List of skill anomalies

The following is a list of anomalies between skill effects and their descriptions.

Ranger

 * Dust Trap says that it deals earth damage. What it actually deals is armor-ignoring earth damage.
 * Quick Shot says that the arrow moves twice as fast. Actually, the arrow is fired twice as fast, but it moves with the same speed as a normal arrow.
 * Call of Haste and Call of Protection say that your animal companions are buffed. This is ambiguous. A footrace with two rangers under Dodge, one with CoH and the other without, had one pet running significantly ahead of the other. This seems to indicate that the buffs only apply to the beastmaster's pet, not all pets.
 * Whirling Defense says that when blocked, adjacent allies take piercing damage. Actually, they take armor-ignoring damage.
 * Savage Shot says that when a spell is interrupted, it deals 13..25 damage. Actually, it adds 13..25 bonus damage.

Monk

 * Judge's Insight says that attacks deal holy damage with 20% armor penetration. However, every other holy damage skill in the game is armor ignoring. Should this say light damage instead of holy damage?