User talk:Isk8

Header Starts Here
Spic and Span --   I~sk8   (T/C) 00:35, 16 June 2008 (UTC)
 * I hate that expression D: --Shadowcrest  00:42, 16 June 2008 (UTC)
 * How about Simple and Clean? -- [[Image:Isk8.png]]  I~sk8   (T/C) 00:55, 16 June 2008 (UTC)
 * How about "ship shape?" [[Image:Felix_Omni_Signature.png]] 01:03, 16 June 2008 (UTC)
 * What the heck is that supposed to mean? Never heard of that one O_o -- [[Image:Isk8.png]]   I~sk8   (T/C) 01:05, 16 June 2008 (UTC)
 * Codswallop. -- R [[Image:RPhalange star.png|18px]] Phalange  01:06, 16 June 2008 (UTC)
 * Ship shape means the ship is in a shape that's fit for sea. Water tight and such and such. &mdash; Powersurge360 Violencia  01:10, 16 June 2008 (UTC)


 * Spic and spam in Dutch sounds worse: Spliksplinternieuw. Hell to type, let alone say out loud. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  16:55, 16 June 2008 (UTC)


 * Not true. Spic and span in Dutch is just spik en span. --[[Image:Progr.jpg]] - talk 17:04, 16 June 2008 (UTC)


 * Can be either imo. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  17:05, 16 June 2008 (UTC)

HoM
Im glad you picked that up, im going to go fall asleep now. -- Xeon 14:17, 17 June 2008 (UTC)
 * Heh, I'm about at that point myself. Off tonight, so I'm just poking around the wiki til I can't keep my eyes open ne more.  -- [[Image:Isk8.png]]   I~sk8   (T/C) 14:18, 17 June 2008 (UTC)

D III
Ah, yeah. It already cut down on my GW time now. Watching all those vids / artwork and reading the Lore made me interested into D II again ;) (btw, http://www.blizzard.com/diablo3/index.xml > utoob :D ) Can't wait for the release.. --- -- (s)talkpage  08:21, 3 July 2008 (UTC)
 * Yeah man, I've been poking around the site. Have you found anything official on release yet?  My guildmate says she found somewhere that it releases before Christmas, right after Starcraft2. -- [[Image:Isk8.png]]   I~sk8   (T/C) 22:45, 4 July 2008 (UTC)


 * Blizz doesn't know about the release date yet (http://www.blizzard.com/diablo3/faq/#3_1). And they'd be dum to release right after SC II, cause that'll be a crazy seller, too, and thus less will be interested in buying D III. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  09:36, 5 July 2008 (UTC)


 * Who knows, Blizz has done stupid things in the past. I just hope I don't have to wait 2-3 years... if thats the case, I'd probably stick on the Gw2 bandwagon.  If D3 can release at the same time or earlier, they will have my money instead of Anet.  I'm also looking into Fallout 3 this fall, that game looks sick as hell. -- [[Image:Isk8.png]]   I~sk8   (T/C) 19:33, 5 July 2008 (UTC)


 * I've got my mind on too many things actually... Fable 2, perhaps Gears 2, Diablo III and GW 2. Wow, all sequels. Originality down the drain, but who cares :P A good game is a good game. I really wonder what the other 3 classes will be in Diablo. With the WD revealed, I think we can expect at least some new classes, rather than just "remakes" like the Barb. I sure hope so! --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  20:02, 5 July 2008 (UTC)
 * As long as they keep some version of my Paladin and Zon in there, I won't care :D. Lightning Javazon FTW! -- [[Image:Isk8.png]]   I~sk8   (T/C) 20:33, 5 July 2008 (UTC)


 * Oh god, not Palas. They're so gamebreaking. BHammer pwns shit unless you're in a dungeon. Shock Zealot with Dual Dream hits a 2 framer with about 1k-15k per hit. Add a Dragon armor for added lulz.. They need a serious rework. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  03:09, 6 July 2008 (UTC)
 * Hench why D2 is dead. And my fav type of pali to play was a good ol' fashioned fanat zealot.  I later learned how to use hammerdin and Foher.  And lightning Javazon pwns all :D -- [[Image:Isk8.png]]   I~sk8   (T/C) 14:52, 6 July 2008 (UTC)


