Zen Daijun (mission)

Objectives
Find the source of the plague.
 * Togo must survive.
 * ADDED Kill Afflicted Yijo.
 * ADDED Kill Afflicted Farmer Xeng Jo.
 * ADDED Kill Afflicted Kana.

Rewards
You do not need to defeat all the Afflicted. They are usually good at staying where they are, so should an opportunity to slip past them without drawing aggro arise, do so - this is an especially useful tactic when trying for the Master's Reward, making it entirely possible to finish the mission within 20 minutes.

Walkthrough
Simply follow the road through the mission.

NOTE: It is very, very advisable to finish most, if not all of the Haiju lagoon quests. Doing so will increase your level many times and you will have a better chance in surviving.

Allies
You will be led by Master Togo and Headmaster Vhang. Master Togo is level 20 and Headmaster Vhang is level 15, so your group could take on relatively large groups of opponents.

In addition you can ring the bell at any of the Shrines of Zunraa to summon Zunraa. Zunraa is only level 13 and will not help overly much with fighting, but the Blessing of the Kirin it provides will help manage conditions as well as miasma. In addition to that, you may want to bring some condition removal skills, as there are many Afflicted Rangers around, who like to use Throw Dirt. In case Zunraa dies, you cannot resurrect him, but you can simply summon him again at a shrine. There are several Shrines of Zunraa along the road.

If you do not want to take care of Master Togo and make sure he survives, you can leave him at the beginning of the mission by hugging the left wall when leaving from the starting position. This will leave Togo at the beginning, waiting for your party to follow him.

Miasma
Beware of purple smoky clouds along the road, often found at road intersections. These infect you with Miasma, which causes -5 health degeneration, and spreads between characters, similar to disease, but overall is not too much a threat. Zunraa's Blessing of the Kirin helps greatly in overcoming the miasma's effects.

There are occasions where enemies sit in the miasma. Fighting them in there will quickly overwhelm your healers with the constant health degen. Either lure the enemies to you, out of the miasma, or run through the miasma past the monsters and then turn around to fight them. The Afflicted can often be attacked from odd angles to minimize the amount of time spent in miasma.

There are paths around all but one of the miasma clouds, however following them will slow your party down. Depending on your party composition, it may be advisable to ignore the bonus, and take the alternate paths, especially if you are weak on healing.

Showdown
At the end of the mission, you will first have to fight two high level bosses on the bridge towards the Daijun Library; when battling these two, focus primarily on Afflicted Yijo - his Spirit Rift skill will tear through clumped players, so consider putting interruptions into the fray; Dissonance is a particularly handy skill in this situation. The other boss is Afflicted Farmer Xeng Jo.

After they have been defeated, you will then fight a group of regular Afflicted as well as the boss The Afflicted Kana in some miasma (which is much more challenging). It is entirely possible (and advisable) to lure the Afflicted out with a ranger character and engage them at the end of the bridge. Note: it is safe to go in the boss miasma. It seems to simply be a graphic, it does not place any conditions on you.

The final cutscene shows how Master Togo finds the guild symbol of Shiro Tagachi, on the floor of the Library. It becomes clear to him who might be the source of the mysterious plague.

Cutscene dialogues
Entry cutscene:
 * Master Togo: "I'm glad you have come."
 * (a scream)
 * Party leader: "What was that?"
 * Master Togo: "I do not know. But let us hope that whatever made that sound did not suffer long. Be on your guard. Who knows what foul things we may find inside."
 * (catching sight of the Afflicted)
 * Party leader: "They look just like Minister Cho."
 * Master Togo: "Whatever it was that infected my old friend has spread. We must get to the bottom of this. Come."

Mission completion cutscene:
 * Master Togo: "I had hoped that my eyes would not bear witness to this symbol again."
 * Team leader: "Master, what is it?"
 * Master Togo: "This is the harbinger of the deceiver, the mark of the wicked. The guild symbol of Shiro Tagachi."
 * Team leader: "The man whose death turned the forest to stone and the sea to jade?"
 * Master Togo: "The very same. This does not bode well for Cantha. We must head to the mainland and get to the root of this evil before it can . . . Well, let us not think about that yet. I have sent a message to Mhenlo of Ascalon, one of my former students. He will no doubt be making his way to Cantha shortly. If this symbol means what I think it does, then we could all be in great danger. I must find my brother in Kaineng City. He will want to know of this. You will come after and meet me. Talk to First Mate Xiang to book your passage to the mainland. He will get you to the other side safely."

