Talk:Gate of Madness (mission)/Archive 1

GOD DAMN THIS MISSION IS SO HARD

Spoil victor does work wonders =) When doing this mission, forget echo/ss......go echo/spoil victor O_0 works well even as you're going through the mission. Blood well spam also works great since there's tons of corpses.

I find it a little unfair that the only way to beat Shiro now is to use Spoil Victor. He is far too powerful and every one is struggling. Personally, I have got him down to 10% health with Master of Whispers as Spoil Victor/blood while 30% health with Master of Whispers Spiteful Spirit, reckless haste and price of failure. Not only that, but Impossible Odds can also be combined with Battle Scars, as Impossible Odds is only a skill, not a stance. So it IS possible to hench this mission, but you'd have to get lucky and hope that most of your hench don't crowd together and get slaughtered. Also, Wild Blow for battle scars will help. Darkobra

I fixed the note on the bonus - you actually have to capture the shrines, a la AB, not kill the Margonites there. Shido 17:30, 4 November 2006 (CST) Also, they'll come uncapped after an amount of time. Shido 02:00, 6 November 2006 (CST)
 * After they become neutral, you can go and recapture the shrines to refresh your Gods' blessings, should the fight go on for more than 20 minutes (as it often does for me). This is especially useful if your tank as acquired DP because the blessings - particularly those regarding armor and health - can make a difference during that last 10% of Shiro's health. Skyreal 08:42, 11 November 2006 (CST)

Another possible help would be Norgu with Psychic Distraction and Signet interrupts as his only skills. Robotic interrupts ftw. Shido 02:00, 6 November 2006 (CST)
 * I've also totally destroyed this mission with a geomancer tank build. With Stoneflesh Aura, Armor of Earth, Stone Striker, Mantra of Earth, and Ward Against Melee, I took ZERO damage from both bosses' normal attacks, with the only damage coming in being lifestealing from Battle Scars. Shido 20:03, 17 November 2006 (CST)

Easily done with bots, and without specific skills. You can see all the strategy I used in this screenshot (Sorry for the italian text) --Mercurio 09:24, 14 November 2006 (CST)

By the way I altered the reading of the lich begin weak vs fire... I know for a fact he is as an experienced fire ele (13months +) I can see quite cleary how much damage I'm actually doing. and how much of a percentile of my hard hits actually do. shiro has 110AL vs fire damage... (Effectively only taking 56dmg from a 112 metor 50% reduction)The lich himself only has 50al Vs fire damage taking approximatly 25% MORE damage than is specificed on my skillbar. (My flares hit him for 70 when they only deal 56 and metors 140) Another note about the liches skills I have screenshots of all his skills (The two of them) but I don't know howto make a template for them and I can't upload images as the server is transfering. ''Hunger of the lich: (5energy 3/4cast) Attack (monster only) If this attack hits target foe it removes one enchantment. if an Enchantment is removed gain 100health and 5energy.'' Also Life vortex: (5Energy 2cast 10recharge) Skill (Monster only) Steal up to 200 health from each foe within 30feet Yes it actually says "feet" although I have no clue as to how far that is in game measurement.
 * Thanks for the info on Lich skills, I'll try and put those up as soon as possible and add them to the article. I also modified the section about the fight with Shiro, where it says he as all the skills he did in the last mission in Factions, I don't believe that's true as I've yet to see him use Meditation of the Reaper, nor Echoing Banishment yet. --waywrong 03:30, 18 November 2006 (CST)

About solo with hero + henchman
Make use of Spiteful Spirit to reduce Shino's damage on your tank, this mission can be done with hero + henchman(no matter your profession), here is the team setup

1) 1 Warrior Tank(u better use a hero as I dunno Devona can take this role or not) Skills : endure pain，watch yourself，wind blow，boynett's defense and some weapon attack skills.

Attribute : weapon 12 or higher, strength 9 or higher, tactics 9 or higher

2) 1 MM (must brings SS)

Skills : Blood of master, animating bone fiend, animating shatter bones, Spiteful spirit(disable), Signet of lost souls, etc Attribute : dead 12 or higher, 9 soup reaping, curse 9 or higher

3) Searing flame Ele(must bring fireball)

4) 2 x Monks henchman(If you the monk, then bring healing seed and healing breeze to keep the tank alive)

5) Mesmer henchman

6) any caster/range attack npc u like

Way to kill Shino

1) the whole team go inside to pull Shino outside the gate(Shino only!! No lich!!)

2) flag your npc outsude the gate

3) only the tank is allowed to stay close to Shino

4) enable SS of the necro and disable any other non-signet skill of the necro so that he have enough en to spam SS on Shino.

5) disable searing flame of the ele coz impossible odds will make your tank get burned.

