Talk:Ward Against Foes

ANet, what is the point observing in the skill description that it does not effect spirits, who cares if they are not slowed down, 50% of immovable is still immovable :). --Heurist 07:03, 3 December 2006 (CST)

This is probably the most enjoyable ward when you have a bunch of melee attackers on you and you pop this one outta the bag and just walk away. Gets em everytime :p ~Quaz
 * Mmmmmm, VERY enjoyable :) The Hobo 00:36, 21 June 2007 (CDT)
 * Easily the most useful ward. M s4 01:06, 21 June 2007 (CDT)
 * In PvP maybe, snaring for PvE isn't too useful...Still, this + Ward Against Melee is evil anywhere, so I guess you are still right. [[Image:Entropy Sig.jpg]] (T/C) 01:28, 21 June 2007 (CDT)
 * Yeah, only pvp, i dunno anything about pve M s4 13:01, 21 June 2007 (CDT)

Non-Spirit Foes
I don't know of any Spirits that move and are foes...other than those annoying ones in Nolani Academy bonus... (T/C) 17:36, 26 June 2007 (CDT)
 * Just standard ward text. Kind of annoying to face Shelter, Union and Displacement all in a Ward Against Melee without an Elementalist with strong enough attacks to kill them off. Oh, and that Elementalist that put the ward down also blinds you. --Kale Ironfist 18:05, 26 June 2007 (CDT)
 * Well, technically you could still kill off the Displacement spirit, since spirits don't affect each other and any attack that gets thru the Ward's 50% chance would cause damage to Displacement, with the attack itself or the block + 60health lost. In that kind of situation, you go W/Rt and use Gaze of Fury or Consume Soul :p [[Image:Entropy Sig.jpg]] (T/C) 18:08, 26 June 2007 (CDT)
 * This was back when Factions was at its height, so no Gaze of Fury, or even Consume Soul with 2 second recharge (not worth an elite either, even currently). You'd have the spirits in the ward so that they'd evade 50% of the time, blinded constantly, wearing out your teams condition removal, and any attacks against the team would either: miss to blind, evade to ward against melee, block to displacement, or reduce to ~40 damage max due to Shelter and Union. Every time you killed the spirits, that Ritualist would put it back up due to insanely overpowered spirit cost/effect and Ritual Lord. Oh, and Mend Body and Soul would remove any conditions you placed on them because of all the spirits. Good thing ArenaNet realised this was too much passive defence and nerfed every ward to affect non-spirit allies. --Kale Ironfist 18:17, 26 June 2007 (CDT)
 * Ah, well thanks for the history lesson. I didn't know that...Now I understand a bit better when I hear PvP folks rant "All Rits should go to hell" or whatever... [[Image:Entropy Sig.jpg]] (T/C) 18:20, 26 June 2007 (CDT)