GuildWiki:Standardizing skill templates/Glossary

Health Loss
The following are the only ways in which a character can lose health. Health loss can include zero.


 * Damage : health loss caused by offensive attacks and skills that can be reduced by protective skills such as Protective Spirit and Shielding Hands.
 * Life stealing : health loss caused by transferring health from the target to the user. There is no way to reduce life stealing.
 * Sacrifice : voluntary reduction of a user's health for offensive or defensive purposes that can be exacerbated by skills such as Dark Aura and Scourge Sacrifice.
 * Life reduction : voluntary reduction of a user's health that cannot be exacerbated. Examples include Illusion of Weakness and Aura of the Lich.
 * Life donation : voluntary contribution of a fraction (which can be &gt;1) of one's health to one's allies. Example: Infuse Health.
 * Health degeneration : continuous loss of health at a specific rate over a period of time.

Damage Descriptors

 * Take damage : damage that ignores armor.
 * Strike for damage : damage that meets armor

Skill Activation

 * Start casting : triggered at the beginning of a skill activation.
 * Finish casting : triggered at the end of the skill's activation.