User talk:PanSola

Archives

 * Past mistakes are moved into the /MistakeArchive
 * Other closed issues are moved to /Archive, /Archive2

This is my talk page, so I can say anyting I want?
According to User:Tanaric: "I stand by my decision: I think users ought to be able to say what they like on their own talk pages."

Now, I am User:PanSola, and I'm typing on User talk:PanSola. So, a direct implication of Tanaric is I can type all kinds of personal insults and mudslinging here.

According to his logic, I can say all kinds of untrue things about him, such as him being a child molester, a communist, a porn star, a serial killer, or a shameless man who ****ed his sister, *****ed his aunt, and ******ed his brother-in-law. (Technically I don't know if any of those are actually untrue.)

Furthurmore, I can say all kinds of untrue things about people he cares about, such as his mother is a ******* who ********ed an average of 50 **********s every day, or that the teacher who had the most positive influence on him is actually part of a fundamentalist organization who is brainwashing young children to one day overthrow the government. Additionally, I can link to disgusting photoes claiming to be proof of those untrue claims, and claim I know those people in real life. (Again, technically I don't actually know if any of the above are untrue).

The **** cencored parts are just for example. According to Tanaric's, I could've filled in actual verbs and nouns that utterly challenges the integrity and reputation of the people who are being written about.

I strongly disagree that users ought to be able to say what they like on their own talk page. And I apologizes if by implication of not knowing if any insults are untrue, I have caused harm to or offended anybody.


 * Interesting point, PanSola. However, these statements are untrue (well, except maybe the communist bit), and thus these statements constitute libel. Thus, regardless of my statement, American law (and this server is based in America) states that you can't write stuff like that. My statement was meant in context of legality.  If something violates the law, obviously we cannot allow it on the GuildWiki. I grant you permission to leave these statements here on the page for the purposes of this discussion, though. :) &mdash;Tanaric 00:34, 11 May 2006 (CDT)
 * Does libel not include accusing one user account being the socketpuppet of another user? Or does libel only cover untrue statements regarding another person breaking the law? This is going back to esan's original request for arbitration (with focus on esan, who did NOT ask for F G's on him). -PanSola 01:01, 11 May 2006 (CDT)


 * F G indicated that, through the evidence available to him, esan appeared as a sock puppet. That's not libel, that's a supposition. If you said, "because of the way Tanaric acts, he appears to be a sociopath who was abused as a child," I would allow that to stand on your talk page, or in fact in any discussion involving me. Personally, I agree with F G's line of reasoning. esan, according to what I can see, acts like a sock puppet. I have no idea whether he is a sock puppet or not, and so I won't say he is or if he isn't. But he acts like one. &mdash;Tanaric 08:44, 11 May 2006 (CDT)

Bow damage calculations
I have very little knowledge of the damage calculation system of GW and I don't have enough time to learn it. Would it be possible for you (PanSola the damage guru ;) ) to calculate rough avarage dps of the different bow types (max dmg) on high level monsters. This would need separate calculations for an avarage high level caster, high level warrior and a high level ranger as they have different armor levels. I am especially interested in the effect of the armor penetration of the horn bow. If something like this has been done allready, where can I find it? If you do not have the time or do not want to do it (I understand if you don't) then who should I ask for help? --Gem  13:05, 9 May 2006 (CDT)
 * I can do it, but it'll be tricky since the only thing I can assume about monster AL is "caster AL = levelx3, ranger/assassin AL = levelx3+10, warrior AL = levelx3+20", and that general rule, while probably the best general rule we'll ever find, is probably not true enough on most cases. Present me some kind of table of the layout of results you want to see, and I'll figure out how to fill in numbers or modify rows/columns a bit to make it work. -PanSola 14:51, 9 May 2006 (CDT)
 * I'll make you something tomorrow in work if I don't have anything to do. --Gem [[Image:Gem-icon-sm.png|Gem]] 16:21, 9 May 2006 (CDT)

Offer
I've had a night to reflect on this recent feud, and there is only one thing that is the really unfortunate result: leaving you out in the cold after having promised to fix the skill boxes. If you still want it, I'll run my robot on the skills. I've sunk far too much time into writing it to simply cast it aside now. &mdash; Stabber &#x270d; 06:45, 10 May 2006 (CDT)
 * That'd be lovely (-: Thanks!  I was gonna partially transform current templates, then manually subst: them, and let users fill in whatever is missing (campaign etc).  This will help a lot (-: -PanSola 06:48, 10 May 2006 (CDT)


