Talk:Contagion

I don't understand this skill. Why would a Necro want to use it? Necros shouldn't be close enough to transfer conditions anyways. However, it may be good for Monks, who are liable to ingest conditions. --Zinger314 01:51, 24 September 2006 (CDT)

Maybe something on a Meleemancer? Though i can't see how it's gonna fit in there....

Use against Vimway as a suicide bomb. lol -- Macros†  (talk)  15:45, 24 September 2006 (CDT)

Hmm...seems like it would be useful for non-caster Necro secondaries; the duration is very long, the energy and sacrifice low, and the effects potent if you're being targeted with conditions regularly. Also, the long duration and 5 second recharge make it seem like it would be a good cover enchant, especially for a Dervish, who'd probably have a skill (Signet of Piety) to turn it off whenever necessary. Just a few ideas. Arshay Duskbrow 06:30, 26 September 2006 (CDT)

Could work well for Dark Aura builds. --Shattered Self 07:12, 26 September 2006 (CDT)

Yes dark aura, and draw conditon. --FirstBornSon 08:06, 26 September 2006 (CDT)

Arcane Mimicry, headbutt, this spell. Aoe Daze ftw lol. Oh wait heabutt is strength so it'd have to be the other way around.. but in that case its like 20 second aoe daze >.< (Not a fifty five 19:56, 26 September 2006 (CDT))

And you would have to be 3 proffesions :P

Mesmer and Necromancer. Arcane Mimicry to get Headbutt from a warrior ally.

Rather, just combine with Chilblains and Signet of Agony to spread Poison and Bleeding. Saying that a necro shouldn't be in melee range is just wishful thinking. --Theeth (talk)   18:11, 27 September 2006 (CDT)
 * N/D Wearyness Strike, Reap Impurities...Mystic Corruption(would this work on the transfer) on Dervish Primaries...Aura of Sanctuary = Survival...Does Featherfoot Grace Reduce Condition Durations before or after the Transfer? Should probably test that =)
 * N/E Contagion, Dark Aura, Signet of Agony, ChillBlains, Blood Drinker, Burning Speed...toss in Rotting Flesh and you've got every condition degen in the game going...
 * Contagion will probably get nerfed a bit before release. --Amokk 12:38, 5 October 2006 (CDT)

combine with vereta's aura to transfer all your minions conditions to all surrounding enemies. Detraya talk  05:15, 11 October 2006 (CDT)
 * You mean Verata's Sacrifice, and yes, "all of your undead allies"... Confused_Enemy
 * Confirmed with Olias using Infuse Condition with minions at edge of radar casting Illusion of Haste, when crippled kicked in to 1st minion I Verata'd followed by Contagion next to a bunch of grawl. Nice distance from Olias, too, I might add. C_E - forgot to mention the instant recharge of Verata's when u own 0 minions ^^

You could even add Infuse Condition since it should work with this, hence fragility damage. Though I'm worried by the degen. -User:DaMan14:41, 13 October 2006 (CDT) - Can't login <=(

In the floodplain of Mahnkelon, north and slightly east of the connection to the Kodonur crossroads. (You'll have to head NE and then NW if coming from the crossroads, you can't just go due north.) --Fyren 17:56, 27 October 2006 (CDT)

Also found in Garden of Seborhin. North of the hall center. --Spura 12:16, 30 October 2006 (CST)

Signet of Agony, Fragility, (some other frag friendly rainbow spikers), Dark Aura, and (possibly) Crystal Wave. You could get 2 (3 if you stole a Cultists Fervor) Dark Aura procs, Sig of Agony damage, frag damage, and bleeding on them. All in the same moment. 24.96.135.224 16:56, 8 November 2006 (CST)
 * This is kinda ownage. Anyone tested this in PvE yet? Will the mobs run from the moment you use Signet of Agony (with Contagion and Dark Aura on you), or could you use another skill, let's say Chillblians, before they run off?

Still think Not a 55's suggestion was the best. W/Me with 16 strength and Headbutt arcane mimicry's a teammates Contagion, switches to a silencing weapon, and dazes ALL nearby foes for 28 (or 37?) seconds... For 10% life. Hell, you could probably make some decent team builds using this. Burning speed suggestion was also nice. Niobium 20:02, 14 January 2007 (CST)

Just tested it out in pve vs some djinns, they run away from this spell when their health gets below 50% or lower even :(         i was able to kill the ruby djinns but not the rest..--Marth Reynolds 06:01, 30 January 2007 (CST)