Frozen Isle

The Frozen Isle is a Guild Hall, first introduced in Guild Wars Prophecies.

Layout

 * There is no layout description yet. You can help by contributing information.

Features

 * Winter mountain theme, looks like the Shiverpeak Mountains
 * Complex pathing between bases
 * Gates controlled by lock switches located at the map's center
 * Ice causes Icy Ground causing a pause for 1 second followed by slowness if you stop on it

NPCs
Both teams start with several NPCs.

Strategy
Easily one of the biggest, this map is a split paradise. Winning here depends on finding the right balance between defending and attacking. The guild halls are very open, allowing small split team attackers to kill NPCs with ease, unless countered by a defense split. Usually battles on this map feature 2 simultaneous fights: One at the flagstand and one between the split teams (which might take place in either of the guild halls or the bridge in between), but even more than 2 areas might see fighting at once. The gate control mechanism at the center of the map enables those controlling it to either shut out enemies or trap them in the center of the map.