User:Soqed hozi/Guild Vs Guild Build

Hammer Warrior (1)
Pros:
 * High damage output
 * Backbreaker causes a long knockdown, perfect for disabling monks and carrying out a spike
 * Irresistable blow adds another, albeit conditional, knockdown
 * Flail provides IAS, while Death's Charge and dash mean that movement is not prohibited
 * Crushing blow is perfect to use after a backbreaker for massive damage
 * No need for stonefist gauntlets
 * High strength means high armor penetration

Cons:
 * Backbreaker and Mighty Blow require high amounts of adrenaline

(Adapted from Build:W/A Death's Charge Hammer Spiker)

Rampant Thumper (2)
Pros:
 * RaO provides IAS for you and your pet, increasing damage over time and allowing use of vampiric or zealous weapons
 * RaO makes disrupting lunge more efficient
 * Has knockdowns and can use crushing blow to capitalise on a knockdown with high damage
 * RaO cant be removed
 * Expertise lowers the energy cost of the skills including RaO

Cons:
 * Your pet must be alive to use RaO
 * RaO has a high energy cost
 * Rangers armour is lower than a warriors against physical damage (most of the time)