User talk:Zulu Inuoe/Skills

So yeah, talk here if you're interested, which you're not, but whatever. Zulu Inuoe 05:36, 1 April 2008 (UTC)

Shield of Shielding is OP. I don't understand the text of Energy Fluctuation. 1...3 what? (T/C) 05:39, 1 April 2008 (UTC)
 * Energy, sorry it was a typo. What changes would you think to Shield of Shielding, and are you talking about elite or non elite? Zulu Inuoe 05:46, 1 April 2008 (UTC)
 * Well the non elite would allow Paras to take the frontline no problem, and a 55 Monk using the Elite...ugh. Much better than, say, Shielding Hands or arguably Life Barrier. Hm. I think...it needs to be non perm maintainable (close but not quite, perhaps at 15 spec?) and/or remove the condition but put on 10 energy cost. Instead, base it off inherent armor. So, it gives Eles +40 and Wars +10 or something. Rename to "Shield for the Helpless" or something... [[Image:Entropy Sig.jpg]] (T/C) 05:51, 1 April 2008 (UTC)
 * If they take the elite, how would 55's deal damage? The percentages are those because 38% is roughly 24 armor, so combined with the shield it gives a 'total' of 40 armor, or 50% reduction in damage with regards to base. The 28% is 16 armor, so if you do not have a shield it 'gives' you a shield. The non-elite well.. I'm going to lower duration to 25 seconds at 15, I don't consider a little passive defense of 24 armor that threatning, just something to help with pressure. Zulu Inuoe 05:56, 1 April 2008 (UTC)

Moving talk from my talk page
That wasn't exactly silent :P  --Shadowcrest  01:07, 11 March 2008 (UTC)
 * All is fair in love and attention getting. Anyway, what are your thoughts on the skill? I'm thinking the elite needs a higher recharge, right? Zulu Inuoe 01:08, 11 March 2008 (UTC)

onice page, lower the duration. Active prot is more funs. 01:09, 11 March 2008 (UTC)
 * Argh, but I have ADD! Alright. Zulu Inuoe 01:10, 11 March 2008 (UTC)
 * I have Asperger's Syndrome, so I mega-trump you. [[Image:Felix_Omni_Signature.png]] 01:10, 11 March 2008 (UTC)
 * Lower at 0 and about the same at 15? Zulu Inuoe 01:12, 11 March 2008 (UTC)
 * Well at 15 prot, compare this and Shielding Hands. Shielding Hands will reduce damage by 18 every hit. So (100/38)*18= 47, rounded. If you're taking 47 damage or more from every hit on you, this skill would be better in terms of gross reduction. Yeah, I'd say it's okay. Make the cast time 1/4s though, like the other Shields. [[Image:Felix_Omni_Signature.png]] 01:17, 11 March 2008 (UTC)
 * I don't like 1/4'th cast spells, especialy shield types, but I suppose it's either that or increase duration.. Zulu Inuoe 01:20, 11 March 2008 (UTC)

What about the non-elite? Take note that it is not an Enchantment spell, so it can't be removed. Can't be extended either, doesn't work with Mysticism. Zulu Inuoe 01:23, 11 March 2008 (UTC)
 * 24 armor is awfully crummy though, especially for 10e. Make it 5e and it might be worth using, but... armor cap and such. [[Image:Felix_Omni_Signature.png]] 01:25, 11 March 2008 (UTC)
 * Really? I thought the no-strippability of it alone and decently long duration would warant the 10 energy, though yeah it'd be very difficult to mantain on 2+ people once needing to keep up with healing and whatnot. Zulu Inuoe 01:26, 11 March 2008 (UTC)
 * Well armor is kind of iffy- it'll reduce damage from elemental spells and auto-attacks, but it doesn't do a thing to armor-ignoring (lol duh) or bonus damage, which is the type you find most frequently in PvP. [[Image:Felix_Omni_Signature.png]] 01:29, 11 March 2008 (UTC)
 * During spikes anyway. Zulu Inuoe 01:30, 11 March 2008 (UTC)

Energy Fluctuation
I'm surprised nobody has commented on this one, it's my favorite. And in case somebody doesn't understand: You lose energy first second, gain energy the next, lose the third, gain the fourth, etc. The health loss ties itno the fact that energy can't come from no-where, and can't go to no-where, so using the ratio of 5 hp - 1 energy (Same one used in Radiant and Survivor insignias, as well as Vitae and Attunement insignias) I made it make sense. Zulu Inuoe 05:33, 2 April 2008 (UTC)
 * Oh yeah, and the damage/healing occurs every second, not all at once when the spell ends. Zulu Inuoe 05:36, 2 April 2008 (UTC)
 * Now that you've nerfed it, it's almost useless. D: [[Image:Felix_Omni_Signature.png]] 05:42, 2 April 2008 (UTC)
 * Needs to be changed at lower attributes, because right now it's only usable at 13+ inspiration, right? Zulu Inuoe 05:43, 2 April 2008 (UTC)
 * Definitely. [[Image:Felix_Omni_Signature.png]] 05:50, 2 April 2008 (UTC)
 * Wow, I've been thinking and thinking, I can't find a way to change it.. I reduced cast cost to 10 though. I was thinking of playing with larger numbers, but that would mean more damage, and that isn't really the point of the spell. Zulu Inuoe 10:01, 2 April 2008 (UTC)
 * Increase the numbers, decrease the damage per point. [[Image:Felix_Omni_Signature.png]] 10:02, 2 April 2008 (UTC)
 * What about now? Zulu Inuoe 14:19, 2 &lt;april&gt; 2008 (UTC)

Stilled Ache
It's supposed to not have an activation time, by the way. I put in a slow-down, because that's all I could think of at 1:11 AM Zulu Inuoe 05:11, 9 April 2008 (UTC)

Timorous Image
Discuss please, I'm not sure if it should be elite or not. The reason it counts as an interrupt is to engage recharge. Attack skills count as skills for reasons of calculatins failure Zulu Inuoe 19:14, 9 April 2008 (UTC)