Talk:Game updates/Archive9

Older update obsidian chest change
Sometime this year, I believe there has been a change to the way obsidian chests work in FoW. I recently completed a clearing of FoW where we cleared THEN we finished quests. During clearing, there were 2 obsidian chests. After we started taking/finishing quests more obsidian chests spawned at various locations around FoW. Once we had finished all the quests, we ran a victory lap looking for more chests, and came up with a total of 7. Now, I had done this once before (clear->quests) and I noted no such dearth of chests that time.

I suspect it is a change, but I don't know when (I hadn't FoW'ed in probably a month, and I our usual behavior down there is to take the quests as they become available rather than saving them all for the end).

I plan on doing a similar clear of UW to see if that behaves this way as well, but I'm curious if anyone else has documented this behavior before? -- Oblio (talk) 12:03, 7 March 2007 (CST)

It's happening in Domain of Anguish as well. There are very few chests, and more spawn depending on finishing quests (and/or killing monsters?). I think that's Anet's response to chest running, which is a very boring activity that is really unfair to those people who actually go through the work of killing stuff, instead of just running around. I say it's a good thing. NightAngel 13:29, 7 March 2007 (CST)


 * This explains why UW is so empty of chests nowdays. It must be the same thing. --[[Image:Gem-icon-sm.png]] (talk) 14:17, 7 March 2007 (CST)


 * Previously to that FoW run, I had recently done 1 UW clearing run (almost no quests) and found it to be mostly empty as well (2 chests throughout all except the spawning pools (which we didn't do based on time). Unfortunately, to test this, you have to clear first then quest, which will be much more difficult to test in UW since my prefered testing team is a 2man-BP and minions don't teleport. Regarding DoA, I have only spent time in Gloom, and the very few chests that seemed to be available now seem to be gone (but that is a lot of "seem"). With regard to "good or bad", I will refrain from editorializing here. -- [[Image:Ranger-icon-small.png|25px]]Oblio (talk) 14:34, 7 March 2007 (CST)


 * I haven't seen chests in UW for ages now, so this must be an old update. --[[Image:Gem-icon-sm.png]] (talk) 15:06, 7 March 2007 (CST)


 * For gloom, particularly, it is very common for a chest to appear at the Rift after you capture it and finish the Closing the Rift reward. Or to get a demonic chest to appear together with the Ravenheart chest when you finish killing the Darknesses, etc. I've seen it in Veil too. I think it is something new, this "chests appear as you finish quests" thing. And why not editorialize, this is the talk page, we can surely share our opinions here. I wouldn't put "and that's a good thing" on the update page, which should stay clean and factual, but this is a good place as any to comment on it :) NightAngel 16:22, 7 March 2007 (CST)

I put notes in the February 14th update about what happened to the chests. --Karlos 20:00, 7 March 2007 (CST)


 * I see. What about the FoW and UW changes? Should we just not add them? --[[Image:Gem-icon-sm.png]] (talk) 04:07, 8 March 2007 (CST)


 * The note, if you read it carefully does say that ALL chest spawns in the game have changed. I don't think further elaboration is needed on that note. --Karlos 14:34, 8 March 2007 (CST)


 * I added the word "all" into that sentence to clear it up. Good enough for me. -- [[Image:Ranger-icon-small.png|25px]]Oblio (talk) 14:46, 8 March 2007 (CST)

Regarding UW a full run through questing (avoided servants of grenth and horseman quest) i only found two chests with one in Chaos Planes and other in Spawning Pool. I didn't see a change with ecto as the party received a healthy drop of 12-14 ecto.

Again regarding UW, I think this change has been round for quite a while, about a month ago there was a huge drop in the number of chests i found on ele UW runs, used to be at least 1 per run but now theres about 1 every 5 runs

I did 5 Chest Run in FoW yesterday. The big amount of chest (without quest) was 4, the less 0. I think it's very depend but yes Anet removed a lot of chest. --Benoit flageol 12:12, 13 March 2007 (CDT)


 * Yea sometimes chests spawn when killing monsters in FoW our group was in the middle of the quest ([The Eternal Forgemaster]) Once we cleard the patch to the main gate the chest appeared...--Dr.D 10:56, 16 March 2007 (CDT)

