Talk:Extend Conditions

Now I'd like to see this + Mark of Rodgort on an E/Me.
 * That qualifies as a Echo/Mending combo --RolandOfGilead 14:51, 26 September 2006 (CDT)

What exactly is the duration of the skill? Infinite? --Zinger314 11:07, 23 September 2006 (CDT)

Go go condition sin! Kessel 11:15, 23 September 2006 (CDT)

I read it as meaning all conditions *currently* on target foe when the spell is cast, which makes it a fair bit less interesting. -Flypaper
 * Well, apply the standard Horns-Falling-Twisting dagger combo and slap this on, then step out. Should be fun to try. Kessel 03:51, 24 September 2006 (CDT)


 * Actually, I think that makes it more interesting. It raises an interesting question.  If you hit them with Twisting Fangs and then this, the target would have bleeding and deep wound for 1.81x17sec=~30sec.  This spell recharges in 20 so it could then be reapplied and add another 1.81x10sec=~18sec of conditions.  If you look at it this way then it could keep a condition that lasts over 11sec up for much longer than if you hexed them with this and then applied conditions afterwards.--Azroth 00:39, 25 September 2006 (CDT)


 * I don't think that's the case. For all other skills that extend or shorten duration, the duration-changing effect only works if it was applied before the hex/condition/enchantment/whatever was applied. Exisiting conditions/etc. are never affected. RolandOfGilead 08:12, 25 September 2006 (CDT)

That's why this is Elite. From the wording, and the fact it's not a Hex, it's pretty clear this extends conditions already on the target foe. Very interesting indeed. Arshay Duskbrow 15:23, 26 September 2006 (CDT)
 * This would be the first skill that lengthens conditions that are already on target. Interesting, but very limited in use. It is quite possible to keep a condition on a target... permanently I guess. (Terra Xin 05:15, 11 October 2006 (CDT))

Seems like another one of those PvE only skills. You rly think any party is gonna go without at least 2 extinguishes, martyr, or cautery signet with all those insane condition skills coming out? I mean those are good, but it's expected that the conditions go away soon, before their duration runs out. (Not a fifty five 15:25, 26 September 2006 (CDT))

It's something to use at Fort Aspenwood, Jade Quarry, and possibly AB as well.

I suspect that this extends the remaining duration, but this needs to be tested. -- Gordon Ecker 01:46, 11 November 2006 (CST)
 * Tested. That's exactly what it does. Aethan 13:45, 18 November 2006 (CST)

Extend Conditions + Hypochondria anyone? Great way to throw pressure onto a simgle target. --Curse You 21:25, 21 November 2006 (CST)

I thought of a use
What about This after blinding, then using Epidemic to blind a bunch of people for a much longer time?
 * Hehe. What about using (insert favourite condition stacking combo here), Extend Conditions, then Epidemic? Quite evil in PVE. Skyreal 20:00, 16 December 2006 (CST)

30 sec max?
Does this mean that conditions cannot last more than 30 seconds, or that they cannot have more than 30 seconds ADDED to their current duration?

A use?
This would be interesting used in this build

Use EP>BMT>BSS>TF>EC>Epi>DD. Abbreviations ftw. --Spark 21:23, 6 January 2007 (CST)

OMG. I just thought of something. Does this Reapply the conditions? Maybe this triggers Fragility like Hypochondria did once? --Spark 21:31, 6 January 2007 (CST)


 * Tested. Does not reapply. Just extends the timer. I think this might be a worse skill than Elemental Flame. -- JadeWarrior 17:47, 10 February 2007 (CST)


 * Really? Here's a thought: Concussion Shot -> EC -> Frustration, silencing bow (on a Me/R). 40 upfront energy (ouch) but you can permanently keep Dazed on them by using EC whenever possible and just keep shooting them, making them hurt whenever they are interrupted from Daze. --Gimmethegepgun 18:05, 13 February 2007 (CST)