User talk:PanSola/The Spirit Challenge

How about a simple team of Assassin/Ritualists with Spirit Walk and Consume Soul? --  Apprentice  (talk)|(contribs) 06:24, 29 December 2007 (UTC)

Strategy
I know you prolly didn't even look at this page for over a year, but I got really interested.

It's with a 12-man team, right? This can't be a problem if the spirits follow the normal rules about range and attack speed (1 attack every 2 seconds). Here's my team: X8 with 12+1+3 FC. Optionals could be Cry of Frustration, Unnatural Signet, Spiritual Pain, Signet of Creation, Arcane Echo, etc. (with redestribution of attributes). X4 with 12+1+3 Healing Prayers. Optionals could be Aegis, Life Attunement, Watchful Spirit, etc. (with redestribution of attributes).

Possible variant on the Monks are paragons with somthing like this: X4 with 12+1+3 Motivation, 12 Leadership. Optionals could be Signet of Synergy, "Fall Back!", Holy Spear, etc. (with redestribution of attributes).

Since skills are disabled anyway, it's pointless to bring interrupt counters, and spreading is advised against most of the spirits. In order of importance of killing: Nr 3, 1, 5, 2, 4, 7, 9, 12, 13, 8, 6, 11, 10. There should be one mesmer that stays within casting range of Nr 1 and kill it from the moment it starts ressurecting. Healer monks should remain outside of as many spirits as possible while still staying within compass range. Paragons should ofcource remain within earshot of as many allies as possible at all times.

Well, that's my take on the whole thing.--El_Nazgir 13:19, 25 March 2009 (UTC)