 * BTW, one more detail about the template calling: I prefer to put the pipe after parameter specifications, instead of before parameter name. The equal sign and the pipe completely encloses the value entered for the parameter, so it feels better.  But if you strongly disagree, that's ok too.  Not a big deal. -PanSola 07:08, 10 May 2006 (CDT)


 * It's too late to change that now. For the purposeses of template calling, whitespace surrounding a parameter is automatically removed. By the way, the Quick Reference pages are not nice to the server, as you may have noticed. Please use subst: for them. Keep the unsubsted code in a nowiki in a comment at the top so they can be cut-and-pasted quickly to regenerate the page. Stabbot 08:35, 10 May 2006 (CDT)
 * That's fine, I didn't realize you already started when I wrote that. As for quick reference, I believe they are cached.  So it's only the first time that messes thing up (i hope).  Using subst kinda defeats the purpose of the original motivation of this whole revamp process... -PanSola 08:36, 10 May 2006 (CDT)


 * You pay a huge recaching penalty every time a skill article is changed because the quick reference page will now have to pull in every other skill to re-render itself. Stabbot 08:40, 10 May 2006 (CDT)
 * ouch, good point... ... ... I think only templates can be subst-ed, inclusion cannot...  lemme check -PanSola 08:42, 10 May 2006 (CDT)

New proposal: For each skill article, create a "Skill/Infobox" article. All it will have is the template call. The "(edit)" link in the template will be modified to point there. This way we modularize the components, and only pay the caching penalty when the skill gets changed (as opposed to whenever ppl add acquisition or usage notes). What do you think? -PanSola 08:45, 10 May 2006 (CDT)
 * blah, except the dual-template trick wouldn't work with that plan. -PanSola 08:46, 10 May 2006 (CDT)

I think this is complete now. Please check. Stabbot 11:21, 10 May 2006 (CDT)
 * Smite Hex and Stonesoul Strike -PanSola 15:43, 10 May 2006 (CDT)
 * and a few more -PanSola 15:56, 10 May 2006 (CDT)


 * Thanks. I've fixed the real skills in that list, but didn't know what campaign to                note for "Victory or Death!" (chose Core) and the snow skills (chose Prophecies). You may wish to fix them. Up to you wnat you want to do with the remaining skills. Stabbot 16:36, 10 May 2006 (CDT)


 * Thanks. So will you be on OblivioWiki, or did you never get Oblivion to work at all? -PanSola 16:40, 10 May 2006 (CDT)

Delete page
If you can, please delete this http://gw.gamewikis.org/wiki?title=/20060510&curid=27507&diff=154077&oldid=154065

Mediawiki won't let you access the page normally and I screwed up making it. It can be included though Oo Skuld  03:43, 11 May 2006 (CDT)

Location/Quests "Module" insertion
Hi, I was the user who was bothered by the wrong stuff insertion in Leviathan Pits. It seems that this "module" design has a huge inherent flaw, which is that the h3 title of the location is part of the "module". Therefore, when Leviathan Pits/Quests is included in Leviathan Pits, it adds a redundant ===Leviathan Pits===. I was going to fix it with a simple parser expression, but it seems that GuildWiki's version of MediaWiki doesn't have parsexp support. Luckily, I found that you guys have the old template from the MediaWiki 1.5+ discussion, so I have used it to fix this problem with Leviathan Pits/Quests. However, it is a terrible kludge. Can you add parser expressions support to GuildWiki? For reference, the English Wikipedia has it enabled, so it is known to be pretty safe. If you're not the right person to ask, please tell me whom I should ask. Thanks. Hank 20:05, 11 May 2006 (CDT)
 * Don't "fix" it, I"ll explain soon.-PanSola 20:08, 11 May 2006 (CDT)


 * Explaination - we need a sub-heading inside the module so there is an edit link that takes you directly to edit the content of the module. It needs to be level3 or below heading because in Quests (Factions) level2 heading is taken by regions already, and using level1 heading is bad form.  Redundency is decided to be the lesser of the evil.  Using the If template or the parseex adds server burdens which doesn't seem to justify the removal of redundancy -PanSola 20:14, 11 May 2006 (CDT)


 * As for parseexp support in general, User:Gravewit would be the one to ask. -PanSola 20:14, 11 May 2006 (CDT)


 * Parser expressions have negligible server load. This was brought up when it was added to Wikipedia, and profiling showed it to be negligible. Template results are cached after rendering, so this is an amortized cost -- amortized over the number of times the /Quests articles will be edited, which should be next to never after they are finalized. Hank 20:22, 11 May 2006 (CDT)


