User:Lerre/Builds/MoMe Dual Elite Healer+Support

Dual Elite Healer Mo/Me
This is a spam healer that rarely runs out of energy, exceptions are very long fights or extreme energy denial. It is very easily handled but can easily be brought down if facing the right (wrong) mob. It combines the -3 energy cost and -25% effectiveness of Healing spells with the +50% effectiveness of Healing Prayer spells with the -50% casting time being a big bonus as it significantly increases the effectiveness of this build.

Attributes and Skills

 * Divine Favor: 12+1
 * Healing Prayers: 12+1+1


 * The optional slot should be filled with a resurrect depending on the area. Rebirth is better for the harder areas, while any Healing Prayers resurrection spell works great in the easier areas because the casting time is halved.

Equipment

 * Insignias: Any combination of Radiant and Survivor insignias is fine.
 * Runes: Sup Vigor, Minor DF, Minor HP, The rest with Attunement or Vitae.
 * Weapon: Hale Staff of Fortitude preferably with a +5 energy inscription.

Usage
Use Arcane Mimicry on the Support Unit and maintain Healer's Covenant. Keep Healer's Boon up at all times as if it is down, Healer's Covenant is at great risk of being removed. If that happens, don't mimic it again as it might be interrupted, making you have lost 15 energy which usually means death for the party. Instead just keep Healer's Boon up, allowing you to momentarily spike heal.

Variants

 * Ethereal Light or Orison of Healing could be replaced by Healing Whisper to allow more spam healing.
 * Healing Touch or Seed of Life could be replaced by Holy Haste for additional increased casting speed in addition to the bonus from Healer's Boon.

Dual Elite Healer Support Mo/Any
This is the support unit for the healing monk, usually being a hero as it allows the healer to use 2 elites while the support unit only has a useless one at his disposal, i.e. no elite. Being a user of Protection Prayers it supplements the Healer's lack of Condition and Hex removal.

Attributes and Skills

 * Divine Favor: 12+1
 * Protection Prayers: 12+1+1
 * Smiting Prayers: 3

Equipment

 * Insignias: As this is usually a hero, Radiant or Survivor are fine.
 * Runes: The best Vigor rune available, Minor PP, Minor DF.
 * Weapon: Preferably a Hale Staff of Fortitude.

Usage
If using a hero, disable Healer's Covenant so the hero won't for some reason use it, and Rebirth so the hero doesn't stop mid-battle to resurrect someone.

Variants
Most generic Protection Prayer bars could be applied here, but this one works just fine.
 * Shielding Hands could be replaced by Shield of Absorption in harder areas.