Talk:Anguish

Painful bond = hex + anguish + Pain. 3..2..1.Spirit Spike!-Onlyashadow 09:24, 21 September 2006 (CDT)
 * Heh, sounds good, how well do you think it will really work though? ;) &mdash; Skuld 09:25, 21 September 2006 (CDT)
 * Hmmm I refuse to call something spike that takes more than 5 seconds to set up and requires foes to not run away during that time. But still good that they try to do something about the currently useless attacking spirits. --Xeeron 09:31, 21 September 2006 (CDT)

I...was joking. But xeeron, what if they use glyph of sacrifice!? Oh the limited possiblities.-Onlyashadow 09:47, 21 September 2006 (CDT)
 * I thought glyphs don't affect binding rituals? Kessel 10:15, 21 September 2006 (CDT)

What is that? 70ish DPS if they stand there and take it? Presumably Signet of might's dmg bonus would be doubled on Anguish. Should be possible to approach 100 dps for a little bit. Assuming the spirits decide to cooperate with your hex target choice.

Sounds like a killer skill for RA. Combine with Painful Bond and Signet of Might for, well, mighty damage. From what I gather, Painful Bond won't be doubled because its extra damage comes from the hex itself, not the spirit, but the extra damage from Signet of Might might (HA, got you again) be doubled. At 16 Communing and a sane 10 Channeling Magic, every hit would strike for 120 damage, which is nothing to laugh at. And if you don't manage to hit several enemies with painful bond, it should be trivial to put cheap hexes on the other foes as well, which would still result in over 100 damage per hit for 10 seconds. RolandOfGilead 12:11, 26 September 2006 (CDT)