Skill prefixes and suffixes

Aggression

 * Campaigns used in: Nightfall.
 * Professions used for: Paragon, Warrior.
 * Meaning: See fury

Anthem

 * Campaigns used in: Nightfall.
 * Professions used for: Paragon.
 * Meaning: Benefit to all allies within earshot on next attack skill.


 * Skills:
 * (Ends on next attack rather than benefiting it)
 * (Ends on next attack rather than benefiting it)
 * (Ends on next attack rather than benefiting it)
 * (Ends on next attack rather than benefiting it)
 * (Ends on next attack rather than benefiting it)
 * (Ends on next attack rather than benefiting it)

Apostasy

 * Campaigns used in: Factions
 * Professions used for: Assassin, Necromancer.
 * Meaning: Removal of Enchantments on hit.


 * Skills:

Aria

 * Campaigns used in: Nightfall.
 * Professions used for: Paragon.
 * Meaning: Benefit to all allies in earshot on next spell.


 * Skills:

As One

 * Campaigns used in: Factions, Nightfall.
 * Professions used for: Ranger.
 * Meaning: Benefit to you and your pet.


 * Skills:

Attunement

 * Campaigns used in: Core.
 * Professions used for: Elementalist.
 * Meaning: Energy gain when using an elemental spell.


 * Skills:

Aura

 * Campaign used in: Core, Prophecies, Factions, Nightfall.
 * Professions used for: Assassin, Dervish, Elementalist, Monk, Mesmer, Necromancer.
 * Meaning: An Enchantment.


 * Skills:

Auspicious

 * Campaigns used in: Factions.
 * Professions used for: Mesmer, Warrior.
 * Meaning: Gain energy or adrenaline see zealous.


 * Skills:

Ballad

 * Campaigns used in: Nightfall.
 * Professions used for: Paragon.
 * Meaning: Benefit to all allies in earshot on next damage.


 * Skills:

Black

 * Campaigns used in: Factions, Nightfall.
 * Professions used for: Assassin.
 * Meaning: Benefit if target is Hexed.


 * Skills:

Boon

 * Campaigns used in: Prophecies, Factions, Nightfall.
 * Professions used for: Monk, Ritualist, Elementalist, Dervish.
 * Meaning: To increase or give health/energy gain.


 * Skills:

Bond

 * Campaign used in: Core, Prophecies, Factions, Nightfall.
 * Professions used for: Monk, Necromancer, Paragon, Ranger, Ritualist.
 * Meaning: Links two characters together and/or increases or mitigates damage.


 * Skills:

Bull, Ox

 * Campaigns used in: Prophecies, Factions.
 * Professions used for: Assassin, Warrior.
 * Meaning: Causes knockdown.


 * Skills:

Note: The skill Entangling Asp causes knockdown, however was omitted due to not sharing the same naming system.

Burden

 * Campaigns used in: Prophecies, Factions, Nightfall.
 * Professions used for: Assassin, Mesmer.
 * Meaning: Slowing of the target.


 * Skills:

Chorus

 * Campaigns used in: Nightfall.
 * Professions used for: Paragon.
 * Meaning: Benefit to all allies in earshot on next shout or chant.


 * Skills:

Concentration

 * Campaigns used in: Prophecies, Nightfall.
 * Professions used for: Dervish, Elementalist, Mesmer, Paragon.
 * Meaning: Cannot be interrupted.


 * Skills:

Note: Mantra of Resolve and Tranquil Was Tanasen work very similarly, but do not contain "concentration" in them and have other effects.

Conjure

 * Campaigns used in: Core, Factions.
 * Professions used for: Elementalist, Mesmer.
 * Meaning: Extra damage over time or health degeneration.


 * Skills:

Death's

 * Campaigns used in: Factions, Nightfall.
 * Professions used for: Assassin.
 * Meaning: Shadow step. Benefit if target has more health than you.


