User:Dasen2901

Skill Balance
''trying to improve a bunch of bad skills. all nubers are in 0...12 range.''

Earth Magic
''A bit crappy in PvP, I'm gonna make this something like protection prayers, that actually can deal damage too. Bad idea, but who cares. :p''
 * - PvP - 5 3⁄4 8 - For 1...4 seconds, target ally has 50% chances to block incoming attacks. Whenever attack is blocked this way, attacker takes 10...34 earth damage. guardian with damage
 * - PvP - 5 1⁄4 5 - For 1...3 seconds, next enemy spell that targets that ally, affects it's caster instead. lol@rend enchatments
 * - all - 10 1 12 - For 3...7 seconds, all attacks targeting that other ally, have 20...44% chance to miss. unbypassable by antiblocking tactics

Other skills
most took from lame skills.
 * - all - 5 1 8 - Enchantment. For 5...17 seconds, that ally has cracked armor, and if target ally dies, a level 1...14 bone horror is summoned. That ally's corpse stays unexploited. free minion for a cost of dead ally
 * - all - 5 3⁄4 1 - Spell. Target foe starts burning for 1...8 seconds. for spreading degen.
 * - all - 10 2 25 - For 10...34 seconds, all spells cast by target touched foe have 10...34% chance to fail. Me/A, gogogo
 * - all - 1 15 - For 5...17 seconds, your signets activate and recharge 30...54% faster. elite mantra of inscriptions, for gimmicky signet builds
 * - all - 15 5 30 - Create a level 1...9 spirit. All creatures within range of this spirit suffer -1...3 health degeneration for each condition they are suffering from. This spirit dies after 30...126 seconds. another gimmick skill.
 * - PvP (lol) - 5 5 30 - Create a level 4...9 spirit. All foes within its range have a 30...54% chance to miss with ranged attacks. This spirit dies after 54...83 seconds. still pretty much failure skill but w/e
 * - all - 10 1 15 - For 1...8 seconds, next time each ally within earshot hits a foe activating a skill, that foe's skill is interrupted. no more random interrupts!
 * - PvE (lol again) - 1 10 - For 10 seconds, next 2 snowballs of each ally within earshot deals +20 damage. reason to bring your para to snowball fight
 * - PvP - 5 1⁄4 15 - For 8 seconds, next 1...3 enemy spells targeted against target ally fail. stops caster spikes.
 * - all - 5 3⁄4 3 - Heal target ally for 20...60. After 2 seconds, that ally is healed for 20...60. alternative for PS in arenas
 * - all - 5 1⁄4 12 - Enchantment. For 1...4 seconds, target ally cannot be attacked. Moved to protection prayers. anti melee spike
 * - all - 5 3⁄4 8 - For 4...12 seconds, all knockdowns last one second shorter on target ally (minimum 2...1 seconds). probably inferior to aura of stability
 * - all - 5 15 - If target foe has less than 50% health, that foe takes 10...34 damage and suffers from deep wound for 5...17 seconds. finish him for pvp.
 * - all - 2 15 - Each party member within earshot loses 1...3 conditions. For each condition removed this way, they are healed for 10...58. Moved to Motivation.
 * - PvP - 6 - For 3...6 seconds, each ally within earshot moves 33% faster. Moved to strength
 * - PvP - 10 3 45 - Create a level 1...9 spirit. Each time every creature within it's range uses a skill, this creature takes 5...37 damage. This spirit dies after 10...34 seconds.
 * - all - 10 4 12 - Resurrect target ally with 10...34% health and 5...17% energy. Moved to protection prayers. finally those all noobs will have a decent rez.
 * - PvP - 5 3⁄4 15 - For 20 seconds, your next 2...5 spells gain double divine favor bonus. had to be triple, but it'd be OP
 * - all - 5 1 20 - Target foe is knocked down. For 5...3 seconds, this hex does nothing. When this hex ends, that foe is knocked down.
 * - all - 5 - Melee attack. This attack deals +10...34 damage. If your foe's health was under 50...75%, this attack recharges all attack skills.
 * - all - 10 1 25 - Target foe loses 1...3 enchantments. For each one lost, that foe loses 7...25 health and is knocked down for one second (max 3 seconds). keep in mind this skill was already in crit strikes :p
