Talk:Dismiss Condition

Replaces Mend Condition on my boonprot bar. Sure, one second longer on the cycle time but usable on self and synergises well with, say, Aegis. Kessel 10:51, 23 September 2006 (CDT)
 * Or say, Divine Boon? Definatly my new condition removal, Guardian -> Dismiss or maybe even reversal if I'm fast :D. --Apocrypha 19:12, 24 September 2006 (CDT)

Anyone get a chance to test if the healing is dependent upon just being enchanted or being enchanted and having a condition removed? In other words, does it heal an ally not under a condition who is enchanted? --Kiiron 14:06, 25 September 2006 (CDT)
 * Just going from the wording, it will always remove a condition, and only heals if the target is enchanted. --Ufelder 06:34, 28 September 2006 (CDT)


 * I doubt this will replace mend condition unless there is need to remove conditions from yourself. Mend condition always heals when it removes a condition, this doesn't.--Life Infusion 19:16, 28 September 2006 (CDT)


 * While that is true, mend condition requires a condition to be on the target for the healing to work, where-as this skill will remove a condition if it's there, but the healing will always happen if the target is enchanted, condition or not. So the skill could be used as a basic heal as long as you are using enchantments.


 * Did you test it? I personally doubt that Dismiss Condition heals without the target suffering from a condition, as this would make it a direct healing spell - very uncommon for protection prayers. --Parabellum 02:50, 5 October 2006 (CDT)


 * No, it would still be a conditional heal - they must be enchanted. Nonetheless, it would be the first conditional heal that protection prayers would be capable of setting up.--Ender A 03:20, 9 October 2006 (CDT)


 * Easily tested, and the results are: Without Condition, without enchantment = nothing. Without Condition, with enchantment = heal. With Condition, with enchantment = heal plus condition removal. SenKjaRiv 20:14, 5 November 2006 (CST)

I sometimes bring this on a bonder now. Everybody in the party will have at least 1 enchantment on them, so this gives me a guaranteed heal in the prot line (for at least 70+DF), and condition removal too! Also self-targetting and 3 second recharge. --Carth 06:59, 16 November 2006 (CST)