User talk:Midnight08/Sandbox

The Impaler is a spike damage build. This build is an AB and CM build.

Equipment

 * Shrouded Armor to have enough energy for the combos
 * Vampiric daggers. Any max daggers will work, the more damage the better.
 * Zealous daggers availible for swapping. This will help with energy management as well as allow an alternate non-vampiric weapon.
 * The best vigor rune availible to offset the superior rune and increase overall survival.

Usage

 * Find target and use Dark Prison to shadow step to target in preparation for spike.
 * Use Black Spider Strike and follow up with Twisting Fangs.
 * Quickly follow up with Impale, and Signet of Toxic Shock for a heavy spike (The Deep wound will not show until the spike hits effectively doing 300 damage at once (200 armor ignoring).
 * Continue to attack if necessary, activating Dark Escape to escape.
 * If necessary, activate Feigned Neutrality after escaping from battle to heal or to lower damage even further than Dark Escape alone.

Counters

 * As this build deals spike damage, Protection Prayers skills such as Reversal of Fortune and Guardian will greatly reduce its effectiveness by countering the damage and disrupting the skill chain.
 * Blind and Weakness will prevent the combos from working.
 * Blocking and Evasion skills will disrupt the attack chain preventing the spike.
 * Hex removal can break the chain if applied before Black Spider Strike can activate.

Variants

 * Swapping Dark Escape for Signet of Malice or Mending Touch adds much needed condition removal in RA, but lowers the builds self sufficiency a bit.