The Frost Gate (mission)

]] or Consume Corpse (Necromancer), to jump to onto Rurik's path and uncover several areas not reachable by the normal path (uncovering roughly 0.1% of the map). You have a couple opportunities to do so:
 * The first opportunity is when Rurik can be seen with his guards under the bridge. Lure the Ice Golem (appearing after the bridge) toward Rurik and his guards. Please note that The Ice Golem will be unable to kill any guards until it is able to attack with melee damage. Once a guard dies, get ready to use a death magic corpse-teleportation spell.
 * A second opportunity involves finding a snow wolf. One or two can be found near the bridge in the cave, or after exiting the ice cave, where there may be one at the base of a cliff.
 * Additional information is found in the Grandmaster cartography guide.
 * An interesting bug that needs further testing was discovered while using the necrotic traversal trick. After flagging his heroes at the beginning of the mission above Rurik's initial location and running to the end, the player unflagged his heroes and ran back to the cave with the Dryders with the intention of using necrotic traversal to get back on the main path. Succeeding, but also dying in the process, the player then clicked on his heroes. Oddly enough, they had somehow gotten on to Rurik's path and were running madly through siege fire. This is probably the same "henchmen teleportation bug" which some players also experience while using Necrotic Traversal to achieve the bonus in Dunes of Despair.