Sanctum Cay (mission)

Mission Objectives
Deliver the Scepter of Orr to Vizier Khilbron and rendezvous with Evennia on the other side of the island.
 * Locate the Vizier and deliver the Scepter.
 * Make your way to the docks on the opposite side of the island.
 * BONUS Help the Restless Spirit find his final resting place.
 * ADDED You have been betrayed! Evennia has been taken. Meet the Vizier at the docks to make your escape.
 * ADDED Defend the Vizier while he summons a ship for you escape. Get on the boat when he is done.

Primary
Deliver the scepter to the Vizier, who will appear when you arrive at the ancient monastery, located on top of the cliffs, above where the ghost wanders (marked A on the map). Then go to the dock and protect the Vizier while he summons a ship (marked B on the map). Since the fight can get overwhelming while the ship is being summoned, focus on keeping one party member alive, as you only need one party member to make it aboard the ship to complete the mission.

Tip: One strategy for protecting the Vizier, is to have the party stand in front of the Vizier, but out of aggro bubble range. This will keep the approaching mobs from reaching him and relieving your healers from having to heal him.

Bonus
Find the Restless Spirit that loiters around the rock on the beach (marked 1 on the map) and make him follow you by talking to him (he will only follow the player who carries the Scepter). Bring him with you till you meet the Vizier. Make sure to wait for him occasionally, because he is slow and will drop behind.

The Restless Spirit is not invincible, and he can be attacked and even killed (usually as a result of him standing in AoE, but fortunately the Spirit does not suffer degen from standing in poisoned swamp water), resulting in the party being unable to complete the bonus. Even worse, henchmen healers will not heal the Restless Spirit if he is dangerously close to dying. The best way to ensure the Spirit's survival is to drop the Sceptre of Orr on the ground, since the Spirit follows anybody carrying the Sceptre. In this manner, you can leave the Spirit behind in a safe location while you tackle enemy groups. Once you've delivered the Sceptre to the Vizier, your task becomes harder as he can no longer be directed to stay behind and out of danger. Be certain to keep an eye on the Spirit's health and have a human-controlled monk heal him if necessary.

'''REMEMBER! '''After the cut scene, talk to the Spirit again to make him follow you again. Proceed to the beach, then go up the path (south and west) until you find a grave and a large headstone (marked 2 on the map). Once he is close to the headstone, talk to him and the bonus will be complete.

WARNING: Unless you protect the Vizier at the beach, you will not be able to complete the mission: he will die in 2 seconds if you do not heal him as you approach him after completing the bonus. There are four basic methods to complete the bonus:
 * You can split up the party and have one group defend the Vizier while the other completes the bonus.
 * A longer approach is to have the entire party defend the Vizier until all waves of white mantle have been eliminated. As long as no one boards the boat, you will then be free to lead the restless spirit to the headstone. To be safe, you can go to the hills once the waves of attackers stop to eliminate any remaining white mantle.
 * The safest but most time-consuming approach is to do the mission and bonus on two separate runs.
 * You can have the whole party quickly complete the bonus, then regroup near where the Vizier apears. Next use AoE spells in the middle of the large group around the Vizier, while having someone heal the Vizier.  If done right, you can kill off the large group and then defend the Vizier as usual.

NPCs

 * 20 Vizier Khilbron
 * 10 Restless Spirit
 * 11 Grasping Ghoul
 * 18 Smoke Phantom

Monsters

 * 20 Hill Giant
 * 13 Inferno Imp
 * 18 Lightning Drake
 * Undead
 * 16 Hellhound
 * 18 Executioner
 * 13 Skeleton Ranger
 * 18 Bone Dragon
 * 17 Damned Cleric
 * 18 Necrid Horseman
 * 17 Smoke Phantom
 * White Mantle
 * 16 White Mantle Knight
 * 18 White Mantle Justiciar
 * 16 White Mantle Seeker
 * 18 White Mantle Abbot
 * 16 White Mantle Ritualist
 * 16 White Mantle Savant

Bosses
Undead White Mantle
 * 21 Fareed the Unworthy
 * 21 Bone Dragon
 * 21 Fariq Earthturner
 * 21 Ghazal the Corrupter
 * 21 Zaim Grimeclaw
 * 21 Lamaan Wickedwail
 * 20 Edgar the Iron Fist
 * 20 Selwin the Fervent
 * 21 Irwyn the Severe

Skill Capture

 * Warrior's Cunning from Fareed the Unworthy (not available before Marhan's Grotto).
 * Primal Echoes from Bone Dragon (Boss) (not available before Copperhammer Mines).
 * Dryder's Defenses from Edgar the Iron Fist (not available before Marhan's Grotto).
 * Divine Intervention from Selwin the Fervent (not available before Copperhammer Mines).
 * Convert Hexes from Selwin the Fervent (not available before Camp Rankor).
 * Draw Conditions from Fariq Earthturner and Selwin the Fervent (not available before Copperhammer Mines).
 * Animate Bone Fiend from Ghazal the Corrupter (not available before the The Forgotten Ones quest at Destiny's Gorge).
 * Barbs from Ghazal the Corrupter (not available before the Camp Rankor).
 * Desecrate Enchantments from Ghazal the Corrupter (not available before the Marhan's Grotto).
 * Mantra of Inscriptions from Zaim Grimeclaw (not available before the Camp Rankor).
 * Signet of Weariness from Zaim Grimeclaw (not available before the Camp Rankor).
 * Guilt from Irwyn the Severe (not available before The Misplaced Sword quest at Heroes' Audience).
 * Conjure Lightning from Lamaan Wickedwail (not available before Camp Rankor).

Additional Notes
The players will be in The Amnoon Oasis at the completion of this mission. This is the only way to reach the Crystal Desert, making this mission one of the few that are absolutely required to get to most of the game. Some players take a short cut from the Temple of the Ages. By doing this, they omit the Maguuma Jungle towns and missions. This is not recommended for first-time players, as they will miss significant parts of the story as well as some useful quests.

Bug
Before the very first cinematic the Vizier is already holding the Scepter of Orr before the party has actually handed it to him