Disable

Though they are often confused, a disabled skill is different from a recharging skill in several ways.

When a skill is disabled, it begins recharging for the specified amount of time (or until a Morale Boost), but this time period will not be reduced by skills such as Quickening Zephyr which normally reduce recharge times. Some skills, as stated in their descriptions, will disable themselves after activation. Some skills will cause skills to become disabled for "an additional" amount of time. In this case, the specified time is added to the normal recharge time of the affected skill, but, while the original recharge time may be reduced, the additional time cannot be altered.

Also, unlike recharge times, disable times can exceed 50% of the normal skill recharge time, as they are not directly related to it.

If a skill is disabled by an interrupt "for X seconds", rather than an "for an additional X seconds" yet the normal recharge time is longer than X seconds then the skill will begin recharging normally.

If a skill is disabled for a short period of time, but not interrupted, while it is being cast (for example, Psychic Distraction used on an elementalist under the effects of Glyph of Concentration) and the disabled effect expires before the skill finishes casting, the skill will fail anyway and an in-game message will appear informing the player that "This skill cannot be used as it is still recharging" even though technically the skill is recharged.

Receiving a Morale Boost is the only way in which disable times can be modified as morale boosts cause all equipped skills, regardless of current status, to instantly recharge. The "Is there anything I can't do?" bonus from Air of Superiority can also instantly recharge most disabled skills, except those that specifically require a morale boost, such as Resurrection Signet.

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 * Disable skills quick reference