User talk:Envoytv

Assassin
An assassin needs to move around the field in order to stay alive.

Attributes and Skills

 * Be sure to let the Warriors rush in and take the aggro
 * Use Way of Perfection to boost your health while you're in the battle
 * Use Death's Charge to reach backline characters
 * This build doesn't have a teleport out so I often use Return instead of either Way of Perfection or Shadow Refuge
 * If there's a decent monk in the group then having both Way of Perfection and Shadow Refuge is not necessary
 * It's always good to have some form of self-heal so that the Monk doesn't use all of their energy keeping you alive

Quick Killer

 * Usage
 * Be sure to Death's Charge to someone who's alone
 * Unleash your attack sequence
 * Teleport back out


 * This is a known build, which you can find out about when creating a PvP character
 * I did think of this before I read it, but that matters little
 * I can't claim credit for it as someone else has created it already :-(

Continual Killer

 * Usage
 * Start with Unsuspecting Strike and Fox Fangs
 * Then Assassin's Promise
 * Then Twisting Fangs
 * If necessary, strike another time with Unsuspecting Strike

Equipment

 * Shrouded Armour (for the energy)
 * Zealous Oni Daggers of Defense
 * Gold Daggers I picked up early in the game
 * These daggers are +5 armour and +5 energy
 * naturally, you can make them with the right equipment

Elementalist
An elementalist needs to be able to dish out damage in order to be effective.

Notes & Usage

 * General Notes
 * Energy Maintenance and Party Etiquete
 * Use Air Attunement then Elemental Attunement, be sure to have these skills on at all times.
 * Take some form of Rez, Resurrect is good but other options abound.
 * Making some pain
 * With the exception of Lightning Orb, all other attack spells don't require line of sight.
 * With the exception of Lightning Orb and Lightning Javelin, all skills are guaranteed to hit.
 * With the exception of Lightning Orb and Lightning Hammer, all skills cast in 1 Sec.
 * Enervating Charge causes Weakness, which is effective against Warriors and Assassins and is a must take.
 * If you require an Interrupt, replace Lightning Orb with Lightning Javelin.
 * I'm keen to test this build with the Nightfall skill Lightning Bolt, which should allow for virtually uninterrupted damage dealing.

Notes & Usage

 * General Notes
 * Mind Burn recharches quickly, does some great damage but causes exhaustion and becomes ineffective when your energy is no longer more than your targets. Use sparingly.
 * Both Incendiary Bonds and Rodgort's Invocation strike those around your target, setting them on fire.
 * Set as many people on fire as you can when playing in human groups. Opponent Monks should have their energy wiped out trying to keep up.