Block

Blocking gives a chance to stop attacks and/or projectiles from hitting. This includes projectile spells like Flare. Spells which are not projectiles cannot be blocked.

Whenever a player's attack/projectile is blocked, he or she will briefly see yellow indicator text: "block".

Note that multiple sources of blocking do stack, by adding their chance of success applied to the chance that the others will fail. So a skill with a 75% chance to block and another with a 50% chance will result in a total 87.5% chance of blocking (50% of 25% is 12.5%, this is then added to the original 75%).

Related Skills
These skills cause blocking:
 * "Shields Up!" (50% against projectiles)
 * Auspicious Parry (Elite) (100% against next attack)
 * Bonetti's Defense (75% against attacks)
 * Deadly Riposte (100% against next melee attack)
 * Deflect Arrows (75% against arrows)
 * Disciplined Stance (75% against attacks)
 * Gladiator's Defense (Elite) (75% against attacks)
 * Shield Bash (100% against melee)
 * Shield Stance (75% against attacks)
 * Riposte (100% against next melee attack)
 * Wary Stance (100% against attack skills)
 * Whirling Defense (75% against attacks)
 * Aegis (50% against attacks)
 * Guardian (20..44% against attacks and projectiles)
 * Magnetic Aura (75% against melee)
 * Swirling Aura (75% against projectiles)
 * Weapon of Warding (50% against attacks)
 * Flashing Blades (Elite) (50% against attacks while attacking)
 * Critical Defenses (25...65% while enchantment is active)

These skills ignore blocking:
 * Pure Strike
 * Seeking Blade
 * Wild Blow
 * Called Shot
 * Crippling Shot (Elite)
 * Precision Shot

These skills nullify blocking:
 * Warrior's Cunning
 * Seeking Arrows
 * Rigor Mortis
 * Illusionary Weaponry (Elite)
 * Guided Weapon
 * Way of the Fox

These skills are triggered by blocking:
 * Irresistible Blow
 * Swift Chop
 * Glass Arrows (Elite)
 * Splinter Shot