Talk:Lucky Aura

...? so whats this do?

I am positive a possible effect is that every single monster drops an item, so my guess the exact effect is different every time you use it.


 * My guildies claim that the drop rate of Gold items increases ... I have yet to confirm it though ... but that would really cool to have when you're in high-level regions, like The Underworld, and even Elite Missions. I should try it and see how it works out.--66.56.228.102 19:40, 16 February 2007 (CST)

It definately needs a lot of testing. One thing I mentioned before (on the talk page for Lunal Fortunes) is the visual effect that seems to happen if you have the aura on for long enough. I can't be sure if it's merely a time-activated thing or what, I've only seen it once myself. I'll make sure to get a screencap when I see it again, for sure.

The article main page stated that the effect was "all monsters drop an item". I can't see how this could possibly be true... I've had it active and killed tons of creatures, and only experienced normal drop rates. Same goes for my guildmate, nothing but normal drop rates. There may be one possiblity... he did get a non-max green weapon to drop from one of the two bosses he fought with the Aura active. There's absolutely no way to prove this wasn't just normal luck, but perhaps some testing of this is in order? (although I can't imagine ANet would want to actually make an item that helps a farmer this much). {Jioruji Derako} 21:16, 16 February 2007 (CST)

Maybe it affects the drop rate from chests. I opened two Luxon Chests while under the aura and both dropped gold items. Again, that's hardly proof, but it can be tested further. Maybe there's a use for all those low-level keys I've hoarded after all... -- Quizer 23:14, 16 February 2007 (CST)

Article says something about this increasing the drop rate of greens. I'm working on farming the Unwaking Waters explorable area, with the 5 bosses all right next to each other. I'm making sure I have the aura every time. No greens yet. I'll keep track of the number of runs, but so far there seems to be no effect. Llava 01:08, 17 February 2007 (CST)
 * 5 runs so far with no greens. If this increases the chance of a green dropping, it's either by a very small amount or I have horrible luck.  That's 25 bosses total without a single green drop.  Going to go ahead and remove the note in the article about it improving green drop rate. Llava 01:31, 17 February 2007 (CST)
 * I've done a couple of boss runs (8 total bosses) on the Barbarous Shore with no drops either. &mdash; Lunarbunny 02:11, 17 February 2007 (CST)

So the effect certainly isn't one of "monsters always drop an item" - I did a couple of farming runs with this on and saw no difference in drop rate. It's also not an xp bonus. My guess is that there's a __very slight__ boost to drop calculations (drops, chests, etc..) --Pork soldier 02:04, 17 February 2007 (CST)


 * Just went on a farming run w/the lucky aura. I do believe the drops were worse than usual.  Now, that happens with farming runs it varies some, but if this helped drops by any significant amount, I would have expected to at least have a typical haul.  --Rainith 02:32, 17 February 2007 (CST)

Lucky Aura makes your attacks critical, test it with an assassin, you'll notice you'll hit critical hits on each blow. --Angelo


 * Just tested this with Lucky Aura, Daggers, 12 Dagger and 14 Critical Strikes with 100 Dagger attacks on Isle of the Nameless. I got a critical hit 24 times, whereas statistically the average is somewhere around 31(14% Crit Strikes and 17% from having 12 Dagger, based off the Critical hit table. Getting that much lower than the average isn't unusual, just the weird way randomizing works, I guess. However, this doesn't show anything remotely close to a 100% critical hit rate. It may If anyone else can prove that this guarantees critical hits, I'd be happy to see, but unless it just doesn't work on daggers, I see no evidence of this claim. Light Cleric 12:20, 17 February 2007 (CST)
 * Tested another 100 hits, same stats, 28 critical hits. Light Cleric 12:24, 17 February 2007 (CST)
 * Tested it on a necro with Way of Perfection, definitely not critical every hit. --[[Image:Roland_icon.png]]Roland of Gilead (talk) 19:04, 17 February 2007 (CST)

I took a screenshot of the visual effect (see right). It does not seem to always appear, though I did limited testing. --Delia Rashesh (talk) 09:02, 17 February 2007 (CST)

actually, within the time i had 'lucky aura' on me, i stubbed my toe, my nose bled, and the milk in my fridge spoiled. some luck.--76.179.94.56 13:02, 17 February 2007 (CST)

Another possiblity could be salvaging... perhaps you have a noticably higher chance of not breaking something when you salvage with this on? Just a wild guess on my part here. As a side note... That's the second time I've had to change the effect on the main article page to "unknown as of this time". Seems that people are either A.) opening these outside of Shing Jea, then proceding to get unlimited critcal hits (which always happens), or B.) reading halfway down this talk page and assuming that everything written here was tested (such as the increased chance of a green drop, which I mention as a THEORY). Let's be extra carful with this one, eh? A lot of people don't know what this does, and will check GuildWiki to see the effect. I want to be sure that the effect written here is actually correct, so let's go overboard and test every possible angle. (don't forget to post test results and methods here, so that we know not to revert.) {Jioruji Derako} 14:26, 17 February 2007 (CST)

For what it's worth, I did a FoW run last night with this active. The first two Obsidian Shards dropped for me, but they weren't the only ones that did so. I didn't get any gold drops, but every chest I opened (three total) was gold... and in fact, every item that came from those chests was also gold. Overall though I didn't notice anything statistically significant. Zaq 17:28, 17 February 2007 (CST)