User:LaZy Nation Article

= ''' What is LaZy Nation? ''' =

First and foremost our guild is about friendship; bringing adult players together who share the same commitment and passion in playing Guild Wars. It is about the creation and operation of an on-line global gaming community in which its adult members take considerable pride being part of and giving to the Guild Wars Community. It is about the continual evolution of every member’s technical skills and competencies in the game. All of our adult members are proud of the guild, and to be part of it. Chances are you have seen a few LaZy members in various towns throughout the game. We are different; we are unique in our vision, our values, our approach to leading and managing a guild, even our culture is unlike any other guild in the game.

The Guilds of LaZy Nation is the largest adult mega-guild in the world of Guild Wars. It’s called “mega-guild” because the LaZy Alliances (also referred to as LaZy Nation, alliance or guild) is comprised of over 24+ guilds, in three alliances, lead by one person with 24+ accounts. The guilds share the same dedicated approach to leadership, policies, operations, and coaching/mentoring of its officers. Thus all 24+ guilds function as one single mega guild.

Secondly, and more importantly, The Guilds of LaZy Nation is a global gaming community. With over 1,700+ active members from 25 different countries, LaZy spans the four corners of the world. With such global presence the alliance is filled with active members: 24 hours a day, 7 days a week, who are on-line and gaming. No matter what time zone you live in - chances are we have active members from your area in our guild.

Each of the 24 guilds have the same cape and tag: [LaZy] and [CREW], only their individual guild names are different. Members from all the guilds share the same resources with each other: Ventrilo, Web Portal, Forums including content and knowledge.

LaZy has been recognized by ANET on three different occasions in 2007!:


 * April, 2007: featured as ANET’s “Guild of the Week”, for April 7, 2007 on the Guild Wars Website (click here to read article)


 * July, 2007: featured as ANET's “Guild of the Month” in the July 2007 issue of Beckett’s Massive Online Gamer (Issue #7). (click here to read article)


 * September, 2007: featured by ANET on AMD/ATI’s website as “Putting the Guild into Guild Wars” (click here to read article)

Don’t be intimidated by LaZy’s size. There are more benefits than drawbacks to such a global presence of dedicated gamers: more commonality and sharing of goals, more hosted events, more players available to team together and help each other. More fun to be had and more friendships to be made. In such an environment; the guild can be as small or as large as an individual player would like to make it be. A few member comments:


 * "I've been in several guilds but none like this. I'm never leaving"
 * "I've had more fun being part of this guild than any other before it - there simply is no other like it"
 * "LaZy is the best lead, best managed and best operated guild in the game"
 * "The only reason I continue to play is because of this awesome community"
 * "I L O V E this guild!"

=  The History and Future of the Nation we call LaZy  =

The history of LaZy began with the parent LaZy Guild being created in July, 2006. From there additional guilds were started in the months that followed. Today there are over sixteen (16+) guilds that form our alliances. These guilds are very unique and they share a common vision which we call “One Vision”. In total, LaZy functions as one mega guild filled with friends and family members gaming together.

LaZy Guild is a special place in the Guild Wars world. It is unique in its structure, vision and values. The name “LaZy” was originally intended to be a whimsical convention for naming a guild; LaZy’s guild names were parodies for laziness. The parent guild’s original name “Insert Witty Guild Name Here”, and other names which followed for the creation of additional guilds, reflected this initial approach. While players thought the names funny they quickly identified a need to present a more serious and determined image to other guilds.

As noted, LaZy is a proud and strong group of 1,300+ friend and family members who enjoy and take pride in being together in a cooperative group. Our members actively PvE, Farm, PvP (GvG, HA, TA, etc.), Run and do a little bit of everything else in between. In fact, we do everything the game has available! It is fitting then that our Alliance Mission is simply for our members to have fun and enjoy playing the game.

Through our continued evolution since July of 2006, LaZy has grown into a mature and robust global community of adult players. We have become a recognizable entity throughout the Guild Wars Community. Our adult members are from over 25 countries around the world. Today, perspective members are screened and extensively interviewed before being allowed membership into the guild. Adult players are screened for well-rounded personality, maturity and attitude. We accept any adult of any skill level, from beginner to most technically advanced in the game.

We focus on 3 primary "keys to improvement" by which to continue and build upon our success in the game:

(1) continually increase member longevity within the guild, (2) continually improve our members technical skills and competencies within the game, (3) continually improve the guild's overall reputation throughout the Guild Wars Community; by actively participating in ANET-sponsored Fan Sites and hosting events for the global community.

=  One World, One Nation, One Vision  =

One Vision, a phrase used commonly in the alliance, refers to a vision that was laid out by "Araliuns Sun" for Witty, the original name of the parent guild until it was changed in January, 2007. His vision was sparked by the limitations presented in game that a guild could not be populated with more than 100 members. To overcome this barrier, Araliun set out to create an alliance model populated with guilds which are lead by the same person. This model is called One Vision. The model is achieved by Araliun maintaining multiple game accounts. Each account contains one of the guilds that comprise the LaZy Alliances.

The concept of One Vision has many benefits. It provides the alliance the ability to function from a single common culture; based on identical philosophies, guiding principles and leadership provided by one person. The results allow all of the guilds to operate as "one large guild", thus overcoming the limitations set in game.

Through One Vision, members of the LaZy Alliance enjoy an expansive and cooperative environment; enabling them to interact with more players with similar interests and needs, and with more resources and talent than typically found in a single guild. United through One Vision, members collectively call the alliance "LaZy NATION".

=  LaZy's Guild Leadership Structure  =

While there are several benefits to an all inclusive LaZy Alliance(s), there is also a challenge in executing the model: one person managing multiple guilds. To overcome this challenge, each guild has a dedicated "Guild Manager". The Guild Manager (GM) is an officer who has been appointed the role and responsibility for daily management and facilitation of the guild. They are responsible for the guild's overall morale, culture, health and well-being. Each GM reports to Araliun. For all intents and purposes the GM acts and functions as if they were the Guild Leader. Each GM then partners with Araliun in managing the Alliance.

