Talk:Game updates/Archive21

Discussion
Archived. --- -- (contribs)  &emsp;(talk)  18:16, 27 June 2009 (UTC)
 * hooray! now wheres my tournament points?! jk :P --Franzwald 19:14, 27 June 2009 (UTC)
 * Use the Force, young Jedi. A task perilous to get your tournament points is. Go must you to the depths of XTH while being unnoticed, only to find that they are all on holidays for the time being ;)--62.235.193.220 11:13, 28 June 2009 (UTC)

Bug or unannounced?
Hey, I noticed that after this update, if you are drunk and you map to a new town, you stay drunk... I don't recall this happening before so I thought it was worth noting. ShoganKiller  15:40, 3 July 2009 (UTC)


 * That's been in the game for quite some time now. Don't know exactly when it was added, but it's defo not a bug :) --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  15:44, 3 July 2009 (UTC)


 * odd, I could swear it wasnt there last week, but w/e ShoganKiller  Shogankillerflag.jpg 15:52, 3 July 2009 (UTC)


 * I already said that on the drunkness talkpage, but nobody looked at it apparently...--[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 16:39, 3 July 2009 (UTC)


 * Half a month ago, yeah :P --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  16:45, 3 July 2009 (UTC)


 * Well, I feel its time to take this:

off my userpage, aparently im not as keen as i once was lol ShoganKiller   00:37, 4 July 2009 (UTC)

Xunlai Tournament Points (armor upgrades)
Say I wanted to get new armor for PvP characters. If I bought one, would it stay as an option for all future characters (kinda worth it), or is a (retarded) one time buy?-- Ikimono "My beard is thick."  15:58, 6 July 2009 (UTC)


 * Retarded. --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  15:13, 6 July 2009 (UTC)
 * ok thanks for the confirmation.-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 15:58, 6 July 2009 (UTC)
 * Yeah that option seemed optimistically viable at first, and then meh. (GW-Kiron 23:25, 8 July 2009 (UTC))
 * I know, I was hoping to have some cooler armor on my pvp characters and then "oh...well that's freaking stupid that it doesn't stay..."-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 10:28, 9 July 2009 (UTC)
 * They wanted PvP rewards to be unlocks but couldn't correctly code it that way.
 * Such fail...-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 09:34, 11 July 2009 (UTC)
 * ^ I've said it once, I'll say it again. Those lazy bastards.  [[Image:RHSig.jpg]] rede | beiträge 19:06, 11 July 2009 (UTC)
 * What I think it SHOULD be at this point is every armor set added to your HoM should become unlocked for your PvP characters. Other non-elite armor (like Luxon) should be unlocked as soon as one elite set from that campaign is added to the HoM.  The only thing preventing something like this from happening is their constant moaning about not having enough people on the team.  Bleh.  Takes them longer to whine about it than to actually get it done.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 05:17, 12 July 2009 (UTC)

Bug ??
I didn't notice till this update but look at the picture... Big Bow 02:42, 10 July 2009 (UTC)
 * Looks like one.-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 03:16, 10 July 2009 (UTC)
 * Look at the end of insignia, labelled as a bug

"Ghost Forge Insignias created before the June 15th, 2007 update give a bonus of Armor +15 (while affected by a Chant"
 * &mdash; Balistic 04:05, 10 July 2009 (UTC)
 * Does it actually give the armor when you're affected by a chant, or is it merely a textual bug and it works like it should (with a weapon spell)? --Macros 04:20, 10 July 2009 (UTC)
 * just a bug.-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 00:56, 17 July 2009 (UTC)

Destructive Was Glaive bugs
guess what? They're Baaaaaack!
 * Attempting to cast a spell with ~20 energy sometimes generates the message and error "You do not have enough energy"
 * -- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 16:10, 21 July 2009 (UTC)


 * That bug was never gone, tbh. --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  16:35, 21 July 2009 (UTC)
 * I've seen it with other skills too. Annoying...  RoseOfKali [[Image:RoseOfKaliSIG.png]] 05:08, 22 July 2009 (UTC)
 * yeah, it was definitely a problem with savannah heat earlier too. haven't seen if it persists since the nerf, ahem, "skill balance" 98.27.167.100 03:04, 23 July 2009 (UTC)
 * That bug is as old as the game. If you die whilst holding a bundle, your energy bar no longer displays the correct amount. But as far as I know, the game correctly keeps tracks of your energy, and it's only a visual bug. --Macros 06:02, 23 July 2009 (UTC)
 * There must be some new bug or something, I cast DwG (only spell, had "20" energy left over) and it kept saying "You do not have enough energy" until i had full energy again.-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 13:14, 26 July 2009 (UTC)

stuff that would be cool

 * functionality changes, getting bored again
 * XTH problem fix? i mean? what is going on there?
 * could you guys finish whatever it was you were doing with the HoM? unless its like really cool, id rather you just play with skills.

