Talk:Alliance Battle/archive1

Some things I've found useful: Aegis and heal party are excellent, it costs a fraction of using it indivdually, fertile season and symbiosis, put fertile season behind your battle line and see who has more enchantments, then make a decision whether to use symbiosis, put predatory season behind their lines, primal echos rocks on elite shrine things, disease and EoE are great too. Things that affect everything are better than spells targeting one person. well of suffering and traps on the points you own are a great plan. This is great :D 19:42, 26 March 2006 (CST)


 * I want to say that whoever first suggested EoE as an idea for these battles is.. Well.. Not a very smart person. Now all alliance battles have EoE + Fertile Season + Symbiosis + Whatever, even Greater Conflagration for God's sake! The funniest thing is.. If your team happens to be near it's shrine when EoE triggers off.. Then Kablooey! Everyone dies (your team and theirs) and then you all get rezzed right next to EoE.. Die.. Res.. Die.. Res.. Die.. With no apparent end in sight. Meanwhile.. If the other team had taken more control points than you, then you lose.. Badly. This has happened every time I went to an Alliance Battle on Saturday. Each time we won because the opposing team (3 out of 3 times) spammed EoE and kept killing themsleves (and us) over and over. The spirit spammers are simply retarded. --Karlos 06:54, 27 March 2006 (CST)


 * A lot of this stuff has already changed over the course of the weekend. Friday, I could put up Preservation or Recuperation spirits, and no one touched them.  They are often the first thing the enemy targets now, in Random Arena.  The Alliance battles have gotten a lot better as the day has gone on (Saturday and Sunday), as people figured stuff out.  I'm pretty sure EoE won't be the standard way to play Alliance Battles for long (I don't see much of them, though some). --JoDiamonds 08:17, 27 March 2006 (CST)

I spent all weekend with 6 spirit skillbar.. i may have started that =p 14:43, 27 March 2006 (CST)


 * Alliance battles were fun. I guess the popularity of EoE came right after the first person figured out that MMing would be nice and dominated. So the next person figured that EoE would be a great counter. My personal favorite for this weekend was Barrage however. Apart from having a dragon following me around obviously ;-) --Xeeron 17:39, 27 March 2006 (CST)

Third alliance battle map?
From the layout of the maps and the borderline, it seems like there are 3 alliance battle maps: Etnaran keys (Luxon on defense), Saltspray beach (draw) and one more (Kurzicks on defense). Unfortunatly, Luxons were on the defense most of the weekend, so whenever I checked, it was one of the above maps. Did anyone see or know of the third map? --Xeeron 19:05, 27 March 2006 (CST)
 * I don't know about the point you raise, but this Luxon/Luxons and Kurzick/Kurzicks thing is bothering me. Luxon is the name of the faction, right? Shouldn't the name for a group of them also be Luxon, then? As in: "the Luxon were mostly on defence" as opposed to "the Luxons were mostly on defence"? Otherwise the faction would be called the Luxons. And the same with Kurzick. It's really not very important, but I just needed to get it off my chest.


 * As for the alliance battles.. it was pretty good fun, actually. AoE spells ruled the day, with an Earthquake/Aftershock/Eruption earth warder being pretty effective. Playing monk in the battles wasn't fun, however, as the only way to ensure you wouldn't be the only one on your team would be to take three others in with you :P. Shandy 20:17, 27 March 2006 (CST)


 * The faction is Luxon. As in the Luxon Nation, were they a nation.  However, the people from there are Luxons, in the same way that people from Boston are Bostonians.  It would be right to say, "The Luxon nation was on defense" or that "The Bostonians were wrecking everyone", since both were true.  ;)
 * I didn't mind the lack of Monks that much, because they are less necessary when everyone rezzes relatively quickly without DP. They are obviously still useful, but not the same as either PvE or any PvP.  It's a brave new world!
 * In short, both are right.
 * --JoDiamonds 05:46, 28 March 2006 (CST)
 * I bet there are 5 maps. One in the middle (Saltspray Beach). Two just into the other side (Etnaran Keys/X). And two that are far into the other side (X/X). Time will tell. :P --Ravious 05:59, 28 March 2006 (CST)

There were at least 3. But you only saw 2 during most of the weekend. When I got down to the bottom areas of the Luxon side 2 of the towns were blue and the line moved twice to the most diagonal spot you saw most often during the weekend where Luxons controlled 11 total cities and Kurzicks controlled 12 (this happened early friday morning). I was, unfortunately, more into the PvE aspects of the game since I had already explored the PvP during the PvP weekend so I never got a chance to see the third. Really wish this event had been longer, there was much I still wanted to do. | Chuiu 06:23, 28 March 2006 (CST)
 * Yes, there are almost certainly at least three. There could be 30, for all we know, though I doubt it's that high.  This was a little taste, a preview, a general beta.  I'd be surprised if there were less than five, and wouldn't be surprised if there were as many as nine, maybe more. --JoDiamonds 07:00, 28 March 2006 (CST)

Points
There was a little confusion about points... I was under the impression that you only scored points for capturing and holding control points ("flags") on the map, but one of my buddies swears up and down that you get points for killing the enemy. I think he's full of crap but I thought I'd ask here and see if anyone could confirm or deny. I was so busy running around and trying to stay alive and capture points that I never really kept an eye on the score when I was fighting. Cheers Mrwiz 04:50, 28 March 2006 (CST)


 * I believe you do get points for killing enemies. Several times when I was playing, one side or the other had no shrines at all, yet still gained points.  Unless there's yet another way to get points, I assume it was because of kills.  --JoDiamonds 05:48, 28 March 2006 (CST)


 * I can definitely confirm that you do gain points from a kill. At one point, even though my side controlled all control points, the other side still gained a point by killing someone.
 * As a side note, the overloading of the word "points" makes it hard to unambiguously discuss alliance battles. The goal is to hold all points in order to gain points, since if you win, you get more points. --adeyke 11:08, 28 March 2006 (CST)


 * Better split this from my rant: You definitly get points for killing, that is you get 1 point for each enemy killed. Easiest to check when one team was boxed in and the other had people suicide on the Base Defender (so to be totally correct: You get 1 point for each dead human enemy, even if you did not kill him yourself). --Xeeron 17:40, 28 March 2006 (CST)


 * Rant: ARGH. Yes! The one thing that ANet is horrible about is NAMEING things. There is Tyria the continent, on tyria the world. Also on Tyria (the world) is Cantha the continent, including Cantha the nation. In Cantha (the nation) 2 factions fight for control in the expansion called factions, where people struggle to get faction with the factions of factions (the expansion). That is unless they are busy getting faction (with Balthazar). To get faction (with the factions) you have to hold control points in order to get points. Of course you also want your character to get attribute points, fame and rank. Like your character, your alliance (not the faction) also wants rank, gained by spending faction for the alliance. Your guild as well would like to gain rank, but for this you need guild rating. So all is very simple as you see. Now only get used to spirits and spirits, who are different, but definitly not ghosts and the ton of stuff I forgot now and you are set for Arena Nets name chaos. --Xeeron 17:40, 28 March 2006 (CST)


 * Faction, faction and factions. Pretty confusing over Vent/TS :P 148.177.129.213 17:47, 28 March 2006 (CST)