User:Jaimes Laig Romarto

Working on a sin build
...using grenth's grasp.

I know, you got an enchantement, natural healing makes you loose 5 energy. lower 1 critical strikes and bump wind if you want.Replace natural healing by death's charge (dark prison may be costy) if you want a shadow step Dagger: 12+1+1 Critical: 10+1 Wind: 8 Unblockable variant, no rez Hex removal +258 heal every 9 seconds...but still no rez Dagger 12+1+1 Critical 8+1 Wind 7 Earth 8

PvE Skill Bar
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strengh:10 (9+1) swordmanship:16 (12+ 1 + 1) tactics:10 (9+1)

Successful Hero teams
Necro primary:

Note: Works in the torment, just kill the rangers and eles first.

Warrior primary:

Note: works almost everywhere. overloaded with defense (weakness, 50% slower attacks), strong healing power, multiple anti conditions, great damage. able to handle long fights. Hex heavy mobs are tough (as long as that stupid henchmen setup doesn't include a single hex removal)