User:Ezekiel/Builds/Hydra Farming Geomancer

=Original Version= This was the first Geomancer I made to farm with, it was rather slow, but it worked. Although this could tank any number of hydra you had to kill them before your energy ran out as this was before the attunement update.

Attributes and Skills

Fairly easy to understand, we all know how a geomancer works:
 * Activate Aura of Restoration and Earth Attunement.
 * When close activate Kinetic Armor and run in.
 * When you see the Hydras casting activate Obsidian Flesh.
 * Use Armor of Earth as the hydras are grouping around you (to help against Inferno and to cover when Obsidian Flesh drops)
 * Alternate between Crystal Wave and Aftershock.
 * (only use Whirlwind if Kinetic Armor is about to run out)

=Sliver Armor Added= With Factions came the addition of Sliver Armor, this lowers the damage taken from the hydras melee and greatly increases damage output. The attunement update has also made the build much more durable, it can now last longer against more enemies. Though the new aoe AI runs away occasionally it is simple to wand them back.

Attributes and Skills

=Another Campaign, Another skill added= Well, because of the change to how armour works I was forced to change the build. Adding Stoneflesh Aura makes the build handle a good 5 hydras, more than that is risky but it can take up to 7. It is however still not as stable as the old one, because of stoneflesh's short duration it requires constant recasting, making it easier to interrupt during the downtime of Obsidian Flesh and also causing a higher drain on energy.

Attributes and Skills