Talk:Word of Censure

Spoke in the wheels of the skill box?
Rate of recharge depends on the health of the target? How are we ever going to incorporate that into the Skill box? We're doomed! DOOMED!!!! &mdash; Stabber 20:57, 6 March 2006 (CST)

The recharge time is lengthened by a linear amount if the target is below a certain amount of health. The previous editor was wrong; source Clamatius' Blog. --roofle 05:50, 14 March 2006 (CST)

+20 second recharge
Is it possible that the 20 second additional recharge could be halved with a weapon or focus that halves the recharge time of smiting spells, or does that merely put the recharge to 21 seconds rather than 22? -- Dashface  04:17, 28 June 2006 (CDT)

i would tend to think it doesnt, like diversion or distracting shot it sets recharge to a new value teh focus doesnt help with (much like if your inutrrupted casting the focus never helps)--TypoNinja 09:18, 2 August 2006 (CDT)


 * I just tested it several dozen times with a 20/20 Smiting Staff, and it appears to work like Diversion. I'm not sure about how it interacts with Diversion, Energizing Wind, Glyph of Sacrifice, Quickening Zephyr or Weapon of Quickening. -- Gordon Ecker 04:05, 16 September 2006 (CDT)

Broken?
I've been using this skill around Ascalon City, and from what I can see, the recharge condition looks to be around 75%. I have this confirmed from other people in my group who saw health bars between 60% and 80% when I cast Word of Censure, and I still had an additional 20 second recharge on the skill. Can anyone else confirm this? mikkel 16:32, 15 January 2007 (CST)
 * Perhaps the recharge applies if the damage dips your target under 33%health? In which case killing someone with it would apply its recharge.

So it seems the skill calculates health post damage instead of pre damage... This is quite the discrepancy between the way the skill is worded. It says if the target WAS below 33% health, not IS. This makes for a pretty big difference, as noted by the incident descirbed above. (JF)
 * It is because the health check clause is written after the damage clause, still bad grammar though. --Ckal Ktak 05:47, 14 April 2007 (CDT)

Built in Anti-Farming Nerf?
Based on anets history with monk skills, particularly smiting skills, I think the 20-second additional recharge time at 33% is a preemptive attempt at nerfing this skill for 55 farming builds? Think about how powerful this spell would be without the 20-second nerf...then think about how much of a boon it would be to 55 farmers. I don't think anet understands what these kinds of nerfs to do such a skill...its pretty much useless for normal gameplay because of the additional 20 seconds (maybe an additional 5 would have been acceptable), and 55 builds will never use it. In light of that, why did they even add it to the game? Jrista 20:26, 23 January 2007 (CST)


 * I really don't think farming has anything to do with this. If it did not have that condition, Censure would be an extremely powerful damage skill. It's balanced for use as it is now, I don't see the farming connection at all. Arshay Duskbrow 01:59, 24 January 2007 (CST)


 * そうですねー. farmers, especially 55 ones, don't usually kill single targets. Instead, they aggro everything they can, and kill them at once.


 * i think s/he was referring to green farmers.


 * It's simply to stop silly pressure damage. I mean really, if this skill didn't disable itself you'd have that whole discord thing all over again, only worse as this doesn't need any conditions met. --Ckal Ktak 16:41, 19 September 2007 (CDT)


 * Except that this does half the damage and costs twice as much energy. The energy cost makes it so it would pretty much be a teamspike skill, but wasting multiple teammates elites on something like that when you could just airspike them is a complete waste --Gimmethegepgun 16:52, 19 September 2007 (CDT)
 * If by half you mean about 3/4 of the damage, and by airspike you mean armour ignoring spike, then I'd agree. --Ckal Ktak 12:13, 20 September 2007 (CDT)