User talk:Warrior Nation/Rt/Me Vengeful Farmer

Rate-a-Build
Please test and vote on 

Tested (favored):


 * 1) Works very well against anything that does moderate damage. Naga, Kirins and Undergrowths, Vermin, Jade Brotherhood, ... --Karlos 21:22, 4 October 2006 (CDT)
 * 2) I've been using this as my primary farming build on the infamous Trolls, Crystal Desert Minotaurs, Pongmei, Jade Brotherhood, Wardens in Arborstone, Vermin, even Archaic Kappa outside Gyala Hatchery. It even works for power-leveling people. Much cheaper than a 55 monk, and gives me fast cash and materials. A big thumbs up. --- ChaoticCoyote 21:50, 4 October 2006 (CDT)
 * 3) I use the build I originally posted and it works well for the areas I farm. I've also tried it in other areas and it works very successfully. It excels even in places a 55hp monk would have trouble. I've tried the modified version that Karlos posted and it is so so. I ran out of energy too fast and SV was minimal effect on most foes. Against wardens, SV only works on the melee attackers. Its a waste of energy to use against rangers. I give a thumbs up for the original build as posted, so-so for the other build except its intended area. --Wri7913
 * 4) I use a similar build all the time, it is great for multpile areas, and with some modification, can solo most of tyria. Not sure what the second ash spell (GwT) on the current version is for, since I've never found need for extra health.--Sami 20:26, 6 October 2006 (CDT)
 * 5) I've run something similar. Decent farming build. BigAstro 03:04, 7 October 2006 (CDT)
 * 6) Tested it on Vermin. Easy trade. ~ Nilles (chat)  15:42, 9 October 2006 (CDT)
 * 7) My build for solo UW(added skills: Physical Resistance, Illusion of Haste). Just accept quest, use illusion of haste to get past Bladed Aatxes and smites here you come.(UnexistNL 10:58, 23 October 2006 (CDT))
 * 8) Finally, an offensive use for my rit (channling magic builds weren't working out for me, and insulting players in KC doesn't work either). I've farmed Jade Brotherhood easily, and I can run solo through Napui Quarter (mission) and clear the map of Star Sentinals and Star Blades. Can't seem to kill the Star Lights, but then again, they can't kill me either. Love the build. Channeling + Vengeful Weapon, sometimes I don't even need VwK. {Jioruji Derako}  14:10, 7 February 2007 (CST)

Unfavored:
 * 1) This build can get you to the smites but anything over 3 and it gets really tough. (Brett38655 12:22, 27 January 2007 (CST))
 * 2) Due to the update of enemy AI this build (as are all solo farming builds) is no longer effective ... -- Nullified 0:36, 14 November 2006 (PDT)
 * comment, though usually not allowed in voting: The vengeful builds still work, you can still farm the holdings of chokhin and the UW e.g. --Long 07:19, 4 January 2007 (CST)

Discussion
Umm, you put SV (or Ancestor's Visage) on yourself and you take the melee attackers to the casters.. This way SV drains energy from BOTH types of monsters. --Karlos 03:59, 22 July 2006 (CDT)
 * Yes, I like the build, but I want to see SV and Ancestor's Visage in these two are direly needed to farm vermin. ~ Nilles (chat) 11:26, 25 September 2006 (CDT)


 * If I may state somthing about the deletion... i didnt know there was anything of its sort especially in a completly different section .This is a build so I suspected it would go into a build section Not a guide section where it supposed to give you tips and things of its like. If you feel that the guide is much better(i think its nice and better put) I suggest that there be a link to it in the build section, becuase when ppl look for "build" they look in the build section.--TwistedRubric 09:35, 22 July 2006 (CDT)


 * I seriously love this build, and wonder why Gwiki didnt have it - The "guide" isnt listed in builds, which is sorta silly. I think this artical can use some cleanup however. --Sami 21:58, 24 July 2006 (CDT)

I disagree with deletion. The article linked to in the delete request appears to be trying to be a guide, in which case the builds in it should be removed. That guide can then link to build articles. One of those builds is already written here, just needs a variant section. If that other article is, in fact, trying to be a build - then it should be split into multiple build articles and completely re-written to follow standard build structures. --- Barek (talk • contribs) - 09:00, 26 July 2006 (CDT)

