Talk:Heal efficiency

I'd indicated some time ago that I desired to do something like this. For now, these are the only skills listed here, however I intend to add to this list if this form of an article is supported by the community. Otherwise, I don't wish to waste too much time if something like this is deemed unneeded. - Greven 17:45, 17 May 2006 (CDT)
 * Just a quick note before sleep. Shouldn't this be in the research category or something. I can't really remember the correct place, but see one of the previous similiar articles. --[[Image:Gem-icon-sm.png|User:Gem]] 17:46, 17 May 2006 (CDT)


 * Divine favor is actually a significant factor if you want to do a comparison like this. For example, with 16 healing and 9 divine, orison and other are much closer to each other than without the divine (20.6 versus 22).  At least, a discussion of a metric should include what it's not useful for, as reference.  --68.142.14.151 17:59, 17 May 2006 (CDT)
 * I'll make a note of this in the article, however I won't go in explicit detail, as Divine Favor also applies to any non-healing Monk skill. - Greven 19:16, 17 May 2006 (CDT)


 * This kind of research is supported, and you'll find some work done by Ollj on the matter somewhere. He had charts and stuff. I agree that ignoring Divine Favor does not make a whole lot of sense most of the time. A Boon Prot monk actually relies on high Div favor to boost his heals. Also, I don't understand any of the tables. If someone can kindly explain the correlation, I'd be very grateful. --Karlos 22:24, 20 May 2006 (CDT)


 * There's no way to chart the efficiency including Divine Favor. Additionally, not everyone is a Monk primary - and Monks aren't the only ones with heals.  I won't just add Monk skills as "healing" as you may have noticed by the inclusion of Vampiric Gaze.  I realize that some Monks rely on Divine Favor as their primary source of healing, however with the variable nature of Divine Favor and the additional compounding factor of variable attributes of the skills themselves makes things complicated.  That being said, I could add a chart detailing the efficiency of spells working with Divine Favor.  On another note, Karlos, it's simple division as to how the tables were made.  For instance, the efficiency of Healing Burst is that it heals 6 points of health for every 1 energy cost at 0 Healing Prayers.  - Greven 00:24, 21 May 2006 (CDT)


 * Alright, the Divine Favor charts are added in. Easy enough to add the correct value to particular skills to see which is more efficient. - Greven 14:38, 21 May 2006 (CDT)

Organization
Is the order of the skills (by highest at 0) useful? I don't particularly like this, but the question is... where do you place the starting point? At 16? Or perhaps 12? Any ideas? - Greven 21:43, 20 May 2006 (CDT)