User talk:Genveir7049

Thanks for trying to help... but did you actually verify your formulas? The first two I looked at for sever artery and seeking blade don't fit correctly for all values (0 through 16). --Fyren 01:57, 6 Oct 2005 (EST)
 * ew, you're right... i'll look them over and correct where necessary.--Genveir 03:37, 6 Oct 2005 (EST)
 * I am fairly certain they are right now.--Genveir 03:37, 6 Oct 2005 (EST)

Putting "my" Math in Skills
I think you should place them in the same section as the progression table even if there is one. I prefer the math over the table personally, though I am sure there are plenty who don't. --Karlos 07:10, 6 Oct 2005 (EST)
 * I was not sure if that's such a good idea, especially since i only have a lvl 20 warrior/monk at the moment, and im really poor, can't afford to go and buy runes for every skill... so my formulas are only gonna be verified up to 16 for swordmanship, tactics and strength. I can make fair estimates of the rest, but for example in Pure Strike i've noticed there are some whacky formulas out there... i don't want to post incorrect formulas, so im only gonna put up the formulas of those three attributes at the moment. Won't it look strange if there is a progression thingy with math in only those three attributes? (Won't be complete either, especially with elite skills)


 * Im very inexperienced in the whole Wiki thing, so im not sure what the table options are here, but i could look around at tables other people have made and just add one to each skill I have a formula for... Im plenty experienced with coding/general computing to manage a table if i have an example :) --Genveir 08:31, 6 Oct 2005 (EST)


 * This is not my decision, and Fyren does not seem to favor this idea. So, for now, continue as you were doing by placing them in the talk pages. Make a heading (as you did here) and place them in the heading (like "Math of this Skill" or "Skill progression formula") --Karlos 14:33, 6 Oct 2005 (EST)


 * The table will be more useful to most people because it's simply easier. We can't really find the game's formula without asking a dev, at best we're fitting a line to the data we have.  I'd be fine with putting it in the article if we verify it matches all the data, meaning for 0 through potentially 20, depending on the attribute.


 * Genveir, for tables, check Mind Shock and you can copy, paste, and just change the numbers and headings. Or, Mending for a template Karlos made that's simpler (but has only one row).  --Fyren 14:59, 6 Oct 2005 (EST)