User:Wolfox/Mesmer Normal

This Mesmer build can provide good armor-ignoring damage and skill denial for both physical and caster enemies. It's designed as support, so it should be used with a balanced party.

Equipment

 * Radiant insignias are a good idea, since Domination Magic tends to be pretty energy-intensive.
 * Domination staff with 20/20 HCT/HSR Domination modifier; energy bonuses strongly recommended.

Variants

 * See Usage below.

Usage

 * Before combat, cast Mantra of Recall; whenever it ends (thus giving you energy back), reapply it. Be careful not to cast it again before it ends, though.
 * Web of Disruption enables you to interrupt an enemy twice within 10 seconds; you can force the second interruption with Shatter Delusions, causing some good armor-ignoring damage in the process.
 * When you have big groups, try to cast Backfire on casters first, and Empathy on melee or ranged enemies. Try to cast that on an enemy with other enemies around, to cast Cry of Pain on the hexed one, doing damage to the area around him.
 * Use Ether Feast for healing, but remember that this build's healing ability is extremely limited; don't use it if solo or with a weaker-than-average monk. Hero monks are usually fine.
 * Optional slot should bring some ressurrection skill in most places; it can also be used for seconday profession skills that compliment this build.

Counters

 * Spiking is very effective against this build.
 * Interrupting Mantra of Recall.
 * Energy denial can really hurt this build if Mantra of Recall is not up.