User:RavynousHunter/Reign/Characters

Notable People of Gideon
"Notable" does not implicitly mean "good".

Maat Onortsar
Born 2700 BR. Died 1000 BR.

Maat the "Heaven King," as his name is translated, was one of the few half-daemons of that time born outside Delos, instead being found as an infant by the warlord Marius Gerriott and raised as his own son. The boy quickly took to the art of warfare, becoming an accomplished general by age fifteen; he was well known for his impeccably good judgment and calm demeanor. During the Serf Uprising, he fought beside his father and the serfs, where he gained a reputation as a generous and beneficent man, giving half his wages to the impoverished of Gestalt.

He protected the capitol city of Gestalt during its reconstruction, where he ran into, fought, and eventually allied with his sworn brother Atune. Unknown to all except Atune, Maat had a son by a peasant woman named Lilyan Schiffer, a woman he had come to love a great deal, but was unallowed to marry due to the militia's (now repealed) Celibacy Law.

During the Campaign Against Baphomet, he served as Commander in Chief of the United Army of Gideon, the first army consisting of every sentient race in Gideon (later a catalyst of a great deal of trade and foreign relations). In the last days of the battle, he fought against the Devil King himself in his Diamondshard Castle. After a long-winded and close-pitched battle, Maat managed to banish Baphomet to the Ninth Hell, but not before sustaining a fatal wound from the Devil King's Soul Slayer. In his last moments, he ordered Atune to take his Twin Blades and hide them, for fear of the potential abuse, and in preparation for the Devil King's return.

The Destroyer
Born 5252 BR. Died 5200 BR. Ascended to demigodhood 5167 BR.

The Destroyer was an uncontrollably violent fighter, he stood over seven feet high and weighed in at 274 pounds of sheer muscle. He was renowned for his brutality and unshakable courage. Often were the times he would simply wade into any battle he happened upon and fight both sides at once, often soundly decimating both armies in the process. His one and only desire was his lust for battle; thousands of men fell to his blade.

A call was sent to all the lords of Gestalt to unite to destroy this inveterate foe of all Men. Everyone answered the call, and a force of over ninety thousand men were assembled. They surrounded the Destroyer and killed him; but not before he slaughtered almost two thousand men. He was sent to the Nine Hells for his crimes, but through his sheer strength, he worked his way out into the Middle Planes, where he found a means to ascend to the state of demigod. Though his influence is relatively unfelt in Gideon, he still travels the multiverse searching for new foes to fight, ever-praying for a true challenge.

Atune Shini
Born 2212 BR. Died 901 BR.

Atune was born in the Tal'orr District of Delos, one of the wealthiest districts in the whole city. He despised his birthplace, finding most of the people there detestable, snobbish, and all around rude. Instead of becoming a politician (as his parents wanted), he taught himself how to handle a blade and spear and eventually joined a group of surface merchants as a bodyguard. When he wound up on one of the many beachfront villages in Gestalt, the sole survivor of a fierce storm at sea, he wandered around for years taking odd-jobs for anyone willing to pay eventually garnering a reputation as a skilled mercenary.

He met Maat while wandering the streets of the then-ruined capitol city. Maat had heard reports of a group of bandits who were planning a raid on what was left, and mistook Atune as a scout. The two battled non-stop for nearly five days before they laid down their blades and fell to the streets in exhaustion. After that, they joined forces out of mutual respect for each other's skills; and ended up decimating the bandits during their (admittedly failed) attempt to raid the remains of Gestalt City.

During the Campaign Against Baphomet, he served Maat as his right-hand man and sworn brother. He was the one who, under Maat's final orders, took Maat's Twin Blades and had them hidden to keep them from those who would abuse their power. He died 99 years after the end of the War, taking the secret of Maat's son with him to the grave.

Sgt. Terri Sherrick
Born 230 AR.

Terri is the head of Prisoner Release in Gestalt. Her offices are based in the southern port city of Serpentwatch, where she fills out all the necessary paperwork required for a prisoner to be released back into the public. Amongst other services, she offers to select a parolee's profession (which they are required by law to have) by administering a simple test. Once the papers are signed and stamped, they are sent off to Gestalt City's Release Affirmation Bureau, where they store the documents for future reference, and the prisoner is granted full citizenship.

