User:Skekzyz14128

I started playing Guild Wars 11/10/05, I have 5 Characters and will soon have 8. More to come... (maybe because I'm getting rather sick of the way people handle things around here, but then one of my favorite sayings is "People are idiots and they prove it daily.")

Note: Build resubmitted due to changes to Weakness and the advent of Nightfall.

This is a support build meant for use in a balanced PvE party, Prophecies and Factions are required.

This build's main purpose is to remove all conditions from all party members and to be able to do something with them.


 * Monk support build for areas heavy with Traps, Poison, or other Conditions
 * Mirror conditions back on foes while keeping your team relatively safe from them.
 * Cause Weakness and Bleeding over AoE
 * Synergistic Self Heal/Damage Dealing over AoE

Variations

 * If you also have access to Nightfall, changing Parasitic Bond to Signet of Lost Souls or dropping Awaken the Blood to fit it in is a very good option, used together, and properly, these spells are two of the best self healers available and SoLS gives energy.
 * Also with Nightfall, changing secondary to Paragon and substituting Cautery Signet for Martyr will allow you to send only a little fire but can be useful if you are encountering enough different conditions.

Armor

 * Most Lvl20 armor will work, Undertaker's Insignia works well with the sacrifice that this build causes if you have access to Nightfall armor.

Weapons

 * Anything that helps with Curses or Blood Magic, The Stonereaper may be the best.

Usage

 * Enfeebling Blood and Oppressive Gaze are a pair, used in that order, as are Signet of Agony and Plague Sending.
 * Martyr is used when you see a dark gray down arrow on any party member's title bar. Requiring you to periodically look at the party menu in between casting your two pairs of skills and your spam healer.
 * Lead with Parasitic Bond or Enfeebling Blood if enemies are grouped, sending Signet of Agony first is not advised because Plague Sending only effects adjacent foes, not to mention you should have at least one Parasitic Bond active before using Signet of Agony which can damage foes if they get too close to you after the battle has begun.
 * Although Parasitic Bond is the fastest spammer you usually don't have time to spam it, instead you should use it when you are cycling through foes and find one about to die. Unless you are getting hit hard and then it comes in very handy if you spam it on as many foes as possible, you may have to learn how to telegraph the spike you're trying to counter if you don't have a good monk at your side.
 * Energy management is rarely a problem with this build as all skills are 10 energy or less except Oppressive Gaze at 15 and the Signet requires no energy so sending 20+ seconds of bleeding to foes only costs 10 energy.
 * Spamming the pairs and additional healer is rather just a dance over the first 5 skills as they all have relatively fast recharge times.

Counters

 * Interrupts and damage/degen spikes if not properly handled.


 * Backfire and Guilt can be a problem as well.


 * Dazed can be difficult to send and a very good reason to have Plague Touch as it is not a spell but a skill and unaffected by Dazed, there are currently 12 skills that cause Dazed.

Alternative Skills

 * Replace Awaken the Blood with Plague Touch if expecting large quantities of Conditions or Dazed but this prevents you from using Oppressive Gaze three times before Enfeebling Blood ends.
 * Parasitic Bond can be replaced by Life Siphon, Blood Drinker, Blood Renewal, Unholy Feast, Signet of Lost Souls or any Necromancer Blood or Curse self healer, Healing Breeze gives +4 health regeneration for 10 seconds but is an enchantment and susceptable to removal, if Parasitic Bond is removed you will still gain the health benefits. Alternately you can put the 2 points into Death Magic and use Consume Corpse or Soul Feast making Resurrection Chant give very little energy. This option uses 10 energy for each spell, Consume Corpse nets 2 energy used, and you have to rely on there being dead bodies to exploit.

DO NOT DELETE THIS IS A WORK IN PROGRESS
Only weapons with perfect stats and two modifiers (the most possible) are listed in this article. All wands are 11-22; staves are Energy +10, 11-22; and foci are Energy +12. Divine Favor requirements always deal Fire damage, while Smiting Prayers requirements always deal Holy damage.

For non-perfect collector weapons (or doesn't have two modifiers), please refer to the campaign you are interested in: Prophecies | Factions | Nightfall

See also:
 * Monk perfect weapons - compare the stats of unique, crafter, and collector weapons in the same table (sorted by stats).

Divine Favor-enhancing
This is a list of max-damage weapons and foci that specifically enhances the use of Divine Favor.

