User talk:Azroth1071

Personal Policy
Any section that is stagnant for a week will be archived here.

Currently Testing the Viability of…
These are just some theoretical builds that I’m testing to see if they deserve to be added to the Untested builds section. If you want to lend me a hand just post your comments in the corresponding section on my Discussion page. Just please don’t submit one of these builds yourself. If it turns out to be good just let me know and I’ll add it myself. Thanks a lot.


 * Bestial Strike

I like the look of this, but what is the energy management like? You've got some hefty 10 pointers in there and the assassin doesn't start with much. :) Telboy007 16:13, 30 August 2006 (CDT)
 * To tell you the truth, I was hoping you could tell me, lol. I haven't been able to get my hands on a good pet to try this out with, so I haven't really been able to try it out.  In theory the ~35% chance to Crit. that you get with Dagger Mastery at 12, Critical Strikes at 12, and Critical Eye active will give you 3 energy with each Critical hit.  Then Bestial Fury will boost your attack speed allowing you to get more hits in less time.  But if this is enough to properly manage energy is anyone’s guess.  If anyone could give it a test I would really appreciate it. Thanks.--Azroth 18:28, 30 August 2006 (CDT)
 * A 10 energy attack boost stance takes its toll on a Daggersin quite fast, and the mediocre combo doesn't really make up for the energy used to activate them. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 21:51, 3 September 2006 (CDT)
 * :) Well most of the arguments are about energy managment and I agree with them. However, all is not lost, I think the build would actually do good but as Ranger/assasin instead to balance the energy out (expertise).  The only two critical hits skills that will be lost are critical strike (a bit regretable as it rocks), and critical eye, which is more of a bonus rly than an all powerful skill.  If you want to stay A/R you MUST add one more into the critical strikes attribute.  This allows critical hits to give 3 energy every crit as opposed to 2, and benefits your build greatly (Not a fifty five 02:48, 5 September 2006 (CDT))


 * R/A would be better for energy and I could set up a new combo so as to compensate for the loss of Critical Strikes, but I dont have a Ranger to test it out. I'll play around with it a bit and see what I can do though even if I wont be able to test it out myself.--Azroth 16:49, 5 September 2006 (CDT)


 * Ok. here you go, what do you think of the new R/A one?--Azroth 17:48, 5 September 2006 (CDT)


 * Channeling Edge

May i ask the where is the Energy Management in this build? Boon of Creation is not enough to support your energy needed in this build. And what are you doing with this build anyway, as in usage? Where is it going to be used, how? Pumping 12 into BM just to use EoE spirit? -- Cwingnam2000 14:57, 3 September 2006 (CDT)
 * Ok, the general idea was that people could submit usage ideas that worked well for them. As for me, the idea was to spike Rt lightning dmg.  Drop a spirit in the beginning, then use Twisting on it.  At the beginning activate Boon.  When entering battle drop EoE.  Drop Destruction just outside your enemy’s agro range.  Active Cruel.  As Destruction’s timer is getting low, run in, active Rage, Draw Destruction, Rupture it, and drop Cruel.  Then you can put up and rupture another destruction if you have enough energy.  The hope is that something will die and trigger an EoE chain.  But this is just a theory.--Azroth 15:20, 3 September 2006 (CDT)
 * I agree with Cwingnam on the awkward usage of Boon of Creation, with three relatively slow recharging spirits. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 21:51, 3 September 2006 (CDT)

Ritual Lord would be a better elite, no? &mdash; Skuld 02:54, 5 September 2006 (CDT)


 * Not rly sure what to say, is this a PvP or PvE build? EoE is rly not a very good pvp skill to be used, theres only one good build that uses it,IWAY, and they only use it because having allies die helps them as much as it hurts them, wheras it only hurts the enemy. Show promise for PvE, but soul twisting aint needed there, and some sort of energy management must be used.(Not a fifty five 02:58, 5 September 2006 (CDT))


 * Yeah, its only PvE, its not like real people will wait for you to set up in a fight, lol. Ritual Lord is better and I'll swap it in, but as for energy I have no idea of what skill to use to manage it better, so some advice would help a lot.--Azroth 16:49, 5 September 2006 (CDT)


 * Critical Weapon

Low damage and a terrible rune spread. It's pretty much all over the place. But it is a workable concept. &mdash; Rapta   (talk|contribs) 21:51, 3 September 2006 (CDT)

As Rapta says the attributes are kinda messy. If three attributes are used its rarely good to have one maxed, and critical hits should rly always be at 13 if you use any skills in it. One last thing. You fell for a build trick that I did once till I lost horribly in RA. You cant in fact hold an item and dagger at the same time haha. Also with only two actual attacks your assasin will miss out on a lot of damage, since daggers without a skill use do practically wand damage. Your first build uses only 3, but all of them have incredibly low recharge times, so it works. (Not a fifty five 03:04, 5 September 2006 (CDT))


 * Actualy I know that you cant hold both. The idea of the Item Spell wasn't to gain health regen as much as it was to activate and then drop to clean up 3 Conditions.  Gonna change the skills and points around a bit because I found this to be realy choppy in fights due to healing so often.--Azroth 16:49, 5 September 2006 (CDT)


 * And just to get this out there, I know that you can only have one Weapon Spell on at a time. The idea is that Weapon of Warding will pair with Wielder's Boon to give better healing and add defenses while healing.--Azroth 17:53, 5 September 2006 (CDT)


 * The 2 attack skill you got is kinda weak, and i would say swap Vengeful Weapon, constantly casting Vengeful weapon will disrupt your attack flow and you might not able to maintain critical defense. -- [[Image:Ritualist-icon-small.png]] Cwingnam2000 22:45, 6 September 2006 (CDT)


 * Knock 'n Shock

The general idea is make them sit down/shut up and die (kind of like an electric chair ':P). The Skills are mostly listed in order of activation (sort of).--Azroth 00:12, 6 September 2006 (CDT)


 * Vampiric Aura

The idea here is to do a lot of armor ignoring damage relatively quick by pairing the effects of Vampiric Spirit and Dark Aura with the spells and 10% sacrifice skills of Blood Magic. To maximize effectiveness, lure your target away from the group so that VS will only have one choice for a target. Dark Pact is the arguably the best spell in this build because of its low energy cost, low casting time, low recharge time, and because it triggers the effects of both VS and DA.--Azroth 23:36, 6 September 2006 (CDT)

How do I...
How do I create an image to link to for my characters section?--Azroth 18:58, 29 August 2006 (CDT)