Talk:Vloxen Excavations

I've finished the dungeon, but unfortunately I haven't collected data for a full article. This article NEEDS to be updated. It's not a very difficult dungeon, all the more so as level 1 is very short when you come from vlox's fails. Really take 1 MM and plenty of nukers. What I've done will help those who attempt to finish it. In the end chest I got a gold item ( remains to know what the greens are ).


 * I finished it tonight as well and finished it without too much trouble. Group consisted of me and 1 other real player, and 6 heros. Chest gave my friend a crappy gold warhammer(only 1 mod) and me a diamond. DKS01 02:18, 1 September 2007 (CDT)


 * Green is Zoldark's Staff

http://s34.photobucket.com/albums/d104/Al-Aaraaf/?action=view&current=Zoldark2.jpg http://s34.photobucket.com/albums/d104/Al-Aaraaf/?action=view&current=Zoldark1.jpg

this morning i went to vloxen excavations (level 1) and now i have enough informations about mobs^^ so i will fill up the bestiary section. Now i think the page is quite complete (i guess :P) ^^ Rik Hawk 22:05, 3 September 2007 (GMT+1h)

it's not that easy. at the end of level 2 and almost complete level 3 is flooded with undeads. i haven't seen those anywhere else in the game yet. they do look like the undead in the wastelands though, just with different names. too bad i play the game in german and dunno what there names are in english anymore. can't even remember the german ones.--Klossi 06:41, 4 September 2007 (CDT)

Sacced himself to death for me -.-" cKowDont 10:23, 11 September 2007 (CDT)

Very easy if you have some nice AoE damage and a warder. Just ball up in the little corner to the right of the entrance and they will ball up, it's even easy to tank them there and AoE will make this a very short fight :) Shai Meliamne 16:09, 12 September 2007 (CDT)

What is it the stone summit are searching for in the dungeon-quest?

Light of Deldrimor bug?
I used Light of Deldrimor around all the locations, but no pings on the compass or light on the ground appeared. Is anyone having problems with this? --Kendo Bo Master 03:25, 9 October 2007 (UTC)

A friend told me to wait 5 minutes and it would work. It did /highfive --Kendo Bo Master 03:37, 9 October 2007 (UTC)

I couldnt find the Hidden Treasure, near Stone Summit Emblem Collector.. anyone know more accurately where it is?


 * I didn't find one near him but there were two by the boss key guy [[Image:Unyielding Aura.jpg|20px|Flesh Over Steel]]Flesh Over Steel 22:51, 8 December 2007 (UTC)

Hard Mode Glitch?
So I went into there on Hard Mode and ran into the mobs from Slavers. You know, the Stone Summit Dominators, Warders, etc. Are the enemies in there supposed to be updated as such, or is it just another of Anet's HM glitches?


 * I honestly don't think it's a glitch? As far as I know, the groups that look like they're taken straight from Slaver's Exile ARE actually groups from Slaver's Exile (I believe, normal mode, since they are mostly non-level 30). I believe they aren't given any higher levels, and no different attributes. Just treat them as you'd treat the Stone Summits in Slaver's Exile(i.e. bring Frozen Soil) and you should do fine in general.
 * What it looks like is A.net buffed the Stone Summit groups that already existed in Normal Mode and added Slaver's Exile Normal Mode Stone Summit groups inbetween each group, and gave us the resulting Vloxen Excavations Hard Mode. Maaya 06:20, 16 November 2007 (UTC)

60 dp'd on a rez shrine. moving from level 1 to level 2 there was this mob of summit and b4 could do anything, 2 h/h were down; the summit necro then made 2 lvl 22 minoins of some sort; couple of death novas and 'boom' my whole group was down. then rezzed and again and again and again. summit never moved away b4 the group had rezzed and could not run with all the minions blocking. what a crock of crap. there was some room to have avoided the summit if had realized but...anyway, a waste of an hour.

