Talk:Smoke Trap

Na... &mdash; Skuld 09:17, 22 September 2006 (CDT)
 * Why not? This skill looks awesome.--Spawn 13:02, 22 September 2006 (CDT)
 * I think that was the "Na" of "Na, this skill CANT last" Ubermancer 02:31, 23 September 2006 (CDT)
 * Agreed. Beautiful cost/recharge time, especially when coupled with Serpent's Quickness.  I am bobo 21:02, 26 September 2006 (CDT)

this one rocks. there was need for a dazing trap what with all teh dervishes --User:Aptaleon Griefhaven
 * Dazing won't do much if they bring Contemplation of Purity or condition removal or use Avatar of Melandru. --Life Infusion 18:08, 28 September 2006 (CDT)
 * You mean nothing will do much if someone brings the perfect counter for it? There's a counter for everything, so, yes, of course. Tarinoc 22:59, 28 September 2006 (CDT)


 * Depending on which condition is on top (first to be removed) this could be deadly. If the blind covers the dazed, then this will be a problem. If it's the other way around, then it's not much of a problem (at least for casters). --Karlos 00:49, 29 September 2006 (CDT)
 * You mean like how everyone was hoping one way or the other for Temple Strike? Kessel 07:57, 11 October 2006 (CDT)
 * Best trap ever, period. Will replace spiketrap for sure. TehName 08:23, 11 October 2006 (CDT)
 * In certain situations? Sure.  Always?  No - Spike does way too much damage.

This might actually work in 6 man tombs with humility. Unusable with 8 man &mdash; Skuld 08:31, 11 October 2006 (CDT)


 * I saw the boss with this....."somethinsomethin the Smokey". He's somewhat in the area before the spot where you get the Siege Wurm elite in Desolation. The boss is a grey giant. Sorry, didn't take a screenie >_O P A R A S I T I C 23:53, 30 October 2006 (CST)