Talk:Title

Article name
Should be just 'Title' not 'Character Title' because some titles are account based. --Draygo Korvan 21:36, 25 April 2006 (CDT)


 * The name of this article dates from before any information was available on it. Moved now. &mdash; Stabber &#x270d; 21:39, 25 April 2006 (CDT)

Format
We need to clean up the format of the titles into their appropriate catagories. Probably a table for each rank and requirement.--Draygo Korvan 21:44, 25 April 2006 (CDT)

Where did all this come from? There isn't anything in game except for the Fame title, where did the info about the others come from? LordKestrel 23:21, 25 April 2006 (CDT)


 * Judging from the history of the article I would have to say GameSpot. | Chuiu 23:23, 25 April 2006 (CDT)


 * Yep. GameSpot. &mdash; Stabber &#x270d; 23:28, 25 April 2006 (CDT)
 * I think the rank table is slightly confusing it probably should be ( level - title - requirement ) and follow that format for all the other in-game titles. Gamespot confirmed the levels for the elite skill capping so we can easily represent that in a table format. What do you think stabber? A general consistancy between the title catagories would be good. --Draygo Korvan 13:04, 26 April 2006 (CDT)


 * Agreed, but the tables have to be deuglified. The rank table was a 2 minute hackjob by yours truly. &mdash; Stabber &#x270d; 13:05, 26 April 2006 (CDT)


 * I put in a preliminary chart for the exploration titles, the ones I saw in Lion's Arch specifically. I'm curious if there is a title for 90-94.9%, I've got 97 with my main character, and not enough for titles with my others so it might be a while before I find out personally.  Anyone on the wiki got a character with that % that they want to check and add it if there is one?  --Rainith 22:56, 26 April 2006 (CDT)


 * I am at 82.2% with Gares and he is a Tyrian Trailblazer. The bar says once he reaches 90% he will become Tyrian Cartographer. --Gares Redstorm 23:05, 26 April 2006 (CDT)


 * I thought that might be it, but I couldn't find anyone with that title. I asked around and didn't get a helpful response either.  --Rainith 23:06, 26 April 2006 (CDT)

Exploration 100% possible or not?
{{moved-to|Talk:Title/Cartographer

90 Elite Skills?
Just how are you meant to get 90+ elite skills for one character? Because by my count you would have to change your secondary many times to reach that limit, unless you can only od it with the faxtions elites too?
 * um, what exactly is wrong with changing secondary many times? It sounded like exactly how it was intended. -PanSola 03:23, 2 May 2006 (CDT)
 * If you didn't know, changing secondary profession is possible after completing certain quests. You can make unlimited changes after you have unlocked a certain secondary profession. --Gem [[Image:Gem-icon-sm.png]] 03:52, 2 May 2006 (CDT)

Glads title
Is this 25 10-consecutive-win runs since Factions was released, or ever? Because I'm pretty sure I have many of these, but I don't have the progress bar on any of my characters, PvP or PvE. Shandy 09:44, 2 May 2006 (CDT)
 * Since titles was in place, I most certainly have not opened 2 chests and ID'd 1 rare item :) Skuld  09:51, 2 May 2006 (CDT)
 * Many titles began tracking progress only when the titles were introdiced, because the game didn't have any reason to track them before. Use your brains in these cases. Why would the game have tracked your chests or consecutive wins earlier? No reason. But it did track your missions and map exploration ofcourse. --Gem [[Image:Gem-icon-sm.png]] 11:21, 2 May 2006 (CDT)
 * Well, it is still useful to know for sure what it tracked previously. But yes, it definitely did not start tracking that stuff until Titles were added.  I'm sure I had Gladiator before (or at least enough for it to show progress!), but nothing was there to start with. --JoDiamonds 16:15, 2 May 2006 (CDT)

I'm pretty sure Shing Jea arena wins count towards Gladiator title too, not only Random and Team Arena victories. If someone can check Ascalon and Shiverpeaks Arenas that would be great.


