Talk:Scythe

multiple targets
can hit multible enemies at one time? SWEET, a melee weapon that always behaves as a hundred blades that hits only once? Detraya fullvear
 * Wow, holy crap. I was hoping for some skills that could replace my now-R/W's Triple Chop and Cyclone Axe; if the weapon itself does that already I'm good to go. --Black Ark 13:15, 19 July 2006 (CDT)
 * We know it can hit multiple targets with some kind of "whirling, spinning attack". Like Black Ark said, we don't know if this attack is an inherent property of the weapon or just an attack skill like Cyclone Axe. -- Gordon Ecker 18:31, 19 July 2006 (CDT)
 * Just remember Spiteful Spirit and Empathy d-: - 18:35, 19 July 2006 (CDT)
 * well, im hoping for an innate weapon property, maybe the damage of a dagger, the speed of a hammer, and aoe innate? Detraya fullvear
 * I suspect that it might work like double strikes with daggers, with a 'whirlwind strike' chance for each attack dependant on how many points you have in Scythe Mastery. -- Gordon Ecker 02:34, 20 July 2006 (CDT)
 * Makes sense to me. Still, at least a single controlled splash-strike would be nice, focused or unfocused. I'm guessing we'll get at least that (all other melee-weapons have at least one such attack), but hey - the waiting's for the PVPPE. --Black Ark 02:36, 20 July 2006 (CDT)
 * It may also be the primary atribute, with each point in, you gain a 3% chance to hit a group. -- Detraya fullvear
 * If the area attack is the passive effect of the primary attribute I hope it's not restricted to scythe attacks. That would pretty much tie the primary attribute to scythe builds and force any viable build that focuses on the primary attribute to have at least 9 points of Scythe Mastery, unlike Critical Strikes and Strength, which benefit swords, axes, hammers, bows, daggers and theoratically any future non-wand, non-staff weapons including scythes and spears. Right now the two attributes with the narrowest passive effects are Divine Favor, which is compatible with builds focused on any of the other three Monk attributes, and Spawning Power, which is compatible with builds focused on Communing or Restoration Magic, as well as builds focused on ranger spirits. And Spawning Power has a pretty good energy management elite, as well as another skill that's useful for minion bombers. -- Gordon Ecker 03:55, 21 July 2006 (CDT)


 * No weapon-proficiency has been primary attribute so far, I don't see it happening for the Scythe either. Especially since the Dervish' God-Morphing seems like a far better candidate for the primary... also, consider that secondary Assassins can still pump Dagger-mastery for all they're worth to get Dual Strikes. It's just that a primary warrior (...or ranger, or assassin) can put more ranks into his or her weapon of choice thanks to runes and attribute-gear, which means they do more damage (and have a bigger chance to crit/doublestrike) with it. --Black Ark 04:03, 21 July 2006 (CDT)