User:Rickyvantof/Secondary Professions Metamorpher

Metamorpher / Warrior
Most warrior skills are attack skills that need specific weapons. When morphed, no weapons can be weld, so combining weapon skills to a metamorpher has little to no use. Tactics, however, can be of very much use combined with Defensive Power. Skills like "Watch Yourself!", "Shields Up!", Deflect Arrows can work very well to defend yourself and your allies.

Metamorpher / Ranger
Like the warrior, no bow can be used when in form, therefor Marksmanship is rather useless. Wilderniss survival combines well with both Nature's Power and Defensive Power. Apply Poison, Barbed Arrows, etc. work very well in conjunction with Nature Power skills, since they take advantage against conditioned foes. Also, pets can be used with Brutal Power skills, to increase DPS.

Metamorpher / Elementalist
Defensive Power and Earth Prayers can increase the survivability to a great extend. The primary attribute, Morphing Power, works as nice energy management. Seeing most Elementalist spells have high energy cost, it will combine well with Morphing Power. However the elementalist's primary attribute works better, when it comes to a large energy pool.

Metamorpher / Mesmer
There's not much synergy between Metamorpher and Mesmer skills. Of course, skills like Echo and Arcane Echo can always be used. The Inspiration Magic line can be used as energy management.

Metamorpher / Monk
Along with the Defensive Power attribute, the Monk's ability to protect, heal and support its allies, the Metamorpher can be used as a supportive character.

Metamorpher / Necromancer
The Blood Magic attribute works well in supporting allies, as does the Defensive Power attribute. Because most Morphing skills turn the Metamorpher into a close range, melee beast, it combines well with Touch skills, of which Necromancers have many. Think Dark Aura bombing, etc.

Metamorpher / Assassin
Assassins have the ability of Shadow Stepping, which can be very useful in combination with Brutal Power skills and forms. Deadly arts can also be used, and works well with Nature's Power, due to the skills that inflict conditions, or skills like Signet of Toxic Shock. The more defensive skills, like Feigned Neutrality can be combined with Defensive Power.

Metamorpher / Ritualist
While formed, the Metamorpher can't wield a weapon, therefor Weapon spells have no effect. Restoration magic can work well to support allies, along with Defensive Power. Also, Item spells will not work, as the Morphed Creature does not have a weapon slot and therefor can't cary any items either.

Metamorpher / Paragon
Of course, the Paragon Secondary works well in conjunction with a supportive character, using Defensive Power.

Metamorpher / Dervish
Earth Prayers, a further increase in defense and another possibility to spread conditions. Therefor works well with Nature's Power and Defensive Power. A lot of skills comming from the Wind Prayers can inflict cripple, and provide additional speed boosts, like Harrier's Grasp and Featherfoot Grace: Wind Prayers work well with Brutal Power.