User:XT-8147/Skill Wish List

"He's not dead yet!"
Shout. Target party member is resurrected with 25% health and zero energy.

"Bring out your dead!"
Shout. Exploit all corpses within earshot. Animate random undead minions from each corpse: 2 level 13 Bone Minions, 1 level 18 Bone Horror, 1 level 18 Bone Fiend, or 1 level 18 Vampiric Horror.

"Pie Iesu domine."
Shout. Gain 20 energy, but take 50 physical damage to the head.

"Dona eis requiem."
Shout. Must follow "Pie Iesu domine." Gain 20 energy, but take 50 physical damage to the head.

"Stay with me!"
Shout. All henchmen in your aggro circle become unable to move outside your aggro circle for 60 seconds.

"Heal me, henchmen!"
Shout. All monk henchmen's energy bars are refilled. For 60 seconds, all monk henchmen have +10 health and energy regeneration and will actually heal you.

"Don't stand within AoE range of me!"
Shout. For 60 seconds, henchmen will not stand within "in the area" range of you.

"Move out of AoE, stupid!"
Shout. If target henchman is being hit by AoE damage, they are forced to move out of range of it.

"Heal the Chosen!"
Shout. For the rest of the mission, monk henchmen are forced to heal the Chosen. This shout only functions within Divinity Coast.

"Remove conditions!"
Shout. For 3600 seconds, monk henchmen have Mend Condition at 9 Protection Prayers added to their available skills.

"Remove hexes!"
Shout. For 3600 seconds, monk henchmen have Reverse Hex at 9 Protection Prayers added to their available skills.

"Use Rebirth, Lina!"
Shout. For 3600 seconds, Restore Life in Lina's skill set is replaced with Rebirth.

"Resurrection Chant SUCKS!"
Shout. For 3600 seconds, Resurrection Chant in any party member's skill bar is replaced with Rebirth.

"Don't die!"
Shout. For 60 seconds, the next time target henchman would take fatal damage, that henchman is healed to full health.

"I wish Word of Healing would work properly."
Shout. For 3600 seconds, Word of Healing works exactly as its skill description says, instead of randomly taking one second to activate, healing under-50% allies for only the small amount, or making their health go down instead of up.

Grenth's Imbalance
Elite Spell. If target foe has more health than you, you gain half the difference (up to your maximum health), and that foe loses an equal amount. This spell has no effect if your health is higher than the target's.

"Infuse the King!"
Shout. For 450 seconds, King Jalis Ironhammer's armor is infused. This shout only functions within Thunderhead Keep.

"Die already, Demetrios the Enduring!"
Shout. If your party has been fighting Demetrios the Enduring for 5 minutes, he dies. If not, your next 10 attacks ignore his armor and interrupt him.

"Die already, Coventina the Matron!"
Shout. If your party has been fighting Coventina the Matron for 5 minutes, she dies. If not, your next 10 attacks ignore her armor and interrupt her.

"Die already, Willa the Unpleasant!"
Shout. If your party has been fighting Willa the Unpleasant for 5 minutes, she dies. If not, your next 10 attacks ignore her armor and interrupt her.

"Where is..."
Shout. A menu appears, showing all bosses with elite skills in this zone. You may select one. That boss' location is marked on your map until it dies. This skill can only be recharged by killing the selected boss.

"I forgot my keys!"
Shout. If you have enough money for a key for this area, you buy a key. This skill can only be recharged by opening a chest.

"Please aggro in reasonable groups!"
Shout. For 3600 seconds, Stone Summit and Afflicted will aggro in groups no larger than 10.

"Noob!"
Shout. Works on target allied assassins and warriors. Assassins are teleported to your location if they don't have a shadow step skill. Warriors are teleported to your location if they have maintained enchantments in their skill bar. All of their maintained enchantments end and are disabled for 60 seconds.

"Newb."
Shout. Target good-natured ally is given a second chance at life. They are teleported to your location, brought back with full health and energy, and have +20 armor for the next 30 seconds. They are also allowed to swap two skills and change their attributes.

Note: For the difference between "noob" and "newb", please see this comic.

"Moron."
Shout. If you are doing the quest "Defend Denravi" and target ally is a Ranger/Elementalist with Obsidian Flesh and Meteor Shower, they are kicked from the party and replaced with a monk henchman.

Note: based on a real life experience.

"Please remember to bring a resurrect skill!"
Shout. If target ally has no resurrect skill, their skill bar is replaced with random different resurrect skills for 30 seconds. This skill automatically triggers if the only surviving ally in the party has no resurrect skill and in this case lasts until a party member with a resurrect skill has been resurrected.

"Be gone, leecher!"
Shout. If target ally does not move for 10 seconds, they are kicked from the alliance battle. This shout ends if they move.

"I said focus fire!"
Shout. All allies' current targets are changed to the called target. If there is no called target, all allies' current target are changed to your current target.

"Goodbye, Chinese bot!"
Shout. If target allied monk is Chinese and intending to cap Shield of Judgment, they are banned from Guild Wars.

Fleshify
Spell. Target non-fleshy creature becomes fleshy. You suffer from Bleeding for 25 seconds, Poison for 15 seconds, and Disease for 20 seconds. This skill is disabled until that creature dies.

