Tihark Orchard (mission)

Mission Objective and Rewards
You must be the only person in your party to enter this mission.

Tip: since you must enter this mission solo (without henchmen or heroes), bring some form of self healing in order to survive the fights against level 24 harpies

Objectives
Convince the three Princes of Vabbi to join the fight against Varesh. Defend the garden and its guests by slaying the harpies.
 * Recruit Prince Mehtu the Wise for your war against Varesh.
 * Persuade Prince Bokka the Magnificent to join the Sunspears in the struggle against Warmarshal Varesh.
 * Coerce Prince Ahmtur the Mighty to ally against Warmarshal Varesh.
 * Prince Ahmtur the Mighty wishes to speak with you again. Find out what he has to say.


 *  *BONUS*  Participate in the Festival of Lyss.
 * You have participated in ... of 5 festivities.

Primary
Most of this mission you will spend interacting with the various NPCs. Your goal is to obtain an audience with the three Princes, located at the western end of the lower level, but they will snub you until you do something to impress them.


 * Prince Ahmtur will speak with you after you defeat "Palawa Joko" in a reenactment duel, or when you win a drinking contest against Zilo the Drunkard (bonus objectives 1 and 2).
 * Prince Bokka will speak with you when you present him with a worthy gift (bonus objective 3).
 * Prince Mehtu will speak with you after you teach his niece or nephew to dance, or after you defeat Lumo the Mime in a miming contest (bonus objectives 4 and 5).

Unfortunately, no matter what you do, all three princes will refuse to join your cause.

After you have spoken with all three princes, Prince Ahmtur will ask to speak with you again. When you do, a cutscene will play during which a band of harpies descends on the Festival. You will have to defeat these harpies with the help of 4 Vabbian Guards and whatever other NPCs stick around (most will run away). There will be 4 pairs of harpies, two to the north and two to the south, consisting of Skree Raiders, Skree Trackers, and Skree Singers. Note they all use physical attacks, two types can interrupt, and the third can remove a stance. Bring skills to prepare for this as well as a means to self heal. Killing all 8 harpies will trigger the final cutscene.

Tip: Usually, the three pairs of harpies on the lower level can be defeated quite easily because guards engage them at the beginning of the fight, or they can be pulled close enough for guards to notice them. The last pair upstairs is, however, much more difficult since by the time other harpies have been defeated, the remaining pair has killed every NPC in their vicinity. They are reluctant to follow you all the way down to the remaining guards on the floor and fighting an uphill battle on the stairs puts you to a significant disadvantage. If you want to play it safe, you can take the stairs opposite to those leading to the harpies and walk around the edge to the other side of the orchard where you started the mission. The guards that were initially blocking your access to that passage will let you past this time, and you can pull the remaining harpies to the nearest stairs up where two guards still remain. Thus, you get two allies and the advantage of elevation and it shouldn't be too difficult to dispatch the last pair.

Another method is that of running past through the last batch of harpies, until the 4 guards in your group manage to arrive up to top of the stairs and engage the harpies themselves. Then turn round and assist in casting.

Bonus
There are five festivities to take part in:


