User talk:GW-Stabber

OMG OMG OMG
Um...isn't it 7 days? Sorry to burst your bubble... Unless somehow you're getting a copy before March 21st. &mdash; Lunarbunny 04:57, 15 March 2006 (CST)


 * I am. I preordered the collector edition ages ago and it's shipping on March 20 as far as I know -- one day before the street date. (I'll probably get it at the same time as everyone else, given shipping delays etc.) 05:17, 15 March 2006 (CST)

Item Holder
I call it a Muleâ„¢. :) -- 03:58, 29 November 2005 (UTC)
 * More RPGs need mules. I loved that about Dungeon Siege. &mdash; Stabber (talk) 12:51, 29 November 2005 (UTC)
 * Fun! Odd how I never got around to check peoples userpages, even though I have read hundreds of your comments in the builds section =) --Xeeron 22:35, 8 March 2006 (CST)

Delete Tags
Please put the delete tags on the actual page you want deleted, not on that page's talk page. Thanks. --Rainith 16:12, 29 November 2005 (UTC)


 * Done. I wasn't sure where to place delete notices on redirected pages, but I guess it isn't all that important to preserve the redirect behaviour if the whole point is to delete the page. &mdash; Stabber (talk) 16:35, 29 November 2005 (UTC)

Damage rework?
I don't suppose you got around to the damage article rewrite before you take off did you? Oh well, see you when Ch2 comes out. -PanSola 08:22, 3 December 2005 (UTC)


 * I'm still around, but will take off after the weekend. I tried doing something with the damage article, but it is way too hard. I'm now very impressed with whatever you guys did. Good job. 13:13, 3 December 2005 (UTC)

Re: Team - Barrage/Pet (Tomb Ruins)
Very interesting build. I was wondering, do you have any idea how to work a W/R into the build? Lack of 13 Expertise is a serious deficiency. If it is completely impossible, how about a R/W? Is Rebirth really that important? Doesn't Frenzy indirectly boost the speed of Barrage? (Barrage is an attack skill? Actually, lemme check right now.)  69.124.143.230 06:16, 18 February 2006 (CST)


 * The build isn't mine (I'm just the scribe), but I do agree that it's a neat build. Personally, I think warriors got the short end of the stick in this area as they will keep getting blinded and crippled by Fingers of Chaos. (This applies for secondary warriors also.) Frenzy will boost attack speed (and hence the barrage rate), but as an IAS is actually a really bad idea. Each Energy Surge will do 160 damage; suffer two or three of them, and your monk will be freaking out. Cry of Frustration does a whopping 80 damage under Frenzy. Sorry, I don't see an obvious way to work W/Rs into b/p builds. 06:25, 18 February 2006 (CST)


 * Well, what about Flurry? The reduced damage doesn't affect all the stacked +Damage, does it?  I just... want my W/R to be able to join all these darn b/p parties ;_; *sob*  Damn FoC and blinding >.<  69.124.143.230 07:33, 18 February 2006 (CST)


 * You can change your R/W's secondary to monk and buy rebirth (at most its 1 skill point and 1 platinum, not a huge sacrafice). Or change secondary to Mesmer and bring Resurrection Signet.  W/R has no place in the build ever, it has no chance to survive make its time. | Chuiu 07:45, 18 February 2006 (CST)

Ashes ritual vote
Just a note that you might want to specify your secondary vote if you have one (ie if "Ash Rite" does not pass what's your next choice of naming). -PanSola 18:29, 22 February 2006 (CST)
 * No second choice. Just what I said. If it dooesn't pass, oh well. 18:37, 22 February 2006 (CST)

