User:Pl4Gue

=Currently testing=

Application

 * Various

Comments

 * Cast Faithful Intervention as soon as you enter the map. This will give you 86 HP as soon as your health drops below 50%
 * Short before agroing: cast Kinetic Armor. This will increase you Armor by 68
 * Cast Mystic Vigor. This will give you +20 HP per hit as soon as you have all 5 enchatements up. 4 per Enchantments at Mysticism at 7.
 * Cast Mystic Regeneration. This will give you HP Reg of 4 per Enchantement at Earth Prayers at 13. This is 20!
 * Cast Vow of Silence. This will make you immune against spell attacks.

Application

 * Various

Application

 * Mesmers
 * Monks
 * Mages

Variations

 * If Bonetti's Defense is not enough to fill up your energy bar use Healing Signet instead of Ether Feast

Usage

 * Use Sprint and Balanced Stance to reach your opponents group
 * Use a bow, body pull, Sprint and Balanced Stance to pull the boss out of the group
 * Once the boss is separated use in that order: Bonetti's Defense, Wait until BD blinks, then Gladiator's Defense, Ether Feast and Spirit Shackles
 * If you have enough reserves also cast Standing Slash and/or Sever Artery, but always make sure that you have enough adrenaline for Bonetti's Defense to reload you energy completely

Skills
[$A]`viRus (03:48 PM) : goldener phoenix stoß, hörner des ochsen, fallende spinne, schlangenzähne, blitzende klingen / aod, energischer geist, heilender hauch, rezz / reinigt zustände / preschen

Variations

 * Aura of Displacement instead of Flashing Blades
 * Purge Conditions oder Dash instead of Resurrection Signet

55HP - Monk/Warrior
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Skills
Try also:

Equipment

 * Totem Axe or similar
 * Customized 1-hand wand with light damage
 * Tatoos with 5 superior runes (for each attribute at least one)
 * Grim cestus with -50 HP
 * Heal Ank with -20 HP

SS/SV - Necromancer/Mesmer
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Equipment

 * Ideally, Villnar's Glove as a focus item and the Wayward Wand (Curses) from the Adept of Bone as a weapon. These combine for a 36% chance to halve the recharge time of Curses (including a 4% chance of making it 4 times faster). This reduces the average recharge time of Spiteful Spirit to 8.1 seconds compared with 9 seconds with only one fast recharge item or the full 10 seconds with no fast recharge items.
 * Scar Pattern Armor is best for energy.

FOC/Venegance - Necromancer/Monk (optional)
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Equipment

 * Scar Pattern Armor is best for energy.

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55HP - Monk/Messmer
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Equipment

 * Totem Axe or similar
 * Customized 1-hand wand with light damage
 * Tatoos with 5 superior runes (for each attribute at least one)
 * Grim cestus with -50 HP
 * Heal Ank with -20 HP

SS/Venegance - Necromancer/Momnk
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Equipment
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 * Ideally, Villnar's Glove as a focus item and the Wayward Wand (Curses) from the Adept of Bone as a weapon. These combine for a 36% chance to halve the recharge time of Curses (including a 4% chance of making it 4 times faster). This reduces the average recharge time of Spiteful Spirit to 8.1 seconds compared with 9 seconds with only one fast recharge item or the full 10 seconds with no fast recharge items.
 * Scar Pattern Armor is best for energy.

=Favorite Builds= =Favorite Items=
 * Mo/E 55hp Solo UW
 * Build:N/Mo Solo SS Necromancer
 * Build:Mo/any 55hp Solo Monk
 * Invincible Monk
 * Build:Team - 55/SS FoW

Sword

 * Kaolin Blade

Staff

 * The Stonereaper for Curses
 * Ghial's Staff for Death Magic

I do not think you need anything special for Blood Magic. Decreasing CT/SR will probably just influence you to sacrifice you to death.

Wand

 * Wayward Wand with Curses/Death Magic +1 (20%), HSR (20%), +5 Energy (while Health above 50%)

Unfortunately Bortak's green Items do not decrease SR, so I am not a big fan of them. Although it is important to use a corps before an enemy can do that, I believe that HSR is better than HCT. Probably both is the best compromise. That's why I think the following weapons are optimal (in many situations, and as long as max energy is no problem):


 * Wailing Wand and Bone Spiral Rod from Gertrud both with HCT (20%) and HSR (20%) of Curses/Death Magic spells

The trade-off for those weapons is that the skin is not so nice.