User:InsomniacViper

Thoughts
Monitors, video games and consoles.

Or: technology is ssa.

4:3 resolution: small FOV, wasted peripheral vision.

Some time later, graphics technology allows rendering of wider FOVs. Immersion!

16:10/16:9 resolution: larger FOV, more peripheral vision. The perfect fit.

2010: current-gen consoles start to age. Graphics technology surpasses console tech.

Game companies... reduce FOV to fit more shiny pixels on the screen, wasting widescreen potential.

Derp.

Random stuff.