User:Mgrinshpon/Guild Builds/Archive 1

For adding all the builds GWEN uses and doesn't want to repeat.

Under construction

Please Allow Anon edits here. They are guild members tweaking the build. Guild members- please use the talk page.

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GvG
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2 E-Surge Mesmers
Equipment: Virtuoso's Armor or Enchanter's Armor, a cane with 20% HSR on Inspiration and a 20/20 Domination Focus.

Usage: Find a specific person to put pressure on– usually a monk or spellcaster. Be aware of your target's current energy so you don't waste spells. This includes watching his/her weapon set for energy hiding. The occasional Drain Enchantment should suffice for energy management. Kite away from warriors as your armor is not enough to withstand a beating. When overextending to Blackout a Monk on a spike, be sure to use Distortion before Blackout so that you aren't caught far away from your monks with Footmen and Warriors on you with no way to protect yourself. When using Diversion try to keep in mind the recharge of the skill you want to Divert, it will make it easier to time. Blackout can also be used defensively to drain the adrenaline from a Warrior.
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Flag Runner
Usage: Your primary job is to run the flag. As such, do not get overly involved in the fighting unless you have superiority at flag stand. Keep Windborne Speed up while running the flag. Use Blinding Flash to protect yourself and your team from warriors, rangers, and assassins. If you have time, assist your team by snaring the opposing team with your water hexes or heal and remove conditions with Heal Party and Extinguish. Use Ether Prodigy while assisting the team with heals or snares to regain energy.

Equipment: +5 Energy Sword of Enchanting and a 20/20 Water Focus. Armor should be Archmages or Tempest.
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