Mesmer



Mesmers are experts in indirect damage and subtle magic. Mesmers are best suited in preventing their opponent from achieving their goals, whether that be to heal, cast spells, or attack. In order to do this they make use of a multitude of spells, hexes and enchantments. Illusion skills make the opponent suffer hallucinations that lower their resolve. Domination skills alter some aspect of the opponent making them receive damage as a consequence of carrying out a common action, such as attacking or casting a spell. Inspiration skills allow the Mesmer to steal energy from their opponents, preventing spellcasting professions from being as effective. The patron goddess of mesmers is Lyssa.

The Primary Mesmer's base armor provides low protection, +10 Energy and +2 Energy Recovery. A starting Primary Mesmer can expect to have 30 Maximum Energy and 4 Energy Recovery.

The Mesmer's primary attribute is Fast Casting; it can only be used by a primary Mesmer.

Attributes

 * Fast Casting (Primary): Increases the speed with which you can cast spells.
 * Fast Casting skills
 * Domination Magic: No inherent effect.
 * Domination Magic skills
 * Illusion Magic: No inherent effect.
 * Illusion Magic skills
 * Inspiration Magic: No inherent effect.
 * Inspiration Magic skills
 * Unlinked Mesmer Skills

Profession Combinations
see Secondary professions for a Mesmer

Related Articles

 * Skills quick reference
 * Skills by category
 * Stance skills quick reference
 * Mesmer armor
 * Index of Mesmer weapons
 * Effective mesmer guide
 * Mesmer dance information
 * Mesmer quick references (category)

Trivia

 * The Mesmer class is probably a nod to Franz Anton Mesmer, who discovered what he called magnétisme animal and others often called mesmerism.