Talk:Energizing Wind

EW and QZ
Neither preempts the other. The order they take effect matters. Energy costs will be different if you enter the effects of one first and then the other than the other way around. I have personally tested this. --Fyren 06:51, 16 Aug 2005 (EST)

5 energy skills
Will this skill raise the cost of 5 energy skills to 10 energy? --KittySoft 04:26, 13 April 2006 (CDT)


 * Nope. a 5 is a 5, a 10 is a 10 anything higher is borught down to 10. --Karlos 04:32, 13 April 2006 (CDT)

Expertise
Will Expertise lower the costs of Concussion Shot and Dust Trap below 10 energy if Energizing Wind is active? &mdash;The preceding unsigned comment was added by Tjoneil (talk &bull; contribs) 2006-04-19 11:04:20.


 * EW is factored in before Expertise. With EW active and Expertise of 9, CS will take 6 energy. &mdash; Stabber (talk) 11:08, 19 April 2006 (CDT)

need nf trainer
This skill needs the NF skill trainer. Xeon 08:00, 11 December 2006 (CST)

Recharge Plus
Question: Mixed with skills such as Tease or Diversion, how does the additional recharge apply? Craw   12:16, 8 May 2007 (CDT)

trivia there is a Magic the Gathering card with this same name
Should i add it here. the card is a green card which gives all 1/1 creatures +7/+7
 * No, because quite obviously, their effects are completely different. If they were similar, you'd probably put it in trivia as having been inspired. But all you've got is a similar name, and the name is there for a reason (reducing energy costs). --Kale Ironfist 09:24, 2 July 2007 (CDT)