Talk:Explosive Growth

Did anyone check already, whether the "creature" part here and in Boon of Creation includes raising minions? --Xeeron 05:04, 4 May 2006 (CDT)
 * Yes, it most certainly does. And it double hits with Animate Bone Minions. --Thervold 15:47, 8 May 2006 (CDT)

check - Anguished Was Lingwah
I'm not surprised either way (trigger or no trigger), want to find out for sure. -User:PanSola (talk to the ) 01:48, 7 June 2006 (CDT)


 * Both Explosive Growth and Boon of Creation are triggered when the urn is dropped. --adeyke 02:26, 7 June 2006 (CDT)

Jagged Bones
Did anybody check if this worked with Jagged Bones? Because if it does this, Death Nova, Boon of Creation and Signet of Creation is going to become one hell of a minion bombing combination in Nightfall. --NieA7 03:57, 9 October 2006 (CDT)
 * Maybe. The fact that it's Spawning Power kind of limits its usefulness in MM builds, though. --Hashmir 11:51, 13 January 2007 (CST)
 * Not all MMs are necros. Since Animate Shambling Horror works properly with Spirit's Gift, Boon of Creation and Explosive Growth I expect that Jagged Bones does as well.  If it doesn't, I'll update appropriately.  -DaveK, 17:25, 13 January 2007 (GMT)

Why is sig of cap up?
This skill can be bought before capped, so I really don't see the reason for a signet of capture to be up.
 * thusly done --Honorable Sarah [[image:Honorable_Icon.gif]] 01:57, 31 March 2007 (CDT)

this note
Seems even more redundant than the Vanguard Sin note- should be clear immediately upon reading the skill description. -- Shadowcrest  23:57, 3 February 2009 (UTC)
 * I removed it.  &not; Wizårdbõÿ777  ( talk ) 00:49, 4 February 2009 (UTC)
 * Yeah, I kind of generalised it without realising how dumb it sounded. Sorry about that. King Neoterikos 01:04, 4 February 2009 (UTC)

"Because it is summoned at the location of the target, this skill (Ebon Vanguard Assassin Support) combines well with Explosive Growth." -- ◄mendel► 07:18, 4 February 2009 (UTC)
 * Using a skill slot to deal ~50 damage bonus per assassin (affected by armor) seems like a bad idea to be "suggesting". The synergy is there, but the combo isn't particularly powerful. May as well combine with Glyph of Immolation for 42 armor-ignoring, and potentially more. [[Image:Entropy Sig.jpg]] (T/C) 07:22, 4 February 2009 (UTC)
 * I don't understand: you seem to be saying, Explosive groths is terribad, so don't suggest synergies for it? -- ◄mendel► 08:17, 4 February 2009 (UTC)
 * No; it works well with Animate Bone Minions and AotL (not sure about Shambling Horrors/Jagged Bones/Malign Intervention created ones, though) because you can (potentially) cause lots of damage. I feel that the notes section is to point out more facts about the skills, and also to be useful by suggesting the better/best skill combinations which work well. For example, Earthen Shackles is a decent skill. It combines very nicely with Mark of Rodgort or Jesus Beam; not so much with Spirit Burn. I know that's a more extreme example, but my point is that we ought to stick to useful/viable skill combos if we are to suggest synergies at all. (Otherwise, all such notes may just as well link to the related QRs.) [[Image:Entropy Sig.jpg]] (T/C) 09:18, 4 February 2009 (UTC)