 * True. But at least enable an edit link from the Location's article please. -PanSola

Vandalism Template
Do we have a new Vandalism Template to replace the ? Some of the relevent discussions are getting so long and I just get upset when I read them so I'm staying away for now, wikistress going down etc. --Xasxas256 20:07, 11 May 2006 (CDT)
 * You can use, it's pretty generic.  There's no formalized decisition though, I jsut created it.-PanSola 20:09, 11 May 2006 (CDT)
 * Does that mean stop using ? I'll change the info on my user page aka help page if so. --Xasxas256 20:11, 11 May 2006 (CDT)


 * Nope, there hasn't been a decision to retire the ban template. I just decided to make a more general purpose one. -PanSola 20:14, 11 May 2006 (CDT)


 * So should this be what I use for Letter Home (in comparison to A Letter Home, see Talk:Letter Home)? I was going to, but, bah! Indecision! --Tinarto [[Image:Tinarto-gold-Monk-icon-small.png]] 06:30, 27 May 2006 (CDT)

Skill boxes

 * moved to GuildWiki talk:Style and formatting/Skills

Deletion category getting full
Category talk:Candidates for deletion - a little help Skuld  07:34, 12 May 2006 (CDT)

Personal Question
Pan, do you sleep? I get 4 hours everynight and yet you are on before I get on and are usually on after I leave? My theory is that you are perhaps a cyborg or like Robin Williams in Bicentennial Man. And in my history, machines are always trying to rule the world, hence the Planetary Domination. :D --Gares Redstorm 08:29, 12 May 2006 (CDT)
 * A common misconception: the World = the planet. A deeper question would be, with all the time I spend on the wiki, do I actually play the game? -PanSola 08:51, 12 May 2006 (CDT)
 * "Do you play the game?" If you work for a living, I would guess 30 minutes a day. That is, unless, you play the game at work. --Gares Redstorm 09:04, 12 May 2006 (CDT)
 * I don't work for a living, though I do have work, being a grad student. 30 min a day... I wish d-: -PanSola 09:05, 12 May 2006 (CDT)

Why delete my image?
I bought the Monk Luxon Armour today, even though I couldn't find a picture of it beforehand. So after I purchased it, I made sure I took a good screenshot of it, and posted it up at Image:Armor_Mo_Luxon_M_Undye_Full.jpg. I was in the process of uploading a gallery for it, when I realised you have deleted the image without a reason! Why? Surely if it isn't ideal in some way, you could leave it there until a better image is posted? At least give me a reason. --Hewus 11:06, 13 May 2006 (CDT)
 * I'm not PanSola and I cannot answer for him (he will do so himself later, I'm sure). But I know that around the time of your upload, there was some people uploading several junk or irrelevant images, pretending to be armor image uploads. I noticed Pan was cleaning up some of those. Perhaps you were unlucky enough to get caught in the crossfire? --Bishop (rap|con) 11:22, 13 May 2006 (CDT)
 * In that case, I have uploaded it again, and I hope it will stay this time. I won't bother putting any more of my time into the gallery until I have confidence it won't be deleted again. Thanks for your comment --Hewus 11:30, 13 May 2006 (CDT)
 * Please deselect your character, it's unnecessary advertising having your name and guild tag on that picture. The picture is to show that armour type not to advertise your guild. Not having a go at you just explaining so you know, nice to see what I presume is another Aussie though ;) --Xasxas256 11:40, 13 May 2006 (CDT)
 * Not to worry. It's a fine image and The Gimp and I have fixed it for you. ;) --Bishop (rap|con) 13:16, 13 May 2006 (CDT)

