The Deep (mission)

''This mission is only available to the alliance that holds Cavalon. Players outside the alliance must have a member of the occupying alliance bring them in order to attempt this mission.''

Mission Objectives

 * Find and destroy the source of the Luxon outcasts and Oni.

It appears that mission is bugged - there is no apparent way to actually "end" the mission, and even after defeating Kanaxai, his "aspect" does not vanish from the room, and generally, nothing noteable except for drop of green weapons happens.

Walkthrough
At the start of the mission, players face four teleporters. Players must split up into sub-groups and travel through one of the portals. Each leads to a separate room that has some global effect and high-level creatures. Each room will have a Kanaxai Aspect of at the end you must defeat, once this boss is defeated the room effect will end.

"Lobby" room

 * Global Effect: Aspect of Exhaustion - Environment Effect. While under this aspect, you suffer from exhaustion every 30 seconds.

It is wise to not stay long in this room and immedeately move on to your portal. Best discuss who goes in what portal before you leave off. There are no enemies in this room.

Aspects of Exposure, Surrender, Death and Soothing (Room 1)
In this room there are 4 portals, each leading to a small room with an aspect and 3-5 monsters. Your party should split into groups of 3 with one monk in each.

Aspect of Lethargy (Room 3)
After clearing room 3, 5 members of your party will have to stand on square, wooden switches that open the door to room 4. These players will have to stay here untill room 4 is cleared. Assassin and Mesmer shadow mobs will pop after 5 players are left behind.

Aspect of Failure (Room 5)

 * A twisted version of Spell Breaker

Aspect of Shadows (Room 6)

 * The Irukandji will respawn every 1-2 minutes.
 * Same as Shadow Shroud.

Aspect of Scorpians (Room 7)

 * This aspect is possibly bugged, teleports in less then 30 seconds - if you are not in anyone's aggro zone you will not get teleported, but if you go inside you will instantly be teleported.

Aspect of Fear (Room 8)

 * This is the equivalent ~12-13 degeneration if you are moving constantly. There are flowers that will cripple you. There are six waves of oni and nightmares.

Aspect of ? (Room 9)

 * This room is full of mesmers that drain energy.

Aspect of Decay (Room 10)

 * This room is full of flowers that cause bleeding and poison.

Aspect of ? (Room 11)

 * Same as Wastrel's Worry

Kanaxai (Room 12)
Kanaxai
 * You will have a constant degeneration of -8.
 * The boss himself is a level 30 demon with Demonic Agility that gives him 100% chance to double strike, whose every hit knocks the target down
 * The more dangerous of the two is his Nightmare Refuge enchantment (1 sec cast, approx 10 recast), which makes all spells and attacks targeted against him have 50% failure chance as well as healing the boss for 1000 health after 10 seconds if it is allowed to stay on the boss for 10 seconds.

Use Spinal Shivers/Shivers of Dread on the boss and if any Nightmare Refuges get cast use Inspired Enchantment/Revealed Enchantment to take it off - as it is a monster skill it will not get replaced by Nightmare Refuge.


 * Finally, just as with the other aspects, he has Health Limit Points, points where he will stop taking damage from anything but vampiric source (80%, 60% 40% and 20% of his health). At this point, he, like his aspects, requires a knockdown. In Kanaxai's case, knockdown spawns a mob of 8 monsters, their type depending on the Kanaxai's hp status.


 * If you try a knockdown before you reach a next breakpoint, another 8 monsters will spawn for each knockdown inflicted.


 * It is recommended to bring a Revealed Enchantment or Inspired Enchantment as it will remove Nightmare Refuge from Kanaxai and will not get replaced by it. This is very helpful for beating this boss, as this has instant recharge and you will gain energy by removing enchantments Kanaxai uses.


 * It helps a lot if you can body block kanaxai and trap all around him and around the monks when you knock him down. If there are sufficent traps the spawning monsters dont stand a chance.