Bounty

General Description
Bounties (also known as "conscription orders" or "hunts") are blessings offered by NPC's next to a resurrection shrine that allow you to collect Sunspear Promotion Points or Lightbringer Points.

In Normal Mode:
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''Blessing. You gain double XP from  and earn N  for each  you slay.'' In Hard Mode:
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''Blessing. You earn N  for each  you slay. When you slay a  boss, you gain N additional  (maximum N*25) for each  slain while under the effects of this bounty.''
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Each bounty is for a certain species of foe that currently poses a threat to the area.

A bounty blessing lasts until you leave the current zone. A bounty blessing will not cost anything. The bounty will only benefit players who take it, however, it will count any kills made by the party, even those by members who are outside of the danger zone radius. As such, multiple players can take on a blessing and then spread out in different directions to kill the designated monsters with each kill gaining promotion points for all players no matter how far apart.

Resurrected monsters and monsters summoned with Call to the Torment, are not counted by bounties.

Any number of different bounties can be active at the same time.

Cut-off
As a character increases in level and Sunspear/Lightbringer rank, bounty-givers eventually stop offering bounties in order to prevent easy farming for promotion points. The exact rules seem to be complex and are not known in detail. It is believed that the cut-off point is determined by either the average level of foes of the designated species in the area relative to the character level and rank. Another theory is that there are two independent caps, a rank-based cap based on region, and a level-based cap which is applied when all non-boss foes of the appropriate type are too low in level to yield experience. To see and discuss the research of the bounty cutoffs, go to the discussion page.
 * The same bounty may no longer be available in one place, but may still be available at another shrine.
 * Within the same area, one bounty may no longer be available, but another bounty still is.
 * In normal mode, characters are unable to receive any bounties in Istan after reaching Sunspear Commander (rank 6).
 * Once you reach Sunspear Castellan (rank 8), you won't be able to receive any Sunspear bounties in normal mode.
 * Sunspear and Lightbringer Bounties are always available in Hard Mode, even after reaching the maximum rank.

Point Gain
In the different regions of Elona, Sunspear bounties will yield various amounts of promotion points.

Though perhaps obvious, it is worth noting that you will not gain points for killing pets of enemies (most notably those of the Beast Sworn Heket).

!rowspan=2| Region ||rowspan=2| Given by ||colspan=2| Normal Mode ||colspan=2| Hard Mode ! Points || Rank Cap || Points || Boss Bonus Cap
 * - align="center" valign="bottom"
 * Istan || Sunspear Scout ||align="center"| 1 ||align="center"| Sunspear Commander (6) ||align="center"| 4 ||align="center"| 100
 * Kourna || Wandering Priest ||align="center"| 4 ||align="center"| Sunspear Castellan (8) ||align="center"| 4 ||align="center"| 100
 * Vabbi || Sunspear Scout Vabbian Scout ||align="center"| 7 ||align="center"| Sunspear Castellan (8) ||align="center"| 8 ||align="center"| 200
 * The Desolation || Ghostly Scout ||align="center"| 7 ||align="center"| Sunspear Castellan (8) ||align="center"| 8 ||align="center"| 200
 * }
 * Vabbi || Sunspear Scout Vabbian Scout ||align="center"| 7 ||align="center"| Sunspear Castellan (8) ||align="center"| 8 ||align="center"| 200
 * The Desolation || Ghostly Scout ||align="center"| 7 ||align="center"| Sunspear Castellan (8) ||align="center"| 8 ||align="center"| 200
 * }
 * }

Available Bounties
These bounties earn Sunspear Promotion Points for the Sunspear title:

Point Gain
In the different regions of Elona, Lightbringer bounties will yield various amounts of promotion points.



!rowspan=2| Region ||rowspan=2| Given by ||colspan=2| Normal Mode ||colspan=2| Hard Mode ! Points || Rank Cap || Points || Boss Bonus Cap
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 * Kourna || Whispers Informant ||align="center"| 1 ||align="center"| Lightbringer(1) or Castellan(8)* ||align="center"| 4 ||align="center"| 100
 * Vabbi || Whispers Informant ||align="center"| 2 ||align="center"| unknown ||align="center"| 6 ||align="center"| 150
 * The Desolation || Ghostly Priest ||align="center"| 2 ||align="center"| unknown ||align="center"| 6 ||align="center"| 150
 * Realm of Torment || Forgotten Warden ||align="center"| 2 ||align="center"| Holy Lightbringer (8) or none ||align="center"| 6 ||align="center"| 150
 * Domain of Anguish || Whispers Informant ||align="center"| 2 ||align="center"| unknown ||align="center"| 8 ||align="center"| N/A
 * }
 * Realm of Torment || Forgotten Warden ||align="center"| 2 ||align="center"| Holy Lightbringer (8) or none ||align="center"| 6 ||align="center"| 150
 * Domain of Anguish || Whispers Informant ||align="center"| 2 ||align="center"| unknown ||align="center"| 8 ||align="center"| N/A
 * }
 * Domain of Anguish || Whispers Informant ||align="center"| 2 ||align="center"| unknown ||align="center"| 8 ||align="center"| N/A
 * }


 * Research is currently being done on the Normal Mode cutoffs, see the Talk:Bounty page for more information. Currently, it appears there are set cutoffs for the Bounties until you reach the Chantry of Secrets and talk to the Seeker of Whispers.