Perhaps with the free UW/FoW access coming up tis weekend it would be a good time to test and prove these ideas?
 * Already prooved. --Benoit flageol 18:07, 22 March 2007 (CDT)

March 20th Update
Your qualified character will have access to UW and FoW.... They mean acended ? --Benoit flageol 20:49, 20 March 2007 (CDT)
 * I would assume so. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae  20:56, 20 March 2007 (CDT)
 * Or Weh no Su, or Nightfall characters who completed Hunted!. -- Gordon Ecker 21:04, 20 March 2007 (CDT)
 * Yes yes and yes, see the scribe. --Armond Warblade (talk) 20:07, 22 March 2007 (CDT)
 * Seems odd to me that ANet is promoting high-level farming. 82.17.103.240 03:54, 21 March 2007 (CDT)
 * I don't think that's just for farming purpose.. in the opposite, there is a lot of XP and quests to do in theses areas, not just simple farm.. And it will also let people from regions that hasn't big window of favor to go to theses maps in the normal way to play them.. :) &mdash; Corsaire  [[image:Corsaire_Signature.gif]] 04:00, 21 March 2007 (CDT)
 * I think it's to decrease the price of glob of ectos and obsidians shards in a over farming. --Benoit flageol 10:18, 21 March 2007 (CDT)
 * No, ANet have no interest whatsoever in decreasing prices for high-end items. I've heard rumors about ANet killing the favor system altogether. This is most probably the test weekend before the actual change. This would make sense on multiple levels, and the first that comes to mind is to allow Japan and (*)China access to these areas.  &mdash;  n00kie  (ping) 11:31, 21 March 2007 (CDT)
 * I would consider this change rather "ho-hum". I constantly hear people say "I'm going to switch over to Europe so I can get favor FOREVER!!!", but what's the point?  As an American, I've never really had a problem getting into the UW and FoW when I need to, and there have been few (very few) times when I just NEEDED to get in there when we didn't have favor.  I tend to not see Japan and China on the board, so I can see the positive change there.  It just seems easier to keep the favor system, but also have team-based PvE challenges to ALSO allow favor (or, at least, entrance).  I'm also okay with them allowing for multiple favor, as well.
 * As a mostly PvE player, I think it's highly unfair to base some aspects of PvE (read access to high-level areas) on something PvE players have absolutely no control over. This is made much worse by the fact that the only territories I ever see with favor are Europe, America and rarely Korea (and it's been a while). &mdash;Khudzlin 14:57, 30 March 2007 (CDT)


 * If they do away with favor completely, however, what is the point of HoH, other than for some weapon skins? --Mystisteel 13:47, 21 March 2007 (CDT)
 * From an HA player's perspective I really don't think it was ever about favor. I mean, I've never heard of any happening where a guild/group of friends wanted to do FoW/UW and asked their guildmates/friends to go win them favor.  &mdash;  n00kie  (ping) 13:55, 21 March 2007 (CDT)


 * The only people who do that (read: myself) never get a good group and die on the first PvP map there. --Armond Warblade (talk) 14:21, 22 March 2007 (CDT)


 * Unfortunately I'm gone all weekend for some book publishing business(es). So I wont be able to participate in this. My thought was that they may stay with this idea (as long as one is ascended, they can pay 1k to go into the FoW or UW, regardless of territory). This would probably reduce the ecto/shard rate (or ANet could keep the same price, but reduce the chances of getting one even more). Or perhaps they might stick with this idea and open up a new region? (available to those with favor). that'd be a thought.--Ambuu 16:02, 22 March 2007 (CDT)
 * Decrease the price = good idea. Decrease the chance of drop = bad idea.. its already at 2% for smites and 4% for Attaxes. But I'm okay with a regardless on territory for favor. --Benoit flageol 18:06, 22 March 2007 (CDT)


 * You don't even have to pay the 1k this weekend. --Armond Warblade (talk) 20:07, 22 March 2007 (CDT)

29th's silent update
At least two skill descriptions have changed although their actual effects have not. See Talk:Crippling Slash and this edit to Pestilence. I'm not motivated enough to look through other skills to see if anything else was touched. --Fyren 04:54, 30 March 2007 (CDT)
 * HA party size of 8 also. And looking at GWW it's supposed to stay 8. No word on the skills :/ &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 05:24, 30 March 2007 (CDT)

