Guide to defeating Magni the Bison

General tactics
You must defeat five opponents in order to reach Magni the Bison, so your build and tactics must be flexible enough to handle them all (or at least a notable subset). The most important general concepts are:
 * Builds must be self-sufficient: you must be able to heal and regain energy quickly.
 * Battles are between a single opponent and a single ally; AoE and multi-target skills are less efficient.
 * Your opponents' builds tend to either focus on massive damage or massive healing/regeneration; bring counters to both.
 * Health degeneration skills are especially useful.
 * Be prepared to counter getting interrupted when using long-activation time skills.
 * Activate your Norn Title, which will increase your maximum health.

Defeating specific opponents
These next tips focus on the harder opponents; the others can be beaten using the same builds/tactics.

Magni the Bison
Magni the Bison is a level 24 warrior boss: he deals double damage, has +3 health regeneration, his skills activate faster, and he has around 1300 health. You must be able to survive his knockdowns and damage spikes and be able to out-damage him. His Purge Signet will remove all hexes and conditions, but he rarely uses it solely to remove crippled or bleeding; apply other conditions thoughtfully. Expect to get interrupted: one of his skills knocks you down (and interrupts you) if you block him.

These basic approaches have worked for veterans:


 * Reduce his ability to hit (e.g. by blinding often);
 * Attack at a distance (e.g. using snares, such as crippling him).
 * Reduce his damage via weakness or enchantments such as Protective Spirit;
 * Prevent his attacks via blocking skills.
 * For martial weapons, include a weapon set that adds elemental damage, which can help shorten the time to defeat him.

Other opponents
Most of the early opponents can be defeated by either a quick spike or by killing them at your leisure after surviving long enough for their most significant skills to become useless (e.g. through loss of energy or because they wear off).


 * Danika, Sheena, and Brutus


 * These three are fought together. You can either try to kill Danika first (to prevent her from healing the others), but it is probably safer to take out the other two first by spiking damage before she can heal them. Left on her own, Danika will present no problem.


 * Zho and Onyx


 * Bring counters to the Onyx's ability to interrupt/disable skills via Disrupting Lunge, but focus on Zho; killing her wins the match.


 * Old Mac and Joe


 * Killing either of these guys wins the match. Casters should be careful of Joe's Broad Head Arrow.


 * Kisai, Headmaster Vhang, and Argo


 * These three separate fights can be fought using similar tactics. If you can, spike them for a quick win. However, for most players, the trick is to stay alive until these casters run out of energy, causing them cast only spells costing less than 5. At this point, their attacks are weak and they have no defense, making them easy to mop up.


 * Eve and Norgu


 * These two distinct battles can be won using similar tactics. They both use hexes that are nasty for some builds (but no problem for others); be careful of Spiteful Spirit and Eve's interrupts (which also restore her energy). As above, stay alive until they run out of blue bar.


 * Mhenlo


 * Mhenlo runs a 55 Monk build, limiting most damage to 5. His Protective Spirit is permanent, he has intense health regeneration, and cannot, therefore, be killed by normal attacks alone. However, this makes him weak on attacks and vulnerable to health degeneration, life stealing, and enchantment removal. Use Energy denial or interrupts to prevent his Healing Breezes and you will win the battle through attrition.


 * Razah


 * Razah is a Spirit Spammer, but doesn't move from the spirits. Watch out for Shadowsong and Wanderlust. If you cannot make a quick kill before the spirits are invoked, keep out of their range. Use AoE or anti-spirit skills to take them out.


 * Melonni


 * Try to outlast Melonni's Avatar of Dwayna with its strong healing and hex removal. After it wears off, she is easy pickings.


 * Lukas


 * Lukas' anti-melee build makes him vulnerable to casters. His Riposte, Deadly Riposte, and Auspicious Parry are dangerous to close-up opponents. Make sure you have counters or an alternative strategy to overcome those skills.


 * Alesia, Devona


 * Although she deals little damage, Alesia's use of Mending, Healing Breeze, and Healing Hands can prevent you from defeating her. Use energy-denial, interrupts, or dazing to reduce her healing powers.


 * Devona


 * Devona brings three self-heals, making her also tough to defeat. Since she only uses them when she gets down to 50% of her red bar, you can try spiking her before she starts restoring her health. However, be mindful of her two knockdowns, which can throw off your timing.


 * Warmaster Tydus


 * Tydus brings massive health degeneration and can interrupt your attempts at healing yourself. Interrupt his Troll Unguent and he dies pretty quickly.


