Talk:Wielder's Boon

How is this balanced when compared to Soothing memories?
It has 4 seconds recast, thats it's only 'advantage'

Disadvantage? Heals for the same ammount only if the target has a weapon spell, otherwise it heals for less. Also it probably costs more.

With the same cast time, this skill doesn't seem to be very good. Should definitly be buffed. Maybe 1/4 cast?

Bug?
From the July 13 Update, it said

Wielder's Boon: increased conditional heal to 15..60 Health.

But in game, the conditional and unconditional heal are still 15...51, is this a bug or intentional?
 * Anet's update notes show values from 0 to 15 since early this year, our skill pages show values from 0-12, as they were originally published, for consistancy within our skill and update pages. --Honorable Sarah [[image:Honorable_Icon.gif]] 11:26, 25 August 2006 (CDT)


 * No offence, but that is stupid, A-Net should use 0-12 since 15 is impossible to get without runes, although runes is very easy to get. &mdash;The preceding unsigned comment was added by Cwingnam2000 (talk &bull; contribs) 11:28, 25 August 2006 (CDT).
 * anet blows, nothing can be done about it here. --Honorable Sarah [[image:Honorable_Icon.gif]] 11:34, 25 August 2006 (CDT)
 * Please also keep in mind that when you first unlock a skill, the box that appears (this also shows up when you are making a PvP character in the skill selection screen), the range is 0-12 there as well. - Greven 11:47, 25 August 2006 (CDT)
 * Yeah, 0..12 or 0..16 would make more sense than 0..15. One possibility is that the green numbers might, by default, only be explicitly defined for 0 and 15 (which might've been the attribute cap when they hardcoded it), if so, the 0 and 15 values are what the patch team is going to be coding into the patch and typing up in the internal patch notes, and it's a lot simpler to use those numbers than to manually check the values for 12 or 16 for the public patch notes. -- Gordon Ecker 06:31, 14 September 2006 (CDT)
 * They almost certainly are. The progressions for skills are linear if you draw a line through 0 and 15 and round.  Using 0 and 16 and rounding doesn't work.  That leaves us with manually checking values, heh.  --Fyren 06:33, 14 September 2006 (CDT)