Religion in Tyria

Religion in Tyria refers to the various beliefs and spiritual practices of the races of the world of Tyria.

Human Religion
See also Gods of Tyria

Most Humans in the world of Tyria believe in the five main gods (sometimes refferd to as the Old Gods), Balthazar, Melandru, Dwayna, Lyssa, and Grenth. These Gods correspond to five of the original professions of Prophecies campaign; Warrior, Ranger, Monk, Mesmer and Necromancer, with Elementalists as a compilation, who worship all the gods as they use all of their element symbols. These gods may also correspond to deities in the Greceo-Roman pantheon, for example Melandru (the god of Rangers) corresponds to Artemis, while Balthazar (the god of Warriors) corresponds with Ares the god of war. Like Greek and Roman Gods, the Human gods of Tyria have families (such as Balthazar's half-brother Menzies) are capable of fighting one another and taking each others place (such as Grenth and Dhuum). Within the Game, The Gods appear as very real entities who's Avatars can appear and speak to player, offering quests or giving instructions. According to Game lore, the Old Gods one made their home on Tyria in the city of Arah, but left (the Exodus of the Gods) around a thousand years ago.

Unseen Ones
The Authoritarian religious order known as the White Mantle, founded in Kryta bySaul D'Alessio worship a race of beings they refered to only as the Unseen ones, which Saul himself first encountered while exiled in the Maguuma Jungle. It is revealed to the player later in the story that the Unseen ones are actually a species of powerful sentient spellcasters known as the Mursaat. The defeat of the Mursaat and their hold on Kryta is foretold in the Flameseeker prophecies, and as the Mursaat are aware of this, they work towards preventing the prophecies' fulfillment.

Dwarven Religion
Dwarves, at least those of the nation of Deldrimor, seem to follow a simple Abrahamic monotheistic religion, they worship a single God, the "Great Dwarf", who created the Dwarves, the world, and everything in it, and taught the Dwarves how to mine and smith. He currently lives in the Dwarven version of heaven, the Great Forge, which may be based on The Mists. The Great Dwarf's primary adversary is a nameless being known only as  the Great Destroyer.

Asuran Religion
The Asura typical follow a somewhat philosophical belief system known as the Eternal Alchemy, in which all things are part of a greater scheme of existence, and they view the Human's Gods as simply Facets of a greater geometric whole. The Asura Kerrsh explains the Asuran view in "The Path to Revelations". Their beliefs show paralles those of the Rosicrucians and Hermetic Dawn.

Nornish Religion
Norn do not believe in Gods, but instead seem to revere a number of Animal Spirits, chief among them the Bear, but also the Wolf, Ox, Wurm, and Raven. Nornish beliefs seem to be primarily Totemistic and animistic, as all things have spirits, even mountains and darkness. According to Egil Fireteller, the Norn battle against hostile spirits (such as those of the Mountains, the Seasons, and Fire) with the help of their animals-spirit allies.

Other religions
In Old Ascalon, the presence of Grawl Heretics and Grawl Petitioners in Regent Valley suggest that among the Grawl there exists and organized religion (which is disputed by other Grawl). The apparently primitive nature of Grawl society makes it difficult to interpret what their beliefs might be. It has been suggested it relates to the worship of Melandru, whose statue is near a Heretic-Petitioner battleground.