User:JioDerako

▼▼ Stories and Memories ▼▼
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 * width="18%" text align="center" style="background: #556B2F; -moz-border-radius: 1em;" | ▼ PvP Intro ▼
 * colspan="10" style="background: #BCED91; -moz-border-radius: 1em; padding: .5em 1em;" | Ah, PvP. The battle of wits and skills between human players... I dislike the presence of the metagame in such arenas as Hero's Ascent and so on, but I love the open-ended Random Arenas and Alliance Battles. Both of which have metagames, of course, but not nearly as predictable or pre-determined.
 * colspan="10" style="background: #BCED91; -moz-border-radius: 1em; padding: .5em 1em;" | Ah, PvP. The battle of wits and skills between human players... I dislike the presence of the metagame in such arenas as Hero's Ascent and so on, but I love the open-ended Random Arenas and Alliance Battles. Both of which have metagames, of course, but not nearly as predictable or pre-determined.
 * colspan="10" style="background: #BCED91; -moz-border-radius: 1em; padding: .5em 1em;" | Ah, PvP. The battle of wits and skills between human players... I dislike the presence of the metagame in such arenas as Hero's Ascent and so on, but I love the open-ended Random Arenas and Alliance Battles. Both of which have metagames, of course, but not nearly as predictable or pre-determined.
 * colspan="10" style="background: #BCED91; -moz-border-radius: 1em; padding: .5em 1em;" | Ah, PvP. The battle of wits and skills between human players... I dislike the presence of the metagame in such arenas as Hero's Ascent and so on, but I love the open-ended Random Arenas and Alliance Battles. Both of which have metagames, of course, but not nearly as predictable or pre-determined.

The battle of wits is my favorite part of any game; I'm always challenging my knowledge whenever I do anything, and having the chance to pit my brain against other players is something I don't ignore often. Especially when I think I can win. Not to mention, having the human element in a battle always makes it more interesting; rarely do I get worthy stories from PvE moments, but it's a common occurrence in PvP. And that's what this section is for; a nice, cozy little spot for me to recount some of my favorite clashes, be it with great players, or... not so great ones. Mostly the latter.
 * width="33%" text align="center" style="background: #556B2F; -moz-border-radius: 1em;" | ▼ Stories ▼
 * colspan="10" style="background: #BCED91; -moz-border-radius: 1em; padding: .5em 1em;" |
 * width="33%" text align="center" style="background: #556B2F; -moz-border-radius: 1em;" | ▼ Stories ▼
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Rubber Monks and Glue Assassins
Alliance Battles, Dec. 15th 2008. Ah, Kaanai. Always such fun on the Kurzick side. (sarcasm.) Tough to win, but happily, usually a breeding-ground for stories such as this one. I'm running Katai Kokoro, my monk, in a rare change of pace. I generally don't enjoy healing as much as I enjoy dealing damage. To be fair, I'm running a Hammer of Dawn  Smiting Monk; basically a full-out Smiting Prayers healer, with RoJ for insta-capping shrines (it deals just enough damage to wipe out any shrine that doesn't have a healer in a single cast). Technically a healer build, but deals more then enough damage to keep me happy.

Anyway, it's a pretty solid game; good teammates, running about and capping. Along comes an Assassin - whom I'll be calling "the Assassin" - and guess who he decides to go after. No surprise, hit the Monk. He's running a wonderful little build known as "assacaster"; pretty basic, cookie-cutter, although I'm not sure what his elite was. Being as I'm a Smiter, I fire off RoD  on myself as it recharges; I attempted to cast Hammer - er, RoJ - but I forgot about the upcoming  Entangling Asp  in his chain and failed on that one. No matter; Smite Condition  make up for my mistake, and a last RoD kills the Assassin (after watching me nullify the majority of his damage output, he decided that he should go right ahead and fire off all his skills anyway). I wasn't particularly surprised.

...and yet another thing I've come to expect, the local chat follow-up from the victim: Someone finds this amusing, and the Assassin stops talking at this point. My team chuckles over it a bit, then moves on. It's a little while before I run into the Assassin again, a long stretch of silence only punctuated once twice by the Assassin, complaining about the Kurzick mob (which was only an actual mob for a very short amount of time, because two teams happened to be moving in the same direction). It's not until the very end of the game that I run into the Assassin again; he's not at all fazed by his previous failure, perhaps attributing it to the surroundings or something of the sort. he once again launches his chain at me, and is met with an early RoD (déjà vu much?). This time I time my Hammer of Dawn - er, RoJ - to not coincide with his Entangling Asp, for some wonderful damage pulses and flaming goodness. He bites the dust when his SoTS  backfires thanks to another RoD.
 * the Assassin: Monks= only no how to use one Move
 * Katai Kokoro: and lucky me, that move is RoD.
 * Katai Kokoro: Again.
 * the Assassin: one move
 * Katai Kokoro: two, actually.
 * Katai Kokoro: you go down easy.
 * the game ends about one second after I say this. It was too good to resist.

...I spend a few moments waiting for a retaliation to come in via PM, but no luck. My team laughs about it once again. The scoreboard says the Luxons won that match, but personally, I think I'd rather end on that note then on a quiet and uneventful win.

Spiteful Spirit and the Ranger
Alliance Battles, Dec. 21st 2007. It's a fun battle; I'm using my necromancer, Chishio Meiyaku, running my normal AB build, which is a nasty little SS  build, featuring  Reckless Haste  and  Insidious Parasite  for good measure. Sadly, most players don't ever stop attacking with SS or IP active, so I get lots and lots of kills on melee, which makes up for my inherent weakness to caster builds such as the ever-popular Fire- and Air-Elementalists. Case in point, the story I'm telling you now...

