User:Raynejarre/Deadly Promise Variants

The following essay is my thoughts on a variant for the [Build:A/any_Deadly_Promise] build.

Calculations
There are a few assumptions we are going to make. First off, the average damage of a Maximum dagger will be used. A Max Dagger deals a damage of 7-17, middlepoint being 12. Thus, for consistant calculations, we will use 12 as our variable for dagger damage.

For enemy health, due to deep wound, we will assume 400. Both builds have a deep-wound inducing skill, so applying this shouldn't be a problem.

Calculation 1 - 0-second potential
0-second potential implies damage done by just the skills, effectivly ignoring DoT.

Skillset 1:
Black Lotus Strike: 12+24 Twisting Fangs: 12+17+80 Black Spider Strike: 12+28 Blades of Steel: 12+(15*4) Impale: 85 0-Second Potential = 342 Damage

Skillset 2:
Black Lotus Strike: 12+24 Nine Tail Strike: 12+37 Impale: 85+80 Black Spider Strike: 12+28 Blades of Steel: 12+(15*4) Spontanious Potential = 362

Conclusions:
As we can see, in instantanious damage alone, the original build excels, winning out by 20 damage

Calculation 2 - 5-second potential
5-second potential implies damage done by the skills, including DoT conditions, over a 5 second interval

Skillset 1:
Black Lotus Strike: 12+24 Twisting Fangs: 12+17+(6*5)+80 Black Spider Strike: 12+28+(8*5) Blades of Steel: 12+(15*4) Impale: 85 5-Second Potential = 36+139+80+72+85 = 412 Damage

Skillset 2:
Black Lotus Strike: 12+24 Nine Tail Strike: 12+37 Impale: 85+80 Black Spider Strike: 12+28+(8*5) Blades of Steel: 12+(15*4) 5-Second Potential = 36+49+165+80+72 = 402 Damage

Conclusions:
At the 5 second mark, due to the addition of bleeding, the first skillset overtakes the second by 10 damage.

Calculation 3 - 10-second potential
10-second potential implies damage done by the skills, including DoT conditions, over a 10 second interval

Skillset 1:
Black Lotus Strike: 12+24 Twisting Fangs: 12+17+(6*10)+80 Black Spider Strike: 12+28+(8*10) Blades of Steel: 12+(15*4) Impale: 85 10-Second Potential = 36+169+120+72+85 = 482 Damage

Skillset 2:
Black Lotus Strike: 12+24 Nine Tail Strike: 12+37 Impale: 85+80 Black Spider Strike: 12+28+(8*10) Blades of Steel: 12+(15*4) Total Damage Potential = 36+49+165+120+72 = 442 Damage

Conclusions:
Here we observe skillset 1 overtaking 2 by 40 damage.

Conclusions ad nauseam:
In the end, it probably doesn't matter a whole lot. But for those obsessive with getting the most bang for thier buck, assuming the fights last for 5 seconds or more, the variant build might be a better choice. I think that when fighting PvE vs Bosses, the added DoT will come in handy. Sorry for the long essay over a varient that only has one skill difference...I am just obsessive. <_<