5) keep call target on shino

6) you will see your warrior's HP always > 70% when Shino is suffered from SS

7) If you want some fun then disable SS to see how impossible odds kill your tank


 * How does SS reduce the damage on your tank? --waywrong 03:29, 22 November 2006 (CST)


 * I have no idea why but I have use this team setup to kill him > 15 times. And I have tried to disable the SS then the tank got killed quickly.(You can try yourself) I wonder if the behavour of Shino's AI is changed a bit when suffered from SS so that his acts strange and then he reduce his attack frequency or tends not to use some great damage skills. Hokit 05:07, 22 November 2006 (CST)


 * I just tested this, I see no visible difference to the amount of damage that Shiro is causing, whether he has SS on him or not. This may be because I had protective spirit on me while Shiro was beating on me, but there is pretty much no way for me to test this without protective spirit as Shiro will beat me to a pulp within 5 seconds with or without SS.  I tried doing it with Healing Hands, but he owns me through Healing Hands too -_-;. --waywrong 09:34, 23 November 2006 (CST)


 * Waywrong, I have a few questions about your testing. 1) Were you the tank? 2) Could you tell me your team setup?
 * According to my experience in last night, a real player tank + 2 hero/henchman monks are very enough to tank Shino(assuming without more monks, pagaron, SS Necro) but a hero tank + 2 hero/henchman monks(assuming without more monks, pagaron, SS Necro) may not able to tank, in the later case, you will see the monk running out of en easily(even with blood ritual) then the hero tank may be killed by impossible odds sometimes. Hokit 21:30, 23 November 2006 (CST)
 * I tested it as a ranger stance tank, Lightning Reflexes, Whirling Defense, Escape, Interrupts and Oath Shot, because my warrior is not at gate of madness yet. My team set up was dunkoro (prot/heal: healing hands), master of whispers (Blood/Curses:spiteful spirit), and zhed (fire:searing flames).  My henchmen I belive were mhenlo, khim, cynn and herta.  I tried this multiple times...if you pull back into the very corner of the shrine of lyssa, shiro will de-aggro, if any of you want to do this experiment.  I died twice before there was too much DP to handle, and I see no noticable decrease in his attack speed from when he is hexed with SS, or another hexes for that matter...I brought empathy, parasitic bond, and price of failure. --waywrong 06:54, 29 November 2006 (CST)
 * Forget my build then. Hokit 02:05, 1 December 2006 (CST)

Hey, who is the one that added "For those looking to beat this mission with henchmen and heroes, consider bringing 1 monk hero specalized in Healing Prayers, 2 monk henchmen, a necromancer hero with Spiteful Spirit, an elementalist hero specalized in Fire Magic, the dervish henchman, someone equipped with wild strike/blow, and an 8th person with some damage or support skills. " to the article page?? Can the writer tell us more about this build?(eg, how to use, anything we need to aware) How many time have he used this build before??? And I wonder if the 3 hero slots are used(1 monk, 1 necro & 1 ele), is the editor expecting my ritualist/mesmer char or my monk/necro/ele hero to bring wild blow/strike??? Hokit 21:46, 23 November 2006 (CST)
 * I added that, but it was because someone tacked it on there without adhereing to the template of the page, it was ugly, so I kind of summarized it into one paragraph, check the history... --waywrong 06:54, 29 November 2006 (CST)

There is no way that Spiteful Spirit reduces Shiro's damage. UNLESS on the off chance that you mean by killing Shiro faster, you'll take less damage in the long run. Even then, Spoil Victor is far more efficient in destroying Shiro than Spiteful Spirit. If you have that, take it. For a warrior that uses a sword or axe, Vigorous Spirit will work nicely with Healing Seed to make them survive just that little bit longer. You will also need strict damage from outside sources, as Spoil Victor WILL NOT finish off Shiro. 2 monks are a must, 3 is a preference. I prefer a nice combo of one good healing monk, a blood ritual/spoil victor necro and a protection monk with aegis. Darkobra

I henched it with the following setup: The only major problem was Madness Titans, which will tear right through the heroes, henchmen and minions. You also need to be careful about pulling the patrols. This setup can probably be adapted for a Paragon, I'm not sure if it'll work for other professions. -- Gordon Ecker 06:03, 29 November 2006 (CST)
 * Ritualist (16 communing, 13 spawning): Lightbringer's Gaze (rank 2), Shelter, Union, Signet of Creation, Displacement, Ritual Lord, Boon of Creation, Resurrection Chant
 * Koss (12 tactics, 9 strength, 9 swordsmanship): Wild Blow (disabled except vs Shiro), "Watch Yourself!", Riposte, Shields Up (didn't help much), Gladiator's Defense, Soldier's Stance, Dolyak Signet, Resurrection Chant
 * Master of Whispers (16 death, 12 blood): Spoil Victor, Animate Shambling Horror, Animate Vampiric Horror, Animate Bone Fiend, Taste of Pain, Blood of the Master, Blood Ritual, Resurrection Chant
 * Zhed Shadowhoof (12 fire, 10 inspiration, 8 energy storage): Fire Attunement, Hex Eater Signet, Drain Enchantment, Glyph of Lesser Energy, Meteor Shower, Searing Flames, Glowing Gaze, Resurrection Signet
 * Mhenlo
 * Kihm
 * Eve
 * Odurra

Bonus
I believe article is wrong stating that you have to hold the shrines when Shiro dies to get the bonus. Quest menu (L button) listed the bonus as completed once I capped all the shrines. When I killed Shiro (Lich was killed in the very beginning) some of them already turned red and some turned neutral. Still, I got the bonus resulting in Masters reward.
 * I also noticed the same thing Lania Elderfire 10:44, 22 November 2006 (CST)
 * Yes, I can confirm this also, I'm going to change the note in the article back. --waywrong 09:36, 23 November 2006 (CST)

Blackout?
The article states that skill disabling skills such as Blackout do not work. Can someone confirm this? I just beat Shiro with hero/hench and took Norgu with echo+blackout. Seemed like it was working ok for me (he used the skills less often). Of course, I also had SV, so maybe I just imagined it...
 * I'm pretty sure none of Shiro's skills cost energy to use, especially not the really evil two Battle Scars and Impossible Odds. --waywrong 19:52, 30 November 2006 (CST)