User:JP/Builds/Team MM

This team is made of 2 MM's, a prot monk and a dedicated Necro to heal the minions.

= 1x N/Mo 105HP Minion Healer =

Equipment

 * Scar Pattern or Canthan equivelent the 3 given runes and 2 other Sup runes.
 * Max Insightful, HCT Death Magic, HRT Death Magic, of Enchanting.
 * or Ghial's Staff
 * or Bazzr's Wail and Konrru's Fervor

Usage
This charactor is all about keep the 2 MM's Minions alive. Use Verata's Sacrifice and BotM. The flesh Golem is your own personal Meat shield for Dark Bond and Infuse Condition.

If both other MM's 10 Minions each BotM will take 45% of your health.

Try and aviod combat wherever possible and bring your team mates running if you are attacked Protective Spirit and Guardian are to try and buy you some time.

= 2x N/Mo Minion Master =

The below is based on the, currently "untested", Minion Master PvE build.

Equipment

 * Bloodstained Boots are a must. Combined with Minion Masters Armour.
 * A staff or weapon/focus set that halves recharge and casting time of Death Magic is advisable.
 * See the Equipment section of the General minion mastery guide for more options.

Usage
Group up with another team ( one without a MM) and engage the enemy with them. Use the Corpses to start your army.
 * As soon as the Game starts cast either Mending or Watchful Spirit on the Minion Healer


 * Use Dark Bond to mitigate damage, if you expect to be in a vulnerable position.

= 1x Bonding Boon Prot Monk =

The below is based on the, currently "untested", Minion Master PvE build.

Counters

 * See the Opposing Forces section of the General minion mastery guide.

Before the MM's get going the Minon healer will of little use, other than maybe a corpse for minions ;o). However once they get going the maintainance of the army rests on thier shoulders. The Low HP of the Minon Healer are a blessing in that they provide for sacrifices that should heal quickly but make them most fragile member of the team.