User:GW-Verena

A little about me
Name: Josh

Age: 19

Location: Western Canada

Employment: 7-Eleven (Sigh, it's true)

Allignment: Chaotic/Good

Favored Profession: Elementalist

Guild: None.

I'm a "true Roleplayer." Born from the ashes of Dungeons and Dragons v. 1, I grew up with version 2.0, and love to host and be part of campaigns in 3.5. I bring it into the game of Guild Wars. Because of things like the general stupidity of the masses, when my friends and I try to "Roleplay" in the game, using our characters as Roleplaying (not PvE) characters, we stick to the International districts, to avoid the contagion known as arrogance. If you're interested in such, feel free to Whisper me, my primary character being Verena Parsons.

And no, I will not join your guild. I do not want your invites.

Things to be ticked at:
One, Stupidity. It is the be-all, end-all, universe destroyer. It pretty much sums up my more specific problems as well.

Two, people who think they know statistics but don't. Example being (Now a moot point) ArenaNet's promise for two campaigns to be released every year directly equals one every six months. This is the same as saying with a 10% chance that 1000 people die, this automatically means 100 people die. However, with ArenaNet's decision to scrap Campaign Four, in favor of EN, this example, but not this faulty reasoning, becomes completely irrelevant. (This logic also is my stance on Sundering vs. Vampiric)

Three, Griefers and Leechers.

Four, PvE vs PvP arguments. Personally, I play the former more than the latter, the inverse may be true for you. The game has both. You don't like one aspect, don't play it. Enough said. Same thing applies to WoW vs. GW arguments.

Five, ArenaNet. First you create a wiki for Licensing purposes. Then there's the whole Eye of the North thing. Yeah, sure, I can understand that making fresh professions and all that can be time consuming, and become redundant. However, having a required previous campaign for an expansion? Isn't that completely against what was said before, that each release is going to be standalone? Finally, Guild Wars 2. High Level cap, multiple races, mostly non-instanced, with a few exceptions (dungeons and Arenas for example). Hrm, sounds like a clone of another successful ORPG. People choose Guild Wars for a reason, why are you changing that which defines you?