Tahnnakai Temple (mission)

Objectives
Stop the Spirit Binder from consuming Vizu.
 * You have freed X souls out of 8.
 * Togo must survive.
 * Mhenlo must survive.

Elite Skills
This mission is similar to Dragon's Lair in that it has a boss monster for each profession using an elite skill.


 * 1 - Bound Kitah - Arcane Languor
 * 2 - Bound Naku - Wail of Doom
 * 3 - Bound Teinai - Star Burst
 * 4 - Bound Karei - Spell Breaker
 * 5 - Bound Jaizhanju - Auspicious Parry
 * 6 - Bound Zojun - Famine
 * 7 - Bound Kaolai - Defiant Was Xinrae
 * 8 - Bound Vizu - Shroud of Silence

Walkthrough
You start with 10 minutes to free Vizu from the Spirit Binder, you gain 4 additional minutes for each soul you free.

This mission is comprised of a chain of rooms, each containing a Bound Hero boss, a number of Afflicted, and usually a few Temple Guardians. To proceed to the next room, the bound hero must be defeated, releasing the hero who will unlock the gate to the next room. Usually, the boss is not grouped with the surrounding afflicted, allowing the afflicted to be dispatched without encountering the boss. Likewise, Temple Guardians often are able to be pulled without drawing the attention of nearby afflicted. Thus, proper pulling techniques will increase the chance of survival. Beware of the Temple Guardians AoE attacks, as they can be devastating when stacked. Finally, with a boss in every room, Resurrection Signets are recharged often.

Bound Kitah (Room 1)
Pairs of Temple Guardians guard each door and can be pulled without aggro to nearby afflicted. A basic mix of afflicted reside in the center along with the mesmer hero, Kitah. It helps to kill casters first to keep them from resurrecting and healing their allies.

Bound Naku (Room 2)
This room has three pathways. The center contains the necromancer hero, Naku along with Temple Guardians while the other two contain afflicted. Each group can be pulled separately, but it can be tricky to keep from coming into aggro range of others. The afflicted on the right fork may be ignored altogether if not aggroed.

Bound Teinai (Room 3)
Walkways surround a pitted courtyard in this room. In the pit, a group of mainly necromancer and warrior afflicted are led by the elemantalist hero, Tenai. Aggro the afflicted and they will come up two flights of stairs out of the courtyard. It is best to pull back, keeping Tenai far out of aggro range while keeping from being pincered between the oncoming afflicted. When facing Teinai, be very careful, as Sliver Armor may kill anyone nearby in seconds.

Bound Karei (Room 4)
Temple Guardians stand between the gates and a raised platform populated by afflicted and the monk hero, Karei. The four Temple Guardians on the floor may be pulled in pairs apart from the rest of the enemies and thus can be easily defeated. When taking on the platform group, it is advisable to eliminate the remaining two Temple Guardians first before finishing off the afflicted. In spite of being a monk, Karei falls quite easily under pressure.

Bound Jaizhanju (Room 5)
Afflicted warriors patrol around the warrior hero, Jaizhanju in this room. If pulled, the afflicted warriors will often be out of range of the pair of afflicted monks towards the back. Small groups of afflicted guard both gates to the next room. While only one needs to be defeated to move on, the other group will rush into the next room if not eliminated first.

Bound Zojun (Room 6)
Resembling the fourth room, Temple Guardians stand between the gates and a raised platform on which afflicted and the ranger hero, Zojun resides. It is again advised to pull and eliminated the Temple Guardians first before tackling the main group. Like the fourth room, focus on the remaining two Temple Guardians first when engaging the rest of the group and beware of the afflicted from the previous room running in if they were not previously killed.

Bound Kaolai (Room 7)
Oriented similar to the fifth room, the danger of this room lies in the patrol of Afflicted Elementalist marching around the ritualist hero, Kaolai. They will often spike the same target, thus a high armored warrior or ranger (as it is elemental damage) should attempt to draw their initial volley of spells. A pair of Temple Guardians and another elementalist guard the exit gate and are easily aggroed during the battle. The elementalist may be pulled quite easily, but the Temple Guardians are sometimes more difficult. Also keep in mind that Kaolai casts the Restoration spirit, acting as an AoE resurrect if the afflicted were not pulled away from it.

Bound Vizu (Room 8)
The final room is a circular rim connected to a central island by four bridges. Each path is guarded by a pair of Temple Guardians, and afflicted rangers patrol both clockwise and counter-clockwise around the rim. In the center, a sizable group of afflicted led by the assassin hero, Vizu await. To finish the mission, all afflicted in this room and Vizu must be defeated. The Temple Guardians may be left alone. It is best to clear a bridge to the center then pull the afflicted to the bridge, thus grouping them for AoE attacks and allowing warriors to body block. Should assassins wish to capture Vizu's elite, she needs to be defeated before the last afflicted is killed.

Heroes

 * Kitah
 * Naku
 * Teinai
 * Karei
 * Jaizhanju
 * Zojun
 * Kaolai
 * Vizu

Follow-up

 * Upon completion of the mission players will find themselves in: Zin Ku Corridor
 * To continue the storyline, take on the following Primary Quest: A Meeting With the Emperor