Talk:Channeling Magic skills quick reference

This attribute fails. I wanted a build with 1) a hard res (needless to say - Flesh of my Flesh) 2) up to 1 item spell 3) no spirits and 4) no weapon spells, so that I can play Rit with completely different builds and not get bored (spirit spammer, this, healer, etc.).

I honestly don't think it's asking a lot, but I've seen it's impossible to get a build with an item spell (or none), res, and the rest of the build full of skills which deal damage and are not affected by/affect spirits (to avoid paying 10 energy for a skill which would be 5 energy if it didn't affect spirits for example, since the idea is no spirits and it'll just waste energy. Sorry. That's long and makes basically no sense. Look at Spirit Boon Strike for an example, that would be 5 energy if it didn't heal the spirits, and hence is not well suited to the build idea)

Anyone know of a way of managing something similar, or at least think it's worth pursuing, or am I fighting a losing hopeless battle that's considered pointless? Feedback would be appreciated, as would criticism. Insults not so much. {Oh, and btw, I'm talking about a general way of using an attribute, not asking for a PvX talkpage on the wiki before someone starts clearing the page on me} -->Suicidal Tendencie 17:38, 7 July 2008 (UTC)
 * The attribute fails because ritspike dominated HA for however long. Giving professions with half decent prot/heal the ability to do big damage with caster spikes gives you lame builds. Lord of all tyria 17:52, 7 July 2008 (UTC)


 * So there's hope when they remember the PvE/PvP skill variations? -->Suicidal Tendencie 20:04, 7 July 2008 (UTC)