GuildWiki:Community portal

Welcome to GuildWiki
This page is used as a task list to keep our efforts in the wiki coordinated and help new contributors finding issues that need attendence. Additionally, this page's discussion page is used for discussions that affect the wiki in general.

Also check out Category:Research needed for research specific tasks, Category:Helping Out for more informations about the wiki, and Category:Votes for issues that are being decided/debated by the community.

If you need to reach the special pages, and the link in the tool box turn up blank, use Specialpages.

Mark your language!
Putting the Babel box on your user page will allow other users to find out which language you understand. This will come in especially handy in allowing users who don't speak fluent English to find help!

Completable Tasks
These tasks have a well defined stopping point. The usual style is to indicate the subtasks with bullets, and strike them out as they are completed. Add new completable taks to the bottom of this section.

Explorable Areas Descriptions

 * Go through the Explorable Areas and finish descriptions. --Tetris L 16:42, 25 Aug 2005 (EST)
 * Areas that need descriptions/expansion
 * Regent Valley (Pre-Searing)
 * Diessa Lowlands Also missing map which makes the keyed notes kind of useless. Does anyone know where the map went? I'm assuming there was one considering the amount of work that went into making the article. Removed map stuff for map that was never uploaded.
 * Iron Horse Mine
 * Ice Floe
 * Icedome
 * Spearhead Peak
 * Tasca's Demise
 * Talmark Wilderness
 * Tears of the Fallen
 * Stingray Strand
 * Twin Serpent Lakes
 * Sage Lands
 * Dry Top
 * Tangle Root
 * Salt Flats
 * Please keep in mind in adding these areas I only checked whether they had a description or not (whether they were called description, overview, general, etc), not the quality or quantity of the descriptions. Some are one line entries and some a multi-paragraph entries (Admittly some of the areas can be describled in one line and some require multiple paragraphs).--William Blackstaff 19:49, 18 November 2005 (UTC)

Collector Reward Tables

 * Using info already available from the General collectors, and using Mesmer Collector Weapons as a completed example, fill out the tables for:
 * Necromancer Collector Weapons '' needs Kryta and Maguuma Jungle


 * Find out unknown bow characteristics for Ranger Collector Weapons. --PanSola 20:53, 19 November 2005 (UTC)

Our Own Clean version of SF map
According to Karlos, Gameamp reject our request to use their SF map. Since no one else seems to have a clean SF map, we'd have to make our own. It is an undertaking that is beyond my attention span/interest, but I really want a clean map so that we can copy it and make various special-purpose SF map (like Sorrow's Furnace Boss Locations). Whoever wants to work on it, sign up here so if more than one person is interested, you can split up the screen-shooting jobs. -PanSola 13:27, 8 December 2005 (UTC)

I'd be totally interested in this, but would like to, I don't know, found a "GuildWiki Cartographer Society". Not a proper guild, just some of us that team up and go around getting maps. How about it? --Nunix 18:38, 14 December 2005 (UTC)


 * Best way to capture Sorrow's Furnace is with a free program by the name of irfanview.com, it has an automatic image capture feature to take a screenshot every X seconds, and then save and label it in a folder, as for the abillity to explore, the sorrow's furnace taks for galen trask would be the best as there is not much fighting involved, and much exploring. -- Delarosa 17:27, 1 February 2006


 * Nice big PITA to put the shots all together then, though. &mdash; Lunarbunny 03:39, 2 February 2006 (UTC)


 * How about, what's wrong with this?? Kidburla 08:30, 17 February 2006 (CST)


 * We would need GWOnline's permission to edit and use it. Seeing as how they actually BAN people on the forums for just linking to other fansites, I'm not sure how cooperative they would be. -PanSola 08:56, 16 March 2006 (CST)


 * How about contacting the original creator instead? His names are on the map. --Xeeron 22:10, 30 March 2006 (CST)

Complete Category:Templates
Hunt down each and every template used in this wiki and drag it into the appropriate category. --Xeeron 23:44, 10 February 2006 (CST)


 * The Hunt -SolaPan 17:20, 21 March 2006 (CST)

Profession Combinations; Take 2
Check the new profession combinations including Assassins and Ritualists in Category:Profession Combinations and lift them to wiki levels. --Xeeron 22:10, 30 March 2006 (CST)

Upgrade Armor box template
See Style and formatting/Armor for new format. I've already went through the mesmer C1 section. Still need to get the rest done. -SolaPan 09:36, 20 March 2006 (CST)
 * For reference, these pages need to be upgraded.

