Talk:Thunderfist's Brass Knuckles

Changed picture, i think it's more visible here And they come with a empty inscription slot (mine did anyways) Z4nd 16:30, 24 August 2007 (CDT)

is it possible to add adrenalin + inscription? and will it work during boxing?
 * I'm wondering if the dagger mastery requirement will remain after the preview event - it seems rather odd that items for a multi-class activity would favour one specific character class -- Snog  rat [[Image:User Snograt signature.png]] 01:13, 25 August 2007 (CDT)
 * I dont think it favours the class as the damage you do is set according to the skills u use. I believe however that daggers were the only 2 handed weapon that would fit the genre of brass knuckles,  and decided to make it so u could use it as an assassin. Im not complaining as I kinda like the skin, and it gives my sin heroes a dagger set 2 use. Luminarus 09:06, 25 August 2007 (CDT)

Niftyness... you can't salvage this item normally, but if you stick a modifier on it, it gives you the option to salvage the modifier off. (You don't get the normal "Salvage for crafting materials" option.) I've currently got myself a sweet set of Thunterfist's Brass Knuckles of Fortitude. I'm surprised they didn't make them do Blunt damage though, seems like a no-brainer... -- Jioruji Derako.> 08:32, 25 August 2007 (CDT)
 * So they can't be destroyed when salvaging? --Sair[[Image:Ranger-icon-small.png]] 17:54, 25 August 2007 (CDT)
 * I haven't actually salvaged anything off, so I don't know. And I'm not quite sure if I want to risk it with my only pair, currently. --[[image:GEO-logo.png]] Jioruji Derako.> 19:06, 25 August 2007 (CDT)

The skill damage IS altered by these, I sometimes do 100 damage (with 12 Dagger Mastery) with the Uppercut skill. --84.24.206.123 11:54, 25 August 2007 (CDT)


 * I highly recommend a Furious mod on these, as it helps build up the other boxing skills faster. Works great for me.  ~  J.Kougar  [[Image:UserJKougar sig.gif]] 17:21, 25 August 2007 (CDT)