Talk:General trapping guide

Need a variation or note for Oath Shot since that's extremely common.--Tjoneil 21:36, 8 May 2006 (CDT)
 * I am aware of the common variations and will add them if no one else will. I hope more people will help with this guide. --Gem [[Image:Gem-icon-sm.png|Gem]] 04:05, 9 May 2006 (CDT)
 * We have a category for guides, moved the article there. I to keep the guide easily accessable, I suggest linking it from all relevant traping build pages (have a look at how the minion mastery guide is linked). --Xeeron 04:20, 9 May 2006 (CDT)
 * Thanks for fixing the category. I'll link to this soon. --Gem [[Image:Gem-icon-sm.png|Gem]] 04:23, 9 May 2006 (CDT)

Trappers Focus
Hi there... Just wanted to note that trappers focus is not a stance, its a prep :) --Sami 08:55, 18 May 2006 (CDT)
 * Thanks. All help with the guide is appreciated. --[[Image:Gem-icon-sm.png|User:Gem]] 09:46, 18 May 2006 (CDT)

Hope nobody minds..
I added to General Use and Theory and the General Mechanics and Tactics- feel free to add to, and I'm sorry if this causes any problems.


 * Thank you! I suggest you look at General minion mastery guide, because that is what I was planning. You did a great job and I hope others will help too! --[[Image:Gem-icon-sm.png]] 05:16, 29 May 2006 (CDT)

Incidentally, does anybody know the radius of a trap? I put down it was reasonable to assume it's the same radius as a standard AOE spell.


 * Go on the Battle Isles and test. I remember the radius is 'in the area'. --[[Image:Gem-icon-sm.png]] 10:25, 29 May 2006 (CDT)


 * I tested it at the Battle Islands, and I had to revise a couple of skill descriptions, as a few of them were described as having an "In The Area" effective radius- much too big for most traps, which were described (and tested) to be effective in a "nearby" radius.


 * I didn't know they have different radii. I'll test it too. --[[Image:Gem-icon-sm.png]] 19:58, 31 May 2006 (CDT)


 * They do- found the "Nearby" range for all traps except Healing spring. But I don't have Flame Trap, even though the description says it damages nearby enemies- what makes it hard is that you don't know if the descriptions are accurate for the wording it uses or inaccurate because it's just the wording. Clearly said, "nearby" could just be a word, not a range description.

Weapon
Does a sword "+20% longer bleeding" would make an enemy bleed 20% longer FROM a trap? Icyangel Strawberry 23:33, 24 September 2006 (CDT)
 * Not sure actually, but I'm pretty sure it only affects skills whih cause bleeding when you use the sword. :) This would be easy to test, but I don't have the time now. --[[Image:Gem-icon-sm.png]] (talk) 01:35, 25 September 2006 (CDT)
 * I know a poisonous add on will lengthen the duration from Viper's Nest. Not sure about bleeding.  Haven't tried bleeding yet as I don't use that mod.[[Image:VallenIconwhitesmall.JPG]]  Vallen Frostweaver  12:11, 20 October 2006 (CDT)

Quick Reference
I think it would be helpfull to add a list Of all the traps currently in the game, Something like one of the quick reference sections.--Coloneh RIP 23:09, 26 November 2006 (CST)
 * There is. Click the heading "Traps" on this talk page's article page or type "traps" in the search bar.--[[Image:VallenIconwhitesmall.JPG]]  Vallen Frostweaver  08:44, 27 November 2006 (CST)
 * Actually, I added the link after seeing this message. ;) I just forgot to post here. --[[Image:Gem-icon-sm.png]] (talk) 10:29, 27 November 2006 (CST)
 * oooo. thanks.--Coloneh RIP[[Image:Coloneh.png]] 17:17, 27 November 2006 (CST)

Wow...
Gonna re-write a good part of this. Some of it is out of date, some of it is redundant, some of it is flat wrong. The most irking thing is the redundancy, though, so that'll be my focus when I get to it. -Auron  01:20, 18 January 2007 (CST)
 * THanks! I started this article a long time ago and since then a few contributors have updated it, but it's really not as good as it could be. --[[Image:Gem-icon-sm.png]] (talk) 02:28, 18 January 2007 (CST)