 * Skills:

Divine

 * Campaigns used in: Prophecies
 * Professions used for: Monk.
 * Meaning: Mass healing.
 * Skills:
 * Although it doesn't provide mass healing, it allows mass healing by making monk spells cost less.
 * Although it doesn't provide mass healing, it allows mass healing by making monk spells cost less.
 * Although it doesn't provide mass healing, it allows mass healing by making monk spells cost less.
 * Although it doesn't provide mass healing, it allows mass healing by making monk spells cost less.

Energizing

 * Campaigns used in: Core, Nightfall
 * Professions used for: Paragon, Ranger
 * Meaning: Related to energy.


 * Skills:

Eremite

 * Campaigns used in: Nightfall
 * Professions used for: Dervish
 * Meaning: Increased benefit per adjacent foe.


 * Skills:

Essence

 * Campaigns used in: Prophecies, Factions.
 * Professions used for: Elementalist, Monk, Ritualist.
 * Meaning: Gain or lose energy.


 * Skills:

Ether

 * Campaigns used in: Prophecies, Factions, Nightfall
 * Professions used for: Mesmer, Elementalist.
 * Meaning: Related to energy.


 * Skills:

Fang

 * Campaigns used in: Factions, Eye of the North.
 * Professions used for: Assassin.
 * Meaning: Causes Deep Wound.


 * Skills:

Note: The skill Fox Fangs also has fangs in its name but does not cause Deep Wound.

Finale

 * Campaigns used in: Nightfall.
 * Professions used for: Paragon.
 * Meaning: Effect when shout or chant ends on target.


 * Skills:

Fox

 * Campaigns used in: Factions, Nightfall.
 * Professions used for: Assassin.
 * Meaning: Cannot be blocked.


 * Skills:

Frenzied

 * Campaigns used in: Core, Nightfall
 * Professions used for: Warrior
 * Meaning: Inherent benefit, but you take double damage.


 * Skills:

Fury

 * Campaigns used in: Prophecies, Factions, Nightfall
 * Professions used for: Warrior, Ranger, Necromancer.
 * Meaning: either gain adrenaline or IAS (allowing for greater adrenaline gain)

Note: The skill Unseen Fury, despite having fury in its name acts differently.
 * Skills:

Glow

 * Campaigns used in: Nightfall.
 * Professions used for: Elementalist, Paragon.
 * Meaning: Gain energy if target is suffering from a certain condition.


 * Skills:

Golden

 * Campaigns used in: Factions, Nightfall, Eye of the North.
 * Professions used for: Assassin.
 * Meaning: Benefit if you are enchanted.


 * Skills:

Harrier

 * Campaigns used in: Nightfall.
 * Professions used for: Dervish, Paragon.
 * Meaning: Benefit if target is moving.


 * Skills:

Note: Leaping Mantis Sting works in a very similar fashion, but has the prefix leaping.

Intervention

 * Campaigns used in: Prophecies, Nightfall.
 * Profession used for: Dervish, Monk, Necromancer.
 * Meaning: Effect when target receives fatal or near-fatal damage.


 * Skills:

Irresistible

 * Campaigns used in: Core, Nightfall
 * Profession used for: Warrior, Dervish
 * Meaning: Related to blocking.


 * Skills:

Judge

 * Campaigns used in: Core, Prophecies, Factions, Nightfall
 * Professions used for: Monk
 * Meaning: A line of certain Smiting Prayers. No real binding function.


 * Skills:

Lotus

 * Campaigns used in: Factions.
 * Professions used for: Assassin.
 * Meaning: Gain energy if parameters are met.


 * Skills:

Mantis

 * Campaigns used in: Factions.
 * Professions used for: Assassin.
 * Meaning: Causes cripple.


 * Skills:

Mark

 * Campaigns used in: Prophecies, Factions, Nightfall.
 * Professions used by: Assassin, Elementalist, Necromancer.
 * Meaning: Hex spell. Generally has a criteria to activate.


