Talk:Skill template format

Javascript tool
As a companion to what I wrote on this page I have a simple javascript implementation that will decode Skill Templates that you paste in. It is a single self contained HTML page, I'd like to make it available somehow, but I don't know how or where. Cloud 17:33, 26 October 2006 (CDT)

Just Put a link to it
 * I would, if it was hosted anywhere. Right now its just a file on my computer Cloud 18:52, 26 October 2006 (CDT)

GW:ULC
Should the title of this be changed to Skill Template format? Skill Template is capitalized in-game, but the format is our own addition and per policy I believe should be lower-case. Any objections to a move? --- Barek (talk • contribs) - 17:38, 26 October 2006 (CDT)
 * Fine with me, I'm just a clueless wiki contributer. Cloud 19:12, 26 October 2006 (CDT)

Viewing the code?
How do you see those types of code? When ever I open my notepad pages, it is always stuff like: ASMxkt6FjlCWyacdvZaLAA. How do I see it like you do? --Frvwfr2 18:59, 26 October 2006 (CDT)


 * That's what you'd expect for base64 encoding, to get bits you replace each character with its position in "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/". So using your example, the first part ASM is (0, 17, 11) which becomes 000000 010001 001011. Look at the rfc referenced in the article for a longer treatment. Cloud 19:09, 26 October 2006 (CDT)

so is rebirth CAF? --Frvwfr2 20:23, 26 October 2006 (CDT)


 * Rebirth is 306, which is 100110010 in binary, which means that if it was started on an even boundary it would be: 110010,xxx100 => 50,4 => 'yE' Of course it probably won't be started on an even boundary, and the x's above would be the low three bits of the next skill, which would change the E into something else. This really isn't the place to explain base64 encoding and bitstreams...