Talk:Assassin's Remedy

Is it just me or is this too conditional. The most deadly condition, blind, can't be removed this way in a reasonable time...--Life Infusion 20:55, 28 September 2006 (CDT)
 * Yeah, Signet of Malice still seems better for that, since it's recent buffs to make it actually useful.

Blind is bad, but it won't kill you. This can keep the degen and Deep Wounds away, and your Monk or Paragon can zap the Blind if it turns up.86.25.30.201 06:59, 29 September 2006 (CDT)

I could find a use for this with my critical ranger, just in case he got into a sticky situation. Assassinman 02:01, 29 September 2006 (CDT)

I would use this to trigger "on Enchanted" bonuses for a barrage sin. Kessel 20:31, 14 October 2006 (CDT)
 * A critical barrage uses Critical Eye to activate enchanted bonuse. it has no cast time and increases critical chance.--Coloneh [[Image:Coloneh.png]] 12:42, 26 October 2006 (CDT)
 * oops. i could swear critical eye was an enchantment but still (imo) sharpen daggers would be a better choice for your purpose.--Coloneh [[Image:Coloneh.png]] 12:49, 26 October 2006 (CDT)

Despite the wording of this skill's description, you actually have to land the attack skill for the condition to be removed. Added a note about this on the page. FlameoutAlchemist 01:58, 2 February 2007 (CST)

Ive noticed 2 things about this skill: 1) Duel attacks trigger this twice so 2 conditions are removed. 2) If you renew the enchantment before it ends it does not reset the number of attack skills that remove conditions. 81.79.1.33 16:32, 3 April 2007 (CDT)


 * That's interesting and raises the question, does a dual attack count as 2 skills being used as well as 2 attacks?