Talk:Pure Strike

The formula for Pure Strike fits all values at 1.93 * Attribute + 1... 1.925 is too low, 1.94 is too high... strange formula.

Im really not happy with it, but the table doesn't make much sense, with shifts of 2 at every value but 7 to 8. If anyone can think up a more logical formula for this progression it would be welcome... this can't be what the formula looks like in the GW code. the actual values look like this: (i used the progression template because it's easy, the bold 0 and 12 mean nothing)

Of course lots of formulas would work for such a small range, since all the numbers are rounded (1.99 * attribute + 0.57 works too, for example), but there has to be some more logical solution...