Talk:Game updates/20060727

Traffic jam
sloooooooooow ;( maybe we'll get the new skills visable in pvp with this &mdash; Skuld 17:31, 27 July 2006 (CDT)
 * long DL plus another DL ingame - I hope so :) [[Image:ST47logo.jpg|User:ST47|50px]] (talk) 17:36, 27 July 2006 (CDT)
 * Not visible yet. --68.142.14.19 17:38, 27 July 2006 (CDT)
 * This update is definitely loading all stuff for the new professions. A lot of GREAT documented updates too! Minion decay and mission timer stop during cutscenes, new effect for dead people, new key bindings and new PvP character templates. Yay!
 * Btw, did the whole GW population rush to see it in the wiki? It's sooooo slooooow to load new pages. --[[Image:Gem-icon-sm.png]] (talk) 17:41, 27 July 2006 (CDT)

d/mo prenurf =p &mdash; Skuld 17:37, 27 July 2006 (CDT)

Not just slow, rather unstable too. I've been dropped twice in 10 minutes after finally getting on. :) -- Bishop [ rap|con ] 18:29, 27 July 2006 (CDT)

The view of death
"Added a new effect that desaturates screen colors when your character is dead." &mdash;I sure hope ANet could learn more from Blizzard's art department, but isn't this a little blatant? -- Ledrug 17:40, 27 July 2006 (CDT)
 * Yeah, I remember now! :D (isn't Anet an evolution of a part of blizzard?) Foo 17:43, 27 July 2006 (CDT)


 * Do you think we could get a screenshot of that happening upon death? I haven't got time to go on the game till tommorrow! This update is ace! -- Saintly  17:46, 27 July 2006 (CDT)
 * if noone else does, I will after the D/Ls [[Image:ST47logo.jpg|User:ST47|50px]] (talk) 17:54, 27 July 2006 (CDT)
 * Can't see anything, sac'd on isle of nameless, some1 check arenas &mdash; Skuld 17:58, 27 July 2006 (CDT)
 * Death is apparently part of the post-processing (see graphics options).
 * [[Image:Death visual.jpg|400px]]
 * no post-process, alive
 * no post-process, dead
 * post-process, alive
 * post-process, dead
 * -- Ledrug 18:13, 27 July 2006 (CDT)


 * They wouldn't necessarily have to copy that from blizzard. Colour fading upon death is quite an old hat. Ultima Online did already fade to greyscale back in the late 90's. I don't remember how death looked like at Diablo, but I wouldn't be surprised if other games did something like this waaay before that. ;) --84-175 (talk) 19:09, 27 July 2006 (CDT)
 * I agree, my first comment was just taking a jab at ANet. WoW artwork is overall very well done, while this game is kinda, um, lacking (that's my opinion, YMMV). -- Ledrug 20:22, 27 July 2006 (CDT)
 * That's funny, the artwork is the main reason I can't stand WoW. It's far too cartoony for me.&mdash;Aranth 00:44, 28 July 2006 (CDT)

New characters


Ooh &mdash; Skuld 17:47, 27 July 2006 (CDT)


 * What happens if you click Elona? [[Image:ST47logo.jpg|User:ST47|50px]] (talk) 17:56, 27 July 2006 (CDT)
 * New skins. no point me getting shots, im running 640x480 on lowest settings :p 4 faces, 4 hair etc &mdash; Skuld 17:58, 27 July 2006 (CDT)
 * nice - ill take screens if they look good [[Image:ST47logo.jpg|User:ST47|50px]] (talk) 18:00, 27 July 2006 (CDT)

"Updated the list of available PVP character templates to include the templates designed by the Esoteric Warriors guild"
 * Hm, do we have any kind of overview and/or listing of the premades the includes trivia and availability times? (As in: when was this premade introduced) I think that could be quite interesting, and a great way to follow the development of the metagame. -- [[Image:Bishop_icon2.png]] Bishop [ rap|con ] 18:02, 27 July 2006 (CDT)







Hair Change
why wouldnt the hair change be classified as a bug? --Sami 18:06, 27 July 2006 (CDT)


 * Hair styles has now been fixed. --Ryard 22:23, 27 July 2006 (CDT)

UI sounds
Anyone know what this option does? (talk) 18:33, 27 July 2006 (CDT)


 * Seems logical to me that it would turn on or off the sounds the game makes when you click UI elements. -- [[Image:Bishop_icon2.png]] Bishop [ rap|con ] 18:40, 27 July 2006 (CDT)
 * Is it only UI clicking? What about the bell when you receive a wisper? -- Ledrug 20:27, 27 July 2006 (CDT)

VoD Change?
VoD at 20 mins now?

