User:GW-Alc/RPG/dev

17:48, 2 March 2009 (UTC) :''Log started. I have decided to set up everything me and Mitko have done so far in my GWWiki account. Over two years of indulgent, restless and enduring planning, balance, patience and ideas have lead us to the current, accepted final version (4.03) of this RPG. My original idea was between me and my IRL friends. Version 2.0 was already Mitko's initiative. He and I decided to make the best of it, spontaneously. Since my IRL friends started to neglect me, I had no choice but to turn to the only person interested. Over the years, we honed our skills, sometimes starting from scratch because I felt it was getting useless to carry on. But when I sometimes look at good games like Mafia, I wonder: why do RPGs eventually die out? I know this is a stupid question, because the answer is right in front of me. But still... people are not what I thought they would be. They did not accept the game the way I had planned. By version 3.0, I had more determination than ever, until I lost it again. I felt like I was being too much of a nerd, and also had a negative effect on my partner. Even though he kept encouraging me to continue, I felt it was getting futile to keep playing this game with 2 players. So after that, I started 4.0 with a new frame of gameplay and mechanics, but I recklessly kept it in disuse and neglect, even more so since I was going to colledge by then. I still am. And only now did I have the courage to share my dreams with the world, whereas I had the ambition all along. I realized two things: One, dare to dream, then make them come true. Two, I got some serious motivation and understanding issues. It was until recently that I realized that this isn't mere issue, it's a psycho state. While I was in hospital, I was practically thinking of how to build my world and carry on with ther story, just like at the start. It appears as though my hopes are not in vain...''

12:39, 3 March 2009 (UTC) :''Started working on the gameplay style page. I didn't have much time as my studies press me hard, but it's a good thing I remember my RPG stuff from thought. Guess I was doing it for so long now, it got stuck with me. I paged people on the site to add improvements or ask for further details on the related talk pages, and I'll try to add them. After all, most of the game wasn't entirely pen and papered by the two of us, but I got everything worked out, inside... sort of. I know troubles will arise during extensive testing and information sharing, but I must carry on and write down as much as I can. The rest is a question of time, and whether people will actually nudge themselves to criticize or compliment my work.''