Talk:Light of Deliverance

Just tried it, it heals party member under 50 % health Titine 05:00, 23 September 2006 (CDT).


 * If that is true even afetr release it wouldn't be too useful for spike healing.--Life Infusion 19:11, 28 September 2006 (CDT)

Heal Party spammer's new best friend? Kessel 10:48, 23 September 2006 (CDT)
 * Heal Party spammers have needed something better to do with their lives since beta... --Carmine 16:32, 3 October 2006 (CDT)

I guess you can't expect more from a skill capped off a level 13 boss. On a side note - first elite to be capped off a boss lower than level 20?


 * When prophecies was released there was a Charr Boss with Hundred blades and a Skale in the Kryta area with Spike trap(both of which I got before the patch, not sure if there were others) so technically, no, not the first, though I would put money they only put that in there for the event and elites will be on higher level enemy bosses :)


 * Glyph of energy on smoke phantoms, or so parts of the prima says. Beta prehaps? &mdash; Skuld 16:39, 3 October 2006 (CDT)

Inaccurate description
As Titine said above, this isn't working as the description reads. My guild found out the hard way by taking out the usual Heal Party + Ether Prodigy on an E/Mo runner for this alone and suffered for it. It does seem like around 50% health is the mark where it actually starts to heal. &mdash;Vendetta411 01:16, 24 September 2006 (CDT)
 * Yeah the description seems to be wrong, but in the Traditional Chinese language, the description is 50% instead of 80%, same as the actual effect. &mdash;Sora 03:14, 24 September 2006 (CDT)
 * If 80% were the true value, this would be an overpowered skill by far. --Xeeron 07:52, 6 October 2006 (CDT)