Secondary professions for a Dervish

Holy Warriors of the gods, dervishes have very powerful attacks. strong self healing skills make then effective front line attackers.

Always remember, when choosing secondary skills, that native skills often have better synergy with the profession's purpose, interact better with the profession's other skills, and benefit from runes.

Dervish/Warrior

 * Rush can be used as a speed buff. Dervish speed buffs are generally weak.
 * Wild Blow is also very useful, as its drawbacks are easy to avoid, and critical hits are more powerful with a Scythe.
 * Distracting Blow is a useful interrupt.
 * Flail and other IAS skills can help overcome the slow attack speed of a scythe.

Dervish Ranger

 * Serpent's Quickness can lower the recharge time of scythe attacks.
 * It is very tempting to consider using a scythe to spread poison with Apply Poison. However, the health degeneration of poison alone is not worth the skill slot (compared to other Dervish skills that deal damage), even with no attribute points diverted away to Wilderness Survival.
 * Symbiosis is very useful for Dervishes who use a lot of enchantments, however, sometimes it can benefit your enemies more than allies.

Dervish/Elementalist

 * The defensive enchantments of the Earth Magic line, such as Armor of Earth, Stoneflesh Aura and Obsidian Flesh, allow exceptional Tanking in the more difficult areas of the Nightfall campaign, such as the Domain of Anguish.

Dervish/Monk

 * Dervishes can benefit from Mending Touch.
 * Repeatable resurrection spells are often beneficial in PvE.

Dervish/Necromancer

 * Necromancer Orders work well with Mysticism.

Dervish/Assassin

 * Shadow stepping Skills such as Shadow Walk are useful for coordinated spikes.
 * Dash can be used as a no-attribute speed boost.
 * Disrupting Dagger is a useful interrupt.

Dervish/Ritualist

 * Sight Beyond Sight can be paired with Extend Enchantments for immunity to blindness.
 * Repeatable resurrection spells are often beneficial in PvE.

Dervish/Paragon

 * Adrenaline skills can be quickly charged with a scyth, but in general, native skills are better for the same effects.
 * "Go for the Eyes!" can make a scythes high critical range more effective.