Talk:Game updates/20060914

General
So this was the great skill balance that everyone was anticipating from rumor. Hmmm...increased Shelter energy cost...that's gonna throw a wee kink in the Rit Lord works... Yay for new mappable areas though :-) &mdash; kyrasantae   04:32, 14 September 2006 (CDT)
 * I just downloaded a bit of the update so I could see the new login screen - the new music is really friggin' amazing. It's a whole new theme.  On the other hand, I recommend '-image'ing...there's something like 25k+ files to download. &mdash; [[Image:Fin_sig.gif]] kyrasantae   04:53, 14 September 2006 (CDT)
 * Bring some time if you do that. I'm at 25% now and already got 120 MB. They sure don't kid, do they? :) --84-175 (talk) 04:55, 14 September 2006 (CDT)
 * I'm at 200MB now and only at 4%...then again, I haven't run -image for a week. &mdash; [[Image:Fin_sig.gif]] kyrasantae  05:02, 14 September 2006 (CDT)

Ah.. Evicerate &mdash; Skuld 04:52, 14 September 2006 (CDT)

Hmm, it takes ages to reload Fort Aspenwood map. -- Cwingnam2000 05:10, 14 September 2006 (CDT)

RoF
Adjusted balance of some monster groups in the Ring of Fire mission and the Ice Floe Explorable area. I'm very interested in knowing what this is about... Foo 04:33, 14 September 2006 (CDT)
 * Me too! I think the "Knight" NPCs should have had deadly riposte.. :P &mdash; Skuld 04:36, 14 September 2006 (CDT)
 * Oh maybe they made the back-door way easier as the guy said it should be. Foo 04:38, 14 September 2006 (CDT)
 * I just hope they reduced armor level of the bosses in Ring of Fire -- S une  C  04:39, 14 September 2006 (CDT)

Ritual Lord

 * He, yeah, I can already hear the screams, damning ANet for nerfing Rits. About 90% of the balances of this update are buffs though. And honestly, the classic Rit Lord build was kinda overpowered. :) Also, they seem to be secretly preparing for Nightfall. This update is way too big for the ammount of changes listed. --84-175 (talk) 04:40, 14 September 2006 (CDT)


 * Nah, it isn't too big. It is just a typical skill balance update as they've done it every time when the GvG ladder is reset. --[[Image:TurningL sml.gif|Tetris L]] 04:47, 14 September 2006 (CDT)


 * I have already 95 MB at 24% using the -image command line switch. That is too big. Pre-streaming for the release of Factions was about that size. --84-175 (talk) 04:50, 14 September 2006 (CDT)


 * A big nerf to ritual lord, not only Ritual Lord effect is reduced, the enrgy cost for Shelter is increase and the energy gain from Boon of Creation is reduced.


 * Ritual Lord was not nerfed, spirits recharge faster now. --Karlos 05:12, 14 September 2006 (CDT)


 * ritual lord the build is nerfed. Spirit recharge faster, but the overall recharge time aren't. It took 16 second to rechage with max Spawning power. The second nerf is Boon of Creation energy gained reduce as well as energy cost increase for Shelter. The shelter spirit now use the Destruction sprit look tho. -- [[Image:Ritualist-icon-small.png]] Cwingnam2000 05:25, 14 September 2006 (CDT)


 * Let's follow an example. Union used to have a recharge of 60 seconds, my Rit had Spawning Power of 13, so he had Ritual Lord at 67% faster recharge. So, that means Union recharged in 20 seconds. Now, Union is at 45, Ritual Lord makes 54% faster, which is about 20.7 seconds. i.e. 21 seconds. Not nerfed I say, just adjusted to fit the faster recharge of most spirit skills now. --Karlos 06:51, 14 September 2006 (CDT)


 * Nerfed in relative terms (compared to non RL ritualists). Plus the above point of Boon's energy. All I can say is: Finally, I was annoyed by Rts being reduced to one single role for quite a bit. --Xeeron 07:14, 14 September 2006 (CDT)

Divine Boon
Boon nerfed >< They didn't do any of the inspiration changes rumoured? &mdash; Skuld 04:44, 14 September 2006 (CDT)


 * No, guess the alpha tester is screaming up and down because lots of monk use the inspiration line for energy management. -- [[Image:Ritualist-icon-small.png]] Cwingnam2000 04:45, 14 September 2006 (CDT)


 * I hate how they keep nerfing Boon Prot as if it's overpowered. It's not. It's simply the most viable build against heavy hexing and conditioning that takes place in PvP. They need to make other attributes more capable to help with hex and condition removal if they want to see that build become less popular. --Karlos 05:12, 14 September 2006 (CDT)


 * Hmmm I do like it. Previous to this update, pure protection monks were almost extinct. It is nice to know that the update increased to probability of having "specialised" monks instead of everyone running the same cookie-cutter build. And the changes to Rts and As are welcome as well, A were to inferior to W/any and noone was playing non Ritual Lord Rts ... --Xeeron 06:48, 14 September 2006 (CDT)


 * How is it the fault of Boon Prot that ANet made healing and divine favor classes poor condition and hex removal such that if you wanted to heal AND hanle those effectively, you have to be Divine Boon. It's a testament to their poor design. --Karlos 06:53, 14 September 2006 (CDT)


 * Pffft healing monks, we're all waiting for the return of the GvG bonder!! :D --Xasxas256 06:56, 14 September 2006 (CDT)


 * Why is it poor setup to require more than 1 person for different tasks? Why not blame Anet for not giving you the uber-heavy-armor-AoE-damage-healing-everyone class then? ;-) --Xeeron 07:13, 14 September 2006 (CDT)

Quests - Initial Green "!" missing?
Is it just me, or do NPC's with quest no more have green signs above their head? They only appear when I talk to the NPC -- S une  C  05:15, 14 September 2006 (CDT)

It has just been approved by some guild members that the Green sign first appears when you talk to the NPC. This must be a bug -- S une  C  05:18, 14 September 2006 (CDT)

It always scary when...
...you load up the game after a big patch and you find all your 8 PvE characters have starters armor... fortunately I've seen this happen before, but I actually think the default armor for Ranger is nicer than my prophecies druids armor, hmmm time to see Suki me thinks... --Jamie  05:22, 14 September 2006 (CDT)
 * Heh, my monk had her armor on her as usual, even dyed properly. The other starter armor aren't too nice thou. (I have the AL 60 Shing Jea skin :) ) --[[Image:Gem-icon-sm.png]] (talk) 05:24, 14 September 2006 (CDT)

Wielder's Boon
increased amount healed to 15..75., Looks like they increased the 'conditional ammount healed. Just tested.

Sound problems...
This update has introduced sound problems with accepting rewards and calling targets. They are all silent now. --Karlos 05:50, 14 September 2006 (CDT)
 * I've had this problem since the last update that noted that they fixed the sound bug.. But just occasionally, not all the time. ― Stylva 05:55, 14 September 2006 (CDT)

Makeover....what?

 * The notes say "Some character faces/hairstyle got a make-over," but I can't really seem to notice any! Could someone please give a specific example?
 * Try this thread at guru --Aspectacle 07:12, 14 September 2006 (CDT)

Weird date
They say: "Update - Wednesday September 14" but wednesday is 13 and 14 is thursday, apparentlly someone diddn't take a look at the callendar :) --Phoenix 07:06, 14 September 2006 (CDT)