Talk:Preservation

Tested this briefly and the heals actually do *not* appear to cycle evenly; it just seems to heal a random ally within its range? This was with me and one henchman in group. --66.92.33.187 17:01, 23 May 2006 (CDT)
 * I used this for a bit, it heals nly if you are in range, randomly. It also heals minions.--Life Infusion 18:49, 23 May 2006 (CDT)
 * My personal opinion? A useless skill in 8 man or greater settings.  With a heal every 4 seconds, even at 16 healing, it works out to 122 health healed/4 seconds, or 30.5 healing per second.  Compare this to Recuperation, which provided a simple 3 pips of regeneration.  That's 6 healing per second per affected person, exceeding the effectiveness of Preservation by the time you have 6 party members+allies (as it affects allies too).  Preservation is simply too weak to be considered in this setting.  --Epinephrine 07:33, 3 June 2006 (CDT)