User:Naobear/Build:ContagiousPressure

Description Here

Build Concept
Description
 * Key point
 * Key point
 * Keep in mind that this build is very communication-heavy. The Illusion Spam Mesmer and the Corrupt Enchantment Necro need to coordinate spirit of failure and price of failure, for instance. The LoD flag runner is not meant to go head-to-head with gankers and, of course, needs to alert the flag stand group when they're approaching, etc.

Tainted Warder
Usage:
 * Start Tainting your whole party, including any pets, at around 12 seconds before the start of the match.
 * Drop your wards, starting with Foes, at the front of your backline.
 * Use Well of the Profane as corpses fall.
 * Use Putrid Explosion if your well is recharging and if there are enemies within range of the corpse.
 * Re-Taint periodically or when you see disease spreading through your team.
 * Re-cast your wards as soon as they come up while in heavy battle.
 * Cast wards at the edges of existing wards to give your backline greater freedom to kite in.
 * Use Ward Against Foes to aid your frontline if your backline is not under melee pressure.

Equipment:
 * Radiant Chest/Arm/Legs, Bloodstained Boots
 * +5 Energy +30 Health Axe/Sword
 * +5 Energy 20% Enchanting Axe/Sword
 * 20% Recharge +30 Health Earth Scroll

CEnch Necro
Usage:
 * Shut down up to two melee (or Ranger) targets.
 * Target 1: Faintheartedness -> Parasitic Bond
 * Target 2: Price of Failure -> Parasitic Bond
 * Make sure to coordinate Price of Failure with the Illusion Spam Mesmer's Spirit of Failure in order to provide better shutdown, as well as more energy for the mesmer.
 * Note: Never cast Faintheartedness and Price of Failure on the same target, as they are counterproductive.


 * SPAM Corrupt Enchantment -> Parasitic Bond on foes with enchantments after EVERY recharge to provide -9 health degeneration. Also use it on important enchantments such as Protective Spirit, Attunements, etc. or on called targets (with enchantments) for more degen pressure.
 * Maintain Mantra of Inscriptions in order to use Signet of Humility to disable important elite skills like Divert Hexes, Blessed Light, Searing Flames, etc. With Mantra of Inscriptions on, Signet of Humility should recharge about every 11 seconds.
 * Note that Signet of Humility and Corrupt Enchantment then recharge within a few seconds of each other, so when you cast Corrupt Enchantment and then cover with Parasitic Bond, switch to your Signet of Humility target and cast it. Also note that you don't have to cover Signet of Humility.

Equipment:
 * Radiant Insignia on Head/Hands/Feet for Energy.
 * Undertaker's Insignia (Health % Armor, up to +20AL) OR: Sentry's Insignia on Chest/Legs (+10AL in a Stance) on Chest/Legs


 * Weapon Sets:
 * Set 1 - Sword/Axe/Spear of Fortitude (+30hp/+5 energy), Curses offhand (20%/20% cast/recharge of curses)
 * Set 2 - Hale Curses Staff of Fortitude (+60hp/-5 energy)
 * Set 3 - Curses Wand (+5 energy/20% recharge), Curses Offhand (+30hp/+15 energy)

Illusion Spam Mesmer
Usage:
 * Against melee: Cast Spirit of Failure and cover with Images of Remorse and Conjure Phantasm.
 * Make sure to coordinate Spirit of Failure with the CEnch Necro's Price of Failure in order to provide better shutdown, as well as more energy for yourself.


 * Against casters: Cast Migraine and cover with Conjure Phantasm and/or Images of Remorse.
 * Kite when taking damage.
 * Make sure to maintain Mantra of Persistence while spreading degen.
 * Power Drain slower casting targets such as Elementalists to ensure energy gain when low on energy.
 * Use Signet of Humility to disable important elite skills like Divert Hexes, Blessed Light, Searing Flames, etc.


 * Make use of 40% Recharge weapon set when casting Spirit of Failure or Power Drain.

Equipment:
 * Enchanter's armor for extra energy.
 * Weapon Set 1: +5 Energy Sword or Axe - (+30hp) / Illusion Focus - (20% Illusion recharge)(+30hp)
 * Weapon Set 2: Inspiration Wand - (20% Inspiration recharge)(20% Inspiration fast cast) / Inspiration Focus - (20% Inspiration recharge)(+30hp)

LoD Flag Runner
Usage:
 * Your primary job is to run the flag. As such, do not get overly involved in the fighting unless you have superiority at flag stand.
 * Keep Storm Djinn's Haste up while running the flag.
 * Use Light of Deliverance to assist the team with a party heal.
 * Use Glyph of Lesser Energy -> Aegis to assist the team with melee protection.
 * Use Mending Touch against Cripshot rangers, "You're All Alone!" foes, or other conditions.
 * Healing Touch serves as a self-heal.
 * Reversal of Fortune and Protective Spirit can be used on yourself, to defend against attacks while running, or on allies while at the flagstand.

Note:
 * Snares make flag running a lot harder. Be sure your monks are aware of you when you get into the enemies range while running the flag.
 * This build is not meant to go one-on-one with other characters. If getting attacked while running the flag, try to protect yourself and run away.

Equipment:
 * Survivor Armor for maximum health, use Runes of Vitae on open spots.


 * Weapon Sets:
 * Set 1: - Sword/Axe/Spear of Enchanting (+5 Energy/+20% Enchantment), Healing Offhand of Fortitude (+30hp/20% recharge of Healing)
 * Set 2: - Sword/Axe/Spear of Enchanting (+5 Energy/+20% Enchantment), Protection Offhand (20%/20% cast,recharge)
 * Set 3: - Sword/Axe/Spear of Fortitude (-5 Energy/+30hp), Shield of Fortitude (+30hp)
 * Set 4: - Healing Rod and Offhand (20%/20% cast,recharge)

ZB Prot Escaper
Usage:

Equipment:

Blessed Escaper
Usage:
 * Reversal of Fortune and Gift of Health are your two main healing spells.
 * Use Signet of Devotion whenever you can safely do so. This will help keep your energy reserves up.
 * Using Blessed Light to remove a hex and condition and to heal for its full amount is incredibly time- and energy-efficient; try to do this as often as possible.
 * Use Protective Spirit on targets that are likely to be taking large of amounts of damage soon, such as people being converged on by Warriors. Do not use it as a heal as it has a high energy cost. Try to coordinate usage of this with the other monk's Spirit Bond, as well as the Flag Runner's own Protective Spirit.
 * Use Dark Escape when you are being targeted and are suffering lots of damage. The speed boost will help you get out of danger and you'll be taking half damage while doing so.
 * When being spiked by Warriors, use Return to teleport away from danger and leave the Warriors crippled.
 * Use Dismiss Condition as a quick booster heal on enchanted allies, in addition to removing a condition.

Equipment: