User:Gordon Ecker

Ranger
BHA Interrupter

PS / CG Interrupter

Monk
HB Healer

Necromancer
Searing Reaper

Mesmer
Interrupt Spammer (12 FC, 12 Inspiration)

Elementalist
Inspiration Nuker

Assassin
Moebius Blossom (12 Dagger Mastery, 9 Critical Strikes, 9 Shadow Arts, 3 Command)

Ritualist
Explosive Minions

Dervish
AZ / MH / MT (12 Wind Prayers, 9 Mysticism, 9 Scythe Mastery)

Mystic Geomancer (12 Earth Magic, 9 Earth Prayers, 9 Mysticism)

Undead Slayer

Fissure of Woe

 * Army of Darkness
 * Slaves of Menzies
 * The Eternal Forgemaster
 * Defend the Temple of War
 * Khobay the Betrayer
 * Restore the Temple of War
 * Tower of Strength
 * The Hunt
 * Tower of Courage
 * The Wailing Lord
 * A Gift of Griffons

Underworld

 * Bone Pits
 * Imprisoned Spirits
 * Chaos Plains
 * The Four Horsemen
 * Forgotten Vale
 * Wrathful Spirits
 * Icy Wastes
 * Servants of Grenth
 * Labyrinth
 * Clear the Chamber
 * Escort of Souls
 * Restore the monuments of Grenth
 * Unwanted Guests
 * Spawning Pools
 * Terrorweb Queen
 * Twin Serpent Mountains
 * Demon Assassin

Factions Preview Event

 * Towns
 * Kaineng City
 * Echovald Forest
 * Jade Sea
 * Missions
 * The Eternal Grove
 * Gyala Hatchery
 * Quests
 * Kaineng City
 * Echovald Forest
 * Jade Sea

Guild Wars Nightfall World Preview Event

 * Towns
 * Missions
 * Chahbek Village
 * Jokanur Diggings
 * Blacktide Den
 * Quests

Characters
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[[Image:Warrior-icon.png]]Galatea Hisui

 * Warrior, generally set up with a stance tank build.
 * Currently uses 1.5k Canthan Legionnaire's armour dyed green.




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[[Image:Ranger-icon.png]]Boreas Hayate

 * Ranger, generally set up with a Marksmanship / Expertise / Smiting Prayers Barrage build or Practiced Stance / Choking Gas interrupt build.
 * Currently uses Druid's Krytan] armour dyed silver [[Insignia|Radiant Ancient Armor dyed green.




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[[Image:Monk-icon.png]]Morrigan Kusanagi

 * Monk, generally set up as a Divine Boon healer. Rarely set up as a bonder or other protection monk, or as a smiter.
 * Secondary varies depending on mission-specific skills, but usually only monk skills are used and the secondary proffession is irrelevant. Was originally a Mo/W for unlocking purposes.
 * Currently uses 15k Kurzick Ascetic's armour dyed white. Also has 15k Ascetic's armour dyed black.




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[[Image:Necromancer-icon.png]]Nephythys Scelesci

 * Necromancer, usually a minion master or spiteful spirit necro, occasionally battery or some other other build.
 * Secondary is usually Monk for Mending or Mesmer for Arcane Echo, but is occasionally changed for specific situations. Was originally a N/R for unlocking purposes, and occasionally uses spirits to supplement minion damage.
 * Wears 15k Luxon Cabalist's armour dyed cyan (2 blue + 1 green). Also has 15k Scar Pattern armour (except the boots), which is undyeable, and Bloodstained Boots dyed red.




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[[Image:Mesmer-icon.png]]Idun Brauer

 * Mesmer, usually set up with a degen or anti-caster build.
 * Secondary is generally Monk to fast cast Resurrection Chant.
 * Usually wears 15k Kurzick Enchanter's armour dyed purple, also has Shing Jea Savant's Attire, also dyed purple.




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[[Image:Elementalist-icon.png]]Selene Amaunet

 * Elementalist, has a weapon, focus and +4 headgear for each element, but is generally a fire Nuker.
 * Secondary was originally Mesmer because of how powerful Conjure Phantasm seemed in pre-searing, switched from Illusion Magic to Domination Magic upon discovering Backfire and became an E/R Fireball Nuker after the AI changes drastically reduced the effectiveness of Fire Storm. Now generally set up as a Searing Flames / Glowing Gaze or dual attunement nuker with monk secondary for a res.
 * Owns 15k Canthan Tempest Armour dyed silver + purple, as well as the robes and leggings from 15k Pyromancer's and Aeromancer's Armour dyed black.




