Talk:Ether Phantom

Ether Phantom + Shatter Delusions (Or the new Nightfall Skill Drain Delusions). DancingZombies 15:15, 22 September 2006 (CDT)

I think it's intended more of a nasty cover hex than anything else Say im playing my monk and you put conjure nightmare a teammember I would attempt to remove the hex seeing the heavy degen in the team panel you put this on straight after and not only would I fail to remove the nightmare but I would get stung in trying. ~Ansi

Drain Delusions is extremely good with this thing, because Drain illusions and has the same recharge as Ether Phantom, which has the same recharge time as it has effect duration. That makes it very simple to time Drain Illusions for maximum effect. All in all, this combo drains 11 energy in 10 seconds at 12 inspiration, while you gain 8 (from drain) for spending 10, plus usual energy regen. But I agree, if that wasn't sweet enough, it also makes a great cover hex. RolandOfGilead 08:07, 25 September 2006 (CDT)

I would love to see this be on par with Parasitic Bond. Give it a recharge of 5 seconds and I'll be more than happy with this. The -1 energy pip is equivalent to the -1 health pip as is the health returned to energy lost. =) -Morning Storm

You can even couple this with Wastrel's dual skills and Shatter Delusions. A whole load of 5 energy spells, but they're not only spammable, they also have good damage and e-denial. Let's not forget a decent amount of energy gain as well, these skills are very very nice. (Terra Xin 09:06, 6 October 2006 (CDT))

Clarification
Who loses the energy? The remover or the removee? Craw   16:11, 1 February 2007 (CST)
 * It says "that foe." --Fyren 22:31, 1 February 2007 (CST)
 * I read that, but I was still unclear, thus the question. It says 'that foe' in the same sentence it talks about the removal. Craw   23:41, 1 February 2007 (CST)
 * That foe as in the foe that was previously mentioned, the target of the hex. --Fyren 23:43, 1 February 2007 (CST)
 * Thanks. I wasn't entirely sure, and both would work, depending on how you read the sentence. I was misled further by the statement above, you put this on straight after and not only would I fail to remove the nightmare but I would get stung in trying. Craw   23:49, 1 February 2007 (CST)

Capture
Why put the NF boss at the signet of capture list? Once you can get into the Ruptured Heart explorable, you can also get into the Gate of Torment. I don't see the point. Dragnmn 14:19, 17 May 2007 (CDT)


 * Mmm. Only reason I could think of would be the remote possibiltiy of someone taking the hidden portal from the Crystal Desert (tyria) to cap the skill, without having started the Elonian campaign. --BlueNovember 06:38, 19 May 2007 (CDT)
 * You'd need to have wurms, and not only that, but you're in a party of 6, with some of them likely to be level 17 henchies... It doesn't seem all that realistic to do so. --Kale Ironfist 07:22, 19 May 2007 (CDT)
 * I'll remove the Signet of Capture part tomorrow or the day after, unless comments against are made or someone else removes first. Dragnmn 11:17, 22 May 2007 (CDT)

Synergy with Mantra Of Recovery and DD
This would result in a net energy loss of 8 points every 5 seconds (10 with 14 inspi) which actually results in 16 energy points loss over 10s (20) plus a somehow negligable loss from the -1 pip. In comparison it means a little bit more than -5 pips of energy regeneration and if used constantly on a caster it would be just as if he had -1 pip of energy degeneration everytime (except if he has any form of energy managment). If you consider that you can bring Power Leak along with all of this, Power Leak being an awesome energy draining skill which would reload in 7.5 seconds under MoR that could become really nasty and rather easy to use :p 91.168.161.91 07:24, 19 July 2007 (CDT)

Not working with Drain Delusions or Shatter Delusions
I've tested Ether Phantom out with both Drain Delusions and Shatter Delusions and at 10 Inspiration it doesn't give the -4 energy that it should when removed prematurely. Anyone else seen this yet?