Damage

Damage in Guild Wars results from actions taken by attackers that subtract a portion of a defender's health. This definition includes many attacks or skills (including spells) but does not include health degeneration, life stealing, sacrifice, or health reduction caused by skills such as Infuse Health or Illusion of Weakness.

When an attacker attempts to damage a target, the following is factored in:
 * The damage type, such as Fire or Blunt. The amount of damage done may vary due to the defender's armor and resistances to that specific damage type.
 * The attacker's ability to inflict the damage.
 * The target's ability to resist this damage.
 * Bonuses on both sides. An attacker may have bonuses that augment the damage and the target may have bonuses that reduce the damage.

Related articles

 * Damage calculation
 * Maximum damage
 * Area of Effect
 * Point Blank Area of Effect
 * Damage over time
 * Spike damage