User talk:SBEyes

Welcome on Guild wiki. Hope you have fun --   † F1 ©  Talk  10:46, 17 May 2009 (UTC)
 * Thank you, and you've indirectly helped me learn a new trick, thanks to those naughty dangling asterisks of yours. :p  Nwash 10:49, 26 May 2009 (UTC)

Welcome! You've proven a definite asset, and we do lack people who like to dig into wikicode. :) Be sure to watch Forum:Coding. -- ◄mendel► 08:58, 26 May 2009 (UTC)
 * Thanks, and thanks for helping me unlock the skill .  Might come in handy in removing other Parser Fial hexes in the future, among other things.  I noticed  in the magic word list on the MediaWiki wiki, but didn't read close enough to see it was the missing piece I needed.  I'll make sure I get Forum:Coding on my watchlist. Nwash 10:49, 26 May 2009 (UTC)
 * I've been collecting tricks like that for a year now. :) If you notice any yourself, please share! -- ◄mendel► 17:20, 26 May 2009 (UTC)

Why ULC?
"Because the MediaWiki designers hate those of us who learned proper article capitalization" &mdash; actually, the reason is probably that it allows linking to other articles from wikitext without adjusting the link target - I have changed a lot of end of the world to end of the world as I adjusted those links. But it does take getting used to, I had to adjust at first as well. -- ◄mendel► 17:42, 2 June 2009 (UTC)
 * Meh, I don't blame GuildWiki's policy. Given the way the linking works in the software, it makes sense.
 * But a case-insensitive comparison in any programming language I'm familiar with, and SQL, for that matter, isn't exactly hard to do, so I'm not sure why the designers of the MediaWiki software chose only to make the first character case-insensitive in links. Then the case of the entire article title would not be relevant for linking.  I can only assume they saw some advantage in case sensitivity for some reason... one that currently eludes me.  At any rate, that's the only reason I made the comment--because I'm confused not about why ULC is a good idea, but why the software was designed in a way that makes it so.  Nwash 17:52, 2 June 2009 (UTC)

Decisions, decisions
For the first time, I've actually managed to amass and hold on to more than 100 platinum. Sadly, I'm divided on what to do with it... signets of capture for the Skill Hunter titles? The two additional armor sets I need for Terra's Monument of Resilience? Getting the skill trainer and scroll trader for the Temple of Courage guild hall for the sake of completeness? ... Decisions, decisions. Nwash 20:52, 2 June 2009 (UTC)


 * My vote goes towards the Skill hunter title, or maaybe the armors, for what it's worth :) --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  20:58, 2 June 2009 (UTC)
 * Skill hunters. You'll never regret that. As soon as I get my z-keys, I'm gonna do Prof. Arnout aka The Emperors Angel 06:43, 3 June 2009 (UTC)
 * I was thinking along the same line... it's just I only have only about half the platinum I need for that. So many elite skills left to cap... Nwash 15:55, 3 June 2009 (UTC)
 * Elite Skill Hunter... you might... just... make it.
 * You'll get loot from bosses and their friends (and other mobs) but not from crafting armor... :P A_F_K_sig_2.jpg A F K When Needed 15:59, 3 June 2009 (UTC)

Hi there!
I saw your reply, so don't forget to add the userbox if you want to! =) Just copy 'n' paste it and it'll be done like dinner. Hope you liked my pic of the boots.    A F K When Needed 12:04, 3 June 2009 (UTC)
 * Why not indeed :D A_F_K_sig_2.jpg A F K When Needed 12:29, 3 June 2009 (UTC)

Zaishen Menagerie Title
I should start advertising my new userbox for those of you working on filling up your Zaishen Menagerie. Just add to your page. Template:Zaishen Menagerie Title has more instructions. Nwash 19:24, 4 June 2009 (UTC)
 * See Userbox_gallery. -- ◄mendel► 21:48, 4 June 2009 (UTC)

Userbox
The first row has four userboxes, and I can't see all of them :P A F K When Needed 16:33, 5 June 2009 (UTC)
 * Layout improved for your lower resolution. :)  Nwash 16:36, 5 June 2009 (UTC)

