No Me, No Kormir

Overview
Summary
 * 1) Show the Map of Gandara to Jack of Truths in Pogahn Passage.
 * 2) Waylay a sqaud of Kournan guards and "borrow" their armour.
 * 3) Don the Kournan armour.
 * 4) See Jack of Truths for your reward.

Obtained from
 * Margrid in the Marga Coast.

Requirements
 * For A Price

Margrid must be in your party.

Reward 2,500 Experience. Margrid the sly joins your party. 200 Gold.

Dialogue

Preliminary:

 * It is near-necessary to have at least one human monk for this mission, because there is one NPC (Shahai) who attracts more than her share of attention and NPC monks will not heal her. She dies quickly causing immediate mission failure (and great wailing and gnashing of teeth). The second monk in the party can be a hero or henchman. The human monk's primary job will be to keep Shahai alive, once that part of the mission starts. Note also that one monk is often not able to keep her alive with only healing, as Shahai often gets attacked so severely that one monk can't heal her fast enough, plus she is only level 16. Thus it is recommended that the party also bring protection for her, such as Shield of Regeneration, Guardian, Watch Yourself!, and so on.

Walkthrough:
Move south towards the fortress. There will be a guard at the entryway with a quest symbol over his head. Tell him that you were part of General Kahyet's guard, and he will give you a password. You don't need to memorize it, in fact it is better if you don't (see below). After you enter the fortress, it is recommended to do the bonus objectives, as they are all easy, take very little extra time, and require very little combat, plus they give you 3 extra allies.

Bonus Objectives

 * The first bonus (bonus 1 on map) you will encounter requires speaking to Captain Nahnkos and taking the prisoners. They will also serve as allies when escaping, so this has added benefit. Proceed along as shown to the map, there will be a single demon loose (bonus 2 on map).  Simply kill it for the objective.  Now move south-west toward the dock, then east towards the next bonus (part 3) as shown on the map.  Speak to Guard Linko and tell him you will take over guard duty.  Move North (uppermost green x on map) till you come across Vault Master Elijah, walk near him and Margrid will do some talking, you will now have the Diadem.  Walk back down south then go east towards the prison-master (middle x on map).  Speak to him to move through. The dialogue gives you the choice of giving him the password, which is supplied for you, or not, which will cause a short combat.  It is actually better to answer wrong, then you will not have to fight these enemies when you come back through.  Head east to the prison complex. Once you arrive,  the bonus portion is done. However, as with other missions, you will not receive credit until the mission is complete.

The Escape

 * Once at Kormir's cell, kill the small group of enemies there. Once the enemies are dead there will be a cinematic where you free the two NPC's: Kormir and Shahai. At this point, all enemy troops you encounter will be hostile. Shahai is your biggest problem now -- as previously mentioned, she is a prime target of enemies and dies quickly. The human monk's primary focus should now be to keep Shahai alive.  Follow the trail next to green arrow-path (escape route) on the map.  You will encounter a boss and small group of enemies on the bridge.  After you cross, there will be a staircase leading down where two large groups of enemies lie in wait.  This is where Shahai usually dies.  The easiest way to get through this is to line up your warriors, paragons, minions, and other front line fighters at the top of the stairs, to try and block enemies from getting through to Shahai.  Use of the green marker flag for heroes and henchmen is very useful here -- plant the flag at the top of the stairs.  Then target the enemy priests first, as killing the other enemies will be impossible while the priests are alive.  Once the priests are dead the other enemies die quickly.  This is folowed by a relatively easy fight along the docks, followed by a final fight just before your destination.  This fight is not as difficult as the stair battle but again, you must protect Shahai and kill priests first.  The boss is an elementalist who stands back and hits very hard.  Keep him interrupted and he is not a serious threat, or if you have no interrupts, target him after the priests.  After this, run to the lower-most green X on the map, and you are done."