This is my first attempt at a build. It is a build rather than a guide for a specific area. This build will allow you to farm melee foes with a Ritualist. Also the variant build will allow you to farm elementals as well depending on the hexes they put on you and dmg you incur. Against dragon mosses, you can easily solo a huge number of them. I'm fairly new to using wiki so forgive my mistakes and lack of form. Any suggestions would be appreciated on cleanup and style. --Wri7913

Hm... spent all night modifying my build submission only to come and find it completely changed with someone else credited with the build. For one thing, the weapon DOES NOT MATTER. You are holding an ashpot for almost 95% of the time. Screw this! If this is normal for guild wiki, I think this will be my last build posting --Wri7913


 * I reverted the edits in question because they were credited. In fact, the latter version was better than the (now) current. ~ Nilles (chat) 15:57, 26 September 2006 (CDT)
 * Weapons do indeed matter. If you are smart, you will wait a split second before casting VwK, which can save your ass if it recharges quickly and your VwK echo has run out. Also a weapon of enchanting will help with grouping and pulling, extending the time you have before echo runs out.

--Sami 20:23, 6 October 2006 (CDT)

This wri7913 guy completely stole the build from Danhiel guildwarsguru and I attempted to make the proper citation since the guru build was in existence prior to this one. In addition the build posted here is horribly incorrect, please revert it back to the edit I made. FYI the weapon does matter when you are farming in rhea's crater and in the underworld. If I have to resubmit the build fine but this needs to be a part of the community since the one he has here is completely fubar.

Id also like to direct the following specifically to Nilles. While his varient works well against the dragon roots it is not the standard build. In addition how dare you assume that the build I posted is inferior to the proper one I edited. Can his build make 120k an hour in the underworld? I didnt think so. --Sentential

Sentential, this is a build I came up with. I don't know who Danhiel is nor have I ever seen his posts. I made this build for the areas I farm. I have never farmed in rhea's crater nor do I know where it even is. I assume its Luxon side, I dont know since I'm Kurzik allied. I use my build in Pongmei area, Tanglewood Copse up to Lift operator Shultz, and St. Anjeka's Shrine. For the area I farm, putting sympathetic visage or any of those spells are a complete waste of energy. They yield NOTHING. Weapons don't matter since I'm holding an ashpot 85 - 95% of the time. I have a little trick to the farming and it nets me about 3 - 4 K plat plus goldies often times. Since you are being such an A$$ about my posting my build I won't even go further into how to farm it proper. As I said, if this is indicative of people on wiki... screw posting more builds.

Contrary to your popular belief, Sentential, my build's purpose is not to farm underworld. It is a fun little build to farm the areas I mentioned several times and even mentioned why I posted the build in my first article. Do I care if I make 120K farming Underworld? Nope. My point was to post a build that I use and that I came up with on my own. I thought it would be cool to share a build that other people might try and enjoy. Do I want fame? nope. Do I want 120K plat? nope... if I did I would use Dahniel's build or your build for that matter. Since gold seems to be ALL you care about. --Wri7913


 * You're misunderstanding me, Sentential. I'd personally prefer your build. But that's not the point. Feel free to change the article again to how it was, but leave the credits this time. If "Danhiel" cared that much about his credits, he may as well come here by himself and submit it personally. ~ Nilles (chat) 16:42, 26 September 2006 (CDT)

If you are going to change it to the point that it is no longer "my build", why should I even post a build again ..EVER? Doesn't make sense. For the record, I never lifted anyone else's build intentionally or otherwise. This is a build I came up with in my head and tested on my own. It is not intended for UW... or Rhea's crater. I have never even been to Rhea's crater and this is the first I've heard of it. If you guys wanna change it to someone else's build, then I'll just delete the damn thing and never ever post again. --Wri7913

I think everyone here just needs to take a step back and take a deep breath. We all need to realize that here at wiki, a variety of builds are created for a variety of reasons. And for some reason or another, one build may seem very similar to another and it is up to the community to decide whether or not both of those versions of the "same build" are needed or if they should be merged with each other or with another article. All contributers please keep in mind that it is no one's intention here at wiki to discredit anyone for originality or fame. The purpose of this community is to share a pool of knowledge with all the players and fans of this game so that they can have a better understanding of it. Let's just all get along and keep contributing. Don't want anyone to leave us over this nonsense. :) -- Jyro X (talk • contribs) 16:54, 26 September 2006 (CDT)
 * Agreed. Technically, no one should be credited for anything since everything on GuildWiki is supposed to be a community effort. Likewise, since everything is a community effort, everyone is free to alter posted builds if people agree it will improve them. --Shattered Self 16:58, 26 September 2006 (CDT)
 * That's why I got upset when the whole build was changed into something completely different and credited to someone I never heard of. I was flabbergasted that someone would do this. I assumed it was a community type effort, one of the reasons I decided to try out wiki. One other GW site has left a bad taste in my mouth with the purist attitude and the fact that ANET reads their site and implements half the purists suggestions. I felt like this might be a better place to post. If I seemed a little testy its because of accusations that I plagiarized someone's build. My build looked nothing like the other build Sentential posted, not even CLOSE.

