Talk:Monument of Valor

This is wrong. I had Rocktail's Stinger, customized it and the monument didn't accept it. I'm so pissed off!!! If it doesn't accept customized green weapons from GW:EN then what is it accepting?

Well, be careful when adding items. When you add them it customizes the weapon to you. This doesnt show the 20% damage bonus on your item though. Make sure you use a weapons NPC to customize first. Hopefully this gets fixed as not have my 20% kinda sucks. :( Gandorf

lolz at the person who put the screenshot ups skillbar :x


 * Well, maybe he/she has a hero MM? Tho I dunno if the skill works on allied minions not animated by yourself. RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 16:33, 4 September 2007 (CDT)
 * We need a new picture. This is really really bad.

Yeah, sucks that it doesn't give you the 20% if you customize it at the monument. It also sucks that it does not accept Tormented weapons!!!! GRR!!! This needs to change! (Not that I have a Tormented weapon anyway, but I'm planning to get one). RoseOfKali 16:28, 4 September 2007 (CDT)

I'm rather annoyed that only Destroyer Weapons can be put here...I mean the monument talks about a "warrior's" ..."true" weapons...i don't know about everyone else but Destroyer Weapons aren't what got me thought all three campaigns with any of my characters. So why would i want to display or even craft for that matter...i'd rather display my Req. 9 shinobi or my req. 8 Katana...etc...i really think Anet dropped the ball on this one...Bayushi Kyo 12 September 2007, 16:20 PDT

11 pedestals
There are 11 empty pedestals at my monument. Does that mean that it "wants" me to craft all 11 weapon types? Because that's plain silly, I don't ever see my necromancer using an axe, spear, etc. RoseOfKali  16:30, 4 September 2007 (CDT)
 * Yeah, they should only make pedestals for weapons that are actually being displayed, doesn't look very good now. Showb1z 12:34, 7 September 2007 (CDT)
 * Don't forget your heroes can use weapons that are customised to you. Sirocco 15:29, 9 September 2007 (CDT)
 * And this is useful how? Excuse me, but I'm not about to go out and pay well over 100k to have a weapon for my hero that only that hero can use (My warrior can't use the sword that I displayed on my necro, only my necro's warrior heros can).  I use preorder items instead.  I love my heros, but not THAT much... O_O  I still maintain that the monument looks ridiculous as it is.  Pedestals should only be added along with a weapon. RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 02:02, 12 September 2007 (CDT)


 * Also, the staff is ridiculously small. I don't know about other weapons, but if you just walk by, you'd probably not even notice it, if it wasn't for the white text. --84.24.206.123 02:07, 12 September 2007 (CDT)

Tormented weapons
Many people will agree with me that tormented weapons should be allowed on this monument. They are in gold lettering when acquired, albeit from a collector and not a crafter. And they are definitely more difficult/expensive to get. Possible reasoning may be that they are only available in one campaign, but hey, you have to have the Expansion to get Destroyer weapons, so I don't see this as an issue at all. RoseOfKali 02:06, 12 September 2007 (CDT)

I actually think they should allow any green from any Campaign to be added to the monument. that's unfair that my Green Sword and Shield couldn't be allowed to be added. MarioDX 08:46, 15 October 2007 (UTC)

At the very least, Green Weapons should be allowed. To restrict it to Destroyer Weapons is just odd - not everyone is going to craft Destroyer Weapons, but people are proud of their green weapons. User:LikaiKailla
 * Allowing "greens" would pretty much make it so any idiot could completely fill his HoM on like every character. Personally, i think destroyer items, tormented items, and any other weapon that only drops as a gold should all be included. --SLeeVe 14:04, 17 September 2007 (CDT)
 * Well, some of us "idiots" like our green weapons and would like to put them there for our own viewing pleasure. It's not like my HoM is on display for the world to see. User:LikaiKailla
 * The monument is for unlocking something in gw2, not for your viewing pleasure. if anything, maybe ppl should start suggesting they add an additional feature to the HoM, like a weapon rack where you can put whatever you want (not as storage, just as show) that'll have no affect on gw2. --SLeeVe 15:09, 5 October 2007 (UTC)
 * Why not make it able to show customized weapons? That would be like the mini's, not spreadable, due to customization, but still variable. --84.24.206.123 15:35, 18 September 2007 (CDT)
 * I think, all perfect golds and greens. "Oh noes, ruins acomplishment!!!!"... Well, just have the rarer/more explansive/whatever weapons give more uniq unlocks in GW2, simple.
 * No, its not simple, you can't have perfect golds, that wouldn't work, if anything, it would have to be greens only, and even then that'd be a lot of stuff to add for GW2, assuming you get something different for each one you have.--Daniel Rendat 03:10, 27 October 2007 (UTC)
 * And perfect golds wouldn't work because of what? More to add for GW2? At most, right now, they can most be planning to add one thing for every type of destroyer weapon (notice "at most"). If they allow greens and perfect golds they could simply let them correspond to the same things in GW2 as the same type of destroyer weapon does. Still, it's simple. 193.44.6.146 11:02, 15 March 2008 (UTC)

I think ppl misunderstand the monument's purpose
what ppl want: to display their weapons; any weapons, whichever they want.

what it is: an accomplishment monument that will unlock something in guildwars2.

