User:Gares Redstorm/Sandbox

=Stubs= A stub is used for an incomplete article. Removing a stub is based on the below criteria.


 * 1) A complete BeastInfo box.
 * 2) A description.
 * 3) Complete list of locations where the beast can be found.
 * 4) A thorough list of specific items dropped.
 * 5) Complete list of categories including species, profession, and all locations.

For boss stubs, the additional information is needed before a boss stub can be removed:


 * 1) A map showing the location of the bosses spawn point(s) or a detailed text description of the location(s).
 * 2) Signet of Capture(SoC) confirmation posted on the talk page of the boss. For example: SoC confirmed - username/date

=Style Guide for Explorable Areas=

Syntax and Example
{{location box
 * name = Hullack Forest <-- optional, defaults to page name
 * image = [[Image:Hullack Forest.jpg]]
 * campaign = Forgotten Realms
 * type = Explorable Area
 * parent = Cormyr
 * neighbors = Thunderstone, Thunderpeaks, Castle Crag <-- omit to indicate "None"
 * map = [[Image:Hullack Forest Map.jpg]]

General Information
The Hullack Forest is a forest filled with tall, full trees and lush foliage filling the forest floor. There are few paths that travelers use to find their way through the forest and wild animals roam the deepest parts of the forest from the ground to high in the tree tops.

Towns

 * South: Thunderstone
 * Northwest: Castle Crag (Can only be entered by talking to Darius during the quest The Stone King.

Explorable Areas

 * East: Thunderpeaks

Objects/Points of Interest

 * God’s statue
 * South: Statue of Dwayna (Outside Thunderstone)
 * Northeast: Statue of Melandru
 * West: Statue of Melandru
 * Immerflow (<-- Point of interest, only if applicable)

NPCs

 * Collectors:
 * 20 Alfred
 * 20 Tennyson
 * Merchants and Traders:
 * 20 Thomas (Merchant)
 * 20 Clancy (Material Trader)
 * Various:
 * 20 Firemane
 * 12 Glenn
 * 14 Pavel Shemov (Only during the Search for the Cult quest)
 * 20 Priest
 * 15 Darius (Only during The Stone King quest)
 * 15 Taegan Nightwind (Only during the Search for the Cult quest)

Monsters
Insect Cult of the Red Dragon
 * 12 Carrion Crawler
 * 15 Spider
 * 16 Dire Spider
 * 15 Red Dragon Disciple (only during the Search for the Cult
 * 8 Red Dragon Mind's Eye
 * 8 Red Dragon Seer
 * 15 Red Dragon Cleric (only during the Search for the Cult)
 * 7 Red Dragon Healer
 * 15 Red Dragon Archer (only during the Search for the Cult
 * 7 Red Dragon Raider

Bosses
Cult of the Red Dragon Insect
 * 22 Sammaster (Time Stop)
 * 20 Toras, Guardian of Sammaster (Great Cleave)
 * 20 Mistress of the Web (Entangling Web)

Pets

 * 10 Bobcat
 * 12 Brown Bear

Quests
or (if there are only one or two and no sub-page has been created)
 * Quest giver: Quest name
 * Quest giver: Quest name
 * etc...

Trivia
Trivial things concerning the name or explorable concept.

Location box
This box should have the basic info for the explorable area, including the picture from the world map, the campaign, the type of location (Explorable Area), region where are is located, and all the areas that you can get to by exiting this area.

General Information
Summary consisting of details of the landscape, the area’s cardinal or ordinal location in the region, generalization of species of monsters found in area, etc.

Exits
List the areas to which you can exit, separating them into subtitles Towns and Explorable Areas. If any exits have certain requirements (quests/missions that must be completed first, quests that must be active, etc...) make note of that after the exit area's name in parenthesis.

Objects/Points of Interest
List all God's statues or shrines in no particular order, but keeping in mind to list shrines of the same type together. The cardinal/ordinal direction gives a sense of where the shrine is located.

Point of Interests are to be put in no particular order and just the name will suffice. The article on that place will have it’s own additional information regarding it. Example: Qi Falls.

NPCs
List all the NPCs found in the explorable area. Listing in priority: Collectors, Merchants/Traders/Crafters, Various. NPCs should be listed alphabetically first by type then alphabetically by their name. The only exception being the Merchants should be listed before Traders and Crafters. Various NPCs include those all NPCs that are not collectors or merchants. This includes NPCs with no purpose, quest givers, those involved in a quest, priests located at shrines, etc. Any NPC that only appears under certain conditions, such as quests, should be noted as such in parenthesis.

Creatures
Separated into subsections: Monsters, Bosses, and Pets (if applicable).

Monsters and Bosses should first have the heading of the species. Enemies should be listed in alphabetical order of profession, i.e., , , , , etc. . Levels should be documented for each enemy after the profession then the name. Bosses should be the only enemies with Elites documented. Enemies that only appear during certain events, such as quests, should be listed as so in parenthesis.

Quests
An included link to the explorable area's quest page should go here if there is one, or a list in the form of Character name: Quest name if there is no separate quest page. If no quests are given in this explorable area, this section should be omitted. If a particular quest is a primary quest, note it in parenthesis after it.

Trivia
Trivia notes can be added here. Omit if this section is empty.

Categories
All the categories must be listed right at the bottom. For each explorable area, two categories are expected: a category for the region it is in (such as Category:Cormyr), and the location type within a campaign (such as Category:Explorable Areas (Forgotten Realms).

Example of syntax in action
This is not apart of the exploration area style and formatting guide, but an example. I copied an area and used its likeness for this guide.


 * Marga Coast