 * Skills:

Melandru

 * Campaigns used in: Prophecies, Factions.
 * Professions used for: Ranger.
 * Meaning: Benefit if target is enchanted (not you).

Note:The skills Melandru's Resilience and Avatar of Melandru have the word Melandru in the name, but do not operate on the same parameters of these skills.
 * Skills:

Mind

 * Campaigns used in: Core, Prophecies, Nightfall.
 * Professions used for: Elementalist.
 * Meaning: Benefit if caster has more energy than the target.


 * Skills:

Note: The skill Mind Wrack has the word mind in its name, but does not operate on the same parameters of these skills. However it still triggers when the target's energy reaches zero, so it is still true that it hits when the target have less (or as much) energy than the caster.

Mystic

 * Campaigns used in: Nightfall.
 * Professions used for: Dervish, Monk.
 * Meaning: Small benefit increased with the amount of enchantments on you.


 * Skills:
 * Mysticism, the primary attribute of Dervishes.
 * Mysticism, the primary attribute of Dervishes.
 * Mysticism, the primary attribute of Dervishes.
 * Mysticism, the primary attribute of Dervishes.
 * Mysticism, the primary attribute of Dervishes.
 * Mysticism, the primary attribute of Dervishes.
 * Mysticism, the primary attribute of Dervishes.
 * Mysticism, the primary attribute of Dervishes.
 * Mysticism, the primary attribute of Dervishes.

Natural

 * Campaigns used in: Core, Nightfall.
 * Professions used for: Dervish, Paragon, Ranger.
 * Meaning: Benefit if not enchanted.


 * Skills:

Order

 * Campaigns used in: Prophecies, Factions, Nightfall.
 * Professions used for: Necromancer.
 * Meaning: 5 second enchantments that benefit entire party, but require a health sacrifice.

Despite not having the prefix "order of", Dark Fury functions like one
 * Skills:
 * (not an enchantment; benefits minions instead of party)
 * (not an enchantment; benefits minions instead of party)
 * (not an enchantment; benefits minions instead of party)
 * (not an enchantment; benefits minions instead of party)

Palm

 * Campaigns used in: Factions.
 * professions used for: Assassin.
 * Meaning: Touch skill to start a combo.


 * Skills:

Predator

 * Campaigns used in: Prophecies, Factions.
 * Professions used for: Ranger
 * Meaning: Gain health after attacking.


 * Skills:

Pious

 * Campaigns used in: Nightfall
 * Professions used for: Dervish
 * Meaning: Operates with or at the end of an enchantment.


 * Skill:

Prison

 * Campaigns used in: Prophecies, Factions, Nightfall.
 * Professions used for: Elementalist, Assassin.
 * Meaning: Slowing of the target or foe.


 * Skills:

Purge, Pure

 * Campaigns used in: Core, Prophecies, Nightfall.
 * Professions used for: Dervish, Monk, Paragon.
 * Meaning: Mass expulsion of conditions.


 * Skills:

Note: The skill Pure Strike has the word pure in its name, but does not operate on the same parameters of these skills.

Rage

 * Campaigns used in: Core, Factions, Nightfall.
 * Professions used for: Warrior, Monk.
 * Meaning: Gain of adrenaline or benefit with adrenaline.


 * Skills:

Refrain

 * Campaigns used in: Nightfall.
 * Professions used for: Paragon.
 * Meaning: Echoes which are renewed upon the termination of a chant or shout.


 * Skills:

Restoration, Restore

 * Campaigns used in: Core, Prophecies, Factions, Nightfall.
 * Professions used for: Dervish, Elementalist, Monk, Paragon.
 * Meaning: Gain health.


 * Skills:

Scavenger

 * Campaigns used in: Core, Nightfall.
 * Professions used for: Ranger.
 * Meaning: Benefit if target suffers from a condition.


