Infuse Monk


 * Infuse Health is by far the most powerful healing spell in Guild Wars. Paired with Divine Boon, it can heal over 400 points if the caster is well-equipped. However, this healing comes a heavy sacrifice of 50% of the casters current health. Because of this, Infuse Health is most often followed with Healing Touch or another high-health skill as a self-heal. Infuse Health can be used either as a backup skill in special situations or as a monk's main healing spell (the latter, however, would be extremely dangerous to the monk).


 * Strategy:
 * You are the one who is responsible for countering spikes and great health losses of your team mates. This requires you to be extra alert. You probably have a bunch of other healing spells on your bar, but don't use them if your other monk team mates can keep up the healing on their own.
 * Kite and run around. Try not to be an easy target, but have your team mates within reach all the time!
 * Don't cast unnecessarily (i.e. don't remove blind from another monk). If you use your skills properly you should always be able to infuse when necessary.
 * Always have 10 Energy minimum or know when it is safe to switch to a high energy set.


 * Equipment:
 * When primarily using this skill, you have to maintain a high health pool. Do not bring a superior healing rune as it will decrease overall effectiveness (it is best to use minor runes unless that extra +1 from a major rune bumps your skills over a cutoff).
 * Carry a weapon with health bonus such as a +30hp focus (a +45 (while enchanted) focus is dangerous because it is rather easy for enchantments to be stripped, giving you an automatic -45 health on top of the damage from the strip and the loss of the enchantment) or a +60hp staff or, better yet, a shield/spear, shield/axe, shield/sword set with reduced physical damage and +30 health mods (this will give you +8 armor from a max shield along with an unconditional +60hp).
 * Wearing Shepherd's Armor is not really necessary. Having a higher armor level or energy pool is more useful. Either Survivor or Radiant Insignia would be best if your character has access to these insignia.
 * Bringing a high energy set (a +15/-1 wand and +15/-1 focus) allows you to cast important spells even when you are being e-denied. However, do not use this as your primary set and never stay on this set or the -2 energy regeneration will kill you or your team. This is a set intended for emergencies only.


 * Other Notes:
 * If you are a monk for any sort of serious game-play and are experiencing lag or know you will not be able to quickly cast infuse because of your computer or internet connection, do not play the infuse monk unless the other monk is in a worse situation. Infusing requires a quick reaction time and is generally a last resort.