GuildWiki:Sandbox

Build:N/any Symbolic Hexmeister

The Symbolic Hexmeister casts hexes and spams signets to get what he wants!

Equipment

 * Modti's Depravation
 * Max vigor rune, energy insignias and runes.

Usage
Begin by casting Reaper's Mark on one enemy, then Mark of Pain on a different one, then if the group is tightly packed, cast Enfeebling Blood. Once one enemy dies, cast Well of Silence. Once another enemy dies, begin spamming Signet of Sorrow. Cast Reaper's Mark, Mark of Pain, and Meekness when they recharge, each mark on a different enemy. If Soul Reaping doesn't grant enough energy, use Signet of Lost Souls to supplement your energy supply. Remember to stay behind your meleers - you have low armor and little health.

Overall, this should cause multiple enemies to suffer anywhere from -4 to -10 health degeneration, cause all enemies in the area to attack 50% slower, cause repeated shadow damage to tightly packed enemies, cause a minor density of weakness, and prevent all shouts and chants for the duration of the battle. Spamming the signets is just overkill.

This build will not, by itself, wreak havoc. All of its effects allow melee allies to come in, kill, and come out unscathed, as well as accent the damage they produce. If you want a straightforward damage-dealing build, you're in the wrong place. Using the Symbolic Hexmeister requires several well-planned melee builds.

Suggested builds: I know some are PvP, but they are a good example of what I found went extremely well with the Symbolic Hexmeister.
 * Build:R/W Rampaging Thumper
 * Build:D/any Reaper's Onslaught
 * Build:W/any Triple Chop PvE Tank
 * Build:R/P Envious Barrage

Counters

 * Hex removal, hex removal, hex removal!
 * Interrupts on major skills, such as Signet of Sorrow, or Meekness.
 * Skills that deny repeated use of another skill or spell will hamper this build, as all the skills play a key role.
 * Hard, fast melee spike can take out this build quickly.
 * Rust.