Talk:Fires in the East

I'm pretty sure there is some quest that has to be done before Arne gives you this one. Don't know which, though. --84.175.102.167 18:58, 1 Jul 2005 (EST)
 * I changed requirements to unknown because I have verified with another temp character of mine that, upon initial arrival in Ascalon City, the good captain does not offer any quests at all. -PanSola 20:08, 27 November 2005 (UTC)

Progression for Fire in the East
Ok, I have the answer, and it leads me to believe this is a bugged quest.

Started off with a fresh character.

1) Talked to Capt. Ame and accepted "Vanguard Equipment".

2) Finished the above and was given "Barradin's Advance".

3) Finished the above and was given, by gate guard Hollis "Barradin's Stand" & "Supplies for the Duke"; accepted these but did not start on them.  Mapped back to Ascalon.

4) Returned to Captain Ame and was given "Fires in the East".

I think that perhaps if you complete the quests for Gate Guard Hollis without returning to Captain Ame 1st then you will not be given "Fires in the East". Either that or I've completed it with my other chars, scrapped the reward and then proceeded to completely forget I ever did the quest with those characters; which is entirely possible.


 * I'm not sure I'm ready to believe that you can do something to make a quest unavailable to you after it was available (apart from change professions). --Karlos 17:55, 31 October 2005 (EST)


 * There is precedent for this. War Preparations in Pre-Searing and The Krytan Ambassador are the two that pop to mind.  --Rainith 18:10, 31 October 2005 (EST)


 * Wasn't there discussion somewhere about arriving at Piken (or something else involving Piken) would revoke the offering of some quests? --Fyren 18:31, 31 October 2005 (EST)


 * Pan's comment at Talk:Barradin's Advance might be relevant? --Fyren 20:12, 31 October 2005 (EST)
 * Indeed, Fires in the East is another one of those quests that my warrior who got ran to Droknar's never obtained... -PanSola 20:05, 27 November 2005 (UTC)


 * Rainith, those are primers and dinky little quests just to show you where to go next. --Karlos 20:10, 31 October 2005 (EST)

I just got a fires in the east staff, and it does not have +5 energy at the end. Was this nerfed or something?


 * used to be insightful +18 energy dunno 15:14, 17 February 2006 (CST)
 * Looks to be a nerf, since my staff doesn't have the +5 energy any more. --Ryard 8:18 EST, 17 Feb 2006
 * AFAIK it has never been +5 "out of the box". You always had to put an Insightful +5 head on it if you wanted a +18 energy staff. -- 20:47, 17 February 2006 (CST)

Item change
http://www.evilgreven.net/images/fires_in_the_east.jpg I'm pretty sure the change is incorrect. Perhaps whoever is editing it is confusing this quest for Fires in the North which does reward with a smiting staff. - Evil_Greven 09:36, 15 March 2006 (CST)

Energy-total
The most of any weapon-set in the game!' = False, there are many combinations that yield more than 18 energy. Most of these involve a +5 energy-weapon and an odd off-hander (15/-1, or wonky quest-rewards along the lines of this one). If you use a 15/-1 weapon as well as a 15/-1 weapon with an intrinsic max-bonus, you end up with +42 energy (and you're two pips of energy-regen down, `course)... I dunno. Maybe the OP meant something along the lines of "the greatest amount of unconditional additional energy" or something, I'm not that good at mind-reading. --Black Ark 03:58, 18 July 2006 (CDT)
 * pretty sure they're talking about natural regeneration unconditional energy. all +12 caster offhands have a requirement, and only +5 melee weapons have unconditional energy. this staff is highly prized by Trappers, who use it because it has 18 energy without burning points 9 ranks in a caster attribute. --Honorable Sarah [[image:Honorable_Icon.gif]] 10:10, 18 July 2006 (CDT)