Crossing the Desolation

Overview
Summary
 * 1) Talk to Kormir in the Command Post to find a way across the Desolation.
 * 2) Travel with Zhed to speak with Mirza about crossing the Desolation.
 * 3) Meet Mirza on the outskirts of the Desolation.
 * 4) Return to Kormir.
 * 5) Meet with Kormir at the monument to Palawa Joko's defeat.
 * 6) Examine the monument to Palawa Joko's defeat.
 * 7) Have Zhed help track Palawa Joko. Take Zhed to speak with Dirah Traptail.
 * 8) See Laph Longmane for your reward.

Obtained from
 * Lonai in Sunspear Sanctuary (if you followed Melonni and did the Nundu Bay mission)
 * Zerai the Learner in The Kodash Bazaar (if you followed Koss and did the Jennur's Horde mission)

Requirements
 * Zhed Shadowhoof is required in the party
 * Jennur's Horde (mission) -OR- Nundu Bay (mission)

Reward
 * 2,500 XP
 * 200 Gold
 * 10 Lightbringer Points

Dialogue
 * "You have stayed the darkness for now. But the real threat, Varesh, journeys across the Desolation. No doubt she left her demonic forces behind in preparation for an attack. Should you get across the desolation and break through her rear vanguard, you should catch her relatively undefended. However, no mortal soul can survive the sulfur clouds emanating from the Mouth of Torment; the terrible crater formed when the Five Gods struck down Abaddon. You must find a way across the Desolation. Other than Palawa Joko, our libraries have no record of any living creature surviving such a journey. The sands hold nothing but great wurms and bleached bones. Kormir recently sent word she needs to speak with you. Perhaps she has information. Will you go speak with her?"


 * Accept: "Anything for Kormir."
 * Reject: "This could be bad. I'll pass."
 * When asked about quest: "I don't know where your secret Sunspear Sanctuary is located, but I do know that Kormir is waiting for you."

Intermediate Dialogue 1 (Kormir)
 * "You got my message. Good. We need to find a way northwest, through the Desolation, but I fear my time on this world is nearing an end. My nightmares have grown stronger; stronger even than Melonni's. They tear at my soul. I know not how much longer I can hold together. You see, my eyes were... back in Gandara... I... nevermind. I need you to take Zhed and speak with Mirza. See if there is any way to cross the deadly sulfur. I will see what other information Nerashi and the others can dig up."

Intermediate Dialogue 2 (Mirza Veldrunner, Turai's Procession)
 * "The Desolation? It is death to step within its sulfur haze, for man and runner alike. Nothing living can pass through. Our people know better. But there was an ancient, undead king; perhaps you have heard of him... Palawa Joko. He enslaved our people to serve the undead ranks in his dark Bone Palace. It is rumored he even tamed the great wurms beneath the Sulfurous Wastes to do his bidding. Meet me in the Desolation and I'll show you."

Intermediate Dialogue 3 (Mirza Veldrunner, The Sulfurous Wastes)
 * "Do not step within the bounds of the sulfurous haze. Look. Do you see? Those are the very wurms Palawa Joko was said to have controlled. Perhapse they hold the answer you seek. Only Palawa Joko knows. But beware the deceit of the undead king. He would bargain with men's souls; promising three wishes and granting none, or granting them in ways that only served his wishes. Find Palawa Joko, if you must find a way across the Desolation. But beware deals made with such a two-legged devil."

Intermediate Dialogue 4 (Kormir)
 * "Palawa Joko, the sourge of Vabbi was defeated in the battle of Jahai by Turai Ossa. But that was not the end of his story. It seems he could not be killed. After the battle, it is said members of Turai Ossa's elite guard formed the Order of Whispers. These great hunters used powerful magic to bind him within a great tomb. They eventually built a monument commemorating the victory.  My dreams have told me we must travel to this monument and see what awaits us."

