User:Illusion of End

P/any FoW Paratrooper

Me/E Flashfire

Me/W Illusory Forge Runner

Me/any PvE Domination Mesmer

N/any Minion Master

N/any Virulent Minion Master

N/Mo Supportive Minion Master
Build:N/Mo Supportive Minion Master From GuildWiki

This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:

PvE general PvP AB This build has been archived in userspace, at User:Endamir/Builds/Build:N/Mo Supportive Minion Master, because of the impending builds wipe. Editing this article is likely a waste of time.

The N/Mo Supportive Minion Master is designed to play two roles. On the one hand, it is capable of creating and sustaining an army of minions as well as spreading Poison and Disease. However, it is also capable of providing a party-wide heal by using Dwayna's Sorrow, and by combining Infuse Condition with Draw Conditions, this build can remove the entire teams conditions. This build is mainly intended for PvE, but with some changes, it may be viable for AB.

Optional Skills

 * Generic Resurrection can be replaced by Blood of the Master
 * For AB, consider replacing the Generic Resurrection with a skill to boost survivability, like Dark Bond.

Armor

 * Scar Pattern Armor (for the additional energy), Minion Master's Armor (for the additional armor) or Bloodstained Boots (to lower the rather long casting time of Animate Bone Minions).
 * The Nightbringer, Ghial's Staff, or a similar staff.

Usage

 * Build up an army of minions using Animate Bone Minions and cast Dwayna's Sorrow on one of your minions
 * Cast Putrid Flesh to spread disease and to activate Dwayna's Sorrow
 * Try to cast Death Nova immediately before Putrid Flesh to cause Poison and deal damage.
 * Cast Animate Flesh Golem to create a more powerful minion which even if sacrificed can be immediately raised again.
 * Cast Infuse Condition on yourself, and use Draw Conditions as necessary

Counters

 * See the Opposing forces section of the General minion mastery guide.

Variants
Skills to Consider:
 * Heal Area
 * Taste of Death
 * Animate Shambling Horror
 * Dark Bond
 * Signet of Lost Souls
 * Jagged Bones
 * Martyr (in AB, this skill will draw off conditions from all allies, not just limited to your party).
 * Verata's Aura (this skill is only useful in AB and should be used in place of Resurrection Signet).

History
* (cur) (last) 23:08, 30 April 2007 Endamir (Talk | contribs) m    * (cur) (last) 04:11, 29 March 2007 Defiant Elements (Talk | contribs) * (cur) (last) 04:09, 29 March 2007 Isis In De Nile (Talk | contribs) (Made AB Note to Martyr.) * (cur) (last) 16:04, 17 March 2007 Flesh Over Steel (Talk | contribs) m (→Equipment - removed vandelism) * (cur) (last) 03:00, 13 March 2007 65.94.250.81 (Talk) (→Equipment) * (cur) (last) 02:58, 13 March 2007 65.94.250.81 (Talk) (→Equipment) * (cur) (last) 02:58, 13 March 2007 65.94.250.81 (Talk) (→Equipment) * (cur) (last) 02:57, 13 March 2007 65.94.250.81 (Talk) (→Attributes and Skills) * (cur) (last) 02:56, 13 March 2007 65.94.250.81 (Talk) (→Attributes and Skills) * (cur) (last) 21:23, 15 February 2007 193.216.93.4 (Talk) * (cur) (last) 21:23, 15 February 2007 193.216.93.4 (Talk) (→Counters) * (cur) (last) 11:53, 14 February 2007 82.17.103.240 (Talk) * (cur) (last) 04:34, 11 February 2007 SBR (Talk | contribs) m (Undo revision 640457 by Special:Contributions/68.38.93.164 (User talk:68.38.93.164)) * (cur) (last) 04:31, 11 February 2007 68.38.93.164 (Talk) (→Attributes and Skills) * (cur) (last) 03:59, 5 February 2007 Defiant Elements (Talk | contribs) * (cur) (last) 22:18, 30 January 2007 Barek (Talk | contribs) m (Reverted edits by 66.240.8.178 (talk); changed back to last version by 203.173.128.233) * (cur) (last) 14:55, 30 January 2007 66.240.8.178 (Talk) (→Attributes and Skills) * (cur) (last) 16:38, 25 January 2007 203.173.128.233 (Talk) (→Usage) * (cur) (last) 02:35, 25 January 2007 137.49.236.112 (Talk) (→Variants) * (cur) (last) 00:42, 18 January 2007 Defiant Elements (Talk | contribs) * (cur) (last) 01:22, 17 January 2007 Defiant Elements (Talk | contribs) * (cur) (last) 01:04, 17 January 2007 Defiant Elements (Talk | contribs) * (cur) (last) 00:42, 17 January 2007 Rapta (Talk | contribs) m   * (cur) (last) 00:30, 17 January 2007 Defiant Elements (Talk | contribs) * (cur) (last) 00:22, 17 January 2007 Defiant Elements (Talk | contribs) * (cur) (last) 23:01, 16 January 2007 Defiant Elements (Talk | contribs) * (cur) (last) 23:00, 16 January 2007 Defiant Elements (Talk | contribs) * (cur) (last) 22:55, 16 January 2007 Defiant Elements (Talk | contribs) * (cur) (last) 08:43, 16 January 2007 Defiant Elements (Talk | contribs) * (cur) (last) 08:13, 16 January 2007 Defiant Elements (Talk | contribs) * (cur) (last) 06:58, 16 January 2007 Defiant Elements (Talk | contribs) * (cur) (last) 06:57, 16 January 2007 Defiant Elements (Talk | contribs)

N/Mo Boss Farmer
Build:N/Mo Boss Farmer From GuildWiki

This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:

PvE farming

This build has been archived in userspace, at User:Aberrant80/Builds/N/Mo Boss Farmer, because of the impending builds wipe. Editing this article is likely a waste of time. This build is intended for quick and direct farming of bosses. It relies on the normal 55 standard and very high health regeneration for healing and damage reduction. Essence Bond and Balthazar's Spirit provide energy for the consistent spamming of regeneration skills. The main damage comes from Spoil Victor and possibly one Touch Attack. This build allows the user to charge directly for the boss monster and ignore the boss's mob.

Armor

 * Each of your armor pieces need to have a superior attribute Rune. This will lower your base Health to 105. (The only required type is blood, but 5 are necessary to hit 105 health.)
 * It is a good idea to bring a second set of armor. This will allow you to adjust your health manually based on any Death Penalty you might accumulate.

Weapons

 * Any +5 energy/20% longer enchanting sword/axe such as Rajazan's Fervor or Totem Axe.
 * The -50hp Grim Cesta from the Cities of Ascalon quest. (This is not required if you don't mind dying once and using a -20 offhand to hit 13hp. This will work better in most cases.)
 * For 13hp build, any -20hp offhand (preferably +12 energy). (Life is Pain Inscriptions help with this.)
 * If you have any +hp offhands they could also be useful if any DP is accumulated.

Usage

 * Cast your four maintained enchantments when entering the explorable area. Try to allow full energy regeneration after each one until you're used to an area.
 * As you approach your target cast Protective Spirit and Healing Breeze.
 * Target the boss monster and cast Spoil Victor.
 * Get as much aggro as possible from the boss's mob of monsters.
 * Begin using Vampiric Touch on the boss
 * After any touch attempt refresh either Healing Breeze or Protective Spirit. Alternate the refresh between the two.
 * Having the touches interrupted is not an issue. They have a fast refresh time.
 * Refreshing Healing Breeze and Protective Spirit early is ideal when facing a boss whose mob has interrupt capability. If they are interrupted this is less problematic as they'll likely refresh before they expire.
 * To keep melee foes from fleeing, keep hitting them with your axe or sword.

Counters

 * Enchantment stripping spells such as Chilblains, Lingering Curse, Well of the Profane, Gaze of Contempt, Rend Enchantments, Strip Enchantment, Inspired Enchantment, Dark Apostasy, Shatter Enchantment, or Expunge Enchantments.
 * Life Steal attacks will bypass the protection offered from Protective Spirit. This will usually kill you.
 * Interrupts of Protective Spirit will usually kill you.
 * You can't kill anything with self healing.

