User:Sneaky Take a Bow

Options for Guild Wars

This section is what I woul like to see change to Guild Wars 1 or happen in Guild Wars 2, this may be a rant, but I think this would make the game better.

Conditons;

The thing that most annoys me about conditions is the animation of there affect and there discriptions, for instance;
 * 1) Bleeding, instead of a red mist circling your body i would like to see from whatever body part i was hit in to actually start bleeding.
 * This would also affect to way I would attack or move eg, if i got hit in the leg and started bleeding i would like to be slowed down slighty, not by 33% like crippling, but like 5%. If in the arm - i would attack slighty slower, head - cast slower etc
 * But in Saying this how would i hit someone in the leg? By adding Skills that Aim for Certain body parts, like Skull Crack, For once i would like Skull Crack to actually hit someone in the skull. This would add more flair into the game, as positioning will be even more vital, because if you want to hit someone in the back and your standing in front of them, its going to be pretty hard to complete your attack
 * 1) Weakness, I do 66% less damage, thats too harse, plus the -1 attribute, i would prefere it to be like your movement speed, attack speed are reduced by 10% and you deal 10% less damage.

This Leads on to my main idea, AoE. Skills that cause that cause AoE, should actually cause AoE, for instance;
 * 1) If I use Flame Burst, i would actually like to see this skill affect the area i used it in:
 * If standing in;
 * Foiliage, a Burnt leaves, Charcoal etc
 * Water, steam rising
 * Snow, Snow melts into water then back to Ice
 * Dirt, a Burnt Circle, Cracked Mud
 * If Standing By;
 * A tree,the tree burns down, and may give you a reward like charcoal
 * A House, the house gets burnt
 * Anyone, they get set on fire, Friend or Foe, doesnt matter if I standing Next to a floe and he Gets set on fire and I dont i think thats slighty unfair, also if hes on fire and runs over to me then i think i should get set on fire, like disease.

Other AoE ideas, are that Weather Should affect in how i play;
 * If its Snow, Adrenaline should take longer to build up, but i take less damage from fire and bleeding lasts less, but Icy does more damage and Air Damage is increased, also would work if in Ice, Wind


 * If in Water, Fire Damage does less, Air damage does more, Icy does more, Bleeding lasts longer, you gain energy quicker (or somethink to that affect), movement is slowed, this would also work if Raining etc


 * If in Desert, Fire Damage does, more, Earth Damage does more, Air does less, Water does less and Slightly heals, Adrenaline is gained faster, exhustion is double
 * If in Grassland, Earth does more, Fire does more, Water does less and heals, Air does less, poison and disease lasts less etc

(these are some general ideas, for some input message me on the discussion page) MORE TO COME SOON