User:GW-Mando

This page is mostly about my chars and my books so if you came for build and tips; GO AWAY no tips of builds here. They are my secrets.

My chars
Nearly all of my characters are based on the book im writing: War of the Gods. Here are Guild Wars and WotG(War of the Gods) facts about my characters.

Antlos is the twin brother of Mando and fights by using his ability to move things, dotted on his suit are dozens of daggers that he mentaly drags out and creates a swarm of blades around him. He is feared over many lands. Borek, son of Aloc the Seagod, protects his bay named after him. He is known to once moved a Kredekian fleet upstream the Cipsür Rapids. Not part of my book. Set 2 Barbed Dadao Sword of Fortitude&Adamantine Shield, Warrior Canthan armorDyed yellow.
 * Antlos Hoverblade Ungues of the Oni, Assassin Seitung armorDyed Black.
 * Borek The Reaper  Suli's Scythe, Dervish Primeval armorDyed Red.
 * Haile The Scareater The Scar Eater (staff), Monk Canthan armor.
 * Manas The Beatyful(i know bad spelling) Set 1 Victo's Battle Axe&Malinon's Shield, Templar armorDyed Yellow/Orange.[[Image:Manasaxe.jpg]]



Manas, a Kredekian Captain grown up in the city of Mroeka. She have dedicated her entire life to exterminate the Kresh that are invading her homeland. Mando, one of the highest ranked gods in Adiria. Twin brother of Antlos Hoverblade. He takes care of many legal matters and many peoples love problems. The most powerful, feared and skilled wargod in the entire world. But he is a very kind and helpful man that likes to keep villages and cities safe by killing wild beasts. Some time ago he found the charr, and now they are his favourite prey. Henleck is a blind, but very powerful sorcerer. He once accidentally destroyed a village by sneezing. He liked to wander around the woods and listen to all the sounds he didnt hear when he could see. A curius little girl(that's 124years old) that loves to explore, she have went through every continent ever know to mankind and she still fell that she have missed something. She is very skilled at telepathic torture and is often hired to extract information from captured foes. Some pics are still to come.
 * Mando Quickslash Shiro's Blades, Kurzick Assassin armor.
 * Ziror the Knight 15^50BarbedGreater Highlander Bladeof Fortitude and Stone Summit Shield, Warrior Krytan Armor undyed.
 * Henleck the Blind Rt Channeling Staff, Ritualist Imperial armor dyed red.
 * Princess Meramra Kemil's Scepter and an Incribed Chakram, Courtly armor dyed green(silver gloves).

Characters worth to mention but impossible to make in GW:
Carrakk, one of the five mighty dragons of the world. He is also the largest dragon who has ever lived(he dwarfs a Boeing747). He can burn down a small city with one small breath of fire. Alliance:Evil

Umlu, a small cat in its best days. Umlu is the trustworthy companion of Mando and he can enlarge himself temporay for battle, when he is enlarged he wears a mighty armor and steel claws. Alliance:Good

Ipilsime, a small type of magical mouse that is bred in sewers since their only magical power is to cleanse water. They are therefore very popular in sewers. Alliance:Neutral

Mollom, standing 20 foot tall this giant crushes everything in his way. He is, like most Grengan gods; a mercenary that is hired by most armies. Though some reports of his precence in Carrakk's lair Korridan. Alliance:Evil/Neutral

Ilornia, a mighty dragon that tends her beautiful mountains named after herself: Ilornia Peaks. She is a wingless dragon, though she uses powerful magic to create wings of energy. She is also one of the five mighty dragons of the world. Alliance: Good/Neutral

Saval, the mightyest god that ever walked on earth. He has so many powers that he barely have discovered half of them. Even though he has ha city of his own he resides in a huge cave in Ilornia Peaks that he got as a gift from Ilornia. Alliance:Floats between good and evil.

Louhje, one of the five mighty dragons of the world. Louhje is named after the city he was born in. Louhje is the most powerful dragon of the five but he is still the careful reptile who wouldent hurt a fly. Alliance:Good

Guild
The Ultimate New Order[UNO] Banner: The cape is going to change, we have a vote right now.
 * Luxon
 * About 360.000 faction.
 * Total members:27
 * Leader:1(obviusly)
 * Officers:10(one of them is me:D)
 * Members:30
 * Most people in the guild are very helpful and hillarius. I'll never leave this guild.

If you for some reason want to join just [mailto:Lord_Isilor@hotmail.com e-mail] me.

My book
My book is currently named War of the gods and the first book is named War of the Gods:The Holy Stone.

The Creatures
There are many creatures in my book that are well detailed and worked out.

Gods
Gods are very common in the book, they are not like the gods in Guild Wars or any religons. There are three types of gods:
 * Overseers, they watch over the world and can create wanderers(see below). They are not many, and can only speak to their children(wanderers they've created).
 * Watchers, they guard the portal between the realm of the gods and the realm of the living. Wanderers are sometimes asked to be watchers bu they usally decline.
 * Wanderers, gods that wander the earth. They can have any shape, a dragon, a human or even a mouse. Wanderers are very common and often very powerful. A few known wanderers are Antlos, Mando and Mollom.

The Kresh
Kresh are beings summoned by shamans from the realm Kresh. They are strong and agile but fall into ash if the shaman who created them die or looses control, they also fall into ash and are banished back to their home realm never to return. They have one horn on the forehead curved up and one horn on the back of the head curved down. They also have black or brown fur.

Vampires
Everyone knows that vampires drink blood, burns in sunlight and can't stand garlic or holy items. They dont mind socializing with humans as long as they don't try to harm them. They are very careful about turning people, they dont want overpopulation, that would lead to starvation and the end of their race. They also turn their horses and pets so they will be more endurable.

The nations
The four major nations in my books are:


 * Adiria, peace has been in this country for ages past, but evil rising from the east is rising and their hidden army of gods reveals itself. Located in the southeast Adiria have a calm weather and since it's very popular to live here, and the people are a huiman race that's called Adiri(that lives for over 500years). And that creates large and amazing cities.
 * Val'Sinderas: Lying by the Borek Bay Val'Sinderas is a haven for anyone who enters. Safety behind the black dual gates and the pearl white 150 feet wall and of course six inner walls to. But the most notable building in the city is the grand palace, shaped like a standing egg and dotted with thousands of balconeys it serves as a hotel for wealthy and gods.
 * Moqrue: Carved long ago by nomads from the rock wall of the Ilornia Peaks, Moqrue is no place for cowards. Constant dwarven raids,avalanches and strong winds, but there are still many safe places in this city.
 * Serlana: Made famous by the high scyscrapers by the canals that flow trough the city. All houses and scyscrapers are by grand canals(like Venace) except for the major markets and the Tower of Serlana, the god of air. Serlana rides her mighty dragon Sin(yeah he's named after the word Sin), and patrols the land.


 * Grenga, torn by civil between humans and vampires it is not as gloryful as it used to be. Many of it's cities have been taken over and their royal family slauthered. The vampiric king Markaj is feared even by his servants for his cruelty.
 * Nerg: Named after the Princess Gren that was turned by Prince Renkar infront of her dead family, she never cared about them anyway. Nerg is a large city with a big population.