Soul Reaping



Soul Reaping is the Necromancer primary attribute, so only characters that are primary Necromancers can put points into Soul Reaping. It works by giving the character "X" energy whenever creatures die near you, where "X" is the Soul Reaping attribute rating.

Guild Wars Description
"For each (Attribute) point of Soul Reaping, you gain 1 Energy whenever a creature near you dies."

General Description
The main purpose of Soul Reaping is to keep boosting your energy as your team kills things. Generally, for normal adventuring play, a rating of 4, 5, or 6 (including rune and scar bonuses) is plenty; if you're fighting very sporadically (such as a random PVP battle), it's not going to be nearly as useful.

That said, Soul Reaping will give you energy even when NPCs, pets or spirits die. For Soul Reaping it does not matter it the dead creature was allied to you or an enemy.

The image to the right shows the approximate area within which Soul Reaping works.

Associated skills
There are currently no skills that use Soul Reaping; any weapon or armor mods that involve Soul Reaping casting cost or recharge will have no real effect.

ArenaNet has commented on community forums that it had deliberatly avoided linking skills to soul reaping because they felt its effect was stronger than that of other caster primary attributes.