Talk:GuildWars.com news/20060815

So PvP characters can now permanently enter the competitive missions? That would be a disadvantage to PvE players playing the same missions without perfect equipment. Kessel 09:36, 16 August 2006 (CDT)
 * I suppose it fits in light of Factions' favourite play-thing, the Competitive Missions. Note that it's only open for Factions-owners. And as such, just tack it up to one of the things you have to live with: Factions doesn't favour PVE. Myself, I'm very much hoping that Nightfall will be different. I spoke with Daniel Dociu a few weeks ago when he was giving workshops in my neck of the woods, and he admitted that each expansion will at the very least highlight a different aspect of the GW-gameplay - we'll see which one it is. --Black Ark 10:02, 16 August 2006 (CDT)
 * Perhaps with a few PvP players entering there is finally a chance to map Jade Quarry for the Canthan Grandmaster Cartographer title. Currently it's a ghost town 24/7, and since you can't enter it with henchmen there is no chance to get inside. ;) --[[Image:TurningL sml.gif|Tetris L]] 10:31, 16 August 2006 (CDT)
 * I'd be a little amused if they intended Factions to highlight PvP gameplay. Introducing PvP-like gametypes with random teams is a joke to people playing HA, GvG, or even TA.  I've heard devs admit the PvP learning curve is very steep, so random teams are probably an attempt to help players get into PvP.  The thing is, this is a one-way bridge from PvE to PvP and Factions offers almost nothing to just PvPers.  The new GvG maps are nice but are pretty much just new graphics since they don't offer significantly different gameplay.  --68.142.14.61 18:27, 16 August 2006 (CDT)
 * far more likely, the terms "noob" and "stfu" will become much more common in aspenwood. can anyone tell that i'm not particularly happy about this? --Honorable Sarah [[image:Honorable_Icon.gif]] 11:05, 16 August 2006 (CDT)