All Divine Favor-enhancing weapons happen to require 9 Divine Favor, and deal Fire damage.

Staves

 * - class="DivineFavor Staff" bgcolor=lightgreen
 * Holy Staff || Fire || HSR 20% || HCT DF 20% || (upgrade slot) || (upgrade slot) || 5 Spiny Seeds || 1.Skyward Reach &rArr; || 9 DF
 * - class="DivineFavor Staff" bgcolor=lightgreen
 * Holy Staff || Fire || HSR 20% || HCT DF 20% || (upgrade slot) || (upgrade slot) || 5 Ancient Kappa Shells || 2.Shenzun Tunnels &rArr; || 9 DF
 * - class="DivineFavor Staff" bgcolor=lightgreen
 * Lotus Staff || Fire || HSR 20% || HCT DF 20% || (upgrade slot) || (upgrade slot) || 5 Mantis Pincers || 2.Brauer Academy &rArr; || 9 DF
 * }

Wands

 * - class="DivineFavor Wand" bgcolor=lightblue
 * Wayward Wand || Fire || - || En +5 (HP>50%) || - || HSR DF 20% || 1 Amulet of the Mists || 2.Divine Path &rArr; || 9 DF
 * - class="DivineFavor Wand" bgcolor=lightblue
 * Holy Rod || Fire || - || En +5 (HP<50%) || - || HSR DF 20% || 5 Vermin Hides || 2.Xaquang Skyway &rArr; || 9 DF
 * - class="DivineFavor Wand" bgcolor=lightblue
 * Holy Rod || Fire || - || En +5 (HP<50%) ||- || HSR DF 20% || 5 Dredge Incisors || 2.Brauer Academy &rArr; || 9 DF
 * - class="DivineFavor Wand" bgcolor=lightblue
 * Golden Boar Scepter || Fire || - || En +5 (HP>50%) || - || HSR DF 20% || 1 Book of Secrets || 3.Throne of Secrets &rArr; || 9 DF
 * - class="DivineFavor Wand" bgcolor=lightblue
 * Holy Rod || Fire || - || Dmg +15% (HP>50%) || - || HSR DF 20% || 5 Dusty Insect Carapaces || 3.The Shattered Ravines &rArr; || 9 DF
 * - class="DivineFavor Wand" bgcolor=lightblue
 * Holy Rod || Fire || - || Dmg +15% (enchanted) || - || HSR DF 20% || 5 Insect Carapaces  || 3.Marga Coast &rArr; || 9 DF
 * - class="DivineFavor Wand" bgcolor=lightblue
 * Holy Rod || Fire || - || Dmg +15% (enchanted) || - || HSR DF 20% || 5 Cobalt Talons || 3.Yatendi Canyons &rArr; || 9 DF
 * }


 * 1There's no wand wrapping that actually correspond to either "Halves casting time of spells (Chance: 20%)" or "Energy +5 (while health is above 50%)". Both modifiers are only available as inscription upgrades.

Foci

 * - class="DivineFavor Focus" bgcolor=lightyellow
 * Divine Symbol || - || - || HSR DF 20% || - || HCT DF 20% || 5 Bleached Carapaces || 1.Prophet's Path &rArr; || 9 DF
 * - class="DivineFavor Focus" bgcolor=lightyellow
 * Divine Symbol || - || - || HSR DF 20% || - || HCT DF 20% || 5 Frigid Hearts || 1.Talus Chute &rArr; || 9 DF
 * - class="DivineFavor Focus" bgcolor=lightyellow
 * Divine Symbol || - || - || HSR DF 20% || - || HCT DF 20% || 5 Pulsating Growths || 2.Zin Ku Corridor &rArr; || 9 DF
 * - class="DivineFavor Focus" bgcolor=lightyellow
 * Straw Effigy || - || - || HSR DF 20% || - || HP +30 || 1 Amulet of the Mists || 2.Divine Path &rArr; || 9 DF
 * - class="DivineFavor Focus" bgcolor=lightyellow
 * Divine Symbol || - || - || DF +1 20% || - || HP +30 || 5 Truffles  || 2.Ferndale &rArr; || 9 DF
 * }

Healing Prayers-enhancing
This is a list of max-damage weapons and foci that specifically enhances the use of Healing Prayers.

