Talk:Grind

There is still a fair bit of grind, because if you want to skip the PvE and go straight to PvP, you usually end up with near zero skills. No skills = hard to earn skills.

So you'd still have to grind to earn skills for PvP.

Sure there are template characters with predefined skills available, but it is still silly to have skills locked for PvP. Especially since NCSoft/ArenaNet say "Success in Guild Wars is always the result of player skill, not time spent."

It makes sense to lock stuff for PvE, and it's probably still a good idea to lock certain arenas away from beginners or have "rank" limited arenas.

Neutrality
I don't appreciate edits to try and give a balanced argument about grinding in gw reverted. The reverter says the quest rewards mean there is even less grinding but he misses the point. In prophecies you can go through the whole game and are never forced to get to level 20, nor does it make sense to.

In factions you cannot properly play the game if you aren't 20. A team of low levels will not be able to do quests on the mainland. Level 20 groups (mostly made of ascended characters btw) will kick lower levels as theyre a liability. It is possible to do the game with henchmen but then, what is the purpose of this being an online game? --129.11.127.186 11:55, 11 May 2006 (CDT)


 * If the game was designed with level 20 players in mind, as Anet have said repeatedly, then it stands to reason that players below level 20 will not be able to progress in the game. 70.20.64.187 11:59, 11 May 2006 (CDT)


 * So because they say you have to be level 20 to play the game, it means getting to level 20 isn't a grind? Have you thought about new players? Anet also said factions doesn't require the ownership of prophecies... If the level 20 game is what they indeed intended then they should have made an extremelly large xp reward at the end of the island similar to ascension. --129.11.127.186 12:03, 11 May 2006 (CDT)