User talk:JediRogue/MotDs

"and rank 6, enough skill to be considered worthy. At rank 9 you are assumed to know every skill in the game and competently play any build." If only that were true... -Auron  03:15, 8 June 2007 (CDT)

Lets form a rank table rank 0-3 = You obivously NEVER play Ha, so you must be a noob (woot go me) rank 4-6 = Most decent players who do not waste their lives fall into this category rank 7-9 = A high percent of the peoplewhothnktheyknowthemetagameandthinktheyarealwaysrightfallintothiscategory. rank 9+ = From Korea, or have never seen the light of day (no offence you uber rank 9+ but gam ingame achievement to you is a thing everyone pitys you on.

Now that the scales up, discuss :) Solus   03:26, 8 June 2007 (CDT)
 * Don't forget the r12 part, all iQ or RenO members :p -Auron [[Image:Elit Druin.jpg|19px||My Talk]] 03:34, 8 June 2007 (CDT)

[GANK] are the r11s :) Solus   03:38, 8 June 2007 (CDT)

I think skill starts to level off around rank 6 for most people. Unless someone has made it that far playing just one build (like IWAY), by the time you get to rank 6, which is no small amount of fame, you probably have no less skill than a rank 9. Additionally, rank is not an accurate way to determine skill. You can tell alot about a person by the build they are using and how quickly they adapt if you ask them to change their build. If a guy comes in with the wrong build for your team, and it takes forever to explain how to change it, they suck. A person with no rank may only take a second to adapt and understand a new build. The other thing is how much skill do you need to play SF and IWAY? A lot of builsd only require you to know how to do one thing. It only takes like 3 or 4 games of SF spiking to get the idea. Its not going to get better at rank 9. I feel bad for newcomers to HA because most groups only want people of rank. Not only will this make it hard to gain rank but it will also prevent them from learning. &mdash; Rogue  17:51, 9 June 2007 (CDT)
 * I'd rant about elitism and such here, since I'm stuck at r2 because of it, but when you are seeing warriors with mending and symbol of wrath, monks with no energy management and the ele using lightning orb with searing flames you can sort of understand why the unranked people are excluded. Lord of all tyria 18:04, 9 June 2007 (CDT)
 * I think maybe we should keep the cookiecutter builds like IWAY and SF spike for the unranked people because those builds allow groups to simply form and allow newcomers to HA without learning tons of new builds all at once while giving them a feel for the map and PvP on the whole. After getting some rank, you probably know a bit more about the state of the game even if you've never played some roles, you know what to expect from them. If I form groups (which I don't anymore because I don't have a vent server and I like playing with a group on vent), I don't usually demand rank, they just need to know how to play their bar or a bar I give them. Maybe its because I know I'm skilled enough even at a lower rank and I expect more of people, but I'm mostly just cranky about the shear number of r7+ groups that dismiss perfectly good lower ranked people without even speaking to them. &mdash; [[Image:JediRogueSig.jpg]]Rogue  16:28, 12 June 2007 (CDT)


 * If they are newcomers any build you give them will be new...IMO play what you can till rank 3 (for me was vim, vimway and paraspike now) and then concentrate on one build from then on. &mdash; ~ Soqed Hozi ~  18:49, 12 July 2007 (CDT)
 * I think that rank doesn't qualify how skilled someone is. I am barely rank 2, as I have not done a lot of HA, but I still consider myself a decent monk. If people ask for rank and you say 2, they /point, /laugh, and ignore everything else you say to them. That makes me mad. I mean, granted, I'm not perfect by any means, but I KNOW I can fill a slot better than a lot of other PuG monks out there. All those elitist people out there bug me because a lot of the times the people that are really going to hold the Hall are either guilds or a tight group of players that know each other. Sure, you may take halls once, but that is not going to A) win the favor or B) make you ub3r pro in the eyes of everyone else. Grr. /EndRant [[Image:Glimmer_of_Light.jpg|20px]] The Paintballer (T/C)

Nuking
"Effective nuker guide: the more 3 digit yellow numbers, the better."

Haha, so true. Love that MotD. The Paintballer (T/C) 23:04, 23 August 2007 (CDT)

Glyph of immolation
im actually really happy there is only 1 fire magic skill in EoTN, it encourages other builds and makes fire eles mad :P

/Report
I totally agree with you, the /report feature for leaving needs a review, at least for AB (most of my PvP exp. is AB). I mean, a (a bit exagerated for graphic porpuses) day in the life of an ABer goes like this: You spawn at the lobby outpost, where you spend some time putting together your 4-dude group, then you wait like 0-3 minutes for an opposing team, then the battle starts, then the damn game takes too freaking long cuz neither side wins the upper hand, then your momma calls you for dinner, your girlfriend rings your cellphone, your dad needs help changing a light bulb, your grandpa has a heart attack and falls down the stairs, and you really really gotta go take a sh*t. So, you leave, and then what? you get dishonored. It's not fair!reanor 04:33, 4 October 2007 (UTC)