Talk:Death penalty

Ollj, a Death Penalty is not considered a condition. Therefore a merge with the Conditions article would be wrong. A condition is something that effects your character for a limited time, and can be cured by any spell that cures a condition (like Purge Conditions). A Death Penalty is neither of these, and is therefore not a condition. I'm removing your request to merge. - Roofle


 * A condition is something that effects your character for a limited time, and can be cured by any spell that cures a condition (like Purge Conditions). is knock down a condition then? you don't get a status icon when you are knocked down, and nothing can cure you of knock down as far as i know. Nuble 02:16, 4 Aug 2005 (EST)
 * There is a discussion about this on the conditions [now Category talk:Conditions -Fyren] talk page. It was vaguely agreed that since things that get rid of conditions do not get rid of the "knocked down" state, it is not a condition.--Jackel 02:28, 4 Aug 2005 (EST)

I think the recent edit by Karlos is wrong. DP will never cause your max health to drop below 0; it will stay at 1. However, using any resurrect but a signet or restore life with >12 healing means you get resurrected with less than 50% health, which I think is getting rounded to zero. To test, I used my armor and -50 focus from UW farming, so my modified max health was 55. With 0% DP, if I died, I could be resurrected by either a signet or a shrine and I'd have 1 max health. If I was instead resurrected by, say, resurrect, then I would immediately die. At the moment I'm unable to test restore with enough healing but I'm fairly confident that it will work. --Fyren 00:38, 15 Oct 2005 (EST)

DP affects the base health, before modifications; is this also the case for energy? Seems odd, as much of your "base" energy is actually bonuses from your armour pieces - only the first 20 energy are truly "base". DOes anyone know? --Epinephrine 21:34, 14 February 2006 (CST)
 * While I have not confirmed it in game, I am pretty sure it only affects the base 20 energy. -60% on 20 energy is 8 energy, so a normal caster would have 28 energy. -60% on 40 energy is 16 energy, I don't think my caster has ever been dropped to 16 energy. So I believe affecting base is correct. --Ravious 21:40, 14 February 2006 (CST)
 * Should be very easy to find out. Unequip all +energy items (foci, staves or armor pieces). Get yourself killed until you have -60DP. Reequip the +energy items and check if you get the full amount of energy bonus or only 40%. I'm in the office right now, so I can't check myself, but I'll do so tonight, unless somebody else has done it by that time. -- 21:53, 14 February 2006 (CST)

DP removed by finishing quests
At least in the Underworld and Fissure of Woe, getting the quest reward removes DP. Is this an exception to other areas? At least it should be noted here.


 * It's not an exception and it has nothing to do with the quests per se. As the article states, every 100 XP or so remove 1% DP. So, if you do the simplest FoW/UW quest, you get 5000 XP, enough to remove 50% DP. It's not a property specific to FoW/UW quests. Just any large amount of XP will completely erase DP. --Karlos 17:09, 10 March 2006 (CST)

I just rewrote the removal section. I thought 75 XP removed 1% DP, but if someone's sure it's 100, change it. --68.142.14.19 18:39, 24 July 2006 (CDT)