User:Ereanor/Teal'c

Teal'c is one of the Heroes (customizable party NPCs) available in Guild Wars Nightfall. He has amazing self-control, restraining himself to calm actions when others would often become extremely angry, but he makes no claim to a lack of emotion and he has been known to lose his temper when his close friends and family are threatened. He places his honor and duty above his own personal welfare and would gladly give up his life if it meant freedom for the Jaffa and the continued existence of Elona.

Lore

 * Origin: A planet under Cronus' control
 * Rank: Jaffa High Councillor
 * Profession: Paragon


 * In the Goa'uld/Jaffa language, 'teal'c' means 'strength'. This facet is dominant in Teal'c's personality, as he does not run from extenuating circumstances but faces his checkered past, and uses the present to atone for past misdeeds ("Cor-ai") and amplify the fight against the oppression of the Goa'uld. Moreover, he is a firm proponent of the SGC's maxim of "never leaving [our] people behind." On more than one occasion, he was dismayed at being denied the chance to rescue SG-1 or other people, even with overwhelming odds against achieving that goal. Although Teal'c assumes a quiet demeanor and terse way of expression (seen by his preference to short phrases such as "Indeed" or "I see" over full sentences), his actions speak volumes about his care for life and freedom.

From the manual:
 * ''While not possessing any preternatural abilities and such, Teal'c makes up for it with his superior combat training and proficiency in Jaffa close-quarter combat styles, as well as his ability to quickly adapt to new weaponry. Because of his training as Apophis' First Prime, Teal'c has been trained in various skills that are essential to a System Lord's First Prime, which are now used in the services of SG-1. Teal'c is an accomplished tracker, having demonstrating this on many occasions, and has exceptional sensory skills.

As stated by O'Neill, Teal'c is physically much stronger than anyone he knows, even after having his Goa'uld Symbiote removed; a trait he puts to great use in combat. Before having his Goa'uld permanently removed, Teal'c possessed an impressive healing and recovery rate, a long lifespan, perfect health, an immunity to a great range of diseases, poisons, and toxins, and the ability to survive an extended period without oxygen under water. Because of the presence of naqahdah within his Goa'uld symbiote, Teal'c has the ability to sense the presence of other symbiotes and, because their presence disturbs the Goa'uld, the Re'tu as well. However, since he began to use Tretonin in substitute of his symbiote, he has lost many of these traits, though some remain.''

Recruitment
Complete the primary quest Abbadon: Goa'uld false god, which is obtained from Bra'tac in Sunspear Command Post.

Missions and Quests

 * R indicates that Koss must be in the party

Missions Involved In

 * Chahbek Village R
 * Jennur's Horde R

Quests Given

 * A Fool's Luck R
 * Koss's Elixir R

Quests Involved In

 * Rally the Recruits (Tutorial)
 * Take the Shortcut (Skip Tutorial)
 * Into Chahbek Village R
 * Signs and Portents R
 * Battle Preparations
 * Trial by Fire
 * The Great Escape
 * And a Hero Shall Lead Them
 * Drake in a Cage R
 * A Little Recon R
 * Estate Planning R
 * Tendering an Offer R
 * The Young Lady Vanishes
 * Family Ties R
 * Koss Goes Recruiting R
 * Drakes on the Plain R
 * Attack at the Kodash R
 * Heart or Mind: Garden in Danger R

Location

 * Istan
 * Island of Shehkah (for new Nightfall characters)
 * Plains of Jarin (for characters of other campaigns, during the quest Battle Preparations)
 * The Tribunal (only during quest Trial by Fire)
 * Kourna
 * Arkjok Ward (during quest The Great Escape)
 * Command Post (after completion of quest The Great Escape)
 * Realm of Torment
 * Throne of Secrets

Armor
Koss starts with basic Warrior armor, which includes a Brute's Helm, labeled as Sunspear Armor but with its own unique appearance. Like all heroes, his headgear is hidden. His armor has +20 armor vs physical damage and an armor rating of 23 to 80, depending on his level.

