Talk:Game updates/20070420

YES!! NO??--Stevo101 22:41, 20 April 2007 (CDT)
 * looks like anet realized how badly they F**Ked up. this brings back solo farmingfor greens, UW/FoW, 2man titan, trapping viel, elegloom, and most farms besides the good old troll/mino 55 farming. i like this much much more than the crap they did yesterday. -TehBuG- (now, if it works as discribed...)
 * A.net didn't f-up anything. It was all the solo farmers whining. If anything, a.net's mistake is giving into the rants and whines too easily sometimes. It would seem some of the community either does not recognize or is not willing to embrace the concept of teamwork. --8765 23:29, 20 April 2007 (CDT)
 * Because teamwork sucks in this game. Time and again I do things with other players with no luck, then do the same thing with hero/hench and finish it EASILY. Heros/Hench>>>>>>most players. The previous farming nerf didn't do ANYTHING, I repeat, NOTHING to encourage teamwork, it just encouraged more people to play with hench. There's a very good reason many people don't want to play in groups, and lack of drops isn't it. I play with guildies and good friends, otherwise, unless I'm doing DOA or something, I'm going with heros, cause I KNOW I'm more likely to accomplish my goals with them than with most players. So yeah, if the choice is playing by myself with some AI helpers, or embracing the concept of teamwork, well, sorry, but I'm going with the AI help. DKS01 23:58, 20 April 2007 (CDT)
 * Well technically...you're right, people saying this game is concept of teamwork have no point here, cause i personally only take heroes and hench too. Also, I got tired of the LFG FOR X MISSION thing because sometimes I would stay like 20 minutes in the outpost, waiting for a group, then when you're in the group, you need to wait for everyone to be ready, which sometimes take 10 minutes more...good i just wasted 30 minutes, but at last I got my group. Bad idea, after 5 minutes into the mission, one of the player leave for no reason, then you realize that your MM's fleshy is lvl-5. Paul revere 00:15, 21 April 2007 (CDT)
 * You know how long it can take to form a full party for a high end area? Add to that the fact that the more people that are in your group, the lower your chances are of getting something like an Ectoplasm when it drops.
 * It's not so much a social aspect as it is an aspect of efficiency. True many people don't like others, but the fact is that you tend to get better drops when you solo, making it a much more appealing method of farming.
 * Your, "It was all the solo farmers whining" comment tells me one of two things; you don't want to farm solo or you can't farm solo. This game is about allowing a multitude of playing styles, and just because you don't/can't solo farm, doesn't mean others shouldn't be able to. --Curse You 23:59, 20 April 2007 (CDT)


 * This (the efficiency issue) is exactly what they had fixed for a couple of hours. For purposes of drops, it didn't matter how big the group was, it just mattered how good it was (assuming the scaling was a straightforward linear one). Now we're back to a situation where the best way to make money is minimal groups. Bah. And just because a.net gave in to the whiners who see their always-used-to-do-it-like-this build nerfed and start screaming rather than thinking. It was totally impossible to see that the best way to get drops under the new system was to maximize killspeed regardless of players (i.e. farm with an almost pure offense 8-man team). And it is absolutely unthinkable that blasting through groups of monsters as fast as possible in a human (or hero, if you prefer that) group would've made farming more fun than just sitting there and recasting enchantments until the monsters have killed themselves. Nooo, bring back our grind. 134.130.4.46 01:57, 21 April 2007 (CDT)

...in the end. only farmers of greeens and uw ppl can farm and good old fashioned gold farming which doesnt making a ton to begin with don't get anything. now i have to make a build to farm uw... because my simple minotaur/troll build gets squat. personally. i feel that if i go out alone i have earned 100% of the loot not 1/6th or however big the party is just because im alone. theres not benefit to not needing henchies if its the same amout of loot either way... i just wanted to get that off my chest. &mdash; JediRogue  (talk |contribs) 01:25, 21 April 2007 (CDT)
 * Loot should be scaled exponentially for starters. But that'll take another 2 years to implement. A good portion of the teamwork players have either moved onto pvp or simply quit. While there's always players becoming better, there's also always players moving onto pvp. While a.net may have given all the necessary info to becoming a team-player, there's just no reward for doing so. A.net, a day late and a dollar short. --8765 02:20, 21 April 2007 (CDT)
 * Agreed, exponential scaling (to humans in party, not counting herohench) would be the only way to encourage teamplay. I've always been puzzled by the loot system in GW that encourages not only solo play, but also hyper-specialized gimmicky build so you can run an area with the smallest number of people. IMO, that's just wrong in an MMO. Gimmicky play should be punished, not rewarded. 83.159.9.78 08:49, 21 April 2007 (CDT)
 * well it depends on what you mean by punished >.< but still I think that if Guild Wars would be made so you always need full party, LOT of players, including myself, would just hench/hero them, because of the lack of players in some outpost, but also because lot of people, including myself, hate playing with others, because of quitters primarily, and because most of the time a party of hero and hench will be lot more productive than most of human-only party.Paul revere 00:32, 22 April 2007 (CDT)

