User:Blaza192

I have no idea how the coding works...

Currently owns Nightfall, Factions, and Prophecies campaigns.

Build wrote on Blaza192 02:36, 17 February 2007 (CST) Builds I use:

Attributes and Skills
1. Concussion Shot, distraction shot, or savage shot (interrupt)

2. Favorable Winds (for extra damage)

3. Nightmare Weapon (lifestealing which means full armor penetration good to use with forked arrow and to finish of enemies,(still unblockable))

4. Splinter Weapon (affects adjacent foes which goes well with barrage and luxon warriors or any group of enemies)

5. Wailing Weapon (interrupt all attacks and foes attacking slows down enemies) or pindown

6. Warmonger's Weapon (interrupt all spells assuming your attacks aren't block or your target isn't under a certain enchantment blind... etc) or pindown

7. Forked Arrow (used for dual shot as long you have no enchanment on you (weapon spells aren't enchanments)) dual shot also works

8. Barrage (used for attacking groups good to combine with any weapon to interrupt multiple enemies) could exchange for crippling shot to slow down enemies

Build mainly used in Fort Aspenwood mostly in Kurzick side.

How to Use in Fort Aspenwood:

At beginning cast splinter weapon on all allies it has a high duration and short recharge so it is easy. When timers ends go to orange gate and start attacking orange mine from above ledge. Make sure to cast Favorable Winds. After slow down turtles or any incoming players also bring amber. Cast Nightmare Weapon and Forked Arrow to deal good damage and repeat energy. Watch you're energy so you have enough for your interrupt. Splinter Weapon + Barrage to take care of Luxon Warriors or any minions.

Another Build:

Attributes and Skills
1. Convert Hexes is used for removing a lot of hexes and good to combine with glyph of lesser energy + convert hexes + shield of regeneration to save a lot of energy

2. Watchful healing used for countering too much degen but doesn't always work shield of regeneration already adds a lot

3. Shielding Hands used to reduce damage from melee and anything else alternate with shield of absorption

4. Dismiss Condition used to remove conditions and heal allies with enchantments could use mend alignment for alternate

5. Shield of Absorption minimizing damage a little

6. Reverse Hex used to remove if you have one hex on target could use with glyph of lesser energy

7. Glyph of Energy used to help keep energy up

8. Shield of Regen main source of healing be sure not to use while you have diversion on you give good armor and health regen

Mainly Used in Fort Aspenwood:

Used to Bond Gate a little harder but less affected with enchantment removal because of the shield of regen. Keep energy up. When people reach green keep either healing the juggernaut with all your spells. Since you fully heal with all of your energy you can keep this up constantly. also could heal kurzick ele from inside gate.