Talk:Sorrow's Furnace

This is a good example to bring up this issue. In this area (and others) there are NPCs that only pop up if you are doing a quest. I don't think these should be listed as NPCs in the area because: a) At any other time they won't be there. b) When they are there, you will know because the quest will guide you to them.

In this regard, I think the four guys from To Sorrow's Furnace should be taken out. Because if you just walk into the Furnace, you won't find them.

A trickier issue though, is NPCs that give quests and then go. For example, Cynn and Mhenlo in the Eastern Frontier, if you do the quest, you'll never find them there again. If you don't you'll always find them. Ideas? --Karlos 16:38, 10 Sep 2005 (EST)


 * We could deal with it by putting in a caveat of (only appears during XXX quest) or (appears until the completion of XXX quest) or something to that effect. That's what I've been doing with quest specific monsters (see Worm Queen).  --Rainith 16:52, 10 Sep 2005 (EST)


 * I agree. I've been doing this with some mobs, too. :) --Eightyfour-onesevenfive 18:28, 10 Sep 2005 (EST)

24.85.132.217's edit is amusing. --Fyren 14:38, 12 Sep 2005 (EST)
 * I took it out. It's confusing to a person going there the first time. As a person who has been there a lot, I can read it and understand it, but, quite frankly, I don't need it. I know what's it's tryin to tell me by heart. In return, the map from GameAmp is just far more useful. --Karlos 18:00, 12 Sep 2005 (EST)


 * It's trying to tell you all the known spawn points of over a dozen bosses, I doubt you know all that by heart. Even if you do, there's no way you could've learned it from the 'much more useful' map from GameAmp, which doesn't list a single boss location. The crude ASCII map would be quite useful to anyone looking for a specific boss, and for anyone making a better boss map.


 * I know the boss locations by heart from facing them so many times, I was mentioning that only to indicate that the readon the map made sense to me is that I already knew what it was trying to say.
 * Please turn the ASCII map into a JPG image of a map and upload it. No big deal. Instead of using notepad, use paint. But we have to adhere to a higher standard of information presentation than that here. I am sorry. --Karlos 08:37, 13 Sep 2005 (EST)


 * I don't see why an ugly paint map is any better than an ugly ASCII map. Especially when an ASCII map can be editid quickly online and there's a great big edit button easily visible at the top of the page, while the paint map needs to be saved, opened in an editer and then uploaded, and a casual wiki user doesn't neccessarily know how to do upload an image. I don't want to start an edit war and I don't want to upload a hideous jpeg that's much more complicated to edit, so I just put the boss locations in the entries for the individual bosses. Most of the rooms with bosses can be described relatively easily, and the ones that can't can be described in relation to those that can. It's probably more useful to list them in the articles anyway, since anyone looking for a specific boss can look it up in the article.


 * So, the reason we should have ugly incomprehensible stick figures is beacuse if you made a JPG it would also be ugly, harder to maintain. You forget there is a third option... Let's not have either! :) --Karlos 17:36, 14 Sep 2005 (EST)


 * I had already given up on crude maps, figured out a third option and updated the individual boss pages with the relevant information before I posted my previous comment.


 * and why not have the rights to use a decent map from one of the guy working there ? http://guildwars.gameamp.com/news/viewNews/1408.php or build it by ourselves ? i should be able to make one if you find it worthing my efforts jissai 23:51, 15 Sep 2005 (EST)