Talk:Weapon of Aggression

power!
for Spirit Strength Ritualists?! ownage?
 * Doesn't last very long. The Hobo 15:08, 31 July 2007 (CDT)
 * This would need to be a lot longer duration. I mean c'mon, you can only use it on yourself and its a pathetic 25%. Needs a buff. --[[Image:GW_Dismember.jpg|50x19px]]One Three Three Seven 22:48, 31 July 2007 (CDT)
 * It lasts longer than its recharge, though. And it also uses a primary profession IAS, rather than a secondary profession that you could free up using this skill. Shadowcrest 22:51, 31 July 2007 (CDT)

yeah, thats my point, no need to use skills like Flurry to increase ur dps, this is more handy. it must have been made for Spirit Strength primary imo!
 * Uhh thats exactly my point. This skill can only be used for one build. --[[Image:GW_Dismember.jpg|50x19px]]One Three Three Seven 22:09, 4 August 2007 (CDT)

Illusionary Weaponry Ritualist, anyone? (T/C) 02:57, 5 August 2007 (CDT)


 * Spirit Strength is better than IW on Ritualists, I tested =)

Flurry and Vital is still beter, unless they change this to 33%. I say vital is better because, remember, you're a caster with 60AL. I know there's Ghost Forge but this spell dosen't last very long so even mild energy denial and you can't recast it and voilà, you have only 60 armor, no energy and ~435 hp and you're not in the backline. With Vital, you have ~560hp, it lasts 30 seconds, costs only 5 energy and recharges fast enough so you can maintain it on your team. TheDrunkenHobo 09:13, 5 August 2007 (CDT)
 * Flurry drops your base damage, this doesn't. Overall effect? With this skill, you have some 33% more base damage coming in. With Flurry, you have 17% more attacks. It also ties you to Warrior secondary. So basically, if you don't like being Warrior secondary, take this and not have the effect of Vital Weapon. As it is though, if I'm going to be a Spirit's Strength rit, I'd take Flurry. --Kale Ironfist 09:57, 5 August 2007 (CDT)

This is retarded good on a Rt/P Spirit Strengh build. Spears are seriously fast with 25% ias.

Ritualist's Spawning Power still increases the duration of weapon spells..so--76.174.108.152 12:28, 7 August 2007 (CDT)

Seems too expensive for rt/r but used with all or almost all adrenal attacks, a massive energy sink but just about manageable. No worse than flurry and provides the weapon spell req as a bonus. Spawning power is only going to add around 2 seconds to this though, and in channeling magic? Attributes on a spirits str are pretty tight, 11-10-10 spawning-wm-other you could stretch to though I tend to run more along the lines of 12-11-6 or 11-11-8. Will be testing this a bit anyway. Phool 22:21, 7 August 2007 (CDT)

Hm. Interesting. Readem (talk *contribs ) 16:47, 15 August 2007 (CDT)