Talk:Animate Shambling Horror

Made changes based on the text given on official site. Janl 19:53, 21 September 2006 (CDT)


 * Umm...Actually I believe the idea was that the spell Jagged Bones is what causes the Jagged Horror to spawn as explained in the combo on the main site. I may be wrong, though. --Wil 20:10, 21 September 2006 (CDT)
 * Jagged Bones gives you an additional Jagged Horror when the Shambling Horror dies giving you two of them. I'm pretty sure from the description on the website the unique aspect of a Shambling Horror is that it creates a Jagged Horror when it dies. [[Image:Chuiu Me Icon.png]] (T/C) 20:31, 21 September 2006 (CDT)


 * Since this is the skill that I am currently using the most in Elona (while everyone else started as a Dervish, I was a rebel and chose necro), I'll confirm that this spell creates a Jagged Horror upon death. VegJed 15:26, 22 September 2006 (CDT)


 * I'll confirm as well. --Shattered Self 22:29, 22 September 2006 (CDT)

Shambling Horrors vs Bone Horrors
What do people think about using this spell versus using Animate Bone Horror? Note that the only differences between these spells are that Shambling Horrors spawn Jagged Horrors when they die, and this spell takes 15 seconds to recharge compared to only 5 seconds for Animate Bone Horror. It seems like if you're only going to use one primary minion spell (Animate Flesh Golem doesn't count since you can only have one), Bone Horrors are a better choice because you crank them out 3 times as fast (under perfect conditions). If, on the other hand, you normally use two primary minion spells (Animate Bone Fiend is probably the most popular second primary minion spell), this spell is probably superior, since the other minion spell can cover the downtime, and Shambling/Jagged Horrors last longer and cause bleeding in the second phase of their lives. --Shattered Self 22:37, 22 September 2006 (CDT)