Talk:Master of Damage

This guy is awesome. That's all I can say. (T/C) 02:59, 28 September 2007 (UTC)

stupid edits....anyways....this guy is really cool. The most annoying thing is he announces the health lost by degen so it kinda interfere's with damage tests. P A R A S I T I C 03:01, 28 September 2007 (UTC)

An enemy who can't die...NOOOOOOO! There will be a Epic Conflict between Master of Damage and Oink. Flechette 03:29, 28 September 2007 (UTC)

This guy is fun to play with <3 －Sora 07:56, 28 September 2007 (UTC)

Wee, can't wait to start a mini-rivalry between all my characters for the best DPS. So far, my Assassin's in the lead (even though the others technically didn't try this yet); over 7k damage in 120 seconds, average DPS of 61, death after 10 seconds. Can't wait to beat it over and over again; I want to try out a Locust's Fury build just to see if it averages higher. Also wonder if a single SF Ele can top that, or if I'd need a second (or fourth) Elementalist for backup... -- Ĵĩôřũĵĩ Đēŗāķō.> .cнаt^  08:19, 28 September 2007 (UTC)
 * SF doesn't actually do much on a single target, you'd probably get higher with an air build. -Ezekiel 09:00, 28 September 2007 (UTC)
 * Depends; Air Magic can do more damage then SF, but you might get higher overall DPS in the long run with SF. Then again, Dual-attunement Lightning Hammer... now that's an idea worth trying.
 * I'm trying to go for about 120 seconds on each build, so while I can easily break 61 DPS with an Assassin, I don't want to stick myself with high recharges and kill my DPS in the long run. Lots of fun tests you can do with this guy though now, the fact that I'm agonizing over single DPS points is a good thing. :P --[[image:GEO-logo.png]] Ĵĩôřũĵĩ Đēŗāķō.> .cнаt^  10:09, 28 September 2007 (UTC)
 * Gotta test if that guy also counts Life Stealing as DPS, so we can, for example, look how big DPS of Blood Spikers, Touch Rangers or Gaze Mesmers damage is. But still, this guy pwns. &mdash; Abedeus  [[Image:Sandstorm.jpg|19px]] 10:38, 28 September 2007 (UTC)
 * Good question, I'll go test. -Ezekiel 12:32, 28 September 2007 (UTC)
 * Yep, blood counts fine. I also tested just using life siphon on him. 24s of 3 degen. He commented that the damage was 145/25s. Which is a fraction off from the 144/24 that the skill is expected to do. (24*(3*2)) -Ezekiel 12:49, 28 September 2007 (UTC)
 * Aaargh, if only Assassin's Promise would work on him =/ [[Image:Riven-sig.png]]   22:55, 28 September 2007 (UTC)

Should probably note somewhere on the page that the Master has 60 AL. Also, I think it'd be pretty neat if Anet let you talk to him to switch options, such as to count/not count degen, and count/not count damage to the adjacent targets.
 * Or to make him attack/cast placeholder skills that would take into effect empathy/backfire/indirect sources of damage. Rette Alarix 19:06, 2 October 2007 (UTC)
 * I dunno, if Empathy's your main source of damage, that's dependant on your foe anyway, so your DPS would be skewed if he attacked or not. Backfire/E-Denial/Interrupts are better tested on the Master of Healing or something, because your main purpose isn't DPS, it's shutdown. Master of Damage is just for testing DPS-based characters, like Warriors and Elementalists, or something. --[[image:GEO-logo.png]] Jïörüjï Ðērākō.> .cнаt^  23:46, 2 October 2007 (UTC)

Someone find out how much health this guy has for us. VegaObscura 08:34, 5 October 2007 (UTC)

He has 600 health, I just tested with lifebane/shadow strike doing chunks of fifty. Someone else can add it, I don't trust my wiki coding :P ~Aradon
 * Thanks. I added it, but someone else can adjust the wording if they want to make it sound more professional. VegaObscura 01:15, 6 October 2007 (UTC)

Where is he, I can't find him.--71.240.94.200 00:53, 18 October 2007 (UTC)


 * Nvm.--71.240.94.200 00:58, 18 October 2007 (UTC)

Reskin
Replace with a Master of Damage with the skin of Master Togo, after all I went through with him, I want to use him as a punching bag. Don't let me down, people. Flechette 08:28, 24 October 2007 (UTC)


 * --[[Image:VipermagiSig.JPG]] -- (s)talkpage 08:52, 24 October 2007 (UTC)
 * (YOUR SIGNATURE HERE)
 * (YOUR SIGNATURE HERE)
 * (YOUR SIGNATURE HERE)
 * (YOUR SIGNATURE HERE)


 * After all the time I spent trying not to let Togo die, killing him repeatedly would seem counter-productive. What I'd really like is for Togo to gain all of Master of Damage's abilities! That way, he can charge through mob after mob, and only stop ever so often to shout out his DPS. --[[image:GEO-logo.png]] Jïörüjï Ðērākō.> .cнаt^  08:49, 24 October 2007 (UTC)


 * YES! Aaargh, how many times HE has been stuck behind an invisible wall due to his -50% move speed! Nahpui Quarter (I thought, the one with 2 teams) has nearly phailed because of him being 10 miles behind hugging a wall.  He's dead now, anyhow, so it's even more logical to have HIM as a dummy. He can't die again, in theory.  And I want to see if I can recreate that 700+ DPS on him >:) --[[Image:VipermagiSig.JPG]] -- (s)talkpage 08:52, 24 October 2007 (UTC)
 * It's not his fault he aggro's so many mobs... it's that damned sun! Constantly bouncing off his smoothly polished dome, and attracting all sorts of creatures for many radar ranges away. --[[image:GEO-logo.png]] Jïörüjï Ðērākō.> .cнаt^  08:54, 24 October 2007 (UTC)

Jioruji, both comments are not valid. He can't gain the MoD abilities, that would mean someone like Lukas would have to be Master Togo as he wouldn't be noobish enough to qualify as Master Togo any more. As for being bald, he aggroes 24/7, not when the sun's out. Flechette 09:02, 24 October 2007 (UTC)
 * Oh, but he'd still be annoying enough to qualify, he'd just be different about it. And as for the second point: moonlight. --[[image:GEO-logo.png]] Jïörüjï Ðērākō.> .cнаt^  09:40, 24 October 2007 (UTC)