User talk:876578

Me/N Signet of Midnight
Heya there, moving articles is simple, see the tabs at the top (edit, history, move, and watch) just use the watch one :) However for the Me/N Signet of Midnight to be "moved" into the unfavored builds category, the articles name isn't changed (which is what a move does), the category Category:Unfavored builds just needs to be added. Hope that helps --Xasxas256 22:15, 14 June 2006 (CDT)

The Classification of a "noob"
By the term noob, I mean a player that has had enough time to learn the game so that they don't make the newbie mistakes, but still make those mistakes. Newbies refer to a new player to the game. Subtle but extremely important difference. These definitions can be more specific and rigorous, but that's for another article.

If your any of your PvE characters have passed the Crystal Desert or Nahpui Quarter, and one or more of the follow apply to you, you are a noob. No question about it. Currently, this list pertains only to the PvE enviroment.


 * Having no ressurection skill, or using Vengeance and/or Unyielding Aura
 * Having less than 435 base HP
 * W/Mo with Healing Breeze, Mending, or more than 3 Healing Prayers
 * A Warrior with less than 8 Tactics
 * A Warrior with less than 530 base HP
 * An Assassin with no escape skill (ie, Return, Aura of Displacement)
 * A Ranger with less than 13 Expertise, or no other form of energy management (ie, Marksman's Wager, Melandru's Shot)
 * A Ranger using Ignite Arrows
 * An Ele without dual attunement (ie, Fire Attunement & Elemental Attunement)
 * An Ele using Flare
 * A Healing Monk with Healing Breeze, Vigorous Spirit, Mending, or Divine Boon
 * A Smiter with Balthazar's Aura or Zealot's Fire
 * Mo/W used for anything else besides solo farming
 * A Necro with less than 6 Soul Reaping
 * A Minion Master with less than 8 Soul Reaping
 * A Ritualist with more than 3 Channeling Magic skills
 * A Mesmer with less than 8 Fast Casting

Classification Discussion

 * A Warrior with 7 or less tactics: I run 16/13 wep/str sometimes, and sometimes with spare points WY, is this bad?
 * A Warrior with less than 530 base HP: endure works wonders ><
 * A Ranger with less than 13 expertise, or no other form of energy management (Marksman's Wager, Melandru's Shot, etc): not all builds
 * An Ele without dual attunement (Fire Attunement & Elemental Attunement): Seriously, not everyone is a fire nuker


 * So if you're playing a mesmer, right off the bat, you're not a noob, unless shown otherwise.: heh, complete bias

Probably being pedantic but.. &mdash; Skuld 13:56, 26 July 2006 (CDT)


 * 16/13 weap/str leaves you with 75 less HP, a minor increase in weapon damage, and only dolyak+endure/defy pain as tanking options. It's better to avoid damage altogether than just reduce it. Plus, 16/13 is for PvP.
 * Endure alone doesn't allow you to "solo" tank. Only with defy will it keep your HP up. The ideal tank needs minimal healing from a monk. The monk should protect the weak, not the one with 100+ armor.
 * Without 13 expertise or such, you'll either be a ranger without energy, or a ranger that pokes monsters occasionally
 * An ele better be a fire nuker or they're not going to get into many groups. Dual attunement works for Air and Water as well. But then again, only truly organized groups (aka not PUGs) make the best use of Earth and Water eles. (Earth eles should use Glyph of Energy, but that's beside the point here)
 * If you're willing to try and stay with the mesmer, you're already above the typical whammo

"Mmm, yes, I also agree, shallow and pedantic." --Peter Griffin

I'm sure 80% of today's youth did not know pedantic was a word until Family Guy came along. --8765 17:56, 26 July 2006 (CDT)


 * Endure - i meant if you were getting low with no healing coming.
 * Expertise - no wai!!
 * Mesmer - have you ever taking a mesmer build with 0 attributes in everything? god the idea off someone else, took 0 attribute skills and got complimenting on my mesmerising :)


 * Never watched family guy &mdash; Skuld 14:20, 28 July 2006 (CDT)


 * Unless you took a 600 dmg lightning orb spike from a mob + a boss, you shouldn't need endure to cover a lack of heal because you should be able to survive a long time without any healing. Stances and +armor buffs are key. Sure endure is a 1-skill life saver, but you shouldn't be getting into life-threatening situations often.
 * So if you're "no wai" means an agreement with the necessity of 13+ expertise, then you're claiming the builds you mentioned (without any direct references or examples) are mostly flawed. (Most of the vetted rng builds, imo, suck. For PvE anyways)
 * You might as well be a W/Me if you're going 0 attribute build. Although you lack alot of energy, the extra armor should allow you to survive long enough. Either way, you're still way below par with 0 attributes.