(68.63.217.123 00:26, 24 July 2009 (UTC))
 * This isn't the official wiki, we have absolutely nothing to do with any matters relating to GW except documentation. However, even on the official wiki, they wouldn't listen to you anyway, they're COMPLETELY out of touch with the players --Gimmethegepgun 03:31, 24 July 2009 (UTC)


 * Sounds like a few players need to go over there and "touch" 'em, eh? I got the sledgehammer!  [[Image:RHSig.jpg]] rede | beiträge 15:43, 24 July 2009 (UTC)
 * I've got butter, bacon grease, and arousing music! Wait...maybe i'm thinking of something different. I have to concur though, I want a skills update.-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 16:20, 24 July 2009 (UTC)


 * Queue sappy 80s music on Gimme's comment. --72.220.205.217 22:33, 24 July 2009 (UTC)


 * You're not allowed to touch them, the official Wiki is gradually stacking its Moderator base with Sycophants who protect Anet's image at all cost even though no one (except Gaile) ever asked them to. The sad part is that some of them were (and still are) Sysops for this Wiki and took that job under the understanding that they would remain neutral b/c thats what a Wiki is for. --ilr[[Image:Ilr_d-small.png]](24,July.'09)
 * Ilr, if I understand your comment correctly, and correct me if I am wrong, you are trying to say that Billy Mays should not have died and that the entire fabric of time may collapse the next time a commercial comes on at precisely 12:01 AM featuring a smart new product for only 19.95 (plus s&h) but wait, call now and we will double your order?

PS: I shall now sign my comment: (GW-Kiron 02:15, 25 July 2009 (UTC))
 * No that was a GOOD thing b/c it fully opened the Shlomi Gateway and now the Era of Vince is at hand. His dark nutty tendrils are already weaving their way into every facet of the mists and soon the FAN Scouts will pour in and purge all memories of the OxyPalm'assins. --ilr[[Image:Ilr_d-small.png]](25,July.'09)


 * You guys seem to be going under the (false) assumption I was referring to going over to GWW with metaphorical sledgehammers. I was referring to physically going over to ANet (in Washington) with literal sledgehammers and beating some sense into them Red Faction style.  [[Image:RHSig.jpg]] rede | beiträge 00:38, 26 July 2009 (UTC)
 * Icanhaspics? 214.13.209.10 09:49, 26 July 2009 (UTC)


 * Vince's efforts are futile. His cheesey fauxhawk and fake headset will do him no favors against the new wonder mop guy who gives away knock off shamwows for free with his amazing mops. Soon all who follow Vince will find their garlic cloves being minced and diced in an easily cleanable slap chop from hell. :) (GW-Kiron 19:28, 26 July 2009 (UTC))

7/26/09
Anyone else getting horrendous connection issues and code=007's every 2 minutes? A few other people that i was able to talk to were having the same issue.-- Ikimono "My beard is thick."  01:39, 27 July 2009 (UTC)
 * I did, had to reboot my box like three times... GW-Topinambour 12:49, 28 July 2009 (UTC)
 * I couldn't even get the game running that day. It would 007 on my every few seconds after the first 3 times.-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 15:31, 28 July 2009 (UTC)
 * The Day the Lights Went Out in Tyria? [[Image:RHSig.jpg]] rede | beiträge 01:46, 29 July 2009 (UTC)

7/30/09
Getting...so anxious for an update of some kind...anyone else tired of seeing Mind Blast/Distortion eles dominating everything?-- Ikimono "My beard is thick."  19:51, 31 July 2009 (UTC)


 * Nope. --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  19:53, 31 July 2009 (UTC)
 * Well then keep on being lame i guess...Carry on.--70.118.200.82 21:04, 31 July 2009 (UTC)


