Talk:Game updates/Archive14

today
Hooray, we can now buy gold again...why did they have to re-allow them in... >_> 65.93.218.50 22:05, 10 April 2008 (UTC)
 * I think the gist is that ANet can now permaban people / not have to refund their money after 7 days. Some laws in Taiwan essentially made it impossible for ANet to keep these people out. But in the good ol' U.S. of A., ANet can do what it needs to. JonTheMon 22:16, 10 April 2008 (UTC)


 * So they are saying « come to us so we can ban you » ? Funny... TulipVorlax 01:36, 11 April 2008 (UTC)
 * And Canada ;)72.141.194.123 05:01, 11 April 2008 (UTC)


 * I think someone at Anet was bored and decided to read their own EULA which states that the EULA will be interpreted according to US law regardless of the nationality of an offender--Cobalt | Talk  18:56, 11 April 2008 (UTC)


 * Didn't Microsoft make that mistake in the EU? They can interpret their EULA any way they want, but they can't compromise the sovereignity of a foreign nation through it. Taiwan's laws are valid in Taiwan, American law is not. Utter Havoc 23:43, 11 April 2008 (UTC)
 * There's also the fact of the physical location of the servers you play on to take into account. That's why Taiwanese users PLAY of servers located in North America. I doubt that they made this change without consulting someone with knowledge of how international laws work... &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 00:36, 12 April 2008 (UTC)
 * As explained by the dev team, they changed the Taiwanese players to NA servers so that they follow US laws instead of Taiwan laws. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 00:50, 12 April 2008 (UTC)
 * My my, and I thought that was an April Fools Joke. Now they got me. --Birchwooda Treehug 01:12, 12 April 2008 (UTC)


 * ^^Yeah, so did I :(--Cobalt | Talk  12:18, 12 April 2008 (UTC)

So basically Taiwan is now the 51st state of America? d-: Anyways, yay for my mule being back! -User:PanSola (talk to the ) 12:37, 12 April 2008 (UTC)


 * Dam imperialists, expanding your empire--Cobalt | Talk</B>  12:38, 12 April 2008 (UTC)
 * OMG I can see it now - "You give us Taiwan and we'll stop bothering you about Tibet." Headlines: Guild Wars solves national crisis! [[Image:Entropy Sig.jpg]] (T/C) 12:39, 12 April 2008 (UTC)
 * Don't forget the Olympics opening ceremonies d-: -User:PanSola (talk to the [[Image:follower of Lyssa.png]]) 12:41, 12 April 2008 (UTC)


 * ROFL!--<font color="Blue">Cobalt </B>| <font color="Green">Talk</B>  12:42, 12 April 2008 (UTC)

Hmm, now I have two accounts on the NA server... Guess I'll transfer one of them to the EU one. -User:PanSola (talk to the ) 12:46, 12 April 2008 (UTC)


 * Why stop there? Do what Gares did and get more accounts to use only for mules! [[Image:Entropy Sig.jpg]] (T/C) 12:47, 12 April 2008 (UTC)
 * Well I'm not interested in more mule accounts. I just want each of my accounts to be on different servers. (wonders when one'll open up in Africa). -User:PanSola (talk to the [[Image:follower of Lyssa.png]]) 12:49, 12 April 2008 (UTC)

What's so good about African servers, Pan?<strong style="color: black;">reanor 17:29, 12 April 2008 (UTC)
 * No, their pan is one of the great weaknessess of african servers. Good ping though. (Yes, once again i am desperately bored.) --[[Image:Cobalt6.jpg|50x19px]] - (<font color="Blue">Talk </B>/<font color="Green">Contribs</B> ) 12:19, 13 April 2008 (UTC)

odd news
this isn't relevant to GW yet, but might be someday in the future micropayments, anyone?
 * haven't edited wikia in a while, forgot to sign Omnipresentgnome 11:07, 17 April 2008 (UTC)
 * NCSoft has had the NCCoin thingy there for a long time already (in Exteel). I wouldn't be that surprised, if you could pay in the current GW store using these coins. I just hope it won't turn GW2 into Microtransaction hell :/ &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 14:08, 17 April 2008 (UTC)


