Venta Cemetery (mission)

Objectives
Koss must be in your party in order to enter this mission.

Lead the Sunspear Evacuees to Dajkah Inlet without being discovered by the garrison.
 * Kill all the guards at the garrison posts before they sound an alert and blow your cover.
 * Disarm the sentry traps before they discharge.
 *  *BONUS* : Neutralize all guard posts.
 * x of 12 guard posts neutralized

Rewards
In this mission, the rewards are based on how many guard posts you capture.

Primary
The basic goal of the mission is to travel from the northeast corner of the map to meet with Margrid the Sly in the southwest corner. Koss must also arrive in the southwest corner. Talking to Margrid while Koss is present completes the mission.

Scattered through the mission are Sentry Traps that cause an area damage effect every several seconds. They can be disabled with the Disarm Trap temporary skill, offered by Rojis at the start of the mission. The skill has a two second activation time and is easily interruptible, though, so it isn't always useable while in combat. Traps do not need to be disabled for either the primary or bonus objective of this mission.

You get eight Sunspear Evacuees as allies. All are monks, and will heal themselves and your party a lot with Orison of Healing. Unfortunately, they all have the same AI and tend to stand in about the same spot, which can result in all making the same healing decisions--and thus all healing the same character at once, resulting in massive overhealing.

Twelve guard posts are marked on the map by red flags. When you move in range of one, a timer will start counting down. If you do not defeat all of the Kournan troops stationed at the post before the timer expires, Siege Attacks will be launched at the guard post.

There is a garrison in the center of the map. Under normal circumstances, getting too near to it will result in instant death for the party.

There are several groups of six Kournans that wander somewhat in the mission. Be careful not to get hit by them while already fighting another group. In particular, near the end of the mission, the groups of Kournans are much denser than in the rest of the mission, so it helps to pull carefully.

Bonus
There are twelve guard posts, each of which has three or four Kournans nearby. Killing all of the Kournans stationed at a guard post will mark the post as neutralized. Clear all twelve to complete the bonus. It does not matter for the bonus whether you neutralize each post within the time limit before siege fire begins.

Allies

 * 18 Margrid the Sly
 * 20 Sunspear Evacuee
 * 20 Rojis

Monsters

 * 20 Kournan Guard (axe)
 * 20 Kournan Bowman
 * 20 Kournan Spotter
 * 20 Kournan Priest
 * 20 Kournan Oppressor
 * 20 Kournan Seer
 * 20 Kournan Scribe
 * 20 Guard Post Commander
 * 20 Kournan Phalanx
 * 20 Kournan Zealot
 * 28 Acolyte of Lyssa

Follow-up

 * Upon completion of the mission, players will find themselves in: Kamadan, Jewel of Istan
 * To continue the storyline, take on the following Primary Quest: The Council is Called