Secondary professions for a Warrior

Warrior Ranger
The Warrior/Ranger can make an effective combination for multiple uses. The W/R has the ability to take a pet along for extra damage sponging, multiple evasion and speed skills, a few excellent self-healing skills (Troll Unguent and Healing Signet), and Apply Poison, which can give the warrior a significant advantage in combat, especially when combined with other conditions. Energy management is, as always with a warrior, a concern, but Gladiator's Armor can help with this.

A Warrior/Ranger can is also a viable running combination, albe to complete even the well known Droknar's run by combining the warriors Balanced Stance and "Charge!" with the ranger speed boosts and evasion skills.

Example Builds:
 * This profession combination is widely used as warriors in the Team - IWAY build.
 * W/R Melandru's Resilience Totem Axe Farmer

Warrior Elementalist
The Warrior/Elementalist is a combination of physical and elemental strength.

Many Warrior/Elementalists take advantage of Conjure spells such as Conjure Lightning, Conjure Flame, and Conjure Frost to deal extra damage with an elemental weapon.

Defensive skills, such as Armor of Earth and Mirror of Ice, can provide extra durability and magical resistance.

Warriors, being heavily armored and fighting in close combat, are ideal users of PBAoE spells, such as Shockwave, Double Dragon, Lightning Touch and Frozen Burst

Warriors have low energy and energy regeneration, so taking some energy management skills for the high cost spells might be wise.

Example Builds:
 * W/E Magnetic Soldier
 * W/E Shock Axe
 * W/E Earthshaker

Warrior Mesmer
Warrior/Mesmers are often created as spell-caster shutdown builds, since warriors can cause a large amount of damage, while the mesmer secondary is responsible for using shutdown skills (Blackout is common) to stop spell-casting. Unlike a Shutdown Mesmer, a warrior is ill-suited for interrupting with mesmer skills over a long duration due to energy limitations. Additionally, a W/Me may make use of stances to increase his defenses against certain types of damage. Wise use of these stances such as Physical Resistance or Elemental Resistance can allow tanking more efficiently than any other profession combination.

In PvP Warrior/Mesmers have two good choices. Hex Breaker is useful to stop incoming hexes than can shut down a warrior. It also serves as a cancel stance for Frenzy. Power Leak is another good option. This is a quick, ranged interrupt that has a debilitating effect should it succeed. This makes it attractive compared to most warrior interrupts.

Warrior Monk
Warrior/Monk is sometimes refered to as a paladin, or the derogatory wammo. Benefiting from the superior armor of the warrior and the damage prevention and healing skills of the monk, this combination makes one of the "safest", most durable, and most popular builds. As a result, players are occasionally criticized for creating more of these types of characters.

Warrior/Monk is the preferred profession combination of runners, although not always the best. This is because the warrior has more armor than any other profession and their secondary monk profession can be used to remove slow-down conditions and hexes, as well as to heal.


 * Do not attempt to act as a monk or any other spell caster due to your limited amount of energy.
 * Smiting skills like Symbol of Wrath do not work well with the tank nature of the warrior as it might cause the mobs running away, which might lead to some of them attacking your teams back lines
 * Contemplation of Purity, Holy Strike and Stonesoul Strike are good utility skills for a W/Mo.
 * Monk enchantments that trigger when an ally receives damage like Balthazar's Spirit or Essence Bond work well with warriors when used on themselves when taking damage.

Example Builds:
 * W/Mo Full Vigor Paladin
 * W/Mo Endurance Warrior

Warrior Necromancer
The Warrior/Necromancer is a combination that is somewhat less common than other warrior variants. The most common usage of the necromancer secondary is for the skill Plague Touch, which is not associated with any attribute. This characteristic of Plague Touch makes it viable for warriors to bring condition removal (normally a weak point in the warrior profession) without expending any points into non-warrior attributes.

Example Builds:'
 * W/N Unstoppable Hammer

Warrior Assassin
The Warrior/Assassin is a most useful combination in PvP. The assassin has a wide range of utility in the form of snares and shadow steps that can serve a PvP warrior well. A list of potentially useful skills follows:


 * Death's Charge: This is the most common choice in high level play. Useful for closing the distance in preparation for an adrenal spike. For best effect combine with Bull's Strike.
 * Recall: Useful in GvG combined with a NPC killing assassin.
 * Crippling Dagger: Spammable crippling attack useful in PvP gametypes where condition removal isn't prevalent. Less useful in 8 vs. 8 where condition removal is strong.
 * Caltrops: Unconditional cripple and short cast time are its advantages over Crippling Dagger. However it suffers from a 20 second recharge. It is also even more vulnerable to condition removal than than Crippling Dagger.
 * Siphon Speed: Excellent anti-kiting skill that can be applied at full range. Lasts a good amount of time with moderate investment in deadly arts. Has a short recharge and is harder to remove than most snares, being a hex. In team builds consider combining it with a dedicated hexer, to ensure that Siphon Speed is not removed.

Other interesting (but perhaps inferior) options for a W/A are Shadow Refuge and Iron Palm. Shadow Refuge is an efficient heal provided the bonus triggers. Since warriors are constantly on the frontlines attacking this is usually not a problem. However Healing Signet is far superior as an out of combat heal.

Iron Palm can be an alternative to Shock for a sword warrior. Shock has a shorter recharge, but is hampered by exhaustion. Consider using Sever Artery - Iron Palm - Gash - Final Thrust as a spike.

For a Warrior that wants to use daggers in combat, consider Warrior's Endurance.

Example Builds:
 * W/A Iron Asp

Warrior Ritualist
A very likely use for a Warrior/Ritualist is as a "main tank" in PvE. Ritualist weapon & healing skills would be a helpful addition to a PvP or non-tank-specialized warrior. Spirits combined with party-affecting tactics skills could make a W/Rt a "party guardian".