Talk:Debilitating Shot

Removed peer review tag. Shandy 05:00, 3 February 2006 (UTC)

I predict this will be re-classified in marksmanship at 4..9 progression. Too powerful 195.137.4.228 10:08, 11 September 2006 (CDT)

This is a core skill; if they were going to, they would've done it already. 10 second recharge ensures it isn't too powerful, though try it with Echo and Serpent's Quickness for fun. :)


 * Yeh, ignore that. Oath shot is better ;P &mdash; Skuld 04:50, 9 October 2006 (CDT)

Well well, time to eat some words. Your prediction was right on, but they sure took their time about balancing this... Arshay Duskbrow 02:21, 26 October 2006 (CDT)

/dance &mdash; Skuld 06:27, 26 October 2006 (CDT)

Awwwwwwww, no more of the spamming debilitating shot in RA with low marks then after a little while the whole other team changes targets to me :) --GTPoompt 08:00, 26 October 2006 (CDT)

This is terribly fun when combined with Onslaught --67.160.235.127 20:44, 11 March 2007 (CDT)

Quote from article: "At 13 and 14 Marksmanship, if you use this skill whenever it is available and hit, the energy loss to your foe is equal to 3 pips of energy degeneration." That's not true, because it doesn't take into account the time for the bow attack itself, which is roughly 1.25-1.5 seconds. You'd need 15 marks to really equal 3 pips.Silentvex 20:05, 8 March 2008 (UTC)
 * I did the math for real. 3 pips of regen makes 11.something energy in 11.something seconds (3 pips = 1 energy per second, 10 sec recharge + 1.something sec bow attack). This means 16 marks still doesn't quite equal 3 pips of regen, but it's really close. Editing article to reflect this.Silentvex 12:00, 10 March 2008 (UTC)

need nf trainer
This skill needs the NF skill trainer. Xeon 08:50, 11 December 2006 (CST)
 * Done. [[Image:ShidoSig_moebius2.gif]] 16:16, 13 March 2007 (CDT)

Super E-Denial
I know this would probably equal energy suicide on the ranger's part but this and Expert's Dexterity would mean amazing E-Denial. You could team up with a BiP Necro or something to stay above 0 energy. It probably wouldn't be useful in many situations though. The Immortai 23:34, 22 March 2008 (UTC)

Actually, I disagree with myself. At 15 Marksmanship and 15 Expertise, this would be available every 2.5 seconds. With a shortbow or flatbow, that would be another 2 seconds to fire the arrow, which would equal 10 energy lost every 4.5/5 seconds. That would equal about 6 pips of energy degen. Team that up with a Mesmer that can reduce the actual pips of energy a foe has, and you have super awesome E-Denial. The Immortai 12:01, 23 March 2008 (UTC)
 * to be honest, I dislike this skill. The cost is, admittedly, quite destroyed by Expertise, but eh.. &mdash;♥May♥ Wick♥ 12:03, 23 March 2008 (UTC)