Temple Of The Damned

Overview
This is a repeatable quest

Summary

 * Locate and defeat the leader of the undead in the temple
 * Find a sacked relic and return it to Gron Fierceclaw
 * See Gron Fierceclaw for your reward

Obtained From
Gron Fierceclaw in Doomlore Shrine.

Requirements

 * The Dawn of Rebellion

Reward

 * 7,500 Experience
 * 1500 Gold

Dialogue

 * "Pyre ordered Fierceblade and I to search the temple for anything of value. We discovered a blocked passage...blocked for a reason, as it turned out. Burntsoul and his band had a pretty pile of Ascalonian treasure down there, sacked from the ruins. You'd think being suddenly rich would solve all my problems, mouse, but the issue is...the spirits attached to the treasure haunts these vault. Seems someone called  Murakai is creating a storm of souls to unleash on you mice and Charr alike."
 * We thought you'd have an easier time getting rid of them,seeing as they're your species...or were...or, look, I just don't like dead things. We tried to "liberate" the spirits with steel, but they keep coming back to the relics. Pyre needs those relics to fund the battles against the Shaman's forces, and nobody wants haunted gold, trust me. Set your minds at ease and free the spirits, won't you?"
 * We thought you'd have an easier time getting rid of them,seeing as they're your species...or were...or, look, I just don't like dead things. We tried to "liberate" the spirits with steel, but they keep coming back to the relics. Pyre needs those relics to fund the battles against the Shaman's forces, and nobody wants haunted gold, trust me. Set your minds at ease and free the spirits, won't you?"


 * Accept: "You want me to clean up your backyard and bring you some toys. Got it. "
 * Reject: "I'll pass on cleansing the creepy, haunted vault."

Reward Dialogue

 * You want me to clean up your backyard and bring you some toys. Got it.

Walkthrough

 * Speak to Gron Fierceclaw to be transported to the Cathedral of Flames
 * The Cathedral is a 3 level dungeon. Monsters are ghosts and Charr. On level 2 and 3 there are environmental effects in certain areas, poison gas and darts or fire darts.
 * Start by getting the Dwarven reputation by speaking to the Beacon of Droknar. Proceed north east and fight the groups until you get to the (for now) friendly Charr group. Fight them and get the map for level 1. Go north to the boss Faze Magekiller who is holding the key to the dungeon lock. Use the key on the lock and enter the room, defeat the groups inluding the one with The Keeper and enter the gate to level 2.
 * Level 2 is a pretty small and straightforward level as well. At the first turn go south to find the map for level 2. The boss and the exit to level 3 is in the north east corner. Going north-east you'll find yourself in a room with poison gas pipes that will damage and poison you. At the Dungeon Lock fight Tyndir Flamecaller and his group of Charr to get the key to the Lock. Inside the doors you need to fight a few more groups before you can go down to level 3, the first one inside the doors contain the boss Vraxx the Condemned and 5 Plague Zombies and just before the passage to level 3 is The Master with a group of minions and ghosts.
 * Level 3. The goal is to get the boss key from Murakai's Steward who is locked inside the westernmost room and then use the boss key to open the door to Murakai's chamber to the north.

Note

 * MM are not effective due to the lack of dead bodies.
 * Its advisable for monks to bring anti hex/anti conditions.
 * Poison is ineffective due to fighting mainly dead bodies.
 * Can be successfully completed with hench/heroes.