Spinal Shivers

Description
For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6 Energy or Spinal Shivers ends.

Progression

 * 1) Duration is measured in seconds.

Usage

 * This skill is useful if your Build doesn't rely on using Energy for anything but keeping Spinal Shivers up. For example, a Necromancer/Warrior using Axes with the Icy weapon upgrade will trigger Spinal Shivers just as well as any other type of cold damage will, but since Axe Mastery skills mainly require Adrenaline, you can save your energy for keeping Spinal Shivers on your foe.


 * It is also excellent to prevent the enemy hero from capturing the altar in Tombs since it essentially provides a limitless amount of interrupts (provided your energy holds up).

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * None
 * Mazzim (Fishermen's Haven)
 * Tengsao (The Amnoon Oasis)
 * Dakk (Ember Light Camp)
 * ... more to be added ...