Talk:Invincible Monk

Alright, so I made an attempt at cleaning it up. Could somebody take a look and yell at me? Please? ;) - Lunarbunny 13:27, 29 November 2005 (UTC)
 * Putting in the list of skills, with attribute levels would be great. --Xeeron 14:43, 1 December 2005 (UTC)
 * The problem is, the Invincible Monk is a very general build concept, not a specific build. The only thing really required is Protective Spirit, and variations of invincimonk can use between 6~16 ranks of Protection Prayers.  Likewise for healing, some people use +4 mending (13 healing prayers) with watchfulspirit, some go with +3 mending and breeze, and some people only use breeze.  While most of them use smite for damage, there are variations that use the secondary profession instead.      There are way too many variations.-PanSola 05:42, 2 December 2005 (UTC)
 * I added a lot of detail to the article, including information on what skill choices need to be made and discussion of choosing among them. -HgFalling 12:15, 4 December 2005 (UTC)
 * That rewrite was lovely (-: -PanSola 12:26, 4 December 2005 (UTC)
 * I think this is clearly not a stub anymore, I'll take Hg's and PanSola's comments as vouching =) --Xeeron 10:11, 5 December 2005 (UTC)

8hp monks
Does anyone play 8hp Mo/Me here? 14:20, 8 December 2005 (UTC)


 * Skuld, I do not, but I have been training my self in this 55-monk build that I found here and on GW Guru forums. That experience has gotten me to thinking along the lines that a 55-hp "type" Mesmer/Monk might be interesting to investigate. Is Mes/Mo feasible, or does it have to be Monk primary for the healing & protection superior runes and high attribute levels? Queen of Spades 15:31, 1 February 2006 (UTC)
 * You don't need that much Healing/Protection for the Build to work properly (of course, the more the better), more important is a high attribute for damage dealing. Mes/Mo is very feasible, indeed. You can use Illusionary Weaponry for example. Haven't heared about a 8hp build yet, though. --Eightyfour-onesevenfive 16:27, 1 February 2006 (UTC)


 * An 8 HP build would be disaster in front of even mild degen.. Immolate would kill the monk instantly. He'd have to have Healing Breeze on all the time. --Karlos 02:03, 2 February 2006 (UTC)


 * I guess this is off the topic of this entry in the wiki, but, I wasn't referring to an 8 hp Mes/Monk in my question above, just the idea of reduced hp Mes/Mo in general. The reason I got to thinking about it was that I have read of a 55 hp Necro build teaming with the "standard" SS/SV Necro/Mes to duo in UW. So if Monk/* can be 55 and Necro/Monk, too, then why not Mesmer/Monk? If you know of URLs that discuss any builds like that, I would be interested. Queen of Spades 10:00, 3 February 2006 (UTC)


 * Look in guildwarsguru builds forums, there is an E/Mo underworld solo using obsidian flesh, and N/Mo and Me/Mo griffon builds using Spiteful Spirit and Energy Surge :) (Can't post the exact links, GWG seems to be down) 05:45, 4 February 2006 (UTC)


 * I would like to make a note here about the difference between a possible build and a good build. There are infinite possibilities for builds that can "solo" the Uw probably. But there are VERY few good ones. A build relying on Obsidian Flesh will be extremely slow in killing the aatxe. It's a fact of life, the aatxe have fast natural regeneration that takes place even as they are fighting. They also have high resistence to elemental damage. the only spell that would hurt them is Obsidian flame and that causes exhaustion and takes 2 seconds to cast (savage slash). Sine the build is E/Mo, that means there is no Mantra of Resolve. That means hours of agonizingly trying to get your spells through assuming you got the staying alive part right.
 * My point is, there are very real considerations relating to the designated explorable area that need to be explored before a build on paper is actually considered viable. I have met these noobish necros who tell 55 monks who go as Mo/Me that they cn't be real 55 monks cause a real 55 monk is Mo/W. Anyone who has done UW farming for a serious amount of time as a 55 monk and tried both will tell you that Mo/Me is WAAAAY easier than Mo/W which has many pitfalls and requires a lot of craftiness. --Karlos 15:14, 4 February 2006 (UTC)


 * Karlos, can you post a link or two to Mo/Mes UW build? I am assuming you are talking of a build that duos UW with an SS/SV Necro. I have been practicing my 55hp Mo/War in the desert, first vs Hydras in Skyward Reach, then vs griffons & minos in Prophet's Path. My idea has been to prep for the Mo/War role in dualing UW with a necro. Would like to see why a Mo/Mes would be easier or better. Thx. --Queen of Spades 21:42, 14 February 2006 (CST)


 * I believe it's all about the Mantra of Resolve. In UW, a lot of the warrior monsters have interrupts, IIRC. 130.58 22:49, 14 February 2006 (CST)