 * 1) Speak to Duel Master Lumbo to take the part of Turai Ossa in a reenactment of his victory over Palawa Joko.
 * 2) * "Palawa Joko" is a level 20 Necromancer who only uses Blood of the Aggressor, Life Siphon, and Dark Pact; he's quite the pushover.
 * 3) * If you're having trouble winning on your own, you can activate the duel, then leave while Lumbo is talking and before "Palawa Joko" turns hostile. You can defeat him during the harpy invasion (when you will be assisted by four allied guards plus the nearby NPCs), and you will still receive credit for the bonus.
 * 4) Win a drinking contest against Zilo the Drunkard.
 * 5) * You must nab 12 drinks off of the NPCs in the area (Royal Servants, Vabbi Children, and Vabbi Guards don't have drinks). Click on someone, then on the response in the dialog that pops up.  Your response will become more slurred and unintelligible as you quaff more drinks.
 * 6) ** If you nab The Great Zehtuka's drink, he will become hostile and begin attacking people at random until he is subdued. If he attacks the drink servants they will drop the tray which you can pick up then run around to all the nobles giving them drinks.
 * 7) * The drunkenness incurred during this festivity does not count toward the Drunkard title and will wear off immediately when the contest is over.
 * 8) Obtain a Rare Antique Elonian Vase from Jejumba as a gift for Prince Bokka the Magnificent.
 * 9) * You can pay 4 platinum to buy the vase, or you can trade a Golden Phoenix Feather for it, or you can simply kill Jejumba and take the vase.
 * 10) **To obtain a Golden Phoenix Feather you must defeat the Royal Guard Captain towards the east end of the garden in a 1-on-1 duel. Although this is an option, killing Jejumba is a much easier task.
 * 11) * Present the vase to Royal Finance Minister Oloda to gain an audience with Prince Bokka.
 * 12) Teach the little boy, Dende, or the little girl, Mina, to dance.
 * 13) * All you have to do is speak to the boy (with a female character) or the girl (with a male character), then /dance quickly. They will thank you, then run to join the rest of the Vabbian dancers. If you do not start dancing within about 5 seconds they will cancel the dance and you have to talk to them again.
 * 14) Defeat Lumo the Mime in a mime duel.
 * 15) * Lumo mimes emotes, which you have to recognize and mirror. You need to match 10 emotes in a row to win the contest (the dialogue says you must match 15 emotes, but this is incorrect).
 * 16) * You have about 3-4 seconds to match each emote. It does not matter if you use the wrong emote as long as you also use the correct emote within the allotted time. If the time expires, you lose the contest and must start over. Simply talk with Lumo again to retry as often as necessary to defeat him.
 * 17) * Lumo has the same emote animations as a male ranger, and he is known to use the following emotes in the mime duel:
 * /beg (He falls to his knees.)
 * /breath and /catchbreath (He bows forward, breathing heavily.)
 * /roar (He stretches one fist in the air.)
 * /cheer (He stretches both arms in the air.)
 * /dance (He does the male ranger "breakdance".)
 * /doubletake (He thrusts his head towards the player twice.)
 * /drum /flute /guitar /violin (He plays the respective "air" instrument. In case of the flute he stands on one leg.)
 * /flex (He does a classic greek pose with one arm towards the ground and one behind his head.)
 * /laugh (You can see his chest shaking.)
 * /wave (He waves with his left arm.)
 * /taunt (He waves both hands beside his face and shakes his head.)
 * /shoo (He waves both hands in front of his chest, towards the player.)
 * /boo (He raises both hands abruptly and thrusts his head forward, towards the player.)
 * /point (He points towards the player with one arm.)
 * /goteam (He puts his hand towards you and bows and stands.)
 * /pickme (He points towards himself with both arms.)
 * /ponder (He puts his hand towards his chin.)

NPCs

 * 2 Dende
 * 2 Mina
 * 2 Vabbi Child
 * 10 Duel Master Lumbo
 * 10 Horticulturist Hinon
 * 10 Jejumba
 * 10 Jekunda
 * 10 Kurideh the Mad
 * 10 Lumo the Mime
 * 10 Master of Ceremonies
 * 10 Musician
 * 10 Royal Finance Minister Oloda
 * 10 Royal Food Taster Rendu
 * 10 Royal Servant
 * 10 Vabbi Peasant
 * 10 Vabbi Noble
 * 10 Vaughn the Venerable
 * 10 Zilo the Drunkard
 * 12 Tahlkora
 * 18 Goren
 * 18 Norgu
 * 20 General Morgahn
 * 20 Kehanni
 * 20 Lieutenant Murunda
 * 20 "Palawa Joko"
 * 20 Prince Ahmtur the Mighty
 * 20 Prince Bokka the Magnificent
 * 20 Prince Mehtu the Wise
 * 20 Royal Guard Bunda
 * 20 Royal Guard Zendeh
 * 20 Vabbi Guard
 * 20 The Great Zehtuka

Allies

 * 20 Palace Guard
 * 20 Vabbi Guard Captain

Monsters
Harpies
 * 24 Skree Raider
 * 24 Skree Tracker
 * 24 Skree Singer

Follow-up

 * Upon completion of the mission players will find themselves in: The Kodash Bazaar
 * To continue the storyline, take on the following Primary Quest: All's Well That Ends Well

Trivia

 * One of the random comments that partygoers will make is "Was it a dream where you see yourself standing in sort of sun-god robes on a pyramid, with a thousand naked women screaming and throwing little pickles at you?" This is a reference to the movie Real Genius.
 * If you talk with The Great Zehtuka he will tell you that he is going on a hunting safari into Desolation to get one of the wurms that live there. Later in the game if you go to the northeastern most part of Desolation you can find his Pack, Bow, his Great Horn and his Jug just laying on the ground. Presumably he has met a nasty fate. Source
 * One of the musicians grumbles about drunken partygoers requesting the song "Freemoabird". This is likely a reference to the American rock group Lynyrd Skynyrd's hit song Free Bird.
 * During any fight in which Royal Servants get involved, they will drop their trays of food and drink. You can pick the trays up and carry them about. They do not appear to have any special purpose, but they can be used with bundle-dependent Ritualist skills.
 * A conversation between a noble and a little girl is bugged so that the noblemen says the little girls lines and vice versa.[1] -- This bug seems to have been fixed.
 * After beating Zilo the Drunkard, you and he each say, "I love you, man!". This is probably a reference to a series of beer commercials from the 90s and is also one of the random comments your character will say when normally drunk.
 * In the rare event you are killed and fail the mission, the message displayed is: 'You died during the party. Drink responsibly next time!'
 * If you use Return (an assassin skill) on one of the guards blocking your way to the other parts of the garden, you can shadow step past them to the other parts of the garden.-- This is a bug.