User:Alc/Warrior Skills Comments

Editor's Note
All Warrior skills will be described here and a short story clicked to it. Feel free to read. I have nothing better to do so I'm writing fun stuff. I can do it anyway. Core Elites will be described in either Prophecies, Factions, Nightfall or Eye of the North style, due to the different bosses, rotating in that order. Spoilers abound, be wary.

Axe Mastery
''All your allies have fallen, you're the only one left on the battlefield, your resurrection skill already used. You continuously attack the Dervish against you. He seems to heal himself with all kinds of spells, but you keep attacking. You swing your axe hardly at the Dervish and cause a big wound on him. He seems to be fairly weakened as he tries to cast a spell to heal himself again. You brutally smite him with your axe on the spot you damaged him before, this time you try to swing faster. And as you notice, the stab had an effect: the Dervish stopped casting his spell. Knowing you're victorious, you behead him and earn victory for your team.''

''That Corsair is getting away, you can't let that. If he warns the camp of your presence, you're all going to die. So you cut the running pirate's side, uneffectively. He just keeps running with his escape stance. You enrage yourself and assault with your axe in a 180 degree cleave, which sets his knee bleeding. The Corsair seems wounded as he draws his useless leg after him. You finish him off, then run back to your allies, hoping they got the other one.''

''The battle has been going on long enough, that Tengu is so persistant. But it's in the way, you need to get to Droknar's Forge at all costs. Both of you are tired from fighting with severe bruises. Fuming, you lunge at the creature and set your axe into its chest. You think quickly, and instead of pulling it out, you twist it, then pull it out. You were right - your axe hit its lungs, the twist made a fatal puncture, the Tengu seems feebled due to your attack - victory is assured.''

''You and the others made it past most of the Stone Summit Dwarves, but there's one mob left. You order a charge and go for the stronger-looking dwarf with a pulsuating aura. After a couple of attacks, the Stone Summit leader set out to swing his axe mindlessly, constantly bombarding you with attacks. At first, you thought it's a waste of effort, but after a while, you got tired of blocking the Dwarf's reckless attacks and got hit once - the force, with which the axe was swung was so tremendous, you were staggered. Your other comrade finishes the Dwarf off with a blast of fire. You move to the corpse of the Dwarf, look at your signet, and conclude this tactic to be very effective...''
 * (Prophecies version)

''As you set out into the Plains of Jarin and sharpen your brand new and priced axe, you set out to wonder, if this axe you got from an adventurer is a fake. What if it doesn't do as much damage as you want it to? You know, that it only depends on you. You head out to a nearby Iboga and attack it. Your attacks seem fumble and weak, even against such a lesser creature. It begins to cast a spell to calm you down. You pull yourself together and thrash the Iboga with a single strike, which dies swiftly. You stand up, quizzicalled and touch the blade of your axe - it's already dull. But how did your attack deal so much damage? And why did the Iboga stop casting in mid-combat?''

''The soldiers in the Hall of Heroes are so talented, you've always dreamed of getting there. But you're just a warrior, who doesn't event know how to attack well. So learning is best, as you observe the moves of one of the soldiers - a ghostly one. Team Blue just moved in with another ghostly hero to capture the shrine, but the hero of Team Red won't let it. As Team Blue centers around Red's ghost to finish him off, he jumps in the air to attack, then spins around like an Elonian dancer, dealing damage to everyone around him. This move inspired you. It was full of grace, and yet, it was so powerful. Maybe it's not just strength that makes a Warrior strong.''

''Robah Hardback was it's name - one of the most deadliest skale in the vicinity. Kournans fear of this gargantuan beast. No wonder, since its attacks are so powerful, nobody can stand a chance. One day, whilst roaming around the countryside with a caravan, you see a child being chased by Robah. The vicious Skale caught the kid, then swung its claw at the poor boy, whose head flew straight off, with one blow. You feel you must avenge him, so you ask your caravan comrades to kill Robah...''

''What good is an axe, you ask yourself. Swords cause wounds, hammers deal winding crushes, but an axe... you never knew what it was good for. Whilst watching the youngsters in Ascalon train, you notice, that the one with an axe swung it so hard at the other, that his arm was stubbed. As if struck by lightning, you finally remember. An axe is like a shovel - it's used to dig into the opponent. That is the basis of all Axe Mastery. A deep wound is enough to set a combination of skills at someone, which is guaranteed to finish someone off. The axe has something, that a sword does not - the ability to carve into living flesh...''

''As you watch more of the Hall of Heroes match, you notice that Team Blue did capture the shrine, and Red was wiped out. Later, they came again with their ghostly hero to attack once more. You glue your sight on Red's hero, to study more of his moves. He moves to one of Blue's Monks, who prepares to cast a defensive spell. But Red's hero pushes his axe at the Monk's staff, who then lost concentration, and seemed, like he forgot what to do. After a few seconds, a Red Team Assassin finished the Monk off...''

