GuildWiki:Style and formatting/Quests

This article provides information on starting, expanding on and completing articles about Quests in Guild Wars.

Syntax and example
Click here to see what the example looks like.

==Overview==

Summary

 * 1) List of objectives from the Quest Log.

Obtained from

 * Who gives this quest and where

Requirements

 * Any quests or actions that need to be satisfied before this one is given
 * This might include professions, i.e. some quests are only available to Monks, some only to Rangers

Reward

 * ? XP
 * ? Gold
 * Skills
 * Cyclone Axe
 * Protective Spirit
 * 
 * 
 * 

Preliminary Dialogue

 * : Lines spoken by NPC(s) before a quest will become attainable.

Acceptance Dialogue
What the quest giving character says in the Quest Log.

Accept: Option to take the quest. Reject: Option to refuse taking the quest.

Intermediate Dialogue 1,2,3... ()
''Some quests require you to talk to someone first. Note their dialogue here.''

Player response: Include only when the dialogue window has an option for the player to give a response.

Intermediate Dialogue 1,2,3...
: ''Some quests have lines spoken by NPC(s). Note their dialogue here.''

Cinematic Dialogue
: Lines spoken during an in-game cinematic / cut-scene.

Reward Dialogue
What does the NPC say when you pick up your quest reward.

Followup
What other quests become available after finishing this one?

Walkthrough
An explanation on how this quest can be completed or strategies that can be used.

Overview
Summary
 * Briefly describe the quest, or provide the list of tasks required for completion of the quest. Each line should end with a period (".").

Obtained from
 * Provide the name and location of the NPC that gives the player the quest. Terms occuring both here and in the Summary section should be wikified here only. Do not end each line with a period (".").

Requirements
 * List the dependencies for activation of the quest. For example, a quest may require a certain profession or hero be present, or a quest may require the completion of another quest. A period (".") should not be included at the end of each line. This section shouldn't exist if it has no requirements.

Reward
 * List the rewards gained from completion of the quest. For example, experience points, items, and skills are legitimate rewards. Profession-specific skill rewards should be noted (in same order as in-game, ie,, , , {{n}, , , , , , , or use if the skill is available to all professions).

Preliminary Dialogue
 * In some cases, NPCs will enguage in a conversation before a quest becomes available to the player to take. The name of the NPC should be provided, and each "spoken" line of their dialogue italicized, and in quotes on separate lines.

Dialogue
 * Provide the in-game quest text from the Quest Log, italicized, and in quotes. If the quest giver uses that player's name, this is shown by writing . E.g. "Hi can you help me?". Green and red text is rendered bold. Use the exact spelling and punctuation, unusual spelling and punctuation can be denoted with [sic].

'''Intermediate Dialogue 1,2,3... ()'''
 * If the quest requires speaking to a NPC and their dialogue appears in a window, include the text from that window italicized, and in quotes. In some cases a single "player response" is available, or two accept/reject options, these should be included as well.

Intermediate Dialogue 1,2,3...
 * At times, there can be dialogue between NPCs, or the NPC and the party leader (either as a "voice-bubble" above the head and/or appears in the chat window), these should be included with the NPC's name (or use " " if is the player speaking) in italics and quotes.

Cinematic Dialogue
 * Include the in-game cut-scenes text with the name of the NPC speaking, and their spoken words in italics and quotes. Use " " to denote when the party's leader speaks. To get this dialogue, is best done by pressing the "Print Screen" button on your keyboard each time a new line of cinematic dialogue is spoken and then reviewing the screen captures after.

Followup
 * List all quests that become available after this one is finished. This section shouldn't exist if no followups.

Walkthrough
Include a complete listing of the steps needed, along with some basic strategy. Also make sure you note any peculiarities: If you need an item, etc.

Category
The category a quest article should be put in is dependent on which Campaign the quest is from. If the quest name starts with a "A", "An", or "The" (for example; "The Missing Lefthanded Screwdriver"), then add the following line (without the quotes), "" so is sorted correctly in the category list. Place it just above the categories so can be easily located. Additional categories can be specified, like:
 * Quests from Guild Wars Prophecies campaign go in Category:Prophecies quests.
 * Quests from Guild Wars Factions campaign go in Category:Factions quests.
 * Quests from Guild Wars Nightfall campaign go in Category:Nightfall quests.
 * Quests from Guild Wars Eye of the North expansion go in Category:Eye of the North quests.
 * Quests from the Battle Isles go in Category:Battle Isles quests.
 * Quests from The Fissure of Woe go in Category:The Fissure of Woe quests.
 * Quests from The Underworld go in Category:The Underworld quests.
 * Any special event quest (e.g. Wintersday quests) will also go in Category:Special event quests.
 * If the quest is a [Difficulty: Master], then add to Category:Difficulty Master Quests
 * If a quest gives Luxon Faction points, add to Category:Gives Luxon points.
 * If a quest gives Kurzick Faction points, add to Category:Gives Kurzick points.
 * If a quest gives Sunspear Promotion Points, add to Category:Gives Sunspear points.
 * If a quest gives Lightbringer points, add to Category:Gives Lightbringer points.
 * If a quest gives Asura reputation points, add to Category:Gives Asura points.
 * If a quest gives Dwarven reputation points, add to Category:Gives Dwarven points.
 * If a quest gives Norn reputation points, add to Category:Gives Norn points.
 * If a quest gives Vanguard reputation points, add to Category:Gives Vanguard points.