Talk:Consulate Docks (mission)

bonus
If you kill a group of field marshals before you get the bonus, it will show as "2 of 3 groups remaining". Then when you get the bonus, it will reset and show as "3 of 3 groups remaining". Obviously you can't kill the group that is already dead, but when you kill the 2nd group, it knows you already killed one and shows "1 of 3 groups remaining". Thought I would say it because I considered restarting because I thought I'd messed the bonus up, but I got carried on and got it anyway. --Carth 20:59, 28 October 2006 (CDT)

Difficulty
I found this mission surprisingly difficult. I entered it with a character, 3 heroes & 4 hench, all level 15. If you're in the same boat as me, expect to fight level 22 bosses who deal 400 damage with meteors, and one particular dervish boss who takes a solid 5 minutes to wear down & kill. Interrupts are handy for the dervish, and solid nuking is particularly handy for the phalanxes of level 20 rangers with whirling defense. I succeeded with two hero healers (One heal, one life bonder) & a hench healer. Also, a side note: did anyone else have suspicions that the sunspear warcry effect (Sets minimum life to 600, armor to 80) wasn't working? My life was 490 throughout. Craw 11:31, 2 November 2006 (CST)
 * I hear you. Luckily I first completed the game on my SS necromancer, rather than any other character.  If I hadn't I would have been COMPLETELY turned off to this game because of Captain Mwende (who seems to appear twice in the mission).  I can't get past him playing any build other than SS.
 * Huh, I didn't have any problem with it as a Warrior. I even had heroes that were their beginning level (Dunkoro or whatever the monk is that you're required to take with you).  --Rainith 16:08, 2 November 2006 (CST)
 * I don't have a problem until Mr. Mwende. After that, he just slaughters all of my allies/henchmen/heroes

I always get to the final group with Mwendae and his elite gaurds and for some reason i always die... his spike dmg owns the party.