User talk:Trevor3443/Build Talk:Mo/any SoA Monk/Archive 1

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Rate-a-build
Please test and vote on new builds.

Favoured:
 * 1) A lot of micro management is needed but it works well. Lag should be listed as a counter due to the close timing on SoA ending/recasting :). --Heurist 10:03, 12 November 2006 (CST)
 * 2) Works well with good damage. Only complaint is that you can die very quickly. --Apathy 04:57, 17 November 2006 (CST)
 * 3) I use a similar build with my monk and that works well. Just a few varients but basically the same. Adzma 19:23, 24 November 2006 (CST)
 * 4) Sweet build. Using it for farming Ice Imps outside Marhan's - there's loads and they don't flee. Shadowborn Demon 03:21, 25 November 2006 (CST)
 * 5) Very useful. Works in a lot of places, great for farming Hydras, more stable than the old health regen build, need I go on? --Armond Warblade (talk) 17:03, 25 November 2006 (CST)
 * 6) of course a 55 monk is going to have micromanagement/easy-death issues, but its the best tank in the game against melee  TBDMurder[[image:Spirit's Strength.jpg|20px]] (XoO) 22:09, 17 December 2006 (CST)
 * 7) I was playing with 55 variants and actually came up with an identical build on my own. This build has a major advantage in that there is no limit to the number of attackers you can handle. Alinius 12:29, 31 January 2007 (CST)

Unfavoured:
 * 1) no soa for me -- Sigm@ [[image:Glimmer_of_Light.jpg|19px]] (talk|contribs) 11:10, 9 January 2007 (CST)
 * please leave a reason. this works for everyone else.--Coloneh RIP[[Image:Coloneh.png]] 16:37, 9 January 2007 (CST)
 * Hmm, "no soa for mr"? Do you mean: No SoA for me? If so, delete it, that's NOT a reason. Bug [[Image:Echomendingyn7.jpg|19px]] 10:51, 11 January 2007 (CST)
 * Don;t Strike out plz -- Sigm@ [[image:Glimmer_of_Light.jpg|19px]] (talk|contribs) 11:04, 11 January 2007 (CST)
 * provide a reason please. a vote without a reason gets to be stricken out.--Coloneh RIP[[Image:Coloneh.png]] 20:41, 11 January 2007 (CST)
 * You still don't have a good reason. Give a reason please. I'll strike out again, until you provide a good reason. Bug [[Image:Echomendingyn7.jpg|19px]] 11:37, 12 January 2007 (CST)
 * 1) Very useful. --Armond Warblade (talk) 17:03, 25 November 2006 (CST) Well that's a reason...
 * Don't strike out votes. Apparantly, that's our policy. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 17:54, 12 January 2007 (CST)
 * I'll expand on my vote then, but let me point out that votes are to show whether or not the build works or not. If it does, then it does, end of subject. If it doesn't, then the vote should say why - or at least that it doesn't. Yours just says that you don't have Shield of Absorption, which could be interpreted as "I don't have Nightfall and so can't use this build". If you're testing a build without using the build as intended, your vote is worth squat, in my opinion. I suppose your vote could also be interpreted as "I can't keep up Shield of Absorption", in which case I point you to the Usage section, and ask you to check your attributes and that you have Blessed Aura. The third and final way I could interpret your vote is "I don't like Shield of Absorption", which has no effect on whether or not the build works (unless you dislike it so much that you refuse to bring it, in which case I point you to the above comment). --Armond Warblade (talk) 21:20, 15 January 2007 (CST)
 * Well I will expand my vote too then, it's just a 55HP monk, wich is already a guide, so why make a build of it and why don't we add Nightfall skills that are usefull for the 55hp into the guide in stead of making weak builds?? -- Sigm@ [[image:Glimmer_of_Light.jpg|19px]] (talk|contribs) 12:50, 16 January 2007 (CST)
 * We have a ranger guide too, so why should we make ranger builds if we already have a ranger guide?! You still haven't expanded your vote, don't make promises when you can't keep them. Bug [[Image:Echomendingyn7.jpg|19px]] 14:19, 16 January 2007 (CST)
 * The old version is better. mainly what I use. SoJ and Prot Spirit and Healing Breeze


 * On what grounds? This version is the exact same only A)Uses less skills (mending not necessary) B) Can tank an innumerable amount of enemies C) Has a 1/4 second cast instead of HB's 1 second. The only 4 necessary sckills are PS, SoA, Blessed Aura, and Balth Spirit - again making Mending MORE obsolete (who knew it could happen). The only difference I can see in favor of the original is the fact that people have been using that one forever and have a huge stick up their butt and would never ever vote on another build because theirs works great; even if the new build was better in every way. /The End. Baron [[Image:Baron.JPG|25px]] 16:39, 16 January 2007 (CST)  Also worth mentioning that it can be run at any HP level from 1 to 105hp on an innumerable amount of enemies. Can you do that with your old school generic 55hp Prot Spirit, Healing Breeze, Mending POS? Baron [[Image:Baron.JPG|25px]] 16:44, 16 January 2007 (CST)

Discussion
Question, does it actually matter what armor you use, defence-wise?
 * it doesn't as all damage will be decreased to 5 and then to 0 anyways. i think thats also mentioned in the description :) - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] 07:02, 22 January 2007 (CST)

Trevor3443 20:00, 31 October 2006 (CST)Trevor3443 I have just finished submitting this build, please write any thoughts here that you may have. thanks.

Can't wait to get nightfall :) I think energy will be a problem, maybe Essence Bond would help? --I Follow The Blind 01:14, 1 November 2006 (CST)

Sounds like a good idea, I think the problems may lye in interrupts. --Apathy 01:23, 1 November 2006 (CST)
 * this sounds like a great alternative for the loss of spirit bonding(RIP)the only .5 second window is a little shakey though...


 * What .5 seconds? 0.5 seconds or 5 seconds? And where? Shield of Absorbtion should last 10.5 seconds. --I Follow The Blind 12:20, 1 November 2006 (CST)

Don't the trolls run away when they take damage all together?

Trevor3443 19:34, 2 November 2006 (CST)Trevor : i orignally write this mainly for soloing ghial and wrote the first one as a base. I have just teasted it out on the mountain trolls and they do run away, therefore I should get rid of that example. Energy though is not a problem when farming ghial, but interupts are. I'll just have to delete this build or something and just put up the Ghial one, as thats the only version that actually works 100%. thank you so much for your information! and yes it is 0.5 seconds to cast it. I'll add in there to switch out head gears for a maximum devine favor as possible...I guess

im gonna be trying to make a UW build because this will really work.

You say keep SoA up 100% of the time. Is that possible? Forgive me for not yet testing this build. SoA seems to be a very nice spell so far. Just waiting for a Spirit Bond type nurf to happen now to this spell :( --SK  21:35, 17 November 2006 (CST)

Trevor3443 10:45, 19 November 2006 (CST) Yes it is possible, it keeps up for about 11 seconds, leaving you a second to re-cast it. Though it is a slim window to cast it, it is possible with practice and by re-casting it when it re-charges.

What about the monster now run from AoE ? (talk)


 * Doesn't happen. At least, not to my knowledge. And even if it does, you can run after the fool - that's the great thing about swords and axes, just hit spacebar and you're tailing the guy like a bullet hole magnet on a bumper. --Armond Warblade (talk) 01:47, 28 November 2006 (CST)
 * Ther is no AoE in this build. they have been running from that since factions came out.--Coloneh RIP[[Image:Coloneh.png]] 23:41, 2 December 2006 (CST)

Here's a question, wouldn't it also work if you dropped blessed aura, replaced it with shielding hands, and then alternated between the spells to stay covered the whole time? If it works, this would allow you to drop divine favor to around 10, assuming you've got the 20% enchantment mod on your weapon. It would also make invincible builds easier for monk secondaries. -
 * see Build:Mo/E_Shielded_Sliver and change sliver armor to your preference. - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] R.I.P. [[Image:Shield of Absorption.jpg|20px]] 08:07, 17 February 2007 (CST)

UW build
im still testing this but this is probably what im gonna use

Protection and Favor headpieces, superior runes in Healing, Protection, and Favor and a Major rune of anything else but Vigor

Chest has Radiant inscription, the rest have Survivor (health 240, energy 45)

12+3 divine (16 when casting Blessed Aura) 10+3+1 prot  (13 when casting Blessed Aura) 7 inspiration 4+3 healing

equipment: any + 20% enchanting weapon, non meele would help against dyeing nightmares, 20/20 prot could help Kepkhet's Refuge, Stoneweaver, The Yakslapper or Sadi's Benediction are suggested

you take max 46 dmg after casting SoA which can be easly healed with a follow up of prot spirit(the divine prayer heals for 48). after the 46 dmg you are now completly invicible to any amount of direct dmg. use healing breeze to help counter degen. SB when near possible spawn locations for dying nightmares. keep prot spirit and SOA on whenever near or in battle.

some1 can put this into an actual build because im to lazy to. this is still in the alpha stage of testing.


 * Seeing as this is all pretty much clutter, I'm gonna figure out how to make a mini skill bar and clean it up. Whoever wrote all that, sorry, but scrolling down three quarters of a page to see the bottom and going past little two-word one-liners is starting to get on my nerves... And please sign your comments next time. --Armond Warblade (talk) 04:29, 25 November 2006 (CST)


 * There, much more readable. Now, whoever put this up, how did it go in UW? I still need data for my two-man team project... Though I don't see why Breeze. Were it me, I'd swap out Breeze and Balthazar's for Zealot's and Channeling. And Mantra of Resolve looks near useless here... *Shrug* I'm not the one who's testing it, though. --Armond Warblade (talk) 04:40, 25 November 2006 (CST)

I've done a trip very successfully as an SoA mo with a famine. 10 illusion, 14 prot, rest (13 or 14) divine. SV, AV, mantra of resolve, spell breaker, SoA, essence bond, prot spirit, blessed aura. I suggest replacing healing breeze with watchful healing in above build (+4, 4 energy, 10 secs base length, NF) The r/mo casts essence bond, balt spirit and succor on you. I counter bleeding simply by the divine favour bonus when I enchant myself which is basically instant full health, if PS and SoA aren't available for whatever reason and I need health fast and I can re-use blessed aura or essence bond. MoRes is my [optional] of choice simply for the safety, aecho or watchful spirit or watchful healing. Phool 11:46, 3 December 2006 (CST)

I think that in optional place must be Shielding Hands.

Cleanup and compliments
The page needs cleanup, but this is an awesome build. Definately going into my plans for a new two-man UW team. In fact, this may be enough to expand the Invincible Monk article into three sections... See its talk page for details. --Armond Warblade (talk) 19:23, 19 November 2006 (CST)


 * Just expanded said page (ok, maybe a couple hours ago). Go look. It's fancy. And watch my To-do List on my page for that two-man UW team... --Armond Warblade (talk) 04:29, 25 November 2006 (CST)

Dang...
Yeah... With the nerf on SOJ what are we going to use for 55ing now? Well... I bet some genious will figure it out.. and we will all copy that person... Spcypnts


 * Sliver Armor works. Duel smiting works. SoJ works on guys that don't get knocked down (i.e. half of underworld and all of hydras). ^____^ --Armond Warblade (page talk contribs) 23:01, 24 November 2006 (CST)


 * I'm working on it. You can check my ideas on my user page near the bottom. Remember, it is all about timing. But if the idea does manage to work (i havent tried it yet) i want some credit. Maybe name it after me like a constelation or sumthin.Baron Will Scarlett [[Image:Baron.JPG|25px]] 17:39, 25 November 2006 (CST)


