Talk:Spirit's Strength

Man, this skill is neat looking. But how the hell does a ritualist benefit from attacking?


 * Rt/A using daggers, spawning power for the elite, and brutal weapon would be a horrifically destructive combination. A bit much for pure damage output, but it would certainly be worth it if that's your goal. I'm guessing +20 from the elite, and +10 from brutal weapon, equivalating +30 per attack. Just add in attack skills that gain energy on strike and you've got yourself something intriguing. Kamahl 22:48, 22 September 2006 (CDT)
 * This is an enchantment. --Fyren 01:50, 23 September 2006 (CDT)
 * Yeah, but that just frees you from the tight constraints of Brutal. You can put something like Resilient Weapon on yourself, and rely on OoP for a nice cumulative +50 damage or so... Ubermancer 02:48, 23 September 2006 (CDT)
 * Make that Vital Weapon and +60 damage :D Ubermancer 23:50, 23 September 2006 (CDT)
 * Thing with, anyone and everyone would have an anti-enchant skill what with nightfall coming, so you better cover that thing up. Or even echo =P. You know, the bonus damage ignores armor anyway, so you don't need mastery to be dealing a mediocre DPS, IW style. Don't know why you'd want that though. Silk Weaker 02:24, 24 September 2006 (CDT)
 * It seems like its an elite Conjure, more then a sick damage boost, due to being Spawning linked. Now, if it was Channeling linked, then wed talk... but in the mean time, Im not sure what makes this skill good... Ubermancer 18:02, 24 September 2006 (CDT)


 * It's like IW except it works on all weapons, rather than just melee ones, has a bit less bonus damage, the hit still lands, only works for rit primaries (but IW is used almost purely on mesmer primaries, so...), and is slightly conditional (but as there are plently of weapon spells you can maintain, this isn't much of a problem). Now, with it's recharge this won't see much use out of RA, and even in tehre we have so many enchant removal skills now that someone's bound to have one. But I like the idea of this, and the big bonus damage numbers. --Khoross 04:24, 27 September 2006 (CDT)

lololol Rspike!--Silk Weaker

This and Sight Beyond Sight on a 15% while enchanted Spear. Carry a Spawning Focus in the off hand for energy, and you have unblindable, unblockable damage. Sight Beyond Sight is good, but more importantly covers Spirit's Strength. Take Guided Weapon for unblockable spikes, or Splinter Weapon for Barrage-like damage on mobs. Intersperse with Nightmare Weapon for healing. Or make a rt/d and use this with a Scythe. Drop Blind Was Mingson as an opener for defense, and Splinter Weapon with this to damage a lot of foesLabmonkey 14:27, 29 September 2006 (CDT)

I'm there already. Check out my many proposed builds at User:Khoross/Rt/R_Spiritual_Warrior. My personal favourite is the Paragon version of it, but I imagine the warrior versions are pretty hard hitting. When NF comes out, this is going to replace IW as my main RA build. --Khoross 16:07, 29 September 2006 (CDT)

Swords/Axes are better because of the attack speed. Paragon IAS cannot compare with warrior's either. With Emmisary's armor, it isn't as sqyishy. I wouldn't use Sight Beyond Sight, but instead wielder's remedy. --Silk Weaker 03:07, 30 October 2006 (CST)

If you absolutely had to use this then you could pull it off with /Me, 12 in Illusion Magic, and Arcane Mimicry and Signet of Illusions. (T/C) 18:19, 24 September 2006 (CDT)
 * And you would use two elites... how?
 * Hmm, perhaps that is what Arcane Mimicry is for? [[Image:Chuiu Me Icon.png]] (T/C) 15:27, 26 September 2006 (CDT)

Awww.. look at the picture.. isn't he so CUTE? (Not a fifty five 19:39, 26 September 2006 (CDT)) I agree, this skill icon used to be for the warrior shout "Hug Me!"...cuddly looking.-Onlyashadow, Top 100 Guild 10:01, 27 October 2006 (CDT)


 * Haha, I'm so making a userbox with that! - Snow White Tan [[Image:SnowWhiteTan's sig.jpg|20px|omg omg omg!! (My Talk)]] 06:54, 9 April 2007 (CDT)

I've used This skill paired with Sight Beyond Sight with a variety of secondaries. My favorites so far are Rt/W with 15 (+31 damage) in spawning power and use Flurry to increase the DPS. I've also done a hybrid Rt/R with Kindle Arrows with 14 in Spawning Power and 10 in Wilderness Survival for a damage output of +29 from Spirits Strenght and another +16 from Kindle Arrows.--Rururrur 15:08, 17 December 2006 (CST)

The notes section states that daggers should be used for this due to their increased attack speed, but daggers have the same attack speed as swords and axes. While I agree that daggers are perhaps the best weapon to use with this skill, stating that this is due to their increased attack speed is misinformation. An argument for daggers based on chance of a double strike would be a legitimate reasoning. http://gw.gamewikis.org/wiki/Weapon XvArchonvX 10:33, 8 December 2006 (CST)
 * agreed, doublestrike is the deciding factor that puts this above swords and axes...

I actally use (and have recenetly posted) a Rt/A that uses the "fox" attack chain with this and sight beyond sight to deal good consistant damage that almost always hits. --Midnight08 13:36, 19 December 2006 (CST)

One question: is this skill affected by Needling Shot or not? Gredinus

Removed comment about daggers having the fastest attack speed; Ironic since there's an article on this site that says its on par with the sword and axe. 67.20.226.28 18:42, 22 January 2007 (CST)

Well, the "major" update buffed this skill. It now can now boost 5...35 damage.

Vow of Strength
Is this not related to Vow of Strength? Klumpeet 12:43, 5 May 2007 (CDT)
 * Can it be interchanged easily with that?, if so state why, cause im interested in how :P -- Xeon 12:55, 5 May 2007 (CDT)
 * No, it cant, but the name is similar, and they both increase damage... Klumpeet 02:55, 7 May 2007 (CDT)

Question about a combo
If I used this with Nightmare Weapon, would the bonus from this be reduced/negated, or would I get the life steal along with the bonus damage? 24.196.94.255 15:10, 26 June 2007 (CDT)

Spirit's Strength increases your damage by 5...29 but Nightmare Weapon reduces your damage by 10...42 or something like that. So you need to deal out 6...14 damage with your weapon, at the least, if you want any damage numbers to show up at all under Nightmare Weapon. Not hard, I know, but that's not factoring in high AL or whatever...since a max Staff or Wand is 11...22 damage, but at 80-100AL that is usually reduced to less than 5. You would still get the lifestealing, though. Still I would not use this with Nightmare Weapon since it kind of defeats the purpose. And it's too bad it is an Enchantment, else Brutal Weapon would be the obvious choice... (T/C) 15:16, 26 June 2007 (CDT)

Yeah, and for other weapons...an Axe would be iffy since it has the lowest base damage of 6 at max and since you can only get up to 12 Axe Mastery max you will have a tendency probably to hit the lower range...maybe. Swords you should always get some kind of damage since the base is 16, I think, and AL80 makes that about 12 or so, nearly sufficient. Hammers you should almost always get positive damage, base 19...bows are like axes, spears are like swords, daggers it doesn't matter since they can double-strike...etc etc. And of course this is all thinking without adding in the damage of actual attack skills. So you would still get some damage under Nightmare Weapon. But, I would say that Nightmare Weapon is still best used as a standalone, since ideally you want to put it on a character who deals zero damage anyways. (T/C) 15:23, 26 June 2007 (CDT)