BTW - one of the areas I farm is loaded with goldies. I've used the three or four zone area to prevent anti-farm code and it seems to work. The one area that is loaded is only doable with a certain quest active. If you've already done the quest.. too bad. Cause with the quest, you get lots of a certain foe that drops the goldies, sometimes even the much sought after Goldie Gothic Dual Axes. --Wri7913

What else does my build article need to be unstubbed from cleanup? Or should I just delete it in since certain people have problems with my even posting a build?? --Wri7913

I tried this build just outside of Tanglewood. It was alot of fun and easy to use. Thank you. I'm not sure why everyone here is so hung up on a build being bad if it can't farm UW or FoW. Not everyone has an interest in solo farming those areas or waiting till all hours of the night for their servers to finally get favor. I like to have options, and this gives me a nice excuse to play my ritualist even more. Crystal 15:08, 2 October 2006 (CDT)

In regards to the UW farming variant. I may warn everyone, MAKE SURE that after you take the quest, you re-target YOURSELF. I've died many times in UW because I forgot to click on myself and end up casting AV on the stupid ghost. Also, it says that Darkness will stop following you once you reach the first group of smites. This is true. However, I just got done training a group of aatxes through the first group of smites, and they killed me. Darkness will not follow. Aatxes WILL. Be careful and make sure to keep Illusion of Haste up when crossing the doorway. I thought it was safe to walk.... I was wrong. Overall though, these are very nice builds, all of them. I've been vengeful farming Cultist Milthuran for a few weeks now (though I've yet to get anything : And I just today tried the UW solo. Though I'm new to the builds they are very easy to use and you get the hang of them very quickly.--Killaya 18:04, 24 March 2007 (CDT)

Variants
I use a variant of this build to farm most of Rhea's Crater:

Outcast Assassins strip enchants & stances, and Outcast Deathhands strip enchants, so don't bother with any of that stuff against them (other than putting up Arcane Echo, then casting Vengeful Was Khanhei right before they get to you). Outcast Warriors interrupt, but very poorly, so it's not anything to worry about. Outcast Assassins, on the other hand, are pretty good at interrupting. Always use Soothing Memories right before Vengeful Was Khanhei to make them waste their interrupt. --Shattered Self 16:55, 26 September 2006 (CDT)

A variant for dead sword farming (i.e. destroy the ungrateful slaves), very fast and easy as rt/me, only skills 1-5 really needed

If mobs contain few warriors, move so you're near casters as well for maximum channeling benefit, spam vengeful, if the mob is dieing very quickly allow 1-2 enemies to stay alive to give arcane echo time to recharge. If they're almost all warriors and a few remain after the first 3 pot uses, PwK can help survive along with mend or resilient Phool 14:52, 10 March 2007 (CST)

Cleanup
Might I suggest for the "Variants" section, listing different skills/attribute setups instead of a completely different "skill bar" template? This would conform more with the wiki standards and might give your article a better chance of getting un-stubbed for cleanup. :) -- Jyro X (talk • contribs) 16:56, 26 September 2006 (CDT)

http://www.youtube.com/watch?v=IOSgxzWN2So&mode=related&search= maybe the build should be changed like that? At least that works. He uses Soothing images only 2 times and has some small energy problems so Channeling might work instead of that. Illusion of Haste looks futile too. Why farm Dragons Mosees if u can solo UW? --I Follow The Blind 08:46, 28 September 2006 (CDT)


