Peace and Harmony

Description
For 30...78 seconds, target ally gains +1 energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that does not target an ally. This is an elite skill.

Acquisition

 * Snake Dance: Signet of Capture, Marnta Doomspeaker

Usage Notes

 * Use this skill in combination with maintained enchantments or on allies who only target other allies.


 * The energy cost is recovered after 15 seconds of being enchanted. In an optimum case, the energy pool never reaches its maximum and 10...26 energy will be regenerated over 30...78 seconds.


 * With 16 Divine Favor this enchantment can be maintained on two allies.


 * Spells that do not directly target an ally (such as Divine Boon, Heal Party, or Aegis) will end Peace and Harmony prematurely.