Talk:Recharge

Distracting Shot?
could the "disabled for an additional 20 seconds." count as affecting recharge time? --Honorable Sarah 05:05, 23 March 2006
 * Disrupting Chop is similar 00:51, 2 April 2006 (CST)
 * Auspicious Incantation too. --NieA7 15:21, 28 July 2006 (CDT)

Recharge mods
I was seeking in this article some information about whether a modifier's 20% chance for a faster recharge and an off-hand's 20% chance for a faster recharge result in a total of a 40% chance for a faster recharge. Anyone knows?--mariano 13:51, 4 August 2006 (CDT)
 * we just had this talk over on Talk:Weapon modifier. net result is 36% of spells will cast in half time. --Honorable Sarah [[image:Honorable_Icon.gif]] 14:02, 4 August 2006 (CDT)
 * Then, you let me say it {smile}: It would be nice if this were mentioned within the Recharge's article, or at least put a link to charge modifiers; I have not added it because I am still trying to understand why it is 32% + 4%.--mariano 07:15, 9 August 2006 (CDT)
 * ok, look at the icons in order. 20% of all casts will get the bonus from the first icon, and 20% of all casts will get the bonus from the second icon. so 20% of the 20% (that is, 4%) will get the bonus from both icons, 16% will get only the bonus from the first, and 16% will get only the bonus from the second. 32% half and 4% quarter, except Anet capped the recharge at half, so it's 32% half and 4% capped at half. Math Teacher Sarah [[image:Honorable_Icon.gif]] 09:37, 9 August 2006 (CDT)

Recharge and skills
Some skills, like the enchantment Mantra of Recall may not benefit from a faster recharge, actually if Mantra of Recall is casted after a faster recharge no benefit will come, because the benefit would come at the end of the enchantment and recasting the spell just mantains the echantment without it coming to an end... (think that a skill which ended the enchantment before the expected time might be used to benefit from a faster recharge) This subject, may be, will be more relevant with several of the Dervish's enchantments--mariano 13:51, 4 August 2006 (CDT)

OMG
I Figured out how to bypass the 120 second disable of avatars and any other disable. Not telling till after the preview tho, I dont want anet going around nerfing my fun for 2 days. (Not a fifty five 08:47, 21 September 2006 (CDT))
 * Did you figure it out "theoretically", or did you actually verify your method with a test? --[[Image:TurningL sml.gif|Tetris L]] 08:53, 21 September 2006 (CDT)
 * It's verified. :) I wonder which avatar would be good to use permanently lol... (Not a fifty five 08:55, 21 September 2006 (CDT))


 * There are a few ways to do it. During the PvP weekend I tested and verified that Assassin's Promise - via Arcane Mimicry - can recharge forms, but timing it is ridiculous (you only have 5 seconds). There was a post on Rift's board (I think) where someone had half a dozen other ways of doing it theoretically. None of them are exactly brilliant. If you've found something new, I am sure anet will nerf it as soon as it becomes known. 88.198.180.62 09:01, 21 September 2006 (CDT)


 * Hmm okay it may not work, I haven't tested the disable of that size. Whats a skill that disables itself (just itself)for a large amount of time that we have already... (Not a fifty five 09:07, 21 September 2006 (CDT))


 * Darnit! okay it doesn't work. I was blacking myself out, it looked like disable was reset, not added.  However, blackout wont disable something if its >5 seconds of disable.  That's prolly worth putting in disable's notes o.O (Not a fifty five 09:37, 21 September 2006 (CDT))


 * Well with arcane mimicry you just use it directly on someone else, for 90 second or something form. Hey this STILL pretty good.. I liek that ^^ oh wait nevermind.. crazytreeboy told me a bit arcane now says any non form elite >:( apparently they thought of that(Not a fifty five 09:42, 21 September 2006 (CDT))


 * Use mimicry to copy promise, which you then use to recharge the form by using it on a foe that's about to die. 129.125.102.222 09:53, 21 September 2006 (CDT)


 * But that's odd that assasins promise can do that... apparently recharge gets rid of both disable and recharge o.O (Not a fifty five 09:55, 21 September 2006 (CDT))

D/me Mimicry-> (friend's)Echo -> (your)Form -> (echo'd)Form- TY TY-Onlyashadow 09:59, 21 September 2006 (CDT)

Hehe yeah thought of that, too bad you have to use the echod form in 20 seconds, thus severely losing it's potential :P. Hmmm.. so apparently res sig is in fact not disabled forever: if assasins promise resets the disable of forms, then it shoudl reset res sig. (Not a fifty five 10:06, 21 September 2006 (CDT))

Wait a sec...
The article says "Disabled skills are not enabled by "recharge other" skills", but last night I was playing a Flourish Assassin and one of my attacks got diverted, but when I used Flourish it was recharged. So I don't think that statement in the article is true. Someone please explain to me what I am missing if I'm wrong. --Shadowleaf 04:16, 3 October 2006 (CDT)
 * Just res sig and celestial skills are "disabled". You just have additional recharge &mdash; Skuld 04:24, 3 October 2006 (CDT)
 * Then the article is a little ambiguous/incorrect. It uses Blackout as an example of "disabled" which cannot be recharged by "recharge other" skills when in fact (from what I have seen anyway) skills disabled by effects like Blackout, Diversion, etc... are technically taking longer to recharge, because they CAN be recharged by "recharge other" skills. In other words, I think people won't be properly informed by the current explaination. --Shadowleaf 06:13, 3 October 2006 (CDT)