User:XT-8147/Arcanist Michelle/Info

My elementalist! Named after a character in a story I wrote about some mages (to put it simply).

Armor is 15k Sunspear armor, Survivor insignia, dyed blue. I celebrated getting her to Kodash Bazaar by buying her a Vabbian Glacial Eye. Now she has one of each of the eyes from all three continents, all with the same rune/insignia (Superior Water/Survivor), so I can swap around between them on a whim and the only thing that changes is the looks. Whee.

Rebirth seems like a waste of energy on an elementalist and I don't really want to spare the attribute points to make Restore Life viable, hence I stick with Resurrect. Since I picked up the game again, I'm taking her through Nightfall, despite my ranger being my cartographer/skill hunter.

She uses Flint's Wand and Flint's Artifact.

I've noticed that all the slow hexes available under Water Magic are fairly effective at aggro management. There have been multiple cases of enemies charging right past the warriors in the party to get to me/the monks, only to be whacked by one of my slow hexes, then they seem to retarget to whatever is nearest, which is the warriors. When I can time Ice Spikes correctly to do this, it works quite well. Against single enemies that are already moving towards the party, Shard Storm is much more effective and efficient.

I also farm with her every now and then using a Mist Form build.

I realize that after reading through my characters' builds, you may have noticed that all of my characters typically have a Monk secondary. I much prefer having an easily reusable resurrection spell to a single-use "must kill a boss to use again" signet.