Talk:Disrupting Accuracy

A/Rs got a new skill :P --Carth 10:19, 23 September 2006 (CDT)
 * This is MASSIVE fun on a bow sin. Mix it up with IAS? Kessel 10:39, 23 September 2006 (CDT)
 * Why bow sin? How about bow Warrior? Primal Rage ftw! Lightblade 17:21, 28 September 2006 (CDT)

With this and Keen Arrow it looks like ANet is throwing A/Rs a bone or two. --Kiiron 13:59, 25 September 2006 (CDT)

Yea awsome on a crit bow assasin. But way to unrelayable on a ranger wouldn't you hate to miss stopping healing signet. But in the hands of an assasin almost 1 out of 2 hits will disrupt. Along with Sharpen Daggers and Seeping Wound you could really put a hurt on a caster. NovaTalon 15:17, 25 September 2006 (CDT)

Am I the only one thinking of replacing Savage Shot for this on my A/R for Tombs of the Primevil Kings? --Armond Warblade (talk) 21:47, 25 September 2006 (CDT)

Way of the assassin+critical eye+sharpen daggers+keen arrow+this=gold. Add in a stance or two, and feigned neutrality, and you have a good build forming here.

Warrior/Ranger with Primal Rage and this. Got nothing better to do with Rage anyway :) --GTPoompt 18:01, 27 September 2006 (CDT)

Like Dwarven Battle Stance without the need for a hammer. Luckily this preparation costs only 5 energy. Assassinman 21:42, 27 September 2006 (CDT)
 * and not an Elite. Needling shot and this would be fun.Labmonkey 17:39, 29 September 2006 (CDT)

Needling Shot deals a set amount of damage, criticals aren't possible. Arshay Duskbrow 18:09, 29 September 2006 (CDT)

Although it doesn't do any extra damage, my Needling Shot often returns the energy for being a critical hit...

"Go for the Eyes!". Its so tempting I think I'd actually use it (Not a fifty five 23:09, 7 October 2006 (CDT))

A/R has 36% crit chance. R/X has 20%. Really not that much of a difference. Besides ranger has way better interrupts available.


 * ...Dude, a 16% crit chance is a LOT. Play Fire Emblem sometime. --Armond Warblade (talk) 18:36, 8 October 2006 (CDT)


 * Savage shot does have 5 recharge, distracting 10, and magebane between 0 to 10. So.... Yeah, I don't think it's that useful. It's better in choking gas in a respect. Sadly, 100% critical moving does absolutely nothing =( --Silk Weaker


 * But this is a preparation that lasts for 24 seconds and applies to ALL arrows, not just the one fired by activating the skill. --Armond Warblade (talk) 23:14, 8 October 2006 (CDT)


 * 24 means, at most, 12 interrupts, which isn't going to happen since you don't have 1/2 activation. Also, you can't use an effective IAS being an assassin (Tiger's Fury would eat energy and attribute points) unlike a CG, and really. you don't need to interrupt continuously, just when they are actually using a skill... oh, right, can only interrupt 10 with recurve bow before you have to recharge. 10 right? so it's actually less than 5 in practice due to the chance involved. It's not really THAT good, see? You'll almost definetly use it with real interrupts. I'd play with it on my sin, but it's not a reliable interrupt, just general spam. 1/2 activation time is essential for proper interrupts. --Silk Weaker