 * Dragon mosses drop Gothic Dual Axes which is the reason why I created my build in the first place. I also happened to find an area and quest that gives me plenty to kill and lots of gold drops, at least higher than the usual average. I won't divulge that area but I have suggested the build. If you guys want to do UW or Rhea's crater, then I suggest you should check out Danhel's (sp?) build since Sentential was also stuck on this. I created the build for Gothic axes and discovered its easy to farm Pongmei, Tanglewood Copse and Arborstone areas that DO NOT have mesmer wardens. Its an easy 3 - 5K plus the possibilty of an uber gold Gothic Dual axe. If one of those drops with good stats, its an easy 250K. Much more than you would see in UW these days. --wri7913

So does this build have any chance of seeing the light of day? Or is everyone still stuck on farming UW and Rhea's crater with this build? (this build is designed for Pongmei, Tanglewood Copse and St. Anjeka's Shrine area as stated MANY and MULTIPLE times). If not I'll just go ahead and delete the thing. --wri7913


 * The build as it was, was very weak, I rewrote it into something that can farm a LOT of areas, including Pongmei Valley, I hope that's fine. --Karlos 03:13, 5 October 2006 (CDT)

I just tried the modified version. I don't care much for that version since you run out of energy WAY too fast. Channeling is a big help. Sympathetic visage cuts down on the minions the kirin cast but that's about it. The build I submitted work and worked well for the areas I described it as being used for farming. Only suggestion I would make [for the modified version] is to put 8 points in Inspiration. At this point, the build moves closer to what Shattered Self submitted. I prefer my own build. Have fun with whatever you guys create, I'm done tweaking. --wri7913

Can be Simpler
I've been farming nearly everything, from Trolls to Vermin to Wardens to Pongmei, using a much simpler build:

I can toss in Elemental Resistance for fighting elementals (like the Archaic Kappa outside Gyala Hatchery). Othewise, those five skills suffice. I make dual passes (Senji's to Wajjun and back) on the vermin, or clean out Arborstone (Explorable), and have no problem maintaining enough energy without Channeling. -- ChaoticCoyote 18:24, 8 October 2006 (CDT)
 * This build doesn't focus spellcasters, but melee. SV+AV works against interuption, and for no adrenaline attacks, so it protects you very good(UnexistNL 07:54, 28 October 2006 (CDT))

Picture
Ok. I guess we are disagreeing on where the picture is. If you spent a ton of money on a LCD monitor you can easily run your desktop in a high resolution, but face it most of us have the monitor we have been using since 1999. I dont see any reason that the picture needs to be in the skills and attributes section(its not a skill or an attribute) and it is covering up the skill bar and attributes for me and at least one of my freinds. I dont see the problem of movinging it out of the way so it dosnt block users who dont want to run in a high resolution from reading the build.--Coloneh RIP 23:14, 3 November 2006 (CST)
 * The problem with doing that is it creates a huge white-space on the page and disrupts the whole flow of the article for those of us that have our resolution set higher than 800x600. I have a 15" LCD flatpanel monitor and I run at 1240x768 and I don't have a problem at all with where the picture is. It may also be a browser-specific issue. I use both Firefox and IE7 and I don't have any problems with the display. — Jyro X [[Image:Darkgrin.jpg|25px]] 23:37, 3 November 2006 (CST)
 * So People with 800x600 resolution cant read the build so people with a high resolution dont have to deal with a small whitespace? I dont really understand your reasoning, I thought that the wiki was for everyone not just people with LCD monitors. Dosn't sound very fair to me.--Coloneh RIP[[Image:Coloneh.png]] 19:32, 4 November 2006 (CST)
 * It's not exactly a "small" whitespace. It's more like half of the screen. And I just set my resolution down to 800x600 and I was able to see the build just fine. I'm really not sure what the problem is with your display. You may want to get it trouble-shooted. — Jyro X [[Image:Darkgrin.jpg|25px]] 19:51, 4 November 2006 (CST) On a side note, the whole problem could be fixed with tables instead of moving information/pieces of the article to completely different sections. It's just a layout problem.
 * Um, it does that on my screen when i set it to 800x600 too.i dont think its fair to other users either. i am with coloneh. -n1n3-d1c3
 * uhm... Jyro lieing is not the way to get what you want. You obviously did not set your esolution to 800x600 as i have tested 2 monitors and my laptop. You cannot see the skillbar or the attributes if you set your resolution to 800x600. please dont claim you havetested something if you haven't. and you are really exaggerating the whitespace, its more like a fourth of the screen and there are much bigger spaces on plenty of other articles. Im moving the picture because you seen to be the only person who wants it in the way.--Coloneh RIP[[Image:Coloneh.png]]  20:43, 4 November 2006 (CST)
 * Ok calling me a liar when I did something I said I did is definately not a way to build your own rep up. I did set my resolution down and didn't have the problem you're describing. But I never said that you didn't have a problem. And don't move the picture. Follow my suggestion and use a table. It's a simple compromise. — Jyro X [[Image:Darkgrin.jpg|25px]] 20:51, 4 November 2006 (CST)

To Coloneh:
 * Do not call people liars because they have different findings than yours.
 * Do not keep making the same changes after they were reverted and the user explained to you why.
 * Do not harm your own position by making your edits so extremely personal. In your edits you presume to speak on behalf of the majority of computer users in the world (absurd), you presume that all those who have LCD displays are rich (false) and you just come off as very annoying. Try to stick to you position (that the wiki articles should be adequately accessible to all).

To everyone else:
 * I removed the ToCRight thingie, having the picture like this is the way it's done in almost all articles, I believe this should fix it. However, I need people to test this.
 * Test and report here. Also list the browser you are using. Since Jyro had different findings than Coloneh at 800x600, I thin it has to do with browser and browser version.

Thanks. --Karlos 21:08, 4 November 2006 (CST)
 * /agree w/Karlos' edit.
 * Sitting here in my mansion, looking at the page on one of my 19" LCD monitors at 1280x1024, Karlos' edit looks fine. The edit that Coloneh made gave me about half a page of white space, and an edit that makes a page unusable for people is no good either.  --Rainith 21:16, 4 November 2006 (CST)
 * ALright thank you i didnt realice the TOC could be moved. Im sorry if i came off as annoying or accusing, I just wanted to be able to read an article on my humble little screen. And if the picture actually didnt cover the skill bar when jyro tried it he must have put it on a diferent resolution by accident.--Coloneh RIP[[Image:Coloneh.png]] 22:03, 4 November 2006 (CST)

AI upgrade
ok I tried this build recently and found that yes the enemies do scatter now and thus make this very ineffective. But there are still many photos popping up on guild sites about them using this build. So is there something I'm missing or what?? 71.75.48.80 00:58, 16 December 2006 (CST)

Theres a few ways to keep agrro or keep mobs within your skill's effect. One by snare (skills), another by walking back from the mob, it gets them to follow, and third by attacking them, they come back to you begging for more damage.(using a ranged weapon, spear, bow, warnd or staff would be smart XD)--Hyprodimus Prime 04:22, 16 December 2006 (CST)
 * Except you're holding ashes. >.< I have encountered the same scatter problem. Rits don't have a lot of good options when it comes to snaring, but if you can manage to aggro 3 monsters at a time, those 3 will continuously attack you as they did before the AI update. -[[Image:Spiked Eggnog.jpg|18px]] Krowman [[Image:Spiked Eggnog.jpg|18px]] 14:59, 3 January 2007 (CST)
 * Easy, fight non-melee creatures.

Ranger Variant?
I once heard of a ranger variant of this farming build using quickening zephyr and serpent's quickness to keep said spirit up. Has anyone else heard of it or tried it? -Anonymous

Actually, I have. I know a guildie of mine used a build with VwK, SQ, and QZ (and I believe EoE, also) to farm Grawl outside of Droknar's Forge, and I see little reason why such a build wouldn't work elsewhere. I never knew the specifics of the build, I'm afraid, so I can't offer it up as a concrete variation, but I do know that an Rt/R VwK farmer does work in at least certain areas. Zaq 14:18, 7 February 2007 (CST)
 * Solo Ritualist guide. -[[Image:Spiked Eggnog.jpg|19px]] Krowman [[Image:Spiked Eggnog.jpg|19px]] 19:23, 11 February 2007 (CST)

how is he supposed to survive aatxe?Kalamaras gr 07:45, 25 February 2007 (CST)

No longer works
This build no longer works on heket or cobalt due to the new additions to those mobs

It works in most places especially (UW), and don't tell me the aggro update is what makes it "Not work", for many builds "Don't work" then. This is fine and this sectiion is unnecessary. ~Readem

Please re-read what i said it no longer works for heket and cobalt, they take you out too fast with thier hexes , other then that it works fine on pretty much every other combatant. Want to test my theory try farming vehjin mine from either end and see if it still works because it doesn't for me

On a different note I actually think the Deadsword Farming Variant works better than the original in places like Zos Shivros and Pongmei Valley. But it's just IMO.