User:Dragos/Mob Armor

Testing Spell damage to approximate elemental armor levels of various monsters, please ignore for now :)

Some interesting patterns: Every armor seems to logically end in the same number for a mob. I've used this to infer fully unconfirmed values in parentheses. This also helped for mobs like Plague Devourer having double damage instead of -19 armor (his armors end in 1).

Carrion Devourer

 * Level :4
 * Fire :25-26 (25?)
 * Water :5
 * Earth :22-26 (25?)

Whiptail Devourer

 * Level :4
 * Physical :20
 * Fire :20
 * Water :0
 * Earth :17-21 (20?)

Plague Devourer

 * Level :3
 * Fire :1
 * Water :21 (Double Damage)
 * Earth :1-4 (1?)

Hulking Stone Elemental

 * Level :3
 * Fire :43
 * Water :43
 * Earth :42-46 (43?)

Grawl

 * Level :4
 * Fire :34-35 (34?)
 * Water :34
 * Earth :33-38 (34?)

Grawl Ulodyte

 * Level :3
 * Fire :12
 * Water :12
 * Earth :9-12 (12?)

Flash Gargoyle

 * Level :3
 * Fire :3
 * Water :3
 * Earth :1-4 (3?)

Shatter Gargoyle

 * Level :4
 * Fire :3
 * Water :3
 * Earth :1-4 (3?)