Talk:Shadow Refuge

So... should we add a 'total heal' to the table, or leave that to be calculated by the user? --Crazytreeboy 22:08, 15 October 2006 (CDT)
 * I don't really like things being added to the progression tables when they don't exist as ranges in the skill description. --Fyren 22:11, 15 October 2006 (CDT)

Health Regen instead of damage prevention
Skill has been changed to provide health regeneration 4-8 instead of half damage for 4 seconds. Going to need to chart it.--Draygo Korvan 09:55, 27 April 2006 (CDT)
 * Fixed it up myself, though I need the higher values for the health regeneration. If you follow the trend the next 3 should be a health regen of 10, and the next three after that 11.--Draygo Korvan 14:08, 27 April 2006 (CDT)

Enchantment or not?
Anyone noticed that when you under the effect of the Well of the Profane, and you can still activate it? The same whit Shatter Enchantment, it do not remove it.
 * All I know is that inspired enchantment does get replace by it. ├ A ratak  ┤  13:39, 5 July 2006 (CDT)
 * You can definitely shatter shadow refuge. I don't know if profane still works the same way, but it used to be that if you were standing still and a profane appeared around you, you could still be targeted by enchantments until you moved.  --68.142.14.60 15:07, 5 July 2006 (CDT)
 * nvm, being dumb. --Theonemephisto 10:53, 20 August 2006 (CDT)
 * Check what I said on Talk:Shadow Shroud, if you didn't see it. I think the "stand still" think I mentioned is long gone, since you used to be able to stand still when a profane popped up on you and not ever get the status icon (and so others could target you with enchants).  I tested before I commented on shroud and the effect definitely appears without you having to move, at least now.  --68.142.14.32 10:52, 20 August 2006 (CDT)

Stub?
Why is this still stubbed? Just browsing through talk pages to see what other people think about various skills. You find some interesting stuff sometimes. Anyways, considering that this is one of the first skills a sin learns, I would kind have thought it wouldn't be stubbed. Anything missing? If something is, tell me on my talk page. I'll be happy to perform any needed testing. Kelvin Greyheart 18:40, 7 March 2007 (CST)
 * Excuse the rudeness in advance, but:
 * This skill-related article is a stub. You can help by expanding it according to the style guide.
 * --Fyren 19:08, 7 March 2007 (CST)
 * Other than related skills is anything missing? Also, just scrolling through most of the stuff I noticed that many skills are stubbed, and appear to only need a few minor additions to make them complete.  I'll try to go through in the next week or so and patch up some of the stuff here.  My plate is fairly full till the weekend, but I'll try to find some time to work on this then.  While I'm thinking of it is there any way to quickly find a list of all stubbed items or do I need to go through by hand?  I'm still kind of new here and haven't picked up all the handy shortcut tricks.  Kelvin Greyheart 20:46, 7 March 2007 (CST)
 * The trainers. There's a section in the style guide about stubbing.  --Fyren 00:46, 8 March 2007 (CST)
 * I added a notes and a related skills section, all it needs now is a completed trainers section. This is such a common skill, it's strange tha no one has ever added it before... Silver Sunlight 13:36, 22 March 2007 (CDT)