Talk:Liquid Flame

Sounds like a weaker starburst, but then again much more useful. I would like to see this happen in Heroes ascent when people start crouding under the bridge and everyone casts this on the target of their own number. MAJOR spike. >> Trace 20:09, 24 September 2006 (CDT)
 * a *lot* more useful. For a start, it's ranged.193.61.111.50 09:26, 27 September 2006 (CDT)
 * The recharge is a bit of a nuisance, but otherwise, it's potentially quite good. I can't believe Air Magic got Lightning Hammer as a Lightning Orb variation, while fire's getting this o_O Merengue 20:23, 28 September 2006 (CDT)
 * Just thought of the idea that this could be used as a finishing move after Starburst, as monks are usually constantly trying to heal the teammates (hence the "If that foe is attacking or casting a Spell" requirement) or the teammates themselves trying to start their attacking/spell/self-heals. Even so, both Starburst and this skill won't work out very well if the team is scattered, but together, and with good team coordination (on the fire spiker's part), each ele should target their opposite number and be able to do some pretty heavy spiking. >> Trace 19:54, 7 October 2006 (CDT)
 * Starburst is usually followed by Flame Burst, since they have the same range and such. Plus, a decent team would more or less randomly scatter away from the starburster and away from each other. Rodgort's Invoc + Liquid Flame seems like a better combination. Ranged, similar amount of dmg, and elite traded for casting time. --8765 21:31, 13 October 2006 (CDT)