User:Firestorm Monk/Builds

Water/Support Elementalist
And a monk, who should use a build of his/her personal preference.

Offense
At the start of the battle, the Necros spam the quick-recharging hexes around to put some pressure on the monk and turn all enemy health bars purple. This to confuse the enemy monk and delay his response. When a spike is called, the Soul Barbs Necro applies Soul Barbs>Recurring Insecurity>Defile_Flesh>Accumulated Pain. When SB has finished casting, the ele uses Shatterstone + Vapor Blade (+ Shard Storm). When RI is applied both Necros spam their hexes like hell. The combination of the water spike + Soul Barbs + degen + healing reduction should drop the target fairly quickly. If this does happen, the Reapers Necro casts his SB on a different target, which you then try to take down before the monk is rezzed. The lack of RI and the lower damage of SB makes this spike a little less effective, but still lethal when there are no monks to heal. After both SB and RI have recharged, the team rinses and repeats.

Defense
Faintheartedness and Blurred Vision are used to reduce the effectiveness of enemy melee/rangers/paragons. Shatter Storm is used to snare single targets. Mantra of Inscriptions/Signet of Humility is used to disable the most dangerous elite, usually ZB on the monk. The elemantalist uses Draw Conditions to control things like poison from rangers, and to remove condtions (esp. Deep Wound) from a spiked target. Gift of Health is used to assist the monk.