Heal efficiency

The charts below demonstrate the healing efficiency of different skills compared to each other in three different ways: by Energy Cost, by Activation Time, and by Recharge Time. A higher number indicates a higher efficiency. Please note that multiple-target heals are only listed when healing one target, and also variable "heals" such as life stealing skills are assumed maximum value.

Heal vs. Recharge
*This skill heals a variable number of targets, and the corresponding number should be multiplied by the number of allies to be healed.

**This skill heals for a variable amount, and may not reach the listed maximum.