User:AOTT121

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AOTT

 * User:AOTT
 * Communicate
 * Guild Leadership Theory
 * Followers Of Master Jack
 * Build Research
 * My Treasure Hunting

Guild Wars

 * Primary Character Alice Of The Twist
 * AKA All characters begin with prefix "AOTT"
 * Guild Followers of Master Jack

Links

 * Followers of Master Jack
 * Guild Wars Guru
 * GW Patch Notes
 * Warrior elite skill locations
 * Ranger elite skill locations
 * Monk elite skill locations
 * Necromancer elite skill locations
 * Mesmer elite skill locations
 * Elementalist elite skill locations
 * Assassin elite skill locations
 * Ritualist elite skill locations
 * Dervish elite skill locations
 * Paragon elite skill locations
 * PvE Skills
 * Collectors
 * Buried Treasure
 * Master Dungeon Guide
 * Hero's Handbook
 * Rappelz: []
 * Category: Abbreviations[]


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About me
Meet the ex Guild Leader of the now disbanded FOMJ.

My GW name is Alice of the Twist. Most often I am referred to as "AOTT" or "Alice." I can be found online.

When you're playing online, you may see me playing any one of my characters, which are all prefixed by "AOTT" with the exception of my primary character, Alice of the Twist. I use all of my characters in PvE and PvP. So much for my Survivor title. If I am unable to use a PvE character in PvP, I use AOTT Blue to fill in. That's what PvP characters are for.

I began playing around 7/5/05 and made my first Guild, Followers Of Master Jack [FOMJ] on 7/15/05. A lot of people came through my Guild. My guild has split off several seed guilds, which helped form the [FOMJ] Alliance. These guilds have been outstandingly successful for the most part. Recently I disbanded FOMJ for personal reasons, and I gave ownership of the Alliance over to my largest seed ally, [EMHW]. [EMHW] disbanded and the Alliance reformed under [SNOB] (another [FOMJ] seed.) ([EMHW] reconstituted itself and joined the [SNOB] Alliance as an allied Guild.)

I began the [FOMJ] Alliance about 3 days after the release of Guild Wars: Factions as a way to expand the guild into a larger entity. Since then, several guilds have come and gone, and some have stayed. As the leader of the [FOMJ] Alliance, I quickly saw that there would be fanatics who would not rest until cities fell under their control; because of this, I did not ask guilds in the Alliance to maintain obsessively large faction counts; rather I let the guilds competitively amass faction for the sole reason of keeping enough faction to avoid scaring off recruits. Since I have now disbanded FOMJ, I no longer control the Alliance. Since then, the Alliance has been under the control of [SNOB] and I have left entirely.

Alice of the Twist is now a resident of [derp].

Alice Of The Twist may be more difficult to contact than usual because of events in their personal life.

Ventrilo and Team Speak
Boys and girls and that tiny portion of the population that hasn't quite decided yet: You need Ventrilo AND Teamspeak. Not because it is necessarily necessary for playing GW; no, you can get along without it. The reason you need both is that it's simply faster to SAY something than it is to type it. Also, you can talk and fight at the same time. BOTH OF THESE PROGRAMS ARE FREE TO USE THE CLIENT; ONLY HOSTING A SERVER CAN COST YOU MONEY. FREE SERVER VERSIONS ARE AVAILIABLE. (However the free Ventrilo server is extremely limited; it can only host 8 people at a time. The free Teamspeak server lets you host however many you want.)  The difference between the two is only a matter of QUALITY, not FUNCTIONALITY.

Ventrilo is the preferred application of people in higher-level areas and PvP due to it's higher quality and customizability. These people are incredible bigots and won't let you JOIN their group if you don't have the program. Sometimes you have to have a microphone, as is the case of PvP and DoA.

TeamSpeak is the program of choice for Guilds. You can host MORE PEOPLE on a free teamspeak server than on a free ventrilo server. Because of the lack of customization in TeamSpeak, it is not preferred for more advanced gameplay simply because you may have to spend some time screwing around with your system just so someone on the other end can hear you; rather in Ventrilo the other guy can just amplify your piteously weak voice manually.

