User talk:Yikey/RPG Theory

The Elder Scrolls IV: Oblivion. Sure you could save the world, but you can also take lives and let it rot. -- 19:58, 25 March 2008 (UTC)
 * I'm sure there are more, but I can't think of them. It is true, though, that 90% are about saving the world. An additional 9.9% are revenge against the man/fiend who killed your parents, and saving the world is merely a pleasant side-effect.[[Image:Entrea Sumatae.png|Entrea Sumatae]]Entrea Sumatae  [Talk]  20:01, 25 March 2008 (UTC)
 * The Elder Scrolls was eventually about closing off the Oblivion gates to prevent the world from being destroyed. Then came Mr. Prince Doom from the big Oblivion Gate and the guy sacrificed himself to save the world. Yikey ∞  20:03, 25 March 2008 (UTC)
 * And the remaining 0.1% is filled with games where you play an evil person. --[[Image:OrgXSignature.jpg]] 20:03, 25 March 2008 (UTC)
 * Dude, you could just let Martin stay in Kvatch. No need to save the world. --[[Image:OrgXSignature.jpg]] 20:04, 25 March 2008 (UTC)
 * The main storyline, which shapes the game, is about Martin sacrificing himself for the greater good. The rest is all side quests. Yikey ∞  20:05, 25 March 2008 (UTC)
 * No, .05% is taking over the world, and .025% is getting rich for no good reason, and .025% is just saving your girlfriend, who isn't important to the fate of the world.[[Image:Entrea Sumatae.png|Entrea Sumatae]]Entrea Sumatae  [Talk]  20:06, 25 March 2008 (UTC)
 * Examples, I require examples! Yikey ∞  20:07, 25 March 2008 (UTC)
 * k - Sun Dog: Frozen Legacy was about earning your freedom from slavery by helping a religious cult build a colony. I don't believe The Paranoia Complex (an obscure, ancient game based on the RPG Paranoia) was about saving the world, either.  I admit, I can't think of a recent example.  --Falseprophet 20:56, 25 March 2008 (UTC)