User:Dasen2901

Monk
trying to improve a bunch of bad monk skills.
 * - PvP - 5 1/4 6 - For 8 seconds, next 1...3 enemy spells targeted against target ally fail. stops caster spikes.
 * - all - 10 1 8 - Enchantment. Remove 1...3 hexes from target ally. Next 1...3 hexes targeted against target ally fail. another hexshit counter
 * - all - 5 3/4 3 - Heal target ally for 20...60. After 2 seconds, that ally is healed for 20...60. alternative for PS in arenas
 * - all - 5 1/4 12 - Enchantment. For 1...4 seconds, target ally cannot be attacked. Moved to protection prayers. anti melee spike
 * - all - 5 3/4 8 - For 4...12 seconds, all knockdowns last one second shorter on target ally (minimum 2...1 seconds). probably inferior to aura of stability

Earth Magic
''A bit crappy in PvP, I'm gonna make this something like protection prayers, that actually can deal damage too. Bad idea, but who cares. :p''
 * - PvP - 5 3/4 8 - For 1...4 seconds, target ally has 50% chances to block incoming attacks. Whenever attack is blocked this way, attacker takes 10...34 earth damage. guardian with damage
 * - PvP - 5 1/4 5 - For 1...3 seconds, next enemy spell that targets that ally, affects it's caster instead. lol@rend enchatments
 * - all - 10 1 9 - For 3...7 seconds, all attacks targeting that other ally, have 20...44% chance to miss. unbypassable by antiblocking tactics

Other skills
took from lame skills.
 * - all - 5 1 8 - Enchantment. For 5...17 seconds, that ally has cracked armor, and if target ally dies, a level 1...14 bone horror is summoned. That ally's corpse stays unexploited. free minion for a cost of dead ally
 * - all - 5 1 2 - Spell. Target foe starts burning for 1...8 seconds. for spreading degen.
 * - all - gonna make this later.