Luxons Vs. Kurzicks
It just doesn't matter anymore, people.

PvP and PvE
The Domain of Anguish has left me a bitter and angry person. But I have my purple glowing staves, so I'm ok. Sort of. A lesson is learned, but the damage is irreversible.-David Hellman

What makes players GOOD players is not, in fact, their skillbars. It is their ability to make plans and having the balls of steel/rock hard mahogany ovaries carry them out. A skillbar will only influence a player's ability to inflict, reduce, and reverse damage. It takes a human mind to organize, process, and carry out the chain of events leading up to victory or death. When and where you do something is more important than simply pushing the button. A level playing field refers only to skillbars. How they are used results in the superiority of the player.

Character Classes
Below you will find my personal opinions on each character class. In no particular order.

Necromancer
I love Necromancers. Everyone should have one. Damage, self-sustaining, party support, Necromancers do it ALL. Not to mention the recent fren-frenzy. If you don't have a necromancer you should. Oh yes. I know what I'm talking about. Do you? Necromancers can do many, many things at once. There is a reason that the most popular vanquishing build is three necromancer heroes. Players who use necromancers vary widely in their skill selections and techniques. This is because a necromancer can make ANYTHING good. The melee-mancer, the N/W, N/D, or N/A, is a viable and scary play style. The N/Rt can swing so many ways it makes the head spin. N/Mo's are equivalent to gods. Necromancers using only Necromancer skills are common and amazing. Even N/P's work, although I would consider such a combination of the best and worst an abomination.

Ranger
Ranges are competitors to the Necromancer for battleground supremacy. Expertise makes their energy management rival that of Soul Reaping and the skills associated with Expertise makes it all the more worth investing in. Oh, and PETS! Aww... they have pets... cute...

Monk
Monks are ridiculously useful. Everyone should have one. Monks are welcome in every area of the game, therefore you can almost ALWAYS get a party. My monk is overused, abused, and not fully appreciated for her services. She is crying. Can you see her crying? Leave her alone. Stop it.

Warrior
Warriors are the original stereotypical hack and slash class. They're useful for farming, tanking, and dishing out the pain. Everyone should have one. Definitely. Newbie complaining about not having any money? Make a warrior!

Elementalist
Elementalists are excellent for damage dealing. Not so much for party support, but it can be done if you combine it with a monk secondary. The staple fireball-tosser, if you will. And then of course there's the terra tank. Can't forget those... I don't recommend everyone have one.

Mesmer
Mesmers are arguably the most powerful or the weakest character class. Most powerful for their huge damage potential and incredible disruptive ability, weakest because of the skill required to execute such a thing properly. I have a mesmer and I love it. NOT everyone should have one because not everyone can play one.

Ritualist
Ritualists are ok. They are versatile enough to be used in just about every location. But they definately leave something to be desired. "Mediocre" and "weird" are key words here.

Assassin
Assassins are like mesmers. They have to be played very carefully. If you're good, you're the deadliest thing on the battlefield (maybe) if you're bad, well... you die quick. Assassin is to warrior as mesmer is to elementalist. Except Assassins die more often than mesmers.

Dervish
Dervishes are great. If you don't want a warrior you should probably try a dervish. A dervish can do most of the same things a Warrior can, but with less disruption and more overwhelming force. There are only a few things I don't like about Dervishes. I don't like the lower AL, and I don't like the lack of interrupts. They're great for enchantment removal (I believe they are one of the few classes that can remove a Shadow Form or a Spell Breaker) and they can inflict a LOT of conditions very quickly. They can act a lot like Elementalists with enchantment damage spikes (Mystic Sandstorm is ridiculous.) It's the love-child of a Warrior and an Elementalist.

