User:Entropy/characters

Small note of explanation: "Retired" means I no longer play with that character for practical purposes; I may take them out to test something or kill Grawl in Witman's Folly, but not really play with them. "On Hold" means the character is active and I'm playing with them, however they aren't the current character I'm working on. "Active" is the one character I am specifically playing with at the moment. When my Active character reaches L20, gets all Heroes to L20, and reaches some point near Ascension in one of the campaigns, I call it quits and go to an On Hold character. Once they are all at that point I'll just be switching between them as I feel like it.

Lana Irving

 * W/any, preference to W/R archer or W/N Plague Touch
 * Name origins: Related to Lloyd Irving from Tales of Symphonia
 * Personality: "aggressive"
 * Color: Red
 * Pet: Persian, L20 Heary Lynx
 * Armor(s): Gladiator's set, Knight's set, Stonefist Gauntlets, one of each weapon mastery helm
 * Weapons: (purple) 16V50 Barbed Long Sword of Fortitude (Long Sword skin), Crippling Katana of Shelter, Cruel Battle Axe and Heavy War Hammer, Victo's Blade; Icy Ascalon Longbow/Shortbow
 * Status: Retired, mule

Tall red-headed Warrior who has achieved Protector of Tyria, capped all Warrior elites plus others (Prophecies + Core), and has 92.6% of Tyria mapped out. Lana specializes in partying with henchmen and has finished every mission and bonus using all-hench parties. She is proficient in all types of Warrior weaponry, knowing that certain situations call for certain weapons. Lana is currently working trying to acquire every skill in the game...done so far with Warrior, close with Mesmer and Ranger. She has completed To Sorrow's Furnace and Defend Droknar's Forge; the other Sorrow's Furnace and Titan quests will probably be done with Heroes.

Lana was originally a W/Me, and it made progress very very hard for quite some time. Damn Pre-Searing traps.

Lana has unlocked the following:
 * Access to Cantha
 * Access to Elona
 * Olias
 * Zenmai
 * Koss, Dunkoro, Melonni, Tahlkora
 * Acolyte Jin

Elena Gracewood

 * R/any, typically R/W (no reason) or R/Me for interrupts
 * Name origins: Sounded Ranger-like
 * Personality: "mysterious"
 * Color: Green
 * Pet: Couerl, L20 Hearty Stalker
 * Armor(s): Druid's set, Expertise and Wilderness Survival headgears
 * Weapons: Drago's Flatbow, 14% to Hexed Sundering (20%) Mursaat Hornbow of Marksmanship (18%), (gold) Fiery Composite Bow, Shocking Ascalon Shortbow, Barbed Long Sword, Heavy War Hammer, Cruel Battle Axe, Victo's Blade
 * Status: On Hold, Farmer

Tiny brunette Ranger who has achieved Protector of Tyria and completed To Sorrow's Furnace and Defend Droknar's Forge. Final Assault and the other Titan quests will need Hero assistance. Elena is a good example of why rangers can completely Pwn the PvE scene - in one sitting, she finished mission+bonus Hell's Precipice, Defend Droknar's Forge, Summit Slaves, Kilroy Stonekin, and Unspeakable, Unknowable - all within less than three tries each. Elena has all Ranger and Warrior skills in Prophecies + Core, including the elites. Elena likes to use Drago's Flatbow because it is even bigger than she is; though it is not the best bow for Barrage, perhaps the best ranger skill in existance - except for Punishing Shot, which is simply wonderful.

Elena has recently taken to farming for collectable drops as a Trapper/Wilderness Survival soloist, using the R/any Solo Desert Trapper build. She has also learned to farm Totem Axe and Forgotten Fan, which is fun.

