User:GW-Alc/RPG/play

 Main Menu Storyline -- Classes and Skills -- Main Races -- My Character -- My Jobs -- Gameplay Styles  

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This game has several gameplay methods, according to the preferences of the user. Although this is sometimes overruled by the current game setting and story, the user is mostly at liberty to do whatever s/he desires to do in whichever way possible. The two, most notable directions are:
 * GOOD: Currently the only playable direction due to shortage of players and the reshaping of the story. The "good" side represents all characters serving under the rule of the six (in truth, five) deities of the elements, the deity of the Union (Spoilerblock) and the deity of space and time.


 * EVIL: Not playable yet due to the reshaping of the story. The "evil" side represents all pagan and god-hating characters, as well as the servitors of the deity of darkness, and all other lesser deities.

The player is considered one of these (not judging on nature or true intention), but is considered neutral, if the character has no aligment with any of the deities and does not hold grudges against them or has several contacts in both sides. This effects the rolls/events in gameplay, and has a virtual influence on what challenges the player character gets to face.

Not assuming the alignment of the player character (or any comrades s/he has), there are several ways to play the game:


 * Exploration: The term exploration describes a classic, RPG style. What your character does, is roam through any lands known or unknown to man, slay monsters, find treasure, meet new races, visit new places, interact with friends/comrades/key people in the world and, generally, play the story as it is. This method is the most common, and frankly, the easiest to understand, if you are comfortable with roleplaying, as is.


 * Team Exploration: As this site is based on the game Guild Wars, one does not get suprised if the option of exploring in a team of two to twenty comrades/players is also open. In this mode, you can do the aforementioned activities in a group. The only difference is a rise in safety, rise in competition and the increase in the tenacity and perplexity of battles. The setbacks include a sometimes slowed movement rate, thorough organization and teamwork, and a decrease in individual rewards in general (items, XP, events, etc.)


 * Campaign: This is the strategy feature of the game. Quite often, players will have the opportunity to lead armies and plan an assault or a siege, by assigning war battallions and commanding them to a decisive victory. The player's character is then assigned to an army segment, and fights alongside the army men, whilst orderiung them where to move and what to do, flexibly. There are several ways to achieve a campaign win. More information can be found in some jobs and items descriptions, that aid army personnel.


 * Citybuilding:


 * Job Activity: