User:Jimbo321/forKate

=Stuff for Kate=


 * Kate's Armor Gallery -->
 * Skill Quests

Runes and Insignia worth salvaging
Always sell to the Rune Trader - normal merchants only give 25g/each for runes and insignia

Common

 * Radiant Insignia (bonus energy) - Salvage and sell.
 * Stalwart Insignia (bonus vs physical damage) - Good for Ranger heroes. They already get a boost to armor vs. elemental, so nice synergy.
 * Survivor Insignia (bonus health) - Should be salvaged and kept. Good for spellcasting heroes, adds a total of 40 health when all 5 pieces of armor have been ungraded with them. (Might be good for you too)
 * Rune of Attunement - Adds 2 energy and they stack with each other. Sometimes good for heroes, otherwise salvage and sell.
 * Runes of Vigor (Minor, Major, Superior) - Worth a decent amount of cash (up to 15k or so for Superior), but you should keep them. They add 30, 41, and 50 health respectively, so they're very useful for you and your heroes.
 * Rune of Vitae - Add 10 health. They stack with each other and vigor runes, so they're keepers.

Warrior

 * Dreadnaught Insignia (bonus vs elemental damage) - Good for warrior heroes, since they already get a bonus vs physical.
 * Sentinel's Insignia (same as Dreadnaught, but better) - Salvage and sell. Usually worth 1.5k or so.
 * Stonefist Insignia (bonus knockdown) - Salvage and sell.
 * Profession runes worth salvaging - minor strength, minor axe mastery, minor hammer mastery, minor swordsmanship

Ranger

 * No insignia worth salvaging
 * Profession runes worth salvaging - minor expertise, minor markmanship

Monk

 * No insignia worth salvaging
 * Profession runes worth salvaging - minor healing prayers, minor protection prayers, minor divine favor, superior smiting prayers, superior protection prayers

Necromancer

 * Bloodstained insignia (bonus casting time for minion masters) - Good for Minion Master heroes (you just need one - usually on the gloves or boots), but well worth selling if you don't need it.
 * Profession runes worth salvaging - minor death magic, minor soul reaping, superior death magic

Mesmer

 * No insignia worth salvaging
 * No profession runes worth salvaging

Elementalist

 * No insignia worth salvaging
 * Profession runes worth salvaging - minor energy storage, minor fire magic, superior fire magic

Assassin

 * Nightstalker's Insignia - Assassin heroes are lame, so salvage and sell.
 * Profession runes worth salvaging - minor critical strikes, minor dagger mastery, superior shadow arts

Ritualist

 * No insignia worth salvaging
 * No profession runes worth salvaging

Paragon

 * Centurion's Insignia - Keep for Paragon Heroes if you have any. Otherwise, salvage and sell.
 * No profession runes worth salvaging

Dervish

 * Windwalker Insignia - Keep for Dervish heroes.
 * Profession runes worth salvaging - minor mysticism, minor scythe mastery

Good Hero Builds

 * Acolyte Jin - Barrage Ranger; Equipment - Stalwart insignia on all 5 pieces, rune of minor marksmanship on head, rune of minor expertise on feet, rune of vigor on hands, runes of vitae on legs and chest. Zealous Flatbow of Fortitude.
 * Koss - Warrior's Endurance Axe; Equipment - Dreadnaught insignia on all 5 pieces, rune of minor axe mastery on head, rune of minor strength on feet, rune of vigor on hands, rune of vitae on legs, and rune of superior absorption on chest. Sundering axe of fortitude, strength shield of fortitude with -2 damage while in a stance.
 * Melonni - Avatar of Dwayna Dervish; Equipment - Windwalker insignia on all 5 pieces, rune of minor scythe mastery on head, rune of minor mysticism on feet, rune of vigor on hands, runes of attunement on chest and legs. Zealous scythe of fortitude or enchanting.
 * Tahlkora - Word of Healing Hybrid; Equipment - Survivor insignia on all 5 pieces, rune of minor healing prayers on head, rune of minor protection prayers on chest, rune of minor divine favor on feet, rune of vigor on hands, rune of vitae on legs. Defensive or Insightful healing staff of fortitude. (Substitute Restore Life for Rebirth in my opinion)
 * Vekk - Water Shatterstone Hexer; Equipment - Survivor insignia on all 5 pieces, minor water on head, minor energy storage on feet, rune of vigor on hands, runes of vitae on chest and legs. Hale Water Magic or Energy storage staff of fortitude. I wouldn't bother with the points in Restoration. Just stick in a res signet and call it a day.

Necro Heroes
(I know it's just Olias at the moment, but you should get all three):
 * N/Rt Signet of Lost Souls Healer (Weapon of Remedy and Weapon of Warding work nicely as the optionals); Equipment - Survivor insignia on all 5 pieces, minor soul reaping on head, rune of vigor on hands, runes of vitae on chest, legs, and feet. Hale staff of fortitude (either Soul Reaping or Restoration Magic)
 * Necro/Rt Spiteful Spirit; Equipment - Survivor Insignia on all 5 pieces, minor curses on head, minor soul reaping on feet, rune of vigor on hands, runes of vitae on chest and legs. Hale Curses staff of fortitude.
 * Order of Undeath Minion Master (You can use Animate Flesh Golem as your elite instead); Equipment - Bloodstained insignia on hands, Survivor insignia on all others, minor death magic on head, minor soul reaping on feet, rune of vigor on hands, runes of vitae on chest and legs. Hale Death Magic Staff of Mastery or Death Magic.
 * And for when you get all three Necros: Team build - Sabway. Necros get bonus energy from Soul Reaping whenever something dies in their vicinity, so the minion bomber acts as a battery for the other two (dying minions count). That, and the minions with Death Nova on them do a ton of damage when they're killed.