GuildWiki:Style and formatting/Armor

General
There are two types of armor articles: armor (function) type and armor art. They use different info boxes.

In general, armor arts use common descriptors ("Obsidian", "Ascalon", "Imperial" etc). When naming, prepend the profession name in the front, so it reads Mesmer Obsidian Armor.

There should be one article for each armor function type, instead of one article for each combination of function/art. If multiple names exist for the same function, use the PvP naming convention if applicable, or use "'s Armor" for basic.

If the article name for a function type collides with an art type, the function type takes precedence. The art article should be named  (art), as in Virtuoso's Armor (art).

Icon images
For the info boxes, please arrange the armor icons vertically in the order of head (if applicable), body, hands, legs, feet. They don't need to be equipped as shown in the example (you can take individual screen shots of icons from the armor crafter dialogue and photoshop them together). Undyed version of the icons are preferred. Images should be taken with the game options interface size set to "Larger", and cropped to 270x60 (without headgear), 350x60 (with headgear), or 70x60 (headgear only).

File names for the icon images are pre-generated by the template. If you have issuses uploading one of the icon files, please report it on the armor's talk page for a manual fix.

Armor types don't have a set art associated with it. Use the PvP armor art if applicable, and choose an arbiturary art for the basic armor.

Armor function box
Template:Armor function box

Syntax:

Description
Detailed description of the armor bonuses, as well as any important usage notes.

Aquisition, detailed view, and customization
This section should consist of tables listing the various armor art used by this armor type, with links to them. Crafting/Trading info should be in the art articles.

Armor art articles
Template:Armor art box

For armor from the Prophecies Campaign, where the art type is tied to the armor function, use "type" field instead of "name" field. For example, for Enchanter's Armor, enter "type = Enchanter's|".

Enter "ascend = yes|" for 15k armors. Leave it out for others.

You can also manually input "name = " and "icon name = " to override the generated box title and icon links. Usually the name field is manually specified for articles on gloves, headgear, boots and the like.

Description
Describe which armors use this art, and some overview of where this art is available.

Trading
Some armor can be acquired through trading via collectors. In that case create/include the relavent collector armor article module, such as Mesmer Collector Armor/Set.

Note: Nomenculture for collector armor articles may need to be revisited when Campaign 2 is released.

Crafting
Some armor can be acquired through crafting via armor crafters. A table of the following format should be used:

If an armor crafting quick reference table exists, such as Mesmer armor crafting quick reference, keep it up-to-date as well.

Elite armors (ascended, obsidian) are colored gold ("bgcolor=gold") while regular max stat armor (not necessarily 1.5k, see Liutenent's Helm) are colored lightgreen. For non-max stats, highlight the rows alternately by armor level using lightgrey. See Mesmer armor crafting quick reference for an illustration of the coloring example.

Gallery
Male and female armor should have separate gallery module articles. The gallery for armor sets should include at least the following screenshots:
 * Chest armor without hand/leg armor.
 * Leg armor without hand/foot armor
 * Hand armor without Chest armor
 * foot armor without leg armor.
 * Head armor (if applicable) without chest armor)

Chest and foot armor may be in the same shot. Similarily Hand and leg may be in the same shot.

At least two shots (typically front + back) should be taken for each piece.

One set of screenshots should be taken with the undyed armor, and one more set with dyed color. When choosing color for the purpose of this gallery, the point is not to look good, but to clearly show which locations get dyed and which locations remain their original color. So choose the lightness/darkness of the dye carefully. Also avoid using the same collor as the underwear as possible.

If there are two armors of very similar style (as is sometimes the case with 15k armor and their normal counter parts), close up comparision should be included too.

Customization
Tips on armor combinations, or armor piece combination with other dyes to look good, may have a impact here. This should be placed at the end of the gallery modules