User talk:Ollj11771

What the heck is Green Numbers? I can't make heads or tails of it. If it's a personal page, please move it to User:Ollj/Green Numbers; otherwise, it needs serious cleanup (especially all that code). &mdash;Tanaric 17:04, 19 Jul 2005 (EST)

I have tried reading your pages and they are really hard to comprehend. They really need to be cleaned if they have something important to say. --Geeman 10:41, 25 Jul 2005 (EST)


 * Hey Ollj, I'm sorry but even after your new pages (Relative Increase, 3-1, 7-3, 17-7, etc.) I don't understand what you are explaining. Please could you explain here (on this page) what exactly you are trying to document? If it's something worthwhile then we can help out with the formatting and wording to make it more understandable. 21:15, 25 Jul 2005 (EST)


 * Also, please read carefully Style and formatting, it explains good practices for writing articles :) 21:16, 25 Jul 2005 (EST)


 * Biro, it took me a while, but Talk:Green Numbers helped me figure it out. He's describing how numerical ranges scale per level.  It's actually not a bad idea... but it's pretty poorly implemented so far.  Stylistically, I'm not sure how we should include this information.  Right now, the most logical way would be to wikify all numerical ranges in skill descriptions.  However, I don't know if that would be immediately obvious to the reader.  Might be better to  range tables on the appropriate skill articles.  I'll fix up one of the ranges so you can see what he's trying to say more clearly. &mdash;Tanaric 21:21, 25 Jul 2005 (EST)


 * Okay, check out 36-55. At each attribute level, you can see just how much more effect the skill will have. &mdash;Tanaric 21:28, 25 Jul 2005 (EST)


 * I don't mean to be pedantic here, but I'm unsure about the terminology used. Should this actually be 36...55? I thought a dash was used to denote fluctuations on effectiveness, such as weapons, and three dots were used to denote changes relative to an attribute? If this is the case then I understand this system slightly better (I think in truth I hadn't read enough of Ollj's contributions to make sense of them). 22:11, 25 Jul 2005 (EST)


 * Also, why do all the tables go up to 20? Isn't 16 the highest possible value for an attribute point? Again, probably just being picky :) 22:16, 25 Jul 2005 (EST)


 * Some attributes can go up to 20. 12 + superior rune + headgear + 2 from weapons + 2 from necromancer or elementalist skill. --Geeman 22:20, 25 Jul 2005 (EST)

1...32
yes, youre right about the terminology. ill change that. i just used "-" in my table because it was shorter (the table really wide)

is not documentated, but i think i know what it does, so i will keep it in mind when writing the other "from...to" ranges. I keep getting database errors, on so many articles so out of my range.

Its meant to be wikified in the skill descriptions. Some go up to 20, those who dont have an "x" at 19 and 20.


 * Have you noticed that many of your tables contain 12 in the attribute rank when there whould be 16 --Geeman 09:58, 27 Jul 2005 (EST)


 * fixed, and will use ' for bold from now on.

please visit Green Numbers
Please visit Green Numbers and let me hear your point on the matter I pointed out. Thanks. Roland of Gilead 11:20, 27 Jul 2005 (EST)

Personal page edit
It's not very polite to edit someone's personal page, even if it is empty. Drop me a message in my user talk if it bothers you for some reason, that' what it's there for.
 * Answer: just didnt know how.
 * D'uh, like I wrote, in the User_Talk:Roland of Gilead. Did you never notice the "you have new messages" on the top of your page when you have a new message in your talk?

Category:Creatures
Please do not use this non-existing category. We already have Category:Bestiary which if you read its description says it is a collection of all creatures in Tyria. Use this one,please. --Karlos 09:11, 28 Jul 2005 (EST)

Creating Empty Articles
Ollj, please stop creating empty articles. This takes them off the "Wanted Pages" and so we no longer know what we need. If you have content to provide please do so. But to just create an ampty article means it will look like its there but when someone goes to read it they will find it empty. And only people who don't know info come look for it, so they won't be able to fill it up.

I would also like to ask that this massive creation of empty articles be rolled back. --Karlos 19:46, 28 Jul 2005 (EST)


 * I will fill them. but i want to sort them in stubs first, then categorize, then fill. You can still find them as dead-end pages


 * They do NOT appear on the "dead-end" paged. Have you looked there? All that has is 60 articles. You have created like 1000 in the past two days. :) (Example: Damned Cleric is not there.) the pages you create are not "dead-end" because you have category links at the end.
 * Wanted Pages is for "wanted pages." Now, maybe you will fill out all those articles or maybe you won't. We are not going to render all those articles dependant on whether or not you remember to do them. I do not question your resolve nor your intentions. You could simply die tomorrow. :) I believe you are breaking the process. At least wait and see what the admins say instead of doing all that work and then having it rolled back. --Karlos 20:04, 28 Jul 2005 (EST)


 * I agree, Wanted Pages shouldn't just be filled in for the sake of taking them off the Wanted Pages list. If you can create enough to count as a stub then you should, if all you can do is add a stub template tag then you are really lowering the chance that someone who could fill in the page as needed from ever finding it. 22:09, 28 Jul 2005 (EST)
 * Creating stubs that have no info is bad idea. we don't need 1000s of pages with no info. What we need is pages that have info that can be used. --Geeman 01:08, 29 Jul 2005 (EST)

Maps
The standards for the bestiary have not been discussed yet, but the use of maps so far is pretty grotesque :P Please could we start a discussion on the proper standard for including maps in Bestiary articles? I recommend GuildWiki talk:Style and formatting/Bestiary as a place for this discussion to take place. 22:07, 28 Jul 2005 (EST)


 * Also, Bestiary is not spelt "Beastiary". 22:10, 28 Jul 2005 (EST)


 * Ill only include maps on all . I know the format is bad, but the information is good!