Talk:Aura of Displacement

Who does this spell really enchant? Yourself? or your target?


 * Yourself. There is no way in the game to "enchant" a foe. It has upkeep like some monk enchants. And when you choose to end it, you will be sent back to where you first put it on. Quite nifty. :) --Karlos 20:55, 20 April 2006 (CDT)


 * However target foe needs to be able to have spells cast on him. You cant teleport to spirits, people with spell breaker on them, etc because of this. [[Image:Chuiu Me Icon.png]] (T/C)  01:45, 2 June 2006 (CDT)

Deleted the word "Nig" from the usage notes, as far as I know that is short for a racist term. -Only a Shadow


 * Thank you, said user has just been blocked. --Rainith 12:47, 8 May 2006 (CDT)

Not like most Shadow Stepping?
Just been watching the Special Event gvg, it seems that Aura can go around obstacles (unlike Recall, which would just materialise at the first obstacle). Testing?
 * What do you mean? Anything can do that, you just can't get through a locked gate at the start of GvG, or a closed portal in PvE for example Skuld  07:23, 22 May 2006 (CDT)


 * It does not require line of sight, only pathing. Thus going "around" obstical is fine, going "through" obstical is the problem. - 07:32, 22 May 2006 (CDT)

Preliminary testing seems to prove that AoD has quite a large range (larger than the range on Recall, for one), but does "break" the teleport when the path is too complex, causing you to teleport to a nearby location instead. Unless Anet can improve on this, Aura of Displacement is a very unreliable elite in both PVP and PVE, and in PVP you might choose to use Recall on a back-row caster instead.


 * What is the range? I managed to get all the way across the place with the saltspray hatchling if i remember Skuld  07:31, 23 May 2006 (CDT)


 * With recall, you're maintaining the enchantment on your ally. So, like with other maintained enchantments, it will end if you go outside of the compass range.  With AoD, you maintain it on yourself, so there's no "range."  --68.142.14.9 08:27, 23 May 2006 (CDT)


 * There's definitely a difference between a normal shadow stop and the "return" of AoD. Shadow step has a very limited range (aggro circle?), while you would always return the the original location with AoD, no matter what the distance. They changed that in the [June 1st Balance Update], but you still go anywhere within your radar radius. 84.145.213.4 15:36, 13 June 2006 (CDT)
 * That difference is because of spells only have two types of casting ranges: "normal" and "half the normal". It's not related to the range for Shadow Stepping.  When you "return" from AotD, you aren't casting a spell, thus it is not limited by spell casting range. - 16:44, 13 June 2006 (CDT)
 * I found Aura was very unpredictable in Aspenwood: I teleported from above-ground to the lower area between gates, and upon removing Aura I just moved to the lower area's wall and got the crap beat out of me by Luxon Warrior NPCs. Gah! Another time while activating it from the high-ground, it just pushed me to the edge of the high-ground rather than down to the lower area. --Arch Cuisinart 11:27, 28 June 2006 (CDT)

If I was to use this to Shadow Step to a foe, how close do I need to be to actually Step to him? Is it target range (entire compass) or mearly spell casting range (agro circle)? -- Mystic 11:38 July 15 (CST)
 * Aggro radius ST47 11:40, 15 July 2006 (CDT)