User:Fexghadi

Farming Builds Quick Reference
Here you have most of the farming builds designed for a rather specific purpose. Farms like 55 HP, Mist Form, and other generic builds are not shown here, though you can find guides for those on the wiki.

UW Solo + Killing Aatxes
Care for Energy. Concentration rather for Stoneflesh and VWK if you fear interrupt. Maintain Kinetic Armor with Vengeful Weapon.
 * E/Rt : Earth Magic 11+3+1, Restoration Magic 12, Energy Storage 6+1 -- Details

55HP build. Use a scythe. Visage before aggroing.
 * Mo/Me : Protection Prayers 10+3+1, Divine Favor 8+3, Illusion Magic 12 -- Details

Use skills in following order (M means Moving): 1, 2, 7, 4+3, 5, 6, 4, 5, 4, M, 7, 6, 5, 4+3, 7, 6, 1+3, 7, 5, 6, 5.
 * R/Me : Wilderness Survival 12+3+1, Expertise 12+3, Beast Mastery 3 -- Details

Take the aatxes along with the graspings. 55HP build. Use Plague touch if Dazed or to kill an aatxe with less health than you by giving Deep Wound. Balance Healing and Protection to 9 if switching Vigorous Spirit for Suffering, which will be the cover hex for Spoil Victor.
 * E/W : 12+3+1 Earth Magic, Energy Storage 12+1, Tactics 3
 * N/Mo : Blood Magic 12+3+1, Healing Prayers 10, Protectivon Prayers 8 -- Details

I tried successfully this version (much more classical and works nice) -

UW Solo (Running the Aatxes)
Chain all AoE damage as quick as possible. Daoshen must have recharged while holding the ashes for double quick use. Don't heal while fighting. Change Sprint for Spirit Rift in zones where running's useless. Visage before aggro. Better have a weapon which requirement is maximum 10. Visage before aggro. Don't heal while fighting. Don't use Healing Signet in battle (You shouldn't need it too). Totem Axe can be used, you don't need to attack. E/A Variant: Switch GoEP for Glyph of Sacrifice and (still needs testing from myself) Lava Font for Frozen Burst. 12 in Shadow, 10+3+1 Fire, 6+1 Water, Remaining in Storage, Totem axe + +15/-1 focus. Mh, doesn't work any better, I'll be trying MS+BoC+Liquid Flame+Phoenix Care for energy. Visage before aggroing. Armor of Earth isn't needed for the Grasping Darknesses
 * Rt/W : Channeling Magic 12+3+1, Tactics 12, Axe Mastery 3
 * W/Me : Strength 12+3+1, Axe/Sword Mastery 9+1, Tactics 3+1, Illusion Magic 9 -- Details
 * W/Me : Axe Mastery 11(+1+3 while fighting), Tactics 8+1, Strength 6+1(6+3 while running), Illusion Magic 10, Inspiration Magic 2
 * W/Rt : Tactics 10+2+1, Strength 8+1, Restoration Magic 12 -- Details
 * A/E : Shadow Arts 12+3+1, Fire Magic 12 -- Details
 * E/Me : Earth Magic 12+3+1, Air Magic 4+1, Energy Storage 3+1, Illusion Magic 9, Inspiration Magic 8 -- Details
 * Rt/Me : Restoration Magic 12+3+1, Illusion Magic 10, Inspiration Magic 8 -- Details
 * E/Mo : Fire Magic: 12+3+1, Earth Magic 12+1 Energy Storage 3+2

FoW Farming
Beach and Cave farming. Forest of The Wailing Lord farming. Main skills for the optional slot: Dodge, Dual Shot, Ether Feast, Distracting Shot
 * P/any : Command 11(+3+1 => Fighting), Leadership 10(+3+1 => Running), Spear Mastery 10(+3 => Fighting)
 * R/Me : Wilderness Survival 12+1+1, Expertise 8+1, Marksmanship 8+1, Inspiration Magic 7
 * W/any : Guide for farming FoW

