User:Zerris/Buildbox

 Past Builds 
 * April 25, 2007

Equipment
Armor:
 * Full Radiant Insignias.
 * Runes of Superior Inspiration Magic, Minor Fast Casting, Superior Vigor, and two Runes of Attunement.

Weapons:
 * Set 1 (62 Energy):
 * Adept Fire Staff of Mastery with a "Have Faith" Inscription.
 * Set 2 (74 Energy):
 * Fire Wand of Memory with a "Have Faith" Inscription.
 * Flame Artifact of Aptitude with a "Live for Today" Inscription.
 * Set 3 (84 Energy):
 * Fire Wand of Memory with a "Seize the Day" Inscription.
 * Flame Artifact of Aptitude with a "Live for Today" Inscription.

Dervish Spike
Pros:
 * Can almost self maintain energy.
 * Constant damage.
 * Can be used on yourself.

Cons:
 * Cannot be used in areas with high numbers of hexes.
 * Must have five enemies in the Area to maintain energy.
 * Requires most of the skill bar to function; not much flexability.
 * For optimal use, requires a P/? or ?/P Tank.

Notes: Tank should use Enduring Harmony and "Help Me!", with 16 Command. This will make casting time .25 sec, with .75 sec aftercast for one trigger per second.

Dervish Icy Dragon Sword Farmer
This is the basic outline of how to make an IDS Farmer from a Dervish. As such, it is very general.

Equipment
Armor:
 * Blessed Insignias. Runes of Superior Wind Prayers and Superior Mysticism.


 * Highest Vigor Rune available, any runes of Attunement, Vitae, or Restoration available. If using a Scythe, Minor Rune of Scythe Mastery.

Weapons:
 * Weapon of Enchanting with a "Guided by Fate" Inscription. (If using a Scythe, it should be Zealous)
 * Tactics Based Shield of Devotion with a "Sheltered by Faith" Inscription. (If not using a Scythe)

Skills

 * or
 * An Attack skill.
 * or
 * An Attack skill.
 * or
 * An Attack skill.
 * An Attack skill.
 * An Attack skill.
 * An Attack skill.

Optional Attack Skills:

Swordsmanship
 * or


 * or

Scythe Mastery