Variants

 * Consider using Blood of the Aggressor instead of Vampiric Touch for lesser energy use and damage from a distance (safer against interrupts from warriors or rangers). Vampiric Touch is sometimes impossible to use in areas where there's a lot of energy degeneration such as Domain of Secrets.
 * Some groups apply more degen than you can handle, in this case replace Vampiric Touch with either Life Siphon or Blood Renewal. Life Siphon is better for groups without a lot of interrupts, while Blood Renewal has a faster cast time, and the sacrifice will be healed before you notice it most of the time.
 * Another skill you may consider in replacing Vampiric Touch is Wallow's Bite or Touch of Agony. With only 5 energy cost and 3 sec recharge time, you can definitely spam this skill to speed up killing. The 10% life sacrifice is hardly noticeable. A good example would be the case of farming Wing's Axe. If you encounter a mesmer with two ritualists, it's almost impossible to kill her with just Spoil Victor as she strips off hexes the moment you put it on her. Not to mention she strips off hexes from the her party too.
 * Replacing Watchful Spirit with Vigorous Spirit and Vampiric Touch with Plague Touch opens up a lot of possibilities. Vigorous Spirit maybe be used as a cover enchantment versus enchantment removal or a cheaper heal than Healing Breeze when down to one or two attackers. When using Vigorous Spirit as a cover, it's usually best to cast Protective Spirit, then Vigorous Spirit, then Healing Breeze immediately before attacking the target mesmer or necro (Kournan Seers are one example of where this works very well). Plague Touch is useful to remove conditions such as Dazed from the Grasping Darknesses in the Underworld, or Deep Wound when fighting Stoneaxe Hekets while farming greens like the Eye of Argon and Balthazar's Fury though removing Deep Wound isn't always a good idea, since you end up taking less damage which makes you harder to kill.

Histories
A history of contributions, from latest to earliest:
 * 06:06, 18 April 2007 76.186.201.138 (Talk) (→Equipment)
 * 06:05, 18 April 2007 76.186.201.138 (Talk) (→Usage)
 * 16:29, 12 April 2007 Aberrant80 (Talk | contribs) m
 * 14:54, 12 April 2007 Aberrant80 (Talk | contribs) m (added archive notice)
 * 04:59, 27 March 2007 GodofJur (Talk | contribs)
 * 18:09, 25 March 2007 Honorable Sarah (Talk | contribs) m (rv anon edit atempt. use sandbox)
 * 18:09, 25 March 2007 83.181.5.255 (Talk) (→Notes)
 * 18:08, 25 March 2007 83.181.5.255 (Talk) (→Notes)
 * 18:08, 25 March 2007 83.181.5.255 (Talk) (→Notes)
 * 18:07, 25 March 2007 83.181.5.255 (Talk) (→Notes)
 * 13:47, 25 March 2007 Honorable Sarah (Talk | contribs) m
 * 20:22, 23 March 2007 NieA7 (Talk | contribs) m (It's not been removed, just moved off to a seperate page as this one was getting too large - check the link at the bottom)
 * 20:13, 23 March 2007 193.217.160.47 (Talk) (Someone decided not to ask first and then to remove several pages of usefull info about what bosses this build can farm. Restored old)
 * 18:46, 22 March 2007 Aberrant80 (Talk | contribs) (boss notes moved to subpage, to split usage from function)
 * 13:58, 22 March 2007 Alesain (Talk | contribs) m
 * 07:06, 22 March 2007 24.33.229.19 (Talk) (→Usage)
 * 07:06, 22 March 2007 24.33.229.19 (Talk) (→Usage)
 * 11:30, 20 March 2007 24.33.229.19 (Talk) (→Usage)
 * 11:30, 20 March 2007 24.33.229.19 (Talk) (→Usage)
 * 00:53, 17 March 2007 66.166.185.114 (Talk) (→Notes)
 * 14:39, 16 March 2007 Aberrant80 (Talk | contribs) m (rv - there are no imps)
 * 11:22, 16 March 2007 24.136.61.183 (Talk) (→Notes)
 * 14:55, 15 March 2007 Flakybuster (Talk | contribs) (→Variants)
 * 14:54, 15 March 2007 Flakybuster (Talk | contribs) (→Variants)
 * 06:40, 14 March 2007 24.205.37.7 (Talk) (→Notes)
 * 07:06, 13 March 2007 Jasminethetender (Talk | contribs) m (→Notes)
 * 05:12, 9 March 2007 213.100.249.14 (Talk) (→Notes)
 * 05:10, 9 March 2007 213.100.249.14 (Talk) (→Notes)
 * 23:41, 8 March 2007 83.102.80.125 (Talk) (→Videos)
 * 11:25, 8 March 2007 Phoenix Blackheart (Talk | contribs) (→Variants)
 * 19:22, 2 March 2007 69.243.99.128 (Talk) (→Notes)
 * 09:08, 1 March 2007 65.2.244.29 (Talk)
 * 04:17, 28 February 2007 Gamegenie (Talk | contribs) (Undo revision 678463 by Special:Contributions/Than (User talk:Than))
 * 09:38, 27 February 2007 Than (Talk | contribs) (→Equipment)
 * 23:22, 22 February 2007 Tomoko (Talk | contribs) (Removed Boss.. which allready was in the list.. signed as a Ranger..)
 * 22:34, 22 February 2007 Tomoko (Talk | contribs) (→Notes)
 * 21:36, 22 February 2007 Tomoko (Talk | contribs) (→Notes)
 * 02:10, 21 February 2007 82.122.71.203 (Talk)
 * 02:09, 21 February 2007 82.122.71.203 (Talk) (→Notes)
 * 00:31, 21 February 2007 Teutonic Paladin (Talk | contribs) m (Fixing name)
 * 00:24, 21 February 2007 216.254.71.232 (Talk) (→Notes)
 * 00:21, 21 February 2007 216.254.71.232 (Talk) (→Notes)
 * 01:23, 20 February 2007 69.243.99.128 (Talk) (→Notes)
 * 02:54, 18 February 2007 86.200.110.26 (Talk) (→Videos)
 * 21:09, 16 February 2007 83.205.252.62 (Talk) (→Videos)
 * 19:27, 16 February 2007 83.205.252.62 (Talk) (→Videos)
 * 09:25, 16 February 2007 Lileth Hersprax (Talk | contribs) (→Counters)
 * 04:52, 16 February 2007 82.122.80.157 (Talk) (→Notes)
 * 02:10, 16 February 2007 Lionexx (Talk | contribs) (→Notes)
 * 02:09, 16 February 2007 Lionexx (Talk | contribs) (→Notes)
 * 13:13, 27 October 2006 72.58.44.163 (Talk)
 * 10:08, 24 October 2006 Curse You (Talk | contribs) (→Notes)
 * 10:03, 24 October 2006 Curse You (Talk | contribs) (→Notes)
 * 03:13, 22 October 2006 206.82.93.173 (Talk) (→Counters)
 * 03:10, 22 October 2006 Marneus (Talk | contribs)
 * 03:08, 22 October 2006 Marneus (Talk | contribs)
 * 06:16, 19 October 2006 69.140.238.143 (Talk) (→Notes)
 * 00:02, 19 October 2006 Marneus (Talk | contribs)
 * 04:06, 18 October 2006 85.82.161.72 (Talk) (→Notes)
 * 00:41, 15 October 2006 213.46.20.176 (Talk) (→Notes)
 * 22:20, 14 October 2006 Dark (Talk | contribs)
 * 13:07, 14 October 2006 Gares Redstorm (Talk | contribs) m (-commented out categories, placed in correct category)
 * 04:07, 14 October 2006 MelechRic (Talk | contribs) (→Equipment)
 * 07:03, 13 October 2006 69.243.85.246 (Talk) (→Notes)
 * 05:43, 13 October 2006 69.243.85.246 (Talk) (→Counters)
 * 05:41, 13 October 2006 69.243.85.246 (Talk) (→Notes)
 * 06:04, 10 October 2006 Flaky (Talk | contribs) (→Notes)
 * 07:07, 23 September 2006 217.129.22.87 (Talk) (Corrected spelling)
 * 22:54, 18 September 2006 Midnight08 (Talk | contribs) (4/0 vote, moving to tested.)
 * 20:45, 18 September 2006 MelechRic (Talk | contribs) (→Notes)
 * 20:44, 18 September 2006 MelechRic (Talk | contribs) (→Notes)
 * 20:41, 18 September 2006 MelechRic (Talk | contribs) (→Notes)
 * 20:41, 18 September 2006 MelechRic (Talk | contribs) (→Notes)
 * 06:20, 14 September 2006 Skuld (Talk | contribs) m (→Notes)
 * 06:55, 12 September 2006 MelechRic (Talk | contribs) (→Notes - Added more boss kills)
 * 02:50, 11 September 2006 68.164.67.230 (Talk) (→Equipment)
 * 13:59, 8 September 2006 MelechRic (Talk | contribs) (→Equipment)
 * 08:06, 8 September 2006 MelechRic (Talk | contribs) (→Equipment - Minor update to more accurately name the necro armor)
 * 22:00, 7 September 2006 75.11.10.172 (Talk) (→Notes)
 * 21:48, 7 September 2006 75.11.10.172 (Talk) (→Notes)
 * 21:47, 7 September 2006 75.11.10.172 (Talk) (→Notes)
 * 21:46, 7 September 2006 75.11.10.172 (Talk) (→Notes)
 * 21:42, 7 September 2006 75.11.10.172 (Talk) (→Notes)
 * 21:19, 6 September 2006 68.164.59.188 (Talk) (→Notes)
 * 02:33, 6 September 2006 MelechRic (Talk | contribs) (→Counters)
 * 02:28, 6 September 2006 MelechRic (Talk | contribs) (Replaced the Vampiric touches with sacrificing ones to improve energy management.)
 * 11:33, 4 September 2006 MelechRic (Talk | contribs) (→Notes)
 * 11:32, 4 September 2006 MelechRic (Talk | contribs)
 * 11:28, 4 September 2006 75.15.148.126 (Talk) (→Notes)
 * 11:25, 4 September 2006 75.15.148.126 (Talk) (→Counters)
 * 11:23, 4 September 2006 75.15.148.126 (Talk) (→Equipment)
 * 07:54, 4 September 2006 75.15.148.126 (Talk) (→Equipment)
 * 06:12, 4 September 2006 Gares Redstorm (Talk | contribs) m (fixed red links)
 * 05:57, 4 September 2006 MelechRic (Talk | contribs) m (N/Mo SB PS Necro moved to N/Mo Boss Farmer: Better fitting description for build)
 * 05:56, 4 September 2006 MelechRic (Talk | contribs) m (N/SB PS Necro moved to N/Mo SB PS Necro: Title doesn't accurately describe the secondary.)
 * 05:53, 4 September 2006 MelechRic (Talk | contribs) m (→Notes)
 * 05:52, 4 September 2006 MelechRic (Talk | contribs) m (→Counters)
 * 05:51, 4 September 2006 MelechRic (Talk | contribs) m (→Equipment)
 * 05:51, 4 September 2006 MelechRic (Talk | contribs) m (→Attributes and Skills)
 * 05:49, 4 September 2006 MelechRic (Talk | contribs) (A Necromancer/Monk farming build based around Spirit Bond and Protective Spirit.)

