User:ComradeSanders/Sorenah Ironarrow

Sorenah Ironarrow
My second permanent PvE character, with the first being Anurith Ironarrow. I've beaten 2 out of 3 campaigns with Sorenah, Prophecies and Nightfall. Currently trying to beat Factions whenever I have time at home, which isn't much when you live an hour and a half away. I haven't done much in Guild Wars but most of what I have done has been on Sorenah. I believe my first Tombs run was with Sorenah, same with Urgoz. Only my second character to get 15k Armor (Ancient), with the first being Anurith... again. Unfortunately I don't have Anurith after getting bored in the Nightfall campaign and spending more time with Sorenah.

Background
Sorenah grew up in the southern region near Mehtani Keys. Growing up he displayed a natural tendency to explore and commune with Nature. When his strength developed, he attempted to learn how to wield a bow. Coupled with his experience with nature and a growing skill with a bow, he began to offer services to travelers wishing to explore southern Istan to Beknur Harbor. One traveler took a keen interest in Sorenah's unique skill and asked if he knew about the hero program and a group called the Sunspears. He had heard legends and tales of their exploits but never thought himself good enough to join their ranks. After careful consideration and constant badgering Sorenah relented and signed up to join the Sunspears. Transported to the the Island of Shehkah to start training, Sorenah quickly learned what it meant to be a Sunspear, both physically and mentally. After dispatching a group of Corsairs outside Chahbek village, he was almost ready to become a full member to the Sunspears. Luckily for him, a larger group of Corsairs had over run Chahbek Village. With the help of other Sunspear recruits he successfully repelled the invasion. Sorenah had finally become a Sunspear.

General Build
This is the build that I run the most. I usually can swap out Anthem of Envy for "Find Their Weakness!" and "Never Surrender!" for "Stand Your Ground!" as well as Savage Shot for any other interrupt. It usually works fine, however I run in groups that usually consist of at most 2-3 damage dealers (myself included) so it's not a be all, end all solution. However it works for the most part, so I'm inclined to keep it.