User:Nikanor Nascent/Junk

This is the official up-to-date list of things I would love to pawn off to unsuspecting victims customers

''All of the weapon mods listed in the discriptions are max (i.e. Sundering :thing: of Shelter is 20^20, +7 AL vs. phys.). I couldn't be bothered to list the non-max mods, and it just makes it more difficult to read anyway.''


 * Swords
 * Vampiric Jade Sword of Shelter (req. 9, 15^50, non-insc.)
 * Fiery Gladius of Shelter (req. 11, +5 en., insc.)
 * Sundering Flamberge of Warding (req. 10, insc.)
 * Poisonous Flamberge of Swordsmanship (req. 12, insc.)
 * Poisonous Dead Sword (req. 9, HSR 10%, insc.)


 * Axes
 * Furious Gemstone Axe of Axe Mastery (req. 12, insc.)
 * Zealous Barbed Axe of Shelter (req. 9, insc.)
 * Poisonous Zodiac Axe of Defense (req. 11, insc.)
 * Zealous Summit Axe of Defense (req. 10, non-insc.)
 * Murakai's Reaver


 * Hammers
 * Zealous Colossal Pick (req. 11, en. +5, non-insc.)
 * Shocking Runic Hammer of Fortitude (req. 10, +15% en. -5, non-insc.)
 * Victo's Maul
 * Murakai's Maul
 * Sentasi's Jade Hammer


 * Spears
 * Furious Crenellated Spear (req. 10, HCT 10%, insc.)
 * Vampiric Draconic Spear of Shelter (req. 12, en +5, insc.)


 * Shields
 * Amethyst Aegis (req. 11 com., insc.)
 * Bastion of the Condemned (req. 9 mot.)


 * Daggers
 * Split Chakrams of Warding (req. 11, 15^50, insc.)
 * Crippling Ruby Daggers (req. 10, 15^50, insc.)


 * Bows
 * Silencing Celestial Longbow of Defense (req. 11, +19% w/hex, non-insc.)
 * Fiery Platinum Longbow (req. 11, non-insc.)
 * Elswyth's Recurve Bow


 * Scythes
 * Poisonous Crenellated Scythe of Fortitude (req. 9, HCT 10%, insc.)
 * Poisonous Briarwood Scythe (req. 9, +15% w/enchant, insc.)
 * Icy Suntouched Scythe of Fortitude (req. 10, insc.)


 * Necromancer Weapons
 * Vanahk's Staff (req. 9 blood)
 * Insightful Plagueborn Staff (req. 8 blood, reduces deep wound, non-insc.)
 * Wayward Wand (req. 9 curses)
 * Truncheon of Quickening (req. 13 blood, en. +15 en. regen -1, insc.)
 * Kole's Gauntlet (req. 9 SR)


 * Mesmer Weapons
 * Swift Illusory Staff of Illusion Magic (req. 10 ill., +15% w/enchant, insc.)
 * Zodiac Scepter (req.9 dom., HCT 10%, non-insc.)
 * The Mindsquall (req. 9 dom.)
 * Chimeric Eye (req. 10 ill., insc.)


 * Elementalist Weapons
 * Milius' Pillar (req. 9 earth)
 * Scepter of the Forgotten (req. 12 ES, insc.)
 * Iridescent Prism of Swiftness (req. 11 ES, reduces weakness, insc.)


 * Monk Weapons
 * Mungri's Flame (req. 9 DF)


 * Ritualist Weapons
 * Insightful Zodiac Staff of Ogreslaying (req. 11 comm., non-insc.)
 * Platinum Wand of Quickening (req. 13 spawn., en. +15 en. regen -1, insc.)


 * Misc.
 * Adept Staff Head
 * The Bison Cup
 * Droknar's Key