E/any Dual Attunement Air Spiker
Build:E/any Dual Attunement Air Spiker From GuildWiki

This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:

PvE general PvP RA PvP TA

This build has been archived in userspace, at User:RHCP_Fan1/builds/E/any_Dual_Attunement_Air_Spiker, because of the impending builds wipe. Editing this article is likely a waste of time.

This build has been archived in userspace, at User:Endamir/Builds/Build:E/any Dual Attunement Air Spiker, because of the impending builds wipe. Editing this article is likely a waste of time. This build is a damage-focused Elementalist suitable for PvE groups. By utlizing both Air Attunement and Elemental Attunement, you get a huge energy return for each Air Magic spell cast, resulting in the ability to spam high energy cost skills repeatedly and continously without running out of energy.

Armor

 * Any armor with Max AL can be used with this build, but Tempest Armor is preferred for its Armor bonus while enchanted.

Weapons

 * An Insightful Air Staff of Enchanting or a Runar's Brimstone Staff is ideal.

Usage

 * Cast and maintain Elemental Attunement and Air Attunement, in that order.
 * Use Blinding Flash on approaching enemy attackers to negate any physical attacks. You can easily keep 2 targets blinded.
 * Deal heavy damage to multiple targets with Chain Lightning.
 * Lightning Hammer and Lightning Orb are your high damage, single-target skills.
 * Use Lightning Strike for a faster casting damage spell.

Counters

 * Interrupts.
 * Upon casting/action hexes, such as Backfire.
 * Enchantment removal, while not immediately devastating, will make energy management difficult, reducing the build's overall effectiveness.
 * Protective Spirit.

Variants

 * Enervating Charge for ensured damage reduction when facing attacking foes.
 * Aura of Restoration for self-healing and for covering the attunements.
 * Gale can be used as a Knockdown. This is recommended for Arena use.
 * Replace Blinding Flash with another damaging skill when in areas with few attackers.
 * Chain Lightning has 3-seconds casting time. It is usually not recommended to bring for spiking.
 * Instead of bringing Resurrection Signet for AB, an air enchantment that gives speed boost would be more useful.
 * Replace Chain Lightning with Mystic Regeneration (with an 8 spec in Earth Prayers) to both add to survivability and as a cheap cover to your attunements.

Templates
AWNwMIzs4Nlz3E2cDpEOCAA
 * The Skills Template for this build is:
 * equipment template: RmGY6kNWKqiZmm0TzZmmMs8IujkKdZmiMsuZmi0D

History
* (cur) (last) 20:49, 30 April 2007 Endamir (Talk | contribs) * (cur) (last) 11:08, 26 April 2007 RHCP Fan1 (Talk | contribs) * (cur) (last) 01:37, 23 April 2007 Moldycheese1123 (Talk | contribs) * (cur) (last) 05:19, 9 April 2007 24.155.209.235 (Talk) (→Counters) * (cur) (last) 21:48, 23 March 2007 Fyren (Talk | contribs) m (→Related Builds) * (cur) (last) 22:40, 10 March 2007 Thom Bangalter (Talk | contribs) * (cur) (last) 00:38, 8 March 2007 128.114.143.179 (Talk) (→Variants) * (cur) (last) 00:37, 8 March 2007 128.114.143.179 (Talk) (→Variants) * (cur) (last) 00:36, 8 March 2007 128.114.143.179 (Talk) (→Variants) * (cur) (last) 00:36, 8 March 2007 128.114.143.179 (Talk) (→Variants) * (cur) (last) 00:33, 8 March 2007 128.114.143.179 (Talk) (→Variants) * (cur) (last) 23:22, 6 February 2007 Ruse (Talk | contribs) m (→Usage) * (cur) (last) 23:20, 5 February 2007 75.75.185.51 (Talk) (→Counters) * (cur) (last) 00:13, 30 January 2007 Rapta (Talk | contribs) m   * (cur) (last) 05:40, 27 January 2007 Rapta (Talk | contribs) m (→Template) * (cur) (last) 02:31, 20 January 2007 Rapta (Talk | contribs) m   * (cur) (last) 19:07, 17 January 2007 Barek (Talk | contribs) m    * (cur) (last) 16:33, 17 January 2007 Barek (Talk | contribs) m    * (cur) (last) 12:57, 17 January 2007 DamadmOO (Talk | contribs) m (Fixed Misspelling) * (cur) (last) 05:47, 17 January 2007 Rapta (Talk | contribs) m   * (cur) (last) 05:47, 17 January 2007 Rapta (Talk | contribs) m (→Variants) * (cur) (last) 05:45, 17 January 2007 Rapta (Talk | contribs) m   * (cur) (last) 05:45, 17 January 2007 Rapta (Talk | contribs) m (→Usage) * (cur) (last) 05:43, 17 January 2007 Rapta (Talk | contribs) m   * (cur) (last) 05:41, 17 January 2007 Rapta (Talk | contribs) m    * (cur) (last) 05:40, 17 January 2007 Rapta (Talk | contribs) m    * (cur) (last) 05:40, 17 January 2007 Rapta (Talk | contribs) m    * (cur) (last) 05:38, 17 January 2007 Rapta (Talk | contribs) m    * (cur) (last) 02:40, 17 January 2007 8765 (Talk | contribs) * (cur) (last) 02:20, 17 January 2007 8765 (Talk | contribs) (rebuilding) * (cur) (last) 21:05, 2 January 2007 Barek (Talk | contribs) m (→Template) * (cur) (last) 09:14, 26 December 2006 Jiang (Talk | contribs) m (Res. Sig. to Generic Res.) * (cur) (last) 08:18, 3 December 2006 Rapta (Talk | contribs) m   * (cur) (last) 23:41, 22 November 2006 69.175.20.12 (Talk) (→Equipment) * (cur) (last) 23:40, 22 November 2006 69.175.20.12 (Talk) (→Equipment) * (cur) (last) 23:39, 22 November 2006 69.175.20.12 (Talk) (→Equipment) * (cur) (last) 10:41, 17 November 2006 Fyrenbot (Talk | contribs) m (bot: build move (adding sort key to cats)) * (cur) (last) 10:41, 17 November 2006 Fyrenbot (Talk | contribs) m (E/any Dual Attunement Air Spiker moved to Build:E/any Dual Attunement Air Spiker: bot: build move (moving article to build namespace)) * (cur) (last) 05:24, 27 October 2006 Aberrant80 (Talk | contribs) m   * (cur) (last) 08:13, 26 October 2006 Reniori (Talk | contribs) * (cur) (last) 08:06, 26 October 2006 Reniori (Talk | contribs) * (cur) (last) 20:11, 24 October 2006 Tharna (Talk | contribs) (-> favored) * (cur) (last) 23:36, 22 October 2006 Rapta (Talk | contribs) m (E/any Dual Attunement Air Spike moved to E/any Dual Attunement Air Spiker: missed the "r") * (cur) (last) 03:30, 22 October 2006 Rapta (Talk | contribs) m (cleaned up) * (cur) (last) 01:51, 15 October 2006 Not a fifty five (Talk | contribs) * (cur) (last) 20:39, 8 October 2006 Evil Greven (Talk | contribs) m (-abandoned, should not have been added at that date - see talk page) * (cur) (last) 02:29, 4 October 2006 Tharna (Talk | contribs) m   * (cur) (last) 22:01, 28 August 2006 Taki (Talk | contribs) (missspelling) * (cur) (last) 12:57, 25 August 2006 Xeeron (Talk | contribs) m   * (cur) (last) 12:57, 25 August 2006 Xeeron (Talk | contribs) m    * (cur) (last) 15:08, 9 August 2006 ST47 (Talk | contribs) m (Category correction) * (cur) (last) 01:59, 12 July 2006 Xasxas256 (Talk | contribs) m (tidy) * (cur) (last) 19:19, 24 June 2006 Honorable Sarah (Talk | contribs)

