Talk:Game updates/20061025

First to notice ArenaNet's hidden update! I expect there are a lot more. The alcohol disclaimer is quite funny. --Zinger314 22:50, 25 October 2006 (CDT)


 * It looks more like an item description than a disclaimer. Red Bean Cakes also have descriptions added. -- Gordon Ecker 05:46, 26 October 2006 (CDT)

Another hidden update: Spirit Bond has been nerfed so it only lasts for the next 10 attacks or spells. PedroPickles 22:53, 25 October 2006 (CDT) (forgot to log in lol)

Seems to be a big issue with staffs at the moment. Lots of them seems to have lost +energy and +1 to skills mods. Ghial's for example is now only energy+10, and HCT/HSR 20%. --Kanga 22:54, 25 October 2006 (CDT)
 * Gaile has confirmed on Guru that is a bug and it will be fixed. It's punishment for being a staff-noob. --Zinger314 23:02, 25 October 2006 (CDT)

I overwrote what was there. I believe my version was better formatted. --Karlos 23:14, 25 October 2006 (CDT)
 * Did you remove the GuildWiki notes that had been added on purpose or on accident? Kamiawolf 23:19, 25 October 2006 (CDT)

Pet AI
Anyone else having trouble with thier pets? Whenever i send out my pet to attack, he seems to attack once, then come running back to me and then jus stand there, luring multiple enemies back to me while i take a beating it sits and looks at me. Friend said he also has same prob as me. Wakka
 * Were you continuing to attack or did you stop?[[Image:VallenIconwhitesmall.JPG]]  Vallen Frostweaver  10:58, 26 October 2006 (CDT)
 * I stopped, although normally hasnt been a problem before. He always attacks even if im not attacking, even if im dead he'll still fight on.

armor bug
when you log in it and it shows your character it shows random colors for armor and starter looking armor wondering if this made you lose your armor or the bug goes away later 67.72.98.84 23:35, 25 October 2006 (CDT)


 * This seems to happen with updates that affect armour. It doesn't mean anything, log out and back in again and you should be fine. --[[Image:SmallMapleLeaf.jpg|User:ImbrilShadowfire]] Imbril Shadowfire  23:37, 25 October 2006 (CDT)


 * Or do what I did, panic about your assassin's purple armor and wait for it to fix itself while you panic. Takes about fifteen seconds-ish. --Armond Warblade (talk) 23:38, 25 October 2006 (CDT)

Skill bar bug
Is anyone else's skill bar really pixellated/fuzzy? &mdash; kyrasantae   23:38, 25 October 2006 (CDT)
 * Hmm, what graphics card do you have, and have you ensured you're using the latest drivers? -- Jugalator [AB] 03:12, 26 October 2006 (CDT)
 * I doubt it's a driver problem. I run the game with -dx8 with graphics on lowest (I have a crap card and it's the only settings that won't kill the FPS) so it shouldn't be any post-processing stuff messing it up.  It was fine until the update, and it was certainly okay during the WPE...  &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   04:27, 26 October 2006 (CDT)
 * Particually noticable on my machine this morning when running windowed. (Radeon Xpress200 mobile Using DirectX8 switch with all wistles and bells turned off). At work now so can't test any tweaks.--JP 07:04, 26 October 2006 (CDT)
 * Works foe me. Sir On The Edge 11:34, 26 October 2006 (CDT)

Green staff issues
there are currently numerous issues with green staffs, such as them missing important upgrades ( such as Illyana's missing 30hp and 5 energy.) There is talk this is a bug being corrected.

also, NEW FEATURE : You can now control click your skillbar to say all the skills you are currently carrying in your selected chat.


 * New feature is mentioned. Green staff bug is confirmed a bug. As I type this I'm waiting to get back in as an "emergency build update" is being applied. (They kinda kicked me off without warning and are messing with the system.) --Armond Warblade (talk) 00:11, 26 October 2006 (CDT)
 * I confirm some kind of rollback is underway, i got booted too, and my GW client is "rebuilding (something or other, the font is too big to fit the small window)"(talk).


