User talk:Queen Schmuck/Rantway FTW!

I used to ride long distance on a motorcycle to clear my head (400+ miles). Since I no longer have a motorcycle, I need to do this. Queen Schmuck 06:12, 10 April 2007 (CDT)


 * AMEN! (to just about everything in there)--69.47.207.100 21:32, 16 April 2007 (CDT)

PvE skills
"The other is that these very specialized skills will almost certainly be 100% useless against anything else in the game." I agree with the fear that PvE skills will be too specialised&mdash;why doesn't Lightbringer's Gaze work in the Tombs?&mdash;but the only other permanent PvE skill that we have (besides Signet of Capture) is Sunspear Rebirth Signet. I love the Rebirth Signet! In fact, I equip it alongside Rez Signet, and if I could only choose one I'd choose the Rebirth Signet. -- Dashface  22:57, 18 April 2007 (CDT)
 * Sunspear Rebirth Sig is great, and even works with low Sunspear levels. I never carry normal rez sig now.  Sunspear levels are extremely easy to gain though, as you can get 7 points a kill in Vabbi and beyond.
 * LB Gaze is a decent though highly specialized skill. The worst part of it is that Heroes can not use it, which is I guess ANet's way to encourage non-hench parties in last missions.
 * We also have LB Signet, an elite signet that is only good for melee characters, and even then hardly worth using except to get energy to power LB Gaze. Oh, yeah, we have Jun Siege, which is not only range only use, but also only while in a wurm (now that is specialized!).
 * Lightbringer Title is blah, as it takes a mountian of corpses to get the higher ranks. If that isn't grind, I don't know what is.  Oh, and -8 dmg isn't really that much, considering you need to kill 2 demon armies (plus their reserves) to acquire that level (50,000 LB points, or 25,000 kills (GRIND!)).
 * All in all, the article says in plain english that ANet is planning on making more skills like those listed here. From what I gathered, all of the 50 new PvE only skills will be like that.  Queen Schmuck 12:11, 19 April 2007 (CDT)

GW:EN Weapons
Has it occurred to you that what with the level cap being at least 5x higher, GW1-3 weapons will mostly likely not be max? --Armond Warblade (talk) 09:45, 19 April 2007 (CDT)
 * I'm talking GW2 weapons, and I'm not just talking damage levels. I'm talking about the game using the same mechanics for GW2 weapons as GW now does.  Doing so will cripple any attempts to make GW2 weapons better, because it removes any flexibility in the new weapon design.  Besides, why bother transferring an inferior weapon to your new character, just for it to throw the thing away the first chance you can since new stuff should be much better?  Queen Schmuck 12:18, 19 April 2007 (CDT)
 * Depends on when we first get to the place where we can retrieve the weapons. I wouldn't mind a now-perfect sword on my level 3 warrior, even if it turns out to be horribly inferior to the other weapons.
 * Another thought is that perhaps transferred weapons will be the exception, rather than the rule, or they'll get a makeover during the 100+ years of sitting in magical energies. We (or at least I) really don't have enough details to decide anything. --Armond Warblade (talk) 16:28, 19 April 2007 (CDT)

Soul Reaping
I honestly don't know WHAT your problem is, my Master of Whispers was constantly maintaining 8 minions at 12 Death Magic in a party of 8. Or maybe that was posted before the energy buffs. I'm not going through the history to check. --Armond Warblade (talk) 09:45, 19 April 2007 (CDT)
 * Yes, it was before the skill cost update. And no, I don't care what heroes can do.  I only know what numbers are floating before my eyes while playing my necro, and last time I played it (before skill cost changes), it wasn't good.  AFAIK, using Fiends is still out of the question.
 * BTW, pay $5 at the online shop to get the GW:Proph GotY upgrade, and then you can use any of those /bonus weapons with your perma pre. Queen Schmuck 12:22, 19 April 2007 (CDT)
 * I actually paid the extra whatever when I bought my proph. My perma-pre is using the preorder spear and GotY ele focus. Yes, fiends is out of the question - an extra 15 energy is not worth the ranged attacks and (rumored) armor penetration. If they were to drop the energy cost to 15, they could easily balance it by dropping the maximum levels by maybe 2 and/or reducing the range and/or removing the armor penetration. --Armond Warblade (talk) 16:28, 19 April 2007 (CDT)