User:Irlloyd

I hate people who take this way more seriously than simply a game

These are some builds I have tested and they seem to work pretty well...

Minion Bomber
This is just a basic minion master build, the only varient being that you use the Bone Minions as suicide bombers-they naturally attack the nearest enemy in which case you cast Death Nova on them and then use Putrid Flesh, dealing damage and putting conditions on nearby enemies. A varient could be replacing Putrid Flesh with Taste of Death.

Shiro and/or Boss Killer
This build was created for killing Shiro in the Gate of Madness mission (this is also helpfull for killing the Lich). When using this build you don't want to slow Shiro's attacks because the faster he attacks, the faster he dies. First use Demonic Flesh and Awaken the Blood. Then you cast Spoil Victor and Insidious Parasite on him. Then you use Blood Ritual on any monks in the party to make it easier for them to heal. Use Life Siphon and Vampiric Gaze until you need to recast Spoil Victor and Insidous Parasite and while you're doing that, recast blood ritual on the monks. Once he is under half health, use Signet of lost souls to regain health and energy whenever you can.

Ranger Runner
Simple enough...no real order...

AOE Elementalist
1.Cast Fire Attunement

2.Use Mark of Rodgort on an enemy in the middle of a group or a boss

3.Cast Savanah Heat, Fire Storm, Teinai's Heat and Searing Heat in any order

4. When you get to low energy, use Glyph of Essence and Meteor Shower

Characters
20-/-Eleven Days

20- /-Rando Commando

20-/-Ethreal Apocolypse

20-/-Sir Toast King

8-/-A Green Dead Man

75%    Ranger     72%     Mesmer     63%     Elementalist     59%     Warrior     59%     Monk     34%      What kind of Guild Wars profession best fits you? created with QuizFarm.com

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[[Image:Necromancer-icon.png]] Eleven Days
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Overview

 * Elonian
 * Sunspear General (7)
 * ? Experience
 * Secondary profession Monk, Ranger or Elementalist


 * Prophecies
 * N/A


 * Factions
 * Completed


 * Nightfall
 * Completed

Equipment

 * Blood Magic
 * Gordac's Needle
 * Energy +5 (when health is above 50%)
 * Dark Damage: 11-22 (Req. 9 Blood Magic)
 * Halves casting time of Blood Magic spells (Chance: 20%)
 * Halves skill recharge of spells(Chance: 20%)
 * Second Hand
 * Straw Effigy
 * Energy +10
 * Halves skill recharge of Blood Magic spells (Chance: 20%)
 * Enchantments last 20% longer
 * Health +30