User:GW-Foo



I'm a PvE player, and enjoy exploring the land at it's brighter and darker places. My favorite place in the game is the Underworld. I play mostly my Ranger and Necro. I play all three chapters, and can't wait to take a part in the Searing.

Toons

 * All toons have unlocked DWC, the ToPK, Urgoz's Warren, The Deep, the DoA, and all three entry outposts to the realms.
 * All toons have unlocked all their primary profession's non-gw:en skills.
 * (24.3.7, 19.6.6, 19.6.6, 25.6.7, 4.4.6, 23.2.7, 27.3.7, 27.3.7).

=Pseudo-solo Black Widow Charmer= This build is designed to capture a Black Widow spider from the Underworld without any teammates. the build consists of one player, with any profession, and any skills, if at all, two necromancer heroes, and one additional hero, of any type. In the Underworld, the player would die again and again by the use of a vampiric weapon, thus supplying the minion masters with an endless supply of corpses and lots of energy. once an army of 20 minions is ready, mobs can be carefully pulled in, and the party can move forward.

The Player

 * A low hp vampiric weapon set, and a high hp, non-vamp weapon set. a margin of 50 or more is good.
 * A rune setup that with the low hp weapon set gives 300 to 310 hp.
 * Charm Animal, and no pet.

The Minion Masters
Two Necromancers, set to passive, with the following skillbar:

and the following attribute distribution: 16 Death, 12 Soul Reaping and 9 Healing. one Bloodstained insignia, and a +20% enchant weapon.

The third hero
Set to passive, with 0 divine favor, and any skills capable of protecting the minion masters, or enhancing the performance of the minions:
 * Heal Area, Protective Spirit, but no skills which can heal the player, who stands a few steps away.
 * Mending and Succor, disabled, used both on both necromancers.
 * Winnowing, Toxicity, Greater Conflagration, for better damage dealing by the minions.
 * Any skill to Blind or Weakened Aatxes and other monsters.
 * Resurrect, to take some of the load off the necromancers, or a disabled Rebirth, in case of trouble.

Beginning
When you get in the Underworld, flag your heroes and take a few steps away, so that they could not heal you with their close-range healing spells. equip your vampiric set, and get 60 dp. for a level 20 character, 60dp is equal to a loss of 288 hp, which means that if you are set right, you'll have 12hp, which means you'll be resurrected with 4hp, which means you will die again within two seconds.

Basics
keep on dying until each minion master has 10 minions. switch a weapon set to stay alive, and without unflagging the heroes, lure a group of two or three Aatxes. it should be a short fight, and you would probably lose a few minions. die a few more times to let the masters create new minions, and lure another group. try not to lure too many. after the aatxes, take the quest, and lure groups of Grasping Darknesses. once the area is cleared, unflag your party, slowly move forward, flag again, make sure you have 20 minions, and lure the next group of mobs.

Terrorweb Dryders
Once you've got to the monument of Grenth, and dealt with all the Aatxes, Darknesses, and Nightmares in the area, you'll be left with a group of three Dryders to deal with. the minion factory will have a hard time to deal with one meteor shower, so obviously, three of them is way too many. the solution is to make the dryders waste their meteor showers on you. to do that, you should stand in the dryders' agro, while a hero stands close enough to resurrect you, but too far for the dryders to see. make sure that during this part, the minion masters are away, or that their animate skill is disabled, else they will use it, causing all their minions to run to the dryders. let the hero resurrect you over and over, while you watch what the dryders are casting. once you see that all three meteor showers have been used and over, flag the minion masters closer, so that the minions will attack the dryders. once the fight is on, it would be good to flag the necromancers a bit back again, at least for a moment. The dryders should die, and the first part is done. Do not take any other quest!

The Vale
The easiest quest to complete is Wrathful Spirits, and is in the Forgotten Vale. In the same manner you got to the monument, head to the vale. clear the path to the monument there, and the few patrols behind it. make sure that nothing will be in the area where the Reaper spawns, and that you will have a clear path to the little ridge that is to the west of the reaper. once the area is cleared, you can go back to the reaper of the labyrinth, and take Restore the monuments of Grenth. three dryders will spawn in the monument of the vale. kill them in the same way you killed the others, and the reaper will spawn. place your minion factory to the south, where the wrathful spirits spawns, and take the quest. the spirits are weak compared to your minions, and should be dealt with easily. once they are all dead, the quest is complete. flag the minion masters far away, and charm your black widow spider.

Survival tips

 * The best way to fail this, would be to over agro. a good minion factory should be able to deal easily with three aatxes, or even with three aatxes and a few grasping darknesses, but four aatxes will probably mean the end of your trip.
 * Another good way to fail, is to lure something when you are not ready. this could happen if you are near aatxes, and a Nightmare spawns close enough for the minions to see it and attack, thus agroing the aatxes. so before moving the minion factory, move yourself, to see if there are any popups hiding, and never move your heroes to a new area if you do not have a full factory ready.
 * Know the patrols. if you are not familiar with those areas of the Underworld, take it slowly and watch mobs' movement before getting closer to them.
 * Know when to run. during all fights beside the first few, you can flag your heroes far away at any time, while the minions will keep fighting. if one hero dies, it's usually a sign to retreat. an option is to keep the third hero flagged back for the entire fight. this works best combined with maintained enchantments or ranger spirits.

Alternatives

 * This can be used to charm black widows for heroes. if you want to charm one for a minion master, set up the third hero to be a monk, to compensate for the lost healing.
 * A black widow could also be charmed at the Twin Serpent Mountains with a generally similar tactic.