User:Soqed hozi

Overview
The basis of this build is to use pets as the source of high amounts of spike damage.

Composition

 * All spikers, each with a different buff. It is probably best for the team to have random secondary professions to confuse opponents and to conceal the fact that you are a spike team.

Spikers (Ranger/?)
One spiker takes Call of Haste, one takes Call of Protection and one takes Otyugh's Cry.

You could also consider the warrior shouts "Watch Yourself!" and "Shields Up!". Also Symbiotic Bond is worth considering, but though this means your pet becomes alot more durable, you will be taking damage that you cannot heal.

Two rangers must take Quickening Zephyr. One should carry Nature's Renewal and one or two may wish to take Tranquility to hinder foes. One ranger must carry Frozen Soil.

Useage
A spike "round" looks as follows:


 * Place all spirits except for Frozen Soil.
 * Activate all pet buffs.
 * Choose a target and send in pets using a longbow.
 * All the spikers use Tiger's Fury followed by Enraged Lunge on the target at once. This will deal a massive 640 bonus damage that is armour ignoring. Following this the spikers can then use Brutal Strike on the target to deal a bonus 480 damage. This initial volley should kill the target.
 * Depending on the competency of the opponent monks, the target might still be alive. This is when the Spike team switches to its sustained DPS pressure mode, using Enraged Lungeand Brutal Strike with abandon, whenever any of them is recharged. Alternatively, the team can decide to switch targets, this, however, may be a problem when pets are involved because they may not all change target.

If the spike succeeded, the target should die.

It is important to maintain spirits and buffs, using them whenever recharged. Tiger's Fury can be used to charge Enraged Lunge, but be warry that this may delay the activation of some buffs. If you can use two buffs, Brutal Strike and then Enraged Lunge you will still do the maximum amount of bonus damage.

Prefered weapons would be:
 * A longbow (to send the pets out aheaad of the spikers).
 * An Insightful Staff Of Fortitude for the extra energy and health for when the battle is fully underway.

Any armour is good as long as it is max.