Wail of Doom

Acquisition
Signet of Capture:
 * Bound Naku (Tahnnakai Temple (Mission))
 * Doomed Ancient Kkraz (Raisu Palace (Mission))
 * Doomed Ancient Kkraz (Raisu Palace (Explorable))

Usage

 * This skill is a Mesmer-style .25s interrupt except it affects all attack skills. The target doesn't necessarily have to use an attack skill for this spell to work, even though it will only disable attack skills.


 * This can shutdown melee attackers especially assassins who rely on chaining attacks and keep them from doing high amount of damage for a good period of time.


 * As with other methods of disabling skills, this will drain adrenaline built up on warrior attack skills. Even after it is removed or expires, the warrior must recharge any adrenaline based attack skills to use them. However, it will not affect adrenaline-based stances or shouts.


 * This is a really effective skill in PvP and GvG since most of the time rangers and melee opponents are attacking so it is really easy to shut down their attack skills anyway.

Limitations

 * Wail of Doom can interrupt monster skills. However, monster skills that are Attacks will not be disabled.

Related Skills

 * Power Block