Intermediate Dialogue 5
 * Kormir: "I fear my time on this world is nearing an end. The closer we get to the Realm of Torment, the more I feel my mind bound to its power."
 * Shahai the Cunning: "Should I help you back to the Sunspear Sanctuary?"
 * Kormir: "No, Shahai. You have done enough. My nightmares have led me to this place many times."
 * (A torment rift starts to form)
 * Kormir: "AHHHHHHHHHH! I can feel Abaddon in my soul; in my mind..."
 * Kormir: "I will not let his darkness consume me here!"
 * Shahai the Cunning: "Noooo! Kormir! What dark magic is this? I must return to the Sanctuary at once and report this. Look around and see why she led us here."

Intermediate Dialogue 6 (Monument to the Defeat of Palawa Joko)
 * "This monument commemorates the defeat of Palawa Joko at the Battle of Jahai. After 100 days of bloody battle, Turai Ossa and his elite troops defeated Joko's undead forces of grey giants and undead centaurs. Yet, despite attempts made with magic, blade, and even darker means, Palawa Joko could not be killed. Turai Ossa's elite forces chained him by magic and bound him deep in the earth. Thus the undead lord's defeat was complete and Palawa Joko sealed away forever in a location kept secret by the Order of Whispers."

Intermediate Dialogue 7
 * Palawa Joko: "Ah! Free at last.... Greetings mortal. I am Palawa Joko, the Scourge of Vabbi."
 * Palawa Joko: "I was betrayed at the battle of Jahai and sealed away by the cowardly Order of Whispers."
 * Palawa Joko: "I once commanded thousands upon thousands of undead warriors. Primeval kings were bound to my will. The great wurms of the desert were at my disposal."
 * Palawa Joko: "Such was the kingdom of Palawa Joko."
 * Palawa Joko: "The weakening of reality freed me. Now I must see to rebuilding my empire. For this chance to rule once again, I thank you... and bid you farewell."
 * Zhed Shadowhoof: "Let him run. With his stench he won't get far before my pride tracks him down."
 * Zhed Shadowhoof: "Dirah Traptail will likely be in charge of the hunt. Let's go meet up with him."

Intermediate Dialogue 8 (Dirah Traptail)
 * "We have the undying two-legs trapped. He was trying to return home to regain his throne. But it seems being buried and bound for so long has cost him all his power. What should we do with him?"


 * Player response: "Let us speak with him."


 * "Alright. Watch out for Zhed, though. He can get a little arrogant at times, especially when dealing with two-legged folk. Let me know when you are ready to speak with the dead one."


 * Accept: "We are ready."
 * Reject: "We are not ready yet."

Cinematic Dialogue
 * Zhed Shadowhoof: "Did you think you could escape us, grave-walker? We could follow your stench across the desert."
 * Palawa Joko: "You are a natural follower, centaur. Your dead ancestors served as my cavalry."
 *  : "We did not come to trade insults, Palawa. We want to know how to cross the Desolation."
 * Palawa Joko: "Sorry to disappoint. Only the dead and the demonic can walk the sulfur flats unscathed."
 * Zhed Shadowhoof: "Let me rip his limbs off. He'll still be able to tell us, afterward."
 * Palawa Joko: "You wouldn't dare, mule."
 * Zhed Shadowhoof: "You're right. Fire is a better way to deal with a lying abomination like you. Someone, fetch me a torch."
 *  : "Don't lie to us, Palawa. The histories speak of mortals at your Bone Palace. How did they get there?"
 * Palawa Joko: "I did not lie. No mortal can walk the sulfur flats. But there are great wurms who travel beneath those sands."
 * Palawa Joko: "These can serve as your steeds, but you have to do one thing."
 *  : "What's that?"
 * Palawa Joko: "You have to show them you are their master. Otherwise, you're wurm food."

Reward Dialogue
 * "Thanks for helping fight Varesh, the demons, and the undead. But did you need to wake up that smelly, undying two-legged abomination? Regardless, Mirza told me to give you this in thanks."

Follow-up
 * Gate of Desolation (mission)