Interesting. --Lemming 20:48, 27 July 2006 (CDT)

From Talk:Game updates
I noticed a couple of other things... maybe they were there earlier, but my screenshots down't show them. (1) The level bar used to have a clear background for the unused portion and is now tinted green. (2) When at the Balthazar (sp?) priest, unlocked skills now show the desaturated icon in the mouse-over popup. I think it used to show full-color. --Jeremy Winston 18:46, 27 July 2006 (CDT)

Something I noticed is that Balthazar's Aura's description doesn't reflect the temp change to 8 second duration. --Wil 18:53, 27 July 2006 (CDT)

I have noticed that you cannot summon avatars of gods at res shrines when you have favor.

Necromancer armor change?
From wiki notes: "Some Necromancer armor appear to have changed." Anyone has more specific info on this? -- Ledrug 20:30, 27 July 2006 (CDT)
 * I think it may have to do with the 15k scar pattern armor; one of my guildies mentioned briefly that his turned red (he'd dyed it months before when it wasn't changing,) but he got off before I could confirm what he said and screenshot it.--Lothlin 20:50, 27 July 2006 (CDT)
 * Currently loading my necromancer. When I hit "load" the armour seemed to load properly, where a rare armor was being shown the real one appeared for a second, first in blue then normal. Waiting til this finished loading to confirm. --Tizzy 21:10, 27 July 2006 (CDT)
 * Just finished loading, my necro's armoyr looks in game exavtly as it did yesterday. The bug is on the select screen, not the game itself. Changed the comment in the article.--Tizzy 21:14, 27 July 2006 (CDT)

SoC bug
Ok, this is really going to cut into the confirmation of Bosses' skills. :( --Rainith 20:46, 27 July 2006 (CDT)
 * Maybe this is Anet's way of saying "Don't play PvE this weekend, come play PvP!" d-: - 20:49, 27 July 2006 (CDT)
 * Yet one more reason to not PvP, nothing to capture (skill wise). :P  --Rainith 20:51, 27 July 2006 (CDT) For the humor impaired, that was a joke.
 * was fixed --Draygo Korvan (Yap) 11:53, 28 July 2006 (CDT)

Dancing
My sound isn't changing when I dance. Is anyone else's? --Sparticuz 21:02, 27 July 2006 (CDT)
 * Mine isn't either. Do you have any DirectSong music installed, I wonder if that has anything to do with it.  i.e. it doesn't change if you have it (I have them), but it does if you don't.  Or maybe it is location specific, I just popped in and tried it in my guild hall, maybe you need to be in a more public place?  --Rainith 21:06, 27 July 2006 (CDT)
 * I don't have DirectSong and it's not changing for me either. -- Ledrug 21:09, 27 July 2006 (CDT)

Tried /dance, /drums, /guitar and /excited in my GH, my alliance GH's and various towns in Cantha and Ascalon. No change in music.

The sound is supoosed to change? I've never had it change.. but then again, I downloaded my client; is that why? 12.96.46.209 05:06, 29 July 2006 (CDT)


 * According to Gaile Gray this was a test. The sound only changed in the Shing Jea Monastery and the test was ended soon. --[[Image:Gem-icon-sm.png]] (talk) 06:09, 29 July 2006 (CDT)

Contrast
Has anyone else noticed that the contrast in windowed mode appears to have been turned up? It's particularly noticeable for characters with silver or white hair, but I've also noticed it on my mesmer and elementalist's armor. -- Gordon Ecker 22:14, 27 July 2006 (CDT)

Buggy
(comment by Ledrug moved from article)

This update so far appears very buggy. Expect a lot of small bug-fixing updates coming this way.

Slower Zoom?
My zoom works just like it always has. Why are there so many unconfirmed GWiki update notes on this update?--Sparticuz 23:23, 27 July 2006 (CDT)
 * It's map zoom. Not normal camera zoom. There is a noticeable delay when you click the mag glass to zoom out. Kessel 07:53, 28 July 2006 (CDT)

Rune of Superior Absorption
Is it missing for anyone else? -- 01:37, 28 July 2006 (CDT)
 * It has been like that for days. Superior absorption has been sold out ever since the warrior armor reduced damage was changed to physical only. -- Ledrug 01:59, 28 July 2006 (CDT)
 * Mayhap a lot of folks originally took the Internet's advice and put that rune into a pair of Ascalon/Knight's Boots and are trying to fix it now? &mdash; 130.58 (talk) 09:26, 28 July 2006 (CDT)

I have seen a lot of the Sup. Absorption Runes drop. I got 2 in 24 hours and have seen some for sale.

