User talk:Tetris L

You have a very nice site, I hope you don't mind too much that I used a fair amount of info off of it to update the skill trainers page ;) LordKestrel 18:48, 7 Jul 2005 (EST)


 * Sure, no problem. As mentioned in the credits, it is "public domain". But be aware that it there is currently an error in the list: Ranger skills Precision Shot, Tiger's Fury and Winnowing are listed with Tengen in Port Sledge, but they are actually in Droknar's Forge with Bartoch. --Tetris L 01:52, 9 Jul 2005 (EST)

Hey Tetris, I've gone through some of the boss articles you wrote, I think you must have copied some trange format, so I've altered them to match the standards :) Good work though! 01:33, 8 Jul 2005 (EST)


 * Bear with me. Today is my first Wiki day ever. Until today I had never contributed to any Wiki and I'm not really familiar with how it works and how to format articales. I've read through the basics, but I will probably need a few more days until everything fits into place. --Tetris L


 * Dont worry about it :) everyone starts like that! On another note... I noticed you added some acquisition info. Is this accurate? In an earlier patch signet of capture before a certain point was disabled (crystal desert I think). I don't know if they've removed that since they altered the way signet of capture works (i.e. killing a boss instead of capturing the last used skill), can anyone confirm this? 02:09, 8 Jul 2005 (EST)


 * Yes, you CAN use the Signet of Capture on the bosses that I listed. You get your first SoC from Magi Malaquire in Lion's Arch and you can also buy it from various skill trainers in Kryta. This is kinda pointless because you don't meet any elite bosses until you reach the Crystal Desert. That's why I looked for some non-elite skills that are actually worth capturing, because you can only get them from skill trainers or quests much later in the game (Crystal Desert or Southern Shiverpeaks). --Tetris L 02:16, 8 Jul 2005 (EST)


 * So... you can't capture elite skills until later? Or have I misunderstood. Originally you could capture any skill from any boss monster at any point in the game, once you had signet of capture. Is that still how it works? 05:18, 8 Jul 2005 (EST)


 * After re-reading I guess you mean that you don't meet any bosses with elite skills until you get to the crystal desert. The reason I bring this up is that there was a bit of debate as to whether it was possible to capture elite skills in Kryta (at the same time as you get the signet). Initially it seems you could. Lol... yeah... 05:20, 8 Jul 2005 (EST)
 * Right. Only bosses in the desert missions, southern Shiverpeaks, and fire islands have elite skills.  You can capture from any boss anywhere but you'll only find they have elites in the areas mentioned.  Tetris' point was you could get non-elite skills earlier by capturing rather than waiting to get to the quest or skill trainer.  --Fyren 05:29, 8 Jul 2005 (EST)


 * Yeah, I see that's what he was saying (now, hehe), but it did used to be the case (for a while) that pre-desert bosses used elite skills, you just couldn't capture them. And before that you could capture them as soon as you got signet of capture. 20:56, 9 Jul 2005 (EST)

Creatures
Dunno what's up with Creatures but I corrected some information and explained it on the talk page. 17:08, 12 Jul 2005 (EST)

Hey Tetris :) I think Spider should contain some of the information you've put on Category:Spider. Really category pages are just to group sub-categories and articles together. The information on them should really be in an article. For example, see :)  04:43, 14 Jul 2005 (EST)


 * Hmmmm ... dunno. I find it quite nifty to put some information directly on the category page instead of linking to it from the article with the same name. In my opinion it is somewhat redundant to have both. But if putting information on a category page violates some global Wiki standard I'll succumb to it. ;) --Tetris L 05:26, 14 Jul 2005 (EST)


 * Some information is fine on the category pages, but it's best not to have them grow into articles. Even if you start with just a small amount of information this can lead to a very large category page that dwarfs the articles it is meant to be grouping, look at the history of Category:Locations for an example of how this can get out of control :) 06:36, 14 Jul 2005 (EST)


 * I actually now see what you meant about moving Creatures to Category:Bestiary. In this case as well I think the information in Creatures would be best suited in the Bestiary article rather than the category :) I think it will be very helpful when discussing species classifications :) 06:39, 14 Jul 2005 (EST)

Regent Valley/River Basin
Please check this area again in Post-Searing. It may have been labeled as Regen River Valley in the beta (I don't know) and is labeled incorrectly on some of the maps on the web (like Griffon's is labeled Griffin's on some) but now it is Regent Valley in both Pre- and Post-Searing. (I won't argue about Ascalon City (Pre-Searing) the only reason I put that one in there was because of the icon that they use for it on the map, the outpost icon as opposed to the city icon) --Rainith 10:15, 21 Aug 2005 (EST)


 * I verified that it's just "Regent Valley" in post-Searing (at least, now). There is no river there anymore, after all.  --Fyren 10:26, 21 Aug 2005 (EST)


 * You are correct, it is "Regent Valley". Obviously I got an outdated version of MOOMANiBE's map. Sorry for the confusion. --Tetris L 19:34, 21 Aug 2005 (EST)

Great work on the guild hall article! kaarechr 21:23, 23 Aug 2005 (EST)

Mission Overview page edit
Really nice edit on the Mission Overviews page!--Isotope23 03:22, 30 Aug 2005 (EST)

Unique Item Info
Hey Tetris, are you finding these items yourself or are you quoting other sites. Given that you thought unique item bosses where in Sorrow's Furnace when none of the ones we had listed were in Sorrow's Furnace makes me feel you didn't uncover all these items in one day, though I could be wrong. If you have not uncovered these items yourself and are quoting other fan sites then: a) It is best we do NOT replicate the info here and just link to their sites. It is the honorable thing to do. b) We really ought to only put information that we can verify ourselves. Not just repeat what others say. On the flip side, if you found all these items. Maybe I should go farming with you. :) --Karlos 23:50, 9 Sep 2005 (EST)


 * The list is a collection of info posted on 3 forum threads:
 * Guild Hall
 * GuildWarsGuru
 * GWonline.net
 * All of the unique items are verified with screenshots. So I don't think we have reason to believe that they are "made up". And the info is posted on forums, not on websites. Anything posted on forums by users is "public domain" in my book, and the website that hosts the forum does not hold any copyright at all on the forum content. --Tetris L 23:59, 9 Sep 2005 (EST)
 * I've added a credits note to the list, although I think it wasn't really necessary in this case. --Tetris L 04:14, 10 Sep 2005 (EST)


 * I feel much better with the screen shots now. Good work! Giving them credit is the honorable thing to do. It's like when an author of a book uses a concept or idea from another book. Some authors will cite the book, others will not. The more honorable thing (and more scientific thing to do) is to mention our sources. Thanks Tetris. --Karlos 13:39, 10 Sep 2005 (EST)
 * Usually I make sure credit is given where it's due. As the original author of several Unreal Tournament FAQ's I've found my complete FAQ copied to other websites, with all reference to my name removed. Needless to say I was a little pissed off. But quoting forums is really something different. If you quote a complete longish post of someone, mention his name (not necessarily the website name hosting the forum though). But in this case all I did was to extract the text from screenshots. -- Tetris L 15:17, 10 Sep 2005 (EST)

AoE ranges mini-map
A definite smoove!! Thank you. --Karlos 18:53, 16 Sep 2005 (EST)
 * Thanks, but I'm still uncertain how precise ranges in GW really are. Somebody claimed that user tests in the gwonline-net forums revealed that ranges vary widely depending on what skill you use, even if the skill description has the same range wording. --Tetris L 18:58, 16 Sep 2005 (EST)
 * Yes, that was me and Fyren. :) None the less, the image explains the "intended" ranges better than the 1000 words next to them. the problem with the data we have is that it does not define the ranges in a different defintion; instead, it says the current definition is not completely accurate. While this is proven, it cannot really be quantified, other than to research PER skill what is the actual in-game range and then PER skill, depict it on the radar. --Karlos 20:29, 16 Sep 2005 (EST)

Rule of Which Thumb?
Ok, I think the rule of thumb is not working. I am not talking about the phrase itself, I think this rule is not correct. For example, Mantra of Lightning is available as a quest reward from Graven Images, yet, in Thengen's skill you assert that it's not available as a skill reward. I haven't had much luck finding others but the rule seems broken. --Karlos 23:29, 20 Sep 2005 (EST)
 * I already commented on this in Talk:Trainer locations. See you there. --Tetris L 23:34, 20 Sep 2005 (EST)

You're living in the past!
Didn't you get the memo? --Fyren 21:44, 30 Sep 2005 (EST)


 * Doh! Stupid me looked for the Priest of Balthazar in Ascalon City this morning and was wondering why I couldn't find him. That explains it. --Tetris L 21:48, 30 Sep 2005 (EST)

NPC Pages
You are redefining the NPC page structure on the fly as you go tonight. When did the "General/Location" format get introduced? By whom?

For an NPC that is a dwarf in Droknar's, do you really need to split that into two sections, XYZ is a dwarf, location: Droknar's forge. I personally believe for most NPCs this is overkill. 90% of the NPCs in the game are simpleton quest givers who are defined only term of their location and the quests they give. It is better to present this information in a paragraph of good English than in three large sections each comprised of a small sentence.

Still, this is only my opinion, what I care more about is that you do not start a new structure for NPC pages without making sure this is where we want to go. We don't want half the pages to be General/Location and another half free-form and yet a third half Description/Related Articles.. Let's think this through. --Karlos 19:01, 8 Oct 2005 (EST)


 * The fact that I usually put a "General" heading over the first paragraph or every article (not just NPCs) has both practical and "ideological" reasons. Often I find that the first lines of text are easily overlooked if they are not under a heading. That's especially if there is a stub tag at the top, then the first lines of text (unless bold) kinda blend in with the stub tag. And ... as someone who likes structure ... I generally don't like text that isn't under any heading. As for splitting small articles into sections, I'm surprised that you speak against that, as normally you are the one who favors splitting small articles not only into sections, but even into several smaller articles. For me, having a "Location" section is something that makes sense in almost every article, not only for NPCs. I'm trying to follow the same pattern for all articles. I would have thought that this is something that you would like too. --Tetris L 19:15, 8 Oct 2005 (EST)


 * Oh, you've got me beat on the cutting up the article into sections point, I know that I am on the losing side. It's not wrong, I just feel it's overkill. Why? Because once we start using it, we'll have to send Rainith to update ALL the NPC pages with that structure. :)
 * With regards to the "General" section, I am against that. The entire Wiki (and Wikpedia) start any article with a basic paragraph describing what the object is. The only exception is the Monster articles (which is kinda ok since sometimes the description is empty). It's good article writing style to have an intro paragraph that describes what the article is about. --Karlos 19:41, 8 Oct 2005 (EST)