User:Eloc jcg/Builds/N/Mo Order of Darkness

The Order of Undeath MM uses their health to augment the damage dealt by their minions. This build utilizes high Death Magic and Soul Reaping to raise minions, fuel the Necromancer's energy, and deal great amounts of damage.

Equipment

 * Max AL Minion Master's Armor with Bloodstained Boots works best. Tormentor's or Necrotic's armor will also funtion good. Minion Master armor might be better when you have 5 Minion's, but you are most vulnerable while having anly a few minions. So consider wisely if you buy Minion Master's Armor.
 * Ghial's Staff or The Nightbringer would work well, a staff with +20% enchantment duration--or any staff recreated to mimic one of the above.
 * Superior Rune of Vigor (if using two superior runes for Death Magic and Soul Reaping)
 * Superior Rune of Death Magic and Superior Rune of Soul Reaping

Usage

 * You should start off by hanging back and waiting for corpses to become availble. You need to raise minions first before you can really reap any benefit out of Order of Undeath.
 * Once you've got about 3-5 minions going, start using Order of Undeath. Your health will yo-yo, but if you have vampiric horrors attacking, the damage they deal will be given back to you as health.  It's highly recommended to keep as close to 5 vampiric horrors going as possible.
 * Blood of the Master should be used while travelling to keep the minions alive.
 * Keep up Mystic Regeneration, Conviction, and Infuse Condition as much as possible.

Counters

 * Various opposing forces can become a problem, especially in the area of corpse denial.
 * Any hex that deals damage when you cast spells, like Backfire.
 * Going against creatures that do not leave exploitable corpses, like golems or constructs.
 * If you happen to like taking enchantments, any sort of enchantment removal can be devastating.
 * In PvP, a Smiter monk can spam Scourge Healing on the MM's minions. If two or three minions have scourge healing, the Minion Master takes an incredible amount damage when he uses Blood of the Master. Scourge Sacrifice also works great when casted on the MM.

Variants

 * Death Nova can give the gift of poison and some nice damage when applied to dying minions.
 * Putrid Flesh can give a tightly-knit group of foes the gift of disease in addition to a small chunk of energy, though it bears noting that you should not use this when fighting human foes.
 * Heal Area is also advisable to bring, to heal yourself and you minions after/before battle. If you choose to use this skill in stead of Blood of the Master, your crucial Vamparic Horrors will die fast, because you can't heal them from a distance. If you use Heal area however, you'll need to stack some points into Healing Prayers, something around 9 should be good. If using this bring a hard res and perhaps Healing Breeze to replace the dervish skills removed.
 * Taste of Death can give you a quick boost of health (and energy) at the expense of a minion.
 * Dark Bond is a great protection spell. It's attribute migth be Blood Magic, but if even if you have a low blood magic (3-4, or even 0!) it's duration will still be longer then it's recharge.