GuildWiki:Sandbox

Overview
This build utilizes Spell Breaker to allow the warrior to also take on the Wind Riders in The Falls. Energy management should not be a problem since there are few skills in the build that require energy to be expended.

Equipment
Nothing special here but for the Wind Riders specifically you might consider something to lengthen bleeding.

Usage

 * Use mending first and leave it running for battles with the Root Behemoth, Life Pods and specially spiders.
 * Be sure to remove mending before battling skales and wind riders as they will strip or shatter the enchantment.
 * Alternate between your 3 attacks as adrenalen and energy allows. Pure Strike makes a great initial attack.
 * If there is a situation where there are more than 3 Life Pods present you may need to lead some of them away before killing them. Against 3 or less, just keep spamming your attacks along with Dolyak Signet and Healing Signet and they will eventually run our of energy.
 * To take on Wind Riders remove mending then move just out side of agro range. Cast Spell Breaker then attack the nearest Wind Rider ASAP.  Begin with Pure Strike and use Sever Artery as soon as allowed. By this time your Spell Breaker will be long gone but it kept you safe long enough to start the Wind Rider bleeding.  Hit sprint and move away to a safe distance to heal and wait for the Wind Rider to bleed to death.  Rinse and repeat.

Weaknesses

 * If you forget to remove mending before taking on the Wind Riders they will likely shatter your enchantment and do lots of extra damage to you.
 * This build works fine with patrols of Wind Riders running into groups of 10 might make life hard.
 * When more than 3 life pods are present it is almost impossible to kill them.
 * If you get a bad spawn with say 2 Behemoths and a group of Wind Riders all together, you might just avoid that area.