User:Slay15/Builds want to keep

Grasping Darknesses

 * Upon entry, take the quest from the Lost Soul to get the Grasping Darknesses to spawn.
 * Quickly lure the Darknesses towards the cliff, using Pious Haste, only one group at a time.
 * When lured, use Physical Resistance to cancel out Pious Haste.
 * Use Zealous Vow before the Darknesses reach you.
 * Begin attacking them using your attack skills.
 * When one group is dead, move on to the next group, rinse, and repeat.

Smite Crawlers

 * Use Pious Haste and run to the Smite Crawlers.
 * When you reach them, cancel Pious Haste with Physical Resistance.
 * Cast Zealous Vow AFTER canceling Pious Haste.
 * Next, cast Mystic Vigor, Rending Aura, and Mystic Regeneration in that order.
 * Begin attacking the Smite Crawlers.
 * Continue the trip, attacking the Smite Crawlers on your way, until they're all done. Then, repeat the run.

Equipment

 * Max armor with Windwalker Insigias, preferably, but whatever you see fit will work.
 * A Rune of Minor Scythe Mastery, Rune of Superior Mysticism, and a Mysticism headpiece.
 * A scythe with +15% while Enchanted and a perfect of Enchanting modifier (The Soulbreaker works fine) and a Zealous scythe such as the Eyes of the Forgotten.

Attributes and Skills

 * The optional slot should be filled with one of the following
 * Shielding Hands can be used to follow up Shield of Regeneration to reduce most damage to zero.
 * Shield of Absorption is effective against fast-paced spikes, as it builds up damage reduction rapidly.
 * Aegis is a decent choice as well, though its high energy cost may throw the build out of rhythm.
 * Guardian is a good spammable spell, as it will allow you to heal for a small amount and prevent damage. Remember that in HA, both this and Aegis can be rendered useless against BoA sins that bring Expose Defenses.
 * If you have a dual monk team, Spirit Bond may also be acceptable. Otherwise, its' only advantage over Guardian is the quick casting time.

Attributes and Skills

 * Drop Dash for Resurrection Signet if you want; however, the build performs optimally with the above bar.
 * Also consider dropping Dash for Critical Strike if you're having energy problems.

Attributes and Skills

 * Chilling Winds and Extinguish are the two most optional skills in the build. Defensive skills like Blurred Vision or Blinding Flash go well in one of the slots, and a self heal works in the other slot (Ex: Glyph of Restoration or another healing monk skill.)
 * Water Attunement is a nice spell to have for energy management.
 * Glyph of Restoration for better survibability during flagging.
 * Blinding Flash for those pesky Cripshots.
 * Aegis can be used in this build, for this you will have to drop healing and move it into protection, use an enchanting mod if you choose to do this. If you do this, it is suggested that Glyph of Restoration is used, as you have no healing spells (unless you have conditions, where Mending Touch can be used).

Usage

 * Use Extend Enchantments followed by Mystic Regeneration, Fleeting Stability and Vow of Silence before entering any combat where enemies use both KD and slowing spells and then use Harrier's Haste when it ends use Pious Haste if you are stripped of important enchants while recasting start with casting Pious Haste to remove VoS. Be sure to not have Pious Haste on you when you are recasting your enchantments. If you get hexed use Pious Restoration while enchanted if you remove Fleeting Stability follow up with balanced stance (if there are KD oponents). If there are no slowing spellcasters in the area you can skip Vow of Silence, just as you can skip Fleeting Stability if there are no KD enemies.

Lornar's Pass

 * Be aware of Grawl Crones that can cast Chilblains and strip you of your enchantments if you get close.
 * If you have to recast your enchantments while a wurm is attacking you, use Balanced Stance to not get knocked down.
 * Avoid avicaras while recasting enchantments at all costs since they can remove one or two before you get the cover of Vow of Silence
 * Try to avoid traps, if you happen to trigger one keep running until you lose your enchantments and then quickly put up Mystic Regeneration and Vow of Silence to try to make it to the nearest safe zone.

Dreadnought's Drift

 * When running past the Tundra Giant try to dodge some attacks since your armor is not that great

Talus Chute

 * Stop before the group of Avicaras in the start and recast your enchantments.