Talk:Virulence

New usefulness for MMs?
With the new shambling horror minion, you can inflict bleeding and then smack the enemy with virulence. It seems like it could hurt a lot. 24.63.203.68 17:57, 18 December 2006 (CST)Troodon

Query.
Why is this the only skill I can't seem to cap? I have every elite in tyria except for this one...tips?
 * Sometimes it requires patience and lots of rezoning. It's definitely possible since I just capped this last night. --Ryard 13:53, 30 September 2006 (CDT)
 * Got it, it was simply a matter of switching to SS...

Prophets Path
I have found that Kepket Marrowfeast uses Virulence. West out of Augury Rock due south you will find Marrowfeast. I do not have a necro and have not tried a signet capture.
 * so edited ST47 18:42, 9 July 2006 (CDT)
 * nvm - that is a monk boss (Kepket Marrowfeast) ST47 18:45, 9 July 2006 (CDT)
 * Yeah, the new necro scarabs that were added when the desert was updated use Virulence, but not Kepkhet herself. Marrow scarabs, maybe?  --DaveK  03:17, 28 July 2006 (GMT)

Update for Factions?
The frag build mentioned here is obsolete nowadays. Conjure Phantasm/Images of Remorse > Fragility > Accumulated Pain > Virulence is "better"; it requires no points in dominance, will kill someone with just these skills if no intervention is done, and leaves the option to spread some dot around. Phantom Pain does recharge 5 seconds faster for the deep wound, but... eh.... &mdash;The preceding unsigned comment was added by BryanM (talk &bull; contribs) 01:04, 18 July 2006 (CDT).

Virulance
hello, i think this right place to ask a question on this skill Virulence. does the tree guy in frozen forest HAVE it or has it been nerfed from game. Im have a necro mes and got the elite last night, Fevered Dreams, and have a MM friend that will get the Virulence IF it is still available. if it has been moved, or is in same location can yall let me know ? is a tough area for a Necro up there, have done several times but havent SEEN the tree boss yet that has it. Let me know somehow one way or another hehe, building a 2 man nasty necro pair. Razor of Death &mdash;The preceding unsigned comment was added by 130.210.76.33 (talk &bull; contribs) 12:01, 22 August 2006 (CDT).
 * the skill is there, i capped it not a week ago on my monk (i was looking for life barrier at the time). skills are generally never removed. they might be nerfed out of usability, but not removed. --Honorable Sarah [[image:Honorable_Icon.gif]] 12:07, 22 August 2006 (CDT)
 * The boss in Frozen Forest share there spawn point. So you have to check all the point on this map.&mdash; ├ A  ratak  ┤  12:09, 22 August 2006 (CDT)
 * So should it be updated on all the other pages that the skill/boss is still there? Cause I need a build and none of the builds I can see involve Prophecies only builds. Nalee Everborn 21:30, 19 September 2006 (CDT)

Melandru's Arrows ?
Melandru's Arrows is an elite, too. Right? So how can the notes stated: "Virulence is popular with rangers who use Melendru's Arrows."? You can't have 2 elite skills. - Balwin 15:20, 27 October 2006 (CDT)

This is a team game...........think about it.
 * LMFAO! true
 * Sign?--Devils Apprentice 15:48, 23 April 2007 (CDT)

Pin Down to Virulence.
Wouldn't it be better to keep an infectious opponent at arms length? Surely that makes more sense than the W/N combo idea...

im soo nooby
say you had 2 conditions and 0 death magic would you get 3 secs of each condition or just 3 secs
 * If the enemy was suffering from 2 conditions (or 1 or more etc), and then you cast Virulence, the enemy would suffer from poison, disease and bleeding for 3 seconds simultaneously (at 0 death magic). --  Karalin [[image:Fireball.jpg|20px]] (talk|contribs) 22:37, 18 March 2007 (CDT)

Toxicity?
Could Toxicity be useful in combination with this? Will it trigger degeneration for both poison and disease, which will give a total of 12 degen if that's the case? I know that the maximum degen is 10, but it might be good a counter against spells like Healing Breeze, especially if bleeding is the condition you use to inflict disease and poison... But that's just a small thought. BTW, this is my first post on GuildWiki!
 * Yes it can add an extra -2 degen but is it really worth the extra slot for -2 degen? Personally, i dont think its worth the extra slot that can be used for something else like a self heal, more damage or interrupt. -- Xeon 14:57, 9 May 2007 (CDT)
 * Yes, but i wonder if it can add 4 degen, since both disease and poison are affected by Toxicity. That might add some extra pressure... I think that I would use a slot for that.
 * have a look at Talk:Toxicity. Toxicity is very suckage, lol. -- Xeon 15:13, 9 May 2007 (CDT)

W/N
I removed the note saying to use Virulence on a warrior because they can cause conditions. Guess what? Any class can cause conditions. Virulence isn't that great of an elite and using it on a warrior is the just a typical 1 month RA experience build, only synergy here, Warriors can afford it. 67.162.10.70 22:54, 26 June 2007 (CDT)
 * Imo that is a pretty poor note, not to mention you get the disease too. The Hobo 00:48, 27 June 2007 (CDT)
 * so.... change it back -_-. its not a good warrior skill whatsoever.(yes, even on W/N) Skakid9090 00:52, 27 June 2007 (CDT)
 * Yes, my Lord. The Hobo 00:59, 27 June 2007 (CDT)

A different type of combo
How about using the following : Illusion 12+3+1 Death 0 Fast Casting 9

Edit [Still anonymous guy] Combo as follows... Fragility -> Phantom Pain -> Shatter Delusions -> (edit)Arcane echo -> Virulence -> Echo'd Virulence

Sorry if this type of build has been tried and dashed off before, but since i've never even heard of such an idea, I gave it a go... It works quite well, each virulence doing an unconditional 174 damage. Don't know why people don't use it.. It killed most people in RA except for rangers with mending touch.


 * The frag spike. lol -- Hopefulaltruist 17:11, 5 August 2007 (CDT)


 * Normal frag spike doesn't use arcane echo --Gimmethegepgun 20:35, 6 August 2007 (CDT)

Virulence and power creep
Seems weak now. Given what a Burning Arrow ranger can pull off, or the piles of conditions a paragon/ranger type can put out it simply doesn't keep up - plus, the condition handling skills are stronger than ever (mending touch, dismiss condition etc...). Lowering recharge and increasing duration would be a good start, making coverage on 2 targets feasible with a strong investment (say 8-10 seconds recharge, duration is ~16-20 seconds at 10-12 Death? In this type of range one could keep 2 targets under degen hopefully, though even at 8 seconds recharge and 20 second duration it'd be eaten alive by mending touch.)-- ~ Epinephrine 11:43, 4 September 2007 (CDT)