Talk:Destruction's Depths

walkthrough plz ive been stuck here all day.

follow direction its simple even my heroes and I used totally wrong build(burning against destroyer which does nothing) [User:Kullwarrior|Kullwarrior]

Where do u get this quest??
 * From Jalis Ironhammer in the Battledepths. You must first have completed Heart of the Shiverpeaks. After beating it once, you can quickly return to Jalis via the portal to the Battledepths in the Central Transfer Chamber. BftP 20:11, 2 September 2007 (CDT)

I heard there was a bug with this quest? that one cant talk to budger once the quest is complete?Dekboi. 14:19, 3 September 2007 (CDT)

Ouch, Disc of Chaos pwns my party everytime.L yra V alo  14:46, 4 September 2007 (CDT)


 * I've done it yesterday, the easiest part was the Disc. I had a friend (war) to tank him, RC prot, SoD prot, HB/Heal Party/GolE to keep him alive, and he never really hurt him... It was just tedious seeing him getting pounded while that disc hardly got scratched by our heroes... Took a few minutes to take him down, and afterwards we aggro'ed each group apart... And then the biggest pushover came, but that's the mission after that ^^' --84.24.206.123 10:16, 5 September 2007 (CDT)


 * Gwen as an interrupt mes = no damage. -68.166.2.3 13:18, 8 September 2007 (CDT)

Once, i'd set my heroes in a good position so I could tank without them taking agro, (i'm a warrior) Mantra of Flame and 2 monks could keep me alive even when I was on 60dp only tough part was when the Disc moved and pulled the party into the Destroyers of Lives because their damage could tip the scale between me staying alive and me dying >.< L yra V alo  14:14, 6 September 2007 (CDT)

just doing this quest and noted that when langmar died all vanguards turned hostile, as if they were her minions.SuicideBunny 10:02, 5 September 2007 (CDT)

Finishing the mission the cheap way
A fun build i used while playing this mission turned out to be amazingly powerfull. Well, we had the usual 3 ele, two monks a barrager, a mesmer and an assasin. We got creamed ofcourse at the norn part, but then i realised something. The golems cannot die. I, the assasin, was using a Shadowform running build, Deadly Paradox>Arcane Echo>Shadow Form>Echoed Shadow Form>Shadow Form. About a minute and a half of invulnerability, the only time i was out of it had Feighned Neutrality, Dark Escape and "I Am Unstoppable" along with Death's Charge. If you dident see it by now.. i managed to reenergize the golems, put them on defense and managed to kill close to all the destoryers there, the rest of the party just coming in at the end to clear up. I thought this was just a fluke until we reached the Central Transfer Chamber. The whole party got wiped once again, mostly due to 60DP, and it was just me, my shadow form and the golems. Took me awhile, but i managed to kill evreything there, without dieing. I was lmaoing with my guild-mate on vent all the 10-15 minutes it took me to solo-farm evreything there. Golems rule :P --Cosmitz 13:04, 16 September 2007 (CDT)
 * I went in there with a balanced party and creamed everything with no problem. I think one henchman had 15dp. [[Image:Chuiu Me Icon.png|Chuiu]] 13:10, 16 September 2007 (CDT)

I found an interesting and useful bug during this mission. If a golem set on defensive mode dies with the phase shield up, the shield will not dissappear, and your party can stand next to the golem to become invulnerable. This invulnerability dissappears if the golem is reactivated, but I have now used the trick to beat the disc easily 2 times now. Hope this can help with this (extremely obnoxious) boss. 69.40.244.195 18:13, 24 September 2007 (CDT)