Talk:Recurring Insecurity

How do you get to Rhea's Crater? I'm stuck in Cavalon. --Fry 23:16, 10 August 2006 (CDT)
 * After the mission Gyala Hatchery, you'll find yourself in Leviathan Pits. From there, head directly south to the outpost Seafarer's Rest. That's a good launching point for Rhea's Crater, which is due east. Kessel 09:46, 14 August 2006 (CDT)
 * This skill will either get a nerf, or GvG teams will all start to bring two copies of Convert Hexes, SB/RI pwns. -Thomas 07:52, 19 August 2006 (CDT)
 * I won't guess as to whether this will or not get balanced, but there are much easier counters than convert: interrupt soul barbs or run away. The damage is slow enough that if you're not a warrior in the frontline you can probably flee.  --68.142.14.39 16:40, 14 August 2006 (CDT)
 * Hm, running won't work since you'll get a shitload of snares on you. Interrupting soulbarbs is hard, because there are often two soulbarbses. The only other alternative is Expel Hexes. Since RI is always the second hex in the stack, it'll be removed. Reapplying it totally counters that, on the other hand. -Thomas 07:52, 19 August 2006 (CDT)
 * Soul barbs is a two second cast. While it would take two characters of your own to get two, it wouldn't be much of a problem.  Expel probably wouldn't work very well.  While RI/SB would be the first two to land to start off the spam, by the time your expeller sees who's getting spammed and reacts, there will likely be covers from two other hexers already.  --68.142.14.32 08:26, 19 August 2006 (CDT)
 * Expel will ALWAYS get RI because of the way it reapplies. It reapplies under the last hex cast, which means that it's always second to the top in the hex stack. --Theonemephisto 08:39, 19 August 2006 (CDT)
 * Ignore what I said about expel, then, heh. --68.142.14.32 09:06, 19 August 2006 (CDT)

Should we put a link to "Build:Me/N Recurring Soul Barbs" on the page?Go defenestrate yourself. 01:37, 8 March 2007 (CST)
 * We're generally not linking builds from skill articles. --Fyren 02:14, 8 March 2007 (CST)

Order
If you cast RI fist followed by Soul Barbs will that trigger Soul Barbs since RI is reaplied by Soul Barbs?--Wanted warior 1:19 December 24 2006
 * No. RI gets repplied before SB is applied.  The target will end up with RI covered by SB.  --Fyren 17:39, 24 December 2006 (CST)

WW
The anonymous user was correct. Hexing a target a second time with WW effectively does nothing but waste your time and energy. It doesn't trigger SB or RI and it does not reset the duration to 3s. --Fyren 18:28, 28 January 2007 (CST)


 * I'm utterly confused now so I'll just leave it as is. Perhaps it was the wording of the anon's edit. Entropy 00:10, 29 January 2007 (CST)

Soul Bind?
This skill looks like it would be incredible and hilarious with the Necromancer skill Soul Bind. What a shame that they're both elite, though there are ways around that.--209.30.156.96 01:38, 17 July 2007 (CDT)
 * To get this to reapply, you have to hex the target, so it wouldn't make any difference. --Fyren 03:25, 17 July 2007 (CDT)


 * Yeah, that would sorta make it useless. Unless it was against Steady Stance or (extremely unlikely) Balthazar's Pendulum --Gimmethegepgun 03:27, 17 July 2007 (CDT)

Why is this elite?
I know you will all say RI/SB combo, but outside of that why is this skill elite?--Glass 16:11, 29 July 2007 (CDT)


 * yeah seriously, 3 degen from a hex? use life siphon Master Stalfos 20:18, 30 July 2007 (CDT)
 * agreed, lame skill. Dean Harper 21:44, 21 September 2007 (CDT)
 * Acctually i believe this would be the worst elite ever if soul barbs didn't excist, 10 energy, 25 seconds recharge for what? 3 health degeneration, 6 damage per second, and it is an elite. This skill is mainly so lame and balanced just because of soul barbs. Conjure phantasm is better, and i hate to say it but Seeping Wound is better, this skill mainly do 66 damage over 11 seconds, it can be countered with mending, hurray. --Cursed Angel 00:31, 30 September 2007 (UTC)