Talk:Zaishen Challenge Quest/1

These are cool Zenus1 04:40, 25 April 2009 (UTC)

This new 4th year anniversary update is all a bunch of garbage, basically what ArenaNet has done here is take recycled gameplay and packaged it in a brand new cardboard box. It sucks, guild wars sucks, arenanet REALLY sucks, i mean come on how hard is it to come up with something new once and a while? People need to wake up and realize how crappy this game is, i know i did.


 * Then would you kindly go elsewhere? --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  19:42, 25 April 2009 (UTC)
 * I personally enjoy the additions, and they have actually made me start playing Guild Wars much more actively again. However, they could've done a lot better with the free storage.  Currently my account is locked from getting it because I "used the coupon too many times." -Phazor 19:46, 25 April 2009 (UTC)
 * Lol, I just tried again right now and the website was 100x faster (literally) and it worked. -Phazor 19:58, 25 April 2009 (UTC)
 * It's actually great to see ANet adding some kind of incentive to take part in old content. That is one of my biggest problems with WoW, once a new expansion arrives all old content is forever ignored by the majority of players. There's probably more content new player will not see than they actually WILL see now. 193.44.6.146 15:50, 1 May 2009 (UTC)

Zaishen Challenge Quest = daily guild event. :) -- ◄mendel► 20:48, 25 April 2009 (UTC)

Are we adding each day's quests as their own article? If so, where do they go? Segick 21:50, 25 April 2009 (UTC)
 * That would seem pretty insane. I know that I did see a chart that had a history of the quests, which I think is a lot more efficient. Plus, the daily quests are basically missions/PvP/bosses that already have articles of their own with instructions on how to complete them.-Phazor 21:53, 25 April 2009 (UTC)
 * Maybe we should add little notes to those articles detailing what some of the "bonuses" are? I mean, I know that one of the bonuses for the Blacktide Den thing was the actual bonus, but I have no idea what the other one was. Qing Guang 00:02, 26 April 2009 (UTC)
 * The pattern so far is that the Bounty has one Bonus (kill in HM), and the Mission has 2 bonus objectives (get Masters/Bonus, and play in HM). I do however not know wether the HM quest bonus requires Masters in HM... I think not. Mr J 19:02, 26 April 2009 (UTC)
 * I myself think that the Zaisen quests was a great idea. Yeah, it maay be a way of "re-packaging" old quests. But it gives people another goal, another activity. It gives a player a reason to progress through a campaign; to get to that mission or boss. It also gives runners another means of making money; though I myself have never been a runner.Charlie Stoneskin 12:03, 10 June 2009 (UTC)

Archive past quests
Since the history of the quests will get long, why not start a past quests page and place all the info there? -- WhiteAsIce 23:44, 26 April 2009 (UTC)
 * I suggest that the Zaishen Challenge article should be remade to a generic description of what the challenges involve (play a mission, hunt a boss, fight some PvP) along with some generic tips on getting Zaishen Bonuses (mission bonus and hard mode completion can be done on seperate runs). The history of which missions/bosses/PvP arenas were targetted by Zaishen Challenges can then be distributed among the trivia sections of the articles for each individual target. (Blacktide Den - On Apr24 2009, this mission was a Zaishen Challenge, offering XYZ rewards) Do we really NEED to collect the history of EVERY daily Zaishen Challenge change into an archive that will just become larger and larger over time? Mujaki 23:57, 26 April 2009 (UTC)

Preparing for Many ZCQs
I'm hoping a power-wikian can design a set of condition templates that helps us keep consistent and professional track of the various Zaishen Challenge Quests (ZCQs). The required features might include:
 * Add an entry 1x to populate both by-date, by-type tables, and a /Research table (for determining patterns);
 * Alphabetical sorts within tables;
 * Auto wiki-links (if you spell the quest names correctly);
 * Calculate max rewards per day and per ZCQ;
 * Auto distribution counts to the research table.

Maybe something like,
 * { { ZCQ Entry | Title= | Type= | Date= | RewardXP= | RewardGold= | RewardFactionAmt= | RewardFactionType= | ZoinBase = | ZoinBonus1= | ZoinBonus2= | RequiredGame= } }

This would also allow to keep the main article current without additional edits, if we decided (for example) to only display a week's worth of ZCQs (in case there are dozens or hundreds of permutations). Feel free to amend the feature list above if you like the idea and prefer a different implementation. &mdash; Tennessee Ernie Ford ( TEF ) 01:34, 27 April 2009 (UTC)


 * I've been thinking about that as well. If the info that is now in the tables is the one we deem essential (i.e. is that final?), there's going to be an infobox for use on the /Zaishen Quest pages, and its contents can be collected and tabulated by DPL, which would keep some of these tables current automatically, and also allow to only display, say, the 7 latest ones. People knowledgeable in the ways of DPL could then craft queries over larger sets of data. -- ◄mendel► 10:50, 27 April 2009 (UTC)

Bonus icon
I'd like to have a nice icon for the bonus rewards (in place of *) that could also be used for teh quest pages. Suggestions? -- ◄mendel► 10:43, 27 April 2009 (UTC)
 * I suggest a mudkip icon.--Darksyde  03:58, 28 April 2009 (UTC)
 * I second that notion. Ladies, Gentlemen... Let it be done. -[[Image:MAL wiki sig.PNG]] 23:02, 29 April 2009 (UTC)

Quest time switch over
Here it states that they switch over at 12 pacific and I'm im sure that this might be wrong. I watch all the quest switch over at 12 EST which is 9am Pacific. I'll watch it again today and reply back with what I have.--24.126.8.174 11:54, 27 April 2009 (UTC)

Ok I wasn't crazy the Quests switch over at 9am PST 12 EST the table needs to be fixed. --24.126.8.174 16:35, 27 April 2009 (UTC)

Updated this page to correct information that daily quests were updated at noon pst to noon est.

I have verified this information.


 * Quest switchover time at 16:00 UTC. Verified. So timetable is wrong. 95.33.125.220 14:33, 1 May 2009 (UTC)
 * Is this really true? If so, the switchover time varies? Does it depend on district? Weekday? -- ◄mendel► 20:43, 1 May 2009 (UTC)

Noon Eastern is currently accurate, but it would be better to say "9am Pacific" since Guild Wars announces its times in Pacific Time. Gets confusing to see GWiki starting to use Eastern Time Zones as well. Galkraft 16:36, 1 May 2009 (UTC)

tomorrow is the day
where we will find out if it's a weekly repeat. Leaning towards it, there's not many PVP modes left. -- Viruzzz 10:40, 30 April 2009 (UTC)
 * I think and very much hope like hell that it's a weekly repeated thing. Because a everlasting Fireworks is 50 -- [[Image:F4Sig.jpg|19px]]  † F1 ©  Talk  10:46, 30 April 2009 (UTC)
 * That's still 10 weeks :) Viruzzz 10:59, 30 April 2009 (UTC)
 * PVP will have to repeat at some time, and so will the missions; eventually all of them will have been completed and either they stop, or they repeat. It's also possible that they will repeat, but not be in the same order.

