User talk:Dr ishmael/Archive 9

Well then
Time to clean house. &mdash;Dr Ishmael 21:49, 30 November 2010 (UTC)

looks great
Its eerily good, dude. Congrats to you and everyone else involved. JediRogue 17:19, 1 December 2010 (UTC)
 * Where the crap you beed, dawg? [[Image:Felix_Omni_Signature.png]] 19:03, 1 December 2010 (UTC)

Well done and thank you
Thank you for all the time and effort you have contributing to helping Guild Wiki arrive here safely and smoothly. — Tennessee Ernie Ford ( TEF ) 19:47, 1 December 2010 (UTC)
 * Thanks. I really appreciate it. Arnout aka The Emperors Angel 20:21, 1 December 2010 (UTC)

German interlanguage table
The German GuildWiki staff have provided a copy of their interwiki table at http://www.guildwiki.de/vorlage-en.txt. Do you think you could bot the reverse interlanguage links onto GuildWiki? --◄mendel► 15:03, 3 December 2010 (UTC)


 * Wow. o_o Yeah, I can do that, just can't promise when I'll have time for it.  Poke me if I don't get to it by next Friday.  &mdash;Dr Ishmael Diablo_the_chicken.gif 15:16, 3 December 2010 (UTC)


 * Okay, documenting the problem:
 * I can connect to the API, and action=query request work fine, but whenever I try action=edit&nocreate=1 (so it won't create a page that didn't previously exist), I get a 'missingtitle' error. When I leave nocreate undefined, the result is that the page Api.php gets created.
 * I can run action=edit&nocreate=1 on my local MediaWiki install successfully.
 * If $wgEnableWriteAPI is turned off on my local wiki, then I get a 'noapiwrite' error instead.
 * So it looks like the write API is enabled here, but something else is causing an error. I get the same results whether I'm using Perl's MediaWiki::API module or cURL.  &mdash;Dr Ishmael Diablo_the_chicken.gif 04:09, 4 December 2010 (UTC)


 * I'd forgotten that AWB actually uses the API as well. And so does pywikipedia, which I looked into last night.  Which means we are completely borked for automated editing right now.  There is an old Perl module that doesn't use the API, but it probably wouldn't work correctly with the current version of MW.  &mdash;Dr Ishmael Diablo_the_chicken.gif 19:01, 4 December 2010 (UTC)
 * Just a note because I saw you added the first of them: you might want to replace any underscore by a space when adding the interlanguage links to articles, MediaWiki will create the correct links but it will look nicer when viewing an article's source. ;)--Tera 23:00, 6 December 2010 (UTC)


 * Generally, this is complete, although I did have to skip a lot of stuff. I have all of these saved in separate files so someone can review them.
 * EN link was to an article section: 15
 * EN link was to GWW only: 268
 * EN link was to a redirect page: 487
 * EN link was to a missing page: 631
 * Multiple DE pages linked to the same EN page: 569
 * DE links created: 13,600
 * &mdash;Dr Ishmael Diablo_the_chicken.gif 18:00, 7 December 2010 (UTC)
 * Thanks a bunch! I've left a note over at guildwiki.de asking for help; could you upload those lists of links that need review (if they'd be linkified to point here or to :de: that'd be awesome)? --◄mendel► 05:45, 8 December 2010 (UTC)


 * /de &mdash;Dr Ishmael Diablo_the_chicken.gif 17:23, 8 December 2010 (UTC)
 * Thanks! I passed it on. --◄mendel► 18:42, 8 December 2010 (UTC)

Image redirects
Why don't they work? mw:Manual:$wgFileRedirects suggests that they ought to. --◄mendel► 16:48, 4 December 2010 (UTC)


 * "Removed in version: 	1.13.0" I've checked the source code - when parsing redirects, it specifically checks that the current namespace is not NS_FILE.  Wikia hacked the MW code to re-enable them, but we shouldn't follow their example.  &mdash;Dr Ishmael Diablo_the_chicken.gif 17:00, 4 December 2010 (UTC)

