Talk:Treasure

theres a new one i found, i took a picture but the name of it didnt show, its called something like "Dusty Urn" all it said when i oppened it was i got a stain on my sleeve. forget that, this is for a quest.

So far I've opened three of these. One had ~1.1k and a gold wooden boar scepter, one had ~2k and a gold dragon hornbow, and the third had ~2.1k and a gold aureate lamp. The golds were all crap, but it looks like all chests DO drop a gold item... DKS01 05:24, 21 December 2006 (CST)

I wonder if the quality / quantity of items / gold is favour related like other drops. DOn't really want to test it out of favour but if anyone has tried and can remeber maybe note it here? Raxous 08:26, 21 December 2006 (CST)
 * The quality seems to be related to the difficulty of the area. --Theeth (talk)   13:52, 21 December 2006 (CST)

a) A map of treasure would be really nifty

b) This gold, is that dropped on the ground and shared amongst all party members? So it would be best to go alone or to go with party of people who can each still open the treasure? --Bob III 11:52, 21 December 2006 (CST)
 * Most of these places have maps because they are near bosses Xeon 11:56, 21 December 2006 (CST)
 * The amount of gold goes directly in your bag, it is not shared. --Theeth (talk)   13:52, 21 December 2006 (CST)

Farming these with two guildmembers they both got the same item from a treasure chest in realm of torment, different stats tho, and the base merchant value was 660 gold - pretty high lvl drops. 84.49.225.3 18:02, 21 December 2006 (CST)

They don't only drop gold items in one of the "Do Not Touch" I got a ruby instead of a gold item.Dark Kal 11:39, 23 December 2006 (CST)
 * its either a ruby, diamond, sapphire or a gold item from what i have seen Xeon 11:55, 23 December 2006 (CST)

Is there any source or quote telling us these are not permanent? The update log doesn't read like it actually... Jinnai 21:54, 23 December 2006 (CST)
 * Read the treasure chest article Xeon 21:59, 23 December 2006 (CST)

I see no source what so ever to the not permanent. Why would they not be permannet the are mentioned in uder the sub heading OTHER UPDATES. Some one is trying to justifed wasteing there wintersday time framing chest.
 * "No, the chests are for the holidays. They are not permanent." from, which was posted in the Treasure Chest article's discussion page, as Xeon tried to tell people. Capcom 21:13, 24 December 2006 (CST)
 * There is a thread at gwonline.net forums in which Gaile says that the chests are probably permament, but she can't get an official confirmation at this time.here
 * Confirmed - the treasure chests are PERMAMENT. Link.. Someone should edit all the articles about them (I don't have the expertise or the time).

Treasure "counters" have been reset (As of 12:00am GMT January 20th) Characters can now RE-OPEN ANY previously opened treasure ONCE more (Chests, DNT & Buried). I will check if unopened treasure can now be opened twice by characters who had not opened it before the treasure coun ter reset. - Raxous - 06:36, 20 January 2007 (CST)
 * see Talk:Game updates/20070119 -- Xeon 06:42, 20 January 2007 (CST)

I have just reopened all the chests i previously did and i did not recieve even 1 gem i got all gold items.
 * So?.. you won't have guarantee that you will get a gem.. [[Image:Tomoko's_Cookie.jpg|19px]] Tomoko Pink Angel 13:52, 12 January 2007 (CST)

I have tested, and chars that did not open tresures last time can only open them once this time, not twice.--TheDrifter 14:49, 21 January 2007 (CST)


 * I have opened well over 20 treasures and NEVER had a gem of ANY kind, ALWAYS gold + a gold (rare) item. [[Image:Raxous_wiki_sig.png]]- Raxous -[[Image:Raxous_wiki_sig.png]] 10:01, 22 January 2007 (CST)
 * I've had 3 gems out of 15 treasures. (4*nightfallen jahai, 1*domain of pain, 2*outside moddok, 3*adashim, 3*sulf wastes, 2*outside orchad). Foo 10:05, 22 January 2007 (CST)


 * I have opened all but the last one both times and dropped 1 gem - but you do get 20k in gold from them all in total so not bad!--Sutekh et Baal 13:15, 22 January 2007 (CST)

Both the Do Not Touches dropped R9 Perfect Max Damage Portal Staffs for me so Do Not Touches may be worth moreEloc jcg 02:05, 16 February 2007 (CST)

