Talk:Shell Shock

Tell me nobody saw this coming. Shock Axers have a new best friend, right?

14 Axe, 13 Str? Haha, Now that I look at it, it looks like total crap. There's gotta be some way to incorporate Shell Shock/Body Blow into a shock axer. The Paintballer (T/C)
 * I doubt it, and that bar looks really really bad. Go ahead and telegraph the spike several seconds in advance, your enchantment removal/shutdown had better be good. No speed boost either. It's better to use Shell Shock on your ele as part of the spike. --Kale Ironfist 04:55, 7 August 2007 (CDT)
 * Why would a shocker axer like it? --Blue.rellik 05:10, 7 August 2007 (CDT)
 * I was saying because it's air and its an ele skill and its Cracked Armor. But as I said above, it was a completely crap idea, at least on my bar. =D > sux@bilds > [[Image:PaintballerSig.jpg]] The Paintballer (T/C) 09:15, 13 August 2007 (CDT)
 * I'm not a PvP expert but I thought the shock axers job was to target the squishes, AKA the people that would not be affected by cracked armour 95% of the time --Blue.rellik 00:56, 14 August 2007 (CDT)
 * And they use a shield with +10 armor vs X inscription, raising their armor by 18 at the very least, 80% of the time. --Kale Ironfist 01:28, 14 August 2007 (CDT)


 * Or use conviction, Armor of earth, empathy, inepitude ect ect. I find cracked armor to be useless unless used on warriors or the always plentiful "wham"mos. Paragons never seem to be very good, they've been hit 10/20 times in the head with a nerfbat. Flechette 01:39, 14 August 2007 (CDT)
 * And the funny thing Kale, is that they'll stop using those if Cracked Armour really is any good so they'll go back to being real squishes. This skill was clearly intended for warriors and paragons --Blue.rellik 02:00, 14 August 2007 (CDT)
 * Why would it? They'll switch out while under its effects, but switch back when not. While it has more effect on tankier stuff, the squishies will have it harder since most of their +armor will be negated, Basically, if it ever becomes popular (and considering the skills that cause it), it's just reducing the heavy defense metagame and making it more 'active play'. As for Paragons, they've always been powerful, why do you think they get nerfed? --Kale Ironfist 02:17, 14 August 2007 (CDT)
 * I don't get it. Are you saying that a squishe totally relies on a +18 armour to save themselves from a dervish/warrior/sin?  I always thought a prot monk was the main lifesaver for another squishy, the shield at best was to mitigate the damage as best as possible. I still fail to see how this kills casters more, it affects a frontliner 100% of the time, it doesn't always affect a squishy. I mean a squishy is rarely in the frontlines so their 60 armour is less of a worry, that's not something a frontliner has the luxory to worry about. --Blue.rellik 02:48, 14 August 2007 (CDT)
 * (resetting indent) Here's why:


 * +18 armor is quite a lot to lose
 * They already have low armor
 * They are more important to spike down first, generally
 * Prots can only do so much, and then Infuse takes over
 * Avatar of Melandru
 * Now, since Avatar of Melandru is immune to conditions, and doing just as good a job as a Warrior at being a battlefield threat, they will become the new frontline if Cracked Armor becomes too popular. Thus, your midline and backline are your Paragons, Rangers and casters, and your caster midline and backlines will be hit hardest, as you need them to exist to continue play, but their low armor means instant death (for all intents and purposes), when that Wearying Strike hits, followed by Eremite's Attack or Mystic Sweep (depends on the build). If Cracked Armor doesn't become popular enough, then all of this becomes irrelevant. Then again, there's been calls to nerf Wearing Strike because it's Eviscerate on crack. --Kale Ironfist 06:04, 14 August 2007 (CDT)
 * Ummm what? You do know that Cracked Armour reduces down to 60 right? The MAIN effect is that they don't get the buff from using a shield. Nothing you said makes shell shock 'a shock axes new best friend' since all it does is keep a squishy a squishy while it makes a frontliner more squishy --Blue.rellik 06:10, 14 August 2007 (CDT)
 * You're confusing me, because you're confusing me for someone else. THE PAINTBALLER posted that it was the Shock Axes new friend, and I said the build was terrible. Even if they lose their shield, you have to realise that's a huge loss, considering CRITICAL HITS effectively further reduce your armor rating by 20. On an Axe, Hammer or Scythe critical, it hurts. Even more at VoD, which comes 2 minutes earlier from a recent game update. Sure, it lacks the punch it used to, due to not reducing health any more, but it does reduce healing (which stacks with the Deep Wound that I implied with Wearying Strike above). --Kale Ironfist 06:17, 14 August 2007 (CDT)
 * Oh you think that build was bad as well? So was I --Blue.rellik 06:35, 14 August 2007 (CDT)

Because They had powerful elites. Those got nerfed. The rest of the non-elites are mediocre except some who everybody knows are good. Eles hit by cracked armor will not be affected at all as it means they will still have normal/above normal AL. It does not affect eles that do not rely on being invinicible. Besides, the ele's will focus on the frontliners with more AL. It will affect them as they have not alot of ways to increase their armor level, they have natural high armor and therefore have nothing to compensate them if they get cracked'd. Flechette 03:21, 14 August 2007 (CDT)

Lol you shoved my comment all the way to the bottom. And I third that the build at the top is very...unwise. Flechette 06:48, 14 August 2007 (CDT)

Trivia
I knew I heard that name somewhere! It's a mental state of a soldier's mind, if he was in a battle for too long and almost suffered from nervous breakdown. Here more about it: http://en.wikipedia.org/wiki/Combat_stress_reaction. Shouldn't it be in trivia? &mdash; Abedeus   05:55, 21 August 2007 (CDT)