User:Xasxas256/Test2

W/Mo Scale Farmer‎
This build is designed specificaly for vermin outside of senjis corner

Equipment

 * Any armor is fine
 * While enchanted mods are prefered on the axe and shield but any shield and 15/50 axe will do fine

Usage
it'll run out about now and you may find youself using dolyak signet to inch your way to the ramp if your not dodgey enough.Barely go down the ramp, you may have to test this for yourself but if you go to far you'll loose agro on the very first group of vermin you agroed.Kill these vermin, but during your fight somtime near the end there will be a forth group of vermin coming across a nearby bridge.These vermin are why you go slightly down the ramp, they will agro on you during your fight if you got far enough down the ramp and you can finish them while the others are around halfway dead or more.
 * Activate Balthazar's Spirit and Live Vicariously as soon as you exit Senji's Corner
 * To kill vermin rotate between Balanced Stance and Dolyak Signet and maintain Vigerous spirit constantly. Spam Cyclone Axe and Triple Chop. Use Executioner's Strike against the highest hitpoint vermin and shreader.
 * Head North West out of Senji's Corner there you'll find the first group of vermin agro them and make sure they're following you.Head North West again you'll see a staircase,at the bottom is another group of vermin. Go down the staircase and cling to the right side of it, when the vermin from the bottom come up to meet you quickly turn left and continue down the stairs.
 * This doesn't always work and you'll have to fight the two groups right there on the stairs.If you did get stuck on the stairs head North there should be a group to the North and East of you,argo the group to the North and bring them to the other and proceed to kill them.
 * If you did manage to get past the group on the stairs they probly hit you a few times on the way down, if you see yourself bleeding quickly activate Balanced Stance or you'll get knocked down. Proceed North and you'll find a group of vermin straight ahead of you. Go up the ramp towards them and run past them to the opposite ramp leading down. If you activated Balanced Stance ealier then
 * After you've finished with the first four groups your going to cross the bridge the forth group of vermin came from.Sometimes a group of 3 or more vermin will try and block your entry across the bridge if they are there agro them,move back and run past them. Go from left to right agroing everything until you've either got all of vermin in the area or they surrounded you. If they surrounded you no worries eventualy every vermin patrol will come to you. Spam Executioner's Strike on Shreader.
 * After you've finished them off head North again cross the next bridge and round up the three groups of vermin here and kill them.

Information
This is a simple build for farming the shiverpeaks and other areas across Tyria (untested in Cantha). It keeps a constant stream of health and defence + energy regeneration and deal a steady amount of damage allowing for rapid money gain and the ability to map harder areas in the mountainous areas. It is also different from builds that focus on melee only defence, as it provides enough energy and health restoration to be effective against other classes.

Equipment

 * A full set of Berserker's Armor and A Duelist's Helm for the added swordsmanship damage and the extra health.
 * I use a Sundering Sword of Enchanting, as it provides extra Armor penetration and lengthens the duration of the enchantmants.
 * A max armor Shield that requires Tactics Attribute is also needed.

Usage
It is quite simple to use, but may take some practice to perfect. To begin cast Essence Bond and wait for your energy to recharge. Then when you enter the fight cast Healing Hands to reduce damage. When Healing Hands end you should have enough andrenaline to use your attacks.This leaves you with 10 energy you should spend on Healing Breeze as Healing Hands recharges. Use Bonetti's Defense to replenish energy. When Bonetti's Defense end you should have enough energy to recast Healing Hands and Healing Breeze. By cycling between those 2 skills and maintaining Healing Breeze you should have no problem dealing with a nice amount of foes at the same time. When the foe count has dropped and you are facing one maybe two foes, removing essence bond is an option as Boneti's Defense and the drop in damage taken will mean energy will recover quicker without it.

Counters
If Healing Breeze or Healing Hands is interrupted you would suffer a dramatic loss of energy and health. Enchantment Removal skills will kill this build easily. High Degeneration is also a risk however you stand more chance with this build than normal solo builds as it allows extra energy and health despite enchantment removals being generally critical to w/mo builds.

Variants
This build could be adapted for an axe warrior, as the helm could be replaced for an executioner, and a useful skill for mass foes would be cyclone axe.

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