User:JediRogue/Wish List

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Player Interaction

 * Allow players to share any template for any profession simply without loading it.
 * Make sharing of templates outside of outposts simpler. (perhaps alt+click?)
 * Do not limit the number of people in the ignore list and friends list.
 * Allow for adding comments to the friends list and ignore list. (So I know who I know from where).
 * Party window shows all party members.
 * LFG, etc are still added to the party window but the chat doesn't need to say "Party Search" and it doesn't truncate your message in the chat window.
 * Players cannot PM other players when set on DND.
 * Automatically mark players as away and unmark them as away if they go and come back from being idle

Pets/Heroes/Henchmen

 * Make pet evolution simpler and better defined.
 * Make pet attacks and commands function like normal skills. No more weird queuing and wondering which the pet is going use that attack.
 * Make a hero's xp gain viewable.
 * Heros' pets can be named.
 * Heroes know better than to trip the timer fighting the Zaishen in HA.
 * Heroes can equip PvE only skills.
 * Some henchmen should carry Rebirth. (Tired of the prot henchie using touch range rezzes and wiping)
 * Option to view damage numbers caused by heros. The numbers could be different colors and only show up when you have your hero's skill bar up too.
 * Heros can load a skill bar without having it first saved in a template. (Such as you view someone elses template and want to load it on your hero. You shouldn't have to first save it.)

Titles

 * Add a title of total faction with Balthazar accumulated.
 * Add a title of all quests completed.
 * Allow other players to examine you and see all the titles you've accumulated.
 * Add an option to display a random title each time you arrive in an outpost.
 * Make wisdom and treasure hunter titles account based.
 * Lightbringer doesn't have to be on to get the effect. I didn't get my wish but with the GW:EN title bonuses, it seems obvious why you'd only be able to pick one.
 * Players can display the Hero title before rank 3. Still no emote but whats the point of a title at all if you can't show it.
 * Hall of Monuments can display a lot more titles! Oh man, I have a list of grievances about that whole place!

Combat

 * Give bosses funny quotes to say in battle.
 * Give Prophecies a unique Fire Magic Elite. (The only elite available is Mind Burn which is core and does not fit at all with the fire magic line.
 * Show when a critical hit is landed. I can't be expected to listen to a tiny sound!
 * All Mesmer spells that cause damage cause Chaos damage. They function the same. Like holy damage, chaos damage ignores armor if caused by a spell but not if inflicted by a weapon.
 * Combine Shadow and Dark damage the same as Holy and Light damage
 * Cutscenes do not cause decay in minions. They should not cause Warriors to lose their adrenaline. The expiration timer on wards, enchantments, etc should be paused.
 * Make certain elites more useful... such as "The Power Is Yours!", Unyielding Aura. Some elites aren't as bad as others, its just that these skills are set up in a way that, you have so many better choices for elites, you'd never bring them. Also, "Incoming!" was overnerfed. Poor little guy...
 * Set different keys for priority targets from different party members. (reduce over calling by players who need to keep track of their own targets)
 * Morale Boosts refill your energy.

PvP

 * Penalize players who leave the match before the timer to start expires.
 * HA battles and glad points also give tournament reward points.
 * Automatically replace players who leave with henchman of the same class OR allow for the group to add a hero.
 * If your opponent leaves or resigns in HvH, it is still counted as a win for all purposes. (Disable emotes or something but if the other guy gives up because I'm owning, I want that to count)..actually it usually does. idk why it doesn't always
 * Some benefit if you win HvH by default rather than just forced to go back to HB outpost and wasting time.
 * Players can observe all battles they take part in (can view GvG for battles you guest in)
 * Properly nerf heroway sway. no one runs it
 * Put favor back or make some additional benefit for winning Halls. Now we are basically fighting for a chest. Its not the same.
 * Add a Guild Registrar, Guild Emblemer and Merchant to the Great Temple of Balthazar.
 * Players can purchase Weapon schematics with balthezar faction. The schematics can be taught to a Weaponsmith in the guild hall.
 * A Tolkano in Heroes' Ascent (location)
 * HoH wins show up in guild status.

Trade/Chat/Commands/Towns

 * Anything to encourage people to use the party window.
 * Not that!
 * There we go. Now I can go into LA/Kamadan/Kaineng and turn the trade channel off and actually not have to sift through stuff.
 * Rename party window to trade window and make it more focused towards trade. Great job improving it and its actually really useful to find groups in all the districts in HA
 * Allow boat transfer to any capitol not just ports.
 * Add a walk function so I don't always run.
 * Allow any items which are identical to stack. (such as greens, a pile of weapons from a collector, etc).
 * Add target nearest minion/spirit and target next minion/spirit commands.
 * Indicate which skills are unlocked but are available at a particular skill trainer even if they weren't unlocked.
 * Allow storage to be opened anywhere in an outpost.
 * Implement a simple in game system for reporting bugs and reporting players.

Art

 * Provide more PvP armor skins. Not elite ones obviously but specifically: Ascalon armor art and warrior helmets
 * That was fast. Not sure how it works at the moment. I'll be pissed if you need some NF shit for it thought.
 * I'm pissed. Need NF for hero battles. And you have to GvG for it. I should be able to get it with Balth faction straight up!
 * Encourage dye mixing so that combining dyes makes more intuitive combinations and more vibrant colors.
 * Do not show two dyes of the same color appearing differently from one dye of that color unless we can commit and obtain that color.
 * Allow hair styles to be changed the same way Roller Beetle shells could be changed.
 * Undergarments are dyable.
 * Hero armor is dyable
 * Nightfall armor skins available for PvP characters.
 * Factions portals have unique art

Items and Inventory

 * Better scale the value of chest drops to the value of keys
 * Scale loot so it is only based on a max party size of 4 for parties entering zones with less than 4 players. Entering a zone which has a max of 6 people in a party alone only scales as if you were in a party 1/4.
 * Increase filtering on the all chat channel so W T S, W2S, etc are not allowed.
 * Implement Item linking; see Image:ItemLinkingSystem.jpg
 * Equipment templates can be pinged from a PvE character.
 * PvE equipment can be pinged as a template to show ppl what you are weilding and wearing
 * Equipment templates can save multiple weapon sets

Skills
Mostly designed to slightly buff skills that are virtually unused and nerf some over-used ones
 * Vocal was Sogolon: While holding: Shouts and Chants on you last 5...45% longer. When dropped: shouts and chants on party members in earshot are reapplied.
 * Pious Assault: only causes deep wound when an enchantment is lost
 * Splinter Weapon: in PvE doesn't have a restriction on number of targets
 * Windborne Speed: buff it so that its not completely inferior to "Make Haste!"
 * Grasping Earth: increase energy cost to 10
 * Swirling Aura: Blocks melee attacks too; increase energy cost and duration
 * Chaos Storm: increase range to nearby
 * Price of Pride: also effects adjacent foes; lasts full duration instead of ending on next elite use
 * Persistence of Memory: gain back 50% energy cost of the interrupted skill
 * "Find Their Weakness!": reduce energy cost to 5
 * "Help Me!": skills also cost 50% less energy...
 * Wounding Strike: way too spammable Deep Wounds
 * Magebane Shot: way too spammable unblockable interrupts
 * Aura of Stability:KDway is coming into play and its ridiculous!

Misc

 * Zoning with two elites on your bar (because you capped one) removes the rightmost elite instead of the left. Players keep more used skills towards the left usually and will end up losing their normal elite instead of the one they just capped.


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