History
It strikes me that at some point this page will grow much too large, and be rather impossible to handle, what with the "new row to every chart every day" thing going on. Wouldn't it be best to separate the charts into a different page, linked here, and have this page only store the current day's challenges? It would be a much more efficient way to organize this page. 208.106.117.133 16:54, 30 April 2009 (UTC)
 * Very much agreed. With close to 100 missions is the 4 campaigns, this will grow quite large (not to even mention the number of bosses in the game...) RoseOfKali [[Image:RoseOfKaliSIG.png]] 20:38, 30 April 2009 (UTC)
 * Can we please cross that bridge when we come to it? For now, the way we usually do it (e.g. on game updates, news and such) is to archive when things get too big; there are also technical features under discussion that, if implemented, do away with the need to update this page at all because it'll be automated (from the quest pages). If it's not broken, why fix it? -- ◄mendel► 22:30, 30 April 2009 (UTC)
 * There's nothing wrong with discussing a fix for a problem that is likely to come, nobody's changing anything yet. RoseOfKali [[Image:RoseOfKaliSIG.png]] 22:41, 30 April 2009 (UTC)

Totals ?
Do we really want the total copper you can get in the tables ? Getting Headaches from calculating/searching awards. Unless someone can make a template out of it, I don't want too recalculate/puzzle everyday-- -- ( talk )
 * I don't see it being very useful, either, more like a trivial statistic, since most people play on more than 1 character, and do many of the quests selectively. The total for the day is ok, but the grand totals are kind of useless.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 20:40, 30 April 2009 (UTC)
 * Somebody found them useful. Put a date on the line somewhere to show when they were last updated and let who wants to keep them current. I think once the totals have reached 7500 it'll become pointless, or when (if) we automated it. -- ◄mendel► 22:32, 30 April 2009 (UTC)
 * This was more important when the coins were not tradeable between characters. Automating the calculation and possibly separating it from the main list into a note like "So far a single character could have earned a maximum of X copper coins, which translates to Y silver coins or Z gold coins" would probably be better.  Right now it has to be recalculated manually every day, and is losing its informational value with multiple characters consolidating their coins.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 22:45, 30 April 2009 (UTC)
 * Another thing that would make it easier (and less susceptible to errors) is making a template the calculates the conversion for you, and all you have to put in is the copper coin total. I think that's within your realm of expertise, no? RoseOfKali [[Image:RoseOfKaliSIG.png]] 22:47, 30 April 2009 (UTC)
 * I think the total is marginally useful in that so many people have been complaining about how long it might take to earn an Elite Equipment Pack. So, I agree with Mendel: let's wait until it reaches at least 7500 (per category?).


 * I also agree with Rose that it would be helpful to have a Zoin converter, akin to Template:Cost. (I'm willing to give it a whack, however I'm sure someone could do it faster. The syntax gives me headaches, so it could be a while.)  &mdash; Tennessee Ernie Ford ( TEF ) 23:06, 30 April 2009 (UTC)
 * imo track to 7500 for people who cba to play multiple characters for a little trivia :P--164.116.47.250 14:52, 1 May 2009 (UTC)
 * and show relation of PvE vs. PvP Zoins ;-) -- ◄mendel► 20:40, 1 May 2009 (UTC)


 * PvP: Always more Zoins, much easilier repeatable. PvE: One run-through is enough to get it over with. Something like that? ;) --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  21:32, 1 May 2009 (UTC)
 * Apart from being a headache, I think the total is somewhat meaningless, as players are in no way capped to that number when farming coins. You can, after all, do each PvE quest once per characted and each PvP quest as many times as you'd like. Owoc 20:03, 2 May 2009 (UTC)
 * Template:Cost gave me headaches as well, that's why I rewrote it, see User:M.mendel/Templates/cost. -- ◄mendel► 22:52, 5 May 2009 (UTC)

Current total of the totals: 31,061. If we planned to remove the totals after 7500, we are long past due. If we have a zoin number, I'd prefer to see it listed as the max or base next to the challenge, e.g. The Frost Gate (126). &mdash; Tennessee Ernie Ford ( TEF ) 19:04, 13 July 2009 (UTC)

Obvious Question
So this might be a stupid question, but I've noticed that if you obtain a quest and don't do it on the day that it is assigned, it stays in your quest log after the quest switches on the next day. So if you do the quest that was assigned say, 2 days ago, would you still be able to get the rewards for it? 76.100.249.38 20:47, 1 May 2009 (UTC)Razaac
 * Yes. You can have up to 3 quests in each category in your quest log, and do them whenever you like.  You will not be able to obtain a 4th quest of the same type until you complete or abandon an older one.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 20:51, 1 May 2009 (UTC)
 * Tip for the Day: If you notice a Zaishen Challenge which you are likely to complete without making a special effort to do so, or are likely to enjoy, remember to take it on each of your characters, who can then complete it at their leisure.
 * Eh? Eh? A_F_K_sig_2.jpg A F K When Needed 20:28, 2 May 2009 (UTC)
 * That's what I used to do... Each of my chars has 3 of each quest type in their log, and when I saw an easier one, I'd abandon one and take the new one.  But so far I don't think I'll be doing any of them except on my necro and ele, because the rewards are puny without HM or bonuses, and it's not even worth my time to login as each character and take the quest for some unknown time in the future for a measly 10 coins, unless it's the Great Northern Wall or Chahbek Village...  I've given up on the idea for now. :P Maybe later when I feel like playing those chars again. RoseOfKali [[Image:RoseOfKaliSIG.png]] 20:40, 2 May 2009 (UTC)
 * o.O So... it should or should not be a tip of the day? *shrugs* *backs away* A_F_K_sig_2.jpg A F K When Needed 20:43, 2 May 2009 (UTC)
 * Don't see why you can't put it there, anyway. I just said what I do. :P  Someone else may find this interesting/useful. RoseOfKali [[Image:RoseOfKaliSIG.png]] 20:45, 2 May 2009 (UTC)
 * The casual PvP quests (RA, AB, Jade Quarry, Fort Aspenwood) are all worth taking on a bunch of characters for later completion. [[Image:Felix_Omni_Signature.png]] 20:47, 2 May 2009 (UTC)
 * But also don't worry too much about missing them, as they are bound to repeat frequently due to limited number of PvP modes. RoseOfKali [[Image:RoseOfKaliSIG.png]] 20:50, 2 May 2009 (UTC)
 * I'll take that as a no. A_F_K_sig_2.jpg A F K When Needed 20:58, 2 May 2009 (UTC)

