Target

Definition
A target is any potential recipient of a skill or attack. The current target is also sometimes called the current selection.

How to target
There are various ways to pick a target:


 * Click the target with your mouse pointer
 * Press (default key) to target ...
 * (T) Called Target
 * (F) Self
 * (C) Closest foe
 * (]) Next foe
 * ([) Previous foe
 * (V) NPC

Target Monitor
The Target Monitor is the part of the GUI that shows you the status of your current target:


 * Name
 * Level
 * Professions (only while in a town)
 * Health bar
 * Skills used and their activation progress

Per default the Target Monitor is located at the center top of the screen.

If no target is shown in the Target Monitor, you target yourself.

Calling Targets
You can "call" (announce) your current target to your party by holding down [CTRL] and then (double)clicking on the target or your target monitor. A text will show up in the party chat channel saying "I am attacking ." Party members may then press [T] (default key) to target the called target. This is useful to concentrate the party's attack force on one target to bring it down faster. Typically a party will agree on one party member to be the one who is calling targets, in order to have coordinated attacks.

Skill Target Types
Skills use different types of targets. Every skill description will specify the applicable target type:


 * Location: Some skills do not target a creature, but the creature's location instead. The effect will not move with the target. Example: Chaos Storm
 * Corpse: The body of a creature after its death. Some creatures (for example Elementals or most Undead) do not leave corpses. Example: Well of Blood
 * Creature: Everything that appears as a dot or triangle on the minimap, red or green alike. This includes all of the types listed below, even animal wildlife and NPCs. Example: Heal Area
 * Fleshy Creature: Any creature that is a living being of flesh and blood. Some creatures (for example Elementals, most Undead and Plants) have no flesh. Example: Rotting Flesh
 * Ally: Any friendly creature, i.e. anything that appears as a green dot or triangle on the minimap. This includes everybody listed in the party window, as well as friendly animals or NPCs (green on the radar). Example: Healing Breeze
 * Other Ally: Any Ally (as described above), except the skill user himself. Example: Heal Other
 * Party (Member): Everybody listed in the "Party" window, including the skill user himself. This does not include allies (listed under "Allies" in the party window) like pets and minions. Example: Heal Party
 * You, Yourself, Self: Only the skill user himself. Example: Divine Healing
 * Foe: Any hostile creature, i.e. anything that appears as a red dot or triangle on the minimap. Example: Amity
 * Animated Undead: All minions (animated bones) animated by Necromancers from corpses. Example: Taste of Death
 * Hostile Animated Undead: Any foe's minions or masterless minions. Example: Verata's Aura
 * Ally Animated Undead, Undead Ally: Any ally's minions (those of the skill user as well as other ally's). Example: Blood of the Master