Talk:Aftercast delay

Are you sure this is correct? see User:Murphyp/aftercast (talk)  08:24, 24 July 2006 (CDT)
 * Yep. --Vindexus 08:24, 24 July 2006 (CDT)
 * Also confirming. --68.142.14.19 08:38, 24 July 2006 (CDT)
 * I've been told that some PBAoE's do not have 1.75s but that they have .75s. I have yet to verify this information so it's something that should be done. --Vindexus 08:40, 24 July 2006 (CDT)
 * I think star burst and the whirlwinds don't. Also probably not grasping earth or bed of coals.  Not certain on star burst.  Don't know about healing burst, heh.  --68.142.14.19 09:28, 24 July 2006 (CDT)
 * is it safe to include Murphyp's research here? he did a lot of these long ago --Honorable Sarah [[image:Honorable_Icon.gif]] 10:21, 24 July 2006 (CDT)

Using bed of coals (or whatever DoT) as a timer, you can get either two or three ticks of damage between a chained inferno/flame burst, but not one or four. So 2s < 3/4s + AC < 3s, meaning 5/4s < AC < 9/4s, at least for inferno or flame burst. I'd probably just call it 1.5s. Perhaps Fraps or a similar program could be used to capture at a certain framerate and then the number of (captured) frames could be counted. For example, use flame burst, then something slow enough to make the casting bar show, and then count the number of frames between the two. --68.142.14.19 10:58, 24 July 2006 (CDT)


 * i can confirm neither crystal wave nor aftershock have 1.75 second aftercast, i've chained both these skills in one (Dragon's Stomp) knockdown. --Honorable Sarah [[image:Honorable_Icon.gif]] 11:11, 24 July 2006 (CDT)


 * I am absolutely certain aftershock has always had a long aftercast. I just tried the above test with crystal wave x2 and crystal wave plus aftershock.  Results are the same as with flame burst plus inferno.  --68.142.14.19 11:45, 24 July 2006 (CDT)


 * I can confirm that Aftershock has a 1.75s aftercast. --Vindexus 15:34, 24 July 2006 (CDT)


 * 1,75 is TOOOOO.......LONG......PBAoE FTL

Research
The reasearch needed tag is to confirm all types of skills:


 * Attacks
 * Warrior
 * Axe
 * Sword
 * Hammer
 * Bow


 * Glyphs
 * Preparations
 * Rituals
 * Ashes
 * Spirits


 * Shouts
 * Signets
 * Spells
 * Healing
 * AoE
 * PBAoE

once you confirm an aftercast time, please note it after the type above with your name. If necessary, you can add skill types. (talk) 08:47, 24 July 2006 (CDT)
 * Stances
 * Traps

Why would we want to confirm aftercast for things that are not spells? From what I've heard and from personal experience, nothing but spells have it. At the very least you can be sure that things like shouts, attacks, and stances don't have aftercast.--Theonemephisto 13:34, 24 July 2006 (CDT)
 * The 1/2s activation bow attacks actually have an "aftercast." I don't know about the warrior ones.  --68.142.14.19 13:39, 24 July 2006 (CDT)
 * Okay, granted. One thing I am sure of is that attacks with no activation time don't have an aftercast, as they just activate on next attack.

After a bit of testing (attacking a suit of armor with the attack and seeing if I can move right after) with distracting blow and protector's strike (any other warrior attacks with activation times?) they don't have an aftercast. Also, you can chain both of them in 1 sec in any order.

Uh, I'm changing it slightly as research is still inconclusive. Do skills like Flare and Needling Shot have aftercast? From experience it seems that they do not. In fact, I think the general consensus is that it varies between skills...? Interrupt attacks certainly have an aftercast, as do Savage Slash, but not Protector's Strike. --Silk Weaker 09:27, 27 September 2006 (CDT)
 * I kind of re-rewrote it, but it's a lot more like the previous version. Reversal and interrupts do not have a longer aftercast than normal.  Savage slash has no aftercast (no attacks besides the ranger interrupts do, as I noted in the article).  You can do savage, protector's just as fast as you can do protector's, savage (which is to say, with a .5s gap beween them).  --Fyren 12:38, 27 September 2006 (CDT)