Battle Rage

Description
For 5...17 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline. This is an elite skill.

Usage Notes
With high strength, this is an excellent skill to use with lots of adrenaline-based attack skills. You basically recast battle Rage before it runs out to keep its effect. In two hits you will get the 4 adrenaline required to use battle rage again. The main inconvenience is the loss of all adrenaline each time you recast Battle Rage, so high strength is necessary to prolong battle rage's duration. Skills that make you lose all adrenaline are really bad for battle Rage.

This leaves a potential for 3 more skills that can be more energy-based. Since these skills would be the only skills on the bar that use energy, the +2 warrior regen won't be so restricting. Note that stances get overwritten by the Battle Rage stance and that Battle Rage ends if you use a non attack skill! This restricts energy based skills to attacks and maintained enchantments like like Mending and Holy Wrath or you will just lose all adrenaline and Battle Rage!

However, this approach can be easily countered. It is more vulnerable to spells that slow your hit rate. Also Soothing Images would virtually render you useless, and coupled with Ethereal Burden or Hamstring would make you nearly harmless. In these situations, focus on your energy-bases skills and target the character squelching your adrenaline. Another simple counter would be any attack that knocks you out of your stance, like Wild Blow.

Acquisition

 * Snake Dance: Smukk Foombool
 * Talus Chute: Krogg Shmush