User:Wizardboy777/Reversal of Armor

Mechanics
As this skill's wording can be somewhat confusing, here's how it works:
 * 'Base Armor' refers only to the armor level supplied by the the target's armor - not shields, not armor from weapon mods. It does apply to armor provided by insignia(s?).
 * So a warrior with maxed armor and full surivor armor normally has 100 AL vs. physical and 80 AL vs. Elemental. If a monk with 15 Smiting Prayers cast this on him, he would have:
 * 45 AL vs. Physical
 * 45 AL vs. Elemental
 * However, if that same warrior was then enchanted with Shield of Regeneration, he would have:
 * 45 AL + (100% - (10 * 100 (original AL) / 10)%) of 40 AL = 45 AL + 0% of 40 AL = 45 AL vs. Physical.
 * 45 AL + (100% - (10 * 80 / 10)%) of 40 AL = 45 AL + 20% of 40 AL = 53 AL vs. Elemental.
 * A monk, who typically would have 60 AL, is hexed with this would have:
 * 45 AL
 * When that same monk is enchanted with shield of regeneration:
 * 45 AL + (100% - (10 * 60 / 10)%) of 40 AL = 45 AL + 40% of 40AL = 61AL
 * So Basically, everyone hit by this has the same armor, but those who had more armor originally can't counteract it's effects with armor increasing skills as well.
 * Skills like Healing Signet that decrease armor decrease it by the normal amount.
 * With high Smiting prayers, someone hexed with this can actually decrease their armor trying to increase it.