Talk:Skull Crack

Ok, it makes the foe dazed, but does it actually interrupt them? That is to say, does the damage hit first, or does the dazed hit first? We all know that if you take damage while Dazed, you are interrupted, and this attack causes both Dazed and damage, so if the dazed comes first then this attack will definitely interrupt, but if the damage comes first, then it might not, unless there's an "interrupt" component to it that the description neglected to mention... anyone care to shed some light on this? 149.169.88.9


 * The spell will get interrupted. Added a note.  --Fyren 19:01, 4 December 2005 (UTC)

Broad Head Arrow and Temple Strike, make this elite look very weak. And it was very underused to begin with ... --Xeeron 20:24, 31 March 2006 (CST)
 * If they made the duration the same as BHA this skill might be worth considering. Already sucks at 10 seconds, not to mention using it on Tyrian bosses and having it end in 5.  Come on Anet... --SK [[Image:Monk-icon-small.png]]  13:17, 7 October 2006 (CDT)

Even comparing to Concussion Shot, Skull Crack is still inferior. Concussion shot, for the likely levels of marksmanship you'll have, it lasts longer than 15 seconds. Plus, a very skilled player could hit a 1 sec cast time spell, while skull crack is highly by luck and timing. Plus, Concussion shot isn't an elite skill. So, I suggest either removing the elite status, or make it work like Broad Head Arrow, unconditional adding of the Dazed condition. --8765 01:06, 10 April 2006 (CDT)

Another note. As rangers often carry Apply Poison or even Melandru's Arrows, you are getting free covers for your skill.

Meh, that A/W comment is silly, because Beguiling Haze does the same thing (except costing adrenaline) and isn't linked to a Warrior attribute. Also, it sucks just as bad. Shido 10:02, 25 October 2006 (CDT)

Neither is skullcrack. Skull Crack lasts longer even at 0 attribute. Haze is only better if it's 14 levels more.--Silk Weaker 02:04, 25 January 2007 (CST)

the icon...
it looks more like a "Face Punch" skill, that can be used without weilding a weapon, than "Skull Crack" o_O""" I know where *my* skull is. - 12:46, 17 August 2006 (CDT)
 * Hey, If I crack your jaw open with my fist, I think your skull would be feeling it too. I use it because its funny, and not many people expect warriors to be causing daze. Lorik 12:55, 17 August 2006 (CDT)
 * "I use it because its funny." Same reason I use Point Blank Shot. Also, any reason why the name is bolded in the notes? Jmz 03:46, 14 September 2006 (CDT)
 * Other Page produces a link, Same Page produces bold text. Bolding all instances of the page name with self-referencial links is acceptable under style and formatting, but the style guidelines aren't explicitly for or against it. -- Gordon Ecker 05:55, 21 September 2006 (CDT)
 * It says generally only the first instance should be linked, not every time something is used in the article. If having a link in a specific place is useful, then it's fine to link again.  --Fyren 06:16, 21 September 2006 (CDT)
 * what kind of a skill would be called "Face Punch"? for 1-15 seconds, your target suffers from Ugly? Skull Crack implies beating someone about the smart-making area. Animate Flesh Golem looks nothing like a Flesh Golem (minion) --Honorable Sarah [[image:Honorable_Icon.gif]] 13:19, 17 August 2006 (CDT)

this skill needs a buff

I'm pretty sure if you nail a good upper-cut to someone's jaw, it rattles the brain case, causing a knockout, or in the case of GW, a Daze, meaning you probably don't need to actually hit the skull. I don't know about punching the cheek, though... And yeah, this skill needs some serious buff. I doubt the adrenaline would go down, though, as ANet likes to keep Dazing skills pricey. DancingZombies 20:41, 23 September 2006 (CDT)

Attack faster?
Would someone care to explain how using Protector's Strike in conjunction with this skill will cause a warrior to attack faster? -- James Sumners 11:15, 17 October 2006 (CDT)
 * Not that I think it's useful, but the 1/2s activations will allow you to use those three attacks in a row much faster than three normal attacks. Remove it if you want.  ---Fyren 11:20, 17 October 2006 (CDT)
 * That makes sense. It just wasn't registering with me how they cause a faster attack rate. It doesn't bother me if the note is there. -- James Sumners 11:49, 17 October 2006 (CDT)
 * Useful for quick spike damage I guess. A bit like how Rangers use Savage Shot right after Dual Shot. It's proberbly not worth a mention though. --SK [[Image:Monk-icon-small.png]] 11:22, 17 October 2006 (CDT)

