User:ChristopherRodrigues/Builds/Rt Any Caretaker's Essence

This build uses the synergy between Caretaker's Charge and Mighty was Vorizun to keep a high-energy pool. Essence strike coupled with Bloodsong (or other spirit of choice; see variants) adds extra energy in a Pinch. Channeling Strike deals extra damage while holding Vorzium's ashes, another great combo.

Optional Slot

 * Vampirism (Sunspear Skill) may be brought for an additional Spirit. Pain May also be used.
 * Summon Spirits is also a good skill to use. If you don't have access to it, bring Draw Spirit instead.

Equipment

 * Radiant Insignia on Chest and Leggings. Herald's Insignia on other 3 pieces. Superior rune of Channeling Magic on Headgear, Vigor Rune on chest piece, minor Spawning Power rune on gloves. Minor rune of Communing is optional.
 * Insightful Channeling Staff of Mastery or Fortitude, with "Aptitude not Attitude" inscription.

Usage

 * Cast "Mighty Was Vorizun" when just outside aggro.
 * Summon Bloodsong and any other spirits you chose to bring once in aggro. If you fear interruption, cast them outside of aggro, and use Draw Spirit/Summon Spirits.
 * Use Caretaker's Charge and Essence strike whenever possible.
 * Channeled Strike is used after Spirit Rift for a spike, however the damage will be halved on Rangers and Warriors, so choose targets accordingly.
 * Use Flesh of my Flesh to resurrect fallen allies, but CALL the skill (Ctrl+Click) before using it, so your monks know to heal you. It's a good idea to, while the skill is casting, to press the skillbar button once again, in case you get interrupted.
 * Keep an eye out for Mesmers with "Elemental Resistance" or "Mantra of Lightning", and avoid them. Also keep an eye out for Warriors using "Frenzy", at which point you should mercilessly unleash all of your wrath.
 * If your spirit(s) gets killed, summon then once again. Refrain from summoning a spirit while it's still alive

Counters

 * Spirits getting caught in AoE damage.
 * Interruption and Dazed.
 * Backfire will hinder your spell-spamming.

Variants

 * Bring Empowerment to boost your energy even further, although you'll be near max (in the 40's) energy most of the time.
 * Bring down Spawning Power to 3, and pump up Communing to 12, drop Flesh of my Flesh, and bring some defensive spirits, such as Dissonance, Shadowsong, Soothing, or Anguish.