Talk:Forgewight (Dungeon)

Anyone else think this is way too hard?
Tried it with a few guildies tonight, went from a normal fun build, to a bonding build, to a monk-defense build, to a full dervish/ele offence to winter and all in between. Nothing seemed to work efficiently. Efficiently meaning that we dont die to evrey second-third or so odd mob. --Cosmitz 17:56, 8 September 2007 (CDT)

It can be done with hero/hench and proper pulling. Team was 1 SS, 1 LoD monk hero, 1 RC prot monk hero, Crip/Slash tank hero, Zho, Devona, Mhenlo, and Herta. The trick to the harder Summit groups is pulling them to their maximum aggro range and letting their main rezers and healers clump up for SS and Herta's sandstorm. The main targets in these groups should always be Priest/Dominator/Defender/Cleaver. With the Priest/Defender and Cleaver most likely to bunch up. Proper pulling is the key to success!

We tried our butts off to pull and kill but with 60 DP and getting them one by one... it whould ahve taken ages... eventualyl we went with the 3-man foundry farm team and two solo gloomers. Worked like a charm. --Cosmitz 19:43, 10 September 2007 (CDT)


 * Strategy includes two words:

1. Pull 2. Splinter Weapon [which is two words... but one spell] Zeek Aran 02:25, 30 October 2007 (UTC)

Dec 07 -- Just tried to to 'pull' forgewight -- not happening. ANET seems to have fixed that so the boss is surrounded by a group of stone summit. When the boss surges, the summit follow. After about 5 minutes, gave up trying to pull him; set my h/h just at the doorway; put down a couple of dust traps; then pulled the entire mob--hope was to kill some b4 we had to retreat but while the boss surged with the mob he THEN went back and left the stone summit. They went down quick and boss was easy. Team was me (Ranger w/fs) - 3 necro heros (1 SS, 1 MM, 1 Restore Rit); cynn, herta, both monks. Usu enough stone summit to make a nice minion barrier when would run into the elementals. I never died; my n/r died 2x; couple of others once. While I would usu agree that the priest/defender should be targeted first, my own experience has been leaving the warders alone means a party wipe r near wipe. It may mean a bit longer fight, but usu I would take the warders out first, then whoever was closest. Most times the monk was left to last. Counter to the usual approach but it has actually worked well in this and the other Slaver Exile dungeons.


 * After hours of trying (dieing), I finally killed Forgewight. I played a Paragon using "Save Yourselves!", "They're on Fire!" (which was only used to renew Aggressive Regrain) and "There's Nothing to Fear!". I had a pretty bad setup of heroes and henchmen for this particular mission: Dunkoro (Healer's Boon), Zhed Shadowhoof (dual attunement aoe earth ele), Razah (Minion Bomber), Herta, Lina, Zho (to daze Forgewight) and Devona. I was able to exhaust all of the summit's Rez Signets, but I could never kill both the dominator and the cleaver (who use reusable rez skills). I had 60% DP, and it was really starting to frustrate me (especially since it's Christmas Eve XD). My tactic was to either rush the Dominator followed by the Cleaver or to just take out Forgewight, but I could n't do either. I tried pulling, but the group would never seperate and my minion bomber (Razah) was completely useless. But then I thought about saccrificing myself to create corpses for Razah. I'd stand in the fire (near the rez shrine closest to the boss), with Razah and Zhed (just to resurrect me after my death) nearby. When Razah had 8 minions, I'd run in and charge Forgewight. I failed in the first attempt, but the I managed to kill the boss in the second. Once Forgewight was dead, killing off the Summit was a breeze.
 * Basically, if you have an MM, don't let him go to waste, just sacrifice yourself. Now, I just have to find Duncan the Black. --Mike

There's a problem with this particular dungeon in regard to difficulty. I've successfully completed the other dungeons using heroes/henchmen (with some difficulty and a lot of time on my hands), but for Forgewight's dungeon using heroes/henchmen with various combinations and builds has failed miserably on countless attempts. The elemental enemies throw too much spike and burning damage to withstand for long (resulting in a party wipe relatively quickly) and the Stone Summit groups are too resilient to take down (especially with Priests in the group, even with Frozen Soil). To add to this dilemma of going nowhere in this dungeon, I can't get into a human party because no one will take or join me since I am not one of the typical character builds (Paragon being my primary). This dungeon either needs to be tweaked or someone needs to give some incredibly useful pointers. --Anonymous Cry of Frustration

Forgewight cannot be pulled?
In regards to this comment:

"Forgewight can be separated from his Stone Summit group allowing the party to focus on interrupting his high damage fire spells."

Is this even true anymore? I've done this place recently and try as might, Forgewight could not be pulled away from the group of Stone Summit he was with. I think A.net has changed this to make it harder, but can't say when.

We were able to kill all other patrolling mob groups around him, but Forgewight and the tight-nit group of mobs he was with would always pull as one massive group. I've had other people report he cannot be pulled by himself as well, so I've removed the above comment, since its clearly outdated. RTSFirebat 09:52, 30 January 2008 (UTC)