Soul Reaping



Soul Reaping is the Necromancer primary attribute, so only characters that are primary Necromancers can put points into Soul Reaping. It works by giving the character "X" energy whenever creatures die near you, where "X" is the Soul Reaping attribute rating.

Guild Wars Description
"For each (Attribute) point of Soul Reaping, you gain 1 Energy whenever a creature near you dies."

General Description
The main purpose of Soul Reaping is to keep boosting your energy as your team kills things. Generally, for normal adventuring play, a rating of 4, 5, or 6 (including rune and scar bonuses) is plenty. In 4v4 PvP Soul Reaping is less useful as you will typically see far fewer deaths. In 8v8 PvP deaths will generally occur fairly often as there are 2 times as many players and various NPCs on the battlefield, making it wise to commit 8 or more points in Soul Reaping.

Soul Reaping will give you energy when players, NPCs, pets, minions or spirits die. For Soul Reaping it does not matter it the dead creature was allied to you or an enemy.

The image to the right shows the approximate area within which Soul Reaping works.

Associated skills
There are currently no skills that use Soul Reaping; any weapon or armor mods that involve Soul Reaping casting cost or recharge will have no real effect. However, Guild Wars:Factions will be introducing Soul Reaping skills.

ArenaNet has commented on community forums that it had deliberately avoided linking skills to Soul Reaping because they felt its effect was stronger than that of other caster primary attributes. Interestingly, Ornhelm Brightaxe, a collecter in Droknar's Forge, has an item that includes halving casting and recharge times of Soul Reaping skills.

Guild ars Factions however, does offer two soul reaping skills.