Reporting to each GM is a Senior Officer and a group of Junior Officers. Combined, this officer team is responsible for the overall daily management and facilitation of their guild and it's members; including recruiting, enforcing policies and helping members. Each guild's officer team is lead and mentored by "Araliuns Sun".

In addition, both alliances have a dedicated Alliance Officer Staff; individuals assuming specific roles that oversee aspects of management of the LaZy Community. These roles inlcude Operations Leaders supporting each alliance, PvP, Community Events and Public Relations to the Guild Wars Community.

= ''' What is LaZy Nation? It is a good idea gone wrong. ''' = Author: Truthhurts 07:16, 23 August 2008 (UTC)

First and foremost this is not a Imperium bashing message, it is a message to bring about change hopefully to this once great alliance.

The high leadership is over-extended and focuses on shear expansion and projects to flaunt about, and make them seem like they are the best there is. Once this might have been the absolute truth I believe. Due to the leadership's headstrong attitude though, they have created many enemies in the Guild Wars community. It saddens me that something that once held the belief that they were a "mature family and community orientated guild" that has become something that is a sad joke to many that once held this guild dear in our hearts. The LaZy Nation started with rules that that the leadership had thoroughly thought over. These rules were intended to maintain an environment meant for families and mature players to have a great time harassment, violence, and foul language free. The guild had many families join that decided that it was a great place to play the game. The officers and leadership upheld these rules to the utmost of their potential, and due to this they attracted a crowd of players that were wholly dedicated to the betterment of this alliance. The leadership was very good at spotting talent within LaZy, and willing to give people chances to lead and help out to show how much they truly loved the alliance. These leaders were proud yet humble individuals happy to be able to have their chance at being part of such an upcoming guild. The leaders were energetic, helpful, and were selfless in nearly all their actions. They gave without expectation of anything more than the communities happiness. Over time though things changed after several attacks by various leaders or members that were discontent with the community. Changes were made and stricter rules put in place to prevent the damage that they had done from ever occurring again. Many of these rules were for the most part ok and everyone kept on gaming and enjoying the community. The rules were being enforced and things were great. Now the community was flourishing and even made GOTW, that's when they started getting a big head. They could have humbly accepted this award and kept on rolling, but they got cocky and started thinking of expanding. Well the first idea gone wrong happened. The possibility of a kurzick alliance. Now kurzick and luxon are the same to me neither matter, but the community due to guild wars communication capabilities would literally be split. We could not function truly as "One Dream, One Nation, One Vision" and therefore brought forth something that many did not want. Against the advice of many other leaders in the alliance the High leadership went ahead on many attempts to expand to a kurzick side at the members expense though the gold was willingly donated in hopes that it would be the last attempt each time. It eventually succeeded and the kurzick side was exactly what many had feared a place to get away from the leaderships rules and have fun free from a watchful eye. The leaders that were put in charge were lax with the rules and therefore drew in a crowd that had already been seeping into the luxon side, but this crowd was of a higher concentration and out of hand. By the time the kurzick side had succeeded the many families, and truly mature players had mostly left or gone inactive from the community.

Rule enforcement died over time, and peaked in failure with the successful creation of the kurzick side. The only times the rules were enforced was when it conveniently suited the leadership. Which except for a few select individuals, that I believe are no longer with the Imperium, the rules were never and still to my knowledge are not being enforced. The belief that moving towards a more mature guild involves dropping the rules and sweeping them under the rug or "being a bit more lenient" will make us a more "Mature guild" is a belief that someone in the High leadership I believe needs to change. I won't state his name for he knows who he is. The enforcement of these rules was what made the community a Mature guild. No matter the age, claiming to be of a mature mind set involves thinking about what your saying. It involves arguing in a civil manner when disputes rise. Maturity can be defined in many different ways, but to me the movement towards being more "lenient" with the rules is what ruined the alliance as a whole. I believe that the loosening of the rules came with the hardening of recruitment efforts the numbers coming in were less than those going out. My belief was that they were seeing that which I could not when I was in The Imperium. They saw that LaZy's soul was dieing and that The Imperium was a bottomless container the High leadership was trying to replace it with. A container that they tossed in LaZy Kurzick, LaZy Luxon, CREW Luxon, CREW Kurzick, and whatever expansion projects they have thought of since to try and fill that container to regain the soul that once inhabited the Great LaZy Nation.

If the kurzick side wasn't bad enough the High Leadership brought forth the nightmare that is the further over extension of resources that is CREW. CREW was an alliance that many thought and believe came about due to the temporary truce with KISS (the competitor of LaZy). The names were of similar naming etc. To get to the point the leadership all around was stretched thin due to the expansion of the kurzick side and lack of people wanting to give of themselves and lead but instead wanted to leech the resources that the community had to offer. The expansion to CREW was the biggest mistake of all in that it involved letting any and ALL players into an alliance and allow the use of the Imperium's resources and further lessening the rules. This only further proved to many that the Imperium was desperate for members, and numbers truly mattered more than quality a message that was falsely advertised by The High Leadership. LaZy and the Imperium's rivalry only turned into a big cock fight and turned what was once great into a "who can expand the fastest" or who can do the most stuff to get their name out there contest. It was and is a pathetic thing to have and be doing, and for moving that direction I am truly saddened and wish my disgust be felt by the High Leadership. Grow UP and be the mature guild you claim to be. Its not about who's SEEN to be the best its about who truly at heart is the best. At one time LaZy was THE BEST, what it has become is something to be vomited upon when looked at.

There were many things that were and probably still are great about The Imperium, but it is not the guild that it once was. The change of names from The LaZy Nation to The Imperium only solidified the statement.

One thing that stood out in many people's minds was the loss of overall interest by the creator of The LaZy Nation, with time it was becoming more and more apparent that a loss of interest was taking place by the leadership and High Leadership. With that loss of interest came the loss of overall leadership all together as they played other games more often and would lock themselves in their own rooms in vent to avoid others for various reasons. Loosing a friend is hard, I know, and it is understandable to want some alone time. This is a reasonable excuse by all means. Others did not have any excuse what-so-ever and for that I am displeased. The loss of leadership left The Imperium in the hands of many leaders that were and are still are incapable of properly leading and enforcing the rules and policies set forth by the High Leadership and the community altogether.