 * The only Pala I ran, is my current one; Avenger. Conviction + Meteorb sorc = instant win. Also, Frenzy Barb = insane movespeed and domage. Running through Durance lv2 in ~20 seconds and going almost everywhere is fun :P That's probably my favorite skill of all. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  16:29, 6 July 2008 (UTC)

rock-paper-scissors
quote:


 * quote:
 * The problem is not that it functions as Rock-scissors-paper [...]
 * The problem is not that it functions as Rock-scissors-paper [...]


 * It is. In my opinion, rock-paper-scissors system is the toughest to balance up. Blizzard' games are not the only example - see C&C3. The idea that unit A counters B, B counters C and C counters A works fine on paper, but then you realize that A+B is totally unbeatable and makes C useless. You buff C to be more useful, but that makes B+C the new dominant strategy and A is left behind. ANd that is just a extremely oversimplified situation with three things to balance out. What if you have countless units and factors to balance? A+F+M proves unbeatable, so you nerf M and buff C, but then B+Y is discovered and it goes on and on. [...]

You had the quote about rock-paper-scissors on your userpage for some time, right? Well, I found that post on a strategy forum for the game I'm playing a lot recently. Thought it very interesting. If you didn't have the quote, then... still interesting :P --Shadowcrest  04:28, 29 July 2008 (UTC)


 * It's easily balancable. Make Rock deal 5-10 Blunt Domages. Scissors 5-10 Slashing domages. Paper does... 5-10 Nature dmg? Idk. Anyways, Rock takes +50% dmg from Nature dmg, Scissors takes 50% extra dmg from Blunt and Paper is vulnerable to Slashing. Yay balance, mrite? --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  07:34, 29 July 2008 (UTC)
 * Take rock and scissors, paper gets pwned before it can beat rock. --Shadowcrest 17:35, 29 July 2008 (UTC)


 * Or take Paper/Rock and Scissors is pwned hard. 2v1 is NEVER fair. Duh. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  18:19, 29 July 2008 (UTC)
 * The quote was in context of games like WC3, where units counter other units. And anyway, 2v1 is sometimes fair. For example, there are 2v1 maps in Hommv where the one person has disgusting amounts of resources and can get whatever they want. Alternately, there is a battle.net download game called the summoner. My friend and I refuse to fight anything except a 2v4+. Why? We get shitloads more experience the other team. We level faster. We can summon more. We overrun the other guys. --Shadowcrest  18:24, 29 July 2008 (UTC)


 * Weren't we talking about balance in alike forms of PvP to GW? Summoner, HoMM V and RTS' are not alike to GW. So, balancing is a whole lot different. Ah well, fact remains if everything is exactly the same, with each a weakness to an equal amount of strengths, it's balanced. However, that makes for a very gay game. Then it merely depends on who builds the most. I'm talking nonsense... --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  18:31, 29 July 2008 (UTC)
 * Doesn't the concept stay the same? You take teams of A+B, and it beats teams of C so C gets left out. C gets buffed, and then B+C works better than A. That works in GW. Extremely oversimplified, but that's basically it.. --Shadowcrest 18:45, 29 July 2008 (UTC)


 * Gah, look, if the opponent only has A+B, take what pwns A and B, which is A and C. C > A and A > B. You of course don't only take C against A + B. You're an idiot if you do. You seem to ignore diversity between the opposing team. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  19:38, 29 July 2008 (UTC)
 * With 3 things, yes. With a bajillion... not so much. --Shadowcrest 21:25, 29 July 2008 (UTC)


 * The reason it doesn't work that way is because A deals 5-10 dmg, B deals 7-12 and C deals 8-11 damage and each with a different damage modifier. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  10:09, 30 July 2008 (UTC)