User:AV/BPDroksRunner

A Drok's running build designed to not only evade knockdowns, but to also leave them in the dust, or in this case, snow, by giving them a knockdown of their own to deal with. Based off of the [Build:W/Mo Bold Forge Runner].

Armor

 * Full Gladiator's Armor for maximum energy.
 * Helm alternative: Lieutenant's Helm for shortened Hex duration at the expense of one less point of Tactics (13), 1 Energy, and only 60 AL compared to the Gladiator's head gear.

Runes

 * Rune of Superior or Major Vigor
 * Rune of Superior Absorption

Weapons

 * Any one-handed weapon that increases health, and/or energy:
 * 1) Katana of Fortitude (from Factions - Divine Path) - plus 5 Energy always and plus modification of your choice (preferrably + Health).
 * 2) Any sword and an "I Have the Power!" inscription. (If you have Nightfall)

Note: Of course, you are free to use the collectors' shield versions instead of the Green ones.
 * A shield with maximum armor (+16) with attribute requirement in Tactics:
 * 1) Grognar's Defender [Green Item; Received Dmg: -2 (In Stance); +45 HP (In Stance)] - The Runner's Best Stance Shield Choice.
 * 2) Emboldened Carapace Shield from Hagnon Warblade [Health +60 (while hexed), Received damage -3 (while hexed)] - For hex passages of the run.

Core Running Sequence

 * Use Sprint, and Enraging Charge for running.
 * Use Balthazar's Pendulum and Balanced Stance to counter knockdowns by Frost Worms, Ice Golems, Tundra Giants, and Azure Shadows.

Healing

 * Use Endure Pain for extra health boost in passages of the run where you encounter much damage.
 * Use Signet of Stamina in safe areas after entering the area for a great health boost.
 * Use Healing Signet for an actual heal.

Hexes and Conditions

 * Cast Holy Veil on yourself as major hex-protecting mechanism.
 * Use Mending Touch as major hex-remover.