Talk:Rune

salvage before identify gets runes?
that has never worked for me, ever. the only way i ever can salvage runes from anything is to use the identification kit. yet here it clearly says you can. is this an outdated feature or am i just not having very good luck? &mdash;The preceding unsigned comment was added by CJC Gizmo (talk &bull; contribs) 17:46, August 27, 2006 (CDT).
 * Just re-tested it. I still get the rune regardless of if I do identify first or the salvage first (using either the expert or superior slvage - didn't test with the basic one, as I never use it). --- Barek (talk • contribs) - 20:33, 27 August 2006 (CDT)
 * Basic kit should net you crafting materials, irregardless of whether it has been id'd or not. --Rainith 20:35, 27 August 2006 (CDT)
 * I can say that it's always been possible to do this. And then they changed it so expert kits had a 100% success rate to salvage runes from salvage armor, making it fool-proof.  --Fyren 01:47, 28 August 2006 (CDT)
 * From salvage armor? Are you talking about armor that you as a player can wear, but is colored indicating a rune, or that type of armor that's is a designated salvage item, and is dropped by monsters. and what about unid weapons? CJC Gizmo 00:15, 8 September 2006 (CDT)CJC Gizmo
 * I beieve they are talking about unidentified Salvage Armor hat is coloured indicating a rune. It would be impossible to have unitentified armor that can be worn. I can tell you from experience there is *not* a 100% success rate salvaging from wearable armor (as also stated in the article). --Biscuits 23:02, 8 September 2006 (CDT)

Warning about gold salvage items
The latest edit on this article talks about not receiving a guaranteed superior rune from a gold salvage item before the June 1st update, but I don't see anything in the description of that update that signifies there was a change. Does anyone know if this is true or if/when it occured? If it was a different date we should put the correct update on the article --Biscuits 10:20, 21 October 2006 (CDT)
 * I've found the correct update. It is the April 26, 2006 update. I'll fix the article to reflect it. --Biscuits 12:04, 21 October 2006 (CDT)

Runes "non stacking"
The article contains the line:
 * Update: As of the August 12, 2006 Update, all Runes now have "(non-stacking)" in their description.

I see no reason to keep this statent, so I'm removing it. To see when this changed, a user can just view the article history. As it affects all runes, it can just state that all runes have non-stacking in their description. --- Barek (talk • contribs) - 16:31, 23 October 2006 (CDT)
 * There is speculation that Vitae runes DO stack.~Something to watch out for. GhostBoy 04:27, 26 October 2006 (CDT)
 * Well, just found a vitae and it hasn't got the "non-stacking" in the description, so odds are they really do stack. -- Sai Qui 06:27, 26 October 2006 (CDT)
 * Attunement runes also lack the Non-stacking tag in their description. Also, it makes sense that at least Vitae would stack, otherwise why would anyone choose a Vitae over a Minor Vigor? 10 HP hardly seems worth it if it is non-stacking. But it should of course be confirmed first. -GhostBoy 07:33, 26 October 2006 (CDT)
 * I made a PvP character last night when the update hit. Lets say you want the most HP.....You can put a sup vigor in 1 armor piece. And 4 Vitae runes in the other 4 pieces, you WILL gain a total of +90 health. All the Vitae runes stack with eachother AND the normal Vigor runes. I would assume the same for the Attunement runes(stacking w/ eachother). I can say, personally, that this IS confirmed. --Mwpeck 07:43, 26 October 2006 (CDT)

New Runes 26/10 2006
Post on gwonline.net suggests a new set of condition-reducing runes for Monks, in addition to the known Attunement and Vitae runes. Can anyone confirm this, and tell if its only Monks or also other professions? (Source [] GhostBoy 07:27, 26 October 2006 (CDT)

Rune of clarity, recovery etc
From the pvp item creation menu:



Look to be nightfall-exclusive unlike the energy and health runes. &mdash; Skuld 10:04, 26 October 2006 (CDT)