User talk:Gordon Ecker/Mo/any Enchantment Healer

Rate-a-build
Please test and vote on new builds

Tested:
 * 1) I've been using it for months, it works great against Mursaat and Shiro'ken, and fairly well against Titans as long as you've got another Monk (even a hench) and there aren't too many Ash Hulks or Sparks. Of course it fails miserably against any significant amount of enchantment removal. -- Gordon Ecker 23:35, 30 August 2006 (CDT)
 * 2) I've used this build in Fort Aspenwood with great success (Kurzick Side), as an alternative to bonding. - Greven 16:17, 12 September 2006 (CDT)

Unfavoured:
 * 1) Poor healing skills, most notable no heal party which is vital in PvE. The signet sucks and it isn't worth using blessed aura. Look for inspiration magic &mdash; Skuld 06:10, 31 August 2006 (CDT)
 * 2) Same as Skuld. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 20:27, 31 August 2006 (CDT)

suggestions / criticisms
-- Gordon Ecker 23:23, 31 August 2006 (CDT)
 * 1) How exactly does Signet of Rejuvenation 'suck'?
 * 2) Could someone define 'proper healing skill'?
 * 3) Heal Party is not 'vital' in PvE, it's situationally useful to counter heavy degen or party-wide damage. My Monk only rarely brings Heal Party, and I generally don't need to use it even when I do bring it.
 * 4) I'm not aware of a single Inspiration Magic skill that can mitigate the short durations and long recharge times of Healing Hands and Healing Seed or the poor energy efficiency of Healing Breeze.
 * 5) Is there some other application of Blessed Aura that's more useful than compensating for the long recharge times and / or short durations of certain monk enchantments that I'm not aware of?
 * 6) In my experience pretty much every PuG has at least two monks, even if one of them is a hench.
 * 7) Is three votes within 24 hours of the build being posted sufficient to move a build from untested to unfavored? E/W Thor's Hammer has been around for a week with four votes against and A/Mo Extreme Prejudice has been around for nearly a month with 1 vote for and 2 against, but they're both still in Untested Builds.

BA does not help this build. Enhchantments will last longer, yes, but you have less energy to cast them. If you calculate it: 1) 25% of your energy is lost in the upkeep, 2) enchantments last 30% longer. Since you are using non-enchantment heals too (DK), these cancel each other out. In other words, all you achieved is that it is more difficult to change "focus" during fight (example: mobs attack your two warriors, you give them HH and HS....then mobs figure that they don't like warrior meat and move onto your casters. What re u gonna do?). No condition (or hex) removal. Vazze 07:55, 13 September 2006 (CDT)