Talk:Attack speed

should we include a list of skills that modify attack speed? --Pyro05x 17:03, 25 July 2006 (CDT)
 * pretty sure that already exists somewhere. give me a few minutes to dredge it up --Honorable Sarah [[image:Honorable_Icon.gif]] 17:13, 25 July 2006 (CDT)
 * closest i could find is IAS, sounds like a good project thou. i might do that. --Honorable Sarah [[image:Honorable_Icon.gif]] 17:42, 25 July 2006 (CDT)
 * You mean the Attack speed skills quick reference? at the bottom

The info here and on this page Bow do really not match. Xerdes

As this is the central article for attack speed (?), should the standard "33% IAS = 50% more attacks" comment be in here? --Bob III 20:48, 24 January 2007 (CST)

Do Attack Speed Bonuses Stack?
Soldier's Fury, Flurry, Heart of Fury. An Echo, a Stance and an Enchantment respectively. If you have more than one of these on you do that stack? If so how? I seem to recall read somewhere that IAS's don't stack but I can't recall where. --JP 07:19, 29 September 2006 (CDT)
 * Attack speed buffs don't stack beyond 33%. Adding to the article.  --Fyren 07:30, 29 September 2006 (CDT)
 * There goes my my uber attack speed concept build. :_(. --JP 07:42, 29 September 2006 (CDT)

`*
For what stands the *-symbol in the table of ranged weapons (staff, wand, spear)?

83.135.142.6 18:07, 27 December 2006 (CST)

how about a table that nshows atack speed of weapon X while under 33/25% speed buff? (or debuff) -darkstone knight- 08:12, 9 April 2007 (CDT)
 * Is it that hard to mentally reduce those numbers by 33%/25%? --Kale Ironfist 08:25, 9 April 2007 (CDT)

I think it's a good idea, I'm adding it.Ereanor 00:59, 1 August 2007 (CDT)

Standaard IAS weapons
I though i heard something about an weapon that can be found in prophecies that has an standaard +10% attackspeed, any1 can confirm ?
 * Yep, such a weapon used to exist, it was a collector fire wand from Diessa Lowlands. However, it was removed from the collector a couple months ago and all pre-existing ones were changed to other mods. It was removed as part of Arena-Net's ongoing campaign to not give PVE characters an advantage in PVP, similar to the case of the HoD Axe and No more armor switching in matches. --[[image:Hrothgarsig.jpg]] (talk) 09:30, 7 May 2007 (CDT)

First Strike
On melee weapons for example dagger it says 1.33 im assuming this number represents the time in between each attack but do we have any info on the time of the first attack which is obviously different (you can tell because if 2 players run at each 1 shocking 1 d stabbing d stab will win, which would mean a time lower than 3/4).

Max attack speed for daggers
I'm no good with numbers, but I know (because I run the build) that Locust's Fury + Critical Agility = very high attack speed. Can someone calculate how much it is?
 * Well, Critical Agility gives you 33% IAS, so you attack every 0.89 seconds. Now, 14 Dagger Mastery is 30% chance of double strike, Locust's Fury adds 50% more, so that's 80% chance of double strike. In 10 seconds, you attack 11 times, of those 11 attacks, 8 of them are double strikes, so it's 19 attacks total. 10/19 = 0.53 attack speed. Wow![[Image:Ereanorsign.jpg]]reanor 07:06, 29 September 2007 (UTC)

Wouldn't dagger mastery be at 16 though, assuming that an assassin is the one attacking?

I used 14 cause it gave me a round number (30%), making calcules easier. Besides, Locust's Fury is linked to critical strikes, wich should be at 13 (12+1, minor rune needed), leaving 14 mastery (12+2, major rune) as a good idea to avoid rune suicide, specially if you want points on something else, like shadow arts for healing. It's a solid point. Anyway, 16 mastery is only 4% more double strike chance, not much.reanor 18:10, 29 September 2007 (UTC)