User talk:Soqed hozi/Archive 1

Overview
The basis of this build is to use pets as the source of high amounts of spike damage.

Composition

 * All spikers, one carrying Frozen Soil. It is probably best for the team to have random secondary professions to confuse opponents and to conceal the fact that you are a spike team.

Spikers (Ranger/?)
A spike "round" looks as follows:


 * Depending on the health of the selected target, between two and three spikers use Tiger's Fury followed by Enraged Lunge on the target at once. The remaining spikers then use Brutal Strike on the target to stay in sync with the Enraged spikers. This initial volley should kill the target.
 * The first spike round is repeated, but with switched roles.
 * Depending on the competency of the opponent monks, the target might still be alive. This is when the Spike team switches to its sustained DPS pressure mode, using Enraged Lungeand Brutal Strike with abandon, whenever any of them is recharged.

If the spike succeeded, the target should die.

Prefered weapons would be:
 * A longbow (to send the pets out aheaad of the spikers).
 * An Insightful Staff of Foritude for the extra energy and health for when the battle is fully underway.

Any armour is good as long as it is max.

Frozen Spiker
The sole purpose of this character that is different to the other spikers is that they are responsible for keeping up a frozen soil spirit that benifits a spike team. This character also brings Otyugh's Cry to boost the AL of pets and reduce the damage they recieve.