Disease

Effect: Diseased characters become infected with a contagion that reduces health over time. Afflicted characters suffer -4 Health degeneration (8 health each second) for a duration determined by the skills that caused the disease. The disease is contagious, and will infect any other creature of the same kind that comes close, as long as that creature is a "fleshy" creature. Visually, a diseased character is easily recognised via the swirling green gases and flies surrounding the character. Disease will not transfer from one species to another, even if they are allies.

In PvE, disease used to spread only amongst the enemies of the originator.

This was changed in the Thursday, July 27, 2006 update. Disease now spreads among party members as well.

In PvP, disease will spread amongst all players on the battlefield that come into close proximity, regardless of what side they are on.

Disease causing Skills:
 * Virulence (for 3...13 seconds)
 * Rotting Flesh (for 10...22 seconds)
 * Tainted Flesh (for 3...13 seconds)

Condition Removing Skills:


 * Tainted Flesh (removal and provides immunity)
 * Antidote Signet (remove from self)

Condition transfering Skills: