Heal efficiency

The charts below demonstrate the healing efficiency of different skills compared to each other in three different ways: by Energy Cost, by Activation Time, and by Recharge Time. A higher number indicates a higher efficiency. Please note that multiple-target heals are only listed when healing one target, and also variable "heals" such as life stealing skills are assumed maximum value. Additionally, Monk spells can benefit from Divine Favor (especially fast-recharging spells); however this effect is seperate and variable and thus has not been added to the values below.

Heal vs. Recharge
*This skill heals a variable number of targets, and the corresponding number should be multiplied by the number of allies to be healed.

**This skill heals for a variable amount, and may not reach the listed maximum.

***This skill heals for a variable bonus amount, however only the base value is listed.