Talk:Cinematic

= No damage during cutscene? =

"Foes can't deal damage during a cutscene" ... Are you sure about that? It's happened to me way too many times that someone in the party didn't skip the cutscene, instead forcing the entire group to sit and watch as a mob of Azures/a Mursaat boss/a whatever pounded on the team members, while the Seer/Vizier/wheover else takes his sweet time explaining what's to be done. Once the cutscene was over, half the team would be laying on the ground dead, and the rest almost there too.

If you want to test that yourself, try going for an infusion run in Moladune, and pull the Azures at the entrance of the last cave inside with you, towards the Seer. A cutscene will start. See what happens. Unless they've changed this in the past day or so, those Azures will be /dance-ing on your body once the cine is over. --Dirigible 05:52, 22 May 2006 (CDT)


 * A wild guess, would be that damage is not taken, but health degenaration does occure. it's time for Anet to fix it, for the sake of the minions. Foo 06:18, 22 May 2006 (CDT)


 * Actually, when I wrote that, I was not entirely sure. But I seem to recall that once some dumb member of my party aggroed a foe right before a cutscene and somebody on the party wouldn't skip (afk?). At the end of the cutscene my monk was surrounded by 3 or 4 foes all pounding on him (obviously they had done so for the whole cutscene) but my monk was still at 100% health. But then when the cutscene ended, my invulnerability was switched off, and I died within 3 seconds.
 * Maybe the invulnerability is limited to damage, and bypassed by health degeneration and life stealing. --Tetris L [[Image:TurningL sml.gif|Tetris L block]] 06:29, 22 May 2006 (CDT)


 * Yeah, plus the Azures do Holy damage with Signet of Judgment. Shandy 06:32, 22 May 2006 (CDT)