Talk:Game updates/20070607

Initial Thoughts
Hard mode is no longer available in challange missions, it seems. That's a huge nerf to the lb. farm from Salhaja too, btw. ... --Ineluki 19:09, 7 June 2007 (CDT)
 * Probably a good thing too, lb farming was given a boost by making bounties available whenever in HM...farming them in Challenge Missions is abuse/exploit that surely wasn't intended when HM was first put out. [[Image:Entropy Sig.jpg]] (T/C) 19:12, 7 June 2007 (CDT)
 * Power Block was silently updated to include chants and clarify that it disables all skills of the spells/chant's attribute line. Image -- L u i g i  [[Image:Luigi shodansig.jpg]] (T/C) 19:13, 7 June 2007 (CDT)
 * All spell interrupts now say they work on chants also. --Fyren 19:22, 7 June 2007 (CDT)
 * Arcane Conundrum also says now that it affects Target foe and all adjacent foes. -- L u i g i  [[Image:Luigi shodansig.jpg]] (T/C) 19:40, 7 June 2007 (CDT)
 * That would almost make it better than Migraine. I'm glad these are just text changes, not actual ones. [[Image:Entropy Sig.jpg]] (T/C) 19:41, 7 June 2007 (CDT)
 * Don't you just LOVE it when ANet says they make changes and yet there is nothing different? --Gimmethegepgun 19:43, 7 June 2007 (CDT)
 * Yeah. I can bet all my money that they'll soon make another patch that reverts all the text changes ;] &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 19:45, 7 June 2007 (CDT)


 * Um, does this mean that Arborstone cannot be vanquished now? In order to vanquish Arborstone, you have to leave from Altruum Ruins, which is a challenge mission. Am I missing something, or is this presently impossible? 67.171.228.213 20:42, 7 June 2007 (CDT)
 * I almost gave you an answer without testing, but I just tested. It seems that you cannot enter Arborstone (Explorable) from Altrumm Ruins in Hard Mode, though you can probably get there from Tanglewood Copse and vanquish from there (sounds weird, but it IS possible to get to the normal area from that place if you are allied to Luxons) --Gimmethegepgun 20:54, 7 June 2007 (CDT)

Yay, now it might be a good idea to get Artificier's Insignias and carry Keystone Signet with Fast Casting. ANet Promotes Build Diversity(tm). (T/C) 19:29, 7 June 2007 (CDT)
 * Maybe signet builds won't be as bad after all :D

...Aaand, they nerfed Soul Reaping again for PvE but buffed it for PvP. Yay! (T/C) 19:30, 7 June 2007 (CDT)
 * Not a nerf unless u mean the part about spirits.--68.102.128.17 19:34, 7 June 2007 (CDT)
 * Sure it is, let's say your team's Ele just nuked 3 monsters. You get +30 Energy or whatever in one big burst, but then for the next 15 seconds, nothing. That is even worse than the "once every 5 seconds" way, at least in my opinion. [[Image:Entropy Sig.jpg]] (T/C) 19:35, 7 June 2007 (CDT)
 * Necros where complaining that they don't get "Filled" when an Ele nukes the mobs. Now they do. Still bad? &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 19:45, 7 June 2007 (CDT)
 * Yes, still bad. When they complained about that not happening, the complaint didn't include the caveat that it should only happen once every 15 seconds. DKS01 00:49, 8 June 2007 (CDT)
 * I would rather be filled repeatedly over time than get one huge burst and then nothing for 15 seconds. But I guess it really all boils down to whether you're spiking or pressure...or neither...If you're a spike-based team/build then this would be a great boon, and same for pressure if they all die within a short time of each other. If you don't focus on either strategy, though, and just take out mobs helter-skelter, then this sucks. Either way, you will have to agree when I say, if it was changed to be this way, Soul Reaping would now take some actual coordination and thought to be effective, rather than just passive e-management. ("Oops I destroyed all my Rit spirits, no more Energy for me!") [[Image:Entropy Sig.jpg]] (T/C) 19:50, 7 June 2007 (CDT)
 * Well, using some BiPs and a target dummy, the SR change is just textual as well, doesn't actually work --Gimmethegepgun 19:54, 7 June 2007 (CDT)
 * How about the following: Create a hidden "Soul Reaping charge" variable that has a max value of 3, every time Soul Reaping gives Energy its value decreases by one (if it was already zero SR does nothing), and it gains one charge every 5 seconds. This way it would give Energy 3 times when 3 things die at once, but would not be disabled for a long time when it does so, and it would still limit energy gain somewhat. --- 20:44, 7 June 2007 (CDT)
 * Yeah that'd be cool but wow Anet what the hell....this is worse than the last nerf IMO.--Warior kronos 21:37, 7 June 2007 (CDT)

