Talk:Shield

July 13 Update
As of the update on July 13th Anet lists this as one of the updates:


 * Increased the inherent armor level on all unique (green text), promotional, crafted, and collector shields so that they behave the same way as other shields when the characters equipping them do not meet the necessary attribute requirement.

Will this mean that the notes regarding green/collectors shields will yeild a higher AL now for those that don't meet the req?

Any objetions to removing the list of shield types from this article as soon as there are articles to all (or at least most of) the shields and just link to Category:Shields? I'm planning to fill them in over the next few days. --Eightyfour-onesevenfive 08:13, 25 Aug 2005 (EST)
 * I'd prefer to keep the list, even if we have the category page filled. It doesn't hurt. I like to have the information all in one place instead of scattered all over the wiki. --Tetris L 20:24, 25 Aug 2005 (EST)

On a side note, I added and then removed again the following shields that are listed in the Prima guide. I have never seen any of them, nor could I find any info about them on the web: Can anybody confirm that one of these shields exists? --Tetris L 20:24, 25 Aug 2005 (EST)
 * Bladed Buckler
 * Charr Shield
 * Militia Shield
 * Shield of the Dead
 * Spider Shield
 * Spiked Targe


 * Yes, I was already wondering where those come from. Never seen them myself, either. --Eightyfour-onesevenfive 20:42, 25 Aug 2005 (EST)


 * A new spiked targe in cantha =) Skuld  10:14, 24 April 2006 (CDT)


 * The Last Pride [EvIL] were given customized shields that look like their emblem (the spider) for winning the GWFC round 1 (and being all around awesome). Dunno if these shields are called Spider Shield or not. Probably not. &mdash; Stabber &#x270d; 10:24, 24 April 2006 (CDT)


 * Are you sure? I thought it was this shield. The warrior with the fellblade has used that for a long time as far as I can see, I might be wrong though. Skuld  10:28, 24 April 2006 (CDT)


 * No, I am not sure. I'm going by hastily read messages on gwguru. It is very possible that they are (or I am) smoking crack. &mdash; Stabber &#x270d; 10:32, 24 April 2006 (CDT)

Shield Templates
I made some templates for shields (basically by copying from the weapons templates and editing a few words), you can see them at Defender. Before I go ahead and edit all shields, tell me whether you like it or if I missed something. Note that I also removed the link to Shield from the description text and made "Shield details" from the template link here. I think we don't need an extra article for this, everything of relevance is explained here. --Eightyfour-onesevenfive 18:57, 5 Sep 2005 (EST)

Directional Defense
I'm pretty certain that shields are directional, someone care to prove me wrong? --FireFox 06:40, 27 October 2005 (EST)


 * From my reading around the web, it definitely seems to be accepted that shields only protect from frontal damage. See [Importance of Position] or [Shields at Unofficial Guild Wars Site]. Also an excerpt from [guild wars and damage].


 * Shields play an important part because the shield's AL gets added to the base AL of the target. In the case of spells, this is always applied. In the case of weapon attacks, this is only applied if the target is being attacked from an arc of approximately 110-140 degrees in front of the target. For example attacking a player's front and they will gain the shield's AL, however attacking thier back will negate the shield's AL bonus
 * So based on that, you're both right... shields aren't directional against spells, but they are directional against attacks.
 * --Squeg 09:31, 27 October 2005 (EST)


 * Thanks for the clarification Squeg.    --FireFox 09:42, 27 October 2005 (EST)


 * I took a character out of Grendich Courthouse and found a low-level Charr with wild blow. I took off all my armor and equipped a shield (16 AL, with -2 while enchanted, but I never enchanted myself) and let it whack me from directly in front and directly behind.  The damage was the same both ways (I tried a few times from both directions to make sure).  This would seem to disprove that shields are directional.  --Fyren 16:57, 27 October 2005 (EST)


 * I disagree... It's quite possible that the effects of level were overiding armor reductions. The best tests for this would be done in a pvp setting where you can try out different kinds of attacks/spells.  While it's quite possible that the rules have changed since people tested originally, OR that the entire community has been mislead by one person's assumptions/miscalculations, but I'm unwilling to completely throw out what appears to be widely accepted without a bit more careful experimentation. You might be right, but I'll be dissappointed if you are. --Squeg 03:40, 28 October 2005 (EST)


 * I tested it on the doppleganger.--Cloak of Letters 05:05, 28 October 2005 (EST)


