Aura of the Lich


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Description
For 15...39 seconds, your maximum Health is halved, but you take half damage from all sources. When Aura of the Lich ends, you're healed for 50...202 Health. This is an elite skill.

Usage Notes

 * This skill also works well with the many spells available in Blood Magic: the amount of HP you sacrifice is divided by four - you sacrifice health based on your halved max health, as well as losing half the life from sacrificing due to Aura of the Lich halving damage from all sources. For example, with 425 base max health and you cast blood renewal, you lose 106 health from the sacrifice.  After casting Aura of the Lich, you have 212 max health, and casting Blood Renewal sacrifices 25% * 212 / 2 health, which is 26.5, rounded down to 26.


 * In PvP play, this skill is excellent for melee necromancers with Unholy Feast and other skills that target nearby foes, because it also protects from AoE DoT smiting. It's ideal for all king of the hill maps.


 * It is possible to partly stack this enchantment. The amount of health gained when ending, will arise even if the spell is renewed, before the original spell ended.


 * The downside of Aura of the Lich is that health degeneration will kill twice as quickly, since you have only half the health and degeneration is not reduced by the enchantment. Any time you are using this skill it is advisable to bring some kind of health regeneration like Blood Renewal, Life Siphon, Well of Blood, or, for Monk secondaries, Healing Breeze in order to counteract degenerative hexes and conditions.  Aura of the Lich also does not reduce life loss due to life stealing (from a spell like Vampiric Gaze or a vampiric weapon upgrade).

Acquisition

 * Hell's Precipice (Mission): Signet of Capture, Maligo Libens