Unwaking Waters (explorable)


 * For information on the Unwaking Waters mission, see Unwaking Waters (mission). For the locations, see Unwaking Waters (Luxon) and Unwaking Waters (Kurzick).

General Information
Area Name: Unwaking Waters (Explorable) Region: Jade Sea

Description
Unwaking Waters (explorable) is an explorable area in the Jade Sea, Cantha continent. It often lies divided between Luxon and Kurzick control as a result of Alliance Battles. If you are not allied with the side controlling the only resurrection shrine in the area, you can either bribe them with 50 gold to turn them friendly and activate the shrine, or kill them, which also activates it (make sure you kill all of them). Otherwise, you will be returned to the Harvest Temple upon your party's death.

Neighbour Cities, Missions, Outposts

 * Center: Harvest Temple
 * West: Unwaking Waters (Kurzick)
 * East: Unwaking Waters (Luxon)

NPCs

 * 20 Gatekeeper Dedrick (access to the Kurzick Unwaking Waters outpost after completing Befriending the Kurzicks)
 * 20 Hylas (access to the Luxon Unwaking Waters outpost after completing Befriending the Luxons)

Monsters
Outcasts Shiro'ken Others
 * 22 (26) Outcast Warrior
 * 21 (26) Outcast Deathhand
 * 22 (26) Outcast Assassin
 * 23 (26) Outcast Ritualist
 * 28 (30) Shiro'ken Warrior
 * 28 (30) Shiro'ken Ranger
 * 28 (30) Shiro'ken Assassin
 * 24 (26) Kraken Spawn (Kraken)
 * 24 (26) Saltspray Dragon (Dragon)
 * 22 (26) Creeping Carp (Jade Fish)
 * 28 Oni (Demon)

Bosses

 * 28 Merki The Reaver (Human) with "Charge!"
 * 28 Cultist Rajazan (Human) with Cultist's Fervor
 * 24 Chazek Plague Herder (Human) with Psychic Instability
 * 28 Kunvie Firewing (Dragon) with Ride the Lightning
 * 28 Shrouded Oni (Demon) with Shadow Shroud

Pets

 * 5 Reef Lurker

Shrines and Blessings

 * Balthazar: Center, faction-controlled.

Additional Notes

 * To receive credit for the Vanquisher title track in this area you must defeat 137-152 monsters in Hard Mode.
 * Occasionally, some enemy groups will be unreachable by melee attacks so a party should be able to deal sufficient ranged attack damage to successfully clear the area.