Miss

The term miss refers to an attack that fails to hit its target due to blindness or a skill that explicitly causes misses. Characters that are blind have a 90% chance to miss with attacks. Skills that cause misses will state a percent chance to miss (or that all attacks will miss).

Whenever a player's attack misses, he or she will briefly see yellow indicator text: "miss".

Evading, blocking, and dodging are not the same as missing, although players may use the term "miss" to simply mean "did not hit."

Related Skills
These skills directly cause misses:
 * Price of Failure (25%, hexed foe)
 * Reckless Haste (15...45%, hexed foe and adjacent foes)
 * Spirit of Failure (25%, hexed foe)
 * Blurred Vision (50%, hexed foe and adjacent foes)
 * Shadow Form (attacks targeting the enchanted character always miss)

These skills cause blindness:
 * Belly Smash (for 3..9 seconds) (knocked down target and nearby foes)
 * Throw Dirt (for 3..13 seconds) (touched target and foes adjacent to the target)
 * Dust Trap (for 3..9 seconds)
 * Ineptitude (for 10 seconds) (only if target attacks)
 * Signet of Midnight (for 15 seconds) (self and target)
 * Blinding Powder (for 3...13 seconds) (must follow off-hand attack)
 * Blinding Flash (for 3..9 seconds)
 * Eruption (for 10 seconds) (foes in the AOE when the spell ends)
 * Glimmering Mark (for 3 seconds) (target and target's adjacent foes, when target receives lightning damage under this hex)
 * Temple Strike (for 1...7 seconds)
 * Blind Was Mingson (for 1...8 seconds, all adjacent foes)
 * Rupture Soul (Upon destroying spirit, all nearby enemies blind for 3...10 seconds)
 * Shadowsong (for 1...5 seconds) (caused by the spirit's attacks)
 * Weapon of Shadow (when ally is attacked, attacking foe blind for 3 seconds)