User:Isk8/Mafia

Closed Until Further Notice

=Background=

Read here for mafia instructions

Your battle begins in the Wajjun Bazaar. The Obsidian Flame and Jade Brotherhood are in a deadlocked struggle for their lives. While too busy fighting amongst yourselves, you do not notice the group of Am Fah accompanied by Afflicted sneaking up on your position. By the time you notice them, it is too late, blood and armor begin to fly and you flee deep into the Undercity. After a few hours of stumbling around in the dark, with nothing on your back but thin pieces of cloth that you wore under your armor, you come across a bonfire. There are others, just like you standing around warming themselves. You look around at the turmoil and distress in the room, and you then realize that you cannot tell who is friend and who is foe. You dare not attempt to go back the way you came, less you meet an untimely end at the hands of the Afflicted. Your only choice is to stay here, and try to figure out who is ally, and who is mortal enemy.

The day phase will consist of 3 days, or majority vote, whichever comes first. If at the end of the 3rd day, if a majority vote has not been reached, then the person with them most votes will be lynched anyway. If there is a tie on lynching, then no one will be lynched. The night phase will last 3 days, and during the first 2 days of that time frame, those users with night actions will contact me. If you do not contact me in the timeframe, you fail. The 3rd night day is reserved for me to contact the Spy, to give them the opportunity to react. This last day will end early if 1) The spy responds to me, 2) the spy is dead.

Obsidian Flame aka Townies

 * Priest: Has the ability to protect 1 person from nighttime assaults every night. Cannot protect self twice in a row.


 * Spy: Spies on night time mafia movements. This player knows who the mafia is about to strike before the strike happens.  Has the ability to sacrifice their life in exchange for the life of the mafia hitman, preventing the assassination.  This player doesn't know who mafia members are, they are just informed by me that the mafia is planning on attacking player X.


 * Interrogator: Every night, this player learns the role of another player.


 * Coward: This player survives the only way they know how. If attacked during the night, they will run for their lives and live to see another day.  They will not know the identity of their attacker, and can still be killed by lynching.  If the coward is the only townie remaining alive, they are not immune to night kills. 


 * Ritualistic Summoner: As long as this player is alive, they are a normal townie. They do not realize their true power until after death.  Upon death, this player has the ability to resurrect another player (not self).  (Playing off of Shadow's idea :D) This player does not have to use their res immediately either.  If this player dies early on in the game, they may save their res for a later time.  Can only res a townie.


 * Sympathizer: A VERY important town role.  This person has the ability to, before a lynching, reveal the identity of the lynchee  to the rest of the players.  If the revealed role is townie, then the lynching does not occur.  (1 use if player count is 14 or less.  If 15 or more, 2 uses.) Cannot use his powers on himself.
 * Canthan Peasant: They just happened to be in the wrong place at the wrong time, and was forced to flee underground with the rest of you. Has no special abilities.

Jade Brotherhood aka Mafia

 * Leader: Makes the final call on the nighttime attack. If interrogated, they appear innocent (as a random townie).


 * Hitman: This is the player that makes the mafia hit every night. If this player is killed, the moderator chooses another hitman.


 * Roleblocker: Every night, this player blocks one target from doing anything for that night. List of roles that are blockable - Priest, Spy, Interrogator, Coward, Serial Killer.  In the event that the Coward is blocked, they are then killable during the night phase.  If the Spy is blocked, neither the Spy nor the Hitman will die.  If one of the Serial Killers is blocked, the other can still attack, the attack will just be preventable via Coward or Priest role. If a Serial Killer is blocked and then the Mafia's chosen hit, no Afflicted Soul Explosion will go off. 


 * Hidden Weapon Assassin: If this player is put to lynch, they may choose 1 other player to take with them (not mafia). If you are the Assassin, please have in mind someone you would like to attack, if you begin to be the target of lynch votes, that way we don't hold up the game very much.
 * Brotherhood Spectator: They never went to the battles to fight themselves, just to on look at the action. They have no special abilities other than to participate in nightly discussions.

Am Fah aka Cereal Killer
The Am Fah have embraced the plague currently affecting Cantha as a "gift from the Gods," and have even gone as far as to infect their own guild members with a disease in their worship of the plague.
 * 2 members will be teamed together as the cereal killers.
 * They appear as normal townies during the day.
 * At night, they work as a team to kill 1 player of their choosing.
 * As long as both members remain alive, their attacks cannot be blocked.
 * If killed by a nighttime assault, they release an afflicted soul explosion, that takes the life of their attacker.
 * If killed by a daytime lynching, they will release an afflicted soul explosion, that will take the life of the last person to vote to lynch them.
 * The game ends if this team is the only one left alive.

Signups

 * 1) Shadowcrest
 * 2) Cereal ftl imo! Cereal needs die! --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage 19:20, 18 May 2008 (UTC)
 * 3) &mdash;[[Image:MaySig.png]] Warw/Wick
 * 4) [[Image:Thoughtful-new-sig.jpg]]
 * 5) ♥ Mis fate ♥