Talk:Xinrae's Weapon

Trouble on the horizon for any spell-based spike... --Shattered Self 22:26, 22 September 2006 (CDT)
 * Yeah, but why spend an elite spot to delay a spell-based spike for 13 seconds out of 30? Good vs bloodspike, but so is Infuse Health. --Kiiron 05:17, 23 September 2006 (CDT)
 * the target has to have the weapon already (well, some use could be made with very good reflexes). and this is costly, has a slower recharge than the delay, and doesn't last long. but after all those pains, only 13/30.. i consider this weak as a nonelite.. am I missing something?

As I understand it, it would utterly destroy a spell spiker team if it can be pulled off. Remember how disabling works: If a skill is disabled while it is activating, it won't resolve! This means, the first spell to hit Xinraes Weapon will also be last, because all others that follow won't even resolve because they're already disabled. The only interesting question is how this interacts with lag. For a good spike, all spikers should synchronize as well as possible. How large then, in milliseconds, is the window of opportunity for the 2nd and following spells? If 2 identical spells are activated with 2 milliseconds apart, will the 2nd one be disabled in time to not resolve? RolandOfGilead 11:44, 26 September 2006 (CDT)