User:GW-ShadowHunter

I've been trying to make infinite conditions lately... if you don't know what I mean, here's an example. This ends up with virtually endless conditions.
 * Bring Plague Signet
 * Find an enemy with Plague Signet
 * Bring condition inflicting skills
 * Spam Plague Signet

Another way to do it...
 * Bring Plague Touch or Plague Sending
 * Find an enemy with Plague Touch or Plague Sending
 * Bring a weapon prefix for a specific condition (e.g. Poisonous Longbow)
 * Spam Plague Touch or Plague Sending

Finally, my easiest way... This last one is most interesting to me because...
 * Bring 3 heroes, each equipped with Draw Conditions and/or Foul Feast
 * Bring a weapon prefix for a specific condition for all your heroes
 * Find a way to inflict that condition on yourself for about 30 seconds.
 * Leave Guild Wars on for a while and let your heros spam Draw Conditions and/or Foul Feast
 * The condition has to be at least 25 seconds long. (My guesstimate.)
 * You need the 33% increase prefix for your heroes... even though the condition doesn't get increased by 33%.
 * The 33% bonus effects it almost as if it were 1% bonus.
 * It could actually be useful.
 * I don't need to do much to get it to work.

I've come up with yet another way to do it... but it's just an idea... i don't know if it will work.

/

/

/

/

My plan is to use the Flesh Golem as a foe. First, I'll have someone suicide to get a flesh golem.
 * Bring a necromancer who can suicide
 * Bring a minion master who has Animate Flesh Golem
 * Bring Heal Area to heal the minions
 * Bring Verata's Gaze
 * Bring Contagion
 * Bring Extend Conditions
 * Bring Plague Signet
 * Bring the conditions you want
 * Bring self inflicted conditions

Once I've gotten an infinite condition, then I have a couple of choices to spread it.
 * Use Plague Touch or Plague Sending and lose the condition
 * Use Plague Sending on a foe with Plague Touch or Plague Sending and hopefully get it back
 * or my preferred way...

Contagion is the only skill I know of that you can keep the condition among your allies, while spreading it to enemies. The closest thing I can find to that is disease... but that's not a skill, the enemies have to be human, and the problem with Immunity. Simply bring contagion and foul feast/draw condition, and every time you grab an infinite condition from one of your heroes, all the enemies in the area get this condition forever.
 * Use Contagion

My plan to use these infinite conditions... is to walk in to a mob, and run away, leaving them with conditions. Preferably Bleeding, and Poison. That amounts to -7 degen and will overcome the bosses +3 regen. This may even prove useful in hard mode. But only if I can get infinite poison.

Things I haven't solved... and need help solving...
 * Without a foe or minion...
 * infinite poison
 * infinite weakness
 * infinite crippled
 * infinite dazed
 * infinite deep wound
 * if possible, infinite: burning, disease, blind, and cracked armor.


 * Answers to why...
 * my heroes need the 33% mod to make it work.
 * draw conditions/foul feast even makes conditions last longer at ALL

I feel sorry for those foes who will suffer from these 10 conditions. Combined, this is the effect on those foes: Overall:
 * -18 health degeneration
 * 90% chance to miss
 * 66% less damage with attacks
 * -20 armor
 * 50% slowdown
 * 200% spell cast time, and easily interruptible spells
 * 20% less max hp
 * 20% less healing
 * -1 to all attributes
 * 20 DPS and 20% less max hp
 * 97% less damage with attacks
 * weaker spells that take too long to cast and don't get off anyways
 * 41% more damage taken, with 20% less healing
 * can't get away from it. (cripple)

I'm gonna be really pissed if they use Restore Condition