User talk:Rotfl Mao/Vanquisher

In my experience vanquishing with hench and heroes, not having a rez seems to be more effective - provided your key NPCs can survive after your death. I find that having my heroes and hench with less DP works out more, personally. Especially considering that most of the time a sole player has to lead the rest of the group into combat situations, and battles that last long enough that repeated deaths   start to increase the DP gained - even if the party is eventually victorious - is worse than if I die and the rest of the party can be flagged back if needed until I respawn at the rez shrine.Yukiko 20:16, 29 August 2007 (CDT)
 * Nice tips in there. Obviously, meant to be considered with ones playstyle (but players that go for vanquisher usualy have at least half a brain, enought to figure that out ... or they ursan :D).
 * Only thing i'd add, would be to add a little comment at the start of Ascalon section regarding 6-man party size. And maybe latter, on Kryta departing from temple of ages with 8 players (or two players + 6 heros). Desert solo 8 man team departing from the vortex of Nightfall too.89.80.162.91 13:59, 16 May 2008 (UTC)
 * I'll add those comments in a moment. A for the tips it's all basic knowledge, but i'm bored, so hey ^^--Rotfl Mao 14:04, 16 May 2008 (UTC)

Just a quick comment about Witman's Folly, since that's one of the few areas I've vanquished multiple times. The grawl monk boss does not always spawn and while I assume you would be fine as a mesmer I would recommend anyone attempting it bring some anti-caster. For this boss enchantment shattering is especially good as he likes to spam unyielding aura, otherwise knockdowns or hexes work well (he does have Mend Condition but you can overwhelm it if you inflict several conditions). Ezekiel  [Talk]  15:47, 25 May 2008 (UTC)