GuildWiki:Style and formatting/Materials

This article provides information on starting, expanding on, and completing articles about crafting materials.

Syntax and examples
Articles for all materials use the same general syntax shown below. For specific usages of this syntax, see:
 * Example 1 shows an article for a common crafting material.
 * Example 2 shows an article for a rare crafting material that can not be crafted at an artisan.
 * Example 3 shows an article for a rare crafting material that can be crafted at an artisan.

Bones are a common crafting material.

Acquisition

 * Purchased from Material Traders at market value.
 * Dropped by the following creatures.
 * Salvaged from the following items.

Usage

 * Bones are used to craft the following armor, weapons, and other items.

Template

 * Syntax:
 * Example:

The template gets the material's name from the article name. The first parameter defines whether the material is common or rare, and the second parameter is the amount of gold that merchants offer for the material. The template displays this information in the infobox, along with the material's icon, and automatically categorizes the article based on the first parameter.

Acquisition

 * If the material is common, mention Material Traders; if rare, mention Rare Material Traders.
 * If the material can be obtained as a drop, use the &lt;categorytree> tag to list the creatures it can drop from.
 * Otherwise, note that no creatures are known to drop the material.
 * If the material can be salvaged out of items, use the &lt;categorytree> tag to list the items it can salvage from.
 * Otherwise, note that no items are known to salvage into the material.
 * Note any additional means of acquiring the material (e.g. by trading in Faction points for Amber Chunks).

Usage

 * Use the &lt;categorytree> tag to list the items that can be crafted from the material. It is generally accepted knowledge that crafted materials can salvage into any of their component materials.
 * Note any additional uses that the material may have (e.g. Globs of Ectoplasm are used as a currency substitute).

Farming

 * If there are any locations or creatures that are notably more efficient than others to farm for the material, a Farming section can be included to describe them.