Guild Wars: Game of the Year Edition

The Guild Wars Game Of The Year Edition (One Million Edition in Europe) contains:
 * 2 game CDs
 * The Guild Wars Manuscripts - Book 1 and Book 2: 150 pages of information
 * Install Card: Instructions on installing the game
 * Quick Reference Card: Full color keyboard layout and key mapping
 * Game Activation 'Card' (actually a foldout soft-paper pamphlet) containing your Access Key
 * 14 day Trial Keys for Guild Wars, Lineage II, City of Villains, City of Heroes, and Auto Assault
 * Play and See advertisement for the trial games plus Tabula Rasa and the 'Shop NC' merchandise store.
 * Note: The Guild Wars trial will last for a period of 14 consecutive days or 10 hours of gameplay, whichever is reached first. The others are for a full 14 days.

If you buy from the Guild Wars In-Game Store, you will only get the Bonus Items

Bonus Items
The Bonus items are seven weapons customized to your characters. These include:


 * 1) Tiger's Roar (Elementalist Focus Item)
 * 2) Poisonous Nevermore Flatbow (Ranger Bow)
 * 3) Sundering Rhino's Charge (Warrior Hammer)
 * 4) Serrated Shield (Warrior Shield)
 * 5) Wolf's Favor (Monk Focus Item)
 * 6) Luminescent Scepter (Mesmer Wand)
 * 7) Insightful Soul Shrieker (Necromancer Staff)
 * Note: These are the names they have In-Game, click on them for more more information and In-Game pictures. The items will not appear automatically in your inventory or Xunlai account. You must use the /bonus command to acquire the weapons. The command can be used on every character you create to acquire a set of bonus items customized for that character.

Caution: Leaving one of these items in storage with a Xunlai Agent will cause it to be unavailable to characters created after that time. This can be fixed by removing the item from storage before making the new character. However removing the item from storage after making the new character will -NOT- make it available to that new character.

Note: Factions characters made after merging a game of the year account will start with the bonus items.

Note: Your heroes can use these items if they are customized for the character controlling the hero. When using the /bonus command while a hero has one of them equipped, it creates a second item in the character's inventory that can be used normally.

Tiger's Roar
Elementalist Focus Item
 * Energy +12 (req. Energy Storage 9)
 * Halves casting time of Fire Magic spells (Chance: 20%)
 * Halves casting time of Air Magic spells (Chance: 20%)



Nevermore Flatbow
Ranger Bow
 * Piercing damage 15-28 (req. Marksmanship 9)
 * Lengthens poison duration on foes by 33%
 * Damage +15% (when health is above 50%)
 * Damage +20% (customized)



Rhino's Charge
Warrior Hammer
 * Blunt damage 19-35 (req. Hammer Mastery 9)
 * Damage +15% (when Health is above 50%)
 * Armor penetration +20% (Chance: 20%)
 * Damage +20% (customized)



Serrated Shield
Warrior Shield
 * Armor +16 (req. Tactics 9)
 * Damage received -2 (while in Stance)
 * Health +30



Wolf's Favor
Monk Focus Item
 * Energy +12 (req. Divine Favor 9)
 * Halves casting time of Healing Prayers spells (Chance: 20%)
 * Halves casting time of Protection Prayers spells (Chance: 20%)



Luminescent Scepter
Mesmer Wand
 * Chaos damage 11-22 (req. Domination Magic 9)
 * Halves casting time of Illusion Magic spells (Chance: 20%)
 * Energy +5 (while Health is above 50%)
 * Damage +20% (customized)



Soul Shrieker
Necromancer Staff
 * Energy +10
 * Dark damage 11-22 (req. Curses 9)
 * Halves casting time of Death Magic spells (Chance: 20%)
 * Halves casting time of Blood Magic spells (Chance: 20%)
 * Energy +5
 * Damage +20% (customized)