Staff

General
A staff is a two handed, projectile weapon that can require one of a variety of monk, mesmer, elementalist, or necromancer attributes.

Staves are the two-handed alternative to the combination of a right-hand Wand and a left-hand Focus Item. The discussion whether a staff or a wand/focus combo is superior is as old as the game itself. Upgrades and modifiers below briefly discusses the differences between staves and wands.

Damage Stats
The maximum damage range of all staves is 11-22, the same as a wand. Depending on the linked attribute staves deal various damage types. Staves, just like wands, have a range of 80 ft (slightly less than the aggro circle) and attack once every 1.75 seconds.

See staff types below for details on damage types.

Upgrades and Modifiers
Staves, unlike wands, always come with an energy bonus included. The max possible energy bonus of all staves is +10, slightly less than a focus, which has +12. This disparity is somewhat offset by the fact that one need not meet the attribute requirement of a staff in order to get the full +10 energy from it whereas with a focus not meeting the requirement will drop the energy down to +3 or +6. Another difference is that staves can be be equipped with a magic head (name prefix) and/or wrapping (name suffix) to add extra bonuses to the weapon. Furthermore, a staff may come with a number of non-salvagable magical modifiers, just like any other weapon, focus, or shield.

See weapon upgrades for details on possible upgrades and modifers.

Mesmer

 * Inscribed Staff (Domination Magic): Chaos damage
 * Jeweled Staff (Illusion Magic): Chaos damage

Monk

 * Holy Staff (Divine Favor): Fire damage
 * Smiting Staff (Smiting Prayers): Light damage

Elementalist

 * Air Staff (Air Magic): Lightning damage
 * Earth Staff (Earth Magic): Earth damage
 * Fire Staff (Fire Magic): Fire damage
 * Water Staff (Water Magic): Cold damage

Necromancer

 * Accursed Staff (Curses): Dark damage
 * Bone Staff (Death Magic): Cold damage
 * Cruel Staff (collector only) (Curses, Blood Magic): Dark damage
 * Wicked Staff (collector only) (Curses): Dark damage

All Spellcaster Professions

 * Dead Staff
 * Ghostly Staff
 * Raven Staff
 * Shadow Staff


 * Note: These generic staves can only be linked to the same attribute and damage type combinations as the normal (non-collector) staves listed above. For example, you will never find a monk raven staff with a requirement in healing or protection prayers, or in blood magic.