Eternal Grove
Hi there. Do you need Masters in NM or HM? A F K When Needed 18:03, 7 June 2009 (UTC)
 * Just normal mode. So far, I've managed to hero/hench master's in normal mode in almost every mission, but I don't know if I'm going to be quick enough with flagging and running around to do it with this one.  Maybe with enough practice... it's one of those missions I haven't played much since I went Luxon first and have only recently done any Kurzick stuff.
 * And I should get around to trying hard mode stuff... I just haven't felt the desire to experiment with more defensive builds yet. I'm like Cynn... I like short fights.  >.>  Nwash 18:11, 7 June 2009 (UTC)
 * I can help you, if you want. Have 2 people, 6 heroes.
 * Each person is a "team" with their heroes, standing at the gates.
 * Have a healer, MM, and 2 damage dealers in each team, Rits are nice 'cause their ...ally... spirits (e.g. Recuperation) can heal any minor damage the Tree Singers get. If a Turtle comes along, the closest team goes for it, kills it, and retreats to the gate. A_F_K_sig_2.jpg A F K When Needed 18:16, 7 June 2009 (UTC)
 * Yeah, I'm pretty sure I could do it with another player helping. I already managed to get as high as 11/12 tree singers saved once.  Just something got through at one point and I never got a chance to go back and kill it before it offed one of the tree singers.  So yeah, when are you usually on?  (Thankfully, Terra has both ritualist heroes, but I'll have to check and see how many resto spirit skills I've unlocked.  Rits are the one profession I haven't found a build for that I like... not that I've played it much.)  Nwash 18:23, 7 June 2009 (UTC)


 * I could tag along too if you decide to go ~now/in half an hour or something.
 * As for HM: 6 Monks ftw <3 (or, in my case, 5 Monks and an Ele :P). RoJ got me through all 8 man places (I used Discord in 4 and 6 man areas). --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  18:24, 7 June 2009 (UTC)


 * The master's reward section of the Eternal Grove page is specifically written to explain how to get master's reward in easy mode with only henchmen and heroes. With henchmen only, it's very hard, but if you have heroes, too, you can readily split your party in an appropriate manner.
 * Heavily offensive builds give you short fights in hard mode, too. The problem is that the reason the fights are short is that you wipe quickly.  Mostly, hard mode requires every character to bring a couple of defensive skills or so, and except for healers, the rest of the skills can be offensive.
 * If you have two players and six heroes, splitting it as one player and three heroes at each gate is a bad idea. You might be able to make it work in easy mode, but that would be very rough in hard mode.  Mobs don't distribute themselves between the gates evenly, so neither should you.  Quizzical 18:29, 7 June 2009 (UTC)
 * Oh, I agree that the guide is well written and that the strategy is sound. It just requires you to be rather quick and have enough experience to know when things are going to happen, especially if your character is damage dealing too.  I doubt I'd have too much trouble if I was playing my monk since I normally get to spend so much time preening during combat.  So it's not that I think it isn't doable.  It's just I think I wouldn't get it unless I repeated it enough to have it half-memorized.
 * And I've read the hard mode article too, and personally experienced what happens to too-heavily-offensive teams. I'll probably get around to tweaking my builds for hard mode eventually, but I just haven't felt much desire to yet.  Nwash 18:50, 7 June 2009 (UTC)
 * I'm rather fond of 2 people + 6 heroes, but if you think it'd be better with me and Viper, fine with me. (I just find it handy that, by and large, AI does what you tell it to, so there's the factor that the whole "team" is trying to accomplish one thing, and only one thing, at a given time)
 * I'm GMT, and play over six hours a day between about noon 'till midnight. Drop me a message on my Talk Page like half an hour in advance or reply here if now works for you. A_F_K_sig_2.jpg A F K When Needed 18:32, 7 June 2009 (UTC)
 * Quizzical - I found in HM the same basic tactic works. Two people, six heroes, each person is responsible for their own gate. You can send 1-2 heroes off to help, you can, and I did... once... outright abandon your gate to help. But, by having half the team each devoted to one objective, makes sure than you can be flexible without losing track of what's happening "over there" A_F_K_sig_2.jpg A F K When Needed 18:34, 7 June 2009 (UTC)
 * @AFK: I might be able to log on about a half hour or so.  It's been a little busy today.  Nwash 18:50, 7 June 2009 (UTC)


 * Rather than waiting until one gate is in trouble to send help, it's better to know ahead of time which gate will have most of the mobs and send help before the mobs show up. Regardless, if you're sending heroes to the other side, that's not a simple four characters at each gate strategy.  Quizzical 18:55, 7 June 2009 (UTC)
 * Well, I'm logged on and ready to give it a whirl. Nwash 19:26, 7 June 2009 (UTC)
 * Right-o A_F_K_sig_2.jpg A F K When Needed 19:29, 7 June 2009 (UTC)