Game updates/20080401

Guild vs. Guild

 * Victory or Death: at Victory or Death, each player now deals 5% additional damage for each rank achieved in the Kind of A Big Deal title track.

Assassin

 * Shadow Form: increased duration to 10..60.

Elementalist

 * No changes.

Mesmer

 * Diversion: increased duration to 120 seconds; increased disable time to 60..120.
 * Blackout: removed the touch range restriction; this skill no longer disables the caster's skills.

Monk

 * Peace and Harmony: increased Energy regeneration to 6..10.
 * Protective Spirit: changed skill to: For 5..25 seconds, target ally cannot lose more than 50% maximum Health due to damage from a single attack or spell.

Necromancer

 * Animate Bone Fiend: increased recharge to 30 seconds; increased casting time to 5 seconds.
 * Spiteful Spirit: Fixed a bug that caused monsters not to flee while in the area of effect.

Norn

 * Ursan Blessing: reduced recharge to 5 seconds; this skill is no longer PvE-only.

Ritualist

 * Wanderlust: this skill now causes Exhaustion.
 * Pain: this skill now causes Exhaustion.
 * Bloodsong: this skill now causes Exhaustion.

Warrior

 * Dwarven Battle Stance: increased duration to 10..30 seconds; this skill now deals +10..40 damage and causes knock down.

Miscellaneous

 * Increased the effectiveness of the Lucky Aura.
 * Loremaster Ermenred in Lion's Arch will now allow characters to travel back to Pre-Searing Ascalon after they've successfully performed a number of tasks.
 * Tanned Hide Squares are now Tanned Hide Polygons.
 * Increased Paragon base armor to 100.
 * Scythes now hit a single target.

Guild Wiki Notes

 * April Fools! This update is fake and has no in-game effect, we apologize for any confusion.
 * The bug that caused non-Rangers to be unable to create PvP armor was fixed.