Talk:Glyph of Lesser Energy

How long does the Glyph of Lesser Energy last if the caster doesn't cast a spell?--FngKestrel 14:18, 7 Oct 2005 (EST)


 * 15s. --Fyren 20:03, 7 Oct 2005 (EST)

Is there a "minimum of 1" caveat that was merely neglected, or can this skill actually reduce a cost to zero?


 * There is no minimum of 1 caveat. Fire Storms are free (+cost of glyph). &mdash; Stabber (talk) 00:27, 2 December 2005 (UTC)

nice buff ill bet some monks are going to use this now since mesmer energy management skills were nerfed 70.132.28.72 13:24, 26 October 2006 (CDT)


 * Hope I never party with these monks... &mdash; Skuld 16:49, 26 October 2006 (CDT)

This + Dervish Enchants. I've said all I need to say. Arshay Duskbrow 12:31, 27 October 2006 (CDT)

if u use this then the spells do u need the energy to cast them Bloobird 12:29, 26 November 2006 (CST)
 * Nope. If you have 5 energy, this and 2 15-energy cost spells, you can cast em just fine :) -Ichigo724 23:10, 30 November 2006 (CST)

Anyone know how this Glyph interacts with Attunements? For example, suppose I cast Fire Attunement, then the Glyph, and then a fire spell that has an energy cost of 10. Normally, the Attunement would return 4 energy. However, since the Glyph reduces that spell's cost to 0, do I still get that 4 energy returned, or do I not get it since I didn't use any energy to cast that fire spell?
 * Attunements act as if the spell costs the normal amount, so you still get 4 energy back in that case. -Ichigo724 12:42, 10 December 2006 (CST)

There's a bug I haven't seen mentioned. It says next two "Spells", but I've noticed that if I use two Skills the glyph vanishes, and I'm pretty sure I'm not getting the decreased energy on those skills. I'm a Ranger using it for energy management with a couple spells, and I do not think it should go away after skills - after 2 spells or 15 seconds, but not after skills. Mbourgon 17:58, 20 December 2006 (CST)
 * Are you sure it's not just wearing off after 15s? I can't reproduce this.  I can use two non-spells and it's still there.  --Fyren 18:01, 20 December 2006 (CST)
 * As a follow up, someone posted a note to barrage saying it removes glyphs (and I verified it as true), so that's probably what's happening. --Fyren 01:51, 24 December 2006 (CST)
 * I can confirm that as well (that it doesn't disappear) - using Lightning Touch twice with this Glyph up has never caused it to disappear for me. No bug. Entropy 02:05, 24 December 2006 (CST)
 * Indeed, Fyren, that's what's happening. Barrage is removing my glyphs.  Should've been more clear.  Thanks.  Mbourgon

Nightfall
Q: I have a nightfall character only (Me/E) and I do not see this glyph in Kamadan. I'm level 13. confirmation? Breeegz 04:48, 24 February 2007 (CST)

A: Glyph of lesser energy was unlocked for me after Alcolyte Sosuke was added to my group.
 * Unlocked, however that doesn't mean "you" can use it. Only skills that you captured or bought with the currect character will come available for equipting in towns or outpost. Skills unlocked with heroes wil not come available(/equiptable) for the character who has made them available. (they can only be equipted by the heroes or in pvp)--OMEGA-ThundeR 03:36, 2 March 2007 (CST)
 * True, I couldn't use Glyph of lesser energy after it was unlocked, however it finally became available from Tohn, the skill trainer. at which point is was able to purchase it and use this skill. Breeegz 04:48, 2 March 2007 (CST)
 * Since it's core, after your account has unlocked it, every skill trainer in the game will sell it to you. --Fyren 18:21, 2 March 2007 (CST)

Aura of restoration
IF I cast a spell, with aura of restoration on, does the glyph affect the health that is given ?


 * No. Just like Glyph of Restoration, the healing is based on the base energy cost of the spell - before any modifiers. So it will always be the number you see next to the Energy icon. No worries. ;) [[Image:Entropy Sig.jpg]] (T/C) 22:13, 27 March 2007 (CDT)

Changes
I don't get the reasoning behind the change. It is linked to Energy Storage, but non-Elementalists can still use it to save net 15 energy. It can save perhaps up to 20 energy on a cast for an Elementalist with high ES, but what spell costs 20 Energy anyways? Even the 25-energy ones like Meteor Shower and Earthquake don't need it, since you regain a lot of that 10 energy not covered by (old) glyph just by regen during cast time. Hopefully they will introduce some new 30-energy spells that make better use of this. (T/C) 17:32, 5 April 2007 (CDT)


 * I guess it's back to channeling for monking. I never really liked glyph anyway. 67.162.10.185 18:09, 5 April 2007 (CDT)
 * They did it specifically for the reason you stated. If you were confident in your teammates, then 90% of the time there was no energy management skill for a high powered monk build.  I reluctantly admit that there is some balance in the change.  Though my monk is doing a classic drama, "NOOOOOOOOOOOOOO!!!!!" right now. -DV

They just screwed over my favorite build... *cries* --GodofJur 19:58, 5 April 2007 (CDT)
 * Actually it wasn't that bad after trying it out, just not as good as before. After all, it WAS overpowered being unlinked... --GodofJur 20:29, 5 April 2007 (CDT)
 * The skill changed from saving 15 energy to saving 10 energy for non-ele primaries. Not that bad. --NYC Elite 21:44, 5 April 2007 (CDT)
 * From saving 25 to saving 15. A much bigger drop.  -DV

Not for Ele's, a buff. Solus  21:51, 5 April 2007 (CDT)
 * For most, a trivial and insignificant buff. The general Ele build has ~10 Energy Storage, maybe up to 12 with runes.  The 2 points of extra energy means a lot less to an Ele with a huge supply.  No, this was definitely to curtail others, notably I guess the Mo/E builds. -DV