District

A district is akin to an instance, except for public areas. When a certain number of people (roughly 150) are in a city or outpost, a new district is opened up to prevent overcrowding. Districts are completely identical. They are numbered from one to as high as they need to go to prevent any one district from becoming full. Players can change their district (if more than one exists) via the drop down menu in the top left corner of the screen. When using map travel, you can also chose the destination district via a drop down menu on the target location dialogue. In the European territory there are by default multiple districts for different languages (English, French, German, Italian and Spanish). Players are placed by default into a district that matches the language that is set in their game's options. There are also international districts where you can meet characters from other territories.

It is possible to observe split districts after a game update that involves modification to the actual executable file (a new build). When a new build is made available, the game client broadcasts a notification message to all players in public areas. Those who restart the game and zone back into the district they were previously in will be placed in a separate instance of that district. Therefore, players who have not yet updated their clients will not be able to see or party with those who did, even if they seem to be in the same district.