 * Shing Jea arena does count: It was the only arena I played in since Factions was released and I got a point in gladiator. --Xeeron 09:28, 15 May 2006 (CDT)

Can someone verify the validity of the Deadly Glad title? I sincerely doubt that the number of wins is such a haphazard number as 168, when all other titles have nice "round" numbers.--4.248.91.110 05:18, 19 May 2006 (CDT)
 * I'm also skeptical, and curious about the mention of Gladiator's Arena, which others have said Gaile said was removed from the game. --JoDiamonds 14:15, 2 June 2006 (CDT)
 * Confirmed, in a couple of different threads relating to guild wars, there are people w/ screenshots of them at Mighty gladiator, hovering over the title track, and seeing 168 as the next number to reach. Wierd though, isn't it? --Tarutaru 05:36, 5 June 2006 (CDT)

Here is one of the threads sourced for the odd 168 number. Anyway by the looks of things Glads is following naming convention of the Hero path. It will take awhile til we find out all the odd numbers required up to Emperor's Gladiator (and beyond?) --ArTy 11:52, 13 June 2006 (CDT)
 * Yea it does, here is my theoritical tree for the next couple of ranks based on a few factors (the 168 isnt 'random' though)

! Title !! Winning Streaks needed !! Consecutive Wins Needed ! Gladiator || 25 || 10 ! Fierce Gladiator || 50 || 10 ! Mighty Gladiator || 100 || 10 ! Deadly Gladiator || 168 || 10 ! Terrifying Gladiator || 280 || 10 ! Conquering Gladiator || 467(?) || 10 ! Subjugating Gladiator || 775(?) || 10 ! Vanquishing Gladiator || 1300(?) || 10 ! Renowned Gladiator || 2160(?) || 10 ! Illustrious Gladiator || 3600(?) || 10
 * }

This is gleened off of the fame track divided by ten. (Which is where, in theory the odd 168 number comes from). --Draygo Korvan (Chat) 09:49, 26 June 2006 (CDT)

Max level for a Title
We need to have some indication in the article listing what the maximum rank that can be reached for each Title is (assuming it is known of course). LordKestrel 09:32, 7 May 2006 (CDT)
 * I've added ...More to be added... to each title that "asks" fot it. when players get to the lastest title and see that there is no next one, they could remove it. Foo 14:00, 7 May 2006 (CDT)
 * Are you sure that there are maximum levels for such things as identifying items and opening chests? They could continue indefinitely. --Gem [[Image:Gem-icon-sm.png|Gem]] 15:08, 7 May 2006 (CDT)
 * The names must stop somewhen, and even if not, we need this note, to let readers know there might be more. Foo 15:49, 7 May 2006 (CDT)
 * I removed the "...More to be added..." as I personally hate seeing that. It just looks plain bad IMO, and there is very little point in using it.  Should we mark what the top level for each title is?  Yes.  Is the "More to be added" line the best way to do it?  Hell no.  --Rainith 16:55, 7 May 2006 (CDT)

Leetsoo!!
I just can't help but wondering, if the number 1,337,500 for the Legendary Survivor title has some numeric meaning, (like the first Survivor, which is level 20), or did they pick it to say that anyon who gets this title must be just so 1337! [?]. Foo 16:03, 7 May 2006 (CDT)
 * Hehe, I thought immediately about it when I saw the nuber and came to a conclusion that it's a little joke. 1337 indeed. :D --Gem [[Image:Gem-icon-sm.png|Gem]] 01:37, 8 May 2006 (CDT)
 * It's leet point five, or leet and a half :) ... slightly better than leet. --Phelios

Champion Title
Someone on TGH claimed that "high-rated GvG battles" means both guilds, the winner and the loser, must have at least 1500+ rating for the progression towards the title to occur. But I want to hear some tangible proof before editing the article. --Akaraxle 10:42, 8 May 2006 (CDT)


 * 1st	The Last Pride	EvIL	Kr	1647	100	10
 * 2nd	War Machine	WM	Kr	1624	110	15
 * 3rd	Esoteric Warriors	EW	Eu	1596	105	9
 * 4th	I Guild I	iGi	Am	1519	77	9
 * 5th	Treacherous Empire	Te	Am	1518	40	3
 * 6th	The Benecia Renovatio	RenO	Kr	1513	104	15
 * 7th	オレがこやんど	こやんど	Ja	1511	96	19
 * 8th	Rank Three Plus Pug	Deer	Am	1510	83	7
 * 9th	We Still Pwn Charr	Char	Am	1506	72	13
 * 10th	Irresistible Blokes	iB	Eu	1496	59	8
 * 11th	Real Teazer	DoM	Eu	1494	83	29

