Enchantment

An Enchantment is "A spell that causes a positive effect for a period of time (e.g., speed, increased armor, increased Energy)."

This boost can be an increase in armor, a reduction in Energy cost or even turning damage inflicted into healing! It is usually easy to tell who has an enchantment cast on them since they all have a cloudy white ring around their middle torso, with a revolving icon indicating the profession of the caster, as well as a golden up-arrow at the end of their health bar.

Enchantments placed on a target will last for a specific time (like Aura of Restoration), or until a condition is met (like Illusion of Weakness) or will last as long as the caster is willing to maintain their upkeep cost (like Life Barrier). The latter usually requires -1 energy regeneration and can be cancelled at any time by the caster. Stances are a different way to gain bonuses similar to Enchantments.

Echantements with specified duration can that that duration extended by using Weapon with Of Echanting suffix. Monk echantements can also be exteded by Blessed Aura, and aechantements of all classes with Dervish skill Extend Enchantments.

Related Skills
For a list of enchantment spell skills, see Category:Enchantment Spells.

These skills can remove enchantments from foes: For a more detailed overview of enchantment removal available to players, see the enchantment removal quick reference.
 * Chilblains removes 1...2 enchantments from each nearby foe.
 * Gaze of Contempt removes all enchantments from foe if foe has above 50% health.
 * Lingering Curse removes all enchantments from foe.
 * Order of Apostasy removes an enchantment from foe for each successful attack by party and caster loses health.
 * Rend Enchantments removes multiple enchantments from foe and damages the caster for each monk enchantment removed.
 * Strip Enchantment removes an enchantment from foe and heals the caster.
 * Well of the Profane removes all enchantments from foes in area and prevents new enchantments.
 * Drain Enchantment removes an enchantment from foe and gives energy.
 * Feedback removes an enchantment from foe and foe loses energy.
 * Inspired Enchantment removes an enchantment from foe, copies it, and gives energy.
 * Lyssa's Balance removes one enchantment from foe if the caster has fewer enchantments than foe.
 * Revealed Enchantment removes an enchantment from foe, copies it, and gives energy.
 * Shatter Enchantment removes an enchantment from foe and deals damage.
 * Shatter Storm removes all enchantments from foe, additional recharge for each removed.
 * Signet of Disenchantment removes an enchantment from foe and caster loses all energy.
 * Dark Apostasy removes an enchantment from foe for each critical strike, and caster loses energy.
 * Expunge Enchantments removes an enchantment from foe for each non-attack skill disabled.
 * Disenchantment creates a spirit which removes an enchantment and deals damage on successful attacks.
 * [[Image:Monster skill.jpg|15px]] Consuming Flames
 * [[Image:Monster skill.jpg|15px]] Crystal Bonds
 * [[Image:Monster skill.jpg|15px]] Mursaat Tower

These skills involve enchantments in other ways:
 * Melandru's Arrows deals more damage to enchanted foes.
 * Melandru's Assault deals extra damage to an enchanted foe and adjacent foes.
 * Melandru's Shot user gains energy if target foe is enchanted.
 * Nature's Renewal increases casting time and upkeep costs of enchantments for all.
 * Symbiosis increases maximum health of each creature for each enchantment on them.
 * Tranquility causes enchantments cast by non-spirit creatures to expire sooner.
 * Air of Enchantment makes enchantments cast on target other ally cost less energy to cast.
 * Blessed Aura makes your monk enchantments last longer.
 * Blessed Signet gives energy for each maintained enchantment.
 * Boon Signet gives energy for each enchantment on target ally.
 * Contemplation of Purity removes all enchantments from its user and for each: gives health, removes a hex, and removes a condition.
 * Dwayna's Kiss heals other ally more for each enchantment.
 * Healing Light caster gains energy if target was enchanted.
 * Release Enchantments caster loses all enchantments and and heals entire party for each enchantment lost.
 * Defile Enchantments deals extra damage for each enchantment on foes.
 * Desecrate Enchantments deals extra damage for each enchantment on foes.
 * Discord deals extra damage if foe is enchanted.
 * Soul Barbs deals damage when foe gets enchanted.
 * Ether Prodigy removes all enchantments from its user.
 * Ether Renewal gives its user energy and life for each enchantment.
 * Vapor Blade deals less damage if foe is enchanted.
 * Golden Lotus Strike gives energy if user is enchanted.
 * Golden Phoenix Strike misses unless user is enchanted.
 * Shadow Shroud makes foe unable to be enchanted.
 * Brutal Weapon deals extra damage if bearer is not enchanted.