Profession

A profession is a set of attributes and skills that define your character's abilities. All player characters in the game have both a primary profession, which cannot be changed, and a secondary profession. A character has access to all skills of both chosen professions. A player's choice of professions does not limit the types of weapons and other items that character can equip (although that character may not have the attribute points to use a certain weapon or item at full capability). Furthermore a player's primary profession determines what armor they can wear and you can only use runes from your primary profession.

Any profession can serve as primary or secondary, which means there are a total of 30 possible profession combinations. Only primary professions have access to the primary attributes marked by below:

''Note: This is a list of professions presently in the game. Professions of future releases will be added as more complete information about them is obtained.''

[[Image:Warrior-icon.png]]Warrior

 * [[image:Exclaim2.GIF]]Strength: Every rank gives an additional 1% armor penetration on attack skills and increases the effectiveness of Strength-based skills.
 * Swordsmanship: Increases damage and effectiveness of sword strikes and sword-based skills.
 * Axe Mastery: Increases damage and effectiveness of axe strikes and axe-based skills.
 * Hammer Mastery: Increases damage and effectiveness of hammer strikes and hammer-based skills.
 * Tactics: Increases duration and effectiveness of shouts and stances.

[[Image:Ranger-icon.png]]Ranger

 * [[image:Exclaim2.GIF]]Expertise: For every rank in Expertise, the energy cost of attack skills, preparations and traps decreases by 4%. Also increases the effectiveness of abilities in this set, mostly stances.
 * Marksmanship: Increases the effectiveness of bow-related attacks and skills.
 * Wilderness Survival: Affects the power of all linked skills, such as preparations, traps and rituals.
 * Beast Mastery: Improves all skills linked to capturing and containing your pets, as well as a few non-pet-related boosts to help in combat. This attribute also increases the damage your pet does in combat when it makes a normal attack.

[[Image:Monk-icon.png]]Monk

 * [[image:Exclaim2.GIF]]Divine Favor: Every rank heals the target ally for 3.2 Health (rounded down) each time a Monk spell is cast on that ally, as well as increasing the effectiveness of spells from this set.
 * Healing Prayers: Increases effectiveness of spells that focus on healing allies.
 * Protection Prayers: Increases effectiveness of spells that focus on preventing or redirecting damage.
 * Smiting Prayers: Increases damage and effectiveness of spells that focus on using holy damage to destroy enemies or enchanting allies offensively.

[[Image:Necromancer-icon.png]]Necromancer

 * [[image:Exclaim2.GIF]]Soul Reaping: Each rank in Soul Reaping gives you 1 Energy every time a creature or player dies nearby.
 * Blood Magic: Increases damage and effectiveness of spells and skills that steal Health from the enemy or sacrifice your own Health to aid allies and harm foes.
 * Curses: Increases damage and effectiveness of spells and skills that hex the enemies, making them less effective in battle.
 * Death Magic: Increases damage and effectiveness of spells and skills that target corpses, such as raising minions or drawing Health and Energy from both corpses and minions

[[Image:Mesmer-icon.png]]Mesmer

 * [[image:Exclaim2.GIF]]Fast Casting: Every rank increases the casting speed of spells and improves Mantra of Recovery, the only linked skill.
 * Inspiration Magic: Increases damage and effectiveness of Inspiration magic. Most of these spells are designed to support or enhance a character.
 * Domination Magic: Increases damage and effectiveness of Domination magic. The few direct-damage spells that exist, as well as other types of directed offensive magics, are a part of this set.
 * Illusion Magic: Increases damage and effectiveness of Illusion magic. This set is heavy on hexes and damage-over-time spells, and is mostly offensive in nature.

[[Image:Elementalist-icon.png]]Elementalist

 * [[image:Exclaim2.GIF]]Energy Storage: Every rank increases Energy capacity by three, and also improves Energy Storage spells.
 * Fire Magic: Increases damage and effectiveness of Fire magic, which deals massive AoE damage.
 * Water Magic: Increases damage and effectiveness of Water magic, which deals AoE damage and slows targets.
 * Air Magic: Increases damage and effectiveness of Air magic, which deals massive damage to single foes and can also blind and knockdown.
 * Earth Magic: Increases damage and effectiveness of Earth magic, which increases the caster's armor and deals AoE knockdown and damage.