User:Lullysing/Kaga/Build:W/P Muscled Spearchucker

The concept : Combine the warrior's strength-based armor penetration with the paragon's classic weapon: The spear! Using attack speed enhancing stance Flail, and using other interesting but barely used skills ( like signet of strength), you get a hard hitting, fun build that has a balance of energy and adrenaline skills. ((build is tested, i'm just building the page little by little and making it all nice.))

Attributes and Skills

 * A variant with Remedy Signet was used for Fort Aspenwood ( where numerous opponents got a massive surprise by the sheer damage they got hit by a spear-carrying person).

Variants
The following variant is under evaluation. | Spear Mastery | 12 | Strength | 11 + 1 +1 | Tactics | 6 + 1

Equipment

 * Armor : Energy/Radiant armor.Minor Str rune and helmet. A STR shield is required for this build.
 * Weapons : A customised 15^50 spear, with whatever random mods you can put on it ( mine's got a fire head and a 25 fortimod... but a furious modded spear would be amazing with this )

Usage
Activate the Signet of Strength as soon as posible, since it does not have an expiration. Open battle with lightning spear and vicious attack, build adrenaline to activate Flail.

After flail is activated, keep it active by attacking, using other attack skills and using Cruel for a good finishing move. Your adrenaline will get going quickly, just keep on refreshing flail and using barbled and cruel spear when they recharge.
 * Use Never surrender when you get hit a few times, for 5 energy and at 3 pips of hp regen, it's a decent boost that can even be used on the run if needs be.
 * This build really picks up when flail gets activated. It's literally activating the turbo button.
 * While the build may not look like much, you will be doing great damage ( equivalent to a good axe/sword setup ), because of your natural Strength-based adrenaline gains and armor penetration, combined with the fact a paragon's max daage spear is pretty much a ranged equivalent in damage to an axe. Except this time you don't have to run around and chase anything, you just stand there and literally toss  an avalanche or spear attacks and conditions on your enemies.

Counters

 * Block-mobs will generally give you a hard time as you will have issues charging adrenaline to get flail activated.
 * Hexes. There's no hex removal with this build.