Talk:Bleeding

Can we stop this childish game? "Fleshy Creatures" is obviously a very POOR choice for naming them: a) Zombies and ghouls are fleshy, but they can't bleed. b) Reed Stalkers are not fleshy, and they can bleed.

So, please stop putting that childish word back in. All Role-playing games call them "living creatures" vs undead, constructs (like golems and elementals) and spirits.

In addition, there's no point in putting the time 3-21 seconds in the heading because:

a) It doesn't have to be 3 to 21, it cane be removed. b) Not all skills cause 3 to 21. c) Below it is mentioned EXACTLY how long each skill lasts.

So, please stop this. --Karlos 18:32, 12 Aug 2005 (EST)


 * Agreed. &mdash;Tanaric 18:48, 12 Aug 2005 (EST)
 * Actually, for anything you can't bleed, poison, etc. the game says you can't because "the target has no flesh." Not that I like "fleshy creatures" or anything.  --Fyren 03:38, 13 Aug 2005 (EST)
 * Obviously this was written by someone in ArenaNet different than the guy who wrote that the Undead look like humans except for the lack of skin, hair and a circulatory system in the Manual. I think they mean "fresh flesh!" :) --Karlos 06:13, 13 Aug 2005 (EST)

I don't know about Fleshy Creatures, but I do know that Hunter's Shot also causes bleeding if the target is knocked down, and that Melandru's Arrows cause bleeding regardless of an enchantment. More simply: extra damage if enchanted, but bleeding is always caused. --Kenthar 22:10, 19 Sep 2005 (EST)

Redundant?
It seems very redundant to put the same list of condition removal skills on every condition page. I'm thinking of putting a general condition removal page and if the skill specufically removes only that condition, then mention it on the page. Any thoughts?--Chrono traveller 18:45, 17 May 2006 (CDT)