User:Sneaky Take a Bow

Elite Skill Rating

 * 1) Air of Disenchantment
 * 2) Air of Enchantment
 * 3) Amity
 * 4) Angelic Bond
 * 5) Animate Flesh Golem
 * 6) Anthem of Fury
 * 7) Anthem of Guidance
 * 8) Arcane Languor
 * 9) Arcane Zeal
 * 10) Archer's Signet
 * 11) Assassin's Promise
 * 12) Assault Enchantments
 * 13) Attuned Was Songkai
 * 14) Aura of Displacement
 * 15) Aura of Faith
 * 16) Aura of the Lich
 * 17) Auspicious Parry
 * 18) Avatar of Balthazar
 * 19) Avatar of Dwayna
 * 20) Avatar of Grenth
 * 21) Avatar of Lyssa
 * 22) Avatar of Melandru
 * 23) Backbreaker
 * 24) Balthazar's Pendulum
 * 25) Barrage
 * 26) Battle Rage
 * 27) Beguiling Haze
 * 28) Blessed Light
 * 29) Blinding Surge
 * 30) Blood is Power
 * 31) Boon Signet
 * 32) Broad Head Arrow
 * 33) Bull's Charge
 * 34) Burning Arrow
 * 35) Caretaker's Charge
 * 36) Cautery Signet
 * 37) "Charge!"
 * 38) Charging Strike
 * 39) Clamor of Souls
 * 40) Cleave
 * 41) Consume Soul
 * 42) Contagion
 * 43) Corrupt Enchantment
 * 44) "Coward!"
 * 45) Crippling Anguish
 * 46) Crippling Anthem
 * 47) Crippling Shot
 * 48) Crippling Slash
 * 49) Cruel Spear
 * 50) Cultist's Fervor
 * 51) Dark Apostasy
 * 52) Decapitate
 * 53) Defender's Zeal
 * 54) Defensive Anthem
 * 55) efiant Was Xinrae
 * 56) Defy Pain
 * 57) Depravity
 * 58) estructive was Glaive
 * 59) Devastating Hammer
 * 60) Discord
 * 61) Divert Hexes
 * 62) Double Dragon
 * 63) Dragon Slash
 * 64) Dwarven Battle Stance
 * 65) Earth Shaker
 * 66) Ebon Dust Aura
 * 67) Echo
 * 68) Elemental Attunement
 * 69) Enchanter's Conundrum
 * 70) Energy Boon
 * 71) Energy Drain
 * 72) Energy Surge
 * 73) Enraged Lunge
 * 74) Enraged Smash
 * 75) Equinox
 * 76) Escape
 * 77) Ether Prism
 * 78) Ether Prodigy
 * 79) Ether Renewal
 * 80) Eviscerate
 * 81) Expel Hexes
 * 82) Expert's Dexterity
 * 83) Extend Conditions
 * 84) Famine
 * 85) Feast of Corruption
 * 86) Ferocious Strike
 * 87) Fevered Dreams
 * 88) Flashing Blades
 * 89) Flourish
 * 90) Focused Anger
 * 91) Forceful Blow
 * 92) Fox's Promise
 * 93) Glass Arrows
 * 94) Glimmer of Light
 * 95) Glimmering Mark
 * 96) Glyph of Energy
 * 97) Glyph of Renewal
 * 98) Golden Skull Strike
 * 99) Grasping Was Kuurong
 * 100) Greater Conflagration
 * 101) Grenth's Balance
 * 102) Grenth's Grasp
 * 103) Gust
 * 104) Headbutt
 * 105) Heal as One
 * 106) Healer's Boon
 * 107) Healer's Covenant
 * 108) Healing Burst
 * 109) Healing Hands
 * 110) Healing Light
 * 111) Hex Eater Vortex
 * 112) Hidden Caltrops
 * 113) Hundred Blades
 * 114) Icy Shackles
 * 115) Icy Veins
 * 116) Illusionary Weaponry
 * 117) Incendiary Arrows
 * 118) "Incoming!"
 * 119) Ineptitude
 * 120) Infuriating Heat
 * 121) Invoke Lightning
 * 122) "It's just a flesh wound."
 * 123) Jagged Bones
 * 124) Keystone Signet
 * 125) Lacerate
 * 126) Life Barrier
 * 127) Life Sheath
 * 128) Life Transfer
 * 129) Light of Deliverance
 * 130) Lightning Surge
 * 131) Lingering Curse
 * 132) Locust's Fury
 * 133) Lyssa's Aura
 * 134) Magebane Shot
 * 135) Magehunter Strike
 * 136) Magehunter's Smash
 * 137) Mantra of Recall
 * 138) Mantra of Recovery
 * 139) Mark of Insecurity
 * 140) Mark of Protection
 * 141) Marksman's Wager
 * 142) Master of Magic
 * 143) Melandru's Arrows
