User:Lady Saradomin/Shock Axe Warrior

The Shock Axe Warrior is THE classic example of a PvP frontliner, proudly exhibiting the sheer damage potential and overwhelming threat of melee pressure. This build is designed to do big dmg through Axe DPS and to score clean kills in the form of Eviscerate spikes, while packing some utility in the form of knock-downs, knock-locks, self-healing, training, and snaring.

The Shock Axe Warrior also serves as the basic benchmark with which all other PvP Warrior builds are compared for effectiveness and viability.

The Attributes
Strength: 13 (12 + 1 + 1)

Axe Mastery: 14 (12 + 1)

Air Magic: 3

Weapon

 * Vampiric/Zealous Axe of Fortitude (pressure/energy axe) - set 1
 * Sundering Axe of Fortitude (spike axe) - set 2
 * Ebon Axe of Fortitude (whacking Warriors) - set 3
 * Furious Spear of Enchanting (building adrenaline) - set 4
 * Any Flatbow/Longbow of Anything - optional set
 * Defensive Air Staff of Defense - sad set

Offhand

 * +30hp Strength Shield
 * +10AL vs attacks - elemental swap
 * -2dmg while in Stance - physical swap
 * -20% Blind or Cripple duration
 * Air Focus (Storm Artifact) - extra emergency energy

Insignia

 * 4x Sentinel's (for pros) or Survivor's (for nubs)
 * 1x Stonefist - this is a must - or bring 5x if you wanna be a pro-wannabe (kinda obvious eh?).

Runes

 * 1x Minor Strength
 * 1x Minor Axe Mastery
 * 2x Vitae (for moar Health) or Attunement (for skill spamming)
 * 1x Clarity

Extras

 * PvP set (for nubs)
 * Elite Gladiator's set (for pros)
 * Full inventory of miniatures
 * Black dyes on every piece, every shield, and every weapon. (for looks)

The Idea

 * Always start off building up Adrenaline (no duhh but don't go tab+tab+tab 'til you find their Healing Monk / Restoration Ritualist / Earth Dervish / [[WoH Wammo and hit C+space).
 * Start spearing sh*t when your Furious weapon, preferably on slow or stationary targets like pets or spirits, if you are unable or unwilling to get too close into the fray.
 * Otherwise, just quickly select a target and begin training him/her, making smart use of Frenzy if desired. No one told you to stay on him/her until you get a full bar of Adrenaline.
 * Now once you do, carefully select a target (as in a suitable one like a snared caster or overextended melee'r, or other high-threat targets like some Domination Mesmer, so wtb common sense here), and remember switch to your Sundering weapon.
 * Got the right weapon in hand? Good.
 * Got the right target in sight? GOOD.
 * Unload :P
 * You can also lead the spike with a knock-down from Bull's Strike or Shock.
 * You can also followup the spike with your other Attack Skills (if available) just enough to get a kill.
 * You can also knock-lock your target with Bull's Strike and Shock long enough to get a kill.
 * You will, more often than not, score a kill if you spike actually lands (as in cleanly).
 * Sundering triggers on spikes net kills too (I've even gotten gross overkills when I trigger off sundering crits on spikes).
 * But kill or no kill, the cycle completes and restart your spike by building up your Adrenaline.
 * Always be on the lookout for low Health targets and quickly finish them off with the use of minispikes.

Usage

 * Eviscerate':
 * Your Elite Axe Attack (lolskilldescription) - sporting cheesy +dmg & DW - this iz Teh Bomb.
 * Executioner's Strike:
 * The followup - this is sheer +dmg and so used to trigger the DW - together they take off 200~250hp within a second (RA shi*ters who have their eyes stuck solely on Health bars will suddenly scream ZOMGWTFIGOTOWNED??!! - yeh irl)
 * Frenzy:
 * The IAS of choice for PvP. It makes you spike faster & pressure better.
 * Pros camp Frenzy.
 * Nubs spam Frenzy.
 * Their IS a difference. Learn it.
 * Most peeps only Frenzy when they spike, then cancel with Rush.
 * Lion's Comfort:
 * Self-healing & adrenaline gain in one package (lolbarcompression).
 * Rez the stupid Wammo on your team before using this - or don't rez him at all and save it for the your Monk.
 * Bull's Strike:
 * Don't run around trying to Bull's everyone.
 * Don't Bull's the other Warr who's whacking on your face - the AP from Strength doesn't exactly make score a DW on him.
 * Don't enter Rush and queue Bull's - you'll never land the KD on a pro.
 * Learn your opponents - make out casting/kiting patterns.
 * Be proactive - not reactive.
 * Shock:
 * 2-sec KDs = good utility.
 * 3-sec KDs = even better utility.
 * but 2-sec-KDs-if-you're-a-Warr makes you look pretty nubcaekz.
 * Rush:
 * Adrenal IMS that gives you speeeeeed and makes you go whizzzzzz, as if you've just consumed some amphetamine.
 * Except that it's a stance which can be cancelled by Frenzy.
 * Resurrection Signet:
 * Now this one really depends on the user's preference.
 * The standard protocol in PvP is to make sure this is in Slot 8 of your bar - "full Health & Energy on ally with extra DP is always worth more than just an extra skill on you"
 * At the same time others tend to leave it out for their own purposes, this is especially the case in RA where there exists so many sh*tters & quitters that some helpless PvP'ers inevitably feel that their own lives are more valuable than that of those worthless scrubs.
 * Bit either case bringing or not does not make one pro or nub - this particular issue remains controversial and is open to discussion and debate.