...A ranger (hereafter known as "the Ranger") is attempting to kill me. Burning Arrow, Keen Arrow ,  Savage Shot , general barrage of faux-spike skills, as far as I can tell. I cast SS on him and back off. He stops attacking... momentarily. Apparently he decided the damage wasn't enough to stop him. Okay then, here's Insidious Parasite. Thanks for healing me. He continues. He actually proves to be a rather resilient fellow; he's using a Dervish secondary, with Natural Healing. It works surprisingly well, and I find myself alternating re-casting spells and Hexer's Vigor, and running away. While I'm running, I happen across an Assassin (hereafter known as "an Assassin") fighting someone nearby, and give him SS as I pass by, which nets an easy kill. The Ranger's still following me. A few minutes later, he's got me cornered my one of my own shrines, and he's dangerously low on health (and still hexed). I'm also low on health, but not in too much danger. He's down to about 30hp... stops for a moment to think. Then fires a shot and dies.

...then launches into a rant about how much I suck. For your enjoyment:
 * the Ranger: i hate u...
 * the Ranger: nub
 * the Ranger: cant even fight u just run. =/
 * Chishio Meiyaku: hey, you're the one that killed yourself with SS.
 * an Assassin: ok... i h8 whoever keeps spamming ss :P
 * an Assassin: their too good
 * Chishio Meiyaku: hello.
 * an Assassin: ^_^
 * an Assassin: lol
 * the Ranger: lol by running
 * the Ranger: she kills you
 * Chishio Meiyaku: no, I just get you to attack me. :P
 * the Ranger: then run
 * Chishio Meiyaku: well, I like living...
 * game ends at this point with a win for my team


 * Chishio Meiyaku: you know, if you stop attacking, I can't kill you.
 * the Ranger: right i'm hunting u next game.

...I found this all to be incredibly complementing, surprisingly. If my anti-melee skills are pissing off melee, then my build is working, isn't it? And I really hope the Ranger learned something from this, about why SS, Insidious Parasite, and the like shouldn't be ignored. (from the sounds of it he didn't learn much though, and I wish him luck in his quest to power through anything in his way, no matter the cost.) Also, Assassin's cool. He at the very least knew what killed him, and kept a sense of humor when it did. I enjoy playing with people like that.

Memory 001
Alliance Battles, unknown date. Playing on my Mesmer, Sayuu Meimu, with a "Toolbox" build (mostly anti-caster, with skill effects for most situations). Assassin comes running after me; since I'm alone and so is he, I decide to go for it and cast Empathy  as he shadowsteps to me. His shadowstep gets him into melee range just as Empathy finishes casting, and he rolls into his IAS-enhanced attack chain. Did I mention he was using Frenzy  as his IAS? He dies on his dual attack, and I cast Restful Breeze  and walk away.

Predictability for Dummies
Alliance Battles, Feb. 24th 2008. So, I'm trio-trapping in Alliance Battles ( Grenz Frontier ) with two guildmates, Blaze (my brother) and Nova ; just a normal day. Game's been going fairly smoothly... we're laying traps left and right, capping shrines, laying traps while we cap, running to the next shrine, laying traps along the way, you know. Normal stuff. So there I am, just finished capping the Melee Defense Point ( Smoke Trap on the Necromancers before they started wanding kept them from killing me while I laid the other traps, which made for an easy kill). I'm about to start laying my traps as normal, right on the shrine... when I get an idea. When I'm on my Elementalist, I don't go on the shrine; I stand at aggro-bubble range and cast Meteor Shower. Why not lay traps there? So I take a short hike up the hill and drop all my traps (Smoke, Flame,  Dust ,  Tripwire , with  Barbed Trap  an inch higher on the hill). Then I just take off for another shrine. About thirty seconds later, I notice an Ele run past me. I go to check how he's doing... just in time to see Tripwire interrupt his Meteor Shower. He's Blind, Dazed, Crippled, on Fire... so he gets out of there by using D. Charge  on Nova, who happened to be busy laying his own traps on the shrine. Good times.

No such thing as a bad build...
Random Arenas, July 23rd 2007. I'm running my Assassin (Kumo Tsuiraku) as somewhat of a Signet Spiker, which is a fun little build that managed to stay in the metagame for about a week, if I remember correctly. Basically involved giving out conditions, then hitting the foe with Signet of Toxic Shock  and  Signet of Shadows. Worked fairly well. Anyway. I'm on quite a streak in RA with this build; quite surprising, considering it was never really meant to win. I had Shadow Meld  as my elite, for goodness' sake. But anyway, thanks to Black Spider Strike  >  Blinding Powder  >  Twisting Fangs  > spike signets, it's working nicely. At one point, we run into a melee-heavy team. I believe it was two or three Warriors, one of whom had a pet. We killed one or two of them, if I remember correctly (it was a long time ago)... at this point, the entire enemy team jumps on my Warrior teammate; I manage to get to him in time, and throw down Blinding Powder to blind the entire team just before he would have been killed. It saves him, and we pound the life out of the remaining foes. ...But wait, that's not the best part. As soon as this happens, one of the enemy Warriors starts to complain.
 * Warrior: blinding is for noobs
 * Kumo Tsuiraku: that's why I got you with it.
 * (I'm quite proud of that one, only took me half a second to think it up too.)


 * Warrior: ...wow your so cool
 * You have gained 50 faction with Balthazar for winning!
 * You have gained an additional 50 faction with Balthazar for your flawless victory!

I can only assume his last comment was sarcasm. We get a nice laugh out of it as the next match starts.


 * }