I was playing with my Paragon last night and noticed something I was happy to see. My echos (Mending/Agressive refrain) were being re-applied by ALL shouts and chants, even if they were in place before the last time the echo was applied. Before the update if I had a shout on me that was in place before I put up my echo, the echo was not re-applied when that shout/chant ended, so I had to always make sure I had a "newer" shout/chant (newer than the last echo) up each time the echo applied. Very glad they fixed this. --Tom128 10:17, 30 March 2007 (CDT)


 * I take back that above comment. I swear it was working last night, but it was not doing it for me today. I know I was not that tired... --Tom128 17:31, 30 March 2007 (CDT)

Try using a key on a locked chest and you will see part of the code "Use KeyCancel". --Some Random Anon


 * I think this might be a formatting error in the dialog. "Use Key" and "Cancel" may be associated with the 2 buttons. 75.89.77.39 22:52, 30 March 2007 (CDT)

Update isn't silent anymore, it's on the website. Also add under the notes the Keycancel things introduced when opening chests.Jelmewnema 13:07, 30 March 2007 (CDT)

So I'm assuming it's double faction in HA only? CannibalBob 21:22, 30 March 2007 (CDT)

2007-3-30 Silent Update
Anyone know what's happening here with this update? -- Tarun 23:54, 30 March 2007 (CDT)
 * At the very least they changed the descriptions I mentioned before back to normal. --Fyren 00:12, 31 March 2007 (CDT)

Check Kamadan, Lion Arch and Shing Jea. And look at your character. Surprise! §: TůζipVõrζąx Talk 04:11, 1 April 2007 (CDT)

April's Fools... -Cel

keycancel
does not appeatr anymore, or at least not on phantom chests.


 * Nor canthan chests. --Armond Warblade (talk) 06:49, 1 April 2007 (CDT)
 * Nor Obsidian Chest. --Benoit flageol 11:12, 1 April 2007 (CDT)

1st April 07
There was a stealth update on this day. Characters at Lion's Arch]] and Kamadan change sex. It should be written here even if it isn't on GW official page? --Glenn 07:43, 1 April 2007 (CDT)


 * Confirmed that this is also occurring at Shing Jea Monastery today. But more importantly, has anyone seen anything else odd? I'm thinking there probably are some other more subtle pranks laid by those Anet folk and that they wouldn't settle for just the gender change. -- Mike Arms 12:25, 1 April 2007 (CDT)
 * Maybe Lucky Aura will actually do something for once.... ;-) Argel 00:36, 2 April 2007 (CDT)
 * There wasn't anything yesterday except for gender change Timir222 10:38, 2 April 2007 (GMT)
 * Perhaps it was just an april fools joke?--66.66.11.47 20:16, 2 April 2007 (CDT)
 * Next up on Captain Obvious TV: We are using the internet! –Ichigo724[[Image:Ichigo-signature.jpg]] 20:23, 2 April 2007 (CDT)
 * Stop mocking the new users! And to 66.66.11.47, yes, it was an April Fools joke. --[[image:rollerzerris.jpg|50x19px]]    20:25, 2 April 2007 (CDT)
 * I love captain obvious and his henchmen! Sirocco 17:06, 3 April 2007 (CDT)

command post spirit
I just realized the toxicity spirit that was dropped by the smuggler in the command post does happen any more, when was that changed? -- Xeon 07:23, 3 April 2007 (CDT)
 * Never mind there he goes and drops it again -- Xeon 08:05, 3 April 2007 (CDT)
 * lol. --Benoit flageol 17:00, 3 April 2007 (CDT)

Getting the same update its a big 'un.. loading on both PCs and the DL time is SLOWWWwwwwww....

The bear
I want have a bear like pet, how I can do?

