Arcane Thievery

Description
For 5...29 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * The Price of Steel (Silverwood)
 * Tengsao (The Amnoon Oasis)
 * Dakk (Ember Light Camp)
 * ... more to be added ...

Usage

 * The powerful part of Arcane Thievery is generally in disabling enemy skills, rather than using them yourself.
 * Be aware that the stolen spell is linked to your attribute and not the opponent's, so you probably can't effectively utilize the spell.
 * Best used with other skills that disable opponent's skills, such as Signet of Humility, Power Block, and Diversion, or with Arcane Echo or Echo, so you can shut down multiple skills and increase the chance of hitting an important enemy spell.
 * Note that Arcane Thievery will try to steal a spell that is not already disabled (by another skill, such as Signet of Humility, or by another Arcane Thievery), but if all spells are already shut down, one of them will be chosen again. So you could potentially steal a single spell up to three times (by means of Echo and Arcane Echo) from the same target.
 * Arcane Thievery is sometimes used to disable Gale on warrior/elementalists who use the "gale lock" strategy to take down overextended foes or stop flag runners. This is effective because these "Gale Warriors" generally do not carry any other spells, and is generally useful against enemies who you suspect may be using a single important spell.

Related Skills

 * Echo
 * Arcane Echo
 * Arcane Mimicry
 * Inspired Enchantment
 * Inspired Hex