Talk:Second Wind

Will this raise your exauhsted nrg lvl to your normal nrg lvl?-Only a Shadow
 * Na, exhaustion will stay, infact this adds to it Skuld  16:49, 11 May 2006 (CDT)

Usage Notes
"This is a powerful energy restoration spell for Obsidian Flame build in PvP. Player may build 30 point exhaustion (still having 50 max energy). It will allow getting 25 energy every 7 seconds."

I don't think it's quite clear, I didn't grasp the reasoning behind it. Also both Obsidian Flame and Second Wind cause exhaustion, and isn't it a worse solution than Glyph of Energy for OF spiking in the long term? --Akaraxle 04:03, 23 May 2006 (CDT)


 * The usage notes are wrong and/or misleading because Second Wind adds exhaustion. Would support deleting the note entirely. 141.151.189.132 04:11, 23 May 2006 (CDT)


 * Okay, I'll wait for one more feedback on this before deleting it. I'll let Wiki know, however, that I've recently studied and used this skill and came to interesting conclusions: I might write a set of usage tips myself, once I feel I've mastered it. A comparison with Ether Prodigy, the current common choice for Elementalist energy management, could also help this article as I feel Second Wind can be just as good or even better depending on the situation.
 * [EDIT] Well, someone deleted already. Guess no information at all is better than dubious information. --Akaraxle 07:42, 23 May 2006 (CDT)

This skill is amazing when you use a focus with e+15r-1, and for your wand use either the same, or the Wayward Wand from Divine Path. You can accumulate a ludicrous amount of exhaustion and get something like 30+ energy each cast if you pace yourself. PvE, of course. Kessel 21:33, 20 June 2006 (CDT)
 * The graph was deleted, but one thing was obvious. Using 2x +15/-1 is worse, if you looked at the energy gain/second. The lost energy pip can't be compensated by the bigger energy gain from a higher exhaustion level. If you like the pure energy gain, then yes, it's better to use the +15/-1 combo. --Nemren 15:03, 9 July 2006 (CDT)
 * What isn't discussed is running a focus-swapping combination of the +15/-1 items and regular item sets. If you just swap to the -regen set when your energy is low on your regular set, then you get the benefits of both the 4 pips of energy regen, as well as the ability to carry more exhaustion.  IMO, the -regen focus and wand is essential to have when using second wind.  If you are exhausted by 40 and your regular max en is 80, then double +15 en gets you to 110 max energy, and you can use the 30 energy from the weapon swap to cast some spells then second wind, and then swap back to your regular set, at which point you will be exhausted for approx 50 out of 80.  Basically, you are using the +15/-1 set for approximately as long as it takes you to go through 30 energy and use second wind, then you switch back to your normal set.  Definately worth it IMO.  Ninja Quail, 18 July 2006

The graph...
Umm, is thing really neccessary? Sleepy 06:55, 16 June 2006 (CDT)
 * Like others, I think the graph is overkill here (maybe useful on another page that goes more in depth). However, I liked the simpler table presented on an older version, so I restored it.  Hopefully that's a reasonable compromise.  --JoDiamonds 22:45, 16 June 2006 (CDT)

for clarity
I know some initial confusion (including mine) really left usability questions for this skill, as the description mentions energy lost due to exhaustion. However in truth it's the shortage of the energy pool, not whether you actually lost energy as the pool decreased.

I think subsquent comments here have made this clear enough now, but I'm sure the text on the skill at least caused (if not still causes) some initial confusion.