Dwayna Vs Grenth (arena)



The Dwayna Vs Grenth battle is a special type of PvP arena competition for the Wintersday event. Teams and sides are random. Equipment, level and skills have no effect in this arena, to ensure a perfectly even field of play.

What's special about this arena is the fact that all players have their skillbar replaced with a custom set of snow fighting skills. "Normal" skills cannot be used.

The Dwayna Vs Grenth battle was accessible during Wintersday 2005, 2006, 2007, and 2008 with slightly different rules.

Getting There
Talk to any Wintersday Priest to teleport to this location.

Setup
The following rules apply for this arena:
 * Level: Any
 * Team Size: 4
 * Teams: Random
 * Side: Random (Dwayna's or Grenth's team)

Further setup rules:
 * All characters may enter regardless of level (provided that they have access to the Wintersday Priest, that is).
 * Equipment, including armor and weapons, is disabled and has no effect during the match (many players collect the Wintersday weapons to showcase them during the contest).
 * The normal Skill Bar is replaced by 8 snow fighting skills:
 * One of the following:
 * for Dwayna's team (red)
 * for Grenth's team (blue)
 * One of the profession-specific snow fighting skill (Dervishes get one of two skills depending on their team).
 * For Warrior
 * For Ranger
 * For Monk
 * For Necromancer
 * For Mesmer
 * For Elementalist
 * For Assassin
 * For Ritualist
 * For Paragon
 * For Dervish Dwayna's Side
 * For Dervish Grenth's Side
 * The Yuletide effect sets everyone's maximum health to 500, maximum energy to 40, energy regeneration at 4, and prevents attacks with weapons.
 * For Paragon
 * For Dervish Dwayna's Side
 * For Dervish Grenth's Side
 * The Yuletide effect sets everyone's maximum health to 500, maximum energy to 40, energy regeneration at 4, and prevents attacks with weapons.
 * The Yuletide effect sets everyone's maximum health to 500, maximum energy to 40, energy regeneration at 4, and prevents attacks with weapons.
 * The Yuletide effect sets everyone's maximum health to 500, maximum energy to 40, energy regeneration at 4, and prevents attacks with weapons.

How to play and win

 * Presents spawn every 30 seconds, starting 15 seconds into the match. Presents can spawn in front of the waterfall in the southwest and cave in the northeast, or at the top of the cliffs behind them.
 * Dwayna is to the east, north of the red resurrection shrine. Grenth is west, to the south of the blue resurrection shrine.
 * Players must pick up presents and carry them to the avatar of their assigned god.
 * The victors will be decided by which team brings 5 Presents to their god's avatar first. In the event of a tie both teams lose.
 * There are fake presents that explode and do 250 damage to the player who picked it up. Roughly 1 in 3 presents are fake, there is no way to distinguish them from regular presents without picking them up.
 * Presents reduce movement speed to roughly 50%.
 * Presents are dropped if the player holding it is knocked down, or if they Side Step.
 * Players who die resurrect every 5 seconds

Tips

 * Before the doors open, pre-load Hidden Rock (and/or yellow snow). This will allow you to knock down the first opponent you attack.
 * When the game starts, it is common to spread out so each player is covering a potential present spawn point. This way, once the present spawns, someone will be nearby to pick it up.
 * The Target Closest Item bind (default ";") is extremely useful for locking onto presents. Follow with the Interact Action bind (default spacebar) to run and pick it up.
 * The easiest way to steal a present is to use a Hidden Rock loaded Snowball or Mega Snowball when adjacent to the carrier. Target Nearest Item and pick it up before they have a chance to recover.
 * Long distance Snowballs---especially Mega Snowballs---can be dodged even if you have a present. Target the player throwing snowballs at you, and time your sideways movement to dodge.
 * The snare effect from the frozen stream can sometimes be avoided even when picking up a present if you immediately start moving as soon as the pick up animation begins.
 * The Ice Fort is useful to prevent knockdown when you know your opponent is about to hit you with a Hidden Rock. It will still drop your present, but use the Target Closest Item to immediately pick it up again. Remember, you can still use actions while in the fort, so use it to ready your own glyphs or activate spirits.
 * The combination of Snow Down the Shirt and the dazed effect of Hidden Rock will render the player helpless if kept under pressure. It is very useful when defending your present carrier against an opponent. The Ritualist's Jack Frost can also act as the cover pressure for this.
 * Avalanche is very useful to help delay an enemy present carrier. If you're crippled from Avalanche, use Yellow Snow to remove it.
 * Knock down players on the frozen stream to guarantee a short snare from it.
 * While blacked out from Snowcones, you can still body block to hinder a present carrier's advance.

Rewards
Wintersday 2005 Wintersday 2006, 2007, and 2008. Wintersday 2009
 * 1 Winter Gift (good) for each member of the winning team
 * 1 Winter Gift (bad) for each member of the losing team
 * # Balthazar Faction for each unique kill.
 * # Balthazar Faction for winning.
 * # Balthazar Faction for a flawless victory.
 * 100 Balthazar Faction for each unique kill
 * 50 Balthazar Faction and 3 Candy Cane Shards for winning
 * 50 Balthazar Faction for a Flawless Victory
 * 50 Balthazar Faction for 5 and 10 Consecutive Wins
 * Gladiator points are not awarded while participating in this arena.
 * 10 points toward the Gamer title track are awarded for each victory
 * 1 Spiked Eggnog was originally awarded for a loss, but was removed on the second day of the 2006 event because it encouraged leeching.
 * Featured several changes to skills used in order to better balance the game.
 * Increased the award for victories to 15 points toward the Gamer title track.

NPCs

 * 1 Young Child
 * 15 Grentch
 * 24 Avatar of Dwayna
 * 24 Avatar of Grenth