Blacktide Den (mission)

Objectives
Tahlkora must be in your party.

All characters created in the Nightfall campaign must have completed Following the Trail.

Having Sunspears in Kryta or Sunspears in Cantha active prevents you from joining this mission.

Find General Kahyet. Prevent her from striking a deal with Ironfist, the corsair captain.


 * ADDED Eliminate Ironfist's envoy and crew.
 * ADDED Steal the corsair garb.
 * ADDED Pass through the Kournan check point.
 * ADDED Follow Captain Besuz to the meeting with Kahyet.
 * ADDED Kill General Kahyet.
 * BONUS Clear Lahtenda Bog of Rinkhal Monitors.

Primary
The first objective is to eliminate Ironfist's Envoy, and steal their garb. After this you will be disguised as Ironfist's Envoy, and you will be able to follow Captain Besuz to the meeting with General Kahyet. You will encounter many groups of Skale along the way, including a relatively large "stampede" - most of the skale in this group are low-level, though, so it shouldn't pose a problem. Captain Besuz will stop before each group and command you to kill them, and he will advance once the group is dead. As you approach the temple in the southwest, you will encounter a couple groups of Skree.

General Kahyet is accompanied by two Grasps of Chaos. When they arrive, after a short dialogue, they and Captain Besuz will turn hostile. Kill them all to end the mission.

Bonus
The bonus objective is to kill all the Rinkhal Monitors in the swamp, marked by the numbers 1 through 5 on the map. You will encounter the first monitor shortly after disposing of Ironfist's Envoy, before meeting Captain Besuz. There are two more to the east of the first monitor, and two more to the west.

Unfortunately, there are neutral Kournan Guards blocking many of the paths through the swamp, including the shortest routes to the remaining Monitors, so you will have to take the paths marked on the map. Captain Besuz will not follow you, and since he is an NPC and not an ally, he will not be attacked while you are away.

Rinkhal Monitors are never linked to other mobs, so you can always pull them solo if so inclined. There are several groups that wander near point 5, so it can help to pull carefully in order to avoid fighting as many as 12 mobs at once.

Hard Mode
The skale stampede can be dangerous if you take them all on at once. Instead, split off west from Besuz as to go on the route to the last two rinkhal monitors, and then turn south at the first opportunity. You'll reach the skale stampede mobs from the north, but they won't stampede until you approach from the east. There are three groups, and they have different movement AI that makes them easier to pull apart if it is before they stampede. They will follow a fixed distance, then stop and turn back, so you can attack them in relative safety from a little beyond that distance.

The Skree Griffons are now quite strong healers, and protected by Skree Warblers using "Incoming!", making the harpy groups the hardest of the mission. The first group doesn't always have a griffon, but the second group does, and drops on you as you pass their area, so be ready for this.

NPCs

 * 17 Congu the Red
 * 15 Ironhook Hube
 * 15 Captain Besuz
 * 15 One-Eyed Rugger

Monsters

 * Corsairs
 * 15 Corsair Raider
 * 15 Corsair Bosun
 * 15 Captain Besuz
 * 16 Corsair Cook
 * 16 Ironfist's Envoy
 * Great Beast
 * 13 Rinkhal Monitor
 * Harpies
 * 12 Skree Talon
 * 11 Skree Hunter
 * 14 Skree Griffon
 * 13 Skree Warbler
 * Skale
 * 13 Ridgeback Skale
 * 4, 13 Skale Blighter
 * 14 Frigid Skale
 * 2, 15 Skale Lasher
 * Torment creatures
 * 12 Grasp of Chaos

Bosses

 * Humans
 * 18 General Kahyet (Mirage Cloak)


 * Skale
 * 17 Boklon Blackwater
 * 17 Glug Klugg

Follow-up

 * Upon completion of the mission players will find themselves in: Sunspear Great Hall
 * To continue the storyline, take on the following Primary Quest: The Iron Truth