User:The Gates Assassin/Balance

Assassins have no utility. It's a fact. With these buffs it would hopefully give assassins utility.

Weak skills that need buffs

 * Assault Enchantments Add: and target foe takes 0-15 damage for each one removed (Maximum 50)


 * Deadly Haste Change to: For 0-9 seconds, you move 33% faster. This enchantment is reapplied each time you achieve a critical hit.


 * Palm Strike Decrease casting time to 1/4.


 * Seeping Wound If target foe is suffering from bleeding or poison, Something good but not overpowered happens


 * Sharpen Daggers Decrease Casting time to 1. OR (Just an idea) Your next dagger attack causes a deep wound. 2 second cast. Lower duration.


 * Desperate Strike Change to: Deal +5-20 damage. If you are below 50-90% maximum health target foe takes an additional 10-40 damage.


 * Disrupting Stab If it was a spell it is disabled for 20 seconds, if it was not a spell it is disabled for 0-10 seconds.


 * Flashing Blades still thinking about this one. Something to buff the attribute that has to do with Flashing.(..flashing the blades)


 * Fox Fangs Increase damage to 10-35


 * Jagged Strike Add: Add +1-20 bonus damage. Raise Recharge to 4.


 * Repeating Strike Still Thinking


 * Crippling Dagger Decrease casting time to 1/4


 * Deadly Paradox Lower Energy Cost to 5. Set Duration to 10. Stance, Your next assassin skill activates and recharges 50% faster.


 * Lift Enchantment Change to 1...2 Enchantments


 * Mantis Touch Target Touch foe is crippled for 1-20 seconds and takes 5-30 damage. This counts as a lead attack. This is now touch ranger


 * Mark of Death Add Target foe loses one enchantment. Increase energy cost to 15.


 * Mark of Insecurity Still Thinking


 * Scorpion Wire Still Thinking

Still thinking about this one.


 * Shameful Fear Decrease casting time to 1/4.


 * Shadow Fang Shadow Step to target foe. After 1-7 seconds you shadow step back to your origonal location. Lower Recharge to 30. Remove DW effect


 * Signet of Shadows Decrease recharge to 15

Harder to get condition than Signet of Toxic Shock and twice the recharge, only fair.


 * Mirrored Stance Target foe loses one stance and that stance is disabled for 1-15 seconds. This skill is replaced by that stance for 1-15 seconds.


 * Shadow of Haste For 0-30 seconds you move 33% faster. When this skill end you return to your origonal location and all your skills are disabled for 5 seconds. 30 second recharge.


 * Viper's Defense Then next time you are stuck the enemy who stuck you takes 10-30 damage and suffers from poison from 1-15 seconds and that attack is blocked.


 * Way of the Fox Decrease recharge time to 20. Change to for 0-6 seconds you cannot be blocked. If you miss with an attack, this enchantment ends.


 * Wastrel's Collapse Shadow step to target foe. Target foe is hexed forever and after 2 seconds target foe takes 400 armor ignoring damage, is knocked down and suffers from a deep wound. While Target foe is hex, he cannot block your attacks and cannot run from you. If after 5 seconds someone hasn't use at least 2 prot spells and one healing spell, target foe dies.

Lol jk, i have no idea about this one.

Overpowered skills that need Nerfs
Augury of Death Still Thinking, Augury is a bad omen, death is death. Thinking of something along those lines without giving spike teams the easiest DW EVER.