Talk:Blinding Surge

&larr; Moved from Template talk:Blinding Surge

Nice counter to Dual Smite bunny thumpers :) I wonder if the recharge and cast aren't a bit too much. --Karlos 04:59, 22 September 2006 (CDT)

Woot, a little variation with Flash Bots, interesting. Ubermancer 02:52, 23 September 2006 (CDT)

Expect this to appear on a billion elementalist *secondaries*. You only need 2 Air Magic to keep one enemy blinded permanently! 5 energy, sweet recharge? Put it on a 'sin or something! -Flypaper

wamo's with mending are so dead with this skill -Angelo

This was highly annoying to me in Fort Aspenwood...infinite blind. Assassinman 00:46, 27 September 2006 (CDT)

NOT COOL!!!! blnding flash:same duration 3 times as long, longer recharge, no aoe. Then, of course, you just use both the sucker spells and blind anything you see. Or just echo this and blind a zillion trillion mobs in pve. (Not a fifty five 00:53, 27 September 2006 (CDT))


 * ouch. Warriors and sins get steamrolled with this.--Life Infusion 20:35, 28 September 2006 (CDT)
 * Hmmm, but will all the E/mo be willing to let go of their precious energy for HP? Still, this looks great. --Xeeron 06:47, 2 October 2006 (CDT)
 * Like someone said above, put it on an elementalist secondary. --Fyren 10:00, 2 October 2006 (CDT)

This is stupid powerful. STUPID powerful. This skill reeks of power creep, and I really hope it gets toned down. Tarinoc 13:45, 4 October 2006 (CDT)
 * How do you come to that conclusion? Its basically Lightning Strike + Blinding Flash that takes up an elite slot. I would still prefer dual attune air spiker or ether prodigy because theres a lot more I can do with it. Oh yeah, and this doesn't have AP so its really going to deal like 25 damage vs a warrior at full air. [[Image:Chuiu Me Icon.png]] (T/C) 13:49, 4 October 2006 (CDT)

The damage has nothing to do with it and is, as you say, minor. It's spammable, sustainable blind (on multiple foes if the target is enchanted) for 5 energy, and with bonus damage to boot. You could keep up to three people blinded indefinitely with this. Arshay Duskbrow 15:29, 4 October 2006 (CDT)
 * Yeah you could. Blinding Flash + Epidemic [[Image:Chuiu Me Icon.png]] (T/C) 16:15, 4 October 2006 (CDT)

Yes, except for that whole, "They have to be RIGHT BESIDE EACH OTHER" limitation. With Surge you can blind three people and keep them blinded with one skill anywhere within your spell range. Arshay Duskbrow 16:47, 4 October 2006 (CDT)
 * Yeah, and the combo I mentioned does the SAME EXACT THING except it doesnt take up an elite slot. Besides that, it doesn't rely on the assumption that my opponent has an enchantment. Listen it really doesn't matter, there never really is need for a mass AOE blind effect and if there is you would be better off using wards or aegis instead of sacrificing your elite and assuming they will have an enchantment. Sorry, this skill doesn't replace blinding flash on my bar. [[Image:Chuiu Me Icon.png]] (T/C) 21:20, 4 October 2006 (CDT)


 * Good. I hope that others share your mentality and no one uses this skill. "Sorry, this skill doesn't replace blinding flash on my bar." Here's an analogy: Crippling Shot vs Pin Down. Crippling Shot is already great, but we could power creep it like Blinding Surge: imagine if Crippling Shot cost 5 energy instead of 15 AND could potentially hit multiple opponents. This is the ridiculous power that is Blinding Surge. Tarinoc 23:21, 4 October 2006 (CDT)


