Talk:Auspicious Parry

Hmm...
Is this the only skill in the game with both an adrenal cost and a recharge time? Interesting. (I think how this works is clear from the interaction between stuff like Blackout and Diversion and adrenal skills.) --130.58 06:10, 28 March 2006 (CST)


 * This seems absurd combined with Bonetti's defense. As a Mo/W with 10 tactics and assuming you're getting hit consistently, you can get bonetti's recharged in two swings.  Obviously worthless in 8v8, but in RA this makes bonetti's bonding even more overpowered... --71.112.255.129 17:52, 31 March 2006 (PST)
 * only 1 second recharge anyway--Life Infusion 06:07, 3 April 2006 (CDT)

Hmm, tried this thing out myself. It's absolutely beautiful with Riposte. &mdash; 130.58 (talk) ( 22:41, 10 May 2006 (CDT) )

I wanted to use it in my solo fow build, [atleast until I'll get 100blades], but then I relised it is a stance :[ Foo 11:04, 6 June 2006 (CDT)

This Skill is Great
This skill is amazing. If you are fighting against someone, all you have to do is hit them once to get the adrenaline. You use the skill. They miss. Then in 2 seconds the skill recharges. You can use this skill again and the opponent misses again. Auspicious Pary will keep you alive for so long, and give you extra adrenaline. I personally use Riptose after I use Auspicious Parry. I block almost every hit and I have time to hit enemies back.


 * Mm hmm, I wonder when a nerf will come. [[Image:Entropy Sig.jpg]] (T/C) 18:02, 19 February 2007 (CST)


 * There's no need for one. As always, a tanking warrior is usually ignored because he's not a threat. IIRC this skill was popular when Factions came out for gank warriors, before it was nerfed by adding a recharge. --Akaraxle 09:43, 26 March 2007 (CDT)

"Fear Me!"
I combined this with "Fear Me!" and it worked pretty well.