Talk:Skill animation

Article Name
Karlos split the article cast and moved the "animation" paragraph to a new article casting animation. Furthermore he created a link to a (wanted) page cooldown animation.

I'd prefer if we move the article yet again and name it skill animation, because: Unless anybody objects, I'll move the article to skill animation tomorrow. Okay? -- 22:51, 7 March 2006 (CST)
 * We have no clarification if "casting" is reserved for spells only. The article should cover all skill types, spells and non-spells alike. As long as we aren't sure, we should preferably call it "activation", not "casting".
 * Furthermore, "casting" is the activation of the skill, but there are also animations for the target "impact" and for the "cooldown" after casting is finished. The article should cover the whole sequence. No separate articles for target impact animation or cooldown animation required, imo.


 * Agree to the move to skill animation. The significance of cooldown is important to explain, even if you wish to keep the cooldown animation itself in the same article. --Karlos 13:06, 8 March 2006 (CST)

Movement Animation Description
Do we really want to add a detailed description of all the movements for all professions and genders, and all activation times? This would really bloat the article. If we make it as detailed as the one for the female elementalist, with screenshots, we'll easily end up with 6 pages of text. That's a lot of scrolling and reading for something that (IMHO) has little informational value and is mostly eye-candy.

I could live with having it in the article (Hey, we even have info about the dances!), but we should move it to the bottom, below the more important parts, especially the Casting Symbols, which do have informational value. -- 00:35, 8 March 2006 (CST)


 * I kept the order that you had, I did not want to have them at the top or the bottom. :) I think you're jealous cause my ele is having her 15 minutes of fame. :) Seriously though, the text descriptions are always useful and I do agree that the actual pictures and specifics of each move are not that important. I suggest you keep the important part (that the animation is a function of length and target) and move the rest to the bottom or even to separate pages (like Elementalist skill animation). --Karlos 13:06, 8 March 2006 (CST)