Dunham

At a Glance
Origin: First seen at Yak's Bend Profession: Mesmer Armament: Staff

Pros
 * Has Empathy, a good damage dealing spell.
 * He is good at slowing down enemy warriors. The combination of slowing, Empathy and his own Distortion allows him to tank quite well against one or two hard-hitting ranger/melee enemies despite having regular caster-grade armor. By no means is this anywhere near enough when getting swarmed, but he can be beat on by a warrior or two without need for panic.
 * Because of his hexes, he tends to be a priority target of enemy monster groups (more so than Orion or Alesia or Claude). You can use this as a distraction or as a trap.
 * He is the only henchman who can drain enchantments from enemies and shatter hexes on allies. These skills are very useful against enemy Mesmers, Necromancers and Monks.

Cons
 * The only henchman who does not have some form of health recovery skill, even though Ether Feast is a skill available to players in Pre-Searing.
 * He tends to use Imagined Burden, which is generally not a very helpful skill in PvE, too often.
 * He is not a Shutdown Mesmer. He will not interrupt enemy spells nor drain enemy spellcasters' energy.
 * He is most enemy spellcasters' #1 target, and he dies fairly quickly. Because of mounting Death Penalty and the fact that he's often constantly being attacked, he can quickly become a hindrance.
 * Since most of the strongest Mesmer skills require a human's intuition, timing, and strategy, some players feel he is somewhat less effective than the other henchmen.

Known Skills

 * Distortion
 * Drain Enchantment
 * Empathy
 * Imagined Burden
 * Resurrection Signet
 * Shatter Hex

From Dragon's Lair on:
 * Crippling Anguish (replaces Imagined Burden)