User:Life Infusion/builds

Healer's best friend
Necromancer/Monk Level 20

Equipment and Runes

 * Soul Reaping: 9 (8+1)
 * Blood Magic: 16 (12+4)
 * Protection Prayers: 10

1st possible Skill Bar

 * Vampiric Gaze (Blood Magic)
 * Steal 63 Health from target foe.
 * Energy:10 Cast:1  Recharge:5


 * Life Siphon (Blood Magic)
 * For 25 seconds, target suffers -3 Health degeneration, and you gain +3 Health regeneration.
 * Energy:10 Cast:2  Recharge:2


 * Mend Ailment (Protection Prayers)
 * Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for 48 points for each remaining Condition.
 * Energy:5 Cast:0.75  Recharge:5


 * Remove Hex (Monk other)
 * Remove a Hex from target ally.
 * Energy:5 Cast:2  Recharge:7


 * Blood Ritual (Blood Magic)
 * Sacrifice 17% max Health. For 14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
 * Energy:10 Cast:2  Recharge:2


 * Balthazar's Spirit (Smiting Prayers)
 * While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
 * Energy:10 Cast:2  Recharge:0


 * Well of Power [Elite] (Blood Magic)
 * Exploit target corpse to create a well of power at that location. For 21 seconds, allies within 39' of the Well of Power gain Health regeneration of 6 and Energy regeneration of 2.
 * Energy:15 Cast:3  Recharge:15


 * Rebirth (Protection Prayers)
 * Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 5 seconds. This Spell consumes all of your remaining Energy.
 * Energy:10 Cast:6  Recharge:0

2nd Possible Skillbar

 * Vampiric Gaze (Blood Magic)
 * Steal 63 Health from target foe.
 * Energy:10 Cast:1  Recharge:5


 * Life Siphon (Blood Magic)
 * For 25 seconds, target suffers -3 Health degeneration, and you gain +3 Health regeneration.
 * Energy:10 Cast:2  Recharge:2


 * Purge Conditions (Monk other)
 * Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target ally.
 * Energy:5 Cast:0.25  Recharge:20


 * Remove Hex (Monk other)
 * Remove a Hex from target ally.
 * Energy:5 Cast:2  Recharge:7


 * Blood Ritual (Blood Magic)
 * Sacrifice 17% max Health. For 14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
 * Energy:10 Cast:2  Recharge:2


 * Martyr [Elite] (Monk other)
 * Transfer all Conditions and their remaining durations from your party members to you.
 * Energy:5 Cast:0.25  Recharge:10


 * Well of Blood (Blood Magic)
 * Exploit nearest corpse to create a Well of Blood at its location. For 21 seconds, allies in that area receive +6 Health regeneration.
 * Energy:15 Cast:2  Recharge:2


 * Rebirth (Protection Prayers)
 * Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 5 seconds. This Spell consumes all of your remaining Energy.
 * Energy:10 Cast:6  Recharge:0

Life Bandit
Necromancer/Ritualist Level 20

Equipment and Runes

 * Soul Reaping: 11 (10+1)
 * Blood Magic: 14 (11+3)
 * Restoration Magic: 10

1st Possible Skillbar

 * Vampiric Gaze (Blood Magic)
 * Steal 58 Health from target foe.
 * Energy:10 Cast:1  Recharge:5


 * Wielder's Boon (Restoration Magic)
 * Heal target ally for 45 points. If that ally is under the effects of a Weapon Spell, Wielder's Boon heals for an additional 30 Health.
 * Energy:5 Cast:1  Recharge:4


 * Vengeful Weapon (Restoration Magic)
 * For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 50 Health from that foe.
 * Energy:5 Cast:0.25  Recharge:3


 * Blood Ritual (Blood Magic)
 * Sacrifice 17% max Health. For 14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
 * Energy:10 Cast:2  Recharge:2


 * Weapon of Warding (Restoration Magic)
 * For 9 seconds, target ally has a Weapon of Warding. The Weapon of Warding grants a 50% chance to block and you gain +3 Health regeneration.
 * Energy:10 Cast:1  Recharge:5


 * Well of Power [Elite] (Blood Magic)
 * Exploit target corpse to create a well of power at that location. For 19 seconds, allies within 39' of the Well of Power gain Health regeneration of 6 and Energy regeneration of 2.
 * Energy:15 Cast:3  Recharge:15


 * Strip Enchantment (Blood Magic)
 * Remove one Enchantment from target foe. If an Enchantment is removed, you gain 114 Health.
 * Energy:10 Cast:1  Recharge:20


 * Lively Was Naomei (Restoration Magic)
 * Hold Naomei's ashes for up to 60 seconds. When you drop her ashes, all party members in the area are resurrected with 55% Health and zero Energy.
 * Energy:15 Cast:6  Recharge:20

Warrior In-Your-Face Interrupt
Warrior/Mesmer Level 20

Equipment and Runes

 * Axe Mastery: 12 (11+1)
 * Tactics: 12 (10+2)
 * Inspiration Magic: 10

1st Possible Skillbar

 * Inspired Hex (Inspiration Magic)
 * Remove a Hex from target ally and gain 11 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
 * Energy:5 Cast:1  Recharge:0


 * Inspired Enchantment (Inspiration Magic)
 * Remove an Enchantment from target foe and gain 11 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment that was removed from target foe.
 * Energy:10 Cast:1  Recharge:0