Filling it up with whatever you want defeats the "accomplishment" sense of it. say filling it up gives some special sword in gw2. so what do you do if it dont have it full? go buy a ton of greens for 3k each and fill it? or do you just take a ton of stuff to the weaponsmith and customize it? Allowing the monument to accept green items, let alone any customized items, would take away any sense of accomplishment from this HoM feature. --SLeeVe 22:27, 18 September 2007 (CDT)
 * We've already stated that we would love to put random weapons of our choosing that have no effect on GW2. ‽  -(єronħ)   no   u  07:13, 19 September 2007 (CDT)
 * The only greens that would possibly be worthy of special unlocks is Urgoz's and Kanaxai's stuff. Sirocco 07:44, 19 September 2007 (CDT)
 * While I understand exactly what it is that the Monuments are for...aka an unknown GW2 Unlock, I believe that the majority of players see the Monument of Valor as a place to place the weps that have gotten us all through think and thin during the first 3 campaigns. If anet wanted a monument to commemorate the fact that players kicked the crap out of the destroyers...I think the Monument of Valor is a bad choice...especially when the monument itself states..."the weapons of belong here"... that kinda gives players the wrong idea about what the monument is for. Personally i don't want to get any Destroyer Weps...they're ugly. It would be better if u could display...Destroyer Items, Tormented Items, Urgoz Greens, Kanaxai Greens, DOA Greens...and any Q7-8 items...but that wont happen and we all know it...so like more than a few players my Monument of Valor will remain empty out of protest. Bayushi Kyo 16:00 September 19th 2007 (PDT)
 * No kidding, what is this bullshit about "sense of accomplishment"? I don't get any feelings of "accomplishment" for spending 5k+mats to get an ugly destroyer weapon, and CERTAINLY don't feel any more accomplishment for doing that than I do for beating Factions and getting my Ironwing, or finding my req 8 15^50 zealous half moon of fortitude back in pre-inscription Prophecies. If it's about sense of accomplishment, it should let us put the stuff that we fucking ACCOMPLISHED EVERYTHING WITH here, ESPECIALLY since the monument itself states it's for MY CHARACTER'S greatest weapons. As Eronth stated above, if unlocking something in GW2 is really that big a deal, have the monument allow ANY weapon, then if you add a non destroyer(or anything else they add later) weapon simply have a quest type popup dialogue box saying something like "Warning:The items placed here can change the future of your decendants. However, only destroyer and (whatever else) weapons exert the needed power, (this item) is not strong enough. Are you sure you wish to add (this item)?" DKS01 06:23, 25 September 2007 (CDT)
 * You're argument, as well as just about anyone else who sides with you, could be applied to other monuments as well. "Why cant i add my favorite heroes even though they dont have upgraded armor! thats stupid" or "I like my 1.5k armor sets! I shouldn't have to buy 15k+ sets to stick in here!" Fact of the matter is that ArenaNet doesn't want to allow players to fill their monuments with CHEAP stuff. Now, yes, im aware that there are tons of items that aren't cheap that aren't allowed in it atm, and have stated that there are many other items that should be allowed. For you to make it sound like im against adding anything else to the monument is silly. --SLeeVe 15:13, 30 September 2007 (UTC)
 * You still fail to give a reason why any of the stuff people could apply to the other monuments is bad either, and you still fail to give a reason WHY people shouldn't be allowed to add whatever the want, for whatever reason. Until you do that, your point is moot, and will remain moot, end of story. You have not and cannot provide a valid reason why we cannot control OUR "Hall of Monuments". Case closed. DKS01 05:44, 9 October 2007 (UTC)
 * Ok, so this started after I said that tormented weapons should be allowed. And I still maintain that tormented weapons should be allowed along with the destroyer ones, and THAT"S IT.  No strange golds or crappy greens.  Tormented simply because they're THE most difficult weapons to acquire in the game.  Limiting to destroyer is unfair, because it's extremely superficial, as many people think they're UGLY AS HELL for once, and a caster has no reason to run out and craft himself 4 types of shields, sword/axe/hammer, spear, scythe, daggers, and 4 types of bows, along with a staff wand and focus.  This is not very well thought through.  I'd rather have a tormented weapon set for one attribute, and a destroyer set for a different attribute.  That's at least SOME variety.  As it is, one character can AT MOST put 3 useful weapons on there (wand/focus/staff), while the others he/she will have no use for.  Then why the 11 empty pedestals? RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 21:57, 12 October 2007 (UTC)
 * PS If people want to add greens, ok, but only max greens of the character's primary profession should be allowed. Dunno about golds, tho... Perfect golds, maybe?  Req shouldn't matter (casters have no problem wielding a req 15 staff), but the weapon would be customized and the mods would be "locked in," meaning you can't change the mods afterwards.  Just a thought...  But I'm starting to get a feeling that Anet is not going to do much to GW1 anymore.  They will do some minor things (like holiday events, or weekend bonuses) to keep the fools entertained, but they will focus on GW2.  No major changes will happen here from now on.  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 22:04, 12 October 2007 (UTC)


 * Oh, and yes, what's the accomplishment of getting a weapon AFTER you've finished everything? To do what with it?  Shake it at others to make them think you're scary?  The Destroyer weapon exclisiveness here is ridiculous. RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 22:07, 12 October 2007 (UTC)
 * I think, all perfect golds and greens. "Oh noes, ruins acomplishment!!!!"... Well, just have the rarer/more explansive/whatever weapons give more uniq unlocks in GW2, simple.81.225.4.220 12:06, 17 October 2007 (UTC)
 * I agree fully that Destroyer weapons, Tormented Weapons and any Max Unique Item should be allowed into the monument to valor. It is simply not the case that doing this would ruin the sense of accomplishment. If you filled up all your pedistals with crap greens that you bought for 1k each, thats not much of an accomplishment is it? However, if you filled it up with Urgoz greens hirophant greens, etc, and tormented weapons, then good job! THAT it a big accomplishment. Filling up the monument is meaningless, what is actually on display is what matters. Also, from what I take from the monument is that your GW2 character will be able to use --that specific item-- in GW2, (modded, obviously, to fit GW2's systems) So the guy that displays Koles Gauntlet (worst green ever) is NOT going to get as good an item as your awesome destroyer Longbow will yield to you. So if I just buy a bunch of crap greens, I'll wind up with a pile of crap in GW2, and vice versa.

i think that all "high-class" weapons should be let in, and if the game reconginses these certain weapons, ie, crystalline, it shouldnt matter if they are the crappiest gold ever..they took effort to get. so basically the definition of valour in this case is: someone who has farmed a lot of money and can buy high-class end-game weapons. So what about my perfect runic blade that i fought my bum off to get? or my forgotten sword that took 30 shots at abaddon 2 get? but since i didnt pay 30k for them i guess there "valourless".

It is not because they are "valourless" per say just that they are not deemed a big enough part of the plot or "rare enough" to be in the monument. Here is my take on the whole thing...I agree with tormented, destroyer, urgoz, kanaxai, and maybe select other weapons but think of it from their point of view and the story line they are trying to put in. To my understanding the hall of monuments is supposed to display major "accomplishments" of us in gw1 so that our decedents can use our stuff/do crud with our stuff/worship us. But what happens when we take and accept every green weapon in the game? the weapons no longer play a part, or could play a part in a plot to me. The same goes for normal armor sets and other gold weapons such as runic blades. To me a destroyer weapon in gw2 might represent our ancestor fighting and defeating the destroyers. A tormented weapon might represent our ancestor braving the lands of abbadon, a kurzick elite armor means our ancestors fought in the high end kurzicks, ditto to luxon, ect... but what does a green weapon such as a totem axe say to our decedents? we killed a couple root behemoths? so what? Now the argument about the forgotten sword is ok, you took 30 shots at it when i took 1 so yes the weapon might be awesome to you, and i agree i like them too, but what part can you see it playing in gw2 and what image would that give our decedents of us? now to me i have a theory that im just going to put out there. Everyone in-game is saying that "they will be adding tormented weapons to the HoM" but has anyone ever guessed what else they might add? because think about it...the update that added deldrimor weapons also added gold versions that are upgradeable and craft able too, similar to destroyer weapons in type (craftable, "elite", fairly expensive, gold ect). I don't think they would add this unless they thought that they needed them for something say adding to the HoM. So then you have now covered tyria with elite gold weapons at endgame/elite areas, nightfall, and EotN, what about factions though? i cant think of anything for factions if they were to add them. That is my whole take on this subject. Man Slauterer 03:12, 27 June 2008 (UTC)
 * But here's the problem if my "descendants" can use my stuff, why can't I give them the stuff I ACTUALLY USE? I "braved the lands of Abaddon" using an assortment of green and gold bows, not some Tormented or Destroyer weapons. Likewise, I "fought and beat the destoyers" using the same things, again, no Tormented or Destroyer weapons in sight. Hell, I beat the Great Destroyer using a KOLE'S TORMENT, which must make me pretty GG by storyline terms, I mean, I owned with some common easy to get thing, right? We're supposed to be heros and our ancestors are supposed to know of us cause of our DEEDS, not cause we took some perma-Shadow Form sin(to name 1 example) out and farmed till we could get a Destroyer or Torment weapon. DKS01 06:18, 27 June 2008 (UTC)
 * Ok i see your point but what kind of impression would that give our decedents if we just put flatbows or weapons of minor bosses that arn't remembered? oh wow, this guy went and had a normal bow, great, and who's this Kole guy? If our lagacy is to be remembered by our weapons, since we cant just simply write our life story in the stones, then our weapons are the means we are telling it.  So ok, he was in the DoA with a standard flatbow..do we know he used it in the Doa or did he use it fighting char? we don't know.  but where as a tormented bow would say wow, this guy Had to have been in the Doa to get this he must have gone through hell....do you see my point? Man Slauterer 19:18, 27 June 2008 (UTC)
 * Killing the Great Destroyer seemed to awaken some Ancient Dragon (watch the Epilogue) that's gonna cause some problems in the future. Oh Snap!  I guess Destroyers were the cause of it all!  Thus only Destroyer Weapons matter.  But long story short, people, this topic is old, and Anet is NOT going to do anything about it.  Stop writing rant novels.  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 00:38, 29 June 2008 (UTC)

GW1 Isn't Done
Remember people that the Bonus Mission Pack will be coming out in november with "unique rewards", some of which may be weapons admissable into the monument. Don't assume that everything is said and done guys. --- Flycken 19:03, 19 September 2007 (CDT)

I think it would also be safe to assume that its possible for small additions to be added to the game in the future prior to gw2 w/o an additional purchase. Anyone recall Sorrow's Furnace and TotPK --SLeeVe 19:05, 19 September 2007 (CDT)


 * Unless I can add any of the weapons I CURRENTLY wield it's stupid regardless, because, according to the monument, it's to display my "greatest weapons". Well, I didn't beat all 3 campaigns with destroyer weapons, and I didn't beat them with anything new that MAY be added in the mission pack, I beat them with a variety of weapons that I have NOW. My req 8 perfect half moon(FOUND before inscriptions even existed), my fiery azure shortbow, my zodiac longbow, Gargash's Recurve Bow, Ironwing Flatbow, an icy ascalon bow, Victo's Maul, Kole's Torment...THESE are my weapons, THESE are the weapons that got me through all the games thus far, and THESE are what a monument to my character should display, not some crappy Destroyer weapon I can't get until I've already finished everything, or some random thing that might be introduced in the mission pack(which cover events that our characters weren't even actually present for, BTW). So unless Anet makes it where you can add your CURRENT weapons(which there was no reason to HAVE to add later, that's how it should have been from the start), this monument is beyond lame no matter HOW many new items they may or may not add that may or may not be allowed to be put here. Requiring that heros have altnerate armor to be displayed on that monument was lame enough, but this one takes the cake. DKS01 06:09, 25 September 2007 (CDT)

my god you are annoying!--Chris1645 09:13, 14 October 2007 (UTC)

hehehe, great discussion, but we all forget one thing, that what ANet wants its to keep players logged in playing! so they can sell more games. (Am Bups 22:01, 21 October 2007 (UTC))

CURRENTLY only takes Destroyer Weapons?
Does this mean that it could change? Cuz I just basically wasted my drok's key on my daggers I customized to me, so i could put it in my HoM.--Try Not To Kill Me 19:48, 24 September 2007 (CDT)

yes which is lame because i thought from everything i read on gwen was that this monument would allow you to display your greens.
 * I'm not sure what you read to make you think that since I never got that impression. If it was word of mouth, well... yea. sign your comments --SLeeVe 15:15, 30 September 2007 (UTC)

According to current Frog Talk logs, there is no planned change to the monument ~ Gaile Gray Talks Wednesday October 31, 2007 --SLeeVe 18:45, 11 November 2007 (UTC)
 * oh, and sorry fellas! doesn't look like you're going to be allowed to throw whatever you want it! --SLeeVe 18:50, 11 November 2007 (UTC)

To only have Destroyer weapons displayed in a single characters hall of monuments, to me at least, seems to dimish the effect of the whole thing. I personally can't afford to get 1 destroyer weapon, let alone a full set of them. It doesn't really do justice to the journey of your characters if you can only show a incredibly hard aspect (for people like myself the casual player) of their story, that in the end probably doesn't mean anything because its giving the player this nice place to put stuff but saying "stuff all the hard work you put in to get your chosen weapons or the not so rare ones that you use religiously, you can only use these ones in here". For a lot of the casual players, like myself, getting the nice fancy armour is a challenge in itself, but to get everything required for destroyer weapons is just a mammoth task which a lot of players can't do. I personally use greens for my character, or nice gold found about the game and use them more than I think I would use a Destroyer weapon. GWEN is only one aspect of GW 1, and if the Hall of Monuments is supposed to show the achievements / journey / history of the character to whom it is decicated why not show the tools that character used through its WHOLE journey? I mean, come on, heroes can be displayed from all campaigns, titles from all campaigns, why only let the weapons to one small expansion? Also, even if you get destroyer weapons how many people are going to use them over the weapons they've carried with them over however long they've played? I've been using one green for my dervish, for example, since I first brought Nightfall, my first guild wars game, and that was an achievement just getting that, it goes with the theme of my character. Personally, and I think I speak for a lot of people, Anet dropped the ball on this way, really, really badly. Just seems like a money sink House_of_Furyan