Elena has unlocked the following:
 * Access to Cantha
 * Access to Elona
 * Olias
 * Zenmai
 * Koss, Dunkoro, Melonni, Tahlkora
 * Acolyte Jin

Rayne Brunel

 * E/any, preference to E/Me for shutdown and Energy Storage Mesmer; occasionally E/N
 * Name origins: Related to Colette Brunel from Tales of Symphonia
 * Personality: "hapless"
 * Color: Purple
 * Pet: Chocobo, L20 Hearty Strider
 * Armor(s): Aeromancer's set, 1 of each attribute Headgear
 * Weapons: all max staves for Fire, Earth, Water, Air, Domination, Blood, Curses; Vokur's Staff; Morgriff's Staff; Fiery Ascalon Recurve Bow; HCT/HSR Healing staff for spamming Heal Party
 * Status: On Hold mule; actively used for Faction farming (Balthazar)

Medium purple-haired Elementalist and wannabe Minion Master who has completed Protector of Tyria, To Sorrow's Furnace, and Defend Droknar's Forge. Rayne specializes in making stupid mistakes and generally causing accidents to happen. She prefers to use Air magic, but also enjoys being a Life Stealer or an Energy Storage Mesmer. She is a big fan of Energy Surge and Wastrel's Worry. Rayne is currently trying to earn more Skill Points due to an unfortunate accident...see Skills and Attributes Window for more information.

Rayne has given up Ash Running. It's fun but dealing with people while giving away hundreds of items gets rather tiresome. This burden will probably fall on Dunames Dark Witch, who as a Minion Master will probably do it faster and more efficiently anyways. Rogue Doll, who can use the Me/E Flashfire build for better efficiency.

Rayne does some Faction Farming at the Zaishen Challenge at least once a week. 2,000 Balthazar Faction in less than half an hour...or less than 20 minutes? 15? Never bothered to time, but matches go pretty fast, and all victories are flawless. So, (40 x 4) + 50 + 50 = 260 Faction per match, I guess? About 8 matches, each match is maybe 2 minutes tops...yeh, 20 mins or less sounds about right. She uses a typical GoR Echo MS Nuker build:

The Obsidian Flame Elementalist team really hates Rayne and the Zaishen Healer, Archer, and Mage for pwning them too often. Rayne can take on all of the teams with a pretty high victory rate, except the highly annoying ViM trappers who the Zaishen hench are incompetent against. Even the IWAY warriors aren't much threat.

Rayne has also recently moved on to the Zaishen Elite, which is harder but can provide even more faction than the Zaishen Challenge alone. Her most notable record so far is pwning the 8-man IWAY team, for 360 faction and 200 xp, as well as an additional 50 + 50 faction because it was a flawless victory.

Rayne has unlocked the following:
 * Access to Cantha
 * Access to Elona
 * Olias
 * Zenmai
 * Koss, Dunkoro, Melonni, Tahlkora
 * Acolyte Sousuke

Astos the Wanderer

 * Mo/any, usually Mo/Me for energy management
 * Name origins: Monks in days of old were travelers and nomadic wanderers
 * Personality: "calm"
 * Color: Brown
 * Pet: Black Fang, L20 Hearty Wolf (from Pre-Searing!)
 * Armor(s): Wanderer's set, Prophet's and Zealot's scalp design
 * Weapons: Kepkhet's Refuge, collector's staves for Healing, Divine Favor, and Smiting; Ascalon Shortbow
 * Status: Retired, mule

Tall black-haired Monk who has achieved Protector of Tyria and completed Defend Droknar's Forge. Astos owns a Kepkhet's Refuge that was randomly acquired by Rayne Brunel in an "accidental" encounter with Kepkhet Marrowfeast while exploring Prophet's Path. But it's Smiting Prayers that Astos specializes in. His favorite skill is Signet of Judgment. Astos is currently working on the Sorrow's Furnace and Titan quests.

Astos has the distinction of being my sole Male character, other than my Mule. Why is that, you ask? ...I blame Alesia. It's pretty self explanatory from there. ><

Astos refuses to exchange his pet to a Melandru's Stalker just to finish the Endangered Species quest. Gnn! >< I would reconsider if you got more than a petty and insulting 100 gold per pet...Perhaps if I can go grab an Elder Wolf from Spearhead Peak, it'll be alright.