Paragon
Do not exist. Do not play them, do not play WITH them. They are inferior to all other classes. Their shouts/chants/echoes have the advantage of not being removable, much like the Ritualist's Weapon spells and Item spells. Their effects, however, are feeble compared to standard enchantments. Their spear attacks deal an inferior amount of damage when compared to anything other than a caster staff. The range of their spears is so short that they might as well be a melee class. The only good thing about Paragons is their AL, which is comparable to that of a Warrior. Their party support abilities do not meet par for elite missions or higher level areas; a paragon will get you through a campaign only by the grace of the superior intelligence of the player vs. the AI. In PvP, paragons are used to OUT WAIT the opponent; if two paragon teams meet, the match goes on agonizingly long until the timer runs out. They're SLOW. They can absorb damage like there's no tomorrow but they can't dish out enough to make it worth it. Some people would argue otherwise. They are wrong. I say a competent Warrior beats a competent paragon any day.

However, I must concede two points: Paragons are a synergistic class. By themselves they are, at best, tanks with very limited damage output (as per Warriors) however when part of a party, they are a powerful support class. In PvE, they have exactly ONE use, the "imbagon" (imbalanced paragon, as it were) which makes use of several damage-reducing shouts with few interchangeable skills for roughly the same effect, making it possible for "softer" classes (casters in general) to handle the punishment doled out by monsters and occasionally environmental effects in elite areas. In PvP, paragons make use of similar damage-reducing and relatively weak healing techniques as the imbagon (to a lesser extent, of course, since "Save Yourselves!" and "There's Nothing To Fear!" are both explicitly PvE-only skills) to make them aggravatingly difficult to kill, while dishing out a mediocre level of damage to opponents. By and large, paragons in PvP are used in Heroes' Ascent and GvG due to the sheer scale of the conflict, in which the huge range of shouts and chants are more useful.

About [FOMJ]
[FOMJ] was an accident. I never intended the guild to flourish the way it did; I had expected other guilds to be so well-developed and well-known that my little stake in the battle isles would be ignored by all but the most newbie players. Well, FOMJ grew faster than I could have imagined, and it floated between 70-90 players at any given time with an average of about 15-20 officers by the end of its life. When Factions came out, and I heard about Alliances and the rumored ability to take control of cities, I had originally expected to be fighting for control of a city constantly in a siege-like 'round the clock stuggle for supremacy. I was actually fairly confident in my Guild's ability to hold such a siege, but alas; city ownership turned out to be a matter of how many faction points an Alliance could muster. Once Factions hit its peak, it dawned upon me that the only way to take control of even a minor outpost would be impossible to accomplish without sacrificing all other aspects of the game. So, I gave up the dream of owning Cavalon (which at present requites 24 million faction points to control, 1/7/07) and settled for having far more members in my guild and alliance than any of those alliances. Thanks to my impressive officer core and my own efforts, I'd say we did a pretty spiffy job.

FOMJ was disbanded on 1/15/07. The members were given to Allies within the [FOMJ] Alliance. The [FOMJ] Alliance guilds reformed under [EMHW]. I joined [TRA], which was kicked from the [EMHW] Alliance for low activity. [TRA] has since been disbanded. AOTT is currently a member of [SNOB], one of the guilds that formed under [FOMJ].

Hard Data
AOTT is the original Guild Leader of the now disbanded guild, Followers of Master Jack [FOMJ]. She has been playing for 2 years and uses Prophecies, Factions, and Nightfall.


