Secondary professions for a Dervish

Dervish/Warrior

 * Rush can be used as a speed buff. Dervish speed buffs are generally weak.
 * Wild Blow is also very useful, as its drawbacks are easy to avoid, and critical hits are more powerful with a Scythe.
 * Distracting Blow is a useful interrupt.
 * Flail and other IAS skills can help overcome the slow attack speed of a scythe.

Dervish Ranger

 * The skill Serpent's Quickness is useful to lower the recharge time of scythe attacks.


 * For many people, it is very tempting to consider the possibility of using the scythe's multiple-attack property to spread poison via Apply Poison. It should be noted that, in general, the health degeneration caused by poison (4 pips, or 8 health per second) and the skill's energy cost is not worth the one skill slot investment, even if you don't put any points into Wilderness Survival.

Dervish/Elementalist

 * The defensive enchantments of the Earth Magic line, such as Armor of Earth, Stoneflesh Aura and Obsidian Flesh, allow exceptional Tanking in the more difficult areas of the Nightfall campaign, such as the Domain of Anguish.

Dervish/Mesmer

 * Mesmer interrupts are useful for disrupting skills such as Aegis.

Dervish/Monk

 * Dervishes can benefit from Mending Touch.

Dervish/Necromancer

 * Necromancer Orders et al work well with Mysticism.

Dervish/Assassin

 * Shadow stepping Skills such as Shadow Walk are useful for coordinated spikes.
 * Dash can be used as a no-attribute speed boost.
 * Disrupting Dagger is a useful interrupt.

Dervish/Ritualist

 * Sight Beyond Sight can be paired with Extend Enchantments for immunity to blindness.

Dervish/Paragon

 * Adrenaline can be quickly gained for "Go for the Eyes!" with a scythe's ability to hit multiple foes, and can allow effective use of a scythes high critical range.