User talk:Xeeron16725

Have you tried that strategy you proposed in the Flame Djinn article. I have seen groups try it with catastrophic results. It requires a crafty monk and 99% of the monks in the game are not crafty :) --Karlos 10:10, 20 Sep 2005 (EST)

I did. It was in a group doing the last SF mission (where you have to defeat 3 Djinns at the end). We had one very good healing monk, one half monk and me as protection monk. After getting to the end without big problems, we tried to form a healing ball there, but with only one heal area, we did not succeed. So we racked up DP, till we all were close to or at -60%. Then we switched to the tanking tactic. The Djinn does aggro on the first person approaching him and does not change targets, if the other party members do not get close. I cast Aegis, Shielding Hands and Protective Spirit on the warrior, who then began to tank. After that, I spammed Reversal on him (and renewed prot spirit from time to time), while the healing monk spammed healing breeze. Most of the time the attack would remove something apart from reversal, in which case the warrior took no damage, a few times reversal was removed, then the warrior took 10% damage. Since the Djinn did not get a lot of HP back from his attack, our casters could kill him in <30 seconds. The only reasons I see for this tactic not to work is either not enough enchantments spammed on the tank or party members getting to close and taking over the aggro from the tank. - Xeeron


 * Excellent. That's all I needed to hear. Often times people put "rumored strategies" and "pop culture tactics." I just wanted to know this is something that was tried. --Karlos 08:32, 21 Sep 2005 (EST)

Heh, just to note, you CREATED "Template:Ollj" when you added the delete tag to it. It once existed but had already been deleted. --Fyren 09:40, 29 Sep 2005 (EST)
 * Yes noticed that too, to my dismay. Wanted to delete the talk page which I set up for deletion later =) --Xeeron 09:41, 29 Sep 2005 (EST)

Also, check the bottom of User Questions if you haven't already. --Fyren 09:43, 29 Sep 2005 (EST)

Hey Xeeron, In responce to your question to me, yes I did write the ODIN article. I will add a comments section to the article so that users can share their expirence with the build. --AeSiR_oDiN 01:27, 22 Nov 2005 (EST)
 * Ahh thx. I'll put in yourself as a person recommending the build on the talk page. Once a build has been recommended by 2-3 people, it should be moved to Category:Builds instead of Category:Build stubs --Xeeron 13:29, 22 November 2005 (UTC)

An example of how to link to Wikipedia without the external link icon showing up: stub. --Rezyk 03:21, 11 February 2006 (CST)


 * Thx =) --Xeeron 03:23, 11 February 2006 (CST)

Profession combinations in titles
This isn't nessescary, that info can be included in the page! AFAIK stuff like that is only put in if there is an overlap in page names e.g. Domination Magic (Quest) 09:05, 5 January 2006 (UTC)
 * 2 purposes:
 * First, the builds will be automatically ordered by Profession
 * Second, some titles are not informative at all (do you know what class ODIN will turn out to be??)
 * --Xeeron 09:37, 5 January 2006 (UTC)


 * Didn't notice you reverted my moves, stopped moving now.


 * For the reasons of moving, also check Category_talk:Build_stubs. Especially the Build stubs category is very confusing, some ordering according to profession would help in my opinion. But as I see that you disagree, lets have a quick vote instead of reverts please =) --Xeeron 09:54, 5 January 2006 (UTC)


 * I have to say I agree with Xeeron. Having professions in the title helps to sort out messes and identify what a build really is. --Kiiron 10:04, 5 January 2006 (UTC)

Reasoning behind my vote: It seems more appropriate and better suited to develop the profession info through subcategories instead. --Rezyk 14:51, 17 January 2006 (UTC)

Vote
1.) Profession in title: Xeeron, Kiiron, betaman, Kidburla, Shandy

2.) Titles stay as they are: Rezyk

3.) Other:

(please finish voting by Jan 20th)

