Talk:Wearying Spear

Using this with Remedy Signet is a bit overpowered.--lorddarkflare 19:29, 27 September 2006 (CDT)


 * Why? Remedy sig has a 1-second activation. ~1 attack lost.
 * Try this with plauge sending--Coloneh [[Image:Coloneh.png]] 17:45, 20 October 2006 (CDT)

I tried this with Avatar of Melandru in RA... I suppose I shouldn't have expected any more damage than I would have done with a scythe (lost 1v1 to another derv, granted I couldn't take advantage of my range in that case)

weakened
so when you use this do you get weakened right away making the attack do less damage or dose the damage do the +34 and your normal damage or are you weakened after it hits?
 * Your attack does the full damage, then you are weakened. &mdash; Skuld 17:58, 11 February 2007 (CST)

k thanks

weakened
ok thank you

Overpowered?
See note. It's exec with a 3 adrenaline cost for an entire party, having used just a cheap skill (in a line with many other good skills) and a simple weapon switch. Phool 15:02, 15 April 2007 (CDT)

Note
How is that extremely conditional? It's very easily exploitable anywhere outside of RA... it's no different than the notes on Wearying Strike ("Using this skill while under the affects of Avatar of Melandru allows you to reap the benefits without any of the drawbacks. ") and so many others. If you want to reword it or explain why a non-obvious but powerful synergy isn't relevent, do so, otherwise I will put it back ^^. Phool 15:08, 15 April 2007 (CDT)
 * If after a high level Recovery has been placed you switch to a shield with an "Only the Strong Survive" Inscription, while wearing a Rune of Clarity, the weakness caused by this skill will end before your next attack, completely bypassing the downside of this skill.


 * simplified note, potentially at the cost of it being misunderstood. Phool 03:41, 16 April 2007 (CDT)