GuildWiki talk:Image use policy

Draft
After having this link sit red for far too long, I've butchered Wikipedia's Image use policy into something that I think fits our site better. The rough draft is sitting in User:Rainith/Test, take a look. This is not GuildWiki policy. I'm not trying to pass it off as such. Post comments here, fix any spelling/grammer mistakes that I have almost certainly made. If you feel that I've left something out or that I'm plain wrong on this or that point, I'd prefer that you post here for the moment as opposed to editing my test page. Hopefully we can get something hammered out that most (if not all of us) can agree on. --Rainith 22:59, 16 May 2006 (CDT)


 * I wholeheartedly endorse moving your test page to Image use policy immediately. Any small bugs can be hammered out; all in all, that is the image use policy we've been suggesting/enforcing. &mdash;Tanaric 12:09, 18 May 2006 (CDT)


 * Done. I appreciate everyone who commented/fixed my errors.  :)  --Rainith 16:12, 18 May 2006 (CDT)


 * I like #9, annoying when there are vanity shots Skuld  16:25, 25 May 2006 (CDT)

From User talk:Rainith/Test
Ok I'm not sure how much I have to contribute to this, the legalities stuff I don't know much about but I wonder if it would be useful to include a longer section on image types because the image type is quite important. You know when to use each format. --Xasxas256 17:17, 17 May 2006 (CDT)

looks good, except...
the 16 megabyte thing. Image:SoraTHK.JPG is only 291K, but MediaWiki is already choking on it if I try accessing its description page (though directly inlining it works). I have to access it directly via. -PanSola, Table of The Lyssa Advocacy Front (sing) 00:09, 18 May 2006 (CDT)
 * That just says that you can upload files that big and the software will accept them, I state that files should be under 150K. --Rainith 00:12, 18 May 2006 (CDT)
 * BTW, if you want to delete that image (as it doesn't work), here is the link. --Rainith 00:15, 18 May 2006 (CDT)
 * Well it does "work":



I just can't access the image article (or try to scale it down) d-:. -PanSola, Table of The Lyssa Advocacy Front (sing) 00:44, 18 May 2006 (CDT)
 * I'm able to access the description page for that file - did you already resize it, or do you want me to try resizing it?
 * Actually, looking closer, the only current use of this large image appears to be on this page to illustrate the discussion about large image files. Is it really needed, or can it just be deleted?  --- Barek (talk • contribs) - 15:06, 18 October 2006 (CDT)
 * I believe it should be safe to delete, I'm going to de-link it from this page and put a delete notice on it. --Rainith 20:42, 18 October 2006 (CDT)

So, you're saying that there is NO reason for images to be over 150K. How about a map of large region, like Echovald Forest? I assembled and uploaded such one. It took over 900K, but I think it's reasonable, as map should be readable. Also, I was following the example of Jade Sea, where is similar map. If you consider such map as a bad thing, delete it. /Redruid 16:39, 19 February 2007 (CST)

Image upload abuse
While this probably isn't the best place to start this discussion, I can't think of a better one, so I'll just put it here... :) When I look at Special:Ipblocklist right now, I notice one thing: The lack of spam recently is a very nice thing, but we have a lot of bans for image upload abuse recently. I count five cases within six days. I'm not sure what to think of that. Should we do something to prevent larger scale abuse here? Is it possible to somehow restrict image upload further? Do we even care? :) --84-175 (talk) 08:39, 29 May 2006 (CDT)
 * I care, but I don't think there's anything we can do except mroe rigorously patrolling it. - 08:42, 29 May 2006 (CDT)

Shortcut?
Other entries in Category:Policy have shortcuts, and I feel this one will be called enough to justify one as well. So, what works best? GW:IUP, GW:PIC, GW:IMAGE, something else? I like GW:IMAGE myself, but it breaks from the pattern of a three character code. --- Barek (talk &bull; contribs) - 15:34, 12 June 2006 (CDT)


