Evade

Evasion allows characters to avoid being struck by most attacks. It is only accessible through certain skills.

Whenever a player's attack is evaded, he or she will briefly see yellow indicator text: "evade".

Other ways of avoiding attacks include blocking skills as well as manually dodging (moving a character with the mouse or keyboard) projectiles.

Note that multiple sources of evasion do stack, by adding their chance of success applied to the chance that the others will fail. So a skill with a 75% chance to evade and another with a 50% chance will result in a total 87.5% chance of evading (50% of 25% is 12.5%, this is then added to the original 75%).

Related Skills
These skills cause evasion:
 * Defensive Stance (75% against melee and arrows)
 * Dodge (27..65% against arrows)
 * Zojun's Haste (27..65% against arrows)
 * Dryder's Defenses (75% against attacks)
 * Escape (Elite) (75% against attacks)
 * Lightning Reflexes (75% against attacks)
 * Shield of Deflection (Elite) (50...70% against attacks)
 * Distortion (75% against attacks)
 * Ward Against Melee (50% against melee)
 * Shroud of Distress (15...63% against attacks if below 50% health)
 * Displacement (100% against attacks)

These skills ignore evasion:
 * Irresistible Blow
 * Pure Strike
 * Jaizhenju Strike
 * Swift Chop
 * Wild Blow
 * Called Shot
 * Crippling Shot (Elite)
 * Precision Shot
 * Fox Fangs
 * Nine Tail Strike

These skills nullify evasion:
 * Warrior's Cunning
 * Seeking Arrows
 * Rigor Mortis
 * Illusionary Weaponry (Elite)
 * Expose Defenses
 * Way of the Fox
 * Guided Weapon

These skills are triggered by evasion:
 * Griffon's Sweep
 * Leviathan's Sweep
 * Seeking Blade
 * Furious Axe
 * Forceful Blow