Talk:"There's Nothing to Fear!"

A good Paragon skill! Interesting. Spen 20:06, 15 June 2007 (CDT)

With minion masters... ownage. Solus  20:34, 15 June 2007 (CDT)

Wow, maybe this will get paragons into pugs! --Heelz 20:40, 15 June 2007 (CDT)


 * No more henching for me! I'm worth something now!

I still wouldn't use a paragon, /p preferred. Solus  21:23, 15 June 2007 (CDT)
 * Agree, any profession can spam this with some form of energy management, so there is no point in grabbing already nerfed beyond repair primory =D Biz 08:23, 16 June 2007 (CDT)
 * Actually, a P/W with this and "Save Yourselves!" would be quite handy. Ruricu 12:42, 16 June 2007 (CDT)


 * This + They're on Fire + SF Ele = infinite Incoming. Plus 15 energy/10 seconds is pretty hefty for anyone but a paragon. --Heelz 21:54, 15 June 2007 (CDT)

Necro, ele, not really "hefty". Solus  22:05, 15 June 2007 (CDT)\

Bugged? I noticed when im with a minion master ill use it on the minions but it will not heal them so makes me think not affecting them all which it should because it ssays allies not party members. Dwaley
 * Confirmed. It only works on party members. I just tried with my Jin and her bear and only we both were affected by the shout, not her pet. --Parabellum 01:18, 16 June 2007 (CDT)

If these updates will be here for ever (Stoneflesh nerf, Armor nerf), Im deleting Elementalist or one PvP char and do Paragon, just for this skill. It's SOO LEET! &mdash; Abedeus   05:33, 16 June 2007 (CDT)
 * Keep your ele and stick it on 'em, as mentioned above... e/p can use nicely --CKaz 01:19, 17 June 2007 (CDT)

I hope this isn't a stupid question, but would this stack with Incoming? Or is there a cap on damage reduction?
 * No cap, so it should stack. I'm not sure how they work though, it might be a stack, or they might work separately (one skill reducing damage, then the second reducing whatever's left). Might need a test on that. --[[image:GEO-logo.png]] Jioruji Derako.> 08:34, 16 June 2007 (CDT)

will this skill worth with expertise? r/p constant spam?
 * Read Expertise please. --Kale Ironfist 05:26, 17 June 2007 (CDT)

Batman?
-_- who added that? it;s not like scarecrow was the first to say that, and people said this b4 the quote... -Kumdori 16:44, 16 June 2007 (CDT)
 * Thank you kirbman -Kumdori 16:47, 16 June 2007 (CDT)
 * Damn beat me to it Gecko 16:50, 16 June 2007 (CDT)

"It's a Picture of Lenin"
Huh? Who added that??
 * Removed --58.175.233.117 09:16, 17 June 2007 (CDT)

Signet of Illusion Me/P
Would simply own face with this, regardless of Sunspear level. - Auron 12:38, 17 June 2007 (CDT)


 * Signet of Illusion only works with spells. =/ -- Hopefulaltruist 12:46, 17 June 2007 (CDT)
 * Bah, forgot chants/shouts =/= spells, been hittin' em both with pdrain for too long. - Auron 12:50, 17 June 2007 (CDT)
 * Can't interrupt shouts =P --Heelz 13:11, 17 June 2007 (CDT)
 * Ya, but you can interrupt Chants with PDrain now, which is what he was talking about. --[[image:GEO-logo.png]] Jioruji Derako.> 19:03, 17 June 2007 (CDT)
 * Well, he said hitting both of them. And this skill's a shout. Just poking holes in his defense. =P --Heelz 23:08, 17 June 2007 (CDT)

