Talk:Xunlai Chest

I like what they did here, fits in with the lore of the game. Humans can't cross the sulfur fields present in the region, except for those brave and true (namely we the players). Plus, while the Xunlai are prolific across all of Tyria (the world, not the continent), I doubt those girls like getting their clothes dirty while riding in the mouth of a Junundu to work every morning.

Now, I wonder who carries the chests into the outposts... or are they air lifted in by tamed Skree harpies?

If you'd made it all the way into the Desolation/Torment without having a storage account, could you buy one from these? Would you be able to access storage regardless? Rubikon 04:56, 6 April 2007 (CDT)


 * tamed Skree harpies
 * Guess we now know where and why all the Skree left after killing Screecher and Scratcher. I'm just not sure why they left to the south, unless the Xunlai Agent Momo had them head to Yahnur Market, where the vault chests were stored.  That would also explain the large unused area of that town (in the south), as that is where the desolation and torment chests were stored.  Queen Schmuck 23:11, 6 April 2007 (CDT)


 * there are xunlai agents in the Ring of Fire, why would the desolation be any different? the players are walking around in the desolation, so we know at least parts are survivable. which makes more sense? the xunlai are a secretive guild with methods of getting everywhere anyone else is; or your speaking to an animated chest who is magically barfing up your storage box, to the exclusion of everyone else's. --Honorable Sarah [[image:Honorable_Icon.gif]] 00:31, 7 April 2007 (CDT)


 * Animated chest barfing up my storage box.
 * They are probably "in" with the Seer and are infused, or are like Heroes and are better than needing infused. Actually, I think the
 * getting their clothes dirty while riding in the mouth of a Junundu to work every morning
 * reason is probably it. :P  Queen Schmuck 01:35, 7 April 2007 (CDT)
 * But i think Sarah is right, at least they should change the Agents in the Ring of Fire as well. And i think the chest in GoD should be changed back to an agent, as there is no difficulty for only getting to the gate...Turai's Procession has quite a fairly normal terrain... -- Zerpha The Improver 19:27, 28 April 2007 (CDT)
 * Not to mention living centaurs. -Gildan Bladeborn 01:37, 29 April 2007 (CDT)
 * Not neccessarily Ring of Fire. I mean, the White Mantle seem to have survived there well enough (until we showed up, anyway). The Xunlai agent there could have been with them, or arrived when the Ember Light Camp was founded and it's just the same agent following you throughout the missions. --Valentein 22:33, 14 May 2007 (CDT)

Since nobody had done it yet, I updated the entry in all the affected outposts to point here instead of the Xunlai Agent page. -Gildan Bladeborn 00:58, 13 April 2007 (CDT)

Trivia: there's actually a player out there named Xunlai Chest. :S (T/C) 23:23, 19 June 2007 (CDT)
 * Yeah, I've seen him too. I thought his name was nifty ;-) BigAstro 23:27, 19 June 2007 (CDT)

Hmm, level 24. Looks pretty deadly. :P Leeroythefeared 12:48, 20 June 2007 (CDT)

level 24?
um, I think the proper question to be asked about that is WTF? first off, how did an inanimate object gain a level? did some people drop it on some monsters killing them? secondly, if I somehow kill it, will I get a kickass drop from it?

P.S. i'm sending this to ask the GW people, maybe they can help.
 * Ha, I'll pwn it and get everyone's Shing Jea green items! HAHAHA! I'll use the Arcane Echo Echo Mending build! XD Leeroythefeared 18:04, 10 July 2007 (CDT)

It probably would be possible with some kinda EoE bomb or what ever...if there was a xunali setup somewhere in an explorable area, the drops of course is um no... lol but creative thinking haha - Chrisworld 00:59, 19 July 2007 (CDT)


 * Careful, you might wind up in the Xulani chest storage area in kaineng, you, know, that place behind the chests with the gate and glowy box? -Kumdori 02:49, 19 July 2007 (CDT)

Personally, I think the chest is just waiting to Echo Meteor Shower the Guild Lord Zefir 06:17, 21 July 2007 (CDT)

I believe the chest is made of sapient pearwood. --68.187.144.197 06:33, 18 November 2007 (UTC)

Chests in Realm of Torment
I've got a screenshot of a Xunlai Chest in the Realm of Torment that is labeled "Storage Chest [Storage]" rather than "Xunlai Chest [Storage]". Is this normal or something changed with EotN? (T/C) 13:07, 9 September 2007 (CDT)

what the npc do when we arnt there...


look at the xunlai chest it is rotating back to normal (usually its straight next to the agent) when i went to my guild hall...ive seen this before but only when i went in towns that didn't have people in it. what's up with that? --Simpson man 20:26, 9 September 2007 (CDT)


 * You know how when you talk to NPCs, they turn to "face" you? The Xunlai chests do that too. But, it's very rare. I have also seen it once or twice, but always when it was someone else talking to the chest - not me. Sneaky little things. [[Image:Entropy Sig.jpg]] (T/C) 20:45, 9 September 2007 (CDT)
 * yea but this screen was taken when i just got in the guild hall (thats why you can see the loading screen fading) and no one was talking to it EDIT:if you do it yourself you might see that its not the only npc in your hall that "shifts" EDIT: i got another screeny in a diffrent guild hall this one has the guild lord rotating to face the right direction...http://img375.imageshack.us/my.php?image=gw022pr2.jpg btw if you intrested heres him facing the right way http://img376.imageshack.us/my.php?image=gw023sp3.jpg .--Simpson man 20:51, 9 September 2007 (CDT)
 * My Guild's hall chest (Isle of Solitude) almost always rotates on zoning in. This seems to be client-side, since it remains there even while other people enter the hall. You may not see this due to loading times. Amusingly, the Xunlai Chest location in IoS also happens to be a possible spawn point for people zoning in, meaning that they arrive waist-deep (or neck-deep, if they're short) in the chest. --Glommon 22:13, 18 December 2007 (UTC)