User:Too Late to Pray/Builds/Build:Mo/Any Standard Healer

Standard healer is a Monk build focused on Random Arena matches. It is an extremely powerful here because pick-up groups very rarely deal with it appropriately.

Equipment
Armor set can be chosen according to philosophy, with Judge's Armor possibly being the most useful for the higher physical armor. However, if energy is a problem, Ascetic's Armor provides its benefit continually with this build.

Any weapon combination that lowers casting and recharge times of Healing Prayers will work well with this build. Some suggestions are:

- A PVP Holy Staff fitted with a perfect Insightful and wrapping of Enchanting.

- A +5 Energy Sword/Axe of Enchanting.

Usage
This Monk Build is very fun in Random Arenas, and much easier and exciting to play than annoying boon/prot monks. This build works great with any kind of random teammates except other monks unless they are damage dealers, but it works best with melee fighters like assassins and warriors and also melee rangers. After the gate opens, cast Vigorous Spirit on all 4 party members. Now sit back and relax because Vigorous Spirit will take care of all the healing problems. Well most of them. Focus fire can be deadly, so use Healing Hands to counter it and Dwayna's Kiss to charge your teammates back to full health if the Vigorous Spirit isn't enough. Healing Breeze is for countering degen, and Healing Touch is for healing yourself in between Healing Hands recharges. Remove nasty hexes with Smite Hex and give those hexers a little taste of their own medicine.

In the Random Arena, you encounter one of a few types of attackers. Most anti-monk Mesmers focus on anti-casting spells such as Blackout and Backfire, which do little to a monk maintaining enchantments. Warriors and assassins that target you early are easy to notice and defeat. Just use Healing Hands and laugh in their face as their puny attacks turn into healing for you.

If you run low on energy, make use of Divine Spirit to cast all your monk spells with reduced costs.

Counters
If you get the focus of more than one enemy and they're good with snares, you can die very quickly. This is rare in the Random Arenas, but it does happen. After death, just pick yourself up and continue healing.

High damage casters such as Elementalists that are not getting interrupted can be a nuisance. Fortunately, such targets get killed very quickly in random games, particularly if you warn your group beforehand.

The biggest obvious weakness is getting your skills disabled and being overhexed. After playing this build through ~200 battles, that has rarely happened to me.

Variations
A minor variation is to drop Dwayna's Kiss for Orison of Healing. This allows you to heal yourself at a slightly slower speed while making it easier to heal your allies if Dwayna's Kiss is still recharging. Smite Hex may be replaced with other hex removals, and Resurrection Signet can be replaced with another resurrection skill.