Talk:Attacker's Insight

I... I don't get it. What attack skills that a Dervish is likely to use cost so much that you'll need to reduce the cost by 17? Especially if you can only do so every 15 seconds? The only attack skills I can think of that cost more than 15 are Concussion Shot and Broad Head Arrow (and didn't the cost on one of those get reduced? My memory fails me), and honestly, for those I'd rather invest in Expertise than in Wind Prayers. I guess it could be useful for a couple Assassin skills, but even then, I'm skeptical, given the recharge time and the necessary point investment.

Is anyone seeing something that I'm missing? Because I like to think I'm fairly open-minded when it comes to skills, but I honestly don't see any reasonable use for this. 149.169.109.224 18:48, 18 November 2006 (CST)


 * Even with high Expertise, Concussion Shot will still cost around 12-14 Energy, so this would be useful in that instance. Broad Head Arrow was indeed reduced to 15. Admittedly, I don't really see why a Dervish would be using this either unless they were a dedicated scythe spiker. Arshay Duskbrow 16:31, 24 November 2006 (CST)

Only thing I can think of is using it in combination with Lyssa's Assault for a net energy gain...every 15 seconds. 5 or more Wind Prayers will end up giving you 5+ energy (assuming 12 min. Scythe Mastery). Don't think I'd every actually do that though. 74.244.17.119 23:49, 29 November 2006 (CST)
 * Just try it. Assuming 5 Wind Prayer, 16 scythe mastery and 12 mysticism : you end up using 5 energy to enchant youself, you attack for free and get 13 energy from lyssa's assault and 4 from mysticism on enchantment ending; +17 energy. Utaku Mu Dan

two words: temple strike
this is best combined with a skill that just costs too much to use regularly, but would be extremely useful, combined with a few dervish or assasin based healz as well a non inspiriation way to spam attacks easier

Well, I use it in PvE. Given my energy pool of 25, I do this:

-Grenth's Fingers (10 energy) -Heart of Holy Flame (10 energy) -Attacker's Insight (5 energy, now I'm out) -Chilling Victory (10 - 10 = 0 energy)

Normally I'd have to wait a little before doing Chilling Victory. It can make a marginal difference, although whether or not it warrants a skill slot is questionable.