So any guild matches between top 9 guilds are high rated, but iB vs DoM would not be? I dont think so, Anet cant possibly be that elitist. --Xeeron 13:02, 8 May 2006 (CDT)
 * If you start with the view point that not everyone has to be able to earn every title, it kinda makes sense. LordKestrel 19:23, 8 May 2006 (CDT)


 * There's also the fact that usually, at the end of a season, the top ~50 guilds have more than 1500 rating. That means, if your guild was a top50/100, you would only earn a few points in the last days of the season, which means it would probably require several reasons for you to attain the Champion title. But again, I've only heard this "1500+ rating" from one source, so I cannot consider it reliable yet. --Akaraxle 02:09, 9 May 2006 (CDT)


 * OK, a very reliable source (alpha tester) confirmed to me the contested claim: both guilds need to have more than 1500 rating for the Champion "counter" to increase. I'm going to edit the article and add this information. --Akaraxle 15:28, 10 May 2006 (CDT)

Only the top 14 guilds beating any of the other top 14 have any chance of even trying this. The skill hunter rank 3 title and treasure hunter titles are impressive, but this is a little to unreachable! Skuld  17:14, 12 May 2006 (CDT)

DragonSlayer
Do we know if there actually is a Dragonslayer title, as this is mentioned in an official guide. The only dragons I know of are the lvl 30 Bone Dragon in Majesty's Rest, and the one that appears as part of the Undead Hordes quest in Beetletun.
 * Dragon's: Glint, Rotscale & Rotscale (Boss), Kuunavang. (Warning, spoilers included) I don't know about the title. --Gem [[Image:Gem-icon-sm.png|Gem]] 17:32, 9 May 2006 (CDT)


 * Just adding the 2nd rotscale to Gem's list. I know nothing about this title personally.  --Rainith 17:43, 9 May 2006 (CDT)


 * 1. It's Prima again, and I don't really trust them. 2. If the title is real, it will again bring up an interesting question of Drake vs Dragon. -PanSola 17:44, 9 May 2006 (CDT)


 * If you are talking of non boss too, then there are two in the Fow and some in Kryta's swamps. Foo 17:56, 9 May 2006 (CDT)


 * More detail on Krytan non boss bone dragons: there should be two in The Black Curtain, east of the Temple of the Ages. You can find another couple in the Riverside Province (Mission), south-east corner of the map. --Akaraxle 03:52, 11 May 2006 (CDT)

None of those, except for Glint or Kuunavang are right. The rest, according to this own site, are classified as the Undead. This includes bone dragons as well, they are only undead. As of now, the only true dragons known are all the profession-specific bosses leading up to Glint, Glint herself, and Kuunavang. Note: I am currently in the process of getting to ~50 dragon kills to see if a title progress activates. Confirmation should come soon.


 * Title progress should activate at the first slaying of a Dragon, which is how all other title progressions work. If you have not got a title progression bar after killing even one dragon either the title does not exist or the foes you are slaying are not considered to be dragons.--Acca 10:30, 11 May 2006 (GMT)


 * That is not eintirely correct. Survivor title progress will not show up until you reach about 10k XP. It is possible that there are other, similarly "hidden" titles. But that aside, I'm quite sceptical about the existence of this title, too. :) --84-175 (talk) 06:12, 11 May 2006 (CDT)


 * I've slain Rotscale in Majesty's Rest twice, Rotscale (Boss) like everyone who does Sanctum Cay (Mission), but never slew Glint. No sign of progress has appeared for me. --Akaraxle 10:45, 12 May 2006 (CDT)


 * Since factions came out I defeated (on different characters) both Kuunavang and Glint (note that you dont actually kill either of them). No dragon slayer title to be seen yet. But then, my scepticism seems to be wrong with the Champions title, I'll be careful here now, hehe. --Xeeron 13:03, 15 May 2006 (CDT)
 * There are some actual dragons just east of Jade Flats (Archipelagos) which I came across. Since I was unfogging (mapping) the area with henchies, I never attempted to try killing one of them.  There are about 3 to 5 of them nested there. I am writing this from memory, so I can not confirm the actual location, but it is around the Jade Flats. --DaveBaggins 22:36, May 18 2006 (CST)

There may be several dragons to slay but after slaying several (probably about 30 or so) dragons I haven't seen any indication that I'm soon to be a dragonslayer. (T/C) 23:47, 18 May 2006 (CDT)

