User:The Gates Assassin/Summoner

Profession Specifics
Summoners are based off of the final fantasy summoners which would call to ancient aeons to deal massive amounts of damage to all or just one foe. They balanced this by having them either killable, replace the entire party, or have a limited number of uses. These aeons will simply have higher costs and a disable time instead of recharge times to prevent abuse. Also some of these summons will have activation times to make them more balanced and avoidable.

Base
60

Extra
+10 armor while using a summon.

Health
480

Weapon
Staff/Wand/Offhand

Skills
Keep in mind: These are skill IDEAS. They are is no way balanced for some of them. Elites are This, Non elites are This

Summoning
For every 2 points in summoning, your summons ignore 2 armor with attacks and heal for 2% more. This focuses many skills that buff summons and their summoners.

Aeon
This is where all of the aeons are. They range from extremely powerful and damaging aeons to ones that help out your party with health and energy needs to those that provide unstripable (Or stripable) buffs to everyone on your side. All summons have activation times and are extremely noticible during that activation time.

Elixia- Summon. All allies are healed for 25..150 health and gain 1..5 energy. (15e, 2c, 30r, 5a)

Remy- Summon. All allies within earshot lose 0..2 conditions. (10e, 2c, 25r, 5a)

Pyra- Summon. Target foe and all foes in the area take 27..130 fire damage and begin burning for 0..2 seconds. (15e, 2c, 20r, 5a)

Artica- Elite Summon. Target foe and all adjacent foes take 20..90 cold damage for three seconds. (25e, 2c, 30r, 4a)

Aegis- Summon. All allies have a 75% chance to block attacks for the next 1..14 seconds. (15e, 2c, 30r, 5a)

Trance- Elite Summon. Target foe takes 40..140 damage and suffers from a deep wound for 1..19 seconds. If that foe was below 50% health, this skill has no effect. (10e, 2c, 20r, 3a)