Talk:Chilling Winds

Don't see how this skill could be any useful since most water hexes last only for about 5 seconds. Thereby only increasing the duration for about 2-3 seconds. >> Trace 20:21, 24 September 2006 (CDT)
 * Ice Prison, Teinai's Prison, Blurred Vision, Rust, and even Mind Freeze could be worth it. --Crazytreeboy 20:49, 24 September 2006 (CDT)

why is this in air magic... ew. unless you run air/water.--Life Infusion 20:36, 28 September 2006 (CDT)
 * Actually, air/water hybrid runners are very popular and are some of the best runners I know. Spec in air for blinding flash to shut down any melee that might come to harass you, then snare them and run away. Also great for snaring enemy runners to try and force morale.  --Theonemephisto 18:01, 24 October 2006 (CDT)

This would be awsome with only a few points in Water magic so you could cast a hex and then use Arc Lightning for full damage.--Coloneh 16:50, 2 October 2006 (CDT)