User talk:Readem

image attribution
please include the correct image copyright tag when uploading images from now, see Image use policy for further information. -- Xeon 02:05, 30 June 2007 (CDT)


 * Done. Readem (talk *contribs ) 02:20, 30 June 2007 (CDT)

secondary profession for a warrior
I would like to ask why you felt the need to remove certain parts of W/Mo. I know, it seems odd advice to suggest that LV, HH, and VS are acceptable. I was trying to write it in the context of their usefulness to a soloing warrior and put down their use in a group. While I will agree whole-heartedly that a warrior should be more offensive in a group, I think that such skills may be useful to a person solo. The point, I felt was to explain all the reasons that a warrior might want to chose monk as a secondary and disuade them from making poor skill choices. Saying that VS combines well with a few skills which can hit more than once, is rather awkward. You would have the effect every time you swing and yes, it would be more effective when you use that skill, but the cumulative effect is still useful. The same goes for choices of rez; my point was that one should be wary about using them mid-battle. When not mid-battle, I can't see a reason that a rez sig would really be preferable seeing as you have plenty of time to recover and a hard rez would be more useful in catastrophic situations. Finally, what's wrong with Holy Veil? I wanted to explain my reasoning for some of these points which, I assure you, have been well thought through. Rest assured, I am not an advocate of wammory in any way. I was merely trying to expand on some of the most common choices for a warrior/monk and the benefits of choosing such a combo. I understand that this was entirely one-sided, though I did receive some favorable feedback from people who read it. I would like to hear your opinion. Thoughts? &mdash; ♥ Jedi ♥ Rogue ♥ 17:48, 2 July 2007 (CDT)

Well, take this into perspective. Warriors have the absolute highest steady DPS in the game. They need energy, for utilities and such. Live Vicariously, is not worth the healing it provides. Though mending is sub-par to it, that is truly not saying much. I kept the Vigorous Spirit note, as it is semi acceptable, though not very useful in most cases. Healing Signet, is Superior for a Warrior, in comparison to outside sources, in almost ALL ways. Hex removal in PvP is generally left to the Monks. Even they however, do no maintain it. They simply double-click it, after casting. In PvE, hex removal is generally avoided, as usually it is not needed. Removing 1 hex is usually worthless, as in both PvP and PvE cover-hexes are common. On a warrior, it is generally a waste of a skill. Now onto the topic of repeatable resurrection; Warriors are front-liners. Being as such, they will generally die before anybody else will. They are not called tanks, without reason :P. Thus, skills such as resurrection signet, or Sunspear Rebirth Signet, will always be the superior choice for a Warrior, as getting a member onto the feet quickly is better then having in the end, save a party from a near-wipe. Readem (talk *contribs ) 18:03, 2 July 2007 (CDT)

Build:Team - Deathly Spike question
What does the "introduction to NF" have to do with removing a 5-5-5 rating? Mgelo21 19:49, 3 July 2007 (CDT)
 * lol. No need to explain. Readem (talk *contribs ) 02:26, 4 July 2007 (CDT)
 * Wrong wiki? Lulz - Auron 20:02, 3 July 2007 (CDT)
 * woops =P Mgelo21 20:06, 3 July 2007 (CDT)

ttyl
cya. Readem (talk *contribs ) 22:13, 6 July 2007 (CDT)
 * Later. --[[image:GEO-logo.png]] Jioruji Derako.> 01:57, 7 July 2007 (CDT)

Abbreviations
I don't think many of those abbreviations you added are actually used very often --Gimmethegepgun 01:55, 9 July 2007 (CDT)

Which? I have heard all of them used. Readem (talk *contribs ) 01:56, 9 July 2007 (CDT)

Think attack chains. I speak the language :). <font color="Black">Readem (<font color="Red">talk *<font color="Black">contribs ) 01:57, 9 July 2007 (CDT)


 * SoF and IoR for starteds. Also, many of them have multiple skills that have the same abbreviation, and in the case of DB, are more commonly used. DB can be Death Blossom, yes, but more commonly it is Desperation/Drunken Blow, and IoR could also be Images of Regret --Gimmethegepgun 01:58, 9 July 2007 (CDT)

IoR is common in GvG. Many teams run Migraine, and I have heard IoR a few times with others. I don't play SS Wars much, but DB is very common term for M+DB spam. <font color="Black">Readem (<font color="Red">talk *<font color="Black">contribs ) 02:00, 9 July 2007 (CDT)


