Talk:Variable attribute

I don't understand the note on the table. "Variable attribute curses wands?" A curses wand that... doesn't require curses? Why are there two rows for dark instead of one row with multiple attributes in a column? --Fyren 14:47, 9 September 2006 (CDT)
 * Okay, I've cleaned things up. -- Gordon Ecker 19:46, 13 September 2006 (CDT)

Oddly, variable attribute weapons tied to Curses only have dark damage even though you can get both cold and dark damage curse weapons as loot, and there are variable attribute wants even though regular restoration weapons aren't available. -- Gordon Ecker 00:07, 7 October 2006 (CDT)

Nightfall
Has anyone seen variable attribute weapons linked to the other caster attributes since they added wands and staves for the remaining attributes in the October 25th update? -- Gordon Ecker 21:21, 22 November 2006 (CST)

Umm.. What?
Having never heard of these things, the page did nothing to clear matters up for me. I've been left more confused. --Bob III 23:03, 20 January 2007 (CST)

Is this referring to the way a certain type of item (say, a Raven Staff) can be dropped with any one of various required attributes? If so, I'm going to have to take issue with the word choice.

Variable: 1 a : able or apt to vary : subject to variation or changes b : FICKLE, INCONSTANT

Using this (what I consider the standard applicable definition of "variable"), I was left to imagine some sort of exoctic weapon with a req that changes.

The req on any given item is not variable as it cannot change. The reqs would be more accurately described using antonyms to "variable" (constant, static). There is some analog with the concept of a variable in statistics, but that is a noun rather than an adjective as is used here.

Admittedly, I have no suggestions for a concise label for such items at the moment.

Also, there are only a handful of pages that link here, and none of them are the examples listed.

Do people agree, disagree? --Bob III 22:05, 21 January 2007 (CST)