Animal companion

Rangers can use Charm Animal to obtain animal companions (also known as pets). These animals fight as melee attackers alongside the Ranger, who can use skills specific to animal companions to augment their abilities.

Getting a Pet
Pets are character-specific; each character must charm their own pet, and cannot be shared with other characters. To obtain a pet you must use Charm Animal on an animal.

Whenever a ranger has Charm Animal equipped, his pet will tag along when he is outside of cities and outposts.

Provided you do not get rid of the pet as described below, the pet is permanently linked to your character; even changing from a ranger secondary profession does not sever this link; when you change back to a ranger secondary and equip Charm Animal the pet will be unchanged.

Getting rid of your pet
It is not possible to charm a new animal while one already has a pet. The only way to get rid of a pet on the continent of Tyria is to speak with Jarrel the Tamer. He can be found just outside post-searing Ascalon City or next to Master Ranger Nente in Regent Valley (Pre-Searing). The tamer may give a small amount of gold in exchange for an experienced pet (100 gold pieces for a level 20 pet). Giving up a pet at a tamer is final; there is no way to get it back.

On the continent of Cantha, you can get rid of a pet by speaking to one of following tamers: Sahnlae (outside Shing Jea Monastery), Chibichi (in Bukdek Byway), Zarek (outside House zu Heltzer) or Callista (outside Breaker Hollow).

You do not need to have Charm Animal equipped, and thus your pet with you, when getting rid of your pet.

Pet Rules

 * Pets are not affected by skills that affect the whole party. They are considered an ally and as such, things like Aegis will have no effect on them.
 * Pets are a type of creature according to Edge of Extinction and other skills that target creatures.
 * A pet will always attack the same foe as its owner (sometimes with a delay) at a rate of one attack every two seconds.
 * Pets cannot get a Death Penalty.
 * When a pet dies, all of its owner's skills are disabled for 8 seconds. This time can be reduced with higher Beast Mastery. If a pet dies quickly after it is resurrected (approximately within 15 seconds), the owner's skills will not be disabled.
 * When a pet dies, its location does not show as a grey dot on the compass.
 * Pets cannot be resurrected with Monk skills, only with Comfort Animal, Revive Animal or a Resurrection Shrine.
 * If a pet is unnamed (see below), its name may change as it levels up and evolves (i.e. a Melandru's Stalker may become a Playful Stalker).
 * Pets gain experience and level up from combat, to a maximum level of 20. They will gain experience in this way even while dead, with no limit on the range, but will only show the experience level change when within a short distance (radar?) of the master.  Pets do not gain experience from quest rewards or mission completion, and are unaffected by experience scrolls.  On the other hand, they level up approximately twice as fast as players from regular experience gain.

Pet attacks
A pet's damage is relative to the amount of attribute points invested in its owner's Beast Mastery attribute, with diminishing returns for rank greater than the owner's Level/2 +2.

Different types of pets do different types of physical damage. Slashing damage is dealt by Piercing damage is dealt by The damage type dealt is unknown for Factions animals at present, confirmed animal types are * The Prima Guide has listed these types of pets doing a different type of damage, and many other fansites copied that information. However, actual testing show the information in the Prima Guide to be incorrect. For discussion on this matter, see here.
 * Black Bears
 * Lynxes
 * Melandru's Stalkers
 * Moa Birds
 * Striders*
 * Warthogs*
 * Wolves
 * Black Widows
 * Dune Lizards
 * Tigers
 * Cranes
 * Reef Lurkers
 * Black Moas
 * Phoenix

Health and Armor

 * All pets have the same health and armor level based off of their current level.
 * Pets have the equivalent of infused armor.
 * The armor can be modified via Otyugh's Cry.


 * Health = Level &times; 20 + 80
 * AL= Level &times; 3 + 20

Pet Evolution Stats

 * Hearty: -15% damage, +60 health
 * Playful: -5% damage, +30 health
 * Elder: -0 damage, +0 health
 * Aggressive: +5% damage, -30 health
 * Dire: +15% damage, -60 health

It is commonly believed that the Elder pet has a damage bonus of +3; however, attempts to validate this have shown that the Elder does indeed do less damage than the Dire. Damage Comparisons.

Training for a Specific Pet Evolution
Generally, the pet evolves at levels 11 and 15. However, in certain cases this has varied; such instances are rare and not fully understood, though leveling up while dead does seem to delay evolution to the next time the pet levels up. Other times the pet name does not update appropriately; in this case, name your pet, then reset the default name with /namepet or /petname. Which evolutionary path the pet takes is dependant on the play style of its master leading up to the pet's evolution and is still undergoing research.

The following factors are believed not to be involved in pet evolution:
 * Amount of healing on the pet
 * Levels of monsters fought
 * Number of times the pet died
 * Number of foes killed by the pet

The following are observed to have some correlation with defensive evolutions (Playful/Hearty):
 * Low ratio of damage dealt by pet vs damage by owner
 * Amount of damage taken by the pet
 * Amount of damage taken by the pet without killing the pet

The following are observed to have some correlation with offensive evolutions (Aggressive/Dire):
 * High ratio of damage dealt by pet vs damage by owner
 * High absolute damage dealt by pet

The Elder evolution can be acquired by playing one of the above two play styles until the pet reaches its first evolution and then changing which play style one uses.

Pet Skills
It's also a good idea to bring along some other pet-related skills. Some skills like Poisonous Bite along with Scavanger Strike can make a good combo.

Pet Naming
A pet can be given an individual name with the commands "/namepet " or "/petname ". The /namepet command, when used without anything following it, will reset the pet's name to its default state. A pet's name can be up to 12 characters long. Note that an individual name will also carry over to a new pet. Pet name does not affect a pet's evolution, it will simply mask the prefix displayed until you reset the name to default. Note that more then one pet can have the same name so it will be harder to find which pet is yours