Talk:Spirit Siphon

Has anybody used this? How much energy do spirits have?

I would almost assume they have a mere 20EN. But perhaps Anet gave them something to boost them a bit. I wonder... Evan The Cursed (Talk) 02:34, 27 March 2006 (CST)
 * Tested it the other day. 31 energy. | Chuiu 02:44, 27 March 2006 (CST)


 * That's still not very much... what is that 7-8 EN at 12? That barely covers the cost of the spell >_>  And you can only do it once for each spirit.  Evan The Cursed (Talk) 04:34, 2 April 2006 (CDT)

It's a spammable almost instant cast. That's the real strength of this. Plus I'm assuming spirits have energy regen. Shandy 23:37, 4 April 2006 (CDT)


 * Yes they have energy regen, but "target spirit loses all energy". So only 1 shot per spirit.

How is rounding handled? Does 6.82 energy equal 7? - &mdash;The preceding unsigned comment was added by 128.54.69.82 (talk &bull; contribs) 12:58, 7 June 2006.


 * It's now listed. Incidently, between my ingame testing and the anon edit before it.. it seems like ArenaNet rounds numbers up starting at x.7, heh. - Greven 20:50, 28 June 2006 (CDT)


 * it says spirits have 4 nrg regen wasnt it stated before they have 5 regen if so why was this changed any reasons?... if not i will change it back t 5 regen.--Gene195 19:54, 24 June 2007 (CDT)

Time to empower it
Net gain is 2-3 mana, making it one of the worst energy management ever inserted. If you want sacrifice 1/8 of your skill bar for energy management, even a simple Inspired Hex (Mesmer) at lvl 8 give you 3 energy and it's A WAY BETTER: you just canceled an hex!


 * Inspired Hex: 20s non-modifiable recharge vs Spirit Siphon: 3s recharge. Still, the only use I can think of is post battle recharge, with this for energy and Feast of Souls or Spirit to Flesh for hp. --Theeth (talk)   21:57, 4 August 2006 (CDT)


 * At its highest rank, this can be used for about half the energy gained from ether prodigy/second wind. very nice PvE spell, worthless is PvP tho: Who the hell is gonna stop kiting for 4 energy? totally needs a buff. Oh and with serpents quickness this is one of the top 10 or so energy management skills.  (Not a fifty five 15:22, 21 September 2006 (CDT))


 * You can't spam it though, unless you use 7 spirits. Olmec 15:56, 29 January 2007 (CST)

Research directions

 * Do Nature Rituals have the same amount of energy (31) as Binding Rituals?


 * Making a Spirit lose all energy triggers the 0-energy condition of some skill?
 * Famine will damage the spirit?
 * Famine will damage itself if used just on it?

Game Update Notes Archive: August 2005 Update: Thursday, August 25 All Spirits: The effects of Spirits no longer work on other Spirits (example: Fertile Season no longer adds Health and armor to other Spirits); also, when a Spirit is cast, it kills all other allied Spirits of the same type within its range
 * That's the last two questions removed 220.233.103.77 21:28, 4 August 2006 (CDT)

Chart Wrong
I have found that the chart in the article is slightly off. I have a more accurate progression from tesing done on newly created spirits. As you can see, the progression needs some tweaking. --Curse You 20:22, 4 December 2006 (CST)
 * At 1 Channeling, you gain 5 energy
 * At 4 Channeling, you gain 6 energy
 * At 7 Channeling, you gain 7 energy
 * At 10 Channeling, you gain 8 energy


 * Also, the chart and text talk about Communing instead of Channeling. --Dfscott 01:24, 16 December 2006 (CST)