User:Zerris/Team - Infuriating IWAY

The Infuriating IWAY team is designed to put heavy pressure on teams with Adrenaline based builds and a utility Ranger with Infuriating Heat. It is a four person remake of the infamous IWAY team for Team Arenas, with a six person varient for Heroes' Ascent.

Attributes and Skills

 * Crushing Blow may be switched for Hammer Bash for more Knockdowns at the expense of no deep wound.

Equipment

 * Use all +health armor. Use one Stonefist Insignia if using Hammer Bash.
 * A Sundering/Vampiric/Elemental Hammer of Fortitude with a 15>50 mod.
 * A ranged weapon (Furious spear, longbow, or wand) for building adrenaline.
 * Make sure to bring a longbow/flatbow for sending out your pet.

Usage

 * Attack enemy casters with low armor.
 * Use Backbreaker to shut down opponents (especially monks) or hold opponents still while the other warrior spikes.
 * Switch targets often in order to stay ahead of enemy Protection Prayers.
 * Coordinate spikes with the other player.
 * Use Lion's Comfort to provide quick healing and IWAY whenever allies or pets are dead to provide a constant IAS and health regeneration.
 * Use Frenzy to attack faster, doing more damage and building adrenaline faster. Make sure to cancel Frenzy with Rush if you come under focused fire.
 * Use Rush to catch kiting foes.

Equipment

 * Use all +health armor.
 * A Sundering/Vampiric/Elemental/Zealous Axe of Fortitude with a 15>50 mod.
 * A ranged weapon (Furious spear, longbow, or wand) for building adrenaline.
 * Make sure to bring a longbow/flatbow for sending out your pet.

Usage

 * Attack enemy casters with low armor.
 * Use Eviscerate->Executioner's Strike for a large burst of spike damage.
 * Switch targets often in order to stay ahead of enemy Protection Prayers.
 * Coordinate spikes with the other player.
 * Use Lion's Comfort to provide quick healing and IWAY whenever allies or pets are dead to provide a constant IAS and health regeneration.
 * Use Frenzy to attack faster, doing more damage and building adrenaline faster. Make sure to cancel Frenzy with Rush if you come under focused fire.
 * Use Rush to catch kiting foes.

Attributes and Skills

 * Wild Throw can be replaced with another spear attack, such as Disrupting Throw or Blazing Spear.

Equipment

 * Full +health armor.
 * A Sundering/Furious/Vampiric Spear of Fortitude with a "Strength and Honor" Inscription.
 * A Motivation Based Shield of Fortitude with a "Luck of the Draw" Inscription.

Usage

 * Attack enemy casters with low armor.
 * Switch targets often in order to stay ahead of enemy Protection Prayers.
 * Spread bleeding with Barbed Spear.
 * Maintain Mending Refrain on the entire team with Ballad of Restoration.
 * Use Song of Purification and Ballad of Restoration as often as possible.
 * Use Signet of Synergy to heal people taking heavy damage. If you're taking damage, cast it on anybody else.
 * Always use Wearying Spear before Barbed Spear, so that Song of Purification will remove the weakness.
 * Use Wild Throw for extra damage and to remove annoying stances, especially evasion stances.

Equipment

 * Full +health armor.
 * A Sundering Recurve Bow of Fortitude with +5 energy.
 * Make sure to bring a longbow/flatbow for sending out your pet.

Usage

 * Use Natural Stride whenever under attack to escape and to help lay traps/spirits if there is a risk of interruption.
 * Just before you finish casting Infuriating Heat, trigger Serpent's Quickness.
 * Maintain Infuriating Heat and Nature's Renewal. Try to keep them back so the enemy must run straight through the Warriors and the Paragon to reach them.
 * Use Dust Trap in front of the spirits to help keep them alive.
 * Use Distracting Shot to interrupt key skills and remove conditions from yourself. Resurrection Signet, Aegis, Blessed Signet, Healing Signet, and Troll Unguent are good examples of skills to interrupt.
 * Keep Serpent's Quickness up as much as possible in order to keep your rituals recharging faster and to use Dust Trap and Distraction Shot more often. Keep in mind that Natural Stride will cancel Serpent's Quickness, but your survival is more important than using skills more often.

Varients

 * Draw Conditions and Nature's Renewal should be replaced in Heroes' Ascent.
 * Revive Animal, and Savage Shot are good choices.