 * Destroyer weapons are ugly as hell, there so many better greens and gold weapons that would much better represent "valor".69.145.194.67 01:36, 28 December 2007 (UTC)
 * Would be nice if this was expanded to include, say the "end of campaign" weapons like you get in Divine Path and Throne of Secrets, through this would still disadvantage Prophecies-only owners. Can't see allowing all green weapons being accepted, but certainly a greater range than just the Destroyer weapons ones would make this more interesting to a greater number of players. --Wolfie [[Image:Wolfie_sig.jpg|19px]] (talk|contribs) 01:46, 28 December 2007 (UTC)
 * LoL, fukkin /SIGNED... If these are the only weapons we could "take out" and Play with in GW2 then fuggit. Infact I'll be laughin my ass off at anyone I see wielding one of these ..."You spent HOW MUCH FREAKIN MONEY for that volcanic Poopsicle?". Anet's a damn good company I'll tell ya what, but they really dropped the ball on this one.  And if they already read this whole page at some point and STILL haven't considered porting more weapon skins to GW2 this late in the game to accomplish what people are asking for... Then it's a pretty clear indicator that the Entire Hall of Monuments was a scam and everyone who bothered with it is obviously only going to get a buncha mickey-mouse crap in GW2 that wasn't worth the effort.  Infact the changes to Title-grinding this week pretty much confirms this. --ilr[[Image:Ilr_d-small.png]] (15, Nov.'08)
 * Firstly you can now put torment weapons in, secondly some of the destroyer weapons dont look that bad and thirdly destroyer weapons are pretty cheap now due to low diamond and onyx prices. C3lticmatt 21:10, 16 November 2008 (UTC)
 * Fourthly, the HoM "rewards" in GW2 aren't going to be direct item transfers, i.e. you won't be able to "take out and play with" the exact Destroyer/Tormented items you put in there. Exact details are still unknown, of course, but the most logical scenario is that you'll get one bonus item (like the pre-order items we have now) for each full display in your HoM, and everyone with that display filled will get the same item, regardless of what specifically was displayed in anyone's individual HoM.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 21:51, 16 November 2008 (UTC)
 * hmm, I don't think that's necessarily true, we just don't know yet, possibly Anet don't know yet ^^ C3lticmatt 13:58, 17 November 2008 (UTC)
 * Actually, they have said that it's not a direct item transfer, primarily because the basic game mechanics of GW2 are going to be very different from GW1. And I thought I made it obvious that the second part of my post was speculation.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 18:18, 17 November 2008 (UTC)
 * Good response I suppose... Bonus Items would be pretty sweet actually! But I'm still going to hold off on spending a single Platinum on any of these Destroyer weapons until we get real examples of what this shrine will be unlocking. --ilr[[Image:Ilr_d-small.png]]

Bonus pack Weapons
This should at least accept bonus pack weapons....-- 22:44, 1 December 2007 (UTC)
 * Confirmed by me that it does not accept them.--[[Image:Gigathrash_sig_G.jpg]]igathrash Talk^Cont 23:03, 1 December 2007 (UTC)
 * I don't think it should accept BMP weapons, because for those with the pack they're extremely easy to acquire (not to mention free), while for those who missed the pack they're impossible to get. RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 22:11, 2 January 2008 (UTC)

weapon types
Just out of curiosity, has anyone tried to put two weapons of the same type on the monument, like two different staves or shields? Would it let you? My guess is 99.9% no, but I've never heard a solid confirmation of this. RoseOfKali 20:41, 18 January 2008 (UTC)

Why not change it? My thinking, Legacy Weapons
Since Anet has already stated it hasn't finished (whether limited to concept or programming) how the Hom translates between the two games, and since nothing is certain, why not make it so your green sword or shield can go there? Your purple bow. Your blue staff. Whatever weapons your character / heroes actually uses. Why not make it that the rewards in Guild Wars 2 is only specific to the type of weapon? If, indeed, you inherit that weapon why not just call it a 'Legacy' weapon, and it doesn't carry the same mods as the weapon put in. So if you put a fancy green or gold weapon in it only appears a Legacy weapon with a 15% + damage mod or something. Or a 5+ energy mod. Just my thoughts. 203.173.225.42 01:02, 21 January 2008 (UTC)
 * Am I the only one who doesn't understand the "thoughts" here? I don't get what he's trying to say. O_o RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 20:48, 21 January 2008 (UTC)


 * Hes saying that if you mash in a Tormented Staff, you'd get thesame as with any other staff. That's what he wants. And it would only have the inscription slot filled out. And it would be called a Legacy. Wow, what a legacy, an incomplete weapon... --- [[Image:VipermagiSig.JPG]]-- (s)talkpage 20:55, 21 January 2008 (UTC)


 * Uh... *cleans out ear* Am I hearing things? Because this is one of the stupidest suggestions I've ever heard. O_O  There are a couple problems with the HoM right now, namely: arranging displays (this is the only big one), adding tormented weapons, removing empty pedestals until a weapon is actually added, making a unique statue for Rainbow Phoenix, and maybe letting your heroes tame the Rainbow Phoenix, and that's about it.  People need to stop begging Anet to add common weapons, this is ridiculous.  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 21:06, 21 January 2008 (UTC)


 * Imo, the suggestion is rather... dull... Okay, I think it's bull. Also, the Destroyer weapons displayed are too small to notice. My Torm Staff is only seen because it's a frikken item, not because you really see it. --- [[Image:VipermagiSig.JPG]]-- (s)talkpage 21:08, 21 January 2008 (UTC)
 * Am I the only one that thinks GW2 might not have anything in common with GW1 except the first two words in its title? Maybe basic blank destoryer weapons are the only things that will carry over because the damage, mods, linked attributes, and everything else about the whole weapon/combat system might change completely? &mdash;The preceding unsigned comment was added by 72.161.121.246 (contribs).
 * They said they were going to keep the dual prof and 8 skill system IIRC RT | Talk  17:12, 16 February 2008 (UTC)
 * Can you link to a source for this? A quote? Anything? To prove you aren't making things up?
 * People seem to misunderstand what this person is trying to say, and indeed I thought of it beforehand as well. This person is merely suggesting to have the 'elite' weapons, but if say, someone puts in their weapon that they have actually used forever and accomplished everything with, it becomes a regular 'legacy' weapon, like the regular pets in the companion monument. That way, people still get something for their troubles, but the elite people can still brag about their accomplishments. I also like the idea of adding Mallyx's weapons, The UW/FoW/Deep/Urgoz weapons, End of Game weapons, and a weapon rack for all your other green/gold weapons. That way its not just Tormented/Destroyer weapons, that not many people outside of the elite circles really care about. 01:51, 14 October 2008 (UTC)

