Talk:Game updates/Archive9

/Archive ~ Sept. 25, 2006 - July 27, 2006 /Archive2

Game update backlog...
We keep the current month and the previous month. Page size is not a factor in this. Once we hit November 1st, you can archive september. --Karlos 13:01, 19 October 2006 (CDT)

Friday October 20th 2006
&rarr; moved to talk:Iron Mines of Moladune (Mission)

Secret Update
The update that took place last night (2:00 AM pacific so Sunday 22nd for most people) has gone compeltely undocumented. --Karlos 16:17, 22 October 2006 (CDT)
 * It's not the first time they didn't post a change log. Or at least post it in a timely manner. Should we document those "secret updates"? ~ Nilles (chat) 06:05, 23 October 2006 (CDT)
 * Patches with no notes aren't really even uncommon. If we definitely know something changed, then it can be documented.  If we don't know, then there's not really a point.  We've documented at least one patch without notes in the past.  --Fyren 06:13, 23 October 2006 (CDT)
 * We are a fansite, not a mirror of ArenaNet's content. If what changed is verifiable, by all means document it. &mdash;Tanaric 09:59, 23 October 2006 (CDT)
 * On the other hand, if we only know there was a change, but have no clue what was changed, it doesn't make much sense documenting it, does it? --84-175 (talk) 10:31, 23 October 2006 (CDT)
 * I agree completely, which is why I noted that the content of the change must be verifiable. :) &mdash;Tanaric 10:39, 23 October 2006 (CDT)
 * We can't say what they changed, but we know for sure that there has been a change however small it may be. Other theory: those 'secret' updates are actually time-triggered parts of already documented updates. ~ Nilles (chat) 11:36, 23 October 2006 (CDT)
 * Or they might just have changed the frogs color from dark green to bright green. This is definitely the realm of speculation (and not the wikis). --Xeeron 12:02, 23 October 2006 (CDT)


 * I really want to start Secret updates.  &lt;LordBiro&gt;/&lt;Talk&gt; 15:03, 23 October 2006 (CDT)


 * Update 1 - Monday October 23

They added something, or maybe they changed something... post anything you find here... and 1 rule, you dont talk about the secret update club... --Midnight08 22:15, 23 October 2006 (CDT)


 * According to this thread the update was related to the automated closing time for the boardwalk event. I suspect it was a bug fix related to PDT / PST confusion, since the switch is next weekend and GMT doesn't switch. -- Gordon Ecker 03:20, 24 October 2006 (CDT)

And there was another undocumented update today. I'm guessing it was relating to login and disconnect bugs, as I had trouble logging in and got an error 7 soon after the first patch. -- Gordon Ecker 02:08, 26 October 2006 (CDT)


 * And another undocumented update today. -- Gordon Ecker 22:39, 26 October 2006 (CDT)


 * Gaile at least partially documented it here. --Rainith 22:42, 26 October 2006 (CDT)


 * And there was just a second update today. I think today's first update was the start of the halloween event, as Lion's Arch wasn't redecorated last night but it was when I logged on earlier today. -- Gordon Ecker 23:10, 26 October 2006 (CDT)

Wednesday October 25, 2006
&rarr; moved to talk:game updates/20061025

Friday, October 27, 2006
&rarr; talk:game updates/20061027

Emergency Update
Emergency update, what's it all about? Pjstaab 21:20, 27 October 2006 (CDT)

Link to Gaile Gray post http://www.guildwarsguru.com/forum/showthread.php?t=10068061 Post #16 65.7.211.83 21:46, 27 October 2006 (CDT) "We performed emergency maintenance this evening to correct a matter that required urgent attention." That really tells me alot. Pjstaab 23:25, 27 October 2006 (CDT)


 * If you were a Tyrian or Canthan character in Elona, after the mission Venta Cemetery, there was no way to get the next Primary Quest, The Council is Called, therefore making it impossible to proceed any further in the campaign, or on the continent. Game-stopping bug. Being among those people who were stalled, it was more than a little bit frustrating. Seva 02:17, 28 October 2006 (CDT)


 * O_o good thing they fixed it. Pjstaab 18:28, 28 October 2006 (CDT)

Question in general about updates
These updates can seem large in size opening hundreds of files. I assume some of the files are replacing older ones. Do these updates ever delete old/obsolete files? --Yoda MJR 06:43, 30 October 2006 (CST)


 * I can't say for certain, but I do know that after both doing in -image, myself and a friend has very differently sized dat files. Mine was about 3.2GB and his was around 5.5GB. He uninstalled and reinstalled Guild Wars and his dat file was smaller than mine.