Again only to reinforce my earlier statement, this message was written to bring about change. It is only meant as constructive criticism and is not intended to bash The Imperium though my statements might hit home some.

If the expansion of the kurzick side of LaZy, and the formation of CREW weren't enough I was displeased to see that the Imperium was further strutting, and expanding their resources to include other games outside of guild wars. As if the million channels in vent weren't enough the High Leadership added in a few more to accommodate other games. All I have to say is that it wasn't a smart move further expanding your already failing system.

In closing I wish to say I am thankful to have experienced the old LaZy and am sad that things have turned out the way they have. As many others have tried to say but have had their voices fall upon deaf ears, focus on maintaining instead of expanding (you know who I am talking to) its not going to get better if you only further complicate and try to expand a system that is already and has been failing for a long time. I could go on forever and in more detail, but hopefully this page is all it takes. I wish the Imperium the best of luck in the future and hope that it corrects the flaws it has and the mistakes it has made as soon as possible before it is too late.

=  Guild of the Week  = Clandestiny of Solitude [LaZy]

Guild Information

 * The history of LaZy began with Araliuns creating the parent LaZy guild in July, 2006. From there, additional guilds were started in the months that followed. Today eight guilds form the LaZy alliance. These guilds share a common vision which they call "One Vision."

LaZy guild is special in the Guild Wars world, unique in its structure, vision, and values. The name "LaZy" was originally intended to be a whimsical convention for naming a guild; LaZy's guild names were parodies for laziness. The parent guild's original name "Insert Witty Guild Name Here," and other names that followed for the creation of additional guilds, reflected this initial approach. While players thought the names funny, they quickly identified a need to present a more serious and determined image to other guilds. "Insert Witty Name Here" was renamed "Clandestiny of Solitude" in January, 2007—as voted on by members. All 100 members of the original guild seamlessly transferred to form the new guild in a matter of 24 hours.

The LaZy alliance is a proud and strong group filled with eight guilds and 400+ friends and family members who enjoy and take pride in being together. As you might expect from such a large community, LaZy holds regular monthly events. The largest draw for the monthly guild event is the Great LaZy Nation Giveaway. The giveaway is an opportunity for all members to win donated prizes by using the game's /roll command. Throughout the month, members try to outdo each other by donating gold, weapons, mods, and mini-pets to the guild bank. At the time of the Giveaway, members roll in hopes of achieving the highest number for each package of items given away. Packages are random and include any combination of items and gold.

Another large guild event is the Great LaZy Nation SMACKDOWN. All members are encouraged to participate in testing their skills in a 1v1 competition for each profession. The winner from each profession is awarded the title "Defender of LaZy Nation." They continue the contest by pitting the winners of each profession against one another. Ultimately one member walks away as "Supreme Defender of LaZy Nation." All winners have their names posted on the website until the following month's competition.

LaZy has a diverse membership representing 13 countries from around the world. Members hail from Australia, Belgium, Canada, China, England, France, Germany, Ireland, Italy, Mexico, New Zealand, South Africa, and the United States. They have father/son teams, mother/daughter teams, sisters, and even life partners—all enjoying the benefits of being together in one large "mega guild." Through playing the game, members have learned about each other's cultures and come to realize the world is not such a large place after all.

To manage the diverse and widespread collection of individuals, members rely on One Vision. The model is achieved by the leader, Araliuns, maintaining multiple game accounts to lead different guilds in the LaZy alliance. Each account contains one of the guilds within the LaZy alliance. The result allows all of the guilds to operate as one large guild. Members of the LaZy enjoy an expansive and cooperative environment, enabling them to interact with more players of similar interests and needs, and with more resources and talent than typically found in a single guild. United through One Vision, members collectively call the alliance "LaZy Nation."


 * Requirements to become a member of the LaZy Nation include:

A mature attitude, a dedicated interest in having fun in the game(s) with other like-minded individuals, and a willingness to participate in a community of players who range in age from 14 to 52. For members who are 16 or older, an enjoyment of conversing through Internet chat software (such as Ventrilo) is encouraged. Sharing a belief in balanced guilds representing people from different countries, cultures/backgrounds, ages, and experiences. A desire to promote diversity and a belief that the best forms of synergy and energy are achieved by having all of these elements represented in members.

PvE Game Discussion

 * The LaZy approach to PvE is based upon member needs. They have found, for most players, there is a natural progression to playing the game. Typically it begins with following the logical progression of quests and missions in a campaign followed by earning titles. Along the way, members need to make enough gold to afford the things they want. They focus on helping members in each of these phases in PvE.

Planning is a key to success for players. Quite often LaZy members hear "can someone power level me?" or "can someone help me finish this quest?". Some players are comfortable taking matters into their own hands and others face a learning curve. Those on a learning curve require the assistance of "guildies." Part of that assistance comes from teaching members where to find information and knowledge on the Internet. LaZy would much rather help other players become self-sufficient—and then provide the additional resources and expertise needed to get a task done. This empowers members to become better players in the game and to overcome the learning curve that some players have.

Member Information
Meet some LaZy guildies.


 * Handle: Show Me the Health

Location: Indianapolis, Indiana Preferred character: I just love the versatility of my Monk. As I played my way through Prophecies, I became very proficient as a healer and really enjoyed the supportive role in a team. I enjoyed my Monking experiences so much that I decided to see what else it could do. A lot of people were talking about this invinciMonk thing that I knew nothing about. Although I was broke, I made a goal to set one up for myself. After several failed attempts at 55-ing, I finally got the hang of it and BAM I was hooked. Knowing I could take on large mobs of critters all by my lonesome was just the coolest thing in the world. That one moment was a turning point because I realized that if a healer could kill solo, I could only imagine what the other professions could do. I still rely on several variations of the 55 Monk, and have recently developed a 55 Necromancer, solo with my Warrior, and now have a level 20 Elementalist who is learning the ropes. Why I Joined: I was part of a close group of friends who formed a small guild. I stuck it out as long as I could, but the lack of activity finally got to me. I talked to a couple friends who had already joined LaZy and asked them if they could fit me in to the guild. It was hard to believe there were close to 300 members. I figured it was a no-brainer and decided to give it a shot. When I first joined, my expectations were pretty low. I thought that with a large group like this,the bonds can't be that close except for a select few at the top. I sat in Vent and just listened to people for a while (which I still do a lot). Slowly but surely I realized that this truly is a tight-knit group and the ties go guild-wide. The bottom line is that LaZy has blown away all of my expectations about what a guild should be. And the most exciting part is that I'm now part of forming the future of LaZy Nation.


