Talk:Mantra

Jamie has had a long day... (do not make edits while tired)--Jamie 10:29, 3 May 2006 (CDT)

characteristics of mantras?
What sets a mantra apart from other stances in the mesmer line? I cant seem to see any obvious links between the mantras. -- Xeon 10:55, 6 January 2007 (CST)
 * They are all either Core of Prophecies. No new Mantras were made for Factions or Nightfall.-- ~Edo Dodo~  10:58, 6 January 2007 (CST)
 * Hmm, if that is the only thing, might as well mention that on the mantra page and then link to the Stance skills quick reference article while removing the Mantra skills quick reference article, no point in doubling information when one source is enough. -- Xeon 11:03, 6 January 2007 (CST)
 * First off, i added a bunch of stuff, all mantra are a stance and inspiration except for mantra of recovery which is a fast casting and enchantment, k. But i don't like how we got rid of the mantra skills quick reference. if we delete that then why should we keep one for orders? well i guess orders a little bit more defined, but all mantras are typically stances that help the caster (rather than hurt a foe), that last for 30+ seconds, except for mantra of signets and mantra of recovery, (MoR is weird comparative to other mantra in enough ways already) and the for the orders page, out of 5 skills, one of them does not sacrifice health and one doesn't even affect the party. M s4 20:39, 30 January 2007 (CST)
 * MoR has never been an enchantment (which I fixed. It's Recall that's the enchantment), and OoA does sacrifice health, albeit conditionally. --220.233.103.77 20:48, 30 January 2007 (CST)
 * Orders should not be compared in relation to mantra. Mantras are still listed at Stance skills quick reference they are just put with the rest to reduce the maintenance and the doubling up of information. Apart from the core/prophecies relation they do not have a distinct relation that sets them apart from the rest of the mesmer stances (even this theory is some what flawed with physical and elemental resistance). If you take a look at Glyph, you will see a list of characteristics, that can be seen for each skill listed (negating glyph of restoration of course, i have a feeling they will be adding more attribute based glyphs in the next one, in that case this characteristic will be most likely removed). I think the article is done correctly and that a specific mantra list is not required. -- Xeon 21:01, 30 January 2007 (CST)

All non-mantra stances, with the exception of Pious Concentration, either affect attack rates, block rates, movement rates, armor values, or the ability to be knocked down. No mantra affects attack rate, block rate, movement rate, armor values, or knock down abilities. Is that distinction enough?