User:Soqed hozi/Guild Vs Guild Build

Hammer Warrior (1)
Pros:
 * High damage output
 * Backbreaker causes a long knockdown, perfect for disabling monks and carrying out a spike
 * Irresistable blow adds another, albeit conditional, knockdown
 * Flail provides IAS, while Death's Charge and dash mean that movement is not prohibited
 * Crushing blow is perfect to use after a backbreaker for massive damage
 * No need for stonefist gauntlets
 * High strength means high armor penetration

Cons:
 * Backbreaker and Mighty Blow require high amounts of adrenaline

(Adapted from Build:W/A Death's Charge Hammer Spiker)