Illusionary Weaponry

Description
For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34 damage. This is an elite skill.

Acquisition

 * Iron Mines of Moladune (Mission): Signet of Capture, Digo Murkstalker
 * Snake Dance: Signet of Capture, Didn Hopestealer
 * Talus Chute: Signet of Capture, Seear Windlash

Usage
Illusionary Weaponry only applies to melee attacks, so it can only be used in combination with a melee weapon. Weapons that attack faster will trigger Illusionary Weaponry damage more often, so a fast swinging weapon, such as a sword or an axe, would be better suited for use with this enchantment.

When attacking in melee while enchanted with Illusionary Weaponry, you will deal constant, unresistable, armor-ignoring damage regardless of the usual gamut of attack impairments, such as blindness, evasion, blocking, or misses.

Illusionary Weaponry attacks will not trigger any bonuses or penalties that normally trigger On Hit or On Miss. For warriors, this also means that attacking will not yield any adrenaline gain.

Attack damage penalties do not apply to damage inflicted by Illusionary Weaponry. For example, the warrior skill Flurry reduces damage while increasing attack speed, but Illusionary Weaponry damage will not be reduced, even though it still benefits from the attack speed increase.

Illusionary Weaponry can cause your melee attacks do damage at a distance by double targeting. In other words, if you start attacking target #1, and then use a non-attack skill on target #2, target #1 will continue to be hit by Illusionary Weaponry once you automatically resume attack after the skill has been used, regardless of the distance target #1 has moved away from you.