Talk:Palm Strike

Does this have to follow a lead attack? --JoDiamonds 01:47, 25 March 2006 (CST)
 * Nope. That's what makes it elite. &mdash; 130.58 (talk) ( 22:51, 30 April 2006 (CDT) )

How do you get a 19 dagger mastery? The most I can figure out would be 18 (sup + head + shrine + weapon(20%) ) --Phelios
 * Looking at the history, I think Stabbot just invented it. -User:PanSola (talk to the [[Image:follower of Lyssa.png]]) 04:40, 26 May 2006 (CDT)
 * Theoretically, there could be a +1 Critical Strikes shield out there somewhere. Palm Touch would then be possible at 17, due to the fact it is a touch "Skill" rather than a Daggers Attack (unlike many of the other Critical Strikes skills). - Greven 08:01, 26 May 2006 (CDT)

Even if, theoretically, someone found a shield with +1 DM, you could not use it with daggers, and it is impossible to have any weapons but dagger with a +1 DM

Golden Eggs Give + 1 attibute for five minutes Big Bow 00:26, 9 May 2007 (CDT)

12+1+3 (headgear + sup rune) + blessing from lunar fortune + golden egg + weapon 1 = 19 dagger mastery, but palm strike is critical stikes skill. --WertyG 05:04, 17 May 2007 (CDT)


 * Except lunar fortunes and golden eggs didn't exist in May 2006. --Fyren 05:07, 17 May 2007 (CDT)


 * They exist now, that's what matters. The Hobo 23:55, 24 May 2007 (CDT)


 * Not when you're replying to messages about maximum attribute levels from a year ago. --Fyren 13:22, 25 May 2007 (CDT)


 * Oh? The Hobo 00:34, 26 May 2007 (CDT)

Whoaa, 5 energy now, niiice. :D Entheos Geon  ‎ 06:19, 17 August 2007 (CDT)


 * I was using it way back since Faction came out on my PvE'sin even with 10 energy. Pretty good skill considering the damage is armor ignoring.--Cosmitz 16:06, 19 August 2007 (CDT)

I think they should make this skill inflict cracked armor because there hasnt really been any big buff other than 5 nrg activation (not big buff really) and also whats the point of introducing a new condition with only a few skills to cause it and adding cracked armor infliction on this skill wouldnt be that overpowered and would be a good addition to one of the few skills to inflict cracked armor IMO ImpulseDestiny 05:01, 10 January 2008 (UTC)

Related Skills
Why is this considered related to Iron Palm, other than the word palm, which doesn't mean anything, really--Daniel Rendat 01:52, 15 June 2007 (CDT)
 * Touch skill, deals damage, considered part of a combo. Need anything more? --Kale Ironfist 02:28, 15 June 2007 (CDT)

*Sigh *
I don't want to start a revert war, so i'll just post my reasons for beleiving Iron Palm to be a related skill here. Then, when nobody reads this, i'll just quietly add it back at a time when the wiki is inactive and nobody will notice. No policies broken :-)

The reasons why these skills are related are as follows: --Cobalt | Talk  20:31, 14 March 2008 (UTC)
 * They are both Touch Skills
 * They are both touch skills that deal non-descript damage
 * They are both touch skills that deal non-descript damage and count as part of an assasin attack chain
 * They both have the word 'palm' in the name (no shit)
 * Both skill icons feature Disembodied red hands (true story)
 * Surely the fact that their both touch skills from the same prof that deal non-descript damage and count as part of an attack chain is reason enough...i've seen far more tenous links approved for counting as 'related'.

