Health

Health, represented by the red bar in the user interface, is a represenation of the character's life force (often called "hit points"). When a character's health reaches 0, that character dies.

Health capacity
All characters start with 100 health, and gain 20 health at each level up. This brings the health capacity to 480 at the highest level of 20. Players can increase their maximum health capacity by using certain items, such as runes of vigor, certain weapon upgrades (with the "hale" prefix, or the "fortitude" suffix), or temporarily through the use certain skills, such as Vital Blessing or Endure Pain.

Health regeneration/degeneration
The rate at which health regenerates (or degenerates) is represented by small arrows or "pips" that appear in the health bar. Each "pip" indicates 2 points per second of health recovery (arrows pointing to the right) or loss (arrows pointing to the left).

Natural Health regeneration
If you do not have 100% of your maximum health and no health degeneration     every taken hit, damage or sacrifice starts a players natural health regeneration. A players natural health regeneration stops (and restarts) if he reaches full health, gets hit or loses health.

x       = seconds after the last hit or sacrifice. y-red   = gained health in total. y-green = health regeneration per seconds, 2 per pip. y-yellow = max gained health in total, reached after 17 seconds.


 * Ater 5 seconds you get a health regeneration of 1
 * After 7 seconds you get a health regeneartion of 2
 * After 9 seconds you get a health regeneartion of 3
 * After 11 seconds you get a health regeneartion of 4
 * After 13 seconds you get a health regeneartion of 5
 * After 15 seconds you get a health regeneartion of 6
 * After 17 seconds you get a health regeneartion of 7 untill you reach full health.

Maximum Health Regeneration
The maximum net regeneration or degeneration is capped at 10 pips before application to a character. An example is if a character is both poisoned and burning, they will have a net total of -11 pips, but it will be capped and the player will only suffer from -10 health regeneration. If they then have a Healing Breeze cast upon them that provides +3 regeneration, the net total will now be -8 pips and will not need capping. Note they will not have -7, because capping occurs after summing the regeneration and degeneration on a character. This is very noticable when multiple hexes and conditions are causing so much degeneration on a character, that regeneration from a single source may be useless.

Health degeneration from conditions
Players can gain health regeneration or suffer health degeneration from numerous Category:Conditions or skill effects.
 * Bleeding - health degeneration of 3
 * Poisoned - health degeneration of 4
 * Disease - health degeneration of 4
 * Burning - health degeneration of 7