Note: oooh, interaction with Plague Signet!

Summon Elite Skill Trainer
Elite Spell. All other party members must also cast this spell. This spell automatically fails if you don't have a full party. The Elite Skill Trainer teaches all of the elite skills available for capture in this zone, even if the boss didn't spawn. He will accept two forms of payment: your current skill fee and a skill point, or a signet of capture.

Note: to (theoretically) obtain this skill you must be a protector of any continent. Once you have slain all bosses with elite skills in a zone where all bosses have elite skills, an NPC will spawn. If you pay him twice your current skill fee and two skill points, he will give you this skill.

Superglue
Elite Hex Spell. For the next 3 seconds, if target foe is knocked down, they become immune to knockdown but cannot move for 30 seconds.

"Hey Tahlkora, use Draw Conditions on Koss when he's blind!"
Shout. Tahlkora will use teh godly hero reflexes to cast Draw Conditions on Koss whenever he is Blind. This skill does not function without Tahlkora and Koss in your party.

"IT'S OVER NINE THOUSAND!"
Elite Shout. For 30 seconds, all damage you deal is increased by 900%. All foes within earshot are knocked down.

"Don't die!"
Elite Shout. Target ally's health is refilled and they gain +80 armor for 10 seconds.

Educate Heroes on How to Maintain No-Upkeep Enchantments
Skill. For the rest of the mission, your heroes will recast enchantments as soon as they recharge instead of waiting for them to end.

Educate Heroes on the Proper Use of Cover Enchantments
Skill. For the rest of the mission, your heroes will use their shortest recharge enchantment to cover all their other enchantments.

Educate Heroes on the Proper Way to Avoid AoE Damage
Skill. For the rest of the mission, your heroes will disengage for only one second instead of ten seconds when they take AoE damage, and will continue attacking the same target upon re-engaging.

"LOL start out heroes at level 20 when I'm a Tyrian character plzkthx."
Shout. For the rest of the game, any Hero you recruit becomes level 20.

Note: Use it once per character, then you're done!

"LOL I don't have the money to outfit all these heroes!"
Shout. A Hero edit dialog opens that allows you to configure runes, insignia, weapons, and foci for all your heroes just like you were configuring a PvP character.

"LOL I don't really care for non-Prophecies classes, get me a good build!"
Shout. All Assassin, Ritualist, Dervish, and Paragon Heroes are automatically set up so they will kick the proper amounts of ass.

"I'm tired of levelling up characters."
Shout. For forever, all PvE characters you create start out at level 20 and gain 140,600 experience.

Note: characters created after using this skill start out with the first level of the Survivor title.

Lightweight
Skill. For 10 minutes, you get drunk five times as easily and stay drunk five times longer. This skill may be used in a town or outpost.

"Dammit ANerf!"
Shout. For the rest of the mission, one nerfed skill of your choosing becomes un-nerfed. This single skill restriction is trivial because this shout recharges in five seconds.

"PvP shouldn't affect PvE!"
Shout. For forever, PvP skill balance changes don't affect PvE. ArenaNet performs /doh and takes 50 blunt damage to the head.

"Show me the exploration percentages of each zone already!"
Shout. For forever, your map will show you your exploration percentage for each individual zone, mission area, town, and outpost.

"Shouts should have earshot range!"
Shout. For the rest of the mission, "None Shall Pass!" affects all moving enemies within earshot range as is proper.

Testing... 1, 2, 3... Testing...
Skill. Until you leave Isle of the Nameless, all practice targets are counted as: attacking; not attacking; blocking; casting; knocked down; standing up; moving; standing still; enchanted; hexed; in a stance; under the effects of a Shout, Chant, and Echo; and affected by all conditions, without actually experiencing any adverse effects other than any your skills generate. This skill only functions within Isle of the Nameless. This skill is replaced with a skill of your choosing until you leave Isle of the Nameless.

"Oh come on!"
Shout. For the rest of the mission, Distracting Blow works while you are under the effects of Illusionary Weaponry.

Flame Effigy
Elite Form. For 50 seconds, you become a Flame Effigy. You gain +40 armor vs. Fire, but lose 40 armor vs. Water. All adjacent foes are set on fire for 5 seconds when you cast a spell. All nearby foes take 35 fire damage every 5 seconds. This skill is disabled for 120 seconds.

Frost Effigy
Elite Form. For 50 seconds, you become a Frost Effigy. You gain +40 armor vs. Water, but lose 40 armor vs. Fire. When you take attack damage, a Shard Storm at your current level of Water Magic is fired back at the attacker. This skill is disabled for 120 seconds.

Lightning Effigy
Elite Form. For 50 seconds, you become a Lightning Effigy. You gain +40 armor vs. Lightning, but lose 40 armor vs. Earth. When attacked in melee, your attacker takes 50 lightning damage. All of your spells have 25% armor penetration. This skill is disabled for 120 seconds.

Earthen Effigy
Elite Form. For 50 seconds, you become an Earthen Effigy. You gain +40 armor vs. Earth, but lose 40 armor vs. Lightning. Your attacks knock down your target and have a 20% chance of inflicting Cracked Armor for 15 seconds. This skill is disabled for 120 seconds.