Invincible Monk

Description
An Invincible Monk, often shortened to "invincimonk," is a build specialized for farming.

It consists of a Mo/* build that involves dropping your health down to as low as possible (55 when using a -50 health offhand item) and using the skill Protective Spirit to reduce damage to 10% of maximum health. (Some variants used the maintained enchantment Protective Bond instead, which limts the damage to 5%, but it can have an unsustainably high energy cost.) This means that regardless of the hit power, the monk takes only 5 damage per hit. Since each pip of regeneration on a health bar is 2 life per second, the monk maintains regeneration spells on himself to offset the hits and keep his health at maximum.

Use
The build is useful against melee attackers, namely warriors. The build does not rely on dealing damage through skills and attacks as much as letting the enemy kill itself (with the use of Zealot's Fire or Shield of Judgement) and just being able to stand there and absorb damage. It is most useful against warrior-type creatures which cannot heal themselves such as Desert Griffons because of this low damage output.

Drawbacks
This build is extremely susceptible to enchantment removal, stacked health degeneration, and to a lesser extent interrupts. Some variations include Spell Breaker as a counter against enchantment removal and health degeneration from hexes, but even with Arcane Echo and enchentment various prolongment, the gap in coverage of Spell Breaker is still dangerously long. Thus Invincible Monk builds are usually tailored towards areas with no Mesmers or Necromancers.

This build also has a large drawback in that if you use it in a party and accumulate too much Death Penalty, you will die immediately upon being resurrected, thus ending your part in the mission or quest. For the benefit of the party, it is recommended that you do not use this build for missions or quests.