User talk:Dr ishmael/Minty Pumpkin

Imo, you should pick up an Axe (Ironclaw/equivalent is good) and get this:

It works, and quite proficient. Viable and Smite based :P --- -- (s)talkpage  16:06, 26 July 2008 (UTC)


 * That's working pretty good, only problem is she's dying all the time now. XD I should probably take the time to get her a decent shield and proper insignia.  I'm also having a little trouble using Decapitate properly - that "lose all adrenaline/energy" thing is annoying, but I think I'll be able to figure it out.  Oh, and Mandragor Imps are teh suck.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 14:20, 28 July 2008 (UTC)


 * Lawl, ye, that can be a bit problematic :P I myself have Blessed Insig on body/legs, Survivor on the rest, 9 Tactics and a shield with q9 Tactics, -5/20% and +30HP, so I stay alive quite fine ^^ I generally use Decap after having used everything else, so the loss is minimal. Getting nuked to crap with small packets is great for your energy. But not your Monk's, probably...
 * Btw, I also have a Sword, Hammer, Spear, Bow, Pet and Dagger variant :P Now if I only had a good Healing Build for my Monk..
 * As for Enchantment removal: Just don't recast Enches, since they'll be ripped right off in a moment anyways. Those Imps have nigh infinite Energy unless you have some inane E-Denial somehow. Which is probably a waste :P Perhaps you could outfit all your heroes with Power Return, like I do :D They'll often cast a bunch less then. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  14:27, 28 July 2008 (UTC)


 * Could you share the dagger build? &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 18:13, 28 July 2008 (UTC)


 * As for smiters not being good in PvE, the build that you copied (at my encouragement) carried me through nearly everything in Factions and most of EotN without a whole lot of difficulty --Gimmethegepgun 14:28, 28 July 2008 (UTC)


 * I still need to get her to Nahpui Quarter for the easy SoJ cap off of Kaijun Don, but it's been working well even without that. More than likely I'll use that as my main build, but the reverse wammo concept will be fun to play around with.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 18:14, 28 July 2008 (UTC)

Dagger bar. Yes, you need 2 Energy skills, else you'll burn through Energy fast. It's disfunctional on anything that cannot be KDed or that DShots your E-manag. Or that spams Debilitating Shot like a retard. Dagger autoattacks are so horrible if you don't build around it :P --- -- (s)talkpage  18:55, 28 July 2008 (UTC)


 * Eh, dagger autoattack still hurts quite a bit with Strength of Honor and Judge's --Gimmethegepgun 23:35, 28 July 2008 (UTC)


 * -quite + a little. IT'sa Mo/A, eh, so no Crits and no 13/14 Dag Mastery. Probably, like, 15 avg. damage a hit >.> --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  23:53, 28 July 2008 (UTC)


 * Uhh... if you have any decent amount of investment into smiting, that'll have the damage range somewhere around 17-27 (AKA about sword minimum damage to axe maximum), with double strike chance --Gimmethegepgun 20:52, 29 July 2008 (UTC)


 * You'll run 13 smiting. So, yeah, you'll hit 17. I underestimated it a bit. But 27? Nah, I don't think so with the inane armor of monsters in PvE. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  10:12, 30 July 2008 (UTC)


 * Don't forget armor piercing, that'll give the damage a pretty good boost --Gimmethegepgun 15:35, 30 July 2008 (UTC)


 * You can't always keep JI up (Energy tight...), and is a serious waste w/o the attack skills. Adds a point or 2, but not that much. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  17:19, 30 July 2008 (UTC)