Heroes' Ascent (Tournament Map)

This is the first match of the Global Tournament. To proceed to the actual PvP tournament, the party first has to defeat a group of Zaishen:


 * Zaishen monks (Word of Healing, Healing Touch, Protective Spirit, Reversal of Fortune, Divine Intervention)
 * Zaishen mesmers (Diversion, Backfire, Clumsiness, Ineptitude, Energy Tap)
 * Zaishen warriors (Healing Signet, Power Attack, Skull Crack, Griffon's Sweep, "To the Limit!", Resurrection Signet)
 * Zaishen rangers (Dust Trap, Dual Shot, Power Shot, Kindle Arrows, Resurrection Signet, Healing Spring)
 * Zaishen elementalist (Ward Against Melee, Ward Against Harm, Maelstrom, Frozen Burst, Glyph of Lesser Energy)
 * Zaishen necromancer (Life Transfer, Rend Enchantments, Vampiric Gaze, Plague Touch, Putrid Explosion)

''Note: The group consists of a number of Zaishen. The Monks and Elementalist will always appear, the others are a mix with a caster in front of the monks.''

While fighting the Zaishen, the party has a Ghostly Hero. The hero will stay out of the way though and thus is not involved in the battle.

Defeating the Zaishen fast enough gives the Party a Morale Boost:


 * Under 30 seconds: 10%
 * Under 60 seconds: 8%
 * Under 80 seconds: 6%
 * Under 100 seconds: 4%
 * Under 120 seconds: 2%

(Note that the time must be UNDER the given value, that is, 29 seconds will give the full 10% morale, but 30 seconds will not, giving 8% instead.)

The timer which tracks the morale bonus is not started until one player crosses an invisible line set slightly foward of where the party begins (approximately just past the small ledge with the platform). Until this invisible line is crossed, the times will not start. This gives the party time to organize their attack.