User talk:Quizzical/Never

Nice article :) You always make me interested in reading walls of text. The irony behind people wanting to farm fast and such, is that Ursanway clears FoW in 90 minutes. It can be done in 40-60 minutes. Lolwut logics? Well, that aside, I mostly agree with what you said. PvE can indeed be fun, but you gotta make it fun. --- -- (s)talkpage  07:49, 8 June 2008 (UTC)

About text (editorial thoughts basically): Intro is much too long, start with "There's a great game out there ..." as intro paragraph and you'll instantly improve readability. Put the info ("How I think you should play the game") in condensed form (1 paragraph) later in the text, is what I'd say if I was your editor.

About what you wrote: you're a bit inaccurate in that there a few non-generic PvE only skills. My dervish relies on eternal aura, but I'll hardly be able to use that to the same effect with other professions. In fact, my builds are probably weak in that most of them don't mix in skills from other professions, but then I'm a newb. My heroes with those 1-profession builds have monk secondary using resurrect so I can actually use flagging to direct a sole surviving hero to recover me from a wipe where the mob is standing on the corpses (which probably shouldn't have happened in the first place, but then I'm a newb).

There are many ways to play the game, that's a strength. Now if there was a way to recognize players playing our game - talking with them works, and Ursanway has done a lot for that, but one wishes it could be easier. --mendel 10:50, 8 June 2008 (UTC)

I like the point you make on PvE skills. The difference in professions isn't all that different though from what I've played but I noticed it matter much more in HM, where a single profession needs to be flexible, heroes screwed up the difference there too though since you can use cookie cutter builds on them--Relyk 08:31, 8 March 2009 (UTC)

Actually, taking a helicopter to the top of Mt. Everest would be really hard to do, if not impossible. With that high of an altitude, the air gets thin enough that the helicopter's blades won't generate enough lift, resulting in the helicopter falling out of the sky. I get the intended analogy though. --XT-8147 00:03, 23 June 2009 (UTC)

It's true that PvE skills can ruin the game, but you don't really have to take them. I don't believe they introduced GWEN as a crutch for the criminally incompetent, but rather as a toy for the criminally bored. By the time it came out, they probably assumed the majority of the playerbase has completed all or as much as they'd like of the campaigns (it's an expansion, for heaven's sake, it's not even standalone). Don't deny that while it's thoroughly lame to have a sniper suddenly pick off Prophet Varesh, it can be a lot of fun to revisit Old Ascalon just for the laugh of seeing those bloody Charr you struggled against go down in one hit to "Boom! Headshot." It's not our game, but while you're so strongly on Guild Wars Theory, remember that in the end it is a game. 72.38.32.223 14:44, 1 August 2009 (UTC)