Talk:Game updates/Archive9

Whats this for
The page has this listed. Skills listed here use a 0...15 attribute level progression. GuildWiki uses a 0...12 attribute level progression when displaying skill information. Which has nothing to do with this article.--67.67.161.12 01:14, 6 June 2007 (CDT)
 * It is there because whenever a skill change is in a recent update, it lists the skill variance between 0 and 15 attribute points. This is confusing to most random visitors because the common and wiki method for variation on values in skills is on a 0 to 12 level.  This note may not have much purpose on every single update, but it definitely has merit on those updates which include skill updates. — RabiesTurtle (contribs) 01:23, 6 June 2007 (CDT)
 * Yeah, we use 0...12 because that's the range used for the Skill Monitor tooltip. -- Gordon Ecker 01:56, 6 June 2007 (CDT)
 * It is in the wrong place. Someone needs to move it to a side panel - the top of the page should be the latest update, not some pedantic detail like this--Alexrob 14:10, 15 June 2007 (CDT)
 * Uhh... all it does is make it so you have to look half an inch farther down the page. It also helps prevent bad edits to wiki because people think the listing is 0...12 and so go change page values to that instead of the actual value --Gimmethegepgun 14:14, 15 June 2007 (CDT)

June 1 Update

 * Updated some creatures so that they no longer have two elite skills in Hard Mode.

Which monsters and which skills? This is super-vague and I'd like for our notes to reflect on what they actually changed. -- JadeWarrior 22:47, 6 June 2007 (CDT)
 * Agreed, but due to the rather sparse notations on which monsters had which skills in Hard Mode before the change (and even still after it), we may never know. --Valentein 23:07, 6 June 2007 (CDT)
 * Southern Shiverpeak Grawl had "Victory is Mine!" and Battle Rage IIRC. --Kale Ironfist 23:23, 6 June 2007 (CDT)

June 1st Stealth Update?
I noticed that since the June 1st update, bow names that aren't specifically listed as their type now have a added little info bit after the "Two-handed" line, Image. L u i g i   (T/C) 10:29, 7 June 2007 (CDT)
 * It was in the May 24 update.&mdash; ├ A ratak ┤  10:36, 7 June 2007 (CDT)
 * Okay, thanks. Illiteracy for the lose. L u i g i   [[Image:Luigi shodansig.jpg]] (T/C) 11:10, 7 June 2007 (CDT)

Archived the page
I just archived the page since it was way too long. For some reason though the TOC is gone even though I didn't remove anything but the sections and didn't add anything new. If someone sees what I am overlooking, please fix it. — RabiesTurtle (contribs) 12:04, 7 June 2007 (CDT)
 * And apparently it just took me adding a new comment. Nvm — RabiesTurtle (contribs) 12:04, 7 June 2007 (CDT)
 * ToC is automatically added once a page has 4 sections. --[[image:rollerzerris.jpg|50x19px]]   17:09, 7 June 2007 (CDT)
 * Ah, that would explain it. Thanks for the info.  I figured it was always there no matter how many sections. — RabiesTurtle (contribs) 22:06, 7 June 2007 (CDT)

Return of Underworld Chests?
I've been down to the underworld a few times this week and have actually been using more keys than I've been getting as drops (I was up to 28 in my inventory until this weekend). Could this be the return of the oft-elusive Phantom Chests that used to stand proud in each area, but have since disappeared or magically spawn at the completion of a quest? (and no, I don't mean "Chests" spawning, I mean actual Phantom Chests spawning when quests complete, typically in Ice Wastes for example) Maybe its to offset the insanely low ecto price >.< -SuperStretch 11:42, 13 June 2007 (CDT)
 * Chest spawn after completing quests and killing groups of monsters. What's so strange in that? &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 16:03, 13 June 2007 (CDT)
 * He is trying to say that he thinks that the chests have possibly returned back to the old system - atleast partially. --[[Image:Gem-icon-sm.png]] (gem / talk) 16:35, 13 June 2007 (CDT)

Dye drop weekend?
No mention of the triple dye drop weekend? &mdash;The preceding unsigned comment was added by 71.97.25.93 (contribs).


 * No, because the weekend events are not considered "updates". If an update(ie, a file download) is released pertaining to the weekend event, it will be noted with the update listings, otherwise they don't go here. DKS01 11:44, 14 June 2007 (CDT)


 * I kinda meant anywhere in the wiki. I just wasn't sure where to ask. &mdash;The preceding unsigned comment was added by 71.97.25.93 (contribs).


