Talk:Dervish skills quick reference (Nightfall)

Template Version
Aaaaaah! Template versions of quick references are CRAP! They are hard to read - a skill QUICK reference should be 1) quick 2) a reference... If you want the whole thing, then read the skill descriptions... --Lim-Dul 05:02, 28 July 2006 (CDT)
 * I agree wih Lim-Dul. This new "quick" reference version is slow, annoying and ugly. Vazze 09:57, 28 July 2006 (CDT)
 * Agreed, and bumped. Vote? --Black Ark 08:55, 20 August 2006 (CDT)

Avatar pictures
I'm sure you think they look great but please don't put huge pictures in the quick reference.
 * Agreed part 2. Quick reference doesn't need any pictures, including those of the skill-icons, at all. --Black Ark 08:57, 20 August 2006 (CDT)

Elites
Ehehe. All the elites are in the primary tree, that's a first. I think that makes Dervish even more interesting - its primary is, due to the connected skills and passive effects, incredibly powerful - but as a secondary class, I guess it means the player can use an elite from their primary class instead. `Course, this is assuming that Anet won't tinker with the gold borders and all related skills, which would be kind of naive of me. And you. Stop assuming that. --Black Ark 05:35, 28 July 2006 (CDT)


 * there is no way it has only 7 elites. I belive they will interduced more on the next preview. Foo 05:42, 28 July 2006 (CDT)


 * Yeah, I'm guessing some attack-skills will get their gold border soon enough, as well as some of the prayers. I mean, even Hundred Blades became an elite at one point... --Black Ark 05:46, 28 July 2006 (CDT)


 * No, I think they just didn't give us access to all the skills. There's only 59 (7 of which are elite) dervish and 59 (five of which are elite) paragon skills available in game by my count.  There'll probably be about 75 each in the end including 15 elites, which is how many A/Rt skills there are and roughly how many skills the core professions had at first.  --68.142.14.19 06:01, 28 July 2006 (CDT)


 * Also a factor. Nevertheless, Anet has - and probably will again - turned regular skills into elites after observing the use of said skills during betas. If a skill is considered "too powerful" or if an easy combination of some skills just gives too much of an obvious advantage, some of these skills eligible for a gold border. In a way, making a skill elite is something of a nerf by itself, but a generally accepted one. --Black Ark 06:06, 28 July 2006 (CDT)

possible use for skills
Fisrt there was the crit ranger then the touch ranger now it's a frikin scythe ranger.... there will probably be rangers who poor points into expertise and the spam mobs with the spinning scythe attacks and wipe people out (example: chilling victory; you hit 3 people for 40 base damage plus 17 extra and then add 40 cold damage per othe hit target= 'wiiiippppeeee ooouuuttt') the world as we know it is over.... *cue funeral music*
 * And by the way I'll most likely be one of them =@