Mission overviews (Nightfall)

This is a listing of missions in the Nightfall campaign.

In total, there are 50 primary quests and 20 missions in Nightfall; however, because the storyline branches at multiple points, you are not required to do all of them to finish the main story arc.
 * Elonian characters must complete 41 quests and 17 missions.
 * Non-Elonian characters must complete 26 quests and 14 missions.
 * All 20 missions must be completed with Master's Reward in order to earn the Protector of Elona title.

Plot Missions
Note for foreign characters: Characters created in other campaigns will join the plot before the fourth mission, Consulate Docks, with the alternate primary quest chain noted below. In order to earn the Protector/Guardian of Elona titles, however, foreign characters will need to go back and complete the first three missions. To access any of the Mission Outposts, just venture on your own (with Henchmen or Heroes) and the town gates will be unlocked. However, if you are in a party with an Elonian character who hasn't completed the pre-requisites, the gates will be locked and you'll have to rezone and ditch that party member.

Istan

 * Rally the Recruits (Tutorial) or Take the Shortcut (Skip Tutorial) &rarr; Into Chahbek Village


 * 1. Chahbek Village
 * Primary Training &rarr; Honing your Skills &rarr; Secondary Training &rarr; Choose Your Secondary Profession &rarr; Leaving a Legacy &rarr; The Honorable General &rarr; Signs and Portents


 * 2. Jokanur Diggings
 * Isle of the Dead &rarr; Bad Tide Rising &rarr; Special Delivery &rarr; Big News, Small Package &rarr; Following the Trail


 * 3. Blacktide Den
 * The Iron Truth &rarr; Trial by Fire &rarr; War Preparations (Ghost Reconnaissance), War Preparations (Recruit Training) and War Preparations (Wind and Water) &rarr; The Time is Nigh


 * Characters from other campaigns will begin here and follow this quest chain:
 * Battle Preparations &rarr; Securing Champion's Dawn &rarr; A Land of Heroes &rarr; The Time is Nigh


 * 4. Consulate Docks

Kourna

 * Hunted! &rarr; The Great Escape &rarr; And a Hero Shall Lead Them


 * 5. Venta Cemetery


 * The Council is Called &rarr; To Vabbi! &rarr; Centaur Blackmail


 * '''6. Kodonur Crossroads


 * Mysterious Message &rarr;


 *  *** The storyline forks at this point. You must choose to follow either Master of Whispers or Margrid the Sly; you cannot follow both.1


 * EITHER


 * (Master of Whispers) Secrets in the Shadow &rarr; To Kill a Demon


 * 7a. Rilohn Refuge


 * OR


 * (Margrid the Sly) For a Price &rarr; No Me, No Kormir


 * '''7b. Pogahn Passage


 * Storyline rejoins for...


 * '''8. Moddok Crevice

Vabbi

 * Rally The Princes


 * 9. Tihark Orchard


 * All's Well That Ends Well &rarr; Warning Kehanni &rarr;


 *  *** The storyline forks at this point. Your choice at the first fork above will determine which path is open to you here.2


 * EITHER


 * (Master of Whispers) Calling the Order


 * 10a. Dzagonur Bastion


 * OR


 * (Margrid the Sly) Greed and Regret


 * 10b. Dasha Vestibule


 * Storyline rejoins for...


 * Pledge of the Merchant Princes


 * 11. Grand Court of Sebelkeh


 * Attack at the Kodash


 *  *** The storyline forks at this point. Both paths will be available to all characters, but you need only complete one path to continue.3


 * EITHER


 * Heart or Mind: Garden in Danger


 * 12a. Jennur's Horde


 * OR


 * Heart or Mind: Ronjok in Danger


 * 12b. Nundu Bay


 * Storyline rejoins for...


 * Crossing the Desolation

The Desolation

 * 13. Gate of Desolation


 * A Deal's a Deal &rarr; Horde of Darkness &rarr;


 * 14. Ruins of Morah

Realm of Torment

 * Uncharted Territory
 * 15. Gate of Pain


 * Kormir's Crusade &rarr; All Alone in the Darkness


 * 16. Gate of Madness


 * 17. Abaddon's Gate

Kourna

 * Dajkah Inlet

The Desolation

 * Remains of Sahlahja

Realm of Torment

 * The Shadow Nexus

Elite Mission

 * Domain of Anguish