Talk:Natural Stride

Seems like a watered down Distortion. Very watered down. Arshay Duskbrow 18:17, 23 September 2006 (CDT)
 * I don't understand how this resembles Distortion more than any other dodging/blocking skill. It doesn't even take away energy for each blocked attack plus it's only a 50% chance rather than a 75% chance. Care to explain that thought please? -- Jyro X [[Image:Spiteful_Spirit.jpg|25px]] (talk • contribs) 23:45, 26 September 2006 (CDT)

Looks like a real waste of a skill to me half the time your own monk will cancle it befor it recharges.NovaTalon 15:29, 25 September 2006 (CDT)

It seems like a runner's skill. Assassinman 22:45, 26 September 2006 (CDT)
 * This cant be used as a runner skill since as soon as your hexed it ends. ~ Zero rogue x 23:09, 26 September 2006 (CDT)

It's a short duration, short recharge evasion stance. That's all the similarity to Distortion I need to say that they both fill the same basic role, and that Distortion fills that role much better than this would. Arshay Duskbrow 00:01, 27 September 2006 (CDT)
 * evasion stance *and* run buff.193.61.111.50 07:48, 27 September 2006 (CDT)

It can be a runner's skill, for runner's smart enough to have some sort of hex breaker. Assassinman 02:33, 29 September 2006 (CDT)


 * ...Like what? Hex Breaker is a stance (and so cancels this), and Holy Veil is an Enchantment... And so (you guessed it!) cancels this. -Flypaper


 * Like Spell Breaker {E}, while it need a monk primary...running invinci-build?Lightblade 17:36, 9 October 2006 (CDT)


 * It's clear this skill is for evading warriors.-Onlyashadow 09:26, 2 October 2006 (CDT)


 * I just wanted to point out, in reference to one of the above comments, that Natural Stride ends if you become hexed or enchanted. If you are already hexed or enchanted when Natural Stride is used, it will not be removed. I tested this when I used the skill in the preview event, although it could easily change before Nightfall's release. Tarinoc 21:16, 3 October 2006 (CDT)
 * Looks like a good kiting skill to me.--209.193.46.208 04:52, 14 October 2006 (CDT)

Well since Distortion is now ruined for Rangers, this might actually be worth experimenting with... Arshay Duskbrow 14:06, 1 November 2006 (CST)

Anyone know where to get this skill? I've looked all around Elona and I can't find a skill trainer who carries this. -Kanyatta 17:39, 04 November 2006 (CDT)

Well, after testing this out a bit, I'm ready to revise my opinion somewhat. It's true that it only ends if you become hexed or enchanted, not that it can't be used if you already are. That helps, but the fact is, it doesn't last that long anyway, which is its biggest problem. If only the progression were a little more forgiving....Wilderness isn't something I'm interested in sinking that many attribute points into, but this skill certainly isn't as bad as I thought. Actually, I'd say it's pretty good, although I really think this would be better as an Expertise skill. Arshay Duskbrow 03:15, 6 November 2006 (CST)


 * That's okay, I found my new distortion and dash. As it happens, non ranger stances aren't affected by expertise-- this is. I'm going to love it. I run high wilderness nowadays anyway. --Silk Weaker

I bet they added ends on ench because it would become the next distortion for Mo/R otherwise :] &mdash; Skuld 05:43, 20 November 2006 (CST)

I kinda like it for trapping. Pretty much constant run buff while you move to your target area and some half-assed defense to mitigate damage while you plant them, too (I use Trapper's Focus so the hits that go through don't interrupt me anyway). Pretty nice for getting where you need to go quickly if you run high WS. &mdash; 130.58 (talk) 05:38, 20 November 2006 (CST)