User:Namnatulco/builds/miniarch/Mo

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Mo/D Vermin Farmer (User:Gobla)
Divine: 8+1 // Prot: 10+1+3 // Smithing: 11+1 // Earth Pray: 6

Fleeting Stability / Shield of Absorption / Mystic Regeneration / Shield of Judgment / Balthazar's Aura / Essence Bond / Balthazar's Spirit / Blessed Aura

+20% enchanting, radiant armor.

Use
vid
 * Maintain Blessed Aura, Balthazar's Spirit, and Essence Bond at all times.
 * Gather as many vermin as you feel like, you can tank an infinite number if used right.
 * Keep Fleeting Stability and Shield of Absorption up at all times, I find it smart to follow SoA with FS.
 * Use Mystic Regeneration to counter the health degen of the vermin.
 * Use Shield of Judgment to damage the vermin, follow it up with Balthazar's Aura. The knockdown for SoJ will allow BA to deal lots of damage without scattering the vermin. Attack a vermin at all times so it keeps attacking you. Shreader should always be taken down first.

Mo/W Axe 55 (User:Girion)
Divine: 8+3 // Prot: 11+3 // Smithing: 8+1+3 // Axe: 9

Protective Spirit / Shield of Absorption / Lacerating Chop / Cyclone Axe / Shield of Judgment / Strength of Honor /  Balthazar's Spirit / Blessed Aura

Totem Axe, radiant armor. Headgears: Smithing, Divine.

Possibly SoA => Shielding Hands

Running
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