User:Coloneh/Team - Meteor Stormers

This build uses Curse You's Meteor Storm build 3 times in a row, as well as Elementalist and Warrior skills to keep an enemy permanently knocked down, while large rocks from the sky fall on them and coals burn them.

Equipment

 * A fire focus with +15/-1.
 * A fire wand with +1 to Fire Magic (20% chance while using skills)
 * None of the Stormers can have HCT or HSR, as this build effectively (for this instance) works as a spike build. Everyone needs to have the skills in time with each other.

Variants
One of the Stormers substitutes Aura of Restoration for Bed of Coals, which they run up and use on the enemies lying on the ground

Usage

 * Each Stormer uses Fire Attunement, Aura of Restoration and Mantra of Resolve before you engage.
 * Each Stormer uses Glyph of Renewal.
 * Each Stormer complains about the 'Leeroy' being a griefer. This will make the enemy more likely to think he actually is a griefer and attack him.
 * If you want to completely overwhelm the enemy, wait until they walk into a Ward Against Foes or attack the 'Leeroy'. This will cause them to bunch up, making easy targets for your meteors
 * Each Stormer use Meteor Shower on the same target ONE SECOND APART FROM EACH OTHER (very important to keep target knocked down, so you will need TS or Ventrilo). This will cause a permanent KD, as the enemy will be hit every second, and so as soon as they get up, they fall back down.
 * This is where one of the Stormers uses Bed of Coals
 * Use Arcane Echo.
 * Use Meteor Shower on a different target (same note as before).
 * Use Glyph of Renewal.
 * Use the Arcane Echo'd Meteor Shower (same note as before).
 * Use Glyph of Sacrifice.
 * Use the Arcane Echo'd Meteor Shower (same note as before).
 * Target should be dead by now.

Equipment

 * A weapon of Earth Magic +1 (chance: 20%)

Usage
Your only purpose is to keep the Stormers from getting knocked down, and to slow enemies sufficiently to get hit by the meteors.
 * Put a Ward Against Foes in front of the Stormers
 * Put a Ward Against Melee on the Stormers
 * Before the Stormers start casting, use Unsteady Ground on an enemy in the group that is attacking the Warrior. Make sure you call the target, as this wil be the Stormers' target too
 * Use Deep Freeze on the same enemy, so they cannot run (and even worse, scatter) when they realize they are taking damage
 * Use Arcane Echo
 * Put a Ward of Stability on the Stormers
 * 15 seconds later, use the Arcane Echo'd Ward of Stability

Equipment

 * A weapon with Healing Prayers +1 (chance: 20%)

Usage
Heal others (duh!)
 * Try to keep Glyph of Elemental Power up at all times, so Gale cannot fail
 * Use Gale if the unthinkable happens, an enemy gets up.
 * If anyone is getting attacked, use Bane Signet to knock the attacker down.
 * Use Glyph of Lesser Energy, followed by Deep Freeze if foes are in tight groups

Equipment

 * A Rune of Superior Absorption
 * A Rune of Superior Vigor
 * 3 Runes of Attunement
 * 5 Radiant Insignias
 * Any shield

Usage
Your main job is to pull all the melee'ers into a group, so the melee'ers get nuked.
 * Before running in, cast Essence Bond and Balthazar's Spirit on yourself, for Energy, and Life Sheath for protection
 * For maximum effect yell out "LEEEEROOOOOOOOOY JEEEEEENKIIIIIIIIINS!!!!" (in public chat.) This will make the enemy think you are a griefer, and they will all attack you.
 * Run into the middle of the melee'ers and then while they are attacking you, slowly make your way to the Ward Against Foes
 * Use your Healing Prayers and Endure Pain to stay alive.
 * When your teammates start calling nukes, use a Bane Signet on anyone using a bow, wand or staff, so they cannot run away and then use Shield Stance.
 * After this, remove your enchantments and just heal and protect your teammates.

Counters
Blackout: the only skill that can interrupt a foe NO MATTER WHAT skill they are using, lack of TS/Ventrilo, or the Warder getting interrupted.

Variants
The Warder could subsitute any chosen skill for Mantra of Resolve, to give the Stormers maximum security, or replace Gale with a resurrect spell if the team is getting good at keeping the enemy knocked down.