Talk:Final Thrust

Do we need to keep the "this skill requires adrenaline" part in the description? --Karlos 15:29, 4 Oct 2005 (EST)
 * No. --203.220.36.62 15:53, 4 Oct 2005 (EST)

The damage formula for this skill is 2.6 * attribute + 1 --Genveir


 * OK, shall we come up with a format for these 'damage notes' before they're put in place, rather than after? :P 148.177.129.213 00:46, 6 Oct 2005 (EST)

What precisely is doubled?
Is it only the bonus damage that gets doubled on striking a foe below half health, or is the total damage doubled? (My wireless connection is far too flaky to test this right now &#x2639;) – 70.20  ( &#x260e; ) 2006-06-11 10:04 (UTC)


 * At 12 swordsmanship on AL 60 dummy: 100% hp: 59,62,63 damage. ~30% hp: 88,93,90 damage. As best I can tell, only the bonus is doubled, consistent with the wording (and making the skill sorta weak imo). -- [[Image:Bishop_icon2.png]] Bishop [ rap|con ] 05:19, 11 June 2006 (CDT)


 * Mange tak. – 70.20  ( &#x260e; ) 2006-06-11 10:27 (UTC)


 * lol, you're welcome. -- [[Image:Bishop_icon2.png]] Bishop [ rap|con ] 05:32, 11 June 2006 (CDT)

Final what?
Okay, so I've been out of the loop for a few weeks, and when I come back, Final Thrust has found its way into all kinds of builds. Why? Has there been a change to the skill that I have not noticed, or is it still the same as it was when I tested it above? -- Bishop [ rap|con ] 18:07, 24 July 2006 (CDT)
 * It's always worked as you described, doubling only the bonus. Before dragon slash, it was on every sword warrior's bar for PvP.  Now it's just on almost every sword warrior's bar.  --68.142.14.19 18:22, 24 July 2006 (CDT)