Talk:Game updates/Archive16

July 10th
Anyone know what it was? It's not on the GW website. ~Bunny 22:55, 10 July 2008 (UTC)
 * New Tonic, reward pts, not sure what else... ICY  F IFT Y FIVE  23:00, 10 July 2008 (UTC)
 * Info's now up on the official wiki, the just raped shadow steps :S ICY  F IFT Y FIVE  23:15, 10 July 2008 (UTC)
 * wtf why did they kill Signet of Judgment? Why does ANet hate smite so much? --Gimmethegepgun 23:20, 10 July 2008 (UTC)
 * I'm guessing Mesmers were still spreading too much AoE disruption with it. It's a shame too, it's really all the use it ever got. &mdash; Powersurge360 Violencia  23:22, 10 July 2008 (UTC)
 * i think anet should nerf everything til it's completely useless. the end.--71.32.200.206 00:55, 11 July 2008 (UTC)
 * Is actually the A/Mo that are abusing the SoJ, they keep knocking down the key player in RA and make sure they are down. - TofuES
 * ANet could've just added a bit more recharge. It's a signet after all... Half the normal range is just... too weird for signets. And I believe the problem was with Me/Mo smiters, not A/Mo spikers... J Striker 05:46, 11 July 2008 (UTC)
 * Well I never got kill by Me/Mo and after Mantra of Inscriptions had been change, I do not see that many Me/Mo but there are alot A/Mo. - TofuES
 * It makes little difference to A/Mo casters as they use dancing daggers which are already half-ranged. --Evenfall 07:21, 11 July 2008 (UTC)

Enfeebling Blood
Anyone know why that got nerfed? &mdash; Powersurge360 Violencia  00:14, 11 July 2008 (UTC)
 * I think I'm the only person who ever abused that skill, but that's only in PvE... O_o RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 00:17, 11 July 2008 (UTC)
 * It was basically a cheaper Enfeeble (which could be used with Masochism, btw) but was AoE. Enfeeble was toned down, so I guess it's only right to do the same for Enfeebling Blood, even though I never saw a lot of use of it. Enfeeble was usually taken over it, though. >.> ــѕт.  мıкε  00:20, 11 July 2008 (UTC)
 * lol, Must've been caught on the backswing from the Shadow Step nerfbat. &mdash; Powersurge360 Violencia  00:25, 11 July 2008 (UTC)
 * Ride the Lightning, and the conditional/delayed Shadow Steps (like Scorpion Wire, Augury of Death) were untouched (and some other unused ones.) I didn't think catching a shadow step spike was that hard, though. >.> ــѕт.  мıкε  00:30, 11 July 2008 (UTC)
 * I assumed they were nerfed do to the abuse of spike builds that completely murder unprepared teams in the lower arenas. They would often use PBAoE ele spells and shadow steps combined with Iron Palm to make short work of unexpecting players. &mdash; Powersurge360 Violencia  00:36, 11 July 2008 (UTC)
 * Ya, the whole Aftershock/Shockwave spikes. What's funny, though, is that Searing Flames isn't nearly as obvious (no Shadow Step or need to get into close range) and will likely deal more damage if done in groups of eles. Getting hit by 5-6 Searing Flames followed by Glowing Gaze and another round of SFs sounds more painful, and you can only prot so many allies at once. XD ــѕт.  мıкε  00:41, 11 July 2008 (UTC)


 * From the Dev Updates: Enfeebling Blood has been far too effective at spreading Weakness everywhere, especially at low Curses attribute. We've adjusted the duration scaling and increased the health sacrifice to add cost and enforce some more attribute investment.  &not; Wizårdbõÿ777  ( talk ) 00:59, 11 July 2008 (UTC)
 * This is a very good way to stop SF Spikes lol. ICY  F IFT Y FIVE  01:01, 11 July 2008 (UTC)
 * "Incoming!" can slow down any spike, tbh, but it's rather unused lately, even the new PvE version. ــѕт.  мıкε  01:18, 11 July 2008 (UTC)
 * I'm more pissed at the Death's Charge aftercast... should make running with it a bit harder, since you can't dash right afterwards to escape aggro.. >.>--Cosmitz 02:47, 11 July 2008 (UTC)
 * Dash is a stance aftercast doesn't do anything to it. - TofuES
 * You wouldn't be able to move because of the aftercast &mdash; Powersurge360 Violencia  05:23, 11 July 2008 (UTC)
 * ^My point. 0.75 is enough to get into a messy situation while running. >.> --Cosmitz 05:28, 11 July 2008 (UTC)
 * Enfeebling Blood was used in GvG. Rebel Rising(rawr) won the last monthly AT with 3-4 Mo/N with Enfeebling Blood. --Evenfall 07:25, 11 July 2008 (UTC)

Assassin
No more shadowstep spikes...--71.67.243.230 05:05, 11 July 2008 (UTC)
 * No, slower shadowstep spikes.  &not; Wizårdbõÿ777  ( talk ) 05:29, 11 July 2008 (UTC)
 * Actually more to the point of "your target will have 0.75s more time to see the spike and do something". &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 06:12, 11 July 2008 (UTC)
 * Depends on skill. "All your attack skills are disabled for 1 whole second and you lose all gained adrenaline gained for them.", or "If your target is a Monk, he will cast Guardian on himself and you fail with spiking." J Striker 06:16, 11 July 2008 (UTC)
 * um no if its a monk the aftercast is too short for a monk to cast a guardian, unless he 4040 his guardian but the monk would more likely cast spirit bond or prot spirit. ImpulseDestiny 07:21, 11 July 2008 (UTC)
 * Attacks are not instant, so the monk has 0.75s + attack speed to react and cast guardian. --Evenfall 07:30, 11 July 2008 (UTC)
 * Mmhm, even assuming the assassin uses Iron Palm or something, the monk still has .5 seconds of free time. [[Image:Felix_Omni_Signature.png]] 07:32, 11 July 2008 (UTC)

Mass skill revert
Who else is in favor of reverting EVERY skill to its original function? Before any nerfs/buffs were made. Who knows... this may even make Ursan-haters happy.--68.102.139.94 15:15, 11 July 2008 (UTC)
 * Nyyyyoooooooooo. That would make all of this PvE/PvP balancing worthless, and a lot of the buffs/nerfs were necessary, tbh. ــѕт.  мıкε  15:30, 11 July 2008 (UTC)
 * These cross profession nerfs (see WY for a previous example) make sense from a developer's standpoint, but I feel like there are ways to limit the effectiveness of such skills without destroying them for the class for which they were originally intended. Perhaps forcing the player to lose all adrenaline after a shadowstep?  Even an energy cost increase would be prohibitive for Warriors abusing these skills.  It just seems that Assassins have enough trouble with speed already.  As it is, they have to devote their secondary profession to an IAS in PvP. Lazuli  15:39, 11 July 2008 (UTC)
 * I don't think that the adrenal attack skills were the only issue; there were so many AoE spike builds that used skills like Shockwave, Aftershock and Shadow Steps. To compensate for it, though, mebbe Way of the Assassin and/or Flashing Blades should be made to increase your attack speed (by 33%)? Way of the Assassin as is sucks because of how critical hit chances stack, and because of Way of the Master's introduction, while Flashing Blades is just plain bad because you have to be attacking for it to function. EDIT: An IAS might make it redundant with Critical Agility (which is basically equal to an Elite skill), but some additional effect would be nice; if not an IAS, maybe increased damage for attacks. ــѕт.  мıкε  15:48, 11 July 2008 (UTC)