User:Quizzical/Nightfall Vanquish

Plains of Jarin
Difficulty: * Mobs: 191-209 Average: 199.7 Median: 199 Standard Deviation: 7.0

You can get a party of 8 by completing Blacktide Den using only henchmen available in Sunspear Great Hall (so they don't get booted from your party) immediately before starting this vanquish. You can do Blacktide Den in easy mode, then vendor items and switch to hard mode to start the vanquish.

Cliffs of Dohjok
Difficulty: *

Start from Beknur Harbor or Blacktide Den to get a party of eight.

Zehlon Reach
Difficulty: *

Start from Beknur Harbor and go through Cliffs of Dohjok to the entry into this region to get a party of eight. The eastern side of Cliffs of Dohjok is sparsely populated, so you'll barely have to fight anything over there.

Fahranur, The First City
Difficulty: *

Start from Blacktide Den to get a party of eight.

If you clear the eastern side of the region first, then after clearing the rest, there will be one more group around the middle of the east edge. This happens no matter how throughly you clear the eastern area first, so it is probably a group whose spawn is triggered by something else, and not merely entering the zone.

Issnur Isles
Difficulty: *

Mehtani Keys
Difficulty: **

There are a number of mandragor pop-up groups scattered through the northern and eastern portions of the region. The dirt area just northeast of Kodlonu Hamlet has only pop-up groups, so you can avoid it.

Lahtenda Bog
Difficulty: **

Mobs wander a substantial distance, and there are quite a few mandragor pop-up groups in the northern half of the region. If you end up fighting two groups at once, that's manageable, but three is not.