Humble Request
To celebrate the move here on Curse, i'd like to improve my userspace to higher standards: Can i borrow some code from your userpage to better customize mine? Sotaknuck 16:52, 4 December 2010 (UTC)


 * Of course. &mdash;Dr Ishmael Diablo_the_chicken.gif 17:33, 4 December 2010 (UTC)


 * Thank you! It looks and feels much better now! Sotaknuck 10:01, 5 December 2010 (UTC)

Images
Whenever you get the chance, upload your skill icons that have no borders to mediafire or something in a archive (.7z would be great, highest compression rate, and less loss), I don't need names. Just keep em sorted by skill ID#. It's actually easier because without names windows can't flip out @ forbidded characters in filenames :) Thanks :) (also: pick any profession) &mdash; Scythe   20:44, 5 Dec 2010 (UTC)


 * Archive compression doesn't matter much when you're dealing with pre-compressed image files, the best you can get is usually 10-15% compression. Anyway, have fun - http://www.mediafire.com/?w1a7572k46acvw0  &mdash;Dr Ishmael Diablo_the_chicken.gif 23:02, 5 December 2010 (UTC)
 * tyvm ishy, they're all uploaded as animations now :D &mdash; Scythe   0:27, 6 Dec 2010 (UTC)

Heyo
Want to start revamp'ing the infoboxes?– alistic 22:23, 5 December 2010 (UTC)


 * I was planning on doing that as the SMW project progressed. Next on my list is locations, since that ties in to the whole Nicholas project.  &mdash;Dr Ishmael Diablo_the_chicken.gif 02:16, 6 December 2010 (UTC)

A History of Violence
Just in case you didn't see on IRC: Wizardboy777 18:16, 7 December 2010 (UTC)


 * Yeah, I noticed that problem a few pages later with [ this page]. I fixed the problem and restarted from that point, but the page you found had already scrolled out of my DOS window's buffer, unfortunately.  &mdash;Dr Ishmael Diablo_the_chicken.gif 18:40, 7 December 2010 (UTC)

Dammit
You beat me to the move of Anything that is unrelated to elephants is irrelephant, and the talkpage message. Stop being faster than me --  Random Time  00:31, 12 December 2010 (UTC)


 * I suppose you're just irrelephant, then. :P &mdash;Dr Ishmael Diablo_the_chicken.gif 00:32, 12 December 2010 (UTC)
 * Haw haw --  Random Time  00:34, 12 December 2010 (UTC)

MediaWiki:TravelerUnknown
Does it still work? Should it become a Widget? --◄mendel► 23:26, 16 December 2010 (UTC)


 * I doubt it will work here, we don't have the necessary framework set up. Or do we?  I dunno.  &mdash;Dr Ishmael Diablo_the_chicken.gif 23:34, 16 December 2010 (UTC)


 * Moved to Widget:TravelerUnknown, and it works, mostly. $wgEnableMWSuggest has to be turned on in LocalSettings for the auto-complete feature to work (and that will also turn on auto-complete for the sidebar's search box).  &mdash;Dr Ishmael Diablo_the_chicken.gif 18:17, 18 December 2010 (UTC)

CurseFooter
The analytics and footer should probably be two separate extensions and where do I stick advertising~ --68.56.228.159 15:26, 18 December 2010 (UTC)

I forgot to log in. -- Bumble talk 15:27, 18 December 2010 (UTC)


 * Why do they need to be separate extensions? I can make them separate functions in the same extension, and set configuration parameters where you can enable/disable the footer or the trackers individually.  Under that framework, ads would just be a third function.  &mdash;Dr Ishmael Diablo_the_chicken.gif 18:17, 18 December 2010 (UTC)


 * It would be awesome if the editors (= logged in users) would be exempt from ads, since they're the ones creating the content. If you would run some statistics and see whether you can afford that, it'd be great (I'd forego gimmicks and gadget rewards if I could have that); it would also allow those of us who are curse.com premium users site the luxury of no ads. (Or do you check that differently?) --◄mendel► 18:25, 18 December 2010 (UTC)

