User:Life Infusion9685

History

 * played Guild Wars in E3 for Everyone & World Preview Event in 2004
 * "Life Infusion" was a character CARRIED OVER from these 2 events. It was a E/Mo.
 * Joined because of gameplay similar to Magic: the Gathering (no overpowered things, regular balancing) and no monthly fee
 * Staunch supporter of skill balancing and skill-based play

Guild Wars Characters


Life Infusion

 * Elementalist/
 * Monk
 * Ritualist (Tentative-Restoration Magic)


 * Male, Level 20, Ascended, Completed all Prophecies_Campaign Missions & Bonuses
 * 15K Pyromancer Armor dyed silver
 * All Prophecies_Campaign Elementalist Skills
 * All Prophecies_Campaign Monk Skills

Life Blade

 * Warrior/
 * Ranger
 * Necromancer
 * Mesmer


 * Male, Level 20, Ascended, Completed all Prophecies_Campaign Missions & Bonuses
 * All Prophecies_Campaign Warrior Skills
 * All Prophecies_Campaign Ranger Skills

Confusion Infusion

 * Necromancer/
 * Mesmer
 * Monk
 * Ranger


 * Male, Level 20, Ascended, Completed all Prophecies_Campaign Missions & Bonuses
 * 15K Cultist Set with 15K Bonelace Leggings and Bloodstained Boots dyed blue
 * All Prophecies_Campaign Necromancer Skills
 * All Prophecies_Campaign Mesmer Skills

Future Monk (Factions)

 * Monk/
 * Mesmer - Inspiration Magic skills only
 * Necromancer - Blood Magic and Curses skills only
 * Warrior - Tactics skills only
 * Elementalist - Earth and Water Magic buffing skills only
 * Assassin - Shadow Arts skills only
 * Ranger - Wilderness Survival skills only

(Secondary would not account for much except energy management, area buffs, and anti-interrupt/KD) 

Future Assassin (Factions)

 * Assassin/
 * Monk?

Assassin Combos http://forums.gwonline.net/showthread.php?t=391918

GW Wiki Tasks

 * Random Grammar fixes
 * Make the builds at User:Life_Infusion/builds/ usable.
 * Revise pages according to Game updates.
 * Update stubs with new information from ingame.
 * Strategize profession combinations and then post them in User:Life_Infusion/prof_combos
 * Check to see if all the skills are properly labeled as elite

Essential Links

 * Quests
 * Game_updates
 * Elite_skills_list
 * Collectors
 * Category:Research_needed
 * Skills_by_Campaign and put Prophecies skills into
 * Factions Professions Table: http://guildwarsguru.com/forum/showthread.php?t=115068
 * Factions armor: http://www.guildwarsguru.com/forum/showthread.php?t=142689
 * Primary/Secondary: http://gw.gamewikis.org/wiki/Category:Profession_Combinations

Suggestions

 * Knight Armor AL discussion: http://guildwarsguru.com/forum/showthread.php?t=53414
 * Suggestion for Future Chapters to Offer Better Secondary Profession Combinations: http://guildwarsguru.com/forum/showthread.php?t=3002889
 * Exp Siphon PvP characters: http://www.guildwarsguru.com/forum/showthread.php?t=116890
 * Dual-class/custom Henchmen: http://www.guildwarsguru.com/forum/showthread.php?t=103936
 * Secondary balancing: http://www.guildwarsguru.com/forum/showthread.php?t=3002889
 * >3 sup rune notification: http://www.guildwarsguru.com/forum/showthread.php?t=133432
 * Armor Bag: http:///www.guildwarsguru.com/forum/showthread.php?t=53591

Info

 * 15K Assassin Armor http://forums.gwonline.net/showthread.php?t=391403
 * Dagger DPS http://forums.gwonline.net/showthread.php?t=392428
 * Factions PVP armor http://www.guildwarsguru.com/forum/showpost.php?p=1067566&postcount=32
 * New Factions armor calculations http://www.guildwarsguru.com/forum/showthread.php?t=142907

