Devourer



Devourers are a race of monsters that look like giant two-tailed scorpions, that are slightly larger than a human. They have been known to use melee, ranged and magical attacks (or a combination). Caution should be taken when exploring in devourer-infested regions as these creatures are undetectable (i.e. they do not show up on a character's minimap) while underground, and will burrow their way to the surface when their victim comes within close proximity. They typically burrow out of the ground in packs of 3, with each pack consisting of a mix of melee and ranged attackers. Whilst underground, devourers cannot move or attack, other than to burrow to the surface.

Breeding grounds

 * Ascalon (pre-searing and post-searing)
 * Dry parts of the Maguuma Jungle
 * Crystal Desert

Fighting Tips

 * Devourers generally attack in packs of 2-5, and can be quite dangerous if multiple packs attack simultaneously, or if the party is heavily outnumbered (ie > 4-to-1 odds). This happens frequently if the party rushes to attack a visible enemy and inadvertedly aggravates a pack of hidden/underground devourers who emerge to make the odds much worse than they initially were. In Devourer-infested areas, always be sure to approach visible enemies slowly and when engaging in combat try to remain in areas characters have already traversed. A character may be one step away from aggrovating hidden devourers.
 * Whiptail Devourers tend to evade a lot. It's important to equip skills that counter evasion or are "unavoidable" when exploring in areas that contain them (such as Irresistible Blow for warriors).

Known sub-classes
For a listing of known types of devourer units see Category:Devourers.