Talk:Monk unique items quick reference

Made 3 small improvements to the continuity of the table, so most of the stats where written in the same way.

why is it changed so much? it was so much better when it wasnt what they required but what atribute they were linked to. some1 plz change it back.
 * I have to agree. In this special case the Divine Favor list is so full of stuff that it's hard to find what you were looking for. Here, it would be better to sort them after what attributes they are linked to, as said. Imho. &mdash; Stylva  09:06, 30 October 2006 (CST)
 * I disagree. It's more important to be consistant, otherwise all the index's end up being obscure. Having a consistant format for all casters makes it much easier to maintain and compare. Besides, not everybody who uses monk items is a primary monk - for them it may well be much more important to be able to quickly see which weapons are attached to atributes they can raise to the requirement. --NieA7 09:32, 30 October 2006 (CST)
 * Couldn't we just put the Staves (and mayve one or two odd foci and wands?) that improve Healing, Protection and Smiting but require Divine favor under the Divine favor headline but in a separate table (or three, for the attributes respectively). Then, the overview for those non-primary monks is still there, and the overview for primary monks gets a little better. Obviously, now with Nightfall, all attributes will have the "correct" requirement (Healing staves have req Healing and so on) but it's still a problem with the old unique items. The Divine Favor table is not very easy to find things in at the moment. Consistency, yes, but to a limit. It should be readable. &mdash; Stylva  06:52, 31 October 2006 (CST)
 * Horses for courses - I have no difficulty using the table as it is, it's easy to pick out all the items linked to healing, protection or smiting just by looking at the innate modifiers columns. The problem is not so much splitting out the ones with bonus effects for healing and suchlike, it's what you do with the ones which have no direct relation to an attribute (Ziinfaun's Belief or Wenslauss' Chalice, for example) and the ones that affect more than one attribute (Ivor's Icon and Brohn's Holy Rod). Once you start dividing things up by perceived categories, rather than actual and definable stuff like required attribute, you open up a whole can of worms. --NieA7 11:21, 31 October 2006 (CST)