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A cell filled with quotes

 * For the love of everything on a turkey and mayonnaise sandwich, what was THAT!?-Crypto Scout
 * FALG STAND! FALG STAND!-AOTT
 * Y'know, we're totally Guild Leaders, and we totally give you permission.-AOTT
 * That and you're a total jackass.-DLM
 * Boing boing boing boing boing...-AOTT
 * I FEEL SO POWERFUL-AOTT
 * Go recruit Russians for me.-AOTT
 * Russians are awesome in PvP.-AOTT
 * I'm one of the more powerful Necromancers you'll come across-AOTT
 * I'm your Alliance Leader, what did you expect?-AOTT
 * You're doing a nice job toady.-AOTT
 * Be more cold and heartless like me. STOMP on the minions... reward the good ones with... NOT stomping on them... AOTT
 * How was your party, AOTT? Did you drink? Did you waer a toga? Did you get drunk, AOTT? Hey, AOTT, how was the party? Didja find a new boytoy, AOTT? Hey, AOTT.... Foxx Shadow
 * The verdict is... "Nah." That means no.  No, you can't come back.  BECAUSE YOU'RE ANNOYING. AOTT
 * Ok, review time: I'm AOTT, your Alliance Leader, aka GOD ALMIGHTY... AOTT
 * FREEEEEEEDOOOOOOOOMMMMMM!!!!!- AOTT, after disbanding FOMJ
 * Don't let me stand in the way of progress.- AOTT, when told that [TRA] was to be kicked from the Alliance
 * What do you mean, "I don't have that skill?" What are you, some kinda newbie?- AOTT
 * And now, I'm going to break your spirit by telling you the meaning of life.- AOTT
 * I like candy.- AOTT
 * Holy crap, it worked!- AOTT (this happens frequently)
 * The Kurzicks have never mobbed. They just have a lot of gay pride parades. -Vhagar Perivor
 * It takes five Kurzicks to kill one Luxon. -AOTT
 * So I've got to go back to Tyria, huh? I've done Tyria once already, gone through the mutated armies and elite constructs of an undead bodyguard, fought through through the Kournan armies only to get sucked into the Realm of Torment to fight an army of demons in order to kill an insane god.  Now you want me to go tunnel-crawling in Tyria?  Sure, I could use the vacation, lemme get my bags.-AOTT's reaction to GWEN
 * DINOSAURS!?-AOTT
 * Five necromancer henchmen. FIVE.  YESSSSSS.... KILL!- AOTT
 * Is it too much to ask that you research an elite area before you try and get on a team? And is it too much to ask to have your templates saved?  And is it too much to ask that you HAVE THE SKILLS?- AOTT
 * WHY do you have only Minion Master skills? Those won't work here!  There are no corpses here!  The monsters here are so powerful they will kill your minions with the splash damage before they get two steps from the corpses you spawn them from! Which will probably be your henchmen's corpses! -AOTT
 * No I will not give you a free skill tome.- AOTT
 * What do you mean, you've only got 5 AL? THIS IS THE REALM OF TORMENT!- AOTT
 * How did you get here, you're only level 5, this is EotN, you're not supposed to be here..! -AOTT
 * No I will not give you a free run. No, I won't even give you a run for money. You're not even supposed to be out of Pre Searing!  Shing Jea, Istan, whatever, GO BACK AND FINISH YOUR QUESTS! -AOTT
 * VENGEANCE! VENGEANCE! VENGEANCE!!! -AOTT
 * HAMMERFALL! HAMMERFALL! HAMMERFALL!!! -AOTT
 * Vhat? NEIN!-AOTT
 * Anger is a poison.-AOTT
 * Just because I ping silly builds does not mean I am a silly warrior.-AOTT
 * How very articulate of you.-AOTT
 * CORE-AOTT
 * Every time I play my monk I get extremely depressed and I consider letting everyone DIE so they feel a small portion of her pain.-AOTT
 * Sometimes I think maybe everything's going to be fine.-Tim Kreider
 * AOTT is not your therapist.-AOTT
 * Yarrr matey, after that scene on the poop deck yesterday, that scallywag will be lucky to get in an Ascalon party!-AOTT


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Player Timeline

 * Founded the guild Followers of Master Jack [FOMJ]
 * Started the [FOMJ] Alliance
 * Disbanded [FOMJ]
 * Developed the first published GW political theory (to my knowledge.) Which is in need of intense revision.
 * Joined [FURY]
 * Joined [SNOB]
 * Left the [SNOB] alliance and joined the [hgm] alliance under [derp].
 * Joined the [Azz] alliance with [derp].


