Talk:Grand Court of Sebelkeh (mission)

Well, how about I do a ... well... more structured walkthru for this mission. This is one of the more tactical mission currently in the game, and unless you are absolutly sure everyone on your team understands how to do it, DO NOT GO IN THERE.

The very first thing you must do when you spawn inside the mission territory is to rush to the center. Yes there's mobs going there too, and yes, it's dangerous. We don't care. you go in the center, and make a last stand in the center until all margonites attacking you are dead.

From then on, always leave at least 2 players in the center of the ring, and their job will be to intercept the blasphemy. No matter what, do not leave one person alone on this job : he will get killed, and you risk losing the center and failing the mission.

As soon as the center is secure, your first priority should be ALWAYS killing the blasphemy, and then his energy balls. the blasphemy should not even get the chance to get to the center : he should be intercepted everytime, and his balls slain. If you are not doing this, eventually the sheer firepower of the balls will kill you, or the blasphemy will ninja the center away from you eventually.

Start working on closing one torment, then the other.

THE PLAN DOES NOT CHANGE when you are at the last torment! A lot of groups thing that by rushing the last torment and trying for the "quick cap" they can win the scenario. THIS WILL GET YOU KILLED. Always, always go for the blasphemy, then the energy balls, then whatever margonites left.

On top of this, alwasy make sure that you are covering your monks. Too often i've seen groups too busy killing things to notice their monk being attacked by 3-4 enemies at once. Your monk drops, you group drops. Keep your monks safe. --Lullysing 22:09, 3 November 2006 (CST)

OMG Blashpemy :P --Shady 11:43, 18 November 2006 (CST)


 * A single Mo/Me or Me/Mo can easily hold Blashpemy at bays solo. Echo+LB Gaze is enough to kill Blasphemy, then immediately remove the Last Rites hex so the energy balls don't kill you. Towards the end however, even the echoed gaze usually isn't fast enough to eliminate all the balls before Blasphemy returns. --Thervold 12:46, 22 November 2006 (CST)

Timer
What's the point of mentioning in the article that the timer won't start until someone leaves the ring? Talkora is required, and since heroes spawn outside the ring, the timer starts immediately regardless. As far as I can see, it's impossible to EVER have the timer NOT start immediately.

Timer starts on load.

Edited tips section for clarity.

Removed the "Take back the altar" advice. Blasphemy takes the altar, you lose the mission.

Test advice before posting, please.