Bleeding



Effect: Bleeding is a Condition that causes a Health degeneration of 3 pips (6 hit points) per second. Bleeding only works on normal living creatures; which means it does not work on Undead, constructs (like Golems and Enchanted) or spirits. Immediately after being affected by bleeding a character will spurt blood onto the ground for a few seconds.

Sources:

Condition transfering Skills:

Removal: