Talk:Weaken Knees

How hilarious is the result of using this on an Assassin using Viper's Defense? &mdash; Stabber &#x270d; 22:15, 28 May 2006 (CDT)
 * Not very, you simply teleport to a new location and are knocked down, almost simultaneously. --Dragonaxe 08:24, 22 June 2006 (CDT)

"struck"
Does "struck" include being "struck" by Fireball? Spike Trap? Or is it only attacks? - 19:07, 25 July 2006 (CDT)

Image is?
What the heck is the image off, every time i look at this skill icon, i go wtf is that! anyone know? Xeon 22:24, 24 November 2006 (CST)


 * I think it's someone with his knees in his face with his arms wrapped around his legs --Gimmethegepgun 18:43, 26 November 2006 (CST)
 * ah ok i see it, that is really strange 0_0 Xeon 10:55, 5 December 2006 (CST)
 * I see a Rhinoceros. Ayumbhara 02:31, 30 December 2006 (CST)

Usefull?
I've really tried to make this useful, but in all honesty... there are so many better knockdowns and hexes to slow people down. If anyone has an idea for this, please let me know.

Well Necromancers don't have alot of knockdown skills, so it could allow to knock and opponent down for say, Fetid Ground without investing attributes in a secondary profession that you wouldn't otherwise.--Devils Apprentice 19:09, 25 January 2007 (CST)
 * You can cast Fetid Ground and have this trigger immediately. Other than that, not much. Shido 19:29, 25 January 2007 (CST)
 * Not any more, and not sure why. It no longer counts any of the spells which say "is struck for" as striking, so they don't even knockdown.  You have to wand them, THEN cast Fetid. --[[image:rollerzerris.jpg|50x19px]]    20:39, 17 March 2007 (CDT)
 * What about Pets?- Leader Rat [[Image:Rat.jpg|19px]] 11:00, 20 March 2007 (CDT)
 * If you can co-ordinate a pet to time their attack right within a second (their attacks also take 2 seconds, in addition to their horrible AI) then I commend you. As for me, I don't think that'll work too well.  But yes, it should trigger it. Also yes, pets do get a natural speed boost. --[[image:rollerzerris.jpg|50x19px]]    11:04, 20 March 2007 (CDT)
 * This is awesome in a team build. If every player on the opponent's team has it (and this is possible due to the low cost, long duration, and especially in a hex pressure team, this basically translates to every player in the team can use Bull's Strike), even with wands, spears, and bows. Free water tridents, even. Very strong for melee pressure teams too, though I see problems running this in a hexless team, as it's still a bother to maintain if they veil/inspired/expel/fast cast remove, and you only have one hex. I'd definetly use it in conjunction with a mesmer or snare hexes, though, not to mention it would cover shadow prison/shame spikes. --Silk Weaker

Meh... Water Trident > This :\ --J0ttem 04:33, 26 February 2007 (CST)

Late into factions iQ ran a triple warrior train with a sword W/N with this I think. Superseded by the new water trident though &mdash; Skuld 11:08, 20 March 2007 (CDT)

W/N?
Weaken Knees + Fetid Ground + Lacerating Chop/Steelfang Slash??? I don't know. --Rickyvantof 13:34, 17 April 2007 (CDT)
 * if you really wanted to do that, how about crushing blow? Lord of all tyria 13:36, 17 April 2007 (CDT)

Bugged skill?
I have noticed that often this skill will knock down even when the target is not moving. This is easily seen when solo-farming Pongmei Valley. I've had the Rot Wallows there even interrupt my spells with this. I've also made sure that I am far away from the Island Guardian, so it is definitely not Signet of Judgement. Anyone else notice weird behavior with this skill? --Emelend 07:37, 23 April 2007 (CDT)
 * Actually, I don't ever recall being knocked down while moving when a rot wallow cast it on me when I solo farmed. I always assumed this elite did nothing. Zaboomafoo 15:15, 29 April 2007 (CDT)