(je veux avoir un ours comme, familier comment puis-je faire?)
 * Charm Animal, usually. Bears are easily found in the Southern Shiverpeaks and in Pre-Searing. -Auron [[Image:Elit Druin.jpg|19px||My Talk]] 22:10, 5 April 2007 (CDT)

april update
it changed the mask for 15k canthan assassin armour (male at least)... I'll post pics on the page to show it  ~ Soqed Hozi ~  11:39, 6 April 2007 (CDT)

Greek Text
When was support for this added? was it with the russian text. It wasnt there before--213.7.48.114 17:00, 7 April 2007 (CDT)

Easter goodies?
I haven't run across mention of the eggs and bunnies that are dropping. Did this make it into the wiki?
 * Golden Egg and Chocolate Bunny. --[[Image:Gem-icon-sm.png]] (gem / talk) 11:43, 8 April 2007 (CDT)

the update a little while ago
They fixed up the bottom of the text in the chat window with the small interface. -- Xeon 00:23, 9 April 2007 (CDT)
 * Burst of Aggression has been modified. At 0 Strength, it now lasts 2 seconds. Oscidaes 20:33, 10 April 2007 (CDT)
 * Maybe this will finally spell the death for BoA sins...  but probably not.  They'll just switch to flurry. --[[image:rollerzerris.jpg|50x19px]]    20:35, 10 April 2007 (CDT)
 * I still see no difference how do u lower it from 2-10 if its 2-8 or lamens terms BoA=2-8 so how do u nerf it if its *Decreased* to 2-10?Stevo101 20:50, 10 April 2007 (CDT)
 * They also nerfed one of the sin attack skills in the chain... to do a whopping 7 less damage... does that spell the death of the boa sin? 66.65.34.242 20:54, 10 April 2007 (CDT)
 * no but i want an awnser, how do u decrease it if u increased the time..Stevo101 20:56, 10 April 2007 (CDT)
 * Are you retarded? From 5..9 to 2..8 seconds. Bye BoA sin. --&#91;riVen] 21:03, 10 April 2007 (CDT)
 * They dropped the minimum duration from 5 seconds to 2. --Kale Ironfist 21:02, 10 April 2007 (CDT)
 * I like these updates. I hated BoA sins and I'm glad those lame ZB monks got hit with the ban-stick, too.  Cheap builds.--CannibalBob 23:45, 10 April 2007 (CDT)

boa sins sucked anyway, too little durability, hopfully this will bring them to their senses, that boa is a waste of time, it does NOTHING! btw, flurry will decrease their damaage, so that nub to use, and well, those nub-ass boa sins...if they dont come round they obviously even more n00b than i first thought, which is prettty n00b.  ~ Soqed Hozi ~  22:30, 10 April 2007 (CDT)
 * Hint: Flurry only affects base damage. Assassins do about 40 base damage and about 400 bonus damage in a combo, so that's only gonna drop it off by 10 dmg or so. --[[image:rollerzerris.jpg|50x19px]]    22:42, 10 April 2007 (CDT)
 * Zerris is correct, which is why I always used flurry anyway. Being able to attack faster 100% of the time is greater than 5 seconds of the time, despite doing ~10-15 damage less (in those 5 seconds, not per attack).  But then again, I don't follow a cookie cutter build anyway.Cyrogenic 13:56, 11 April 2007 (CDT)

Other than BoA sin news, anyone feel that they nerfed most classes except for Necros? They reduced energy cost in a few skills. I can see that Anet not going to give us back freedom in Soul Reaping, but in time I can see the majority of necro skills having a cheap energy cost.
 * Paragons didn't get touched :D:D--CannibalBob 23:45, 10 April 2007 (CDT)
 * They ran out of things to nerf for Paragons, that's why. --[[image:rollerzerris.jpg|50x19px]]   23:54, 10 April 2007 (CDT)
 * Hahaha, hey guys, lets go make "Incoming!"last for half a second now lol. Readem (talk *contribs ) 13:56, 11 April 2007 (CDT)
 * Stop giving them ideas. ;-)  Cyrogenic 13:59, 11 April 2007 (CDT)

Just for the heck of it... they double-spaced quest steps Lostage 22:53, 10 April 2007 (CDT)