P/D Nightfall Hybrid Spiker
Build:P/D Nightfall Hybrid Spiker From GuildWiki

This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:

PvE general Using Paragon's energy management and critical hit capabilites, the P/D Nightfall Hybrid Spiker allows you to deal critical hits with a scythe, one of the more deadly weapons in Guild Wars.

Armor

 * Any max armor
 * Vigor/Vitae Runes if possible, Centurion Insignias as Aggressive Refrain should always be active.

Weapons

 * Zealous Scythe for battles, have an energy set ready for emergency Aggressive Refrain.

Usage

 * Activate Aggressive Refrain just before entering battle.
 * After a few hits, activate "Go for the Eyes!", and immediately use Reaper's Sweep.
 * If the hit was critical, the damage will be outrageous. Follow up with Eremite's Attack as to not give your enemy a chance to heal.
 * When affected by weakness or blindness, use Remedy Signet.
 * When running particularly low on health, use Victorious Sweep.

Counters

 * Anti-shout skills.
 * Energy denial.
 * Unluckiness (80% chance to hit critical with Reaper's Sweep.)
 * Kiting.

Variants
Suggested variant:


 * Blazing Finale. Exchange for either signet, definitely helps add cumulative damage to all adjacent targets.
 * Burning Refrain. Works similarly to how Blazing Finale works, except it can be recycled forever. This requires extra energy or else you won't be able to chain with Aggressive Refrain.

P/W Party Support
Build:P/W Party Support From GuildWiki

This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:

PvE hero PvE general This build has been archived in userspace, at User:Eternal.quiet/Party Support, because of the impending builds wipe. Editing this article is likely a waste of time.

This support Paragon together with the two healer henchman can cover all the defensive needs of the Nightfall campaign. The core of this build can also be used as basis for a PvP motivation Paragon/Warrior.

Armor
You should focus on defense with your gear, since energy is easily managed by staying close to your team.


 * Insignias: Centurion's insignia on all armor pieces.
 * Runes: Major Motivation, Major Leadership, Minor Spear Mastery, Vigor (highest possible), and Vitae.
 * Use a Shield that requires Motivation.
 * Use a Shield Handle of Fortitude.
 * Use either the inscription "Master of My Domain" for extra Motivation or "Luck of the Draw" for damage reduction.

Weapon

 * Use a spear grip of Defense.
 * Use the inscription "I have the power!" for +5 Energy.
 * Use whichever spearhead will support your skills best -- Furious will allow you to keep "Watch Yourself!" ready to use relatively well even with all the chants and echos that you're casting.

Usage

 * This Paragon is very efficient in preventing and healing the damage to the whole team (like AoE spells, generic pressure, and health degeneration of the team). "Shields Up!" is also useful to prevent spike from archers, which is very common in the Nightfall campaign.
 * Using "Watch Yourself!" for energy management lets you easily spam all your other skills except Mending Refrain. However, with your high number of shouts and chants you are able to maintain Mending Refrain on all the members of the team during long fights.

Counters

 * If you can't acquire adrenaline you can't spam all your skills.
 * Necromancer's Anti-Paragon hexes totally shut down this build.

Variants

 * Replace Signet of Synergy with Spear of Lightning.
 * You may prefer to use another elite in some areas of PvE.
 * You can replace Signet of Return with another resurrection skill, or even with Lightbringer's Gaze when you need it. Like a monk, using this build you will not have time to resurrect while in combat.
 * Mending Refrain can be replaced by Finale of Restoration.

Template
AZQS1VinMKOxYV86mDrh5KvF5NA
 * The Skills Template for this build is:

D/Mo InvinciDervish
Build:D/Mo InvinciDervish From GuildWiki

This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:

PvE farming

This build has been archived in userspace, at User:Funky King, because of the impending builds wipe. Editing this article is likely a waste of time. This is a build copied by Chollo designed to farm bosses as a Dervish, by bringing your health down to 130 health, so that Protective Spirit lowers damage taken to a maximum of 13. It is in many ways similar to the 55 Monk build, but dervishes can not lower their health below 130 whilst wielding a scythe, because of the inherent +25 health on Dervish chest pieces. This particular build wields a scythe, thus negating the effects of any off-hand item you have equipped. Watch 130HP Dervish clip

Armor

 * Any kind of armor other than armor with the survivor insignia or health boosting runes will do, as long as it has a total of 5 superior runes on. Note that armor level does not matter for this build, so a set of armor purchased in Kamadan will serve this builds purposes just fine.
 * +3-Scythe Mastery Rune, +3-Earth Prayer Rune, +3-Mysticism Rune, +3-Rune(Your Choice), and +3-Rune(Your Choice)
 * Radiant Insignia (x5) for more energy (But not necessary)

Weapons

 * Any customized Scythe
 * "Guided by Fate"/"Strength and Honor"/"To the Pain!" inscription
 * A scythe grip of Enchanting and a Sundering or Zealous scythe snathe can make things easier.
 * A Zealous scythe is recommended while facing only one foe; if you don't use one you may not gain enough energy to recast all 3 enchantments. Note that energy mangement when facing a single foe may become easier by dropping Balthazar's Spirit and Essence Bond.
 * Dwayna's Grace, Lyssa's Bedlam, Scythe of Corruption, or Suli's Scythe would work well for this build. The Soulbreaker also works.

