User:AOTT121

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AOTT

 * User:AOTT
 * Communicate
 * Guild Leadership Theory
 * Followers Of Master Jack
 * Build Research
 * My Treasure Hunting

Guild Wars

 * Primary Character Alice Of The Twist
 * AKA All characters begin with prefix "AOTT"
 * Guild Followers of Master Jack

Links

 * Followers of Master Jack
 * Guild Wars Guru
 * GW Patch Notes
 * Warrior elite skill locations
 * Ranger elite skill locations
 * Monk elite skill locations
 * Necromancer elite skill locations
 * Mesmer elite skill locations
 * Elementalist elite skill locations
 * Assassin elite skill locations
 * Ritualist elite skill locations
 * Dervish elite skill locations
 * Paragon elite skill locations
 * Collectors
 * Buried Treasure
 * Master Dungeon Guide
 * Hero's Handbook
 * Category: Abbreviations[]


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About me
Meet the ex Guild Leader of the now disbanded FOMJ.

My GW name is Alice of the Twist. Most often I am referred to as "AOTT" or "Alice." I can be found online.

When you're playing online, you may see me playing any one of my characters, which are all prefixed by "AOTT" with the exception of my primary character, Alice of the Twist. I use all of my characters in PvE and PvP. So much for my Survivor title. If I am unable to use a PvE character in PvP, I use AOTT Blue to fill in. That's what PvP characters are for.

I began playing around 7/5/05 and made my first Guild, Followers Of Master Jack [FOMJ] on 7/15/05. A lot of people came through my Guild. My guild has split off several seed guilds, which helped form the [FOMJ] Alliance. These guilds have been outstandingly successful for the most part. Recently I disbanded FOMJ for personal reasons, and I gave ownership of the Alliance over to my largest seed ally, [EMHW]. [EMHW] disbanded and the Alliance reformed under [SNOB] (another [FOMJ] seed.) ([EMHW] reconstituted itself and joined the [SNOB] Alliance as an allied Guild.)

I began the [FOMJ] Alliance about 3 days after the release of Guild Wars: Factions as a way to expand the guild into a larger entity. Since then, several guilds have come and gone, and some have stayed. As the leader of the [FOMJ] Alliance, I quickly saw that there would be fanatics who would not rest until cities fell under their control; because of this, I did not ask guilds in the Alliance to maintain obsessively large faction counts; rather I let the guilds competitively amass faction for the sole reason of keeping enough faction to avoid scaring off recruits. Since I have now disbanded FOMJ, I no longer control the Alliance. I am now a resident of [SNOB].

Alice Of The Twist may be more difficult to contact than usual because of events in their personal life.

Ventrilo and Team Speak
Boys and girls and that tiny portion of the population that hasn't quite decided yet: You need Ventrilo AND Teamspeak. Not because it is necessarily necessary for playing GW; no, you can get along without it. The reason you need both is that it's simply faster to SAY something than it is to type it. Also, you can talk and fight at the same time. BOTH OF THESE PROGRAMS ARE FREE TO USE THE CLIENT; ONLY HOSTING A SERVER CAN COST YOU MONEY. FREE SERVER VERSIONS ARE AVAILIABLE. (However the free Ventrilo server is extremely limited; it can only host 8 people at a time. The free Teamspeak server lets you host however many you want.)  The difference between the two is only a matter of QUALITY, not FUNCTIONALITY.

Ventrilo is the preferred application of people in higher-level areas and PvP due to it's higher quality and customizability. These people are incredible bigots and won't let you JOIN their group if you don't have the program. Sometimes you have to have a microphone, as is the case of PvP and DoA.

TeamSpeak is the program of choice for Guilds. You can host MORE PEOPLE on a free teamspeak server than on a free ventrilo server. Because of the lack of customization in TeamSpeak, it is not preferred for more advanced gameplay simply because you may have to spend some time screwing around with your system just so someone on the other end can hear you; rather in Ventrilo the other guy can just amplify your piteously weak voice manually.

PERSONALLY I SUPPORT TEAMSPEAK OVER VENTRILO. This is because Teamspeak is FREE and can host LOTS AND LOTS of people at once. Ventrilo is more customizable and has a slightly higher quality sound, but because free ventrilo servers host a RIDICULOUSLY small number of players, I choose Teamspeak over Ventrilo. If a player can't be heard over teamspeak, chances are they need to change their settings anyway or speak up. I have discovered that some players can't be heard NOT because their hardware/software/driver settings are messed up, but instead because they're not projecting their voices loudly enough to be detected by the MICROPHONE. You're having a conversation, dammit! Speak up! What's your problem, bad self-esteem? Well you're a loser anyway! Get off my server!

