Talk:Raisu Palace (mission)

Disagree with the henchmen comment. This mission is easily henched. I've done it twice now -- once by myself, and once with a guildie. &mdash; Stabber &#x270d; 09:45, 2 May 2006 (CDT)


 * The comment does not say you cannot do this mission with henchies, the comment DOES say that if you know where to go you CAN do it with henchies, the comment really says that if this is your first time, and you don't know where to go, you'll end up needing to run and if you need to run, in ANY mission, henchies will make a poor choice. Do you disagree with that? In addition, you can really instruct them on how to use their uber-skills. So that's a negative too. --Karlos 22:30, 2 May 2006 (CDT)

Heaps of Info missing
Please fill out this mission as it is hard and lots of people need it. We need the abilities of each profession and the abilities of the ally henchmen as well as a more detailed map that is less crowded with green dots. Muchas Gracias. --Karlos 22:34, 2 May 2006 (CDT)

NPC choice
so, if the NPC leave after doing their thing, does that mean picking the later ones would be better? Or do they not do much on the way anyways? -PanSola 22:34, 2 May 2006 (CDT)


 * The later rooms need the assassins and monks, who probably won't survive the journey. I just pick the first two -- Talon and Argo. &mdash; Stabber &#x270d; 22:37, 2 May 2006 (CDT)


 * It's a tactical choice really. Panaku is great in removing the trap, but STINKS in terms of aggro because he has that wonderful skill that randomly teleports him OUT of a fight (usually into new aggro). Danika helps with healing (and I think she has the Urn of Saint Victor with her, but I am not sure). Cynn (I heard) cancels out a fight at the bridge half-way. Since this is about time saving, NPCs that just take out fights altogether like Talon and Argo are just a good idea. Because that will save you a lot more time than if they were still with the party and fighting/healing. --Karlos 23:12, 2 May 2006 (CDT)