GuildWiki:Style and formatting/Armor

General
There are two types of armor articles: armor (function) type and armor art. They use different info boxes.

In general, armor arts use common descriptors ("Obsidian", "Ascalon", "Imperial" etc). When naming, prepend the profession name in the front, so it reads Mesmer Obsidian Armor.

There should be one article for each armor function type, instead of one article for each combination of function/art. If multiple names exist for the same function, use the PvP naming convention if applicable, or use "'s Armor" for basic.

If the article name for a function type collides with an art type, the function type takes precedence. The art article should be named  (art), as in Virtuoso's Armor (art).

Icon images
For the info boxes, please arrange the armor icons vertically in the order of head (if applicable), body, hands, legs, feet. They don't need to be equipped as shown in the example (you can take individual screen shots of icons from the armor crafter dialogue and photoshop them together). Undyed version of the icons are preferred. Images should be taken with the game options interface size set to "Larger", and cropped to 280x60 (without headgear), 350x60 (with headgear), or 70x60 (headgear only).

File names for the icon images are pre-generated by the template. If you have issuses uploading one of the icon files, please report it on the armor's talk page for a manual fix.

Armor types don't have a set art associated with it. Use the PvP armor art if applicable, and choose an arbiturary art for the basic armor.

Armor function box
Template:Armor function box

 Syntax:

Description
Detailed description of the armor bonuses, as well as any important usage notes.

Acquisition, detailed view, and customization
This section should consist of tables listing the various armor art used by this armor type, with links to them. Crafting/Trading info should be in the art articles. Template:Gallery index

=== Core acquisition ===

=== Prophecies Campaign acquisition ===

=== Factions Campaign acquisition (basic) ===

=== Factions Campaign acquisition (advanced) ===

Syntax On page:

Prophecies Campaign acquisition
Syntax in Mesmer armor/Factions art:

Syntax in Mesmer armor/Factions art/Basic:

=== Factions Campaign acquisition (advanced) ===

The template supports 1~5 columns. The order of parameter specification doesn't matter. Unused columns are automatically hidden. Use a second table if the number of columns is not enough. For Campaign specific class characters, Advanced needs to be split into two sections. Split them into Canthan's and Vassal's styles. For an example, see Assassin armor/Factions art/Advanced. Canthan being: Ascended Imperial, Ascended Exotic, and Ascended Canthan. Vassal being:Luxon, Kurzik, and thier Ascended counter parts.

Armor art articles
Template:Armor art box

Syntax:

For armor from the Prophecies Campaign, where the art type is tied to the armor function, use "type" field instead of "name" field. For example, for Enchanter's Armor, enter "type = Enchanter's|". Otherwise type "art=Canthan|".

Enter "ascended = yes|" for 15k armors. Leave it out for others. Enter "event = yes|" for Special event armors. Leave it out for others.

You can also manually input "name = " and "icon name = " to override the generated box title and icon links. Usually the name field is manually specified for articles on gloves, headgear, boots and the like.

Description
Describe which armors use this art, and some overview of where this art is available.

Trading
Some armor can be acquired through trading via collectors. In that case create/include the relavent collector armor article module, such as Mesmer collector armor/Stylish.

Note: Nomenculture for collector armor articles may need to be revisited when Campaign 2 is released.

Crafting
Some armor can be acquired through crafting via armor crafters. A table of the following format should be used:

If an armor crafting quick reference table exists, such as Mesmer armor crafting quick reference, keep it up-to-date as well.

Elite armors (ascended, obsidian) are colored gold ("bgcolor=gold") while regular max stat armor (not necessarily 1.5k, see Liutenent's Helm) are colored lightgreen. For non-max stats, highlight the rows alternately by armor level using lightgrey. See Mesmer armor crafting quick reference for an illustration of the coloring example.

Gallery
There are two separate gallery modules for each armor art type, one male and one female.

Each gallery module has three sections:
 * 1) Overview
 * 2) Component View
 * 3) Colorable areas

Overview shows pictures of the full set of armor, including headgear (if any). One picture each from front, back and side. These images are taken from undyed armor.

Component View shows pictures of the single armor parts. The pictures are taken so that each armor part is shown without it's adjacent part, such as:
 * chest armor without hand and leg armor and headgear.
 * leg armor without chest and foot armor
 * hand armor without chest armor
 * foot armor without leg armor.

Chest and foot armor may be in the same shot. Similarly hand and leg armor and headgear may be in the same shot. One picture each from front and back. One or more close-up picture may be added for pieces of special interest (e.g. necromancer's facial scar pattern). These images are taken from undyed armor.

Colorable areas shows one picture each from front and back of the full set of armor, including headgear (if any) dyed in a high contrast color. When choosing color for the purpose of this gallery, the point is not to look good, but to clearly show which locations get dyed and which locations remain their original color. Be aware of your character's skin color and the color of his/her underwear. Textual notes may be added (e.g. if the armor dyes off-color).

If there are two armor art types of very similar style (as is sometimes the case with 15k armor and their normal counter parts), close up comparison can be included in a fourth section.

Image quality expectations
Most images should have a 3x1 aspect ratio (3 height for 1 width) so when they are scaled down in thumbnail view there is uniformity. Some exceptions apply (such as headgear shots). Each view of the armor is saved in a separate image (e.g. not front and back view together in one file). File names have to describe the image content to it's full extend (e.g. "Armor Me Ascalon F Undye Full Front.jpg"). Screenshots are to be taken with high texture quality and anti-aliasing enabled, if possible. Screenshots should show the armor without any obstructions (no weaponry or guild capes, no skill usage). Take screenshots in an area with neutral (white) lighting. Read the helpful tips about taking screenshots.

Adoption
GuildWiki contributors are encouraged to adopt one or more galleries.

Adopting a gallery means the contributor will have a character with the full set of armor for the gallery in question, and can re-take screenshots of various formats for the restructuring of the gallery.

To adopt a gallery, just post a note in the gallery's talk page. Multiple contributors may adopt the same gallery, in case one contributor cannot be located when restructuring of the gallery is needed.