Talk:Scorpion Wire

I think everytime this skill activates I will be saying "Get over here!". Could this be an easter egg of Mortal Kombats character "scorpion"? -Only a Shadow
 * It may very well be. I was dissapointed last Thursday (see here) when I tried to use it they didn't have it working yet.  I just got an orange error message at the bottom of my screen.  :(  --Rainith 02:46, 14 March 2006 (CST)

Lucky you...

wow
We finally have a method of measuring distance within the game. Does anyone have an assassin with this skill yet? -PanSola 09:32, 9 May 2006 (CDT)
 * Tested on Nameless Isle, casting on the recurve bow target made me port as soon as I stepped onto the "shooter's circle." Updated notes. --66.92.33.187 14:12, 8 June 2006 (CDT)

Usage
I've not had much experience with this skill, so if someone could advise me. On a Promise build, Wire a foe and then Death's Charge to a far foe. Wire yanks you back to your actual target and you get a free knockdown and an opportunity for Spider. Workable? Kessel 12:21, 15 July 2006 (CDT)

Location
anyone know where this can be aquired?
 * Try House zu Heltzer/Cavalon, they have most stuff. If not try Harvest Temple, that has the rest &mdash; Skuld 08:58, 30 July 2006 (CDT)


 * this skill is very basic; it can be found in seitung harbor's skill trader.

What if i run away?
Lets say i want to use this as a knock down to distract, will it work if the enemy stays skill and i run away?

Yes.The Hobo

Inaccuracy in the Mortal Kombat reference

 * While it is often knows as Scorpion's Wire attack, the actual name for Scorpion's attack is (according to Wikipedia) Bloody Spear. Scorpion (Mortal_Kombat)#Signature moves, so the link isn't specifically true. --Jamie [[Image:Jamie.jpg|24px|(Talk Page)]] 10:01, 5 October 2006 (CDT)

Work around for a 55
Have I overlooked something or is this the workaround for a 55... this can keep those annoying trolls from running away?
 * If you're only fighting one of them, sure, but the recharge is too large for it to be of any use against anything more than one troll.--Mafaraxas 01:16, 28 June 2007 (CDT)
 * Or you could just wand them. The Hobo 01:23, 28 June 2007 (CDT)
 * why the hell would a 55 monk farm trolls anyway? there drops suck they inturupt and they run like chickens.
 * When was the last time you saw a 55 using a wand? Tell me when you find a perma +5E wand with +20% on it. [[Image:Glimmer_of_Light.jpg|20px]] The Paintballer (T/C)
 * Or maybe they use a spear? (maybe Spirit of the Forgotten?) --Gimmethegepgun 19:07, 7 August 2007 (CDT)
 * Or you could weapon switch like mad. Anyways, I used the Spirit of the Forgotten on my 55 when I actually bothered to farm. The Hobo 23:33, 7 August 2007 (CDT)

Combo?

 * This + Lift Enchant + Return --68.102.128.17 14:31, 28 June 2007 (CDT)


 * This + Falling Spider + Twisting Fangs --Ckal Ktak 02:59, 8 July 2007 (CDT)


 * Deadly Haste + This + Awe 63.118.221.94 08:37, 2 August 2007 (CDT)


 * Deadly Haste is spells only, Awe is a skill --Gimmethegepgun 08:48, 2 August 2007 (CDT)
 * check awe unless its been changed recently awe works with deadly haste (dunno why)
 * Uses 2 primary things (critical strikes and leadership) wouldnt work with the awe thing. || Ressmonkey 15:36, 4 August 2007 (CDT)

Would it work on Shiro?
If I use it on Shiro and he uses that banish skill, will I get back to temple? Shiro can't be knocked down though, but it's pretty cool for soloing Shiro
 * This I wanna know, anyone able to test? 124.148.90.21 15:25, 30 September 2007 (UTC)
 * Shiro won't banish a single player I thought.-Ezekiel 15:26, 30 September 2007 (UTC)
 * Also, it is a shadow step, so it can't take you back. Lord Belar 15:28, 30 September 2007 (UTC)

Buff
Awesome...now i can just run away and get a free knockdown every ten seconds. Time to piss off people in RA with this...--Manbeast15 23:11, 17 January 2008 (UTC)
 * Hehe finally something to annoy people :p R/A with this ^^ sweet =]86.91.128.247 00:25, 20 January 2008 (UTC)
 * It's not as good as you think, sometimes it can be awfully difficult to put 100' between you and the opponent before the hex is removed or wears off. Shadow Walk/stance cancel won't work by itself, since 100' is a bit outside of shadow step range. [[Image:Felix_Omni_Signature.png]] 02:11, 20 January 2008 (UTC)
 * Not that hard. With only 6 in deadly arts, it lasts longer than its recharge. Can easily gain distance with Siphon Speed and Dash--Manbeast15 03:43, 22 January 2008 (UTC)
 * If you really want to take an extra skill to escape just so you can go back. [[Image:Felix_Omni_Signature.png]] 03:44, 22 January 2008 (UTC)

meh I think this is ment to be an anti-kiting skill im gunna experiment on it with builds.--Pedro Cts Ur Cokies

USE
I got a good use for this, really guyz this is serious buisness (yeah refrence!). I have a Broadhead Arrow Ranger that uses this and an IAS for insta monk kill in Cm's like Fort Aspenwood and Alliance Battle. You put this on with at least 4 Deadly Arts and then run away with a speed booster, then you teleport to them and activiate your IAS and Broadhead Arrow. Works every time ^^ o and yese I enjoy adding useless links! Blue will rule :P Lost-Blue 03:59, 24 January 2008 (UTC)

Teleport or Shadow step?
The regular description says "teleport", and the concise says "shadow step". These are two different things. If it's a teleport, yeah, you could use this on shiro to cheat your way out of Echoing Banishment. Perhaps this skill needs a anomaly tag.
 * It's a shadowstep. Check the notes section on teh page. Ezekiel  [Talk]  02:57, 25 April 2008 (UTC)
 * Huh, could have sworn I didn't read that the first time I looked at it. Ohwells, problem solved. Rue Bemeria 02:39, 26 April 2008 (UTC)