Knockdown

Effect: A knocked-down target will fall down to the ground. Usually targets will get up quickly, but some knockdowns last for longer time (Backbreaker and Gale, for example).

Knockdowns interrupt the target's current action, whether it is an attack or casting a spell. Knocked-down characters cannot move, attack or cast spells while laying on the ground, though they can still activate some skills such as stances.

Like Weakness, knockdowns are especially effective when combined with other attacks. A popular choice is Aftershock, a strategy often abbreviated to KD/AS.

Some very large creatures cannot be knocked down.

Skills that can cause knockdown

 * Warrior Skills:
 * Backbreaker
 * Bull's Charge
 * Bull's Strike
 * Desperation Blow
 * Devastating Hammer
 * Earth Shaker
 * Griffon's Sweep
 * Hammer Bash
 * Heavy Blow
 * Irresistible Blow
 * Shield Bash
 * Ranger Skills:
 * Bestial Pounce
 * Spike Trap
 * Monk Skills:
 * Bane Signet
 * Shield of Judgement
 * Signet of Judgement
 * Elementalist Skills:
 * Earthquake
 * Gale
 * Lightning Surge
 * Meteor
 * Meteor Shower
 * Mind Shock
 * Shock
 * Stoning
 * Thunderclap
 * Water Trident
 * Whirlwind
 * Monster Skills:
 * Agnar's Rage
 * Giant Stomp

Skills that benefit from Knockdowns

 * Warrior Skills:
 * Belly Smash
 * Crushing Blow
 * Ranger Skills:
 * Hunter's Shot
 * Elementalist skills:
 * Aftershock
 * Monk Skills:
 * Holy Strike

Skills that prevent Knockdowns

 * Warrior skills:
 * Balanced Stance
 * Dolyak Signet