User talk:Entropy/Archive 25

Rate-a-user
Favoured:
 * 1) (your vote here)

Unfavoured:
 * 1) (your vote here)

Delete/Ban:
 * 1) 5 day penalty for taking so long to put up character images and forgetting the name of your Ritualist. >< Entropy 22:15, 24 January 2007 (CST)
 * 2) (your vote here)

Login
No worries, it just stuck me as odd that an annoymous IP created User:Entropy, a user which at the time didn't have any edits! --Xasxas256 02:03, 29 October 2006 (CST)

a user which...didn't have any edits!

Corrected.

Login Take Two

 * Mind logging on right now? Have something to tell you. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 23:01, 28 December 2006 (CST)


 * In game? I'm already on Wiki, if you haven't been watching Recent Changes. :) Entropy 23:04, 28 December 2006 (CST)
 * Aww, but it's a really big secret! =P Nvm, it's ok. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 23:16, 28 December 2006 (CST)
 * Huh? I'm confused, what exactly do you want me to do??
 * It was just one of my stupid ideas. Never mind. =P &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 23:20, 28 December 2006 (CST)
 * No, please tell me, I'm intrigued now. :) Entropy 23:22, 28 December 2006 (CST)
 * Log on! &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 23:24, 28 December 2006 (CST)
 * My ele is waiting! Entropy 23:28, 28 December 2006 (CST)

Anonymous IP Edits
Note to self: please remember to login before making changes! Entropy 10:01, 2 November 2006 (CST)

To others: any material created by or edited by "24.6.147.36" is my handiwork, and comments should be placed here.
 * Y'know, you can go to the user page of your IP and redirect it to here, right? It's a cool and useful trick.  Just place this text into the page: #redirect User:Entropy
 * --Crazytreeboy 19:25, 19 November 2006 (CST)


 * Thanks much. Entropy 20:20, 20 November 2006 (CST)

W/Me
Have you Tried a Pyrodeathmancer? E/N? That is worst! (To see the abomination Acglaphotis 09:08, 6 November 2006 (CST))


 * Uh...yes? My Ele was E/N until Ascension. And I can say it was a wonderful experience. I was initially going just for unlocks but Necro is fun...Energy Storage 12+2, then you can use Death, Curses, or Blood, whatever appeals to ya. Plus I have max collector HCT/HSR staves for all those attributes. I can be a pseudo-MM/corpse denial with Consume Corpse...Life Steal-spammer...or Enfeeble + Faintheartedness works wonders. And if nothing else, you can use the Necromancer line for Plague Sending or Plague Touch, which are wonderful for eliminating Dazed. Also, pack Maelstrom...no points needed for 10 seconds area interruption. Etc etc...E/N is really a quite decent combination. Heck, the Crystal Desert was easiest using Necromancer skills, as most monsters there have a hand above elementalists.


 * On another note, W/Me is actually very good once you have all 200 attribute points. Place everything in Inspiration and the weapon of your choice (probably Hammer, so no shield), then just carry Elemental Resistance and Physical Resistance. Tanks like a charm. Plus you get some minor interrupt/enchantment/hex removals. It's not a bad build overall. Of course it took me forever to get set up and I still say it's a crappy secondary since for the majority of the PvE you will suck horribly. Like using Conjure Phantasm...ugh... Entropy 18:56, 19 November 2006 (CST)

Well, i cant say it wasnt kinda fun... but my build sucked. and i didnt wanna change it. i was eh... everything in Fire Magic, 9 to energy storage, and the other stuff to what i needed at the time. But now im an Echo Nuker. Now thats cool. Acglaphotis 14:43, 20 November 2006 (CST)

D'oh
To readers: I finally found the "Remember Me" function in the login. No more manuall adding Entropy! Yay! Entropy 18:57, 19 November 2006 (CST)

Bleh
I will no longer be using "Remember Me" to login automatically. I am tired of loading GuildWiki and ending up as "Runar Funtime". Stupid bugs. :\ Entropy 23:28, 6 December 2006 (CST)
 * If you didn't know it's a known bug. But it appears that even though the wrong user name might appear at the top, you're still makinging your edits as "you". --Xasxas256 00:03, 7 December 2006 (CST)
 * I'm aware it's a known bug, and I'm aware it has no bearing on my actual status, but it still annoys me. I'll just have to remember somehow to log in manually. The good part is that there's a redirect from my IP to this page. :> Entropy 00:21, 7 December 2006 (CST)
 * You can always try to use Roboform Toolbar for IE (Do not recommend) or Roboform Toolbar for Firefox. Acglaphotis 13:08, 12 December 2006 (CST)
 * Haha, it happened to me when I was not logged in, rofl! I was like "huh" and every time I changed pages the username changed and then i refreshed browser cache and it was gone. Nova 13:22, 20 January 2007 (CST)
 * I just learn to live with it now, though I do wish it would be fixed, as I'm a lazy person. Entropy 03:24, 26 January 2007 (CST)

Question Mark
http://gw.gamewikis.org/wiki/User_talk:Brottor Brottor 04:09, 19 December 2006 (CST)

Dom Mes
Instead of wasting time arguing with that user, why not just vote favored? =P &mdash; Rapta   (talk|contribs) 12:30, 26 December 2006 (CST)


 * Don't you like to argue, Rapta? :D Entropy 12:38, 26 December 2006 (CST)
 * Only if it can accomplish something. Other than dampen their hopes of ever having their build vetted though. xD &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 13:02, 26 December 2006 (CST)
 * I already had, the E/A Promise Nuker. Long-time fan of Assassin's Promise. True, I didn't write the original build but most of what is there now is mine, I consider myself a co-author. And to Entropy about my talk page: I'd really rather erase it, but at any rate, I didn't know how to archive it so deleting it was my solution to clean it up. NightAngel 13:14, 26 December 2006 (CST)
 * Why did Rapta blank out that whole discussion? Where did he put it? And does he have the authority to do so? NightAngel 13:26, 26 December 2006 (CST)
 * Moved to the Talk:Promising Dominatrix. He can do that, it's a good move, yes it confused me too. Entropy 13:28, 26 December 2006 (CST)
 * Thanks for archiving my talk. It seems like he buried the discussion. Which is probably a good thing. I mean, if people start finding out how good AP is, what's my edge? I'd have to find something else to do. Heck, it could even be nerfed. :) Edit: Come to think of it, why the heck share any knowledge or try to "spread the word" on anything. I should just leech good ideas from others and live a more selfish life. THat's the ticket to happiness :)NightAngel 19:52, 26 December 2006 (CST)
 * Sigh, it wasn't deleted, it was just moved. It's in the talk for the Promising Dominatrix build now. Personally I think AP is good - for Primary assassin energy management. That plus Zealous daggers and you can spam attack skills all day long. Entropy 14:26, 28 December 2006 (CST)

Comments
Seen in your edit comments you've been putting stuff inside /* */, this is for linking to an anchor on a page, if you put /* Comments */ in the edit summary of this page, ppl clicking the arrow on recentchanges would get to User_talk:Entropy#Comments :) &mdash; Skuld 13:29, 26 December 2006 (CST)


 * Oops, I didn't know that. I guess I should use italics instead? That's what I thought /**/ did. Also, it reminded me of my days in C+ Variant, where /**/ is used for comments, but doesn't show up as actual code. Sorry :) Entropy 13:32, 26 December 2006 (CST)

Stop It
I want you to stop personally attacking me. You will be reported if it countinues after this point.--TheDrifter 22:21, 28 December 2006 (CST)


 * /yawn, you don't have issues with me, you have issues with Skuld. And you're sounding pretty repetitive now. "OMG I've been Personally Attacked!!!" Entropy 22:22, 28 December 2006 (CST)

