User:Alari/Musketeer Class Concept

A concept class based on early musketeers with a slow firing rate but high damage. My intention is to find a way to tie a gunner class into Guild Wars in a balanced way.

A musketeer studies with the dwarf powder experts to apply a use for explosive powder in a gun like weapon.

Any comments are welcome. Example skills will be added over time. Feel welcome to fix and grammatical or spelling errors if you wish.

The Musketeer is a ranged attacking class. They specialize in the use of muskets to deal high amounts of damage to a single foe. Although this class has a very slow attack rate a shot from a musket deals both high damage and if a shot were to be blocked, 3/4 of the damage is reduced and the attack will not be blocked. They also have powerful PBAoE skills dealing high amounts of fire damage. A Musketeer also has self heal and minor party support capabilities.

The primary Musketeer's base armor provides 70 armor, and +30 armor versus fire damage. A starting primary Musketeer begins with 40 energy and 2 energy recovery.

The Musketeer's primary attribute is Practice, which reduces energy costs of all Musketeer skills and reduces the chance of interruption while attacking by 6% for each rank.

Attributes

 * Practice (primary attribute): Reduces energy costs of all Musketeer skills and were you to be interrupted while attacking you have 6% chance of not being interrupted for each rank.
 * Practice skills
 * Musket Mastery: Increases the damage of Musket fire andthe chance to inflict a critical hit with muskets.
 * Musket Master skills
 * Explosive Expertise: Increases the damage of all explosive skills.
 * Explosive Expertise skills
 * Strategics: Provides defensive and healing skills as well as party support.
 * Strategics skills
 * Unlinked Musketeer Skills