Talk:Treasure

theres a new one i found, i took a picture but the name of it didnt show, its called something like "Dusty Urn" all it said when i oppened it was i got a stain on my sleeve. forget that, this is for a quest.

So far I've opened three of these. One had ~1.1k and a gold wooden boar scepter, one had ~2k and a gold dragon hornbow, and the third had ~2.1k and a gold aureate lamp. The golds were all crap, but it looks like all chests DO drop a gold item... DKS01 05:24, 21 December 2006 (CST)

I wonder if the quality / quantity of items / gold is favour related like other drops. DOn't really want to test it out of favour but if anyone has tried and can remeber maybe note it here? Raxous 08:26, 21 December 2006 (CST)
 * The quality seems to be related to the difficulty of the area. --Theeth (talk)   13:52, 21 December 2006 (CST)

a) A map of treasure would be really nifty

b) This gold, is that dropped on the ground and shared amongst all party members? So it would be best to go alone or to go with party of people who can each still open the treasure? --Bob III 11:52, 21 December 2006 (CST)
 * Most of these places have maps because they are near bosses Xeon 11:56, 21 December 2006 (CST)
 * The amount of gold goes directly in your bag, it is not shared. --Theeth (talk)   13:52, 21 December 2006 (CST)

Farming these with two guildmembers they both got the same item from a treasure chest in realm of torment, different stats tho, and the base merchant value was 660 gold - pretty high lvl drops. 84.49.225.3 18:02, 21 December 2006 (CST)

They don't only drop gold items in one of the "Do Not Touch" I got a ruby instead of a gold item.Dark Kal 11:39, 23 December 2006 (CST)
 * its either a ruby, diamond, sapphire or a gold item from what i have seen Xeon 11:55, 23 December 2006 (CST)

Is there any source or quote telling us these are not permanent? The update log doesn't read like it actually... Jinnai 21:54, 23 December 2006 (CST)
 * Read the treasure chest article Xeon 21:59, 23 December 2006 (CST)

I see no source what so ever to the not permanent. Why would they not be permannet the are mentioned in uder the sub heading OTHER UPDATES. Some one is trying to justifed wasteing there wintersday time framing chest.
 * "No, the chests are for the holidays. They are not permanent." from, which was posted in the Treasure Chest article's discussion page, as Xeon tried to tell people. Capcom 21:13, 24 December 2006 (CST)
 * There is a thread at gwonline.net forums in which Gaile says that the chests are probably permament, but she can't get an official confirmation at this time.here
 * Confirmed - the treasure chests are PERMAMENT. Link.. Someone should edit all the articles about them (I don't have the expertise or the time).

Treasure "counters" have been reset (As of 12:00am GMT January 20th) Characters can now RE-OPEN ANY previously opened treasure ONCE more (Chests, DNT & Buried). I will check if unopened treasure can now be opened twice by characters who had not opened it before the treasure coun ter reset. - Raxous - 06:36, 20 January 2007 (CST)
 * see Talk:Game updates/20070119 -- Xeon 06:42, 20 January 2007 (CST)

I have just reopened all the chests i previously did and i did not recieve even 1 gem i got all gold items.
 * So?.. you won't have guarantee that you will get a gem.. [[Image:Tomoko's_Cookie.jpg|19px]] Tomoko Pink Angel 13:52, 12 January 2007 (CST)

I have tested, and chars that did not open tresures last time can only open them once this time, not twice.--TheDrifter 14:49, 21 January 2007 (CST)

Merging the three lists into one
Is it just me or would it be much better to have one list of all treasures in the game instead of three separate lists for the three types. The different types are merely visual, the function is exactly the same. Unless anybody objects, I'll merge tomorrow. -- 08:20, 22 January 2007 (CST)
 * I agree. the specific names should contain a redirection to this page. Foo 08:27, 22 January 2007 (CST)
 * Don't get me wrong, I don't want to merge the articles. Only the lists. The result would look something like this:

