User talk:Quizzical/Difficulty

Learning Curve
In getting to know a game, a learning curve is involved. For a game that is fun, it is relatively flat: you ought to learn in small steps, feeling comfortable as you go. (This speed is, of course, tailored to the player base, and the game can account for variations: doing the sidequests prolongs the time you have to learn the goals of a certain section, while doing only the primnary quests means you have less time to do that). If there's a bigger step among the smaller ones, that will be seen as hard by those who haven't mastered it yet. Likewise, if parts of the game do not require you to apply what you've learned, they will seem easy. Since learning is individual, especially in a nonlinear game, these evaluations will differ. --◄mendel► 07:22, 20 November 2008 (UTC)