User:MistraL/builds/The Last Stand v7.1

The Last Stand (revision 7.1) - this is a 6 or 7 Hero build which aimed at almighty, designed to complete all of area and the dungeons with Hard Mode (confirmed about completing all with HM, without Conset ). Over 60 additinal armor-ignoring damage with knockdown and Ray of Judgment combination kill foes within a second.

This build tuned up over three years, tuned by elin & lain.

NOTE: writer is japanese, excuse my bad english :P

Team Overview
Damage Dealer: Any (player)

OR Any (player)

Damage Dealer Support: (player)

OR (hero)

Panic Mesmer: (hero)

Aura MM (hero)

ER EMo Healer (hero)

ER EMo Prot (hero)

HBAura Healer (hero)

Support Rit Any (hero)

Equipment

 * Zealous and HP+30, any damage+15%
 * Survivor Insignia on all armor
 * Superior Vigor, Vitae rune

Usage

 * Simply kill them all. With Great Dwarf Weapon, target always knockdown.
 * Be sure to have Great Dwarf Weapon and Strength of Honor always on you. If not, lack of DPS becomes crucial.
 * If you are not primary Assassin, take some alcohols and active Drunken Master instead of Critical Agility. Due to energy management, Necromancer/Assassin (12 or higher Soul Reaping) is recommended.
 * If you get Blind or enemy use block stances, use Asuran Scan. 100% hit ftw.

Equipment

 * Smiting Prayers 40/40 set
 * Radiant Insignia on all armor
 * Superior Vigor, Attunement rune

Usage

 * Cast Great Dwarf Weapon and Strength of Honor on melee player and maintain at all costs. Lack of DPS would become crucial.
 * Cast Ray of Judgment, wait until foes get burning then Necrosis, wait until damage numbers are showed twice then use "You Move Like a Dwarf!" to prevent enemy scattering.
 * Use Enfeebling Blood and spam Necrosis.
 * Use Signet of Lost Souls when you need.

Variants
s should be:
 * for more DPS. (recommended)
 * for hard rez.

Equipment

 * HP+60 Energy+5^50 Staff or HP+30 Energy+5 weapon HP+30 focus set
 * Survivor Insignia on all armor
 * Superior Vigor, Vitae rune

Usage

 * Cast Strength of Honor on you and keep maintain.

Equipment

 * HP+60 Energy+5^50 Staff or HP+30 Energy+5 weapon HP+30 focus set
 * Survivor Insignia on all armor
 * Superior Vigor, Vitae rune

Varient

 * Take Psychic Instability instead of Panic if you go Shards of Orr. (See below strategy section)

Equipment

 * HP+60 Energy+5^50 Staff or HP+30 Energy+5 weapon HP+30 focus set
 * Survivor Insignia on all armor
 * Superior Vigor, Vitae rune

Equipment

 * Energy+5 Enchant+20% weapon and HP+30 HSR20% Storage focus
 * Radiant Insignia on all armor
 * Superior Vigor, Attunement rune

Equipment

 * Energy+5 Enchant+20% weapon and HP+30 HSR20% Storage focus
 * Radiant Insignia on all armor
 * Superior Vigor, Attunement rune

Equipment

 * HP+60 Energy+5^50 Staff or HP+30 Energy+5 weapon HP+30 focus set
 * Radiant Insignia on all armor
 * Superior Vigor, Attunement rune

Usage

 * Make sure that Hero uses Arcane Mimicry and Copy Unyielding Aura. Player and Hero order is important (works with listed above as overview).

Equipment

 * HP+60 Energy+5^50 Staff or HP+30 Energy+5 weapon HP+30 focus set
 * Survivor Insignia on all armor
 * Superior Vigor, Vitae rune

Counters
This build heavily rely on enchantments. So these may be problem;
 * Super energy denial, and  are problem, too. Rt's  -->.
 * Ultra massive hexes
 * Royal conditions flash
 * Environment Effect, is especially.

Build Usage
Hero should be set as Avoid Combat.

In Normal Mode, there are almost no problems. 2 groups will be easily handled.

