The Misanthropic Jotun Principle

Overview
Summary
 * 1) Seek the great jotun living within Darkrime Delves.
 * 2) Find the source of the roar heard from below.
 * 3) Find a way to kill the giant jotun.
 * 4) See Einarr Frostcleft for your reward.

Obtained from
 * Einarr Frostcleft in Bjora Marches

Reward
 * 7,500 XP
 * 1,500 Gold

Preliminary Dialogue
 * Einarr Frostcleft: "By the bear, did I not make myself clear? A threat this great requires an equally great warrior... and who better than he who has slain the great two-headed troll of the Seer'ahr swamps?"
 * Kolgrim Bainwight: "Is that the best kill you can claim? Bah. A mere rodent nibbling at the heels of the great beasts I have slain. While you defeated a single creature with by two heads, I killed twice and twice again that number of deadly warbling hemlock devourers."
 * Einarr Frostcleft: "Warbling? ... What? How could any beast with a name reserved for birds be ferocious?"
 * Kolgrim Bainwight: "Your lack of wisdom only proves I should fight the great Jotun. A warbling hemlock devourer can kill with a single sting... but that is nothing to the keening wail they emit. To even hear the sound ring across the mountains has driven lesser men insane."
 * Einarr Frostcleft: "Your prattling is enough to drive me insane. Stand aside and allow me to fell this beast, or I shall be forced to whet my weapon's appetite on your thick skull first."

Dialogue
 * "What's that? Is someone talking to me? Ah, look down, Kolgrim. We have an audience. You humans are so... small. Hardly worth noticing.


 * Be quiet while the big folks talk. Jotun attacks have increased of late, and now a great jotun rampages through the mountains terrorizing the young. We must decide who is more fit to slay the ferocious beast dwelling deep within Darkrime Delves. Today I plan to send this great jotun to the afterlife. Everyone knows I am the greater warrior. But I fear the beast will die of old age before I've convinced this aged fool of that simple truth."


 * Accept: "There's no need to argue. I shall slay the beast for you."
 * Reject: "Ferocious and rampaging, you say?"
 * When asked about quest: "Don't tell us you've lost your nerve? If you don't hunt down the great jotun, we'll go into Darkrime Delves and slay it for you. And the we'll laugh at you."

Intermediate Dialogue 1
 * Einarr Frostcleft: "That sword belonged to my father. Hand it over!"
 * Kolgrim Bainwight: "Your father was a trapper. He didn't even use a sword. It belonged to a great hunter... my mother."

Intermediate Dialogue 2
 * Einarr Frostcleft: "Great hunter? The only thing your mother ever caught was a cold!"
 * Kolgrim Bainwight: "You arrogant lout! My mother was a hero!"

Intermediate Dialogue 3
 * Kolgrim Bainwight: "Oh no, little hunter! I think you annoyed its mother."

Intermediate Dialogue 4
 * Kolgrim Bainwight: "Your mother was a coward. She even ran away from the shadow of her own bear form!"
 * Einarr Frostcleft: "Now you're in for it! Those are fighting words!"

Intermediate Dialogue 5
 * Kolgrim Bainwight: "Hmm... You lived. I may need to take back some of the things I said about you."

Reward Dialogue
 * "Back already? Hah! By the spirit of the bear, I'm not surprised. Even young Norn have returned, screaming, from their first encounter with a Jotun.


 * What's that? You've slain the beast? Remarkable! I would never have believed it possible. Your stature belies your prowess, hero. You possess the strength of a Norn to be sure.


 * Truth be told, Kolgrim and I wagered on how long it would take before you ran out of the cave with your tails between your legs, begging for our help. Seems we both lost. It looks like the winnings belong to you!"

Walkthrough
Maps of each level can be seen on the Darkrime Delves entry. Also, please note the area map item can spawn in a few locations on each level. Lastly, to earn dwarven reputation points get into the habit of immediately clicking on the beacon. Otherwise you will can miss out on half the available points.

Level 1: Start by speaking to the Beacon of Droknar which acts as a resurrection shrine and reputation bonus provider. Next obtain an area map of the dungeon (which reveals important feature icons without revealing the dungeon map itself) from Dobb, a collector to the west, or due south of Dobb's location you can find one on the ground. Pick up a dwarven powder keg to blow up the cracked walls, in the process gaining access to the boss, a Havok-kin, which holds the red key. Use the key on the boss lock to open the red door. Continue past the first blue door, heading to the second one. Just short of the second blue door their is a small ice bridge crossing the rift; cross it and head southeast, away from the door. You will encounter an ice geyser and an ice trap. Operate the lever past the ice trap and the bridge section will move into place. Cross the bridge, moving upward and into the area beyond. On the ground between four ice geysers is the blue key. Pick the key up and use it to open either blue door to access the final area of the level.

Level 2: Going through the zone gate has removed the ability to earn dwarven reputation, renew it by clicking on the beacon. Unlike the sprawling first level, this one is pretty much a single, steady path through most of the level. Easier than the first level, the only real surprise is when you enter a large room with a destroyed gate. Go through the newly opened path and head south. A bit ahead the path splits into three directions but all take you to the same place. When you get close to the key-holding boss, don't panic. Their are several pairs of Jotun in this area. Pull the pair immediately on the right into the hall you entered from. Just be careful because once you've destroyed this group two of the Jotun on the left will take the original pair's place. Repeat this process for the other pairs on the right. You will probably have to move into the room for them. Finally, the boss and three other Jotun are revealed. Attack the Jotun for now, pulling them out of the boss' vicinity, and leave the boss alone. If you ignore the boss for the moment he'll return the favor - he does not attack. This makes the final boss battle easier. Grab the boss key and head back the way you came. Now, just before going into the room with the destroyed gate, head northward to the next level.

Level 3: Once again, earn reputation points by clicking on the beacon. This level isn't very large or complex however it does add in the occasional avalanche. More nuisance than danger if you keep moving since you will avoid most of the damage. The area map is not that important on this level since the final boss isn't that far away. Unless vanquishing the area or trying to earn more reputation points, I would ignore the southern areas of the map. Once again their is a large number of Jotun around the boss. Use the same technique as before. Choose a pair, attack and expect another pair to replace the team you just took out. It seems as though their is more room to maneuver if you move along the left side of the room. After the pairs you should pull any remaining bloodcurdlers working the forges. The the two skullsmashers and the boss, Havok Soulwail, are group. I found removing the skullsmashers first worked best.

Trivia

 * The quests name is probably a reference to the Anthropic principle.