 * Reasoning behind that comment was tucked away in the edit summary. Haven't played GW for weeks (let alone PvP), so I haven't seen 'em at all. --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  21:11, 31 July 2009 (UTC)
 * Divert 'em? Echo DD?  WC or AoG Spike?  Strip their attunement/Kin-armor?  I can think of almost a dozen other elites that are more problematic than M.B... You wouldn't catch me gambling my elite slot on it unless I could always count on the rest of my team having something better to mimic.  --ilr[[Image:Ilr_d-small.png]](31,July.'09)
 * Echo Warrior's Cunning...That's a new one. And MB isn't the reason why MB/Dis eles are almost op.--70.118.200.82 21:27, 31 July 2009 (UTC)
 * In fact, the reason they are OPed is that they can maintain a 75% block stance for 80% of the time! dun dun dun! (GW-Kiron 02:42, 1 August 2009 (UTC))
 * I get a kick out of the people that think just because MB dominates GvG, it must then be awesome in AB as well. Have fun capping at a snail's pace. Lazuli  04:16, 1 August 2009 (UTC)
 * LOLWat, they dominate every arena except Hero Battles.-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 12:23, 2 August 2009 (UTC)
 * The only thing people, and by extension the balancers, give a shit about anymore is GvG and HA. [[Image:RHSig.jpg]] rede | beiträge 04:54, 1 August 2009 (UTC)
 * LOLOL@GvG and HA being the only thing "people" care about. Talk to new people IMO. DKS01 07:43, 1 August 2009 (UTC)
 * He's right about the (im)balancers though /sigh --Gimmethegepgun 10:05, 1 August 2009 (UTC)
 * @DKS01: Personally, I don't give a flying fuck about GvG or HA, but those seem to be the main things people bitch about when they talk about "overpowering of skills."  Either that or, in some rare cases, PvE (in the case of Ursanway).  Also, what the people complain about really doesn't matter, the imbalancers will do what they want no matter how much you kick and scream.  Its pessimistic, sure, but its true. [[Image:RHSig.jpg]] rede | beiträge 18:12, 1 August 2009 (UTC)
 * In all seriousness I thought the reason was obvious why people complain most about GvG/HA. (GW-Kiron 03:36, 2 August 2009 (UTC))
 * That's because it's real PvP? Because they are the only forms of PvP that actually require skill to play? Anyone can run stupid gimmick shit in RA, TA, AB (FA and JQ are more like PvNPC) and HB. Go try it for yourself, look at the balanced teams that roll the stupid gimmicks you see in the lower arenas. King Neoterikos[[Image:KNsignature.jpg]] 13:53, 2 August 2009 (UTC)
 * I don't know if by arena you mean just Random Arena and Team Arena, or if you are extending it to include all PvP, Ikimono. If you mean MB dominates all PvP (except HB), I would have to disagree.  Spending your elite on energy management as a fire elementalist makes no sense in AB where the battles with humans should last no longer than a minute or two anyway, and the battles with NPC's far less than that.  Yes, it has great defense.  But that doesn't cap shrines.  Flame Djinn's Haste is generally all the defense a fire elementalist needs in AB.  So sure, MB is overpowered almost everywhere.  But probably not in AB. Lazuli  15:06, 2 August 2009 (UTC)
 * Good eles use MB+Distortion+Flame Dijin's. Just like they do in gvg.-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 17:56, 2 August 2009 (UTC)
 * I prefer a half-decent, low-energy Air spike to a Fire spike any day, mostly because people prepare for the Fire and Earth eles, but rarely the Air or Water eles. I just think people are too sissified to use something like Water or Air...too afraid to get outside of their set paths.  Innovation is the bane of any and all PvX builds.  Shit, I never look up builds, anywhere, I just make the shit up as I go along.  [[Image:RHSig.jpg]] rede | beiträge 18:42, 2 August 2009 (UTC)
 * And that works for that extra spot on an AB team (1 monk, 1 nuker, 1 melee, and 1 extra), but it cannot match the speed of Searing Flames or Savannah Heat. So while MB E/Me's can work fine in AB, they are no replacement for a dedicated AoE capper.  Lazuli  20:40, 2 August 2009 (UTC)

You're all acting like they can't replace 1 skill on their bar (you know, like res sig) with an AoE skill like Searing Heat. Follow up with Meteor and Rodgort's, in that order, and suddenly you can kill people who would normally just walk out of AoE AND cap shrines. --Macros 22:25, 2 August 2009 (UTC)
 * Actually Air eles have been pretty popular lately- Ride the Lightning spikers are all over the arenas. [[Image:Felix_Omni_Signature.png]] 22:38, 2 August 2009 (UTC)
 * ...In the last week? If so, I'd blame Colbert for that b/c he devoted an entire segment to Tasers. --ilr[[Image:Ilr_d-small.png]](2,Aug.'09)


 * (edit conflict)@Lazuli: You talk like there's one set type of AB team when in fact I'd be willing to bet that a good 90% of teams in AB are PUG's.  Also, healing/prot monks in AB?  Where have you been the past 2 years?  Almost no one heals or prots in AB, if they're a monk, they're most likely a smiter, usually a beemer.  Also, overused skill is overused.  [[Image:RHSig.jpg]] rede | beiträge 22:41, 2 August 2009 (UTC)
 * You're absolutely right. The majority of AB teams are PUGS, at least by my estimation.  I play AB regularly for the Kurzicks.  Are you playing for the Luxons?  I see more heal/prots than smiters.  There was certainly a few weeks when every monk was RoJ.  But that time seems to have passed.  When I talk about the basic elements of an AB group, I refer to what I feel is ideal.  You want someone with AoE to cap fast, you generally want a melee to harass enemy healers or lineback, you probably want a monk or healer of your own to keep your team alive, and the last spot is up for grabs.  Some people like rangers or mesmers for that spot.  Arguably, overused skill is not as overused as MB in this day and age.  This doesn't make it fresh or creative by any means, however, as I will agree that it has been overused in the past. And it's certainly true that you could throw in a heat of some sort, but the amount of people that don't just boggles my mind. Lazuli  00:56, 3 August 2009 (UTC)
 * Figgered you could've told by my page that I'm Kurzick. Also, I've only had one person in three months ask me to run healing on my monk.  I don't see it as a very good use of a character as almost everyone brings some form of self-healing, that or they deal so much damage it doesn't really matter, re Three Heats spike or old Palm Strike.  Of course, this could stem from my hatred of being relegated to the back and avoiding fights.  When I'm in a war, I fight, and I fight to the death.  Never give in, never give up!  OOH-RAH!  [[Image:RHSig.jpg]] rede | beiträge 01:50, 3 August 2009 (UTC)
 * Apologies for my lack of research. And I share your distaste for monking in AB.  Sure, I love monks on my team, but I imagine that monking for a PUG is like herding cats.  I will condense my position to just say that I think MB is very powerful in the right situation.  AB, in my opinion, isn't where it shines the brightest. Lazuli  02:17, 3 August 2009 (UTC)


