Knockdown

A knockdown is an effect, usually inflicted by an enemy, during which a character cannot move, attack, or activate skills aside from those with instant activations (such as stances or shouts). A Knockdown is indicated by the knocked down character falling down to the ground. Usually targets will get up quickly, but some knockdowns last for a longer time (Backbreaker for example). The standard knockdown time is two seconds. Wearing Stonefist Gauntlets, Stonefist Insignia, or being under the effects of Earthbind can extend this to a maximum of three seconds. Knockdowns are not considered as interrupts in the game mechanics, so using skills such as Mantra of Resolve will not prevent a Knockdown from stopping a particular skill from activating.

A skill disrupted by a knockdown must recharge before being used again.

There are only seven knockdown prevention skills (see below). On the flip side, skills that cause knockdowns are usually slow to activate, are conditional, or cause exhaustion (or some combination of the three).

Some creatures cannot be knocked down, see below.

Skills that knockdown

 * [[image:Junundu Smash.jpg|15px]] Junundu Smash knocks down adjacent foes.
 * [[image:Junundu Tunnel.jpg|15px]] Junundu Tunnel knocks down adjacent foes when this skill ends.
 * [[image:Choking Breath.jpg|15px]] Choking Breath knocks down foes casting spells.
 * [[image:Monster skill.jpg|15px]] Agnar's Rage knocks down nearby foes.
 * [[image:Monster skill.jpg|15px]] Giant Stomp knocks down smaller creatures in the area.
 * [[image:Monster skill.jpg|15px]] Juggernaut Toss knocks down a foe for 5 seconds.
 * [[image:Monster skill.jpg|15px]] Jade Fury knocks down all foes in the area.
 * [[image:Monster skill.jpg|15px]] Dark Chain Lightning deals huge damage and knocks down foes.
 * The Eye of Janthir will shoot out a shockwave while in battle that knocks down enemies.

Skills that prevent knockdown

 * Balanced Stance prevents the user from being knocked down.
 * Dolyak Signet prevents the user from being knocked down.
 * Steady Stance prevents user from being knocked down once and gives energy and adrenaline when the user would be knocked down.
 * Balthazar's Pendulum whenever a foe would knockdown target ally, that foe is knocked down instead.
 * Ward of Stability prevents allies from being knocked down in an area.
 * "Brace Yourself!" prevents an ally from being knocked down then deals damage to a nearby foe.
 * Fleeting Stability prevents the user from being knocked down, but then knocks you down if the enchantment reaches its full duration.

Skills that require or enhance knockdown

 * "On Your Knees!" recharges all stances if any adjacent foes are knocked down.
 * Belly Smash blinds adjacent foes if its target is knocked down.
 * Crushing Blow causes a deep wound if its target is knocked down.
 * Lacerating Chop causes a bleeding if its target is knocked down.
 * Steelfang Slash gives adrenaline if its target is knocked down.
 * Bestial Mauling dazes a knocked down foe.
 * Brambles damages and causes bleeding to anyone who is knocked down in its area of effect.
 * Hunter's Shot causes bleeding if its target is moving or knocked down.
 * Holy Strike/Stonesoul Strike does extra damage to a knocked down foe.
 * Supportive Spirit heals an ally who takes damage while knocked down.
 * Fetid Ground deals damage then poisons that foe if knocked down.
 * Aftershock deals extra damage to knocked down foes. See KD/AS.
 * Ash Blast blinds knocked down foes.
 * Bed of Coals sets knocked down foes in an area on fire.
 * Falling Spider will only hit a knocked down foe, but does extra damage and causes poison.
 * Lift Enchantment removes an enchantment from a knocked down foe.
 * Earthbind increases minimum knockdown length to three seconds.
 * Awe dazes a knocked down foe.
 * [[image:Junundu Bite.jpg|15px]] Junundu Bite heals you when hitting a knocked down foe.

Creatures that cannot be knocked down
Certain creatures are simply too large for a tiny human player to knock off balance. These creatures are listed below. This list does not include creatures that use skills to temporarily protect themselves from knockdowns. The following are all giant creatures though not necessarily of the species "giant":
 * All Giants EXCEPT Awakened Gray Giants.
 * All Dolyak-riding Stone Summit units:
 * Dolyak Master
 * Dolyak Rider
 * Stone Summit Heretic
 * All beast-riding Stone Summit units:
 * Summit Beastmaster
 * Stone Summit Herder
 * The large- and medium-sized Titans:
 * Burning Titan
 * Frost Titan
 * Risen Ashen Hulk
 * Rotting Titan
 * Wild Growth
 * All Trees.
 * All Wurms.
 * Dragon Liches.
 * Glint the dragon.
 * All Hydras
 * Siege Ice Golems
 * Stone Crushers
 * Shiro Tagachi
 * Sandstorm Crag
 * Shambling Mesa
 * Abaddon