Signet of Weariness

Description
Target foe and all nearby foes lose 3...7 energy.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * None
 * Steig (Camp Rankor)
 * Dakk (Ember Light Camp)
 * (Unconfirmed Wraith) (The Black Curtain)
 * Gaiza Deadeye (Riverside Province (Mission))
 * Zaim Grimeclaw (Sanctum Cay (Mission))
 * ... more to be added ...

Usage

 * Signet of Weariness does have a high recharge time, but it could be useful in an energy denial build. Energy is rarely a problem for Elementalist primaries, but most other professions rarely have more than 40 or 50 energy, usually resulting in a strategy which requires careful budgeting of energy use. Removing 8 energy from enemy Monks, Rangers, or Warriors at no cost to you, especially if you can hit multiple targets while they are clustered, could turn the tides in a tight PvP or GvG battle. When combined with other Mesmer skills such as Keystone Signet, Mantra of Signets, and Mantra of Inscriptions, it can severely hamper your enemies.


 * If triggered repeatedly on the same target, this signet's effect is a little less than energy degeneration of one pip.


 * Remember the range is nearby and it has a 2 second activation. You may wish to snare enemies to make sure it isn't wasted.


 * - align=right
 * align=center | Signet of Weariness
 * align=left colspan=2 | Signet. Target foe and all nearby foes lose 3...9 Energy.
 * width=38 |
 * width=38 | 2[[Image:Activation.png]]
 * width=38 | 30[[Image:Recharge.png]]