April 10, 2007 updates
Nerco changes Surely the energy cost decreases are to offset the Soul Reaping nerf. But these changes don't come nearly close enough to compensate. --Mooseyfate 23:09, 10 April 2007 (CDT)
 * I wouldn't mind the soul reaping nerf if all the necro's skills didn't cost 15 energy. A few of em got moved down to 10, its a start.Death Queen Arabess 23:20, 10 April 2007 (CDT)
 * As far as I can tell, the objective was to stop every single healer in Heroes' Ascent from being Necromancer Primary, and to leave the healing to the real monks. --[[image:rollerzerris.jpg|50x19px]]   23:22, 10 April 2007 (CDT)
 * Yeah the HB necros were getting a little nuts --Lania Elderfire[[Image:Pinkribbonsig.gif|My Talk]] 23:35, 10 April 2007 (CDT)
 * The SR nerf did not bother me much when I played my Necro, but this buff... :o I'm more powerful in PvE than before! -- 82.169.153.174 06:20, 11 April 2007 (CDT)
 * Yeah PvE >.>, they nerfed necro because of PvP in the first place -.- --Birchwooda Treehug 10:35, 11 April 2007 (CDT)

Guild wars won't start
My guild wars hasn't been starting and I think it's because of this new "update" (I use quotes because it doesn't even load). Has anybody else experienced this problem or know how to fix it? -Isi
 * Probaly a stupid responce but have you installed new anti virus software recently without oking the guild wars app.? My guild wars wont open once it tries to update without me allowing it through the norton firewall.--Sefre  [[Image:Sefresig.jpg|15px|]] 00:36, 11 April 2007 (CDT)
 * I'm having the same problem, and no, I havn't installed anything new. It was working fine until after the update. - Sorrows_Flame

Improved Storage
When did they improve the storage size? It's awesome - but I must have missed the update note on it! Kind Regards (Girion 08:47, 11 April 2007 (CDT))
 * lol? Game_updates/20070405 &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 09:41, 11 April 2007 (CDT)
 * I must have completely bypassed that one - but it is sweet! Just send my mule to the graveyard.. RIP and Kind Regards (Girion 09:53, 11 April 2007 (CDT))

Skill Balances
Is it just me or does Anet not know what they want to do. They keep buffing skills only to nerf them again. Crazy. 68.226.178.120 23:57, 13 April 2007 (CDT)
 * it's not easy being Random --Honorable Sarah [[image:Honorable_Icon.gif]] 23:59, 13 April 2007 (CDT)
 * When you buff new skills you expect them to be changed after so they fit better into the overall game. -- Xeon 00:26, 14 April 2007 (CDT)

Conjure Line Nerfed
Good or bad? I say bad because who uses conjures in PvP? I thought the balances was all about making PvP "fair."
 * Your kidding... All warrs have been using this since its buff in pvp, this skill is not widely used in PvE at all. -- Xeon 01:26, 14 April 2007 (CDT)
 * Flame is used with barrage and Mark of Rodgort. --Armond Warblade (talk) 02:00, 14 April 2007 (CDT)
 * Although conjures where nerfed a bit, the're still very good. Check the history of those skills and se how they where before any buff. Horror. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 09:07, 14 April 2007 (CDT)

Wow, you don't play GvG's, do you? 3/4 of builds involved W/E or D/E or sometimes A/E with Conjure Flame + Mark of Rodgort... - (Abedeus) 13:02, 14 April 2007 (CDT)


