Talk:Main Page

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Repeatable Quests
Hi guys! You have the best GW resource I have ever seen. Seriously, what you do is much appreciated. I would suggest advertising a little more but over all awesome. I know each quest in UW and FoW are repeatable when the instance is refreshed, and GW in their latest release notes said that many in SF were too. So, I thought it would be helpful to have another category for quests that are repeatable. Thanks a bunch. -- Ravious Pretagata

Community/Current events
Both the Current Events and Community Portal have laid fallow for quite some time. Perhaps we should put them to some use? They're easily accessible and commonly editable, and would be a perfect place for recent stylistic clarifications to be put, non-vital questions to be asked, and polls to be conducted. --Talrath Stormcrush 14:32, 15 Aug 2005 (EST)


 * Take the lead on it, and we'll see how it turns out and tweak it communitarily (is that a word?). Design by committee isn't useful, but critique by committee is. &mdash;Tanaric 18:06, 15 Aug 2005 (EST)

Categorization That Won't Die
I've noticed a few pages that just seem to not "decategorize." For example, Unlinked Skill is in Category:Skills for apparently no reason. The article itself doesn't show that it's in the category yet it's in the category's listings. I've tried purging both the article and the category to no effect. --Fyren 14:48, 19 Aug 2005 (EST)


 * Is it a holdover from the database corruption issues we faced? &mdash;Tanaric 00:13, 20 Aug 2005 (EST)


 * Doing a null edit (saving a page without changing anything) fixes it. Too bad I didn't keep a list of all the pages I noticed suffering from this problem.  --Fyren 18:20, 21 Aug 2005 (EST)

Skill Templates
I hope I'm not the only one who noticed how absurdly wordy the skill template is. I've taken the liberty of compressing it into Template:Skill_New. Produces the same format, and is much less ugly. Check the old Dismember vs. the new. as is, it won't work for everything: It uses the pagename for the image title, and many skills can't use that (Anything with ' or " in their title. However, a space will work, provided the image has been uploaded with the space included (Or an underscore). --Talrath Stormcrush 15:29, 21 Aug 2005 (EST)


 * Bleh, you posted here while I was writing my comments over at Template talk:Skill New. This should be discussed there, or maybe better in skills' style and formatting.  (Put a link in the recent events, too, if you want.)  --Fyren 15:37, 21 Aug 2005 (EST)

Map with boss locations, elite and non-elite?
Does such a map exist with boss locations so that signet of capture users can find a particular skill on a boss to capture? Elite maps exist, but is there a map with non-elite bosses?


 * Such a work would be a huge undertaking, though not necessarily useless. I would have preferred to be able to get most "Air Magic" skills earlier by signet of capture than having to wait till Ventari's Refuge and Maguuma Stade just to get some decent skills. Personally, I do not know that any such map or site exists. --Karlos 09:35, 26 Aug 2005 (EST)


 * Not quite sure what you mean, but the GWFreaks tool (gwfreaks.com) might have what you're looking for. You can search for any skill in the game with this program, and the program will tell you where you can get it (any skill trainers, elite bosses, or Balthazar Priests), as well as provide a map of where it can be found, including precise boss locations.. not to mention a sort of simulator for builds, where you can set attribute levels and see how green numbers line up... actually, would it be OK to write an article on this app? I kinda wonder where it would be linked to from if it existed... perhaps the skill listing page? --Midk 16:42, 29 Aug 2005 (EST)
 * They don't list where you can capture non-elite skills. Which is what he was asking about. --Karlos 17:17, 29 Aug 2005 (EST)
 * Ah, I couldn't figure out what he meant by a non-elite.. boss/skill... never mind. :) --Midk 17:32, 29 Aug 2005 (EST)
 * I've looked through the boss list in the Prima guide and the boss lists on various websites for non-elite skills worth capturing. For monks I've added the bosses to the skill decription of the respective skills (for example Divine Intervention, Draw Conditions or Scourge Sacrifice), and I will do the same for other professions too, later. There is no map of non-elite skills though. --Tetris L 15:39, 30 Aug 2005 (EST)
 * Oh, and off course there is a map of elite skills by MOOMANiBE. Unfortunatly his host is down at the moment (too much traffic due to the large file size of the maps), but he said he will have found a new host soon. --Tetris L 15:39, 30 Aug 2005 (EST)

Help!
The SQL error about the duplicate key has resurfaced. --Karlos 04:27, 7 Sep 2005 (EST)


 * Yes, I have experienced it twice, too, in the last few days. It does not occur on every single edit but only sporadic, though. Which is good. Because I noticed that this error in fact does have inpact on the data integrity. When a new article is created and the error occurs, this article is not added to the categories correctly. I.e. I created Wroth Yakslapper, but he was not listed in Category:Stone Summit or any of his other categories. To fix that you only have to edit the article another time, it'll be added to the categories then. I also stumbled across some uncategorized articles from back when this error was rampant in the Special:Uncategorizedpages. :) --Eightyfour-onesevenfive 06:27, 9 Sep 2005 (EST)

Salvage Information
I was thinking it might be nice to have some way to reference what salvages into what. I couldn't find any section here on the Wiki that had that but I may have missed it. If it doesn't exist how do people feel about building one? I don't know a lot about using Wikis but i'd be willing to get it rolling.