I have opened at least one chest in all the areas...NEVER got even a purple item, much less a gold. Seldom got more than a few gold out of the chests. ALSO, neither DNT dropped anything. So ... unless the last few chests are REALLY awesome, seems very doubtful will get even close to 20k out of the remaining few chests.71.211.17.237 23:58, 17 February 2007 (CST)
 * The chat log doesn't report the rare (or gem) dropping, but it will always fall out and land on the ground like from a chest (ie. the same spinning animation). Therefore it sounds to me like they did drop, but you didn't notice them and so failed to pick them up (I did this once early on as well). RossMM 20:10, 18 February 2007 (CST)

Merging the three lists into one
Is it just me or would it be much better to have one list of all treasures in the game instead of three separate lists for the three types. The different types are merely visual, the function is exactly the same. Unless anybody objects, I'll merge tomorrow. -- 08:20, 22 January 2007 (CST)
 * I agree. the specific names should contain a redirection to this page. Foo 08:27, 22 January 2007 (CST)
 * Don't get me wrong, I don't want to merge the articles. Only the lists. The result would look something like this:

! Region !! Buried Treasure || Treasure Chest || Do Not Touch
 * Istan
 * Issnur Isles, southeast from Beknur Harbor, near the troublesome flamingos. (Map)
 * Mehtani Keys, southeast from Kodlonu Hamlet, in a shipwreck. (Map)
 * Kourna
 * Arkjok Ward, on the small island in the northeast, right next to Jurani the Merchant. (Map)
 * Jahai Bluffs, near Acolyte of Balthazar. (Map)
 * Bahdok Caverns, at the treasure trove near the southeastern corner. (Map)
 * Vabbi
 * The Mirror of Lyss, small island to the south, near Shezel Slowreaper. (Map)
 * The Hidden City of Ahdashim, near the southeastern platform. (Map)
 * Forum Highlands, near Commander Sadi-Belai. (Map)
 * The Desolation
 * The Ruptured Heart, near Shahin. (Map)
 * The Sulfurous Wastes, near Alem the Unclean, inside Temple of the Monoliths. (Map) (Not during Gate of Desolation (Mission))
 * Realm of Torment
 * Domain of Pain, near the southern edge of the River of Souls (north side of the southeastern bridge). (Map from Gate of Fear) It is advised to take the southern route as opposed to the soul bridge pictured on the map. (Alternate route)
 * Nightfallen Jahai, past the Shepherd of Dementia. (Map from Gate of Pain)
 * }
 * Design details of the table (like column width) are subject to discussion. I think we can shorten the text desciption, or get rid of it completely. The maps say more than a 1000 words. --[[Image:TurningL sml.gif|Tetris L]] 08:34, 22 January 2007 (CST)
 * Or create a sub header for each type of treasure on an article and keep the format as it pretty much is. -- Xeon 08:40, 22 January 2007 (CST)
 * Grrr .... edit conflict. Here's the simplified version:
 * Realm of Torment
 * Domain of Pain, near the southern edge of the River of Souls (north side of the southeastern bridge). (Map from Gate of Fear) It is advised to take the southern route as opposed to the soul bridge pictured on the map. (Alternate route)
 * Nightfallen Jahai, past the Shepherd of Dementia. (Map from Gate of Pain)
 * }
 * Design details of the table (like column width) are subject to discussion. I think we can shorten the text desciption, or get rid of it completely. The maps say more than a 1000 words. --[[Image:TurningL sml.gif|Tetris L]] 08:34, 22 January 2007 (CST)
 * Or create a sub header for each type of treasure on an article and keep the format as it pretty much is. -- Xeon 08:40, 22 January 2007 (CST)
 * Grrr .... edit conflict. Here's the simplified version:
 * Design details of the table (like column width) are subject to discussion. I think we can shorten the text desciption, or get rid of it completely. The maps say more than a 1000 words. --[[Image:TurningL sml.gif|Tetris L]] 08:34, 22 January 2007 (CST)
 * Or create a sub header for each type of treasure on an article and keep the format as it pretty much is. -- Xeon 08:40, 22 January 2007 (CST)
 * Grrr .... edit conflict. Here's the simplified version:

! Region !! Buried Treasure || Treasure Chest || Do Not Touch Domain of Pain (Map from Gate of Fear) (Map - alternate route)
 * Istan
 * Issnur Isles (Map)
 * Mehtani Keys (Map)
 * Kourna
 * Arkjok Ward (Map)
 * Jahai Bluffs (Map)
 * Bahdok Caverns (Map)
 * Vabbi
 * The Mirror of Lyss (Map)
 * The Hidden City of Ahdashim (Map)
 * Forum Highlands (Map)
 * The Desolation
 * The Ruptured Heart (Map)
 * The Sulfurous Wastes (Map)
 * Realm of Torment
 * The Desolation
 * The Ruptured Heart (Map)
 * The Sulfurous Wastes (Map)
 * Realm of Torment
 * Realm of Torment
 * Realm of Torment
 * Realm of Torment

