GuildWiki:Standardizing skill templates

Project Disclaimer
This is a community project with the goal of rewriting the skill descriptions to a more standard and unambiguous format.

This project is not supported by ArenaNet, nor is there any guarantee that they will use any of this information.

Required reading before you think about contributing here:


 * Damage
 * Armor, armor penetration and ignore armor
 * List of skill anomalies

Standard Glossary

 * Suffer damage : damage that ignores armor.
 * Strike for damage : damage that meets armor

Accumulated Pain
Target foe suffers 10..30 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 5...17 seconds.

Aegis
For 5...10 seconds, all party members have a 50% chance to block attacks.

Aftershock
Adjacent foes are struck for 26...85 earth damage. Knocked down foes are struck for 10...56 additional earth damage.

Air Attunement (changed)
For 36...55 seconds, whenever you finish using Air Magic skills, you gain 30% of the Energy cost of the skill.

Air of Enchantment
For 4...9 seconds, Enchantments cast on target other ally cost 5 less Energy.

Amity
For 8...18 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.

Ancestors' Rage
All foes adjacent to target ally are struck for 10...82 lightning damage.

Ancestor's Visage
For 8...18 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all Adrenaline and 3 Energy.

Anguished Was Lingwah
Hold Lingwah's ashes for up to 30...126 seconds. Dropping her ashes summons a level 1...8 Spirit of Pain that does 5...17 damage. This Spirit dies after 30...126 seconds.

Animate Bone Fiend
Exploit nearest corpse to animate a level 1..14 bone fiend. Bone fiends can attack at range.

Animate Bone Horror
Exploit nearest corpse to animate a level 1..14 bone horror.

Animate Bone Minions
Exploit nearest corpse to animate two level 0...10 bone minions.

Animate Flesh Golem
Exploit nearest corpse to animate a level 3...23 Flesh Golem. Flesh Golem leaves an exploitable corpse. You can only have one Flesh Golem at a time.

Animate Vampiric Horror
Exploit nearest corpse to animate a level 1...14 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health.

Apply Poison
For 24 seconds, foes struck by your physical attacks become poisoned for 3...13 seconds.

Arcane Conundrum
For 5...13 seconds, spells cast by target foe take twice as long to cast.

Arcane Echo
If you cast a "spell" in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.

Arcane Languor
For 1..8 seconds, all spells cast by target foe cause Exhaustion.

Arcane Larceny
For 5...29 seconds, one random spell is disabled for target foe, and Arcane Larceny is replaced by that spell.

Arcane Mimicry
For 20 seconds, Arcane Mimicry becomes the Elite Skill from target other ally.

Arcane Thievery
For 5...29 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell.

Archer's Signet
All your non-attack skills are disabled for 15..9 seconds. For 30 seconds your next 1..4 bow attacks cost no Energy.

Arc Lightning
Target foe is struck for 5...41 lightning damage. If that foe is suffering from a Water Magic Hex, one foe near your target is struck for 5...41 lightning damage. Damage from Arc Lightning has 25% armor penetration.

Armor of Earth
For 30 seconds, you gain 24...53 armor, but move 50...21% slower.

Armor of Frost
For 10...29 seconds, you gain +40 armor against physical damage, but -24 armor against fire damage. Armor of Frost ends if you use any Fire Magic.

Armor of Mist
For 8...18 seconds, you gain 10...34 armor and move 33% faster.

Ash Blast
Target foe is struck for 20...36 earth damage. If Ash Blast strikes a knocked down foe, that foe is blinded for 5...9 seconds.

Assassin's Promise
For 5...13 seconds, if target foe dies, you gain 5...17 Energy, and all your skills are recharged.

Attuned Was Songkai
Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells cost 5...41% less Energy to cast.

Aura of Faith
For 60 seconds, target ally gains 24...45% more health when healed.

Aura of Restoration
For 60 seconds, you are healed for 152...350% of the Energy cost each time you cast a spell.

Aura of the Lich
For 15...39 seconds, you lose half of your maximum Health, but you take half damage from all sources. When Aura of the Lich ends, you're healed for 50...202 Health.

Auspicious Blow
If Auspicious Blow hits, you strike for +5...17 damage. If it hits a foe suffering from Weakness you gain 3...7 Energy.

Auspicious Incantation
For 20 seconds, the next Spell you use is disabled for an additional 30 seconds and you gain Energy equal to 110...182% of that spell's Energy cost. Auspicious Incantation has an additional recharge time equal to that spell's Energy cost.

Auspicious Parry
For 5...10 seconds, the next attack against you is Blocked and you gain 1..3 strikes of Adrenaline.

Awaken the Blood
For 20...39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.

Axe Rake
If this attack hits a foe suffering from a Deep Wound, you strike for +1...8 damage, and that foe becomes Crippled for 15 seconds.

Axe Twist
If this attack hits a foe suffering from a Deep Wound, you strike for +1...16 damage and that foe suffers from Weakness for 20 seconds.

Backbreaker
If Backbreaker hits, you strike for +1...16 damage and your target is knocked down for 4 seconds.

Backfire
For 10 seconds, whenever target foe casts a spell, that foe takes 35...119 damage.

Balanced Stance
For 8...18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.

Balthazar's Aura
For 10 seconds, foes adjacent to target ally take 10...22 holy damage each second.

Balthazar's Spirit
While you maintain this enchantment, target ally gains adrenaline and energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)

Bane Signet
Target foe takes 26...50 holy damage. If that foe was attacking, he is knocked down.

Banish
Target foe takes 20...49 holy damage.

Barbed Signet
Sacrifice 8% maximum Health. You steal up to 18...52 Health from target foe.

Barbed Trap
When Barbed Trap is triggered, all nearby foes take 20...56 piercing damage, become crippled, and begin bleeding for 3...21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.

Barbs
For 30 seconds, target foe takes 1...8 more damage when hit by physical damage.

Barrage
All your "Preparations" are removed. Shoot arrows at up to 6 foes near your target. These arrows strike for +1...13 damage if they hit.

Battle Rage
For 5...17 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.

Bed of Coals
Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5...24 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3...6 seconds.

Beguiling Haze
If target touched foe is casting a Spell, that foe is interrupted and becomes Dazed for 5...10 seconds.

Belly Smash
If this attack strikes a foe who is on the ground, the resulting dust cloud will blind adjacent foes for 3...9 seconds.

Berserker Stance
For 5...10 seconds, you attack 33% faster than normal and gain 20% more Adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.

Bestial Fury
All your non-attack skills are disabled for 5 seconds. For 5..10 seconds, you attack 33% faster.

Bestial Mauling
Your animal companion attempts a Bestial Mauling that deals 5..17 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 5..17 seconds.

Bestial Pounce
Your animal companion attempts a Bestial Pounce that deals +5...17 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.

Binding Chains
For 5...15 seconds, target foe moves 90% slower and cannot attack. Binding Chains ends if that foe takes damage.

Bitter Chill
Target foe is struck for 5...41 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly.

Black Lotus Strike
Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +10...27 damage and you gain 5...17 Energy.

Black Mantis Thrust
If this attack hits, you strike for +8...18 damage. If target foe is suffering from a Hex, that foe is Crippled for 3...13 seconds.

Blackout
For 2...6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.

Blades of Steel
Must follow an off-hand attack. If it hits, this attack strikes for +5...12 damage (maximum bonus 50) for each recharging dagger attack.

Blessed Aura
While you maintain this enchantment, Monk enchantments you cast last 10...30% longer than normal.

Blessed Light
Heal target ally for 10...94 Health and remove one Condition and one Hex.

Blessed Signet
For each enchantment you are maintaining, you gain 3 energy, maximum 3...20.

Blinding Flash
Target enemy is blinded for 3...9 seconds.

Blinding Powder
Must follow an off-hand attack. Target foe becomes Blinded for 3...13 seconds.

Blind Was Mingson
Hold Mingson's ashes for up to 15...51 seconds. When you drop her ashes, all adjacent foes are Blinded for 1...8 seconds.

Blood Bond
For 5..17 seconds, target other ally gains +1..3 Health regeneration and you suffer -1..3 Health degeneration.

Blood Drinker
If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56 Health from target foe.

Blood is Power
Sacrifice 33% max Health. For 10 seconds, target other ally gains +3...5 Energy regeneration.

Blood of the Master
Sacrifice 5% max Health. All of your undead allies are healed for 30...99. You sacrifice an additional 2% max Health per minion healed in this way.

Blood Renewal
Sacrifice 25% maximum Health. For 10 seconds, you gain +(3...5) Health regeneration. When Blood Renewal ends, you gain (40...160) Health.

Blood Ritual
Sacrifice 17% max Health. For 8...13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.

Bloodsong
Create a level 1..7 Spirit who dies after 30..126 seconds. Attacks by that Spirit steal up to 5..17 Health.

Blurred Vision
Hex Spell. For 8...18 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.

Bonetti's Defense
For 5...10 seconds, you have a 75% chance to "Block" incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.

Boon of Creation
For 15...51 seconds, whenever you create a creature, you gain 5...41 Health and 3...7 Energy.

Boon Signet
Heal target ally for 5...29 Health. For each Enchantment on that ally, you gain 2 Energy (maximum 1...5 Energy)

Brambles
Create a level 1..8 Spirit. Non-Spirit creatures that are knocked down in its range take 5 damage and begin bleeding for 5..17 seconds. This Spirit dies after 30..126 seconds.

Breath of Fire
Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 5...29 fire damage each second.

Broad Head Arrow
You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17 seconds, and if target foe is casting a Spell that Spell is interrupted.

Brutal Strike
Your animal companion attempts a Brutal Strike that deals +5...29 damage. If the attack strikes a foe whose health is below 50% that foe takes an additional +5...29 damage.

Brutal Weapon
Give target ally a Brutal Weapon for 5...17 seconds. The bearer's weapon strikes for +5...13 damage as long as the bearer is under no Enchantments.

Bull's Charge
For 5...10 seconds, you move 25% faster than normal and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.

Bull's Strike
If this attack hits a moving foe, you strike for +5...25 damage, and your target is knocked down.

Burning Speed
For 5 seconds, you are set on fire and move 30...42% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8 seconds.

Called Shot
Shoot an arrow that moves 3 times faster than normal and cannot be "blocked" or "evaded".

Call of Haste
For 30 seconds, your animal companions have a 25% faster attack speed and move 25% faster than normal.

Call of Protection
For 120 seconds, your animal companions have a 1...11 base damage reduction.

Caltrops
Target foe and all foes adjacent to your target are Crippled for 5...13 seconds. Caltrops has half the normal range.

Chain Lightning
Target foe and up to two other foes near your target are struck for 10...70 lightning damage. This spell has 25% armor penetration. This spell causes Exhaustion.

Channeled Strike
Target foe is struck for 5...77 lightning damage. That foe takes an additional 5...29 lightning damage if you are holding an item.

Channeling
For 8...46 seconds, whenever you cast a spell, you gain 1 Energy from each foe in the area.

