Holy Wrath

Description:
While you maintain this "Enchantment," whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of 5...17 damage), and you lose 10 Energy.

Usage:
Using this enchantment on one player causes your energy to be at 0 almost all the time. The enchantment is not destroyed if its target takes attack damage while you have less than 10 energy, but it is destroyed if you reach zero energy by energy degeneration. The normal use is to cast Holy Wrath on several allies, and then accept that you will be at 0 energy for most of the battle.

The constant loss of energy can make it difficult to use skills other than signets, but it is still possible. Switching to an energy-boosting weapon and/or focus item, using the skill, and quickly switching back to the normal energy-regenerating item (so that energy degeneration does not destroy your Holy Wrath) will let you occasionally use other skills. You can even cast more Holy Wraths this way.

There are only a few builds that work with this skill, the most obvious being the Holy Wrath Mesmer because of all the mesmer signets available.

Since Holy Wrath only triggers from attacks, enemy warriors and rangers will take most of the damage from it.

Acquisition:
Skill Quests: Skill Trainers: Signet of Capture:
 * None
 * Captain Greywind (North Kryta Province)
 * Master Scout Kiera (Henge of Denravi)
 * Dakk (Ember Light Camp)
 * Balt Duskstrider (Iron Mines of Moladune (Mission))
 * ... more to be added ...