List of skill anomalies

The following is a list of anomalies between skill effects and their descriptions. Please feel free to add anomalies that you have noticed.

Ranger

 * Dust Trap says that it deals earth damage. What it actually deals is armor-ignoring earth damage.
 * Quick Shot says that the arrow moves twice as fast. Actually, the arrow is fired twice as fast, but it moves with the same speed as a normal arrow.
 * Call of Haste and Call of Protection say that your animal companions are buffed. This is ambiguous. A footrace with two rangers under Dodge, one with CoH and the other without, had one pet running significantly ahead of the other. This seems to indicate that the buffs only apply to the beastmaster's pet, not all pets.
 * Whirling Defense says that when blocked, adjacent allies take piercing damage. Actually, they take armor-ignoring damage.
 * Savage Shot says that when a spell is interrupted, it deals 13..25 damage. Actually, it adds 13..25 bonus damage.

Monk

 * Judge's Insight says that attacks deal holy damage with 20% armor penetration. However, every other holy damage skill in the game is armor ignoring. Should this say light damage instead of holy damage?
 * Martyr says that all conditions and their durations are transferred to the caster. This is ambiguous. Experiments show that for each condition only the maximum duration is transferred to the caster, not the sum of all durations on all party members.
 * Life Attunement says that it causes the target to deal 30% less damage in combat. This is ambiguous. It appears to reduce only damage caused by weapons, but has no effect on spell damage.
 * Essence Bond says that the caster gains 1 energy if the target takes damage. Actually, the target merely has to be hit; the energy is gained even if the target takes 0 damage. Balthazar's Spirit behaves similarly.
 * Previous conjecture regarding Balthazar's Spirit confirmed, above text updated to reflect such. --Aiiane 19:39, 2 March 2006 (CST)

Warrior

 * Thrill of Victory doesn't mention that the killing blow, if dealing more damage than needed to kill the target, will heal the attacker by the amount exceeding the killing damage.
 * "I Will Avenge You!" says that it works on all dead allies in the area. It actually works on all dead allies in radar range.
 * Distracting Blow says that you deal no damage. However, damage bonus such as Order of Pain will deal damage with this attack. Aditionally, this attack can be blocked and evaded.

Elementalist

 * Mist Form allows physical attacks to interrupt even though the attacks themselves do not hit (i.e., none of the "on hit" bonuses, including adrenaline gain, are triggered)
 * Rodgort's Invocation says that it strikes all foes in the area of the target. Actually, based on experiments with the dummies in the Battle Isles, it strikes all foes nearby to the target.

Necromancer

 * Aura of the Lich says that it reduces all damage by half. Actually, it reduces both damage and life sacrifice by half.
 * Dark Fury does not mention the requirement of 5 in Blood Magic
 * Plague Sending should be an unlinked skill, like Plague Touch