Death penalty

Effect: Death Penalty reduces your maximum health and energy values by the current % amount of the penalty. Every time you earn a penalty, it is added to your current total; this total cannot exceed -60%.

Sources: Dying. Each death compounds your DP by -15%.

Removal: Killing enemies and Morale Boost. 2% is removed for each opponent slain by your team during PvP. In PvE the amount removed depends on how much experience you earn. In PvP you may earn Morale Boosts for achieving goals; these reduce DP by 15%. One death will erase all your morale boost, if you have the maximum boost of 10%, when you die, the 15% is subtracted from this and you have -5% penalty.

Note: Commonly abbreviated as "DP". Certain deaths do not incur a death penalty, such as dying while still waiting for skills to recharge after a Rebirth, dying after being resurrected by Vengeance, and being crushed by a crusher in Sorrow's Furnace.

Tip: It is imperative that you be mindful of Death Penalty when choosing your skills. This is especially important for classes with low energy. A warrior with 20 maximum energy should not rely on several spells/skills that cost 10 energy, because with a DP of 60% he will not be able to cast any (his maximum will be dropped to 8).