Talk:Hex Breaker

For 15...75 seconds, the next time you are the target of a "Hex", that Hex fails, the caster takes 10...39 damage, and Hex Breaker ends.

^ DId they change this? I dont see "and Hex Breaker ends." part in describtion anymore.


 * They removed the "Hex Breaker ends" part but it still works the same (I use it every day in FFing). I think they believe it's implied by "the next time you are the target of a hex" which means it won't be there after the next time. --Karlos 14:21, 20 June 2006 (CDT)

Ah ok that figures then
I figured that out rather painfully in RA :)

PvP uses
When i was once a BoA sin and i attacked a mesmer i ended up dead cuz of this isnt it a gd idea to use this against em cuz all he had to do was cast empathy on me and i was dead.


 * You more than deserved to die if you can't even identify empathy. &mdash; Skuld 06:43, 5 June 2007 (CDT)


 * Lol... thats harsh but true >.>[[Image:Pogsigv2.jpg]] (t-c) 07:04, 5 June 2007 (CDT)
 * The damage numbers that flood your screen should be a good indicator.

You know how it is with Shadow Prison assassins; --Ckal Ktak 16:01, 9 July 2007 (CDT)
 * "Shadow Prison! Black lotus strike! Horns of the Ox! Black Spider Strike! Blades of Steel! Impa-..........wtf?"
 * "It's called hex breaker dummy, and btw, empathy"
 * "OHSHI- *Feigned Neutrality!*"
 * "Shatter Enchantment. See you in Hell"
 * Lawl. The Hobo 01:34, 5 August 2007 (CDT)
 * Assassins really are the dumbest class. Followed closely by rangers who like to run around for 5 minutes after the rest of their team is dead.  This isn't a stereotype folks, it's a reality.
 * Very true. Rangers always seem to just run around after the team has died with the 3+ stances they always seem to bring.--204.10.216.174 18:39, 21 April 2008 (UTC)


 * And thats why a Snare is never wrong to take along. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage 19:08, 21 April 2008 (UTC)

Feb 6th Update
Now we can use this skill with MOR. ^^ Me very likey both of them.Big Bow 17:09, 7 February 2008 (UTC)
 * Hex breaker is a skill not a spell therefore unaffected by MoR
 * He said that becasue MoR is a stance, meaning you couldn't use that and this skill. Lost-Blue 02:41, 11 February 2008 (UTC)

April 17th Update
raped
 * Cock, balls!Toxin 00:43, 18 April 2008 (UTC)

This nerf isn't that bad, is it ? Asrael 11:00, 18 April 2008 (UTC)
 * Well, most other available stances are simply better if you want a stance. [[Image:Felix_Omni_Signature.png]] 11:03, 18 April 2008 (UTC)
 * But now you can use it to cancel Frenzy... here come the Pspike warriors! :D 24.21.68.174 17:33, 18 April 2008 (UTC)

I really think Rush would still be better for that Asrael 16:35, 19 April 2008 (UTC)
 * I do agree that it's better for it to be a stance. I'd seen a lot of warriors using it while using another stance and it got quite annoying. So for them to make it a stance is a really good change. Also, before it couldn't be removed, now it can. It's good that they made it a stance. +now ^ yea, you could use it as a cancel stance if you saw someone casting a hex on you. ...speaking of..(goes and makes a RA build) :P --204.10.216.174 18:37, 21 April 2008 (UTC)