Usage

 * Whenever you enter an explorable area cast Balthazar's Spirit and Essence Bond and wait for your energy to regen. Before approaching the monster(s) you want to kill, cast the first 3 skills on your bar. Aggro the monster(s) and keep your enchantments up while spamming your attack skills. If you're having trouble staying alive, consider deliberately getting yourself killed; the resultant Death Penalty will lower your health and therefore make the build more effective.
 * Mystic Regeneration is quite effective at keeping your health up, however enemies with fast attack speed or powerful health degen spells can render it useless. Try not to face your target alone, make sure he has company. When you aggro a group, make sure they are more or less mobbed up. With the help of Mystic Vigor, you will gain about 25 health each hit; with 3 targets in one hit you will gain 75 health per hit. With fast attacks and the assistance of Mystic Regeneration, you should survive quite easily.
 * Mystic Vigor is your anti-spike skill. When you get spiked, it should only take one hit from you while enchanted with Mystic Vigor to bring your health back up.
 * When there are only 1 or 2 enemies left, it's useful to just use Mystic Vigor instead of Mystic Regeneration, to conserve energy.
 * For some bosses, it is more effective to insert Mirage Cloak into the build instead of Eremite's Attack, to help counter the onslaught of melee attackers. This variation can often be used without having to harvest Death Penalty first, and also gives nice AoE damage. Note, however, that Mirage Cloak will lower the effectiveness of Balthazar's Spirit and Essence Bond, so don't attempt to use it unless you have a zealous scythe equipped.
 * Always check your enchantments

Counters

 * Blind
 * Weakness
 * Blurred Vision
 * Enchantment removal
 * Avatar of Grenth
 * Health Degeneration exceeding 20 pips
 * Health Stealing
 * Energy Denial (Spirit Shackles)
 * Chilblains this skill can ruin many of your farming runs

Variants

 * Replace Reaper's Sweep with Wounding Strike.
 * Replace Reaper's Sweep with Arcane Zeal if you are having trouble with energy management.
 * Replace Reaper's Sweep with Mystic Twister.
 * Replace Eremite's Attack or Mystic Sweep for Fleeting Stability to counter knock down.
 * Replace Eremite's Attack or Mystic Sweep for Heart of Holy Flame when fighting undead for double damage.

Replace Reaper's Sweep with any form except for Avatar of Melandru, which gives +100 health boost. Avatar of Balthazar and Avatar of Dwayna are particularly useful here; the former with its armor boost(doesn't matter due to Protective Spirit) and armor-penetrating damage; the latter with its hex removal and healing, which can negate the need for Mystic Vigor. Avatar of Lyssa works wonders against Mage Bosses, as they are constantly casting spells on you, you dish out +38 damage on a target that is casting a spell.(Remember you will only have about a minute to kill each group, however, if you rely on a form to make the build work.)

Replace Mystic Regeneration with Healing Breeze and take healing prayers instead of earth prayers. Not as effective, but works if you haven't come far enough in the Nightfall campaign to get Mystic Regeneration, unlock Mystic Regeneration with Balthazar Faction, then buy it off the skill trainer.

Templates
A6UyqmqPpTweT9g9+dbuM3zt8QfA
 * The Skills Template for this build is:

Mo/any 55hp Solo Monk
Build:Mo/any 55hp Solo Monk From GuildWiki

This build has been archived in userspace, at User:Hafit/buildarchive/55_Solo, because of the impending builds wipe. Editing this article is likely a waste of time.

This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:

PvE farming The 55hp Monk is used to solo many popular farming locations containing Griffons, Hydras, Mountain Trolls, and Minotaurs. It is an enchantment heavy build, so it is not suitable for areas with disenchanting mesmers or necromancers.

This build is often called "55 Monk" because of its low health -- only 55 hp. The low health makes Protective Spirit, which limits damage to 10% of a character's maximum health, reduce all received damage to 5hp/hit, which is easily countered by the 8 pips of health regeneration granted by Healing Breeze (16 hp regained every second).

''This build no longer works as described because of the Wednesday 25th of October monster AI update, whereby monsters that can be knocked down no longer kill themselves on Shield of Judgment (meaning Hydras can still be farmed with this build for they cannot be knocked down). If you run past the Mountain Trolls in the cave outside Droknar's Forge, use this build to farm the Tundra Giants, be sure to use a skill like Dolyak Signet against them so you can cast your healing skills and Shield of Judgment to prevent them from disrupting you with their stomps. This also works well with Sand Giants in the Scar area of the Crystal Desert.''

It does work in areas such as the zone with Hydras and Griffins outside of the Augury Rock. It is still effective only takes longer. In the Nightfall campaign of Guild wars the build works real well against the groups of Tusked Hunters and Tusked Howlers outside Yohlon Haven

Armor

 * Ascetic's Armor offers the most energy which is beneficial to this build
 * All armor pieces have to have Monk superior runes: one of each with one extra to bring your health down to 105 (this doesn’t include health deduction with the -50 Grim Cesta). Keep in mind that you don't need high armor for the build, so any Ascetic's with maximum energy will do.

Weapons

 * Any 20% of Enchanting, preferably with extra energy. A Totem Axe or Rajazan's Fervor is ideal.
 * The off-hand item is the -50 Grim Cesta obtained via the Cities of Ascalon quest.

Usage

 * Cast the first 4 enchantments before the fight. You won't have any energy regeneration, so use Blessed Signet to regain energy out of combat.
 * Before aggroing mobs, cast Protective Spirit. You should not need Healing Breeze unless you have more than 3 foes that cannot be knocked down (such as hydras), or 5 that can be knocked down (such as forgotten).
 * The energy gained from Essence Bond and Balthazar's Spirit should be more than enough for all situations.
 * Blessed Aura and your weapon of Enchanting will prolong your Shield of Judgment, which is your core offensive spell.
 * The build is most successful against melee attackers and is least successful against spell casters (especially Mesmers). To use it for farming, find an area with a heavy concentration of melee attackers (such as the Blessed Griffons in Snake Dance or the Hydras in Skyward Reach) and take them on.

Monk

 * Replace Essence Bond with Zealot's Fire for more damage output. See the notes on casting in succession to avoid breaking aggro.
 * Replace Blessed Aura with Smite for more firepower. Note that if you are used to Blessed Aura, then getting used to the decidedly shorter durations of Healing Breeze, Protective Spirit and Shield of Judgment will take some time.
 * Replace Essence Bond with Strength of Honor while using a melee weapon to do more Damage.
 * Replace Essence Bond with Symbol of Wrath and use it right after Shield of Judgment tends to kill Mountain Trolls with one round of Shield of Judgment.
 * Replace Healing Breeze with Shield of Absorption for 0 damage (With Totem Axe and Blessed Aura, Shield of Absorption will come back soon enough to recast before it ends.
 * Use Watchful Spirit for more regeneration

Warrior, secondary

 * Replace Essence Bond with Bonetti's Defense for an excellent energy providing skill, though dodging will reduce the DPS average.
 * Replace Essence Bond with Balanced Stance to protect yourself against knockdowns, such as Meteor casted by Hydras. This will make Hydra-Farming a lot easier.
 * Replace Essence Bond with Dolyak Signet to securely eliminate knockdowns from monsters such as Tundra Giants

Elementalist, secondary

 * Replace Essence Bond with Aftershock. This works fine with the knockdown provided by Shield of Judgment and does not break aggro like Zealot's Fire.
 * Replace Shield of Judgment with Glyph of Renewal and use Sliver Armor for damage.
 * Replace Essence Bond with Bed of Coals.

Necromancer, secondary

 * Replace Essence Bond with Suffering. Use this after Shield of Judgment, when the enemy(s) are knocked down because of its 2 second cast time it's easier to interrupt. For large mobs, cast it into the center of the group.

Mesmer, secondary
You could do one or more of the following:
 * Replace Essence Bond with Channeling to gain tons of energy from crowding foes (this works well in conjunction with Zealot's Fire).
 * Replace Blessed Aura with Arcane Echo to lengthen the effect of Shield of Judgment.
 * Replace Essence Bond with Mantra of Resolve against enemies with interrupts. This can be useful against Titans and Mountain Trolls.
 * Replace Balthazar's Spirit with Sympathetic Visage. This will deplete enemies' energy and cause spellcasting monsters such as Hydras to attack you more once they no longer have the energy to power their spells.

Ranger, secondary

 * Replace Essence Bond with Serpent's Quickness for back to back Shield of Judgment casting.
 * Replace Blessed Signet with Brambles to add damage and inflict bleeding when enemies are knocked down by Shield of Judgment. Remember that Brambles is Factions only.