Vocal was Sogolon
That might go decent with this since it's an unlinked skill. With some points in Restoration this can last for 15 secs. It could already be kept up forever but 15 energy kinda hurts =/ P A R A S I T I C 23:37, 17 June 2007 (CDT)
 * Except you can't gain adrenaline while holding ashes, so it would probably cost even more energy without GftE to spam. Besides, you wouldn't want to renew it before it ends. The party heal is pretty good to help out the healers and it triggers/recharges refrains. --Heelz 00:18, 18 June 2007 (CDT)
 * The energy cost is nothing to a Paragon. --Kale Ironfist 00:34, 18 June 2007 (CDT)
 * Well, other than that, a paragon that just holds ashes and shouts stuff is pretty boring. Defense + spear damage/deep wound is probably better than getting VwS just to make this shout last longer when it can already be recast when it ends. In any case, VwS = bad, bad skill to begin with. --Heelz 01:53, 18 June 2007 (CDT)
 * Rt/P....obviously a P/Rt holding ashes won't be very useful =/ EDIT: Stupid nerf. Kinda useless on non-primaries now.P A R A S I T I C 18:26, 18 June 2007 (CDT)
 * What nerf? I don't see anything different on this skill then before... --[[image:GEO-logo.png]] Jioruji Derako.> 19:59, 18 June 2007 (CDT)
 * Look at duration of skill. Used to be 10 seconds, no requirements.  Now it's 4 seconds +1 second per 2 ranks in leadership. 76.102.172.202 15:42, 25 June 2007 (CDT)

Too good?
Funny how this one skill shows that all the Motivation skills are underpowered. This pvE clealy outclasses each and every one of the Motivation healing skills. I really would have liked a Paragon healer, but alas, it is not meant to be. Motivation=useless, after this skill came out: unplayable.

Mo/P = Ftw. My new favorite class ;) Solus   02:56, 18 June 2007 (CDT)

There, now you have to take a paragon!
Solus, I'm looking in your direction =P. Now it's 4 seconds + 1 second for every 2 ranks in Leadership. I normally run 10, so it's only a 1 second nerf for me! --Heelz 20:28, 18 June 2007 (CDT)
 * Damn, my monks actually have to heal stuff now. WHY DID YOU HAVE TO INCREASE MY DURATION?!?! WHY?! In other news, many Kournan squads patrolling in Vabbi have been found dead. Initial reports show heavy burn scars, with Lyssan Acolytes in the nearby Grand Court of Sebelkeh unable to divine the cause. --Kale Ironfist 21:09, 18 June 2007 (CDT)

omfg, this skill went from a useful äny/p skill to paragon only, so much for balance, the only way you can balance this with the new derv skill is by making it NOT recharge avatars, which somehow anet seemed to NOT see, oh btw i forgot to mention, this is supposed to be a SUNSPEAR related skill, not a LEADERSHIP related skill..... ANET FTW NOOOTTTTTT!!!!!!!! Viscus.....
 * God forbid they give parties a reason to want Paragons...omg how could they
 * OMG OMG NOES THEY BALANCED AN OVERPOWERED SKILL OH NOES OMG WTF???????????????????????????????? ... retard. And seriously, who the fuck cares if a PvE derv can keep his avatar up all the time? Big deal.  [[Image:Riven-sig.png]]   09:07, 19 June 2007 (CDT)

Not a big deal? Okay, gimme PvE-Only Decapitate without using up Energy/Adrenaline, Barrage without recharge and Savannah Heat with 5 seconds recharge. What's the big deal?

And if you didn't notice - Avatars were and are pretty strong, even without enchantment to maintain them... &mdash; Abedeus   10:19, 19 June 2007 (CDT)
 * You don't get it, do you? You can already keep them up if you wanted to, it's called waiting for recharge inbetween fights. This just eliminates the need to wait. Like I said, big deal.  [[Image:Riven-sig.png]]   10:27, 19 June 2007 (CDT)
 * Big deal... So suppose you have to wait 2 minutes in between fights, I can already imagine a dervish saying 'No, wait guys! I'm still not ready', then you might just as well go read a book, if you have to wait two minutes every time you slay some tiny beetle. Don't you know the rush of PUGs? Not saying it's always good, but then try going for the master reward in Cantha...
 * Sigh... so anyway, there's nothing overpowered about a skill that achieves something that can already be accomplished without that skill. Your "2 minutes" don't make any sense. Depending on form and investment and excluding Grenth, which nobody runs in PvE anyway, a form generally lasts for ~70-90 seconds, so you'd have to wait 120 seconds minus that duration. Once again, Eternal Aura simply gets rid of this inconvenience, is all. Not overpowered whatsoever. [[Image:Riven-sig.png]]   14:25, 19 June 2007 (CDT)
 * The main reason the Dervish skill didn't need to be balanced was, it's already restricted to Dervish skills. Most you can use it for on a secondary dervish is to recharge some of the Wind Prayers stuff faster, maybe... (most of the Earth Prayers spells already recharge fast.) Four seconds is still useful; it's a powered-down, non-elite "Incoming!" now (albeit with a much better recharge). Still an insane skill, just better on a Primary. Last thing I want as a Paragon is to get a great new skill, then have some E/P's come through and use it better then me. Might as well just make it a Ele skill in that case, or something. --[[image:GEO-logo.png]] Jioruji Derako.> 16:12, 19 June 2007 (CDT)
 * Riven, i'm not saying it's too overwhelming overpowered, I'm just trying to prove that it really SHOULD be on a PvE skillbar of a dervish (If you have things with a long recharge, that is).
 * "here's nothing overpowered about a skill that achieves something that can already be accomplished without that skill". Yeah. Skip all energy management/gain skills then, cause you can always wait for it to regen naturally! great argument :) NightAngel 10:32, 25 June 2007 (CDT)