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FOMJ Stats

 * SHADOWY AND ALMOST THERE*
 * with a shot of vodka*

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Characters
Yeah, you hate at least one of these ladies; but they're all the same person. {|width="100%" style="background: #224;" cellpadding=4 cellspacing=4|
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Alice of the Twist
A primary PvE Necromancer, has switched between several secondary classes including Elementalist, Monk, and Mesmer, and recently Ritualist. {N/E/Mo/Me/Rt} Thus her skillset is very diverse. A quick thought on Necromancers:
 * I have always considered Necromancers to be the most powerful class in every game that I have played. The ability to turn enemies into undead allies, to manipulate the very life force of enemies and steal strength and vitality for myself has always made the necromancer my class of choice when it comes to just about any application.  In small encounters, a Necromancer is no more powerful than any other class, but under siege-like circumstances, where there are vast numbers of enemies and chaos everywhere, the Necromancer ends up on top, turning corpses into allies, turning the tide of any battle in the favor of the Necromnacer.  Whether I am creating wells or minions or exploding corpses like mines, The Necromancer has been more than a support class for me.  It is the ultimate expression and manifestation of power on the battlefield.

About the name...
 * The name of Alice of the Twist is the basis of the AOTT acronym in front of all my other characters. It is also a source of gender confusion and I honestly believe it brings in recruits because they think I have boobs until they find out I am actually a man and then they are disappointed.

Necromancers FTW


 * Tyrian Character
 * 5,557,191 XP (11/19/07)
 * 502 Skill Points earned
 * All Tyrian Necromancer Non-Elite Skills
 * All Canthan Necromancer Non-Elite Skills
 * All Elonian Necromancer Non-Elite Skills
 * All Tyrian Elementalist Non-Elite Skills
 * All Canthan Monk Non-Elite Skills
 * All Tyrian Elites (Tyrian Elite Skill Hunter Title)
 * All Canthan Elites (Canthan Elite Skill Hunter Title)
 * All Elonian Elites (Elonian Elite Skill hunter Title)
 * All Elite Skills (Legendary Skill Hunter)

Perhaps it has not occurred to you that it is, in fact, possible to do all of those things at once.-AOTT
 * Ascended AND Weh No Su AND whatever the NF equivalent is.
 * Tyrian Master Cartographer (95.7%)
 * Canthan Pathfinder (77.2%)
 * Protector of Tyria (Defeated Prophecies)
 * Spearmarshal (rank 9)
 * Revered Lightbringer (rank 7 Lightbringer)
 * Kind of a Big Deal (rank 1)
 * Defeated Factions Campaign (Luxon side)
 * Defeated Factions Campaign (Kurzick side)
 * Defeated Nightfall Campaign
 * Defeated GW:EN Expansion
 * Wears 15k Necrotics (from Marhan's Grotto)
 * Wears 15k Luxon Armor (from Leviathan Pits)
 * 5,485 Deaths (11/19/07)
 * 1,388 hours 55 minutes play time over 28 months (11/19/07 9:26PM CST)
 * Owner of Miniature Siege Turtle
 * Owner of Miniature Mandragor

"Necromancers change the rules for death."-Gal Kraft


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AOTT Hippie
A primary PvE Ranger, has switched between being a Mesmer secondary and a Necromancer secondary. At one point she was a Monk secondary, but it only lasted a day. Currently a R/N. (Not playing as a toucher for those of you who are immediately drawing that assumption. Something far, far nastier.) My thoughts on Rangers:
 * The Ranger is the most versatile of all classes.


 * Tyrian Character
 * All Tyrian Ranger Non-Elite Skills
 * All Canthan Ranger Non-Elite Skills
 * All Tyrian Mesmer Non-Elite Skills
 * All Tyrian Ranger Elites
 * All Canthan Ranger Elites
 * Ascended AND Weh No Su AND NF equivalent.
 * Tyrian Trailblazer
 * Defeated Prophecies Campaign
 * Defeated Factions Campaign
 * Defeated Nightfall Campaign
 * Owner of Miniature Whiptail Devourer

''I remember a time when my ranger was actually ASKED for. What have I been replaced with? URSAN BLESSING. /ragequit-AOTT''


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AOTT Almighty
A primary PvE Monk. Totally awesome.
 * I use my monk most nowadays. There is always a demand for monks, and since Ursan, an entire party could be composed of Monks.  I like to think I'm pretty good at all things monk.


