Elementalist armor

{| Basic Elementalist armor provides +10 energy, +2 energy regeneration, and up to 60 armor.
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Elementalist armor function types

 * Hydromancer || Armor +10 (vs cold) Armor +10 (vs elemental)
 * Geomancer || Armor +10 (vs earth) Armor +10 (vs elemental)
 * Pyromancer || Armor +10 (vs fire) Armor +10 (vs elemental)
 * Aeromancer || Armor +10 (vs lightning) Armor +10 (vs elemental)
 * Prismatic ||Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic)
 * Attribute Headgears || Attribute +1, empty Insignia slot
 * }
 * Aeromancer || Armor +10 (vs lightning) Armor +10 (vs elemental)
 * Prismatic ||Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic)
 * Attribute Headgears || Attribute +1, empty Insignia slot
 * }
 * Attribute Headgears || Attribute +1, empty Insignia slot
 * }