User talk:130.58

W/R Build
You said: "Energy constraints melt away if you're using Warrior's Endurance. So I think a W/R version is definitely quite viable, and can even escape most energy problems, as long as you ditch the Tactics (I love Tactics, but it just doesn't work here) and get some Strength instead. But I agree with you, in general: this build seems a bit too defense for an axe poisoner, to me, really, and doesn't use Cyclone Axe, as stated - if that's the case, you're better off going with sword so that you can stack poison and bleeding (from the easy-to-charge-up Sever Artery). Also, given that axe base damage is lousy and they depend on high Axe Mastery to get devastating criticals, no Strength and low Axe Mastery is rather a poor choice, imho. --130.58 06:34, 17 February 2006 (CST)"

Now, as a novice W/R who is unfortunately not gifted with the insights into the inner workings of the games as some others are, it appears to me that the combination of a Warrior primary and a Ranger secondary is 'gimped' due to gameplay reasons. Nevertheless I refuse to give up this class combination as it has been the state of my primary for all the time I have played Guild Wars. So I was wondering... about the comment above, it seems like a surely tenable build, does it not? Do you have any other insights into how to make a right proper axe poisoner build? The conversation was at Talk:W/R Axe Poisoner by the way. 69.124.143.230 06:54, 17 February 2006 (CST)