Talk:Vampiric Spirit

I think this might be useful for a minion master, the soul reaping will balance out the aditional cost and the health steal will balance out the sacrifice Skuld  05:46, 13 April 2006 (CDT) This skill sounds very overpowered. All you would need to do is line players around their enemies and use a spamable skill, which would kill surrounding players very fast and heal you at the same time. The extra 3 energy cost is no problem, you could just use something like Channleing.

Ooh, combine with Unholy Feast for even more health stealing fun! XT-8147 20:34, 12 May 2006 (CDT)
 * That would require you to be W/N or A/N...;you don't want to be close range with 60 or 70 armor.--Life Infusion 21:43, 14 May 2006 (CDT)

Arborstone Explorable?
General question: Has anyone actually been able to locate Kaswa Webstrider in the explorable region of Arborstone to cap Vampiric Spirit? I've been on several runs though there now looking for this Elite with no success. During my runs, I've noted the bosses I have ran into and posted them, and never have I ran into a Kaswa Webstrider.


 * I know it is in the mission, but i can not vouch for it being in the explorable. --Jamie 09:00, 16 May 2006 (CDT)


 * I captured it in the explorable. I found Kaswa right where Xennon's elite location site said he was (which happens to be the same spot as Dark Fang, according to his site).  --68.142.14.39 09:53, 16 May 2006 (CDT)


 * I can confirm that he's located here. I just capped it yesterday. [[Image:Chuiu Me Icon.png]] (T/C) 10:05, 16 May 2006 (CDT)

Uninfusable blood spike
580 lifesteal with 5 bloodspikers, whee fun! if you took 6 spikers then one could take blood is power and keep the rest up &mdash; Skuld  09:43, 8 June 2006 (CDT)
 * Well if you assume that you are all spiking the nearest target, and everyones nearest target is the same. 580 is also not enough to kill in GvG where players health can be over 600 hp with use of hale/fortitude and +health armor. --Draygo Korvan 09:49, 8 June 2006 (CDT)
 * Use 6 then, or Shadow Strike &mdash; Skuld  09:52, 8 June 2006 (CDT)
 * It's a random nearby target, not the nearest target. You need cooperative enemies to make this really work.  --JoDiamonds 06:43, 17 July 2006 (CDT)

Vampiric sprit, solo build/necro team build.
i was thinking of making a build based around this and Dark aura since it counters the affect of dark aura but still ups the damage. like casting any blood sacrafic spell will do around 150 dmg to said target.

Elementalist Primary
This works with ANY spell, I see, not just blood magic or necro spells. So if this makes stone daggers cost 8 energy, will you get 3 back from your attunement? Will Aura of Restoration be affected by the extra cost? --Crazytreeboy 01:39, 8 July 2006 (CDT)
 * Neither attunements nor aura of restoration are affected by the +3 energy cost from this. Just tested.  --68.142.14.25 02:29, 8 July 2006 (CDT)
 * That's correct. However, E/N using Vampiric Spirit should probably use Ice Spear rather than Stone Daggers.  Ice Spear does the most damage out of the cheap spammable spells, and the "disadvantage" isn't relevant when trying to trigger Vampiric Spirit.  Additionally, this lets you easily take a snare to slow enemies down, keeping them in range.  --JoDiamonds 06:45, 17 July 2006 (CDT)
 * Elementalist primary looks promising, but I love this skill on a Necro as long as you have somewhat sufficient soul reaping, it's good in FA, and Dark Pact/Vampiric Gaze/Blood of the Aggressor work marvelously with this. also does channeling+dark aura+vamp spirit spamming dark pact and blood renewal. it's like pressing a fast forward button, since not only do you take crazy damage (and heals) but also deal crazy damage. A more emo way of dealing 150 area damage +bleed regardless is Spark 01:16, 28 December 2006 (CST)

Removed Rhythm Drinker
Removed text:


 * Rhythm Drinker (Melandru's Hope) (During Quest Rhythm Drinker Drum)

While the Rhythm Drinker does have this skill, the Rhythm Drinker is not a Boss so it cannot be captured. Mercurius Ter Maxim 17:16, 7 August 2006 (CDT)

This and Cultist's Fervor
Let's say you used Arcane Mimicry to have both elites on you at once, or you went skillcapping. You apply both. Now, what happens when you cast a spell? -3 +7 = net energy savings of +4, and sac 18% + steal 54 health for probably a net gain? Does one override the other? Can only one be in effect at the same time? (T/C) 01:14, 18 February 2007 (CST)

Icon
Anyone else think that the female Necromancer on the icon is the same one on Weaken Knees? DancingZombies 18:18, 10 April 2007 (CDT)

Hmm, mini-spike?
With 16 blood and 12 domination...? Close-range+This+Phantom Pain+Shatter Delusions=250< damage??? (t-c) 15:57, 16 April 2007 (CDT)


 * BACKBREAKERCRUSHINGBLOWPROTECTORSSTRIKEDEADYAY &mdash; Skuld 16:30, 16 April 2007 (CDT)
 * *claps* --Rickyvantof 14:17, 18 April 2007 (CDT)
 * GUARDIANBEFORETHATDUDEEVENGETSNEARYOUFTWFTWFTWFTW M s4 18:30, 6 May 2007 (CDT)
 * USESPACESBEFOREIDECIDEINEEDTOHURTYOUBOTH --Honorable Sarah [[image:Honorable_Icon.gif]] 18:34, 6 May 2007 (CDT)
 * ECHOMENDINGYAY --Deathwing 18:37, 6 May 2007 (CDT)

Say..
When testing, say you have 400 max health, and 30 current health, and you used a spell such as Dark Pact with this skill, the sacrifice is not reduced by the health gain from this skill, but applied after the sacrifice. So you would die in this scenario =/. Should we put this info in the notes? (t-c) 18:05, 6 May 2007 (CDT)
 * It's useful. Kind of like in spirit bond's case where the health gain is applied before the 60 damage even hits. Add a note if you are sure that's how it works. M s4 18:59, 6 May 2007 (CDT)