Talk:Charr formations

Deletion discussion
Any opinions? IMO: If the Charr do have formations coded into the game, it's notable to have them documented on GuildWiki, however, I've never actually heard of this before now. 22:08, 25 December 2010 (UTC)
 * This originates from the quest mentioned in the article, we only see one "confirmed" formation, and a simple one, supposedly. But most charr act the same as others in terms of mechanics. -- Konig / talk 00:53, 26 December 2010 (UTC)
 * As a lore element, the Charr would indeed have troop formations, as would most of the other humanoids that practice any degree of military science. But calling it the Charr formation would be highly inaccurate, based on the source wording:
 * "You're late. If you want to survive against the hierophant's forces, you must learn how to fight Charr. We haven't much time, so shut up and listen. The stronghold troops will fight in formation. It will be like nothing you've faced. Charr formations are powerful in combat and difficult for the weak and uninformed to break. You must be neither in the coming battle. Speak to me again when you are ready, and I will teach you, Charr-style... in live combat."
 * Note also the lack of "The" before the notation of Charr formations in the above text. Seems to be a construction and not a proper noun. There are many Charr formations, in other words, likely overlapping with human ones. As for them being a game mechanic, definitely not. As a unique behavior for the Charr, even in-lore? I'll give it a "maybe", at best. I'd say delete, unless there's a good reason to rename this article "Bonwor's Formation". —  ı  z  ǝ  Ⅎ  05:02, 26 December 2010 (UTC)
 * I was going to post this earlier but the server was spamming errors at me: There are observable charr formations in game.  When you first aggro a group of EOTN charr they rush to form a defensive either semi circle or line (dependent on group composition) with wars and rangers on the outside, and protective/healing casters on the inside.  They form the semi circle if they have war frontlines, or rangers, they form the line if the group is all casters.  It's a unique AI program, but it often fails as the warriors tend to rush frontliners and leave the casters in the back unprotected.  They also usually stand just far enough away from each other that AoE can't get them all.  It's pretty easy to observe in game, just find a large free roaming group outside of a dungeon.--Łô√ë [[Image:Gigathrash_sig_G.jpg|Ho ho ho!]]îğá †ħŕášħ  09:56, 26 December 2010 (UTC)
 * I thought those were typical AI behaviors, but I guess not. Though the argument still stands: This article is inaccurately named and inaccurately described. It could be renamed to "charr formations" and given the information you just did. -- Konig / talk 17:12, 26 December 2010 (UTC)
 * From: http://pc.ign.com/articles/800/800521p5.html -- Ben Miller - "We've gotten some better tools to make monster encounters a little cooler. So the Charr for example, we could set up some boss encounters where there's a Charr in the middle where his warriors will ring him or Charr that march in formation. That kind of stuff that you haven't seen before in Guild Wars." When playing melee, I've found the formations do make it a bit tricky to get to the casters.  The formations are few in the game, but they do merit different tactics for some players, which then would merit mention, either with the NPCs involved, or on a general page. Yamagawa 01:05, 27 December 2010 (UTC)