Warband of Brothers

Objectives

 * Speak with Gron Fierceclaw in Doomlore Shrine when you are ready to begin this operation. (disappears from Quest Log after speaking to Gron)
 * Rescue each member of Pyre Fierceshot's warband from the Cathedral of Flames.
 * Rescue Seer Fiercereign.
 * Rescue Cowl Fiercetongue.
 * Rescue Roan Fierceheart.
 * Slay Flamemaster Maultooth.

Obtained from
 * Gron Fierceclaw in Doomlore Shrine
 * Scrying Pool in Hall of Monuments (after first completion, select "I seek guidance" option)

Requirements
 * The Dawn of Rebellion

Rewards

 * Unlock Hero Pyre Fierceshot

Walkthrough
Upon accepting the mission you will appear in the first floor of the dungeon. Several packs of Charr move through the area, along with stationary units, though their movement does not pose any particular challenge. As usual, preparations for fire damage and Charr Eye of the North tactics is useful.

Follow the maps included in this page for the path required for completion of each dungeon level. Each level has one of Pyre Fierceshot's warband members held captive and a key must be taken from a Prison Guard Charr in order to gain access to the captive. Prison Guards have been known to run, causing some potential trouble.

The first level is straightforward, with typically-sized Charr groups. The second level seems smaller at first, and contains an initial large group and warrior boss that may pose a higher challenge as they move closer. The gorgeous crystalline 'cell' containing Cowl Fiercetongue has strange motes of light floating throughout, but there is no danger inside. Instead, one of the gates elsewhere opens and a group of Charr will come investigate. Continue east, exploring the caverns and dispatching spiders and Charr (including some larger groups) as you seek the exit. Some battles can be avoided and there are multiple paths at times. The gate to the next level is protected by Jadam Spearspinner and there are a lot of spiders that will drop depending on aggro. Moving slowly will keep the battles manageable.

The third level quickly takes you to a small group with a key. Take stock of the situation after opening the door, pulling groups to make the fight amidst the burning trees easier. There is a small group at the end of the hall that controls further access into the Charr temple. Shortly after entering you will see a lone Prison Guard. He will run when attacked, taking you into areas with Magma Blisters that spawn to make the battle interesting. However, if you have rescued Cowl Fiercetongue (more than likely, he is earlier in the level), he will use a water magic slowing hex on the Guard, making the battle quite easy.

From here there are various paths that can be taken to reach Flamemaster Maultooth, though the obvious one is fine, but make sure that you kill the guards at the other doors to prevent them from being agroed later on. The alternates can be used in a number of ways, especially if the next battle goes poorly and you need to maneuver to get past Effigies or bring comrades back to life. Once you make it to the great hall it is best to move about without drawing aggro. At a certain distance a conversation with Maultooth will start and additional Charr will show up. Take these groups out first. Then proceed to pull the other groups that defend Maultooth. Each Effigy can and should be pulled separately, as they are formidable on their own. You should end up with Maultooth and two other Charr, making the fight easy (especially if you focus on Maultooth and use interrupts). If you find it to hard to pull the Effigy it might be a better idea to go straight for Maultooth, the best way to do this is by attacking him from his left or right so that you can use the stairs on the sides in stead of the better guarded main stairs.

NPCs

 * Charr
 * 20(26) Pyre Fierceshot
 * 20(26) Roan Fierceheart
 * 20(26) Cowl Fiercetongue
 * 20(26) Seer Fiercereign

Monsters

 * Charr
 * 20(26) Charr Blademaster
 * 20(26) Charr Axemaster
 * 20(26) Charr Seeker
 * 20(26) Charr Sentry
 * 20(26) Charr Prophet
 * 20(26) Charr Mender
 * 20(26) Charr Hexreaper
 * 20(26) Charr Dominator
 * 20(26) Charr Flameshielder
 * 28(30) Charr Effigy
 * Elemental
 * 20(28) Charr Hunter Beast
 * Ooze
 * 24(26) Magma Blister
 * Spiders
 * 24(26) Needling Lavastrider (levels 2)
 * 24(26) Venomweaver (levels 2)
 * 24(26) Lifeweaver (levels 2)
 * 24(26) Painweaver (levels 2)
 * 24(26) Bloodweaver (levels 2)

Bosses

 * Charr
 * 24(30) Charr Prison Guard (Eviscerate)
 * 28(30) Flamemaster Maultooth (Mind Blast)
 * Spider
 * 28(30) Jadam Spearspinner (Stunning Strike)

Dialogues
Briefing from the Scrying Pool.

Followup

 * What Must Be Done

Trivia

 * The quest is probably a reference to the book and television mini series Band of Brothers, which in turn comes from a speech delivered by Henry V of England before the Battle of Agincourt in William Shakespeare's Henry V; Act IV, Scene 3.