Talk:Consulate Docks (mission)

bonus
If you kill a group of field marshals before you get the bonus, it will show as "2 of 3 groups remaining". Then when you get the bonus, it will reset and show as "3 of 3 groups remaining". Obviously you can't kill the group that is already dead, but when you kill the 2nd group, it knows you already killed one and shows "1 of 3 groups remaining". Thought I would say it because I considered restarting because I thought I'd messed the bonus up, but I got carried on and got it anyway. --Carth 20:59, 28 October 2006 (CDT)

Difficulty
I found this mission surprisingly difficult. I entered it with a character, 3 heroes & 4 hench, all level 15. If you're in the same boat as me, expect to fight level 22+ bosses who deal 400 damage with meteors, and one particular dervish boss who takes a solid 5 minutes to wear down & kill. Interrupts are handy for the dervish, and solid nuking is particularly handy for the phalanxes of level 20 rangers with whirling defense. I succeeded with two hero healers (One heal, one life bonder) & a hench healer. Also, a side note: did anyone else have suspicions that the sunspear warcry effect (Sets minimum life to 600, armor to 80) wasn't working? My life was 490 throughout. Craw 11:31, 2 November 2006 (CST)
 * I hear you. Luckily I first completed the game on my SS necromancer, rather than any other character.  If I hadn't I would have been COMPLETELY turned off to this game because of Captain Mwende (who seems to appear twice in the mission).  I can't get past him playing any build other than SS.
 * Huh, I didn't have any problem with it as a Warrior. I even had heroes that were their beginning level (Dunkoro or whatever the monk is that you're required to take with you).  --Rainith 16:08, 2 November 2006 (CST)
 * I don't have a problem until Mr. Mwende. After that, he just slaughters all of my allies/henchmen/heroes

I always get to the final group with Mwendae and his elite gaurds and for some reason i always die... his spike dmg owns the party.
 * I find that for that battle, what I wound up doing with dervish is just use the command to stick my healers behind a wall, just out of reach, and if necessary, just keep pounding away at Mwende. Res, attack, die.  Res, attack, die.  Whatever the case, my survivor is not going anywhere near that mission for a good while. Craw 09:21, 4 November 2006 (CST)

Sunspear Battle Call
Sunspear Battle Call: Increases minimum Health to 600 and minimum armor to 80

This does not work for me. Can someone confirm it as a bug? Poke 14:33, 20 November 2006 (CST)
 * It is indeed glitched, be sure to send in a support ticket from NCSoft.com :) Other than that, all I can say is..oh well. - [[image:nex.jpg]]19:10, 20 November 2006 (CST)

It now says that it increases your health to that of a level 20, and more importantly, it works now. Kessel 03:46, 23 November 2006 (CST)

MM if you fail this mission
I dont know whether it's a glitch or not, but when I failed this mission I discovered that the missions to cantha and tyria were mysteriously available. Should you find this mission difficult and providing it's not a glitch, an idea to complete this mission would be to do as I did and go to tyria and grab olias. Give him level 16 death magic and fill the rest up on soul reaping. Make him a pure MM with both blood of the master and veratas sacrifice, then put a few Minion raising spells. Fortunately I already had flesh golem too but it's not at all essential. Either way, the second time I tried this mission it was complete railroad, we must have completed this within 5 minutes flat.Faction 11:11, 21 November 2006 (CST)
 * A tip on MMing this mission, fiends are not a very good idea, as they trigger the whirling defense from the bowmen a lot. Try using melee minions, or if you want fiends, make sure your monk/meleers know before hand.  Or your party assassin might see Whirling Defense x34 on his damage monitor, and then, dead.  On a side note, does this mission remind anyone a lot of Dynasty Warriors? --waywrong 01:21, 25 November 2006 (CST)