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Build:Me/E FC Spiker

This Me/E build utilizes the Mesmer's Fast Cast primary attribute while using mostly Fire elemental spells for spike damage as well as sustained DPS.

This build is mainly intended for Random Arena use, as it has a good selection of both offensive and defensive spells, but does not shine in one single area (which may not be a bad thing)

Due to high energy demand of many Ele spells you are required to bring atleast 1 energy managment spell or skill but even as a Mezmer you can offset a big chunk of energy cost, while maintaining damage output and even sme survivabiity by using the following setup:

Equipment
Atleast one 20/20 is very important for this build, having additional 20/20 or atleast 10/10 for spell casting would be that much better.

The more energy the better, but -1 energy equipment should not be used in any situation, consdering the build has energy managment skills.

Fire wand or Staff is very important in order to make use of it for Rodgort's Invocation.

Usage
-Glyph of Energy to be used in the begining of a fight -First spell to cast while under glyph: Mark of Rodgort. It would be ideal to cast it when enemy players are grouped. -Second spell while under Glyph: Phoenix if enemies are closed in on you, Or another Rodgort to make sure all or most enemies are hex'd.

-Echo a Meteor and cast it on a soft target or assist target. -Fireball the target along with spamming wand (fire wand damage will refresh Rodgort's burning) -Use the echo'd Meteor for aother knockdown for either interuption or range sustaining. -If target is still alive and you have 35 or more enery (which you should) cast another Rodgort's and continue to fireball/wand (very powerfull combo when someone is Hex'd with Rodgort's)
 * Situation A: Enemies are at distance and have Rodgort's on them:

-Cast Rodgort's on the enemies closing in on you. -Cast Glyph of energy. -Echo a Phoenix while they are on you. -Cast Flame Djinn's Hast for both an instant ae and defensive dash for help -If Flame Hast isnt needed, Cast a second phoenix followed by a Meteor. -If enemies are low on health, Cast Fireball and wand low targets to death. -If enemies are being healed and you are in danger, Cast Flame Djinn's Haste to dash for safety.
 * Situation B: Enemies are scattered and you have one or more closed in on you:

Counters
-Hex's which shutdown spells or cause penalties for using them (Backfire, Leech Signet, Guilt, Spirit Shackles, Power Spike, etc..)

-Health degeneration

-Health Degeneration

Variants

 * Leech Signet can replace Flame Djinn's Haste If you know you will be recieving healing and would like an interupt ability other then Meteor.
 * Extend Conditions can replace Echo if you would like more sustained damage on targets or especially if you will have another fire skill or spell user in the group.