Friend of the Kurzicks
Friend of the Kurzicks does not seem to be character based but account based, can anyone comfirm this for luxons aswell?
 * By defenision, it's Faction based, and Faction points are account based. wwwtp. Foo 18:02, 13 May 2006 (CDT)

225 elite skills?
It appears the article has been updated to reflect 225 elite skills needed for Expert Skill Hunter. Since I only count 181 elite skills in chapter 1&2, I am assuming the "missing" 44 will be likely contained in chapter 3, which I understand is coming out later this (or next) year? --DaveBaggins 18:29, May 20 2006 (CST)


 * I count 180, but I imagine the next 45 would be added to the next chapter. I'm thinking it would look something like 10 for assassin and ritualist and 4 for every other class except mesmer which would get 5.  Or maybe not. [[Image:Chuiu Me Icon.png]] (T/C)  18:37, 20 May 2006 (CDT)


 * I doubt Assassin and Ritualist will make it to Ch3. --Karlos 18:48, 20 May 2006 (CDT)


 * Why do you say that? [[Image:Chuiu Me Icon.png]] (T/C) 18:59, 20 May 2006 (CDT)
 * Because they are Factions Campaign professions? Just like you cannot create them in Prophecies either... -PanSola, LAFTable(sing) 22:38, 20 May 2006 (CDT)
 * Still, we have no idea whether or not new skills will be added for them in Chapter three or not. It would be pretty boring if the six core professions got new skills ever chapter and the two new professions in each chapter got their initial skills with the chapter and then no more additions were made, and it would also give much more variety to the core professions as more chapters are released and more skills for them added. --Acca 06:14, 21 May 2006 (GMT)
 * But ANET themselves stated that they would continue adding content to in the way of standalone expansions (much like MTG). Wouldn't this imply more content for A and Rt classes aswell? [[Image:Chuiu Me Icon.png]] (T/C) 08:40, 21 May 2006 (CDT)
 * I cannot say for certainty, but wouldn't it be unfair if you purchased a "standalone" product, but some of the things that come with that produce are only available if you have bought a prior product? I don't think we'll be able to create Ritualists and Assassins if we buy Campaign 3 alone. Unless they revamp the entire "Core Profession" concept... -PanSola, LAFTable(sing) 08:52, 21 May 2006 (CDT)
 * Depending how far you want to take the analogy to Magic, there's a lot of things you could extrapolate. Old expansions get obsoleted and new cards are added and old ones removed from the core set with new editions.  Balance issues get exponentially harder to manage if you keep adding large amounts of cards unless you throw out old ones (unless you want to keep the variation between cards small, which is boring).  In GW, skills are like cards, campaigns are like expansions, and the core professions/skills are the core edition cards.  I don't think it particularly makes sense to expect or not expect more A/Rt skills in the third campaign.  Everything is pure speculation till ANet says something.  --68.142.14.9 09:13, 21 May 2006 (CDT)
 * I personally think it's gonna look like this: two new professions are added in campaign 3, all professions have their core skills, some campaign only skills, the 6 main get another set of duplicate skills (because without, it wouldn't be playable if you only have Chapter 3).
 * I highly doubt 2 new professions. ANET has hinted they wont be adding more in the next campaign.  Cant remember which interview it was in though. [[Image:Chuiu Me Icon.png]] (T/C)  10:37, 22 May 2006 (CDT)
 * ArenaNet has said that each new expansion will have two new professions in it, but I'd have to search to find where that was, but I definitely remember them saying two new ones per expansion. I don't know if that will continue to be true forever, but I'd expect it for at least the next one.  Also, when you look at the fact that Assassins and Ritualists don't have core skills (only core professions do), I'd bet money that there won't be new Assassin or Rit skills in C3.  They are instead saving that design space for new professions and additions to the Core professions.   In short, I'd expect C3 to look a LOT like Factions: Two entirely new classes with their own skills for C3, and a few new & duplicate skills for the six core classes.  --JoDiamonds 14:10, 2 June 2006 (CDT)

Kind Of A Big Deal and Final tiers of titles
Ok, so on the website, shouldn't it indicate the end of titles or if there is more to come? I'm having a hard time deciding on what to do for Kind Of A Big Deal. Should I really start a new character for the survivor title? Or is the 1337 amount not the max xp? Supposedly you can't get the mission or map title from the other campaign meaning the only known title maxes are the home mission and map. After that, what else is there to be certain of that has been completed?


