Talk:Collector

Ok, I'm noticing that there's a lot of inconsitency in the information given re. salvaging weapon mods from collector weapons. The main article here notes that Collector rewards cannot be salvaged, however any runes or upgrade components used on them can be recovered at a chance of destroying the item. However, this is patently not true.

Some articles such as the Ascalon Razor and Plasma Blade articles note that the original mods can be salvaged off. I have further managed to salvage the 25% charrslaying mod for bows and hammers. I also know from personal experience that the collector weapons from Seung Kim will salvage their Fortitude mods.

Question. Is the main article now incorrect and can All collector weapons now be salvaged for their innate mods? If so, is this intended or a bug? Anyone willing to help me test this?

Deadbolt 07:56, 25 January 2007 (CST)


 * The information may be outdated. There was a change in behaviour of salvaging collector reward items and quest reward items somewhere around the release of Nightfall. Since that, both these item types seem to be fully salvagable. I'm not 100% sure. --[[Image:TurningL sml.gif|Tetris L]] 08:27, 25 January 2007 (CST)

Practically every collector page has some sentence along the lines of "It is more profitable to sell collector items exchanged from Insect Appendages than to sell them directly" in various formats. However, this is almost always the case, but only if you value your time spent running to the collector (instead of the usually much closer merchant) as worthless. IMO, all those lines in all collector pages should be deleted; the user can make up their own mind about whether or not going to the collector is worth the money. Thoughts? Issa Dabir 03:13, 27 March 2007 (CDT)
 * They should be reworded, not deleted. Some users may not know that collectibles can be more profitable if they'd take the trouble to go exchange it. -- Ab.Er.Rant (msg Aberrant80) 19:30, 27 March 2007 (CDT)