User:Too Late to Pray/Builds/Build:D/Mo Boon Light

Traditionally only done by a monk primary or n_mo/n_rt, the Dervish Prot Healer is able to spike heal, resist pressure, manage incoming damage, remove ailments, and survive in some extreme siuations.

Equipment

 * Suggested Insignias: Survivor on chest and legs. Radiant on other 3 pieces.
 * Suggested Runes: 1 Major Mysticism. 1 Superior Vigor.  3 Attunement Runes.
 * Suggested Weapons: +5 energy spear with 20% enchant time mod. Protection held item with +12 energy, +30 hp, and 10% HSR all spells.
 * 2nd set: -5 energy spear of enchanting with +30hp shield.
 * 3rd set: +5 energy spear of enchanting with +30hp, +27 energy/-1 regen protection held item.


 * This will give you 575 hp and 51 energy with 1st set, 575 hp and 29 energy with 2nd set, and 575 hp and 66 energy with 3rd set.

Usage

 * Cast and maintain holy veil and Watchful Intervention on yourself. Also use intervention on any other vulnerable targets on your team as recharge allows.  This provides passive spike protection for 72 seconds, healing for 200 points if they fall below 25% hp.
 * Precast Reversal of Fortune, Guardian, and Protective Spirit on self as much as possible. These skills are all free or extremely cheap to use on yourself due to the 5 energy and 15 healing provided by Mysticism.  This will make it extremely difficult to spike or even damage you, while making little to no impact on your energy reserves.  Just make sure that you let the enchantments run out before recasting them to receive Mysticism bonus.
 * Use Imbue Health to counter spikes and Zealous Benediction to resist pressure and do maintenance healing. Reversal of Fortune may also be used, but don't over-do this spell or your energy will wear thin.
 * Remove high priority conditions and hexes on team and self with Dismiss Condition and Holy Veil.
 * To bring incoming damage to a more manageable level on someone taking high damage, use Protective Spirit or, if being harrassed by weapon attacks, use guardian.

Counters

 * While testing, Nature's Renewal caused problems by making it difficult to use Guardian and Holy Veil effectively.
 * Energy Denial; although "hiding" your energy with your low-energy set will help defend against this.
 * Lots of knockdowns: Guardian can help mitigate this danger if it is coming from weapon attacks.
 * Signet of Humility will make healing your team much more expensive by taking away your chance at a free 150 point heal with Zealous Benediction.

Variants

 * For PvE, you might want to trade out something for a Res. Watchful Intervention probably being the best choice for the trade.