Talk:Josinq the Whisperer

SoC confirmation &mdash; Gares 21:08, 6 January 2007 (CST)

Location
Added route form Honur Hill, because i didn't have Yanhur Market at the moment. Munny 03:19, 20 March 2007 (CDT)

Cap not easy
To the intrepid Monk: I tried this capture for one solid hour before I got it. I offer the following advice such that you may avoid the dark path I have tread.

This cap is not easy for the following reasons: 1) If you have the wrong build you can forget about slaying this boss, period. 2) The boss has a renewable resurrect. You cannot slay this group by whittling it down. 3) The boss group is big and deals good damage. 4) The boss is a good healer.

The solution I eventually worked out was: DEGEN. One ranger hero with Melan's Arrows, another with Poison Arrow, and an E/Me with Nightmare and Phantasm. Overkill? Took me half a minute to kill the boss. Grab your cap and bail. Kessel 08:13, 4 November 2006 (CST)

I had a little trouble with this boss too, although I got by him setting up my ele/mes (didn't have a mes hero) with Backfire and Diversion. --GTPoompt 04:15, 20 November 2006 (CST)

I used this build, as i always do: 2 sf eles, MM, 2 monk henchies, cynn, devona. Im a warrior myself. Kill the mobs with SF, whack 2 meteor showers on the boss. GG.

I just killed this guy 3 times in 20 minutes. First time, forgot to bring my cap sig. Second time, forgot to switch my secondary. Third time's the charm, I guess. =) &mdash; Rapta   (talk|contribs) 02:24, 31 December 2006 (CST)

He was tough and forced me to fall back first time I came upon him today (I wasn't after the skill, I was just mapping the area and then he went and made things personal). So I skirted round the rocks, killing harpies until Olias had a full set of minions, and then engaged his group when he was the closest target (hopefully getting the minions' aggro). He went down pretty quick that time, without any deaths in my party. RossMM 20:56, 25 January 2007 (CST)

Dazed and Scourge Healing
Took less than sixty seconds to bring down the boss. Broad Head Arrow, I think I love you. -- Dashface  23:37, 22 November 2006 (CST)

I managed to do this without dazing, only scourge healing and mesmer/earth magic interrupts. My team- Monk (me), Tahlkora (smiting), Zhed (earth, knock-down skills), Norgu (plenty of interrupts), Devona, Mhenlo, Odurra and Cynn. I tried many times, then as I was waiting for someone to help I decided to give it one last go... Tahlkora and scourge healing made all the difference, killed the boss in maybe 10 seconds. ^^ 61.68.136.20 17:56, 17 August 2007 (CDT)Leora

Corrupt Enchantments
The above methods didn't work for me (I didn't have BHA actually, but ranger interrupts, Melandru's arrows/poison/burning arrows, full set of mesmer dom interrupts, illusion, etc). But what did work amazingly well was this single spell: Corrupt Enchantments. Without both stripping + degen paired at the same time, and applied by a human (not badly done by heroes), Josinq would heal up easily. This is a tough capture for a monk with heroes+hench, since everyone zooms in on the monk (the one human player that's calling targets) and interrupts most casts, so a way to avoid that is handy. --Scyfer

"Tips"
How does bleeding help, looking at his skills all it would seem to achieve is a more powerful heal. If you just want the skill you don't even need to worry about his party, just daze him and the henchmen will kill him in about 10 seconds. Standard tactics for any monk boss. --Mr crow 18:27, 28 November 2006 (CST)


 * Removed it because your exactly right. 71.207.229.249 16:00, 6 December 2006 (CST)

Easy Boss
My Team was, W/Mo(Me), Mo/E(Hero), Mo/E(Hero), W/Mo(Hero), W/(Hench), Mo/(Hench), E/(Hench), P/(Hench),

This boss is extreamly easy if you keep a Ward against melee up at all times on the monks, I killed it in about 30 seconds. :)--~

Unique
Can someone test to see if his unique item affects him? Does daze last less time on him? --Armond Warblade (talk) 14:00, 5 May 2007 (CDT)
 * I've nvr heard of a carried item by an enemy actually having an effect on them, but all bosses have half duration of hex/conditions Eric368 01:34, 6 May 2007 (CDT)
 * Items carried by enemies will affect them, and not all bosses have half hex/condition duration. Only Tyrian Bosses and select others have that inherently.--Kale Ironfist 02:09, 6 May 2007 (CDT)
 * It's my understanding that a boss with a vampiric weapon will cause life-stealing with their attacks, but as I've never had this occur to myself I can't be certain. RossMM 06:13, 6 May 2007 (CDT)
 * Sort of related, I was farming kryta with a 55 monk, my display showed life stealing, and one of the skeleton archers dropped a gold bow with the same 5/1 lifesteal mod. I don't think bosses even always use their items, a fair few drop focus items yet wield a staff, hammer-wielding bosses drop shields. &mdash; Skuld 06:16, 6 May 2007 (CDT)
 * Yep being hit by a vamp is a good time to flag the henchies away if you can see who it is :). Im not sure this applies to bosses though.--Blade [[Image:smallscout.png]] (talk|contribs) 06:23, 6 May 2007 (CDT)

Hard mode
Are there any tips how to defeat him in hard mode? Seems that it needs a Necromancer with something like Spoil Victor oder Spiteful Spirit. -- numma_cway 16:20, 20 May 2007 (CDT)
 * BHA + maybe Frustration. --Armond Warblade (talk) 16:22, 20 May 2007 (CDT)