Costume Brawl (2007)

The Costume Brawl is a new addition to Halloween, first unveiled for Halloween 2007. It allows players to join a PvP match looking like a notable person of the Guild Wars storyline of the same profession and gender of the character.

Obtained from
 * Bobby (Costume Brawl) in Lion's Arch, Kamadan, Droknar's Forge or Great Temple of Balthazar

''After you speak with Bobby (Costume Brawl), you will enter the outpost for the Costume Brawl already dressed in your costume, with your skills selected. If you forgot a weapon, one will be spawned at your feet. From there, you will join the combat in one of two brand new arenas or two favorites from the Hero Battle series. Each brawl is free of Death Penalty, and each round will last ten minutes. At the end of a match, every player on the winning team will receive a prize.''

Prize

 * Trick-or-Treat Bag
 * 7 Gamer Points

Disguises
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Skills Used

 * Each profession uses their corresponded skills listed below.
 * Gender of the character does not change these skills.

Assassin
Dagger Mastery:12 Shadow Arts:9  Critical Strikes:11

Dervish
Scythe Mastery:14 Earth Prayers:9 Mysticism:11

Elementalist
Fire Magic:12 Water Magic:11 Energy Storage:12

Mesmer
Fast Casting:9 Domination Magic:14 Inspiration Magic:11

Monk
Healing Prayers:9 Smiting Prayers:14 Divine Favor:11

Necromancer
Blood Magic:12 Soul Reaping:11 Curses:11

Paragon
Spear Mastery:14 Command:8 Leadership:12

Ranger
Expertise:12 Wilderness Survival:11 Marksmanship:12

Ritualist
Restoration Magic:11 Channeling Magic:14 Spawning Power:9

Warrior
Strength:10 Swordsmanship:14 Tactics:10

Weapons
Upon entering the mission, a customized weapon (and shield, if applicable) will drop for each player. These weapons match the skill set of your costume. Note that they cannot be sold to merchants. Note that Monk and Necromancer characters will not meet the requirement for their weapon, so it is advisable to bring your own weapon if playing one of these professions. Paragons are advised to bring their own shield due to the same problem.

Assassin

 * Bronze Daggers
 * Piercing Dmg: 7-17 (Requires 12 Dagger Mastery)
 * Damage +15% (while Health is above 50%)
 * Damage +20%
 * Both hands
 * Customized for 

Dervish

 * Suntouched Scythe
 * Slashing Dmg: 9-41 (Requires 12 Scythe Mastery)
 * Damage +15% (while Health is above 50%)
 * Damage +20%
 * Two-handed
 * Customized for 

Elementalist

 * Pyrewood Staff
 * Fire Dmg: 11-22 (Requires 12 Fire Magic)
 * Halves skill recharge of spells (Chance: 20%)
 * Halves casting time of spells (Chance: 10%)
 * Damage +20%
 * Two-handed
 * Customized for 

Mesmer

 * Ensorcelling Staff
 * Chaos Dmg: 11-22 (Requires 12 Domination Magic)
 * Halves skill recharge of spells (Chance: 20%)
 * Halves casting time of spells (Chance: 10%)
 * Damage +20%
 * Two-handed
 * Customized for 

Monk

 * Divine Staff
 * Fire Dmg: 11-22 (Requires 12 Divine Favor)
 * Halves skill recharge of spells (Chance: 20%)
 * Halves casting time of spells (Chance: 10%)
 * Damage +20%
 * Two-handed
 * Customized for 

Necromancer

 * Soul Spire
 * Dark Dmg: 11-22 (Requires 12 Soul Reaping)
 * Halves skill recharge of spells (Chance: 20%)
 * Halves casting time of spells (Chance: 10%)
 * Damage +20%
 * Two-handed
 * Customized for 

Paragon
-and-
 * Suntouched Spear
 * Piercing Dmg: 14-27 (Requires 12 Spear Mastery)
 * Damage +15% (while Health is above 50%)
 * Damage +20%
 * Customized for 
 * Heraldic Shield
 * Armor: 16 (Requires 9 Command)
 * Customized for 

Ranger

 * Sturdy Recurve Bow
 * Piercing Dmg: 15-28 (Requires 12 Marksmanship)
 * Damage +15% (while Health is above 50%)
 * Damage +20%
 * Two-handed Recurve Bow
 * Customized for 

Ritualist

 * Channeling Staff
 * Lightning Dmg: 11-22 (Requires 12 Channeling Magic)
 * Halves skill recharge of spells (Chance: 20%)
 * Halves casting time of spells (Chance: 10%)
 * Damage +20%
 * Two-handed
 * Customized for 

Warrior
-and-
 * Long Sword
 * Slashing Dmg: 15-22 (Requires 12 Swordmanship)
 * Damage +15% (while Health is above 50%)
 * Damage +20%
 * Customized for 
 * Adamantine Shield
 * Armor: 16 (Requires 9 Tactics)
 * Customized for 

Maps and Strategies
There are two maps and each has capture points. Some are generic while others offer benefits to the team such as additional health. On one map the capture points are in a circle while on the other they are in a horizontal line (when viewed from the mini-map). On the latter map whoever can take and hold the center capture point will win.