Talk:Sunjiang District (mission)

Fairly straightforward mission. Your party needs to go in and destroy the portal spirits that are guarding the portals Shiro is creating to the spirit world. These portals are surrounded by large groups of Afflicted and also located near some environmental hazards - spike plates that cause cripple and bleeding, vents that cause dazed, poisoned water - so it's a tough but direct fight.

The real tricky part is what happens after the portals are closed. There's a cut scene and you'll be fighting four Construct bosses. These bosses have useful elite skills, but unfortunately spawn randomly. So, you need to fight through the whole mission to see if the bosses are the ones you're looking for. Fortunately, the mission isn't too hard but it'll take a lot of re-running it to see just what exactly is in there.

Elites used by the respective random end bosses:
 * Warrior's Construct (Hundred Blades)
 * Ranger's Construct (Equinox)
 * Monk's Construct (Life Sheath)
 * Necromancer's Construct (Soul Bind)
 * Mesmer's Construct (Psychic Distraction)
 * Elemental's Construct (Mirror of Ice)
 * Assassin's Construct (Temple Strike)
 * Ritualist's Construct (Soul Twisting)

Fixed a rather atrocious spelling of the word "bridge" --Vena Maransdatter 21:19, 28 May 2006 (CDT)

A party with 3 necros, in particular SS and 2 MMs can breeze through the mission easily. Done that today, 13:55. We used henchie monks. You know, 2 MMs with Flesh Golem do the trick all the time. And they give the Constructs a nasty surprise :) - Lavvaran 15:28, 25 June 2006 (CDT)

Not really that important but I was able to cap at the last second when they killed the boss I needed last.The trick is to use cap sig before it dies and have it activated right when it dies. Then choose elite and cap quickly. 70.107.34.222 08:46, 12 July 2006 (CDT)

Wow I just finished this mission with 12:10 using all henchies and Olias. Didn't bring either of the items.--One Three Three Seven 09:38, 24 August 2007 (CDT)

Stalagmite spikes
That's what Togo calls them, and thus, like flame fissures, they deserve an article. That the article is empty does not warrant that we remove the link. --Karlos 22:51, 20 September 2006 (CDT)

More bugs
Strange thing happened while doing this mission, and I'm not sure how it happened. But for some reason, when we dropped a Lv5 Spear, TWO "superior spear of archemorus" spawned after the explosive damage, and so we had two of them to carry around afterwards. We had left the Urn back at the start... Mujaki 01:23, 27 September 2006 (CDT)

Shiro'ken ranger page says that it is level 24 in this mission, while the mission page says they are 28.. I can't be bothered verifying it so i posted here.. NB: I also couldn't be bothered logging into gwiki..

I got the two spears aswell. Silver Spirit
 * I just did it with a guildie. The spear duplicated itself three times (for a total of FOUR Supreme Spear of Achemorous) over the course of the mission. It seems to happen when a Supreme Spear is dropped, and the game forgets to remove it from the ground. When Archemorous appears and deals his damage, the spear returns, hence a duplication. Probably the fastest I've ever done it as well, 12:50. --220.233.103.77 23:23, 10 February 2007 (CST)
 * Aye, same here while hero/henching. I did take a screenie, but it's kinda crap, I'll post it when I figure out how to do so...
 * EDIT: Whoops, forgot to sign, silly me.--Yohoho Mouse 20:49, 27 April 2007 (CDT)

Yet another Bug?
Just did this mission, and when we fought the bosses the warrior boss was not. BUT when we killed the ones that spawned a ally Warrior's Construct Spawned, and died. Odd indeed. :S --Panthor 16:30, 17 February 2007 (CST)


 * It's set for the following cinematic when Master Togo stands over the remains with his dialogue.

gaze of fury + bounded *class* =bug?
i just did this mission and i could use gaze of fury on the bounded bosses, but they didnt die, and it spawned a ghost of fury at the wastern part of the middle circle

Bwizzles' edit
Can anyone absolutely verify that the bug is gone (and that Bwizzles' edit was correct)? I and a guild member actually had 4 Spear of Archemorous that one time in February in the mission, and there has been no mention of bugfixing from ArenaNet. --220.233.103.77 20:34, 18 March 2007 (CDT)


 * it isnt, just got two spears today, we left the urn behind -darkstone knight- 08:00, 25 August 2007 (CDT)

Signet of Creation
I'd like to debate the use of Signet of Creation, if I may - I went off to buy this before attempting the mission, and to be honest, it was a waste of gold. You can quite easily kill the spirits within 30 seconds with henchmen.


