Talk:Tank

I find Elementalists are often equally good as a tank as a Warrior. --Tetris L 19:18, 16 Sep 2005 (EST)

How is that? Elementalist armor is made of toilet paper, it's completely useless! :) There is no defense that the elementalist can conjure that the warrior cannot, in return, the warrior has an edge (+25 AL and a shield) that the ele cannot make up. --Karlos 20:31, 16 Sep 2005 (EST)


 * Elem Armor is weaker than warriors', but they can compensate some of that with some nice defensive spells (especially earth magic) and with the MASSIVE melee damage output they can deal. The trick is to kill all adjacent foes before they kill you. Granted, if foes use ranged attacks you're f*cked. But that goes for warriors too. :) --Tetris L 20:42, 16 Sep 2005 (EST)


 * Like I said, nothing the ele can conjure that the warrior cannot. Ward against melee gives a 50% chance to evade, Defensive Stance gives a 75% chance. Try tanking the Dredge Brutes or the Bladed Aataxe and you'll see that an else is the worst option. Tanking is not about leading the charge to wipe out the enemy, tanking is about damage absorption. And a warrior is the bane of rangers, not the other way around. Warriors are the reason rangers have all those dirty tricks like Throw Dirt, Escape, Flee and Run for your life! :) --Karlos 21:13, 16 Sep 2005 (EST)


 * I don't question that Warriors are the best tanks. I'm just saying that they are not the only tanks. For me damage absorption isn't the definition of tanking. For me a tank is somebody who is suited to engage the enemy in melee, Kilroy Stonekin style, front row, to protect the other party members that use ranged attacks or spellcasting from the second row. And warriors are definetly not the only ones who are suited for melee attacking. --Tetris L 21:28, 16 Sep 2005 (EST)


 * I agree, as far as defensive tanking (keeping melee units focus on you) goes, a geomancer can go a long way with with Armor of Earth, Kinetic Armor, Obsidian Flesh, Ward Against Melee, Ward Against Foes (to stop them from reaching soft targets), Aura of Restoration, a spammable spell (like Stone Daggers to keep Kinetic Armor running and feed Restoration. Toss Crystal Wave or Aftershock some PBAOE damage and you're all set. --theeth 17:28, 19 November 2005 (UTC)


 * heh heh.. Then you go to the Fissure of Woe and get your behind handed to you in a platter by something called Abyssals and you learn, the very hard way, that tanking should strictly be for warriors. :) I was with a PBAoE Geomancer yesterday. Poor thing died 4 times before we even got to the forgemaster. She was totally distracting the monks and we ended up asking her to just stay back (where she only had one spell she can hurt people with). Abyssals got her two times, Skeletal Berserkers got her once and the big bad Dragon Lich another. Tanking Geomancers, in my opinion, are a gimmick... They can be totally cool and surprise your foes in certain situations, but it's not something you can use everyday. Kinda like a running quarter back.. Useful and surprising every now and then. Disastrous if used repeatedly. :) --Karlos 17:36, 19 November 2005 (UTC)


 * Regardless who's tanking, if you have a me/n or n/me to cast Sympathetic Visage, Enfeebling Blood and Shadow of Fear on top, normal damage output is a reduced to a nicely manageable 16.5% with approximately no chance of addrenaline-based attack. Another exemple of why teams need to be well balanced and stay out of the 3 warriors, 2 nukers, 2 monks and one whatever pattern. --theeth 18:12, 19 November 2005 (UTC)


 * Unless you're going questing/farming with guildies or friends, there's no point in contriving some elaborate solo build that relies on others. I'd say 90% of the parties that go in FoW are random people meeting in ToA. I personally never heard of the 3-2-2 rule you mentioned. Most of the FoW parties have a 2W-2E-2Mo rule and the UW ones have a 2W-2E-2Mo kind of rule. It's more of a generic build really. A specific build might have great success farming certain areas, but not others and requires coordination. --Karlos 19:49, 19 November 2005 (UTC)


 * Sorry to drudge up this question again but I really don't like the line "...Tank is a term that denotes a warrior." It sounds as if Tank and Warrior are synonyms or interchangeable, they are not. Consider this use of the word Tank. "Damn our Warrior just disconnected, can we get one of the rangers to Tank for a bit?" How about if I have a rough go at defining "Tank".


 * To Tank is to try and get most mobs to attack you instead of other party members, for this reason Tanks normally stand at the front of the group. Because they need to be able to take a lot of punishment, Warriors are generally used as Tanks in most situations.


 * The reason I came across this article was because in the Elementalist Ranger article it was said that "Having a pet can be beneficial for an Elementalist by providing extra damage to targets, and pets also another target for enemies to hit (aka meatshield)." Meatshield really just being another word for tank, for a character with a pet, the pet is their Tank.


 * Consider this sentence: Most people think that Warriors make the best Tanks although others will argue that Geomancer's can also make terrific Tanks. Whether or not you agree with the sentence is irrelevant, the sentence certainly makes sense in my opinion. If "Tank is a term that denotes a warrior" is part of the definition of a Tank then the sentence wouldn't have made sense. The role of a Tank isn't exclusively performed by a Warrior, other classes can attempt it. The role of a healer or minion master can only be performed by a specific class but with a well thought out skill set or in unusual circumstances other classes can Tank albeit less successfully. Can we remove the line "...Tank is a term that denotes a warrior." from the article? --Xasxas256 09:55, 29 November 2005 (UTC)