Quarter knock

Quarter knocking is when you keep another character on the ground (by various knockdown skills) and only allowing minimal time not on the ground. A successful quarter knock will keep a character above the ground for less than a 1/4 of a second, and therefore cannot use any skill. This gives quarter knocking its name. Quarter knocking's biggest advantage is best used on monks. Keeping a monk quarter knocked allows a warrior and his team to pressure/spike the monk without allowing him to throw up many 1/4 second prots, such as Spirit Bond, Protective Spirit, or Reversal of Fortune. Quarter knocking is mostly done on hammer warriors, but warriors with Shock and Bull's Strike can sucessfully quarter knock a target as well.