Unyielding Aura

Description
Elite Enchantment Spell. Bring target dead ally back to life at full health and full energy. If you stop maintaining this enchantment, or if this enchantment is removed, that ally dies. Deaths while enchanted with Unyielding Aura do not incur a Death Penalty. (50% failure chance with Divine Favor attribute 4 or less)

Usage Notes
This is the only resurrection spell that's a maintained enchantment; it has the usual -1 energy regeneration upkeep, so the caster is able to "kill" the resurrected ally member at will by turning the enchantment off. The ally is immediately killed (as opposed to receiving damage), so even Protection Prayers spells like Protective Bond or Protective Spirit are not able to prevent this death. Dying while enchanted by Unyielding Aura, whether by the caster or by taking external damage, does not cause you to incur any death penalty.

If an enemy skill causes this enchantment to be removed, the enchanted ally will die.

If the caster maintaining the enchantment dies, resurrected allies will lose the enchantment; however, they will not die, and instead will stay alive as if were resurrected by a normal resurrection skill. Note that this may or may not have been intentional by the development team, and future updates may or may not change this!

This skill can be useful in PvP play since it has a relatively low energy cost and casting time. The downside is that, since it is an enchantment, it can be removed by the opposing team. Also, it has an upkeep cost, so the same player can't keep multiple allies alive without seriously reducing his energy regeneration.

Acquisition

 * Witman's Folly: Signet of Capture, Ipillo Wupwup
 * Spearhead Peak: Signet of Capture, Kaia Wupwup

Related Skills

 * Resurrection Signet
 * Resurrect
 * Restore Life
 * Rebirth
 * Vengeance
 * Light of Dwayna