Elemental Attunement

Usage Notes

 * The 50% regain effect occurs at the end of the casting time, so you must still pay the full cost of casting upfront, and if your spell is interrupted or cancelled, you will receive no benefit from Elemental Attunement.
 * Regaining 50% of the energy used to cast elemental spells is very effective energy management, especially with the high cost of many elementalist skills. This skill can provide any elementalist with significant stamina.
 * On the downside, it is elite and it only lasts 45 seconds. Other attunements last around 60 seconds, making it critical for it to be cast just before battle. This downside can, however, be nearly negated if the user has a Item Modifier of Longer Enchantment +20%. This makes the skill last an additional 9 seconds.
 * Elemental Attunement will stack with other attunement spells such as Water Attunement to refund a total of 80% of the energy cost for a particular element.
 * When Elemental Attunement is combined with a "basic" attunement, the two attunements will work separarely, i.e. if you cast a spell with an energy cost of 5, you will not gain 4 energy (80%), but 2 energy from Elemental Attunement (50% rounded down) and 1 energy from the "basic" attunement (30% rounded down).
 * When using this skill for energy management, remember that it is an enchantment and therefore vulnerable to removal. Its long recharge time limits your chance to recast.
 * When casting spells with both applicable attunements on you, you can actually gain energy during the time it takes to cast high cast time spells like Meteor Shower. This allows you to use extremely high cost spells such as Mark of Rodgort as many times as you like during the 45 seconds that Elemental Attunement lasts.

Acquisition
Signet of Capture:
 * Tyria
 * Geckokaru Earthwind (Perdition Rock)
 * Cantha
 * Chung, the Attuned (Bukdek Byway, The Undercity)

Related Skills

 * Air Attunement
 * Earth Attunement
 * Fire Attunement
 * Water Attunement