Sorry usually the originaly delete tag stays as the reason, so I forgot to explain. Xasxas256 was correct. Please hold down the Shift key when taking screen shots so character name and other stuff are hidden. It suffices to see in the image's history that you uploaded it. -PanSola 17:46, 13 May 2006 (CDT)
 * Ok, thanks for the response. I may get around to making a gallery for it later. I had seen Image:15k_luxon_m_mo.jpg which had a name on it, and that seemed to be ok. I really disagree with removing an entire picture just because there is a name on it though. I was going to get the 15k version, but that picture was the reason I went for the standard armour so it was very helpful to me. --Hewus 22:54, 13 May 2006 (CDT)
 * The admins can't catch everything, that's why other users report when they see things that shouldn't be. Thanks for letting me know about Image:15k_luxon_m_mo.jpg. -PanSola 22:58, 13 May 2006 (CDT)
 * Wow. Grats on completely missing my point. --Hewus 00:11, 14 May 2006 (CDT)
 * Sorry for missing your point. That's an established policy decided by the community, and I am in no position to challenge it. -PanSola 00:13, 14 May 2006 (CDT)
 * Better to fix than delete. If you can't. leave it up, and ask somebody with Photoshop/Gimp skills to fix instead. &mdash;Tanaric 00:26, 14 May 2006 (CDT)
 * Read the above, Bishop has already edited the image, Image:Armor_Mo_Luxon_M_Undye_Full.jpg no long says the player's name or guild. Hewus now knows why the image was deleted, and what our policy is for future reference. The image has been edited and we appreciate your efforts Hewus. Is there anything else to discuss? As far as I can see the current issues have been resolved. --Xasxas256 01:05, 14 May 2006 (CDT)

fak editsection css
[ [ edit] ]

im in a rush Skuld  06:11, 15 May 2006 (CDT)


 * Thanks, I've added that in. There's still some spacing issue with other lines under IE, but the font and stuff looks perfect (-:  -PanSola 06:49, 15 May 2006 (CDT)
 * Actually I meant vertical spacing with other lines. Those spaces between teh brackets I already manually fixed when I put it into skill box 2. -PanSola 08:24, 15 May 2006 (CDT)
 * I know that, was just fixing :p this conflicted while editing: where is it used? i'll try get it to agree with the other lines Skuld  08:26, 15 May 2006 (CDT)


 * I just moved it from Template:Skill box 2 into Template:Skill box, so it's going to be propergating through the skill articles. If you want to experiment stuff, do your tests on Skill box 2 (which is used by Echo).  If you want to see the spacing issue, check User:PanSola/Sandbox. -PanSola 08:28, 15 May 2006 (CDT)

 [ [ edit] ] Skill Details

I got a conflict when trying to add this --^ anyhow it seems to work, i put the link inside the div Skuld   08:40, 15 May 2006 (CDT)

Just to clarify
I wanted to note that, despite me disagreeing with you seemingly everywhere on the wiki recently, I still like you and respect you and your contributions to the GuildWiki. Oftentimes, things become heated because it's assumed there's ill will or bad blood, and I want to clarify and reiterate that that's absolutely not the case here. :) &mdash;Tanaric 08:11, 15 May 2006 (CDT)
 * Lol it would've been an edit conflict if we were editing the same page, but I just posted something on your talk page too (-: And the positive regard despite disagreement is mutual (-: -PanSola 08:15, 15 May 2006 (CDT)

Skill Box No-No
Noticed some errors in some skill boxes. There maybe more, but I'm lazy and don't feel like going through all of them. Check out Enraged Smash, Primal Rage, Dragon Slash for example. Notice the Elite Elite? Is this because you did not know what to classify them as, Skill, Stance, Enchantment, etc, etc. Or is it just a mistake? I'd change them, but off the top of my head, I wouldn't want to guess and post misinformation. --Gares Redstorm 14:11, 15 May 2006 (CDT)
 * That was done by stabbot, I'm not sure why it happened. I'm checking older versions of the article to see what skill type it is. -PanSola 19:41, 15 May 2006 (CDT)
 * Ok I think all hte Elite Elite has been fixed. Let me know if thee are other skills with problems. -PanSola