 * NOOOOOOOOOOOOOOO!! Just after I finish updating all the damn unique item quick references for casters they go and change most of them! >.< --NieA7 03:47, 26 October 2006 (CDT)


 * &rarr; moved from talk:game updotes
 * What's this about green staves losing their prefix upgrades? My Illyana's Staff still has the +5 energy prefix mod, the only difference is that the HSR 10 was replaced with HSR 20. The only undocumented green item change I've noticed is that the icons of coloured green items are incorrectly displaying as undyed. -- Gordon Ecker 05:02, 26 October 2006 (CDT)


 * I guess they fixed the staff upgrade bug, unless it only affected some copies of a given green staff. -- Gordon Ecker 05:36, 26 October 2006 (CDT)


 * Even if they fixed the bug they still changed them all anyway - "Green item staffs, crafted staffs, and collector staffs with any sort of recharge bonus have been updated to reduce the recharge time of all spells with a chance of 20% instead of the attribute-specific bonuses they had previously." And it's crafted too, not just unique Bah. I'll work on the Assassin unique stuff for now. --NieA7 05:44, 26 October 2006 (CDT)

SS Scatter
I don't agree that the update causes SS scatter. I was just w/ a 55 in UW trying to work out a new 2 man strategy. We were able to make some progress (cleared AAtxes and Grasps). I had SS on multiple foes several times and they didn't scatter. Instead, what seems to happen is they go after the foe causing damage to them.


 * Huh... They scattered for me... But I was the 55, not the SS. Perhaps it was something else one of us cast...? Could have been me starting up Symbol of Wrath or whatever it's called (looks like a blue mushroom cloud). --Armond Warblade (talk) 00:12, 26 October 2006 (CDT)


 * My guess is that the enemy AI change is making them scatter regardless of what skills you use. --[[Image:Monk-icon-small.png]]Tadjinar &#91;talk&#93; 00:19, 26 October 2006 (CDT)
 * Pft. Who cares. They aren't SS idiots anymore. Now necros actually have to work for their money again!


 * What we did is I (The SS) setup as a 55 Necro with with the usual UW SS Skill Set + Mantra of Resolve, while the monk setup as usual skillwise, but wasn't 55. Then he cast all his enchants on me instead, and I took aggro. I then SSed all the aatxes and grasps. In only one instance did I lose aggro and I think that's because he cast on me just as I moved accidentially. It was true when we tried to do it the usual way, every time I cast SS he lost aggro. Therefore, it seemed to me, watching the foes behaviour, that they broke aggro based on who was doing damage to them. Tknorris 00:34, 26 October 2006 (CDT)


 * Yep, they scatter. I decided to tet this by running into elona Reach and testing it on Minotaurs. It was rather amusing watching them all standing around, just outside of SS range, all just looking at me while I stood there, neither of us doing anything. --Sunyavadin 23:15, 26 October 2006 (BST)

Expertise no longer affects...

 * Non-Ranger stances.
 * Non-Ranger shouts.
 * Non-Ranger non-touch skills, such as Critical Eye.
 * Chants, Echoes, and Forms, assuming it did before.
 * Glyphs.
 * Signets under the influence of Primal Echoes.

Am I forgetting anything? Not that there isn't enough to cry about already....in particular, Non-Ranger Stances.... :( Arshay Duskbrow 00:18, 26 October 2006 (CDT)


 * So, wait, Vampiric Touch and Vampiric Bite aren't affected? --Armond Warblade (talk) 00:22, 26 October 2006 (CDT)

They are still affected. They're "touch skills", which are included in the new description. Nevermind that that isn't an actual skill type... -_- Arshay Duskbrow 00:45, 26 October 2006 (CDT)

Omg... this is so depressing...  Vallen Frostweaver  07:02, 26 October 2006 (CDT)

sob... Distortion ... snif --Mercurio 15:56, 26 October 2006 (CDT)

