Dye farming guide (Pre-Searing)

Some players like to farm dye in Pre-Searing Ascalon for the following reasons:
 * The monsters are low-level.
 * Pre-Searing is believed to be exempt from loot scaling.

If you have trouble killing lots of monsters quickly, you can use one of the following guides as a starting point:
 * Green Hills County dye farming guide
 * Bandit Raid Dye Farming (Pre Searing)

Also, in Wizard's Folly (Pre-Searing), the Hulking Stone Elementals and Stone Elementals drop quite a few vials of dye as well.

Skills
This is a list of skills available to players in pre-searing. The first list gives skills only available to primary professions, the second gives all other skills available.

Primary Skills
Warrior
 * All pre-searing warrior skills are available to secondary warriors.

Ranger
 * Power Shot: Compared to other ranger skills attainable in presearing (Ignite Arrows + Dual Shot) it's use is somewhat limited.

Monk
 * Banish: Great against undead, obviously. Not as useful as other smiting spells available to you.
 * Healing Breeze: Very potent healing. Don't go out without this.

Necromancer
 * Vampiric Gaze: Better against one-on-one fighting. Not ideal for farming.

Mesmer
 * Empathy: Powerful against certain enemies (Charr and higher level targets). Not so much against hordes of peons.

Elementalist
 * Flare: A useful form of maintaining health when compined with Aura of Restoration.

Secondary Profession Skills
Warrior
 * Frenzy: Be cautious using this unless you have sufficient armor. Collector armor for casters will not suffice. Only warriors and sometimes rangers should ever bring this.
 * Healing Signet: A potent heal especially considering the amount of health characters have at lower levels. Energy efficient as well.
 * Sever Artery: Very useful against single or few enemies.
 * Gash: A must bring with Sever Artery
 * Hammer Bash: One of two knockdown skills available in pre-searing. Useful against pesky healers in the Northlands.
 * Cyclone Axe: There is no better skill in pre-searing for spreading out damage for a warrior.
 * Executioner's Strike: A very powerful way to end lives.

Ranger
 * Dual Shot: Obviously mixes well with Ignite Arrows. Otherwise not terribly effective.
 * Point Blank Shot: Dispite the short range, this skill is very powerful and recharges at a decent speed. Great for one or few enemies at a time.
 * Troll Unguent: A must bring for rangers who don't have any other way of healing.
 * Ignite Arrows: A great AoE to bring for a ranger.
 * Charm Animal: A pet can make a decent tank in the Northlands. Not as useful south of the wall.
 * Comfort Animal: A package deal with Charm Animal
 * Read The Wind: Mix with Point Blank Shot for higher damage output.

Monk
 * Orison of Healing: Effective and inexpensive.
 * Bane Signet: Energy efficient and can interrupt some of the more devilish attack skills used north of the wall.
 * Retribution: When combined with skills like Frenzy and Healing Signet, guarded by powerful healing, this can be a viable form of farming enemies.
 * Symbol of Wrath: Even effective for warrior primarys, due to it's low energy cost.
 * Shielding Hands: Very useful for preventing lots of little damage.
 * Reversal of Fortune: Requires greater skill and timing to be effective. More easily useful in the Northlands.

Necromancer
 * Life Siphon:
 * Vampiric Touch:
 * Blood Renewal: Be cautious of the sacrifice, as it takes place before the healing. It can also be shattered by the charr chaots.
 * Animate Bone Horror: While there are no skills in pre-searing that aid in maintaining a minion army, the concept of "refresh rather than restore" can be an effective one if you're killing fast enough.
 * Deathly Swarm: Very powerful.
 * Soul Barbs:
 * Faintheartedness:

Mesmer
 * Ether Feast: Possibly a mesmer's only heal, and not terribly potent either.
 * Conjure Phantasm: Powerful especially at higher attribute levels. Great against more difficult enemies.
 * Imagined Burden:
 * Backfire:
 * Shatter Delusions:

Elementalist
 * Fire Storm: A very powerful option.
 * Aura of Restoration: A must if you are bringing spells, even if they aren't elementalist spells.
 * Glyph of Lesser Energy:
 * Blinding Flash:
 * Lightning Javelin:

Spiders Dye Farm
Requirements: Level 6-8 /

Go to Ashford Abbey, and continue down into the catacombs. When there, take the right fork in the road, killing everything in your way. Once you reach the room guarded by four skeletons, take the back route towards the atrium.

Run around the circular room, aggroing all of the Deadly Crypt Spiders, then AoE them. Collect your loot, rinse, lather, and repeat.