Team Usage

 * At the begining of the match, all team members should pull out their bows and attack the closest enemy. This will make the pets run out and attack as well.
 * The other team is forced to either deal with four rampaging wolves in their face, or kill them.
 * If they do not kill them, just attack as normal, but without IWAY. Either way, you gain the upper hand, as the pets give a significant damage boost.
 * The Ranger should be the target caller, and should stand at the back.
 * The weakest link in the chain is the Ranger and their Spirit, as they both have less healing and less armor then the Warriors. Be prepared for a team to rush the Ranger.
 * All fighting should take place near where the pets died. If the other team tries to pull you away from there, wait for them to come back before re-engaging.
 * Keep in mind that the build has little healing, and requires killing the enemy quickly to win. Make sure to consistently keep pressure on the enemy casters.  Focus on offensive enemy casters in order to disrupt their casting, and have your warriors pull together for spikes as often as possible.  A good strategy is to have the Backbreaker warrior knockdown the monk while the Axe warrior spikes a low target.
 * If you are under heavy pressure from enemy warriors, the Backbreaker warrior can pull back and focus on knocking down and pressuring the enemy warriors. This will decrease your pressure on the enemy team, but will give you a chance to recover.

Varients

 * For Heroes' Ascent, add Sword Warrior (x1), Order of Apostasy Necro (x1), and Healer's Boon Necro (x1). Remove the Support Paragon (x1).

Equipment
Armor: Weapons:
 * Sentry's Insignias.
 * Runes of Major Swordsmanship, Minor Strength, Minor Tactics, Superior Vigor, and Superior Absorption.
 * A Sundering Sword of Fortitude with a "Dance with Death" Inscription.
 * A Strength Based Shield of Endurance with a "Run for your Life!" Inscription.
 * A Flatbow.

Usage
Use Sever Artery to maintain bleeding and add to the pressure.
 * Run up to attack the called target.
 * As soon as it charges, hit Flail if the target is crippled or standing still, and Rush if they're running. Each can be used as a cancel stance for the other.
 * Spam Dragon Slash on every hit once it charges. Due to Infuriating Heat, it will recharge itself instantly.
 * Use Lion's Comfort to provide quick healing and IWAY for regeneration.

Equipment
Armor: Weapons:
 * Radiant Insignias.
 * Runes of Superior Curses, Minor Soul Reaping, Superior Vigor, and Two Runes of Attunement.
 * Insightful Healing-based Staff of Enchanting with an "Aptitude not Attitude" Inscription.
 * Healing-based Wand of Memory with a "Seize the Day" Inscription.
 * Healing-based Focus of Aptitude with a "Live for Today" Inscription.

Usage

 * Try to heal the other Necromancer and the Ranger, then the Warriors.
 * Use Heal Party to heal everybody at once. Be careful of spamming it, due to the high energy cost.
 * Use Order of Apostasy to allow the Warriors and the Ranger to remove enchantments.
 * Use Extinguish to remove mass conditions from your party such as disease, or ones that happen to be debilitating such as blind.
 * Use Mark of Pain on the called target in a group of enemies. If they are trappers, or PBAoE spikers, the Warriors can pull out their bows and kill with this alone.
 * Use Heal Area of heal yourself.

Equipment
Armor: Weapons:
 * Radiant Insignias.
 * Runes of Superior Blood Magic, Minor Soul Reaping, Superior Vigor, and Two Runes of Attunement.
 * Insightful Healing-based Staff of Enchanting with an "Aptitude not Attitude" Inscription.
 * Healing-based Wand of Memory with a "Seize the Day" Inscription.
 * Healing-based Focus of Aptitude with a "Live for Today" Inscription.

Usage

 * Continually recast Healer's Boon when it runs out.
 * Use Heal Party to heal everybody at once. Be careful of spamming it, due to the high energy cost.
 * Try to heal the other Necromancer and the Ranger, then the Warriors.
 * Use Order of Pain when possible to allow the Warriors and the Ranger to do more damage.
 * Use Extinguish to remove mass conditions from your party, such as Disease, Burning, an Blind.
 * Use Heal Area of heal yourself.

Counters

 * Hexes (Spiteful Spirit and Spoil Victor, etc.)
 * Adrenaline Draining (Sympathetic Visage, etc.)