Talk:Lion's Arch Keep

Explanation of location name
This location is also commonly being referred to as Lion's Arch Keep, however decided to use Lion's Arch (explorable) because (a) "Lion's Arch Keep" is not (as yet) an actual location in the game, (b) the instance you enter is instead called "Lion's Arch", and (c), it has all the properties of an explorable area. --Wolfie (talk|contribs) 02:05, May 22, 2010 (UTC)

Quests
Hmmm, the new quest looks very similar in nature to Zquests. Going to hold off creating the quest article for a couple days, see if they're a "daily quest" thing, in which case, probably better to base the formatting on the Zboss style. --Wolfie (talk|contribs) 03:09, May 22, 2010 (UTC)
 * I got 2 quests in one day Wolfie I've started on the quests. Feel free to add w/e Flexi 19:14, May 22, 2010 (UTC)

Requirements?
I was thinking of adding a requirements section to the article. It would basically say what you needed to do. The article was slightly misleading before and I thought I had to go do some random quest in the Fisherman's Haven lol. I think we should put that you must listen to the 4 dialogues in Dakutu Village and do the trial of zinn....


 * i've added an interlanguage to the french wikia (wich is not on same license as Guild Wiki) because the page over there show all prerequisites. — TulipVorlax 06:01, May 23, 2010 (UTC)

Requirements = win, as it is obviously vital information :-) Karya Foxstep 12:27, May 24, 2010 (UTC)

With regards to the requirements, I only had 3 Dakutu Village Dialogue's, but also there are 6 dialogues between Gwen & Lieutenant Thackeray in the Hall of Monuments. This appears to also be required for entry. Maybe mention that this is for each character and not account based. --Sinnerglow 09:18, May 25, 2010 (UTC)