Farming

Farming is a term that means going out into any area and killing monsters for the purpose of gathering items, experience, gold, Faction, or promotion points. Often you will find parties (especially in the harder areas of the game) searching for people to go farming with them.

Groups dedicated to farming will develop strategies and techniques that aim at optimizing the farming output. The strategies revolve around two seemingly contradicting principles:
 * Reducing the number of party members: The smaller the size of the party, the higher the chance for each member to get a quality item. It similarly means fewer people to split the gold with.
 * Expediting the death of enemies: The faster enemies die, the more enemies you can kill in a given time frame. Therefore, repeatedly dying or retreating is unfavorable for farming.

As such, dedicated farming groups spend much time experimenting with builds in high-experience areas of the game to try and find an effective party structure that can clear out an area quickly and yet have less than full party size. A perfect farming scenario will be something like what used to happen in the Underworld. Players discovered that a specific build of monks (preferably aided by a necromancer or an elementalist to expedite things) can singlehandedly kill off most of the monsters in this very high-level area. The underworld is still very commonly farmed by groups of two: an invincimonk and a Spiteful Spirit necromancer. Arenanet has introduced dying nightmares to make farming the underworld more difficult. By design, ArenaNet will try to foil such strategies; but farming groups will keep coming up with new ones.

Common farming targets include Mountain Trolls in a cave to the north of Droknar's Forge, Desert Griffons to the south of Augury Rock and Mahgo Hydras in the Ring of Fire Islands. Pre-searing, in the original campaign, is a popular place to farm for dye, as they are reported to drop more frequently there.