User talk:Marcopolo47/SSBB

SO I HERD
CAPS LOCK IS CRUISE CONTROL FOR COOL 02:38, 17 MARCH 2008 (UTC)
 * I LIKE HEADERS TO BE IN CAPS LOCK.--[[Image:Marcopolo47 signature new.jpg]] (Talk) (Contr.) 02:40, 17 March 2008 (UTC)
 * I'LL ADD MYSELF IN LATER WHEN I CHECK MY OWN FRIEND CODE. --[[image:GEO-logo.png]] Jïörüjï Ðērākō.> .cнаt^  04:50, 17 March 2008 (UTC)


 * I HERD HEADERS WIN? --- [[Image:VipermagiSig.JPG]]-- (s)talkpage 17:27, 17 March 2008 (UTC)
 * THERE'S A CHANCE THAT I'M GETTING BRAWL TODAY, PROVIDED IT'S IN STOCK ANYWHERE. [[Image:Felix_Omni_Signature.png]] 17:59, 17 March 2008 (UTC)
 * I'd join, but I don't have a Wii, and I don't know if it's out in the UK RT 18:04, 17 March 2008 (UTC)
 * CAPS PLZ. [[Image:Felix_Omni_Signature.png]] 18:05, 17 March 2008 (UTC)
 * I shall not RT 18:06, 17 March 2008 (UTC)
 * I was going to create something like this, but this is much easier. Plus more people visit MP's page than mine :P --Macros 18:39, 17 March 2008 (UTC)
 * I'll be getting SSBB within the week :) However I won't post my FC for a while, until I have actually done some stuff in the game. (all chars, all stages, etc.) Cress Arvein(Talk) 18:57, 17 March 2008 (UTC)
 * All chars/stages is ridiculous easy in this game. And the event matches are pathetic now that you can set em to easy. After comparing, SSBM events are "Hard" equivalent.[[Image:Entrea Sumatae.png|Entrea Sumatae]]Entrea Sumatae  [Talk]  23:06, 17 March 2008 (UTC)
 * But unlocking stuff generally requires doing events on Hard mode. Not to mention, Cruel Melee is just stupidly hard; if one of the four starting foes decides to grab you at the start, a throw in any direction will generally result in a KO (no matter what your damage was at). Took about half an hour to manage five KOs in that mode, doing two-player; unfortunately, the unlock for getting five kills requires you to do it solo. (solo record is two kills.) --[[image:GEO-logo.png]] Jïörüjï Ðērākō.> .cнаt^  02:26, 18 March 2008 (UTC)
 * Use Ike, hop off the edge, turn around and use his up+b to grab the ledge, then drop and repeat ;) Even then, it's still hard, but it helps rack up damage. &not; Wizårdbõÿ777  (talk)  02:34, 18 March 2008 (UTC)
 * Well, all the characters/stages only require easy mode things, so...[[Image:Entrea Sumatae.png|Entrea Sumatae]]Entrea Sumatae  [Talk]  02:35, 18 March 2008 (UTC)
 * Interesting that Femwick got a copy of Brawl in the UK, where it hasn't been released yet. [[Image:Felix_Omni_Signature.png]] 03:40, 18 March 2008 (UTC)
 * Maywicks code is invalid (Wii code much?). Also, the Ike/Aether strategy for cruel brawl works wonders. Once theyre at about 200% damage, land on the stage instead of regrabbing the ledge, and they'll probably die.[[Image:Entrea Sumatae.png|Entrea Sumatae]]Entrea Sumatae  [Talk]  16:46, 18 March 2008 (UTC)

Ike works well on the edge, but if the alloys get a little spread out, they just punch you once and send you off the screen. I had to give up on that approach after a while, haven't found a better plan yet. -- Jïörüjï Ðērākō.> <font color="#237d00">.cнаt^  20:59, 18 March 2008 (UTC)
 * 
 * I got my Tabuu trophy. Yay. --Macros 22:02, 18 March 2008 (UTC)

Rubes, every pro knows that Jigglypuff is the easiest way to beat Cruel Melee. I got 10 kills without too much trouble. Also, Subspace Emissary 100% competion is win. SSBM events as "Hard"? Nah...only difficult events in the old game was 51, 50 if you sucked. Everything else was just a matter of knowing how to use the characters. (T/C) 02:57, 20 March 2008 (UTC)


 * Jiggly's good, I used Ganondorf to reach 10 now. (turns out he can be pretty epic on the edge.) --[[image:GEO-logo.png]]<font color="#237d00"> Jïörüjï Ðērākō.> <font color="#237d00">.cнаt^  02:51, 21 March 2008 (UTC)

Cool people play...
SSBM. Misfate 18:54, 17 March 2008 (UTC)
 * You figure out a way to play SSBM online, and I'll take you on. --[[image:GEO-logo.png]]<font color="#237d00"> Jïörüjï Ðērākō.> <font color="#237d00">.cнаt^  18:57, 17 March 2008 (UTC)
 * Awesome people play both :o --Macros 19:02, 17 March 2008 (UTC)

