User talk:NieA7/Build:N/any Dedicated Minion Master

/Archive1

Rate-a-Build
Favoured: Unfavoured:
 * I like. Only thing I would prefer is that the defensive version be first so people see it sooner, but that's just me. Will of the majority. Armond 10:18, 14 August 2006 (CDT)
 * I'd like to put defensive first too, but as world + dog decried the lack of Fiends and Rotting Flesh last time round I figured I'd stick aggressive in first. Alphabetical if nothing else. --NieA7 07:30, 17 August 2006 (CDT)
 * -Onlyashadow, Top 100 Guild 08:43, 23 October 2006 (CDT)
 * Now that we have an iconic MM build, this is no longer needed. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 00:24, 20 August 2006 (CDT)
 * With 4 votes on the N/Mo Minion Master, there's no point in having another MM page that's similar. All of the skills that's been put forward in this build are on the variants section of N/Mo Minion Master.--Akmdw 11:02, 29 August 2006 (CDT)
 * See above. ---^--DeathByPepsi 03:38, 9 October 2006 (CDT)
 * No need to have another MM. --Vazze 08:45, 21 October 2006 (CDT)

Reasoning
Re-done build as two, one with fiends and rotting flesh, the other with horrors etc etc. Once again, full builds in general guides are a very bad idea - hopefully this can be approved fairly swiftly then linked to the General minion mastery guide. --NieA7 07:32, 13 August 2006 (CDT)

Unfavored?
We currently have an Unfavored tag here. That's kinda harsh, seeing as most people gave this an unfavored vote due to the fact that it's "yet another MM". This doesn't mean they don't like the build itself, just that there's too many of them. Will of the majority seems to dictate that this should be a merge. Would remove the tag and put a merge tag if I remembered which to merge to. --Armond Warblade (talk) 22:50, 22 October 2006 (CDT)
 * The fact that no reason for the unfavoured tag is given speaks volumes, to be honest I think the voting on this goes against all the guidelines set out in the Builds policy. There seems to be a pool of snobbery reserved specifically for Minion Master builds simply because they have about 3 skills in common (like virtually every heal/prot monk in existence). Part of the reason I posted this build was to show that being a MM doesn't mean you have to have a Monk secondary, which rules out N/Mo MM Support (which makes excellent use of a Monk secondary) and N/Mo Minion Master (I have no idea why this was approved, whilst it just about works it's a sub-par MM build at best in my opinion). The only approved MM left is N/any Vampiric Equilibrium, which again is a specific idea executed very well and thus not suitable for a merge. --NieA7 03:20, 23 October 2006 (CDT)
 * I'm with you on all points. Officially, though, there isn't much we can do while staying within the rules. Any ideas?
 * Anyone who voted unfavored here, it'd be nice to know that you're still watching the page and it's not just the two of us here. --Armond Warblade (talk) 08:38, 23 October 2006 (CDT)
 * Well Onlyashadow's vote means that this is technically no longer unfavoured, so I guess I'll remove the tag and dump it back in untested. As to the wider issue I imagine that if it's brought up all that'll come down is a chorus of "Too many MM builds", but I'll mention it at GuildWiki talk:Build vetting procedure.