Talk:Anthem of Disruption

nice &mdash; Shady Guy   14:54, 8 August 2007 (CDT)
 * nice --Lann 17:14, 9 August 2007 (CDT)

Needs a nerf, since this is an Anthem in Command rather than Leadership the whole party can chain this easily. Causing interrupt on every Attack skill is just nuts. I mean, I thought Wailing Weapon and Warmonger's Weapon were pretty hax until they were properly balanced... (T/C) 17:37, 9 August 2007 (CDT)


 * They were properly balanced? news to me. I still notice that Warmonger's has a longer duration and a shorter recharge even though it's much more powerful than Wailing could ever dream to be --Gimmethegepgun 17:44, 9 August 2007 (CDT)


 * Wailing kills attackers (mostly Sins), Warmonger's kills casters, one costs more Energy...they don't last too long, unlike Vital Weapon for example. Too Energy-intensive to spam onto the entire party even with Wielder's Zeal or something. Yep, it seems balanced to me. Ritspike doesn't use it either. [[Image:Entropy Sig.jpg]] (T/C) 17:48, 9 August 2007 (CDT)


 * SHHH!!! Paragons are already weak in pvp as it is. At least give them some arsenal. The duration and cost without leadership is way to much to be used efficiently without Leadership. In my opinion these new paragon skills are very well done. --Lann 16:05, 13 August 2007 (CDT)
 * It was already nerfed, up from 5/1/10. Considering that a Paragon heavy team could upkeep it quite easily, interrupting practically on demand, it was in need of a nerf, and here it is. --Kale Ironfist 17:24, 13 August 2007 (CDT)