User:Akbaroth/Summoner

Summoner
Summoners are based around conjuring images of creatures to aid them in fights. These images have no connection to the creature itself, and have no consciousness of their own, hence they obey every command their summoner gives. Some of the creatures a summoner's summons are similar to other creatures in the game.

Attributes

 * Conjuring: For every rank in Conjuring your summoned allies heal for 1% more health and deal 1% more damage, and for every 3 ranks you can sustain 1.5 more summoned creatures at a time. Many skills, including those that raise the effectiveness of your summoned creatures and recover energy, are made more effective with higher ranks in Conjuring.


 * Calling: No inherent effect. Many skills, including those that summon creatures for them to use a single skill, are made more effective with higher ranks in Calling.


 * Creation: No inherent effect. Many skills, including those that summon creatures for a long period of time, are made more effective with higher ranks in Creation.


 * Serenity: No inherent effect. Many skills, including those that summon creatures to heal or protect allies, are made more effective with higher ranks in Serenity.

(Note: although not directly stated in the description you can always have at at least one summoned creature up at rank 0, and 2 at rank 3, 4 at rank 6, 5 at 9...)

Example Skills

 * Conjuring


 * Awakened Spirit: 5 energy, 3/4 cast, 15 recharge. Enchantment spell. For 10...40...55 seconds every time you summon a creature you gain 1 point of energy for each creature you have summoned under the effects of this enchantment Maximum:1...4...6.


 * Wave of Creation: 10 energy, 1 cast, 5 recharge. All of your summoned creatures are healed by 30...80...100 health.


 * Aura of Summoning: 15 energy, 2 cast, 50 recharge. Elite Enchantment Spell. For 10...40...55 seconds you can sustain +1...3...4 summoned creatures. Your summoned creatures deal +1%...4...6 damage and heal for +1%...4...6 with skills.


 * Calling