The Hall of Heroes

This is the crown of the Tomb of the Primeval Kings tournament in GuildWars. This is where the best teams fight for the Favor of the Gods, representing their territory in the global contest.

To gain access to the Hall of Heroes, you first have to win a series of matches in the tournament.

The battle in the Hall of Heroes consists of 3 seperate fights:
 * First, in 2 fights, the 4 attacking teams establish which 2 of them are allowed to proceed to the center of the Hall of Heroes. These two fights are done via a simple Death Match. Meanwhile the defending team, the current holders of the Hall of Heroes, waits for the attackers. However, it is possible that only 2 or 3 teams fight the battle.
 * Then, bridges appear that allow the winners of the two Death Matches to proceed the center of the Hall of Heroes. Now a 3 way King of the hill match begins, that lasts for the rest of the 10 minutes.

Winners of the Hall of Heroes can gain or defend the Favor of the Gods for their territory. Additionally, they get a drop of high quality loot, which can include the famed Celestial Sigils. The Hall of Heroes is the only source of Sigils in the game. Besides the high quality loot, there are always 3 Celestial Sigils in the Chest that spawns after the battle has finished. Not all members of the team will get a part of the loot.

In the Hall of Heroes, each team has a Ghostly Hero during the Deathmatch part and additionally a Resurrection Shrine in the King of the hill part. Each team gets resurrected every 2 minutes. The team holding the Altar also gains a Morale Boost.

A Party winning the Hall of Heroes several times gains more Fame than usual. After a party has won the Hall of Heroes, the name of the party leader or the name of the Guild the majority of party members belongs to, is displayed to all players of Guildwars.

Lore
The Hall of Heroes is believed to be located deep within the Mists and to be the place where the universe of Guild Wars was first created. As Turai Ossa describes it: It is the center of all things. The Gods of Tyria themselves observe the duels that take place there and grant their favor to the territory whose champions impress them the most.