User talk:Dr ishmael/Collectable trading

What a useful page. I hope you won't mind if I print this out and keep a copy near my computer to use while playing. This should be a mainspace article, much more convenient than looking up each and every collectable drop separately and comparing numbers. Good job! Entropy 01:39, 24 January 2007 (CST)


 * Really? Well, guess I'll go ahead and compile the data for Prophecies and Factions items, then - wasn't sure if I should bother since none of my characters are actively playing through those campaigns anymore.
 * What do you think of the layout? Should the Mainland section be broken up more?  I wasn't sure how to do it since a lot of the items can be found in multiple areas (Kournans can be found in Kourna and Vabbi; Djinn in Vabbi and the Desolation; Margonites in Vabbi, the Desolation, and Realm of Torment).  Or should it be split based on where the collector is?  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] (talk|contribs) 09:57, 24 January 2007 (CST)
 * I really like this page too. Thanks, very useful. I have lots of collectibles scattered all over my characters inventory and this is a wonderful way to start getting rid of them. For the mainland, I think it's fine the way it is. Easier to search by name; otherwise might have to try remember which collectible came from which region. -- Ab.Er.Rant (msg Aberrant80) 06:39, 25 January 2007 (CST)

Alright, I went all-out tonight and added every single collectible item in the game to this page. Unfortunately, there is very little info on the value of the collector rewards for either Pre-Searing or for Cantha.

Pre-Searing: I can check out the Pre-Searing info myself sometime in the near future. This probably isn't critical info for most people anymore, anyway.

Tyria: The majority of items here are worth more direct to the merchant than through the collector. And holy shit, I never realized there were so many of them!! Should they all be left in for completeness, or would it be better to only show items that are worth trading? (This decision would have to apply to the whole page, of course.)

Shing Jea: Most items here didn't have values, but it wasn't hard to infer the value of the different armor pieces from the ones that did have values.

Cantha: Like I said, not much with any values here. It seems like almost all the rewards from the mainland collectors are worth 125, but I don't feel safe assuming that yet. If that is the case, however, then there are again very few cases where it would be worth it to make the trade - most items are worth 25 each and require 5 for the trade, thus it would be equivalent.

Elona: Very few items here are not worth making the trade, now that collectors have items valued up to 300. You can even make a profit off of Juvenile Termite Legs - a single gold for every 3 legs, but that's still a profit!

Anyway... my fingers hurt now. &mdash;Dr Ishmael (talk|contribs)


 * This page is total pwnage now and is article-worthy to boot. Awesome job :). I like the layout as is, though I might change the red color - bit glary. Entropy 02:03, 26 January 2007 (CST)


 * What color would you suggest then?
 * Also, as I was checking up on some info today, I noticed that all collector items show their values (except for Bags and Belt Pouches) in the collector dialogue. So... why don't more of the collector pages have the values filled in? o_O  Guess that'll be my next mission!  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] (talk|contribs) 15:11, 26 January 2007 (CST)


 * I would suggest Green, as it's the color of money. Or Gold. :)
 * Also, hmm, I dunno. I know that sometimes some users were filling in the Value columns but I guess noone felt like making a project of it and doing all of them. Meh. :) Entropy 12:38, 27 January 2007 (CST)

New idea: row template

 * 1) Collect stuff
 * 2) Profit!
 * 1) Profit!

(lol, I'm funny) Anyway, I created a template for each item to be used in these tables - User:Dr ishmael/Profit. It can take info for up to 3 collectors (at this time; it can easily be expanded for more) and, based on the collectible's value, the collector's trade quantity, and the trade-item's value, will calculate whether you can profit from trading with this collector and by how much. I re-wrote the table for Istan using this template. &mdash;Dr Ishmael (talk|contribs) 16:22, 30 January 2007 (CST)


 * This is good. It's very clear to me now how much potential cash I've wasted by selling certian collectible drops. >< I should add a link to this page on my uesrpage... Entropy 01:22, 31 January 2007 (CST)


 * Yeah, I know - now when I think about all the Stone Summit Badges and White Mantle Emblems and Intricate Grawl Necklaces that I salvaged for common crafting materials... I cry inside. ;_;
 * I went back and added Location fields to the template - my fiancee convinced me it was more convenient to keep that info here than force people to go to the collector pages every time. I also configured it so that if no collector info is passed, then it prints the "no known collectors" message.  And I added the code for a 4th collector, and made it print [[Image:Maybe.png|16px]] if the values are equal, as well as how much you lose by making bad trades.
 * I just finished rewriting ALL of Prophecies into the template, turning it into "information overload" by including every single collector for each item. I should be able to rewrite Factions and the rest of Nightfall tomorrow, then this should be complete.
 * The only problem then would be what to call this article (besides moving the templates to the Template: namespace and updating all the references... hurray for Find+Replace!). "Best Value for Collectibles" doesn't sound all that snappy.  "Twinking your Collectibles"?  I dunno. XD  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] (talk|contribs) 01:58, 31 January 2007 (CST)
 * Hehe, I'm not the only one then, except I sold Azure Remains. >< I'm liking the Locations field, great usage for when you "happen to be in the area" - oh, there's a Collector here, keep an eye out! (or search the minimap for bags) Hmm. Y'know I named the link to this "Collector Items and You." But that's not much help is it :) Perhaps "The Wall Street Guide to Effective Collectible Management"? Entropy 02:03, 31 January 2007 (CST)
 * Call it "Collector item best value"? -- Ab.Er.Rant (msg Aberrant80) 02:26, 31 January 2007 (CST)

Profit-per-Collectable Item Suggestion
Got one small suggestion for this, it should show profit per collectable item, Mandragor Swamproot for instance, if you collect 2 for the leg armor then you get 20g profit (10g per collectable item), but if you collect 1 for the head armor you get 15g profit per item. So it would be better value to get two head peices instead of 1 leg peice. Hope I made myself clear there. 81.19.57.138 04:26, 31 January 2007 (CST)
 * Added a new section for the anon suggestion. -- Ab.Er.Rant (msg Aberrant80) 04:31, 31 January 2007 (CST)
 * Thanks, didn't realise I wasn't still logged in when I posted, and wasn't sure it warrented a new section. Matt heys 05:55, 31 January 2007 (CST)


 * Hmm, I hadn't even considered that, but yeah, it could be done. Should it still show the total profit, or only the profit/item?  For example:

!Collectible!!Qty!!Profit
 * rowspan=2 | Mandragor Swamproot || 2 || [[Image:Yes.png|16px]] +20 (+10)
 * 1 || [[Image:Yes.png|16px]] +15 (+15)
 * }
 * or only profit per:
 * }
 * or only profit per:

!Collectible!!Qty!!Profit
 * rowspan=2 | Mandragor Swamproot || 2 || [[Image:Yes.png|16px]] +10
 * 1 || [[Image:Yes.png|16px]] +15
 * }
 * It's too early in the morning yet for me to make a logical decision on that. Coffee! &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] (talk|contribs) 09:34, 31 January 2007 (CST)
 * }
 * It's too early in the morning yet for me to make a logical decision on that. Coffee! &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] (talk|contribs) 09:34, 31 January 2007 (CST)