User talk:Trogam

"-Have Defeated Avirica Assassin with the help of, Kitty Likes Coconuts [Wild]" <-- hehe :P &mdash; Skuld 13:52, 4 April 2007 (CDT)

Who's Kenzie?" Readem (talk *contribs ) 16:52, 13 April 2007 (CDT)

Saving an example of the skill setup on my talk page. Gonna also do Skill Codes and Euqipment codes at some point

Flag Running
Might want to discuss flag runner loosing focus. Many a times a team will start pushing and an inexperienced flag runner will continue to push with the team instead of taking the opportunity to go back and get a flag. I've seen teams loose flag control because the flag runner goes with the push and forgets to go get a flag. At the 2 minute mark, the opposition respawns and pushes a new flag out. Without that backup flag the team looses the prime opportunity to cap over. Such a mistake ultimately looses control of the stand. My personal belief is that if your team is pushing and the team player count is greater than the opponents, then go get the flag.

Another pointer to put in the 'Duh' category is "Don't take the flag into the opponent's base."

How would you handle the following common scenario:

Asya 16:25, 1 May 2007 (CDT)
 * Flag runner stuck in base controlling a ganker
 * Teams are pretty even at the stand (i.e. not alot of kills on either side)
 * Opponents just got a boost because of flagstand control