Add Gallery section to each Armor page
See Stylish Armor, Enchanter's Armor, and Enchanter's Armor (15k) for examples. Pretty much every new gallery section will be stubbed, since they are probably missing most of the pics. In general, for the "overview"/"at a glance" section, use images that is alreayd in the armor box (which will eventually be replaced by the inventory icon of the armor). -SolaPan 03:09, 23 March 2006 (CST)

Skill categorization

 * Stage 1: add campaign suffix categories &mdash; completed 03:38, 8 April 2006 (CDT)
 * Stage 2: untitlecase attribute categories &mdash; completed 20:42, 10 April 2006 (CDT)
 * Stage 3: untitlecase type categories &mdash; completed 20:42, 10 April 2006 (CDT)
 * Stage 3a: Reverting some mistaken moves &mdash; completed, 13 April, 2006.
 * Stage 4: manually verify that all skills are in the proper type/attribute categories
 * Warrior skills ( attributes, types)
 * Ranger skills (attributes, types)
 * Monk skills (attributes, types)
 * Necro skills (attributes, types)
 * Mesmer ekills (attributes, types)
 * Ele skills (attributes, types)
 * Assassin skills (attributes, types)
 * Ritualist skills (attributes, types)
 * Stage 5: categories cleanup
 * Remove all other categories from skills and reorder
 * Categories at the bottom of article
 * More specific cats first. Use the order: type, attribute, campaign
 * Make/edit the following bureaucratic categories
 * Category:Skills by type
 * Category:Attack skills
 * Category:Spells
 * Category:Rituals

For reference


 * A vote was held on titlecasing categories, and the prevailing opinion was that categories should not be titlecased.
 * For clarification, the prevailing opinion was to use whatever the game uses if available. If it's not in the game, then use standard English casing.  If the game uses title case than the category name should be title case. -PanSola 20:36, 10 April 2006 (CDT)
 * I've followed that scheme wherever applicable. For instance, it's Category:Beast Mastery skills, not Category:Beast mastery skills, because the game treats "Beast Mastery" as a keyphrase. &mdash; Stabber (talk) 20:42, 10 April 2006 (CDT)

Skill icons revamp
The following subtasks have been completed:
 * Uploading the new FSK icons
 * Linking the new FSK icons from the skill articles
 * Redirecting the skill icons' image pages to the respective skill articles
 * Updating the skill bar templates to use the new icons

The following subtask(s) are incomplete:
 * Convert existing Faction skill screenshot png icons to jpg and reupload them.
 * Deleting the old PNG images

Subtask: deleting the PNG images

This is a big undertaking. For each image, we have to:
 * Make sure all referring pages use the new link (completed 03:26, 18 April 2006 (CDT)), and
 * Delete the PNG

I have set up three sets of eay to use skill lists.
 * Core skills
 * Prophecies skills
 * Factions skills

These pages have pre-generated delete links that are only meaningful when used by sysops. I have not marked the PNGs individually for deletion, as flooding the CFD category with 500 some images is not a reasonable thing to do.

Sysops, you have your work cut out for you.
 * It'd be easier if you instead mark them with the delete tag and NOT link to them. The ops will catch them in the Category:Candidates for deletion and can easily see whether anything still links to them that might've been missed by the bot (while I doubt anything is still missed, it's just easier to put delete tags on them and consider the task done, for the sake of keeping the task list trimmed). -PanSola 19:02, 18 April 2006 (CDT)

Prepare for GW:Factions release

 * Convert existing PvE Missions to "Prophecies Campaign."
 * Convert existing PvE Locations to "Prophecies Campaign."
 * Convert existing PvE Quests to "Prophecies Campaign."
 * Convert existing PvE Non-Player Character lists to "Prophecies Campaign."
 * Convert existing PvE Storyline to "Prophecies Campaign."
 * Convert existing PvE Maps to "Prophecies Campaign."
 * Convert existing PvE everything else to "Prophecies Campaign."
 * Decide how to differentiate new Factions-only skills that will be coming for the existing professions versus the Prophecies-only skills and the common core-skills.
 * Per this - for the moment I have just put them on the individual profession pages, although I do not anticipate that being their final home... Kidburla 08:29, 17 February 2006 (CST)

