Talk:Zealous

Shouldn't scythes be considered good for a Zealous upgrade because of their multiple hit ability?
 * It's already mentioned in the article. 220.233.103.77 03:43, 3 August 2006 (CDT)

And yet it contradicts itself in the previous sentence.

the energy per hit is different based on the weapon. Hammers and bows have 5 energy per hit and -1 regen


 * No, i'm pretty sure you're thinking of Vampiric, all zealous is 1/1

Someone needs to edit the article, as it states that a zealous upgrade will cause energy DEGENERATION... that is wrong. Zealous mods slow down your energy REGENERATION by 1 pip.
 * No. Zealous mods cause degeneration and give energy when you hit.  --Fyren 19:41, 26 November 2006 (CST)

Hahaha, all of you people are so clueless. Welcome to Guild Wars. :D


 * Wow you're offensive. :D Could someone who knows how put the math as to what the equivalent energy regen pips is, I have no idea what the calculation is.--Kickside 01:32, 16 March 2007 (CDT)


 * Its already Listed in the article. 1 pip = 1 energy per 3 seconds.-- Saranis [[Image:User-Saranis Green Dot.jpg]]  (talk | contribs) 02:57, 17 March 2007 (CDT)

i'm curious, does this mod drop on blue weapons, purple weapons, or just golds? the only zealous mod i've had drop so far was on a gold shortbow in the falls, from either a maguuma spider or a redwood shepherd Omnipresentgnome 17:03, 8 April 2007 (CDT)
 * An update a while ago changed drops so that vampiric and zealous only show up on gold weapons. --Fyren 20:31, 8 April 2007 (CDT)

Stealing
Does a Zealous upgrade steal energy from the opponent or simply it gives energy per hit? Glenn 14:34, 29 January 2007 (CST)
 * Gain energy per hit. The description is quite clear &mdash; Skuld 14:35, 29 January 2007 (CST)
 * In some articles, however, i read that Zealous weapons are useful for stealing energy from bosses. I guess they should be fixed. Glenn 14:49, 29 January 2007 (CST)