Elementalist



Elementalists are the classical fireball and lightning bolt spellcasters of the game. Their power lies in their ability to do hefty amounts of damage in a short time. No profession can deal damage as frequently and in as great amounts as the Elementalist. Their spells can deal AoE damage or spike damage, and they can cast wards and hexes to hinder foes or protect allies.

The Primary Elementalist's base armor provides low protection, +10 Energy and +2 Energy Recovery. Generally, an Elementalist can choose between +15 Armor versus one type of elemental damage or +5 Armor versus all types of elemental damage. A starting Primary Elementalist can expect to have 30 Maxiumum Energy and 4 Energy Recovery.

The Elementalist's primary attribute is Energy Storage, it can only be used by a primary Elementalist. Because of this, primary Elementalists are often paired with another caster class as secondary (Necromancer, Mesmer, or Monk), strictly to gain the benefits of Energy Storage.

Glyphs and Exhaustion are exclusive to the Elementalist profession.

Attributes

 * Energy Storage (Primary): For each rank your maximum Energy rises by 3.
 * Energy Storage skills
 * Air Magic: Spells that control lightning and the wind.
 * Air Magic skills
 * Fire Magic: Spells that control fire and meteors.
 * Fire Magic skills
 * Water Magic: Spells that control water and ice.
 * Water Magic skills
 * Earth Magic: Spells that control the earth, sand and rock.
 * Earth Magic skills
 * Unlinked Elementalist Skills

Profession Combinations

 * Elementalist Ranger
 * Elementalist Necromancer
 * Elementalist Monk
 * Elementalist Warrior
 * Elementalist Mesmer

Related Articles

 * Elementalist Skills
 * Elementalist Skills Quick Reference
 * Elementalist Armor