User:Dazra/builds/necro/N/Any General Minion Master

Equipment

 * Armor with Minion Master Insignias works the best.
 * NO health+
 * One Piece of Armor with Bloodstained Insignias
 * Most minion Masters prefer Death Staves or Wand/Focus combos with HCT Death Spells.

Usage

 * Minion Masters Should stay towards the back of the fight before they have minions.
 * After the MM Has Some minions, they should stay in the midline to be in range of corpses when they become available.
 * Never let yourself die with minions. Kill them off with Taste of Death, or have Dark bond redirect your damage to them.
 * The MM should heal themselves though a self heal they bring.
 * Use blood of the master to keep your minions alive, but be careful when your under fire or there are multiple MMs in the party.

Counters

 * Corpse Denial
 * Anti-Caster Conditions and Hexes
 * Scourge Healing Placed on Minions can increase the damage you take per BoTM.
 * Spam DIsabling SKills(you are spamming BoTM After all.)

Variants
The Minion Masters bar can vary greatly, but it usualy has one melee minion, fiends, blood of the master and some self heal. Other spots include damage mitigation, or damage spells.


 * Some Commonly Used skills include:
 * Dark Bond for Damage Mitigation
 * Aura of the Lich for Heal sacrifice reduction and Damage mitigation.
 * Taste of Death for a self heal.
 * Death Nova for additional damage.

A Minion Bomber also uses minions, but instead of trying to maintain 10 minions they create cheap minions and blow them up with death nova on them.

Necromancer/Warrior
The warrior Secondary doesn't offer much to the MM, you can use some of their stances for defensive measures.


 * Healing Signet for a Self Heal
 * Balanced Stance for Anti-KD
 * Bonetti's Defense for Added protection.

Necromancer/Mesmer
The Mesmer secondary can add some enegy management, as well as a couple spells to spread conditions.


 * Epidemic For Spreading COnditions
 * Fevered Dreams For Spreading COnditions
 * Inspiration Spells for more energy management.
 * Physical Resistance for increased defense against physical damage.
 * Elemental Resistance for increased defense afainst elemental damage.

Necromancer/Ranger
The ranger secondary can add a variety of options for an MM.


 * Serpent's Quickness For Quicker Recharging Spells.
 * Troll Unguent For a self heal.
 * Winnowing For added damage from your minions.
 * Charm Animal and Comfort Animal For a reusable corpse.

Necromancer/Monk
The monk secondary is usuauly favoured for its self heal abilities.
 * Heal Area As a Self Heal
 * Healing Breeze As a Self heal for Aura of the Lich builds.
 * Dwayna's Sorrow For party support.

Necromancer/Elementalist
The elementalist secondary can give energy management and methods of chaining long casting spells.
 * Glyph of Renewal to chain cast Verata's Sacrifice.
 * Glyph of Lesser Energy For Higher Cost Minions.
 * Armor of Earth To add some defense.
 * Armor of Mist to add a speed boost and more defense for kiting.

Necromancer/Ritualist
The restoration line can add many optins for self healing and defense.
 * Weapon of Warding For self Defense
 * Splinter Weapon Can be used on Vampiric horrors for additional healing as the area of effect from each "splinter" will heal you as well.
 * Wielder's Boon Can be used in combination with wielder's boon for a self heal.

Necromancer/Assassin
The assassin line can add a few twists to a standard MM.
 * Assassin's Promise Can be used on a Minion spawned from Malign Intervention, which can quickly be taken control of and killed off.

Necromancer/Paragon
The paragon can add support to your minions increasing your damage output.
 * "Go for the Eyes!" Can cause minions to critical.(Note that Minions critical in a differnet way the players so you may not notice the crit)
 * "Find Their Weakness!" Can be used with "Go for the Eyes!" to cause deep wound.

Necromancer/Dervish
The dervish line can add some defense and healing abilities.
 * Conviction Can give you Additional Armor while enchanted.
 * Mystic Regeneration Wroks nicely in aura of the lich builds as a self heal.
 * Vital Boon and Signet of Pious Light can be used as a self heal.
 * Veil of ThornsCan make it easier to kite when under attack.
 * Dwayna's Touch Can be used as a fairly decent self heal.
 * Natural HealingCan be used as a Self Heal.

Different Builds
Allthough variants are talked about, there are a few builds that are seen more then others.

Necromancer/Any:Flesh Golem MM

 * This Minion Master uses Flesh Golem's higher health to use taste of death as a self heal without killing it.
 * You may Instead Alter The attributes and use a different self heal other then Taste of Death.

Necromancer/Any:Aura of the Lich MM

 * Other ALternatives then Blood Renewal are Mystic Regneeration and Healing Breeze.
 * This MM uses AoTl and Regeneration to spam Blood of the master and keep minions alive.
 * Best used in parties with multiple MMs.

Necromancer/Any:OoU MM

 * The Optional Spot is best served with a self heal such as Heal Area.
 * The Sacrifice from the Build will be very heavy so be careful when you use OoU.

Necromancer/Any:Jagged Nova Bomber

 * The Minion Bomber uses cheap, disposable minions and uses them as bombs with death nova to deal high armor-ignoring damage.