Talk:Mantra of Resolve

Every skill is prefixed by its type. It is not present in any of our descriptions. --Fyren 12:35, 13 Sep 2005 (EST)
 * You are correct. :) --Karlos 13:49, 13 Sep 2005 (EST)

Does anyone happen to know what happens if you get knocked down while casting if you have Mantra of Resolve on? My hypothesis is that you will be knocked down but the spell will continue casting, but I have yet to test it. Can anyone confirm or deny this?
 * The Interrupt page says that knockdown always interupts regardless of protection. PanSola mentions it in the talk page too. --theeth 09:53, 20 November 2005 (UTC)

Anon edit
Anyone with a mesmer want to confirm or deny the anon edit changing the skill cost and activation time? --Rainith 23:09, 30 December 2005 (UTC)
 * Yup, looks right --Barek 23:24, 30 December 2005 (UTC)
 * Cool, I don't have a mes, and I'm somewhat leery of Anon edits that remove things like that. --Rainith 23:27, 30 December 2005 (UTC)

Why?
Anyone has any idea why they nerfed Resolve so badly? The -4 at 8 Inspiration was bad enough as it is. I am not sure anyone will be able to use this kill now except maybe an ele with a huge enrgy pool or a Mesmer with 16 Inspiration. Why not just delete the skill? --Karlos 23:15, 3 March 2006 (CST)


 * Rangers were using it to trap in the middle of combat. I'd wager that has something to do with it. --Bishop 23:22, 3 March 2006 (CST)


 * And? What's the problem with that? Why make a skill that prevents interrupts and then force people not to use it? --Karlos 23:30, 3 March 2006 (CST)


 * I am pretty sure that they didn't want it to be used for trapping in combat and it turned out to be too powerfull, so they had to tune it down for the trapping use. This renders the skill almost useless for others thou. --Gem 23:37, 3 March 2006 (CST)


 * They didn't delete it because it still has a place in some builds. You sound awfully sore, Karlos, but I don't think this skill was designed for anything other than primary Eles or Mesmers. Shandy 23:39, 3 March 2006 (CST)


 * I don't even have a ranger, so I am not personally at a loss here. :) I am angry because the skill is down right useless right now. Think about it. The only two people who can use this skill are primary Mesmers pumping their Inspiration to an insane 15 or an Elementalist with a high pool of energy. Now, let's rethink those choice again. A Mesmer spending a LOT less into fast casting will become down right uninterruptable anyway. And an Elementalist cannot afford to spend 12 in Inspiration most of the time, so he will likely lose 6 energy or so per interrupt. Which means, by the time he's done casting Meteor Shower, he's lost all his energy. Instead he will use the much overlooked Glyph of Concentration. Therefore, the skill has been rendered obsolete. What they SHOULD have done is redefine "easily interrupted" so that it entails exhaustion or energy loss. That would have nerfed a trapper using resolve without completely destroying the skill. --Karlos 23:50, 3 March 2006 (CST)

I am pretty pissed off about this change because I play rangers mostly in PvP. It seems that Anet were thinking that if they were going to nerf Gale into the ground (and boy was Gale nerfed but good), the best they can do to placate the masses is to add some "balancing" nerfs to the skills that Gale was needed to counter. Thus, we have a weaker Mantra of Resolve and a slightly less spammable Blackout. But man! Crip, dust trap, resolve and blackout all hit at once -- truly a bad day to be a R/Me. 00:12, 4 March 2006 (CST)