User:Glynnis/Armor

Helpful link to track changes to armor art, function and crafter pages: Recent armor changes

Table of Contents:
 * Armor definitions
 * Armor page names
 * Armor art NavBoxes
 * Armor function NavBox
 * Armor crafter NavBoxes
 * Prophecies Example for Samuka

Status:
 * Completed update of all Nightfall armor crafters!
 * Completed creating armor art Nav Boxes for all professions!
 * Completed update for Template:Armor function box!
 * Completed reorganisation of Armor, Armor types, Armor (rating), Basic armor and Headgear!
 * Completed update for Template:Armor art box!
 * To Do: User:Bexor/Armor Project
 * To Do: Style and formatting/Armor
 * To Do: User:Bexor/Armor Project/Function
 * To Do: User:Bexor/Armor Project/Function/Attribute armor
 * To Do: User:Bexor/Armor Project/Function/Basic armor
 * To Do: Update all Prophecies armor crafters
 * To Do: Update all Factions armor crafters
 * To Do: Make checklist for verifying all armor on all armor crafters.
 * To Do: Improve Armor, Armor types, Armor (rating), Insignia and Headgear.

=Armor definitions=

GuildWiki definitions (not completely consistent with Arming Yourself):
 * Body armor - Pieces of armor covering the chest, hands, legs and feet.
 * Headgear - Pieces of armor covering the head.
 * Standard armor - Armor art available in armor ratings ranging between 5 and 80 depending on profession and armor crafter. The first armor art available to new players for purchase is standard armor.
 * Ascended armor - Armor art available later in the game with unique art and typically costs more gold and materials than standard armor. Ascended armor is only available in the highest armor rating for each profession.
 * Armor base stats - Characteristics of a piece of armor specific for each profession including armor rating, energy, energy regeneration and health. Base stats do not include insignias or runes, or attributes from heagear.
 * Armor rating - Armor level, such as Armor +60. Some armor rating is only applicable under specific conditions, such as Armor +15 vs. piercing attacks.
 * Armor bonus stats - Characteristics of a piece of armor in addition to the armor base stats for a profession. Bonus stats can be due to inherent or added insignias, or attributes from headgear. Bonus stats do not include runes.
 * Insignia - Characteristics can be added to a piece of armor with an empty slot for insignias. Insignias can include additional armor rating, energy, health or other beneficial effects.  Some pieces of armor have an empty slot for insignia, some have inherent insignias and some have no insignias.
 * Rune - Characteristics can be added to any piece of armor with runes. Runes can include additional attributes, health, energy or other beneficial effects.

=Armor page names= There are two overview pages per profession describing both art and function. There is one art overview page per armor set that is available to more than one profession.
 * 1) " armor"
 * 2) " headgear"
 * 1) " Armor"

Armor function page names

 * 1) " armor"
 * 2) *redirect from " armor"
 * 3) Basic armor
 * 4) *redirect from "'s armor"
 * 5) *redirect from "'s Armor"
 * 6) *redirect from " " (example: Crude Scar Pattern)
 * 7) Attribute armor
 * 8) *redirect from Attribute headgear
 * 9) *redirect from " " (example: Vile Scar Pattern)

Armor art page names

 * 1) "  Armor"
 * 2) *redirect from "" (example: Bloodstained Boots or Lieutenant's Helm)
 * 3) " Ascended  Armor"
 * 4) "<Profession> <Campaign> <Headgear Type>s"
 * 5) *Ranger Prophecies Masks
 * 6) *Monk Prophecies Scalp Designs
 * 7) *Necromancer Prophecies Scar Patterns
 * 8) *Mesmer Prophecies Masks
 * 9) Unique names (do not follow any rules). /shakefist
 * 10) *Elementalist Eyes
 * 11) *Elementalist Auras
 * 12) *Paragon Elonian Crests

Heager art page names (by profession)
The headgear overview page (Necromancer headgear) should be similar to the armor overview page (Necromancer armor). The very useful crafting tables that were created with much dedication from Helena should be moved to the quick reference pages (example: Warrior armor crafting quick reference).

