User:Coloneh/Critical team

"hmm lets say you go crazy... 16 CS/15 Weapon thats 16% from CS 37% from WotA and 7% from Critical Eye. Then another 22% (21.6) from weapon attribute. grand total = 82% Critical. --Midnight08 Assassin 09:28, 26 September 2006 (CDT)"

Lets just say I went crazy.

Spears

 * Switch an attack skill for res sig.
 * Could also switch Shadow refuge for Feigned Neutrality.

Equipment

 * Valkarie's or Nightstalker's Armor
 * possibly Vanguard's Guise for the chest (blind reduction)


 * Barbed (or [[Image:Paragon-icon-small.png]]Cruel) +15% damage (While stanced or enchanted) weapon of Enchanting
 * If using a one-handed weapon use a +45 health -2 damage while enchanted shield of any attribute.

Usage

 * Keep up Critical Eye, Sharpen Daggers, and Way of the assassin
 * Critical Defenses for protection.
 * Assassin's Remedy to remove conditions
 * Shadow Refuge for healing
 * [[Image:Paragon-icon-small.png]]Keep the deep wound on at all times by using Vicious attack at least every 13 seconds
 * [[Image:Paragon-icon-small.png]]Disrupting Throw for interrupts. Try to inflict bleeding first but you still have a good chance of hitting the bleeding on the interrupting spear.
 * [[Image:Ranger-icon-small.png]]Maintain Disrupting accuracy to interrupt you target often.
 * [[Image:Ranger-icon-small.png]]Spam keen Arrow for an impressive 30 extra damage every time you critical strike.

Variants

 * replace Assassin's Remedy with Signet of Malice, [[Image:Paragon-icon-small.png]]Remedy Signet, or [[Image:Ranger-icon-small.png]]Antidote Signet for more reliable condition removal.