User:JediRogue/Wish List

{|width="100%" style="background: #EEFFFF; border: 2px solid #00AAFF; padding: .5em .5em; margin: 0em;"
 * valign="top"|

Player Interaction

 * Allow players to share any template for any profession simply without loading it.
 * Make sharing of templates outside of outposts simpler. (perhaps alt+click?)
 * Do not limit the number of people in the ignore list and friends list.
 * Allow for adding comments to the friends list and ignore list. (So I know who I know from where).

Pets/Heroes

 * Make pet evolution simpler and better defined.
 * Make pet attacks and commands function like normal skills. No more weird queuing and wondering which the pet is going use that attack.
 * Make a hero's xp gain viewable.
 * Heros' pets can be named

Titles

 * Add a title of total faction with Balthazar accumulated.
 * Add a title of all quests completed.
 * Allow other players to examine you and see all the titles you've accumulated.
 * Add an option to display a random title each time you arrive in an outpost.
 * Make wisdom and treasure hunter titles account based

Combat

 * Give bosses funny quotes to say in battle.
 * Give Prophecies a unique Fire Magic Elite. (The only elite available is Mind Burn which is core and does not fit at all with the fire magic line.
 * Show when a critical hit is landed. I can't be expected to listen to a tiny sound!
 * Remove the recharge for Resurrection Chant. It already has a 6 second cast time.
 * All Mesmer spells that cause damage cause Chaos damage. They function the same. Like holy damage, chaos damage ignores armor if caused by a spell but not if inflicted by a weapon.
 * Combine Shadow and Dark damage the same as Holy and Light damage
 * Cutscenes do not cause decay in minions. They should not cause Warriors to lose their adrenaline. The expiration timer on wards, enchantments, etc should be paused.

PvP

 * Penalize players who leave the match before the timer to start expires.
 * HA battles and glad points also give tournament reward points.
 * Automatically replace players who leave with henchman of the same class OR allow for the group to add a hero.
 * If your opponent leaves or resigns in HvH, it is still counted as a win for all purposes. (Disable emotes or something but if the other guy gives up because I'm owning, I want that to count)..actually it usually does. idk why it doesn't always
 * Some benefit if you win HvH by default rather than just forced to go back to HB outpost and wasting time.
 * Players can observe all battles they take part in (can view GvG for battles you guest in)

Trade/Chat/Commands/Towns

 * Anything to encourage people to use the party window.
 * Not that!
 * Rename party window to trade window and make it more focused towards trade.
 * Allow boat transfer to any capitol not just ports.
 * Add a walk function so I don't always run.
 * Allow any items which are identical to stack. (such as greens, a pile of weapons from a collector, etc).
 * Add target nearest minion/spirit and target next minion/spirit commands.
 * Indicate which skills are unlocked but are available at a particular skill trainer even if they weren't unlocked.
 * Allow storage to be opened anywhere in an outpost.
 * Implement a simple in game system for reporting bugs and reporting players.

Art

 * Provide more PvP armor skins. Not elite ones obviously but specifically: Ascalon armor art and warrior helmets
 * That was fast. Not sure how it works at the moment. I'll be pissed if you need some NF shit for it thought.
 * I'm pissed. Need NF for hero battles. And you have to GvG for it. I should be able to get it with Balth faction straight up!
 * Encourage dye mixing so that combining dyes makes more intuitive combinations and more vibrant colors.
 * Do not show two dyes of the same color appearing differently from one dye of that color unless we can commit and obtain that color.
 * Allow hair styles to be changed the same way Roller Beetle shells could be changed.
 * Undergarments are dyable.
 * Hero armor is dyable
 * Nightfall armor skins available for PvP characters.
 * Factions portals have unique art

Items and Inventory

 * Better scale the value of chest drops to the value of keys
 * Scale loot so it is only based on a max party size of 4 for parties entering zones with less than 4 players. Entering a zone which has a max of 6 people in a party alone only scales as if you were in a party 1/4.
 * Increase filtering on the all chat channel so W T S, W2S, etc are not allowed.
 * Implement Item linking; see Image:ItemLinkingSystem.jpg
 * }