Talk:Inspired Hex

inspiration, energy (0,4) (2,5) (4,6) (6,6) (7,7) (9,8) sry dont know how to change tables. -Anooneemiss 02:38, 26 October 2006 (CDT)

Is this spell nerfed? it seems i get less energy from it somehow.. i usually got 9 energy now 7 --Shady &#123;&#123;P}} 11:12, 19 November 2006 (CST)

vs. Diversion
Might be good to add that this when this spell is used to remove distortion from ones self, neither the inspired hex or the distortion gained from the inspired hex is disabled by the original diversion.
 * If you only have diversion on yourself and you cast inpired hex to try to remove it, it will end up getting diverted. Inspired casts and diversion triggers before inpired actually removes diversion.  If you have two or more hexes on you, it'll "work" since inspired removes the other hex and gets replaced, so diversion's extra recharge doesn't matter.  It works out the same if you're diverted and you remove a hex from an ally.  --Fyren 02:25, 6 January 2007 (CST)

Star Wars
The image remind anyone of senator palpatine/darth sidious/the emperor from Star Wars?  Marin Bloodbane  ( Talk ) 11:11, 7 April 2007 (CDT)


 * You use  --Gimmethegepgun 16:52, 15 May 2007 (CDT)

Energy Gain
Does anyone know if this skill still provides energy if a hex is not removed? I am 99% sure that it does not, but... PaintballerOWNZ 15:43, 29 July 2007 (CDT)


 * never did, doesnt now either &mdash; Skuld 16:09, 29 July 2007 (CDT)