Talk:Healing Spring

Why is Healing Spring categorized as a "trap"?? It does not trigger to begin with and certainly doesn't "hurt" anyone. --Karlos 15:24, 23 Sep 2005 (EST)


 * It might trigger off allies (which means yourself, since you're standing in it) and it is interruptable like all traps. --Fyren 16:36, 23 Sep 2005 (EST)


 * It's definitely not a trap, because it is not a damaging skill. Other than being easily interrupted, it shares no commonalities with the normal ranger trap subset.  Are we to assume other easily interrupted skills are traps too?  What about an Elementalist's wards, they are area effect too. Suggest removing this skill from the traps category, any objections? Geblah187 06:53, 28 October 2005 (EST)


 * Karlos was arguing about why it's a trap, I assumed. The reason it's in the trap category is because it is a trap.   The second similarity is that it might trigger off a teammate being in it.  But, this is not testable since you're necessarily standing in it when you place it.  This is not the same as area of effect.  --Fyren 07:01, 28 October 2005 (EST)


 * Fyren, I think you are wrong here. The skill description says, For 10 seconds allies are healed every two seconds. No talk about triggers and it does not say it IS a trap. Why do you say it IS? --Karlos 08:00, 28 October 2005 (EST)


 * It's a trap because the game says it's a trap. --Fyren 08:01, 28 October 2005 (EST)


 * I thought the game description starts with "Trap." --Rezyk 08:08, 28 October 2005 (EST)


 * Ok, really I do know area of effect spells aren't traps (I'm not a noob :-P) Perhaps i'm misunderstanding your reasoning for classifying it as a trap, which is why I drew that example ... there is no "trap" category (only Wilderness Survival) ... could you please clarify? Just because it is easily interruptable and also in WS doesn't necessarily make it a trap ... I swear i'm not trying to be nasty, just trying to understand :-) Geblah187 13:27, 28 October 2005 (EST)


 * There is a trap category in game and HS is part of it. Either look at the HS game description (which is prefaced by the skill type) or sort your skill list by type.  --Fyren 12:10, 28 October 2005 (EST)


 * My apologies, you are correct it is listed under trap in your skillset, which doesn't seem right ... but I suppose we can't argue with the almighty creators of the game ;o) I suppose it's more that GW is classifying it as a trap, and not GuildWiki as I had previously assumed. Next time I trap the underworld, i'll bring it and shout mightily "Hah, you've wandered straight into my ... er ... healing spring?" Thanks for the clarification, Fyren Geblah187 13:27, 28 October 2005 (EST)


 * That's kinda dumb. Why did they say it's a trap. It's like Symbol of Wrath, centered around caster, effect triggers every N seconds. I would lobby for moving it out of traps against the game's silly categorization if it wasn't such a miniscule and futile thing that I don't even care about. :) Thanks for the clarification, Fyren. --Karlos 16:37, 28 October 2005 (EST)


 * This discussion is kind of funny. I guess I understand why people are confused, but to me it was always just a weird trap.  Despite not making much sense in the English-word meaning of 'trap', it makes perfect sense in the more specific GuildWars sense: It's a ranger Wilderness Survival skill that makes an area effect that lasts a while, takes two seconds to activate, and is easily interrupted.  All that said, maybe ArenaNet should have just made it not a trap (and slightly less like a trap) to reduce player confusion.  --JoDiamonds 00:24, 29 October 2005 (EST)


 * I always figured they kept it as a trap because they wanted its cost affected by Expertise. --Rezyk 03:21, 29 October 2005 (EST)


 * It's a trap because if you set skills by "Type," Healing Spring is there.