User:Heurist/sandbox

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W/any_Fencer
A defensive/offensive Warrior build, typed after the standard fencing strategy Parry-Riposte

Attributes and Skills
with the addition of Nightfall this may be even better.

Optional

 * Gash after Deadly Rip
 * Healing Signet
 * Rez of choice

Equipment

 * armour of your choice (need to test if energy is needed)
 * sword (possibly Barbed)
 * damage reduction Shield (Stance)

Usage

 * Enter your stance.
 * Hit once to charge AP
 * Use AP to charge Riposte
 * Deadly Riposte to make them bleed
 * Shield Bash to knock them down
 * "On Your Knees!" to recharge Stance
 * Keep stance up at all times

Counters

 * Not sure, but Parry and Ripostes should work through blind and don't care about weakness.
 * Stance ending skills will hurt a bit.
 * Not being attacked will be a downer.
 * Running away will be a problem.

Needs

 * Need to test if Parry-Riposte works though stances that block, they say "next attack against" and do not imply that they should hit.
 * Deadly Riposte works through Block, Evade and Misses due to Blindness.
 * Need to test if enough Adrenaline can be built in time to fuel "On you Knees!"
 * Need to test energy management and repeatability
 * Need to check Attribute point spread
 * Need to check if Strength adds to Riposte, should not since Riposte should ignore armour.
 * Strength does not effect Deadly Riposte DMG

Variants
Gladiator's Defense instead of Auspicious Parry for a completely different build.

NightFall Builds
I played with these builds in the NightFall Preview, did not do much testing due to lack of time.

D/Mo_Wax_on_Wax_Off
A simple "Hurt Everyone" Dervish build.

Attributes and Skills
Reached Level 6

Equipment

 * armour (not much choice)
 * Scythe

Usage

 * Cast Vital Boon before entering combat.
 * Enter Whirling Charge.
 * Engage Multiple foes.
 * Use Grenth's Fingers and Heart of holy Flame.
 * Use Pious Assault 4 time in quick succession (3 instant recharges).
 * Wait for energy and find new group to kill.

Counters

 * Empathy will kill you fast.

P/any_Spread_the_Pain
Offensive Paragon focusing on inflicting damage and conditions.

Attributes and Skills
Reached Level 6

Equipment

 * armour (not much choice)
 * Spear (Barbed or Furious if possible)

Usage

 * It would have been nice to have kept Mending Refrain up permanently but lack of shouts made that unfeasible.
 * Start with Anthem of Flame.
 * Use Signet of Aggression to help charge Barbed and Merciless.
 * Attack with Spear of Lightning. (You should now have 2 strikes of adrenaline)
 * Attack once more to charge Barbed Spear.
 * Spam Barbed Spear on anyone that is not bleeding every three shots.
 * Use Merciless Spear as a finishing move.
 * Use Anthem of Flame as soon as it is available to dish out the Burning.
 * Heal and Rez as needed.

D/Me_Midnight_Sand_Storm
Keep yourself and everyone around you blind. Use the blindness on yourself to hurt people with Sand Shards

Optional

 * A res of some sort.
 * A few points in inspiration for energy management if needed.
 * Spirit of Failure on 3 of the blinded attackers will provide all the every you could ever need.

Usage

 * Cast Faithful Intervention on entering the area, it lasts forever.
 * Cast Vital Boon before entering combat.
 * Use Mystic Regeneration as needed, make sure it does not terminate Faithful Intervention so cover it with Vital Boon.
 * Find a foe in the middle of a large clumped group.
 * Use Midnight on foe to blind foe and self.
 * Follow up Midnight with Epidemic to spread blind to everyone.
 * Enchant yourself with Sand Shards to make use of the misses due to blindness.
 * Use Heart of Fury, to increase attack speed.
 * Reapply Midnight and Epidemic as needed.

Counters

 * Blindness only effects attackers so spell-casters and such will still kill you.
 * Empathy will probaly still kill you.

D/Any_Wax_on_Rip_Off
Spike damage with mass enchantment removal.

Optional

 * A res of some sort.

Usage

 * Cast Faithful Intervention on entering the area, it lasts forever.
 * Enchant yourself with Mirage Cloak just before entering combat.
 * Use Aura of Thorns and Heart of Holy Flame in proximity to foes.
 * Cast Vital Boon if needed.
 * Cast Mystic Sandstorm to end all your enchantments at once providing a large damage spike to foes and healing to you.
 * Use Signet of Pious Light on allies as needed

E/D_Chariots_of_Fire
Insane running build for Ele

Equipment

 * +20% Enchantment Duration is important
 * HSR helps to get Attunements and Kinetic Armor back if removed.
 * Armor with +Energy or +AL while enchanted is perfect.

Usage

 * Fire off skills backwards from Elemental Attunement to Burning Speed and then run.
 * This order results in the best balance of Energy Management and Recharge timing.
 * Re-apply Burning Speed as needed.
 * Mystic Regeneration will provide 21 Health regeneration so burning is not a problem.
 * Use Pious Restoration to Remove up to 2 hexes only when needed (slow hexes only).
 * Use Fleeting Stability to counter knockdown.
 * Either wait in a safe place for Stability to end (which knocks you down) or end it with Pious Restoration.
 * Pious will always end Kinetic Armor first (this is Kinetic's fault and I hope they fix it) so you will need it twice.

Counters

 * Enchantment Stripping.
 * Diversion
 * Interruption (Distracting Shot FTW)
 * This build has no Condition removal so Cripple could be a problem.
 * This build can tank Burning, Bleeding, Poison and Disease at the same time.

Variants

 * Ether Renewal can replace Elemental Attunement for more energy in a pinch but may result in more energy pinches.
 * Armor of Earth could replace Kinetic Armor for a bit less AL and a speed reduction (limiting you to 22% speed boost)
 * This is useful where you will need to remove a lot of hexes or counter a lot of knockdowns as Pious Restoration will end Kinetic Armor
 * You could leave out Armor boosts if you feel your healing can cover for you