Talk:Drop rate

Drop rates for simultaneous kills vs killing one at a time.
Is it possible that killing several monsters simultaneously (ie with an AE damage skill) will generate less loot per kill than would killing one at a time? I could swear that I was getting Clovers much faster with my minion master build than with my AE damage spike build even though I was clearly killing the same large number of monsters much much faster with my AE damage spike build. If so why would there be a better reward assigned for killing one at a time than en masse? Is this a glitch/limitation of the loot assignment system or is it by design?Morbid Mordecai 02:55, 16 March 2008 (UTC)
 * Other people have seen similar things, it may be imagination, or it could be a weird bug.[[Image:Entrea Sumatae.png|Entrea Sumatae]]Entrea Sumatae  [Talk]  02:57, 16 March 2008 (UTC)
 * Best way to check is to just pound out raw data. Repeatedly take the exact time it takes between the first one and last one dying and then record all drops, and then use a slower farm and do the same thing. If after a lot of testing the slower one got more drops with the same number of enemies, then you have an obvious case there --Gimmethegepgun 03:02, 16 March 2008 (UTC)