User:Lullysing/Kaga/Build:W/Mo Experimental Swordtech

This is my multicampaign Warrior sword setup used for General PvE, which i've been using going thru the Cathan campaign. It uses skills from all campaigns, and while it may not be "the bestest" or " the uberest", it does the job, and generally speaking delivers solid, good, steady damage to enemies, all with condition and Hex removal. It's also a very simple build to play with, and i find it enjoyable for the sheer rate of fast-paced attacks it provides. Enjoy!

Attributes and Skills

 * I usually switch off Smite Hex for either a res ( I personally favor resurrect or the Sunspear rez sig, depending on mission ) or mission-related skills ( when circumstances demand it ).

Equipment

 * Armor : I'm a big proponent of minor runes, especially for a warrior which needs the hp. A STR shield is required for this build.
 * Weapons : Obviously a sword, but i recommend a sundering sword for this setup, for the simple reason that the rate of attacks will trigger the sundering bonus damage often. A furious modded sword would also be effective, since the adrenaline triggers would make you land more attacks.

Usage
Go in, open with hundred blades and counterattack to build adrenaline quickly, activate Flail as soon as possible, and keep using those adrenal skills since they will usually recharge quickly. Since Standing Slash does more damage when stanced, I recommend using it only when flail is active. Sometimes keeping Sun & moon charged for dealing with block-mobs is a good idea.


 * This build generally does not run out of energy because of the counterattack energy bonus and balance of adrenaline gain and attacks.
 * It is very good at ridding itself of conditions and hexes quickly. (Hence the double hex removal)
 * This is a Str-based setup, so do remember you get a little more armor penetration than usual.

Counters

 * An army of block-mobs will generally give you a hard time as you will have issues charging adrenaline to get this build going. Over time, the sheer number of attacks will land you hits, just slower than expected.
 * Specific anti-warrior hexes or environmental conditions can be painful because of the sheer rate of attack, so be on the lookout for them. Don't forget to unhex yourself as soon as possible and to watch out for environmental or enchantment effects. (ex : Sliver armor is deathly against this)
 * Also, getting hit with 3 or 4 hexes at once is generally bothersome but manageble. ( amongs other things, because you have 2 antihex to make sure you're operating in top condition)
 * Ocasionally an enemy will keep running away and attempt to "tow" you away from the fight. Generally I try to change target if possible in that case.
 * An enemy using only physical attacks that has some type of heal will be a challenge, as you have no way to heal yourself without having a condition/hex on you.