Talk:Aura of the Lich

Ollj, if you wander why I reverted this. It'sbecause your text did not add any info and it had some typos also. And if you would like to add something about this skill, add it in the Usage section. --Geeman 07:38, 23 Aug 2005 (EST)

Health regeneration is not healing and degeneration is not damage. The game is consistent on that matter. The description is not wrong. --Fyren 21:10, 23 Aug 2005 (EST)

Ollj, are you sure that also regular healing like Orison of Healing gives full healing instead of half when it is given by an ally? Have you tested this? any proof? --Geeman 03:12, 24 Aug 2005 (EST)

Sure enough. tested. We actually have a grat build with 2 melee necros, they are great fun because they are better offensives than smiting and the better the more foes are nearby and they are a LOT of DoT without exhaustion.

of course not all healing skills and enchantments. --Ollj 03:22, 24 Aug 2005 (EST)

I edited the 'usage' section to point out that 'sacrifice' is no the same as 'damage.' The game treats these two classes of HP loss differently, and specifically by name when referring to one or the other.

Whoever changed the progression table, I think that Death Magic can't go over 17...
 * The template goes to 19 (instead of having four times as many progression templates for a variable max of 16-19). If you notice questionmarks where it's not possible, fill in "N/A" instead.  --Fyren 22:39, 28 November 2005 (UTC)

I tested it, aura of the lich DOES halve health sacrifice beyond the fact that it halves max health. Next time test it when you think it is wrong... if you really need it, I can post a screen shot with it... 25% of 212 is 56, and when i sacrificed 25% max health at 212 max health, I took 26 damage. I am not sure about vamp gaze etc in combination with AotL, but for health sacrifice, AotL means 1/4 health sacrifices.


 * I rewrote the notes. I think it's clearer and more concise now.  I removed the melee necromancer/KotH note, since it didn't particularly make sense the way it was stated (before even mentioning dark aura) and I think it's obvious that you want to work with dark aura's PBAoE damage.  Readd a reference to unholy feast if anyone cares.  --Fyren 04:21, 8 December 2005 (UTC)
 * Now that we know the skill behavior isn't exactly what we expect it to be, someone should test life stealing against AotL. arg for stupid descriptions, but at least we don't have to test degen. -PanSola 04:44, 8 December 2005 (UTC)
 * The note was actually correct before, but it was changed and no one noticed (not even me when I made an edit, heh). I don't have aura on any characters to test with the doppelganger versus life stealing, myself.  --Fyren 05:00, 8 December 2005 (UTC)
 * It remains correct. Life Stealing bypasses Aura of the Lich; I tested against the Doppleganger to be sure. -Evil_Greven 13:05, 28 February 2006

stacking
stacking would imply you can reduce max health to 1/4 of original value. The added note isn't clear whether this happens orn not, and I tend to think not. -PanSola 09:14, 8 December 2005 (UTC)
 * I wrote a discription, what is meant with stacking, so the note shouldn't imply to stack the health reduction too. Adding "partly" like i did in the original form could be a better choice. Stacking is in my opinion the right form to characterise the health bonus with the maintained enchantment. If you really think it confuses more then it helps to explain the meaning, well, then delete it and write a proper note for this kind of effect. I just thought that using "stack" would explain it faster then writing 2 lines. --Nemren 12:19, 8 December 2005 (UTC)
 * Well, your note felt like "This cat can do head-splitting. This allows you to target a mouse and break its tail", and the article about head-splitting only describes how to open up a head. -PanSola 12:32, 8 December 2005 (UTC)

Crystal Wave
Does anyone know if Aura of the Lich reduces damage from Crystal Wave?
 * AotL isn't related to armor or magic resistence, so my guess is yes. -PanSola 04:02, 2 January 2006 (UTC)

Deep Wound
Does anybody know how this skill is affected by Deep Wound? Does it come after AotL or does it affect the original max? Gah, I had another question too, but I forgot... 69.124.143.230 02:27, 27 February 2006 (CST)
 * Does it really matter? 200 - 40 / 2 is 80 as is 200 / 2 - 20. I'm sure what happens is the max health is recalculated and AotL changes your max health to the new half.  I use AotL with demonic flesh and thats what seems to happen anyway. | Chuiu
 * Just tested it with the Student of Deep Wounds in the Isle of the Nameless. I started with 435 max health. Aura of the Lich reduced it to 217. Deep wound reduced it further to 174. I waited for AotL to expire first, and ended up with 348 max health (while deep wound was still active). In each case, it seems that deep wound just removes 20% of whatever the max health is. &mdash; Stabber 04:02, 27 February 2006 (CST)

Protective Spirit
How does this skill work with PS? more specifically, with a 55hp monk? Does it halve the damage after calculating PS or before? Could a 55hp Necro be the next trend? --Gem  04:30, 18 April 2006 (CDT)
 * Halving takes place first (DMult), so you'll see no benefits. Check the archives on Talk:Damage to see if what I just wrote is an assumption or actually empirically tested. -PanSola 04:40, 18 April 2006 (CDT)

double-checking the note
Say originally I have 100/400 health. After casting this skill, does my health become 50/200? Just want to check if the note means what it says. - 01:34, 7 June 2006 (CDT)


 * From memory, what actually happens is that you lose 200 health and then your max health is set to 200. AotL can kill you if you cast it when you have less than 50% health. &mdash; Stabber &#x270d; 01:37, 7 June 2006 (CDT)


 * ... which in your example means that you will die. &mdash; Stabber &#x270d; 01:38, 7 June 2006 (CDT)


 * ouch. So... "your current and max health are reduced by half your maximum health"... is that too wordy? - 01:40, 7 June 2006 (CDT)


 * No, you won't die. You will be left with 1/200.  It works the same as deep wound's health reduction.  I can't think of other ways to reduce an enemy's max health, but I'd guess it's probably how it works in general.  --68.142.14.92 01:59, 7 June 2006 (CDT)