Beacon's (to and from) Ascalon City

The run from Ascalon to Lions Arch is a extremely common run that can be difficult in some ways. Here is a complete guide to running the run.

Assassin
A/D

Skills:

Dervish Version: D/A

Shadow Arts 10

Wind Prayers 9 + 1

Earth Prayers 9 + 1

Mysticism 8 + 1

Skills:

Mesmer Version: Me/A

Fast Casting 8 + 1

Illusion Magic 10 + 2

Deadly Arts 2

Shadow Arts 12

Skills:

Monk Version: Mo/R

Healing Prayers 3

Divine Favor 12 + 1 + 3

Wilderness Survival 12

Skills:

Ranger Version: R/Mo

Healing Prayers 12

Protection Prayers 3

Expertise 12 + 1 + 1

Skills:

Warrior Version: W/Mo

Strength 12 + 1

Tactics 12 + 1 + 1

Skills:

W/Mo

Strength 12 + 1 + 1

Tactics 12+2

Smiting Prayers 3

Skills:

Running Map
Note:Follow the Black or Pink line on your run.

Part 1:

Part 2:

Part 3:

Part 4:

Part 5:

Part 6:

Part 7:

Part 8:

Part 9:

Part 10:

Walkthrough
Part 1: Very simple run through. No help needed

Part 2: Follow the black line to Piken Square. Rest there. Then leave and follow the rest of the black line

Part 3: Follow the black line to Grendich Courthouse. Rest there. Then leave and follow the rest of the black line

Part 4: Hydras are located here and have a knockdown. Be sure to avoid getting trapped or knocked down

Part 5: Follow the black line to Yak's Bend. This is the hardest part of the run. After leaving Yak's Bend you will follow the black line to a intersection. The road to the left takes you to Borlis Pass (Optional), the road to the right takes you to Iron Horse Mine along with the road that is straight ahead. Go straigth ahead. There are many Ice Golems that will slow you down and hurt you. Try to get by them fast.

Part 6: Many Ice Golems are here. Try to get by them fast.

Part 7: Very simple part. Follow the Black line to Beacon's Perch. Leave Beacon's Perch and follow the pink line to Griffon's Mouth

Part 8: Most likely the second hardest part of the run. Snow Ettins will gang up on you, and you will be dead in a minute. The Pink path is quicker but harder, and the black path is longer but easier.

Part 9: Watch out for the Mergoyle Wavebreakers...they will slow you down but don't do much damage. Also watch for the Skales, their hexes are mean. The pink path takes you to Gates of Kryta it is optional to go there.

Part 10 (Final Part): Watch out for the Skales and the Fire Imps. They are both extremely mean. Pink path is faster but harder, and black path is about 10 seconds longer but easier.