User:Xeon/qrstandard

There are two different types of qr's (quick references) for examples see Enchantment removal quick reference for a complex qr and Resurrection skills quick reference for a simple qr.

Simple Quick Reference
Simple quick references use the current qr template system to give a list of one single characteristic. A characteristic can be for example, skills that resurrect, skills that can copy other skills and skills that need adrenaline.

Header
The first wikitext that should be placed is to more the category list onto the right side of the screen. Next the article should have the icons and description of what each icon represents, followed by

. You will only need to put icon references in the article for the ones that appear in it.

Example: - This skill may be earned from a quest. See skill information for details. - Energy requirement - Activation Time - Recharge Time - Maintenance cost

List of skills
Skill lists should appear in the order of Warrior, Ranger, Monk, Necromancer, Mesmer, Assassin, Ritualist, Paragon and last Dervish. Skills are then ordered by attribute alphabetically and then then listed by skills alphabetically.

Example:

Footer
Place the article into the category by adding at the end of the document.

Examples

 * See [ Shout skills quick reference code]
 * See [ Melee attack skills quick reference code]

Complex Quick Reference
Complex quick references take a little more time to set up and are are a bit more complicated, it is recommended you know how to use some wiki code. The complex quick reference system uses a custom template rather then the current qr template that was used in the simple qr system.

Commonly used Target column references

 * Self
 * Foe
 * Earshot (allies within earshot range)
 * All spirit range (natural rituals use this range)
 * Nearby foes (foes nearby to you)
 * Adjacent foes
 * Foe and nearby foes (foe and foes nearby to him)
 * Foe and adjacent foes
 * Trapped foes
 * Foes in well
 * Allies in ward
 * Other ally (can not target yourself)
 * Ally
 * Touched foe
 * Enchanted foe
 * Hexed foe
 * Moving foe
 * Attacking foe
 * Closest minion
 * Party
 * Foes attacking target ally (trigger on foes attacking a character with this enchantment)
 * Foes adjacent to cast location
 * Minions