Deep Wound



Effect:

A Deep Wound is a condition that reduces the maximum health of a player by 20%. It also reduces healing used on that player by 20%. The visual indicator for Deep Wound is that of any condition: a small downward facing brown arrow on the enemy's health bar. (So, if an enemy is Dazed and has a Deep Wound, you will not be able to tell that the creature has both.)



A Deep Wound will never reduce the maximum health of a level 20 player character by more than 100, even if that character's original maximum was over 500. It is currently unknown if or how this limitation affects NPCs, or creatures higher or lower than level 20.

As with all effects that alter maximum health, inflicting a Deep Wound also lowers the target's current health by the same numerical amount, temporarily. This adjustment will never kill the target, but can bring them down to 1 health.

Sources:
 * [[image:Assassin-icon.png|15px]] Twisting Fangs (for 5...17 seconds, plus bleeding)
 * [[image:Warrior-icon.png|15px]] Eviscerate (for 5...17 seconds)
 * [[image:Warrior-icon.png|15px]] Dismember (for 5...17 seconds)
 * [[image:Warrior-icon.png|15px]] Desperation Blow (for 20 seconds) (chance of 25%)
 * [[image:Warrior-icon.png|15px]] Swift Chop (for 20 seconds) (only if foe blocks)
 * [[image:Warrior-icon.png|15px]] Gash (for 5...17 seconds) (only if foe is bleeding)
 * [[image:Warrior-icon.png|15px]] Crushing Blow (for 5...17 seconds) (only if foe is knocked down)
 * [[image:Mesmer-icon.png|15px]] Phantom Pain (for 5...17 seconds)
 * [[image:Mesmer-icon.png|15px]] Accumulated Pain (for 5...17 seconds) (only if foe has two hexes on him)

Condition Removing Skills:

Condition transferring Skills:

Skills that profit from Deep wound:
 * [[image:Warrior-icon.png|15px]] Axe Rake (more damage and causes crippled)
 * [[image:Warrior-icon.png|15px]] Axe Twist (more damage and causes weakness)