Talk:Ghostly Weapon

Unlimited unblockable? This must change by release day. Metasynaptic 20:51, 31 July 2007 (CDT)
 * Next attack. If a rit tried to spam this, they'd be out of energy. --Kale Ironfist 21:00, 31 July 2007 (CDT)
 * AWS with 15 or higher Spawning would easily be able to afford to spam this --Gimmethegepgun 21:06, 31 July 2007 (CDT)
 * Or Wielder's Zeal with 14 or higher SP. The skill itself won't do much, but the synergy with Zealot's Fire is what makes it interesting. Heck, Wielder's Zeal/Remedy, Zealot's Fire, Reversal of Damage, Smite Condition, Smite Hex might be the next smiter. Energy costs are still high, with ZF forcing a loss of 1 energy per spell cast while active. It's highly vulnerable to Diversion/D-shot though. --Kale Ironfist 21:36, 31 July 2007 (CDT)
 * Wielder's Zeal wouldn't help the energy management with the Smiting stuff, AWS would do more to assist --Gimmethegepgun 09:02, 2 August 2007 (CDT)
 * Having one skill costing no energy is more than enough to use 5 energy skills with. Look at LoD monks. Plus, AWS has 15 second downtime, something you don't really want to have. --Kale Ironfist 10:32, 5 August 2007 (CDT)

Is it me or is this a slightly weaker version of Guided Weapon they are even in the same Attribute line <.<
 * I'd say it's stronger because it lasts so long, it can hide spikes. Feint to one person, then move to the real spike target. There is also the synergy with Zealot's Fire you have to consider. --Kale Ironfist 10:32, 5 August 2007 (CDT)