Self condition inflict skills quick reference

{| class="qr sortable" ! || Name || Duration || Condition || Stats || Notes || Skill type || Attr || Cam

PvE only
! || Name || Duration || Condition || Stats || Notes || Skill type || Attr || Cam

to foes

 * (Elite) (Applies conditions you receive to nearby foes)
 * (Transfers 1...3 conditions on self to target foe and all adjacent foes)
 * (Elite) (Transfers all conditions on self to target foe)
 * (Transfers 1...2 condition(s) on self to touched foe)

to minions

 * (Transfers any new conditions to your nearest minion)

from other allies to you

 * (Other ally, you gain health)
 * (Elite) (All other allies)
 * (other ally, you gain health and energy)

Skills that grant bonuses from conditions

 * (Gain +3 health regen for each condition suffered for 5...10 seconds)
 * (Elite) (Gain health and energy regen for each condition or hex you suffer from)
 * (Gain +3 health regen for each condition suffered)
 * (Gain 1...5 health regen and 24 armor while suffering a hex or condition)

Skills that ignore effects of conditions

 * (Elite) (Grants immunity to disease)
 * (Grants immunity to burning)
 * (your next two spells ignore the effect of being dazed)
 * (Immunity to Blind)
 * (Elite) (Grants immunity to conditions)
 * (PvE-only) (Gain immunity to cripple)
 * (Gain immunity to cripple)

on allies

 * (one condition)
 * (one condition)
 * (one condition for each hex removed)
 * (one condition from self and other ally)
 * (one condition from each party member, heal if burning removed)
 * (one condition, heal for remaining conditions)
 * (one condition)
 * (two conditions, touch range)
 * (all conditions)
 * (all conditions, lose energy)
 * (one condition when it ends)
 * (all, heal for each condition removed)
 * (one condition if enchanted)
 * (one condition, damage if removed)
 * (one condition every 3 seconds)
 * (one condition if Spirits within earshot)
 * (one condition if a weapon Spell is used)
 * (one condition when dropped)
 * (one condition when dropped)
 * (one condition when a creature is created)
 * (one condition when target takes damage)
 * (one condition when a weapon Spell is used)
 * (all from ally (also mentioned on the list))
 * (all from all party members (also mentioned on the list))
 * (when a signet is used)
 * (one condition when a Shout or Chant ends)
 * (one condition when a skill is used)

on self

 * (Blind, Poison and Disease)
 * (one condition for each enchantment lost)
 * (one condition on next attacks)
 * (one condition for each condition on foe)
 * (one condition)
 * (if this skill fails)