Realms of the Gods

The Realms of the Gods are the domains of the Gods of Tyria. They are not located in the world of Tyria itself, they exist in the Mists.

Players can gain access to the Realms of the Gods through giving tribute to an avatar of one of the Gods at the Temple of the Ages in the Prophecies Campaign, Zin Ku Corridor in the Factions Campaign or the Chantry of Secrets in the Nightfall Campaign. Access to the Underworld is also granted by Grenth's avatar in the Lornar's Pass explorable.

These areas are amongst the most challenging in the game, but also offer the greatest experience and rewards. These are the realms available at this time:
 * The Fissure of Woe, realm of Balthazar
 * The Underworld, realm of Grenth

To access any of these realms:
 * 1) Tyrian and Canthan characters must be Ascended or Weh no Su. Elonian characters must be Ascended or Weh no Su, or must have completed the Nightfall quest Hunted!.
 * 2) Go to Temple of the Ages, Zin Ku Corridor or Chantry of Secrets.
 * 3) Either ...
 * 4) Go to one of the statues that offers access to the realm you wish to travel to.
 * 5) Your territory must have the Favor of the Gods. You can tell by watching the status of the statue.  For statues in explorable areas, at least 50% of the party members must be from the region with favor.
 * 6) If the avatar of the god is not there already, summon it by standing near the statue and typing "/kneel". The avatar will not appear if your territory does not have favor.
 * 7) Pay the tribute of 1 Platinum and your party will be immediately whisked away to that realm.
 * 8) Or ...
 * 9) Use a Passage Scroll to the Fissure of Woe or Passage Scroll to the Underworld. This does not require favor.

Note:
 * All Henchmen are not ascended and thus cannot enter.
 * Heroes however are considered as ascended and are granted passage(It has been said that heroes also get drops but you cannot see them so it is not suggested to bring them along)
 * The maximum party size is 8.
 * If all the members of the party die within one of the realms, or an important NPC dies, they are ejected and returned to the entry point.