Talk:Vital Weapon

looks like a great anti spike skill

Why is this not restoration? -Samurai-JM - 16:01, 20 April 2007 (CDT)


 * The same reason why vital blessing is prot, not healing. M s4 10:36, 20 May 2007 (CDT)

Nerfbat hit this one hard.. T_T cedave  (contributions_buildpage)  03:15, 17 August 2007 (CDT)
 * Not really, this still has a very long duration. The Hobo 05:34, 17 August 2007 (CDT)

am i the only one who thinks this skill is awful, other than to meet weapon spell requirements? --Wingspantt 11:59, 7 September 2007 (CDT)


 * You ever faced prenerf Rit Spike? --84.24.206.123 12:01, 7 September 2007 (CDT)
 * /shudder ~ Zamanee [[Image:Zealot's Fire.jpg|19px]] (contribs) 13:47, 8 September 2007 (CDT)
 * We got owned by one rit spike and owned two others. This rit spike had 5 rits, one was Rt/E and used Freezing Gust and then Gust at the same time the others used Spirit Rift and Channeled Strike. Lost-Blue 17:24, 23 March 2008 (UTC)
 * Just by reading that I can imagine the look of the person getting hit, and the people around him that notice it. It all happens in slow motion, you suddenly can't move very fast, and these balls of energy pop up from under you, then you fall to the ground, and as you see the balls about to explode you shout "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"(Darth Vader style), the guys around you are like "GEEEETTTT OOOUUUUUTTTT OOOOFFFF TTTTHHHHEEEEE WWWAAAAYYYYY!!!". The balls explode, and you recieve electric blasts from guys holding dirt. Zulu Inuoe 01:15, 1 April 2008 (UTC)
 * Very descriptive.--[[Image:Marcopolo47 signature new.jpg]] (Talk) (Contr.) 01:18, 1 April 2008 (UTC)
 * And accurate. --Shadowcrest 01:22, 1 April 2008 (UTC)
 * Kinda scary actually. Mr IP 02:08, 1 April 2008 (UTC)
 * Spirit Bond
 * Pre-nerf Rend Enchantments cast about 1/8 second before the Giant Balls Of Doom hit you, so spirit bond was useless. 75.92.46.118 21:41, 20 May 2009 (UTC)