User talk:Readem

image attribution
please include the correct image copyright tag when uploading images from now, see Image use policy for further information. -- Xeon 02:05, 30 June 2007 (CDT)


 * Done. Readem (talk *contribs ) 02:20, 30 June 2007 (CDT)

secondary profession for a warrior
I would like to ask why you felt the need to remove certain parts of W/Mo. I know, it seems odd advice to suggest that LV, HH, and VS are acceptable. I was trying to write it in the context of their usefulness to a soloing warrior and put down their use in a group. While I will agree whole-heartedly that a warrior should be more offensive in a group, I think that such skills may be useful to a person solo. The point, I felt was to explain all the reasons that a warrior might want to chose monk as a secondary and disuade them from making poor skill choices. Saying that VS combines well with a few skills which can hit more than once, is rather awkward. You would have the effect every time you swing and yes, it would be more effective when you use that skill, but the cumulative effect is still useful. The same goes for choices of rez; my point was that one should be wary about using them mid-battle. When not mid-battle, I can't see a reason that a rez sig would really be preferable seeing as you have plenty of time to recover and a hard rez would be more useful in catastrophic situations. Finally, what's wrong with Holy Veil? I wanted to explain my reasoning for some of these points which, I assure you, have been well thought through. Rest assured, I am not an advocate of wammory in any way. I was merely trying to expand on some of the most common choices for a warrior/monk and the benefits of choosing such a combo. I understand that this was entirely one-sided, though I did receive some favorable feedback from people who read it. I would like to hear your opinion. Thoughts? &mdash; ♥ Jedi ♥ Rogue ♥ 17:48, 2 July 2007 (CDT)

Well, take this into perspective. Warriors have the absolute highest steady DPS in the game. They need energy, for utilities and such. Live Vicariously, is not worth the healing it provides. Though mending is sub-par to it, that is truly not saying much. I kept the Vigorous Spirit note, as it is semi acceptable, though not very useful in most cases. Healing Signet, is Superior for a Warrior, in comparison to outside sources, in almost ALL ways. Hex removal in PvP is generally left to the Monks. Even they however, do no maintain it. They simply double-click it, after casting. In PvE, hex removal is generally avoided, as usually it is not needed. Removing 1 hex is usually worthless, as in both PvP and PvE cover-hexes are common. On a warrior, it is generally a waste of a skill. Now onto the topic of repeatable resurrection; Warriors are front-liners. Being as such, they will generally die before anybody else will. They are not called tanks, without reason :P. Thus, skills such as resurrection signet, or Sunspear Rebirth Signet, will always be the superior choice for a Warrior, as getting a member onto the feet quickly is better then having in the end, save a party from a near-wipe. Readem (talk *contribs ) 18:03, 2 July 2007 (CDT)