 * I see the note about shields being directional has been removed from the article. If we are 100% sure that shields are NOT directional, then we should point that out prominently, especially because this is in disagreement with the information found on some major GW fansites! I will do some tests about it myself tonight for more evidence. --Tetris L 05:24, 21 November 2005 (UTC)
 * I tested it on the doppleganger. Banaticus 16:35, 14 December 2005 (UTC) I first oriented my character such that my face was facing directly at the doppelganger.  I let him attack me for a while then I turned so that my shield was facing directly at him.  The first time I let him kill me with the bow, the second time with the axe.  I was wearing Gladiator armor with Ascalon boots with a Major Rune of Absorption.  The shield provides ... um, I'll have to get back to you on that.  It's a pretty good shield, though.  I I tried a few times without any armor on at all, but I just died too quickly to gather very many numbers.  I also took too long orienting myself each time so I wasn't able to gather a better range of numbers.  I'll next try it with and without a shield to see if the damage is noticeably different, to see if the shield really does make any difference at all.  I reccomend staying away from the doppelganger when trying this as the crit range with a bow is substantially lower than with an axe so you'll last longer and be able to gather more numbers.  Anyway, here are the numbers that I gathered:
 * 13 11 10 11 8 9 7 9 6 84
 * 6 7 9 11 10 6 9 6 6 70 So, with 70 damage compared to 84, it looked like I was taking less damage with the shield facing him.  But, then he hit for the following damage: 21 11 21, so perhaps he was just unlucky at first.  Then I died.
 * 19 13 29 29 10 7 29 9 8 6 12 171
 * 17 12 6 29 15 14 19 14 17 7 7 157 This seemed the opposite, it seemed as though I took more damage when I oriented the shield to face him.  Again, I took too long getting set up.
 * Conclusion? Inconclusive.  The set of numbers provided is simply too small.  I'd have to keep going back and trying to let him kill me over and over for at least a full 6 minutes of him attacking me to get a large enough sample size.

Then again, perhaps the shield protects against a quarter of facing. Perhaps if I'd oriented myself such that both my face and the shield were facing away from him, I would have gotten different results. Again, with such a small sample size the test can only be considered inconclusive. However, based on being surrounded by monsters beating on me and seeing the numbers appear above my head from the damage that they do to me, it is my personal belief that it doesn't matter where the foe is in relation to you. You'll get the same damage regardless of where they stand. It just looks "nicer" when you're facing your opponent than when you're facing away swinging at the air but still damaging him. So the game fixes that by forcing you to face whatever you're attacking. Banaticus 16:35, 14 December 2005 (UTC)

My first time adding to this so sorry if I mess something up. I did some testing in the Isle of the Nameless and from my results, I think that shields provide the same defense from any direction. First I went against the Master of lightning which was easy, lightning orb hit for the same amount, regardless of which way I faced. Then I went against the Master of hammers. I took 50 hits (did not count any attack skill hits) facing directly at the master and then directly away. Out of the 50 hits, about 15%-20% are critical hits, and it's easy to notice which ones those are. Regardless of the way I faced, the critical hits and the average were the same. I did the same thing against the master of axes, and got the same results. This was done on my necro, with scars armor. I used a gold shield (+16 armor, +27 health always). I did not meet the requirement for the shield so I only got 8 armor from it. I also tested on an empty weapon set, and I received about 15% more damage this way than when I was using a shield. --vvaffle


 * So has this question been settled conclusively yet with total evidence? Are shields directional, or not? VVafle's research seems to say it's not. Can we confirm? --Tinarto 03:01, 9 May 2006 (CDT)

New Shield
I'm not suggesting we make any changes to add information about this shield untill its 100% confirmed but here is a link to screenshots and some information about them and where to find them. It's apparently a strength shield (good idea considering the low number of them). Can someone who has the time check this out? | Chuiu 19:46, 29 December 2005 (UTC)


 * I think you forgot to put the link in... ;) --Eightyfour-onesevenfive 19:52, 29 December 2005 (UTC)


 * Bah, I was distracted when writing that ... I swear! http://www.guildwarsguru.com/forum/showthread.php?t=100291 | Chuiu 19:57, 29 December 2005 (UTC)

Candy Cane shield
Should this be added? :P 23:02, 11 February 2006 (CST)
 * I thought it was gingerbread and peppermint, not candy cane shield? -PanSola 00:07, 12 February 2006 (CST)
 * I meant that 00:30, 12 February 2006 (CST)
 * you meant them d-: -PanSola 00:37, 12 February 2006 (CST)

Bizarre Shields today...
http://www.evilgreven.net/images/strange_shield.jpg http://www.evilgreven.net/images/strange_shield2.jpg

Guess I'll have to redo those Strength progression tables... again. - Evil_Greven 14:39, 13 March 2006 (CST)

Haha, I guess tactics exists too? 21:24, 13 March 2006 (CST)
 * Shields like that have existed for a while, but yeah they seem to be dropping more often now. I just got a 10% curse and 12% blood yesterday. | User:Chuiu logged off at a college compy 209.34.208.223 22:54, 13 March 2006 (CST)


 * I'd never seen or heard of +1 Strength ones before. 'Course now maybe there's a Tactics one.  Then the question is, what about Wilderness Survival or Energy Storage or any of the other skills that don't normally have a modifier? Argh. - Evil_Greven 23:46, 13 March 2006 (CST)


 * There was a strength +1/19% some time back in the auctionhouse @ gwguru... HJT 21:07, 20 April 2006 (CDT)

Dispute

 * "All shields will give 8 Armor to characters that do not meet the attribute requirement. Shields may also have conditional Armor bonuses. The maximum such bonus is +10 against a specific damage type or monster type. A shield may have at most one Armor modifier."

