User:Enigma/Heroskills

List of skills which heroes cannot use
This is just a little section made for my own future reference of skills that hero AI does not handle well. Feel free to add and expand. All notes thus far have been recorded with heroes set to Defensive. Skill priority (from left to right) has been taken into account.

Warrior

 * Primal Rage seems to never be used
 * Warrior's Endurace is used questionably
 * Can use Crushing blow but not belly smash for some reason
 * Uses ViM variably, sometimes will waste it on a foe with barely any conditions.
 * Uses Bull's Strike and protector's strike only on moving foes, while the latter can be used to boost DPS.
 * Bad use of Protector's Defence, used when no allies are nearby.
 * Will spam Wild Blow and never get ANY adrenaline. Use this on a dervish or sin hero instead.
 * Uses Endure pain in a random manner. Generally good use (used when close to death) but I have noticed Koss use this when at max health for the hell of it.
 * Uses adrenaline skills rarely

Ranger

 * Seems to have issues with using preparations unless you put them at the very beginning of the bar
 * Will only barrage if there is more then one target
 * Questionable use of stances.
 * Has issues using ferocious stike
 * Found some problems using RaO
 * Uses magebane shot as a normal interrupt rather then using it on spells in order to take advantage of the instant recharge.
 * Uses punishing shot as an attack skill.
 * Marauder's Shot tends to really mess up AI.
 * When set to defensive tends to focus interrupts on one target rather then all available targets.
 * COMPLETELY refuses to use Ferocious Strike.
 * Will spam comfort animal until they run out of energy.

Monk

 * Does not consider the bonuses of using ZB or WoH on targets below 50% HP. Both are used as straight heals.
 * Has some issues using Signet of Devotion and Rejuvenation and especially if energy isn't at 0.
 * Will often use highest available heal on a target regardless of HP. Usually ends up running out of energy.
 * Uses RC exclusively as condition removal. Will not spam it for divine favor healing bonus. AI basically never takes into account that spamming Guardian and other skills like it results in actual healing.
 * When set to Defend will overheal targets less then when set to passive. I have heard this from a guildie, as all my heroes are set to defend.

Necromancer

 * Uses GB badly
 * Uses well spells but with no regard of the nearest corpse condition. Will not position self so that well is cast in the battle.
 * Usually really stupid with Blood Ritual, using almost exclusively on other AI and not the player. Will Brit MMs who don't need it. Possibly the same is true for BiP.
 * Does not use Blood Bond often. Possibly bad skill placement on my part, will do more testing eventually.

Mesmer

 * Coordinates interrupts with other heroes.
 * For some ungodly reason will only use Psychic Instability on casters

Elementalist

 * Issues using glyphs
 * Will not use attunements effectively unless they are on the leftmost slot. Issues running dual attunes.
 * When using Shockwave AI will remain at casting range, only to use this spell when approached. Will use the spell without regard for the range to target resulting in lower damage.
 * Cannot use Mind Blast as energy management. Will spam every other skill then begin to use mind blast and never leave 0 energy.
 * Does not regard enchanted foes as less viable targets for Vapor blade.
 * Will spam glowing gaze as an attack skill. Mark of rodgort is the only way I can make this skill efficient on a hero.
 * Will spam anything that causes exhaustion until max energy is lowered to 0.

Assassin

 * Issues with attack chains that go beyond lead-off-dual. Attacks normally in the middle of a chain.
 * Questionable use of Assassin's Promise

Ritualist

 * Tends to use weapon spells on melee chars.
 * If given Vital weapon will cast it almost exclusively on himself
 * Casts spirits at innoportune moments and places.

Paragon

 * Bad use of chants. Slow to recast them once recharged.
 * Like warriors has issues spamming adrenaline skills.

Dervish

 * Uses enchantments randomly. Will remove every last one of them if given signet of pious light or pious assault.

Surprisingly well used skills

 * Thrill of victory. They know exactly when.
 * None Shall pass. Used to stop fleeing foes dead in their tracks, presumably the same will be true for Coward, but that needs testing.
 * Holy Veil. Cast and stripped instantly, a worthwhile skill on any hero.