Crappy skills
Lmao i love how they buffed some skills that were never used like keystone signet and PnH. Maybe they will actually be used now. Time to come up with some builds. Er... after testing it, keystone signet still takes 20 seconds to recharge instead of 1.--69.181.153.135 00:18, 26 October 2006 (CDT)

-- Could be cause they changed only casttime not recharge. Slashy 04:40, 26 October 2006 (CDT)

Headgear bug
My 15k kurzick necromancer headpieces don't give +1 energy. Anyone else having this issue?--DeathByPepsi 00:30, 26 October 2006 (CDT) Not a bug. Sir On The Edge 11:38, 26 October 2006 (CDT)

Polish words when downloading the update
Am I the only one from Poland who noticed this? Maybe they have already finished translating GWP and GWF? -- Torins (talk) 00:50, 26 October 2006 (CDT)
 * Nvm, it seems only the words "downloading" "decompressing", "files left" were changed.... --[[Image:Animate_Flesh_Golem.jpg|25px]] Torins (talk) 00:53, 26 October 2006 (CDT)

New runes?
What new runes? --Karlos 02:00, 26 October 2006 (CDT)
 * A guildie or two found some...I believe they're "Runes of Attunement" or similar. They provide energy bonuses. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   02:04, 26 October 2006 (CDT)
 * Apparently there's two new types. More in this GWO post: here  &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   02:13, 26 October 2006 (CDT)
 * There are more than two, as you can see in the PvP builder screen, so I made the note generic. --68.106.220.201 02:33, 26 October 2006 (CDT)
 * All I could find at the Priest of Balthazar are the Rune of Vitae, wich seems to be a copy of the Rune of Vigor and the aforementioned Rune of Attunement, which gives an energy bonus. Armor insignia are listed with the runes, too. --84-175 (talk) 04:24, 26 October 2006 (CDT)
 * I've posted screenshot collages of all of the new Runes, inscriptions, and currently visible armor insignia (aka no D/P insignia yet) here. Word is that the Rune of Vitae stacks. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae  04:27, 26 October 2006 (CDT)

The boot
Everyone was booted because after the update, the new salvage system allowed players to salvage mods off their preorder items (i.e. the Insightful Staff Head off the Insightful Spiritbinder). Someone informed Gaile Gray right before my eyes about this and she told the devs. In a few minutes, we were all booted out. And when we came back, lo and behold, it no longer worked. :) --Karlos 02:00, 26 October 2006 (CDT)


 * I'll tell you another reason for the boot &rarr; forced download. I was in Lion's Arch and a new NPC, Lionguard Figo, allowed me to pickup the quest to get Olias as a hero. I heard that the same thing happened in Kaineng with the NPC Imperial Guardsman Linro and hero quest there. I was booted just as I was going back for my reward. But I was still able to get my reward after the new update, and now I have Olias unlocked and semi-available on 1 character. Semi-available means that I technically have him, but it won't let me use him. It says I don't have access to that GW campaign. 8) (Until tonight at 12:01am PST :D ) --Shadow Lord 11:55, 26 October 2006 (CDT)

"Features"... lol
"but many of the other features of Nightfall are available today as free updates". It's a Farce that ArenaNet titles the destruction of fundamental gaming principles "features". They are, once again favourising one type of farming (chests) and nerving another. What's the point except loosing thousands of paying customers and changing the "sacred" economy?.


 * And what type of play exactly did they nerf? --84-175 (talk) 04:25, 26 October 2006 (CDT)


 * People are just mad because their precious farming tactics were fixed. And how does Anet 'favorising' chest farmers? Did you ever stop to think that the updates were to prevent bots and eBay selling gold farmers? Dear me, you can't get your third pair of FoW, excuse my simpathy, or lack there of. Wanna make money now? Do what I'm doing. Solo Ascalon and hunt for White Dye :P Alt F Four 04:44, 26 October 2006 (CDT)


 * Not only that, but they properly randomised chest drops now - chest farming teams won't got as many golds now.


