Talk:Patient Spirit

1. Since when did waiting 3 seconds qualify as being patient? And 2, when would this be useful except if the other team tells you they are going to spike whoever? Might be useful in PvE if a tank charges in to a mob, but one use for every mob?--Cursed Condemner 18:43, 2 August 2007 (CDT)
 * To answer 1: Compared to the instant healing that most heal spells deliver, 3 seconds is patient. 2: Versus pressure/degen teams maybe? Cast on a pressured target that was just brought back to near full health and try to keep him there while you cast on other people? PaintballerOWNZ 19:00, 2 August 2007 (CDT)
 * Could be used when pre-protting a Warrior? Or could be used on the LoD if he knows a spike is coming he can fire it on himself, infuse and not have to worry about healing up.--Wakka 06:23, 6 August 2007 (CDT)
 * I agree with PaintballerOWNZ, and at 1/4 sec, it's easily the fastest cast pure healing spell, even if the full effect doesn't happen immediately. A pure monk will actually get two healing pulses with this, one on cast because of divine favor and one 3 seconds later, and can therefore concentrate on healing other targets instead of focusing too much on a target suffering degen or is taking minor to moderate damage from another source. --Falseprophet 15:32, 14 August 2007 (CDT)

One word: Dervishes. Another cheap, fast recharging, fast ending enchant monks can use on Dervs to feed them energy through Mysticism, with healing to boot. Arshay Duskbrow 19:53, 2 August 2007 (CDT)

Woot, it's like Lightning Surge for healing. "Spike healing" ftw? (T/C) 00:00, 4 August 2007 (CDT)

Works with Air of Enchantment too. Paragon City 20:43, 4 August 2007 (CDT)
 * Wastrel's Relief? edit: signed Hashmir 18:27, 6 August 2007 (CDT)

Sounds like the healing equivalent of Reversal of Fortune. Minor instant heal from divine favor, then a bit later another minor heal. Helps to relieve pressure on the healing monk if used right. I think this sounds like a very resonable compliment to many Mo bars for efficiency (depending on your healing style). --Mooseyfate 09:37, 7 August 2007 (CDT)

Can anyone possibly imagine a use for this skill? Please don't say dervishes -.- and please, please don't ask me to explain that request :p Cop? no. AoE? no. I see abundant synergies but nothing that's enough to begin to justify this on any serious skill bar. Phool 21:09, 7 August 2007 (CDT)
 * Delayed healing, which is quite frankly, useless compared to prot. As it is, it's Dervish Mysticism fodder, since the duration isn't really good enough as a cover enchantment. However, the cast time allows it to possibly be useful in that regard, depending on player skill. Can't think of any other reason to use it. --Kale Ironfist 21:30, 7 August 2007 (CDT)
 * I'm guessing the most use of this skill will come from the fact that its an enchantment, you use it, then u use Dwayna's Kiss to get an extra 30 health out of it, then this heals for some more. Well, not good if you're in a hurry to heal, so maybe not, but it might be used to counter degen instead of breeze on a Divine Spirit spam build (1 energy vs 5), use it when they start losing health, then after they've lost a bit, they get healed i guess. On another note I bet the healing doesn't get reduced with Healer's Covenant. The Canadian 23:53, 7 August 2007 (CDT)
 * The health drop from Covenant is a major concern, as there are few skills that bypass it, and the heals strong enough to ignore the reduction are too expensive to use with it. What I'm seeing from this skill is an HP version of Reversal, but due to mechanics, I just don't see it being used in PvP, except to fuel Mysticism. --Kale Ironfist 02:31, 8 August 2007 (CDT)

Just awful

Perhaps this + Dwayna's kiss for the enchant :P Shiverz 02:54, 20 August 2007 (CDT)
 * Ugh, that's a terrible combo. Yay for spending 2 seconds and 10 energy to heal someone for (assuming 14 HP and no DF) 166 health. Heal Other heals for (slightly) more than that (170) with a 3/4 cast and 3 seconds recharge. --Kale Ironfist 03:01, 20 August 2007 (CDT)
 * Why is that combo so terrible? Assuming no DF is pretty convenient :) Assuming 11 DF, the combo heals for >30 more, because DF is applied twice. --[[Image:Roland_icon.png]]Roland of Gilead (talk) 23:17, 26 August 2007 (CDT)

Meh, I guess it does just plain suck :P Shiverz 00:06, 21 August 2007 (CDT)

Humm...I know that as a Monk, sometimes I get pissed when my Vigorous Spirit continually gets Shattered or whatever. That's when I take Watchful Healing instead, so that I can Lol when it gets removed prematurely. Patient Spirit is sort of the same way except that you gain no extra benefits from it either being active longer (Blessed Aura) or being removed prematurely. I was wondering if perhaps this + Signet of Pious Light could be useful. Or perhaps use Air of Enchantment...

The only other use I can see for this skill would be in PvP. If you cast this on someone, they receive the Divine Favor bonus right away and then a small, Orison-like heal a bit later. Now, let's say that (for whatever odd reason) you are not being monitored constantly. It would be kind of surprising after 3 seconds, when your target suddenly gets healed out of thin air. I could see this maybe being useful to throw around so the enemy doesn't know who you're really healing. But it still seems like a waste of energy. (T/C) 00:17, 21 August 2007 (CDT)
 * The heal is about as strong as a LoD. They won't fall for that kind of psychological tactic. Especially when you can look and see who they're targeting. --Kale Ironfist 00:20, 21 August 2007 (CDT)
 * Ah well, it was worth a shot. I guess this gets relegated to /ragequit material, then, or at least LAME status... Although, if you look at Remove Hex... :d [[Image:Entropy Sig.jpg]] (T/C) 00:22, 21 August 2007 (CDT)

This+Healing Light?
Spike Heal? lol72.211.238.37 22:10, 16 August 2007 (CDT)