User:GW-C/Area Dervish

This is effective in PVE - This bar will keep you healed while you do area damage and pass out condition to all around you.

'''The build was inspired by the Monk 55 idea. It offers more damage and better heals.'''

Attributes and Skills

 * Any resurrection of choice.

Equipment

 * Armor:
 * Blessed Insignia chest and legs for best armor protection
 * Survivor Insignias on gloves, boots and helmet.
 * +2 Mysticism, +2 Earth Prayers & +41 or better Vigor.


 * Weapons:
 * First weapon slot
 * No attribute Sword or Axe - Your not doing damage by weapon
 * Barbed weapons will extend bleeding for and additional 5 more seconds.
 * +5 "I Have The Power" inscription
 * +7 armor vs physical Shelter
 * Second weapon slot
 * No attribute shield Armor 8-10
 * +30 health handle
 * +7 "Sleep Now In The Fire" inscription or other +7 armor inscription

How It Works
You will be casting an enchantment then taking it off early with Signet of Pious Light. Casting enchantments do 54-80 damage to all adjacent foes and when the enchant is removed the secondary effect (bleeding, blinding, set on fire etc) is activated.

Example: Cast Heart of Holy Flame does 54 damage and when enchantment ends adjacent foes are set on fire for 4 seconds. The enchantments will stay on you for 30 seconds but Signet of Pious Light will remove the enchantment setting all adjacent foes on fire for 4 seconds and healing you and giving you energy.

About the Heal
Removing the enchantment with Signet of Pious Light also heals you for 129 and you gain +5 energy back.

129 point heal every 2 seconds will out heal 10 pips or degenerations and have tons of room for additional healing. Which is why we don't worry about Degeneration as much.


 * 20 Degeneration Damage (10 pips per second)
 * x2 Seconds
 * 40 Degeneration Damage in two seconds


 * 129 Signet of Pious Light Heal (every two seconds)
 * -40 Degeneration Damage
 * +89 Additional Health even after healing the degeneration

Play it
Before going into battle cast Avatar of Balthazar and once in battle re-cast it when ever extra energy permits. This give you +40 armor & move faster.
 * Note - By the time you run into battle you recover all the energy spent on this enchantment.


 * Start with Zealous Renewal
 * Cast Signet of Pious Light for 129 point heal and to remove the enchantment
 * Repeat this cycle with the rest of the bar like a tetar toter; removing enchantments after you put them on.

If you don't play the build as listed above you will run out of energy rendering the healing or energy management stagnate.

Abaddon's Gate (mission)

 * Dropped Aura of Thorns added Fleeting Stability
 * Dropped Avatar of Balthazar added Lightbringer's Gaze
 * Dropped Signet of Return added Resurrection Signet

Counters

 * If you do not have an enchantment on you and you activate Signet of Pious Light you will kill it for a short time disabling your heal. Mind your enchantments and don't hit the Signet without an enchantment and your hard to kill.
 * Rust is a pain as it will make your signet take 2 seconds to fire off. Just pull of enchants instead of letting them stack.

Variants

 * If your soloing remove resurrection, add Vital Boon for that extra 100 point health cap and extra 200 point heal when it ends.
 * Warrior Secondary and pick up Dismember to inflict a deep wound.
 * Mesmer Secondary add Hex Breaker or Inspired Hex or Revealed Hex or Distortion.