Talk:Mesmer skills quick reference

I would like to see this template changed to include what kind of skill: spell, hex spell, enchantment, etc. That information is highly useful at the quick reference level without having to drill down into each skill's detailed listing. (I find I am frequently having to go to another website that has that information at hand.) --Queen of Spades 06:54, 7 March 2006 (CST)
 * We are in the process of revamping it. See GuildWiki talk:Style and formatting/Skills

Hmmm
I think these 2 elite skills are basically anti-mesmer skills: Lyssa's Aura and Arcane Languor. both are good skills but only effective vs someone who casts really fast....other mesmers. Renegade of Funk 10:36, 12 May 2006 (CDT)

Talk
Cross out any unchecked skill after it has been checked and put a note behind it. Need our data to be accurate because many skills changed on release. --Draygo Korvan 14:31, 28 April 2006 (CDT)

List

 * Accumulated Pain Correct
 * Ancestor's Visage Unchanged
 * Arcane Languor Correct
 * Arcane Larceny Correct
 * Auspicious Incantation Correct
 * Complicate Correct
 * Conjure Nightmare Correct
 * Ether Signet Correct
 * Expel Hexes correct
 * Feedback Correct
 * Hex Eater Signet Correct
 * Illusion of Pain Correct
 * Images of Remorse Degen was incorrect, has been corrected.
 * Kitah's Burden Correct
 * Lyssa's Aura Correct
 * Lyssa's Balance Correct
 * Overload Correct
 * Power Leech Correct
 * Power Return Correct
 * Psychic Distraction Correct
 * Psychic Instability Correct
 * Recurring Insecurity Correct
 * Revealed Enchantment Unchanged
 * Revealed Hex Unchanged
 * Shared Burden Correct
 * Shatter Storm Correct
 * Signet of Disenchantment Correct
 * Signet of Disruption
 * Stolen Speed Correct
 * Unnatural Signet Correct

Check by --CoRrRan 02:01, 3 May 2006 (CDT)

New boxes: boo!
I liked them before, but I don't now that I've tried to actually use the skill list. The new boxes are pretty, but putting them in a list makes it exceedingly hard to actually read it: the icons are distracting, green/blue is too low contrast, and it difficult to quickly look at names when they are separated by descriptive text. A list that actually has all the names in a separate column would be much more user-friendly. &mdash; 130.58 (talk) ( 00:21, 11 June 2006 (CDT) )
 * The green wasn't my idea. Pick something. - 00:39, 11 June 2006 (CDT)
 * Maybe a lighter (pastel) green that lets the black lettering stand out better? Yes, I too miss the ! for questable skills.  -Pandelume
 * It's not just the green, mostly (same color as the regular background would be ideal, though, if you're asking). It's the fact that there isn't a column that just has skill names and nothing else in it anymore. Your can't scroll through the list with your eyes very easily anymore. &mdash; 130.58 (talk) ( 00:45, 11 June 2006 (CDT) )


 * Agreed. The previous lists were far more readable and informative. I miss the green "questable" exclamations. Seventy.twenty.x.x 00:43, 11 June 2006 (CDT)
 * The question mark has its own problems, and has been discussed elsewhere with no one ever proposing a solution that they favor personally, muchless trying to reach a consensus on what to do. - 01:14, 11 June 2006 (CDT)

Ok I just gave skill name its own column, but I think the rest of the row looks worse now than it used to... - 01:21, 11 June 2006 (CDT)
 * You're right: it's a bit uglier but way more readable. I find it much easier to look through the list now, at least. &mdash; 130.58 (talk) ( 21:13, 11 June 2006 (CDT) )


 * Might I suggest switching position of the Prophecies/Factions box and the skill stat box? It would be nice to see that skill stats near the skill name (all at a glance, so to speak :) Another possibility would be to use a narrow column on the right for the letters 'P', 'F' or 'C' since it's more a tag for searching skills. It would reduce some of the visual clutter in the main body (description area) -Pandelume
 * There are only 26 letters in teh alphabet, and I wouldn't be surprised if by campaign 6 we are already running into duplicate letters. I personally would like to see numbers ("C1", "C2") etc, but that hasn't garnered much support from other ppl.  As for location of the stats, it was placed there to mimick the location in hte in-game skill menu.  If ppl are used to the skill menu layout, this would be pretty natural. - 00:34, 13 June 2006 (CDT)
 * In terms of usability, the Campaign vs. stats boxes should definitely switch location. The campaign is generally of very minor importance, while the stats are vital and essential to what people are looking for.  I do like the current form with the names in a column.  And frankly, I'm 100% about usability and readability, and overall "prettiness" is irrelevant.  It's not ugly if I can read it easily.  =)  --JoDiamonds 09:42, 13 June 2006 (CDT)