User:Sotaknuck/Jenna

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[[Image:Necromancer-icon.png]][[Image:Warrior-icon-small.png]] Jenna Polveregrigia (Jenna Greydust)
Creation: May 2005

Background:
Jenna was one of the survivors of the Searing. Trapped for a long year inside the ruins of Ascalon's Catacombs, she entirely devoted herself to Grenth. The Searing destroyed her life and the world as she remembered, and the god of Justice heard her crying. He gave her power to fight the hated charr, in exchange of her loyality. Should he need her, she had to obey his will. She had to be his blade. With her new strenght Jenna fought the charr along the Ascalon's army, while travelling through all the ruins of her kingdom searching a way to bring her family back to life. A year later, Grenth assigned her fist task: to get rid of Verata the necromancer, who was abusing his gift of necromancy killing people for his own personal power. The task was not easy, but with the help of Preia, a warrior guide she found on the shiverpeaks, and the cursed krytan girl named Medea, she managed to get rid of him.

Jenna spent the following months travelling through Kryta, still searching for a way to resurrect her family. She tagged along with the young Medea in her journey, to teach her how control the necromantic energies that were devouring her. After reaching the Maguuma jungle, she met with Eclea, a ranger specialized in poisons, and her father Arald The Grey. They guided them through the maze like forest to seek the ancient druids, in hope to find a way to fulfill Jenna's wish. Even the wise druids weren't able to find a solution. The group ventured through the jungle, to an ancient and abandoned Balthazar temple, but their search there was unsuccessful.

Jenna and Medea explored the crystal desert in the following months, seeking the knowledge of an ancient forgotten elder named Siliss Yassith. With the sole knowledge of his name, the two lookend into the arid lands and the ruins of the populations that sought Ascension. Months later they found the old forgotten, but the elder couldn't help too. Jenna was on the shiverpeaks, on her way back to Ascalon when the titans emerged from the lake in Dragon's Gullet. With Preia and Medea's help, she fought with the Ascalonians, opening her way to the center of the lake where the cursed demons came from. There they killed the Titans that were keeping the hidden portal to Tyria opened, sealing them once again. A few weeks later, Preia asked for Jenna's help to defeat a Stone Summit necromancer known as Gordac Fleshweaver. They reached Sorrow's furnace, and got caught in the last stand of the Stone Summit against the Deldrimor Dwarves. Helping Ennis Granitestrider, the two managed to kill the necromancer and to destroy the Iron Forgeman for the dwarves, putting a temporary end to the Civil War in the dwarven regions.

As the titan crisis ended in Tyria, and as the charr stepped away from the Ascalon kingdom after the fall of their false gods, as a token of gratitude from King Adelbern she was allowed to found the "Order of the Black Light" guild, tied to Ascalon. The king allowed the newfound guild to buy a castle in the Island of the Dead, a small Canthan Isle in the Battle Isles Archipelago, and gifted Jenna a copy of the Symon's History Of Ascalon book. With time, many other persons joined the guild. Each with her set of knowledge, each with different intent, but all loyal to the order and to the Ascalon Kingdom.

Some time later, Jenna was in Cantha to continue her research, along with Medea, when the plague spread all over the Dragon Empire. They were visiting a library near Vizunah Square and had to fight their way outside the city to stay alive. They were near the Kurzik borders when an avatar of Grenth appeared to her: an Envoy, the once known as Shiro Tagachi, was abusing his powers and had to be stopped. As the plague spread all over Cantha, the two met with the necromancer Kima and her half sister, the ritualist Iridia. Both were really concerned about the plague in their homeland, and were striving to solve it. When Master Togo and Brother Mhenlo managed to reunite Luxons and Kurziks and gained the help of the Kuunavang, Jenna fought with them, to open a path in the Imperial Palace, where Shiro was finally slain. Before her return in Tyria, Jenna continued her personal quest: she visited the Durheim Archives, explored the jade Sea in search of old Luxons elders, and even gained access to the libraries in Zen Daijun and the Shing Jea Monastery. She dindn't find anyting in those places, but found something about an ancient Orrian Tome in possession of the Am Fah. With the help of Asako, an hired assassin, she managed to obtain a copy of the tome for herself.

Her never ending quest eventually brought her to the Land Of The Golden Sun, Elona. Vabbi was her first stop, for the amount of knowledge stored in the archives of their princes, stored in the Halls of Chockhin. That wasn't the only point of interest of her travel. During a chat with an Elonian Captain docked in the Amnoon Oasis harbor, he told her about the miserious hidden City of Adashim, full of treasures, hidden somewhere in the mountains around the rich reign. At that time, Eclea and her spider pet Nettle were travelling with her, as the ranger was interested in the treasure as well. Unfortunately for them, Grenth's voice gave her a new task. Varesh Ossa was trying to bring back Abaddon, and she had to be stopped. The voice told them to seek for Sarissa, a dervish in Kodash Bazar that was waiting for them. The tree headed straight west, across the Vehjin Canyons to the Basalt Grotto. After a battle against some kournan soldiers, Jenna found something on the body of one of them, a copy of the Scriptures of Abaddon. She secretly kept it for herself.

As the trio reached the desolation, Grenth granted them the power to control junundu worms to cross it. When they arrived at the ruins of Morah, they discovered the dead body of Varesh, and a breach wide open in reality itself. They entered the rift, and in the city inside they met an elementalist historian named Jelena, an Ascalonian mesmer named Astrid, and a paragon sunspear, known as Isira. The tree joined them, and fought with the forgotten armies to stop the demonic hordes in service of Abaddon. After a furious battle in the nightfallen Jahai, they managed to push deeper into the god's realm, reaching the Gate of Secrets. There, they faced some of the most twisted creatures in service of Abaddon. It was there that Jenna discovered an horrible truth: the Searing, the charr's march over Arah and the destruction of Orr, the Jade wind and the Plague in Cantha...countless deaths in her world were caused to have unlimited souls to fill the river in the Domain of Pain. Those souls were then used to restore the power of the fallen god. Abaddon. He was the source of everything. He had to be stopped. Her family had to be avenged. The group joined the sunspears in the final stand against the god himself, and as tyrian history tells, they won.

Right after those events, Jenna and Eclea resumed their search of the hidden city. Even there, Jenna's search was unsuccessful.

Years later, Jenna explored the fartest reaches of Tyria, the lands of the norns and the asurans. Deep in Alcazia Tangle, the necromancer found an ancient book, known as Grimoire Arcanum. Small parts and fragments of the book pointed at a possible solution to restore the souls of her family: only the power of a god in his own realm could do it...

To Be Continued

Personality:
Jenna isn't a very talkative person. Usually she is calm and rational, and preferes to plan every move. She is a great scholar and even if she knows every magic currently known in necromancy, she never uses death magic. She doesn't want to interfere directly with a dead to do her bidding. She firmly thinks that it would put her at the same level of the fallen god she fought. Jenna is also a fair sword fighter. She uses a sword as a way to remember her father, that teached her using it in childhood.

Additional Info
Favourite Equipment: Sundering Sephis Sword Of Fortitude and The Shadestone.

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