 * Ghostly Hero

The Ghostly Hero uses a bow at a distance and a sword in melee range, much like the Doppelganger. He has immunity to 3 conditions (bleeding, poison, and disease), but is otherwise relatively easy.

Single class builds
Any character is capable of beating the tournament using only skills from their primary profession. If you want to farm the quest for for Bison Championship Tokens, see Two class builds below. Gear is less important for these battles, but it pays to take along multiple weapon sets to fit the various circumstances.

Sword build: with attributes divided between Swordsmanship, Tactics, and Strength
 * Warrior
 * Block the Bison's attacks and keep your stances up. Spam your ripostes, Lion's Comfort, and Bonetti's. You will win most of the battles through attrition.


 * Ranger

With 13 Expertise and 11 each in Marksmanship and Wilderness Survival


 * Keep Bison permanently crippled by avoiding poison and burning. If you must use them (to speed his demise), be prepared to interrupt Purge Signet. Kiting works well here.
 * Danika is very tough to defeat using this build, but others go down quickly. As noted above, survive their initial attacks to make them easier to defeat.
 * Use Whirling Defense against the Ghostly Hero, since he is immune to your primary conditions.
 * Drop Nature's Renewal behind a wall; distance attackers will waste time trying to attack it instead of you.
 * Not tested against Palawa Joko.

With 12 in Smiting & Protection Prayers, plus 11 Divine Favor.
 * Monk


 * Use knockdown-strike chains for damage, Protective Spirit for damage reduction, and Reversal of Fortune for healing. Use Reversal of Damage when (a) you have enough energy and (b) just before an attack.
 * Again, outlast your casters by forcing them to run out of energy, allowing you to use your KD chain.
 * Some opponents can take a long time to take down: Alesia, Tydus, Palawa Joko, Norgu, and Razah.
 * This build requires luck to defeat Danika or Mhenlo.

With 14 Blood Magic & 13 Curses
 * Necromancer


 * The PvE skill Necrosis is highly advised here, as Necromancers lack helpful direct damage skills.
 * Melee opponents will hit you a lot, so keep them weakened (using both Enfeeble and Enfeebling Touch) and be prepared to heal, heal, and heal some more. Use Blood Renewal often followed by Grenth's Balance (which will be your main damage skill against most opponents). Use Parasitic Bond whenever you have the energy.
 * Can be troublesome facing Old Mac or Danika.


 * Mesmer

With 14 in Domination Magic, 12 in 12 Inspiration Magic and 7 Fast Casting.


 * Ignorance will keep Bison from purging blindness caused by Signet of Midnight. Use Spirit of Failure to maintain energy, and Empathy for damage.
 * Danika can be tough unless you can Backfire her at the right moments. Similarly, Razah's spirits can present a problem, since this build has no real counters. The rest of the opponents are easy.
 * Not tested: Gwen (likely trouble) and Mhenlo (should be easy).

With 14 Air Magic, 13 in Energy Storage and 9 Earth Magic
 * Elementalist


 * Spam Blinding Surge and use Kinetic Armor to reduce damage against you (the first cast is the only tricky one). Aura of Restoration should exceed your healing needs.
 * Mhenlo can be tough because you need to interrupt his multiple Healing Breezes, so it can be faster to restart.
 * Not tested against Danika, who should be easy.

With attributes divided between Shadow Arts, Dagger Mastery, and Critical Strikes
 * Assassin


 * Use Smoke Powder Defense against melee opponents, which causes them to blind themselves. Bison will immediately purge, so follow up with Temple Strike and hit him with Blinding Powder. If you time it right, he'll be using Purge Signet just as blindness wears off, allowing you to repeat the sequence. If your timing is off, repeat from the beginning.
 * Use Jagged Strike sparingly so you have enough energy for Temple Strike whenever you need it.
 * Lukas can be a challenge; time your Disrupting Stab correctly to interrupt his Healing Signet.
 * Not tested against Kilroy, who should be easy.

With 13 Channeling and 11 each in Communing & Spawning Power
 * Ritualist


 * Cast Ritual Lord & Boon of Creation during the pause before battle. Stand in the doorway before entering the arena and cast the four spirits in order. You should position yourself such that when the door closes, the spirits will be inside rather than behind it (otherwise it will block their attacks). Run sideways from the door when you enter the arena, to avoid letting the spirits get pasted by any AoE attacks against you.
 * Cast Painful Bond as your opponent approaches and the spirits will promptly destroy them. Against Bison, wait for him to use Purge Signet once before casting it otherwise it will be removed immediately.
 * Vampirism can replace one of the spirits. Summon Spirits is useful to place the spirits correctly and/or heal them (cast after you cross the threshold but before the gate fully closes or they will remain outside).
 * Argo presents the hardest fight, so you might want to move the spirits around. Mhenlo, Norgu, and Razah require more time, but will go down just fine in the end.

