User talk:Ruricu/Suggested Buffs

My $.02
If I didn't comment on a skill then that's because I don't know enough about it or I think your proposal is fine Warriors Furious Axe - Kinda iffy on this, 2 adrenaline (3 because of the actual hit from the skill) is a bit strong but you balanced it with lower damage. Still thinking about it Keen Chop - You mean it gets both a crit hit AND unblockablity? I can roll with that Pulverizing Smash - I'd drop the damage a bit, since it doesn't cost energy like crushing blow. Otherwise I like since it'll give Backbreaker more use Battle Rage - I like it Berserker Stance - Hmmmm it's much better but it still has the problem of ending with an attack skill. It's usable now for those only with Prophecies though Sword Elites - lol 100 blades buff. I don't have anything against your buffs (I think they're quite good), it's just that they'll never used over Dragon Slash except by newbies Rangers Not that familiar with rangers (outside rolling my cripshot in RA and AB) so I can't really comment here. I like your proposals for Kindle and Ignite arrows, maybe up the cost for Kindle though. Also lol at Quick Shot.

Monks Blessed Light - I think it might be a bit too strong now, since it costs the same as WoH with more versatility. Probably up the cast and recharge as well a bit more. Mark of Protection - It's main problem is still the massive recharge, while it can stop a spike when it works, it's just a dead skill bar for the rest of the minute. Maybe drop it to 30 or something. Also since the best skills are prot, the disabling part makes it really weak imo Shield Guardian - I like the original version, it works really well with the PvE Ether Renewal

- b.r // talk  04:49, 15 July 2008 (UTC)


 * Warriors
 * My main goal here is to take skills that people currently don't use and at least give them a second glance. I wanted Furious axe to be on par with Mokele smash, especially because axe bars are already full. This also influenced the buff to keen chop. Another idea for keen was to make it give 1adren upon a successful hit.
 * Pulverizing smash is currently bad because it costs adren, thus making it useless with flail. Someone would have to use frenzy to use pulverizing smash effectively; thus it needs buffage.
 * Berserker stance... Yeah. It's bad, it'll always be bad, but maybe it can be a little less bad. :P


 * Rangers
 * I'm going to go increase cost on kindle. I totally overlooked that


 * Monks
 * The idea behind the Blessed Light buff was to make people consider it over the rock-solid Word of Healing/Restore Condition bars. Blessed Light needs to be pretty darn good to compete with WoH.
 * I'm sorry, but your use of Shield Guardian is too extremely limited to be worth it. :P -- [[Image:Ruricu-sig.png]] ( Talk • Contribs) 05:06, 15 July 2008 (UTC)


 * Necromancers
 * I like the general changes.
 * Unholy Feast - could still use a small buff but then it would intrude into the domain of overpowered blood, its cool-down is still a bit iffy.
 * Defile/Desecrate Enchantments - I always liked these skills so I can appreciate your buffs
 * Envenom Enchantments - the cooldown is still nasty, maybe reduce that as well because I'd still use Rip over it
 * Pain of Disenchantment - lower the casting time to 1 sec methinks as well
 * Poisoned Heart - Chilblains?

- b.r // talk  05:40, 15 July 2008 (UTC)


 * Envenom enchants needs the same cooldown as rip enchantment, and that's what I gave it.
 * Agreed on Pain of Disenchantment, fixed that.
 * The thing about Poisoned Heart is that no one uses it anywhere. The nomenclature of the skill is similar enough to the effects of chilblains that I think it could take the place of the old one. At least that way it might see some play, which is better than what it gets now. -- [[Image:Ruricu-sig.png]] ( Talk • Contribs) 05:49, 15 July 2008 (UTC)
 * Modti Darkflower uses Poisoned Heart >.> - b.r // talk  05:51, 15 July 2008 (UTC)
 * Wait a second, envenom enchantments is like way better than Rip. Same cost and cast time with a better effect, bump up recharge methinks - b.r // talk  04:26, 16 July 2008 (UTC)

