Alesia

At a Glance
Origin: Profession: Monk Armament: Wand

Pros Cons
 * Heals party members.
 * Has Restore Life.
 * First to get attacked by nearly every enemy.
 * Does not resurrect when in combat (when needed).
 * Does resurrect when in combat (when not needed - doubles Death Penalty).!!!
 * Makes poor movement decisions frequently. Some times will rush next to warriors which places her at great risk (especially from knockdown effects and high damage spells).

Known Skills

 * Healing Breeze
 * Orison of Healing
 * Restore Life
 * Heal Other

Behaviour
Alesia's contribution comes mainly in the form of Healing Breeze and Orison of Healing; the Breeze, particularly, will be used if you're suffering from some kind of Health degeneration. As she has Restore Life, it's often a good idea to raise her first with a Resurrection Signet (or let one of the other henchmen do that) so she can bring up any other fallen allies. It's very rare for her to raise someone while combat is still going on, however.

Tips

 * If you are doing solo exploration, carry a resurrection skill and if some of your henchmen are down, it is enough to resurrect her.
 * Keep Alesia in the back of combat at all costs; take advantage of the geography around you. On a slope or in a tunnel, monsters tend to charge in one at a time. Have a fighter-type take the heat, while Alesia stands back and heals.
 * If she is under attack, weigh the situation. One warrior-type monster will not bring her down (unless she has a death penalty), while running around to defend her may expose her to more or to high-damage spell casters (like Imps). So, when you see a red dot near her, don't panic.
 * If you're relying on Alesia as your primary means of Health recovery, make sure you have one or two skills with you that you can use for yourself (such as Vampiric Gaze or Healing Signet).