User:Qwerty091/Sandbox

= SandBox =

This is Qwerty091's sandbox, my place for dumping any ideas that I have for builds. Feel free to take insperation from my work but if you come up with somthing based on my work, properly credit it. Qwerty091 19:26, 21 October 2006 (CDT)

My Posted Builds
Team - 55/Spirit Ranger

Team - 55/Spirit Ranger
The idea behind this build is allowing the 55hp monk to use Protective Bond without loosing massive amount of energy from it. How it works is that when both Greater Conflagration and Winter are active, all damage is converted to Cold Damage. Physical -> Fire -> Cold. This allows the 55hp Monk to use Mantra of Frost to regain energy past what is lost with protective bond.

Shards Of Midnight
Because Signet of Midnight blinds both you and target foe, you can use Sand Shards to the full effect. Every attack with a scythe would hit 3 foes, however being blinded will cause 90% miss. On every miss you deal 20 somthing damage to every nearby foe. 3 misses * 20 somthing damage = 60 to 70 damage every swing to all nearby foes. Also both Faithful Intervention and Illusion of Weakness will keep you alive when your health drops below 50% and 25%. You dont need any scythe mastery since you do your damage by missing your attacks.

Healer Combo
Protection uses P&H on both monks, this allows for great amount of energy recovery. Also the Healer uses Mantra of Recall on himself to further inrease his energy gain. Using this I went through a Lvl 20 mish with 1 other monk (I was the healer) and never went below 10 energy.

Skills
Index of skill lists

Attributes
Attribute

Attribute point spending

Next Build For Posting
= Shards Of Midnight =

Build Concept
This build involves the Mesmer elite skill Signet of Midnight to maximize the damage done by the skill Sand Shards from the Dervish

Armor

 * Any max Nightfall armor with Windwalker Insignia


 * Headpeice with +1 Earth Prayers

Weapons

 * Any Scythe of Enchanting


 * The Scythe doesnt need to be max, you do your damage by missing attacks. That is also why there is no points in Scythe Mastery

= Usage =

Prefight

 * Cast Faithful Intervention and Illusion of Weakness


 * Use Mystic Regeneration to heal up

During The Fight

 * When you are about to aggro foes use Sand Shards


 * Target the closest foe that attacks in melee and use Signet of Midnight to blind both them and you


 * Continue to maintain Sand Shards and Signet of Midnight when they recharge


 * Use Mystic Sweep and Eremite's Attack to attack quicker than normal and pull off an effective spike to all nearby


 * Use Mystic Regeneration to heal


 * Illusion of Weakness and Faithful Intervention will keep you health up and save you from spikes

Counters

 * Any enchantment removal


 * An A.I. or Human teammate removing Blind


 * Price of Failure would shut down this build in a hurry