User:RavynousHunter/SkillSymbiosis

Skill Symbiosis System
The basic premise of this system is to allow players to combine 2 skills into a single skill that takes up only 1 skill slot, as opposed to 2.

Restrictions

 * Created skill is automatically elite.
 * Cannot combine skills from more than 1 class.
 * Any bonus ranges (ie : Duration, +Damage, etc) can not be greater than or equal to its original value(s).
 * Cannot use elites in skill symbiosis.
 * Energy cost can not be less than or equal to the lesser of the two skills used.
 * Recharge time can not be less than or equal to the lesser of the two skills used.
 * Usage time can not be less than or equal to the lesser of the two skills used.
 * Health sacrifice (if any), can not be less than 17%, or more than 33%.

Miscellaneous Ideas

 * Skill has it's own unique name. If multiple copies are used in a single party (ie : if friends share a skill idea), the number of that party member (in the roster) is appended to the end of the skill, to identify that it is a skill created by that particular player.
 * Skill Symbiosis cost is a minimum of 1,000 gold and 2 skill points. Maximum is 10,000 gold and/or 15 skill points.


 * If either skill has an upkeep, the upkeep can be removed, however, it will cost an additional 750 gold, and 2 skill points. However, if both skills used have an upkeep, the upkeep can not be removed.


 * To reduce the energy cost by five, a player must expend an addidional 1,000 gold and 2 skill points. (minimum 5 energy)
 * Increasing the energy cost by five reduces the cost of the skill by 500 gold and 1 skill point. (maximum 25 energy)


 * Decreasing the recharge time by 3 seconds costs 1,250 gold and 3 skill points. (minimum 6 seconds)
 * Increasing the recharge time by 3 seconds reduces the cost of the skill by 200 gold and 1 skill point. (maximum +15 seconds)


 * Decreasing the cast time by 1 second (for >1 second skills) costs 1,500 gold and 2 skill points.
 * Decreasing the cast time by 1/4 second (for <=1 second skills) costs 2,500 gold and 2 skill points.
 * Increasing the cast time to 1 second (for <1 second skills) reduces the cost of the skill by 500 gold and 1 skill point.
 * Increasing the cast time by 1 second (for >=1 second skills) reduces the cost of the skill by 750 gold and 1 skill point. (maximum 5 seconds)


 * Adding an upkeep decreases the cost by 2,500 gold and 2 skill points.


 * Increasing the maximum (Rank 12) value of an attribute-based effect (like duration or +damage) costs 500 gold and 1 skill point per point.
 * Increasing the minimum value of an attribute-based effect (like duration or +damage) costs 750 gold and 1 skill point per point. (maximum +5)
 * Decreasing the maximum (Rank 12) value of an attribute-based effect (like duration or +damage) reduces the cost by 150 gold and 1 skill point per 2 points. (minimum : can not be less than half its original value, rounded down)
 * Decreasing the minimum value of an attribute-based effect (like duration or +damage) reduces the cost by 200 gold and 1 skill point per point. (minimum : can not be less than half its original value, rounded down)


 * (more ideas to follow)