You forgot
Smiting --Gimmethegepgun 05:57, 15 July 2008 (UTC)
 * I didn't forget smiting. The only smiting skills I would question buffing are kirin's/holy wrath and retribution. And you can't buff retribution. So it stays as-is. -- [[Image:Ruricu-sig.png]] ( Talk • Contribs) 05:58, 15 July 2008 (UTC)
 * Despite the fact that pretty much every single skill on smitings bar is never used due to suckage --Gimmethegepgun 06:14, 15 July 2008 (UTC)
 * That was the short answer. The long answer is thatSmiting signets are meta at the moment, ally-targeted smites are meta in TA, and direct-damage smites aren't allowed to be good to prevent 8-monk spike teams from becoming prevalent. Happy? -- [[Image:Ruricu-sig.png]] ( Talk • Contribs) 06:18, 15 July 2008 (UTC)

Full commentary in the morn but...
Amity and Pacifism would be insanely OP. If you've ever been hit with Binding Chains, you understand. Add something else like the snare of binding chains or maybe they have to be hit with ele damage to end it or something. btw ^^ totally right about smiting. I have listed somewhere a few minor changes i too was considering... maybe in my slide.... idk ill study this in the morning. then you can go to izzy's talk page and qq all night with the thousands of other scrubs? or are you gonna use your guild's connections to get your way? lolsters &mdash;♥ Jedi ♥ Rogue ♥ 07:34, 15 July 2008 (UTC)
 * I'll continue to have more commentary as I study this but... Withdraw will be completely overpowered if you both lower the energy cost AND get rid of the recharge. Keep it at 15 energy and since its in divine favor, it will be on monk primaries. This way, its energy cost will keep it from becoming overpowered while the decreased downtime will make it more usable. Also, Purge conditions will be more OP with the ability to remove all conditions so fast. Its the non-elite version of RC but compare it with Draw, and Its just a flesh wound as well. The desire to remove all conditions is the reason that RA monks bring draw/mend using 2 slots for condition removal instead of one slot on something like dismiss or mend ailment/condition. Be careful with Healing Light. Increasing the healing can make it a viable alternative to WoH and the energy return instead of the conditional heal may be worth using it instead of WoH. (I like Healing Light so IDK how I feel about that). &mdash;♥ Jedi ♥ Rogue ♥ 19:25, 16 July 2008 (UTC)
 * I'm not a big front-liner and I don't really play warrior but I'll offer what I can. Keen Chop, Belly Smash, You Will Die, Protector's Defense adn Deflect Arrows look good. Battle Rage: its adrenal already so its not that hard to keep going. You have basically a permanent double adrenaline buff that comes with a speed boost. Compare it with Focused Anger and FGJ and its OP. Even if it falls, its easy to get back up. The only downside is that between mobs in PvE it will fall. In PvP its permanent. I'd say that make it cost energy and have a long recharge for a PvP version and for PvE... idk. Primal Rage, how is it going to work if you are using it with scythes? I would expect that only the slow attack speed of scythes and the inability to stack stances and get an IAS keeps it from being used with scythes already. To the Limit', it looks like you are making it better from a pvp perspective because it requires less foes. PvE won't have much change if your guy is being a tank (in terms of aggro). Hundred Blades, rather have it do bonus damage. On a single target, Sun and Moon works better as a non-elite. To make it more worh it in PvP, what if it was strike 3 times on your target and once on adjacent? Berserker Stance would be a great choice in PvP as a cancel stance and second choice next to frenzy if not for that recharge. All Warrior IAS skills have some downside that keeps them from being OP. Recharge is that one's. Signet of Strength', not sure how it will work out but imagine an evis warrior tapping that before his spike. Quivering Blade: You moved the dazed to the target and reduced it to 4 seconds. That 4 seconds is long enough for the monk to be spiked down cause they can't protect themselves after their guardian or stance ends. Additionally, being blocked is too simple a condition for the application of dazed. This will very badly hurt monks in RA. Consider that every other skill that causes dazed has a condition to meet and a heavy cost usually, this 4 adrenaline will make it far too simple to destroy monks. You need to up the adrenaline cost and you can also up the damage to cover that for the non conditional to be worth it. Pulverizing Smash: compared to crushing blow and dev ham; also would those BB sins find a use for it? &mdash;♥ Jedi ♥ Rogue ♥ 20:29, 16 July 2008 (UTC)
 * Mirror of Ice might be OP after that. It should at least end if you are hit by a enemy spells periphery: if you are hit with AoE whether or not you are the target. Icy Prism: a crappier flare spam with the ability to stop rez sigs. Glimmering Mark: Have it hex all adjacent to your target AND if you hit someone hexed with it with lightning damage, it blinds ppl adjacent to them. monks can carry shocking swords for continued defense after the wars split up and keep them blind themselves. Reduce the duration to keep it from being OP. Bestial/Tiger's Fury:HaO thumpers. You need to up the energy cost or recharge if you try that. Ward of Weakness is fine as is. Star Burst: you encourage non-eles to us it. Swirling Aura have it be maintainable at 16 water and with 20% enchanting. It only blocks projectiles anyway. Lightning Javelin: Doesn't look like you changed it? Iron Mist it would be buffed but its too tempting as a snare for Spirit rift Spikes. Xinrae's Weapon it affects all skills, not just spells. Might stop Rspikes in HA. Dulled Weapon: reduce damage output and/or slow attack speed slightly of affected foes. &mdash;♥ Jedi ♥ Rogue ♥ 20:58, 16 July 2008 (UTC)


