Template talk:ItemInfo

In the process of building this, I did refer to GWW's version for inspiration. Obviously I didn't copy everything directly, not just because of licensing, but because there are some things that I just feel should be done differently. These are my notes about the various things I considered:


 * Style : There are significant differences in style, mostly because our infobox styles are relics from 2005. We're probably due for a style overhaul, but that would be a huge job, and I'm not very good at graphic design.
 * Bundles : GWW uses the same template for both bundles and inventory items, but I think it would be better to have separate templates.
 * Auto-rarity : Their template goes to great lengths to set an item's rarity, if not specified, based on the item's type. I didn't see much value in doing this, especially since most of their cases ended up being "Common" anyway.
 * Auto-type : Their template does a little bit of auto-typing based on the presence of other parameters, but it doesn't seem very robust (it includes typing of alcohols but not sweets or party favors). We could include this and make it more robust, or we could simply require the type parameter to be specified.
 * Value : GWW displays "Can't be sold" if an item has a value of 0g. While it is true that you can't sell items worth 0g, displaying a string instead of the numeric value seems like a waste of text.
 * Runes/Insignia : GWW has properties in their box for runes and insignia, but we don't have individual articles for those. Maybe we should?
 * Collectors : GWW lists the collectors for trophies in the box. I couldn't decide whether this was a good idea or not, so I've left it out for now.
 * Profitability : We include a property for trophies that indicates when it is more profitable to trade the item to a collector and sell the reward than to sell the trophy itself.
 * Common/rare salvage : GWW's box does not couple these properties, such that an item with only a common salvage will not display a rare salvage property, and vice versa. I think it's important to always display both together, even when one of them is "None", so that readers know this is not simply an omission.

&mdash;Dr Ishmael 19:09, August 3, 2010 (UTC)
 * This is nice. Are you planning to roll this out to all item pages? --  Random Time  21:13, August 21, 2010 (UTC)


 * Eventually, yes. The original impetus was, of course, this, so I'd probably do an initial rollout to trophies only.  If you've got any more-specific feedback, I'd appreciate it.  &mdash;Dr Ishmael Diablo_the_chicken.gif 22:12, August 21, 2010 (UTC)


 * Just made one change for style: I removed the colons from the header/label cells, since my solution for including numbers with the salvage info uses a colon between the material and the number.
 * ItemInfo font-size 90%.jpg I'm thinking about advocating one further style change: a reduction of the font size. If you look at the current version of Moon Shell, the infobox is quite wide due to the line: "Common salvage - Pile of Glittering Dust: 6-8".  I used Firefox's Web Developer add-on to preview it with the size reduced to 90%, and you can see the results in the image to the right.  Jink agrees that it looks good, and much better than with normal font-size.  &mdash;Dr Ishmael Diablo_the_chicken.gif 03:30, August 23, 2010 (UTC)