(Reset indent) I completely understand the suggestion, but there is one interesting problem. All the other monuments have a rather finite number of things that can be displayed, and thus need to be accounted for by the developers (minis being the highest number, in the 60's if you're the richest person in GW...). To make this monument manageable in terms of creating statues for it (it's not as simple as using the existing in-game model) and the corresponding rewards, there needs to be a low number of possible inputs. The legacy weapon suggestion is just waaaaay overboard, because there are too many possible inputs to keep track of. Just be glad they added Tormented, because they didn't have to do even that much. Using a "weapon set" like Destroyer and now Tormented, they allowed for a fairly balanced availability for each profession. Using anything else would be too much of a mess, as it would be difficult to decide which weapon skins are worthy to go in, and keeping the numbers balanced for the different professions, as to not allow 15 types of swords and shields and 3 types of staves. Two sets, Destroyer and Tormented, albeit expensive to obtain, are enough, bringing the total possible number of displayables to 22, on par with the number of armor sets and companions. Plus, Destroyer weapons are now much cheaper than a single Elite armor set, so stop bitching already. RoseOfKali 04:18, 14 October 2008 (UTC)
 * Obviously you didn't quite understand despite your assertion to the contrary, because the person says a "legacy" weapon will get a regular statue like "animal companion", where there's one "generic" statue to represent whatever item(s) you choose to display, whereas Destroyer and Tormented weapons(and in his idea, Urgoz/Mallyx/whatever else they might feasibly add) will retain their own "unique" statues. Because then no, there ISN'T too many possibly inputs to keep track of. And I say bitch away, limiting the monument to 2 types when it SPECIFICALLY SAYS it's for our hero's greatest weapons is just retarded.(not one of my characters has EVER wielded a tormented or destroyer weapon, and none of them ever will, no matter how cheap they are because they're fuggin UGLY) DKS01 09:55, 14 October 2008 (UTC)


 * The person at the top states that the weapon you retrieve in GW 2 will be a Legacy weapon, not the weapon in GW-O. Also: "So if you put a fancy green or gold weapon in it only appears a Legacy weapon with a 15% + damage mod or something. Or a 5+ energy mod." Thus the mods will not be retained. And a third comment: If you don't like any of the Torm/Destr weapons; Though luck. I doubt the Monument is going to change. --- [[Image:VipermagiSig.JPG|Ohaider!]]--  (s)talkpage  10:02, 14 October 2008 (UTC)


 * So, what you're saying is to be able to add "any" weapon and you just get a generic pedestal that says "Legacy Weapon?" It won't reflect what weapon it was or anything like that in order to limit the number of "accountable" inputs, so it has to be all or nothing?  Well, unlike this "Legacy" crap, even the cheapest (free) displays in the HoM still require some kind of effort, like finishing a campaign, earning a hero armor in a challenge, leveling any pet all the way to level 20, or having a character for a year to get a "free" miniature.  Ok, so you get ONE Legacy Weapon statue... Ok... What's the point of that?  "Ooh, I had something that I used to whack enemies with!"  Well, no duh?  Would be pretty dumb to walk around Tyria bare-handed.  Man, if Anet knew how much people would bitch about this, I don't think they would have ever made this monument...  How come people aren't bitching as much about adding non-Elite armor? Huh? Most characters beat a campaign wearing a standard outfit from Drok's or Kaineng, and many people prefer the looks over the Elite armors, but nobody's crying "Let me put in in my monument!! WAAA! I wore it when I killed Shiro!" I don't get it... What's the big deal with weapons?  Every display in the HoM can be earned without having to buy anything, or purchased if you don't feel like earning everything (apart from it being impossible in a lifetime). Now, go get your butt to DoA and start farming Gemstones if you think Destroyers are fuggin UGLY and you don't want to buy Armbraces. I brought up the issue of allowing Torm weapons only in addition to Destroyer long long ago, and apparently enough people agreed that they deserve to be displayed.  However, I have yet to hear a sound argument as to why they need to allow "any" weapon in there.  Might as well allow Default-dressed heroes, any armor sets, and Conqueror of Old Ascalon, eh?  Those certainly deserve it!  I mean, you spend more time doing quests in Old Ascalon than in any other single explorable area in Tyria!  That's on par with the weapon that you use the most, isn't it?  Displays in the HoM were not meant to be easy to get, or include things that you use/explore the most.  In fact, it's the opposite.  Every display is something that you don't have to have or do to enjoy yourself and be successful in the world of Tyria. Every one of them.  Having a weapon is just a basic necessity, whether it's a simple Naga Longbow or a Bow of the Kinslayer - one stroke of luck and you got one. RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 18:33, 14 October 2008 (UTC)

Monument of Gold Sink
Is it just me, or is this particular monument nothing more than a huge gold sink? Yeah, it holds awesome weapons for my char, but why the heck does my ele need hammers and daggers in the hall? Yeah, it means that I really did beat EotN, or buy a weapon off of someone who did, and that I had a bunch of cash to burn too. If this is going to allow my (theoretical) GW2 char to use a destroyer weapon, why should I even bother crafting weaps that are not even for my class? Maybe my ele will make a destroyer staff, and maybe my derv will make a destroyer scythe, but I can't see a reason to do more. Unless ANet has plans for a super-buff for a GW2 char with a full hall, this is just conspicuous consumption. Valkor the Confused 21:53, 1 February 2008 (UTC)
 * If you know what all the monuments are going to do in GW2 then please share with us. --Macros 22:27, 1 February 2008 (UTC)
 * I wish I did. This monument might not make me grouchy if I knew that. The fact that all of my money put together would get me one elite armor set or a few destroyer weaps is entirely beside the point. -Valkor the Confused 23:01, 1 February 2008 (UTC)
 * I don't really think it's a gold sink. apart form the sweet tooth and the drunkard title it doesn't cost much gold for any of them, there's a difference between paying other people for the materials and paying NPCs for them. If the gold doesn't leave the economy it's not a sink. Viruzzz

Five sets of elite armor, 11 destroyer weapons, and 20 miniatures isn't a gold sink? Lets face it, the developers got tired of working on GW1 so they gave us a long grind for weapons, armor, titles, hero armor upgrades and miniatures (I don't think there are 20 miniatures for each player in the game) to keep us busy until they release world of charrcraft. &mdash;The preceding unsigned comment was added by 72.161.121.246 (contribs).
 * IMO GW2 sounds awesome, stuff that I see in EQ2 all the time that I think "hey that would be cool in GW", don't knock it until you've tried it RT | Talk  17:02, 16 February 2008 (UTC)
 * IMO why would I bother with GW2, if they can give up on GW1 so readily?