The plural names are used for Prophecies and unique headgear pages because Mesmer, Ranger, Elementalist and Paragon headgear has more than one art type on a single page. (Note: Monk and Necromancer headgear have only one art type... but nobody is perfect.)

Warrior

 * Warrior headgear
 * "Warrior <Armor Name> Armor"
 * "Warrior Ascended <Armor Name> Armor"
 * Note: All headgear art either belongs to an armor set (or has the same art as one belonging to an armor set). This is true for all campaigns.

Ranger

 * Ranger headgear
 * "Ranger <Armor Name> Armor"
 * "Ranger Ascended <Armor Name> Armor"
 * Ranger Prophecies Masks
 * Note: The page for Prophecies masks describes 5 different art types.

Monk

 * Monk headgear
 * "Monk <Armor Name> Armor"
 * "Monk Ascended <Armor Name> Armor"
 * Monk Prophecies Scalp Designs
 * Note: The page for Prophecies scalp designs describes 1 art type.

Necromancer

 * Necromancer headgear
 * "Necromancer <Armor Name> Armor"
 * "Necromancer Ascended <Armor Name> Armor"
 * Necromancer Prophecies Scar Patterns
 * Note: The page for Prophecies scar patterns describes 1 art type.

Mesmer

 * Mesmer headgear
 * "Mesmer <Armor Name> Armor"
 * "Mesmer Ascended <Armor Name> Armor"
 * Mesmer Prophecies Masks
 * Note: The page for Prophecies masks describes 5 different art types.

Elementalist

 * Elementalist headgear
 * Elementalist Vabbian Armor
 * Elementalist Eyes
 * Elementalist Auras
 * Note: The only headgear that belongs to an armor set is Vabbian. This page describes 5 different art types.
 * Note: The page for eyes describes 6 different art types.
 * Note: The page for auras describes 6 different art types.

Assassin

 * Assassin headgear
 * "Assassin <Armor Name> Armor"
 * "Assassin Ascended <Armor Name> Armor"
 * Note: All headgear art either belongs to an armor set (or has the same art as one belonging to an armor set). This is true for all campaigns.

Ritualist

 * Ritualist headgear
 * "Ritualist <Armor Name> Armor"
 * "Ritualist Ascended <Armor Name> Armor"
 * Note: All headgear art either belongs to an armor set (or has the same art as one belonging to an armor set). This is true for all campaigns.

Paragon

 * Paragon headgear
 * Paragon Vabbian Armor
 * Paragon Elonian Crests
 * Note: The only headgear that belongs to an armor set is Vabbian. This page describes 4 different art types.
 * Note: The page for Elonian crests describes 4 different art types.

Dervish

 * Dervish headgear
 * "Dervish <Armor Name> Armor"
 * Note: All headgear art either belongs to an armor set (or has the same art as one belonging to an armor set).

=Prophecies Example for Samuka=

General
Samuka crafts standard armor intended for characters of approximately level 10 with Core professions. All armor pieces have basic armor stats. In addition most armor pieces include a bonus as shown in the Armor Sets tables below. Most headgear includes an Attribute +1 bonus. The armor rating depends on character profession.

The cost of armor is plus crafting materials. Several new armor sets, such as Druid's Armor, are first available here. Armor ratings are the same as Corwen in Ascalon City and Breyshaw at Yak's Bend.

Location

 * Kryta
 * Lion's Arch

Armor Sets
{|
 * valign="top" style="background: ; border: 1px solid ; padding: .5em 1em; margin: 1em;" width="33%"|

Warrior

 * valign="top" style="background: ; border: 1px solid ; padding: .5em 1em; margin: 1em;" width="33%"|

Ranger

 * valign="top" style="background: ; border: 1px solid ; padding: .5em 1em; margin: 1em;" width="33%"|

Monk

 * valign="top" style="background: ; border: 1px solid ; padding: .5em 1em; margin: 1em;"|
 * valign="top" style="background: ; border: 1px solid ; padding: .5em 1em; margin: 1em;"|

Necromancer

 * valign="top" style="background: ; border: 1px solid ; padding: .5em 1em; margin: 1em;"|

Mesmer

 * valign="top" style="background: ; border: 1px solid ; padding: .5em 1em; margin: 1em;"|

Elementalist

 * }
 * }