User:XT-8147/E/R Mist Form Farmer

The Mist Form Farmer is an elementalist that keeps Mist Form up 100% of the time, allowing them to tank an unlimited number of foes that can only deal damage through attacks.

Weapon/Armor
You will need a 20% Enchanting bonus on your weapon, whatever it may be. I use a Totem Axe.

You can get away with less than max AL, but you might as well just use max. Insignias don't really matter.

Usage
Keeping Mist Form up 100% of the time takes a little bit of practice. With your 20% enchanting weapon equipped, head out into a low level area and practice the following loop: Once you've got that down, work the rest of the skills into the loop. Glyph of Concentration is only needed against enemies that can interrupt you, like Mountain Trolls. Your loop should end up something like this: Eventually you will run low on energy, this is completely normal. The energy deficit actually helps to space out your Frozen Bursts a bit, though in general you shouldn't have to worry about enemies running from it.
 * Serpent's Quickness, then Mist Form
 * When Serpent's Quickness starts blinking, Mist Form
 * When Serpent's Quickness recharges, repeat
 * Serpent's Quickness, then Mist Form
 * Water Attunement
 * Frozen Burst several times
 * When Serpent's Quickness starts blinking, Mist Form
 * Frozen Burst several times
 * When Serpent's Quickness recharges:
 * If Water Attunement is about to run out:
 * Glyph of Concentration if fighting Trolls
 * Serpent's Quickness, then Mist Form and Water Attunement
 * Otherwise:
 * Glyph of Concentration if fighting Trolls
 * Serpent's Quickness, then Mist Form
 * Go back to using Frozen Burst and continue the loop from there

Counters
Anything that can get through Mist Form, including:
 * Extra skill damage, like that from Ignite Arrows
 * Skill effects such as interruption, or any conditions they may carry
 * Enchantment stripping
 * To some extent you can counter this, toss Aura of Restoration into one of the empty slots and use it to cover Mist Form, though things will get tough if there are multiple foes capable of removing enchantments (or one foe with two enchant removals, *cough*Kournan Seer*cough*)
 * Degen
 * Foes with self-healing or natural regeneration will be hard or impossible to kill depending on the foe. Most bosses fall into the "impossible to kill" category, or at least Krogg Shmush and Whuup Buumbuul do.