User talk:Feather/Critical Wandage

Haha...it may be a joke build but I vote Favored. The nice thing about wand or staff attacks is that they aren't arrows, so "Shields Up!" and Deflect Arrows aren't as effective at dealing with them. Neither is Necro's Bonelace Armor.

In the good ole days when Smite was an Attack and not a Spell, it would have had a good place in this build. :) 24.6.147.36 01:15, 16 December 2006 (CST)

Damnit, I'm going to test this out next chance I get. :D I'll probably just give my Assassin a wand, keep his current "massive criticals" build, and start kicking ass from spell range. Jioruji Derako 02:33, 23 January 2007 (CST)

This is quite cool and tres amusing. For the Fire Ele variant... if you take out Thunderclap, you make room for an elite. Might I suggest Way of the Assassin? That also solves the glyph contention problem the fire build has. If you can get a Paragon to help, skills like "Go for the Eyes!" and "Find Their Weakness!" become available. Deep Wound on wanding! :D Also, as for the thought of a "deadly Staff-wielding Assassin": a guildmate of mine put together a primarily Deadly Arts, staff-wielding 'sin for scrimmage once. We all laughed at him... until he started inflicting unconditional cripple, poison, knockdown, and damage at range and kicked our butts. :( Apeiron 11:59, 2 February 2007 (CST)