Talk:Incendiary Bonds

Nearby range! This + Rodgort's Invocation + Searing Flames is a massive AOE spike, in PvE at least. Tycn 00:58, 6 February 2007 (CST)

One of my favorite skills, cause I like spiking it with Fireball--Relyk 03:25, 15 February 2007 (CST)

Does this hex all foes near the target or does it strike all nearby foes when it ends?
 * The latter. --Fyren 20:42, 21 June 2007 (CDT)

Actually... a nice combo would be incendiary->meteor->fireball because the target would be knocked down by meteor and unable to prevent the fireball... unless of course they run away while you cast meteor so you have to run to catch up to them. Just a little random thought that no one should care about.

Combines well with Energy Blast to take out single targets like monks. &mdash; eX tinctioN (Talk /Contributions ) 14:23, 14 December 2007 (UTC)
 * needs lower recharge time 87.189.243.147 22:43, 3 January 2008 (UTC)

Needs a buff?
Anyone else think this spell needs an upgrade? Relativly low damage and long cast/recharge and 15 energy.


 * Nearby is a pretty damn big AoE, but the recharge is really bad --Gimmethegepgun 19:56, 20 November 2008 (UTC)

Damage is really bad, compared with other fire spells
 * Why are you using this anyways? Fire is subpar and this one is lame. --Alf&#39;s Hitman 21:33, 20 November 2008 (UTC)
 * I know its lame thats why I said it needs a buff. Was using it in spike, much the same way as you would lightning surge and orb only not using up elite slot.
 * Lightning Surge is still trash, and predictable spikes are predictable. If you are comparing just within the Fire line, this is mediocre at best (too many shortcomings), though it's still nice to use with Fireball for lolspike. (Hey, at least it's not Lava Arrows or Smoldering Embers) [[Image:Entropy Sig.jpg]] (T/C) 00:31, 21 November 2008 (UTC)