Talk:Paragon

Image rights
I do not believe we have rights to use the image. If we do, please post that info. Otherwise, the images need to be deleted from here. We can provide links to the GameSpot site that contains the image. --- Barek (talk • contribs) - 11:16, 18 July 2006 (CDT)

Offical Site now has pictures ... we should post those &mdash;The preceding unsigned comment was added by 67.53.240.75 &bull; contribs) 16:29, July 18, 2006.
 * Our current Image use policy says: "2. Do not use images taken from the Official site with the exception of those found in the fansite kits". Changes to that policy are now being discussed in the policy's discussion page. --- Barek (talk • contribs) - 16:37, 18 July 2006 (CDT)

Rit Remake
Seems like a remake of a Rit, just like the other seems like a remake of an Asn... I'll take that Suicide Health now. &mdash; Rapta   (talk|contribs) 22:27, 18 July 2006 (CDT)

well actually, rits summon spirits and according to the description, this is more of a monk(woohoo!) as rits are like ranger(as spirits go) and monks(restoration). i do hope that this profession will be a real change and not just a Jr. version of an older profession
 * well, i doubt itll just be a copy of an older profession, as guild wars has never done this before, and thier are so many possabilities. id say they are closer to the ranger (throwing spears)/mo then a ritulist.
 * To me it sounds a lot like a combination of Amazon (javelins), Paladin (auras) and Barbarian (warcries) from Diablo 2. In Guild Wars terms, I'm thinking Paragons are like a combination of Ranger (javelins) and Warrior (shouts). I suspect that chants are pretty much more powerful shouts with upkeep cost and a limit of only maintaining one at a time (you can't chant two things at once). -- Gordon Ecker 15:31, 19 July 2006 (CDT)
 * Bard. --Black Ark 15:50, 19 July 2006 (CDT)
 * Let's see ... *checks SRD* ... yep, bards can use ranged weapons, and these guys look like bards with the serial numbers filed off. -- Gordon Ecker 18:23, 19 July 2006 (CDT)
 * But with a lot more flavour and uniqueness than your standard "Bard". Fits the setting, in other terms. --Valentein 05:55, 20 July 2006 (CDT)
 * I'm also guessing that the whole Paragon-deal (shiny, shiny armour, shiny eyes, shiny everything) is to make it easier for players to digest. "Bard" is a very prevalent char-class in anything remotely RPG-based (I'm not looking for a discussion on whether or not GW is an RPG, thanks), but not a very glorious one. "Warrior/Bard", can you see that happening? "Warrior/Paragon" sounds good, though. --Black Ark 06:17, 20 July 2006 (CDT)

I'll bet party-level chants, sort of like the bard singing in the back of an AD&D party... There is only one ranged physical attack profession in the game now anyway - the ranger. The only issue I have is - those spears had better not have an AMMO COUNT or I will drop the game outright. :P Kessel 05:59, 20 July 2006 (CDT)

Sounds like ANet is having a second try to install a second common backline support class (after they more or less failed with Rts). --Xeeron 09:20, 20 July 2006 (CDT)
 * I'm not sure I'm making an unqualified assumption when I say that most players in PUGs believe only in a traditional tank-monk-heavy style party, and are generally unwilling to try new combinations. It also doesn't help that half the people playing the new stuff are not much good at it. (DC assassin without defensives, oh my!) I'm actually hoping they see some measure of success with the support classes so that perspectives of what makes a good party gradually change. Kessel 10:56, 20 July 2006 (CDT)
 * i have a hard time beleiving that the rit failed, as thier is hardly a succesful hoh team that doesn't use one.Detraya fullvear

Hex removal
From the Gamespot Preview:
 * "The paragon isn't meant to be a frontline fighter. Instead, the paragon is best suited in a support role as a battle commander, capable of supporting teammates by throwing spears and using verbal chants and shouts that can boost the fighting abilities of those nearby. And the paragon's angelic nature isn't just aesthetic, as this profession's presence can help teammates resist hexes and other curses."

It never explicitly says that they have hex removal skills. It that sounds more like they have some chant or aura that either either reduces hex duration on allies (sort of like Tranquility reduces enchantment duration), increases the energy cost of hexes or provides a percentage chance to interrupt hexes cast by enemies. I think they'll go with the first option. -- Gordon Ecker 18:44, 20 July 2006 (CDT)