Mission overviews (Prophecies)

A mission is long shared quest, started by visiting any yellow shield marker on your map and pressing the "Enter Mission" button. Everyone in the party will then be zoned to the mission map, including henchmen. A mission is different from a normal quest in that no NPC "gives" you a mission; they are simply available whenever you are in an appropriate starter zone.

If your entire party is defeated in a mission, there is no resurrection shrine; the mission is failed and you'll have to start it from the beginning. For this reason, it's generally a good idea if everyone in the party has the Signet of Resurrection in their skillbar. Also note that ALL henchmen can raise party members.

Each mission has a primary goal and a bonus goal. Achieving the primary goal will end the mission; you do not have to complete (or even unlock) the bonus goal. You CAN go back to a mission after you've completed the primary goal and complete the bonus goal if you missed it on previous attempts. The experience point reward for any goal is 1,000 XP, for a total of 2,000 XP total per mission zone.

Ascalon

 * The Great Northern Wall (Mission)
 * Fort Ranik (Mission)
 * Ruins of Surmia (Mission)
 * Nolani Academy (Mission)

Northern Shiverpeak Mountains

 * Borlis Pass (Mission)
 * The Frost Gate (Mission)

Eastern Kryta

 * Gates of Kryta (Mission)
 * D'Alessio Seaboard (Mission)
 * Divinity Coast (Mission)

Maguuma Jungle

 * The Wilds (Mission)
 * Bloodstone Fen (Mission)
 * Aurora Glade (Mission)
 * Riverside Province (mission)
 * Sanctum Cay (Mission)

Crystal Desert

 * Elona Reach (Mission)
 * Thirsty River (Mission)
 * Dunes of Despair (Mission)