Talk:Scribe's Insight

At 16 DF, or 37 seconds, you can squeeze off 5 SoD if you do nothing else. That's 15 energy. Any other suggestions, since this doesn't look so hot? Kessel 10:45, 23 September 2006 (CDT)
 * Signet of Rejuvination. Ubermancer 17:42, 24 September 2006 (CDT)
 * Isn't the cycle time on that even worse than SoD? Kessel 07:23, 25 September 2006 (CDT)
 * I guess he meant using both. It might not be an uber-broken nightfall skill like so many others, judging from the preview event, but it's convenient energy management that doesn't require much timing, attention, or planning. It can be kept up without breaking a sweat and gives you energy exactly when you need it by switching to signet healing.
 * Come to think of it, next to energy hiding, it's possibly the best skill to have against energy denial. Almost all energy management skills need at least 5E to take off. Once you hit less than 5, you're in the lock if the mesmer/necro is serious about it and you get no outside help. Signets however obviously don't care about your E pool, so you can pull yourself out. --RolandOfGilead 15:58, 26 September 2006 (CDT)
 * boon of signets, signet of devotion, of rejuvenation, mantra of inscriptions, blessed signet, maintained enchantments. Maintain the unmodified maximum of 14 enchantments, energy-neutral or slightly better (about +1 pip) without another player's assistance. Plus whatever small healing comes from the 2 signets. I have the maths if you want. RolandOfGilead 19:43, 24 September 2006 (CDT)
 * Yeah, I guess this is an option for bonders. Kessel 07:23, 25 September 2006 (CDT)
 * Yup, good for bonders. --Life Infusion 18:57, 28 September 2006 (CDT)