With attribute points evenly divided between Mysticism, Scythe Mastery, and Earth Prayers.
 * Dervish


 * Use an ebon scythe. You can compensate with Dust Cloak or Staggering Force, but their 10 cost makes it hard to manage energy.
 * Keep up Ebon Dust Aura; use scythe attack skills to keep Bison blinded as often as possible. Scythe attacks do adequate damage to slowly wear Bison down, though the bleeding from Aura of Thorns would hasten it.
 * Heal using Mystic Regeneration, Vital Boon, and Signet of Pious Light.
 * Avoid overcasting your enchantments; let them wear down otherwise you will run out of energy.
 * Beating Mhenlo is a matter of luck: if he casts Mending early, it might be faster to restart.
 * Other healers are also tough, unless you time your spikes well.

With 14 Spear Mastery, 13 Motivation, and 4 Leadership.
 * Paragon


 * Start with Barbed Spear followed by Maiming Spear to cripple Bison. Kite him, slowing down for Barbed and Maiming Spear attacks. Mending Refrain is your heal, but you should not need it often. Avoid Stunning Strike or Blazing Spear until just before blinding wears off, lest Bison use Purge Signet too soon.
 * Disrupting Throw is good for a quick extra attack and to help charge Barbed Spear.
 * Only Razah presents a challenge and then only if invoking Wanderlust and Shadowsong first.
 * Not tested: Danika (possibly a challenge) and Ghostly Hero (bleeding immunity); also not likely to be difficult: Kilroy, Danika, Nika.

Two class builds
This section is for the various other builds that others have posted on this page. GuildWiki can make no promises about their effectiveness, and only relabeled the headings for truth in advertising on which classes and title tracks are needed.

Assassin
A standard Critical Strike assassin will also beat many opponents, including Magni. You may have to retry should you meet Gwen or some few others, however. Put the maximum you can in Critical Strikes, Daggers at 12 and enough Shadow Arts to get some decent healing from Way of Perfection. Keep the four first effects active at all time (Critical Defenses should take care of itself as it recharges at every critical you land) and everything should be fine: Critical Defenses will stay active throughout the fight, giving a constant 75% block chance, while Way of Perfection should be able to heal whatever gets through. Be aware that Critical Strike is a sure way to both heal you and recharge your energy. Be sure to land the Horns of the Ox/Falling Spider as often as you can.
 * 15 Critical Strikes
 * 12 Dagger Mastery
 * 9 Shadow Arts

Warrior/Necromancer/Norn/Deldrimor
(Also requires a stonefist insignia on a armor piece) This build requires use of a sword.
 * 12+1+1 Swordsmanship
 * 12+1 Strength

This build uses a infinite KD lock to defeat opponents. At the start of the match, run into the ring with Enraging Charge, shouting "You Move Like a Dwarf!" as soon as you are in range (it will take a few practice tries to gauge where this point lies) in order to their interrupt their first skills, which are usually the deadliest. Use "For Great Justice!" right before making contact with the opponent, then Flail. The foe should just be getting up from "You Move Like a Dwarf!" As soon as you hit the first time, you will gain enough adrenaline to use Brawling Headbutt. Use it, and immediately follow with Dragon Slash to prime another Brawling Headbutt. (Other versions of this build recommend Steelfang Slash, but with "For Great Justice!" and Dragon Slash, this is a waste of a slot.) Repeat the combo until the match is over. Most will end in seconds. Always keep up Flail, and use Plague Touch to pass back any negative conditions. Lion's Comfort may be necessary sometimes against Magni and other difficult opponents.

Opponents not attempted: Palawa Joko

Link to where the build originated

Warrior/Necromancer/Sunspear
Works very well against melee and OK against the others though you do need to be a bit more careful and watch your timing and bars. The only opponents where this possibly fails is Mhenlo and Argo. When you get to Magni the Bison the easiest approach is to run around until the bear form wears off then turn and face him. You will be able to take him down well before he tries to re-cast.

