Talk:Smoke Powder Defense

new return for monks?

Depends on the situation. Return gets you out of trouble by movement (essentially super-kiting) while Smoke Powder Defense is a very short-lived, melee-only defense. If you're just running from Wars, Sins, or Dervs, this is probably fine and the recharge is a bit more reasonable. However, teleporting away from an incoming Broad Head Arrow or such is also great. Another problem is that this skill provides almost negligible benefits at zero attribute rank...2 seconds Blind is laughable, even if it is AoE. Return, on the other hand, teleports you unconditionally and the Cripple is just icing usually. I suppose you could use both if you really wanted - SPD to anger them, then Return out. Heh. (T/C) 06:54, 4 August 2007 (CDT)

What a cheesy name. The Hobo 06:55, 4 August 2007 (CDT)

"Vanish" would be a nicer name...you literally disappear for a split second and become half-intangible in a cloud of smoke. Poof! Or perhaps "Throw Deku Nut" to appease Zelda fans out there :P (T/C) 06:58, 4 August 2007 (CDT)

it was better when it was 30 second blind:( but a little imba

If its smoke powder shouldn't it cause blind and daze? Smoke Trap --74.171.70.24 04:50, 5 August 2007 (CDT)

My god....they stole my idea for a skill. i mean my original idea was much better, but it was elite also. I was thinking like stance, next time you take meele damage, all nearby foes are blinded and dazed for 1...4 seconds and you have a 75% chance to block incoming attacks for 5...10 seconds. That was my idea, but they kinda ripped it off and made it lame! Kalle Damos
 * This skill sucks :p.--Diddy Bow 11:13, 6 August 2007 (CDT)


 * ATTENTION ANET. No one will really use this skill unless the recharge is reduced, make the blind last longer, and/or make it give you duration of half dmg (like dark escape, for a short time of course). I woundn't mind then for this skill to cost you 10 energy. Personally I'd rather use 10 energy for the same duration of blind Blinding Powder gives you along with half dmg duration, seeing as this is a stance and you can't use it with another stance, while blinding powder has the advantage of you not having to be next to your target to use as well as a quite long lasting blind, for the cost of 5 energy. Please make this skill better!!! --Lann 18:04, 7 August 2007 (CDT)


 * It would be interesting if maybe the recharge was reduced to 15, the blind lengthened, or have it so for 10 seconds the next 1...3 hits cause half damage and enemies adjacent to you are blinded for 3...9 seconds. --A Child Of Midnight 23:34, 21 August 2007 (CDT)

Time for Entropy and his LAME tag? --BeeD 00:00, 9 August 2007 (CDT)
 * Time for Entropy and HER LAME tag. --Gigathrash 00:14, 9 August 2007 (CDT)
 * /agree [[Image:Glimmer_of_Light.jpg|20px]] The Paintballer (T/C)


 * We shouldn't put the tag up until it's released in final form, because it might change before GW:EN comes out. Besides, Slippery Ground is MUCH more deserving of LAME atm --Gimmethegepgun 01:41, 9 August 2007 (CDT)


 * what the fuck are you all talking about? this stops melee spikes, it ownzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz &mdash;The preceding awesome-sauce comment was added by Skakid9090 (contribs). 23:37, 21 August 2007 (CDT)
 * lern2abuseimbameldervs, imo, Skakid. :P --Edru viransu 07:19, 29 August 2007 (CDT)

Well if we are not going to post the LAME template, why not the suggestion one instead? Kalle Damos

Kalle Damos

Wow, my suggestions are being noticed thats a first "Uses Impale on BeeD". But seriously, assassins have EXCELLENT energy management. Improving this skill at the cost of 10 energy would be much better. I love you Anet, please don't let us down :( --Lann 17:06, 9 August 2007 (CDT)
 * Hmm, we could start a signature list of who is and isnt in favor of using this skill, or start a signature list of who is or isnt in favor of it needing to be "improved". --Lann 17:09, 9 August 2007 (CDT)
 * I always wanted to be a "Shadow" assassin, never was really into deadly arts, except for a few skills such as Impale. The main hex I use is Shadowy Burden. I hope this skill makes alot of poofy smoke :) --Lann 17:11, 9 August 2007 (CDT)
 * Maybe if they changed it to

For 1...8 seconds, you take half damage, and whenever you are struck, that foe and all adjacent foes are blinded for 1...5 seconds. --Lann 13:12, 11 August 2007 (CDT)

Major anti-Spike any1? I this'll look pretty good on an LoD infuser imo, if you got any rejections feel free to comment. SilentFry 6:58 PM, 11 October 2007 (EST)

W/A tank
All points to Tactics and Strength. Put up Gladiator's and Deadly Riposte, whack foes with your Sword to charge Riposte. When Gladiator's is almost ended, use Smoke Powder Defense for momentary blind, Grapple someone, then use "On Your Knees!" + "I Meant to Do That!" to recharge all Stances and get Adrenaline going again. Use Lion's Comfort as needed for self-heal.

The nice thing with this combo is that it gets around Smoke Powder Defense's long recharge, you need only a few seconds of Blind to get Gladiator's recharged, and as long as there is no stance removal, Adrenaline/Energy denial, or foes that can't be KD this should work indefinitely. I would love to try this against Mountain Trolls outside Droks. (T/C) 17:17, 9 August 2007 (CDT)

Looks cool i can't wait to try that on my warrior
 * Yea! Pick me! [[Image:PaintballerSig.jpg]] The Paintballer (T/C) 13:12, 11 August 2007 (CDT)

vs Shield Bash
This blows Shield Bash out of the water. The ability to completely stop a warrior train on you when they're spiking in GvG is incredible. For a Mo/A with Return, this is some extreme survivability. Anyone who thinks this is underpowered really needs to rethink their position.  —ǥrɩɳsɧƿoɲ  〚 ₮ /ḉ〛 22:19, 12 September 2007 (CDT)
 * Shield Bash works against Mel dervs, too. But, yes, this skill is quite promising. --Edru viransu 17:48, 13 September 2007 (CDT)
 * I agree, 4 second (Usual) AoE blind? Very nice if you ask me. Shield Bash is only superior vs some sin spikes, whereas this is superior to melee pummeling, which in most cases is more threatning. Also, it works against Rangers if you stand next to them =P Zulu Inuoe 02:42, 15 October 2007 (UTC)
 * Amazing Vs Hammer warriors also. The also spike hard.Sepia 22:49, 19 October 2007 (UTC)

Against SP Sins
This is wonderful. If they are running Expose+SP, they can only get one on you, so you either kite or block... I think this is their counter to SPers. frvwfr2 (T/C) 12:52, 23 September 2007 (CDT)
 * I thought the counter to SPers was having more than 400 health? --Edru viransu 18:30, 26 September 2007 (CDT)
 * No, the counter to SP is player creativity (you counter yourself that way, not others) and nerfdom, we all know that. ‽  -(єronħ)   no   u  00:49, 28 September 2007 (UTC)
 * The problem with nerfdom being that Izzy doesn't know how to nerf skills that need it or buff those that need it. He just kinda does it the other way around --Gimmethegepgun 00:54, 28 September 2007 (UTC)