Talk:"Go for the Eyes!"

Discussion
Baldur's gate, anyone? 213.84.230.131 03:08, 28 July 2006 (CDT)
 * "Go for the eyes, Boo! Go for the eyes!" Score +10 respect for ArenaNet :) --Havral Glommon 04:32, 28 July 2006 (CDT)

"Go for the eyes Boo!"

Anyone think that a dervish with these would be very powerful Oo scythes are heavier than hammers!! &mdash; Skuld 12:35, 28 July 2006 (CDT)

what does that bring percentage too when using 13critcal hits with critcal eye...Assassin may have a use for this to keep critical defense up.--Shinzuk 13:23, 28 July 2006 (CDT)


 * Wild Blow for that &mdash; Skuld 13:30, 28 July 2006 (CDT)


 * Critical Defense is an enchant. --Karlos 15:08, 28 July 2006 (CDT)


 * I think Skuld's talking about the best way to keep Critical Defense up. Wild Blow will always land a crit. --Black Ark 15:52, 28 July 2006 (CDT)


 * If it hits >.< (Not a fifty five 12:08, 21 September 2006 (CDT))

Minsc didn't repeat the line. He simply said, "Go for the eyes, Boo! RAAAAAAUUUGGHH!" Tarinoc 19:05, 23 September 2006 (CDT)
 * I'm 95% certain he says "Go for the eyes, Boo, go for the eyes, RAAAAAAAAARGH!" 88.152.254.106 10:40, 24 September 2006 (CDT)
 * Indeed, he does repeat it. -Ellisthion 05:19, 4 October 2006 (CDT)

Anyone want to guess what happens when your dritical chance goes above 100%? Or do critical hit chances multiply like percentages, making Crit Strikes useless? My moeny is on guaranteed critical, but an overflow is also possible...especially given the error we had on AoE and DS... --Khoross 05:27, 1 October 2006 (CDT)


 * Ubermunchkin Crititcal, You do 2x max damage and cripple / deep wound / bleed / mock the target (one effect choosen at random).. Oh.. Oh... and it could have a pritty visual to go with it as wall.... maybe in a batman sort of stylee   .
 * Well it's just an idea ;o) --JP 05:29, 4 October 2006 (CDT)

Actually, I've just watched Galaxy Quest, and this line, "Go for the eyes", is there as well, as are "Never Surrender!" and "Never Give Up!". However, unlike these two lines, it does not appear as a tagline, but sounds in one of the battle scenes midway through the film. -- Alya 5 January 2007
 * Do you refer to "Tommy: Jason, go for its eyes!, Jason: It doesn't have any eyes!", in which case it's not exactly "Go for the eyes" --85.189.5.98 15:09, 21 April 2007 (CDT)

Boo
It's noteworthy to state that no one knows if Boo IS a miniature giant space hamster. Minsc BELIEVES Boo to be a miniature giant space hamster, all the players actually see is a hamster. Minsc, as those who played the game well-know, is not exactly the most reliable source of information on such things. I know it's funny to mention that and all, but this is not an article about Minsc or Boo. I also don't think it's that big of a deal, that's why I didn't touch it. --Karlos 15:08, 28 July 2006 (CDT)


 * I also think this paragraph has no relevance whatsoever to the skill, Karlos. In fact, I know this for certain. --Black Ark 15:53, 28 July 2006 (CDT)
 * Do players actually see the hamster? It's been quite a time, but I don't remember seeing Boo at all. --84-175 (talk) 16:36, 28 July 2006 (CDT)


 * Black Ark, are you questioning the relationship between the shout and that famous quote? May I ask how you know this "for certain"?
 * 84-175, in BG2, you could (not sure if it was 2 or the expansion Throne of Bhaal). He occupied an inventory slot and looked like a little yellow hamster. --Karlos 20:03, 29 July 2006 (CDT)

I never played BG, so I'm not sure if "spacehamster" is supposed to be that way, or if it should be "space hamster". But I thought it looked a little odd, so just want to raise awareness of it. - 20:10, 29 July 2006 (CDT)

Boo is actualy an inventory item in BG, so you do see him (rather cute too). And its also the first thing i thought of upon hearing of the skill, my guildies alas had no idea what i was talking about.--24.150.37.198 03:28, 20 November 2006 (CST)
 * Boo is the reason why Minsc is the only character with only 3 usable Quickslots (instead of 4). ;-) ~ Nilles (msg) 09:50, 1 February 2007 (CST)

Inconsistent
The +% chance of getting a Critical hit are different in the Skill details and the Progression. In the details its +30...78%, but in the Progression its +25...65%. So which one is right?&mdash; Azroth    20:06, 4 October 2006 (CDT)
 * Probably the Skill Details. After last event any changes to skills were mostly covered in skill details, but progression was often left out.
 * According to the edits on the template, the higher-damage version is the most correct. Which I find ridicolous. It was buffed. "GtfE" is freaking overpowered. If you don't understand now, you will at release. --Zinger314 17:51, 5 October 2006 (CDT)
 * Trust me, I understand (AND I LOVE IT :D)&mdash; [[Image:Azroth sig.png||builds]] Azroth  [[Image:Azroth sig2.png||talk]] 18:34, 5 October 2006 (CDT)
 * Yeah they need to add a freakin activation time or something. Or we're gonna see a loooooot of P/A out there :) (Imagine the swarm but with eyes every 1 second O.O)(Not a fifty five 10:55, 9 October 2006 (CDT))
 * P/A? You mean A/P? With 0 in this attribute and 12 or 13 Dagger and Crits, you'll have near a 100% chance to critical. Combine with whatever Assassin critical-triggering skills you feel like. Also, this combos reeeeeal well (obviously) with Vicious Attack from Spear Mastery. Shido 00:45, 27 October 2006 (CDT)

Back on topic here...

Skill description says 65% at r12, table shows 66%. Description is right, we know that much, so how do we mess with the table? --Armond Warblade (talk) 04:07, 25 November 2006 (CST)

Multiple Attacks
How does this work with multiple attacks (ie Barrage, Triple Chop, Hundred Blades)? Does it increase the critical chance on each hit? or just on the the foe that is targeted? Anthem of Flame only works on the selected target, but after testing GftE! quite a bit, I still can't conclusively say one way or the other.

With multiple attacks, it seems that this skill does not effect the first hit, but rather another hit, since with a scythe and with barrage, most of the time when I used Go for the Eyes, the crits were on the dummy next to my target dummy, and when I changed targets, the dummy who received most crits changed too --Themann 11:46, 25 December 2006 (CST)

Minions
I've tested this on the Isle of the Nameless and it doesn't appear that minions are affected by this shout. They may be unable to deal critical hits.

This skill does work on minions, as I tested it on the Isle of the Nameless to, and took "Find Their Weakness!" along, and the minion caused a Deep Wound--Themann 10:54, 3 December 2006 (CST)

Testing on Isle of the Nameless, I found that it does activate "Find Their Weakness!", but did not cause the minion to do maximum damage (Flesh Golem lvl 26, Activate FTW and GftE, causes a crit for 68 damage vs 80 armor, next hit was for 72).


 * I modified the note about this skill being good for minions. --SkyHiRider 18:39, 1 April 2007 (CDT)


 * Perhaps there should instead be a note on how it doesn't work for minions? --Ichimaru 10:03, 29 June 2007 (CET)


 * Isn't it possible that both 68 and 72 were critical hits? Pets and minions both have a critical hit "range" as I understand it.  And against armor 80 it's entirely possible both were crits but weren't huge numbers due to the increased armor and them both happening to be in the low crit range.  Besides, it may also still cause the programming to read as a critical hit (thus activating FTW's deep wound) but only report damage as if it was a normal attack as another possibility.  --[[Image:VallenIconwhitesmall.JPG]]  Vallen Frostweaver  07:49, 29 June 2007 (CDT)
 * A critical hit is when your weapon deals max base damage. For example you have a dagger. A dagger deals 7-17 damage. A crtitical hit is when you deal 17 damage. 13 damage, for example, wouldnt count as a critical hit. Thus, critical hits cant have a range. My theory is, that minions do not count as allies. Test it with a Minion Master in your team and with "There's nothing to fear!". The Minions do not get healed when the shout runs out, however, it has the same wording as GFTE. It clearly specifies all allies within earshot as targets, not party members. As long as someone doesnt come up with a reasonable explanation why Minions do neither get healed with TNTF nor apply a deep wound while affected by GFTE and Find Their Weakness, I'll remove the note.84.136.246.137 19:36, 28 July 2007 (CDT)
 * True, for player weapons, crit hit takes the maximum value and gives it a multiplier. HOWEVER! Pets and minions are known to not have a set value that they hit for with a crit, and so they have a crit range --Gimmethegepgun 19:41, 28 July 2007 (CDT)
 * Alright, so what do we do now? Add a comment to TNTF about it not working for minions and re-add the Note here?84.136.246.137 19:47, 28 July 2007 (CDT)
 * Oh wait, I just saw a note about a bug of TNTF only affecting party members. Disregard what I said, I suck cocks. 84.136.246.137 19:57, 28 July 2007 (CDT)

