Talk:Wurm Siege

Are you sure it's a spell, Ollj? I don't think it is. What proof do you have of that? Also, the recharge time is definitely more than 10 seconds. --Karlos 11:08, 30 Aug 2005 (EST)

Never mind, found proof.. Game description calls it a spell. --Karlos 11:52, 30 Aug 2005 (EST)

If it is a spell backfire should work on it. I think it is an earth type skill, because when using mantra of earth I gained energy.


 * It is definitely a spell because Concussion Shot and Power Spike work on it. I can take a picture of a dazed wurm the next time I'm encounter one. &mdash; Stabber 08:30, 27 February 2006 (CST)

Double damage
Not sure if all Wurm Sieges were created equal, but the one in FoW does a double strike (i.e. two separate strikes of 70+ each). Are we sure the damage is unified even? I don't recall my ele ever taking only 60 dmg while being in the center of a wurm siege attack. I recall it being higher. Any thoughts? I could go test it myself and stuff, but I would like to see what other people know. --Karlos 06:32, 18 October 2006 (CDT)


 * The exact same thing seems to happen with my Elementalist wearing 60AL armor. Sometimes the Wurm Siege (Dunes of Despair) hits twice; sometimes it doesn't. Sometimes the damage exceeds 60, to perhaps 78 or something. Sometimes the "double strike" damages are for different amoumts...I think the only conclusion that can be made is that there is more to Wurm Siege than meets the eye, because results are too mixed. (Note: oddly this skill "behaved" normally every time while I played with my Warrior...)Entropy 22:11, 21 November 2006 (CST)


 * Oh, and something I just remembered: when Wurm Siege hits animals (aka Dune Lizard), they take two hits to die, always. At level 5, they must have well below 60 AL, yet they never die in the first shot, even if it's a dead center strike. Not sure how to interpret it in the context of other results, though... Entropy 22:21, 21 November 2006 (CST)