User:Entropy/test

Possible New Template
Stolen from Gordon Ecker. The only problem is moving the Up-arrow...

No Critical Strikes Assassin
Needs more energy management and Zealous daggers.


 * Elemental Flame
 * Conjure Flame
 * Star Burst
 * Flame Djinn's Haste
 * Aura of Restoration
 * Inferno
 * Flame Burst
 * Double Dragon
 * Mark of Rodgort
 * Glowing Gaze


 * Black Mantis Thrust
 * Jungle Strike
 * Golden Lotus Strike


 * Black Spider Strike
 * Golden Phoenix Strike
 * Temple Strike

Twin Hammer Twin Moon
Currently pondering a W/D using Twin Moon Sweep for nice spike damage.

Rapta says:


 * Precast Guiding Hands before your spike. Devastating and Crushing are unblockable, finish off with Twin Moon. Tiger Stance for IAS (switchable with Frenzy or Flail), Rush for speed boost (switchable with ECharge or Sprint). Switch Guiding Hands for Lyssa's Haste and swap out Rush if you want, or swap out Guiding Hands for any other 5 energy ench a Derv can have.

Hammer Mastery 12 + 1 + 3 Strength 12 + 1 Earth Prayers 3 OR Scythe Mastery 3


 * Energy Cost - 5 + 5 + 5 + 5 + 5 = 25, need Gladiator's Armor
 * Adrenal Cost - 5 + 1 - 6 + 1 + 2 + 1 = 4, just enough for Rush

Precast Armor of Sanctity as you're closing in, and hope no one disenchants you. First hit with Prot Strike for possible spike damage. Activate Tiger Stance and hammer away until Forceful Blow is ready, followup with Heavy Blow for a knockdown, and then Crushing Blow for Deep Wound. Twin Moon Sweep, and Rush to the next target.


 * needs to be done in 10 seconds or less for Twin Moon
 * cutting it close on Energy, perhaps Zealous hammer?
 * Lower Attack speed, Cripple, Blind, Weakness