User talk:Xtreme IT/builds/Mo/any RC Bonder

/Archive1

Errors
''A major variation is to drop the Boon Healer part of the build. Replace Divine Boon, Restore Condition, and Blessed Signet with Guardian, Bonetti's Defense, and Shield of Regeneration. Maintaining one fewer Enchantment makes a big difference in your energy regeneration. You're also better off not running from melee attackers, as Guardian+Bonetti's Defense will quickly refill your energy bar. In situations where a Warrior or Pet or Spirits target you and continually attacks you, you end up with an endless energy pool and your team will be nearly invincible.''
 * You cant replace those three skills with the other three, because one of the other three (Guardian) is already on your skill bar.


 * How about the above build? Monks do a lot of standing around anyways, especially since one is using Bonetti's Defense and Reversal of Fortune, so we may as well bring along Blessed Signet still.  I replaced SoR with BL because SoR is ineffective against hexes and conditions, and this is RA were talking about...   --Wormy 14:57, 2 December 2006 (CST)
 * Nevermind. I started trying this build and then I saw I was holding Jayne's Staff and I thought to myself, wow, I wish I had an enchantment for an elite.  --Wormy 15:06, 2 December 2006 (CST)

Nightfall Version
I suggest replacing CoP with Mending Touch. For self condition removal, it's the best in the game. -- Macros† ( talk / contribs ) 08:22, 4 December 2006 (CST)
 * No hex removal then though, and the additional activation time of half a second can make a difference. It's an option, but I'm not sure I would use it personally. But I guess it can't hurt to add it to the variants section. DeepSearch 16:05, 4 December 2006 (CST)
 * Hexes hurt the Bonder more than conditions do. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 19:35, 4 December 2006 (CST)
 * I thought it was agreed that CoP wasn't really appropriate for bonders? -- Macros† ( talk / contribs ) 07:53, 5 December 2006 (CST)

Bad for RA
The claim that this build is extremely powerful in RA couldn't be further from the truth. First of all your 2 main spells, Life Bond and Restore Condition, are target other. In RA everybody targets the monk, and this one doesn't stand a chance of surviving. Also Divine Boon is surely hard with only Balth Spirit and Blessed Sig (risky) for energy. Someone with MoR and no bonds has trouble getting enough energy to use Divine Boon. Maybe RA has changed since this build was favoured, but personally if you meet a team with this monk in it is an instant win. I have also been on a team with a monk using this build, and they die almost immediately. --Carth 04:23, 7 December 2006 (CST)
 * That can't be true, because when I first played this build, I managed two 10-in-a-row runs, out of probably 30 or so games played total. Maybe I was just lucky, and true, there are some energy management issues when the opposing team is made up mainly of casters, but as soon as there are two Warriors/Assassins/Rangers etc., I never had energy problems. Just be careful not to overheal. Mesmers targeting you as an issues as well, exspecially if you don't run CoP, but for some reason that seems rarely to happen to mein RA. DeepSearch 06:55, 7 December 2006 (CST)
 * I used this build Monday morning, and got an easy Glad Point. No clue what you're talking about. If you think this build sucks because you saw it get owned once, well, it's Random Arena, random things happen. -- Macros† ( talk / contribs ) 18:35, 7 December 2006 (CST)
 * I didn't see it get owned once, I see it get owned every time, at least 50 or so times now. See someone casting Blessed Signet = you know it will be an easy win. See someone casting bonds on you = any half good team will beat you. Getting 10 wins in RA does not mean a build is good. I have got 10 wins with a Mending wammo on my team before. I have got 10 wins without a monk many times. I have got 10 wins with a monk that must have just come from PvE and casts Healing Breeze on everyone. I have got 10 wins with a minion master, 10 wins with 1 person afk, and 10 wins with a monk that cast Mending on everybody and nothing else. If you want to favour any build that can get 10 wins, how about we put some of those up? My point is that there are many monk builds better than this one.
 * This build has energy problems because it bases its energy management in getting hit or a slow casting signet, but uses a lot of energy because of boon prot. Its main healing and damage prevention is target other in an environment where you are the target and you usually don't have another monk to back you up. RC prot is bad in RA and so are bonds. They are great in other places. This build has no hex removal, and no way to remove conditions from yourself (except CoP). --Carth 08:06, 9 December 2006 (CST)
 * I have played this build for months, and I can tell you it's easy Faction. Sure, if the other 3 people suck, you're going to lose. But I haven't just gotten 1 Glad Point with this build, I've gotten at least 10 in Random Arena alone. If you are going to base your accusations on merely observing this build, and not playing it, I don't think your accusations will hold any water. Even when Blessed Signet got distracted (which I admit, happens), I still pulled through, and we won. Want Hex removal? Replace RC with Blessed Light, or Divert Hexes. I can assure you, I've tried both, and I don't find energy management a problem. If you really think it's that bad, use Boon Signet. -- Macros† ( talk / contribs ) 10:41, 10 December 2006 (CST)
 * I have to agree with the initial claim here. I have tried this build thoroughly in RA and have had mediocre results. Theyre not as bad as the first post up there said, but a Mo/Me with ZB/aegis/SoA/reversal has proved much more effective. The main issue with RC is that there is a high risk of being targeted yourself, but without having conditions applied. This build will win as long as you are not targeted by a spiker. -- I'm not signed in, but this is Eetaq 209.152.49.230 17:00, 19 February 2007 (CST)

