Talk:Illusion of Haste

Edited the notes to explain that it is not that CoP removes the cripple, but that the cripple never happens due to early termination of the spell. This can be verified by testing on the Isle of the Nameless, standing near one of the condition test areas so that you already have a condition on, and CoPping the IoH off - no cripple and the underlying condition is removed --Epinephrine 12:10, 19 April 2006 (CDT).


 * It actually appears that Anet thought this behavior a bug and fixed it (Game updates/20060426). &mdash; Stabber &#x270d; 05:50, 27 April 2006 (CDT)


 * Will this spell make you immune to crippled (like Tainted does to disease)? Or will it simply remove crippled when it is cast?
 * It only removes. - 04:43, 22 June 2006 (CDT)

The 15 second crippling could be very useful to a Me/N, or a N/Me. Use plague sending or Plague Touch, and boom, you've given your target crippling hell. ......Bah, I just fully read the article for this skill and it already has something I just said.

Related Skills
Fleeting Stability, sounds like the same except tha 1 makes u run faster and one stops KD--Relyk 19:50, 13 March 2007 (CDT)

there not close
 * Fleeting has a penalty at expiration. IoH has a penalty at expiration. Both can be upkept. Both enchantments. Both useful for running. It's got my vote. [[Image:PaintballerSig.jpg]] The Paintballer (T/C) 01:57, 17 August 2007 (CDT)

"Buff"
Lol@ANet, people will still never ever use this :P (T/C) 17:57, 13 October 2007 (UTC)


 * Two and a half years ago, I got FoW armor for my mesmer running people through the desert with this skill. Desert runs paid a LOT those days. This might see some use when comboed with plague sending virulence and fragility.