User:GW-Alc/funstuff/boss2

Description
At the south side of Mourning Veil Falls, there is a small path, that leads to Nila's Grove, an area concealed by the Kurzicks for ages. This grove is guarded by this Boss-like foe, resembling a young female, but with barkskin and long hair like willow branches and leaves. Upon inspecting her diary in the grove, she wrote, that the area under the grove leads to a land called Shroudwood, a forest darkened by the demise of Shiro Tagachi and filled with all sorts of abominations unknown to man. She now vigilantly patrols the Grove Undercroft, eliminating all tresspassers and trying to mend the grove to a better state. Suprisingly, she managed to restore the flora of the Grove Undercroft, which is bright and green, seemingly untouched by the petrification. If the player manages to kill her in the Grove Undercroft (mission) - which means not achieving the Master's Reward - the area Grove Undercroft (explorable) will be dark and petrified, like the rest of Echovald Forest.

To the exit
Upon entering the Grove Undercroft (through the mission), the player will meet some mobs of 3-5 level 24 Warden and Lifekeepers. Lifekeepers are level 24 Monk Insect mobs, that cast Word of Healing, Dismiss Condition, Cure Hex and Guardian and have 10 in Healing Prayers and Protection Prayers. They have reasonably low Health and do not heal much as expected, although many of them at once can cause problems, which can occur, since they patrol long routes at running speed. At some places, you can get the effect, Stone Spores. Keep an eye out for dusty spots. However, at some places, near glowing mushrooms, you can get the Vigor Spores Environmental Effect in yellow dust clouds, which increases Health and Energy regeneration by 3, and lengthens the duration of all Enchantments cast on you by 75% and spreads the way Disease does. This lasts 10 seconds as well.

At the last ridge, and the path out of the Undercroft, there will be two Maddened Wardens and a Greater Lifekeeper (which is basically a Boss Lifekeeeper, level 28). The +2% Morale Boost will come handy.

At the cemetery
Upon exiting the Undercroft, the players will enter a broad cemetery with a Huge Iriscendent Mushroom in the middle, Nila staning on top of it. Throughout the whole fight, she will be on top of the Mushroom and cannot be attacked by melee. It is possible to destroy the Huge Iriscendent Mushroom and get the boss down to the ground, but the Mushroom has about 10,000 Health and respawns every 10 seconds with full Health, Nila getting back on top.

Spore Launch

 * This will cause the Mushroom to exhale Spores on random places in the cemetery grounds, every 20 seconds. This skill fails if the Mushroom is dead. There are four kinds of spores that last for 10 second each:
 * Stone Spores
 * Vigor Spores - see above
 * Ripple Spores - these bluish clouds basically do the same as Maelstrom, but deal 40 Earth damage per second instead of Cold damage and also slow movement by 66%.
 * Restorative Spores - if you stay in these red colored clouds, you are healed for 39 every second, lose one Condition and one Hex.

Curse of Shroudwood

 * Target player is hexed and cannot cast spells for 10 seconds. Is cast once every 15 seconds. Immediate removal is advised.

Spore Splinter

 * 1 second cast, used every 8 seconds. Causes 100 lightning damage to target and everyone within earshot of that target (friend and foe). If this spell kills a target, it is instantly recharged.
 * Be aware, that this spell can easily be spammed if the spawned Warden mobs die.
 * Has the same animation of Splinter Weapon, dealing damage.
 * Can be interrupted and disabled.

Fungual Disarm

 * Target player is hexed and cannot attack for 5 seconds. Renewed every time target takes physical damage. Is cast once every 45 seconds.
 * This spell can cause serious havoc to your melee damage dealers or tanks. If they get it, remove it posthaste.

Cry of Help

 * This Shout cries out "Save Shroudwood!" and causes 3 to 4 mobs of 3 Warden each, to spawn. These mobs remain stationary and one mob is guaranteed to spawn at the party's location. In worse situations, two may be aggroed
 * This shout is used every 90 seconds (60 in Hard Mode). You MUST kill all mobs before this skill is used again, since the mobs stack and will not disappear over time.

Exit
When the ranged damage dealers take Nila below 5%, the cemetery gateway leading outwards will open and all Warden mobs will die. Once a player exits the gate, the mission is over. However, at 5%, the Mushroom wil permanently die as well, and Nila will start to attack someone. She will aggro regardless of being in earshot of someone. She hits hard for about 200-260 earth damage in melee and can occasionally knock down moving foes (similar to Bull's Strike). In this phase, she will stop using all abilities and just hit in melee, take much more damage than before, and will seemingly have a maximum Health degeneration. In about 30 seconds, she will assumingly die, forfeiting the Master's Reward for this mission.

In order to achieve Master's, it is advised to either send a player to the gates in time (which is the opposite side of where the players originally entered) or snare Nila, so she cannot kill anyone easily.