''One Charr group down, you pull back and observe the one mob, at the left-hand side of the shrine. The next Boss looks like a Warrior one, with a sickle-looking axe. You grab your bow and lure him to your position, away from the third Charr group, with an Elementalist Boss. "Nobody messes with Tenagg and gets away with it!" - the Charr shouts and rushes toward you. You resist most of his attacks as you keep running from the Charr Boss. Then Tenagg closes in too much. You turn around and prepare a counterattack. Tenagg swings his axe towards your armpit. You feel the cold steel drive through your side, crumbling your balance and setting you defenseless against the Charr savage...''
 * (Eye of the North version)

''Dad told you to cut tree trunks in half. You go to the maplewood harvest site, where you see a couple of logs near a tree stump. You get to work quickly and set a log in place for cutting. No matter how hard you try, you just can't cut it in half. You're just a child after all. You grip your axe heavily and set your imagination loose, imagining one of your nemesises laying on the stump, as if ready for execution. With your burning anger, your behead him - or rather cut the log in half. Next!''

''Cantha is full of guards who zealously ward the Emperor from harm. But why? What drives them to be so strong and resistant? Maybe it's the will to defend? You go to Minister Cho's Estate - now Minister Xu's, since Cho was killed by the saviours of Cantha. You challenge a Guard of the Minister to a duel, attempting to find out what makes them strong. The duel begins, and the Guard begins with an axe swing. Incredulously, you watch the axe glow hot with fury. And as you block it with your shield, you can almost feel the fury of the axe seeping back into the Guard. So this is the secret...''

''It isn't worth it to sharpen an axe too much. But to leave it dull is like going to battle without a weapon. As you sit in the armory with your Sephis Axe, you grab it and study your own moves. You make an ordinary swing and listen to the sound the swing makes at the same time. You then perform a swing with both hands gripping the long haft. You compare the sounds in your mind: the one with both hands swung harder. And the harder the swing, the bigger the damage!''

''You sit on a hilltop in Echovald Forest and rest to feel the Warden's spirits. Their spirits feeble the skin so much, that any wound will create blood to flow freely. You sense the air pressing harder, the Spirit of Laceration seems to cause the moisture in the air to benefit for wounded enemies. You contemplate in silence: what if I can do the same with a weapon as forecful as a hammer? Or maybe an axe? But how could I cause cuts if I don't have enough pressure? Maybe if the enemy is on the ground, with its skin all pressed against the ground, I could penetrate it, rip it and set the blood flow freely. I could use my skills to trip the enemy, and then cut them...''

''With my loaded armor, nobody could even hurt me, you say to yourself. You proudly pat your armor and enlist yourself in the Random Arenas. Another Warrior approaches you, with an axe. She has no idea how strong I am, you say to yourself one more time. You draw your sword and duel with her for a while. Then she sets out a straight cut. You let het hit, knowing it will just bounce off your magnificent struts. But as you stand still with pride, your precious armor cracks and shatters. The enemy team notices it and they all attack you at once. I'm done for, you say to yourself one last time.''

''But does it always carve into living flesh, even when it's parried? You keep looking at those youngsters as one of them duels on, with the previous wound now cured by a Monk. The guy with the axe starts another dismembering lunge. This time, somewhat faster. It hits, but doesn't leave outstanding wounds. Then the Monk casts a blocking enchantment on the other guy, and the axe boy tries the same chop again. This time, however, the chop knocks the other kid back with a crumbling force, leaving him bent and crying in agony. Yes, you conclude, it always digs into flesh, but only if that person uses it correctly.''

''As you sit in a pub in Kaineng, you notice a person shining himself with all kinds of comments. "My axe moves so fast, there's actually three of them!" - he says. You spit in a nearby can and call to your other assassins. You whisper them, that this guy is such a hotshot, and deserves to be taught a lesson. Although you are inexperienced, you all charge at the foolhardy warrior to set off a little pain to silence him. He seemed to be expecting you all, as he rises from his chair and performs an easy swish. And truth be told, there were three axes going at you and your friends, and they were real. Three of you stagger back and look at the loudmouth, awestruck. "People often don't believe me, I know." - he says - "But if you won't, I can convince you."''

''Elder Rhea gave you a bounty on someone called Geoffer Pain Bringer, who's just outside Zos Shivros. As you and your party walk out, you see the Outcasts battling with some Jade-living creatures. Geoffer himself is just spinning his axe like a fan - or like an arrow, ready for firing, as a sign of taunting. Either way, his axe was dealing heavy damage with each swing, each of them clean hits, even though Geoffer's axe was moving like a tornado, in all manner of ways. As Geoffer finishes off the Carps and other kin, you prepare to take him head on.''