User talk:Vulpes Foxnik

Wastrel's Worry
you're comment on worry is a bit strange. a skill like reverse hex will end worry and remove the hex underneith. it's only use is as a psychological effect. was that the meaning you intended? --Honorable Sarah 22:28, 18 August 2006 (CDT)

Wastel's Worry
Yes, it applys psychological pressure on the player, causing them to react, be interupted, and possibly take damage if it is not removed. It's easy enough to recover if it is removed. I'll be sure to clarify this. --Vulpes Foxnik 01:26, 19 August 2006 (CDT)

sig icon
your sig icon is massive. it should fit into the regular formatting. 18px is usually about right. --Honorable Sarah 13:41, 26 August 2006 (CDT)

I am very sorry. I will get this done asap. I was looking for a way for the server to do it, but I'll fix it, none the less. -- User:Vulpes Foxnik 15:02, 26 August 2006 (CDT)
 * try [[image:bigpicture.jpg|18px]] although the automatic resizing method this wiki uses is very ugly. --Honorable Sarah [[image:Honorable_Icon.gif]] 18:32, 26 August 2006 (CDT)

Continuing from Skuld's talk
is just the article name by itself, like you found out. So here it's. For the whole thing with the namespace (talk, template, user, etc.), use :.

The main namespace has no prefix. That's why you had to do with the colon in it to include a page from the main namespace before Skuld moved your stuff. But you probably didn't want to know all this, heh. --Fyren 14:24, 3 September 2006 (CDT)

Armour icons
How come you're uploading images of the inventory? See Monk Obsidian Armor for what that bit should be used for ^^ &mdash; Skuld 16:38, 3 September 2006 (CDT)
 * I was thinking of it as a Replacement for the inventory Icons Box for armors that have fuctions, but not art. Frankly, without them, the pages are ugly and the boxes are larger than they should be. I replaced them with what I thought would be an appropriate symbol for them not being able to Have a Icon. Many of the factions function sets do not have armor icons. I will stop for now until I recieve a reply.--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 16:42, 3 September 2006 (CDT)

an issue with some of your armor edits
Krytan Armor is intrisically a core armor art, that is true. However, in the context of the Enchanter's armor, the Krytan armor art is ONLY available for the Factions Campaign, and not Prophecies Campaign. Your recent edit has made it such that it will appear that one can craft an Enchanter's armor using the Krytan art in any campaign, an untrue implication I find very problematic. I'm still digesting what your vision is in the rest of your essay. - 16:10, 6 September 2006 (CDT)

ordering
why are you going out of your way to move Luxons before Kurzicks? The two are parallel in the progress of the game, and alphabetically Kurzicks come before Luxons. - 04:03, 7 September 2006 (CDT)
 * This is in reference to your edit in Mesmer armor btw. - 04:05, 7 September 2006 (CDT)
 * I don't recall doing that and I don't know why I would do that. I think maybe sleep deprivation got to me last night... I will fix it.--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 11:38, 7 September 2006 (CDT)
 * OH! I see what's wrong, The lables are misnumbered still!--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 11:42, 7 September 2006 (CDT)

Template whitespace
Whitespace in templates can be important in that too much can actually break things. sections shouldn't be on their own lines (like you changed in SimpleIcon). They need to either begin or end on the same line as template code to avoid sometimes inserting a newline unexpectedly when the template is included. Also, the whitespace you added to make the PF #if more readable also meant you inserted whitespace before the icon. So if someone did texttext they'd actually get "text ICONtext". --Fyren 18:01, 9 September 2006 (CDT)
 * I had no Idea. I was trying to make readable code. I'm used to programing for Teachers.--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 18:48, 9 September 2006 (CDT)
 * So what should I do? Go back and remove the white spaces? Or would that overload the server?--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 18:50, 9 September 2006 (CDT)
 * I edited SimpleIcon after you, so just keep it in mind for future edits. --Fyren 19:00, 9 September 2006 (CDT)

Test of my post template.