Nightfallen Jahai (Map from Gate of Pain)
 * }
 * Simple design, clear info. Me likes. :) --[[Image:TurningL sml.gif|Tetris L]] 08:46, 22 January 2007 (CST)
 * Beside for the lists, there is very little to say about the different kinds. I think that just like keys and chests, there should be only one article. Foo 09:21, 22 January 2007 (CST)
 * Beside for the lists, there is very little to say about the different kinds. I think that just like keys and chests, there should be only one article. Foo 09:21, 22 January 2007 (CST)


 * For completeness you should also indicate somewhere in table what mobs spawn when treasure is opened (if anything). [[Image:Raxous_wiki_sig.png]]- Raxous -[[Image:Raxous_wiki_sig.png]] 10:07, 22 January 2007 (CST)


 * I like it. A single list would greatly simplify things.  The other three current articles can be converted to redirects to this one. --- Barek (talk • contribs) - 13:22, 22 January 2007 (CST)


 * I agree, good job. Don't die of shock from me saying that Tetris.  ;)  --Rainith 15:26, 22 January 2007 (CST)


 * I updated the article with the compact version from above, changes articles for the three types of treasure into redirects to here, and inserted images from those articles into a gallery on this one. --- Barek (talk • contribs) - 16:09, 26 January 2007 (CST)


 * Great idea and thanks for doing it Barek, with luck this will greatly cut down on the confusion, and the edit "ping-pong"s. --Wolfie 20:42, 26 January 2007 (CST)

"A magical force prevents you from touching the treasure."
The DNT outside of Tihark Orchard (when it spawns 4 ruby dijins) says (as above) "A magical force prevents you from touching the treasure.". If I kill them, does it give you anything else? -- B  a  r  r  a  g  e
 * Yes their drops, apart from that no, you have already used that DNT before and you are only allowed to open it once per char (not including the reset that happened recently) -- Xeon 01:29, 3 February 2007 (CST)

listing drops on weaponry articles?
I have seen a number of edits on weaponry articles where it says it can be dropped from the chest. Should we be listing these are drops? Does everything in Kourna drop from a chest located in Kourna? -- Xeon 04:16, 3 February 2007 (CST)

I managed to get a superior vigor =D

Yet another reset.
It seems that for some people the treasures are available a third time starting today. that probably means that every chest resets 1 month after the last time a character opened it. i opened them all with my warrior a third time today, my ranger cant as he opened 2 weeks ago. -- Menzies


 * Hmmm, they were rolled out around December 20th, were "reset" on January 19th, and reports coming in they available a potential "third" time just after February 20th, am getting the impression these treasure chests are available on a monthly basis (ie, you can milk em one a month), be interesting to see if this trend continues around March 19-20th. --Wolfie 03:57, 21 February 2007 (CST)
 * Taking note.. will check.. ;) &mdash; Corsaire  [[image:Corsaire_Signature.gif]] 04:26, 21 February 2007 (CST)
 * Yep, just went and tried and was able to open for a third time with my monk. Gandorf 04:53, 21 February 2007 (CST)
 * I'm unable to get anything from the Jahai chest, so it seems that it must be either a time-delayed thing (I'll check again in a couple of days), or for some reason they're only reset for a few people. RossMM 08:21, 21 February 2007 (CST)
 * I just checked the Chests in Jahai Bluff and in Arkjok Ward and both were empty for me. Alesain 10:02, 21 February 2007 (CST)
 * Empty in Jahai Bluff and Isnurr Isles.. I'll check in a few days to know if it's reseted on regular date or if there is a timer for each character.. &mdash; Corsaire  [[image:Corsaire_Signature.gif]] 11:24, 21 February 2007 (CST)
 * Could be they are reset one month after you open them? I dunno, I'll have to start noting when exactly I open them I guess.  --Rainith 12:03, 21 February 2007 (CST)
 * Yea, that's what Menzies said in the topic header. ^^ I'd like to know for certain though. Alesain 12:34, 21 February 2007 (CST)
 * No luck for me either, checked two treasure chests with a charcter that had opened twice already (ie, once before and after the Jan 19th reset), but this time, got the "already opened" messages, so the one month or (x) days after you open idea is looking the more likely. Same as Rainith, will start noting date / time when successful able to open one, if others do the same, we might hopefully over time be able to start to see a pattern (if there is one :D) --Wolfie 18:23, 21 February 2007 (CST)
 * Opened all chests, nothing in them. Also, I heard they reset monthly. Mrguildboi 19:11, 21 February 2007 (CST)