Dervish, secondary
Mystic Regeneration based

Benefits
 * More points in Divine Favor and Smiting Prayers means Shield of Judgment does more damage for a longer time. Mystic Regeneration is far better than Healing Breeze (0.25 cast, up to +16 health regen for 24 sec).
 * Replace Watchful Spirit with Mending if you don't have WS.
 * Replace Watchful Spirit with Fleeting Stability if getting knocked down is a problem ("only" get max +14 health regen though). Suggested: *Protection Prayers at 9 and Earth Prayers at 6 for longer Fleeting Stability.
 * Additional equipment: a wand + the Grim Cesta in another weapon set. If an enemy runs away, switch to wand, attack it then switch back to usual set. Unless the AI has changed, it should run back to attack you.
 * Mystic Regeneration for healing.

Counters

 * Enchantment removal
 * Interrupting
 * The dazed condition
 * Life stealing
 * Degeneration
 * Shroud of Silence

D/Mo Shielded Derv
Build:D/Mo Shielded Derv From GuildWiki

This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:

PvE general

This build has been archived in userspace, at User:Rebeccamurii/Builds/ShieldedDerv, because of the impending builds wipe. Editing this article is likely a waste of time.

The Shielded Derv is a simple build that uses the Protection Prayers line for damage reduction and condition removal.

Armor

 * Two Radiant Insignias and three Survivor Insignias.
 * One Rune of Attunement & Vitae

Weapons

 * Zealous Scythe of Enchanting with a "Guided by Fate" inscription. (Scythe of Corruption is ideal)

Usage

 * Cast Extend Enchantments, one of the shields or HH, and Mystic Vigor before attacking them.
 * Let the enchantments end by Extend Enchantments and recast.
 * If you have Shield of Deflection, cast it, then let it end and recast it. For Shield of Absorption cast it as soon as it is available.
 * Use Mending Touch on yourself and on allies.

Counters

 * Enchantment removal.
 * Spiteful Spirit, Insidious Parasite, etc...

Variants

 * For additional armor and evasion/health regeneration, switch Shield of Absorption for Shield of Regeneration or Shield of Deflection and replace Wounding Strike with Wearying Strike.


 * Healing Hands variant

Template
A6Myjmqs7AdBwM38639uSeFA
 * The Skills Template for this build is:

D/Mo 130hp Dervish
Build:D/Mo 130hp Dervish From GuildWiki

This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:

PvE farming

This build has been archived in userspace, at User:Funky King, because of the impending builds wipe. Editing this article is likely a waste of time. This is a build designed to farm bosses as a Dervish, by bringing your health down to 130 health, so that Protective Spirit lowers damage taken to a maximum of 13. It is in many ways similar to the 55 Monk build, but dervishes can not lower their health below 130 whilst wielding a scythe, because of the inherent +25 health on Dervish chest pieces. This particular build wields a scythe, thus negating the effects of any off-hand item you have equipped. Watch 130HP Dervish clip

Armor

 * +3-Scythe Mastery Rune, +3-Earth Prayer Rune, +3-Mysticism Rune, +3-Rune(Your Choice), and +3-Rune(Your Choice)
 * Radiant Insignia (x5) for more energy (but not necessary)
 * Any kind of armor other than armor with the survivor insignia or health boosting runes will do, as long as it has a total of 5 superior runes on. Note that armor level does not matter for this build, so a set of armor purchased in Kamadan will serve this builds purposes just fine.

Weapons

 * A customized Scythe with a "Guided by Fate"/"Strength and Honor"/"To the Pain!" inscription. A scythe grip of Enchanting and a Sundering or Zealous scythe snathe can make things easier.
 * A Zealous scythe is recommended while facing only one foe; if you don't use one you may not gain enough energy to recast all 3 enchantments. Note that energy mangement when facing a single foe may become easier by dropping Balthazar's Spirit and Essence Bond.
 * Dwayna's Grace, Lyssa's Bedlam, Scythe of Corruption, or Suli's Scythe would work well for this build. The Soulbreaker also works.

Usage

 * Whenever you enter an explorable area cast Balthazar's Spirit and Essence Bond and wait for your energy to regen. Before approaching the monster(s) you want to kill, cast the first 3 skills on your bar. Aggro the monster(s) and keep your enchantments up while spamming your attack skills. *If you're having trouble staying alive, consider deliberately getting yourself killed; the resultant Death Penalty will lower your health and therefore make the build more effective.

Mystic Regeneration is quite effective at keeping your health up, however enemies with fast attack speed or powerful health degen spells can render it useless. Try not to face your target alone, make sure he has company. When you aggro a group, make sure they are more or less mobbed up. With the help of Mystic Vigor, you will gain about 25 health each hit; with 3 targets in one hit you will gain 75 health per hit. With fast attacks and the assistance of Mystic Regeneration, you should survive quite easily.

Mystic Vigor is your anti-spike skill. When you get spiked, it should only take one hit from you while enchanted with Mystic Vigor to bring your health back up.

When there are only 1 or 2 enemies left, it's useful to just use Mystic Vigor instead of Mystic Regeneration, to conserve energy.

For some bosses, it is more effective to insert Mirage Cloak into the build instead of Eremite's Attack, to help counter the onslaught of melee attackers. This variation can often be used without having to harvest Death Penalty first, and also gives nice AoE damage. Note, however, that Mirage Cloak will lower the effectiveness of Balthazar's Spirit and Essence Bond, so don't attempt to use it unless you have a zealous scythe equipped.

Counters Blind Weakness Blurred Vision Enchantment removal Avatar of Grenth Health Degeneration exceeding 20 pips Health Stealing Energy Denial (Spirit Shackles) Chilblains this skill can ruin many of your farming runs Variants Replace Reaper's Sweep with Wounding Strike.

Replace Reaper's Sweep with Arcane Zeal if you are having trouble with energy management.

Replace Reaper's Sweep with Mystic Twister.

Replace Eremite's Attack or Mystic Sweep for Fleeting Stability to counter knock down.

Replace Eremite's Attack or Mystic Sweep for Heart of Holy Flame when fighting undead for double damage.

Replace Reaper's Sweep with any form except for Avatar of Melandru, which gives +100 health boost. Avatar of Balthazar and Avatar of Dwayna are particularly useful here; the former with its armor boost(doesn't matter due to Protective Spirit) and armor-penetrating damage; the latter with its hex removal and healing, which can negate the need for Mystic Vigor. Avatar of Lyssa works wonders against Mage Bosses, as they are constantly casting spells on you, you dish out +38 damage on a target that is casting a spell.(Remember you will only have about a minute to kill each group, however, if you rely on a form to make the build work.)

Replace Mystic Regeneration with Healing Breeze and take healing prayers instead of earth prayers. Not as effective, but works if you haven't come far enough in the Nightfall campaign to get Mystic Regeneration, unlock Mystic Regeneration with Balthazar Faction, then buy it off the skill trainer.

Notes Players who only own the Nightfall campaign can use Zealous Vow as energy management and replace Balthazar's Spirit and Essence Bond with two utility/attack skills (such as Heart of Holy Flame, Lyssa's Assault, etc.). Managing your energy with this set-up might be a hassle, however.

It is possible to prevent bosses from healing (this has only been tested on Marobeh Sharptail) by taking replacing an attack skill with Rending Aura. However, to make this set-up effective, Wind Prayers need to be at 6. Lowering Mysticism to 9 can accomodate this.

Unlike the traditional 55 build, Death Penalty is not an issue with this build. If you die once, you can still run it fine, it's actually easier if you have 58 health. Same goes if you die twice. If you die 3 times, swap out one superior rune (put on one piece of your normal armor). Experiment with different normal armor pieces and different scythes on. You'll eventually get to a value below 100.

You may find it better to adjust the attributes as following. Found it much quicker and easier to kill Djinn and Jade Brotherhood. You still get a health regeneration of +15.

