User:Dasen2901

Skill Balance
trying to improve a bunch of bad skills.

Earth Magic
''A bit crappy in PvP, I'm gonna make this something like protection prayers, that actually can deal damage too. Bad idea, but who cares. :p''
 * - PvP - 5 3/4 8 - For 1...4 seconds, target ally has 50% chances to block incoming attacks. Whenever attack is blocked this way, attacker takes 10...34 earth damage. guardian with damage
 * - PvP - 5 1/4 5 - For 1...3 seconds, next enemy spell that targets that ally, affects it's caster instead. lol@rend enchatments
 * - all - 10 1 9 - For 3...7 seconds, all attacks targeting that other ally, have 20...44% chance to miss. unbypassable by antiblocking tactics

Other skills
most took from lame skills.
 * - all - 5 1 8 - Enchantment. For 5...17 seconds, that ally has cracked armor, and if target ally dies, a level 1...14 bone horror is summoned. That ally's corpse stays unexploited. free minion for a cost of dead ally
 * - all - 5 1 2 - Spell. Target foe starts burning for 1...8 seconds. for spreading degen.
 * - all - 10 2 20 - For 10...34 seconds, all spells cast by target foe have 10...34% chance to fail. Me/A, gogogo
 * - all - 1 15 - For 5...17 seconds, your signets activate and recharge 30...54% faster. elite mantra of inscriptions, for gimmicky signet builds
 * - all - 15 5 30 - Create a level 1...9 spirit. All creatures within range of this spirit suffer -1...3 health degeneration for each condition they are suffering from. This spirit dies after 30...126 seconds. another gimmick skill.
 * - PvP (lol) - 5 5 30 - Create a level 4...9 spirit. All foes within its range have a 30...54% chance to miss with ranged attacks. This spirit dies after 54...83 seconds. still pretty much failure skill but w/e
 * - all - 10 1 15 - For 1...8 seconds, next time each ally within earshot hits a foe activating a skill, that foe's skill is interrupted. no more random interrupts!
 * - PvE (lol again) - 1 10 - For 10 seconds, next 2 snowballs of each ally within earshot deals +20 damage. reason to bring your para to snowball fight
 * - PvP - 5 1/4 6 - For 8 seconds, next 1...3 enemy spells targeted against target ally fail. stops caster spikes.
 * - all - 10 1 8 - Enchantment. Remove 1...3 hexes from target ally. Next 1...3 hexes targeted against target ally fail. another hexshit counter
 * - all - 5 3/4 3 - Heal target ally for 20...60. After 2 seconds, that ally is healed for 20...60. alternative for PS in arenas
 * - all - 5 1/4 12 - Enchantment. For 1...4 seconds, target ally cannot be attacked. Moved to protection prayers. anti melee spike
 * - all - 5 3/4 8 - For 4...12 seconds, all knockdowns last one second shorter on target ally (minimum 2...1 seconds). probably inferior to aura of stability
 * - all - 5 15 - If target foe has less than 50% health, that foe takes 10...34 damage and suffers from deep wound for 5...17 seconds. finish him for pvp.
 * - all - 2 15 - Each party member within earshot loses 1...3 conditions. For each condition removed this way, they are healed for 10...58. Moved to Motivation.
 * - PvP - 3 5 - For 3...6 seconds, each ally within earshot moves 33% faster, and deal +1...12 damage.
 * - PvP - 10 3 45 - Create a level 1...9 spirit. Each time every creature within it's range uses a skill, this creature takes 5...37 damage. This spirit dies after 30...126 seconds.