Nundu Bay (mission)

Mission Objectives and Rewards
Melonni must be in your party.

Objectives
Defeat the Harbingers of Nightfall before they can destroy the village of Ronjok.
 * The Harbingers of Nightfall can only be damaged once they are affected by the purified water of the vials.
 * Protect and defend Elder Jonah. He must survive.
 * BONUS Defeat the additional Harbingers.

Rewards
In this mission, the rewards are based on whether you defeat any of the additional Harbingers of Twilight.

Primary
Melonni has been having nightmares that her home village of Ronjok is under threat from Abaddon's forces. You return with Melonni to Ronjok to help her cleanse the demons from her dreams. The mission is first to defend the village against the Margonites and Harbingers of Twilight and then go on to defeat the Harbinger of Nightfall.

You start in the village, after some dialogue you will be told that the only way in which the Harbingers may take any damage is by ensuring they have purified holy water on them. Speaking with Elder Jonah to receive the vials of of holy water, a skill which you equip, is the trigger for additional Margonite forces to spawn and begin attacking the village. If you delay collecting the holy water you can use this time to clear some of the closer Margonite groups to ensure that you only have to fight the attacking groups after you accept the holy water.

There are several waves of Margonites, starting at groups of two, increasing to groups of six which approach the village attacking through alternating entrances. The last group of the first wave will be led by the Monk boss Priest Zein Zuu. When he has been defeated, a Harbinger of Twilight will spawn. From close range use the vial of holy water against it to ensure you're doing damage and dispatch it. After that, a group led by Paragon boss Commander Chutal, then a group led by Elementalist boss Scribe Wensai will attack. Another Harbinger of Twilight will spawn next, and finally a group led by Zealot Sheoli. Once he is defeated you are free to travel out of the village to the old Kournan fort.

Kill the groups of Margonites up to the Harbinger of Nightfall. The Harbinger is not attached to any group, so the groups around it can be pulled without fear of it attacking also. Destroy the Harbinger of Nightfall the same way you killed the Harbingers of Twilight to complete the mission.

Bonus
The bonus is to kill additional Harbingers of Twilight. Both are inside the old fort (center of zone). These are located to the back of the old fort south of where the Harbinger of Nightfall spawns. You will need the vials of holy water to defeat these, so you must complete the siege on the village first before you can kill them. Before reaching and defeating the Harbinger of Nightfall go up the hill to the east of the fort, there are several Margonite groups on the way, kill these to get to the first Harbinger. Travel further into the fort to get the second Harbinger.

*Note: You do need to complete the mission to get the bonus reward.

Allies

 * Istanis
 * 20 Elder Jonah
 * 20 Istani Peasant

Monsters

 * Margonites
 * 24 Margonite Executioner
 * 24 Margonite Bowmaster
 * 24 Margonite Cleric
 * 24 Margonite Warlock
 * 24 Margonite Seer
 * 24 Margonite Sorcerer
 * 24 Margonite Reaper
 * 24 Margonite Ascendant


 * Others
 * 28 Harbinger of Twilight
 * 28 Harbinger of Nightfall

Bosses

 * 28 Priest Zein Zuu: Spell Breaker
 * 28 Scribe Wensai: Invoke Lightning
 * 28 Zealot Sheoli: Arcane Zeal
 * 28 Commander Chutal: Anthem of Guidance

Follow-up

 * Upon completion of the mission players will find themselves in: Sunspear Sanctuary.
 * To continue the storyline, take on the following Primary Quest: Crossing the Desolation.

Additional Notes

 * While defending the village, there are a great deal of bosses, as well as morale boosts from the Harbingers. Consider bringing skills that have long recharge times to be recharged by the morale boosts. Dervishes bringing Forms, especially Avatar of Dwayna to counter the hexes and large damage, are effective, and can stay in that Form for nearly the entire fight.