Wand

General
A wand is a right handed, projectile weapon that can require one of a variety of monk, mesmer, elementalist, necromancer or ritualist attributes.

Wands are the one-handed alternative to two handed Staff in combination with a left hand Focus Item. The discussion whether a wand/focus combo or a staff is superior is as old as the game itself.

Rods and scepters are considered wands.

Inherent stats

 * Ranged weapon
 * Minimum damage range: 3-5
 * Maximum damage range: 11-22
 * Damage type: Depends on linked attribute.  Possibilities: Cold, Earth, Fire, Lightning, Chaos, Dark or Light.  (See wand types below for details.)
 * Range: Recurve Bow range (~1.2 aggro circle radii; equivalent to standard casting range; not affected by height, unlike bows)
 * Attack interval: 1.75 seconds
 * Arc size: Small
 * Projectile flight time: ~0.6 seconds at Shortbow range.

Wands with an attribute requirement of 0 have been observed with damage ranges as high as 7-11. Wands with maximum damage from collectors and weaponsmiths always have an attribute requirement of 9.

Upgrades and modifiers
Wands dropped in Nightfall can be upgraded with a Wand Wrapping and an inscription.

Monk Wands

 * Holy Rod : Fire damage : Divine Favor
 * Smiting Rod : Light damage : Smiting Prayers

Necromancer Wands

 * Truncheon : Dark damage : Blood Magic
 * Deadly Cesta : Cold damage : Death Magic
 * Accursed Rod : Cold damage : Curses
 * Crimson Claw Scepter4 : Dark damage : Soul Reaping

Mesmer Wands

 * Cane : Chaos damage : Domination Magic or Illusion Magic
 * Crystal Wand4 : Chaos damage : Inspiration Magic
 * Arcane Scepter4 : Chaos damage : Fast Casting

Elementalist Wands

 * Air Wand : Lightning damage : Air Magic
 * Fire Wand : Fire damage : Fire Magic
 * Earth Wand : Earth damage : Earth Magic
 * Water Wand : Cold damage : Water Magic
 * Voltaic Wand4 : Chaos damage : Energy Storage

Necromancer Wands

 * Truncheon2 : Cold damage : Death Magic
 * Deadly Cesta2 : Dark damage : Blood Magic or Curses

Starter Wands

 * Starter Cane (looks like domination cane) : Chaos damage : none
 * Starter Elemental Rod (looks like Deadly Cesta) : Fire damage : none
 * Starter Holy Rod : Fire damage : none
 * Starter Ritualist's Wand (looks like Deadly Cesta) : Dark damage : none
 * Starter Truncheon : Dark damage : none

Monk Wands

 * Baneful Scepter : Light damage : Smiting Prayers
 * Eternal Flame Wand : Fire damage : Divine Favor
 * Healing Rod3 : Fire damage : Divine Favor
 * Protective Rod3 : Fire damage : Divine Favor

Necromancer Wands

 * Bone Spiral Rod3 : Cold damage : Death Magic
 * Pronged Rod : Dark damage : Blood Magic
 * Spiral Rod : Dark damage : Curses
 * Truncheon : Dark damage : Curses
 * Wailing Wand : Cold damage : Death Magic, Curses (crafter and collector only)

Mesmer Wands

 * Gazing Scepter : Chaos damage : Domination Magic
 * Hypnotic Scepter : Chaos damage : Illusion Magic

Elementalist Wands

 * Dragon's Breath Wand : Fire damage : Fire Magic
 * Golden Pillar : Earth damage : Earth Magic
 * Voltaic Wand : Lightning damage : Air Magic
 * Water Spirit Rod : Cold damage : Water Magic

Ritualist Wands

 * Channeling Rod : Cold, Earth and Fire damage have been confirmed : Channeling Magic
 * Communing Scepter : Dark : Communing
 * Eerie Rod : Cold and Lightning damage have been confirmed : Communing
 * Harmonic Rod : Cold, Earth and Fire damage have been confirmed : Communing
 * Ritualist Cane3 : Lightning damage : Channeling Magic
 * Ritualist Wand3 : Dark damage : Communing
 * Ritualist Scepter3 : Lightning Damage : Spawning Power
 * Spawning Wand : Cold, Earth, Fire or Lightning damage : Spawning Power
 * Writhing Cane (unconfirmed) : (unknown damage type) : Restoration Magic
 * (universal wands) : Cold, Fire and Lightning damage have been confirmed : Restoration Magic

Universal Wands1

 * Amber Wand : by attribute : any wand attribute
 * Celestial Scepter : by attribute : any wand attribute
 * Jade Wand : by attribute : any wand attribute
 * Jellyfish Wand : by attribute : any wand attribute
 * Koi Scepter : by attribute : any wand attribute
 * Plagueborn Scepter : by attribute : any wand attribute
 * Platinum Wand : by attribute : any wand attribute
 * Wayward Wand : by attribute : any wand attribute
 * Zodiac Scepter : by attribute : any wand attribute

Unknown attribute Wands

 * Sephis Scepter
 * Serpentine Scepter

Monk Wands

 * Eternal Flame Wand : Light damage : Healing Prayers
 * Healing Rod : Light damage : Healing Prayers
 * Protective Wand : Light damage : Protection Prayers

Necromancer Wands

 * Blighted Rod : Dark damage : Curses
 * Blood Spore Scepter : Dark damage : Blood Magic
 * Cyclopian Wand : Cold damage : Death Magic
 * Dead Scepter : Dark damage : Soul Reaping

Mesmer Wands

 * Hypnotic Scepter : Chaos damage : Illusion Magic
 * Imposing Scepter : Chaos damage : Domination Magic

Elementalist Wands

 * Blazing Wing Wand : Fire damage : Fire Magic
 * Cloudburst Wand : Lightning damage : Air Magic
 * Guardian Branch : Earth damage : Earth Magic
 * Pyrewood Scepter : Fire damage : Fire Magic
 * Watercrest Wand : Cold damage : Water Magic
 * Whalekin Wand : Cold damage : Water Magic

Ritualist Wands

 * Restoration Focus (Wand) : Dark damage : Restoration Magic

Universal Wands

 * Boar Scepter
 * Scepter of the Forgotten
 * Tormented Scepter

Salvage
Most wands yield wood planks when salvaged with a salvage kit. Whalekin Wands yield iron ingots.