Talk:Reversal of Damage

This would be TOTAL leetsauce if it hadn't been linked to smiting -Thomas 15:41, 26 September 2006 (CDT)
 * I disagree. [[Image:Chuiu Me Icon.png]] (T/C) 15:50, 26 September 2006 (CDT)

This totally rocks for Air of Enchantment-Smiter, another nice spammable spell that even increases damageoutput. Thumbs up by anonymous

Comparison
Vengeful weapon for monks--Life Infusion 19:37, 28 September 2006 (CDT)


 * Not quite, since vengeful heals the ally as well, vengful weapon would more accurately be a combination of both this and RoF together, with the (slight) benefit of not being removable from enchant removal.


 * Also, recharge is way to long. Vengeful is only 3 sec recharge AND it steals life. --GTPoompt 20:12, 8 October 2006 (CDT)


 * However, Vengeful doesn't prevent damage to the user. It may steal life, but it's possible to kill someone with Vengeful Weapon cast on them. VegJed 20:36, 8 October 2006 (CDT)


 * Imagine catching an Axe Spike with this. People go into Frenzy to deliver the spike, so if you catch Eviscerate or Executioner's Strike, you'll easily deal back 160 damage (If you've got smiting maxed out) since those skills typically hit for like 100 damage. Vengeful Weapon, however, won't be doubled by Frenzy because it's life stealing. --Shadowleaf 02:44, 10 October 2006 (CDT)


 * this triggers divine favour, that's a pretty major plus. Try RoF on an x/mo and see what I mean.Phool 03:34, 24 October 2006 (CDT)

8 recharge, ouch. Soa > This. Otherwise, it looks pretty good even with low smiting. Too bad on the recharge.--Silk Weaker 07:14, 16 January 2007 (CST)

The recharge is now 6. Hopefully, this skill will see more use.67.20.226.28 20:46, 5 April 2007 (CDT)

I would have liked to see atleast a 4 on recharge *sigh* Zulu Inuoe

Useful even at 0 smite, especially when you see a boss' Spirit Rift rising on a clueless tank Mocax 23:23, 28 May 2007 (CDT)
 * Sounds like you're the clueless one with that comment. 68.2.201.35 20:13, 4 June 2007 (CDT)


 * Umm... no... boss's spirit rifts are massively powerful and this negates ALL damage. Mind the NPA --Gimmethegepgun 20:58, 4 June 2007 (CDT)

Me/Mo Smiter + MoR any1 ^^ ./C_E

THE Abaddon Killer
Experienced it yesterday. That skill alone can kill Abaddon in the last mission of Nightfall. Team just skills the two mobs on the right and left (not the middle one), walks back near the bridge and uses this skill to return the damage taken and Abaddon slowly kills himself oO --Birchwooda Treehug 06:35, 1 July 2007 (CDT)

Notes: disambiguation
I have a conflict with the current wording and would like further input to ve/cla-rify the resultant of two opposing skills that should by right not work in combination due to the effect of death not being targetable and that the damage SHOULD be inflicted accordingly. I am talking about Destruction, just tested in Scrimmage and the damage was NEGATED after a full 30/s of duration. Maybe its just me, but having read the highly informative descriptions of the effects and triggers, this should simply not be triggered. And hence the wording of the first note of this page : "This spell will only trigger when the damage is being dealt by a foe that can be targeted.". This to me is wrong because clearly the Death or Forced Death of a Binding Ritual, specifically in the case of destruction, is targetable albeit spirits when they die leave no Exploitable Corpses, hence not targetable. Destructions wording is to the effect of after its death dishes out AoE. More concisely: "When this spirit dies, all foes in the area take 1...4 damage for each second the spirit was alive.". Clearly the spirit by this description is dead before AoE is dealt, hence NOT TARGETTABLE by return fire of RoD, hence... cheers ./C_E - Quick Edit, this was raised over at Talk:Destruction by The Painballer.

Your opinion on a change to this skill ...
Would it be overpowered to make this skill more spammable, say, put it on a 2 sec RUT? Currently, Smite has no real spammable skills. It would be nice if this change were implemented, to make Smite builds more viable. A damage reduction would be reasonable in this case.

Nerf
No longer stops all damage...ouch...--Ryudo 18:57, 12 October 2007 (UTC)
 * Now that it doesn't stop all damage, they BETTER lower the recharge... *grumbles*Paragon City 23:49, 12 October 2007 (UTC)
 * /agree. Zulu Inuoe 19:01, 19 October 2007 (UTC)
 * To further explain myself: Vengeful Weapon for comparison isa much better option because A)It is in an overall better line, B)At same attribute levels (Let's say 12) Vengeful Weapon -Always- effectively has a 102 Health change, whereas Reversal of damage depends completely on the enemy. Why is this important? Well because more often than not your enemy will trigger Reversal of Damage with 5 points worth of damage. I do realize Reversal obtains the Divine Favor bonus, but as it stands Vengeful is much better solely because of the shorter recharge, even if it can at maximun do 122 points of health exchange (Which is not effective since it's damage rather than life steal) it is not worth using because of its recharge time and skill line. Make this Recharge in 4 plx. Zulu Inuoe 02:02, 27 October 2007 (UTC)

Appears to deal Holy Damage...
If I just saw what I think I just saw, a Skeleton Sorcerer took 132 damage from Reversal of Damage at 13 in Smiting (66 max). I'll keep an eye out to see if such a thing happens again.--Carmine 07:32, 25 November 2007 (UTC)


 * I thought we already knew that. Perhaps it wasn't listed on this page, but on the Holy Damage Skills QR >.> Cross-referencing ftw... [[Image:Entropy Sig.jpg]] (T/C) 07:53, 25 November 2007 (UTC)