Touch Ranger

A touch ranger is a build that takes advantage of the enery reucing properties of the ranger primary attribute 'Expertise.' A touch ranger is a Ranger/Necromancer build using the skills vampiric touch and vampiric bite (which are identical skill from the prophecies and factions campaign.) The use of maximum expertise attribute point allocation (using runes this should be 16) the cost of each touch skill should be 6 and with as many attribute points on blood magic as possible, the skills should be stealing 65 health each. The necromancer elite 'offering of blood' is vital for sustaining energy levels, (especially if you use a high energy focus with an energy regen -1, the benefit of this being that the character's energy can top out over 60) it should also be used in conjunction with 'serpent's quickness' to allow it to recharge quicker so you have a constant supply of energy. 'Plauge touch' is also vital for transfering conditions from yourself to nearby enemies and 'throw dirt' is very useful for blinding nearby mele characters (no use using it on casters because blind does not effect accuracy of spells) The last two skills are variable, 'awaken the blood' is sometimes useful for doing extra damage but causes the sacrificing cost of offering of blood to be drasticly high. A running skill is always useful to chase fleeing foes that are on low HP, i recomend dodge, another useful skill is 'zojun's haste' to hunt down other players or 'lightning reflexes' or 'whirling defence' (each giving 75% chance to block attacks) if you are in the thick of the frey.

Armourments should include shield or focus (focus for more energy) and a blood magic wand (blood+1 whilst using skills is always a good combination) high energy armour should also be used with many runes of attunement because if you have enough energy you can constantly life steal and heal yourself.