User talk:Seef II

Welcome to the wiki.

Item rarity
How did you figure the multipliers for purple and gold items? Foo 02:38, 24 August 2006 (CDT)

Item value multiplier
Simple - I first noticed that I never actually saw purple items with odd-number Values, and the same with gold items. Furthermore, it is relatively uncommon to get a purple item with a Value over 220 gold, and gold items with 440 gold are truly rare. These numbers correspond to a soft limit of roughly 128 gold on white items - multiply this value by 2 for a soft cap of 256 gold on purples and 512 gold on golds.

I still can't figure out how precious item value is generated, perhaps a value anywhere from 1.5x...4x the inherent "white" value of the item, but for purple and gold I think just browsing through WTS pages on Guru will give you a good idea of the multipliers. You'll never see purples with odd-number values and golds are always multiples of 4.

Seef II 02:44, 24 August 2006 (CDT)


 * Yeah, it sounds and looks right, but it also means that upgrade or build in mods have no effect. something to wonder about. Foo 03:34, 24 August 2006 (CDT)


 * Right - you can get the crappiest gold staff, like only with Reduce Bleeding and a Shelter mod, and it can still be worth upwards of 400 gold. It's happened before, and I've also had two white items with the exact same stats identify 40 gold apart from each other.  Kind of weird, but that's how the game works. Seef II 12:48, 24 August 2006 (CDT)


 * What about the sell value to merchants if it isn't ID'd? Are you sure that it isn't the ID kit that is making the numbers even and not their rarity?  --Rainith 11:01, 25 August 2006 (CDT)


 * If an item isn't ID'ed (and I'll assume 20th level items for simplicity's sake) then it has an "inherent value" of somewhere between 35-64 g. I speculate that if you ID a white item, the price will increase by anything from 1 g up to about double its "inherent value", so sometimes you get a 51 g white Magmas Shield that ID's up to 52 g (grrrr).  After you ID, the color multiplier is factored in, so if that Magmas Shield was purple, it'd be worth 104 g, and if it were gold, 208 g.  I guess I wasn't clear about the pre-ID and post-ID effects - the multipliers come in only after you ID.


 * My baseline: green items are always 35 g and I've had them ID up to 62-63 g before. In this sense, greens have a limit of 64 g, I'd guess, making them have a 1/2 multiplier on their sellback value after you ID compared to white items. Seef II 16:37, 25 August 2006 (CDT)

Adrenaline icon
There was already Image:Adrenaline.png if you want to use that. It's got transparency and a shadow. --Fyren 03:27, 27 August 2006 (CDT)

I want it with a black background, since it stands out more, but now that you point it out, it's not so bad for my intended usage. ~Seef II 03:29, 27 August 2006 (CDT)

Skill stubs
Shatter enchantment was stubbed because it's still missing a trainer. --Fyren 22:27, 17 January 2007 (CST)