Talk:Heart Tormentor

Energy
After looking at their spells, I can't help but think that these things should eat energy. Really, Divine Boon and Zealot's Fire? That's -3 energy per spell, plus -1 energy regen. --Curse You  (talk|contribs) 02:38, 28 January 2008 (UTC)
 * Come to think of it, won't the AI just cancel boon like the heroes do on maintain enchants? -Ezekiel 03:35, 28 January 2008 (UTC)
 * I think Divine Boon is one of the few spell they will keep up. --Curse You [[Image:Curse You Sig.png|16px|Curse You]] (talk|contribs) 20:24, 28 January 2008 (UTC)
 * Normal AI has +1 energy regen, these guys probably have more. --Ckal Ktak 13:43, 6 March 2008 (UTC)
 * Monsters in PvE have almost unlimited energy iirc. Or at least casters seem to. Ever tried doing e-denial on Mursaat? It just doesn't work... [[Image:Entropy Sig.jpg]] (T/C) 14:15, 6 March 2008 (UTC)
 * It's a shame Mursaat Elementalists never carry an Air wand, they might be a bit more challenging then. Zulu Inuoe 14:18, 6 March 2008 (UTC)
 * Heh...yeah. I guess ANet tries to be a little fair when dealing with mobs who use Zealot's Fire, Vamp Spirit, etc. Mobs with maintained enchants on the whole enemy party...that would be bad too. [[Image:Entropy Sig.jpg]] (T/C) 14:19, 6 March 2008 (UTC)
 * Speak for yourself. I'd love to bring out my Enchanter build. Zulu Inuoe 14:21, 6 March 2008 (UTC)