Flurry

Acquisition
Skill Quests: Skill Trainers:
 * Hungry Devourer (Beacon's Perch)
 * Firstwatch Sergio (Lion's Arch)
 * Dakk (Ember Light Camp)

Usage Notes
Regarding total damage output, the increased attack speed and the lower damage per hit does not lead to the exact same damage/time as normal attacking without flurry. A general misconception of Flurry is that the skill increases the number of your swings by 33%, then decrease your damage per by 25%.

Flurry actually increases your speed by decreasing the time it takes per swing by 33%. Using a sword/axe as an example here, 66% of 1.33 seconds gives 0.8778 second per swing. With the original 1.33 seconds per swing, the yield is approximately 0.75 swings per second. Given the increased speed, it becomes approximately 1.14 swings per second. So even though the skill description says attacks are 33% faster, it actually nets you an approximate 50% increase in the number of attacks.

The real increased attacks gives a total of 150% raw damage. After applying the damage reduction penalty, the factual damage per second while using flurry(with swords and axes) is around 112% of the original.

One powerful combination is to utilize this skill in conjunction with Illusionary Weaponry. The damage from Illusionary Weaponry is not reduced, but the increased attack speed remains the same.

Flurry only reduces attack damage, not spell damage.

Related Skills

 * Frenzy
 * Tiger's Fury