Chp 2 Weapons
I noticed you added the Chapter 2 template. Sorry, it never crossed my mind. Also, with the Glowing Chakram/Glowing Focus articles, the screen says Glowing Focus. I went with Chakram when creating the article, cause thats what it looked like. How do you delete an article once its been created and I'll get rid of that Glowing Chakram article. Thanks for looking out for me ;) --Gares Redstorm 07:31, 23 February 2006 (CST)
 * You need to attract the attraction of an admin usually to get something deleted around here. (Rainith commonly takes care of this janitorial aspect of the wiki.) The usual way to flag something for deletion is to add  at the top of the article.  07:35, 23 February 2006 (CST)
 * Thanks. I think I've caused enough destruction here for one day. Guess I'll go in-game and cause some destruction there. --Gares Redstorm 07:42, 23 February 2006 (CST)
 * Heh. Stick around here long enough to get involved in Guildwiki politics, and you'll see what real destruction looks like. You haven't done any destruction that even registers as a faint blip on the radar. Happy hunting! 07:45, 23 February 2006 (CST)

Anti climax!
Aaargh, you just gave me the total rollercoaster happy/unhappy ride of the day. You wrote in the change log six new slots confirmation but what you really meant was six slots in total confirmed. (I think it's great with some solid info, but darn, I just thought I'd have 10 slots with Factions...) --Bishop 08:55, 28 February 2006 (CST)
 * Oops, that should have been "new six slots confirmation". 08:57, 28 February 2006 (CST)

W/Me Hydra Slayer
Thanks for moving that, and the changes make it look much cleaner. - Evil_Greven 09:44, 2 March 2006 (CST)
 * HI. Just noticed this comment, so sorry for the late response. Thanks, but I don't think I did anything significant to that article. Sorry I had to leave when you messaged me in game yesterday. I had only popped in to verify a quick detail and shouldn't really have been playing GW at that time. 21:50, 2 March 2006 (CST)

Dis
Does it not work against Zaishen Elite? Or is it so obvious that it isn't even worth mentioning? I never even thought of using that... but what did the old version have to say about Tombs + Zaishen Elite? 69.124.143.230 11:21, 3 March 2006 (CST)


 * Well, I reverted that note because it replaced a useful observation (EoE bomb doesn't work against the Unworthy) with a sort of obvious observation (EoE bomb works on the Zaishen). If you think that the observation about the Zaishen is interesting, feel free to add it back, but please don't take out the note about the Unworthy. 11:32, 3 March 2006 (CST)


 * Ah, well... for some reason, I always figured the Zaishen were like a special kind of NPC... something like Collectors and how they don't take damage from PC/Hench death. But rethinking that logic, they're more like henchmen anyways, right?  So yes, it is rather obvious - except for dummies like me.  Regardless, I didn't notice that the Unworthy note was a revert - I thought you were taking the other guy's edit and just replacing it with something new -- looking back in the history I see that's not the case.  So eh, never mind me.  69.124.143.230 12:47, 3 March 2006 (CST)


 * I think Stabber's missing the reason for the original change: there are no more unworthies. You fight Zaishen instead.  So where you once couldn't edge bomb unworthies, you can now edge bomb Zaishen.  Either the old note should go or the newer one should be put back.  --68.142.14.59 12:56, 3 March 2006 (CST)


 * OK, reverting my own edit then. 13:09, 3 March 2006 (CST)

Disillusionment
I sympathize with you; I too am reconsidering purchasing Factions. 69.124.143.230 03:43, 4 March 2006 (CST)

I'm sorry you seem so unhappy with GW and its players. I really don't think it's all about items and farming, and I really think a lot of other people would agree with me and you on that. But a lot of people like getting rich and having stuff, so ANet provides for them also. It is too bad that places end up filled with people just hunting items and doing the same repetitive things over and over again. But there really are people out there who want the challenges and the fun that comes with them, not just making cookie-cutter groups and getting everything as fast as possible. As a possible suggestion, it might be nice to break up the districts more so people can actually find the people they want to play with. I'd be happy for there to be a "Farming" district(s), so those people can go there and stop bothering me. =) I'm too lazy to really promote ideas on forums, but there it is.

