Assault on Beknur Harbor

Overview
Summary
 * 1) Speak to Elder Jurdu when all members of your party are ready to defend Beknur Harbor.
 * 2) Defend Beknur Harbor from the attacking skale amphibian army. 0 of 6 waves of attackers remain.
 * 3) See Elder Jurdu for your reward.

Obtained From
 * Elder Jurdu in Beknur Harbor

Requirements
 * Moa'vu'Kaal, Awakened

Reward
 * 2,000 XP
 * 200 Gold
 * 25 Sunspear Promotion Points
 * Battle Commendation

Dialogue
 * "[Difficulty: Master] It seems the skale have become enraged over the death of their god, Moa'vu'Kaal. They followed your trail back to the village. Many of the farmers and fisherman out in Issnur Isles have fled to the village with reports of a massive horde of skale headed toward us. We haven't a moment to lose. You defeated their god. Will you now help us defend the village against their army?"
 * Accept:
 * "A sunsper always faces battle with honor!"
 * Decline:
 * "Can't you people handle any problems on your own?"

Reward Dialogue
 * "The skale army is in full retreat! We crushed their assault and left them in total disarray! I will be sure to inform your superiors of the wonderful feats of heroism you performed here while protecting the common folk of this village. You are a true hero! Thank you again, friend. You are welcome here any time."

Followup
 * The Cyclone Palace

Walkthrough
The quest objective is pretty straightforward and most action will take place at the village gate; however it is easy to become overwhelmed. A good strategy would be to take a group of eight human players or a group of two human players with six heroes. Wall up the Warriors or Dervish at the gate, equipping skills that deal Point Blank Area of Effect damage, such as Cyclone Axe or Triple Chop. Have Monks or other casters stay back and avoid taking too much damage. Each wave will attack in rapid succession so you will not have much time to rest between assaults. Also keep an eye out for large groups of Frigid Skale and Skale Blighters which will come during the second and third waves; and can cause large damage spikes.

Alternate Strategy (Known to have been used once with success by a level 13 paragon primary with similarly leveled henchman and heroes; needs to be tested further): Wait until the timer drops to zero and immediately leave the gates, running into the rather broad swamp area. If heroes/henchman are being used, set a flag on the map in the outside swamp while the gates are still closed so that they will run past the skale and not attack. Run to the outside area until the skale no longer follow; once outside the gates, the skale will, rather than follow the players, enter the town, kill the commoners, and then wait in a set location. More skale come only when a wave or part of a wave of skale are defeated, so one can stand and wait for an infinite amount of time once past the skale and outside the gates. From this position, one can use pulling techniques to lure groups of skale inside the gate outside, kill them, and then kill the small groups of skale that come to replace them. This can be done until all waves are defeated. It is important to try to kill Frigid Skale before they enter the gates, even when first leaving the gates upon the timer hitting zero, as pulling can be very difficult due to their Water Magic.