Chaos Storm
Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5...12 damage each second. Chaos Storm drains 1...6 Energy whenever it strikes a foe casting a spell.

"Charge!"
For 5...10 seconds, all allies in the area move 25% faster.

Charm Animal
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.

Chilblains
You become Poisoned for 10 seconds. Foes in the area are struck for (10...37) cold damage and lose one Enchantment.

Choking Gas
For 1...10 seconds, your arrows deal 1...7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells.

Churning Earth
Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes for 5...28 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.

Clamor of Souls
For each nearby ally, one nearby foe is struck for 10...94 lightning damage.

Cleave
If this attack hits, you strike for +10...26 damage.

Clumsiness
For 4...7 seconds, if target foe attempts to attack, the attack is interrupted, target foe suffers 10...76 damage, and Clumsiness ends.

Comfort Animal
You heal your animal companion for 20...87 points. If your companion is dead, it is resurrected with 10...48% Health.

Complicate
Interrupt target foe's action. If that action was to use a Signet, it and all other Signets are disabled for 1...13 seconds.

Concussion Shot
If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5...17 seconds. This attack deals only 1...13 damage.

Conflagration
Nature Ritual. Create a level 1..8 Spirit. For non-Spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30..126 seconds.

Conjure Flame
For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1...13 fire damage.

Conjure Frost
For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 1...13 cold damage.

Conjure Lightning
For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 1...13 lightning damage.

Conjure Nightmare
For 2...12 seconds, target foe suffers -8 Health degeneration.

Conjure Phantasm
For 2...12 seconds, target foe experiences -5 Health degeneration.

Consume Corpse
Exploit a random target. You teleport to that corpse's location and gain (25...85) health and (5...17) energy.

Consume Soul
Target touched Spirit is destroyed. Allies in the area are healed for 30...198 Health.

Contemplation of Purity
Lose all enchantments. For each one lost, you gain 6...65 health, lose one hex, and lose one condition.

Convert Hexes
Remove all hexes from target other ally. For 8...18 seconds, that ally gains +10 armor for each Necromancer hex that was removed.

Counter Blow
If this attack hits an attacking foe, that foe is knocked down.

"Coward!"
If target foe is fleeing, that foe is knocked down.

Crippling Anguish
For 8...18 seconds, target moves 50% slower and suffers -1...3 health degeneration.

Crippling Dagger
Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 5...41 earth damage if it hits, and cripples fleeing foes for 3...10 seconds. This spell has half the normal range.

Crippling Shot
If Crippling Shot hits, your target becomes "Crippled" for 1...7 seconds. This attack cannot be "blocked" or "evaded".

Critical Defenses
For 6 seconds, you have a 25...65% chance to "block." Critical Defenses refreshes every time you land a critical hit.

Critical Eye
For 10...30 seconds, you have an additional 1...6% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.

Critical Strike
Must follow an off-hand attack. If it hits, this attack strikes for +10...26 damage and results in a critical hit.

Crude Swing
Attack all adjacent foes. Each foe you hit is struck for +1...16 damage. This action is easily interrupted.

Cruel Was Daoshen
Hold Daoshen's ashes for up to 15...51 seconds. When you drop his ashes, all nearby foes are struck for 10...94 lightning damage.

Crushing Blow
If this attack hits, you strike for +1...16 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5...17 seconds.

Cry of Frustration
If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10...37 damage.

Crystal Wave
Foes adjacent to you are struck for 10...82 damage, but are cured of any negative Conditions.

Cultist's Fervor
For 5..17 seconds, your spells cost -7 Energy to cast, but you sacrifice 30..18% Maximum Health each time you cast a Spell.

Cyclone Axe
Perform a spinning axe attack striking for +4...10 damage to all adjacent opponents.

Dancing Daggers
Send out three Dancing Daggers at target foe, each striking for 8...18 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.

Dark Apostasy
For 3...14 seconds, every time you successfully make a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10...5 Energy or Dark Apostasy ends.

Dark Aura
For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41 shadow damage to adjacent foes, and you lose 5...17 Health.

Dark Bond
For the next 30...54 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.

Dark Fury
Sacrifice 17% maximum health. For 5 seconds, the next time any nearby party member hits with an attack, that party member gains one hit of adrenaline.

Dark Pact
Sacrifice 10% Health and deal (10...40) shadow damage to target foe.

Dark Prison
Shadow Step to target foe. For 1...6 seconds, that foe moves 33% slower.

Deadly Riposte
For 8 seconds, while you have a sword equipped, you Block the next melee attack against you, and your attacker takes 15...63 damage and begins Bleeding for 3...21 seconds.

Death Blossom
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +15...35 damage and all adjacent foes take 15...35 damage.

Deathly Chill
Target foe is struck for 5...41 cold damage. If that foe's health is above 50%, you deal an additional 5...29 shadow damage.

Deathly Swarm
Deathly Swarm flies out slowly and strikes for 15...67 cold damage on up to three targets in the area.

Death Nova
For 30 seconds, if target ally dies, adjacent foes take 26...85 damage and are Poisoned for 15 seconds.

Death's Charge
Shadow Step to target foe. If that foe has more Health than you, you are healed for 40...112.

Debilitating Shot
If Debilitating Shot hits, your target loses 10 Energy.

Deep Freeze
You cause a Deep Freeze at target foe's location. All foes in this location are struck for 10...70 cold damage and for 10 seconds, they move 66% slower than normal.

Defiant Was Xinrae
Hold Xinrae's ashes for up to 5...10 seconds. While you hold her ashes, enemy Spells that the caster and the caster's allies use against you are disabled for an additional 5...17 seconds.

Defile Enchantments
Target foe and all nearby foes take 6...49 shadow damage and 4...17 shadow damage for each Enchantment on them.

Defile Flesh
Sacrifice 20% maximum Health. For 8...18 seconds, target foe gains only two-thirds Health from healing.

Deflect Arrows
For 8...18 seconds, you have a 75% chance to block arrows. This effect ends if you successfully hit with an attack.

Defy Pain
For 12 seconds you have an additional 90...258 Health and an additional +20 Armor.

Demonic Flesh
Sacrifice 20% max Health. For the next 30...54 seconds, your maximum Health is increased by 80...176.

Deny Hexes
Remove one Hex from target ally for each recharging Divine Favor skill you have.

Desecrate Enchantments
Target foe and all nearby foes take 6...49 shadow damage and 4...17 shadow damage for each enchantment on them.

Desperate Strike
If you have less than 50...74% Health, you deal +5...41 damage.

Desperation Blow
If this attack hits, you strike for +10...34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down.

Destruction
Create a level 1...8 Spirit that dies after 30 seconds. When this spirit dies, all nearby foes take 1...4 damage for each second the spirit was alive.

Determined Shot
If Determined Shot hits, you strike for +5...17 damage. If Determined Shot fails to hit, all of your attack skills are recharged.

Devastating Hammer
If Devastating Hammer hits, your target is knocked down and suffers from weakness for 5...17 seconds.

Disciplined Stance
For 5...10 seconds, you gain +24 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenaline-skill.

Discord
If target foe is suffering from a Condition and under the effect of a Hex or an Enchantment, that foe suffers 15...63 damage.

Disenchantment
Create a level 1..7 Spirit. This Spirit deals 3..13 damage and anyone struck by its attack loses one Enchantment. This Spirit dies after 10..30 seconds.

Dismember
If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5...17 seconds.

Displacement
Create a level 1...8 Spirit. Attacks made by non-Spirit foes within its range are "evaded." Every time an attack is evaded in this way, this Spirit takes 60...44 damage. This Spirit dies after 30...54 seconds.

Disrupting Chop
If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.

Disrupting Lunge
Your animal companion attempts a Disrupting Lunge that deals +1...10 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.

Disrupting Stab
If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 3...9 seconds.

Dissonance
Create a level 1...7 Spirit. This Spirit deals 3...13 damage and anyone struck by its attack is interrupted. This Spirit dies after 10...22 seconds.

Distortion
For 5 seconds, you have a 75% chance to "evade" attacks. Whenever you evade an attack this way, you lose 4...2 Energy or Distortion ends.

Distracting Blow
Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).

Distracting Shot
If Distracting Shot hits, it interrupts target foe's action but deals only 1...13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.

Diversion
For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47 seconds to recharge.

Divine Boon
While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 25...61 points, and you lose 2 energy.

Divine Healing
Heal yourself and party members in the area for 10...210 points.

Divine Intervention
For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197 points.

Divine Spirit
For 1...11 seconds, Monk spells cost you 5 less Energy to cast (minimum cost: 1 energy).

Dodge
For 5...10 seconds, you move 33% faster than normal and have a 27...65% chance to "evade" incoming arrows. Dodge ends if you attack.

Dolyak Signet
For 8...18 seconds, you have +10...34 armor and cannot be knocked down, but your movement is slowed by 75%.

Doom
Strike target foe for 10...34 lightning damage (maximum 135) for every recharging Binding Ritual you have.

Double Dragon
For two seconds, foes adjacent to this location are struck for 7...91 fire damage each second. This spell causes Exhaustion.

Dragon Slash
If Dragon Slash hits, you strike for +10...34 damage and gain 1...4 strikes of adrenaline.

Dragon's Stomp
You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26..85 earth damage. This Spell causes Exhaustion.

Drain Enchantment
Remove an "Enchantment" from target foe. If an Enchantment is removed, you gain 10...20 Energy.

Draw Conditions
All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6...22 health.

Draw Spirit
Teleport target allied Spirit to your location.

Drunken Blow
If this attack hits, you strike for +10...34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down.

Dryder's Defenses
For 5...10 seconds, you gain 75% chance to evade attacks and 34...55 armor against Elemental damage.

Dual Shot
Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal.

Dulled Weapon
For 5...17 seconds, target foe [and] all nearby foes cannot achieve a critical hit.

Dust Trap
When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are blinded for 3...7 seconds and take 10...22 earth damage. While activating this skill you are easily interrupted. Dust Trap ends after 90 seconds.

Dwarven Battle Stance
For 5...10 seconds, you attack 10% faster, and if your hammer attacks hit, your target is interrupted. Dwarven Battle Stance ends if you use a skill.

Dwayna's Kiss
Heal target other ally for 15..51 health and an additional 10..30 health for each enchantment or hex on that ally.

Dwayna's Sorrow
For 30 seconds. target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5...41.

Earth Attunement
For 36...55 seconds, you are attuned to Earth. You gain 30% of the energy cost of the skill each time you use Earth Magic.

Earthbind
Binding Ritual. Create a level 1...8 Spirit. All foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 50...30 Health. This Spirit dies after 15...39 seconds.

Earthquake
You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85 earth damage. This spell causes exhaustion.

Earth Shaker
All adjacent foes are knocked down. (50% failure chance with Hammer Mastery attribute of 4 or less.)

Echo
For 20 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds.

Edge of Extinction
Create a level 1...8 Spirit. For creatures within its range, whenever any creature dies, Edge of Extinction deals 14...43 damage to all nearby creatures of the same type. This Spirit dies after 30...126 seconds.

Elemental Attunement
For 45 seconds, you are attuned to air, fire, water, and earth. You gain 50% of the energy cost of the skill each time you use magic associated with any of these elements.

Elemental Resistance
For 30...78 seconds, you gain +40 armor against elemental damage but you lose 24...14 armor against physical damage.

Empathic Removal
You and target other ally lose 1 Condition and 1 Hex.

Empathy
For 8..18 seconds, whenever target foe attacks, that foe takes 10...26 damage.

Endure Pain
For 7...16 seconds, you have an additional 90...258 Health.

Enduring Toxin
For 3 seconds, target foe suffers -1..4 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 3 seconds.

Energizing Wind
Create a level 1...8 Spirit. For creatures within its range, all skills cost 15 energy less (minimum cost 10 energy) and skills recharge 25% slower than normal. This Spirit dies after 30...126 seconds.

Energy Boon
You gain 10...18 energy. Energy Boon causes Exhaustion.

Energy Burn
Target foe loses 3...7 Energy and takes 10 damage for each point of Energy lost.

Energy Drain
Target foe loses 4...9 Energy. You gain 2 Energy for each point of Energy lost.

Energy Surge
Target foe loses 3...7 Energy. For each point of Energy lost, that foe and foes in the area take 10 damage.

Energy Tap
Target foe loses 4...6 Energy. You gain 2 points of Energy for each point of Energy lost.

Enervating Charge
Target foe is struck for 5...41 lightning damage and suffers from Weakness for 5...17 seconds. This spell has 25% armor penetration.

Enfeeble
Target suffers from Weakness for 5...17 seconds.

Enfeebling Blood
Sacrifice 10% maximum Health. Target foe and all adjacent foes suffer from Weakness for 5...17 seconds.

Enfeebling Touch
Target touched foe loses 5...41 Health and suffers from Weakness for 5...17 seconds.

Enraged Lunge
Your animal companion attempts an Enraged Lunge that deals +3...19 damage (maximum 80) for each recharging Beast Mastery skill.

Enraged Smash
If it hits, Enraged Smash deals +5...10 damage (maximum bonus 40) for each other fully charged adrenal skill you have.

Entangling Asp
Spell. Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5...17 seconds.

Epidemic
Transfer all negative Conditions and their remaining durations from target foe to all foes adjacent to your target.

Equinox
Create a level 1..8 Spirit. Spells cast within its range that cause Exhaustion cause double the Exhaustion instead. This Spirit dies after 30...126 seconds.

Eruption
Cause an Eruption at target foe's location. For 5 seconds, foes near this location are struck for 5...28 earth damage each second. When Eruption ends, foes in the area of effect are Blinded for 10 seconds.

Escape
For 5...15 seconds, you move 25% faster than normal and have a 75% chance to "evade" attacks.

Essence Bond
While you maintain this "Enchantment", whenever target ally takes physical or elemental damage, you gain 1 Energy.

Essence Strike
Target foe is struck for 5..41 lightning damage. If any spirits are in the area around you, you gain 1..7 energy.

Ethereal Burden
For 10 seconds, target foe moves 50% slower than normal. When Ethereal Burden ends, you gain 10...20 Energy.

Ethereal Light
Target ally is healed for 25...85. This spell is easily interrupted.

Ether Feast
Target foe loses 3 Energy. You are healed 17...41 for each point of Energy lost.

Ether Lord
You lose all Energy. For 5...9 seconds, target foe suffers Energy degeneration of -1...3 and you experience Energy regeneration of 1...3.

Ether Prodigy
Lose all enchantments. For 5...17 seconds, you gain energy regeneration of 6. When Ether Prodigy ends, you take 2 damage for each point of energy you have. This Spell causes Exhaustion.

Ether Renewal
For 7 seconds, each time you cast a spell, you gain 1...3 Energy and 5...17 Health for each "Enchantment" on you.

Ether Signet
If you have less than 5...9 Energy, gain 10...18 Energy.

Eviscerate
If Eviscerate hits, you strike for +10...34 damage and inflict a Deep Wound, lowering your target's maximum health by 20% for 5...17 seconds.

Executioner's Strike
If this attack hits, you strike for +10...34 damage.

Exhausting Assault
Must follow an Off-Hand Attack. Target foe's action is interrupted. If that action was a spell, target foe suffers from exhaustion.

Expel Hexes
Remove up to 2 Hexes from target ally.

Explosive Growth
For 15...51 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56 lightning damage.

Expose Defenses
For 3...9 seconds, target foe cannot "block" or "evade" your attacks.

Expunge Enchantments
All of your other non-attack skills are disabled for 10...6 seconds. For each skill disabled in this way, target touched foe loses one Enchantment.

Extinguish
Remove one condition from each party member. Party members relieved of Burning are healed for 10...82 Health.

Faintheartedness
For the next 5...29 seconds, target foe attacks 50% slower, and that foe suffers Health degeneration of 1...3.

Falling Spider
Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15...31 damage and target foe is Poisoned for 5...17.

Famine
Create a level 1...8 Spirit. Whenever any creature in its range reaches 0 Energy, that creature takes 10...30 damage. This Spirit dies after 30...78 seconds.

Favorable Winds
Create a level 1...8 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 30...126 seconds.

"Fear Me!"
All nearby foes lose 1...3 Energy.

Feast of Corruption
Target foe and all adjacent foes are struck for 16...67 shadow damage. You steal up to 8...34 Health from each struck foe who is suffering from a Hex.

Feast of Souls
Destory all nearby allies' Spirits. For each Spirit destroyed in this way, all party members are healed for 50...90 Health.

Feedback
Target foe loses one Enchantment. If an Enchantment is removed in this way, that foe also loses 4...9 Energy.

Feral Lunge
Your animal companion attempts a Feral Lunge that deals +5...29 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5...17 seconds.

Ferocious Strike
Your animal companion attempts a ferocious strike that deals +13...25 damage. If that attack hits, you gain adrenaline and 3...9 energy.

Fertile Season
Create a level 1...8 Spirit. For creatures within its range, every creature's maximum health is increased by 50...290 and they gain +15 armor. This Spirit dies after 15..39 seconds.

Fetid Ground
Target foe is struck for 15...55 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17 seconds.

Fevered Dreams
For 10...22 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well.

Fierce Blow
If Fierce Blow strikes a foe suffering from Weakness, you deal +10...34 damage. Otherwise, you deal +5...17 damage if it hits.

Final Thrust
Lose all Adrenaline. If Final Thrust hits, you deal +1...32 more damage. This damage is doubled if your target was below 50% Health.

Fire Attunement
For 36...55 seconds, you are attuned to fire. You gain 30% of the energy cost of the skill each time you use Fire Magic.

Fireball
Send out a ball of fire that strikes target foe and all adjacent foes for 7...91 fire damage.

Fire Storm
Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5...24 fire damage each second.

Flame Burst
All nearby foes are struck for 15...99 fire damage.

Flame Trap
When Flame Trap is triggered, for 3 seconds all nearby foes are struck for 15...27 fire damage and set on fire for 1...3 seconds. Flame Trap automatically triggers after 90 seconds. While activating this skill, you are easily interrupted.

Flare
Send out a flare that strikes target foe for 20...48 fire damage if it hits.

Flashing Blades
For 5...17 seconds, you have a 50% chance to block incoming attacks while attacking.

Flesh of My Flesh
Lose half your Health. Resurrect target ally with your current Health and 5%...17% energy.

Flourish
All of your attack skills become recharged. You gain 1...6 Energy for each skill recharged by Flourish.

Flurry
For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.

Focused Shot
If Focused Shot hits, you strike for +10..22 damage but all of your other attack skills are disabled for 5..3 seconds.

Forceful Blow
If Forceful Blow hits, you strike for +10...34 damage. and your target is Weakened for 5...17 seconds. If it is "evaded" you are knocked down

"For Great Justice!"
For 20 seconds, your adrenal skills charge 50% faster.

Fox Fangs
Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be "blocked" or "evaded" and strikes for +10...18 damage if it hits.

Fragility
For 8...18 seconds, target foe takes 5...17 damage each time that foe suffers or recovers from a new condition.

Frenzy
For 8 seconds, you attack 33% faster but take double damage.

Frozen Burst
All nearby foes are struck for 20...92 cold damage and move 66% slower for 5...10 seconds.

Frozen Soil
Create a level 1...8 Spirit. For creatures within its range, dead creatures cannot be resurrected. This Spirit dies after 30...78 seconds.

Furious Axe
If Furious Axe hits, you strike for +5..29 damage. If it is blocked or evaded you gain 3 strikes worth of adrenaline.

Gale
Knock down target foe for 3 seconds. This spell causes exhaustion. (50% failure chance with Air Magic 4 or less.)

Galrath Slash
This attack strikes for +1...32 damage if it hits.

Gash
If this attack hits a bleeding foe, you strike for 5...17 more damage and that foe suffers a deep wound, lowering that foe's maximum Health by 20% for 5...17 seconds.

Gaze from Beyond
The spirit nearest you loses 10...34 Health. Target foe is struck for 3 lightning damage for each point of health lost.

Gaze of Contempt
If target foe has more than 50% Health, that foe loses all Enchantments.

Generous Was Tsungrai
Sacrifice 10% Health. Hold Tsungrai's ashes for up to 15...51 seconds and gain +50...122 maximum Health. When you drop his ashes you gain 100...244 Health.

Ghostly Haste
For 5...17 seconds, spells you cast while in the area of a Spirit recharge 5...17% faster.

Gift of Health
All of your other Healing Prayers skills are disabled for 10...6 seconds. Target other ally is healed for 15...123 Health.

Gladiator's Defense
For 5...10 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5...29 damage.

Glass Arrows
For 10...30 seconds, your arrows strike for +5...13 damage if they hit and cause Bleeding for 10...18 seconds if they are Blocked.

Glimmering Mark
For 1...13 seconds, whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from blindness for 3 seconds.

Glyph of Concentration
For 15 seconds, your next Spell cannot be interrupted, and ignores the effects of being Dazed.

Glyph of Elemental Power
For 15 seconds, your elemental attributes are boosted by 2 for your next spell.

Glyph of Energy
For 15 seconds, your next spell costs 20 less energy to cast and does not cause exhaustion.

Glyph of Essence
For 15 seconds, your next Spell casts instantly but causes you to lose all Energy.

Glyph of Lesser Energy
For 15 seconds, your next spell costs 15 less Energy to cast.

Glyph of Renewal
For 15 seconds, your next Spell instantly recharges.

Glyph of Sacrifice
For 15 seconds, your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge.

Golden Lotus Strike
Lead Attack. If it hits, this attack strikes for +5...17 damage. If you are under the effects of an Enchantment, you gain 3...9 Energy.

Golden Phoenix Strike
Off-Hand Attack. If you are not enchanted, this skill misses. If it hits, Golden Phoenix Strike deals +10...26 damage.

