Talk:Skill Hunter

90 Elite Skills?
Just how are you meant to get 90+ elite skills for one character? Because by my count you would have to change your secondary many times to reach that limit, unless you can only od it with the faxtions elites too?
 * um, what exactly is wrong with changing secondary many times? It sounded like exactly how it was intended. -PanSola 03:23, 2 May 2006 (CDT)
 * If you didn't know, changing secondary profession is possible after completing certain quests. You can make unlimited changes after you have unlocked a certain secondary profession. --Gem [[Image:Gem-icon-sm.png]] 03:52, 2 May 2006 (CDT)

225 elite skills?
It appears the article has been updated to reflect 225 elite skills needed for Expert Skill Hunter. Since I only count 181 elite skills in chapter 1&2, I am assuming the "missing" 44 will be likely contained in chapter 3, which I understand is coming out later this (or next) year? --DaveBaggins 18:29, May 20 2006 (CST)


 * I count 180, but I imagine the next 45 would be added to the next chapter. I'm thinking it would look something like 10 for assassin and ritualist and 4 for every other class except mesmer which would get 5.  Or maybe not. [[Image:Chuiu Me Icon.png]] (T/C)  18:37, 20 May 2006 (CDT)


 * I doubt Assassin and Ritualist will make it to Ch3. --Karlos 18:48, 20 May 2006 (CDT)


 * Why do you say that? [[Image:Chuiu Me Icon.png]] (T/C) 18:59, 20 May 2006 (CDT)
 * Because they are Factions Campaign professions? Just like you cannot create them in Prophecies either... -PanSola, LAFTable(sing) 22:38, 20 May 2006 (CDT)
 * Still, we have no idea whether or not new skills will be added for them in Guild Wars Nightfall or not. It would be pretty boring if the six core professions got new skills ever chapter and the two new professions in each chapter got their initial skills with the chapter and then no more additions were made, and it would also give much more variety to the core professions as more chapters are released and more skills for them added. --Acca 06:14, 21 May 2006 (GMT)
 * But ANET themselves stated that they would continue adding content to in the way of standalone expansions (much like MTG). Wouldn't this imply more content for A and Rt classes aswell? [[Image:Chuiu Me Icon.png]] (T/C) 08:40, 21 May 2006 (CDT)
 * I cannot say for certainty, but wouldn't it be unfair if you purchased a "standalone" product, but some of the things that come with that produce are only available if you have bought a prior product? I don't think we'll be able to create Ritualists and Assassins if we buy Campaign 3 alone. Unless they revamp the entire "Core Profession" concept... -PanSola, LAFTable(sing) 08:52, 21 May 2006 (CDT)
 * Depending how far you want to take the analogy to Magic, there's a lot of things you could extrapolate. Old expansions get obsoleted and new cards are added and old ones removed from the core set with new editions.  Balance issues get exponentially harder to manage if you keep adding large amounts of cards unless you throw out old ones (unless you want to keep the variation between cards small, which is boring).  In GW, skills are like cards, campaigns are like expansions, and the core professions/skills are the core edition cards.  I don't think it particularly makes sense to expect or not expect more A/Rt skills in the third campaign.  Everything is pure speculation till ANet says something.  --68.142.14.9 09:13, 21 May 2006 (CDT)
 * I personally think it's gonna look like this: two new professions are added in campaign 3, all professions have their core skills, some campaign only skills, the 6 main get another set of duplicate skills (because without, it wouldn't be playable if you only have Guild Wars Nightfall).
 * I highly doubt 2 new professions. ANET has hinted they wont be adding more in the next campaign.  Cant remember which interview it was in though. [[Image:Chuiu Me Icon.png]] (T/C)  10:37, 22 May 2006 (CDT)
 * ArenaNet has said that each new expansion will have two new professions in it, but I'd have to search to find where that was, but I definitely remember them saying two new ones per expansion. I don't know if that will continue to be true forever, but I'd expect it for at least the next one.  Also, when you look at the fact that Assassins and Ritualists don't have core skills (only core professions do), I'd bet money that there won't be new Assassin or Rit skills in C3.  They are instead saving that design space for new professions and additions to the Core professions.   In short, I'd expect C3 to look a LOT like Factions: Two entirely new classes with their own skills for C3, and a few new & duplicate skills for the six core classes.  --JoDiamonds 14:10, 2 June 2006 (CDT)
 * Extrapolating on how elites were added after the release of Factions, it is likely that the extra 45 for the next level of Skill Hunter will NOT be the only ones. With Factions, NINETY new elites were added (10 each for the six Core, 15 each for the two new professions) and thus I expect there will be a fifth level in the Skill Hunter track, at 270 Elites. Oh, and they're also working on a fourth Campaign, which will no doubt have even more Elites, and thus more levels to the title track. -- Unregistered GuildWiki Fan, 18 July 2006

skill count
i think there are 179 elites, not 180.

25 for w/r/mo/n/e 24 for me 15 for a/rt

correct me if i am wrong


 * You are wrong. Warriors have twenty-six. Check my elite skill table, in which all 180 nestle nicely, with the extra Warrior one taking up a notch in the Mesmer's allotment: link -- Dashface [[Image:Dashface.png]] 08:03, 20 August 2006 (CDT)


 * oops, forgot skull crack... tnx for the tip :) Gumby 14:40, 22 August 2006 (CDT)