Talk:Temple Of The Damned

Be aware of "Enchanted Daggers, spears, hammers" that haunt the 3rd floor, they can chew up your group in seconds.


 * I was @ +10 Bonus and ran into the last floor's southwest corner and end up -60% FAST.


 * Yeah, whoever came up with this 3rd floor trash just didnt care and didnt test it out. They need to be unemployed.Palewook 12:35, 26 September 2007 (CDT)
 * I beg to differ. Did this near perfectly, albeit with one human monk. 220.101.136.125 06:55, 2 November 2007 (UTC)

Could each group on the third floor be trapped as they roam back and forth, one group at a time? Deadly Death Wish, 10 Oct 2007
 * Lawl @ whiners above me. Did this in HM and only wiped once and that was because I aggroed a undead mob while inside a punch of poison towers. --Blue.rellik 06:57, 2 November 2007 (UTC)

Instead of insulting people who are having trouble, could you edit the article to say how you beat this dungeon? I'm having no problems with the dungeon at all except those enchanted enemies are wiping my party. The article says this is doable with hero/hench party, but how and what strategy can be used to do this? The enchanted monsters are making heroes and hench just melt. 131.247.235.118 14:22, 7 November 2007 (UTC)

most of the Enchanted weapons on the 3rd floor can be wallhugged around. the last group near the boss key is easy. there is a cove of sorts made of the right wall when walking into hall, so stand there when the weapons are all at the base of the stairs. then, as they ascend, hit them with something (spell, signet) anything not requiring line of sight. this will draw all of them up stairs, but only the melee weapons will be able to connect, spears and bows are caught on teh edge and can't hit your group based on your positioning. once the melee is down, you can charge the ranged weapons, or pick them off one at a time.--Uberxman1028 04:27, 22 November 2007 (UTC)uberxman1028

The room with the boss key gave me a lot of trouble for a while, my group was stuck at 60, wall hugging back to our deaths, when i came up with a sorts of plan (sorry for monologuing like this). first, i ran around the entire room, not aggroeing the steward, but close enough to reveal all the hidden foes. I also found that at the far side of the room, there are NO poison dart traps. so, by eliminating the ghosts one by one, and wall hugging, proceed around the room, killing all but the center group. once this is done, go back to the far side of the room again and either charge in, or try to pull the enemies. pulling will most often lead to them all coming, but there is still some damage they didn't have time to prepare for before the anticlimactic fight.--Uberxman1028 04:27, 22 November 2007 (UTC)uberxman1028

My comment that I will make will insult you probably because it's true but it is not it's intention. Guys, become better at the game, use good skills and whatnot. I can't possibly see how you can have trouble here, only prepping I did was bring Judge's Insight and Mending Touch for my war, I left everything else the same. Then again I will sound arrogant but I do consider myself a decent player, I use skillbars that don't suck, I know who to target first and I learn how to change my skills depending on the situation. Honestly I bet most of you sillies use elementalists right? Lawl. I haven't used a ele in EotN since forever. Spiteful Spirit is better than any ele in EotN. Remember that. --Blue.rellik 04:34, 22 November 2007 (UTC)