Conjure Phantasm


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 * [[Image:Mesmer-icon.png]] ||Profession:|| Mesmer

Description
For 2..12 seconds, target foe experiences health degeneration of 5.

Usage Notes
A simple and effective skill, Conjure Phantasm will worry any enemy you cast it on. What is especially nice is that it essentially ignores armor -- that is to say, since it doesn't actually deal damage directly and instead gives health degeneration it will deal the same amount of damage to any given target regardless of armour.

Conjure Phantasm has a moderate cost and quick recharge, so if desired you can keep it active on an enemy indefinately.

In PvP I find it useful for general purpose damage on the primary target when I have spare mana, otherwise it can also be used on any member of the other team to force their Monk to spread his healing around.

In PvE it's pretty much the same -- use this skill as a general purpose damage dealer when you are waiting for better skills like Backfire or Empathy to recharge.

Acquisition

 * Ascalon City (Pre-Searing): Quest, A Mesmer's Burden
 * Ascalon City (Post-Searing): Trainer, Sir Bertran
 * Ascalon City (Post-Searing): Quest, Mesmerizing the Enemy