 * You don't see that they nerved things??? What about chest running? Soloing (except FoW and some other builds)? This were two of the things you could do when you don't have hours to spend in GW... Now they are mostly gone.
 * Concering chests: What's good when you extract the only reason to form groups when your aim is to open chests? Now everyone will solo chest run to gain the two titles to raise the propability of salvaging! That's what I meant with favourising one type of farm... ---84.163.202.53 05:02, 26 October 2006 (CDT)


 * When did ANet ever say the economy was sacred? The faq says a lot of stuff about rewarding player skill more than grinding and a lot of stuff about game balance, but I can't seem to find anything about a sacred economy. If the economy and farming tactics were sacred, they never would've introduced green items and locked chests, nerfed 55 monks or added the AoE AI update about a year back. -- Gordon Ecker 05:36, 26 October 2006 (CDT)
 * I don't see any economy imbalance in the new update. The update might even lower inflation, how is that a bad thing? ~ Nilles (chat) 09:57, 26 October 2006 (CDT)


 * You're wrong, many popular solo and/or small man farming teams (spirit bond, SoJ, SS) were nerfed and the chest thing is kinda significant with regards to the number of golds that will be floating around. I'm sure something will pop up to replace the old farming tactics shortly but for the time being prices are going to rise due to the lowered amount of goods on the market. On the other hand, the new salvage system should make mods somewhat cheaper. I suppose we'll have to wait and see, but I think the economy is gonna be screwy for a while. BigAstro 11:24, 26 October 2006 (CDT)
 * Farming destroys the economy of every online game, because it decreases the value of "normal" players' moneys. Arenanet can always keep control over prices with the drop rate. There is no good in farming for the economy of gw. amen. --Mercurio 10:52, 27 October 2006 (CDT)


 * Let's give them a few days to work out the kinks and then work on outsmarting the AI again. :) I find this nerf much more annoying than the nuking nerf, but I am not sure they are done with what it's supposed to do. I can't see monsters standing atound doing nothing as being the solution to SS. --Karlos 13:40, 26 October 2006 (CDT)

AI
&rarr; Moved from talk:game updates Regarding the "broken" Monster AI, I have noticed that some monsters do not actually break aggro or take a longer time in doing so -- while chest running in Witman's Folly, whenever I encountered a Grawl Crone, they would continue to chase me across Witman's Folly. Kind of unnerving running to a "safe area", stopping to rest, then suddenly seeing 4 red dots appear on the compass, coming directly for you. lol. --DaveBaggins 03:16, Oct 26 2006 (CST)
 * I'd noticed that the melee AIs desire to run away while attacking you may be dependent on the number of melee attackers - a small number and they stay with you and continue to attack, more than 5 or 6 and they start to cycle, some attacking, some regenning away from you. I also had a grawl crone following me for quite some time never attacking, or casting a spell.  If I tried to say hello - it would chilblains and poison me, but it was like having a grawl pet. :) --Aspectacle 06:45, 26 October 2006 (CDT)

Apparantly Troll Farming outside of drok's is not immune to the AI change. Now, the trolls run off to regen before they come back to stand next to you and not attack. --Tuor Son Of Huor 10:18, 26 October 2006 (CDT)

Well, in tank/nuker teams (i.e. 55/SS and the like) the AI has gone berserk. If the tank is not the source of the damage inflicted upon them (or if the tank is not attacking?), even the least damage will cause them to break aggro and then run around like mad men trying to get to the damage dealer. However, if they can't get to him (body blocked, out of ranger), they just stand there and do nothing. Here's a screen shot:



Note health, and no Prot spirit.--Karlos 11:06, 26 October 2006 (CDT)
 * I've noticed this nonsense too. I bet there's gonna be another update just to "upgrade" (fix) AI again, similar to when the AoE nerf first came out and they released a patch to fix a bunch of the AI ridiculousness that the original nerf introduced. BigAstro 11:30, 26 October 2006 (CDT)


