User talk:Gemigemi/Archive2

Smite data
Are you absolutely positively certain about the smites dropping nothing? In over 1000 recorded kills (and several thousands not recorded) I have never seen them drop nothing. In fact, I have never seen anything drop nothing so deep into an excursion. --Karlos 05:57, 3 March 2006 (CST)


 * I am positive about the zero drops. I have experienced them always, not just while gathering the data. I mostly go to UW with a group of 3. Before the Smites we usually only cleare the chamber of Aatxes and the Grasping Darknesses and then we kill the ones on the way to the Smites. Are you sure you have always counted the amount of Smites before killing them and then counted the same amount of drops? Or do you clear a lot more before moving to the Smites? Our whole group was paying attention to the numbers, because half of the idea of our recent UW runs has been data gathering. --Gem 06:10, 3 March 2006 (CST)


 * I'm the SS, so you know I've been very aware of how many there were, my finger is on Ctrl all the time. :) You have to know how many are coming to time SS after SV. Fewer means you wait more. The route you describe is exactly the same route I take if I am with a PuG monk and not my exploration buddy (Panda). Half of the data I put up is through that kind of farming, and still not zeros for me. --Karlos 07:23, 3 March 2006 (CST)


 * Weird. Could the amount of party members really have this kind of effect? I will test this with a group of only 2 people. --Gem 09:09, 3 March 2006 (CST)


 * Well, rejoice, I had 2 drops of nothing today. :) I also figured out another reason. Sometimes the Smites fight each other or fight Coldfires. Then if you fight them soo afterwards and their health is still down, you may not get the kill. You get no exp and no drops. I don't count these kills. --Karlos 18:02, 3 March 2006 (CST)


 * I will remove the previous zero drops and pay attention to the xp gain. From now on I only count zero drops if I gain the xp. Thanks for the info. :) --Gem 18:52, 3 March 2006 (CST)

Sig icon
Your sig icon doesn't scale well since it is png format, you should try changing it jpg as those don't seem to have scaling problems. --Rainith 06:02, 11 March 2006 (CST)


 * As I mentioned in the description of the icon, it is just a draft. LordBiro promised to make me an icon similiar to the profession icons which he made. I will have to have it in jpg format then, thanks for the advice. 16:04, 11 March 2006 (CST)

Talk:Combat
Talk:Combat. A discussion that could use input from you, since you invented the combat-stub template. -SolaPan 10:13, 20 March 2006 (CST)


 * Thanks for pointing me to this discussion. I totally forgot the 'combat' page during my stub category crusade. 20:25, 20 March 2006 (CST)

SoC confirmation for Bosses
If you confirm a boss' skills, put a note in the talk page for the article. See Talk:Smuush Fatfist as an example. --Rainith 01:09, 24 March 2006 (CST)


 * Thank you very much pointing this out. I didn't know that this should be done, but I will keep it in mind. (Oh dear, how many bosses have I confirmed without writing this...) 01:11, 24 March 2006 (CST)


 * Agh! Bloody European date order.  :P  Just kidding, no reason to change it.  I just had to do a double take when I looked at it as it has been a while since I lived there and used that.  :)  --Rainith 01:18, 24 March 2006 (CST)


 * I have actually been thinking about this problem. Should we mark all dates in such a manner that there is no possibility for confusion? Something like 23rd Marh 2006? 01:19, 24 March 2006 (CST)


 * Actually, there really isn't a need to put the date as long as you put your signature at the end. That will automatically put a time/date stamp on it.  --Rainith 01:49, 24 March 2006 (CST)


 * Dates are used in other occasions too. I didn't really mean these SoC notes, but everything else. 04:19, 24 March 2006 (CST)


 * As this is a worldwidewiki, really, I certainly think we should aim to use internationally legible dates. Unless someone else forces me otherwise, I always spell out the month in the middle (or abbreviate), and use the full year.  2006 Mar 24 is totally clear, as is 24 Mar 2006.  If we want to set a real standard, I guess we could pick one of those (maybe with full full month) and put it in the Style and Formatting guides. --JoDiamonds 05:46, 24 March 2006 (CST)

