User:BurnEmDown/TestBuild

This is my Build for AB & CM, with slight variation it can also work for PVE. It might also be suitable for RA, but I did'nt do enough testing yet.

Equipment

 * Armor can be anything, but try having atleast 30 energy so you can use the whole combo without any energy problems.
 * Weapons should be daggers of fortitude and +15% vs. hexed, I, for example, use sundering pvp daggers of fortitude on one set and vampiric pvp daggers of fortitude on another.

Usage

 * Try to stay in the back when the fight begins, look for an annoying caster such as mesmers, necromancers or monks, and unleash your combo in the order it appears on the skill bar from left to right.
 * Stay away from enemies who use enchantments and stances to block attacks or reduce damage.
 * After your target is dead look for another ASAP, your goal is to kill them before they kill you, your energy should be maxed and your skills should be recharged thanks to Assassin's Promise.
 * If your target survive or lives long enough to negate the effect of Assassin's Promise stay back until your skills recharge.
 * If you're under heavy fire dont use your hexes, you will most probrably not last long enough to finish any target.
 * When you are looking for a target try to not attack, you could draw attention on yourself and get yourself killed too early.

Counters

 * Anti-melee and anti-spamming hexes like Empathy or Spiteful Spirit.
 * Blind or cripple (if your target kite away when you are crippled).
 * Block stances or enchantments.
 * Infuse Health or another spike heal at the appropriate time can shut down this build for 45 seconds.
 * Touch rangers can easily beat this build, Throw Dirt and Whirling Defense are two of the major counters to this build.

Variants

 * Swap Dash for Res signet in PVE.