Grasping Earth
For 8...18 seconds, all nearby foes move 50% slower but have +24 armor against physical damage.

Grasping Was Kuurong
Hold Kuurong's ashes for up to 15...51 seconds. When you drop his ashes, all nearby foes are struck for 5...41 damage and knocked down .

Greater Conflagration
Create a level 1...8 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30...126 seconds.

Grenth's Balance
If target foe has more health than you, you gain half the difference (up to your maximum health), and that foe loses an equal amount.

Griffon's Sweep
If this attacks hits, you strike for +5...17 damage. If this attack is "Evaded", your target is knocked down and suffers 10...29 damage.

Guardian
For 5 seconds, target ally has a 20...44% chance to "block" attacks.

Guided Weapon
For 5...10 seconds, target ally's attacks cannot be "blocked" or "evaded".

Guilt
For 4...9 seconds, if target foe casts a Spell that targets a foe, the Spell fails, you steal 5...12 Energy from that foe, and Guilt ends.

Gust
Target foe is struck for 10...54 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.

Hammer Bash
Lose all adrenaline. If Hammer Bash hits, your target is knocked down.

Hamstring
If this attack hits, your target is Crippled for 3...13 seconds, slowing his movement.

Heal Area
Heal yourself and all adjacent creatures for 30...150 points.

Heal as One
If you or your animal companion are below 75% Health, you both gain 25..121 Health.

Healing Breeze
For 10 seconds, target ally gains health regeneration of 3...8.

Healing Burst
Target touched ally and adjacent allies are healed for 30...126 Health. If more than one ally was healed, you lose 5 Energy.

Healing Hands
For 10 seconds, whenever target ally takes damage, that ally is healed for 5..29 health.

Healing Light
Heal target ally for 40...88 Health. If your target has an Enchantment, you gain 1...3 Energy.

Healing Seed
For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25 health.

Healing Signet
You gain 40...130 Health. You have -40 armor while using this skill.

Healing Spring
For 10 seconds, all allies in the area are healed for 15...51 every 2 seconds. While activating this skill you are easily interrupted.

Healing Touch
Heal target touched ally for 16...51 health. Health gain from Divine Favor is doubled for this spell.

Healing Whisper
Target other ally is healed for 40...88 Health. This spell has half the normal range.

Heal Other
Heal target other ally for 35...151 health.

Heal Party
Heal entire party for 16...67 points.

Heart of Shadow
Shadow Step to a random nearby location. For 60 seconds, the next time you take damage you are healed for 10...94 Health.

Heaven's Delight
Heal yourself and party members in the area for 10...210 points.

Heavy Blow
Lose all adrenaline. If this attack hits a foe suffering from weakness, that foe is knocked down and you strike for +1...24 damage.

Hex Breaker
For 15...75 seconds, the next time you are the target of a "Hex", that Hex fails, the caster takes 10...39 damage, and Hex Breaker ends.

Hex Eater Signet
Target touched ally and up to 2...4 adjacent allies each lose one Hex. You gain 1...6 Energy for each Hex removed this way.

Holy Strike
Target touched foe takes 10...46 holy damage. If knocked down, your target takes an additional 10...46 holy damage.

Holy Veil
While you maintain this Enchantment, any Hex cast on target ally take twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.

Holy Wrath
While you maintain this "Enchantment," whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of 5...41 damage), and you lose 10 Energy.

Horns of the Ox
Dual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +15...27 damage. If struck foe is not adjacent to any allies, that foe is knocked down.

Hundred Blades
Swing twice at target foe and foes adjacent to your target.

Hunter's Shot
If Hunter's Shot hits, you strike for +3...13 damage. If this attack hits a foe that is moving or knocked down, that foe begins "bleeding" for 3...21 seconds.

Ice Prison
For 8...18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower. This effect ends if target takes fire damage.

Ice Spear
Send out an Ice Spear, striking target foe for 10...58 cold damage if it hits. Ice Spear has half the normal spell range.

Ice Spikes
Target and adjacent foes are struck for 20...68 cold damage and move 66% slower for 2...5 seconds.

Icy Prism
Target foe is struck for 10...54 cold damage. If that foe is using a Signet, that Signet is interrupted and all of that foe's Signets are disabled for 3...8 seconds.

Icy Veins
Target foe is struck for 10...74 cold damage. For 10...30 seconds, if target foe dies all nearby foes are struck for 20...92 cold damage.

Ignite Arrows
For 24 seconds, your arrows explode on contact, dealing 3...15 fire damage to target and all adjacent foes.

Ignorance
For 8...18 seconds, target foe cannot use Signet rings.

Illusionary Weaponry
For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34 damage.

Illusion of Haste
For 5...10 seconds you are no longer Crippled, and you move 33% faster than normal. When Illusion of Haste ends, you become Crippled for 15 seconds.

Illusion of Pain
For 10 seconds, target foe has -3...9 Health degeneration. When Illusion of Pain ends, that foe is healed for 20 Health for each point of Health degeneration caused from this Spell.

Illusion of Weakness
You lose 50...202 health. Illusion of Weakness ends if damage drops your health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 health.

Images of Remorse
For 5...9 seconds, target foe suffers -1...3 Health degeneration. If that foe was attacking, that foe takes 10...44 damage.

Imagined Burden
For 8...18 seconds, target foe moves 50% slower than normal.

Immolate
Target foe is struck for 5...41 fire damage and is set on fire for 1...3 seconds.

Impale
For 20 seconds, next time target foe is hit by a dual attack, that foe is struck for 10...58 earth damage.

Incendiary Arrows
For 8 seconds, targets struck by your arrows are interrupted and set on fire for 1...3 seconds.

Incendiary Bonds
After 3 seconds, target foe and adjacent foes are struck for 20...68 fire damage and are set on fire for 1...3 seconds.

Ineptitude
For 4...9 seconds, the next time target foe attacks, that foe takes 30...114 damage and becomes Blinded for 10 seconds.

Inferno
All adjacent foes are struck for 30...114 fire damage.

Infuse Condition
For the next 15...51 seconds, whenever you receive a Condition, that Condition is transferred to the closest minion of yours instead.

Infuse Health
Lose half your current health. Target other ally is healed for 100...129% of the amount you lost.

Insidious Parasite
For (8...18) seconds, whenever target foe hits with an attack, you steal up to (5...17) Health from that foe.

Inspired Enchantment
Remove an "Enchantment" from target foe and gain 3...13 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe.

Inspired Hex
Remove a "Hex" from target ally and gain 3...13 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.

Iron Mist
For 5...15 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning.

Iron Palm
Skill. Target touched foe suffers 5...41 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack.

Irresistible Blow
If this attack hits you strike for +1...24 damage. If Irresistible Blow is "blocked", your target is knocked down and takes 1...24 damage. Irresistble Blow cannot be "evaded".

"I Will Avenge You!"
For each dead ally, you gain 10 seconds of Health regeneration +3...6 and your attack speed increases by 25%.

"I Will Survive!"
You gain Health regeneration of 3 for each condition you are suffering. This regeneration expires after 5...10 seconds.

Jagged Strike
Lead Attack. If Jagged Strike hits, your target suffers from Bleeding for 3...8 seconds.

Jaizhenju Strike
If Jaizhenju Strike hits, you strike for +1...24 damage. If you are not using a Stance, Jaizhenju Strike cannot be "blocked" or "evaded."

Jamei's Gaze
Heal target other ally for 35...151 health.

Jaundiced Gaze
Sacrifice 10% Health. If target foe has more Health than you, you steal up to 18..52 Health. Otherwise, you deal 18..52 damage.

Judge's Insight
For 8...18 seconds, target ally's attacks deal holy damage and have +20% armor penetration.

Jungle Strike
Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +8...18 damage. If it hits a foe that was Crippled, it does +1...25 damage.

Karei's Healing Circle
Heal yourself and all adjacent creatures for 30...150 points.

Keystone Signet
All of your Signets except Keystone Signet become recharged. All of your non-Signet skills are disabled for 17...7 seconds.

Kindle Arrows
For 24 seconds, your arrows deal fire damage and hit for an additional 3...20 fire damage.

Kinetic Armor
For 8 seconds, you gain 20...68 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds.

Kirin's Wrath
For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27 holy damage each second.

Kitah's Burden
For 10 seconds, target foe moves 50% slower than normal. When Kitah's Burden ends, you gain 10...20 Energy.

Lacerate
Create a level 1..8 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this Spirit dies, all creatures within its range that have less than 90% Health begin Bleeding for 5...21 seconds. This Spirit dies after 30...126 seconds.

Lacerating Chop
If Lacerating Chop hits, you deal +5...17 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5...17 seconds.

Lava Arrows
Lava Arrows fly toward up to 3 foes near your target and strike for 6...30 damage if they hit. Lava Arrows have half the normal range.

Lava Font
For 5 seconds, foes adjacent to the location where this spell was cast are struck for 5...29 fire damage each second.

Leaping Mantis Sting
Lead Attack. If Leaping Mantis Sting hits, target foe takes +14...19 damage. If this attack strikes a fleeing foe, that foe is Crippled for 3...13 seconds.

Leech Signet
Interrupt target foe's action. If that action was a spell, you gain 3...13 Energy.

Leviathan's Sweep
If this attack hits, you strike for +5...17 damage. If this attack is "evaded" your target is knocked down and suffers 10...29 damage.

Life Attunement
While you maintain this enchantment, target ally deals 30% less damage in combat, but gains 14...43% more health when healed.

Lifebane Strike
Target foe takes 12..41 shadow damage. If that foe's Health is above 50%, you steal up to 12..41 Health.

Life Barrier
While you maintain this enchantment, damage dealt to target other ally is reduced by 20...44%. If your Health is below 50% when that ally takes damage, Life Barrier ends.

Life Bond
While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25 points.

Life Sheath
For the next 20 seconds, the next 30...126 damage target ally would take is negated.

Life Siphon
For 12...22 seconds, target suffers - 1...3 health degeneration, and you gain + 1...3 health regeneration.

Life Transfer
For 6...11 seconds, target foe suffers Health degeneration of 3...7, which you gain as Health regeneration.

Life
Create a level 1...8 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1...4 Health for each second this Spirit was alive. This Spirit dies after 30 seconds.

Lightning Hammer
Target foe is struck for 10...82 lightning damage. Lightning Hammer has 25% armor penetration.

Lightning Javelin
Send out a Lightning Javelin that strikes for 15...43 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This spell has 25% armor penetration.

Lightning Orb
Send out a Lightning Orb that strikes target foe for 10...82 lightning damage if it hits. This spell has 25% armor penetration.

Lightning Reflexes
For 5...10 seconds, you have a 75% chance to "evade" melee and projectile attacks, and you attack 33% faster.

Lightning Strike
Strike target foe for 5...41 lightning damage. This spell has 25% armor penetration.

Lightning Surge
After 3 seconds, target foe is knocked down and struck for 14...83 lightning damage. This spell causes exhaustion.

Lightning Touch
Target touched foe and all adjacent foes are struck for 10...50 lightning damage. Foes suffering from a Water Magic hex are struck for an additional 10...34 lightning damage. This spell has 25% armor penetration.

Light of Dwayna
Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy.

Lingering Curse
Sacrifice 10% max Health. Target foe loses all Enchantments. For 8...18 seconds, target foe gains only half Health from healing.

Lively Was Naomei
Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15...63% Health and zero energy.

Live Vicariously
While you maintain this Enchantment, whenever target ally hits a foe, you gain 2...14 Health.

Locust's Fury
For 10...30 seconds, you have an additional 20% chance to double strike.

Lyssa's Aura
For 3...9 seconds, whenever you are the target of an enemy Spell, you steal up to 1...6 Energy from the caster.

Lyssa's Balance
If you have fewer Enchantments than target foe, that foe loses one Enchantment.

Maelstrom
Create a maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22 cold damage each second. Maelstrom interrupts spell-casting when it hits. This spell causes exhaustion.

Magnetic Aura
For 5...17 seconds, Magnetic Aura has a 75% chance to "block" melee attacks.

Maiming Strike
Your animal companion attempts a Maiming Strike that deals +5...17 damage. If that attack hits a moving foe that foe becomes Crippled for 3...13 seconds.

Malaise
For 5...29 seconds, target foe suffers Energy degeneration of -2 and you suffer Health degeneration of -2. Malaise ends if target foe's Energy reaches 0.

Malign Intervention
For 5...17 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1..14 masterless bone horror is summoned and that foe's corpse is exploited.

Mantis Touch
Must follow a Lead Attack. Target foe becomes Crippled for 5...17 seconds. Mantis Touch count as an off-hand attack.

Mantra of Concentration
For 60...156 seconds, the next time you would be interrupted while performing a skill, you are not interrupted, and Mantra of Concentration ends.

Mantra of Earth
For 30...78 seconds, whenever you take earth damage, the damage is reduced by 26...45% and you gain 2 Energy.

Mantra of Flame
For 30...78 seconds, whenever you take fire damage, the damage is reduced by 26...45% and you gain 2 Energy.

Mantra of Frost
For 30...78 seconds, whenever you take cold damage, the damage is reduced by 26...45% and you gain 2 Energy.

Mantra of Inscriptions
For 30...78 seconds, your Signet skills recharge 25...45% faster.

Mantra of Lightning
For 30...78 seconds, whenever you take lightning damage, the damage is reduced by 26...45% and you gain 2 Energy.

Mantra of Persistence
For 30 seconds, any Illusion Magic Hex you cast lasts 20...84% longer.

Mantra of Recall
For 20 seconds, you gain no benefit from Mantra of Recall. You gain 13...25 energy when Mantra of Recall ends.

Mantra of Recovery
For 5...17 seconds, spells you cast recharge 50% faster.

Mantra of Resolve
For 30...78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5 Energy or Mantra of Resolve ends.

Mantra of Signets
For 10...22 seconds, the next time you use a "Signet" ring, it recharges immediately.

Marauder's Shot
If Marauder's Shot hits, you strike for +10..30 damage and all your non-attack skills are disabled for 5 seconds.

Mark of Death
For 4...9 seconds, target foe gains 33% less benefit from healing.

Mark of Pain
For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34 shadow damage to adjacent foes.

Mark of Protection
For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49. All your Protection Prayers are disabled for 5 seconds.

Mark of Rodgort
For 8...18 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 1...3 seconds.

Mark of Subversion
For 4...9 seconds, the next time target foe casts a Spell that targets an ally of that foe, the Spell fails and you steal up to 10...76 Health from that foe.

Marksman's Wager
For 12 seconds, you gain 5...9 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.

Martyr
Transfer all Conditions and their remaining durations from your party members to you.

Melandru's Arrows
For 18 seconds, whenever your arrows hit, they cause bleeding for 3...21 seconds and do +8...24 damage if they hit a target who is under an "Enchantment".

Melandru's Assault
Your animal companion attempts a Melandru's Assault that deals +5...17 damage. If that attack strikes a foe with an "Enchantment", that foe and all adjacent foes take +5...29 additional damage.

Melandru's Resilience
For 8...18 seconds, you gain Health regeneration of 3 and Energy regeneration of 1 for each Condition and Hex you are suffering.

Melandru's Shot
If Melandru's Shot hits, you deal +10...30 damage. If it hits an enchanted foe, you gain 15 Energy.

Mend Ailment
Remove one condition from target ally. That ally is healed for 5...57 health for each remaining condition.

Mend Body and Soul
Target ally is healed for 10...70 Health. That ally loses one Condition for each Spirit in your area.

Mend Condition
Remove one Condition (Poison, Disease, Blindness, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5...57 health.

Mending
While you maintain this "Enchantment", target ally gains Health regeneration of +1...3.

Meteor Shower
Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7...91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion.

Meteor
Target foe and all adjacent foes are struck for 7...91 fire damage and knocked down. This spell causes Exhaustion.

Mighty Blow
If this attack hits, you strike for +6...29 damage.

Mighty Was Vorizun
Hold Vorizun's ashes for up to 15...51 seconds. While you hold his ashes, you gain +15 armor, and +20 maximum Energy.

Migraine
For the next 5...17 seconds, target foe suffers health degeneration of 1...3 and takes 100% longer to cast spells.

Mind Burn
Target foe takes 15...51 fire damage. If you have more energy than target foe, that foe takes an additional 15...51 fire damage and is set on fire for 1...6 seconds. This spell causes exhaustion.

Mind Freeze
Target foe suffers 10...34 cold damage. If you have more energy than target foe, that foe suffers an additional 10...34 cold damage and moves 90% slower for 2...5 seconds. This spell causes exhaustion.

Mind Shock
Target foe suffers 10...42 lightning damage. If you have more energy than target foe, that foe suffers 10...42 additional lightning damage and is knocked down. This spell has 25% armor penetration. This spell causes exhaustion.

Mind Wrack
For 20 seconds, the next time target foe's Energy drops to 0, that foe takes 15...75 damage.

Mirrored Stance
For 10...30 seconds, whenever target foe enters a Stance, you enter the same Stance.

Mirror of Ice
For 60 seconds, the next time an enemy Spell would deal damage to you, that damage is negated and that Spell's caster takes 10...70 damage.

Mist Form
For 8...18 seconds, you cannot take or deal damage from attacks.

Moebius Strike
Elite Off-Hand attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10...30 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.

Muddy Terrain
Create a level 1...8 Spirit. For all creatures within its range, all creatures move 10% slower than normal, and speed boosts have no effect. This Spirit dies after 30...78 seconds.

Nature's Renewal
Create a level 1...8 Spirit. For 30...126 seconds, Enchantments and Hexes take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30...126 seconds.

Necrotic Traversal
Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17 seconds.

Needling Shot
Needling Shot strikes for only 5..17 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly.

Nightmare Weapon
Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next successful attack is reduced by 10...42 Damage and steals up to 10...42 Health.

Nine Tail Strike
Dual Attack. Must follow an off-hand attack. Nine Tail Strike cannot be "blocked" or "evaded" and strikes for +15...35 damage if it hits.

"None Shall Pass!"
All nearby foes that are moving are knocked down.

Oath Shot
If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.)

Obsidian Flame
Deal 22...94 damage to target foe. This spell ignores armor. This spell causes exhaustion.

Obsidian Flesh
For 8...18 seconds, you gain +20 armor and cannot be the target of enemy spells, but move 50% slower.

Offering of Blood
Sacrifice 20% maximum Health. You gain 8...18 Energy.

"On Your Knees!"
Lose all adrenaline. If any adjacent foes are knocked down, all of your Stances are recharged.

Oppressive Gaze
Target foe and adjacent foes take 5..41 damage. Steal up to 15..39 Health from any who were suffering from Weakness.

Order of Apostasy
For 5 seconds, whenever a party member hits a foe, that foe loses one Enchantment. For each Monk Enchantment removed, you lose 25...17% Health.

Order of Pain
Sacrifice 17% (Max) Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3...13 damage.

Order of the Vampire
Sacrifice 17% maximum Health. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to (3...13) Health.

Orison of Healing
Heal target ally for 20...60 points.

Otyugh's Cry
All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their master's allies. (50% failure chance with Beast Mastery 4 or less.)

Overload
Target foe takes 5..17 damage. If that foe was casting a spell, you deal +5..41 damage.

Pacifism
For 8...18 seconds, target foe cannot attack. This effect ends if the target takes damage.

Painful Bond
For 10...18 seconds, target foe and all nearby foes take 8...18 damage whenever hit by a Spirit's attack.

Pain
Create a level 1...7 Spirit. This Spirit's attacks deal 5...17 damage. This Spirit dies after 30...126 seconds.

Palm Strike
Target touched foe takes 10..70 damage. This skill counts as an off-hand attack.

Panic
For 10...22 seconds target foe and and all nearby foes suffer Energy degeneration of 2 and take 10...68 damage whenever they use a Signet.

Parasitic Bond
For 20 seconds, target foe suffers health degeneration of 1. The caster is healed for 30...102 when Parasitic Bond ends.

Peace and Harmony
For 30...78 seconds, target ally gains +1 energy regeneration. Peace and Harmony ends if that ally casts a spell that targets a foe or deals damage to a foe.

Penetrating Attack
If Penetrating Attack hits, you strike for +3...15 damage and this attack has 20% armor penetration.

Penetrating Blow
If this attack hits, you strike for +5...17 damage. This axe attack has 20% armor penetration.

Penetrating Chop
If this attack hits, you strike for +5...17 damage. This axe attack has 20% armor penetration.

Phantom Pain
For 10 seconds, target foe suffers Health degeneration of 1...3. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17 seconds.

Phoenix
A fiery phoenix rises at your location, striking adjacent foes for 7...91 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15...75 fire damage.

Physical Resistance
For 30...78 seconds, you gain +40 armor against physical damage, but you lose 24...14 armor against elemental damage.

Pin Down
If Pin Down hits, your target is "Crippled" for 3...13 seconds.

Plague Sending
Sacrifice 10% maximum Health. Transfer one negative Condition and its remaining duration from yourself to target foe and all adjacent foes.

Plague Signet
Transfer all negative Conditions and their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.)

Plague Touch
Transfer a negative Condition and its remaining duration from yourself to target touched foe.

Point Blank Shot
Shoot an arrow that has half the normal range, but strikes for +10...22 damage.

Poison Arrow
If Poison Arrow hits, your target becomes poisoned for 5...17 seconds.

Poisonous Bite
Your animal companion attempts a Poisonous Bite that Poisons target foe for 5..17 seconds.

Pounce
Your animal companion's next attack is a Pounce that deals +5..17 damage. If the attack strikes a moving foe, that foe is knocked down.

Power Attack
If this attack hits, you strike for +10...26 damage.

Power Block
If target foe is casting a Spell, that Spell is interrupted. The interrupted Spell and all Spells of the same attribute are disabled for 3...13 seconds for that foe.