Repeats
Let's say I have both GvG quests, which are exactly the same, and I go into a GvG. If I win, do I get both quests filled out or just one? 70.30.25.226 04:00, 4 May 2009 (UTC)
 * It is the same quest. So, if you have the first one, you can't take a second one, it does not offer you a quest for that day.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 07:50, 4 May 2009 (UTC)
 * Actually, that's wrong. Based on my experience with the Heroes' Ascent quest, if you leave the first in your log and then pick up the quest again when it repeats (after it cycles through the 6-9 quest types for Combat, for example), you get both quests in your log. Upon completing part of an objective for the quest - say, winning 1 Heroes' Ascent battle - it applies to both quests. Thus, you can get up to 3 copies of the same quest, then fulfill the primary and bonus objectives. Then, talking to the rewards NPC three times, you can get the rewards for each copy of the quest. [[Image:Entropic.png]] (Talk) 04:41, 6 May 2009 (UTC)
 * Then how do you explain the combat poster not giving me the second HA quest when I had the old one in my quest log and only 2 combat quests total, with room for a third? It didn't even have the exclamation point.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 04:46, 6 May 2009 (UTC)
 * dunno, he offered me two HA quests at the same time. It may be a bug or something.-- Ikimono Needs more Paragon [[Image:Monk-Paragon-icon.png|24px]] 15:33, 6 May 2009 (UTC)

I wasn't able to get a repeat quest today with the JQ quest, just to confirm. Mlandry 01:57, 7 May 2009 (UTC)
 * The last update fixed the "two identical quests" bug. Can't do it anymore. [[Image:Felix_Omni_Signature.png]] 02:22, 7 May 2009 (UTC)
 * Yeah, the May 7 update that made the combat quests repeatable disabled the ability to have 2 identical quests in the log that update simultaneously. It's a shame. [[Image:Entropic.png]] (Talk) 17:57, 9 May 2009 (UTC)

Missing entries on 3/05/09
The Zaishen Mission and Bounty are missing for this date. Any particular reason why? Also, what are the question marks next to the total copper coins count for the same date?AMFan 10:12, 4 May 2009 (UTC)

Calculating totals sucks
I updated the totals, but it took forever because you have to visit each quest page in order to add up the totals. so I made a page for tracking it a little bit quicker, feel free to use it: Link - Viruzzz 13:16, 5 May 2009 (UTC)
 * Actually, these numbers are already available in the "history" tables in the lower half of the page, from where they could be copied into a spreadsheet. But yeah, I hear your pain. -- ◄mendel► 19:26, 5 May 2009 (UTC)
 * I told y... err... *cough* :) RoseOfKali [[Image:RoseOfKaliSIG.png]] 21:53, 5 May 2009 (UTC)
 * You told me to do away with those tables? -- ◄mendel► 21:56, 5 May 2009 (UTC)
 * I remember mentioning this calculation stuffs is too much of a pain (with lots of room for errors) for its usefulness, which will run out as soon as that number hits 7.5k anyway. Anything beyond that will be extremely tedious.  Or are we tracking it until it hits the El. fireworks box?  And where's my zcoins converter? XD (I don't know the code enough to do it myself, or I would have - it needs divisions and remainders maths.)  RoseOfKali [[Image:RoseOfKaliSIG.png]] 22:27, 5 May 2009 (UTC)
 * Why don't we seetup auto-calcs? (both for the table(s) and the non-existent {Template:zoincost|goldzoins=|silverzoins=|copperzoins=}).  &mdash; Tennessee Ernie Ford ( TEF ) 22:43, 5 May 2009 (UTC)
 * 'cause autocalcs for tables are hard. Rose and/or TEF (or anybody else), make me a table like on User:M.mendel/Templates/cost (with "code" and "display") on Template:Zcost/doc, and I'll make you the template if it is extensive enough. -- ◄mendel► 22:56, 5 May 2009 (UTC)
 * Maybe I'll give it a shot, though I'd be more inclined to just write the template itself based on the cost one. I'll have a look at it later, that table of yours looks like a headache. ^_^  The only thing different is that it's not a decimal system all the time, it's pentadecimal to convert from copper to silver, which makes it harder, as I'm not familiar with this type of code and the functions available, a way to divide and save the remainder is needed.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 02:55, 6 May 2009 (UTC)
 * Not sure how good this is for now (code is a bit ugly, imo), but Template:Zoincost --JonTheMon 04:19, 6 May 2009 (UTC)

Zoins # without doing bonus
...14? great, now i'm gonna have 4 sitting in my inventory for all eternity taunting me.-- Ikimono Needs more Paragon 15:35, 6 May 2009 (UTC)
 * Just do it 5 times. RoseOfKali [[Image:RoseOfKaliSIG.png]] 18:51, 6 May 2009 (UTC)

Um... Time
Okay, you have Noon (Eastern Time) at the top. And 14:00 Eastern time at the bottom. And the time difference from UTC are wrong. And there are 3 hours between PST and EST, so how does -7 and -5 equal 3 hours? So why don't you learn time zones and leave it how i fixed it?

BLAH!
Bored of the missions, quests game? here have a shiny coin. feel better now? No! 2 weeks of Z quests to get 1 Zaishen Key? are you kidding? Give us some real new content. dont try to bribe us into playing the same things for 3 more years. gonna need a bigger bribe. 71.231.37.95 22:54, 6 May 2009 (UTC)

They are not forcing you to replay the game. I personally enjoy this update. If you don't like the Zaishen Quests, don't do them. Mlandry 01:55, 7 May 2009 (UTC)


 * Considering the size of the Live Team, I'm impressed. They didn't have to do anything at all, other than the 4th year mini series.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 07:22, 7 May 2009 (UTC)

I personally think it was a great way to spur interest from the established player base, and breathes life into a game that was going stale. The only problem/criticism that i have is the rewards are completely biased towards PvP. The big prize is the Huge equ pack, which is mostly desired by the PvE crowd who needs room for armor sets and hoarding stuff. The 2 PvE challenges rarely (if ever) equal the zcoins from the Combat challenge, and the vast majority of PvE players do not (and will not) PvP, severely restricting their ability to gain zcoins. Why give such a bias against the PvE crowd when the big prize is meant to answer one of their biggest demands? Tzalaran 21:57, 8 May 2009 (UTC)


 * Simple. PvP takes only skill balances and an occasional map to maintain, so attracting people to PvP makes sense for them.  PvE crowd is very demanding, and PvE has much more unique content, so it requires more resources to make and maintain, and to keep the PvE crowd interested.  People play more PvP - Anet doesn't need to work as hard to maintain it.  Also, apparently PvE players outnumber PvP about 9:1, meaning that PvP, the initial intention of this game, is dying.  They had to do something to attract PvE into PvP.  The solution wasn't perfect, it wasn't even great, but then again, there isn't much else they can do at this point.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 07:06, 9 May 2009 (UTC)


