User:VegJed/sandbox

Yay! I haven't played in one of these in years!

=A/Rt Grasping Spider=

Attributes and Skills
Something I've been thinking of, which makes some sense now (it probably didn't make much sense when I started working on it, but when has that ever deterred me from a stupid idea?) seeing as Shock won't be as effective with "Can't Touch This!" Its meant to take down enemy monks early in the battle. I'm considering switching Disrupting Stab with Golden Lotus Strike (following one interruption with a knockdown doesn't make much sense, and I could use the energy), but that would mean switching Return (the escape spell, once the surrounding enemies get up, this build probably won't last long) with some sort of enchantment. Keep in mind, this is in my sandbox for a reason, this build is probably completely useless.
 * I've got to pay more attention to the game. Having discovered that Horns of the Ox is a Dual attack, thus needing an off-hand attack instead of a lead attack beforehand, I've removed that skill and decided to keep Disrupting Stab, and am still working on this build. VegJed 16:03, 3 October 2006 (CDT)
 * Having learned that Guild Wars counts to 3 faster than I do, I removed Earthbind from the skills list, replaced it with Fox Fangs, and brought back Horns. I feel like there should be some better use for the Return slot (maybe something from Channeling Magic, justifying all those points over there).  Anyways, the one issue I have with this build right now is that Grasping basically works the same as a Golden Phoenix/Horns combo, which probably renders this build pretty stupid (however, if Guild Wars counted as slowly as I did, my original idea would have been great.)  I haven't given up yet, and am still working on making this worthy of being moved to stubs/untested! VegJed 16:51, 3 October 2006 (CDT)
 * Ancestors' Rage?

Against Nameless Masters: The only Masters that have given me any trouble so far are Lightning (if you can keep him interrupted, he's no problem, but if you get blinded your dead) and Enchantment and Healing (If your build is totally dedicated to healing yourself, this build won't be able to kill you, apparently, although I have killed the healing master a couple of times.  If you're doing perfectly, I guess its possible.)  I had expected more trouble from Energy Denial, and while I suppose its true that he did manage to shut down this build, it wasn't until after Falling Spider and Twisting Fangs, and since he never bothered to heal himself, Poison, bleeding and deep wound did a good job of finishing him off without my other attack skills helping. Therefore, the counters I've discovered are: blindness (common to most fighting builds), devotion to self healing (I don't know how often this is encountered), and energy denial (it still counts, I guess, since I couldn't use any of my skills, even though I killed him in the end.) VegJed 23:38, 3 October 2006 (CDT)
 * Just defeated both Healing and Enchantment, if you go at it for a while and keep your attacks up (critical strikes takes care of most energy issues) its possible to kill them. However, if you let them get too far ahead with healing, you don't have a chance.

Haven't worked on this in a while. In fact, I haven't played GW in months probably, but after finding this page, decided to give this build (which had only been theoretical and tested against Nameless Masters) a shot in actual PvP. I discovered that Return was useless, and decided to switch it to Shroud of Distress for more survivability (although with all the degen floating around in GW, I don't know how helpful that really is). Also, replacing the Res Sig with Dash makes this build somewhat useful in AB, but it...feels wierd. Really, it's more of a 1v1 build (not Hero Battles, but like if Dueling existed), except it needs to charge into combat, which I don't really like. I prefer Shadow-stepping in more than charging into a group and being really obvious, but shadow-stepping and items don't go together. While I can generally take down my target before the enemy group takes me down, I'm not likely to kill two people in the group before I'm dead. (Oh, and if you were wondering, this build does about 50 dps, bursts between 80-150 in a single second, and kills in 8-10 seconds. Not great for an Assassin, but considering my target has been completely shut down through knockdowns and interrupts, it's effective.  Oh, and as I learned in RA, Distortion kills this build.  That skill shouldn't be able to cast when knocked down). VegJed 17:15, 6 October 2007 (UTC) =Rt/any Lord of Feasting=

This build is dependent upon something I haven't tested yet - that Feast of Souls heals all party members regardless of range.