All the changes not noted in the update text appear to only be description/text changes. FC does not work on signets. Previously spell-only interrupts do not interrupt chants. --Fyren 19:31, 7 June 2007 (CDT)

Amazing, they ACTUALLY fixed something in Aspenwood! That's what, the first time in like, half a year or something? --Gimmethegepgun 19:32, 7 June 2007 (CDT)


 * Yeah, now if they could just fix the leechers and glitched turtles who get stuck... :P Still, I'm grateful for any fixes to Aspenwood, it's my favorite form of PvP. As for the rest, Mesmers will be getting some really nice benefits (assuming these changes actually go in). It came at just the right time, I've been working on my Mesmer lately. ^_^ Arshay Duskbrow 20:01, 7 June 2007 (CDT)

No more "Go for the Eyes!" Pve Minion Master spiking for energy. Solus  20:17, 7 June 2007 (CDT)

Mesmer Changes
looking sexy Miss Velvetine''   20:07, 7 June 2007 (CDT)
 * Too bad it didn't actually happen. [[Image:Entropy Sig.jpg]] (T/C) 20:08, 7 June 2007 (CDT)
 * Indeed, i wonder why all these changes arn't effective yet, the official notes say it's a preparation for this week end so maybe that's when it will all work as it's meant ? - tho why implement the updates this early then ? Miss Velvetine''  [[Image:Imbue_Health.jpg|25px|(Talk Page)]] 20:11, 7 June 2007 (CDT)
 * It was an accident. ANet lets these things slip every now and then. --Heelz 20:14, 7 June 2007 (CDT)
 * As Heelz said. They used the text off alpha.  While these changes are being considered, there's no guessing whether or not they'll end up in the game.  Lots of things get tested out that never make it over.  --Fyren 20:16, 7 June 2007 (CDT)
 * Well, imo Fragility needs AoE aswell. Miss Velvetine'' [[Image:Imbue_Health.jpg|25px|(Talk Page)]] 20:20, 7 June 2007 (CDT)
 * Power Leak would destroy Paragons if the mechanic would follow the description. Miss Velvetine'' [[Image:Imbue_Health.jpg|25px|(Talk Page)]] 20:20, 7 June 2007 (CDT)

I think that the text for Lyssa's Balance didn't get changed at all, or maybe its just my eyes. Misfate 20:55, 7 June 2007 (CDT)
 * I think the text was indeed reversed, tho it doest change the way the skill works


 * Actually, once these effects actually work, it should end up doing slightly better than before. With the inverse (If they have more then it works -> if they have less then it doesn't work) it should mean that the same number of enchants ends up working, where it wouldn't before. Otherwise this would be an entirely worthless update (for that skill I mean) --Gimmethegepgun 21:10, 7 June 2007 (CDT)


 * Ok, I can confirm that the text in Lyssa's Balance has been changed (skill descriptions dont seem to have been updated in other languages than english - good way to check) tho it's a very minor tweak to the skill.
 * Lets say you and your target both have 2 enchantments on, with the former version of the text the target wouldn't lose one while according to the new text she would. Miss Velvetine'' [[Image:Imbue_Health.jpg|25px|(Talk Page)]] 21:21, 7 June 2007 (CDT)

Cant wait until they (which i know they will) implement these changes. im guessing same time the alliance battle weekend starts.-- Thelordofblah 00:40, 8 June 2007 (CDT)

Trade filter
"W2B" used to avoid the Trade chat if you said it in All-chat. now it doesn't. >:( &mdash;The preceding unsigned comment was added by 68.8.63.204 (contribs).
 * Haha good! All-chat trade spammers are the worst. - B e X or  [[Image:Bexor.png]] 22:20, 7 June 2007 (CDT)
 * There wouldn't be any trade spammers if ANet just freaking started an Auction House. Plus, just look at their new philosophy on items.  They are tying to make special weapons/mods more accessible to regular players and not just farmers right?  Well, guess why the market has dropped like crazy and you only see WTS instead of WTB.  Good idea, but it doesn't hold water with economics.  You need to have a limited supply for anything to be worth any value, and you need to have a good way to sell to promote more trade.  GW has neither.  I used to enjoy chest runs and even fighting tough areas for items... but after learning how long it takes to sell something for little value... it just isn't worth it anymore. — RabiesTurtle (contribs) 22:26, 7 June 2007 (CDT)


