Talk:Vampiric

i have a question: does the vampiric effect with the daggers work on the multiple targets "hit" by the skill deaths blossom? i dont use vamp weapons very much because people in the group usualy get made because it is a constant -1 degen (yes i know to change weapon sets when not in a fight) and i also never use that skill because i try to stay away from big groups 8(. So can some one do a test for me?
 * Yes, if a skill makes you hit multiple targets, then each hit counts individually. This goes for negative effects (Spiteful Spirit, Empathy, ...) as well as positive effects Live Vicariously, Life stealing, ...). So it is a popular combo to use for example a zealous axe in combination with Cyclone Axe, or a vampiric sword in combination with Hundred Blades. --[[Image:TurningL sml.gif|Tetris L]] 10:36, 17 August 2006 (CDT)
 * Wait a second. I just read the skill discription of Death Blossom, and it only says that adjacent foes "take damage", it doesn't explicitely say that you attack them. So it may not count as individual attacks after all. I have little experience with Assassin skills, so I can't confirm myself. --[[Image:TurningL sml.gif|Tetris L]] 10:53, 17 August 2006 (CDT)
 * Tetris is correct. The enemies besides your immediate target are not hit by death blossom.  --68.142.14.61 17:58, 17 August 2006 (CDT)

I would like to remove the reference. The person that did the math did not show his work. It is hard to verify that he indeed did any calculations correctly. It says that he uses 4% penetration, which seems incorrect. What he should have done is use a weighted average with 20% penetration. When I get time, I'll compute. StatMan 23:04, 25 December 2006 (CST)
 * His numbers, at least for sundering, are right. That 4% is 20% * 20%, the average AP of a 20/20 mod.  --Fyren 23:33, 25 December 2006 (CST)

That is not the way to compute averages in this case. Since sundering cancels 20% of the armor, we will do 41.42% more damage against an AL 100 20% of the time. This 41.42% more damage is computed by 2^(20/40) which is the difference in damage given that all other variables are the same, using the damage page here at gw wiki. To get the average increase, multiply this by 1/5, then add 1(non sudering hit) * 4/5 (chance of non-sundering attacks) to compute a weighted average. I get 1.0828427. If you use 4%, then you get 2^(4/40) which is 1.07177. StatMan 23:38, 28 December 2006 (CST)

Fyren, you are a busy person. I just browsed your profile. Because armor's effect is exponetial, a simple average of 4% is incorrect. The way to compute averages is take the value gained, multiplied by its probability (as shown above).I would compute the average %damage gained from vampiric, but I don't know where to put it here in wiki. Maybe I should find out and make a page on Sundering vs Vampiric? StatMan 23:34, 4 January 2007 (CST)


 * Okay, saying 4% AP average is wrong. But the 1.0828 you just calculated is the 8.3% he states in his post.  --Fyren 01:28, 5 January 2007 (CST)


 * I calculated the AL 60, and got 1.022, where he got 1.046.  I tried using just 4% sundering, and got 1.042466.  Also, I don't know where he got the base damage for weapons, so that he could calculate the damage % increase for vampiric. StatMan 10:41, 25 January 2007 (CST)


 * Assuming 16 weapon mastery and 2 lvl 20s, (1-crit%) * (max dmg - min dmg)/2 * 2^((68-AL)/40) + crit% * max dmg * 2^((88-AL)/40). - [[Image:Savio_3_mini.gif]] Savio  10:55, 25 January 2007 (CST)