User:Yu Takami/Guides/EleTankTeam

Ele-Tank Vanquish Strategy
This is one of the most reliable and safe ways to vanquish any area within Elona including Poisoned Outcrops and Joko's Domain, and is also quite capable of many areas in Tyria.

It is possible to solo many areas but two or three (or more) other players will make things much easier.

Equipment

 * All armor fitted with a Geomancer's Insignia and an Attunement Rune for increased defense against Earth damage and additional Energy.
 * An Earth headpiece fitted with a Superior Rune of Earth Magic.
 * Any staff equipped with a 20% Staff Wrapping of Enchanting and a +5 Insightful Staff Head.
 * Note the lack of any vigor rune, this is intentional your lower HP should make you a prime target for attack.

Instructions
The job of the Obsidian tank is to attempt to take any and all damage from enemies. Before taking agro of any mob, ensure that you have all the required bonds upon you and cast Stone Striker and Stoneflesh Aura. With these skills maintained you should take 0 damage for most of the time.

If you encounter a mob that includes damaging spell casters such as memsers which will strip your enchantments use Obsidian Flesh to avoid them attacking you.

If you are expecting disruption use Glyph of Concentration in order to protect your spells. Be aware that the Glyph can be disrupted, however most of the time it wouldn't be too much of a problem.

Since all the damage you will be taking is converted to earth damage, Mantra of Earth and Armor of Earth will further increase your Armor.

If a foe is near you, or if you are under heavy disruption Sliver Armor will help provide protection against physical attacks and deal significant damage to any foe that is near you if you are taking a large amount of hits.

If you expect to suffer from heavy knockdown use Ward of Stability.

Equipment

 * Any protection staff that supplies you additional Energy.
 * One leg piece of Radiant Armor of Superior Protection Prayers.
 * All other armor Radiant Armor of Attunement
 * A Divine Favor headpiece of Superior Divine Favor.

Attributes

 * Inspiration Magic 6
 * Divine Favor 11
 * Protection Prayers 12

Instructions
Cast all of your maintainable skills upon the Obsidian Tank. These will provide the tank with significant protection and add to their Energy Management.

Cast Life Barrier on all other party members, and Life Bond upon those who you can.

Use Blessed Signet whenever you can to keep your Energy up. In emergency use Ether Signet when extremely low on Energy.

Try to maintain Mantra of Inscriptions it will allow for your signets to recharge quicker allowing you to gain Energy more frequently.

Occasionally you may take damage from the bonds, use Signet of Devotion to heal yourself.

Always stay far out of danger. Preferably almost an entire radar distance away from the Tank. You should ALWAYS be the last person standing in the case of a party wipe. Should this be the case use Rebirth to safely resurrect your fallen allies.

Equipment

 * Any decent healing staff, consider The Scar Eater.
 * A Radiant foot piece of Armor equipped with a Minor Healing Prayers rune.
 * A Radiant glove piece of Armor equipped with a minor Divine Favor rune.
 * All other Armor should be Radiant Armor of Attunement.
 * A Headpiece of Healing Prayers equipped with a Superior Vigor Rune.

Attributes

 * Protection Prayers 8
 * Divine Favor 10
 * Healing Prayers 12

Instructions
Stay out of trouble until the tank has taken full agro of any mob.

Maintain Healer's Boon upon yourself as often as possible. Use Glyph of Lesser Energy to reduce the energy cost of your most expensive spells.

To heal other people in a spike use Heal Other or Dwayna's Kiss. It is preferable to heal the Tank with Dwayna's Kiss since they will have the most enchantments on them.

If anyone is suffering from a condition use Words of Comfort to heal them, or use Dismiss Condition to remove it. You can also use Dismiss Condition as a general heal skill.

To remove hexes use Holy Veil and immediately cancel it.

Attributes

 * Wilderness Survival 10
 * Expertise 10
 * Marksmanship 11

Instructions
Wait for the tank to take safe agro before engaging any mob. Prepare Ignite Arrows and use Triple Shot to deal damage to foes.

Use Savage Shot and Distracting Shot to interrupt spell casters and Broad Head Arrow to daze them. Monks are usually particularly a nuisance, so it is preferable to disable them as best you can.

Use Troll Unguent if you are taking a lot of damage.

If you are in an area which has an abundant amount of enemies that use resurrection skills such as the undead in the desolation, cast Frozen Soil to prevent them from doing so.

If you find that enemies are fleeing due to the AoE damage that you cause change Ignite Arrows for a different preparation such as Apply Poison

Attributes

 * Inspiration Magic 8
 * Blood Magic 9
 * Domination Magic 9
 * Fast Casting 10

Instructions
In all fairness, this build is not ideal, but it met our needs for the most part. It is a general party support providing general disruption and enemy shutdown as well as Energy supply for anyone who needed it.

Use Diversion to disable skills on an enemy (particularly Spell Casters) and apply Backfire to damage them.

Use Ether Feast as a self heal if you are suffering from damage.

Use Power Drain and Power Spike to interrupt spell casters and chanting paragons. Power Drain should also provide you a source of Energy.

E/Mo Searing Nuker
All remaining players should be E/Mo Nukers, if you lack sufficient players see the Hero alternative below.

Attributes

 * Protection Prayers 3
 * Energy Storage 12
 * Fire Magic 12

Instructions
Cast Fire Attunement and try to maintain it at all times.

Allow the tank to take safe agro of a mob before initiating any attack.

Spam Searing Flames as much as possible and use Glowing Gaze whenever a foe is burning to recover Energy. Also use Glyph of Lesser Energy to reduce the Energy cost of Searing Flames.

If there are a large number of foes concentrated around the tank cast Glyph of Sacrifice followed by Meteor Shower for an instant casting of Meteor Shower.

For additional damage use Liquid Flame.

Only use Rebirth after an encounter to safely resurrect fallen allies.

E/Me Hero Alternative
Heroes don't really understand the whole Glyph of Sacrifice thing, and can potentially disable their spammable skills, which won't really be of use, use the following build upon a hero should you be short on the number of players.

Counters
This build is quite ineffective in areas that suffer heavy non-targeting, or physically based disenchantment. For example, enemies which use skills such as Expunge Enchantments or Chilblains will give the tank a large amount of grief.