User talk:Soqed hozi/Build archives/Build:R/Me Cripshot Ranger (premade)

Discussion
This is a very intuitive build. Even though I've used something very similar to it since I started PvPing with my ranger back when Prophecies came out, I only recently realized that someone had patented it and given it a name. I think this build works best with better degeneration: take Hunter's Shot instead of Storm Chaser. Afterall, if your opponent is crippled, you shouldn't need to take a speed boost - you kind of already have one. Bleeding is extremely easy to inflict on your opponent because they will virtually always be moving immediately after you cripple them.

On a more controversial note, let me make the following attribute suggestions for ARENAS and AB:


 * Expertise: 13 (10+3)
 * Wilderness: 10 (9+1)
 * Marksmanship: 11 (9+1+1)
 * Illusion: 8

Although the investment of 8 in illusion only grants a small bonus of -2 energy instead of -3, the difference plays out wonderfully in practice. On paper, I admit, it looks like a terrible idea, but again, it works well.

The typical spread would give you the following attributes, which are identical except for illusion:


 * Expertise: 13 (12+1)
 * Wilderness: 10 (9+1)
 * Marksmanship: 11 (9+1+1)
 * Illusion: 3

Therefore, the only real difference is taking a superior rune of expertise. You lose 75 max hit points, but you gain 1 energy everytime you evade. This lets you evade more, cripple more, and degen more. The sacrifice should be more than worth it.

Use a Rotwing Recurve bow. The extended poison is more important than extending the cripple - Crippling Shot has a 1 second recharge and the cost should be unimportant - furthermore, you'll have +5 energy from the bow. You won't miss the 15^50 bonus from your other favorite bow because damage per hit isn't important in this build. The only point of having points in marksmanship is for a longer cripple and bleed effect. +30hp is always good, of course, and the recurve bow makes your interrupts that much easier to land. It's the perfect cripshot bow.

I don't do GvG or HA, so I'm not going to claim that these small variations are better, but for arena-like PvP, I can say that these variations work wonders.

8 Illu for RA and TA are almost musts. For larger games though, distortion is not used for general defense, but mostly only spikes, so the high energy isn't always used. There are people who prefer each of them. Crippling string is usually used, however... Cripshots eat energy very badly.. --Silk Weaker