User:Wolfox/Portable Spirit Channeler

This Ritualist build can deliver significant damage, and due to the use of Soul Twisting, it has considerable mobility and flexibility. I use it most of the time with my Ritualist character.

Attributes and Skills

 * This build uses 2 major runes instead of one superior rune.

Equipment

 * Halcyon's armor for more energy, with two major runes (Channeling and Restoration) and runes of Vigor and Vitae.
 * Channeling staff with 20/20 HCT/HSR Channeling modifier; energy bonuses strongly recommended.

Variants

 * See Usage below.

Usage

 * Upon entering an area, cast Bloodsong and then Soul Twisting. This will provide you with a quick cast for Bloodsong, with the added benefit of immediate recharge when it's cast (which might come in handy, in case Bloodsong dies).
 * When entering battle, find a good location and cast Bloodsong.
 * Use the damage skills as needed; make sure you always use Essence Strike for some energy management.
 * Use Spirit Light to keep yourself alive in case you're attacked, or to help your allies.
 * If you need to move (because the battle moved, ended, or because you're being attacked) cast Soul Twisting; that way, you'll be able to quick cast Bloodsong in the new location.
 * Use the optional slot to adapt to different situations. Weapon spells are a good choice: Splinter Weapon can be used if you're facing tightly packed mobs; Resilient Weapon, Weapon of Shadow or Weapon of Warding can be used for better survivability; Wailing Weapon and Warmonger's Weapon can be used for interruption, and Nightmare Weapon may be used for life stealing - which means armor-ignoring "damage" with some minor healing to boot. As for other skills, Mend Body and Soul can be used to support your party with more healing and condition removal; you can also take Ancestors' Rage for significant PBAoE damage, or Spirit Siphon for better energy management.

Counters

 * Destroy the spirit to reduce this build's effectiveness. However, an aware Ritualist might use Soul Twisting to "save" the spirit and relocate, casting it elsewhere quickly. Even in the case that the spirit is actually destroyed, the Ritualist can summon it again immediately (though with the normal casting time). In the event that both measures fail, the build can still survive and do some damage, though not as effectively as with a spirit around.
 * Energy denial and anti-spam hexes, since this is a spamming build.