Talk:Heroes' Ascent (mission)

Type of tournament
After the short PvE part, several victories are needed in order to reach The Hall of Heroes.

I have never played Tombs. Is it the case that if you lose any of the matches, you are then out of the tournament? This is not made entirely clear from the article. If not, then how many victories are needed to reach HoH?

Successful teams which get to the Hall of Heroes and hold it a few times can spend several hours just on one run.

Presumably this means that you can stay and defend HoH once you have won the tournament? Kidburla 11:23, 13 January 2006 (UTC) Yes, you are out of the Tournament if you lose. The number of matches needed to get to the Hall of Heroes is basically random. You can, in rare instances, get to the HoH just by defeating the 'PvE' trial battle. It often depends on the ammount of competition available.

Yes, once you win you can continue to hold the halls until you are defeated. --Sagius Truthbarron 20:03, 20 February 2006 (CST)


 * Aye, I've been to the halls a few times, but only when there were few teams competing! I wish I was in a PvP guild! Shandy 20:21, 20 February 2006 (CST)

Numbers of teams in each match
I played in 6 team matches in the Tombs... the latest change says there are no such settings. Have they been changed? --Karlos 16:26, 16 Sep 2005 (EST)

This part looks very wrong to me:

The Tomb of Primeval Kings maps:
 * Underworld (Deathmatch - 2 teams)
 * Burial Mounds (Deathmatch - 2 teams)
 * Broken Tower (King of the hill - 2 teams)
 * Scarred Earth (Deathmatch - 4 teams)
 * Unholy Temples (Capture the Relic - 2 teams)
 * Dark Chambers (Deathmatch - 2 teams)
 * Courtyard (King of the hill- 3 teams)
 * Sacred Temples (Capture the Relic - 2 teams)

When proven worthy the team is transported to The Vault where teams wait to fight in The Hall of Heroes. Only five teams can fight in the Hall of Heroes at the same time.''

Unless they changed a lot lately:
 * Burial Mounds has 6 teams
 * Broken Tower has 3 teams
 * Scarred Earth has 6 teams (that was the name of the 1vs1/1vs1/1vs1 with opening door right?)
 * It should be said that HoH fights consist of first 2 1vs1 matches of 4 attackers and then a 3 team king of the hill, with the old HoH winning team being first defender

And can we not call it mission, it is a tournament, please. =) --Xeeron 08:35, 22 Sep 2005 (EST)


 * That part is ancient. It may be before we started playing even :) Change what you know is different. As far asc alling it a mission, that's what the game calls it. There is an Enter Mission button when you go there. --Karlos 09:28, 22 Sep 2005 (EST)


 * Well knowing something is difficult when ANet keeps changing the game ;-) But I will change it to what it most likely still is. You are correct about the Enter Mission Button, but still I disagree with calling it a mission. If we go by the Enter Mission Button, the competitive & team arena must be added to missions as well. Missions (in my definition) are part of PvE, have a story line and do have a clear ending. Tombs is part of PvP, does not have a story line (ok, maybe a some bits) and goes on forever. Server reboots apart we are still taking part in the one tournament that never stopped. I know you are technically right, but it hurt reading mission there ;-) --Xeeron 09:42, 22 Sep 2005 (EST)

Ok according to ANets link FansiteFriday 60, they "removed six-team maps from Tombs". As a matter of fact I played in 2 of them a few hours ago. And I played on a 6 team map that had 4 teams. --Xeeron 20:36, 24 Sep 2005 (EST)


 * I want to state, categorically, that I find the tournament, absurd, ridiculous, extremely hard and utterly annoying!! there, I got that off my chest. :) --Karlos 20:50, 24 Sep 2005 (EST)


 * I think what they meant was none of the maps are 6-team any longer. I don't think I've actually gotten six teams in a very long time on any map.  --Fyren 21:02, 24 Sep 2005 (EST)
 * Hmmm I havent played with 6 teams in a long time either. But why would they allow 4 teams on those maps and not 6? It seems they changed the way the system deals with less then the maximum number of teams entering (which is huge*, even without playing maps twice). It used to be that you sometimes skip maps and simply went to the next free map. However that lead to some teams jumping directly from PvE to HoH. So it seems they changed it, such that you are now forced to play all maps. However, since then not enough teams are around, they allowed for less then the maximum number of teams per map to play on that map.


 * *Just calculated it for fun: The original tournament could hold more than 30k teams at once, the all 1vs1 one needs between 250 and 1000.


