GuildWiki talk:Armor galleries project/Archive

Discussion
Who would want a male necro :p &mdash; Skuld  04:23, 22 June 2006 (CDT)

Nice, I wanted to do a list like that myself, for personal reference, but yours is a lot neater than any I would've done. :) The armor galleries (or rather the lack thereof) is something that's bothering me for quite some time now. I hope there'll be a lot more in the near future. How do you think about adding the other professions? Even if you won't be updating those, other people may and it would be nice to have one whole list for reference. --84-175  (talk) 04:47, 22 June 2006 (CDT)
 * I put in stub sections, as to leave no doubt to my intent of including all classes :) In case you might have some wrong impression, I'll do my best to fill in missing galleries, but do not plan to do all of them &mdash; I am fully aware that I am only human :P -- Ledrug 19:34, 22 June 2006 (CDT)
 * Oh, you are? Dang! And here I thought we had the solution for our armor gallery problem at hands... No, seriously, I'm well aware that one single person cannot possibly complete all armor galleries. You're not alone, though. ;) --84-175 (talk) 19:40, 22 June 2006 (CDT)


 * Nice work. Some of my chars have some of the missing galleries, but my characters do not strip. :) --Karlos 03:55, 23 June 2006 (CDT)

I've got Female Mesmer Canthan 15K (except Mask), Female Assassin Kurzick 15K and Female Necromancer Tormentor's 15K which, according to your list, are missing partly or totally. If you want to get screenshots to complement the galleries, just contact me in game. --Theeth (talk)   20:57, 25 June 2006 (CDT)
 * Great, I'll see if I can find you in a short while -- Ledrug 21:00, 25 June 2006 (CDT)

Added Female Monk Kurzick Armor, feel free to scratch that off your list. :) &mdash; Galil  01:19, 26 June 2006 (CDT)
 * Did Female Necro Luxon Armor too, but then my list of chars whose armors aren't listed is very empty. So keep up the good work! &mdash; Galil  01:47, 26 June 2006 (CDT)
 * Done :) I cropped those images and formated the two galleries also. -- Ledrug 02:14, 26 June 2006 (CDT)
 * Looks better now yeah, I just went with the inconsistency of Monk Kurzick Armor/Male. :p &mdash; Galil  02:28, 26 June 2006 (CDT)

I have a couple of sets of female 15k tyria tattoos, i'll try get round to doing those at some point &mdash; Skuld  05:33, 6 July 2006 (CDT)

15k Druid (male) done for ya :) -Auron  00:34, 26 August 2006 (CDT)
 * Update... Warrior Ascended Kurzick section finished, including colorable areas on male armor. Oh, and male ele fissure armor (dyed) has been added. -Auron [[Image:Elit Druin.jpg|||My Talk]] 03:05, 30 August 2006 (CDT)

Updated Male Canthan Warrior 15k some time ago. --84-175 (talk) 04:36, 3 September 2006 (CDT)

Now it looks pretty :) I found a template I like for armor pages, and it organizes pictures quite well. Thanks for your images, 84, I included most of them in the newly-templated version, I just filled in a pose or two with my war. But before I do more armor-page editing, I'd like to know if there's some kind of pre-set template for armor pages. I don't want to re-do loads of work simply because I was ignorant of the "accepted" template. -Auron  01:39, 4 September 2006 (CDT)
 * I assume you mean a template for the armor galleries? Because the armor pages thenself indeed do have a template, which should be in place at all of them already. See Style and formatting/Armor and the corresponding Talk page. The guidelines for Galleries there are pretty vague and so far there are as many different templates for the galleries as there are users editing them (although all look quite alike). You should creating an example page of your template and put it up for discussion here (that topic definitely needs to be revived). --84-175 (talk) 02:21, 4 September 2006 (CDT)
 * Yes, my mistake, I mis-used "template." I took a stab at breathing life into that thread, but it's so buried that I fear nobody will uncover it and put forth their ideas. I mean, how many people stumble onto "guildwiki talk, style and formatting, armor, gallery standardization?" You'd have to be pretty lucky. May I be as bold as to suggest a more public view of the issue, so users can discuss, vote (if necessary) and carry out the standardized armor formatting? -Auron [[Image:Elit Druin.jpg|||My Talk]] 05:43, 4 September 2006 (CDT)

I have a Dervish Female Primeval set, if someone wants to take screen shots contact me in game. --Theeth (talk)   23:00, 18 November 2006 (CST)

Your Tick
May I make use of your tick icon on my builds page? --Ab.Er.Rant 23:29, 26 June 2006 (CDT)
 * [[Image:Yes.png|16px]] :) -- Ledrug 23:36, 26 June 2006 (CDT)
 * Thanks! XD --Ab.Er.Rant 23:44, 26 June 2006 (CDT)

Moving to project
Since this is belong to a user page and that user have been away from the wiki for a long time and this would be a good project for the community to take, I wonder if admin can give tell me if I can move it. I know that what people summit to wiki are free to use but the right to user page always trouble me.&mdash; ├ A ratak  ┤  12:01, 23 October 2006 (CDT)
 * It is right that a user's namespace is usually considered off-limits to edits from other users. However, I wouldn't apply this rule to a reference list like this one. It has already been used by the public anyway (although it was edited by Ledrung himself only, until recently). I agree that making this a project in the main wiki namespace is a good idea and will perform the move myself. If Ledrung disagrees, should he come back, we can always revert. :) --84-175 (talk) 14:26, 23 October 2006 (CDT)

