Talk:Lyssa's Balance

Given the 30 recharge, aren't there better ways to remove ONE enchantment? --Life Infusion 08:23, 28 March 2006 (CST)


 * Especially since inspired enchantment is now duped with revealed enchantment. With three points in inspiration (which can sometimes be reached with just spare points), inspired/revealed break even with the cost of Lyssa's, cast faster, recharge faster, and don't have the "you need fewer enchantments" condition.  --68.142.14.36 12:32, 28 March 2006 (CST)


 * This spell would make more sense with "looses all enchantments till you have the same number of enchantments". --Xeeron 17:54, 28 March 2006 (CST)


 * Down to 15 recharge I think it might be usable - Anryla 29 June 18:40

This is a great skill. As long as you're not enchanted yourself, you can remove an enchant every 15 seconds for a mere 5 energy, and no need to spend any attribute points. I use this in Fort Aspenwood (Luxon) to disbond gatekeepers before a spike and for general enchant removal/spike preparation. Arshay Duskbrow 01:51, 29 August 2006 (CDT)

Why does this skill not get enough love? Tarinoc 12:25, 4 October 2006 (CDT)

I certainly feel it to be underappreciated. Pretty much every other mesmer enchant strip either costs more energy or has a longer recharge, or (usually) both. Arshay Duskbrow 15:37, 4 October 2006 (CDT)