Lever on Level 3
What's the lever behid Sotanaht for?
 * You mean the lever that, when you pull it, it says the traps are disabled, and the traps no longer shoot green **** at you?--War Pig5 06:14, 29 January 2008 (UTC)

Did anyone has done it in solo (Hard mode) with heroes and henchies?
Well, i have done in solo all slaver's Exile donjon in normal mode, many donjon in hard mode but this one i failed all the time, if some one has succeded (in solo!!), please post your team and build.Kemydes 17:34, 25 December 2007 (UTC)
 * I did. For the heroes I used pvx:Build:Team_-_Triple_Necro_Vanquish (SS,MM,&Healer N)+ henchies (Healer,E,W,Interrupt R) and me, W (skills: Ursan, LoD, Rez, various Strength&Axe). All humans should take Light of Deldrimor except Monk & Dervish who may have access to better holy damage skills. (I saw some tips at but found that my team was better.) --War Pig5 06:19, 29 January 2008 (UTC) <- added more detail --War Pig5 23:43, 7 April 2008 (UTC)

Can someone pls ping a team build for this dungeon
I reckon you would need 2 mms one with a normal build excluding bone fiend one and one sort of back up with veratas aura animate bone fiend and maybe veratas gaze. Also would need a heavy hexer and two normal tanks and a healer and protector and a nuker but that is my opinion any help pls.--roshanabey2 20:29, 17 January 2008 (UTC)
 * It does not require 2 MMs; I did it with heroes and henchies with just 1 MM. Please see my post directly above for details.--War Pig5 23:12, 7 April 2008 (UTC)

Possible?
When I entered dungeon from Vlox's Falls, I could not continue from the gate in level 1. What am I doing wrong or is it bug?--Coolritualist 14:49, 17 January 2008 (UTC)


 * Did you have the quest required active? (Hey, it could happen...)--- [[Image:VipermagiSig.JPG]]-- (s)talkpage 21:50, 17 January 2008 (UTC)

Thanks Vipermagi.--Coolritualist 14:52, 17 January 2008 (UTC)
 * Lol, thanks for being here! RT | Talk  21:51, 17 January 2008 (UTC)


 * No problem :) --- [[Image:VipermagiSig.JPG]]-- (s)talkpage 21:52, 17 January 2008 (UTC)

Hard Mode H+H
Is it do-able with H+H in hard mode? I got as far as a large mob on level two before giving up (because it kept respawning me by the first rez shrine).

yes it is doable ~ de klootviool

explain it, dont just answer yes ^_^ (Am Bups)

Please see above: Talk:Vloxen_Excavations --War Pig5 23:12, 7 April 2008 (UTC)

Am I missing something? In HM the summoners get all the minions, since they are faster than you, also with that build they rez all the time, unless u are going with all the consumables, and in that case it is doable with other builds (but expensive)

Moved Zoldark's section
I don't think this read right at the beginning of the article, as he is the final boss. Feel free to revert if you preferred it the other way. --  Scar  -- Contributions  † 17:27, 11 March 2008 (UTC)

Map
can we get a better map cause even though its nice being able to see everything it kinda confuses me cause i dont know where to go.
 * What, specifically, did you find confusing? I find only the lack of the 2 outpost names on the up stairways potentially confusing to noobies, but obviously the north starway goes to the more northern town & vice versa. --War Pig5 23:12, 7 April 2008 (UTC)

Taskmaster Kurg
I got hung up on his group in HM. Normally I like to kill defenders before priests in Slavers' Exile. This defender wouldn't go down for me though (had killed others up to this point). I think maybe when they mix the regular healer dwarf with the defender (instead of priest with defender), you might want to take the healer down first. Regardless, I ended up pulling a sloppy trick to get the gear the taskmaster and his group are guarding. Pulled group to a side room and died. Hero's/henches killed the taskmaster, then suicided (kept ones without rez from suiciding to save a little on death penalty). We rezed and just skipped the troublesome Slavers' build Dwarfs. --Mooseyfate 17:22, 14 May 2008 (UTC)