User:Leonim/Character/Shakni Zendergrim

Attributes

 * Blood Magic : 12 + 1 + 1
 * Curses : 12 + 1 + 2
 * Soul Reaping : 3 + 1

Attributes

 * Blood Magic : 12 + 1 + 1
 * Death Magic : 8 + 1
 * Shadow Arts : 9
 * Soul Reaping : 5 + 1

Equipment
An Insightful staff of Enchanting is a must-have, blood staff will do (unprotected) dark damage when at range, but beware the 20% HSR for Blood Renewal, while a death staff would deal cold damage and help your enchantment management. Naturally, a Rune of Superior Vigor is advisable. ;)

Tips

 * Don't wand/attack when under Dark Escape (or hexes activated upon attack), you won't need the extra damage anyway and you can chase your prey enough time to get a kill.
 * You are both dealing touch (armor-ignoring) shadow damage to your target AND adjacent ones, think about it when placing yourself among melee attackers.
 * Don't cast Blood Renewal before it ends, but as soon as it does, or you will suffer the consequences of too much sacrifice without the necessary health gain (which is, by the way, above 80% of your updated max health every ten seconds, without taking the +6 health regen into account).
 * Shroud of Distress has a double purpose, cover the two main enchantments and save some sweating whenever you go below the critical limit : 25% of your max health.

Partnership

 * Have a teammate bring the usual panoply of the smiter (Balthazar's Aura and Shield of Judgement shoul do the trick for both of you) to hasten the demise of your unlucky foes, Divine Intervention if ou have a hiccup and lastly Vengeance to raise you until foes are all dead.
 * Enlist a bonder with Essence Bond, Life Bond and Vital Blessing (with the very optional Life Barrier), remind him/her that Balthazar's Spirit will also benefit you, twice actually, because of Dark Aura.

Variants
The whole concept can be declined for nearly any profession (secondary or primary) : I have nicknamed it the Mantis style. ;)