GuildWiki:User questions

To ask a new question, click on [ this link].

This page is for GuildWiki users to ask questions in case there's no obvious relevant talk page to ask on.

Archives of past questions:
 * Archive 1

How do I ask a question?
Click on the link highlighted near the top of the screen. Often, it's useful to sign your name with ~, which will show up like this: JoDiamonds 16:24, 9 June 2006 (CDT)

Category: Votes
I noticed, that the Category:Votes includes some archived discussions. Since they are no longer open/active, should I remove them from the category? ~ Nilles (chat) 06:33, 26 June 2006 (CDT)
 * Yep if a vote has been resolved one or the other, go for it. They do need to be written up in Old votes however. --Xasxas256 06:35, 26 June 2006 (CDT)

undead prince rurik (hells precipice)
Can anyone give me tips on how to kill undead prince rurik at hells precipice mission and how to kill undead lich?


 * There is a pretty good explanation in Hell's Precipice (Mission).
 * The overall strategy using a Pug or hench (yes, it can be done with hench) is this:
 * Undead Prince Rurik: Lure the Fist of the Titans or Hand of the Titans first and kill them. Using henchmen, use a longbow and start backstepping as soon as you fire. For added security, make sure your Warrior hench have wasted their "Charge!" skills, so they do not go up too far and aggro Rurik and the Spark of the Titans. The backstepping should keep your hench from engaging while still luring the Hands/Fists. After killing them, go for the Spark of the Titans and leave Rurik be. While Rurik can do some damage, the damage the Sparks can inflict will be much more devastating. After they are destroyed, finish off Rurik.
 * Lich Lord: The explanation under Hell's Precipice (Mission) works good for a Pug and also for using hench. The difference that needs to be taken into account is with hench, you will need to pull back from the action to get them to stop attacking him from time to time, until he is on the bloodstone. When he is in place, start attacking him again.
 * This, combined with the article's walkthrough should help you to complete the mission. Goodluck and if there is anything else, please ask. -Gares 22:07, 16 July 2006 (CDT)

Image Submiting
Can anyone tell me how to submit images to an article of the wiki?For example I make a build and i want to show an screenshot of how it works.I would like to know how you do that.Thanks.Leader of Armys 21:02, 25 August 2006 (CDT)
 * To put an image in an article use this code: [[Image:name of image.jpg]] That would put the image with the name "name of image.jpg" in the article.  Then click on the red link for "name of image.jpg" and that will bring you to an upload page that will allow you to upload the image.  Before uploading any images, you might want to check the Image use policy or the Editing guide.  Also check out the style and formatting guide for builds.  --Rainith 21:13, 25 August 2006 (CDT)

Build Utility for New Users and PvE
I have a question and perhaps a suggestion. For what audience is Guild Wiki intended? I ask because, while the site is full of useful information about skill location, weapon types and etc, the build section appears nearly useless for all but very specialized purposes. If Guild Wiki is intended for long time players, and not intended for new adoptors of the game, than there is no problem with this situation. If the site is intended to be helpful to all Guild Wars players, than it seem to me that this is a problem.

And yes, I am a newb, or noob if you prefer, to Guild Wars and newly registered to Guild Wiki. I am, however, a long time gamer (very long time and I won't go into that for fear or revealing my age too much). As such, I can generally adapt to a new game quite quickly. But there are times when I would need some information about common build types and ways of combining skills. None of this information is available in the build section. Instead, it seems as if there are only specialized farming or PvP builds. Occasionally, a build will not be approved because it is too much like a generic class build, but new users will now know what these generic class builds are unless they are included in the build section.

My suggestion is that Guild Wiki include build intended for new users and/or general PvE purposes. This section will be particularly imporant for new users who are attempting to play through the PvE storyline. As it stands, all of the builds include Elite Skills that are not available to users who have not reached that section. Again, this effectively makes the build section useless for them.

I do not mean to sound derisive nor in any way demean the hard work of all of the volunteers who labor over this site, but it seems to me that by definition, a Wike site displays information. When information is not available, than the purpose of that Wiki can be called into question. Who are you working for?

That's all. Flame away and thanks for your attention.


 * If you want more general info, look at the articles in Category:Profession guides. As for builds, you can just replace the elite with whatever you want in most cases.  For more in depth consideration of skill combinations, look at the builds and either see which skills get used together often (or simply used often) and see what the text says about how to use the build.  There are 77 builds in Category:PvE builds, which doesn't include the ones in the farming, team, or running subcategories.  --Fyren 02:07, 26 August 2006 (CDT)


 * I also find this lack of starter builds a bit odd, but as an older player I haven't really spent any time considering adding them. But there is in a way no need to do this. The skills aquirable in the PvE storyline are very limited (maby not in Factions, but in Prophecies anyway) and everyone should be able to see easily the possible combinations. You can also check the skill articles themselves to see what kind of use they recommend. Although some starter builds should probably be present, it might take some time before anyone will add them. You might ask on the talk page of the Builds article, so a build oriented user might notice it. --[[Image:Gem-icon-sm.png]] (talk) 03:33, 26 August 2006 (CDT)


 * I don't think build articles are aimed at new users, but I don't think we should create "Starter build" articles. I would argue that until you have unlocked a number of skills, including elites, and until you've become familiar with the mechanics and terminology of the game, builds are not for you. In fact, my definition of a build is that it is a combination of any skills in the game in order to perform a certain task. If we create a build that uses only skills from Ascalon then it would probably be useless by the time they got to Kryta.


