Chest run

Chest run refers to the practice of running to the chests in high level areas such as the Fissure of Woe and Raisu Palace instead of fighting to them. These high level chests are more likely to produce the best items in the game, so getting to the chests in the quickest possible time maximizes their farming efficiency.

Chest runners are predominantly warriors and rangers using their movement speed boosting stances. Elementalists with speed boosting enchantments are also sometimes seen, but they are much rarer. Chest runs require a leader who is aware of where the possible chest spawn locations are, as well as where the enemy groups and patrols will be located.

In outposts, chest run groups frequently use the abbreviation CR in advertisements. Sometimes the abbreviation IS or SI is also used for "invite self". A free chest run (FCR) is a chest run in the Fissure of Woe where one person has already volunteered to pay the entire entry fee.

Pros and Cons
Advantages:
 * Chest runs are an easy way for newbies in the Fissure of Woe to get to the best locked chests in the game, the Obsidian Chests.
 * With a good leader and solid runners, the group can easily get to many of the chests in the Fissure without trouble in around an hour.

Disadvantages:
 * It is usually an "every man for himself" kind of adventure where a runner who lags behind or gets killed might not get help. Some chest run groups specifically state that there will be no resurrection. Therefore, players should be adept at running before undertaking this.
 * It is actually not very feasible financially most of the time. If the party locates 4 chests, 1 purple and 3 gold, that would be a good run. Yet, to open these chests, each player must have 4 keys, which amounts to 6,000 gold. The items that drop (though highest in quality compared to other locked chests) usually have a 25% chance of being of enough quality to be sold for more than a few thousand gold (either the item itself is of high stats, or a valuable weapon upgrade is salvaged from it). In total, chances are the player will pay more than they make, unless they find a really exceptional item. Because the party is not fighting, there are no regular drops or shards to compensate the price of the keys as is the case in a regular Fissure adventure.