Nundu Bay (mission)

Mission Objectives and Rewards
Melonni must be in your party.

Objectives
Defeat the Harbingers of Nightfall before they can destroy the village of Ronjok.
 * The Harbingers of Nightfall can only be damaged once they are affected by the purified water of the vials.
 * Protect and defend Elder Jonah. He must survive.
 * BONUS Defeat the additional Harbingers.

Rewards
In this mission, the rewards are based on whether you defeat any of the additional Harbingers of Twilight

Primary
Melonni has been having nightmares that her home village of Ronjok is under threat from Abaddon's forces. You return with Melonni to Ronjok to help her cleanse the demons from her dreams. The mission is first to defend the village against the Margonites and Harbingers of Twilight and then go on to defeat the Harbinger of Nightfall.

You start in the village, after some dialogue you will be told that the only way in which the Harbingers may take any damage is by ensuring they have purified holy water on them. Speaking with Elder Jonah to receive the vials of of holy water, a skill which you equip, is the trigger for additional Margonite forces to spawn and begin attacking the village. If you delay collecting the holy water you can use this time to clear some of the closer Margonite groups to ensure that you only have to fight the attacking groups after you accept the holy water.

There are several waves of Margonites, starting at groups of two, increasing to groups of six which approach the village attacking through alternating entrances. Four of these groups have bosses in them. Twice, rather than Margonites spawning a Harbinger of Twilight spawns. From close range use the vial of holy water hex against them to ensure you're doing damage and dispatch them. The final attack on the village is the group with the Dervish Boss, Zealot Sheoli, once this is defeated you are free to travel through the middle door of the village up to the centre of the old Kournan fort.

Kill the groups of Margonites up to the Harbinger of Nightfall. The Harbinger is not attached to any group, so the groups around it can be pulled without fear of it attacking also. Destroy the Harbinger of Nightfall the same way you killed the Harbingers of Twilight to complete the mission.

Bonus
The bonus is to kill additional Harbingers of Twilight. These are located to the back of the old fort behind where the Harbinger of Nightfall spawns. You will need the vials of holy water to defeat these, so you must complete the siege on the village first before you can kill them. Before reaching and defeating the Harbinger of Nightfall go up the hill to the east of the fort, there are several Margonite groups on the way, kill these to get to the first Harbinger. Travel further into the fort to get the second Harbinger.

*Note: You do need to complete the mission to get the bonus reward.

Allies

 * Istanis
 * 20 Elder Jonah
 * 20 Istani Peasant

Monsters

 * Margonites
 * 24 Margonite Cleric
 * 24 Margonite Reaper
 * 24 Margonite Seer
 * 24 Margonite Ascendant
 * 24 Margonite Sorcerer
 * 24 Margonite Bowmaster
 * 24 Margonite Warlock
 * 24 Margonite Executioner


 * Harbinger
 * Harbinger of Twilight
 * Harbinger of Nightfall

Bosses

 * Priest Zein Zuu (Margonite Cleric): Spellbreaker
 * Scribe Wensai (Margonite Sorcerer): Invoke Lightning
 * Commander Chutal (Margonite Ascendant): Anthem of Guidance
 * Zealot Sheoli (Margonite Reaper): Arcane Zeal

Follow-up

 * Crossing the Desolation from Lonai in Sunspear Sanctuary

Additional Notes

 * Melonni must be a party member in order to enter this mission.
 * You must talk to Dreamer Raja to get the mission. There is no Enter Mission button in the user interface.
 * Before accepting the vials of purified water kill some of the Margonite groups around the village to ensure a clean fight.
 * This mission and Jennur's Horde (Mission) both allow you to advance the Nightfall storyline, only one needs to be completed. Completion of one does not prevent completion of the other.
 * While defending the village, there are a great deal of bosses, as well as morale boosts from the Harbringers. Consider bringing skills that have long recharge times to be recharged by the morale boosts. Dervishes bringing Forms, especially Avatar of Dwayna to counter the hexes and large damage, are effective, and can stay in that Form for nearly the entire fight.