Talk:Adrenaline

I think the skill descriptions need that additional info: Most 4 strike skills actually cost 80 adrenaline 'points', with the exception of... Sever Artery and Counter Blow which cost you 100. 5 strike skills cost 120, 6 strike skills cost 140, 7 strike skills are 160, 8 strike skills 200, 10 strike skills cost you 240 adrenaline 'points'.

This interesting info, but I think it is enough that the info is here. We don't need to add this info to all adrenaline based skills. --Geeman 08:20, 23 Aug 2005 (EST)


 * I think we should place a note that guides readers here in the skills that have SPECIAL Adrenaline usage like Sever Artery.


 * Now, does nayone know anything about Adrenaline "expenditure"? How Adrenaline gets spent? For example, if I have my adrenaline fully charged for my Earth Shaker and then I use "Mighty Blow" I LOSE a bit of adenaline. (which I regain if the hit is successful or have to make up if the hit misses.) Any clue what's going on here? I think there is an adrenaline LOSS when using adrenaline skills (other than the obvious "lose all adrenaline"). --Karlos 09:32, 23 Aug 2005 (EST)


 * The thread Ollj linked says you lose a strike of adrenaline off all skills when you use one (and that a skill will not "hold" more adrenaline than it takes to use it). --Fyren 09:41, 23 Aug 2005 (EST)


 * Where? What thread? :) --Karlos 09:48, 23 Aug 2005 (EST)


 * Geeman removed the link. Look at Ollj's version.  I'll ask Ensign (the thread starter) if he minds us using the info here, since he's an acquaintance in game.  --Fyren 09:59, 23 Aug 2005 (EST)


 * Mmmmm, good stuff. :) --Karlos 10:19, 23 Aug 2005 (EST)


 * The shout "For Great Justice!" is slightly different in that it shortens the recharge delay of adrenaline skills rather than increase adrenaline gain. I'm confused by the wording here. On the "For Great Justice!" page, we changed the text to match the in game text.  It doesn't seem to indicate any sort of recharging.  So what exactly is this recharge delay that is being described here?--FngKestrel 08:30, 4 Oct 2005 (EST)


 * Adrenaline skills do not "recharge" based on a specific recharge time. Instead, they require a specific amount of adernaline strikes to charge again. So, most skills that charge adrenaline give you more strikes. So, if hitting a bad guy gives you 2 strikes, the skill X would give you 3 strikes. But "For Great Justice" alters the adrenaline skills so that Backbreaker (which requires 10 strikes) will actually only require 5 and counter blow (which requires 4) will only require 2. Thus the skill will "rehcarge" twice as fast because if you acquire 4 strikes of adrenaline, you can do the skill twice instead of once. --Karlos 08:43, 4 Oct 2005 (EST)


 * So you could charge up Backbreaker to 5/10 strikes, shout "For Great Justice!", and then immediately use Backbreaker? --Rezyk 08:53, 4 Oct 2005 (EST)


 * Don't know. Never tried it. I would guess that when you shout and the skill recharge is halved, that all existing skill strikes are halved, but that is a total guess. I'll try it tonight and see. --Karlos 09:00, 4 Oct 2005 (EST)


 * I removed that note. Fngkestrel's point was FGJ says "charge" not "recharge."  FGJ gives you double adrenaline gain for its duration.  --Fyren 12:35, 4 Oct 2005 (EST)

I thought Berserker stance added +20% adrenaline, yet 31.25 vs 25 adrenaline is not 20% extra.203.220.36.62 14:52, 4 Oct 2005 (EST)