User talk:**The Falling One**/Progress/Vanquisher

Builds and such
First off, I'm by no means a pro at this game. I'm trying to help out, but if you find things that work better for you, go for it! These suggestions are things that I've found to be effective in general PvE, from the top down:
 * I'm not a huge fan of Hexer's Vigor or Signet of Sorrow. If that bar works for you, cool, but I usually run a few other utilities on a spiteful bar. I never leave town without Signet of Lost Souls, and with the enormous amount of minions you'll have, Barbs could also be a good choice.  But really, your bar is up to you and doesn't matter that much :P
 * I've never done the whole N/Rt healer thing, but I think it would be nice to have at least one dedicated WoH monk along. Weapons spells are a little limited imo, especially in tandem.
 * I give my MMs heal area instead of blood of the master, just because I don't want them to accidentally kill themselves, but either works pretty well. FF is really strong.
 * I suggest swapping Talk to a WoH bar, and swapping Master out for some more damage (maybe an SH Ele or another front-line physical). RoJ got nerfed and heroes tend to use it poorly anyway.  Your important hexes are going to be on your casters, so smite hex isn't doing that much damage.


 * I've never run a rit, but that bar looks pretty good. Mind Wrack is typically used for crying, so if you bring fragility, try to get a few more conditions on your frontliners to really max out the effectiveness.  "Finish Him!" and Weapon of Shadow are your only condition-causing skills!
 * N/Rt I already talked about.
 * Mesmers are strong. Splinter is strong. Putting splinter on your derv is super strong.  Splinter weapon on a triple-spec'd mesmer is not strong (imo). If you're going to swap out a N/Rt for a monk healer, I would bring a ritualist spec'd up for splinter weapon with some off-heals and a hard res. Or even put splinter on one of your healers that you have now.  I'm not a fan of Weapon of Shadow - there are easier ways to blind people.  On a mesmer bar, I like to take empathy and backfire everywhere.
 * If you want Melonni to be invincible, bring Veil of Thorns and Armor of Sanctity. Combined with AoB and Mystic Regen, she will almost never need heals.  I would also drop distracting blow since your mesmer has so many interrupts.  Something like this is what I typically run.

Good luck, hope you find something that works! --Raj4h 16:59, 1 July 2009 (UTC)

Ah tx for the input I need to wait until my Cousin comes only and we can discuse it but tx. Not the hero in Build making :P --   † F1 ©  Talk  17:06, 1 July 2009 (UTC)

Builds
F1 SS seems fine, just wondering why it doesn't have Signet of Lost Souls for e-man or an anti-melee skill (Reckless or Enfeebling). Looks like a standard N/Rt healer and a standard Jagged Bomber. For the smiter, depending on how many bonds you're keeping, might want blessed signet; also, I don't use Scourge Healing much, so I don't know how effective it is.

RebornSpirit spammer, with the speed you can put spirits down, I don't see why Summon Spirits is so necessary. And not quite sure what Fragility is being used for. Just as a mesmer hex for Cry? Nec and Rit seem fine. Not quite sure about Distracting blow on Melonni, as it does no damage. Could throw Prot Strike on there or Eremites, or maybe wild blow. --JonTheMon 17:00, 1 July 2009 (UTC)

And Jon tx too. As I wrote above you i need to wait for cousin before we can discuse it and stuff :P Tx --   † F1 ©  Talk  17:06, 1 July 2009 (UTC)