 * Good point. I saw the motivation in these challenges to concentrate the PvE player base to recreate a feel that was there when the game was new: that you can get to an outpost and always find a party ready to do your quest without the waiting. M.O.X. proved that was feasible, and removing the motivation for people (by increasing rewards) to keep doing that doesn't make sense.
 * PvP though is pretty concentrated to begin with as there aren't that many venues, so attracting players to PvP does make in sense in that respect, too. -- ◄mendel► 04:29, 10 May 2009 (UTC)

Campaign Indicator?
Is it perhaps worth entering some kind of indicator as to what campaign the quests require (eg, whether they are core/proph/factions/nightfall)? Perhaps a coloured bar, just a few pixels wide, on the left side of each entry would be enough (with different colours for each of course). I believe it would be useful for both players with only certain campaigns and for players whom have characters that have not completed all campaigns. -arual 12:40, 7 May 2009 (UTC)


 * That's a good idea. I myself have only 1 character that completed all campaigns, so I usually just check wether whatever has to be done is accessible by other chars and if not, I only do it on my Derv. I have no idea however how to add something like that.--[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 14:45, 7 May 2009 (UTC)
 * Um, in the sections below with the information for the individual sections and quests, it gives the campaigns. --JonTheMon 15:22, 7 May 2009 (UTC)


 * Whoops, I forgot to check the page before replying >.< --[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 15:49, 7 May 2009 (UTC)
 * Noted. -- ◄mendel► 16:36, 7 May 2009 (UTC)


 * Yeah... RoseOfKali [[Image:RoseOfKaliSIG.png]] 19:31, 7 May 2009 (UTC)
 * Heh, I did notice those but with the increasing size of those tables they are becoming more and more bland. That is why I think some colour indicaters would serve the dual purpose of sprucing the page up a bit and more importantly then users will also be able to easily tell the campaign from the top overview box rather than having to scroll down (the indicator could be applied to all the current tables afterall). arual 09:01, 8 May 2009 (UTC)


 * But... wat about teh colorblind peoples? Personally I think small strips of color will also get confusing, as there is no direct correlation between campaigns and colors.  It may get a bit rainbowy, and users would have to reference the legend every time they forget what color is what.  A letter might work better, as in (P), (F), (N), (E).  RoseOfKali [[Image:RoseOfKaliSIG.png]] 09:08, 8 May 2009 (UTC)


 * Very true about the colours! I never really realised before how the campaigns never had a specific colour (not that there is a reason why they should). The brackets with the letter in bold makes it look ok-ish (P), (F), (N), (E) and of course (C). It all depends on whether it is possible to get the identifiers in there without making the table harder to read - if it is not easily doable then there is no point. arual 11:00, 8 May 2009 (UTC)


 * I'd probably just add them after the quest name, and have a note at the top of the table explaining what they are. I would also not do this until the "history" tables are moved to a separate history article (once they get too large), because until then you are duplicating information that is better presented in the history list.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 20:23, 8 May 2009 (UTC)

Just noticed the Sandbox. Looks better than I thought it would, so it's not a big deal if information is duplicated. I only have one problem: Hero Battles aren't really core. You must have Nightfall or Eye to play them; Factions and/or Prophecies without one of the other two cannot access them. I would label these as (N/E), unless this was already discussed somewhere and I missed it. RoseOfKali 20:31, 8 May 2009 (UTC)


 * Sounds fair enough to me, the only reason they were labelled as core was because I couldn't remember what the conditions were (since I never partake in that form of PvP). Might be worth waiting till nearer the time when the old information gets archived to see what it looks like in a table with ~25-30 rows (assuming it gets archived monthly). arual 11:24, 9 May 2009 (UTC)


 * Monthly would make the most sense. RoseOfKali [[Image:RoseOfKaliSIG.png]] 18:27, 9 May 2009 (UTC)

Removal total coins
There is really no point of keeping the total. In fact it haven't even been updated for a while. For example, total currently show 4960 coins when in fact the correct number is 5915, to and including May 9 2009. Sure I could update it but I don't fancy opening 50+ pages recalculating all the individual coin rewards for quests/bounty/pvp when I think it's not really needed. Anyone who agrees? Thoose who disagree should at least try keep the values accurate or there's *really no point in keeping it. --Lexxor 16:53, 10 May 2009 (UTC)
 * If you would look a little further down the page, it'll give you all the coin values of each quest, so it's not as hard as you're making it out to be. See, I already did it. --JonTheMon 17:25, 10 May 2009 (UTC)

predictor
Is there any way to predict the pattern for the coins it rates (the difficulty)? It it based on how far along in the campaign the mission is, the boss is, etc? I know we have a table with examples on the pages for Z bounty and Z mission (not updated for a while on the latter...) but surely we can tell somehow? &mdash;The preceding unsigned comment was added by 208.124.223.90 (talk &bull; contribs) 19:49, 18 May 2009 (UTC).
 * I think the missions rate pretty much with difficulty, yes; I assuem we haven't seen teh highest prices yet? For the bosses, I had looked up levels when I made the list; but it is not easy to figure out, it is not just their level. I think if one also figures in the area where they are, maybe some sort of prediction could be possible. -- ◄mendel► 21:49, 18 May 2009 (UTC)

difficulty rating
just for fun and convenience, let's add a difficulty rating either for the day (or for the quest, more complicated if you observe the suggested method). It could be extremely simple code, simply taking the total coins value and assigning a difficulty; .

< 200 = 1...

200-325 = 2...

325-450 = 3...

450-575 = 4...

> 575 = 5 . Or something like that, and then sticking it on the right side of the chart
 * Observe the "tiers" listed on Zaishen Bounty and Zaishen Mission, and that's your diffculty rating right there. -- ◄mendel► 00:39, 22 May 2009 (UTC)

ignore this. sorry. stupid me.

Totals
As of May 29th, summing the "Total" column gives 13005 copper, which includes 2700 (%) for missions and 2835 (%) for bounties. For 8 characters, this would amount to copper, or. -- ◄mendel► 03:39, 30 May 2009 (UTC)
 * 115.166.22.38 apparently [ did them] (?) and got 109440 copper. -- ◄mendel► 03:50, 30 May 2009 (UTC)

As of May 31st, 2009, summing the "Total" column gives 13565 copper, which includes 2860 (%) for missions and 2975 (%) for bounties. For 8 characters, this would amount to copper, or.