The appearance of his armor can be upgraded to Elite Sunspear Armor using Stolen Sunspear Armor acquired from the Dajkah Inlet Challenge Mission. The appearance of his armor can be upgraded to Primeval Armor using Primeval Armor Remnants acquired in the Domain of Anguish and during The Ebony Citadel of Mallyx mission.

See also: Koss/Armor Gallery

Dialogue
In Island of Shehkah:
 * "There aren't enough corsairs in the world to defeat us. Eh, (character name)?"

In The Tribunal:
 * "Don't sweat it. If the Kournans want a fight, we'll bring it to them."

In Arkjok Ward:
 * "I'll meet you back at the Command Post in a flash! I have a few things to take care of before then."

In Command Post:
 * "Ahai, old friend! I stand ready to assist you. I have the most dangerous weapons and the deadliest wit this side of Vabbi. Best of all, I'm entirely genuine and modest, from the tips of my boots to my dashing good looks. You can always rely on me!"

In Throne of Secrets:
 * "It was my honor to fight by your side, old friend."

Idle Quotes
A hero's idle quote changes as the player progresses along the primary quests and missions:

Leaving a Legacy:
 * "Recruit? All we should have to tell these excavators is that they'll be protected by the great and powerful Koss! That's enough to reassure anyone."

Signs and Portents:
 * "Those old ruins are scary. I used to sneak up there when I was younger. Even as a child, I knew no fear! Just be ready to be creeped out. This place is creepy, mark my words."

Big News, Small Package:
 * "Did Castellan Puuba look a little, I don't know, worried? Well, at least the scenery was good, if you know what I mean. Did you get a look at Tahlkora? Yow!"

Following the Trail:
 * "The Sunspears have a real problem on their hands. We have to get to the Blacktide Den and warn them!*

Consulate Docks:
 * "Kormir versus Varesh! You'll see! This will be the end of it, once and for all!"

And a Hero Shall Lead Them:
 * "We've got to get those Sunspears out. Keep your head down. There are Kournan Spotters everywhere."

Venta Cemetery:
 * "I heard from a Kournan who heard from a trapper who heard from a corsair captain that Rojis has a little corsair blood running through his veins. I don't doubt that one bit."

The Council is Called
 * "It's all up to us? Ha! What if old Koss said that when those corsairs were invading? Those Elders need their heads set straight."

Kodonur Crossroads:
 * "I still don't trust Centaurs. Take my advice. Never take your eyes off people with more feet than hands. Well, I guess grumbling won't help. That Centaur leader isn't rescuing himself."

To Kill a Demon:
 * "Demons and Centaurs and droughlings... [sic] You really are a trouble magnet, aren't you?"

Rilohn Refuge or Pogahn Passage:
 * "Corsairs aren't known for their patience. We'd better hurry if we're going to catch up to Margrid's friends in Pogahn."

Rally The Princes:
 * "You don't think that priestess really knew we were coming, do you? I don't put stock in the supernatural. I guess it can't hurt to follow her for a while. When in Vabbi, eh?"

Heart or Mind: Garden in Danger or Heart or Mind: Ronjok in Danger:
 * "She won't say anything, but Melonni's nightmares are getting worse and worse. All night, she tosses and turns, whispering terrible things."

Completion of Nightfall Campaign:
 * "Now that's what I call heroism. They'll make constellations out of us, my friend. Heroes forever."

Battle Quotes

 * "Bring your finest... I will defeat them all!"
 * "Fool! You face Koss!"
 * "Ha! You missed me!"
 * "Have no fear! I will save you!"
 * "Here I stand! Get a good glimpse... I will be the last thing you see."
 * "I am like a wild beast unchained!"
 * "I will break you!"
 * "I will carve my name upon your skull!"
 * "More bodies for my blade!"
 * "Remember my name when you see the gods! Tell them Koss sent you!"
 * "Tell your ancestors you were defeated by Koss!"
 * "This move always impresses Melonni."
 * "You can always rely on my strength!"
 * "You should pay attention. You might learn something!"
 * "You will pay for your folly with blood."

In Island of Shehkah, as an ally:
 * "Corsair scum!"