Thanks for making asumtions, I'm sure you know exactly what I am thiking. And i didn't have a problem with you, but then you started attacking me for God knows why (to defend Skuld I asume).--TheDrifter 22:26, 28 December 2006 (CST)


 * Point me to an instance where I "attacked you", Mr. Sensitive. Have you seen Xasxas's talk page. You're not winning much support with this Revenge on Skuld campaign. Yes I defend him, because I think he's right? Nothing wrong with that, it is just an opinion. From what I can see your arguments are mostly baseless accusations. And you are not taking a moral high ground in any case, since you hit below the belt as well. Entropy 22:32, 28 December 2006 (CST)

o_O
I've been on the Wiki for 15 hours straight (not always logged in)! That must be a record or something! I think I'll make a userbox about it! Except that I'm so tired I can barely type anymore! G'night folks! Entropy 06:28, 29 December 2006 (CST)

Boxes
How come all your userboxes don't have breaks in them? How can you read them like that? I mean, it works, but when I'm trying to see the code for them.... #$%#&#$@^&*%*. Nova 13:28, 20 January 2007 (CST)


 * Sorry man, I just kinda...you know...add them as I go. I'm not a well organized person in RL either. :) There's spaces between them now so it should be easier to steal er, "borrow" them. Hehe. ;) Entropy 14:25, 20 January 2007 (CST)

Power Block Farmer Moved
Because everyone wanted me to make it a team build, I moved it to Build:Team - Riposte/Power Block which combines a Riposte Tank with a slightly modified version of my Power Block Farmer. I still included the solo farmer as a variant because I like it so much, but this works well too and since you took the time to help me with my last build, I was wondering whether you would look at this one and give me your impressions. Defiant Elements 22:50, 1 January 2007 (CST)

Factions + Nightfall
Grats! --Caasig 01:24, 2 January 2007 (CST)


 * Thanks! It feels like I've been waiting for years. I'm really excited, finally I can play all those other classes I've been hearing about. And I'm already good with henchmen...with Heroes...heh heh. Look out! Entropy 01:25, 2 January 2007 (CST)
 * Awesome! Now join our guild. =) Btw, did you get those char slots as well? &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 01:27, 2 January 2007 (CST)
 * Noo! I like my cape! :) Yes, if you see my Characters, I got three extra character slots. One for Mesmer primary, one for Necromancer primary, and one for...mule/PvP/Defender of Ascalon, haven't decided yet. Entropy 01:48, 2 January 2007 (CST)

On entropy
sup dude? Referring to your definition on your user page: is entropy also heat? All molecules could move in the same direction at once, and that would be heat. For example, if a rock has heated, it could jump straight up in the air and that would be the heat causing all the molecules to move. Entropy says that the molecules will all move in random direction, so that when a rock is heated, all the molecules don't move up and cause the rock to jump. I don't think entropy = heat per say. Heat is movement, entropy is a pseudo-law (to my understanding at least) that defines how that movement takes place. Also, with a name like entropy, its funny you don't like RA. LOL. Anyway, see you around man. Windjammer 03:03, 3 January 2007 (CST)

 Warning: The following text contains spoilers relating to the plot of Thermodynamics.

Thermodynamic entropy provides a measure of certain aspects of energy in relation to absolute temperature. It is an integral part of the second law of thermodynamics, which can be stated as saying that temperature differences between thermodynamic systems in contact with each other tend to even out and that work can be obtained from these non-equilibrium differences, but that loss of heat occurs, in the form of entropy, when work is done. In this form it provides a measure of the extent to which a heat engine can never completely recycle unused heat into work as a perpetual motion machine might, but will always convert some of the heat into internal energy due to intermolecular interactions, which is not available to do work. Entropy also relates to all kinds of energy and to other fields of science such as chemistry, where the entropy of materials measures the energy required to raise the material to its state at a given temperature from absolute zero.

In calculations, entropy is symbolised by S and is a measure at a particular instant, a state function. Thus entropy as energy Q in relation to absolute temperature T is expressed as S = Q/T. Often change in entropy, symbolised by ΔS, is referred to in relation to change in energy, δQ.

Statistical mechanics introduces calculation of entropy using probability theory to find the number of possible microstates at an instant, any one of which will contain all the energy of the system at that instant. The calculation shows the probability, which is enabled by the energy: in terms of heat, by the motional energy of molecules

Statistical mechanical entropy is mathematically similar to Shannon entropy which is part of information theory, where energy is not involved. This similarity means that some probabilistic aspects of thermodynamics are replicated in information theory.

There's also a famous quote: "Nobody really knows what Entropy is, so in an argument you always win."

Personally, I never thought much of me name; it just sounded like it would be good on teh Wiki. You know? Considering all the other names and stuff. This just seemed like a good and original "handle" with the added benefit of it actually meaning something.

Yah, you're right about the RA. :) My name is the perfect description for RA...

Lastly, that quote on me user page is directly from some science/chem textbook, it's not my definition. I have impunity. :) Entropy 03:20, 3 January 2007 (CST)


 * Sorry Xas, I should have used Subst: instead. My bad. Entropy 22:35, 20 January 2007 (CST)

Template
Hate to be a killjoy, but could you reword User:Entropy/templates/lameskill as to not encompass the entire userbase? Cheers ^^ &mdash; Skuld 05:32, 3 January 2007 (CST)


 * Awh, I copied it from the Unfavored template, never thought to reword. Will we be rewording the Unfavored template also?? . ...& Skuld, that's good Admin action right there, good job :) Entropy 05:38, 3 January 2007 (CST)


 * This template is priceless! Zerak-Tul 16:46, 3 January 2007 (CST) Oh, and *coughs* ;)

P/E Fantastic Flame
You caught the page right in the middle of an attack. The real build looks normal to me; the vandalism--childish, yes. :-) Jinkas 00:50, 5 January 2007 (CST)
 * Yes, I just realized that. Sorry for jumping the gun a bit, but I've seen too many people bashing Paragon ToF builds lately, and the others have all been joke builds. My bad, hope no one was hurt. ): Entropy 00:51, 5 January 2007 (CST)

I was hurt. I nearly cried. Tomfranklky 01:59, 5 January 2007 (CST)tomfranklky
 * Sarcasm?...I can't tell. In any case, sorry dude, it was an accident and I meant no offense to your build. No hard feelings. Entropy 02:00, 5 January 2007 (CST)

Login Take 3
I've heard and seen false claims towards me, my uncle's state's country's connecting-country's state's citizen, and an I.P. address. Stating false theories, not backed up with factual evidence has saddened me in a way that I think will naught recover from. Using this link, you can find stuff

http://gw.gamewikis.org/wiki/User_talk:Fyren#Possible_Sockpuppet_Alert &mdash;The preceding unsigned comment was added by Androidgeoff (contribs).


 * I do not regret my actions and I believe them to be correct. Naturally you would deny the theory (who wouldn't?), however there is factual evidence there that if nothing else makes you and User:SInky look a little suspicious...If you're all a group of friends that work together and whatnot, then fine, no problem with that. I was just raising a notice when I thought it was appropriate. If you find that offensive, then I apologize, however I won't feel guilty about it. Entropy 19:14, 6 January 2007 (CST)


 * Lalala. Goodbye and good riddance to SInky at least. Entropy 03:24, 26 January 2007 (CST)

Investigations
I saw your note on my task talk page. Where was the article for Morg Pebblebound placed? I don't see it under Kessex Peak or Category:Giant Bosses. &mdash; Gares 07:23, 9 January 2007 (CST)
 * Hmm Gares, the article seems to have disappeared. Guess someone'll have to make a new one from scratch...though need a much better pic, SoC confirmation, and info on how/when spawns. Would be more of a placeholder stub at present. Probably good to add though, for the sake of Wiki correctness and accuracy. You want to do the honors or shall I? Entropy 23:50, 9 January 2007 (CST)
 * Are you talking about a boss that has somehow disappeared from the wiki? Or what? --[[Image:Gem-icon-sm.png]] (talk) 00:52, 10 January 2007 (CST)
 * I don't know. See, the thing is I could swear there was an article for Morg Pebblebound that existed somewhere. However like Gares said, it is nowhere to be found anymore, at least nowhere obvious. I'm guessing it was either poorly renamed/moved/etc or was deleted for some reason. So you see I'm not sure if it actually disappeared or not; I'm just saying I clearly remember there being an article, that is not here now. Not sure what it means. In any case it never hurts to create a new one (right?) so I'll do that soonish. I'll atub it and make a note that some better pics etc are needed. 24.6.147.36 01:14, 10 January 2007 (CST)
 * Where is the boss located? I have some spare time so I could go and SoC confirm him and take a nice screenie. --[[Image:Gem-icon-sm.png]] (talk) 01:15, 10 January 2007 (CST)
 * Morg Pebblebound, Hill Giant Warrior boss. He's in Kessex Peak, when you enter the actual "peak" area keep heading past Verata's Cult (straight) and eventually you'll notice a smaller peak with a path that sort of circles around behind it. There are always some Hill Giants there; that is where I found Morg. Noone knows if he is a random or fixed spawn, so he may or may not appear. Hunt around a bit, it's kind of hard to describe in words. It's a bit out there so good luck, and happy hunting. :) Thanks btw. 24.6.147.36 01:20, 10 January 2007 (CST)
 * Ah, I know the place. Been running there for map and fun, but can't remember a boss. Well, I'll go looking for him, but I'll leave skill confirming for another time. --[[Image:Gem-icon-sm.png]] (talk) 01:24, 10 January 2007 (CST)

Image:Morg_Hunt_Map.jpg

Incase anyone else cares to help out: The red arrow points to where I found him. I circled the entire area where he's a possible spawn. Hope it helps a bit. (forgive my atrocious drawing skills ^^) Entropy 01:25, 10 January 2007 (CST)
 * Two runs, only 8 Hill Giants on each run, no bosses. And I'm sure I've never seen a boss there before. Must be a rare spawn if he really is there. --[[Image:Gem-icon-sm.png]] (talk) 02:01, 10 January 2007 (CST)
 * Sigh, yeh I've heard things to that extent, hence the confusion and subsequent need for verification. He does exist, though, as I can attest and as the screenshow shows. I guess a good way to test would be 1 full runner (yous) and bring a friend along. Have them wait at the portal while you run to the giants; zone if not found. (Or maybe you already did that, hehe) In anycase I guess it was Sheer Dumb Luck(tm) that I got the spawn, if you didn't find. I'll get out there again sometime with a SoC when I get a chance, maybe he only likes spawning to full hench parties. Heh. 24.6.147.36 02:06, 10 January 2007 (CST)
 * I'll go sometime with Kalomeli then. --[[Image:Gem-icon-sm.png]] (talk) 02:26, 10 January 2007 (CST)
 * The article has never been on wiki before, that's why I was confused at the comment on my task talk. If you look at Morg Pebblebound, you will see that the article was never deleted and never created. I placed the investigation on my task list from a screen shot I found on another site. As there are a few of bosses, except the human bosses that appear on the hill, that are random appearance, such as Plog Hamfist and Murk Darkshriek. I suspect this hill giant boss to be the same. I did exactly 10 runs over the holiday weekend with no successful sighting as of yet. Oh, and for any future questions, that was the exact name under the hill giant boss and I still have the article bookmarked at home. &mdash; Gares 09:23, 10 January 2007 (CST)
 * Okay Gares, I stand corrected then. But I could have sworn that it was there before...I would have bet on it, even. In any case, sorry and my apologies...I'll probably be running into Morg again soon (during The Villainy of Galrath), and I'll be sure to carry an SoC. Then I'll make an article proper for him. Mess resolved. >< Entropy 19:53, 14 January 2007 (CST)


 * The boss Hill Giant in Kessax Peak, along the eastern path? I know I have seen a boss there before.  Belive it was a Warrior boss, but never bothered to remember his name, nor what skills he used.  He is usually at the NE corner of that semi-circular path, just a bit past where the red arrow is on the map above.  If I remember correctly, he is in the 2nd group of giants you come across.  Queen Schmuck 16:58, 22 January 2007 (CST)


 * Hm, so I'm not the only one who's found him, that's good to know. I'll get around to that article...someday...been putting off Villainy of Galrath for awhile now. Entropy 03:24, 26 January 2007 (CST)

Warning
Do not fall prey to the actions of others like you did in Build talk:Mo/E Glyph Shield of Regen. The mocking of new users' ignorance to a wiki and any other insulting remarks will result in administrative action. &mdash; Gares 18:17, 20 January 2007 (CST)


 * Gares, I think you are misinterpreting my remark. It was to Blastedt, who was the one who moved the page. As he moved it to Mo/E New Page, I thought it was funny. Perhaps I should have put that on his talk page, and I can see where the confusion came from, but I didn't break GW:GARES and had no intention to insult the user. Entropy 18:19, 20 January 2007 (CST)


 * No, I knew. That's why I started off with "Do not fall prey to the actions of others". There was another build talk that started off the same way. One person acting up and others following. Yes, if you felt you should have commented, you should have posted on his talk page. Hope this helped, thanks. &mdash; Gares 18:29, 20 January 2007 (CST)
 * Argh, the Starburst Warrior conspiracy X( I see your point though, thanks Gares for the clarification. No hard feelings and I'll try my best to remember for the future. :) Entropy 18:36, 20 January 2007 (CST)

wow
way to be a jerk...w/e im not gonna flip about it...keep the gay userbox | Asmodius   |  19:24, 20 January 2007 (CST)
 * You're talking about yourself, right? -.- Entropy 19:25, 20 January 2007 (CST)
 * im talking about the asmodius's campaign in annoying box =P  | Asmodius [[Image:Asmodius.jpg]]  |  19:34, 20 January 2007 (CST)
 * Well, I'm sorry if it offends you. I'm just expressing my opinion...However you seem to have reversed your stance and apologised so maybe I'll change it. Maybe. Entropy 19:37, 20 January 2007 (CST)
 * I will try to give everyone one last chance regarding these userboxes and the resulting insults. Behave yourselves, or the next insulter will be promptly banned. &mdash; Gares 19:48, 20 January 2007 (CST)
 * so you'll support it? \o/  | Asmodius [[Image:Asmodius.jpg]]  |  19:52, 20 January 2007 (CST)
 * No. Entropy 19:53, 20 January 2007 (CST)
 * Meh, I changed the box. Entropy 20:03, 20 January 2007 (CST)
 * at least its better | Asmodius [[Image:Asmodius.jpg]]  |  20:04, 20 January 2007 (CST)
 * I removed it entirely, you don't deserve your own box. Entropy 20:43, 20 January 2007 (CST)

Nice
I like your userpage, it's exactly what I love to cruise the wiki for--interesting stuff that people have to say. (And that is my build! Hehe) Jack (talk|contrib) 19:33, 20 January 2007 (CST)


 * Thank you for the kind compliments. I haven't even posted character pics yet. :) Yeh, it's maybe your build on the wiki, but who knows how many people have thought of it...who knows. IA + SQ or AM & PS is a pretty easy to think of combo. Oh well though, for sake of arguments we'll say it's yours. :) Entropy 19:37, 20 January 2007 (CST)