Luxons Vs. Kurzicks
Luxon FTW

When Factions first came out, I immediately favored the Luxons. I wanted to complete the goal of becoming an "Ultimate Luxon." To me, this task involved acquiring a Miniature Siege Turtle (done it,) 15k Luxon Armor (done it,) and eventually achieving the title of Savior of the Luxons. Unfortunate side-effects of being an ultimate Luxon included aversion to entering Kurzick territory for any reason other than to kill them. Since the release of NF and the disbanding of FOMJ, I have explored and finished the entire Kurzick storyline, mostly for the reason of acquiring the Skill Hunter title. I still don't like Kurzicks very much.

I'd like it if there was a KvL arena that you could choose all 12 people for your party. It would be a lot more organized. But for now we're stuck with 4 random groups being stuck together. You can syncronize entry into KvL and sometimes end up with 12 people working together as a 12 person build, but it doesn't always work out.

Ok, I'll admit I've been a little cruel to the Kurzicks lately. Ok, not just a little cruel. I developed a W/N build called the "Schoolyard Bully." And I've come up with some pretty cutting remarks regarding their culture. I'd suggest "can't we all just get along" except I'm not that kind of person. So I'll offer them a deal: they stop using all their faction to increase their Alliance reputation and instead spend it on Amber, and I'll stop ripping them open and spreading their entrails on sammiches.

PvP and PvE
I'm a balanced player when it comes to PvP and PvE. I get all my skills through PvE, and often I use my PvE characters in PvP (unless a build requires I use something with a different primary class).

When I play my necromancer, I often refer to myself as a "Siege Mistress." An interesting mix, that Necromancer. It's been proven in PvP as one of the better Necromancers out there. And I burn through PvE. Oh, I burn through it... I'm good at Necromancers.

My second favorite class to play is my Ranger, because it's so versatile that I can do just about anything with it. My ranger works best when I try to focus on an individual opponent, but I can cause enough disruption around me that I can escape from even a large group of people trying to kill me. I feel that the ranger is the best class for running, since they have more skills for it with more benefits than the Warrior. (And they're FAST, oh wow, they're FAST.) I also burn through PvE with my Ranger. I know several builds for Rangers that are devastating, the most powerful build I have is posted below.

My Warrior takes third place for play time. Even though it's not as old as my Monk. What can I say, it's a warrior. Not much to it.

The Domain of Anguish has left me a bitter and angry person. Mostly because of PUG's and the lack of a reconnect feature.

What makes players GOOD players is not, in fact, their skillbars. It is their ability to make plans and having the balls of steel/rock hard mahogany ovaries carry them out. A skillbar will only influence a player's ability to inflict, reduce, and reverse damage. It takes a human mind to organize, process, and carry out the chain of events leading up to victory or death. When and where you do something is more important than simply pushing the button. A level playing field refers only to skillbars. How they are used results in the superiority of the player.

Character Classes
Below you will find my personal opinions on each character class. In no particular order.

Necromancer
I love Necromancers. Everyone should have one. Damage, self-sustaining, party support, Necromancers do it ALL.

Ranger
Ranges are competitors to the Necromancer for battleground supremacy. Expertise makes their energy management rival that of Soul Reaping and the skills associated with Expertise makes it all the more worth investing in. Oh, and PETS! Aww... they have pets... cute...

Monk
Monks are ridiculously useful. Everyone should have one. Monks are welcome in every area of the game, therefore you can almost ALWAYS get a party. Even if you're incompetent; alas, that is the downfall of the monk. If you can't handle the pressure, then your party will more than likely bomb out. BLAST YOU, INCOMPETENT MONKS! Smiting Monks are perfectly legit damage dealers; people just hate them because a smiter won't heal them when they charge a mob.

Warrior
Warriors are the original stereotypical hack and slash class. They're useful for farming, tanking, and dishing out the pain. Everyone should have one. Definitely. Newbie complaining about not having any money? Make a warrior!

Elementalist
Elementalists are excellent for damage dealing. Not so much for party support, but it can be done if you combine it with a monk secondary. The staple fireball-tosser, if you will. I don't recommend everyone have one because they're not as versatile as a Necromancer.

Mesmer
Mesmers are arguably the most powerful or the weakest character class. Most powerful for their huge damage potential and incredible disruptive ability, weakest because of the skill required to execute such a thing properly. I have a mesmer and I love it. NOT everyone should have one because not everyone can play one.

Ritualist
Ritualists are ok. They are versatile enough to be used in just about every location.

