Talk:Signet of Strength

I was just testing the new update for this Skill a few minutes ago and when I attacked with it on, the number of attacks in the Effects Monitor did not go down as said in the Wiki Notes. this + Decapitate and Critical Chop -> spike. -- Sigm@  (talk|contribs) 14:37, 11 January 2007 (CST)
 * how are you able to use critical chop after decapitate?--Coloneh RIP[[Image:Coloneh.png]] 13:32, 14 January 2007 (CST)

I mean This + Critical Chop and Decapitate, but not everyone is that smart -- Sigm@  (talk|contribs) 13:34, 14 January 2007 (CST)
 * how is that a spike then? its fast attack and then a normal speed attacks... not very spikey.--Coloneh RIP[[Image:Coloneh.png]] 14:05, 14 January 2007 (CST)

Ooor you could just dump your spare points into Conjure Flame and get the same effect all the time.. lol, useless skill &mdash; Skuld 14:07, 14 January 2007 (CST)
 * well, this one is bonus damage so its armor ignoring, but thats really the ony advantage.--Coloneh RIP[[Image:Coloneh.png]] 16:17, 14 January 2007 (CST)
 * 1. You'd have to be a W/E, or E/W.  2. You'd have to spend 10 energy, instead of 0.  3. You could have the enchantment taken off, or worse, shattered.  4. You'd have to use a fire upgrade, instead of the ever popular sundering, OR have a teammate with Conflageration. StatMan 12:25, 17 January 2007 (CST)
 * Gah.. don't try and reason! They're both useless, Harrier's Grasp is ftw &mdash; Skuld 12:26, 17 January 2007 (CST)
 * I feel i need to point out: ewwwwwwww..... sundering...... ick....--Coloneh RIP[[Image:Coloneh.png]] 00:14, 18 January 2007 (CST)

Axe mastery 12+3+1 Strenght 12+1 nice combo. -- Sigm@  (talk|contribs) 14:57, 16 January 2007 (CST)
 * Assuming you don't give a damn that you're gonna die excessively --Gimmethegepgun 19:50, 9 July 2007 (CDT)
 * Does this skill end? Or does it last until you use up the attack skills.--Cursed Condemner 21:15, 15 August 2007 (CDT)
 * This skill lasts until you use up the attack number --Gimmethegepgun 21:18, 15 August 2007 (CDT)

Illusionary Weapon
Will this work with Illusionary Weapon? The description says it deals more in attacks, but the notes say hits. IW deals damage in attacks but it doesn't hit. Anyone know?--Old Man Of Ascalon   (T/C) 02:33, 28 January 2007 (CST)
 * If I were to hazard a guess, I'd say it doesn't work with IW. The reason being SoS only counts "hits" towards the number of bonus damage attacks it gives. To me, this means SoS only ever takes effect in the event of a successful attack, which don't happen at all with IW. --[[Image:SmallMapleLeaf.jpg|19px|User:ImbrilShadowfire]] Imbril Shadowfire  02:36, 28 January 2007 (CST)
 * Just tried it to be sure: It doesn't work with IW. --Parabellum 02:11, 18 August 2007 (CDT)

After looking at the notes..
After reading the notes on how the skill really triggers on hits, not attacks, does that mean it would count as 3 "attacks" if used with a scythe that hit the max amount of targets? Sora267 19:13, 19 February 2007 (CST)
 * Long answer. If you've read the notes, the confirmation is there for your query. Short answer. Yes. --220.233.103.77 19:45, 19 February 2007 (CST)
 * Thanks. Also, I just took a look at some old update notes, and, in the commentary, it mentioned a change to this skill, so...That answers my question, too. :) Sora267 22:08, 21 February 2007 (CST)

recharge
frankly, the recharge is simply too long for the ridiculously low amount of damage that it adds. once every twenty seconds, or even every thirty, i could see, and maybe even use. but 45? come one. the only way this would marginally be useful is with a mantra, and that just seems like a waste. has anyone thought of a real use for it that isn't infinitely outclassed by whatever else you happened to use instead? --Reason.decrystallized 19:11, 9 July 2007 (CDT)
 * At 14 strength its 15 attacks. A hammer does 15 attacks in 26.25 seconds. Save it for your chain. But really this skill needs a buff. 67.162.10.70 21:30, 9 July 2007 (CDT)

How about this?
Your next 1...13 attacks deal +5 damage.

Into

Your next 5 attacks deal +1...13 damage. --72.194.80.140 02:30, 31 July 2007 (CDT)

Sounds good. Except the fact if you made it fixed at 5 attacks, you'll be waiting 45 seconds for another use. And the fact they both do the same damage and that a person with no strength will get a +1 damage modifer to 5 attacks, much more useless to a secondary. Why would someone use a this as a secondary? Prehaps if they wanted to get the most with VoS and aura of holy might. Flechette 03:05, 31 July 2007 (CDT)
 * For 1 attack every 45 seconds (in its current form)? You serious? Anyway, all this does is compress the damage, so at 12 Strength, instead of 65 extra damage over 13 attacks, it's 65 extra damage in 5. But you can only do that every 45 seconds, so you basically use it before you unload all your adrenaline. If its still weak, the recharge could be lowered. Matter of fact, even now, 45 is just overkill to an already weak skill. --72.194.80.140 03:47, 31 July 2007 (CDT)
 * Secondaries use this in its current form? for one attack +5 damage?  It isn't used that much already, although you can use it before battle, have it recharge, and use it mid battle, to get double attacks with the + damage.StatMan 22:45, 19 August 2007 (CDT)