 * Personally, from my experience with it, I prefer Critical Strike + Moebius instead. Can keep it going forever and never run out of energy (I know, I've done it to a noobsauce HH whammo, and that was BEFORE they made it give energy in addition to the crit energy) --Gimmethegepgun 02:06, 9 July 2007 (CDT)

Hehe, M+DB spam has the supposed highest dps in the game. That's why I hear the term a lot I guess :/. <font color="Black">Readem (<font color="Red">talk *<font color="Black">contribs ) 02:07, 9 July 2007 (CDT)
 * Nah, DB-DB (maybe throw in an Echo for fun) is easily the best damage in the game. Grab a hammer, Dolyak, and start flailing at em and watch em die! >:) --Gimmethegepgun 02:11, 9 July 2007 (CDT)

Well, if you can find any disambig's feel free to add them. I am out for the night ;). <font color="Black">Readem (<font color="Red">talk *<font color="Black">contribs ) 02:09, 9 July 2007 (CDT)
 * Some are utter crap and I'll weed those out and delete em (WoQ = weapon of quickening? ...just no), but some are fine. For the record, what the hell is SoF and IoR? I've never heard any skills referred to as that. - Auron 02:26, 9 July 2007 (CDT)
 * After brainstorming for a bit, all I can think of is servants of fortuna. IoR is still drawing a blank. - Auron 02:32, 9 July 2007 (CDT)
 * >.> that's because you fail. WoQ was used on PvX, so blame them. IoR I have heard more then once. SoF...think less guild. I have heard people say Nec, RM, F, SB, go E. Add GoLE + RH/PoF. Add some suf. Ofc, I hate those people, but w/e. R8's think they are so special. :P (Notice:Wtf is F lolz) <font color="Black">Readem (<font color="Red">talk *<font color="Black">contribs ) 13:40, 9 July 2007 (CDT)
 * All those abbreviations make tons of sense when you're the one saying them... a lot of skills share abbr., so most of them are pretty useless for actual conversation. Of course, there's always the easy ones; OF = Obsidian Flesh, GoLE = Glyph of Lesser Energy, GftE! = Get f@#king tons of Energy!, and so on.
 * What was this discussion about anyway? --[[image:GEO-logo.png]] <font color="#237d00">Jioruji Derako.> 19:08, 9 July 2007 (CDT)
 * I've never heard IoR and I gvg a lot...however from searching I saw it was images of remorse. Seriously tho, delete IoR.&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 23:22, 9 July 2007 (CDT)
 * But you use the word "Awesomer" so you fail :P *Ignore* lolz <font color="Black">Readem (<font color="Red">talk *<font color="Black">contribs ) 00:25, 10 July 2007 (CDT)

American Advocate of "Freedom Fries"
What the heck? &mdash; Shady Guy   14:51, 13 July 2007 (CDT)
 * U WTB O.o? <font color="Black">Readem (<font color="Red">talk *<font color="Black">contribs ) 17:46, 18 July 2007 (CDT)

Hmmmmm
In every talk page you post in, your a rude, insesntive bastard with very snide remarks and comments. I suggest a change of attitude or a suspension from the site.
 * Regardless of Readem's behavior, your tone towards him is none too friendly and calling someone a "rude, insensitive bastard" could probably count as a personal attack under GW:NPA. If you want to let Readem know he's getting out of line, do so with examples of poor posts and avoid "stooping to the same level"...it does no good to call people names when you're trying to accuse them of being rude. [[Image:Entropy Sig.jpg]] (T/C) 16:38, 14 July 2007 (CDT)


 * Meh, he's just that guy who insists that vig spirit be in the sin secondary profession guide...lulz. <font color="Black">Readem (<font color="Red">talk *<font color="Black">contribs ) 17:12, 14 July 2007 (CDT)
 * Lol. Guy didn't even spell insensitive right. Nor did he sign his name, that seems kinda pathetic hiding lol. Who uses vigourous spirit on an assassin anyway. Assassins don't tank lol. WoO! --Lann 02:59, 25 July 2007 (CDT)

Need advice on Res
I thought you (or anyone else if they'd like to answer) might have the answer to a question that's bugging me. I always thought that carrying a res of some kind on every character in a PUG was a must and sort of an unwritten rule in PvE. I remember PvE builds without a res being frowned upon back in GWiki, but more and more I'm seeing PvE builds and characters without a res. I had a debate with an alliance member who didn't want to bring res today, who said he never used res in PvE and considered it the monk's job. Being someone who always carried a res without thinking about it I couldn't understand it. Is it just me or are things changing? Which characters should take a res in PvE and which can get away without one?