Staves

 * - class="HealingPrayers Staff" bgcolor=lightgreen
 * Holy Staff || Fire || HSR 20% || HCT Heal 20% || (upgrade) || (upgrade) || 5 Intricate Grawl Necklaces || 1.Witman's Folly &rArr; || 9 DF
 * - class="HealingPrayers Staff" bgcolor=lightgreen
 * Healing Staff || Fire || HSR 20% || HCT Heal 20% || (upgrade) || (upgrade) || 5 Soul Stones || 2.Zin Ku Corridor &rArr; || 9 DF
 * - class="HealingPrayers Staff" bgcolor=lightgreen
 * Healing Staff || Fire || HSR 20% || HCT Heal 20% || (upgrade) || (upgrade) || 5 Naga Skins || 2.Bai Paasu Reach &rArr; || 9 DF
 * - class="HealingPrayers Staff" bgcolor=lightgreen
 * Lotus Staff || Fire || HSR 20% || HCT Heal 20% || (upgrade) || (upgrade) || 5 Mantis Pincers || 2.Brauer Academy &rArr; || 9 DF
 * - class="HealingPrayers Staff"
 * }

Wands

 * - class="HealingPrayers Wand" bgcolor=lightblue
 * Wayward Wand || Fire || - || En +5 (HP>50%) || - || HSR  Heal 20% || 1 Amulet of the Mists || 2.Divine Path &rArr; || 9 DF
 * - class="HealingPrayers Wand" bgcolor=lightblue
 * Healing Rod || Fire || - || Energy +5 (HP<50%) || - || HSR  Heal 20% || 5 Putrid Cysts || 2.The Marketplace &rArr;  || 9 DF
 * - class="HealingPrayers Wand" bgcolor=lightblue
 * Healing Rod || Fire || - || Energy +5 (HP<50%) || - || HSR  Heal 20% || 3 Skull Jujus || 2.Saint Anjeka's Shrine &rArr;  || 9 DF
 * - class="HealingPrayers Wand" bgcolor=lightblue
 * Golden Boar Scepter || Holy || - || En +5 (HP>50%) || - || HSR  Heal 20% || 1 Book of Secrets || 3.Throne of Secrets &rArr; || 9 Heal
 * - class="HealingPrayers Wand" bgcolor=lightblue
 * Healing Rod || Holy || - || Dmg +15%(enchanted) || - || HSR  Heal 20% || 5 Immolated Djinn Essences  || 3.Turai's Procession &rArr; || 9 Heal
 * - class="HealingPrayers Wand" bgcolor=lightblue
 * Healing Rod || Holy || - || En +5 (enchanted) || - || HSR  Heal 20% || 5 Roaring Ether Claws  || 3.The Mirror of Lyss &rArr; || 9 Heal
 * - class="HealingPrayers Wand" bgcolor=lightblue
 * Healing Rod || Holy || - || Dmg +15% (HP>50%) || - || HSR  Heal 20% || 5 Margonite Masks || 3.The Shattered Ravines &rArr; || 9 Heal
 * }


 * 1There's no wand wrapping that actually correspond to either "Halves casting time of spells (Chance: 20%)" or "Energy +5 (while health is above 50%)". Both modifiers are only available as inscription upgrades.

Foci
All Healing Prayers-enhancing foci listed happen to require 9 Healing Prayers


 * - class="HealingPrayers Focus" bgcolor=lightyellow
 * Healing Ankh || - || - ||HSR Heal 20% || - || HCT  Heal 20% || 5 Dessicated Hydra Claws || 1.Skyward Reach &rArr; || 9 Heal
 * - class="HealingPrayers Focus" bgcolor=lightyellow
 * Healing Ankh || - || - ||HSR Heal 20% || - || HCT  Heal 20% || 5 Huge Jawbones || 1.Snake Dance &rArr; || 9 Heal
 * - class="HealingPrayers Focus" bgcolor=lightyellow
 * Straw Effigy || - || - || HSR Heal 20% || - || HP +30 || 1 Amulet of the Mists || 2.Divine Path &rArr; || 9 Heal
 * - class="HealingPrayers Focus" bgcolor=lightyellow
 * Healing Ankh || - || - ||HSR Heal 20% || - || HCT  Heal 20% || 4 Azure Crests || 2.Silent Surf &rArr; || 9 Heal
 * - class="HealingPrayers Focus" bgcolor=lightyellow
 * Healing Ankh || - || - || Heal +1 20% || - || HP +30 || 5 Rot Wallow Tusks || 2.Maishang Hills &rArr; || 9 Heal
 * - class="HealingPrayers Focus" bgcolor=lightyellow
 * Healing Ankh || - || - || Heal +1 20% || - || HP +30 || 5 Black Pearls || 2.Rhea's Crater &rArr; || 9 Heal
 * }


