Bloodstone Fen (mission)

Mission Objectives
Seek the truth about the White Mantle.
 * Locate Blade Scout Ryder. He'll take you to the Bloodstone.
 * Use the vine bridges to traverse the jungle.
 * ADDED Travel on to the Bloodstone on your own.
 * BONUS Awaken the Druids while preserving their guardians.

Primary
To locate Blade Scout Ryder follow the path until you get to A on the map. Do the bonus as described below. After the bonus mission is completed pick up three vine seeds at A. (Sometimes only one or two seeds spawn, so take a few extra seeds at location 2 on the map when doing the bonus mission). There are also more seeds available down the path south-west of the second B on the map. Use the seeds at the locations marked B on the map inorder to traverse the jungle. After crossing the first bridge talk to Blade Scout Ryder, who will send you on your own to defeat the White Mantle. In order to complete the mission you need to defeat a large group of White Mantles and a boss.

There is an alternative path that will take you to the bloodstone, bypassing Blade Scout Ryder and only uses three seeds. The mission can still be completed.

Bonus
Do the mission as normal until you reach the seeds. (A on the map) Grab one and go BACK the way you came. It is not far, just at the gray, swamplike area; hug the south wall, and on the southern side of the path you should notice a path leading up to a gray platform with a blue rune on it. Drop one of the seeds on it. (1 on the map)

A druid will appear and ask for your aid in awakening the Elder Druid. You will need to free 3 more druids by dropping seeds on their platform. You get the seeds from position 2 on the map and drop them at the destinations marked 3 on the map. These druids and the original will then move up to a large platform and awaken the Great Druid. However, while doing this you will be attacked by Jungle Guardians. These large tree-creatures throw boulders at you. What's more, the druids don't want you to attack them. Luckily they don't follow you much. Once the Elder Druid is summoned, speak to him and the guardians become non-hostile and you complete the bonus.

You do not have to go all the way back to the main path luckily, but instead can continue north on past the guardians to get back to the main mission.

There is a minor bug with this quest. The first druid has a tendancy to get stuck on the first pair of guardians. It is often necessary to get them to move out of the way by enticing them forwards to attack you.

Warning: Kiling any of the guardians will cause the Bonus to fail. The first guardian you kill will spawn four Ravagers and will cause any remaining druids not to be awakened. Instead, when you drop vine seeds on the platforms after killing a guardian a pair of Ravagers will emerge. They have good drops, though.

Skill Capture

 * Divine Intervention from Ramm the Benevolent (not available before Copperhammer Mines).
 * Convert Hexes from Ramm the Benevolent (not available before Camp Rankor).
 * Watchful Spirit from Tree of Life (not available before Maguuma Stade or The Amnoon Oasis).
 * Scourge Sacrifice from Tree of Life (not available before Copperhammer Mines).
 * Deathly Chill from Mossik Rottail (not available before Maguuma Stade or The Amnoon Oasis).
 * Guilt from Nyle the Compassionate (not available before The Misplaced Sword quest at Heroes' Audience).
 * Aftershock from Thornwrath (not available before Marhan's Grotto).
 * Searing Heat from Pleoh the Ugly (not available before Copperhammer Mines).

Bosses and Skills

 * Tree of Winds
 * Tree of Life: Holy Wrath, Watchful Spirit, Scourge Sacrifice
 * Ramm the Benevolent: Divine Intervention, Convert Hexes
 * Mossik Rottail: Enfeebling Blood, Deathly Chill, Life Siphon, Well of Blood
 * Hepp Bilespitter: Cry of Frustration, Shatter Enchantment, Empathy
 * Nyle the Compassionate: Ether Feast, Shatter Enchantment, Guilt
 * Thornwrath: Aftershock
 * Pleoh the Ugly: Searing Heat

Additional Notes
The players will be in Quarrel Falls at the completion of this mission.