User:Sigm@/Shaman's Isle

The Shaman's Isle is a Guild Hall, first introduced in Guild Wars 2.

Layout
The Shaman's Isle is oddly shaped, with a spiralling shaped main pathway, oddly connected side pathways, vine bridges that create additional entrances, and a large grassy center area.

Leaving from your main entrance, you have two choices: A spiralling run into the center, or to wade around the side to get to the other side of the center. The second is generally unused: It is long, and while it can be put to work as a flanking maneuver, often by the time you have run the gauntlet the battle is done.

The center area is a small pond that you can wade through: While you're in it, it will regenerate 10 health over 5 seconds (20 when your team has the flagstand captured), wich is almost the same as in the pools in the Maguuma Jungle. In the center of the pond is an island, with a large flag pole and the flag stand. The flag stand has only one entrance, so the big fight will usually take place here.

This map starts with huge fence in each base. The fence can be opened and closed by pulling a hidden lever.

Features

 * Druidic, looks like the Maguuma Jungle
 * Healing Springs (Healing for an X amount, depends on flagholder)
 * Druids can be spawned sometimes, usually when ganking

NPCs
Both teams start with several NPCs. The NPC's will contain several (hidden) archers and some monks.