Talk:Illusion of Weakness

I tested the effects of degen on Illusion of Weakness in the Isle of the Nameless, and contrary to the note in the article degen never triggered it to end. I have therefore removed the sentence implying that it would. — egads talk 10:55, 26 February 2006 (CST)
 * Makes sense since degen isn't damage. -PanSola 11:01, 26 February 2006 (CST)
 * True. I wouldn't put a lot of faith in the skill descriptions though. Divine Intervention heals if you would die due to degen despite "damage" being talked about in the description, for example. — egads talk 06:05, 27 February 2006 (CST)

I have added, in the article, a line about the alternative of ending Illusion of Weakness with a self-disenchanting skill to trigger the effect. As this allows to use it for selfhealing, gives some chance to reuse it, and allows some though on using some monk's skills (f.e.: Contemplation of Purity) or some -future- dervish's skills (f.e.: Meditation) which cause self-disenchanting together with other effects. --mariano 07:26, 4 September 2006 (CDT)

Which kind of damage triggers Illussion of Weakness?
It is known that despite of reading in the description that when damage drops health bellow 25% the healing effect happends, there are some kinds of damage which do not trigger Illussion of Weakness, say: degeneration damage and sacrifice damage do not trigger it. Damage from attacks either weapon or spell attacks do trigger it. Now, I do not know for sure whether 'life stealing' and indirect damage like the damage triggered under Ineptitud which is not attack damage, or the damage coming from an area of effect spell which is not a direct attact damage do trigger Illussion of Weakness. It would be nice if someone could clarify this... {smile} It would be nice too if Illussion of Weakness worked as read in its description just for damage!--mariano 07:10, 5 August 2006 (CDT)
 * Degeneration isn't GW "damage". I would guess not on lifesteal &mdash; Skuld 07:09, 5 August 2006 (CDT)
 * I think that damage as well as skill in GW descriptions is used in more than one sense. In GW a spell is a skill in a general sense, and is not a skill in a typological sense. With damage it may be as well that it has a general and a typological sense. Now as mentioned above take the description of Illussion of Weakness and of Divine Intervention an look whether there is any clue to distinguish in which sense is damage used.
 * Both Illusion of Weakness and Divine Intervention activate on any kind of damage. Note that Health stealing skills and degeneration are not damage, as defined by the game engine. 220.233.103.77 08:20, 5 August 2006 (CDT)
 * No. Divine Intervention is activated by degeneration as well as by life sacrifice, therefore it may said to be activited by any damage, -or damage in a general sense- as written above by egads; I have tested this in the Isle of The Nameless, confirming it. Illusion of Weakness is not triggered by degenaration and life sacrifice which are considered damage by in the Divine Intervention's description. You may be able to distinguish when in GW a word is being used to name a type and when in a general sense.--mariano 09:05, 5 August 2006 (CDT)
 * I think the simpler explanation is DI's description is just wrong since it's not surprising for a skill to have an incorrect description and every other description, as far as I know, does not include degen or life steal in "damage." --68.142.14.89 10:39, 5 August 2006 (CDT)
 * If this were the explanation, then, the Aura of the Lich description would have to be changed as well "damage from all sources" is reduced by the Aura of the Lich.--mariano 07:21, 6 August 2006 (CDT)
 * That's already listed in the skill anomalies page, actually. AotL doesn't reduce degen or life stealing, though it does reduce sacrifice.  --68.142.14.89 11:12, 6 August 2006 (CDT)