Talk:Keen Arrow

Wow... as an A/R with a good chance to critical you can deal critical and 30 extra damage. impressive.--Coloneh  23:57, 27 October 2006 (CDT)
 * hmm... R/P with GTFE, Find Their Weakness, and Keen arrow = Ranged Decapitate? with energy and adrenaline leftover... -Miral 21:03, 12 June 2007 (CDT)
 * They do that in keen arrow spike. M s4 21:05, 12 June 2007 (CDT)

Missing?
anyone found a trainer for this? &mdash; Oreso 03:45, 29 October 2006 (CST) I'm in Vabbi with my ranger now and still no sign. My critical interrupter has been forced to use Called Shot instead. &mdash; Oreso 10:10, 4 November 2006 (CST)
 * I think I saw a ranger boss using it, so you could at a push capture it off something if you still can't find the trainer. -- Darloth 12:01, 4 November 2006 (CST)
 * Looking at the skills lists for each ranger boss, I dont see it. But I've looked at the Trainer locations and it seems I'll have to wait till the gates of torment. Gah. &mdash; Oreso 19:35, 17 November 2006 (CST)

Missing damage?
I just added it up to my skillbar, but so far I've not seen it deal a single bit of extra damage, less even than what the +dmg is.. Odd? --Angelo
 * Nevermind, seems that Graven Monoliths are immune to +damage

Okay, very odd.. With Read the Wind and 16 marksmanship, I should be doing atleast 31 dmg (keen+read) on a target with this skill, but, for some reason, I only deal the basic amount my bow would normally deal, which is less than 31.. The targets don't have any dmg reductions, they just don't take the +dmg sometimes! I say it's a bug. --Angelo
 * I saw this too, the attack actually did less than my normal damage, which is around 50 with 11 marksmanship, I usually only deal 27 when using this attack (it adds the damage to my base if I critical, but it doesn't when I don't critical)I also say its bugged -Matrim 17:38, 8 March 2007 (CST)
 * Confirming bug. Was testing with candy cane bow on dummy. Marksmanship 1 Normal damage was 6, critical 8. If I critical with Keen Arrow, I get 16, if not critical, I get 6. Something wrong with the math Mocax 07:37, 9 May 2007 (CDT)

Still broken. I've just done 27 damage to a 60 AL target in the testing area at 10 Marksmanship. The bonus damage should be +15, which implies my base damage was 12. :S 87.74.71.189 12:49, 17 April 2007 (CDT)

It seems to me that the damage table needs to be redone. The game now reports a range of +5...17 unconditional damage, as opposed to the current +5...13. 70.95.216.70 00:08, 12 February 2007 (CST)
 * Fixed. It was probably missing from ANet's patch notes and no one noticed.  --Fyren 05:36, 12 February 2007 (CST)
 * Instead of +14 damage, I deal +1 damage against 100 armor with the Candy Cane Bow. --Kashrlyyk
 * Maybe it works like Power Shot and adds the damage to the base instead of being standard bonus damage --Gimmethegepgun 16:32, 17 May 2007 (CDT)
 * As said in Talk:Crossfire, no skill adds to base damage (all bonus damage is armor-ignoring). What this skill is doing is not adding the bonus damage unless you hit with a critical hit. Posts have been made on the GWG bugs forums and that is what is inferred from the pictures in it. --Kale Ironfist 21:22, 17 May 2007 (CDT)

Moving Crit %
Isn't it true that you have a 100% chance to critical moving targets? I added a note about it, remove it if this is indeed untrue. --Spark 22:38, 1 January 2007 (CST)


 * I believe so since whenever you attack a moving target, you deal maximum damage of your weapon.Critical hits always deal maximum damage.--Shadow Dragon 22:17, 9 January 2007 (CST)


 * You crit fleeing (not just moving) targets with melee weapons. Ranged weapons don't get an automatic crit.  --Fyren 23:00, 9 January 2007 (CST)

Spike
This attack can do 121 damage easy. Best with either "Go For The Eyes!" or a critical sin ranger.