 * This has been started at some point with categories like Category:Contains wood, Category:Contains iron and the like. But the items section is still rather incomplete. --Eightyfour-onesevenfive 00:20, 8 Sep 2005 (EST)

Good idea. The guide from Prima has an appendix that contains all this information.

Unique Item List here
Can we please place a link to Unique Items List here in the quick links box? --Karlos 22:18, 13 Sep 2005 (EST)


 * Thanks, sire. And I too think it's only temporary. --Karlos 16:52, 14 Sep 2005 (EST)

GuildWiki:User Questions
How about adding the new User Questions to the "Getting Started" section?

items with chance ?
Hi,

if i have an item that gives you a condition maybe recharge faster (chance 10%). What does chance mean ? Is chance 10% better or chance 20% ? Higher or lower ?
 * It gives you 10% (or 20%) chance that the skill used will recharge faster (i don't know how much faster, but i would guess 25% or 33%). --Geeman 06:12, 15 Sep 2005 (EST)
 * Here's an example: A wand gives you a 20% to recharge Air magic skills faster. That means that while fighting you'll notice that one Air skill out of every five you use will recharge very quickly. My guess would be twice as fast since I equip one of those and notice my Lightning Strike Charge in nearly 2 seconds. --Karlos 06:46, 15 Sep 2005 (EST)
 * I also believe the faster recharge is 50%. Perhaps this should be noted on weapon upgrades?  --Fyren 10:29, 15 Sep 2005 (EST)
 * I put it there, but we also do not know if perhaps it is less for the smaller percentages. i.e. it could be that at 20% chance it makes recharge 50% but at 10% it makes recharge only 75%. --Karlos 15:13, 15 Sep 2005 (EST)

Scattered Information vs. Overviews
Here comes my rant. (Beware, long read. :))

I have a general problem with this Wiki: We have a strong tendency here to scatter information as much as we can. It seems to me that we create a separate article for every tiny bit of information. (Granted, this is a tendency of all encyclopedias.) Even worse: We split up small articles when it really makes no sense. I hate it when I have to click through 20 pages to gather information that I can find on one page on many other websites. I assure you: This is not what our users want.

For example, take the Collector lists. (I'm surprised it hasn't been ripped apart yet.) Instead of just listing the names of all collectors and linking to them for details, it lists the complete information, with location and item details. This page is one of the most popular pages on GuildWiki for a reason!! All the information in one place. 'Nuf said.

There is nothing wrong with having a detailed separate article for every bit of information, as long as there are still overview pages, tables and lists. And an overview should be more than just an alphabetic list. Which is why I think category lists - in most cases - are a poor solution for an overview list. A real overview list, in an article, properly formated and structured, may require more maintenance, but covers the topic much better, which makes the additional work well worth it.

Related to this problem is our policy to separate lists from defintion articles. In my humble opinion this makes sense only if the list is growing very large. As long as I can read both the defintion and the list on 1 page, with just a few turns of my mousewheel, there is really no need to split up the information.

I know there were concious decisions made about this structure by the admins and the main contributors as some point in the past. I don't know if I was already a contributor myself at that point. Sorry to bring up the point yet again. If the majority of contributors want to stick with the policies, I'll give in. But I ask everybody to reconsider.

Thanks for reading all this. --Tetris L 19:03, 18 Sep 2005 (EST)


 * I absolutely see your point, Tetris. But I think you ask the wrong question. It should be: Usability vs. Maintenance (as already mentioned in your rant). Or: How much work are the contributors willing to take to do it as easy for the user as possible. Granted, normally usability should be one of our prime objective. But overview lists in the form like you suggest tend to create a lot of redundancy and that is something I hate. ;) Redundancy often creates a lot of additional work and since this is a user-build database we should also see to it that it is as easy for the contributors to add information as possible. Which means to find a given piece of information in one place, so you only have to edit it once. If there was a way to create overview pages without creating redundancy (and without just simply stuffing everything into one big article) I would happily approve. We shouldn't load ourselves with more work than necessary. --Eightyfour-onesevenfive 19:53, 18 Sep 2005 (EST)


 * To avoid redundancy I really like what Karlos (?) did with Molenin and Makar Thoughtslayer on the Weapon and charm collectors list. I think this is the way to go. If we create articles with the possibility in mind that an article (or a part of it) might be used as a module for an overview list, then we have no redundancy, but still nice overviews. --Tetris L 22:57, 18 Sep 2005 (EST)


 * We already talked about that at Talk:Weapon and charm collectors. The short version is maintaining the index pages is still too much trouble if they move the collectors to different zones or whatever.--Cloak of Letters 23:16, 18 Sep 2005 (EST)


 * That's the thing; I think such maintenance is necessary.--Cloak of Letters 23:16, 18 Sep 2005 (EST)


 * If minimizing maintenance work is the #1 criterion for our design decisions, then I think we're clearly moving in the wrong direction here. We should create this Wiki with a maximum of quality and user comfort in mind, not the minimum of work. Speaking only for myself, I'd gladly spend a few hours to create an overview table and also make a commitment to maintain redundant information in the table in case ANet changes something. Having said that, I hope that the game will soon reach a state where ANet has to make only minor adjustments, and not change half the game in a patch, like they did in the big Summer '05 update. --Tetris L 04:38, 19 Sep 2005 (EST)