Junundu

Description
Rideable sand wurm with its own unique skill set, unlocked during the mission Gates of Desolation. Players don't actually ride on the back of these things, but in their mouths. As a result, your own character model isn't visible while controlling a wurm. Instead, you just see the things head bobbing around in the sand and it speeds along. It can also dance, just a sleepy shifting of weight from side to side, but it's there.

Location

 * Crystal Overlook
 * Dynastic Tombs
 * Gates of Desolation (Mission)
 * Joko's Domain
 * The Alkali Pan
 * The Shattered Ravines
 * The Sulfurous Wastes

Skills Used

 * 1) One of the following:
 * 2) * (Elite)
 * 3) * (Elite)
 * 4) One of the following:
 * 1) * (Elite)
 * 2) * (Elite)
 * 3) One of the following:

All skills are replaced except Signet of Capture. Just after capturing a skill while riding a junundu, the newly captured skill will be replaced by the corresponding junundu skill. Thus, players will never be able to use any other skill but junundu skills and signets of capture while riding a junundu.

Bugs
Sometimes a hero will exit a wurm in the middle of the sulfurous haze effect, resulting in death and preventing resurrection with Junundu Wail.

Trivia
The wurm monster model allow the following emotes:
 * /dance : The wurm dance consists in a simple wiggle.
 * /dancenew : Same as /dance, but currently henchmen and heroes will perform an 'interrupted' version of their dances.
 * /roar : Will make the Junundu Wail animation and roar out loud. It can be quite impresive when all the henchmen roar at the same time.
 * /afk and /sit : The wurm will burrow itself in the sand. Only the upper part will be visible.
 * /stand : Just the reverse animation of /sit and /afk.