Talk:Necromancer Warrior


 * Various grammatical edits throughout. --User: Queen of Spades 128.252.16.235 07:34, 18 October 2005 (EST)
 * I am not sure what this sentence means, but I am sure it does not say it in the clearest way:"Judging from fighting your Doppelganger, the Necromancer/Warrior distributes a disproportionate amount of damage than it can take." --User: Queen of Spades 128.252.16.235 07:34, 18 October 2005 (EST)

General thoughts
I've played Necro/War as my character all the way through the game, most of it with henchmen-only. I can say that it was really effective at least up to Kryta with Death Magic, Blood Magic, and then Axe and enough Tactics to use a shield and "Shields Up!". Use the Death to summon bones, Mark of Pain to spread out the damage more, and something like Vampiric Gaze or Touch to get health back. The real problem I've found is simply the damage falloff; you're really not doing as much with your sword or axe as you will with a staff/wand, and the enemy damage has gone up (and complexified enough) that you can't sit on the front line with your bones anymore. My suggestion would be that, once you hit Kryta, switch to a Sword (for speed), and let your Warrior skills be a disruption attack, and Tactics-based stuff; you turn more into a general than a footsoldier. At that point Blood is a questionable speciality; Death and Curses is probably what you want to stick with. Slap a Major Soul Reaping rune on a piece of armor to save points there, too. ** Nunix 01:27, 1 December 2005 (UTC)

I'm not too keen on the negative sentences of the N/W build towards the end of the entry. That's not to say I disagree, because it's no secret that Necromancers aren't as capable of taking punishment as some other classes, but the obscurity of the sentences doesn't really provide any tips or facts as much as they provide unsupported opinion.