Talk:Black Powder Mine

another great addation to trapper--72.83.152.240 09:14, 25 August 2007 (CDT)

If you're running Spike Trap, this does remove the need for taking Barbed Trap. So that is nice. Though I wish it did Burning instead of Bleeding, or perhaps KD. It's an explosive, you know... (T/C) 10:48, 26 August 2007 (CDT)
 * Explosives in general and anti-personnel landmines in particular tend not to ignite their targets. Step on a landmine and boom, you're in a world of pain, bleeding profusely where the shrapnel has lacerated your body and from your missing limbs, but at least you're not on fire. Maybe a little scorched from the heat expended in the detonation, but rarely on fire. --Glommon 14:55, 26 August 2007 (CDT)


 * And do you know what happens if you detonate a Claymore? *shudders* turns em into hamburger... --Gimmethegepgun 03:43, 27 August 2007 (CDT)
 * We're talking about explosives in games here. In RPGs, explosions cause burning.--Salamandra 16:33, 1 September 2007 (CDT)
 * Oh, yes. I want one of those too! (launches RPG at a Destroyer)80.5.218.160 14:21, 2 September 2007 (CDT)
 * There's only one kind of grenade that sets them on fire in Metal Gear Solid >.O--Darksyde Never Again 20:45, 4 September 2007 (CDT)

I hope that BPM says when triggered: *click* and the it explodes and big dustcloud appears :D

Considering it's a mine and all, it should do deep wound, there's not a trap for that one yet....Hugh Manatee 17:17, 22 September 2007 (CDT)

Has anyone checked if it does earth damage or is ignoring armor? Would be nice to have an alternative for the dusttrap for trapper-builds ^^ Nashi-chan 21:25, 29 September 2007 (UTC)
 * im pretty sure its armor ignoring but it only hits once so not worth taking over dust trap