Template talk:TitleBar/Norn

Shouldn't we add a test for  like   because if I write  the progression bar is overfilled?

(same problem with every bars, see my page)

Corsaire 11:51, 16 November 2008 (UTC)


 * Is fixed on this one, thanks for noticing. &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 15:17, 16 November 2008 (UTC)
 * I put that fix in all of them except Guardian, Protector, Skill Hunter, and Vanquisher. Since they have a different max for each continent, it would've required a lot more code than the rest.  But since the in-game values for them can never go above the max, the only time someone would force an overflow is if they put a junk number in to begin with, so I don't think it'll be a problem.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 15:34, 16 November 2008 (UTC)
 * OK.. I had to go and didn't understood at once the part, so I didn't did it myself.. :$
 * Note that I took the liberty to modify also the skill hunter template: for Elona, players can have 141 on 140 skill captured, and as 140 is the highest number enven throu the 3 campaings, we can do the test here..
 * But.. in the code, what about this "improvement" who can work in every case:


 * current =


 * .. as you do in the "progression-text" variable?


 * (should we continue on skillhunter talk?) Corsaire 08:56, 17 November 2008 (UTC)


 * Wouldn't be easier to just fix Template:Progress bar? --◄mendel► 13:32, 17 November 2008 (UTC)