 * Healing monks suck horribly in AB compared to a Attuned Was Songkai resto rit. Seriously. And I find that having just 1 player you know along with in a PUG it's SO much easier. His warrior kicks ass and neither of us ever die :) --Gimmethegepgun 03:48, 3 August 2009 (UTC)
 * Healing only monks might suck, but when they are hybrids they are great. And hexes > resto rits.  Sure, you could devote your secondary profession to /Mo for Holy Veil or something, but then where do you get IMS or self defense?  I guess it comes down to a matter of preference. Lazuli  21:34, 3 August 2009 (UTC)
 * You are all officially terrible at PvP.-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 18:38, 4 August 2009 (UTC)
 * Ey now, bwoy, don't be dissin my skills. I may not be a HA or GvG superstar, but I've kicked more than my share of ass in AB.  The only overused or easily-abused skill I've used in all my 3 years of killin would be the new Jesus Beem, but that's just because they killed Signet of Judgment for anyone except melee builds.  Other than the Beem, I run whatever builds I want and do damn well if'n I do say so mahself.  Of course, my choice of build is also decided by weather or not I'm doing the little z-quest for AB or not, also.  [[Image:RHSig.jpg]] rede | beiträge 19:04, 4 August 2009 (UTC)
 * Self-defense is hardly necessary when you can just heal that much. But yeah, you're right, hexes do own resto rits. Though really the only ones that matter even remotely are the ones that reduce movement speed or attack speed, or cause chances to miss. Everything else really doesn't matter at all, it's just overhealed or countered with Resilient Weapon, turning it into a good thing --Gimmethegepgun 20:20, 4 August 2009 (UTC)
 * My hand is tunneling through my head i'm facepalming so hard.-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 06:03, 5 August 2009 (UTC)
 * This is AB we're talking about here. Some of the people there are stupider than PvE monsters, and have worse builds. PvX and powercreep ftl --Gimmethegepgun 06:12, 5 August 2009 (UTC)
 * Ex: Earth Ele with illusinary weapon.-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 00:41, 6 August 2009 (UTC)
 * O_O OMG! That's even better than Illusionary Daggers! I'mma go try it!  RoseOfKali [[Image:RoseOfKaliSIG.png]] 01:16, 6 August 2009 (UTC)
 * It's the AB equivalent of birdwatching. Spot the weirdest, rarest builds you can.  A petsin is +25 points.  Amity monks count for at least 500 (or even more if they echo it). Lazuli  03:14, 6 August 2009 (UTC)
 * I've got a load of old ones mainly from Aspenwood, let's dig em out. Let's see... Life Barrier on a warrior, Burning Arrow on another war, a war with Charge, Dancing Daggers, and a sword, a dervish with Kindle Arrows and no bow, a warrior with Glimmer of Light and "I Will Survive!", several wars with Divine Intervention, one also had Berserker Stance, a Life Sheath warrior, a necro with Defy Pain, another with Repeating Strike, a war using Renew Life (in ASPENWOOD), a sin and a war with Savannah Heat, a war with Shield Guardian. These are all OLD, but I don't think anything has had a changed functionality since then. Still awful though --Gimmethegepgun 04:51, 6 August 2009 (UTC)
 * Best I saw there was a ranger once, with WoH, Orison of Healing, Mend Condition, Remove Hex, and one of the IMS skills(forget which). I never did see him use anything else, but he was carrying a bow so maybe he had some bow attacks too, I dunno. DKS01 12:36, 6 August 2009 (UTC)
 * Heh, everyone loved my ele Gunther spiker with a well of profanity. :P RoseOfKali [[Image:RoseOfKaliSIG.png]] 20:37, 6 August 2009 (UTC)