Image Borders
Thie guy, Watterly keeps uploading images with borders. Skuld left a note on his talk page but he didn't reply. I also put a note onto Skuld's talk page but it was just to say that we couldn't revert Shen's Censure again, it'd break, Only revert once. I'm going to you because you're the admin online at the moment. --Xasxas256 21:25, 16 May 2006 (CDT)
 * I don't think images with borders is against anything. Feel free to use paint or whatever picture editing tool to crop out the border.  Aside from the inventory icon the other image (being held in hand) actually looks clearer than the old image, so I don't think it's a problem to keep that (after you crop the border).  As for stats, just remove the link from the page.  It doesn't count as revert if you have edited it to be different from the previous version *wink* -PanSola 21:29, 16 May 2006 (CDT)
 * Thanks for clearing that up. These days the GuildWiki seems to be a bit of a minefield, previously our lack of formal rules never mattered, everyone just went with common sense now it's all about banning people because they broke some rule, refering back to past precedences, doing this or that to prove a point. I didn't want to revert that edit because I though that'd break 1RV, so I decided to do it officialy, let Skuld know so he doesn't get tripped up and when it kept happening bring it to the attention of an admin before proceeding. I like hanging out here in my spare time at work because I can forget the red tap, I hate now having to watch my step because I might be breaching some protocol or not ticking some box. That said 1RV makes sense and I can see that Rainith is starting to get involved in an revert war as I write this. I put a comment on your page because I could see that starting to revert would just get me into trouble and start a war with someone. To me it's so obvious that those border images need to be removed but the red tape that's in the way, the good guys have their hands tied...I almost feel like going back to work, it's less painful. Sorry to bring this to your attention, when I put the first comment on your page I knew I was dumping some rubbish on you that nobody would want to deal with. But you were online so thanks for stepping up to the plate and replying. --Xasxas256 22:08, 16 May 2006 (CDT)
 * Just adding this line so it'll appear in the Recent Changes. --Xasxas256 22:12, 16 May 2006 (CDT)
 * For the record, thats not the only unique item Watterly's "made his own". What of all the images he's uploaded? Some are dups, some will be rendered useless, want to wait to delete them or just get it over with? :P --Gares Redstorm 22:20, 16 May 2006 (CDT)
 * Flag them for deletion, but in the delete reason link to the dupe so I can easily see it is really a dupe (and the other copy isn't of higher/equal quality) -PanSola 00:56, 17 May 2006 (CDT)
 * I've noticed that Watterly keeps changing back Shen's Censure everytime someone edits. He must not be reading his user talk or seeing the comments on recent changes, or ignoring them completely. This may sound harsh, but perhaps a wake up call in the form of a quick, little ban. Else, the only thing I see in the future, if he keeps a watch on those pages, is everytime someone changes it, he will change it back. What do you think about this or any other admin reading this? --Gares Redstorm 07:51, 17 May 2006 (CDT)

Revert
Whats up with the Dusk Blade revert? Is there a change in the weapon boxes I don't know about where min and max damage are not listed now? Granted, I think min and max damage is redundant information and should have been done away with, but I want to make sure I know what's going on for future reference. Thanks --Gares Redstorm 07:56, 17 May 2006 (CDT)
 * See GuildWiki talk:Style and formatting/Weapons. -PanSola 07:58, 17 May 2006 (CDT)

Skill box stuff
Hey PanSola, I've been quite busy lately and not able to help with the skill box discussion. I notice the skill box has changed while I've been away. I also notice that the profession icon is scaled up and looks a bit blocky. Is there a place where the skill box is still being discussed? Thanks  &lt;LordBiro&gt;/&lt;Talk&gt; 08:14, 17 May 2006 (CDT)
 * Depending on which aspect of the skill box, either GuildWiki talk community portal, or GuildWiki talk skill and formatting/skills. I'll take a look at what's going on with the prof icon in a bit. -PanSola 08:15, 17 May 2006 (CDT)
 * Profession icon resolved. I was manually scaling all of them to 30 width because of the "Monster" profession has an icon with 128x128.  I scaled that icon down and removed manual resizing -PanSola 08:24, 17 May 2006 (CDT)

Cleansing The Shrine
Hey Pan, I'm touching up on the early Factions quests, but ran into a snag: could you destroy Cleansing the Shrine so that Cleansing The Shrine may be moved there? --Bishop (rap|con) 10:08, 17 May 2006 (CDT)

Nitpicking
It formally denies of mostly consistly of bitter PvE mesmer [...] You'll probably want to rework that one. Likely to: "It formally denies consisting mostly of [...]". :) --Bishop (rap|con) 11:15, 17 May 2006 (CDT)

Image use policy draft
Hey, when you get time, can you give me your opinion of my draft of an Image use policy (located here)? Thanks. --Rainith 00:01, 18 May 2006 (CDT)