In Hard Mode, Don't aggro 2 or more group at a time! Even if build is a great, too many foes will overwhelm your party.

Domain of Anguish (City of Torc'qua)
1 player Revision 7.2

Domain of Anguish (Stygian Veil)
1 player Revision 7.2

Catacombs of Kathandrax
2 players Revision 7.1
 * Not hard as Forgewight. Easy one. Watch out balls.

Rragar's Menagerie
2 players Revision 7.1
 * Kill Charr Flameshielder first. Their AoE is insane. Maybe Charr Mender is not so big problem if you spike well.

Ooze Pit
2 players Revision 7.1
 * Watch out oozes' Shockwave. If you see Earthbound Ooze, kill them ASAP. Multiple Earthbound Ooze will kill your party within a sec.

Frostmaw's Burrows
2 players Revision 7.1
 * Same rule. Don't get too many aggros.
 * Keep watching your ground for clouds of dust, that will be signal of burrowing wurms approaching you.
 * It's an idea that N/Mo takes -->  for Wurm Bile. Trust your mesmer to interrupt its skill.

Vloxen Excavations
2 players Revision 7.1
 * Same ooze problems as written above. About summits, see Duncan Family section below. Others will be fine.

Bogroot Growths
2 players Revision 7.1
 * (If you choose,) Watch out Rit Boss's spike. Maybe melee needs pre-PS&SB.

Shards of Orr
2 players Revision 7.1
 * Knockdown rush. Don't get too many aggros as you know. If healer/protter keeps KDing, we fail.
 * Your primary target is Chained Cleric, kill them as fast as you can, because they are decent protector.
 * Secondary target is Skeleton Illusionist, they use Hex Eater Vortex so our enchantments will be stripped.
 * Highly recommend to take --> . Counter for Hex Eater Vortex.
 * writer tried to kill Fendi Nin without pulling, and successed with this build, we use conset at the moment though.

Arachni's Haunt
2 players Revision 7.1
 * Don't get too many aggros. Spiders' attack are almost 20-40 damage, so it makes SB and Shelter useless. Massive low damage spike will kill you instantly. Fortunately we have Shielding Hands, but only 1, don't trust it.

Slaver's Exile
No Frozen Soil ftw! so...
 * Spike and kill Stone Summit Defender AS FAST AS YOU CAN AT ALL COSTS! This is your primary target. Use your Focused attack skills, RoJ, YMLD, Necrosis. This guy is ultra-superduper-wtf protector. If leave him, battle never ends.
 * If you kill Defender, CAMP THERE. Soon you will see someone rez him up. Then, kill him again ASAP. Repeat this way 3 or 4 times, they wastes their rez, then move to other target.
 * Stone Summit Warder will often be a problem, because they use Ward of Stability.
 * If nightmare comes, you see 2 defenders, the battle becomes hardest in GW. Try to keep Spike one of him.

Slaver's Exile (Tommis)
2 players Revision 7.1
 * They are well-balanced team. Follow as Stone Summit Rules written above.

Slaver's Exile (Rand Stormweaver)
2 players Revision 7.1
 * Lots of wolf, but maybe fine. Pack them and shot RoJ, finish with Necrosis.

Slaver's Exile (Selvetarm)
2 players Revision 7.1
 * Biggest problem is where lots of Chained Cleric camps. Don't battle at there, pull enemy and use slope.
 * Focused spike is the key to defeat them.

Slaver's Exile (Forgewight)
2 players Revision 7.1
 * Hardest one but same rule. Don't get too many aggros or you will die.
 * It is hard to say which is primary target Flowstone Elemental or Burning Spirit, but writer takes former. Stop their Savannah Heat. Then, take out Searing Flames guy. Meteor Shower will be inturrpted by Hero mesmer. If not, evade it.
 * After the door, there's a room where well-considered spawning of mobs. BE CAREFUL OVER AGGRO.

Slaver's Exile (Duncan the black)
2 players Revision 7.1
 * Change Support Rt's -->.
 * If you see 2 defenders, say "wtf of this Aaaaarrrrrrggghhh" and calm down. good luck.