Wail of Doom

Acquisition
Signet of Capture:
 * Bound Naku (Tahnnakai Temple (Mission))
 * Doomed Ancient Kkraz (Raisu Palace (Mission))
 * Doomed Ancient Kkraz (Raisu Palace (Explorable))

Usage

 * This skill is a Mesmer-style .25s interrupt except it affects all attack skills. The target doesn't necessarily have to use an attack skill for this spell to work, even though it will only disable attack skills.


 * This can shutdown melee attackers especially assassins who rely on chaining attacks and keep them from doing high amount of damage for a good period of time.


 * As with other methods of disabling skills, this will drain adrenaline built up on warrior attack skills. Even after it is removed or expires, the warrior must recharge any adrenaline based attack skills to use them. However, it will not affect adrenaline-based stances or shouts.

Limitations

 * Wail of Doom can interrupt monster attacks, however does not prevent them from being used again within the duration (IE: Using Wail of Doom to interrupt a Siege Turtle during it's siege attack does not prevent it from reusing the Siege Attack for your skill level's duration)


 * Wail of Doom can interrupt casters, but has no effect on their spells, signets, or other non-"attack" skills.

Related Skills

 * Cry of Frustration
 * Power Block