Talk:The Critical Palm

Discussion
Well the two major problems that may exist with this build are probably energy management and survivability. - Written by Kcinshin
 * The high cost of the skills will not allow this build to always be in combat. So in intense situations such as missions like Vizunah Square there may be many instances of inactivity, which ultimately could lead to death.
 * DEFINITELY with this build assassins should not act as tanks. As long as players learn to actually flee after using Viper's Defense and use Shadow Refuge to heal then it should not be that much of a problem.
 * To increase survivability, however, I think it may be useful to turn this from A/Any to A/R or A/W and bring in stance blocks/evades such as Whirling Defense or Bonetti's Defense. Or perhaps to increase flee rate after using Viper's Defense a skill such as Dash could be utilized.
 * Another minor problem may be the build's inability to take down armor heavy warriors before they themselves are defeated. But with the conditions brought about by the skills as long as proper healing is not applied upon the warriors they should die from the conditions.
 * All in all this build is effective for PvE and could also be considered for PvP with a few modifications.