Talk:Pain

The article was slightly wrong, and I added "per area" to help make that clearer. There is a set distance from each other these spirts must be. In the Chasm Challenge mission they work very well because you have multiple areas you need to defend from mobs. We had a rit put up spirts on both sides and in the middle effectivly creating multiple turrets. Alxa 08:46, 2 May 2006 (CDT)

As per the history, I removed the "(unverified)" information that anonymous put in. I assume we do not actually put up unverified information, and if something needs testing it should go into the talk page. --JoDiamonds 16:58, 2 May 2006 (CDT)

You could have multiple pain spirits from Lingwah a long time ago, before release (preview events). You'd use anguished plus oath shot or something similar, and dropping the lingwahs around eachother would not kill the others. A pain put down would destroy them all though. This was fixed a long time ago now though.

A question on an unrelated note: why is it that the level of the spirit goes up by 1 every 2 attributes.... EXCEPT for 16 attribute, where it's still level 8? Guess it's just one of "those things"
 * Because the game appears to use a linear progression with set values for 0 and 15. Someone decided it should be level 1 with 0 sttribute and level 8 with 15, and that results in the numbers you see.  --68.142.14.71 15:09, 29 June 2006 (CDT)

I recently was doing the mission with the droughtlings. When my spirit of pain began to attack the droughtlings, it did 0 damage. Maybe because of stoneflesh aura??? --spcypnts