Talk:Game updates/Archive9

Gladiator Title Track
Awww.... Anet just made this as good as worthless now.... Dirk150 21:13, 2 August 2007 (CDT)


 * According to the official Wiki, it's a text only change. I suppose it might indicate a later change. --Jeremy Winston 21:15, 2 August 2007 (CDT)

Oh good. It can still be worth something. Dirk150 21:16, 2 August 2007 (CDT)

I hope they revert this back to normal. Not only does it invalidate the hours we spent trying to earn it, it also eliminates it's prestige since you get points for every single win, turning this into the kind of title that doesn't take skill, just time. I've almost got rank 3 and i worked very hard for many hours over a long time span...now anyone can get where I did in a few days. Please ANet, appreciate our work for the glad title and make a new title instead for individual wins. I suggest calling the first rank "Arena Challenger," then eventually "Arena Champion." Demonic Peaches 21:52, 2 August 2007 (CDT)
 * They could change the points at which you go up a rank to compensate. ---[[Image:Sora267signature.jpg]] 22:12, 2 August 2007 (CDT)
 * Do note, that the Hero title is also a title that gives you (quote) "points for every single win, [...] that doesn't take skill, just time.". Ekhem :P &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 23:04, 2 August 2007 (CDT)
 * Noted, but that remark is based on the assumption that I think hero is more prestigous than the glad title, which I don't. Demonic Peaches 18:13, 3 August 2007 (CDT)

If they change the description of the title, they will also have to convert current glad points such that 1 old glad point = 25 new glad points (10 wins + 5 bonus + 10 bonus). That will compensate. 83.130.79.71 02:22, 3 August 2007 (CDT)


 * No it will not... out of the first glad rank, how many matches did you play to get it? Certainly not just 250, all 10 by 10 consecs. You played around 400 matches.. all won, not metioning the lost ones, to get those 10 consecutives 25 times over. So giving me 250 new glad points, saying i wont 250 matches, isent gonna cover it, since if that were the case, i should have had 400 points, and i doubt Anet has a system to count how many arena wins you have on an account.
 * Stop complaining.  —ǥȓɩηɔɧ  〚 ₮ /ḉ〛 13:56, 3 August 2007 (CDT)
 * Mgrinshpon, that doesn't really do it for me. You see, even if ours is increased, the challenge that we had in getting the glad title as it stands is not accurately represented. Trading 85 "streak points" for even triple that amount in "win points" is like trading $85 for triple that number in nickels. It doesn't represent the struggle and it definitely doesn't show the 9-streaks, the 7, 8, and 9 win-streaks cut off by new builds or the "misfortune" of the 9-win streak cut off by 4 Korean touchers. I don't want you to think I am bragging or that I have some sense of entitlement to have my interests protected, I just want what's truly fair to everyone. And I still don't see why they can't just make a new title. Demonic Peaches 18:13, 3 August 2007 (CDT)
 * If you don't like 255 dollars, than that's fine by me. Guild Wars is a game and everything you've ever done is still owned by ANet.  —ǥȓɩηɔɧ  〚 ₮ /ḉ〛 19:00, 3 August 2007 (CDT)
 * I told you, I don't say this out of a sense of entitlement - I don't expect ANet to do anything just because I say so, I'm just suggesting an alternative that might make *everyone* happy (making a new title). I know my accomplishments are part of their game and they have the right to do what they want, but in this case I feel it's not necessary, just my two cents. Demonic Peaches 21:47, 3 August 2007 (CDT)

Casting Time
I\s this new, or when hovering over a skill icon, a little clock with hands pointing toard 3 o'clock is displayed always been there? Nhnowell 23:15, 2 August 2007 (CDT)
 * There has always been such a thing, if it had a specific casting time. Most attack skills, all stances, Endure Pain and RaO, to name a few, don't have such a clock, because their activation time is either variable (dependant on attack speed, as with Attack Skills), or it has an instant activation. Hope that answers your question.