 * I know that this is perhaps an "elitist" viewpoint, but I don't have every skill in the game unlocked. I don't play Guild Wars that often, and I would love to try out some of the builds that have been tested, but I can't because I don't have the skills. This doesn't mean I think there should be some intermediate builds for users without all of those skills.


 * Saying that, I do think that there is a problem here! I think new users should be directed to the Category:Profession guides as Fyren says. These articles explain the benefits of certain professions. There may need to be articles explaining useful skill combinations based on early PvE skills.


 * Basically I think that builds should play a supportive role on the wiki, not a leading role. In my opinion builds are something for those players that have unlocked a lot of skills and really know what they're doing. If there are no articles that are suitable for new players then they should be created. If there are articles that are suitable for new players then they should be more heavily promoted.  &lt;LordBiro&gt;/&lt;Talk&gt; 04:13, 26 August 2006 (CDT)


 * There is one reason why we lack starter builds: About any build will do! Both Prophecies and Factions are very easy at the first missions, even more so if you read the advise offered here in the newbie/profession guides. The game automatically provides you with a set of skills via the skill quests and these usually form a good enough starter build. By the time you need to adapt your build to compete, you will have enough skill points to play most builds outlined here. --Xeeron 05:29, 26 August 2006 (CDT)

Excellent information here, so thanks. I had in fact read the Profession guide earlier and found them helpful, but lacking. It is clear to me now that the issue may be that I primarily play Factions rather than Prophesies. I've had a Prophesy account for a year or so but never got into it. When Factions came out, I returned to the game and enjoy it much more, possibly because I've never been a fan of general fantasy and the Asian fantasy theme appeals to me more. Thi.s Factions focus on my point may explain my frustration with the build section more

I have to disagree that in the early stages any build will do. Perhaps we need to define more clearly what early stages means. Getting through Nahpui with a bad build can be difficult at best, even with a good team. I find that GW seems indeed to be very very easy, until quite suddenly it becomes impossible without a thorough knowledge of your skills, your teammates skills, and the mission requirements. This is where I think Guild Wiki could be most useful in helping newbies get started with the game.

Thanks for the thoughtful responses, incidentally. I was prepated to be flamed and instead found the responses so far to be insightful and interesting. I appreciate you proving me wrong.


 * Factions is indeed not very starter friendly. You don't gain skills from skill quests, but you have to buy them from the skill trainers. After you get from the Shing Jea Island to Kaineng Center, the skill trainer there will teach you most if not all skills. The game from there on isn't really meant for beginners anymore. The Factions campaign just has a too short area for the beginners to learn to play. :( But generally after reaching Kaineng Center you will be able to duplicate a lot of the build in the wiki, although some builds really need the elite skill mentioned. However, you can easily make your own variatons of many builds without those elite skills. If you still feel that you want to learn to play better before continuing with the Factions storyline, bring your character to the Prophcies storyline. That way you'll be able to play a little more in the easier areas and even get some skills fro mthe Prophecies skill quests. After that you could return to thhe Factions storyline. --[[Image:Gem-icon-sm.png]] (talk) 03:25, 27 August 2006 (CDT)
 * It is a point that there is nothing in GuildWiki catering for the section of gameplay between pre-searing/Shing Jea and having all skills and elites. In Factions, it's a massive culture shock for new players, and there's little we can help with that, but in Prophecies it's a slow process of gaining new skills and knowledge. A new player is forced to play through each stage with only what they have - and there's currently nothing in GuildWiki to help. For example, I found Ignite Arrows very useful for much of the game, and I only stopped using it as I got Apply Poison and then, of course, Barrage. However, there is not a single build in GuildWiki that uses Ignite Arrows (check the use of the image).
 * The Profession Guides are completely useless for a new player: for example, the Ranger one has "Types of Rangers"... "Barrage/Pet". I didn't even know Elite skills EXISTED until I got to the Desert, and here's a guide which shows the 'only' ways of playing a profession as with elites.
 * What might be useful is to change the Profession Guides to show a new player some example builds using only the skills available at each stage during the game (eg: Ascalon, N Shiverpeaks, Kryta, Jungle, etc), which would ease them into the game.
 * Secondly, a page explaining some basic team concepts, like the roles of the different Professions and some basic strategy, might be useful. -Ellisthion 19:29, 31 August 2006 (CDT)