 * I cant really say how I like that. On the one hand, some of the worst parts of Tombs used to be the 1vs1vs1 standoffs on 6 team maps. On the other hand ... a tournament with all 1vs1 maps? That gets boring soo fast. And especially the KotH maps only work with 3 teams. I wish they would shorten the tournament by removing some of the maps and thus allowing for more filled maps again. PS: I had to join IWAY builds to get a look at all maps up to HoH, ugh --Xeeron 21:28, 24 Sep 2005 (EST)


 * Excuse my abundant ignorance... What's an IWAY build? --Karlos 07:59, 25 Sep 2005 (EST)


 * A build centered around "I Will Avenge You!", pets, and the necro order skills. --Fyren 08:20, 25 Sep 2005 (EST)


 * Someone quite incidently edited "IWAY" and I just read it. Thanks! :) --Karlos 08:45, 25 Sep 2005 (EST)


 * Also, you still skip maps when there's a lack of teams. --Fyren 14:49, 25 Sep 2005 (EST)

Ok, I think I am more or less done with the tombs part of my PvP crusade =) Please have a look at this article and the related ones and tell me if you think something is missing. --Xeeron 23:02, 25 Sep 2005 (EST)


 * Well, since I believe burial mounds is four teams, broken tower is two teams, and scarred earth is four teams now, we could probably change that and note they used to be more teams (and the map has remained the same). For broken tower, the extra "free" orb is of note especially.  --Fyren 12:18, 26 Sep 2005 (EST)
 * Does anyone know for sure that they capped the maximum in these maps? --Xeeron 19:39, 26 Sep 2005 (EST)

As i play rather often down there, i corrected all descriptions on the page of each map --HJT 09:02, 2 Oct 2005 (EST)

what about a list of all FOTM
It would be some sort of history-makin writin down all FOTM with the time it was used

i start the list:

Air Spike: till an update, 25. aug (nerfing of chain)

Double Smite: till 29. sept (nerfing of zealots, ether renewal)

IWAY: begin? of sept, still here

Ranger spike: mid of sept till 29. sept (nerf: delay between interrupt attacks)

the end is in most case clear, while the begin....

at least the names and the dates should me on the tombs page, the description can on a seperate page, each.

TBC

HJT 09:13, 2 Oct 2005 (EST)


 * In general, I believe our policy is not to keep track of how the game was historically for "old times sake." It would, in general, be useless info that is very subjective (i.e. a user editing Chain Lightning to say that it used to do more damage and cast quicker). If you wish to define these strategies for the on-going benefit of the users, then that is great. But an article that says, hypothetically: "Air Spiking was really big in Guild Wars until it was nerfed in August. It used to rely on..." is to me a very useless one.
 * I think these strategies should be explained in their general sense and left out there. I am sure someone will find a way to re-use IWAY in some form or mix Air Spiking with perhaps Mesmer skills to do a destructive combination. So, a general Air Spiking article about which skills are best and which SET of skills works together best is pretty cool. For example, if you'll use glimmering mark, then Lightning Strike is a better spell than Enervating Charge, because the warriors will be blind, so no need for weakness and Strike charges fast and is cheaper. Stuff like that is going to be usefull all the time. --Karlos 16:03, 6 Oct 2005 (EST)


 * Well i thought more about a thing that just lists all the builds, the 'dead' only something like


 * buildname
 * From - till - (case of dieing)
 * consisting of these classes
 * how it was played


 * only the current builds should get a seperate page with a rather large description of all used classes and builds, also with the most common mods, which r at the moment IWAY, and prolly upcomin earth-ele-spike.


 * also the personal build things like vim-monk, KD/AS warrior, W/R tf-axe and so on... or should they be placed somewhere else?

as the FOTM page is up, move the discussion to talk:FOTM

--HJT 21:21, 6 Oct 2005 (EST)

Sigil source
Traders don't create sigils. They can run out of inventory since they are only reselling items sold to them. Hence, winning the hall is the only source of sigils in the game. If someone wants to add that note, go ahead. --Fyren 00:53, 26 November 2005 (UTC)

Interesting Images
Anyone ever notice this:

The name of the Tournament
I don't think the tournament should be named after the location you enter it from. As far as the in-game lore is concerned, there are these places in the mists, that you can reach. The final destination is the Hall of Heros, where everyone wants to be. The original Tombs and the current Hero's Ascent are just two "secrete" portals that allow access to the series of places. There could easily be other portals to the same places in the mists hidden elsewhere (as far as the lore is concerned). The story goes that both the Tombs and the Hero's Ascent have been working portal to those places in the mists, but the Zaishen have kept the Hero's Ascent known only to themselves, until the Tomb's portal got invaded, so the Zaishen started allowing the others access to their own portal. Or soemthing like that. Thus I propose the name of the tournament be the Hall of Hero's Tournament in reference to the ultimate objective of the tournament (though I have no problem saying "The Hero's Ascent mission is the Hall of Hero's Tournament", I just object to the "Hero's Ascent tournament"). -PanSola 13:22, 21 January 2006 (UTC)