User:Zerris/Buildbox/Archive 1

Attributes and Skills
Use Arcane Mimicry on an ally with "It's just a flesh wound.". Over 15 seconds, this would do ~1,700 AoE Fire Damage (115 DPS per enemy). This could be used for a "Dual Smite" build in PvP, or combined with Build:E/R Thunderbow for PvE use.

Pros:
 * Insane amount of AoE Damage.
 * Can be used with multiple party members to stack for more damage.
 * Removes all conditions from tank.
 * Has 103 unused Attribute Points.

Cons:
 * Costs ~340 energy over 20 seconds, no conceivable way to pay for cost.
 * Has an 80 Second Recharge for a 15 second spike.
 * Can only be used on other allies.
 * Requires ally to bring a generally useless Elite Skill.
 * Scatters Aggro.

Notes: This build fuctions on account of the fact that Zealot's Fire triggers on all skills, and shouts with no casting time have no aftercast, allowing you to use "Ijafw." three times per second.

Attributes and Skills
Pros:
 * Can be used with multiple party members to stack for more damage.
 * Removes all conditions from tank.
 * Has 103 unused Attribute Points.
 * With BiP, could mostly maintain energy.
 * Constant damage.
 * Very flexible; 6 Optional slots.

Cons:
 * Requires constant Battery.
 * Can only be used on other allies.
 * Scatters Aggro.

Notes: This build also fuctions on account of the fact that Zealot's Fire triggers on all skills, and shouts with no casting time have no aftercast, allowing you to use "Ijafw." once per second

Attributes and Skills
Use Signet of Illusions on both Zealot's Fire and Channeling. Use Inspired and Revealed Hex on allies without hexes, for instant recharge. This build could find actual use in PvE for aggro control, as the repeated AoE damage will make the enemies flee each time they get close, alowing nukers to pick them off at will.

Pros:
 * Can almost self maintain energy.
 * Constant damage.
 * Can be used on yourself.

Cons:
 * Cannot be used in areas with high numbers of hexes.
 * Must have five enemies in the Area to maintain energy.
 * Requires most of the skill bar to function; not much flexability.
 * For optimal use, requires a P/? or ?/P Tank.

Notes: Tank should use Enduring Harmony and "Help Me!", with 16 Command. This will make casting time .25 sec, with .75 sec aftercast for one trigger per second.

Emo Party Healer
This build is intended to make use of the amazing ammount of energy provided by both Ether Prism and Glyph of Lesser Energy to spam Heal Party non-stop, in addition to other healing spells. With more energy then a monk with BiP, this build could be a cheaper and more efficient replacement for Heal Party monks in many of the high end areas of PvE, including the Domain of Anguish, the Fissure of Woe, and The Deep. With minor adjustments, it could be used as a Flag Runner in GvG.

Attributes and Skills

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Farmable Areas

 * Vehjin Mines, entering from Basalt Grotto.
 * Blood Cowl Heket and anything you can fight near one. Avoid Nehpek the Remorseless.

Notes:
 * Shatter Life Siphon and Mark of Fury.
 * Hard to kill the Stoneaxe Heket due to Healing Signet.
 * Use and.


 * Marga Coast, entering from Nundu Bay or Sunspear Sanctuary.
 * Stormforce Jacaranda and any Murmuring Thornbrushes, Mirage Ibogas, or Kournan military (not Seers or Priests) you can pull to them.

Notes:
 * Shatter Lightning Surge. Be careful, as it only lasts 3 seconds.
 * Do not fight Murmuring Thornbrushes and Mirage Ibogas at the same time. You will be overwhelmed by Degen.
 * Use and.

Healer's Boon Necro
Note: This build may be edited by anyone, I do not claim ownership of it. --Zerris

Usage

 * Maintain Shadow Form with Glyph of Renewal.
 * Use Sliver Armor to kill off the first few enemies very fast.
 * For the remaining ones, cast Frozen Burst then Sandstorm.
 * Pick up the loot.

Weapons

 * Curses +1 20% Wand and/or Staff.