Talk:Healer's Boon

Does the 50% extra heal work on divine favor? Also this and then Holy Haste would make a great combo
 * Divine Boon mark II :) Asmodeus 05:29, 23 September 2006 (CDT)
 * Just tested, and the 50% extra heal does not apply to the DF bonus. Pity. --Dirigible 08:41, 23 September 2006 (CDT)
 * Pity? This makes basic healing spells heal for more than many of the elite healing spells. Orison heals for 110 + df with this. [[Image:Chuiu Me Icon.png]] (T/C) 08:49, 23 September 2006 (CDT)
 * And casts in half a second. Is it me or are the NF monk skills amazing? --Carth 09:44, 23 September 2006 (CDT)

Wait, let me get this straight. This is a maintained enchant with a skill counter? So once those 26 spells run out I have to recast the maintained enchant, and at any time the removal of the maintained enchant stops the effect - is that right? In other news, HOLY SHIT ten bucks says nerf. Kessel 10:14, 23 September 2006 (CDT)

Healing bonuses from Revitalize do not trigger on secondary heals, such as Words of Comfort, where the 2 heals are separate. On heals that combine the 2 values, it works fine, such as Dwayna's Kiss. Oddly enough, Revitalize works with Signet of Rejuvenation, making it a half second cast signet that heals for up to 200+ when the conditions are met, and 96 when they're not. Another thing to note is that this does not work with Heal Party, so no 120~ party-wide heals :( Merengue 13:27, 23 September 2006 (CDT)

What is the synergy on Res Chant? It casts faster, probably, but what about that 50% more health...? Kessel 21:13, 23 September 2006 (CDT)
 * Res Chant and other resurrection spells don't actually 'heal' you, so they dont recieve any additional health. But this does give you a quick 4 second res. [[Image:Chuiu Me Icon.png]] (T/C) 13:44, 25 September 2006 (CDT)
 * Relitavize+Holy Haste=2 sec res chant. I can finally see monks carrying res again -Thomas 10:38, 26 September 2006 (CDT)
 * 2 sec cast is ok now?? Why do you think they don't carry 3 sec signet? &mdash; Skuld 11:31, 26 September 2006 (CDT)
 * I can see them battle resing in PvE but definately not PvP. At most you would see a better resmer with Holy Haste and Resurrect (you have a 1 second window! :P) but thats it. [[Image:Chuiu Me Icon.png]] (T/C) 14:56, 26 September 2006 (CDT)


 * Too bad both of them are in the divine favor attribute. But, it makes sense.  Assassinman 22:12, 27 September 2006 (CDT)

Wait, does the enchantment end once you cast the given amount of Healing Prayers Spells? Or does it turn into a useless enchantment until you recast it?--Dice 18:19, 1 October 2006 (CDT)
 * IIRC it ends on the /resolution/ of the last spell. Kessel 02:19, 18 November 2006 (CST)

Boss with this in Makuun just SE of the palace/south of the amphitheatre. --Fyren 06:26, 28 October 2006 (CDT)

Combine with Divine Boon?
Since any monk worth his weight in salt is going to be using this with ~12+ DF, wouldn't this be good with Divine Boon, considering the enourmous healing benefit from that? So it's like, a 150+ heal Orison of Healing. --Mgrinshpon 11:30, 5 October 2006 (CDT)
 * How very useful that would be. &mdash; Skuld 11:58, 5 October 2006 (CDT)
 * Might even make up that you have the same energy regen as a warrior ;P Asmodeus 11:59, 5 October 2006 (CDT)
 * Using Revitalize is already like using Divine Boon. Adding Divine Boon would make Orison a 193 heal (assuming 16 heal, 11 divine) but cost 7 energy and 2 energy regen. At that rate, you might as well spam Heal Other on people which would be a 225 heal (assuming 16 heal, 11 divine again) costing 10 energy with 4 energy regen, much more maintainable. [[Image:Chuiu Me Icon.png]] (T/C) 12:17, 5 October 2006 (CDT)
 * What about using bonds as energy managment? Like, low protection bonds. Sure you'd take damage, but it's definatly worth it when your entire team is recieving half damage, you're healing for like, 200 with Orison for 7 energy, and the occasional Blessed Signet makes the children happy. --Mgrinshpon 09:11, 21 October 2006 (CDT)
 * Why are we talking about Orison of Healing of all spells...? Isn't it a universally agreed mediocre skill? What about Ethereal Light, Healing Whisper? Dwayna's Kiss I mean, so it's a fast recharging dependable skill, but still. Revitilize (I refuse to call it boon) begs you to use it with ethereal light.--203.218.174.248 01:48, 15 November 2006 (CST)

Damn english...
Is this like MoR and reduce it by half (1 to 1/2) or is the way english states it (1 to 0.6666666666666666666666667 secconds)?

