File talk:All-professions small-and-o.png

Should have added a description to the image, but I forgot, sorry.

This is a preview of the profession icons. I want to explain why I've made some decisions.


 * I haven't seen many original pieces of artwork for the new profession icons, so I took a best guess from the icons already on the wiki. They might have to be altered when factions is released.
 * I decided to go for a single colour look for the Assassin and Ritualist icons to match the icons that already exist. Using a two-tone or multi-coloured icon would have meant it didn't fit in with the style of all the other icons.
 * This led to the problem of picking a colour. The colours of the original profession icons are based on the colour of that professions icons and bosses. Judging from the skill icons currently up, Assassins are a red-purple and Ritualists are a blue-green. I just went with bluey-purple for the Assassin and orange for the Ritualist because these were unused colours, whereas blue, green, red and purple are all already used by profession icons. Once we see what the Assassin and Ritualist bosses in factions look like, I'll finalise the colour.

Let me know what you think :) 22:05, 22 March 2006 (CST)
 * Is it possible to sharpen the tips for the assassin dagger symbols? Right now they look rather flat-tipped and resemble snow-flaks o_O" Overall nice work! -SolaPan 22:09, 22 March 2006 (CST)


 * Yeah, I noticed the snow flage resemblence :) I'll try making them a bit sharper. Do you think they should end in a point? 22:30, 22 March 2006 (CST)


 * I think a point for the assassin blades would be a good idea, if not a ^ type point then maybe a /| type point (if my ascii work makes sense to you). =)  --Rainith 00:11, 23 March 2006 (CST)

Cool. Looks mostly good to me, given the reasonable comments. For what it's worth, I wouldn't be strongly against multi-color icons. They are non-core, so maybe different is ok, and there will be more non-core. We will run out of colors fairly soon anyway. =) Just some thoughts. --JoDiamonds 01:38, 23 March 2006 (CST)


 * Perhaps you're right, JoDiamonds, I would be interested to see, though, how they differentiate between bosses once we have a lot of professions! :) 03:45, 23 March 2006 (CST)

The ritualist icon looks a little imbalanced too making it appear too much like the Ichthys. And somehow I doubt the Ritualist is a Christian. :P And, yes, the daggers do need to be more slim than they currently are. | Chuiu 04:12, 23 March 2006 (CST)


 * Lol :) What with snow-flakes and ichthys... I had considered making the ritualist icon rounder, but looking at the largest original I could find I decided to make it quite "shallow". It looked to me like the arc in the original is more like a quarter to a third of a circle rather than the half circle that you used in your icon.


 * If you have a bigger image as evidence that it's not this shallow an arc I would like to see it! :)


 * Of course, the icons don't have to match up perfectly with the icons in Guild Wars, but you know, I just followed the source material as best I could ;) Thanks for your feedback! 07:35, 23 March 2006 (CST)


 * Nonono! Shallow is good. I was talking about the 'tail' that curves off from both sides. The one on the left is slightly longer than the one on the right. The original icon has it equal length on both sides (or at least appears that way to me - I run a large resolution and it just may be that I'm not getting a good look at it). | Chuiu 08:05, 23 March 2006 (CST)


 * Ah, yes, I see what you mean. I should have touched that up really. Thanks for pointing it out Chuiu, sorry for the confusion! Regarding the daggers being thin, by the way, I initially made them very thin and pointy, but in even the original size they looked very out of place, almost entirely border. I will have to find a compromise between the two, I think. 08:13, 23 March 2006 (CST)

Long standing question about the core icons
I've always wondered what inspired your original icon set. The game does have an internal iconic representation of at least four of the professions, as you can see in various publicity works and banners. For example, see the banner above the henchies in ToA. I know that our current icons are somewhat stylized representations of these icons, but was using the icons unmodified ever considered? &mdash; Stabber 01:45, 23 March 2006 (CST)
 * Yes, I think it was while Biro was away though. Talk:Main Page/Archive 4. -SolaPan 02:42, 23 March 2006 (CST)


 * The truth is, the icons are very similar to the icons you find in the Guild Wars manual, or at least in my European manual. I don't have the manual with me, and I can't remember how alike they are, but you can definitely see where I took them from. I didn't realise that the discussion of using the "unmodified" versions had ever arisen as, as SolaPan says, I was not active on the wiki when it was discussed.


 * The icons used in Talk:Main Page/Archive 4 are taken from the Priests of Balthazar menu (I think) which were not available in Guild Wars when I first made the icons. While the icons appeared on the banners in the game this would have been difficult to copy accurately, and the simplicity of the icons in my manual was more appealing.


