Talk:Ether Prism

WOW, this might even be better than Ether Prodigy, especcialy if the 2 becomes a 3 with REALLY high Estorage -Thomas 06:57, 23 September 2006 (CDT)
 * Costs 25, mix with Glyph of Lesser? Kessel 11:22, 23 September 2006 (CDT)
 * Is that 25 deducted before the added points are calculated or afterwards? --86.20.80.219 17:12, 23 September 2006 (CDT)
 * Before. So it's a two-second cast; you should have the regen of 2 2/3 energy on an ele primary, so it takes effect on 22 1/3 less than when you cast it. If you use +15 energy equipment to boost your energy to, say, 120 or suchlike, you can basically unload heavy-duty spells until you're at 40 energy and hit this, possibly with a glyph, to put your bar back at 70, more with glyph. I think this is going to replace Second Wind for me since it keeps the exhaustion down. Kessel 21:09, 23 September 2006 (CDT)

Even with a zero second cast time, the 25 would most likely be before the effect. However, when casting a two second spell, it's easy to see you lose 25 energy from casting it before it actually finishes and takes effect. Basically, if you had the effect for 2 energy, and you had 50 energy before casting it, you'd gain a total of 50 energy when/if it finished ( [50-25]*2=50 ). DancingZombies 19:32, 23 September 2006 (CDT)

Energizing Wind --Crazytreeboy 20:15, 23 September 2006 (CDT)
 * With more than 37 Energy, this spell gives you back more than you invested, and with a recast-time of 10, it should be no problem to stay over 37 through the whole fight, take a +5 Energy sword and a +27 Energy focus with you, and you'll never come in problems. Great Skill! 85.212.168.119 06:02, 24 September 2006 (CDT)

Just wanted to point out there are both 15/-1 wands and 15/-1 focus items which should make it even easier to have 37+ energy -Thomas 01:37, 25 September 2006 (CDT)

I have formula provided by Ensign from the guru forums. It is to figure out how much energy you need in order to regain full energy.

=Max energy*(2/3)

This is as long as you switch to a +15/-1 set before activating EP.

So if you have 90 energy wait till you are at 60, switch to +30/-2 and cast it, switch back.

Add Glyph of lesser if you want to, but at 90 energy, you gain 30 energy 12 sec, and plus regen 12(4/3)=16. 30+16=46 energy every 12 sec, 46/12=3.83333.... 3.83x3=11.5 pips of regen. This skill is equivalent to a friggin 11.5 pips of regen! More powerful than Prodigy, no exhaustion and no health loss either. Only thing can stop this is interupt the 2 sec cast time! This frees up slots that would have been used in E management at the cost of 1 wep slot. Nice eh? You really dont need GoLE.--Hyprodimus Prime 02:12, 2 October 2006 (CDT)

Haha, distracting shot. I thought Ether Prodigy was good to aim for, but now I'm wrong. Otherwise, seems like a great skill. I still prefer Prod though. --Silk Weaker 10:58, 2 October 2006 (CDT)


 * Haha, about Ether Prodigy.. Shatter Enchantment AND Distracting Shot, you can't shatter Ether Prism ;) --Terrifi Cani 11:17, 2 October 2006 (CDT)

No one should be riding ether prodigy that long that shatter would do much to them. --Thom Bangalter