User:Khold Phoenix

This page contains various builds. My favorite profession is Assassin, and this page will show those who like to find as many uses for their characters as possible some very useful builds. Speaking of builds, you rangers out there might want to check out my friend's user page.



='Sup= The following builds are of my own creation, but some may be very similar to other builds out there. I try not to do this, but remember that these are builds that I personally tweaked so they could perform at their best. I encourage further tweaking if you want to. Whatever works best for you.

=Builds=

=Build:A/any Five Step Zeal=

A long one combo chain perfect for inflicting multiple status ailments before jumping back to safety.

Equipment

 * Nightstalker's Armor
 * Minor critical strikes rune, minor shadow arts rune, superior dagger mastery rune, rune of attunement.
 * Any daggers work here, but because of the high dagger mastery the build requires, Shiro's Blades are my favorite to use with this build.

Usage
This build is for getting in, hurting someone very bad, (poison, blinding, bleeding, deep wound) and getting out before they realize what has happened. Not like those builds that start several short combos, this build is for using a very long combo, stretching the limits of what an Assassin can do to a person before their energy runs out and they have to retreat. Shadowstep in using aura of displacement, use skills 2-6 in order (3 or 5 might be able to be skipped if you needed to for some reason) then release aura of displacement. If enemies are still following you, use dark escape to get away.

Counters
As usual blinding works wonders to destroy the performance of this build, but stances also work. If golden lotus strike hits, however, the combo is likely to be finished.

=Build:A/W Critical Sword Striker=

This build is a critical defenses reliant assassin tanking build.

Equipment

 * Nightstalker's Armor
 * Zealous (any sword) of enchanting (20%) ... either 15^50 or 15% while enchanted works here. Another possible weapon is Rajazan's Fervor.
 * Any offhand focus (doesn't really matter) but i prefer my Grim Cesta with +45 health and +5 armor while enchanted, with +6 energy (req 5 soul reaping, so i get 3 energy, but who cares?) I think it was a collector item from outside Fort Ranik...besides, it looks cool.

Usage
This build is for taking on as many players as possible and coming out on top. It works best with warriors and rangers because of their reliance on stances, but also works well against assassins (before they run away), paragons, and is also somewhat good against dervishes. Casters are not recommended targets because you have no defenses against spells. Simply use critical defenses and spam all of your sword attacks. Wild blow takes first priority; use wild blow as much as possible to ensure you keep your defenses up. If you are secure enough while using this build, also use viper's defense from time to time, or to open the fight. This is one of the only tanking assassin builds, so its actually alright to charge headlong into a mob of warriors, rangers, assassins, and paragons, and expect to take most of them with you. It only takes one caster to destroy this build sometimes, so use caution.

Counters
As usual blinding works wonders to destroy the performance of this build. Enchantment removal sucks too, but if you put up critical defenses and then quickly shadow refuge, you should be alright. Note that this is a physical damage tank... do NOT fight any casters if you can help it.

Variants
Any build that puts wild blow with critical defenses.

=Build:A/R Phoenix Eye=

This build is a variant of the Eagle Eyes build on CVC's page (link below) for using the assassin's ability to land critical hits to interrupt your opponents with disrupting accuracy.

Equipment

 * Nightstalker's Armor. Shrouded armor helps too, but you won't need it if you're thrifty with energy.
 * Gargash's Recurve Bow is perfect, but a shortbow will work too. The mods don't even really matter.

Usage
My friend [|   CVC] tipped me off to the combination of Disrupting Accuracy and Way of the Assassin. I put some personal touches in and here is a build that will leave your foes stunned and usually dead. This is the amazing thing about this build... exactly 75% of all your attacks will be critical, and they will interrupt your target provided they hit. It's possible to go after tanks too, but if they throw up a stance it could ruin your fun. Just use the first 4 skills when you see a target and are ready to engage... use called shot and needling shot...use critical defenses if you need too...spam needling shot especially on targets under 50% health.

Counters
As usual blinding works wonders to destroy the performance of this build. Enchantment removal sucks. If you want to stay alive shoot them before they shoot you.

Variants
Disrupting Arrow

Equipment

 * Nightstalker's Armor.
 * Any Axe of Enchanting. Vampiric might be pretty good. I prefer my Totem Axe.

Usage
You guys know how to farm trolls? Of course you do. You wouldn't even want to use this build unless you have gotten bored of doing this with warriors. Anyway, just use the first 4 skills in order, then smack the sh*t out of all the trolls you see. Its also redundant...particularly because I made sure that if disrupting chop ever screws you up you have somewhat of a fall-back. Add all this together to get a particular build that stands proudly beside tanks that wrongly think they have cornered the market.

Counters
There will be almost none... you are only using this to farm trolls right?

=Build:D/any Vow of Regeneration=

This build will tank just about anything. Melee, casters, NPC's, real people... just about anything.

Equipment

 * Windwalker's Armor.
 * Icy Soulbreaker Of Enchanting is perfect. Any +15% damage while enchanted with +20% duration to enchanting modded scythe will do as long as it has 11 or less requirement.

Usage
Use Watchful Intervention and keep it up when you expect enemies to be sighted soon. Before they reach your aggro bubble use vital boon, mystic vigor, and vow of strength because of their low cost. When you reach there use Heart Of Fury then Balthazar's Rage. You have a 21 health regeneration, and while 9 is the maximum, it will counter any degeneration you receive. Make sure that you let enchantments run out before you reapply them (with exception of Mystic Regeneration).

