User:Evil Greven4060

Been playing GuildWars since launch, and even purchased a second copy just because I love the game and wanted to have a primary of every class.

Elementalist/* - Lina Stormwind

 * Storyline
 * Abaddon's Mouth
 * History
 * My second character, and first to Abaddon's Mouth. Unfortunately, like Lorilei down below, I tended to purchase skills as I went rather than doing skill quests.  To further compound this, since I got so far so early, not all the quests that are in today were available at the time.  I consistantly stay Earth Magic, as well as usually playing Monk as secondary with Healing Prayers or Protection Prayers.
 * Common builds

Mesmer/* - Blayze Stormwind

 * Storyline
 * Thunderhead Keep
 * History
 * My newest character, she is normally Mesmer/Elementalist, and is currently heavily into shutdown with a combination of Domination and Water Magic. Very effective multipurpose character, with an extremely high damage per second against Bosses in the form of Wastrel's Worry.
 * Common builds

Monk/* - Lorilei Stormwind

 * Storyline
 * Ember Light Camp
 * History
 * Originally a Monk/Ranger, lately I've been on the Monk/Necromancer fad. Thusly, she carries a fairly standard build:  Mend Ailment, Reversal of Fortune, Offering of Blood, Signet of Devotion, Divine Boon, Contemplation of Purity, Holy Veil, and Rebirth.  Like Lina above, she suffers from my misguided purchase of skills whenever I could, rather then completing quests for them.
 * Common builds

Necromancer/* - Takaraa Stormwind

 * Storyline
 * Finished Hell's Precipice
 * History
 * This was my first character, but when I reached Lion's Arch, I wasn't as fond of her as I was the others, and so I deleted her to make room for a PvP character. Later on, I was forced to remake this character and well, now she's probably my favorite character. I hold every single Necromancer Elite now with her.  In addition to having all 4 facial scars infused & Superior runed, I have the best staves for each attribute, and thus can switch at-will to any build.  I've always enjoyed the Necromancer class, and normally this character has Monk as its secondary, with Heal Area for various sacrificial skills or Minion care.
 * Common builds

Ranger/* - Takara Stormwind

 * Storyline
 * Ember Light Camp
 * History
 * Second only to my Necromancer, this Ranger has not really been a Ranger for 90% of the game. Instead, this is a PvE version of my R/N Touch Ranger, which I initially created in August of 2005.  While I can't say if this was an original idea or not, it remains one of my favorite PvP builds and is quite strong in PvE against difficult foes.  This remains the ONLY character that I've been able to run straight from Droknar to Copperhammer (NOT through Camp Rankor) and from the Iron Mines to Marhan's Grotto (while UNINFUSED!).  For PvE, I use Offering of Blood, Touch of Agony, Vampiric Touch, Plague Touch, Troll Unguent, Whirling Defense, Strip Enchantment, and a conditional last skill (Rez Signet with other players, Serpent's Quickness or a speed boost otherwise).  The PvP variant has these skills:  Offering of Blood, Touch of Agony, Vampiric Touch, Plague Touch, Troll Unguent, Storm Chaser, Strip Enchantment, and of course a Ressurrection Signet.
 * Common builds

Warrior/* - Greven Stormwind

 * Storyline
 * Ring of Fire
 * History
 * Originally started ages ago as a Warrior/Elementalist, I've deleted and remade him as a Warrior/Ranger. Currently though, his uses are for running friends around and killing Hydra (you read that right, including the ones outside Ember Light Camp) as a Warrior/Mesmer
 * Common builds

PVP (Various) - Azhuire Stormwind

 * Storyline
 * NA
 * History
 * Originally, this character was a Ranger/Mesmer. I realized that I needed to keep a slot open for PvP, and this was the obvious choice to delete.  Since then, Azhuire has been anything and everything you can think of.  From Touch Ranger to Axe-swinging E/W to (briefly) teleporting Mo/A.

Crusades

 * Touchups related to Bosses (adding (Elite) tags to skills, mainly) and skill acquisitions (Started at A, stopped at Q -- for "I'm tired, time to quit for today"
 * Working on bosses as needed
 * Bosses which don't have articles (see Bestiary/RawDump).
 * Bosses which are missing images.
 * Working on Skill details as needed.
 * Purge Signet of Capture listings (removed unneeded, removed bosses that were after quest/trainer.
 * Working on Progression table update
 * Deplete Orphened Pages