Next totals at the end of June? ;-) -- ◄mendel► 08:46, 1 June 2009 (UTC)
 * Holy cow, that's like 14 HEPs! O_O RoseOfKali [[Image:RoseOfKaliSIG.png]] 09:54, 1 June 2009 (UTC)

Separate bonuses?
The Zaishen missions for Prophecies have a bonus to do the mission in hard mode, and another bonus to do the usual mission bonus. Can these be done in two separate runs, and the one where the player does the bonus done in easy mode rather than hard mode? That would probably be easier than doing the bonus for The Frost Gate in hard mode. It would probably make things easier for a lot of players in Sanctum Cay and Dunes of Despair, too. Quizzical 16:26, 3 June 2009 (UTC)


 * You can do this as elaborately as you want, really. Anwyays, once in NM+bonus and once in HM will get you the whole quest. --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  16:29, 3 June 2009 (UTC)
 * I thought the first entry in the "Notes" section was clear enough? Maybe rephrase? -- ◄mendel► 17:23, 3 June 2009 (UTC)


 * Whoa, there's more text down there after scrolling past the long list of Zaishen missions. I guess I should have read the page more carefully.
 * This page will eventually get awkwardly long. It will simplify the listings if it goes through all of the missions once and then repeats the list in the same order, so that we can stop lengthening the list.  It hasn't yet repeated any mission, so it's certainly not just picking a random mission chosen independently every day.  Quizzical 18:29, 3 June 2009 (UTC)
 * Maybe put that note on Zaishen Mission? -- ◄mendel► 19:17, 3 June 2009 (UTC)

Kill the page creation box?
Some Zaishen missions have a (mission) on the end, and some do not. If someone puts the correct link to a day's page, and someone else later creates the page from the page creation box, the second person is may well get the page name wrong. Even if someone creates the page with the right page name, having a box inviting someone to create another page with the wrong name can easily lead to the creation of the wrong page. It's easiest to get the page name correct when one is editing the Zaishen Challenge Quest page, so that there are lots of other examples sitting there to which to compare it. As such, I think the page creation box makes it harder to get the page name right, not easier, and should therefore be removed from the page. Quizzical 18:34, 3 June 2009 (UTC)
 * EotN missions don't have (mission) in the page name, while all the others do, so that's an inconsistency that hasn't been addressed in the page creation box, otherwise I like it. RoseOfKali [[Image:RoseOfKaliSIG.png]] 18:46, 3 June 2009 (UTC)
 * I consider the box to be a success, since many different people (even anons) have used it to created pages, and there've not been more wrong names than there used to be. The common mistakes before the box were to leave off the (mission) on quests that need it, and if it wasn't left off, to omit the space (I am considering checking for this in the editing tips, because it still happens). If creating EotN (mission) pages is unacceptable, I could make two buttons, one for campaign missions, and one for EotN missions. Since they have different rewards, that would simplify some things. -- ◄mendel► 19:15, 3 June 2009 (UTC)
 * That sounds easier that my idea of creating a 69-line switch to validate the name... assuming I calculated the number of missions correctly. Of course, I haven't had a chance to think out what to do when a invalid name is supplied anyway, so there's that too. Nwash 19:19, 3 June 2009 (UTC)
 * Well, I thought that the idea of the current format was so that the subpage has an automatic link to the parent page, and in case of the EotN quests it will be mismatched with the (mission) part. I like the idea of a separate tool for EotN quests.  Another option would be to pre-create all the mission pages and only leave the dialogue/rewards to be filled in.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 19:22, 3 June 2009 (UTC)
 * Assuming there have been no repeats yet that I missed, 42 of these pages are already created. So, yeah, either creating them now or just accepting the flaws for the time being seems like it'd be alright... we'll be reusing them in about a month anyway.  Nwash 19:34, 3 June 2009 (UTC)
 * Also something to note: it appears there are only four EotN missions that have not yet been featured in one of these quests.  Nwash 19:39, 3 June 2009 (UTC)
 * Creating them now means killing the box with the preload and editing tips. And it doesn't protect against people creating misnamed pages. -- ◄mendel► 20:03, 3 June 2009 (UTC)
 * Hmmm... I haven't played with InputBox yet... I assume that's what is being used here, anyway. If we did create the mission pages now, could we just kick the input to Special:Search or something?  I'm a little tired right now to think of a way to preserve the editing tips.  Nwash 20:13, 3 June 2009 (UTC)
 * We probably could. I just hate for you to break my toy. ;-) -- ◄mendel► 20:21, 3 June 2009 (UTC)
 * It is a nice toy indeed. Just create a separate page with a list of the zquests by campaign progression to make them easy to find and edit.  That way, the articles already exist and have the basic layout and template in them, all that needs to be filled in is the exact dialogue, rewards, and date.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 20:28, 3 June 2009 (UTC)
 * Do it yourself. Use the page creation box to create a page for a quest that doe not exist yet. DO NOT SAVE. Copy the URL and make a [link] for that URL. Make links like it for all other quests that are missing. Put them on the page instead of the button (use a showhide). That way, to create a new page for a current mission, open the showhide, click the correct quest, everything including tips will get preloaded, and you just have to edit the campaign and fill the rest in. (If I get a list of extant missions, I can do it, but I'm lazy.We can actually pretty much even predict the order they'll be in.) -- ◄mendel► 21:28, 3 June 2009 (UTC)


 * Creating all of the mission pages ahead of time sounds like it should work. The rewards are, for the most part, pretty predictable.  That obviously isn't viable for the bounties, since we don't know which bosses will have bounties, but the page names there are much easier to get right.  Quizzical 23:11, 3 June 2009 (UTC)

Last mission of the campaign
Hell's Precipice hasn't yet shown up as a Zaishen mission. Neither has Imperial Sanctum. Nor have Abaddon's Gate or A Time for Heroes. The probability that this would happen with 48 of 69 missions having shown up is less than 0.7%. Quizzical 19:03, 9 June 2009 (UTC)
 * Could indicate some kind of weight to the random selection. But, yeah, maybe they aren't even included.  Anet may been thinking access to the endgame areas is sufficient reward or inducement to play them.  And even though 0.7% is unlikely, it is still possible, and with only 48 results... not necessarily enough to make one assume the law of large numbers must have come into effect yet.  Some missions had to be last, after all, and the chances of any four of those being last is also 0.7% at this point. Nwash 19:11, 9 June 2009 (UTC)


 * If one knows nothing about the mission order except that all appear, the probability that a given mission would be the last one is about 1.45%. Regardless, all hard mode missions intrinsically give about the same rewards, so they don't open up new areas.  By the time you've got access to hard mode, you've already opened up all the possible areas.  Quizzical 19:23, 9 June 2009 (UTC)


 * Second char, lv20 before Vizunah Square. Oot. --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  19:28, 9 June 2009 (UTC)