Dervish / Monk Attribute Rank Smiting Prayers 3 (0) Protection Prayers 10 Scythe Mastery 12 + 1 + 3 Earth Prayers 5 (6) + 3 Mysticism 6 + 3

Always check your enchantments

This build has so far successfully been used to farm:

Mobs/Various Am Fahs Behemoths (of all sorts) Djinns (of all sorts) Hekets (all sorts, but you can get unlucky with interrupts from the warriors) Hydras (Prophecies campaign) Insects (all sorts) Jade Brotherhood (Factions campaign) (Easier to kill with 58 HP.) Kirin Minotaurs Mountain Trolls (Prophecies campaign) Plants (mirage iboga's can be a pain but it can be done) only tested in Nightfall campaign Tusked Howlers/Tusked Hunters (Nightfall campaign) Undead especially from The Undead Hordes quest Undergrowth Warden Bladed Aatxe In the underworld- no longer possible, thanks to riposte being added to their skills list. (This is partly true. One can solo 2 aatxes at a time, but not 3 as riposte will be too difficult to manage. So wait for the patrols to go and lure 2, you should be fine.) Skale (It's very easy just charge em and use the build correctly) Fire Imp Jade (species) At the beginning of Ring of Fire mission, avoid the mursaat and pull the Jade alone. Make sure you're Infused first! Warrior Robah Hardback(Very easy, dying once makes it a bit easier) Chor the Bladed(Position him beside his healer, and put pressure on the healer until it dies, then finish Chor) Mahto Sharptooth(By using the hill to the west of Mahto, you can control the dmg/energy you take by using it to block the Hekets using their wands, dying once helps) Colonel Chaklin (Enchantment removers are near) Bloodback Morrob (Die first or the excessive warriors will over power you.) Ranger Zelnehlun Fastfoot (Die twice, equip +30 HP scythe, then kill him, avoid Rampaging Ntouka on the run, they will strip your enchantments) Tundoss the Destroyer (You may want to bring henchmen or heroes to kill the two healers near him, then flag them away.) Whuup Buumbuul (Takes A While, line him up with the Mountain Trolls to keep up your health) Monk Chidehkir, Light of the Blind (Die once, attack him and make sure one of his minions is in your strike range, keep the pressure on and he will die eventually)(User note: Try replacing Mystic Vigor with Scourge Healing, you can take points from Earth Prayers till it is at 8 and put those points into Smiting Prayers, keep Scourge Healing on him at all times so he cant heal) Keshel the Voracious (easy) Shen, the Magistrate (easy but die once first) Necromancer Jerneh Nightbringer[Video] (Easier to try to kill him with 58 HP. Bubal and Rohan spawn near him.)(It's easy, Nightbringer first, then Buhon and at last Robah) Terob Roundback(Very Easy/Easy. Die once first. Careful of Ntouka Birds) Mabah Heardheart Eshekibeh Longneck Ghial the Bone Dancer (Consider taking Heart of Fury to help counter Faintheartedness) Mesmer Neoli the Contagious (Hard) Eshim Mindclouder Yamesh Mindclouder Jin, the Purifier Yammirvu, Ether Guardian (Better if you die once) Elementalist Buhon Icelord(Easier by dying 2 or 3 times) Korshek the Immolated Korr, Living Flame[Video] (if you go 61hp (30% DP and -1 armour) and equip Fleeting Stability it makes it exceptionally easier) Exuro Flatus [Video] Kormab, Burning Heart (Arcane Zeal makes this much easier) Hajkor, Mystic Flame[Video] (use the wurm, before aggroing him, wait for the mandragor group to arrive, kill them, go for the small melee mandragor first, then die once, then pull him and his group away from the margonites and then kill him.) Lian, Dragon's Petal (Easiest way is to pull the knight group in front and solo them then move on to Lian's group) Birneh Skybringer (get hp below 50 and use Fleeting Stability (You don't need this, it is still possible to kill him without it), if a monk is in his group, kill the monk first (easier if you are hitting more targets)) Assassin Lunto Sharpfoot(If he has any healers near him, finish them first by positioning lunto and any other melee minions at one side of the healer, and hit Lunto, the healer and his minions at the same time)(user comment: just lure the closest of lunto's minions and the whole group will come running to you, then just kill the monk) Xuekao, the Deceptive Ritualist Cho, Spirit Empath Lieutenant Kayin Dervish Bubahl Icehands (Easy, die once then kill him) Marobeh Sharptail (Make sure you hit him alone. Let the mob provide energy. He does take a good amount of effort) Leilon, Tranquil Water Vahlen the Silent (Die once, then kill him. I find it easier to die twice, because then they only do -1 dmg) Corporal Suli (may need to rezone for a good spawn)can someone define good spawn Acolyte of Melandru (die once, kill seers first, cover protective spirit with mystic regeneration and mystic vigor. Rezone if there are any priests.) Acolyte of Balthazar no dying requied he is relatively easy to farm (please note that this works well in a group where the 130hp derv attacks first) Paragon Wandalz the Angry (Take henchmen to clear the Kournan Seers, then keep flagged off radar.) Shakor Firespear Pehnsed the Loudmouth (Takes very long time, but possible) Jishol Darksong (Medium, Takes very long time, but possible) Note: if you add a boss to this list, please post a screenshot on the Talk page.

Templates Template Guide The Skills Template for this build is: A6UyqmqPpTweT9g9+dbuM3zt8QfA

See also Invincible Monk Retrieved from "http://gw.gamewikis.org/wiki/Build:D/Mo_130hp_Dervish"

HIstories
Original author: Special:Contributions/64.12.122.197 Additional contributions by:194.251.240.113, 84.90.153.170, Bonjela, 71.77.131.29, 72.131.113.81, RabiesTurtle, 76.169.49.255, 82.34.242.28, Xeon, 68.85.80.145, 80.126.21.159, 67.186.1.79, Jinkas, 87.60.228.158, Dark0805, 84.197.29.155, Alesain, 192.197.95.253, 86.20.32.178, KittySoft, 172.185.154.240, 70.83.195.29, 24.186.199.173, Jelmewnema, 71.63.28.153, 71.107.143.74, 86.134.12.236, Defiant_Elements, 208.109.108.68, 172.203.4.123, Warwulf, 88.203.28.34, 86.134.90.98, 72.74.101.98, 76.18.169.182, 82.170.159.146, Entropy, 76.176.196.75, 62.45.107.250, 84.47.45.135, Panthor, 88.102.64.188, 80.61.217.245, BarGamer, 213.226.78.172, 24.167.198.244, 86.40.223.244, 76.184.168.172, 193.95.209.241, Skakid9090, 71.70.184.254, 129.79.31.221, 84.67.50.54, 69.92.141.99, 72.74.114.62, Toxik, 81.129.111.210, 62.142.19.162, 70.124.25.89, 62.72.33.182, 24.182.26.250, 74.65.255.2, Barrage, 76.19.92.163, Dragosan

W/any Axe Rune Farmer
Build:W/any Axe Rune Farmer From GuildWiki

This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:

PvE farming

This is a popular Warrior build which, as its name implies, is used to farm runes primarily from Ettins found within Kryta.

Attributes and Skills Axe Variant Warrior / Any Attribute Rank Axe Mastery 12 + 1 + 3 Strength 9 + 1 Tactics 9 + 1

Eviscerate Cyclone Axe Disrupting Chop Executioner's Strike Dolyak Signet Sprint Endure Pain Healing Signet

Equipment Superior Rune of Axe Mastery - increases Axe Mastery by 3 Executioner's Helm - increases Axe Mastery by 1 Minor Rune of Strength - increases Strength by 1 Minor Rune of Tactics - increases Tactics by 1 (2nd version only) Usage Disrupting Chop is used to counter Gypsie Ettins, who use Healing Signet. You can use Distracting Blow here, as well. Dolyak Signet should be activated right before the ettins attack you. Cyclone Axe is to be used to build up adrenaline so that you can interrupt the healing signet much more often. This version doesn't require any monk skills. You almost don't even need Healing Signet, as there is only a 3 second time period when you don't have Dolyak Signet on. Notes A quest available at the Ascalon Settlement. "The Last Hog," when activated, causes a large mob of Ettins to spawn on the other side of the nearby portal. For farming purposes, do not complete the quest, but begin it to draw the Ettins through the portal. If you run down to the hog and run halfway back up that path, Ettins will spawn on your side of the portal and will move to attack you. Care must be taken since although the Ettins do not mob you all at once, the groups do follow each other very rapidly.

Variant Replace Eviscerate with Triple Chop and drop Disrupting Chop for Dismember. Regardless of the Ettin's healing, a level 20 warrior will kill the Ettins easily and Triple Chop is easier to get, if you have Factions.

