User:Kickside/Rescued Builds

Build:Me/D Super Diversion Shutdown
^ HAH, just want to test it, see if it can 1: survive, and 2: Shut down an entire (or two) enemies single-handedly. It has Cripple for kite, maxed regen if the optional is another enchantment (conviction? Mirage Cloak? Fleeting Stability?), and extra armor vs the guys you just crippled/bleeded. Energy management? (thinking about Guilt or Shame for opt slot) idn, but i'm gonna go test it lol EDIT: I never actually tested, although i have echo now, because i found the build that i knew already existed with the same purpose, using mantra of recovery instead of echo. idea abandoned, but it stays on my page because it's cool :-D

Build:Rt/A Lord of Parodox
{{skill bar|Deadly Paradox|Boon of Creation|Optional|Optional}Optional|Optional|Generic Ressurect}}

Optional skills are spirits. This is just a thought i had, because at 14 Spawning, rit lord is 57% faster recharge, while deadly pardox is 50% faster without an elite slot. Thus, you have a rit lord with preservation (UGH GOD NO) or Wanderlust (OH BABY SEXY). No room for Painful Bond though, so you might want to go defensive, although agressive rit lord without painful bond works fine. Pity I didnt read the fine print, deadly paradox only works for Asassin skills :-(. Oh well, it was a cool idea so i'm keeping it here and i dont know wtf is up with those optional boxes.

Build:W/N Headbutter
Equipment: Zealous Sword of Fortitude, a Shield with -5 (20%) +30 stats. Radiant Armor with Minor Strength, Minor Swordsmanship, Superior Vigor, and two runes of Attunement.

Usage: Build adrenaline, use skills from left to right when possible. Lion's Comfort or Healing Signet for healing, Rez Sig immediately after death. Attempt to coordinate spikes using control-click on Headbutt (with variant 1) or BoA (variant 2).

For Nog64's contest! I've got my work cut out for me, many have tried and failed at this task, but I think I might pull it off...

A/E Signet Spammer
This build is designed for PvP and uses high damage Signets and other ranged attacks, that allows for high-damage attacks while keeping the user in a safe distance from the middle of battle. That, in combination with the Assassin's high AL allows for a sturdy caster that can handle pressure more effectively than many other spellcasters usually can.

Equipment

 * Shrouded or Radiant Armor
 * Insightful Airstaff of Enchanting with a 5^50 energy inscription

A/W BoA Sin
The BoA Sin (also called Burst Sin) is a fragile yet very deadly assassin used to take down targets quickly while making use of Shadow Prison to snare the target long enough to unleash the build's vicious assault.

Equipment

 * A Full Set of Radiant (insignia) armor.
 * Zealous, Vampiric and Ebon Daggers of Fortitude.

A/W Fear-Inspiring Sin
The A/W Fear-Inspiring Sin is designed to take advantage of the Assassin's double strikes and fast attack rate to spam "Fear Me!" in order to cause massive AoE energy degeneration.

Equipment

 * Radiant Armor or Nightstalker's Armor
 * One pair of Zealous Daggers
 * One pair of Vampiric Daggers

A/any Impaler
The Impaler is a spike damage build. This build is an AB and CM build.

Attributes and Skills
+

Equipment

 * Shrouded Armor to have enough energy for the combos
 * Sundering or vampiric daggers. Any max daggers will work, the more damage the better.
 * The best vigor rune available to offset the superior rune and increase overall survival.

A/any Interrupt Sin
The Interrupt Assassin uses several interrupt and knockdown skills to put pressure on, or even shutdown the enemy.

Equipment

 * Full Radiant or Survivor Armor (insignias). Superior Rune of Dagger Mastery, Superior Rune of Vigor.
 * Energy +5 Zealous Daggers of Fortitude.
 * 15^50 Zealous Daggers of Fortitude.

Equipment

 * A insightful staff of enchanting with a HSR 20% mod such as Kepkhet's Refuge or The Yakslapper
 * A negative energy set for focus swapping will help against energy denial.
 * A one handed weapon with a crippling mod may also be a legitimate choice to increase the cripple duration from Return

Equipment
Barbed Sword of Enchanting ( +5 Energy ) ( Barbed isn't really required but bleeding is the most common condition so I figure lengthening it by 33% when using plague touch can't be bad. ) Radiant Armor with a rune of clarity and sup vigor.

Equipment

 * You should carry three different spears with you:Vampiric, Zealous, and Ebon. Make sure you have your Ebon Spear equipped when trying to Blind opponents.


 * Make sure to equip a Rune of Clarity, and it might be wise to bring one weapon with an "I can see clearly now!" inscription.

Attributes and Skills

 * The Optional Slot is intended to be the utility slot and should be used as such. A Hex Removal skill is probably the best way to utilize this slot.

Equipment

 * Emissary's Armor, Oracle's Armor, and Halcyon's Armor all make good choices.
 * Any Staff or Wand/Offhand combination will work as long as they are linked to Restoration Magic.

W/E Aggressive Hammer
Aggressive Hammer warrior uses the elite skill Backbreaker to apply damage and pressure to targets while other allies come in to spike. This warrior is versatile as it is able to switch between applying pressure with long knockdowns and snares, and spiking a target with a deadly attack combo. This warrior combos well with other melee professions.

Equipment

 * Radiant Armor.
 * Furious Hammer of Fortitude with 15^50.

Fury of the Mokele
This Warrior build allows a player to instantly charge adrenal skills, allowing for an immediate opening attack chain. The use of a hammer with a solid attack chain and an IAS provides lethal damage. It can also be used to spike low armored targets.

Equipment

 * Armor: 1 Radiant Insignia (on chest piece), 1 Stonefist Insignia (any), all other pieces with Survivor's Insignia. 1 Rune of Attunement, 1 Rune of Clarity.
 * Weapons: Furious, elemental (any) and Vampiric Hammers of Fortitude, all with damage +15% (while health is above 50%) mods.

Variants

 * You may replace Tiger Stance with Frenzy or Flail upon self preference.

The Optional Slot gives a good deal of utility:
 * Wild Blow to rid stances.
 * Bull's Strike works well in conjunction with Enraging Charge to catch kiters.
 * Distracting Blow can be used for a key interrupt.

In addition, you may change your secondary to any type you believe can complement your play style in the optional slot. Here are a few useful choices:
 * Necromancer - Plague Touch
 * Monk - Mending Touch
 * Dervish - Rending Touch
 * Assassin - Death's Charge. Good for catching the target off guard. Trigger Enraging Charge, shadow step with Death's Charge, then proceed with Mokele Smash and the rest of the combo. It also gives out some healing so is useful to get out of an AoE.