 * Good point, actually. There is the updates page, there is the (somewhat neglected?) news page but the in-game announcements (that may not be published in those pages) may go unreported in the wiki. Hmm. --[[Image:lazyeyes.png]]Ishmaeel .ping ; .peek; 16:55, 14 June 2007 (CDT)


 * We don't document "Weekends". We only document actual events, such as the Dragon Festival. And remember to sign your comments on talk pages using 4 tildes . &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 17:04, 14 June 2007 (CDT)


 * Why document events then. Once it is past it isn't really news worthy either.


 * Yeah, that's established, and what's there to document about a weekend anyway? However, we could have a single page where we track the in-game announcements, could we not? I guess that's what 71.97.25.93 tried to ask. --[[Image:lazyeyes.png]]Ishmaeel .ping ; .peek; 17:10, 14 June 2007 (CDT)


 * Why have a wiki for the game at all. What is wrong with being complete about things happening in the game?


 * perhaps some type of rolling Weekend event schedule page which contains any information on weekend style events whenever we hear of them and one or two weeks past? be a good addition to the main page. --Honorable Sarah [[image:Honorable_Icon.gif]] 18:27, 14 June 2007 (CDT)
 * More importantly, does anyone have a list of (almost) all past events? No sense starting from the middle, really. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 18:43, 14 June 2007 (CDT)
 * It wouldn't have to be a complete archive of all the game announcements evar, at all. In fact, it would be useful if it just mirrored the login screen text continuously. You know, just as a convenience or heads-up for those people who are currently bored with the game (so don't launch it) but keep monitoring the wiki in case anything cool happens, see? --[[Image:lazyeyes.png]]Ishmaeel .ping ; .peek; 19:05, 14 June 2007 (CDT)
 * I was thinking of creating a sample announcement page in my user space to illustrate this, but what do you know, the login screen article already had a red link to this : Announcements. Whaddayathink, y'all? --[[Image:lazyeyes.png]]Ishmaeel .ping ; .peek; 19:24, 14 June 2007 (CDT)
 * Currently at Guild Wars login announcements. --Fyren 06:41, 15 June 2007 (CDT)

June 16th Update
Not sure if this has been noted- I didn't see it anywhere on here. I can now convert a Skill point to a Hero Skill point by paying Hero Skill Trainers 1 Platinum. I am not sure if this was added with this update or not, as I don't frequently use the Hero Skill Trainers. -Zahrael
 * I am sorry, but this is just pure blindness! Read the last update, can you? Just read it from top to bottom, and don't skip things that aren't skill changes. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 07:49, 16 June 2007 (CDT)
 * gg  [[Image:Riven-sig.png]]   08:15, 16 June 2007 (CDT)
 * Heh. No need to get pissy- I simply missed it. -Zahrael

Strange I go to my logg in screen and I hear Lion's Gate music instead of NF music, anyone else get this? Was this around before and I just missed it?Phalmatticus 18:47, 16 June 2007 (CDT)
 * they randomly select a tune from any campaign you own, i think. --Honorable Sarah [[image:Honorable_Icon.gif]] 23:42, 16 June 2007 (CDT)
 * O rly? I've never got anything but the NF theme music on login, and before that, the Tyrian one (if that's what it was). I know that after the first tune finishes, the music cycles to different ones from any campaign...I can wait a few mins and hear Pre-Searing, Crystal Desert, Kryta, Shiverpeaks...etc. But the startup, first tune should always be the same. [[Image:Entropy Sig.jpg]] (T/C) 17:48, 17 June 2007 (CDT)

About the option to swap skill points for hero points, IMHO, I think it is pointless. If you want a particular skill taught by hero skill trainers, but have run out of hero points, start doing lots of sunspear/lightbringer hunts in HM, or just buy it from a skill trainer. Batchie 09:37, 17 June 2007 (CDT)


 * If you've used all your points on normal skills and want to buy the Sunspear ones, paying a few plat is easier (lazier) than going off and farming. - B e X or  [[Image:Bexor.png]] 09:54, 17 June 2007 (CDT)


 * Likewise, if someone maxed(or nearly maxed, so that you can't just "quickly" farm a title level) both Sunspear and Lightbringer titles and already spent all their hero skill points(unlikely, but for someone going for UAS maybe), they have no other way of getting the Sunspear skills. I mean, I know I can get 1k gold a LOT faster than I can get a hero skill point once my title levels are moderately high. DKS01 09:58, 17 June 2007 (CDT)


 * For the Sunspear Skills, fair enough. But I was referring to the normal skills you can also buy from skill trainers. Batchie 11:39, 18 June 2007 (CDT)


 * There really isn't a point there either, because it costs the same as buying a skill normally, and to my knowledge every skill given by hero skill trainers have been introduced to skill trainers at or before that point --Gimmethegepgun 16:24, 18 June 2007 (CDT)


 * I think it's only there for people who want to get the Sunspear Title Track skills, since they can't get it from a normal skill trainer. Ghost1 17:35, 18 June 2007 (CDT)

June 17th
"There's Nothing to Fear!": Lasts 4 Seconds +1 Second per 2 Ranks of Leadership. Critical Agility: Lasts 4 Seconds +1 Second per 2 Ranks of Critical Strikes Vampirism lasts Longer Elemental Lord is +1 instead of +2.