Warrior adrenal attack with activation time
There is no other warrior adrenal attack with an activation time. The only other adrenal attacks with activation times are paragon attacks. --Fyren 05:53, 8 January 2007 (CST)
 * I missed the Adrenal part. LoyalSoldier 15:49, 8 January 2007 (CST)

To buff or not to buff?
I still love this skill, even if it only dazes for 10 seconds. It will interrupt anything (though only dazing on spells), costs nothing but Adrenaline, goes excellently on non-Warrior primaries because of its unlinked attribute, and it has that nice activation time. It goes along very well with Disrupting Chop and Distracting Blow to constantly keep your foe's skills interrupted. Give it to an Assassin or Dervish hero and watch then annoy enemy spellcasters to no end.

Also, in Prophecies/Core skills, this probably wins over Hundred Blades for general usefulness against single targets or ones that don't like to group up.


 * Compare to Concussion Shot - using this when you aren't a Ranger primary is energy suicide, and even primary Rangers shouldn't spam this without a Zealous bow or Marksman's Wager. Concussion Shot has a linked attribute and it is quite costly if it misses or doesn't Daze. Concussion Shot won't interrupt non-Spells.
 * Compare to Beguiling Haze - it's still expensive, since it is not an attack and thus unaffected by Critical Strikes. Beguiling Haze causes an automatic Dazed. But, the dazed duration is pitifully short, especially for it being a linked attribute. On a boss with Natural Resistance, it would last for...what...3 seconds? Maybe 4? Skull Crack lasts for 5, no attribute points needed. Costs no energy.

So, yeah, I think Skull Crack is just fine the way it is now. Entropy 23:19, 4 February 2007 (CST)

Why you didn`t compared it to Broad Head Arrow? Arrow don`t need target casting spells in order to make Dazed. Also 9 adrenaline is really big amount (0 energy <> no cost - like signets), it could take quite long before you will be able to use it. Concussion Shot got drawbacks, but it ISN`T elite. And then if you didn`t interrupt spell with Skullcrack, you must start building adrenaline again (try interrupt monk with his 1/4 sec cast spells). Oh, one more thing, GW is PvP game and skills should be fitted to PvP and then they can be used in PvE, so complaining about short Dazed duration on bosses is ridiculous. Anyway, most time you won`t have enough adrenaline to Daze boss directly in beginning of fight + you must to make way to it (without Shadow Step in some places its nearly impossible due to snares) + you must hit when boss is casting spell (not signet or something like that, people often makes mistakes in using spell-interruption skills on non spells). Broad Head Arrow will just make it Dazed no matter if you have adrenaline and will do it from range. So what`s the deal in making Warrior to interrupter/dazer when Ranger (and Mesmers) are doing this a lot better? --DragonLord 08:54, 5 February 2007 (CST)
 * What Entropy said about Concussion Shot applies to BHA also. It's an energy drain without high expertise. &mdash; [[image:Offering of Spirit.jpg|19px]] Azaya 15:21, 9 February 2007 (CST)
 * Also, saying GW is a PvP game only is ridiculous. Skills are and should be fitted to both PvE and PvP, not just one or the other. I play PvP only when I have to and yet I have about 3,000 hours logged. &mdash; [[image:Offering of Spirit.jpg|19px]] Azaya 15:23, 9 February 2007 (CST)
 * Not only, but saying that skills should be adjusted to PvE IS ridiculous. Skill that are stronger/overpowered or exploataible in PvE (like Barrage, which is one of best skills in PvE and quite weak elite for Ranger in PvP, or PS on 55hp, which makes him invincible) are ok, as it will not ruin the balance. But skills that are overpowered etc. in PvP WILL ruin PvP (mostly becouse of making certain build way more effective than others). Skills are buffed/nerfed in 90% because of its usage in PvP gaming. PvE or PvP - which is better - its only decisions of player. But balance in PvP >>> balance in PvE. --DragonLord 08:50, 10 February 2007 (CST)
 * The biggest difference between Skull Crack and those two Entropy listed are the adrenal/energy costs. Concussion, BHA and Beguiling Haze can (almost) instantly start combat with one dazed foe, albeit expensively (as it should be). Skull Crack on the other hand, takes time to charge up, but once it inflicts daze, you're not only interrupting them with your attacks, but getting adrenaline from those hits to charge it up again. All things considered though, it's adrenaline cost could be dropped 20 points (to 200 points or 8 strikes) and it still wouldn't have much of an impact other than making PvE spellcasters slightly easier to take out. --220.233.103.77 09:42, 10 February 2007 (CST)