Acquisition
Anyone know where you can get this first? Ayumbhara 04:31, 29 December 2006 (CST)

Attacks in succession
The description of this skill says "The next time allies attack" but what about the second, third or fourth time they attack after this skill has been used? Does the shout only apply, literally, to the next attack or should it read "while affected by this shout" allies affected by this shout have a x% chance to go critical with attacks. I'm a bit confused on this. Old Man Of Ascalon 23:02, 31 December 2006 (CST)
 * It means the next time they attack. The shout ends when its effect is triggered.  --Fyren 23:34, 31 December 2006 (CST)

Does not work at all?
I read somewhere here (can't find the page at the moment) about tests being done with GftE and minions. The conclusion was clear: It does not affect minions, they do not inflict critical hits. I tried it myself with a (P/N), and my observations confirmes this. I tested on the doll things in the training area. However, I also oberved someething else: I can't see any effect of this shout on the spear either. With 16 in command 78% of the attacks just after the shout should be critical, but i could not see any change.

So either it does not work at all, or it works by increasing the possibility of critical if you already have some possibility. If you have 20% chance by default, then GftE increases that chanse by 78% (in addition) or maybe more probable, it increases the probability from 20% to (20 + 75% of 20) = 20 + 15.6 = 35.6%.

Either way, GftE is good for converting adrenaline to energy, but that is just about all it does it seams.


 * It seems to work fine for me with players. --Fyren 17:55, 15 January 2007 (CST)

Skill combos
Rather than load onto several members in a party, pair with Focused Anger with 10+ in leadership. Then after every 2nd hit you will be able to roll the shout off, for tons of energy (At 10 leadership, approx energy gain would be 7 pip energy regen... 10 pips at 16 leadership -- depending on attack speed (assuming 1.5 sec for these figures)). Granted eles have energy pool, and necros can sac for energy... this pool only runs dry when you run out of adrenaline, and doesn't cost health. Hmm...

Infuriating Heat would work in place of Focused Anger, so long as adrenaline gaine is at least doubled.

As for causing crits... I've seen foes drop faster when rolling this out under focused anger than when I neglect to roll it off at all. Coincidince or fluke, or working as described... Yamagawa 01:25, 4 February 2007 (CST)

Comment
Do people forget to "go for the eyes" after one attack or something lol!~Quaz
 * No. It's called "balance". ~ Nilles (msg) 18:02, 8 March 2007 (CST)
 * Well.. if you crit their eyes there shouldn't be any more eyes <.< (Not a fifty five 02:12, 2 April 2007 (CDT))
 * Lol, thats the best quote ever. 71.252.83.91 12:28, 10 July 2007 (CDT)
 * You'll be wanting this skill to cause blindness next. --Ckal Ktak 14:17, 22 July 2007 (CDT)

Multiple hit skills
So does this effect all arrows from one use of Barrage? What about Cyclone Axe? You see where I'm going with this I'm sure. Anyone know the answer for sure?--  Vallen Frostweaver  15:16, 15 March 2007 (CDT)

no, it only affects 1 hit. but u should have read it a bit up, this was said before -- Thempest 10:33, 13 April 2007 (CDT)

assassin's favorite tool?
Is this skill useful for assassins since they specialize in critical hits and would help keep skills up like Critical Defenses? I was thinking of adding a note to that. --Dark Paladin X 17:24, 20 June 2007 (CDT)
 * There better secoundaries for a 'sin. I suppose it's decent...71.252.83.91 12:28, 10 July 2007 (CDT)

Casters
Does this increase caster's wands and staves chance to critical?


 * Don't see why not --Gimmethegepgun 22:49, 10 July 2007 (CDT)

Apologies
On second thoughts, my removal of that note was pretty stupid. Apologies for that --Blue.rellik 07:21, 13 July 2007 (CDT)