Talk:Signet of Recall

Bonders, maybe? Only if they already have close to -10 E-Degen of course (around -8) but would it cancel some of their bonds? I know when I've been bonding and ran into Nature's Renewal, I can't let bonds make my degen more than -10, so would this cancel those bonds or not, do you think (all you game mechanic people)? If not, this could be pretty useful. PaintballerOWNZ 18:06, 31 July 2007 (CDT)


 * It's known that if your energy degen gets worse than -11 then it will cancel bonds you're maintaining. Regeneration things such as BiP do have an effect on it, so presumably this will count too --Gimmethegepgun 18:35, 31 July 2007 (CDT)

Breaking Point
Since 10 secs of 4 regen is ~13energy, the breaking points is 2 inspiration for energy recovery.--Gigathrash 19:08, 2 August 2007 (CDT)

Haxxor combo
This + Ether Lord. Or actually, anything that causes you to lose all Energy. Signet of Disenchantment. Rebirth. Glyph of Essence. Decapitate :D (T/C) 02:33, 5 August 2007 (CDT)
 * Or, you could use it just before battle when you have still max energie. Or combine it with ether signet. There are many ways to use this skill. A.Saturnus 05:42, 6 September 2007 (CDT)

I like this skill. Zulu Inuoe 05:17, 5 August 2007 (CDT)

TPY more like it? 220.101.138.181 07:34, 23 August 2007 (CDT)

I'd rather just spend 20 energy on 1-2 skills to leave my energy pool open...--Carmine 23:22, 31 August 2007 (CDT)

Self Hex?
Would this skill be seen as a hex on yourself? If it was u could cancel it straight away using something like inspired hex to gain a large bump in energy.
 * It's a signet... --Kale Ironfist 07:02, 23 August 2007 (CDT)

Haha, time it with Decapitate.
 * idd even with 0insp this gives 13 seconds seems it was more or less made for decapitate. ...its back in the game of: Eviscate vs. cleave vs. Decapitate.

Mantra of inscriptions
I had an idea the other day. Take out mantra of recall in a boon prot bar and add this and signet of removal with mantra of inscriptions. The energy gain is just a little less than that with mantra of recall but it cannot be shattered and being a signet can go through energy denial. Not to mention the fact that signet of removal becomes a quick recharging anti hex and condition skill. I seem to spend far less energy on management of hexes and conditions than I used to. It seems like its more of an anti pressure set up because it can't remove stacks of hexes but it seems to work. Thoughts anyone?