Mending

Description
While you maintain this "Enchantment", target ally gains Health regeneration of +1...3.

Usage Notes
While the health regeneration is +3 with 12 in Healing Prayers, it is possible to push it even further to +4 by using runes and/or certain headgear.

Apart from its obvious benefit, this enchantment is very useful to influence the attack priority of mobs. The AI is programmed so that most mobs usually go for spellcasters first, especially for Monks and Elementalists. Even if there are Warriors in between they often just rush past them and attack the more vulnerable party members, if they are within range. Having a constant Health regeneration seems to change this behaviour. A party member with Mending on him is much more likely not to be the focus of enemy attacks. One convenient way to benefit from this is having a secondary profession Monk (who doesn't rely on his Energy that much to function properly, like a Warrior/Monk) have cast Mending on the primary healer of your party. This way the Monk retains has his full energy regeneration capacity. One thing to watch out for, though, are mobs that have skills like Shatter Enchantment.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * Helping the People of Ascalon (Old Ascalon)
 * Captain Osric (Yak's Bend)
 * Dakk (Ember Light Camp)
 * ... to be added ...