LAFT Faction
You might take into consideration the fact that Anet announced that they are opening all areas and missions for characters from other campaigns too. Eg Canthan characters will soon be able to access all Tyrian missions before LA. -- 05:51, 18 May 2006 (CDT)
 * Hum, missed that announcement (I haven't been following Gaily & Frog for a few months). I don't htink it'll affect the actually scoring though, just hte annotation.  Thans for the heads up. --PanSola, Table of LAFT (sing) 05:52, 18 May 2006 (CDT)
 * See here.
 * Btw, the idea is awsome! ;) I think I'll copy your idea and ask each RR member to calculate their points for their running characters (mesmer transformed to ranger ofcourse) if you don't mind. It would be even more fun to make a generic version of this as an easy check-box form which automatically calculates your points. :) --[[Image:Gem-icon-sm.png|User:Gem]] 05:58, 18 May 2006 (CDT)
 * You may use it and transform for other Gods (this is not directed at professions), provided that the LAFT Factions are also calculated and posted alongside whichever god you transform it for. Well I can't really enforce it, but it would please Lyssa mightly if you do it. -- PanSola, Table of LAFT (sing) 06:12, 18 May 2006 (CDT)
 * I'll think about how I will do it, but I will ofcourse credit you for this. I'll post point correction ideas on the talk page of the LAFT faction soon. --[[Image:Gem-icon-sm.png|User:Gem]] 06:20, 18 May 2006 (CDT)
 * I don't care so much as to credit to me. I care about when other ppl calculate their faction with whatever, they also calculate their faction with LAFT. d-:  Of course it's impossible to require it per se, but if you can put some wording that strongly ask ppl to also calculate the LAFT factions alongside with the adaptation, that'd be great. q-: --PanSola, Table of LAFT (sing) 06:24, 18 May 2006 (CDT)

Bah, I decided not to bother with canthan bonuses cos I can't get a title.. back to grinding Skuld  05:56, 18 May 2006 (CDT)
 * You can get it soon, see the link in my above post. --[[Image:Gem-icon-sm.png|User:Gem]] 05:58, 18 May 2006 (CDT)

Ritualists are all Grenth. What do you mean 25% across 4 gods? All they do is borrow the inmates from the UW asylum for a few minutes. --Karlos 06:31, 18 May 2006 (CDT)
 * Guild Wars Japan introduction to Gods in Cantha. I'm not sure how Babelfish will turn out.  Each of the gods besides Balthazar are mentioned to have sects of Ritualist followers.  I made the presumption that it is an even distribution. -PanSola, Table of LAFT (sing) 06:34, 18 May 2006 (CDT)


 * Gibberish. --Karlos 07:12, 18 May 2006 (CDT)
 * Excerpts (keep in mind my jaw-2 babel box): "...Canthan Ritualists pray to Dwayna for strong spiritual power...", "... some among the Ritualists weild the dark power from the Underworld, and invoke their strength from the teachings of Grenth", "from long ago it is widely known among the Ritualists that admiring the Beauty of Lyssa enables them to unify the Mind", "... however the followers of Melandru -- Rangers, Earth Elementalists, and several sects of Ritualsts -- think that is just a misunderstanding by people who haven't really thought about what Melandru symbolizes...". Those are the rough translations of relevant sentences showing each of the four gods (no Balthazar) have Ritualist followers.  Many of those sentences are a little too long that I might have mixed up contexts here and there.  Anyone with a better grasp of written Japanese feel free to correct my mistakes. -PanSola, LAFTable (sing) 08:16, 18 May 2006 (CDT)


 * I didn't read all of what PanSola just said, but from the misunderstanding part, i recognise it in the GW Factions Manual under Gods in Cantha, so if you want to check that out do so now to get a better understanding --Jamie 08:24, 18 May 2006 (CDT)
 * I'm still waiting for my CE ^^" --PanSola, LAFTable (sing) 08:32, 18 May 2006 (CDT)

I'd like you to take a look at something
Yakslapper, Wenslauss' Faith, Wenslauss' Chalice, etc, etc. Is this a new template that I haven't seen or is User:Watterly changing things as he sees fit? He has also uploaded quite a few images(ones that look almost exactly as the originals) under new names, like WenslaussIG.jpg and what have you. Granted, I have made some mistakes in terms of style and formatting, but I have not even seen this anywhere and it just looks god awful. Since your the "unofficial" style expert(that remains to be seen, who knows how you dress :P ), I'd figure I'd make you aware. --Gares Redstorm 16:05, 18 May 2006 (CDT)
 * It's looks like User:Watterly had a fit when questioned about the changes, he reverted everything he added (in some cases, reverting to versions prior to the questioned changes - so there's a lot of cleanup now), then posted in a huff and left. I tried posting something on his user page twice trying to get him to understand I wasn't attacking him and only trying to get community agreement on any changes of that scale.  I honestly don't think it helped.  He seemed to take any questioning as a personal affront.  Squishie people frighten me. --161.88.255.140 16:35, 18 May 2006 (CDT)
 * I'll assume this is resolved and I don't have to do anything. -PanSola, LAFTable(sing) 23:49, 18 May 2006 (CDT)
 * Yes, though unfortunately not in the way I was hoping it would. --Gares Redstorm 09:34, 19 May 2006 (CDT)

