Talk:Second Wind

Will this raise your exauhsted nrg lvl to your normal nrg lvl?-Only a Shadow
 * Na, exhaustion will stay, infact this adds to it Skuld  16:49, 11 May 2006 (CDT)

Usage Notes
"This is a powerful energy restoration spell for Obsidian Flame build in PvP. Player may build 30 point exhaustion (still having 50 max energy). It will allow getting 25 energy every 7 seconds."

I don't think it's quite clear, I didn't grasp the reasoning behind it. Also both Obsidian Flame and Second Wind cause exhaustion, and isn't it a worse solution than Glyph of Energy for OF spiking in the long term? --Akaraxle 04:03, 23 May 2006 (CDT)


 * The usage notes are wrong and/or misleading because Second Wind adds exhaustion. Would support deleting the note entirely. 141.151.189.132 04:11, 23 May 2006 (CDT)


 * Okay, I'll wait for one more feedback on this before deleting it. I'll let Wiki know, however, that I've recently studied and used this skill and came to interesting conclusions: I might write a set of usage tips myself, once I feel I've mastered it. A comparison with Ether Prodigy, the current common choice for Elementalist energy management, could also help this article as I feel Second Wind can be just as good or even better depending on the situation.
 * [EDIT] Well, someone deleted already. Guess no information at all is better than dubious information. --Akaraxle 07:42, 23 May 2006 (CDT)

This skill is amazing when you use a focus with e+15r-1, and for your wand use either the same, or the Wayward Wand from Divine Path. You can accumulate a ludicrous amount of exhaustion and get something like 30+ energy each cast if you pace yourself. PvE, of course. Kessel 21:33, 20 June 2006 (CDT)
 * The graph was deleted, but one thing was obvious. Using 2x +15/-1 is worse, if you looked at the energy gain/second. The lost energy pip can't be compensated by the bigger energy gain from a higher exhaustion level. If you like the pure energy gain, then yes, it's better to use the +15/-1 combo. --Nemren 15:03, 9 July 2006 (CDT)
 * What isn't discussed is running a focus-swapping combination of the +15/-1 items and regular item sets. If you just swap to the -regen set when your energy is low on your regular set, then you get the benefits of both the 4 pips of energy regen, as well as the ability to carry more exhaustion.  IMO, the -regen focus and wand is essential to have when using second wind.  If you are exhausted by 40 and your regular max en is 80, then double +15 en gets you to 110 max energy, and you can use the 30 energy from the weapon swap to cast some spells then second wind, and then swap back to your regular set, at which point you will be exhausted for approx 50 out of 80.  Basically, you are using the +15/-1 set for approximately as long as it takes you to go through 30 energy and use second wind, then you switch back to your normal set.  Definately worth it IMO.  Ninja Quail, 18 July 2006

RE: the revert of my usage notes - I probably didn't explain my calculations very well, which probably lead to some confusion. I run this skill while using energy storage and wand/focus to raise my energy to 120, and maintain exhaustion at 40-50 (ie. 50 just at casting Second Wind). Using this method, the player has 2 pips of energy regeneration, ie. 20 energy per 30 seconds. On casting Second Wind, the player gains 50 energy, which is repeated every 30 seconds, resulting in a gain of 50 energy every 30 seconds, or 5 pips of energy regeneration. Combined with the innate 2 pips, the player has an effective 7 pips of regeneration. This is ignoring of course the 5 energy cost, which can easily be countered by sustaining a further 5 points of exhaustion. Every 10 points of exhaustion adds an effective 1 pip of energy regeneration, so maintaining 50% exhaustion is unnecessary and not what I would suggest. one-third is quite sufficient at 120 max energy, as it is 40 exhaustion (40 points per 30 seconds = 4 pips + 2 natural pips). I may, of course, be completely incorrect in my calculations, but as far as I know, the wand/focus combo does in fact increase its effectiveness strongly. I'll wait for a response, and if this info is confirmed I will re-write my notes and put them into the article. Bubbinska 04:54, 31 July 2006 (CDT)
 * Holding 15/-1s all the time is definitely not helpful. Ten exhaustion does provide the same energy as one pip would, but exhausting yourself over half is not helpful in the long run.  So, when you raise your max energy, you only gain half that back at best through second wind.  15 / 2 < 10, so the pip of regen is better.
 * Quail's argument above is that it's better because you can swap between the sets. Hold the 15/-1s, cast SW, dump your energy, swap sets, and wait for the remainder of the 30s till you do it again.  If you can dump your energy in, say, 20s and hold your normal set for 10s, this ends up being a little more energy (per 15/-1, the 7.5 mentioned before plus 10/3 energy from the pip for the 10s).  However, if you do this, you end up not being able to cast for those 10s since you're in the negatives.  And if you do it exactly that way, you end up with 10*4/3 ~= 13 energy when you swap back to cast SW, meaning you're wasting 8 energy, which is more than you gained by swapping in the first place.  I guess you could dump the initial energy as fast as you can, then keep swapping and spending the gained energy while trying to hold the non-15/-1s as much as possible.  --68.142.14.19 07:01, 31 July 2006 (CDT)
 * Quail's argument above is that it's better because you can swap between the sets. Hold the 15/-1s, cast SW, dump your energy, swap sets, and wait for the remainder of the 30s till you do it again.  If you can dump your energy in, say, 20s and hold your normal set for 10s, this ends up being a little more energy (per 15/-1, the 7.5 mentioned before plus 10/3 energy from the pip for the 10s).  However, if you do this, you end up not being able to cast for those 10s since you're in the negatives.  And if you do it exactly that way, you end up with 10*4/3 ~= 13 energy when you swap back to cast SW, meaning you're wasting 8 energy, which is more than you gained by swapping in the first place.  I guess you could dump the initial energy as fast as you can, then keep swapping and spending the gained energy while trying to hold the non-15/-1s as much as possible.  --68.142.14.19 07:01, 31 July 2006 (CDT)

The graph...
Umm, is thing really neccessary? Sleepy 06:55, 16 June 2006 (CDT)
 * Like others, I think the graph is overkill here (maybe useful on another page that goes more in depth). However, I liked the simpler table presented on an older version, so I restored it.  Hopefully that's a reasonable compromise.  --JoDiamonds 22:45, 16 June 2006 (CDT)

for clarity
I know some initial confusion (including mine) really left usability questions for this skill, as the description mentions energy lost due to exhaustion. However in truth it's the shortage of the energy pool, not whether you actually lost energy as the pool decreased.

I think subsquent comments here have made this clear enough now, but I'm sure the text on the skill at least caused (if not still causes) some initial confusion.