Green items farming
Depending on the bosses, following main variants may be used: Rust, Shadow of Haste, Shadow Refuge, Feigned Neutrality, or damage skills. Same conception as A/E, but less versatile. Use +15/-1 focus if you want to kill some mobs after boss is dead and if you don't mind dying after that. I recommend you do, as I got quite a pack of gold items that way. Purpose is physical damage-dealing bosses' (and mobs) farming. Chkkr Locust Lord farming. Incetol, Devout of Depths farming.
 * A/E : Shadow Arts 12+3+1, Earth Magic 12, Air Magic 3 -- Details
 * E/A : Earth Magic 12+3+1, Shadow Arts 12, Energy Storage 3+3 -- Details
 * A/any : Critical Strikes 11+3+1, Dagger Mastery 11+1, Shadow Arts 8+1
 * A/any : Critical Strikes 11+2+1, Dagger Mastery 10+2, Shadow Arts 10+1
 * N/Me : Curses 12+3+1, Inspiration Magic 12, Illusion Magic 3
 * Me/N : Curses 12, Fast Casting 8+1, Inspiration Magic 8+1+1, Illusion Magic 7+1

Mostly designed for Warrior bosses in The Jade Sea.
 * N/Me : Curses 12+3+1, Illusion Magic 10, Domination Magic 6, Inspiration Magic 6
 * Details

Most bosses whose mobs can't interrupt or put heavy degen on you. Hex removal is a burden too. (Personal idea: replace Watchful Spirit for Shield of Absorption?) Chkkr Thousand Tail farming. Totem Axe farming. Arrahhsh Mountainclub farming. Ghial the Bone Dancer farming. Cultist Rajazan and some other melee bosses as Reefclaw Ragebound farming. Sskai, Dragon's Birth farming Craw Stonereap farming Totem Axe farming Star Ancient Koosun farming. Switch between +4 auras for running or fighting.
 * N/Mo : Blood Magic 12+3+1, Protection Prayers 9, Healing Prayers 9 -- Details
 * R/any : Beast Mastery 12+3+1, Expertise 12+3
 * R/any : Marksmanship 12+3+1, Expertise 9+1, Wilderness Survival 9+1 -- Details
 * W/Mo : Tactics 12+3+1, Strength 8+1, Smiting Prayers 10
 * W/Mo : Strength 11+2+1, Swordsmanship 10+2, Healing Prayers 10
 * W/Mo : Tactics 11+3, Strength 9+1 Swordsmanship 8+1, Healing Prayers 8
 * W/N : Tactics 11+1+1, Swordsmanship 10+1, Strength 10+1
 * W/R : Swordsmanship 12+3+1, Strength 8+1, Wilderness Survival 10
 * W/R : Swordsmanship 11+3+1, Tactics 9+1, Strength 4+1, Wilderness Survival 10
 * E/Mo : Water Magic 12(+3+1), Energy Storage 9+1, Fire Magic 9(+3+1), Healing Prayers 3

Elite Zone farming
Ravenheart Gloom farming for Torment Gemstones. Lightbringer rank 2 needed. Ravenheart Gloom farming for Torment Gemstones. Lightbringer rank 4 needed. See Variants if under rank 4. Domain of Fear farming. Care for energy. Remains of Sahlahja (Mission) farming. Stygian Veil farming while Breaching the Stygian Veil quest is active. The Deep farming (enter through the right portal). Use Gale to KD if you need healing.
 * A/E : Shadow Arts 12+3+1, Fire Magic 12 -- Details
 * E/A : Fire Magic: 12+3+1, Energy Storage 6+3, Water Magic 2+3, Shadow Arts 11 - Details - Variants
 * E/Mo : Earth Magic 12+3+1, Energy Storage 9+1, Healing Prayers 9 -- Details
 * N/P : Blood Magic 12+3+1, Soul Reaping 9+1, Command 10 -- Details
 * N/R : Curses 12+3+1, Wilderness Survival 12, Soul Reaping 3+1 -- Details
 * W/E : Tactics 12+2+1, Strength 8+1, Swordsmanship 8+1, Air Magic 5

Other valuables farming
IDS farming.
 * W/Me : Strength 11+3+1, Axe Mastery 10+1, Tactics 9+1, Inspiration Magic 4

IDS farming.
 * W/Mo : Strength 11+3+1, Swordsmanship 12+1, Protection Prayers 6, Smiting Prayers 2

Mursaat Hornbows and Hammers, farmed in the Ring of Fire (Mission)
 * E/Mo : Earth Magic 12+3+1, Energy Storage 3+3, Protection Prayers 12 - Details