Talk:Mantra

Jamie has had a long day... (do not make edits while tired)--Jamie 10:29, 3 May 2006 (CDT)

characteristics of mantras?
What sets a mantra apart from other stances in the mesmer line? I cant seem to see any obvious links between the mantras. -- Xeon 10:55, 6 January 2007 (CST)
 * They are all either Core of Prophecies. No new Mantras were made for Factions or Nightfall.-- ~Edo Dodo~  10:58, 6 January 2007 (CST)
 * Hmm, if that is the only thing, might as well mention that on the mantra page and then link to the Stance skills quick reference article while removing the Mantra skills quick reference article, no point in doubling information when one source is enough. -- Xeon 11:03, 6 January 2007 (CST)
 * First off, i added a bunch of stuff, all mantra are a stance and inspiration except for mantra of recovery which is a fast casting and enchantment, k. But i don't like how we got rid of the mantra skills quick reference. if we delete that then why should we keep one for orders? well i guess orders a little bit more defined, but all mantras are typically stances that help the caster (rather than hurt a foe), that last for 30+ seconds, except for mantra of signets and mantra of recovery, (MoR is weird comparative to other mantra in enough ways already) and the for the orders page, out of 5 skills, one of them does not sacrifice health and one doesn't even affect the party. M s4 20:39, 30 January 2007 (CST)
 * MoR has never been an enchantment (which I fixed. It's Recall that's the enchantment), and OoA does sacrifice health, albeit conditionally. --220.233.103.77 20:48, 30 January 2007 (CST)