Talk:Malign Intervention

Just to check, can anyone verify the note? It was added a long time ago by an anonymous user. I think he also added one that meant to say when someone dies while hexed with this, they don't leave a corpse. --Fyren 00:42, 29 August 2006 (CDT)
 * Well, the corpse is exploited instantly. And you can't exploit non-fleshy creatures, thus it would make sense if this did not work, but I haven't the time to test it at present. - Greven 02:38, 29 August 2006 (CDT)
 * Confirmed. Only fleshy creatures can be hexed. Also I have tested and can confirm my edit of the table for skill levels 17 and 18, as far as minion level is concerned. RolandOfGilead 13:41, 9 September 2006 (CDT)

I have NEVER seen anyone use this. It definatly needs a buff. if it made the minion under your control if might be a decent skill.--Coloneh RIP 18:51, 8 December 2006 (CST)


 * Yeah, I didn't even know it existed until I got my N to Henge of Denarvi (must have missed it at Beetletun). If the minion was yours, it would be worth it.  Otherwise, it is a hex that can easily haunt you later.  Queen Schmuck 23:04, 4 January 2007 (CST)


 * Oh, it does have a use, not by itself though. Stack it with Deep Wound and Defile Flesh - healing is reduced by a whopping 60%. Ouch. Now top that off with Scourge Healing and a cover hex (Parasitic Bond, anyone?) and...Total monk hate, right there. True, in and of itself the skill looks worthless...but it's really not. You just have to think outside the box. ^^ Oh and btw, in AB, chain-Echo this on a LOT of foes can create real chaos when they start dying and all these Bone Minions are running around. :) Entropy 23:49, 4 January 2007 (CST)
 * Hmm Defile Flesh actually reduces it to 2/3 or 66%. So, 66% - 20% - 20% = 26% Healing. ^^ I looked at Related Skills - add in Mark of Death and Lingering Curse, the total healing would end up being...0%. How's that for Monk hate? I should make a Team Build centered around this. Heh. Entropy 23:51, 4 January 2007 (CST)
 * No, you just hit the cap. &mdash; 130.58 (talk) 23:53, 4 January 2007 (CST)
 * See Healing reduction. &mdash; 130.58 (talk) 23:54, 4 January 2007 (CST)
 * Oh, fudge. On the other hand...

Entropy 00:19, 5 January 2007 (CST)


 * LOL! Agreed!  Queen Schmuck 02:29, 5 January 2007 (CST)


 * IF the weekend skill fixes are permanent, this got a little bit better as it essentially gives you a free minion to play with (via Verata's Aura/Gaze) and can be combined with Jagged Bones for interesting effect, etc. May or may not deserve The Tag if that happens. Entropy 19:00, 20 January 2007 (CST)

About the spawning minion
Can you use Malign Intervention on it, then verata's Gaze it, then Jagged Bones it, then taste of death it, and repeat? &mdash;Blastedt&mdash; 19:01, 20 January 2007 (CST)
 * Malign Intervention cannot be cast on non-fleshy creatures. Entropy 19:06, 20 January 2007 (CST)
 * Arent bone horrors fleshy...? And why only fleshy.  That makes it suck even more &mdash;[[Image:BlastedtSigleft.jpg]]Blastedt[[Image:BlastedtSigright.jpg]]&mdash; 19:07, 20 January 2007 (CST)
 * You're the MM, you should know better than I. >< Entropy 19:08, 20 January 2007 (CST)


 * IMHO, this skill is still Less Able to Make Effective (LAME). This skill requires 1 otherwise limited use skill (LAME) to accompany it to make it useful.  Two lame skills does not make 1 good one.  And the minion is still conditional (may not spawn), and requires you to micro-manage it (your full attention will be required).  You can Jagged Bones + Taste of Death much eaiser with other skills, and might as well throw in Dark Bond too.  The only time I can see Verata's Gaze be worth bringing is if you are planning on dying (or a foe will have it), causing many masterless minions rampaging about.  The only thing I would like to see tested is if Jagged Bones can be cast on a masterless minion, to see if the Jagged Bones caster then acquires a Jagged Horror minion from it dying.  My guess is no.  Queen Schmuck 19:37, 20 January 2007 (CST)