Talk:Codex Arena

Take that, PvX dickheads.--Darksyde  04:34, October 23, 2009 (UTC)


 * This article needs reformatting.
 * Interestingly, with the limited skill pool, it takes about 1-2 hours before everyone is running the same builds anyway Azaze Llo 11:55, October 23, 2009 (UTC)
 * Oh the irony Random Time  12:00, October 23, 2009 (UTC)
 * I was quite excited about this for the first couple hours. Log on today and find that the days team build is already established, with some debate about whether the second midline should be e/me or condition ranger. Over it now. Definitely aimed more toward people who enjoy playing with set builds rather than those who enjoy creating effective ones. So far, the limited skill pool really reduces the viable options to about 4-6 builds, at least 2 of which are required in your team of 4. Not seeing a vast difference between this and HB tbh. Rather than a soft restriction on which builds are viable, determined by the shrine capping nature of HB, you simply have a hard restriction Azaze Llo 14:43, October 23, 2009 (UTC)

Seems like a nice way to undo all the other games and expansions, and slow down balancing. --98.213.157.175 12:19, October 23, 2009 (UTC)
 * Also, a nice way to pretend they are caring about GW players whilst working on GW2. If you're going to rush out a game which is essentially an advert for GW2 (eye) - at least let it have enough content to win us over until you eventually release the game Random Time  12:23, October 23, 2009 (UTC)

Pfft, it's only the same builds if the morons don't touch their secondary, or don't think outside the box. This arena will reward creative people. I never saw anyone running the same thing as me. I'm hoping to get the title by the end of November, though. Glad5 can wait.--Darksyde  16:49, October 23, 2009 (UTC)
 * Oh and if you ask me they should add the old HB maps to the rotation for this. Like they did with RA awhile back. I think I was the only one who loved the HB maps in RA.--Darksyde  16:50, October 23, 2009 (UTC)
 * I was fine with the HB maps in RA, I just didn't like the extra things like shrines and NPC's that much. The terrain made for an interesting change of pace. Lazuli  22:01, October 23, 2009 (UTC)
 * I liked that for once we had something to do other than just beat our opponents into the ground, without settling for the douchebaggery of AB.--Darksyde  23:31, October 23, 2009 (UTC)

Skill set
Is anyone trying to document the daily skill sets, maybe with an eye to establishing predictions and/or the exact extent of the pool? Or even just to know what opponents could be using? -- ◄mendel► 16:58, October 23, 2009 (UTC)


 * I've tried it out a bit, but I didn't really think of writing the skills down or anything. I do know that it's gonna be a pain for ele's to be able to puzzle decent builds (you'll always need to go hybrid).--[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 17:31, October 23, 2009 (UTC)
 * As it well SHOULD be. But they made the various lines too damn powerful for you to actually need to hybrid (MS + water snare?) --Gimmethegepgun 17:33, October 23, 2009 (UTC)
 * It would be nice to have a daily list of available skills from all classes in one place, so that there won't be a need to switch/create new characters just to see the various skills which are available, especially the elites76.11.116.176 19:06, October 23, 2009 (UTC)
 * That's what I meant. -- ◄mendel► 19:43, October 23, 2009 (UTC)

Rofl, I already love this: Order of Undeath+Feast for the Dead and not a single minion skill... RoseOfKali 19:29, October 23, 2009 (UTC)
 * Wow... Add Dark Bond to that. >_< RoseOfKali [[Image:RoseOfKaliSIG.png]] 19:45, October 23, 2009 (UTC)
 * And Healer's Boon and NO non elite healing spells for monk. And pretty much the best way to win yesterday was to spam meteor and shame as much as possible.--Ikimono  "...And my axe!" [[Image:Monk-Paragon-icon.png]] 02:00, October 24, 2009 (UTC)
 * I'm just waiting for the day when Healing Prayers has nothing but Vigorus Spirit, Live Vicariously, Mending, Restful Breeze, Healing Hands, and Supportive Spirit. And nothing else.--Ikimono  "...And my axe!" [[Image:Monk-Paragon-icon.png]] 02:04, October 24, 2009 (UTC)
 * Today Necs got Dark Bond, Order of Undeath, and Feast for the Dead without a single minion spell. (Derp, just noticed that Kali pointed this out already) Which has also pretty much confirmed my theory that this is entirely random, and any attempt to "predict" or find a pattern will fail. I don't know why anyone thought Anet would take the time to pick 150 skills every day.--Darksyde  02:27, October 24, 2009 (UTC)
 * I'm not expecting a daily selection, but I AM expecting some algorithms to prevent this bullshit. RoseOfKali [[Image:RoseOfKaliSIG.png]] 10:51, October 25, 2009 (UTC)
 * My prediction for tomorrow: Gash without Sever Artery, Barbarous Slice, or Crippling Slash. Day after that? All the axe skills except the ones that cause DW --Gimmethegepgun 17:51, October 25, 2009 (UTC)

