User:BrianG1667

About Me
Hi All, I'm new to Guildwiki but have been reading the builds and other information for awhile. I've also only been playing Guild Wars for less than a year. I mostly play PvE right now, but I'm hoping to work my way up to some PvP soon. I generally like trying to come up with my own ideas for builds and like to read skills lists a lot to look for new ideas. I'm hoping to contribute some builds that I'm working on soon, and would appreciate any feedback you could provide on my builds in the appropriate section of my Discussion page.

My characters
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[[Image:Ranger-icon.png]][[Image:Necromancer-icon-small.png]] Mt Heart Attack


Level: 20

Birth place: Tyria

Prophecies Campaign: Copperhammer Mines

Factions Campaign: Kaineng Center

Nightfall Campaign: Not yet started

Attributes Blood Magic: 9 Beast Mastery: 10 + 1 + 3 Expertise: 6 + 1 Marksmanship: 8 + 1

Used skillbar(s):

 Notes: The idea of this build is to use Shadow Strike when the target is above 50% health, and Brutal Strike when they are below 50% health. Life Siphon and Symbiotic Bond help keep you and your pet alive, Ferocious Strike is for energy management and Needling Shot is for an additional finisher. When equipped with a Vampiric string, Needling Shot can do a spammable amount of armor ignoring damage. The nice thing about this build is that it allows you to do a lot of things at the same time. For example, you can trigger Symbiotic Bond while Life Siphon is casting, Ferocious Strike while Shadow Strike is casting, and Needling Shot after triggering Brutal Strike and waiting for it to land. If your target is not quite below 50% Health after Life Siphon, Shadow Strike, and Ferocious Strike, you can use this time to cast Life Siphon on other targets or Comfort your pet. I'm still playing with the attributes to determine the right balance between Expertise and Blood Magic. Having a bow with a lower requirement should give me more room to play, or I may phase out the Marksmanship. Please let me know what you think.

Equipment: For equipment, I'm currently using a Truncheon and Idol most of the time for the extra energy, and switch to a bow to pull or finish off a target. I'm currently using Drago's Vampiric Flatbow, but am thinking about other bows. A Hornbow might work well since Needling Shot will bypass the slow refire rate.<BR><BR>


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[[Image:Elementalist-icon.png]][[Image:Monk-icon-small.png]] Brian The Vaporizer


Level:<BR> 20

Birth place:<BR> Tyria

Prophecies Campaign:<BR> Thunderhead Keep

Factions Campaign:<BR> Kaineng Center

Nightfall Campaign:<BR> Not yet started

Attributes<BR> Earth Magic: 10 + 1 + 3<BR> Energy Storage: 10 + 1<BR><BR><BR>

Used skillbar(s):<BR>

<BR> Notes:<BR> This was my second character, but the first one I captured an elite for and turned into a proper build. I'm proud to say that I came up with this build idea on my own before I started using guildwiki and found the Stone Dagger Renewal build. This build used to be more similar to Stone Dagger Renewal but I got bored with it and am trying to change it a bit. I've just changed my secondary from Mesmer to Monk but don't know if I will make use of that in any way. <BR><BR> Equipment:<BR> Galigord's Stone Staff


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[[Image:Warrior-icon.png]][[Image:Elementalist-icon-small.png]] Alignak Inukshuk


Level:<BR> 20

Birth place:<BR> Tyria

Prophecies Campaign:<BR> Droknar's Forge

Factions Campaign:<BR> Nahpui Quarter

Nightfall Campaign:<BR> Not yet started

Attributes<BR> Water Magic: 9<BR> Strength: 10 + 1 + 2<BR> Axe Mastery: 10 + 1<BR><BR>

Used skillbar(s):<BR>

<BR> Notes:<BR> The idea of this build is to buff your attack damage with Conjure Frost and Signet of Strength, and then use Warrior's Endurance to help spam Cyclone Axe. If there are enough enemies around, this will regain energy. This build is still being tested and I'm not sure about the final slot. I added Ice Spikes to lead off with a snare, to try to prevent foes from spreading out before I can get to them. This is the optional slot where I would add a Res Signet if needed. Penetrating Chop could also be swapped out if you would prefer Executioner's Strike or Disrupting Chop. Blindness is the biggest weakness of this build, especially if you just spent all your efforts buffing and snaring and then get blinded right before cycloning. The lack of a self-heal can also be a problem. <BR><BR>

Equipment:<BR> Obviously you need an axe with an Icy upgrade. I'm currently using 2 weapon sets, the first with a Frost Artifact to provide extra energy for some of the Water skills you would cast before entering battle, and the second with a Strength shield once your energy is down and you are taking damage. A backup axe with a Vampiric upgrade might be an idea, to combo with Cyclone Axe in a situation where your Conjure gets shattered, or to regain health when surrounded by enemies. <BR><BR>


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[[Image:Ritualist-icon.png]][[Image:Ranger-icon-small.png]] Spirit Princess San


Level:<BR> 18

Birth place:<BR> Cantha

Prophecies Campaign:<BR> Druid's Overlook

Factions Campaign:<BR> Kaineng Center

Nightfall Campaign:<BR> Not yet started

Attributes<BR> Wilderness Survival: 3<BR> Communing: 9 + 2<BR> Restoration Magic: 8 + 1<BR> Spawning Power: 10 + 1 + 2<BR>

Used skillbar(s):<BR>

<BR> Notes:<BR> Nothing special here. I haven't really decided what direction to take this build in. I was thinking Ritual Lord but am now reconsidering. I might switch to pure offense and load up on attacking spirits. Ritualists are fun to play but there does not seem to be a diversity of build ideas, and its somewhat hard to make use of a secondary profession. Feel free to share any ideas you have. <BR><BR> Equipment:<BR> Undecided.

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Page Layout Credits
The layout for this page was taken from Helena Thanks to her for letting me use it, and also to Azroth for pointing me in the right direction.