User:Mooseyfate/Builds

The intend of most of the builds you'll likely see here is just playing around with fun ideas. No claim is made that there aren't better builds. I like running different stuff just for the fun of it... meta be dammed.

=TA=

Weak and Powerless
Usage: N keeps target clean and melee buffed. Keep aura on melee. Cast first three skills as chain on an enchanted foe. Cast Faintheartedness to releave their attack pressure. Melee target caller. Keeps target weakened and does steady damage output. E knocks supplies a steady source of KD with stoning. Spike with Obsidian only when target is low. Stone Sheath to relieve attack pressure (cast on whoever is attacking monk). Keep wards up and spaced but overlapping. Heal support with Vital. Hard res with blocking protection (ward or guardian) and extra life from vital. Mo is pretty basic. Cast guardian on E right when any teammate goes down and ping the cast as a reminder for E to res. N Melee http://www.pvxwiki.com/wiki/Build:A/D_Fox%27s_Promise_Scythe - choose because of unblockable, but we have a lot of hex removal all ready, so maybe redundant. E optional Mo optional

Fragile Crystal
Usage: team as a whole (other than Rt) applies conditions. Spike damage is done with fragility from crystal wave wiping potentially all 10 conditions. other should support spike with most damaging move (including Rt wand or smite hex). Melee target caller. condition applier. Ranged more conditions, attacks, support. keep all attackers blinded. Me hex and cover hex. nightmare for energy and on an off target (regular conditions will have main target beyond -10) Rt healing spam and some damage. Melee optional Ranged optional Me optional Rt optional One channeling smiting or earth attack spell for spike

Exhausted Aneurysm
Usage: Keep spell casters exhausted, and spike with Aneurysm. Anti-attacker hexes will let team save them for last. Rt: Try to keep spirits up for at least 30 second increments. Heal your spirits, plus support as available. Optional blind support. Optional degen (poison) spreading. Me's: Coordinate Arcane Languor timing, and cover. Once exhaustion sets in, use Aneurysm (Mo can support as energy allows). Me-N: Target Caller. Primary damage dealer. Me-E: Anti attacker support and primary damage dealer. Rt-R - OAKjghhL5S8SciWTTOSTzGXMVOA spawning power: 11+1 restoration magic: 11+1+1 wilderness survival: 8 or  or  optional exchange item spell and soothing memories for, , and a spear Me-N - OQRDAqwHSHgkMjB7OkByACOmOA Domination:12+3+1 Fast Cast:10+1 Curses:8 Me-E - OQZDAqwLSHgkMxAMDrDQiCOaAA Domination:12+3+1 Fast Cast:10+1 Water Magic:8 Mo-Me - OwUUIo29W4SXahRlECE1DtEoRHgA Domination:4 Divine Favor:11+1 Healing:7+1 Protection:11+2+1 (optional) The rest is a with , or a with. =AB=

Coven of Four
Usage: Four Rt's specializing in different skill lines to overwhelm the enemy and leave lingering spirits about. Rt-Mo - CODE communing: 0 channeling: 12+1+3 restoration: 0 spawning: 12+1 Rt-Mo - CODE communing: 12+1+1 channeling: 0 restoration: 0 spawning: 12+2 Rt-Mo - CODE communing: 0 channeling: 0 restoration: 12+2 spawning: 12+1+2 or Rt-A - CODE communing: 0 channeling: 0 restoration: 0 spawning: 12+1+3 daggers: 11 (or 10) shadow: 6 (or 8) replaceable replaceable
 * Cast Ancestor's Rage and weapon spells on meele Rt.
 * Was going to Arcane Echo Painful Bond, but Ghostly Haste has more benefits (for bond, warmongers, offering, boon).
 * If channeler goes down or meele it taking too much pressure, use weapon of warding on meele.
 * Casting Soothing while Attuned is up will give you +1 energy per cast, and ghostly lets you do this faster.
 * Only use Recuperation if Attuned is up.
 * Target caller.
 * Weakness is enchantment stripping, so try to keep elite covered.
 * Kiting could be considered a weakness... but AB focus should be on killing npc's and moving on, so not really.