Talk:Game updates/20070214

mini's in towns are ftw .. just hope it deosnt get swamped by afk ppl ¬¬--Blade (talk|contribs) 17:09, 14 February 2007 (CST)

so...much...noise &mdash;Blastedt 17:10, 14 February 2007 (CST)

This update is just wow! :D Poke 17:11, 14 February 2007 (CST)

rwwwwwwwr rwwwwwwwwr rwwwwwwr flap flap flap keeyaaaaa... XD it is a bit noisy--Blade (talk|contribs) 17:12, 14 February 2007 (CST) how is it possible that it's noisy? the sounds effects of miniatures have been removed...Blaze 03:17, 15 February 2007 (CST)
 * Umm, try looking at the history before making a reply? The noises were removed in a LATER UPDATE. Blade posted his comment BEFORE that update. DKS01 03:23, 15 February 2007 (CST)

Umm, can I see at what time the later update was made? No, because I was asleep at that time. -_- Blaze 03:26, 15 February 2007 (CST)

Sunspear
SFL:KJSDLFJSD GRRRRRRRR My warrior went from 8/10 titles maxed to 4/10 this update...Added the info, can get screen if necessary. --Dragonaxe 17:21, 14 February 2007 (CST)
 * I think this is put an obstacle for those who have obtained the Spearmarshal title in the past using the now-patched rez loophole that some people have used to get the title. Pretty nice smack to those exploiters (cheaters?) if you ask me. LOL. --66.56.228.102 17:29, 14 February 2007 (CST)
 * It's a pretty big smack to all the players. I'm not so keen on maxed titles to begin with, but making some of them unreachable seems awfully unreasonable.--[[Image:VFG-sig2.jpg|19px]]VoteForGwen 23:56, 14 February 2007 (CST)
 * Unreachable titles isn't something new with this update though. Max skill hunter has been unreachable since it was introduced, and even though it was supposedly going to be fixed in January, it STILL cannot be maxed. Since I'm not aiming for KoAB it's not a big issue, but it is kinda silly that my ranger has capped every elite in the game and still doesn't have the track for elite skill caps maxed. DKS01 01:50, 15 February 2007 (CST)
 * So they've bumped the max to 30k sunspear points, but still no announcement on HOW we can get more points (ie, no more bounties after 7,500 points, and only limited max amount from quest rewards) --Wolfie 02:14, 15 February 2007 (CST)

Oh fudge, can never get Zenmai now.
Heh, I did Gain Olias, but I never did gain zenmai. Now, I can't get the new zenmai quest. Oh well, I don't like sins anyways. &mdash;Blastedt 17:25, 14 February 2007 (CST)
 * Maybe if you abandon "Gain Zenmai" you can take the new quest? DKS01 17:32, 14 February 2007 (CST)
 * Never took it? &mdash;[[Image:BlastThatT.jpg]]Blastedt 17:33, 14 February 2007 (CST)
 * Never took it at all? And it still won't let you get the new one? Weird. DKS01 17:39, 14 February 2007 (CST)
 * At first, I didn't like the sin hero either, same for the Dervish ... but then I was experimenting with the Build:A/N Repeating Moebius, the same one I use for my own sin in PvP and Zenmai seems to work it quite well ... though, I might play around with other stuff and probably incorporate a self-heal into it, but for now, Zenmai can do some pretty hefty damage with it. Sins can be pretty tricky to work with but after using one for quite some time, I have grown accustomed to some of their ups and downs. They won't replace the tried-n-true Warrior as a Tank, but at least they can do some pretty hard damage when built right.--66.56.228.102 17:38, 14 February 2007 (CST)

