Dunham

At a Glance
Origin: First seen at Yak's Bend Profession: Mesmer Armament: Staff

Pros
 * Has Empathy, a good damage dealing spell.
 * He is good at slowing down enemy warriors. The combination of slowing, Empathy and his own Distortion is aimed at slowing down warriors.
 * Because of his hexes, he tends to be a priority target of enemy monster groups (more so than Orion or Alesia or Claude). You can use this as a distraction or as a trap.
 * Due to distortion-spamming, he can tank quite well against one or two hard-hitting ranger/melee enemies despite having regular caster-grade armor. Still nowhere near enough when getting swarmed, but if you see him getting beat by a warrior or two, do not panic.

Cons
 * The only single henchman who does not have some form of health recovery skill, even though Ether Feast is a quite a common skill available to players in Pre-Searing.
 * He uses Imagined Burden, which is generally a useless spell in PvE, too often.
 * He is not a shutdown Mesmer. He will not interrupt enemy spells nor drain enemy spellcasters' energy.
 * He is very weak and dies fairly quickly. Because of mounting Death Penalty and the fact that he's often constantly being attacked, he can quickly become a hindrance.
 * Since most of the strongest Mesmer skills require a human's intuition, timing, and strategy, he often fails to live up to the standard set by the other henchmen. The only genuinely useful spell he uses is Empathy.

Known Skills

 * Distortion
 * Drain Enchantment
 * Empathy
 * Imagined Burden
 * Resurrection Signet
 * Shatter Hex

From Dragon's Lair on:
 * Crippling Anguish (replaces Imagined Burden)