Talk:Don't Fear the Reapers

STUPIDEST MISION EVEN FFS SPEND 30 MINS DOIGN IT THEN GOT RAPED AT BONE PITS ITS FUCKIGN SHIT


 * I completed it on my first try. It's actually really easy as long as you don't rush.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 19:54, October 27, 2009 (UTC)
 * I died on my way to the last one(wastes), I got stuck and before I knew it i got raped... too bad, gotta do it with 6 chars... or well, my brother will do a few too :) EDIT: BTW when I read this: the mad king thorn also requires pie, but that's my problem, not yours I was happy again :D Fleshcrawler Soban 19:56, October 27, 2009 (UTC)
 * Ouch, so many hexes in bone pits, no healing skill :S Gaia Iberia
 * Took me two tries. Not too bad, but bone pits got me.

I got to the part of the quest where I had to find the twin mountain reaper, and I followed the wall on the right, but it led me to a dead end, every time. WHATS WRONG?! D:


 * My bad, I forgot there is a dead end there. I'll correct it.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 21:36, October 27, 2009 (UTC)
 * Be nice if we had a map for this one (and for Restoring Grenth's Monuments like on the other wiki.

The Bone Pits bloody suck... I got through it and watched helplessly as my char degened to death from half health. :( I did it fine with my necro since I used a blue candy, so I got through the stupid bridge u-turn faster and most importantly before the Influence thing wore off in the middle of a giant mob. Maybe I'll try wand-killing them one by one after using the KD from Sugar Shock. >_< I hate wasting all these tonics to keep going back in with my non-title chars. Grr! Using Influence should also make you lose all hexes or gain 300HP or something... RoseOfKali 23:14, October 27, 2009 (UTC)
 * Thanks for the map, Rose! And yeah, they really should've included some hex-removal in these skills.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 00:37, October 28, 2009 (UTC)
 * Try spamming sugar shock, it usually tapes down enough enemies to survive long enough for influence to recharge.--Łô√ë [[Image:Gigathrash_sig_G.jpg|Roar.]]îğá†ħŕášħ is hosting a Card Creation Contest! 00:52, October 28, 2009 (UTC)
 * Seconding spamming Sugar Shock, I didn't get through until I started doing that. The only really difficult part is that you can't stop to heal during the run to the reaper or the run back out. --XT-8147 00:53, October 28, 2009 (UTC)
 * (edit conflict) YW. :) Well, I tried the KD trick with a vamp bow (since all attributes are set to 0 and you can't do any real damage with a normal weapon). Went well at the start, I got one of the abomination thingies to about half health. Then, somehow, the KD stopped working on both of them and they began hexing the crap out of me. I managed to save myself and complete this part by using Influence and running to safe spots in the corners of the path where there were only a couple of foes in range, so I could KD-lock them safely and wait for Influence to recharge before moving on. Sugar Shock also isn't that helpful there if you use Influence and it ends before you get all the way out of the bridge twist area, because there are just too many enemies there, and some will succeed in hexing you no matter how fast you spam SS. Influence is the only way to get through there, and I think I used 3 safe spots to let it recharge between entering the pits and reaching the Reaper, same to get back out. Also, because the Bone Pits is the most likely fail spot, it makes more sense to go there first, so that if you fail, you don't waste the time of having visited all the other reapers just to have to start over. So, my preferred order of visitation is 3-6-5-4-1-2-7. Depending on the status of my Influence, I can opt to run 3-5-6-5-4, using 5 as a pit stop to recharge and heal up if necessary. RoseOfKali [[Image:RoseOfKaliSIG.png]] 01:05, October 28, 2009 (UTC)
 * (edit conflict) Rose, I reverted your addition about doing reapers 1-2 just before 7, because that isn't as efficient - if you do them first, then you never have to return to the starting chamber. I know it's not a big difference, but the point of the ordering was for efficiency, so...  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 01:06, October 28, 2009 (UTC)
 * How do you not have to return? I went through the starting spot after returning from the Southern part of the quest, as you can see on my paths map. RoseOfKali [[Image:RoseOfKaliSIG.png]] 01:14, October 28, 2009 (UTC)
 * When you get to the bottom of the Behemoth Hill on the way back, there's a door immediately to the right heading north. &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 01:16, October 28, 2009 (UTC)
 * Is it in the empty area directly South-East of the blue star? I'll have to check it out tomorrow. Now it's 3:20am and I don't feel like wasting tonics because I fell asleep somewhere. ^_^ This thing just takes too damn long... RoseOfKali [[Image:RoseOfKaliSIG.png]] 01:22, October 28, 2009 (UTC)
 * Yes, that would be it. GWW's map has it if you need a reference.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 02:06, October 28, 2009 (UTC)