Luxon



The Luxons are one of the two vassal nations of Cantha, with the other one being their arch-enemy, the Kurzicks. These two vassal factions enjoy a great deal of autonomy under the umbrella of the Canthan Empire.

Guild Allegiance
In the Luxon Capital Cavalon, you can set your Guilds Allegiance to Luxon, provided you are the Guild Leader and currently not allied with a Kurzick Alliance. The cost is 500g.

If you are currently in a Guild Alliance and wish to leave it, Hit "G", click on Alliance tab, then click on your Guild. At the bottom of the screen a button will appear, "Leave Alliance". Again, you must be Guild Leader in order to perform these functions.

Habitat
The Luxons were a seafaring people on the continent of Cantha who lived by the Jade Sea.

The Luxon capital is the city of Cavalon, located in the middle of the Jade Sea bay...

Culture
The Luxons have always been a nomadic, seafaring people. Since the Jade Wind turned the waters of the Jade Sea into solid jade, the Luxons have learned to take advantage of the situation and specialized in mining the solid sea for treasures. Their ships are now no more driven by the wind, but pulled by giant turtles. Even after the event they stuck to their nomadic lifestyle, living in tents and light huts that can easily be moved to settle in a new location.

The culture seems to be related to that of ancient Greece, having taken on much of the nomenclature and nautical sensibilities of the Greeks. The time period of this would most likely correlate to the Dark Ages of the Greeks, the time during which the Dorians decimated Greek civilization.

The luxon colors are; Red, Orange, White and Jade.

The Luxons split up into three large clans: The Serpent, the Turtle and the Crab. These clans often clash in skirmishes to demonstrate their power, for the Luxons respect strength above all else. Such skirmishes take place between champions on opposing sides accompanied by their elite guards. Despite the competition among the clans they are still united as one nation, both in governance by the Council of Elders and in war against the Kurzicks.

The Luxons deified the Three Queens and worship them alongside the Gods of Tyria.

Unlike their Kurzick foes, who live in the cool shade of the Echovald Forest, the Luxons are exposed to the strong sun and winds of the Canthan sea. As protection against these elements they wear distinctively draped clothes.

''Note: A reference in the Strategy Guide for Guild Wars Factions mentions that there is evidence that the Luxons of Cantha made it to the Crystal Desert. Since the Luxons were seafaring people as were the Margonites, it may be possible that the Margonites and Luxons are the same people or share a common ancestry. The only in-game evidence is a pile of Bleached Bones in The Arid Sea with a journal entry comparing what is presumedly a Sand Wurm to a Kraken. However, evidence from Guild Wars Nightfall proves this suggestion wrong.''

The Kurzick - Luxon Conflict
Nowadays the Luxons are locked in continuous feud with their arch-enemy, the Kurzicks.

The conflict goes back two centuries, to the death of Emperor Angsiyan. Before that time, Kurzick and Luxons used to tolerate each other, and even cooperated. The Emperor's murderer Shiro Tagachi was brought to justice by the joined forces of the Kurzick champion Saint Viktor and the Luxon Champion Archemorus. Unfortunately both these champions were killed by the Jade Wind and the Kurzicks and the Luxons got into a fight over the circumstances of the event, both claiming the laurels for their people, which eventually sparked the war among them.

Right after the war began the two sides also separated their habitats: The Kurzick entrenched in the Echovald while the Luxon settled in the Jade Sea area. Locations along the borderline between these regions, such as Fort Aspenwood, The Jade Quarry or the Harvest Temple in the Unwaking Waters are fiercely fought over until present day.

Both factions have delegations (and even spies) in the court of their liege lord, the Emperor of Cantha. The Emperor manipulates both sides, keeping them in a stalemate to guarantee that neither gains supremacy over the other and that their never-ending squabble does not harm the empire.

Intrestingly enough, the Luxon/Kurzick War was started because neither side could decide who's hero slew Shiro Tragachi, while in fact, both Archemorus of the Luxons and Saint Viktor of the Kurzicks slew Shiro at the same time, each using one of Shiro's own swords.

In the year 1127 AE, Emperor Usoku, successor to Kisu, took a firm hold of his nation. He raised the Canthan military, spending millions in gold to arm his troops, and then swept the countryside. He defeated the Luxons and the Kurzick, incorporating these disparate people back into his nation.

Trivia

 * Many Luxon names are Greek, and references are hinted at between Greek mythology and Luxon NPC names. Another possible source of inspiration is the Luxan race in the sci-fi series of Farscape, which shares similarities in their outlook in life.
 * In physics, a luxon is a tiny particle which always travels at the speed of light. This is probably intentional, as the Luxons in Guild Wars are always moving.
 * The name could have also come from the ancient Egyptian city Luxor. Luxor was also near Karnack and that furthers the connection

List of Luxons
Some of the Luxons that are most prominent in the storyline are:
 * Elder Rhea
 * Argo

For a more complete list of Luxon people, see: Category:Luxon NPCs