User:Majnore/sandbox

HA Defence-way

 * 1 E/any GoR Churning Earth Warder
 * 1 Me/E BS Domination Mesmer
 * 2 N/D Blood Necromancers
 * 1 N/P CE Curse Necromancer
 * 2 Monks
 * 1 Rit

The idea is to squeeze in as much denial and defence as possible while still maintaining a decent offence.

Usage

 * 1: Keep the wards up and use Glyph of Renewal to recharge Churning Earth and keep it up on the enemies, as most of the meta builds in HA today use some kind of movement speed increase, this is very useful to keep foes on the ground.
 * 2: Use Blinding Surge on the enemy physicals to keep em from hitting you. Use your other skills to deny enemy spellcasters, preferably Nukers and Monks
 * 3 and 4: your the damage dealers! coordinate your damage and put pressure on the enemies. These guys dont really have to be blood necromancers, alltough I find that pretty good, becuz u can then get BiP and SV in, which are both very useful if used correctly.
 * 5: Use Corrupt Enchantment to apply degeneration and Enfeeble to cover the blinding and to weaken enemy fighters. Spread Faintheartedness and Parasitic around.
 * 6,7 and 8: Your mission is to keep the team alive.

Counters

 * interruption and caster hate can ruin this as the whole team is built around spellcasters