Talk:Blood Washes Blood

Reference to the Wheel of Time? Alreajk 17:17, 27 August 2007 (CDT)

Explorer tips
Similar to Tihark Orchard, you can explore the outer area safely as there are no enemies outside the actual quest area. --Shin 12:28, 3 September 2007 (CDT)

How do you repeat it for Book of Hero's?
It says to talk with the Scrying Pool, but I can not figure out excactly what to do, anyone who can tell me? Taoh Rihze 12:47, 5 September 2007 (CDT)

Nevermind finaly figured it out, resummon the bear, lead it through the portal, and you can redo the mission. Taoh Rihze 12:59, 5 September 2007 (CDT)

Reward
The reward on the Article says: 2 500xp 500 Norn Rep points

The quest log only says 2500xp...or it that only me? Is the actualy reward dialogue different? &mdash;The preceding unsigned comment was added by Khazad Guard (contribs).


 * Norn points are never listed in the Quest Log, iirc. --[[Image:VipermagiSig.JPG]] -- (s)talkpage 14:34, 2 October 2007 (UTC)


 * Reputation points are listed in the log for non-primary quests, but not for the primary quests or dungeons. You will still receive points when you complete primary quests and dungeons, though - a large amount the first time (between 500-3000) and a smaller amount if you repeat it (100-1000). &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 14:43, 2 October 2007 (UTC)

Hard Mode tips
To get the Bear Spirit in Jaga Moraine, there will be a huge number of Spectral Vaettirs near the shrine. They pull fairly easily, but sometimes you hit one and get two groups; so, be prepared to run away, because if you engage two groups it will almost certainly be a team wipe, and is otherwise very nasty.

Once you get to Bjora Marches, the very beginning is difficult because many patrol converge in the pathway that curls around counterclockwise. Avoid them, and head south a bit, taking out the Mandragors that are just south, and swing around the lower pass. From there it is easier to move to areas with smaller numbers of patrols that are easily enough pulled. Work your way northwest to find yourself to the northwest of the shrine so you come to the shrine from on high (in the path behind the one shown on the map in the article page). From on high, the seekers shooting up at you do less massive damage and any rangers you have do more damage shooting down. Then keeping to the north, head over to most northerly barrier and come in there. Clear out area just around the fortress.

Once you make it to the end fortress, knock down both barriers going in, and pull each of the Charr groups (except the one containing the boss) out of the fortress through the closest exit, or to a clear area. They pull easily. While in Ursan form, you move fast enough to make pulling easy and safer. Put your monks and other spell casters behind barriers (other side of fortress wall can work well--out of range of melee) when you can.

Note the last monk boss, Elmohr Snowmender, does not have a resurrect ability--take out the Charr Dominator which is the only one with resurrect. This battle may involve some attrition. Save the boss for last. &mdash;The preceding unsigned comment was added by Susan (contribs).

Bug?
I've beaten the game once, and now I'm going through it again with a second copy of my Hero's Handbook, so I can craft Norn Armor... Anyway, "Blood Washes Blood" is different the second time around, and I don't understand why. My quest log says: "Light the sacred altar. Lead the beat spirit into Bjora Marches to cleanse Jora's homestead.". My quest marker points to the actual Altar, but the Arctic Nightmares don't spawn, and hence the Sacred Flame isn't lit. I have unlocked Ursan Blessing, and tried the quest with it Equipped and un-equipped, and nothing happens! What am I doing wrong? --MagickElf666 22:15, 14 November 2007 (UTC)
 * Nevermind, it seems I had the MINI MAP (U) Opened, and didn't see the flame's Progression. The only different thing the second time around is that you can go straight to the Sacred Flame Altar, and the Arctic Nightmares don't spawn, so you stand in the middle for about 45 seconds and then you may continue. --MagickElf666 20:53, 15 November 2007 (UTC)

Back Door Route Shortcut
Providing everyone in your party has access to Longeye's Ledge, this quest is quicker to do if you start off from that location. The path shown in the accompanied screenshot is mostly avoidable of all mobs and can easily be run in less then 7 minutes. --DaveBaggins, 13:20, 26 January 2008 (CST)
 * From my personal experience, the back way to this in Hard Mode is quite easier then facing the wall of Spectral Vaettirs then going from Bjora Marches. When I did this, I only faced two groups Spectral Vaettirs when getting the shrine. It saved a ton of Death Penalty on me and my Hero and Henchie group. -- Mrxaero 00:23, 24 February 2008 (UTC)
 * You can run the route on the map in about 1.5 minutes with no fights at all save for a rare wurm pop. Be prepared for the Vaettir on the other side, they usually rip through most groups not equipped to specifically deal with them.  Pulling them apart towards the res shrine is the best option until you clear the area around the altar, then go cap it.  For first timers, pull and kill some of the vaettirs as well before you start fighting the nearly harmless spawns of the nightmares.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 18:05, 11 March 2009 (UTC)

