Talk:The Arid Sea

Statue
I've heard from several reputable sources that the large statue in this area actually "falls" when you get close enough to it (thus causing the "bridge" you need to cross to get to the forgotten for your first 15 attribute point quest) ... can anyone confirm this? I always forget to look (or am too busy fending off random desert critters) to see it ... Geblah187 11:24, 19 November 2005 (UTC)

Yes and no. In my point of view, the statue has always been fallen. But from a distant look, is seems that the statue is up, a foggy mirage in my opinion. Porbably Anet did it on purpose. Its like an image poetry...and this little things make the game unique. :D And yes, the fallen statue allow you to pass to the other side, to do the 15 attributes quest. View Here


 * No it does not. Basically, the way the graphics engine works in the game is that everything in the game as a "low res" sprite and a close up 3-D render. So, If you're walking around Kryta and you see all those trees far away and those castles, they are not "rendered" all the way to the horizon. The game actually renders to, say, the radius of your radar map and then beyond that, it shows a 2-D sprite for the rest of the horizon.
 * For the statue, the far away sprite is the erect statue, but when you get close, the 3-D render is the broken one. So, it appears erect until you get close enough and then POOF it's a broken statue. You can test it. When I took the screen cap in the article, I kept edging forward and it would be crumbled and then edging back and it would be erect again.
 * This effect is repeated for any large human construction in the desert. --Karlos 16:20, 19 November 2005 (UTC)
 * So they are mirages basicly. Fitting. --theeth 17:15, 19 November 2005 (UTC)


 * Aha, that's what I had thought and they had me doubting my senses ... *makes note to badger his friends* Thanks for the clarification :o) Geblah187 15:59, 21 November 2005 (UTC)


 * I just repeated Karlos' test twice (by zoning out and back in). When you get close enough, the statue indeed becomes collapsed (yes exactly with the POOF effect - there is no animation) but when you get far away, it does not become erect again even at the maximum distance that the statue is (or the legs are, to be exact) still visible. Maybe they fixed this after Karlos took the caps. I think ANet's intention was that the statue is very unstable (what with the chipped left leg and all) and it actually collapses just as the travelling party gets near it. From afar, it serves as a landmark that leads to the 15ap quest and close, it serves as the bridge to the resolution. Brilliant. Not as romantic or mystical as the 'mirage' theory but brilliant nonetheless. 85.97.0.178