Echo (skill type)

Echo: A skill type that grants the targeted Ally a benevolent effect and many of which are reapplied whenever a Chant or Shout ends on that ally

Echoes are skills particular to Paragons which allow the Paragon to give an accompaniment to his or her Chants and Shouts. They compliment the Chants and Shouts by providing additional bonuses and many are reapplied whenever a Chant or Shout ends on the target.

As of the Guild Wars Nightfall PvP Preview Event these Echoes cannot be removed from their target unless their duration runs out. Echoes additionally tend to have very long durations, especially when coupled with the fact that many Echoes' durations are refreshed every time a Chant or Shout ends on the target. Currently, Echoes are limited to the Paragon's Leadership and Motivation attributes.

Echoes are very similar to Enchantments in that they always must target an ally and they always provide a benefit. However, while Enchantments are merely a subcategory of Spells, Echoes are an entirely different skill type and as such cannot be interupted by skills like Power Leak which only affect Spells. Additionally, due to Echoes' very powerful renewing effect, their benefitial effects tend to be less than a Monk enchantment of comparable Energy cost and Activation Time

Echoes are broken into three different types depending on their skill name:
 * Finales give their bonus whenever a Chant or Shout ends on the target. They do not refresh their durations whenever a Chant or Shout ends.
 * Harmonies give their bonus directly to Chants and Shouts. They do not refresh their durations whenever a Chant or Shout ends.
 * Refrains' effects are always active as long as the Echo itself is active on the target. They do refresh their durations whenever a Chant or Shout ends.

Related Pages

 * Chant
 * Shout
 * Skills
 * Category:Echoes contains all Echoes available.