User talk:Quizzical/Dynamic Events

Still am. Why? Because I'm interested to see how it works out, not if it works :P

Most interested in the "lv20 vs. lv30 mobs" issue you pointed out, to be honest. --- -- (contribs)  &emsp;(talk)  09:22, May 13, 2010 (UTC)


 * Still am. Because you have one big flaw in all of this: you assume that anyone just standing around in the middle of a quest gets the reward as if he was fighting, and that is not true. They've said multiple times that there is a contribution threshold for getting the reward. They didn't elaborate, but it sounds like a minimum damage cap. If you're fighting monsters 10 levels above you, I doubt you'll be able to damage them enough to "earn" the reward, thus no XP for you, no power leveling for you, no point in leeching this way. Also, if they can tell who is not meeting the requirements for the reward, they can exclude them from the scaling algorithm, thus the dynamic scaling is based on the active players, not people standing around afk. Also, the bots must meet this threshold, so essentially they have to be helpful to be able to earn anything for themselves. Also, in a persistent environment, if I ever spotted a bot, I'd aggro everything I can see around me and try to get him killed. OMFG it would be so epic to be able to grief bots! :D People do this in D2 already when they see the 90-something Baal runners who run people for free in order to max the party size and get more XP, but they are bots, and "bot hunters" will join these games and kill the botter. At that level, that is seriously painful, as they lose a lot of XP, which is their only point for botting in the first place.
 * This is all speculation, same as your article, except that it at least doesn't contradict the information released so far. I'm certainly very optimistic about it, and I can't wait to see how it all turns out. RoseOfKali [[Image:RoseOfKaliSIG.png]] 08:58, May 14, 2010 (UTC)


 * Well, Rose already said what I thought after reading this about the reward scaling. That's the main flaw in your rant.--[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 10:50, May 14, 2010 (UTC)
 * You are both overestimating Anet's design capabilities. 71.57.38.104 12:00, May 14, 2010 (UTC)


 * Well, they say they have it like that atm in the alpha/beta/whatever build. That's not overestimating it at all. It has already been designed and even put to use in the designer's own testing.--[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 13:18, May 14, 2010 (UTC)