Cold damage

Cold damage is caused by any attack involving cold or ice. It is caused by Water Magic spells, by any weapon with a cold damage upgrade and by most Necromantic spell and hex damage. This type of damage is often overlooked in PvP (with fire damage and lightning damage being more feared), so its proper use can surprise an opponent.

Weapon Bonuses that cause cold damage:

 * Icy Axe Haft, Hammer Haft, Staff head, Sword Hilt and Bow string
 * Water Wand, Deadly Cesta

Weapon Bonuses against cold damage:

 * Axe Grip, Hammer Grip, Sword Pommel and Bow grip Of Warding give +4-7 Armor against elemental damage.
 * Focus Items and Shields can have +4-8 Armor against cold damage.
 * Additional weapon modifiers give +4-8 Armor against cold damage.

Armor against cold damage:

 * Elementalist Hydromancer's Armor (15k) and Ranger Fur-lined Armor (15k) give +15 armor against cold damage.
 * Monk Sacred Armor (15k) and Wanderer's Armor (15k) give +5 armor against elemental damage.
 * All Ranger armor gives +30 armor versus elemental damage.

When to use Cold
Cold damage is bound to skills that slow down movement.

Ice Prison ends if the hexed foe takes fire damage. A ranger can prevent early termination of this hex by using Winter.

Related Skills
These skills cause cold damage:
 * Chilblains, Deathly Chill, Deathly Swarm
 * Conjure Frost, Deep Freeze, Frozen Burst, Ice Spear, Ice Spikes, Maelstrom, Mind Freeze, Shard Storm, Water Trident, Whirlwind

These skills involve cold damage in other ways:
 * Winter turns all elemental damage into cold damage.
 * Spinal Shivers is a hex that causes a foe to be interrupted when they receive cold damage.
 * Mantra of Frost is a stance that reduces cold damage.
 * Skills related to elemental damage