User talk:Xtreme IT/builds/Me/E Air Spiker

Rate-a-Build
Please test and vote on new builds


 * Tested (favored):
 * Rift ftw. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 02:30, 26 July 2006 (CDT)
 * Sounds good, probably works..Shady 10.50 31 july 2006 (GMT+1)
 * Yep the build works very well. Acadia 6:40, 1 August 2006 (GMT+10)
 * works good, thoug the timing of elemental attunement is a bit weird now, not as easy as it used to be --Honorable Sarah [[image:Honorable_Icon.gif]] 09:57, 1 August 2006 (CDT)
 * haha, this build owns. i use it all the time in ra and ha. Kaos Klan 20:13, 1 January 2007 (CST)
 * Works very well, devastating even if you happen upon another Spiker in an RA. -- Caladein 03:43, 9 January 2007 (CST)
 * -- SigmA 13:27, 20 February 2007 (CST)


 * Tested (unfavored):
 * Not enough damage being done, its just an all in all poor build in my opinion.--Raps4life 18:57, 18 December 2006 (CST)

Discussion
List as variant under that build.--Spawn 23:36, 21 July 2006 (CDT)
 * Actually, that should be listed as a variant under this build. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 23:39, 21 July 2006 (CDT)

Variants section lists 3 possible replacements for Arcane Echo which isn't part of the build to begin with. xxovercastxx 04:16, 8 February 2007 (CST)

Merge
All of the FC Elementalists in Alliance Battles should be merged into one build imo.--Raps4life 00:34, 6 January 2007 (CST)
 * Not a chance. GvG this one. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 00:49, 6 January 2007 (CST)

Recent elemental attunement changes
Does this build still work now that Elemental Attunement has been moved to Energy Storage? --SK  08:49, 24 July 2006 (CDT)
 * Yep, still a lengthy 30 secs. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 02:30, 26 July 2006 (CDT)
 * Before: 3/4 upkeep: 60 recharge and 45 duration; now 2/3 upkeep: 45 recharge, 30 upkeep &mdash; Skuld 05:42, 31 July 2006 (CDT)

no before recharge and duration were the same


 * Before that they weren't, it wasn't originally 45 recharge &mdash; Skuld 12:39, 20 August 2006 (CDT)

FYI: When an anon had added a note to the build, I converted it to an "update" tag (hadn't noticed this discussion here). Go ahead and remove the update tag if you feel the build is still viable for favored status with no revisions. --- Barek (talk • contribs) - 12:43, 20 August 2006 (CDT)
 * Guess the build stays. A +20% enchanting mod helps a bit though. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:07, 3 September 2006 (CDT)

Core Skills Not Even Accurate
Arcane Echo, Channeling, and in some cases even Enervating Charge don't belong. This build doesn't account for any drain enchants, any gales, and it lacks blinding flash (though this is thankfully in the variations section. A typical build is Orb, Strike, Ele Attunement, Air Attunement, Blinding Flash, Enervating Charge, Gale/Drain Enchantment, Res Sig.  I don't even get the point of arcane echo in this.

When I wrote this, I basically just copied the build I witnessed in a RA match. I hadn't really thought about variations. Although you are right, Blinding Flash and such are useful, I just didn't feel the 15 energy justified the blindness, and especially for such a short amount of time. The Arcane Echo helps spam the lightning strike, keeping the pressure on the opponent for a longer amount of time. Channeling is sort of personal preference, but I personally think it helps a great deal. Enervating Charge is the only one you mentioned that I wouldn't remove; what's not to like, its got a short recharge, moderate energy cost, does damage with penetration, and has a condition attached to boot! PS: you are right about the enchantment removal, which is why I distinctly noted it as a weakness PPS: I just realized Channeling is a useful cover enchant as well --24.17.114.154 01:07, 5 August 2006 (CDT)


 * I was under the impression that Me/E spikers are good because they can Orb before Gale runs out. Gale DOES have a hefty aftercast. Without fast casting, it wouldn't work. That, in my opinion, is what makes me/e superior. Also, now that attunement is nerfed, a rewrite is in order, and then a rev-vote. seeing as very little people still use me/e spikers, I suspect that it will be unfavored... Silk Weaker 12:33, 20 August 2006 (CDT)

Deletion
I really question the use of Air Magic Spells in PvE and the use of Channeling TA, despite the lack of Blinding Flash in TA. &mdash;The preceding unsigned comment was added by 84.136.203.76 (contribs) 10:03, 29 September 2006.
 * Think that is a problem, air spikers are 100% PvP. You can do PvE but no need for it, nukers are better(UnexistNL 01:26, 27 October 2006 (CDT))
 * Air magic is useful in PvE. Just certain areas of it...Specifically, Tengu and Enchanted have a weakness to Lightning damage. Glint does, too (presumed). So it's useful in the desert, and perhaps when capping in Mineral Springs. At least that's been my experience. Fire just doesn't cut it sometimes. Entropy 18:55, 18 December 2006 (CST)
 * Not really, searing flames > everything. &mdash; Skuld 18:56, 18 December 2006 (CST)
 * /agree. --Llednar 19:40, 23 December 2006 (CST)
 * Me <- Doesn't have Nightfall, Air Magic pwns in desert. Nuff said. No need to waste elite slot so Elemental Attunement = can spam Blinding Flash. Edit: to clarify I'm talking about Primary Elementalist Air user, not Me/E, incase there was confusion. 24.6.147.36 19:50, 23 December 2006 (CST)
 * Really, anything works well in desert. =P &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 19:51, 23 December 2006 (CST)
 * The monsters have a weakness to Lightning for a reason, why not exploit it?...& no, not anything works, it's a tough area. Old fashioned Fire AoE spam doesn't work so well, can't pump out enough damage before Enchated or Rockshot or...well anything overwhelmes the party. Same versus Avicara. Air magic shines in those two places. You can deal full damage of your spells! Unlike with fire, which you might get like...47 damage from a Fireball...and 112 with Lightning Orb. Unless I'm totally missing something. 24.6.147.36 20:05, 23 December 2006 (CST)
 * Desert... a hard area? That's a barrel of laughs. &mdash;

Rapta  (talk|contribs) 16:23, 24 December 2006 (CST)
 * Perhaps you should edit the Crystal Desert article to better reflect your beliefs. Entropy 03:46, 9 January 2007 (CST)

Prophecies only What elite should i use?