Condition

Conditions are negative status effects that are placed upon a character either by a skill or by their environment. A single character can only be affected by a single instance of a particular condition at a time, though re-imposing a condition will reset its duration. Conditions can generally be removed by some monk skills. Several skills, particularly certain warrior skills, only achieve their maximum effect if the target is already suffering from a condition.

Conditions include:
 * Bleeding, -3 Health degeneration
 * Blindness, 90% chance to miss
 * Burning, -7 Health degeneration
 * Crippled, 50% slower movement
 * Dazed, 3 times longer to cast, easily interrupted
 * Deep Wound, 20% less maximum health, effectiveness of healing spells reduced on this character
 * Disease, -4 Health degeneration, contagious
 * Poison, -4 Health degeneration
 * Weakness, 66% less damage dealt in combat

Related Articles

 * Death penalty
 * Exhaustion
 * Knockdown
 * Morale Boost
 * Fragility