User:Shooting Arrows/Rt/any Charging Vorizun

The Charging Vorizun build can deliver high levels of damage quickly as well as having excellent energy management. Mighty was Vorizun provides +30 energy and +15 armour which is uselfull in any situation, but it also means Caretakers charge costs nothing. It also aids in self healing as it cuts down soothing memories energy cost to only 2 energy. This build is extreamly effective in AB (especially using spirit rift and channeled strike on a crowded base) and also in RA and TA where its healing skills can help (only help) support a team. All the skills in this build (apart from the item spell) has a reacharge time less than 5 seconds (renewing serge recharges instantly when holding item) so damage can be be given unrelentlously.

Equipment

 * Staff does not matter as you are holding an item.
 * Use a Radiant Insignia on chest and legs and Herald's Insignias for everything else. Runes of Attunement on armor as well with a Rune of Superior Vigor if you have it.

Usage

 * Hold Mighty was Vorizun at all times
 * Select your target
 * If the target is stationary then use Spirit Rift followed immediately with Channeled Strike (the two should activate together thus delivering 200+ damage)
 * Use Caretaker's Charge whenever you can as it costs no energy and heals you.
 * Renewing Surge can be used to deal constant pressure damage.
 * To heal use Caretaker's Charge and Soothing Memories, (this will heal for 129 health at the cost of 2 energy) if under heavy fire, use Mend Body and Soul as well.
 * Due to this builds excellent energy management you can move from target to target without waiting.

Counters

 * Daze can be fatal as with most casters

Variants

 * If using this build in TA or RA switch Spirit Rift for Ancestors' Rage as people move about far too much for Spirit Rift to be effective.


 * To avoid Daze, switch both heals with Pain and Bloodsong, this way Backfire and Daze do not effect you and one of the other spells such as Spirit Rift can be switched for Spirit Light so you heal more (148 every 4 seconds) with spirits and the spirits damage over 50 per second and can be used as support. Pain can also be switched back out for Spirit Rift or another heal if one is lacking.

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