Recharge

Skill recharge time (noted by the icon in game) is the amount of time it takes a skill to become available after being used. Once a skill is activated or interrupted it begins recharging for a period equal to its recharge time. Skills cannot be used and adrenaline skills lose all adrenaline and cannot gain adrenaline while recharging. The skill button on the Skill Bar is darkened, and brightens in a clockwise motion indicating when the skill can be activated again. A skill with no recharge time will be ready to use again immediately after activation. Note that although Resurrection Signet and the various celestial skills have no recharge, they do not recharge normally. Once used, they will only recharge if a player receives a Morale Boost. Receiving a Morale Boost will recharge all of a player's skills(this will not fuel up adrenaline skills to the maximum).

Cancelling activation of a skill by moving or pressing the cancel action button, unlike interruption, does not start the recharge timer and the skill will be immediately ready to use again, though energy spent on the skill is lost. You cannot recover adrenaline from skills in this manner.

Skills such as Diversion or Distracting Shot which refer to "disabling" other skills for periods of time simply mean to add the stated amount of time to the normal recharge.

Faster recharge from Skills and weapon modifiers stack up to 50% combined. A single skill has no limit on the maximum reduction rate, though recharge times cannot be reduced below 1 second.

Certain other skills, as well as a Morale Boost will instantly recharge other skills-this will recharge any appropriate skill that is currently recharging or has been disabled by another means.

Some skills (such as Dervish elite forms) are disabled for a period of time after casting. If the skill is interrupted then the skill is not disabled but simply has to recharge for its stated recharge time. Also, skills that cause other skills to recharge faster or instantly do not affect the disabled period of a skill.

Mantra of Recovery and Ritual Lord actually reduce the recharge time by the listed percentage, so, for example, Mantra of Recovery makes spell recharge in half the normal time rather than 2/3 of the listed time. There have also been reports that all other skills which say they increase recharge speed by a percentage actually reduce recharge time by the listed percentage.

Related skills
These skills automatically recharge other skills:


 * Flourish
 * Renewing Smash
 * Determined Shot
 * Oath Shot
 * Keystone Signet
 * Mantra of Signets
 * Glyph of Renewal
 * Assassin's Promise
 * Moebius Strike
 * Soul Twisting

These skills decrease recharge times:
 * Quickening Zephyr
 * Serpent's Quickness
 * Mantra of Inscriptions
 * Mantra of Recovery
 * Deadly Paradox
 * Deadly Haste
 * Ritual Lord
 * Weapon of Quickening
 * Ghostly Haste
 * [[image:Monster skill.jpg|18px]] Chimera of Intensity
 * [[image:Monster skill.jpg|18px]] "Killroy Stonekin"

These skills increase recharge times:
 * Energizing Wind
 * Diversion
 * Auspicious Incantation
 * Glyph of Sacrifice

These skills cause enemy skills to be disabled:
 * Blackout
 * Power Block
 * Signet of Humility
 * Diversion

These skills cause your own skills to be disabled:
 * Lion's Comfort
 * Primal Rage
 * Shove
 * Archer's Signet
 * Tiger's Fury
 * Gift of Health
 * Mark of Protection
 * Blackout
 * Deadly Paradox

These skills duplicate other skills to avoid recharge times:
 * Echo
 * Arcane Echo