Those are all the changes I saw. --67.172.14.127 19:27, 18 June 2007 (CDT)

All these so-called "owerpowered" skills got nerfed. But I don't get why Eternal Aura wasn't nerfed then. Copper Elf 09:32, 19 June 2007 (CDT)
 * Having a permanent Avatar isn't as gamebreaking as permanent damage reduction (Look at "Incoming!" before it was nerfed, and even then it took several Paragons to chain it). With Critical Agility, previously, with high enough ranks in sunspear was a permanent IAS/armor boost in one skill. --Kale Ironfist 10:16, 19 June 2007 (CDT)

I believe having a permanent Avatar is still overpowering. That's the reason why Anet decided to disable every Avatar skills. And since they nerfed armor stacking, critical agility isn't that great. They should also change the new necros skills somewhat. Every class can use them, some even better than necros (mesmers). Sometimes I wonder if Anet wants to eliminate primary necros (especially after they nerfed SR) DK
 * /agree on the avatar ^^ The "nerf" to Critical Agility is ok, it's still easy to maintain on sin primary, but I just wish they'd fix the damn bug... Copper Elf 16:25, 19 June 2007 (CDT)
 * The armor stacking nerf doesn't have much of an impact on Critical Agility for Assassins unless they're focused on secondary profession skills. The only other 'sin skills that provide armor are Feigned Neutrality and Shadow Sanctuary, both of which synergize poorly with Critical Agility. Of course it does impede its usefulness for geosins. -- Gordon Ecker 19:46, 19 June 2007 (CDT)

So why exactly was 'There's Nothing to Fear' 'nerfed'? From what little time I actually looked at it when I got it, it would end before the recharge time finished. I was thinking of getting rid of my Para (primary) and just keep using my GFtE Barrager until I saw the update. Well, it is only a test. I guess we can still hope that it will go back to the way it was. Oh, and under the Derv for Myst, it says 1 HP and 1 E for 3 points in Myst, but I put on VB and waited it out and I still got 3 HP and 1 E, like before the "update" whenever that was. Mud One 19:53, 19 June 2007 (CDT)
 * "There's Nothing to Fear!" had a 10 second duration and 10 second recharge. You'd keep it up permanently with any character, and not with a primary Paragon (the nerf was to make Paragons more viable in PvE PuGs). --Kale Ironfist 20:00, 19 June 2007 (CDT)
 * Well, like I said, I only saw it for a limited time, as I had other things to do... Maybe they could have made the recharge longer? 15, 20 secs? 68.238.242.11 20:49, 19 June 2007 (CDT)

June 19
There's a new update, unfortunately, I don't know how to put it on the wiki. Ghost1 20:42, 19 June 2007 (CDT)
 * Update pages are included in the main page at the very bottom, much like using templates. I fixed it for you. –Ishmaeel[[Image:lazyeyes.png]] ping/peek 20:45, 19 June 2007 (CDT)
 * Thanks. Ghost1


 * I found a small bug. Ghost Forge Insignias now read: "Armor +15 (while affected by a chant) Zuehlke 22:15, 19 June 2007 (CDT)
 * Not a bug introduced in this update. They've been that way since the 15th IIRC, and it looks like they're supposed to be like that, as they haven't fixed it. --Kale Ironfist 22:18, 19 June 2007 (CDT)
 * Ahh, alright. Last time I checked that update it wasn't under the notes, but it is now. Zuehlke 22:23, 19 June 2007 (CDT)
 * This bug/update bothers me. (there is some discussion of this on the talk page for June 15 updates as well) It's not listed at the "official" guild wiki, nor on the guild wars website as part of an official announced change. If it was intentionally changed by A-net, I'd think it would be big enough to actually announce, considering it would change the way some players choose insignia for rit armor, and A-net doesn't usually put a different class skill on insignia meant for another class' armor, do they? Has anyone tested it yet?--Mllepandora 22:49, 19 June 2007 (CDT)