User:Tetris L

Tetris L
"The L-shaped Tetris Block, not the pansy 4x1 block" 

Contact
Homepage: Unreal Cleaned eMail: tetrisl(a)gmx.ch

In-Game
Server: North America

Guild: Servants of Fortuna (SoF)

Characters:
 * The Tetris L (Mo/Me)
 * Tetris L (W/N)
 * Tetris Ellen (W/Mo)
 * Tetris L Block (E/Mo)

Gaming Life
GuildWars is my first RPG. I used to prefer first person shooters and strategy games.

I've been playing games since I was 13 on my beloved Commodore 64. In University I got my first PC and he had soom nice LAN deathmatches in our dorm, playing Doom, Duke Nukem, Heretics, Descent and many more.

I got into online gaming in 1998 with Unreal and Unreal Tournament. Became a hardcore competitive UT player and adict, found a clan (which still exists!), wrote a number of FAQs and tutorials about UT, was an admin and forum moderator on BeyondUnreal, was a league admin on the Barrysworld and Jolt UT CTF leagues, and a regular on various forums.

After I had quit UT I played various other FPS games, but none of them got me as addicted as UT (which is a good thing, I might add): RtCW, Tribes, Battlefield 1942, Desert Combat, PlanetSide, among many others. Last year I played UT2004 ONS and quite enjoyed it.

Many of the members of my old UT clan are playing MMORPG's meanwhile. Unfortunatly we couldn't agree on one game to play together, so we are scattered over 3 games now: WoW, EQ and GW. One of my clanmates convinced me to give GuildWars a try and I was instantly addicted. So here I am. :)

Real Life
German, male, 34 years old, married, 1 baby kid, 2.04 m (6'7") tall, process engineer working in power plant design.

Task List
Appart from the daily minor stuff I am currently working on (or plan to do so in the near time) the following tasks in this Wiki:

Pending (in order of priority):


 * 1) NPC Category Crusade: Move all NPCs from Category:NPCs into sub-categories.
 * 2) Apply a common formating to all species articles, like Devourer
 * 3) Check all bosses against Bestiary/RawDump, and while doing so, split Category:Bosses into sub-categories.
 * 4) Split Category:Salvage Items into stacking and non-stacking
 * 5) Clarify the sub-species of Undead by their in-game characteristics (flesh?, bleed? corpse?, ...)
 * 6) Sort out Monster skills and new names: Non-Player-Skills, Item Effects, Environmental Effects.
 * 7) Elaborate the articles for all Rare crafting materials, like I have done for the Common.

Ongoing:

The following are ongoing tasks that I work on every now and then while playing through the game once more.
 * Keep Chapter Two info up-to-date and correct
 * Create maps for all explorable areas
 * Done: Old Ascalon, Regent Valley, Eastern Frontier, Pockmark Flats, The Breach
 * Currently stuck at: Diessa Lowlands (project is on extended hold)


 * Update quest info (reward items, dialogue, ...).
 * Update boss info (skills used) and skill acquisition details.
 * Take screenshots of all NPCs and add them to the respective article
 * Upload icons and screenshots for all weapons and weapon upgrades and add them to the respective articles.