Available Bounties
These bounties earn Lightbringer Points for the Lightbringer title:

Blessings of the Kurzicks and Luxons
Although not technically bounties, these blessings are included here for convenience. Unlike bounties, these blessings cost 100 gold, provide faction points instead of promotion points, and do not provide any experience bonus.

Point Gain


!rowspan=2| Region ||rowspan=2| Given by ||colspan=2| Normal Mode ||colspan=2| Hard Mode ! Points || Boss Bonus Cap || Points || Boss Bonus Cap
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 * Pongmei Valley, Echovald Forest, The Jade Sea || Kurzick Priest, Luxon Priest ||align="center"| 5 ||align="center"| 125 ||align="center"| 10 ||align="center"| 250
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Boss Bonus
Boss bonus faction is determined by the number of foes slain times the faction points given per foe kill up to 25 foes.

Available Blessings
These blessings provide Kurzick or Luxon faction:

Asuran Bodyguard / Dwarven Raider / Norn Hunting Party / Vanguard Patrol
These blessings work much like the Nightfall bounties, except that they count kills of every species you encounter in the area. Killing foes while under such a hunt increases reputation with one of the four major allied groups in Eye of the North, namely the Asura, Deldrimor Dwarves, the Ebon Vanguard and the Norns. Reputation with the groups is measured in ranks of their respective titles, the Asura Title Track, Deldrimor Title Track, the Ebon Vanguard Title Track, and the Norn Title Track, respectively.


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''Blessing. Earn 1  reputation point for each creature your party slays in this area. After every 25 kills, you receive a random bonus.''
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As part of the random rewards, you can be awarded a upgraded verison of that blessing:

Asuran Bodyguard / Dwarven Raider / Norn Hunting Party / Vanguard Patrol Rank 2 / 3 / 4:
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''Blessing. You earn an additional +2 / +3 / +4 reputation points per kill.''
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Availability

 * Asuran Bodyguard is available at every Resurrection Shrine in the Tarnished Coast.
 * Dwarven Raider is available at every Resurrection Shrine in dungeons. Talk to one of the Beacons of Droknar, which are near these Resurrection Shrines.
 * Norn Hunting Party is available at every Resurrection Shrine in the Far Shiverpeaks. One member of the Norn is waiting at each shrine, granting the blessing for free. To receive a hunt from a Norn, the party has to impress that Norn by defeating him in battle. When the party has defeated the Norn, each party member will receive 25 points towards the Norn title track. Each of these Norn can be fought only once, and from then on, that Norn will grant the hunt if asked.
 * Vanguard Patrol or an Ascalon Refugee is available at every Resurrection Shrine in the Charr Homelands.

Point gain and other effects
Only creatures of level 15 or higher count for the hunt blessings.
 * Whenever the party kills a creature, the party gains 1/3/4/5 point(s) (depending on hunt rank) towards the respective title track.
 * Boss kills provide 50, 100, 150, 200, 250 or 300 depending on the number of kills so far.
 * Every 25 kills, there is a random bonus granted to everyone under a hunt. These bonuses are:
 * Extra reputation points, depending on the number of kills made. Under the Dwarven hunt, this bonus also grants a Morale Boost.
 * Hunt Rank Up: The Hunt blessing is upgraded by 1, increasing the number of points per kill.
 * Boss Bounty: If the party kills a boss in the next five minutes, the party earns +200 bonus reputation points.
 * Hunt Point Bonus: For 60 seconds, each kill awards +4, +6 or +10 reputation points.
 * Hunt Rampage: The party gains double reputation points from killing foes. Rampage ends if the party hasn't killed a foe in 45 seconds. Also doubles bonus points from Hunt Point Bonus and Boss kills.
 * Time Attack: if the party kills 10 foes in the next 150 seconds, the party earns 200 bonus reputation points.
 * Energy Channel (Asuran Bodyguard only): For 60 seconds, you gain 5 Energy every time you kill a foe.
 * Great Dwarf's Blessing (Dwarven Raider only): For 60 seconds, you have +20 armor.
 * Strength of the Norn (Norn Hunting Party only): Maximum health increases by 100 for 60 seconds.
 * Vanguard Commendation (Vanguard Patrol only): +4 Health Regeneration for 60 seconds.
 * Talk to the NPCs that grant the hunts after you have made at least 25 kills in the area. More points are awarded if the party has made many kills. At 50 or more kills, the NPC might upgrade the reputation bounty to the next rank instead of providing points.

Trivia

 * The writing on the bounty icons bears a superficial resemblance to the Runic Alphabet.