Armor Gallaries Question
Are the guidelines for displaying armor very strict and inflexible? Specifically, if an armor gallery is perfect but "enable post-effects" is on/enabled, does that part need to be retaken and replaced? Or is it "good enough"?--BladeHanover2 15:39, 20 December 2010 (UTC)


 * User:Rose Of Kali is the one who really oversees the armor galleries project, so you should probably ask her for a final opinion. Personally, I find post-processing effects to be annoying because they create a huge glare spot on the armor that washes out the color/details in that area.  You could avoid that by turning the character away from the sun, but then you have the opposite problem of everything being dark and washed out.  Lack of anti-aliasing is also a bit of a bother, leaving jagged edges around the character that are kinda distracting.  So I always recommend turning PP off and setting AA to 4x.  &mdash;Dr Ishmael Diablo_the_chicken.gif 16:05, 20 December 2010 (UTC)
 * Also, see here. &mdash;Dr Ishmael Diablo_the_chicken.gif 16:06, 20 December 2010 (UTC)

Irc Inquiry
I found this after you asked a question in irc and went to bed. I'm gonna quote post it here... "Kaelten: The curse overload errors in question are related to a backend error that's showing up" "Kaelten: guessing ish has some hard coded hosts entries still" "Kaelten: so he was always getting routed to the bad node" Hope that helps. Ariyen 08:43, 27 December 2010 (UTC)


 * Ugh, no one ever mentioned that I needed to remove that after the site went live. &mdash;Dr Ishmael Diablo_the_chicken.gif 14:20, 27 December 2010 (UTC)
 * I saw that after you disappeared and decided to post it. I figured it'd help you out. Btw, thank you for the fixes on my talk page. :-) Ariyen 17:23, 27 December 2010 (UTC)
 * Oh shoot, I need to fix that too. [[Image:Felix_Omni_Signature.png|link=User:Felix Omni]] 19:29, 27 December 2010 (UTC)

Poke
Since you seem to be around, and I can't figure this out, Template talk:Costume box. Rose Of Kali 14:33, 27 December 2010 (UTC)

Oppressor's weapons aren't in the zip file. Rose Of Kali 23:38, 27 December 2010 (UTC)


 * Check the "White Mantle" subfolder. I named the files before they were actually revealed in-game, and I forgot to go back and correct the filenames.  &mdash;Dr Ishmael Diablo_the_chicken.gif 23:45, 27 December 2010 (UTC)
 * Ah, thanks! Missed that one. Rose Of Kali [[Image:Rose Of Kali SIG.png]] 23:48, 27 December 2010 (UTC)

German interlanguage table, take 2
partially copied from User talk:Dr ishmael/de

Looks like there's a fair bit missing between "Hesham" and "Miner's chest", alphabetically. [..] This was split up and copied to Interlanguage de project/*, so it'd be neat if any corrections would be applied there. --◄mendel► 16:08, 6 January 2011 (UTC)


 * You fix it then. I never really cared about this project in the first place.  &mdash;Dr Ishmael Diablo_the_chicken.gif 18:32, 6 January 2011 (UTC)


 * I don't know what happened to the missing part of the log. How would I go about getting a current database dump?
 * The project is uncovering a number of articles that we're missing, I wonder if that is of value? --◄mendel► 19:21, 6 January 2011 (UTC)

