Talk:Aggressive Refrain

So this is basically an unlinked skill? There's gonna be some kind of downside to it, or W/P will be using this with "Watch Yourself!" at 0 Tactics. Sure, Warriors have a hard time with the initial cost, but tell me it wouldn't be worth it... 149.169.109.183 19:46, 23 September 2006 (CDT)
 * Yeah plus you just cast this before battle in say team battles. And just have a paragon chanting for no particular reason to keep it up. (Not a fifty five 14:28, 26 September 2006 (CDT))
 * Because at 25e, 15% DP will render it useless.172.143.33.145 19:37, 5 May 2007 (CDT)
 * Just like with avatar of Melandru, you bring a high energy set for when you have DP. --Fyren 19:44, 5 May 2007 (CDT)

Good thing Rangers and Necros get some dedicated Shout/Chant hate. --RolandOfGilead 14:55, 26 September 2006 (CDT)

Now duration varies with attribute lvl. Can be maintained almost indefinitely with "Watch Yourself" at 0 tactics, "Go for the Eyes" and Devona shouting "Charge!" for instance

This skill can be useful for ranger primaries that have around 12 in expertise.
 * No it can't, because Expertise does not affect Echos. Arshay Duskbrow 07:01, 14 February 2007 (CST)

lmao lasting 5 at 0 leadership and then costing 25e? I dont think so buddy.

Ever notice that para's cast this at the beginning of a match and then never recast it? It's a pretty darn good skill if you ask me: cast once at the beginning, Go for the Eyes and Anthem of Flame are all you need. Anooneemiss 00:14, 7 May 2007 (CDT)

How does head piece swapping affect this? If u have 11 in leadership and a +4 leadership head piece it lasts 25 seconds. If u then swap to a spear mastery head piece and refresh it, would it last 21 (or 20 if u have no minor rune) or 25 seconds? 77.241.133.175 16:23, 11 October 2007 (UTC)
 * I thought you can't switch head gear during PVP matches? I don't know about now, but my guildie once had to do a whole AB match with a pumpkin head... -- Vickie 03:13, 13 October 2007 (UTC) (edited signature. Didn't realise I was logged out...)

Odd nerf this skill just got. Could be interesting with Plague Signet, if you keep sending it off to someone every time the echo gets reapplied. 79.179.142.218 21:09, 12 October 2007 (UTC)

poor baby aggressive!
way to overnerf! This means that if you are running a team with alot of paragons, you basically have permanent cracked armor. I mean, I was thinking, this isn't so bad if you have SoP but it will get reapplied as SoP ends. If you want to use this, you have to take cracked armor pretty often. They only way to make this not suck would be to only use it if the only shout/chant that you're going to encounter is only used just often enough to keep this from ending. Aggressive gets reapplied whenever anything ends which means that during the course of a match, it gets reapplied pretty frequently. More often than it would need to be just to keep it up. So basically, if you want to use a lot shouts and chants, forget aggressive refrain cause you'll be screwing yourself over with shouts and chants. &mdash; ♥ Jedi ♥ Rogue ♥ 00:55, 13 October 2007 (UTC)
 * Your armor is so high anyway, -20 only means you actually try to kite now. Before, as Ensign put it, they just laughed at you and continued standing there, throwing spears. Just from shield and insignia, you got +26 armor (+18 if you didn't meet the shield req), so the -20 is just balancing the profession properly.--Kale Ironfist 02:34, 13 October 2007 (UTC)
 * The point of the Paragon was to have a high armor support class that could help the front lines easier. What's the point of having so much armor if it's just going to be taken away?  You might as well just run a softer body.  Miss Innocent 03:37, 13 October 2007 (UTC)
 * Have you even played a paragon? --Blue.rellik 03:45, 13 October 2007 (UTC)
 * Sigh. No point in playing my paragon anymore. They really need to fix the primary attributes of paragons and ritualists. Give ritualists the energy management, hand paragons the longer lasting shout% (like the current spawning's 2% per attribute for weapon spells). Anywho, this made me cry :( .--Lann 04:40, 13 October 2007 (UTC)
 * That or give ritualists some better E-Management skills that arn't elites. --Lann 04:42, 13 October 2007 (UTC)

I just confirmed that the condition IS re-applied when the echo is re-applied, this seemed obvious to me, but people were asking.--Darksyde Never Again 03:51, 13 October 2007 (UTC)

Look, i've played a paragon non-stop for months now, im pretty close to 20 maxed titles, goin for 30, and I use aggressive. And gfty. You can imagine how upset I was to see both nerfed. You know what? It doesn't matter. Foes ignored me before, they keep ignoring me now. On the occasions when I AM hit, any decent monkage (including heroes) is enough to keep me alive. Stop crying to the heavens about any nerf saying you'll stop playing this or that. Yes. Constantly having cracked is a pain, but so what? I suggest using purifying finale on a hero (which I already did) to avoid overburdening monk energy. NightAngel 06:09, 13 October 2007 (UTC)
 * NightAngel, I thank you for showing some intelligence. Kudos --Blue.rellik 06:37, 13 October 2007 (UTC)

I like this change - combines very nicely with plague sending :-) Morzan 11:29, 13 October 2007 (UTC)


 * This is such a dumb nerf, wouldn't have minded the lower armour but a condition??? As a paragon you'll be usiing lots of shouts and chants and re-applying this condition constantly, if you do get other conditions on you the monk will never be able to remove them as you now create your own cover condition. Great! I vote for a public flogging of whichever dumbass at ANet thought this one up. Ajax Baby Eater 12:42, 13 October 2007 (UTC)
 * With the GftE and watch yourself nerfs its not going to be coming up that often. Lord of all tyria 12:50, 13 October 2007 (UTC)
 * Cover condition? Learn to use Draw Conditions on an off-monk. --Kale Ironfist 13:37, 13 October 2007 (UTC)