Melee

Melee refers to close quarters combat.

The range of a melee attack is 2 feet.

Melee attacks can be blocked or evaded to deny the damage.

''Note: In colloquial talk other skills that deal damage at short range (adjacent, nearby, ...) are sometimes called "melee" too. But be aware that strictly according to the in-game definition these are not melee attacks. For example Ward Against Melee will not work against those.''

Melee Weapons
Weapons dealing melee damage are:
 * Swords
 * Axes
 * Hammers
 * Daggers

Many creatures (including Necro minions and Ranger pets) deal melee damage without wielding a weapon. They use their teeth, claws, stingers, or other parts of their body.

Skills that counter Melee

 * Bonetti's Defense (block melee attacks and gain energy from it)
 * Gladiator's Defense (block incoming attacks and melee attackers take damage)
 * Defensive Stance (evade melee attacks and increase armor)
 * Shield Bash (block melee attack and knock down foe)
 * Magnetic Aura (block melee attacks)
 * Ward Against Melee (evade melee attacks)
 * Lightning Reflexes (evade melee attacks)
 * Sympathetic Visage (melee attackers lose adrenaline and energy)
 * Tainted Flesh (melee attackers become diseased)

Skills that enhance Melee

 * Warrior's Endurance (gain energy from melee damage)
 * Bull's Charge (knock down foe when using melee attack)
 * Berserker Stance (gain additional adrenaline from melee)
 * Warrior's Cunning (melee attacks can't be blocked or evaded)
 * Illusionary Weaponry (convert melee attack into non-melee attack)
 * Strength of Honor (increased damage in melee)