User talk:Vulpes Foxnik

Wastrel's Worry
you're comment on worry is a bit strange. a skill like reverse hex will end worry and remove the hex underneith. it's only use is as a psychological effect. was that the meaning you intended? --Honorable Sarah 22:28, 18 August 2006 (CDT)

Wastel's Worry
Yes, it applys psychological pressure on the player, causing them to react, be interupted, and possibly take damage if it is not removed. It's easy enough to recover if it is removed. I'll be sure to clarify this. --Vulpes Foxnik 01:26, 19 August 2006 (CDT)

sig icon
your sig icon is massive. it should fit into the regular formatting. 18px is usually about right. --Honorable Sarah 13:41, 26 August 2006 (CDT)

I am very sorry. I will get this done asap. I was looking for a way for the server to do it, but I'll fix it, none the less. -- User:Vulpes Foxnik 15:02, 26 August 2006 (CDT)
 * try [[image:bigpicture.jpg|18px]] although the automatic resizing method this wiki uses is very ugly. --Honorable Sarah [[image:Honorable_Icon.gif]] 18:32, 26 August 2006 (CDT)

Continuing from Skuld's talk
is just the article name by itself, like you found out. So here it's. For the whole thing with the namespace (talk, template, user, etc.), use :.

The main namespace has no prefix. That's why you had to do with the colon in it to include a page from the main namespace before Skuld moved your stuff. But you probably didn't want to know all this, heh. --Fyren 14:24, 3 September 2006 (CDT)

Armour icons
How come you're uploading images of the inventory? See Monk Obsidian Armor for what that bit should be used for ^^ &mdash; Skuld 16:38, 3 September 2006 (CDT)
 * I was thinking of it as a Replacement for the inventory Icons Box for armors that have fuctions, but not art. Frankly, without them, the pages are ugly and the boxes are larger than they should be. I replaced them with what I thought would be an appropriate symbol for them not being able to Have a Icon. Many of the factions function sets do not have armor icons. I will stop for now until I recieve a reply.--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 16:42, 3 September 2006 (CDT)

an issue with some of your armor edits
Krytan Armor is intrisically a core armor art, that is true. However, in the context of the Enchanter's armor, the Krytan armor art is ONLY available for the Factions Campaign, and not Prophecies Campaign. Your recent edit has made it such that it will appear that one can craft an Enchanter's armor using the Krytan art in any campaign, an untrue implication I find very problematic. I'm still digesting what your vision is in the rest of your essay. - 16:10, 6 September 2006 (CDT)

ordering
why are you going out of your way to move Luxons before Kurzicks? The two are parallel in the progress of the game, and alphabetically Kurzicks come before Luxons. - 04:03, 7 September 2006 (CDT)
 * This is in reference to your edit in Mesmer armor btw. - 04:05, 7 September 2006 (CDT)
 * I don't recall doing that and I don't know why I would do that. I think maybe sleep deprivation got to me last night... I will fix it.--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 11:38, 7 September 2006 (CDT)
 * OH! I see what's wrong, The lables are misnumbered still!--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 11:42, 7 September 2006 (CDT)

Template whitespace
Whitespace in templates can be important in that too much can actually break things. sections shouldn't be on their own lines (like you changed in SimpleIcon). They need to either begin or end on the same line as template code to avoid sometimes inserting a newline unexpectedly when the template is included. Also, the whitespace you added to make the PF #if more readable also meant you inserted whitespace before the icon. So if someone did texttext they'd actually get "text ICONtext". --Fyren 18:01, 9 September 2006 (CDT)