 * The fact that there is not an auction house does not negate the fact that there IS a trade channel(and also a trade list in the party menu). If people are too stupid to use those, why should we think they'd be smart enough to use an auction house? DKS01 00:46, 8 June 2007 (CDT)
 * The trade list is rather pathetic, an auction house wont stop the trade channel from being used (unless they remove it) but it will help people that are looking for specific items or want to sell specific things faster and safer. I cant stand looking at the trade channel for more then a few minutes because it is that annoying. -- Xeon 00:50, 8 June 2007 (CDT)
 * It's more annoying seeing the same trade shit spammed in ALL CHAT. The initial point was that people spam trade stuff in all chat, and RabiesTurtle said there wouldn't be spammers if Anet instigated an auction house. The point I was making in response was that if people don't use the existing trade services(trade list and trade chat) for selling their crap and spam it in all chat, why should we think an Auction House would make a difference? DKS01 00:55, 8 June 2007 (CDT)
 * ...You think i cant read? I know what all the points are and the current system is flawed, trade lists are to restrictive and therefore suck, trade channel is flawed in many ways and we all know why. For instance, why an auction house would solve most of the problems, GWG auction section, they separate each item into categories and they have a search function. Now imagine trying to find a certain shield, found in 2 seconds using this system. Now compare it to the trade channel in gw, there is no search function, no categories, its like reading a million line text document trying to find the certain line you want. It is unfriendly to new traders, new people are commonly scammed and prices fluctuate a lot between each purchase. -- Xeon 01:07, 8 June 2007 (CDT)
 * DKS01, there are a TON of advantages to having an Auction House type system over the current methods. Xeon mentions some nice ones including easily finding the items you want.  There are websites which do this, but it is much more difficult to both post your item and coordinate the actual sale of that item.  Yes they did add that trade list but it is seldom used.  The reason why is because you can only list one item and not even have enough room to describe that item.  The trade chat is ridiculous because it is usually the same items over and over while the seller hopes the right person gets to the right town.  Both systems are flawed in that respect, that they are not global.  However, the biggest downfall of the current systems is time and patience. With an Auction House, you can post your item and keep playing the game.  With any method of trading in GW right now, you must sit in the town for hours announcing your items.  Even if you post it in the list, you can't walk away.  Someone will PM if they are interested which you would not see if you were AFK.  There are more reasons an Auction House would be far superior, but with just a few of these you should see the benefit.  Back to the main topic, with it being used... there in fact would be MUCH less spamming since the sales could be done easily without a word typed. — RabiesTurtle (contribs) 10:24, 8 June 2007 (CDT)
 * Weird. Doesn't redirect it to trade for me. --Vortexsam 23:28, 7 June 2007 (CDT)

A-net is tring to kill off the pve economy you see :p--Diddy Bow 22:54, 7 June 2007 (CDT)
 * Yeah, it's defs the end of the world. Everythings roooooooooooiiinneeddddddd!!! - B e X or  [[Image:Bexor.png]] 01:00, 8 June 2007 (CDT)
 * Finding and possessing stuff IS the fun part. Selling things is boring, which is why I never bother.  Giving things away is also work, but at least you (usually) don't have any haggling.  Sometimes people just don't believe you're giving stuff away, heh. -Gildan Bladeborn 16:07, 8 June 2007 (CDT)

Hero Panel not organized?
Before the update, my skill hunter titles and vanquisher title were grouped properly; Legendary -> Elona -> Cantha -> Tyria, -> Canthan Vanquisher. Now, it shows up as Legendary -> Elona -> C. Vanquisher -> Cantha -> Tyria. Am I the only one that's seeing this? Zeroping 23:01, 7 June 2007 (CDT)


