User:Ellison.dean/Spirit Keeper

This Ritualist build is designed to support the party with 5 energy heals while dealing damage. Offering of Spirit is used to help maintain energy, while Spirits are used to make some spells in this build more effective. This build should be paired with at least one Monk.

Attributes and Skills

 * Optional slot
 * You can use another Spirit if you're worried about Recuperation being killed or if you expect your party to be moving around a lot.
 * Life or Destruction can be added because of their fast recharge. However, they only last 20 seconds.
 * Bloodsong can also be added. It's cheap, has a long duration, has a fairly fast recharge, and steals health making it useful.
 * Another Weapon Spell can be used to counter Health Degeneration, or to steal health.
 * Weapon of Warding or Resilient Weapon can be added.
 * Vengeful Weapon can be used to add more damage with minor healing.
 * Nightmare Weapon can be used to help heal, but it rarely adds damage.
 * Another Healing Spell is recommended when you are more relied on for healing or are in an area with high level creatures.
 * You can add Ghostmirror Light. It is spammable, and useful when combined with Flesh of My Flesh.
 * Various other Restoration Healing spells.

Equipment

 * Halcyon's Armor for Maximum Energy.
 * Major or Superior Vigor Rune.
 * Weapon of choice is Alem's Remedy. Spiritgarden's Repose also works.

Usage

 * Before battle cast Recuperation, followed by Offering of Spirit to gain back energy.(Note: If you are useing multiple spirits spread them out to help protect them from AoE)
 * Be sure to stay within earshot of one your spirit(s) or this build will not be as effective.
 * Keep your party between the enemies and the Spirits if possible.
 * Mend Body and Soul should be used both to heal party members, and remove conditions.
 * Use Spirit Light as a basic heal/spike heal.
 * Use Offering of Spirit whenever is becomes available.
 * When your not healing the rest of your party, cast Ancestors' Rage and Splinter Weapon on the Tank.
 * While moving to your next battle, spam Splinter Weapon on every member of the party.
 * If a party member dies, ressurect him/her with Flesh of My Flesh.
 * Constantly maintain Recuperation. Try to place it out of combat to increase its odds of survival.

Counters

 * Death of Spirit(s).
 * Anti-caster Conditions and Hexes such as Daze or Backfire.
 * Interruptions.
 * Spike Damage.

Variants

 * You can take a Monk secondary and
 * Use Remove Hex or Holy Veil if you need to remove dangerous hexes from party members.
 * Replace Flesh of My Flesh with Rebirth if you fear team wipe outs.
 * If you use Bloodsong for Optional slot. It is recommended that you also trade one of your heals out for Spirit Transfer as they work well together. Bloodsong's attacks steal health so it can gain back the health it loses from Spirit Transfer.
 * Signet of Spirits can replace Offering of Spirit, however your energy gain will be reduced. This is only recommended if you don't have Offering of Spirit.
 * If you use Signet of Spirits you can go Mesmer secondary and add Mantra of Signets to recharge it instantly.
 * Spirit Rift can be added for more damage, but you'll have to switch between your party and monsters.
 * You can replace Recuperation with a Spirit with a faster recharge if you have to move around a lot.
 * Consider all skills listed under Optional in Variants.
 * You can replace your Channeling and Restoration Runes with Major Runes to make Splinter Weapon and Offering of Spirit more effective.