Bonesnap Turtle
The edit that I made was a needed clarification. Following the directions that are currently posted leads one to fight a large amount of Crimson Skull, with one bonesnap turtle hiding on the west side of Haiju Lagoon. I do not understand this 'fourth wall' comment you are referring to, as 'breaking the fourth wall' refers to bringing something into reality that is fictional. By a more accurate, or 'precise' I should say, description, I was able to inform those who would wish to farm these turtles their exact location instead of having them wander about like headless zombies like I did with the current poor description. I am not trying to be rude, just helpful. People often ask me for a good farming spot for this; I wanted to contribute to help people find it. If you can use my information and edit in a way that more suits the required format for the pages, please do. Thanks. Paladin4222003 05:07, 11 January 2011 (UTC)
 * I think he was referring to your mention of "the map marker." But since bonesnap turtles appear all over Haiju Lagoon, perhaps we should only mention the largest group, if farming is the goal. IIRC, the group you were talking about (north of Zen Daijun, along the edge) is the largest group... but you made it sound like it was the only group. It just needs to be rewritten a bit more, nothing wrong with that. --Macros 06:57, 11 January 2011 (UTC)


 * "'breaking the fourth wall' refers to bringing something into reality that is fictional." It can also mean the reverse: bringing something from reality into the fiction.  As Macros already pointed out, it was the mention of the "map marker" in this case.
 * If you want to "note" the best place to farm them, then add that to the "Notes" section (like Macros has already done). You might also make a note of why people would want to farm them, because I don't know why anyone would want to farm bones.  &mdash;Dr Ishmael Diablo_the_chicken.gif 14:07, 11 January 2011 (UTC)
 * Bonesnap Shells are used in the Canthan New Year dishes. 63.232.208.113 00:08, 12 January 2011 (UTC)

Gadgets
Have a look at mw:Extension:Gadgets, a list of examples is at commons:Special:Gadgets. Basically, what it does is to allow users to add Javascript via their Preferences as if they'd added it to their personal .js if it has been set up as a gadget. An old aquaintance is the "purge tab", and I'm sure this would work well for the gww switcher or maybe even WidEd, plus any admin tools etc. that you've got set up.

Advantages:
 * javascript "wiki extensions" can be centrally managed and updated
 * easy for people to use them
 * still opt-in only
 * easy to disable/enable gadgets for wiki debugging etc.

I thought this might be a step up from the "find and copy the feature from Dr Ishmael's personal javascript" sharing process we have now. ;-P --◄mendel► 19:21, 25 January 2011 (UTC)


 * Well, I thought we had attempted to move the "repository" to Forum:Coding/Javascript (considering I had never used some of those personally in the first place), but some people *cough*Ernie*cough* continued copying from me anyway. This extension basically makes it easier for people to do the same thing.
 * Page-top tabs are easy candidates for becoming gadgets, as you pointed out, as well as hideUser (although I still think that would work even better as an extension). WikEd is already set up as a gadget on WP.  The UTCLiveClock gadget looks like a cleaner implementation of poke's displayTimer function.  Wikipedia also has a number of additional gadgets that might be useful.  &mdash;Dr Ishmael Diablo_the_chicken.gif 20:38, 25 January 2011 (UTC)


 * Well, ignore what I do and do as Ish or Mendel say. I love WikEd, but I had trouble with it on Wikia and have since turned it off. Be great to have some of these things more easily without guessing at how to implement them. — Tennessee Ernie Ford ( TEF ) 22:10, 25 January 2011 (UTC)


 * I've installed Gadgets to the repository, hopefully it will get pushed live soon. &mdash;Dr Ishmael Diablo_the_chicken.gif 19:36, 27 January 2011 (UTC)

speedy
It's either a script, or lots of tabs and a really fast hands. I'm inclined to believe both. :o &mdash; Scythe   20:32, 27 Jan 2011 (UTC)
 * Or Dr Ishmael forgetting that Bot ishmael ‎ has admin rights. --◄mendel► 23:15, 27 January 2011 (UTC)


 * I can never remember whether I'm supposed to use my bot account to spare RC from the flood or whether I'm not supposed to use my bot account to hide stuff. I primarily only use the bot account through AWB these days.  &mdash;Dr Ishmael Diablo_the_chicken.gif 23:36, 27 January 2011 (UTC)
 * Well, when I wrote that comment I was just thinking that use of the bot account would've indicated that the changes were being made automatically; don't read too much into it, please. (Is there a way to construct a URL that will set up the move page with a move target? That would be a nice way to do it semi-automatically.) This specific action wouldn't have been hidden from anyone following RC in either case since you made some announcements regarding it. --◄mendel► 00:13, 28 January 2011 (UTC)