trivia
sounds like a stretch to me. That didn't occur to me when I looked at it and its not like I'm not familiar with the quote. &mdash; ♥ Jedi ♥ Rogue ♥ 16:15, 19 June 2007 (CDT)
 * Almost every shout has a cultural reference. This one should be no different.  If you can find a quote that's better known, go ahead and add it to the Trivia.  But frankly, I think the current Trivia is correct.  The picture even looks like a guy standing over a podium. --Curse You 16:51, 19 June 2007 (CDT)
 * It was inspired by that quote. Verified from ANet.  Check it out on the other wiki - same skill. --[[Image:VallenIconwhitesmall.JPG]]  Vallen Frostweaver  17:10, 19 June 2007 (CDT)
 * Alright, alright. @@ &mdash; ♥ Jedi ♥ Rogue ♥ 17:23, 19 June 2007 (CDT)

Note about Leadership?
I am not sure how to word this in english, but I think that a warning might be apropriate that with a rank of leadership > 11 it is possible to loose the healing effect if you are not careful with recasting. Does this need a note on the page? Cookieaddictedmonster
 * Are you sure that you can lose the healing effect at 10 seconds? M s4 19:56, 20 June 2007 (CDT)
 * I think if you manage to re-cast this while it's still active, it'll never actually end, thus never triggering the heal. I can make a note of it. --[[image:GEO-logo.png]] Jioruji Derako.> 20:23, 20 June 2007 (CDT)
 * Thank you Jioruji Derako ;) Cookieaddictedmonster 17:53, 21 June 2007 (CDT)
 * But that applies to all shout effects that activate when it ends. Sirocco 11:15, 25 June 2007 (CDT)
 * True, but I think this needs the note due to the fact that it didn't do that before (because of the set duration). If nobody thinks the note is necessary, it can be removed. --[[image:GEO-logo.png]] Jioruji Derako.> 16:01, 25 June 2007 (CDT)
 * Like I added on the Article, the optimum spam attribute level for this skill is 12 in leadership. You heal everyone in earshot for a maximum of 52 health every 10 seconds, and also maintain a very helpful damage reduction to the same affected party members. Combine this skill with Song of Restoration, Ballad of Restoration, and Watch Yourself, and you'll have an excellent support paragon for any PvE team. (As long as you don't use spear mastery, which blows)


 * True, the healing happens more often, but with higher leadership, you'll gain more energy and won't have to spend as much, as fast. I think the "best" attribute level for spamming is debatable, but ultimately comes down to a player's personal preference. --[[image:GEO-logo.png]] Jioruji Derako.> 22:36, 19 July 2007 (CDT)

Incorrect description?
Apart from French, all other FIGS languages state "for every two ranks in Leadership". The French description says it's Charisma. I tested on my P, the extra seconds indeed depend on Charisma. Bug? Incorrect description? Already known? Fabes 14:50, 27 June 2007 (CDT)
 * what is charisma?
 * are you sure charisma (or whatever it is in french) is not the translation of leadership? - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] contribs 15:00, 27 June 2007 (CDT)

Wow... sorry my bad... leadership=charisme Fabes 15:42, 27 June 2007 (CDT)
 * lol XD - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] contribs 09:11, 28 June 2007 (CDT)
 * ... Sirocco 11:26, 1 July 2007 (CDT)
 * kekeke --BeeD 03:11, 3 July 2007 (CDT)

