Game updates/20080318

Update - Thursday March 20 Skill Changes

Assassin

* Fox's Promise: functionality changed to: For 5..20 seconds, your dagger attacks cannot be blocked. This enchantment ends the next time you fail to hit.

Dervish

* Guiding Hands: decreased number of attack skills that cannot be blocked to 0..3.

Mesmer

* Enchanter's Conundrum: functionality changed to: For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30..120 damage if not under the effects of an enchantment or hex spell. * Mantra of Concentration: decreased duration to 1..38 seconds; increased recharge to 30 seconds. * Hex Breaker: decreased duration to 5..80 seconds.

Necromancer

* Angorodon's Gaze: decreased Energy cost to 5; decreased Health stolen to 10..40; decreased Energy gained to 1..9.

Warrior

* Mokele Smash: decreased adrenaline gained to 2 strikes. * Magehunter's Smash: increased adrenaline cost to 8 strikes; updated the animation to match Hammer Bash.

Ranger

* Sundering Attack/Penetrating Attack: decreased damage to 3..10; decreased armor penetration to 10%; increased recharge to 4 seconds. * Power Shot: decreased damage to 5..20. * Precision Shot: decreased damage to 3..18.

Automated Tournaments

* You now lose K value (25 for daily, 50 for monthly) rating if you sign up for a tournament and forfeit the first round. * Tournament Reward points are now based off the number of teams who did not forfeit in the first round. * Bonus tournament reward points are now awarded for playing in every round of a daily tournament: 5 for 1v1 daily tournaments, and 15 for GvG daily tournaments.

Bug Fixes

* Fixed a bug that caused the map marker on the reward NPC to not appear when the Clear the Chamber quest completed in the Underworld.

Miscellaneous

* Added new text to Kun Shao regarding the Xunlai Tournament House.

Real-Money Trading
Today we are taking steps to further protect the game from abuse by real-money trading (RMT) companies. Please read our Policy on Real-Money Trading for more information on how and why we block real-money trading.
 * We are adding the ability to block certain IP addresses from the game. In the coming days and weeks, we will be using this capability to block addresses of RMT companies that heavily abuse the game.


 * We are also adding code to detect and block IP addresses that are running an open proxy, so that players cannot mask their real IP address by connecting to the game through an open proxy.


 * To clarify our policy on blocking IP addresses from the game, we added the following line to section 7 of the User Agreement:


 * NC Interactive may from time to time in its sole discretion implement various forms of filtering, blocking or monitoring of IP addresses or proxies used to use, play or access the Game(s) or the Service, including without limitation blocking or filtering measures that restrict your ability to use, play or access the Game(s) or Service outside of the territories in which NC Interactive makes the Game(s) or Service available.


 * To combat a growing problem with account fraud, newly created accounts are now restricted from trading with other players within the first 24 hours after account creation. Please see today’s Dev Update for more information on this change.

Bug Fixes

 * Fixed a bug in the Fissure of Woe quest The Tower of Strength [sic] that sometimes caused one of the Shadow Patrol groups to spawn inside the tower.

GuildWiki Notes

 * Players will need to re-accept the User Agreement that was modified March 2008.
 * A second unannounced update was also included. This included the new User Agreement text which was missing in the first build.