Rebirth

Description
Resurrect target party member, teleporting him to your current location. All of target's skills are disabled for 10...4 seconds. This spell consumes all your remaining energy.

Usage Notes
The skill range for Rebirth is the same as any other spell, which is usually big enough to summon a dead ally to your location, away from the aggro range of hostile monsters. While the casting time is shorter than Resurrect and Restore Life by 2 seconds, Rebirth imposes 2 huge penalties. First, the spell consumes all the caster's remaining energy upon successful casting completion, leaving the caster unable to provide even the simplest healing immediately afterwards. Second, all skills of the resurrected ally's are disabled for a set period of time, depending on the caster's level in Protection Prayers. This period is 4 seconds with 12 in said attribute, though getting extra attribute points from armor and runes will lower it even further to 3 seconds.

Just like Resurrect, this spell recovers the dead ally's health and energy minimally. Because of its teleportation nature, it's possible to exploit it to summon dead allies across cliffs, ledges, rivers, or any other terrain barrier on the maps.

Due to the teleporation property, Rebirth is quite useful while doing Missions and Quests as the ultimate disaster recovery tool. If a party bites on more than it can chew or is blind-sided by mob of monsters it did not foresee, Rebirth allows a single survivor in the party to carefully resurrect his/her fallen comrades without having to engage those monsters. As such it is best used post-battle, win or lose, not during(!), especially when recovery from complete party death is not possible, such as in Missions or in the Realms of the Gods. On the flip side, due to the above-mentioned disadvantages, Rebirth is almost useless in PvP.

There is a slight delay between successful casting completion and the teleportation of target. During that delay, you can move to another location - for example, run further backwards to create more distance between you and any foes guarding the corpse you are raising - and the party member will be teleported to your new location rather than where you cast the spell.

Acquisition

 * Ettin's Back: Quest, Dropping Eaves
 * The Amnoon Oasis: Trainer, Tengsao

Related Skills

 * Resurrection Signet
 * Resurrect
 * Restore Life
 * Unyielding Aura
 * Vengeance
 * Light of Dwayna