Somewhat Offtopic

 * http://www.guildwarsguru.com/forum/showpost.php?p=1156151&postcount=31
 * "When you look at Guild Wars ...it isn't simply a game that's about beating each other over the head with damage and whoever wins the race is the winner. Instead it's a game about controlling the state of the battle, of finding or creating situations where certain types of damage will rock your opponent, while stopping your opponent from doing the same.  It's about disrupting your opponent's strategy, by proactively screwing up his offense and setting up defenses that he isn't prepared to deal with.  It's about shutting down your opponent's ability to do the same to you."- Charles Ensign


 * Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier http://www.bepress.com/cgi/viewcontent.cgi?article=1008&context=giwp
 * Pitfalls of Virtual Property http://www.themis-group.com/uploads/Pitfalls%20of%20Virtual%20Property.pdf
 * "The status of the character should reflect the status of the player behind it."
 * "A high-level character isn't just a high-level character: it's a marker of player status. If it's worn by someone not entitled to wear it, that very seriously annoys those who are entitled to wear it. It says something about a player's achievements: it's non-transferrable."

Aspirations and Goals

 * Unlock all Prophecies_Campaign Runes
 * Unlock All Prophecies_Campaign Skills through PvE
 * Unlock All Prophecies_Campaign Upgrades
 * Get superior vigor


 * Find a Gold Max Sickle
 * Reach 1... 5...10...25...50 million exp through regular (non-solo farming) play


 * Get Superior Absorption by PvEing
 * Complete every quest in the Prophecies_Campaign  STATUS PAGE
 * Get 1000K (1 million gold): without farming, scamming, or soloing
 * Every skill on each character


 * get 15K Hydromancer Armor in silver

After PvE:
 * Rank 12 in Heroes' Ascent

Caster Items

 * +5 energy > 50% health & 20% chance faster recharge (7-9 blood,curses req.) Blood,curses magic wand
 * +5 energy > 50% health & 20% chance faster recharge (7-9 water,earth,air req.) Elementalist wands
 * +1 death magic 20% chance, 20% chance faster cast time (ANY death req.) Death magic focus
 * Insightful +5 Energy Ghostly Staff of Fortitude +28-30 (7-9 req.) Staff with 20/20 on attribute
 * NO req. wand +5 energy > 50% health

Warrior Items (unnecessary)

 * -2 enchanted /-2 stance Tall Shield/Aegis/Shield of the Wing (7-8 tactics req.)
 * +28-30HP always/-5 (20% chance) Tall Shield/Aegis/Shield of the Wing (7-8 tactics req.)
 * -2 enchanted/-5 (20%) Tall Shield/Aegis/Shield of the Wing (7-8 tactics req.)
 * Vampiric 3/1 15(stance) Flamberge of Defense +5 (7-9 req.)
 * Furious 10% 15>50 Longsword of Defense +5 (7-9 req.)
 * Barbed/Crippling 15>50 Longsword of Defense +5 (7-9 req.)
 * Furious 10% 15>50 Summit Axe of Defense +5 (7-9 req.)
 * Cruel 15>50 Summit Axe of Defense +5 (7-9 req.)
 * Vampiric 3/1 15(stance) Chaos Axe of Defense +5 (7-9 req.)

Assassin Items

 * Silencing 15>50 Stilletos of Defense +5 (7-9 req.)
 * Vampiric 15>50 Stilletos of Fortitude +28-30 (7-9 req.)

Tentative.

Prophecies Skins:

 * Sickle
 * Summit Axe
 * Righteous Maul
 * Stone Summit Shield
 * Twin Hammer
 * Willcrusher
 * The Yakslapper
 * Rago's Flame Staff
 * Orr Earth Staff Skin
 * Brohn's Staff or Kepkhet's Refuge
 * Ghostly Staff
 * Tanzit's Defender

Factions Skins:

 * Gemstone Axe
 * Katana
 * Bladed Shield
 * Split Chakrams
 * Colossal Pick
 * Gothic Sword
 * Shinobi Blade

