Talk:Drain Enchantment

How Does One Tell if an Enemy is Enchanted?
I have never used this skill on my mesmer character for the reason that I do not have the slightest idea how to tell if a foe has an enchantment on him. Could this be explained in the skill description? Queen of Spades 08:15, 14 February 2006 (CST)
 * See Enchantments --FireFox 08:24, 14 February 2006 (CST)


 * Enchanted players have a small ring turning around their body. This is the only visual clue. The other way to know if someone is enchanted is to check their health bar (by targeting or in the party list for allies). It will show a little green-yellow arrow pointing up. Hexed foes will have a purple arrow pointing down. Conditions will show as a light grey arrow pointing down. I don't think Drain Enchantment is really the place to mention that, it should probably be in Enchantment, if it isn't already. --theeth 08:27, 14 February 2006 (CST)

Thx both of you. This site is a wealth of info. I knew about how to tell if a teammate was enchanted, but didn't realize the same graphics would show on a foe I had selected. I'll also have to check out the visual clues as well. ;-) --Queen of Spades 21:54, 14 February 2006 (CST)

DE Elite?
Is DE realy an elite spell as it says in the article? I think not...


 * PanSola just fixed this --adeyke 13:27, 18 May 2006 (CDT)

Energy gained?
Ok, as it reads in the skill info, it says you gain 16 energy. Though it costs 10 energy to cast. Do you only get 6 energy counting the energy cost to activate this skill? Or is it 26 energy with the energy cost of this skill?--Micro 19:41, 3 July 2006 (CDT)
 * The first one; you only get 6 energy more than what you had before casting the spell. --Dirigible 20:11, 3 July 2006 (CDT)
 * Why is it "Enchantment"?--Shady 11:33, 14 December 2006 (CST)
 * What? --[[image:Necromancer-icon-small.png]]Skax459 18:09, 22 May 2007 (CDT)

Nerf?
Anyone else who doesn't like the fact that it now costs more and has a longer casting time? I know with fast cast it's not supposed to mean much, but seriously, why not just buff the skill instead of... Mixing it up for no good reason? 69.235.241.219 00:51, 10 August 2007 (CDT)
 * It has been buffed overall. Especially for non-mesmers. Its a nice skill now-Buzzer 01:09, 10 August 2007 (CDT)


 * lol higher cost makes me think auspicious incantation for serious energy gain :p &mdash; ~ Soqed Hozi ~  15:37, 10 August 2007 (CDT)


 * even for non-mesmers this is good now, pays fro itself if it removes an enchantment, you just need to keep energy quite high. &mdash; ~ Soqed Hozi ~  07:23, 11 August 2007 (CDT)

Seconded. While it still costs the same, you'll get it back, so its best off to use it in the beginning or as a cheap(sorta) backline spell.(the old one was 10 and you lost a little if you have nothing in attributes. Therefore it kind of breaks even, in a good way) Flechette 07:43, 11 August 2007 (CDT)

Third-ed. The increase in energ gain (Actualy making it decently reliable for energy management as it was in the old days) along with lower recharge make this skill A+ in my opinion. The two second casting is of course a drawback and some people might not like it, but otherwise the skill would be too powerful if you ask me. Zulu Inuoe 13:32, 12 August 2007 (CDT)

NERF!!!!!
This is my favorite energy management skill! Now look wat A-net has done to it! We dont need another heal for Mesmers A-net! E-management is WAYYYYY BETTER!!! Dean Harper 02:54, 13 October 2007 (UTC)