Poison

Effect: A Poisoned character becomes infected by a poison that reduces health over time. An afflicted character suffers -4 health degeneration (8 hit points) per second, for the duration of the skills used against him/her. Poisoned characters are easily spotted by the green skull that orbits above their head, trailing a green mist.

Sources:
 * [[image:Necromancer-icon.png|15px]] Chilblains (Self-imposed)
 * [[image:Necromancer-icon.png|15px]] Death Nova
 * [[image:Necromancer-icon.png|15px]] Virulence
 * [[image:Necromancer-icon.png|15px]] Necrotic Traversal
 * [[image:Necromancer-icon.png|15px]] Fetid Ground
 * [[image:Ranger-icon.png|15px]] Apply Poison
 * [[image:Ranger-icon.png|15px]] Poison Arrow
 * [[image:Ranger-icon.png|15px]] Poisonous Bite
 * [[image:Ranger-icon.png|15px]] Viper's Nest
 * [[image:Assassin-icon.png|15px]] Falling Spider
 * [[image:Assassin-icon.png|15px]] Viper's Defense

Condition Removing Skills:


 * [[image:Ranger-icon.png|15px]] Antidote Signet

Condition transferring Skills: