Enchantment

General
An Enchantment is "A spell that causes a positive effect for a period of time (e.g., speed, increased armor, increased Energy)."

This boost can be an increase in armor level, a reduction in Energy cost or even turning damage inflicted into healing! It is usually easy to tell who has an enchantment cast on them since they all have a cloudy white ring around their middle torso as well as a golden up-arrow at the end of their health bar.

Enchantments placed on a target will last for a specific time (like Aura of Restoration), or until a condition is met (like Illusion of Weakness) or will last as long as the caster is willing to maintain their upkeep cost (like Life Barrier). The latter usually requires -1 energy regeneration and can be cancelled at any time by the caster.

Stances are a different way to gain bonuses similar to Enchantments.

Related Skills
For a list of enchantment spell skills, see Category:Enchantment Spells.

These skills can remove enchantments from foes: For a more detailed overview of enchantment removal available to players, see Enchantment Removal Quick Reference.
 * [[image:Mesmer-icon.png|15px]] Drain Enchantment removes an enchantment from foe and gives energy.
 * [[image:Mesmer-icon.png|15px]] Inspired Enchantment removes an enchantment from foe, copies it, and gives energy.
 * [[image:Mesmer-icon.png|15px]] Shatter Enchantment removes an enchantment from foe and deals damage.
 * [[image:Necromancer-icon.png|15px]] Chilblains removes an enchantment from each nearby foe.
 * [[image:Necromancer-icon.png|15px]] Lingering Curse removes all enchantments from foe.
 * [[image:Necromancer-icon.png|15px]] Rend Enchantments removes multiple enchantments from foe and damages the caster for each monk enchantment removed.
 * [[image:Necromancer-icon.png|15px]] Strip Enchantment removes an enchantment from foe and heals the caster.
 * [[image:Necromancer-icon.png|15px]] Well of the Profane removes all enchantments from foes in area and prevents new enchantments.
 * [[image:SpectralAgony.jpg|15px]] Consuming Flames
 * [[image:SpectralAgony.jpg|15px]] Crystal Bonds
 * [[image:SpectralAgony.jpg|15px]] Mursaat Tower

These skills involve enchantments in other ways:
 * Contemplation of Purity removes all enchantments from its user and for each: gives health, removes a hex, and removes a condition.
 * Blessed Aura makes your monk enchantments last longer.
 * Blessed Signet gives energy for each maintained enchantment.
 * Dwayna's Kiss heals other ally more for each enchantment.
 * Symbiosis increases maximum health of each creature for each enchantment on them.
 * Melandru's Arrows deals more damage to enchanted foes.
 * Melandru's Assault deals extra damage to an enchanted foe and adjacent foes.
 * Nature's Renewal increases casting time and upkeep costs of enchantments for all
 * Desecrate Enchantments deals extra damage for each enchantment on foes.
 * Soul Barbs deals damage when foe gets enchanted.
 * Ether Prodigy removes all enchantments from its user.
 * Ether Renewal gives its user energy and life for each enchantment.