User talk:Warrior Nation/Mo/A Shadow Arts Zealous Healer

Rate-a-build
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Favoured:
 * 1) Definately works. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 18:11, 6 December 2006 (CST)
 * 2) Solid build. Great healing output and self-preservation.  Very flexible and efficient. Doom Music 11:27, 14 December 2006 (CST)
 * 3) Been working nicely for me. &mdash; Azaya 11:30, 14 December 2006 (CST)
 * 4) Does fine, less energy problems then the . --Llednar 19:05, 14 December 2006 (CST)
 * 5) The variants are great, energy management is much better than other Mo/A builds. Works well in GvG, and some builds in HA. = Lania Elderfire 19:53, 14 December 2006 (CST)
 * 6) I've only tested it in random and team arenas so far, but it's very solid there. It has no mana issues and is great against pressure damage. Not sure about it's usefulness in HA or GvG. The varient I found most useful for RA especially had SoA in place of Prot Spirit, and Shadow of Haste in place of Return.TheSleeper 17:58, 15 December 2006 (CST)
 * 7) I like this build i play it a lot and i think the Mo/A varriant is much better then lots of mo/w, Mo/d etc. 03:05, 13 March 2007 (CDT)

Unfavoured:
 * 1) Needs more SoA &mdash; Skuld 18:15, 6 December 2006 (CST)
 * Updated variants. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 16:13, 7 December 2006 (CST)
 * 1) No GoH. No SoA. Just no. [[Image:Light of Deliverance.jpg|20px]] Finrod 23:35, 12 December 2006 (CST)
 * 2) Dark Escape/Return monk build #3798632956967325. Sorry, but this is just a variant of 400 other ZB prot builds and I've only voted favored on one of them so far I think (can't remember name). And DE/R (looks like "durr" lol) monks are out-dated and obsolete. GGz Mo/A. — Jyro X [[Image:Darkgrin.jpg]] 01:10, 7 January 2007 (CST)
 * 3) Why do we have 100000000000000000000000000000000000000000000000 builds with ZB? -- Sigm@ [[image:Glimmer_of_Light.jpg|19px]] (talk|contribs) 14:49, 14 January 2007 (CST)

Rate-a-Build(old)
-Favored-

-Unfavored-
 * 1) &mdash; Skuld 17:34, 16 November 2006 (CST)
 * 2) Agree with Skuld. The idea is right, but the skill selection is all screwed up. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 21:40, 19 November 2006 (CST)

Discussion
I haven't tested this in HA or GvG, but any feedback on it's effectiveness there would be appreciated as well. This my first build submission to Guild Wiki, so go easy on me. ~.^ XvArchonvX 10:45, 16 November 2006 (CST)

Reason clarify: this is just a blight build with ZB tacked on, this doesn't have RoF, and is weak on conditions, the below example is a stronger build. The build posted, i'd rather take a healing light monk with prot spirit &mdash; Skuld 03:03, 17 November 2006 (CST)

I would really run Gift of Health on this one, so you can keep ZB mostly for self heals. Queto
 * What do you suggest to be dropped for GoH? XvArchonvX 16:23, 20 November 2006 (CST)
 * Maybe Signet of Devotion? I never played this build myself as I still need to cap ZB on my monk. I suppose your energy management is better using ZB than using BL. I'm going to do some missions now, really want to cap that skill! Queto

Dazed, Migrain, and kockdowns would be a big problem. Along with multiple hexes/conditions...Johnny55 20:44, 7 December 2006 (CST)

like most zb builds ive seen it seems quite vunerable if zb is disabled (via distracting or diversion etc), another source of healing such as gift of health would be nice to see. --Fatigue 18:46, 12 December 2006 (CST)

I always ask people in PvE if they or their monk heroes can run ZB/Prot, but to no avail. I'm very interested in this build, and might test it later. DancingZombies 18:55, 14 December 2006 (CST)

Mo/W
I'm not sure if ICE came up with this or not, but this will probablly get even more use in the winter fun tournament - no GoH - no factions skills &mdash; Skuld 17:33, 16 November 2006 (CST)

Ok, I understand your reasonings, but I would point out that this was never suggested for the tournament, so I don't see how that applies. If you prefer that build, would you suggest I change this one or should it just be scrapped? XvArchonvX 10:26, 17 November 2006 (CST)


 * Just an off-comment, ignore :) This one is the better one &mdash; Skuld 18:04, 17 November 2006 (CST)

skills
Any prot bar without reversal of fortune is probably bad, a la the mo/a zealous escaper. the mo/w one featured here is much better, and will probably see play in the tournament --Thom Bangalter
 * Dropped Guardian and added RoF. Personally I never had as much success with the Mo/W one suggested since Purge Signet was a bit energy heavy even with a negative focus swap.  Also Shield Bash only protected against a single attacker once every 20 seconds and made little difference since I usually was attacked by at least 2 at a time.  Since focuses now can have the same defensive mods as shields, I didn't find any advantage to bringing one either.  Shield Bash was nice to activate when knocked down, but required a shield to be equipped often since weapon swapping can't be instantly done when knocked down. XvArchonvX 14:05, 20 November 2006 (CST)

Skill bar Suggestion

 * Prot Spirit can replace SoA. Feigned Neutrality can be fit in for RA

--Llednar 23:54, 12 December 2006 (CST)


 * I would favour that skill bar. SoA is just superior to Prot Spirit in most situations. I also advise less Divine Favour and more Shadow Arts/Inspiration Magic/Healing Prayers (depending on build) if you are using Zealous Benediction. Otherwise you will frequently find you do not get your 10 energy back. I also suggest you go with 2 major runes (or 1 major rune) rather than a superior. It isn't worth losing the health just so that ZB heals for 10 more health. --[[Image:carth.png]]arth 21:22, 13 December 2006 (CST)

Replacing RoF with SoA for the main build would be a great idea. SoA has excellent synergy with PS with it's ability to reduce a lot of damage to 0 including spikes. Combined you just need 10 hits before all damage is reduced to 0. RoF on the other hand is okay for preventing spikes but PS combined with dismiss does that so much better, including removing the deep wound most spikes use.--Gobla 10:36, 31 December 2006 (CST)

This should be the standard, this is for experienced monking porfssionals because energy will be blown out quickly by unexperienced people. SilentFry 12:53 PM March 18 2007 (EST)

Name
Anyone else think the name "Shadow Arts Zealous Healer" is a bit too... long and uncreative? I suggest a simpler name, perhaps "Zealous Shadow." Dunno, it sounds more like an Assassin with zealous stuff than a Monk with shadow stuff, but that's just my input. DancingZombies 18:52, 14 December 2006 (CST)

I liked Zealous Escaper honestly. --Llednar 19:03, 14 December 2006 (CST)


 * Me too. Armond
 * Zealous Escaper sounds alot better than what is currently used. — Johnny55 14:10, 18 December 2006 (CST)

Organization
That bar order was really messy, it's all better now XD --Llednar 19:04, 14 December 2006 (CST)

Needs GoH
I just really really don't like builds without Gift of Health. I mean, it takes very few attribute points (8+1 is fine), and is the most efficient unconditional heal in the game probably. You can't rely solely on ZB, trust me. I've played TA games against monks using ZB and we can easily wipe them by diversioning it or just plain old sig of humility. I think that 8 attribute points is worth the added flexibility and back-up super-efficient heal that GoH is. At least give it a mention in the variants, because GoH is really an amazing skill. --Theonemephisto 11:41, 31 December 2006 (CST)


 * Yes, i must agree. I played this build in arenas and its realy vulnerable against it.