User:Midnight08/Sandbox2

Shadowflame Assassin
The Shadowflame Assassin combines the Impact of Heavy Degen Pressure, Moderate Melee Pressure, and Moderate Spikes to overwhealm an opponent. The combination of damage techniques can often overwhelm many different healing/protection techniques. The build is effective in RA, but most effective in CM/AB battles. This build also works well in PvE.

Equipment

 * Max Shrouded Armor, Critical Mask, 2 X Rune of Attunement (35 Energy max)
 * 1)Fiery Daggers of Enchanting 2) Zealous Daggers of Enchanting

Usage

 * When the battle Starts Cast Conjure Flame.
 * Begin combat by casting Mark of Rodgert followed by Shadow Prison.
 * Shadow Prison will cover Mark of Rodgert helping to ensure burning is maintained.
 * Immediately follow up with your attack chain and finish with Signet of Toxic Shock.
 * Your target should now be burning, poisoned, bleeding and have a deep wound.
 * If you are not heavily pressured continue attacing to apply more pressure. Swap to Zealous Daggers to regain some energy for the next combo chain. (approximately a 250-300 Damage Spike with the Deep Wound and a 100 Dmg sig) (try to change every 2-3 seconds for a mix of burning and energy gain)
 * If you get pressured or hit 1/2 hp activate Feigned Neutrality and attempt yo get to a safer area to heal.

Counters

 * Normal melee counters will cause difficulties. This includes on attack hexes such as Spiteful Spirit or Empathy, The blind condition, and Evasion/Dodge skills.


 * Heavy degen will counter your main form of healing


 * Kiting can be effective while Shadow Prison is recharging.

Variants

 * For CM/AB the resurrection signet is unneccesary. In this case you can bring Dark Escape for added protection, or Impale for an additional 100 earth damage on the spike.


 * If conditions are prevailent and causing problems, signet of toxic shock can be replaced with Signet of Malice. This will allow you to trade the spike impact for some condition removal.