Migraine

Description
For the next 5...17 seconds, target foe suffers health degeneration of 1...3 and takes 100% longer to cast spells. This is an elite skill.

Usage Notes
Especially useful in PvP - casting Migraine on an enemy spellcaster can give them a real headache in a hurry. The main point of this hex is to give you and your allies a significantly larger time window for interrupt skills like Power Spike or Distracting Shot. Most victims to a combo like this will stop trying to cast spells entirely after just two or three consecutive interrupts.

The weaker form of this hex, Arcane Conundrum, doesn't cause health degeneration, has a shorter duration, and has a longer recharge time. In contrast, with 12 attribute points in Illusion Magic, Migraine can be kept on a target indefinitely as long as the mesmer has the energy available for it.

Acquisition

 * Ring of Fire (Mission): Signet of Capture, Pytt Spitespew

Related Skills

 * Arcane Conundrum
 * Mantra of Persistence