 * There is precedent for longer names. GW:CONTENT. –70.20&#x260e; 16:08, 12 June 2006 (CDT)


 * I like GW:IMAGE myself. GW:IUP sounds like a birth control device to me.  :P   --Rainith 16:09, 12 June 2006 (CDT)

"Do not use images taken from the Official site"
That policy is unnecessary. If you check the terms of use, we are free to use any image as long as we are "non-commercial" and we add the appropriate legal/copyright notes and disclaimers. The key section is this one: "We allow the non-commercial mirroring of our downloadable Content, such as images, videos, demos, etc., as long as the content is not altered in any way. [...] -- 14:38, 18 July 2006 (CDT)
 * From Talk:Mantis Dreamweaver:


 * I searched deeper on their site.. I found this:
 * Can I use the art from your official site on my fansite?


 * We have a Fansite Kit for your use, but the use of anything outside of items offered in the kit requires approval by ArenaNet. For instance, our navigation bar, borders, customized game images, or section headings are intended for use exclusively on the official Guild Wars site. If you have questions, please contact us.
 * You are correct, I will revert and delete. --Karlos 05:39, 21 April 2006 (CDT)


 * --Rainith 01:59, 19 July 2006 (CDT)


 * Heh, the entire line dealing with non-commercial use is "[t]he content must be used in a noncommercial context for private, personal use only." One would have to meet all of the requirements listed, too, though we don't even meet the first one.  --68.142.14.77 02:12, 19 July 2006 (CDT)


 * I found [this]:
 * "In addition, we ask that any unique art assets not in the Fansite Kit, such as section headlines, nav bar, borders or other customized art elements, be approved by us before they are used anywhere off our site."
 * You might think, that a single e-mail to Anet will settle this. Can someone finally send this question? -_- &mdash; Poki#3 [[Image:Poki.jpg|20px|My Talk Page :o]] 05:33, 20 September 2006 (CDT)
 * It's easier to just say "no images from GW.com" than keep asking them for every image someone decides should be uploaded. We have asked in at least one case.  I don't think they'll say we can use everything.  --Fyren 06:26, 20 September 2006 (CDT)
 * I have finally sent this mail to ANet, asking for a general clarification and guideline. I'll let you know as soon as I receive a reply. --[[Image:TurningL sml.gif|Tetris L]] 06:33, 20 September 2006 (CDT)


 * Nice letter, although you suck up a bit much for my liking :P  &lt;LordBiro&gt;/&lt;Talk&gt; 08:50, 20 September 2006 (CDT)


 * Hey, is that poo on my nose? ;) --[[Image:TurningL sml.gif|Tetris L]] 09:47, 20 September 2006 (CDT)


 * I hadn't seen a reply posted on this, so I asked Gaile last night at the launch party. Anything posted in the gallery of their site is available for us to use, not just the fansite kit section (she mentioned wanting to mirror the full gallery from within the fansite kit).  Images elsewhere on the site are a bit of a gray area (no pun intended).  She told me that we can use images that are not part of the look and feel of the site design (borders, nav bars, etc - they once had trouble with look-alike sites, and that's specifically the type of confusion they are wanting to prevent), but she also said that if there are images we want to use that are not yet in the gallery that we should email a request to Arenanet and that the requests should be consolidated into as few emails as possible.  --- Barek (talk • contribs) - 09:41, 18 October 2006 (CDT)

Ripping game models
So I've been wondering...would it be legal to rip game models using DirectX intercepts, to make it easier to snag screenshots of particular items/characters/monsters. It says on the Guild Wars site... However, by ripping models, we're not altering, but making it easier to bring emphasis to certain things. Not to mention, we're not decompiling, nor reverse engineering. Disassembling, maybe. What are your guys' thoughts? MrThefter 23:03, 8 January 2007 (CST)
 * You agree that you will not alter, disassemble, decompile, reverse engineer or in any other way modify the content.


 * We already have various graphic resources ripped from the game. --Fyren 02:41, 9 January 2007 (CST)