User:Bubbinska/Builds

My Builds
This is a centralized list of the builds I have submitted. I do not claim to have invented said builds, these are simply the ones I've thought of that didn't exist on GuildWiki until I posted them.

E/any Prodigy Nuker - Has since fallen out of use with my character, due to the recent update to Elemental Attunement, but also because of Second Wind, which is better.

Mo/any Bond-Powerhealer - Still used, still fantastic. How a build can get 3 votes for Unfavoured after being the only monk through several end-game missions and winning, I don't know.

Both of these builds are apparently crap, according to their discussion pages, but since I've used both and they have been fantastic all the way through both Tyria and Cantha, I'm going to use them. I have given up defending them, because it's not worth my time trying to offer a service to the community and having my hand slapped all the way.

Renewal/Incantation Energy System
Currently the only way I know of to make a renewal/echo nuker energy manageable. Auspicious Incantation works with glyphs, so you can drop an effectively 'free' nuke, or buff your Inspiration Magic to make it an energy gain. This skillset works on any element, but a 15-second recharge spell like Rodgort's Invocation is preferred.

Slot 1 is a quick use spell for cleanup, slot 8 is usually a res signet. Here's the skill order:

2  3   4   3   5    6    2   4

4   3 5 Rodgort's Invocations and an MS isn't bad. Of course, this would require either a BiP, or an Energizing Wind to be down. 4 nukes is entirely possible though, I have fired 4 meteor showers over a course of about 25 seconds. Key is to pace yourself,

Kamikaze Touch Nuker
Powerful, quick-casting fire skills for high damage output, but must have a trustworthy and attentive monk to keep it alive. Great for alliance battles. Good when partnered with Mo/any Bond-Powerhealer.

For a team:

1x Mo/any Bond-Powerhealer 2x Kamikaze Touch Nuker (1 uses Bed of Coals) 1x Wards/KD Support ele. (earthquake + wards, hex/condition removal)

This team tears up anything in alliance battles. one 4-man team can distract and eventually kill up to 8 players around a res shrine.

Defensive Ward Spammer
Good for knockdown and blinding foes, but mainly for putting up large defensive wards, specifically for defense against imminent invasion by foes.

Frosty Fighter
Melee-combat elementalist, just to prove that it can happen. Armor of mist wins hands down.

Usage: Keep conjure up at all times, armor when you're in battle or chasing someone. Hamstring monks so they don't get away, spam HB and flurry. enjoy.
 * Rajazan's Fervor
 * Tempest Armor

Splinter Barrage Pet
Same as a normal B/P, but with Splinter Weapon. Fire a Barrage into a group before applying Splinter Weapon, to ensure maximum coverage.

MM
I don't use Verata's sacrifice because it sucks. Effectively what I focus on with this build is constantly maintaing ten minions, when in a fight I use bone minions to recycle the energy and give me heal fuel, don't bother with deathly swarm if it's not necessary. You can replace fiends with vampiric horror if the monk isn't good.
 * 20/20 wand and focus
 * Minion master's armour with bloodstained boots

Virulent MM
This build focuses on raising a small militia and giving a number of enemies degen. Cast enfeeble, then virulence, then if there's more than one enemy there, epidemic. If you want then you can change rising bile and enfeeble to signet of agony and plague sending, forcing upon you a %20 sacrifice but giving them and extra three degen, raising it to 11. If the area requires, change horror to fiend.
 * 20/20 wand and focus
 * Minion master's armour with bloodstained boots