W/any Cleave PvE Soldier
Build:W/any Cleave PvE Soldier From GuildWiki

This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:

PvE hero PvE general

This is a fast-paced PvE Build that uses Cleave as a low Adrenaline Attack Skill to change targets more quickly, killing single targets at fast rates. Combined with Cyclone Axe and "For Great Justice!", it is recharged at an astounding rate, increasing the ability to deal high damage attacks more frequent, resulting in more kills.

Attributes and Skills Warrior / Any Attribute Rank Strength 8 + 1 Axe Mastery 12 + 1 + 3 Tactics 10 + 1

Cleave Cyclone Axe Dismember Executioner's Strike "For Great Justice!" "Watch Yourself!" Healing Signet Resurrection Signet

Equipment A mix of Gladiator's Armor and Berserker's Armor is a good combination, or you could go for Dreadnought armor for some more Armor vs Elemental damage. Choose either a Furious or Zealous Axe of Fortitude (Zealous is your energy upkeep for Cyclone Axe). The best Rune of Vigor and Absorption you can get. Usage When you encounter enemies, engage them and start building up some adrenaline using "For Great Justice!" and Cyclone Axe. As soon as you have enough adrenaline, use your attack skills (primarily Cleave). If your health is going down use Healing Signet to heal. Use "For Great Justice!" to help regain adrenaline.

Counters Common tank counters: Ward Against Melee Reduced attack speed hexes like Shadow of Fear and Faintheartedness Blindness Damage-on-attack hexes such as Spiteful Spirit and Empathy Variants Change "Watch Yourself!" for a speed increasing skill such as Rush and Sprint. Switch "For Great Justice!" for an IAS such as Frenzy. Notes This build should not have energy problems, because a Zealous Axe upgrade combined with Cyclone Axe can usually regain high amounts of Energy, providing more than one target is being struck. This build uses only Core skills, so it can be used regardless of which campaigns you own. Template Template Guide The Skills Template for this build is: AxQxbipkrZ8UlGVoeVuGAZC

W/any Steady Warrior
Build:W/any Steady Warrior From GuildWiki

This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:

PvP RA PvE general

This build relies on the Nightfall skill Steady Stance and other Tactics skills to lay down high damage. On top of providing steady damage, it also has energy denial, has an Unblockable attack, and gives a constant +24 armor, to everyone within earshot. With all that, this build also has great energy management and lots of adrenaline gain.

Attributes and Skills Warrior / Any Attribute Rank Tactics 12 + 1 + 1 Axe Mastery 12 + 1 Strength 3 + 1

Steady Stance Drunken Blow Desperation Blow Soldier's Strike "Watch Yourself!" "Fear Me!" Healing Signet Resurrection Signet

Equipment Sundering Axe of Axe Mastery or fortitude Radiant Insignia on all the armor Superior Vigor,Superior Absortion, and a Rune of Attunement Usage The best combo to use is... Steady Stance--> Drunken Blow or Desperation Blow--> Soldier's Strike--> "Watch Yourself!" (While Soldier's Strike is Activating, because shouts can be used while other skills are activating)--> "Fear Me!"

By that time, Steady stance should be recharged (the whole combo takes 5 seconds), and you can go at it again Even if you miss with desperation blow or drunken blow with Steady Stance active, you will still get the adrenaline and energy gain, so that can still be used without fear of wasting energy, and to keep up energy management

If you run low on energy (You get rezzed, or just have low energy), a good way to regain it is to take Soldier's Strike out of the rotation until you can get your energy back up with steady stance Another decent combo is to use "Fear Me!" to drain lots of energy from enemy troops. Use "Fear Me!" then while shouting use the steady stance combo, once you strike "Fear Me!" would have been recharged and shout it again, then use Soldier's Strike to recharge "Fear Me!". Within five seconds every nearby enemy just lost 12 energy which can be quite devastating to elementals because of some of the large energy requirements.

Variants Use a hammer for more spike damage Use a Sword and switch out a skill for Riposte Switch healing signet for Lion's Comfort If using a sword, you could switch out a skill for Final Thrust since you build adrenaline so fast If you know you will be healed, then switch healing signet out for an attack skill. this build gains lots of adreniline fast, so choose an adrenal skill Sun and Moon Slash can be used Assassin secondaries can use Signet of Malice. With all the conditions you are spreading, you will remove many from yourself if this is used right If using an axe, you can use Critical Chop If using an axe, Disrupting Chop is a good, spammable interrupt. Change to W/D and use a scythe instead. Scythes will condition all foes hit with the AoE of the scythe. Mesmer secondaries can bring Epidemic to spread the condtitions you put on an enemy to all the enemies adjacent to that one. Switch Soldier's Strike for Thrill of Victory Counters Standard Warrior counters (eg Mesmers, Crippling) Knockdowns can delay the combo, but not by much Energy denial can be easy, because 2 pips of energy can easily be taken away, and if the warriors' energy is constantly below 5, they can't use steady stance and Drunken Blow or Desperation Blow for energy management Retrieved from "http://gw.gamewikis.org/wiki/Build:W/any_Steady_Warrior"

W/any Triple Chop PvE Warrior
Build:W/any Triple Chop PvE Warrior From GuildWiki

This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use: PvE hero PvE general

This build utilizes the Warrior's Axe Mastery line to deal tremendous damage to adjacent foes, through the use of the elite skill Triple Chop, and its non-elite counterpart, Cyclone Axe. Through these two skills, the user is able to strike multiple foes at once with high damage, resulting in very high adrenaline gain. In combination with skills from the Tactics and Strength line, the user is able to strike quickly, as well as gaining adequate defense for such environments.

Attributes and Skills Warrior / Any Attribute Rank Axe Mastery 12 + 1 + 3 Tactics 10 + 1 Strength 8 + 1

Triple Chop Cyclone Axe Disrupting Chop Wild Blow Flail "Watch Yourself!" Healing Signet Resurrection Signet

Equipment A Zealous Axe should be used to maintain Energy at a suitable level. Runes of Superior Axe Mastery, Superior Vigor, Minor Tactics, Superior Absorption, Minor Strength. Max AL armor with any Insignia can be used, but you may want to use Radiant armor for the extra energy boost. A +1 to Axe Mastery headpiece. Usage When fighting, be sure to use Triple Chop and Cyclone Axe constantly to maintain a high DPS. Try to fight in the center of a mob, rather than chasing down lone targets, providing that there is no target with very high priority. Avoid chasing targets too far, as it can result in aggroing other, nearby groups, which puts the entire party at risk. Activate Flail for an attack speed boost. "Watch Yourself!" should be spammed constantly to give your entire party an armor boost. Remove enemy Stances with Wild Blow, or for fighting single targets. Disrupting Chop should be used to interrupt long-casting, crucial spells such as Meteor Shower. It should also be used against enemies spamming certain spells, or on enemy healers. Use Healing Signet as a secondary source of healing. Note that you have an Armor penalty while activating this skill, so avoid using it in high-pressure situations. Counters Blind can be troublesome, if not removed properly. Hexes which deal damage on attacking or on hitting can be devastating, since you're constantly striking multiple targets. Diversion can greatly reduce your damage capability if not avoided. Variants Other types of IAS such as Tiger Stance and Burst of Aggression may be used in place of Flail, if you think the speed penalty is a problem. Bonetti's Defense can be useful for tanking, and is quickly charged through your attacks. You may want to replace Disrupting Chop with Distracting Blow for a faster interrupt, at the expense of an adrenaline-based interrupt. "Retreat!" can be useful for cases where the party gets overwhelmed. In places where stance removal or interrupts aren't entirely necessary, fit in an attack such as Executioner's Strike or Dismember. Replace Healing Signet with Lion's Comfort for a faster heal, at the expense of recharge time and Adrenaline cost. If you think you'll need a speed-enhancing stance, or a cancel for Flail, consider taking Rush or Enraging Charge. With a monk secondary vigorous spirit can be used for a good heal when sufficient aggro is taken. With a Necromancer secondary. Plague Touch can be used to deal with conditions and add extra damage. Templates Template Guide The Skills Template for this build is: ABMRElcVHwnShqEU4rclAgAA

Retrieved from "http://gw.gamewikis.org/wiki/Build:W/any_Triple_Chop_PvE_Warrior"