Template talk:Skill box/Archive 1

The div style="clear:right;" is unnecessary I believe. If there are colisions with progression bar, we can plug it into progression. I don't see any other reason the clear:right is placed there. -PanSola 06:43, 4 May 2006 (CDT)
 * Blah, forgot the sectioning would be above the clear right if I put it inside progression template... -PanSola 06:47, 4 May 2006 (CDT)
 * Can you argue for the fake section please? Your reasons for it are entirely opaque to me. &mdash; Stabber &#x270d; 06:51, 4 May 2006 (CDT)
 * So ppl avoid hitting that edit link altogether. I'm constantly underestimating how many ppl don't read directions so... -PanSola 07:09, 4 May 2006 (CDT)
 * But that is a matter of policy and we have enough eyes watching over the recent changes list to catch that quickly. After all, if someone breaks the skill box template, it will be noticed in a matter of seconds. &mdash; Stabber &#x270d; 07:13, 4 May 2006 (CDT)
 * What is a matter of policy? I can't think of a reason WHY we would want that edit link there. o_O" -PanSola 07:14, 4 May 2006 (CDT)
 * That people shouldn't use the edit link there is a matter of policy. It is easily enforced, and your tinkertoy sections break the uniformity of the site. In particular, not all stylesheets follow a section heading with a horizontal rule. &mdash; Stabber &#x270d; 07:24, 4 May 2006 (CDT)
 * I don't see it as a policy thing, but rather as an intention thing. We don't intend an edit link to be there.  People who see an edit link there and click on it intend to edit the article, not the template. Thus the edit link serves nobody. Though you have a very good point about the stylesheet.  Is there any other way to create a pseudo section that would work? or anyway to only disable edit subsection of the included document but doesn't affect the including document?  I'm still undecided which is the greater evil, but if there is a third way out I definitely welcome it.  -PanSola 07:33, 4 May 2006 (CDT)
 * How about now? &mdash; Stabber &#x270d; 07:50, 4 May 2006 (CDT) Hmm... Didn't work

Should there be a colon after "campaign?" --68.142.14.94 20:39, 10 May 2006 (CDT)

Template:
Is this a mistake? Skuld  07:04, 12 May 2006 (CDT)
 * It's not a mistake. -PanSola 07:14, 12 May 2006 (CDT)

Elite skill icon
Thought we could use one for the new skill box. I'm sure this would fit nicely next to name or skill type. (T/C) 00:41, 24 May 2006 (CDT)
 * OMG I miss that icon from so long ago. I'd love to use it, but new players will not recognize it, so not sure if it is wise to introduce it... - 01:03, 24 May 2006 (CDT)
 * Well it doesnt mean we have to take away from the wording or icon labling it as an elite skill. [[Image:Chuiu Me Icon.png]] (T/C) 17:10, 24 May 2006 (CDT)
 * I'm in favor of it. It's pretty easy to see at a glance, unlike the yellow skill icon border. -- Gordon Ecker 04:29, 31 July 2006 (CDT)

nbsp
Internet Explorer doesn't display empty cells properly. Specifically, it doesn't display the borders of empty cells. Could someone alter this template so that if stat1, stat2 or stat3 is blank then the collesponding cell has  & nbsp;  (without the space) in it instead of being empty? -- Gordon Ecker 18:51, 29 July 2006 (CDT)
 * I'm not entirely sure what you're asking since there are no/aren't supposed to be borders between the various stats. For example, the mockup in the section above looks the same in IE and Firefox (besides IE's broken PNG transparency).  If I've misunderstood, could you name a skill which looks wrong in IE?  --68.142.14.19 19:11, 29 July 2006 (CDT)
 * The skill box template has 2 forms, the box form produced by, designed to be used in skill pages, which works fine, and the horizonal one called as  , designed to be used as part of a table in skill quick reference pages, which has the border error. You can see the border error on the Monk, Mesmer, Paragon and Dervish skill quick reference pages. -- Gordon Ecker 04:23, 31 July 2006 (CDT)
 * I guess the template usage is confusing, but you were asking about Template:skill box row. Pan fixed it. --68.142.14.19 06:04, 31 July 2006 (CDT)
 * Maybe I am, I'm not really familiar with all the intricacies of template usage. Regardless, the problem hasn't been fixed, {|  |} produces this:

{|  |}
 * Which looks fine in Firefox, but has huge gaps in the table borders in Internet Explorer. -- Gordon Ecker 08:45, 31 July 2006 (CDT)
 * Hmm, Pan put the spaces into skill box row, but the issue now is that some skills have an odd formatting in their templates. Look at the source of Template:Resurrection Signet as opposed to Template:Frenzy.  The skill box row is only putting the nbsp in for undefined stat values, but telling the template "stat0 =" is actually defining it to nothing.  This looks right:

{|  |}
 * Pan, is there a reason for the format used in the signet (and apparently a bunch of other skills? I'm not sure why they're like that.  I'd guess it maybe looks like that so you can override things at various template levels, but it ends up only allowing overriding at the top level, I think.  --68.142.14.19 09:13, 31 July 2006 (CDT)
 * Various fields were designed to be overridable at the template usage level (not sure if that's considered top or bottom), though individual stats were not supposed to be that way. Anyways that design has been scrapped a while ago.  I would recommend taking them out individually if it bothers you. I'll fix Rez Signet right now. - 12:42, 31 July 2006 (CDT)
 * I meant top as in whichever template the person writing code for an article uses and bottom as the last that gets included in the chain, but I guess it doesn't matter if it's scrapped. I use Firefox, so the problem doesn't bother me, heh.  Someone made all the paragon skills look like that because of the use in (some of the?) mesmer skills (User talk:Matrix).  I guess someone told him to look at the mesmer skill QR for guidance in making the paragon QR.  --68.142.14.19 12:51, 31 July 2006 (CDT)
 * Now that I know exactly what the problem is, I've fixed the rest (at least the ones used on the skill quick reference pages). I can't believe Internet Explorer's had that well known table display bug for something like a decade without anyone fixing it. I only use IE for editing pages because that keeps each page I'm editing in a separate window, several unspecified browsers are better for pretty much everything else. -- Gordon Ecker 05:06, 1 August 2006 (CDT)
 * I found another problem, which appears to be in the skill box template itself.


 * For non-questable skills, the questable cell should have & nspb; (without the space) like all the other empty cells produced by the template, but instead it's completely empty, messing with the borders in certain lower-end browsers. Unlike the previous problem, where it was actually being defined as blank in the individual skill templates, here it's undefined in the individual skill templates, so altering the default value of that cell to & nspb; (without the space) should only require editing the main skill box template. -- Gordon Ecker 20:42, 3 September 2006 (CDT)


 * Should be fixed now. (Also, like mentioned above, when something uses  it's actually using the template named "skill box foo." --Fyren 21:09, 3 September 2006 (CDT)

Dagger Skills stat0
We've had a lot of people mistakingly changing the stat0 parameter of dagger skills to the type of the attack instead of the prerequisite (twice on Twisting Fangs). I propose adding a comment to those templates to prevent further mistake. I had done so for Twisting Fangs but someone reverted it (no concrete reasons given). Not wanting to break 2RV, I'm asking here. --Theeth (talk)   17:18, 14 August 2006 (CDT)
 * It was my screw up. Put it back.  --68.142.14.39 17:29, 14 August 2006 (CDT)
 * Alright. But still, that doesn't solve the problem that people wrongly believe that to be the actually attack icon and not the prerequisite. --Theeth (talk)   17:47, 14 August 2006 (CDT)

Category change
To get the template change to "take effect," we have to do a null edit on every article that needs changing. I guess I'll have my bot do it later. --Fyren 04:06, 21 September 2006 (CDT)
 * I will modify the edit a bit for now. For the final version we have to decide about the name of the category first. What is the offcial nomenclature in the "K" menu? "No attribute" or "Unlinked" or "General"? Could you look it up for me? I don't have access to the game right now. --[[Image:TurningL sml.gif|Tetris L]] 04:11, 21 September 2006 (CDT)
 * "No Attribute," but I wouldn't really take it as binding. They don't say "Attrib: No Attribute" in the descriptions where other say "Attrib: Fire Magic."  --Fyren 04:19, 21 September 2006 (CDT)
 * Null edit shouldn't be needed anymore since mediawiki 1.6 or something... The job queue thing will update it. - 04:13, 21 September 2006 (CDT)
 * Gravewit's got it turned down (although I think off and running the shell script once every day or something would be better), so it might take a while. The change Tetris made the queue "length" about 3.6k (Special:Statistics), which has only gone down by a few in the time between my first comment and now.  It does lower semi-randomly, so maybe it's just slower than average right now, though.  --Fyren 04:19, 21 September 2006 (CDT)