Deactivating R.O.X.

Summary

 * 1) Speak with Salma in the Temple of the Ages.
 * 2) Defend Princess Salma. She must survive.
 * 3) Deactivate R.O.X. and eliminate his forces.
 * 4) Extract R.O.X.'s power crystal.

Obtained from

 * Image of Zinn in Golem Tutorial Simulation

Requirements

 * Obtained Zinn's Task

Reward

 * R.O.X.'s Power Crystal

Quest Log

 * "[Difficulty: Master] R.O.X. marches on the Temple of the Ages with his army. The golem is programmed to assassinate Princess Salma, the future Queen of Kryta. Zinn, the accidental creator of this killer golem, requested you warn Salma, deactivate R.O.X., and retrieve its power crystal. Head to the Temple of the Ages and prepare the acolytes for battle."

Acceptance Dialogue
Salma: ''! Isn't it uncanny how champions always seem to appear in my hour of need? Scouts have brought word of an unnatural army of constructs... metal given life by magic... headed this way. They say the creatures destroy everything in their path. There's still time to organize our defenses here... but not much. I know with your help, we shall survive this! Will you lend us your aid?''
 * Accept: "What can be made, can be unmade. Onward to battle!"
 * Reject: "Rampaging death machines? Good luck with that!"

Intermediate Dialogue
Salma: ''We don't have much time... but we do have one advantage. The gods are on our side!''

Ask the monks and acolytes in the temple to offer up prayers to the gods, so we may receive their blessings.

''The gods will channel their blessing through the pious. So as more people pray at a statue, the stronger that god's blessing will become. I leave it to you to decide who to send where, but act quickly. Our foes approach!''

R.O.X.: *...TAR-GET-ING...*

*TAR-GET AC-QUIR-ED, I-DENT-I-TY: SALMA, DIR-ECT-IVE...*

*...TER-MI-NATE!...*

Reward Dialogue

 * R.O.X. appears fully deactivated. You reach out and open up his control panel. Inside lies the golem's power crystal. It emits a strange buzzing sound and vibrates erratically, almost as if something is trying to escape. This is the object Zinn requires. You only need to reach out and take it.