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[[Image:Assassin-icon.png]]Jadoku Kumo

 * Assassin.
 * Secondary varies.
 * Usually wears Shing Jea Nightstalker's armour dyed purple. Will upgrade to Ancient Armor.


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[[Image:Ritualist-icon.png]]Tiamat Shadowbinder

 * Ritualist, usually set up for disruption and damage prevention.
 * Secondary varies.
 * Usually wears Canthan Harbinger's armour dyed cyan (2 blue + 1 green). Will probably upgrade to 15k Canthan or Imperial Harbinger's armour.




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[[Image:Paragon-icon.png]]Freija Tempesta

 * Paragon.
 * Secondary is usually Warrior for "Watch Yourself!".
 * Currently uses Centurion's Elonian Armor dyed yellow and Vabbian Crests.




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[[Image:Dervish-icon.png]]Kharybdis Ardens

 * Dervish
 * Using Windwalker's Istani Armor pending the release of better looking Dervish Ascended Armor in Campaign Four.




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[[Image:ArenaIcon.png]]Miscellaneous PVP Characters

 * Profession and build vary. Generally FoTM because it makes it easier to get invited without a guild or a rank emote.
 * Name is generally in the form of PVP (Proffession) or (FoTM) (Proffession).
 * Mighty Hero (rank 3).
 * Attempting to get the Gladiator title.


 * }

Green Item Collection
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[[Image:Warrior-icon.png]]Warrior

 * Axe Mastery
 * Totem Axe
 * Wing's Axe
 * Hammer Mastery
 * Vera
 * Victo's Maul
 * Strength
 * Reefclaw's Refuge
 * Victo's Bulwark
 * Tactics
 * Jacqui's Aegis
 * Sunreach's Shield
 * Tarnen's Shield
 * Swordsmanship
 * Kaolin Blade
 * Rajazan's Fervor


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[[Image:Ranger-icon.png]]Ranger

 * Marksmanship
 * Kaolin Longbow




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[[Image:Monk-icon.png]]Monk

 * Divine Favor
 * Gardock's Staff
 * Gordac's Holy Rod
 * The Soulstone
 * Wenslauss' Chalice
 * Wenslauss' Faith
 * Healing Prayers
 * Brohn's Holy Rod
 * Brohn's Staff
 * Chiossen's Wind
 * Dunshek's Purifier
 * Incetol's Focus
 * Stormray
 * The Scar Eater
 * The Stonehart
 * Protection Prayers
 * Kaolin Protection Staff
 * Kepkhet's Refuge
 * The Yakslapper
 * Wroth's Holy Rod
 * Wroth's Icon
 * Smiting Prayers
 * Ferverborn Staff
 * Ivor's Icon
 * Ivor's Smiting Rod
 * Ivor's Staff
 * Scourgewind's Branch


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[[Image:Necromancer-icon.png]]Necromancer

 * Blood Magic
 * Gordac's Needle
 * Gordac's Hook Blood
 * Kole's Torment
 * Milthuran's Staff
 * The Shadestone
 * Curses
 * Kaolin Accursed Staff
 * Tain's Corruption
 * The Stonereaper
 * Villnar's Claw
 * Villnar's Glove
 * Death Magic
 * Bortak's Bone Cesta
 * Bortak's Bone Claw
 * Ghial's Staff
 * Marobeh's Chill
 * Morgriff's Scepter
 * Morgriff's Staff
 * Soul Reaping
 * Kole's Gauntlet




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[[Image:Mesmer-icon.png]]Mesmer

 * Domination Magic
 * Eshwe's Wand
 * Illyana's Staff
 * Korvald's Cane
 * Korvald's Chakram
 * Milefaun's Staff
 * Talous' Staff
 * Willcrusher
 * Wingstorm
 * Fast Casting
 * Illyana's Mirror
 * Swiftspell's Staff
 * The Time Eater
 * Illusion Magic
 * Deeproot's Sorrow
 * Gorrel's Cane
 * Gorrel's Staff
 * The Dream Haunter
 * The Rockmolder
 * Vokur's Cane
 * Vokur's Staff
 * Inspiration Magic
 * Garbok's Cane
 * Garbok's Chalice
 * Handsmasher
 * Vokur's Chakram
 * Wieshur's Inspiration


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[[Image:Elementalist-icon.png]]Elementalist