 * Handle: Beldin Darcmont

Location: British Columbia, Canada Preferred Character: I really enjoy playing the Elementalist class; Nuker is my most comfortable build. In general, I prefer casters because a caster has a better overall view of a battle and can keep an eye on the "big picture" and focus on team tactics. Why I Joined: I and a tight group of friends were looking to expand our GvG involvement. Araliun was well known to me via a former alliance that did not pan out. We had kept in touch and I really respected him as an unparalleled leader, dedicated to his members. Joining LaZy offered something with a solid future, and also supported us in our PvP aspirations. LaZy is an extremely well-managed group of mature people who dedicate themselves to each other and have a heck of a lot of fun in the process. The large amount of people who use Ventrilo make it a really good social experience and friends are made quickly.


 * Handle: Aoliaak of Redwood

Location: Montreal, Canada Preferred Character: Although I do play Mesmer, Elementalist, and Monk on a regular basis, the one that feels closer to me is still the Ranger. That's been a common thread in most of the games I've played. Something about bows just feels right—it brings out the Amazon in me! I'm currently running a few builds, mainly a speed trapper for DoA and UW (Arcane Echo, Echo, and Dust Traps galore!) and a Burning Arrow degen. I have a nice IA build for interrupts and also enjoy an old-school Barrage build if I'm out for carnage in Prophecies. Every now and then, I reserve two slots for my pet, Moo, and take him out for a run as a BM. Why I Joined: I was immediately impressed with LaZy's warmth and generosity toward its members. This truly, for all of us, is a second family. Throughout my stay, I've experienced a positive environment based on the sharing of resources and knowledge. LaZy is what every guild should be: Fun, active, and most importantly, dedicated to its members. LaZy Nation is massive with over 400 players spread across an entire alliance. One could fear a certain distancing of members across the guilds, but this hasn't happened, thanks to everybody's efforts in maintaining an open atmosphere. Although I've been part of some very good guilds, this is the first one to truly feel like home. In short, LaZy is the place to be!


 * Handle: Pk Kille

Location: Tennessee, USA Preferred Character: My main PvE character is Achilles Judgment. I have many builds for him, but generally, I like to use a Condition build. There's nothing like sitting there watching your target's Health rapidly decrease. Recently, I have restarted playing my Warrior, Pk Kille, who I created a little before Nightfall. When Nightfall came out, I left him in the dust and made a Paragon. Currently Pk Kille is trudging through Prophecies as a standard axe damage build. In PvP I like to play Mesmers. Usually I run a Domination build with Echo Backfire. I love it when Monks cast through it and then ask "Where'd all my Health go?" Recently I have been trying out some Illusion builds, especially anti-Warrior ones. Why I Joined: I was in a big guild before LaZy. Then our leader left, and the guild broke up. I wanted another big guild and my friend (who was in LaZy at the time) suggested I join LaZy. He started telling me about the guild and after about the second sentence I knew this was the one for me. LaZy is an amazing alliance/super-guild. From the start, when you enter a guild you get your name said over alliance chat. In reply comes about 50 welcomes. LaZy is great because, even with almost 400 members, we all act as one big family and no one gets left out or feels lost. One reason for this is our officer staff. They know what they are doing and are always around when you need advice or help. They are the backbone of our guild. LaZy members feel that it is not only the officers' job to help other people. All members step up to the challenge to advance LaZy and make it a better place for everyone who loves Guild Wars. No matter what you like to do, LaZy will have you feeling that you are right at home.


 * Handle: Peter the Fearless

Location: Wisconsin, USA Preferred Character: I am a runner, pure and simple. My primary character is a Ranger. I'm always responsible for flag duty during GvG, but I enjoy it. I also believe that the Ranger reflects my personality in the sense that I enjoy the journey, not the destination. Why I Joined: I had been with a few ragtag guilds before and none of them were very close at all. I was in Lion's Arch and, by chance, found a LaZy recruiter. I felt like it could be a new adventure for me, so I asked for an invitation. LaZy is like a family to me and probably to many others. Its structure is incredible and how it is kept together is astounding. I am proud to be able to call myself a LaZy member. I have had nothing but warm welcomes and friendly help in the guild. To wrap it up, LaZy has to be my best Guild Wars experience, and I hope to stay with it for a very long time.


 * Handle: Sinister Fantasy

Location: Virginia Preferred Character: I have tried Elementalist, Warrior, and Assassin. I have to say that I love the Assassin the most. It's a very flexible character that can adapt to many situations and also tank. I'm addicted to Palm Strike and Death Blossom for great AoE. Why I Joined: I actually did my research and watched the guild for two months prior to joining. I wanted to make sure I would be joining a guild with a great reputation for taking care of its members. After a couple months I just PM'd the guild leader and asked for an invite, went through a pleasant interview, and the rest is history. The experience of LaZy is amazing. Most guild members would give you the shirt off their back if you asked. Alliance chat is mainly used in-game, and with several LaZy guilds, there is always someone willing to help. We also have a website and busy forums, updated daily. Of course there are guild rules and policies that are followed, which ensure that every member is treated with respect. The alliance of guilds just proves that several hundred gamers from different countries can come together and support each other in an extraordinary way. I am definitely glad that I joined LaZy and have no plans of leaving. . . ever!


