User:Kelethan8966

Brief History:

My name is Kelethan. I live in Hawaii, the best place in the world. I have been playing Guild Wars since the week it was released, way back when. Before that, I played several other MMORPG's such as City of Heroes and a little bit of World of Warcraft. I have been playing video games for pretty much as long as I can remember. My first console was a Sega Genesis (yes, I'm not THAT old). I have been reading and watching Guild Wiki for several months now, as I have found it very useful and reliable. I look forward to contributing all that I can.

I should have worked at A-Net

...or at least be Psychic. Nobody will believe me but I came up with some ideas that would "improve" GW like three months after the first campaign was released. I was gonna submit them to A-net, but I ran it by my friend (who also plays GW), and he told me that they were way to dumb and nobody would listen to me. Now after Nightfall has been released and EoTN as been announced with GW2 after that, I feel as if I should be kicking myself for not submiting these things and not getting hired...or at least credit of some kind.

So here are some of the ideas that I came up with really early on:

Skills

Gallant Charge: Stance. For 5-10 seconds you move 25% faster and the next time you attack you deal an additional 10-30 damage and Gallant Charge ends. (A-net released an eerily similar skill called Charging Strike with GW:NF)

"Have at thee!": Shout. For 10 seconds target foe moves 50% slower then normal, but gains 25-10 armor against your attacks. (Another skill made by A-Net that was called "You're All Alone!" had a very similar effect.)

Nightfall: Nature Ritual. For 30-90 seconds, all creatures have a 50% chance to miss with attacks. (Well the most obvious similarity was the skill's name to GW:NF, but it also shares a similar effect with the skill Well of Darkness)

Hurricane Axe: Axe Attack. Strike target foe and all adjacent foes and deal +10-30 damage. (A noticably similar, except for the name, skill to Triple Chop.)

Games

I am probably many people that came up with a similar idea, so I dont doubt that I was not alone in thinking this, but... I was really disapointed when Factions came out and didnt really address any of the story line issues with Prophecies. So I kept thinking to myself. "They should make a true expansion pack that goes on further with the Prophecies story...like what really happend to the Charr...yea we killed their Titan gods...but they still are out there...and what about the remains of the Stone Summit...and what about this "Great Destroyer" that the dwarves were always talking about... also where did the remaining undead go...I mean did they really all disapear when the Lich got pwned?" So many questions... and now with the announcement of EoTN I am kicking myself.

Perhaps there are psychic people who work for A-Net and their job is to read the minds of people who play GW and take their good ideas and implament them! Its a conspiracy I tell ya!!!

Characters:

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[[Image:Warrior-icon.png]][[Image:Necromancer-icon-small.png]] Sol Kelethan
Homeland: Level: Prophecies Progress: Factions Progress: Nightfall Progress: Titles: Current Build:
 * Tyria
 * 20
 * Finished
 * Finished
 * Venta Cemetary
 * Tyrian Pathfinder
 * Sunspear Commander



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[[Image:Ritualist-icon.png]][[Image:Necromancer-icon-small.png]] Dravin Fortanis
Homeland: Level: Prophecies Progress: Factions Progress: Nightfall Progress: Titles: Current Build:
 * Cantha
 * 20
 * Not Started
 * Complete
 * Not Started
 * N/A



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[[Image:Dervish-icon.png]][[Image:Assassin-icon-small.png]] Cellina Kelethan
Homeland: Level: Prophecies Progress:<BR> Factions Progress:<BR> Nightfall Progress:<BR> Titles:<BR> Current Build:<BR>
 * Elona
 * 20
 * Not Started
 * Tahanaki Temple
 * Venta Cemetary
 * Sunspear General