Talk:Thunderfist's Brass Knuckles

Changed picture, i think it's more visible here And they come with a empty inscription slot (mine did anyways) Z4nd 16:30, 24 August 2007 (CDT)

is it possible to add adrenalin + inscription? and will it work during boxing?
 * I'm wondering if the dagger mastery requirement will remain after the preview event - it seems rather odd that items for a multi-class activity would favour one specific character class -- Snog  rat [[Image:User Snograt signature.png]] 01:13, 25 August 2007 (CDT)
 * I dont think it favours the class as the damage you do is set according to the skills u use. I believe however that daggers were the only 2 handed weapon that would fit the genre of brass knuckles,  and decided to make it so u could use it as an assassin. Im not complaining as I kinda like the skin, and it gives my sin heroes a dagger set 2 use. Luminarus 09:06, 25 August 2007 (CDT)

Niftyness... you can't salvage this item normally, but if you stick a modifier on it, it gives you the option to salvage the modifier off. (You don't get the normal "Salvage for crafting materials" option.) I've currently got myself a sweet set of Thunterfist's Brass Knuckles of Fortitude. I'm surprised they didn't make them do Blunt damage though, seems like a no-brainer... -- Jioruji Derako.> 08:32, 25 August 2007 (CDT)
 * So they can't be destroyed when salvaging? --Sair[[Image:Ranger-icon-small.png]] 17:54, 25 August 2007 (CDT)
 * I haven't actually salvaged anything off, so I don't know. And I'm not quite sure if I want to risk it with my only pair, currently. --[[image:GEO-logo.png]] Jioruji Derako.> 19:06, 25 August 2007 (CDT)
 * Well yes, that's why I was asking first ;p --Sair[[Image:Ranger-icon-small.png]] 12:47, 26 August 2007 (CDT)

The skill damage IS altered by these, I sometimes do 100 damage (with 12 Dagger Mastery) with the Uppercut skill. --84.24.206.123 11:54, 25 August 2007 (CDT)


 * I highly recommend a Furious mod on these, as it helps build up the other boxing skills faster. Works great for me.  ~  J.Kougar  [[Image:UserJKougar sig.gif]] 17:21, 25 August 2007 (CDT)

How about.....-5 Energy 15% damage mod? To help the stand up skill. VendingMachine 00:55, 27 August 2007 (CDT)

The perfect mods would be Furious and Fortitude with Brawn over Brains inscription TheDrunkenHobo
 * Fortitude doesn't matter in the tournament, because your health is always set to 500 no matter what (that overrides any health bonuses or minuses). And +armor won't matter against the brawling skills. Suffix mod doesn't really matter at all, basically (not for boxing at least). --[[image:GEO-logo.png]] Jioruji Derako.> 08:51, 27 August 2007 (CDT)
 * But your opponents don't use boxing skills. They use their regular skills. Sirocco 15:43, 27 August 2007 (CDT)
 * hmm, guess it all depends. I think your armor might get reset while brawling too, otherwise caster classes would be at a disadvantage; we can test it out when the game's released (equip a weapon with no armor boost, then switch to a weapon with an armor boost and see if that damage changes). Sundering might be worth testing too, even, and I already know Vampiric works well (guildmate didn't know he needed to use the Knuckles, so he just beat everyone using a vampiric scythe). --[[image:GEO-logo.png]] Ĵĩôřũĵĩ Đēŗāķō.> .cнаt^  10:55, 30 August 2007 (CDT)

Is it just me or does it seem wrong that these are slashing instead of bashing damage? It just doesn't make sense lol. I guess they didn't want to give sins the ability to do bashing damage or something.
 * You mean Blunt? Yeah, I was complaining about that the moment I got them. Warriors get a Blunt sword, why not 'Sins? --[[image:GEO-logo.png]] Jioruji Derako.> 01:45, 28 August 2007 (CDT)