Talk:"Fall Back!"

Discussion
Higher energy cost than "Charge!" but it's not an elite and it heals everyone to boot. Similar recharges too. Tarinoc 04:00, 17 September 2006 (CDT)
 * More like retreat or dark escape &mdash; Skuld 04:15, 17 September 2006 (CDT)
 * Seems more like an "Oh &$@(" skill for PvE to prevent wipeouts than anything else. (Not a fifty five 13:09, 26 September 2006 (CDT))

I'd rather use "Never Surrender". Similar health gain per second, and you can use it while attacking, not just in retreat situations.

This is good if you are rushing in PvE to get Master's rating. Since it looks like that mechanic will return in Nightfall, this skill will be fun. --Zinger314 14:56, 29 September 2006 (CDT)

One word: minions. This is health per second, not regeneration, so minions' "phantom degeneration" won't cancel it out. So an hour old minion will still lose only 4 health per second while this is active, right? MiniProgor 02:50, 16 November 2006 (CST)
 * Yes, I was MMing on a team with a Paragon that had this, it is not regen, but an actual heal/second. This shout, along with "Stand Your Ground!" really helps a minion master out. --waywrong 03:22, 19 November 2006 (CST)
 * Just curious, is it confirmed that this works on minions? Because from my experience, "Charge!" doesn't work with minions. So it's interesting that "Fall Back!" doesn't use the same mechanism. Nitroshockwave 14:13, 15 February 2007 (CST)

Actually, I saw someone using this in an AB mob, and let me tell you, it's scary to see a mob coming at you 33% faster and healing all the way. >> Kessel 00:23, 17 November 2006 (CST)

Now you can do Balanced Stance + "Fall back!". 33% faster AND heals you, and you can take another elite. But, more expensive, doesn't last as long, not in Tactics, and slower recharge. Tbh I think it's the cost that hits it the hardest, for a runner you won't have 8 allies in earshot and probably won't have Leadership, and as a Warrior or Paragon you only have 2 pips. --Carth 12:43, 24 November 2006 (CST)
 * As a W/P or P/W you also won't have any hex removal, and that's going to be problematic on a lot of runs, most noticeably in the southern shiverpeaks. --waywrong 22:33, 30 November 2006 (CST)

Has anyone else noticed that if you move while hexed slowed or crippled, you don't get the heal? --Emkyooess 22:23, 11 February 2007 (CST)
 * I tested and received the heal while crippled. I didn't test hex snares.  --Fyren 05:35, 12 February 2007 (CST)

I don't like the name...
This skill should DEFINITLY be called "Run Away!" imho.--Devils Apprentice 23:13, 22 March 2007 (CDT)