User:Honorable Sarah

Who Am I
I am an officer with Dukes's Bandits [BDub] a member of God's Chosen Guild [GCG]  an officer with Rise of the Silver Phoenix [PHOE]  the leader of Order of the Grey Rose [Grse] A member of Pirates of the Tortuga Concord [Trtl]. I started Contributing to GuildWiki primarily to save typing when answering the same questions from new users. i'm a naturally long winded girl, so it's simple to write a massive guide and reference it, as opposed to retyping all my thoughts on the subject every time someone asks.

Pages
my contribs

Active Characters

 * / Sara Aethenal Tyrian Warrior. (mutation of Aer and Ethenol)
 * / Myr Sarat Bloodsoak Tyrian Necromancer. (second necromancer, my first was named on the order of Myrdrall or such)
 * / Honorable Sarah Canthan Monk. (rebuild of a Tyrian monk, ref. Judge's Armor)
 * / Wild Sarah Shirinae Tyrian Ranger. (Shiri)
 * / Tsara Sansaiyasha Canthan Elementalist. (Sansaiyasha: Demon of the storm, the flood and the fire)
 * / Tsara Reikoenj Canthan Ritualist. (Reikoenji: Soul Circlet)

Contacting me
I can usually be reached in game between 5:00 pm - 11:00pm.

GW:AGF and you
Caution: soapbox

lots of people seem to be ignoring the rules lately, and no, i'm not talking about a certain pair of revert warriors. i'm talking about all the other people who go about plastering slander on talk pages, calling for bans, etc.

yes, those two people got into a revert war, and yes, it was not good of either of them to do that. AGF, and a little bit of empathetic understanding, shows us that they both had GOOD FAITH reasons for doing what they did. i'm sure they both understand all this, and will attempt to not do that again, because they are acting in good faith when posting to the wiki.

however, several people have been filling talk pages with hate. ok, you don't like person A, thats fine, you're allowed that. however when you start calling for bans without understanding the persons point of view your not following AGF. which is the worse transgression, 1RV or AGF?

here's a hint, AGF is the key to the entire wiki project. without AGF we have a draconian database maintained by a few "trusted", but dreadfully overwhelmed, admins. edits and changes would take weeks to vet and approve, because no one can be allowed to post anything without 7 approval stamps and oversight by 2 other users, who are, each in turn, supervised by 2 more.

if you think you can particpate here without following AGF, you're wrong. no argument no discussion no "prove it". you are wrong if you ignore AGF.

"but sarah", you say, "look at Special:Log/Block all those people did bad things to the wiki. we should toss AGF and block anonymous/user/unapproved edits". well guess what, find even one instance of vandalism out of the last 500 edits, and you'll get a cookie from me. that's because most of the people who go to the trouble of writing something and posting it are woking in good faith. everyone else gets put on the ban log as they prove themselves out of AGF.

"but sarah", you say, "user X hates us all and is evil and should be blocked". ok, burden of proof falls on the procecution.

soapbox over.

ANet Should

 * Rebalance MM:
 * Split Verata's Sacrifice into two skills:
 * Verata's Burden:5[[image:energy.png]] 1[[image:activation.png]] 5[[image:recharge.png]] Spell. draw all conditions from minions you control. sacrifice 1% of your maximum health for each condition drawn.
 * notes: consider an army of 10 that walks over a dust trap and a flame trap. two conditions times 10 minions = 20% sacrifice, pretty signifigant benefit at a healthy cost.
 * Verata's Sacrifice:15%[[image:sacrifice.png]] 10[[image:energy.png]] 2[[image:activation.png]] 30[[image:recharge.png]] Enchantment. for {8...18} seconds all your minions are enchanted with verata's gift, gain +10 regeneration, but cannot be the target of necromancer enchantments.
 * notes: note the old style recharge and duration. also note it's now an enchantment on each minon. mesmers, start your engines. "cannot be the target" puts a dent in renewal MM's since it now MUST end before being recast, or else no effect.
 * Change the Minion Limit=2+(Death Magic/2) rule to Minion Limit=Death Magic.
 * Make all minions succeptable to all conditions (esp disease), despite being "not fleshy".
 * Change the models for Celestial Horror and Bone Minion to match their nature. celestial horrors should use the celestial skins from the bosses in Nahpui Quarter, and minions should use the "Crawler" model with the bone horror skin.
 * Make up their mind on celestial horrors. they should either not be "controlled" (not count on minion total, no BotM, VS, etc), or follow the master like normal minions.
 * add a spirit counter like the minion counter. in fact add two, one for spirits "in the area" for those skills that count that, and another for spirits you control.
 * Finish the Realms of the gods:
 * The Eternal Jungle: two layer map(canopy and jungle floor). diseased flesh creatures (trolls, crawlers, etc). quests to protect forest sites, assisting druids, etc. Amber and Jade drops.
 * Akasha Monastery: Himalayan theme, mountain peaks connected by cloud bridges. dwyana combating a powerful cult. lots of escort, "must survive" and "defend location" quests. new rare material Aether, similar to Obsidian Shards, and new armor type "Aethereal armor" made from ectos and aether, should look like forged clouds, with fellblade-like animations layered on top.
 * Mirror Realms: this one would be hard, as the landscape would have to change as you complete quests. assist facets of lyssa. lots of conflicting, unclear objectives, like the same facet tells you to undo something you just did. ruby and saphire drops.
 * Increase the drop rate of rare and "perfect" items kudos on that with factions
 * Xunlai Auction house, similar to material traders.
 * items depositied with house, seller gets unique ticket. seller specifies auction end date, "buyout" price, or both.
 * buyers talk to a auctioneer to browse and bid on items.
 * ticket can be traded in for 80% of the sold price, or the original item if it has not sold.
 * Weapon mod trader. this should be common sense. I don't need a "perfect" upgrade, +26 or 17% is fine, and everyone throws those away.
 * finish the Dragon Sword sets:
 * Shocking Dragon Sword: orange dragon head, remove "jet" and "glob" effects, add dancing lightning similar to Everlasting Aura.
 * Ebon Dragon Sword: brown dragon head, remove "jet" and "glob" effects, blade is colored and skinned like a fellblade
 * Holy Dragon Sword: (Light Damage) white dragon head, white blade and effects. double damage to undead.
 * Shadow Dragon Sword: (Dark Damage) Charcoal grey dragon head, black blade and effects.
 * Entropic Dragon sword: (Chaos damage) purple dragon head, deep purple blade and effects.