Talk:Symbolic Strike

Wow, I'm loving it. Zulu Inuoe 06:34, 31 July 2007 (CDT)

Funny that they feel compelled to say,"maximum 70 damage," since with this equipped you can only have 7 signets along... --Fourth Horseman 07:17, 31 July 2007 (CDT)


 * Yeah, that is kinda funny... So Mo/W signet smiters... Sig of Removal, Bane Signet, Signet of Devotion, Rejuvenation Signet, Purge Signet, Signet of Strength, Healing Signet... lol, that might actually work... maybe not... [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk)(contributions) 14:32, 31 July 2007 (CDT)

you have something coming there, but I was more thinking of a mesmer with Artificer armor and interruption signets for more versatility and bit better survival.. not sure about that thou, was just a thought I am the emperor&#39;s will made carnate! 15:10, 31 July 2007 (CDT)
 * That might actualy work, but we'd need the skill to be changed to something like +15 damage per signet. But eh, I dunno. Zulu Inuoe 21:07, 4 August 2007 (CDT)
 * I hope you mean Me/W not Me/Mo because this is a warr skill. [[Image:Glimmer_of_Light.jpg|20px]] The Paintballer (T/C)
 * Who's talking about Me/Mo? Zulu Inuoe 05:32, 5 August 2007 (CDT)

Sucks on a primary War imo. Usually the only signets you'd have equipped are Resurrection Signet / Sunspear Rebirth Signet, and Healing Signet. What else do you have? Signet of Strength? Lightbringer Signet? Bleh >.> While including those makes this attack more powerful, those particular skillslots then become kind of wasted with crappy skills. (T/C) 02:49, 5 August 2007 (CDT)

The trick here is not to overdo it. Equip Res Sig, Healing Sig and one other, and you have a 4 adrenaline +30 damage attack for any weapon you might want to use, with no attribute points needed. Squeeze another Signet in there and you have a 4 adrenaline Executioner's Strike. With the right Signets this can work as a Warrior's primary non-elite attack skill, although utility will obviously be lacking. Arshay Duskbrow 17:50, 5 August 2007 (CDT)


 * agree on the use with moderation point. Signets of note include res/rebirth/death pact sig, healing sig, remedy, judgment [e], signet of malice, perhaps purge. That's 4 at most as w/mo and a pretty easy 3. If you did want to go further and build around it however you could get one hell of a spike using it with decapitate and signet of strength on top of some more sigs.
 * Also, think about the use on a D/W, with Res Sig, Signet of Pious Light and one (or both) of the two new Dervish signets from GW:EN. Arshay Duskbrow 23:48, 7 August 2007 (CDT)
 * D/W+Scythe+Crit+4 Signets+Avatar of Balthazar+Aura of Holy Might=ouch. Dr ag nm n   talk  07:44, 8 August 2007 (CDT)


 * Why would you be using that PoS AoB? --Gimmethegepgun 07:45, 8 August 2007 (CDT)
 * Holy damage, owns undead and doesn't have any armor specially against it (like Pyromancers). Dr ag nm n   talk  08:35, 8 August 2007 (CDT)

Auron had a hero build that relied on stuff like purge signet, healing signet, res signet and signet of removal. That build would work very very well with this --Blue.rellik 08:45, 8 August 2007 (CDT)
 * Someone else suggested a hero build with Echoed Symbolic Strike and 6 signets equipped. Would probably work well.


 * The only tricky thing is that, as mentioned, there isn't much utility with a lot of the possible builds. On a Mo/W, you'd have Signet of Rejuvenation, Bane Signet, Purge Signet, Signet of Judgement, Res Signet, and Symbolic Strike. That's two spots left over. I was thinking something like Barbarous/Gash to fill out the attack chain a bit, but the lack of a snare is annoying. - Vermain 09:17, 8 August 2007 (CDT)
 * Forgot to mention that was Auron's build for Goren/Koss. He had suggested sever, gash, WY, heal sig, purge sig, sig of removal, succor and res signet. I can honestly see myself running something like that on them in conjunction with symbolic strike --Blue.rellik 09:58, 8 August 2007 (CDT)


 * --Lann 15:46, 8 August 2007 (CDT)
 * Maybe Cripslash instead of SoJ and then round it out with another Signet? I dunno. As much of a fan as I am of SoJ, I can see it being really annoying to get kited around trying to hit someone with Symbolic. - Vermain 23:55, 8 August 2007 (CDT)

This is still great with 3 sigs lol. Just bring 3 normal warrior skills: res sig, healing sig, and purge sig + sever-gash combo and symbolic strike...then you have room for an elite/frenzy and cancel.&mdash; Cheese Slaya  ( Talk ) 16:39, 16 August 2007 (CDT)

With the old YAA! W/A's we had three signets: Ress Sig, Healing Sig and Signet of Malice. Adding in the new Sadist's Signet this would make four USEFULL signets that can be used to heal, ress and remove conditions. This is already +40 for a 4 adrenaline attack! Compare this to some other warrior adrenaline attacks. Alot of attacks have +40 but cost about 8 adrenaline (then again using these would free 1-2 slots in a build which could be even more of these attacks making a heavier spike). The closest attack to this one would be Cleave, which does +30 on 15 axe and Quivering Blade which does +40 on 15 swordsmanship. This attack has the advantage of being in the no attribute line and with 3 signets that (as I figured out) are often in builds anyway this is better than Cleave (which was of course a lousy elite anyway) and with an added signet it would be better than Quivering as well. Now for both pve and pvp people want versitality and thus they want to be abled to spike and pressure. This skill having +40 could be a VERY good pressure skill and it could replace Eviscerate on an Axe Warrior's build (that is of course if this warrior has place for 4 signets which is probably not the case unless these signets could add on the spikability/healing/moveability etc.) So I guess this skill cannot be used well to spike (as at least 2 slots are needed for IAS + cancel stance and then this and a certain other attack skill are the only ones available then) but for pressure it could be alot of fun.Shai Meliamne 04:27, 23 August 2007 (CDT)