Talk:Renew Life

This on a fast casting mesmer could be a great answer to pressure builds. --Xeeron 04:37, 23 September 2006 (CDT)

Ooh that's Mhenlo in the picture, I believe. Or someone who dresses and has a similiar hairstyle. <3 -Kamahl (Constantly having to relog and not caring anymore.)

Hehe Xeeron.. You got the idea right. Now add revitalize. Even at 0 divine the mesmer gets enough duration to recast it on himself before it ends. 2 second ressing? Talk about return of minion factory, they only need one resmer for every two saccers now. (Not a fifty five 12:38, 26 September 2006 (CDT))

Another res you wouldn't want to use on a monk. *sigh --Life Infusion 19:12, 28 September 2006 (CDT)

Smeh, monks never had res on them lol. (Not a fifty five 19:31, 28 September 2006 (CDT))

Maybe switch chant for this on an E/Mo &mdash; Skuld 11:08, 5 October 2006 (CDT)


 * I think I might like this skill. [[Image:Chuiu Me Icon.png]] (T/C) 16:06, 5 October 2006 (CDT)

I think this would work better with Glyph of Sacrifice over fast casting mesmer. Far less risk to be interupted, and E/Mo's have extra buffer for that hefty energy cost. Plus, this skill makes Restore Life look like total trash. --8765 13:12, 6 October 2006 (CDT)

Good luck using Revitalize when you're a primary Mesmer.... -68.239.135.104 20:37, 12 October 2006 (CDT)
 * Hmm, the next "10" Healing Prayers spells cast 50% faster, heal for more health? Yeah, that works fine without DF. Just recast it after 10 rezzesLabmonkey 08:06, 22 October 2006 (CDT)

Does divine favor apply to the healing after you resurect?--Coloneh  15:44, 21 October 2006 (CDT)

Restore Life is meant to be used out of combat, where you can just heal the remaining health. This is because health is much easier to restore than energy. Restore Life brings them back with most of their energy, and so it does not take long for it to regenerate to full again. --Gimmethegepgun 13:14, 28 October 2006 (CDT)