Chant

Chant: A skill type that grants all allies within earshot a one time boon.

Information
Chants are a type of skills currently exclusive to Paragons which allow them to give party members or allies within earshot a buff. Each chant has a trigger condition which ends it prematurely (although one chant, Song of Purification, can be triggered multiple times before it ends). Most chants provide their bonuses when they are triggered. Some chants, such as Defensive Anthem and Song of Power, provide bonuses which last until they are triggered. Chants can have either an Energy or an Adrenaline cost, and have a one or two second Activation Time.

Chants can only be ended prematurely by their trigger condition or death. The Paragon possesses Chants in three of their attributes: Command, Motivation, and Leadership. Leadership additionally grants the Paragon one energy for each ally affected by a Chant, up to a maximum of 1 energy per 2 points of Leadership for each Chant activation.

It is important to differentiate between Shouts and Chants. The most important distinction is that Chants have an activation time and thus can be interupted. Additionally, all Chants names are not in quotation marks, and are not shown above the character's head in a chat bubble when activated. Instead, chant activation can be identified by the animation of glowing wings that appear behind the paragon during activation.

Subtypes and trigger conditions
Chants are broken into several different types depending on their skill name and trigger condition:
 * Anthem: Triggered by Attack Skill usage.
 * Aria: Triggered by Spell usage.
 * Ballad: Triggered the next time each affected ally takes Damage.
 * Choruses: Triggered the next time that each affected ally uses a Chant or Shout.
 * Lyric: Triggered by Signet activation.
 * Songs: Triggered by the use of any Skill.

Related Pages

 * Leadership gives energy whenever a one of your Chants is applied to an ally.
 * Echo, a skill type that interacts with Chants.
 * Category:Chants