User:Zspanky/archive/Build:Team - Luxon FFF

The Luxon FFF (Fast Faction Farming) team is a build designed to perform the quest Scout the Coast in Mount Qinkai as rapidly as possible for the purposes of faction farming. The quest offers 400 Luxon Faction as a reward and with this build. This build is designed after the Kurzick FFF, which still is faster.

Build Concept
The build works the same as Kurzick FFF, you run to all the spots before taking the quest from the Scoutmaster. If somebody takes the quest, Kurzick party's will spawn, which will make the build harder or even undoable. When all the points are complete, the players can take the quest and immediatly take the reward.

There will also be 4 players needed to run the spots, however the Temple and the Yeti Fields can be combined. Another player is optional, this one could be the doorman, to speed up the run. If there are more players joining the party, they should kill themselves. (saccing)

The runners will have to go to these places: Other Players:
 * Temple Runner: The small temple, a bit left on the map, when its done its mostly said TD.
 * Yeti Fields Runner: To the very left edge of the map where Ranger Yeti will spawn, FD.
 * Yeti Grotto Runner: To the north left of the map, where a Monk Yeti is spawned, GD.
 * Waterfall Runner: To the north of the map, WD.
 * Doorman (optional): A player who speeds up re-entry into Breaker Hollow for maximum time efficiency.
 * This leaves room for three saccers who just run in and die then collect their reward with everyone else after resurrection.



The Runners
The best combination for running is Assassin/Ranger, just like in the Kurzick FFF. R/A is nearly identical in doing this with the disadvantage of a shorter Shadow Form. An Assassin is advised because the Luxon FFF run is harder than the Kurzick FFF run.

Equipment: Note: This run takes longer than the Kurzick FFF, therefore Vampiric weapons can be used but it's not advised.
 * Weapon Set 1: A Weapon of Enchanting. If the weapon is one-handed, the off-hand could be a Focus Item to provide a little extra energy or a Shield to provide extra armor from hits. The enchanting upgrade makes Shadow Form last 20% longer.
 * Weapon Set 2: A Vampiric One-handed Weapon of Enchanting and the -50 health Grim Cesta.

Usage:
 * Use Dash and Natural Stride one after another, you should be able to keep up.
 * Always use Deadly Paradox before Shadow Form.
 * When your Shadow Form has worn off, use Dark Escape + Feigned Neutrality to regain health and stay protected, run to a safe place and wait a little for Shadow Form to recharge (if your not at your spot already.) When its recharged, continue the run.
 * Use the two shadow stepping skills (Death's Charge and Dark Prison) to zip faster through enemies. If you get some practise you will know what monsters to shadow step on.
 * As players get to their spots, their Shadow Form will have worn off (so their health would be around 50), so they switch to the -50 health set to die on the spot. Otherwise they should find some monsters who can kill them.

Variants
 * Variants: The Assassin may be switched out for a Ranger primairy, although the ranger will have a shorter SF, making it harder.

The Door Man
This may very well be the only Any/Any character in a build on the wiki. All this player has to do is wait by the entrance until the runners hit their spot. They will usually call out to signal completion with: When all is done this players should take the quest and maptravel back into Breaker Hollow. Do not just walk through the portal or you will have a very angry team.
 * TD: Temple Done.
 * FD: Yeti Fields Done.
 * GD: Yeti Grotto Done.
 * WD: Waterfall Done.
 * AD: All Done.



The Routes
See the images shown above, these routes should be followed. As you see, the first 2 runs can be done by one runner. The last run is considered to be the easiest one, as you will not face many mobs untill the point at which you have to die. The overview shown here indicates the oni spawns which are known.
 * Yellow dots: Oni Spawns.
 * Green dots: The places which need to be scouted.
 * Green Quest Marker: The starting place and the place where the Scoutmaster is.

Additional Notes for the Routes

 * Always use SF before encountering Rot Wallows, as they will knock you down and kill you.
 * Note that the Trees use Signet of Judgement, which still knocks you down, make sure you get away from them quickly, because the Rot Wallows can also use Vampiric Bite on you.
 * There are Oni spawns (see routes below), but you can outrun them without using SF. Scorpion Wire may knock you down, and take little bit damage, this can be restored with Feigned Neutrality.