Insignia

Insignia are upgrade components that can be added to armor to give it additional functionality and bonuses.

Description
Insignia are prefix upgrade components for armor, granting additional effects to the wearer. Like runes, insignia have fixed bonuses (the effects are not variable like most weapon upgrades), although some have progressive effects that grant greater bonuses based on certain conditions.

Insignia can be paired with runes on the same piece of armor, since runes are the suffix upgrade for armor, and their effects will stack unless an effect is specifically noted as "(Non-stacking)." Health and Energy bonuses will stack across all equipped armor pieces, while armor rating bonuses (or penalties) only stack on individual armor pieces.

Insignia can be applied to most armor, including hero armor, although profession-specific insignia can only be applied to armor for that profession. The only armor that will not accept insignia is collector armor that has the profession's maximum armor rating.

Acquisition
In PvE, insignia can be salvaged from salvage armors dropped from foes. Identifying the armor will reveal whether or not the armor contains an insignia, and if it does, will reveal the name of the insignia; this action will also unlock the insignia on your account. As with runes, insignia for campaign-specific professions will only drop in that campaign and in the Eye of the North expansion. You can also salvage insignia that you have applied to your own armor or your heroes' armor. Since hero armor cannot be destroyed, many players use it as extra storage space for runes and insignia.

Additionally, insignia can be sold to and purchased from Rune Traders at market values.

In PvP, insignia can be unlocked by spending Balthazar faction at a Priest of Balthazar at a cost of 1,000 faction each. When creating armor in the PvP Equipment panel, you can select from a list of all insignia that are unlocked on your account.

List of insignia
{| class="stdt" !Name||Icon||Bonus
 * colspan=100|
 * colspan=100|

Common

 * Blessed||[[Image:Blessed Insignia.jpg]]||Armor +10 (while affected by an Enchantment Spell)
 * Brawler's||[[Image:Brawler's Insignia.jpg]]||Armor +10 (while attacking)
 * Herald's||[[Image:Herald's Insignia.jpg]]||Armor +10 (while holding an item)
 * Radiant||[[Image:Radiant Insignia.jpg]]||Energy +3 (on chest armor) Energy +2 (on leg armor) Energy +1 (on other armor)
 * Sentry's||[[Image:Sentry's Insignia.jpg]]||Armor +10 (while in a stance)
 * Stalwart||[[Image:Stalwart Insignia.jpg]]||Armor +10 (vs. physical damage)
 * Survivor||[[Image:Survivor Insignia.jpg]]||Health +15 (on chest armor) Health +10 (on leg armor) Health +5 (on other armor)
 * colspan=5|
 * Sentry's||[[Image:Sentry's Insignia.jpg]]||Armor +10 (while in a stance)
 * Stalwart||[[Image:Stalwart Insignia.jpg]]||Armor +10 (vs. physical damage)
 * Survivor||[[Image:Survivor Insignia.jpg]]||Health +15 (on chest armor) Health +10 (on leg armor) Health +5 (on other armor)
 * colspan=5|
 * Survivor||[[Image:Survivor Insignia.jpg]]||Health +15 (on chest armor) Health +10 (on leg armor) Health +5 (on other armor)
 * colspan=5|
 * colspan=5|
 * colspan=5|

[[Image:Warrior-icon.png]] Warrior

 * Dreadnought||[[Image:Dreadnought Insignia (Warrior).jpg]]||Armor +10 (vs. elemental damage)
 * Knight's||[[Image:Knight's Insignia (Warrior).jpg]]||Received physical damage -3
 * Lieutenant's||[[Image:Lieutenant's Insignia (Warrior).jpg]]||Reduces Hex durations on you by 20% and damage dealt by you by 5% (Non-stacking) Armor -20
 * Sentinel's||[[Image:Sentinel's Insignia (Warrior).jpg]]||Armor +20 vs. elemental damage (Requires 13 Strength).
 * Stonefist||[[Image:Stonefist Insignia (Warrior).jpg]]||Increases knockdown time of foes by 1 second. (Maximum: 3 seconds) (Non-stacking)
 * colspan=5|
 * Sentinel's||[[Image:Sentinel's Insignia (Warrior).jpg]]||Armor +20 vs. elemental damage (Requires 13 Strength).
 * Stonefist||[[Image:Stonefist Insignia (Warrior).jpg]]||Increases knockdown time of foes by 1 second. (Maximum: 3 seconds) (Non-stacking)
 * colspan=5|
 * Stonefist||[[Image:Stonefist Insignia (Warrior).jpg]]||Increases knockdown time of foes by 1 second. (Maximum: 3 seconds) (Non-stacking)
 * colspan=5|
 * colspan=5|

