User:The Gates Assassin/Duels

Many people if they read this will think this will be build wars, however my idea for this style of fighting works more towards how you use the build.

The Rules
You first off pick a profession. Each profession has a set build, with one optional slot for you to put any skill in the game in. The builds focus on active skills, rather than passive. They will have very minimal self heals as well. You also are allowed to set up your own armor and attributes.

The Arenas
Depending on the profession you selected, you will be placed in a different arena, specifically talored to that build.

Assassins:

A forest like area in the night time. There are three bridges, one of which has snapped. There are multiple trees in the forest, besides the area near the river, so shadow steps are more effective near the river than inside of the forest (Shadow steps will not go through the trees). Around the map are various places where you can be teleported around the map, which is pretty big. Using these can allow you to get the jump on your enemy and possibly win the match.

Points needed: 100

Points per kill: 25

Skill bar:


 * 1) Shadow Run - Stance. For 5 seconds, you move 5..50% faster. (5e, 8r, 0c)
 * 2) Assassinate - Elite Skill. Jump to target foe. Your next attack deals +10..30 damage. (10e, 30r, 0c)
 * 3) Backstab - Attack Skill. If this attack hits, target foe takes +1..20 damage and is interrupted. (10e, 12r, 1/2c)
 * 4) Practiced Stab - Lead attack. If this attack hits, target foe takes +10..30 damage. This attack cannot be blocked. (5e, 10r, 1.33c)
 * 5) Thunder Slash - Off-Hand attack. If this attack hits, target foe takes +1..30 damage. This attack has 25% armor penetration. (5e, 8r, 1.33c)
 * 6) Deadly Strike - Dual attack. If this attack hits, target foe takes +20..45 damage. (5e, 12r, 1.33c)
 * 7) Shadow Snare - Curse Spell. Target foe moves 33% slower for 1..15 seconds. If target foe was moving you move 33% faster. (5e, 10r, 1c)
 * 8) Your Choice