Blood Renewal

Description
Sacrifice 25% max Health. For 10 seconds, you gain Health regeneration of 3...5. When Blood Renewal ends, you gain 40...160 Health.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * The Power of Blood (Green Hills County - Pre-Searing)
 * Sir Bertran (Ascalon City)
 * Dakk (Ember Light Camp)
 * Facet of Darkness (Dragon's Lair (Mission))
 * ... more to be added ...

Usage

 * This skill is attuned to the sacrificing necromancer. The time delay is made so that the necromancer cannot really use it as a direct healing spell in the middle of the fray, instead, it is for the battery necro lurking in the back to be able to sacrifice generously and then regenrate his/her health without being a burden on the party's monks.
 * It is possible to partly stack this enchantment. The amount of health gained when ending, will arise even if the spell is renewed, before the original spell ended. This allows you to cast it once, wait 10 seconds, then cast it again, 1-2 seconds before it is going to wear off, so that the 25% sacrifice is quickly followed by the bonus health returned from the last Blood Renewal ending. This approach requires a +10-20% longer enchanting mod on a weapon. Alternatively, you could decrease the recharge time on the skill.