 * See Talk:Team - 55/SS My girlfriend is smart. :P --Armond Warblade (talk) 20:41, 26 October 2006 (CDT)


 * The standing around really is rather silly. I was mino farming in elona to test the AI change, and I had 6 minos trying to kill me, and the other six standing around in a ring just watching. When one of the 6 in combat died or ran off, another rushed in. Reminded me of a bad kung fu movie, where the one hero martial artist kicks the ass of like 20 guys in a single room, cause they guys only rush him in groups of 1-3 while the others stand around trying to look menacing, and only rush in after the first group of 1-3 go down. DKS01 14:23, 26 October 2006 (CDT)

More oddities
Ok, now with henchmen, the monster AI seems quite tame. :) They basically go to your tanks and allow you to nuke freely. This is fantastic! Monks without harrassment, eles nuking freely, life is good. --Karlos 13:34, 26 October 2006 (CDT)

dyed items bug
Dyed items I had lost thier dye. a sword and a shield. Foo 05:16, 26 October 2006 (CDT)


 * The same thing happened to the icons of some or all of my greens, but the items look normal on my character. -- Gordon Ecker 05:36, 26 October 2006 (CDT)
 * Same for me. The icon in the inventory or weapon bar isn't dyed, but the item in game still is. --Carth 06:43, 26 October 2006 (CDT)

Dye preview?
How can you see the Dye preview mentioned? &mdash; Stylva  05:48, 26 October 2006 (CDT)
 * Click to apply the dye to an item. When you do, a little screen will come up showing what the item will look like dyed, with a sidebar for 4 slots of dye(whichever one you clicked to apply will be in the top of the sidebar). You can then add up to 3 more dyes from your inventory to the side bar to see what the item would look like with that combo of dyes. After you're done previewing, you can choose apply(which will apply any dyes in the sidebar to the item) or cancel, which will not apply any dye to the item. DKS01 06:04, 26 October 2006 (CDT)
 * Dye preview is a very nice thing. Finally we don't have to blow countless platinums out of the window, just to notice that mixing black and red won't give a dark red on this particular type of armor, but a pale pink... :) What I don't like at it is that the background of the preview window changes color, too. This tampers with the impression of how the dyed result looks. --84-175 (talk) 08:42, 26 October 2006 (CDT)

Dye changes.
&rarr; moved from talk:game updates Dyes now appear a slightly different colour to those dropped before the update. They also do not stack. 05:25, 26 October 2006 (CDT)
 * Err, they stack just fine for me... DKS01 06:05, 26 October 2006 (CDT)
 * He means that they do not stack with existing dyes you may have had which claim to be the same colour. If you compare them on the screen you can see that they are subtly different colours. --Aspectacle 06:27, 26 October 2006 (CDT)
 * A new droped dye did not stack with my old ones. Foo 06:36, 26 October 2006 (CDT)
 * Yeah I've got the same.. very annoying because I can't get new dyes into my storage with the old ones. Here is a picture: on the left is a dye dropped just now, on the right is the dye from my storage. They won't stack. Both are called "Vial of Dye [Blue]". --Carth 06:41, 26 October 2006 (CDT)
 * Just wanted to confirm, the blue dye from that pic now stacks with new dye (I saved both). --Carth 21:51, 27 October 2006 (CDT)

On a somewhat related note to the stacking deal, Monastery Credits recieved after the update do not stack with ones recieved prior to the update. Also, the latter says Quest Item under the name, where the former does not. Cutsman 16:44, 26 October 2006 (CDT)

I still gots me a green dye that doesn't feel like stacking with my old ones. --Armond Warblade (talk) 16:46, 30 October 2006 (CST)

expose defences
Despite it saying its updated, it does not actually seem to have changed form its old status 129.31.68.225 06:31, 26 October 2006 (CDT)

