Talk:Game updates/20071012

Chilblains
Is it just me or did they just destroy the point of the skill (untargeted enchantment removal?) ~  Gold  Dean   - 21:11, 12 October 2007 (UTC)
 * Is it just me or did they totally obliterate Agressive refrain, go for the eyes, and watch yourself? WY is still useful, but GFTE is now pretty meh, and aggressive refrain is utterly useless now unless you're attacking with a goddamn flatbow. Recharge on adrenal skills ftl.--Darksyde Never Again 21:13, 12 October 2007 (UTC)
 * Is CA reapplied if AR is reapplied? If it is only on cast, it is half-ok... Chilblains is broken-er than breaking the broken w/o healers --[[Image:VipermagiSig.JPG]] -- (s)talkpage 21:20, 12 October 2007 (UTC)
 * Plague sending on your paragon ftw. Lord Belar 21:56, 12 October 2007 (UTC)
 * Oh, GFTE and WY still work fine as buffs, they just aren't overpowered para energy sources anymore. Lord Belar 21:57, 12 October 2007 (UTC)
 * You know, maybe Izzy should nerf a couple things at a time instead of hitting everything that makes a build overpowered at the same time and ruin it for other people. If WY and GftE were nerfed to have recharge, there is no point in giving PvE Paragons hell with getting CA from AR (abbreviations ftw). Also, he inadvertently ultrabuffed the VoS Droks runner by making Chilblains targetted. And yet again, he dodged around the Tree, though at least he made it a LITTLE less bullshit. However, the Tree would finally be fixed if he just gave it a condition duration reduction or remove-on-skill like Dwayna instead of immunity. Also, why did he increase duration of burning from SF again? If he's gonna do that, then at LEAST reduce its damage. And to ANet: FIRE HIM DAMMIT! --Gimmethegepgun 00:26, 13 October 2007 (UTC)

At least they made a few nice changes to some mesmer elites Silver Sunlight  21:27, 12 October 2007 (UTC)
 * It won't matter to PvE paras, they weren't in the frontlines anyways. And, if you realy don't like the CA, use rem sig, it's only an extra second. WY and GFTE now work as intended, as buffs instead of unlimited pools of energy. Lord Belar 00:47, 13 October 2007 (UTC)

Duncan
They added a third spawn of spirits, downstairs (2x recu, 1x pain, 1x shadowsong, 1x disenchant). Perhaps to prevent exploit of using 55's from downstairs, heck not logging in to add fancy nick ^^". Kielus

Mesmer BURN
More damage, but is 12 instead of 10 that substantial? 8*12=96, +16 damage. Not that great a buff.--Gi g aThR a sH 22:52, 12 October 2007 (UTC)
 * Buffs aren't meant to make skills super incredibly powerful compared to before the buff, they're meant to tweek it a bit to adjust it so that it is just as viable as any other skill.--Darksyde Never Again 00:13, 13 October 2007 (UTC)

Update 3
Not had a chance to get in game yet, but the text of Update 3 is confusing: "Fixed a bug that allowed players to repeat Eye of the North primary quests", aren't EotN primary quests meant to be repeatable so you can redo them for Hero's Handbooks, ie from the article "You may then start a new book and redo all primary quests again for more reputation"? --Wolfie (talk|contribs) 00:11, 13 October 2007 (UTC)
 * People were exploiting a certain one, doing it over and over again, not sure which it was, it was for deldrimor pts, which i have no desire for. But from what i heard(from many people) it was roughl 5k pts every 10 minutes, 10k because of the weekend.--Darksyde Never Again 00:14, 13 October 2007 (UTC)
 * Good ol' ambiguity from Anet strikes again! Figured was going to be something like this, otherwise it just didn't made sense. Darksyde, if you (or someone else) can determine which quest is was, would be good to add a " GuildWiki Notes" with those details. --Wolfie [[Image:Wolfie_sig.jpg|19px]] (talk|contribs) 00:22, 13 October 2007 (UTC)

Lightbringer Title broken?
Tried to do some DoA after the third update, and LB doesn't seem to work. Monsters in torment say invalid target when you use LB Gaze, and there's no damage boost that I can see. Maybe they tried to fix it working in Slaver's Exile and broke it everywhere else instead? -- Goteki-45  00:33, 13 October 2007 (UTC)

way to nerf the wrong stuff!

 * 1) This is how they handled spiritway which is dominating HA and needs to be stopped - slightly lowered the level of NR, and nerfed one of the best defenses against it (ward against melee)
 * 2) This is how they handled paraspike which isn't that common and can be stopped with careful movement in the terrain, anti-shout hexes, and blocking which can't be removed (DA, Weapon Spells) - basically made aggressive refrain unusable.
 * 3) This is how they handled infinite shadow form which i have been trying to get them to do something about the last few days (User:JediRogue/Nerf Shadow Form) - nerfed chilblains so it has to be targetted now so there's one less way to beat them. &mdash; ♥ Jedi ♥ Rogue ♥ 01:08, 13 October 2007 (UTC)