Talk:Overcast

Exhaustion and the Elementalist Character
Your site states "Dying or changing zones will remove all exhaustion. The only other method is the natural regeneration of 1 maximum energy per 3 seconds." When talking about exhaustion on the elementalist character. I have noticed that dying and reviving at a rez portal does not remove exhaustion. Your total does not change after you die but for 1/3sec regeneration. Is this somthing your site has wrong or is my Elementalist not behaving properly? Thanks, John.


 * Yeah, it was wrong. Zoning and waiting are the only ways.  --Fyren 17:02, 7 December 2005 (UTC)

Revert Note: Glyph of Energy stops the next spell from causing exhaustion. Glyph of Lesser Energy doesn't. --Qian Khan 09:45, 3 January 2006 (UTC)

chapter 2 mesmer power!
Mesmers are going to get a short-recharge hex that works like crystal haze! Not sure how useful for PvP (2 sec casting time, even using high fast-casting is not hard to interrupt), but all those Lv28 PvE monk bosses are going to die so hard! Finally a more elegant solution than echo-blackout. -PanSola 05:34, 10 January 2006 (UTC)


 * There was always a more elegant solution.. Power Block. :) --Karlos 06:40, 10 January 2006 (UTC)
 * Takes some luck for me to hit that Orison of Healing ~_~", so I generally use Echo as my elite

Calculation
How does exhaustion work? Is it related to the energy cost of the spell or is it always the same amount? Is there some kind of formula to figure out how much exhaustion each spell do?
 * Read the first paragraph of "Effect" section.