Boss

Description


Bosses are bigger and tougher versions of regular mobs, clearly distinguishable by the fact they usually have a proper name rather than a generic one, as well as a glowing aura signifying their profession color. In most cases they have a slightly higher level than the corresponding mob (i.e. if a regular Grawl is level 4, a Grawl boss might be level 6). There are bosses for almost every type of opponent in the game. Bosses usually have the same skills as their conventional counterpart. Every time a boss is killed, the party gets a 2% Morale Boost and all the party members' skills are recharged, including Resurrection Signets. This happens even if the boss is killed by other monsters, without interference of the players.

The corpse of a boss will not disappear after some time, as regular corpses do, but will stay visible. This is to allow for the use of Signet of Capture to capture skills from dead bosses. For PvE characters, this was the only way to acquire elite skills until Elite Tomes were introduced.

Special Abilities

 * In all campaigns, Bosses possess a natural +3 Health Regeneration.
 * In the Prophecies and Nightfall Campaign, Conditions and Hexes last for a reduced span of time on a boss (see Natural resistance).
 * In the Factions and Nightfall Campaign, damage from bosses is doubled. For example, if a Mesmer with 16 Domination Magic uses Cry of Frustration which would normally deal 46 damage at 16 Domination Magic, the boss deals 92 damage. The double damage is not including for the level difference of the boss, which will also increase the base damage of the boss's attacks and increase the damage due to the level ratio (armor is considered lower vs high level enemies). Also, their skill activation times are halved.

Aura
Bosses have a colored aura around them which denotes which class they are:

Related Articles

 * Natural resistance
 * Boss-like foe