Minion

Overview
Minions (a.k.a "Animated Undead" or "Animated Bones") are undead servants animated by a Necromancer. A necromancer can use specific skills to exploit any nearby corpse, raising from it one or more minions. A Necromancer whose strategy focuses around the raising and maintenance of minions are called minion masters.

Minions are very handy as they follow their master closely and serve as tanks and cannon fodder. At high levels, they become formidable damage dealers in great numbers. Their biggest drawback is their constant health degeneration. Minions are considered a subcategory of summoned creatures.

Minion Properties
There are eight kinds of minions in the game: The following are some properties of minions:
 * Core
 * Bone Fiends
 * Bone Minions
 * Prophecies Campaign
 * Bone Horrors
 * Factions Campaign
 * Flesh Golems
 * Vampiric Horrors
 * Celestial Horror
 * Nightfall Campaign
 * Jagged Horror
 * Shambling Horror
 * At one attack per 3.17 seconds, they all seem to have the same attack speed, except Bone Fiends.
 * Like all undead they take double damage from Holy damage.
 * A minion's level is dependent on caster's Death Magic attribute rank and minion type. Higher level minions have more health, greater armor, and stronger attacks.
 * Minions are subject to constant health degeneration, starting at 1 pip of degen at summoning, and increasing by 1 pip of degeneration every 20 seconds. (One pip of degeneration is -2 health per second.) While the in game cap for health degeneration is -10 pips (20 health per second), they still receive an additional degeneration pip every 20 seconds, so if they have been "alive" long enough, that will counteract any regeneration from skills such as Verata's Sacrifice or Healing Breeze.
 * Minions can be healed not only with necromancer spells like Verata's Sacrifice or Blood of the Master, but also with Monk spells like Heal Other, Ritualist Restoration Magic, or Dervish spells such as Signet of Pious Light, Imbue Health, Watchful Healing, and Dwayna's Touch. Contrary to some rumors, healing a minion with a Healing Prayers skill does not increase its degeneration.
 * Friendly minions count as allies and may be the target of single-target and location-based spells that benefit allies.
 * Minions do not count as party members and do not benefit from spells that target the casters entire party. These include Aegis, Heal Party, Order of Pain, and Order of the Vampire.
 * Minions do not use pet AI. They do not neccessarily attack what their master attacks, and will attack any hostile creature that enters their aggro circle. Similarly, they do not respond to called targets.
 * A Necromancer can control only 2 minions with 0 points in his Death Magic Attribute. Every two points after 0 allows control of another minion. A Necromancer can control up to 10 minions at Death 16. Thus, a secondary Necromancer can control only 8 minions.
 * Summoning a minion while already at the maximum allowed will result in the death of the minion with the fewest hit points remaining. If a Flesh Golem dies this way it will leave an exploitable corpse, provided that the new minion wasn't a Flesh Golem as well.
 * Raising minions requires a supply of corpses. An area empty of corpses, or that has creatures that do not leave corpses (like Golems), will greatly trouble a minion master.
 * All minions do physical damage unless under the influence of another skill that alters damage types. See Greater Conflagration, Judge's Insight.
 * Minions can inflict critical hits. Like animal companions, minion critical hits do not automatically inflict maximum damage.
 * The death of your minion will trigger the energy bonus from Soul Reaping, giving you part (or even all) of the energy cost as "refund".
 * A minion's level determines its size, as this picture shows:

Related Articles

 * Animate minion skills quick reference
 * Minion master
 * General minion mastery guide