Talk:Drain Enchantment

How Does One Tell if an Enemy is Enchanted?
I have never used this skill on my mesmer character for the reason that I do not have the slightest idea how to tell if a foe has an enchantment on him. Could this be explained in the skill description? Queen of Spades 08:15, 14 February 2006 (CST)
 * See Enchantments --FireFox 08:24, 14 February 2006 (CST)


 * Enchanted players have a small ring turning around their body. This is the only visual clue. The other way to know if someone is enchanted is to check their health bar (by targeting or in the party list for allies). It will show a little green-yellow arrow pointing up. Hexed foes will have a purple arrow pointing down. Conditions will show as a light grey arrow pointing down. I don't think Drain Enchantment is really the place to mention that, it should probably be in Enchantment, if it isn't already. --theeth 08:27, 14 February 2006 (CST)

Thx both of you. This site is a wealth of info. I knew about how to tell if a teammate was enchanted, but didn't realize the same graphics would show on a foe I had selected. I'll also have to check out the visual clues as well. ;-) --Queen of Spades 21:54, 14 February 2006 (CST)

DE Elite?
Is DE realy an elite spell as it says in the article? I think not...


 * PanSola just fixed this --adeyke 13:27, 18 May 2006 (CDT)

Energy gained?
Ok, as it reads in the skill info, it says you gain 16 energy. Though it costs 10 energy to cast. Do you only get 6 energy counting the energy cost to activate this skill? Or is it 26 energy with the energy cost of this skill?--Micro 19:41, 3 July 2006 (CDT)
 * The first one; you only get 6 energy more than what you had before casting the spell. --Dirigible 20:11, 3 July 2006 (CDT)
 * Why is it "Enchantment"?--Shady 11:33, 14 December 2006 (CST)
 * What? --[[image:Necromancer-icon-small.png]]Skax459 18:09, 22 May 2007 (CDT)

Nerf?
Anyone else who doesn't like the fact that it now costs more and has a longer casting time? I know with fast cast it's not supposed to mean much, but seriously, why not just buff the skill instead of... Mixing it up for no good reason? 69.235.241.219 00:51, 10 August 2007 (CDT)
 * It has been buffed overall. Especially for non-mesmers. Its a nice skill now-Buzzer 01:09, 10 August 2007 (CDT)


 * lol higher cost makes me think auspicious incantation for serious energy gain :p &mdash; ~ Soqed Hozi ~  15:37, 10 August 2007 (CDT)


 * even for non-mesmers this is good now, pays fro itself if it removes an enchantment, you just need to keep energy quite high. &mdash; ~ Soqed Hozi ~  07:23, 11 August 2007 (CDT)

Seconded. While it still costs the same, you'll get it back, so its best off to use it in the beginning or as a cheap(sorta) backline spell.(the old one was 10 and you lost a little if you have nothing in attributes. Therefore it kind of breaks even, in a good way) Flechette 07:43, 11 August 2007 (CDT)

Third-ed. The increase in energ gain (Actualy making it decently reliable for energy management as it was in the old days) along with lower recharge make this skill A+ in my opinion. The two second casting is of course a drawback and some people might not like it, but otherwise the skill would be too powerful if you ask me. Zulu Inuoe 13:32, 12 August 2007 (CDT)

NERF!!!!!
This is my favorite energy management skill! Now look wat A-net has done to it! We dont need another heal for Mesmers A-net! E-management is WAYYYYY BETTER!!! Dean Harper 02:54, 13 October 2007 (UTC)
 * Actually, with the dropped cost, I might actually use this now, actually I'm sure I will in places like Aspenwood. +6 energy, and 125 health as well, sounds good to me.  ~  [[Image:UserJKougar sig.gif|User:J.Kougar]]  J.Kougar  04:42, 13 October 2007 (UTC)
 * Stop whining. Look what they did to paragons! --Lann 04:44, 13 October 2007 (UTC)
 * Exactly. This skill is better now, but they have been working long and hard to destroy the Paragon class and keep them unplayable.  Even the PvE only skills are destroyed just to make sure people won't use them.  ~  [[Image:UserJKougar sig.gif|User:J.Kougar]]  J.Kougar  05:03, 13 October 2007 (UTC)
 * Do you even play this game? Paragons are brokenly good --Blue.rellik 06:56, 13 October 2007 (UTC)
 * Do I play? Far far too much, yes, and for more than two years across over seven accounts.  I even spent 40 hours last week just on powering another Elementalist up and in under two weeks has him in 15k Geo with Spectacles and even had rank five in some of the other GW:EN titles.  I don't do PvP much these days with the way it's gone, but with nearly seven thousand hours of game play under my belt I think it's safe to say I play the game. :)  I don't however see Paragons around much anymore (except in Nightfall) and the general opinion seems to be because they've nerfed them to near unplayable because they've destroyed every heal and protection skill they had.  Even my Paragons have been sitting around as storage mules since they finished killing the PvE only skills.  That's really not on topic for this discussion though.  ~  [[Image:UserJKougar sig.gif|User:J.Kougar]]  J.Kougar  16:59, 13 October 2007 (UTC)

I prefered the extra e-managment over self healing. --Rururrur 06:49, 13 October 2007 (UTC)
 * Ditto, and now the casting time is too long imo, reduce to 1 second and it is worth "something" [[Image:ShadyGuySigByMe.jpg]] 06:58, 13 October 2007 (UTC)

Um... they buffed the hell out of pdrain. Who cares about this for e-mangement anymore? Its primary function is removing an enchantment, anything else it does is just icing on the cake. - Auron 07:15, 13 October 2007 (UTC)

Meh. Inspired ftw. 220.101.173.37 12:28, 13 October 2007 (UTC)

Honestly, I would much rather have the 1s cast, 15e, and 20r along with the 23 energy gain! I dont care about self heals on a mesmer, my monks usually take care of that. Dean Harper 16:54, 13 October 2007 (UTC)