[[Image:Ranger-icon.png]] Ranger

 * Beastmaster's||[[Image:Beastmaster's Insignia (Ranger).jpg]]||Armor +10 (while your pet is alive)
 * Earthbound||[[Image:Earthbound Insignia (Ranger).jpg]]||Armor +15 (vs. Earth damage)
 * Frostbound||[[Image:Frostbound Insignia (Ranger).jpg]]||Armor +15 (vs. Cold damage)
 * Pyrebound||[[Image:Pyrebound Insignia (Ranger).jpg]]||Armor +15 (vs. Fire damage)
 * Scout's||[[Image:Scout's Insignia (Ranger).jpg]]||Armor +10 (while using a Preparation)
 * Stormbound||[[Image:Stormbound Insignia (Ranger).jpg]]||Armor +15 (vs. Lightning damage)
 * colspan=5|
 * Pyrebound||[[Image:Pyrebound Insignia (Ranger).jpg]]||Armor +15 (vs. Fire damage)
 * Scout's||[[Image:Scout's Insignia (Ranger).jpg]]||Armor +10 (while using a Preparation)
 * Stormbound||[[Image:Stormbound Insignia (Ranger).jpg]]||Armor +15 (vs. Lightning damage)
 * colspan=5|
 * Stormbound||[[Image:Stormbound Insignia (Ranger).jpg]]||Armor +15 (vs. Lightning damage)
 * colspan=5|
 * colspan=5|

[[Image:Monk-icon.png]] Monk

 * Anchorite's||[[Image:Anchorite's Insignia (Monk).jpg]]||Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills)
 * Disciple's||[[Image:Disciple's Insignia (Monk).jpg]]||Armor +15 (while affected by a Condition)
 * Wanderer's||[[Image:Wanderer's Insignia (Monk).jpg]]||Armor +10 (vs. elemental damage)
 * colspan=5|
 * Wanderer's||[[Image:Wanderer's Insignia (Monk).jpg]]||Armor +10 (vs. elemental damage)
 * colspan=5|
 * colspan=5|
 * colspan=5|

[[Image:Necromancer-icon.png]] Necromancer

 * Blighter's||[[Image:Blighter's Insignia (Necromancer).jpg]]||Armor +20 (while affected by a Hex Spell)
 * Bloodstained||[[Image:Bloodstained Insignia (Necromancer).jpg]]||Reduces casting time of spells that exploit corpses by 25% (Non-stacking)
 * Bonelace||[[Image:Bonelace Insignia (Necromancer).jpg]]||Armor +15 (vs. Piercing damage)
 * Minion Master's||[[Image:Minion Master's Insignia (Necromancer).jpg]]||Armor +5 (while you control 1 or more minions) Armor +5 (while you control 3 or more minions) Armor +5 (while you control 5 or more minions)
 * Tormentor's||[[Image:Tormentor's Insignia (Necromancer).jpg]]||Armor +10 Holy damage you receive increased by 6 (on chest armor) Holy damage you receive increased by 4 (on leg armor) Holy damage you receive increased by 2 (on other armor)
 * Undertaker's||[[Image:Undertaker's Insignia (Necromancer).jpg]]||Armor +5 (while Health is below 80%) Armor +5 (while Health is below 60%) Armor +5 (while Health is below 40%) Armor +5 (while Health is below 20%)
 * colspan=5|
 * Minion Master's||[[Image:Minion Master's Insignia (Necromancer).jpg]]||Armor +5 (while you control 1 or more minions) Armor +5 (while you control 3 or more minions) Armor +5 (while you control 5 or more minions)
 * Tormentor's||[[Image:Tormentor's Insignia (Necromancer).jpg]]||Armor +10 Holy damage you receive increased by 6 (on chest armor) Holy damage you receive increased by 4 (on leg armor) Holy damage you receive increased by 2 (on other armor)
 * Undertaker's||[[Image:Undertaker's Insignia (Necromancer).jpg]]||Armor +5 (while Health is below 80%) Armor +5 (while Health is below 60%) Armor +5 (while Health is below 40%) Armor +5 (while Health is below 20%)
 * colspan=5|
 * Undertaker's||[[Image:Undertaker's Insignia (Necromancer).jpg]]||Armor +5 (while Health is below 80%) Armor +5 (while Health is below 60%) Armor +5 (while Health is below 40%) Armor +5 (while Health is below 20%)
 * colspan=5|
 * colspan=5|

