Defend North Kryta Province

Overview
Summary
 * 1) Travel to Lion's Arch and speak with Firstwatch Sergio to learn of the fate of North Kryta Province.
 * 2) Speak with Lionscout Gabrian to discover the fate of Ascalon Settlement.
 * 3) Seek out Captain Greywind to discover if the Ascalon Settlement is safe.
 * 4) Defend Captain Greywind and the trapped Ascalon Settlers. Keep Captain Greywind alive!
 * 5) Return to the Ascalon Settlement and defend it. Captain Greywind must survive!
 * 6) Return to Vision of Glint for your reward.

Obtained from
 * Vision of Glint in Droknar's Forge

Requirements
 * Defend Droknar's Forge

Reward
 * 20,000 XP

Dialogue
 * "The plague of the Titans has spread out across the lands of Tyria, even Kryta is no longer safe. Travel to the city of Lion's Arch and speak with the head of the Lionguard, Firstwatch Sergio to learn of how you can be of use in the defense of Kryta. Act swiftly, time is a luxury we do not have!"


 * Accept: "I will travel there with haste!"
 * Reject: "I think I've done more than enough for Kryta already."

Followup
 * The Titan Source

Preparation:
It is important to properly prepare for this quest. The very first thing you should do is make sure that no one in your party has the old quest Gain Olias. Additionally, ensure that no one in your party has the Mhenlo's Request quest active - this will prevent the Defend North Kryta Province quest from being available. The key to succeeding in this quest, however, is to be able to do two things:
 * Keep fighting for a long time: The siege at the end will present wave after wave of Titan groups, running out of energy or having two party members die is not an option.
 * Finish off groups quickly: Your party will need to be deadly efficient and organized. The longer a group of titans takes to kill, the closer your party is to certain failure as it will soon be overrun by Titans. This also means you need to know which targets to take out first. See the fighting tips below.

In order to be able to do these things, your party should bring:
 * Resurrection Signet. No excuses, everyone must bring one. As soon as a party member falls down, everyone should cast it on him/her (only one will be used up). Allowing a party member to remain down is to reduce the efficiency of the party. Monks are the exception as they should dedicate all 8 skills and full attention to the still living party members.
 * Maelstrom. It would be helpful and effective if timed right. There should be at least one elementalist in the party (large damage output is a necessity of taking out groups quickly), and whether he/she is specialized in Water Magic is not relevant. Maelstrom will shut down spell casting in an area for 10 seconds (any spell cast will be interrupted). All the Born Titans encountered are elementalist. This means it will shut them down for 10 seconds, while they are pummeled by your party. However, since the November 10th, 2005 update, enemies now flee from AoE, so the complete 10 seconds shutdown is somewhat unlikely, but it would still be beneficial to have.
 * A Battery necro, with Blood is Power and Blood Ritual, is helpful, but not necessary to provide the casters with constant energy regeneration, allowing for spamming of attack and healing skills, resulting in higher DPS. Energy management should be provided by each individual for themselves.
 * Bring elemental damage - if you are a warrior, bring weapons that do elemental damage. The Titans have thick skins to physical damage but not to elemental damage. Rangers could also bring Greater Conflagration.
 * You can use 8 players in this quest by starting in the Temple of the Ages. You can directly run to the Ascalon Settlement (The old bug that allowed you to stop at Bergen Hot Springs or Beetletun has been fixed). Even if the party fails the quest, they will be reassembled in Lion's Arch and will remain intact. But, if any member should leave, the party will not be able to replace them until the party size drops below 6.
 * You can gain a +10% Morale Boost if you have favor. If you are starting at Lion's Arch go left at the fork near where Captain Greywind is at and go to Nebo Terrace. When you enter Nebo Terrace, to the north west of the entrance, there should be a statue of Dwayna. Type in "/kneel" (or any other emote) near the statue and an avatar should appear. Talk to it and select the Offering to Courage for 100 gold which should give your group a +2% morale bonus. Repeat this 5 times for a +10% morale bonus.  You do not need to select Offering to Conquest as you will lose it as soon as you enter North Kryta Province.  If you are starting from Bergen Hot Springs simply go north slightly past the North Kryta Province entrance to find the statue.

Details:
When you leave Lion's Arch, you will find Lionscout Gabrian just outside the door, he will direct you to Captain Greywind. Follow the path to the settlement. It is possible to dodge all the Titan patrols on the way to the Captain. When you get to the sign where it points to the settlement in one way and Giant's Basin in the other, head to Giant's Basin (northeast). As soon as you near Captain Greywind, he will warn of incoming Titans. They will come from two directions in groups of Wind Born Titans, Earth Born Titans and Water Born Titans.

After all waves (four in total) are beaten, Greywind will take you to the Ascalon Settlement, where you will have to fight off several waves of Titans led by Mentanl Arobo, a necromancer Titan boss.

Fighting Tips:

 * Always take out the Wind Born Titans first. They possess the ability to deal spike damage in groups, and have been known to deal over 180 damage with their Chain Lightning to multiple targets at once. They also possess the ability to Blind any attackers with Blinding Flash. They can also weaken the attackers on your team through Enervating Charge. The other two Titan Elementalists, Water Born Titans and Earth Born Titans are not as dangerous, as Earth Born Titans use Stone Daggers, which deals relatively low damage, while Water Born Titans cast Maelstrom, which you can easily move away from and/or endure if you're a Warrior or Ranger.
 * Always take out the little guys (Born Titans) then the biggest guys (Rotting Titans) and leave Wild Growths for the very last. In fact, the key to winning the final siege is to ignore every Growth that comes and to reduce every Rotting Titan to a Growth then leave it. After the attacking forces are only a bunch of Growths, clear them out one at a time, killing the Growth and then the three Born Titans that it spawns before moving on to the next one. The reason is that the Growths are rangers. And they do not have any interruption skills. So, they just do damage and poison. A pair of good monks will always be able to overcome that.
 * To be deadly effective against the spawns of Born Titans that come out of a Growth, have your elementalist time his/her Maelstrom just when the Growth is about to die. This will mean the spawns will be immediately interrupted for all the first few skills they try to use. That should make them an easy kill.
 * Bring your own corpse exploits to preempt Wells of Suffering.
 * Multiple conditions will be spammed on all party members, so Restore Condition or Martyr is useful. Skills that use conditions to your advantage such as Melandru's Resilience, "I Will Survive!", or Resilient Weapon can also be useful.

Known Exploits:

 * Parties may begin at the Temple of the Ages with 8 members to reduce difficulty of this quest.
 * It is not necessary to talk to Lionscout Gabrian, and the party may go straight to Captain Greywind to reduce travel time.
 * Parties may select a designated runner, have the runner run to Captain Greywind, trigger the Titans, resulting in a wipe. This teleports the entire party back to Lion's Arch, allowing for any runners (or unset party members) to reset their skills and attributes for the actual completion of the mission. You cannot change your party formation in Lion's Arch, or you will go back to 6 members rather than 8. The runner must not just walk into Lion's Arch through the portal, as this will cause your 8 member party to be disbanded. (Note: this exploit appears not to work with heroes; it may have been fixed)