Talk:Game updates/20070201

Thanks blasted! GrammarNazi 18:44, 1 February 2007 (CST)



New Update
And they changed skills all over the place. Leader's Comfort is back to 3 Seconds again, now this skill is even more useless. Almost all of the changes that I saw from last time are back, and now they're permanent. So, good luck.


 * So is this a permanent nerf to the test nerf last weekend or whatever? --DragonWR12LB 18:50, 1 February 2007 (CST)


 * yup its perminent(said that on the news page in GW login screen). SF is screwed again. GL using it at all in tyria. Notice how all ele attacka are (derceaeed kd, blind, burn, etc) or (increased cost, recharge etc) or both? thanks anet so you really DO want us stuck as support softies. thanks. in contrary to everything mentionied in all 3 books BTW... and why is it a whammo can do more damage than an ele anyways? -TehBuG-


 * I don't see alot of ele skill nerfs in the changelog. Some of the water skills were nerfed but most of the fire skill edits I noticed were buffs.  And really a 1 second change in burning time for SF?  Not a big deal in PvE I don't think given the 2 second recharge.  I did note the SoA change as that'll make it more difficult for the SoA 55 builds.  Lojiin 19:04, 1 February 2007 (CST)
 * Umm, did you actually read the update? All ele attacks are decreased good stuff/increased bad stuff? I'm guessing you did NOT read the update, as I noticed damage increases and/or energy cost reduction in Searing/Tenai's Heat, Firestorm, Bed of Coals, Eruption, Unsteady Ground, Churning Earth, Arc Lightning, Lightning Bolt, Shard Storm, Immolate, Flare, Lava Arrows, Flame Djinn's Haste, Stoning, Stone Daggers, and Shockwave. Smoldering Embers did get an energy and cast time increase, but it also got a reduced recharge and higher damage. Water Trident flies faster, Mind Freeze got it's slowing duration increased, Eruption, in addition to higher damage, now causes Blindness with each pulse(rather than just at the end), Lightning Hammer got reduced recharge...explain to me again how all those skills were weakened? BTW, SF is "screwed"? I played my SF ele throughout Nightfall quite a bit during the first test, and I hate to break this to you, but he still worked quite well, even with the reduced burning time. DKS01 21:31, 1 February 2007 (CST)


 * They have made the fire Ele more powerful and removed much motivation to play any other element as a dmg dealer :( -Heurist

Deadly Paradox apparently had a bug fixed, but...excuse me? It says "fixed a bug that caused this skill to affect Assassin Stances.". This is tripe!!! How are stances different than skills? As far as I'm concerned, a skill is either what Vampiric Touch is, or meaning everything that can be placed on the bar, including res sig. So which is correct? I can't see how it was a bug to use an ASSASSIN skill with deadly paradox, such as a stance. Heck, isn't there other skill requirement stuff that rips away res sig? *cough* simple thievery. Stupid ANET nerfing assassin runners. If they're going by that method, then how come Feigned Neutrality still works and that's labeled a "spell". What is this nonsense!! --82.33.8.3 19:06, 1 February 2007 (CST)
 * I can only assume because Paradox is replaced by the next stance. Doesn't make that much sense to me either. [[Image:UserImage Aubray1741 ClassicIcon.gif]] Aubray1741 19:09, 1 February 2007 (CST)
 * I didn't check the ranger changelog, but I wonderd if serpant's quickness got the same treatment? As that was also used before activating another stance on some runners.--82.33.8.3 19:11, 1 February 2007 (CST)
 * SQ still acts like it did before. It will affect a stance that replaces it.  --Fyren 23:27, 1 February 2007 (CST)

Hmm was there some kind of hiden FoW change? i just got in and had to load ~500kb-1mb 8-|--Krushak 19:49, 1 February 2007 (CST)

Note sure if I am going to do it or not yet, but would it be a problem if I sorted the skill updates alphabetically? They are kinda a pain in the ass to compare right now with having to jump all over the place. Let me know. --RabiesTurtle 21:02, 1 February 2007 (CST)

Hating the condition placed upon Deadly Paradox, it should NOT act this way. Regardless of what ANet says, a stance is a skill, and it should be recharged. - Nex 21:09, 1 February 2007 (CST)

I understand that these skills have been permanently altered. But i have not noticed many updates. is this just me? or do they not change it for a while? Because i was looking at some paragon skills, and with 12 motivation some paragon skills were not nerfed, but actually increased? or am i reading wrong?Not So Koolaid 22:23, 1 February 2007 (CST)
 * For some reason ANet lists the skills in these updates with the high range value at 15 attribute points. Also, people are updating the skills quickly.  Don't look at the skill page history, but instead the "skill details" history. --RabiesTurtle 22:28, 1 February 2007 (CST)

