User:Relyk/Lists/Favorite Builds:E/A Fiery Prisoner

This is a PvP build designed to cause high AoE damage over time while forcing a target to remain in the area of effect. The build utilizes high damage Fire Magic spells while using Shadow Prison and knockdowns to prevent the target from escaping.

Equipment

 * Blessed Armor
 * As many +health runes as possible
 * A Defensive Fire Staff of Defense or any other set that gives +10 armor

Usage

 * Cast Fire Attunement before the battle.
 * Use Flame Djinn's Haste as a cover if the opposing team has enchantment removal.
 * The following skills are meant to be used in succession.
 * Pick a target that isn't moving much and cast Fire Storm.
 * Immediately use Shadow Prison followed up by Iron Palm.
 * Cast Bed of Coals while your target is knocked down, followed by Shock for another knockdown and burning.
 * Finally, use Flame Djinn's Haste for a final spike and a speed boost to kite while waiting for your combo to recharge.

Counters

 * General caster counters (Dazed, interrupts, hexes, etc.)
 * Kiting the first spell, Fire Storm
 * Hex Breaker
 * High armor enchantments
 * Knockdown prevention skills

Variants

 * Replace Resurrection Signet with a self heal for Alliance Battles or Competitive Missions.
 * Replace Fire Storm with Searing Heat or Teinai's Heat for a bigger AoE spell. It doesn't last as long, but causes burning.
 * Glyph of Lesser Energy can be use in place of Fire Attunement.
 * If energy is not a problem, consider replacing Fire Attunement with a self heal.
 * Entangling Asp could be a good option instead of Shock. Although it can't be used on demand, it poisons your target and doesn't cause exhaustion.