I'd like to repeat something that's been said before : what ppl want: to display their weapons; any weapons, whichever they want. what it is: an accomplishment monument that will unlock something in guildwars2. It will probably be as simple as that : if you put the destroyer sword on the rack, then in GW2 you will have access to a nice sword, kinda like the bonusitems we have now : just a nice way to have a perfect stat weapon early on in the game. This is the reason why it would be pointless to put two axes on the rack : one is enough to unlock the future special axe. So buying a Destroyer Weapon is in fact the way to get what will be one of the commonest rare skin in GW2 IMO. The purpose of the Hero/Pets/Armor/Weapons/Miniature HoM is to give you access to elite stuff directly in GW2 if you have some in GW1.

And also Miniatures (and alcohol and sweets, for that matter) are not, as Viruzzz said, a gold sink (fyi a gold sink is a way to let gold out of the global economy of the game). They are a gold siphon from you pocket to the pocket of someone else. So it's Zero sum for the gw economy. Lucky/Unlucky is a gold sink, as well as the treasure hunter and skill caps titles.--PatRedway 00:19, 1 April 2008 (UTC)
 * You forgot about Dwarven Ale, and Red Bean Cakes.--[[Image:Gigathrash_sig_G.jpg]]ìğá†ħŕášħ Talk 00:24, 1 April 2008 (UTC)
 * And who uses those? O_o You can buy dropped alchohol/sweets for half the price from players.  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 18:11, 2 April 2008 (UTC)

New Items for Valor?
Are the Deldrimor Weapons able to be put in for display? the weapons crafter is a lot like the destroyer crafter and, i dunno... im thinking they will let us put these in too. please anyone that knows something.... post. ~Serge Lo Tank April 24, 2008. 3:02 PM (GMT)

Yes, I've been wondering about this as well. I havent gotten around to beating hell's precipice yet, but i am curious as to whether the crafted weapons can be put into valor. I somewhat doubt it, but can someone check? If not, I'll try it later. 24.188.57.155 03:37, 25 April 2008 (UTC)
 * I'll go bust the Lich's ass real quick and come back and tell you. Been putting it off because I utterly despise that whole island chain. So boring. --&mdash; Powersurge360 Melancholia  03:40, 25 April 2008 (UTC)
 * I doubt it will though, none of the other endgame items do it. &mdash; Powersurge360 Melancholia  03:42, 25 April 2008 (UTC)
 * I doubt it, too. There are no "green" version of the Destroyer weapons, and this monument is taylored specifically for one collection, with 11 pedestals on display.  That would be a really shitty thing to do, since I know some people who got all 11 weapons just to fill the monument (I'm on my way there too, and the most a single class can use is 4 of them for Warrior, making the other 7 hero-only), and now they gotta get 11 more?  Don't think so...  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 04:22, 25 April 2008 (UTC)
 * I got myself a Gold Deldrimor Recurve Bow and tried to put inn on the monument to no avail. Looks like it's still only destroyer weapons. Seda Khold 04:59, 25 April 2008 (UTC)

Torment Weaps
ok, i know this has been asked before, but i'm gonna ask it again, cause ppl were talking useless crap in long paragraphs, which annoyed me like hell... And you were all missing the point.. you were all talking bout what you did want in HoM and what you didn't want there.. well, the question was about torment weaps, not about crappy greens... Being the question.. is Anet gonna add tormy yes or no, cause i just bought 4 arms, gonna buy a 5th once it is stated that they're gonna add tormy to HoM... does anyone know the page where Anet announced they will, or not? cause i'dd be delighted to read it... Bright is Da Name 11:48, 31 July 2008 (UTC)
 * AFAIK Anet says it is only the ones that fit now that will fit ever - the others can't go in the hall because they are too big/small or something. Sorry - if anet announces different, someone will probably see and change the article. They might. Remember that we don't know exactly what happens to HoM stuff - you probably won't get the item in GW2 Random Time  11:56, 31 July 2008 (UTC)
 * Scroll down on this page http://wiki.guildwars.com/wiki/Developer_Updates till you reach 24 june. Hopefully you will find there what you want to know. DeSkjeveRechtn 11:59, 31 July 2008 (UTC)
 * direct link <font color="Orange">Random <font color="Black">Time  12:03, 31 July 2008 (UTC)

Ty, both of you, but, i still have a question :P about the article... Quote: "3. We will be adding support for Tormented weapons to the Hall of Monuments. " What do they mean by 'We will be adding support'? does that mean they will make it possible to add em, or that they will create a backdoor for tormy stuff? Bright is Da Name 21:16, 31 July 2008 (UTC)
 * My interpretation of that sentence is that support entails the ability to submit them along with the Destroyer weapons. What do you mean by "backdoor?" O_o RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 21:18, 31 July 2008 (UTC)
 * well, i ment with it that they would make it possible to get tormy into GW2, but not actually get it shown in HoM, it sound weird, but, well, yeah :P Bright is Da Name 18:19, 1 August 2008 (UTC)
 * Um.. yeah.. no... RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 02:00, 2 August 2008 (UTC)

Too much thinking
Ok, I've read this talk page after being dissappointed by the MoV, and I don't get why the Destroyer weapons are allowed in themselves. Yeah, they show that we (and in GW2, our anscestors) defeated the destroyers and "saved" the world. But killing the Great Destroyer awakened Primordius, causing the return of the dragons. So it was kinda our fault. Why would these weapons, rather than say, a Sephis axe, be displayed in the hall? I'd think owning one of the destroyer weapons would bring shame upon you, since it was your anscestor who caused the dragons to awaken. Why should we be proud of dooming the human race? Arcdash 19:31, 21 September 2008 (UTC)


