Talk:Practice target

Should this be in the bestiary? &mdash; Skuld 07:00, 2 September 2006 (CDT)

"Species: none"
That would seem to imply Edge of Extinction will not work on them... - 18:47, 23 June 2006 (CDT)
 * That needs testing, added &mdash; Skuld 07:01, 2 September 2006 (CDT)
 * Just did some testing. They do have their own species, and killing one will trigger EoE on the others.  All the Dummies are of the same species, even the 80 and 100 armor targets and the Bow targets. Their species was rather unsurprisingly not human, and nothing else is testable.  For now should we give just them their own species? Like, Species:Practice Dummy? --[[image:rollerzerris.jpg|50x19px]]

They have energy too mind shock somtimes deosnt do the full effectBlade 15:52, 17 September 2006 (CDT)

My mind shock didn't trigger, I had 47 energy &mdash; Skuld 13:12, 28 September 2006 (CDT)


 * Tested energy on 60 armor with this: Maialse + Wither + Panic to test if they have 2 energy regen or more: they do have 4 energy regen. Then used Signet of Weariness to burn 7 energy at time - when i see damage from malaise triggered, i know it was all burned. 60 all dummies needed 6 uses of sig of weariens to trigger maialse damage - which means 42 energy, also, used Drain delussions + throwaway hex to burn energy one at time - result was 41 energy on both dummies. Weird thing is, this does nto work on al 80 dummy... Grima.worm@seznam.cz 02:58, 13 April 2007 (CDT)

Hmmm even if practice target doesn't have a species of its own, maybe we should create a species for it....like target? --Warior kronos 19:38, 2 May 2007 (CDT)

Health
On the Guild Wars website it says the practice targets on isle of the nameless have 480 health each.

Source -- 88.107.207.103 01:57, 5 October 2006 (CDT)

respawn time
respwan time should be specified as its common test of new builds of how many dummies the can take down before kirst killed respawns.