User:GW-Alc/RPG/race

 Main Menu Storyline -- Classes and Skills -- Items -- Main Races -- My Character -- My Jobs -- Gameplay Styles  

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Below are the key playable races and the so-far known non-playable races:

Playables
Humans - Key figures: The players (to current date)


 * "Creatures of the Old World, who developed themselves to an echelon none can fathom, but then sunk to the start."

They represent the dominant species in the world - and the most persistant. They do not excel in anything, apart from their wisdom and courage to strive for success. They are said to be the Chosen of the Gods, or the dominant species. - Increased Harvest Capability (All Harvest category Jobs yield 20% extra materials, and the rate of finding rare materials and resources is increased.) - Primal Race (This Race is destined by the Gods to rule over all.)

Fairies - Key Figure: Denil (A mysterious ruler of the race, presumed lost)


 * "If the Flock War were a dinner, the Fairies would be the leftovers. Forgotten trash."

The wardens of the woods and the protectors of nature, worn by battle and decimation. They are now wrathful agents of the forest. Their wisdom granted to each other and from nature knows no matches. - Wizard Buff (All Wizards gain +5% base spell damage.) - Increased Scholar Capability (All Scholar category Jobs add experience to the character, and also increases the experience gained by students by 10%. All books and scrolls are created 33% faster.)

Nymphs - Key Figure: Mayatta (A legendary queen, rumored to not exist at all, whereabouts unknown)


 * "If I wanted to get laid, I'd take a nymph home. Does it matter who's the boss? I'd end up begging for more, anyway. Hence I stay away from 'em..."

An old race, now repopulating. They are playful - sometimes erotic - inhabitants of jungles and far-away places, who love to get in touch with anyone. Their mind-boggling magic and charms are unbreakable. - Increased Entertainment Capability (All Entertainment category Jobs increase the morale and disposition of the audience by 50%. Chance to persuade and charm during conversations increased.) - Illusionist Buff (All Illusionists gain an additional +2% MP per Level and have the Feral Charm ability. When used, your spells cannot be interrupted, resisted or reflected for the next 10 seconds. Can be used once every 5 minutes.)

Huncu - Key Figure: Norad Kur (King of the Mountains)


 * "Unheard of, unintelligible and unsociable."

Somewhat tall and barbaric-looking, yet conventionally smart and cunning. Their strength and intelligence is good, but they lack finesse. In magic, they only excel in controlling winds. Of magic and ether. - Warrior Buff (All Warriors gain an additional +1% HP per Level and have the Berserker Rage ability. When used, all your Force Skills are recharged and the skill limit of Force Skills is increased to three. (This means, that the Force Skill will end, once the castes uses three Skills that are affected by the Force Skill in question) Lasts 5 seconds. Can be used once every 5 minutes.) - Wizard Buff (All Wizards gain +6% resistance to all types of magic.) - Shaman Buff (All Shamans cast resurrection spells 25% faster and have the Ancestral Cry ability. This ability immediately resurrects all party members or 20 batallion troops with 50% HP and MP. Can be used once every 10 minutes.)

Dwarves - Key Figure: Blasteen (Under-realm Emperor)


 * "You move like a Dwarf! - When somebody tells you that, it means you need to lose weight!"

The lucky and mischevious, short and drunk citizens of the mountains and underground. After the Birdmen died, they began to conquer ground. Their strength and healing magic is excellent. Not to mention their leading capabilities. - Warrior Buff (All Warriors have +1 base damage reduction every 3 Levels (from Level 1) and have the Hardened ability. Hardened increases your base damage reduction by 40 for 8 seconds. Can be used once every 3 minutes.) - Priest Buff (All Priests have +10 base morale and cannot flee from combat. They also gain the Power Struggle ability. This ability causes all enemies to stop attacking you and attack another ally in the vicinity, if anyone is around. Your healing done is also increased by 10% for 15 seconds. Can be used once every 5 minutes.) - Increased Social Capability (All Social category Jobs increase morale of the nation/town/batallion controlled by 33%. Any batallions you lead are immune to fear and retreat impending effects.)

Argonians - Key Figure: Legator Mauslon (Presumed the head cultist)


 * "You say they are dragonkin, I say they are abominations."

Disciples of death and decay, as well as hideous cutthroats and assasins of the depths and murky swamps. They specialize in fire and cultic ways, but also handiwork and the like. - Cultist Buff (All Cultists create minions with 10% bonus HP and gain the Army of the Dead ability. This ability evokes 12 Zombies, exploiting available corpses. If no corpses are available, this ability has no effect. Channeling time is increased by 0.5 second for each Zombie in evocation. These minions die after 2 minutes. Can be used once every 5 minutes.) - Wizard Buff (All Wizards have their Spell costs decreased by 3%.) - Increased Crafting Capability (All Crafting category Jobs increase the durability of created products by 50%. Crafting time of weapon mods, reagents and tools is halved.)

Linthari - Key Figure: Icequeen (Unknown and mythicalesque)


 * "Their skin is as cold as ice, their kiss freezes all, yet their glare so warm and comforting..."

Maidens of the frost, this mythic race has newly appeared in vast lands, only to bring either endless compassion or swift death. They can use a bow with keen senses and are best on ice magic. - Wizard Buff (All Wizards cast their spells 5% faster.) - Scout Buff (All Scouts move 25% faster out of combat and gain the Engulfing Shroud ability. This ability causes you to be concealed for 15 seconds and sends you out of combat. This effect does not end if you take damage, but nonetheless ends if you attack. You are also dispelled of all DAS, DMS, Paralyze, Silence, Expose, Burning, Poison and Open Wounds effects. Can be used once every 10 minutes.)

Non-playables
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