Stack w/ They're On Fire
Is there a cap for damage reduction skills? Meaning, does this stack w/ They're On Fire? Assuming both are doing 30% for simplicity's sakes and they do stack, does it work as .4*(damage) or .7*.7*(damage)? I can't think of how to test this, as it's a PvE skill (no guild scrimmaging) Zaboomafoo 23:19, 13 July 2007 (CDT)


 * Hmm. Testing would be tedious but not impossible. What you'd need to do is either use a non-Paragon primary to test with 60AL armor, or else get your Paragon down to 60AL by using non-max armor or something...Then, go find an enemy that deals consistent damage with a Spell that does not have Armor Penetration. And make sure it's not a boss, so that your calculations are not way off. Then, check to see how much damage the spell does...record that. Now, use "There's Nothing to Fear" for X% damage reduction...record that. Finally, quickly use some Skill that causes Burning such as...Blazing Spear or perhaps Immolate, and "They're on Fire" for Y% reduction. Check to see how much damage you take...record that.
 * If they stack, you should take X% less damage and then Y% less of that. If they do not stack, you'll just get X% less. To use your numbers, you would either get .7*.7, or you would just get .7 alone. You wouldn't get .4* because that is not mathematically correct. Stacking uses multiplication, not addition. .3+.3 != .3*.3 if you know what I mean. [[Image:Entropy Sig.jpg]] (T/C) 23:41, 13 July 2007 (CDT)


 * I never do, and never will understand you O_o... Readem (talk *contribs ) 23:42, 13 July 2007 (CDT)
 * Oh, so no matter what, assuming they did stack, it would never be 30%+30%. That's really all I wanted to know, thanks. Zaboomafoo 18:17, 16 July 2007 (CDT)

. burning speed or mind burn have best durations... -- frvwfr2  (talk)(contributions) 23:48, 13 July 2007 (CDT)


 * Paragon needs to have more energy than target foe to cause Burning, unless you went E/P. But if you do that, "There's Nothing to Fear" and "They're On Fire" last for like 4 seconds at zero Leadership. Burning Speed is probably viable. Immolate is much more simple to use, though, since you don't need to run up to adjacent range and you can hit them with it while they're casting their spell...You're right that it only lasts for a few seconds, though. Perhaps get a D/E using Mystic Corruption to help out with that? But then you cannot test solo...meh... [[Image:Entropy Sig.jpg]] (T/C) 23:51, 13 July 2007 (CDT)
 * With a Paragon, you'll run out of energy pretty quickly if you use Immolate (2 pips of regen, and you won't be gaining adrenaline while you're casting, so spamming shouts won't help your energy as much)... Burning Speed's a good idea... Blazing Finale is quite effective, if you use stuff like "GftE!" and Anthem of Flame a lot too. Just keep the Finale on your melee party members (or yourself, if you're close enough). As a note, with all that burning around, Glowing Signet's a nice addition to the skillbar for energy management. --[[image:GEO-logo.png]] Jioruji Derako.> 10:01, 14 July 2007 (CDT)
 * Mark of Rodgort. - Ichigo724 87.66.117.14 10:06, 14 July 2007 (CDT)


 * You know what else is downright funny? Acolyte Sousuke with a Searing Flames build. Just keep him with ya at all times, he'll be more then happy to set people ablaze. And saves you quite few skillslots, which you can fill with all sorts of things. Agressive Refrain (IAS), Focused Anger (adren. booster), and so on. Hell, just stick "Save Yourselves!" in there too and watch all the little -1 damage numbers. --[[image:GEO-logo.png]] Jioruji Derako.> 10:18, 14 July 2007 (CDT)