 * - PvP - 10 1 15 - Hex. Each time target foe takes damage, that foe begins bleeding for 10...22 seconds and take additional 1...8 damage.
 * - all - 15 2 30 - For 5...17 seconds, all allies within this well gain +0...2 to all their attributes.
 * - PvP - 10 1 20 - For 5...17 seconds, your smiting prayers spells have double divine favor bonus. unnerf this plx
 * - all - 10 1 12 - Remove 1...2 hexes from each ally within earshot. For each hex removed this way, you lose 4...1 energy. counters aoe hexes
 * - all - 5 1⁄4 20 - For 1...8 seconds, target ally can't lose more than 95...35 health per second. huge dps reduction
 * - PvP - 5 15 - For 2...8 seconds your assassin skill activate and recharge 33% faster, but all your attack skills are disabled for 2...8 seconds.
 * - all - 5 3⁄4 2 - Heal target ally for 30...75.
 * - PvP - 15 2 36 - Preparation. For 3...11 seconds, whenever you attack a foe with an attack skill, you shoot an additional arrow. This arrow has the same effect, as attack skill you used. r-spikes
 * - all - 5 2 15 - For 8 seconds, target touched ally has +1...7 health regeneration.
 * - PvP - 5 1⁄4 8 - For 5 seconds, next attack skill used against target ally is blocked, and attacker takes 10...58 damage and is knocked down. see that lame assassin? soj his victim
 * - all - 6 - For 1...6 seconds, you move 33% faster and your next attack against moving foe knocks down that foe, and this stance ends.
 * - all - 15 2 30 - For 10...45 seconds, you attack 33% faster, and move 25% faster. This skill is disabled for 120 seconds.
 * - all - 5 2 30 - For 10...74 seconds, whenever you use an attack skill that targets a foe, that foe and all adjacent foes take 10...34 holy damage. This skill is disabled for 120 seconds.
 * - all - 5 15 - Skill. For 3 seconds, all damage dealt to you is reduced by 75%. Moved to unlinked. non elite prism
 * - all - 10 2 -1 - Each time target ally takes damage, you steal health equal to 10...22% of that damage from target foe, and that ally steals health equal to 20...44% of that damage. life bond for necros, icon doesn't match but who cares
 * - all - 5 6 - If this attack hits, it deals additional +10...34 damage and knocks down your target.
 * - all - 5 1⁄2 4 - This attack deals +10...34 damage. Moved to Marksmanship.
 * - all - 5 2 15 - Elite hex spell. For 7...11 seconds, target foe suffers -1...3 Energy degeneration, wich you gain as energy regeneration.
 * - all - 5 12 - For 20 seconds, your next attack against foe with less health than your, deals +10...34 damage and inflicts deep wound for 5...17 seconds. Moved to strength.
 * - all - 5 25 - For 5...17 seconds, if you are under effects of preparation, your attacks also inflict cripple and bleeding for 3...13 seconds. Moved to Wilderness Survival. wow, poison, cripple and bleed spam!
 * - all - 10 1 10 - For 5...17 seconds, target ally's attack against hexed foes deal +5...17 damage.
 * - all - 10 1⁄4 15 - For 1...6 seconds, all attacks against target ally miss.
 * - all - 5 - Target touched foe is knocked down. Moved to unlinked.
 * - all - 10 1⁄2 10 - Elite bow attack. Target foe's action is interrupted. If that action was a spell, that foe suffers from exhaustion. Moved to unlinked. icon doesn't match
 * - all - 5 3⁄4 5 - Target foe takes 10...34 damage. If that foe was attacking, that foe take additional 10...34damage.
 * - all - 5 1 8 - Target foe takes 15...63 damage and is knocked down.
 * - all - 10 1 20 - Elite Hex spell. Next time target foe is target of enchantment, that enchantment fail and target of that enchantment and it's caster take 14...83 damage. Moved to Domination Magic.
 * - all - 10 1 7 - Target foe is knocked down for 3 seconds, and you suffer from exhaustion. This spell fails if you have less than 5 air magic.
 * - all - 5 1 10 - Target foe's attacks deal 10...34 damage less and your attacks deal +5...17 damage.
 * - all - 15 1 25 - For 3...9 seconds, for each spirit within earshot, each ally within earshot gains +4 health and +1 energy regeneration.

Comment this on my talk page, plz :p