Talk:Recovery

Ailment
This spawns a spirit of ailment for some reason &mdash; Skuld 23:23, 23 September 2006 (CDT)
 * That's what this was named before. --Fyren 23:27, 23 September 2006 (CDT)

i've seen this used (relatively effectively) with that necromancer elite that causes disease upon striking the player. The guy who was using it put that nec elite on his hero.

Does this effect work before or after a condition duration lowering inscription?--&mdash; Hyprodimus Prime   12:09, 20 January 2007 (CST)


 * 0.5 x 0.8 = 0.8 x 0.5. Assuming the stuff works like I think it would, order doesn't matter. --Bob III 21:12, 25 January 2007 (CST)

This thing is brutally effective at countering Searing Flames Ele's. Converting the time frame they have of casting the next nuke down from 5 seconds to 2.5 (or if they are using Mark of Rodgort down to 2 seconds) note that the skill it's self has a 2 second cooldown, gg right there. -Esqu 01:38, 4 February 2007 (CST)

(18/02/2007) Tested in Isle of the Nameless with a Rt/R (recovery + sceaming shot): duration is also reduced for condition on foes, it acts like spirits spawned by rangers.


 * Isn't this a bug then, since the description says that conditions should recover quicker on allies only? --Bellis 19:20, 24 February 2007 (CST)


 * It seems like conditions infliced on or by characters under the effect of recovery are reduced. If the enemy puts up recovery and you use signet of midnight on them, your own blind isn't reduced.  If the enemy uses midnight on you, both blinds are reduced.  --Fyren 19:33, 24 February 2007 (CST)

They fixed this, I've re-tested this since the 05 update. Isis In De Nile 22:53, 5 April 2007 (CDT)

Can you guys confirm, that this spirit has an unlimited or very huge range since the latest update? Because if I cast this spirit near the stairs on the Isle of the Nameless and run down to the condition-area, conditions still expire faster.