For what it's worth, I'll be continuing to play Guild Wars and having fun as long as I can, and I'll certainly be in there for Factions. --JoDiamonds 03:44, 4 March 2006 (CST)


 * Oh, and Oblivion will probably be even worse than GW. That's why you should stick to Morrowind.
 * *flee* 69.124.143.230 05:49, 8 March 2006 (CST)

Lich Drop Rates
He dropped a decayed orr emblem for me today. :) --Karlos 23:31, 7 March 2006 (CST)

"Core" category crusade
Can you please put your "Skills by campaign" category crusade on hold for a bit, please? I'm writing a lenghty post about how we should handle categories on GuildWiki in future in such a way that they are actually useful, especially regarding the new campaigns. Depending on the outcome of the discussion we may have revamp your cursade. Would be a pity to do the work twice. -- 21:42, 10 March 2006 (CST)
 * OK. Let me know when I should continue and if I should revert anything. 21:43, 10 March 2006 (CST)


 * Hey Stabber, where did you get that info about the Factions skills? 69.124.143.230 04:16, 11 March 2006 (CST)


 * PvP character creation screen. All of them show up as "locked" at the moment, though. 04:18, 11 March 2006 (CST)


 * Ahhh, yes. That would make sense with the new update too -- regarding showing skills in "unavailable" state, and all.  Do the skills have descriptions with them?  I'm not about to delete one of my RP characters to see the PvP screen.  (Though I wonder if they're at any of the Priests of Balthazar?)  69.124.143.230 04:40, 11 March 2006 (CST)


 * Nope, the descriptions etc. are blacked out now. Only the skill names are visible in the "locked" state, like back during the PvP preview weekend. I can take a screenshot of it if you are really curious what it looks like. 04:42, 11 March 2006 (CST)


 * Nah, it's no big deal. Just curious.  69.124.143.230 04:47, 11 March 2006 (CST)


 * Tetris, have you finished writing your grand polemic yet? 12:49, 11 March 2006 (CST)


 * I posted it here, but nobody replied yet. :/ -- 04:06, 13 March 2006 (CST)


 * Hmm, you seem to be soliciting comments in general than having a specific proposal. You appear to be against a page like Skills by Campaign, instead preferring such pages to arise automagically out of categories. If so, surely my crusade -- adding Category:Core skills to core skills, and likely also Category:Prophecies Campaign skills and Category:Factions Campaign skills for their respective kinds -- is according to your preferred scheme. May I resume my crusade? 11:41, 13 March 2006 (CST)


 * Your suggestion makes sense to me Stabber. --Rainith 12:02, 13 March 2006 (CST)

crusade
For what it's worth, on at least some of the notes I very intentionally used because I was copying identical text to multiple pages, making that perfect (and useful if someone else wants to copy the text to new skills in Factions or whatnot). | example. All that said, I don't care much if you or whoever hates pagename for some reason and wants it gone, just figured I'd explain the reasoning. --JoDiamonds 13:01, 11 March 2006 (CST)


 * Hmm, the word "crusade" was used in jest, as I only removed PAGENAME from one or two pages. I guess Evil Greven took up that mantle for a few more pages. I generally have no objection to PAGENAME except when it's used in the body text, for which I think you should use . Wiki syntax is arcane enough as it is without these crutches. In any case, if you want PAGENAME back in those pages, feel free to revert my edit. I'll just request that you make the use of PAGENAME consistent across the entire page, instead of replacing just one or two instances of the page name with it.  13:26, 11 March 2006 (CST)


 * Well, I did kind of. The main reason for the little crusade of sorts was all the problems we've been having, where we've been needing to re-upload skill images with the proper name to work correctly with the skill template.  Hence the 'preemptive' thingy. It's in case it is decided to simplify the boss templates in the future, and try to maintain some consistancy.  While I'm not (right now anyway) going to mess with existing images, I figured I'd stop a potential problem before it started. - Evil_Greven 13:40, 11 March 2006 (CST)

