Ring of Fire (mission)



Objective: Get into the Abaddon's Mouth, the entrance to the Volcano where the Door of Komalie is located. Unlocking the Door of Komalie will supposedly yield the best tool for defeating the Mursaat.

Walk-through: Brechnar Ironhammer, the brother of the King of the Dwarves will throw himself at a group of Mursaat as you spawn into this mission (point A on the map). Do not try to save him. He is supposed to die and trying to save him will wipe out your party. He will draw away the Mursaat.Let him go and veer right. There will be two groups of three Mursaat spell-casters here (if you are slow, a group of Jade Armors will come around from the back to attack you). Take them out and follow the purple path on the map, then you will come to point B.

This will be your first time facing an Ethereal Seal and they are bad news for your party. Try to lure the Jade Bows guarding it away and kill them before engaging it. Ethereal Seals have the power to drain all energy in the range highlighted by the circle of light around them. So, not only will you not have energy to hit them with spells and skills, but you will not have energy to heal your party members as they get clobbered with Chain Lightning and Mind Shock. This is why whenever you come across them, try to lure away their defenders (at least to the point where your healers and spell-casters can operate outside the seal's light radius). The seal itself is easy to destroy without its defenders.

Tip: Might be a good idea for your warriors to make sure they bring a few adrenaline-based attacks and not just energy-based ones.

Keep going on the purple path and you should pass another seal and then get to point C where Vizier Khilbron will note (quite shrewdly) that the main entrance is too tough to tackle straight on. He advises you to take the back route into the Mursaat fortress to try and get into Abaddon's mouth. Just follow the purple path.

You will engage various groups of Ettins and Imps and the like (this part of the mission may not be plotted accurately on the map). Eventually, you will approach the Mursaat encampment coming from the West. Take out the groups of Jade Armors, Jade Bows and Mursaat carefully. You will be able to get to a bridge, but it's end will be locked. The lever to open it is at the room next to it (point D) and guarded by a boss. You can sneak into the room without triggering the host outside the room guarding the main gate.

Turn the lever and go through the bridge (there's a lone boss in the middle of the bridge). You will finally face a group of Jade Bows (or Mursaat) and then a boss alone in a chamber with a pile of wood (like a bonfire) next to him. Defeat him to win the mission.

Bonus
To get the bonus, you must first go to point 1 after destroying the first Ethereal Seal. There you will find some Ettins (with a boss) and a Seer. Speak to the Seer and she will mention an Eidolon (the squid like monster that you killed to infuse your armor in the Iron Mines of Moladune mission) and she will ask you to bring her (or him or it) the essence of that monster.

The Eidolon is Located at point 3. You will have to destroy two Etheral Seals in the courtyard and this will cause the Eidolon to spawn and engage you.

Note: Parties that have done this Bonus so far have all broken through the main gate to take down the two seals in the courtyard. When you do that, the Eidolon appears. If you come from the back road (purple path) and breaking the two seals does not work for you, try engaging the main gate.

Tip: Assaulting the main gate is easy with careful luring and timing of patrols. One trick is to have a party member with a long bow shoot at the seals, this will cause the patrol guarding it to rush out and meet you. This helps you avoid any surprises from patrols.

After killing the beast, take its Spectral Essence back to the seer. You will get the bonus as well as a chance to infuse any part of your armor that is not already infused.