User:Bubbinska1737

Bubbinska
My name is Bubbinska, I'm an Australian GuildWars player. I lead the [SoDM] Guild, an Australian social guild. We're all very friendly, and play all aspects of the game, from PvP arenas to PvE exploration. Though most of the guild consists of real life friends, we are very open and friendly to strangers and new players.

Characters
Please note - This list is currently incomplete due to time restrictions.

Castor Zenith 

Born: Regent Valley, 1040 AE

Alignment: Balthazar, Melandru, Lyssa.

Specialization: Geomancy and Pyromancy.

Favourite Spells: Rodgort's Invocation, Kinetic Armor.

''Born to a priestess of Lyssa and a corrupt Elementalist, Castor Zenith was born and raised during the trauma of the Guild Wars. A natural fighter, he was initially trained as a Warrior under the Ascalon Army. His superiors quickly realized, however, that his true skills lay in command of the Elements. Also a natural leader, Castor Zenith eventually formed and lead his own guild, The Sons of Dark Magicians. The guild rapidly became feared on the battlefront, as stories of their ruthless and surprising tactics spread. The guild had taken back large amounts of land for Ascalon in the months leading up to the searing, before their forces were decimated by the Charr. Castor now seeks to re-assert his infamous guild's sway in world events, by intervening in the Luxon/Kurzick conflict in Cantha. ''

Bubbinska Kochekh 

Born: Snowholt, 1038 AE

Alignment: Melandru, Dwayna.

Specialization: Marksmanship, and Wilderness Survival

Favourite Skills: Needling Shot, Bestial Fury.

''Kochekh was born in Snowholt, a small Human settlement in the Northern Shiverpeaks, to an ex-Ascalon Archer and his mute Ritualist wife. He was raised detached from other humans, his only friends dwarves from Yak's Bend. During his teenage years, his father isolated him from other people for three years, in the hope that he would gain an affinity with nature, its progression and cycle. When he returned, he found his parents slain at the hands of an unknown killer. In the following months he joined up with Castor Zenith's guild and became their foreward scout, trying desperately to quench his desire for revenge. Although quiet and docile, he is a ferocious combatant, skilled with both bow and sword. His close bond with the Goddess Melandru has given him an almost supernatural talent for pathfinding, and his pet bear, Vorotnyi, is an extremely loyal companion.''

Walks Without Sound 

Born: Unknown, 1562 CC

Alightment: Grenth, Lyssa.

Specialization: Single-target assassination.

Favourite Skills: Death Blossom, Black Lotus Strike.

''Walks Without Sound was the name given to her by Silent Palm, a famed Assassin turned hermit. She was left at his door as a newborn, wrapped in a small blanket, with a Lotus brooch clipped on. Silent Palm began training her in the deadly arts from a very young age, while her mind was still fresh and pure. The solitary pupil of a famous and very honorable Assassin, Walks Without Sound aligned herself with the Luxon Clan of the Serpent, and first met Castor Zenith during the Convocation, and travelled with his guild for some time, before being called away for business matters. When she arrived at her destination, she found that her contract was to slay a young mother and her child, defenseless and innocent. She lay down her daggers in front of the cowering pair, and apologized for the disturbance. Knowing the consequences of her actions, the young assassin sought a travelling group's company for safety, and found The Sons of Dark Magicians to be just what she needed. She still sleeps with one eye open, waiting for the night that her insolence be punished.''

Feature Wish List
Guild Vault: Even if it's just a Xunlai Agent with space that the whole Guild can use, it'll be a great help. When is it coming?

Trade System Re-Vamp: Every city should have an open area called the Market, where players are allowed to open a shop with a permenant speech bubble over their heads ie. "Cheap Weapon Mods". Players place their items in a permenant trade window, and the players they are trading with can negotiate a price, or the seller can attach a price tag to it so they can leave their trader online. The current trading system is causing massive spam in districts where instead there should be much more emphasis on forming parties of real people to quest together.

More facial expression or animation: Though the game is beautiful and runs like a dream, some facial expression would do wonders for the depth of immersion the game can offer.

Better abuse-reporting system: Currently most of the abuse in game goes unreported because of the difficulty most players have using the present system. There should be a command /report which takes a log of the district, the 2 involved players and their interactions, and the time of report along with how many times each player has reported or been reported. The results could be organized to show repeat offenders and repeat misusers of the report system, and appropriate action could be taken. Taking screenshots and noting multiple details is too much for plenty of players to even bother, and the game really shouldn't have serial abusive players.

Dual-class monsters: As fun as it is to be spiked for 400 damage from an elementalist boss, I think that a nice change would be to have some monsters that use cross-classes. E/Me monsters could use some interrupts and wards, or something. Currently only Trolls use 2 classes, and only for Troll Unguent. Increasing difficulty by raising enemy attributes to painful extremes isn't the only way to make the game more challenging. Make shutdown mesmers more useful in PvE.