Warrior/Norn/Ebon Vanguard/Asura
Use Summon Mursaat and Assassin Support. Then run in and attack using defense skills until your energy is at 10. Finish with Ursan Blessing. Be careful of his Irresistible Blow, this will knock you down when blocked.
 * 13 Strength
 * 11 Tactics
 * 11 Swordsmanship

Warrior/Norn
With Bison (and some others like Kahmu) target them as soon as possible and shout "You Move Like a Dwarf!" whilst running in with Enraging Charge, this interrupts Bear Form/Elite Form and enchantments.

With melee and melee caster opponents start by alternating Riposte and Deadly Riposte and switch to Ursan Blessing to finish them off.

With pure casters, interrupt and change form as soon as possible.

For the optional skill, either take a pet along for extra damage and the distraction factor, extra damage buffs, self heal skills (Healing Signet/Lions Comfort) or, if you are lucky enough to be a necro secondary, a life stealing skill (Vampiric Gaze) for use against Mhenlo.

If you miss with "You Move Like a Dwarf!" the first time and have Norn level 5 or greater don't despair. The recast time is shorter than the duration allowing you to keep Bison crippled long enough to easily keep out of his way until his bear form wears off. If you are lower than rank 5 run around using Riposte and Deadly Riposte as above or trying to avoid his attacks until bear form runs out.

Ranger/Mesmer/Norn
Use Ursan Blessing for all the fights except Magni. While using it, equip a melee weapon to help you stay in range while using Ursan Rage and Ursan Roar. Spam the first two skills in the Ursan skillbar as often as possible (perhaps timing the knockdowns to interrupt healing). The other 7 skills are needed only to defeat Magni, although they will work on all of the melee opponents. Simply stand at the entrance, far enough out to so that the doors don't close but that if you step forward a little they will. Lay down the two spirits, then use Serpent's Quickness and spam the traps until Energizing Wind dies. Once it is dead recast it and lay down a couple more traps whilst keeping Serpent's Quickness up. Hopefully only ~15 seconds will have past since you recast Energizing Wind... that means you have about 15 seconds to lure Magni onto your traps (easily done). The essential bit here is that you'll need 25 energy spare for your next move. Simply step forward, let the doors close and he will come to you. Once he is within range cast Ignorance (to prevent him removing your lovely conditions) and then Ursan Blessing. Once he gets within melee distance of you simply use Ursan Rage to knock him down and he will be helpless to your traps. If he survives your traps then use your Ursan skills to quickly bring him down the rest of the way.

Ranger/Norn
First, use "I Am The Strongest!" as it has infinite duration. Apply poison, lay Dust Trap, use "You Move Like a Dwarf!" to knock down and cripple him, and shoot Bison with Sloth Hunter's Shot as many times as you can. Keep Shooting him without using any other skills. When he hits the dust trap, he'll be blinded for about 5-12 seconds depending on your Wilderness Survival level. If he uses Purge Signet or blind wears off, use throw dirt until that wears off.

Now for the tricky bit. If "You Move Like a Dwarf!" has recharged or you haven't used it yet, use it now to buy some time. Now you should start running and use Ursan Blessing. Use Ursan Rage along with Ursan Force to knock him down if you can't with YMLaD. Run, and whenever Ursan Rage recharges, use it. But make sure Bison is right behind you. If he is, by the time Rage activates, he will be right next to you and it will knock him down. Keep doing this. When you use Ursan Force, he will run to the opposite side of the arena if you are too far ahead.

Ranger/Warrior/Norn
You will need Pyrebound Insignia
 * Swordsmanship 10
 * Tactics 9
 * Expertise 9+3
 * Wilderness Survival 8+3

Lay Greater Conflagration before entering the arena. Then, run straight in shouting YMLaD as soon as you get in range. This interrupts Bison's Bear Form and important buffs of other opponents. Then use Lightning Reflexes, Riposte, and Deadly Riposte to block most of his attacks while still dealing 50-60 damage. Use Poison Tip Signet to inflict degen (This comes in handy during the first 5 rounds). Use Healing Signet as much as possible, and try to knock Bison down before using it.

