Talk:Movement speed

See also Talk:Speed_Enhancement, which was merged with this article. --JoDiamonds 16:14, 20 April 2006 (CDT)

Speed boost stacking
Could the anonymous user please exlplain the edit, not just reverse every edit by others. There are skills which boost speed 50%, so saying that boosts don't stack over 33% is obviously wrong. Isn't it true that no speed boosts stack? If no one corrects me, I will edit soon the note bac to my latest version. --Gem 16:58, 21 April 2006 (CDT)
 * (Atleast stance + shout do not stack for faster movement, even if both are 25%. I think I am right.) --Gem [[Image:Gem-icon-sm.png]] 16:59, 21 April 2006 (CDT)

How about: first you get a -90%, then try to get two 33%. Of course, extremely hard to test, but just want to throw that out there. -PanSola 17:37, 21 April 2006 (CDT)
 * Easier would be getting cripple and then use two speed boosts. I am not 100% sure, but I think that only one of the boosts has effect. I'll test this tomorrow. --Gem [[Image:Gem-icon-sm.png]] 18:05, 21 April 2006 (CDT)
 * I did these tests a while ago. Shout, stance, and enchantments do stack to provide boosts but they cannot surpass 33%.  You can check for yourself by bringing a W/E or E/W into the Isle of the nameless with Charge, Sprint, and Windborne Speed and going to the crippled spot and putting them one 1 by 1. | Chuiu 18:25, 21 April 2006 (CDT)
 * Then this needs more research. Storm Chacer + Charge only gives total 25% boost. I assume that...
 * Negative effects stack.
 * Positive effects do not stack.
 * Positive effects do not count against staccking if they cancel out negative effects.
 * Tests and previous experiences welcome. --Gem [[Image:Gem-icon-sm.png]] 18:53, 21 April 2006 (CDT)
 * Well I've already tested, with a friend, 25% + 25% vs 33% and they end up the same speed - 33%. We also tried various combinations, etc and ran several tests.  I wouldn't mind testing again just to make sure my information isn't wrong or I just forgot some details.  Check my user page for my IGN's and we can test this in an hour when I'm on. | Chuiu 19:03, 21 April 2006 (CDT)
 * I won't (probably) log in today as I am just going to bed. (If I am on I will whisp you) I was pretty sure before, but if you ran the test and you are sure that the effects stack I believe you. Could you possibly try the SC+C! too, just to make sure that I was wrong and there are no hidden non-stacking abilities in some skills. --Gem [[Image:Gem-icon-sm.png]] 19:07, 21 April 2006 (CDT)

Come on, Don't tell me you don't know. if a single skill exeeds the limit GW has set, it will still work, but multiple skills that together exeed the limit won't stack up to more than the limit.

Example: Sprint+charge=33% increse, because the limit is 33%, but Dash still gives 50% because a single skill CAN exeed the limit.

Example 2: Defile Flesh and Mark of Death will only reduce healing by 40% because that's the limit, but Lingering Curse will still reduce healing by 50%

Hope this answered your question -Thomas 15:38, 5 September 2006 (CDT)

Non-forward movement
Rough measurements indicate that strafe (sideways walk) speed is 3/4 forward speed and backward walk speed is 2/3 forward speed. Tested without any speed modifiers.

Diagonal forward-strafe speed is identical to forward speed; its direction is displaced roughly 30 degrees from forward. Diagonal backward-strafe speed is identical to backward speed; its direction is displaced 45 degrees from backward.

(Is there another page for this? I couldn't find one and was surprised at that.) a civilian 06:39, 10 January 2007 (CST)


 * It should probably be in this article. --Fyren 03:05, 11 January 2007 (CST)

Top sped boost
Top speed is 66% Junundu Tunnel get out right after u used it

a few tests
after reading this i did a test on the isle of the nameless using a stopwatch it took on avarage 3.5 seconds to go fron the master of bows "fireing circle" to the shortbow target (approx aggro range). it took on average 2.76 seconds to do the same under the affect of storm chaser. i hope this helps Dstroyer 666 08:41, 12 February 2007 (CST)

negative effects stacking
How do negative effects stack? Additively up to the maximum of -90%? or Multiplicatively? Anyone knows?