Target

Definition
A target is any potential recipient of a skill or attack. The current target is also sometimes called the current selection. A target could be a foe or ally.

How to target
There are various ways to pick a target:


 * Click the target with your mouse pointer
 * Press (default key) to target ...
 * (T) Called Target
 * (F) Self
 * (C) Closest foe
 * (]) Next foe
 * ([) Previous foe
 * (V) NPC

Target Monitor
The Target Monitor is the part of the GUI that shows you the status of your current target:


 * Name
 * Level
 * Professions (only while in a town)
 * Health bar
 * Skills used and their activation progress

Per default the Target Monitor is located at the center top of the screen.

If no target is shown in the Target Monitor, you target yourself.

Calling Targets
You can announce your current target to your party by holding down [CTRL] and then (double)clicking on the target or your target monitor. A text will show up in the party chat channel saying "I am attacking ." Party members may then press [T] (default key) to target the called target. You can also Ctrl-Click on any skill to invoke on the target and that will cause the announcement "I'm using on !" to appear.

For more details, see Calling.

Skill Target Types
Skills use different types of targets. Every skill description will specify the applicable target type:


 * Corpse: The body of a creature after its death. Corpse Exploitation skills and Resurrection skills target corpses. Example: Well of Blood
 * Creature: Everything that appears as a dot or triangle on the minimap, red or green alike. This includes all of the types listed below, even animal wildlife and NPCs. Example: Heal Area
 * Fleshy Creature: Any creature that is a being of flesh and blood. Some creatures (for example Elementals, most Undead and Plants) have no flesh. Example: Rotting Flesh
 * Ally: Any friendly creature, i.e. anything that appears as a green dot or triangle on the minimap. This includes everybody listed in the party window, as well as friendly animals or NPCs (green on the radar). Example: Healing Breeze
 * Other Ally: Any Ally (as described above), except the skill user himself. Example: Heal Other
 * Party (Member): Everybody listed in the "Party" window, including the skill user himself. This does not include allies (listed under "Allies" in the party window) like pets and minions. Example: Heal Party
 * You, Yourself, Self: Only the skill user himself. Example: Divine Healing
 * Foe: Any hostile creature, i.e. anything that appears as a red dot or triangle on the minimap. Example: Amity
 * Animated Undead: All minions (animated bones) animated by Necromancers from corpses. Example: Taste of Death
 * Hostile Animated Undead: Any foe's minions or masterless minions. Example: Verata's Aura
 * Ally Animated Undead, Undead Ally: Any ally's minions (those of the skill user as well as other ally's). Example: Blood of the Master

Targeting Notes

 * Activating a skill on an incorrect target will not invoke the skill. Instead the skill will refuse to activate at no cost with the message Invalid Target.
 * Skills that are beneficial (like healing spells and Enchantments) will not cast on enemies. If the player is targeting an enemy and casts a beneficial spell it will cast on the player unless the player is not a possible target (like a skill that targets other allies).
 * Area of Effect skills need a target before they can be invoked but once invoked they remain in the area in which the target was and will not follow the target. Examples of this include both skills that target foes like Meteor Shower as well as skills that are located at caster's current location like Symbol of Wrath. There is no location targeting in Guild Wars. A player cannot invoke a skill at a location not occupied by one of the targets listed above.
 * Some skills will prevent normal targeting rules. For example, a skill like Spell Breaker will prevent the beneficiary of the spell from being targeted by enemy spells while the skill Frozen Soil will completely shutdown any targeting of corpses.