Astos looks forward to getting better Monk skills from Factions and Nightfall. It becomes increasingly difficult to be a good Monk outside Prophecies without the power of skills like Signet of Rejuvenation, Healing Whisper, Holy Haste, etc...Even as a Smite monk, skills like Spear of Light and Reversal of Damage are direly needed. Sadly, Astos doesn't have many skillpoints left...spent them all on Ranger secondary skills. D'oh!

Astos has unlocked the following:
 * Access to Cantha
 * Access to Elona
 * Olias
 * Zenmai
 * Koss, Dunkoro, Melonni, Tahlkora
 * Acolyte Jin

Rogue Doll

 * Me/W
 * Name origins: Named after a Yu-Gi-Oh! card; good Mesmer name anyways
 * Personality: "brash"
 * Color: Purple
 * Pet: None
 * Armor(s): Full Rogue's; headgear for all attributes
 * Weapons: Max Domination staff, Vokur's Staff, Totem Axe, Serrated Shield, Poisonous Nevermore Flatbow
 * Status: Retired

Tiny blonde Mesmer who has done Protector of Tyria but hasn't felt like doing Sorrow's Furnace or the Titan Quests...except for Defend Droknar's Forge, which is too easy. Rogue uses a variety of builds: IW with Cyclone Axe; Migraine Illusion; Energy Surge Domination; Spellcaster Hate with Mistrust, Shame, Guilt, and Power Block...quite a few are possible, since Mesmer is a pretty versatile class. Rogue hasn't even gotten around to mastering Elementalist for Flashfire type builds, so there are still limitless possibilities out there.

Expel Hexes is probably Rogue Doll's favorite skill, since it is cheap, recharges fast, is unlinked, and is well-used by Heroes.

Rogue has unlocked the following:
 * Access to Cantha
 * Access to Elona
 * Olias
 * Zenmai
 * Koss, Dunkoro, Melonni, Tahlkora
 * Acolyte Sousuke

Dunames Dark Witch

 * N/any, secondary class rarely used at all
 * Name origins: Named after a Yu-Gi-Oh! card; good Necromancer name
 * Personality: "cold"
 * Color: Gray/Black (Necro armor basecolor is blackish)
 * Pet: None
 * Armor(s): Fanatic's set, Soul Reaping and Death Magic headgear, Bloodstained Boots
 * Weapons: Max Death, Blood, and Curses staves
 * Status: Retired, mule

Dunames Dark Witch, or DW for short. Tall red-headed Necromancer who has gone everywhere and done everything in Prophecies, or nearly so. Dunames has capped all Prophecies and Core elites, learned all non-Elite Necromancer skills in the game, and completed Protector of Tyria. DW has also finished Defend Droknar's Forge, To Sorrow's Furnace and all its subquests, and Last Day Dawns - without human aid. Skills from Factions and Nightfall are making the trip considerably easier, as well as Heroes. 4-man party for LDD is pretty darn hard.

DW can play as a Blood Spiker, SS Curses disabler, or MM. MM takes the most work out of them all, and is hardest when playing with the AI; but, it is still one of the most rewarding and best overall for PvE.

Dunames capped Feast of Corruption on the last day of March, 2007.

DW is pretty much done for now. The Final Assault, Defend Denravi, and Defend North Kryta Province are proving a bit hard for all-NPC party, so she has decided to perhaps move on to other campaigns...except neither Factions nor Nightfall are quite as much fun as Prophecies.

I chose the palest skin color available, to further encourage staying out of the sunlight. I've always been interested in Minion Masters so I just had to give it a try. And I must admit that Necromancers do look nice, without all the funky hair and really strange facial choices that I usually see. Hmph.

On April Fool's Day, the "gender swith" prank made Dunames a male, at least temporarily. She still looked cool, though!

