Talk:Tripwire

If you place tripwire and barbed trap at the same place, what happens?
 * Easy, if barbed will be triggered first, twipwire will knock them down. I think this was also ment to put more spice into trapping. now you can eather put barbed a few steps closer to the mobes, or wait with wire till the mobs are already near you, then ever if they take one (blinded) swing at you, you'll place tripwire before the next one. Actualy, the best option would be for, lets say 4 trappers, to call tripwire one after the other, and by that keeping the mobs down on the traps for a long period of time. I really cant wait to get all of the new trapping skills :] (another point is that with tripwire, spike trap is much less needed, and you better use another trapping elite). Foo 05:15, 23 September 2006 (CDT)
 * Tripwire + Snare allows you to avoid Spike Trap in favour of, say, Trapper's Focus or something. Kessel 05:45, 8 October 2006 (CDT)
 * Doesn't sound like very good advice to me. At least an oath trapper... Trapper's focus isn't that good really. --Silk Weaker 08:10, 8 October 2006 (CDT)
 * Its great in the UW on a couple of chars with healing spring, not much use elsewhere tho &mdash; Skuld 08:21, 8 October 2006 (CDT)
 * Kessel, why use Snare with Tripwire instead of Barbed Trap and Tripwire, actually, why use Snare over Barbed Trap at all? Snare = Crippled, Barbed = Crippled, Bleeding, Damage.
 * Snare costs only 5 energy, while barbed trap costs 15.. not that it matters if you have high expertise.
 * Snare should not cause them to scatter, thus keeping the slowed group to fall on your trap stack. --Heurist 11:06, 16 January 2007 (CST)
 * Barbed Trap Doesn't spread it's damage over time, so they shouldn't scatter anyways (unless they are extremly hurt and any damage would make them run.)Morrock 16:04, 20 January 2007 (CST)