Dark Bond

Description
For the next 30...54 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.

Progression

 * Duration is measured in seconds.

Usage

 * Combines well with Aura of the Lich - the aura halves all damage received, so your minion will only take 75% of the halved damage. This means that they will last twice as long.
 * Even if you do not use Blood Magic, this is a useful skill for any minion master to use, because even with 0 Blood Magic, this skill still lasts longer than the recharge time, so it can be used indefinitely.
 * Oddly, the damage reduction persists for the length of enchantment even if your only minion dies prematurely. The damage reduction cannot, however, be renewed if you have no minion left alive.
 * It is unknown whether Dark Bond will ever kill more than one minion. The oddity noted above suggests that it may not.
 * A patch on Friday, Nov 11, 2005 "Fixed Dark Bond so that it no longer diverts damage to dead minions."

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * Eye For Profit (Druid's Overlook)
 * Tengsao (The Amnoon Oasis)
 * Dakk (Ember Light Camp)
 * Bane Darkfist (D'Alessio Seaboard (Mission))
 * Amir the Overripe (Nebo Terrace)
 * Zukra Cadava (Divinity Coast (Mission))
 * ... more to be added ...