Talk:Invoke Lightning

like Chain Lightning without exausthion? -Thomas 15:42, 23 September 2006 (CDT)
 * There are some differences and pros and cons for both. Having no exausthion effect and some more damage is really nice - but it only hits 3 foe and is an elite skill so you can't carry any other elite skills. --[[Image:Warrior's_Endurance.jpg|18px]] numma_cway 15:27, 24 September 2006 (CDT)
 * Chain Lightning hits 3 foes maximum too. --Theeth (talk)   15:39, 24 September 2006 (CDT)


 * Not very fond of the recharge though...then again, if u count towards the exhaustion add-on from Chain Lightning it's a little lesser. >> Trace 20:23, 24 September 2006 (CDT)


 * More energy than Chain Lighting, twice the recharge time, possible exhaustion, faster cast. I think it might be useful in PvE, maybe in certain spikes, but otherwise, meh. --Karlos 19:44, 30 September 2006 (CDT)
 * What justifies this being elite? +5 energy & +10 sec compared to Chain Lightning... -.- --8765 18:33, 5 October 2006 (CDT)


 * I guess the supposed appeal is the maximum air damage (like Orb) instead of the nerfed damage of Chain lightning, the faster cast and the possibility of no exhaustion. However, I think 20 seconds recharge (and being unable to use Renewal to metigate that) is blech. --Karlos 18:59, 5 October 2006 (CDT)

This is more like lightning hammer than chain lightning. Finally a good air magic elite.--Coloneh  14:31, 21 October 2006 (CDT)


 * 20 second recharge for a spiking spell is high prohibitive. And what's wrong with Mind Shock? --Karlos 17:58, 21 October 2006 (CDT)
 * Exhaustion. Its decent damage but not at all spamable. This is why so many people hate fire eles, they use metor shower 5 times in a long battle and cant do anything usful for a LONG time.--Coloneh [[Image:Coloneh.png]] 23:25, 22 October 2006 (CDT)
 * Exhaustion is fine. Spam away if it will get you kills :) &mdash; Skuld 17:54, 28 October 2006 (CDT)

Exhaustion? 2 words... Air Attunement... What Exhaustion? :P - Patch of Celestia 17:02, 26 October 2006 (CDT)

A boss in the Dzagonur bastion has this (I think the easternmost general, might be westernmost, assuming they're always in the same spots). --Fyren 05:18, 29 October 2006 (CST)

10 energy and 15r now &mdash; Skuld 06:15, 29 October 2006 (CST)
 * Ouch. And I had an edit conflict with you.. while explaining how the elite status was justified by the possibility to bring both Chain and Invoke and alternate. I guess I'll have to play airspike again. X) 134.130.4.46 06:28, 29 October 2006 (CST)

Is it just me, or there some sort of graphical glitch with Invoke Lightning? It seems to jump to more than just two nearby targets. Matter of fact... it jumps to "every" target nearby the caster, though the damage effect only applies to two (I believe), not all. I also just noticed something rather... strange. I think that when you strike a foe with Invoke Lightning, when it 'jumps' to another target, the skill ITSELF seems to jump, rather than just applying damage to another target. It then jumps from THAT target to two additional targets, ect. That could be the cause of the "graphical glitch" I mentioned earlier.
 * Chain Lightning did the "jumping" too, I believe, if I read your description right. --Valentein 19:15, 1 December 2006 (CST)

I suggest this because I'm currently running a spirit build. I'm in The Ruptured Heart, fighting Margonites. One was a Margonite Sorcerer who used the skill on me. All my henchmen were behind me (I was on a bridge), or up front melee'ing. The only "nearby" things were my three spirits: Pain, Anguish and Bloodsong. I was the initial target. By how the skill is described, it should have jumped from Me to two of my spirits. Strangely, Pain and Bloodsong both died instantly, and Anguish was left at ~30% health. All were full health before the attack. Additionally, I myself was damaged.

What exactly is going on here? (no, I don't remember if there was more than one Sorcerer =X)

- Aeothan "We're almost there..." 19:13, 1 December 2006 (CST)