Talk:Lure

Hey Karlos, did you completely revert my edit on purpose? (so I know whether or not to readd my edit)--Razorfish 00:38, 16 Sep 2005 (EST)


 * It's yes and no. I did most of my edit while you were doing yours. After I was done, the wiki showed me both copies. I had three things to correct:
 * Big Blue's definition (even after your rewording) was focusing on cutting up large groups of enemies into smaller ones. I believe that was a misleading representation. You can't actually cut any groups in the game to smaller sizes. I wanted to make sure it's clear that it's about PULLING.
 * I believe listing those kinds of bows in this article is irrelevant.
 * I had the note about some groups not moving.

--Karlos 00:53, 16 Sep 2005 (EST)
 * Hmm, I see how the divide and conquer description could be misleading, but I disagree with you on:
 * the irrelevance about the bows - there are no other types of bows are effective for luring; even using an 80m range bow will pull you into range for inadvertently ruining the aggro (the most common luring mistake made by those who don't know better - the range of bow is very important)
 * the statement that Rangers are the "ideal" luring characters; any player who knows how to lure properly can make any profession equally ideal for luring as long as they use a good distance bow; but if I had to pick a "best" luring profession, it would be the Warrior using longbows or an Ithas Bow - hands down because they can draw enemy attention AND hold it - really amazing to see (but rare)

We already have "Pull", which has basically the same content. I think one should redirect to the other. --Eightyfour-onesevenfive 00:51, 16 Sep 2005 (EST)


 * Sounds good to me, pulling, luring, dividing are all synonymous in purpose, methodology and outcome.--Razorfish 01:20, 16 Sep 2005 (EST)