Luciferus
What exactly did you change in the block, besides the time? I had checked the first 2 boxes, which I assumed to include the IP block. Did I do something wrong? Rose Of Kali 14:09, 1 February 2011 (UTC)


 * I couldn't tell from the block log whether you had done that or not. Now, I think I've figured out that when you don't include the IP block, it says "autoblock disabled" in the log.  So, meh.  &mdash;Dr Ishmael Diablo_the_chicken.gif 14:13, 1 February 2011 (UTC)


 * Ah, ok, was just wondering. :P I'm new at this. ^_^ Rose Of Kali [[Image:Rose Of Kali SIG.png]] 14:31, 1 February 2011 (UTC)
 * Isn't there a way of editing that in MediaWiki to autoblock the Ip and User? I think it's a possibility, but I'm not sure. Ariyen 14:41, 1 February 2011 (UTC)


 * Huh? There is a checkbox to choose whether you want to block the IP and disable user creation, or just block the username. It just doesn't clearly show that in the block summary, so Ish couldn't tell if I did that or not, so he just did it again to be sure. Rose Of Kali [[Image:Rose Of Kali SIG.png]] 14:44, 1 February 2011 (UTC)
 * Ah, okay. Usually, I feel when one is blocking a user - the ip should be blocked as well. I was confused. ^.^ Ariyen 17:53, 1 February 2011 (UTC)
 * Usually, but not always. Dynamic IPs make this a little trickier. Rose Of Kali [[Image:Rose Of Kali SIG.png]] 00:17, 2 February 2011 (UTC)
 * That's true, still can't be sure of what ips would be "static" and what ones are dynamic. Ariyen 02:04, 2 February 2011 (UTC)
 * This is why I would try to avoid IP blocks unless necessary. Don't want random people being assigned to a dynamic IP that was blocked and going "WTF? Why am I blocked?" while the culprit is already on another IP anyway, so the IP block would have no effect on him. Basically, if you choose to IP block someone and they quickly come up with another sockpuppet anyway, then it's probably a bad idea to IP block him, and you'd have to just bite it and keep blocking the socks. Rose Of Kali [[Image:Rose Of Kali SIG.png]] 13:15, 2 February 2011 (UTC)
 * Well, if an ip is blocked from a vandal, etc. I think one should have a way to contact them to be available and I think that's why so many have such information on here, except I would have done captcha... The reason for contact is for others that use the ip addresses, other than the person that's banned, to contact the staff. Otherwise, I can understand an ip being banned to keep users like Jericho from creating another account and socking behind the ban. Even if it may or may not be static and we don't know either way... It'd best to be safe and easier to deal with problems, by blocking the ip as well as the user. I think it tells on the ip that if you're not the user that used that ip to cause an issue for a ban to be placed to contact the staff.  I hope I make sense. ^.^ Ariyen 17:18, 2 February 2011 (UTC)


