User:Irkm/BuildArchive/D/E Obsidian Dervish

This build is a more effective variant of the. The advantage of using a dervish is that a dervish can use mysticism to upkeep all of his enchants, without having to worry about running out of energy, and can maintain constant health regeneration, which is the bane of the warrior variant.

Attributes and Skills

 * The optional slot may be filled by:
 * Grasping Earth,
 * Lightbringer's Gaze or,
 * Ward Against Foes
 * Glyph of Elemental Power
 * Fleeting Stability


 * Sunspear Rebirth Signet may replace the Resurrection Signet.
 * For more experienced teams, you may wish to replace the Resurrection Signet altogether, in which case Conviction is recommended.

Equipment

 * Radiant insignias on all armor pieces.
 * Any +5 energy weapon of enchanting such as the Totem Axe and Rajazan's Fervor.
 * An Earth Focus, with +health and +armor while enchanted mods, or a HSR mod, such as Hajok's Prism.
 * For more experienced players, the Aegis of Augh is definitely the way to go.

Usage
Upkeep Stoneflesh Aura, Mystic Regeneration, and Vital Boon. Cast Obsidian Flesh whenever it's charged. If you start taking an excessive amount of damage while Obsidian Flesh is down, cast Armor of Earth. If you're having some trouble with interrupts, use Glyph of Concentration, immediately followed by Stoneflesh Aura and Obsidian Flesh.

Counters

 * Non-Spell Enchantment removal
 * Interrupts
 * Dazed

Credits
Original author: 141.218.12.7 Additional contributors: Immora, Foo, 76.109.130.244, Jbsaff, 69.228.217.95, Skakid9090, 65.73.171.2, Actellim, 24.119.204.170, Saji-Kun, 82.15.14.24, 71.255.33.50, 195.169.216.54, 24.48.155.148, Ichigo724, 172.147.188.162, Fable Warlord, 134.130.4.46, Jfelipe, TehBuG