Talk:Light of Deliverance

Just tried it, it heals party member under 50 % health Titine 05:00, 23 September 2006 (CDT).


 * If that is true even afetr release it wouldn't be too useful for spike healing.--Life Infusion 19:11, 28 September 2006 (CDT)

Heal Party spammer's new best friend? Kessel 10:48, 23 September 2006 (CDT)
 * Heal Party spammers have needed something better to do with their lives since beta... --Carmine 16:32, 3 October 2006 (CDT)

I guess you can't expect more from a skill capped off a level 13 boss. On a side note - first elite to be capped off a boss lower than level 20?


 * When prophecies was released there was a Charr Boss with Hundred blades and a Skale in the Kryta area with Spike trap(both of which I got before the patch, not sure if there were others) so technically, no, not the first, though I would put money they only put that in there for the event and elites will be on higher level enemy bosses :)


 * Glyph of energy on smoke phantoms, or so parts of the prima says. Beta prehaps? &mdash; Skuld 16:39, 3 October 2006 (CDT)


 * In the Betas, and early release days, all bosses had elites. ~Ubermancer

Inaccurate description
As Titine said above, this isn't working as the description reads. My guild found out the hard way by taking out the usual Heal Party + Ether Prodigy on an E/Mo runner for this alone and suffered for it. It does seem like around 50% health is the mark where it actually starts to heal. &mdash;Vendetta411 01:16, 24 September 2006 (CDT)
 * Yeah the description seems to be wrong, but in the Traditional Chinese language, the description is 50% instead of 80%, same as the actual effect. &mdash;Sora 03:14, 24 September 2006 (CDT)
 * If 80% were the true value, this would be an overpowered skill by far. --Xeeron 07:52, 6 October 2006 (CDT)
 * But it's 50%, and a waste of an elite slot, and 1k for the Signet of Capture. Word of Healing is far better for healing at 50% health. --Mgrinshpon 10:12, 10 October 2006 (CDT)
 * In its defense: it's an untargeted heal, which can be nice in a pinch, even at a 1-second cast, and furthermore, if you heal 2+ party members, it can be very nice to have around. It seems slightly underpowered, though, but perhaps better than being overpowered.  Not sure about that eliteness thing, but for a 12-player PUG, I'd go for it.  For a more organized group, probably less useful. --Carmine 21:28, 18 October 2006 (CDT)

cant get it from that boss
i just tried to cap in cliffs of dojok and he didnt have it.
 * I confirmed this and have removed Chineh Lightbringer from the list of bosses to capture from. --Monk 23:01, 27 October 2006 (CDT)

The 50/80% issue
First thing first: It's 80%. Pretty pictures: Me useing LoD at 402 of 500 HP (80.4%) and nothing happens. Me useing LoD at 394 of 500 HP (78.8%) healing me for 85 HP to a new total of 479 of 500 HP. If anyone's wants to edit this without a comment, please test it first. --SET 18:25, 30 October 2006 (CST)
 * There was a new build today. It's possible that the skill was indeed bugged (or simply had a typo) until the new build. After all, as Sora noted, the skill description in another language had it accurately written as being 50%. 404notfound 19:36, 30 October 2006 (CST)
 * No, I caped and used this skill on the day of the release and it worked as described. I tested it (without screencaps and with just about +-10% accuracy) and removed the beta event based note about the 50% bug with the description "They fixed it". 3 days later someone added it back without a comment, that's why it did the tests and documented them with screencaps. I didn't add it to the discussion above because that was based on the beta weekend while this one is based on the final release of the game. --SET 20:52, 30 October 2006 (CST)