Talk:Critical Defenses

Point of interest: This skill uses "refresh" to mean "recharge". --JoDiamonds 01:46, 25 March 2006 (CST)
 * Whoa, do you mean that you see it recharge, and can spend 10 energy for another 4 seconds? Or do you mean that it resets the end point to 4 seconds after any critical hit (I made a crude excel table showing probabilities of a recharge based on the latter assumption, using varying mastery/critical strikes values, to try to figure out when it was worth taking)--Epinephrine 01:56, 25 March 2006 (CST)

kinetic armor for assassins

I don't think 4 seconds is enough time to land another critical hit


 * Assume 16 in Critical Strikes and 12 in a weapon. That's 16%, +7% more with Critical Eye, another 15% from having 12 in a weapon attribute... 38% already. Not sure that the base chance of scoring a critical with 0 weapon attr is. But, assuming you strike 3 times in 4 seconds (this is true for daggers, swords, and axes, I believe), you have a pretty high chance of one of those blows refreshing your skill, even if the base chance to crit is 0. But, yeah, I think maintaining this thing is going to be rather precarious at best (on the plus side, if your target runs away, every hit will be a crit, so it's okay if you only get an attack every 3-4 seconds). --130.58 17:35, 5 April 2006 (CDT)


 * Use Wild Blow (and any other similar skills I'm forgetting). It only recharges every FIVE seconds.  Hmmm, betcha ANet knew that when they made Critical Defenses.  --JoDiamonds 03:05, 6 April 2006 (CDT)


 * If only you could triple-class into ranger and whip out Serpent's Quickness. --130.58 03:32, 6 April 2006 (CDT)


 * Hmm... Update: now it lasts for 6 seconds instead of 4. Wild Blow recharges in 5. That's still like a quarter-second gap, IIRC, as you have to then swing the weapon. Any chance an attack speed boost lets you squeak in the Wild Blow, though? &mdash; 130.58 (talk) ( 04:18, 3 June 2006 (CDT) )

--

What we say about the word block being in double marks? Will it mean block melee AND projectiles, or only melee?
 * Block just means block. I think it means all Attacks, but not all projectiles.  Ie, Flare is a projectile but you probably cannot block it, whereas arrows from bow attacks can be blocked. - 23:03, 12 June 2006 (CDT)
 * The skill will block melee, bow, and wand attacks, but not spells and the like. Like everything else that "blocks" things, pretty much. Quite potent at high attribute values with Critical Strike or Wild Blow. &mdash; 130.58 (talk) ( 23:09, 12 June 2006 (CDT) )

i just realized this skill could be especially useful for a pve assasin combined with critical defenses since pve monsters tend to not run away, assasins might be able to tank somewhat

I hope they keep like it is during the test weekend http://gw.gamewikis.org/wiki/Game_updates/20070119 75% block chance duration tied to the attribute, makes critical mastery build much easier to use. Martian Kyo 11:02, 20 January 2007 (CST)

Enchanting mods
If you cast this while wielding an enchanting +20% weapon, will it refresh for 7 seconds(the new duration) when you get a critical? --Wizardboy777 16:13, 1 February 2007 (CST)
 * The refresh won't benefit from the mod. --Fyren 22:30, 1 February 2007 (CST)

Icon
Anyone figure out what the icon is? --Shooting Arrows 19:21, February 2nd, 2007 (EST)
 * A person shielding their head with their arms. --Fyren 20:06, 2 February 2007 (CST)

Anti-enchant
Just added a little bit about soul barbs. I had it cast on me by some Bog Skale, and every time I landed a crit with it up, I suffered another set of damage. --Destillat 00:14, 9 April 2007 (CDT)