Signet of Spirits
i hope they fix it for real this next update... it has so much potential to be fun in PvE. i hate to be one of those people, but anet seems like it's forgotten about GWs... GW2 had better be fan-***king-tastic. on an unrelated note... i think i may slit my wrist if i see another evony advertisement. honestly... --(Page/Talk) 11:33, 3 August 2009 (UTC)
 * I'm pretty sure Evony is a secret prostitution ring. [[Image:Felix_Omni_Signature.png]] 17:32, 3 August 2009 (UTC)
 * Judging purely by the ads, I'd say you weren't far off. I'm also of the persuasion that GW2 better be polished to perfection or its doing something that warranted holding off for a fucking year after the initial release.  Also, no, they really don't give a shit about GW, and even less about PvE.  The only reason they "fixed" Ursanway was because pretty much everyone (except me, because I didn't, and still don't, give a shit) was complaining about how it "broke PvE."  Personally, I'd like to see Incendiary Arrows return to its original functionality, or have them implement a Guild Recruiter Spam channel (with punishment for not recruiting there like trading in local) rather than nerfing something that made certain fucking infuriating parts of PvE bearable.  [[Image:RHSig.jpg]] rede | beiträge 19:15, 4 August 2009 (UTC)
 * You still have craftable cons, summoning stones, and a bunch of event cons that are being overfarmed like nobody's business. Oh yeah, and now I have like 90 Honeycombs from Nick. O_o Though, "We Shall Return!" was a nut shot in the Desolation...  You know what's missing?  The former glory of Soul Reaping and Death Magic.  Infinite energy and minions?  Hellz yeah!  RoseOfKali [[Image:RoseOfKaliSIG.png]] 19:32, 4 August 2009 (UTC)
 * They need to bring back Ursan, tbh. It made the game sociable. Now everyone just brings Discordway heroes to elite areas. [[Image:Felix_Omni_Signature.png]] 20:29, 4 August 2009 (UTC)
 * Yeah... And even though W, P, and R were often preferred for their armor, other classes had more equal treatment compared to how it is now in some areas, where 3 or 4 classes are godly, and the rest can forget about getting a group unless they join a pug of outcasts that is usually doomed from the start, because all the good monks are going with godmode groups. It needed a nerf, yes, but as usual, Anet swung the nerfbat too hard.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 20:55, 4 August 2009 (UTC)
 * Actually, they swung it as hard as the majority asked.-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 06:02, 5 August 2009 (UTC)
 * I think you mean the Vocal Minority. [[Image:Felix_Omni_Signature.png]] 06:32, 5 August 2009 (UTC)
 * looks like that's what he meant.--66.192.104.13 13:01, 5 August 2009 (UTC)
 * If you're referring to me, then you'd be right. [[Image:RHSig.jpg]] rede | beiträge 01:36, 6 August 2009 (UTC)


 * "Improved the response time of spirits created by the Ritualist skill Signet of Spirits." Does that mean more than one of them attacks now?--[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 06:39, 7 August 2009 (UTC)


 * Yeah it means I just tried it, it is MAYHEM now, the spirits attack immedialty, forcing them on a target is harder though, it seems they are coded for different targets (might be the workaround) at least they attack now! --Yun Deathbound--

what does a warrior have to do to get a buff around here ?
i mean come on, the last buff warriors had , was when primal rage was buffed ( and nerved in the following 3 updates -_- ) , that update was a long time ago ,and now the powerceep has seriously affected the warrior class , at least give us something fun to use in PvE ( wariors are good as is in PvP ) or give fgj back ...

ps: can't even play as a tank anymore, with all the imba shadow form skillzs81.242.176.103 23:05, 6 August 2009 (UTC)


 * you forgot to mention: imba dervish tank skills now --[[Image:Takisig.jpg]] Taki Fujiko  00:47, 7 August 2009 (UTC)
 * warriors get a buff from armor of sanctity, either tank with defy pain or used with a hammer--Relyk 01:56, 7 August 2009 (UTC)
 * I'm pretty sure the original poster is looking for "warrior buffs" that are actually warrior buffs, not derv buffs that he can use by limiting himself to derv secondary. DKS01 03:15, 7 August 2009 (UTC)


 * I'm pretty sure the OP is on the wrong wiki... We're just a fansite, nothing to do with the game makers. Then again, the official wiki is in chaos right now, everyone freaking out about suggestions like it's anthrax, can't say like anything anymore without someone yelling at you.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 03:59, 7 August 2009 (UTC)


 * To answer the original question: reroll.
 * More seriously, why do warriors need a buff? Other than that you personally play one, I mean.  Quizzical 04:19, 7 August 2009 (UTC)
 * Warriors are sturdy as they "are right now." we'll see if anything gets quirked. Oh yea and hammer wars got a retarded buff. -- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 05:30, 7 August 2009 (UTC)

oh come on...
"reduced damage to 10..85. Functionality changed to: "Send a projectile that strikes for 45..100 earth damage"

Errr, what?--El_Nazgir 06:15, 7 August 2009 (UTC)
 * Wow...-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 06:52, 7 August 2009 (UTC)
 * That is quite pathetic --Gimmethegepgun 08:40, 7 August 2009 (UTC)


 * So is Aura Slicer. If you want bleeding >.>""
 * I really liked "For 30 seconds, Sand Shards ends early if you use an attack skill. " And if it doesn't end early? Does it just stick?
 * I like Selfless Spirit. Try using it with HCovenant. Masochism just got brutally raped (ok, +2 death is nice, but the energy was nice; no need to change it imo).
 * Pets seem like good damage dealers now. Taki; you win. --- [[Image:VipermagiSig.JPG]] -- (contribs) &emsp;(talk)  10:29, 7 August 2009 (UTC)
 * Hehe, it's good that we'll be seeing pets more, I mean they make XY types of them, add Zaishen Menagerie and everything and it was nearly useless until now. Still sad that they didn't turn Charm into a 6sec 10% rezz though, they'll probably never see the light of PvP aside from pure BMs and thumpers.. --[[Image:Takisig.jpg]] Taki Fujiko  12:58, 7 August 2009 (UTC)