In order to avoid having my head bitten off, I'm not going to submit that this build is bad for RA, but i will point out the spike protection is almost nonexistent. With the current surge of Shadow Prison sins, this needs more than just guardian to live, imo. The 1 second cast is usually not even near enough, with the 1/2 second allowed for my poor reflexes due to late-night play. I haven't tried it yet, but it seems like the Mo/W variant with Bonetti's is far more effective in spike prevention and energy management (not a big fan of boon on this build either, sorry). Please don't do that thing you guys have a propensity to do (looking at "bad for RA" and turning into homicidal maniacs) and look to see if we can make this a better build, eh? GLAD POINTS FOR EVERYONE --Kickside 02:44, 24 February 2007 (CST)

Contemplation of Purity
Can someone explain to me when to use CoP because I don't understand its purpose if we're supposed to "Maintain Balthazar's Spirit, and Divine Boon at all times." I've tried this build a few times in RA and I haven't had any luck in being successful, especially when I'm bleeding and poisoned at the same time and Restore Condition only works on 'target other'. -- theSpectator talk 22:45, 3 February 2007 (CST)
 * Sign your comments, no "  " tags please. &mdash;  Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 02:04, 4 February 2007 (CST)


 * My bad; been here a long time but didn't realize that there was such a policy in place, probably because I don't comment enough on talk pages. Now for someone who can answer my question... ;) -- theSpectator (talk) 02:27, 5 February 2007 (CST)
 * It's to be used in critical situations when there is no other way to survive. Since life bond and restore condition cannot be used on yourself there is little else you can do when a situation like that occurs. The build itself is silly. Why restore conditions is in there at all is beyond me. Pretty much any other elite would have been a better choice. The author of this build must have been terrified of conditions for some reason. I would say drop guardian, drop restore conditions, drop cop. Replace with holy veil, mend ailment/dismiss condition and a better elite. Even one from a secondary profession. Rc is for special teams and builds. You don't find those in ra. Feel free to disagree :)--85.226.179.6 13:50, 22 February 2007 (CST)
 * And I will. Reversal of Fortune, coupled with Divine Boon, is very effective. Now I know that there's ZB and that crap, but this is also a Prophecies build. Conditions are EXTREMELY popular in RA, because of Assassins and the like. I mean, I was using this build, one guy had like a ton of conditions, he had like 50 hp left, used RC and he was back at full hp. Pretty much, it's no conditions/lots of conditions, unless it's someone spamming poison arrow and the like. No conditions -> Reversal, which grants you heal at cast and heal at hit, which is kind of like a spike heal. Conditions -> RC. Now, for CoP, I don't understand that a lot either, when you're pressured and u lose the enchantments, you're going to still take damage fast, and if you don't get those enchantments up for another CoP, you're dead. Plus, you already have enough energy trouble with the other people anyways. I think the Variant (with Bonetti's) is probably the best. I would take off CoP for another hex/condition removal skill if not. -- Nova  [[Image:NovaSmall.PNG]] --  (contribs) 23:01, 23 February 2007 (CST)
 * I agree with most of what you said but you miss the main point. No one is arguing that restore conditions isn't good vs conditions but when you bring an elite that can only target other ally and that elite cannot be used on 1/4 on the team that might not be the best of ideas. Expecially when everyone targets monks first. Assassins will teleport in with shadow prison and spike you with bleeding, poison, deep wound, daze and whatnot. What are you gonna do? Use reversal vs degen? I find this unacceptable but then again it may be personal preference.--85.226.179.102 14:58, 9 March 2007 (CST)
 * Contemplation of Purity removes hexes too, don't forget that. And plus, assassins, they step in with all those conditions and hexes, you use Guardian + Contemplation of Purity and at least 3 hexes and 3 conditions are removed and you're healed for a bunch. Assassins aren't tanks, either, if their chain fails, they will either walk or shadowstep out of danger... or else, your party members will kill it. But, imho (contradictory to what I've been stating here), I still like the SoR variant better (and it's the one I use too). -- Nova  [[Image:NovaSmall.PNG]] --  (contribs) 08:33, 10 March 2007 (CST)