So has anyone found out if TNtF (let's say at LB level 8) and ToF (let's say at 16 Leadership 16) stack like 31% + 37% = 68% reduction or if it's 31% + (37% of remaining 69% (or about ~15%)) = ~46% reduction (or even reverse the numbers so that ToF's reduction takes place first and TNtF takes place after, equaling ~56%? I think it'd be good to know if anyone has gone through such crazed testing. --  Vallen Frostweaver  22:28, 16 July 2007 (CDT)
 * From what I remember, all percentage effects stack multiplicatively, multiplying the outcomes afterwards together. So I believe it would be .69*.63 (both converted from percentages) = 43.47% damage afterwards, or 56.53% reduction --Gimmethegepgun 22:37, 16 July 2007 (CDT)
 * W/ 12 Leadership and rank 8 Sunspear, the multiplicitave total should be a reduction by 51% (that is, you take 49% damage). .71*.69=.4899.  They do indeed stack multiplicatively:    Zaboomafoo 04:38, 18 July 2007 (CDT)

lol
/fistshake. &mdash; Shady Guy   14:00, 15 July 2007 (CDT)
 * "You say that again n ima pwn ya!" - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] contribs 14:16, 15 July 2007 (CDT)

Is ANET Playing Us?
If you think about it, this skill basically reads "Party members gain 10...20 armor for 4...10 seconds." Gee, that sounds a lot like "Watch Yourself!" except that it costs 15 energy instead of 4 adrenalin and isn't actually armor (so it stacks under the update). Is it just me, or does anyone else get the feeling that ANET keeps giving us skills that LOOK good, but, really, are only useful because they keep nerfing pre-existing skills and mechanics?
 * If by nerfing mechanics you mean making those stupid ele/derv tanks less ridiculous, then sure.
 * But uh... it's a percent reduction of damage. Remember what happened when they had another skill that reduced damage by percent? It was abused to no end because of how insanely powerful it was. This is the same as that other skill, except non-elite and can be more easily maintained. - Auron 09:04, 17 July 2007 (CDT)
 * You make a good point about E/D's, but what about everyone else? Should warriors and paragons suffer because ANET screwed up balancing a new class? +25 is an absurdly low number considering that E/D's can still use single skills that put them well over this limit (Armor of Earth) as wel las alternate means of damage reduction (Stoneflesh Aura) but warriors are stuck with skills that give +20 and +30 armor which can no longer be stacked for effective tanking. The message seems to be that those same E/D's should remain the primary tanks, but tanking is to be made worse in general.
 * You forget that Paragons are not solo-ers. They are team players.  They can do a lot for teams and little for just themselves.  THey are the incarnation of Never fight alone... - the theme from Nightfall. --[[Image:VallenIconwhitesmall.JPG]]  Vallen Frostweaver  15:00, 17 July 2007 (CDT)
 * Well, did you ever use "Watch Yourself" before it was nerfed with any skill points in Tactics? ANet merely made it so you needed to invest in Tactics in order for it to be beneficial.  Face it, everyone was a P/W that spammed WY with 0 tactics.  It was necessary for PvP reasons.  To unnerf it would just bring back P/W's spamming WY again and probably end up with Paragon's getting the shaft even worse. As a PvE skill, I will admit that this is more or less a replacement for what the prenerf WY used to be...it doesn't require any investment (skill point-wise) except the title track you have to be rank 7 in to continue progressing in the game (for a Paragon at least, which are now the only class who can use this effectively). But hey, don't complain, at least now you can activate it before you aggro.  Zaboomafoo 12:21, 18 July 2007 (CDT)
 * But it can be stacked with WY or SY even. Of course that's subject to how high a rank you have for the latter.  Stacks well with ToF too so you can have TNtF, ToF, and WY/SY for some pretty amazing defense. --[[Image:VallenIconwhitesmall.JPG]]  Vallen Frostweaver  12:36, 18 July 2007 (CDT)
 * Well actually it does require investing in Leadership; but whatever this skill's not leaving my Paragon skill bar anytime soon. Zaboomafoo 14:59, 18 July 2007 (CDT)
 * By the same account, you could also say that Incoming! "only" adds +40 armor for a meager 3 seconds, but you're forgetting that damage reduction also affects armor-ignoring damage. That's a big one, because armor-ignoring damage is for example attack skill damage and the like, the really nasty stuff. Also, at 60 healing every ten seconds in the optimal case, you're also adding the equivalent of unstrippable +3 health regen that stacks with normal regen. This skill shines, it's easily the best paragon skill today, and breaking it down to its armor equivalent doesn't do it justice. --[[Image:Roland_icon.png]]Roland of Gilead (talk) 12:56, 18 July 2007 (CDT)