Talk:Marauder's Shot

Something tells me that the description is wrong and it should be 10..30 bonus damage. Same mistake as for Savage Shot. Either this, or the damage will have to be armor ignoring, but then this will be yet another skill that does armor ignoring piercing damage (the other one, being, Whirling Defense). If neither is the case, then this skill is absolutely worthless -- no reason to bring it over that old standby, Dual Shot. We need to keep an eye on this skill. F G 20:42, 24 April 2006 (CDT)
 * The ingame description has a + before the number, indicating that it functions just like most other attack skills. &mdash;Neoflame 20:44, 30 June 2006 (CDT)
 * FG's comment is from before there was a plus, months ago. --68.142.14.71 18:37, 30 June 2006 (CDT)

The damage from this thing is insane! &mdash; Skuld  11:46, 13 June 2006 (CDT)


 * Hornbow.. marksmanship 16. Crit vs 80 armor= 97 damage. Yep. The damage is exactly the same as Melandru's Shot too. Silk Weaker 23:46, 11 August 2006 (CDT)

Wouldn't spamming Focused Shot be better though? It only does 8 less damage and recharges in two seconds, and costs half as much energy as Marauder's. Also you don't have to worry about your non-attack skills being blacked out at a critical moment, and the attack skill disable is shorter than Marauder's non-attack disable. Focused really seems more useful to me. Arshay Duskbrow 22:09, 13 August 2006 (CDT)
 * Well, yes and no. It depends on what you can handle being disabled. Nothing sucks like hitting with a focused and not being able to distract that Mantra of Recall. --Crazytreeboy 00:56, 17 August 2006 (CDT)