Oops I missed that vote >< anyway can we have just "R" instead of "R/any"? 212.158.245.101 08:22, 20 January 2006 (UTC)
 * I'm with 212.158 on that. It is possible to create single class characters in-game (though god knows why you would). Ne/any or R/any just looks ugly :P Shandy 08:25, 20 January 2006 (UTC)


 * a)log in =)
 * b)that is what Category:Votes is for
 * c)Hmmm. I rather like R/any because it is clearer. Unless you feel it looks outright ugly I'd prefer that. --Xeeron 08:27, 20 January 2006 (UTC)


 * lol second person complaining about it while I answer, okok, I'll move to R from now on. --Xeeron 08:29, 20 January 2006 (UTC)


 * Sorry 212.158 is me 13:54, 31 January 2006 (UTC)

BUMP: Can R/any trapper be Ranger Trapper? or E/any Nuker be Elementalist Nuker? and so on? 00:00, 18 February 2006 (CST)

Honestly, I dont care a lot, as long as all builds are named the same way. We could go with:


 * 1) "R/Mo xxx" and "Ranger xxx":
 * 2) "R/Mo xxx" and "R/any xxx":
 * 3) "Ranger/Monk xxx" and "Ranger xxx":
 * 4) "R/Mo xxx" and "R xxx":

2 was what I initially started with (and grace did now), 4 is what I did inbetween. Hmmm quick vote? (till 24th of feb. please) --Xeeron 03:26, 18 February 2006 (CST)

I'm good with 2, and prefer 4. Shandy 18:44, 20 February 2006 (CST)
 * I'm good with 2 or 4, no preference over either. --Rainith 18:49, 20 February 2006 (CST)

Abbreviations
Erm, can you define APM? In the interview on guildwars.com the interviewee mentions Monks having the highest APM. What does that mean? Attacks per minute?! Shandy 10:13, 19 January 2006 (UTC)

Apologies
While you flagged the Vampire build for deletion, I edited it substantially. Thinking more about my criticism, I realized that it was a mis-labeled N/W build, not a W/N build, so energy actually isn't a problem. Right now I think it's a passable-but-not-necessarily good meleemancer, rather than an unplayable warrior. Since you cited my Talk post as the main reason for your delete tag, I removed the tag since most of the specific criticisms brought up there were addressed by my own changes, I feel. It may be that the build still deserves deletion, but not for those reasons anymore. Thus, I invite you to take a second look and re-flag it if you can identify issues other than the ones I brought up in my note.

Apologies if this isn't the standard way we're supposed to be doing this. (I posted this more eloquently once before, but the server seemed to eat it or something.) 130.58 14:55, 30 January 2006 (UTC)


 * No need to apologize, rewriting rather than deleting is definitly the better way to get rid of a bad article. Dont hesitate to make a good instead of a "passable-but-not-necessarily good" meleemancer out of the build =) --Xeeron 08:34, 31 January 2006 (UTC)
 * PS: You seem to have saved the delete tag version and not the changed version.
 * No. I changed W/N to N/W and modified the usage notes to try to make sense of what the character was supposed to be doing, without changing the skills. I think you're right, though: skills need significant tweaking. I think the OotV meleemancer idea is novel and potentially viable in 4v4 arena, but I won't be able to test it and tweak it any time soon, nor am I a very good warrior. So it seems like deletion was the right idea. 130.58 12:25, 31 January 2006 (UTC)

template brakage
Ahhh i dont know what you've done but look at my user page User:Skuld and sig 02:57, 11 February 2006 (CST) I think you screwed up the profession icons when you categorised them  02:57, 11 February 2006 (CST)


 * Err, yes that looks screwed. Maybe someone with superior wiki knowledge to the rescue? Put the noinclude in the same line? If it cant be fixed, I will remove the template category (but I hope it can, its useful). --Xeeron 03:06, 11 February 2006 (CST)


 * Hmm I put the noinclude in the same line as the template, seems to work now. Tell me if you still see any screwed up pages please. --Xeeron 03:11, 11 February 2006 (CST)