User:130.58/sandbox

The $NAMEHERE is a PVE build... (finish)

Attributes and Skills

 * The optional slot is for an area-specific utility skill. In most cases, Plague Touch is a good choice, as it provides fast and easy condition removal. If conditions are a non-issue (e.g. the team includes a strong condition-removing monk), use Distracting Blow for an interrupt or Bull's Strike or Hamstring to deal with the occasional fleeing enemy.

Equipment

 * XXX Superior Vigor, Superior Swordsmanship, Minor Tactics, Minor Strength, Superior Absorption
 * Legionnaire's Armor (Factions) or Sentinel's (?) Armor (Nightfall) synergizes well with this build's nearly-continuous use of stances.
 * Any sword with additional damage while in a stance or while your health is over 50% will do. Consider a Vampiric weapon for high damage output or an elemental-damage weapon to deal with warrior enemies.
 * XXX A shield with stance-based bonuses is ideal. -5 +30hp will do.

Usage

 * As you near the enemy, activate Enraging Charge to quickly close to melee range. This will give you an initial burst of energy as you enter the fray. Try to set yourself up near multiple enemies so you can switch quickly from foe to foe in mid-battle.
 * The adrenaline gained from Enraging Charge allows you to activate Flail as soon as you strike your first target.
 * For a fast strike, activate "For Great Justice!" as soon as you are in melee. To maximize overall damage output, wait until your natural adrenaline gain charges Sun and Moon Slash before using the shout.
 * Begin attacking with Sun and Moon Slash and Dragon Slash as soon as they are charged. As long as "For Great Justice!" is active, you should be able to continuously alternate between the two attacks. Maintain Flail. Try to avoid enemies you can't hit with every attack.
 * Use Lion's Comfort to heal yourself as needed. It should recharge quite quickly thanks to Flail and Dragon Slash.
 * When there are no more targets in your immediate area, you can use Enraging Charge to cancel Flail and quickly move to the next target. If you are engaged in a protracted melee, Enraging Charge can be used to gain a few extra strikes of adrenaline while "For Great Justice!" is recharging instead.

Counters
Describe important counters.

Variants
List the major variants.