Either just you, or all of the UK has led a shelter life by not watching Family Guy. --8765 12:59, 31 July 2006 (CDT)


 * this truly dissatisfies me. i have seen many people tear down W/Mo's before, and i have heard plenty of people voice they're opinions on expertise, mesmers, and fire eles.  but i am completely siding with skuld on this one. 8765, these are all opinions that you have, but they are simply wrong.  Noob is a harsh word, and i would never call someone that.  It is the players choice as to what skills he uses.  it is the players choice as to what his attributes are set at.  This article is purely annoying, and i find it quite offensive.  I'm sure others will too.  Do not hesitate to respond.  you are clearly a person who is fond of voicing they're oppinions.


 * Another thing: I have never watch family guy either. --Fiznuckin Biznitch 01:16, 6 August 2006 (CDT)
 * this is a user page, oppinions are expected. have a nice day ;) --Honorable Sarah [[image:Honorable_Icon.gif]] 01:18, 6 August 2006 (CDT)

--8765 11:04, 6 August 2006 (CDT)
 * Anyone can make choice and decisions on how they run their character. However, as far as effectiveness goes, there is unwritten standards, much like anything else in the world, that if you don't meet, you're simply not as effective or useless as you could be. The world is very competitive, not just in video games. Granted, to an extent, it's pointless to be competitive in video games other than for recognition.
 * Also, this article only applies for PvE. PvP is completely different, and requires its own article. However, if everyone actually followed some standard, PvE would be so easy, that eventually no one would actually play it. The fact is PvE is easy, and people are getting by by running charatcer builds that are just plain terrible. The goal of this is to make PvE far more challenging. So much more challenging, that around 60% of the current players and groups, simply would not get past the first few areas of the game.
 * So comes the player's choice of skills and attributes. Sure you can run anything you want, that's because most of it works because PvE is too easy. The player's choice wouldn't be called wrong, but rather a poor decision. And upon repeat of this poor decision, they're called a noob.
 * On the term "noob," such a term is already abused so much, it's lost much of its intented meaning. But as far as this article goes, if a newbie (aka a new player to the game) makes one the listed mistakes, hopefully they'll learn from it. If not, then they would be coined as a noob. There are also further degrees of "noob," but that's not exactly relevent to this article.
 * "8765, these are all opinions that you have, but they are simply wrong" Since when can opinion be wrong? They can be simple, but never wrong.
 * If I keep mentioning Family Guy, perhaps it would be wise to find out what Family Guy is.

Here's some thoughts: &mdash; 130.58 (talk) 02:13, 30 August 2006 (CDT)
 * Vengeance and Unyielding Aura are quite useful for getting a caster back up with his entire energy pool or a warrior back up with all of his health. If you seriously want a res you can use effectively in battle, Vengeance is pretty much the best thing out there. Better than Res Signet. I've turned quite a few end-game PVE battles around with Vengeance. The key is to have enough room in your bar for a second res of the more conventional variety. (This works especially well for Barragers and Battery or Orders necro, since the core of these builds is only 2-3 skills.) Unyielding Aura is also a decent skill for helping an unlucky party member burn off DP in a high-risk high-XP area. &mdash; 130.58 (talk) 02:13, 30 August 2006 (CDT)
 * 435 hp: agreed, with exceptions. Sinking it down to 250 or less is quite useful for, say, an Orders necro in Tombs.
 * W/Mo: agreed, pretty much.
 * Warrior with less than 8 Tactics: lots of secondaries give you abilities similar to what you get out of Tactics. A W/R with Wilderness Survival can easily use his Ranger skills for healing and defense.
 * Warrior with less than 530 hp: disagreed. Armor matters a lot more than hp when you're trying to soak hits. Even in PVE, warriors don't just exist to tank. I've gotten away with using a -75 hp rune even in the Deep, where all you're doing is tanking (that's not really a matter of necessity as much as a matter of being too lazy to buy a new hat).
 * Ele without dual attunements: disagreed. Most eles don't use dual attunements. You don't need to. I actually have never been impressed by an ele that used dual attunements.
 * Vigorous Spirit is a great heal-over-time effect. Absolutely wonderful on AE warriors or Barragers, especially. The fire-and-forget factor is especially nice for mission NPCs.