 * Do not use that. That's more disruptive than anything.  --Fyren 19:58, 9 September 2006 (CDT)
 * Sorry.--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 19:59, 9 September 2006 (CDT)

Armor pages, cleanup
Just a question on your massive cleanuptagging of the armor pages.. I see that you're right in alot of cases, the descriptions are not updated at all and vice versa. But, for example Necromancer Headgear, it's not obvious at least for me what really needs to be cleaned up. And the "Style and formatting" or "How to help" do not tell me what is wrong in this case. I just want to know what you find bad about these pages, so I can help clean them up =) ― Stylva 02:49, 10 September 2006 (CDT)

Ditto Stylva. Please don't slap on the cleanup tag simply because you wish to perform some work on it due to it not meeting personal expectations. It'd greatly clarify things if you can specify why you are adding the cleanup tag. See Template:Cleanup for documentation. - 09:10, 10 September 2006 (CDT)

Well in the necromancer headgear section, It looks nothing like the Mesmer Headgear section. It also doesn't invoke the "Armor Function table" like it should. Not that it looks horrible, but It just doesn't look like the rest of the site. Some of thje pages do need cleanup. I realise I used it alot last night, prehaps overzelously in retrospect. I am sorry if I offended you by slapping it on the work. I'm just trying to apply the style standards on the whole armor section at the momment and sometimes it is faster for me to slap a cleanup tag on it to call attention that the page needs some major work (which the Necromancer Head gear would need to bring it to look like the Mesmer headgear, even though it does look nice, I must admit)). Sometimes I feel like I'm patching a sinking ship with duct tape. Guildwiki has grown to become bloated, and needs a major scripting overhall if we are ever going to be ready for nightfall. I've also used some discrete notifications by categorising pages automaticly if they are missing data in thier infoboxes. All of this in the end will make our wiki easier to maintain.--Vulpes Foxnik 15:18, 10 September 2006 (CDT)


 * Sorry my comment wasn't directed at Necro headgear, but at a few of the other ones which you also agreed to be overzealous, in case there was any confusion. It will still help if you add the reasoning in the cleanup tag, that way not only would you call attention, you would also let others know how to help patching it.  Again, if others can't tell what's wrong with the articles with cleanup tag, then your effort of calling their attention to the article would be completely wasted since they wouldn't be able to help you patching it. - 20:39, 10 September 2006 (CDT)
 * I had no Idea I could point out what needs to be done on the page through the cleanup template. I'll make sure I do that next time. I don't remember half of what I did last night. -_-. Right now I'm rewriting the armor art box to give out a report on pages that need to have thier artbox updated... Anyhow, I still need to write those Stylizing templates so it reports which pages need models. I don't have alot money in game Pansola, so I can't donnate to your fund. But I feel that this I can do. We have such a large archive to take care of, It's mind boggling. --[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 21:22, 10 September 2006 (CDT)

ParserFunctions
Correct me if I'm wrong but it seems you're having problem with parser functions? As an aid, the syntax for ifeq is. All of them are necessary to include. :) &mdash; Galil  22:21, 10 September 2006 (CDT)
 * Nope. You don't have to, but it helps the php program not to do the extra work of looking for it.--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 22:22, 10 September 2006 (CDT)
 * Hmm, it seems you're right. I just assumed they were all needed as the documentation says nothing about them being optional. o.o Ohh well, you learn something new each day. :p &mdash; Galil  22:25, 10 September 2006 (CDT)
 * The parameters just get passed to the PHP functions in order and they default all of them to be empty strings. So it's only of use when you leave off the elses.  --Fyren 22:28, 10 September 2006 (CDT)
 * I see. I never checked the source for them, but perhaps I should. :) &mdash; Galil  18:22, 11 September 2006 (CDT)

