Talk:The Eternal Grove (mission)

Did they dumb this down since the FPE? I've now completed it with three characters using henchies only and it was only hard with the monk because I couldn't interrupt the siege attacks. In the FPE this mission gave me serious trouble and I had to do it with a human team... &mdash; Stabber &#x270d; 19:23, 30 April 2006 (CDT)
 * I found this mission to be easier then I expected, however it is a lot harder to obtain master ranking with a team of henchies. Alxa 09:08, 2 May 2006 (CDT)
 * In the FPE, I did this mission with a full henchies team on the first attempt. Didn't find it that hard, to be honest. Just another version of THK. I had only two singers surviving, though. :) I'm not there yet with my new char. --84-175 (talk) 04:14, 5 May 2006 (CDT)
 * I know there are bosses in this mission, but none are listed here? - Greven 23:57, 21 May 2006 (CDT)
 * I think at the end there's always an afflicted assassin and afflicted ritualist, but I may have just always happened to get the same two and they're actually random. They had the normal afflicted elites.  --68.142.14.9 00:44, 22 May 2006 (CDT)


 * Every time I have done it (since FPE, about 10+ times), it has been the warrior first (The Afflicted Maka) then the Ritualist and Assassin together. I thin they are level 28 though, not level 24 like in the city, but that maybe a faulty memory. --Karlos 02:33, 22 May 2006 (CDT)

I know I saw a ritualist and an assassin boss, though I forgot to bring my signet :( and I didn't get to see what skills they used. Also, it seemed that Danika and Mhenlo never ventured out beyond the gates.  Has anyone seen them do this? --Chrono traveller 09:31, 23 May 2006 (CDT)


 * The Afflicted Maaka (Enraged Smash)
 * The Afflicted Xenxo (Weapon of Quickening)
 * The Affliced ? (Shadow Form)

Those are the ones that appeared for me, i think they warrior one was prolly a random spawn, but the A and Rt are big bosses at the end Skuld  11:19, 27 May 2006 (CDT)


 * I saw the same bosses when I did this mission yesterday. -Xylia 10:34, 26 July 2006 (CDT)

They say mm's help
But id say trappers can be put to great use here as well cuz the path enemies take is fixed, you trap stairs and turtle spots.

Any character that works well vs. large groups of enemies work well. (Such as nukers and barragers). However, the minions can also absorb some damage and block up entrances more, and Minions can be constantly summoned from corpses, while other characters may run into recharge problems and are more easily killed.

Trappers do help but the problem is they have to expose themself to enemy fire and soul explosions, and with only 70 AL it's hard to keep up

Actually, trappers can do it just fine because of the +30 AL against elemental damage, which protects them from the soul explosions--lorddarkflare 21:27, 23 January 2007 (CST)
 * You are very, very intelligent. Of course, the +30 armor will surely help them live through the barrage of damage as they are setting up traps. Oh wait.. -Omigawa
 * If you're a trapper, you stay away from damage. Basically, you trap for a minute before they come in and watch the explosions kill everything. However, this method is less viable if you can't trap well, as the damage is now untyped rather than cold. --Kale Ironfist 20:06, 19 June 2007 (CDT)
 * Omigawa, please remember the No Personal Attacks policy of this site. You could have made your point without the flame. --Dixon 21 July 2007

Hard Mode
I didnt have too much trouble with other HM missions but keeping the singers alive is ridiculesly hard.

On a different note, I think it should be added under tips...to use EoE. just did in HM. Tried, failed. Tried, failed. Add EoE, done. It's really the difference between getting standard and master's in hm. Just fight slightly inside gates and place spirit in middle. 76.102.172.202 03:35, 1 August 2007 (CDT)

I tried fighting in the gates with the eoe at about level 10 it easily helped both groups during the afflicted fight got masters first try with eoe after about 4 fails.75.37.17.169 19:39, 1 August 2007 (CDT)

After being stuck on it for almost 2 days, we beat it with 6 people using 2 mm's, 2 monks, 3 ele's, and a damage warrior. One of the ele's was set to spread blind around using Blinding Surge + Epidemic which helps tons for the huge mobs and the warrior boss. The other ele's were just normal nukers with Glyph sac MS. Both MM's should use Flesh golem for a meatshield. P A R A S I T I C 14:29, 5 August 2007 (CDT)

Turtle allies
If you let the turtles live and then trigger the first cutscene, some become your allies....this was kinda weird: http://img530.imageshack.us/img530/550/gw537qh8.jpg allied turtle and enemy turtle. Doesn't seem worth doin though, the hard mode afflicted whooped all 3 turtles fast. One of them was just movin all glitchy in circles and didn't do anything useful =/

Inactive Jyggs
I finished this mission today (my first Master on Grove and after first attempt ;d Im really lucky) and I noticed that when I commanded Olias to block an entry... The Juggernaut didn't do anything for a long time. Olias almost got killed and only when I started attacking Luxon Elementalists by myself with a wand, so did Jugg. Or maybe it was just luck, that he moved... &mdash; Abedeus   11:49, 11 August 2007 (CDT)