Aura of the Lich


 * - valign=middle

Description
For 24...53 seconds, your maximum Health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends, you're healed for 50...202 Health. This is an elite skill.

Acquisition

 * Hell's Precipice (Mission): Signet of Capture, Maligo Libens

Usage
This skill is useful if you use regeneration skills like Healing Breeze to heal yourself, since these do not count as healing skills and are not cut in half. Therefore you can activate Aura of the Lich, take half damage from all sources while healing yourself back with Healing Breeze, and finally Aura of the Lich heals you a large amount of health when it ends.

This skill also works well with the many spells available in Blood Magic: the amount of HP you sacrifice is divided by four (halved for having less max HP, and halved again because it's damage), but the health regeneration provided by spells such as Life Siphon is not. This allows a wily Necromancer to sacrifice much more frequently.

In PvP play, this skill is excellent for melee necromancers with Unholy Feast and other skills that target nearby foes, because it also protects from AoE DoT smiting. Its ideal for all king of the hill maps.

Note: As it stands now, the game's definition is incorrect in terms of healing from other allies. Healing from other allies and from other allies' enchantments (like Healing Seed, Divine Intervention... etc.) is not halved!