 * Lightning Javelin: He changed it to a "fast moving" projectile, and tripled the recharge. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  21:00, 16 July 2008 (UTC)

Warrior

 * Axe Mastery:
 * Axe Rake: Yeah, needed.
 * Furious Axe: Melikes. Nice skill
 * Keen Chop: Hmm... No real opinion.
 * Swift Chop: See Keen Chop


 * Hammer Mastery:
 * Auspicious Blow: No. I'll explain at DBS
 * Belly Smash: Very, very much needed.
 * Fierce Blow: Decrease damage by a few points. Really powerful.
 * Overbearing Smash: Holy crap...
 * Pulverizing Smash: Or just fix the [[image:Fail_message.jpg]] bug, and get it over with.
 * Renewing Smash: See DBS.


 * Stench Strength:
 * "I Will Survive!": Immunity against degen conditions, thank you. No wai.
 * "You Will Die!": Sure. Don't see the need really.
 * Battle Rage: Melikes a lot. Go Go Go chaining forever.
 * Berserker Stance:Maintainable major Adrenaline pumping. No.
 * Dwarven Battle Stance: DBS is already maintainable. It is hard, but very well possible. By buffing the 3 neseccary skills (Renewing Smash, Auspicious Blow and DBS itself) like crazy, you make this the new meta. Big. No.
 * Griffon's Sweep/Leviathan's Sweep:As long as it stays the poo armor ignoring damage, and not bonus damage, sure.
 * Primal Rage:Uber h4x... O_o"
 * Signet of Strength:No opinion. Don't see the use even still.
 * Warrior's Cunning: More active, plix. Something like 1..3 duration, 15 or 20 rech. That's enough, really.


 * Swordsmanship
 * Hundred Blades: Yes. Defo.
 * Quivering Blade: Is already gay.


 * Tactics
 * "None Shall Pass!":Only if the KD'd people have chat bubbles saying: "Dear Sir Knight...", for awesome lulz.
 * "Retreat!":Agreed. Retreat when needed, not when already dead.
 * "To the Limit!": Instant spike. Ololz.
 * Deflect Arrows:It's shit now, go go go
 * Protectors Defenses:Makes the henches stronger. Good change.