Power Drain
If target foe is casting a spell, the spell is interrupted and you gain 1...25 Energy

Power Leak
If target foe is casting a spell, the spell is interrupted and target foe loses 10...22 Energy.

Power Leech
If target foe is casting a Spell, that Spell is interrupted and for 10 seconds whenever that foe casts a Spell, you steal up to 1...6 Energy from that foe.

Power Return
If target foe is casting a Spell, that Spell is interrupted and target foe gains 10...6 Energy.

Power Shot
If Power Shot hits, you strike for +10...22 damage.

Power Spike
If target foe is casting a spell, the spell is interrupted and target foe takes 20...86 damage.

Practiced Stance
For 20...32 seconds, your preparations recharge 50% faster and last 30...126% longer.

Precision Shot
If Precision Shot hits, you strike for +10...22 damage. Precision Shot cannot be "Blocked" or "Evaded." This action is easily interrupted.

Predator's Pounce
Your animal companion attempts a Predator's Pounce that deals +5...29 damage. If that attack hits, your animal companion gains 5...41 Health.

Predatory Bond
For 5..17 seconds, attacks by your animal companion heal you for 1...25 Health.

Predatory Season
Create a level 1...8 Spirit. For creatures within its range, all healing is reduced by 20%. If any of your attacks hit you gain 5 health. This Spirit dies after 30...126 seconds.

Preservation
Create a level 1...8 Spirit. Every 4 seconds, this Spirit heals one ally in the area for 10...94 Health. This Spirit dies after 60 seconds.

Price of Failure
For 30 seconds, target foe has a 25% chance to miss with attacks and takes 6...25 damage whenever that foe fails to hit in combat.

Primal Echoes
Create a level 1...8 Spirit. For creatures within its range, signets cost 10 energy to use. This Spirit dies after 30...126 seconds.

Primal Rage
For 10 seconds, all of your attacks have an additional 10...46% chance of being critical hits and have 20% armor penetration. Primal Rage disables all skills for 10 seconds.

Protective Bond
While you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6...4 energy or the spell ends.

Protective Spirit
For 5...19 seconds, ally cannot lose more than 10% max Health due to damage from a single attack or Spell.

Protective Was Kaolai
Hold Kaolai's ashes for up to 10...30 seconds. While you hold his ashes, the next time damage brings your Health below 25%, you are healed for 26...197 Health.

Protector's Defense
For 5...10 seconds, adjacent allies have a 75% chance to block incoming attacks. Protector's Defense ends if you move.

Protector's Strike
If this attack strikes a moving foe, you strike for 10...34 more damage.

Psychic Distraction
All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5...11 seconds.

Psychic Instability
For 5...17 seconds, any time target foe is interrupted, that foe is knocked down.

Punishing Shot
If Punishing Shot hits, you strike for +10...18 damage and your target is interrupted.

Pure Strike
If Pure Strike hits, you strike for +1...24 damage. If you are not using a "Stance", Pure Strike cannot be "blocked" or "evaded".

Purge Conditions
Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target ally.

Purge Signet
Remove all hexes and conditions from target ally. You lose 10 energy for each hex and each condition removed.

Putrid Explosion
The corpse nearest your target explodes, sending out a shockwave that deals 24...101 damage to all nearby foes.

Quickening Zephyr
Create a level 1...8 Spirit. For creatures within its range, all skills recharge twice as fast as normal and cost 30% more Energy to cast. This Spirit dies after 15...39 seconds.

Quick Shot
Shoot an arrow that moves twice as fast.

Quivering Blade
If Quivering Blade hits, you strike for +10...34 damage. If it is "blocked", Quivering Blade is disabled for 4 seconds, and you are Dazed for 5 seconds.

Ray of Judgment
All your skills except Smiting Prayers are disabled for 10 seconds. Target foe and adjacent foes take 30...90 holy damage. Animated undead struck by Ray of Judgment are set on fire 3...8 seconds.

Read the Wind
For 24 seconds, your arrows move twice as fast and deal 3...9 extra damage.

Rebirth
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4 seconds. This Spell consumes all of your remaining Energy.

Reckless Haste
For 5...17 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster, but have a 15...43% chance to miss with attacks.

Recuperation
Create a level 1...8 Spirit. Allies within its range gain +1...3 Health regeneration. This Spirit dies after 15...39 seconds.

Recurring Insecurity
For 10 seconds, target foe suffers from -1...3 Health degeneration. If that foe is Hexed again, Recurring Insecurity is reapplied.

Release Enchantments
Lose all Enchantments. Each party member is healed for 5...29 Health for each Monk Enchantment lost.

Remove Hex
Remove a hex from target ally.

Rend Enchantments
Target foe loses 5...8 Enchantments. For each Monk Enchantment removed, you take 55...31 damage.

Renewing Smash
If it hits, Renewing Smash deals +5...17 damage and all of your Warrior Stances are recharged.

Repeating Strike
Must follow an off-hand attack. If it hits, this attack strikes for +5...17 damage. If it misses, it takes an additional 15 seconds to recharge.

Resilient Was Xiko
Hold Xiko's ashes for up to 5...17 seconds. For each Hex or Condition you are suffering from while holding her ashes you gain +2 Health regeneration. When you drop her ashes, you lose 1-3 Conditions.

Resilient Weapon
For 5..17 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +1..5 Health regeneration and +24 armor.

Restoration
Create a level 1...8 Spirit. When this Spirit dies, all Party members in the area are resurrected with 5...41% Health and zero Energy. This Spirit dies after 30 seconds.

Restore Condition
Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target other ally. That ally is healed 10...58 health for each condition removed.

Restore Life
Touch the body of a fallen party member. Target party member is returned to life with 20...56% health and 42...80% energy.

Resurrection Chant
Resurrect target party member with up to your current health and 5...29% Energy. This spell has half the normal range.

Resurrection Signet
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet recharges when you gain a morale boost.

Resurrect
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.

"Retreat!"
If there are any dead allies in the area, your party moves 33% faster for 5...10 seconds.

Retribution
While you maintain this "Enchantment", whenever target ally takes attack damage, this spell deals 33% of the damage back to the source (maximum of 5...17 damage).

Return
All adjacent foes are Crippled for 3...7 seconds. Teleport to target ally.

Revealed Enchantment
Remove an Enchantment from target foe and gain 3...13 Energy. For 20 seconds, Revealed Enchantment is replaced with the Enchantment removed from target foe.

Revealed Hex
Remove a Hex from target ally and gain 3...13 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed.

Reversal of Fortune
The next time target ally would take damage, that ally gains that amount of Health instead, maximum 15...67.

Reverse Hex
Remove one hex from target ally. For 5...9 seconds, the next time target ally would take damage inflicted injury is reduced by 5...41.

Revive Animal
Resurrect all nearby allied animal companions. They come back to life with 10...77% health.

Ride the Lightning
You ride the lightning to target foe. That foe is struck for 15...63 lightning damage. This spell causes Exhaustion.

Rigor Mortis
For 8...18 seconds, target foe cannot "block" or "evade".

Riposte
For 8 seconds, while you have a sword equipped, you "Block" the next melee attack against you, and your attacker takes 20...68 damage.

Rising Bile
For 30 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...3 damage for each second Rising Bile was in effect.

Ritual Lord
For 30 seconds, your Rituals recharge 15...63% faster

Rodgort's Invocation
Target foe and all nearby foes are struck for 15...99 fire damage and set on fire for 1...3 seconds.

Rotting Flesh
Target fleshy creature becomes Diseased for 10...22 seconds and slowly loses Health.

Run as One
For 5..13 seconds, you and your pet run 25% faster.

Rupture Soul
Target allied Spirit is destroyed. All nearby enemies are struck for 50...122 lightning damage and become blinded for 3...10 seconds.

Rush
For 8...18 seconds, you move 25% faster.

Rust
For 6...35 seconds, target foe and all adjacent foes take 3 times as long to activate Signets.

Savage Pounce
Your animal companion attempts a Savage Pounce that deals +5...17 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.

Savage Shot
If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13...25 damage.

Savage Slash
If this attack hits, it interrupts the target foe's action. If that action was a spell, you deal +1...32 extra damage.

Scavenger Strike
Your animal companion attempts a Scavenger Strike that deals +10...22 damage. If the attack strikes a foe who is suffering a condition, that foe takes an additional +1...12 damage.

Scorpion Wire
For 8...18 seconds, the next time you and target foe are more than 100' apart, you teleport to that foe and that foe is knocked down. This spell has half the normal range.

Scourge Healing
For 30 seconds, every time target foe is healed, the healer takes 15...67 holy damage.

Scourge Sacrifice
For 8...18 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount.

Searing Heat
Cause searing heat at target foe's location. For 5 seconds, foes near this location are struck for 5...29 fire damage each second. When Searing Heat ends, enemies in the area of effect are set on fire for 3 seconds.

Second Wind
You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion.

Seeking Arrows
For 3..12 seconds, your arrows, cannot be "blocked" or "evaded". Seeking Arrows ends if you fail to hit.

Seeking Blade
If this attacks hits you strike for +1...16 damage. If Seeking Blade is evaded, your target begins bleeding and takes 1...16 damage. Seeking Blade cannot be blocked.

Seeping Wound
For 5...17 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers Health degeneration of -1...3.

Serpent's Quickness
For 15...27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.

Sever Artery
If this attack hits, the opponent begins bleeding for 5...21 seconds, losing Health over time.

Shadow Form
For 5...17 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5...41 Health.

Shadow of Fear
Target foe and all adjacent foes attack 50% slower for the next 20...39 seconds.

Shadow of Haste
For 5...17 seconds you move 25% faster than normal. When Shadow of Haste ends, you return to the location where you activated this skill.

Shadow Refuge
For 4 seconds, you gain 5...9 Health Regeneration. When Shadow Refuge ends, if you are attacking, you are healed for 20...68.

Shadow Shroud
For 3...8 seconds, target foe cannot be the target of Enchantments.

Shadowsong
Create a level 1...5 Spirit. The Spirit's attacks cause Blindness for 1...5 second[s]. This Spirit dies after 30 seconds.

Shadow Strike
Target foe takes 12...41 shadow damage. If that foe's Health is above 50%, you steal 12...41 Health.

Shadowy Burden
For 4...9 seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armor against your attacks.

Shameful Fear
For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5...17 damage.

Shame
For 4...9 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal 5...12 Energy from that foe and Shame ends.

Shard Storm
Send out an ice shard that strikes target foe for 10...54 cold damage if it hits and causes target foe to move 66% slower for 2...5 seconds.

Shared Burden
For 3...14 seconds, target foe and all nearby foes move 50% slower.

Sharpen Daggers
For 10...30 seconds, all of your critical hits cause Bleeding for 5...13 seconds.

Shatter Delusions
Remove one Mesmer "Hex" from target foe, that foe takes 15...63 damage.

Shatter Enchantment
Remove an "Enchantment" from target foe. If an Enchantment is removed, that foe takes 14...83 damage.

Shatter Hex
Remove a "Hex" from target ally. If a Hex is removed, foes near that ally take 30...102 damage.

Shatterstone
Target foe is struck for 10...46 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 15...51 cold damage.

Shatter Storm
Target foe loses all Enchantments. For each Enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.

Shelter
Create a Level 1...7 Spirit. Allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 60...36 Health. This spirit lasts 30...54 seconds.

Shield Bash
For 5...10 seconds, while wielding a shield, the next attack skill against you is blocked. If the attack was a melee attack skill, that skill is disabled for an additional 15 seconds, and the attacker is knocked down.

Shield Guardian
For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16...67 and Shield Guardian ends.

Shielding Hands
For 10 seconds, damage received by target ally is reduced by 3...15.

Shield of Deflection
For 6 seconds, target ally has a 50...70% chance to evade attacks and gains 15..27 armor.

Shield of Judgment
For 8...18 seconds, anyone striking target ally with an attack is knocked down and suffers 5...41 damage.

Shield of Regeneration
For 5...11 seconds, target ally gains 3...9 Health regeneration and 40 armor. This is an elite skill.

Shield Stance
For 8...18 seconds, while wielding a shield, you have a 75% chance to "block" incoming attacks, but you move 33% slower.

"Shields Up!"
For 8...18 seconds, you and all allies in the area gain 50 armor against piercing damage and 50% chance to block incoming projectile attacks.

Shivers of Dread
For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6 Energy or Shivers of Dread ends.

Shock Arrow
Send out a shocking arrow that flies swiftly toward target foe, striking for 10...30 lightning damage. Shock Arrow has 25% armor penetration.

Shock
Target touched foe is struck for 10...50 lightning damage and is knocked down. This skill has 25% armor penetration. This skill causes exhaustion.

Shockwave
Adjacent foes take 5...41 earth damage, nearby foes take 5...41 earth damage, and foes in the area take 5...41 earth damage.

Shove
Lose all Adrenaline. All of your other non-attack skills are disabled for 10...6 seconds. Target touched foe is knocked down and takes 15...63 damage.

Shroud of Distress
For 30 seconds, if you are below 50% Health, you have a 15...63% chance to evade attacks.

Shroud of Silence
All of your Spells are disabled for 15 seconds. For 3...9 seconds, target touched foe cannot cast Spells.

Signet of Agony
Sacrifice 10% maximum health and suffer from bleeding for 25 seconds. All nearby foes take 10...37 damage.

Signet of Capture
Use a Signet of Capture on a dead boss. If you choose to learn one of his skills, Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for each level you have earned.

Signet of Creation
All Spirits and animated creatures in the area gain +1...6 Health regeneration. After 30 seconds, those spirits and creatures are destroyed.

Signet of Devotion
Heal target ally for 14...83 points.

Signet of Disenchantment
Lose all Energy. Target foe loses one Enchantment.

Signet of Disruption
If target foe is casting a Spell, the Spell is interrupted and that foe suffers 10...43 damage. If that foe is Hexed, Signet of Disruption can interrupt any Skill.

Signet of Humility
Target foe's Elite Skill is disabled for 1...13 seconds.

Signet of Judgment
Target foe is knocked down. That foe and all adjacent foes take 15...63 holy damage.

Signet of Midnight
You and target touched foe become Blinded for 15 seconds.

Signet of Rage
Target foe takes 10...34 holy damage and +5...10 holy damage for each adrenaline skill that foe has.

Signet of Rejuvenation
Heal target ally for 5...49. If target ally is casting a spell or attacking, that ally is healed for an additional 5...41 Health.

Signet of Shadows
Target foe takes 5...29 damage. If your target was Blinded, that foe suffers an additional 15...51 damage.

Signet of Spirits
You gain 1...6 Energy for each spirit in the area (maximum 5...17 Energy).

Signet of Strength
Your next 1...13 attacks deal +5 damage.

Signet of Weariness
Target foe and all nearby foes lose 3...7 energy.

Silverwing Slash
This attack strikes for +1...32 damage if it hits.

Siphon Speed
For 5...13 seconds, target foe moves 20% slower and you move 20% faster.

Siphon Strength
For 5...10 seconds, target foe deals -5..41 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit.

Skull Crack
If this attack hits while target foe is casting a Spell, that foe is interrupted and Dazed for 10 seconds.

Sliver Armor
For 5...10 seconds, you have 25...45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 5...29 earth damage.

Smite Hex
Remove a hex from target ally. Foes near that ally suffer 10...70 damage.

Smite
This attack deals 10...46 holy damage. If attacking, your target takes an additional 10...30 holy damage.

Smoldering Embers
Target foe is struck for 10...34 fire damage. After 3 seconds, if target foe is not moving that foe is set on fire for 3 seconds.

Snare
When Snare is triggered, all nearby foes become crippled for 3...13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.

Soothing Images
For 8...18 seconds, target foe and all adjacent foes cannot gain adrenaline.

Soothing Memories
Target ally is healed for 10...82 Health. If you are holding an item, you gain 3 Energy.

Soothing
Create a level 1...8 Spirit. All foes within its range take twice as long to build adrenaline. This Spirit dies after 15...39 seconds.

Soul Barbs
For 30 seconds, target foe takes 15...27 damage when an "Enchantment" or "Hex" is cast on that target.

Soul Bind
For 5...17 seconds, target foe attacks 30% slower than normal. If that foe becomes the target of a Hex while attacking, that foe is knocked down.

Soul Feast
Exploit nearest corpse to gain 50...234 Health.

Soul Leech
For 10 seconds, whenever target foe casts a Spell, you steal up to 16...67 Health from that foe.

Soul Twisting
Destroy target allied spirit. The next Binding Ritual you perform casts 66% faster and recharges instantly.

Spear of Light
Spear of Light flies toward target foe and deals 26...50 holy damage if it hits. Spear of Light deals +15...51 damage if it hits an attacking foe.

Spell Breaker
For 5...15 seconds, enemy spells targeted against target ally fail.

Spell Shield
For 5...17 seconds, while you are casting spells, you cannot be the target of spells. When Spell Shield ends, all of your skills are disabled for 10...6 seconds.

Spike Trap
When Spike Trap is triggered, all foes in the area take 10...56 piercing damage, become crippled for 3...13 seconds and are knocked down. Spike Trap ends after 90 seconds. While activating this skill you are easily interrupted.

Spinal Shivers
For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6 Energy or Spinal Shivers ends.

Spirit Bond
For 8 seconds, whenever target ally takes more than 60 damage from a single attack or Spell, that ally is healed for 40...88 Health.

Spirit Boon Strike
Target foe is struck for 10...82 lightning damage, and all spirits near you gain 10...82 Health.

Spirit Burn
Target foe is struck for 5-41 lightning damage. If any Spirits are in the area around you, Spirit Burn deals +15-27 damage.

Spirit Channeling
For 10 seconds, you gain +1...5 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 5...17 Health for each ally in the area.

Spirit Light
Sacrifice 10% Health. Target ally is healed for 50...134. If any Spirits are in the area around you, you don't sacrifice Health.

Spirit Light Weapon
For 10 seconds, target ally gains 3...13 Health each second. Spirit Light Weapon ends if that ally is not near a Spirit.

Spirit of Failure
For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...4 Energy whenever that foe fails to hit in combat.

Spirit Rift
Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 20...96 lightning damage.

Spirit Shackles
For 8...24 seconds, target foe loses 5 Energy whenever that foe attacks.

Spirit Siphon
Target spirit loses all Energy. You gain 15..27% of that Energy.

Spirit to Flesh
Target touched allied Spirit is destroyed. All nearby allies are healed for 30...198.

Spirit Transfer
The spirit nearest to you loses 15...63 health. Target ally is healed for 3 for each point of health lost.

Spiteful Spirit
For 8...18 seconds, whenever target foe attacks or uses a skill, Spiteful spirit deals 5...29 shadow damage to that foe and all adjacent foes.

Splinter Shot
If Splinter Shot hits, you deal +3..13 damage. If Splinter Shot is "blocked," all foes adjacent to your target take 5..53 damage.

Splinter Weapon
For 15..51 seconds, target ally has a Splinter Weapon. Target ally's next successful attack deals +5..41 damage to all adjacent foes.

Spoil Victor
For 1...25 seconds, whenever target foe attacks or casts a Spell on a creature with less Health, that foe loses 5...41 Health.

Sprint
For 8...13 seconds, you move 25% faster.

Staggering Blow
If this hammer blow hits, your target will suffer from Weakness for 5...13 seconds.

Standing Slash
If it hits, Standing Slash deals +5...17 damage plus an additional 5...17 damage if you are in a Stance

Star Burst
Target touched foe and all nearby foes are struck for 7...91 fire damage. If more than one foe was struck, you lose 5 Energy.

Stolen Speed
For 5...17 seconds, target foe's spells take 25% longer to cast and your spells targeting that foe take 25% less time to cast.

Stone Daggers
Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...24 earth damage if it hits.

Stonesoul Strike
Touched target foe takes 10...46 holy damage. If knocked down, your target takes an additional 10...46 holy damage.

Stoning
Send out a large stone, striking target foe for 20...76 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.

Storm Chaser
For 8...18 seconds you move 25% faster, and you gain 1...4 Energy whenever you take elemental damage.

Strength of Honor
While you maintain this Enchantment, target ally deals 1...8 more damage in melee.

Strip Enchantment
Remove one Enchantment from target foe. If an Enchantment is removed, you gain 30...102 Health.

Succor
While you maintain this "Enchantment", target other ally gains Health and Energy regeneration of 1, but you lose 1 Energy each time that ally casts a spell.

Suffering
For 6...25 seconds, target foe and all nearby foes suffer health degeneration of 2.

Sun and Moon Slash
Attack target foe twice. The first attack cannot be "blocked". The second attack cannot be "evaded".

Sundering Attack
If Sundering Attack hits, you strike for +3..15 damage and this attack has 20% armor penetration.

Swift Chop
If this attack hits, you strike for +(1...16) damage. If Swift Chop is "blocked," your target suffers a Deep Wound for 20 seconds and takes an additional (1...16) damage. Swift Chop cannot be "evaded."

Swirling Aura
For 8...18 seconds, Swirling Aura has a 50% chance to "block" arrows.

Symbiosis
Create a level 1...8 Spirit. For creatures within its range, for each enchantment on a creature, that creature's maximum health is increased by 27...125. This Spirit dies after 30...126 seconds.

Symbiotic Bond
For 120...264 seconds, your animal companion gains 1..3 health regeneration, and half of any physical damage dealt to your animal companion is redirected to you.

Symbol of Wrath
For 5 seconds, foes adjacent to the location in which the spell was cast take 8...27 holy damage each second.

Sympathetic Visage
For 8...18 seconds, whenever target ally is hit by a melee attack, all nearby foes lose all adrenaline and 3 energy.

Tainted Flesh
For 20...39 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13 seconds.