 * If it will, I think there will be quite a few ppl who will stop playing it. &mdash; <font color="#00ff84">eX <font color="#00a2ff">tinctioN 16:48, 17 April 2008 (UTC)


 * Oh god... Here come Tormented weapons for $2 or uh... FoW for $10?..  Unless they make it possible to buy more storage with it, I don't want to hear about it. >_< RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 17:22, 17 April 2008 (UTC)


 * It's like they're trying to compete with the illegal gold traders. O_o Let's see if they offer a better deal... RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 17:23, 17 April 2008 (UTC)


 * I don't know... Most game designers these days know to only offer indirect aids - games which offer ingame items (a la Flyff) which can circulate the market to non-paying players for extortionate prices tend to kill the games pretty fast.--82.16.192.115 23:39, 17 April 2008 (UTC)

Hey Look a new one
Wonder what it could be :072.141.203.119 23:12, 17 April 2008 (UTC)
 * Something to do with the arena bonus weekend maybe?--[[Image:AlariSig.png]] 23:17, 17 April 2008 (UTC)
 * It's skill balances! Look at Shockwave in game- cast time was increased. [[Image:Felix_Omni_Signature.png]] 23:19, 17 April 2008 (UTC)
 * Haha, must've been b/c of the overpowered shockwave spike in GvG, me and my friends were running that in TA a few weeks ago, and someone must've took it :/
 * Aegis now costs 15e. Oh, and Lightning Orb lost cracked armor. [[Image:Felix_Omni_Signature.png]] 23:24, 17 April 2008 (UTC)
 * Damn GVGers overusing crap.--[[Image:AlariSig.png]] 23:26, 17 April 2008 (UTC)
 * E-Surge now burns 11 energy with 9 dmg per energy. 99 dmg with 16 Dom.
 * Blinding Surge got shorter blind duration, but also shorter recharge. [[Image:Felix_Omni_Signature.png]] 23:31, 17 April 2008 (UTC)
 * Hey Look prot spirit can only be cast on target other ally... O.o ... J/k imagine that happened?72.141.203.119 23:33, 17 April 2008 (UTC)
 * Well, gotta go to class. I'll be back in a bunch of hours. [[Image:Felix_Omni_Signature.png]] 23:39, 17 April 2008 (UTC)
 * Looks like Ancestor's Rage cast time is 1s instead of 1/4s? - Brian Fellow
 * Escape wasn't actually changed, just checked. (Though I think it DOES need to be changed, to allow to be kept up 100% of the time at 15 expertise, and to end upon hitting with an attack (or spell)76.174.38.191
 * agreed72.141.203.119 23:48, 17 April 2008 (UTC)

Nice buffs
Dark pact, fragility, fevered dreams, and chaos storm. Lulz. <font color="#FF44AA">♥ <font face="vivaldi" size="3" color="turquoise">Mis <font face="vivaldi" size="3" color="orange">fate <font color="#FF44AA">♥ 00:02, 18 April 2008 (UTC)
 * Except just about everything else was nerfed. That definitely hurts the Paragon. -Mike 00:14, 18 April 2008 (UTC)
 * Beating a dead horse, paras healing WAS useless compared to monk or rit, now...--[[Image:AlariSig.png]] 00:21, 18 April 2008 (UTC)
 * ...there's no point to playing Motivation, and maybe even Paragons at all in PvP. Mending Refrain is one of the few skills (for healing) that seems useful now, and even that was nerfed pretty bad. In the end, Mending Refrain's healing over-time is equal to Song of Restoration and Ballad of Restoration combined. -Mike 01:19, 18 April 2008 (UTC)
 * Song of Restoration didn't need that recharge nerf IMO. It's an elite skill after all.  Not sure what they were thinking...  Shadowlance 01:31, 18 April 2008 (UTC)
 * They were thinking: Hey, let's screw with the only other decent Paragon build so the Imbagon can be the only option![[Image:Ereanorsign.jpg]]<strong style="color: black;">reanor 01:50, 18 April 2008 (UTC)
 * I usualy don't do this, but I honestly want to delete my Paragon now, and he's my only Rank 10 Norn Zulu Inuoe 01:52, 18 April 2008 (UTC)
 * /agree with all of u. para nerfs were uncalled for, imo. in fact, paras need a drastic buff for revival in PvP, and PvE paras could use help too. God, every useful skill is almost gone. Looking like Imbagon really IS the only intelligent option now. And btw, i cant believe nobody is just, QQ'ing about the derv nerfs. The quick activation skills were staples in many builds, they spiked strong and fast, in quick succession. But, in truth i guess its called for. Dervs are still pretty powerful. Still hating them for paras tho...68.187.16.3 02:11, 18 April 2008 (UTC) Gabe
 * Completely agree, all of the paragon nerfs, except maybe Harrior's toss, did not need any nerf in any fashion. Thank you A-net for messing with the most effective class to make it practically useless in PvP and more so, Hard Areas of PvE. There goes paragon's dreams (w/ only NF) of doing DOA ever.--71.67.243.230 02:32, 18 April 2008 (UTC)
 * Talk:Paragon confirm statement 3 even further ^^--[[Image:vik.PNG]] ( √ iktor ) 10:58, 18 April 2008 (UTC)

