User talk:Tanaric

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Can I ask: Why don't you play Guild Wars anymore? Shandy 04:09, 2 December 2005 (UTC)


 * Sure. In short, it lacks depth.


 * But I'll expand upon that. Back during the beta events (I played in every one), a lot was promised of Guild Wars.  It was supposed to be a more tactical game, in that if you didn't think during the map, you'd perish.  I remember playing through the early versions of the post-Searing Ascalon missions.  The enemies were incredibly difficult&mdash;usually three or four levels higher than you.  The encounters were placed in such a way that you could attack them from different angles with different results.  You could approach one group from on high, assault them with arrows as they approached, and then defeat the significantly damaged group after they finally got up to you.  Nowadays, every mission is just rush in, attack, defeat, next mission.  There's no challenge.  There are a couple of "gotchas" that you have to remember&mdash;for example, not pulling all the switches at once at the Frost Gate, but other than those few tricks, no mission requires anything more than common sense.


 * I got what I could out of the game. A buddy and me skipped all the missions and explored our way to every single visitable area in the game (pre-Desert, obviously).  I ran through most of the missions (I've yet to get past Thunderhead Keep), but they were pretty tame in comparison to what I'd played in the Beta.  I started a guild, and recruited a bunch of very unique people&mdash;but I was stranded in a different timezone all last summer, and since I couldn't do much for the guild, I handed leadership over to somebody else.  When I came back, the guild was mostly dead&mdash;and the few people who did still play were asshats.  I resigned from the guild, but since I don't really play anymore anyway, I rejoined recently (I know a lot of the guys "in real life," and my not being in the guild was inconvenient).  Still, I feel as if I've gotten most everything I can out of Guild Wars, and I'm happy to relegate my Guild Wars exposure to simply maintaining the GuildWiki.


 * I should probably also note that, even though I haven't really played in the last six months, I still have over 200 hours combined across all my characters. I put in a lot of time at release.  &mdash;Tanaric 15:24, 3 December 2005 (UTC)


 * Basically, this is why I PvP. Even before I finished PvE the first time around I knew it was basically about cheesing the AI enemy.  At that point, I was just playing to unlock stuff.  (I tried exploring, but the huge amount of emptiness after Ascalon made me eventually stop.)  I guess if you don't have a good group to putz around with, then PvP isn't very enjoyable, but I think it's worth trying to find good people.  --Fyren 15:36, 3 December 2005 (UTC)


 * PvP isn't that much different than PvE in this game. There's no tactics, or terrain to take advantage of, or even any way to meaningfully hide.  It's just coordinating your builds and following a plan.  While many people enjoy that, I really don't.  The only game that had PvP I enjoyed was Ultima Online.  I could skulk in the shadows, wait for somebody to walk past, take them out, take their stuff, and laugh all the way to the home I stole from some other guy. :) &mdash;Tanaric 15:39, 3 December 2005 (UTC)


 * While there's no classic rogue profession, there are tactics and terrain advantages. Line of sight, positioning, not simply playing characters in a mechanical manner, paying attention to what the other team is doing (and who is doing what) so you can react to it, and leadership of your own team are large issues.  If you were playing in the arenas, yes, it's mostly a joke.  GvG and, to a lesser extent, tombs is where it happens.  --Fyren 16:26, 3 December 2005 (UTC)