Category talk:Boss stubs

I propose that any boss with a list of skills, a location, and a screenshot be removed from this category. What more can be said about generic bosses? &mdash;Tanaric 11:06, 17 October 2006 (CDT)


 * You're not aware of the debate that took place perhaps. The missing ingredient is SoC confirmation. also, the location should either include a map or specific details as to where in the area that monster is. --Karlos 11:24, 17 October 2006 (CDT)


 * That's true about the SoC confirmation. There are some bosses that have skills they don't use, or can only use under certain conditions. Maps and/or location details are optional in my book when I look to remove a boss stub, cause you already know the area they are in which is enough for me. But they can be good resources for a quick reference, for example if a user wanted to plan a route to run to a boss's location. &mdash; Gares 11:59, 17 October 2006 (CDT)


 * That Category:Needs SoC confirmation has only 10 bosses in it implies that nearly all bosses meet that criteria. &mdash;Tanaric 13:45, 17 October 2006 (CDT)


 * I don't think anyone ever paid attention to that category. Yesterday I worked on my crusade and I had to add that category to 3 or 4 bosses and it was only Charr. &mdash; Gares 13:59, 17 October 2006 (CDT)


 * Gares, I disagree on the location. Telling someone that a boss is in Perdition Rock or Rhea's Crater is useful info, but it not the best information you can give them. There is no shame in keeping a boss article a stub. However, removing a stub label from an article infers completeness. Location info is important, if not critical. I would agree that it's not as important for bosses without elites, but for bosses with elites, at least a text description of which area (west/northeast/...) is indeed important. --Karlos 14:32, 17 October 2006 (CDT)


 * I don't mind a stub being up there. I did change the Style_and_formatting/Bestiary to reflect maps and/or text descriptions and added to not only if they have an elite to capture, but if they have an unique item to obtain. That's basically the latter half of Prophecies bosses, all Factions bosses, and not sure about Nightfall yet. It's best if we get on the same page with this and I think that should satisfy the situation. &mdash; Gares 09:25, 18 October 2006 (CDT)


 * Nicely done. --Karlos 09:44, 18 October 2006 (CDT)

I don't see the point...before I go about unstubbing every generic boss, let me say that I don't see any reason not to unstub them...there really isn't a lot more to say about many of them. Heck, advice on how to beat the bosses is more than enough. I think it's safe to say that Prophecies generic bosses, at least can be unstubbed. If someone has a really good reason not to, let me know. Otherwise I am going to start with my work. Silver40596 21:31, 30 October 2007 (UTC)