GuildWiki talk:Style and formatting/Images

Ok, let's talk about image presentation. I think we need to develop a standard for how images are presented on the site. By this, I mean we answer th basic questions:

For each major type of images (i.e. maps, creatures, items, screenshots), what is the standard?
 * Thumbnailed or not?
 * Standard dimensions in an article? (e.g. maps should be 200 pixels wide, characters should be 200 pixels long.)
 * Size of file?
 * Image format? PNG/JPG/GIF/Other?
 * Best practices? (example, for maps: It's best to also fully capture the name of the nearest outpost. For characters: the character should occupy 80% of the height of the screen so that its image is clear and crisp).

--Karlos 05:46, 15 Aug 2005 (EST)

Restarting
It looks like we all forgot about this. I'm bringing up the discussion primarily so that we can settle the issue of brightness and contrast-adjusted screenshots. -- Gordon Ecker 02:55, 21 June 2007 (CDT)
 * In many situations I feel an adjustment to the levels is well-suited. As far as images go, there are some articles that relate exactly to missions and in-game scenarios, such as quest pages and mission pages, and then other articles that are more just generalities, dealing a lot more with lore. In the former, it is perfectly understandable why an image should be preserved with its exact lighting conditions such as when one would need to identify something in-game in its area, IE a trader, collector, etc. For things related much more to storyline and lore, however, these restrictions shouldn't apply. The idea with those pages such as those is to gather as much known information as possible. They're not used for identifying out in a specific area with a certain lighting condition, they're used for general learning and knowledge-building.
 * As with Image:Abaddon.jpg, his "in-game appearance" is irrelevant. If it the screenshot was located on its mission page, then it'd be fine to show it in the lighting for that mission because people would better identify it. It's not though. The lightened image is able to show much more detail than in the darkened image, something much more advantageous to those who are there for the lore aspect. --Talonz 19:06, 21 June 2007 (CDT)