Mantra of Recall

Description
For 20 seconds, you gain no benefit from Mantra of Recall. You gain 13...25 energy when Mantra of Recall ends.

Acquisition
Signet of Capture:
 * Facet of Chaos (Dragon's Lair (Mission))
 * Featherclaw (Snake Dance)

Usage Notes
This skill is most commonly used shortly before a battle, allowing enough time for the casting cost to be regenerated. Then large spells (10, 15 or 25 energy, for example) are cast, Mantra of Recall ends and refills your energy bar. Very useful in PvE, which can be viewed as a series of short skirmishes where acute energy recovery is more important than constant energy management.

Unlike almost all Mantras, Mantra of Recall is an enchantment spell, instead of a Stance. It becomes a great cover Enchantment because the skill becomes more advantageous when enemies (or you) strip it before the duration ends. For example, consider using Contemplation of Purity (5 Energy) after this skill. For 15 total Energy, you just gained 25 energy, healed some health, removed a hex and healed a condition.

Mantra of Recall or Offering of Blood for Monks?
In PvP, the secondary profession for monks is chosen to be mesmer or necromancer solely on the basis of which energy management skill they are based around, Mantra of Recall or Offering of Blood respectively. At attribute rank 12 in the respective governing attributes, the difference between the two skills over a period of 60 seconds works out to be: Of course, Offering of Blood also has a health sacrifice of 10%. Assuming that this sacrifice is countered with an Orison of Healing or Healing Touch every 30 seconds, the net effect of Offering of Blood is actually +42 energy.
 * Mantra of Recall: 3 &times; 25 (energy regained per cast) - 3 &times; 10 (energy cost) = +45 net energy
 * Offering of Blood: 4 &times; 18 (energy regained per cast) - 4 &times; 5 (energy cost) = +52 net energy

The situation is slightly different at attribute ranks of less than 12. The following table summarizes some of the common ranks used with these skills.

Ranks of 9 or 10 are usually the sweet spot for Offering of Blood, whereas even a rank as low as 8 is useable for Mantra of Recall. In terms of utility of the secondary professions or the governing attribute to the duties of the monk, we can construct the following matrix.