Mantra of Recall

Progression
1Casting as often as possible (activation + recharge time).

Acquisition
Signet of Capture:
 * Facet of Chaos (The Dragon's Lair)
 * Featherclaw (Snake Dance)

Usage Notes

 * This skill is most commonly used shortly before a battle, allowing enough time for the casting cost to be regenerated. Then large spells (10, 15 or 25 energy, for example) are cast, Mantra of Recall ends and refills your energy bar. Very useful in PvE, which can be viewed as a series of short skirmishes where acute energy recovery is more important than constant energy management.


 * Unlike almost all Mantras, Mantra of Recall is an enchantment spell, instead of a Stance. It becomes a great cover Enchantment because the skill becomes more advantageous when enemies (or you) strip it before the duration ends. For example, consider using Contemplation of Purity (5 Energy) after this skill.  For 15 total Energy, you just gained 25 energy, healed some health, removed a hex and healed a condition.  You can also use Release Enchantments to remove the mantra as well.


 * Beware of using Enchantment duration increasing weapon upgrades in combination with this spell! The added duration means you will gain the energy boost from Mantra of Recall later than originally intended.


 * Recasting Mantra of Recall while Mantra of Recall is active renews the duration but does not return energy.

Related Skills

 * Offering of Blood (Elite)
 * Energy Boon (Elite)
 * Ether Prodigy (Elite)
 * Second Wind (Elite)