User talk:Gimmethegepgun/Sandbox

Old Talk
BoxyRT | Talk  22:20, 11 January 2008 (UTC)


 * Was using that for redtext (when something is replaced by something else) --Gimmethegepgun 22:22, 11 January 2008 (UTC)

Split Skill Box
"progression_pvp_0_effect". Argh! PLEASE consider using pvp_progression_0_effect. That will make it possible to use your Sandbox as the display template for my skill stat extraction templates. You'll have succeeded when displays correctly. I'm putting that at the bottom of this page, feel free to delete that there. That said, my templates don't always work correctly, they may not have all attributes yet (especially for the progressions) and they have defined (but empty) attributes that should be undefined. I'm working on it, I'm going to tell you when I think that's fixed.

Additionally, you can't use to display based on whether the attribute (pvp_description etc.) is present because it will be there even if it is the same as the non-PvP attribute; test for equality instead. What I can do to help is to test for equality of the stat row stuff (energy etc.) and give you an attribute that records the outcome, maybe pvp_stats_differ=yes if they do and undefined if they don't (or some such). Do you want that? mendel 08:36, 29 May 2008 (UTC)
 * I changed it to pvp_progression_0_effect and stuff like you suggested, it's probably better that way anyways. It still doesn't work here tho. But anyway, I put in the input  to determine whether or not there are differing stats. If the stats are different in any way, the person is supposed to put some value in for  . If there are no differing ones for pvp, you don't input anything and then it will junk the second line --Gimmethegepgun 18:53, 29 May 2008 (UTC)