Pathing improved?
I realised I no longer get stuck when trying to reach the Rare Scroll Trader and Rune trader in Kaineng, aswell as trying to reach storage from the merchant. Now my char just walks around if there is something in the way, she didn't yesterday.. &mdash; Stylva  07:05, 26 October 2006 (CDT)

/stuck
So I wonder how this will work now. If I'm stuck by scenery will /stuck pop me 1 foot away to get me out of it? What if I'm trapped by my pet? What if I'm body blocked by an opposing team (or friendly for that matter)? I hope this doesn't allow people to /stuck their way through a body blocking wall in an attempt to cheat.  Vallen Frostweaver  08:42, 26 October 2006 (CDT)
 * I think Anet is aware of the problem. ~ Nilles (chat) 09:53, 26 October 2006 (CDT)


 * I don't think they are talking about being stuck because of impedements in your way. That is fine and I think it's part of the physical dynamics of the game (i.e. being able to body black the relic runner). They are talking about sometimes "falling into the cracks" of the game. Sometimes, a player gets physicall stuck and cannot move anywhere even though no one is in his way. This usually happens at the edges of bridges and the like (seen it happen in Hell's Precipice at the brdige after Rurik, seen it happen in Sorro'w Furnace yesterday at the big lowered bridge, seen it happn at the bridge at the start of ThK). If you closely examine that situation, the player actually falls through a tiny crack in the terrain and is no longer on the same level as his party. So, I think the "/stuck" command will just push him back up to where he should have been. --Karlos 12:00, 26 October 2006 (CDT)


 * Yeh, certain alliance battle maps are full of these sticky bits &mdash; Skuld 12:03, 26 October 2006 (CDT)


 * It's happened to me several times going under the first Purple gate in Fort Aspenwood. I'm glad they addressed this. Arshay Duskbrow 12:10, 26 October 2006 (CDT)

I was stuck in The Wilds last night and /stuck did nothing for me. =(

New bit of geography in Lion's Arch
There is now a gate from Lion's Arch into Lion's Gate, with a surly guard standing duty. --Jawn Sno 09:55, 26 October 2006 (CDT)


 * lol.. surly --Jamie [[Image:Jamie.jpg|24px|(Talk Page)]] 11:28, 26 October 2006 (CDT)

Salvage Item Cursor
Now the salvage cursor shows a cyan-outlined cursor when salvaging items that will ONLY give crafting materials(clean items, salvage items, armor, etc), or the old, normal 'hammer' salvaging cursor when salvaging an item that contains Weapon Upgrades. &quot;Victory is Mine!&quot; 11:33, 26 October 2006 (CDT)


 * Looks like Anet made an error with this. Now they inverted the cursor. The special cursor will only show when you're salvaging items that have more than just crafting materials on it(i.e. inscripted, modded, bla bla) --Kadaj Cloudstrife 20:25, 28 October 2006 (CDT)

Material storage
Friggin' finally! It made no sense for them to limit such a feature to holders of Factions only. -- James Sumners 12:05, 26 October 2006 (CDT)


 * Does this actually work for people who only have Prophecies? I just tried it, and while the new Xunlai Representative gladly took my 50 gold, I gained no new tab on my vault screen. I tried relogging, restarting GW, logging as different characters, and zoning and using different Xunlai agents, all to no avail. &mdash;Tanaric 12:35, 26 October 2006 (CDT)
 * Each character needs to pay the Xunlai Representative 50 gold to gain access to the material storage.64.180.126.245 12:41, 26 October 2006 (CDT)
 * Same happened to me, I only have prophecies, payed for the storage on both my mesmer and warrior, but I cant access it. --Mwpeck 12:45, 26 October 2006 (CDT)
 * Confirmed in LA !All (when I finally found some players that weren't retarded) that any Prophecies-only characters that buy materials storage cannot access it yet. &mdash;Tanaric 12:50, 26 October 2006 (CDT)
 * Well, this is not a little one, I'm sure it will be fixed soon. I think ANet just says, "If it compiles, implement it. We'll fix it later." :p &mdash; Gares 13:04, 26 October 2006 (CDT)
 * That's annoying. I was looking forward to getting my long desired material storage when I get home. -- James Sumners 14:29, 26 October 2006 (CDT)
 * Ok, it was finally fixed as of the latest update(which also added the halloween decor). Cleared out a few rows in my storage thanks to it.:) --Mwpeck 20:49, 26 October 2006 (CDT)

