User:GW-Phydeaux

This is all "under construction." I'll add more later.

User Boxes
Because you know you love them.

Game Suggestions
These are little thoughts I've had over the course of playing Guild Wars. Things that seemed wrong, unbalanced, or generally out of place. A disclaimer: I'm a primarily PvE player, so any suggestions here will obviously not be balanced for PvP.

Rules:
 * Restore Necromancer Soul Reaping, or drop the energy requirement on EVERY necromancer skill by 5, to a minimum of 5. Necromancer skills are expensive, and their energy management skills require large selfheals or are too conditional to be of use. Necromancers shouldn't have to take Mesmer secondary for Mantra of Recall.
 * Give us a /votekick playername. It should work in missions / explorable areas, and should require the entire party (minus the person being voted to be kicked, obviously) to succeed. Success would result in the person being forcefully mapped back to the town he or she started from.
 * Add a /favor emote. It would print who has favor, and how many wins until the next group gets favor. If ANet has a /hp emote, why not a /favor one?

Skills:
 * Warrior:
 * Hundred Blades: Same as before, except deals +1...5...7 damage for each adjacent foe.
 * Sunder: Melee Attack. Inflict a deep wound for 2...14...16 seconds. Your foe has an effective -20 armor for this attack. (Strength, 5 energy, 20 second cooldown.)
 * Rage: Skill. For 6...12...13 seconds, you deal +8...20...24 damage and attack 25% faster, but lose 3% max health per second. (Strength, 5 energy, 60 second cooldown.)


 * Mesmer:
 * Crisis of Faith: Hex Spell. For 3...9...11 seconds, target foe cannot gain more than 10% max health in healing from a single source and does not receive healing from Divine Favor. (Illusion, 10 energy, 1 sec cast, 20 sec recharge)
 * Temporary Insanity: Hex Spell. For 2...5...8 seconds, all spells cast by target foe instead target a random target in the area. This target may be friend or foe. (Illusion, 15 energy, 3 second cast, 30 second recharge, elite)


 * Necromancer:
 * Leprosy: Skill. Sacrifice 25% max health. For 4...16...20 seconds, all of your touch skills spread Disease. (Death Magic, 10 energy, 1 second cast, 20 second recharge)
 * Dark Bond: Hex Spell. While you maintain Dark Bond, 5...40...50% of damage you suffer is redirected to target foe. (Curses, 15 energy, 1 second cast, 5 second recharge, elite)


 * Paragon:
 * Blaze of Glory: Skill. All of your skills are disabled for 10 seconds. You and all foes in the area are set on fire for 1...5...6 seconds. (Motivation, 10 energy, 1 second cast, 20 second recharge)

My Characters
I'll post some pretty pictures and whatnot up here later. Until then, you can at least see what chars I have.


 * Miss Miri: Level 20 W/Mo
 * Miss Keyah: Level 20 Mo/D
 * Miss Calliope: Level 20 D/Mo
 * Miss Arella: Level 11 P/W
 * Miss Liseli: Level 16 E/Mo
 * Miss Morrisa: Level 20 N/Mo
 * Miss Namir: Level 18 A/R
 * Miss Nastaran: Level 14 R/E

Also, while you're at it, take a look at some of the builds I use often.