User talk:Dr ishmael/Gw.dat

Just wanted to let you know when I clicked your link for GWUnpacker, my Avast Antivirus started screaming. It could be a false positive (had a couple of those recently) but I'm not risking it. I know it probably isn't your intention to harm anyone, but I'd look into it if I were you :) Lยкץ๒๏ץ talk  19:36, November 25, 2009 (UTC)


 * Norton IS didn't find it important enough to warrant a word of caution. --- [[Image:VipermagiSig.JPG]] -- (contribs) &emsp;(talk)  19:54, November 25, 2009 (UTC)


 * I can assure you, it's a false positive. &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 19:55, November 25, 2009 (UTC)


 * Warning: link to GW-Unpacker is marked as Virus Malware - win32. trojan

http://www.xentax.com/downloads/tools/hosted/boyc/GW_Unpacker.zip


 * It's a false positive due to something in ATEXreader.exe. It's not actually a Trojan.  &mdash;Dr Ishmael Diablo_the_chicken.gif 18:18, 19 June 2011 (UTC)

String Files
The data you have here is interesting. I've been looking into the string stuff recently too. Did you ever uncover any additional information on them? 89.108.110.170 03:53, 2 February 2012 (UTC)


 * Unfortunately, no - I still can't make any sense of the non-UTF data. By watching when the empty strings in the last file become populated, though, I'm pretty certain that they contain the text for quest dialogue, at the least.  I guess they decided to compress those strings in some way because quest dialogue would always be longer than skill descriptions?  I dunno.  If someone could just figure out how to read them, though, that would make writing up new quest articles a snap.  &mdash;Dr Ishmael Diablo_the_chicken.gif 05:12, 2 February 2012 (UTC)


 * I've researched how the engine uses them internally and they definitely contain everything--all of the quest dialogue, item names, etc. The non-UTF data is not compression, it's their string encryption. Every encrypted string requires a unique key to be decrypted. It seems the only hope would be if someone cracked their algorithm. 89.108.110.170 07:41, 2 February 2012 (UTC)


 * Encryption, huh? I hadn't considered that.  Are you sure it's 1 unique key for every string, or are there a set of keys that are reused?  I wonder if that might be the purpose of Byte 2 or Byte 4, identifying which key the string was encrypted with.  If so, then I wonder if it would be possible to grab the keys out of memory while the game is decrypting.
 * Now I wish I knew more about using debuggers and Assembly. &mdash;Dr Ishmael Diablo_the_chicken.gif 15:28, 2 February 2012 (UTC)