20/20 items?
if this skill is used with a 20/20 item will it be able to be decreased any more?
 * I'm pretty sure it won't. What I do is use a +5 energy 20% recharge/+1 att or +30hp 20% recharge set. It works great. [[Image:Chuiu Me Icon.png|Chuiu]] (T/C) 09:08, 30 October 2006 (CST)

It's been renamed Healer's Boon according to my skill list...=\ 74.112.104.252 00:38, 26 October 2006 (CDT)

combine by using arcane mimicry
glimmer of light, holy haste and arcane mimicry. its an actual stance with an aftercast(you can dance and use) &mdash;The preceding unsigned comment was added by Pwncho (contribs).
 * I saw the same when I used Healer's Boon, Holy Haste and then cast Healing Touch. The cast was so fast that it didn't have an animation, it looked like I used a stance. But it doesn't make it a stance, it is just like a skill with no cast time, for example, Rampage as One. This isn't a stance, and therefore using it causes you to stop running, or stop chasing someone, even though it casts instantly. There is a difference between a skill with no cast time, or a skill with a very short cast time, and a stance. --Carth 02:09, 1 November 2006 (CST)

Monk Skills Quick Reference
Any reason why this isn't showing up on the quick reference (neither under Healer's Boon or Revitalize)? Krowman 20:43, 20 November 2006 (CST)
 * Fixed it. Krowman 20:43, 20 November 2006 (CST)

Bug Fix
Can someone who has Healer's Boon re-test it on heal area/party? according to the last update: "Fixed a bug with the Healer’s Boon skill. Its extra healing bonus now applies to all healed characters, not just the first person healed." It should now work with those, and the comment can be eliminated.(if I could test it I would, but i cant, so I cant confirm this is working or not working(still)) --Mwpeck 21:55, 21 November 2006 (CST)

It does! Finrod 22:53, 21 November 2006 (CST)
 * It has always boosted the healer to the caster, its the other allies which just now gain the benefit of additional healing. [[Image:Chuiu Me Icon.png|Chuiu]] (T/C) 20:45, 1 December 2006 (CST)
 * I finally got around to capping it, and I happened to have Heal Party on my bar at the time - yes, it is boosting HP's heal to all allies.--Dragonaxe 04:33, 24 December 2006 (CST)

They also fixed it working on Signet of Rejuvenation. Just tested it, it no longer increases its healing. Capcom 00:40, 1 January 2007 (CST)

Notes section: Heal Party / Healing seed
ok, the thing with healing seed: it's obvious it doesn't affect everyone healed by seed. but Healer's Boon in combination with Heal Party is a thing to note here i think. i wasn't expecting HB to make heal party an 8x120hp heal. i was expecting it to add the bonus only on myself like divine favor does. (Healing prayers: 15; heal party standart: 80hp) - Y0_ich_halt  15:44, 25 January 2007 (CST)
 * It used to act that way, but that was a while ago. As far as I know, everything that directly provides a heal, whether it's targeting the recipient or not, will get the bonus.  Things that don't directly provide the heal, like enchantments, don't.  --Fyren 15:49, 25 January 2007 (CST)
 * The bonus is added to all of the heals. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 15:49, 25 January 2007 (CST)
 * omg, i know. i just think we should mention that in the article for people that dont know it but want to. and i just noticed that note about the enchant ending itself. i think that's even more obvious than affecting every party member with heal party. - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] 09:39, 26 January 2007 (CST)
 * How many other maintained enchanments end themselves? -- Dashface [[Image:Dashface.png]] 03:17, 7 February 2007 (CST)
 * It's been almost two years since release and people have forgotten Protective Bond? Oh how it has fallen. --220.233.103.77 03:33, 7 February 2007 (CST)

Heroes
In case anyone is interested, Healer's Boon is NOT a good idea to use on a hero. I decided to test it, and the AI does not understand the increased healing amount; it still only factors in the amount the skill itself heals for. I'm pretty sure this applies to the Divine Favor bonus as well. Anyway, the result is that the hero will cast spells at the same rate as without Healer's Boon, which of course drains energy faster since they lose a pip of regen. I could possibly see that being fine if you're facing enemies that deal tons of damage with each hit (Canthan and Elonian bosses anyone?), but overall it seems like it's a pretty bad skill for heroes. Capcom 01:25, 11 February 2007 (CST)
 * It doesn't apply to DF. HBoon works fine in the higher level areas, where everything deals triple dmg on every hit. You could always disable HBoon and manually activate it when necessary. --8765 01:42, 11 February 2007 (CST)
 * I think you misinterpreted my meaning. I meant that the AI doesn't factor in the Divine Favor bonus either when deciding to heal. Capcom 03:02, 11 February 2007 (CST)
 * The AI is heal by percentages. Whether or not the programming includes the SF factor, the healing AI is not flexible. So you can't say whether in fact the AI considers DF into heal timing because it might already assume you have a certain amount of DF. --8765 12:41, 11 February 2007 (CST)

More Testing
This skill works very well with infuse health,My monks health was 456 and it infused for 465 Points of health, The divine boost was 48 from it so with simple addition it healed for a total of 513 HP, If you add Divine boon it heals for an extra 60 which is 563 Health. also hear area skills are well over 300 hp for the monk :), I hope to test more with this skill in the future so post some skills you want tested

I hear a nerf coming again :)

-Sir Baddock

Glyph + Heal Party
Edited the section that mentioned using the Glyph of Lesser Energy and Heal Party to read the two Heal Partys will cost you a total of 7 energy as opposed to 5. 5 energy for the Glyph, plus 1 energy (stated minimum) for each Heal Party.--Warwulf 12:14, 22 February 2007 (CST)
 * There is no minimum. Stated where?  --Fyren 12:47, 22 February 2007 (CST)