Talk:Shared Burden

USELESS Skuld  04:41, 30 April 2006 (CDT)

Water hexes > this. 213.84.230.131 08:09, 13 May 2006 (CDT)

This need a serious buff... like attack speed or skill recharge dropping by 50% then, i'd consider it... --Jamie  03:37, 23 June 2006 (CDT)


 * This is a great tactical skill. In Jade Quarry and Ft.Aspenwood it can be used to devastating effects. --Karlos 03:52, 23 June 2006 (CDT)


 * I can see it would be useful in faction battles, but really I think people want mesmers to have a domination elite or something that does punishing dmg. I see where you are coming from though. --Jamie [[Image:Jamie.jpg|24px|(Talk Page)]] 05:19, 23 June 2006 (CDT)


 * I have found Illusion more useful than Domination in Competitive Missions. The degen from Conjure Phantasm/Nightmare, also Migraine and Inteptitude are evil. --Karlos 05:48, 23 June 2006 (CDT)
 * There are definitely situations where slowing down an enemy is often more useful than killing them. Against melee attackers in PvP (including the current hot Touch Rangers), this is quite useful.  The problem is that you can get most of the effect from other skills that hit single targets.  It's not actually that often you need to slow a large group (though it's quite powerful when you can). --JoDiamonds 11:31, 20 July 2006 (CDT)


 * Deep freeze works with 0 water magic and can be kept up most of the time though &mdash; Skuld  11:47, 20 July 2006 (CDT)

Terrible. 3..14, 25 second cooldown, 50% slow, no other bonuses, linked to illusion magic, 15 energy cost. The Aoe is pretty small as well. There are way better alternatives for this.


 * Well, it's made to synergize with Mantra of Persistance, it's not as much of an energy hog as Deep Freeze (although, when you're using MoP, that consumes a nice chunk of your energy regen), and it has a 2 second cast, as opposed to a 3 for Deep Freeze, made even shorter by Fast Casting, which is probably the main selling point, to me. It could stand a buff, but it's not outright awful.  That being said...  I never run Shared Burden.  Ever.  I've tried it in multiple situations, because I like tinkering with 'trash elites', but it's just too unwieldy, in my opinion.  Having someone grab Deep Freeze in your party, with its larger range, up front damage, and superior movement debuff is often just much better when you need it, it's non-elite, and it recycles faster for when you DO need it.  And, as Skuld mentioned, for the snaring effect, it's effectively non-attribute.  I could see Shared Burden being used occasionally, but more often, I see it being passed up for other elites. Merengue 03:39, 31 August 2006 (CDT)