Ether Renewal

Description
For 7 seconds, each time you cast a spell, you gain 1...3 Energy and 5...17 Health for each "Enchantment" on you.

Progression
Â¹ per enchantment each time a spell is cast.

Acquisition

 * Dunes of Despair (Mission): Cyss Gresshla (Forgotten One)
 * Elona Reach (Mission): Vassa Ssiss (Forgotten One)
 * Thirsty River (Mission): Issah Sshay (Forgotten One)

Strategy and Usage
Ether Renewal is, under the right conditions, the preeminent energy gain skill in the game. Several Elementalist builds center around using large numbers of enchantments and high Energy Storage to get back to full energy quickly.

Counters
Use Diversion to prevent the Elementalist from casting spells with the large energy pool generated by Ether Renewal. Remove the Elementalist's enchantments after Ether Renewal is cast, leaving him with no energy and a need to recast enchantments. Use Blackout on the Elementalist after Ether Renewal is cast.