User talk:Damnreds2709

Great job on cleaning up the unique weapons. I had started to but stalled out over the holidays. I noticed you even got the missing weapons added to the "all" lists for each profession. Really good work. --RabiesTurtle 10:22, 31 December 2006 (CST)


 * Thank you. I started by fixing up the monk item list, and that made me notice how messy some of the other lists were.  Hopefully the formats that I chose will expand well into the future.  &mdash;[[Image:Damnreds.png]] 11:45, 31 December 2006 (CST)

Related skills
When you start pasting the same list into a ton of articles, that's when it's time to make a new quick reference for them. Related article lists should be short, probably around 3. --Fyren 23:53, 4 January 2007 (CST)


 * Too true. I had thought they were a bit bulky...  I'll get working on updating the Energy recovery quick reference and linking to it from those skill pages. &mdash;[[Image:Damnreds.png]] 12:22, 5 January 2007 (CST)

Skill box energy gain
Just checking - do you have a different use in mind for Template:Skill box energy gain as compared to the already existing Template:Skill box energy regeneration? --- Barek (talk • contribs) - 13:02, 5 January 2007 (CST)


 * Yes I do, its a WIP so I havent submitted the changes yet (so as not to disrupt people currently viewing, and keep the history relatively short). I plan on expanding the energy recover qr to not only include new skills, but to split it further to include straight energy gain and loss (as opposed to the current list of only regen/degen).  Looking at probably 1-2 days before its self sustaining.  &mdash;[[Image:Damnreds.png]] 13:07, 5 January 2007 (CST)


 * Duration for the direct energy gain skills should probably be dropped and put into the notes since the majority of them have "none." --Fyren 00:56, 6 January 2007 (CST)


 * Hmm, i was going to eventually make that one but i was going to keep it separate from the energy recovery article. The only thing that was stopping me was what to name the article, i had Gain/Lose energy quick reference as an idea but i was looking for an alternative instead to remove the / in it. -- Xeon 03:53, 6 January 2007 (CST)


 * finished updating the templates, removed duration from gain/loss... not certain about my inclusion of self energy loss skills, but we shall see how she goes. &mdash;[[Image:Damnreds.png]] 13:02, 6 January 2007 (CST)

Sig icon
Hi. Your sig icon is too large. The wiki policy allows a maximum height of 19 pixels. Could you please upload a new smaller version on top of the old one. Thank you. -- (talk) 14:45, 17 January 2007 (CST)
 * thanks for bringing it to my attention, done and done. &mdash;[[Image:Damnreds.png]] 16:58, 17 January 2007 (CST)
 * Great. Thanks! --[[Image:Gem-icon-sm.png]] (talk) 17:02, 17 January 2007 (CST)

Sorry
Didn't realize what I was doing. I'll stop. Sorry about that!
 * thank you for stopping, no harm done. i understand your drive to make the unique item pages better, i created and cleaned up most of them, and it is perfectly fine to edit the wiki and its lists.  however, that arrow format scheme has replaced  the dual listing method and has been pretty much universally implemented because it is compact without sacrificing readability.


 * If youre looking for something to do, you can change what i was thinking about getting around to fixing eventually- the ordering of the from/area. the boss being in the arrow is residual from when both the boss and the area used to be listed fully, and i think it would be more pertinent to list the boss fully rather than the area.  this is probably what you were trying to do when you removed the arrows.


 * ie-
 * instead of what we have currently: &rArr; Sunward Marches
 * we would see: &rArr; Dabineh Deathbringer


 * this would also require a switch of the column title, of course.
 * Started on the other end from where you have. Having to take a break though because that is some boring stuff.  If you haven't noticed, I have all the unique item pages watched and am trying to keep them updated and organized along with you. --RabiesTurtle 15:12, 18 January 2007 (CST)
 * cool beans, thanks for the hand. ill be doing them in spurts too- beats actually working, but it is pretty mind numbing all the same. &mdash;[[Image:Damnreds.png]] 15:25, 18 January 2007 (CST)
 * That should be all of them by my count. I will be on the lookout for any other changes and keep them uniform as well. --RabiesTurtle 11:25, 19 January 2007 (CST)
 * ok, good. im still working on the campaign specific refs for ele, getting a little sidetracked, but theyll be done in about 10 min as well. &mdash;[[Image:Damnreds.png]] 11:30, 19 January 2007 (CST)

The Darkness
Hi. Our of curiosity why are you changing all the unique item refs to read "the Darkness" rather than "The Darkness"? Regardless of whether the "the" is part of the name or not, each column is effectively the start of a sentence, so the first word should be capitalised. I would've thought anyway. --NieA7 10:10, 19 January 2007 (CST)
 * well, i see the quick references as more of a group of lists rather than sentences, and the actual names of the bosses have "the" non-capped (in reference to the Dead Alewives' Dungeons & Dragons skit, a la "I'm attacking the Darkness!" when pressing ctl and attacking). the only reason that the wiki articles have "the" capped is that it is impossible to not have the first word of a wiki page title not capped. &mdash;[[Image:Damnreds.png]] 10:22, 19 January 2007 (CST)
 * A cell's a pretty hard break so I always think of them as full stops. I know about the wiki capital naming thing, but it's been a while since I went to the Tombs so I'm not sure if they're called "The" or "the". Either way having lower case looks a bit odd compared to all the other bosses there. --NieA7 10:48, 19 January 2007 (CST)
 * oh well. regardless of which way is correct, im already being reverted in those changes so i guess ill go with the flow. &mdash;[[Image:Damnreds.png]] 11:15, 19 January 2007 (CST)
 * Good job on updating the references in general by the way, they needed it post-Nightfall. Next step's going to be coming up with a better way of dealing with the melee weapons, they're pretty messy at the moment due to the mods and inscriptions... --NieA7 11:18, 19 January 2007 (CST)
 * Not sure what you mean by the melee weapons being messy. You mean the uniques?  They seem pretty orderly to me honestly. --RabiesTurtle 11:25, 19 January 2007 (CST)
 * ty, and yea, the melee weapons are pretty good right now, only thing that could be done would be to find some way to colorize them, but im not sure how you would go about doing that. &mdash;[[Image:Damnreds.png]] 11:28, 19 January 2007 (CST)