Bull's Charge

Description
For 5...10 seconds, you move 25% faster than normal and if you strike a fleeing foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill. This is an elite skill.

Acquisition

 * Perdition Rock: Signet of Capture, Skintekaru Manshredder
 * Sorrow's Furnace: Signet of Capture, Grognard Gravelhead

Related Skills

 * Backbreaker
 * Bull's Strike
 * Counter Blow
 * Devastating Hammer
 * Earth Shaker
 * Hammer Bash
 * Shield Bash
 * Water Trident (Elementalist)
 * Spike Trap (Ranger)

Usage
Handy in PvE when partying with an Elementalist or anyone who employs Damage over time Area of Effect attacks. Since monsters will now flee from the spot of such "DoTAoEs", Bull's Charge makes it very easy to chase those fleeing foes and knock them down. This can be used both aggressively and in a more retaliatory manner... induce the creatures to flee and use Bull's Charge to chase them, with the knockdown being the intent of the combo, or knock them down when they start to flee, for the purpose of keeping them within the Area of Effect.