 * The use of Signet of Creation is valid if you were taking it anyway, but I would not agree with advising people to it take specially for those spirits, they can be killed in that time quite easily, but if you have it, you can focus on killing the foes around the spirit safely in the knowledge that they will be dead in 30 seconds. --Heurist 15:03, 26 November 2007 (UTC)

Spawn note
''Some have noticed a decreased chance for the assasin boss to spawn in the final battle. Tests have been run resulting in a 50/2 chance, compared to roughly 50/30 chance for every other boss. Due to this logic, the elite skill Temple Strike is probably the hardest assasin skill to capture, if you have no access to silent surf, which many Kurzicks don't.'' Any truth to that? --Organism X 14:19, 3 February 2008 (UTC)


 * Considering that the statement doesn't make a bit of sense, I'm guessing no. Probabilities should generally be between zero and one.  Since four bosses spawn, the sum of the probabilities that each boss spawns should add up to four.  Furthermore, any counterintuitive claim of probability determined from experimental data without giving a margin of error or the raw data is probably garbage.  Besides, the note can't spell "assassin".  Quizzical 21:05, 3 February 2008 (UTC)


 * Not only does the statement not make sense (you don't list statistics as "50/2"), I just ran the Sunjiang District Mission 7 times to get my wife and I Masters for all our toons. The Assassin Boss appeared 4 times, which is within the statistical norm of 50% chance per boss. ScionOfErixalimar 07:49, 10 February 2008 (UTC)

Gaze of Fury
I'd just like to sing this skill's praises. 2 seconds, and the spirit instantly dies ROCKS. Using the map on the page, i beat in 10:35 with full henchies and no spear/urn as a warrior - you can easily skip the rear packs in the ranger spawning ones room, and in the final room just gaze and skip EVERYTHING! Easiest. Masters. Ever. 62.60.105.199 12:07, 9 February 2008 (UTC)

Hard Mode?
Has anyone done this in HM and would you please contribute tips? 68.54.131.134Winged Immortality

Ok, i just did this hard mode in 19:57 so its easily done H&h, took me a couple of attempts to get the team setup right .. but all in all was reasonably easy,

i took a

nec/e - ss using ss, mark of pain, reckless haste, barbs, rip enchantment, enfeeble blood, weaken armor and ward against melee nec/mo - mm using flesh golem, shambling horror, bone fiend, death nova, blood of the master, dark bond, prot spirit, aegis nec/rt - healer using weapon of warding, vengeful weapon, spirit light, mend body and soul, weapon of remedy, signet of lost souls, life, flesh of my flesh

sister tai, kai ying, Cynn, talon silverwing

well although my primary is a monk, i used necro secondary and jacked my blood magic to 12 and used this build

life transfer, life siphon, dark pact, necrosis (r10), shield of absorption, prot spirit, aegis, res sig,

there were some deaths i guess if i had have been a monk, there wouldnt have been any however these were minor inconvieniences and with quickly flaging heroes at the end after cinematic the bosses went down quite fast..

in all fairness with enough quick damage to take out rits and monks the afflicted die rather sharpish, at the end after flaging i lured the assasin boss solo, and then took the monk, ranger and necro bosses at the same time, Healing Swan 82.34.13.150 21:06, 2 April 2008 (UTC)

Boss spawns
The boss spawns aren't just a randomly chosen four bosses arranged randomly. The front boss is always either the warrior or the assassin. Facing in that direction from where you spawn, the one on the left is always either the necromancer or elementalist. The one on the right is always either the ranger or mesmer. The one in back is always either the monk or ritualist.

I've done eight or so runs since formulating this theory. If the 1680 arrangements of bosses that would be a priori possible if it were just some random four bosses Prophecies-style, I'm claiming that at most 16 are possible. If I were wrong, the probability that a random arrangement should fit my theory is 1/105 ~ .00952. Eight observations since then, with no counterexamples, is compelling evidence in favor of the theory.

Next question: should some comment about the shared boss spawn locations be put on the pages of the constructs? It might be of marginal interest to someone seeking to capture skills from the bosses, though it doesn't really strike me as being that useful. Quizzical 08:01, 19 May 2008 (UTC)