Tournament?
Anyone else think we should have a series of 1 vs 1 games for a GuildWiki tournament? -- (Talk) (Contr.) 03:11, 21 March 2008 (UTC)
 * Wait for me to get it. [[Image:Felix_Omni_Signature.png]] 03:12, 21 March 2008 (UTC)
 * mmk, but how should we do the brackets? Random opponents?--[[Image:Marcopolo47 signature new.jpg]] (Talk) (Contr.) 03:14, 21 March 2008 (UTC)
 * Sounds fun. So long as it's not that whole stupid "Fox, Final, No stuff" thing[[Image:Entrea Sumatae.png|Entrea Sumatae]]<font color="#4682b4">Entrea Sumatae  <font color="#4682b4">[Talk]  03:14, 21 March 2008 (UTC)
 * I suppose each opponent could agree on certain rules for each of their own matches.--[[Image:Marcopolo47 signature new.jpg]] (Talk) (Contr.) 03:18, 21 March 2008 (UTC)
 * Now, WOLF only I can understand. Wolf is awesome. Fox just sucks. [[Image:Entrea Sumatae.png|Entrea Sumatae]]<font color="#4682b4">Entrea Sumatae  <font color="#4682b4">[Talk]  03:23, 21 March 2008 (UTC)
 * Sounds like he is spitting up a hairball when he does side smash tbh. >.> [[Image:Entropy Sig.jpg]] (T/C) 04:21, 21 March 2008 (UTC)

So
I'll assume there's people more pr0 at SSB than me (which isn't exactly hard to be). --<font face="vivaldi" size="3" color="Steelblue">Shadowcrest 01:36, 25 March 2008 (UTC)
 * Peach. Floating =win. so do turnips. amirite?
 * Zelda. Why does the computer use Nayru's Love so offensivly? Is it intelligent to do so? Also, Din's Fire = pwn. <3
 * Sheik. Her down-air. I personally like it better than her previous (except when I go rocketing down off the edge of the stage, but we'll pretend I'm less fail than that). Better, worse, why?
 * Lucario. I think he's too slow to make effective use of Aura, though if he does get some hits off at high percents he pwns face, but again, he's so slow.
 * Pit. As cool as he is, I cannot find out how to effectively use him. If he couldn't fly, I'd be embarrased to have him on the game if I were nintendo.
 * Btw, does Snake not fail somehow? --<font face="vivaldi" size="3" color="Steelblue">Shadowcrest 01:40, 25 March 2008 (UTC)
 * Who wins Ness vs. Lucas? Does Pikachu have a ton of knock-back or is it me? Why do computers air-dodge when sent flying and nothing is near them? Does it reduce how far they get sent flying? --<font face="vivaldi" size="3" color="Steelblue">Shadowcrest 01:51, 25 March 2008 (UTC)
 * I want SSBB soooooooooo bad. Lost-Blue 02:12, 25 March 2008 (UTC)


 * Alright, let's see if I've got opinions on this.
 * ...turns out I do. Here we go.


 * Peach. Floating is great for getting back on the stage; if you can stop falling in midair just before someone hits you, it makes for a nice dodge too. Be careful though, floating above someone's head just makes you a target. Don't like turnips that much, but Toad is pwnage.
 * Zelda. Nayru's Love has a bit more kickback then before, I think. It's also hard to land hits on someone as they use it. I've gotten out of a lot of punching-bag situations by mashing B... bouncing projectiles is also fun. Din's Fire is superpowered or something, too.
 * Sheik. They nerfed her aerial side-A move (used to knock-back across half the screen with little damage)... but her sex-kick is still nice, needles are always great for edge-guarding against Fox, etc, her side-B chain can grab edges, and up- and down-smash attacks are still nice and strong. Oh yeah, and she's still nearly as fast as Fox.
 * Lucario. I personally use him a lot; the speed isn't bad, I can still keep up with any other character in a fight. Force Palm grabs at close-range, which pwns face; Aura Sphere is decent, any projectile with damage like that is useful at the very least. His aerial down-A (Double Kick) is one of my favorite attacks... slows his decent by a ton, so you can use it to both dodge and punish anyone waiting below you with a attack. It also has a lot of knockback; if both hits connect, it sends the foe sideways instead of down, with a good amount of force. At high damage, it's a great finisher.
 * Pit. Reminds me a lot of Link; tons of utility moves (ranged and melee), but it's tough to say he's awesome at either one. The bow can ping nicely, and it's quick enough to use between attacks. In close-range, he's got nice quick attacks, side-B is a great rushing move as well (also bounces projectiles, iirc). And he's really nice in aerial combat (up-A is fun). But I have trouble finishing people off with him.
 * Snake. He's got strong normal A attacks, his smash attacks are a little hard to hit with (tiny bit slow) but they're practically instakills, and he's nasty as hell from a distance (grenades in particular, the missile is awesome if you can find a moment to fire it). He suffers against a faster foe I think, but if you can get the hang of his quicker attacks, he's strong. Mash A, knock the foe back, throw a grenade, smash side-A or up-A... if someone tries to step back to avoid stuff, you can throw more shit at them.
 * Lucas vs. Ness: Lucas wins. PK Fire is a little stronger, PK Lightning has knockback, PK Freeze... freezes people solid, and smash up-A throws people off the screen so hard they instantly die when the come back in (maybe not, but it's nasty anyway).
 * Pikachu. I think so actually, smash side-A seems to be pretty powerful. Pikachu can rack up damage fairly quickly as well, which helps.
 * Air Dodging. It might slow you down a bit, not sure. If you're knocked back and spinning, tapping R or an attack button is generally the best way to recover as well (better then using up a jump). Could be that's what they're doing.
 * There you go. Opinions. I'm not really pr0, but I'd like to think that I sound like I am. --[[image:GEO-logo.png]]<font color="#237d00"> Jïörüjï Ðērākō.> <font color="#237d00">.cнаt^  06:34, 25 March 2008 (UTC)
 * Air dodging is used to prevent tumbling. If you hit the ground while tumbling, you'll land on your face or back. You then have to, you know... get up. Which takes time. Air dodging or attacking makes you land on your feet, and you can go about your business instantly. --Macros 15:36, 25 March 2008 (UTC)
 * The best part about air dodging in Brawl is that it no longer makes you helpless (like it did in Melee). You are able to attack and jump after you do it. They did this to offer consolation for removing wavedashing. --Macros 15:38, 25 March 2008 (UTC)