 * Huge comparison difference between the two. Cripshot rangers are ment for pressure and they do a great job of it by restricting the movement of targets while adding degen to cover cripple and this is all besides the fact that pin down has a godawful long recharge. Blinding Surge doesn't create pressure because it isnt very harmful and blind only works against melee classes, which blinding flash does just fine at 1 second longer recharge without sacrificing your elite slot. You won't see this used a lot in any situation because people will realize they can't do a lot of damage with air unless they also bring additional energy management which would sacrifice more skills in their bar. Just look at the commonly used damage skills from air and see how much energy they use: Lightning Orb, Lightning Strike, Lightning Hammer. Even if you dropped hammer from that list (which you should if you're not using an elite for management), you're still spending 20 energy and only getting back 5 of it. And this skill does not replace Lightning Strike because it doesnt have AP. [[Image:Chuiu Me Icon.png]] (T/C) 16:21, 5 October 2006 (CDT)

Exactly. I wasn't even talking about the Enchantment -> AoE. That's IN ADDITION to the fact that, at 3 second recharge and assuming 9 or 10 second duration, you can keep 2 or 3 people indefinitely blinded. That by itelf would be an incredibly powerful elite. The AoE blind bonus just puts it completely over the top. Anyway, I'm not too worried, as this will almost surely be nerfed at some point. Arshay Duskbrow 02:58, 5 October 2006 (CDT)

I'm sorry, you've got to be kidding. Blinding flash? Do you see the damned cost? I would use blinding surge over flash even without the damage and without the aoe. Epidemic is a stupid skill, and I must question why you even mentioned it. Let's see, elemental attunement. Are you going to place this on a mesmer? I don't think so. Is it going to be stripped? Against a good team, hell yes. Why do you think noone uses IWs? 50 DPS is quite frightening. What are the chances that the target's going to be enchanted? Not high, in a way. Protters aren't as staple as before, and warriors rarely need enchantment buffs, but with dervi coming in, that may change. Certainly in dual/triple smite the blinds would be easy. Remember, you cost the same as mend condition and ailment, with same recharge as the latter, except you deal damage and have chance of aoe. Besides, Blinding Flash usually are for instant saves anyway, not long term damage mitigation. I understand that heal party and extinguish would cost a bit now, without prodigy, but if you focus on something else, or use a mesmer as mentioned, you wouldn't have an issue. No expel hex, sure, but there are many neat hex removal spells for monks now. BL amongst them. Also note that there is no armor penetration, but since when do eles deal alot of damage anyway? --Silk Weaker 03:13, 5 October 2006 (CDT)
 * Yeaaah, blinding flash, why? Because you can spam other high energy spells with dual attunements and deal massive amounts of damage without worrying about your energy. It all makes sense! You could do the same thing even if you're using Ether Prodigy but add in the effect of carrying other skills to help your party! I'm not going to waste my time maintaining blind on a fictional 3 different targets. [[Image:Chuiu Me Icon.png]] (T/C) 09:21, 5 October 2006 (CDT)


 * Jesus, what are you all so scared about? Please tell me you'll have enough brains to scatter just a *little* bit when you see an ele spamming this. Not overpowred at all. It's too conditional for the AOE blind to kick in all the time. I'm really tired of people trying to call every nightfall skill "overpowered".


 * So if they made an unconditional dazed, maintainable on 2 or 3 people for a potential 3 en per person per 9 seconds at 12, which would be area effect if the target is enchanted it's ok because the monks can scatter? Somehow I think every caster in the game would be rather pissed off if such an elite was created, rather than thinking that it's balanced.

Well Just about every nightfall skill IS overpowered! Heh and I've finally seen what Anet intended with this. Now you don't need ele primary to flash bot, the elite replaces ele attune, air attune and blinding flash into one skill (Not a fifty five 10:45, 19 October 2006 (CDT))

It DOES have armor penetration. Read the skill description in-game. I've updated the template page to reflect this. Riotgear 04:30, 28 October 2006 (CDT)

Where is it?
Only ele skill I have not found. :( Where can it be? --Karlos 05:23, 5 November 2006 (CST)

I added the cap location to the page - Former Ruling 21:33, 5 November 2006 (CST)