Talk:The Deep (mission)

The Crusaders
Since the Crusaders have taken Cavalon, they have let people into The Deep as part of their party. I am not sure if they require faction donation or whatnot, but I guess they do not--Life Infusion 21:29, 14 May 2006 (CDT)
 * No its a free ferry in. Theres usually someone in the international districts advertising a free ride in. [[Image:Chuiu Me Icon.png]] (T/C)  02:07, 19 May 2006 (CDT)

One of the Taiwanese alliance is letting ppl in to the HzH Elite mission (which still doesn't have an article?) for free too, though I don't know how often they actually hold HzH. - 02:11, 19 May 2006 (CDT)
 * They did let me in for free and several others who asked as well. They have been holding HzH for a few days now (at least always when I checked). The article is here btw: Urgoz's Warren. --Xeeron 05:00, 19 May 2006 (CDT)
 * I call that a super-stub, not an article d-: - 05:02, 19 May 2006 (CDT)
 * Well, I added nice pictures to the talk page =P --Xeeron 05:48, 19 May 2006 (CDT)

The Gap in the page
Can someone (Skuld?) look into fixing the gap at the start of the page that resulted from the ToCRight? --Karlos 21:22, 24 May 2006 (CDT)
 * Not seeing any gap in Firefox, I'll check it out in IE. --Rainith 21:46, 24 May 2006 (CDT)
 * Yikes! That is a giant gap in IE.  Does that show up in any other pages with TOCright?  --Rainith 21:47, 24 May 2006 (CDT)
 * Ok, fixed by moving the TOC under the cleanup tag. --Rainith 21:50, 24 May 2006 (CDT)


 * Sometimes it does in other pages (namely when people put images and then section headers after them), but I remove them as I see them. I couldn't figure out this one. --Karlos 22:51, 24 May 2006 (CDT)

Formatting
I cleaned it up a bit, but does anyone think its a bit table-happy? &mdash; Skuld  02:40, 1 June 2006 (CDT)

Lemme get this straight - Lobby & Room 1
So, first there is a lobby where you keep getting hit by exhaustion. There are no enemies whatsoever, and no way to remove the global effect, so it's best to move on. So from the lobby you get to room 1. In room 1 there are are 4 portals, but again there are no enemies before you enter the portal? So then people would just recover from Exhaustion, and enter one of the 4 sub-smaller rooms. Or are there enemies in room 1 that you must fight while suffering from whatever left over effects you get (hopefully minimal) from the lobby, and the 4 portals only activate when you clear the enemies in room 1? - 11:00, 1 June 2006 (CDT)


 * Room 1 starts with the 4 chambers. the portals themselves are in the lobby. Foo 11:18, 1 June 2006 (CDT)


 * Theres no way room 1 would affect you unless you got a PUG or something or had an AFK &mdash; Skuld  01:00, 2 June 2006 (CDT)


 * I think you are confusing room 1 with the lobby. Foo 07:09, 2 June 2006 (CDT)


 * Read it now and tell me if it's clearer. --Karlos 03:25, 14 June 2006 (CDT)


 * If the area before the four room "1"s is considered a room, might want to mark it as room 0 (or not call it a room, whichever makes more sense). - 03:48, 14 June 2006 (CDT)


 * Your answer did not answer my question. What is or is not considered a room would be a lot more evident if you actually got to see it. But do you now know what is what? --Karlos 06:08, 14 June 2006 (CDT)

Room 5 (Aspect of Failure)
According to this guide on Photics.com, there are actually two spots in Room 5 where the aspect gets turned off alternately. Ab.Er.Rant 00:52, 2 June 2006 (CDT)
 * I can't pin point the spots, But I do remember one or two 'holes' in the aspect. Foo 07:11, 2 June 2006 (CDT)
 * opposite the aspect in the small jade recess, and past the stairs near the stairs into the next room, behind the jade hill. the first has an annoying habbit of closing when you aggitate the aspect thou --Honorable Sarah [[image:Honorable_Icon.gif]] 14:56, 5 August 2006 (CDT)

"The Gear Trick"
The May 19, 2006 update fixed a problem with the game crashing when clicking on the flowers in The Deep. Although it looks more like pre-Searing Ascalon, I found this comic addressing that amusing: http://thegeartrick.tripod.com/dtf.html -- Dashface  19:39, 13 June 2006 (CDT)

last chamber alternate strategy
I wasn't completely sure if I read it correctly, so just want to check:


 * 1) Pull the boss to one corner of the room and body block
 * 2) Knock him down a few times, which will cause all 24 spawns to appear at that corner of the room.
 * 3) Everyone (including bodyblockers) run away from aggro.
 * 4) The boss will go back to the center of the room (this part wasn't explicitly stated, but the strategy doesn't seem to make sense otherwise)
 * 5) Pull the boss from the center of the room to the opposite corner from the 24 spawns.
 * 6) Bodyblock and kill.

If I got it right, I think step 4 should be mentioned explicitly just to make sure readers are on the same page. Also, what is the distance from the corner of the room to the center of the room? just curious. - 03:56, 14 June 2006 (CDT)


 * I put in the note. It would really make a lot more sense if you actually buy Factions, get to see the areas yourself and then evaluate whether or not the walkthrough is describing things in enough details. I find your objections and requests for clarification equal to those of a player who has not made it past the Gates of Kryta that the Hell's Precipice walkthrough is not clear enough. Just not fair. --Karlos 06:10, 14 June 2006 (CDT)
 * I bought it, I'm just waiting for it to show up at my doorsteps... >_> And we do have different expectations of how clear things should be.  If I had received my game and played the mission, I would still find that part unclear.  The only difference is then I would know the answer so I would edit the article directly, instead of asking for clarifications. - 06:13, 14 June 2006 (CDT)

Map???
is there somebody somewhere already gettin a map togetherfor both elite missions, as there r also maps of the UW, FoW and SF? HJT 06:12, 21 July 2006 (CDT)

Health Limit Points
The article says that life stealing will also pass the point, can anyone confirm that? If it is true, then Grenth's Balance might solve the KD+spawns problem...

Aspect naming convention?
In reviewing this article, I noticed that we're inconsistent with our naming of the aspects. We have redundant articles: Many of these were just created today. So which should be the naming convention that we keep? --- Barek (talk • contribs) - 14:30, 5 August 2006 (CDT)


 * Kanaxi Aspect of Blah are monsters. Aspect of Blah are environment effects. - 14:35, 5 August 2006 (CDT)
 * Okay, that makes sense. I haven't done this mission yet (waiting for guildies), thanks for clarifying for me. --- Barek (talk • contribs) - 14:36, 5 August 2006 (CDT)
 * someone should go put some presure on Anet, so they never EVER dupliate an environmental effect again. Aspect of Depletion indeed. --Honorable Sarah [[image:Honorable_Icon.gif]] 14:46, 5 August 2006 (CDT)