Talk:Armor (rating)

How much damage reduction does armor give? --Hewus 16:36, 25 Sep 2005 (EST)


 * I just pointed to it in the article, it's in Damage. --Karlos 17:07, 25 Sep 2005 (EST)


 * Thanks, that's exactly what I was looking for :) --Hewus 18:19, 26 Sep 2005 (EST)

Is the term "Armor Level" still used by the game at all? I think it used to, but can't find any equipment that says AL or Armor Level anymore -PanSola 08:32, 23 November 2005 (UTC)


 * Bump

At what armor does damage just do 100%? As in does 0 armor mean 2x damage, and 40 armor mean 1x damage?
 * You should read damage, but the short version is there's no answer. It's all relative; 12 in an attribute versus 60 AL will deal the listed damage.  Adding 40 AL will halve damage, removing 40 AL will double it.  --Fyren 06:16, 29 December 2006 (CST)

Move: reason & plan

 * 1) . Move "Armor level" to "Armor rating"
 * 2) . Fix all links originally to "Armor level" to go to "Armor rating"
 * 3) . Remove the usage of the abbreviation "AL", change it to "Armor" (using piped link to "Armor rating")
 * 4) . Change Damage article wording to use "Armor rating" vs "Damage rating"
 * 5) . Let a month or two to pass by, so people get used to it.
 * 6) . Exclusivify the concept of "Armor level" as something of a more generic measure, in that Warrior armor will have 20 more Armor rating compared to Monk armor of the same "level". This will simply many existing articles dealing with armor.

- 11:50, 30 July 2006 (CDT)


 * The game only uses the term "armor." Everyone uses either "armor" or "armor level/AL."  We should not make up a new term.  --68.142.14.19 13:11, 30 July 2006 (CDT)


 * I see it as "The game only uses the term 'armor.' We are currently making up the term 'armor level'.  I want to rename something from a term we made up ourselves to another term we made up ourselves."  The term "Armor level" was originally chosen to mirror the term SonOfRah used, but otherwise I don't see it as being something prevalent term at all.  I've actually encountered people confused as to why GuildWiki calls it "armor level" as opposed to something else.  - 15:40, 30 July 2006 (CDT)
 * No, we did not come up with the term. We used it because everyone in the game interested in the actual mechanics used the term when the game was early.  Either "armor" or leave it be.  --68.142.14.19 20:56, 30 July 2006 (CDT)
 * So, you will accept "Armor (rating)" as a compromise? To disambiguate it with the actual Armor. - 21:02, 30 July 2006 (CDT)
 * Yes (assuming it always gets linked as armor (rating) or whatever to remove the tag). --68.142.14.19 21:05, 30 July 2006 (CDT)

Alternately, we can rename "Armor level" to "Armor (rating)" or "Armor (value)", but then it's harder to come up with a corresponding term to rename the "damage level" to. - 15:42, 30 July 2006 (CDT)

Reorganisation
I am trying to improve the armor information pages (see Talk:Armor types). I moved information from Basic armor to this article. I deleted the following table because it was written before insignias. If anyone is interested in re-writing the table and finding a way to include it in the article, please do it. :) I didn't want to delete it completely in case someone thinks it is useful.  --Glynnis   14:28, 29 January 2007 (CST)

Skills - armor cap?
From the Armor (rating) page: "There is a cap of +25 armor from skills. Single skills may exceed this cap."

Can someone detail where this information came from and elaborate on it please? This statement makes it sound as though it is a waste of time to build a skill bar that gives you more than +25 armor. The statement above notes that "...single skills may exceed this cap." and indeed they do, so what is this statement trying to say? Is it ok to have ONE skill with more than +25 armor....but don't try to use multiple skills that go over +25 armor because it is capped? Very confusing. I would appreciate anyone's insight into this. Also is this just meaning "skills" but not including: shouts, enchantments, signets, etc...? Again, if someone could link to the source of this information, or explain this better it would be great. Thanks. Crypt Tick 18:07, 19 September 2007 (CDT)

http://gw.gamewikis.org/wiki/Game_updates/2007_June  From this page I quote "Added a cap of +25 to the armor buff when stacking skills. A single skill can still push the bonus over +25. Bonuses from shields, weapons, insignia, and inscriptions are not affected and still stack." This was part of the skill update that took place on Friday, June 15, 2007.--Ryudo 22:38, 23 September 2007 (CDT)
 * guess I'll explain. say your playing a E/w with lvl 16 earth prayers and lvl 10 tactics.  You have the skills armor of earth, "watch yourself", and defensive stance.  You cast armor of earth, giving yourself  +62 armor.  Good for you! thats how much of a bonus you get.  Now, in addition to that, you also use Watch Yourself and Defensive stance. Now, with watch yourself being +18 armor at lvl 10, and defensive stance being +24 armor, you would think you have "62+18+24=104" 104 extra armor.  But you dont. You have 62 extra armor because the system doesnt allow all that to stack, and instead takes the highest value, being armor of earth, and uses that. So the armor from watch yourself and defensive stance does not help you.

Now, while all 3 of those are still up, some bastard mesmer comes and uses shatter enchant on you, so now you no longer have armor of earth. you have defensive stance and watchyourself, so "18+24." But since the system caps at +25 armor, you really have "18+7 OR 24+1" (take your pick, either way its a total of +25).

So in conclusion "1 skill can push you over +25 bonus armor, combinations of skills can push you up to +25 bonus armor." Of course, your basic armor, weapons, and offhand armor bonuses/penalties apply as well.--Ryudo 00:29, 24 September 2007 (CDT)

If I have a bonder bond 3 enchantments on me, none of these enchantments +armor, but i have SoR(+40) and Armor of Earth(+62) on will I have full +102 armor(cap of 6 skills is 125)? Or the cap only count the skills that +armor(so it will be still +62)?

cap with penalties?
how does the armour cap work with -armour skills? like, if i'm using healing signet and kinetic armour(at +80), will i have +80, +40, or +25? what if i'm using healing signet, kinetic armour, and watch yourself(at +20)? will i have +80, +60, +40, or +25? what if i'm using elemental resistance(at -16 physical), watch yourself(at +20) and dolyak signet(at +24)? will i have +25 or +8 against physical?