User:Diamond Crusher/HenchmanUpdates

Henchmen/Hero
-Henchmen should be at least as smart as enemy NPCs.

-Party should have a Aggression bar. But all hench monks should be set to evade regardless of party setting.

-Henchmen should always attack the best target in range unless you call the target in which case they attack it first.

-The /stuck command needs to work on the Henchmen as well as you.

-Heroes should be able to pick up stuff for you. That way they can carry mission quest items such as Urns/Spears/Other stuff.

-Monsters should load around a heroes path instead of only around a path you have already explored.

Commands to be Added -Stay “You click it while you are running or moving and your hench stop were they are and fight/guard area” while you can do as you please. This way you don’t have to use a flag making them run to an exact point all the while taking damage before guarding.

-Fight on Way Flag “This would make the hench move to a location but fight anything that gets in there way to while heading to there location” This will stop them from dieing when heading to a location. The move party flag should be replaced buy this command.

-Flee Flag “This would make your guys run to a location without fighting on way”

Control Box -There should be a more through Hero setting page were you can tell it how to use certain skills and how to react to certain events threw a series of pop down minus and check boxes. It may be hard to get perfect but more control would be nice. So one can at least teach a Hero how to properly use a build.

NPC's
-Friendly and Allied NPC's They should be made ethereal so that you can pass though them like party members so as to prevent friendly body blocking and unnecessary sticky points were hench and players can get stuck.

Your Update Ideas
-Place your desired Henchman Updates under hear and i will add them an appropriate section. If you desire credit put your name at end.

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