Wastrel's Worry


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 * [[Image:Mesmer-icon.png]] ||Profession:|| Mesmer

Description
After 3 seconds, target foe takes 8...53 damage. Wastrel's Worry ends prematurely if that foe uses a skill.

Usage Notes

 * If ended or removed prematurely, the damage does not occur.
 * If used with Backfire, a target must generally use a non-spell skill to avoid damage from both effects.
 * This skill is a good "pressure" skill against human opponents. When they see this skill on them, many opponents will panic and use a skill they might not ordinarily use, opening themselves up to be interrupted or fall prey to a pre-cast skill, such as Diversion, Backfire, Spiteful Spirit, and so on.
 * Another use of this skill is as a very quick and effective damage dealer after the enemy is no longer able to use skills, either through heavy disruption (such as Diversion, Arcane Thievery, Signet of Humility, and so on) or through energy denial (Heavy use of Energy Burn, Energy Surge, Signet of Weariness, Ether Lord, Chaos Storm, Energy Tap, Energy Drain, Spirit Shackles, Power Leak, Wither, Malaise, and other similar spells can reduce even Elementalists to an unusably small amount of energy, thus rendering them unable to use any skills at all). Once the enemy is unable to use skills, Wastrel's Worry is a very efficient and quick method of doing a relatively large amount of damage in a small period of time; over 60 damage every three seconds with a high Domination attribute.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * The Ascalon Settlement (North Kryta Province)
 * Sorim (Quarrel Falls)
 * Master Scout Kiera (Henge of Denravi)
 * Dakk (Ember Light Camp)
 * ... more to be added ...