Talk:Cry of Pain

well, this is extremely underwhelming.... I was hoping that a PvE only skill for the mesmer would actually be good.... this is just cry of frustration on crack - Fyren Myr


 * Perhaps more underwhelming is that this is Necrosis on crack. Spen 20:10, 15 June 2007 (CDT)
 * Necrosis is spammable, this isn't. The Hobo 20:15, 15 June 2007 (CDT)
 * Necrosis is even better for Primary Mesmers. ;) -- L u i g i  [[Image:Luigi shodansig.jpg]] (T/C) 21:09, 15 June 2007 (CDT)
 * this isn't going to save the mesmer. At best it is Lightbringer's gaze that can be used everywhere.--&raquo; Life Infusion &laquo;T&raquo; 21:46, 15 June 2007 (CDT)
 * Doesn't have to interrupt to cause its damage. -- JadeWarrior 22:29, 15 June 2007 (CDT)
 * I think I'm the only person impressed by this. Lightbringer's Gaze deals holy damage, but it isn't armor-ignoring like Cry of Pain. It has the extremely large in the area range, which mesmers (who aren't renown for AoEs) can wreck havoc with, especially in combination with Mantra of Recovery -- effectively making the recharge 10 seconds. Echo and Arcane Echo are also options. This would make for a great mesmer PvE AoE spike. Conscript 21:03, 16 June 2007 (CDT)
 * Look at my comment just two below yours :P--Mafaraxas 22:33, 16 June 2007 (CDT)


 * Mesmer's used to have good AoE: E-surge and Spiritual Pain had a huge area until they got nerfed. As a PvE mesmer, I think this skill looks quite nice; mesmer hex = easy condition to meet. 74.129.145.8 09:12, 17 June 2007 (CDT) (forgot to sign-in) Zaboomafoo 09:12, 17 June 2007 (CDT)

I think some people forget the interupption here? It works on skills and is cheaper than Cry --Blue.rellik 03:19, 16 June 2007 (CDT)

Re the progression edit: lol, I was in the middle of editing the article to add a progression, was very confused when I clicked 'Show preview' and saw a second progression table. Anyways, as far as the skill, it's really not underwhelming. This combines well with other mesmer skills to make an excellent AoE spike. This could probably be considered one of the truly multi-purpose skills; either as an excellent interrupt (as it hits all skills) or excellent in-the-area armor-ignoring damage when you combine it with mesmer hexes of varying synergy. Wastrel's Worry comes to mind; interrupt them to prevent the use of a skill, get the AoE damage, then get the WW damage.--Mafaraxas 03:36, 16 June 2007 (CDT)
 * This skill is usable, but it is not going to redefine the Mesmer, like how some of the other Sunspear and Kurzick/Luxon skills will for the other classes. There is still no reason to choose a Mesmer over another nuker. In my opinion, the other classes received larger buffs, so Mesmers have become "worse" relative to the other popular classes after this update. Noblepaladin 10:22, 18 June 2007 (CDT)

I might use this...if I was wasted. Readem (talk *contribs ) 03:38, 16 June 2007 (CDT)

The imagination used for these new skills is amazing!--RedFeather 05:28, 16 June 2007 (CDT)

How bout this? Use Ether Nightmare to drop some degen on enemies, then follow up with this to for a interrupting slap in the face and some damage to boot. Twinkie Doomcaster 23:08, 18 June 2007 (CDT)
 * I've been using this along with Ether Nightmare and Necrosis with Mantra of Recovery for some seriously unpleasant damage and degen. Very fun, but can get boring very quickly :) (86.149.96.101 00:30, 19 June 2007 (CDT))

This is Frustration may not be half bad. Nilator 15:53, 19 June 2007 (CDT)

how is this related to Cry of Frustration? Cry of Frustration only does damage if the interrupt of the target is successful. This does damage if the target is hexed. Plenty of skills do damage in the area and plenty interrupt all skills. I wouldn't say they are related. = ( &mdash; ♥ Jedi ♥ Rogue ♥ 16:05, 19 June 2007 (CDT)
 * Both are cries (Cry of Pain/Frustration), both deal damage, both interrupt, both have 1/4 second cast, both are Mesmer skills. I see 5 things that they have in common. &mdash; Abedeus  [[Image:Sandstorm.jpg|19px]] 08:46, 20 June 2007 (CDT)
 * When I added CoF I thought cry of pain needed to interrupt to do damage. IMO it's not really related. The Hobo 23:57, 20 June 2007 (CDT)
 * I'd say it's related, but it's a more versatile version of CoF; either you can interrupt any skill for 10e (same cost as most mesmer interrupts) and/or throw up a hex first (like Wastrel's Worry or Ether Nightmare, as has been mentioned) to spend either the 0-5 more net energy to meet CoF's general effect, with more damage. The key difference I see between them is that CoF will interrupt everyone nearby as well, whereas CoP doesn't.  Possible buff from ANet? :D -Mafaraxas 20:06, 21 June 2007 (CDT)
 * the way that i look at it...this skill alone encourages me to use players instead of hench...while the cost is hhigh and the recharge is also high, there are few skills that can deal this kind of obscene damage and be used by all human party members. If you are like me(LB R8 + SSR10), then you can immediately start a battle vs torment creatures with 8x140=1120 dmg vs ALL foes in the area.  To me this skill does not redefine mesmers, but gives your party a reason to have a mesmer in the group simply to make sure that there is always a hex on a specific enemy that your entire group targets.  I am quite honestly surprised to not see groups being formed around this skill(8x players, all X/Me or Me/X, all with Arcane Echo, Echo, and Cry of Pain, Mesmer ccasts several hexes on a specific target, everyone starts to cast 3x Cry of Pain(if energy permits) on one target, dealing(at R10 SS)3x8x100=2400 damage to an entire mob in seconds, and, if chain is used right, dealing it again when skill recharges.  VS torment(with SSR10 and LBR8), all foes take 3x8x140=3360 dmg instantly).  You can see why i am shocked to see so few people using this skill and many comments being made about how bad it is.Killer Revan 12:08, 15 July 2007 (CDT)