Henchman

Henchmen are computer-controlled characters that you may elect to enlist in your party once you've left Pre-Searing Ascalon. Their skills and attributes grow with their levels as you progress through the game (some of the skills filled in from this article).


 * Henchmen count as party members, and as such claim their share of the party's experience and loot.
 * Henchmen will generally attack whatever the party leader is targeting. This is both positive and negative. Single enemies may go down quickly, but its often a strategic advantage to engage more than one (equally dangerous) enemy.
 * The AI controlling the henchmen is occasionally unpredictable/illogical, causing such frustrating behaviour as healers rushing heedlessly into a melee and getting cut down, or warriors standing impotently while an enemy is right next to them.
 * Each henchman has at least a Signet of Resurrection and can use it on players although they typically will not revive anyone while engaged.

The Henchmen

 * Stefan - Defensive Warrior
 * Alesia - Healer Monk
 * Orion - Fire Elementalist
 * Reyna - Ranger
 * Little Thom - Offensive Warrior
 * Claude - Cultist Necromancer
 * Dunham - Enchanting Mesmer
 * Lina - Protector Monk
 * Eve - Cultist Necromancer
 * Devona - Hammer Warrior
 * Cynn - Elementalist
 * Mhenlo - Healer Monk
 * Aidan - Ranger

The bottom four replace the top four in the latter parts of the game.

Henchmen Availability
1 Except for the Temple of the Ages where the party size is 8. 2 Except for the Dragon's Lair and The Tomb of Primeval Kings where the party size is 8. 3 Aidan, Cynn, Devona, Eve, and Mhenlo are available in Marhan's Grotto and Thunderhead Keep. Claude is not available at these locations.

Henchmen Progression
What follows is an outline of henchman level progression through the game.


 * Level 3 Ascalon City Sardelac Sanitarium The Great Northern Wall Fort Ranik
 * Level 6 Fort Ranik Frontier Gate Piken Square Ruins of Surmia Serenity Temple
 * Level 8 Nolani Academy Grendich Courthouse Yak's Bend Borlis Pass The Frost Gate Ice Tooth Cave
 * Level 10 Beacon's Perch Gates of Kryta Lion's Arch D'Alessio Seaboard
 * Level 12 Bergen Hot Springs Beetletun Divinity Coast Druid's Overlook The Wilds
 * Level 15 Quarrel Falls Bloodstone Fen Ventari's Refuge Aurora Glade Maguuma Stade Henge of Denravi Riverside Province Sanctum Cay Fisherman's Haven Temple of the Ages
 * Level 17 All Crystal Desert Locations
 * Level 20 The Dragon's Lair and on, through the Southern Shiverpeaks and the Ring of Fire Islands.
 * Infused: The latter Southern Shiverpeaks - Thunderhead Keep Marhan's Grotto - and the Ring of Fire Islands.