User talk:Entropy/skills/Hara-Kiri Ritual

If this is elite, you should make the border of the skill icon gold. :p Also, this will replace Flesh Golem in the Ebony Citadel of Mallyx, assuming your corpse stays where it was, since you could now teleport outside the wall without DP. --   13:27, 14 April 2007 (CDT)
 * Not true, they fixed the Mallyx trick a while back. That one skill he uses, that teleports a player/players to him, now works through walls. Also, only one person can teleport at one time, since CC/NT exploit the corpse. Remember, you cannot be resurrected again for anywhere from 1-2 minutes! No one should be taking time out of a Mallyx battle to use a long-cast-time rez on the Hari-Kari Necro, just so they can kill themselves again. There are much more efficient skills for that, such as Flesh Golem or even (gasp!) Unyielding Aura. Remember that since you cannot be resurrected by any means, you do absolutely nothing for a crucial 60...120 seconds. That is very bad and I think most teams would agree that taking a Hari-Kari necro along for Ebony Citadel is a bad idea...their elite is useless for most of the fighting, and they can't even be a Battery necro since BiP is also elite. [[Image:Entropy Sig.jpg]] (T/C) 14:52, 14 April 2007 (CDT)
 * Oh yes, and I do not know how to make the border of the skill icon gold. It is labeled as "elite = yes", but that does not seem to do the trick. [[Image:Entropy Sig.jpg]] (T/C) 14:52, 14 April 2007 (CDT)
 * get it to paint, have a nice draw and done, upload it and put it 'ere. &mdash;[[User:Sigm@|Sig mA

]] 14:54, 14 April 2007 (CDT)
 * Of course :\ Maybe I just switch it to the BiP icon. [[Image:Entropy Sig.jpg]] (T/C) 15:21, 14 April 2007 (CDT)

Maybe it's just me, but it seems like it would be more intuitive to take out the health sacrifice (and therefore the first sentence of the description). "You commit Hari-Kari and die..." seems to cover the whole dying thing pretty well. I read somewhere that sacrifices max out at 99% anyways. --Emelend 21:57, 16 April 2007 (CDT)
 * I dunno if there is a max on Sacrifice, but they can always change that...But I prefer to keep the sacrifice because then you get a damage number -430 or whatever appears. Also, you can use Dark Aura for a last AoE damage effect. But you are right, whether or not it is a straight death or a Sacrifice, the end result of unpreventable death is the same.
 * However think of the symbolism: you are literally "Sacrificing" yourself for the benefit of the team. So therefore I think it is appropriate to make it a Health sacrifice...to keep in tune with the effect. Also, Hari-Kari is a willful suicide, and Life Sacrifice is much the same for Necromancers - willful self inflicted damage/pain for the greater good of the party. It is death to preserve the honor of a shameful loss, or something like that... [[Image:Entropy Sig.jpg]] (T/C) 00:39, 18 April 2007 (CDT)
 * Good points all around. Honestly, I just find it strange seeing a percentage higher than 100% for a sacrifice amount, though it does make it look more official.
 * Also just trying to prune down the description, thinking of the poor tooltip. xD
 * Yes, I know what Seppuku is. :P --Emelend 03:32, 19 April 2007 (CDT)
 * Well, things like Unyielding Aura have a godly long tooltip also, so I'm not setting any precedents here. ;) I also think the 200% sacrifice is part of the fun/novelty, will get people to try this out because it's cool. "Omglol, it has 200% sac, awesomesauce :D" [[Image:Entropy Sig.jpg]] (T/C) 21:31, 19 April 2007 (CDT)

Can you just use then by suiciding in front of mallyx and then dancing for 2 hours while he dies? Or anywhere else for that matter. Clear Domain of Anguish with a Necro and a Rebirth Monk. --   16:44, 7 June 2007 (CDT)