GuildWiki:Sandbox

A/Any Leaping Temple Strike

A/Mo Bondage Assassin

SS Necro using stances to avoid War attacks

Equipment

 * Sentinel's Armor
 * Any 15^50 Sword and an Exalted Aegis

Usage
Start with Jagged Strike Follow on with Temple Strike, Horns of the Ox, Falling Spider, then stop after using Blades of Steel. By the time you finish your combo, Jagged Strike should be regenerated for use again. If so restart combo. If foe tries running away Hit with Leaping Mantis Sting followed with Jungle Strike. If degen or major damage occurs use Shadow Refuge.

Counters

 * Spiteful Spirit builds
 * Empathy
 * Anyone using Mend Ailment or Condition Removal skills
 * Major damage dealers
 * Major Degen dealers

Attributes and Skills

 * You can also include Ancestors Rage, Lamentation, and/or Spirit Rift if you are feeling brave.

Equipment
Anything that gives energy is a plus for armor and weapons. Health bonuses are also a plus. Bazzrs Staff is nice to have.

Usage
Always keep Khanhei and Vengeful Weapon on if you can!!!! First, cast Destruction so all of your channeling works(except for channeled strike which needs either Khanhei or Tsungari) Next, open up with some Gaze From Beyond, Spirit Burn, Chanelled Strike(with an item spell) and Essense Strike. While this is going on, keep vengeful weapon and Khanhei on so your enemy loses health while attacking. If emergency health is needed, quickly cast Tsungari for an additional 280 health.

Counters
Any smart mesmer using backfire would hurt. Also, touchers are a big pain too. ANYTHING THAT WOULD KILL THE SPIRIT IS DEATH FOR YOU!!! CAST BEFORE THE BATTLE STARTS!!!!

Variants
Any spirit will do, I just like Destruction to hurt the enemy when it dies. Any channeling magic would also work wonders here!!

Attributes and Skills
I reccomend bone horror, bone fiend, or bone minions for the optional skill

Equipment

 * Minion master tunic and gloves, bonelace leggings, bloodstained boots, and a vile scar pattern
 * Wand, Focus, or staff with HSR halves skill recharge of death magic spells chance 20% or HCT halves casting time of death magic spells chance 20%

Usage
Start off by spamming bitter chill until a corpse pops up then make a flesh golem. After that create as many vampiric horrors as possible to keep your health up. If vampiric horror is recharging then make a bone horror, bone fiend, or bone minions if you chose those skills. If not then attack until there is another corpse. After a battle use blood of the master till all your minions can take another battle then use heal area to heal yourself from the sacrifice of health used by blood of the master. Repeat until finished.

Counters
If you get spirit shackles or other energy stealing hexes on you dont attack and just utilize the soul reaping bonus and just keep making minions and when the hex wears off start attacking again.

Variants
You can also put a damage dealing spell in the optional place also you can take out other skills that you do not like and make this mm deal more dmg.

R/Me Arrows Interupt