Destruction of the Dervish
Well, they have just officially destroyed the 2 mose universal and useful dervish skills, making them just ordinary attacks. Thus rendering EVERY HA build that used a Dervish or Dervish secondary practically useless. Especially spikes. Also, WHY DID THEY Destroy the paragon's effectiveness AGAIN!?!?! They killed the 2 most useful healing skills the paragon had! Great...just great. On top of that, Obsidion tanks now will have an extremely hard time living in places that have interrupts due to the unnecessary nerfing of Glyph-of-Con.
 * Of all things to buff...Chaos storm?? will that get used even now? no! or if it does, very few people will implement it well.
 * Thank you for buffing fragility. the once semi useless skill, now can be implemented to counter The N/- Contagen HA teams. I'm expecting they'd get raped every time they transfer conditions.
 * Spirits should effect everything. thats it, everything. they are spirits and should not choose to not affect some allies.
 * Death Pact signet had such a significant drawback that it did NOT need to get nerfed.
 * Thank you for reverting Lightning orb back to what it should do.
 * Aegis has recieved enough nerfs. If you're going to make it 15 energy, make it effect all party members period. If you're going to make it have a conditional effect, make it 10 energy.
 * Thank you for nerfing disarm, if a monk or whatever had it, it became another blackout to adrenaline using classes. Now, it's more of a mild annoyance. Though still powerful.
 * one last note, Executioners strike needs to be either buffed or Body blow needs to be nerfed. the skills are proportionately to damage/adrenaline cost. BodyBlow, 7adrenaline, does more damage (and can inflict deep wound); Executioners, 8adrenaline, does less damage (cannot inflict any condition).--71.67.243.230 02:27, 18 April 2008 (UTC)
 * Except getting 16 ranks in strength doesn't give you a weapon Zulu Inuoe 02:29, 18 April 2008 (UTC)

Keep in mind that it's only temporary.  &not; Wizårdbõÿ777  ( talk ) 02:33, 18 April 2008 (UTC)

Like Wizardboy say, read the official update before whining. Even if they did nerf Dervishes, is that really such a bad thing. (I don't play dervishes personally) If skills become a staple of a build, it makes the things kinda boring. Gawd everytime there's a nerf, it's all whinge whinge whinge, rather than whining about it, why not check the dev update, get some feedback from Izzy and put some constructive feedback on his talk page then THINK about a work around, heavens forbid a new CHALLENGE! --BeeD 02:47, 18 April 2008 (UTC)
 * The problem was, no one knew it was only temporary because Anet took forever to update the notes. And what good is constructive feedback? Izzy just ignores it all. --Macros 02:59, 18 April 2008 (UTC)
 * At least trying is better than whining about it--BeeD 04:44, 18 April 2008 (UTC)

lol... They added a quarter of a second to the activation of two skills, and someone actually called this "Destruction of the Dervish". Izzy ignores it all because he's not a blithering idiot. --68.187.147.210 08:37, 18 April 2008 (UTC)
 * Of course he's not, its politically incorrect to call his type idiotic, slow for example is better. --[[Image:AlariSig.png]] 08:41, 18 April 2008 (UTC)

