Secondary professions for a Monk

Monks are almost exclusively party support characters, and do not benefit from most of the hostile skills from other professions. Healing and protection Monks often use their secondary profession to benefit from energy management or self-defense skills.

Always remember, when choosing secondary skills, that native skills often have better synergy with the profession's purpose, interact better with the profession's other skills, and benefit from runes.

Monk/Warrior

 * During PvP many monks wield Tactics shields for additional armor. Consider the skill Shield Bash when using this tactic.
 * Balanced Stance is useful to protect against various Knockdowns, as well as preventing damage generated by Critical Attacks.

Monk/Ranger

 * A Monk/Ranger is also one of the best running combinations for the Southern Shiverpeaks. Ice Imps and Ice Golems pose no threat when using Spell Breaker, which can be held up most of the time by using Serpent's Quickness. The ranger speed boosts ensure that running past the enemy is swift and harmless.

Monk/Necromancer

 * This profession combination provides little benefit for a Monk primary. Necromancer and Monk skills have very little synergy, but energy managment skills from Blood Magic can be interesting to try: Offering of Blood for example is interesting, but dangerous energy management skill. Also, consider Plague Touch to get rid of conditions, especially Dazed.

Monk/Mesmer

 * The Inspiration Magic line provides a variety of energy management skills.
 * Channeling is often used in Heroes' Ascent, in combination with spammable 5 energy cost skills.
 * Inspired Hex not only removes a hex from a target ally, but it also gives the player energy.
 * Ether Signet is an alternative choice that gives you a boost of energy when you are close to 0, however this is hampered by a very long recharge.
 * Hex Breaker is useful to preemptively protect against hexes in PvP.

Monk/Elementalist

 * Glyph of Lesser Energy offers energy management for the monk.
 * Storm Djinn's Haste is used in GvG matches to run flags.
 * Though not nearly as useful as Return, Grasping Earth can snare foes and allow easy kiting.

Monk/Ritualist

 * This profession combination provides little benefit for a Monk primary. Most protective and healing effects provided by Ritualist skills can be better replicated by native Monk skills.
 * Offering of Spirit even without fulfilling its spirit requirement can be interesting energy management skill.

Monk/Assassin

 * Shadow Arts skills such as Dark Escape for protection from melee damage dealers. Especially useful is Return, which cripples enemies while teleporting you towards an ally.

Monk/Paragon

 * A Mo/P often will be seen using skills such as "Brace Yourself!" or "Make Haste!" to buff Party members. Though not as commonly seen, Mo/P's usually come in pairs to buff each other.
 * Many of the protective and healing effects provided by Paragon skills can be better replicated by native Monk skills.

Monk/Dervish

 * Skills such as Conviction and Vital Boon help to keep the Monk alive in a PvP.