Skill failure

To cause a skill to fail in the game is to prevent it from being completed. Most skills have an activation time during which the character is preparing the skill. If a character is caused to fail during skill activation, the skill is disrupted, although this is not technically considered interruption from a game mechanics perspective. This has three results:
 * 1) The skill has no effect.
 * 2) The skill's cost (energy or adrenaline) is forfeited.
 * 3) The skill does not need to recharge (unless it has been disabled) and can be used again immediately, unlike a skill that was actually interrupted.

There are currently no effects which prevent skill failure.

Related Articles

 * Disable skills quick reference
 * Fail skills quick reference
 * Interrupt
 * Interrupt skills quick reference