Grand Court of Sebelkeh (mission)

In the Grand Court of Sebelkeh, you must capture the enemy rifts that routinely spawn Margonites, while fending off a demon called The Blasphemy. Do not allow The Blasphemy to capture Altar of Lyssa at the center of the map, for it will cause a automatic forfeiting of the mission. Meanwhile, you must attack and destroy the three enemy rifts by standing beneath them to prevent the spawning of more Margonites.


 * For each rift you destroy, the frequency in which The Blasphemy spawns is increased exponentially.
 * Every time you kill The Blasphemy his body explosion will cast the Last Rites of Torment hex, meaning for 12 seconds, if you are the target of ANY attack or spell, you recieve 50 chaos damage. Advise your party members to not be provoked into attacking The Blasphemy until you have already captured a rift. By succumbing into killing The Blasphemy, you are risking your entire team to be wiped, or eventually be wiped by accumulation of Death Penalty.
 * The moment you kill The Blasphemy himself, the timer counting down his resurrection begins so its possible to have both the hard hitting energy balls and The Blasphemy running around the map. To resolve this, KILL THE ENERGY BALLS FIRST before killing Blasphemy, or the ball's high firing rate will immediately spike players hexed with Last Rites of Torment!