Talk:Skill template format

Javascript tool
As a companion to what I wrote on this page I have a simple javascript implementation that will decode Skill Templates that you paste in. It is a single self contained HTML page, I'd like to make it available somehow, but I don't know how or where. Cloud 17:33, 26 October 2006 (CDT)

Just Put a link to it
 * I would, if it was hosted anywhere. Right now its just a file on my computer Cloud 18:52, 26 October 2006 (CDT)


 * Just put it on some 1-Click-Hoster (no rapidsahre please, take uploaded.to e.g.), post the link here, and i will host it on my page for the first time. 85.212.175.191


 * Watch this: no need to upload it anymore, it's done already 85.212.175.191 11:53, 28 October 2006 (CDT)

GW:ULC
Should the title of this be changed to Skill Template format? Skill Template is capitalized in-game, but the format is our own addition and per policy I believe should be lower-case. Any objections to a move? --- Barek (talk • contribs) - 17:38, 26 October 2006 (CDT)
 * Fine with me, I'm just a clueless wiki contributer. Cloud 19:12, 26 October 2006 (CDT)
 * See: You are valuable --- Barek (talk • contribs) - 14:11, 27 October 2006 (CDT)
 * See: Barek iz god &mdash; Skuld 14:22, 27 October 2006 (CDT)
 * Since, according to that, I'm allowed to disagree that I'm valuable... I will continue to refer to myself as a clueless contributer ;) Cloud 18:04, 29 October 2006 (CST)

Viewing the code?
How do you see those types of code? When ever I open my notepad pages, it is always stuff like: ASMxkt6FjlCWyacdvZaLAA. How do I see it like you do? --Frvwfr2 18:59, 26 October 2006 (CDT)


 * That's what you'd expect for base64 encoding, to get bits you replace each character with its position in "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/". So using your example, the first part ASM is (0, 17, 11) which becomes 000000 010001 001011. Look at the rfc referenced in the article for a longer treatment. Cloud 19:09, 26 October 2006 (CDT)

so is rebirth CAF? --Frvwfr2 20:23, 26 October 2006 (CDT)


 * Rebirth is 306, which is 100110010 in binary, which means that if it was started on an even boundary it would be: 110010,xxx100 => 50,4 => 'yE' Of course it probably won't be started on an even boundary, and the x's above would be the low three bits of the next skill, which would change the E into something else. This really isn't the place to explain base64 encoding and bitstreams...

Ok, thanks anyways. --Frvwfr2 14:02, 27 October 2006 (CDT)


 * Here are some links that may help:

info about how to decode the templates info about the relation between skills, attributes and the template code
 * and others: Cracked: Template Conversions For Tools and Builds: Show twmplate --Phoenix [[Image:Phoenix_Benu.png]] 01:08, 29 October 2006 (CST)

Locked skills
Where did you get the names for these from? Making a template with that combination and trying to load it? Anyway, I so want to capture BAMPH ! hehe. --Xeeron 07:45, 6 November 2006 (CST)

Hi ! You're right, i made a little excel sheet where i can put the skill code, then i load them in game, and make a screenshot. :) Just be carreful with Unnatural signet, because this one is different.

It's is my first time editing a wiki page, so locked skills will remain dead-links :( but here are some examples : (i'll try to post an image)

Hattor. 06/11/2006 17:54



Path to this page
A friend gave me a direct link to this page, but i don't find the path from main page to here, could someone show me ?

Thanks. Hattor

Equipment Template format
Has anyone had any success in decoding the Equipment Templates ? --Phoenix 06:35, 8 November 2006 (CST)