Knockdown

A knockdown is an effect, usually inflicted by an enemy, during which a character cannot move, attack, or activate skills aside from those with instant activations (such as stances or many shouts). Knockdown is indicated by the knocked down character falling down to the ground. Usually targets will get up quickly, but some knockdowns last for longer time (Backbreaker and Gale, for example). The standard knockdown time is two seconds. Wearing Stonefist Gauntlets can extend this to a maximum of three seconds.

Knockdowns interrupt the target's current action, whether it is an attack or activating a skill. Skills like Mantra of Resolve will not prevent interruption due to knockdown, though skills which prevent knockdown will prevent such an interruption. There are only seven knockdown prevention skills (see below). On the flip side, skills that cause knockdowns are usually slow to activate, are conditional, or cause exhaustion (or some combination of the three).

Some very large creatures cannot be knocked down, see below.

Skills that knockdown

 * "Coward!" knocks down a moving foe.
 * "None Shall Pass!" knocks down all nearby moving foes.
 * Backbreaker knocks down a foe for an extended time.
 * Bull's Charge knocks down a moving foe.
 * Bull's Strike knocks down a moving foe.
 * Counter Blow knocks down an attacking foe.
 * Desperation Blow knocks down the user.
 * Devastating Hammer knocks down a foe.
 * Drunken Blow knocks down the user.
 * Earth Shaker knocks down adjacent foes.
 * Forceful Blow knocks down the user if evaded.
 * Griffon's Sweep knocks down if evaded.
 * Hammer Bash knocks down a foe.
 * Heavy Blow knocks down a foe suffering from weakness.
 * Irresistible Blow knocks down if blocked.
 * Leviathan's Sweep knocks down if evaded.
 * Magehunter's Smash knocks down an enchanted foe.
 * Shield Bash knocks down the user's next melee attacker.
 * Shove knocks down a foe.
 * Bestial Pounce knocks down a casting foe.
 * Pounce knocks down a moving foe.
 * Savage Pounce knocks down a casting foe.
 * Spike Trap knocks down foes in the area when triggered.
 * Tripwire knocks down nearby crippled foes when triggered.
 * Psychic Instability knocks the foe down whenever they are interrupted.
 * Balthazar's Pendulum whenever a foe would knockdown target ally, that foe is knocked down instead.
 * Bane Signet knocks down an attacking foe.
 * Shield of Judgment knocks down target ally's attackers.
 * Signet of Judgment knocks down a foe.
 * Soul Bind knocks down a foe, should they be hexed while attacking.
 * Weaken Knees knocks down a moving foe when struck.
 * Churning Earth knocks down foes in an area repeatedly, if they are moving faster than normal speed.
 * Dragon's Stomp/Earthquake knocks down foes in an area.
 * Gale knocks down a foe.
 * Gust knocks down a foe suffering from an Earth or Water Magic hex.
 * Lightning Surge knocks down a foe after some time.
 * Meteor knocks down foes in an area.
 * Meteor Shower knocks down foes in an area repeatedly.
 * Mind Shock knocks down a foe with less energy.
 * Shock knocks down a foe.
 * Stoning knocks down a foe suffering from weakness.
 * Teinai's Wind knocks down adjacent attacking foes.
 * Thunderclap knocks down a foe and adjacent foes whenever triggered by lightning damage.
 * Unsteady Ground knocks down foes in an area repeatedly, if they are attacking.
 * Water Trident knocks down a moving foe.
 * Whirlwind knocks down adjacent attacking foes.
 * Entangling Asp knocks down a foe.
 * Horns of the Ox knocks down a foe if that foe does not have any adjacent allies.
 * Iron Palm knocks down a foe if they suffer from a condition or hex.
 * Mark of Instability causes a knockdown on next dual attack skill.
 * Scorpion Wire knocks down a foe the next time the user is more than 100' from that target.
 * Wastrel's Collapse knocks down target foe after 5 seconds, but ends prematurely if that foe uses a skill.
 * Grasping Was Kuurong creates ashes that knock down nearby foes when dropped.
 * Wanderlust creates a spirit that knocks down stationary foes.
 * [[image:Junundu Smash.jpg|15px]] Junundu Smash knocks down adjacent foes.
 * [[image:Junundu Tunnel.jpg|15px]] Junundu Tunnel knocks down adjacent foes when this skill ends.
 * [[image:Monster skill.jpg|15px]] Agnar's Rage knocks down nearby foes.
 * [[image:Monster skill.jpg|15px]] Giant Stomp knocks down smaller creatures in the area.
 * [[image:Monster skill.jpg|15px]] Juggernaut Toss knocks down a foe for 5 seconds.
 * [[image:Monster skill.jpg|15px]] Jade Fury knocks down all foes in the area.
 * [[image:Monster skill.jpg|15px]] Dark Chain Lightning deals huge damage and knocks down foes.

