User:Zerris/Rt/R Nightmare Marksman

The Nightmare Marksman is a true nightmare due to its high life steal spike.

Attributes and skills

 * slot 1:
 * , used against spirit spammers.
 * used between Dual Shot and Distracting Shot.
 * useful for additional energymanagement (with QZ).
 * slot 2:
 * gives a little pressure and its a spirit so you don't need to sac hp on Offering of Spirit.
 * , the less arrow flight time the better... and it’s a spirit just like Bloodsong
 * makes it harder to dodge arrowrs... Spirit...
 * , for blocking purpose.
 * if you don’t want to wait 10 seconds between the spikes... Spirit...
 * same as above.
 * , used against blind.
 * , if you don't think 171 every 10 second or so is enough...
 * slot 3:
 * every RA build should have this equipped (exception for monks)
 * Or any of the previous mentioned skills if you think the build lacks defense/offense
 * Or any of the previous mentioned skills if you think the build lacks defense/offense

Equipment

 * Armor: Any armor works, energy management shouldn't be an issue but never hurts.
 * Weapons: Vampiric Recurve bow of Defense with "I have the Power!" and an Insightful Communing Staff of Defense

Usage

 * Use Kindle Arrows followed by Nightmare Weapon and then Dual Shot + Distracting Shot followed by Lamentation if equipped
 * Put up a Bloodsong or Favorable Winds near your location if you have it equipped to remove sacrificing life for Offering of Spirit
 * Use Offering of Spirit as much as possible (if near a spirit)

Counters

 * Interrupt
 * Diversion
 * Blocking
 * Blind if Sight Beyond Sight isn't equipped
 * Hexes that causes you to Miss on attack

Attributes and skills
As you can see this variant uses a pet to add pressure between the spikes.
 * slot 1:
 * slot 2:
 * Any of the previous mentioned skills if you think the build lacks defense/offense
 * slot 2:
 * Any of the previous mentioned skills if you think the build lacks defense/offense
 * slot 2:
 * Any of the previous mentioned skills if you think the build lacks defense/offense
 * slot 2:
 * Any of the previous mentioned skills if you think the build lacks defense/offense
 * slot 2:
 * Any of the previous mentioned skills if you think the build lacks defense/offense
 * Any of the previous mentioned skills if you think the build lacks defense/offense