Secondary professions for an Assassin

Assassins are highly aggressive, focused, damage dealers, better for hit and run skirmishes then drawn out tanking or back-line sieges.

Always remember, when choosing secondary skills, that native skills often have better synergy with the profession's purpose, interact better with the profession's other skills, and benefit from runes.

Assassin/Warrior

 * Assassins do not have any attack speed enhancing skills (Excluding the PvE/Nightfall-only Critical Agility). Flurry, and Tiger Stance can increase the rate they can pull off an attack chain, as well as increase their overall DPS.
 * Wild Blow to cancel important stances.
 * Daggers' ability to double strike allow massive use of adrenal skills like "Fear Me!".

Assassin/Ranger

 * Barrage damage can be improved with high critical strikes attributes, adding bonus damage to attacks, energy bonus, and effects from skills like Critical Eye, if you use Barrage with Sharpen Daggers, you can spread bleeding in mobs.

Assassin/Monk

 * Assassins and Monk Skills have very little synergy.

Assassin/Necromancer

 * Assassin and Necromancer Skills have very little synergy.

Assassin/Mesmer

 * Arcane Echo can be used to chain Shadow Form when running or soloing.

Assassin/Elementalist

 * The Conjure Spells (Conjure Flame, Conjure Lightning, Conjure Frost) can increase the overall DPS of an assassin.

Assassin/Ritualist

 * Sparing use of weapon spells such as Warmonger's Weapon can aid an Assassin in battle, although weapon spamming is best left to Ritualist primaries.

Assassin/Paragon

 * Assassins and Paragons skills have very little synergy.

Assassin/Dervish

 * Bringing a scythe with points in Scythe Mastery and Critical Strikes can greatly increase damage output. Way of the Assassin and Critical Eye can also help with this.