So if someone were to use, say, an 6 AL 4 req collector shield from Ascalon, they'd get more armor if they didn't meet the requirements? -- Gordon Ecker 22:05, 17 September 2006 (CDT)
 * You need to make a template for that? --Fyren 23:22, 17 September 2006 (CDT)
 * The regular dispute template seemed like overkill for something so minor, however I thought it needed to be tagged because the alledged AR of shields you don't meet the req for was either a bug that had gone unnoticed or, like the alledged +2 damage on elder pets, false information that had gone unchallenged. -- Gordon Ecker 23:57, 21 September 2006 (CDT)
 * If you know it was wrong, change it and say something on the talk page. But in this case, it's clear the problem was just that it was referring to 16 AL shields you don't meet the requirement for.  --Fyren 00:01, 22 September 2006 (CDT)

Aegis Shield Requiring Tactics Found
I found today in Diviner's Ascent, dropped just outside of Elona Reach while traveling to there from Seeker's Passage. Its stats are: Armor 14, Requires 8 Tactics, and Reduces Crippled duration by 20%. I have it in Storage currently until I get a chance to make and post some screen shots of it.

Has this been observed before, or is this something that's changed recently? There was no mention of this in the main article, thus I adjusted it to account for my finding. --HolyCrusader 23:38, 29 December 2006 (CST)

My lvl 20 char found Aegis 16 req 9 tactics with armour +6 vs cold damage.

I was surprised when I read this. I've personally never seen a Strength Aegis. I've had 2 Tactics Aegis' so far. I've had this Shield for a long time so it's nothing new. Arthas Kaa 21:18, 2 February 2007 (CST)

Without Meeting Req
Is it tested and confirmed that it is half the value of the shield? If so, why would anyone ever use a Peppermint or Wintergreen shield when you might as well use a modded shield, get the mod bonuses, not meet the reqs, and get 8 defense? Strange, especially now that they nerfed "Candy Cane" shields to 8 armor. Also, I once saw a defense 11 purple shield with no req, anyone else see anything higher than 8 with no req? Stexe 12:51, 14 February 2007 (CST)
 * Wintergreen shields can be modded.&mdash;Aranth 18:20, 9 April 2007 (CDT)

Caster Shields
What kind of mods do caster shields generally have? like the ones used by pretty much all monks in high ranked gvgies. 86.148.12.195 11:48, 30 May 2007 (CDT)
 * Health +30, armour + 10 vs each kind of damage. Swap out to deal with each type.--Renegade26 11:50, 30 May 2007 (CDT)
 * thnx so does that mean I have about 4 different shields in my inventory? I pressume one doesnt use up weapon sets...or do they?o.0? 86.148.12.195 12:02, 30 May 2007 (CDT)
 * Two f-sets are for shields. One is used usualy with a Spear with 15% -5energy, so you can lower your max. The second is with a wand for the 20/20 advantage. The shields should be + against 4 elements and 3 weapons (pierce, slash, blunt). You use f9 and double click on the most appropriate. The other two for a 20/20 20/20 usually, which is awesome on an LoD, so you can simply spam it. Its strength is insane and so you want to use it as much as possible. The last is for a 15-1 or 2 so you can delve into very high to save a life, and then swap out so you can recuperate against the 15/-1.--Renegade26 13:12, 30 May 2007 (CDT)
 * Casting set, defense set, negative energy set, positive energy set. #1 is usually wand and focus or staff, defense is a +5e sword and a shield, 3rd is -5e sword and shield, 4 is wand and focus with 15/-1 inscriptions. Keep a bagful of shields and swap around as needed. &mdash; Skuld 14:25, 30 May 2007 (CDT)
 * thnx, didnt realise it took so many shields :S. But I guess its worth is if it saves ur like :D 86.148.12.235 10:07, 3 June 2007 (CDT)
 * Anything can be used TBH, but if you're a competitve PvPer, you'll want any little advantage. If a +10 armour vs w/e shield only saves your life once, its still worth taking ;) &mdash; Skuld 10:52, 3 June 2007 (CDT)
 * As a monk you should also take a shield with -2 while enchanted, as when the monk is under pressure, he mostly has sod, protective spirit or spirit bond on him. Frantic 06:05, 29 July 2007 (CDT)

+1/20% for Shield
I think i've seen +1/20% protection on a goldern nf shield... Im not sure about that as the shield got merched(never thought it could be useful), still, do these +1/20% exist in other forms other then +1/20% on items attribute? So can i get +1/20% fire or blood magic for shield? And wot it will come as - inscription or upgrade?
 * Here is the pic from official wiki... still cant believe it:

http://wiki.guildwars.com/images/8/81/Aegis_%28Tactics%29.jpg
 * They've been around for a while. They'll come as an inherent modifier. --Kale Ironfist 02:34, 7 August 2007 (CDT)
 * And wot about nf shields with this mod? So do they have 3 options for modifier? Insc, handle and inherit mod? o0--Agracul 07:09, 7 August 2007 (CDT)
 * I don't think NF items can have inherent modifiers. As such, they would have inscriptions, and since such inscriptions don't exist, you can't get them to have +1 that isn't the same attribute as the item in question. --Kale Ironfist 07:17, 7 August 2007 (CDT)