 * Tyrian Character
 * Ascended/WehNoSu/Nightfall Equivalent
 * All Prophecies Elite Monk Skills
 * All Factions Elite Monk Skills
 * All Nightfall Elite Monk Skills
 * All prophecies Non-Elite Monk Skills
 * All Factions Non-Elite Monk Skills
 * All Nightfall Non-Elite Monk Skills
 * Defeated Prophecies Campaign
 * Defeated Factions Campaign
 * Defeated Nightfall Campaign
 * Defeated Eye of the North Expansion
 * Rank 10 Norn (Slayer of All)
 * Elite Labyrinthine Armor (Marhan's Grotto)

''Look at her. Look in her EYES. This poor girl has been ABUSED. Leave her ALONE. Stop asking her to do things! She needs to be cared for, she needs some TIME. Look, tattoos to cover the scars!-AOTT''


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AOTT Pandora Panic
A primary PvE Warrior.
 * Why do people have such a problem with Ripostes? If they can't beat them they should just use them themselves in order to neutralize their opponents.  At least Assassins will be left bleeding on the ground; they attack so fast they can't stop themselves...


 * Tyrian Character
 * All Non-Elite Warrior Skills
 * All Warrior Elites
 * Ascended/Weh No Su/NF equivalent
 * Defeated Prophecies Campaign
 * Defeated Factions Campaign
 * Defeated Nightfall Campaign
 * Defeated Eye of the North Campaign
 * Luxon 15k Armor

''I think I might be a lesbian. It's the whole "butch" thing. -AOTT''
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AOTT Armageddon
A primary Assassin.
 * Factions Character
 * Weh No Su
 * Completely Invulnerable. hahahahahaahahahha ohhh that's so stupid yet it makes my assassin useful...

I'm WORKING ON IT, ok!?-AOTT

Actually, AOTT, I don't think we're gonna use the assassin anymore.-Piro

If I get my assassin to r10, we're bloody well using it!-AOTT
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AOTT Rose Red
Primary Mesmer
 * Factions Character
 * Weh No Su/Ascended
 * Has traveled back to Ascalon City.
 * Finished Factions Campaign.
 * Finished Prophecies Campaign.
 * Second in line for Skill Hunter?

Do Not Taunt Happy Fun Ball-SNL

/taunt-AOTT
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AOTT Silvershine
Primary Paragon
 * Nightfall Character


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AOTT Ghostbuster
Primary Ritualist
 * Factions Character
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AOTT Legend

 * The dervish is a sad remnant of something that could have been really nice but in the end couldn't cut it. Even with a really big scythe.

Primary Dervish ''Who even plays Dervishes anymore? If they had 80 AL, life would be SWEET. -AOTT'' If dervishes had an inherent extension on the duration of enchantments through their Mysticism attribute, they would be incredible.-Mitch Mizerie
 * Nightfall Character


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AOTT Furious Storm
Primary Elementalist
 * Factions Character
 * Defeated Factions Campaign
 * Defeated Prophecies Campaign
 * Ascended/Weh No Su

Gee, I can make loads of money terra tanking...-AOTT
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AOTT Blue
A PvP Character. She can be anything.
 * PvP Character
 * Sentinel of the Luxons (1,010,000 Luxon Faction donated)
 * All Tyrian N/E/Me/R/W/Mo skills unlocked
 * All Canthan Necromancer Skills unlocked
 * 27 fame (Rank 1) (I don't get to Heroes' Ascent often.)
 * All Tyrian Runes unlocked
 * Probably more that I'm too lazy to remember.


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