User talk:Silk Weaker

A/E Falling Shocker
what are you doing to that poor build? totally gutted. was there something wrong with the old version? why didn't you restart the votes? --Honorable Sarah 10:39, 17 August 2006 (CDT)


 * There were three supporters (including me) for the new build, and only one person disagreeing with the change at that time, I thought it was the general consensus that the Falling Shocker, or Shock Sin in general should be built as such (apparntly I was wrong). If top tier GvG is any indication of what works best though, this build is a vast improvement, seeing as GPS is rarely seen anymore (see discussion). Checking the history, you would find that I have at first put Dark Escape and Desperate Stab in as variation only, and then switched it around and put the old configuration as variation. I haven't checked the page yet, but I assume you've made a revert/vote of some sort, and that's fine. On the note of "what I'm doing with the poort build", I'm simply improving it. This build is vastly superior in NPC killing (the old one probably cannot kill the body guards alone), which is an important part of an assassin, and, while that is debatable, it does not lose much in way of player killing either, seeing as GPS and Horns is too slow and restrictive. Note also that an interrupt could mean alot of difference. On the old build, relying simply on Horns or Shock for interrupts is either too risky, or expensive. 30 seconds. Silk Weaker 03:22, 18 August 2006 (CDT)
 * you've been hanging around the builds categories long enough to know that anytime you change the core of a build (excepting duplicate skills) you need to move it back into untested and restart the votes. --Honorable Sarah [[image:Honorable_Icon.gif]] 09:55, 18 August 2006 (CDT)
 * Well, that would be my fault then, because I honestly didn't think it was nessesary. I just thought it was a minor change since people seemed to want it, and it was just 2 skills anyway. I do lurk around, but I'm not really that familiar with the policies and such just yet, so I apologize for the mistake. Silk Weaker 10:02, 18 August 2006 (CDT)
 * no problem, variant got voted up thou, so it must have been a positive change (assassins don't make much sense to me) --Honorable Sarah [[image:Honorable_Icon.gif]] 10:10, 18 August 2006 (CDT)

Mo/W Sword Spike Monk
unfavored builds do not have other categories. rather not have some new user wandering throu RA builds, trying an unfavored and thinking the wiki sucks for advocating a crap build. --Honorable Sarah 11:24, 18 August 2006 (CDT)
 * My mistake again. I've seen some unfavored builds in those categories before, so I thought that's how it works. Actually I do agree with that, it was a bit annoying to find crap builds when I was looking through. Silk Weaker 22:57, 18 August 2006 (CDT)

Heading
Dont add your prefered skills to the optional slots in a build in testing. (Mercurius Ter Maxim 11:21, 18 August 2006 (CDT))
 * a skill is always prefered to a optional, unless there is really good reason for the optional. --Honorable Sarah [[image:Honorable_Icon.gif]] 11:44, 18 August 2006 (CDT)