Counters
This build will tank very well, but enough degeneration or damage spikes will kill it easily. Spiteful spirit, insidious parasite, empathy, and to some degree blinding will hurt this build. Dazed... sucks... no blocking means every attack is going to connect, so interruptions can be fatal if timed correctly.

Variants
This build is not my own. I fought a dervish who used some of these skills and wrote them down. I then finished the build with my own personal touches. Variants include any build that uses mounds of enchantments and mystic regeneration to heal.

=Build:W/P Dragon's Justice=

This build is meant to use enourmous adrenaline gain granted by "For Great Justice" to successfully spike Dragon Slash every time you attack for 30 seconds.

Equipment
A Furious Sword of Swordsmanship. (I use a Furious Flamberge of Swordsmanship with a +5 energy inscription.)

Usage
In PvP matches, most players will ignore the warrior until all other enemies are gone. They figure that a warrior is just there to distract them from the heavy hitters, and this build surprises them by being the heavy hitter. You will run in and spam Dragon Slash for around 60-75 damage per attack. I left this build open to heavy modification because Dragon Slash is the only attack you will actually be using. Therefore, add a technique to speed up your attacks and perhaps Hamstring to keep your opponents from running when they realize they are in over their heads (Frenzy is actually a useful stance here, but remember to bring a second stance to exit to like Rush. Warrior's Cunning is useful because it will ensure you keep gaining adrenaline and killing your opponents at the same time.  If you feel this build is too easily killed, then try adding some sort of defensive ability (but they won't be very effective without much tactics).  Since this is a strength build, your best bet for any defense is shield bash (which can stop a sin cold, so don't underestimate its usefullness).

Counters
Blinding will obviously kill you. Also because this build is not meant to be a stance tank you will not be able to fight multiple opponents at once if they are hitting you hard. Anything that slows your attack speed will keep this build from being effective. Empathy hurts, but you will exceed its damage by 20 or so, so if you aren't getting hit with much else you might still win.

Variants
Once again, not completely mine. I saw a variant that used "For Great Justice!" with Dragon Slash and i just had to put something together.

=Build:A/E Nuker Sin FTW!?=

This build is for using shadow form to become almost invincible while you cast spells point blank to wipe out entire mobs. Despite what it may look like this is actually not a joke... PVE ONLY!!!!

Equipment

 * Shrouded Armor. Use a rune of attunement or two as well.
 * Insightful or Swift fire staff of enchanting. I personally use an Insightful Lotus staff of enchanting which i got from a collector and upgraded.

Usage
PVE ONLY!!!!! Despite that this would be tragic to look at in PvP, it works in PvE because of that fact that artificially intelligent people are not as intelligent as REAL people. A mob of NPC's will try to kill you with shadow form on while you cast meteor shower, then they will (for the most part) stand under you while they take all the damage. Even if there are still some left alive, you have just put your group at a tremendous advantage. Now turn on the feigned neutrality, sit back, relax, and wait about 40 more seconds for your skills to recharge.

Counters
AoE spells, especially spells like chilbians will destroy this build utterly. If someone interrupts shadow form then the build is useless. Finally, touch skills are not shut down by shadow form.

=Build:D/any Hand of Grenth=

This Dervish build is for PvP, specifically for use on runners which are most likely to be monks, casters, and anything that cant last in sustained combat. Cripple them so you and your friends can finish them quickly.

Equipment

 * Windwalker's Armor.
 * Icy Soulbreaker Of Enchanting is perfect. Any cold damage scythe with +20% duration to enchanting mod will do as long as it has 11 or less requirement.

Usage
Use Faithful Intervention and Watchful Intervention to stay alive if the enemy catches on to you, but in my experience dervishes aren't really high priority targets next to most casters in PvP. Use Grenth's Grasp and keep it up when you can. Use Victorious Sweep and Chilling Victory When you are sure your health is higher than your opponent's (perhaps after faithful intervention ends?) and use twin moon sweep when your top enchantment is almost over for a free double strike with healing spike. Lyssa's Assault is a free attack so use it when you can. Use the spammable healing skill, Dwayna's Touch before you lose your enchantments.

Counters
Blind, and any sort of degeneration will greatly diminish this build's effectiveness because its strength doesn't lie in staying alive, but in dragging someone else down. To solve stance issues try including Guiding Hands to get your attacks through. If you just cant seem to chase someone down no matter how hard you try include Harrier's Haste to catch up to someone before crippling them.

Variants
None. I have long awaited a good offensive wind prayer dervish build, and while some are interesting, none of them really did the trick. I got lucky with this one... I slapped some attack skills to look good next to Grenth's Grasp and made sure i had a few good healing abilities. See what happens when you wing it?

=Build:A/any Twisting Phoenix Horns=

A double shot of combos that rely on both an enchantment and a hex to connect.

Equipment

 * Nightstalker's Armor
 * Minor critical strikes rune, minor shadow arts rune, superior dagger mastery rune, rune of attunement.
 * Any daggers work here, but because of the high dagger mastery the build requires, Shiro's Blades are my favorite to use with this build.

Usage
Playing on the classic workings of the assassin class, this build utilizes the quick in-and-out killings that have come to make assassins high priority targets in PvP. Use Mark of Instability, then Aura of Displacement. Then use all the attacks in order, though you may not have enough energy to complete it right away. Release aura of displacement. The dual knockdowns are very hurtful to spellcasters who use healing spike techniques... if you can interrupt those with the knockdowns, they will die very fast.

Counters
As usual blinding works wonders to destroy the performance of this build, but stances also work. Try to go for the casters on the side when they least expect it.