Image to delete
this one, can't access it at image:Armor_Me_Ascended_Luxon_M_Undye_Head_Front.jpg Skuld  09:26, 19 May 2006 (CDT)


 * For these situations tag on a [ ?action=history] and you can access the delete button on top. 85.227.10.132 09:37, 19 May 2006 (CDT)

new skill list template
Sorry to post this here, wasn't sure where the new templates were discussed (feel free to post a link, and I'll move it there). Re: new templates used on Mesmer skills quick reference, I noticed that the new template doesn't seem to include the marker for questable skills. I realize there are very few that are in Factions, but many of them are questable in Prophecies. I think that's a useful column to include. Or has this already been discussed, or did I overlook it? --I am 161.88 12:31, 19 May 2006 (CDT)
 * It's kind of brought up here and there, but not fully explored. There are special complications with respect to Core skills, as a certain skill cound be questable in Campaign 1, 2, 4 and 5 but not in campaign 3 etc.  THis is a problem even for the existing system, and I have not though of a satisifactory solution to it.  Having a different icon for all possible combinations is out of the question IMHO.  Having separate icons for each campaign feels too bulky.  Simply marking it as questable if it is questable for any campaign seems to either mislead people or lost value (ppl would have to check the skill page to see which campaign it is questable for).  I am open to suggestions though. - 12:57, 19 May 2006 (CDT)
 * Hmmm, I see your point, I hadn't considered where the same core skill may/may not be questable depending upon which combination of campaigns the player owns. The only thing that I can think of is to have an icon that represents "This skill is questable in at least one campaign, see skill description for details"; but I'm not sure if that's any better than just leaving out the mention in the list.  --I am 161.88 13:08, 19 May 2006 (CDT)

Thanks
Just thought I'd say thanks for helping me out there with the Monk 15k Kuzrick Icon picture. Still figuring a lot out about GuildWiki just trying to help out. :) -Axodious

I wanted to thank you. I'm a long time user of GuildWiki, but am just now starting to contribute. I'm learning alot about editing just from looking at your User page and posts.--Xis10al 05:52, 23 May 2006 (CDT)

18 DA
There isn't a +1 deadly arts mod.. Skuld  17:12, 19 May 2006 (CDT)

Compass
The game calls it the "compass" in the UI customization window. --68.142.14.52 10:16, 20 May 2006 (CDT)
 * Arg, the game calls it the mini map in the Monastery Overlook tutorial... sigh, I'll move it back. - 10:18, 20 May 2006 (CDT)
 * Heh. I skipped the tutorial, so I didn't know.  What do the manuals call it?  I don't have any to check.  --68.142.14.52 10:21, 20 May 2006 (CDT)
 * No manual here, still waiting for my CE. I was basing it off a screen shot during head start event. - 10:23, 20 May 2006 (CDT)
 * I just checked my manual. It refers to the area in the Compass as the "mini-map" (pg 79), and the window shown by pressing 'U' as the "Area map" (pg 82). --- Barek (talk &bull; contribs) - 10:34, 20 May 2006 (CDT)

The redirects you added in relation to this issue
When you moved around the pages you created a double redirect issue, however unintentional. However I could not determine where you wanted the actual talk page so I removed both redirects. you had Talk:Mini map redirecting to Talk:Compass redirecting to Talk:Mini mpa (obvious misspelling) so could you place the content of Talk:Mini mpa wherever it belongs? Also I think compass article should have a talk page of its own and not be a redirect. --Draygo Korvan 12:12, 22 May 2006 (CDT)

Shiro edit
Sorry about the erroneous reversion. I was specifically reverting the edit of User:Potfish and didn't see your edits at the time; yet your edits were clearly there for more than a half hour before I did my reversion. I have noticed some odd timing issues recently, but only on a scale of a couple minutes, nothing like this, so I can't blame a system problem for the fault - it was all me. I'll be more careful in the future! --- Barek (talk &bull; contribs) - 09:17, 23 May 2006 (CDT)

