User talk:Warwulf/Class Nerfs

Discussion
Wow, this is going to turn gw into a staring contest. Plus, a.net shouldn't increasing their rep as a "nerf everything." Instead of nerfing everything, try buffing... --8765 14:12, 9 April 2007 (CDT)

You missed the part where you remove assassins from the game &mdash; Skuld 12:35, 12 April 2007 (CDT)
 * I'm not sure if I should be feeling stupid for beliving this guy. Joke page and all. But it's not like the nerfs for wars seem jokingly enough. Some clarification please? --8765 02:07, 14 April 2007 (CDT)

Ok let me list your probelms of nerfing,


 * 1) For eles you are saying with 50 energy you expect them to live with exhaustion and your also ruining the whole point of fire eles D=.
 * 2) For dervs you are saying when they attack they have to be under an enchantment,but when they use an attack skill they can't be under an enchantment(and the scythe is weaker then a sword).
 * 3) For mesmers you are saying that when they use skills that drain energy which kinda puts them in a bad spot and the whole point of disabling someones skills is to break their chain not your own.
 * 4) For monks you are making monks practically powerless as it is and people won't get too far in the game without monks.
 * 5) For necros the point of having MMs is too mob people with your minions and without that necros are going to be blood and curse which is sorta of bad in some missions(no offense to blood or curse necros just making a point that if you do what he is talking about the minion skill will be useless and bad because death would be pretty useless).
 * 6) For rangers the most expensive energy skills are only 10 energy(for expertise) and theres only five of them so it makes it bad and you also said to nerf pets,barrage,traps and conditions which is most ranger builds I mean burning is already short as it is don't shorten it more(btw you missed rt and splinter weapon is rt)
 * 7) For wars....... umm hello strength strengthens your attack so making it a non-attack just confuses me and theres a reason some warriors are called tanks because they have high armor against most damage (and they have protective skills but, thats besides the point) weakining their armor would also mean your weakining farming builds.

No offense meant but, if these nerfs ever happen there would be chaos in many farming,PvE storyline and PvP and personally would make me sad but, if you make some buffs that could happen then it would make me happy.--Soles 18:48,16 April 2007

Your Nerfs wouldn't make much balanced, it'd make everything useless if that's what you wanted...here is my small list of things wrong with that:

1.On top of Monks being powerless, Monks wouldn't survive at all if you removed the ability to heal themselves directly. And the skills that you said to change to Smiting, don't fit with the Style of Smiting; which is increasing your allies power or hitting enemies with Holy Damage, not giving them life.

2.MM would end up killing everyone by trying to raise corpses and don't have a skill to get the Minions to be controlled by them. And the disabling of skills in that part and further weakening of Soul Reaping would make Necros the most useless class and even weaker than Paragon.

3.I'm a fan of Rangers and I would hate to see that stuff happen to them, Pets would be wrecked,Traps would be, and Allies trying to heal would destroy Trapping completly...the Conditions would be useless, and Barrage would be a horrible elite and near useless.

4.I don't like Warriors personally, but you remove the ability to tank by your possible nerfs....

5.You must hate Sins, Dervish and Eles....I'm not even writing what you put wrong there.

6.Mesmers have a hard time getting parties already, that would make the already pretty much useless in PvE Mesmer, absolutly pointless

And that's the end of my list, your "nerfs" would make many players quit, and this is more of an unbalancing of professions and the game...


 * Heh. This list is kinda off. To complete the real list...


 * 1) Remove assassins.
 * 2) Remove paragons.
 * 3) Remove kill count maps from Heroes' Ascent.
 * Guild wars fixed! -Auron [[Image:Elit Druin.jpg|19px||My Talk]] 11:16, 22 April 2007 (CDT)


 * Glad that's solved, someone inform Izzy on the new changes. Solus  [[Image:DiscipleSymbol2.jpg|19px]] 11:18, 22 April 2007 (CDT)


 * he's too busy playing WoW to listen, shh &mdash; Skuld 11:23, 22 April 2007 (CDT)


 * And dervishes. And hexes. And spirits. And factions and nightfall &mdash; Skuld 11:19, 22 April 2007 (CDT)


 * Na spirts are cool, merge necros and rits and we are good to go. Solus  [[Image:DiscipleSymbol2.jpg|19px]] 11:24, 22 April 2007 (CDT)


 * What is good about spirits? &mdash; Skuld 11:39, 22 April 2007 (CDT)

Master of teh Uberness

"Whenever a player moves, attacks, or activates a skill, that player will lose 80% of his or her health. If the player is wearing armor, weapon, or an off-hand, or if there are any foes or allies within earshot, this player will also lose an additional 20% health.  Players suffering from 'Master of teh Uberness' also suffer from a skill level 100 death nova."

This should spice things up, as well...!