User:Swordofcerberus/Ritualist- Spirit's Strength Setup

The Spirit's Strength Ritualist is an innovative way to make your ritualist into a massive damage character. It uses the Spawning Power elite spell "Spirit's Strength" to boost up your attack, making it cause as much/more damage than others using their primary classes with the same weapons.

Necessary Equiptment/Skills
Armor/Weapons Full Max armor (60 in this case) A weapon of your choice Radiant/Brawlers/Stalwart insignias (Energy and defense is good)
 * Headpiece of Spawning Power necessary
 * Daggers, Scythe, Spear, Axe, Sword, Hammer

Essential Skills

Spirit's Strength

Weapon Spell
 * Vital Weapon (+Health), Aggressive Weapon (IAS), Brutal Weapon (Long lasting), or Great Dwarf Weapon (KD, +damage, needs ally)

Recommended

A Spawning Power headpiece with a Major Spawning Power rune

Weapon consisting of:
 * Sundering (Weapon) of Enchanting with [+15%/enchanted inscription]
 * Zealous (Weapon) of Enchanting with [+15%/enchanted inscription] for energy based setup

For stats, you'll want something along the lines of:
 * Spawning Power=        14/15
 * Weapon Mastery=        10/11
 * Communing/Channeling = 8/7

If using GDW, you can use the Communing/Channeling Magic points into a different attribute of that secondary class.

Class/Weapons/Skills
This can be taken is a few approaches, depending on the style of attack you want. Any weapon can be used, however you want attack skills. Here are some useful skills for particular weapons.

Dervish/Scythe
Attack Skills Defense/Support Skills
 * Farmer's Scythe
 * Mystic Sweep
 * Zealous Sweep
 * Victorious Sweep
 * Ermite's Sweep
 * Conviction
 * Mystic Regen
 * Mirage Cloak
 * Aura of Thorns
 * Aura of Holy Might (Kirzick Title track)

Ranger/Bow
Attack Skills Defense/Support Skills
 * Dual Shot
 * Triple Shot (Kurzick Title track)
 * Determined Shot
 * Distracting Shot
 * Hunter's Shot
 * Volley
 * Rapid Fire
 * Apply poison
 * Read the Wind
 * Poison Tip Signet
 * Storm Chaser
 * Antidote Signet

Assassin/Daggers
Attack Skills Defense/Support Skills
 * Golden Phoenix Strike
 * Black Mantis Strike
 * Trampling Ox
 * Falling Spider
 * Blades of Steel
 * Smoke Powder Escape
 * Dark Escape
 * Disrupting Daggers
 * Blinding Powder
 * Shroud of Distress
 * Shadow Refuge
 * Shadow Sanctuary (Kurzick Title track)

Paragon/Sear
Attack Skills Defense/Support Skills
 * Barbed Spear
 * Blazing Spear
 * Holy Spear
 * Mighty Throw
 * Spear of Fury (Kurzick Title Track)
 * "Go For The Eyes!"
 * "Fall Back!"
 * "Stand Your Ground!"
 * "Never Surrender!"
 * Remedy Signet

Warrior/Axe-Hammer-Sword
Attack Skills

Axe Hammer Sword Other Defense/Support Skills
 * Penetrating Blow
 * Cyclone Axe
 * Dismember
 * Executioner's Strike
 * Keen Chop
 * Counter Blow
 * Yeti Smash
 * Auspicious Blow
 * Crushing Blow
 * Fierce Blow
 * Heavy Blow
 * Mighty Blow
 * Barborous Slice
 * Gash
 * Sever Artery
 * Galrath Slash/Silverwing Slash
 * Savage Slash
 * Sun and Moon Slash
 * Whirlwind Attack (Sunspear Title track)
 * Bonetti's Defense
 * Balanced Stance
 * Rush
 * Enraging Charge
 * Wary Stance
 * Bull's Strike
 * Retreat
 * Protector's Defense

Others
Typically, alot of the skills you can obtain in the campaigns as PvE only skills (Factions, Nightfall, EotN) can be used. For class specific ones, they have been listed. Otherwise, a few recommended skills you can use if needed
 * "Dodge This!"
 * Asuran Scan
 * Air of Superiority
 * "I Am Unstoppable!"
 * Mental Block
 * "By Ural's Hammer!"
 * Drunken Master
 * Great Dwarf Armor
 * Great Dwarf Weapon
 * "Finish Him!"
 * "I am the Strongest!"
 * Club of a Thousand Bears

Usage/Flaws
In Battle
 * Precast Spirit's Strength, Weapon Spell of choice, and whatever other support skill you have, then go through your attack/chains as you normally would.
 * Recast as necessary in the battle.
 * If needing energy, wait for a few seconds before attacking again.

Caution
 * Beware of anti-melee/attack, because now you're part of the team who get Spiteful Spirit, Empathy and other mean things thrown at you.
 * Watch for enchantment stripping more now... You rely on your enchantments to help boost your damage alot/protect you.
 * E-denial isn't as bad as it could be if you are using adrenaline, but you still need it for energy based attacks, watch it.
 * You are officially in the front of the pack (unless using a bow or spear), so don't forget that you are still squishy and more beaten on than before. You need to rely on your teammates to help you stay alive.