User:InfestedHydralisk/Build:Team - The Zerg

This Team-Build is created in Zerg-based creatures, with like the same style of usage. It consists of 3 High-Damage Dealers, the Zerg Ultralisks. Also in this team, to give pressure to monks for example, the Zerg Devourers. With back-up Orders to help the team, the Zerg Queen. And ofcourse to keep the party alive, the monks, the Infested Medics. Combined all these together it makes a great team with: Stance Removal, Disenchantment, Pressure, Disabling, Hex Removal etc etc. The Zerg Ultralisks are actually the source of the damage as they will like deal over 100 damage a hit. While they have attacks to removal blockable stances, and also with thanks to the Zerg Queen, they can also remove annoying spells such as Aegis, Protective Spirit, Spirit Bond. This team is able to fight in any 8-man PvP team.

The Team
The team consists of:
 * 3x Zerg Ultralisk
 * 2x Zerg Devourer
 * 1x Zerg Queen
 * 1x Infested LoD Medic
 * 1x Infested ZB Medic

The Zerg Devourer

 * Spiritual Pain can replace Shatter Enchantment to help in spikes and provide a good source of direct damage.
 * Power Drain or Glyph of Lesser Energy can replace one of the two energy management skills.
 * Arcane Echo can replace Shatter Enchantment to use Energy Surge twice in a row.

Equipment


 * A full set of +Energy armor.
 * A cane with a 20% half recharge chance on Inspiration Magic spells, and a 20/20 Domination Magic focus.

Usage


 * Find a specific person to put pressure on– usually a monk or a spell caster.
 * Be aware of your target's current energy so you don't waste spells. This includes watching his/her weapon set for energy hiding.
 * Use Drain Enchantment and Inspired Hex to maintain your energy supply.
 * Kite away from warriors as your armor is not enough to withstand a beating.
 * Be very wary of Warriors when overextending to use Blackout on a monk.
 * Blackout can also be used defensively to drain the adrenaline from a Warrior.
 * Use Shatter Enchantment on dangerous buffs like Protective Spirit.

Variants


 * A reusable Resurrection spell may be used in place of Resurrection Signet, providing you have a Monk or Ritualist secondary. It is a popular variant in Guild Battles or Hero's Ascent.
 * A medium investment in Air Magic allows for Gale to be used.
 * Spiritual Pain offers high armor-ignoring damage that works very well in assisting in spikes.
 * Wastrel's Demise offers quick armor-ignoring damage that can help in spikes.
 * Power Drain can be used by those who are experienced in spell interruption, offering a high energy return.
 * Glyph of Lesser Energy provides efficient energy management with no attribute investment, if you use an Elementalist secondary.
 * Energy Surge and Inspired Hex can be replaced by Divert Hexes or Expel Hexes and Draw Conditions to provide quick casting hex and condition removal for team based combat whose offense relies upon Warriors or other melee classes that need hexes and conditions removed quickly.