Aug 2nd update - Vampirism still bugged
After this update Vampirism is still bugged and only does 10 dmg irrespective of Sunspear rank. It also does not trigger Painful Bond's dmg, I am not sure how long that has been the case. --Heurist 23:28, 2 August 2007 (CDT)
 * Aug 3 update and Vampirism dmg is fixed, still does not trigger Painful Bond )-:. --Heurist 22:28, 3 August 2007 (CDT)

"Miscellaneous Fixes"
I thought the fix to remove those exploits was something from a much older update, as I clearly remember someone else asking on Talk:Game updates "Why did they remove the gold reward? Bots lolz?" And the answer was: "Yes, it may be a small amount but it is easy to set up and adds up reliably". Is this just a copy&paste error on a Wikian's part, or has ANet "fixed" a bug twice now? I am confused. (T/C) 00:58, 3 August 2007 (CDT)
 * They were different quests I think... Now its impossible to make money early in NF O_O The Imperialist
 * No, they just shifted the rewards. I rolled my first Nightfall character two weeks ago, and there were a lot of bots running around the first outpost, and that was after they 'fixed' the quests already. Now you won't get that reward until you pick a secondary at level 5. Any one know why the bots aren't farming Factions quests?--71.116.78.108 02:20, 3 August 2007 (CDT)
 * Aha, another one of ANet's notorious "oops we didn't really fix it" patches. Thanks for the clarification. I am guessing that Factions quests aren't farmed because you do not earn enough Gold from the bottable quests to pay for a Storage Vault of 100g...if I remember correctly. Either that, or because the beginning NF + Chahbek is simpler and more profitable. [[Image:Entropy Sig.jpg]] (T/C) 02:22, 3 August 2007 (CDT)

Maybe Anet should focus more of its energy in improving things instead of trying to find ways to prevent ppl from making money???? Just a thought.....
 * By stopping reroll farming of this nature, it increases the value of all other gold in the game. Arenanet just relatively made my cash more powerful without doing anything to me, I won't complain -Ezekiel 07:32, 3 August 2007 (CDT)
 * That increase in gold value doesn´t help you getting your armor, those prices are fixed.
 * Yeah, cause armour is totally the only thing you can buy, doesn't require materials that don't have fixed prices, and is exactly what Ezekiel said. Capcom 17:10, 3 August 2007 (CDT)

ascalon guards
im not sure if i just missed this in some earlier update but didnt pre searing ascalon guards used to look like the post ones. now their armour is neater and looks nicer. --S474N1C 05:18, 3 August 2007 (CDT)

This was altered in the July 17th update, i noticed straight away but forgot to update it. Dread Pirate Fargus 09:41, 3 August 2007 (CDT)

NEW FPS
idk how to edit the update page, the FPS now shows the background updates and how fast it is coming in, thx --Patch 07:06, 3 August 2007 (CDT)
 * Does this only happen outside of outposts or something? Not sure I understand. I noticed myself that they seem to have fixed the bug you see when LB farming when it says " Margonites Killed" rather than "25 Margonites Killed". - Yellow Monkey 07:13, 3 August 2007 (CDT)
 * Well heres a screen shot hope this helps [[Image:Fpsbackground.jpg|thumb|Description]]--Patch 13:53, 3 August 2007 (CDT)
 * Nothing new, always been there with big updates. 84.87.168.39 04:04, 5 August 2007 (CDT)

August 3rd new update.
Is on official wiki ^^ Copper Elf 21:24, 3 August 2007 (CDT)
 * Aye, it is. I don't know what the copyright rules are, although I'm tempted to copy-paste it from official wiki to here. Nhnowell 21:26, 3 August 2007 (CDT)
 * Lol, beat you to it :P I've been trying to help out around here, since I'm usually in game when I see the updates hit, I grab them from the official wiki and put them in here. I'm still new to the whole code thing though, so its a learning experience. Isk8 21:50, 3 August 2007 (CDT)
 * You'll get used to it pretty easily. By the way, the total update size with -image is 2mb, not 2.3mb. -- Hawk Skeer [[Image:Hawkicon.png]] 10:00, 4 August 2007 (CDT)

Reset of territories change
Sorry if this is not at right place, i dont know where to put it, and feel free to move it.

On the french official Guild Wars web site, in the same new that say there will be another Dragon Festival, they say that they will reset the territory changes so that everyone will be back to 4 again. But why are they doing this ? -- TůζipVõrζąx Talk 22:39, 3 August 2007 (CDT)
 * It says the same thing on the american site. Thier explaination is because some players were to laggy to participate they are giving them another chance(Don't ask me how that will solve thier lag lol). As for the territory reset, they say they are just doing it to add to the fun. -- Hawk Skeer [[Image:Hawkicon.png]] 10:08, 4 August 2007 (CDT)
 * The lag was because of their server problems, not due to the players. So this will be good for those who had lag then, as its most likely they wont have it now. As for the territory change... when kinda pointless really  brains12  (talk) 09:19, 5 August 2007 (CDT)

