User talk:Entropy/skills/Shield of Faith

So if (at 15 Healing Prayers) I had this, Burning, and Healing Breeze, would my total regeneration be +7, +10, or would it depend on the order in which the effects were applied? --Emelend 21:41, 16 April 2007 (CDT)

Order does not matter, thankfully!


 * A SoF, Burning, HB: Shield of Faith blocks the first -5 degen from Burning, leaving a net -2. Then Healing Breeze kicks in, giving +9 regen. So your net total is +7.
 * B SoF, HB, Burning: You have +9 regeneration and then Burning hits for -7. SoF will block the first -5, so your net is +7.
 * C Burning, SoF, HB: Burning gives you -7 and SoF blocks -5 of that. You have -2, HB kicks in for +9, net is +7.
 * D Burning, HB, SoF: Burning gives -7 and HB nulls all of that, for total +2. Shield of Faith gets put on. Even though you are not "below 0 regen", you still have a real -7 degen on you. -5 gets nulled, and you get net +7.
 * E HB, Burning, SoF: Healing Breeze gives you +9, Burning nulls -7 of that, so you have +2. SoF comes and even though technically you are in regen, you also have that degen of Burning, -5 gets nulled. Net +7.
 * F HB, SoF, Burning: +9 from HB, SoF is on, then it nulls -5 of the Burning, and -2 is left. Net is +7.

Hope that helps... (T/C) 00:34, 18 April 2007 (CDT)

Lol, this skill is more cruel than unyielding aura. - Skakid9090 17:34, 18 April 2007 (CDT)


 * Cruel? It doesn't kill you automagically :\ Still you are right, pulling it off at a crucial time would be bad. Smack you with -5 degen and 200+ damage with a simple double-click, yay! [[Image:Entropy Sig.jpg]] (T/C) 20:27, 18 April 2007 (CDT)


 * I know I'd abuse it in PUGs =) - Skakid9090 20:54, 18 April 2007 (CDT)


 * I can see it now.


 * You FDS Conjure-Warrior nOOb, I said stay AWAY from the Armageddon Lord! *remove SoF*
 * AArghhh -7 degen from Burning, Frenzy-Healsig and 300+ damage from Flame Burst! *diez*
 * Lolzors PWN'T! Hey Dunkoro, rez him with Unyielding Aura! *the party walks over the center of the Bloodstone*
 * Let Him Die!
 * Aaarrgh *diez*
 * Undead Lich: Lolz! [[Image:Entropy Sig.jpg]] (T/C) 21:01, 18 April 2007 (CDT)

Oh, another question. I know it is just semantics, but does the description really have to say "If Shield of Faith is ended prematurely"? Seeing how it is a maintained enchantment, wouldn't it would always end prematurely when it ends?

... Unless of course death counts otherwise. Which brings up another question. Does this function like Divine Intervention as well? --Emelend 02:52, 19 April 2007 (CDT)


 * ...Wow! I can't believe I overlooked that. Good catch... >.> Fixing. Oh, and what did you mean about Divine Intervention exactly? That spell will "cheat" you from one death when Health reaches 0. SoF doesn't quite do that. If you have SoF on, and you're hit by a Base Defender for 1000+ damage, you will still be utterly annihlated. SoF can only block up to about 300 tops. Once that limit is passed, just like with Reversal of Fortune, damage occurs as normal. Divine Intervention works similar to Reversal of Damage, in that it totally prevents the death, no matter how hard-hit your final blow was. SoF doesn't do that. If it did, it really would be overpowered. As it is, I might tool around with the numbers a bit, but it is so-so on the balance scale. Divine Favor linkage makes it only good on a Monk; high cost and long cast time make it non-spammable. You and the target get back a little Health and Energy when it ends, so that its large cost doesn't go totally to waste if, say, you walked into Well of the Profane or whatever. That little refund still isn't enough to make it not cost-prohibitive, though. Can be applied once or twice in PvP under normal circumstances, more with faster-casting mods/skills...in PvE I'd rather use Life Bond + Life Barrier in a bigger party since they are not so costly and a small breach can be quickly repaired. This, not so much. You'd need Blessed Signet to get you above 25 energy, and then you are vulnerable while casting. So it is hard for large-scale Bonding. [[Image:Entropy Sig.jpg]] (T/C) 21:29, 19 April 2007 (CDT)
 * The Divine Intervention question stemmed from the fact that dying would end the enchantment, thereby healing you. I don't know how exactly the GW code would handle a situation like that, but I'm thinking it would probably apply the death before the healing. --Emelend 02:21, 20 April 2007 (CDT)
 * Well you know, the Dervish Mysticism healing on enchant-end-on-death doesn't save you either. I get what you mean, though, so thanks for pointing it out...I hadn't thought about that at all. Nope, this won't save a death, only the Interventions can do that. [[Image:Entropy Sig.jpg]] (T/C) 16:27, 21 April 2007 (CDT)