Ranger/Ritualist/Sunspear
Use a staff or wand/focus and Radiant/Attunement armor for as much energy as possible. The only truly necessary skills here for defeating Magni are Serpent's Quickness, Shadowsong, and Painful Bond, though using only these skills will take a long time. The remaining skills are for defeating the previous opponents as well as speeding up the process of killing Magni. Activate Serpent's Quickness, then lay all the spirits at the very front of the doorway, BEFORE the doors close. Once all spirits have been activated, run forward enough to aggro the opponent. From there, the spirits will do the killing, though make sure to relay them as necessary. For opponents with AoE (such as Argo), you should let them hit you before they hit the spirits, otherwise the spirits will die and you will be overpowered.
 * 8+4 Expertise
 * 8 Wilderness Survival
 * 11 Communing
 * 9 Channeling Magic

Monk/Assassin
Against any enemy just use the chain, and they should die before using Iron Palm. For Magni, precast Reversal, and cast it once more after Holy Strike, then continue the chain and finish with Reversal. Then kite away and keep casting reversal on recharge. Rinse and repeat. Blind can give this build trouble.
 * Smiting Prayers 16
 * Deadly Arts 9
 * Dagger Mastery 9

Necromancer/Mesmer/Norn/Ebon Vanguard
Start each round with Signet of Agony and then Arcane Echo before the door even opens. The amazing power of Echoed Assassins should see you through the first six rounds, most fights taking less than ten seconds. Against Bison the most important skill is YMLAD, which will allow you to play keep away and attack with Echoed Angorodons. Grenth's Balance is there for emergencies; if you're feeling brave you can allow Bison to hit you once and then Balance him for a bunch of damage.
 * 16 Blood Magic
 * 12 Curses
 * 5 Norn Rank
 * 5 Ebon Vanguard Rank

Faintheartedness is there so melee chars don't kill off your dual assassins too quickly, and Strip Enchantment is there specifically for Alesia. The only opponents that give this build trouble are Alesia (too much healing, kills assassins quickly) and Gwen (interrupts).

You can also get it to work with 15 blood magic, 11 soul reaping and norn rank 2, and 3 ebon vanguard

you need, to cast archane echo first, then spam Ebon Vanguard Assassin Support, then use necrosis and spoil victor or grenth's balance whichever ya have acess to,

grenth's balance doesnt' work against other characters as well as spoil victor does, keep running around and spam you move like a dwarf to avoid melee situations and keep crippling him and spam necrosis when he's crippled, he can remove hexes though pretty easily, so keep crippling him, with you move like a dwarf and ya'll get him.

Necromancer/Monk
Based on the 55 monk, this build requires 55 gear.

When entering a new round, cast Mending. Approach the enemy and cast Protective Spirit. Cast Spoil Victor on foe and just wait until he/she dies. If necessary, finish foe with Necrosis. Use Healing Breeze to counter quick damage or health degeneration.

Notes:
 * Mhenlo will only die using Vampiric Gaze. One single cast of that skill should be enough.
 * Use Rend Enchantments on enemies such as dervishes or earth elementals to make them easier to kill.
 * Razah doesn't attack so he'll only go down by spamming Necrosis.
 * Mesmers are easy, just cast Spoil Victor before they can interrupt you. They`ll go down without having to cast any other spell. Use Healing Breeze as a cover enchantment if needed.
 * For Magni, cast Parasitic Bond, wait until he removes it with Purge Signet, then cast Spoil Victor. Recast it when he uses Purge Signet again.

Mesmer/Norn/Ebon Vanguard
Right 4 skills are for Round 1 to Round 5. Cast either resistance before round starts. Ebon Vanguard Assassin Support is not necessary but he does his job and you can cast Ursan Blessing safely. Then you can defeat opponent by using Ursan Skills.

Left 4 skills are for Magni the Bison. After the gate has opened, cast Shrinking Armor to make him use Purge Signet to remove the hex. You can interrupt by using "You Move Like a Dwarf!",either way he suffers crippled. Then cast Conjure Phantasm to reduce his HP. After that, run and repeat casting "You Move Like a Dwarf!" and Conjure Phantasm. It takes about 3 minutes to defeat him.

Mesmer/Necromancer/Norn/Ebon Vanguard/Sunspear
For most enemies, hitting the first 4 skills in a row and spamming Necrosis kills almost all of them very quickly. With Bison, start with "You Move Like a Dwarf!" to interrupt bear form, then Fetid Ground, Vile Miasma and Necrosis. His purge signet will clear the conditions but they still do a good amount of damage. Kite until the energy is back and repeat. Use Grenth's balance when he gets a few hits in to heal and do damage to him. Ignorance is good if energy permits.
 * 12 Death Magic
 * 9 Fast Casting

Elementalist/Necromancer/Sunspear
Given that you are inflicting a lot of conditions, Necrosis gives good damage every cast. Just keep him blind/weakened and apply cracked armor as often as you can. Javelin is handy for an interrupt. Of all opponents only Argo is potentially troublesome.

