Talk:Supportive Spirit

Anyone see any usage of this skill? I give up :/. --Nivrax 10:42, 25 September 2006 (CDT)
 * anti KD spike?-Onlyashadow 10:45, 25 September 2006 (CDT)
 * simple Spirit Bond would be better, i can`t see purpose of wasting 1 skill slot and 10 mana only to heal for a very little health at knockdown. Anyway, RoF is protecting + healing vs warrior ~100 points of life (and got much more usages, 5 mana cost and fast recharge). --Nivrax 15:06, 25 September 2006 (CDT)
 * YES! It's pretty much a permanent HH if cast on a tank who uses desperation blow/drunken blow. Points for trying? xD. 5e and it would probably be good against spikes, mainy of which follow a shock for example. At 10e, just use SB etc tho Phool 12:06, 22 October 2006 (CDT)
 * Dragon's Lair? -- Dashface [[Image:Dashface.png]]

I used it to protect myself against knockdown spikes as a Revitalize Monk...
 * Usually as a monk, it's pretty easy to see shockwar/sins coming, but since they do several different chunks of damage, Prot Spirit / Spirit Bond don't really help too much. I like this. Shido 13:09, 5 December 2006 (CST)

Its HH against knock downs seems good enough.. i probably will only use it in specific areas in PvE with alot of knockdown

It'll be more useful if its cast time was 1/4. --Ufelder 23:33, 7 October 2006 (CDT)

Mostly used against sins and Hammer wars.. THe extra health can keep you alive.

It's still pitiful healing, especially against spikes. -29 damage from the attack skills of a shock warrior won't do much to save you, might as well use Prot Spirit or Spirit Bond to ruin the spike completely, or Guardian against assassins. Tycn 22:53, 28 December 2006 (CST)

Lol. Supportive Spirit -> Desperation Blow -> Drunken Blow -> Flourish -> Drunken Blow -> Desperation Blow. Provides some self healing and damage. lol it's almost useless. <>Spark 00:39, 16 January 2007 (CST)

buff this crap skill

I think that someone was 5 minutes from deadline on their new skills, and made this one up to meet quota. Since this made it into the game, I am almost afriad to ever hear of the ones that didn't... Give it +50 or more heal / hit, and maybe it would be used. Queen Schmuck 00:29, 16 February 2007 (CST)

Lalala. Entropy 00:32, 16 February 2007 (CST)
 * It's maxed at four, but basically nobody uses it anymore. --220.233.103.77 04:07, 19 February 2007 (CST)
 * Yeah, I'm aware of Backbreaker, but taking this skill specifically to counter it would be sheer silliness...besides, slower attack speed of hammers = less effective for this skill. So it's bleh all around. >< [[Image:Entrophic Sig.jpg]] (T/C) 04:10, 19 February 2007 (CST)

Damn I was about to add that template, I didn't know it was already here :( --Gimmethegepgun 22:45, 3 March 2007 (CST)

Possibly used in the southern shiv vs all those tundra giants, annoying buggers. maybe even on a runner, though either dervish brings fleeting, or warrior brings balanced. still something to think about before completely disregarding the skill


 * That's the thing though, it only heals while you are knocked down. I guess of the three heal/hit spells: besides Spirit Bond you have this, Healing Seed (target other ally), and Healing Hands (can target yourself, but an elite).  And, as a (solo) runner, the fact that you are on your butt means you must pre-cast it, anticipating a KD.  Also, putting much into Healing Prayers as a runner is taking away from your ability to run.
 * When roaming into Giant and Wurm territory, being on your butt is a guarantee without an anti-knockdown skill. Against other foes that may KD, you must cast it before the KD, which usually happens faster than this can be cast (1 sec vs. 3/4 sec + reflex time).  This skill would be more useful if set to 1/4 second cast time.
 * I do admit though, this spell is much more useful than the elite Balthazar's Pendulum. Queen Schmuck 19:39, 5 March 2007 (CST)

The only use of this spell
I don't know for you, but there is a team in TA using smiting prayers spells (holy strike and its duplicate) to spike while staying alive with 3-4 monks. First time I met them, they were running a monk with a hammer and 3 prot/heal monks. The other time 3 Mo/A (shadow walk, dash) with ZB and an elementalist with signet of judgement, wards and ice hexes. What I want to point out is that because of all nerfs to 55 builds and such, it is quite difficult to prot small packets damage. SoA casting time is too long and SH recharge is awful (impossible to switch and reapply needed protection). So if you don't want to bring a ward of stability, you have to infuse or use this spell... this is quite annoying for a protection monk (shield of regeneration don't reduce holy damage I think). [Truthseeker]