Grand Court of Sebelkeh (mission)

In the Grand Court of Sebelkeh, you must capture the enemy rifts that routinely spawn Margonites, while fending off a demon called The Blasphemy. Do not allow The Blasphemy to capture the center of the map, for it will cause a automatic forfeiting of the mission. Meanwhile, you must attack and destroy the three enemy rifts by standing beneath them to prevent the spawning of more Margonites.


 * For each rift you destroy, the frequency in which The Blasphemy spawns is increased exponentially.
 * Every time you kill The Blasphemy, his body spawns little purple sentient energy balls that travel quickly, attack insanely fast, and apparantly ignores armor, doing damage excess of 50 per hit. Do not allow these balls to surround you, as they will induce massive spike damage. The Blasphemy and the energy balls he spawns after death are easily killed by both human players and henchmen.
 * The moment you kill The Blasphemy himself, the timer counting down his resurrection begins so its possible to have both the hard hitting energy balls and The Blasphemy running around the map, quickly kill the energy balls, do as much damage to the margonites and then kill The Blasphemy as soon as he respawns.
 * The energy balls themselves count as monsters that can add to the enemy's effort of capturing the middle. Some players have advised just to allow The Blasphemy to finish a portion of the capturing process before killing him, so that the players dedicated to attack do not have to digress from their plan to help the defenders kill the orbs.