Dunames' favorite skills are Signet of Lost Souls, Signet of Sorrow, Reaper's Mark, and Blood of the Aggressor. Close seconds are Spiteful Spirit and Blood is Power. Third is Tainted Flesh and Animate Shambling Horror.

Dunames is not happy about the nerf to Soul Reaping and has retired in protest.

DW has unlocked the following (all heroes L20):
 * Travel to Cantha
 * Travel to Elona
 * Koss, Dunkoro, Melonni, Tahlkora
 * Acolyte Jin
 * Olias
 * Zenmai

Mila Kitsune

 * A/any, usually A/W
 * Name origins: Mila from an old game = Killer; Kitsune = Magic fox
 * Personality: "bashful"
 * Color: Brown
 * Pet: None
 * Armor(s): Shing Jea Nightstalker set; Bladed mask
 * Weapons: Sai
 * Status: On Hold

I've waited forever for an Assassin! And I'm not disappointed. I love Assassins. :)

Tiny black-haired assassin that looks a lot like Mai, just...shorter. Unlike your typical "evil, sneaky, devious" Assassin, Mila is more along the lines of Kisai. She is shy and modest to a fault, but at the same time is not hesitant to display her skills with the blade. Mila has finished Protector of Tyria and is ready for the Titan and Sorrow's Furnace quests. She is also at Kourna (rescued Koss) and Tahnakai Temple. Mila has decided not to continue Factions or Nightfall until she completely finishes Prophecies...at least as much as my original Prophecies characters have.

Nahpui Quarter is so annoying for Assassins! Star Light use Wailing Weapon to destroy your combos, and Star Sentinel use Lightning Reflexes to block attacks. Not to mention the Celestial creatures, who have KD, Snare, Weakness...

Mila has unlocked the following (all heroes L20):
 * Access to Tyria
 * Access to Elona
 * Olias
 * Zenmai
 * Koss, Dunkoro, Melonni, Tahlkora
 * Acolyte Jin

Vaya Shiis

 * Rt/Mo, few other secondaries have useful skills for Rt, or that work with Spawning.
 * Name origins: I was aiming for something Egyptian, a female Pharaoh, but failed. Oh well. Now it sounds like one of the Forgotten.
 * Personality: "lordly"
 * Color: Gray
 * Pet: None
 * Armor(s): Shaman's Shing Jea set (max), 1 of each Headgear
 * Weapons: Communing, Channeling, Spawning, and Restoring Staves
 * Status: Retired, mule

Vaya Shiis is my only dark-skinned character, and I must admit it looks good on a Rit. It seemed fitting for an aspiring Ritual Lord, in any case. Having gone to Prophecies for skill-point and hero-training purposes, Vaya has beaten Hell's Precipice, Defend Droknar's Forge, and The Last Day Dawns. In Factions, she has ended up at Cavalon / House zu Helter with 35 Imperial Commendations...and Venta Cemetery in Elona after exploring every explorable area in Kourna, with the exception of Gandara and some of Barbarous Shore. With all the money and skillpoints, Vaya capped a few elites and bought a massive number of new Monk skills, like Deny Hexes. From poor to rich and back to poor again - Vaya has seen prosperous times, and Vaya has seen hard times. Other than Prophecies, she is farther in any campaign than any other character...most notably being the one to make the guild Luxon.

Vaya is retired for now...after doing Last Day Dawns, other Prophecies challenges just don't seem as hard. Fun, sure, but LDD is the pinnacle of Prophecies, in my opinion. Even though she has not beaten her native campaign or gotten hardly any Elite skills, I consider Vaya finished for now. Others need work anyways - Mila Kitsune has to catch up in Factions, and Karah still has a lot of Kourna quests etc. Besides that, Rogue Doll and Ki Aza are still new!

