Talk:Air of Disenchantment

If this is used before Spell Breaker(or other such skills) has been placed on a target, then that target gets spell breaker put on, will it still remove spell breaker?
 * Yes. --Fyren 18:02, 26 January 2007 (CST)

Unless there's some godly combo I'm missing... Tycn 20:12, 17 March 2007 (CDT)

Is it just me, or does this skill need a buff... Silver Sunlight 16:18, 21 March 2007 (CDT)

Not just you. Illusion as a whole has always been shafted when it comes to elites. Only two I've ever used are Migraine and Ineptitude... though I did use Recurring Insecurity before it got nerfed to the point that only SB/RI builds could use it. This is just the latest in the tradition of Crippling Anguish, Shared Burden, and so on. Sad thing is, this skill's actually a pretty cool concept, but the recharge time just murders it. When I first saw the skill name before NF came out, I had envisioned something like "For X seconds, whenever target foe casts a spell, that foe loses one Enchantment." or maybe "For X seconds, whenever target foe suffers from a new hex, that foe loses one Enchantment." The problem with this is that the disenchantment effect is staggered (So it doesn't remove on demand unless you end it prematurely with Shatter Delusions or Drain Delusions), and the slower cast time effect does fit with Illusion very well (yes, I know that only Illusion has skills which slow the casting speed of enemy spells, aside from Enchanter's Conundrum, but the point is it's hard to take advantage of that with a purely Illusion setup). The AoE range is pretty lame, and just overall it's not worthy of an elite slot. If it affected only one foe and wasn't elite, or if the recharge matched the duration, or even if it removed enchantments at the beginning instead of at the end, I would find a use for it. As it is? It's just not that great by any measure. Zaq 16:47, 21 March 2007 (CDT)