 * You barely make sense, but your concerns are baseless. The wiki's "you've been blocked" page already provides a link to the admin info.  Enabling the IP auto-block will block the user's last-used IP as well as any other IPs they log in from for the duration of the block; the IP auto-blocks expire after 24 hours, so there's no lasting effect on "innocent" users due to IP auto-blocking.  &mdash;Dr Ishmael Diablo_the_chicken.gif 17:29, 2 February 2011 (UTC)
 * 1. I wasn't being specific and it was a general view. 2. I wasn't bringing up any concerns, so they're not baseless - since they're not concerns. 3. I guess I shall be specific this time..
 * See, when one is banned, they'll see the msg you linked. which links to the emails. So, I was saying knowing those that do usually use a certain ip, etc. can be banned (though - it is auto as you say). Banning both the user and ip can benefit as well, at least - it can try to prevent socking and more disruption. I was in a round about way making that suggestion People can use the administration link to contact the admin that banned the Ip or another admin, if the IP is not static - to contest the ban. So you wouldn't have those that by-pass and sock - if the ip was banned. I was also making a suggestion to use captcha to keep from having so many of these programs stealing the emails and flooding them with junk. I do know from experiences with websites, etc. that any visible email is captured and used to have junk sent to them. I used captcha for anyone to get my email and it is used on many sites including gww - this helps to prevent spam and stuff. I hope this clears things up a bit more. 72.148.31.114 23:13, 2 February 2011 (UTC)
 * ^^This confused the heck out of me, tbh... Ariyen? If so, pls sign in or at least say it's you. Now... Links to what emails? Knowing whom and how? If someone really wants to sock, they can proxy, so a ban frenzy can't fix everything, and isn't always the best option. Use captcha where to prevent email stealing from where? We don't have visible emails, afaik, unless you make yours so on purpose or reply to a wiki email. Also, Ish, feel free to move this if it's annoying you. :P Rose Of Kali [[Image:Rose Of Kali SIG.png]] 01:18, 3 February 2011 (UTC)

"Links to what emails?" Ones displayed here. "If someone really wants to sock, they can proxy, so a ban frenzy can't fix everything," Agree. "Use captcha where to prevent email stealing from where?" here or any place on this site that shows an email address. "Knowing whom and how?" Ips that link mostly to the same user page or user that uses the ip, such as mine above and another user that's claimed their ip. Not easy, but something to think/check about... Ariyen 04:56, 3 February 2011 (UTC)


 * I'll let Rose handle this one: "We don't have visible emails, afaik, unless you make yours so on purpose" Those admins knew what they were doing when they put their emails there.  &mdash;Dr Ishmael Diablo_the_chicken.gif 05:11, 3 February 2011 (UTC)
 * Okay, but I was just wanting to be helpful to help against spam, etc... for the admins, etc. that have their's exposed. 72.148.31.114 16:44, 3 February 2011 (UTC)


 * I still don't see where and how you would put in the captcha on the admin info page. o_O Like, enter captcha to see the admin info, or what? Don't know if that's even possible. Hiding admin info behind a captcha is not necessary, each admin decides for themselves what info to give, e.g. I only gave my private wiki-mail link.
 * Vandals are usually new, so there's no IP history to look up, like yours. However, consider using the "Keep me logged in" box, since you usually edit from the same location anyway. Your IP reveals more about you than a made-up username. E.g. Huntsville, AL took only about 15 seconds.
 * As a final lulz, I once made the mistake of writing a review on Amazon with my real name. Now google gives me 359 hits of my name with a review of a SanDisk memory card on websites I've never heard of, and only 24 hits with "SanDisk" removed. *sigh* Rose Of Kali [[Image:Rose Of Kali SIG.png]] 18:36, 3 February 2011 (UTC)
 * I live over an hour from huntsville. :-P Anyway This is about captcha and this is how you can use captcha for email. This is how you use it, to keep from having to display your email address. Nothing about hiding admin info.. Just email addresses from like say bots, etc. Programs that capture visible emails. Ariyen 22:15, 3 February 2011 (UTC)
 * Another example can be seen on my user page. :-) Ariyen 22:25, 3 February 2011 (UTC)
 * That's neat, but the wiki-mail link is even better, since it doesn't show your email address at all, to anyone, unless you decide to reply to their Emails sent to you through wiki-mail. Our admins are internet-savvy enough to know the risks, and I would leave it up to them to decide whether to show their address, or use an anonymous link like wiki-mail or capthca. Rose Of Kali [[Image:Rose Of Kali SIG.png]] 17:16, 5 February 2011 (UTC)