Nice little thing
Ran to marshes from sifhalla with war then just zoned back and went instead of fighting much--71.227.142.108 23:01, 23 July 2008 (UTC)

Place to return after completion
Anom IP's do keep changing it to Gunnar's_Hold. Don't want to start a revert war. IMHO, it should be Shifhalla and you will only return go Gunnar's hold if you already did it. Any thoughts ? -- -- ( talk ) 08:00, 24 February 2009 (UTC)


 * Are you saying that the first time ever completing it will send you to Shifhalla, but second time onward will send you to Gunnar's Hold? Anyways, my mesmer who completed it in Normal mode once before just did this quest today in Hard Mode and got sent to Gunner's. -User:PanSola (talk to the [[Image:follower of Lyssa.png]]) 08:40, 24 February 2009 (UTC)

Support Please
This quest (particularly in Hard Mode) was obviously designed for a team of Ursans. During the 16 months from the time Ursan Blessing was released untill the time A-net finally made time to nerf it, better players left the game due to the lack of integrity Ursan brought to the titles tracks, which killed any joy one might recieve from what had been intended to be the post game extended play, and lesser players finished all of the content that was intended to take months to complete in days and in some cases hours. So now the people who actually want to play the game are pretty rare and hard to find. It takes hours in EoTN to find a group of people to do anything now. Even spamming to find a group results in 5-50 whispers from people asking if I am running or how much I am charging. I understand that the concept of team-play died when Ursan Blessing was released, but now we are all past that. Some of us still want to play. Can you please fix this quest so that it is at least marginally fun in Hard Mode with heros and Henchies? Maybe change the H/H ai so that they do not stand in AOE and die every single time? At the very very very very least could you put a rez shrine on top of Elmohr Snowmender? I understand that you guys have neither the time nor the inclination to work on any of the problems in EoTN because anyone playing it has already paid for it and as Regina stated more than once during the mass-instant archiving era when Ursan was the only skill anyone used, that you are so busy working on Guild Wars 2....... But some of us don't care about GW2, or your big paydays, we paid for EoTN, can you please make it playable and /or at least a little bit fun? I understand that the big appeal of Guild Wars these days is thatthere is no monthly fee........... But are you guys really happy with that? I am sure regina will archive this pretty damn quick, or, as she usually does, will whine and get pissy and cite instances of things that have nothing to do with anything in order to confuse the issue and take attention away from it, because she doesn't like what the post contains. But could someone with influence at least go play thru this quest with heros and henchies and then make an assessment ? Please? I loved Prophecies and Nightfall and I would like my characters to max out some title tracks, it is unfair that skipping this quest takes such a huge portion of the Reputation Reward away. PLEASE fix this, I am so sick of grinding thru this with candy canes in HM. Everytime I do it I want to puke. I KNOW other must feel this way. PLEASE A-net, i know you have abandoned GW1, but can't you PLEASE send someone out to review this quest in HM. Please. I have been playing since the game was released and you have never done one thing that has made me happy. PLEASE at least look at this quest in Hard Mode and assess it. Please.
 * Wrong wiki dude, also plz sign with four tildes (~) Arnout aka The Emperors Angel 19:07, 6 March 2009 (UTC)
 * Yeah, ArenaNet officials don't come to this wiki. We are better people, though. I've never had any trouble H/Hing this in HM for Hero Handbook grind. What heroes and builds do you take? [[Image:Felix_Omni_Signature.png]] 19:12, 6 March 2009 (UTC)

WHOA! My fault guys, this is the wiki I come to for info and stuff because it is way better than the official wiki lol. I have a shortcut to it in my favorites and I guess i just wasn't paying attention. Feel free to delete the post if it is deemed necessary. I will go paste it into the official wiki. Sorry!72.221.118.93 19:20, 6 March 2009 (UTC)


 * Don't bother, Anet won't pay attention to it. Take sabway - give one of them Blood Ritual, Earth and Fire hench, Heal and Prot hench (for a total of 3 healers, 2 hench and one sab hero), Pain inverter or Backfire if you don't have PI, and put res on everyone you can, no death pact though.  I can usually H/H this in HM with very few deaths on the way and no wipes.  Kill Dominators first.  You can take Scourge Healing or Lingering Curse if you want for the final monk boss if you have trouble with him, but I never did.  Pull wisely out of the way of other patrols and you will breeze through it.  I usually drop ursan as soon as I break the last gate, and use my normal skill bar.  Don't forget to activate the res shrines just before the first 3 bosses and at the final gate to the homestead.  RoseOfKali [[Image:RoseOfKaliSIG.png]] 17:56, 11 March 2009 (UTC)