Mesmer



Mesmers are experts in indirect damage and subtle magic. Mesmers are best suited in preventing their opponent from achieving their goals, whether that be to heal, cast spells or attack. In order to do this they make use of a multitude of spells, hexes and enchantments. Illusion skills makes the opponent suffer terrible hallucinations that lower their resolve. Domination skills alter some aspect of the opponent making them receive damage as a consequence of carrying out a common action, such as attacking or casting a spell. Inspiration skills allows the Mesmer to steal energy from their opponents, preventing spellcasting professions from being as effective.

The Primary Mesmer's base armor provides low protection, +10 Energy and +2 Energy Recovery. A starting Primary Mesmer can expect to have 30 Maximum Energy and 4 Energy Recovery.

The Mesmer's primary attribute is Fast Casting, it can only be used by a primary Mesmer.

Attributes

 * Fast Casting (Primary): Increases the speed with which you can cast spells.
 * Fast Casting skills
 * Domination Magic: No inherent effect.
 * Domination Magic skills
 * Illusion Magic: No inherent effect.
 * Illusion Magic skills
 * Inspiration Magic: No inherent effect.
 * Inspiration Magic skills
 * Unlinked Mesmer Skills

Skills only available in Guild Wars: Factions

 * Overload: Causes damage, and even more damage if the target is currently casting a spell.
 * Illusion of Pain: Causes strong health degeneration but then heals afterwards if the target is still alive.
 * Signet of Disruption: Interrupts Spells, or other types of skills if the target is hexed.

Profession Combinations

 * Mesmer Elementalist
 * Mesmer Necromancer
 * Mesmer Monk
 * Mesmer Ranger
 * Mesmer Warrior

Related Articles

 * Mesmer Skills
 * Mesmer Skills Quick Reference
 * Mesmer Armor Sets
 * Mesmer Collector Armor
 * Mesmer Collector Weapons
 * Mesmer Unique Items Quick Reference