User talk:Cloak of Letters

Collectors
About collectors, there was a little discussion at Talk:Weapon_and_charm_collectors for future plans, but not many seemed interested in it or interested in doing the work (myself included). --Fyren 03:19, 5 Sep 2005 (EST)

Icons
For the record, I think your icons are pretty good. :) --Rainith 06:37, 11 Sep 2005 (EST)

Quick Reference Links
Why remove the links to quick reference in Category:Monk Skills and Category:Elementalist Skills? I thought those were pretty appropriate. --Rezyk 05:24, 8 Oct 2005 (EST)
 * Since I put them there someone changed Profession Skill Indexes, which is linked on the main page, to point to the quick references too. You're probably going through Profession Skill Indexes to get to either so it looked redundant. I guess that was you.--Cloak of Letters 06:57, 8 Oct 2005 (EST)

and in Skill Lists
I love your edit to Orison of Healing. This is excellent! I was pushing for something similar earlier, but I didn't know about and. Is there a discussion about this method going on somewhere? I'd like to lend my support. &mdash;Tanaric 09:08, 18 October 2005 (EST)


 * We didn't have and until a few days ago. Fryen mentioned it in Scattered Information vs. Overviews on Talk:Main Page awhile ago so when the software update came I said "ah ha!". If you search talk pages for "module" you can find a few places where Tetris L talked about his poor man's project he started before the update (which he will now have to undo). I think it's kinda meh. It's still double information and I'm sure plenty of people will never see it when they edit skills. I want a second (third?) format that has the class and attribute somewhere on it to use in build lists (I actually want build lists to change the number based on the attribute level). It is better than current version though. If you're volunteering to do 400whatever edits wait until after tomorrow so I can fiddle with how they fit together and I can do a read through of the ranger skills.--Cloak of Letters 10:46, 18 October 2005 (EST)


 * No, I'm not volunteering. As I rule, I do little, if any, actual work on the GuildWiki. Still, I'd like to support whoever does end up doing the work.  :) &mdash;Tanaric 12:05, 18 October 2005 (EST)

The weirdness in spacing in your test build table is caused by your placement of the include tags in the skill articles. Basically, you need to put, like so, on the same line instead of on consecutive lines. The newline (enter) between them is getting inserted before the |- from the skill article, making the previous row taller. --Fyren 09:48, 22 October 2005 (EST)


 * I noticed that but didn't want to look dumb double editing.--Cloak of Letters 10:10, 22 October 2005 (EST)


 * We'll love you anyway. --Fyren 10:17, 22 October 2005 (EST)

Some suggestions on this: See Paladin (build) and User:Rezyk/test for examples of all this. --Rezyk 20:44, 4 November 2005 (EST)
 * Use a bit of templating to factor out the common stuff. This way, changes down the line will often require 2 edits instead of 545.
 * An extra cell will be needed to hold exhaustion/upkeep/sacrifice stuff.
 * Structure it so that the content included by a skill fits nicely between a table-cell-start and a table-cell-end (of a different column). Then the top-level code works almost just like a normal table.


 * I wanted the extra cost column to be optional because so many skills don't use it. That would look bad sometimes but many skills lists won't have any fourth cost skills. I found another problem, observe:


 * Without the guide row the exhaustion cell is too big. Any ideas? The software won't take .--Cloak of Letters 08:20, 5 November 2005 (EST)


 * Not 100% sure if this is what you mean, but your exhaustion cell width is free floating just because your colspans aren't consistent (exhaustion takes 1 column while upkeep takes 2).


 * --Rezyk 08:33, 5 November 2005 (EST)


 * That exhaustion cell is too fat. Maybe it's not a big deal.--Cloak of Letters 09:11, 5 November 2005 (EST)