Wait wtf. I'm getting a fine drop rate in old ascalon. Doesn't seem like it was nerfed at all... &mdash; JediRogue  (talk |contribs) 00:29, 27 April 2007 (CDT)

Crash Bug
They have re added a crash bug. Can't log in to guild wars at all without it crashing. Anyone else experiencing the same problem? Atroso 23:15, 20 April 2007 (CDT)

15k Knight's
Since no one has said it yet, I'll do it. OMG 15K KNIGHT'S ARMOR!!!!!!!!!!!!--Dice 00:23, 21 April 2007 (CDT)
 * meh, been there done that --Honorable Sarah [[image:Honorable_Icon.gif]] 00:25, 21 April 2007 (CDT)
 * I actually like female 1.5k more than 15k >.> –Ichigo724[[Image:Ichigo-signature.jpg]] 11:28, 21 April 2007 (CDT)

Another update?
There was another update shortly after this one was released. Any clues as to what it was?
 * My guess is emergency bug fixes. The update notes don't have anything for it as of now.--[[image:Goteki-45.jpg]] Goteki-45  00:32, 21 April 2007 (CDT)
 * i havent dowloaded it yet... im thinking it has something to do with drops and my first run into UW netted me 2 ecto so im gonna wait as long as i can before getting it. no-notes-updates FTL. -TehBuG-
 * In kamadan ID1 with Gaile right now, she said it fixed a problem that was causing players in France to crash. I'd post a screenshot of the log, but it's scrolled up by now. Hopefully someone is logging the visit.--[[image:Goteki-45.jpg]] Goteki-45  00:58, 21 April 2007 (CDT)

Some farming analysis
In the previous update it says: "Repeated map entry no longer reduces loot.". I did some testing with my best friend, Cultist Milthuran. I've overfarmed him before the update so he doesn't wield his staff anymore. Now, after the update, he still doesn't wield his staff in normal mode but sometimes in hard mode, but he's not that easy to kill there. Additionally, he now drops lesser Scrolls almost everytime I kill him. He and his friends now drop Bolts of Cloth very often which are common crafting material. It seems to me, that common crafting materials are also exempt from loot scaling and "Repeated map entry no longer reduces loot." only means the hard mode. -- numma_cway 08:32, 21 April 2007 (CDT)

I'v been farmin Scareater for 30 minutes, not 1 green drop, but lots of other stuff...anyone else experiencing no green drops?
 * I've tried some bosses including scar eater and got greens for each of them, maybe you just got a badluck with it Paul revere 18:01, 21 April 2007 (CDT)
 * I was farming Ecto last night.... got 3 in 3 runs. (2, dud, 1) so there exempt properly. and yeah, normal mode farming. -TehBuG-
 * I farmed Zelnehlun Fastfoot in hard mode. I made two runs, in the first he dropped his longbow. I wonder if we can say that "Repeated map entry no longer reduces loot." only affects Hard Mode and common material is also exempt from loot scaling. --[[Image:Warrior's_Endurance.jpg|18px]] numma_cway 12:31, 25 April 2007 (CDT)

Guild/Friends menu bug?
I don't know if anyone else has been experiencing this, but ever since one of the recent updates, the Guild and Friends list have been showing people as offline who were online and vice versa. For example: Two guild members showed as online in the guild menu but were not (could not whisper them). A third guild member was shown as offline in the guild window (for nearly 20 hours), but online on my friends list, and I could message him. The interesting bit for that person was that there was no response at all. I'm not sure if he really was online or not, despite the fact that I was somehow able to whisper him. Anyone else see something like this? -- Goteki-45  12:50, 22 April 2007 (CDT)
 * I had an incident last night, i was on my monk character for a while(~2 hours or so) then switched to my assassin runner to run a guildie. The entire time i was on my sin, my name in the guild menu was that of my monk character, then when i switched back to my monk it retained the assassin characters name. odd situation there.--Idiot 13:07, 22 April 2007 (CDT)