The Last Day Dawns

Overview
Summary
 * 1) Travel to Frontier Gate and speak with Warmaster Riga.
 * 2) Travel to the Eastern Frontier to aid King Adelbern in his final stand against the Titans. There are 5 groups remaining. Keep Adelbern alive at all costs!
 * 3) Return to Vision of Glint for your reward.

Obtained from
 * Vision of Glint in Droknar's Forge

Requirements
 * Defend Droknar's Forge

Reward
 * 20,000 XP

Dialogue
 * Though you left your homeland in hopes of securing a better future for your people, there are those who remained behind. Despite the Charr threat, they could not bring themselves to leave the soil on which they had been born. Now, they are in grave danger. Ascalon's great walls and soldiers have withered in your absence.


 * An old king dons his armor, heavy with time, to fight a battle he cannot win. It is his will alone that keeps Ascalon alive. Now it is up to you to make sure he too stays alive. Hurry to Frontier Gate!

Followup
 * The Titan Source

Walkthrough
This is a difficult quest for a few reasons:
 * Unlike what players would expect the Eastern Frontier will be filled with level 24 Charr Lords. They are the equivalent of the lowly level 8 Charr in profession but much more deadly.
 * This also means that bringing henchman is not an option as the henchmen in this area are level 6.
 * The party size in this area is only four players. This means a party will have to be well balanced. The party will usually need a monk, a tank and a nuker. This leaves little room for creativity.

The quest is straightforward. Walk out the gate and a short distance (through a few Charr groups) to find King Adelbern, one Adelbern's Priest and two Adelbern's Guards rushing towards a group of Charr. They are low level Charr and no threat, but after the elimination of that group the Armageddon Lords will start to arrive, one at a time. Each one will be accompanied with some regular Charr and some Charr Lords. The groups increase in difficulty; At first there will be only one Charr Lord, then two, then two including a healer and then three Charr Lords. The final group will have Two Armageddon Lords together.

In general, you need to have a keen eye with regards to the incoming enemies. If they are not Charr Lords, you can pretty much ignore them completely. The King is level 24 and a solid tank and his guards are level 20. You need to make sure you target the level 24 supporters (Shamans, Mind Sparks, Flame Wielders) then the Armageddon Lords, then turn to the regular Charr. It is a good idea to intercept the incoming groups well ahead of the king to prevent them from going after your support casters. Try not to lose the King's Priest, since one monk alone will be pushed to outheal the damage being dealt to the party. The Priest is an excellent protection monk.

Tips:
 * Bring weapons with cold damage and more importantly bring a Ranger with Winter to make all elemental damage cold damage. Cold damage deals heavy damage against the Lords.
 * This quest is easily defeated with a Monk, a Tank, and two trapping Rangers equiped with Flame trap (cold damage, with Winter) and Dust trap (blind). The monk should focus on healing the Adelbern's Priest, perhaps bonding him, but also watch the King's health. The priest will keep the King and his party alive better than a player could. With the focus on the Tank, the Rangers can trap directly under the Lords, making for quick kills.
 * The Armageddon Lord is a tanking fire magician. He likes to get in close and then use Flame Burst and Lava Font. A tank with good elemental protection to meet him is a plus. Also, a well placed Maelstrom can greatly disrupt his damage output.
 * The King's Guards are good fighters, so try not to let them die and the quest shall be much easier.
 * If you have favor it is possible to get a +10% morale boost from the statue of Lyssa in the theater on the path to the Ruins of Surmia.
 * It is possible to use a group of 6 in this mission if you form the group in Yak's Bend. This makes the mission simpler, although you have to run to Frontier Gate from Yak's Bend. If your group fails the quest, they will be reassembled in Frontier Gate and remain intact as a group of 6. You may also incur Death Penalty from the run which can be removed by briefly entering Frontier Gate.
 * You may "cheat" an easier victory by creating a group of 8 in Temple of the Ages and having someone be a runner. He can run the team to the wall (this takes about half an hour, but might take less than doing the mission over and over again), and the 7 fighters can easily take out the foes.