Talk:Healing Breeze

Is this the right icon? --Fyren 02:55, 9 Jul 2005 (EST)


 * Yes --Tetris L 03:31, 9 Jul 2005 (EST)
 * It appears to have an ankh on it in game. --Fyren 03:46, 9 Jul 2005 (EST)

Yea, this is the wrong icon
 * The correct icon has been added --Hewus 12:34, 14 Aug 2005 (EST)

Remark
It says here that secondary monks can only be aqquired through Skill Trainer or Signet of Capture, but later on in game if a player changes their class from their Default secondary to monk, without having been a secondary monk before, they will unlock Healing Breeze. I'd like to be able to put this in the article, but wouldn't it be classed as a sort of PvE spoiler? --Jamie 21:57, 1 March 2006 (CST)

20% progression
does that really need to be on the progression? it looks kinda weird, and it's not really part of the skill. are we going to add that to every enchantment? --Honorable Sarah 10:17, 2 June 2006 (CDT) Mantra of persistence lengthening would be useful, a bit harder to do though &mdash; Skuld  11:02, 2 June 2006 (CDT)
 * It's useful ^^ I only added it to this one &mdash; Skuld  11:01, 2 June 2006 (CDT)
 * TBH I don't really see the use in the progression, it's simple basic maths to work out the new duration. The progression would be useful if it showed how much of an increase in healing a 20% mod can provide in raw numbers but simply saying 12s instead of 10s seems a bit too hand-holding.GregPalo 11:52, 2 June 2006 (CDT)
 * not saying it's not useful, just that it's a) non-standard and b) bleedingly obvious c) against the definition of "progression". this would be great for a variable duration enchantment like AtB, but kinda meaningless for a static duration enchant.--Honorable Sarah 21:38, 2 June 2006 (CDT)
 * I agree with the others for the same reason, the +20% progression is not particularly informative. It could be mentioned in the notes, but not as part of the progression box. --8765 22:43, 2 June 2006 (CDT)


 * I also think it should be removed. --68.142.14.52 23:10, 2 June 2006 (CDT)


 * It should be removed. Anyone with at least a 3rd grade education can do the math for themselves in a fraction of a second. [[Image:Chuiu Me Icon.png]] (T/C)  23:20, 2 June 2006 (CDT)


 * I axed it. No reason for this to exist. The whole point of the progression tables is that they outline relationships that aren't obvious unless you solve the function and twiddle your stats around a lot. What happens when you apply an Enchanting item? It says right there in the description just how much it extends the duration! A note on stacking somewhere might be okay, but this is just ridiculous. Should Gash list the Deep Wound duration I can inflict with a Cruel sword hilt? Should every Illusion spell have a table for Mantra of Persistence? The numbers associated with those skills are a lot more complicated than the simple "take 10 seconds and add 2" that was filled in here. &mdash; 130.58 (talk) ( 23:30, 2 June 2006 (CDT) )

btw the HB was just an example, it would have been more use on stuff with variable duration. that was just a line for fixed ones &mdash; Skuld  03:41, 3 June 2006 (CDT)
 * It's not worth doing. Can you imagine some of the gobbledygook that would develop if we tried to list the effects of Mantra of Persistence or Blessed Aura or Blessed Aura + an Enchanting staff or whatever? All sorts of huge lists, many of them with more than 2 dimensions. Given that it's trivial to calculate this stuff as long as the values are exposed (unlike with variable values in skills, since the attribute:value relationship definitely isn't exposeD), it would be a terrible pain in the ass to create and maintain these tables.
 * Any informational value such tables might have is completely eclipsed by how much confusion they would create. &mdash; 130.58 (talk) ( 03:51, 3 June 2006 (CDT) )