Talk:Signet of Midnight

Cant this skill also be capped at the backdoor of the ring of fire mission?

Changed.
"As with most spell casters, blindness is not that much of a disadvantage to those that cast spells."

Really? Changed.
 * Yes really. Really, really, really really really. Do you know why? It just is! On a more serious note, why? &mdash; Skuld 17:24, 2 September 2006 (CDT)
 * The only thing I can think of is Unseen Fury. Kessel 21:58, 14 October 2006 (CDT)
 * But then you need to remove blind with something like Signet of Malice, but then that's 3 skills used to blind and counter stances, with only 5 slots left for self healing and attacks. Blinding Powder + Unseen Fury works and saves you an Elite, but the blind lasts for a shorter duration on them. --Nyc Elite 12:18, 3 January 2007 (CST)

Touch?
The notes on Blinding Powder state that Signet of Midnight will be stopped with "Can't Touch This!". Does that mean Signet of Midnight is a Touch skill? I don't see how, as it would then be a Touch skill and a Signet. If it's true I might be induced to add The Tag to this skill. :S Entropy 02:37, 9 January 2007 (CST)
 * Signets and touch skills! Spells and touch skills!  Cats and dogs, living together!  --Fyren 03:21, 9 January 2007 (CST)
 * That doesn't help me :S Is it both? Neither? Signet? Touch? What?? Entropy 03:23, 9 January 2007 (CST)
 * It's a touch signet :D Signets are weird in their behavior as some target foes, some allies, some self. This one requires touch range, and as such I do believe it is a touch skill --  n 00kie  (Ping) 03:50, 9 January 2007 (CST)
 * So it is a elite Touch skill that can be stopped with Rust + Gust. Sad. Tag Pending. Entropy 03:56, 9 January 2007 (CST)

Signets are essentially rings, so Signet of Midnight could just be a big blunt ring you punch someone in the eye with. Doesn't explain the selfblinding though. SnowWhiteTan

Tagged
Entropy 04:05, 9 January 2007 (CST)
 * I don't agree with its lameness. It might not be worth anything in PvP, but for PvE it is the base of one or more solo farming builds. --  n 00kie  (Ping) 05:06, 9 January 2007 (CST)
 * The reasons you listed aren't why SoM is bad—I mean, Blinding Powder needs an attack chain, and Throw Dirt has an obscene recharge. Dust Trap is expensive. I could say the same about SF being crap as a stand-alone too. No, the REAL reason why SoM looks a little poor nowadays is because of that overpowered, GvG-abused elementalist elite—Blinding Surge. &mdash;The preceding unsigned comment was added by Ufelder (contribs) 12:16, 9 January 2007.
 * Hm, it's a Touch signet. A/Me not using an attack chain would be IW except that's elite too. Why wouldn't you have an attack chain? Blinding Powder can also be used at range as it's a spell. Throw Dirt is also "used defensively" just like SoM - it's not elite though and can hit more than one foe. Might as well argue why Whirling Defense is bad (it's not), because of 60s recharge. I didn't mention Dust Trap, that's a whole nother ballgame :S. SF ele is an entire build around that elite and it works very well as we've all seen or experienced. Signet of Midnight though - if you want to make it useful for any Melee class, you have to carry a condition removal. You can combine it with things like Plague Sending or Sand Shards or even some Rit skills, but that is an ineffective use of elite. (besides the fact it's touch range) Oh and yes, Blinding Surge pwn's this.
 * Also I can't find any builds that use Signet of Midnight that were not unfavored. Entropy 05:29, 9 January 2007 (CST)
 * Blinding Powder is like a side effect you throw in so you can kill attackers—I was viewing SoM purely as a method of blinding which is why I said it was cumbersome to have an attack chain for Blinding Powder. Whirling Defense is almost always better than Throw Dirt imo, since stances are harder to remove. Taking the fact that no favoured builds are on GuildWiki that use this elite as reason for its suckiness is shoddy—we all know how subjective the build vetting procedure is, not to mention the community represented here is a small portion of the actual bulk of the gaming population. All in all, I'm saying your reasons for tagging it aren't the best—I would say being touch-range and having a long recharge compared to other alternatives (specifically Blinding Surge) are the best points against it. --Ufelder 05:47, 9 January 2007 (CST)
 * N/Me_Midnight_Solo. Although I've never played this one. I have no idea if you can still only pull the boss --  n 00kie  (Ping) 05:49, 9 January 2007 (CST)
 * I think it's equally cumbersome to carry a Blind removal, no? If you carry one anyway it's moot I suppose, but...debatable. I generally take Blinding Powder with me anywhere, if I've got the points for it. Whirling Defense is a stance, true, but for stances I'd prefer Lightning Reflexes for lower recharge and IAS, Whirling isn't useful versus casters for example. Yes I know that is a shoddy reason at best but even in the game itself. This skill is widely hated and ridiculed as a lame elite. So a large section of the gaming population agrees is what I'm saying. The reasons you add, I should probably add in... 24.6.147.36 06:03, 9 January 2007 (CST)
 * I'm 95% certain those bosses could be farmed with any other Solo Green farm build, better. Like you, haven't done it myself, but I also wouldn't trust the tactics based on recent monster AI changes...and even if it does work you must admit that's an extremely niche usage for this elite. Not enough to redeem itself imo. Just like Otyugh's Cry, only really useful in a team with multiple pets - very niche and hence tagged. 24.6.147.36 06:03, 9 January 2007 (CST)
 * PS. it's not a final sentence, I'll untag it if I get a good argument in favor. ;) 24.6.147.36 06:03, 9 January 2007 (CST)
 * Yeah, I don't really care about this skill. I just remembered seeing that farming video and I kind of liked it. I am not going to bring any more arguments to this, but I am going to keep it on my watchlist. --  n 00kie  (Ping) 06:22, 9 January 2007 (CST)

Entropy 21:23, 29 January 2007 (CST)