Upkeep

[[Image:Upkeep.png]] Upkeep
Upkeep is the maintenance cost for certain permanent skill effects. Currently, the only skills requiring Upkeep are some Monk and Assassin Enchantments; and the only kind of Upkeep is "-1 Energy Recovery". Effects that require Upkeep can at any time be canceled by the caster, which makes both the effect and the Upkeep end.

When maintaining skills that have upkeep, the caster needs to be mindful of their reduced energy supply or try to get more energy some other way. For example, Monks might utilize Blessed Signet or counter with Peace and Harmony, Mesmers can utilize Inspiration Magic that will increase their energy reserves, and a Warrior could use mostly adrenaline-based skills.

If a player has negative energy regeneration and the player's energy reaches negative one, the player loses all maintained enchantments (starting with those most recently cast) until his energy regeneration isn't negative. For example, if a Monk were maintaining 8 enchantments (putting their energy regeneration at -4 pips) upon reaching negative 1 energy they would instantly lose the four most recently cast enchantments putting their energy regeneration at 0. This is especially common (and devastating) in the case of a Mo/Me PvP Bonder.

The maximum number of enchantements you can maintain simultaneoulsy is 10 (max energy degen and number of visible arrows) + your natural energy regeneration (considering fully-equipped armors, it means 2 for warriors, 3 for rangers and 4 for the others) + any bonus energy pip you could get from other sources (like Blood is Power or Succor for example). When trying to add another maintained skill to that maxed upkeep, the previous (and leftmost above your skillbar) one is cancelled and replaced by the new one.

Note: There are other Enchantments and Hexes for most professions, which incorporate a kind of Upkeep, such as Malaise. However, those are not officially labeled as Upkeep because they do not last forever and don’t require the same -1 energy regeneration as upkeep enchantments do. Therefore, the respective effects cannot be canceled by the caster in the same way.