User talk:Xtreme IT/builds/Mo/any Zealous Bonder

Rate-a-build
''Please test and vote on. Please do not vote on a build until you have actually tested it.''

Favored: Unfavoured:
 * 1) I played it for few hours and its really good. It's all about timing zealous benedictions. If you get enemies with strong enchantments removals you just dont use bonds, u can still heal very good. &mdash;The preceding unsigned comment was added by 82.99.135.118 (contribs) 01:25, 25 December 2006.
 * 2) I tried your build "for real" and I have to say that I really love it. The holy veil is defiantly a nice addition and I could see some extended use of your build in HA with the addition of channeling, for example, instead of reversal of fortune. Elronir 01:00, 27 December 2006 (CST)
 * 3) I've played a lot of bonders in the past and I've gotta say they work a whole lot better now with dismiss condition and zealous benediction. Very solid build, I've played it for hours in the arenas. -- Pixelz 08:54, 29 December 2006 (CST)
 * 4) excellent performance overall, can maintain an acceptable level of efficiency even with mass enchantment stripping --202.27.76.119 21:21, 2 January 2007 (CST)
 * 5) This build is really good. Guy who created it was a genius. I played even without superior rune and won gladiator point with first random team with no problem :D I love it. I also add 3 unused points to smithing prayers. Author didn't I don't know why because if you do this, you will recave 3 not 2 energy from Balthazar's Spirit. :) GemGreg 19:03, 26 December 2006 (CST)
 * You obviously did not try that build or you would know that balthazar spirit alway give 1 energy... I think that comment should be erased to keep the testing neutral linky Elronir 01:00, 27 December 2006 (CST)
 * While actual testing is not required, this GemGreg's comment displays his utter lack of knowledge regarding bonding builds. Usually, I would not strike this out because you don't technically need to test a build, but, you should at the very least be able to demonstrate some knowledge of the concept.  If a different official ruling is made, then fine, but for now, comment is stricken.  Defiant Elements 23:04, 27 December 2006 (CST)
 * Although GemGreg could have been referring to the Adrenaline points generate by balthazars spirit, its hardly relevant to the build (unless u cast it on an adrenaline using team member - which wouldn't make much difference except to decrease ur available energy) and I have to say striken is a fair decision. --Hyrim 23:31, 27 December 2006 (CST)
 * 1) This build is pure genius. It works super well, and got me 19 consecutive wins from Random Arena's. Too bad we got ousted by a steamroller build. - Nex 10:55, 12 January 2007 (CST)
 * 2) I run a similar bar in RA normally as my standard monk skill bar. Whilst vulnerable to ench removal from the abundance of mesmers out there it still has a plethora of other skills to cope. I sometimes drop veil for ress sig. SoA is absolutely vital in this build, imo as you get pounded on by pretty much the whole enemy team (in ra).88.106.131.8 00:25, 13 January 2007 (CST)
 * 3) My favorite Ra monk build...-X H K
 * 4) Works great, went 8/10 Flawless in randoms with it. I'm a little uneasy about going without a res sig, but its really an 'all-or-nothing build'. --[[Image:User-Saranis Green Dot.jpg]] 10:12, 24 February 2007 (CST)
 * monk reqz sig ra? :S--Dwaynas Blighter 13:18, 21 March 2007 (CDT)
 * 1) Love it. Got 4 Glad points my first day using it.
 * 2) Great, assassins, warriors and rangers can eat my shorts, I had full energy all the time and even when I had crappy damage, we could hold with this build over 18 minutes. And, of course, glad point! Favor favor favor! - [[Image:Zealous_Vow.jpg|19px]] (Abedeus) 15:12, 9 April 2007 (CDT)
 * 3) I know that wiki is having a guild wipe soon but i still have to say... THIS BUILD ROCKS. I changed it a bit for more energy managment, but still.. its great!
 * 1) (your vote here)

Even though this build has three favored votes, I would say that it should probably be left in the stubs section until the page is expanded a little. For example you might want to add a variants section. Defiant Elements 18:03, 29 December 2006 (CST)
 * I have added a variants section and can't see what else should be added. Unstubing --Hyrim 04:10, 2 January 2007 (CST)

Discussion
This is at least very workable for PvE and RA most of the time, but I'm not sure about the use of this in PvP with so much grenth's dervishs running around. Of course when I mean PvP I don't mean random arenas, I mean HA and GvG. Since I don't have a lot of experience bonding in HA or GvG I was wondering what people thought about that? I can't remember the last time I saw a bonder in HA and GvG... either that or I wasn't paying attention. --Lania Elderfire 19:15, 2 January 2007 (CST)
 * Use in HA or GvG??

Wont daze fall under "standard monk counters"? namnatulco 11:26, 19 January 2007 (CST)
 * certainly. removing --Hyrim 15:45, 19 January 2007 (CST)

What build I found extremely usefull: I could hold it out for about 7 minutes when 2 assa's were trying to kill me. Maybe SoA is a good one instead of PS. Žşþāйķў 16:52, 4 February 2007 (CST)

Take out of TA
No sane person would use this as a monk in TA if they wanted to win. --Theonemephisto 09:32, 7 February 2007 (CST)
 * Seconded. Gave it a few tries (PUG tho, but still), was hopelessly overpowered. namnatulco 18:53, 7 February 2007 (CST)

Gift of Health
I use a very similar build to this and it works very well. By reading your notes you have improved my build (by mentioning deadly riposte) so hopefully I can improve yours with some suggestions. I find it very helpful to spread my attributes out just a bit more so I have 11 healing prayers and use Gift of Health instead of Reversal of Fortune or another one of the skills you have listed here. It is a large heal for a small energy cost and, being your only healing prayers skill, has no downsides. Also for low level play like RA or TA, you might want to try Signet of Devotion in this build. You might find it works better without it, but give it a try. VegaObscura 17:05, 14 February 2007 (CST)
 * One downside: less protection/divine. Signet of Devotion is a better idea on that aspect. You gotta handle that 2 second casting time tho. GoH might be good against degen teams, but since you play in RA, you wont find those. I guess its personal, if you desire a direct heal, GoH might be the good one to use aside with ZB. namnatulco 18:33, 14 February 2007 (CST)
 * Dismiss Condition is a Direct heal with this build. The target does not need to be under the effects of a condition to recieve the health gain, they only must be under the effects of an enchantment, since your enchanting the whole team they will be (unless it is removed by opponents) --[[Image:User-Saranis Green Dot.jpg]] 10:10, 24 February 2007 (CST)

Suggested variant
I use a Mo/W variant of this build that drops reversal of fortune and SoA for protective spirit and frenzied defense. The prot spirit will keep the doubled damage from frenzied defense from going through the roof and melee won't be able to do ANYTHING to you for 8 seconds out of every 10. It's got great survival, it struggles a bit against heavy hex overload, but usually you can outheal it without a problem. Once in a while you'll run into an expose defenses sin, or something like that where you're going to have to be on your toes for healing yourself, but it's rarely been a problem. Many a glad point (mostly RA, but some TA too =P) that way! Tseleb 13:05, 24 February 2007 (CST)