 * The four max titles that are easiest to get are: Protector of Cantha/Tyria and Grandmaster Explorer of Cantha/Tyria. You know these are max because after getting them if you hover your mouse over them it doesn't say what the next level is. After that, the next easiest to max out would be Expert Skill Hunter. The rest require a lot of grind. Unfortunately, until Arena Net opens up Cantha for all Tyrian chars (and vice versa), and also adds enough elites to get up to 225, there is no way to get all five maxed titles. I am currently 2/5 with Tyrian prot and explorer... 63.211.169.142 08:33, 23 May 2006 (CDT)


 * I guess the question is: Are the highest levels displayed here actually the highest possible (and if so, we should say so), or is there a next level once you reach the highest level displayed here? --Xeeron 08:54, 23 May 2006 (CDT)


 * The only ones I am certain about are Protector and Grandmaster Explorer. As I said above, if you hover your mouse over them it doesn't say what the next level is, and I got 1 Kind of a Big Deal point for both Protector of Tyria and Grandmaster Explorer of Tyria titles. No idea about the other titles. Koyashi 10:37, 23 May 2006 (CDT)


 * I added a note to the Drinking Title, indicating that the second level is the highest possible level there. LordKestrel 11:41, 23 May 2006 (CDT)

New characters have it easy, the million xp one would be a lot faster than the skills one. Wonder who will get the hero title maxed! And what will happen when they create rank 18? Skuld  08:57, 23 May 2006 (CDT)

"Kind Of A Big Deal" doesn't even sound like the max for this type of title, "Kind Of..." --Jamie 08:59, 23 May 2006 (CDT)
 * Heh, "Kind Of A Big Deal" - 5 maxed. "Sort Of A Big Deal" - 10 max. "Some Big Deal" - 20 max. "A Big Deal" - 50 max.  "The Big Deal" - 100 max q-: -PanSola, LAFTable(sing) 11:30, 23 May 2006 (CDT)
 * and when you get a number overflow error, "No Big Deal" -PanSola, LAFTable(sing) 11:31, 23 May 2006 (CDT)

Okay, so we know of five titles so far that are completely maxed-out: The two exploration titles, the two protector titles, and the drinking title. In a few weeks when Anet opens up all of the missions, 5 definate titles will be possible. Other than those, noone knows the limits on the other nine titles (Champion, Gladiator, Hero, two Faction ones, Skill Hunter, Chest-opening, Identification, and Survivor). I have a sneaking suspicion that there are only 6 tiers to both Chest and ID titles (both of which end at 5000) as well as there only being 3 tiers to Survivor. On a final note, what would happen upon getting the final tier for Kind of a Big Deal title line? Wouldn't that in effect give you another point in that title category, thus making it not yet mastered yet? Is this an endless paradox that can never be fixed? (Off-topic, I think the Big Deal line has three total tiers, which would make sense seeing as 15 total titles can be "maxed"). --207.99.40.142 12:09, 24 May 2006 (CDT)


 * Maybe I'm out of the loop, but when has it been stated that all the missions will be opened by ANet? Is your note on the maximum levels you added to Chest and ID titles based on your assumptions, or have you obtained them and know that there is nothing more after that? Lord Ehzed


 * Auntie Gaile wrote so here. --84-175 (talk) 12:29, 24 May 2006 (CDT)


 * 84-175 to the rescue! I'm pleased to here this. Thanks! Lord Ehzed 12:38, 24 May 2006 (CDT)


 * I personally have the Master Treasure Hunter title on my Warrior, and it both adds a point to the "Kind of a Big Deal" title track as well as upon hovering over states that I have earned the greatest title available. In addition, I have two sources who have told me that the 6th wisdom title requires 5000 identifications, which makes sense if you look at it side-by-side with the chest title track: they both line up exactly.  I would assume that since the chest track ends at 6, so does the wisdom.--Tarutaru 15:37, 24 May 2006 (CDT)

One of the leaders of our nifty guild!! Foo 16:04, 19 June 2006 (CDT)
 * Awesomesauce &mdash; Skuld  16:08, 19 June 2006 (CDT)

