User talk:Ruricu/Suggested Buffs

My $.02
If I didn't comment on a skill then that's because I don't know enough about it or I think your proposal is fine Warriors Furious Axe - Kinda iffy on this, 2 adrenaline (3 because of the actual hit from the skill) is a bit strong but you balanced it with lower damage. Still thinking about it Keen Chop - You mean it gets both a crit hit AND unblockablity? I can roll with that Pulverizing Smash - I'd drop the damage a bit, since it doesn't cost energy like crushing blow. Otherwise I like since it'll give Backbreaker more use Battle Rage - I like it Berserker Stance - Hmmmm it's much better but it still has the problem of ending with an attack skill. It's usable now for those only with Prophecies though Sword Elites - lol 100 blades buff. I don't have anything against your buffs (I think they're quite good), it's just that they'll never used over Dragon Slash except by newbies Rangers Not that familiar with rangers (outside rolling my cripshot in RA and AB) so I can't really comment here. I like your proposals for Kindle and Ignite arrows, maybe up the cost for Kindle though. Also lol at Quick Shot.

Monks Blessed Light - I think it might be a bit too strong now, since it costs the same as WoH with more versatility. Probably up the cast and recharge as well a bit more. Mark of Protection - It's main problem is still the massive recharge, while it can stop a spike when it works, it's just a dead skill bar for the rest of the minute. Maybe drop it to 30 or something. Also since the best skills are prot, the disabling part makes it really weak imo Shield Guardian - I like the original version, it works really well with the PvE Ether Renewal

- b.r // talk  04:49, 15 July 2008 (UTC)


 * Warriors
 * My main goal here is to take skills that people currently don't use and at least give them a second glance. I wanted Furious axe to be on par with Mokele smash, especially because axe bars are already full. This also influenced the buff to keen chop. Another idea for keen was to make it give 1adren upon a successful hit.
 * Pulverizing smash is currently bad because it costs adren, thus making it useless with flail. Someone would have to use frenzy to use pulverizing smash effectively; thus it needs buffage.
 * Berserker stance... Yeah. It's bad, it'll always be bad, but maybe it can be a little less bad. :P


 * Rangers
 * I'm going to go increase cost on kindle. I totally overlooked that


 * Monks
 * The idea behind the Blessed Light buff was to make people consider it over the rock-solid Word of Healing/Restore Condition bars. Blessed Light needs to be pretty darn good to compete with WoH.
 * I'm sorry, but your use of Shield Guardian is too extremely limited to be worth it. :P -- [[Image:Ruricu-sig.png]] ( Talk • Contribs) 05:06, 15 July 2008 (UTC)


 * Necromancers
 * I like the general changes.
 * Unholy Feast - could still use a small buff but then it would intrude into the domain of overpowered blood, its cool-down is still a bit iffy.
 * Defile/Desecrate Enchantments - I always liked these skills so I can appreciate your buffs
 * Envenom Enchantments - the cooldown is still nasty, maybe reduce that as well because I'd still use Rip over it
 * Pain of Disenchantment - lower the casting time to 1 sec methinks as well
 * Poisoned Heart - Chilblains?

- b.r // talk  05:40, 15 July 2008 (UTC)


 * Envenom enchants needs the same cooldown as rip enchantment, and that's what I gave it.
 * Agreed on Pain of Disenchantment, fixed that.
 * The thing about Poisoned Heart is that no one uses it anywhere. The nomenclature of the skill is similar enough to the effects of chilblains that I think it could take the place of the old one. At least that way it might see some play, which is better than what it gets now. -- [[Image:Ruricu-sig.png]] ( Talk • Contribs) 05:49, 15 July 2008 (UTC)
 * Modti Darkflower uses Poisoned Heart >.> - b.r // talk  05:51, 15 July 2008 (UTC)

You forgot
Smiting --Gimmethegepgun 05:57, 15 July 2008 (UTC)
 * I didn't forget smiting. The only smiting skills I would question buffing are kirin's/holy wrath and retribution. And you can't buff retribution. So it stays as-is. -- [[Image:Ruricu-sig.png]] ( Talk • Contribs) 05:58, 15 July 2008 (UTC)
 * Despite the fact that pretty much every single skill on smitings bar is never used due to suckage --Gimmethegepgun 06:14, 15 July 2008 (UTC)
 * That was the short answer. The long answer is thatSmiting signets are meta at the moment, ally-targeted smites are meta in TA, and direct-damage smites aren't allowed to be good to prevent 8-monk spike teams from becoming prevalent. Happy? -- [[Image:Ruricu-sig.png]] ( Talk • Contribs) 06:18, 15 July 2008 (UTC)

Full commentary in the morn but...
Amity and Pacifism would be insanely OP. If you've ever been hit with Binding Chains, you understand. Add something else like the snare of binding chains or maybe they have to be hit with ele damage to end it or something. btw ^^ totally right about smiting. I have listed somewhere a few minor changes i too was considering... maybe in my slide.... idk ill study this in the morning. then you can go to izzy's talk page and qq all night with the thousands of other scrubs? or are you gonna use your guild's connections to get your way? lolsters &mdash;♥ Jedi ♥ Rogue ♥ 07:34, 15 July 2008 (UTC)

Warrior

 * Axe Mastery:
 * Axe Rake: Yeah, needed.
 * Furious Axe: Melikes. Nice skill
 * Keen Chop: Hmm... No real opinion.
 * Swift Chop: See Keen Chop


 * Hammer Mastery:
 * Auspicious Blow: No. I'll explain at DBS
 * Belly Smash: Very, very much needed.
 * Fierce Blow: Decrease damage by a few points. Really powerful.
 * Overbearing Smash: Holy crap...
 * Pulverizing Smash: Or just fix the [[image:Fail_message.jpg]] bug, and get it over with.
 * Renewing Smash: See DBS.


