Guide to Item of the Week Farming

Background
Every week, Nicholas the Traveler requests a different item in exchange for Gifts of the Traveler. These items of the week end up being very valuable for a short period, since the gifts can usually be sold for – (and opening the gifts yields valuable items). Veteran players usually have no trouble farming the item using advanced (although standard) builds and they have access to the ideal farming locations. This guide, however, is designed to help the relatively new player, who has fewer skills and might need to unlock the farming area.

Solo farming builds
These are the most common solo farming builds referenced in the guides below. The links go to the build articles on PvX Wiki.


 * 55 monk
 * Terra tank
 * Spirit spammer
 * 130 dervish

Summary

 * Item: Mahgo Claws
 * Dropped by: Mahgo Hydras
 * Found in: Ring of Fire Islands and Fissure of Woe

Farming locations

 * Suggested Farm #1: Farm the first few groups of Mahgo Hydras in Perdition Rock just outside Ember Light Camp.

Threats & recommended skills

 * Threats: If farming using a melee build avoid the Phantoms as they cause blindness with Signet of Midnight, and Flesh Golems as they use Faintheartedness.


 * Tactics: Pull the Hydras directly outside of Ember Light Camp to avoid the Flesh Golems and Phantoms as they pull seperately. Beware a lone pop-up Phantom along the water's edge to the right just outside the outpost.


 * Recommended skills: Anti-knockdown for Meteor Shower can be useful. Pain Inverter can instantly kill a Hydra.

Solo farming

 * Suggested Solo #1: 130hp Dervish can farm the Hydra's outside Ember Light Camp with careful pulling. Avoiding the Phantom's blind is a must.
 * Suggested Solo #2: SoS Spirit Spam. Bring Armor of Unfeeling and Summon Spirits. Use the latter to pull your spirits away from Meteor Shower after Hydras cast it to keep your spirits alive longer. Dissonance instead Shadowsong helps. This build can be used by Any/Rt.
 * Suggested Solo #3: 55 Invincimonk with Fleeting Stability, Dwarven Stability, or "I Am Unstoppable!". Avoid the Phantoms since they have two interrupts as well as Drain Enchantment. Both Ray and Shield of Judgment work, but SoJ is more effective. (Alternately you could bring a set of high armor/high health with a smite staff/wand and pull/kill phantoms independently prior to engaging the Hydra's with your 55 build. The phantoms only hit for ~10dmg and you should easily be able to wand them to death, removing their ability to interfere with your run)(Sand_Shards is a nice spell to have up prior to engaging Phantoms as their enchant removal will trigger the earth dmg AOE speeding up the process)