User:Warwulf/Class Nerfs

Here is my audition for a position on Areanet's Guild Wars staff. I think you will all agree that if all changes are implemented, gameplay will be truly balanced.

Assassins

 * Assassins can only teleport when they're not in combat (similar to Identification mechanics).
 * Critical Strikes can only occur when not using an attack skill.
 * Recall now has a maximum duration of 7... 13 seconds.

Elementalists

 * Glyph of Sacrifice causes ALL skills to take an additional 60 seconds to recharge.
 * Energy Storage cannot boost your maximum energy above 50.
 * All spells that cause burning have their duration decreased by 50% and their recharge increased by 25%.

Dervish

 * Dervish can only use attack skills when not under the effects of an enchantment. This includes skills that require an enchantment.
 * A Scythe now deals 7 - 17 damage.
 * Each time a you strikes a target foe, you lose 1 enchantment.
 * Forms are changed into maintained enchantments.

Mesmer

 * Each time you disable a foe's skill, a random skill from your skillbar is disabled as well.
 * Fast Casting cannot decrease the casting time by more than 25%.
 * For every foe that loses energy, you suffer an equal energy loss.

Monk

 * All spells that target an ally heal for 30% less.
 * Word of Healing, Zealous Benediction, Heal Other, and Orison of Healing are now moved to the Smiting Prayers attribute line.
 * Healing Breeze, Healing Touch, Orison of Healing, and Zealous Benediction are now a target other ally.
 * Heal Area and it's duplicate now function like Healing Ring and cost 15 energy.
 * Protective Spirit only protects against attack skills.
 * Spirit Bond now lasts for 1...2 hits.
 * Reversal of Fortune now costs 10 energy to cast.
 * Gift of Health now disables all monk spells.
 * Blessed Signet now costs 10 energy to cast.

Necromancer

 * Every minion raised is initially masterless.
 * Every minion raised disables all your skills for 30 seconds.
 * Spiteful Spirit only deals damage when target foe uses an attack skill.
 * You only gain energy from Soul Reaping when a party member dies. This does not include allies.

Paragon
''Already fully nerfed. No further nerfs possible.''

Rangers

 * Expertise now only effects the energy cost of Expertise skills.
 * Burning, Bleeding, and Poisoned durations last 75% shorter.
 * Traps recharge 50% longer and are interrupted any time a party member in the area attempts to use a skill.
 * Rangers are limited to 1 trap at a time.
 * Splinter Weapon will only affect the target foe when used with barrage.
 * Barrage is reduced to 1...3 foes.
 * Pets attack 66% slower.

Warriors

 * Strength only affects non-attack skills.
 * Warrior armor no longer has +20 armor vs. physical.
 * Gladiator's armor now only increases light damage received by 5.