 * This suggests to me that the updater does not remove obsolete files.  &lt;LordBiro&gt;/&lt;Talk&gt; 08:49, 30 October 2006 (CST)


 * I remember seeing somewhere that the game progressively removes outdated files slowly... I think it was on GWGuru, in the tech section, when somebody asked what size their GW.dat was supposed to be. I'll go look for the thread again when I get back home. --Kit Engel 22:57, 30 October 2006 (CST)


 * I deleted my .dat a week or so ago and used -image to re-download everything. Mine was around 3GB but the new .dat is about 5GB. I wnder if they added the Nightfall stuff in or somethhing. 64.91.107.208 01:23, 31 October 2006 (CST)

I know a big part of the .dat size & all that has to do with fragmentation. A standard windows defrag will skip the .dat file because it's so big & scary. The degree of fragmentation might have something to do with all that. (A bit ago, I ran a single-file defragger to bring GW.dat from 500 fragments/file to 2, but when I did so, didn't check the file sizes). Defragmenting this also helps with slowdown. Craw 08:27, 21 November 2006 (CST)


 * The standard windows defragmenter will only skip the file if you don't have enough space on the drive. --[[Image:Gem-icon-sm.png]] (talk) 10:09, 21 November 2006 (CST)

October 30th update
Anyone know what was updated today? 64.91.107.208 20:49, 30 October 2006 (CST)
 * probably just the stuf for halloween,but possibly a few updates.

October 31st
Seems the update was about the Dye Drop, but there may be more to it.


 * another thing that has changed not in an official update, is pet behavior "during late stages of the plot", ehm ehm. before they acted like hench, now they just die. Foo 11:46, 1 November 2006 (CST)


 * After I downloaded the update, I was doing research in Mehtani Keys and in one mob of Mandragors, I got 1 red dye and 1 black dye. I had thought the weekend had already begun ;) &mdash; Gares 13:03, 1 November 2006 (CST)

Attunements are Fixed
I noticed that the 10 energy skills still only gave 30% when I made my ele(before it was listed in the wiki notes). Just thought I would mention that the 10 energy skills now give the proper 30% + 1 energy(10 energy skills now give 4, and all the others stayed the same).

November 7th
There's still a Whispers Informant in Turai's Procession. Maybe he doesn't appear until after you've done the quests to get rid of the tormented lands. -- Gordon Ecker 05:11, 19 November 2006 (CST)
 * That's likely - I just went into TP for the first time today and there wasn't one there. I thought, 'geez, this is a great place to farm LB points' but then remembered the update. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   05:13, 19 November 2006 (CST)

November 10th
Possibly changed in this update, unless I just never noticed it earlier - Shahai the Cunning is level 20, not level 16. --Gaspard 02:28, 11 November 2006 (CST)



Collector and res shrine icons on the mission map
Were these added on the october 25th update or the october 27th update? -- Gordon Ecker 20:36, 12 November 2006 (CST)

Item retro-fit
Anyone guess at which update retro-fitted all green items from Half skill recharge of Atrribute (Chance: 20%) to Half skill recharge (Chance 20%)? It's not a bad thing, it's just for reference sake. I'm guessing one of these Nov. updates, but not sure since I just noticed it today. &mdash; Gares 15:51, 25 November 2006 (CST)
 * It was the update just before Nightfall release that implemented the Nightfall interface changes (i.e. hench controls). Rather, that update messed up green staff mods, which were then fixed on the update following it.  &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   16:33, 25 November 2006 (CST)


 * Actually, that bug wasn't what I was talking about. If you have any 20/20 greens in which 20/20 are one attribute, look again. There is no longer 20/20 of an attribute on, say, a staff like Talous' Staff or Rago's Flame Staff. Its now Half casting time of Attribute and a generic Half Skill Recharge. You will never see:
 * Half casting time of Illusion spells (Chance:20%)
 * Half skill recharge of Illusion spells (Chance:20%)


 * They have all been retrograded to:
 * Half casting time of Illusion spells (Chance:20%)
 * Half skill recharge of spells (Chance:20%)


 * They introduced this type of modification on the release of Nightfall for new equipment, but recently upgraded old items, such as Prophecies and Factions greens to reflect this, like how they retro-upgraded old greens from 10/10 AP to 20/20 AP a few weeks after the new mod was introduced in the game. And yes, I am aware that one of my examples, Talous' Staff, still shows the old way, that's because most of the old green stats have not been updated yet. &mdash; Gares 07:45, 29 November 2006 (CST)

What is up with the "choose region" option in log in screen?
I pick any region but seems like will always log in in America (not that I want to quit AMerica, but to try out other regions. Solito 22:40, 28 November 2006 (CST)
 * Possibly something to do with the Chinese beta test, it doesn't seem to do anything for anyone else. DKS01 06:38, 29 November 2006 (CST)