User:GW-Celeborn



"Welcome to my user page on GuildWiki! I will store things that I need for guildwars here, feel free to read through."

Builds
This is a (hopefully) detailed explanation of builds I use regularly, so I can reference back to them and/or update.

Monk Builds
Monk PvE and PvP builds.

Equipment

 * I use a +5 Energy sword with a 20% Enchant mod.
 * The above sword with a -50 cesta as the focus against Coldfire Night's so I require less damage to be dealt to gain HP from Spirit Bond.
 * A max damage wand, customized. Make sure you meet the attribute requirement for it.
 * Shing Jea or Ascalon armor is needed.

Usage
Optional: Go back to the chamber at the start and clear the large group of mainly Grasping Darkness with a few Aatxe. Proceed to the village killing Darkness/Aatxe as you go. This is mainly for the aatxe and the chance of a chest. For more you can head back to the chamber again and go through the door on the left, where you can find about 6 Aatxe and a few darkness. (This is mainly for fun or if you want to open chests or something, as restarting after smites is more profitable).
 * First use the three permanent enchantments on yourself and blessed signet as required. When ready, use Prot Spirit and Spell Breaker and head lure the three Aatxe on the left, after checking for any Dying Nightmares just before aggro'ing them. When you have aggro'd all three, cast Spirit Bond and wand any Dying Nightmares that appear. Tank these three while the SS or your partner kills them. Check for any Nightmares on the left passage.
 * Repeat the above on the group now on your right and watch for nightmare pop-ups.
 * Next, pull the group up the little stairs and the remaining group together whilst dealing with any nightmares.
 * I then prefer to skip the last two Aatxe and kill the Grasping Darkness. Stand where the first and second groups of aatxe you killed first (and second) were, and cast Prot Spirit. Your partner should then take the quest. When you're just about to aggro the Darkness group on the left cast spell breaker and Spirit Bond. Pull these to the group on your right and cast Elemental Resistance, renewing Spirit Bond and Prot Spirit as needed. You won't be interrupted because at first Spell Breaker helps you, then they will have no energy because of AV/SV from your partner.
 * Next, cast PS and SB and aggro the remaining group of Darkness AND the Aatxe at the same time. When these are dead you can proceed to the room on your now right which has just opened.
 * I prefer to aggro all four Aatxe and the grasping/nightmare group all at the same time in this room. If the nightmare is already visible just run in and wand it when you're aggro'ing the mob. If one pops up TAB to it and wand it. Pull the mobs together and tank as normal.
 * Now for my favourite part: Smites. All you need for these is Spirit Bond and Protective Spirit (as well as three permanent enchantments) and you can tank as many of them as you like (although I use ele resistance just incase and cus I get bored ;) ). Aggro the first group and tank and wait patiently as your partner dispatches them in roughly 30 seconds.
 * Next, carry on along the path and turn to your right and stop. You partner should wait up here whilst you pull any smites you think you can pull safely while avoiding the Coldfires. Kill the smites, etc. NOTE: If you see any Nightmares pop-up, you can just run and sometimes they won't even be able to rend you and the smites will still follow safely. Other times they'll get the rend off but if you run then the smites will stop following you and just reapply enchantments.
 * If you want to you CAN kill Coldfires, but some people don't. I personally do as its more fun if they're out of the way. Just keep casting Spirit Bond and Prot Spirit to gain HP and to keep them renewed. Use Maelstrom to gain HP as its one of the only ways that Coldfires deal enough to heal you, although when you really need to cast SB or PS the move out of them, simple. They should die soon enough.
 * Once you have rounded up all the smites you can from this position, feel free to either kill the coldfires patrolling or head into the opening to the left, staying inside it and watch for the colds behind you if you didn't kill them.
 * Round up all the smites you can and kill them all, while avoiding Coldfires (if you are) of course.
 * Clear the Ice area, keeping an eye out for any chests.

After all that you can kill a lot of trappers (Obsidian Thingies) with 600/SS, although it takes a while and isn't worth it unless you're looking for a chest or want to clear it for fun (Although there are a few Charged Darkness which drop ecto (I think) and are easy to kill). A nuker would be helpful to take along as the trappers can not move.

Blessed Light Monk
-build here-

Ranger Builds
Ranger PvE and PvP builds.

UW Trapper (3-4 man)
-build here-

Barrage/Pet
-build here-

Warrior Builds
Warrior PvE and PvP builds.

Troll/Mino solo farming
-build here-

Running Build
-build here-

Necromancer Builds
Necromancer PvE and PvP builds.

Minion Master
-build here-

Spiteful Spirit
-build here-

Elementalist Builds
Elementalist PvE and PvP builds.

Geomancer build
-build here-

Starburst
-build here-