User talk:8765/Nerf Buff List

lol gl with that i think 90% is cr4p, tho i must agree with some oris rhy 14:49, 11 April 2007 (CDT)

yeh, again, trollshit. &mdash; Skuld 12:36, 12 April 2007 (CDT)

Just mentioning, some of the skills you list that needs Buffs, are USED AND ABUSED. (Ex:Shield of Deflection -Very common in GvG ect)Readem (talk *contribs ) 18:47, 12 April 2007 (CDT)

"some individuals are locked into a single mindset for this game." - this statement of yours ironically describes your whole article. You have some good points, but there are lots of weird things here... lowering Warriors axe/sword DPS? buffing balanced and useful skills like Empathy, Tiger Stance and Draw Conditions? In fact, most of this stuff makes no sense at all. --Deadly Lollipop 06:12, 18 April 2007 (CDT)
 * "...there's no way you could possible read through the entire list and understand all the changes." --8765 12:19, 18 April 2007 (CDT)

^Which is, incidentally, my biggest problem with that page. What is unreasonable, rather than simple comprehension, is hoping to talk about every skill on the page, or expecting a blanket statement to cover the everything. I'll give you that people genererlly generalize more than they should ), but I think you take the wrong tact when you decide to insult the entire community ("It would seem certain communities lacks comprehension skills...").

There are some skill balances I like, eg TPiY!, Help Me!. There are some proposals whose sentiments resonate, but I can't entirely agree with. And there are some that edge beyond my notions of sensibility.

Take Revive Animal: Reduce cd to 0 sec, change to "Resurrect all allied animal companions within earshot..." One party member carries this, and every party pet is, more or less, unkillable (the only draw being it still takes 6s to cast). I think you need some cooldown, and either the range needs to stay at about nearby, or the amount of health upon revive needs to be significantly lowered--say, 10..35% (or perhaps with a maximum amount of health it can provide, distributed to those pets rezed). Or perhaps it could only resurrect one at a time (no other changes).

Chaos Storm: Increase cast to 2 sec, change to "...adjacent to this location suffer 5...12 damage and loses 1...5 energy each second." The unconditional (ignoring location) AoE energy loss seems a bit high. Perhaps 0..2 per second with an additional 2..4 when casting? +/- a point or two here and there?

Ether Lord: Increase duration to 5...29 sec. Transfering 35 energy over 35 seconds from a monk? Limiting him to a single pip? All for 5 energy? For that kind of duration, I'd expect 1 pip (perhaps without your own energy crashing in the exchange). Malaise and Wither were taken down to 1 pip, but I don't see you complaining about them.

Flashing Blades: Reduce energy to 5. Perhaps personal preference, but I love it even at 10e (PVE). Depending on the zone, it can make my 'sin sturdy enough to get in there and stay in there. --Bob III at 00:06, 29 April 2007 (CDT)