Healing Prayers

Healing Prayers is a Monk secondary attribute meaning that any character with a Monk for their primary or secondary class can put points into this attribute.

Guild Wars Description
"No inherent effect. Many Monk skills, especially spells related to healing, become more effective with higher Healing Prayers."

General Description
Healing Prayers is a Monk attribute most used by those wishing to heal themselves or their allies. The attribute improves the duration and the effectiveness of skills related to the Healing Prayers attribute. The Healing Prayers category contains a list of skills related to this attribute.

Healing Prayers is the core ability of most healers. Primary Monks can achieve higher ranks in Healing Prayers than Secondary Monks due to the usage of runes, generally 16 full ranks at most - whereas a Secondary Monk could generally get 12 ranks. An E/Mo with Energy Storage can make a viable healer with full ranks in Healing Prayers and Energy Storage, as can a N/Mo with similar ranks in Healing Prayers and Soul Reaping. A Me/Mo with full ranks in Healing Prayers, and Fast Casting as well as Inspiration Magic could also possibly make a viable healer. An R/Mo would not make a viable dedicated healer due to lesser energy regen. W/Mo's would at best be able to heal themselves because of an even lower energy regeneration and maximum energy.

As for the actual Healing Prayers skills, they are mostly rather one-sided and uninteresting, but they serve their purpose. Their purpose, of course, is to heal and keep alive all your allies. Because of this relative single-mindedness in the skills' focus, there are only 15 skills linked to this attribute. The vast majority of them provide direct healing, unlike Protection Prayers. Examples of these are Heal Other, Orison of Healing, and Healing Touch. All of these have their small differences, but in essence they all procide a large health boost to you and your allies. These skills are boosted by a high rank in Divine Favor, so many healers choose to raise both these attributes to high levels.

There are a few more interesting skills linked to Healing Prayers, however. Healing Hands and Healing Seed heal your target whenever they are struck by damage, while Vigorous Spirit and Live Vicariously heal your target whenever they perform an action. The skills Healing Breeze and Mending provide health regeneration instead of healing directly, and are the best ways a healing mage has to deal with health degeneration effects like Conjure Phantasm. Finally, the strange skill Infuse Health causes the healer to lose half their current health, healing an ally this amount or more. Interestingly, the skill Scourge Sacrifice will kill the healer if they use Infuse Health no matter what their current health was.

Healing Prayers lacks any skills to damage foes, or indeed effect them at all. However, this one-sidedness is welcomed in a party setting, where each party member fulfills a specific role. Indeed, late in the game, venturing outside towns is considered suicide without at least one healing monk to help you. The downside to this is that while any party needs a healing monk, a healing monk needs a party. They cannot venture out and do solo play, at least without a mass of henchmen to accompany them.


 * ri = Relative Increase of this skill
 * ip = Increase Peak of this skill, that is closest to its "ri"
 * oi = "Optimal Increase" = both of the above (or no peak/number at all)
 * % = 50% chance of failure.

Whatever your characters Healing Prayers is, you should use skills that have nearly the same oi/ri/ip as your Attribute Skill to optimize the usage of your Attribute points. (-> some skills come in pairs because they have nearly the same relative increase.) (some skills have more than one range)

The lower your attribute skill is the less skills of it you should use. If you have ~16 Healing Prayers just use all the lowest skills of the table.