Talk:Skill

Skill,Skills and Skill details
This should not have been moved! Skill details was only to describe the details featured in the Skill Boxes on skill articles. I'm going to return Skill details to it's former state. 10:32, 26 Jul 2005 (EST)
 * That's also why the images were in the headings, so it's clear what part of the box is being referred to. Other than that though, the additional information is useful. 10:38, 26 Jul 2005 (EST)


 * I think this should be moved to Skill because of singular wikifiing.
 * I think this should either be merged with, or split off, Skill Details. i am more for Split because Skill(s) has enough content without "skill details" in it. Please Merge the "skill details" of "skill(s)" with "Skill Details"

Cast and activate
I already changed Activation Times to Casting Times because of this []. Then I saw LordBiro saying that Activation Time is agreed word. I think that now on we should use Casting Time because it seems to be the offical word. Tell me what do you think. --Geeman 00:12, 31 Jul 2005 (EST)

I think arguing came to the result that spells,hexes,shouts ... get "cast" while signets Glyphs skills... get activated, no matter how much time it takes. What about sttances and attacks, are they none of both?

So my point is that skills is global for spells ... that you cast and signets ... that you activate and attacs that you attack and Hexes that you hex. But you can can not mix those verbs into Skills because some hexing affects attacking and attacking affects activatings and activatings affect castings and castings affect hexing ...

It seems theres no simple solution.

But the whole "cast to wanted pages, but change it to activate" just came by 15 spells that affect casting of other spells and hex Spells!


 * I say leave everything as "activation time" as it was originally. Ollj is right in that "casting" stances and attacks makes no sense, but I don't think it's worth having some say "casting time" and other say "activation time."  --Fyren 01:42, 31 Jul 2005 (EST)