 * Air Magic
 * Brimstone Wand
 * Lushivahr's Prism
 * Runar's Brimstone Staff
 * The Brimstone
 * Earth Magic
 * Bizzr's Fury
 * Galigord's Rod
 * Galigord's Stone Scroll
 * Galigord's Stone Staff
 * Hajok's Prism
 * Milius' Pillar
 * Zarnas' Wrath
 * Energy Storage
 * Mekir's Prism
 * Milius' Eye
 * Setikor's Scepter
 * The Windcatcher
 * Fire Magic
 * Kormab's Prism
 * Rago's Flame Staff
 * Rago's Flame Wand
 * The Kindlerock
 * Water Magic
 * Buhon's Prism
 * Flint's Artifact
 * Flint's Fleshcleaver
 * Flint's Wand
 * Kaolin Water Staff




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[[Image:Assassin-icon.png]]Assassin

 * Dagger Mastery
 * Daggers of Xuekao
 * Everthorn's Chakrams
 * Ungues of the Oni


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[[Image:Ritualist-icon.png]]Ritualist

 * Channeling Magic
 * Podaltur's Fury
 * Communing
 * Sseer's Wish
 * Vengeance Seeker
 * Restoration Magic
 * Orosen's Staff
 * Spiritgarden's Repose
 * Spawning Power
 * Kaolin Wand
 * Mossbeard's Wand




 * }

Top 5 underpowered elite skills

 * 5: Preservation: The "in the area" range is rather short.
 * 4: Ritual Lord: This helps with spamming rituals. Unfortunately, most of the rituals that are worth spamming are also expensive. This skill could use a reduced cost or longer duration, or, better yet, provide an added energy management effect.
 * 3: Signet of Spirits: It has the same net energy gain and linked attribute as Offering of Spirit, but it has a longer recharge time and it doesn't work at all without a spirit in range.
 * 2: Glimmer of Light: Healing Light heals 40...104 for 5 energy and gives you 1...3 energy if you heal an enchanted foe. Word of Healing heals for 15...106 for 5 energy and can heal for another 15...106 if the target was below 50% health. Glimmer of Light heals for 25...89 for 5 energy.
 * 1: "Incoming!": 10 20. Elite Shout. For 1...3 seconds, all party members within earshot take 50% less damage.

Skills I'd like to see

 * Ranger
 * Expertise-linked attacks that work with both bows and spears.
 * Monk
 * Sanctify Enchantments: Enchantment Spell. The next time target ally would have one or more enchantments removed, the ally retains those enchantments and Sanctify Enchantments ends.
 * Scourge Disenchantment: Hex Spell. For 30 seconds, each time hexed foe removes an Enchantment, that foe taxes X holy damage.
 * Scourge Hexes: Hex Spell. For 30 seconds, each time hexed foe casts a Hex, that foe takes X holy damage.
 * An elite Smiting Prayers equivalent of Healer's Boon or Attunements.
 * Necromancer
 * Animate Immolated Horror. Creates a minion which has constant degeneration and inflicts burning whenever it hits.
 * Animate Lernaean Horror. Like Animate Shambling Horror, except instead of spawning a level 0..12 Jagged Horror that causes bleeding, it spawns a level 0..12 Lesser Lernaean Horror which doesn't cause bleeding, but spawns a level 0..10 Bone Minion when it dies.
 * Animate Venomous Horror / Fiend. Animates a minion that inflicts poison.
 * Animate Volatile Horror / Minion / Minions. Like Unstable Roamers or Infested Terrans.
 * Curse of Thorns: For X seconds, target foe is hexed with Curse of Thorns, suffering 1 Health degeneration. The next time target foe would have one or more hexes removed, those hexes are retained, the foe taxes X Shadow Damage and Curse of Thorns ends.
 * Death Bond (hex that redirects half of the damage you receive to target foe).
 * Long-duration, single-target versions of Order of Pain and Order of the Vampire, possibly with health degeneration as a drawback.
 * Spiteful Barbs. For X seconds, hexed foe suffers from X Health degeneration. If Spiteful Barbs ends prematurely, that foe takes (remaining duration*degeneration*2) damage.
 * Mesmer
 * A Mesmer equivalent of Spiteful Spirit. Specifically, an elite that hexes multiple targets with the equivalent of Empathy (Mass Empathy? Shared Pain?).
 * A multi-target health degeneration spell (Phantasmal Swarm?).
 * An Inspiration Magic full party enchantment or shout of some sort.
 * Mantra of Displacement: Incoming attacks have an X% chance to Miss you, if you are hit by an attack, Mantra of Displacement ends, you shadow step to a random nearby location and Mantra of Displacement is disabled for X seconds.
 * Mesmer Chants.
 * Aria of Recovery: For 10 seconds, the next Spell used by each party member within earshot recharges X% faster.
 * Aria of Speed: For 10 seconds, the next Spell used by each party member within earshot casts X% faster.
 * Ballad of Tranquility: For X seconds, each ally within earshot gains Y Health regeneration and Z Energy regeneration until that ally takes damage.
 * Lyric of Recovery: For 10 seconds, the next Signet used by each party member within earshot recharges X% faster.
 * Lyric of Speed: For 10 seconds, the next Signet used by each party member within earshot activates X% faster.
 * Elementalist
 * Ranged Air Magic area spell (Ball Lightning? Tornado? Thunderball?).
 * Earth area DoT spell that cripples with every pulse (Quicksand?).
 * Conjure Earth.
 * Panic button defense / self-heal that blows huge amounts of energy (Energy Consumption? Mana Shield?).
 * Elite version of Searing Heat / Teinai's Heat than inflicts burning with every pulse.
 * Water Magic area DoT spell that snares with every pulse.
 * 25 energy 60 second recharge exhaustion-causing non-elite uber-spells for the other three elements.
 * Assassin
 * More Critical Strikes melee attacks.
 * An elite Lead Attack.
 * Dagger attacks with conditional effects that depend on Bleeding and Deep Wound.
 * Preparations.
 * Traps.
 * An elite version of Scorpion Wire that teleports the target to you.
 * Paragon
 * A Spear Attack that causes knockdown if it hits a crippled foe.
 * A Spear Attack version of Barrage (or a toned down version of Jadoth's Storm of Judgement).
 * Dervish
 * The 'lost' forms, Avatar of Abaddon, Avatar of Dhuum, Avatar of Menzies and Avatar of Truth.

