Talk:Rebirth

i personally think the "recharge time: 0" should be left there, lest it'd seem as if some information is missing instead. people would come here, then go "eh, what's the recharge time? why doesn't it say how long it takes to recharge? stupid wiki." Nuble 01:05, 12 Jun 2005 (EST)

Well, maybe. but then why not have everything? I dunno, I can see your point, but we could have "Health Sacrifice: 0", you know? Or "Energy Regeneration: 0". I think it makes more sense to omit entries that aren't relevant, just like the skill box in Guild Wars itself does. i.e. if a skill has no recharge time it doesn't have any recharge info at all. LordBiro/Talk 05:24, 12 Jun 2005 (EST)

Well, to be fair, in game it stills lists recharge time as 0 in the skills screen. Gravewit
 * No, it does not.


 * He's right, it doesn't LordBiro/Talk 07:17, 12 Jun 2005 (EST)

Health sacrifice isn't counted as a "skill cost", since the amount needed for sacrifice is written in the skill description instead. as for energy regen, the upkeep kind of cost is unique only to monk skills, so while it's irrelevant to put to every single skill page, might be a good idea to put it on all monk skills. likewise, all warrior skills would have an adrenaline entry. Nuble 05:40, 12 Jun 2005 (EST)

Well, I think that's unnecessary. If a skill doesn't have a recharge time, why put it in? If a skill doesn't have an energy cost, why put it in? If a location doesn't have any henchmen, should it have a henchmen level in it? :/ That's my opinion anyway, but of course this is a democracy :) If everyone prefers to use a 0 entry then fair enough, but this isn't what Guild Wars does LordBiro/Talk 07:19, 12 Jun 2005 (EST)

i don't really mind either way. in any case. the info codes i generated for all the monk skills conform to the current formatting; entry doesn't exist if value is 0. check them out. Nuble 07:21, 12 Jun 2005 (EST)

Hehe, show off :P LordBiro/Talk 09:06, 12 Jun 2005 (EST)