User talk:Zerris/Buildbox

VoS Thumper
BTW heket's ends with pet attacks, so it might not be the best choice. Tycn 23:11, 30 March 2007 (CDT)
 * It does? Dang it...  hrmm.  I'll have to rethink that one then. --[[image:rollerzerris.jpg|50x19px]]    23:22, 30 March 2007 (CDT)

Healer's Boon Necro
If you will let me, Ill take liberty of fixing your HB necro. Readem (talk *contribs ) 14:47, 1 April 2007 (CDT)
 * Go right ahead. It's not mine, I just thought it should be a build somewhere on here since it's so frequently used.  You can also move it to a real build page. --[[image:rollerzerris.jpg|50x19px]]    15:30, 1 April 2007 (CDT)

I'll do a few quick edits, and I'll move it to its own page soon enough. Readem (talk *contribs ) 18:47, 1 April 2007 (CDT)

Your HB Necro makes me barf. Here is a good HB Necro SKillbar:

Usage is simple...but I ahve a few notes, not on usage (although I play this a lot) but on effects.

Cheese Slaya 19:42, 1 April 2007 (CDT)
 * Infuse Health should be healing for about ~600 health.
 * Resurrection Chant is a 4 sec cast res that gives your ally ~150% of your health.


 * Technically, its my HB necro, and there is no reason to barf on anyone or anything. This is how I have seen many HB necros played. Is it the exact one, no. And you are welcome to add varients, but there is no need to be rude. Readem (talk *contribs ) 23:31, 1 April 2007 (CDT)


 * That fails, where is the prot? &mdash; Skuld 02:26, 5 April 2007 (CDT)
 * What Skuld? People run this all the time. Well, not anymore cause of the SR Nerf. Readem (talk *contribs ) 15:49, 7 April 2007 (CDT)
 * I don't think SR nerf should kill this. In HA, most spikes are about 5 secs apart, giving you just enough time to get all the energy.  Only thing it kills are Fiend Based MMs and Spiritway Teams. --[[image:rollerzerris.jpg|50x19px]]    17:46, 7 April 2007 (CDT)

IJAFW Zealot
Very interesting concept, never thought of that. Tycn 23:10, 30 March 2007 (CDT)

BTW with a necro battery and plenty of para batteries, your first zealot would pwn:D aNyway, you can cover the energy cost with your emeergency weapon set.Cheese Slaya 19:44, 1 April 2007 (CDT)


 * No, it wouldn't... WIth 1 BiP and 6 Paragons with Arcane Echo, Echo, and "You Have The Power!", you STILL don't have enough energy. >_> --[[image:rollerzerris.jpg|50x19px]]    20:46, 1 April 2007 (CDT)
 * What about Channeling? Here's my thinking: If you have at least 5 enemies in the area, it would work at least to cover the casts of IJAFW.  That way, after you got through the initial 50 energy (somewhat less if you have Channeling up), you could then spam away.  You would need a 55 or something to tank + a Paragon with IJAFW, but, as long as you aren't spending much more energy than your 4 listed skills, you shouldn't have a ton of trouble.  Might actually work.  Of course, you would have to be close enough that there were enemies near you but you could still probably pull it off.  Even with a three man team though, the speed with which you could kill things would probably make up for it.  Defiant Elements  (talk ~ contribs) 23:32, 1 April 2007 (CDT)
 * Theoretically, you could even have a 55 Mo/P who just brought IJAFW with no skill points invested (since it makes no difference). That way, if you can get past the first chunk of energy, you can just spam it.  Since it is a two man team, you get a ton of damage with none of the drawbacks of the three man team.  Theoretically, you could also bring a couple of maintained enchantments to help buff the 55 and just use Blessed Signet to get back your energy.  Might be nice for really fast runs for fual farming UW or something.  If you can bring enough utility you could probably farm quite a bit.  Defiant Elements  (talk ~ contribs) 23:57, 1 April 2007 (CDT)
 * Actually, Channeling fails too. See: Spellcasting.  This is a Shout.  I have checked everything I could possibly find to support the energy cost and found zilch.

--   09:51, 2 April 2007 (CDT)
 * Adding the less energy intensive IJAFW varient. --[[image:rollerzerris.jpg|50x19px]]   12:12, 2 April 2007 (CDT)

General Discussion
Woot I'm a Glyph of Renewal!--Cheese Slaya

Wats with the ele build with 3 elites??adn 3 of the same skills? would be kool if can have up to 3 elites though.--The Ant 14:09, 11 April 2007 (CDT)
 * I think it's a somewhat inside joke. --[[image:rollerzerris.jpg|50x19px]]   16:47, 11 April 2007 (CDT)

WTF team
That's a lot of trouble for 1292 damage, not that significant. You can deal 2000+ with only 3 skills. Tycn 02:22, 5 April 2007 (CDT)
 * Actually, it's meant for something else. Namely, the final entry to the "most damage in one hit" contest I did a while ago.  A Catapult hits for 600, armorless frenzy-sigging takes it to 8,000.  This should get around 21,000 by my math.  And I don't *think* anything in the game cane beat that. (Excluding getting 3 whole groups on both sides of an allaince battle to set it up for you) --[[image:rollerzerris.jpg|50x19px]]    14:41, 5 April 2007 (CDT)
 * I knew there had to be something wrong. Desecrate Enchantments ignores armor.  Back to the drawing board... --[[image:rollerzerris.jpg|50x19px]]    15:14, 5 April 2007 (CDT)

IDS Dervish
Why D/W instead of D/Me? D/M can use mantra of frost and illusion of weakness combined with myssitic regeneration. you dont need balanced stance with fleeting stability around. ill make up a build quick.--Coloneh RIP 12:00, 12 April 2007 (CDT)
 * Answer: Because a D/Me with Vow of Silence on cannot heal. Period. So you'll die fighting Imps. --[[image:rollerzerris.jpg|50x19px]]    12:02, 12 April 2007 (CDT)
 * you kidding? Try this:

and you can throw in Victorious Sweep instead of chilling if you need more energy/healing--Coloneh RIP 12:14, 12 April 2007 (CDT)