GuildWiki:Style and formatting/Skills

This article provides information on starting, expanding on and completing articles relating to individual Skills in Guild Wars. This information should be taken into account along with the more general information in Style and formatting

Starting A New Skill Article
Before starting a new Skill article make sure it isn't already listed in the Skills category.

The Name
The correct name, capitalization and punctuation of a Skill can be found by checking your Skills window in the game. Press "K" to make the window appear and click on the Skill to get the official description. In general, you can use the in-game text as the authoritative source for Skill articles.

Skill Stub
All new articles should be classed as stubs, and to avoid confusion it's best to mark a new Skill article a Skill Stub. You can do this by using the wiki code  . This adds the Skill-stub template to the new article. In doing so it also automatically lists the article under the Skill stubs category, so that anyone interested in expanding on this skill article can find it on the skill stubs category page.

Categories
Each skill should be listed under the appropriate categories. If the skill is connected to a particular attribute then it should be included in that attribute's category. Since Orison of Healing is tied to Healing Prayers it should be included in the Healing Prayers Skills category. This means that anyone looking through the list of Healing Prayers Skills can easily find Orison of Healing. To do this add the line " Category:attribute Skills  ". See the example later in the article if you're unsure. Unlinked skills that belong to a profession should be included directly in that profession's category with " Category:profession Skills  ".

If a skill is not tied to an attribute and it is not tied to a profession then it can be included in the Common Skills category with " ".

Note that the skill box will automatically attempt to place the article in as many relavent categories as it can discern. It is only necessary to manually specify categories the skill box template missed.

Skill Box
Syntax:

... The  qr  part is crucial for the skill quick reference lists to function properly. It makes the article to use a different template when being included. Putting the rest of the article in tags is also important to ensure the skill quick reference doesn't get messed up.


 * The "nocat" parameter tells the template to NOT place the article using this template inside relavent categories. Specifying anything (even "no") will trigger the no categorization code.  Specify it only when used in articles such as this one (not a real skill article).  Leave it out for the skill to be automatically categorized.
 * For non-elite skills, the "elite" field can be entered as "no" or left out all-together.
 * For non-profession-specific skills, leave profession out.
 * stat0~3 and val0~3 can be unspecified if not used.
 * Upkeep, Sacrifice, Exhausion, and "must follow blah attack" requirements should always use stat0. Leave val0 blank for exhausion and "must follow blah attack".
 * Energy and adrenaline uses stat1 and val1
 * Casting time uses stat2/val2
 * Recharge uses stat3/val3

Icon Format
The skill icon should be in JPG format, using icon provided by the ArenaNet Fansite Kit (FSK) whenever possible, and use in-game screen shots otherwise.

Unless there is an upload problem, skill icons should be named as: [Skill Name].jpg

For any upload problems, please report them at Software & Technical Issues/Bugs

More Detailed Skill Information
After including all the other information you can actually start writing something about the skill! Important information includes:


 * Description: A description of the skill. Preferably, the official description you get from the Skills window in the game. Note that the skill box automatically creates the header for Description, you needn't create it yourself.
 * Notes: Anything that bears mention regarding the skill that's not covered in another section.
 * Acquisition: Where to acquire, the cost of acquiring and a link to further information on acquisition. For an example, see the example skill article linked below.

Expanding On Skill Articles
There are currently plenty of skills that could do with more information. Every skill needs a complete set of details in the skill box, a description of what the skill does, where to get the skill and optionally how and when to use the skill and related skills.

The finishing touch to a good skill article is a relevant icon for the skill. Many already exist on the wiki but are not yet being used. Have a look at Special:Unusedimages to see if an icon already exists before uploading another one.

Skill Ranges
Many skills in Guild Wars have green numbers which will change depending on the value of a linked Attribute. These numbers are represented in the description part of the wiki thusly, 1...10. The first number corresponds to the green number when the linked Attribute value is 0. The second number corresponds to an Attribute value of 12. Keep in mind that sources other than GuildWiki may use values from different attribute levels (Guild Wars update notes in particular use levels 0...15).

Some skills are noticeably more powerful at 16. One may optionally indicate this in the Usage Notes.

The Progression Template

 * Template:Progression top
 * Template:Progression main
 * Template:Progression bottom

The following shows the progression table for Mantra of Flame:

Template:Progression main can be used as many times as there are variables.

Remember, with the release of Factions, Blood, Air, Fire, Water, Earth Magics and Curses can go up to 20, while all other attributes can go up to 18.

Wikilinking
It can be useful to wikiink some of the Guild Wars terms in the Description text.


 * Conditions: If a skill causes a particular condition hyperlink it to the Conditions page, but preserve the original text. For example skill 'Immolate' uses the following wiki code for its description text:
 *  Target foe is struck for 5...41 fire damage and is set on fire for 1...3 seconds. .
 * Which produces this output:
 * Target foe is struck for 5...41 fire damage and is set on fire for 1...3 seconds.

Example Skill Article
See the example (fake) skill article at GuildWiki talk:Style & Formatting/Skills/Everything Example that demonstrates how skills should be formatted, and should contain enough sample information to be useful.

Note: the example currently make use of deprecated templates.