[[Image:Mesmer-icon.png]] Mesmer

 * Artificer's||[[Image:Artificer's Insignia (Mesmer).jpg]]||Armor +3 (for each equipped Signet)
 * Prodigy's||[[Image:Prodigy's Insignia (Mesmer).jpg]]||Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills)
 * Virtuoso's||[[Image:Virtuoso's Insignia (Mesmer).jpg]]||Armor +15 (while activating skills)
 * colspan=5|
 * Virtuoso's||[[Image:Virtuoso's Insignia (Mesmer).jpg]]||Armor +15 (while activating skills)
 * colspan=5|
 * colspan=5|
 * colspan=5|

[[Image:Elementalist-icon.png]] Elementalist

 * Aeromancer||[[Image:Aeromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Lightning damage)
 * Geomancer||[[Image:Geomancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Earth damage)
 * Hydromancer||[[Image:Hydromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Cold damage)
 * Prismatic||[[Image:Prismatic Insignia (Elementalist).jpg]]||Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic)
 * Pyromancer||[[Image:Pyromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Fire damage)
 * colspan=5|
 * Prismatic||[[Image:Prismatic Insignia (Elementalist).jpg]]||Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic)
 * Pyromancer||[[Image:Pyromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Fire damage)
 * colspan=5|
 * Pyromancer||[[Image:Pyromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Fire damage)
 * colspan=5|
 * colspan=5|

[[Image:Assassin-icon.png]] Assassin

 * Infiltrator's||[[Image:Infiltrator's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Piercing damage)
 * Nightstalker's||[[Image:Nightstalker's Insignia (Assassin).jpg]]||Armor +15 (while attacking)
 * Saboteur's||[[Image:Saboteur's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Slashing damage)
 * Vanguard's||[[Image:Vanguard's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Blunt damage)
 * colspan=5|
 * Saboteur's||[[Image:Saboteur's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Slashing damage)
 * Vanguard's||[[Image:Vanguard's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Blunt damage)
 * colspan=5|
 * colspan=5|
 * colspan=5|

[[Image:Ritualist-icon.png]] Ritualist

 * Ghost Forge||[[Image:Ghost Forge Insignia (Ritualist).jpg]]||Armor +15 (while affected by a Weapon Spell)
 * Mystic's||[[Image:Mystic's Insignia (Ritualist).jpg]]||Armor +15 (while activating skills)
 * Shaman's||[[Image:Shaman's Insignia (Ritualist).jpg]]||Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits)
 * colspan=5|
 * Shaman's||[[Image:Shaman's Insignia (Ritualist).jpg]]||Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits)
 * colspan=5|
 * colspan=5|
 * colspan=5|

[[Image:Paragon-icon.png]] Paragon

 * Centurion's||[[Image:Centurion's Insignia (Paragon).jpg]]||Armor +10 (while affected by a Shout, Echo, or Chant)
 * colspan=5|
 * colspan=5|
 * colspan=5|

[[Image:Dervish-icon.png]] Dervish

 * Forsaken||[[Image:Forsaken Insignia (Dervish).jpg]]||Armor +10 (while not affected by an Enchantment Spell)
 * Windwalker||[[Image:Windwalker Insignia (Dervish).jpg]]||Armor +5 (while affected by 1 or more Enchantment Spells) Armor +5 (while affected by 2 or more Enchantment Spells) Armor +5 (while affected by 3 or more Enchantment Spells) Armor +5 (while affected by 4 or more Enchantment Spells)
 * }
 * Windwalker||[[Image:Windwalker Insignia (Dervish).jpg]]||Armor +5 (while affected by 1 or more Enchantment Spells) Armor +5 (while affected by 2 or more Enchantment Spells) Armor +5 (while affected by 3 or more Enchantment Spells) Armor +5 (while affected by 4 or more Enchantment Spells)
 * }
 * }