 * Unfortunately, on the wiki, noone gets credit for anything - except that everyone gets credit for everything. You'll notice that I removed the comment at the bottom of this page that said who made this build - that's not appropriate on a wiki. Everything's a team effort here, and we treat it as such. (I wouldn't mind if they changed the rules so that I got credit for Build:W/E Burning Blade, though.) --Armond Warblade (talk) 09:47, 27 November 2006 (CST)


 * Yea lol these two builds were the first two things I posted ever, and I added my name not knowing much, to the bottom of them, I dont look at this build much anymore because...I really dont use it. I mainly use my other build for soloing monsters. -- Trevor3443 16:30, 29 November 2006 (CST)

Low Levels
I am nostalgic about soloing trolls at level 7 on my spirit bonder. so i decided to see how low you could solo them with this. I have been able to do it at Level 14 with symbol of mystic wrath and zealot's fire as the damage since they dont require much smiting.--Coloneh RIP 02:15, 16 December 2006 (CST)
 * I could try to mess around with it if you like, I am bored, so I guess I could try that out :) [[Image:Trevor3443_left.JPG]]( Trevor3443 ) [[Image:Trevor3443_right.JPG]] 02:38, 24 December 2006 (CST)
 * dont mind me... im just bragging.--Coloneh RIP[[Image:Coloneh.png]] 13:45, 24 December 2006 (CST)
 * oh, ok then lol :P I dont think using SoA would work with such a low level anyways :D [[Image:Trevor3443_left.JPG]]( Trevor3443 ) [[Image:Trevor3443_right.JPG]] 19:12, 24 December 2006 (CST)
 * no, it does. that was my point. but getting enough damage and figureing out the right balance of runes is a pain in the ass with only 3 smiting. I decided its not worth it and am going back to normal PvE until i hit level 20.--Coloneh RIP[[Image:Coloneh.png]] 22:12, 24 December 2006 (CST)

You can do this with more than 55.
SOA reduces damage by 5 each time you get hit. Which means your reduction of damage will be 5, 10, 15, 20, 25 and on. But it saids right here on the equipment section: A two-handed weapon cannot be used or your health will be more than 55. It will still work with 55+ health but you need a bit of healing.


 * I thought I changed that... and yes, I think this has already been covered in some of the above statements. I actually like to use 105 health if I miss SoA by a little or something. [[Image:Trevor3443_left.JPG]]( Trevor3443 ) [[Image:Trevor3443_right.JPG]] 23:48, 26 December 2006 (CST)

Missing Vigor Monk Build
I can find the Build:Mo/E SoA Vigor as per link (or manually looking through the builds) in the variants section:
 * Having only 55 max health is not necessary to maintain a nearly invulnerable monk - see the Mo/E SoA Vigor build

Has it been deleted or not completed/tested yet? Thanks -- Joseph C 21:53, 9 January 2007 (CST)


 * That was a build I posted, but it got deleted because it was similar to a current build. You can find a high health SoA build to counter Degeneration / life stealing as a variant on the Build:Mo/E SoA Sliver page [[Image:Trevor3443_left.JPG]]( Trevor3443 ) [[Image:Trevor3443_right.JPG]] 11:06, 14 January 2007 (CST)
 * Thanks Trevor - Since I asked that question, I found your Sliver build. (as you know lol) Cheers bud -- Joseph C 20:39, 14 January 2007 (CST)

Generalized Build
I have a generic version of this build that I use. Slots 1,2,6,7,8 are identical to this build. I put fill slots 3, 4, and 5 with what I need for the situation. I have used Illusionary Weapon, SV, and AV with 11 Illusion when running with a Famine Ranger. SoJ + Holy Strike + Signel of Mystic Wrath. Spoil Victor, Vamp Gaze, Life Siphon or Spiteful Spirit, Suffering, Barbs with a Necro Secondary. Silver Armor, Shock, Aftershock if you are boss hunting. Basically, the 3 middle skills are very flexable. Alinius 12:35, 31 January 2007 (CST)
 * yup. also see User:Baron Will Scarlett's page for more variants... that guy is great :) - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] 13:28, 31 January 2007 (CST)

