Life stealing

Life Stealing (a.k.a. "Vampirism") moves health from the target to the attacker. It is not considered damage and will not trigger or be affected by any skill/equipments effects related to damage.

Life Stealing Skills
The following skills are life stealing skills:
 * Necromancer
 * Life Siphon
 * Life Transfer
 * Vampiric Gaze
 * Vampiric Touch
 * Unholy Feast
 * Soul Leech
 * Mark of Subversion
 * Barbed Signet
 * Order of the Vampire
 * Shadow Strike
 * Insidious Parasite
 * Feast of Corruption
 * Taste of Death (Minion)
 * Soul Feast (Corpse)

Vampiric Weapons
Vampiric is a weapon feature, added by a "prefix" weapon upgrade.

It means that every time the weapon hits a foe on top of the normal damage it will steal the specified amount of health from the foe and heal the attacker for the same amount.

A weapon with a Vampiric name prefix is equipped with a weapon upgrade of the same name:


 * Vampiric Axe Haft
 * Vampiric Sword Hilt
 * Vampiric Hammer Haft
 * Vampiric Bow String

There are no Vampiric Staves available.

For more details, see: weapon upgrade

Effect
A Vampiric weapon upgrade provides the following bonus to the weapon (the user respectively):


 * Health gain on hit: 1-3 for Axes and Swords, 1-5 for Hammers and Bows
 * Health Regeneration: -1 (i.e. -2 health per second)

Every time a Vampiric weapon hits a foe the attacker will gain the specified amount of Health.

To balance the life stealing, Vampiric weapons always come with -1 Health Regeneration, which continues as long as you have the weapon equiped. When not in combat it is advisable to switch to another Weapon Set.