Jokanur Diggings (mission)

Mission Objectives and Rewards
Speak to Digmaster Gatah to enter this mission.
 * Melonni must be in your party.
 * Must have completed Signs and Portents.
 * Having Sunspears in Kryta or Sunspears in Cantha active prevents you from joining this mission.

Objectives
Travel to the ancient Istani ruins. Kormir must survive.


 * ADDED Obtain the tablet from Darehk and place it on the stone pedestal.
 * ADDED Place the two tablets on the pedestals.
 * ADDED Guard Kahdash while he places the tablet on the pedestal.
 * ADDED Find and defeat the Apocrypha.
 * BONUS Do not harm any more Sunspear Ghosts. (note: it says "harm", but it means "kill")

Primary
The primary objective is to pick your way through Fahranur, The First City to discover what was unearthed in the excavations and has begun killing the diggers. You discover it to be, and are then required to kill, the Apocrypha, which appears to be a living tablet inscribed with a glowing purple symbol that can split into multiple pieces and take the general form of an elemental.

On the mission map the starting location of the ghost Darehk (and the tablet he is carrying) is point 1. You must kill him to get the tablet and place it on the first pedestal (Location A). The locations of the second and third stone tablets required to continue are at points 2 and 3 and must be placed on the pedestals at location B. If you place a stone tablet on one of the pedestals, the Sunspear Ghost that was guarding that tablet will run to the pedestals to take it back. It is suggested to drop one of the tablets near the pedestals and then go back to get the second one. Once both are near the pedestals, you can place them both and exit the room before the Sunspear Ghosts come over to take them back. Kahdash, who you must protect to reach the Apocrypha, is at point 4, and the Apocrypha itself is at location 5.

The city has numerous traps. The crusher traps cause instant death, but do not cause death penalty (nor do they affect the Survivor title), the dart traps inflict the Madness Dart hex, causing -1 health degeneration for 10 seconds and the flame jet traps inflict damage, burning, and crippled.

Bonus
The bonus is very simple, you just have to avoid killing the remaining Sunspear ghosts. This isn't difficult as there are only two to avoid and although they are near the remaining stone tablets they don't give chase so you can simply run away once you have the tablet. If the bonus is being attempted with high level heroes, then passive mode is recommended when near them. It is also recommended that you do not use minions since they cannot be stopped from attacking the ghosts. Kormir has a tendency to strike the ghosts, but she can be pulled off of them easily as she follows closely behind the party, and as long as the ghosts do not die, you can complete the bonus.

Allies

 * 20 Kormir
 * 12 Kahdash
 * 12 Ghostly Sunspear Commander

Monsters

 * Ghosts
 * 12 Sunspear Ghost
 * 12 Darehk the Quick
 * Insects
 * 8 Grub Lance
 * 8 Preying Lance
 * Plants
 * 10 Fanged Iboga
 * 10 Stormseed Jacaranda
 * Undead
 * 11 Relentless Corpse
 * 11 Restless Dead
 * Monolith
 * 13 Apocrypha

Follow-up

 * Upon completion of the mission, players will find themselves in Kamadan, Jewel of Istan.
 * To continue the storyline, accept the Primary quest: Isle of the Dead from First Spear Dehvad.