Talk:Sundering

Given the brutal damage done by the Shadow Rangers compared to other high-level rangers in the game, I can safely guess this analysis is not exactly correct, but I can't pinpoint why. I can recognize a few issues like not factoring in Strength for warriors and not factoring in skills. but I just think something doesn't add up. --Karlos 19:50, 22 November 2005 (UTC)


 * It's correct given his assumptions and also a weapon attribute of 12. If what you're referring to is the shadow (horn) bow inherent penetration, I think the answer lies in something else (and I'm not sure why you chose here instead of armor penetration_.  Mobs might not use the exact same damage formula or might just be given arbitrarily high attributes.  --Fyren 20:15, 22 November 2005 (UTC)


 * I'm sorry, I should have been more clear. I am talking about the "Sundering stink" link. That's why I am talking abuot it here. --Karlos 08:00, 23 November 2005 (UTC)


 * I guess I was just confused about the reference to the shadow rangers. Think about it this way: look at the damage formula at the calculations immediately involving the enemy AL.  One percent armor penetration removes 1% of the enemy armor.  While there are armor buffs with significant effect, not a whole lot of mobs or even players in PvP use them.  In the long run, 10% chance of 10% penetration is 1% penetration all the time.  So 60 AL becomes 59.4, which perhaps gets rounded to 59.  Even 100 AL only becomes 99 AL.  A difference of 1 AL essentially scales damage by 2^(1/40), or 1.7%.  Just for comparison, if you raise your weapon attribute by 1 (to 1-12), you effectively reduce the enemy armor by 5.  After 12, it's only by 2, which even still beats 1% AP till you come up against really high armor.  --Fyren 12:49, 23 November 2005 (UTC)


 * Wow, that makes a lot of sense. Why don't we put that instead of that lousy table? :) --Karlos 13:35, 23 November 2005 (UTC)