Secondary professions for a Warrior

Warrior/Ranger
Melandru's Resilience is highly effective in combating the hexes and conditions which Warriors are most vulnerable to. Serpent's Quickness can be useful with shouts and some attacks with long recharge times.

Example Builds:
 * This profession combination was widely used as warriors in the Team - IWAY build.
 * Build:W/R Melandru's Resilience Totem Axe Farmer

Warrior/Elementalist
Shock can be used as a snare and interrupt to force a kill. Beware exhaustion, as its effects will certainly be felt with the Warrior's low energy pool.

Example Builds:
 * Build:W/E Shock Axe

Warrior/Mesmer
A W/Me can make use of Mesmer stances to increase his defense against certain types of damage. Wise use of Physical Resistance or Elemental Resistance can allow the W/Me to tank more efficiently than any other profession combination.

Example Builds:
 * Build:W/Me Hydra Slayer
 * Build:W/Me Whirling Resistance

Warrior/Monk
Warrior/Monk (W/Mo) is sometimes referred to as a paladin. The game's most popular combination, the W/Mo benefits from the superior armor of the Warrior and the condition and hex removal skills of the Monk, this makes it one of the safest character-types in the game (and makes it a decent runner). However, it's also an obvious combination and, as a result, its users are occasionally criticized for being unimaginative, hence the derogatory term: wammo.

Mending Touch, Purge Signet and Empathic Removal are good utility skills for a W/Mo.

Example Builds:
 * Build:W/Mo Bold Forge Runner
 * Build:W/Mo "You're All Alone!" Paladin

Warrior/Necromancer
The most common usage of the Necromancer secondary is for condition removal via Plague Touch.

Example Builds:
 * Build:W/N Bull's Charge Sword

Warrior/Assassin
The Warrior/Assassin (W/A) is most useful in PvP. The Assassin has a wide range of snares and shadow steps that can serve a PvP Warrior well. A list of potentially useful skills follows:


 * Death's Charge: This is the most common choice in high level play. Useful for closing the distance in preparation for an adrenal spike.
 * Shadow Prison, same reasons as Death's Charge with an added snare.
 * Signet of Malice: Free condition removal.

Iron Palm can be an alternative to Shock for a sword warrior. Shock has a shorter recharge, but is hampered by exhaustion. Consider using Sever Artery - Iron Palm - Gash - Final Thrust as a spike.

Example Builds:
 * Build:W/A Death's Charge Hammer Spiker

Warrior/Ritualist
Sparing use of Weapon skills can benefit a Warrior; Splinter Weapon can be combined with Triple Chop or Hundred Blades. A Ritualist primary, however, does the job better (and preserves a Warrior's energy for more-needed skills like IAS and defensive/cancel stances).

Example Builds:
 * Build:W/Rt Unnatural Fury
 * Build:W/Rt AoE Splinter

Warrior/Paragon
Remedy Signet may be used with no attribute points for a quick, energy-free method of condition removal.

Warrior/Dervish
The Warrior can make use of many of the Dervish's cheap Enchantments to add types of damage and other effects to his attacks, or to increase his defense. Many Scythe Mastery skills are general-purpose Melee Attacks (i.e. Rending Sweep) rather than weapon-specific skills, which allows them to be used with axes, hammers, and swords.

Example Builds:
 * Build:W/D Furious Crippler