Zaishen Combat Rotation table
Added a Zaishen Combat rotation table. I do NOT take credit for the discovery of this rotation, I'm just making a table for it. Just so we all understand each other :-) I'm leaving Zaishen Combat in original table for now, until we're all sure the new table is a good replacement. --Lexxor 19:05, 9 June 2009 (UTC)
 * Do you think this table design is good, or do you suggest a different kind. If it's good, how many months ahead do you think we should add dates? On a side note, I created this table in Excel so it's easy to add additional dates/columns if needed. --Lexxor 19:42, 9 June 2009 (UTC)
 * I think the current format and the amount of data is fine. There isn't a whole lot of point in projecting it further, just stay 2 columns ahead of the current.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 19:46, 9 June 2009 (UTC)
 * I suggest putting this table on Zaishen Combat, not here. I can also modify it so it works like the table on Nicholas Sandford, listing the next date that a specific mission will be available. What do you think? -- ◄mendel► 22:04, 9 June 2009 (UTC)
 * Sure, why not. Automating the date using a script would help like it was done on the Nicholas Sandford page. I do think it's good if it's still on main page as it gives a quick overview, just doesn't have to have so many days ahead like it have now. --Lexxor 22:29, 9 June 2009 (UTC)
 * Well, I made Zaishen Combat/Schedule and related templates, but the problem is that because the switchover occurs so late in the UTC day, the dates will seem off by one to Americans most of the time. (I.e. the table tells you what UTC date the quest will next be available at the current time). I'm not sure how to solve it (and too tired now to think clearly), maybe by adding a column with dates/times in EST? -- ◄mendel► 01:34, 10 June 2009 (UTC)
 * I think it's fine as it is. Put it on the main page for an easy overview, there's already a timzzone table present there as well. Once Zaishen Quest/Bounty had their rotations there could be similar tables as well, although slight different. I don't think the "days to wait" column is really needed, the date is clear enough. Instead you could add a ZCopper Total. --Lexxor 10:45, 10 June 2009 (UTC)
 * I'm glad you like it. "Days to wait" is needed to sort the table because sorting by date doesn't always work well. Why don't you add the copper totals yourself? It's not hard. :) You can use  to put it wherever you want. -- ◄mendel► 11:01, 10 June 2009 (UTC)
 * You're right, added the totals now :-) As for issue with sorting by date, I think it can easily be solved having the same date format as mainpage, ie. YYYY-MM-DD --Lexxor 11:13, 10 June 2009 (UTC)
 * That's true, but it looks ugly. :) -- ◄mendel► 11:14, 10 June 2009 (UTC)
 * True, but sometimes you can't have both :/ --Lexxor 11:25, 10 June 2009 (UTC)

Update glitch
Today's update changed the Zaishen mission and bounty to ones that had previously shown up on other days. Hopefully ArenaNet will notice and fix it soon. Quizzical 00:36, 12 June 2009 (UTC)
 * Doubt it. But it does throw off our PvP predicted schedule table thingy.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 03:46, 12 June 2009 (UTC)
 * what if not bug ??[[Image:Spikeicon.png]]  Tenetke Mekko    My Talk 05:06, 12 June 2009 (UTC)
 * Maybe they changed the time at which the quests change. I always thought 9am PST was kinda weird, for Anet. Pure speculation of course, we won't know until tomorrow. --Macros 05:28, 12 June 2009 (UTC)


 * After the patch, someone said in alliance chat that the Zaishen quests had changed. I went and checked on my own character after getting out of the vanquish I was in, and they had not changed.  I then logged out, downloaded the patch, and logged back in, and found that the Zaishen quests had, indeed, changed.
 * They have the ability to change the quests without applying a patch, as happens at 9 am ArenaNet time every day. It doesn't take logging in and out to do it.  I've been standing there just before the time hit, checked a quest, waited until the time passed, and then had it refuse to give me the quest when I tried to accept it, because it was no longer available and a new quest was out.  That isn't the sort of behavior that it displayed today.  Quizzical 05:37, 12 June 2009 (UTC)
 * "the ability to change the quests without applying a patch" is slightly misleading, because I'm sure previous updates contained the patch schedule, and this schedule can't be changed without patching. -- ◄mendel► 08:32, 12 June 2009 (UTC)
 * (edit conflict) The ZCombat table might look a bit ugly trying to add in this "glitch" (if that's what it is), so I suggest that either we move previous dates into Z/History and adjust the table, or we wait a couple of days and see if Anet release a second fix. --Lexxor 08:38, 12 June 2009 (UTC)
 * What I was getting at is that maybe they changed the random factor used to determine which missions are next. If they did, it likely removed the ones that have already been completed. This could mean that potentially every quest is not available as a zaishen mission, this was previously theorized above. Of course with out more information we have no way of knowing, but the next change over should give a hint. If it is one that has already been done we can assume it has been reset. We could end up doing all of the same ones, or a mixture of new ones/old ones. The problem is that if it does start doing ones that are already repeated, you have to wonder if this was intentional. If it is then the code could be setup so that it runs through a list per say 2 months of mission activity. Then starts at the bottom and works its way to the top. I doubt that though because some of the other missions would have already been included. I do not think it is completely random though because of the lack of the final missions from any campaign/eotn. Maybe a precompiled list? Sorry I know I am a bit off topic, but I can't help wondering about the method used to decide the next mission. I guess we will find out soon enough if it was a bug, or "feature". [[Image:Spikeicon.png]]  Tenetke Mekko    My Talk 16:41, 12 June 2009 (UTC)
 * I think it is pretty obvious now what has happened. So it looks like all of the prediction tables are going to be changed every so often. The good news is that like any automated system it should get back to a somewhat predictable pattern in a week or so. At least till it is updated again. I wonder if it could be an automatically updated, like with a script. [[Image:Spikeicon.png]]  Tenetke Mekko    My Talk 06:10, 15 June 2009 (UTC)
 * Anet is aware of this and they "are looking into it". This was posted by Lindsey: We are aware of the shuffle that occurred with the available Zquests after the build. This one was my fault, I fixed a couple bugs in ones that had not come up yet and what I did has the side effect of restarting the whole system. I should have then had Joe instruct me in the special-coder-math that is needed to force the Zquests which are active the day of the build to be the first set available after the system reset, but I overlooked that step. I apologize for the inconvenience, but don't worry, those same quests will all come up again eventually. Since the issue would go away after half a day, I didn't feel it was necessary to put the team through the whole emergency build process just for this. Again, I'm sorry about all the confusion it has caused, I hope you all forgive me. =/ - Linsey 21:43, 13 June 2009 (UTC) . Should clear things up a bit. Lยкץ๒๏ץ talk  08:03, 15 June 2009 (UTC)
 * "restarting the whole system" apparently means "making new cycles", because teh recent combat quest we've had don't fit anywhere into the repeating order we used to have. -- ◄mendel► 09:37, 15 June 2009 (UTC)
 * Yeah it was just like we all thought. When they changed things it completely resets the list of what zaishen missions have been used by the system. Wonder whats going to happen next update [[Image:Spikeicon.png]]  Tenetke Mekko    My Talk 11:32, 15 June 2009 (UTC)

