Talk:Ulcerous Lungs

This skill gets my vote just for the mental image. Coughing up blood when you shout... yuck. 149.169.109.183
 * I think he's saying "I hate blueberries!" --71.50.184.177 05:05, 27 September 2006 (CDT)
 * That's my new battlecry. Damn blueberries! Actually, this needs a nerf. Either reduce the area of effect or the degen. As it is, it completely overpowers Suffering with the Bleeding, even with the additional recharge time.193.61.111.50 09:15, 27 September 2006 (CDT)
 * How about they just make suffering 10 energy? Why does everything need a nerf? Alt F Four 01:11, 28 September 2006 (CDT)


 * All in all, it is a 5 degen conditional aoe...nothing that special.--Life Infusion 20:00, 28 September 2006 (CDT)

What about using this on top of Spiteful Spirit? Yes, I'm only thinking PvE. -- ChaoticCoyote 12:22, 16 October 2006 (CDT)

So this skill doesn't inflict its own bleeding at all now? So basically it is nearly worthless unless you coordinate with Pubs in PvE right? Which basically won't happen. --RabiesTurtle 21:10, 1 February 2007 (CST)


 * Oh lookie, Jagged Horrors cause bleeding. Make the connection. Metasynaptic 21:45, 1 February 2007 (CST)


 * So do several other skills, I am not a moron. They skill you mention is in another attribute which makes it just slightly more worthwhile then using a secondary profession.  Heck, with Jagged Horrors you even have to hope your minions go for the Paragon (or Warrior if he happens to use shouts) to be effective at all.  The point is this skill causes NO benefit unless the bleeding is already on the target.  This wouldn't be bad for a Warrior or a Ranger profession, but Necromancers don't exactly specialize in putting bleeding on enemies.  Spare the sarcasm and realize the point I was making. Remember, you only have 8 slots in your skillbar... --RabiesTurtle 22:06, 1 February 2007 (CST)
 * Note that Guild Wars is a team game. You're not expected to do everything at once. Try teaming up with a sword warrior and then use it. --220.233.103.77 00:50, 2 February 2007 (CST)
 * Uggg, I understand the principle guys. But also remember that most players you end up playing with aren't exactly wise about their skills.  When I saw a Monk raising minions I took my faith out of the general pubs.  Besides, who wants to spend 30 minutes in a town just getting ready to go into a zone for the next primary quest?  The simple point I was making was that the skill is nearly useless without coordination of some kind. --RabiesTurtle 02:20, 2 February 2007 (CST)
 * Er... heroes ftw? :) Capcom 02:23, 2 February 2007 (CST)
 * I'm confused...what's the argument about? Skill went from causing unconditional -2 degen to -4 when bleeding. Its primary use is to stop Chants and Shouts, is it not? In that regard it's useful. Besides, Suffering... Entropy 02:26, 2 February 2007 (CST)
 * Well shit, that is what I asked about originally; if it still inflicted the bleeding since in the update it seemed to state that it only did the degen if they were bleeding. Basically that type of definition would make it useless, and that is what I thought it was converted to.  Apparently my alcohol-impaired reading caused me to think that is what happened.  Hell, at least my arguments make some sense to you guys if you get where I was wrongly coming from. :) --RabiesTurtle 02:33, 2 February 2007 (CST)
 * *My* point was that it does have the use as a cause for concern to a shout warrior, paladin or ranger (yes, many beast mastery skills are shouts), but it isn't tied to that, you can cause bleeding in other ways, eg screaming shot, ot even sig of agony and plague sending, plague touch, plague signet. Personally, I just wait until I see the health bar fade to that pinky colour from jaggy bleeding then pop them with this spell. Metasynaptic 01:21, 12 February 2007 (CST)

The threat of -7 degen on the use of a shout should be pretty mitigating if you ask me.