User:GW-Alc/funstuff/boss1

Description
The Crystalwatch Reaver is a Golem-like creature inside a cave at the east side of Rhea's Crater. This boss appears to be guarding a passageway to a yet uncharted land, possibly the other territories of Cantha, which remain unraveled or lost for decades. Upon entering the cave, the players must first fight a few mobs of Kraken, Outcasts and/or Leviathan Fish. Upon exiting the cave, the players enter a wide, rocky and dim area with this Boss-like foe in the middle, and behind him, a huge gate made of Jade. The Crystalwatch Reaver looks like a humanoid made of crystal, a lion face, and huge, flailing eagle-like wings. It is approximately twelve times as tall as a player and is considered one of the few large mobs in Guild Wars.

Location
'''NOTE: Players attempting to kill this boss (and enter the Mission) must have all 4 games. (Prophecies, Factions, Nightfall and Eye of the North)'''


 * The Jade Sea
 * Exarch Caverns (non-combatant, the gate cannot be entered)
 * Gate of the Exarch (mission)

Shard Strike

 * Three party members in the area are struck for 160 physical damage. Casters are advised to stay away from the boss. Used every 6 seconds. Due to the massive pressure of the sudden attack (1/2 activation time), it is advised to keep up party-wide blocking (such as Aegis) to mitigate damage.

Crystal Storm

 * This is a spell, which has a 2 second cast time, and is essential to interrupt. This spell deals 260 cold damage to all party members within earshot, and the applied Hex causes them to move 90% slower for 8 seconds. Is cast every 30 seconds, so party members are advised to be at maximum Health at all times. Bear in mind, that if this spell follows Shard Strike or Crystal Buffet, one or more party members may die. It is strongly advised to maintain Protective Spirit on all essential party members, like Monks.

Glimmering Purge

 * This spell is an instant Enchantment, which removes all Hexes from Crystalwatch Reaver and instantly dispels all Hexes cast on it for 15 seconds (duration is reduced by 100%). Furthermore, for each Hex removed or dispelled while this Enchantment is up, all adjacent party members take 45 cold damage. This may seem small, but teams that rely on Hexes (which consist of Necromancers, Mesmers or, in some cases, Elementalists) will have to keep up with serious healing in order to survive. Since it is immune to conditions, the only reliable way to deal with this Golem is direct damage. Also, make sure to remove the Enchantment as soon as possible in order to decrease party damage. Is cast every 25 seconds, so the Enchantment will have a net downtime of 20 seconds or so, if it is removed fast enough. Otherwise, the average downtime of 10 seconds will be problematic, and will provide only a small time interval, in which essential Hexes can be applied (since they will be removed afterwards either way).

Crystal Buffet

 * 1/2 activation time. All party members in the area take 120 physical damage and are knocked down. Just heal the damage back up, and be sure to set up a Ward of Stability. Is used once every 60 seconds.

Crystallized Ground (Hard Mode only)

 * This is an Environment Effect that will activate once Crystalwatch Reaver gets below 10% of its Health, and will not end afterwards. All targets take double damage against cold damage (even the boss), have -2 Energy regeneration and cannot be resurrected. At this point, it's do or die. If Crystal Storm is not interrupted, the party is almost guaranteed to wipe. Make sure to have an Elementalist or two, using Water Magic. Most advised skills are Shatterstone, Vapor Blade and Ice Spear, repeatedly. Keep in mind, that the party can easily run out of Energy if the kill takes too long, so have a Necromancer with Blood Ritual or Blood is Power on its bar.

Special abilities

 * Immune to conditions.
 * Natural resistance.
 * Immune to knockdowns.