Talk:The Eternal Grove (outpost)

Eternal Grove Exit
Anyone know why the Eternal Grove exit in this outpost is forever locked? --69.40.228.128 17:08, 12 January 2008 (UTC)
 * I think it's so that you have to do the mission--[[Image:Chris1645.JPG]] 17:15, 12 January 2008 (UTC)

Why don't we note that one cannot exit this outpost into its namesake explorable?
"Despite their proximity (and similarity in names), you cannot exit from this outpost into the explorable region called, The Eternal Grove." I'd like to include this (and its counterparts) in the relevant Faction outposts for two reasons: (1) it's not obvious to new peeps; (2) lots of veterans forget this and waste time attempting to cap a boss or VQ starting from the obvious location and realizing only later they can't. I realize we've not mentioned it before; I think we have a compelling reason to change that unwritten guideline. I await consensus or a reasonable facsimile thereof before proceeding (or giving up the idea). &mdash; Tennessee Ernie Ford ( TEF ) 08:45, November 15, 2009 (UTC)
 * Thing is, in Factions, there's only 1 (or 2 if you count a technicality with Arborstone) missions that you CAN enter the explorable from the outpost: Sunjiang District. Arborstone is a technicality because technically the area between the Arborstone outpost and Tanglewood Copse is part of Arborstone explorable, though it's virtually impossible to transition between the 2. So not being able to enter the explorable from the mission outpost is NOT the exception to the rule, but rather the rule that has an exception. So.... no, don't mention it --Gimmethegepgun 09:12, November 15, 2009 (UTC)


 * I'm not suggesting it's an exception; I'm saying it's frequently misunderstood (by newbies and vets), and therefore worth noting. In the last two weeks, I've helped clear this up for about a half-dozen people, including 4-year vets who play regularly, a 2-year vet who took a 6 month sabbatical, and some newbies.


 * ANet used the convention that, after completing the mish, you reach the next outpost and can return to the explorable from there. It's not intuitive, especially since you can enter [Name (mission)] from [Name (outpost)]. We could add a generalized note (along the lines of what Gimme said above). Unfortunately, I can't think of any article that peeps would be likely to notice...outside of on the outpost pages themselves.   &mdash; Tennessee Ernie Ford ( TEF ) 10:41, November 15, 2009 (UTC)