Talk:Protector's Strike

Critical Chop
I removed Critical Chop from the related skills list...because it isn't related at all.
 * 1/2 activation which strike for bonus damage? –Ichigo724[[Image:Ichigo-signature.jpg]] 22:27, 13 April 2007 (CDT)
 * 1/2s activation is an uncommon and important trait for a melee attack. --Fyren 02:42, 14 April 2007 (CDT)

Odd Words
This skill is worded funny. Anyone wanna verify? It says you strike for 38 more damage, this should be applied BEFORE armor, then, correct? --Crazytreeboy 11:06, 10 June 2006 (CDT)
 * Although the exact wording isn't used anywhere else, I think it's not different semantically from "you strike for +X damage" which is. In any case, no attack skill bonus damage is affected by armor.  --68.142.14.30 17:26, 10 June 2006 (CDT)

Anyone notice whether this skill acts like an AoE attack with the Scythe Weapon? Bulls Strike only effecting one opponent had been verified to my knowledge. This skill could be a suitable alternative to Bulls strike if it maintained the AoE aspect to its Damage with a scythe. --Amokk 16:15, 14 August 2006 (CDT)
 * Actually if it should act like Malicious Strike it will his all targets. Sir On The Edge 18:03, 15 December 2006 (CST)
 * Ahh, forgot I posted that question. Pro Strike is AoE with scythe --Amokk 23:52, 15 December 2006 (CST)

Adrenaline gain
I don't understand this statement:

Because it has an activation time, Protector's Strike can be used to build adrenaline quickly. While more heavily taxing energy than Frenzy, it also frees up a stance.

I couldn't find anything in the "Activation Time" or "Adrenaline" articles to suggest that activation times affect adrenaline gain. What gives? 196.25.255.195 07:40, 12 February 2007 (CST)
 * Because they don't. Protector's Strike simply allows you an extra attack every three seconds, thus increasing your adrenaline by increasing the amount of attacks. --220.233.103.77 08:15, 12 February 2007 (CST)