Follow-up

 * Upon completion of the mission players will find themselves in: Seitung Harbor
 * To continue the storyline, take on the following Primary Quest: A Master's Burden

Monsters

 * Afflicted:
 * 11 Afflicted Ravager
 * 13 Afflicted Bull
 * 14 Afflicted Warrior
 * 14 Afflicted Ranger
 * 14 Afflicted Monk
 * 14 Afflicted Necromancer
 * 10 Afflicted Mesmer
 * 10 Afflicted Elementalist
 * 14 Afflicted Assassin
 * 12 Afflicted Ritualist
 * Mantises
 * 11 Mantid Queen
 * 11 Mantid Destroyer

Bosses

 * Afflicted:
 * 16 Afflicted Farmer Xeng Jo
 * 16 The Afflicted Xai
 * 18 The Afflicted Kana
 * 18 Afflicted Yijo

Animals

 * Tigers
 * Cranes

NPCs

 * 13 Zunraa
 * 15 Headmaster Vhang
 * 20 Master Togo

Tips For Master's

 * You should be at least level 14.
 * You should be equipped with armor and weapons from Seitung Harbor (or better).



Party composition is not overly important, a tank, a healer, the rest as you like, although an Assassin is useful in keeping Afflicted Assassins off your healer. At least one or two should bring interrupt skills. High damage output is recommended. Rangers do not need to bring pets, as they tend to stay within Miasma clouds and soak up healing.

In general, avoid as many fights as possible by following the path (see the map) and avoid walking through Miasma if you can. There are several places where a small gap exists between a Miasma cloud and the wall or barrier it is adjacent to. Always pull the Afflicted out of Miasma clouds with a ranged weapon; do not fight inside the Miasma. If you need to avoid patrols on your side of the cloud, get the whole party to run through the cloud and fight any Afflicted on the other side of the Miasma cloud. When fighting the Afflicted, those bringing interrupt skills should try to interrupt their healing; paying special attention to any Afflicted Ritualists.

Start moving as soon as everyone has loaded. Head down the stairs to the right, kill the lone Afflicted Elementalist, and ring the bell. Zunraa helps with removing Miasma degeneneration, easing the healer's (or healers') burden. Follow the wall down to the bridge and kill the Afflicted there. Get everyone on the bridge to avoid the patrols and pull the Afflicted in the Miasma cloud onto the bridge.

Next, climb the hill through the gap. Hug the northern wall past the shrine; the Afflicted at the shrine should be just out of aggro range. Kill the patrol if they cannot be avoided. In any case, continue on by heading west down the hill, again hugging the wall, and then over to Tei Lake.

From there, climb the hill and then follow the road west to another bridge. Deal with some the nearby patrols and groups of Afflicted so that your retreat path is clear before taking on the bosses on the bridge.

Once the bosses are down, head into library across the bridge. When the enemies appear, concentrate your attacks on the soft targets first. If you have an Assassin along, they should hang back and defend casters from any Afflicted Assassins or Afflicted Warriors that attack them.

It is entirely possible to get the Master's Reward with just henchmen. With henchmen, an additional tip is to engage in a fight right after crossing a Miasma cloud (consider using flag command). This prompts the henchmen to start using skills, which in turn prompts Zunraa to begin its healing.

If you have access to a high level minion master ( ie a friend or Guildmate) their minions will make mince meat of the low level foes encountered in this mission.

Additional Information

 * It is possible to "hench" this mission; however, because the monk henchman AI prioritizes healing over resurrecting, you may encounter problems if anyone dies in or near a patch of miasma. To avoid this, use monk heroes instead, if available.
 * Always try finding ways to go around the miasma.
 * It is not necessary to keep Zunraa alive, as Zunraa can be re-summoned at any shrine, and his presence is not needed to complete the mission.

Soloing

 * If you are a necromancer, please note that it IS possible to beat the whole mission using only summon bone minions and summon flesh golem. This is useful if you need to come back and complete this mission at a later date, but do not feel like getting a group. Also note that Monstrous Fangs and Monstrous Claws tend to drop here, making this a good place to farm. Blue-level plagueborn armours often contain minor runes of a primary attribute, making them sell for quite a lot.

Hard Mode
Zunraa and Headmaster Vhang are both level 20 in Hard Mode.

Beware of Afflicted Yijos Spirit Rift - it will easily wipe your party. However, using Pain Inverter on him will almost ensure his immediate death, if you have a lot of minions with you.