Talk:Shield of Fire

Does it really say that it can't "recharge slower than normal"? Doesn't it just say "This skill can not be disabled"? All the other Monster Skills that can't be disabled say it in that way. I'll check myself, going to do that dungeon now anyway. Blaze 14:18, 29 September 2007 (UTC)
 * Well, it does say "can not recharge slower than normal". Probably to avoid anomolies with Quickening Zephyr. What a weak boss btw. Blaze 16:19, 29 September 2007 (UTC)
 * Skills like Diversion and EW do NOT disable, but make something take longer to recharge. Therefore, saying "cannot be disabled" would allow use of these skills. [[Image:PaintballerSig.jpg]] The Paintballer (T/C) 16:22, 29 September 2007 (UTC)
 * I was talking about Distracting Shot and Disrupting Lunge and such. Those do say "disabled for another". So, the way you're saying it, Distracting Shot would disable it. I think it's just discontiunity with "disabled for another ... seconds" and "takes another ... seconds to recharge" that is the problem. Blaze 00:30, 30 September 2007 (UTC)
 * =P --[[Image:Warwick sig.JPG]] Warwick (Talk)/(Contr. ) 19:24, 4 February 2008 (UTC)

Pain Inverter
how does pain inverter work with this? Bored 17:54, 14 March 2008 (UTC)


 * Not. --- [[Image:VipermagiSig.JPG]]-- (s)talkpage 18:06, 14 March 2008 (UTC)
 * It does the damage back that pain inverter causes. Don't know about bouncing thát damage back, I died too quickly :P.84.26.232.113 17:54, 13 January 2009 (UTC)
 * Yes I am late to the party, but since the question wasn't fully answered, I'll answer it now. The two skills will cause an infinite chain of damage within a second to both the player that used PI and the monster that used SoF.  Since the player will almost always have less health then a monster using this skill, the player will die, but will drain almost all the health off the monster, or at least most of it.  So, if you use PI on a monster with this, you turn into a suicide bomb.  Although its almost certainly suicide for an unprepared person, if you prot yourself correctly, it can be used tactfully to take out a very dangerous opponent very quickly, with minimal sacrifice (one players life to take out 1000+hp off a tough boss in <1 second can be beneficial in coordinated pve.  Works wonders on Illsundor in HM...).64.75.185.115 10:20, 7 June 2009 (UTC)
 * I'm just curious, but what if you use prot spirit + Healing Hands/seed (with around 350 life). Will the Illsundor just die? 67.160.232.67 07:32, 11 June 2009 (UTC)