User:Any Key?/Guild Vault

= List over current items in [NAF]'s Guild Vault = I recommend to use the quick link box above ~ Uber Ben [NAF] Ask Uber Ben(AKA. Leet For Life, Stinky Bobby, Ben goes Dervish, I did'nt do it) or Malc Ster for details = Misc. = Mini Pig (Mini Pet)

= Weapons, Focus & Shields =

Warrior.
Icy Desolation Sword of Enchanting[Gold] Cold DMG - 15-22 (RQ. 11 Swordmanship) Enchantments last 19% longer Inscription: Show me the money Increased sale value

Ebon Cresent Axe of Fortitude [Gold] Earth DMG - 6-28 (RQ. 12 Axe Mastery) Health + 29 Inscription: Dont Fear The Reaper DMG + 19% (While hexed) Serpent Axe [Purple] Slashing DMG - 5-12 (RQ. 4 Axe Mastery) DMG + 18% (While health is above 50%)

Adamantine Shield of Fortitude[Gold] Armor + 14 (RQ. 6 Tactics) Health + 27 Inscription: Through Thick And Thin Armor + 10 (vs. Piercing Damage)

Sundering Forked Sword of Shelter' [Purple] Slashing DMG - 11-14 (RQ. 8 Swordmanship) Armor + 6 (Vs. Physcial DMG) Inscription: Let The Memory Live Again! Halves Skill Recharge of Spells (Change: 9%)

Icy Hammer of Defense [Purple] Cold dmg - 14-23 (RQ. 8 Hammer Mastery) Armor +5 Inscription: Let The Memory Live Again! Halves Skill Recharge of Spells (Change: 9%)

Ornate Buckler[Gold] Armor + 16 (Rq. 13 Tactics) Health + 27 Armor + 10 (Vs. Plants)

Poisonous Dead Sword of Fortitude[Gold] Slashing DMG: 15-22 (RQ. 11 Swordmanship) Lenghtens Poison duration on foes by 33% (Stacking) Inscription: Dont think twice Halves casting time of spells (Chance: 9%) Health +29

Paragon.
Eagle Defender of Devotion [Gold] Armor + 16 (RQ. 10 Motivation) Inscription: "Only The Strong Survive!" Reduces Weakness duration on you by 20% (Stacking)

Ranger.
Emeju's Longbow [Green/Unique!] Piercing DMG - 12-21 (RQ. 6 Marksmanship) DMG + 10% (While health is above 50%) Armor Penetration + 20% (Chance: 20%) Health + 20

Mesmer.
Plagueborn Focus [Gold] Energy + 12 (RQ. 9 Fast Casting) Armor + 5 (Vs. Elemental DMG)

Cane [Purple] Chaos DMG - 11-22 (RQ. 9 Domination Magic) Energy + 4 (While health is above 50%)

Elementalist
Defensive Cockatrice Staff of Ogreslaying [Gold] Halves skill recharge of spells (Chance: 19%) Energy +10 Earth Dmg: 11-21 (RQ. 11 Earth Damage) Halves casting time of smiting prayers spells (Chance: 19% Armor +5 Dmg + 20% (Vs. Ogres)

Defensive Earth Staff [Purple] Halves skill recharge of spells (Chance: 18%) Energy +10 Earth DMG 10-20 (RQ. 10 Earth Magic) Armor +5 Dmg + 13% (Vs. Hexed foes) 

Earth Wand [Gold] Earth DMG: 11-22 (RQ. 10 Earth Magic) Energy +5 (While hexed)

Earth Scroll of Fortitude [Purple] Energy + 11 (RQ. 9 Earth Magic) Health +26 Inscription: Only The Strong Survive Reduces Weakness duration on you by 20% (Stacking) 

=Runes & Insignias.=

Misc.
Rune of Minor Vigor Health +30 (Non stacking) Attaches to armor

Radient Insignia Energy +3 (On chest armor) Energy +2 (On leg armor) Energy +1 (On other armor) Attatches to armor

Rune of Attutement Energy +2 Attaches to armor

Elementaist.
Armor +10(Vs. Elemental damage) Armor +10(Vs. Earth damage) Attaches to armor

Assasin.
Assassin Rune of Major Critical Strikes Critical Strikes +2 (Non Stacking) Health -35 Attatches to armor Assassin Rune of Minor Critical Strikes Critical Strikes +1 (Non Stacking) Attatches to armor

Warrior.
Warrior Rune of Major Axe Mastery Axe Mastery +2 (Non Stacking) Health -35 Attatches to armor

Warrior Rune of Major Absorption Reduces physicial damage by 2 (Non Stacking) Attatches to armor

Mesmer.
Mesmer Rune of Major Domination Magic Domination Magic +2 (Non Stacking) Health -35 Attatches to armor

Mesmer Rune of Superior Dominiation Magic Dominiation Magic +3 (Non Stacking) Health -75 Attatches to armor

Artificers Insignia (Mesmer) Armor +3 (For each equipped signet) Attatches to armor

Monk.
Monk Rune of Superior Healing Prayers Healing Prayers +3 (Non-Stacking) Health -75 Attatches to armor

Ritualist.
Ritutalist Rune of Major Restoration Magic Restoration Magic +2 (Non Stacking) Health -35 Attatches to armor

Necromancer
Tormenters Insignia (Necromancer) Holy damage you recieve increased by 6 (On chest armor) Holy damage you recieve increased by 4 (On leg armor) Holy damage you recieve increased by 2 (On other armor) Armor +10 Necromancer rune of minor soul reaping Soul reaping +1 (Non stacking) attatches to armor

Dervish.
Dervish Rune of Superior Mysticism Mysticism +3 Health -75

Dervish Rune of Major Earth Prayers Earth Prayers +2 Health -35

=Upgrades=

Axe
Axe Grip of Fortitude Health +22 Attactches to axe

Barbed Axe Haft Lengthens bleeding duration on foes by 33% (Stacking) Attatches to axe

Hammer
Hammer Grip of Shelter Armor +4 (Vs. Physcial damage) Attatches to hammer

Bow
Bow Grip of Warding Armor +5 (Vs. Elemental damage) Attatches to bow

Staff
Insigtful Staff Head x2 Energy +5 Attatches to staff Insigtful Staff Head Energy +2 Attatches to staff

Hale Staff Head Health +19 Attatches to staff

Staff Wrapping of Fortitude Health +23 Attatches to staff

Focus
Focus Core of Endurance Health +43 (while in a stance) Attactches to Focus item

=Tomes=

Assasin
Normal Assasin Tome Elite Assasin Tome