Talk:Vanguard Initiate

Armor boost
My guess is that it puts you at your "relative armor level", if you will. Ex. a lv20 Warrior has 80 armor. This will put a lv10 Warrior at 40 armor. 3*level+bonus, where the bonus depends on what profession you are. 60ALs get 0, 70 -> +10, 80 -> +20. --Vipermagi 17:14, 6 March 2011 (UTC)
 * See the german article (research/calculation by me) or my post here. –aRTy 18:43, 8 March 2011 (UTC)


 * I've copied your notes and table. Feel free to correct if I misinterpreted anything.  &mdash;Dr Ishmael Diablo_the_chicken.gif 19:22, 8 March 2011 (UTC)

Class Armor
How come warrior is missing only 10 points from max armor and the casters are missing 25? That's a pretty large difference in damage mitigation considering how armor works. It should be 70, 60 and 50 respectively if they don't want to go all the way to max class armor.
 * I noticed this, too. Also, I wonder if this over-rides the ranger's +30 vs elemental, or do they get 55+30 vs elemental (& similarly, the warrior +20 vs physical)?  GW-Susan 01:26, 19 March 2011 (UTC)
 * I think it overwrites the base armor only, meaning armor on your equipped armor (shield included), all conditional armor bonuses still apply as normal. I guess the extra armor could be compensation for the warrior losing the shield, but that still puts the warrior way ahead even if he's losing the shield, not to mention one using a hammer. &mdash; Viruzzz 01:29, 19 March 2011 (UTC)


 * I thought I made that clear in the note. It overrides base "X armor" only; " + X armor" bonuses (see how I emphasized the plus sign there? okay, I'll stop the exaggerated emphasis now ) are still applied.  &mdash;Dr Ishmael Diablo_the_chicken.gif 03:52, 19 March 2011 (UTC)