Talk:Signet of Suffering

That's odd, I was expecting to hear crowds of people complain that this was overpowered and/or plot a spike. Alt F Four 00:40, 27 September 2006 (CDT)
 * If you have that many hexes go RI/SB? &mdash; Skuld 02:28, 27 September 2006 (CDT)
 * Shh. The cookie cutter PvP players seem to flock to anything that can do over 100 damage and try to make a spike. Alt F Four 01:03, 28 September 2006 (CDT)

I did think this looked potent. Stack on degen hexes, then use this to finish them off. I wouldn't say it's too powerful though; it needs several hexes to do big damage, and it depending on how things go it could just end up benchwarming your elite slot. Arshay Duskbrow 01:24, 28 September 2006 (CDT)
 * Yah, it is really conditional. It's like relying on mend ailment as a heal...--Life Infusion 19:55, 28 September 2006 (CDT)
 * At 16 Curses, you only need 4 hexes to trigger the full damage (140). Hexes anyone?  Maybe Soul Barbs, Faintheartedness, Suffering and Parasitic Bond? --Curse You 0:58, 29 September 2006 (CDT)
 * This will seriously overpower SB/RI spikes (or variations thereof, like the Soul Promise build). Can even be used by necromancer secondaries during a SB/RI spike, still does huge damage. Finrod 02:35, 29 September 2006 (CDT)

This is an elite signet. Compare to smite version one which is not an elite and can do 130 holy damage with the same recharge.
 * I take it you mean Signet of Mystic Wrath...now you point it out, I can smell a nerfbat...except the ench must be on you, so each guy would need to cast his own ench, most likely, whereas here we can have one guy SB/RI and hexing along with the others, then everyone else uses their signets...gg target... --Khoross 08:06, 1 October 2006 (CDT)

I dont see this as a pure spike skill. But think of a hex degen team that uses this as a secondary spike (get the enemy team down a bit, use on target of choice). --Xeeron 06:30, 2 October 2006 (CDT)