User talk:Gemigemi/Lists/Builds

Minion Master
That is an interesting build you got going on there, Life Transfer is a very interesting addition, personally I thought the only accompaniment to Death Magic & Soul Reaping but I've found Heal Area less and less useful. I might have to experiment with my MM before I delete him for a Factions Necromancer. Good Work --Jamie 18:21, 5 April 2006 (CDT)
 * I have never used Heal Area on my MM for the reason that Blood of the Master does the same thing without healing the enemy. I found Blood Magic to be very good as I can do something to keep myself alive and even deal damage to the enemy myself. Life Transfer is very good if you remember to use it on a enemy which isn't one of the first targets of your party.
 * I would advice you to play a bit with your MM before deleting. There are a lot more than the most obvious possiblities. And thanks! 19:18, 5 April 2006 (CDT)
 * Speaking of Blood Magic keeping you alive... Dark Bond is absolutely lovely (I usually only have about 3-4 points in Blood Magic on my MM build, but that lets me keep it up perpetually anyway). --130.58 19:30, 5 April 2006 (CDT)
 * Don't have it yet, but might be good. Who would want to kill his poor poor minions? :( 19:34, 5 April 2006 (CDT)


 * I would have thought that Taste of Death would be better, at least then you are not damaging your minions all the time, Taste Of Death only takes health from one when you really needed it. --Jamie 03:14, 11 April 2006 (CDT)
 * It's safer to have both, I find. Or bring Verata's Aura in case you die. All three together is a bit overkill, I find. --130.58 03:40, 11 April 2006 (CDT)
 * I will probably bring one of these three skills in the optional slot unless I need a Signet of Capture. Thanks for the help guys. More comments appreciated. --Gem [[Image:Gem-icon-sm.png]] 04:45, 11 April 2006 (CDT)