User talk:Shas'o Kauyon/Mo/EBlessed Bonds Monk

Any opinions..?
That is, if this ever even gets seen..Shas&#39;o Kauyon 01:06, 28 April 2007 (CDT)
 * Since you're Booning, why not just take prot instead of healing? And energy looks extremely difficult to manage, even with glyph. Tycn 22:10, 28 April 2007 (CDT)


 * Well, it's true that since I'm booning the healing is practically overkill right now with DF+healing+Boon, and it might do better spec'ed to prot. Though I'll mention that I haven't yet had e-manage problems, so long as I top off the team constantly with my sigs and use my more powerful heals only when necessary (this build is very easy to overheal with, considering if you factor in boon+DF, 223 health healed + 1 condition and 1 hex for each cast of Blessed Light).


 * I was skeptical about the e-manage myself quite a bit until I was able to hold off a team trying to keep migraine, backfire, deep wound, bleeding, crippled, and conjure phantasm on me all at once for quite some time. I won't put this as a bar on the main page yet (I can't test anything because my GW is down, argh!), but here's some other concepts using prot, since you're partially right, probably will work better, and Gift of health fits the bill nicely in my opinion in this case to prevent waste of energy for healing, but I could be wrong:

Prot/heal

Specs: (Healing for GoH, maybe wasteful but disputable..204 health thanks to boon+df, and shouldn't have to be spammed with that potency..would be useful when you don't need the hex+condition remove of BL, due to the cost)

With that setup, it has significant hex remove as well as significant condition removal to boot, with Blessed being rather potent even then.

If you wanted all prot, just kick GoH for Guardian, though I think GoH might turn out to be worth it. The healing potency added on by boon seems underapreciated to me sometimes. It's driving me nuts because I want to test some changes when my game works againn.

It would be incredibly appreciated if someone could try both bars to give some "live-fire" input, as I've tried the original in *shields eyes for inevitable shunning, but it's where I test risky ideas so people don't hate me..* the RA quite a bit, and was planning on some HA if it weren't for this damn bug... (I've re-installed 4 times in 2 days, argh! I have screenshots of the error but I doubt many can help) Shas&#39;o Kauyon 01:55, 29 April 2007 (CDT)

I tried the current Heal & Divine bar, energy isn't too hard to manage if you use the signets for your main healing, but I was missing the prot spells. I also tried a full Divine + Prot bar, something like this:

Energy was much tougher, due to the loss of Sig of Rejuvenation, but the healing was still powerful. I would avoid using Boon altogether, healing spells is probably enough, and you have some of the versatility of a prot monk. Tycn 02:47, 29 April 2007 (CDT)

(Sorry for inactivity for a few days,) I finally got my GW back up today, so I'm going to see how it runs without boon. I think you might be spot on about boon, since one of the keys of the protmonk is stronger condition and hex removal, and this helps to take that stress off of them to a degree. I'll give it both bars a test, with and without boon. When I take it off though, I need to think of a fitting replacement, got some ideas but I'll give more feedback soon. Shas&#39;o Kauyon 23:24, 1 May 2007 (CDT)

PS: Although I'll try it to be sure, my rationale on GoH instead of RoF was that RoF relies on spam (spam=energy monster), and GoH's spike-like nature would let me use it less. I'll commence testing now (at last :D). EDIT: Oh, and use Mend Ailment or Mend Condition (if on just others) instead of Dismiss, because you won't be enchanting your ally and if it's a decent PvP team, it's likely conditions will be stacked anyways. Shas&#39;o Kauyon 23:29, 1 May 2007 (CDT)