Talk:Mending Grip

Another heal for Weapon Spammers along with Wielder's Boon? The Paintballer (T/C)

dismiss for rts, but without divine favour and a pre-req which only one person on your team will be able to provide realistically. Why is the recharge so long? I'm reckon I'm prepared to pay the spirit/mobility price for access to fomf still. Phool 22:37, 7 August 2007 (CDT)
 * this skill heals close to dismiss, however dismiss unconditionally removes conditions while this does not. the conditionals on the two skills were flip flopped. --Shadowcrest 22:40, 7 August 2007 (CDT)
 * I hadn't noticed that. On dismiss I think it's quite arguable which effect is preferable to have unconditional but on this I'd say the condition removal is definitely more important than the heal, of which rts have many fairly similar in the same line (unlike direct heals in prot). Phool 22:43, 7 August 2007 (CDT)

Strangely, this looks a lot like the healing skills rits had before Restoration was buffed. Its comparable with Mend Body and Soul at Factions-release. Nowadays, Mend Body and Soul heals much more, casts quicker and recharges quicker. The only thing you could say against Mend Body and Soul is that its condition is slightly more difficult to achieve (arguably), but for that it can remove several conditions at once (and even quite a lot if you have a spiritspammer in the party). The only situation in which Mending Grip could be preferred over Mend Body and Soul is when you have no spirits at all in the party. And then there are still better condition removals for rits. I think Mending Grip should be on a similar level to Mend Body and Soul and thus suggest a considerable buff A.Saturnus 05:12, 8 August 2007 (CDT)
 * At the very least, the heal should be much higher. The conditional for MBaS is not that hard to achieve, and it beats this skill in terms of heal, cast and recharge. Even if you don't have spirits around, MBaS is preferable for the actual heal efficiency and good recharge. --Kale Ironfist 05:56, 8 August 2007 (CDT)