Talk:Crippling Shot

This seems like an unlinked skill. There is no specific benefit when using Crippling Shot to having a higher Marksmanship, yes? (You presumably do more damage as with all bow attacks, but?) Probably not the only attack skill like this, I suppose. --JoDiamonds 01:18, 3 March 2006 (CST)

it sure does seem that way. I have the strategy guide, and it says nothing about the skill increasing as you increase your marksmanship skill. I don't actually have the skill yet with my ranger though, so I don't know if it is true or not. Loser223 12:28, 3 March 2006 (EST)

It should be 50% fail with 7 marksmanship or less imo 01:52, 3 March 2006 (CST)

Ha! Totally changed just now. And now it's linked, and coincidentally just like 152.10.196.31 said it was ... what does he know that we don't? --JoDiamonds 20:52, 3 March 2006 (CST)

Any reason to use this and not Pin Down? The only reason I can think of is the spammability (and, face it, a 15 energy skill isn't really too spammable for a ranger).--Spawn 16:22, 20 May 2006 (CDT)


 * 16 expertise -> 5 energy. Not good to use now as ppl are using draw conditions, also W/As are making snares useless Skuld  16:30, 20 May 2006 (CDT)
 * In a flag running context, the non-block/evade combined with spammability was very important. In a one on one fight with the enemy flagger, you don't want to let him cap just because he was paying attention and dodged your pin down or lose a fight because he brought whirling defense or distortion.  You can't dodge crippling shot forever while still getting somewhere.  A ranger runner didn't really spend much energy on anything except crippling shot (perhaps distortion).  Crippling shot rangers aren't uncommon in GvG, though it seems most of the higher ranked guilds have tossed them since the nerf.  --68.142.14.9 17:32, 20 May 2006 (CDT)


 * What nerf to be exact? (just curious) Robin 14:53, 22 July 2006 (CDT)
 * You can look back through the game updates or the history of the article. But, this used to cost 10e and the cripple used to be a flat 8s, making this effectively unlinked.  --68.142.14.19 23:33, 22 July 2006 (CDT)

Progression (energy) by expertise
&larr; Moved from R/Me Cripshot Ranger


 * 4 Expertise, 13 Energy
 * 6 Expertise, 11 Energy
 * 8 Expertise, 10 Energy
 * 10 Expertise, 9 Energy
 * 11 Expertise, 8 Energy
 * 12 Expertise, 8 Energy
 * 13 Expertise, 7 Energy
 * 14 Expertise, 7 Energy
 * 15 Expertise, 6 Energy
 * 16 Expertise, 5 Energy