 * 144) Melandru's Resilience
 * 145) Melandru's Shot
 * 146) Migraine
 * 147) Mind Blast
 * 148) Mind Burn
 * 149) Mind Freeze
 * 150) Mind Shock
 * 151) Mirror of Ice
 * 152) Mist Form
 * 153) Moebius Strike
 * 154) Oath Shot
 * 155) Obsidian Flesh
 * 156) Offering of Blood
 * 157) Offering of Spirit
 * 158) Onslaught
 * 159) Order of Apostasy
 * 160) Order of Undeath
 * 161) Order of the Vampire
 * 162) Palm Strike
 * 163) Panic
 * 164) Peace and Harmony
 * 165) Pious Renewal
 * 166) Plague Signet
 * 167) Poison Arrow
 * 168) Power Block
 * 169) Power Flux
 * 170) Power Leech
 * 171) Practiced Stance
 * 172) Prepared Shot
 * 173) Preservation
 * 174) Primal Rage
 * 175) Psychic Distraction
 * 176) Psychic Instability
 * 177) Punishing Shot
 * 178) Quick Shot
 * 179) Quicksand
 * 180) Quivering Blade
 * 181) Rage of the Ntouka
 * 182) Rampage as One
 * 183) Ravenous Gaze
 * 184) Ray of Judgment
 * 185) Reaper's Mark
 * 186) Reaper's Sweep
 * 187) Reclaim Essence
 * 188) Restore Condition
 * 189) Ride the Lightning
 * 190) Ritual Lord
 * 191) Sandstorm
 * 192) Scavenger's Focus
 * 193) Scribe's Insight
 * 194) Searing Flames
 * 195) Second Wind
 * 196) Seeping Wound
 * 197) Shadow Form
 * 198) Shadow Meld
 * 199) Shadow Prison
 * 200) Shadow Shroud
 * 201) Shared Burden
 * 202) Shatter Storm
 * 203) Shattering Assault
 * 204) Shatterstone
 * 205) Shield of Deflection
 * 206) Shield of Judgment
 * 207) Shield of Regeneration
 * 208) Shockwave
 * 209) Shove
 * 210) Shroud of Silence
 * 211) Signet of Ghostly Might
 * 212) Signet of Illusions
 * 213) Signet of Judgment
 * 214) Signet of Midnight
 * 215) Signet of Removal
 * 216) Signet of Spirits
 * 217) Signet of Suffering
 * 218) Simple Thievery
 * 219) Siphon Strength
 * 220) Skull Crack
 * 221) Smoke Trap
 * 222) Soldier's Stance
 * 223) Song of Purification
 * 224) Song of Restoration
 * 225) Soul Bind
 * 226) Soul Leech
 * 227) Soul Twisting
 * 228) Spell Breaker
 * 229) Spike Trap
 * 230) Spirit Channeling
 * 231) Spirit Light Weapon
 * 232) Spirit's Strength
 * 233) Spiteful Spirit
 * 234) Spoil Victor
 * 235) Star Burst
 * 236) Steady Stance
 * 237) Stolen Speed
 * 238) Stone Sheath
 * 239) Strike as One
 * 240) Stunning Strike
 * 241) Symbols of Inspiration
 * 242) Tainted Flesh
 * 243) Tease
 * 244) Temple Strike
 * 245) "The Power Is Yours!"
 * 246) Thunderclap
 * 247) Toxic Chill
 * 248) Tranquil Was Tanasen
 * 249) Trapper's Focus
 * 250) Triple Chop
 * 251) Unsteady Ground
 * 252) Unyielding Aura
 * 253) Vampiric Spirit
 * 254) Vengeful Was Khanhei
 * 255) "Victory is Mine!"
 * 256) Virulence
 * 257) Visions of Regret
 * 258) Vow of Silence
 * 259) Vow of Strength
 * 260) Wail of Doom
 * 261) Wanderlust
 * 262) Ward Against Harm
 * 263) Warrior's Endurance
 * 264) Wastrel's Collapse
 * 265) Water Trident
 * 266) Way of the Assassin
 * 267) Way of the Empty Palm
 * 268) Weaken Knees
 * 269) Weapon of Fury
 * 270) Weapon of Quickening
 * 271) Weapon of Remedy
 * 272) Well of Power
 * 273) Whirling Axe
 * 274) Wielder's Zeal
 * 275) Withdraw Hexes
 * 276) Wither
 * 277) Word of Censure
 * 278) Word of Healing
 * 279) Wounding Strike
 * 280) Xinrae's Weapon
 * 281) "You're All Alone!"
 * 282) Zealous Benediction
 * 283) Zealous Vow

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Options for Guild Wars
This section is what I woul like to see change to Guild Wars 1 or happen in Guild Wars 2, this may be a rant, but I think this would make the game better.

Conditons;

The thing that most annoys me about conditions is the animation of there affect and there discriptions, for instance;
 * 1) Bleeding, instead of a red mist circling your body i would like to see from whatever body part i was hit in to actually start bleeding.
 * This would also affect to way I would attack or move eg, if i got hit in the leg and started bleeding i would like to be slowed down slighty, not by 33% like crippling, but like 5%. If in the arm - i would attack slighty slower, head - cast slower etc
 * But in Saying this how would i hit someone in the leg? By adding Skills that Aim for Certain body parts, like Skull Crack, For once i would like Skull Crack to actually hit someone in the skull. This would add more flair into the game, as positioning will be even more vital, because if you want to hit someone in the back and your standing in front of them, its going to be pretty hard to complete your attack
 * 1) Weakness, I do 66% less damage, thats too harse, plus the -1 attribute, i would prefere it to be like your movement speed, attack speed are reduced by 10% and you deal 10% less damage.

This Leads on to my main idea, AoE. Skills that cause that cause AoE, should actually cause AoE, for instance;
 * 1) If I use Flame Burst, i would actually like to see this skill affect the area i used it in:
 * If standing in;
 * Foiliage, a Burnt leaves, Charcoal etc
 * Water, steam rising
 * Snow, Snow melts into water then back to Ice
 * Dirt, a Burnt Circle, Cracked Mud
 * If Standing By;
 * A tree,the tree burns down, and may give you a reward like charcoal
 * A House, the house gets burnt
 * Anyone, they get set on fire, Friend or Foe, doesnt matter if I standing Next to a floe and he Gets set on fire and I dont i think thats slighty unfair, also if hes on fire and runs over to me then i think i should get set on fire, like disease.

Other AoE ideas, are that Weather Should affect in how i play;
 * If its Snow, Adrenaline should take longer to build up, but i take less damage from fire and bleeding lasts less, but Icy does more damage and Air Damage is increased, also would work if in Ice, Wind


 * If in Water, Fire Damage does less, Air damage does more, Icy does more, Bleeding lasts longer, you gain energy quicker (or somethink to that affect), movement is slowed, this would also work if Raining etc


 * If in Desert, Fire Damage does, more, Earth Damage does more, Air does less, Water does less and Slightly heals, Adrenaline is gained faster, exhustion is double
 * If in Grassland, Earth does more, Fire does more, Water does less and heals, Air does less, poison and disease lasts less etc

(these are some general ideas, for some input message me on the discussion page) MORE TO COME SOON