Quoted from above "Thank you for nerfing disarm, if a monk or whatever had it, it became another blackout to adrenaline using classes." Wow, I know some folks are eager to brownnose Izzy and ArenaNet and franticly rush to compliment every negative change, but you should really at least pretend to understand the skill you're talking about, or at least have looked at it once before you open your mouth. Disarm was completely useless on a Monk or any other non-warrior class had it, because even before this nerf it required at least a 2 in Strength before it could Disable any skills. Unless you've found some exploit that lets a class use another class's primary attribute, then you're just making a fool of yourself with that comment. ;) ~  <font color="#9300fa">  J.Kougar  12:33, 18 April 2008 (UTC)
 * He ran a haxed Mo/Me/W with a Signet of Illusions that affects attack skills also. AND echo mending. 71.31.149.63 20:28, 18 April 2008 (UTC)
 * It's not that we're all aggravated about Izzy or ArenaNet making negative changes. I'm fairly sure most, if not a small majority, is angry about the lack of buffed skills. Even if it is temporary I'd still like to see some ancient skills get dusted off and see the light of day again, even if only being a novelty build during a temporary update. Or I could be wrong, and everyone is just pissed about their builds being screwed up. xD  --68.6.254.84 21:19, 18 April 2008 (UTC)
 * Most of them are probably worried about their builds, but it would be nice to see some buffs to the otherwise useless skills. For example, Foul Feast and Wail of Doom have had some great changes. -Mike 21:34, 18 April 2008 (UTC)


 * When I say thank you, i actually mean thank you. pay attention to how it is worded.--71.67.243.230 13:52, 19 April 2008 (UTC)
 * Also, i've seen monks running disarm and using it to knock out adrenaline period. It didn't give the skills a recharge timer, but it killed all adrenaline that the warrior had built up to that point.--71.67.243.230 13:53, 19 April 2008 (UTC)
 * I'm afraid you're mistaken, the skill doesn't work like that. It doesn't knock out the skills or adrenaline... but just because I always test things out before I state fact (just incase there is a bug or something new) my fiance and I just tried it and when his monk hit my warrior with disarm I lost no skills and no adrenaline.
 * You clearly don't know what you're talking about, sorry. ~  [[Image:UserJKougar sig.gif|User:J.Kougar]]<font color="#9300fa">  J.Kougar  02:30, 20 April 2008 (UTC)

It doesn't matter, you're all maggots. >:( <font color="Purple">Yikey <font color="Green">∞  13:54, 19 April 2008 (UTC)

Icons
By the way, are we doing that now? Skill icons on the changed skills I mean. <font color=#555>Ezekiel <font color=#AAA> [Talk]  09:37, 18 April 2008 (UTC)
 * I don't see a need for it, but I also don't see a need to remove the skill icons. If someone wants to take the time to add them, no problem imo. [[Image:Felix_Omni_Signature.png]] 09:38, 18 April 2008 (UTC)


 * Looks better if you ask me. You can quickly skim through the skill updates you want via picture. Not that I have a problem reading, but hey, people like options. -[[Image:MAL wiki sig.PNG]] 09:41, 18 April 2008 (UTC)
 * I like them too. Thanks to those that added them.  They make it easier to browse and they look professional too.  Shadowlance 16:13, 18 April 2008 (UTC)

About the updates.
You phail epicly again Izzy, please instead of nerving every single skill in GW try to buff moar for once. Roxas XIII 11:03, 18 April 2008 (UTC)
 * Once he nerfs every skill they will all be balanced on the scale of worthlessness, genius really. --[[Image:AlariSig.png]] 11:08, 18 April 2008 (UTC)


 * I am now beginning to beleive those people who said that Anet were deliberately nerfing loads of skills into oblivion to put people off GW thus lightening the load on the server. It all seemed like ridiculous conspiracy theory, but, seriously, so many consecutive updates comprised almost entirely of nerfs, i am beginning to wonder...--[[Image:Cobalt6.jpg|50x19px]] - (<font color="Blue">Talk </B>/<font color="Green">Contribs</B> ) 13:44, 18 April 2008 (UTC)


