Enchantment

An Enchantment is a type of spell that can be cast on a target for an extended period of time and typically affects some property of the target, such as their armor level, their maximum health or their energy regeneration. Some enchantments will only be effective for a period of time, such as Reversal of Fortune which is removed once the target is struck, whereas others are maintained at a cost to the caster (usually -1 Energy Regeneration) and can be cancelled at any time by the caster. It is usually easy to tell who has an enchantment cast on them since they have some form of decoration on them, such as orbiting white monk symbols for Balthazar's Spirit.

There are several offensive skills that remove enchantments from foes, like the Mesmer's skill Shatter Enchantment and the Necromancer's Strip Enchantment.

Stances are a different way to gain bonuses similar to Enchantments.

For a list of enchantment skills, see Category:Enchantment.

Skills that can remove enchantments

 * Monk Skills:
 * Contemplation of Purity (from self)
 * Mesmer Skills:
 * Drain Enchantment (from foe)
 * Inspired Enchantment (from foe)
 * Shatter Enchantment (from foe)
 * Necromancer Skills:
 * Chilblains (from foes)
 * Lingering Curse (from foe)
 * Rend Enchantments (from foe)
 * Strip Enchantment (from foe)
 * Elementalist Skills:
 * Conjure Flame (from self)
 * Conjure Frost (from self)
 * Conjure Lightning (from self)
 * Ether Prodigy (from self)

Skills that directly involve enchantments in other ways

 * Ranger Skills:
 * Melandru's Arrows
 * Melandru's Assault
 * Nature's Renewal
 * Symbiosis
 * Monk Skills:
 * Blessed Signet
 * Blessed Aura
 * Dwayna's Kiss
 * Necromancer Skills:
 * Desecrate Enchantments
 * Soul Barbs
 * Well of the Profane
 * Elementalist Skills:
 * Ether Renewal