User talk:Solus

Rate-a-user
Favoured:
 * 1) =) -- SigmA  14:44, 27 February 2007 (CST)
 * Um ok.... Solus [[image:Shield_of_Judgment.jpg|19px]] 00:45, 2 March 2007 (CST)
 * 1) HeHe signed my page ty. -- [[Image:Wingsthatheal-icon.jpg]] "Wings" 08:26, 2 March 2007 (CST)

Unfavoured No i'm suprize sig but up a rate a user lol. Solus  17:32, 2 March 2007 (CST)
 * 1) You don't like people who support you? That is sad. :P (look at above comment) Maybe I'll get something if I vote unfavoured mwahahaa. --  Nova  [[Image:NovaSmall.PNG]] --  (contribs) 08:18, 2 March 2007 (CST)

Talk page
Yeh. Solus  00:55, 20 February 2007 (CST)

Ur sig was nicer with all the colours :-P -- SigmA 07:18, 23 February 2007 (CST)

Lol :) Least i learnt something in it Solus   10:28, 23 February 2007 (CST)

You need to do something with your icon, it doesn't redirect to your page, or else Gem is coming to get you! So remove it or make it redirect to your talk page ( I didn't succeed, I removed it =P) -- SigmA 13:36, 23 February 2007 (CST)

I have to save the picture then re upload it as a file i made? Solus  18:39, 23 February 2007 (CST)

I've got no idea... -- SigmA 11:50, 24 February 2007 (CST)

Spike Comparison: forked arrow followed by an interrupt


 * Brutal Weapon @ 10 communing: +12
 * Glass Arrows @12 expertise: +17
 * with Favorable Winds: +6
 * life stealing bow: +5
 * Total = +120 unconditional damage @14 marksmanship, assuming savage shot does not trigger the damage from interruption.


 * Kindling Arrows @11 wilderness: +18 (fire)
 * with Favorable Winds: +6
 * life stealing bow: +5
 * Punishing Shot @15 marksmanship: +20 dmg/1 arrow
 * Total = +116 damage, 54 of which is affected by armor.

Van Wark 01:45, 26 February 2007 (CST)

Wow my build owns. Solus  03:14, 26 February 2007 (CST)

Made enought loop holes rofl. Solus  03:31, 26 February 2007 (CST)

I am determined to get a build that you will vote favored on... >.< Flick through my Cons, you'll be suprized :) Solus   23:59, 26 February 2007 (CST)

Lyssa's Fury
Why vote unfavoured?--Eloc jcg 09:45, 2 March 2007 (CST)

Changed my mind, don't like the combo and needs a snare. I use a different combo which i prefer. Solus  00:11, 27 February 2007 (CST)
 * Ok, why change peoples votes? They voluntarely struck them out because they changed their mind.--Eloc jcg 09:45, 2 March 2007 (CST)

Sand Shards
I just wanted to clarify that the AoE effect of the scythe does stack when you miss. If and When you miss 3 time with the Scythe Sand Shards will AoE all nearby foes 3x25. I am not disagreeing that your vote on Mindnight Scythe should be unfavored, the build sucked. Just want to show the actual damage capability of the skill.--Omega fury 12:51, 2 March 2007 (CST)

Actually, no it doesn't. Solus   17:33, 2 March 2007 (CST)
 * Have you tested it because this was the base of my build Shards of Midnight were you used Twin Moon Sweep to miss three targets six times for a mass effect of 150dp. I works right as the discription Whenever you fail to hit, when you fail to hit three times its three times the damage. I played with the concept for several months in RA were RT spirit spamer would put all there spirits in the same spot and I cound mop them all out in one to two swipes.--Omega fury 17:41, 2 March 2007 (CST)

Let my ask you, have you tested it? Solus  17:44, 2 March 2007 (CST)

yes i have you have you have not.--Omega fury 18:27, 2 March 2007 (CST)

Thankyou, you proved yourself wrong. The aoe of a scythe doesn't hit, i never said twin moon sweep dosen't. Solus   18:34, 2 March 2007 (CST)

you wanted this. I rest my case and this is why people are screaming about wanting their builds tested before voting.--Omega fury 23:40, 2 March 2007 (CST)

Hm, that's odd. Only 2 sand shards are hitting when in theoroy 3 hits should take place. The aoe of the scythe combine with sand shards should produce 3x21 but it's not, so how am i wrong? Solus  18:35, 3 March 2007 (CST)

You said 'Only counts if one shot misses, not the 3 from the aoe of a scythe'. Clearly there is more than one adjacent trigger of Sand Shard and has hit every nearby target twice. If there had been a Third target in the adjacent area in the Sycthe's path it would have triggered a third time. The Target in the back of me is not in the path of the sycthe due to the updated Sycthe attack radius and will not hit with any attack. Note in the twin moon picture there are only four misses.--Omega fury 21:44, 3 March 2007 (CST)

Build:D/A Lyssa's Fury
NOTICE: Do not change other people's votes for them. You should not strike out (or delete) or remove strikeout (or add votes) for any other users. Only the original voter can change their own votes (or, in VERY limited cases, admins can change the votes where vandalism/sockpuppetry/etc was involved). If someone strikes out their own vote, they are permitted to do that. --- Barek (talk • contribs) - 15:46, 2 March 2007 (CST)

Build:D/Me VoS Eclipse
What would hex breaker do for the build jw? AmericanVlad 20:51, 3 March 2007 (CST)

Protect your from hexes? Solus  20:54, 3 March 2007 (CST)

Your build is basically designed to fight melee units, nobody that knows what spirt shackles will attack while under the effect of the hex. Mind wrack therefore won't work. Your wasting your primary attribute by assuming that people will fight back under spirt shackles. Your wasting 2 slots that could be used else where. Blackout is good with the Vos but killing oyur own energy under the assummtion people will fight back just won't work. Solus  20:56, 3 March 2007 (CST)

Does this look good? And would Diversion begood in the optional slot?

AmericanVlad 21:07, 3 March 2007 (CST)

Yes it does, diversion could be a good choice, but you'll need to cast hex breaker after you've used pious haste. Or you could use something like, Pious haste/Hex breaker (depending on the sitution) then wasterls worry, blackout and then Vow of Strenght for a small spike. Up to you though. Solus  21:20, 3 March 2007 (CST)

So Wastrel's worry in the optional slot? AmericanVlad 21:31, 3 March 2007 (CST)