Talk:Energy Blast

hmm, subtracted 10 dmg, but still quite good. PLZ DONT NERF IT ANYMORE! Im begging you!
 * I doubt it'll get much more nerfing. It's like Feast of Corruption, it's nice but 2 second casting time and long recharge means that if it doesn't kill something then the damage won't do much. --Blue.rellik 00:23, 4 August 2007 (CDT)

Maximum damage
Assuming 2 is max, you will need 65 energy to get max damage out of this skill. If it didn't have such a long recharge I might think spike, but they prenerferd ;P--Gigathrash 19:11, 2 August 2007 (CDT)


 * That's the same recharge SP has and no one complains about IT --Gimmethegepgun 19:19, 2 August 2007 (CDT)


 * This is nice...high armor-ignoring damage that doesn't cause Exhaustion. I'd take this over Obsidian Flame anyday. Or maybe use both. [[Image:Entropy Sig.jpg]] (T/C) 00:03, 4 August 2007 (CDT)
 * Hmm, glyph of energy could be used to bypass it and spike every 15 seconds, but that follows too close a pattern. I KNOW!  Double spike =D  Invoke Lightning and Energy blast!  Without Glyph of course ;)--Gigathrash 00:09, 4 August 2007 (CDT)
 * The other very cool thing about this skill, is that it allows Support Eles to cause some damage. E/Mo with all Energy Storage and Healing/Protection Prayers will work better once EotN comes out. If only there was Condition Removal in Healing Prayers! Then primary Monks could delegate all the Hex, Condition, and Partywide Healing/Protection responsibilities, while they focus on single-target healing and things like Bonding. [[Image:Entropy Sig.jpg]] (T/C) 00:17, 4 August 2007 (CDT)
 * Yep, I can see it now, 8 E/Mos holding the HoH. :P --Gigathrash 00:28, 4 August 2007 (CDT)
 * One of the Spotless thingy's gives Healing Prayers Condition removal, right...? The world's gone crazy.

Maybe they'll give us a chance and make the max 3 at 13 ES, and then you wouldn't need as much energy. You'd need around 43 energy to max it out, meaning around 53 before you cast. The Paintballer (T/C)