Alliance

An alliance is a group of guilds that form a cartel (or confederation) to work together towards a common goal that may be difficult for a single guild to achieve. Alliances take the name of the founding guild, and the leader of that guild is also the leader of the alliance. No more than ten guilds can be in an alliance. Alliances can help each other gain faction points based on the actions of their members; they also represent an even larger group of familiar players with whom you can go adventuring. In Factions, alliances are aligned with either the Luxons or the Kurzicks and the most common reason for forming alliances is to faction farm on either side to compete for town control (see below).

Features

 * All members of the alliance can identify each other. the guild tag of allied guilds appears in orange while in outposts.
 * All members of the allied guilds may talk on alliance chat.
 * All members of the alliance can visit each other's Guild Hall and participate in scrimmages.
 * Alliances can control outposts including the Capital City of the Luxons or the Kurzicks (depending on the faction the guild is allied with) in the game. Controling an outpost gives access to the exclusive area in that outpost. Alliances with the highest Alliance Faction control towns on each side.

Requirements

 * Only the leader of the guilds can make alliances.
 * Each alliance can be comprised of up to 9 member guilds and the leader guild.
 * Alliances can only be formed with a guild of the same Faction (Luxon or Kurzick).
 * The alliance leader cannot transfer leadership to a different guild, withdraw from the alliance or change the faction of an alliance with more than 1 guild.