Talk:Agony

Used with signet of binding/ creation to create avarage degeneration on all enemies without killing the spirit too quick, any1 think this would be a good idea? I will test it anyway =) Majnore, 04:36, 4 August 2007 (CDT)
 * Sounds interesting... Perhaps with Ghostmirror Light, too?


 * I Think I'll do the same with rejuvenation, the Restoration counterpart to this skill, avarage or even high healing regen to all allies, kinda sounds like a good deal to me =)

Majnore, 13:25, 4 August 2007 (CDT)

Sounds like a good skill if you want to punish a rushing mob by using this.

is anyone forgetting Signet of Creation? to reverse the spirit's own degen... 75.104.128.59 09:11, 6 August 2007 (CDT)
 * Nope, first post said "signet of binding/ creation" [[Image:Glimmer_of_Light.jpg|20px]] The Paintballer (T/C)

Even though it says 'health loss', I think someone should still try this with Painful Bond :D 69.235.200.99 14:26, 6 August 2007 (CDT)
 * Doesn't sound like Agony attacks. An attack is required for Painful Bond, damage is not a requirement  (reverse example: Shadowsong attacks but does no damage).  --Mooseyfate 08:43, 7 August 2007 (CDT)

just wanted to know does this skill cause the spirit 3-9 degen per second or only 3-9 damage to once to its self every time a foe passes through its AoE--Abbadonsminion 21:46, 6 August 2007 (CDT)


 * it does 3-9 dmg to itself for every foe it hurts from the effect, means it will go down very quickly! probably... Majnore, 10:43, 7 August 2007 (CDT)

This could represent the single slowest but safest and easiest way to solo a lone boss ever ^^. Totally unique spirit so definitely work a second look. the damage is fairly high, I assume it wouldn't last too long though. I'd probably rather take an extra spirit that triggers painful bond in channeling or communing for an offensive pve spirit rt though would have to try this. btw the table says the spirit gains health, I'm not sure how to edit. Phool 22:18, 7 August 2007 (CDT)

"This Spirit causes 3...9 Health loss each second" health lost per second not health degeneration or negative hp pips. In other words, 9 points of health per second is about -4 pips of hp. Nice for AoE pressure bt not tht essential for Boss killing, since they got +3hp natural regen.


 * yes, -4 pips per foe it hurts, in a regular pve / pvp party facing about 6-8 foes avarage per battle, its about 63 health loss per sec, which equals 31.5 health degen... means this spirit wont deal much dmg before it tears itself down.. Majnore, 04:19, 11 August 2007 (CDT)