Ranger

 * Beast Mastery
 * Tiger's Fury/Bestial Fury: No, don't rv to 33. Ever.
 * Feral Aggression: Won't help. Rangers don't need every that bad. Look at RaO tbh.
 * Pet Attacks: /care.
 * Predatory Bond: /care. Meh anyways.
 * Revive Animal: Wtf. 2 or 3 sec cast time, kthx. That is insane.


 * Expertise
 * Archer's Signet: Needs a different effect. It's so self defeating: High Expertise and make your attacks cost less, to use a skill that makes your skills cost nothing. Waste of attribute points nontheless.
 * Expert Focus:Possible, but reaally strong. 1 less Energy reduction please.
 * Experts Dexerity: Sure why not *laugh* Lame pile of dung this skill is.
 * Splinter Shot:Yes please.


 * WS
 * Dryder's Defenses: But it's so much fun to maintain it in RA! :<
 * Ignite Arrows: Eeewww... Gay
 * Kindle Arrows:See Ignite. Don't do it.
 * Scavenger's Focus:Melikes a lot.


 * Quick Shot: /care

Monk

 * Divine Favor
 * Aura of Faith:Heck, why not. Shatterbait is shattered. Yay
 * Blessed Light: Hmmm. Will get nerfed I think.
 * Spell Shield:You do know it means you cannot be PBlocked, eh?
 * Withdraw Hexes:Big yes.


 * Healing Prayers
 * Healing Burst:Yay. Touch Ranger Healer go go go
 * Healing Light:Power Wammos, onoz. I remember running that as a self heal with Mending. Was rather funny.
 * Healing Ring:Still won't see the light
 * Supportive Spirit:Great change.


 * Protection Prayers
 * Amity: If it wern't for the horrid recharge, it would be used. Just decrease the rech to 20 and some shorter duration.
 * Life Sheath: Half sec imo.
 * Pacifism:Dual Pacifism Way just got eew'er. (it's a build a friend once made, pwned quite some shit back then. 2 Monks with Pacifism, spamming it on the enemy damage dealers. 2 Sins killing the monk and support character untill they stayed dead. Was rather fun and strong-and-brave)
 * Purifying Veil:1..2 or not.
 * Shield Guardian:Meh.


 * Purge Conditions:Yay.

Necrooooo

 * Blood
 * Unholy Feast: Sure.


 * Curses
 * Atrophy: That would certainly help.
 * Cacophony: /signed
 * Defile Enchantments/Desecrate: Yay. Go.
 * Envenom Enchantments: Nothing to say about it.
 * Pain of Disenchantment: Won't help. The skill is just mediocre. Nec's dont need more energy generally, anyhow
 * Poisoned Heart: No one will use it. Chilblains dupe that has a crappier range, and is PBAoE. Ololz. Crap.

Mesmer
/care

Elementalist

 * Air Magic
 * Glimmering Mark:Even that would only make it useful to solo Aatxes with a frenzy wander. (I do that when I'm bored :P )
 * Lightning Javelin:Sure.


 * Earth Magic
 * Iron Mist: Meh, nontheless.
 * Magnetic Aura: Just horrid. -1 duration, -10 recharge.
 * Ward of Weakness: Nah. It's fine as-is.


 * Fire Magic
 * Star Burst: Go gO Star Burst Warriors! Olozl.


 * Water Magic
 * Armor of Frost: /signed
 * Icy Prism:It's already good for what it can do. But it just can't do it well outside RA
 * Mirror of Ice: Ouch. Dunno if that will stay.
 * Swirling Aura: Still won't see the light I think

And that's about it. --- -- (s)talkpage  11:04, 15 July 2008 (UTC)


 * Ohboy. I don't have time to reply to all of this, but I'll see what I can do. Let me re-state that my main goal was to provide alternatives for the set-in-stone "good" skills. I shall explain:


