Margrid

Seafaring Scoundrel

"Risks? So there are risks. That's just part of doing business."

, also known as "Margrid the Sly" is one of the the Heroes (customizable party NPCs) available in Guild Wars Nightfall.


 * Origin: Corsair
 * Age: 27
 * Profession: Ranger

A native of Freeman's Cove, Margrid was born a sailor. She took her first steps on the rolling deck of a sailing ship, and she proudly claims to have sea water in her veins. She's not just a corsair—she's the descendent of generations of corsairs, a woman who knows no other way of life. Life on land seems strange, predictable, and dull by comparison. People on land have vastly different ideas about morality and business, but for her, the Code of the Corsair is as immutable as the laws of nature. Land-dwellers sometimes regard her as a little shady, overly cynical, and blatantly self-interested, but those qualities are essential to anyone who survives in a world troubled by pirates and thieves. She's learned to roll with the punches, coping with everything life throws at her. Anyone who travels with Margrid should be ready for an exciting, dangerous journey. If Margrid has anything to say about it, the venture will be eminently profitable as well.

From the Nightfall product info page:


 * MAGRID [sic] THE SLY: A mercenary corsair, Margrid sees you first as potential targets and only later as allies. 

Acquisition
After completing the Kodonur Crossroads mission, the quest Mysterious Message (Nightfall) will take you to the Dejarin Estate, where you will have to pick between going with the Master of Whispers to kill The Drought, or going with Margrid to rescue Kormir. If you pick the Master, you will be able to do the Rilohn Refuge and Dzagonur Bastion, missions, while having Margrid in your party takes you to Pogahn Passage and Dasha Vestibule. You can only have both on your account when you have completed the game, all the heros you didnt get throughout the game are there with a quest to get them.