Quest Titles
Why is there no quest title? I would have thought that this would have been a very good use of the new title system. "Tyrian / Canthan Questmaster" for the completion of all the quests in each continent! What do you think? --The True Bim 04:49, 28 May 2006 (CDT)
 * Would be very nice indeed. We would see a lot of them as it isn't that hard, but still would be nice. --[[Image:Gem-icon-sm.png]] 05:36, 28 May 2006 (CDT)
 * This was bought up as a topic in another online forum. The consensus was that it would impractical as NCSoft (or the game designers) would from time to time make/add new quests to the game. However, it would be nice to have some sort of title for completing the more difficulty quests in the game (e.g. Sorrow's Furnace, The Fissure of Woe, The Underworld, etc.) --DaveBaggins 18:02, June 3rd 2006 (CST)
 * I don't know how many we'd see if the number of quests to complete for the first title was so high that changing secondary professions just to pick up some extra quests was necessary. Plus they could put some more quests' goals inside missions, like Cities of Ascalon. -- Dashface [[Image:User_Dashface_Sig.png]] 06:07, 10 June 2006 (CDT)

One question I'd have on a quest title is how it would calculated? I know this figure might sound easy, but what about quests such as Final Blow given by Shadow in Ember Light Camp. This quest is always available and can be completed rather easily. Quests like this would have to be given consideration so as not to bring about the Quest Title Farmer. Granted, the quest I mention is late in the game, but any long time player has seen characters at low levels having been ran this far.--Xis10al 19:46, 3 June 2006 (CDT)
 * There is more to it than that. The questing system is dynamic, meaning that quests can be added and deleted rather easily.  Contrast this with missions which practically never change once implemented (tweaked, yes, but missions don't just disappear).  Add in the fact that quests can be profession-specific and completing certain quests denies access to other quests.  Then throw in the complication of quests which can be repeated and counting questage towards a title becomes difficult, to say the least.  As an example, my ranger still has Crush the Luxons! completed, but since I didn't get around to getting the reward before the Luxon and Kurzick settlements (and their related NPCs) were removed I don't think I'll ever complete it.  Besides, it's not as if there aren't enough titles to go around.  --DaveK 22:47, June 30 2006 (GMT)

suicidal
Added, one of my friends on ventrilo said he has it; confirm? --Tinarto 21:12, 31 May 2006 (CDT)


 * If he's a friend of yours, simply meet him ingame and let him display the title. Screenshot optional. --[[Image:TurningL sml.gif|Tetris L]] 23:03, 31 May 2006 (CDT)


 * My ele has 2776 deaths, and has no mention of that title in her window. So, I am very skeptical. --Karlos 07:52, 2 June 2006 (CDT)


 * We should ask some of those people wo used repeated suiciding in order to let foes level up in order to climb to level 20 in pre-searing. Those guys should easily have racked up a few thousand deaths in the process. --[[Image:TurningL sml.gif|Tetris L]] 08:12, 2 June 2006 (CDT)


 * Thinking about it again, there are some locations where you can aggro a group of foes, lure them towards a rez shrine and suicide. Then you respawn and they keep killing you, over and over again. As your DP increases and the foes level up killing you, they should kill you even faster. Only the respawn timer delays the process. Still, you should manage to die at least 2-3 times per minute. At that rate you can rack up 4000 deaths in 24 hrs. Just keep your PC running for a few days (while you're doing a weekend holyday trip, for example) and you should have the title. --[[Image:TurningL sml.gif|Tetris L]] 08:21, 2 June 2006 (CDT)


 * Well, first we gotta know what we're shooting for. 5000 or 50,000? A screenshot would help. --Karlos 08:40, 2 June 2006 (CDT)


 * This title would make sense, considering how hard it is for an exisiting character with no quests left, etc, etc, to get the Survivor title. That is unless you are a solo farmer and you good enough that you know you will not die. But in my experience, there are always mistakes. --Gares Redstorm 08:51, 2 June 2006 (CDT)

Chop Chop time?
Is it time to break this into sub-artiles linked by the master Title article? I think each title track should go in it's own article so that tips and guides can be placed there. Also so that referencing the specific title from other articles is cleaner. Thoughts? --Karlos 07:10, 2 June 2006 (CDT)
 * Hmmmm ... I find the article not too long yet (especially since it could be shortened by a lot switching most sections to table format, avoiding redundant text). We have much longer article in this wiki that could have been split, but weren't. Also, I don't think that linking to individual titles will happen very often from articles other than user pages.
 * Having said that, I wouldn't mind chop-chop, as long as we also keep an overview in the Title article. :)
 * Karlos, I know you probably hate the idea, but what about working with inclusions to have all the titles both in individual articles and all in one combined article at the same time? --[[Image:TurningL sml.gif|Tetris L]] 07:34, 2 June 2006 (CDT)
 * P.S.: Regardless of the split I'll switch some of the sections to table format now. --[[Image:TurningL sml.gif|Tetris L]] 07:35, 2 June 2006 (CDT)


