Talk:Furious

Furious dagger is silly :/ &mdash; Skuld  14:28, 11 July 2006 (CDT)
 * you might be surprised at the number of A/W out there with tactics shouts. scared me the first time i saw the WATCH YOURSELF! bubble appear above the head of someone wearing paper armor and weilding a pair of dinner knives--Honorable Sarah [[image:Honorable_Icon.gif]] 15:03, 11 July 2006 (CDT)


 * "Fear Me!" with 8 tactics and a high dagger mastery would be neat to see if it can be worth something.
 * On a different note, seems Furious should have been upgraded to 20/20 along with AP. That's a real shame. :( -Gares 15:29, 11 July 2006 (CDT)
 * If furious were 20%, I would think it'd be by far the most useful upgrade prefix for warriors. I already think 10% furious is the most useful in general, though elemental upgrades are nice for a swap against other warriors (and ghostlies). --68.142.14.78 17:37, 11 July 2006 (CDT)

If I had a furious mod on my sword, and I use Dragon Slash, and the 10% chance hits, do I get 2 strikes of adrenaline, or 11? ~Avatarian 86 20:07, 9 October 2006 (CDT)
 * Yeah, I checked the discussion on Dragon Slash, I got my answer ~Avatarian 86 14:42, 11 October 2006 (CDT)

The wording of this is a little ambiguous to me -- what quantity is being doubled? I had always thought it was simply "Gain an extra hit of adrenaline on hit (Chance: X%)", but looking at the wording, it almost seems like it doubles the amount of adrenaline in your skills' pools. Or: does this stack multiplicitively or additively with other affects? --Bob III 01:10, 24 January 2007 (CST)


 * Hm, previous posts about Dragon Slash lead to info that furious weapons double the amount of adrenaline gained by the attack, including the +X from Dragon Slash. Presumably, Mark of Fury, Dark Fury, etc work similarly. There was also mention of a cap on +% adrenaline gain, but vague (Infuriating Heat). These interactions don't seem to be recorded anywhere (or, at least, I've yet to locate them in my searchings). --Bob III 21:22, 24 January 2007 (CST)