User:The Canadian15148

This page is under construction by me, it will likely never be completely finished as i am a lazy person.

Stuff that should be known before reading my user page:

 * I do not have Factions, therefore many of my builds will obviously easily improved by factions skills and I may make a few comments that do not take into account Factions content
 * I like unique builds, and therefore many of my builds may not exactly be great, but as long as they are fun to play or make use of a skill that isn't often used, i don't really care

=My Characters=

Builds used:

 * 16 Divine Favor
 * 12 Healing Prayers
 * 7 Protection Prayers

Simple Divine Spirit Build, and probably my most commonly used build. I have found it effective for almost any situation and have tweaked it to my liking. The only thing that it really lacks is effective self-healing against pressure but using Healing Breeze and alternating between Reversal of Fortune and Orison of Healing is generally enough for most situations.


 * 16 Protection Prayers
 * 13 Divine Favor

This build uses Blessed Aura and a 20% enchantment extension staff to lengthen the duration of many protection prayers enchantments. I have found that it works well to reduce damage taken as well as heal. This build also has skills to 55 tank which has proven to be quite useful in some situations with pugs. With this build any member of the party can tank with ease. The biggest problems with this build are obviously enchantment removal and to a lesser extent it is not very capable of healing more than 2 or 3 players at once.

Canadian Wildfire
Character currently under development

Builds Used:

 * Hammer Mastery 16
 * Strength 13

Uses Dwarven Battle Stance to annoy just about anything, but prefers monks. In Between Dwarven Battle Stance usage uses knockdowns to kill time. Lacks good self healing and defence, but hey, thats what monks are for right?


 * Hammer Mastery 16
 * Strength 10
 * Tactics 10

Basically uses skills from left to right. Charges Adrenalin fully in one or two hits, then lets loose with damage and knockdowns, rinses and repeats, good for taking down damn near anything that can be knocked down and with a little support from other players whatever is being attacked is generally dead by the end of the combo. lacks good self defense, but who cares?

Builds Used:

 * Illusion Magic 16
 * Inspiration Magic 9
 * Fast Casting 3
 * Air Magic 10

Basically a Frustration Spiking build, takes advantage of Frustration triggering on any interrupt. Cast Frustration on something and interrupt it to death, usually starting with Clumsiness and Signet of Clumsiness and spamming Lightning Javelin in between. Leech Signet and Power Drain are for casters and energy regeneration but this build is mainly built for spiking melee enemies but can also be affective against casters as they also attack. It is fully capable of soloing almost any melee attacker in hard mode and usually has them dead in under 5 seconds. Ineptitude is there mostly for a second target to blind them for self defense when they don't have Frustration cast on them as Clumsiness does about the same amount of damage when Frustration is on the target. Special note: this build was designed Before the recharge of Clumsiness was lowered to 4 seconds and may need rethinking as Lightning Javelin may not be needed and better energy management will most likely be needed.

Builds Used:

 * Expertise 14
 * Marksmanship 9
 * Beast Mastery 3
 * Curses 12

I use this build mostly with a MM hero and at least one other ranger hero with a similar build. I have found it very effective for quickly killing almost any group of enemies quite quickly in PvE.Mark of Pain is used to do large amounts of AoE damage with myself, a second and third ranger, and 5-10 bone fiends attacking a single target, usually resulting in the death of any foes adjacent to that target very quickly. Barbs is used when there is only one target in a spot or there is a boss as casting it with Mark of Pain on the same non-boss target will usually result in the hexed foe dying before the adjacent foes. I would argue that this build is far superior to any barrage build out there unless it is a full B/P group with Orders, FW, Winnowing and Splinter Weapon in a B/P friendly area (lots of clumpy groups).

Builds Used:

 * Death Magic 16
 * Blood Magic 2
 * Soul Reaping 4
 * Scythe Mastery 9
 * Earth Prayers 9

This build was the end result of trying to make a build using the elite skill Contagion. I have found it to be quite useful and a lot of fun to play. Basically keep the first 3 skills on yourself at all times and use the fourth and fifth for added healing and defense, as well as to help counter health degeneration. Use Wearying Strike followed up by Signet of Agony to trigger Contagion and Dark Aura. This build produces a good PBAoE spike for over 150 damage as well as deep wound, weakness and bleeding. It is effective for any situation where conditions would be applied on you by melee ranged foes as for every condition they will take 50 damage and have the condition applied on themselves. Works best when there is a monk or other character on your team to remove conditions as reapplying conditions that are already on yourself will not trigger Contagion and therefore Dark Aura, a RC monk hero works good for this. This build can be insanely awesome in Random Arenas if you are against any character that stacks multiple conditions on you at melee range, I have seen an assassin die in under 3 seconds while they attacked me when i used this build.

=Other stuff=

Skills I don't like:

 * Barrage: 1, 1, 1, 1, 1, 1, 1. Just keep using the same skill over and over again, not a lot of fun. useless for spiking a single target and usually more harm than good in torment where the creatures multiply when there health gets low as it is very difficult to finish off 5 creatures at once when they all run different directions. Also way too over used.
 * Searing Flames: used by way too many people and not all that good, Fireball and Liquid Flame do more damage (yes, I am aware that one is a projectile and the other is conditional, but still, for most situations that doesn't matter). If one wants burning Mark of Rodgort is just as good. The build for this skill practically writes itself: Searing Flames, Glowing Gaze, Glyph of Lesser Energy, Mark of Rodgort, Fire Attunement, Resurrection skill. Don't get me wrong, this skill can be quite effective, but i just don't think it is fun to play.

Skills I like:

 * Contagion: Synergy with Dark Aura. Can be fun in many situations, see my necromancer build.
 * Dwarven Battle Stance: Just to piss of the monks...or anyone for that matter.
 * Savannah Heat: Warm, hot, very hot, extremely hot, scorching hot.
 * Maelstrom: Also to piss of the monks.
 * Divine Spirit: Monk spells 5 less energy, synergy with Glyph of Renewal, Count me in!
 * Iron Mist: Can't catch me now, can ya Mr. Assassin!
 * Scourge Healing:Just like it.
 * Holy Strike: I dunno, I just like to use it with Shock.
 * Unyielding Aura: For when you just want to play god.
 * Shield of Deflection: Cool Animation.
 * All the glyphs: Changes your spells for the better, can be used just as affectively by any caster, what's not to like?