 * Title are now, from a previous update, organized by the advancement on that particular title. §: TůζipVõrζąx Talk 23:05, 7 June 2007 (CDT)
 * I know that. I'm talking about titles that were already maxed before this update. Zeroping 23:09, 7 June 2007 (CDT)
 * Oh! Sorry. That i woudn't know, i never had any maxed title yet. Lol. §: TůζipVõrζąx Talk 23:13, 7 June 2007 (CDT)
 * I didn't notice anything like that when I logged on after the update, so it might have just been you. But then, I might not have noticed since I'm more concerned with the titles I'm trying to max then the ones I haven't. -Gildan Bladeborn 16:28, 8 June 2007 (CDT)

Soul Reaping
....Gah! Spen 23:33, 7 June 2007 (CDT)
 * Even I may agree with you here Spen. - Skakid9090 00:09, 8 June 2007 (CDT)
 * Who ever comes up with these changes needs firing. All these changes make me wtf. &mdash; Skuld 03:32, 8 June 2007 (CDT)
 * Same here. I seriously hope that's not the change they make. That's even crappier than the last change. :/ Capcom 07:04, 8 June 2007 (CDT)
 * Is there any way to make all of your armor stats go to 0 during a fight too? That would be just as useful.  If they are going to nerf necro's soul reaping why not nerf adrenalin too?
 * Every update that comes along I hope (futilely) that maybe, just maybe this one will be them coming to their senses and fixing Soul Reaping. And then we get this hint at what might be to come.  It's like they're going out of their way to make it worse now.  The previous nerf, despite all the moaning and doomsday prophecies on our part didn't break necros, but it certainly didn't help.  Making us angry was really the only impact that change had, since it didn't fix the exploit they used to justify it.  The sensible thing to do would be to simply reverse it, and find some other way to fix the exploits.  But I get the feeling that rather then admit they were wrong, they're going to try to wrangle with the time based limit forever, which is just stupid.   If this is their solution, I can only imagine what the next one will look like. -Gildan Bladeborn 16:18, 8 June 2007 (CDT)

This is superior to the previous Soul Reaping, but it is still a stupid solution compared to several other obvious ones, like taking out energy gain from spirits completely and getting rid of the damned downtime between energy gains. I agree with you Skuld, fire the idiot who thinks this up. Phalmatticus 17:39, 8 June 2007 (CDT)

New update
There's a new update correcting what they broke ;-) §: TůζipVõrζąx Talk
 * All the pages reflect that already. -- Xeon 00:36, 8 June 2007 (CDT)
 * IMO the descriptions was intentionally added to the game, forcing people to talk about it. --NeHoMaR 03:48, 8 June 2007 (CDT)

Quest Exploits?
What was the exploit that this update aimed to prevent? People farmed the tutorials by repeatedly creating new chars, claiming their rewards of 250g total, handing 50g over to Xunlai, banking 200, rinsing and repeating? Or was it not about the money but about skill unlocks? --Ishmaeel .ping ; .peek; 01:47, 8 June 2007 (CDT)
 * Probably something like the first scenario. Plus the small profit for selling whatever you find on your way along.~Nahka~ 01:52, 8 June 2007 (CDT)
 * That's correct, players would simply claim the 200g and repeat. --AshleyS 06:37, 8 June 2007 (CDT)
 * Sounds like one hellishly boring farm. Finishing the quests and zoning into guild hall seems to take 5 minutes, so, was 40 GPM really worth it? (Although the whole sequence seems to be pretty bottable except for the walking part of the first quest) --[[Image:lazyeyes.png]]Ishmaeel .ping ; .peek; 06:48, 8 June 2007 (CDT)

why was that "exploit"(lol) fixed ? I can farm 200g in 1-2mins anywhere


 * Hmm.. say.. botting? &mdash; Skuld 09:27, 8 June 2007 (CDT)
 * Exactly. A simple bot can easily do this, thus needing fixed.

Does ANET Hate Paragons?
I use them in PvE, and it seems like Anet wants to make them even more useless than before. My motivation paragon can now get shutdown by both necros and mesmers? On top of the other multiple nerfs to the motivation line in general? How terribly bad are they being exploited in PvP exactly? --Acidic Thought 12:24, 8 June 2007 (CDT)
 * The problems with Paragons in PvP is that they are fine when with the two of them, but any number over that makes them overpowered. Limitless energy supply, limitless shouts, limitless defense, limitless enhanced attacks. And, the Mesmer buff to the spell interrupts is to make the mesmer more popular/useful in PvE (I dunno why, I always loved my PvE mesmer, still do, and she has 1500+ hours played). But it seems Anet can't do anything right, because if the whiny community is done with bitching about one thing, they'll always find a new thing. They are spoiled. Also, I don't see how you have any problems in PvE with Paragons as Normal Mode can be done with an empty skillbar and Hard Mode is an excellent place for Para's. Blaze 13:43, 8 June 2007 (CDT)

