Recharge

[[Image:Recharge.png]] Recharge Time
Skill Recharge time is the amount of time it takes a skill to become available after being used. Once a Skill is activated or interrupted it recharges with its recharge delay. As long as a skill is recharging it is disabled and you can not cast it. The skill button on the Skill Bar will become darkened and will brighten in a clockwise motion indicating how soon the skill will be ready. Note that cancelling activation of a Skill, unlike interruption, does not start the recharge timer and the Skill will be ready for use immediately, though the cost required to activate the Skill is still lost.

Related Skills
These skills automatically recharge other skills:


 * [[image:Warrior-icon.png|15px]] Flourish
 * [[image:Ranger-icon.png|15px]] Determined Shot, Oath Shot
 * [[image:Mesmer-icon.png|15px]] Keystone Signet

These skills decrease recharge times:
 * [[image:Ranger-icon.png|15px]] Quickening Zephyr, Serpent's Quickness
 * [[image:Mesmer-icon.png|15px]] Mantra of Inscriptions, Mantra of Recovery, Mantra of Signets
 * [[image:Elementalist-icon.png|15px]] Glyph of Renewal
 * [[image:SpectralAgony.jpg|15px]] Chimera of Intensity, "Killroy Stonekin"

These skills increase recharge times:
 * [[image:Ranger-icon.png|15px]] Energizing Wind
 * [[image:Mesmer-icon.png|15px]] Diversion
 * [[image:Elementalist-icon.png|15px]] Glyph of Sacrifice