User:Isk8/Mafia

=My Mafia Brainstorm=

Kurzicks aka Townies

 * Priest: Has the ability to protect 1 person from nighttime assaults every night. Cannot protect self twice in a row.


 * Spy: Appears as a mafia member to the rest of the mafia. Player knows who are mafia members, but not their roles.  Participates in mafia nightly discussions.  Has the ability to sacrifice his life in exchange for the life of the mafia hitman, preventing 1 nights assassination.  (I'm hoping this is a role that can workout for the best.  If this role is included, the recipient is not allowed to say during a daytime discussion, "I am the spy and 1 2 and 3 are all mafia members".)


 * Interrogator: Every night, this player learns the role of another player.


 * Coward: This player survives the only way they know how. If attacked during the night, they will run for their lives and live to see another day.  They will not know the identity of their attacker, and can still be killed by lynching.

Luxons aka Mafia

 * Leader: Makes the final call on the nighttime attack. If interrogated, they appear innocent (as a regular townie)


 * Hitman: This is the player that makes the mafia hit every night. If this player is killed, the moderator chooses another hitman.


 * Roleblocker: Every night, this player blocks one target from doing anything for that night.

Afflicted aka Cereal Killer

 * 2 members will be teamed together as the cereal killers.
 * They appear as normal townies during the day.
 * At night, they work as a team to kill 1 player of their choosing.
 * As long as both members remain alive, their attacks cannot be blocked.
 * If killed by a nighttime assault, they release an afflicted soul explosion, that takes the life of their attacker.
 * The game ends if this team is the only one left alive.