User talk:Karlos8903

If you have questions or wish to discuss anything, please leave me a note here...

Sorry, should of asked first, Didn't see any comment about laying off doing that though.--Warban 22:29, 3 March 2006 (CST)

About Image:Chat_team.jpg
You used it for the observer example also in the chat window article, but actually observers have an "(Observer)" tacked onto their names. 20:16, 5 March 2006 (CST)


 * I was being lazy.. Sue me. :) I hate Observer mode chat. I am going to sue ANet for damages the next time I read: "Yeah, I used to be on iQ but I left them. I kicked their butt in HoH yesterday. They're okay though." --Karlos 20:35, 5 March 2006 (CST)

User:Wesrichards
Warning issued on the page. I'm not willing to ban on a first offense. Point it out if it happens again, and you'll have my support in a userban. &mdash;Tanaric 08:39, 7 March 2006 (CST)

Theory on Rare crafting materials
Hey, what was your theory on things that drop rare crafting materials again? Or where was it that you posited this theory? I just got a Monstrous Fang from something that drops stackable salvage items and I can't remember if that went against the theory that you were building or not. --Rainith 13:30, 8 March 2006 (CST)


 * My theory is that it drops from beastial creatures.. Like Hydras, Minotaurs, Avicara.. things that drop crafting material. --Karlos 16:46, 8 March 2006 (CST)


 * Karlos, your theorie is in line with the Prima Guide. Do you have it? On Page 182 of the guide there is a table on the matter. According to this table, creatures that drop Charcoal as rare material (i.e. Gargoyles, Elementals and Imps) also drop Rubies and Saphires. Also, various other creatures that drop other crafting materials (Scales, Bones, Shells) drop Monstrous Eyes / Claws / Fangs. But: Hydras and Minotaurs are not on the list. Do they really drop any crafting materials? -- 17:00, 8 March 2006 (CST)


 * I don't have the guide, and it has not always been the most reliable according to our experience here in the wiki.
 * Anyways, I do not know how to classify those creatures together, because ANet has its own hidden criteria of which critters for example will drop crafting materials and which won't. I do have a monstrous eye that I got from Ascalon Foothills and for the longest time believed it was from a Hydra. Now I am thinking it's from the trees down there, because I saw a tree in Maguuma drop a "monstrous" thing recently (and they drop plant fiber) while the hydra do not drop crafting materials (nerfed).
 * Rainith what was the monster? --Karlos 17:46, 8 March 2006 (CST)
 * According to Prima, Trees do drop Monstrous Eyes, yes. No Claws or Fangs though. -- 19:19, 8 March 2006 (CST)


 * Sounds promising. Maybe they got one thing right. :) Can you dump this table into an article when you have time? Or is it copyright infringement? I remember these used to be a free online part of it. --Karlos 20:02, 8 March 2006 (CST)


 * Here you go:
 * [[Image:RareDrops.jpg]]
 * I'm pretty sure that table is incomplete though. -- 20:17, 8 March 2006 (CST)


 * Hmm, it does confirm one sub-theory of my greater charr doodoo theory. That is, Rubies and Spphires only drop from "extra-terrestrial" beings. i.e. Magical critters that are apparently from some parallel dimension such ghosts, demons, imps and so forth. The only exception is Gargoyles, but they are not exactly terrestial either. This explains why they drop a lot more (relatively, a whopping 0.1% in FoW) in UW or FoW (from creatures that drops materials), because all criters there are meta-physical (demons, spirits, shady characters). This is not concrete info, but if you guys are okay with it, I thikn we should put a hint to that in the Ruby/Saphire pages. --Karlos 20:55, 8 March 2006 (CST)


 * Wait a second. According to the table, ghosts do not drop Rubies/Saphires. And why do you consider Imps "meta-physical" or "extra-terrestrial"? They seem like normal creatures to me. They are fleshy, they don't appear out of nowhere, they don't have that translucent look. Same for Gargoyles. On the other hand, many creatures that I'd consider "ET" (Nightmares, Phantoms, ...) do not drop Rubies/Sapphires. (At least not according to the Prima table.) So .... I don't see any pattern here, or any conection to "extra-terrestrial" or metaphysical beings. -- 22:04, 8 March 2006 (CST)


 * Imps are traditionally minor demonic beings. And elementals are traditionally magical constructs. Both can be summoned in Dungeons and Dragons (I think.. I've never actually played it, just games based upon it) and as most CRPGs have a basis in the DnD/Tolkien mythology, there is some tenuous plausibility in Karlos' theory. Shandy 22:11, 8 March 2006 (CST)


 * Drawing conclusions from common mythology is risky. See the endless discussions that we've had about ghosts, spirits, phantoms, spectres, nightmares, demons, etc. We still havn't clarified how all these are related to eachother in GW. -- 22:28, 8 March 2006 (CST)


 * Hey, I never said it was fact. :) Imps are usually known as "planar" creatures for those who are familiar with D&D settings. Traditionally, they are the lower ranks of the legions of hell. Mischeivous little baby-demons. :) The effect of traditional/classical D&D cannot be ignored. Almost everything in the game is inspired by it. Treants? Elementals? Do you think ANet came up with these. The classification of fleshy/bleeding/... etc is not always one that follows a system. Case in point is Flesh Golems. They are, like undead minions of all sort, a walking pile of human flesh. Much like horros and minions specifically. Still, for some reason they leave a corpse behind and the others don't (reason of course is that ANet wanted to make that creature have corpses to animate). There is no logical explanation why its corpse can be exploited and that of a bone horror cannot.
 * I am just trying to think of an over-arching theme. It may well be that ANet never came up with an over-arching theme and simply checked a box next to the monster's name (for whether it will or will not drop jewels) based on the area difficulty or how many jewels they want to be found to begin with. --Karlos 22:45, 8 March 2006 (CST)


 * I'm expanding this to save space. Imps are mage familiars, and lesser planar creatures as Karlos stated, in DnD and Elementals(Earth, Wind, Water, Fire)(Regular, Huge, Elder) are summoned using spells in DnD. I'm afraid this is not DnD, sadly. *is DnD freak. Elementals are not magical constructs, those would be golems(stone, clay, iron, adamantium), 2 different creatures in DnD.
 * Either way, this chart, however controversial it may be, would be a good stepping stone to test out and prove or disprove theories. This weekend I farmed fire imps, nightmares, and inferno imps extensively to amass enough charcoal and dust to create some Deldimor Steel. Unfortunately I did not record my numbers, but I will go back now because of what this chart says, record my findings and see if I can get lucky. You'd be suprised how frequently charcoal drops and how crappy trying to get charcoal from glowing hearts is. The Nightmares dropped mainly dust and shadow remanents.
 * I think it could be wise to persue Prima's data and see. --Gares Redstorm 23:03, 8 March 2006 (CST)


 * I agree. This is a good place to start. Some of the names are confusing though, the Ghost vs Spirit thing, and why do spirits drop ecto but ghosts don't? Anyways.. It's all the more reason to fill out the drop rate data. :) --Karlos 23:10, 8 March 2006 (CST)