Talk:Inspired Hex

inspiration, energy (0,4) (2,5) (4,6) (6,6) (7,7) (9,8) sry dont know how to change tables. -Anooneemiss 02:38, 26 October 2006 (CDT)

Is this spell nerfed? it seems i get less energy from it somehow.. i usually got 9 energy now 7 --Shady &#123;&#123;P}} 11:12, 19 November 2006 (CST)

vs. Diversion
Might be good to add that this when this spell is used to remove distortion from ones self, neither the inspired hex or the distortion gained from the inspired hex is disabled by the original diversion.
 * If you only have diversion on yourself and you cast inpired hex to try to remove it, it will end up getting diverted. Inspired casts and diversion triggers before inpired actually removes diversion.  If you have two or more hexes on you, it'll "work" since inspired removes the other hex and gets replaced, so diversion's extra recharge doesn't matter.  It works out the same if you're diverted and you remove a hex from an ally.  --Fyren 02:25, 6 January 2007 (CST)

Star Wars
The image remind anyone of senator palpatine/darth sidious/the emperor from Star Wars?  Marin Bloodbane  ( Talk ) 11:11, 7 April 2007 (CDT)


 * You use  --Gimmethegepgun 16:52, 15 May 2007 (CDT)

Energy Gain
Does anyone know if this skill still provides energy if a hex is not removed? I am 99% sure that it does not, but... PaintballerOWNZ 15:43, 29 July 2007 (CDT)


 * never did, doesnt now either &mdash; Skuld 16:09, 29 July 2007 (CDT)
 * It doesn't Jaimes Laig Romarto 14:24, 9 October 2007 (UTC)

Attribute
The attribute of the acquired skill should be dependant on your Inspiration Magic rank. That way this skill might actually have a practical use in PvE. Right now it's useless everywhere.Thomahawk 18:27, 28 March 2009 (UTC)


 * Crystal Haze, Wurm Bile and other dangerous monster-only hexes are stripped at an alarming rate if you pack this on your Monks :P There'll be no downtime on it. --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  19:30, 28 March 2009 (UTC)


 * Alright, it has SOME use, but that is not the true purpose of this skill. I can't see any use for this in PvP, so it's a little tied to PvE. If you need to put attribute points into the skill you're going to temporarely cap, why not take the skill instead? Keeping a skill only to remove monster hexes is a little odd if you ask me.Thomahawk 12:25, 30 March 2009 (UTC)


 * It's seen use in Heroes Ascent for a little while, for those looking for energy management skills beyond Channeling (since it'll merely be ripped every 3 seconds anyhow >.>""" ), but was changed for Insp Enchantment to rip Healer's Boon, making WoH completely batfuck insane :D --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  17:25, 30 March 2009 (UTC)


 * That would be inspired enchantment. Inspired Hex is useless in every possible scenario in PvP :P Thomahawk 11:29, 7 August 2009 (UTC)