Trainer locations

Every class in Guild Wars learns new skills by talking to a class trainer. They're spread all over the world, and sometimes a player is left wondering when that next skill is coming along. Here then, is a list of all skill trainer locations, and what skills they provide you with. They're seperated by class, for easy browsing.

The Catacombs (Pre-Searing)
Animate Bone Horror, Deathly Swarm, Faintheartedness, Life Siphon, Soul Barbs

Ascalon City (Post-Searing)

 * Sir Bertran
 * Animate Bone Horror
 * Blood Renewal
 * Deathly Swarm
 * Faintheartedness
 * Life Siphon
 * Soul Barbs
 * Vampiric Gaze
 * Vampiric Touch

Yak's Bend

 * Captain Osric
 * Dark Pact
 * Insidious Parasite
 * Mark of Pain
 * Parasitic Bond
 * Putrid Explosion
 * Shadow of Fear
 * Shadow Strike
 * Vile Touch
 * Weaken Armor

Old Ascalon
Weaken Armor

Lion's Arch

 * Firstwatch Sergio
 * Defile Flesh, Necrotic Traversal, Rotting Flesh, Strip Enchantment, Suffering, Well of Blood

Beetletun

 * Ephaz (Skills)
 * Touch of Agony

Amnoon Oasis

 * Tengsao
 * Barbed Signet, Dark Bond, Death Nova, Rend Enchantments, Well of Suffering

Ascalon City (Post-Searing)

 * Sir Bertran
 * Aura of Restoration
 * Blinding Flash
 * Fire Storm
 * Flare
 * Glyph of Lesser Energy
 * Lightning Javelin

Yak's Bend

 * Captain Osric
 * Armor of Earth
 * Earth Attunement
 * Eruption
 * Fireball
 * Frozen Burst
 * Ice Spikes
 * Lava Font
 * Magnetic Aura
 * Shard Storm
 * Ward Against Elements

Lion's Arch

 * Firstwatch Sergio
 * Conjure Flame, Ice Prison, Ice Spear, Lightning Strike, Ward Against Foes, Whirlwind

Amnoon Oasis

 * Tengsao
 * Air Attunement, Conjure Frost, Iron Mist, Meteor, Stone Daggers

Ashford Abbey

 * Brother Mhenlo

Grendich Courthouse

 * Taltosh
 * Judge's Insight
 * Restore Life

Old Ascalon

 * Brother Mhenlo

Yak's Bend
Channeling, Fragility, Mantra of Frost, Power Spike

Serenity Temple
Diversion, Shatter Hex

Sardelac Sanatarium
Energy Burn, Illusion of Haste

Beetletun
Ephaz
 * Arcane Echo
 * Cry of Frustration
 * Signet of Capture

Beacon's Perch
Inspired Hex, Shatter Enchantment

Quarrel Falls
Sorim
 * Illusion of Weakness
 * Inspired Enchantment
 * Leech Signet
 * Wastrel's Worry

Maguuma Stade
Avena
 * Signet of Capture
 * Arcane Mimicry
 * Power Drain

Misc Locations
Distortion - Old Ascalon (next to Breach), Illusion of Weakness - Nebo Village (West of the Ascalon Settlement, in Nebo Terrace), Inspired Enchantment - Beetletun, Leech Signet - Ascalon Settlement (Outside Lionâ€™s Arch).

Grendich Courthouse

 * Taltosh
 * Disrupting Chop
 * Wary Stance

Piken Square
Dismember, Mighty Blow

Yak's Bend
Irresistible Blow, Protector's Strike, Seeking Blade, Swift Chop

Old Ascalon
Power Attack, Sprint

Ascalon City

 * Sir Bertran
 * Resurrection Signet, Charm Animal, Comfort Animal, Dual Shot, Ignite Arrows, Point Blank Shot, Power Shot, Read the Wind, Troll Unguent

Grendich Courthouse

 * Taltosh
 * Kindle Arrows, Predator's Pounce

Yak's Bend

 * Captain Osric
 * Call of Haste, Called Shot, Distracting Shot, Dodge, Favorable Winds, Feral Lunge, Hunter's Shot, Lightning Reflexes, Penetrating Attack, Quickening Zephyr

Ice Tooth Cave

 * Marna
 * Melandru's Assault, Revive Animal

Lion's Arch

 * Firstwatch Sergio
 * Call of Protection, Debilitating Shot, Pin Down, Serpent's Quickness, Whirling Defense, Winter

Ascalon Settlement

 * Captain Greywind
 * Apply Poison. Healing Spring

Quarrel Falls

 * Sorim
 * Signet of Capture, Bestial Pounce, Determined Shot, Otyugh's Cry, Throw Dirt

Henge of Denravi

 * Master Scout Kiera
 * Signet of Capture, Bestial Pounce, Determined Shot, Otyugh's Cry, Throw Dirt

Maguuma Stade

 * Avena
 * Maiming Strike, Scavenger Strike

Fisherman's Haven

 * Mazzim
 * Brutal Strike, Fertile Season

The Amnoon Oasis

 * Tengsao
 * Antidote Signet, Barbed Trap, Predatory Season, Savage Shot, Storm Chaser

Droknar's Forge

 * Bartoch
 * Choking Gas, Concussion Shot, Dust Trap, Edge of Extinction, Flame Trap, Precision Shot, Tiger's Fury, Winnowing

Port Sledge

 * Thengen
 * Disrupting Lunge, Energizing Wind

Camp Rankor

 * Steig
 * Nature's Renewal, Symbiotic Bond

Copperhammer Mines

 * Gammel
 * Muddy Terrain, Primal Echoes

Marhan's Grotto

 * Harnil
 * Dryder's Defenses, Frozen Soil, Symbiosis

= Credit =

Parts of this list were originally sourced from Citizen, in a post on the [guild-hall.net forums http://www.guild-hall.net/forum/showthread.php?t=12850]. gfdg