Category talk:RA builds

Oh Really?

At least 50 of the 75 builds listed here miss the point of this page. To know if a build is worth being tagged as superior for the RA one should consider what the RA is like, what challenges it presents, and whether the build is unusually suitalbe for meeting those challenges.

I spent a frustrating several days trying initially to get through the RA and found the information here to be nearly useless. Not that there arent good builds here, just that there are so many less than good ones. Since getting through the RA I have gone back many times for the fun and to build up faction for unlocking skills/items. Here are some things I have learned from my experience that might be helpful to anyone deciding if their build is really good for the RA:

1) consider that the build has 7 free slots to work with becuase res signet is a must have. Ressurect is not an acceptable alternative unless one can follow it up immediately with huge healing.

2) some sort of self-healing is a wise. Assume that many times the party will have no healer or that the healer will be a total noob.

3) at least one good damage skill or spell preferably with range for taking out targets of opportunity and helping on a difficult spike target is essential.

4) an interrupt or knockdown effect is extremely nice

5) builds that are very good in organized teams often fail miserably in the RA atmosphere. In an organized team the tanks don't need to worry much about healing or removing conditions, there are other people who do all that. The healers are too busy healing to worry about doing damage ect.

Bonus tips for RA

1) if someone in your party quits before the game starts don't quit right away. there is at least a 50% chance that the other team are noobs and your three can kill their 4 and pick up another player for the next round.  If you see the other team is good then you can map out.

2) don't quit when you die. wait and see if you get ressurected.  be ready to jump back in if you do.

3) don't go after the monk first. not only are they totally expecting it, but the monk probobly has plenty of ways to stay alive while the rest of his party picks you off.  stay together and look for targets of opportunity if you can.  someone from their team will probobly wander away alone before too long. If they all attack your monk, just call targets and kill them while the monk runs away getting them nice and spread out.

4) don't wait for someone to lead. if someone does lead, fine. If not, give out simple instructions and people will usually listen.

5) don't fight around their spirits. if you have an Rt stay around his or her spirits.