User:Bluetim1/ShadowMancer

The ShadowMancer a new profession. 60 Armor, 20 Energy, 4 Energy Regeneration. Worships Dhuum -- Primary Attribute

Shadow Mastery : For each rank in Shadow Mastery whenever you use a spell that targets a foe that foe takes 1.5 Shadow damage; Few spells mainly enchantments and hexes that deal with damage. i.e You cast Flare with 16 Shadow Mastery, when Flare deals its damage the foe takes 24 shadow damage. AoE spells such as Fire Storm or spells such as Shatterstone have all damage outputs affected ; This is why the ShadowMancer has low base energy.

ex: Elite- Shadow Power: Enchantment 5e, 1sec, 30r, For 5...30 sec your Shadow Power is increased by 2...8

ex: Shadow Bane: Hex Spell 10e, 3sec, 10r, For 1...10 seconds the next time target foe, while hexed with Shadow Bane, takes shadow damage that foe becomes blinded for 3..15 seconds. --- Secondary Attributes-

Lurk: Non inherient effect ; Many skills mainly spells that deal with self heals. ex: Elite- Shadow Passage: Stance 10e, 25r, While in this stance whenever you take physical damage your attacker is blinded for 5..10 seconds. This stance lasts 5..10 seconds, (An unblcoakcble stance removing skill such as Wild Blow will remove the stance but the foe will be blinded afterwards.)

ex: Shadow Haven: Spell 5e, 3sec, 15r, Gain 40...115 Health and lose 1 condition and 1 hex, if you lose 1 condtion and 1 hex then you lose 5..2 energy.

Shadowed Mind: Non inherient effect ; Many skills mainly dealing with gaining energy.

ex: Elite- Ethereal Vision: Enchantment 10e, 2sec, 10r, The next time you deal shadow damage to a foe you gain back an equal amount of energy as the damage you dealt. (Energy gain affected by Shadow Power rank.)

ex: Nightime Passage: Stance 10e, 15r, This stance lasts 3..8 seconds, the next time you would take physical damage you gain an equal amount of that damage as energy. If this stance lasts its full duration you lose 10..5 energy. - Arcane Shadow: Non inherient effect ; Many skills mainly dealing shadow damage.

ex: Elite- Unholy Veil: Hex 10e, 2sec, 20r, This hex lasts 5...15 seconds Taget foe is hexed with Unholy Veil, while hexed enchantments take twice as long to cast on this charcter and hexes have their duration doubled.

ex: Shadow Ball: Spell 5e, 1sec, 5r, Send out a shadow ball dealing 15...50 shadow damage to target foe and all nearby foes of the target if it hits.