Talk:Beguiling Haze

This skill seems really weak compared to Temple Strike now --Phoenixfire2001 12:24, 8 October 2006 (CDT)
 * Bear in mind that Temple Strike has no activation time, so it will take the normal attack time, plus it has to follow a lead, and it can be blocked. Yes, it's easier to get dazed on them and interrupt the *next* spell, but this will interrupt at any time. Plus you can stick this in a Deadly Arts build with Deadly Paradox when Nightfall comes out. In most cases, yeah it's weaker, but I can see some neat uses.Labmonkey 05:55, 10 October 2006 (CDT)
 * Note also the lower energy cost then Temple Strike and the shorter recharge time. GhostBear 20:05, 9 December 2006 (CST)

Jan 19th, 2007 Update
This skills is now godly. Now buff Shadow Shroud!! Lightblade 18:15, 19 January 2007 (CST)


 * 4 lines above the update link for it... "Theses changes are temporary, DO NOT update any Wiki pages with these changes!". In red even... 203.167.185.26 05:19, 20 January 2007 (CST)


 * If the buff goes through it's <<<<<<<3333333 though. -Ichigo724 12:21, 20 January 2007 (CST)

Poor casters, you got screwed by A.Net Take that for Me/E Blinding Surgers! - Abedeus 01:40, 2 February 2007 (CST)
 * Not to mention Blinding Surge itself got nerfed to 10 energy, so I bet the mesmers will switch to Mantra of Recovery for the elite slot now (after recent buff) -Esqu 06:03, 2 February 2007 (CST)

Possible Buff?

This skill's effect is awesome now, but I think it needs a small buff to balance it out. Compare it to other shadow-stepping skills: Shadow Prison costs 5e, teleports you to a target, and snares target with a hex. Aura of Displacement costs 10e, and teleports you to and from a target. So for these other two elite shadow step skills, each shadow step in the skill costs 5e, and Shadow Prison basically has a free hex tacked on (which is much more useful for off-hand combo openers...). The recharge of these 3 skills is the same, 20 seconds. So basically, with this skill you pay 10e for a 6 second Daze, if you max Shadow Arts. Considering how short Dazed lasts with Beguiling Haze, I think it could be balanced better by doing one of the following: lower energy cost to 10; increase Dazed duration by 2 seconds; or decrease recharge time to 15 seconds. Thoughts? --Insidious420 14:10, 2 February 2007 (CST)

ye this needs a small daze boost--Blade (talk|contribs) 14:19, 2 February 2007 (CST)

I played around with this skill today and, with proper Energy managment, it's pretty godly even with a mere 6 seconds of Daze. If you don't like that, use some Silencing daggers; that extends the Daze to 8 seconds, which is more than enough time for any respectable Assassin to finish a caster off in. Oh, and it's not a Hex like Shadow Prison (guy above said it was), so it won't work with Black Spider Strike or Black Lotus Strike the same way Shadow Prison does. 68.53.107.186 06:07, 3 February 2007 (CST)


 * My point was not solely that Dazed is too short, like you say it lasts long enough for a competent assassin to disable & kill a caster. My point was the cost and recharge of the skill seem slightly too high for the skill's effect, especially when compared to other similar shadow-stepping elites. And I never said Beguiling Haze was a Hex, re-read what I wrote, I was just comparing all the elite shadow-step skills. But that was another of my points: the fact that Beguiling Haze doesn't have a hex or enchantment effect (like Shadow Prison and AoD) makes the energy cost of the skill even more difficult to work with. --Insidious420 13:31, 3 February 2007 (CST)
 * Parasitic Bond, Siphon Speed, insert generic 5 energy/low recharge/low investment hex here. –Ichigo724 13:35, 3 February 2007 (CST)