 * Wild Blow (Warrior other)
 * Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be "blocked" or "evaded."
 * Energy:5 Cast:0  Recharge:5


 * Distracting Blow (Warrior other)
 * Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
 * Energy:5 Cast:0.5  Recharge:10


 * Disrupting Chop (Axe Mastery)
 * If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
 * Adrenaline:6


 * Echo [Elite] (Mesmer other)
 * For 20 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds.
 * Energy:5 Cast:1  Recharge:30


 * Healing Signet (Tactics)
 * You gain 130 Health. You have -40 armor while using this skill.
 * Energy:0 Cast:2  Recharge:4


 * Resurrection Signet
 * Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
 * Energy:0 Cast:3  Recharge:0

2nd Possible Skillbar

 * Inspired Hex (Inspiration Magic)
 * Remove a Hex from target ally and gain 11 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
 * Energy:5 Cast:1  Recharge:0


 * Inspired Enchantment (Inspiration Magic)
 * Remove an Enchantment from target foe and gain 11 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment that was removed from target foe.
 * Energy:10 Cast:1  Recharge:0


 * Wild Blow (Warrior other)
 * Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be "blocked" or "evaded."
 * Energy:5 Cast:0  Recharge:5


 * Distracting Blow (Warrior other)
 * Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
 * Energy:5 Cast:0.5  Recharge:10


 * Leech Signet (Inspiration Magic)
 * Interrupt target foe's action. If that action was a Spell, you gain 11 Energy.
 * Energy:0 Cast:0.25  Recharge:45


 * Eviscerate [Elite] (Axe Mastery)
 * If Eviscerate hits, you strike for +34 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 17 seconds.
 * Adrenaline:8


 * Healing Signet (Tactics)
 * You gain 130 Health. You have -40 armor while using this skill.
 * Energy:0 Cast:2  Recharge:4


 * Resurrection Signet
 * Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
 * Energy:0 Cast:3  Recharge:0

Factions E-Rt Air Spike
Elementalist/Ritualist Level: 20

Equipment and Runes

 * Energy Storage: 9 (8+1)
 * Air Magic: 12 (10+2)
 * Channeling Magic: 12

1st Possible Skillbar

 * Lightning Strike (Air Magic)
 * Strike target foe for 41 lightning damage. This Spell has 25% armor penetration.
 * Energy:5 Cast:1  Recharge:5


 * Enervating Charge (Air Magic)
 * Target foe is struck for 41 lightning damage and suffers from Weakness for 17 seconds. This Spell has 25% armor penetration.
 * Energy:10 Cast:1  Recharge:8


 * Nightmare Weapon (Channeling Magic)
 * For 12 seconds, target ally has a Nightmare Weapon. Target ally's next suffessful attack steals up to 41 Health.
 * Energy:5 Cast:1  Recharge:10


 * Essence Strike (Channeling Magic)
 * Target foe is struck for 41 lightning damage. If any spirits are in the area around you, you gain 6 Energy.
 * Energy:5 Cast:1  Recharge:8


 * Destruction (Channeling Magic)
 * Create a level 8 spirit that dies after 30 seconds. When this spirit dies, all nearby foes take 4 damage for each second the spirit was alive.
 * Energy:10 Cast:3  Recharge:20


 * Spirit Siphon (Channeling Magic)
 * Target spirit loses all Energy. You gain 27% of that Energy.
 * Energy:5 Cast:0.25  Recharge:3


 * Glyph of Renewal [Elite] (Elementalist other)
 * Your next spell instantly recharges.
 * Energy:5 Cast:1  Recharge:15


 * Resurrection Signet
 * Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
 * Energy:0 Cast:3  Recharge:0

2nd Possible Skillbar

 * Lightning Strike (Air Magic)
 * Strike target foe for 41 lightning damage. This Spell has 25% armor penetration.
 * Energy:5 Cast:1  Recharge:5


 * Enervating Charge (Air Magic)
 * Target foe is struck for 41 lightning damage and suffers from Weakness for 17 seconds. This Spell has 25% armor penetration.
 * Energy:10 Cast:1  Recharge:8


 * Whirlwind (Air Magic)
 * All adjacent foes take 51 cold damage. Attacking foes struck by Whirlwind are knocked down.
 * Energy:10 Cast:0.75  Recharge:8


 * Cruel Was Daoshen (Channeling Magic)
 * Hold Daoshen's ashes for up to 51 seconds. When you drop his ashes, all nearby foes are struck for 112 lightning damage.
 * Energy:15 Cast:2  Recharge:45


 * Ancestors' Rage (Channeling Magic)
 * All foes adjacent to target ally are struck for 82 lightning damage.
 * Energy:5 Cast:2  Recharge:8


 * Spirit Rift (Channeling Magic)
 * Open a spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 94 lightning damage.
 * Energy:15 Cast:2  Recharge:5


 * Grasping was Kuurong [Elite] (Channeling Magic)
 * Hold Kuurong's ashes for up to 51 seconds. When you drop his ashes, all nearby foes are struck for 41 lightning damage and knocked down.
 * Energy:15 Cast:2  Recharge:30


 * Resurrection Signet
 * Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
 * Energy:0 Cast:3  Recharge:0