User:Qwerty091/Sandbox

= SandBox =

This is Qwerty091's sandbox, my place for dumping any ideas that I have for builds. Feel free to take insperation from my work but if you come up with somthing based on my work, properly credit it. Qwerty091 19:26, 21 October 2006 (CDT)

My Posted Builds
Team - 55/Spirit Ranger

Team - 55/Spirit Ranger
The idea behind this build is allowing the 55hp monk to use Protective Bond without loosing massive amount of energy from it. How it works is that when both Greater Conflagration and Winter are active, all damage is converted to Cold Damage. Physical -> Fire -> Cold. This allows the 55hp Monk to use Mantra of Frost to regain energy past what is lost with protective bond.

Shards Of Midnight
Because Signet of Midnight blinds both you and target foe, you can use Sand Shards to the full effect. Every attack with a scythe would hit 3 foes, however being blinded will cause 90% miss. On every miss you deal 20 somthing damage to every nearby foe. 3 misses * 20 somthing damage = 60 to 70 damage every swing to all nearby foes. Also both Faithful Intervention and Illusion of Weakness will keep you alive when your health drops below 50% and 25%. You dont need any scythe mastery since you do your damage by missing your attacks.

Healer Combo
Protection uses P&H on both monks, this allows for great amount of energy recovery. Also the Healer uses Mantra of Recall on himself to further inrease his energy gain. Using this I went through a Lvl 20 mish with 1 other monk (I was the healer) and never went below 10 energy.

Skills
Index of skill lists

Attributes
Attribute

Attribute point spending

Shards Of Midnight
Because Signet of Midnight blinds both you and target foe, you can use Sand Shards to the full effect. Every attack with a scythe would hit 3 foes, however being blinded will cause 90% miss. On every miss you deal 20 somthing damage to every nearby foe. 3 misses * 20 somthing damage = 60 to 70 damage every swing to all nearby foes. Also both Faithful Intervention and Illusion of Weakness will keep you alive when your health drops below 50% and 25%. You dont need any scythe mastery since you do your damage by missing your attacks.