User:Skekzyz/Plague Martyr

Note: Build resubmitted due to changes to Weakness and the advent of Nightfall.

This is a support build meant for use in a balanced PvE party, Prophecies and Factions are required.

This build's main purpose is to remove all conditions from all party members and to be able to do something with them.


 * Monk support build for areas heavy with Traps, Poison, or other Conditions
 * Mirror conditions back on foes while keeping your team relatively safe from them.
 * Cause Weakness and Bleeding over AoE
 * Synergistic Self Heal/Damage Dealing over AoE

Variations

 * If you also have access to Nightfall, changing Parasitic Bond to Signet of Lost Souls or dropping Awaken the Blood to fit it in is a very good option, used together, and properly, these spells are two of the best self healers available and SoLS gives energy.
 * Also with Nightfall, changing secondary to Paragon and substituting Cautery Signet for Martyr will allow you to send only a little fire but can be useful if you are encountering enough different conditions.

Armor

 * Most Lvl20 armor will work, Undertaker's Insignia works well with the sacrifice that this build causes if you have access to Nightfall armor.

Weapons

 * Anything that helps with Curses or Blood Magic, The Stonereaper may be the best.

Usage

 * Enfeebling Blood and Oppressive Gaze are a pair, used in that order, as are Signet of Agony and Plague Sending.
 * Martyr is used when you see a dark gray down arrow on any party member's title bar. Requiring you to periodically look at the party menu in between casting your two pairs of skills and your spam healer.
 * Lead with Parasitic Bond or Enfeebling Blood if enemies are grouped, sending Signet of Agony first is not advised because Plague Sending only effects adjacent foes, not to mention you should have at least one Parasitic Bond active before using Signet of Agony which can damage foes if they get too close to you after the battle has begun.
 * Although Parasitic Bond is the fastest spammer you usually don't have time to spam it, instead you should use it when you are cycling through foes and find one about to die. Unless you are getting hit hard and then it comes in very handy if you spam it on as many foes as possible, you may have to learn how to telegraph the spike you're trying to counter if you don't have a good monk at your side.
 * Energy management is rarely a problem with this build as all skills are 10 energy or less except Oppressive Gaze at 15 and the Signet requires no energy so sending 20+ seconds of bleeding to foes only costs 10 energy.
 * Spamming the pairs and additional healer is rather just a dance over the first 5 skills as they all have relatively fast recharge times.

Counters

 * Interrupts and damage/degen spikes if not properly handled.


 * Backfire and Guilt can be a problem as well.


 * Dazed can be difficult to send and a very good reason to have Plague Touch as it is not a spell but a skill and unaffected by Dazed, there are currently 12 skills that cause Dazed.

Alternative Skills

 * Replace Awaken the Blood with Plague Touch if expecting large quantities of Conditions or Dazed but this prevents you from using Oppressive Gaze three times before Enfeebling Blood ends.
 * Parasitic Bond can be replaced by Life Siphon, Blood Drinker, Blood Renewal, Unholy Feast, Signet of Lost Souls or any Necromancer Blood or Curse self healer, Healing Breeze gives +4 health regeneration for 10 seconds but is an enchantment and susceptable to removal, if Parasitic Bond is removed you will still gain the health benefits. Alternately you can put the 2 points into Death Magic and use Consume Corpse or Soul Feast making Resurrection Chant give very little energy. This option uses 10 energy for each spell, Consume Corpse nets 2 energy used, and you have to rely on there being dead bodies to exploit.