User:GW-Savio

Profile & Contact Info


IGN: Savio Striator (Warrior), Aura Striator (Monk)

Guild: Fifteen Over Fifty [Rare]

Alliance: Scars Meadows [SMS] (Kurzick)

Guild Wars Guru: Savio Forum supermoderator. I deal with all forums, although Q&A is my general haunt.

Important Things You Should Read, Now
Why Nuking Sucks - self-explanatory Kiting and Damage Mitigation Through Movement - why you're not a noob for running around How Deep Wound Works - aka why deep wound > you Modifier Stacking and You - shameless self-promotion of my thread When Cards Go Bad - replace cards with skills and that'll explain a good deal about them Hell('s Precipice) doesn't exist - it's all a figment of your imagination.

Current Builds
General shock war


 * Attributes: Air Magic 3, Strength 13 (12+1), Axe Mastery 16/14 (12+1+3/12+1+1 depending on location)
 * Armor: Executioner's Helm, Gladiator's Hauberk, Gladiator's Leggings, Stonefist Gauntlets, Gladiator's Boots
 * Weapon sets: Ebon Axe of Fortitude + Shield, Vampiric Axe of Fortitude + Shield, Zealous Axe of Fortitude + Shield, Candy Cane Wand + Shield
 * Optional equipment: -2 Stance/+30hp shield, Tanzit's Defender, -5e axe, Air Magic offhand, armor swaps with Superior/Minor Axe Mastery, Lieutenant's Helm

Arena boon prot


 * Attributes: Divine Favor 16(12+1+3[+1 20%] for boon)/14(12+1+1 swap), Protection Prayers 10 (9+1), Inspiration Magic 9
 * Armor: Prophet's Scalp Design, Acolyte's Vestments, Acolyte's Pants, Shepherd's Handwraps, Shepherd's Sandals
 * Weapon sets: -5e/+30hp sword/axe + shield/-5e offhand, 20/20 +60hp prot staff, Korvald's Cane + insp Straw Effigy, dual +15/-1 set
 * Optional Equipment: armor swaps with Superior/Minor Divine Favor, The Soulstone, -5e offhand, shields with +AL vs fire/lightning/blunt/slashing/piercing
 * Additional note: use Sup DF and Soulstone to get a Divine Boon that heals for 76hp/cast, then switch back to Minor DF and other offhand.

Stuff I Rage At

 * People claiming sundering is better than vampiric.


 * Knight's/Absorption stacking: One piece of Knight's or Ascalon, one Rune of Absorption. Not until I see it in Arenanet's update notes specifically and I witness it with my own two eyes will I ever say anything else. Ever.


 * Countering vampiric degen: The -1 health regen caused by vampiric weapons does not need to be countered by Mending or Watchful Spirit.


 * Warriors who wear Platemail or Ascalon Helms.


 * Warriors who attain 13 strength just to wear Sentinel's Armor.


 * Holy and Light damage being different: They are functionally the same. Debate here.


 * Dual fast cast /recharge mods: People keep saying 36% half cast and 4% quarter cast - it's 32%/4%.


 * Tests for Spambots: I can't add or subtract. Shut up.

Things That I Should Test But Don't Get Around To

 * My own damage equation: Currently testing if Orders trigger on attacks or damage. Also need to test Swift Chop, Greater Conflagration, and JI. Should be updated as soon as I conscript guildies to be living targets.


 * Absorption: Testing what armor absorption doesn't work against; theorized to be monster skills.


 * Random and Team Arenas: Need to revamp all individual arena pages; could use some maps and nice pics. Also need to make an obelisk arena article.


 * Weapon requirements: Collect data whenever I feel like testing it again.