Talk:Troll Unguent

"200 Health for 5 energy (3 energy with 10 points in expertise)." Am I missing something? At max you get +9 regen for 10 seconds, that's 90hp, right, not 200? Or does something else factor in? I'm probably sounding like an idiot right now. :) --Midk 05:50, 20 Aug 2005 (EST)


 * One pip of health regen is two health per second. One pip of energy regen is one energy every three seconds.  --Fyren 06:28, 20 Aug 2005 (EST)

I removed the skill versus spell note. While it's true, it doesn't particular belong to this article any more than every other non-spell skill in the game. --Fyren 16:44, 5 December 2005 (UTC)

The note should read "most effective against *pressure*", the opposite of a spike. Regen is no more efficient against degen than waiting for it to end and then casting a direct heal (like Orison) would be! -Flypaper


 * Ah, but what if the degen would kill them? Regen will slow down the amount of time it takes for people to die. It can easily to over powered, but is general more energy effient than straight spike healing. Lionfire

I disagree. As long as you are low in health, you are vulneable to spikes. A spike heal takes away that vulnerability straight away, while regeneration (though not useless) leaves you vulnerable for at least a couple of seconds. I can see this skill working on a ranger, who is often the last target and takes maybe a few hits that he can heal himself (given the time) but other characters like casters and fighters are either more vulnerable to interrupts or need the healing fast instead of over time (often both). So the most energy efficient doesn't always mean the best.

One more thin, at +8 regeneration, it takes 13 seconds to give you 160 health. That's very, VERY slow IMO. I tried it, and it doesn't work for me.


 * What math are you doing? 8pips, 16hp per second. Interestingly, 13 * 16 does not equal 160. Just going to say... --Skax459 21:22, 3 May 2007 (CDT)