User:Tycn/Builds

Add in a rez sig whenever nessesary, obviously.

PvP
W/any

W/Mo

W/E

W/A

A/W

That's right, I'm a bit of a hypocrite :)

E/any Flaming Frost

Variant of one of my unfavored builds, pretty hard hitting spike as well as blindness and some utility. 12 + 1 + 3 water, 11 + 1 fire, rest in storage. The original version can be found here.

N/Me Toxic Necro

Pretty simple. Cast Rising Bile, cover, then use Deathly Chill, Toxic Chill, Vile Miasma. Wait a few seconds, use Deathly Chill and Toxic Chill again, then your target should be just about dead. Use Web of Disruption to interrupt any self heals. Rangers shouldn't be too hard if you interrupt Unguent, warriors take longer because of Healing Signet's short recharge. Anyone else is usually easy. Swap Web of Disruption with whatever panic button necessary.

Me/E Frustrating Interrupter

Cast Psychic Instability and Frustration on your target. If they're a melee, spam Lightning Javelin and Signet of Clumsiness. If they're a spellcaster, spam Power Return. Signet of Disruption to take out Troll Unguents and Healing Signets. Power Drain for energy management.

Totally anti-caster variant of the above.

Me/any Migraine Interrupter

Pretty simple really.

Me/N Virulence Spiker

I wouldn't call it a 'spike', but it creates a healthy amount of pressure and can lead to kills in cases where there aren't any enemy monks.

Rt/X Spirit's Strength _______

The dagger combo does massive damage (usually 100AL targets die in one go!) but is conditional and energy intensive. Spears don't seem like a good choice due to lack of IAS, but it works well, soft targets are down in under 10 seconds, and it's fun to see Spear of Lightning hit for 100+ damage. Warrior version works all right, but Flurry burns a lot of energy.

Mo/A Shadow Smiter

Inspired by Build:Mo/A Strike Assassin. A 300+ damage chain every 10 seconds, but energy is really hard to manage. Just activate Deadly Paradox and use skills 1-6. Not recommended for anything but messing around.

Hero builds
N/Rt

The AI monks run out of energy very quickly, but with this build Master of Whispers seems to be much more efficient. Plus, the life steal is handy for high AL enemies.

D/W

Pretty standard Dervish bar.

R/Mo

AI reflexes go very well with interrupts, but I find Magebane Shot too unreliable.

E/Rt

Good damage, and the AI doesn't seem to exhaust too much.

N/Mo

Generic Minion Master, with some support healing. Holy Veil because the henchmen monks seem to have no hex removal.

SS + Mark of Pain + Splinter Weapon + Dervishes = really fast kills. Probably wouldn't work in high end PvE, but I'm not nowhere near there yet, and probably won't be for a while.

Full necro healer, runs out of energy MUCH FASTER than the N/Rt, but has much stronger healing.

Mo/E Hasty Healer

Works much better that I would have imagined, just disable Rebirth (obviously). AI doesn't seem to mind spamming, and this way it's much more difficult for them to run out of energy. Sometimes they don't keep up Kinetic Armor, you might have to activate it yourself before battles.

Similarly to the above, Power Drain and Leech Signet works wonders with the AI.