 * What you call a nerf to Masochism, is actually a huge & possibly broken buff to DarkAura... --ilr[[Image:Ilr_d-small.png]](8,Aug.'09)
 * I thought of that too. For the fun of it, go Ether Renewal spammer with Dark Aura and Masochism. Mobs attacking you will take damage, snare with Grasping Earth before they flee (which is preferred since you're a squishie after all), and just pick them off as they slowly try to get away. --Lexxor 07:33, 9 August 2009 (UTC)

Yaaay finally!
Anyone else cheering the much-needed BM buff? (see, this is why I made a BM! I knew that they'd have to do something now they have the Menagerie!) Qing Guang 16:03, 7 August 2009 (UTC)

Minion Panel
This was added to the gw.dat in the 06 Aug update. Panel: Open Minion List Open the Minion List for the current character. Looks like it may be available in a future update :) --Evenfall 16:52, 7 August 2009 (UTC)
 * Now all they need to do is give a panel showing all other players on your team in AB. I mean, COME ON! It's practically impossible to heal/prot/whateverthefuck anyone outside your group because you have to find out that they need healing/protting/whateverthefucking without a party panel and then actually SELECT them in the field --Gimmethegepgun 17:22, 7 August 2009 (UTC)
 * Remember the Xunlai Market? It was found in the dat but never added to the game. I recently created my third necro (2+ years after I deleted my second necro) so this would be awesome if they ever added it. --Macros 17:58, 7 August 2009 (UTC)
 * I never played MM, but a minionpanel would probably make my necro into one of my main characters :-) --Lexxor 20:41, 7 August 2009 (UTC)
 * My necro is my main and I pretty much never MM, that's Livia's job. Curses ftw. ;) RoseOfKali [[Image:RoseOfKaliSIG.png]] 05:33, 8 August 2009 (UTC)

so what from this update shall survive the impending nerf bat?
I predict the new sand shards and armor of sanctity will be the first to get smashed. i just tried them in FA and they are soooo lol uber. on a scythe/earth prayers bar they make you an invincible aoe machine. (GW-Kiron 01:26, 8 August 2009 (UTC))

Beast Mastery Amazingness
These skill updates are awesome. This would make being a beast master fun in pve, and also useful to the team. Now all that's left is adding a flag command so you can move the pet around. I would seriously fellate Anet if they did that. 98.196.84.105 05:42, 8 August 2009 (UTC)
 * I really don't think Linsey has a phallus anyway... RoseOfKali [[Image:RoseOfKaliSIG.png]] 05:45, 8 August 2009 (UTC)
 * Well, Izzy might, maybe it was directed at him. DKS01 06:18, 8 August 2009 (UTC)
 * Yet they nerfed Enraged Lunge. --LaDoncella 11:51, 8 August 2009 (UTC)
 * I know quite a few people that are happy with the change to Enraged, me being one of them. Now you don't need to spam BM skills to get extra damage and you get a condition out of it.  It certainly frees up a slot on your bar if you take Tigers or Hekets to disable your BM skills.  Now I can boost my DPS with an extra attack skill or focus more on the pet. Now I feel I might have a legitimate shot at getting into a group instead of sitting in one spot saying "Ranger LFG" looking ridiculous in a mission outpost.  ComradeSanders 14:10, 8 August 2009 (UTC)
 * lol, no. Read the description, Enraged Lunge (PvP). you only needed 3 skills recharging with bm13. --LaDoncella 18:59, 8 August 2009 (UTC)
 * recharging=disabled--Łô√ë [[Image:Gigathrash_sig_G.jpg|Roar.]]îğá†ħŕášħ 19:48, 8 August 2009 (UTC)
 * Apologies, I didn't go over what I wrote and realized I made a few mistakes. Yes, I meant recharge instead of disable and when I put in BM the first time I meant TF or HR.  Still doesn't change the fact that Enraged got a buff.  ComradeSanders 20:07, 8 August 2009 (UTC)
 * recharging!=disabled, Disable--LaDoncella 20:59, 8 August 2009 (UTC)
 * For the purposes of Enraged Lunge, they are.--Łô√ë [[Image:Gigathrash_sig_G.jpg|Roar.]]îğá†ħŕášħ 21:26, 8 August 2009 (UTC)
 * When something is disabled, it goes into a recharge mode. Anything that causes instant recharge will cause disabled skills to finish as well. So yes, disabled==recharging --Gimmethegepgun 07:37, 9 August 2009 (UTC)
 * Almost. Instant recharge affects both, but only recharging skills are affected by effects that cause skills to recharge faster than normal (like Serpent's Quickness).  Dervish forms are disabled rather than recharged after casting, so Serpent's will not affect them.  Halves skill recharge weapon modifiers will not affect disabled spells, either.  Almost the same thing, except for a few nuances.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 17:43, 9 August 2009 (UTC)
 * The point is that after a skill has become disabled or used regularly, it then starts recharging, Enrage Lunge doesn't care how it went black, just as long as it is.--Łô√ë [[Image:Gigathrash_sig_G.jpg|Roar.]]îğá†ħŕášħ 18:10, 9 August 2009 (UTC)
 * Here comes the "once you go black, you never go back" joke. OWAIT! --Gimmethegepgun 19:22, 9 August 2009 (UTC)
 * I could now also make an MJ joke of questionable taste, but this post is already more than enough...--[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 20:01, 9 August 2009 (UTC)
 * the point, is that you dont need them to be disabled to make the skill to work --LaDoncella 22:22, 9 August 2009 (UTC)

Guesses on Next Skill Update

 * Dervish- Now have the Soul Reaping and Strength attributes
 * Dervish- Sand Shards: Now deals 300...500...700 damage to all targets in the 'Zone'.
 * Dervish- Pwn more.
 * Necromancer- Enfeeble: Recharge=120
 * Causes weakness on target for 5 seconds, when the weakness ends target gains 200hp
 * Nerfs -Masochism, to strong for PvE for some reason, pulled back from Meta.
 * Elementalist- Energy Storage now gives 99% of the energy cost in health points back to you.


 * Assasin= All attacks now take 1/100 of a second to cast. and recharge instantly

Live team: All skill updates will be made yearly, even though GW2 is going to be released soon.

QQ MOAR. Sins in RA spamming jagged strike with Crit def = uberwtf since palm strike.
 * Dervishes dont need strength. They already have Defy pain available for every class.-- Ikimono "My beard is thick." [[Image:Monk-Paragon-icon.png|24px]] 01:11, 10 August 2009 (UTC)
 * Haha true
 * No fair I already started this topic. (GW-Kiron 05:55, 10 August 2009 (UTC))

You're sarcastic right? Dervish got nerfed badly, byebye raptor farming and order. 62.45.131.182 17:07, 11 August 2009 (UTC)


 * D/N Orders is mediocre at best regardless, and it hasn't been nerfed that much. --- [[Image:VipermagiSig.JPG]] -- (contribs) &emsp;(talk)  17:48, 11 August 2009 (UTC)
 * And the nu sand shards and AoS are ridiculous/fun. (GW-Kiron 22:07, 11 August 2009 (UTC))

Merged Part Would Be Too Large Bug
Ever since the most recent update (8/10/09) I've been having trouble adding heroes and henchmen to my party when playing with another human player. We get this "Merged Party Would Be Too Large" message even when it in fact wouldn't be (3/8 + 5/8). Anyone else having trouble? Lazuli 01:16, 11 August 2009 (UTC)
 * This only happened in Honur Hill. When we arrived in Dasha Vestibule the problem was rectified. <font color="#4056b2">Lazuli  01:20, 11 August 2009 (UTC)
 * I've encountered that bug once a long time ago. We couldn't add a hero to a 7/8 party, the hero button would disappear entirely as happens when the party is full, and merging a 4/8 and 4/8 would have the same problem you described.  We did the mission as 7/8 (don't even remember what it was, I think it was in RoF somewhere) and never encountered this again.  So it's been around for a long time, and seems to be very rare.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 18:41, 11 August 2009 (UTC)
 * The same problem has been haunting parties in Gadd's Encampment for as far back as the GW:EN release, unless it's been fixed by now. No idea. I just remember both parties zoning in and out of different districts trying to fix it, ten minutes later we finally joined up normally. No one had too many heros or players as we all dropped NPC's, and the last time it happened to me was a party of 2 trying to join our party of 3 to no avail. No idea if it's been fixed by now. Been out of the loop a bit. 91.151.155.122 19:02, 14 August 2009 (UTC)

Nicholas
Looks like somebody srcewed up a few times while placing him last monday. [-Lifestyle-] 12:51, 12 August 2009 (UTC)
 * Makes you wonder if they set his location in his object definition, or if they use a click-and-drag sort of utility. Either way, it seems rather idiotic that someone could screw up this many times unless they don't actually check where they put him, buncha lazy assholes.  [[Image:RHSig.jpg]] rede | beiträge 01:31, 15 August 2009 (UTC)
 * All of Nick's data is predetermined, i.e. it was hard coded some time ago. They don't pick a new location every week or whatever. [[Image:Entropy Sig.jpg]] (T/C) 23:36, 19 August 2009 (UTC)
 * Even worse, given that they at least should've taken the time to check all the spots, time which they had as they hardcoded it beforehand. [[Image:RHSig.jpg]] rede | beiträge 18:15, 20 August 2009 (UTC)

Henchmen Contest
The contest is a pretty cool idea. Only wish it was for PvE too. Some of the PvE henchmen need a skill bar overhaul. Shadowlance 11:31, 28 August 2009 (UTC)
 * Agreed. I don't see why our henchmen can't take secondary classes.  It would really help their energy management, especially on monk bars loaded with spammable high energy cost spells. <font color="#4056b2">Lazuli  15:26, 28 August 2009 (UTC)
 * Now what happens when they have their set builds and there is a skill change for some of the skills that become completely useless for them, think they are gona have another contest? Or just ignore it... Nox 15:53, 28 August 2009 (UTC)

Probably going to be a flipping failure because the metagame is dynamic.

