Talk:Sadist's Signet

Nice, a heal without shadow arts :D--Diddy Bow 09:55, 28 July 2007 (CDT)

Oh dear, now we'll have more A/N Virulence Assassins >.> In other news, this + Signet of Malice is nice. (T/C) 02:27, 5 August 2007 (CDT)
 * Gives sins more to do besides spike with daggers. Snow Phoenix 23:40, 15 August 2007 (CDT)
 * Actually, I can see Prison Sins dumping Shadow Arts altogether and making this their new self-heal. In addition, they'll be able to invest more heavily into Deadly Arts out of necessity and convenience, making them that much more effective. My question is... WRRRRRRRRYYYY?! 69.131.147.176 04:37, 1 September 2007 (CDT)

That is very risky though, especially if a Ele get a jump on you or a monk purge your conditions before you can suck the health up.
 * Well with a short casting time and recharge, its still decent.Gorbachev116 02:54, 7 March 2008 (UTC)

is it me, or does it seem like this skill would be
better if it triggered on each condition caused, and was a maintained effect
 * ..What? Zulu Inuoe 19:11, 19 March 2008 (UTC)
 * He means if it were a hex, and that you would gain health everytime target foe gets a new condition. "But that's not very signet-like!" Yikey ∞  19:13, 19 March 2008 (UTC)
 * Oh, in that case then I think he meant it to be something like Dolyak Signet, where everytime you cause a condition you get health. Would certainly be better than now. Zulu Inuoe 19:17, 19 March 2008 (UTC)

Synergy
How does this work with Keystone Signet? I mean, does this signet "hit" the target, triggering the AoE effect of Keystone? Fexghadi 21:15, October 16, 2010 (UTC)
 * Yes, this sig targets, so should work. --  Random Time  21:23, October 16, 2010 (UTC)