Big WTF, Why is Leader's Comfort changed? 3s on a self heal? That's the pits. Also on the page there is no mention of Leader's Comfort being in the update. Another problem is that the description in game for "Shields Up!" has not changed. So I assume it doesn't add 50 armor to all projectiles. Woopey, Paragons got hit with the nerf stick! Horray! Wearying Spear... Reduced weakness duration... so WHAT? Just makes it more useless, not long enough to be worth Plague Sending, and not short enough to not worry about. Oh and way to go on making the Warrior's energy pool an even bigger disadvantage. 132.203.83.38 22:29, 1 February 2007 (CST)

LoL, the change to Gale directly contradicts the newest PvP Primer on the official site. 132.203.83.38 22:37, 1 February 2007 (CST)

Interesting that they asked for input between weekends...
...since they seemed to ignore everything that was said. Good point above about SQ->other stance... I'll have to test that out. I've been line-by-line'ing through the classes I use, and nothing jumps out at me as different from the Jan 19 skillset. If anyone could point out differences they see between 1/19 and 2/1, I certainly would appreciate it. -- Oblio (talk) 19:31, 1 February 2007 (CST)
 * Looks like necro changes... Depravity, Jagged Bones, Reaper's Mark, Spoil Victor (bigger nerf than Jan19). -- [[Image:Ranger-icon-small.png|25px]]Oblio (talk) 19:44, 1 February 2007 (CST)


 * Just some stuff that jumped out at me,
 * Beguiled Haze, blades of steel, Avatar Forms, Grenth's, Wearying Strike, Gale, Mantra of Recovery, Price of Pride, Power Leak, Panic, Reaper's Mark, Depravity, Sig of Return, Unblockable Throw, Power Attack--Theonemephisto 19:46, 1 February 2007 (CST)
 * Ya, the more I go through the professions I don't play much, the more I see changes. I'll have to kind of retract my original comment. :/ -- [[Image:Ranger-icon-small.png|25px]]Oblio (talk) 19:47, 1 February 2007 (CST)

Part of the Temp Weekend?
Are these part of the temporary weekend (just coming early rather than late like they usually do), or are these permanent? --Theonemephisto 19:32, 1 February 2007 (CST)
 * Permanent, as said on the GW page. --Nocturne [[Image:Nocturne icon1.jpg|19px]]  19:33, 1 February 2007 (CST)

Mesmers
Spiritual Pain is even worse than the last incarnation. -_- Craw   18:49, 1 February 2007 (CST)
 * Spiritual Pain is an obsidian flame without the exhaust in an area and slightly less armor-ignoring damage. Shrug. I think its still fantastic. GrammarNazi 18:53, 1 February 2007 (CST)
 * Yeah, but mesmers as a class kind of suffer for their collective strength in PvE. Spiritual Pain was an answer to that.  Mesmers just don't have viable AoE or mob control, their hexes are arguably weaker on average than the necro counterparts and they've got probably the weakest primary attribute overall.  I think they need help in a bad way. Craw   19:39, 1 February 2007 (CST)

Spiritual Pain actual text says "if that foe is near a spirit all other nearby foes take .... damage and this skill recharges instantly if it hits a spirit"65.7.211.83 19:59, 1 February 2007 (CST)

Unimplemented changes
I notice the update to Spirit Light hasn't been implemented (both in the skill description and in usage). Should this be mentioned in the notes section?--Mont 19:42, 1 February 2007 (CST)
 * Just checked, it has been changed in both implementation and usage. --[[image:Hrothgarsignature.jpg|100px]] (talk) 21:58, 1 February 2007 (CST)

potential glitch


Potential glitch - Following the Feb 1st update some of my recently dyed armour has reverted back to it's original colour, not all but some. Anyone else noticed this? (Sorry if this is in wrong place) Telboy007

Protector Tracks
What the hell is "hard mode"? From the track descriptions, it sounds like completing all the missions at all(cause it says complete all primary and secondary objectives, not bonus objectives) gets you the Protector titles. So is "hard mode" then completing them with bonus/masters reward, or is it something new they're gonna implement? DKS01 22:55, 1 February 2007 (CST)


 * In Tyria, the bonus is the secondary objective. I am still trying to figure out what "hard mode" will be for Thunderhead Keep.  Maybe 2x the size of mobs?  Every creature has boss-like abilities (huge HP, natural resistance, etc.)?  *shudder*  Glad I got my 6 characters to at least Prot of Tyria before this "update" (should be, "game change").  Oops, just noticed another update.  I'd better go check to see what other W stances got killed.  Queen Schmuck 23:31, 1 February 2007 (CST)
 * can someone point me to the infor for this?-TehBuG-