We've still got a while until Chapter 2 is released, but we've also got a very large number of articles about Chapter 1. Obviously we can't know how much overlap will exist until it is released, but the sooner we start converting existing articles, the less confusion when we need to add a whole new campaign. -- unregistered GuildWiki Fan, 27 January 2006


 * Good idea, make Category: Prophecies campaign and put.. uhh everything in it then? :) 02:56, 13 February 2006 (CST)
 * we might have to make it capital C, Category: Prophecies Campaign -PanSola 06:43, 16 February 2006 (CST)
 * Check the discussions and votes here and here. --Xeeron 22:20, 30 March 2006 (CST)

Deprecate the ch2 template

 * Remove  from all pages that have them. &mdash; Stabber (talk) 03:53, 18 April 2006 (CDT)


 * See Template talk:Ch2 for discussion on whether or NOT to do this. -18:59, 18 April 2006 (CDT)

Perennial Tasks
These are tasks that have no stop date. Usually, these are administrative tasks, or tasks that require collecting a potentially infinite amount of data. Add new perennial tasks to the bottom of this section.

Builds
--Xeeron 14:06, 18 November 2005 (UTC)
 * Review Build stubs:
 * Try out build stubs in PvP or PvE, vouch for those that are useful
 * Move vouched for builds into the correct category (PvP, PvE, Farming)
 * NEW: Review all old builds and check whether the Post-championship skill changes affect the build (please leave a note on the talk page)
 * Create new articles for builds
 * Use "Team - Buildname" as naming convention for team builds

Collect data for Drop Rate research
If you're farming out there and committing all kinds of crimes against computer-controlled monsters, take a moment to open a spread sheet and jot down the drops of the monsters you take down. See, the Drop rate article for what data to collect.

Furnish Missing images

 * See Old image requests for old image requests


 * Armor:
 * Warrior Headgear
 * Weapons:


 * Items:


 * Creatures:
 * Dredge Spirit Caller
 * Scale Fleshrend


 * Icons, in style/size similar to icons for energy, exhaustion, and sacrifice etc, for:
 * Lead attack
 * Offhand attack
 * Dual attack
 * Enchantment (up arrow)
 * Hex (down arrow)
 * Poison (poison-green left arrow)
 * Bleeding (pale-pink left arrow)
 * Hex-degen (pink left arrow)


 * Misc:

Special Event Tasks
These are tasks that pertain to special events.

Factions Preview Event tasks

 * Ritual Lord, does it work on Nature Rituals as well? How about Ashes Spells (don't laugh, someone actually said "but I was under the assumption that that actually worked for the Ashes Rituals. I honestly didn't even think of Ritualist Binding Rituals", and we should clear up any potential for confusion)?
 * Ritualist Spawning Power, does it work with animal companion?
 * Soothing Memories and Channeled Strike, do the skills only work with the Ashes Spells, or do they even work for "real" things like the Scepter of Orr.
 * Does holding ashes attract mob aggro like other bundle items?
 * Are the Assassin armor bonus +15 AL (while attacking) and Ritualist armor bonus +15 AL (while using skills) global like the Mesmer +15 AL while casting bonus?
 * Daggers, attack speed


 * Kurzick Armor check (record results at Talk:Armor types
 * 1) Whether Kurzick armor all look the same
 * 2) Which PvP set does Kurzick warrior armor correspond to?
 * 3) Which PvP set does Kurzick ranger armor correspond to?
 * 4) Which PvP set does Kurzick monk armor correspond to?
 * 5) Which PvP set does Kurzick necro armor correspond to?
 * 6) Which PvP set does Kurzick mesmer armor correspond to?
 * 7) Which PvP set does Kurzick elementalist armor correspond to?
 * 8) Which PvP set does Kurzick assassin armor correspond to?
 * 9) Which PvP set does Kurzick ritualist armor correspond to?

Historical Notes
''See Old Tasks for... Umm... Old Tasks.''