Nolani Academy (mission)

Objectives
Return Prince Rurik south of the Wall to safety.
 * Sneak out and ambush the Charr forces besieging the academy.
 * Return to the Nolani Academy to rendezvous with the prince.
 * Defend Prince Rurik on the way back to the capital city of Rin.
 * BONUS Return the Tome of the Fallen.
 * ADDED Take Stormcaller to Horn Hill.
 * ADDED Save Rin.

Walkthrough
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Bonus
You get this bonus fairly near to the start by exploring east before reaching the wall (1 on the map). There is a "green dot" there (Watchman Pramas), who will give you the bonus and drop the "Tome of the Fallen". Get a caster to pick this up and carry it (casters make the best carriers of items because they don't rely on melee attacks to do damage).

Continue south and head towards the wall. Go down the stairs, do not cross the gate, but continue all the way west instead. Keep left and pass west up the hill. Here it can get very nasty, especially if you have a bad group where folks rush ahead. If someone rushes ahead, you will get mobbed and the group will probably wipe. First, explore the area surrounding the Spirits of the Fallen carefully, as there are a lot of groups of hidden level 8 Devourers there. Once cleared, you have somewhere safe to take on the Spirits of the Fallen. Lure out the warriors as few at a time as possible. Done badly, you will get 8-10 level 10 warriors, and it gets very nasty; done carefully, with luck you will only get 3-4 at a time. After 10 or so are dead, it is safe to get closer to the pedestal. Replace the tome on the pedestal, and talk to the ghost Old Ascalon Spirit (point 2 on the map). That will make the ghosts disappear and get you the bonus.

If you can, try heading up the left-hand entrance and sidle up against the wall there. Often it results in having to fight groups of only 2-3 at most.

Note: Placing the tome on the pedestal will not instantly make the ghosts disappear. Any that are already attacking your group will do so for long enough to cause serious trouble. So, make sure not to draw the attention of more ghosts when approaching the pedestal. Alternatively, have someone who has equipped a skill that allows faster movement (e.g., Sprint or Dodge) place the tome, and have them get out quickly once it's placed.

Note: Holy damage is very effective against the Spirits of the Fallen.

Note: A few pairs of the spirits will not move to attack you, even when in aggro range; they only attack if you are within melee range. Use this to your advantage and take them out with ranged attacks and spells. They will move if attacked by AoE spells but will then move back to their original location.

Note: The Devourer boss off in the Northeast corner by the cemetery can provide a recharge for Resurrection Signets. Be careful and try to lure him because several Carrion Devourers will appear when you attack.

Hard Mode
Hard Mode suggestions: Any mix of character types can be successful if they have a good monk. Consider doing the bonus separately from the mission with a team that has a lot of smite. For example, take a dervish with Avatar of Balthazar, and a warrior with Judge's Insight, Cyclone Axe, and Triple Chop.

For the mission, consider collecting the mages inside the fort, the two groups of archers outside, and heal them all as often as you can. Someone in the group should have an area effect spell like Spiteful Spirit or Meteor Shower to eliminate Charr while you are above them on ledges. One member of the group should have Life Bond and Life Barrier - an adrenaline based warrior-monk with a healing signet is ideal for this role. The bonding will aid two party members before getting Prince Rurik, and then easily keep the prince alive later. After cutscene 1, Prince Rurik will run off to the left. If you follow him, your party will easily make it to cutscene 2. Unfortunately, shortly after the cinematic, the prince will charge down the hill and likely aggro enough Charr to brutally wipe the party. You may be able to eliminate one or two patrolls before the prince begins his run down the hill, but then ...

If you split your party, you should never see cutscene 2, and will instead finish the mission and see cutscene 3. Send one member with Prince Rurik to kill the boulder elementals (use the warrior-monk barrier-bonder if you have one). Be sure to keep the last elemental in each group alive as long as possible to give the rest of the party all the time they need to complete the mission. The other three members go to the right after cutscene 1 and quickly do this: follow the road under the archway on your left, kill the group of Charr that are fighting the mages at the base of the stairs, go up the stairs, go to the left and find the final boss, Bonfaaz Burntfur. Once he is slain, the mission is over. Consider running through this in regular mode, solo or with heroes/henchmen, to see exactly where you need to go after cutscene 1.

NPCs

 * Ghost
 * 11 Old Ascalon Spirit
 * Human
 * 7 Ascalon Guard
 * 7 Ascalon Watchman
 * 10 Prince Rurik
 * 5 Ascalon Ranger
 * 5 Watchman Pramas
 * 7 Lost Soldier
 * 7 Warmaster Casana
 * 7 Ascalon Prisoner
 * 7 Flaming Scepter Mage

Monsters

 * Charr
 * 8 Charr Axe Fiend
 * 8 Charr Blade Storm
 * 8 Charr Hunter
 * 6 Charr Stalker
 * 7 Charr Shaman
 * 8 Charr Ashen Claw
 * 8 Charr Chaot
 * 8 Charr Flame Wielder
 * Devourer
 * 8 Carrion Devourer
 * 7 Whiptail Devourer
 * 8 Plague Devourer
 * Elemental
 * 7 Boulder Elemental
 * Gargoyle
 * 8 Shatter Gargoyle
 * 7 Flash Gargoyle
 * Ghost
 * 10 Spirit of the Fallen

Bosses

 * Devourer
 * 11 Stank Reekfoul
 * Elemental
 * 9 Crush Kill
 * 9 Rock Fist
 * Charr
 * 10 Brand the Brawler
 * 10 Felinam the Whip
 * 10 Blaze Bloodbane
 * 10 Red Eye the Unholy
 * 10 Ghast Ashpyre
 * 10 Bonfaaz Burntfur
 * 10 Jaw Smokeskin

Dialogues
Briefing from Flaming Scepter Mage Danan.

Follow-up

 * Players will be in Yak's Bend at the completion of this mission.
 * To continue the storyline, take on the following Primary Quest: The Way is Blocked from Captain Osric.

Trivia

 * The bonus to this mission may be a nod to the Sam Raimi film Army of Darkness which revolves around a very similar plot element.