Gray base color
I think we should make all main images and icons with the current original grey dye, and make all the other pictures 'alternate' views, romoving no longer possible colors. Mithran 18:10, 26 October 2006 (CDT)


 * A good idea, but a long project. --[[Image:Gem-icon-sm.png]] (talk) 02:27, 31 October 2006 (CST)


 * A good idea for eventual goal, but in the mean time, if we don't have the gray color image, and there are two colored images, we should keep both colors. Having the contrast of different colors to see which parts are affected by the dye is the most important thing. - 02:36, 31 October 2006 (CST)


 * Yeh, ofcourse don't remove images before the new version have been uploaded. --[[Image:Gem-icon-sm.png]] (talk) 04:23, 31 October 2006 (CST)
 * Sure, look like a good idea but since most gallery, even some profecies armor, are not even finish, I doubt that changing them all to grey will be easy. Maybe if we make this easier to find. I know that we have a task list but I don't think is easy to find and most user never see it.  I seen active user talking about something like that on talk page and never realise it already exited.&mdash; ├ A  ratak  ┤  22:12, 31 October 2006 (CST)
 * Currently we have 'Yes', 'No', and 'Maybe'. We should use...:
 * 'Yes' for the ones that are completed, with main pictures and inventory icons in grey base color, showing separate parts and colorable areas, with at least one alternate color other than grey to help the user see the difference.
 * 'No' for the ones that have missing overview image or invetory icons.
 * And 'Maybe' for the ones that have images, but they are:
 * Overview or image icons not in grey base color.
 * Poor image quality.
 * Images in really bad size (too big, too small, wrong proportions, etc...)
 * Sets with non-uniform colors (not the same color in all parts, they should be removed if there are any).
 * Do not show separated parts (the "head, hads, legs" and "torso, feet" pictures).
 * Only one color, so do not show colorable areas.
 * Mithran 09:21, 17 November 2006 (CST)
 * I don't think we should redo all the galleries. If we have one basic gallery and one other to compare the color, I consider them done.  Sine most armor cost a lot and we dont even have gallery for all of them.  I think the priority shouldnt be putting effort on gray color armor and finish the gallery.  So your proposal is good but I dont think that the lack of a gray gallery make them a maybe.&mdash; ├ A  ratak  ┤  21:31, 17 November 2006 (CST)
 * Well it's not to redo all of them, but the one possible, and remember that grey dye is the cheaper, we could pay some people to pose with some othe colors. We pay the dye, you get the cash. We could add a fourth catogory... what a bout No, Myabe, Yes and finally... PERFECT? Mithran 22:03, 17 November 2006 (CST)
 * If you want to reevaluate the galleries with your system, I don't see any problem. It's just a lot of work :( O well, I'll start spamming "LF models" in LA.&mdash; ├ A  ratak  ┤  22:12, 17 November 2006 (CST)

Ah, don't mind me here. Just trying to help out a bit. ...Anyways, the male ritualist Kurzick armor has been without pictures for a while now... I've just bought the armor myself, and I'll have some nice, plain-grey screencaps up there for you in just a little bit. Buying armor and whatnot isn't my strong point, but if there's anything else that you guys need, drop me a line, I'm always glad to help. Jioruji Derako 22:39, 26 December 2006 (CST)

Dye preview for headgear?
I'm thinking, that using the Dye preview box for close up headgear images would be good, since it allow for a more close up view of the details, however the background smoke can prove to be a problem. I was even thinking, that we should split the component view into single armor parts and use the dye preview, if not even change the whole colorable areas section to that... but I got over it ^^: Sill, what about the headgears? &mdash; Poki#3, 01:53, 9 January 2007 (CST)


 * Style and formatting/Armor/Art gallery should answer most of your questions. Look at some of the Mesmer galleries if you need examples. - BeXoR  [[Image:Bexor.png]] 02:22, 9 January 2007 (CST)


 * I already read that. What I'm getting at, is that the Dye Preview allows for a closer up view, then the normal camera zooming. The Mesmer Masks are quite big, but some of the Necromancer scars for instance would probably be too small to show the details, unless someone has an 19 inch monitor, for a High resolution... &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 02:40, 9 January 2007 (CST)


 * Well one question that occurs to me is why would someone want to see closer than you can yourself see in game? Like, if you want to see the mask from two inches away, what's the point? Because you will never see it in game, nor will anyone else. o_O There are ways to get a closer view that the camera usually allows, without resorting to that. I don't know how good the lighting is in the preview window, or if it is a neutral colour. And it doesn't matter what size your monitor is, or what resolution you use, screenshots always show the same size. Another point I would like to raise, is why we need to show every pixel of detail. There are plenty of points of interest on every armor art, but documenting each one would be silly. The current system is more than adequate. - BeXoR  [[Image:Bexor.png]] 03:13, 9 January 2007 (CST)


 * True enough... Well... I made some screens for the Female Assassin Ancient Armor, but that was just before the S&F came to be :( You think I should re-take the images of the mask? ...though I don't have any money for the Dyes -_- &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 04:18, 9 January 2007 (CST)


 * Nah that's fine. It's completely acceptable to do that if you wish, but either way is fine. Lighting looks okay. I'd just stick to the normal ones (I can show you a good place to take them in the Battle Isles) so that the images all match but I'm crazy that way. I would suggest though cropping them until they're size ratio is 6:7 (eg 150w x 175h - I usually go into photoshop and use the default size and make a blank picture and resize it to the desired size, then use that as a guide to crop the armor pic). There's a lot of dead space in those. - BeXoR  [[Image:Bexor.png]] 04:41, 9 January 2007 (CST)