Burning Isle

The Burning Isle is a Guild Hall found in Guild Wars Prophecies.

Layout
The map is O-shaped with a huge vulcanic hole in the middle. Defenders start southwest. Attackers start northeast. The Flag stand is northwest behind a lava pond. There is a direct way from the bases to the flag stand through lava ponds, and a zig-zag path over bridges. The southeast ambush-path leads through big lava ponds guarded by neutral Flame Cursed Sentinels (they have the appearence of Flesh Golems) that don't move but have a high damage ranged attack.

Features

 * Volcano theme, looks like the Ring of Fire Islands
 * Lava pools (causing Burning and Crippled conditions)
 * Contains some Flame Cursed Sentinels.

NPCs
Both teams start with several NPCs.

Strategy

 * There are no strategy hints given yet. You can help by contribution strategic advise.