User:Zamanee/Fear Famine

This HA team build is designed to shut down your enemy's energy supply and deal tremendous amounts of damage with the ranger spirit Famine. It consists of:


 * 3 "Fear Me!" Assassins
 * 1 Famine Ranger
 * 1 LoD infuser
 * 1 Divert Hexes prot Monk
 * 1 Spirit Spammer
 * 1 SV-AV Support Healer

"Fear Me!" Assassins
each assassin can cause approximately -4.5 energy degen in AoE without "For Great Justice!", and slightly less than -9 with it.


 * at least one assassin should bring Wild Blow expressly to counter stances, the other may bring a snare such as Caltrops

Equipment

 * Radiant armor
 * One set of Furious Daggers of enchanting with +5 energy mod, one set of Vampiric Daggers of Enchanting with +15% damage ^50 health, or +5 energy mod.

Usage
Put enchantments up before engaging a target you call. It does not matter if you choose the same target or 2 different ones. once fighting, you may switch from your furious to vampiric daggers (but don't have to!). keep Flurry up as much as possible, along with enchantments, and use For Great Justice when possible. Use the adrenaline to spam Fear me as much as possible, dealing devastating Energy Denial. Use Wild Blow only to rid stances, as it cannot double-strike.

Famine Ranger

 * Apply Poison may be replaced by Choking Gas

Usage
Lay famine down. While it is recharging, keep serpent's quickness on. to prevent interruption of Famine or the Ghostly Hero's Claim Resource, use Song of Concentration. Use pin down to snare targets that an assassin may call.

Divert Hexes Prot Monk

 * Return may be replaced with Swap

Note pertaining to monks
The assassin secondary may be switched out with anything else, and is only in this build to shadow step away from the current FoTM, which involves a Savannah's Heat spike.

Spirit Spammer
OR


 * Use spirits that counter the current FoTM.

Notes pertaining to signet of creation
The spirit spammer is to use this signet, possibly in conjunction with Signet of Binding and/or Draw Spirit to keep famine alive, while laying spirits of its own. It is NOT to use these signets on its own spirits, the exceptions possibly being protective spirits such as union, or others such as wanderlust.

Counters

 * Anti-Melee that is not swiftly remedied
 * opposite team spreading apart
 * anti-spirit skills

Variants

 * an assassin may be replaced withan E-Denial mesmer
 * A monk can switch to ritualist secondary and bring Signet of Binding or Spirit Boon Strike and Draw Spirit, and the spirit spammer can be replaced with another Assassin or this:


 * Either Depravity or Wither can go in the optional slot.
 * Barbs and MoF are to be used on an assassin's called target, while the necromancer's own energy denial is to be used on another target (with the exception of Malaise, which may be spammed on an assassin's target to deal 50 damage a casting.)