Conjure Flame

Description
Lose all "Enchantments". For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1...13 fire damage.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * None
 * Firstwatch Sergio (Lion's Arch)
 * Dakk (Ember Light Camp)
 * Torch Spitfur (Fort Ranik (Mission))
 * Slaug Firehide (Ruins of Surmia (Mission))
 * Mok Waagwaag (Old Ascalon)
 * ... (more) to be added ...

Tips

 * The extra damage will not trigger if you are enchanted with Illusionary Weaponry even if the physical weapon you are wielding is a flame weapon.
 * Don't forget about that "Lose all enchantments" phrase in this spell's description. If buffing yourself before battle, always cast Conjure Flame first.
 * Any skill that causes your weapon to deal fire damage will trigger conjure flame, however the effect will be lost when the skill wears off.

Usage
Often used on Barrage Ranger/Elementalist because it is not a preparation and is therefore not removed by barrage.

Related Skills

 * Conjure Lightning
 * Conjure Frost