Talk:Minion

Minion AI
This comes at an achilles heel of mine, I neither play Necro nor Ranger. Can anyone verify whether or not minion AI is the same as Necro AI? --Karlos 09:26, 13 Oct 2005 (EST)


 * I think you mean "pet" AI. And they definitely don't behave the same.  I play both ranger and necro.  Pets always attack their master's target and change target with their master.  Minion AI is a bit more free.  They will generally run after the first thing you attack, if you get in the first attack.  But if you change targets, they generally will not.  Also if something attacks you or a minion before you start fighting, then the minions will go for it.  Basically, if you're attacking something when a minion needs to aquire a new target, it will usually go for your target.  But it's not guaranteed and it's unlikely to change it's mind once it picks something. --Squeg 10:05, 13 Oct 2005 (EST)


 * Squeg is definitely right. Having played extensively with both Ranger pets and minions, they are clearly different.  Everything Squeg said sounds correct.  The much shorter version is that Pets are more responsive and usually switch to your target relatively quickly.  Minions are more mindless and likely to attack whatever is closest. --JoDiamonds 07:44, 25 October 2005 (EST)

Minion Properties
Can minions be afflicted with conditions that don't normally work on undead? (ie, bleeding, poisioned, etc)? I wouldn't think so, but never actually confirmed. The answer to this question would (most likely) make a good addition to this page. Geblah187 12:34, 5 November 2005 (EST)

Yes, minions can have conditions on them, they burn good for example. Otherwise Verata's Sacrifice and Infuse Condition would be partly nonsense. But they can not bleeding, undead, no flesh! --Ollj 16:22, 5 November 2005 (EST)


 * They suffer from any conditions that normally work on undead. So no poison, bleeding, or disease.  But all others work fine. --Squeg 05:52, 6 November 2005 (EST)

Species?
Ok, I know they take double from Holy. But it is still possible that minons are a separate species from Undead when Edge of Extinction is concerned. I mean, heck, black widow and warthog are the same "type of creature", so maybe all the animated things belong to one species on their one... -PanSola 18:24, 9 December 2005 (UTC)
 * Tested using The Undead Hordes quest. Yes they are seperate from other undead creatures. | Chuiu 09:53, 23 March 2006 (CST)

I am taking it upon myself to combine this article with the General_minion_mastery_guide, and i hope to be able to delete this article and redirect to that guide within a few days --Honorable Sarah 07:15, 23 March 2006 (CST) 


 * Move the tips over, but don't merge articles. Having a separate article that just briefly lists different minion types, what conditions affect them, the fact that holy damage is doubled against them, &c. is useful. --130.58 07:19, 23 March 2006 (CST)


 * I agree, it would be a bad idea to combine the articles as it would make this article subjective rather than objective. Some people only want general information about Minions without having to weed through large amounts of subjective information about maintaining them. | Chuiu 07:31, 23 March 2006 (CST)


 * i'm trying to see it, but i really don't. having a single large article on minion mastery is a good idea. smaller "Beastiary" type article for the minion types should be sufficent for the casual reader. perhaps this article should be remade into a disambiguation page? --Honorable Sarah 07:58, 23 March 2006 (CST)


 * Anyone just interested in Minions should find the degeneration rate (for example) here, even if not looking for minion mastery. Just take out the Minion master tips and leave the rest imo. --Xeeron 18:34, 23 March 2006 (CST)

Minion statistics (Damage etc.)
I've been doing experimentation on minions and have compiled an excel file of data to add in somewhere, including damage low/high/average damag evs AL60;attack rates (and thus DPS) and damage distributions. I include critical hits (as for most players it is the true damage rate that matters, not the crit-free damage rate) and the data is based on 400 hits for each of Minions, Fiends, Horrors, Vampiric Horrors, Flesh Golem at the appropriate level for a 16 Death (the level of most interest). I am currently adding data on leel 13 Horros (11 Death Magic) to determine if it is the same as the damage from Minions at 16 Death (also level 13), as well as planning to add another few hundred data points to the Flesh Golem (its larger damage range required more hits to have the same degree of accuracy/distribution). Where should this data go? As well, it disagreed with the data listed (Fiends didn't attack at Hammer rate of 1.75 seconds, nor did the horrors attack every 3 seconds) so I changed that info already. Just looking for advice as to where to stick it--Epinephrine 15:18, 5 June 2006 (CDT).