User:Roland Cyerni

Hey....I'm kinda new to Guild Wiki and im only a beginner/intrermidiate player on Guild Wars, I'm trolling recent changes to revert vandalism when i get the chance. I'm not much of a creator, but I'm good with spellchecking and the like.
 * http://guildwars.wikia.com/index.php?title=Edibbo_Pekpek&diff=prev&oldid=1039872


 * PossesedLinebeck = -5 acorns
 * Hal Nebogipfel Me/* lvl 20 (YAY) nf char i made just to get this armor, now is a Signet of Illusions PvE spell caster, so i don't have to farm all those gross reputation points



Favorite Combo
Experts dexterity, read the wind, flatbow. its like a longrange turret... testing will start immediately

To do
1. Make PvE derv with Avatar of Dwanya to try to make farming build for nifling, base off of 600 smite. health gain should get bonus from life attune ment, maybe try holy damage spike? -30% damage, sheild of deflection ( don't know if the use it on boss?) is gonna be hard to work without a wep.... enchant spike seems like it might work.... prob have to pull off one or two to kill him, how to stay alive between. oo! that protective bond that limits to 5%, maybe have to bring two heros for extra enchants + splitting energy loss. Course it would bring my drop rate down, but ability>chance to succeed.... (if you managed to read all this maybe you could help? talk page plzzz)
 * 2. Just saw Aura of holy might, secondary effects noone else cares about FTW! maybe top the stack with Grenths Aura to remove skeletons RoF (if the even use it on him) ?
 * 3. and mayhap Light of Deldrimore?
 * see this is my prob... mystic sandstorm removes all enchants, not just the ones i specify. Darn. Sooo, i'd either have to take um all out in one go, or be able to withstand their damage without enchant backup... the inital casting would take out the surronding area, eternal aura would recharge skills... mysticism would have to be high enough to be able to recast at least 3/4 of the enchants before 2nd spike.... I'm thinking Avatar of dwanya natural healing, i am unstobbable. If theres any damage after mysticism health bonus (laughable) and dwaynas health gain... maybe, the armor bonus from IAU should help a little bit. I'll think about it. Maybe spike, heal move, recast, spike, run? i could cast recall on a monk then when i shed enchants i flee. OO! good idea. So i run in with proctective enchants and full energy, cast damaging enchants while in the middle of the group, being protected from knockdowns by IAU, then sandstorm flee to safety. The wizards might chase us, so id have my heros flee to outside nightzone. rinse,repeat till mob is dead. When the boss is left i simply send heros outside radar range and kill by myself. So... now lets play with damages. I'm r6 luxon, so i get 90 intial damage from Aura of holy might. Four skills left. Eternal Aura is @r7 is 176 damage, 3 skills left. LIght of deldrimore gives higher damage, but balthazars aura is instantly recharged... There will likely be RoF on some zombies by now, so i'll use balthzars aura +102 damage, 2 skills left. Recall makes seven. 1 skill left. Mystic Sandstorm, prob bout 100 damage. Regain health and energy. deal another 90 damage at end. So adding up damages equals.... 558 damage enough? if it doesnt i'll screw with attributes. BTW replaced natural healing with meditation, removed all attributes from wind prayers. I dont need alot of max health because im only taking 5%-2.5% damage (havent set up heros bar(s) yet) per hit and gaining about 75 health per enchant cast (life attunement) so i might be able to get 15 in earth and mysticism. Should work out pretty good... Now energy. Lets add up energy costs. Recall takes up one pip, but we're still gonna be at max energy before the start. 10+10+10+10+10. Perfectly manageable with plus energy armor. Also, keeping in self heal because run there might be tough because i dont plan on hit and running all the way there. Hero bars are Life barrier, essence bondx2, Protective bond x2, Peace and Harmony (?) lol i kno, but there might be energy probs. And finally...life attunement. If peace and harmony isnt needed then maybe holy veil to combat the mesmers hexes, although they shouldnt target me if i;m weilding a melee weapon. This might limit my ability to gain energy tho. 25+5X2+3+2+3= 43. Plus 5 energy from scyth? regen will be able to make up the two energy. Done? Done. Now all i need is alot of time to grind all these skills and titles. Mayhap a consumable will help. Also, need to figure out how to get past Vattir. Double holy damage? Check real quick. Not listed on PAge, remeber to add to nightmare species after you check. reversal of damage will be annoying, along with lifesteal and IW. and hit and run might work, but they'll have mimited time to heal with rversal of damage. unconfirmed if they have divine favor, probs. Enough for now, g'night.
 * YES! 3.3K, personal best!