 * 1There is no focus core that corresponds to either "Halves skill recharge of spells (Chance: 20%)" or "Healing Prayers +1 (20% Chance while using skills)". Both modifiers are only available as inscriptions.
 * 2There is no focus item inscription that corresponds to either "Halves skill casting time of spells (Chance: 20%)" or "Health +30". Both modifiers are only available as Focus Cores.

Protection Prayers-enhancing
This is a list of max-damage weapons and foci that specifically enhances the use of Protection Prayers.

Staves
All Protection Prayers-enhancing staves listed happen to require 9 Divine Favor (not Protection Prayers) and deals Fire damage.


 * - class="ProtectionPrayers Staff" bgcolor=lightgreen
 * Holy Staff || Fire || HSR 20% || HCT Prot 20% || (upgrade slot) || (upgrade slot) || 2 Frozen Shells || 1.Lornar's Pass &rArr; || 9 DF
 * - class="ProtectionPrayers Staff" bgcolor=lightgreen
 * Lotus Staff || Fire || HSR 20% || HCT Prot 20% || (upgrade slot) || (upgrade slot) || 5 Dredge Incisors || 2.Brauer Academy &rArr; || 9 DF
 * - class="ProtectionPrayers Staff" bgcolor=lightgreen
 * Protective Staff || Fire || HSR 20% || HCT Prot 20% || (upgrade slot) || (upgrade slot) || 5 Jade Bracelets || 2.Shenzun Tunnels &rArr; || 9 DF
 * - class="ProtectionPrayers Staff" bgcolor=lightgreen
 * Protective Staff || Fire || HSR 20% || HCT Prot 20% || (upgrade slot) || (upgrade slot) || 5 Stone Horns || 2.Vasburg Armory &rArr; || 9 DF
 * }

Wands

 * - class="ProtectionPrayers Wand" bgcolor=lightblue
 * Wayward Wand || Fire || || En +5 (HP>50%) || || HSR Prot 20% || 1 Amulet of the Mists || 2.Divine Path &rArr; || 9 DF
 * - class="ProtectionPrayers Wand" bgcolor=lightblue
 * Protective Rod || Fire || || En +5 (HP<50%) || || HSR Prot 20% || 5 Jade Bracelets || 2.Xaquang Skyway &rArr; || 9 DF
 * - class="ProtectionPrayers Wand" bgcolor=lightblue
 * Protective Rod || Fire || || En +5 (HP<50%) || || HSR Prot 20% || 5 Stolen Provisions || 2.Mount Qinkai &rArr; || 9 DF
 * - class="ProtectionPrayers Wand" bgcolor=lightblue
 * Golden Boar Scepter || Holy || || En +5 (HP>50%) || - || HSR Prot 20% || 1 Book of Secrets || 3.Throne of Secrets &rArr; || 9 Prot
 * - class="ProtectionPrayers Wand" bgcolor=lightblue
 * Protective Rod || Holy || || En +5 (enchanted) || || HSR Prot 20% || 5 Heket Tongues || 3.The Mirror of Lyss &rArr; || 9 Prot
 * - class="ProtectionPrayers Wand" bgcolor=lightblue
 * Protective Rod || Holy || || Dmg +15% (HP>50%) || || HSR Prot 20% || 5 Sapphire Djinn Essences || 3.Poisoned Outcrops &rArr; || 9 Prot
 * - class="ProtectionPrayers Wand" bgcolor=lightblue
 * Protective Rod || Holy || || Dmg +15% (enchanted) || || HSR Prot 20% || 5 Heket Tongues || 3.The Floodplain of Mahnkelon &rArr; || 9 Prot
 * }

Focus items
All Protection Prayers-enhancing staves listed happen to require 9 Protection Prayers


