User talk:Qing Guang

Welcome!
Welcome to GuildWiki! --Balistic Pve (T/C/E) 17:22, 11 November 2008 (UTC)
 * Woohoo finally created my page. How do I set up that fancy tabbed format lots of people seem to have, with the character pages and everything? Qing Guang 00:43, 16 November 2008 (UTC)
 * You can just click "edit" to see the wiki-code on anyone's page. Fancier pages make extensive use of tables and templates, so you may want to familiarize yourself with wiki formatting, wiki tables, and wiki templates.  The hardest part is remembering which special characters do what, otherwise it's fairly simple syntax.  If you have any questions about formatting on specific userpages, just ask that user.
 * Most people don't mind if you copy their page, as long as you credit them. Still, it's good manners to let people know when you do.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 06:26, 16 November 2008 (UTC)
 * Okay, thanks! Qing Guang 06:44, 16 November 2008 (UTC)

F Dervish Asuran
For the overview of the armor you do need to wear the head piece. Also for the front, back and profile views for the dyed you need the hood. --Balistic Pve (T/C/E) 17:22, 11 November 2008 (UTC)
 * Okay, thanks. I'll try to retake those today. Qing Guang 17:28, 11 November 2008 (UTC)
 * Could you also change the angle so that the sun is more behind the camera? The angle you used makes the armor very dark on one side.  Something like the angle I used here would be good.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 18:40, 11 November 2008 (UTC)
 * Alright. What part of the island should I use? The only spot I could find that wasn't really shady was the bit behind the Master of Axes. Qing Guang 18:53, 11 November 2008 (UTC)
 * That's exactly the spot I use. &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 19:11, 11 November 2008 (UTC)
 * Alright, retook the screens using a better angle and including hood. Will crop and upload later.Qing Guang 06:19, 12 November 2008 (UTC)

Synergy with Derv allies?
Well, this could help:

What's dead cannot hurt your Derv ally :D Some e-manag like SoLS, rezzes and other Hexes (Suffering is cool)/damage skills (Defile Enchantments, YMLaD) are good additions. Also consider Enfeebling Blood for the insane damage reduction when used on Physical damage dealers :) --- -- (contribs)  &emsp;(talk)  17:41, 18 November 2008 (UTC)
 * Whoa. That looks almost exactly like my wife's standard build, minus AE and plus most of the optionals you mentioned.


 * Scary. &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 18:07, 18 November 2008 (UTC)
 * Thanks! I'll try that. Qing Guang 18:23, 18 November 2008 (UTC)
 * My own Necro bar is slightly different:
 * Reckless Haste combines well with Spiteful Spirit because it increases attack speed, thus increasing damage on attacks, while also providing damage mitigation through missing. I typically roll in Hard Mode, where the monsters already have IAS- although it's true that you then have an aoe miss hex with no downside, I find that Weakness provides enough damage reduction vs Physical opponents, so with good allies it's best to load up on damage. In HM, Insidious can easily deal 400+ damage, and heal you for it too, reducing strain on healers etc. Barbs is best in a party with a Minion Master, of course, but it also works well with other Summons- both rituals and PvE skills/stones- and plain physical allies. It also provides a nice long-lasting curse for Necrosis. Plus, my necro has a Heavy Spear, so 17-damage spear chucking for lulz. I trade direct aoe nuking for Mark of Pain, which again combines exceedingly well with a Minion Master, Summons, allies, and the Spear. Necrosis is obviously gud. Rip Enchantment is just a good skill to have around- 5e, short recharge, free Bleeding. DPS is pro res. That's about it. 208.44.247.101 19:22, 18 November 2008 (UTC)
 * Oh, and Rigor Mortis is a nice Curses hex that synergizes with Dervish allies, if you feel some need to take them. 208.44.247.101 19:24, 18 November 2008 (UTC)
 * Okay sweet; I'd forgotten about Barbs. I'll see what I can put together from these suggestions. And I guess as a /Me, if I'm bringing Reckless Haste, I could bring Spirit of Failure to help with Emanagement, yeah? Thanks, guys! Qing Guang 20:07, 18 November 2008 (UTC)
 * No, you could not. I shall explain. First, spec'ing into Inspiration Magic would necessitate lowering Soul Reaping, which is on its own entirely sufficient energy management for a typical necromancer. Second, the numbers just don't work out in your favor. Reckless Haste and Price of Failure are both 15e, so casting them both puts you at -30. Unless you're going to put 12 points into Inspiration, which would be stupid on a necromancer, you'd be getting +2 for every miss, so you need 15 misses just to break even. But you're not getting constant misses; you're not even getting 75%, because miss chance stacks multiplicatively; you're getting a 62.5% chance to miss. So 15 /.625 = 24, you need the monster to attack 24 times before you break even on energy.
 * No, you could not. I shall explain. First, spec'ing into Inspiration Magic would necessitate lowering Soul Reaping, which is on its own entirely sufficient energy management for a typical necromancer. Second, the numbers just don't work out in your favor. Reckless Haste and Price of Failure are both 15e, so casting them both puts you at -30. Unless you're going to put 12 points into Inspiration, which would be stupid on a necromancer, you'd be getting +2 for every miss, so you need 15 misses just to break even. But you're not getting constant misses; you're not even getting 75%, because miss chance stacks multiplicatively; you're getting a 62.5% chance to miss. So 15 /.625 = 24, you need the monster to attack 24 times before you break even on energy.


