Warrior armor crafting quick reference

Armor Modifiers
Some armor types have a higher base, but lower bonus versus physical damage. For armor types that deviate from the base, add the modifiers together to determine the net effects. For example, net effect of the Dragon Helm from The Granite Citadel is:


 * Net AL = (Base AL) + (AL modifer) = 80 + 10 = 90 AL
 * Net vs Physical = (Base vs Physical) + (vs Physical modifier) = (+20) + (-10) = +10 vs Physical

Therefore, the Dragon Helm from The Granite Citadel has a net effect of 90 AL +10 vs Physical.

Unit Cost
This is the unit cost for each armor type. Hands and feet require 1 unit each. Legs require 2 units and chest piece require 3 units. The gold cost is the same for all pieces.

Unit cost
This is the unit cost for each armor type. Hands and feet require 1 unit each. Legs require 2 units and chest piece require 3 units. The gold cost is the same for all pieces. The list price is for the custom armor types. The basic armor type is half the gold price and requires only the basic material (cloth, iron, or hide).


 * NOTE: Sometimes the Ascalon Stoneskin Gloves have the same crafting requirements as the Shing Jea armor from the same town. This is true for Shing Jea Monastery, Ran Musu Gardens, Seitung Harbor. Either it's a bug or the Ascalon crafters on noob island are outsourcing.

Fissure of Woe
The Eternal Forgemaster in The Fissure of Woe can craft Obsidian Armor from any of the 6 armor types. In general each piece requires 15, 1-3 units of Globs of Ectoplasm, Obsidian Shards, Iron, and 1-3 units of the rare crafting material particular to that armor type. Refer to the Warrior Obsidian Armor page for exact crafting information.