Stance

Stance :"A posture that provides an advantage in battle, either by protecting against attacks or improving your offensive abilities."

Stances give special bonuses to characters for a period of time. Stances don't have activation times or targets. As a result, stances cannot be interrupted, and can be activated while running. Only one stance may be active at a time (activating a second stance will end the first one). There are very few ways to end an enemy's stance. However, many stances can be aborted by mistake by e.g. attacking or moving.

Currently, only Warriors, Rangers, Mesmers, and Assassins have stances.

List of Stances

 * For a complete list of stances see: Category:Stances

Skills affected by being in a Stance

 * Jaizhenju Strike can be blocked or evaded when using a stance.
 * Pure Strike can be blocked or evaded when using a stance.
 * Standing Slash deals more damage if using a stance.

Skills that can end Stances

 * Wild Strike
 * Wild Blow

Other Skills related to Stances

 * Mirrored Stance copies whatever stance the hexed foe has entered.
 * Renewing Smash recharges all Warrior stances if it hits.
 * "On Your Knees!" recharges all stances if any knocked down foes are adjacent.

Possible effects of Stances
Stances have a wide variety of offensive and defensive effect. They often have more than one of the here listed effects. Be aware they the here listed effects sometimes come with side-effects, e.g. gain or loss of energy. Stances can:
 * Increase attack speed
 * Increase movement speed
 * Increase Armor
 * Give you a chance to block attacks
 * Increase your chance to critically hit
 * Block the next attack/melee attack against you
 * Gives you and party members a chance to block attacks
 * Increase Adrenaline gained
 * Let you resist all knockdowns
 * Give your melee attacks an interruption/knockdown effect
 * Give you energy on each successful hit
 * Give you a chance to evade attacks
 * Deny the next hex cast on you
 * Let you resist interruption
 * Reduce damage taken by specific elements
 * Decrease Recharge of Signets
 * Decrease Recharge of Skills
 * Increase duration and decrease recharge of your Preparations
 * Poison one attacking enemy
 * Reduce all damage taken
 * Teleport