Talk:Secondary professions for a Mesmer

Fixed up the Me/D section, which someone had vandalized with some Magic The Gathering crap. Also fixed spelling and grammar throughout. Gandalph 10:32, 20 October 2006 (CDT)

Cleanup Tag
I went through and cleaned up the whole article. Does it still need the Cleanup tag? 24.6.147.36 15:53, 28 December 2006 (CST)

pruning
Wow nice job on the pruning! --Lania Elderfire 00:23, 13 April 2007 (CDT)

delete
see Category talk:Profession combinations --Honorable Sarah 22:37, 11 May 2007 (CDT)
 * I disagree. By basing our information on prominent combinations seen in high level pve/pvp we can accurately, neutrally use those as recommended secondaries. When I started playing, these sorts of pages helped me a lot to decide a general direction of gameplay. As long as it doesn't become a new builds page and stays general while being relevant, I say keep it. DavimusK 16:12, 15 May 2007 (CDT)

Me/R
Would an easier chance of training a dire pet be a benefit of a Me/R? Ghost1
 * How does being Me/R make it easier? &mdash; [[Image:JediRogueSig.jpg]]Rogue  21:21, 10 June 2007 (CDT)
 * Health degeneration doesn't really count as damage, and the dire evolution is based a little on how much damage the pet does in relation to its owner, or so I've heard. Ghost1
 * i think rouge's point was that a Me/N could not have a pet, so therefore it could not be harder or easier then any other mesmer secondary. --Honorable Sarah [[image:Honorable_Icon.gif]] 17:34, 14 June 2007 (CDT)
 * Actually I was thinking, how does having fast-casting (primary attributes is the main thing i think about in these articles) help with animals? What does Me/N... Anyway, um... hug?&mdash; [[Image:JediRogueSig.jpg]]Rogue  18:52, 14 June 2007 (CDT)
 * It is in fact easier to get a dire pet as Me/R than it is any other secondary, that my friends, is fact. --DEATHWING 18:54, 14 June 2007 (CDT)
 * Wow, I got Sarah's comment slow. I wish I was commenting on something that clever. &mdash; [[Image:JediRogueSig.jpg]]Rogue  19:07, 14 June 2007 (CDT)

I have to disagree with 'this profession combination has little benefit'. I use a Me/R in PvP to interrupt, and I think it's pretty good. 24.58.210.63 13:26, 22 July 2007 (CDT)
 * You would be better off with a ranger that naturally uses a bow to interrupt. --DEATHWING 14:12, 22 July 2007 (CDT)
 * I use both mesmer spells and some ranger interrupts. I find it works quite well; but, maybe that's just me. There's always an exception.

Me/D and IW
What's the point? A Me/W can use Illusionary Weaponry, wield a scythe and use Flurry and Sprint. Are there any Dervish skills that make a Dervish secondary useful for an IW build? -- Gordon Ecker 05:03, 9 July 2007 (CDT)
 * Hmm, points into Earth Payers and Mystic Regeneration seems like a good way to add defense to the build. I've got little-to-no experience with Mesmers, but I'm going to guess it's the same as any other class with 60 armor... healsig = bad. Much rather have Dervish defensive skills.
 * On that note though, losing access to stuff like Flurry is probably a big downside... for pure damage, it's still probably a better idea to use /W... perhaps make a note of it in the /D section? "it should also be noted that a Scythe can be used with any secondary, not just Dervish, as the Scythe Mastery attribute serves no purpose to an IW Mesmer." --[[image:GEO-logo.png]] Jioruji Derako.> 07:01, 9 July 2007 (CDT)
 * I've expanded the IW notes to focus on skills, while mentioning axes, swords and scythes for both Me/W and Me/D. -- Gordon Ecker 21:17, 11 July 2007 (CDT)