Talk:"Can't Touch This!" (PvP)

Make it more like the PvE Version
having this skill act more like the PvE version would make it more viable for PvP. As it stands it's only usable viability in PvP is as an accessory to "while under the effects of a shout" type skills mentioned in the article, AND the exceptionally rare surprise on an actual toucher in say, RA. I believe it's also safe to say most any toucher would be wise to avoid a para until they're the last to stand. This is a common tactic as it is sinceit takes a hefty commitment of skills to make the para an offensive force to reckon with (In PvP). Thus I think it'd be wiser and reasonable to make it effective on all allies in shouting range and have it work the way angelic works already, where once the conditions have been met on the allies affected (eg. fatal damage prevented, or so many touch skills fail), it is removed from all the rest. It wouldn't shut down touchers, but it would make them a tiny bit more counterable, and the para a bit more viable for nearly the whole spectrum of PvP areas. Cool-down *could* be tweaked to offset any balance issues, which would in turn affect it's viability for "while under the affects of shout" usefulness. Personally I think it should be identical to the PvE version especially in light of countering one of the least counterable builds in the game.--Apoptosine 15:53, September 16, 2009 (UTC)

its not about antitouch ranger. if u think this u missed the point. it can be anti shock, grapple, and any of the other useful touch skills. it would be too broken if u could give ur entire team immunity to shock and it lasts its recharge and makes 4 touch skills fail. Silvermoon Feb 27, 2010 8:08 PM