Bleeding



Bleeding is a Condition that causes a Health degeneration of 3 pips (6 health each second). Immediately after being affected by bleeding a character will spurt blood onto the ground for a few seconds.

Generally, bleeding only works on normal living creatures; which means it does not work on most Undead creatures (like Skeletons), constructs (like Golems and Enchanted) or non-corporeal creatures (like Spirits and Ghosts). Most creatures that can bleed are fleshy creatures, with the exception of Plants, which have no flesh, but can bleed their sap.

Skills that involve Bleeding in other ways

 * Seeping Wound (if Bleeding or Poisoned, suffer health degeneration)
 * Lacerate (creatures in range with less than 90% health begin bleeding on Spirit death)
 * Gash (if Bleeding, strike for more damage and foe suffers a Deep Wound)

Lengthening the Bleeding duration

 * Barbed weapon upgrades lengthen the duration of bleeding by 33%.