User talk:Xasxas25616711

Please feel free to discuss any edits I've made here. -- Xasxas256 02:35, 26 October 2005 (GMT)

Bow Chart
Nice work. It would help a lot if you actually put in the firing rate of those bows instead of saying "if it fires as many shots as a flat bow it's flat if it fires as many shots as a long bow it's long" post the actual numbers as well. Just a suggestion. Thanks. --Karlos 07:07, 18 November 2005 (UTC)
 * I felt the comparision helps eliminate semi-systematic errors on the user side, due to reaction timing and stuff. I guess a 30-sec interval is supposed to spread that out so it becomes insignificant... -PanSola 07:31, 18 November 2005 (UTC)


 * I didn't know what semi-systematic meant but I figured it was a really good word for describing why I did it. Then I looked it up, you just made that word up didn't you PanSola :Ãž I did it like that because people's timing method might be different, ie you could time starting from when the first arrow is fired and count the number of times an arrow is launched. Or you could start timing when the character first puts an arrow into the bow and the count the number of times the arrow his the target creature. But it doesn't matter how it's timed as long as it's consistant between each bow and 30 seconds should be long enough to differentiate between the bow types.
 * Well, "semi-systematic" means halfway systematic... And system implies consistency.  The same human will tend to err in a consistent way, but not exactly in the same way, thus the errors are only "semi" systematic, as opposed to fully systematic.  So, essentially how you explained it, with the additional attention that it's a human, not machine (whose error can be considered fully systematic), doing it.  --PanSola 12:34, 18 November 2005 (UTC)


 * It's a good suggestion though Karlos because the person may not have the appropriate bows to test with but it would still allow them to figure out what type it is. I'll mull on that for a little longer. --Xasxas256 11:54, 18 November 2005 (UTC)

To Do section
Ok so a month after I said I would, I added to Primary profession, Secondary profession, Roleplaying character creation, PvP character creation, Profession. Roleplaying character creation still doesn't mention the 3 limitations of your secondary character:
 * You can only wear runes from your primary class
 * You can only wear armor from your primary class
 * You can only use the Primary pttribute from your Primary profession.

I really should add some info about choosing a secondary class on it like I said on Talk:Roleplaying character creation, hopefully it'll take me less than a month to get to it, I blame the fact that I finished uni and found employment, still I've got a week of holidays left so there's some hope! --Xasxas256 10:18, 28 December 2005 (UTC)