GuildWiki talk:Community portal/Archive 17

BeastInfobox system revamp
Proposal: turn it semi-similar to how the skill system works, so that non-creature articles that talk about creatures can easily provide more information (that don't need to be synced).


 * Stuff we'll want to keep track about all Creatures
 * Everything currently in Beastinfobox
 * If it's Ally, Enemy, or Other (there are some you cannot attack and cannot heal)
 * If it's boss or not
 * A list of locations appears in
 * Skill Bar (separate entries for Normal mode vs Hard mode)

Articles about locations can then pull the monster's data (in either a table-row format or a bullet-list format, or something else) easily. And other types of articles may create custom formatting templates for their usage too.

-User:PanSola (talk to the ) 22:37, 29 April 2008 (UTC)


 * Good idea - potentially a whole lot of work, but potentially extremely useful. Some of the work could be handled by a bot - taking any existing categories/skillbars and turning them into parameters in the existing BeastInfobox, then taking the box and moving it to a subpage.  This is obviously one of your "troublemaker" ideas that will require 7-14 days of discussion first. ^_~ &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 04:24, 30 April 2008 (UTC)

New Effect box template
Somewhat related to the BeastInfobox revamp, I would like to propose adding an "Effect box" template to all Effects. This will be similar to the Skill box template, except it would, obviously, provide different info other than full/concise descriptions.


 * Info we'll want to keep track of on all Effects:
 * Type (see subcats of Category:Effects)
 * Campaign
 * Location, for localized effects (e.g. Realm of Torment explorable effects)
 * Consumable or Bundle item, for effects granted by items
 * Faction or god that grants it, for Blessings/Bounties

Unless anyone wants to make QRs for effects, I don't see any need to export this to subpages, like we have for skills. Also, for Consumables effects, one idea I had is to include the effect on the item's page, like I've done for Drake Kabob. &mdash;Dr Ishmael 04:24, 30 April 2008 (UTC)


 * Category:Effects makes sure this page isnt added to the "effects" category. Note the first colon. Changed it for you :) --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage 10:29, 30 April 2008 (UTC)


 * Bah! :P But do you have any comments about it?  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 14:04, 30 April 2008 (UTC)


 * Looks good to me. So long as it wouldn't get in the way of any other page layouts we use on those pages, right? All we have currently is a little image of the effect icon, which isn't much. --[[image:GEO-logo.png]] Jïörüjï Ðērākō.> .cнаt^  14:33, 30 April 2008 (UTC)
 * Muahahaha, you're gonna get in some serious trouble with this...[[Image:Ereanorsign.jpg]]reanor 15:18, 30 April 2008 (UTC)

Welp, tomorrow will be seven days since I posted this, so I'll assume no one has any strong objections to it. I'm going to go ahead and start adding it where needed. &mdash;Dr Ishmael 19:41, 6 May 2008 (UTC)
 * Learn from that first.[[Image:Ereanorsign.jpg]]reanor 20:49, 6 May 2008 (UTC)
 * * grumble, grumble* Why didn't you just link that in the first place, instead of making that inane "getting in trouble" comment?  /troutslap  >.>  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 22:20, 6 May 2008 (UTC)
 * So you could realize it yourself.[[Image:Ereanorsign.jpg]]reanor 01:12, 7 May 2008 (UTC)
 * Without ever looking at that, I actually had already included ~95% of what's in GWW's Effect infobox. They have a more effecient way of assigning categories, though, and a couple other things I hadn't thought of, so it was still useful.
 * It seems like the only real contention there was over what to call the Sunspear/Lightbringer/EotN effects you get from people at res shrines that give you points toward a title track for killing things. I believe the consensus here is to call them bounties, cf. Kurzick/Luxon bounty, Sunspear/Lightbringer bounty and Eye of the North Reputation bounties.  They are blessings, yes, but they are a special sub-type of blessing because of the points-for-killing-stuff effect.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 01:53, 7 May 2008 (UTC)

A couple quick things related to categories before I go to bed: &mdash;Dr Ishmael 05:49, 7 May 2008 (UTC)
 * Yes, I know I made a lot of redlink cats just now, I'll deal with them tomorrow.
 * What is the deal with Category:Environmental Effects? The in-game term is Environment Effect, so why does the cat have two extra letters?

Remember the page "Titans get plus health regen and set enemies on fire each time he is hit"?
I found on the official Wiki. Poke found it in the gw.dat file, and modded it into a skill bar. Respective [http://wiki.guildwars.com/wiki/Titans_get_plus_Health_regen_and_set_enemies_on_fire_each_time_he_is_hit. pages]. This is also linked from the Titans blahblah page. Found it rather interesting, perhaps have some mention of it? --- -- (s)talkpage 05:23, 2 May 2008 (UTC)
 * I found those (and about a hundred more like them) when I parsed out the unicode files in gw.dat to get the concise descriptions for monster skills and effects. BAMPH!! is in there (desc: BAMPH!!), along with:
 * "Fake Spell": Fake spell just to show casting animation and maybe effects.
 * "Rurik Must Live": Buff placed on Rurik that prevents him from dying for 5 minutes. (I don't think this one ever worked as intended >.>)
 * "Summoning of the Scepter": The Margonite utters words in an ancient tongue, and the ground beneath him begins to shiver and crack. (probably used for The Cold Touch of the Past)
 * "Exposed Underbelly": While on your side, you take +X damage when you take damage, where X is twice your level. (Siege Turtle)
 * Those are a few of the highlights. If anyone wants, I can post the complete list.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 05:54, 2 May 2008 (UTC)
 * This is one of the reasons that monsters don't have a full skill bar. Some slots are occupied by these buffs. We could make pages for these skills, but... &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 11:00, 2 May 2008 (UTC)


 * The Margonite Paragons (stupid names they have>.> ) in the DoA have 9 skills, so I think they buffed Nightfall-and-further monsters with a greater skillbar :) But I oculd see this as being the reason Proph/Factions monsters have so little (and mediocre) skills. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage 12:27, 2 May 2008 (UTC)
 * Margonite Anur Runds have 7 skills, including Enraged :o And I heard Gaile or some other developer say a long time ago, that some special monster buffs have to occupy a skill slot. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 16:46, 2 May 2008 (UTC)

Proffesions
(I'm also going to mention this on GuildWars Wiki.) What if for all of the proffesions pages we also name all of the heroes that have those proffesions, like for Necromancer it would be Olias, Master of Whispers, and Livia.--‎ Fire  Tock  14:20, 4 May 2008 (UTC)
 * Should we also list every NPC and monster that holds that profession? [[Image:Felix_Omni_Signature.png]] 17:35, 4 May 2008 (UTC)
 * It's kinda useless to list heroes there, cuz, like Felix said, you could list all NPCs and monsters from the game there as well.... Why not even add all the player names from all of GW too? &mdash; eX tinctioN 18:58, 4 May 2008 (UTC)

The profession article should probably link to the corresponding category, which should then subcategorize. -User:PanSola (talk to the ) 03:09, 5 May 2008 (UTC)

Non-orphaned articles
I wasn't sure if I should put this directly into the GuildWiki: namespace, but I've created a page here to list all the "modular" articles, those that are only linked to as transclusions, in order to clear out Special:Lonelypages. If no one minds, I'll move this out to in a couple days. &mdash;Dr Ishmael 23:29, 4 May 2008 (UTC)