Talk:Melandru's Resilience

Does this mean that if you have, say 4, conditions/hexes on you, you'll have +12 health regen? &mdash; ::A mont :: 12:37, 23 June 2006 (CDT)
 * Yes, but remember that health regeneration and degeneration is capped at 10 arrows/pips, and will not exceed that. - Greven 12:43, 23 June 2006 (CDT)
 * If a new condition/hex is added after you enter the stance, are three more pips added to your health regen? I am bobo
 * Yes. The regeneration isn't set when you enter the stance, it updates as you gain or lose conditions and hexes.  --68.142.14.80 15:55, 28 June 2006 (CDT)

Does it give you +3 health regen and +1 energy regen for each condition AND hex, or for each condition OR hex? ie. if I have 2 conditions and 1 hex on me, will i get +3 health regen and +1 energy regen (because i have 1 combination of 1 condition and 1 hex), or will i get +9 health and +3 energy regen(because i have 2 conditions+1 hex)? 62.165.96.134 11:13, 27 August 2006 (CDT)

"for each Condition ****and**** Hex you are suffering." 2 conditions + 1 hex = 9hp regen, 3 energy regen. Just read the skill carefully, its all there.

Too bad Martyr is Elite. This skill would RULE if it weren't. Oh well.--Token Cleric 17:26, 2 October 2006 (CDT)