Conjure Flame

Description
For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1...13 fire damage.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * None
 * Firstwatch Sergio (Lion's Arch)
 * Dakk (Ember Light Camp)
 * Mok Waagwaag (Old Ascalon)
 * Suurg the Hateful (The Breach)
 * Smoke Kindlefist (Diessa Lowlands)
 * Torch Spitfur (Fort Ranik)

Tips

 * The extra damage will not trigger if you are enchanted with Illusionary Weaponry even if the physical weapon you are wielding is a flame weapon.
 * Any skill that causes your weapon to deal fire damage will trigger conjure flame, however the effect will be lost when the skill wears off.
 * You can always use an upgrade item for your weapon that enchants it with the element that Conjure X uses. For example a Fiery bow string in this case would trigger Conjure Flame.

Usage
Often used on Barrage Ranger/Elementalist because it is not a preparation and is therefore not removed by barrage.

Related Skills

 * Conjure Lightning
 * Conjure Frost