User talk:Readem/Spirit Light Weapon

A thing to do, when you play GW's WAYYY to much :D. Readem (talk *contribs ) 20:41, 8 May 2007 (CDT)

Discussion
Bah, healrits get WAY more out of AWS + the overpowered as hell restoration heals: massive heals, spammability, and virtually no cost --Gimmethegepgun 20:58, 8 May 2007 (CDT)
 * But it's an uber Mending!!!!. You can't get better than that.&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 21:56, 8 May 2007 (CDT)

Synergy
Use with spirits and Wielder's Boon :P --Gimmethegepgun 20:58, 8 May 2007 (CDT)
 * Spirit Light beats Wielder's Boon by 46 health for the same of everything but casting time. And you can use Spirit Transfer for Infuse. --[[image:rollerzerris.jpg|50x19px]]    22:05, 8 May 2007 (CDT)

Icon?
I see a littleon an axe affected by a weapon spell --Gimmethegepgun 20:58, 8 May 2007 (CDT)
 * I see... um... a flying Circus!  And a clown!  With Wings! --[[image:rollerzerris.jpg|50x19px]]    21:56, 8 May 2007 (CDT)

Contest
Rt/Any:

Basic Arenas/HB Ritualist Healer --   21:48, 8 May 2007 (CDT)
 * 12 + 1 + 3 Restoration Magic
 * 12 + 1 Spawning Power

This really, really sucks. You nearly stole my build:


 * 12 + 1 + 1 Rest
 * 10 + 1 Communing
 * 8 + 1 Spawning Power

You should post faster. And Sign. :p --   21:54, 8 May 2007 (CDT)
 * And with empowerment, my build gets exactly as much energy as yours (and everybody else on the team gets more), but with an additional team wide 40 health instead of +15 armor. And in return, I get to stay firmly in two attribs, and get 20% faster recharge.  Also, Res Sig owns Flesh in arenas. --[[image:rollerzerris.jpg|50x19px]]    21:59, 8 May 2007 (CDT)
 * Think you might have missed the holding an item part...sorry. --Deathwing 22:33, 8 May 2007 (CDT)
 * I don't think I did. Item = +30 Energy, +15 Armor to you.  Staff = +20 Energy, +20%(1/2 Recharge Time) to you.  Spirit = +10 Energy, + ~40 health to the whole team.  Thus, that build, you get +30 energy, +15 armor, and everybody else gets nothing.  In mine, you get +30 Energy, +20%(1/2 Recharge Time), +40 health, and everybody else on your team gets +10 Energy + 40 health. --[[image:rollerzerris.jpg|50x19px]]    22:40, 8 May 2007 (CDT)
 * Ok, didn't miss it, didn't understand it. Item=Urn --Deathwing 22:43, 8 May 2007 (CDT)
 * This might just be me, and correct me if I'm wrong, but i think Deathwing is right. As far as i know, empowerment works only on item spells, like mighty was vorizun and cruel was daoshen, etc. I don't think it works if you're just holding a staff. so, unless your entire team is made up of ritualists, i don't think they will get the bonus from empowerment. Just my two cents tho, tell me if im'm wrong.&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 23:17, 8 May 2007 (CDT)
 * Right. I'm a moron.  Anyway, I still don't like Mighty, but I will change empowerment. Note to self - making builds at midnight leads to stupidity. --[[image:rollerzerris.jpg|50x19px]]    23:23, 8 May 2007 (CDT)
 * Well anyway, on the build...no Recuperation? --Deathwing 23:26, 8 May 2007 (CDT)
 * Good Skill. Terrible Energy Management.  In a PvP non-Spiritway team, it'll only live a few seconds before somebody kills it, making it about as useless as spamming Echo Mending.  Mind you, my build is meant for 4v4 (and maybe 8v8) PvP.  For PvE, Recuperation and Flesh of My Flesh are both better choices. --[[image:rollerzerris.jpg|50x19px]]    23:30, 8 May 2007 (CDT)