User:Ram0s/buildarchive/b75

The Wounding Strike Spiker spreads Deep Wound and damage among foes while maintaining potent self-healing, aiding in spikes and ridding itself of Conditions when necessary.

Equipment

 * Cruel Scythe of Enchanting with "Guided by Fate" Inscription
 * Sundering Scythe of Enchanting with "Guided by Fate" Inscription
 * Sundering Scythe of Enchanting with "Strength and Honor" Inscription
 * Full Radiant armor
 * Superior Vigor Rune
 * Attunement Rune

Usage

 * Select a target, preferably a squishy one.
 * Cast the three enchantments as you approach your target, beginning with Mystic Regeneration.
 * Use Crippling Sweep to prevent kiting.
 * Begin attacking with Wounding Strike, followed by Mystic Sweep.
 * Continue spamming Mystic Sweep, reapplying conditions as necessary.
 * Alternatively, attack with Wounding Strike when not enchanted and your target has a good amount of health, then once they drop below 50%, use it to inflict Deep Wound right before Mystic Sweep for a bigger spike.

Counters

 * Enchantment removal
 * Anti-melee Hexes such as Spirit of Failure
 * Energy denial
 * Dazed

Variants

 * Resurrection Signet should be replaced with another, non-resurrection skill for Alliance Battles.  Some suggestions:
 * Pious Assault, for more spiking ability and a controlled way to end Enchantments.
 * A low-cost Hex removal skill, such as Remove Hex.
 * Mystic Vigor, for additional healing and damage.
 * Eremite's Attack, also a quick scythe attack for spiking
 * Replace Wounding Strike with Reaper's Sweep for more raw damage at the expense of condition versatility.
 * Conviction can be used to boost defense.