Talk:Dzagonur Bastion (mission)

So if we chose Margrid can we get this after we wrap up? :b --CKaz 23:54, 21 November 2006 (CST)


 * Yes. You can enter the mission after you finish the campaign and recruit Master of Whispers in the postgame area. I've also heard that it's possible to do the mission earlier if another party member has Master of Whispers. -- Gordon Ecker 23:49, 26 November 2006 (CST)

Master's
Who wrote the tip for master's reward? it doesn't work. I sent 2 to the east, 1 to the centre like it said. Everything is fine until the generals appear. Then I kill the west general and all the enemies near and the general next to the west general, and about this time the east bombard falls. I am nowhere near it and can't help, and apparently the 2 Whispers can't either. I will try some different strategies now since the one listed here doesn't work. --Carth 17:47, 25 November 2006 (CST)


 * Five hours after I started it's done. I sent a minion master hero to the east. After both teams of whispers were dead, he held it by himself for a long time, before finally dying just as I arrived. :) I have of course just realised that you only need 5 intact for master's. That is very easy to do and I can't believe I spent so long getting all 6. --Carth 19:30, 25 November 2006 (CST)


 * Yes, you're right, after following the article to get Master's and failing quite a few times, I decided to do it the opposite way and defend the East first. The Elementalist general has to go down first, because if don't kill him early, he's going to come down with the rest of the Margonites and just absolutely lay waste to to the Whisper squads.  This would leave the Warrior general, who deals decent damage, on the far west last, but he doesn't come close to the damage output that the Elementalist general has.  Kill the Eastern elementalist general, mop up, and move on to the Paragon general.  You can even skip the Monk general and kill the Warrior general first.  But if you let the Elementalist general come towards the castle with his troops and you're not there, you're definitely going to lose at least the bombard if not the gate too.  --waywrong 01:06, 1 December 2006 (CST)

When the generals showed up for me, I immediately sent my minion master hero to the west to help guard it, while I and the rest of the party went east and attacked the eastern general. Once he was dead, I sent the minion master to help defend the center while I and the rest of the party went to the west to kill that general. Jarus 06:09, 27 November 2006 (CST)

I tried camping the gates and waiting for the generals to come down on their own, but they never moved. Then I ran up and pulled their escorts down to my group and killed the escorts easily, and then I could leave more henchies at the gates. Pulling the margonites away from their healer also helped. On the other hand, most of the NPCs died because of how long I was camping.

I just hit masters easily, I went the opposite to the guide. 2 groups to the west, 1 to the center and my team taking the east. I ran around as said, once the generals appeared. Took down the east general and then cleared his men out, ran over and provided help to the center. Then went for the monk general, again running back to provide help for the center, then the west general, during this I sent my MM hero to the center. After clearing all the west, my entire team went for the Paragon general, and we didn't lose a single defense. Taeliesyn 20:45, 2 December 2006 (CST)

I have gotten masters several times also by going the east gate first (all heroes/hench) - the first time I did this I was not trying for masters, just to complete the mission. I send all the groups to the center (west may work, never tried - it would at least be less running) and killing all the incoming groups off until the generals come. I then kill the east most general (nothing else - no underlings) and run to the west gate. By then there is one general attacking there, I kill him (note: I usually loose one bombard - still masters though). I kill all his underlings as they will continue to assualt the gates. I then go through and kill the general *only* from west to east. I've never had problems once I did this, at least the in game text says the gates are closed, I never see any other generals or general's groups attack, all the defenders on one gate can defend it well, and once all the generals are dead mission ends. Strcpy 04:40, 3 December 2006 (CST)

After two failed PUG runs, I read this and built a hero hench team with my assassin, a MM hero, SS hero, Dunk (heal), Khim, Odurra, Devona and Herta. Sent two groups west, one center, and took the other with my team. Killed groups in east and center, concentrating on margonites and letting whispers/minions mop up the kournans. Ganked ele boss when he came out, then sent both necros to center and finished cleaning up the east. Ran across to west, brought both necros and ganked war boss. Then slowed down, taking my time with the monk and finally the paragon. Whenever a bombard was threatened, I'd break off and go kill the guys around it unless a boss was close to death half. Never lost anyone (although I got close once with the war by getting too far ahead) and got masters(protected all 6 as well). I really think the master's tips should be changed to go after east first -- with that ele boss hitting for 400+, I don't think you can afford to leave him alone.--Dfscott 15:54, 5 December 2006 (CST)


 * I'm in agreement here. I did it similarly, as a dervish with MM, Bond/Prot, and nuker heroes, and Eve, Cynn, Mhenlo, and Sogolon for henchies.  Took the east, killed the generals Ele-War-Monk-Par.  They threatened the Western Bombard *once*, and none of my party died.  Master's with all 6 defenses left.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] (talk|contribs) 16:27, 5 December 2006 (CST)