Template:Icon
Mate, I have to say I'm not happy with the note you added to Template:Skill icon. First of all, the template is meant to be used not only for skills, but also for items, so the new name Template:Skill icon is a bad choice. But even more: I said in the discussion that I wouldn't mind a change of the template, provided that the person who hijacks the template for different use fixes all those articles that already use the old template. But you didn't bother to fix them. Instead you simply put in that note (without prior discussion), which makes all the articles look ugly, and leave the fixing to others. This is not a nice way to handle this! -- 10:27, 24 May 2006 (CDT)
 * Apologies. To make sure we are on teh same page, I'm actually not the one who picked the new name "Skill Icon".  I proposed "Article icon" and I still think that's a better name compared to "Skill icon", but didn't bother to bring up that particular point in discussion.  As for the other point, I thought it meant if I changed the template so old use of it becomes broken (that's what I thought "hijacking" meant), I would be responsible for fixing it.  Right now the template still functions as old, not broken, just with an additional message.  I took the action with the simple intention of making the transition message appear so it'll be noticed and fixed as ppl see them (didn't have the energy to do a crusade, like the skill articles).  Once again, apologies. - 10:36, 24 May 2006 (CDT)
 * Accepted. :) There seems to be a general disagreement about the use of the template anyway. Several other main contributors and admins remove the template alltogether wherever they see it (see: Talk: Afflicted Horror). This disagreement should be resolved before I continue to use the template. --[[Image:TurningL sml.gif|Tetris L]] 06:30, 29 May 2006 (CDT)

Database testin'?
Let's just say I'm asking out of fellow curiousity? Grave is telling me there'll be another one brought online soonish so I'm wondering if you were testing bugs, speed, or whatever. It's good information to have. --Nunix 09:05, 26 May 2006 (CDT)
 * Testing load to see if it's affecting speed or causing errors. Specifically Mesmer skills quick reference.  I'll hold it still for one more week see how much errors are we getting, and decide whether to add load or decrease load for furthur study, since we have been getting database errors before I started the experiments (including that really major one). - 12:06, 26 May 2006 (CDT)

Wrong skill icon
There are wrong icons in skills: Mantra of Signets and Mantra of Inscriptions. They are switched. I am new to wiki and I am not sure if I can change it by myself. In fact I dont know how.
 * That's a REALLY good catch. I've fixed it.  Thanks for reporting. - 13:45, 26 May 2006 (CDT)

Assassin's Promise | Clarification
you say " This skill only affects skills with a recharge time." isnt that obvious? skills without recharge times dont have to recharge xD
 * Like Resurrection Signet and Celestial skills? - 05:58, 29 May 2006 (CDT)

User_upgrade_general_prefixes
I adjusted it according to some/most of your suggestions. Furious works for me but Vampiric refuses. And I still haven't tackled sundering. Colour code overrides for non-BGGreenyes values seem to be going good, as you'll see from my userpage. -- Dashface  07:21, 1 June 2006 (CDT)

Monk non-attribute elites not showing "no attribute" text
Monk_skills_quick_reference the two elites aren't showing the text that says no attribute and theyre leaving a blank cell at the end, is this a bug or bad filling in of (I notice it looks different to  for example)? &mdash; Skuld  07:35, 10 June 2006 (CDT)


 * I've just fixed this by making the template like the others. Not quite sure what the problem was, but you can look in the history if you want to investigate. --Theeth (talk)   08:37, 10 June 2006 (CDT)


 * thanks &mdash; Skuld  08:39, 10 June 2006 (CDT)


 * The "profession=hide" is supposed to hide the profession and the attribute cell, because I consider them redundent. The hiding effect only takes place if in the skill template the "profession = ". - 12:18, 10 June 2006 (CDT)


 * I get it now. Thanks for the explanation. --Theeth (talk)   16:32, 10 June 2006 (CDT)

Armor articles
Just wanted to say, despite what at least one person has said recently, I think you did a damn fine job on the new armor articles. =) I may end up adding to them sometime in the future, if I can figure it out (I can be slow sometimes).  --Rainith 02:51, 11 June 2006 (CDT)
 * Seconded. It's very easy to find what you want if you start from the index on the main page. I find it very handy, though I mostly just look up appearance. I can see how Ritualist/Ritualist's might be confusing to some (particularly non-native English speakers), but that's just because basic armors have profession names. &mdash; 130.58 (talk) ( 02:59, 11 June 2006 (CDT) )
 * Yeah that part annoyed me to no end... Anet really doesn't care about helping us keeping all the names straight. >_<" - 03:18, 11 June 2006 (CDT)

Old Skill Template..
Ok, all the skills in my user page are messed up now because someone depricated the old skill box. Which, for the life of me, I cannot comprehend. It goes against software design to break old stuff just to force people to use new stuff. Anyways, hwo do I get it to work? --Karlos 13:27, 11 June 2006 (CDT)
 * Sorry. Um, revert? (keep the categories though) - 13:29, 11 June 2006 (CDT)