Hench Monks AI in regard to MMs
I've noticed that monk henchmen do heal a MM continuously now, making it far easier to sustain your little army outside combat zone (you don't have to heal yourself. Previously the heal started when health bar was as low as 50% I think
 * im not sure if this is a recent improvement. When i played my MM N/R and used Blood of the Master, i was healed almost immediately. Kamiawolf 13:03, 26 October 2006 (CDT)
 * so perhap's it depends on wich hench you use. My MM is very recent, I've never been healed for the first 2 or 3 Blood of the Master even in a quiet zone :/


 * They have always healed when your health drops below 80% or so. All henchmen monks, the healer, the prot and the ritualist. They do not heal only if they are out of energy or moving. --Karlos 13:17, 26 October 2006 (CDT)


 * They will heal on the move when you're moving and that you did not give them a Move order using the hench controls. Only when out of energy will they not heal(which, is common sense). --Kadaj Cloudstrife 20:22, 28 October 2006 (CDT)

Preorder items salvage
Wiki Notes says, that you can't salvage preored items anymore ... well, not really true, since I salvaged both of them 10 minutes ago ... --weby 14:45, 26 October 2006 (CDT)


 * This seems to still be bugged, I cannot salvage either of them anymore, yet someone else in my guild can. --Mwpeck 15:14, 26 October 2006 (CDT)
 * Sometimes even 90%. I've seen two rits casting spirit light on each other over and over and over again. --67.169.91.223 22:12, 26 October 2006 (CDT)

Build/Equipment Templates
Best thing that ever happend to GW ;) However, is it just me or do the update notes sound like the templates are ONLY stored on the local disk, and not on the servers? I cannot (easily) share them between multiple installations, and will have to backup them when reinstalling? Anyone who has tested this? DeepSearch 16:00, 26 October 2006 (CDT)


 * Templates are simply text files stored in a sub-folder of your GW folder called "Templates/skills". Opening a template file itself will reveal an alpha-coded string.  For example, "AxQRDjJFrbIy5y2uKzAs10C" is my skill setup for an infusion run build. lol.  You can simply copy the text file or string code elsewhere, e.g. your guildwiki user space. lol --DaveBaggins 16:16, Oct 26 2006 (CST)


 * If someone has decoded that please tell it or give a link, I'm working on it. It looks like a binary set coded on a subset of ASCII. The community will need to understand this code to adapt tools like gwBBCode, or GWFreaks, etc ... Gabor 16:55, 26 October 2006 (CDT)


 * http://www.guild-hall.net/forum/showthread.php?t=43568 The problem is getting the mapping for skill names. --Fyren 17:46, 26 October 2006 (CDT)


 * Help needed : gwShack (home of gwBBCode) is working on a list of skill ids. If you have some time, you're welcome to help us http://gwshack.us/forums/viewtopic.php?t=330 Gabor 02:05, 27 October 2006 (CDT)

Wrong Town/Mission Area World Map Icons?
Seem like some mission towns had normal Town icons, and totally innocent towns have Mission icons on it instead.. Perhaps an error? Looks like Anet hastily released the game without doing proper QA.. haha =p --Kadaj Cloudstrife 20:28, 28 October 2006 (CDT)
 * In Nightfall? From my experience so far it appears all the missions have town icon until the mission has been done (or at least tried?). After that, they have the normal mission graphic. DeepSearch 01:03, 29 October 2006 (CST)