User talk:RavynousHunter/GWLP

there appears to be code here from the GWLP:

http://gwlp.origo.ethz.ch/

https://svn.origo.ethz.ch/gwlp/

-tails

Alternative project (originally posted in article)
-- -- The following was edited by Mailea Tuck (GW in-game character) -- --

Your attempt at this project is pointless.

Yes, the old GWLP project is dead, and the project as been "handed over" to me.

The new project is named GWEP, for which the domain is www.gwep.net.

I just started working on it again, and am seeking dedicated people.

It will be entirely in C++ in the end. I am not looking for programmers, I am more seeking help on just about everything else.

I have an excellent plot for the entire game, though details need filled in. The PvE gameplay would be like no other MMORPG, I assure you. Almost all of the game will be custom content, but with original ArenaNet professions, along with two additional ones. We are considering starting the game out in Pre-Searing Ascalon in the past, a little before the time of the original Prophecies story.

And the GWLP code was purposefully removed; it was not due to an HDD failure. That code is useless and at the time the original author was not-so-experienced with C++ and coding in general.

GWEP will also feature more advanced graphics by overwriting the Direct3D draw calls, which I have most of the module layed out. I have successfully applied SSAO, for instance.

There has been long discussion concerning the two new professions for GWEP, which will be key in the story line. We think it would be an awesome new set of professions to add to the original set.

GWEP will not allow anyone to connect to the server unless you have an official authentic ArenaNet/PlayNC Guild Wars account with at least Prophecies on the account. The old GWLP authentication method was inferior and was easily faked. My algorithm for GWEP authentication is incapable of being faked. You must own an original authentic account to connect to GWEP, and only one official key set per GWEP account is allowed. Of course this requires us to hash the original keys on our server, but given ArenaNet's account security, and you are the owner and could easily prove it is yours if it were to be taken, you don't have to worry about anything anyways. Besides, they track various things anyways. If you cannot agree with these kinds of terms then just play the original Guild Wars game.

If you are interested in helping then talk to me in-game. All of my toon names have Tuck in it; Just add Mailea Tuck and send me a Whisper.

-- -- END Mailea Tuck --