User:Deadbolt/R/any Falls Farmer

The R/any Falls Farmer is a build designed to run to and farm the Root Behemoths in The Falls with the objective of collecting Totem Axes.

Attributes and skills

 * For your optional slot, you may wish to add:
 * Antidote Signet to counter Apply Poison from the Maguuma Spiders and Rotting Flesh from the Jungle Skales.
 * Remove Hex if you have a Monk Secondary to counter Conjure Phantasm from the Wind Riders.

Template

 * Save the following as a text file in your templates directory:
 * AyMxNxZmjFzYVjdff8U3SA

Equipment

 * One or a mix of the following:
 * Druid's Armor for extra energy.
 * Explorer's Armor for extra health.
 * A Flatbow to engage the Root Behemoths from outside their aggro range to avoid spawning the Life Pods that protect them. Drago's Flatbow is ideal.
 * Any Fiery Bow or Bow "of Pruning" to improve damage against the Life Pods, a Recurve Bow is prefered for interrupting their healing spells.

The Run
Begin from Ventari's Refuge. Run directly to Reed Bog using Storm Chaser and/or Dodge to break aggro with the Mobs in Ettin's Back. Upon entering Reed Bog take the northern path through the trees and upon reaching the clearing after turning west stick to the southernmost path, passing across two vine bridges, running where neccessary to avoid the Moss Scarabs that rise from the ground.

A group of two to four Maguuma Spiders will drop from the trees at the end of the second bridge, ensure that you have a running skill active at this point to avoide being blocked on the bridge itself. Continue west into the falls.

The first part of The Falls is most risky, Maguuma Spiders will drop from the trees around the Redwood Shepherds that patrol the area. If you are not fast enough, they will use Pin Down to slow you, meaning almost certain death if you have spawned more than one group. To get clear of this area, stop just outside aggro range of the first Redwood Shepherds you encounter (point A on the map) cast Troll Unguent and immediately begin running with Storm Chaser. When Storm Chaser expires, cast Dodge. This should give you a continuous boost past the first six Redwood Shepherds, onto the western path. Stick to the east wall at this point where no further spiders will spawn and you can allow your skills to recharge (point B).

Repeat this process to continue southwest into a large clearing where you should be able to avoid aggroing Centaurs and Maguuma Spiders while walking west. Turn north and run past the first group of Jungle Trolls, and rest at the carts (point C). Continue north, following the next group of Jungle Trolls who will break into a run, allowing you to slip behind them on the west path. Run through another group of Trolls and over the vine bridge, keeping to the west wall to avoid aggroing the final group. You are now in the Root Behemoths' spawn area (point D).

Farming

 * Jungle Skales
 * Though not the object of the run, Jungle Skales drop particularly good loot, and are fairly easy to to kill. They use Rotting Flesh which gives you a health degen of -4. However, keeping Troll Unguent up at all times will easily counter this and the damage from their ranged attacks. They stand in groups, so simply Barrage them into the ground.


 * Root Behemoths
 * The main target of the run. Each Root Behemoth has two or three Life Pods hidden in the ground around it, which will out-heal any damage you can do to it, to avoid this, use your Flatbow to attack them from as far away as possible. Depending on the location of the target, you can often use the terrain to gain a height advantage to extend your range even further, attacking the Root Behemoth from outside its own attack range in pefect safety. Use Dual Shot followed by Savage Shot for spike damage.


 * Root Behemoths spawn within the green bordered area on the map.


 * Life Pods
 * If you can avoid spawning these creatures, do. However, if you must, approach the Root Behemoth (or its corpse) slowly, and attempt to spawn one at a time. Use your second bow (Ideally a Fiery Recurve Bow of pruning for maximum damage and speedy interrupts) to take out these annoying healers. Use Savage Shot to interrupt their healing spells. If you spawn two or three together, try to draw one off alone. If all of them follow you, they will usually close the distance between them, enabling you to use Barrage.


 * Wind Riders
 * These Mesmers use Conjure Phantasm which will give you a health degeneration of -5, and will also interrupt your skills with Cry of Frustration. You may wish to simply cast Troll Unguent and run past them when encountered. However, groups of Wind Riders often spawn around a Root Behemoth. If you must engage them, Cast Troll Unguent, and using your Flatbow, pick one off and Dodge away to heal. Be aware that Wind Riders have a large patrol area and will often follow you for an inordinately long distance.

Variants
No variants at this time.