GuildWiki talk:Role guide project

Another issue is how to pick an initial setup for each role. My vote is to go for ease of use: the easiest viable build you can create for a role should be the one on the profession page. This includes at the very least play difficulty (builds that require very precise timing aren't a good choice except when it is absolutely required, such as for interrupters), versatility (a general build should always be favored over a location/enemy-specific, if possible), and skill set (1-campaign builds being favored over multi-campaign builds, again except where required, such as for Touch Ranger). Of course, this also ties into another idea I had...I'll go write that up now. :) -- Peej 08:45, 21 March 2007 (CDT)
 * I think you are thinking through this slightly incorrectly. We aren't going to be favoring builds or anything.  The whole point is that we make a guide.  So, that guide contains a bare bones build with the essentials and then just does a walkthrough of other options for that role based on different professions, different elites, etc.  But I don't think we want this to be a compilation of builds, strictly a guide.  Defiant Elements  (talk ~ contribs) 18:07, 22 March 2007 (CDT)
 * No, what I mean is, whoever starts the guide will need some build to put in for each of the roles, right? That build needs to come from somewhere, and the "favoring" I meant is really just "don't put really hard to use builds in the guide" essentially. ;) -- Peej 18:31, 22 March 2007 (CDT)

What's a "spirit wrangler?" 18:04, 22 March 2007 (CDT)

Runners
Technically, all classes can run decently. Necros are the only class that must use 2nd prof skills to actually get run boosts. With a refined build and lots of practice, I think any class can run tough stuff like droks. Of course it's much easier for a tank to run droks than a necro, but it's possible. --8765 09:46, 27 March 2007 (CDT)

Multi-profession roles
I'd list them separately, because (as someone else said), a Warrior Tank guide will/should be much different than a Dervish Tank guide (except for the basic overview part). -- Peej 23:50, 2 April 2007 (CDT)
 * Well... at the very least we need an overarching tank or runner or farming guide to cover the basics. Defiant Elements  (talk ~ contribs) 23:51, 2 April 2007 (CDT)
 * Why? Cut and paste the overviews, if you're that lazy. ;) -- Peej 23:52, 2 April 2007 (CDT)

No profession at all if posible
I would suggest reformatting the whole guide list so that the guides are not profession specific at all if possible. Many of the guides are non-profession specific, such as 55hp, minion master, runner, interrupter, etc. It would be rather stupid to divide the 55hp for example in 55hp monks, 55hp mesmers and 55hp ritualists as the basics for all three guides would be the same. Ofcourse there are profession specific roles, for example trapper and hammer warrior, and that's perfectly okay, but we should get rid of the idea to divide everything according to professions. It's all about the roles themselves which sometimes can be executed by multiple professions, sometimes can't. -- (gem / talk) 02:50, 3 April 2007 (CDT)