Vandal
It'd save time at the very end if we keep him busy so he doesn't spread out the damage. Otherwise we'll just spend the rest of the night finding every page he screwed up. Better to keep him isolated... but it's no big deal either way, so I'll just let it go. I was having some fun though >_> Evan The Cursed (Talk) 09:44, 13 March 2006 (CST)
 * Though at the very least we should make sure he doesn't remove his ban tag again. Which reminds me, has anybody left a message for Rainith and/or 84 -whatshisname?  Evan The Cursed (Talk) 09:45, 13 March 2006 (CST)
 * Yeah, at first he was only hitting one page; I reverted a couple times, then ignored him. When I looked again, once that page remained, he had started hitting several others. --Barek 09:46, 13 March 2006 (CST)


 * I thought he was tiring, but after about an hour I think he's getting off on it, Barek. Evan The Cursed (Talk) 09:48, 13 March 2006 (CST)


 * The problem with persistent chaps like this one is that pretty soon you have reverts everywhere and it makes the admin's job harder as they have to verify that every one of the reverts were done properly and so on. It also pollutes the article histories and the recent changes page. The only revert war worth fighting is to keep the ban request itself alive. All IMHO, of course. Thanks for both of your dilligence, by the way 09:49, 13 March 2006 (CST)


 * Aye, I seriously need a drink right now, anyways. So I'll just step out for now.  Evan The Cursed (Talk) 09:51, 13 March 2006 (CST)

PvE vs PvP
PvP is not that much fun for me. :( But at least there are no scammers trying to use you to get to get a skill cap then jump ship. :) The present state of PvP in HA is disguisting. You stand for hours, making a team, try to run in, get killed at the UW map, go out, fine tune, go in, die, go out, try again, score a win, ..., etc. It's pathetic. It's like going back to 8 member FoW farming groups that get killed by the first batch of Shadow Army they meet. It's very hard for me to get into. I do the Arenas, but HoH requires a huge investment of time (to build a solid N list) which I feel pain whenever I think about. So, I stick to PvE most of the time. Besting the hardest areas, proving the impossible possible. (Like freeing the Forgemaster with a two man team.)

PvP suffers from the same problem as PvE, PuGs are a nightmare. --Karlos 08:31, 14 March 2006 (CST)


 * Yeah, rank discrimination is pretty bad in HA, but to be fair, PUGs have always sucked hard here. I was lucky to find a guild of noobs who all rose to r6 together (before disbanding). When I say PvP, I generally mean TA or GvG, which are both a thousand times more fun than HA IMHO. I've actually not gone on a single HA run for over three months, and don't miss it one bit. Heck, even if rank discrimation were to magically disappear tomorrow, I still wouldn't bother with HA. It stopped being fun to me long ago, and I say this as someone who lived through the air spike, dual smite, and spirit spam days. Those builds were fun to counter. IWAY and ranger spike (and now blood spike and the bastard children of IWAY) are just not fun to play against. 08:47, 14 March 2006 (CST)


 * Team Arenas and Random are fun (and I hope they will install random 1 on 1 and world-cup style 1-on-1). Guild Battles are fun but are SO long they are zzzzz. Introducing Victory or Death helped heaps. I am curious about the large-scale battles, but I am sure those will drag on for hours :). --Karlos 06:38, 16 March 2006 (CST)

A Favor
Since you're kind of "in charge" of the list of skill anomalies, do you think you could take a look at 68.41.210.198's talk page, and maybe look into Grenth's Balance. It seems kind of odd that it would do that if you have more health than your target. I don't have a Necro to test this (or at least none post-searing w/ the skill), and the user never got back to me on my last question. Evan The Cursed (Talk) 13:36, 15 March 2006 (CST)


 * I have responded to that user's talk page. 14:57, 15 March 2006 (CST)


 * Cool, thanks a bunch. Evan The Cursed (Talk) 04:47, 16 March 2006 (CST)

Unsigned comments
How do you attach a signature to unsigned comments? you know that whole 'the preceeding unsigned comment was made... blah blah blah' thing. can anyone do it? 15:01, 15 March 2006 (CST)


