User:GW-Susan/The Rant and Fantasy Page

Things you'd like to see improved or changed, or real problems with the game or just plain annoyances (besides other players!).

The idea for this page is for the ranter to make a new entry, but no one else should add to that entry on this page, but instead should do so in the discussion page, pro or con.

Many of my complaints have to do with the interface--clicks that don't work, not being able to see because of clipping issues, and the like, but you may have other issues, too.

GW-Susan 12:43, 29 June 2008 (UTC)

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You want to click on enemy, but get an ally or something else--and tab does NOT work
You are in the heat of battle--it would be nice to be able to click only on enemies. Tab is not reliable, as it may choose an enemy not even in the group where your target is, and is often otherwise quite irrational in its cycling. Let's have an option that makes it so you must click in the party panel to get heroes/henchies/minions/pets. Often I click on an enemy way out in front of me, and get my monk (or some other hero/henchie) who is not even in view. But then, when I am an MM, I want to click on a minion, and I will get another ally or NOW I get an enemy (see below).

Even better, you should be able to directly click on any creature in view without needing to get your electron microscope out to try to click on the labels zipping all over the screen. In fact, perhaps the lables should not move up and down, only left and right--once a label is assigned a vertical position it keeps that position as the creature moves. They certainly should be made much easier to click on!

Minion Masters need minion list
If you are an MM, it would be nice to have a small panel for each of your minions, by types, showing their health and what you've put on them-- especially if you want to efficiently use death nova (clicking on them just does not work--see above).

In town, you want to click on NPC or Xunlai chest, but you get a stack of players instead
It should be that when you hold Alt (or whatever key you've chosen) that you ONLY get the NPC's--player labels should be suppressed; after all, that's what the shift key is for (and then, the shift key should suppress NPCs)! As you try to click on the object, it jumps up, out of the way but leaves your cursor on a person instead; and the more players, the more jumps you get.

that damn cursor gets lost too often
It would be nice to be able to change the size, shape and color of the cursor. Too often, in the heat of battle, it gets lots in all the splash and glory. I would like to make mine bigger, as with a high resolution screen, the cursor is too small.

Why, when I click on a skill, do I instead run backwards? Also, ignored clicks...
Too many times I have had skills, where timing is critical, get turned into running backwards instead when clicked. Perhaps this is a timing thing with respect to network, but surely something can be done. Even worse are ignored clicks--you click on skill, item, or something and the click goes unanswered. When doing the first Charr mission in Eye, looking for the Vangaurds, and I pick up a Charr explosive, I sometimes have to click up to 3 times to get the game to let me drop the damn thing; meanwhile, my timing is messed up and I can't get on with my usual skills.

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When near obstacles, game does not let you see (clipping issues)
You're in a canyon or next to a cliff, and you want to turn to see something; instead of making the wall, now behind you, invisible (this was well done in Dungeon Siege), instead, you are made to look at your feet. The game also does not let you look up or down properly when on hills. When travelling through the non-desert parts of the Desolation, with all those Abbodon fly-spine thingys, the whole screen flicks in and out as you move, which almost causes epilepsy!

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Enemies near edges (say, on bridges) should not be consided obstructed
An enemy is at the edge of a bridge or next to a wall, but when you shoot it with arrows or whack with your sword, you miss and you are told target is obstructed. Very bad, as now only spells will work. This happens on bridges in Arious mines as well as for Vaettirs under trees in Eye of North, for instance.

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The damnable 'edge-effect', another clipping issue
You want to go up a path or around a hill, and instead of going where you think you should go, there is a hidden edge and off you go in another direction (often causing you to get into trouble). A good example is the stairs going down towards the bridge over which one finds Ghial (Flesh Golem boss): The bottom of the bridge is actually quite a bit further out than where it appears to be, taking you out into the aggro zone of enemies patrolling down there.

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The game CHEATS!
If you can't do something, and its not a special monster skill, then monsters should not be able to do it either! Main thing, as a ranger char, I must stop to shoot or as a caster I must stop to cast. Monsters, however, seem to be able to shoot or cast on the run (even spells that take 2 or more seconds). If they can run through your heroes/henchies, then I should be able to run through them.

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Why are chests being taken away? It's damn hard to get a chest title nowadays. And don't get me started on Hard Mode chests...
When I first got to Shiverpeaks, way before Factions and Hard Mode, chests were much more common. But now, I might go into an area only to find 1 or 2 chests (for example, Grenth's always had 2 or 3 in the circuit used to get to the bosses, not it regularly only has 1 or even none). How is one to get the title (both treasure hunter and wisdom titles, and consequently lucky/unlucky titles when using lockpicks) without there being chests, damn it all!

And HM did not help, now you have much more expensive (because lockpicks now break much more easily), but still uncommon, chests with drops that are hardly any better (except, maybe, tomes). HM chests drop purple items much too often, even in what are considered elite areas (Fissure of Woe, for instance). And what reward system! You go into a much more difficult area, and now the lockpicks break much more often (for my ranger, on average the retention rate on lockpicks is 63% normal mode vs 33% in HM; if you have no lucky or treasure title, it is 50% vs 10%), but, as said above, the drops are not noticeably better and way too many purple items.

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When in Junundu Wurms, enemies should not be able to determine what you normally are
Try taking Odurra (especially) or Lina, in Hard Mode, into the Desolation in a wurm--enemies will envariable zoom in on her and kill her. How do they know? After all, the wurm icon says you are disguised! Your monk can't save here, 'cause he/she's 'disquised' as a wurm, too.

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In alliance battles, there should be a list of all the people on your side
Instead of the panel only showing the three other guys in your little team, the other eight should be put in the allies section (the same as pets), so you can see who've you've got and what a-holes are rage quitting (who then should loose all the faction they have on them, and their Balthazar faction, too). An enemies panel would be useful as well.

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Minion Master Heroes need the AI changed so that if they have a Flesh Golem skill, then they make sure to raise one first thing
Enough said, they should always keep a flesh golem up if possible.