GuildWiki talk:Suggestions/Weapon Linked-Attribute Categories

I think one of the main issues would be: That's probably somewhat dependent on what the goal of this project is: to make the categories comprehensive so that every single item that might possibly have that attribute is in the category, or just to organize the items with known attributes? &mdash;Dr Ishmael 01:43, 29 December 2008 (UTC)
 * Do we categorize only those items that only have a single possible attribute (most unique items, Flame Artifact, Fuchsia Staff, etc.)?
 * Or do we also categorize those with variable attributes (end-game unique items, Raven Staff, etc.)?


 * I think the first option is kind of pointless, to be honest. Go to Staff and you can immediately find anything that uses Illusion only, but it's much harder to find skins that can have multiple attributes.  The only way this will be useful is in the second case.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 01:59, 29 December 2008 (UTC)
 * I was thinking of doing the second way so they'd be in multiple categories. My personal goal for the project was so that every item that could have the attribute would be in the category, I don't know what would be more useful for the wiki.  [[Image:Renai Mu icon.jpg|19px]]Renai Mu  02:09, 29 December 2008 (UTC)


 * Well, as I said before, the first option already exists in some form or another. All martial weapons and green items already have attribute based quick references, and the others can be easily researched.  The only thing worth the effort of a "mini-project" is if we do the second option.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 02:18, 29 December 2008 (UTC)
 * 2nd option makes more sense. Categorize them as something like "Monk variable attribute", "Necromancer variable attribute" and place a weapon in every category that applies. that way you can look them up based on your class and at the same time avoid categories which serve no purpose (if every weapon is listed in there it's useless), or avoid weapon articles with categories taking up more space than the article itself. Viruzzz 02:43, 29 December 2008 (UTC)
 * But if someone is looking for a certain attribute, then they would have to check through the category for that attribute, as well as variable and then make sure the weapon they're looking at is the right attribute. [[Image:Renai Mu icon.jpg|19px]]Renai Mu  02:59, 29 December 2008 (UTC)
 * This would also work nicely with subcategories. If you were looking for "mesmer" weapons, you could have a category for that which just included any weapon in any of the subcategories (that would also stop weapons from being included more than once).  Seems pretty handy to me. --[[Image:Sandaljack.icon.png|Clamiam]] Sandaljack 03:18, 29 December 2008 (UTC)

If you do the "Profession variable attribute" type thing, then how will you handle Dolyak Prod Staff, Fuchsia Staff, etc? It's either go truly by attribute, or not at all. If someone loves to be a minion master or a domination interrupter and is looking for a weapon skin to hunt for, then "Necromancer" or "Mesmer" variable attribute categories are worthless to them. RoseOfKali 04:56, 29 December 2008 (UTC)

automatic
Is the information that is listed as "Linked attribute(s):" with each weapon enough to compile this list? If it is not, what needs to changed? Please give examples. --◄mendel► 06:30, 29 December 2008 (UTC)
 * Yes, except those that say 'Varied' like the Raven Staff. Unless that just means everything available, in which case everything is already there. [[Image:Renai Mu icon.jpg|19px]]Renai Mu  07:25, 29 December 2008 (UTC)
 * If that is enough, anything you want to accomplish can be done with automation. If you are burning to get to work, think about how to check out the "varies" items, figure out what should be done with them and compile the information that needs to be added if any. --◄mendel► 07:35, 29 December 2008 (UTC)
 * I had thought about that, but I didn't want to suggest work for someone else. It'd probably be a lot faster and have a lot less errors that way, since bots tend to work well like that.  I don't think anything extra needs to be done for those items, the bot would just need to treat them differently.  It would need to watch out for PvP-only items, though. [[Image:Renai Mu icon.jpg|19px]]Renai Mu  07:39, 29 December 2008 (UTC)
 * I dunno how weird this would be, but if ya'll do end up writing a bot for it, could I like... look at the code for it or something? I'm (supposedly) a programmer, but I'm still in college, and last semester my only ComSci class had no programming, so I'm dying for something to do.  Not that that would be important or anything, but I need some sorta project to keep me sane over break... ^^; [[Image:Renai Mu icon.jpg|19px]]Renai Mu  07:56, 29 December 2008 (UTC)