Talk:Caretaker's Charge

Some kind of cheap selfheal with a destructive side-effect, not a real damage spell. --Parabellum 04:12, 29 September 2006 (CDT)
 * No you woulnd't expect it to be, but it does lengthen the combination chain with Channeled Strike and a channelling item spell. Consider this as a transition skill that guaruntees the use of your next skill, hence a popular choice for constant pressure. (Terra Xin 10:51, 7 October 2006 (CDT))
 * It's a decent skill for keeping up a string of channeling skills since it essentially casts for free with an item in hand. Kessel 02:05, 8 October 2006 (CDT)

Has anyone else noticed that the descriptions for this and Spirit Strike may be mixed up? --Wil 01:30, 21 October 2006 (CDT)
 * I agree that Spirit Strike is confusing, where is the strike aspect? But Siphon looks correct. Logic being: when you siphon, you move something from one place to another but there is no loss, with this skill 51 health is lost somewhere and gained elsewhere and 5 energy is lost and gained so no net loss, just a movement from one place to another (siphoning). --Heurist 04:58, 21 October 2006 (CDT)
 * Yeah that logic would make more sense than spirit strike would. It has its relatiions to spirit siphon as you make one thing happen at the direct result of another thing happening. The only question is why spirit strike is named the way it is? (Terra Xin 05:16, 24 October 2006 (CDT))


 * The way I see it, while Siphon does work with it's current description, it would also work with Spirit Strike's description. Spirit Strike works with Siphon's description (much better than with it's own). If they were switched they would both make sense instead of just one of them. I hope that made sense. --Wil 16:36, 24 October 2006 (CDT)

Update
Now called "Caretaker's Charge" and gives 7 energy while holding an item. Damage dealt remains the same.

Location?
Does anyone know where to cap this yet? If anyone finds out, please post it asap, thanks! -- BrianG 19:51, 3 November 2006 (CST)