The Hall of Heroes

This is the crown of the Heroes' Ascent tournament in Guild Wars, where the best teams fight for the Favor of the Gods, representing their territory in the global contest.

The Hall of Heroes is a King of the hill map for 2-5 teams that lasts 10 minutes. The defending team that last won the Hall of Heroes starts in the middle next to the altar. Up to 4 more attacking teams start in 2 seperated halls.

If more than 2 attacking teams reach the Hall of Heroes they are kept away from the altar by a missing Bridge. The Bridge appears after winning their Death Match team duel. If there are 3 attacking teams one team is not locked away from the altar while the other 2 teams have to Death Match first. If there are less than 3 attacking teams there is no Death Match, only a 2-3 team King of the Hill.

In the Hall of Heroes, each team has a Ghostly Hero during the Deathmatch part and additionally a Resurrection Shrine in the King of the hill part. Each team gets resurrected every 2 minutes. The team holding the Altar also gains a Morale Boost.

Winners
Winners of the Hall of Heroes can gain or defend the Favor of the Gods for their territory. Additionally, they can get a drop of high quality loot or one of 3 Celestial Sigils from the Chest that spawns after the battle has finished. The Hall of Heroes is the only source of Sigils in the game (all Sigils bought from the Sigil Trader have to be won there first as well).

A Party winning the Hall of Heroes several times gains more Fame than usual. After a party has won the Hall of Heroes, the name of the party leader or the name of the Guild the majority of party members belongs to is displayed in green text to all players of Guild Wars announcing their victory.

Lore
The Hall of Heroes is believed to be located deep within the Mists and to be the place where the universe of Guild Wars was first created. As Turai Ossa describes it: It is the center of all things. The Gods of Tyria themselves observe the duels that take place there and grant their favor to the territory whose champions impress them the most.