My favorite Assassin elite. Combine with Blinding Powder and Unseen Fury for unblockable onslaught.Kaze

Update
Seems imba now. AnOriginalConcept 03:10, 12 December 2008 (UTC)
 * MASSIVELY imba. Nerf imminent --Gimmethegepgun 04:03, 12 December 2008 (UTC)
 * It's so good, lol [[Image:Felix_Omni_Signature.png]] 04:05, 12 December 2008 (UTC)
 * So lovely that buff ;D Weird that it is a PvP buff too --Birchwooda Treehug 05:31, 12 December 2008 (UTC)
 * Now my PvE assassin is even more imba, not that he needed it.--Łô√ë [[Image:Gigathrash_sig_G.jpg|Ho ho ho.]]îğá †ħŕášħ 05:32, 12 December 2008 (UTC)
 * Playing with this in pvp now... lolz. Cress Arvein [[Image:Cress sig.JPG]] 05:39, 12 December 2008 (UTC)
 * There's no way this won't be nerfed O_O I hope they don't over nerf it though... Silver Sunlight [[Image:SSunlight.jpg|18px]] (T/C) 13:40, 12 December 2008 (UTC)
 * Yup, cripple should be 8-10 seconds at 13 crit strikes, and damage a little lower, like 55 or something. Then it's good but not OP. --[[Image:Takisig.jpg]] Taki Fujiko  16:06, 12 December 2008 (UTC)
 * Why would a PvE sin use this? PvE sins use Shadow Form, Moebius with DB, or Flashing Blades --Gimmethegepgun 20:56, 12 December 2008 (UTC)
 * They'll reduce cripple duration and increase recharge. My sin uses Assassin's Promise in pve btw. [[Image:Felix_Omni_Signature.png]] 20:57, 12 December 2008 (UTC)
 * Yeah, forgot that one. But my point still stands, this is basically worthless in PvE compared to other elites --Gimmethegepgun 21:00, 12 December 2008 (UTC)
 * I used this elite wherever I went, regardless of PvE or PvP even before this buff, and I still plan to, it's my favorite Assassin Elite. I prefer to avoid S.Form and Moebius, and I only use F.Blades for fun. [[Image:H.K.jpg|19px]]Kaze 21:41, 12 December 2008 (UTC)
 * It survived its first update without any nerfs, gogogo. --[[Image:Takisig.jpg]] Taki Fujiko  15:20, 13 December 2008 (UTC)

So, every Assassin in Alliance Battles using this yet? Darmikau 20:33, 14 December 2008 (UTC)
 * Yes they are and its only a annoyance when they use it on my heal/smite monk, they'll notice they wont be able to kill me that easy so they teleport out leaving me crippled :| Durga Dido 20:42, 14 December 2008 (UTC)
 * Wow, it seems you've met the most elite, experienced, and best of all the assassins in the game. They'll go away when they realize that they're not gonna kill you or do anything useful. Amazing, simply amazing --Gimmethegepgun 20:44, 14 December 2008 (UTC)
 * Heh, I figured. One of the most underused assassin skills, a single buff, one of the most used. I know I shouldn't complain but I'm one of *those* people, the *before it was cool* people. =P Darmikau 21:06, 14 December 2008 (UTC)
 * I know, the addition of cripple single-handedly made dagger sins viable in PvP again. Of course, dagger sins are not allowed in PvP, so it will get nerfed :( --Macros 20:51, 14 December 2008 (UTC)
 * I dont know about you, but a reduction in cripple duration, at least, wouldn't really be a nerf. it's still spamable enough to make a whole team look like grandma's. The damage isn't really too imba because it's taking into account that it's replacing a lead and offhand attack. and even if they made it something like a dead attack, i don't think that would even nerf it, because then people would use jungle strike for an even stronger spike. But yea, this does need to have a (at least) slight reduction of cripple duration. People have been able to use this in HA instead of wards in alter caps now with how spammable it is. Which is nice cause then you dont need to devote things to earth magic...but yea...with it's recharge time, just reduce cripple duration to like 6-8 seconds or something...that seems perfectly reasonable. still potent, but not leaving a character without condition removal movemently "useless" in places like AB or RA.--Demer Osis 15:39, 17 December 2008 (UTC)