Forum:Bureaucrats‎
Go and participate! You have to! By force of being the strongest contributor to this wiki right now, and hardest to replace, your opinions carry the most weight, and appointing any bureaucrat whose policies you don't agree with is going to be a moot exercise - a lot of wikidrama for nothing, you might say! So please enter the process of forming an opinion and making it transparent what that might be! Don't leave it up to others to guess what you would be ok with! --◄mendel► 07:50, 3 February 2011 (UTC)
 * Wow, mendel, that's a lot of exclamation points! :P Rose Of Kali [[Image:Rose Of Kali SIG.png]] 18:43, 3 February 2011 (UTC)

Nick Images
I was curious as to why you felt the need to reload the Nicholas images? I thought they seemed good as they were. Ariyen 23:29, 7 February 2011 (UTC)


 * The wiki didn't properly complete the upload process for last week - it created the thumbnails for the item page and Nick's page, but the File: page was never created. This week's image was cropped too closely; I don't know why the wiki didn't save the original version.  (The files I deleted were, as noted, duplicates of my versions due to the wiki being very slow in processing the uploads.)  &mdash;Dr Ishmael Diablo_the_chicken.gif 23:49, 7 February 2011 (UTC)
 * Ah, I wonder on the hiccups being with more images... I have noticed a few more hiccups with some images. I think I left an email and/or a message above about it... I'm glad it's fixed now (it is fixed, right?) 72.148.31.114 01:56, 8 February 2011 (UTC)

Concepts
I feel some things need to be changed. I looked at the iteminfo template to find that each item like sweets, alcohol, etc. had a "concept". So, I checked out the concepts and I found the solution to a problem... The problem is that each item is all tagged into the main category "Consumables" and we have a few sub-categories that do not have the needed items in them... or are duplicated in both... I cannot edit the Concept area to fix them to go to the correct category... For example we have this In category consumables, you have a subcategory for sweets... Which in my opinion, should be for the concept and you wouldn't need the Template:SweetsNavigationBox placing the sweets over in the Category:Sweets. It would have been already done. :-) It's duplicated for the sweets right now in both the Sweets Category and the consumables category... Consumables... is the main category, while Sweets is the sub for it... It's puzzling, but a mess that can easily be fixed. :-) Ariyen 06:11, 13 February 2011 (UTC)
 * Oh, this one Concept:Kits needs some info... >.< Ariyen 06:23, 13 February 2011 (UTC)


 * Concepts are automatically populated based on the semantic query they are defined with. For example, Sweets lists all pages that have a value for Property:Sweetness.  These were intended to replace the subcategories of Consumables (and other top-level Item categories). Thanks for reminding memof this, but since you don't really know what's going on here, please let me take care of it when I have the time.  &mdash;Dr Ishmael Diablo_the_chicken.gif 06:37, 13 February 2011 (UTC)
 * Ah, I noticed that. :-P Then I will remove the category from the sweets nav box and let you take care of the concepts, properties, and forms and all that type. It's interesting and I do know about it. It's just I'm not going to mess with something while others (you for example) have ideas/uses for it. It looks like less coding hassles, etc. involved. :-) Ariyen 06:50, 13 February 2011 (UTC)

helpfulness
"That's how we've always done that. Please stop...You're meddling in something that you don't fully understand....*sigh* As I said, you don't understand...." If Ari doesn't fully understand, but does have some grasp of what's going on, why keep telling her she doesn't? Why not just explain the rest as TEF did, surely it can't be that hard to do. From an unbias third-party standpoint all I think would happen would be a lot of frustration if I were the target of what you wrote and though about it. "Stop, it's not helping" - Why? "You don't understand" - Help me understand instead of yelling at me that I don't, I hear I'm a quick learner. The explanation is the most helpful, and least rage provocative method out there, and it's what I would have done if I had more category experience. I know you've been around here longer than the sun, and probably tire of explaining things time and time again, but still. &mdash; Scythe   19:50, 13 Feb 2011 (UTC)

