Talk:Trap

When laying traps on a monk it stands there for 1 second, then swings the staff round her in the remaining second Skuld  17:02, 17 May 2006 (CDT) edit: make that 1 1/2 seconds of standing still Skuld  17:03, 17 May 2006 (CDT)
 * Many profession and weapon combinations cause funny animations. Male ranger and some melee weapon caused a 'no' emote or something if I recall correctly. --[[Image:Gem-icon-sm.png|User:Gem]] 17:05, 17 May 2006 (CDT)

Is the section for trap damage not necessary anymore? --Nova 18:45, 1 February 2007 (CST)

Trap Tests
First, thanks for the feedback. I understand your doubts about the information, mainly because the damage is not shown for the user of the trap, because the conditions are what currently make most traps worth the skill slot and because a Bladed Aataxe does die against a trapper farming group but, after all, when you notice it, what's the point of using a "weak" trap that would never deal more than 30 damage (against warriors it's around 5-10 damage) with a number around 60 written on the description?

Test Information:

Trap User: Eric Danie, R/W20, 14 WS and 11 BM.

Damage Receiver: Arkafan the Monk, Mo/Me20. Phase 1 with Wanderer's Set (60 armor against physical damage); Phase 2 without any armor (0 armor against physical damage).

Traps Used (damage in description, type): Viper's Nest (38 piercing), Barbed Trap (62 piercing), Spike Trap (64 piercing), Flame Trap (29 fire), Dust Trap (24).

Test Pictures:

Test Conclusions:

- Those pictures show that Spike, Barbed and Flame Traps deal their full damage only against foes with 0 armor (the "weak" traps). - Those pictures show that Viper's Nest deal their full damage against foes with 60 armor (the "normal" traps). - Those pictures show that Dust Trap deal their full damage ignoring the armor (the "ignoring" traps). Ericdanie 17:14, 1 October 2006 (CDT)


 * I don't think anyone would have doubted you, especially since the same info was already in list of skill anomalies in the ranger section. --Fyren 17:17, 1 October 2006 (CDT)

Obsolete
"Weak" Traps - Traps that have a damage level of 0, which mean they will inflict the damage written on the description on foes with 0 armor, which is impossible except the foe is without any armor, or is wearing an event head piece such as the Dragon Mask. Those are all Wilderness Survival traps with a damage type of Fire or Piercing. The person that set up the trap will NOT see the numbers when the trap damages foes with the exception of Tripwire. this is now obsolete"