Userboxes
Can you make 200-300 while I make 101-200? Just write the code down in a page somewhere than copy+paste it to my page pleases? Thanks &mdash;Blastedt&mdash; 21:29, 20 January 2007 (CST)
 * Done. Entropy 21:48, 20 January 2007 (CST)
 * Thanks, you pwn. Gotta go to bed now :'( At least our title is secure *gives trophy to Entropy* &mdash;[[Image:BlastedtSigleft.jpg]]Blastedt[[Image:BlastedtSigright.jpg]]&mdash; 21:50, 20 January 2007 (CST)

Unfavored Hammer Builds
Hey, it was fun working on those builds with you, too bad they were quickly unfavored. Although I suppose its to be expected since any warrior build without IAS, increased movement, AND deep wound is automatically unfavored here. If its any consolation, I'm still enjoying the Cursed Hammer build on Koss, switching out Mokele for Enraging Charge with Strength at 8 which is working well. It would be nice if an IAS could be included somehow but none seem to fit into the build very well. -- BrianG 11:15, 23 January 2007 (CST)
 * ...Thanks. That just made my day. :) It's all worth it, the builds section, if even just one person walks away with a good experience. And yea, it was fun, maybe you are even a coauthor technically. Oh well, I can keep them in my namespace as long as I want, and Unfavored != Bad Build. I rest easy knowing that the build Works and Works Well, even if it's not the Best. Entropy 00:35, 24 January 2007 (CST)
 * No problem. For me I get satisfaction in taking an idea and refining it to completion.  I'm usually not sure or don't care whether the idea itself is better or worse than other build ideas.  I just like trying to find the best skillbar for that idea.  PvE is as much about having fun as it is about being successful, and for me customizing skillbars and using my creativity is the reason GW is fun.  If I only played stereotypical builds it would ruin my enjoyment of the game.  Who knows though, I think all the Cursed Hammer build needs is a good IAS that fits well, and there is another expansion right around the corner. -- BrianG 12:34, 24 January 2007 (CST)
 * Well nothing's perfect, including builds :) Also, happy to see that you and me think alike in terms of PvE and builds in general. :) Entropy 03:24, 26 January 2007 (CST)

Build:Mo/Me_Inspired_Smiter
As much as I respect you as a fellow Monk lover, I have to say that monks aren't at all the best platform for smiting. Smiting prayers are only good as enchantments for other (like weapon spells from the ritualist). If you want to have some success with smiting spell builds then go E/Mo and just a good energy management skill in, or go Me/Mo and use fast casting (Symbolic Celerity) and inspiration. --Apathy 11:19, 24 January 2007 (CST)
 * I've skimmed over the build and it's talk page. I can understand why your build (or Smiting Prayers in general) is taking fire; it's not necessarily the most efficient, fastest, "bestest" damage build out there. But, like you, I play with henchmen a lot and I notice that, even if I have a great support build, henchmen have a hard time of killing things. Sometimes, you just gotta grab two monk henchies and take the offense yourself. I think that Smiting Prayer builds can be awesome; other people just have to learn that cookie-cutters aren't always the most fun to play in any game.
 * However, I can say that your build can use some help. Signets are great (especially SoJ with the 1s cast during the weekend) but if you are going to use them, you need to use Mantra of Inscriptions; it speeds up both Bane Sig and SoJ. Think about it. Mantra of Signets (on average) basically cuts SoJ's recharge time in half. But with your Insp Attrb, you can cut Bane Sig, SoJ, and whatever other sigs you have by 45%, which is definitely better. Interrupts, like you said, are extremely important when playing with henchies and damage prevention. But...then you have think; what do you do with all your energy? The problem is...you have 4 attack skills, 2 cost 5 energy and 2 cost 0. Everything else nets you energy. After you rush through those 4 attacks (smite hex is conditional too), you have to wait on the recharge, most likely with max energy.
 * I too play a smiter monk but more along continuous pressure damage. Here's mine:


 * If it has to be SoJ, I run:


 * Unfortunately, there are much better smiting skills in Factions and NF (which I haven't gotten) so a Prophecies only is a bit tough. But I assure you, I can run the Word of Censure build through PERDITION ROCK with little to no troubles, even with accidental multiple aggros. Like you said, it's all about being smart about henchmen. In the end, I'm rooting for you! --Vortexsam 22:54, 24 January 2007 (CST)


 * Yes, you have all those numbers on paper, but have you tested it, and tested it a lot?Sir...I've tested Mantra of Inscriptuons versus Mantra of Signets a lot...a lot...and I can tell you from experience that the former simply works better most of the time. Really. :) You do get better DPS and whatnot with Inscriptions. But this isn't a build meant for very long and drawn out battles. Generally you kill a group of foes, head off to the next after skills recharge, and repeat. Mantra of Signets gives an easy double chain knockdown or double interrupt (one of the fastest 2x interrupt in the game). It really is the better one for the build generally, quite often. I know from extensive testing.
 * Not exactly true...at least in terms of "be at full energy" and wait around, as I know I often wasn't. Always had something to do. Remember that recommended equipment is HSR Smiting, often that occurs. Also, remember of Mursaat Mesmer's Power Leak. Smite Hex is really easy to fulfil in Shiverpeaks onwards, there is no zone where you won't find heavy hexes.
 * In any case, there are few choices for "more" energy usage. I often stick in Smite but that's still just 10 energy and not much difference. Rapta suggested Judge's Insight, but it really doesn't work well with the henchmen...you can cast it on Aidan for minimal effect; Devona has no IAS and as a hammer warrior, you're just wasting you spell; and that only leaves Little Thom. Why take one spell just for him? Only 1 species of Undead in Southern Shiverpeaks and beyond anyways, and that's the Phantom. I suppose I could take something spammable like Power Spike or Mending Touch, but...meh.
 * Yeh, that's nice, but since I haven't thoroughly tested those new skills yet I am not going to put them in the build. I tested my build thoroughly just so that I could give completely accurate information and back up my claims :). Also, PERDITION ROCK is nothing really, even with this build. For most builds really. >< It's easier place than people think once you know your way around. Only probs I ever have are massive Flesh Golem aggro, and getting exploding Bone Minions everywhere. Not even an Echo Nuker can deal with that kind of pressure. ><
 * Any case Vortexsam, thanks for your support ant comments, even if we disagree somewhat. :) Always good to meet a fellow Smiter who understands why it exists and how it works with henchmen. (Psst, maybe vote Favored on the build? Pretty please? ^^) Entropy 03:36, 26 January 2007 (CST)

Henchmen
You sure know how to use your henchmen well. Props to you! --8765 01:18, 26 January 2007 (CST)


 * Well, thank you. Did you read my notepage on Prophecies henchmen, or just looking at my Henchmen Hall of Fame achievements? Call me antisocial but bad PUGs have pretty much broken my faith in human parties. I'm a gamer kind of person, but I've never really done anything like Guild Wars before, where you have the option of human and/or AI partners. Being a solo-minded adventurer, of course, I soon found that you can't go the entire game alone, no matter how hard you try. Henchmen seemed like a good deal - you may not be able to talk to them, and they do some stupid things, but...heck, they get the job done. Win-win situation all around, I figured. I guess I'm good at using henchmen because I've pretty much used them for...everything, even the hardest stuff. It's odd because I've never had similar experience before, so all learning about controlling AI and such I just learned in Guild Wars. :) Oh, and don't get me started on Heroes...hehe. Anyways thanks for your compliments. Entropy 01:24, 26 January 2007 (CST)
 * I read both. But yeah, PUGs suck. And now with the addition of heros, PUGs suck even more. Pretty much all the good players can H/H their way through the game, while the lesser players can't; so they PUG. --8765 11:43, 26 January 2007 (CST)