User:Skekzyz/Necromancer collector weapons redotemp

Collector weapons from all campaigns with perfect stats and two modifiers (the most possible) are listed in this article. All wands are 11-22; staves are Energy +10, 11-22; and foci are Energy +12. All wands and staves inflict cold damage except those tied to Blood Magic, which inflict dark damage instead.

For non-perfect collector weapons (or doesn't have two modifiers), please refer to the campaign you are interested in: Prophecies | Factions | Nightfall

Blood Magic-enhancing
This is a list of max-damage weapons and foci that specifically enhances the use of Blood Magic.

All Blood Magic-enhancing weapons listed require 9 Blood Magic.

Staves

 * - class="BloodMagic Staff" bgcolor=lightgreen
 * Cruel Staff || Dark || HSR 20% || HCT Blood 20% || (upgrade slot) || (upgrade slot) || 5 Intricate Grawl Necklaces || 1.Witman's Folly &rArr; || 9 Blood
 * }

Blood Magic
All the weapons in the table below require 9 Blood Magic.

Curses
All the weapons in the table below require 9 Curses.

Death Magic
All the weapons in the table below require 9 Death Magic.

Soul Reaping
All the weapons in the table below require 9 Soul Reaping.

Blood Magic
All the weapons in the table below require 9 Blood Magic.

Curses
All the weapons in the table below require 9 Curses.

Death Magic
All the weapons in the table below require 9 Death Magic.

Soul Reaping
All the weapons in the table below require 9 Soul Reaping.