Talk:Double Dragon

Curious as to why they couldn't have just written they are struck twice instead of "for two seconds ___ damage each second"...
 * I imagine they are trying to conform to a way of describing their skills that damage over time. Besides that striking twice implies that they are struck twice when the spell is cast and not with a 1 second delay. | Chuiu 08:46, 28 March 2006 (CST)


 * I think because chars getting hit with the first second could move away, get hit with both seconds, a char could miss the first damage and move in range for the 2nd hit.-Only a Shadow

Could anyone think of a situation in which this skill is NOT inferior to Star Burst?


 * It looks like ANet accidentally cut a line out of the description, Double Dragon is ranged. -- Gordon Ecker 01:28, 5 May 2006 (CDT)


 * Only ten days late, but DD does double the damage of star burst, even if it's more expensive and causes exhaustion. It's definitely not ranged, though.  It's PBAoE.  --68.142.14.78 01:52, 15 May 2006 (CDT)


 * But it also costs three times as much (well, if we ignore the additional energy loss if Star Burst hits multiple targets), takes three times as long to recharge and foes have a chance to escape from the second blast. --84-175 (talk) 05:41, 25 May 2006 (CDT)


 * Remember that PvP and PvE are different games. I'm thinking starburst is better for PvP and ele secondary, but this is good damage for a primary. It's more damage. In PvE the recharge time of a nuker is not necessarily as important. You hop in, unload, and sit around the corpses until the energy is back and recharge is done.--Crazytreeboy 11:52, 16 July 2006 (CDT)


 * Problem with that is that a) high level monsters have lots of armor, and b) casters going into melee range in PvE is generally a bad idea without good defense and Fire Magic doesn't provide that defense. The only time the spell is ever particularly useful is in Alliance Battles where you have both the stupid AI and reasonable armor levels on said AI guys so you can kill them quickly. Still, it's nothing you couldn't do with a dozen other builds; I think the spell really should be buffed to a double Inferno (i.e. 30...135) and that's still not that amazing; Inferno isn't that great a spell to begin with.


 * Wierd, I'm pretty sure I remember Double Dragon being ranged. Hopefully Fire Magic will get a decent PvE elite for Factions. -- Gordon Ecker 04:44, 31 August 2006 (CDT)

DD sucks for PvP, theres like a 2 second break between blasts, more than enough time for my warrior to run out of range &mdash; Skuld 14:37, 25 July 2006 (CDT)


 * Phoenix, anyone? Exhaustion FTW -Thomas

Well I think one thing you're all forgetting as ele's ability to slow or KD. This, combined with either gale or a water hex, can be pretty lethal. If it DOES hit, thats a freakin 230 damage at 3/4 cast, only thing that beats that is a well planned grenths balance. And 15 energy with fire attune isn't that bad. (Not a fifty five 14:04, 13 September 2006 (CDT))

The sole redeeming quality of Double Dragon: It doesn't trigger scattering. You can have 3 of them going off at about the same time, or within a fraction of a second with each other, and the monster's won't flee. Merengue 20:27, 28 September 2006 (CDT)

Wow.. I didnt know that O.O. too bad you usually need to the elite to stay alive with eles:( (Not a fifty five 20:29, 28 September 2006 (CDT))

"The sole redeeming quality of Double Dragon: It doesn't trigger scattering. You can have 3 of them going off at about the same time, or within a fraction of a second with each other, and the monster's won't flee.... Wow.. I didnt know that O.O. too bad you usually need to the elite to stay alive with eles:( (Not a fifty five 20:29, 28 September 2006 (CDT))" It does Trigger scattering post NF nerf. You can also survive using 55.