User talk:Curse You2534

Premade Builds
It is rather redundant to make skill or profession variants to premade builds. --Rapta 22:37, 18 June 2006 (CDT)


 * I just felt that putting the fact that Shatter Enchantment is a better damage dealing variant for the build would be helpful for someone. Curse You 24:25, 19 June 2006 (EST)


 * It makes sense for equipment variants or skill variants but not profession variants, as lots of people will be in the situation where they can afford 1 or 2 skills but not a whole bar's worth. When I made an assassin for the FPE, for example, I used my Faction to unlock a single skill, used my previously-available warrior skills to swap out another, and then tried running the A/W premade. There is little point in keeping profession variants, however, as changing professions means you can no longer use the premade's skills. &mdash; 130.58 (talk) ( 23:20, 18 June 2006 (CDT) )


 * Like I said, it could be useful for someone, as in a person who has unlocked all the skills required and can therefore make the build from scratch. Although, if a person were to be in that situation it might be more worthwhile to just come up with a better build, as these premade ones tend to be rather bad. Curse You 1:55, 19 June 2006 (EST)