Talk:Knockdown

remove condition category and check the naming for double arrticles &mdash;The preceding unsigned comment was added by Ollj (contribs) 19:34, 9 August 2005 (CDT).

Removed section that states Knockdown causes Interrupts, mainly because that information is not true. The knockdown only prevents an action from being completed, which is already outlined in the first paragraph. (Terra Xin 19:37, 12 February 2007 (CST))

Immovable objects
Need confirmation on a few critters as well as review in case I missed anything:
 * The "Frost" titans (Icy Brute, Dark Titan, Titan's Malice and Titan's Heart). I recall knocking down some of them, but not sure which. In the others it's easy, large and medium cannot be knocked down, small titans can, but in these guys, I have seen the Icy Brute knocked down, I think. So, I am not sure how they go.
 * I'm sure I have knocked some of these critters down, in particular golems and ettins come to mind, but it was with Meteor Shower instead of any warrior skills.  --DaveK 22:03, 24 May 2006 (GMT)
 * Yeti don't appear to be knocked down, but they are. I hit them with Horns of the Ox, then Falling Spider, and they do indeed get poisoned; despite the fact they have no 'knocked down' animation apparant. - Greven 16:30, 24 May 2006 (CDT)

--Karlos 22:38, 22 November 2005 (UTC)
 * I know some behemoths can be knocked down, are there ones that can't?

Duration of knockdown
How long is a knockdown besides Gale? &mdash;The preceding unsigned comment was added by 71.131.32.22 (talk &bull; contribs) 2006-04-12 22:01:53.


 * Depends. Are you wearing Stonefist Gauntlets? Is there a spirit of Earthbind in the area? Did you use Backbreaker? The most vanilla kind of knockdown is between 1 and 2 seconds long, but I've never timed it. &mdash; Stabber (talk) 22:08, 12 April 2006 (CDT)


 * A regular knockdown with Counter Blow or Devastating Hammer (and no other factors around) is one second I believe. The above mentioned elements (the gloves and the spirit) affect that. Knocking down an opponent DURING that one second will just waste the knockdown. --Karlos 04:21, 13 April 2006 (CDT)


 * I'm quite sure that a standard knockdown is two seconds. Although the character is on the ground for one second, the game still counts characters as being in a state of knockdown during that second second. This can be seen when using Thunderclap, as the game still attempts a knockdown and you lose energy while they are getting back up. Also, it is entirely possible that one elementalist can keep the entire enemy team knocked down for 30 or more seconds by using Thunderclap and closing into melee range with a shortbow, which has a refire rate of 2 seconds if the wiki is accurate. &mdash;The preceding unsigned comment was added by 220.233.103.77 (contribs) 04:43, 13 April 2006 (CDT).
 * Confirmed. Standard is 2 seconds, Stonefist + some is 3, and Backbreaker is 4. Ubermancer 20:04, 12 August 2006 (CDT)
 * It is also possible that each skill's default knockdown duration differs by skill. I hope that is not the case, it would make documentation quite a big pain. - 09:46, 28 June 2006 (CDT)

Guild Wars official "Obscure Game Mechanics" article says: "All knockdowns last for two seconds, unless otherwise specified." Which is pretty crazy, I always thought it was one. 24.6.147.36 23:35, 31 January 2007 (CST)
 * Apparently, you can't cast skills while you're getting back up, so you would still be knocked down. -- Nova  [[Image:NovaSmall.PNG]] --  (contribs) 09:56, 4 March 2007 (CST)

Sand wurm knockdown
Sand Wurms knockdown a target when they pop out and go back into the ground. Im not sure if this should be added to the page, let alone where, i thought i would just mention it.

additional creatures that cannot be knocked down
Those big elementals in nightfall cannot be knocked down either. Those are the sandstormer and the hammer guy with flail. I forgot their names, they appear in the desolated area a lot as well as in smaller groups before that.
 * added them -- Xeon 09:57, 28 January 2007 (CST)