Dunham

At a Glance
Origin: First seen at Yak's Bend Profession: Mesmer Armament: Staff

Pros
 * Has Empathy, a good damage dealing spell.
 * He is good at slowing down enemy warriors. The combination of slowing, Empathy and his own Distortion is aimed at slowing down warriors.
 * Because of his hexes, he tends to be a priority target of enemy monster groups (more so than Orion or Alesia or Claude). You can use this as a distraction or as a trap.
 * Due to distortion-spamming, he can tank quite well against one or two hard-hitting ranger/melee enemies despite having regular caster-grade armor. Still nowhere near enough when getting swarmed, but if your party has cleared out most of the mobs and just getting chewed up by the one big boss, or running into a wurm ambush, you should consider yourself lucky if Dunham takes the aggro.

Cons
 * He uses Imagined Burden, which is generally a useless spell in PvE, too often.
 * He is not a shutdown Mesmer. He will not interrupt enemy spells nor drain enemy spellcasters' energy.
 * He is very weak and dies fairly quickly. Because of mounting Death Penalty and the fact that he's often constantly being attacked, he can quickly become a hindrance.

Known Skills

 * Distortion
 * Drain Enchantment
 * Empathy
 * Imagined Burden
 * Resurrection Signet
 * Shatter Hex

From Dragon's Lair on:
 * Crippling Anguish (replaces Imagined Burden)