 * Skills:

Shatter

 * Campaigns used in: Nightfall, Factions, Prophecies, Core.
 * Professions used for: Assassin, Mesmer.
 * Meaning: Remove hex or enchantment.


 * Skills:

Skull

 * Campaigns used in: Prophecies, Nightfall.
 * Professions used for: Assassin, Warrior.
 * Meaning: Causes dazed.


 * Skills:

Soldier

 * Campaigns used in: Nightfall, Eye of the North.
 * Professions used for: Warrior, Paragon.
 * Meaning: Benefit if affected by a chant or shout.


 * Skills:

Song

 * Campaigns used in: Nightfall.
 * Professions used for: Paragon.
 * Meaning: Benefit to all allies in earshot on next skill.


 * Skills:

Soothing

 * Campaigns used in: Core, Factions.
 * Professions used for: Mesmer, Ritualist.
 * Meaning: Decreases/negates adrenaline gain.
 * Skills:

Spider, Viper

 * Campaigns used in: Factions, Nightfall.
 * Professions used for: Assassin, Ranger.
 * Meaning: Causes poison.


 * Skills:

Note: The skill Entangling Asp causes poison, however was omitted due to not sharing the same naming system.

Tiger

 * Campaigns used in: Prophecies, Factions
 * Professions used for: Ranger, Warrior
 * Meaning: Increased attack speed.


 * Skills:

Toxic

 * Campaigns used in: Factions, Nightfall.
 * Professions used for: Ranger, Necromancer, Assassin.
 * Meaning: Related to poison.


 * Skills:

Victory

 * Campaigns used in: Core, Factions, Nightfall.
 * Professions used for: Dervish, Necromancer, Warrior.
 * Meaning: Benefit if you have more health than target.


 * Skills:
 * (operates in reverse; i.e., target foe needs to have more health for the effect to occur)
 * (operates in reverse; i.e., target foe needs to have more health for the effect to occur)

Vital

 * Campaigns used in: Prophecies, Factions, Nightfall.
 * Professions used for: Dervish, Monk, Ritualist.
 * Meaning: Increase the maximum health.


 * Skills:

Note: Signet of Stamina, Endure Pain, and Defy Pain function very similarly, although they do not have a "vital" prefix.

Vow

 * Campaigns used in: Nightfall
 * Professions used for: Dervish
 * Meaning: Enchanted benefit, usually at a cost of some sort.


 * Skills:

Wastrel

 * Campaigns used in: Prophecies, Nightfall.
 * Professions used for: Assassin, Mesmer.
 * Meaning: Punishes target for not using skills.


 * Skills:

Way of

 * Campaigns used in: Factions, Nightfall.
 * Professions used for: Assassin.
 * Meaning: Enchantments that affect or operate as a result of attacking.


 * Skills:

Wielder's

 * Campaigns used in: Factions, Nightfall.
 * Professions used for: Ritualist.
 * Meaning: Related to weapon spells.


 * Skills:

Wild

 * Campaigns used in: Core, Factions, Nightfall.
 * Professions used for: Assassin, Paragon, Warrior
 * Meaning: Unblockable attack that ends a stance if it hits.


 * Skills:

Zeal, Zealous

 * Campaigns used in: Nightfall.
 * Professions used for: Dervish, Monk, Paragon.
 * Meaning: Gain energy See auspicious.


 * Skills
 * Zealous weapon mods also fall under this prefix.
 * Zealous weapon mods also fall under this prefix.
 * Zealous weapon mods also fall under this prefix.
 * Zealous weapon mods also fall under this prefix.
 * Zealous weapon mods also fall under this prefix.
 * Zealous weapon mods also fall under this prefix.
 * Zealous weapon mods also fall under this prefix.
 * Zealous weapon mods also fall under this prefix.
 * Zealous weapon mods also fall under this prefix.
 * Zealous weapon mods also fall under this prefix.
 * Zealous weapon mods also fall under this prefix.
 * Zealous weapon mods also fall under this prefix.