User talk:Tanaric

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Can I ask: Why don't you play Guild Wars anymore? Shandy 04:09, 2 December 2005 (UTC)


 * Sure. In short, it lacks depth.


 * But I'll expand upon that. Back during the beta events (I played in every one), a lot was promised of Guild Wars.  It was supposed to be a more tactical game, in that if you didn't think during the map, you'd perish.  I remember playing through the early versions of the post-Searing Ascalon missions.  The enemies were incredibly difficult&mdash;usually three or four levels higher than you.  The encounters were placed in such a way that you could attack them from different angles with different results.  You could approach one group from on high, assault them with arrows as they approached, and then defeat the significantly damaged group after they finally got up to you.  Nowadays, every mission is just rush in, attack, defeat, next mission.  There's no challenge.  There are a couple of "gotchas" that you have to remember&mdash;for example, not pulling all the switches at once at the Frost Gate, but other than those few tricks, no mission requires anything more than common sense.


 * I got what I could out of the game. A buddy and me skipped all the missions and explored our way to every single visitable area in the game (pre-Desert, obviously).  I ran through most of the missions (I've yet to get past Thunderhead Keep), but they were pretty tame in comparison to what I'd played in the Beta.  I started a guild, and recruited a bunch of very unique people&mdash;but I was stranded in a different timezone all last summer, and since I couldn't do much for the guild, I handed leadership over to somebody else.  When I came back, the guild was mostly dead&mdash;and the few people who did still play were asshats.  I resigned from the guild, but since I don't really play anymore anyway, I rejoined recently (I know a lot of the guys "in real life," and my not being in the guild was inconvenient).  Still, I feel as if I've gotten most everything I can out of Guild Wars, and I'm happy to relegate my Guild Wars exposure to simply maintaining the GuildWiki.


 * I should probably also note that, even though I haven't really played in the last six months, I still have over 200 hours combined across all my characters. I put in a lot of time at release.  &mdash;Tanaric 15:24, 3 December 2005 (UTC)


 * Basically, this is why I PvP. Even before I finished PvE the first time around I knew it was basically about cheesing the AI enemy.  At that point, I was just playing to unlock stuff.  (I tried exploring, but the huge amount of emptiness after Ascalon made me eventually stop.)  I guess if you don't have a good group to putz around with, then PvP isn't very enjoyable, but I think it's worth trying to find good people.  --Fyren 15:36, 3 December 2005 (UTC)


 * PvP isn't that much different than PvE in this game. There's no tactics, or terrain to take advantage of, or even any way to meaningfully hide.  It's just coordinating your builds and following a plan.  While many people enjoy that, I really don't.  The only game that had PvP I enjoyed was Ultima Online.  I could skulk in the shadows, wait for somebody to walk past, take them out, take their stuff, and laugh all the way to the home I stole from some other guy. :) &mdash;Tanaric 15:39, 3 December 2005 (UTC)


 * While there's no classic rogue profession, there are tactics and terrain advantages. Line of sight, positioning, not simply playing characters in a mechanical manner, paying attention to what the other team is doing (and who is doing what) so you can react to it, and leadership of your own team are large issues.  If you were playing in the arenas, yes, it's mostly a joke.  GvG and, to a lesser extent, tombs is where it happens.  --Fyren 16:26, 3 December 2005 (UTC)


 * If you like the challenge in PvE, you should not have stopped short of the fire islands. While, by now, there are known "tricks" tp get past nearly any mission, there is a significant increase in difficulty after the shiverpeaks missions and again after the fire island missions. Try your hand at the titans quests (without using one of the tricks) and you'll have a real challenge. --Xeeron 10:45, 4 December 2005 (UTC)


 * A mediocre beginning does not justify a great end. I won't slog through boredom to get to something fun.  I've got plenty of other games that are already fun. :) &mdash;Tanaric 14:23, 4 December 2005 (UTC)


 * I agree that the game is very "forgiving" up to the Southern Shiverpeak missions. Players can simply hack and slash and overpower their enemy in almost every mission until they get to Thunderhead keep. This teaches bad playing habits and is the main reason so many players get stuck in Thunderhead keep for long before they can advance to the Ring of Fire. The fact that players can be "run" to most of the high-level areas in the game doesn't help either. I am sick and tired of seeing level 6 players trying to get "hitch-hike" through the Desert missions.
 * But once you get to the harder areas of the game, the experience is very rewarding. Some of the explorable areas and missions starting from Droknar's Forge can be quite intimidating. They require actual preparation! :) Like you see party leaders asking for specific classes and builds. Really amazing! And of course the Fissure of Woe and the Underworld are simply sublime. There is no room for crap there. Lousy parties and poor group tactics result in a wipeout fairly quickly. --Karlos 06:29, 5 December 2005 (UTC)


 * PvP is the only reason I play. Although as I'm in a social guild I don't get to GvG, the Arenas are still very interesting. I look forward to Chapter 2 and the accompanying change in the state of play. At the moment things become fresh rapidly in the PvP world, as builds rise in popularity and get nerfed or countered. PvE-wise.. well, I'm having trouble finding the determination to finish the game with my Me/E - I've reached the last mission and I've been waiting for inspiration for a number of weeks :P. There isn't much incentive to complete the game more than once. In PvE I simply farm SF, FoW or the Underworld, these days, just for the hell of it. In short, PvP has amazing depth, once you get into it. Shandy 06:55, 5 December 2005 (UTC)