Protector
According to Gaile Gray, the protector titles will be fixed in a few hours. --17:29, 14 February 2007 (CST)
 * Regardless, when hard mode is available, the only way we won't lose the protector titles is counting hard mode as it's own title track, independent from protector. But that'll never happen since it reduces the prestige of KoaBD/PKM. Thus, we're screwed. --8765 18:14, 14 February 2007 (CST)
 * It better be fixed, or Gaile will be proved to be a liar. 132.203.83.38 18:43, 14 February 2007 (CST)
 * That's already been proven. --8765 19:34, 14 February 2007 (CST)
 * No shit. Remember how we were told that we'd never get a "switch character without logging out because it's for your own good ans security" option?
 * Personal (and misguided) attacks against Gaile certainly won't solve anything, that's for sure. — HarshLanguage [[Image:qswearing_small.png|HarshLanguage]] 03:00, 15 February 2007 (CST)

Level 1 Minipets?
When I take my minipet out in town, it has a "Lvl 1" over it. So do several other minis I see roaming around...anyone know what's up with that? DKS01 17:38, 14 February 2007 (CST)
 * And now it's gone again. What the heck. DKS01 17:47, 14 February 2007 (CST)

New title Sweet Tooth
see this image  Poke 17:48, 14 February 2007 (CST)
 * Each Red Bean Cake counts as 2 points. Which would cost 200K for first tier.--Ishmaeel 18:18, 14 February 2007 (CST)
 * Oh, goodness. Looks like those red bean cakes are handy after all! I'm sure the dentists will be very disappointed that this is an actual GOAL now. :] --[[Image:VFG-sig2.jpg|19px]]VoteForGwen 18:20, 14 February 2007 (CST)
 * Well it's a new gold sink, and (probably) much easier to max than the drunk title. If there's like 30 levels to this, and the max is like 10 million pts, then screw that. --8765 18:24, 14 February 2007 (CST)

Well, see, now you can be drunk and high on sugar at the same time, and work on two titles at once! I think it's pretty cool...feel sorry for those trying to get the KoaBD/PKM titles though... Entropy 20:31, 14 February 2007 (CST)
 * Well, you can click them item and get the points right away, don't have to wait. Someones already gotten the max title, see Talk:Sweet Tooth &mdash;[[Image:BlastThatT.jpg]]Blastedt 20:33, 14 February 2007 (CST)

Skill and Attribs Panel
Overall I like the changes, though some seem to be of limited usefulness. But the changed location (and order?) of the attrib up/down buttons is driving me nuts! I'll need time to adapt. And the whole panel looks... busier, I guess, not as sleek and simple. Also, the skill bar window shown in the templates list is slick, but covers up the names of the templates, making it harder to use. I'm sure they'll adjust it, though. — HarshLanguage 18:15, 14 February 2007 (CST)
 * I really hope they fix it soon, it's annoying as hell to try to change a template and having the names covered up by the skills. DKS01 18:16, 14 February 2007 (CST)
 * I love the "small grid" skills view though. –Ichigo724[[Image:Ichigo-signature.jpg]] 18:23, 14 February 2007 (CST)
 * I like the skill bar summary (click the "^ ^ ^" button in the panel). I think it may have been put there for convenience in writing up builds for forums or whatever, so that one can immediately see the stats for the skills without having to look up the numbers one by one - just take a screenshot, and there you are. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   20:01, 14 February 2007 (CST)

If I change the order of a recharging skill, the recharging animation is no longer there. --Tsubasa Ikemoto 19:10, 14 February 2007 (CST)
 * What? –Ichigo724[[Image:Ichigo-signature.jpg]] 20:05, 14 February 2007 (CST)
 * nvm, indeed, bugged. –Ichigo724[[Image:Ichigo-signature.jpg]] 20:24, 14 February 2007 (CST)

I just removed the note by 66.227.147.113 saying the template skillbar popup problem (obscuring the template names in the list) could be fixed by enlarging the window. That's not correct. The skillbar popup always appears at a set distance from the left side of the window, so making the window larger or smaller doesn't change the fact that the popup obscures the template names below it. — HarshLanguage 23:48, 14 February 2007 (CST)

Inventory and Storage Slots
The light-colored "shadow" for each slot in storage and inventory are now brighter. I compared to some screenshots on the wiki, and a shot I happened to have of my inventory screen from a while ago, and the boxes are definitely brighter. — HarshLanguage 18:37, 14 February 2007 (CST)

Screens for comparison:

Old: New: — HarshLanguage 18:47, 14 February 2007 (CST)

I haven't had a chance to check, but perhaps it's the transparency level that's changed? --Jeremy Winston 19:10, 14 February 2007 (CST)
 * There's also some sort of anti-aliasing with all the icons. They lost their crispy-ness.--Ishmaeel 19:15, 14 February 2007 (CST)
 * I've noticed they've become maybe a little too fuzzy. And the icon for an unused F7/F8 'bag' slot seems to have changed (though I may be mistaken). &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae  02:19, 15 February 2007 (CST)

This is Weird
Ever since it said that a new update was comming and everyone had to exit the game, I haven't been able to come back on. It is so wierd, my computer is very fast yet Guild Wars will not load. Has this happened to any of you, and what should i do about it?

Options/Sound
DirectSong has encountered an error. Went on their site, did what they said, but no go. It worked before this update. --Phoenix 19:19, 14 February 2007 (CST)


 * DirectSong is working fine for me, except the festival locations aren't using the DirectSong tracks when playing music (greyed out icon). -Taala 20:30, 14 February 2007 (CST)

Clarify please
Can someone please clarify "If a character has done either of the old hero quests without doing the other, they will not be able to get the other's new counterpart. Characters like this will not as of now be able to unlock the other hero."? What is the "old hero quests"? Olias and Zenmai? What is "the other's new counterpart"? I can't unlock the other hero? Which is "the other hero"? Is it so hard to use names instead of "this", "that", and "other"? -- Ab.Er.Rant (msg Aberrant80) 20:27, 14 February 2007 (CST)
 * I did Gain Olias before update, but never took Gain Zenmai.  now, I am not able to get Zenmai as her new quest isn't offered.  That's what I meant. &mdash;[[Image:BlastThatT.jpg]]Blastedt 20:30, 14 February 2007 (CST)
 * Ah, I see. That sucks! Now we have to pick between Olias and Zenmai?? -- Ab.Er.Rant (msg Aberrant80) 20:38, 14 February 2007 (CST)
 * What do you mean, "we"? If you didn't get them way back when you kinda don't deserve to be complaining now. Those quests have been out for a long time. >< Entropy 20:41, 14 February 2007 (CST)
 * I dont care, its just a bug. No, you don't have to pick, it just seems that completing either before counts as had completing both back then, so she won't give me the Zenmai quest. &mdash;[[Image:BlastThatT.jpg]]Blastedt 20:42, 14 February 2007 (CST)
 * To clarify: old hero quests=the quests before they were updated today.
 * the other's new counterpart=Gain Olias's other new counterpart = chasing zenmai or whatever. Gain Zenmai's other new counterpart=all for one and one for all or w/e it is.
 * the other hero=I did Gain Olias, the other hero is Zenmai.
 * Is it so hard....other?=yes. &mdash;[[Image:BlastThatT.jpg]]Blastedt 20:45, 14 February 2007 (CST)
 * It's a bit of a confusing bug, I suppose. But it is certainly just that, a BUG. It would be silly of Anet to punish folks for not doing both Zenmai and Olias's quests immediately. Besides, they've already established a clear record in NF that a character will be able (eventually) to unlock all heroes. — HarshLanguage [[Image:qswearing_small.png|HarshLanguage]] 20:48, 14 February 2007 (CST)
 * yeah, if you only got one hero before the update, you can't get the other now. &mdash;[[Image:BlastThatT.jpg]]Blastedt 20:49, 14 February 2007 (CST)
 * Entropy, that's a very weird logic. So since NF has been released for so long, and they suddenly decide to remove dervish as a profession and I haven't created one yet, I can't complain either? Because I should have created a dervish by now? Strange. If this isn't a bug, so 4 of my characters have both Olias and Zenmai, and the other 4 cannot have both Olias and Zenmai simply because its subject to Anet's whim on when to remove content and force choices? What if they do this for Margrid and Master of Whispers as well? Is that even logical? You either remove them for everybody or you don't remove them. This is not a special event. You cannot penalize people for not doing certain things because they haven't gotten around to it yet. -- Ab.Er.Rant (msg Aberrant80) 22:15, 14 February 2007 (CST)

Friends List
Whoa. What happened here? Did all the people who friended me end up on my list as well now? Because some of them I certainly didn't have before. --Ryard 21:58, 14 February 2007 (CST)
 * Wait wait...I think my friend list got merged with another person's after I logged onto their account...weird...--Ryard 22:06, 14 February 2007 (CST)
 * I've had it before as well. Give it a day, it fixed itself before several times for me. –Ichigo724[[Image:Ichigo-signature.jpg]] 22:08, 14 February 2007 (CST)
 * This bug has been bugging me for months. It comes rarely, but I just see all the people on my friends list (logged in) whi I have ever had on it. Same with the ignore list. Many of the players don't even play the game anymore. I've changed computer and formatted several times during these times so the data is not stored on my comp. Must be a friends server bug. --[[Image:Gem-icon-sm.png]] (talk) 03:02, 15 February 2007 (CST)

Muted Miniatures
That was a bit harsh solution. It wasn't necessary to mute them in explorable areas as well in my opinion. -Taala 23:19, 14 February 2007 (CST)
 * My thoughts exactly. Half the reason I enjoyed my miniature troll while henching through the game was because I loved the noises it made (my guildies thought I was insane). --Maoric 23:34, 14 February 2007 (CST)
 * A.net gives, a.net takes away. --8765 00:21, 15 February 2007 (CST)
 * But I can't stand the sound the troll makes, so.... yea, I'm more likely to applaud them for this... -- Ab.Er.Rant (msg Aberrant80) 01:35, 15 February 2007 (CST)
 * A nicer (but more time expensive for ArenaNet) would have been to have an additional sound option to toggle the mini-pet sounds on/off, then they could have maybe added sounds for the other other mini-pets. Personally, I'm with Aberant80 on this one, find having something "growling at me" which is not something either friend or foe very distracting in a fight as I often use sounds as a way of knowing what to target. --Wolfie 02:14, 15 February 2007 (CST)

Minipets in towns
Would have perferred a "Number of mini-pets to show" slider under the Graphics options rather than a hard-set limit of 20 visible in towns. That way, ppl with low-end graphics cards or not like to see minipets all over the place could opt to slide down to 0, whereas those with high-end video cards/PCs might like to slide up to a higher value. Personally, think mini-pets a waste of... well anyway, some ppl like/love em, so will leave there. :) --Wolfie 02:14, 15 February 2007 (CST)


 * Well it's not just visibility they limit with that 20. The game tells you there's too many miniatures out and won't allow more to be added if you try to use yours after the 20 limit has been reached. So I don't think having more than 20 is an option at least. -Taala 02:32, 15 February 2007 (CST)


 * Ahh, ok, was under the impression the "20" referred to the number of mini-pets drawn on the screen (ie, the 20 nearest to where you're standing are visable, so if two ppl standing in opposite ends of the same town, would each see a different 20 mini-pets). But if you're seeing some sort of output from the game stating "too many mini-pets", then my assumption was wrong. --Wolfie 02:47, 15 February 2007 (CST)

Kun shao
I think the wintergreen guy got taken out this update. Or was it an earlier one? -- &middot;&middot;&middot;&raquo; Life Infusion &middot;&middot;&middot; 23:32, 14 February 2007 (CST)
 * He was there last night, I know I was thinking it was weird he was still around. --Rainith 23:47, 14 February 2007 (CST)

Background download
Deleted the note, this has always been displayed in the performance monitor, it shows when you're in a town or outpost and haven't downloaded everything yetBlaze 03:17, 15 February 2007 (CST)