Hands down, Vaya's favorite skill of all time is Spirit Rift, followed closely by Lamentation. Even if it was nerfed. They aren't really a Spirit Lord sort of thing, but in Prophecies they just pwn. As to Elites, none so far are that great, but Weapon of Fury is nice even if awkward to use. Spirit Channeling is a good energy recovery skill after spamming Spirit Rift, and -5 regen is easily countered by +200 or more Health gain at the end.

Vaya has unlocked the following (all heroes L20):
 * Access to Tyria
 * Access to Elona
 * Koss, Dunkoro, Melonni, Tahlkora
 * Acolyte Jin
 * Olias
 * Zenmai

Crusader Karah

 * D/any, usually D/W
 * Name origins: Generic Dervish, but it actually has a nice ring to it. I like.
 * Personality: "zealous"
 * Color: None (eremite, remember?)
 * Pet: None
 * Armor(s): Mixed Istani/Elonian armor; Scythe Mastery hood
 * Weapons: Suntouched Scythe
 * Status: On Hold

Tall black-haired Dervish who thinks wearing hoods is pretty cool. Karah is Lana's Elonian counterpart, basically. I'm quite enjoying the Dervish class and especially Scythes. That snik-snak sound and the whole "Watch as I twirl this thing and hit three people" is just too much. :) Karah's main focus is on Scythe mastery attacks. Specifically, Chilling Victory and Eremite's Attack are quite deadly. Karah has reached Venta Cemetery. However as usual, travel to Cantha and Tyria are serving as good distractions and currently, Karah is hacking her way through the Maguuma Jungle. Good ole Prophecies...


 * Note: it's fun to give Level 2 Koss Backbreaker! Finally, all those Prophecies skill unlocks are getting some good usage. I love Heroes already!

Karah has unlocked the following (all heroes L20):
 * Travel to Tyria
 * Travel to Cantha
 * Koss, Dunkoro, Melonni, Tahlkora
 * Acolyte Sousuke
 * Olias
 * Zenmai

Ki Aza

 * P
 * Name origins: Same name as Nightfall beta weekend event. Ki = life/energy
 * Personality: "Mean"
 * Color: Yellow ("gold")
 * Pet: None
 * Armor(s): Starter
 * Weapons: Suntouched Spear
 * Status: Active

Cheers, the name was actually reserved on my Beta Weekend account! Phew.

Ki Aza is a tiny blonde Paragon. But don't let looks deceive you; she is a master of the spear and is not hesitant to lance people for looking at her the wrong way. Ki Aza is a reincarnated character, having been a Beta Weekend character in a former life. She hopes to live up to the standards of her former self; so far things look good.

Ki is almost ready to leave Istan, only having Blacktide Den and Consulate Docks missions left. She is also searching for a certain ghost in Mehtani Keys to do the A Ghostly Request quest, and it is quite annoying...Up to this point, a simple Spear build has proved pretty effective.

On a side note, I really wish Paragons got true boots and not sandals. Look fine on a Dervish, what with their generally Eremite-like dress, but on a Paragon? Meh...especially on male Paragons...they just don't look right.

Ki has unlocked the following:
 * Koss, Dunkoro, Melonni, Tahlkora
 * Acolyte Sousuke

Mule Was Entropy

 * Rt
 * Name origins: Inspired by "Elitist Was Auron"
 * Personality: "passive"
 * Color: Yellow
 * Pet: none
 * Armor(s): Starter
 * Weapons: Starter
 * Status: Official Mule - constantly "active"

I finally made a Mule. I use him to hold excess Crafting Materials and "collectibles" like Sugary Blue Drinks, Shamrock Ale, and Golden Eggs, so that some of my other characters can be a bit more free...Mule Was Entropy probably won't move past Shing Jea Monastary, though I might reconsider if I get bored. If he does, then he will naturally specialize in Item spells. He is a Mule, after all, made to "hold" things. ;)

Mule Was Entropy also holds onto any fully-modded Collector weapons I have that are just waiting for new Heroes who can use them.