Thunderclap

Acquisition
Signet of Capture:
 * Chrysos the Magnetic (Thunderhead Keep)
 * The Inquisitor (Iron Mines of Moladune)
 * Kratos the Foul (Iron Mines of Moladune)
 * Maida the Ill Tempered (Ring of Fire)
 * Mursaat Elementalist (Boss) (Ice Floe)
 * Optimus Caliph (Abaddon's Mouth)

Usage Notes

 * With a lightning wand and good attack timing, you can effectively keep another player on the ground for the entire duration of the hex (assuming no hex removal). This will leave you with little or no energy.
 * A Shocking Hornbow is perfectly timed, so that you lose no energy.
 * Usefulness in PvE is dependent on the monsters you encounter. Some enemies such as Giants can't be knocked down at all.
 * Combine with Conjure Lightning if you are not using a lightning damage weapon.
 * Remember to use Glyph of Elemental Power before using this spell since it will drastically reduce the amount of energy drained.

Related Pages

 * Spinal Shivers
 * Knockdown