Holy Wrath

Description:
While you maintain this "Enchantment," whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of 5...17 damage), and you lose 10 Energy.

Usage:
Using this enchantment on one player causes your energy to be at 0 almost all the time, but it does not go away when someone takes attack damage while you have less than 10 energy. It still goes away by energy degeneration and enchantment removal. So you just cast it on multiple targets and enjoy staying at 0 energy as long as someone takes attack damage, thats almost always.

In mid-battle it is hard to put Holy Wrath back on someone who got it removed, however it is posible by switching the Weapon to get +10 energy, cast really quick and switch back to get energy regenerated up to 0.

There are only a few builds that work with this Skill, the most ovious is the Holy Wrath Mesmer because of all the mesmer signets he can use.

With this skill you (have to) kill Warriors and Rangers first.

Acquisition:
Skill Quests: Skill Trainers: Signet of Capture:
 * None
 * Captain Greywind (North Kryta Province)
 * Master Scout Kiera (Henge of Denravi)
 * Dakk (Ember Light Camp)
 * Balt Duskstrider (Iron Mines of Moladune (Mission))
 * ... more to be added ...