 * Now, Reckless Haste gives a 25% increased attack speed, so figuring for a mob with a sword or axe- the two fastest base attack speeds- the mob will be attacking once every second. That means the mob needs to survive for at least 24 seconds, and it needs to be attacking that whole time, so it can't be fleeing, chasing, knocked down, or in any way interrupted. But wait! Reckless Haste's duration is only 12 seconds! So you need to cast it again, so -15e more, meaning you need to get in ANOTHER 12 attacks to pay for that. But wait! By that time, Spirit of Failure will have worn off, so you're not gaining energy AND you have to recast it!


 * In other words, Reckless Haste + Spirit of Failure will never even give you enough energy to break even, much less provide you with excess energy. If you need energy, rely on Soul Reaping, and take Signet of Lost Souls. 208.44.247.101 20:38, 18 November 2008 (UTC)
 * Oh, okay. Thanks for clearing that up. I'm definitely going to have to put a lot more thought into Tiye's builds than Gui's. Curses is a lot trickier than MMing, apparently. But hey, it's fun! Qing Guang 21:48, 18 November 2008 (UTC)

I used to bring Desecrate/Defile Enchantments everywhere, but I got bored of them because in places where you don't see mass/AoE enchantments they are just rather useless compared to Necrosis (on one target) or Suffering (on multiple).

If you happened to be running Blood or Death instead of Curses, there's a number of enchantments you can take, and of course Dervishes love being enchanted. (T/C) 04:07, 19 November 2008 (UTC)
 * Or you could go N/Rt and bring Splinter Weapon. Splinter weapon is so awesome btw. --Alf&#39;s Hitman 04:16, 19 November 2008 (UTC)
 * There's also Orders, although typically people use a Dervish to cast those. [[Image:Entropy Sig.jpg]] (T/C) 04:35, 19 November 2008 (UTC)
 * If it's a human playing orders I'd rather take the three typical order skills (Masochism, OoP and DF) on a N/Mo or N/Rt and then spec into channeling or prot and take some Splinter + GDW or just hex removal (because Faintedheartedness is so cheap and annoying on any melee). --Alf&#39;s Hitman 04:41, 19 November 2008 (UTC)
 * It's always amusing to me how Faintheartedness or Shadow of Fear or Meekness is really effective when used against humans, but it's inferior in PvE to using SS etc. and just killing foes outright. Yeah, human orders goes Necro, Hero goes Derv. Never really understood why. [[Image:Entropy Sig.jpg]] (T/C) 04:44, 19 November 2008 (UTC)
 * Oh, okay. I hadn't really thought about Orders. I'm kind of waffling between Curses and Blood atm... already got a Death Necro so I don't need another of those. I'm N/Me right now; when in NF can you change secondaries? Going /Rt could be fun; I've tried farming for Geodes on my Derv with a hero spamming Splinter Weapon and I know how fun that could be. It'd be better as an intelligent person who can consistently use it on the same person. Qing Guang 06:21, 19 November 2008 (UTC)
 * After you finish Consulate Docks and a few pansy primary quests, then you can change your profession at the Command Post or the Great Temple of Balthazar, since then you are "Ascended". [[Image:Entropy Sig.jpg]] (T/C) 06:29, 19 November 2008 (UTC)
 * Alright, thanks. Maybe then I can convince my friend to change his secondary from Paragon. He couldn't decide whether he wanted a Derv or a Para, so I told him Derv armor is nicer (well, most of it anyway, if you're going to be a guy nancing about in a skirt in the first place :D) and he could go Para secondary (even though I couldn't think of any synergy whatsoever). I think he's found it not as fabulous as he thought... but give him credit; he's new to the game. Qing Guang 06:33, 19 November 2008 (UTC)