Assassin
Assassins are like mesmers. They have to be played very carefully. If you're good, you're the deadliest thing on the battlefield (maybe) if you're bad, well... you die quick. Assassin is to warrior as mesmer is to elementalist. Except Assassins die more often than mesmers.

Dervish
Dervishes are great. If you don't want a warrior you should probably try a dervish. A dervish can do most of the same things a Warrior can, but with less disruption and more overwhelming force. There are only a few things I don't like about Dervishes. I don't like the lower AL, and I don't like the lack of interrupts. They're great for enchantment removal (I believe they are one of the few classes that can remove a Shadow Form or a Spell Breaker) and they can inflict a LOT of conditions very quickly. They can act a lot like Elementalists with enchantment damage spikes (Mystic Sandstorm is ridiculous.) It's the love-child of a Warrior and an Elementalist.

Paragon
Do not exist. Do not play them, do not play WITH them. They are inferior to all other classes. Their shouts/chants/echoes have the advantage of not being removable, much like the Ritualist's Weapon spells and Item spells. Their effects, however, are feeble compared to standard enchantments. Their spear attacks deal an inferior amount of damage when compared to anything other than a caster staff. The range of their spears is so short that they might as well be a melee class. The only good thing about Paragons is their AL, which is comparable to that of a Warrior. Their party support abilities do not meet par for elite missions or higher level areas; a paragon will get you through a campaign only by the grace of the superior intelligence of the player vs. the AI. In PvP, paragons are used to OUT WAIT the opponent; if two paragon teams meet, the match goes on agonizingly long until the timer runs out. They're SLOW. They can absorb damage like there's no tomorrow but they can't dish out enough to make it worth it. Some people would argue otherwise. I say a competent Warrior beats a competent paragon any day.

About [FOMJ]
[FOMJ] was an accident. I never intended the guild to flourish the way it did; I had expected other guilds to be so well-developed and well-known that my little stake in the battle isles would be ignored by all but the most newbie players. Well, FOMJ grew faster than I could have imagined, and it floated between 70-90 players at any given time with an average of about 15-20 officers by the end of its life. When Factions came out, and I heard about Alliances and the rumored ability to take control of cities, I had originally expected to be fighting for control of a city constantly in a siege-like 'round the clock stuggle for supremacy. I was actually fairly confident in my Guild's ability to hold such a siege, but alas; city ownership turned out to be a matter of how many faction points an Alliance could muster. Once Factions hit its peak, it dawned upon me that the only way to take control of even a minor outpost would be impossible to accomplish without sacrificing all other aspects of the game. So, I gave up the dream of owning Cavalon (which at present requites 24 million faction points to control, 1/7/07) and settled for having far more members in my guild and alliance than any of those alliances. Thanks to my impressive officer core and my own efforts, I'd say we did a pretty spiffy job.

FOMJ was disbanded on 1/15/07. The members were given to Allies within the [FOMJ] Alliance. The [FOMJ] Alliance guilds reformed under [EMHW]. I joined [TRA], which was kicked from the [EMHW] Alliance for low activity. [TRA] is still a lone guild at this point. [4/16/07]

Hard Data
AOTT is the original Guild Leader of the now disbanded guild, Followers of Master Jack [FOMJ]. She has been playing for 2 years and uses Prophecies, Factions, and Nightfall.