 * And to think, when i posted a W/E build using mark of rodgort, and conjure flame, it got deleted almost instantly lol. I've been running builds like that for months, Conjure Flame adds for nice dmg, but in my opinion, the burning is what makes it work. It adds wonderfull pressure as you are wackin em with your sword(adding bleeding and gash to the mix of course :D ). Death Queen Arabess 13:33, 14 April 2007 (CDT)
 * Any W/E Rodgort build + Conjure usually gets deleted immediately because there are much better ways to utilize the combo...Mark of Rodgort is 15 expensive energy, especially for a Warrior, and a lot of those Conjure builds put anywhere from 8-12 ranks to Fire magic just for Conjure/Mark. Which is complete silliness...It's fine to stick leftover points into Conjure for some nice, easy bonus damage. But if you don't have your typical PvP frontliner utilities - speedbuff or snare, deepwound, condition removal if possible, maybe selfheal, etc - then you're not going anywhere anyways. Sever + Gash + Conjure + Mark is an okay combo at best, nothing spectacular. [[Image:Entropy Sig.jpg]] (T/C) 14:47, 14 April 2007 (CDT)
 * Don't people remove enchantments these days? The un-nerfed Conjure spells had fairly long recharges-30 seconds--CannibalBob 16:06, 14 April 2007 (CDT)
 * Yeah, mark is 15 energy, and conjure is 10, but thats what glyph of less energy is for. And that 'okay at beast' combo of sever+gash+conjure+mark, rapes sins and warroirs in seconds. Who doesn't want to deal -9 degen and deep wound, while maintaining the ability to wack people with your sword. And yeah, the build has counters, but so does every god damn build you use, whats your point. The only time i've ever lost a scrimmage match using my conjure/mark build, was against a derv using mystic regen. Problem is, all you fucking morons that are deciding which builds are good and which aren't, are a bunch of stuck up, head up your ass morons, who wouldn't know a good build if it fucked your mom in the ass. I'm sick of all you 'elite' PvPers saying what builds suck, and which don't, cause guess what, my conjure/mark warroir build probably kick the shit outta your warroir or sin, or w/e other melee you wanna fight me with. The killer in the build is the degen, not conjure flame, enchant removal might remove a few points of dmg, but you're still giving the other guy -6 degen, and -9 after sever, and deep wound after gash. Death Queen Arabess 12:21, 15 April 2007 (CDT)
 * Lolz, must be an RA fan. Ever heard of Cripslash warrior? [[Image:Entropy Sig.jpg]] (T/C) 12:33, 15 April 2007 (CDT)
 * Also, keep GW:NPA and GW:YAV in mind. –Ichigo724[[Image:Ichigo-signature.jpg]] 12:55, 15 April 2007 (CDT)
 * Warriors do not have skill slots to waste on inferior effects. Conjure Warriors are already at a disadvantage in utility compared to others by one slot, a slot that could be filled with grasping earth, shock, bull's strike, protector's strike, disrupting chop, etc. Using 3 skill slots will put you at a real, real disadvantage - you will have to drop attack skills or IAS, speed buff, healing, disrupting. &mdash; Skuld 12:28, 15 April 2007 (CDT)
 * Conjure is usually a bad idea. Readem (talk *contribs ) 12:42, 15 April 2007 (CDT)

Typically Friday 13th.. it's nerfday then. &mdash;Sig mA   15:00, 14 April 2007 (CDT)

Adjust Skill Progression
Skills have a 0...15 attribute level progression while GuildWiki still use 0...12 attribute level progression. Wouldn't it be time soon to start adjusting all skills to 0...15 instead? --Lexxor 04:34, 15 April 2007 (CDT)
 * I find 0-12 to be more useful for the average user on everything but updates. If you look at the actual templates, you will see we *do* use 0-15 for extrapolating values at attribute levels we have no yet reached. I bet I mispelled that. --[[image:rollerzerris.jpg|50x19px]]    04:37, 15 April 2007 (CDT)
 * The Skill Monitor uses 0...12. -- Gordon Ecker 06:21, 15 April 2007 (CDT)
 * Yes, in-game they use 0...12 so we should use that on wiki. --Heurist 11:17, 15 April 2007 (CDT)
 * The only reason its 0...15 is because of the way they created their formula for skill progression, for some reason anet also prefer to report it as a 0...15 progression on their game updates. Because this is a direct copy of their game update page, we report it as such. 0...12 progression makes more sense, not only does the skill monitor report it with a 0...12 progression, secondary professions can not go past 12 (not including special event items to boost attribute levels in PvE). -- Xeon 12:16, 15 April 2007 (CDT)
 * I like 0..12 in that you can't get 13+ as secondary (at least, not just with armor). 0..15 is kind of lame, why not 0..16?  I've seen 0..12..16 before, which would be the best way to express a skill, ie. CLEAVE: If this attack hits, you strike for +10...26...31 damage.--CannibalBob 16:42, 15 April 2007 (CDT)
 * Because ANet uses 0...15 in the update notes and the 0 and 15 values always seem to be whole integers, while the 16 values are often rounded. -- Gordon Ecker 20:12, 15 April 2007 (CDT)
 * Yeah. It's very possible, that the game code is made such, that you enter the 0 and 15 values, and the game makes the rest by itself, just like our progression tables. As such, it's easy for ANet developers to just copy these numbers from the code and would explain it. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 06:23, 16 April 2007 (CDT)