Game updates/20061102

End of Halloween Event
Now sadly, the madness is ended Laughs abounded and no tears were shed King Thorn has returned to the Underworld Pumpkin still very much on his head.

No more scares for Elona and Tyria No more transformations or spooky décor Peace comes at last, though we can’t help but ask: Will the Mad King return once more?!

Game Updates:

 * Modified damage text so that its size scales based on the distance from the viewer.
 * Fixed various quest NPCs that were inappropriately body-blocking players.
 * Added an option to adjust the damage text size.
 * Fixed a bug that allowed Heroes to equip more than one elite skill.
 * Fixed a bug that prevented some dyes from stacking.
 * Fixed a bug that caused skills requiring upkeep to be removed whenever cinematics began.
 * Fixed a bug that allowed the Lightbringer Title bonus to be used during PVP matches.
 * Modified the Trade panel to report offered trades in units of gold, not platinum.
 * Removed the previously enforced time delay between fighting and salvaging or identifying an item.
 * Increased duration on the skill "Exposed Defenses" (sic) to 5..20 seconds. (This update was missing in the previous skill update.)

GuildWiki notes

 * Total size of this update is about 70 MB.
 * There is one 25g Dye that you may get from the quest "To Dye For". It still doesn't stack, and is not intended to, with the normal 1g Dyes.
 * The icon for resurrection shrines in the Mission Map has changed to a circle with an ankh inside.
 * Air, Earth, Fire, and Water Attunements now give the proper amount for all skills (energy cost * 30% + 1). There was a previous bug that caused 10 energy skills to only give back the 30%, which has now been fixed.
 * The condition runes for all professions have been changed to major runes and are now non-stacking; before, equipping 5 runes made the player immune to 2 conditions NOTE: This is not totally true, before having 5 of them made you immune to some condition sources - The effectiveness of having 5 runes seemed to depend on the source of the condition (IE: Where as standing in the Master of Bleedings circle might not give you bleeding, but using Signet of Agony would still make you bleed for about 5 seconds)
 * Weapon modifers to conditions (example: crippling) now note that they are stackable. Stackable with what is unclear, but it is assumed to be skills that increase the duration of these effects.
 * The option to adjust damage text size is found in the options general panel.
 * The Character Select Screen now seems to remember your sorting option.
 * Some xp scrolls still don't stack.