Ether Feast


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 * [[Image:Mesmer-icon.png]] ||Profession:|| Mesmer

Description
Target foe loses 5 Energy. You are healed 8...24 for each point of Energy lost.

Usage Notes
This skill can be a lifesaver in certain situations. It's mana-draining effects are only an extra bonus to what it really does, which is heal you for 40..120 (assuming chosen opponent has 5 mana, which most everyone should) depending on how much you put into your Inspiration Magic Attribute. A quick heal for that much can really take the burden off your Monk and just plain keep you alive.

Don't wait too long in battle to use this skill though--I have been caught a few times by its two second Activation Time which really isn't that long but can be just long enough for the enemy to send you to your death before you can get this heal off if you're not careful.

PvP is where this skill is most useful. In PvE it can be helpful, especially if you have a merc primary healer with a penchant for letting you die, but really mob's can usually be cajoled into attacking your team's tanks. PvP is another story though -- weak characters like Mesmers are often selected as targets just because they die quickly. With this skill you have a better chance of making them regret that decision.

Acquisition

 * Ascalon City (Pre-Searing): Quest, Mesmer's Test
 * Ascalon City (Pre-Searing): Quest, A Mesmer's Burden
 * Ascalon City (Post-Searing): Trainer, Sir Bertran
 * Sardelac Sanitarium: Quest, Mesmerizing the Enemy
 * Dragon's Lair (Mission): Signet of Capture, Facet of Chaos