Soul Reaping



Soul Reaping is a Necromancer-exclusive attribute. It works by granting the character "X" energy whenever something dies "near you," where "X" is the Soul Reaping attribute rating. There are currently no skills that use Soul Reaping.

Guild Wars Description
Primary Attribute (Available to Primary Necromancers only). Points in this attribute increase the amount of Energy a Necromancer gains from each death on the battlefield.

No skills are directly tied to the Soul Reaping attribute. Soul Reaping is a passive ability that is always enabled; whenever something dies nearby, whether it's an ally, pet, or foe, Soul Reaping will harvest energy and reward it to the Necromancer. Each attribute level in Soul Reaping increases the amount of energy returned to the Necromancer by one point.

General Description
Generally, for normal adventuring play, a rating of 4, 5, or 6 (including rune/tattoo bonuses) is plenty; the primary purpose of Soul Reaping is to keep boosting your energy as your team kills things, and if you're fighting very sporadically (such as a random PVP battle) it's not going to be nearly as useful.

The image to the right shows the approximate area within which Soul Reaping works.

What deaths activate Soul Reaping?

 * Mobs
 * Pets
 * Minions
 * Ghost-in-the-Box