A Gate Too Far

Objectives

 * Speak to Olaf Olafson to journey to Raven's Point. (disappears from Quest Log after speaking to Olaf)
 * Help Olaf cleanse the Shrine of the Raven Spirit.
 * Receive the Raven Blessing from the shrine.
 * Follow the Destroyer Tremor trail to its source.
 * Destroy the Asura Gate to halt the Destroyer influx.

Obtained from
 * Automatically added after completing Vision of the Raven Spirit
 * After first completion, can be obtained from
 * Olaf Olafson in Olafstead
 * Scrying Pool in Hall of Monuments (select "I seek guidance" option)

Requirements
 * Vision of the Raven Spirit

Follow up
 * Shadows in the Night

Level 1
Speak to Olaf and he will transport your party into Raven's Point. Once inside, head north toward quest marker on your map. In this room you will have to defeat a Destroyer Tremor and four groups of two Destroyers each that appear in sequence. After clearing all nine destroyers, talk to the Shrine of the Raven Spirit to obtain the temporary skill Raven Blessing.

Temporary skill reference:
 * [[Image:Raven Talons.jpg|25px]] Raven Talons (temporary)
 * [[Image:Raven Swoop.jpg|25px]] Raven Swoop (temporary)
 * [[Image:Raven Shriek.jpg|25px]] Raven Shriek (temporary)
 * [[Image:Raven Flight.jpg|25px]] Raven Flight (temporary)
 * [[Image:Raven Flight.jpg|25px]] Raven Flight (temporary)

Raven Flight prevents knockdowns, which can be useful against the Destroyer Tremors, who use the monster skill Tremor to knockdown everyone in earshot range for 4 seconds. Spellcasting and bow range are larger than earshot, so casters and ranged attackers can remain just outside the effect, but melee characters should make use of Raven Flight or bring other anti-knockdown skills. Ward of Stability can be particularly useful, as it will also affect the Norn NPCs and any minions.

You do not have to equip Raven Blessing, and since the other Raven skills are not very powerful, it may be best to stick with your normal skills.

Head south out of the room and follow the trail of destroyers to the next level of the dungeon.

Level 2
You can speak to Olaf to re-equip the Raven Blessing skill, if you wish. Ahead you will see a group of Vaettir, but when you approach they will die as a group of destroyers pops up where they were.

Take the right-hand path to completely avoid all the enemies in the first room. In the second room, depending on exactly where the destroyers appear, it is usually possible to sneak past the first group by hugging the left-hand wall, then past the second group by turning north and hugging the central pillar. If the destroyers do attack, you can just let the Norns fight them and keep running to the portal.

Level 3
The first room here has an exit to the right and to the left, each guarded by two destroyers. If you approach the center of the room, though, a Destroyer Tremor will pop up, and all four destroyers will move to it. Hugging either wall should avoid triggering the Tremor. This way you can also pull the two groups seperately before triggering the pop-up.

The right-hand path is shorter, so go that way and past another Tremor to a darkened cavern filled with destroyers. A third Tremor will pop up in the middle of the room as you clear out the destroyers. At the south end of the room is the Asura Undergate that you must destroy. Additional destroyers will appear through the gate periodically as you are attacking it, but you should be able to ignore them. After destroying the Undergate, a cutscene will take place between Olaf and Ogden, and you will be returned to Olafstead.

General Tips

 * The Destroyer Tremors don't move, making it easy to pull the other destroyers away from them. Tremors are vulnerable to Pain Inverter (Liquid Flame, Bed of Coals) or can be almost completely shutdown by daze, except for the seconds that your party is knocked down by a tremor, if you didn't bring any anti-knockdown skills or equipped Raven Blessing.
 * Destroyers of Flesh (Hundred Blades), Hordes (Barrage) and to a lesser extent Sinew (Triple Chop) are especially vulnerable to a well placed Pain Inverter.
 * Take care in the final room to pull the patrolling mobs away from the stationary tremors and be careful to avoid aggroing more than one patrol and this battle should be relatively easy.

NPCs

 * Norn
 * 20 Olaf Olafson
 * 20 Norn Guard
 * Animals
 * Raven (not tameable)

Monsters

 * Destroyers
 * 28 (30) Destroyer of Bones (level 1 and 3)
 * 28 (30) Destroyer of Flesh
 * 28 (30) Destroyer of Sinew
 * 28 (30) Destroyer of Deeds (levels 1 and 3)
 * 28 (30) Destroyer of Hordes (levels 1 and 3)
 * 28 (30) Destroyer of Hope
 * 28 (30) Destroyer of Thoughts
 * 28 (30) Destroyer Tremor
 * Dragons
 * 20 (26) Chromatic Drake (level 1)
 * Elementals
 * 20 (26) Icy Stalagmite (level 1)
 * 20 (26) Shattered Elemental (level 1)
 * 20 (26) Whirling Wisp (level 1)
 * Nightmares
 * 20 (26) Scourge Vaettir (level 2)
 * 20 (26) Shadow Vaettir (level 2)
 * 20 (26) Mist Vaettir (level 2)
 * Others
 * 20 Asura Undergate (level 3)
 * 20 (26) Ice Imp (level 1)

Dialogues
Briefing from the Scrying Pool.

Trivia

 * This quest's name is a reference to the film A Bridge Too Far.