User talk:Ttibot/Archive builds/Team - Nightmare Spike

Rate-a-build
Favoured: Unfavoured:
 * 1) A good spike. If timed well, it can really take down the foe and the entire team w/a good energy managment skill so energy won't be a problem here. Mgelo21 15:41,9 March 2007 (CST)
 * 2) I liked the aspect of life-stealing arrows, and I managed to nab quite a bit of fame with this, so I'm deeming it as favored. BUT! I really, really think you shouldn't have a LoD monk (We switched it out for Divert Hexes and sometimes a glyph SoR)--Batty Lad
 * 3) I think this build will success in HA. I'm still not comfortable with the idea tha you have Res Sig and Frozen Soil. You will make your Res Sigs unnecessary. Taimi75 11.53 10.3.2007
 * I've been thinking about that, I think I'll have a rit bring Rupture Soul to take it out should it become a liability.
 * 1) Dude very nice idea, i like the build and it brings back the ranger spike, i hope this makes is into Favoured, you rock.
 * erM...thanks? =P -- Llednar [[Image:Assassin-icon-small.png]] 20:00, 11 March 2007 (CDT)
 * 1) Absolutely brutal.--Nog64Talk [[Image:Word_of_Healing.jpg|19px]] 20:06, 11 March 2007 (CDT)
 * 2) effective and fun to play with InfestedHydralisk  [[image:Shadow_Prison.jpg|19px]] 09:15, 17 March 2007 (CDT)
 * 1) A bad spike, lacks to defensive utility an HA spike needs to succeed. -Warskull 12:13, 9 March 2007 (CST)
 * 2) Rez sig + Frozen Soil ?? Atleast bring Lively Was Naomei or put Rupture Soul in main build, not in vairant. --Benoit flageol 17:24, 17 March 2007 (CDT)

Build Updates

 * Updated the monks to Mo/Me versions. -- Llednar [[Image:Assassin-icon-small.png]] 15:05, 10 March 2007 (CST)
 * Added Seeking Arrows Variant to the variants section. -- Llednar [[Image:Assassin-icon-small.png]] 15:05, 10 March 2007 (CST)
 * More variants ^_~ -- Llednar [[Image:Assassin-icon-small.png]] 20:05, 11 March 2007 (CDT)

Monk Choice.

 * Alright people think the monks should be changed, so should the LoD be replaced by a DH or RC Monk? Just post your choice below. Choices: LoD,RC,ZB,DH,Resto Rit with Weapon of Remedy,WoH? -- Llednar [[Image:Assassin-icon-small.png]] 18:43, 13 March 2007 (CDT)
 * Your vote and/or other idea for a monk here.
 * Your vote and/or other idea for a monk here.
 * Your vote and/or other idea for a monk here.
 * Your vote and/or other idea for a monk here.

Discussion
Seems to work nicely but only problem ive seen is if a person had lets say 600 hp when they get the +hp from fertile soil it wouldnt kill them but without fertile soil it would so mabye a dif skill for fertile spot?70.145.60.16 18:44, 11 March 2007 (CDT)Bingo Was My Name O

I'm still toying with this idea so don't vote just yet ^_~ --Llednar 14:17, 24 February 2007 (CST)


 * The favorable Rt/R should bring RtW instead of Kindle because it ignores armor.  TBDMurder 18:22, 24 February 2007 (CST)


 * No I believe RtW adds to WEAPON damage, and will be taken away by NM Wep, Kindle Triggers Seperately.-- Llednar [[Image:Assassin-icon-small.png]] 21:15, 24 February 2007 (CST)
 * Exactly,just like Llednar said. The only counter for this spike is dodging or blocking,cos Protective Spirithas no effect on life steal. It's possible that u can spike on TA with these Ritualists

Look, if you're gonna steal my build at least do it right. http://gwshack.us/93684 -Murder

I just got the idea when I saw the Nightmare Marksman build, I didnt visit the link so feel free to update the article with anything I may have missed.

Fix the monks please, these monks are GvG based not HA. Also, the spikers should be modded... 82.74.131.246

If I calculated it correctly, the spike+afterspike should do 858 damage (to a 60 armor target that doesn't exist because of Fertile Season). The spike does about 170 more than barely enough to kill due to the use of fertile season. Also, as it has been stated, the monks are GvG based and not based around HA. I haven't been in HA recently, but last time I was there they were using WoH+RC prot (don't think sb/infuse was there anymore though). kirtar

On my calculations, the spike does around 636 life stealing (assuming 4 spikers with 16 channeling and dual shot+distracting shot). Thats enough to kill your average target (unless he happens to be a melandru derv or have major hp boosts), not to mention its non-reducable. Then we have the fire dmg, probably not too much because of fertile season, but there nonetheless. --Dross 18:22, 4 March 2007 (CST)

Just thinking about the fact that you have Res sigs on the Rt:s and Frozen Soil? I would replace the sig with Lively Was Naomei, which isn't affected by Frozen Soil.

