User talk:Xtreme IT/builds/Mo/W Bold Forge Monk

Post-Nerf Rate-a-build
''Please retest and revote on this nerf-affected build. Please do not vote on a build until you have actually tested it.''

Favoured:
 * 1) Tested. Works. VegaObscura 17:34, 13 January 2007 (CST)
 * 2) As Monk runners go, this is still about as good as they get.  Defiant Elements 02:44, 16 January 2007 (CST)
 * 3) Still works. &mdash; Azaya 08:20, 19 January 2007 (CST)

Unfavoured:
 * 1) (your vote here)

(Old) Rate-a-Build
Please test and vote on new builds

Tested (favored): 


 * The best, and cleverest monk build for running Forge. It is also very reliable. &mdash; Luobailong  [[image:Luobailong_sig.gif|32px]] (talk|contribs) 14:59, 2 October 2006 (CDT)
 * &mdash; Skuld 15:50, 2 October 2006 (CDT)
 * Amazing. It works. My monk ran this and had a good time doing it. --Azaya 04:57, 3 October 2006 (CDT)

Unfavored:


 * (your vote)

Discussion
Souns like an awsome build, I've been waiting for Droks run build for the monk for ages! <3 --Apathy 15:36, 2 October 2006 (CDT)

I've been doing a lot of running with my Monk - but the Droks always troubled me even after experimenting with it. I'm now looking forward to try this build out, but just wanted to add something before rushing off to test the build: I think a good alternative shield is the Wooden Buckler - Armor 16 (req 9 Tactics), Health +45 (while Enchanted), Dam reduction 2 (while enchanted), especially it seems to me that a monk runner will spend more time enchanted than in the stances (although they are also important). This hield can be gotten for the measly sum of 2 Guardian Moss at the collector Luci in the Pogmai Valley -Girion 09:21, 3 October 2006 (CDT)


 * That's the question: you need the mods like +45/-2 in dangerous situations where you have most likely already canceled your WS. I wanted a sword/shield combo for running through Tundra Giants where you will be in stance for 100% of the time. I normally would agree with your shield but not in this case, for this monk runner has to cancel his enchantment for being healed leaving him then vulnerable w/o shield mods. But you are of course free to add your shield proposal. But maybe a 60/-3 [hexed] shield is more of use. &mdash; Luobailong  [[image:Luobailong_sig.gif|32px]] (talk|contribs) 12:47, 3 October 2006 (CDT)


 * Yeah - I see your point. I also considered the Hex shield aswell. The consideration concerning what you'll be the most: In Stance, Enchanted or Hexed; and when is the time you feel you need it the most is a matter of temperamant I guess. So I dont really disagree with you - only wanted to add that the other shield also might be an option.

Heck ya, lol its the first time I made it to droks, and it was with this build. It works, but it takes a lot of practice...*cough* and timing. :D Melvnatic 17:42, 3 October 2006 (CDT)

Post-Nerf
Is this build again to be used after the NF-updates? The label hasn't been removed, but it hasn't been tested too, it seems to me. First Healer Monk17 December 2006 (CST)

Well, this build was great pre-Nightfall-AI-nerf. Now, you won't be able to run Droknar's Forge solo with this build. The DMG output by the Avicaras and the frequent stripping make it impossible. Not to speak of the useless Hex-Countering mechanism now. The frequent hex-spamming and Holy Veil stripping ... &mdash; Luobailong   (talk|contribs) 10:49, 20 December 2006 (CST)
 * Why is this build tested again?! &mdash; Luobailong  [[image:Luobailong_sig.gif|32px]] (talk|contribs) 13:25, 23 December 2006 (CST)
 * Because it had three votes on the page? I set up a new rate-a-build for you. &mdash; 130.58 (talk) 13:31, 23 December 2006 (CST)
 * Look at the dates of the three votes. That pre-pre-pre NF-nerf. ^.^ &mdash; Luobailong  [[image:Luobailong_sig.gif|32px]] (talk|contribs) 05:56, 24 December 2006 (CST)
 * Now how the hell do you get pre pre pre NF nerf?--Nyc Elite 14:08, 29 December 2006 (CST)

Why not switch to a Mo/D and run fleeting stability, 2 derv running skills (feather foot and harrier's haste) and Spell breaker? YOu only need like 6-8 points in both earth and wind so it might work. Then again I'm a fan of spell breaker, and my monk takes it anywhere to run places. -- Lania Elderfire 11:52, 30 December 2006 (CST)
 * It was created before Dervish came out, that's why. VegaObscura 01:34, 11 January 2007 (CST)

Variant
A good variant to this build that I used to use is to replace Divine Intervention with Mending. You only need 2 energy regen for this run and +6 regen instead of +2 is very helpful. While it isn't as good for going through clumps, it is much better for prolonged areas where there are no resting points. This of course requires some points into healing prayers, but it makes the run faster and easier. I find that you never need to use Divine Intervention on this run. I used to do it with my Monk that was in no way set up for running as far as equipment. It had a Rune of Major Vigor, and Superior Healing, and used The Scar Eater as its weapon, and still made the run with little or no close calls. VegaObscura 01:39, 11 January 2007 (CST)

Missing Template
Can the author of this article put a downloadable template(s) for this build on its build page? Thanks Jkyarr 15:34, 7 March 2007 (CST)
 * Hi, I'm the author of this build which I have created aeons ago for the Prophecies and Factions Campaign of Guild Wars. The Mo/W Bold Forge Monk doesn't work anymore with the current skill combination. Thus, there is no need to provide this obsolete and outdated build with a build template. There are much better Monk Forge build nowadays, which work with most spawns. &mdash; Luobailong  [[image:Luobailong_sig.gif|19px]] (talk|contribs) 15:38, 8 March 2007 (CST)

Video

 * can someone make a video of this plz-Green monk killer 11:51, 8 April 2007 (CDT)