Talk:Drop rate

Good idea, Karlos! Two notes from my side: -- 19:31, 22 February 2006 (CST)
 * Dye: You make it sound like the drop rate depends on the price. Don't you think it's the other way round: The less often a dye type drops, the lower the supply (in relation to demand), and hence the higher the price?! So off course you can make the reverse conclusion and use the price as an indication of drop rate, but I find the current wording a bit confusing.
 * Should we start collecting data about what type of "Equippable Items" are dropped? There seem to be specific relations. Just one example: From my experience, Skeletons in the Catacombs and in Kryta drop Sephis Axes more often than any other creature.


 * Thank you. I fixed the dyes wording. I agree, it soundedlike price was the determining factor.
 * As for collecting more specific drops info, as I suggested in the project points. Create a second table under the main one with the breakdown of the equippable items, if you want that. You can go as specific as you want (e.g. how ofen they drop blue or purple or even what are the stats of the weapons they drop). This will be useful for those looking for Fellblades and Chaos Axes and so forth. I never found it interesting to I never collected it, but the more info we have, the better players we will be. --Karlos 19:41, 22 February 2006 (CST)


 * I can see this kind of data being useful to some people, but I'm afraight most types of creatures aren't farmed enough to collect the necessary amount of data to come up with a statistic that has any significance. Especially for "rare" items like Fellblades, Sickles and such. You'd have to kill hundreds of foes of each type, and write down every single drop. It'd be hard work. It would be nice to have, but probably it won't happen. -- 19:47, 22 February 2006 (CST)


 * It just so happened that I have been 2 manning the UW extensively when I was saving for my eles FoW armor. So, I started to jot down this stuff. I am now trying to focus on the FoW critters. Will start noting their drops as well. I have this unconfirmed theory that Shadow Army drops more than Skeletal Army which drops more than the plants and the spiders. Will see what the numbers say. --Karlos 23:38, 22 February 2006 (CST)


 * Good idea! I'll smush some trolls after school :D 21:14, 22 February 2006 (CST) EDIT: possibly this should go to Drop rate


 * The article drop rate should definitely exist. If we wish to move the actual data collection to the Guildwiki name space, that's fine with me. --Karlos 23:38, 22 February 2006 (CST)


 * Nice idea! A little tedious for me, but nice otherwise. I wish we could get a "thottbot" like program that just watches the drops. But no UI, mods, etc. so it will have to be done this hard way. Good luck with the project :) --Ravious 21:46, 22 February 2006 (CST)


 * I agree the data should go in its article, re: Drop rate. Kinda like a notepad till the numbers are finalized for each monster's page. Can't wait to sic my 55 monk on some areas, maybe the desert, south Kryta, and Snake Dance. :D Good idea!!
 * I do have one little problem. Areas where full or almost full parties are needed, say Summit groups or Murasaat, you would have to have a full "human" party, no hench, to get the correct data. If you had hench and only could record the drops you recieved(8/8 party with all hench), wouldn't that askew your findings since you wouldn't be able to see all the drops? --Gares Redstorm 02:59, 23 February 2006 (CST)


 * Having NPCs in the party would not be a problem (if they simply take one "drop spot") as long as you report the number of NPCs with you. Basically we would adjust the drop rate by scaling it up with the number of non-reporters in the group. Of course, if you go with 7 NCPs, you would have to kill 8 times as many monsters to get the same amount of data comparable to going alone. --Xeeron 03:07, 23 February 2006 (CST)

Take no disencouragement from this please, but note that the amount of work (ie the number of monsters to be killed) that needs to be put into this to yield half reliable statistics is HUGE. So dont expect any quick results from this. It is a very worthwile task, but it is going to be some beast of a task as well. --Xeeron 03:07, 23 February 2006 (CST)

Question: Does the level of a monster affect the drop rates? Example: Me and a couple of others in my guild notice that lvl 8 Charr give more Charr Hides than lvl 5/6. Should creatures of the same species but different level be tested as well? From my experience, I would have to say yes. --Gares Redstorm 04:06, 23 February 2006 (CST)