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A cell filled with quotes

 * For the love of everything on a turkey and mayonnaise sandwich, what was THAT!?-Crypto Scout
 * FALG STAND! FALG STAND!-AOTT
 * Y'know, we're totally Guild Leaders, and we totally give you permission.-AOTT
 * That and you're a total jackass.-DLM
 * Boing boing boing boing boing...-AOTT
 * I FEEL SO POWERFUL-AOTT
 * Go recruit Russians for me.-AOTT
 * Russians are awesome in PvP.-AOTT
 * I'm one of the more powerful Necromancers you'll come across-AOTT
 * I'm your Alliance Leader, what did you expect?-AOTT
 * You're doing a nice job toady.-AOTT
 * Be more cold and heartless like me. STOMP on the minions... reward the good ones with... NOT stomping on them... AOTT
 * How was your party, AOTT? Did you drink? Did you waer a toga? Did you get drunk, AOTT? Hey, AOTT, how was the party? Didja find a new boytoy, AOTT? Hey, AOTT.... Foxx Shadow
 * The verdict is... "Nah." That means no.  No, you can't come back.  BECAUSE YOU'RE ANNOYING. AOTT
 * Ok, review time: I'm AOTT, your Alliance Leader, aka GOD ALMIGHTY... AOTT
 * FREEEEEEEDOOOOOOOOMMMMMM!!!!!- AOTT, after disbanding FOMJ
 * Don't let me stand in the way of progress.- AOTT, when told that [TRA] was to be kicked from the Alliance
 * What do you mean, "I don't have that skill?" What are you, some kinda newbie?- AOTT
 * And now, I'm going to break your spirit by telling you the meaning of life.- AOTT
 * I like candy.- AOTT
 * Holy crap, it worked!- AOTT (this happens frequently)
 * The Kurzicks have never mobbed. They just have a lot of gay pride parades. -Vhagar Perivor
 * It takes five Kurzicks to kill one Luxon. -AOTT
 * So I've got to go back to Tyria, huh? I've done Tyria once already, gone through the mutated armies and elite constructs of an undead bodyguard, fought through through the Kournan armies only to get sucked into the Realm of Torment to fight an army of demons in order to kill an insane god.  Now you want me to go tunnel-crawling in Tyria?  Sure, I could use the vacation, lemme get my bags.-AOTT's reaction to GWEN
 * DINOSAURS!?-AOTT
 * Five necromancer henchmen. FIVE.  YESSSSSS.... KILL!- AOTT
 * Is it too much to ask that you research an elite area before you try and get on a team? And is it too much to ask to have your templates saved?  And is it too much to ask that you HAVE THE SKILLS?- AOTT
 * WHY do you have only Minion Master skills? Those won't work here!  There are no corpses here!  The monsters here are so powerful they will kill your minions with the splash damage before they get two steps from the corpses you spawn them from! Which will probably be your henchmen's corpses! -AOTT
 * No I will not give you a free skill tome.- AOTT
 * What do you mean, you've only got 5 AL? THIS IS THE REALM OF TORMENT!- AOTT
 * How did you get here, you're only level 5, this is EotN, you're not supposed to be here..! -AOTT
 * No I will not give you a free run. No, I won't even give you a run for money. You're not even supposed to be out of Pre Searing!  Shing Jea, Istan, whatever, GO BACK AND FINISH YOUR QUESTS! -AOTT
 * VENGEANCE! VENGEANCE! VENGEANCE!!! -AOTT
 * HAMMERFALL! HAMMERFALL! HAMMERFALL!!! -AOTT
 * Vhat? NEIN!-AOTT


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Player Achievements

 * Aided in the war against the Kurzicks
 * Paid for almost half of all FOMJ Guild resources personally.
 * Paid for the creation of the Guilds TRA and NOMJ
 * Has coordinated Guild Events and Activities for FOMJ since the creation of the Guild.
 * Has developed Guild PvP Builds for FOMJ since the creation of the Guild.
 * Each build is individually capable of standing against at least 2 other Human players, resulting either in stalemate or victory.


 * Developed the Vile Archer
 * The Vile Archer is capable of sustaining a stalemate or victory against a force of 3 to 4 human players without outside help.


 * Developed a Blood Spiker independently of outside influence.
 * AOTT's blood spiker can sustain itself and a party while maintaining a stalemate or victory against 3 to 4 human players without outside help.
 * Caveat: The Blood Spiker is a spellcasting build, and is thus vulnerable to all the same things as any other spellcaster.


 * Develped a Bonder build independently of outside influence
 * AOTT's Bonder was developed for use in the Deeps, and is capable of sustaining a party of 12 under heavy fire (or 6 people who don't have any self-protection that do everything wrong.)


 * Theorized a condition-dependent build which remains "classified."
 * Due to the complexity of the build and the unorthodox skills used, AOTT was never able to test the build due to lack of skills on the part of Guild members. It was, needless to say, a disappointment.


 * Started the FOMJ Alliance
 * Disbanded FOMJ
 * Developed the first published GW political theory (to my knowledge.)


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FOMJ Stats
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Characters
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Alice of the Twist
A primary PvE Necromancer, has switched between several secondary classes including Elementalist, Monk, and Mesmer, and recently Ritualist. {N/E/Mo/Me/Rt} Thus her skillset is very diverse. A quick thought on Necromancers:
 * I have always considered Necromancers to be the most powerful class in every game that I have played. The ability to turn enemies into undead allies, to manipulate the very life force of enemies and steal strength and vitality for myself has always made the necromancer my class of choice when it comes to just about any application.  In small encounters, a Necromancer is no more powerful than any other class, but under siege-like circumstances, where there are vast numbers of enemies and chaos everywhere, the Necromancer ends up on top, turning corpses into allies, turning the tide of any battle in the favor of the Necromnacer.  Whether I am creating wells or minions or exploding corpses like mines, The Necromancer has been more than a support class for me.  It is the ultimate expression and manifestation of power on the battlefield.