 * Worst part is, imo, where it dares to state we've slaughtered billions of monsters with the weapons displayed. You get 'em after slaying everything! Other than that; Our heroes have no idea they awakened Primordus. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  19:38, 21 September 2008 (UTC)
 * That part's true, Viper. However, the heroes destroyed a much more imminent threat of the Destroyers, and really just hastened Primordus' awakening, because he was GOING to wake up sooner or later anyway. If the Destroyers hadn't been defeated, humanity would've been annihilated LONG before Primordus woke up --Gimmethegepgun 20:59, 21 September 2008 (UTC)
 * Face it, the would would have been screwed much earlier if we never showed up. What with the Lich, Shiro, Abaddon, the Destroyers, and all the other crap we've killed. You'd think after saving the world 4 times we could at least get a discount at the merchant. --Macros 21:02, 21 September 2008 (UTC)
 * Lol? Discount? Yeah, right... Only Atma was nice enough for that. (Well, you could also rob Gheed of his "Fortune," but that was just greed.) ;) RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 01:10, 10 October 2008 (UTC)
 * Excuse me for discounting your little theories here, but The Great Destroyer was WAKING UP Primordius, and we DELAYED his waking by 250 years. Although I have to say that is kind of passing the buck to your descendants, IF THEY HAD KNOWN about Primodius, which they didn't. They had no clue, only the dwarven dragon defenders or whatever their called, and glint and kuunavang had any knowledge pertaining to the fact that the great dragons even EXISTED! According to the lore, you have to remember that we, as players knowledge, is completely different than the knowledge of our characters/npcs they interact with.
 * What? Quote plz. [[Image:Entropy Sig.jpg]] (T/C) 04:16, 14 October 2008 (UTC)
 * If you follow the story carefully, your character never finds out anything about the ancient dragons and has no idea what was set in motion with the demise of the Great Destroyer. All this stuff we find out as players from magazines and the end-game cinematic, which your character never saw.  So don't blame the ancestors for waking up Primordus, they didn't know.  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 18:52, 14 October 2008 (UTC)

Tormented Bows - verification needed.
Well, there are two different Tormented Bow skins, a "Short" and a "Long," if you will. For the purposes of displaying it in this monument, A. are you only allowed to use one, and whichever you use first will be the skin displayed? B. or does it only display one predetermined skin regardless of which of the five bow types you used? C. or can you display both, but you have to use a pair of bows with the different skins? Can anyone confirm this? My bet is on A, but this is Anet we're talking about... anything is possible. RoseOfKali 01:06, 10 October 2008 (UTC)
 * From the official wiki, "The different types of bows are considered to be the same item for this purpose. Showing any tormented bow will cause a monument to appear which shows both the longbow and the shortbow skin." --Evenfall 15:45, 10 October 2008 (UTC)
 * Both? Wow, didn't see that coming, but ok, sure...  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 23:03, 10 October 2008 (UTC)
 * Well, for anyone curious, here it is:
 * [[Image:Tormented Bow trophy.jpg|200px]] RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 07:14, 7 December 2008 (UTC)


 * Nice... Probably the only item you'll actually notice along with Shields :P --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  10:39, 7 December 2008 (UTC)

Actually, you'd be surprised. The bows look like pieces of string, really tiny and hard to see overall. This is taken during the display movie, so it's more zoomed in than ever possible otherwise. RoseOfKali 10:47, 7 December 2008 (UTC)


 * [[Image:Tormented Scepter-Bow-Focus trophy.jpg|300px]] My bet is on the Eye... RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 10:53, 7 December 2008 (UTC)


 * Hmm... I see. Sucks D: --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  10:59, 7 December 2008 (UTC)

Full Monument
i'dd really like to see a full monument, with 11 destroyer weapons and 11 tormented ,I Mean, the guy that ownes that has to be SOOO damn rich Bright is Da Name 20:19, 11 October 2008 (UTC)


 * I think there's still only 11 pedestals.. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  21:04, 11 October 2008 (UTC)


 * Probably. I posted the 11 Destroyer weapons, and those aren't that expensive to get anymore, but Tormented are a different story...  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 06:08, 12 October 2008 (UTC)


 * Went to Blaze's HoM yesterday (he wanted to show off :P ). Still only 11 pedestals. I also put my Torm Staff in my own, just to be sure; no 12th pedestal appeared. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  10:05, 14 October 2008 (UTC)

Class Specific?
I just gotten command and strength tormented shield customized and I was wondering if these shields will be available to all the classes in GW2
 * Nobody even knows what classes will be available in GW2. Presumably they'll keep the core six, though. [[Image:ShidoSig_moebius2.gif]] 15:34, 25 May 2009 (UTC)
 * IF, a big fat ambiguous IF, you actually get usable weapons for this in GW2, it would probably be along the lines of the pre-order/bonus weapons, which you can spawn on any character while in town as many times as you want, it wouldn't make any sense to restrict who can spawn them. RoseOfKali [[Image:RoseOfKaliSIG.png]] 17:57, 25 May 2009 (UTC)

Weapon Class Differences?
I've got a torment weapon in my HoM and I want to add a destroyer weapon or 2. Can it only display one set of weapons at a time, or will they mix together? Unwisesage 03:50, February 18, 2010 (UTC)


 * The display options are "all weapons" or "only destroyer weapons" or "only tormented weapons." If you have 11 or fewer statues on the monument, "all weapons" will display all the statues you have.  I don't know how it works if you have more than 11, though.  &mdash;Dr Ishmael Diablo_the_chicken.gif 04:07, February 18, 2010 (UTC)


 * Just like the other monuments, especially the mini one, the "extras" go out of view, and you can hit "rearrange" to move them around and show/hide different trophies. RoseOfKali [[Image:RoseOfKaliSIG.png]] 07:35, February 18, 2010 (UTC)


 * So what does the note about there being a "predetermined order" mean? If you can switch them around like that...  &mdash;Dr Ishmael Diablo_the_chicken.gif 15:00, February 18, 2010 (UTC)


 * Not sure how to explain it exactly. Imagine it as a charm bracelet. You can rotate it around your wrist, but the order of the charms relative to each other stays the same. Does that make sense? If you and I both had a full 11 Destroyer display, and both rotated it to have the scythe on the far right, the order of the other 10 will match, even if we added them in different order. RoseOfKali [[Image:RoseOfKaliSIG.png]] 15:57, February 18, 2010 (UTC)


 * Ah, I think I understand. Maybe an illustration with a table will help more.  There's an overall default ordering of the 11 weapon types (left 2 columns) that map to the 11 positions on the monument.  Originally, weapon 1 is displayed in position 1, 2=2, 3=3, etc.  You could think of this arrangement as having an offset of 0.  If I rearrange, then the offset increases to +1 such that weapon 2 = position 1, 3=2, 4=3, etc, and if I rearrange again, it goes to 3=1, 4=2, 5=3, etc. (offset +2).
 * If I have less than 11 weapons (middle column), the weapon type list gets collapsed (right 2 columns), and this shortlist gets mapped to only those positions on the monument; i.e. positions 7-11 will always be empty. These weapons 1-6 are mapped to positions 1-6 as above and rearranging will cycle through them in the same manner.


 * {| class="stdt"

!  || Overall || rowspan="12" | &rarr; || Unlocked || rowspan="12" | &rarr; || Final
 * 1 || Axe || ✅ || Axe || 1
 * 2 || Hammer || ✅ || Sword || 2
 * 3 || Sword || ✅ || Staff || 3
 * 4 || Bow || ✅ || Wand || 4
 * 5 || Staff || ✅ || Daggers || 5
 * 6 || Wand || ✅ || Spear || 6
 * 7 || Focus || ✅ || colspan="2" rowspan="5" |
 * 8 || Shield || ✅
 * 9 || Daggers || ✅
 * 10 || Scythe || ✅
 * 11 || Spear || ✅
 * }
 * Does that sound right? &mdash;Dr Ishmael Diablo_the_chicken.gif 16:41, February 18, 2010 (UTC)
 * Kind of got lost in the language, I'm a visual type. The table looks about how I understand it, so I think we're on the same page. Another easy way to tell would be to screen a few people's monuments and compare. The reason I came to this conclusion was because I saw another image, and the order of the weapons was the same as mine, only "rotated" a few positions. So like instead of like 1,2,3,4,5 it was 3,4,5,1,2. I'm not sure how to clearly explain this in the note, and this isn't that important or noticeable anyway, so feel free to remove it from the page, at least until it can be made clearer. RoseOfKali [[Image:RoseOfKaliSIG.png]] 18:06, February 18, 2010 (UTC)
 * My Destroyer set appears in this order (I haven't done any rearranging): Staff, Shield, Wand, Focus, Daggers, Axe, Bow, Hammer, Scythe, Spear, Sword  Shadowlance 00:35, February 20, 2010 (UTC)
 * Hmm, that doesn't match mine. I wonder if they have to be rearranged first before they "fall into place" or something. Then again, maybe the one I saw was only a coincidence that matched my Tormys, and I'm dreaming all this up. O_o RoseOfKali [[Image:RoseOfKaliSIG.png]] 01:11, February 20, 2010 (UTC)
 * Oh, holy crap, never mind, that DOES match mine exactly! It no longer matches the order of the images in this article, even though that one matched the other image I saw. The one Shadowlance listed is the order I got after choosing the Destroyer-only display in account view. So now tormys are:
 * Bow, Sword, Spear Scythe, Scepter, Focus, Maul, Shield, Staff, Axe, Daggers. RoseOfKali [[Image:RoseOfKaliSIG.png]] 01:18, February 20, 2010 (UTC)
 * Oh, also, instead of the "linear" order Ishmael made up there, it goes more like something like this:
 * 11 9 7 5 3 1 2 4 6 8 10 - it alternates left and right, starting from the center (not sure if I have it flipped). RoseOfKali [[Image:RoseOfKaliSIG.png]] 01:27, February 20, 2010 (UTC)
 * 11 || Spear || ✅
 * }
 * Does that sound right? &mdash;Dr Ishmael Diablo_the_chicken.gif 16:41, February 18, 2010 (UTC)
 * Kind of got lost in the language, I'm a visual type. The table looks about how I understand it, so I think we're on the same page. Another easy way to tell would be to screen a few people's monuments and compare. The reason I came to this conclusion was because I saw another image, and the order of the weapons was the same as mine, only "rotated" a few positions. So like instead of like 1,2,3,4,5 it was 3,4,5,1,2. I'm not sure how to clearly explain this in the note, and this isn't that important or noticeable anyway, so feel free to remove it from the page, at least until it can be made clearer. RoseOfKali [[Image:RoseOfKaliSIG.png]] 18:06, February 18, 2010 (UTC)
 * My Destroyer set appears in this order (I haven't done any rearranging): Staff, Shield, Wand, Focus, Daggers, Axe, Bow, Hammer, Scythe, Spear, Sword  Shadowlance 00:35, February 20, 2010 (UTC)
 * Hmm, that doesn't match mine. I wonder if they have to be rearranged first before they "fall into place" or something. Then again, maybe the one I saw was only a coincidence that matched my Tormys, and I'm dreaming all this up. O_o RoseOfKali [[Image:RoseOfKaliSIG.png]] 01:11, February 20, 2010 (UTC)
 * Oh, holy crap, never mind, that DOES match mine exactly! It no longer matches the order of the images in this article, even though that one matched the other image I saw. The one Shadowlance listed is the order I got after choosing the Destroyer-only display in account view. So now tormys are:
 * Bow, Sword, Spear Scythe, Scepter, Focus, Maul, Shield, Staff, Axe, Daggers. RoseOfKali [[Image:RoseOfKaliSIG.png]] 01:18, February 20, 2010 (UTC)
 * Oh, also, instead of the "linear" order Ishmael made up there, it goes more like something like this:
 * 11 9 7 5 3 1 2 4 6 8 10 - it alternates left and right, starting from the center (not sure if I have it flipped). RoseOfKali [[Image:RoseOfKaliSIG.png]] 01:27, February 20, 2010 (UTC)
 * 11 9 7 5 3 1 2 4 6 8 10 - it alternates left and right, starting from the center (not sure if I have it flipped). RoseOfKali [[Image:RoseOfKaliSIG.png]] 01:27, February 20, 2010 (UTC)

What I was wondering was, what if I havn't filled up the Monument with 11 weapons and I already have displayed, let's say, a Destroyer Staff. Now I want to add my Tormented staff to it. Will I be able to display them both at the same time, or will it only display 1 of the 2 because I already displayed a "staff" already? Pururu 12:53, April 23, 2010 (UTC)
 * They are different skin staves, and each gets a different statue. So, in your case, you can add a Tormented Staff in addition to your Destroyer Staff, and both statues will show up, but you can't add another Destroyer staff with a different attribute on that same character. RoseOfKali [[Image:RoseOfKaliSIG.png]] 13:14, April 23, 2010 (UTC)