 * Makes you think, doesn't it? :P RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 16:09, 18 April 2008 (UTC)


 * Whatever the nerfs are for, they're not for pve play balance, as proven by Ursan Blessing not getting nerfed. Quizzical 17:45, 18 April 2008 (UTC)


 * It seems a bit paranoid perhaps but Anet is most likely trying to lose it's customers, the game is probably not very profitable anymore after all these years and they want to focus more on GW2. IIRC GW leeches off of other NCsoft game servers so maybe NCsoft wants to kill the game? 222.153.236.6 01:41, 19 April 2008 (UTC)
 * Seems a bit paranoid? Seems a bit RETARDED more likely. Game companies don't try to kill off a game's audience unless the franchise itself is done. They ESPECIALLY don't try to kill off a game when said game's sequel is due out in a year or so. They want people to BUY GW2 REMEMBER? They're not gonna turn around and try to piss everyone off and make them leave GW1, cause THINK ABOUT IT, the people most likely to buy GW2 are THE GW1 PLAYERS. Pissing off and driving away your new game's TARGET AUDIENCE a year before it's release isn't typically a good business practice. DKS01 01:47, 19 April 2008 (UTC)
 * You're a very angry person. 222.153.236.6 01:52, 19 April 2008 (UTC)
 * Yeah, stupidity annoys me. DKS01 02:08, 19 April 2008 (UTC)
 * Good. 222.153.236.6 02:10, 19 April 2008 (UTC)

I agree with DK. Also, it kind of sort of sounds like they're about to separate PvP skill balances from PvE, which will be an awesome move, because most PvP-targeted balances actually UNbalance PvE. Pretty soon we'll have a separate verson of each skill for PvP and PvE, I think... A bit confusing for those who play both? Definitely. But most people usually don't use the same builds and strategies for PvE and PvP, so won't be as bad as it may seem at first look. *Srugs* RoseOfKali 04:17, 19 April 2008 (UTC)
 * You have a charming attitude DK, and I'm also fed up with these moronic nerfs. The splitting up of pve and pvp skills sounds like an excellent idea. Elitist Snob 04:33, 19 April 2008 (UTC)
 * /agree with Rose <font color ="#73C2FB" size="3px" face ="mistral">Lost-Blue 04:19, 19 April 2008 (UTC)
 * /agree with the idea of having a pve and a pvp version of the same skill Math Person 19:58, 19 April 2008 (UTC)

Ritualists get @#$%ed up the ass once again.
Nice job Izzy! You have now officially made Ritualists 110% useless in almost every form of PvP and PvE. I hereby claim that Isaiah Cartwright is fully responsible for my converting over to WoW (just kidding, but it is deffinitely on my mind...).Mitch Spiritslayer 16:40, 18 April 2008 (UTC)


 * So I heard Ritualist dont need AR for damage? --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage 16:42, 18 April 2008 (UTC)


 * If they were 110% useless...wouldn't they be able to damage their own team, albeit with all damage reduced by 90% :P--[[Image:Cobalt6.jpg|50x19px]] - (<font color="Blue">Talk </B>/<font color="Green">Contribs</B> ) 18:54, 18 April 2008 (UTC)

Well, even with several nerfs to them, yea...they still have a small use now...--71.67.243.230 13:55, 19 April 2008 (UTC)
 * This isn't the apocalypse (its Dec. 21, 2012, lawlz) I don't know what build you are pissing about but there are still plenty out there that make rits a very good option to play! 24.177.99.18 00:09, 22 April 2008 (UTC)

Revert ?
Does the note mean all skills updated april 17th will revert to their old description on May 1st ? Big Bow 19:39, 18 April 2008 (UTC)


 * We can only hope so...certainly looks that way--[[Image:Cobalt6.jpg|50x19px]] - (<font color="Blue">Talk </B>/<font color="Green">Contribs</B> ) 19:40, 18 April 2008 (UTC)

