Talk:Pre-Searing quest XP

Ok, so after calculating, re-calculating, screaming bloody hell at the wrong math and re-calculating yet again, I think I finally got this right. Someone please verify, and update Pre-Searing_quest_list if I was still wrong... Thx. (By the way, this is supposed to be somewhat useful for LDoA's, feel free to move into Mainspace if you can find a good place for it.) RoseOfKali 09:57, 9 March 2009 (UTC)
 * Hell, nice job! What's in your oppinion, the best class for a attempt at LDoA? And why? Arnout aka The Emperors Angel 11:22, 9 March 2009 (UTC)
 * Awesome! I think this would be great in mainspace.  &mdash; Tennessee Ernie Ford ( TEF ) 18:19, 9 March 2009 (UTC)
 * FYI The quests listed at the top add up to 9,400 for me, too. Have you considered using tables instead of lists? For example

This table is great for total possible exp, but does not tell you what each quest gives, in case you have completed some early, on purpose or by accident. I had to lookup each quest's article to see how much it gives to figure this out for my character, and decided to make a page in case someone else wanted a reference as well. Also, some quests can be lost forever (Gwen's Flute can be recovered, but not the others), so that's worth noting as well, which needs a quest-by-quest break down. Also, you either compromise the 850 XP that I mentioned in the notes, or you cannot get any skills at all.

To answer Arnout's post, I EC'd typing this:
 * As far as professions are concerned, I'd just recommend what you like, because you will be staring at the back of that character's head for a long long time. There is no "best" combo, it all depends on your preferred play style.  The key is to not get bored to death.  As long as you can do at least about 50 damage before you die during a death-level, you can do it (has to be without damage-over-time skills like bleeding or firestorm or conjure phantasm or symbol of wrath - last thing you want is your target to die while you are dead).  Getting to 16 can be done with any profession.
 * The difference in possible quest XP is negligible, since it varies by 750 XP at most, and that's a mere 8 extra kills of level 19 charr (can be done in 1 to 2 deathlevel sessions). This analysis was more for figuring out how much DL you would have to do at lvl 19 before you can max yourself on the remaining quests.
 * Something to keep in mind, though: Charr shatter enchantments, so you will not be able to use any while killing them. Ether Feast and Troll Unguent make great heals in there, or Orison of Healing if you invest somewhat into healing prayers.  Heal Sig can be good if you can hide behind a wall/hill to use it, or you might be dead by the time it casts.
 * Bane Signet is a great KD for the warriors and rangers, and even at 0 smiting it still does 52 dmg to Frenzied warriors (I used it all along until I chose a Necro secondary for no reason other than the extra XP ^_^).
 * It's a good idea to invest in GotY edition to get some max weapons, especially if you want to play as a martial class, but also helpful to casters with a 15 energy staff, and a spare spear of shelter and shield for extra defense when you are pulling and die too fast. 8 Defense +7 vs. physical (and a bonus +30HP) is a lot in Pre, almost as much as fully-runed set of armor.
 * Having a ranger pet, ESPECIALLY a Bear, is rather overrated, since you can't use it during death-leveling, which is the majority of your time before you reach lvl 20. However, you can death-level a Strider and have a level 20 pet to help you get to 16, he tanks exceptionally well.  You can get it to level 20 even very early on if you have a level 16+ friend who is willing to death-level it with you and then let you charm it, and you don't even have to accept a ranger secondary to have one, just keep the "test" skills with you.  Troll Unguent is also a decent +3 regen at 0 attribute that cannot be stripped by the charr.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 18:47, 9 March 2009 (UTC)
 * I was thinking M/E. Damage skills, mad healing, and GoLE. Arnout aka The Emperors Angel 19:02, 9 March 2009 (UTC)
 * And M would be? :P Mesmer is not bad for Ether Feast and Conjure/Empathy when you are getting to 16, but you get the worst armor/insignia to fight charr, so you have to get good at hiding behind obstacles from the rangers.  Also, make sure to TAKE and complete (but not take reward) all the secondary profession quests before you choose a secondary, you can take the rewards when you are 19.  The only one you have to take reward for is the one from Aziure in order to choose an E secondary.  Monk is actually NOT "mad healing" because all you get is Orison, all enchants will be stripped from you.  So actually, be it monk/e (orison) or mesmer/e (ether feast), that ONE skill is all the healing you get, because the rest are enchantments, including Aura of Restoration. ;)  RoseOfKali [[Image:RoseOfKaliSIG.png]] 19:12, 9 March 2009 (UTC)
 * I meant monk. And what about Reversal of Fortune? Are they good enough to strip that? Arnout aka The Emperors Angel 11:35, 10 March 2009 (UTC)