Talk:The Flight North

Hiding places for what? Siege devourer, or hiding from the charr?

I still don't get this hiding place thing.
 * I've only found one, and that's behind the boxes near where the Unlit Torch spawns. I guess it's for hiding from the Charr, but if you don't close the gate, they just hang around the entrance and don't chase you in.

I'm unsure whether this should be listed as a mission or a quest, as on the site (and in fact, because it's called Bonus Mission Pack) it is called a mission, but in the game it lists it as a quest. Discobadger 04:10, 30 November 2007 (UTC)

The 7 hiding places needed are all in the huge field at the end. They all resemble burned-down buildings. However, there are more than 7, but there are 7 specific ones which are needed for the "bonus". By going counterclockwise around the edge of the entire field I managed to find 6, then found the 7th south of the center. Unfortunately, risked a suicide attempt through a group of Charr to get to it, and one arrow just happened to hit me through Hide to kill me :( 67.177.73.248 04:43, 30 November 2007 (UTC)
 * Yeah disregard that, I knew there was a reason the first time I saw it it said "2 of 7". Above is right, one is behind the boxes near the Unlit Torch.  The other 6 however I all got in the foothills at the end. 67.177.73.248 04:49, 30 November 2007 (UTC)

OK I saved three spirits - how many more are there and what are you supposed to do? Sjj668 06:26, 30 November 2007 (UTC)
 * It's actually the same three spirits throughout the ruins, and that's all you need. Which you need to do to complete the quest/mission anyway, so it's a bit pointless. Discobadger 06:32, 30 November 2007 (UTC)

How exactly can you tell when you've saved the spirits? They say something special when you light the torch, and again when you slow down the charr that chase them. I suppose knocking down the pillar in the trapped room counts as well, but I've never gotten a discovery message for this portion.