Armour icons?
Heya, as you seem to be working with the armour pages a bit a the moment I thought I'd put this question here; I just took a look at Category:Information needed/Icons needed - it turns out that all of the armour need the icons! I know that I'd uploaded some icon images not so long ago (and the armours which are available through PvP characters all had them.) Do you know what has happened to them? --Aspectacle 22:29, 10 September 2006 (CDT)
 * Thank you for your help. I am currently working on the script. It has some errors. I'm standardising them and the server takes some time to update. Sorry for the inconvience.--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 22:31, 10 September 2006 (CDT)
 * Also I did some searching for the Icons. I honestly don't know what happened to them in the mean time. I even tried looking through the deletion log and page difs. I couldn't find them either. =_=.--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 22:33, 10 September 2006 (CDT)
 * Yikes... :) I wasn't sure whether what you were up to was a work in progress or not - no harm in asking. I hope the images are just hiding. ;) --Aspectacle 22:36, 10 September 2006 (CDT)
 * More info for you; The image name is different in the template to what the image is actually named; Here is an example; Necro Kurzick icons for you is called "Image:Necromancer_Kurzick_Armor_F_icons.jpg" the page is expecting "Necromancer_Kurzick_F_icons.jpg".  Possibly something to do with the template, but I don't know enough about wikis to help you further. --Aspectacle 22:46, 10 September 2006 (CDT)
 * Something is definitely hunting you with the templates. Wherever you go the templates suddenly change the name of the image linked. It even happened to me when trying to remove that line of code in Lieutenant's Helm. Something needs to be looked over, since all icons will go missing pretty soon... ― Stylva 22:55, 10 September 2006 (CDT)
 * I've been working on it. It should be fixed very soon.--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 22:58, 10 September 2006 (CDT)
 * Should be working again now. X_X--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 23:08, 10 September 2006 (CDT)
 * Will need to look over the pages already edited, maybe since a long time. I will try to help with that, but for now I need to go to work. Thanks for fixing it =) ― Stylva  23:11, 10 September 2006 (CDT)
 * Seems mostly fixed but there are inconsistencies with the naming of some of the files has caused some grief. A few examples I've seen; The Necromancer Ascended Kurzick Armor has the 1.5k Kurzick icons; The Ascended_Aeromancer%27s_Armor don't have icons, because the name is different it is Image:Ascended Aeromancer's Armor F icons.jpg, where the image it is expecting doesn't have 'Armor' in it.  There are others; names like Image:Platemail_Armor_M_icons.jpg also broken because the image name doesn't conform.  I'm finding these by using the Special:Unusedimages page and cross checking the page. I don't know what you want to do with this, but if you need a hand fixing things up just let me know. :) --Aspectacle 06:06, 11 September 2006 (CDT)
 * Well there is an overide, but the template has to invoke it. I was just reinplimenting the script PanSola wrote. using the art name value will directy override the art and type stylings. Function Specific Armors use a different string than Art Style armors. At least thats how I read it. There's not alot I can do about non conforming images other then reupload them with conforming names. I have no idea how to rename an image.--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 07:14, 11 September 2006 (CDT)

I fixed the armor icons problem. - 08:44, 11 September 2006 (CDT)


 * Actually when I wrote the above note, I only fixed the armor icon problem for armor art articles. For armor function type articles I have to essentially revert most of what you did in order to fix the problem.  This is becaues of an assumed redundency that is incorrect.  Namely, not all armor function types are named "Blah Armor".  Thus when you made changes assuming everything is named "blah armor", you break the icons for the ones that are not named "Blah armor". - 12:27, 11 September 2006 (CDT)
 * I'm sorry. Like you said, I I should of used my user space before implimenting. I didn't mean to add extra work =_=.--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 12:39, 11 September 2006 (CDT)

suggestions
When working on a template that is widely used, I highly recommend you copy it over to your user space, as well as copying a few articles using that template to your user spaces, and test them out there. Then you can compare the resulting article using your testing template to the current articles to see if you Foobared anything. It would've helped you notice the problems with the armor icons immediately. - 06:31, 11 September 2006 (CDT)
 * Alright I'll do that today. I need to figure out why my template isn't reporting correctly full yet. It seems to do with whitespace and the noincludes and includesonlys and how they interact with parser functions. Working on a live system has been getting awefully stressful on me anyway.--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 07:09, 11 September 2006 (CDT)

undoing some of your changes
I'm removing some of your default values for the armor art template. In those cases I think it's much better to have the template get Fubared as opposed to being incorrect. Specifically, I think when profession and campaign are left out, there is a LOW probablity that they are actually for "any" profession or for "core" campaign. They are much more likely to be for one of the 8 professions in the newest campaign. Having the template output soemthing that is messed up will be much better at catching the problem compared to outputting incorrect data. - 06:51, 11 September 2006 (CDT)
 * Alright I'll make sure to update my on system coppies. All of my Template was based on your origonal template. I was just trying to base it on your code as much as possible while using the ParserFunctions and have problem catagorization reports. I need to do more work on the today any way.--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 07:06, 11 September 2006 (CDT)