Talk:Crude Swing

I believe this skill is now available at captain greywind in ascalon settlement. Edit: see Talk:Captain_Greywind
 * Game_updates/20060309 | Chuiu 09:20, 16 March 2006 (CST)

interrupt
How does interrupt of a 0-activation time skill work? -PanSola 07:27, 21 April 2006 (CDT)


 * During the swing. Just like if you use Distracting Blow on an attacking foe, it will interrupt the attack and they will recoil. I imagine here, if you are hit while swinging you will be interrupted likewise. Try it, take a hammer warrior out into the Isle of the Nameless and get the master of Hamers/Axes to go at you and then use it. --Karlos 07:31, 21 April 2006 (CDT)


 * Lame Tag anyone?

Usage for adrenaline
Wouldn't this be almost as effective as Cyclone Axe for adrenaline gain?--Life Infusion 09:57, 14 August 2006 (CDT)
 * But if anything hit you at all during the swing it would cut off your gain. Kessel 05:32, 17 August 2006 (CDT)

Better use an evading/blocking Stance or Enchantment before trying this swing for a reasonable chance of success.

Untill Anet removes the penalty on this skill, you'll never see anyone use it....ever =p P A R A S I T I C 00:19, 22 February 2007 (CST)
 * Well, it has a tiny bit of potential if you chain it with Earth Shaker. But, yes, crappy. I think I'd prefer to see them just boost the recharge and make it suck less. &mdash; 130.58 (talk) 00:22, 22 February 2007 (CST)

You still have the possibility of getting bow'd.....or even wanded =p lmao, this is a funny skill though >_< ....I finally went out and unlocked it, and was surprised to see it can be used without a target, like Cyclone axe before it got updated. P A R A S I T I C 00:28, 22 February 2007 (CST)
 * Can't you see this being kinda fun to use with an 8-sec recharge and no "easily interruptible" condition, though? (Or, alternatively, have it be easily interruptible but lower the attack speed to 1/2 or 3/4.) &mdash; 130.58 (talk) 00:03, 23 February 2007 (CST)

Axes have Cyclone axe, which can be awesome in pve but is much less effective in pvp. Crude Swing is just plain useless, everywhere. Hammers in pve arn't that great as it, but a buffed Crude Swing could help. Would it kill anet to just remove the penalty? P A R A S I T I C 01:24, 23 February 2007 (CST)


 * Yes, this is one of those skills that generally only waste skillbar slot. Removing interuptable part would immediatelly make it decent and viable skill (in PvE at least) and could make hammers actually desirable. Grima.worm@seznam.cz 13:28, 11 April 2007 (CDT)

You know, the guy in the picture looks like the animation for using Hammer Bash, not swinging a hammer in a circle :P With Bash, you kinda jump up and heave it down on them, and that's exactly what it looks like he's doing --Gimmethegepgun 14:38, 26 February 2007 (CST)

earth shaker
as earthskaer costs 8 adrenaline to use, this, as a gain adren skill, is useless, or almost useless.  ~ Soqed Hozi ~ 
 * Depends on how many foes you hit. If you're up against four melee-range foes, that's four more adrenaline towards another Earth Shaker. I am bobo 15:06, 2 May 2007 (CDT)
 * Well what else can power up 8 adrenaline instantly? This just increases the rate at which you can use earthshaker, its not a full charge up every time. Also, you're gonna be trying to adjacent range of more than one foe anyway. M s4 17:35, 2 May 2007 (CDT)
 * Exactly my point. I am bobo 17:59, 2 May 2007 (CDT)
 * Enraging Charge + Mokele Smash is nice. I've never used this skill, even with an Earth Shaker build, because it is far too easy to get interrupted by any sort of ranged attack that might happen to hit you...like a wanding Monk. Besides that, Earth Shaker can only hit so many foes - they must be in front of you...(compare Hundred Blades to Cyclone Axe for example) if you're totally surrounded, someone will still manage to get in an attack. [[Image:Entropy Sig.jpg]] (T/C) 18:38, 2 May 2007 (CDT)
 * Well I guess using this is kind of like using Ethereal light. In HA Ethereal light without a healers boon has nearly no change of getting through against a normal pressure team. Even with HB, I you can only get around 1/2 of them to work. I assume Enraging charge + moleke works better. 67.162.10.70 18:59, 2 May 2007 (CDT)
 * Excellent analogy :) As with Ethereal Light, it would be interesting though ultimately inefficient to use this with something like Mantra of Resolve or such. [[Image:Entropy Sig.jpg]] (T/C) 19:02, 2 May 2007 (CDT)
 * I've tested this in an Earthshaker/Splinter Weapon build, surprisingly it works really well. Of course there are the odd occasion where I've spasmed and fired one off when I'm being attacked -_-! With 4 enemies around you it is actually very easy to gain the adrenalin to unload another Earthshaker. Right after you use Earthshaker, Crude Swing will net you 4 adrenalin, then hit Enraging charge and hit someone. At Strength 8, that one hit will net you another 4 adrenalin, and there you have it, 8 adrenalin. Even with fewer enemies, if you have Flail, or the new Whirlwind Attack, you'll net enough adrenalin to use Earth Shaker again. --BeeD 01:53, 19 June 2007 (CDT)