Talk:Bohdabi the Destructive

SoC confirmed Xeon 05:53, 2 November 2006 (CST)

The name of the page is misspelled. It should be Bohdabi the Destructive. I created the correct page before I realised this one existed, but I'm not sure how to go about removing this one. --Ulfn 15:43, 13 November 2006 (CST)

Meh, this skills is very far away to go with your MM from a other chapter... --InfestedHydralisk 08:06, 16 December 2006 (CST)
 * Its the same distance your elona based characters have to take. Xeon 08:21, 16 December 2006 (CST)

Extremely Painful
Do not attempt this fight if you're going for survivor. The monks in that group will cast resurrection spells on each other if they go down, and so if you can't one-shot the boss you're in for a world of hurt.
 * Lure them to a group of Junundu, and the elite will rip apart the group quite quickly. Any melee will be destroyed by the Junundus' high base damage. Just make sure you can survive several Gales and melee attacks, and you're set. --Kale Ironfist 01:58, 6 August 2007 (CDT)
 * It's tough to do that alone, though, as soon as you head out of your Junundu or walk unto the rocket ground, the henches will hop out of their Wurms, too, even if you've told them to stay out in the sand. My best solo solution so far is to lure them towards me, then pick off one Acolyte, run away and then watch the group move back to their starting position without resurrecting the first(this only works sometimes.), then lure them out again and kill the second Acolyte before he can rez number one. If I can do that, then I can whittle them down at my leisure.PurpleXVI 08:36, 5 October 2007 (UTC)
 * You can leave your Junundu with your heros and henchies staying inside theirs. Just move them out of your radar range before leaving the wurm. --Olivenmann 16:10, 9 October 2007 (UTC)