Talk:Divine Favor

If it's possible to make that table any more...user friendly, please do so. I had a lot of trouble understanding it, and there is the plain fact that it doesn't look too good. I'm not exactly a master at using Wikipedia formatting, so I'll leave it to someone else to deal with :) - Roofle

changing all of the table into something like this:

Tips
I don't understand the second tip. Can someone explain it here? Use Divine Favor 13 + Spell Breaker + Sig of Devotion to do what? --Karlos 03:43, 20 October 2005 (EST)
 * My Ollj to English translator tells me, "use spell breaker and devotion when you have high divine favor." Those might be good breakpoints in their progression.  --Fyren 04:50, 20 October 2005 (EST)


 * I still feel very dumb. :) At Div. Favor 13 use Spell Breaker and Sig of Dev but at Div Favor 9 use Div Boone and Div Spirit??!! But the two skills in the former have nothing to do with the two skills in the latter. It's basically assuming that I will choose my divine favor and THEN choose my skills based on the most "optimum" for that attribute rank. I maybe in the minority here, but usually, I decide on a set of SKILLs to use and then adjust my attributes to augment them. I don't see how any serious build can say.. "Hmm, should I take Spell breaker or Divine Spirit?" It's like "Should I take Meteor Shower or Blinding Flash?" Apples and Oranges. --Karlos 09:29, 20 October 2005 (EST)


 * I've pointed out before (probably on his talk page or the green numbers talk page), Ollj is obsessed with using skills based on numbers with little regard to what they actually do, what other skills you have, what skills your party members have, or the interactions between all these things. --Fyren 10:27, 20 October 2005 (EST)