Balthasar's Aura?
Is mentioned in the Reducing Health section as a primary skill, but in Damage Dealing it is "rarely used." Clear up this discrepancy? Queen of Spades 15:57, 1 February 2006 (UTC)


 * Can we assume that since the nerfing of the AI to recognize AoE spells, that Balth's Aura is no longer prevalent in the Invincimonk build? If so, it should be removed from the build... --Queen of Spades 21:49, 14 February 2006 (CST)


 * Balthazar's Aura has no use in anything any more :( 23:15, 14 February 2006 (CST)
 * It's useful to get mobs to run away instead of keep on attacking you? -PanSola 23:19, 14 February 2006 (CST)
 * Symbol of Wrath: 5 energy > 25 00:23, 15 February 2006 (CST)

Zealot's fire
After some test it seems that as long as you don't use spells too often Zealot's fire doesn't break aggro. I.e. if you cast a spell each 2s monsters stay close to you but if you spam divine boon and reversal of fortune mobs will run away. Maybe area dmg are dmg over time like 70dmg/s but if the time is too long it seems to not take effect anymore. Neck 20:24, 1 February 2006 (UTC)


 * Single hit AoEs like Zealot's Fire (and Rodgort's Invocation and Fireball) do not trigger the AoE AI unless they are done in immediate succession. So, if you queue Fireball while Rodgort's is casting, then when Fireball hits (after Rodgort's) it will cause the monsters to scramble. If you just wait for a fraction of a second then cast it, nothing will happen. Likewise, if you keep spamming spells, then Zealot's will cause them to scramble. If you leave a tiny fraction of time in between theb they won't. --Karlos 18:27, 14 February 2006 (CST)


 * This can be observed well with rangers and Ignite Arrows; firing slowly doesn't scatter them, increasing the RoF does. It would be nice to know what the breakpoint is for scattering, perhaps testing with the various bows with and without Tiger's Fury can pinpoint the shift?--Epinephrine 23:29, 14 February 2006 (CST)


 * It is more than likely 1 or less seconds after the previous hit. Because most AOE damage hits 'every second'.  Though I have tested it to be about 2 or less seconds (right after the update) with Zealots Fire.  So if you cast spells just over 2 seconds apart then it shouldn't break aggro.  Then again, my testing might be wrong or I could have forgotten something since then ... that tends to happen a lot with me. | Chuiu 10:48, 21 February 2006 (CST)

Second death
"Additionally, if the monk accumulates too much Death Penalty, he will die immediately upon being resurrected." Who wrote that? You'll find you come back with 1hp ;) You'll die from anything that hits you, but not upon being ressurected 03:20, 2 February 2006 (UTC)
 * I had an invincimonk on Abbadon's Mouth once. He died. He got rezzed (NO enemies were around, we had cleared the vicinity). Over and over. He kept dying (*rez* *splat*) because of said causes. I couldn't figure out WTF was going on until somebody told me that it's what happens to invincimonks.
 * Oh, and I have seen it with an allied guild...went to the old underworld with 2 of them as invincimonks. We had a problem when they died. Had to use Vengeance to let them take off some stuff so that we could rez them properly. &mdash; Lunarbunny 03:31, 2 February 2006 (UTC)
 * Were they used -1 HP regen items? Shandy 03:47, 2 February 2006 (UTC)


 * I explained it in the article. A 55 monk dying will not be rezzed by the conventional Rebirth or Restore Life. And as Lunarbunny explained they will just drop dead right away. --Karlos 05:34, 2 February 2006 (UTC)


 * Oh I got the wrong end of the stick, I was refering to res shrines =p 06:45, 2 February 2006 (UTC)


 * remove the grim cesta, that will help you get rid op the 1 health problem and you'll have 33 health then, whats also is manageble.
 * Angrow Galriko 9:50 17 Februari 2006

Protect the article (temporarily)?
In just the last 24 hours this article has been blanked at least twice by anonymous IPs. Is it too early to overreact and protect the article from anonymous or non-admin edits? Does Mediawiki even allow that? 14:10, 23 February 2006 (CST)
 * AFAIK, the only way to protect it is to make it like the Main Page or Unique items list where only an admin can edit it. Right now with it only happening twice, I'm not going to protect it.  That doesn't mean it won't be protected in the future, I just don't feel that twice in one day is enough to warrent it yet.  --Rainith 14:13, 23 February 2006 (CST)
 * On wikipedia they can semi-protect articles so that logging in is required to edit the article in question. Shandy 18:27, 23 February 2006 (CST)

Revive and Ressurect Addition
A anonymous user added that these 2 revive skills when used 2-5 times will revive a 55 monk with a 15%DP (or 1Hp monk). This is false for the record. A FoW group I was in ended up with a 55 Monk and she died. Everyone tried to ressurct her for sometime using rebirth and restore life. After about 10 or so times, we had to give up and left her there till she left the game. Shandy reverted the article and removed the addition. --Gares Redstorm 20:35, 7 March 2006 (CST)