Talk:Angelic Protection

I wonder if this extends to health-loss as well, much like the Guild Lord's skill. Anyone know? --Black Ark 05:22, 28 July 2006 (CDT)

Hrm, wonder how this skill combo's with "Incoming!". Might be able to get them both to work by order of casting? Cast Angelic Protection -> Incoming so that the damage gets healed and then reduced? Uncertain, may not even work in tandem. --Amokk 13:52, 25 August 2006 (CDT)

Whoo! talk about anti-spiking. You could totally keep a guild lord alive and happy with this baby after VoD :)(Not a fifty five 10:15, 21 September 2006 (CDT))
 * maybe - you'd need at least 2 coordinated Paragons with leadership to keep it up (one echo) with the 30 second recharge time and 10 second effectivity. The way I read this, it essentially limits damage to 90 at skill 16 but heals any additional damage after each second has elapsed, so if you can spike enough damage before a second you still get a kill.
 * yeah but most people can't deal 400 damage in one second for players, and certainly not 2400 damage in one second for guild lords, especially since even at VoD a guild lord can only take like 240 or something DPS before it cancels with his stupid amulet thingy >.< (Not a fifty five 17:29, 21 September 2006 (CDT))

Keep that ghostly hero alive vs a blood spike! (T/C) 21:23, 26 September 2006 (CDT)
 * It says DAMAGE, so I doubt it would work against lifesteal. Nothing works against lifesteal. --Spura 07:07, 29 September 2006 (CDT)
 * Divine intervention? &mdash; Skuld 07:09, 29 September 2006 (CDT)
 * Skuldy has a point :) Worth testing I think (Not a fifty five 09:14, 29 September 2006 (CDT))
 * No need to test. I can tell you that Divine Intervention stops Life Steal from killing you. Divine Intervention(and also that new smiting spell Judge's Intervention) stops any type of death, even instant death from things like Vengeance running out. But Angelic Protection according to description heals any damage taken over X amount each second, rather than life loss taken. --Spura 10:37, 29 September 2006 (CDT)
 * You know the biggest misconception about necro spike is that its all life steal. Read Oppressive Gaze, Jaundiced Gaze, and Shadow Strike. Where do you think most of the damage from the spike really comes from? I'm sure both an OG and a SS spike would easily trigger this before life stealing could kill the hero. They may follow up with Vampiric Gaze but the life steal from that is far from enough to kill after this skill is used and can easily be healed through. The only problem you would have here is recharge time, really. A necro spike happens every few seconds and this recharges every 30. [[Image:Chuiu Me Icon.png]] (T/C) 10:40, 29 September 2006 (CDT)


 * DI hasn't stopped vengeance-expiry deaths in a very long time. It was changed at some point.  --Fyren 10:47, 29 September 2006 (CDT)
 * Interesting. Yes I know most damage in first spell in BS spike is not lifesteal. It might work on hero, not players though. If spike is good it happens in under a second, completely ignoring this protection. AFAIK Angelic bond checks 1 second after target starts taking damage if damage exceeded X and heals accordingly. So if you can kill target in less than one second, you can totally bypass this. At least that's how I understand this works. --Spura 11:31, 29 September 2006 (CDT)