User:Windjammer/Sandbox

Yet another spearchucking paragon (YASP). Pretty generic, goes for all out damage using crits, degen, IAS, and deep wounds; keeps a stance removal skill for pesky rangers and monks. Does suprisingly good damage with its IAS, attack skill bonus damage, crits, and ability to keep an opponent on fire constantly.

Attributes and Skills
Useful selections for the optional slot


 * Anti-kite:
 * Harrier's Grasp
 * Crippling Dagger
 * Caltrops


 * Remedy Signet
 * Disrupting Throw
 * Leader's Comfort
 * Command or Leadership support shout
 * "Never Surrender!", "They're on Fire!", ect.

Equipment

 * Radiant Insignias
 * Cruel (or other useful prefix) Spear of Fortitude with a "Brawn over brains" inscription (or other useful +damage% inscrip)

Usage

 * Activate Focused Anger and Aggressive Refrain just before engaging.
 * Use "Go for the Eyes!" as often as possible for extra damage, energy, and to keep Aggressive Refrain active
 * Use Blazing Spear when ever it is ready. Spamming this attack quickly (thanks to Foc Anger and IAS) will do lots of damage and keep your target burning
 * Use Merciless Spear as soon as your target drops to <50%
 * Save and use Wild Throw to knock out block stances. Build up adrenaline on another target if you must.

Variants

 * Vicious Attack may seem like a better choice for deep wound, but it generally isn't. With plentiful adrenaline, Merciless Spear is almost always ready and a deep wound is most needed when a target hits the <50% mark anyway.  GftE + Vicious only has about an 80% chance of deep wounding and can only be used every 8 seconds at the quickest.  It often isn't ready or doesn't inflict the wound when you need it.

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 * This bar surpasses the adrenaline gain and damage of the basic bar.
 * This bar does not have to deal with the hefty cost of Aggressive Refrain or recharge of Focused Anger; when you die and are ressed you can easily and quickly buff yourself back up.
 * This bar has no optional slot.

Counters

 * Typical physical counters.
 * Adrenaline denial.

Utilizes the synergy between the hefty critical of a scythe, "Go for the Eyes!", Focused Anger, Blazing Finale, and Aggressive Refrain. Additional damage and deep wounds are handled via the combination of Wearying Strike and Remedy Signet; the later skill also makes conditions such as blindness much less of a counter to this build. Lead the Way provides anti-kite capabilities.

Equipment

 * Radiant Insignias
 * Cruel/Sundering/Vampiric Scythe of Fortitude with a "Strength and Honor" or "Vengence is Mine" insription

Usage

 * Activate Aggressive Refrain just before heading into melee. This build's liberal use of "Go for the Eyes!" will keep it active with no further attention.
 * Activate Blazing Finale and keep it active.
 * Activate Focused Anger whenever it is ready.
 * Use "Lead the Way!" to get to a target quickly or as an anti-kite.
 * Spam "Go for the Eyes!". With Focused Anger on you will be able to use it every other attack.  Every attack it is used will also set your target and any foes that happen to be standing adjacent on fire thanks to Blazing Finale.
 * Use Wearying Strike + Remedy Signet to inflict deep wound or as a finishing spike.
 * Use Remedy Signet to remove any conditions.

Counters

 * Typical physical counters. Remedy Signet makes some of them minor annoyances rather than counters however.
 * Due to the cost of Aggressive Refrain and the recharge of Focused Anger, death and resurrection is a particulary high hurdle for this build as it will not be able to activate it's buffs for many seconds.