Talk:Game updates/20060727

Traffic jam
sloooooooooow ;( maybe we'll get the new skills visable in pvp with this &mdash; Skuld 17:31, 27 July 2006 (CDT)
 * long DL plus another DL ingame - I hope so :) [[Image:ST47logo.jpg|User:ST47|50px]] (talk) 17:36, 27 July 2006 (CDT)
 * Not visible yet. --68.142.14.19 17:38, 27 July 2006 (CDT)
 * This update is definitely loading all stuff for the new professions. A lot of GREAT documented updates too! Minion decay and mission timer stop during cutscenes, new effect for dead people, new key bindings and new PvP character templates. Yay!
 * Btw, did the whole GW population rush to see it in the wiki? It's sooooo slooooow to load new pages. --[[Image:Gem-icon-sm.png]] (talk) 17:41, 27 July 2006 (CDT)

d/mo prenurf =p &mdash; Skuld 17:37, 27 July 2006 (CDT)

Not just slow, rather unstable too. I've been dropped twice in 10 minutes after finally getting on. :) -- Bishop [ rap|con ] 18:29, 27 July 2006 (CDT)

The view of death
"Added a new effect that desaturates screen colors when your character is dead." &mdash;I sure hope ANet could learn more from Blizzard's art department, but isn't this a little blatant? -- Ledrug 17:40, 27 July 2006 (CDT)
 * Yeah, I remember now! :D (isn't Anet an evolution of a part of blizzard?) Foo 17:43, 27 July 2006 (CDT)


 * Do you think we could get a screenshot of that happening upon death? I haven't got time to go on the game till tommorrow! This update is ace! -- Saintly  17:46, 27 July 2006 (CDT)
 * if noone else does, I will after the D/Ls [[Image:ST47logo.jpg|User:ST47|50px]] (talk) 17:54, 27 July 2006 (CDT)
 * Can't see anything, sac'd on isle of nameless, some1 check arenas &mdash; Skuld 17:58, 27 July 2006 (CDT)
 * Death is apparently part of the post-processing (see graphics options).
 * [[Image:Death visual.jpg|400px]]
 * no post-process, alive
 * no post-process, dead
 * post-process, alive
 * post-process, dead
 * -- Ledrug 18:13, 27 July 2006 (CDT)


 * They wouldn't necessarily have to copy that from blizzard. Colour fading upon death is quite an old hat. Ultima Online did already fade to greyscale back in the late 90's. I don't remember how death looked like at Diablo, but I wouldn't be surprised if other games did something like this waaay before that. ;) --84-175 (talk) 19:09, 27 July 2006 (CDT)
 * I agree, my first comment was just taking a jab at ANet. WoW artwork is overall very well done, while this game is kinda, um, lacking (that's my opinion, YMMV). -- Ledrug 20:22, 27 July 2006 (CDT)
 * That's funny, the artwork is the main reason I can't stand WoW. It's far too cartoony for me.&mdash;Aranth 00:44, 28 July 2006 (CDT)

New characters


Ooh &mdash; Skuld 17:47, 27 July 2006 (CDT)


 * What happens if you click Elona? [[Image:ST47logo.jpg|User:ST47|50px]] (talk) 17:56, 27 July 2006 (CDT)
 * New skins. no point me getting shots, im running 640x480 on lowest settings :p 4 faces, 4 hair etc &mdash; Skuld 17:58, 27 July 2006 (CDT)
 * nice - ill take screens if they look good [[Image:ST47logo.jpg|User:ST47|50px]] (talk) 18:00, 27 July 2006 (CDT)

"Updated the list of available PVP character templates to include the templates designed by the Esoteric Warriors guild"
 * Hm, do we have any kind of overview and/or listing of the premades the includes trivia and availability times? (As in: when was this premade introduced) I think that could be quite interesting, and a great way to follow the development of the metagame. -- [[Image:Bishop_icon2.png]] Bishop [ rap|con ] 18:02, 27 July 2006 (CDT)







Hair Change
why wouldnt the hair change be classified as a bug? --Sami 18:06, 27 July 2006 (CDT)


 * Hair styles has now been fixed. --Ryard 22:23, 27 July 2006 (CDT)

UI sounds
Anyone know what this option does? (talk) 18:33, 27 July 2006 (CDT)


 * Seems logical to me that it would turn on or off the sounds the game makes when you click UI elements. -- [[Image:Bishop_icon2.png]] Bishop [ rap|con ] 18:40, 27 July 2006 (CDT)
 * Is it only UI clicking? What about the bell when you receive a wisper? -- Ledrug 20:27, 27 July 2006 (CDT)

VoD Change?
VoD at 20 mins now?

