Talk:Game updates/20061005

emblems
Anyone got the new emblems yet to add to the montage Emblem picture?  Vallen Frostweaver  08:52, 6 October 2006 (CDT)
 * i'll add later. @work right now... duckman 08:57, 6 October 2006 (CDT)

Crashes in Cedega
It now crashes in cedega, anyone else seeing the same problem? I know this isn't really .... a normal problem but im guessing this is the best place to find help ^_^--Woonack 09:53, 6 October 2006 (CDT)


 * Works fine at my end. The game just updated and loaded like normal. No crashes Ggkthxbye 16:51, 6 October 2006 (CDT)

New Discussions
yay no more hourglasses :D


 * Yay for 3 way battles on broken tower again. --Xeeron 07:16, 6 October 2006 (CDT)


 * More like hourglasses were fixed rather than disabled :) 83.159.9.78 11:35, 6 October 2006 (CDT)


 * I think that would be a more accurate way of saying it. The art team probably didn't remove the hourglasses; it's more likely that  the programming team changed the way skill icons are loaded so that hourglasses are less common. 68.228.27.186 09:08, 7 October 2006 (CDT)

6 players
Hehe, I'm starting to believe they treat it like a sport to not mention the big changes. :-) This isn't the first time. -- Jugalator [AB] 15:24, 6 October 2006 (CDT)
 * Say what you will, I like that change :) &mdash; Poki#3 [[Image:Poki.jpg|20px|My Talk Page :o]] 08:33, 7 October 2006 (CDT)
 * Ooh, I'm with you there though. :-) -- Jugalator [AB] 12:29, 7 October 2006 (CDT)

Destruction of fun... That's all this update will bring! After a week HA will be lamer than ever. The variety and complexity of the builds will drastically decrease and all the noobs will be playing vimway. The postive feedback for the event weekend was given by non-HA-players to 95% which were pleased by the double fame I dare say. This is just ridiculus. Thanks Anet for destroying once again a fundament of the world you created.--84.163.128.197 20:07, 7 October 2006 (CDT)
 * Eh, well, you're at least wrong on one point. The build my team ran into most often today was dual smite. Plus, it's hard to "destroy fun" when everybody who hadn't already gotten r3 couldn't get into a group anyway. Might as well try to destroy the value of the jade quarry as a pvp arena. &mdash;Aranth 01:53, 8 October 2006 (CDT)
 * I don't think he cares about all the noobs who can't get a game.. &mdash; Skuld 01:59, 8 October 2006 (CDT)
 * There is a reason why they can't find a random group, don't you think? They don't have enough experience to counter situations they've never been in before etc. Rank does matter in some way as you can be sure that your mate knows what's going on in the HA. And I care about the noobs, I've been r0 for a loong time as I started too late with HA. Then I joined a HA-guild and I had my chance to get to HoH. Btw. Anet could block the lower arenas for r6+ groups to give noobs the chance to win some fights and to decrease fame for top players &mdash; 84.163.128.197 07:20, 8 October 2006 (CDT)
 * Decrease fame for top players amongst other things? You do realize that's just asking for trouble.  I don't even play HA and I would find it drastically unfair to do that to seasoned and veteran players.  Everyone is given an equal opportunity and chance to learn from the experience in HA and adapt accordingly to different strategies and tactics used by their opposing teams.  If they cannot adapt to it, then they are not suited for the style of play that they encounter.  There are countless of styles and systems that other players use.  To penalize their fame acquisition just because they're too good is just plain wrong. &mdash; Sixshot 08:26, 8 October 2006 (CDT)
 * Are you familiar with the mathematics of gathering fame? The first win will give you 1 fame, second win 2 fame etc. So all that will happen is that veterans will face worthy enemies from the beginning. BUT they have the chance to win e.g. 20 consecutive matches just like before. They will lose some points, in reverse earn more money as they will get to HoH more quickly. On the other hand new players have the chance to get their first experieces facing equal groups and thus getting some fame. What could be more fair than creating a resort for beginners? If the seasoned players are not happy about that they can have Burial Mounds ;) &mdash;84.163.128.197 11:31, 8 October 2006 (CDT)
 * So you want to give veteran players some sort of exclusive chance to getting to the Halls while the new players fight it out for hours on end without ever getting remotely close to it? How is that fair?  As for fame, it's still not fair for those players to be penalized for being too good.  Do you give rookies a bigger bat in Major League Baseball?  Do you attach lead weights onto fast running backs in American football?  Do you blindfold sharpshooters since s/he can hit a moving target 50m away?  In competition, everyone is given an equal opportunity to get to the top.  There are no shortcuts.  The only way to beat another team is through skills, practice, planning, and formulating strategies.  I play first-person shooters often enough to know when I am outclassed.  But I start out by learning the ropes and adapting.  It's only a matter of time when the new players will learn the tricks of the trade and start experimenting.  If I'm going up against a complete newbie, do you expect me to just throw down my weapons and let the person pound me senseless?  Of course not.  If I wanted to be a pain in the rear-end, I'll go full-out and beat the living daylights out of that person.  But people start out new from somewhere.  And often people just need a bit of guidance in order to help get a better learning experience from the seasoned players.  If these new players cannot take numerous loss, it's time for them to rethink their strategy or find a different game that suits them more. (I forgot to sign... sorry) &mdash; Sixshot 02:22, 9 October 2006 (CDT)


 * So you won't say that this update favours simple damage over builds? As there is no way to counter every build with 6 players (what was possible with balanced before) you have to go new (old) way... doing unhealable damage (spiking, smiting, xway etc.)! Think about it... &mdash; 84.163.128.197 07:20, 8 October 2006 (CDT)

2 hours
iirc, they've told you to take a break at 2 hours before this update. --AkumaZ 17:22, 6 October 2006 (CDT)


 * Nope, the "Please take a break" message has started appearing at 3 hours since it was first implemented, from what I recall, anyway. Though, I've been wrong about this kind of thing before. --Valentein 08:42, 7 October 2006 (CDT)
 * I've seen it first appear at 2 and at 3, I'm not sure if there's a pattern to it, but it's definitely not new to this update. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae  02:25, 8 October 2006 (CDT)
 * It was at three hours when first implemented. In one of the last updates, it changed to appear on 2 hours. Don't know if it has changed again in this update though. &mdash; Stylva  04:49, 8 October 2006 (CDT)