Talk:Hero

Archived discussions
 * /Archive 1 (Hero Panel to +41% weapon damage)
 * /Archive 2 (Maintained Enchantments with Heroes to Newb Question)

, all kinds of stuff like hot gay sex. ~Avatarian 86 17:43, 16 July 2007 (CDT)

Jora
Why is Jora in the Table? Eye of the North is still a good way off, and it's pointless to have a hero that no one can use for another 3 months or so. Razah was a different situation. he was in the game manual, and should have been in Nightfall from the start. --Curse You 22:07, 29 June 2007 (CDT)
 * It's been commented out, we can add them to a new column of Heroes By Profession once their professions are revealed, and add them to the recruitment order table once the recruitment quests are revealed. Until then, it can stay in the main Eye of the North article. -- Gordon Ecker 23:11, 29 June 2007 (CDT)

For the person who "fixed" Jora's position on the table: provide proof that she's the Warrior? By all means, she most likely is, but there's been no definitive proof. Capcom 12:47, 19 July 2007 (CDT)

Can't link it, but ANet has put it somewhere as Jora being a warrior hero. Nhnowell 20:06, 26 July 2007 (CDT)
 * In the Official Demo Overview @ IGN, Jora is shown in the party list as a warrior. One odd thing, though, is that it doesn't say anything after her name, like it says "[Asura Elementalist]" for Vekk.  (Of course, existing heroes don't have that after their name either, so maybe it was Pyre and Vekk who were bugged in the video.) &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 14:09, 3 August 2007 (CDT)

GWEN heroes
Along with the asian manual, we already know all heroes :] Anyone wanna add them? Link to original thread: http://www.guildwarsguru.com/forum/showthread.php?p=3027206#post3027206 &mdash; Abedeus   03:00, 8 August 2007 (CDT)
 * Awesome link! But... we can't really add them without knowing their names, can we? Gwen and Livia we know of course, but none of the others. (And at least now we know Vekk is male!) Capcom 03:08, 8 August 2007 (CDT)

N00b question
yeah... if you unlock a hero for one character, is it unlocked for all of them? and what about pvp characters? Ravien Coromana 06:23, 20 August 2007 (CDT)
 * Unlocked for that character+PvP characters. --Kale Ironfist 05:31, 20 August 2007 (CDT)
 * Thanks. Ravien Coromana 06:23, 20 August 2007 (CDT)

Weaponless Heroes...
...Are bad. For some strange reason, if a hero doesn't have a weapon they start "punching" things from a distance since they can't wand or attack in melee. This is bad because they can "punch" things from a far distance....it does no damage and doesn't even stop natural regen, but it can aggro enemies. You can problably use it to your advantage somehow though o_0 P A R A S I T I C 15:23, 22 August 2007 (CDT) :Hahha.... odd... if it's a "Far" distance, why dont we teach our heros how to pull? Ravien Coromana 05:08, 23 August 2007 (CDT)

Professions
Is it just me, or does it seem weird that all of the core professions have 3 heroes per and the Factions/NF prof have 2, except mesmer, which also has just 2. Strange? Yes. Coincidence? I wonder... --Franzwald 19:25, 1 September 2007 (CDT)

Troll Unguent
I seem to be having odd behaviour in that the heroes are not using troll unguent.

Both Jin and Koss have unguent equipped, but neither of them use it, even when walking through lava pits on the fire islands. Is this a known issue? Bonsai nine 02:35, 7 September 2007 (CDT)


 * Must be a Hero-only issue, I've seen Reyna and Aidan and other Ranger heroes use Troll Unguent all the time. If I spec Wilderness Survival high, and focus their builds around that (ie. a Trapper or something) then my Heroes will use Troll Unguent just fine when under attack. There may be an issue where they do not use it, until getting below a certain % of health, but I'm not sure. [[Image:Entropy Sig.jpg]] (T/C) 20:44, 9 September 2007 (CDT)

Hero Kiting
There needs to be an option to disable your heroes from kiting. I often have my heroes running off and aggroing other groups when they try and kite, its really annoying. If you could disable heroes from kiting, you could keep them in wards and the like as well. My point is that, more often then not, heroes kiting cause more harm then good, and we need an option to disable it.--Teh Uber Pwnzer 20:22, 9 September 2007 (CDT)
 * True but then that would probably affect all Hero/Hench/NPC AI also. It is bad when crucial mission NPCs stand around in AoE...generally, from what I experience, Heroes and Hench don't kite much at all when set to "Fight". Setting to "Guard" or "Passive" makes the kiting happen more often. Of course, setting your Monk Hero to Fight can be a very bad thing. I guess there is a trade-off, you know? You either want them to stand their ground as long as possible for Wards, or flee from AoE. Meh. [[Image:Entropy Sig.jpg]] (T/C) 20:44, 9 September 2007 (CDT)
 * couldnt u if u want to aggro 1 group of enemys just set them to stay somewhere and u aggro urself &mdash;The preceding unsigned comment was added by Carss50 (contribs).
 * He's talking about a way to stop heroes from kiting, not a way to stop heroes from getting into aggro range. -- Ab.Er.Rant [[Image:User Aberrant80 Sig.png]] (msg Aberrant80) 10:44, 22 September 2007 (CDT)

i would also like to comment on there path finding skills.... there horible.

Broken Since GW:EN?
Ever since it came out, my heroes often sit there being attacked even on guard or offensive stance and refuse to attack ANYTHING I have not called. As documented by others on Guru, they often interrupt their own skills after paying the energy cost. I'd suggest adding a bug note to the hero article regarding their AI, as these behaviours clearly began around the release of GW:EN, and can probably be traced to a specific patch. --Sunyavadin 13:06, 13 September 2007 (BST)