 * When the Priests of Balthazar were introduced I did wonder if the icons should be changed, but in honesty I still prefer the simplicity of the icons we use on GuildWiki. If I can find a copy of the manual (I've moved house since then, so it won't be easy to find!) I will scan it in and upload it. :) 03:43, 23 March 2006 (CST)

Assassin Blade Comparison
I'll just include the image here, rather than discuss it on a seperate talk page:



Which kind of blade to people prefer? 03:18, 28 March 2006 (CST)


 * I vote for #3. &mdash; Stabber 03:23, 28 March 2006 (CST)
 * I vote for #3. | Chuiu 03:26, 28 March 2006 (CST)
 * Agreed, #3. (although at the smallest size they all look the same to my old eyes).  Rainith
 * In the largest size definitely #2, but as the ones used will be small, I also vote for #3. 03:35, 28 March 2006 (CST)
 * I personally prefer 3 myself. 03:37, 28 March 2006 (CST)
 * 3 04:00, 28 March 2006 (CST)
 * I like #1 in the large size, but #3 for the smaller icons. LordKestrel 04:50, 28 March 2006 (CST)

Awesome
These look very crisp. I think the ritualist is going to be a pale teel aura however, similar to their skills. --Karlos 11:10, 28 March 2006 (CST)


 * Hi Karlos, yeah, I'll be uploading a new copy of this image (All-professions small-and-o.png) later today with the pointed assassin blade and what I think are the correct colours for both Assassin and Ritualist icons. Both are taken from colours used in the profession's skill icon's. :) 17:59, 28 March 2006 (CST)

Version 2


I've uploaded the 2nd version of this image. Changed in this version are the Assassin blade in the icon, which is now pointed, and the colours of the new icons, which I've altered to match the skill icons.

If you have screenshots of bosses with a significantly different aura for either the assassin or ritualist bosses then I would love to see it, since I didn't really have much time to play the factions beta, so I had to just base it on the skill icon's colours. 03:06, 29 March 2006 (CST)


 * During the beta Assasin and Ritualist bosses had a White aura. Same white for both of them.  No clue on if this will be changed for the retail, or if this is what they're going to do for the new professions in each chapter.  --Rainith 03:12, 29 March 2006 (CST)


 * Right, well, it makes sense in a way. They would run out of colours eventually. But that would make discerning whether or not you could capture skills from certain bosses very difficult!


 * I think it makes sense, in that case, to stick with the colours I've used. They match up with the skill icons for those professions, and I think that's the closest to an Assassin or Ritualist colour that we'll get. If anyone else has any suggestions I'd love to hear them. If not I'll cut these into proper icons and upload them tomorrow. 06:46, 29 March 2006 (CST)


 * I think the Auras will be updated in the final product. Having all bosses with white auras is no more useful than having them with auras of colors that are too close (Monk-Ritualist-Necro-Ritualist). --Karlos 07:18, 29 March 2006 (CST)


 * I am also sure that the auras will update. Even if not, we should still stick to colors with our icons, preferably the colours used on the skills of the profession. Why haven't the 2 new icons been updated to use yet? 00:32, 30 March 2006 (CST)


 * All uploaded:


 * [[Image:Warrior-icon.png]] [[Image:Ranger-icon.png]] [[Image:Monk-icon.png]] [[Image:Elementalist-icon.png]] [[Image:Mesmer-icon.png]] [[Image:Necromancer-icon.png]] [[Image:Assassin-icon.png]] [[Image:Ritualist-icon.png]]


 * [[Image:Warrior-icon-small.png]] [[Image:Ranger-icon-small.png]] [[Image:Monk-icon-small.png]] [[Image:Elementalist-icon-small.png]] [[Image:Mesmer-icon-small.png]] [[Image:Necromancer-icon-small.png]] [[Image:Assassin-icon-small.png]] [[Image:Ritualist-icon-small.png]]


 * And, of course:


 * [[Image:Gem-icon.png]] [[Image:Heart-icon.png]]


 * One more thing about the assassin and ritualist icons, which I now noticed. The colors are a bit brighter than those of the original icons. The originals look nicely shallow, but the new ones are almost neon colors. This could be fixed to make the icons fit better together. 08:28, 30 March 2006 (CST)


 * I could try making the Assassin icon a bit paler, but then it runs the risk of looking a bit more red/pink and less blue, bringing it closer to the Elementalist colour. I'd rather not alter the Ritualist colour, it's already quite close to the Monk colour and making it paler would bring it even closer. 16:28, 30 March 2006 (CST)


 * Good point. I still don't like the colors, but I suppose not much can done to them. You could try slight modifications, but I suppose we can accept the current versions too. 18:49, 30 March 2006 (CST)