User:GW-Feather

Advisory

 * This is not an article about feathers. :)

Characters








Guild
I belong to Destination Unknown [DEST], a small guild of around 12 members of personal friends of friends of... friends. :) But currently most are off playing World of Warcraft. A shame, really.
 * (I will have the Guild cape uploaded later.)

Mini Profession Icons
Putting the mini Profession icons before each Related Skill on Skill pages. Goal time uncertain.
 * Warrior Skills -- 21:31, 28 August 2006 (CDT)
 * Ranger Skills -- 18:56, 28 August 2006 (CDT)
 * Monk Skills -- 18:15, 28 August 2006 (CDT)
 * Necromancer Skills -- 20:51, 28 August 2006 (CDT)
 * Mesmer Skills -- 17:36, 28 August 2006 (CDT)
 * Elementalist Skills -- 19:49, 28 August 2006 (CDT)
 * Assassin Skills -- 21:08, 7 September 2006 (CDT)
 * Ritualist Skills -- 22:27, 7 September 2006 (CDT)
 * Paragon Skills
 * Dervish Skills

General Skill Article Clean-Up
Since I oh-so-love making things look good, I've decided to go through each skill article once more to correct format errors and/or spiff them up.

Dervish Secondary
Doing math on what Dervish secondary combo could top out with the most health...
 * Assuming you had a one-handed Sword/Axe and Focus each with ~+20 Health mods, equaling +40 total; a rune of (at least) Minor Vigor (+30); and finally the Armor for Dervish that grants +35 Health... all of that totalling to +105 Health.
 * Ranger could have highest, assuming you had max possible points into Beast Mastery, Earth Prayers, and Mysticism in that priority. Also you would need Vital Boon, Symbiosis, and Fertile Season, and obviously be filling enchantments into your 4 or 5 other slots.
 * With all of those mods and skills considered, and *surprise* Avatar of Melandru, and maintaining at least 1 enchantment--you would have upwards of 1288 Health.
 * Second comes in the Ritualist, with the same basic things mentioned above--but with Vital Weapon and Generous Was Tsungrai = 1143 Health.
 * At this much health, Flesh of My Flesh is so much more useful... as a Res to full health spell.
 * Third is the Monk, again with the same stuff mentioned--but with Vital Blessing = 1041
 * But then, you have to remember that only Monk has the other % based Healing spell, Infuse Health, losing upwards of half your health to heal for that much... Even at 0 Healing attribute, you'd be healing for ~500.
 * The Dervish's % based healer, Imbue Health could almost always heal way OVER the 300 ceiling it unfortunately has...