Talk:Symbols of Inspiration

With all these new Signet skills and Signet affected skills, Seems Anet is pushing for a signet build... ~ Zero rogue x 22:41, 3 October 2006 (CDT)
 * This skill seems to press for spammability rather than a lengthy duration, quite the opposite in effect when it comes to Boon of Signets.(Terra Xin 09:43, 6 October 2006 (CDT))
 * I'd feel better about this skill if it actually was under Inspiration Magic. I suspect they put it under Fast Casting so it wouldn't work as well for a signet Smiter..--Entheos Geon 16:39, 15 October 2006 (CDT)

If you are anticipating spirits... This+unnatural sig pretty much makes for an instant full bar. Signet builds wouldn't be that keen on this though, for a couple of reasons - signet builds tend to be very elite dependent and that for signets themselves you don't need energy anywayPhool 15:00, 22 October 2006 (CDT) On second thoughts - signet of sorrow is absolutely perfect for this, easy to meet the condition of standing near a corpse in pve. Phool 05:05, 24 October 2006 (CDT)
 * Problem - Both of those skills are in two different primary attribute lines. I was thinking the same thing a while ago. Geez, It would be nice if this was targettable...(Terra Xin 20:47, 30 November 2006 (CST))

redundant?
signets dont require energy to start with... so why would you care if all the signets you use give you energy? to include this on your bar you would want to have more than a few signets anyway.
 * Even the 30 second recharge kills this skill for being any useful as an energy management. Not useful at all if you have one signet either, because you're not covering the 10 energy cost that you used to cast the elite. As the guy stated above, its really only useful with unnatural signet against spirits. Even at that point, the energy regain is oversupplied.(Terra Xin 04:36, 13 December 2006 (CST))


 * Seems strangely similar to Archer's Signet in fact. Zaboomafoo 21:14, 16 December 2006 (CST)

good skill chaning could be like: Symbols of of Inspiration, Ether Lord, some signet skills then energy cost skills. --InfestedHydralisk 07:04, 18 December 2006 (CST)

The whole point of this skill is that it's an energy management skill tied to Fast Casting, so you can spec 16/13 into Domination or Illusion and Fast Casting without having to put points into Inspiration. Bringing Symbols of Inspiration then a couple signets like Signet of Disruption and Signet of Weariness can let you bring some of the more relatively expensive Domination spells, such as Chaos Storm or Shatter Hex, and still have decent energy management. Zaq 17:08, 22 January 2007 (CST)
 * That's exactly the reason why this skill is bad. You 'must' have at least 2 signets for you to start getting any benefits from this spell. And just think, two signets will net you 6 energy - even Energy Tap gives you more energy than this elite. The worst part of it is, the more Signets you have in your bar, the more energy you will gain, which you wont utilise to its best effectiveness, because by then you wont need the energy anyway. (Terra Xin 00:09, 25 January 2007 (CST))
 * Everything about this skill is just wrong. It's for signets, but it's in fast casting, which only affects spells.  It's e-management, but again for signets, which don't cost energy.  What a waste of an elite.--70.126.182.110 20:37, 4 May 2007 (CDT)
 * i may be wrong but doesnt FC now affect signets, too? --82.57.114.46 19:17, 27 June 2007 (CDT)

With Signet of Disenchantment
I was expecting that it might be usefull to use Symbols of Inspiration with the Signet of Disenchantment, nevertheless, the energy gained with SofI when using SofD, which can be know by the blue plus number in screen, is lost in the same use of SofD.--mariano 12:16, 23 February 2007 (CST)
 * In general, when a skill causes you to lose all energy and you use something that triggers on activation to give you energy, you'll still lose everything. Like signet of disenchantment with lyric of zeal or decapitate with zealous anthem.  --Fyren 13:03, 23 February 2007 (CST)
 * I can think the alternative to have Symbols of Inspiration, then use Signet of Disenchantment, followed by another signet to trigger Symbols of Inspiration... and get the energy back, but, I do not know how relevant this could be. (By the way, in the case of Lyric of Zeal I suppose that when using Signet of Disenchantment the chant gets removed by the signet without any benefit...)--mariano 13:27, 23 February 2007 (CST)

Complete Turnaround?
Make the skill description something like this:

Symbols of Inspiration

10e/2c/30r

For 5...13 seconds, whenever a hex that you have cast while under the effects of this enchantment ends on a foe, you gain 1...8 energy. If you gain energy more than 0...2 times in this way, this enchantment ends.

That way, its not redundant, and it has some usefulness in the current meta-game. Plus, its FC, so it cant be abused by other classes. Dean Harper 03:30, 1 October 2007 (UTC)

Lame?
Am I only one who thinks this should get LAME tag? I mean, ~10 seconds of gaining energy from using signets every 30 seconds. It requires a heavy signet investment in order to make up the cost of the skill + validate using elite e management, then its kind of pointless to have said energy with the heavy signet investment.... Should be like 5 energy stance with 23 recharge. 76.102.172.202 05:46, 20 November 2007 (UTC)

It is in Fast Casting, which helps a little bit. Still, I agree that this is kind of weak, even at very high FC+Enchanting mod. Scribe's Insight is far superior. (T/C) 05:51, 20 November 2007 (UTC)

You people fail to see the real use in this skill: Why do we usually use signets? Because we're low on energy, or trying to preserve. Now, not only every time we use a signet do we use no energy, but we're actually gaining it. Combine with Leech Signet for energy orgasms.--Yavanna 20:46, 24 December 2007 (UTC)


 * Or just use Scribe's Insight for that purpose... --- [[Image:VipermagiSig.JPG]]-- (s)talkpage 20:47, 24 December 2007 (UTC)
 * Unworthy of occupying my elite slot.
 * All elite skills that are unable to be reasonably maintained should be powerful skills worthy of their gold border. This is not one of those skills. Its effects is desirable in some ways, though its not the best option, and for an elite skill to be so niche, hardly applicable to high level play. Puk 12:45, 4 July 2008 (UTC)

signet comibnation
of course, what if you only used the signet for the energy gain? signet of malice is a no-attribute quick cast(quicker with FC!) signet, with a marginally decent effect. if you want FC/DA go deadly arts to get deadly paradox, dancing daggers, and crippling dagger-the combination of spells even has the same super reduced recharge under deadly paradox, as signet of malice.

idea
Me/D with loads of enchants, and signet of pious light... think bout that:p
 * I did and I think, Monk and Ritualist will laugh in your face when they see you. Lost-Blue 19:53, 30 March 2008 (UTC)
 * It would probably work better on a Mo/D with Scribe's Insight, Patient Spirit, and Signet, plus some other stuff, since Insight can be kept up indefinitely. [[Image:Felix_Omni_Signature.png]] 19:54, 30 March 2008 (UTC)

Icon
Well endowded mesmer holding a skill gem! also arcane conundrum, and the background of symbolic cerelity? Roland Cyerni 21:36, 26 October 2008 (UTC)

Wow...
Nuff said. King Neoterikos 02:04, 12 December 2008 (UTC)
 * Interesting. Cress Arvein [[Image:Cress sig.JPG]] 04:39, 12 December 2008 (UTC)
 * I'd love to use this with my Signet of Illusions build, but it's elite. How is this spell useful? Clay85 05:11, 12 December 2008 (UTC)
 * Because it says right in there that copied spells will use your FC level --Gimmethegepgun 05:16, 12 December 2008 (UTC)