Trap

General
Trap: "Creates a trap that you set and leave for your enemy to trigger."

These skills are a subset of the Ranger skills that are related to the Wilderness Survival and Beast Mastery attributes. Traps vary in their nature and effect, but in general, all require time to prepare and are easily interrupted while activating, are triggered either when a mob comes into contact with them or after a certain amount of time elapses, and affect the area (AOE) around their placement.

Because they require time to set up, and some cooperation and communication with one's party to lure mobs over them, they can be difficult to utilize. However, their high damage/conditions creating potential should not be overlooked. All traps affect nearby enemies with one exception, Healing Spring, which heals nearby allies. Healing Spring is also different in that it activates immediately (assumingly because you are an 'ally'). Although the traps affect nearby foes when triggered, the trap will only trigger if someone comes in adjacent range of the location the trap was set up.


 * For an alphabetical listing of traps, see Category:Traps.
 * For a quick reference of trap skills, see Traps.

Related Skills

 * Trapper's Focus
 * Trapper's Speed