User:Notrich

Builds I am playing around with... I am Not Rich in game.

Flag Runner Builds
Preferred Build:

ElMo Water/Air Runner 

Options: sub gale for ice spikes (and maximize heal), windborn speed for Djinn's if you don't have NF. Experiment with maybe an earth spiker minimal air points for dinj and rest for earthquake?

Testing out some ideas here:

MoEle Aux Heal Runner

MoEle LoD Runner

MoEle Prot Runner

options: anti gank - Pacifism

HoH section
Ranger Spike

Some variation for HA 4 spikers

Optional = Spirits (Favorable Winds, Frozen Soil, etc.) Also may be worth having one of the 4 be a poison spreader and another to be a bleed spreader. Read the wind instead of kindle arrows...

2 Monks Back

HA test Balanced Build

Perhaps modify to add a |Kindle Arrows| spike with |Dual Shot|

Build:N/Me SS Nuker or

New Test Builds
Pa/Ra based build

3 Pa/Ra

Pamo (motivation)

optional = Song of Restoration, Purifying Finale, Cruel Spear, Spear of Lightning

Paco (commander)

optional = Anthem of Envy, "Stand Your Ground!", "Fall Back!", "Go for the Eyes!", Soldier's Fury

Pale (leader)

optional = "Incoming!", Cruel Spear, Spear of Lightning

3 IWAY War

IWAY Warrior

Optional = Preditory Season, Frozen Soil, Sprint, shields up for missle protection, others

Possibly have one of the IWAY's be an Earthshaker Elite Hammer. Possibly take group rush skill (charge) if he doesn't take elite hammer skill,

Other Test Builds DeMo based build

3 DeMo Mystic Scythe

Heal optional = Word of Comfort, Heal Party, Heal Breeze, Healing Seed

Prot optional = Aegis, Mend Aliment, Reversal of Fortune

optional = Pious Renewel

3 RaWa Vimway/Bow Trappers

Optional = Fav Winds, Concussion Shot, Screaming Shot

Optional Trap = Trip Wire

Optional Prep = Barbed Arrows

Old Build Storage (ignore)
Full Trapper

VimWar

Gash Trapper

Poison Axe Trapper

2 Bow Trappers

Predatory Season IWAY Warrior

Wild Blow IWAY Warrior

NeMo Oop Aux Protect 

ElMo Water/Air Aux Heal 

Elite Dervish Alt-Build

Pious Dervish

After selecting Faithful Intervention... Hit Enchantments from left to right taking two or three swings between each and then hit Pious so that existing enchantments end for the heal and energy boost.

Faithful Intervention

Balth Rage (20 secs)

take 3 swings

mirage cloak (10secs)

take 1 or 2 (depending on how far you move) swings

pious recall (8secs)

mystic or crip sweep

swing and wait for energy health boost from balth

balth rage again near cloak end damage (88+55)

Heroes
Heroes

WaRa

NeMo Aux Protect 

may add a low grade minion here instead of pacifism

DeMo Aux Heal