Assassin

General Description
The Assassin is a new profession introduced with the Guild Wars expansion Guild Wars: Factions (Chapter Two).

It uses a Ninja theme rather than that of the arab Hashshashin (origin of the name "assassin").

Like the Ninjas in common myth, the assassin uses a combination of stealth, quickness, acrobatics and weapons to become a deadly killer.

For defense and stealth the Assassin is able to teleport around and to slow down foes with caltrops.

Ingame screenshots of assassins can be found on IGN and GameSpy.

Chained Dual Dagger Attacks
Like the Ranger, the Assassin wields a single two-handed weapon - a pair of daggers (considered a single weapon), which may deal either slashing or piercing damage based on the type of daggers wielded.

All Assassin dagger skills chain into a combo - certain attacks must follow other attacks.
 * 1) Usually, he must start the attack sequence with a Lead Attack.
 * 2) After that, he may perform an Off-Hand Attack.
 * 3) After that, he may perform a Dual Attack.

If a lead attack is successful, a slash (\) mark will appear on your opponent's health bar. If an off-hand attack is successful, a cross (X) mark will appear on your opponent's health bar. If a dual attack is successful, a starburst (*) mark will appear on your opponent's health bar. These marks are unique for each Assassin - noone else can see them, and multiple Assassins do not interrupt each other's combos.

The next attack skill in the sequence must hit before the required mark fades. Each mark lasts about two seconds from when it is given. Normal attacks may be used inbetween without interrupting the attack sequence.

Other skills require these marks, ie, other skills must follow lead attacks or off-hand attacks, such as Blinding Powder.

Some skills give marks without following that exact sequence, such as Falling Spider, which is an off-hand attack that must hit a knocked down foe, but does not need to follow a lead attack.



Attributes

 * Critical Strikes (Primary Attribute): Increased chance for critical hits and gain energy in return.
 * Critical Strikes Skills
 * Dagger Mastery: Increases the damage for Daggers and linked skills, and gives a 2% chance to hit twice for each point.
 * Dagger Mastery Skills
 * Deadly Arts: Attack and hex skills
 * Deadly Arts Skills
 * Shadow Arts: Defensive stealth and teleportation skills
 * Shadow Arts Skills

Profession Combinations

 * Assassin Warrior
 * Assassin Elementalist
 * Assassin Necromancer
 * Assassin Monk
 * Assassin Ranger
 * Assassin Mesmer
 * Assassin Ritualist

Related Articles

 * Assassin Skills
 * Assassin Skills Quick Reference
 * Assassin Armor
 * Dagger