User:Naobear/Build:ContagiousPressure

Description Here

Build Concept
Description
 * Key point
 * Key point
 * Keep in mind that this build is very communication-heavy. The Illusion Spam Mesmer and the Corrupt Enchantment Necro need to coordinate spirit of failure and price of failure, for instance. The LoD flag runner is not meant to go head-to-head with gankers and, of course, needs to alert the flag stand group when they're approaching, etc.

Dragon Slash Warrior

 * Optional: Consider using Dash in place of Sprint, for more Frenzy cancelability.

Usage:
 * As a warrior you have one of the highest sustained DPS's in the game, try to always be attacking something so that the monks are forced to use up their energy.
 * Pressure multiple targets until your skills are charged.
 * Switch to an unprotected target and unleash your combo of Sever Artery->Gash->Sun and Moon Slash->Dragon Slash. Dragon Slash should give you enough adrenaline to move to a new target and unleash the chain again.


 * Use Protector's Strike against kiting targets to extract more damage.
 * Feel free to use Frenzy while you aren't being targeted, to provide more DPS as long as Sprint is recharge to cancel it out.
 * Use Sprint to stance-cancel Frenzy as well as to catch up to kiting foes.

Equipment:
 * Radiant Armor for Extra Energy
 * Superior Rune of Absorption


 * Weapon Sets: (all damage +15%^50)
 * Set 1: - Zealous Sword of Fortitude (+30hp), Shield of Fortitude (+30hp/-5 damage 20%)
 * Set 2: - Vampiric Sword of Fortitude (+30hp), Shield of Fortitude (+30hp/-5 damage 20%)
 * Set 3: - Elemental Sword of Fortitude (+30hp), Shield of Fortitude (+30hp/-5 damage 20%)
 * Set 4: - Any wand, Shield of Fortitude with 'I Can See Clearly Now' inscription (+30hp/20% Blind reduction)

Axe Warrior
Usage:
 * Follow the basic guidelines of the Dragon Slash warrior, with exception to using the Axe Combo here in the same manner.
 * When using Magehunter Strike, be mindful of your energy, a zealous axe might come in handy here.
 * When using Eviscerate -> Executioner's Strike, be wary of protected targets. If you notice the target has been pre protected or protected by the tell-tale 'gate' of Protective Spirit or Spirit Bond, switch to a different target before unleashing your combo.


 * When using Bull's Strike, try to get a feel for when foes are about to kite, so that you can activate it even before they are moving, and catch them immediately.
 * Use Healing Signet to relieve pressure off of the monks. Make sure you are NOT in Frenzy when activating Healing Signet.
 * Use Sprint to stance-cancel Frenzy as well as to catch up to kiting foes.

Equipment:
 * Radiant Armor for Extra Energy
 * Superior Rune of Absorption


 * Weapon Sets: (all damage +15%^50)
 * Set 1: - Zealous Axe of Fortitude (+30hp), Shield of Fortitude (+30hp/-5 damage 20%)
 * Set 2: - Vampiric Axe of Fortitude (+30hp), Shield of Fortitude (+30hp/-5 damage 20%)
 * Set 3: - Elemental Axe of Fortitude (+30hp), Shield of Fortitude (+30hp/-5 damage 20%)
 * Set 4: - Any wand, Shield of Fortitude with 'I Can See Clearly Now' inscription (+30hp/20% Blind reduction)

Contagion Necro
Usage:
 * Maintain Contagion and Dark Aura while using Draw Conditions to keep allies clear of conditions and foes full of conditions.
 * Use Chilblains to remove group enchantments such as Aegis, or on a priority target to help with spike damage.
 * Spread Scourge Enchantment to dimish healing effects against enemies.
 * Use Smite Hex on allies near groups of enemies, do not use on hexed allies with extremely low health.
 * Use Putrid Explosion against balling groups as well as corpse denial against other necromancers.

Equipment:
 * Survivor (+5 Health) on Head/Hands
 * Blessed (+10 Armor while Enchanted) OR Undertaker's (Health % Armor) on Chest/Legs
 * Bloodstained (-25% Exploit Time) Boots of Vitae (+10 Health)


 * Weapon Sets:
 * Set 1 - Poisonous Sword/Axe of Fortitude (+33% Poison/+5 Energy/+30hp), Death Magic offhand (+30hp/10% recharge of all spells)
 * Set 2 - Crippling Sword/Axe of Enchanting (+33% Crippled/+5 Energy/+20% Enchant duration), Death Magic offhand (+30hp/20% recharge of Death)
 * Set 3 - Cruel Sword/Axe of Fortitude (+33% Deep Wound/-5 Energy/+30hp), Shield of Devotion (+45hp while enchanted/Received dmg -2 while enchanted)
 * Set 4 - Smiting Rod and Offhand (both 20%/20% cast, recharge of Smiting Prayers)

CEnch Necro
Usage:
 * Shut down up to two melee (or Ranger) targets.
 * Target 1: Enfeeble -> Faintheartedness -> Parasitic Bond
 * Target 2: Enfeeble -> Price of Failure -> Parasitic Bond
 * Make sure to coordinate Price of Failure with the Illusion Spam Mesmer's Spirit of Failure in order to provide better shutdown, as well as more energy for the mesmer.
 * Note: Never cast Faintheartedness and Price of Failure on the same target, as they are counterproductive.