Terri neither loves nor hates her job, she simply sees it as something that needs to be done. The only part of her job she truly detests is the seemingly endless reems of paperwork the Release Affirmation Bureau makes her do.

Cap. John Ives
Born 200 AR.

John is a distinguished figure in Gestalt's military. He's had over 30 years of combat experience, and is arguably the best of Gestalt's Division of Stratagem. He is the head of Gestalt military's Recruitment Program, where he interviews and tests those who are willing to fight (and possibly die) for their land.

Captain Ives is slightly literal-minded, and rather stubborn. However, he has a very keen wit, and an excellent sense of humor. He believes that to be an excellent commander or soldier, one has to have a strong mindset, but also be able to flex with the situation, as inflexibility, to him, means almost certain death.

Karasuman
Born 25 BR.

One of the Three, Karasuman is a psionically-empowered human, a subset of humans who are generally looked down upon, and even sometimes seen as heretics and abominations. Shortly after his birth in the village of Vardyn, his mother died, and his father died of grief. This, combined with harsh treatment and taunting, made him a rather bitter and cynical, but it also taught him how to survive by himself if need be, and gave him the focus and drive to fine-tune his psionic powers to a razor's edge. Karasuman is not his birth name, rather a nickname he chose for himself, "Karasuman" being the name of the chief Death Angel. This name stuck so well that he soon forgot his true name. After the Reckoning, he and the others were blessed by the Gods, giving them, among other things, a very long life.

He was childhood friends with the other Three, the human Paladin Ka-Sean Malone, and the elven Ranger Devon DeKline. They were the only people who were willing to be around him, and even play with him. They eventually entered the Gestalt Secret Forces, a group of privateers who worked for the Gestalt military in other continents, giving aid in battle when a normal military presence would bring Gestalt into needless war.

Ka-Sean Malone
Born 27 BR.

One of the Three, Ka-Sean was born in Vardyn to Roger and Sara Malone, the couple who ran the local schoolhouse. For as long as he can remember, Sean has had a very strong sense of justice and honor, often fending off bullies who picked on the weaker students, especially Karasuman. When he became an adult, he studied at the local monastery to become a Paladin, so he might use the divine powers granted to him to better serve the cause of justice. Because of this, he was gone for four years during his training period, and was not allowed to leave the monastery to see his friends.

He was a childhood friend of both Devon DeKline and Karasuman, they would often play together in the surrounding forest until he was called home. He, along with Devon and Karasuman, joined the Gideon Secret Forces, where he could serve the people of Gideon and avoid getting Gestalt into a needless war.

Devon DeKline
Born 28 BR.

One of the Three, Devon was born in Vardyn to Dyan and Goldthorn Spiritwind. The difference in surnames is due to his parents wanting to give him a more human-sounding name, so he could better fit in within a primarily human community. He trained hours at a time, almost every day, on his archery. As an elf, he felt a special connection to the world around him. He also learned how to deal with less-than-friendly types by watching the bouncer that resided in his parents' inn, he also trained with him every so often to improve his hand-to-hand combat skills. At school, he was a rather quiet and unobtrusive student who learned rather quickly, and was considered the second in his class, right below Karasuman.

When they would go out and play in the forest, Devon excelled in hide-and-seek, which he used to hone his stealth and tracking abilities. While Ka-Sean was away training at the monastery, he was the only company that Karasuman had, and often visited his makeshift home on the outskirts of town, bringing him dishes his parents had made for him. Because of this, they both learned quite a bit about the other's abilities, giving Karasuman a special connection with nature, and giving Devon strong will and quite a bit of sympathy for the plight of psionic people.

Lord Alcuin
Born 220 AR.

Lord Alcuin is one of the Lords of Gestalt, and the only one who has no predecessors who served as a Lord or Lady. Alcuin is an extremely skilled Wizard, he is devastatingly intelligent, with a near obsessive attention to detail. He is well known as being one of the most level-headed Lords, as well as the one with the most mysterious and foggy background. He runs is affairs like a well-oiled machine, everything he touches seems to fall perfectly into place; shortages are dealt with, corruption is rooted out quickly, and raids always go off without a hitch.

Word's been spreading that Lord Alcuin is guided by some as yet unseen force. The voracity of these claims is under heavy scrutiny; proponents of this theory note his near flawless track record, while detractors attribute it to his exceptional planning. Weather these accusations hold any weight or not has yet to be seen, and are believed to be unlikely at best.