Talk:Smiter's Boon (PvP)

In b4 Ish 20:55, 21 August 2008 (UTC)
 * Sure, Smiters were popular, but they were balanced with Resto Xinrae's Weapon, Vengeful Weapon and Weapon of Remedy Rits. They nerfed the skills to oblivion for PvP; they could have just increased the recharge to 20 seconds, reduced the duration to the same, and increase the casting time to 2 seconds. This seems like a joke, unless they planned a revert ahead of time. Maybe it's for upcoming tournaments or the double HA weekend? ــѕт.  мıкε  21:02, 21 August 2008 (UTC)
 * If they'd have changed any one of these 3 stats it would put the standard build out of play. Why all three?  You're right, looks like a joke. I've accepted every update quietly for 3 years, and this is the most ridiculous I've seen. Why didn't they just delete the skill? (My fav skill >__<) [[Image:Sisipherr sig image.jpg|19px]]Sisipherr  21:11, 21 August 2008 (UTC)
 * Ya This has to be the biggest PvP nerf in history, ROFL! I DARE anyone to find a bigger nerf --ilr
 * Hence it being your sig :P --Gimmethegepgun 21:18, 21 August 2008 (UTC)
 * Yah it was my sig on several messages boards, IM, twitter, etc for a year. And I'm leaving it in tribute to what once was! [[Image:Sisipherr sig image.jpg|19px]]Sisipherr  22:38, 21 August 2008 (UTC)
 * The nerf is too extreme to be permanent, tbh. ــѕт.  мıкε  21:19, 21 August 2008 (UTC)

Updates are for skill "balance" not skill removal... this is ubber failure. Big Bow 21:23, 21 August 2008 (UTC)
 * Hell, why did they stop there? Why not go the whole hog? Add a 5 second casting time, 17% sac, change it to 1.5x the DF bonus, and add a "This enchantment ends if you use a non-Smiting Prayers ally-affecting skill" clause. Seriously, what the hell was the point of this? Methnor 21:30, 21 August 2008 (UTC)
 * Or, the old specs but with something like: "For 30 seconds, your Smiting Prayers have double Divine Favor healing bonus. This enchantment ends if any allies are within Earshot." Note that you are an ally of yourself, so you basically spent 5 energy and 1.75 seconds for nothing. =P ــѕт.  мıкε  23:53, 21 August 2008 (UTC)

Oops
I thought it said "or," not "and." Sorry Mike. 21:26, 21 August 2008 (UTC)
 * Someone just said Assassin's Promise. I think we've found our way to get around the nerf. /sarcasm ــѕт.  мıкε  21:29, 21 August 2008 (UTC)
 * I was also going to remove the note anyway, I just thought I'd let people know how utterly useless it is in PvP. XD ــѕт.  мıкε  21:30, 21 August 2008 (UTC)

i lold when i say the update--24.84.110.200 21:31, 21 August 2008 (UTC)

Hahaha, what the hell? --GW-RM 21:39, 21 August 2008 (UTC)
 * Wow, what ridiculous gimmick build required changing it from 300% of the recharge to 6%?[[Image:Entrea Sumatae.png|Entrea Sumatae]] Entrea   [Talk]  21:47, 21 August 2008 (UTC)
 * Hmm. Makes Smiting worthwhile seems to be the approximate reasoning.[[Image:Entrea Sumatae.png|Entrea Sumatae]] Entrea   [Talk]  22:00, 21 August 2008 (UTC)
 * At least they willingly killed it and didn't think they were balancing it. &mdash; Powersurge360  23:33, 21 August 2008 (UTC)
 * Hold up, so they completely nerf smite monks (of which are not much trouble) but leave everything else alone? Damn you and your ignorance anet... 68.47.192.6 23:48, 21 August 2008 (UTC)
 * You seem to be missing the horror of the PvP smite monks. They are monks, right? These monks, though, were neither healing nor mitigating damage in any way. Rather, they were dealing damage. Smite monks are a crime against nature, and had to be stopped at all costs.[[Image:Entrea Sumatae.png|Entrea Sumatae]] Entrea   [Talk]  23:52, 21 August 2008 (UTC)
 * Thats fucking retarded. What if I WANT to deal some fucking damage. Smiting prayers are meant to deal damage saying otherwise is retarded. Reversal of damage etc was just a way for a smiter to add some protection to their arsenal.~RASK 96.25.96.218 00:18, 22 August 2008 (UTC)
 * So with that argument, how does the removal of this skill from the "arsenal" prevent smite monks from "dealing damage"? -- [[Image:Isk8.png]]  I~sk8   (T/C) 00:23, 22 August 2008 (UTC)
 * Sorry, I forgot Sarcasm doesn't work well on the interwebs. Personally, I think that smiting being a viable option is a good thing, but Anet obviously believes otherwise.[[Image:Entrea Sumatae.png|Entrea Sumatae]] Entrea   [Talk]  00:24, 22 August 2008 (UTC)
 * I honestly can't see why this skill was overpowered to begin with. Unless the smite monks are just spamming reversal of damage all the time, I don't see that many other skills that can get much use out of this one... maybe Smite Hex/Condition, and a few other misc. skills.  -- [[Image:Isk8.png]]   I~sk8   (T/C) 00:28, 22 August 2008 (UTC)
 * That about covers it, from what the Dev update says. They were too good at removing Hexes and Conditions, and healing at the same time is unacceptable.[[Image:Entrea Sumatae.png|Entrea Sumatae]] Entrea   [Talk]  00:34, 22 August 2008 (UTC)
 * A smiter on your team means that your frontline is clean of all hexes and conditions AND provides tremendous pressure to whatever they happen to be smacking. It did too much at once in too quick intervals, heals, utilty, and damage. &mdash; Powersurge360  00:45, 22 August 2008 (UTC)
 * I think mending found a new friend... Backstabberu 01:23, 22 August 2008 (UTC)

WTF?????????????? Smiting Monks Just DIED.
HOLY SHIT! I'll go uninstall Guild Wars now...They have officially make smiting support skills for -/Mo's There is no point to being a Mo/- in PvP any more. Smiters Boon is complete and UBER crap now. It has the 2nd longest recharge in the game with the highest energy cost (25) in the game, with the worst duration for it's effect in the game, It is worse than taking blessed signet on a W/Mo with no maintainable enchantments and without the skill symbolic strike. This skill is utter shit now. I just dont know what to say but..."Good night sweet smiting monks, may a flight of angels sing thee to thy passing."--66.192.104.10 01:34, 22 August 2008 (UTC)