User:Klrk/buildarchive/Build:D/Mo InvinciDervish　

This build is literally an invincible Dervish. You can fully heal yourself with one skill, cover your enemies in conditions, and remove hexes and conditions. Enough said.

Equipment

 * Standard armor with Superior Vigor and runes as listed above.
 * Icy Scythe of Fortitude and Vampiric Scythe of Fortitude

Usage

 * Use skills left to right while close up, activating Avatar of Dwayna when you need some quick heals. That's it.

Counters

 * The best defense is to use kiting methods to prevent from being in range of the damaging enchantments.
 * Well of the Profane will prevent the dervish from spamming enchantment while inside it.
 * Blackout or Shroud of Silence may delay the dervish from healing just long enough for your party to kill it.
 * Shadow Shroud will put a stop to all enchantment spamming but will often be removed by CoP if an enchantment is already on.
 * Likewise Backfire or Soul Leech will deal large amounts of damage if not removed by CoP.
 * Diversion catching CoP will make RoF the only means of self healing.
 * Desecrate Enchantments and Defile Enchantments may deal substantial damage to groups of these dervishes in larger battles.
 * Inflicting the Dazed condition will often be enough to prevent enchantment spamming if under pressure. Broad Head Arrow and Stunning Strike are most effective at this.

Variants
The same idea can be accomplished using Earth Prayers:

This variant is used very much like the D/Mo just with a different assortment of attributes and skills. It has the ability to snare and heal others, but having non-damaging enchantments may reduce overall damage. The snare does help keep runners in range to reduce kiting. Lack of CoP does open up weaknesses from hexes.