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E/Mo Protective Ice

This Build is to keep enemies from damaging your alies. It's quite a simple build really.

Equipment

 * Try going for the armor you think will work for this build.


 * You want either your focus or your wand to have 20/20 recharge and cast time.

Usage
This build, like I said before, is used to keep your enemies from damageing your allies. It's best you stay away from battle, beside the monks, so that you don't get damaged much. This build helps slow down foes if they are closing in on you, or to blind them if they are right in front of you. The good thing is, that while waiting for your skills to recharge, you still have at least one spell to cast to do something instead of standing there doing nothing.


 * Ice Spear is your spell to cast while waiting for your skills to recharge. It actually does help because the monster will be closer to death, even if you do 10 damage.


 * Aura of Restoration is you main healing spell for this build, which isn't the best in most places. For most of your spells though, you will gain a little health. But think of it this way, a little health could mean life or death.


 * Ward Against Harm (Elite)is one of the 2 main spells in this build. This spell gives you a whopping 54 armor against fire damage and a pretty good armor rating of 22 against everything else. This spell is best used almost every time. Keep it maintained as much as possible.


 * Ice Spikes is your spell that keeps your enemies from running into you as quickly as they normally would. This spell also helps as a wait for skills to recharge spell, only it still has recharge time, so that can sometimes cause trouble.


 * Blurred Vision is your spell that blinds the enemy if they get to close for your comfort. Though it only gives them a 50% chance to miss, this spell is crucial in surviving.


 * Protective Spirit is your second main spell in this build. It Keeps you from losing more then 5% of your health. Double that with the high armor giving of Ward Against Harm, and you basically cant get hurt.


 * Water Attunement is your energy managment spell that keeps your energy up, obviously. This spell is very important because it keeps your energy up whil casting spells.


 * Rebirth is your ressurection spell. This spell is very popular among the worls of PvE and is crucial in those tight spots. THis spell teleports your dead ally to your location and revives them. After Reviving, their skill are disabled for a few seconds (depending on your protection prayers level). The downfall is that you lose all your remaning energy. Do not use this spell during battle, unless you feel really confident.

Counters
Rebirth is an easy spell to interrupt while casting. So make sure no monster with interrupt skills are attacking you when using this spell.