 * SPAM Corrupt Enchantment -> Parasitic Bond on foes with enchantments after EVERY recharge to provide -9 health degeneration. Also use it on important enchantments such as Protective Spirit, Attunements, etc. or on called targets (with enchantments) for more degen pressure.
 * Maintain Mantra of Inscriptions in order to use Signet of Humility to disable important elite skills like Divert Hexes, Blessed Light, Searing Flames, etc. With Mantra of Inscriptions on, Signet of Humility should recharge about every 11 seconds.
 * Note that Signet of Humility and Corrupt Enchantment then recharge within a few seconds of each other, so when you cast Corrupt Enchantment and then cover with Parasitic Bond, switch to your Signet of Humility target and cast it. Also note that you don't have to cover Signet of Humility.

Equipment:
 * Radiant Insignia on Head/Hands/Feet for Energy.
 * Undertaker's Insignia (Health % Armor, up to +20AL) OR: Sentry's Insignia on Chest/Legs (+10AL in a Stance) on Chest/Legs


 * Weapon Sets:
 * Set 1 - Sword/Axe/Spear of Fortitude (+30hp/+5 energy), Curses offhand (20%/20% cast/recharge of curses)
 * Set 2 - Hale Curses Staff of Fortitude (+60hp/-5 energy)
 * Set 3 - Curses Wand (+5 energy/20% recharge), Curses Offhand (+30hp/+15 energy)

Illusion Spam Mesmer
Usage:
 * Against melee: Cast Spirit of Failure and cover with Images of Remorse and Conjure Phantasm.
 * Make sure to coordinate Spirit of Failure with the CEnch Necro's Price of Failure in order to provide better shutdown, as well as more energy for yourself.


 * Against casters: Cast Migraine and cover with Conjure Phantasm and/or Images of Remorse.
 * Kite when taking damage.
 * Make sure to maintain Mantra of Persistence while spreading degen.
 * Power Drain slower casting targets such as Elementalists to ensure energy gain when low on energy.
 * Use Signet of Humility to disable important elite skills like Divert Hexes, Blessed Light, Searing Flames, etc.


 * Make use of 40% Recharge weapon set when casting Spirit of Failure or Power Drain.

Equipment:
 * Enchanter's armor for extra energy.
 * Weapon Set 1: +5 Energy Sword or Axe - (+30hp) / Illusion Focus - (20% Illusion recharge)(+30hp)
 * Weapon Set 2: Inspiration Wand - (20% Inspiration recharge)(20% Inspiration fast cast) / Inspiration Focus - (20% Inspiration recharge)(+30hp)

LoD Flag Runner
Usage:
 * Your primary job is to run the flag. As such, do not get overly involved in the fighting unless you have superiority at flag stand.
 * Keep Storm Djinn's Haste up while running the flag.
 * Use Light of Deliverance to assist the team with a party heal.
 * Use Glyph of Lesser Energy -> Aegis to assist the team with melee protection.
 * Use Mending Touch against Cripshot rangers, "You're All Alone!" foes, or other conditions.
 * Healing Touch serves as a self-heal.
 * Reversal of Fortune and Protective Spirit can be used on yourself, to defend against attacks while running, or on allies while at the flagstand.

Note:
 * Snares make flag running a lot harder. Be sure your monks are aware of you when you get into the enemies range while running the flag.
 * This build is not meant to go one-on-one with other characters. If getting attacked while running the flag, try to protect yourself and run away.

Equipment:
 * Survivor Armor for maximum health, use Runes of Vitae on open spots.


 * Weapon Sets:
 * Set 1: - Sword/Axe/Spear of Enchanting (+5 Energy/+20% Enchantment), Healing Offhand of Fortitude (+30hp/20% recharge of Healing)
 * Set 2: - Sword/Axe/Spear of Enchanting (+5 Energy/+20% Enchantment), Protection Offhand (20%/20% cast,recharge)
 * Set 3: - Sword/Axe/Spear of Fortitude (-5 Energy/+30hp), Shield of Fortitude (+30hp)
 * Set 4: - Healing Rod and Offhand (20%/20% cast,recharge)

ZB Prot Escaper
Usage:

Equipment:

Blessed Escaper
Usage:
 * Reversal of Fortune and Gift of Health are your two main healing spells.
 * Use Signet of Devotion whenever you can safely do so. This will help keep your energy reserves up.
 * Using Blessed Light to remove a hex and condition and to heal for its full amount is incredibly time- and energy-efficient; try to do this as often as possible.
 * Use Protective Spirit on targets that are likely to be taking large of amounts of damage soon, such as people being converged on by Warriors. Do not use it as a heal as it has a high energy cost. Try to coordinate usage of this with the other monk's Spirit Bond, as well as the Flag Runner's own Protective Spirit.
 * Use Dark Escape when you are being targeted and are suffering lots of damage. The speed boost will help you get out of danger and you'll be taking half damage while doing so.
 * When being spiked by Warriors, use Return to teleport away from danger and leave the Warriors crippled.
 * Use Dismiss Condition as a quick booster heal on enchanted allies, in addition to removing a condition.

Equipment: