Talk:Game updates/20071113

Assassin
Yay for this update. Also, first comment!--Darksyde Never Again 01:46, 14 November 2007 (UTC)
 * I feel so proud of myself, I updated it all on my own after making the wrong page. (Mp47 helped a bit too)--[[Image:Gigathrash_sig_G.jpg]]igathrash  Talk^Cont 01:48, 14 November 2007 (UTC)
 * Triple whammy for BLS - not only does it return less energy, but it now is a lead attack and it still needs a hex to use. Thanks alot you stupid burster jackasses --Gimmethegepgun 01:49, 14 November 2007 (UTC)
 * They should of changed BLS energy cost from 10 to 5. --Lann 02:58, 14 November 2007 (UTC)
 * And HOTO was my favorite skill :(. --Lann 03:01, 14 November 2007 (UTC)
 * Wee HotO were totally nerfed I don't see a way to use them now --Korineczek 13:47, 14 November 2007 (UTC)
 * All it is is utility now :( Lann 21:20, 14 November 2007 (UTC)
 * Meh, it was meant for the KD, not for the damage. Prediction: AoD sin GOGO! --Gimmethegepgun 01:20, 15 November 2007 (UTC)

A.net is still trying to tell you guys to stop using SP sins. --8765 02:27, 15 November 2007 (UTC)
 * They could've done that with just BLS but whatever --Gimmethegepgun 02:28, 15 November 2007 (UTC)
 * I agree with Gimmethegepgun. They should at least reduce the recharge of HOTO. Or make it unconditional. <- that would be awesome but most likely won't happen. --Lann 02:41, 15 November 2007 (UTC)
 * Unconditional HotO = overpowered and makes Trampling Ox etc. obsolete. If buffed, need changes to other skills too, else you just replace SP sins with new auto-KD spammers (and Balth Pendulum become useful!) [[Image:Entropy Sig.jpg]] (T/C) 02:43, 15 November 2007 (UTC)
 * I'd change it to that for a couple days JUST for that last part :P --Gimmethegepgun 02:44, 15 November 2007 (UTC)
 * Agreed. --Lann 12:08, 15 November 2007 (UTC)
 * I'll tell you one thing. I'm not going to run any AoD build without HotO, and in its current state, I won't be using it at all. Lann 23:26, 15 November 2007 (UTC)
 * O, and I think they need a hotkey to cancel enchantments. Would make AoD sins better. Lann 23:26, 15 November 2007 (UTC)

Ranger
"Player Pets: no longer leave exploitable corpses." Bugger! :( --Wolfie (talk|contribs) 01:51, 14 November 2007 (UTC)


 * Ah who cares. Something more productive they could do (to reduce the tard level) would be to make it so you can't have Charm Animal and Barrage on the same bar. Would make people do so much more damage... --Gimmethegepgun 01:53, 14 November 2007 (UTC)
 * Rofl, Barragers got fed up, there elite got buffed but the build got kicked in the gonads.--[[Image:Gigathrash_sig_G.jpg]]igathrash Talk^Cont 01:55, 14 November 2007 (UTC)
 * Would be very nice not having to "lose" a skill slot for Charm Animal, can't see Anet being that nice to us though. --Wolfie [[Image:Wolfie_sig.jpg|19px]] (talk|contribs) 01:56, 14 November 2007 (UTC)


 * Would be nice if you weren't allowed to have Charm Animal on your bar (with a pet attached to it, just going out and capping is fine) unless you meet a certain level of beastmastery, determined by a formula to account for levels --Gimmethegepgun 01:58, 14 November 2007 (UTC)
 * I don't mind using a slot for a pet, but having to use a second slot to res them is annoying. -Ezekiel 02:06, 14 November 2007 (UTC)
 * My point is, without a decent allocation of beastmastery, pets are completely worthless and should never be used, but people do anyway --Gimmethegepgun 02:14, 14 November 2007 (UTC)
 * Personally the only time I've ever used one seriously was as a renewable corpse in tombs. Directly tying Charm to beast mastery would be nice though. -Ezekiel 02:18, 14 November 2007 (UTC)
 * Possibly more for the "role play" aspect of it (what would "The Phantom" be without "Devil" by his side :), but yeah, if a ranger is serious about having an animal companion as a useful damage contributor to the team, then have to be prepared to be a full-on beastmaster now that the "portable" body for minion master option is gone :D --Wolfie [[Image:Wolfie_sig.jpg|19px]] (talk|contribs) 02:22, 14 November 2007 (UTC)
 * You guys are missing the point. Suppling minions was a secondary benefit from pets. They were and most likely will continue to be used as tanks. Even in tombs. Lann 02:56, 14 November 2007 (UTC)
 * Only now your team will actually have to be able to kill a decent number of enemies to get a good minion wall. --Curse You 05:55, 14 November 2007 (UTC)
 * Jagged bomber hero. --Carmine 20:39, 14 November 2007 (UTC)
 * Not every tomb group runs with a MM. Many pugs I played with prefered a Paragon or Paragon Hero with GftE and AoF. --Lann 21:21, 14 November 2007 (UTC)
 * The response is only applicable to tomb MM groups. Non-MM groups don't care that pets do not leave exploitable corpses---unless you have a nec running wells and putrid explosion.  (Actually, you could have some great fun with that and probably make a nicely effective group build if you have a good tankish barrier to keep foes in the wells (Suffering, Darkness, Ruin, Blood for the tankish allies, maybe Silence if your tankish allies don't like "Fear Me!"). --Carmine 06:04, 15 November 2007 (UTC)

play balanced
play balanced LOL-good name for it. ineptude got f*cked,dual assa ssplit 2, sway sway got a hit from it could never stand up agn --Dunkoro 17:13, 14 November 2007 (UTC)
 * Ineptitude has a 5 second longer recharge...hardly fucked by any account Ineptitude is a very nice elite against non-casters (and decent against caster foes in PvE), so the 20s recharge is reasonable.--Carmine 20:42, 14 November 2007 (UTC)
 * Ineptitude was way overpowered anyway, especially in RA. Could keep a melee out of the fight 2/3s of the time. Just use a higher HSR%. Cry me a river. Build me a bridge. Get over it. --Lann 21:23, 14 November 2007 (UTC)
 * Actually, oould keep *two* melee pretty well (pre-)occupied with ArcEcho Inepties. Combine with Spirit of Failure or well-timed use of Waste Not for some pretty sweet energy management.--Carmine 06:07, 15 November 2007 (UTC)

"Many Korean accounts were permanently banned."
Anyone care to explain this? Lann 21:33, 14 November 2007 (UTC)
 * Tryed to use bits of the gaming hardware to create a nuclear weapon?--[[Image:Marcopolo47 signature new.jpg]] (Talk) (Contr.) 21:35, 14 November 2007 (UTC)
 * A link to substantiate this comment would be good too, though really in-game account banning by Anet has nothing to do with Game Updates, they can ban accounts at any time, so does this note really need to be here? --Wolfie [[Image:Wolfie_sig.jpg|19px]] (talk|contribs) 23:14, 14 November 2007 (UTC)
 * Seems those Koreans really did have haxorz skills, as in they hacked GW. 69.143.6.8 01:46, 15 November 2007 (UTC)
 * I think it was mainly third party bots more than anything else. --Lann 02:43, 15 November 2007 (UTC)

I realized that I put the explanation in the 1108 update. So, I wil just copy them here; If you are korean, you probably know this already. Many of koreans were permanently banned from the server(including mine). This might not be something to do with the recent patch, but I think it is important to know what is going on after the patch or any kind of updates. Koreans who got banned contacted the local NCsoft office, but they only get the reply, "We do not have privilege to solve the account-related problems, Only ArenaNet can do such things" I must tell you something in Korean version of EULA: "회사는 이용자로부터 제기되는 의견이나 불만이 정당하다고 인정할 경우에는 즉시 처리하여야 합니다. 다만, 즉시 처리가 곤란한 경우에는 이용자에게 그 사유와 처리 일정을 E-mail, 전화 또는 서면으로 통보하여야 합니다." In English, "The company has to resolve any problems immediatly if the case is founded to be unfair and false. If it can not be solved immediatly, the company must notify the user the reason and the schedule of resolution to his E-mail, phone or mail." Now, that it has been half a day, and no respond at all. That is what makes korean users go nuts on the official site. This happened right after the current patch. --Pcaset 13:37, 15 November 2007 (UTC)