User talk:**The Falling One**/Guild Wars 2

re Story advancing (the negative one)
The story will take place in instances ala GWO. The events take place in the persistant overworld, and are thusly inconsequential to the story. --- -- (contribs)  &emsp;(talk)  17:43, June 5, 2010 (UTC)
 * I'm just afread that it will lose the great story -- F1Sig.png  † F1 ©  Talk  16:49, June 7, 2010 (UTC)

comments
...You want GW2 to be a better looking runescape? 0.o --El_Nazgir 15:49, June 6, 2010 (UTC)
 * No worst. Wtf how dare speak like this! -- F1Sig.png  † F1 ©  Talk  16:49, June 7, 2010 (UTC)


 * Farming, smithing, mining, own house, etc. Seems way to Runescape-like. And those stuff are boring. They mentioned that the main gameplay-element will still be combat.--[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 17:06, June 7, 2010 (UTC)


 * They also mentioned crafting exists, and is optional (which probably also means it's pointless). --- [[Image:VipermagiSig.JPG]] -- (contribs) &emsp;(talk)  17:51, June 7, 2010 (UTC)
 * I really like crafting farming and stuff. When I played wow the only thing I did was fish and craft. And in rune scape I only mined. It just fun. I hope they put it in the game. -- F1Sig.png  † F1 ©  Talk  10:50, June 8, 2010 (UTC)


 * YOU ARE NO FRIEND OF MINE!!!!!!!!! (k, ya' are, but still...) --[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 11:03, June 8, 2010 (UTC)


 * Aw come on Crafting and stuff rocks. i love doing stuff like that when I'm done killing Asura peasants. -- F1Sig.png  † F1 ©  Talk  14:40, June 8, 2010 (UTC)

Quests
Gaining Traits is similar to completing quests it seems, where the trait is your quest reward (skillquests in Prophecies, mk.II). --- -- (contribs)  &emsp;(talk)  19:16, June 9, 2010 (UTC)
 * I think that you can't make an MMO without puting in some sort of quest altrough I find it a same that they don't add any missions (so far then) -- F1Sig.png  † F1 ©  Talk  13:28, June 11, 2010 (UTC)