Shield

Basics
Shields are items that can be equipped in a character's left hand (sometimes called the "offhand") to increase his or her armor level (AL). This AL is applied regardless of hit location or direction the character is facing. The maximum base AL for a shield is 16.

Any profession can equip shields, but most shields have requirements for a minimum rank in the warrior's Tactics or Strength attributes. Without meeting that requirement:
 * If the shield is a collector, crafter, or quest reward, or is a unique shield, then the AL used is 3, the same as a Starter Shield.
 * If the shield is a dropped item, then the AL used is half of the normal AL value.

The skills Shield Stance and Shield Bash depend on a shield being equipped to trigger their effects (although they can be activated without wielding a shield).

Modifiers
There are four main types of modifiers for shields: damage reduction, health bonuses, AL bonuses, and +1 attribute. A shield may have up to two modifiers. There are no upgrade components for shields; nor may shield modifiers be salvaged. The available shield modifiers are listed in full in a separate article.

Damage reduction
Shields may have a received damage -x modifer, which reduces physical damage taken. These always have specific preconditions, such as being enchanted. A shield can have up to -2 (while in a stance), -2 (while enchanted), -3 (while hexed), or -5 (up to 20% chance). There can be a maximum of two damage reduction modifiers (always with different conditions).

Health
Shields may have a health +x modifier. These modifiers can be conditional, like the damage reduction modifiers, or unconditional. The maximum values are +45 (while in a Stance), +45 (while enchanted), +60 (while hexed), or +30 unconditional. There can be a maximum of one health modifier.

AL
Shields may have conditional AL bonuses. The maximum such bonus is +10 against a specific damage type or monster type. A shield may have at most one AL modifier. Gold shields with 8-16 base AL will give 8 AL to characters that do not meet the requirement. Green, PvP, and collector shields instead only give 5* AL in those circumstances.

*Tested June 2006

+1 attribute
Shields may have a +1 attribute modifier. It has up to a 20% chance while using skills. The possible attributes that can have a +1 modifier on shields are most attributes of casters, Tactics, and Strength. A shield may have at most one +1 attribute modifier.

Shield types
The following types of shields can be found in Guild Wars: {|
 * - valign=top

Tyrian

 * Shields that require Strength:
 * Defender
 * Eternal Shield
 * Magmas Shield
 * Shadow Shield
 * Tower Shield


 * Shields that require Tactics:
 * Aegis
 * Bulwark of Balthazar
 * Crude Shield
 * Crimson Carapace Shield
 * Ornate Buckler
 * Reinforced Buckler
 * Round Shield
 * Runic Shield
 * Skeleton Shield
 * Skull Shield
 * Summit Warlord Shield
 * Stone Summit Shield
 * Shield of the Wing
 * Tall Shield
 * Wooden Buckler


 * Shields with an unknown requirement:
 * Non-Attribute (0 requirement) shields:
 * Peppermint Shield
 * Gingerbread Shield


 * Unique Shields
 * Strength
 * Tanzit's Defender
 * Thorgall's Shield
 * Victo's Bulwark
 * Tactics
 * Malinon's Shield
 * Grognar's Defender


 * Promotional Shields
 * Tactics
 * Bronze Guardian
 * Canthan Targe
 * Serrated Shield
 * Unknown Requirement
 * Hog's Gluttony

Canthan

 * Shields that require Strength:
 * Outcast Shield
 * Shields that require Tactics:
 * Kappa Shield
 * Spiked Targe
 * Shields that can be tied to either attribute
 * Amber Aegis
 * Bladed Shield
 * Bronze Shield
 * Celestial Shield
 * Diamond Aegis
 * Echovald Shield
 * Emblazoned Defender
 * Embossed Aegis
 * Exalted Aegis
 * Gothic Defender
 * Iridescent Aegis
 * Ornate Shield
 * Plagueborn Shield
 * Zodiac Shield
 * Unique Shields
 * Strength
 * Arrahhsh's Aegis
 * Strongroot's Shelter
 * Tactics
 * Tarnen's Shield
 * Baubao's Shell
 * Variable
 * Exalted Aegis
 * }

See also Category:Shields.

Note: unlike weapons such as Bows - the shield type has no influence on the stats of the shield, apart from the required attribute. Which visual appearance you prefer is merely a matter of taste: a Crude Shield with AL +12 is just as good as an Eternal Shield with AL +12. That said, certain shield types are more likely to come with higher AL; for example, a Shield of the Wing is usually AL +8 or higher and will require Tactics, and Eternal Shields nearly always have AL +15 or 16 and require Strength.

Related Skills
These skills require shields to trigger:
 * Shield Bash, Shield Stance