Talk:Earthbind

How often does this spirit knock people down? Does it keep on knocking you down until it runs out of life? I tried using it but, couldn't figure out how it works, or if it works at all.
 * It doesn't knock anything down. It extends knockdowns.

Anyone know what happens if Backbreaker is used in this spirit's area of effect? Sounds like it wouldn't shorten the knockdown to me, since it says "at least 3 seconds". XT-8147 16:05, 11 May 2006 (CDT)
 * You just answered your own question. 213.84.230.131 13:19, 19 June 2006 (CDT)

Also, does anyone know what "it's range" is? Is it the size of an aggro bubble or just melee range?
 * Aggro bubble. 213.84.230.131 13:19, 19 June 2006 (CDT)
 * I don't know... maybe I haven't noticed it being that short, but also according to the Range article, "within this spirit's range" suggests an effect length of 2.3 times the aggro radius. --Talonz 23:41, 4 July 2006 (CDT)

As for Earthbind's use with Backbreaker, Earthbind specifies, at least 3 seconds. This doesn't mean that the knockdown duration would be shortened. This just means that for any knockdown, barring a skill knocking down for a longer duration, the foe will be knocked down for "at least" 3 seconds.--&mdash; xis10al   18:00, 5 July 2006 (CDT)

Earthbind and Meteor Shower
Earthbind and a single meteor shower are not sufficient for the target to be knocked down for a full 9 seconds. The target will get knocked down for the first 3 seconds but have knockdown immunity when the next meteor shower knock down occurs, which means they can easily move out of the area of effect of the meteor shower. My guild had this wonderful knockdown-lockdown idea for a build, which failed miserably in initial testing because with a single meteor shower the target could move out everytime. It is possibly still a good idea, but the skill interaction is not as simple as a single MS and Earthbind. --Aspectacle 22:21, 19 July 2006 (CDT)
 * Dang! That soo ruins this skill =(. Was just thinking of running a TA build for it ='(. >> Trace 14:09, 27 September 2006 (CDT)

Keep that, but run it in a Hamstorm build ^_^ --Acidic Thought 13:33, 4 October 2006 (CDT)