Talk:Game updates/20070607

Hard mode is no longer available in challange missions, it seems. That's a huge nerf to the lb. farm from Salhaja too, btw. ... --Ineluki 19:09, 7 June 2007 (CDT)
 * Probably a good thing too, lb farming was given a boost by making bounties available whenever in HM...farming them in Challenge Missions is abuse/exploit that surely wasn't intended when HM was first put out. [[Image:Entropy Sig.jpg]] (T/C) 19:12, 7 June 2007 (CDT)
 * Power Block was silently updated to include chants and clarify that it disables all skills of the spells/chant's attribute line. Image -- L u i g i  [[Image:Luigi shodansig.jpg]] (T/C) 19:13, 7 June 2007 (CDT)
 * All spell interrupts now say they work on chants also. --Fyren 19:22, 7 June 2007 (CDT)
 * Arcane Conundrum also says now that it affects Target foe and all adjacent foes. -- L u i g i  [[Image:Luigi shodansig.jpg]] (T/C) 19:40, 7 June 2007 (CDT)
 * That would almost make it better than Migraine. I'm glad these are just text changes, not actual ones. [[Image:Entropy Sig.jpg]] (T/C) 19:41, 7 June 2007 (CDT)
 * Don't you just LOVE it when ANet says they make changes and yet there is nothing different? --Gimmethegepgun 19:43, 7 June 2007 (CDT)
 * Yeah. I can bet all my money that they'll soon make another patch that reverts all the text changes ;] &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 19:45, 7 June 2007 (CDT)


 * Um, does this mean that Arborstone cannot be vanquished now? In order to vanquish Arborstone, you have to leave from Altruum Ruins, which is a challenge mission. Am I missing something, or is this presently impossible? 67.171.228.213 20:42, 7 June 2007 (CDT)
 * I almost gave you an answer without testing, but I just tested. It seems that you cannot enter Arborstone (Explorable) from Altrumm Ruins in Hard Mode, though you can probably get there from Tanglewood Copse and vanquish from there (sounds weird, but it IS possible to get to the normal area from that place if you are allied to Luxons) --Gimmethegepgun 20:54, 7 June 2007 (CDT)

Yay, now it might be a good idea to get Artificier's Insignias and carry Keystone Signet with Fast Casting. ANet Promotes Build Diversity(tm). (T/C) 19:29, 7 June 2007 (CDT)
 * Maybe signet builds won't be as bad after all :D

...Aaand, they nerfed Soul Reaping again for PvE but buffed it for PvP. Yay! (T/C) 19:30, 7 June 2007 (CDT)
 * Not a nerf unless u mean the part about spirits.--68.102.128.17 19:34, 7 June 2007 (CDT)
 * Sure it is, let's say your team's Ele just nuked 3 monsters. You get +30 Energy or whatever in one big burst, but then for the next 15 seconds, nothing. That is even worse than the "once every 5 seconds" way, at least in my opinion. [[Image:Entropy Sig.jpg]] (T/C) 19:35, 7 June 2007 (CDT)
 * Necros where complaining that they don't get "Filled" when an Ele nukes the mobs. Now they do. Still bad? &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 19:45, 7 June 2007 (CDT)
 * I would rather be filled repeatedly over time than get one huge burst and then nothing for 15 seconds. But I guess it really all boils down to whether you're spiking or pressure...or neither...If you're a spike-based team/build then this would be a great boon, and same for pressure if they all die within a short time of each other. If you don't focus on either strategy, though, and just take out mobs helter-skelter, then this sucks. Either way, you will have to agree when I say, if it was changed to be this way, Soul Reaping would now take some actual coordination and thought to be effective, rather than just passive e-management. ("Oops I destroyed all my Rit spirits, no more Energy for me!") [[Image:Entropy Sig.jpg]] (T/C) 19:50, 7 June 2007 (CDT)
 * Well, using some BiPs and a target dummy, the SR change is just textual as well, doesn't actually work --Gimmethegepgun 19:54, 7 June 2007 (CDT)
 * How about the following: Create a hidden "Soul Reaping charge" variable that has a max value of 3, every time Soul Reaping gives Energy its value decreases by one (if it was already zero SR does nothing), and it gains one charge every 5 seconds. This way it would give Energy 3 times when 3 things die at once, but would not be disabled for a long time when it does so, and it would still limit energy gain somewhat. --- 20:44, 7 June 2007 (CDT)

All the changes not noted in the update text appear to only be description/text changes. FC does not work on signets. Previously spell-only interrupts do not interrupt chants. --Fyren 19:31, 7 June 2007 (CDT)

Amazing, they ACTUALLY fixed something in Aspenwood! That's what, the first time in like, half a year or something? --Gimmethegepgun 19:32, 7 June 2007 (CDT)


 * Yeah, now if they could just fix the leechers and glitched turtles who get stuck... :P Still, I'm grateful for any fixes to Aspenwood, it's my favorite form of PvP. As for the rest, Mesmers will be getting some really nice benefits (assuming these changes actually go in). It came at just the right time, I've been working on my Mesmer lately. ^_^ Arshay Duskbrow 20:01, 7 June 2007 (CDT)

No more "Go for the Eyes!" Pve Minion Master spiking for energy. Solus  20:17, 7 June 2007 (CDT)

Mesmer Changes
looking sexy Miss Velvetine''   20:07, 7 June 2007 (CDT)
 * Too bad it didn't actually happen. [[Image:Entropy Sig.jpg]] (T/C) 20:08, 7 June 2007 (CDT)
 * Indeed, i wonder why all these changes arn't effective yet, the official notes say it's a preparation for this week end so maybe that's when it will all work as it's meant ? - tho why implement the updates this early then ? Miss Velvetine''  [[Image:Imbue_Health.jpg|25px|(Talk Page)]] 20:11, 7 June 2007 (CDT)
 * It was an accident. ANet lets these things slip every now and then. --Heelz 20:14, 7 June 2007 (CDT)
 * As Heelz said. They used the text off alpha.  While these changes are being considered, there's no guessing whether or not they'll end up in the game.  Lots of things get tested out that never make it over.  --Fyren 20:16, 7 June 2007 (CDT)
 * Well, imo Fragility needs AoE aswell. Miss Velvetine'' [[Image:Imbue_Health.jpg|25px|(Talk Page)]] 20:20, 7 June 2007 (CDT)
 * Power Leak would destroy Paragons if the mechanic would follow the description. Miss Velvetine'' [[Image:Imbue_Health.jpg|25px|(Talk Page)]] 20:20, 7 June 2007 (CDT)

I think that the text for Lyssa's Balance didn't get changed at all, or maybe its just my eyes. Misfate 20:55, 7 June 2007 (CDT)
 * I think the text was indeed reversed, tho it doest change the way the skill works


 * Actually, once these effects actually work, it should end up doing slightly better than before. With the inverse (If they have more then it works -> if they have less then it doesn't work) it should mean that the same number of enchants ends up working, where it wouldn't before. Otherwise this would be an entirely worthless update (for that skill I mean) --Gimmethegepgun 21:10, 7 June 2007 (CDT)


 * Ok, I can confirm that the text in Lyssa's Balance has been changed (skill descriptions dont seem to have been updated in other languages than english - good way to check) tho it's a very minor tweak to the skill.
 * Lets say you and your target both have 2 enchantments on, with the former version of the text the target wouldn't lose one while according to the new text she would. Miss Velvetine'' [[Image:Imbue_Health.jpg|25px|(Talk Page)]] 21:21, 7 June 2007 (CDT)