 * I am always loathed to the inclusion scheme, but if it's just in one article (title) and all the others are just straight forward articles, It's not that big of a deal. It's not religion, it's a wiki. :) --Karlos 08:39, 2 June 2006 (CDT)


 * How can you say that? Heretic! Burn him, burn him!!! ;) --[[Image:TurningL sml.gif|Tetris L]] 08:56, 2 June 2006 (CDT)
 * Just put on max superior runes and if you die with 55 life, you get resed with one life. You don't even need aggroed enemies, you just need a vampiric item, your one health goes down instantly, this title doesn't exist I think.
 * I guess the anonymous edit above was meant to go in the "survivor" title discussion section. --[[Image:TurningL sml.gif|Tetris L]] 01:53, 12 June 2006 (CDT)


 * Karlos, you wanna go for it? I'll add this task to my to-do list, but first I have to do those gods' statues articles. They've been on my list for ages! --[[Image:TurningL sml.gif|Tetris L]] 01:53, 12 June 2006 (CDT)


 * I'm in favour of keeping it together, but if it does get split up, I think it should be split into account-based titles and character-based titles. Giving each article its own title sounds like overkill. -- Gordon Ecker 03:38, 1 July 2006 (CDT)

Simplify names?
I find our current headings pretty cumbersome. Sorry, but "Winning Streak-based Titles" sounds horrible! May I propose to simplify them? I'd call each title (series) by the part of the title that doesn't change with level, which is usually the title for the first level. In some cases this scheme doesn't work, but in such cases I'd still use the name of the first level as the name for the whole series. As an alternative we might use the name of the highest level as the name for the title, but in some cases we don't even know the highest level yet, so the first level would be a much better choice.

The new titles would be:
 * Champion
 * Gladiator
 * Hero
 * Friend (of Alliance)
 * Skill Hunter
 * Explorer (of Continent)
 * Protector (of Continent)
 * Drunkard
 * Treasure Hunter
 * Seeker of Wisdom
 * Survivor
 * Kind Of A Big Deal

These would also be the names of individual articles if we decide to split the article (see section above). -- 08:56, 2 June 2006 (CDT)


 * I agree, I think the "XYZ based track" is just a way to group them. Which is something you should make sure we do not lose (if it's valuable). For example, account based vs character based is relevant. The "Kind of a big Deal" title probably needs a better name. --Karlos 19:27, 2 June 2006 (CDT)


 * I see somebody put in the ingame labels, which is fine. When I wrote my initial suggestion I wasn't aware that there are ingame labels. Just one minor request though: Can we remove the "title track" part from each of them? It adds no additional information, but clutters the TOC. And since all titles have that part, we might as well leave it away for all of them. (BTW, ingame not all titles have the "title track" suffix.) I'll wait for objections 24 hrs, then I'll go ahead and remove it. --[[Image:TurningL sml.gif|Tetris L]] 01:47, 12 June 2006 (CDT)

Treasure hunter
It was earlier marked as 5000 max level, but now was changed to 10 000 max level. This goes well with the wisdom title, but I just want to ask if this is confirmed. -- 03:27, 19 June 2006 (CDT)


 * And it leads to another question: Why did Tarutaru report that 5000 counted towards kind of a big deal and are max??? Is his information true and Anet changed the maximum or did he pimp his stats? -- Kai Neah Nung somewhen

Allegiance Titles
Just wondering, whats the source for the allegiance titles? Im sure theres atleast steward as I know a guy whos not far from it, but there is no way anyone has gotten to 5mil faction. Its just hard to comprehend anyone ever getting to 10mil.. And as a side note, if I ever did, I'd damn well show that title rather than kind of a big deal.


 * No one has yet gotten the 10 mil, because we don't know the stage after it or if it's the max level. If someone gets 10 mil, he either sees the next level or sees that it is the max level. --[[Image:Gem-icon-sm.png]] 10:47, 25 June 2006 (CDT)


 * Top guild in our alliance has 3.5 million faction and they are only 40 people. They are like addictive Faction farmers. I would not be surprised if someone like that amassed 5 million faction on one account. --Karlos 11:38, 25 June 2006 (CDT)

New Dragon Celebration Titles
With the Dragon Celebration Update, there are 2 new titles..