Deadly Paradox fix/bug?
Normally Deadly Paradox should halve the recharge of Dark Escape, now it doesnt...
 * Game updates/20070201 --Macros 13:18, 8 June 2007 (CDT)

GW broke my PC
First of all, I have to type this whole long thing again because Internet explorer sucks. Now, GW broke my pc. Yesterday I was on guild wars and restarted it to get the update. I was on one character for a few and switched characters. I started a mission and a minute in my graphics got all weird (like half the windows had patches of see-through and there were weird pixels all over) and GW crashed. I restarted but when I tried to rejoin my mission, Guild Wars crashed again totally spazzing out. I restarted again but this time, my graphics outside of guild wars were messed up. I had random vertical black lines. And after the windows logo my monitor dropped the connection to my pc. I tried a different monitor with a different connection but no change. I managed to start in safe mode but I still had those lines. After a while of troubleshooting, I managed to repair it by lowering the acceleration (Windows Troubleshooting is actually pretty useful) and when I restarted all was well and the acceleration worked fine normally. I thought it was all going to be fine. But today when I went to start GW, it crashed a minute in and when I restarted my pc, i had the same error. This time however, I can't even get it to start in safe mode because its stalling loading some driver. I mean, once I get it started, I'll get a new dat and such for guild wars but I can't even start the thing now. It can't be a coincidence that it happened right after the update and it happens when I run guild wars. I've never had an issue before. Guild Wars runs with the grapics at max but now I wonder if its slowly eating my card's brains. Anyone have a similar issue or have any suggestions? Because I'm totally stymied.&mdash; Rogue  14:00, 8 June 2007 (CDT)
 * I feel your pain. :(  I'm on my 3rd gfx card and I only started having issues after I started playing GuildWars.  My original GF4 4200 died shortly after I got the game so that I could just chalk up to the card "wearing out" but the replacement 6600 card died in about 9 months.  My 7900 seems to be okay, so far.  *knocks on wood*  --Rainith 14:12, 8 June 2007 (CDT)
 * Well I've had it for about a year. But I only just had it repaired (shorted out the mobo. oops) by the guy that built it and he was all in there. I would think he might have noticed my gfx card being kinda shady. But why would it stop me from starting in safe mode all of a sudden? What happens after the windows logo that would disconnect from the monitor? WHAT DID ANET DO TO ME?!&mdash; [[Image:JediRogueSig.jpg]]Rogue  14:29, 8 June 2007 (CDT)
 * Yea, sorry to say, it does sound like hardware. It's not something a visual inspection is likely to revel so don't hold a grudge against your Techie.  The good news is you don't need to break the bank GW can get by with a modest Graphics card! --JP 15:40, 8 June 2007 (CDT)


 * That EXACT same thing happened to me (alternating flashing squares and corrupted display when you close the app), the first time it was just weird and rebooting fixed it. It didn't happen again for quite a while, then it started showing up again, and far more often. It wasn't just Guild Wars, I think it's probably just because I play that more then anything else.  I ended up getting a new video card, that solved the problem. It gave me an excuse to do a modest upgrade, so I'm not too mad about it.  I wouldn't blame your software though, it probably only happened in Guild Wars because it's what you play the most. -Gildan Bladeborn 16:25, 8 June 2007 (CDT)
 * It isn't GW's fault, GW didn't break your PC. Your lowend videocard did. And when I say low-end, I do mean LOW-end, cus I played GW NF on a 256 MB PC with an onboard videocard, Pentium II, with ease. Blaze 17:01, 8 June 2007 (CDT)
 * Its an nVidia 7600 or something. Its a really good card I believe. I mean, my old PC's card could't handle GW (lawl). Well hopefully the card is still under warantee. But shouldn't I at least be able to start in like VGA mode or command prompt mode or something. I mean like... IDK, I'll just call the guy... lol &mdash; [[Image:JediRogueSig.jpg]]Rogue  17:05, 8 June 2007 (CDT)
 * Well, sorry, then it isn't the card. But I'm sure it's hardware related. Games don't make PC's smoke by themselve ^^ Blaze 17:13, 8 June 2007 (CDT)