Condition

Conditions are negative status effects that are placed upon a character either by a skill or by their environment. A single character can only be affected by a single instance of a particular condition at a time, though re-imposing a condition will reset its duration. Conditions can generally be removed by some monk skills. Several skills, particularly certain warrior skills, only achieve their maximum effect if the target is already suffering from a condition.

Conditions include:
 * [[Image:Bleeding.JPG|18px]]Bleeding, -3 Health degeneration
 * [[Image:Blindness.jpg|18px]]Blindness, 90% chance to miss
 * [[Image:Burning.jpg|18px]]Burning, -7 Health degeneration
 * [[Image:Crippled.jpg|18px]]Crippled, 50% slower movement
 * [[Image:Dazed.jpg|18px]]Dazed, 3 times longer to cast, easily interrupted
 * [[Image:DeepWound.JPG|18px]]Deep Wound, 20% less maximum health, effectiveness of healing spells reduced on this character
 * Disease, -4 Health degeneration, contagious
 * [[Image:Poison.jpg|18px]]Poison, -4 Health degeneration
 * Weakness, 66% less damage dealt in combat

Skills that can remove conditions

 * Antidote Signet (only poison, disease, and blindness)
 * Contemplation of Purity
 * Crystal Wave
 * Illusion of Haste (only crippled)
 * Mend Condition
 * Mend Ailment
 * Purge Conditions
 * Purge Signet
 * Restore Condition

Skills that can transfer conditions

 * Epidemic (from foe to other foes)
 * Infuse Condition (from self to minion)
 * Martyr (from party to self)
 * Plague Touch (from self to foe)
 * Plague Sending (from self to foes)
 * Verata's Sacrifice (from undead allies to self)

Skills that involve conditions (generically) in other ways
This list does not include skills that only depend on specific condition types. (Refer to the specific condition articles for those.)
 * "I Will Survive!"
 * Fevered Dreams
 * Melandru's Resilience
 * Scavenger Strike
 * Virulence

Related Articles

 * Death penalty
 * Exhaustion
 * Knockdown
 * Morale Boost