User:RavynousHunter/Alchemist

Description
The Alchemist is a person who uses their knowledge of science and magic to augment or even outright change the world around them on the elemental level. Their main power comes from their Transmutations, which alter anything on the elemental level, including flesh and blood. Their unique powers suit them perfectly for offensive, defensive, and support roles, using a variety of spells, transmutations, melee attacks, and Rapier skills to devastating effect.

Attributes

 *  Wisdom:  (Primary Attribute)
 * Increases the effectiveness of Transmutations by 1.5% (rounded down) per Rank. You gain 1 Energy per 3 ranks whenever you use a Signet or non-Alchemist skill.


 *  Fencing: 
 * Affects the damage and critical hit rate of Rapiers, also grants +1% armor penetration per rank when you score a critical hit with a Rapier. This attribute also effects the overall effectiveness of Fencing skills.


 *  Offensive Alchemy: 
 * No inherent effect. Skills and Transmutations that deal damage, or augment your damage-dealing capabilities become more effective with higher Offensive Alchemy.


 *  Defensive Alchemy: 
 * No inherent effect. Skills and Transmutations that grant armor bonuses, reduce damage, or grant other defensive bonuses become more effective with higher Defensive Alchemy.


 *  Human Alchemy: 
 * No inherent effect. Skills and Transmutations that heal allies, inflict conditions, or augment the overall effectiveness of other players become more effective with higher Human Alchemy.

Weapon
The Rapier is the Alchemist's weapon of favor. They are fast, light swords meant for piercing through opponent's armor, but deal less overall damage than a Warrior's sword. Rapiers have 10% natural armor penetration and attack once every 1.2 seconds.

A Rapier's maximum damage range is 14-20. They can also be altered with a magical Grip (prefix) and/or Guard (suffix), furthermore, they can come with a number of non-salvageable modifiers.