User talk:Skuld/R/Me Hydra farmer

I'd dump the Winter and just switch to Drakescale if you wanted to specifically fight Hydra. Likewise, I'd switch Mantra of Frost for Mantra of Flame. -- Evil_Greven 03:25, 7 March 2006 (CST)


 * I'd like to see how much damage kindle arrows would do :p still need to test 03:37, 7 March 2006 (CST)


 * I tested Ignite Arrows with & without Winter vs. Mahgo Hydra... no change in damage (8 & 8 @ 10 Wilderness Survival). Ignite Arrows with & without Winter vs. Hydra (in the desert)... no change in damage (10 & 10 @ 10 Wilderness Survival).  Kindle Arrows is likewise the same with and without Winter (10 & 10 @ 10 Wilderness Survival vs Mahgo Hydra, 13 & 13 @ 10 Wilderness Survival vs Hydra in desert).


 * Evil_Greven is right about the armor and stance. I've noticed Hydras don't have much HP, so try using Poison Arrow along with your interrupts. And place a Favorable Winds just out of reach before you engage the Hydras for quicker firepower. The only problem after that would be the physical damage you would take. --Gares Redstorm 04:46, 7 March 2006 (CST)


 * If what Greven says is true, and Hydras fire resistance is the same as their cold (wouldn't surprise me -_-) you could swap Winter with Greater Conflagration. That way their physical damage would be fire as well, then equip drakescale and Mantra of Flame.  Of course that uses up an elite slot, meh.  Though it would free up Kindle Arrows (doesn't change anyways?) for... I dunno... Choking Gas?  Read the Wind?  69.124.143.230 06:25, 7 March 2006 (CST)


 * Backfire and Power Leak or Spike may also be useful in this build for disrupting the hydras. Also, with a necromancer secondary, Spiteful Spirit would work wonderfully with Winter to stop the spells of the hydra. Good luck perfecting your build :)
 * Actually, Mahgo Hydra already deal Fire Damage with their melee attacks. Hydra in the Crystal Desert, on the other hand, deal physical damage.  - Evil_Greven - 11:40, 14 March 2006 (CST)