reseting indet I just checked the one in Nightfallen Jahai, it had reset for that char and I specifically remember opening it as soon as it was available the first time and as soon as it was reset the second time, so it might very well be a one month timer per chest per character. --Theeth (talk)   20:18, 21 February 2007 (CST)
 * I've opened them all over again for the 3rd time, although I did notice this time around than purples are dropping. On none of my previous runs to open the chests, all were golds.--&mdash;  xis10al  [[Image:Xis10al_sig_icon.jpg]] 21:53, 21 February 2007 (CST)
 * Yeah, I had some pretty crap drops too (clean req 11 Steel Daggers with higher salvage inscription, wow!). Gold amount seems to be the same though. --Theeth (talk)   22:32, 21 February 2007 (CST)

Another reset? I know what ill do the whole next night... ^^

Purples??? WTF? I thought it was either golds or a gem. Hmmm. 132.203.83.38 22:41, 21 February 2007 (CST)

Alright now i can open them with another character of mine. i clearly remember back in january that when i found out they were available to be opened again i loaded a running build and rushed them all with my warrior, then waited a couple of days to open with ritualist and mesmer. Now chests are available a third time for my mesmer aswell. the monthly theory gains consistency Menzies 02:38, 22 February 2007 (CST)
 * A treasure that I had opened the week before Canthan New Year is still marked 'used' now, so it must have been reset before then. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae  05:39, 22 February 2007 (CST)
 * Or the month-long timer is per chest.--Theeth (talk)   07:23, 22 February 2007 (CST)
 * You'd think whoever is burying their treasure there would stop after it gets stolen a few times. --Macros 07:44, 22 February 2007 (CST)
 * XD Foo 10:08, 22 February 2007 (CST)

Theory gets hit - i was able to open with my mesmer (last to open 2nd round), but not with warrior abd ranger who i remeber being 1st ones to open chests after reset (cahracter with running builds got to be 1st to open in case reset was "fixed" and they were able to get to chests fastest :) ), dont think that there is really per char or per chest timer ...  Theorycould be that once all character opened everything, one random of them gets reset, after it is done opening them all, another random character on account gets reset (but delayed by few days). That would make sense - same incone no matter how many characters you have, "ballanced" Grima.worm@seznam.cz 08:55, 23 February 2007 (CST)

3rd reset - purples
It seems that chance of purple from chest after 3rd reset is proportional to amout of chests opened:

my data (character after 3rd reset, opened all chests two times already):

g - gold p -purple

1-g, 2-g, 3-g, 4-p, 5-g, 6-g, 7-p, 8-g, 9-p, 10-p, 11-p, 12-p

similary, gold amout also seems to be proportional to amount of chests opened, Domain of Pain chest opened last netted 1,739 gold, Nightfallen Jahai opened before last netted 1,878 gold, instead of their previous.

anyone else care to add their purple/gold ratio? Grima.worm@seznam.cz 10:31, 23 February 2007 (CST)


 * Another character: 1-g, 2-g, 3-p, 4-g, 5-g, 6-p, 7-g, 8-p, 9-g, 10-p, 11-p, 12-g this set looks less convincing, but there are more purples in later part Grima.worm@seznam.cz 12:26, 23 February 2007 (CST)

First, I've opened all chests with my monk for 3rd time for him - 3 purples/less gold (so far in last two times I was getting golds only and "normal" amount of gold - normal = over 3k in torment). Then I switched to my warrior (never opened any treasure chest with him) - all golds and "normal" amount of gold. Next was necro (his 3rd time to be) - no drops from chest. Next was mesmer (again 3rd time) - 4 purples and again less gold. I think that my example shows that game records how many times specific character opened treasure chests... Rafal 12:56, 23 February 2007 (CST)


 * Seems like this is true, but would love this tested with character that only opened chests only once or even never before. Another character was avaiable (as with others, opened chests two times already) and this time started with torment chests and worked backwards towards newbie chests, torment chests gave normal amout of gold (3k+), but newbie ones that i opened last gave only ~1/2 of what they usually give (~300 gold each), here is sequence: g, g, g, p, g, p, g, g, p, p, p, p - sems like definitive shift towards purples for last ones Grima.worm@seznam.cz 02:55, 24 February 2007 (CST)