Talk:"It's Just a Flesh Wound."

Sounds like another Monty Python quote to me ;o) JP
 * The Black Knight pwnz y00 all! --[[Image:TurningL sml.gif|Tetris L]] 05:07, 28 July 2006 (CDT)

the first person to make a w/p with all black kurzick armor and this skill gets to see me cry from laughter.-Only a Shadow

I just noticed that you either can't see one arm in the icon art or it's been forcefully removed. Definitely Monty Python. *grin* Kessel 02:48, 5 August 2006 (CDT)

trivia
the only shout which isn't punctuated by a exclaimation mark. --Jamie  05:09, 28 July 2006 (CDT)
 * And only skill in lower case &mdash; Skuld 12:32, 28 July 2006 (CDT)


 * Then shouldn't we mention that? &mdash; Esteroth12 12:51, 29 July 2006 (CDT)
 * Not really an elite shout, then. An elite comment? Elite one-liner? --Black Ark 05:51, 20 August 2006 (CDT)
 * ROFL, elite one-liner! That was truely an elite comment by Black Ark, hehe. --Xeeron 09:56, 10 October 2006 (CDT)

Interesting skill
Combined with a condition transfer that can be used for other good purposes, this one looks like a pretty nice multipurpose skill with its low cost and lack of dependency. -- Jugalator [AB] 10:23, 12 August 2006 (CDT)

Effectiveness of Paragon - Condition Removal
This skill will not replace Restore Condition since it has double the recharge, doesn't heal, and gives deep wound to you. --Life Infusion 14:27, 14 August 2006 (CDT)
 * Plague Touch/Sending, it's a shout instead of a spell. 84.71.82.238 23:14, 19 August 2006 (CDT)
 * it doesn't transfer conditons, but it is one better then mend ailment thou. --Honorable Sarah [[image:Honorable_Icon.gif]] 23:15, 19 August 2006 (CDT)
 * Any reason (any?) why one would possily be using this over restore?-Thomas 15:39, 15 September 2006 (CDT)
 * It's not a spell, but a shout and therefore can't be interrupted/prevented. And the Deep Wound can be used in tactical situations through the use of Plague Sending/Touch to help the fight. Using that method, the Deep Wound can potentially last for 17-18 seconds. On reflection though, you automatically get the condition on use, so using Plague Sending the instant battle starts would put the enemy at a severe disadvantage. 220.233.103.77 04:39, 17 September 2006 (CDT)
 * It's all about attributes, people. I'll admit, no one's going to look for an "IJAFW." Paragon in HA for condition removal over an RC monk (Unless they intend on spreading the deep wound. Even then, though, it's a bit iffy.). However, you have to think about the class it's in. Warrior's have Healing Signet, and most would contend many non-elite monk spells could easily out-heal it. However, primary warriors would have to be W/Mo's to do this, and they couldn't heal as good, what with low energy and energy regen, inability to use Healing Prayers runes, etc. (And using Healing Signet for healing as a secondary warrior is pretty dumb, so that's ruled out). Contesting that RC out-performs "IJAFW." is the same as saying a Monk heal spell (There's a lot of them, use your imagination) can out-perform Healing Signet. While both are true in that regard, Healing Signet is more accessible to Warriors, and "IJAFW." is more accessible to Paragons. I'm not sure (Didn't get a chance to play a Paragon during the first event), but I think Paragons have the same energy and energy regen as warriors. This makes "IJAFW." a better skill for Paragons to use, not for monks. DancingZombies 15:16, 21 September 2006 (CDT)
 * All valid points, but whenever you have the choice of including a monk primary in your party, you will make him deal with condition removal instead. Don't forget the biggest disadvantage: Monks have 4 regen, paragons 2. So this skill costs a primary Paragon twice as much energy as RC would cost a monk in relative terms. --Xeeron 09:56, 10 October 2006 (CDT)

No attribute.
This skill should be no attribute, honestly, as it has no variables based upon the attribute level. Much like some other warrior skills. Kamahl 10:22, 2 September 2006 (CDT)

I bet you there gonna add something like Req 4 motivation to link it to it

maybe motivation will determine how long the flesh wound lasts :)Detraya fullvear 04:20, 17 September 2006 (CDT)


 * If they did that, it would probably end up like the Fragspike Virulence, which uses a low Death in order to get the effect to run out quickly. This would end up like that because the Deep Wound would last shorter if its duration changed with Motivation, so most would not have an Motivation points so they could give the longest deep wound to the enemy. Most likely, it will require Motivation points or else have a chance at failure. 67.136.34.226 11:10, 17 September 2006 (CDT)


 * Oh mah gawd they put a length lasting period on it like you predicted. Good job, but it doesn't change the simple underpoweredness of this skill. Perhaps if it said something like "Target ally and all nearby/adjacent allies lose all conditions. For each condition lost, you suffer from a unremovable (?) deep wound (Or it could say your maximum health is lowered by 20 percent) for 7...3 seconds per condition removed.", it'd be of some effective use. Ho hum.