User:GW-Ninjatek

Greetings. I assume you have come to my page because you are interested in me, the Wiki user - not me, the Guild Wars player. Therefore, I will not clutter my user page with silly icons, and screenshots, and statistics, and lists of in-game accomplishments and titles. Instead, I will provide a limited amount of information about myself pertaining to my thoughts on the game.

I am somewhat of a veteran Guild Wars player. I've played nearly since the release date and own all three campaigns. Because I don't own a stack of Ectos or Shards, and I don't regularly engage in GVG, I seem to be stuck in that dismal, unrecognized middle ground between "noob" and "pro." I am an older game player, I am educated, and I dislike paying taxes. I am not an elitist, nor am I an idiot. If you wish to speak with me or to debate/challenge something I have written, please do visit my talk page. When I share my thoughts, I do so in such a manner that you can easily understand what I'm saying. In other words, I am concise; I make an effort to use proper spelling and grammar; I believe that "u" is not an abbreviation for "you." I communicate like an adult because I wish to be treated like one. If you wish the same, then I suggest you do the same, and extend the same courtesies to me.

If you see a typo or coding error on my page, do feel free to correct it - but please leave a note on my talk page.

Much Needed/Overdue Game-related Changes
Chant/Shout Indicator - Just as we are able to see which teammates are under the effect of an enchantment, hex and/or weapon spell, we also need to see which characters are under the effects of a shout or chant. This function would allow for better maintenance of echos.

Underground Mapping - Areas such as the Catacombs and Depths of Madness need to remain uncovered on the mini-map after they have been revealed. There is no reason for these maps to be reset upon returning to the areas. I feel like there is no downside to making this change, and that it would be greatly appreciated among players.

/Favor Command - Users shouldn't have to go to areas like the Temple of the Ages to find out who has favor. Users also shouldn't have to wait for a green status message to find out who has favor. I propose a "/favor" command which would return "[Territory] currently has Favor of the Gods."

Simplified Travel Between Continents - I find the current system of travel between continents to be overly complicated. Under the current system, if I want to travel to a particular location on another continent, I am forced to travel through that continent's port city. This unnecessary step forces users to load that city, the players in it, the designs on their capes, their mini pets, and all of the text in the talk channels. This is particularly troublesome to users owning computers with sub-par specifications, making load time excruciatingly long. I propose some sort of revamp in the travel system. A "Favorites" menu, in which users can specify a list of favorite outposts, is another option.

Online Status and Ignore List Changes - I have yet to find a suitable argument in favor of the current limited size of the ignore list. This system needs to change. As a paying customer, I should have the ability to ignore more than 10 or 15 users. Additionally, users with a modified online status (Away, Do Not Disturb, etc.) should not be able to communicate with other users until their status has been returned to "Online."

Completed Quest Log - This is largely self-explanatory. A log of completed quests would allow players to see what quests they have completed. This would be useful for simple reference purposes, especially with the often interdependent nature of quests.

Post Mortem Curses - Though one could argue for this in PVP, my particular grievance is in regard to curses remaining after the caster has been killed in PVE. I believe the usefulness of this function is far outweighed by how annoying it is. This may be practical for PVP, but in PVE, it only drags the gameplay.

"Obstructed" on Stairways and Dirt Mounds - Players may find themselves obstructed when attack from or toward a staircase or very small terrain changes. Clearly, there is no obstruction - and this annoyance needs to be addressed once and for all.