Sand Wurm

Description
Something like the Sand Worms of Arrakis (Dune, by Frank Herbert). They stay hidden in the sand and pop up under you using a knockdown attack. Sand Wurms are huge creatures that are extremely well armored, have some kind of natural health regeneration and thus take a long time to kill. They deal large amounts of physical damage in melee, without ever using any skills.

A set of bleached bones near the entrance from Diviner's Ascent to The Arid Sea gives the following dismal quote about the magnificent beast:


 * It came out of the dunes like a kraken out of the sea, all teeth and meaty, flapping jaw. There was no time, and nowhere to go. It bit down on Menrick, and when it pulled away, all that was left of the man we called our leader were his leather boots and the remnants of his ankles.

This set of bones also happens to be but a few steps away from a Sand Wurm spawn.

Location
There are 2 spawn locations in Prophet's Path. One is North of Heroes' Audience (near the half-buried giant skeleton), the other is East of Heroes' Audience, near the portal to Vulture Drifts (dangerous, Stone Elementals fall into your back).

There are 2 spawn locations in Vulture Drifts. One is in the Southern area, the other on the East side of the map between the teleporter and the portal to The Arid Sea.

There are 2 spawn locations in The Arid Sea. One is in the North, along the East path near the pair of inaccessible dunes. The second is far South, along the path slightly South of the Southwest set of inaccessible dunes, East of the portal to Vulture Drifts.

There is a spawn location in The Scar, in the large open area northeast of Destiny's Gorge before the plateaus. This usually has only one Sand Wurm.

There is a spawn location in Diviner's Ascent just below the Southern Teleporter.

Each spawn location may hold multiple Sand Wurms.

Skills Used
None

Items Dropped

 * Bleached Shell