New Damage Mod?
hey guys, i just got a new Damage mod on a weapon, brand new, never seen it before in my 1 1/2 years of playing. Damage +15%, Health regeneration -1. Is this part of the update? 68.226.80.7 10:58, 4 August 2007 (CDT)
 * Are you sure it wasn't a vamp + other generic mod?--Gigathrash 11:01, 4 August 2007 (CDT)
 * I'm pretty sure these have been around always, they're just alot more rare in my experience. I've also recently had my first of these drop, in Factions iirc. I believe some of these weapons used to drop in Pre-searing and that made them very valuable for death-levellers. I think they got ditched from pre some time ago though. So to sum up I think these have been around always :) Copper Elf 12:53, 4 August 2007 (CDT)


 * I've seen that but 13% version, its basicly a pve pre nightfall mod(cause that as an inscription would be about 10k each so ya the health degen is because think of 15% + 20%(customized) max weapon and absouloutly no reqs to do the extra 35% damage.142.161.90.233 01:17, 5 August 2007 (CDT)
 * But mine is 15%. Ok i do agree with you, this has been around for awhile but its very rare. And theres no inscription for it either. I've looked up all the inscriptions and none of them matches the mod im using. And no, its not vamp. The weapon is sundering68.226.80.7 06:22, 5 August 2007 (CDT)

They do exist as prophecies, factions, and core drops, and been here for a while. there isn't an equivalent inscription. I can get shots of a sephis axe (non-insc => ch1), chaos axe (core), and archaic axe (ch2). Foo 07:04, 5 August 2007 (CDT)
 * Damage +15%, Health regeneration -1 is NOT new, I have found a weapon with that mod long time ago &mdash;The preceding unsigned comment was added by 80.133.101.252 (contribs).

Preorders in Storage
Why was this a problem? -Kumdori 14:59, 4 August 2007 (CDT)
 * I agree, it's not like anyone other than you can use your storage to get them out. But also why would you need to put them in in the first place? All your characters can get them before they even HAVE storage. >.> In that sense, I get why Hero items were made non-storage (Well, before they were customized), since those are free max weapons. Oh well, Anet is just finding silly things to do since they have to make it look like they're not COMPLETELY focused on GW:EN. xD &mdash; [[Image:NessHrinIcon.png]]  Ness  17:21, 4 August 2007 (CDT)
 * I have a few weapons for my character, and I keep a bunch of them in storage to have more space for drops. If I would be using a moded bonus item there probably would be times I would want to put it in storage... &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 20:37, 4 August 2007 (CDT)
 * Why is it a problem that you are not able to put customised weapons in your storage? Plus, you can recreate them in case you have a full inventory, so what's your problem with it? 84.87.168.39 04:10, 5 August 2007 (CDT)
 * Yeah, but some of the preorder items have upgrade slots, and you can't re-create the upgrade components. -- Gordon Ecker 04:12, 5 August 2007 (CDT)
 * I still don't get it...84.87.168.39 07:01, 5 August 2007 (CDT)

Okay then. Let's say you have a "Nevermore Flatbow". It comes with a Poisonous Bow String already on it. Now, if you delete it and make another, you lose nothing, since that mod already comes on the item.

Now, let's say you choose to add a max, +30 Health Bow Grip of Fortitude to your Nevermore Bow. Since the /bonus weapons can no longer be Salvaged, that upgrade you applied is permanent - you cannot salvage the mod off the weapon. So, what happens if you need more storage space and you can't put this into storage? Well, if you delete it you are an idiot because you basically just deleted a perfect Bow Grip of Fortitude. So what else can you do? Not too much! This is why people are complaining: since you can't salvage the mod or put it into storage, these latest updates discourage people from adding good mods to their /bonus items. Sure you can create the item again - but you can't create a free, +30 Health Bow Grip of Fortitude with /bonus.

So basically, if you are a PvP-only player or are very rich, this doesn't matter to you much...but for most of us this seems like an unfair nerf. Now /bonus items are really only good to give to Heroes... (T/C) 13:29, 5 August 2007 (CDT)

Or you could put a weapon that has not been summoned into storage instead. Savvy? 87.174.237.211 06:45, 6 August 2007 (CDT)


 * My solution would be to make them salvageable like collector weapons, guaranteed loss of weapon but you can get one mod back. Or just make them storageable, it does no harm, they are customised after all. --Heurist 04:34, 8 August 2007 (CDT)