The Forge Heart

Overview
Summary
 * 1) Destroy all three of the Rage Binders controlling the Iron Forgeman at the same time.
 * 2) Destroy 3 more Flame Djinn.
 * 3) See Ennis Granitestrider for your reward.

Obtained from
 * Ennis Granitestrider in Sorrow's Furnace.

Requirements
 * Escorting Ennis into the Furnace as part of The Final Assault quest.

Reward
 * 8,000 XP

Dialogue
 * "We appreciate all you've done for us so far. Ye know far more about the operations here than any Deldrimor scout, including myself. I have only one last request: destroy the heart of this foul place... the Iron Forgeman.


 * The Summit's nefarious rage binders harness a tremendous power from within the construct. If ye can destroy all three binders at the same time, the powers will be released and the Iron Forgeman will be destroyed in the process. I suggest ye take Mr. Blackpowder here with ye. He'll provide all the bang ye need."


 * Accept: "The Iron Forgeman will fall."
 * Decline: "I must think on this further."
 * When asked about quest:

Reward dialagoue:
 * ... to be added ...

Followup:
 * None.

Walkthrough
There are three entrances to the forge deep inside Sorrow's Furnace. When you get to the clearing at the entrance of the Furnace, you have three routes to choose from. The middle path is the shortest one, but all three will eventually get you to a Furnace entrance. It will be blocked by Furnace Guardians (who would not be there without this quest active).

After dispatching the guardians, talk to Budger Blackpowder and he will give you a powder keg. Place it at the closed door and it will be blown away. Once again you will find a clearing and three paths (where you defended Orozar Highstone, if you recall), and once again you should choose the middle path if you want the shortest way. Past a winding road, you will come to an area swarming with patrols (and two bosses) and a door guarded by three Furnace Guardians. Careful luring should eliminate these groups.

Blow the door and you may enter the Forge. There is a Resurrection Shrine down the leftmost ramp; you should activate it for convenience. After that, follow the arrow and fight your way to the entrance of the Iron Forgeman's den. While running to that spot, you will pass by the Furnace and it will radiate a large amount of heat. Do not panic! It's not going to wipe out your party, but panicking and aggroing the Furnace Guardians below will.

The star on the map will lead you to the entrance of the Iron Forgeman's den. The den has two clear doorways and a few patrols going about. You will need to lure them outside the den and destroy them. It is highly recommended that your party not take on any groups insde the den except for killing the Rage Binders.

The reason you should not fight in the den is that the Iron Forgeman will protect his turf. He has two devastating attacks:
 * Sorrow's Fist: He will drop a gigantic flail on your party. The flail does massive damage to those it immediately falls on and a knockdown effect. Players (zoomed out) will be able to see the head of the flail a few seconds before it falls.
 * Sorrow's Flame: He will pour molten metal on your party. This will cause great damage and burning. Before it is poured, the container holding the molten metal will hang above the target's head for a few seconds before molten metal begins to rain.

These two attacks and their warning signs will be your biggest concern after eliminating the patrols inside the den. You will literally need to take out the Rage Binders simultaneously. They respawn roughly 20 seconds after they are killed. In your haste to take them out, do not forget to keep moving, otherwise your party will be pummeled by the Iron Forgeman.

After destroying the Rage Binders, you will see a cutscene showing the demise of the Iron Forgeman. Out of its husk three Flame Djinn will spawn. Read the notes on the Flame Djinn for valuable advice on how to defeat them. In general there are a few things you should know:
 * Most likely your party will be attacked by two Djinn at the same time. Rather than spreading out to avoid the AOE damage, the party must bunch together so that the overall damage is spread, because against a single target it usually kills instantly, and so the Djinn gains less health.
 * The Djinn will be positioned where the Rage binders were. Approach from either side, lure one out, and then have your entire party surround it.