The affect of Zaishen Challenges on the Economy
I noticed a thread on Nicholas the Traveler about how his presence affects the value of items at any given time. I tend to feel that Z-Quests do much the same at times. Case example; when Murakai, Lady of the Night was the Z-Bounty, some runners began charging 5K to do a Cathedral of Flames run in Hard Mode, while the usual going rate is 2K. Obviously the real answer is to store the quest in your log for a later date :-P Anyways, any thoughts on this? Lord Twitchiopolis 17:33, 15 June 2009 (UTC)


 * It also revives Elona Reach, for example, the good old runners come back (like me) and earn the usually annual cash. So it obviously has an economical effect. Btw it's just in time, GW has a brutal deflation, and this gives a nice boost. Vincent 85.66.217.226 14:39, 19 June 2009 (UTC)


 * And when there's no zq then you hardly find any runners for such forgotten missions nowadays. I still have ER open and don't find anybody *sigh* While CoF is always well visited. --Birchwooda Treehug 08:08, 1 July 2009 (UTC)

Layout
Listing the daily Zaishen Quest will eventually make the page extremely long eventually, so I was thinking (well procrastinating) and thought maybe instead of just having all the Z-Quests smack bang on the page maybe we can divide them up into smaller pages (like past collections for Nicholas the Traveler). I came up with a mock up (please excuse my poor wiki coding skills) (see User:Khazad_Guard/Sandbox). Basically it uses the hide box to lists the quests per monthly basis. It was just a basic idea but obviously it could be just as easy to make "Zaishen Challenge Quest/Jan_June_2009" and "Zaishen Challenge Quest/July_Dec_2009" (I know it only started in April, but then it gets all complicated). I'm just throwing the idea out there.... Khazad Guard 15:19, 16 June 2009 (UTC)


 * Not a bad idea, but it's better to put the most recent on top. It's also better to have the most recent one open by default, since that is probably what people usually want to see.  Quizzical 16:13, 16 June 2009 (UTC)
 * The quests in the boxes would be like archiving the quests from previous months. The current quests (and say the last week or so) would stay on the article page for easy reference. The others are just put into little boxes so they don't take up so much space. If for some reason you do need to look at previous months, you can just 'show' the box and have a browse. Whilst I did consider having them from most recent to oldest, it just seemed weird (like on the article page atm is fine, but when I was typing it up it just seemed weird to do it like that :S). Khazad Guard 17:53, 16 June 2009 (UTC)
 * Added a collapsible table for older challenges, what do you think? Might need some tweaking on colors/borders, otherwise I think it suits it's purpose --Lexxor 19:18, 16 June 2009 (UTC)
 * I think that makes it a lot better. Great work Lexxor! Now people can actually see the article continues ;) Khazad Guard 01:20, 17 June 2009 (UTC)

June 18th Update
Well, the June 18th Update has altered the values of all the zoins given out for every z-quest. It also occurred retroactively, which means all quests currently in a persons quest log were changed. With this, that means every z-quest page for a repeat quest will now need new numbers entered in for the zoin reward for each quest page. It also kinda creates an interesting problem for how to calculate the totals tab (or even raises the question of whether that feature should be removed from this page). The old "totals" are with the old values for the z-quests. That means as each quest page gets altered as it repeats, the old totals will no longer add up with the current quests (ie May 20s totals will be "wrong" if you go to the 3 quests on that day and add up the zoin rewards since the zoin rewards have changed). Should we now make sure to apply the June 18th totals from now on and have a footnote noting the reason for the point discrepancy? To what extent should we archive the old zoin rewards, if at all? Should we split each z-quest page into a "Fenir's Bounty Z-quest (old)" and "Fenir's Bounty Z-quest (new)"? or just put notes on there for historical purposes, or just replace the values completely. Etc etc etc. 68.210.179.11 Tk Hawkins


 * My strong opinions are:
 * remove totals - few ppls are going to do all 3 types each day
 * replace old zoin rewards with new zoin rewards in main section and add historical that it changed (I don't think it matters what the values used to be, so a simple template could be used)
 * no need to split - this is entirely historical information; no longer relevant to current players
 * &mdash; Tennessee Ernie Ford ( TEF ) 20:03, 19 June 2009 (UTC)


 * Agreed, especially since the quests already in people's quest logs were updated, so no old quest copies exist anymore. RoseOfKali [[Image:RoseOfKaliSIG.png]] 20:46, 19 June 2009 (UTC)

Now is teh time to switch the quests over to a tier system, much like I already listed on ethe 3 quest type pages. We can make the template have one parameter, tier=, and have the rewards be listed accordingly. -- ◄mendel► 23:27, 19 June 2009 (UTC)


 * Go ahead. I've already listed the tier rewards on the Zaishen Mission page.  Quizzical 07:55, 23 June 2009 (UTC)


 * I should probably mention that D'Alessio Seaboard, Ice Caves of Sorrow, and Warband of Brothers have not appeared as a Zaishen mission, so I had to guess on the tier. My guess was that D'Alessio Seaboard went with Divinity Coast in tier 2 rather than Gates of Kryta in tier 1, as where foreign characters pick up is a natural break point for tiers.  Factions uses that as a break point, though Nightfall does not, as it is off by 1, putting Consulate Docks in tier 1 rather than tier 2.  I guessed that Ice Caves of Sorrow is in tier 3 with Iron Mines of Moladune, rather than tier 2 with The Dragon's Lair.  Arriving in Southern Shiverpeaks and getting max armor seems like a natural break point.  Also, I stuck Warband of Brothers with Against the Charr in the lower tier rather than Assault on the Stronghold in the higher tier, as the Asura and Norn regions each had only one mission in the higher tier and two in the lower.  We can check and correct these if necessary as they show up.  The rest of the missions that haven't appeared had an obvious tier, such as Bloodstone Fen being tier 2, since it appears between The Wilds and Aurora Glade, both of which are also tier 2.  Quizzical 10:21, 23 June 2009 (UTC)
 * The nice thing is if you guessed wrong, all it takes is changing one number now, the bot is on the last dozen quests as I write this. I'll do the bounties later, just in case. -- ◄mendel► 10:30, 23 June 2009 (UTC)