Taste of Death
Steal up to (100...340) Health from target animated undead ally.

Taste of Pain
If target foe is below 50% Health, you gain 30...126 Health.

Teinai's Crystals
Foes adjacent to you are struck for 10...82 damage but are cured of any negative Conditions. This Spell ignores armor and magic resistance.

Teinai's Heat
Create Teinai's Heat at target foe's location. For 5 seconds, foes near that location are struck for 5..29 fire damage each second. When Tenai's Heat ends, foes in the area of effect are set on fire for 3 seconds.

Teinai's Prison
For 8...18 seconds, target foe's legs are encased in ice causing the foe to move 66% slower. This effect ends if target takes fire damage.

Teinai's Wind
All adjacent foes take 15...51 cold damage. Attacking foes struck by Teinai's Wind are knocked down.

Temple Strike
Must follow a Lead Attack. If this attack hits, target foe is interrupted, Dazed, and Blinded for 1...7 seconds.

Thrill of Victory
If this blow hits, and you have more health than target foe, you strike for +10...34 damage.

Throw Dirt
Target touched foe and foes adjacent to your target become "Blinded" for 3...13 seconds.

Thunderclap
For 8...18 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15...9 Energy or Thunderclap ends.

Tiger's Fury
All your non-attack skills are disabled for 5 seconds. For 5...10 seconds, you attack 33% faster than normal.

Tiger Stance
For 4...9 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit.

"To the Limit!"
For each foe in the area (maximum 1...5), you gain one strike of adrenaline.

Touch of Agony
Sacrifice 10% max Health. Target touched foe takes 20...50 shadow damage.

Tranquility
Create a level 1..8 Spirit. Enchantments cast by creatures within its range expire 20..44% faster. This Spirit dies after 15..51 seconds

Tranquil Was Tanasen
Hold Tanasen's ashes for up to 5...15 seconds. While you hold his ashes, you have +10...22 armor and cannot be interrupted.

Trapper's Focus
For 3...13 seconds, your trap skills are not easily interruptible.

Triple Chop
Attack target foe and adjacent foes. Each attack that hits deals +10...34 damage.

Troll Unguent
For 10 seconds, you gain health regeneration of +3...9.

Twisting Fangs
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10...18 damage and struck foe suffers from Bleeding and Deep Wound for 5...17 seconds.

Unholy Feast
Steal up to 10...54 Health from up to 1...3 foes in the area.

Union
Create a level 1...7 Spirit. Whenever an non-Spirit ally in its range takes damage, that damage is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 30-54 seconds.

Unnatural Signet
Target foe takes 15...63 damage. If that foe was a Spirit, this Signet recharges instantly.

Unseen Fury
For 15..51 seconds, you cannot be "blocked" or "evaded" by Blinded foes.

Unsteady Ground
You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 5...29 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.

Unsuspecting Strike
If this attack hits, you strike for +1...25 damage. If your target was above 90% Health you deal an additional 10...34 damage.

Unyielding Aura
Bring target dead party member back to life at full health and full energy. If you stop maintaining this enchantment, or if this enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor attribute 4 or less)

Vampiric Bite
Touch target foe to steal up to 29..65 Health.

Vampiric Gaze
Steal up to (18...52) Health from target foe.

Vampiric Spirit
For 5..17 seconds, your Spells cost 3 more Energy, but whenever you cast a Spell you steal up to 5..41 Health from one nearby foe.

Vampiric Swarm
Vampric Swarm flies out slowly and steals up to 15..51 Health from up to three foes in the area.

Vampiric Touch
Touch target foe to steal up to 29...65 Health.

Vapor Blade
Target foe is struck for 15...99 cold damage. Vapor Blade deals half damage if that foe has any Enchantment on them.

Vengeance
Bring target dead ally back to life at full health and full energy. After 30 seconds, or if this enchantment is removed, the enchanted ally dies. Deaths while enchanted with Vengeance do not incur a Death Penalty.

Vengeful Was Khanhei
Hold Khanhei's ashes for 5...10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...29 Health from that foe.

Vengeful Weapon
For 8 seconds, the next time target ally takes damage from foe, that ally steals up to 15..51 Health from that foe.

Verata's Aura
Sacrifice 33% of maximum health. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)

Verata's Gaze
If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.)

Verata's Sacrifice
Sacrifice 15% max Health. For 5...9 seconds, all undead allies gain 10 health regeneration. All Conditions are removed from those allies and transferred to you. This spell instantly recharges if you control 3 or fewer minions.

"Victory is Mine!"
You gain 10...56 Health and 5 Energy for each Condition suffered by foes in the area.

Vigorous Spirit
For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5..17 points.

Vile Miasma
Target foe is struck for 10..54 cold damage. If suffering from a Condition, that foe is hexed with Vile Miasma and suffers -1..3 Health degeneration for 10 seconds.

Vile Touch
Touch target foe to deal 20...56 damage.

Viper's Nest
Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5..41 piercing damage and become poisoned for 5..17 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interupted.

Virulence
If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13 seconds.

Vital Blessing
While you maintain this Enchantment, target ally has +40...168 maximum Health.

Vital Weapon
For 30 seconds, target ally has a Vital Weapon and has +40...148 maximum Health.

Wailing Weapon
For 5..10 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.

Wail of Doom
Sacrifice 10% Health, and target foe is interrupted. If target foe was attacking, all of that foe's attack skills are disabled for 5...17 seconds.

Wallow's Bite
Sacrifice 10% max Health. Target touched foe takes 20...50 shadow damage.

Wanderlust
Create a level 1...7 Spirit. Whenever this Spirit's attack hits a stationary foe, that foe is knocked down and the Spirit loses 70...54 Health. This spirit dies after 30...54 seconds.

Ward Against Elements
You create a Ward Against Elements at your current location. For 8...18 seconds, non-Spirit allies in this area gain +24 armor against elemental damage.

Ward Against Foes
You create a ward against foes at your current location. For 8...18 seconds, foes in this area move 50% slower.

Ward Against Harm
Create a Ward Against Harm at this location. For 8...18 seconds, non-Spirit allies in this area have 12...50 armor against fire damage and 12...22 armor against other damage.

Ward Against Melee
You create a Ward Against Melee at your current location. For 8...18 seconds, non-Spirit allies in this area have a 50% chance to evade melee attacks.

Ward of Stability
Create a Ward of Stability at your current location. For 10...22 seconds, non-spirit allies in the area cannot be knocked down.

Warrior's Cunning
For 5...10 seconds your melee attacks cannot be blocked or evaded.

Warrior's Endurance
For 10...20 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10...22.

Wary Stance
For 5...10 seconds, you "Block" any attack skills used against you. For each successful block, you gain Adrenaline and 5 Energy. Wary Stance ends if you use a skill.

Wastrel's Worry
After 3 seconds, target foe takes 8...53 damage. Wastrel's Worry ends prematurely if that foe uses a skill.

Watchful Spirit
While you maintain this enchantment, target ally gains health regeneration of 2. That ally is healed for 30...150 health when Watchful Spirit ends.

"Watch Yourself!"
Party members near you gain +20 armor for 5...10 seconds.

Water Attunement
For 36...55 seconds, you are attuned to water. You gain 30% of the energy cost of the skill each time you use Water Magic.

Water Trident
Send out a water trident at target foe. Water Trident strikes for 10...58 cold damage if it hits. If it hits a moving foe, that foe is knocked down.

Way of the Empty Palm
For 5...17 seconds, off-hand and dual attacks cost no Energy.

Weaken Armor
For 10...34 seconds, target foe has an armor penalty of -20 against physical damage.

Weaken Knees
For 3...31 seconds, if target foe is struck while moving that foe is knocked down and Weaken Knees ends.

Weapon of Quickening
For 5..13 seconds, target ally has a Weapon of Quickening, and Spells and Binding Rituals recharge 25% faster.

Weapon of Shadow
For 4...9 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 3 seconds.

Weapon of Warding
For 5...10 seconds, target ally has a Weapon of Warding that grants target ally +2...4 Health regeneration and a 50% chance to block.

Well of Blood
Exploit nearest corpse to create a Well of Blood at its location. For 8...18 seconds, allies in that area receive +1...5 Health regeneration.

Well of Power
Exploit nearest corpse to create a Well of Power at that location. For 8...18 seconds, allies within the area of Well of Power gain +1...5 Health regeneration and +2 Energy regeneration.

Well of Suffering
Exploit nearest corpse to create a Well of Suffering at its location. For (10...26) seconds, foes in that area suffer - (1..5) Health degeneration.

Well of the Profane
Exploit nearest corpse to create a Well of the Profane at its location. For (8...18) seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.)

Well of Weariness
Exploit target corpse to create a Well of Weariness for 10...46 seconds. Enemies within the Well of Weariness suffer -1 Energy degeneration.

Whirling Axe
If Whirling Axe hits, you strike for +5...17 damage. If it is "blocked" Whirling Axe is disabled for 15 seconds.

Whirling Defense
For 8...18 seconds, you have 75% chance to "Block" attacks. Whenever you block a projectile in this way, adjacent foes take 5...10 piercing damage.

Whirlwind
All adjacent foes take 15...51 cold damage. Attacking foes struck by Whirlwind are knocked down.

Wielder's Boon
Heal target ally for 15...51 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 10...34 Health.

Wild Blow
Lose all Adrenaline. If it hits, this attack will be a critical hit. If Wild Blow hits, any "Stance" being used by your target ends. This attack cannot be "Blocked" or "Evaded"

Wild Strike
Must follow a lead attack. If it hits, this attack strikes for +8...18 damage and target foe loses 1 Stance.

Windborne Speed
For 5...10 seconds, target ally moves 33% faster.

Winnowing
Create a level 1...8 Spirit. For creatures within its range, creatures take an additional 4 damage whenever they take physical damage. This Spirit dies after 30...126 seconds.

Winter
Create a level 1...8 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30...126 seconds.

Withdraw Hexes
Remove all Hexes from target ally and all adjacent allies. This Spell takes an additional 20...8 seconds to recharge for each Hex removed in this way.

Wither
For 5...29 seconds, target foe suffers Health degeneration of 2...4 and Energy degeneration of -2. Wither ends if target foe's Energy reaches 0.

Word of Censure
Target foe takes 15...63 holy damage. If your target was below 33% health, Word of Censure takes 20 additional seconds to recharge.

Word of Healing
Heal target other ally for 16...67 points. Heal for an additional 15...83 points if that ally is below 50% health.

Yeti Smash
If Yeti Smash hits, target foe is struck for +5...17 damage and all adjacent foes take 5...41 damage.

"You Will Die!"
If Target foe is below 50% health, you gain 1...3 strikes of adrenaline

Zealot's Fire
For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to your target are struck for 5...29 fire damage.

Zojun's Haste
For 5...10 seconds, you move 33% faster and have 27..65% chance to "evade" incoming arrows. Zojun's Haste ends if you attack.

Zojun's Shot
Shoot an arrow that has half the normal range but strike for +10...22 damage