Variant for Underworld
I was messing around with this build ,decided to see how it would fare compared to my old, basic Heal Breeze 55 build simple turn out: much better!!!!!!!!!!!!!!

i used the basic: Protective Spirit, Shield of Absorption, Spell breaker (instead of Shield of Judgment), Blessed Signet, Mending, Watchful Spirit, Balthazar's spirit, and Blessed Aura.

my attributes are: Healing - 11 + 3 Smiting - 0 + 3 (not really anything affected by it so...) Protection - 10 + 3 Divine Favour - 10 + 1 + 3

Basically take a basic SS necromancer with you. Use Blessed Aura, Balthazar's spirit, Watchful spirit and Mending right at start (use the signet and get Blood Ritualed until at full energy again. Cast Protective Spirit before you enter battle, just before enemy reaches you cast Shield of Absorption, and if you see a dieing nightmare, cast Spell breaker... the necromancer can do the rest, so long you stay alive (keep protective spirit and shield of absorption up as much as possible)

ENJOY!!!
 * there is a build here called "Mo/any SoA Tank" or something, which is exactly what you described, i think... - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] 07:46, 2 February 2007 (CST)

Note that that's before the SoA nerf. Take a Favor headpiece while you're at it, and your runes should be a vigor and three vitae. Standard SoA tactics, Spirit Bond right after SoA or whenever you need healing, Mystic Regeneration for additional heals or when you get degen.

--Armond Warblade (talk) 03:05, 8 February 2007 (CST)

another one was but now maybe a stoneflesh aura version would work better...- Y0_ich_halt  R.I.P.  06:57, 8 February 2007 (CST)
 * WE HAVE A WINNER! :P Yeah, after the SoA nerf I realised that a 55 using Sliver Armor for damage can use Stoneflesh Aura very effectively, due to the long durationLabmonkey 08:30, 8 February 2007 (CST)
 * see Build talk:Mo/E SoA Sliver. it's not 55ing anymore with stoneflesh. use it at its limit and go with 250hp. - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] R.I.P. [[Image:Shield of Absorption.jpg|20px]] 09:36, 8 February 2007 (CST)

Other Variants
Is it possible, on the primary build itself, to put Holy Strike in the optional slot to deal additional damage to knocked down foes? Since SoJ knocks down the enemies and since they have a bad tendency to run away from heavy AoE damage, would this idea work? I'm planning on running this build later toady and was wondering if anyone has tested this idea in theory. Trogam 09:29, 5 March 2007 (CST)
 * that may work, but the reason why SoJ is in there is because it deals AoE. holy strike will surely kill your enemies, but over time it's not as effective as, say, zealot's fire or some other AoE spell...  i think :) - Y0_ich_halt  [[Image:Y0_ich_halt_logo.jpg|15px]] 11:23, 5 March 2007 (CST)
 * It is good for helping to drop Wardens and Terminites when I farm. Though for wardens I throw in balanced stance mainly to throw them off guard. Also should people put one more point in prot and out of smiting because with the weakness that guets thrown around, your SoA can get hurt badly by it. Trogam 00:06, 7 March 2007 (CST)
 * um... one more point in prot wouldn't change anything with SoA, only prot spirit would get one or two more seconds of duration, how exactly does weakness harm SoA anyway? - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] 07:22, 7 March 2007 (CST)
 * the point is, weakness = -1 attributes, so you need to run 15 prot to be able to cast a base 7 secs SoA when weakened. Phool 11:47, 18 March 2007 (CDT)
 * does it? well, there is a point in your statement then. though holy strike still loses to any AoE :)> - Y0_ich_halt  [[Image:Y0_ich_halt_logo.jpg|15px]] contribs 16:02, 18 March 2007 (CDT)