Talk:Gust

Unlike the skill description says, Gust only knocks the foe down for 2 seconds, instead of 3. This was tested with Gale as a second knockdown, and Blurred Vision as Water Hex, while Lightning Orb handled the time matching. Foes were up before Lightning Orb had finished casting, unlike with Gale, when they were still on the ground. Angelo
 * You have forgotten about aftercast delay, this is not a viable test. http://gw.gamewikis.org/wiki/Aftercast_delay Xeon 03:07, 10 October 2006 (CDT)
 * Aftercast is the same for everything besides PBAoEs. --Fyren 04:08, 10 October 2006 (CDT)
 * bah, just thought about this again, you are correct Xeon 11:17, 10 October 2006 (CDT)
 * I don't know what gave this person the idea it wasn't three seconds, but it's wrong. Rather than using a visual, use a functional test - stand next to a dummy, cast Rust->Gust->Magnetic Aura->Aftershock. (Gust aftercast + Magnetic Aura 1/4 + aftercast + Aftershock 3/4 = 2.5 seconds) If the dummy takes two hits from aftershock, it's still down, regardless of what it looks like and the dummy does take the extra damage so the knockdown time is in fact three seconds. --Mysterial 10:01, 11 October 2006 (CDT)
 * Soz, But I only trust what I see.. Visual shows differences that should be noted imo. Unless you want to try that little exam of yours on your own? Then I might trust you. Butbut, still, gust and gale have a clearly atleast a visual difference. Angelo..
 * I have tried this experiment listed by Mysterial with gale and gust and it does indeed do the second damage from aftershock,i also visually saw no difference in the duration, begin time and end time of the knockdown animation between the two while doing this, both these skills knockdown for more then 2.5 seconds Xeon 00:13, 15 October 2006 (CDT)

IMO, the main annoying thing about this skill is that there's NO good hexes to use with it. The only Earth hexes are Stone Sheath (Elite), Grasping Earth (adjacent range, highly impractical), and Iron Mist (long recharge, damage immunity, impractical). Thus, you must use Water skills. However, the only cheap, short recharge water hex applier is Freezing Gust, which has a very short duration at lower Water Magic levels, Shard Storm, which has the same problem as FG, or Rust, which can be used, but isn't the best, and doesn't even have a short recharge. If there was, say, a 5 energy, 1 sec cast, 5-10 second recharge Water hex with a decent duration (5+ secs?) and a random small effect, this would be a fine elite. --Son of Urza 19:05, 26 November 2006 (CST)