Talk:Defensive Stance

This skill needs the factions & NF skill trainer. Xeon 05:03, 11 December 2006 (CST)


 * Just got it from Michiko in Kaineng Center; dunno if it is available sooner ArcaneApostle 08:00, 11 January 2007 (CST)

Melee attacks and arrows
I did some testing, and the phrase "Melee attacks and arrows" in the in-game description is not accurate. I tried melee, bow, spear and staff attacks and it blocks all of those. So the accurate thing to say would be, it blocks all attacks. If someone can confirm this, I think it should go in the notes section of the skill. -[ Adul ] 04:44, 20 January 2007 (CST)

Nerf?
Just looked at it. Got for 1-12: 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7 seconds. Same thing with a buddy of mine? Did it get nerfed or is it a bug? 71.196.63.223 18:33, 20 January 2007 (CST)
 * Game updates -Ichigo724 18:36, 20 January 2007 (CST)
 * I'm sure Rurik is happy about this update. >< Entropy 18:37, 20 January 2007 (CST)
 * In that last update, they made stance durations AND recharge times shorter. It's not a bad thing. In fact, it's one of the steps to make battles shorter in gw, which leads to a better gaming experience, when talking about the pve side. That's my opinion, at least. -[ Adul ] 02:56, 21 January 2007 (CST)
 * I agree with the above user. The Stances may last a much shorter time, but they also have a much shorter recharge. Now instead of having 20 seconds of downtime at 12 Tactics, Defensive Stance has a mere seven seconds of downtime. That makes this much more viable as a cover Stance while using Healing Sig or some other penalizing maneuver of the like. Furthermore, it actually rewards judgment and reflex now rather than how stratospheric your Tactics attribute is. One case I wouldn't agree on is with Gladiator's Defense, but that one remained unchanged this time around. 68.53.168.153 04:12, 2 February 2007 (CST)
 * But now Warriors actually have to manage their energy, to get the same benefit they used to from Stances. This particular stance it's probably alright, mostly due to the fact that you often use it to cover Heal sig or such - it's stupid to keep up since then you can't use other skills. But for others - like Shield Stance or Disciplined Stance - this is a nerf, at least for Energy-based Warriors. And Disciplined still costs 10 energy. Oops, that was for last testing weekend. Glad it's been rectified. Still I don't like it...Entropy 04:16, 2 February 2007 (CST)
 * If you think it's a nerf for Energy-based Warriors, it's not much of one, since you'll easily recover the energy needed by the time it recharges. If you haven't, you're just spamming energy skills too much and should rely on Warrior's Endurance or adrenal skills a little more. --220.233.103.77 04:25, 2 February 2007 (CST)
 * The point is that you never used to need crappy elites like Warrior's Endurance, to be an Energy-based warrior. Entropy 04:31, 2 February 2007 (CST)
 * If you're an Energy Warrior not bringing Counterattack to battle, then you're obviously gonna have some Energy issues. 68.53.168.153 19:53, 2 February 2007 (CST)
 * The boost to this is sweet. It makes you a really hard target while you charge up adrenaline, and you don't have to twiddle your thumbs for 40 seconds if you cancel it early. As for energy warriors: Zealous Vow. ;) &mdash; 130.58 (talk) 03:06, 5 February 2007 (CST)