Talk:Divine Favor

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Rounded Healing
I added this note due to testing with Life Barrier and Aura of Faith, however I also suspect it applies to Malign Intervention and other skills of that nature as well. Additionally, if both Life Barrier and Aura of Faith are active, it appears that they are multiplied by the Divine Favor bonus all at the same time, resulting in a slightly higher healing (82 instead of 81 at 14 Protection Prayers/12 Divine Favor). - Greven 20:02, 17 May 2006 (CDT)

Use w/ heal party
if u use this w/ heal party, how much does DF add? &mdash;The preceding unsigned comment was added by Frvwfr2 (contribs) 23:57, 15 July 2006.
 * It does not add any bonus when used with Heal Party, because you are not targetting any particular ally. That's seen when you Ctrl+Click the heal party skill (when not in a town/outpost). You will see the message "I'm using Heal Party!", when compared to a spell that does carget an ally, for example Orison of Healing, you will see the message "I'm using Orison of Healing on Target!" ("Target" being the ally's name). &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 23:01, 15 July 2006 (CDT)
 * Untargetted spells will give (only) the caster a divine favor heal. --68.142.14.7 01:48, 16 July 2006 (CDT)

Hardly anything to Offer the smite line?
I think it'd be a good idea for Divine Favor to mod the damage on Smite spells, most likely 3.2 is too much, but eh. This would give smite a better usage, they'd be decently cost-efficient and would allow for better damage flow. And for those thinking it wouldn't fit with the name "Divine Favor", Divine Favor literaly is just an advantage given to you by the gods, I don't believe it limited to healing. Zulu Inuoe 05:03, 29 September 2007 (UTC)
 * Now they putted a useless skill, smiter's boon. Just as slow recharge smites were not enough to fill an 8 skills bar. --213.140.6.120 10:31, 23 October 2007 (UTC)
 * I think divine favor not working with smite is a hint not to use smiting. - Auron 10:56, 23 October 2007 (UTC)
 * They should follow up my idea on turning divine favor for smiting from a heal to a kills-everybody effect. It doubles the DF but deals it as damage to the target, however, if it's an ally targetted, they take damage, if it's an enemy, they take additional damage to what damage they take due to an offensive skill. If there are no ally-targetting spells on your skillbar/ or you haven't used in in X...X duration, the DF bonus damages all allies, this is called "Buffing and Nerfing Skills At The Same Time The A-Net Way" Smiter's Boon would quad all smiting DF, increasing damage to allies and foes alike, smiting is smiting, no one told you what to smite. (Except smiting trolls (of both types, flaming and ugly miniature) and undead, thats an imperative)Flechette 11:05, 23 October 2007 (UTC)
 * ...What? And to Auron = Stop hating on smiting! Zulu Inuoe 06:30, 12 November 2007 (UTC)
 * Smiter's Boon [[Image:Entropy Sig.jpg]] (T/C) 06:35, 12 November 2007 (UTC)
 * Primary attributes should always offer passive benefits, rather than require a skillto do it. Zulu Inuoe 21:08, 17 November 2007 (UTC)