Talk:Furious Axe

At 9 adrenaline, what's a good use for this skill? Both the bonus damage and adrenaline gain seem a bit weak. &mdash; 130.58 (talk) ( 21:56, 10 May 2006 (CDT) )
 * Yes, a poor skill. A third addition to the Eviscerate/Executioner's combo Skuld  03:12, 11 May 2006 (CDT)

When Anet decided on weilding their nerfbat, they got something right. This is a half-decent skill now! --Mgrinshpon 17:28, 27 October 2006 (CDT)

Err, This skill is now uber. Axe Mastery now has some rediculously damaging energy attacks at its disposal. Like, seriously, this skill does only 5 less damage than Executioner's Strike and recharges in 6 seconds. Duncan Dragoon 03:52, 21 December 2006 (CST)


 * Critical Chop is better &mdash; Skuld 03:57, 21 December 2006 (CST)
 * Even Protector's Strike is better.--Rickyvantof 16:44, 26 April 2007 (CDT)

Block update
Now that everything is considered Blocking (and not Evading), this is quite a bit more useful.

Not really, Furious Axe triggered on both block and evade before. Therefore, there is no change in functionality. ~Seef II 00:45, 21 January 2007 (CST)

Graphic effect
versus. I wouldn't say the former looks like the latter. Amusingly, the effect for lacerating chop looks like the icon of furious axe and the icon for furious axe looks like the effect for lacerating chop. --Fyren 00:41, 26 June 2007 (CDT)