Talk:Shield of Judgment


 * Should this be the other way round: "Shield of Judgement" being the article and "Shield of Judgment" redirecting to it?


 * The skill description says "attack"; does this mean "melee attack", or *any* attack (melee and ranged)? --Eudas


 * Any attack, that includes melee and ranged.

--Gares Redstorm 02:01, 30 March 2006 (CST)


 * SoJ does Holy Damage? --Pl4Gue 09:05, 12 July 2006 (CDT)
 * It does. Please use indents &mdash; Skuld  09:06, 12 July 2006 (CDT)
 * Does this work if you block the attacks?

My entirely-melee RA team got lol'd by a monk with this. It was a Mo/A. Naturally, being a monk, we all targeted him. Well, he teleported into us and began stabbing us, as we all got knockdowned and then owned by elementalist AoE. Never underestimate the element of surprise.

Post Oct 25th
Because its only melee creatures that flee from SoJ, i have found that farming the jade brotherhood north of senji's quite effective. Also with nightfall there is Shield of Absorbtion, this allows for huge ammonts of aggro. Since oct 25th I have actually found my farming more efficent and much more profitable because of this. Qwerty091 02:33, 6 January 2007 (CST)

Post Feb 1st
Hehe, end of 55 solo monks? Read the latest wiki notes on this skill, duration fixed to 1...7 ;p How many hits you can take, 2, 3? With B. Aura + 20% longer it's maybe 10 seconds, so 4-5 hits... Bye-bye, bots. - Abedeus 01:29, 2 February 2007 (CST)
 * It's sheild of deflection I beleive not Judgment that was change.&mdash; ├ A ratak ┤  01:34, 2 February 2007 (CST)
 * Yes, it's Shield of Deflection, thank goodness. Maybe it'll be a good skill now. Entropy 01:36, 2 February 2007 (CST)
 * And Shield of Regeneration? &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 01:45, 2 February 2007 (CST)
 * There are just too many "Shield of ____" skills to remember. There are so many they could be in a separate category. :P Sora267 22:01, 15 February 2007 (CST)

usefull in any healer build (assassin jumps on you-knockdown...)
 * That's why you have shield bash.

SoJ and Ice Imps
While farming Ice Imps in Talus Chute with my 55hp monk, I observed that some ice imps kept hitting my monk and were only affected by SoJ on every third hit or so. From the skill's description I would expect, that every hit counts and not only every third hit. Is this a bug or "a feature"? One weird Ice Imp (no boss - just a regular ice imp) did not receive any damage at all from SoJ - he was in a group of 4 imps mixed with some Siege Ice Golems (who all died). I kept fighting him, but he was unaffected by SoJ.

Has anyone else observed anything similar? -- Looping 24 March 19:51 (GMT+1)