Talk:Caravan vanquishing

Hmmm.... not convinced about this new entry, despite the clever name. Although I'm a big fan of the six-man party in Eastern Frontier, and I'm impressed by the guile of moving a party of eight to the crystal desert from NF, the rest of these suggestiosn aren't much cop. They are either other extremely pointless (taking eight men into the far west of the jungle from TOA just isn't necessary) or extremely obvious (doing Lornar's pass from the south- is there any other sane way?). If you are having difficulty with a particular area in HM I surmise this is because of poor tactical play, a below-par team build, or specific problems with a powerful boss or mob, none of which are likely to be solved by going from 6 to 8 men. I suggest drastic pruning to this entry Maz Mazkin 22:08, 3 October 2007 (UTC)
 * Can be easily done with Guildies which also want to Vanquish areas, and if you haven't vanquished either the starting or end points then you can do both at once, the second with fare more ease, I'd say it's worthy of being here. Zulu Inuoe 00:52, 14 October 2007 (UTC)
 * I agree it's worthy of a definition but I wonder if all the detail about possible locations is necessary, ie mentioning vanquishing Shaosang Trail from the harbour is rather stating the obvious. But it's not harming anybody I guess. Maz Mazkin 10:02, 14 October 2007 (UTC)

Best page name ever. --BlueNovember 12:15, 15 October 2007 (UTC)

Hey, i can personally vouch (Legendary Vanquisher) that taking eight men to the far west of the jungle from ToA IS useful, though, of course, not necessary (Ascalon with 6 is also pretty good). :) Well, it was actually one man, one woman and 6 AI controlled dolls but you get my point. This is a useful page especially if you link it to the title (as it is now) and other relevant pages. And to Maz - it seems like you're bitter about having done it with less people and wish all others go through the same kind of hardship. You know what? Playing smarter is not a crime dude. :) I use the weapons at my disposal. Choosing to suffer is masochism in my book, not heroism. NightAngel 12:21, 15 October 2007 (UTC)

Really isn't a crime. I did all the way from ToA to the depths of Ascalon and vanquished almost everything along the way. It was one crazy day of 14 hours vanquishing, so you can't say I chose the easy way. The caravan way is a price you pay in order to vanquish more quickly a high number of areas and isn't a tool for "noobs" who can't do it without 8 men. Just like NightAngel said, it's called playing smart. This article is useful and with some adjustments can stay.


 * Patience gentle colleagues, I never referred to anyone as a "noob" and I'm not bitter at all. I agree taking 8 men to the west is useful, but I disagree it is efficient. Running (or fighting) 8 men across a continent is more of a hardship to me than taking 6 men from a nearer outpost. It's also somewhat misleading to engender the idea that caravan vanquishing will solve all your problems with every Prophecies area - if you are having difficulty with The Falls, for instance, reading this article might entice you to spend hours running an 8-man from TOA; and then finding that although its easier than before, you still find it impossible because of one of the reasons I outline above. I am not disparaging the concept, as I said I used the trick in Eastern Frontier when I was achieving my Legendary vanquisher title. Caravan vanquishing is a weapon that I use occasionally, dude; it is not my fault my weapons in general appear to be sharper than yours. Maz Mazkin 23:35, 30 October 2007 (UTC)