Talk:Tahnnakai Temple (mission)

Cooperative?
Does anyone know why this mission is called cooperative? As far as I saw there were no other groups in the mission, like the other cooperative mission so far, Vizunah Square. I know its called cooperative in the game, but is there any extra meaning to cooperative?--Chrono traveller 14:49, 17 May 2006 (CDT)


 * Umm, all "regular" missions are called "cooperative" missions. Nothing special to this one (also that name is not unique to Vizunah Square). --84-175 (talk) 04:06, 20 May 2006 (CDT)


 * Yeah, I forgot to revise this. I was confused myself, since on the Canthan mission page it only listed Tahnakai Temple, Unwaking Waters, and Vizunah as Cooperative, I thought it was something special.  --Chrono traveller 16:15, 20 May 2006 (CDT)

where do you end up after this mission?
just wondering - 22:59, 23 May 2006 (CDT)
 * Zin Ku Corridor I believe. --Chrono traveller 23:16, 23 May 2006 (CDT)

Grammar mistake in end cinematic
"the luxon's honour their hero ..." bad anet! &mdash; Skuld  11:55, 4 June 2006 (CDT)


 * Sue them!! Foo 12:10, 4 June 2006 (CDT)


 * It's a way of spelling it in Europe. Settle down. You're coloured green with envy for their superior spelling. *shot at*


 * Luxon ' s. It's not a way of speaking English anywhere.  Settle down.  --68.142.14.91 23:13, 7 June 2006 (CDT)

Master reward question
Does anyone know how to do this mission under 20:00 for master reward ? My record so far is 23:00 :( Am i missing something obvious ?


 * Know your way through the temple, take human players (not hench). You don't have to clear the last room completely, only the Afflicted guarding Vizu are required for completion AFAIR. And a Minion Master is of great help there too. --Chi Li [[Image:Chi_Li.gif|Chi Li]] 08:43, 9 June 2006 (CDT)


 * Try getting 21:03 cause an Assassin liked to Death's Charge *rolls eyes*. Any multiple attacking skills, Spiteful Spirit, Barrage, Fireball, etc works great, especially if your tank can keep the enemy together. --Gares Redstorm 09:10, 9 June 2006 (CDT)


 * I got Masters with Henchies, but they are right, humans just kill a lot faster. And at the end, just take out the Temple Guardians at one bridge and then pull the afflicted and Vizu through it.--Karlos 13:12, 9 June 2006 (CDT)


 * How the hell... I'm having some trouble henching this as they tend to run in and aggro every Guardian in sight, then stand still while the AE toasts them. Oh great Karlos, please bless me with your insight in how to avoid henchman stupidity. (This is on my warrior, my necro went through there with a PUG so I never tried that.) -- [[Image:Bishop_icon2.png]] Bishop [ rap|con ] 15:26, 13 June 2006 (CDT)
 * Well, it turns out either the henchmen or myself have had an AI upgrade since last time, because right after I wrote the above, I managed to complete the mission with henches only. However, it wasn't anywhere near master time (in fact, I missed expert by a couple of minutes), so I'd still love to know how that can be pulled off. :) -- [[Image:Bishop_icon2.png]] Bishop [ rap|con ] 16:10, 13 June 2006 (CDT)


 * Well, with henchies you just need to control the aggro very tightly. Henchies are a lot more cooperative if they don't start attacking. Once they start atacking it all becomes personal and they just need to end he life of that enemy. So, wjem pulling (either afflicted or Temple Guardians), go in yourself, and pull out and at all times KEEP MOVING. If you stop for any reason, henchies will start to think, and you don't want them to do that. So, in one smooth circle, walk in, aggro, pull out then stop when henchies are in a good spot then call out your main target.
 * A useful strategy against the Temple Guardians is to aggro them yourself, then keep moving till they use up their Breath of Fire skills. Then engage. Try to interrupt their Bed of Coals. The one nasty room is the ranger's room. Because of some reason half the room aggroes if you come near the furthest Temple Guardian.
 * If you need help doing it PM me in-game. --Karlos 02:32, 14 June 2006 (CDT)

Notes - question
''Definately clear out the outer circle first while in the final and 8th area. Rushing the final area would be suicide, as all the roaming patrols would just rush the center.''

That's complete BS from what I know, the patrolling afflicted rangers won't run into the center but keep moving around (and attacking ya if they come near enough), while the temple guardians don't even move! I don't want to delete anything before getting some opinions....should that note stay or not ? --Torins 23:29, 29 June 2006 (CDT)