Talk:Inspirational Speech

srry i typed wut i thought would be good in the wrong thingy i thought that it would be good if it gave all allies nearby more adrelaline.


 * Could be useful for giving the groups warrior / tank or whatever a starting adrenaline push, so he can start smashing skills right away =) 01:42, 14 August 2007 (CDT)

Indeed. If a warrior used enraging with FGJ he could automatically use galrath or Dragon Slash nearly immediately. Very useful if you've arrived and there's a paragon or warrior in combat already. If you had FGJ, would it double this skills adrena gain? It would be very overpowered if you could... Flechette 01:49, 14 August 2007 (CDT)

How is this overpowered? Usable only once per 20 seconds and even then it's only a 'nice' effect. The buff to FGJ owns this hard --Blue.rellik 01:52, 14 August 2007 (CDT)

I meant if FGJ could affect this, then it would give 6 adrenaline + adrenaline from Enraging Charge. An organized team could give eviscerate immediately after the first blow. Or Dragon Slash. Flechette 02:00, 14 August 2007 (CDT)
 * That's hardly overpowered since it's still only 1 person --Blue.rellik 02:05, 14 August 2007 (CDT)


 * It would be if there's a paragon with echo and 2 warriors. How's jumping to 8-10 adrenaline not overpowered? Warriors could spike a whole lot easier in much shorter time. A paragon with echo may not sound very feasible but it's like touchers, no one thought at the beginning that rangers with necro skills were good, but turned out to be annoying and somewhat good. This skill could mean something. Flechette 02:11, 14 August 2007 (CDT)


 * this skill is sweet! if it syncs with FGJ its too good! I bet we are gonna see this AT LEAST once in high ranked GvG! =) 02:15, 14 August 2007 (CDT)
 * And WHY would anyone want to run this skill? The only professions that would ever use high Motivation (8+) to get the most out of this skill are Paragons, and they NEED their adrenaline. IF a caster could somehow fork the skill slot and attribute points (at most 1 or 2 in a balanced team build), then yeah, they could use it. More often than not though, it's not worth it, especially with Avatar of Melandru Dervishes being ridiculously spiky with Wearying Strike. --Kale Ironfist 02:21, 14 August 2007 (CDT)

Support Paragons. Battery Paragons use Motivation. Flechette 02:23, 14 August 2007 (CDT)

Infuriating Heat. Now the paragon can bring some better skills --Blue.rellik 02:29, 14 August 2007 (CDT)

I'm talking about using paragons. What use do Paragons have? Alot of their skills have been nerfed beyond recognition. I'm also justfiying use for this skill. I don't care about the other skills. Skills like this without anyone speaking out might as well be on the LAME pile. AoM + Wearying Strike has no relation to adrenaline. This is a paragon skill, not a dervish. Dervish have proven themselves to be highly useful, paragons in the eyes of some are still waiting. If they are not going to be support than they can simply drop echo and buff a warrior with this before attacking. Little rangers bring infuri, they have better skills than that. it would be alot more conditional as the spirit will easily be killed off if used by a /R. Flechette 02:35, 14 August 2007 (CDT)

Wait are you talking about PvE or PvP? --Blue.rellik 02:40, 14 August 2007 (CDT)

Both. No ranger I know would use infuriating Heat in any sit. It can/already-is discarded for better elites. Flechette 02:43, 14 August 2007 (CDT)
 * Well in PvP, rush is more of less the main speed buff, EC is nice but you can't rely on it (much like why frenzy = PvP king). You don't have to worry about the spirit dying in PvE as much if you put the spirit near the backlines and I would prefer a paragon with Focused Anger, at least they can do more than give the warriors adrenaline --Blue.rellik 02:50, 14 August 2007 (CDT)


 * so, ur saying that every paragon there is use adrenaline? my Morgahn doesnt, and he is quite good! and btw, Paragons are extremly useful, if u havent understood that yet, then maybe u don't believe in Support classes... =) 02:47, 14 August 2007 (CDT)
 * While it's true that Paragons have little to use, what little they have left is powerful. So powerful in fact, that PvPers are still demanding nerfs, mostly to Aggressive Refrain though, since it alone makes them better than Warriors for pressuring. This skill, however, is basically an Enraging Charge, only weaker. In its current form, it's too weak to see play, no matter the format, since Paragons have better skills than this, and most wouldn't splash into Motivation at the expense of Command because the majority of it sucks. I brought up the Dervish because it is technically better than a Warrior, able to apply pressure just by existing due to the threat of spikes lead by Wearying Strike. As for you Majnore, GFTE! + Leadership + Aggressive Refrain = energy gain as broken as pre-nerf Soul Reaping. That's why you should use adrenaline shouts and chants on Paragons. --Kale Ironfist 02:53, 14 August 2007 (CDT)

I have no idea if you three are targeting each other or all three of you are talking to me. Aggressive refrain are among the few skills that paragon that hasn't been nerf-rushed. The paragon have (as i recall) little or no other IAS skills unless they get 2nd profession skills which defeats the purpose of finding...purpose for paragons skills. As for Blue. One skill spot for Inspirational Speech does not appear to be blocking anyone from using focused anger. Of course i've said like 4 times use it before attacking. I wouldn't be daft enough to use it when i'm in the middle of attacking with 6 adrenaline ect. FGJ automatically beats focused anger as there's a cap for 100%+ adrenaline gain. while it is majorly shorter than it, FGJ does not take up a elite skill. Support is nearly the same as Paragon. They have alot of access to support skills to help their allies. This skill gives purpose to the line of Motivation. If you don't like this skill, be that way. But move away with the knowledge that this is useful in a way that could really benefit others and is not useless. Flechette 03:07, 14 August 2007 (CDT)
 * um, about this skill beeing weaker than Enraging Charge, put em together and u have a warrior that can start smashing his most expensive adrenaline attacks right away! this skill, is as Flechette said sumthing u use before the battle to get it started! to give warriors and other adrenaline users a starting push as mentioned in the second post, which I posted =) 04:08, 14 August 2007 (CDT)
 * Skill slots are more valuable than attribute points. Hope you understand that. Motivation as a whole, sucks majorly. There's a reason why the more popular Paragon templates use Command skills over Motivation if they have either of them. Mostly "GFTE!" though, since abusing that shout gives ridiculous energy gains, and other skills in Command give powerful offense boosts. --Kale Ironfist 05:48, 14 August 2007 (CDT)


 * ugh, its not only about energy management.. its good if the energy comes to use dont u think? anyway, Im a primary PvE player, and I can tell u that Motivation kicks butt! Song of Restoration together with TntF, Ballad of Restoration, Signet of Synergy etc etc.. works fine for me =) 05:54, 14 August 2007 (CDT)