Divine Boon

Description
While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 25...61 points, and you lose 2 energy.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * The Wayward Monk (Yak's Bend)
 * Firstwatch Sergio (Lion's Arch)
 * Dakk (Ember Light Camp)
 * ... more to be added ...

Usage Notes

 * This Skill is most effective when used with spammable Monk spells that cost 5 energy such as Reversal of Fortune or Orison of Healing. The extra -2 Energy drain applies after the skill has finished activating. If the caster does not have 2 energy after casting a monk spell, the energy will not be lost.


 * This Skill is more efficient with higher energy regeneration and is quite vulnerable to energy denial.


 * Divine Boon is the only maintained enchantment that has an energy cost of 5 and casts (almost) instantly.


 * Skills that do not target a specific ally will not trigger a Divine Boon healing bonus. Those are Heal Area, Divine Healing, Heal Party, Martyr, Divine Spirit, Zealot's Fire, Aegis, Blessed Aura, Blessed Signet, Contemplation of Purity, Symbol of Wrath and Divine Boon itself. Casting Divine Boon will cause the effects of Peace and Harmony to end.

Health per Energy

 * The efficiency (the amount of HP generated per point of energy spent) of Divine Boon depends on the frequency of spell usage. Because of the initial cost of 5, it furthermore depends on the length of time the enchantment is kept up.
 * The long term efficiency of divine Boon depends hignly on the caster's energy regeneration and the cost of each Skill used to trigger Boon.


 * X-axis: Energy regeneration in pips which represent 1/3 Energy per second.
 * Y-axis shows efficiency of both the Spell and the Divine Boon effect as a percentage of the spell without Divine Boon.
 * The graphs are the costs of the skills you use to trigger Divine Boon, the thinner darker +2 graph is for the extra 2 energy cost.
 * Add together the efficiency of the thicker and thinner bars to determine the efficiency for a spell of that cost at that Energy regeneration.

A Third Attempt at Explaining How Useful Divine Boon is
Say you have 13 Healing Prayers, 13 Divine Favor, and have 42 maximum Energy. Your Orison of Healing heals 104 points (63 from Orison and 41 from Divine Favor) and your Divine Boon heals 64. Without Boon you heal 20.8 Health per Energy. With Boon you heal 24 Health per Energy. Without Boon You will have at most 82 Energy in a 30 second fight (42 in the bank plus 40 from 4/3 Energy regeneration per second). If you run Boon constantly you will have 72 Energy in the same 30 seconds. There isn't enough time to actually use all that Energy with only Orison but for the comparison it comes out to 1705.6 Health healed without Boon and 1728 with. That's in 30 seconds, in 60 seconds it's 122 and 102 Energy or 2537.6 and 2448 Health. If you take Ascetic's Armor and an insightful staff for a maximum Energy of 52 to the 60 second fight the numbers come out to 2745.6 and 2688. If you were using Word of Healing with the bonus for 160 Health in 5 Energy using Boon actually lowers your Health per Energy (40.2 without, 37.857142_ with) before considering the Energy degeneration.

Now in 6 seconds you use Word of Healing (71 + 89 + 41), Healing Touch (54 + 41 * 2), and Dwayna's Kiss twice (54 + 18 + 18 + 41) for a grand total of 29.95 Health per Energy. If you used Boon just before this series and cancel it just after you would have used 15 Energy (5 to activate, 8 for 4 Spells at 2 each, and 2 in Energy degeneration) to heal 256 Health, or a pathetic 17.06_ Health per Energy. If you were somehow able to fire 4 more spells in that 6 seconds Boon would give you 32.695652... Health per Energy.

Divine Boon is useful if you can cast spells faster than you can cast spells, if you have a lot of Divine Favor and no Healing Prayers, or if you have to heal fast.

Related Skills

 * Aura of Faith
 * Blessed Aura
 * Life Attunement