Talk:Ineptitude

Potential interaction with multi-attack skills like Barrage, Cyclone Axe, and Hundred Blades seems interesting and, if each attack triggers them (I'm looking at Clumsiness, which indicates that each attack in Hundred Blades really is a separate attack for spell purposes), quite noteworthy (i.e. obscenely damaging). Anyone have previous experience with this? 141.161.54.24 05:31, 7 January 2006 (UTC)
 * Yeah, in FoW, our Barrage-spamming ranger got a fix of Spiteful Spirit. After rezzing him, I warned him if he keeps doing it I'll be putting him as a low priority target for healing.  Why bother heal someone who's killing himself rapidly, when the same time and energy can be better spent keeping a different party member alive?
 * But this is really a generic combo (and requires enemy to cooperate with you), so I'm not sure where to mark it (I think marking it everywhere is a bad idea). -PanSola 05:38, 7 January 2006 (UTC)
 * Hmm... the only places it makes sense to note which skills count as multiple attacks, in my opinion, is in the Attack article. It is both relevant and helpful there. Extraneous here. Especially since I now realize Ineptitude doesn't trigger on every attack, as I first thought (you'd think there would be an "and Ineptitude ends" at the end of the description - like there is for Clumsiness - to make it a bit clearer, but there isn't... go figure; guess the skill descriptions aren't quite as standardized as they could be).
 * The only thing I'm still wondering about is whether being Blinded or killed as Ineptitude (or any other similar skill) triggers on one of the attacks in a multi-attack skill will prevent all of the other attacks from going off successfully. The timing there fascinates me. 141.161.54.56 19:49, 7 January 2006 (UTC)

The damage formula for Ineptitude is Damage = 7 * (Illusion Magic) + 30. The base damage is 30 and for each point in Illusion Magic, the damage increases by 7 points. Damage from Ineptitude ignores armour.