User:Cheese Slaya/Cheese Slaya's Sandbox

This build is currently UNDER CONSTRUCTION.

The Ranger Spike is a team consisting of:
 * 2/
 * 1/
 * 1/
 * 1/
 * 1/
 * 2/

Equipment

 * Radiant Insignias, the correct runes, and Runes of Attunement or Survivor Runes.
 * A Vampiric Hornbow of Fortitude
 * A Sundering Hornbow of Fortitude

Equipment

 * Radiant Insignias, the correct runes, and Runes of Attunement or Survivor Runes.
 * A Vampiric Hornbow of Fortitude
 * A Sundering Hornbow of Fortitude

Equipment

 * Radiant Insignias, the correct runes, and Runes of Attunement or Survivor Runes.
 * A Vampiric Hornbow of Fortitude
 * A Sundering Hornbow of Fortitude

Equipment

 * Radiant Insignias, the correct runes, and Runes of Attunement or Survivor Runes.
 * A Vampiric Hornbow of Fortitude
 * A Sundering Hornbow of Fortitude

Equipment

 * Radiant Insignias, the correct runes, and Runes of Attunement or Survivor Runes.
 * A Vampiric Hornbow of Fortitude
 * A Sundering Hornbow of Fortitude

Usage

 * To do this build you will need a Voice Chat Program such as Ventrilo or Teamspeak.
 * One of the rangers must have a mic. He/She will call the spike by targetting the person (Shift+Ctrl+Space) and counting down "3,2,1!".
 * Renew Favorable Winds, Winnowing, Predatory Season, and Seeking Arrows before spiking.
 * On "3" the Ranger/Necro should activate Gaze of Contempt if it's recharged.
 * Make sure "Go for the Eyes!" is up before calling the spike and that NO ONE is attacking the target who's going to be spiked.
 * All spiking should be done under the Vampiric Hornbow.
 * On "1" all the rangers should queue Keen Arrow and Punishing Shot, in that order. If done right, the target will die without giving the monks a chance.
 * It is generally a good idea to spike overextending targets such as BoA Assassins or Thumpers.
 * Once one of the other team has died, activate Frozen Soil. If anyone in your party needs to be resurrected while Frozen Soil is up, the Ranger/Ritualist should use Lively Was Naomei and drop it at the corpse of the dead party member.
 * Place your traps around/nearby the monks to help them kite from attacking foes.

Attributes and Skills

 * "Shields Up!" can be replaced by "Find Their Weakness!" or Aria of Zeal.

Equipment

 * Radiant Insignias, the correct runes, and Runes of Attunement or Survivor Runes.
 * The weapon doesn't really matter, just any type of spear with +5 energy and + 30 health.
 * A Command Shield with the Fortitude mod and -5(20%) Inscription.

Equipment

 * Full Radiant Insignia Armor with Superior Vigor, Minor Protection Prayers and Minor Divine Favor. All other pieces should use Runes of Atunement.
 * A +5 energy Sword/Axe of Enchanting and a 20/20 Protection Offhand. Consider equiping low and high energy focus swaps.

Usage

 * Keep Channeling up all the time.
 * Reversal of Fortune, Gift of Health, and Signet of Devotion are your main healing skills.
 * Divert Hexes can remove a large number of hexes from a teammate. It can also be used to remove conditions, but only when there are hexes present.
 * Shield of Absorption and Protective Spirit are protecting skills to prevent spikes.
 * Dismiss Condition for condition removal and healing.

Equipment

 * A -5 energy set
 * A 30/-2 energy set
 * An enchanting weapon
 * Select weapons to preference.

Usage

 * Maintain Hex Breaker.
 * Precast Holy Veil on your self, and/or your melee (these are the prime targets for hexes, it allows for fast removal of Faintheartedness etc. from your melee, and otherwise unremovable debuffs such as Shame or Diversion from your self.).
 * Use Reversal of Fortune to react to damage.
 * Gift of Health is your main heal, use it whenever possible.
 * Spirit Bond should be used to protect against heavy hitters such as hammer warriors, dervishes and elementalists.
 * Use Dismiss Condition to strip dangerous conditions from allies.
 * Zealous Benediction can be used for a massive, cheap heal once an ally drops below 50% health. Don't get in to the habit of waiting for them to drop though, make use of Reversal of Fortune and Gift of Health to keep them alive - if an ally is below 50% health, faced with a pumped-up warrior or an assassin, the ally could be dead before you complete casting of ZB.
 * Don't make red bars go up - prevent damage.