Shadow Strike

Description
Target foe takes 12...41 shadow damage. If that foe's Health is above 50%, you steal 12...41 Health.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * Casualty Report (Piken Square)
 * Captain Osric (Yak's Bend)
 * Dakk (Ember Light Camp)
 * ... to be added ...

Usage

 * Much like with Deathly Chill, beware of relying too heavily on this skill as a primary source of damage. Though you may be devilishly effective originally, once your foe's health becomes lower, this skill will not suffice without backup.
 * This skill deals less average damage over time than Vampiric Gaze (At 12 Blood Magic Vampiric Gaze does an average of ~8.7 damage per second if cast continuously. Under the same conditions, Shadow Strike deals only 8.2 damage per second against a foe with greater than 50% health, and once that foe's health drops, the damage drops to just 4.1 damage per second,) but costs less energy over time (Vampiric Gaze costs ~1.7 Energy per second if cast continuously, while Shadow Strike costs 1.0 Energy per second.)
 * At 12 Blood Magic, Vampiric Gaze offers 5.2 damage per energy, while Shadow Strike offers 8.2 damage per energy against a healthy foe and 4.1 damage per energy against a weak foe. At 16 Blood Magic, though, Vampiric Gaze offers 6.3 damage per energy, and Shadow Strike offers 10.0 damage per energy against a healthy foe and 5.0 damage per energy against a weakened foe.
 * Because this skill deals a large amount of armor-ignoring damage, especially to healthy targets, many Necromancers find it primarily useful as a spike skill.