Armor

 * N -  15K Tormentor's 70, +5damage from smiting per piece
 * E - 15K hydro chest+15AL vs. cold
 * N -  Blighter's +20AL while hexed isn't that great though.
 * W -  Berserker's  +HP
 * W -  Sentinel's 100AL if 13+ Str
 * Mo - Disciple's Leggings, Hands +15AL while conditioned isn't that great
 * Mo - Judge's Armor Top +10AL vs. physical
 * A -  Nightstalker's Armor Top, Leg +15AL while attacking
 * A -  Infiltrator's Armor Hands, Feet  +15 AL (vs. piercing attacks),Reduces Crippled/Poison
 * A -  Shrouded Armor Hands, Feet, Top(maybe) (1 energy for the hand/foot isn't that great)
 * A - Vanguard's_Armor Hands +15AL vs. blunt, (Reduce Weakness)

Gripes and why E, N, W, Mo, A

 * Elementalist male dance is pitiful. Armor is only 60AL most of time unless defending against the element of the armor you have. Female elementalists have few armor sets that are dignified, it looks like they are at the beach instead of a battlefield (Pyromancer and Battlemage are okay, but Hydro, Aero, Tempest?... no).
 * Pyro


 * The Warrior male dance is perverted. Warrior platemail is rampant because Gladiator's set for males is disturbing. Knights boots STILL are bugged. The Knight set for females is symmetrical but not for males making it seem like it is lopsided. Male armor sets are typically "barrel chested".
 * Sentinel Armor, Berserker armor = good (males)


 * Monk hair is horrid for both genders. Male Monk martial arts type dance is decent. Ascetic Tattoos are horrid as well. Bald monks run around EVERYWHERE because male monks have only ponytails and other such nasty haircuts. Female monks run rampant with the two bun hairstyle because the other ones have one side of the head shaved off.
 * Disciple pants


 * Assassin Valkyrie and Vanguard armor for males is bad, it reminds me of the Gladiator's set for males way too much. Robot dance is kind of nice. All female sets except Nightstalker and Infiltrator and are not armor, they look like jackets that do not fit. They run funny when over 33% speed boost.
 * Nightstalker


 * Necromancer scars are incredibly nasty. Soul Reaping focus in Droknar's has NO use until Soul Reaping skills are in place.
 * Tormentor 15k, Cultist, Bonelace 15k, Blighter armor is good (males)


 * Ranger is versatile and such but hair is horrid for the males. Male Ranger breakdance is one of the better ones. Male armor looks like the crafter is obssessed with animal parts. Expertise doesn't help with spells. Pet AI is horrid. Almost every perverted male has a female ranger with 15k druid's because it has less coverage than if the ranger were to take off all armor. Armor should be ARMOR.
 * Scout's armor is good


 * Mesmer fast casting doesn't work on resurrection signet and only helps much when the cast time is 2 seconds or more. Riverdance is BAD (IMO) and male armor is so formal it looks like a suit not a piece of armor. Female mesmer armor always looks like nightgowns, except for FoW which is actually half decent. Pumping up attributes about 12 isn't that important and skills aren't exactly the fastest recharge. Inspiration Magic is better as secondary because mesmer skills have relatively long recharges for interrupts and such. Charlatan makes you look like a fat person in an anorexic's clothing.
 * Savant's,Rogue's armor is good


 * Ritualist armor looks like it was made from stuff found in a garbage can. Dance is rather awkward/weird. Spawning Power only helps with Necromancer or Ranger Secondary. Weapon spells are more useful on secondary profession.
 * All sets are trashy more or less

Rated on:Primary_attribute, Armor_types, Skills, Hair Style/color, Face, Dance

Gripes in General

 * People seem to dye their armor black to look nice but many times it ruins the color and detail
 * 10/10 Sundering is crap and people still pay so much for it
 * Mending is so overrated on W/Mo's. As is Orison of Healing and Healing Hands
 * There are a lot of Elementalists that still use Searing Heat and Firestorm. Shame on them.
 * Lightning Javelin is like Clumsiness, only crappier because it doesn't ignore armor and needs a 'line of sight', which is never good.