Charmed, by winning 50,000 Festival Tickets in the Dragon Games.. and Hapless by losing 5,000 games in the same Dragon Games. At this time, I'm not sure if there is a 2nd tier or not. (I'm currently 1,500+ on the Charmed, and 118 on the Hapless, so I've got a little way to go yet.

(new person) I'm going to go AFK tonight on a circle to see what the next rank in unlucky is. News will be up tomorrow probably.


 * There are some news about it in the taiwaneese GW site. According to a translation posted here theese titles have five levels! The lucky one maxing at 2,500,000 and unlucky at 500,000. --Torins 11:17, 30 June 2006 (CDT)


 * Where's the taiwaneese website? I just reached Hapless after a lot of AFK, beer, and money; and I can gladly say that it is the last rank in the title.


 * I'd love to see pictures as proof of either situation (multi-tier, or single-tier). I myself should hit Charmed in a few hours if my current rates hold true, and I'll update as I can with a picture as proof. Mr Jerrypants


 * Here is a picture from that same thread, on page 3: click here scroll down a bit --Karlos 13:10, 30 June 2006 (CDT)

I don't think that the Taiwaneese website is correct at all... Let's say it is correct and you need 500,000 loses to get "God of Jinx" title. Each game takes about 10 seconds. If you were to lose EVERY game (which you don't, you only lose about 50 to 60% of the time) you'd have to be losing for 57 days straight. The event itself is only 5 days. So unless there are a ton more mini-games like these coming out frequently I seriously doubt they can be right. Although, it does make you think what ANet has in store then. - Stexe


 * My guess is that from now on, each special event like this will have games that will count towards both titles. --Rainith 14:52, 30 June 2006 (CDT)


 * Even that logic is flawed. If there are 5 events a year (one for each season and one for something else) and each event lasts 10 days it will still take someone to stand there losing games non-stop just to get the maximum title. That is over 50 days of being idle.


 * ANet themselves have said that not everyone will get every title. These are things that most people will never get, only the "hard core" players will have them.  Personally I don't expect to make even the lowest tier of these titles during this event.  --Rainith 15:07, 30 June 2006 (CDT)
 * Well, yeah it would take 57 days of events and AFKness to get the max title. But think about the other titles. How many players have certain titles maxed, especially those reaching into the thousands and millions? There are a handful compared to the mass of casual players. ANet didn't do this with the intention of giving everyone a maxed title. Personally, it would be cool have a maxed chance title but I'd rather spend money on Obsidian armor. =P Besides, there are rumors that ANet might have a casino sort of thing. Purely speculation though. --Vortexsam 15:20, 30 June 2006 (CDT)


 * Steve's math is off. It'd be 5.8 (= 50000 * 10 / 60 / 60 / 24) days of losing at 10s per game.  So if you lose half the time, less than 12 days.  Still a lot, but so's maxing the faction titles and most others, and this can be done AFK.  --68.142.14.71 18:49, 30 June 2006 (CDT)


 * It is Stexe, not Steve, and my math is not off. It is 500,000 * 10 / 60 / 60 / 24, not 50,000. Although now people are saying that Jinxed is just the highest (10,000).
 * My mistake, Steze. --68.142.14.71 23:06, 30 June 2006 (CDT)
 * ROFL. And you can do better then go with a 100% loss rate. Standing in the courner (thus maximising losses) gives you a loss rate of 2/3. So your average advange per game is 2/3. So that would be ~87 days of straight standing there. Just a mass experiment in the law of large numbers and a really clever money sink by ANet. standing AFK on a courner spot of course => --Xeeron 05:14, 1 July 2006 (CDT)

Im assuming there are 2 ranks to each title since they are named lucky and unlucky and the second titles in them are both lucky and unlucky im currently at happless with 6k losses ill post once im at 10k to confirm this.

Lucky Title Track
Wouldn't 1 million be the next step in the Lucky Title track, rather than 2.5 million? Since it goes: 50k, 100k, 250k, the next logical steps would be 500k, and then 1 mil. Right? If my logic is flawed please update this section on why 2.5 million is the known step after 500k.


 * It's because the taiwaneese GW site says so, the link to the translation is in the talk above ^ --Torins 16:24, 2 July 2006 (CDT)

Protected
Why did you make this article protected Skuld? - Stexe