User:Soqed hozi/Build archives/Build:W/E Frenzy Theory

The W/E Frenzy Theory is a discontinued premade build.

This powerful axe-wielding Warrior deals massive amounts of damage to its enemies by charging adrenaline skills through combat, and then unleashing fury by inflicting conditions like Deep Wound before taking a target down for the count. Additionally, this W/E uses the Elementalist Air Magic skill Shock to knock down foes right before a devastating attack.

Usage

 * Load up on Adrenaline. When you are full, look for a low armor target (a Monk or other caster, for example) and use a combination of the 3 melee attack skills in your arsenal.
 * Shock your targets so they can't escape or fire off skills.
 * Use Healing Signet to restore 109 Health and Resurrection Signet to restore a fallen teammate to life.
 * Monitor your Health when using Frenzy. Use Sprint to cancel your Stance if you take too many blows.

GuildWiki notes

 * Although the notes say that you will heal yourself for 109 Health, that is not possible. If you maintain your attributes you will heal for 100 Health, and if you add in a Minor Tactics Rune, you will heal for 107 Health which is the closest you can get to 109.
 * The 5 attibute points allocated in Air Magic may have been a mistake as the purpose of the Shock skill in this build is solely to knock the opponent down and not to deal damage. The 5 points in Air Magic can probably be explained by the attribute point allocation for the Gale Warrior build (a precursor to this metagame build) which uses Gale (requiring at least 5 points in Air Magic) instead of Shock.
 * This build was introduced in the Thursday, July 27, 2006, game update to the PvP character creation screen.
 * This is one of the premade builds designed by the guild Esoteric Warriors [EW].