Elona Reach (mission)

This mission is really, really hard. Until you realize that you really don't have to kill anyone in it. The entire mission can be accomplished by drawing enemies and then sprinting past them.

The first vision crystal is easy enough: You have no time limit for this one, so you can kill everyone. Take it slow, don't get killed. Just go straight down the path (either one, over the bridge or under), and get to the hero at the end. If you want to do the bonus, bring the crystal off to the right as you first get it, and kill the two dune burrowers that are guarding the pass. Then bring the crystal into the tomb to awaken the priest. That's all you have to do for this mission, though you can also escort him to the ghostly hero if you wish: This is not important.

The second is off to the left. Sprint out the left gate at a 45 degree angle to the right to avoid all the enemies. Go around the bend, and draw the first group of forgotten out. Kill them quick, and be careful not to draw the ones on the hill to the right. Once they're finished, go up onto the hill on the right, being careful not to draw any of the other groups. From there, go back around to the group of forgotten to the right (Heading out of the plateau area), then take on the boss enchanted sword. Once you have retrieved the crystal, come back out the way you came. As you had around the U curve outside the base, look straight ahead for a group of mobs guarding a small path. This leads to the second tomb. You don't have to bring the crystal in here, but if you do it's the second part of the bonus.

For the third crystal, you need a warrior with Sprint, preferably two. Have them run in, sprinting past the enemies to grab the third crystal. Start by going into the second priest's tomb, and exit it out the other direction. Then, simply run a big loop around the third base, stopping to pick up the vision crystal. This is hard to describe in text, look at the map for more info.

At least three of the bosses in this mission have elite skills: Ranger: Marksman's Wager from Custodian Jenus Mesmer: Mantra of Recovery from Tiss Danssir Monk:  Word of Healing from Wissper Inssani

Bonus

The bonus as mentioned is to revive the three priests. The trick though is that there is one before you get to the Ghost Hero. So, as soon as you get the Crytal, on your right there should be two Burrowers and behind them is the tomb of the first priest.

Note that just getting near the priest will revive him and that he will start a slow march up to the Hero. He will engage any hostiles on the path and most likely die. That's not a problem. But if you want to save the first priest you can drop the crystal, fight all the minotaurs (since the clock for the mission hasn't started yet) and then go back and revive him. Then he will have a peaceful walk.

Give the Crystal to the Ghost, that also activates the Bonus (yup, reviving the first priest doesn't do it).

Now the second priest is easy. After you get the second crystal (South East) head west and again, just getting near the tomb is enough and you need not worry about the priest's life.

For the third priest, after you get the crystal, stick to the left wall (you'd be heading in a northerly direction) and you will pass one group of hostiles and get to an enclosure that has his tomb. Again, you can revive him from a distance and go about your business.