Talk:Life Sheath

How does this work with Protective Spirit and 55hp? Long immunity to damage? 21:47, 6 April 2006 (CDT)
 * I'd think it might work like shielding hands+prot spirit,applied first 22:41, 6 April 2006 (CDT)
 * The word "negation" makes sounds like it's more likely to be where RoF and MoP stands. -SolaPan 00:02, 7 April 2006 (CDT)

Yet...5e and 7 recharge to prevent 150 damage? Now that's just too much


 * If it prevents all the damage, it's just like healing 150 for 5 energy. Pretty mighty.  However, it's vulnerable as an enchantment (and obviously it's an elite). --JoDiamonds 16:33, 1 May 2006 (CDT)

Why us this better than RoF Skuld  18:31, 19 May 2006 (CDT)
 * Lasts longer and can deal with more than one hit. --68.142.14.52 02:49, 20 May 2006 (CDT)

Whoever put the usage note has obviously not used RoF that much. RoF rarely reverses damage up to its full potential. In my experience, it frequently only stops a 10-20 normal damage attack. Sure, once in a while it will negate that one big nuke, but that doesn't happen as often as the usage note implies. I really think that usage note should be removed. --Tjoneil 23:18, 23 May 2006 (CDT)
 * I agree, so I'll remove the note for now. --68.142.14.9 08:42, 24 May 2006 (CDT)

How exactly does this skill work?
What's the exact meaning of negate: damage is turned into healing like in RoF (i.e. negated) or is damage simply nullified up to the maximum amount (within the given timeframe)?
 * "Negate" wouldn't mean turn into healing. Reversal doesn't even say "negate," it says "they are healed for that amount instead."  Sheath does the latter.  --68.142.14.9 08:42, 24 May 2006 (CDT)
 * If it's not already very clear, it just means the next X damage is prevented. If it negates the next 50 damage, then if you are hit for 20 three times, only the last 10 damage will actually take away from your health.  The first 50 from all of that is negated. --JoDiamonds 00:15, 5 June 2006 (CDT)

Meaning when you take damage the next time you take no damage. (negates the damage. it takes the #dmg out of a pool) Waiver 13:42, 17 July 2006 (CDT)

Spectral Agony
The comment about spectral agony seems incorrect to me. I have not actually gone out and tested life sheath against agony, but unless the skill does not work as intended against agony it will only prevent the first hit and a portion of the second hit on an uninfused character. I'm not sure if further testing is necessary to strip out this note or not. 72.12.64.73 11:55, 5 August 2006 (CDT)


 * It will negate all the damage on an infused character, but what it said about using it to protect an uninfused character is probably wrong. Spectral Agony deals close to or maybe more than 100 damage per second to the uninfused. --Carth 18:32, 9 September 2006 (CDT)

Reversal
The old note said that reversal would always take effect first. I thought this was odd, so I went out to my favorite obelisk in the isle of the nameless. Sheath negates 126 damage at 12 prot and the obelisk deals 42 damage versus 60 AL, so sheath ends up negating exactly three hits. If you cast reversal, then sheath, then walk into the obelisk, you will get healed for 42 on the first hit and sheath will expire on the third hit. The same thing happens if you cast the spells in the other order. --68.142.14.89 12:59, 5 August 2006 (CDT)

Used with other skills
Does anyone know exactly how this combines with skills like Protective Spirit and Shielding Hands? I found that putting Protective Spirit on someone as well as Life Sheath meant the Life Sheath lasted a lot longer, suggesting the Prot Spirit reduces damage to 10% first, and Life Sheath then negates it. It would be good if Shielding Hands triggered first too. Or does it depend on the order it's cast? --Carth 18:32, 9 September 2006 (CDT)
 * As in the section above, I went to the obelisk again but used shielding hands and sheath. When hands was cast first, hands reduced damage before sheath did (hands reduces by 15, so sheath soaked four hits completely for (42-15)*4 before hands expired, then soaked 18 of the next hit for a total of 126).  When cast the other way around, sheath expired after three hits.  Using prot spirit and sheath (with 210 max health), the order didn't matter and sheath always expired after three hits.  --Fyren 00:00, 12 October 2006 (CDT)