Talk:Nightmare Weapon

Does anybody know when the damage is reduced? I have onn, say, Favorable Winds, Melandru's Arrows (with an enchanted opponent), and Brutal Weapon, will it subtract 42 (or however much) from the final damage dealt, or simply from the base bow damage? Or somewhere in between?

Considering that it will steal the specified amount no matter how much actual damage you do, it could be very powerful if the aforementioned damage-boosting skills still apply. 404notfound 02:10, 16 July 2006 (CDT)


 * It will reduce the total that's lumped together to make up the attack's damage. --68.142.14.7 02:33, 16 July 2006 (CDT)


 * based on the damage calculation, negation and healing are applied at the end of the equation, so i'd assume everything counts --Honorable Sarah [[image:Honorable_Icon.gif]] 09:54, 16 July 2006 (CDT)

I wonder how this interacts with Illusionary Weaponry... --DaveK 23:20, 27 July 2006 (GMT)
 * In order to steal life, the attack has to be successful, to connect. Since while enchanted with Illusionary Weaponry bonuses that normally trigger On Hit will not trigger anymore, it would be useless. Even if it did trigger, you'd still have to recast the weapon after every hit that target ally makes. n00kie 10:00, 14 September 2006 (CDT)

With a Scythe?
I know Splinter Weapon will take effect on 3 foes (if 3 are in range). Since both Splinter Weapon and this skill say, "Target ally's next successful attack..." will this skill allow you to steal health from up to 3 foes? Frostty1 04:50, 3 October 2006 (CDT)
 * Nope. The skill describes as "the next successful hit", not "hits". Though the scythe attacks once, it is calculated to hit up to multiple times, and not once. (Terra Xin 08:21, 8 January 2007 (CST))

This vs Vengeful weapon
Less life steal, higher casting time, longer recharge, damage reduction... 213.84.230.131 07:34, 29 December 2006 (CST)
 * The life steal is unconditional, and doesn't require you to get hit in the forehand. (Terra Xin 08:22, 8 January 2007 (CST))
 * You can wand people with it and still deal 50 damage or whatever, so that's a plus..? --Silk Weaker 04:28, 14 February 2007 (CST)

Damage reduction counter note?
Umm... the note about countering the damage reduction seems inane. There is nothing to be countered about it, damage is reduced by the same amount of life that is stolen. There is no net loss in damage, and no reason to try to recoup through conjure flame or preps what was never lost in the first place. The only reason to use those would to be to increase total damage, which is how you would use them if you weren't using this skill. I am removing that note.-- Windjammer 22:50, 15 February 2007 (CST)