Talk:Glyph of Concentration

Just wanna check, a knockdown will still interrput even with Glyph of Concentration on right?
 * Yes. --JoDiamonds 05:50, 3 November 2005 (EST)
 * And perhaps other skills/effects that also do not specifically interrupt, but causes the caster to unable to cast? The next thing came to mind was Black Out that disable skills, and Arcane Theivery.  Figure I'll make the question generic now to save you the trouble, otherwise it might be a recurring question (-:  -PanSola 15:56, 3 November 2005 (EST)

So far, I've never seen anyone use this skill in either PvE or PvP. It might be ok for using something like restore life or rebirth, but you're still vulnerable to knockdowns (particularly gale). To make this still possibly worth using, I think they should add the unable to be knocked down effect while casting the next spell. Any thoughts? --8765 00:56, 10 April 2006 (CDT)
 * Anti-knockdown seems unreleated ot the point of this skill though. You might as well complain that you are still vulnerable to Blackout and death while using this skill...  Skill being canceled because you are no longer in a state to cast it is different from and interrupts. -PanSola 01:28, 10 April 2006 (CDT)
 * Also: note the energy cost and recharge time. For what it does, it's not a bad deal at all. --130.58 01:35, 10 April 2006 (CDT)
 * It is an undervalued skill, in my opinion. People love Resolve because it prevents interruptions of any skill, but if you're a spellcaster, chances are you want to protect your big spells. I think that with the recent surge of popularity in Me/E, people will gradually start using the unloved glyphs of concentration and sacrifice again. &mdash; Stabber (talk) 01:49, 10 April 2006 (CDT)
 * Indeed. You're only paying 5 energy for complete interrupt prevention on one spell (rather than something like 5 energy per interrupt - and risking MoR going out if you're low on energy!). Very nice when you're trying to get off something with a casting time of 3 or higher (throw in that new Ward of Stability thing if you're worried about knockdown). I'm rather surprised people don't use this more often.
 * Am I correct in thinking that which skills are popular basically has nothing to do with their relative merits 99% of the time? (Sorry, that's just a bit of egotism from someone who likes using unloved skills. =) ) --130.58 10:02, 10 April 2006 (CDT)

Is it my imagination, or are there times when a second or third interrupt works? I've only encountered this skill few enough times in PvP to count on one hand, but I vaguely recall being able to hit with Savage Shot (nullified) and then hit with Distracting Shot and they get interrupted. I'm sure that I must be mistaken or not recall properly, but has anyone else experienced this? Tarinoc 13:08, 9 October 2006 (CDT)
 * Tested, no matter how many interrupts you throw at it short of knockdown, the spell that Glyph is protecting will finish casting. This was tested on a Meteor Shower/Glyph ele, by a Magebane Shot/Arcane Conundrum ranger, Magebane Shot was spammed during the entire duration and the spell still went off. --waywrong 23:52, 17 November 2006 (CST)

Since it's not mentioned anywhere I am guessing the spell will still finish casting but I'll ask anyway. What if someone hits you with Distracting Shot, Disrupting Chop, Disrupting Stab etc etc? Does it still finish casting? Surly it shouldn't since like Blackout it end's up disabling the spell? --SK  07:04, 10 October 2006 (CDT)
 * The aforementioned skills only disable upon a successful interrupt. Blackout has no interrupt requirements for it. --Ufelder 07:22, 10 October 2006 (CDT)
 * Power block still works, I believe, even though it's implied that it only works on a successful interrupt. --Kit Engel 00:23, 18 November 2006 (CST)

== and rituals? I guess not, since they are not spells, BUT I ASK FOR A TEST. For a ritu it would be fantastic to procect your next 2 rituals, like Shelter and Union.
 * No can do. --Kit Engel 00:23, 18 November 2006 (CST)