Ether Feast


 * - valign=middle
 * [[Image:Mesmer-icon.png]] ||Profession:|| Mesmer

Description
Target foe loses 3 Energy. You are healed 17...41 for each point of Energy lost.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * Mesmer Test (Lakeside County - Pre-Searing)
 * A Mesmer's Burden (Lakeside County - Pre-Searing)
 * Mesmerizing the Enemy (Sardelac Sanitarium)
 * Sir Bertran (Ascalon City)
 * Dakk (Ember Light Camp)
 * Edred the Bruiser (Twin Serpent Lakes)
 * Vook Foomble (Salt Flats)
 * Facet of Chaos (Dragon's Lair (Mission))
 * Mercia the Smug (Abaddon's Mouth (Mission))
 * ... more to be added ...

Usage Notes
This skill can be a lifesaver in certain situations. It's energy-draining effects are only an extra bonus to what it really does, which is heal you for 51..123 (assuming chosen opponent has 3 energy, which most everyone should) depending on how much you put into your Inspiration Magic Attribute. A quick heal for that much can really take the burden off your Monk and just plain keep you alive.

Don't wait too long in battle to use this skill though, the two second Activation Time really isn't that long but can be just long enough for the enemy to send you to your death before you can get this heal off if you're not careful.

PvP is where this skill is most useful. In PvE it can be helpful, especially if you have a merc primary healer with a penchant for letting you die, but really mob's can usually be cajoled into attacking your team's tanks. PvP is another story though -- weak characters like Mesmers are often selected as targets just because they die quickly. With this skill you have a better chance of making them regret that decision.

It's interesting to note that, at lower attribute levels, this spell outshines almost all non-monk healing spells, given the same attribute spend, making it ideal for Pre-Searing characters.