Skills that prevent knockdown

 * Balanced Stance prevents the user from being knocked down.
 * Dolyak Signet prevents the user from being knocked down.
 * Steady Stance prevents user from being knocked down and gives energy and adrenaline when the user would be knocked down.
 * Balthazar's Pendulum whenever a foe would knockdown target ally, that foe is knocked down instead.
 * Ward of Stability prevents allies from being knocked down in an area.
 * "Brace Yourself!" prevents an ally from being knocked down then deals damage to a nearby foe.
 * Fleeting Stability prevents the user from being knocked down, but then knocks you down if the enchantment reaches its full duration.

Skills that require or enhance knockdown

 * "On Your Knees!" recharges all stances if any adjacent foes are knocked down.
 * Belly Smash blinds nearby foes if its target is knocked down.
 * Crushing Blow causes a deep wound if its target is knocked down.
 * Lacerating Chop causes a bleeding if its target is knocked down.
 * Steelfang Slash gives adrenaline if its target is knocked down.
 * Bestial Mauling dazes a knocked down foe.
 * Brambles damages and causes bleeding on any foe who is knocked down in its area of effect.
 * Hunter's Shot causes bleeding if its target is knocked down.
 * Holy Strike/Stonesoul Strike does extra damage to a knocked down foe.
 * Supportive Spirit heals an ally who takes damage while knocked down.
 * Fetid Ground deals damage then poisons that foe if knocked down.
 * Aftershock deals extra damage to knocked down foes. See KD/AS.
 * Ash Blast blinds knocked down foes.
 * Bed of Coals sets knocked down foes in an area on fire.
 * Falling Spider will only hit a knocked down foe, but does extra damage and causes poison.
 * Lift Enchantment removes an enchantment from a knocked down foe.
 * Earthbind increases minimum knockdown length to three seconds.
 * Awe dazes a knocked down foe.
 * [[image:Junundu Bite.jpg|15px]] Junundu Bite heals you when hitting a knocked down foe.

Creatures that cannot be knocked down
Certain creatures are simply too large for a tiny human player to knock off balance. These creatures are listed below. This list does not include creatures that use skills to temporarily protect themselves from knockdowns. The following are all giant creatures though not necessarily of the species "giant":
 * All Giants EXCEPT Awakened Gray Giants.
 * All Dolyak-riding Stone Summit units:
 * Dolyak Master
 * Dolyak Rider
 * Stone Summit Heretic
 * All beast-riding Stone Summit units:
 * Summit Beastmaster
 * Stone Summit Herder
 * The large- and medium-sized Titans:
 * Burning Titan
 * Frost Titan
 * Risen Ashen Hulk
 * Rotting Titan
 * Wild Growth
 * All Trees.
 * All Wurms.
 * Dragon Liches.
 * Glint the dragon and her six facets.
 * All Hydras
 * Siege Ice Golems
 * Stone Crushers
 * Shiro Tagachi