Bot reverting
I'd rather you wait until we have more to comment on CP on the changes that I have done. It's not hurting either way and bot-reverting later, to me, would be disrespectful and show not only hostility against me, but the inability to work with any ideas, concerns, etc. It's basically like you're saying "It's fine the way it was". "Do not touch", etc. The old way was good, but very inconsistent... Some pages already had the category that some templates were inserting. There were many issues like that of duplications, etc. Now, if we go the route of the templates inserting the categories, we'd have to remove the same categories off the pages. If you bot revert - I'd like you to check the history of the pages against the navs of include only and see the duplication that I mention and have the bot remove the category from the actual pages. I'd like use to have some sort of plan instead of some templates adding the categories while other templates don't add in a category that the pages have on them. like I saw where some consumables - some templates had the include only cate, and the others that didn't - the pages had the cat. See where I am getting at? I'm trying to find some type of ground where we don't have this "mix-up" that I see that could be fixed. My concern is.. Let's do a senario, if they add in another tonic or summoning stone, etc. and the template does not do the includeonly or never did... it'd be added manually. if it did, great an ease... but not every template had the includeonly and not every page had their cat removed that was also in the includeonly of the template. If there's a way to code it to where the categories only goes on those pages. It might help for users like me who'd like to use some navs - to be able to use them, without having to do a lot of coding, etc. It'd help save some time and be less for a user to do. I know to you that I seem to not be helping, but it's clear to me that you or others have not actually either paid attention or looked to see problems that were already there that I tried "A way" to fix. I know it was not the "best way", but to me it helped solved problems of duplication or missing categories, etc. and when I tried that way... I thought well it could be consistent so we're not looking at some pages and or some templates going why is this here and not there? why is half of this one way and the other half another? Ariyen 20:32, 13 February 2011 (UTC)

Skills and Drops
"what? skills don't affect whether enemies drop anything or what they drop" . They do not drop, if you bring skills that can kill them in less than 5 seconds. They do drop, if you use as little "power" like elemental, sos, etc., as possible. Do you nderstand now?72.148.31.114 19:47, 16 February 2011 (UTC)


 * I mow down enemies all the time with SoS and they still drop stuff. &mdash;Dr Ishmael Diablo_the_chicken.gif 19:53, 16 February 2011 (UTC)
 * Yes, but is that over on the noob island with enemies that are low level like level 6? 72.148.31.114 19:54, 16 February 2011 (UTC)


 * Jink just finished farming 75 pincers with her SoS ritualist in Saoshang Trail with no problems. (quote from IM: "I was zooming through there killing them fast and they were dropping things just fine.")  [edit] She just reminded me that there is a bit of anti-farming code that drastically lowers the drop rate for a short while whenever you first enter an area, but there's nothing that tracks the rate or speed at which you kill things.  &mdash;Dr Ishmael Diablo_the_chicken.gif 20:13, 16 February 2011 (UTC)
 * That's kind of more so what I'm talking about... People will go in there and not get anything at first and give up. I've gotten drops from get go by using like one or two spirits with my sos. the Vamp and Pain. 72.148.31.114 23:22, 16 February 2011 (UTC)
 * If they're stopping with the first mob, then they're just not showing any kind of patience. All you have to do is wait a few minutes and they'll drop stuff. When I went ahead and started killing, the first group would drop nothing, then the rest would. Either that, or they have some seriously bad luck with drops. Jink  23:25, 16 February 2011 (UTC)


 * There's been a long-standing rumor about drop rates and how many foes die at once. People have stated that rapid deaths (e.g. due to AoE) result in fewer drops. And folks cite plenty of examples: n00b island farms, vaettir farming, and so forth. The problem is that the evidence is all anecdotal: no one has published a comparison of the results of 10 (or better: 100) farming attempts with everything dying at once vs things dying one at-a-time.


 * So, it's not impossible, but it does seem implausible that the (a) the designers deliberately reduced the drop rate for rapid kills or (b) that somehow the computer can't keep up and loses some of the drops.


 * And, also, as Jink and Dr Ish have stated, the drop rate is lower for the first few kills and/or the first short bit of time, which also gives a misleading impression of overall drop rates. — Tennessee Ernie Ford ( TEF ) 08:02, 17 February 2011 (UTC)