User talk:Mgrinshpon/Grinch Healer

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I just removed the build stub tag because you don't normally have things in you user space put into categories. If you're trying to make up a build then wait till you're happy with it and then move it into the main space, you can then readd the build stub tag so it'll go back into the Untested builds category. Otherwise if it's just the build your character uses and isn't designed to be a submitted build then you can leave it as it is ;) If you have any questions sing out and there's some more editing tip on my user page if you're interested. --Xasxas256 19:25, 3 July 2006 (CDT)

Thanks for the advice. I was just testing my layout here, although I will move it into the build section if I can figure out how. Mgrinshpon 21:30, 3 July 2006 (EST)


 * No probs, I've got instructions on how to move an article on my user page. I'll add a suggestion, how about Inspired Hex over Energy Tap? Same energy gain (although one relies on having a hexed friendly) and you get big advatage of removing a hex. Monk builds often look pretty similar but using Channeling is a little different and probably makes it PvE/Heroes' Ascent-ish. You could put under the useage that for this PvE build you want a party with a tank who can hold aggro, ie no Nuking Eles etc. Once the tank has gathered up aggro, you move into in the area range of the tank's attackers and use Channeling to keep your energy up. This works best for melee enemies that run in, against ranged attackers it won't work as well. Also I'd then have to advise Guardian over Orison of Healing then but that makes it look pretty similar to the standard Mo/Me Boon Prot build... --Xasxas256 22:21, 3 July 2006 (CDT)

Yeah, I see what you're saying, although I just tried doing Faction Battles with this exact build, and despite never being meant for any PvP, it was excellent. I kept 4 people alive, without dieing once, them or me, and won 3 matches in a row. It worked very well. I when surrounded, I used channeling in addition to mantra of recall, and energy tapped the monks. Despite that some of the allies were hexed, the healing ability far outweighed the hex removal, and so I'll put it under variants, but I don't see much use for it. Mgrinshpon 4 July 2006 00:16 (EST)