Necromancers FTW


 * Tyrian Character
 * 5,557,191 XP (11/19/07)
 * 502 Skill Points earned
 * All Tyrian Necromancer Non-Elite Skills
 * All Canthan Necromancer Non-Elite Skills
 * All Elonian Necromancer Non-Elite Skills
 * All Tyrian Elementalist Non-Elite Skills
 * All Canthan Monk Non-Elite Skills
 * All Tyrian Elites (Tyrian Elite Skill Hunter Title)
 * All Canthan Elites (Canthan Elite Skill Hunter Title)
 * All Elonian Elites (Elonian Elite Skill hunter Title)
 * All Elite Skills (Legendary Skill Hunter)


 * Ascended AND Weh No Su AND whatever the NF equivalent is.
 * Tyrian Master Cartographer (95.7%)
 * Canthan Pathfinder (77.2%)
 * Protector of Tyria (Defeated Prophecies)
 * Spearmarshal (rank 9)
 * Revered Lightbringer (rank 7 Lightbringer)
 * Kind of a Big Deal (rank 1)
 * Defeated Factions Campaign (Luxon side)
 * Defeated Factions Campaign (Kurzick side)
 * Defeated Nightfall Campaign
 * Defeated GW:EN Expansion
 * Wears 15k Necrotics (from Marhan's Grotto)
 * Wears 15k Luxon Armor (from Leviathan Pits)
 * 5,485 Deaths (11/19/07)
 * 1,388 hours 55 minutes play time over 28 months (11/19/07 9:26PM CST)
 * Owner of Miniature Siege Turtle
 * Owner of Miniature Mandragor

"Necromancers change the rules for death."-Gal Kraft


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AOTT Hippie
A primary PvE Ranger, has switched between being a Mesmer secondary and a Necromancer secondary. At one point she was a Monk secondary, but it only lasted a day. Currently a R/N. (Not playing as a toucher for those of you who are immediately drawing that assumption. Something far, far nastier.) My thoughts on Rangers:
 * The Ranger is the most versatile of all classes.


 * Tyrian Character
 * All Tyrian Ranger Non-Elite Skills
 * All Canthan Ranger Non-Elite Skills
 * All Tyrian Mesmer Non-Elite Skills
 * All Tyrian Ranger Elites
 * All Canthan Ranger Elites
 * Ascended AND Weh No Su AND NF equivalent.
 * Tyrian Trailblazer
 * Defeated Prophecies Campaign
 * Defeated Factions Campaign
 * Defeated Nightfall Campaign
 * Owner of Miniature Whiptail Devourer


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AOTT Almighty
A primary PvE Monk, has switched from a Mesmer secondary to a Warrior secondary. While still missing a few skills, AOTT Almighty has proven to be a decent bonder. Currently fighting through the Factions campaign.
 * Tyrian Character
 * Ascended
 * All prophecies Non-Elite Monk Skills
 * All Factions Non-Elite Monk Skills
 * Defeated Prophecies Campaign
 * Defeated Factions Campaign
 * Defeated Nightfall Campaign
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AOTT Pandora Panic
A primary PvE Warrior.
 * I really don't like warrior stances anymore. The durations are TOO SHORT.


 * Tyrian Character
 * All Non-Elite Warrior Skills
 * All Warrior Elites
 * Ascended/Weh No Su/NF equivalent
 * Defeated Prophecies Campaign
 * Defeated Factions Campaign
 * Defeated Nightfall Campaign
 * Luxon 15k Armor


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AOTT Armageddon
A primary Assassin, has switched from being a Necromancer secondary to a Monk secondary. Unfortunately, I was being pathologically cheap and she also rides the short bus with AOTT Almighty.
 * Factions Character
 * Weh No Su


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AOTT Rose Red
Primary Mesmer
 * Factions Character
 * Weh No Su/Ascended
 * Has traveled back to Ascalon City.
 * Finished Factions Campaign.
 * Finished Prophecies Campaign.
 * Second in line for Skill Hunter?
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AOTT Silvershine
Primary Paragon
 * Nightfall Character


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AOTT Ghostbuster
Primary Ritualist
 * Factions Character
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AOTT Legend
Primary Dervish
 * Nightfall Character


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AOTT Furious Storm
Primary Elementalist
 * Factions Character
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AOTT Blue
A PvP Character. She can be anything.
 * PvP Character
 * Sentinel of the Luxons (1,010,000 Luxon Faction donated)
 * All Tyrian N/E/Me/R/W/Mo skills unlocked
 * All Canthan Necromancer Skills unlocked
 * 27 fame (Rank 1) (I don't get to Heroes' Ascent often.)
 * All Tyrian Runes unlocked
 * Probably more that I'm too lazy to remember.


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