Sword

General
A Sword is a right hand weapon that causes slashing damage.


 * Dictionary Sword Definition: "A weapon consisting typically of a long, straight or slightly curved, pointed blade having one or two cutting edges and set into a hilt (handle)" - []."

The Warrior's Swordsmanship attribute improves damage dealt by the sword and related skills, and is often a requirement for this weapon type. Skills from this attribute can only be performed when equipped with a sword.

Damage Stats
Swords tend to have a narrower range of damage than axes, however the average damage output is comparable (e.g. a sword may do 5-7 damage, whereas an axe of the same quality would do 3-9).

The maximum damage range for swords is 15-22.

Swords swing every 1.33 seconds.

Upgrades and Modifiers
A Sword can be equipped with a magic hilt (name prefix) and/or pommel (name suffix) to add extra bonuses to the weapon.

Furthermore a sword may come with a number of non-salvagable magic modifiers.

See "Weapon Upgrades" for details.

Sword Types
''Note: The visual appearance has no influence whatsoever on the weapon stats. A Brute Sword with damage 15-22 is just as good as a Shadow Blade with damage 15-22. Which look you prefer is merely a matter of taste.''

The following sword types can be found in GuildWars:

Sword Types Available in Prophecies

 * Ascalon Razor
 * Brute Sword
 * Butterfly Sword
 * Crystalline Sword
 * (Fiery) Dragon Sword
 * (Icy) Dragon Sword
 * Falchion
 * Fellblade
 * Flamberge
 * Forked Sword
 * Gladius
 * Long Sword
 * Plasma Blade
 * Rinblade
 * Scimitar
 * Shadow Blade
 * Short Sword
 * Spatha
 * Tribal Blade
 * Wingblade Sword


 * Unique swords:
 * Grognar's Blade
 * Grognar's Sword
 * Victo's Blade
 * Ogre-Slaying Knife

Sword Types Available in Factions

 * Wicked Blade

For a list of all swords in the game, see also: Category:Swords.