User:ShadowHunter/Infinite Conditions

Infinite Conditions
I've been trying to make infinite conditions lately...

How to
Here are some examples

Plague Signet
This ends up with virtually endless conditions.
 * Bring Plague Signet
 * Find an enemy with Plague Signet
 * Bring condition inflicting skills
 * Spam Plague Signet

Using Weapon mods

 * Bring Plague Touch or Plague Sending
 * Find an enemy with Plague Touch or Plague Sending
 * Bring a weapon prefix for a specific condition (e.g. Poisonous Longbow)
 * Spam Plague Touch or Plague Sending

Using Heroes
This last one is most interesting to me because...
 * Bring 3 heroes, each equipped with Draw Conditions and/or Foul Feast
 * Bring a weapon prefix for a specific condition for all your heroes
 * Find a way to inflict that condition on yourself for about 30 seconds.
 * Leave Guild Wars on for a while and let your heros spam Draw Conditions and/or Foul Feast
 * The condition has to be at least 25 seconds long. (My guesstimate.)
 * You need the 33% increase prefix for your heroes... even though the condition doesn't get increased by 33%.
 * The 33% bonus effects it almost as if it were 1% bonus.
 * It could actually be useful.
 * I don't need to do much to get it to work.

My build for infinite conditions
My untested build.

Skills
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Usage
Suicide. Make a Flesh Golem. Heal it with Heal Area. Have the owner use Verata's Aura and Release Enchantments to lose the golem. Put all conditions on the golem, heal it with Heal Area. Lengthen the conditions to 30 seconds. (Extend conditions)
 * Use Verata's Aura to get the golem.
 * Use Foul Feast on it.
 * Use Release enchantments/Signet of Pious Light.
 * Use Plague Signet on it.

Repeat above 4 steps many times, until the conditions last forever.

Spreading conditions
Once I've gotten an infinite condition, then I have a couple of choices to spread it.
 * Use Plague Touch or Plague Sending and lose the condition... No.
 * Use Plague Sending on a foe with Plague Touch or Plague Sending and hopefully get it back... Nope.
 * Use Contagion... Yes!

Contagion is the only skill I know of that you can keep the condition among your allies, while spreading it to enemies. The closest thing I can find to that is disease... but that's not a skill, the enemies have to be human, and the problem with Immunity. Simply bring contagion and foul feast/draw condition, and every time you grab an infinite condition from one of your heroes, all the enemies in the area get this condition forever.

My plan to use these infinite conditions... is to walk in to a mob, and run away, leaving them with conditions. Preferably Bleeding, and Poison. That amounts to -7 degen and will overcome the bosses +3 regen. This may even prove useful in hard mode. But only if I can get infinite poison without the build above. I'm too lazy to do that every time I want to get an infinite condition. 7 degen is enough for me.

Help me!
Things I haven't solved... and need help solving...
 * Without a foe or minion...
 * infinite poison
 * infinite weakness
 * infinite crippled
 * infinite dazed
 * infinite deep wound
 * if possible, infinite: burning, disease, blind, and cracked armor.


 * Answers to why...
 * my heroes need the 33% mod to make it work.
 * draw conditions/foul feast even makes conditions last longer at ALL

Effects
I feel sorry for those foes who will suffer from these 10 conditions. Combined, this is the effect on those foes:
 * -18 health degeneration
 * 90% chance to miss
 * 66% less damage with attacks
 * -20 armor
 * 50% slowdown
 * 200% spell cast time, and easily interruptible spells
 * 20% less max hp
 * 20% less healing
 * -1 to all attributes

Overall

 * 20 DPS and 20% less max hp
 * 97% less damage with attacks
 * weaker spells that take too long to cast and don't get off anyways
 * 41% more damage taken, with 20% less healing
 * can't get away from it. (cripple)

Pros

 * Hard-to-counter degen
 * Almost totally disables foes
 * Don't have to stick around to do the damage
 * If done in PvP, you get to enjoy people being very angry and confused.

Counters

 * any condition removal on any side.
 * killing whoever has the conditions.
 * very little DPS other than degen.

Downfalls

 * Conditions will affect a party member.
 * Cripple will cause moving from group to group to take a while
 * Takes a long time to set up
 * Requires a lot of cooperation
 * Need to be in range for loot