User:XT-8147/Sandbox

R/A Trap Assassin
A ranger "trap assassin" build I've been thinking of trying once I cap Trapper's Focus.

Basically you'd use the skills in order from left to right:
 * Target an allied monk or someone who'll be staying out of harm's way
 * Trapper's Focus just outside of aggro
 * Dash to get up close
 * Serpent's Quickness to make those traps (and Return) recharge faster
 * Lay Barbed Trap to cripple (and cause bleeding)
 * Lay Dust Trap to blind (they won't flee far from it since they're crippled
 * Use Return to move to safety
 * Heal any wounds with Healing Spring, regain energy
 * Repeat
 * And of course, resurrect as necessary.

D/W Continual Counterattacker

 * Based around the assumption that when using Counterattack as a Dervish, you'll get the energy bonus (+2 at 0 strength) for each foe you hit. Assuming you hit three foes, Counterattack becomes spammable.
 * Wild Blow, theoretically, would inflict up to 3 critical hits and remove up to 3 stances.
 * Distracting Blow is here because Dervishes are sorely lacking an interrupt.
 * I dunno exactly how the attributes would work out. Might work better on a wammo with a scythe.