Range

To tell how large the Area of Effect of a certain spell is, check the skill description wording and compare the range to the danger zone:


 * Selection range and Enchantment maintainence range = slightly greater than the radar range.
 * Spirit Range = roughly 2.7 Danger Zone radius (orange)
 * Longbow* Range = roughly 1.6 Danger Zone radius (light blue)
 * Wand, Staff, Recurve Bow* Range = roughly 1.4 Danger Zone radius (pink)
 * Short Bow* & Spell** Range = a little over 1 Danger Zone radius (dark blue)
 * In the area / location" = 4 testing circle radius, roughly 1/3 Danger Zone radius (purple)
 * Near / nearby = 3 testing circle radius (red)
 * Adjacent, Melee, Touch = 2 testing circle radius (yellow)
 * Adjacent to foe = 1 testing circle radius (green)

"Testing circle radius" refers to the smallest radius of the concentric circles on the Isle of the Nameless (see screenshot).

* Bow ranges on the minimap are approximate as their distances are measured 3-dimensionally, whereas the map is 2-dimensional.

** Some skills do not target anything, affect the whole party, and do not specify range. Those skills have Selection range.

*** For some game updates, ArenaNet has referred to compass range, which appears to be the same as radar range.

Warning : The Guild Wars official website as well as the game manual for Guild Wars Factions contain a section on range information measured in feet. Those information are internally inconsistent (notably that Touch range is much shorter than Melee range, and that Flatbow range equals aggro circle range), and should be disregarded.