User talk:NieA7/Build:N/any Dedicated Minion Master

Rate-a-Build
Favored: Unfavored:
 * (see coments below)--&mdash; xis10al  [[Image:Xis10al_sig_icon.jpg]] 12:21, 23 June 2006 (CDT)
 * &mdash; ::A mont :: 12:31, 23 June 2006 (CDT)
 * (Add comment)

Reasoning
First of all I apologise for adding yet another minion master build, but looking at the others I can't help but feel that they have the wrong emphasis for PvE play. In a reasonably sized team there's no need for a MM to carry any direct damage skills, much better that they focus on creating minions and keeping themselves alive.

I realise that 12 + 1 soul reaping will probably be regarded as excessive, but at least that way you're never in the position where you don't have enough energy to create at least a bone horror - if needs be a quick Taste of Death will give you almost enough right off the bat. Besides, Dark Bond has a duration longer than its recharge even at Blood Magic 0, so there's really no need to spend the points elsewhere.

Finally, for all the people who are thinking "I wouldn't touch a MM build without Bone Fiends with a 10-foot barge pole", it's my honest belief that Vampiric and Bone Horrors are much more useful for a team than Bone Fiends. Sure, they do less damage over time, but you've got 7 other dedicated killing machines with you - the amount of damage your minions do (Flesh Golem aside) is always going to be less than the damage another player can do. Much better to create a wall of flesh to keep your rangers and spellcasters safe and to keep the enemy distracted while warriors and assassins pound on them. -- NieA7 (23 June 2006)


 * I have playtested this build, and much like you mention above, my only real problem, though minor, with it is no Fiends. With no many meatshields running around, it's hard for the Flesh Golem to make his way into battle to deal his damage, or get close enough for an effective Death Nova.  But I'm still voting favorable, as the horde mentality does work.--&mdash;  xis10al  [[Image:Xis10al_sig_icon.jpg]] 12:25, 23 June 2006 (CDT)


 * He already mentioned that it doesn't have any fiends. :D While I haven't personally played this build, one of my guild mates plays it regularly, so I am in favor of this build. &mdash; ::A mont :: 12:31, 23 June 2006 (CDT)


 * this is a good build, similar to the one i use. two problems
 * nothing to start the army with, i know you already talked about that, but i find Rotting Flesh very effective in PvE, where most critters are some other species then the players. plus it's not dependant on minions dying.
 * this is not different enough to justify a stand alone article, consider merging at the bottom of General minion mastery guide
 * --Honorable Sarah [[image:Honorable_Icon.gif]] 14:07, 23 June 2006 (CDT)