User:Vortexsam/Team - Soul Barbs

The Dual Smite build is based around an offense consisting mainly of two Air of Enchantment smiting monks and two melee attackers.

Composition
An outline of each character build is given here, but see each build's individual article for specific information.

Melee
Although any melee attacker will do, characters that can knock down work well to keep enemies from fleeing from smite. R/W Bunny Thumpers are popular choices for dual smite builds.

Two Mo/any Air of Enchantment Smiters
Common choices for the optional slot are Windborne Speed, Hex Breaker, Judge's Insight, some other utility skill, or a skill to aid in adrenal spikes. Attribute points should first be taken from Divine Favor to place into an attribute for your choice.

Two Mo/Me Boon Prots
Most common are a pair of boon prot monks, but just about any flavor of monk will do. Mo/Me Blessed Light Hybrid or Mo/Me Word Monk are other examples.

Strategy
The melee attackers should be mindful of positioning to try to get the most out of the smiting done off them. Unless facing an enemy team with even more AoE damage than your own, try to fight battles in confined spaces to make this even easier. Fighting around enemy NPCs will often whittle down their health due to smite damage, making it harder for enemy monks to notice the damage and easier for a quick adrenal spike to take them out.

Counters
General anti-warrior skills and tactics do well against dual smite as warriors form half the offense and in some cases, such as snares, they serve to also counter the smiting damage as a side effect. Shutting down the smiters similarly takes a chunk out of the offense. This can can be done relatively easily by removing Zealot's Fire. Diversion is also particularly useful against Air of Enchantment smiters.

Variations
There are many different ways the two melee attackers could be configured. The necromancer could instead take Elementalist as a secondary to provide support in the form of wards. He could also be swapped out for another, possibly completely different, character. The flag runner could also be changed to one focusing more on either dealing damage or snaring the enemy.