Talk:Assassin's Remedy

Is it just me or is this too conditional. The most deadly condition, blind, can't be removed this way in a reasonable time...--Life Infusion 20:55, 28 September 2006 (CDT)
 * Yeah, Signet of Malice still seems better for that, since it's recent buffs to make it actually useful. [l you. This can keep the degen and Deep Wounds away, and your Monk or Paragon can zap the Blind if it turns up.86.25.30.201 06:59, 29 September 2006 (CDT)

I could find a use for this with my critical ranger, just in case he got into a sticky situation. Assassinman 02:01, 29 September 2006 (CDT)

I would use this to trigger "on Enchanted" bonuses for a barrage sin. Kessel 20:31, 14 October 2006 (CDT)
 * A critical barrage uses Critical Eye to activate enchanted bonuse. it has no cast time and increases critical chance.--Coloneh [[Image:Coloneh.png]] 12:42, 26 October 2006 (CDT)
 * oops. i could swear critical eye was an enchantment but still (imo) sharpen daggers would be a better choice for your purpose.--Coloneh [[Image:Coloneh.png]] 12:49, 26 October 2006 (CDT)

Despite the wording of this skill's description, you actually have to land the attack skill for the condition to be removed. Added a note about this on the page. FlameoutAlchemist 01:58, 2 February 2007 (CST)

Ive noticed 2 things about this skill: 1) Duel attacks trigger this twice so 2 conditions are removed. 2) If you renew the enchantment before it ends it does not reset the number of attack skills that remove conditions. 81.79.1.33 16:32, 3 April 2007 (CDT)


 * That's interesting and raises the question, does a dual attack count as 2 skills being used as well as 2 attacks?