User talk:Abs of Glue/Tranquil Trapping

I'm giving this a quick test to see how well it performs in Fort Aspenwood. I'm gonna try using both variants and see which performs better. If anyone else would test it as well, please post here under either Rt/R or R/Rt, where tested, and the pros/cons. Abs of Glue 17:14, 27 March 2007 (CDT)

Test - Rt/R

 * 1) Fort Aspenwood: The first test was successful. I did manange to kill a few people in the process.  Energy wasn't too much of a problem, except Empowerment (Energizing Wind put in the optional) was very helpful.  Damage output was a slight problem, but conditions the traps made were fairly useful, as well as the KD from Tripwire.  Abs of Glue 17:18, 27 March 2007 (CDT)
 * 2) Fort Aspenwood: Wasn't as successful - lost unfortunately. Did do a little bit more damage than expected. Abs of Glue 21:32, 27 March 2007 (CDT)

Test - R/Rt

 * 1) Fort Aspenwood: Very interesting variant. Expertise + Energizing Wind really help out in the long run.  With both I can lay down all of my traps with barely enough energy.  Did much more damage.  Two BA Rangers with interrupts tried to stop my traps, and were getting frustrated that they couldn't.  Abs of Glue 22:01, 27 March 2007 (CDT)
 * 2) Fort Aspenwood: See above. Still won again, and did manage to cause some problems to the enemy as they ran through trapped gates. Abs of Glue 22:07, 27 March 2007 (CDT)

The Virdict
Honestly, I think that the R/Rt variant is much better. It does more damage than the Ritualist, and with Trapper's Speed you can lay down all 4 (or 5 including Healing Spring) within the amount of time Tranquil Was Tanasen is active. I will remove the Rt/R part and have the R/Rt as the primary way of the build. Abs of Glue 22:07, 27 March 2007 (CDT)

This looks pretty good, gj :D. Readem (talk *contribs ) 02:34, 1 April 2007 (CDT)