 * Handle: Endbringer of Keld

Location: Philadelphia, referred to as Philly, known as the City of Brotherly Love Preferred Character: My Primary is the Warrior, and it is also my preferred character to play in Guild Wars or any other game. I have always favored melee characters over casters. With the Warrior class I can enjoy being in the thick of battle, not worry too much, and just focus on my target. From day one I was a W/Mo and still am. Choosing Monk as my secondary allows me to be a self-sufficient tank and, if need be, I can assist the other members of my team. Currently, the skills I'm using are: Sever Artery, Gash, Final Thrust, Bonetti's Defense, Healing Signet, Healing Hands, Healing Breeze, and Resurrection Signet. As soon as I can, I use Sever Artery to get my target Bleeding. I follow-up with a Gash, wait for my target to get below 50% Health, and then use Final Thrust. I Activate Bonetti's Defense when I'm taking too much damage or am low on Energy, and heal myself or a friendly target with Healing Hands and Healing Breeze if I have to. Lastly, I always equip Resurrection Signet for a fast resurrection of a fallen comrade. Why I Joined: I joined LaZy because it's different, friendly, has a diverse community, and it's still growing. I believe we don't have to be the best in PvP or the best in PvE. But we're trying to be the best to our members and let everyone enjoy Guild Wars for what it is and have a great time doing it. I joined LaZy by a chance meeting at the Temple of Ages. Running Fissure of Woe with LaZy there for the first time gave me insight into the tight bond of friendship and communication that LaZy has. Since joining LaZy I have come to know a lot of good people and great leaders of the LaZy Nation. I'm glad I joined. I'm proud that I am LaZy and a part of this ever-changing guild. One World, One Nation, One Vision.


 * Handle: Little Tourniquet

Location: Proctorville, Ohio Preferred Character: I think my most played character AND most preferred would have to be my Monk. I love being able to stay in the backlines, healing everyone. It's such an intense role, especially in PvP. I'm one of those gamers who enjoys the pressure of being a Monk when everyone depends on you to do your role correctly. I think my most favored build is a Mo/Me Light of Deliverance Hybrid for PvE. His skills would include: Light of Deliverance, Orison of Healing, Dwayna's Kiss, Dismiss Condition, Reversal of Fortune, Protective Spirit, Holy Viel/Inspired Hex, and Rebirth. My strategies/tactics for this build are simple. Instead of worrying about who to heal, I just cast Protective Spirit on the tank and use Reversal of Fortune for a quick heal. I use Light of Deliverance when the group gets spiked, or 2+ members get below 80% Health. As far as tactics, I would recommend conserving your Energy and not spamming skills. Also, stay at the backlines and only move up if you need to get in range to heal a teammate. Why I Joined: I first joined the guild with plans to leave and join an upcoming farming/running guild. After hearing the new guild wasn't going to be accepting until early March, I decided to stay and give LaZy a try, and I'm sure glad I did. My thought so far is that LaZy is a great guild. It's been a pleasure for me to assist the family members of LaZy. When I first joined, I was greeted with open arms, and a few nice whispers from officers explaining how they loved having me come aboard; it was a very welcoming environment. The people here are far more mature then your average guild; there is never any "bashings" of other members, and everyone gets along. Our leader is also someone I wish to aspire to be someday. He is a great person, always caring about the welfare of others; putting the guild before himself.


 * Handle: Moligard Calteran

Location: Nyssa, Oregon Preferred Character: My preferred character would be any of the midline support roles. I like seeing what's going on in the battlefield and reacting to the changing situation. Also I like to go questing; usually on my Ranger I do every single quest in-game to get the most satisfaction. Why I Joined: I was looking for an active guild in both PvE and PvP so I could really get into elite missions and high-end PvP. I also wanted a guild with a friendly and helpful environment. LaZy has more than fulfilled those roles for me. Since joining LaZy I have been really impressed by the amount of time, blood, and sweat that the leaders and officers of this guild have donated to us, the members. LaZy also has the best atmosphere of any guild I've joined. And hey, who can complain when there are 400+ members to help out?


 * Handle: Angel of the Nimu

Location: Hamburg, Germany Preferred Character: Monk—mostly as Prot, but Healing as well. I've enjoyed playing the Monk in PvE for quite some time now, and have just recently gotten into the PvP aspect of it. My next favorite would be the Necromancer (MM or SS standard) and the Paragon class—for its versatility and fun skills. Since I am a horrible Warrior, I really like the Paragon for the ability to combine Monk with a melee character, yet with more style—I LOVE the wings! Why I Joined: I had been looking for a guild in which members were actually ONLINE, present, and active. I wanted a friendly, caring atmosphere where I could learn more about the game, and offer my help and expertise as well. One of my best friends, who had been with me in our previous guild, was impressed with LaZy and recommended I join. I LOVE this guild, and I am very, very glad I joined. I have made some good friends and have come to enjoy the game much more because of it. I am proud of how far we've come in the past months and am glad to be a part of this. LaZy is truly unique in my GW experience, and I know it is perfect for me, and for many others.

=  CONDUCT: = All perspective members wishing to the join IMPERIUM must read and AGREE to the terms as noted, in order to be accepted into the alliance.

Otherwise all members of the IMPERIUM (LaZy Nation or CREW) are bound by these operating guidelines.

POLICY FOR INTERACTION WITH THE GUILD WARS COMMUNITY:
All members are expected to behave in a mature, responsible manner toward the global Guild Wars Community, reflecting the values of IMPERIUM, and being courteous toward all. IMPERIUM wishes to promote not only the family feel inside our Community itself, but within the gaming Community as a whole. Your personal actions in the game reflect upon IMPERIUM, since you are representatives with the [LaZy or CREW] tag wherever you go. Please honor our values and behave in a way that best represents IMPERIUM.

SCAMMING:
Scamming of alliance members or in-game players is not permitted. Anyone found scamming will be removed and banned from IMPERIUM. Scamming is defined as knowingly deceiving others for your own benefit.

SMURFING:
Members found to be SMURFING, or leadership knowingly enabling SMURFING within IMPERIUM, are subject to review and risk being banned from IMPERIUM by the Senior Leadership Team.

