Talk:Plague Touch

Has anyone tested how armor and weapon modifiers affect the duration of conditions passed by plague touch? So if my assassin has the armor to reduce poison duration touches it away, does it have the reduced duration? Or if I have the poisoner's weapon modifier, is the duration extended? --Thervold 13:11, 19 May 2006 (CDT)
 * That's a good question - I have no idea. Any volunteers to test? --86.144.161.160 14:19, 29 May 2006 (CDT)
 * It would likely be easy to test this with the Master of Survival solely as an Assassin (falling spider/twisting fangs/temple strike). - Greven 14:54, 29 May 2006 (CDT)

Good condition removal for melee fighters...
The fact of removing a condition in 0.75 seconds without recharge time is reason enough to take it into the build... Inflicting a condition on the enemy is thus just an extra, which makes this skill really good for melee fighters... Gonna test it on my assassin, as soon as I get him to Senji's contern ;) Never again Blindness or Weakness! Woohooo! --Jorx 07:40, 17 July 2007 (CDT)
 * Alternatively you can use Mending Touch, if you get crippled good luck plague touching someone to get it off. -- Xeon 09:01, 17 July 2007 (CDT)
 * Well, that's where Shadowstepping becomes important ;) --Jorx 02:57, 23 July 2007 (CDT)

this got nerfed
kinda sucks now.
 * What are you talking about? --Kale Ironfist 01:10, 23 October 2007 (UTC)
 * Maybe he means it used to be unlinked...but it's slightly better now than it was. Intensegandalf 01:52, 23 October 2007 (UTC)
 * He means it's exactly the same except better when you put attribute points into it. --Macros 02:24, 23 October 2007 (UTC)