Talk:Base Defense

This is not the skill description. It had something with 5 seconds in it. --Karlos 21:47, 25 March 2006 (CST)


 * Yeah, this looks like the right one. --Karlos 06:43, 27 March 2006 (CST)


 * I sence new "base defender killing teams" comming up. Protective Spirit works. --Xeeron 18:11, 27 March 2006 (CST)


 * As does Obsidian spiking. Shandy 20:21, 27 March 2006 (CST)

Prot spirit most definitely does not work, neither does shelter, and although I have not tested it, I doubt Protective Bond would either.
 * It worked during the fpe. It doesn't work now, as anet realized how abusive this could be. LordKestrel 20:46, 15 May 2006 (CDT)

Does anybody know if this attack takes all of your health, or does it just do 999 damage? Because with Defy Pain, Endure Pain, and Vital Blessing, i can easily get far above 999 health. -- 01:33, 27 June 2006 (CST)
 * It probably does 999 damage. However, maybe you can get by for a second or two if you had Defy/Endure Pain + Vital Blessing + Steady stance. User:Siyth


 * Not sure if the damage is static, but another way to test this would be a Monk/Ranger with 11 Beast Mastery/10+1 Divine Favor/10+4 Protection Prayers/1+1 Healing Prayers and Fertile Season/Symbiosis/Vital Blessing/Vigorous Spirit/Peace and Harmony/Watchful Spirit/Life Attunement/Divine Intervention. +270hp (Fertile Season), +189hp (Vital Blessing), +702hp (Symbiosis), with Divine Intervention for kicks :) - Greven 14:41, 27 June 2006 (CDT)


 * But then you'd be knocked down, and the defender would use it on you again. Death. Don't you need a warrior for the knockdown prevention? Kessel 08:41, 4 July 2006 (CDT)

From what I have seen, this skill has no recharge time and the activation seems extremely fast. I'm estimating around 1/4-1/2 second to activate.

there 5 energy 1/4 second activation and 1 sec recharge. Bloobird 05:38, 30 December 2006 (CST)

Has anyone tested Balanced Stance against this move (Although i highly doubt it would work)? AB Freak 18:51, 2 February 2007 (CST) Does diversion work on it?--&mdash; Hyprodimus Prime   04:19, 6 March 2007 (CST)
 * you cant cast spells on them Jaimes Laig Romarto 13:59, 7 March 2007 (CST)

Oh I see....thats why they were telling me to stay away from him...I dont get into AB much as you can tell.--&mdash; Hyprodimus Prime   21:13, 7 March 2007 (CST)

Any1 mind testing Balthazar's Pendulum with the health combo on. if pendulum works as it says, base defender is kd and you have 2 seconds to scoot by him before he gets up to use BD on you again. however, if it doesnt work, your left with a crappy elite skill for the remainder of that battle =P--71.64.115.233 22:01, 9 March 2007 (CST)
 * Nope, Balthazar's Pendulum doesn't work, and neither do Reversal of Damage or Reversal of Fortune. - Klumpeet 13:08, 10 April 2007 (CDT)

Hmm. Do you think if a mass amount of players/minions (I'm talking like, 20+ players/minions) rushed the base, the defender would run out of energy? If not, a couple of them might live long enough to get a few hits off a player. User:Siyth

Can you Fear Me him? :D 17:55, 13 March 2007 (CDT)

although you cant target him aoe spells still inflict damage

With a party that contained a warrior (me) a ranger and a monk using defy pain, endure pain, signet of stamina, balanced stance, fertile seasons, symbiosis, and a slew of enchantments from the monk (one being vital blessing) i was able to get around 2200 life and make it almost out of his cast range. I am curious if he would pursue but next time I try i can almost guarentee me making it.... i was unable to get defy pain up which woulda let me take that much more life... Anyway if i make it past the defender I will post a screenshot.(and yes balanced stance counters the KD)--Saji-Kun 01:25, 15 April 2007 (CDT)

Probably nothing, but does Mark of Protection happen to do anything against this?-- Thelordofblah 23:33, 30 April 2007 (CDT)
 * If Protective Spirit no longer works against it, I highly doubt Mark would do anything either. --Kale Ironfist 00:29, 1 May 2007 (CDT)
 * I would figure this much, however i was curious due to the different wording, and since Mark negates damage.-- Thelordofblah 01:51, 5

May 2007 (CDT)

I may be mistaken, but judging by the effect it is probably steals 999 life rather than dealing that much damage. - RebirthofDragon

Angelic Protection
Must try! You have to have over 999 HP to start, but after that, it SHOULD heal the damage from the previous second. 15:27, 2 May 2007 (CDT)
 * It's probably health loss so AP wouldn't do anything. The Hobo 15:37, 26 June 2007 (CDT)
 * "Target foe takes 999 damage" as opposed to "Target for loses 999 health." I agree. Must try. -- Nova  [[Image:Neo-NovaSmall.jpg]] --  (contribs) 14:39, 30 June 2007 (CDT)
 * Anet isn't always consistent with their skill descriptions. Worth trying anyway. The Hobo 06:16, 1 July 2007 (CDT)

Deaths Charge Ftw...
If u cast deaths charge on a person at the enemy teleporter, you can tele inside the base, but be careful not to get into the aggro range of the BD otherwise ur toast, lest you use one of the forementioned builds described above.--Idiot 15:33, 2 May 2007 (CDT)

Has anyone tried Scorpion Wire? If you are careful, you might be able to get in..

Traps
I wonder if anyone could make a team with a R/W with Steady Stance and a bunch of traps, while a monk and another ranger power up the trapper with health boosting skills, then the R/W charges in and starts laying down traps which DO affect the base defender. No Base Defenders=pwnage --One Three Three Seven 22:10, 5 July 2007 (CDT)