 * Auspicious Blow/Fierce Blow/Overbearing Smash: In current high-end metas, hammer warriors do not use weakness (Earthshaker and Magehunter's Smash ftw gogogo). However, even if they were to use a weakness-based chain, if they wanted a +damage adren skill, they would use mighty blow over any of these, no question asked. I don't see DBS to be a serious problem; in the end it's still a warrior with a hammer running around with no movement speed buff who can't use attack skills. The changes to Fierce blow don't coincide with the standard two-knockdown hammer bar, and my ideals for Overbearing Smash are to help punish stupid blockway.
 * Pulverizing Smash: This will always be mediocre compared to Crushing Blow because you can't use Flail in conjunction.
 * Renewing Smash: Cool. DBS is bad.


 * "I Will Survive!": No one would use it after that buff, still. But it wouldn't suck, and that is the point.
 * Berserker Stance: Just try to fit that on a Shock/Axe bar. It won't fit. Promote moar drastic meta changes, imo.
 * Warrior's Cunning: At the specs you suggested, this would be OP. It needs help, but not over-buffage. Sure, it would be good then, but it would make the non-warrior-primary anti-block skills look horrid.


 * Hundred Blades/[Quivering Blade]]: These are always going to be worse than Crip slash. Might as well give them some help.
 * "To The Limit!": But it forces warriors to spec a moderate amount of tactics, as opposed to the current 14weapon 13 str for enraging charge gogogo. Enraging would still be better with these buffs because it couples as a run skill.


 * Tiger's Fury/Bestial Fury: I'd rather someone bring this and enraged lunge than RaO. They still don't have the move speed of RaO, at least match the A-sp. increase.
 * Revive Animal: Oh, come on. This would still have 1/3 the range of confort animal, and a 10-second cooldown. It's fine.


 * Expertise Skills: Yeah, they're bad. I didn't want to do too many major skill functionality changes, so their numbers got tweaked a little. They'd still be mediocre, but not as much so. This is the point.
 * Ignite Arrows/Kindle Arrows: Apply poison is and will always be 100% better than these unless something big happens. Ignite would still be bad after this change, but Kindle would be curious.


 * Blessed Light: Still wouldn't come close to the power of WoH. Maybe it needs a 5-6 second recharge, though.
 * Spell Shield: This would allow 14-divine monks a .8 second window to have spell-interruption immunity. I'm cool with that. It's still restrictive.


 * Poisoned Heart: Well, something needs to be done to this skill's function to make it worth even spitting on. Something (that doesn't make meta moar gud).

-- ( Talk • Contribs) 15:34, 15 July 2008 (UTC)
 * Magnetic Aura: Still bad, yes, but it should be slightly under par with stances
 * Mirror of Ice: Like poisoned heart, this still needed a major revamp. As single target, it will never be worth using, however, party-wide might be a little overpowered. Stopping one pulse of Teinai's Heat per 20 seconds per person in your party doesn't sound too overpowered though.


 * It might just be the difference between Euro and America, but I never see Enraging Charge. Also: Frenzy Hammer is strong and brave. Also, chonology has just exploded.
 * Warrior's Cunning: Didn't you want to punish Blockweb? :P a 60rech unblockability just won't cut it.
 * Berserkers Stance:Suppose so. Then again, not everyone uses Shock Axe, and there's always PvE, where Shock just isn't that good.
 * Mirror of Ice: Perhaps just give it a range, like, Nearby or so. ItA is big, big, but might work since it's only once..
 * Thus. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  15:56, 15 July 2008 (UTC)
 * Yes, I want to punish block webs, but there are better ways of doing it than making every warrior's adren spike unblockable. That's OP. Enraging Charge is meta on every hammer bar, just go watch obs mode GvG or HA. Axers generally don't use it. If that buff would make berserker's stance better for pve, I'm all for it. As long as it still doesn't become somehow overpowered in PvP, my goals are met. -- [[Image:Ruricu-sig.png]] ( Talk • Contribs) 21:29, 15 July 2008 (UTC)