Two days ago, I asked a player selling one for 20K about it. He said rune trader only offering 25g to buy from player and not showing any for sale. 68.213.199.18 13:43, 28 July 2006 (CDT)

The rune trader now has them for sale at 1,100g 65.7.211.83 17:09, 28 July 2006 (CDT)

Messaging
Sometimes you will receive an excessive messaging warning if you spam in other chats besides local. In what way is it excessive? (I did not encounter it myself.) Isn't there a "neutrality of point of view" issue here? - Florimond 02:42, 28 July 2006 (CDT)
 * The phrase "excessive messaging" is from the suppression message in game. Also, we are not Wikipedia.  --68.142.14.19 03:02, 28 July 2006 (CDT)

New wand and focus effects
They look the same to me. Do you need post-processing effects turned on to see them? -- Gordon Ecker 04:17, 28 July 2006 (CDT)
 * I see no difference here on my air artifact, water artifact or fire artifact, nor any of my wands. --Immortius 16:29, 28 July 2006 (CDT)

Minion decay freeze
Alright, if the decay of minions is frozen during cinematics, then my question is this - let's say a bone bugger starts the cinematic at 5 degen. It freezes. After the cinematic, which let's say takes 10 seconds, the decay comes back. Is it 6 now as game time has passed or is it 5? Has anyone checked? Because ANet has made blunders like this before. >> Kessel 05:33, 28 July 2006 (CDT)

Flesh Golem skin bug?


Found this while playing tonight. Only happens when you target an exploited Flesh Golem corpse.

New build?
So we're supposed to remove any bugs listed for this patch even if applied by the new build 18307 and future ones, as long as they're made on the same day? (btw, day according to which time zone?) Because some of those fixes having been applied now is not really in the same update anymore, and ArenaNet is doing post-patch fixes currently. Just checking. :-) -- Jugalator [AB] 08:10, 28 July 2006 (CDT)
 * Just nmake a note that this was fixed by build XXXXX - and day according to CDT, currrently GMT-5 [[Image:ST47logo.jpg|User:ST47|50px]] (talk) 08:16, 28 July 2006 (CDT)
 * OK, however there was a number of bugs simply removed in the update notes due to subsequent builds (I'm guessing 18307, but I wasn't here when the update happened):, and also a new feature here that may just as well have appeared in a new patch , because this is no longer the original bugged patch on their servers. Not sure if I should be anal about it and bring back the bugs with notes though for documentary purposes, and will leave it as it is for now. -- Jugalator [AB] 08:46, 28 July 2006 (CDT)

Skill bar graphics
I know this isn't so relevant to the update per se, but am I the only one who finds the new casting bar animation flashy and very, very annoying? I like the new colour scheme since it's easier to tell if a skill completes or is interrupted, but boy oh boy is that wavy green thing annoying. Kessel 08:32, 28 July 2006 (CDT)

Pressed green buttons
While you press a green button it's like before the update.
 * what??? [[Image:ST47logo.jpg|User:ST47|50px]] (talk) 10:16, 28 July 2006 (CDT)
 * the buttons to press we're a bit changed, so they're more round, and when you press the green button, it changes back to the square form ... nothing critical tho -- weby 23:58, 28th July (CET)

What the heck is a green button? - 17:39, 28 July 2006 (CDT)
 * The '+' button which you press to invite someone to party/guild/alliance after writing his/hers anme in the text box? That's the only green button I can think of. Maby this user is still seeing the old button in the game instead of the new one. I don't know. --[[Image:Gem-icon-sm.png]] (talk) 17:47, 28 July 2006 (CDT)
 * this is one of those mind teasers where they give you barely enough information to figure out the problem, but you must infer it from the clues.
 * bobby is 9 times jon years old, jane is twice as old as sarah, the sum of sarah and bobbys ages is twice jon divided by janes age. how many arthritis pills does sarah need?
 * i hate those. --Honorable Sarah [[image:Honorable_Icon.gif]] 18:08, 28 July 2006 (CDT)
 * You with your old-lady algebra again! =) &mdash; 130.58 (talk) 01:41, 29 July 2006 (CDT)

Another Unconfirmed Bug
Ok, I have to go right now, so I need this bug to be confirmed please (apologies if it has already been raised I'm just really stuck for time lol)! I think that the mini-map, opened by pressing "u", has a small bug in it. When I was at my guild hall the "Frozen Isles", I opened up the mini-map to find that no map texture had been displayed. The mini-map worked however in the "Team Arenas". I presume that the mini-map has been bugged whenever someone looks at it in a guild hall but this needs confirmation. Originally the mini-map displayed an island at the top of the PvP Islands, but now it is just blank. -- Saintly  12:58, 28 July 2006 (CDT)

/resign
The /resign command was updated to also work in PvE. It did not work a day or two before this update, but now it works. This was a huge content update, whereas the updates after this were quick bug fixes. Therefor this must be the update which updated the /resign to work in PvE. Unless someone can proove otherwise, I will revert later today. -- (talk) 12:27, 29 July 2006 (CDT)