Simple Theory
Izzy is nerfing everything into pointlessness to make GW1 unplayable so people will buy GW2. Although he is discouraging me from buying it if the nerfs/buffs carry over. And, if this theory holds true, then a more gradual nerf of things would have played over better with the fans. --69.133.105.149 04:07, 20 April 2008 (UTC)
 * This "simple theory" has been stated before, and it makes no sense from a business point of view. Losing GW1 players means losing a substantial chunk of potential GW2 buyers (which is exactly why we have the HoM.  Thus, this leaves us with our eyebrows up, wondering what exactly are they trying to do... O_o`  As I said a little earlier, I'm guessing all this will lead to a split between a PvP and PvE versions of skills, because no matter how you balance things, one realm will unbalance the other, hence all the PvE players complaining about PvP-targeted balances.  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 05:25, 20 April 2008 (UTC)
 * Another possibility is that Izzy is finally combatting the Nightfall power creep. Unfortunately, it's over a year too late. [[Image:Felix_Omni_Signature.png]] 05:30, 20 April 2008 (UTC)
 * Except it's not just Nightfall skills getting nerfed... RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 05:31, 20 April 2008 (UTC)
 * That's because Izzy isn't actually sure which skills come from which campaign, since he's never played PvE. [[Image:Felix_Omni_Signature.png]] 05:32, 20 April 2008 (UTC)
 * More nerfs then buffs lately is because they're trying to tone down some of the power creep. This is a more likely theory. (@ Felix. and you never opened the Skills and attributes panel? It has a campaign sorting option you know...) &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 05:38, 20 April 2008 (UTC)
 * What I know and don't know isn't the matter at hand. [[Image:Felix_Omni_Signature.png]] 05:40, 20 April 2008 (UTC)

Glyph of Consternation
Why did they have to nerf this one? I mean ... as a Dervish Raptor Hatchling Farmer you need it to fire Mist Form and Sliver Armor because else you get interrupted. And since re-using the Glyph can be interrupted you are more or less depending on luck with your timing now. This setup allowed all classes with Elementalist secondary to farm the Hatchlings - now this has become the exclusive domain of A/E or E/A because you need Shadow Form. This is seriously distorting the balance again and again favours certain classes for farming instead of allowing more classes to become farmers.79.216.222.117 06:53, 21 April 2008 (UTC)
 * Glyph of Concentration was nerfed because it gave PvP spikes a disproportionate chance of success. Being unable to interrupt a crucial spike chain was too much in favour of the attacker, according to Izzy. --[[Image:Scottie_bow.jpg|19px]]  Scottie_theNerd  (argue)  07:07, 21 April 2008 (UTC)
 * So we will see a nerf of Mantra of Resolve next?79.216.222.117
 * They have no reason to nerf this at this moment in time.. and there is a differnace between the Glyph And Mantra, the main 1 being that

--Cookie™ (Talk |Contribs) 09:08, 21 April 2008 (UTC)
 * Glyph = A Skill
 * Mantra = A Stance

Plus it will be reverted anyways, so just wait for may 1st Asrael 09:40, 21 April 2008 (UTC)
 * So there making the Glypg if Concentration back to how it was? :S .... tbh i didnt notice as i dont use this skill so lol :D --Cookie™ (Talk |Contribs) 09:45, 21 April 2008 (UTC)
 * And i also get what youi mean now about the 2weeks thing I looked at the update =] --Cookie™ (Talk |Contribs) 09:48, 21 April 2008 (UTC)

Hihi : ) Asrael 09:49, 21 April 2008 (UTC)
 * Belive we have answered or debated why its been nerfed lol :D --Cookie™ (Talk |Contribs) 10:06, 21 April 2008 (UTC)


 * Yea, i know what you mean w/ spike chains in HA...it was getting ridiculous to the amount of ele-spikes that you couldn't do anything to. just, oh, we're gonna get spiked...hope infuse works.--71.67.243.230 11:13, 21 April 2008 (UTC)
 * Lawlums, R/E Raptor farmer ftw :D Blinding magnetic escape gogo --82.16.192.115 20:56, 21 April 2008 (UTC)