New Quests Pls
Will there ever be new quests? Or was that it and the known ones will rotate till eternity? :S --Birchwooda Treehug 08:17, 1 July 2009 (UTC)
 * They got reset in one of the update because Linsey f*ed up and didn't make sure to preserve the rotation. She apologized and said that they will eventually go through all the missions, don't know about bosses, only a portion of them may have zquests coded.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 14:40, 1 July 2009 (UTC)
 * That isn't entirely correct. She did mess up the rotation, but it was the rotation for that day only. It was made clear in the wording that the problem was one that occurred with that day. It hasn't been stated, to my knowledge, that they will go through all missions or bosses. I would wager we have seen the majority already. I do not like that, and I hope that something will be done to address it. The problem is that since the update we have had repeats. Now one repeat alone isn't statistical of much, but a few with virtually no new missions being chosen hints at something. [[Image:Spikeicon.png]]  Tenetke Mekko    My Talk 18:51, 1 July 2009 (UTC)
 * It was my understanding that the update in question sort of reset the quest tracks, which is why we are seeing so many repeats now where there were zero before the update. And since that update each quest has repeated at most once.  You are correct that we have seen most of the missions already, which is why only few were new after the reset.  However, considering that we've had missions from Fort Ranik and Minister Cho's to Raisu Palace and Destruction's Depths hints that every mission is fair game for zquests, except maybe final mission of each campaign, which we haven't seen yet.  So I would say that eventually there will be a zquest for every mission, except maybe the finals.  The algorithm that decides the order may be to blame that so many missions have repeated while others haven't appeared at all yet, because it may have a peculiar prioritization to ensure that a bunch of missions don't appear in order of storyline from the same campaign, but that the rotation stays more spread out and "all over the place".  This would be the algorithm that got reset by Linsey's oversight.  In the end, we may never know the exact mechanics of this.  As far as bosses, it's harder to say.  It seems to me like they may have chosen a small group to represent each area of the game, including all dungeon semi-bosses, and not every boss in existence would get their own quest.  This makes sense, to be honest, as many bosses only appear when certain conditions are met, and would make it a nightmare/impossible to complete the bounty for them for a lot of players.  Many bosses appear only before a certain event or quest is completed on a character, and will never be seen again, making themselves unfit for bounty quests.  And trying to only exclude those would be a pain for the designers, so choosing a limited group of bounty possibilities makes perfect sense.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 19:23, 1 July 2009 (UTC)


 * No Zaishen mission appeared twice before that fateful update. No Zaishen mission has appeared twice since that update, either.  The "repeats" are merely missions that appeared both before and after the update.  No mission that is the last of a campaign had appeared before the update, but Hell's Precipice is up today, so presumably they can appear now.
 * The complete list of missions to never have appeared as a Zaishen mission isn't terribly long: The Great Northern Wall, Ruins of Surmia, D'Alessio Seaboard, Bloodstone Fen, Augury Rock, Ice Caves of Sorrow, Abaddon's Mouth, Imperial Sanctum, Pogahn Passage, Rilohn Refuge, Gate of Desolation, Abaddon's Gate, Warband of Brothers, and A Time for Heroes.  I don't see any obvious pattern there, so it's probably just randomness.  Quizzical 20:56, 2 July 2009 (UTC)


 * @Birchwooda: were you asking whether the Zaishen challenges would ever include quests that are completely new to the game? The answer appears to be: no. If you view the talk pages of various ANet employees, it's clear that the powers-that-be intended the zish, zounties, and zombats to target existing content. So, existing ones will rotate until eternity (defined as the day GW3 comes out).  &mdash; Tennessee Ernie Ford ( TEF ) 01:12, 3 July 2009 (UTC)
 * I don't think it is completely at random. If it was then we would not have seen as many repeats after it was reset. Sure we would have seen several repeats, but not as many. Think about it, the reset was on the 11th I think, and there haven't been that many new ones. So it is a complex array. I hope it goes through all of them, but it might not. Assuming there are 68 missions possible it looks like it checkes something along the lines of

int zmissionfortoday { int zmis,good; do{ rin = (rand%68)+1; good = checkpreviouszmis(zmis); //compares current zmis to see if it has been selected before }while(good==0); return zmis}; } That isn't anywhere near structured right, but hey its a long day and you get the point. The above would allow it to select any one of the missions with the only stipulation that it hasn't selected one before. That doesn't seem to be the way it is working. It more likely works by saying select one of these missions, once they are all full, start on this array, once those are all full start on this array etc.   Tenetke Mekko    My Talk 17:43, 3 July 2009 (UTC)


 * That's too inefficient. If you've got the quests neatly numbered and there are 69 of them, then make the quest number for one day that of the previous day plus 20 (mod 69), or any other number that is relatively prime to 69 in place of 20.  Such as 1, for example.  That way, you're guaranteed to hit every single quest once before you repeat any.  Quizzical 18:25, 3 July 2009 (UTC)


 * There has been new ones after the reset? Which ones? --Birchwooda Treehug 19:56, 3 July 2009 (UTC)


 * A Gate Too Far, Dunes of Despair, Vizunah Square, Gate of Madness, Hell's Precipice, and Ruins of Surmia have all appeared since the reset, but none of them appeared before it. Quizzical 20:10, 3 July 2009 (UTC)

They could also generate a list of all missions, press the Randomize button and let it loop (Pre-Nick has a loop too), right? --- -- (contribs)  &emsp;(talk)  16:30, 4 July 2009 (UTC)


 * What "randomize" button? The question of how the list is generated is equivalent to a question of how the "randomize" button is set up.  Quizzical 02:01, 5 July 2009 (UTC)


 * The problem with simple iteration is that it, is well simple. It is also easy to figure out. If you pregenerate the array it is much easier. As for the inefficiency, well it is something that needs to run once a day. Also like I said that code isn't great, but Im not going to go through the trouble of writing code for something like this that will actually compile and work properly. Also I don't think its written in c/c++. I do wonder what their program is written in though. Probably using lua script, interacting, the db though who knows. Back to the topic though. It would just be more efficient to run a rand on the array, and save the list. Then just go through it one by one. That way they don't need to check, and the code is in place if they ever need to do it again. If I were going to write it then I would just do it like that. That way if I ever need to redo the rand its an easy call. [[Image:Spikeicon.png]]  Tenetke Mekko    My Talk 08:53, 7 July 2009 (UTC)
 * I think when Viper said the random button he meant whatever randomization they are using, simple array etc. Man I would really like to look under the hood at gw. Soooo many questions, so few answers. [[Image:Spikeicon.png]]  Tenetke Mekko    My Talk 08:54, 7 July 2009 (UTC)
 * I'm pretty positive, if they are as good as I hope they are, they've done it this way. It is THE best way to make sure there are no repeats (you can just dump the list into a small db, or even append an old db). Otherwise, it wastes time and processes, which probably is in high demand at GW-HQ.
 * This would also explain the whole reset. When the list/script/whatever was reset, it would have just auto-generated an entirely new list, which just happened to spit out some similar missions (depends on how they randomize it... rand is not a true randomization).
 * As for the language they use, I'm pretty sure it's Windows specific coding (there's no true Linux version). Could be very possible it is C#. I definitely would like to take a look at their systems, though! ^_^ Tasiden Klath 21:52, 9 July 2009 (UTC)