User talk:Honorable Sarah/4

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Broken redirect
Hi there! While looking through Special:BrokenRedirects, I found that User:Honorable Sarah/Rt/R Brutal Barrager is a broken redirect. As it's in your user space, I wanted to ask is it okay to mark the page for deletion? &mdash;The preceding unsigned comment was added by Barek (talk &bull; contribs) 22:32, 5 July 2006 (CDT).


 * Sarah (or is HS better? Either way I'm not writing out the full Honorable Sarah every time I want to mention you!) and Ninja "no sig" Barek, you might want to read this User_talk:PanSola --Xasxas256 06:22, 6 July 2006 (CDT)


 * this are very recent pages, no more then a few weeks at best, but it's been moved several times. i'm terrible at capitalization and such (as I am sure you can see, i don't think it's that important). reguardless, if you can make the redirects all go away, please do, none of that is important. the page has been moved out of my user space to R/Rt Brutal Barrager. automatic redirects are cute and all, but sometimes you just want to choke the wiki for "helping" you with them. --Honorable Sarah [[image:Honorable_Icon.gif]] 22:23, 6 July 2006 (CDT)
 * Sorry about the missing sig - I must've really been out of it; not only did I not sign, I gave the wrong link! (now fixed).
 * Anyway, I don't think this is the same issue as discussed at User_talk:PanSola. I've now marked it for deletion, we'll see what happens. --- Barek (talk • contribs) - 23:15, 6 July 2006 (CDT)

Lonely assassins
More likely it's because the alphabet starts with A :p &mdash; Skuld  09:56, 11 July 2006 (CDT)
 * i know. i though it was funny. --Honorable Sarah [[image:Honorable_Icon.gif]] 09:59, 11 July 2006 (CDT)

Enchanting candy axe
They can't be modded &mdash; Skuld  11:37, 17 July 2006 (CDT)
 * well that puts a dent in my testing, doesn't it... i guess i need a narrow damage range regular axe then.... anyone have a 15-16 axe? --Honorable Sarah [[image:Honorable_Icon.gif]] 11:44, 17 July 2006 (CDT)
 * Unless you show me proof to the contrary, I'm going to assume that no such thing exists. --Black Ark 11:50, 17 July 2006 (CDT)
 * 5-X for axes, 6-~14 for low level axes &mdash; Skuld  12:34, 17 July 2006 (CDT)
 * that statisically still pretty wide. i want to test if sundering and primal rage stack, so i need to be able to isolate out the 20% from sundering. easy to do with a candy cane, but nigh-impossible with a wide range like 6-14. 20% will be swallowed up in the normal random variance. a sword might be a better choice, but then i'd have no way to test stuff like Penetrating Blow, but i guess i'd not need a sundering upgrade for that. --Honorable Sarah [[image:Honorable_Icon.gif]] 12:39, 17 July 2006 (CDT)


 * Use an assassin secondary so you can see when crits happen via Critical Eye and still have high weapon attributes. That way you know the max value from the damage range is used. Hammer is ideal to separate out rounding issues.  Pick on a low-level target for inherent higher chance for crits. - 17:45, 17 July 2006 (CDT)
 * sarah is poor and has 6 characters already. --Honorable Sarah [[image:Honorable_Icon.gif]] 17:48, 17 July 2006 (CDT)
 * Sarah should note that PanSola mentionned secondary assassin, this does not require a character slot and little money. Sarah might even be given Critical Eye when changing secondary profession to Assassin. --Theeth (talk)   18:09, 17 July 2006 (CDT)
 * not when he wrote it the first time. he changed it three times while i was attempting to get around his edit conflict ;p --Honorable Sarah [[image:Honorable_Icon.gif]] 18:18, 17 July 2006 (CDT)

Energy Gain
You changed Boon Signet's Energy Gain/Second table to a format, that doesn't correspond with the format discussed in the Style and Formatting. We don't have a final decision on that topic, but the last proposal seemed to be a fitting compromise. Feel free to involve in the discussion, but with the proposed compromise, the discussions silted. There is still a plan for an article holding the full progression, but for now, the skill articles shall be kept free of the whole Energy Gain/Second table. --Nemren 13:38, 18 July 2006 (CDT)
 * all i did was turn the existing nonstandard table into a standard progression. --Honorable Sarah [[image:Honorable_Icon.gif]] 13:41, 18 July 2006 (CDT)
 * Well, yes, but the tables should look like Energy Tap's energy gain table. The whole progression is a bit excessive for the skill article. As discussed in style and formatting, skill articles should hold the skill information only. The full energy progression will be swapped to a seperate article. --Nemren 13:56, 18 July 2006 (CDT)
 * i posted a note on what happened on the talk page ref'd above, and i'm reading the backlog discussion to see if i can chime in usefully. --Honorable Sarah [[image:Honorable_Icon.gif]] 14:02, 18 July 2006 (CDT)