The inclusion of Shock or Gale is beneficial against Bison (substitute for javelin). It will give you enough time to re-blind him after purge (or can be used as an interrupt of course).

A slightly different build:

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Elementalist/Necromancer
Before you aggro, cast your Enchantments. AoR is there as a cover, and for self-heal against a random hit from Bison. This build worked against most opponents. For Danika: Wear her out a bit, and when she gets BR'd by Brutus, spike Sheena with Lightning Hammer, Lightning Orb. For Bison: Begin with Enchantments and such. Open your attack chain with Blinding Flash. He will immediately remove it, but that won't matter. Once he is in melee range, your Blinding Flash should be recharged, and thus he won't score a hit. If your Flash is recharged, count to 4 and recast. If you see him casting Purge Signet, or know it's about to come, time a Flash so he had just casted Purge Signet, and is blinded again. If he manages to score a hit, just keep casting, the wounds will heal due to AoR.

Elementalist/Monk/Norn
Cast Earth Attunement and Aura of Restoration while in the starting chamber, then Vigorous Spirit and Stoneflesh Aura while the enemy moves closer; YMLaD will interrupt their first spell, and let you drop Sandstorm on them. You can use YMLaD to keep them in the area of Sandstorm or interrupt heals - particularly valuable on Alesia / Danika / Mhenlo - and once you get to Magni, you can keep him crippled and just wear him down with Stone Daggers; he will not remove Crippled status with Purge Signet.

Assassin/Dervish/Ebon Vanguard
Most important is blind, it helps greatly against Bison and other martial characters.

By far not a perfect build but it is able to kill everyone, Mhenlo can be hard, but if you are fast enough with twisting fangs he too can be beaten. The rest is a question of spamming Sneak attack and keeping your hp regen skills up which will out-heal most damage.

Assassin/Dervish
Mystic Regeneration, Critical Agility, and Critical Defenses will counter melee opponents. The only tricky fights are Eve and Vhang. Argo flatly cannot be beaten with this build unless you substitute Expunge Enchantments for Fleeting Stability. Gwen also can't be beaten with this build unless you substitute condition removal for Fleeting Stability. For Bison, keep up Fleeting Stability and use Critical Strikes frequently to keep your energy up.
 * 11+2 Dagger Mastery
 * 12+1 Critical Strikes
 * 8 Earth Prayers

Dervish/Assassin
An Ebon Scythe Snathe is needed.

When he purges his blind your enchantments should keep you alive long enough for you to use Mystic Sweep (IF you kept track of the purge recharge and didn't just use it) and blind him again. Use Eternal Aura to Keep up Heart of Fury 3 times in a row.

Paragon/Warrior/Deldrimor/Norn

 * 12 Tactics
 * 12 Spear Mastery
 * 10 Leadership

Keep casters Dazed with Awe and feel free to use both knockdown skills. Immediately knock Bison down with YMLAD to prevent his Bear Form.

Ranger/Monk/Norn

 * 14 Expertise
 * 10 Marksmanship
 * 10 Wilderness Survival
 * 3 Protection Prayers

Prior to entering the arena, use Nature's Renewal then Apply Poison. If the foe is melee, immediately use Melandru's Shot. If the foe is ranged, run into earshot range, then use YMLaD and Melandru's Shot at the same time; you can time it to interrupt a skill. Maintain Apply Poison, and use Melandru's Shot as it recharges.

For Bison, you'll need Natural Stride to rush in to use YMLaD to interrupt his Bear Form in time. As soon as he gets up, get ready to use Distracting Shot to interrupt his Purge Signet.

The only foe that will give you problems is Kisai, since she will spam Blinding Surge, and Mending Touch won't keep up. Since she comes in round 1, it is recommended to start over if you face her.

Assassin/Elementalist (perma)
Required attributes and equipment:
 * 12+1+3 Shadow Arts
 * 12 Dagger Mastery
 * 3 Critical Strikes
 * A weapon of Enchanting 20%

Simply maintain Shadow Form and attack with the other skills. Use Shadow Refuge if an opponent has some damage that goes through Shadow Form. Most opponents are easily beaten, but a few have enough self-healing to bring the match to a stalemate. These include Alesia, Cynn, Kilroy, Melonni, and Mhenlo. Gwen is also unbeatable, as she will keep you blinded indefinitely and can interrupt you with Leech Signet.