! Region !! Buried Treasure || Treasure Chest || Do Not Touch
 * Istan
 * Issnur Isles, southeast from Beknur Harbor, near the troublesome flamingos. (Map)
 * Mehtani Keys, southeast from Kodlonu Hamlet, in a shipwreck. (Map)
 * Kourna
 * Arkjok Ward, on the small island in the northeast, right next to Jurani the Merchant. (Map)
 * Jahai Bluffs, near Acolyte of Balthazar. (Map)
 * Bahdok Caverns, at the treasure trove near the southeastern corner. (Map)
 * Vabbi
 * The Mirror of Lyss, small island to the south, near Shezel Slowreaper. (Map)
 * The Hidden City of Ahdashim, near the southeastern platform. (Map)
 * Forum Highlands, near Commander Sadi-Belai. (Map)
 * The Desolation
 * The Ruptured Heart, near Shahin. (Map)
 * The Sulfurous Wastes, near Alem the Unclean, inside Temple of the Monoliths. (Map) (Not during Gate of Desolation (Mission))
 * Realm of Torment
 * Domain of Pain, near the southern edge of the River of Souls (north side of the southeastern bridge). (Map from Gate of Fear) It is advised to take the southern route as opposed to the soul bridge pictured on the map. (Alternate route)
 * Nightfallen Jahai, past the Shepherd of Dementia. (Map from Gate of Pain)
 * }
 * Design details of the table (like column width) are subject to discussion. I think we can shorten the text desciption, or get rid of it completely. The maps say more than a 1000 words. --[[Image:TurningL sml.gif|Tetris L]] 08:34, 22 January 2007 (CST)
 * Or create a sub header for each type of treasure on an article and keep the format as it pretty much is. -- Xeon 08:40, 22 January 2007 (CST)
 * Grrr .... edit conflict. Here's the simplified version:
 * Realm of Torment
 * Domain of Pain, near the southern edge of the River of Souls (north side of the southeastern bridge). (Map from Gate of Fear) It is advised to take the southern route as opposed to the soul bridge pictured on the map. (Alternate route)
 * Nightfallen Jahai, past the Shepherd of Dementia. (Map from Gate of Pain)
 * }
 * Design details of the table (like column width) are subject to discussion. I think we can shorten the text desciption, or get rid of it completely. The maps say more than a 1000 words. --[[Image:TurningL sml.gif|Tetris L]] 08:34, 22 January 2007 (CST)
 * Or create a sub header for each type of treasure on an article and keep the format as it pretty much is. -- Xeon 08:40, 22 January 2007 (CST)
 * Grrr .... edit conflict. Here's the simplified version:
 * Design details of the table (like column width) are subject to discussion. I think we can shorten the text desciption, or get rid of it completely. The maps say more than a 1000 words. --[[Image:TurningL sml.gif|Tetris L]] 08:34, 22 January 2007 (CST)
 * Or create a sub header for each type of treasure on an article and keep the format as it pretty much is. -- Xeon 08:40, 22 January 2007 (CST)
 * Grrr .... edit conflict. Here's the simplified version:

! Region !! Buried Treasure || Treasure Chest || Do Not Touch Domain of Pain (Map from Gate of Fear) (Map - alternate route)
 * Istan
 * Issnur Isles (Map)
 * Mehtani Keys (Map)
 * Kourna
 * Arkjok Ward (Map)
 * Jahai Bluffs (Map)
 * Bahdok Caverns (Map)
 * Vabbi
 * The Mirror of Lyss (Map)
 * The Hidden City of Ahdashim (Map)
 * Forum Highlands (Map)
 * The Desolation
 * The Ruptured Heart (Map)
 * The Sulfurous Wastes (Map)
 * Realm of Torment
 * The Desolation
 * The Ruptured Heart (Map)
 * The Sulfurous Wastes (Map)
 * Realm of Torment
 * Realm of Torment
 * Realm of Torment
 * Realm of Torment

Nightfallen Jahai (Map from Gate of Pain)
 * }
 * Simple design, clear info. Me likes. :) --[[Image:TurningL sml.gif|Tetris L]] 08:46, 22 January 2007 (CST)
 * Simple design, clear info. Me likes. :) --[[Image:TurningL sml.gif|Tetris L]] 08:46, 22 January 2007 (CST)