Talk:Malaise

There have been a couple of times in PvP when I've had both Malaise and Wither cast on me and my energy got stuck at 0, without ending the hexes. Has that happened to anyone else? --TheSpectator 17:32, 15 January 2006 (UTC)
 * Have you ever had that feeling that Guild Wars doesn't work with clean integers? I always have the feeling that mana is a float or double that increases by .33 every second per pip.  I've noticed this when farming with my W/Mo.  If I cast the enchantments at the right time and catch the mana regen at a certain time then I can end up with 17 mana after throwing on 2 maintained enchantments instead of 16. | Chuiu 20:01, 15 January 2006 (UTC)
 * Although I haven't noticed that slight mana difference when I'm farming, I tend to agree that GW doesn't work with clean integers, like when Mantra of Inscriptions reduces the recharge time of a signet with 45 sec. recharge time by 39 percent. That may be the case with the Malaise/Wither thing. --TheSpectator 04:44, 16 January 2006 (UTC)

 Read the description for Malaise and Wither again. Sounds like you were being shut down... -Trip

Not sure if a recent patch fixed it (since I haven't seen either malaise/wither used much), but a easy way to counter both malaise and wither is to weapon swap to nothing (works very similar to denying energy denying). Basically, it puts your energy at a negative number, which ends both malaise and wither instantly. Perhaps this detail could be added as notes? --8765 14:14, 23 April 2006 (CDT)


 * There is such a note already in Wither. &mdash; Stabber ( &#x270d; &bull; 2006-04-23 19:16 UTC)