Talk:Dragon Slash

Breakpoints at swordsmanship 10 and 14?! Yuck. &mdash; Stabber 16:32, 28 March 2006 (CST)


 * So is using this skill markedly better than just charging adrenaline the old-fashioned way? Is it better for low-cost stuff like Sever Artery or high-cost stuff like Galrath Slash (high-cost, I would presume)? --130.58 16:47, 28 March 2006 (CST)


 * At 16 swordsmanship it is like a 5 adrenaline Eviscerate. You might even follow it up with a "To the Limit!" to nearly recover the entire cost. However, the long buildup, lack of deep wound, and lack of truly chainable adrenaline skills in the sword line (besides the Sever Artery/Gash holy duo) makes this skill pretty bad, IMO. &mdash; Stabber 16:58, 28 March 2006 (CST)


 * Well, there are a bunch of high-adrenal-cost damage-dealers now, like Standing Slash and Galrath Slash and its twin, Silverwing Slash... Okay, seriously, there need to be sword skills with names other than "slash": this is getting ridiculous! Maybe one could get good damage potential using a bunch of skills like those, and this one to charge them quickly? I do feel like one would still be happier with Warrior's Endurance, some spammable energy-based attack skills, and just one or two adrenaline skills (like "Fear Me!"), however. --130.58 17:14, 28 March 2006 (CST)
 * I was using this and Sun and Moon Slash and you could almost spam them head to head with a skill like for great justice or berserker stance on. And even then you could use the combo and hit 1-2 more times then repeat it. | Chuiu 09:53, 30 March 2006 (CST)
 * I too am using a Sun and Moon Slash<-->Dragon Slash + "For Great Justice!" combo. Works very well. I have Final Thrust, but am taking it out because I hardly ever use it due to it causing me to lose all adrenaline.

Is that 1...4 strikes of adrenaline in addition to the strike of adrenaline you'll be getting anyways, for landing the blow? Evan The Cursed (Talk) 09:45, 30 March 2006 (CST)
 * Yes 213.84.230.131 08:10, 20 May 2006 (CDT)

This is awesome with for great justice! constant spamming of galrath and dragon ^^ &mdash; Skuld  06:34, 2 June 2006 (CDT)
 * This skill, once the adrenaline is charged, can turn a sword warrior into a spike machine that can do assassin-like spike combos almost constantly. When you have For Great Justice! running, the 5 adrenaline gain will recharge Galrath, Silverwing, Sun and Moon, etc. INSTANTLY.  Once you have used the rest of your attack skills, Dragon Slash should be recharged (or 1-2 strikes off), where the whole chain can be repeated.  Even when For Great Justice! is not active, this skill will reduce the adrenaline requirement of all skills (even itself) by 5.  An extremely powerful skill and much more powerful than Quivering Blade IMO because it synergizes incredibly well with other adrenaline skills.--Jktstance 14:07, 29 June 2006 (CDT)
 * Don't forget Auspicious Parry to gain even more adrenaline to use this skill too (though downside is Parry only works vs. melee-type enemies...) -- Xiu Kuro 01:21, 18 July 2006 (CDT)
 * Auspicious Parry and Dragon Slash? They're both elites. :P --Kit Engel 01:28, 18 July 2006 (CDT)

This skill makes swords worth using, Dragon Slash, Galrath Slash, and Silverwing Slash = Win. While you may say that takes to long to build up, your wrong I do it on my war without any adrenaline gaining skills and I still just absoulety run people over. Level 16 Swordsmanship = 5 Adren = almost fully charged Silverwing and Galrath, or most of the time it fully charges them anyway. Renegade of Funk 03:27, 20 July 2006 (CDT)


 * Try Flurry/Frenzy --> Dragon Slash --> Sever Artery --> Standing Slash --> Gash --> Silverwing Slash with level 14+ swordsmanship. Lots and lots of damage. Jersyko the Insane 22:08, 31 July 2006 (CDT)

Is that trogdor? I think I can make out a shoulder sticking out of the back. Ghost Edge 17:55, 12 February 2007 (CDT)

Still possible for double adrenaline gain?
Is it still possible to gain double adrenaline from this skill with furious mods/FGJ? They capped the doubling for the Preview Event but I'm not sure if they re-instated it. Just curious about it. --Vortexsam 20:47, 18 October 2006 (CDT)


 * It is, I just tested. The caps are probably still in place, but they only apply to successive multipliers, so FGJ + Infuriating Heat would not do the 300% adrenaline gain it normally would, but FGJ will stack with Dragon Slash, Dark Fury, etc. as they add extra strikes of adrenaline, rather than multiplying the amount you get. --Khoross 09:24, 14 November 2006 (CST)

I have a Sskai's Sword (ironic isn't it?) and 11 Strength and 11 Sword Mastery. Its not my main build, but a quick charge up with Berserker's Stance (or just spend a little extra time pounding), followed by Sever Artery, Gash, Dragon's Slash and Final Blow as a chain. Throw in a Power Attack before the Berserker's Stance, (and after it for stronger foes) and you can pretty much bring down an enemy in seconds. If you use Flurry once or twice instead of Berserker's, then you could almost keep this up constantly. There is almost no downtime for the chain, and at the very most energy you can use is 20 over a course of a strong opponent, but can easily be less.