My Builds

 * Team - Domain of Anguish Minion Bomb Factory
 * W/D Primal Scythe
 * W/any Prophecies / Nightfall Tank
 * Mo/any Basic Healer
 * Mo/any Enchantment Healer
 * Mo/E Glyph of Renewal / Divine Spirit Monk
 * E/Any Fireball Nuker
 * P/any Battery Paragon

Other People's Builds

 * R/W Choking Gas Ranger
 * N/Mo Minion Master
 * E/Me Heavy Nuker
 * Rt/any Ritual Lord
 * Rt/N Explosive Creation

Humour

 * bad henchmen
 * Joke skills
 * Jealous Echo
 * Red Scorpion Wire

Predictions
Campaign 4 Guild Wars 2
 * Dhuum is undead or a ghost.
 * The Great Dwarf is the sockpuppet of another, more well-known god.
 * The Great Destroyer is either an ancient god (possibly the previous god of fire, possibly a god who was not overthrown and replaced by a member of the current pantheon) or a sockpuppet of Dhuum or Menzies.
 * Bahltek is dropping hints about campaign 4.
 * Lord Odran will factor into the backstory, and Arcanist will be one of the new professions.
 * An engineer and / or crossbow user profession is also likely.
 * Like Nightfall, campaign 4 will involve travel to somewhere outside of Tyria.
 * Likely regional / cultural themes: the Americas, India, Scandinavia.
 * The "150 skills" rumor is false.
 * The "Eye of the North" rumor is plausible. (correct)
 * The Great Destroyer is connected to the Great Giants.
 * Altrumm was likely built by the Asura, and may have been built by the Dwarves.
 * Most or all of the new PvE only skills will be title-based with no profession restriction.
 * The 2009 beta and the 2009-2010 release window are plausible. Plausible != correct. (I was right to be suspicious, they were a year off)
 * The rumor about Charr as a playable race is probably true. (correct)
 * The rumor about Norns, Asurians and Sylvanians as playable races is mostly or entirely false.
 * If the Norns aren't completely made up, the Seer is probably one of them.
 * If the Sylvanians aren't completely made up, they are likely either the descendants of Ewan's tribe, Wardens who have regained their sanity after the death of Urgoz, a Druid offshoot or Kurzicks who have split from humanity.
 * Guild Wars 2 will have fewer professions with broader concepts and more attributes / skill lines / specialisation options. The Paragon concept will be largely absorbed by the Warrior and / or Mesmer counterparts, although spears may go to the Ranger counterpart rather than the Warrior counterpart. Ritualists will probably be merged with Necromancers.
 * Palawa Joko will return.