Interesting. --Lemming 20:48, 27 July 2006 (CDT)

From Talk:Game updates
I noticed a couple of other things... maybe they were there earlier, but my screenshots down't show them. (1) The level bar used to have a clear background for the unused portion and is now tinted green. (2) When at the Balthazar (sp?) priest, unlocked skills now show the desaturated icon in the mouse-over popup. I think it used to show full-color. --Jeremy Winston 18:46, 27 July 2006 (CDT)

Something I noticed is that Balthazar's Aura's description doesn't reflect the temp change to 8 second duration. --Wil 18:53, 27 July 2006 (CDT)

I have noticed that you cannot summon avatars of gods at res shrines when you have favor.

Necromancer armor change?
From wiki notes: "Some Necromancer armor appear to have changed." Anyone has more specific info on this? -- Ledrug 20:30, 27 July 2006 (CDT)
 * I think it may have to do with the 15k scar pattern armor; one of my guildies mentioned briefly that his turned red (he'd dyed it months before when it wasn't changing,) but he got off before I could confirm what he said and screenshot it.--Lothlin 20:50, 27 July 2006 (CDT)
 * Currently loading my necromancer. When I hit "load" the armour seemed to load properly, where a rare armor was being shown the real one appeared for a second, first in blue then normal. Waiting til this finished loading to confirm. --Tizzy 21:10, 27 July 2006 (CDT)
 * Just finished loading, my necro's armoyr looks in game exavtly as it did yesterday. The bug is on the select screen, not the game itself. Changed the comment in the article.--Tizzy 21:14, 27 July 2006 (CDT)

SoC bug
Ok, this is really going to cut into the confirmation of Bosses' skills. :( --Rainith 20:46, 27 July 2006 (CDT)
 * Maybe this is Anet's way of saying "Don't play PvE this weekend, come play PvP!" d-: - 20:49, 27 July 2006 (CDT)
 * Yet one more reason to not PvP, nothing to capture (skill wise). :P  --Rainith 20:51, 27 July 2006 (CDT) For the humor impaired, that was a joke.

Dancing
My sound isn't changing when I dance. Is anyone else's? --Sparticuz 21:02, 27 July 2006 (CDT)
 * Mine isn't either. Do you have any DirectSong music installed, I wonder if that has anything to do with it.  i.e. it doesn't change if you have it (I have them), but it does if you don't.  Or maybe it is location specific, I just popped in and tried it in my guild hall, maybe you need to be in a more public place?  --Rainith 21:06, 27 July 2006 (CDT)
 * I don't have DirectSong and it's not changing for me either. -- Ledrug 21:09, 27 July 2006 (CDT)

Tried /dance, /drums, /guitar and /excited in my GH, my alliance GH's and various towns in Cantha and Ascalon. No change in music.

Contrast
Has anyone else noticed that the contrast in windowed mode appears to have been turned up? It's particularly noticeable for characters with silver or white hair, but I've also noticed it on my mesmer and elementalist's armor. -- Gordon Ecker 22:14, 27 July 2006 (CDT)

Buggy
(comment by Ledrug moved from article)

This update so far appears very buggy. Expect a lot of small bug-fixing updates coming this way.

Slower Zoom?
My zoom works just like it always has. Why are there so many unconfirmed GWiki update notes on this update?--Sparticuz 23:23, 27 July 2006 (CDT)

Rune of Superior Absorption
Is it missing for anyone else? -- 01:37, 28 July 2006 (CDT)
 * It has been like that for days. Superior absorption has been sold out ever since the warrior armor reduced damage was changed to physical only. -- Ledrug 01:59, 28 July 2006 (CDT)

Messaging
Sometimes you will receive an excessive messaging warning if you spam in other chats besides local. In what way is it excessive? (I did not encounter it myself.) Isn't there a "neutrality of point of view" issue here? - Florimond 02:42, 28 July 2006 (CDT)
 * The phrase "excessive messaging" is from the suppression message in game. Also, we are not Wikipedia.  --68.142.14.19 03:02, 28 July 2006 (CDT)

New wand and focus effects
They look the same to me. Do you need post-processing effects turned on to see them? -- Gordon Ecker 04:17, 28 July 2006 (CDT)

Minion decay freeze
Alright, if the decay of minions is frozen during cinematics, then my question is this - let's say a bone bugger starts the cinematic at 5 degen. It freezes. After the cinematic, which let's say takes 10 seconds, the decay comes back. Is it 6 now as game time has passed or is it 5? Has anyone checked? Because ANet has made blunders like this before. >> Kessel 05:33, 28 July 2006 (CDT)