Talk:Ursan Blessing

/archive 1

Ummm, what?

 * Ppl keep saying, oh, if you don't like it, just go H/H, and leave our poor Ursan alone. What about all the Gate of Anguish, hmm? Look, keep Ursan the way it is, but just add freakin henchmen to GoA!!!!! Otherwise I have to team up with some retard Ursan who wants to breeze through one of the challenging areas of PvE. Konradishes 04:18, 3 May 2008 (UTC)

Nerfing A PvE-Only Skill?
Yeah, I don't think they would do that because if this one skill is getting ANet money from people hearing about it and wanting EotN and going out and buying it they won't nerf it. Plus why the hell would they even do it? Too overpowered for PvE? You guys act like you are facing against real players all the time. Come on this is PvE not PvP. --Hel llb rin ger 23:28, 24 May 2008 (UTC)


 * How about the duping bug? That only affected pve.  Indeed, it affected pve a lot less than Ursan Blessing has.  Should they have left that in?
 * It's funny how those who argue against nerfing Ursan Blessing are unable to claim that it is anything remotely resembling balanced, but are reduced to arguing that pve should have such flagrant cheats. But even if one concedes that point, to make Ursan Blessing the only one would still be astonishingly idiotic game design.  Why not make a hundred such skills so game-breakingly overpowered, to at least give players a little variety?  Quizzical 00:24, 25 May 2008 (UTC)
 * I got a question, how does it count as a cheat if it's just a very good thing inside the game? --Hel llb rin ger 01:03, 25 May 2008 (UTC)


 * At the title screen in Contra, if you pressed up, up, down, down, left, right, left, right, B, A, start it gave you 30 lives instead of the usual three. Konami programmed that into the game intentionally.  Do you consider that just a "very good thing inside the game" or a cheat code?  Quizzical 01:34, 25 May 2008 (UTC)
 * Wouldn't be the first time they nerfed a PvE only skill, look at Necrosis.. Zerak talk 17:25, 25 May 2008 (UTC)
 * Necrosis was obviously too overpowered before. --Hel llb rin ger 20:14, 25 May 2008 (UTC)
 * If semi-spammable 90 armor-ignoring damage, conditional on the target having a hex or condition and at a cost of 5 energy was overpowered, then surely semi-spammable 150 armor-ignoring damage, which always does the damage (and split into two packets) and at no energy cost, is more overpowered. Quizzical 20:52, 25 May 2008 (UTC)
 * You know this would be overpowered if there was no energy degeneration but seeing as there isn't, I guess it isn't that overpowered. --Hel llb rin ger 21:10, 25 May 2008 (UTC)
 * Are you serious? Why do you think GW is overflowing with "rank 10 ursan lf more"-spamming?
 * Also if you think about it, the team build is actually a balanced team because anyone can get in. --<font face="vivaldi" size="3" color="red">Hel <font face="vivaldi" size="3" color="yellow">llb <font face="vivaldi" size="3" color="green">rin <font face="vivaldi" size="3" color="black">ger 21:38, 25 May 2008 (UTC)
 * Not quite. I would prefer to only take Paragons, Warriors, and Rangers. [[Image:Felix_Omni_Signature.png]] 21:44, 25 May 2008 (UTC)
 * That is true, but other then that it is still able to be used by every profession. --<font face="vivaldi" size="3" color="red">Hel <font face="vivaldi" size="3" color="yellow">llb <font face="vivaldi" size="3" color="green">rin <font face="vivaldi" size="3" color="black">ger 21:45, 25 May 2008 (UTC)
 * By that argument, letting players instantly clear any area by typing "iwin" would be perfectly balanced if every profession can do it. Quizzical 22:10, 25 May 2008 (UTC)
 * Yeah your funny. But I guess you don't see it that Ursan Blessing is actually a skill and "iwin" wouldn't be. --<font face="vivaldi" size="3" color="red">Hel <font face="vivaldi" size="3" color="yellow">llb <font face="vivaldi" size="3" color="green">rin <font face="vivaldi" size="3" color="black">ger 22:18, 25 May 2008 (UTC)
 * The GW box says something to the effect of skill>grind. Ursan requires no skill, it doesn't even have a full bar. But it require grind, in this case, the norn title. Lord of all tyria 22:21, 25 May 2008 (UTC)
 * Very well then. Make it a skill called "iwin", that when you activate it, it instantly kills all mobs on radar.  Now it's a skill.  Happy?
 * I'm merely taking your argument to its logical conclusion. If you don't like an immediate corollary of a statement, perhaps something is wrong with the statement.  Quizzical 22:24, 25 May 2008 (UTC)
 * They already have that skill. Its called "BAMPH!". Its icon has D3v H4x on it. &mdash;[[Image:MaySig.png]] Warw/Wick 22:25, 25 May 2008 (UTC)
 * (edit conflict)Yeah, what 1 skill, soloable, and no grind? Kinda redundant for you to bring that arguement up now. --<font face="vivaldi" size="3" color="red">Hel <font face="vivaldi" size="3" color="yellow">llb <font face="vivaldi" size="3" color="green">rin <font face="vivaldi" size="3" color="black">ger 22:27, 25 May 2008 (UTC)
 * Quizzical is bringing the fact that ursan requires no skill to utilise, and the fact that you think this is good, to the logical conclusion that you would agree with an auto kill ability. After all, everyone would be able to use it. Lord of all tyria 22:28, 25 May 2008 (UTC)

(reset indent)Yeah but the fact that you still need a team for Ursan is what I'm trying to show. --<font face="vivaldi" size="3" color="red">Hel <font face="vivaldi" size="3" color="yellow">llb <font face="vivaldi" size="3" color="green">rin <font face="vivaldi" size="3" color="black">ger 22:31, 25 May 2008 (UTC)
 * Fine then. Make the "iwin" skill take exactly 13% of the max HP off of all mobs on radar at the next ten second increment.  Make it also require some particular rank of the kind of a big deal title track.  Now you need a team of eight and a bunch of grinding.  Does that make it balanced?  (Incidentally, requiring grinding makes things less balanced, not more.)  Quizzical 23:00, 25 May 2008 (UTC)
 * Speaking of teams, Ursan Blessing may be an OP skill, but Ursanway teams are actually quite fragile. Remember that Ursan doesn't allow for support, healing, or ressing- only damage. If an Ursan has to drop out of Ursan to res a monk, he's effectively useless for the next 30 seconds- and immediately useless too, considering his energy is gone. [[Image:Felix_Omni_Signature.png]] 23:02, 25 May 2008 (UTC)
 * That's why ursanway means mostly ursan plus a couple of monks. Is there any build that doesn't rely on pve-only skills where 6 of build X plus a couple healers works well nearly everywhere?  Quizzical 23:05, 25 May 2008 (UTC)
 * I'm just defending Ursan Blessing. I hardly use it and I'm only r6 norn. I use other builds I make. --<font face="vivaldi" size="3" color="red">Hel <font face="vivaldi" size="3" color="yellow">llb <font face="vivaldi" size="3" color="green">rin <font face="vivaldi" size="3" color="black">ger 23:07, 25 May 2008 (UTC)

Ursanway, the Toucher of PvE
Those lazy bastards with no skill!-- 22:53, 25 May 2008 (UTC)
 * It's only funny because Ursan Strike is a touch skill. [[Image:Felix_Omni_Signature.png]] 22:54, 25 May 2008 (UTC)

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