 * I read your statement as it was introduced in this update, not fixed. I'll revert it myself. -Gares 12:39, 29 July 2006 (CDT)


 * I thought so, but I didn't want to revert again without making sure. :) --[[Image:Gem-icon-sm.png]] (talk) 14:45, 29 July 2006 (CDT)

About the /resign. Today in Ruins of Surmia -mission. I was with my friend and 2 henches. I used the /resign command just before the other player restarted GW and it did not work. I used the command again and nothing happened. Is it supposed to work in missions, or was it because the other player did not use /resing? Kalomeli 17:40, 30 July 2006 (CDT)


 * A friend and I tested in Gyala Hatchery (Mission) and in Maishang Hills. In both cases, when we both resigned, it worked just as it should. -Gares 18:11, 30 July 2006 (CDT)


 * Kalomeli used the /resign and I left after that. When she used it, the game must have started waiting for me to use it too, but I just logged out and the game didn't realise it. The coders should have thought about this when coding the stuff for the /resign. --[[Image:Gem-icon-sm.png]] (talk) 00:17, 31 July 2006 (CDT)


 * It's the same behavior of the "pvp version". If you have henchies or a err7 in the party, you can't resign. :/ - duckman 06:44, 1 August 2006 (CDT)

dont like the new colors for actions and ally deaths vs ally left
I cant tell now who has left and who is deadthey are tooo close in color on both my computer and my husbands. wish they would have left that alone.

AND I cant tell with the new color scheme on enemy skills when they are just activating and when they are complete....the colors are just toooo close to the background color that it blends in......now my mesmer cant interupt at all!cosyfiep
 * Seconded. I'm not crazy about the new look to the progress-monitor either, it's almost as if Anet doesn't want us to use interrupts at all anymore. First by hitting the warrior-interrupts as hard as they did a while ago, now with this poor design-choice... bah. --Black Ark 10:27, 31 July 2006 (CDT)
 * What? A poor thing to interrupters? Now you can actually see if you interrupted or not. Activating skill = green, activated skill = yellow, interrupted skill = purple. Great! And the green and yellow are really easy to distinguish from eachother. --[[Image:Gem-icon-sm.png]] (talk) 12:52, 31 July 2006 (CDT)
 * The new colour scheme of green, yellow and purple is excellent. The beef I have is with the bar now being a sort of imprecise wavy green as it fills. For crying out loud, I would have been happy with a precise white line. Kessel 05:42, 1 August 2006 (CDT)
 * That was my problem as well, the warbly cast-progression-scheme. There was absolutely nothing wrong with the previous version and how clear it was. What's the deal, getting all artistic on something that ought to stay easy to follow? --Black Ark 06:52, 1 August 2006 (CDT)
 * pretty sells, functional works; it is a business. personally, I like the idea of the interupted skill looking difference then a completed skill, sometimes when it is close the only way i know i've beat the clock is the color change on the bar. i wish they would have reversed the colors thou. green to yellow seems a much more "distrupted" color combination then green to purple. --Honorable Sarah [[image:Honorable_Icon.gif]] 11:08, 1 August 2006 (CDT)

I don't like any of the new colour scheme's tbh. It was better how it was before. I've tested it out and I've found the hardest thing for me to adjust with is the health bars of party members. As a monk I find it very hard to heal players now because I simply can't see what I'm doing it's dazzleing my eyes! And I sware that all of my skills and in particular healing breeze have gotten a lot slower to cast!!! --  Saintly  11:34, 1 August 2006 (CDT)
 * have you been playing mesmer? everything seems slower after playing mesmer. --Honorable Sarah [[image:Honorable_Icon.gif]] 17:36, 1 August 2006 (CDT)
 * [[Image:Mini_Map_Error.JPG|thumb|right]]Good so I'm not the only one who experienced this! I bet it was the updates that they did with the skills, because now that they have been reverted back to their normal state I have had a quick little test and the casting speed of skills has gone back to normal. It's much faster and I see a significant difference. Could someone please update this article and Tuesday 1st's article mentioning these bugs. But it still has left this bug in the mini-map at Frozen Isles that I would like to confirm now with evidence shown on the right. This to needs updating on this article as it has still not been fixed. --  Saintly  03:20, 2 August 2006 (CDT)
 * This slowdown is typical for these large updates. Everyone is downloading the update all the time, so the servers are slow. The skills aren't slow in the fame mechanics, it's the servers which re responding slowly, so your skills take motre time to use. Nothing new there and it shouldn't be mentioned in the update notes. --[[Image:Gem-icon-sm.png]] (talk) 03:28, 2 August 2006 (CDT)
 * Ah right I see, what about this map bug? --  Saintly  03:31, 2 August 2006 (CDT)
 * No idea. --[[Image:Gem-icon-sm.png]] (talk) 03:32, 2 August 2006 (CDT)