Talk:Mantra of Concentration

related skills related?
can someone check if the skills are related, 6 is to many. Xeon 01:26, 24 December 2006 (CST)
 * The relation is simply "prevents interruption" (besides persistence). If you make the QR, the section can be replaced.  --Fyren 01:28, 24 December 2006 (CST)
 * yeah im making one of those, i just posted that on a talk page for that cat. Im just marking any of them with 6+ skills as to long and getting people to edit them down a bit while i finish with the skill list. Xeon 01:31, 24 December 2006 (CST)
 * I just made a QR, if there already is one, I apologize, mine should be deleted. But I did not see another in the skills QR catagory. &mdash; JediRogue  [[Image:JediRogueSig.jpg]] (talk |contribs) 18:07, 25 April 2007 (CDT)

Description differs in-game
The in-game description misses the '(...) and MoC ends.' bit. Which version is correct now? Wiking 21:21, 02 February 2007 (CET)
 * Whenever a skill description says "the next time", it means that the effect only occurs once and the skill ends afterwards.85.24.6.29 15:55, 11 November 2007 (UTC)

wild blow?
Hmm... Just out of curiosity, would Dazing your target, then hitting them with Wild Blow while they are casting a spell... Would wild blow remove the stance and then interrupt? Or would MoC prevent the interrupt and end, before wild blow would remove the stance?76.175.146.10 12:27, 27 August 2007 (CDT)
 * I'm pretty sure the spell would be saved, not entirely sure. Thinking this becasuse the daze willbe looking for an attack to hit, when wild blow does the game engine instantly processes the interrupt, it's canceled by the mantra, then Wild Blow's specific stuff is calculated (Damage, critical hit, stance removal). Could always be wrong too. Zulu Inuoe 09:55, 9 February 2008 (UTC)