Ban template
Please put it on the user page, not the talk page =) 03:27, 27 March 2006 (CST)


 * I am trying, but mistakes happen. I have noticed a few times that I put it on the wrong page, but nothing can really be done after submitting. 03:28, 27 March 2006 (CST)

Why are you removing section-stub from articles?
Do you not believe that it serves an useful purpose? And if so, can you make a case for it so those of us who do watch Category:Has stub sections can see the light? &mdash; Stabber 01:04, 29 March 2006 (CST)


 * Wasn't there discussion of this? I thought that section stub is only used in larger pages, which are mostly complete. On these small pages which clearly should include certain things (item articles, quest articles, ...) everyone can easily see what is missing. Therefor section stub is not necessary, only the general stub category. I left the section stubs to larger and un-intuitive articles, where the section stub marker really gives info. I also left it to places where for example a walkthrough was in some form ready, so that people can see what is missing.


 * As a general rule I suggest (if there isn't a rule allready) to have only a general stub if 1) the missing parts can clearly be seen 2) the page follows a common template (eg. collector items). Use section stub if 1) the missing parts are not easily seen in the article (eg. Some part is partially complete) 2) The page is really large.


 * I edited every page with a section stub according to these rules, but other stub pages are still possible not stubbed in this manner. Any comments and suggestions are welcome. 03:42, 29 March 2006 (CST)


 * I tend to agree with Gem's reasoning here. There is no need to include section stub on monsters for example as the general template for them is well known.  If skills/desc/drops/etc... are missing just stub the whole article.  --Rainith 03:48, 29 March 2006 (CST)


 * The problem is that nearly every monster article is currently a stub. One of these days I will finally crack and destub everything in an orgy of documentation. &mdash; Stabber 05:27, 29 March 2006 (CST)


 * Monster articles should be destubbed if they have the 4 main sections + the beast box filled out. i.e. Description, Location, Skills Used and Items Dropped should be complete (or a close as we can get), plus the beast box should have a picture (not of the beast dead either there are still one or two of those floating around) and the info for Species, Profession and level all filled out. There are some monsters that don't have any regular (or any in some cases) drops or that don't use any skills, in which case these sections would be "None" and for the monsters where the profession or species is unknown it should be labeled as such.  --Rainith 05:37, 29 March 2006 (CST)


 * Now that my finals are finally over, I hav emore time to spend on GW and the wiki. I will help in this task as well as the multitude of other things listed on my user page. I think we really should have most of the Prophecies stuff completed when Factions is released. 07:02, 29 March 2006 (CST)

Images
What's with the images you added for Torn Robes and Phantasmal Armor? They don't seem to add anything at all to the article. --Rainith 12:54, 3 April 2006 (CDT)


 * They are free to be removed. The huge item listing linked to them, so I decided to add links somewhere so that the images don't get lost if someone needs them. Better safe than sorry. :) 18:07, 3 April 2006 (CDT)
 * I removed the images from the articles and marked them for deletion. 09:09, 4 April 2006 (CDT)

Location maps
Nice works with the maps. Just a note of beautification: Keep the screen caps of the place above the maps, it just looks nicer. And that is a suggestion and somewhat of a tradition than a policy or anything. --Karlos 01:16, 7 April 2006 (CDT)


 * Okay, will do. I just didn't have too much time at hand and wanted to upload as many maps as possible, so I mindlessly copy-pasted the image code to the begin of the article. I'll continue soon with the rest. --Gem [[Image:Gem-icon-sm.png]] 07:44, 7 April 2006 (CDT)

Skill icons
Umm... considering we are moving away from png images and will be using jpg images, your efforts might be better spent helping Rainith uploading jpgs from the current fansite kit so we can quickly convert the Skill Bar template into using jpgs. -PanSola 09:46, 11 April 2006 (CDT)


 * Bugger. I have completely missed all conversations of this. Oh well... atleast I fixed the skillbars for all of the non-stubbed builds for a while. :P Thanks for informing me. I should probably watch everything happening on the wiki more closer to avoid these mistakes. -- 15:43, 11 April 2006 (CDT)