 * Yeah, you just need to use the unsigned template. Look at the source of one of the pages to see how it's used. You can get the posting time and the user name from the history of the page the unsigned comment was made in. 15:09, 15 March 2006 (CST)

Sorry!
Oops, sorry for assuming! Shandy 17:49, 15 March 2006 (CST)

arg
you foiled my assassination attempt on the ToC!!! -PanSola 21:09, 15 March 2006 (CST)

4 more years days!
Looks like it'll be another 4 days until I take a new hiatus from Guild Wars. Thank you for keeping us up to date on this very important life-related information. ;) -- 17:32, 16 March 2006 (CST)


 * OH NOES!!! I just found out it won't be in stores here until the 24th! My life is shambles. -- 17:41, 16 March 2006 (CST)


 * preordering ftw!!! 17:44, 16 March 2006 (CST)


 * But I live in $smallsillycountry, so pre-orders end up taking longer to get here because of mail delays and other crap. It used to be that games wouldn't come out here until weeks after they launched, but at least that's changed somewhat now. :O -- 17:49, 16 March 2006 (CST)

A stabbing request
The vote on Skill Box might take quite a while, but I really want to have it ready for the preview event. If I may be so presumptuous, right now it looks like no matter how the votes go, one of my proposals is going to win. It'll be quite a crusade to manually convert all the old skill boxes into new ones, so I was wondering if you can make Stabbot do it? All my proposals have extremely similar looking syntax, so you would only need to make minor adjustment depending on which proposal wins out. The only info I don't think is always farmable from the skill page is the campaign info, which you can just put "Unknown" and that can be manually entered later (though you probalby have a way to automate the campaign part anyways).

There are a few skill pages that uses my newer skill box instead of the old skill template, don't worry about those, they are way too few in number that I can handle them manually. Just want a bot that converts articles using the ancient skill info boxes into the new one. Thanks! - User:PanSola = 24.7.179.183 20:04, 17 March 2006 (CST)


 * No problem at all. What I'll need from you is an example of a source page with the old skillbox and a target page with the new skillbox to experiment on first. I haven't been following the skillbox debate, unfortunately, so if you can point me to suitable example pages, that would be great. 20:06, 17 March 2006 (CST)


 * Example of old skill boxes here. It's an overly modularized set of templates, and skills with different stat fields use different sub-templates (Template:Skill_energy_entry, Template:Skill_sacrifice_entry etc).
 * Example of hybrid syntax here, including one example of an elite skill and one example of a non-elite skill. You can also look at  these for various cases (skills that have sacrifice, exhausion, or uses adrenaline).  Let me know if you have any questions. -24.7.179.183 13:00, 19 March 2006 (CST)


 * OK, taking a look. At first glance, it appears not as trivial as I first thought. However, it isn't rocket science. Give me a while to hack something together. 13:26, 19 March 2006 (CST)


 * Why do skill pages such as Elemental Attunement already have &lt;includeonly&gt; sections? Should I strip them during the conversion? 16:27, 19 March 2006 (CST)
 * I believe I can answer that. Some time ago, there were two people (whose names escape me, and I only know this from something I read) who were working on a way to only change the skill pages instead of the skill pages *and* the quick reference pages which used the includeonly/noinclude tags for that purpose.  Unfortunately, I suppose, they modified the actual skill pages as they went instead of creating test pages and copying.  Further, they still had the redundant information problem, although PanSola has a way around that particular annoyance now. - Greven 17:04, 19 March 2006 (CST)


 * I found out as much and more in my research already. The people you are referring to are Cloak of Letters and Fyren. Also, the most important piece of information is that these skill pages are not included in any other pages any more. Therefore, I am going to strip the includeonly sections in them when I update the skillboxes. 17:14, 19 March 2006 (CST)

Progress report: I am able to take a page such as User:Stabbot/Elemental Attunement (source) and automatically rewrite it to User:Stabbot/Elemental Attunement (target). Is this roughly what you want me to do, PanSola? 19:38, 19 March 2006 (CST)