Talk:Kinetic Armor

Kinetic Armor â€“ Increased armor gained to 20..80.
 * You'll need to change the numbers as well... -- Serps 17:07, 10 Oct 2005 (EST)
 * We use 0...12, not 0...15. --Fyren 17:53, 10 Oct 2005 (EST)

KittySoft, is there a reason you reverted the soul barbs note? --68.142.14.19 11:48, 19 July 2006 (CDT)
 * Any enchantment or hex that gets renewed triggers Soul Barbs. --KittySoft 12:50, 19 July 2006 (CDT)
 * "Renewed" is not a commonly used term. Soul barbs says it triggers when an enchantment or hex "is cast" on the target.  I don't think a new player would think soul barbs would trigger given only the descriptions.  --68.142.14.19 12:54, 19 July 2006 (CDT)
 * Recurring Insecurity uses the same text, and Soul Barbs trigers when it is renewed. Critical Defenses as well. --Honorable Sarah [[image:Honorable_Icon.gif]] 12:59, 19 July 2006 (CDT)
 * And? My point is, from just skill descriptions, one would assume the opposite of what happens in the game, so the note should be here.  --68.142.14.19 13:06, 19 July 2006 (CDT)
 * I think it would fit better under the notes for Soul Barbs, as it's redundant to put it under ever spell that has a renewing effect. Entheos Geon  [[image:Dervish-icon-small.png]]‎ 18:07, 20 November 2006 (CST)

The note about the duration of Kinetic Armor rounding down to 9 seconds with a 20% enchantment mod is incorrect...it rounds up to 10. Zuranthium 12:27, 16 August 2007 (CDT)

Glyph of Elemental Power
Does Kinetic armor check the atribute points everytime u renew it, or does it stay the same as the first time? Yes, See below Signet Of Illusions

Signet of Illusions
Logic tells me that the refreshed Kinetic Armor uses the attributes you have normally spent in Earth Magic, but has anyone tried it yet with this skill? Blaze 12:32, 12 October 2007 (UTC)
 * Tested, it renews with the values used to initualy cast the spell. Zulu Inuoe 05:24, 14 October 2007 (UTC)
 * Sorry, my english grammar isn't that well. So you're saying you keep the effects as if you recasted it with Signet of Illsuions? Blaze 10:16, 14 October 2007 (UTC)


 * That is the conclusion, yes. --[[Image:VipermagiSig.JPG]] -- (s)talkpage 10:20, 14 October 2007 (UTC)
 * Yes, it keeps the Signet values. Zulu Inuoe 01:20, 17 October 2007 (UTC)

Crit Defenses
I noticed that with a weapon mod of enchanting Crit defenses has the lengthened time, but a successful crit hit with a different mod resets it to "standard" duration. So I'm wondering, will crit hits while under Crit Defenses trigger the re-casting for this skill, or is it just some weird thing I'm missing. --75.176.60.177 04:49, 5 January 2008 (UTC)
 * It just re-casts the skill, YOU don't cast it, but it still has to figure out your attribute and everything, which includes enchant mods. [[Image:Entrea Sumatae.png|Entrea Sumatae]]Entrea Sumatae  [Talk]  04:52, 5 January 2008 (UTC)
 * Whoops, missed the point of the question. Anyway, since you don't actually do the casting, it probably doesn't count. [[Image:Entrea Sumatae.png|Entrea Sumatae]]Entrea Sumatae  [Talk]  04:54, 5 January 2008 (UTC)
 * It counts for "Scourge Enchantment" from the NF campaign... The assassin takes the damage. --75.176.60.177 17:43, 5 January 2008 (UTC)