This is the kind of thing I put up the of this. The Rt version really is a better spiking build though, works amazingly! -Samurai-JM - 11:32, 5 March 2007 (CST)

I don't think that Kindle Arrows is the best possible use of your skills... I'd rather see some of those points go into Marks and bring Seeking Arrows. Seeking Arrows + Sight Beyond Sight + Life-stealing spike = damn near unstoppable. I know that Seeking has an unfortunate downtime, but you don't need to use it for every single spike. Just whenever it's available. Zaq 12:16, 5 March 2007 (CST)

You really only need natural stride on one as there are too many enchantments on the monks to use reliably as a defensive skill. The only reason to have it is relic running. Lamentation in the open slots to push damage over 1k? 204.52.179.199 16:12, 5 March 2007 (CST)

Variant Testing
I have come up with an alternate to this that uses 3 R/Rt and a N/Mo for spiking. Haven't thoroughly tested it, though:

Nightmare Archer, R/Rt:


 * 8 +1 marksmanship, 10 +1 +2 expertise, 12 channeling (1 spiker with 2 +1 wilderness survival)
 * Skills for optional slot: Favorable Winds, Destruction, Frozen Soil
 * Vampiric Recurve Bows for equipment

OoV Orders Necromancer, N/Mo:


 * 12 +1 +3 blood magic, 10 healing prayers, 8 +1 soul reaping

Did the math, with 3 spikers, and a spike of dual shot + distracting shot, the total damage is (42+19+5)x9 = 594 damage, life stealing. That is assuming OoV is used at 18 blood magic(with awaken the blood), nightmare weapon is used, the spike is perfect, and the bows are 5/-1 life stealing. I tested the in-game physics of OoV with Nightmare Weapon, and it works as long as it's physical damage, meaning this can not happen with Kindle Arrows, GC/Winter, ect. Last time I checked, 594 is a kill to the standard health most players work at, and this can happen every 11 seconds or so.

My reasoning behind Gaze of Contempt on the necro is not for bonders, prot spirit, or any of that crap (since the complete spike is life stealing), but for someone with a health bonus like Vital Blessing or Demonic Flesh. As for the rangers' elite skill, anything can used, really. I prefer Escape since it makes for a good deterant and run skill, and with high expertise, energy management is not a problem. Splinter Weapon is only in there for groups foolish enough to ball up. I highly recommend a hex removal monk to go with this, something with either Expel Hexes or Divert Hexes. Van Wark 15:23, 28 February 2007 (CST)


 * I think this would be better staying as a Rt/R spike. Escape is pretty inferior to OoS. Expertise won't be needed if you have OoS. With 16 Channeling, you can deal even more damage, meaning if you keep that current setup without Escape, you could deal over 600 damage. Albeit, might not be completely necessary, would be more effective if they're expecting a spike on a particular person or the team happens to have a trigger happy Infuser. Not sure, just don't think every spike involving bows, particularly this one, needs to be R/X, especially when more damage capabilities and better energy management is available. --NYC Elite 11:42, 3 March 2007 (CST)

O_O This is on immediate evaluation already? -- Llednar  16:47, 3 March 2007 (CST)

Indeed, it shouldn't be though. --NYC Elite 15:22, 4 March 2007 (CST)

I would like to try this out on HA, if anyone wanna test it with me, IGN: Benoit Flageol. --Benoit flageol 13:04, 5 March 2007 (CST)

With Frozen Soil someone should run Lively Was Naomei. And is Channeling really useful? Are your monks really going to be casting when close to enemies? How about replacing Kindle Arrows with one of those Channeling Magic skills - e.g. Wielder's Strike or Essence Strike (for energy). You can use Wielder's Strike after Nightmare Weapon for 126 lightning damage (x 4 = 504). Then do a "real spike" after that... You can also use a Rt/R as a healer for more fun and laughter... 218.208.192.175 14:53, 11 March 2007 (CDT) (targetdrone)

Hmm...to the variants section!-- Llednar  20:02, 11 March 2007 (CDT)

8v8 HA Change
Fillers for last 2 spots? --NYC Elite 20:41, 30 March 2007 (CDT)
 * Archive this build. --Benoit flageol 20:49, 30 March 2007 (CDT)