Cancel

Most skills have an activation time during which the character is preparing the skill. During this activation time, it is possible to cancel a skill by double pressing a movement key (backwards is often the preferred choice). A bind can also be set to cancel actions allowing you to cancel your skill easier and more quickly than normal.

Canceling has the following results:
 * 1) The interrupted skill does not activate
 * 2) The skill's initial costs (e.g. energy, adrenaline and exhaustion) are still incurred.

It may be possible to trick some enemies into wasting interruption skills on you (e.g. Distracting Shot) by using a skill and then canceling before interruption and then only using an important skill after that. The time one should wait before canceling depends on the reflexes of the interrupter(s).