User:Entropy3927


 * O RLY?
 * I have a counter for EVERYZING, Kyle
 * EPIC
 * GWW has the best vandals

About Pimpslap
Preface: I LOVE it when I dshot on some part of a sin's chain (ex. Trampling Ox) and then they keep on finishing the entire chain anyway. WTB players with brains, 3k. I'll admit that sometimes I will do an attack out of order because it was blocked, or I didn't see that one of the other hits had missed for some reason... but I know better than to use Trampling Ox -> Falling Spider -> Horns of the Ox -> Falling Lotus -> Twisting Fangs, when Palm Strike just got dshotted. Nubs.

Pimpslap:

I refuse to run Pimpslap. Incredibly powerful and broken build which works just fine despite the obvious lack of any sort of non-offensive skill (minus Dash, but we all know Dash is to AB as res sig is to RA). Destroys any opposition regardless of build, unless they employ generic counters such as: retardedly long block, block with infinite duration, disable Pimpslap, disable Pimpslap because Rangers these days randomly spam rupts on recharge...

The thing with Pimpslap is that if you see it coming, and you have even some basic defensive measures, it can sometimes be dealt with... However, AB is quite possibly the most random and chaotic arena in Guild Wars outside of 3-team HA matches, and unless you're a true pro, you will be caught unawares sooner or later. And then, you'll very likely die. Anyone who remembers the old Shadow Prison sin knows how bad that sucks.

Sins are glass cannons who have a ton of utility skills, but it's so much easier to screw the utility and just take instagib kill chains like Pimpslap. Some would argue the sin is just doing their job - quickly taking out an unprepared target. That's fine if you are doing it with Moebius Death Blossom or something; but chains like Shadow Prison, Pimpslap, etc. give roughly a 0% survival rate, because you either counter them with generic counters (and those are sketchy at best), or you have to specifically spec into unusual skills/attributes, for example running high Tactics and Balanced Stance on a Warrior. (Which is pretty terrible as it gimps you in so many ways...) And that is just bad for the game.

Sins were just done wrong, tbh. There is room for a balanced "Assassin" class in Guild Wars. That doesn't involve destroying all sense of positioning, making 2/3 the dagger attack skills useless, unlimited blocking, more knockdowns than most Warriors, and so on and so on.