Kicked out of a Group
Okay, so I decided to try this out, and join a random group. I am an elementalist, and I was looking at all the different skills for today. I came up with an interesting lightning/necro build that I thought was viable. Some guy was looking for an elementalist who had a G5 rank, and I have no idea what that meant at all, but as soon as I pinged my HP bar, he called me a noob and kicked me out of the group. I told him off and was furious. Now seriously... I don't PvP much at all, but I wanted to try the CA out just once for fun. This just ruined my fun of PvP... I'm a level 4 max title elementalist, but I don't have any PvP titles at all. I don't like it how people judge books by their cover. You are supposed to work with the people that you have, not against them. I never had this kind of trouble in Alliance Battles, Random Arenas or Jade Quarry. But, I honestly think that the Codex Arena should be made exactly like Random Arenas, where people cannot choose who they are with, and then it would make it so that even the veterans of PvP would have to work with inexperienced players on both sides. Feel free to argue with me. 68.111.198.244 08:30, October 27, 2009 (UTC)


 * Well, you got a big point in the fact that people say "ZomG, no glad rank! noob!". I'm an occasional PvPer, not too bad at it, but I simply don't do it enough to get any titles... So far I haven't seen anyone do that, so guess you just got some bad luck with that guy. Also, the randomness might be a good idea, but RA already exists for that I'm afraid.--[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 08:39, October 27, 2009 (UTC)


 * People who zealously ask for high Granks, or any other ranks in PvP or PvE for that matter, just think they're better than anyone, and love calling everyone noobs left and right, while themselves have zero social skills. I usually just ignore them. They always make me think of the fat guy eating chips in the WoW edition of South Park. ^_^ Now excuse me while I go kill some more boars and stay out of the way of their royal asses. RoseOfKali [[Image:RoseOfKaliSIG.png]] 11:20, October 27, 2009 (UTC)


 * Great that you all think that way, but it doesn't solve the 'problem' with CA. I also wanted to try out CA, but with just a "mere" Gladiator one (don't like RA that much). I waited for more then half an hour, asking for parties, being kicked out of 8 groups, just because I wasn't G3 or better. I know, find guildies or friends and you might have a change, but after 4 years, there are not that many left online anymore... So, thanks ANet for CA, sadly enough it is just another platform for PVP 'elitists'. I think the 'closed deck' format quite intriguing, and *the* answer to those boring "uber"builds *everyone* is using in RA or TA. But so far, couldn't get in a team... -- [[Image:merty_sign.gif]]-- ( talk ) 12:19, October 27, 2009 (UTC)


 * Use your friends list or your guild. That's how I got into PvP. So stop bitching. 13:23, October 27, 2009 (UTC) &mdash;The preceding unsigned comment was added by King Neoterikos (contribs).
 * There's also the problem that eles are pretty much the worst class in CA. They're not even guaranteed to get an attunement. Let alone have enough skills in a single attribute to make an attunement useful. --Macros 14:48, October 27, 2009 (UTC)


 * PvPing with a bunch of PvE people won't get you into good groups. It isn't as easy as you say it is. --- [[Image:VipermagiSig.JPG]] -- (contribs) &emsp;(talk)  16:15, October 27, 2009 (UTC)


