Talk:GW Texture Editor

Do we need this?
If we were an encyclopedia, then I could see it. But, as a fansite, why document something that has only ever been available to two players? --- Barek (talk • contribs) - 17:32, 15 September 2006 (CDT)

It's interesting &mdash; Skuld 17:37, 15 September 2006 (CDT)

Yes
It's apart of item history, directly related to the addition of the Icy Dragon Sword, and I have no idea why you're following me around editing all my additions. - Kuntz 9/15/06 edit- All the help files in the world cant seem to explain how to use this discussion page!
 * We follow people around checking their edits because we're admins. --Fyren 17:39, 15 September 2006 (CDT)


 * Not following you. Like many here, I watch Special:Recentchanges for new edits.
 * This entire article, if kept, could be condensed considerably to purge the parts that come accross as bragging - and the technical details are simply not relevant to anyone who doesn't have the program, other than being a pointer of how to create their own. --- Barek (talk • contribs) - 17:40, 15 September 2006 (CDT)

I could remove the technicle details I presume, but I thought they were interesting to those who might care. The most important part ties in generally with the IDS and TS item histories. --Kuntz 17:42, 15 September 2006 (CDT)

Why this should go
So, in conclusion, this is an unstable hack, aimed at allowing the user to fiddle with the textures in the game, and the article is written to boast of the tool's creator's ability to tick off Isiah Cartwright so much that he ordered the IDS to made. So, while it may provide for amusing reading, it belongs on Guru, not here. --Karlos 17:48, 15 September 2006 (CDT)
 * 1) It's not a tool by ANet, it's not a tool condoned by ANet, it's a third party software that ANet (according to the author) doesn't even like.
 * 2) The article as it's written is extremely technical and very boring and somewhat boastful.
 * 3) It's not a tool used by 5 people in the entire player base.
 * 4) WE have no basis to even confirm any of this. The screen shots could be painted for all we know.
 * 5) Main reason: If you understand programming, and you read the description... It's not a tool, it's a hack. It latches on to GuildWars' resouces and allows the user to read some of the textures or to edit some of the existing textures in the game. By design, such a tool would be highly discouraged by ANet, because, by design, it could destabilize your game.
 * Karlos' fifth point is why I questioned it, and why I removed a reference to it from Terror Shield. The ArenaNet fansite community expectations specify not linking to hacks; while not a hack to gain strategic advantage, this does venture into a gray area where it's a third party program that modifies the user's in-game experience - so I'm not sure how ArenaNet would clasify that as to "The Expectations" re hacks.
 * While no link exists here, in the current form, the technical details in the article is close to being a how-to road map for creating one (for anyone with the basic knowledge required). --- Barek (talk • contribs) - 17:58, 15 September 2006 (CDT)


 * I only see 3 and 4 as relevant. If there were a common hack around, we should document it, so I disagree with 1 and 5.  2 is not a grounds for deletion but cleanup.  If it's a tool that essentially no one has or uses, whether or not it's verifiable doesn't really matter.  Regarding the history of the TS and IDS, it's enough to say Kuntz edited textures client-side, not that he wrote a program to do it or describe various features or its general architecture.  --Fyren 18:20, 15 September 2006 (CDT)

Why this shouldn't go
"This is a hack, not a tool."

No, it's a tool. ArenaNET has known about it's existance since it's creation, one of the two operators of it is an ArenaNET employee. Do you think they would have added the IDS if they thought this was a hack? It doesn't break the EULA or TOS since it only modifies the Windows OS, not Guild Wars.

"It's not a tool by ANet, it's not a tool condoned by ANet, it's a third party software that ANet (according to the author) doesn't even like."

Wrong.

"The article as it's written is extremely technical and very boring and somewhat boastful."

So you're bored, don't read it. Others will find it interesting, like "It's interesting — Skuld 17:37, 15 September 2006 (CDT"

"It's not a tool used by 5 people in the entire player base."

Your point being?

"WE have no basis to even confirm any of this. The screen shots could be painted for all we know."

Ask ArenaNET. How do you explain the IDS or TS then? Those MSPainted as well?

"So, in conclusion, this is an unstable hack, aimed at allowing the user to fiddle with the textures in the game, and the article is written to boast of the tool's creator's ability to tick off Isiah Cartwright so much that he ordered the IDS to made. So, while it may provide for amusing reading, it belongs on Guru, not here."

Wow jealous rage much? You speak on matters you have no education on. "Tick off" Izzy? "Ordered the IDS made"? Why don't you make up more things while you're at it. Here's some ideas: The earth is flat, the sky may or may not be blue, trees do not provide shade. Get crackin!

--Kuntz 17:48, 15 September 2006 (CDT)


 * How about... You re-read my comments assuming I am an admin who is about to delete your page, and then re-write your response? Seriously.
 * You also dodged the issue of the hack. It is a hack and as a low-level windows programmer myself I know a hack when I see one.
 * The point about not even 5 players use it is very relevant to Barek and me because we only document tools that players would "care" about. --Karlos 18:03, 15 September 2006 (CDT)


 * Karlos does have a valid argument in his stating "WE have no basis to even confirm any of this. The screen shots could be painted for all we know." I have no doubt that such a tool exists; but you could easilly be generating a new hoax claiming this tool did TS and IDS when it was actually a totally different tool - we have no method of confirming. --- Barek (talk • contribs) - 18:04, 15 September 2006 (CDT)