Talk:Fevered Dreams

Fevered Dreams is listed in all the conditions pages as a skill that transfer conditions. That is wrong, from my point of view. It doesn't transfer the condition, it propagates it. Transfering would imply that the condition is no longer on the target after transfert. I would have edited it if it was a simple issue of wording, but on the Conditions page, that would mean taking it out of the transfering category and putting it somewhere else, same goes for []. I don't know if it's just me being pedantic about the term used or what... --theeth 23:14, 20 November 2005 (UTC)


 * I agree.. semantics aside, I think Fevered Dreams tends to operate more like the skills that create conditions rather than transfer them, and it'd be better to classify it that way. See User:Rezyk/RelatedSkills for what I mean. --Rezyk 23:45, 20 November 2005 (UTC)


 * Yeah, that's pretty much what I had in mind. Except I'd probably put Illusion of Haste in both Create and Remove section. --theeth 22:13, 21 November 2005 (UTC)

Hey I was just looking at "fevered dreams" under the section of condition transfering and it says this " Fevered Dreams (transfer from foe to adjacent foes)" but on the skill description it says to all foes in the area. Does the skill say area but really only affect adjacent (something like channeling)?
 * Fevered Dreams does indeed affect the area. You can see this in the practice area (Ilse of the Dead) if you use it there. --Epinephrine 00:58, 2 March 2006 (CST)

The wording is there, but not necessarily obvious to all: it only affects new conditions, thus if a player is blinded for 4 seconds and spreads it via Fevered Dreams you must wait for that to expire before adding a new blindness - while on the target it would reset the duration, extending it, the foes in the area will not be affected, as it isn't a "new" condition. --Epinephrine 01:01, 2 March 2006 (CST)