Blind

Effect: This condition affects a character's ability to accurately land blows on opponents. While affected, that player's attacks have a 90% chance of missing and projectiles have a greater chance of straying from their intended target. A blind character can easily be spotted due to the black mist that appears in front of their face. Blindness is especially harmful to assassins, warriors, and rangers who have few ways of inflicting damage except through their weapons. Blindness is calculated when the projectile or attack would hit the target. Blindness applied to foes while their projectile is in flight can cause the projectile to miss.

Sources:
 * Temple Strike (for 1...7 seconds)
 * Blinding Powder (for 3...13 seconds) (must follow off-hand attack)
 * Blinding Flash (for 3..9 seconds)
 * Eruption (for 10 seconds) (foes in the AOE when the spell ends)
 * Glimmering Mark (for 3 seconds) (target and target's adjacent foes, when target receives lightning damage under this hex)
 * Ineptitude (for 10 seconds) (only if target attacks)
 * Signet of Midnight (for 15 seconds) (self and target)
 * Throw Dirt (for 3..13 seconds) (touched target and foes adjacent to the target)
 * Dust Trap (for 3..9 seconds)
 * Blind Was Mingson (for 1...8 seconds, all adjacent foes)
 * Rupture Soul (Upon destroying spirit, all nearby enemies blind for 3...10 seconds)
 * Shadowsong (for 1...5 seconds) (caused by the spirit's attacks)
 * Weapon of Shadow (when ally is attacked, attacking foe blind for 3 seconds)
 * Belly Smash (for 3..9 seconds) (knocked down target and nearby foes)

Condition Transferring Skills:

Condition Removal Skills:

Note: The green item Tanzit's Defender reduces blind duration on you by 20%.
 * [[image:Ranger-icon.png|15px]] Antidote Signet (remove from self)