Mind Shock

Usage

 * A good spell to add in your bar if your energy is 75 and above. To use this spell to its fullest potential, energy management is important and keeping your energy as high as possible is priority.
 * This spell is better targeted at low energies (Warriors, primary monks) and should be avoided on elementalists.
 * Like all "Mind" spells, this is useful in PvP to gauge how much energy your opponent has left. If an enemy Elementalist (for example) is affected by the extra damage well into the fight when your energy is relatively low, you can be reasonably confident that they'll be running out soon, and therefore it may be in your best interest to tell your team's Mesmers to put extra pressure on them with Mind Wrack, Wastrel's Worry, Energy Burn, and similar spells.

Acquisition
Signet of Capture:
 * Old Red Claw (Snake Dance)

Related Skills

 * Earthquake
 * Lightning Surge
 * Meteor
 * Meteor Shower
 * Shock
 * Thunderclap
 * Water Trident
 * Whirlwind