Bounty

General Description
Bounties (also known as "conscription orders" or "hunts") are blessings offered by NPC's next to a resurrection shrine that allow you to collect Sunspear Promotion Points or Lightbringer Points.

In Normal Mode:
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''Blessing. You gain double XP from  and earn N  for each  you slay.'' In Hard Mode:
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''Blessing. You earn N  for each  you slay. When you slay a  boss, you gain N additional  (maximum N*25) for each  slain while under the effects of this bounty.''
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Each bounty is for a certain species of foe that currently poses a threat to the area.

A bounty blessing lasts until you leave the current zone. A bounty blessing will not cost anything. The bounty will only benefit players who take it, however, it will count any kills made by the party, even those by members who are outside of the danger zone radius. As such, multiple players can take on a blessing and then spread out in different directions to kill the designated monsters with each kill gaining promotion points for all players no matter how far apart.

Resurrected monsters and monsters summoned with Call to the Torment, are not counted by bounties.

Any number of different bounties can be active at the same time.

Cut-off
As a character increases in level and Sunspear/Lightbringer rank, bounty-givers eventually stop offering bounties in order to prevent easy farming for promotion points. The exact rules seem to be complex and are not known in detail. It is believed that the cut-off point is determined by either the average level of foes of the designated species in the area relative to the character level and rank. Another theory is that there are two independent caps, a rank-based cap based on region, and a level-based cap which is applied when all non-boss foes of the appropriate type are too low in level to yield experience. To see and discuss the research of the bounty cutoffs, go to the discussion page.
 * The same bounty may no longer be available in one place, but may still be available at another shrine.
 * Within the same area, one bounty may no longer be available, but another bounty still is.
 * In normal mode, characters are unable to receive any bounties in Istan after reaching Sunspear Commander (rank 6).
 * Once you reach Sunspear Castellan (rank 8), you won't be able to receive any Sunspear bounties in normal mode.
 * Sunspear and Lightbringer Bounties are always available in Hard Mode, even after reaching the maximum rank.

Point Gain
In the different regions of Elona, Sunspear bounties will yield various amounts of promotion points.

Though perhaps obvious, it is worth nothing that you will not gain points for killing pets of enemies (most notably those of the Beast Sworn Heket).

!rowspan=2| Region ||rowspan=2| Given by ||colspan=2| Normal Mode ||colspan=2| Hard Mode ! Points || Rank Cap || Points || Boss Bonus Cap
 * - align="center" valign="bottom"
 * Istan || Sunspear Scout ||align="center"| 1 ||align="center"| Sunspear Commander (6) ||align="center"| 4 ||align="center"| 100
 * Kourna || Wandering Priest ||align="center"| 4 ||align="center"| Sunspear Castellan (8) ||align="center"| 4 ||align="center"| 100
 * Vabbi || Sunspear Scout Vabbian Scout ||align="center"| 7 ||align="center"| Sunspear Castellan (8) ||align="center"| 8 ||align="center"| 200
 * The Desolation || Ghostly Scout ||align="center"| 7 ||align="center"| Sunspear Castellan (8) ||align="center"| 8 ||align="center"| 200
 * }
 * Vabbi || Sunspear Scout Vabbian Scout ||align="center"| 7 ||align="center"| Sunspear Castellan (8) ||align="center"| 8 ||align="center"| 200
 * The Desolation || Ghostly Scout ||align="center"| 7 ||align="center"| Sunspear Castellan (8) ||align="center"| 8 ||align="center"| 200
 * }
 * }

Available Bounties
These bounties earn Sunspear Promotion Points for the Sunspear title:

Point Gain
In the different regions of Elona, Lightbringer bounties will yield various amounts of promotion points.



!rowspan=2| Region ||rowspan=2| Given by ||colspan=2| Normal Mode ||colspan=2| Hard Mode ! Points || Rank Cap || Points || Boss Bonus Cap
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 * Kourna || Whispers Informant ||align="center"| 1 ||align="center"| unknown* ||align="center"| 4 ||align="center"| 100
 * Vabbi || Whispers Informant ||align="center"| 2 ||align="center"| unknown ||align="center"| 6 ||align="center"| 150
 * The Desolation || Ghostly Priest ||align="center"| 2 ||align="center"| unknown ||align="center"| 6 ||align="center"| 150
 * Realm of Torment || Forgotten Warden ||align="center"| 2 ||align="center"| Holy Lightbringer (8) or none ||align="center"| 6 ||align="center"| 150
 * Domain of Anguish || Whispers Informant ||align="center"| 2 ||align="center"| unknown ||align="center"| 8 ||align="center"| N/A
 * }
 * Realm of Torment || Forgotten Warden ||align="center"| 2 ||align="center"| Holy Lightbringer (8) or none ||align="center"| 6 ||align="center"| 150
 * Domain of Anguish || Whispers Informant ||align="center"| 2 ||align="center"| unknown ||align="center"| 8 ||align="center"| N/A
 * }
 * Domain of Anguish || Whispers Informant ||align="center"| 2 ||align="center"| unknown ||align="center"| 8 ||align="center"| N/A
 * }

Available Bounties
These bounties earn Lightbringer Points for the Lightbringer title:

Blessings of the Kurzicks and Luxons
Although not technically bounties, these blessings are included here for convenience. Unlike bounties, these blessings cost 100 gold, provide faction points instead of promotion points, and do not provide any experience bonus.

Point Gain


!rowspan=2| Region ||rowspan=2| Given by ||colspan=2| Normal Mode ||colspan=2| Hard Mode ! Points || Boss Bonus Cap || Points || Boss Bonus Cap
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 * Pongmei Valley, Echovald Forest, The Jade Sea || Kurzick Priest, Luxon Priest ||align="center"| 5 ||align="center"| 125 ||align="center"| 10 ||align="center"| 250
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Boss Bonus
Boss bonus faction is determined by the number of foes slain times the faction points given per foe kill up to 25 foes.

Available Blessings
These blessings provide Kurzick or Luxon faction:

Trivia

 * The writing on the bounty icons bears a superficial resemblance to the Runic Alphabet.