Talk:Holy damage

According to the official description monk smitting rods/staffs inflict "light" damage. Is light damage the same as holy damage? --Tetris L 01:09, 13 Aug 2005 (EST)


 * pvp damage type description is old and wrong: light damage is Holy damage and dark damage is Shadow damage. please prove me wrong:
 * Ollj is correct. This got changed at some point.  --Fyren 03:56, 13 Aug 2005 (EST)
 * Really? Everytime I check the collectors in PVE the damage types are listed as Light and Dark, not Holy and Shadow.  --Rainith
 * Then I shall investigate further. --Fyren 04:28, 13 Aug 2005 (EST)
 * I guess I'm plain wrong. I can't find any weapon that deals holy or shadow.  --Fyren 04:41, 13 Aug 2005 (EST)
 * Probably something similar to what happened when they brought the old Final Fantasy games over to the US from Japan. They thought Holy Magic had too religious a connotation, so they changed it to White Magic.
 * Holy damage still exists, but only for smiting skills. Similarly, necro skills do shadow damage but their weapons do dark damage.  Everything that directly does shadow or holy ignores armor.  Judge's insight is kind of an exception, it changes damage to holy but adds armor penetration, implying that the damage WON'T ignore armor.  --Fyren 08:23, 13 Aug 2005 (EST)
 * Did some more research. Light Damage is definetly different from Holy Damage. I edited the article accordingly and created a new article for Light Damage. --Tetris L 00:08, 19 Aug 2005 (EST)

"Holy Damage combines with knock down and AoE Damage ofer a short time." <- What is that supposed to mean. I don't understand. Please explain. --Tetris L 00:08, 19 Aug 2005 (EST)
 * I ditto the confusion. I read it and had no clue what it's trying to tell me.  Scourge Healing neither knocks down nor is AoE, so that rules out "Holy damage is always combined with either knock down or short term AoE".  Does it mean "There exist holy damage skills that cause knock down, and there exist holy damage skills that do AoE"?  In which case I don't really see why it matters as a usage note for a damage type.  Is there another interpretation?  Whatever it is, it needs to be clarified. -PanSola 05:32, 21 October 2005 (EST)
 * According to this diff page, that text was originally written by Tetris L! Since he's asking why it's there, I presume it's safe to take it out. --JoDiamonds 17:21, 23 October 2005 (EST)

"Some creatures (undead, minion..) have less armor against holy damage." <- I don't think they have less armor against holy damage. (That would be strange, considering the fact that Holy Damage ignores armor. That undead creatures take more damage from Holy Damage is because it counts double against undead creatures per definition. --Tetris L 00:08, 19 Aug 2005 (EST) Even worse. some necromancer armors are weak against holy damage... Hopefully tha game devs have a plan thsat we just dont get. --Ollj 00:22, 19 Aug 2005 (EST)

"Holy Damage ignores armor, which means any foe is treated like if he had armor base value (60), regardless of his actual armor." I was wandering if this sentence is totally true. How about the enemy has normally less than 60 armor, how much holy damage would he then take? Would he's armor actually be increased to 60? --Geeman 00:56, 19 Aug 2005 (EST)


 * Saying it treats them like they had 60 armor works out the same as long as the caster is level 20. Spells that deal holy damage will always do their exact damage in the absence of spells like protective spirit, life bond, and so on.  --Fyren 07:39, 19 Aug 2005 (EST)


 * This article as written is still self-contradictory, whether or not holy damage ignores armor. I tend to think it doesn't, as Ollj pointed out, certain necro armor is weaker against it, (implying other armor might offer better protection against it), and as Fyren pointed out, Judge's insight offers armor penetration, how can AL be reduced against no armor?.--Jackel 06:02, 30 Aug 2005 (EST)
 * "Ignore armor" doesn't mean "no armor". Quite the opposite. It means every foe is treatd like he has 60 armor. And armor penetration makes a lot of sense against 60 armor. --Tetris L 07:03, 30 Aug 2005 (EST)
 * If J.I. works that way, then it sets every target's armor to 48, thus you could do less damage than without J.I. (against a target with <48 armor). "All skills dealing holy (except J.I., which doesn't deal any damage itself) have the 'ignores armor' flag" sounds more likely to me, and would predict J.I. never to lower damage output. Someone should test this against a naked char. 134.130.183.83