Talk:Smite Condition

Great...another game, another set of crappy skills for smite monks...--Ryudo 15:57, 4 August 2007 (CDT)


 * Hear, hear. And then they try toget Ally-target smitebots running with that DF skill, and yet they still don't have anything reasonably spammable enough for it to work --Gimmethegepgun 15:59, 4 August 2007 (CDT)
 * Aye..they seem to be convinced that smiting should be an offensive+defensive skill line..and that's why it sucks right now. Smiters never have enough raw power to kill a person out-right, their spells are costly, and have horrible recharge. Not to mention there is no reasonable energy management for them unless you use so many signets that you can't kill even undead properly. BALTHAZAR IS NOT PLEASED, DWAYNA KEEPS OWNING HIM. Zulu Inuoe 20:31, 4 August 2007 (CDT)

Me/Mo running Smite Hex, Shatter Hex, Smite Condition gogo? (T/C) 01:25, 5 August 2007 (CDT)
 * I don't see where you're go-go going with that... You're very hyperactive with your comments today, and they're annoying me >>. This skill is alright, I just don't like the direction they tosed Smiting Prayers in what probably was the last chance to redeem them and make them into a semi-viable offensive force. That makes Zulu a very angry boy.  Zulu Inuoe 05:11, 5 August 2007 (CDT)
 * Um, pretty sure Monks aren't meant to be raw power damage dealers. This is an excellent skill. (Dwayna's the leader of the main gods, btw. Of course she kicks Balthazar's ass. ;P) Capcom 05:15, 5 August 2007 (CDT)
 * Well, excuse me for expressing my opinions. >.> The point was that with all those skills that cause armor-ignoring, AoE damage, you could maybe get a build going. All told you get...eh...250 AoE armor-ignoring damage with high specced attributes? Could even use Signet of Illusions too. [[Image:Entropy Sig.jpg]] (T/C) 13:35, 5 August 2007 (CDT)