User:Freakonut/Soul Reaping changes

==Just vote whether you support the recent Soul Reaping changes or not. You can state some reasons offhand if you want, but don't go writing essays. I just would like to know GWiki's general take on this. Vote here as if you were voting on a build.==

Yea (favored): ]] 14:19, 19 April 2007 (CDT)
 * 1) Very limited range you got here. The change was poor, better could have been implemented, but its a change -- at least they did something. You shouldn't hate the change unless you were abusing it. &mdash; Skuld 15:52, 17 April 2007 (CDT)
 * 2) Die Necromancers die! &mdash;[[User:Sigm@|Sig mA
 * 1) Can you really kill monsters consecutively and quickly on a necro? As a born Mesmer and a trained Warrior i don't give a damn. --[[Image:Kitty1.jpg|19px|]] (Talk) (Cont) (Cool) [[Image:Soft2.jpg|19px|]]

Nay (unfavored):
 * 1) Spen 15:46, 17 April 2007 (CDT) (Much better solutions available that programmers completely ignored.)
 * 2) Nytemyre 19:35, 18 April 2007 (CDT) || Spirits don't die! So they don't give energy !!!!
 * 3) Although it is possible to manage the nerf just fine, it is a poor change and had a bigger effect on PvE then what it was intended to change, SR did need a nerf but this cant have been the best way to do it. 121.45.231.137 21:34, 18 April 2007 (CDT)
 * 4) There is a vote on guru's forums with over 600 people last I checked, with a thread that ran for dozens and dozens of pages - much more useful to see people's reactions and get a pulse of what players think. In fact, Gaile has responded to that thread (in a surprisingly condencending manner) and claims to be watching it. All that being said, I believe they should eliminate gain from spirits and set minion gain to half. That will be plenty to balance it in PvP, their "official" excuse. NightAngel 14:08, 19 April 2007 (CDT)
 * 5) ...&mdash;[[Image:BlastThatT.jpg]]Blastedt 14:10, 19 April 2007 (CDT)