 * - class="ProtectionPrayers Focus" bgcolor=lightyellow
 * Protective Icon || || || HSR Prot 20% || || HCT Prot 20% || 5 Encrusted Lodestones || 1.Vulture Drifts &rArr; || 9 Prot
 * - class="ProtectionPrayers Focus" bgcolor=lightyellow
 * Protective Icon || || || HSR Prot 20% || || HCT Prot 20% || 5 Mountain Troll Tusks || 1.Mineral Springs &rArr; || 9 Prot
 * - class="ProtectionPrayers Focus" bgcolor=lightyellow
 * Protective Icon || || || HSR Prot 20% || || HCT Prot 20% || 5 Soul Stones || 2.Imperial Sanctum &rArr; || 9 Prot
 * - class="ProtectionPrayers Focus" bgcolor=lightyellow
 * Straw Effigy || ||  || HSR Prot 20% ||  || HP +30  || 1 Amulet of the Mists || 2.Divine Path &rArr; || 9 Prot
 * - class="ProtectionPrayers Focus" bgcolor=lightyellow
 * Protective Icon || || || Prot +1 20% || || HP +30 || 2 Keen Oni Claws || 2.House zu Heltzer &rArr; || 9 Prot
 * }

Staves

 * - bgcolor=lightgreen
 * Divine Staff || Fire || HSR 20% || Damage +15% (enchanted) || (upgrade slot) || (upgrade slot) || 5 Heket Tongues  || 3.Dejarin Estate &rArr; || 9 DF
 * - bgcolor=lightgreen
 * Divine Staff || Fire || HSR 20% || En +5 (enchanted) || (upgrade slot) || (upgrade slot) || 5 Skree Wings  || 3.Wilderness of Bahdza &rArr; || 9 DF
 * - bgcolor=lightgreen
 * Divine Staff || Fire || HSR 20% ||  Dmg +15% (HP>50%) || ((upgrade slot) || (upgrade slot) || 5 Mummy Wrappings || 3.Joko's Domain &rArr; || 9 DF
 * }

Foci

 * - class="DivineFavor Focus" bgcolor=lightyellow
 * Divine Symbol || - || - || En +15; En regen -1 || - ||  HP +30 || 5 Dune Burrower Jaws || 1.The Arid Sea &rArr; || 9 DF
 * - class="HealingPrayers Focus" bgcolor=lightyellow
 * Healing Ankh || - || - || En +15; En regen -1 || - ||  HP +30 || 5 Iridescent Griffon Wings || 1.Vulture Drifts &rArr; || 9 Heal
 * - class="DivineFavor Focus" bgcolor=lightyellow
 * Divine Symbol || - || - || En +15; En regen -1 || - ||  HP +30 || 5 Stone Horns || 2.Morostav Trail &rArr; ||9 DF
 * - class="HealingPrayers Focus" bgcolor=lightyellow
 * Healing Ankh || - || - || En +15; En regen -1 || - ||  HP +30 || 5 Dragon Roots || 2.Vasburg Armory &rArr; || 9 Heal
 * - class="DivineFavor Focus" bgcolor=lightyellow
 * Divine Symbol || - || - || Armor +5 (enchanted) || - || Health +45 (enchanted) || 5 Mantis Pincers || 2.Brauer Academy &rArr; || 9 DF
 * - class="HealingPrayers Focus" bgcolor=lightyellow
 * Healing Ankh || - || - || Armor +5 (enchanted) || - || Health +45 (enchanted) || 5 Plague Idols || 2.Wajjun Bazaar &rArr; || 9 Heal
 * - class="DivineFavor Focus" bgcolor=lightyellow
 * Divine Symbol || - || - || HSR 10% || - || Health +30 || 5 Geodes || 3.Holdings of Chokhin &rArr; || 9 DF
 * - class="DivineFavor Focus" bgcolor=lightyellow
 * Divine Symbol || - || - || Received Physical damage -5 (20%) || - || Health +30 || 5 Giant Tusks  || 3.The Ruptured Heart &rArr; || 9 DF
 * - class="DivineFavor Focus" bgcolor=lightyellow
 * Divine Symbol || - || - || Received Physical damage -2 (enchanted) || - || Health +45 (enchanted) || 5 Margonite Masks  || 3.Gate of Torment &rArr; || 9 DF
 * }

Nightfall
Only max weapons are listed. All wands are 11-22; staves are Energy +10, 11-22; and foci are Energy +12. All weapons inflict damage corresponding to their linked attribute: light damage for Smiting, Protection and Healing Prayers; Fire damage for Divine Favor. All weapons and Foci are Req 9 in their Linked Attribute.