Smurfing, in the context of online gaming, refers to the practice of a well-known or highly-skilled player creating an unknown name, character or login, then using it to play against, defeat, and often humiliate low-skilled players. The unknown character/login is necessary to fool the low-skilled players into entering the game, particularly if the high-skilled player is known to have done this before. Often, the player utilizing this "smurfing" technique will intentionally lower their "rank" or "record" by intentionally losing many matches, to further enhance the appearance of his apparent ineptitude to the game in which he/she is playing. The oblivious opponent, seeing their low ranking, will see the match as an "easy win", which often leads to their further humiliation by being beaten by this apparent novice.

CHEATS/HACKS/BOTS:
The use of cheats, hacks, bots, exploits or any third party programs not sanctioned by Anet is not permitted. If you are found to be violating this policy you will be reported to Guild Wars support, removed and banned from IMPERIUM.

REAL LIFE FUNDING:
The use of real-life funds to obtain services in-game, either covered in the game's EULA or otherwise, are subject to be banned from the alliance as determined by the Senior Leadership Team. Members are denied from ever negotiating the services of others for their personal benefit, or for the gain of the IMPERIUM alliance itself.

PARTICIPATION:
All members are encouraged to actively participate within the IMPERIUM alliance. This includes within game, guild, alliance, ventrilo and website participation. Members are encouraged to provide suggestions and input.

HELPING OTHERS/REQUESTING HELP:
All IMPERIUM members are encouraged to help other IMPERIUM members when possible. Please refrain from requesting help excessively, asking for price checks excessively, or asking for power leveling. Remember that you are not the only member within IMPERIUM and we all have goals we are trying to achieve. Be patient when you have a question or request, all officers/members may not be able to answer you right away.

GUILD TRANSFERS:
Members wishing to transfer from one IMPERIUM guild to another are responsible for informing their current GM who will then contact the GM of the guild the member wishes to move to through vent, personal message, and/or forum post on the website. Both GMs must be in agreement with the transfer of the member from one guild to another. Failure to gain approval from both GM’s prior to transferring guilds will result in website and ventrilo account deletion.

CHAT POLICY:
Guild chat, alliance chat, ventrilo, and IMPERIUM’s website must not contain any defamation. This includes making statements about other guilds or alliances as well as people.

There is no clearly defined rule or standard about what constitutes a personal attack as opposed to constructive discussion, but some types of comments that are never acceptable include but are not limited to:

Racial, sexual, homophobic, ageism, religious, political, or ethnic epithets directed against another contributor. Disagreement over what constitutes a religion, race, sexual preference, or ethnicity is not a legitimate excuse. Using someone's affiliations as a means of dismissing or discrediting their views — regardless of whether said affiliations are mainstream or extreme. Threats of vandalism towards IMPERIUM’s alliance, website or ventrilo. Threats to interfere with the usual operation of a user's computer. Threats or actions which expose other contributors to political, religious or other persecution by government, their employer or any others. Revealing or threatening to reveal personal information about another member. Additionally, members are strongly discouraged from using profanity in guild chat, alliance chat, website, and on ventrilo. Insulting or disparaging a member is a personal attack regardless of the manner in which it is done. When in doubt, comment without referring to the member.

It is as unacceptable for anyone to attack a member with a history of foolish or boorish behavior, or even one who has been subject to disciplinary action as it is to attack any other member. IMPERIUM encourages a positive online Community: people make mistakes, but they are encouraged to learn from them and change their ways. Personal attacks are counterproductive to this spirit and damaging to the continued growth of the member.

A pattern of hostility reduces the likelihood of the Community assuming good faith, and can be considered disruptive.

Additionally the following topics are not allowed in any form, in any area of the IMPERIUM Alliance infrastructure; membership, communication, content or services:

- Sexually explicit, - Drugs or drug use, - Politics, - Religion, - Racial, sexual, homophobic, ageism, religious, political, ethnic epithets or any discriminatory and/or inflammatory comments

Members who engage in these topics of discussion will be asked to stop, only once. If they continue discussing the topics they will be immediately removed from the guild. No harassment, stalking, or invasion of privacy is permitted. Personal issues with fellow members are to be taken directly to an officer or guild manager. Please remember to be fair, courteous, and treat fellow alliance members as you would like to be treated. While the Alliance Senior Leadership respects the right of our members to have personal opinions, it is not the right of our members to express their personal opinions on the topics listed above.

Members who insist on a confrontational style marked by personal attacks are subject to administrative disciplinary action, which can and will include being banned from IMPERIUM and all of its resources.

IMPERIUM is a family Community and therefore topics of discussion in alliance chat should be focused on in-game play, technical questions and answers, and subjects and topics related to those in a broad sense.

LANGUAGE:
Mild use of cursing/swearing is allowed. However more extensive or vulgar use of language is not allowed in any forum other than the Adult Channels on ventrilo (you must be a member of [LaZy] and 18+ to be in these channels). Acceptable language is common every day items such as Sh*t, cr*p, D*mn. Any other terms are not allowed. Anyone caught using vulgar language (in channels other than adult channels) will be removed and banned from IMPERIUM.

ADULT VENTRILO CHANNELS
More extensive or vulgar use of language is allowed in the Adult channels on ventrilo only. These channels are restricted to [LaZy] members, 18+. Chat policy rules still apply in these channels (See CHAT POLICY).

SPAMMING:
Spamming is not allowed. Spamming is defined as repeated posting of the same message or conversation thread, more than once, in a 10 minute period. If a thread is posted twice or more, in a 10 minute period, it is considered spamming. The exception to spamming is official guild communications by the Alliance Senior Leadership team.

BEGGING/REQUESTING OF MONEY, ITEMS or MATERIALS: Begging, requesting or asking for MONEY, ITEMS or MATERIALS from other IMPERIUM members is not allowed.

SELLING OF ITEMS: Selling of items is allowed provided that; (a) a member can only advertise one item for sale every 10 minutes (b) the seller is not to take advantage of other IMPERIUM members with price of item. If members are found to be exploiting others regarding prices - they will be removed and banned from IMPERIUM.

WHEN IS IT APPROPRIATE TO USE ONE FORM OF CHAT VS. ANOTHER? Alliance Chat, our most commonly use medium of communication in game, should be used by members for general discussion of in game topics related to PvE and PvP. It should also be used by Officers for communication of Alliance-related information.

