Talk:Warrior's Cunning

Does anyone actually use this skill? Expose Defenses is better than this, even for warrior primaries. DancingZombies 13:08, 4 February 2007 (CST)
 * it's a good skill if you're switching between targets that use blocking. the assassin skill is a hex you have to recast on each enemy you fight.  this would be a good skill for fighting annoying rangers with defensive stances en mass.  tetracycloide [[Image:slick.gif|15px]] 13:23, 4 February 2007 (CST)

This skill sorely needs a recharge decrease to 45 seconds. GrammarNazi 02:02, 7 February 2007 (CST)
 * Agreed, this only lasts 11 seconds with 60 recharge, so many its enough for once every 3 chains. M s4 15:39, 15 May 2007 (CDT)

This skill is way too underpowered (considering there are so many skills doing the same thing better). I was thinking of 45 (maybe less) recharge and 5 energy cost.--Rickyvantof 16:51, 4 March 2007 (CST)
 * Using this with Primal Rage might work...even though Primal Rage is pretty much pants.--Rickyvantof 16:52, 4 March 2007 (CST)

Rigor Mortis
I don't think Rigor Mortis should be in the related skills section. All the other related skills effects an ally (enchantments and weapon-spells) but RM is a hex, like Expose Defenses which is excluded. I'm removing it, adding Guiding Hands instead. If anyone disagrees, feel free to put it back, but then include both RM and ED (and why not Seeking Arrows? ;) Yaki 09:08, 18 April 2007 (CDT)

lame
shouldn't this skill have a lame tag, or is is just me? it literally sucks, too long recharge, high cost for warriors, low duration. Zyber 10:33, 1 June 2007 (CDT)

No, it is not LAME since it is one of the only (or perhaps THE only) skills that makes you unblockable unconditionally. The recharge is godly long and the duration is low, but that is to keep it in balance...if you could have this up for anything more than 10 seconds it would be bit overpowered. Think of the other skills that make you unblockable...Unseen Fury requires a condition to be kept up (and a hard one for a Warrior anyways), Guided Weapon is just as expensive and requires W/Rt plus attribute investment, Seeking Arrows is only for bows...all the Attack Skills that are unblockable also all have some sort of requirement. Wild Blow loses all Adrenaline, Pure Strike requires no stance, Sun and Moon Slash costs a lot of Adrenaline...etc etc. So you see, the main advantages of this skill are: The only counter to this skill is straight-up Blind, really. It is a very powerful tool to use in a PvP spike, and also against annoying stances like Flashing Blades and Whirling Defense when you do not want to lose all Adrenaline from Wild Blow. This skill is meant to be used in special situations, to spike a single player and then move on...not meant to be constantly available, else it would be too overpowered. (T/C) 16:10, 26 June 2007 (CDT)
 * It is a Skill and not a Stance and so can be used anytime.
 * Unconditional.
 * No activation time, impossible to interrupt or otherwise prevent it.

Wouldn't It Be Funny..
If you replaced the two "N"s in "Cunning" with two "M"s.

Teehee. ~Yikey

Or if it was the quest reward for A Sticky Operation. Teehee. (T/C) 16:10, 26 June 2007 (CDT)