Talk:Blood Ritual

This spell seems sort of pointless
If you look at the battery role as increasing overall energy of the party, this spell at blood level 12 and max enchantment mod only yields an overall profit of 5.6 energy (13 seconds of 3 energy regen * 1.20% from enchantment mod - 10 energy cost of spell). 5.6 energy for sacrificing 17 % of your maximum health is rather paltry and begs the point of why one should have this spell for a battery build or any build? A battery based off this build may as well be replaced by another spellcaster.

Now compare this spell to Blood is Power. At lvl 8, Blood is Power does 5 energy regen for 10 seconds. Boost those 10 seconds up to 12 with a perfect enchantment mod and the target gets 20 energy, a party surplus of 15 energy when you factor in the 5 energy cost.
 * Well its give a nice boost even if you are not a primary necro, and is use mostly where a battery is not really useful and the necro use another elite. --Aratak 15:57, 12 June 2006 (CDT)