Guild Chat is to be used for more off-game or local discussion and guild-specific information. This includes topics not directly related to the game. You should also try to request help here first, before resorting to alliance chat.

Whispering is recommended if two specific members continue a conversation beyond two rounds of inter-change on a specific subject. If more than two members are involved it can be taken to a Guild Hall or Ventrilo channel.

IN GAME CHARACTER NAMING CONVENTIONS:
IMPERIUM is a family oriented Community. While it is permissible to use mild language (as noted in our Chat Policy); use of sexual, racist, or demeaning terms are not. This policy extends itself into the character naming convention used by members of the Community. As such, Character Names are not to violate the terms of the Chat Policy.

Character Names that are found to be in violation of this policy are to be immediately addressed by Guild Officers. A member can expect the following:

If an officer contacts you regarding the naming convention you have chosen for one of your characters, and finds that it is in violation of our Chat Policy, the member will be asked to do one of the following:

1) Delete the character from their account 2) Not to use the character 3) Use the character ONLY in "Offline Player Mode". In this case the member IS NOT allowed to interact with other members of the Alliance through ANY FORM of in game chat.

If a member, after already being warned by an officer not to use a character name because it is found to be in violation of our Chat Policy, continues to publicly use that character (violating Option 3 above), the member is to be immediately banned from IMPERIUM.

Officers are to fully document the incident immediately upon it happening in the Officer Discussion Board. The offending member is allowed one petition of the matter, to their Guild Manager, for review. The Guild Manager is allowed the final decision if the member is to remain banned or allowed one opportunity to return. The Guild Manager also has the discretion to determine if the member's character name is indeed a violation of our Chat Policy.

POLICY FOR REMAINING ACTIVE IN GUILD:
In-Game Play: Due the nature of in-game play for Guild Wars, our policy for remaining active within IMPERIUM is 14 days. If, within thirteen days you do not log onto Guild Wars and your account passes to 14 days inactive, your account will be removed from IMPERIUM. We enforce this policy to help maintain an active and diverse alliance for our members to enjoy.

Members who are observed as to simply log on, and then off (without at least eight hours activity during on-line game play during the two week period) will be considered as INACTIVE members and therefore will be removed.

IMPERIUM website: The same can be said of your participation in our communications as in-game play. We rely heavily upon our website for broadcast of communications and require all members to interact with it. As such, if members do not interact with our website on a regular basis (maximum of 30 days inactivity) they will be subject to removal from the alliance.

How to protect your membership from being automatically removed from IMPERIUM: If for certain reasons you know that you will be inactive for 14 or more days, please post an announcement in your guilds inactivity thread. When creating your post please provide the details as to why you will be inactive and when you expect to become active again. Doing so will protect your account from being removed from IMPERIUM for an additional 7 days to a total of 21 days. It is YOUR RESPONSIBILITY to post in this forum; simply notifying an officer will not ensure your account will be protected.

USE OF VENTRILO:
Use of Ventrilo is not required by [CREW]. However it is for [LaZy] and perspective [LaZy] recruits MUST HAVE VENT and log on to our interview server at the time when recruited, the interview server is not to be used by members outside of this time. A policy has been implemented for those who wish to use Ventrilo. When creating an account to log into Ventrilo, officers will create your login name as follows:

Real First Name/Age/Primary Character Name/Guild Name/Position in Guild

Note: Conventions used for Guild Names are: AoM, BoDC, CoI, CoF, CoS, DI, DL, GOTI, IL, KoA, LU, NC, OoU, SOTI, SoV, TILN, UI, CotF LEADER = Leader, ASO = Alliance Senior Officer, GM = Guild Manager, SO = Senior Officer, O = Officer, E = Elder, M = Member

Additional notes: Members with "g" beside their age have grandfathered status, they were members of IMPERIUM from before the age limit was implemented or an exception was made by the IMPERIUM leadership to allow them into IMPERIUM. Additionally, members with /B/ after their names are Brokers. More details about them can be found on the forums. Examples:

1. Mark/44/AraliunsSun/IMPERIUM Leader 2. Mike/27/Dutchess Of Chaos/ASO 3. Anna/19/Klytus/OoU/GM 4. Joe/B/19/First Fifty Five/IL/O 5. Richard/27/Morigan Torr/AoM/E 6. Ian/17g/Little/DL/M 7. Robert/32/Darcmont/IL/M

For the overall interest of the IMPERIUM Community, our policies and processes along with the responsibilities of those to enforce them, it is best that our Ventrilo server not be used for guests outside of IMPERIUM. As such the IMPERIUM Ventrilo server is only to be accessed and used by IMPERIUM members. On occasion the Senior Leadership may choose to extend an invitation to outside members for diplomatic reasons only (typically a guild leader from another guild to discuss in-game or IMPERIUM member related issues).

As such our Ventrilo server's credentials (server network information, password, etc.) are not to be shared with anyone outside of IMPERIUM. Additionally the server is not to be used to host pick-up groups for any form of activity including PvP, Farming, Running or general PvE play. Public servers are available across the internet, free, to host combined activities of this nature.

This policy ensures a broad environment by which the majority of our members can use ventrilo and interact with each other, bound by the same policies for its use, with facilitation and application by the officers within IMPERIUM.

All users of ventrilo who are aged 18 or below are allowed in all ventrilo channels with the exception of the Adult Ventrilo channels, respective to the alliances of [CREW] or [LaZy] whereby those members will be restricted to their specific alliance channels. All members are allowed to interact and game together in the IMPERIUM channels. The adult ventrilo channels are restricted to [LaZy] members, 18+. Failure to follow this policy will result in forceful removal from the channel and then from ventrilo. If the user continues to enter the restricted channels they risk permanent removal from ventrilo.

For [LaZy] members only: Officers of LaZy  reserve the right to also ask other LaZy members under the age of 18 to leave other channels if the topics of conversation become subject matter which is deemed unsuitable for minors.

Finally, the use of "Binds" on Ventrilo, including intentionally broadcasting Bind announcements anywhere in the server, is prohibited. Members found to violate this rule will be provided one warning. If they repeat the offense they will be permanently banned from the VENT server and potentially from IMPERIUM and its resources.