Also, which characters apart from monk do not carry a res in PvP (thinking more of HA/GvG)? Cheers. &mdash; Hyperion` // talk 21:51, 24 July 2007 (CDT)


 * Hmm, I personally try to carry a res on all my PvE builds as well, but there are some situations where it's not necessary. Depending on your role, you might not need the res... Obviously, a healer should carry one. But on the other hand, an Assassin probably won't outlast the Monk, so bringing a res is kinda pointless...
 * I normally just bring a one-shot res signet to use on the healer, should he/she die. As an Assassin, I'm frontlining through every battle; my job is to charge right in there and get killing. Even if the healer bites it, I'm in no good position to even give a res. Likely, I'll die soon after the resurrect, and the healer will be stuck with no defenders, trying to cast a hard res.
 * I'm no expert, but let me list off my personal opinion on the different classes...
 * Monk - should always bring a resurrect. If you're a Smiting Monk, then bring Vengeance at least or something...
 * Ritualist - should normally bring a resurrect. As a healer, it's a must-have. As a Spirit Spammer, you'll still outlast just about everyone else, so bring one along. As a crazy suicidal shadow-stepping spiker, do whatever you like.
 * Paragon - should always bring a resurrect. Signet of Return is an awesome res, and as a midline with a ton of armor, you'll last more then long enough to use it.
 * Assassin - no need. If you've got time to resurrect someone, then you're not using a very powerful build, normally, or you're not using it right.
 * Ranger - should usually bring a resurrect. Farthest from the frontline, some of the better survival skills in the game, and good armor; expect to be the last one standing.
 * Warrior - should try to bring along a resurrect signet at least. As a frontliner, resurrection's not your priority, but with the best armor and some great defensive skills, you can resurrect in mid-battle without having to worry much. Still, it's optional.
 * Dervish - somewhere between Assassin and Warrior, I think. Frontliner with low armor, but a great amount of self-heal... depending on your build, if you expect to be outlasting your teammates, you could probably bring one along. Monk makes a good secondary, so bringing a hard resurrection skill is useful, and takes pressure off some of the other characters.
 * Elementalist, Mesmer, Necromancer - as casters, you're the weak point on any party. Even if you're a Earth Ele Tank, you're going to be busy with other skills, so casting a resurrection might be a detriment to you. In a good party anyways, if your backlining healer dies, then you're probably going to die before that res skill finishes casting anyway. But still, as a backline, you've got more free time on your hands, so it might be a good idea to bring (optional though).


 * There you go, my own opinion on the subject. I don't play PvP often, so I've got no comment on that subject. But in PvE, think about how your character works, and ask yourself, if a teammate dies, who's going to be in the best position to resurrect him? If something killed your healer, who's better suited to resurrecting, and who should be taking care of the killer in this situation? You can't res and kill both at once, so think about that in particular. --[[image:GEO-logo.png]] <font color="#237d00">Jioruji Derako.> 22:22, 24 July 2007 (CDT)

PvP: Everyone but monks and flaggers and solo/gankers. PvE:Everyone, unless your build has a heck of a lot of defense. Rebirth is good, sigs are good. Monk can get away without a rez, but usually you can fit it in where you'd put survival skills in PvP. Mesmers should always, no matter what, have some kind of rez, since they'll do it the fastest. DPS, FomF, Rez Chant, or the sigs all work. - Krowman (talk • contribs)  22:55, 24 July 2007 (CDT)


 * Interesting, thanks guys. Mostly what I was thinking about it. Glad its not really changed too much from what I always thought. &mdash; Hyperion` // talk 16:36, 25 July 2007 (CDT)


 * Heheh, glad you found what you needed. Pretty much everyone in PvP except for maybe Rangers/sins/monks cab bring hard res. DPS and FomF ftw! <font color="Black">Readem (<font color="Red">talk *<font color="Black">contribs ) 19:40, 25 July 2007 (CDT)