User:Diamond Crusher/GamePlayUpdates

Title Display
-The title page should be organized in some fashion or organically. If organized than Rank and Kind of a Big Deal should go together on top followed buy global titles. Followed buy character specific titles. Also titles of the same type should go buy each other as in all the protectors are grouped together and explorers are grouped together and so on and so forth.

Title Benefits
-All titles that are able to be acquired by all character should have some sort of bonus for max level hear are some ideas for titles that currently have no benefit to them.

Exploration- Increased speed in towns and outposts within the campaign you acquired the title for.

Protector- Merchant discount similar to the discount for owning House zo Heltzer or other discounted merchants. Discounts would only be for the Campaign you got the Title for.

Kind of a Big Deal- Emotes Similar to the Rank Emotes.

Skill Hunter- Decreased Prices on skills for every level achieved.

Lucky- Lucky should have the same affect as Treasure Hunter/Wisdom Title in order to get salvages up to 100% or 99%.

Unlucky- Maybe a dunce cap or the ability to trip while moving. So long as it is funny to watch. Should be in the form of an emote like /unlucky.

Drunkard- Should be able to get drunk at will with the emote /drunk.

Survivor- No Benefits Since not Acquirable by all Characters accept maybe an emote / Should not count towards Kind of a Big Deal.

Defender of Ascalon- No Benefits Since not Acquirable by all Characters accept maybe an emote / Should not count towards Kind of a Big Deal.

Kurzick/Luxon Titles- Have access to certain Kurzick/Luxon cities restricted areas weather your guild owns the city or not. The higher the level the more city restricted areas you have access to. House zo Heltzer being max title. Of course you can only access these area if the cities are under or friends control. IE Kurzick title can only get you into Kurzick controlled cities while under there controle.

Title Fixes
Treasure Hunter/Wisdom Title -These should be global and there effects should be global since it takes a long time to get and costs so much money. Another reason is that it is very annoying transferring items to a certain character in order to salvage them.

Kind of a Big Deal -This title should display a (#) at the end of the name for each max title you have starting at level 5. That way it can be the PVE version of rank. Right know it dosnt matter if you have 5max titles are 9 since they all display the same. This makes the title almost worthless. Adding the number would further distinguish it. Than Every 5th level your earn an Emote. If you wanted you could also add a new title name for every level after the fifth to make it more distinguishable and more like the rank listing.

Survivor -This title should be achievable at any level not at character creation since characters created before titles came out can not longer get them. It this become the case than you can add some sort of Benefit to having this title if not than there should be no benefit to having the title and it should not count towards Kind of a Big deal unless it can be acquired buy any character.

Defender of Ascalon -Since This title is not Acquirable by all Characters it should not count towards Kind of a Big Deal.

Skill Upgrades
-Timed skills should give a count down. Possibly on top of its the skill icon in your Effects Monitor or in its Description page caption. And if you cast a timed skill on some one than the skill should have a count down you can see on the Upkeep Monitor.<BR>

Skill Trainer
-Guild Hall Skill Trainers Should have all skills unlocked by quest or bought from skill trainers in each campaign. There should also be a skill trainer some place were you can unlock any skill from that its campaign just like there is in Ember Light Camp.<BR>

Inscriptions
Armor<BR> -Inscriptions should be able to be placed on any armor in game regardless of the campaign it is from. This is because there are many new inscriptions and also people like to be able to get the armor they want with what they want on it.<BR>

Weapons<BR> -I also think all new and old weapons should be inscribable. To help balance the market. I don’t mind if you have to change the drop rate or max damage weapons in old campaigns so long as the items are able to be sold. Right know if you are in a previous campaign you cant sell anything unless it is perfect because the items are not inscribable and hold a lesser value. But if they are perfect than there price is drastically higher than any other perfect weapons found in Elona. If you want you can make it all new items dropped on any continent are inscribable and salvageable but old items aren’t.<BR>

Armor
-All armor regardless of campaign should be inscribable.<BR>

-I think you should be able to preview the look of new armor you plan on buying in the dye window. That way you can see what it looks like in on you and in any color you want before deciding to buy.<BR>

-Fissure armor Graphics should be reworked some. Some should be improved to actually look better than other cheaper armors such as Female Ele, Ranger and Male Mesmer. But they should all have graphical improvements for there in town appearance. Most fissure armor are still set to guild wars Prophases graphics settings and look terrible to others in town so that really needs to be changed.<BR>

-There should be an armor system similar to that of the pvp armor changer for pve. If this were the case you would pay a small amount to an armor guy in some city and than all armor bough or placed on your character would automatically be entered in a character armor storage screen. You could than enter in one of every type of ruin for that characters profession along with a set of inscriptions for that profession. Than you could design your armor using the armors available and the runes and inscriptions add to for any armor set up you wanted with a 0% destruction of armor rate. This would allow the character to switch between pve and pvp at will with out having to spend a small fortune on rune and inscription changes every time he wanted to do something different. Unlocking this ability would be character based so each character would have to find him and higher his services. As for dye you can dye your armor any color you want while it is on you and when it goes into storage it stays dyed that way. Unless you want to save armor dye colors as well meaning you dye a piece one color than it is forever unlocked for that armor on the storage guy but that is up to you as is everything.<BR>

Storage
-I think there should be another storage page were all customized items may be placed with a scroll down ability that adds a new “line of storage slots” whenever the last storage line of slots has something added to it. This way people can buy all the armor and weapons they desire without worrying about storage space and accessibility. The new storage tab could be called “The House” regardless of weather you like or dislike the guild wars house idea below.<BR>

-Also since you can keep the storage window open and accessible anywhere on the map there should be a key to open up storage from anywhere so long as storage is available in the city or outpost.<BR>

-Storage costs 50gold to open however if you don’t have the money on you than you cant open it. I think so long as there is gold in storage that he storage lady should withdraw the reminder of the needed money from your storage account with your authorization. IE “You don’t have the funds needed to access you global storage account” “We have detected that you global storage account holds the difference needed to give you access” “Would you like us to withdraw the difference from your global storage.”<BR>

-It would be nice to have a dye storage so that one didn’t have to transfer them between characters in order to see how a dye color looks on ones armor Dye Storage.<BR>

Market
-There should be a global market city located on the PvP Island accessible buy all characters at any level. So that PvP Storage Character or Low Level Storage Characters have a place to sell. It would also get rid of a lot of the spam in many mission cities that people complain so much about. <BR> --You could also implement a new chat bar just for that city. It could be some what like whisper/guild chat/alliance chat/swords/axes/shields/staffs/wands/offhand/others….. Than you could possible make the chat cross districts chat so that you can be in any district selling.<BR> --Another idea is instead of changing the chat is to change the district names of that city to say instead of Great Marketplace District1 to instead say Great Marketplace Sword than the next district Great Marketplace Axe and so on and so forth.<BR>

Other
-It would be nice if gold was automatically be picked up and divided.<BR>

-I think it would be nice for characters to be able to own a house. This can be done like a guild hall you unlock your house and can send guest invites or it can be houses within cities and settlements within the game. This would be done by making the nicer house cost a lot more and smaller houses cheaper. This way you can own whatever house you like and anyone who buys access to the house has access to there own version of it. Meaning multiple people could own the same building. Never the less once you own a house however the possess my be one should be able to decorate it to ones own taste with buyable or quest able decorations. There should also be a storage chest in ones house and one should be able to store all there customizable items within it as indicated buy the above storage idea.<BR>

-I have also heard some people would like to have marriage / divorce/children I this game.<BR>

Map/Zones
-Upgrade the Teria map so that there are no paste lines on it.<BR>

-There are 2 glitched chest spawn locations in The Shattered Ravines that need fixing.<BR>

Mission/Quest
-The quest To Tannakai Temple needs to be fixed were Mehelo and Togo Follow you. Right Know they follow there own path so long as you are near by or else they stop. Making it easy for them to get lost or die. If you could make it so that they follow you than one can take any route one wants. If that is not changed than Mehelo and Togo should be made un-targetable by enemies and not wait for you on there course.<BR>

Skills
-Avatars need to retain there remaining time when a cut seen commences so that they can keep it up after the cutseen ends like the fix you did for MMs so that there minions no longer die during the cut seen.<BR>

Your Update Ideas
-Place your desired Game Play Updates under hear and i will add them an appropriate section. If you desire credit put your name at end.<BR>

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