MEMBER ACCOUNT BANS:
Upon confirmation that a member within IMPERIUM has received a permanent account(s) ban (or any ban equal to, or more significant) administered them by ANet or NCSoft, that member is to have their account(s) banned from IMPERIUM; including banning from all its resources (i.e. web, Ventrilo, etc.).

Any and all items donated by said individual(s) to the Community (or members of the Community), received any time before, during or after their membership to the alliance, are immediately and permanently forfeited upon banning; including in-game items, in-game currency, game key access codes or real currency. Forfeited items or currency will not be returned under any circumstances - nor is IMPERIUM (its leadership, officers, elders or members) responsible or accountable for such; either in the past, present or future.

This instruction is inclusive of all accounts/characters owned/operated by the individual banned by ANet/NCSoft.

BANS
There are conditions that may exist where an emergency and global banning is recommended by Senior Leadership of the Community. In these conditions, mitigating circumstances exist where the potential security of the alliance is at stake and a threat exists that can create either turmoil or disruption to the member Community or operations of the alliance itself. In these cases, the Senior Leadership is to convene and review the circumstances of the potential threat. A majority vote is required by the available Senior Leadership online and available at the time of the threat being exposed in order for an emergency ban to be implemented. Emergency bans are swift, served without notice, and do not follow the normal due process of review for the conditions of banning to take place. These circumstances are rare and conditions must be extreme if an emergency banning is executed. Qualifications for consideration by the Senior Leadership used to consider an emergency banning are: the potential for spread of a problem or issue is very likely by one member to other members, access to the IMPERIUM Community is threatened by which an individual can access the IMPERIUM environment and infrastructure through others accounts (game, Ventrilo, website), or the likelihood exists that an individual is driving a personal agenda and has convinced or enlisted sympathy from others in support of their personal agenda - whereby the agenda is found to be either a risk to the IMPERIUM Community or possible risk to disrupting the IMPERIUM Community. In said cases, the IMPERIUM Leadership reserves the right to implement emergency banning of members without due process. Further, IMPERIUM Leadership reserves the right of non-disclosure for their actions or intent in order to support, protect or defend the security and well-being of the IMPERIUM Community.

An appeal process is to be provided all individuals who are banned from the guild, to be facilitated by the Guild Elders and decided upon by the Alliance Senior Leadership Team and/or IMPERIUM's Leader. Further, IMPERIUM's Senior Leadership and IMPERIUM's Leader reserves the right to suspend or deny the appeal process or the right for an individual to appeal to the guild at any time for any circumstances if feels in the better interest and or safeguarding of the IMPERIUM Community.

OPPORTUNITY FOR APPEAL:
A previous member of the guild, banned for breach of the previously listed policies, may appeal to rejoin the guild if they believe that their banning was unwarranted and unfairly administered. In such a case, the decision to allow said member back into the guild requires investigation by one or more of the Community Elders. A recommendation will then be given to IMPERIUM’s Senior Leadership Team and/or IMPERIUM’s Leader. Further, IMPERIUM's Senior Leadership and IMPERIUM's Leader reserves the right to suspend or deny the appeal process or the right for an individual to appeal to the guild at any time for any circumstances if feels in the better interest and or safeguarding of the IMPERIUM Community.

STAY PERIOD TO REJOIN IMPERIUM:
Members who are either banned, filing an appeal, removed voluntarily or involuntarily must wait a minimum of 30 days before being allowed to rejoin IMPERIUM for the first time they leave. If they leave IMPERIUM a second time their stay period is 90 days. If they leave IMPERIUM a third time their stay period is 6 months. All disputes filed in regards are to be done so with the guild's Elders. All appeals reviewed, considered and otherwise approved are subject to a full the corresponding action (1st, 2nd, of 3rd time) the corresponding number of days indicated from the date by which an individual was posted on the website as having been removed from, or leaving, the guild. No exceptions will be made under any circumstances to this policy unless otherwise approved by the Senior Leadership Team. Filing of Appeal does NOT constitute requirement of the Senior Leadership Team to meet to consider an appeal.

There is a 48 hour grace period in effect. Should a member leave IMPERIUM on good terms (member in good standing, as opposed to rage quitting), the member has 48 hours in which to contact their GM, who has the final decision in regards to their return to IMPERIUM. The GM’s decision is final and binding.

=  A note from the LaZy leader, Araliuns:  =

"In all, I have lead and continue to manage all of the LaZy guilds since our inception in July, 2006—the same time I began playing the Guild Wars games. My own personal journey in learning the games, evolving technically as a player, expanding our guild, and creating our own alliance of all [LaZy] guilds created by myself, has all been wonderful. I truly believe that [LaZy] has come a long way in the process—and still has a long path in front of it."

=  Awards and Recognition: =
 * April, 2007: ArenaNet Article Guild of the Week
 * July, 2007: Becketts Massive Online Gamer Magazine Article Guild of the Month in July, 2007, Issue #7
 * August, 2007: Featured by AMD/ATI Corp. "They Put the "Guild" in Guild Wars"
 * October, 2007: Host of the Community Event Oktoberfest
 * November, 2007: Featured on GuildCast.com (Episode #85)
 * December, 2007: Adopts Make-A-Wish Foundation
 * March, 2008: Members of LaZy raised & donated $ 3,000 (USD) to the Make-A-Wish Foundation International Chapter, on behalf of the entire Guild Wars community, to help make a wish come true for a very special child in need, somewhere in the world.
 * May, 2008: Host of the Community Event [[GWW:Cinco de Mayo|Cinco de Mayo

=  Contact Information  = Website: http://www.lazyimperium.com

Forums: http://lazyimperium.com/VB/index.ph

=  Reference Information  = http://wiki.guildwars.com/index.php?title=Guild:The_Imperium_Of_Lazy_Nation&diff=prev&oldid=1069522

http://www.xtremetop100.com/sitedetails-1132204175

http://www.guildwars.com/community/guildweek/gotw-2007-04-17-lazy.php

http://lazyimperium.com/index.php?categoryid=13