Template talk:WeaponInfo

damage range
Why doesn't this template include the damage range? There's a fair number of weapons including the Tyrian version of the sickle and rusty axe which have not been observed with the normal maximum damage for their weapon class. -- Gordon Ecker 01:04, 30 July 2006 (CDT)
 * The old item_begin template (and company) had fields for ranges, but no one was really filling in the minimums for anything and a lot were even missing the maximums. Newer templates just dropped the fields.  It's not really that sickles have a lower maximum range because of their skin/name, it's just that the stuff dropping them is yields low level loot.  Trying to place maximum observed ranges back into templates for things like sickle would be a pain since it'd have to differentiate the sickle types from within the template.  Just note it in the article text.  --68.142.14.19 01:40, 30 July 2006 (CDT)


 * I tried arguing to add it back in; but there weren't many in the community involved, so I figured most didn't care and just dropped the issue. --- Barek (talk • contribs) - 09:36, 10 August 2006 (CDT)

Bows
This template now has bow capabilities. Example: If you add the attribute:

shortbow = yes

the shortbow's stats will appear. The other bow you can define are: shortbow, recurve, hornbow, flatbow, longbow

A full example is:

--Xasxas256 01:11, 15 August 2006 (CDT)


 * It could be cajoled into taking bowtype = short, long, etc. instead. Also, there's Template:BowInfo that's used on a few bows.  --68.142.14.42 01:29, 15 August 2006 (CDT)
 * I must admit my solution seems a bit kludgy, I was in a hurry, I pressed "save page" then grabbed my bag and left work. [Template:BowInfo]] looks ok but I like the old system of having the bows stats right there. --Xasxas256 00:15, 16 August 2006 (CDT)