Axe

General
The Axe is a right hand weapon that usually causes slashing damage (with very few exceptions that cause piercing damage).

The Warrior's Axe Mastery attribute improves damage dealt by the axe and related skills, and is often a requirement for this weapon type. Skills from this attribute can only be performed when equipped with an axe.

Damage Stats
Axes tend to have a higher damage than swords and a lower damage than hammers.

Furthermore Axes tend to have a wider range of damage than swords and hammers (e.g. an axe may do 5-12 damage, whereas a sword or hammer of the same quality would do 7-10 damage).

The maximum damage range for axes is 6-28.

Axes swing every 1.33 seconds.

Upgrades and Modifiers
An axe can be equipped with a magic haft (name prefix) and/or grip (name suffix) to add extra bonuses to the weapon.

Forthermore an axme may come with a number of non-salvagable magic modifiers.

See "Weapon Upgrades" for details.

Axe Types
''Note: The only thing influenced by the type is the damage type, and even that can be ignored because the vast majority of axes cause slashing damage. And slashing or piercing damage doesn't make much of a difference anyway. Other stats (range, damage range, swing rate) are not influenced. A Sephis Axe with damage 6-28 is just as good as a Cleaver with damage 6-28. Which visual appearance you prefer is merely a matter of taste.''

The following axe types can be found in GuildWars:


 * Axes that cause slashing damage:
 * Ascalon Axe
 * Axe of Orr
 * Battle Axe
 * Cleaver
 * Chaos Axe
 * Double Bladed Axe
 * Great Axe
 * Hand Axe
 * Hatchet
 * Krytan Axe
 * Kyhlo Axe
 * Rat Cleaver
 * Rusted Battle Axe
 * Rusted Hatchet
 * Rusted Sickle
 * Serpent Axe
 * Sephis Axe
 * Sickle
 * Summit Axe
 * Spiked Axe
 * Tribal Axe
 * War Axe
 * White Scythe


 * Axes that cause piercing damage:
 * Battle Pick
 * Piercing Axe

See also Category:Axes.