Besides, there's a reason Heroes only took bitchroles. They don't have a brain. They interrupt, sure, but they don't think about it. --- -- (contribs)  &emsp;(talk)  18:07, 28 August 2009 (UTC)
 * THESE new henchmen can have secondaries. Protip. [[Image:Entropy Sig.jpg]] (T/C) 19:23, 28 August 2009 (UTC)
 * The first bar I submitted:


 * on a character named Ham Strong. [[Image:Felix_Omni_Signature.png]] 19:27, 28 August 2009 (UTC)
 * I just LOL'd @ work, this is great. However, I noticed you're missing an Elite; I'd suggest Glyph of Renewal so henchy can maximize Firestorm usage while his target is Ham'd. ~ [[Image:Ins420sig.png]] 420  20:29, 28 August 2009 (UTC)
 * Warrior's Endurance for energy management, tbh. [[Image:Entropy Sig.jpg]] (T/C) 20:51, 28 August 2009 (UTC)
 * Backbreaker. Take Backbreaker. Drag  nmn   talk cont  22:32, 28 August 2009 (UTC)
 * Combines well with Hamstring? [[Image:Entropy Sig.jpg]] (T/C) 22:54, 28 August 2009 (UTC)
 * Needs an Earth Magic attribute spell IMO. I'd suggest Crystal Wave instead of Inferno :P --Gimmethegepgun 23:33, 28 August 2009 (UTC)
 * Well...another waste of time for those who like such things. Nothing that affects me, so...yeah.  I was never here.  [[Image:RHSig.jpg]] rede | beiträge 04:40, 29 August 2009 (UTC)


 * IMO. Drag  nmn   talk cont  08:08, 29 August 2009 (UTC)
 * @Felix - nice - I wonder if the folks who designed the original box art are still around at ANet to appreciate the joke? I'm sure you're not the only one who will submit that build.  Shadowlance 14:32, 29 August 2009 (UTC)
 * Am i the only one who thinks this is retarded? Anyone taking npcs (besides a certain rupt mesmer hero) is going to fail. We already have heroes. Henchemen no matter how good of a build they have will fail. We dont need new gvg henchmen. we NEED new pve henchmen. (131.95.174.198 16:29, 29 August 2009 (UTC))


 * Heroes are pulled from PvP in every form. Too bad it's just too late. --- [[Image:VipermagiSig.JPG]] -- (contribs) &emsp;(talk)  16:37, 29 August 2009 (UTC)

Fixed a bug that allowed teams to sync join in random PvP.
I love how anet calls anything they want to remove from the game "bugs". Well at least it "only" took them about two years this time...they are getting faster. 66.233.249.13 23:35, September 1, 2009 (UTC)
 * It basically was a bug, in their random engine. And the act by players was an exploit. I'm glad they fixed it finally. It also took them only like a year to disable tonics making sounds in outposts. --[[Image:Takisig2.png]] 23:38, September 1, 2009 (UTC)
 * Oh GOD the Yetis. <font color="#4056b2">Lazuli 00:56, September 2, 2009 (UTC)
 * Good to hear I'm not the only one that was annoyed by their constant blaring sounds. --[[Image:Takisig2.png]] 01:09, September 2, 2009 (UTC)
 * I'm usually blaring heavy metal whilst playing GW, so I never noticed. Still doesn't affect me, as I've only got a max of 4 people I play with any more.  [[Image:RHSig.jpg]] rede | beiträge 03:30, September 2, 2009 (UTC)
 * I liked the noises. [[Image:Felix_Omni_Signature.png]] 04:09, September 2, 2009 (UTC)
 * I wouldn't have minded if they hadn't been five times as loud as everything else.  &not; Wizårdbõÿ777  ( talk ) 04:56, September 2, 2009 (UTC)

Horrible, horrible change. Syncing is still possible if you enter at the same time from different districts...and now that players join from every district.......no offense to the few decent players out there but: THE FRENCHS' ABILITY TO MASSIVELY SUCK IN EVERY ONLINE GAME pisses me off now that I get them ALL THE TIME in my teams... *sob* -- 12:49, September 2, 2009 (UTC)
 * Glad I'm not the only that thinks the majority of french players are bad <font color="Red">Fruit Salad <font color="Orange"> Yummi <font color="Green"> Yummi 13:03, September 2, 2009 (UTC)
 * It's an universal law. The majority of the french suck. They might have leet skills, but they have lousy customercare, and very few of them actually speak english at a understandeble level. And they suck at pvp, well, at pretty much anything coordinated, for that matter. Although the same can be said about a few American players. People with no experience calling other people names cause they themselves fucked up, and some1 else has to cover for them. Horrible... Arnout aka The Emperors Angel 16:25, September 2, 2009 (UTC)