Talk:Star Burst

I have some trouble believing this skill's newly-added description. - Evil_Greven 13:29, 13 March 2006 (CST)

Yum http://www.starburst.com/ Skuld  09:22, 26 May 2006 (CDT)
 * Target touched foe and all nearby foes are struck for 7...91 cherry damage and have a Sugar Rush for 5 seconds. If more than one foe was struck, you lose 5 Energy and 5 dollars. Shido 00:08, 16 February 2007 (CST)

I really don't see the point to the note stating that the damage isn't armor ignoring, since elemental damage doesn't ignore armor with a few exceptions. I'm removing the note, if anyone feels it's needed feel free to revert. HeWhoIsPale 14:31, 25 October 2006 (CDT)

Pay As You Go
I really like these "installment-plan" skills, where you only pay extra energy if you actually get an extra effect. As a side note, it seems pretty clearly inspired by some Magic: The Gathering cards and rules (in this case, Kicker and the like). Amusing to see the links. --JoDiamonds 04:48, 29 March 2006 (CST)

Interesting that this is an Elite Spell, Where as almost all touch based skills/spells are skills, and thus not interruptable by some mesmer skills and are reduced by the ranger's expertise. Any verification on this? --GTPoompt 02:44, 11 April 2006 (CST)

Its 5 energy, i dont think I could care less if it would end up at 3 energy with 12 expertice, but I agree it would be interresting if it had a somewhat higher energy cost, or if it was a better elite.. Is there like any use for this? I would say Shockwave owns it pretty bad..

Is it an extra 5 energy per additional foe hit? So for example, if you hit 4 foes, would you lose 20 energy (5 for casting and 5 per additional foe) or 10 energy (5 for casting and 5 for hitting AN additional foe)? Bestian 13:14, 15 December 2006 (CST)
 * No, you only pay the extra 5 once at most. --Fyren 14:30, 15 December 2006 (CST)

Energy Loss
Is it worth noting that the extra 5 energy lost will not send you into negative energy. So for instance, if you have 5 energy and you use this and hit 2 people, you will only go down to 0 energy. Actually, I have not verified this, but all other "lose energy" skills are this way, so I see no reason why this should be different.--Theonemephisto 20:42, 25 May 2006 (EST)

On the 'not going into negatives' part
Uh.. if you have 6 adjacent (to eachother) foes infront of you, are on 5 energy and use this skill, it will hit them all and you will have 0 energy remaining, regenerating at a normal rate.

This skill is awesome as a finisher (or when you're low on energy) - Shteve


 * I've been using this skill on my warrior as a finisher move, and it's incredibly useful since warriors have such little energy. Pay as you go! Kessel 12:39, 9 June 2006 (CDT)

Someone changed the picture to flare :(
I don't know how to change it back, and can't be bothered to. Just pointed this out so someone should change it back. (edit this when it has been)
 * The article hasn't been edited for ten days and it currently shows the correct image for me. --68.142.14.84 09:23, 29 June 2006 (CDT)

Shockwave
Any reason to use this over shockwave? &mdash;The preceding unsigned comment was added by 213.84.52.71 (talk &bull; contribs) 14:33, 10 August 2006 (CDT).
 * Half the recharge, doesn't have the extra aftercast, and a different attribute. --68.142.14.65 14:40, 10 August 2006 (CDT)
 * fire vs earth, "pay as you go" skill, faster recycle.  --Honorable Sarah [[image:Honorable_Icon.gif]] 15:37, 10 August 2006 (CDT)

Why isn't Bound Kaichen(Found in Domain of Fear,During A history of violence) listed under the starbrust cap locations?
 * Because contributers don't suddenly rush to update all skills and all pages from a previous campaign when incidental locations for skills appear in new campaigns. Add it! (You think info magically appears here?) -Scyfer 05:07, 11 December 2006 (CST)
 * Then this wouldn't be Factions only anymore would it? Maybe core, or a new F & NF... ;) You guys decide. Mister abc 15:02, 10 January 2007 (CST)
 * This wouldn't be the only one. You can capture skills from other campaigns where they're available in one you own, but it'll be locked and you can't use it. --Fyren 15:43, 10 January 2007 (CST)

Energy cost per foe?
"If more than one foe was struck, you lose 5 Energy." That description is ambiguous. Do you lose 5 energy for each additional foe, or just 5 no matter how many additional were hit? — HarshLanguage 02:43, 14 January 2007 (CST)


 * Just -5 &mdash; Skuld 04:59, 14 January 2007 (CST)