Talk:"The Power Is Yours!"

This looks a bit underpowered, seeing as how so many of the paragon non-spear skills take sufficient adrenaline unless it's anti-hex or signet-based. Completely draining your energy just doesn't seem intelligent in my opinion, perhaps someone can see past this veil of doubt I have? Kamahl 08:54, 23 September 2006 (CDT)

What do you mean? You could use this with adrenaline skills. How is this better than aura of zeal?
 * aria of zeal requires the user to cast a spell to get the benefit - this shout gives everyone energy whether they are using spells or not, not to mention can't be removed or interrupted (unlike battery necros). Combined with Aria of Zeal (casters) or either Lyric of Zeal (you could use something like Make your time! for instant adrenaline) and/or Zealous Anthem (warriors) and you effectively work as a team battery.  Additional skills exist in motivation for those with higher power needs.  --146.122.71.143 15:47, 25 September 2006 (CDT)
 * My point being, that if you're using this to give allies who DON'T use spells a energy bonus, who exactly would profit from that who wouldn't need energy in the first place? All that comes to mind is assassins and rangers, in which case yes, this is a viable option. Warriors certainly don't need the energy unless they're running such a build, and other paragons could simply go for the Zealous Anthem in such a case, which would be more useful. There are better options for a paragon, who has high resistance in terms of damage. Perhaps Martyr? On the previous note, the -6 energy degen will most likely cripple the paragon quickly afterwards in terms of energy, making re-use of this skill taking much longer than hoped for, limiting him to hurling spears for a good while until his energy can recap to begin charging his energy with shouts. Aria of Zeal is more efficient in a spell-based build since everyone save the paragon will profit, and if the paragon is focusing on doing additional damage with his spears, it's taking away from his potential to utilize the vast array of powerful motivation and command skills. I'd rather give the whole party +4 health regen, and plenty of healing and shock/blackout immunity. Of course I'm thinking in PvP terms, this skill is probably more useful in PvE where a one shot boost usually would make the difference. Kamahl 17:59, 25 September 2006 (CDT)
 * I believ TPIY was intended specifically to be used after you've blown most of your energy on other skills. A Paragon with high Motivation and a fair amount of Leadership can cycle between Aria of Zeal and "The Power Is Yours!" fairly quickly, and with the aid of Energizing Chorus they can theoretically be used as quickly as they recharge. Sure, the energy's a joke compared to Blood is Power, but the net energy per minute it can provide the party with is on par with Blood Ritual and higher than Blood is Power or Mantra of Recall. It also looks like it has potential for adrenaline-based Warrior builds. -- Gordon Ecker 23:09, 26 September 2006 (CDT)

I can't but "The power is Yours!" was captain planet's trademark shout. Hogie Hutt 10:39, 23 September 2006 (CDT)

Reverted because extra whitespace makes me cry and breaks things unexpectedly. --Fyren 23:26, 23 September 2006 (CDT)

Moved from article page
I think this is a bit too theory-ish and far-fetched to appear on the actual skill page itself, so I'm moving it here for now. Discuss:

"The icon though seems to be from a scene in "Masters of the Universe" the 1987 movie based on He-Man. Since He-Man says "I Have The Power!", the title of the skill can very well be a reference to He-man also instead of Captain Planet (Since you are giving the power to your allies, instead of having it yourself, get it?)"

&mdash; 130.58 (talk) 18:16, 26 September 2006 (CDT)