Talk:Ether Prodigy

only problem with that is that ether prodigy is energy storage - a /e could only have 5 seconds of this ability, making it awful as a secondary.


 * Agreed. Removed.  --Fyren 15:55, 29 November 2005 (UTC)


 * I agree as well. A w/e would get all of 10 energy over 5 seconds with EP, and then suffer exhaustion. The warrior could only do this once or twice, since a character with 20 energy can't take too many hits of exhaustion. The exhaustion would take 30 seconds to wear off, meaning the warrior could cast EP once every 30 seconds. 10 energy over 30 seconds is the same as one additional pip of energy regen, at the cost of constant exhaustion.--Kiiron 08:23, 9 December 2005 (UTC)


 * See what happens when you think you've got a good idea at three in the morning. I removed the damage I inflicted. Kessel 22:22, 10 December 2005 (UTC)

Since all the values seem to be sequential, can we go out on a limb and say that 17 would be 22 secs? --Zerris 23:17, 12 December 2005 (UTC)
 * If it's really, really obvious, sure. Otherwise use this and plug in verified values for 0 and 15.  Should be easy to figure out, but there's a little more info about it at Talk:Skill details.  --Fyren 00:12, 13 December 2005 (UTC)
 * Er, and what I said over at Talk:Aura of Restoration. --Fyren 00:27, 13 December 2005 (UTC)

Rewrote the added notes. Limitless isn't a very good way to describe it, since it's not particularly difficult to spend the incoming energy. Lightning strike, lighting orb, and enervating charge can burn through 80 energy in just 18s. Blinding flash in particular can eat up energy. There's plenty of spells in any element that will go through prodigy's energy. --Fyren 00:51, 13 December 2005 (UTC)

The line on energy spent per second spamming flare and fireball does not take into account aftercast. --128.171.230.38 15:25, 13 May 2006 (CDT)