User:Cobalt/Balance

Balance
If i had izzys job, here is how i would handle skill balance. Feel free to tell me why I'm wrong on the Talk Page.

Assasin

 * Increase duration to 1...8 Seconds, Increase recharge to 45 seconds, Increase casting time to 1 second
 * Change functionality to "For 5 seconds this hex does nothing, if target foe uses a skill while hexed with Wastrel's Collapse that foe is knocked down for 3 seconds", Increase casting time to 1 second, Increase recharge time to 20 seconds

Warrior

 * Restore original functionality
 * Restore original functionality

Ranger

 * Change functionality to "If Power Shot hits, you strike for + 8...20 damage and the struck foe suffers from Cracked Armor for 3...8 seconds"

Paragon

 * Change skill type to Skill, Increase recharge to 30 seconds, Increase duration to 1...5 Seconds, Increase energy cost to 15.
 * Change functionality to "For 3...10 seconds the next 1...3 touch skills used against each party member within earshot fail and are disabled for an additional '5...15 seconds"''

Monk

 * Change functionality to "For 5...10 seconds, anytime target ally would be Knocked Down that ally is not Knocked Down and 1 Nearby foe is knocked down instead "
 * Restore original functionality
 * Increase regenration to 1...5, Decrease energy cost to 5, Decrease casting time to 3/4 Seconds.
 * Change functionality to: "Ressurect target party member with 100% health and energy. For 30...120 seconds the next time that ally dies that ally does not incur a death penalty and leaves an exploited corpse".

Mesmer

 * Change functionality to "All your Signets except for Keystone Signet are recharged. For each Signet recharged in this way you gain 1...3 energy."

Necromancer

 * Remove health sacrifice, Increase energy cost to 10, Increase casting time to 1 second, Increase recharge to 20 seconds, Increase duration to 1...4 seconds
 * Increase extended condition duration to 100...200%, decrease casting time to 1/4 seconds, increase recharge to 10 seconds, add effect: Conditions spread to foes adjacent to target.

Elementalist

 * Restore original functionality
 * Restore original functionality
 * Change functionality to: "For 10...30 seconds target foe and all nearby foes are hexed with Stone Sheath and Move and attack 10...25% slower and cannot cause a critical hit"
 * Change functionality to: "For 5...17 seconds target foe and all nearby foes are hexed with elemental flame and whenever an elemental hex ends on an affected foe that foe and all nearby foes are set on fire for 3...8 seconds"
 * Increase duration to 15...30 seconds, Increase energy cost to 15