Talk:Dryder's Defenses

I've never used this because of the 5/6th downtime, but now its 30 seconds? When did this happen? &mdash; Skuld  07:56, 1 June 2006 (CDT)
 * Is it 30 seconds!? I hope you aren't just messing around...-Only a Shadow
 * Still 60 seconds in my skill window. This is a usefull skill thou. --[[Image:Gem-icon-sm.png]] 10:16, 12 June 2006 (CDT)


 * seems dashface made a copying error tat has been fixed since I wrote that &mdash; Skuld  10:19, 12 June 2006 (CDT)


 * It's only thirty seconds in my heart. -- Dashface [[Image:Dashface.png]] 08:44, 20 October 2006 (CDT)


 * There goes another build T_T .(not a period, but my crushed dreams)-Only a Shadow

Honestly, 10 seconds of protection for 50 seconds of downtime? I realize it's intentionally weaker than the Expertise stances, but I can't see spending a slot on this if you're a ranger secondary. Whatever your primary class is probably has better defensive skills than this... Arshay Duskbrow 20:32, 27 August 2006 (CDT)


 * More like, 10 seconds of invincibility for 50 seconds of downtime. Probably the most powerful running skill ever for Elemental damage. With high enough Wilderness Survival and a Ranger primary, you should take, at most, 5 damage from most of the Elemental spells. --Nova 07:31, 12 January 2007 (CST)


 * Good point, Nova. I also suspect this could come in handy in Cantha and Elona against those sick, double damage, elementalist bosses, especially for people on the Survivor title track. Pjfresh 02:47, 14 January 2007 (CST) [[Image:Serpent%27s_Quickness.jpg|20px]]


 * Lol, I use it for running in SS all the time. The Imps do like 5 damage to me each and Troll Unguent outheals it all, lol. You shouldn't forget the 75% evasion either :D Nova 09:47, 27 January 2007 (CST)

This skill is also fairly handy with heros as it works as a fairly effective divine intervention type skill allowing you to use more superior runes with minimal worry.