Talk:Insidious Parasite

Holy crap. This just got a HUGE buff.--Coloneh  14:07, 26 October 2006 (CDT)
 * Yes, table needs updating too. By the way, a Curses Necro with Spiteful Spirit and Insidious Parasite, and a Blood/Dom Necro with Spoil Victor and Empathy, could deal well over 200 damage to shiro every time he attacks, with his AoE attacks and incredibly fast attacks, 4 warriors (Storm of Swords, and to trap him for aggro), these necros and 2 monks (just for general healing), he'll be taking well over 1000 damage per second.. mad.. just a shame Shiro doesn't drop greens, or I'd be taking teams to farm him :P --Terrifi Cani 17:16, 26 October 2006 (CDT)
 * If shiro dropped greens there would be 10 pages of untested builds to solo him. most of them just a greneth tank with a stupid name.--Coloneh RIP[[Image:Coloneh.png]] 00:50, 29 October 2006 (CDT)

One thing I noticed when using this in FoW is that it triggers multiple times with Barrage, and although you should be able to infer this from the skill description I was wondering if it might be an idea to state that as a note. I ask because people (who noticed) were surprised I was echoing this when going against Shadow Rangers instead of SS, but this is much more damaging and also helps to offset their party-wide damage (if you bunch too much). RossMM 08:25, 2 February 2007 (CST)
 * I've also noticed this against Dervishes - I've been using this against Djinn with lots of success. PsyDoll 16:55, 4 February 2007 (CST)
 * this is incredible in RA, since most Assassins and Dervishes hasnt played Necromancer and dont know the power in curses, they tend to commit suicide fairly quick with this hex on them!! Majnore, 03:43, 1 August 2007 (CDT)

updated
the update that came with nightfall claims to have upped it to 15...45. Looks like we'll need a new table. Wixery 00:02, 20 November 2006 (CST)

Miss
The note already says characters who miss will not trigger insidious. --Fyren 18:21, 19 December 2006 (CST)

Icon
Parasite's icon continues to creep me out. I sometimes think twice about loading my Curses template because of it! =) — HarshLanguage 18:42, 25 December 2006 (CST)

It has some resemblance to eddie on some of the older iron maiden album covers--DVDA

nerfffffffffffffffffffffffffffffff --87.1.197.10 19:04, 18 February 2007 (CST)

Overpowered
Confirm/deny?

In low end pvp, this basically makes you invincible against all melee with no hex removal. P A R A S I T I C 15:21, 4 August 2007 (CDT)
 * This is why i never go Melee (except spike sin sometimes) in RA. -- Xeon 15:24, 4 August 2007 (CDT)
 * Indeed, this does NOT deserve to be as powerful as Empathy at same attribute levels, and it's not just low-end PvP. Use this and weakness on someone and the only way they can actually hurt you with their weapon is if they get a lot of crits with a hammer, and they'll still be killing themslves in the process --Gimmethegepgun 16:02, 4 August 2007 (CDT)
 * Why not? its got a higher recharge, higher energy cost than Empathy? its not just like this better version of empathy, it has its downsides as well mate.. Majnore, 16:12, 4 August 2007 (CDT)
 * If you're a necro you honestly shouldn't care about the 5 extra energy it costs, and the lack of FC is made up for by the 1 second cast. It can still be kept up indefinitely at 12 Curses or above, and the only way the damage ISN'T dealt is if they fail to hit something. Unless you're running a Reckless Haste/Price of Failure build, Empathy fails in comparison to this skill --Gimmethegepgun 16:15, 4 August 2007 (CDT)
 * I know when Im beaten... Majnore, 17:05, 4 August 2007 (CDT)
 * Don't forget that Empathy will do damage whenever they attack, Parasite requires a hit. If someone on your team puts blurred vision or Aegis up, the power of Parasite lessens, while Empathy is constant.--Gigathrash 17:18, 4 August 2007 (CDT)
 * The fact that its a hex really makes this unfair for any melee, it can not be striped off unless you have a good monk or maybe an expel hexes char on your team (or similar), which you never get in RA. Both Empathy and Insidious Parasite recharge before the duration of the hex ends at lvl 12. Enfeeble and Insidious are a guaranteed shutdown on most melee you will meet, they only thing you have to worry about then is a spike sin. -- Xeon 17:32, 4 August 2007 (CDT)
 * Just to clarify, its strong because there is no easy way to counter it being a hex, you can counter conditions quite easily on a melee char now but hexes are almost impossible without using an elite spot, or ones with severe penalties (ie. Purge Signet). -- Xeon 17:43, 4 August 2007 (CDT)
 * Ever used it on a Derv? Twin Moon Sweep + Mystic Sweep + Eremites Sweep + Large group of Luxon Warriors = 540 life stealing in 2 seconds. The Hobo 17:55, 4 August 2007 (CDT)
 * It's not overpowered for several reasons. First of all it does a lot of things, but make the caster invincible is not one of them, otherwise everybody would use it.  Secondly it's expensive, and thirdly and maybe most importantly, it ends when the caster dies.  Not to mention the fact that it only works when the target is actually hit, so if your assassin is attacking a monk (highly probable), chances are, he's not losing much life.  Empathy does just as much damage, is cheaper, lasts longer, cools down faster, and doesn't end when the caster dies.  And it works whether they hit their target or not, meaning it even works on IW mesmers or Assassins whos shots are being blocked.  Not to mention that with fast casting it casts almost just as fast.  How come nobody is complaining about Empathy?

Triger time
Should note about triger time added into description? Insidious Parasite trigered before damage from attack. --Master of shadows 06:38, 1 June 2007 (CDT)
 * If you want, go ahead. --Fyren 12:37, 1 June 2007 (CDT)

PS
Different from other life-steal, or does prot work?
 * Why would it be different from other life-steal? --Blue.rellik 04:21, 5 November 2007 (UTC)
 * Because it's a hex. I dunno', just thought it might be. o_O; Zeek Aran 04:23, 5 November 2007 (UTC)