 * Stench Strength:
 * "I Will Survive!": Immunity against degen conditions, thank you. No wai.
 * "You Will Die!": Sure. Don't see the need really.
 * Battle Rage: Melikes a lot. Go Go Go chaining forever.
 * Berserker Stance:Maintainable major Adrenaline pumping. No.
 * Dwarven Battle Stance: DBS is already maintainable. It is hard, but very well possible. By buffing the 3 neseccary skills (Renewing Smash, Auspicious Blow and DBS itself) like crazy, you make this the new meta. Big. No.
 * Griffon Sweep/Leviathan Sweep:As long as it stays the poo armor ignoring damage, and not bonus damage, sure.
 * Primal Rage:Uber h4x... O_o"
 * Signet of Strength:No opinion. Don't see the use even still.
 * Warrior's Cunning: More active, plix. Something like 1..3 duration, 15 or 20 rech. That's enough, really.


 * Swordsmanship
 * Hundred Blades: Yes. Defo.
 * Quivering Blade: Is already gay.


 * Tactics
 * "None Shall Pass!":Only if the KD'd people have chat bubbles saying: "Dear Sir Knight...", for awesome lulz.
 * "Retreat!":Agreed. Retreat when needed, not when already dead.
 * "To The Limit!": Instant spike. Ololz.
 * Deflect Arrows:It's shit now, go go go
 * Protector's Defenses:Makes the henches stronger. Good change.

Ranger

 * Beast Mastery
 * Tiger's Fury/Bestial Fury: No, don't rv to 33. Ever.
 * Feral Aggression: Won't help. Rangers don't need every that bad. Look at RaO tbh.
 * Pet Attacks: /care.
 * Predatory Bond: /care. Meh anyways.
 * Revive Animal: Wtf. 2 or 3 sec cast time, kthx. That is insane.


 * Expertise
 * Archer's Signet: Needs a different effect. It's so self defeating: High Expertise and make your attacks cost less, to use a skill that makes your skills cost nothing. Waste of attribute points nontheless.
 * Expert Focus:Possible, but reaally strong. 1 less Energy reduction please.
 * Expert's Dexerity: Sure why not *laugh* Lame pile of dung this skill is.
 * Splinter Shot:Yes please.


 * WS
 * Dryder's Defenses: But it's so much fun to maintain it in RA! :<
 * Ignite Arrows: Eeewww... Gay
 * Kindle Arrows:See Ignite. Don't do it.
 * Savenger's Focus:Melikes a lot.


 * Quick Shot: /care

Monk

 * Divine Favor
 * Aura of Faith:Heck, why not. Shatterbait is shattered. Yay
 * Blessed Light: Hmmm. Will get nerfed I think.
 * Spell Shield:You do know it means you cannot be PBlocked, eh?
 * Withdraw Hexes:Big yes.


 * Healing Prayers
 * Healing Burst:Yay. Touch Ranger Healer go go go
 * Healing Light:Power Wammos, onoz. I remember running that as a self heal with Mending. Was rather funny.
 * Healing Ring:Still won't see the light
 * Supportive Spirit:Great change.


 * Protection Prayers
 * Amity: If it wern't for the horrid recharge, it would be used. Just decrease the rech to 20 and some shorter duration.
 * Life Sheath: Half sec imo.
 * Pacifism:Dual Pacifism Way just got eew'er. (it's a build a friend once made, pwned quite some shit back then. 2 Monks with Pacifism, spamming it on the enemy damage dealers. 2 Sins killing the monk and support character untill they stayed dead. Was rather fun and strong-and-brave)
 * Purifying Veil:1..2 or not.
 * Shield Guardian:Meh.


 * Purge Conditions:Yay.

Necrooooo

 * Blood
 * Unholy Feast: Sure.


 * Curses
 * Atrophy: That would certainly help.
 * Cacophony: /signed
 * Delife Enchantments/Desecrate: Yay. Go.
 * Envenom Enchantments: Nothing to say about it.
 * Pain of Disenchantment: Won't help. The skill is just mediocre. Nec's dont need more energy generally, anyhow
 * Poisoned Heart: No one will use it. Chilblains dupe that has a crappier range, and is PBAoE. Ololz. Crap.

Mesmer
/care

Elementalist

 * Air Magic
 * Glimmering Mark:Even that would only make it useful to solo Aatxes with a frenzy wander. (I do that when I'm bored :P )
 * Lighting Javelin:Sure.


 * Earth Magic
 * Iron Mist: Meh, nontheless.
 * Magnetic Aura: Just horrid. -1 duration, -10 recharge.
 * Ward of Weakness: Nah. It's fine as-is.


 * Fire Magic
 * Star Burst: Go gO Star Burst Warriors! Olozl.


 * Water Magic
 * Armor of Frost: /signed
 * Icy Prism:It's already good for what it can do. But it just can't do it well outside RA
 * Mirror of Ice: Ouch. Dunno if that will stay.
 * Swirling Aura: Still won't see the light I think

And that's about it. --- -- (s)talkpage  11:04, 15 July 2008 (UTC)