 * Yeah, stop complaining. This is pvp, not carebear pve servers. Ever remember in elementary school when you were always picked last for teams because you sucked? Yeah, it's sorta like that. The single biggest misconception in PvP is that people rank discriminate for fun, to boost their own egos, to uphold an elitist society within the game, whatever bullshit. It's not true. Well, some do. But usually it's because they want better players on their team. And when PvE players come into PvP and see all the "R3+" being thrown around, and they try to join a team and they ping their hard mode wammo tank bar and get kicked, they start qqing about rank discrimation and how it should be fair for everyone. Well, no, you just suck. Rank or Glad isn't just about how long you've been sitting in Heroes' Ascent or 4v4 arenas (well, now thanks to ANet, it sort of is), but the PvP playstyle, no matter how much you may believe it to be, is vastly different than the PvE playstyle (with the exception of gimmicks), and displayable rank/glad isn't very hard to get anyway. So when people look for lower tiers of rank or glad, they're generally looking for people who know half a shit about what they're doing in pvp. And if they're looking for higher tiers, they're a bit more serious. For some other people, playing at a higher level of competitiveness might be their definition of fun in PvP, and in that case, they're definitely not gonna let some fresh PvE'er into their team.
 * Any arena situation where you can form your own teams is bound to have more or less some level of elitism integrated into it. It's just how it is. Guild Wars PvP is very competitive, and if people are playing to win, they will filter who goes in their team, in order to have a fighting chance. If a team has a sub-par player, he or she is going to drag the team back, becoming a noticeable burden as opposed to an asset to the team. 4v4 arenas in particular are harsh; each and every single teammate is incredibly important and a single mistake can cost a team the game. Like I said before, Guild Wars PvP is very competitive, and if you don't like it, well, don't do it. That's just how it is. &mdash; Nova  [[Image:Neo-NovaSmall.jpg]] &mdash;  (contribs) 18:10, October 27, 2009 (UTC)

First, I'm sorry that IP had a bad experience their first time out. Don't let that (or peep's comments here) stop you from trying again. Next, there seem to be three issues raised here: (1) how do casual PvPers get to play casually? (2) should something be done about elitism in PvP? (3) regardless of whether elitism is acceptable, is it unsportsmanlike to kick peeps while calling them n00bs? &mdash; Tennessee Ernie Ford ( TEF ) 06:07, October 28, 2009 (UTC)
 * Casual PvP: Clearly, if you play mostly PvE, your guild and friends might not be the best place to look, since they are also likely to be PvE. Consider meeting folks during holidays (Costume Brawl), temporarily moving to a PvP guild that encourages newer players, etc.
 * Elitism: this should be ok, shouldn't it? Even in PvE, folks don't want to PUG if they are going to fail the mish, so it's sensible to review builds, to consider whether peeps seem willing to follow the designated leader. And, as suggested above, it's even more important in competitive play that each player meets a minimum level of ability.
 * Calling people's names: I actually like it when peeps make personal attacks in PvP. Why? it lets me know immediately that I have no interest in playing with them. Besides, those who can, do; those who can't...well, they have plenty of time for extraneous activities.

Remove the ability to display titles in PVP outposts
Problem of elitism is solved. Just how they removed /roll so you cannot roll to cheat anymore, all you have to do to prevent the Gladiatior R3+ BS is remove the ability to display a title next to your name in PVP outposts. &mdash;The preceding unsigned comment was added by 65.207.54.194 (contribs).
 * If you want that, you'll have to make an official suggestion or contact one of the devs/CMs. --JonTheMon 14:06, October 27, 2009 (UTC)
 * I don't really care that much. I have absolutely no interest in CA, and I am jaded when it comes to well-known, long-term problems getting fixed.  I'm just mentioning the obvious solution, if someone else really cares they'll go through the trouble of submitting it.
 * Then you'll just be even more limited to people who can /rank emote to show what they are, and then they'll have to disable rank emotes in PvP too, and then there's no point in PvP titles altogether... Nah, not happening. The main problem with this is that it's hard to get started before you get your first ranks to show. But like Nova said above, that's just how it is, it's the same thing in school sports. RoseOfKali [[Image:RoseOfKaliSIG.png]] 01:36, October 28, 2009 (UTC)
 * They just have to remove the bastardization of Team arenas and put TA back in. Problem solved with the arenas. The best way to not have people be elitists is to watch high end GvG and see how the pros are playing. Get better, and stop complaining.--72.189.82.222 16:12, October 28, 2009 (UTC)


 * "Just fix every problem with every possible skill combination so TA is balanced, and put it back!" If they want to return to a somewhat balanced game, they'd have to start choosing skills to remove entirely.. And not stop at 15 skills, but take dozens upon dozens out. Too many different factors are too difficult to balance. --- [[Image:VipermagiSig.JPG]] -- (contribs) &emsp;(talk)  16:30, October 28, 2009 (UTC)