Talk:Avatar of Dwayna

I think a boss near the NE end of the Dejarin estate has this, but I forgot to write it down so I'm not certain. --Fyren 21:00, 27 October 2006 (CDT)

And just when i thought that hexes were the Dervishes weakness...

I don't get it - why (according to the description) have a recharge of 10 seconds, when it's disabled for 120 seconds when you use it? Doesn't that just mean it really, in essence, has a recharge of 120 seconds? Or am I just missing something?


 * 10 recharge is for if it is interrupted. Set 120 seconds recharge (and that it is a form and therefore in echo/mimicable) means that it cannot be used indefinetly. --203.218.174.248 23:39, 14 November 2006 (CST)

Clever Fyren... Nice way of making that "and and" bit known. Now why didn't I think of that... Besides the fact that it's 5 AM here. --Armond Warblade (talk) 04:46, 25 November 2006 (CST)
 * Well, if Grenth's Grasp is any indication, it probably won't stop people from changing it. --Fyren 05:00, 25 November 2006 (CST)


 * I reported them to lulu, hopefully they'll get fixed soon :] &mdash; Skuld 06:34, 25 November 2006 (CST)


 * Wow... That's really bad. A wise decision to protect it, Skuld. --Armond Warblade (talk) 10:26, 25 November 2006 (CST)

Move Proposal
See Talk:Mysticism_skills

Vandal administrators
Please take a look here: Some administrators reverted correct edits that fixed some errors, and then protected the template! So now there is this "and and [sic]" inserted in to the skill description and nobody can delete it! --Lumenil 08:49, 26 November 2006 (CST)


 * Rightly so. Read it in game, it says "and and" &mdash; Skuld 08:53, 26 November 2006 (CST)


 * Also note the note on the page itself that specifically says that the word "and" is repeated. In case you didn't know, [sic] is Latin (I believe) for something like "intended as read". --Armond Warblade (talk) 01:30, 28 November 2006 (CST)


 * This is actually a point I care to discuss. Not many people know that sic is a Latin word (Means "Just as That" basically) and is commonly mistaken as an acronym for "Spelling is Correct" or "Said in Context". It is used italized and in brackets after a qouted word or phrase that is grammatically incorrect or weird to tell the reader that it is quoted verbatim and isn't a misqoute or error in translation. - Former Ruling 01:21, 2 December 2006 (CST)


 * I do not agree that we should list the sentence mis-typed. That's kind of retarded actually since we know what they are trying to say. It's different when they name a boss Gluftang Sharpteeth and name his sword Gluftar's Sword, because we don't know which name was supposed to be the real name of the boss, so we can't interfere. We just leave a note that says that one of them was likely supposed to be the other. However, we know they meant ONE and, the reader does NOT benefit from us listing both ands in fact, he might get confused. At most, the note I placed is all that is warranted. --Karlos 07:34, 29 November 2006 (CST)


 * If you ask me, the skills we put on the wiki should be represented exactly as they appear in the game. This is partially because that's what I think the wiki should do (as an archive/encyclopedia), and partially because that makes it a LOT easier to check them against gwDB. Also, we don't have to worry about any arguments of what "proper grammar" is when it comes to the skills - which comma goes where, for instance. --Armond Warblade (talk) 22:07, 4 December 2006 (CST)


 * Also, fixing ANet's grammar or spelling opens up a whole can of worms concerning anything they've done that isn't correct according to official English rules. Better to have a consistent policy of quoting verbatim with notes concerning anything strange. Hashmir 22:42, 10 January 2007 (CST)

Mind Trap?
From the article:

"This skill has the word "and" repeated. This is a common error when writing in shapes, such as the boxes which contain the skill descriptions. This error was even featured in a MindTrap card."

Huh? How is that relevant at all? It's just... a typo. &mdash; 130.58 (talk) 20:19, 28 November 2006 (CST)


 * It was a failed attempt to get people to NOT EDIT THE CORRECT SPELLING. Didn't work, if you take a look at the template's history. --Armond Warblade (talk) 23:40, 28 November 2006 (CST)

Fast recharge skills + Serpent's Quickness notes
Those notes have been removed at least once now. I, at least, think they're useful. Can we get a community vote on whether they should stay or go?

Here's what the notes are, for reference.


 * Spamming skills with fast recharge will help you heal yourself and remove hexes faster.
 * Skills such as Serpent's Quickness that reduce skill recharge rates have no effect on this skill, due to the fact that this skill is disabled instead of recharging.

I'm all ready to set up a voting booth, unless someone's got some uber-pwn against me (such as a policy thing I've misread or something). --Armond Warblade (talk) 21:59, 17 December 2006 (CST)

Diversion or AoD--who wins?
Will Diversion affect a skill used while in Dwayna form, or does Diversion get removed first? --Ufelder 12:13, 27 December 2006 (CST)


 * Same question for Ineptitude, will it take effect first or be removed before anything happens (Assuming it's an attack skill)? &mdash; [[Image:NessHrinIcon.png]]  Ness  18:56, 30 December 2006 (CST)

Effect of hexes
Added a few notes about how hexes work while in this form. Very useful information. :D &mdash;  Ness  21:26, 30 December 2006 (CST)
 * Clumsiness and Diversion are effective, but Ineptitude is not? How does that make sense? 0_o ~ Nilles (msg) 04:28, 7 February 2007 (CST)
 * You don't have to successfully hit with an attack probably. You just have to activate the skill successfully and either the blindness or the hex is gone. Clumsiness comes into effect before activation and interrupts the attack, while diversion adds on recharge to skills. --220.233.103.77 04:34, 7 February 2007 (CST)