Talk:Lornar's Pass

Is there a reason why there is almost no mention of those bosses anywhere. Are they new or is it that everyone who goes through here goes running?

Also, they made it harder for the runners now. There are EIGHT Frost Wurms where there used to be two. --Karlos 21:24, 16 Sep 2005 (EST)

Pets
Shouldn't there be a section on pets that can be tamed? Unless they have removed it, bears are able to be tamed in this area.


 * Add it to Bestiary. Add a section called Pets and list the animals that can be tamed. --Karlos 16:52, 10 Oct 2005 (EST)

Statue
The point, Skuld, was that you can enter the UW with a morlae boost, not just that you can get a morale boost. The statues in the temple of ages are like all god statues in towns, they do NOT give boosts. So, it is unique that this statue will allow you to get boosts and THEN go to the UW. Not that it's worth the journey. By the time you get there Korea would have taken the favor. :P --Karlos 13:43, 23 November 2005 (UTC)


 * You mean Temple of Ages maybe? :P  --Rainith 13:45, 23 November 2005 (UTC)

Henchmen
Anybody ever tried taking one of the Four Heroes of Ascalon as Henchmen from Thunderhead Keep all the way to Lornar's and trying to bring them to UW? I mean, the Voice's excuse is always that your henches aren't Ascended right? But what about the heroes? 69.124.143.230 02:02, 18 February 2006 (CST)


 * Wouldn't it be easier to do it from Deldrimor War Camp? I don't think it would work, but it is worth a try.  --Rainith 02:13, 18 February 2006 (CST)


 * Are they at the War Camp? I visit there so infrequently I never bother to check.  ^^  69.124.143.230 02:19, 18 February 2006 (CST)


 * Yes they're in War Camp. --Rainith 02:20, 18 February 2006 (CST)


 * Won't work. The moment you enter Beacon's Perch, Devona, Mhenlo, Cynn, and Aidan (and Eve and Lina) will part company, not to mention that your number will be reduced to six if you brought seven henchies with you. There is no way into the Northern Shiverpeaks except through Beacon's Perch. &mdash; Stabber 02:16, 18 February 2006 (CST)


 * But isn't this area accessible from below Beacon's Perch? 69.124.143.230 02:19, 18 February 2006 (CST)
 * By the by, just in case you are thinking of Ascalon Foothills like I was when I first saw this article, this isn't the area between Traveler's Vale and Diessa Lowlands. This is the area in-between north and south shiverpeaks, on the Droknar Run (the first leg of the journey). 69.124.143.230 02:22, 18 February 2006 (CST)


 * Don't need to enter Beacon's Perch. We're talking about doing a reverse Droknar's run only up to the God Statue in Lornar's Pass.  --Rainith 02:20, 18 February 2006 (CST)


 * That's a long walk with hench. From War Camp going through Greniths Footprint, through 2/3s of snake dance, dreadnaught's drift, and through the massive swarm of mobs usually near the south entrance of Lornar's Pass with hench and trying not to gather much DP? Sounds like something I would attempt. :P I'll try it this weekend. :D --Gares Redstorm 02:48, 18 February 2006 (CST)


 * It is actually a pretty easy trek with hench (this coming from someone who plays almost exclusively with henchmen though) and if you get a lot of DP, you can get rid of it at the statue (either of Grenth or of Dwayna in the area just to the south). If you want a hard walk with hench, try going from Beacon's to War Camp with the hench from Beacon's.  :P  --Rainith 02:56, 18 February 2006 (CST)


 * Hmmm...5 lvl 8? henchmen and one of my lvl 20 chars going through Lornar's Pass? The hench wouldn't even make it past the first group of pinesouls and ice imps :P


 * I guess it doesn't matter the DP, just testing to see if they can get through the door. I use hench as much as I can, even farm SF with my dom mesmer and 4 hench. Rant coming...Suprisingly, mobs will start running as soon as you cast an AoE spell now(sarcasism), but your hench will almost always try to weather out a Maelstorm or Eruption. Poor hench AI. :D Still better than some Pugs --Gares Redstorm 04:07, 18 February 2006 (CST)


 * Ok, I was capping FoC from good old Maw when I decided, what the heck, I'll stop by my old buddy Grenth and have tea. We had favor and I had the 8 henchmen from Deldrimor War Camp. Long story short, nope, you can' take henchmen. Any who enter the realms must be ascended, and that's the main reason that you can't take henchies from ToA. Turns out that Devona, Mhenlo and the gang flunked their Ascension and couldn't beat Thirsty River afterall. :) The Voice singled Devona out cause she was the name after mine. --Karlos 06:30, 16 March 2006 (CST)


 * Forgot image!
 * [[image:Devona_Not_Ascended_Darn.jpg]]
 * --Karlos 10:43, 16 March 2006 (CST)

International UW
Someone stated on the gamefaqs board that this statue will let "multi-region" groups into the UW. i.e. If you are from the US, you can party w/people from Europe and/or Asia and enter the UW from here. Can anyone comfirm/dispute this? --Rainith 20:08, 27 February 2006 (CST)
 * More info in this forum thread here. Looks like if America has favor and you party is at least 50% 'American' you can go to the Underworld.  --Rainith 06:07, 28 February 2006 (CST)
 * My testings has showed otherwize. I can not get in gwonline, so I can't relate to what's in there. Foo 12:31, 26 August 2006 (CDT)