Talk:Serpent's Quickness

I have no Ranger, so I am unable to test this, so I pose this question here so that someone else may answer it and include the answer in the article: What happens if this skill is used when the caster is below 50% health to begin with?


 * Does no one know?


 * You can activate the stance, but it ends immediately. &mdash; Stabber 12:23, 3 March 2006 (CST)

Recharging stances
Keep in mind that when you use another stance, serpent's ends, due to the fact that you can only have one stance at a time. But, The stance that replaces it DOES recharge 33% quicker. I thought this was a bit sketchy, so I'd post my findings - Theseus of Athens


 * So an Arcane Echoed Echoed Serpent's Quickness at 30-31s (necessary?) will let you keep Serpent's Quickness up a few cycles/indefinitely (haven't bothered to think about the math) as long as your health is above 50%. 30s would be tough but doable since stances have instant cast time. Use Arcane Echo on Echo since both are 20s only (24s w/ +20% ench) and then on Serpent's -- you'd be short 6s for a faster recharge without the additional copy, since 33% deducted from 45s recharge is still a 30s recharge (longer than the 20s duration on the Echoes). Eh, just thought I'd bring it up. Maybe a "usage note" or something once someone figures out what the times needed/cast order & timing are. Apologize for the wandering comment here, tired @ work and tried to (re)write for clarity before posting but it seems like I failed miserably d:. --Tinarto 10:01, 29 April 2006 (CDT)