Talk:Sundering

Given the brutal damage done by the Shadow Rangers compared to other high-level rangers in the game, I can safely guess this analysis is not exactly correct, but I can't pinpoint why. I can recognize a few issues like not factoring in Strength for warriors and not factoring in skills. but I just think something doesn't add up. --Karlos 19:50, 22 November 2005 (UTC)


 * It's correct given his assumptions and also a weapon attribute of 12. If what you're referring to is the shadow (horn) bow inherent penetration, I think the answer lies in something else (and I'm not sure why you chose here instead of armor penetration_.  Mobs might not use the exact same damage formula or might just be given arbitrarily high attributes.  --Fyren 20:15, 22 November 2005 (UTC)


 * I'm sorry, I should have been more clear. I am talking about the "Sundering stink" link. That's why I am talking abuot it here. --Karlos 08:00, 23 November 2005 (UTC)


 * I guess I was just confused about the reference to the shadow rangers. Think about it this way: look at the damage formula at the calculations immediately involving the enemy AL.  One percent armor penetration removes 1% of the enemy armor.  While there are armor buffs with significant effect, not a whole lot of mobs or even players in PvP use them.  In the long run, 10% chance of 10% penetration is 1% penetration all the time.  So 60 AL becomes 59.4, which perhaps gets rounded to 59.  Even 100 AL only becomes 99 AL.  A difference of 1 AL essentially scales damage by 2^(1/40), or 1.7%.  Just for comparison, if you raise your weapon attribute by 1 (to 1-12), you effectively reduce the enemy armor by 5.  After 12, it's only by 2, which even still beats 1% AP till you come up against really high armor.  --Fyren 12:49, 23 November 2005 (UTC)


 * Wow, that makes a lot of sense. Why don't we put that instead of that lousy table? :) --Karlos 13:35, 23 November 2005 (UTC)


 * Agreed, that table in the "Criticism of the Sundering Upgrade" external link is pretty confusing to try to read/figure out.

The note about sundering staves is incorrect. Their is an Ascalon quest reward, an air staff that has 10%/10% sundering 01:11, 8 March 2006 (CST)


 * The Wayward Wizard gives an Air Staff with a 10%/5% Armor Penetration mod. I've also heard there were other staves with armor penetration that were removed. At any rate, it's just more accurate to state that there are no Sundering staff upgrades. -Savio 23:18, 10 April 2006 (CDT)

Bugs
I was testing the sundering mod today at Nameless Isle, i got a +20% AP and chance 10%, using the calculation provided by GWiki

0 strength 12 Axe should gives me

No sundering effect

AE = 2 ^ ((80 - 60) / 40)

28 * 1.2 * AE = 47.5 = 48 <- this is correct

With 20% Sundering

AE = 2 ^ ((80 - 48) /40)

33.6 * AE = 58.5 = 59

Actual Damage done is 53

Then i increase my Stregth by 10

No sundering effect:

AE = 2 ^ ((80 - 54) / 40)

28 * 1.2 * AE = 52.7 = 53 <- this is correct as i tested, but notice there, the damage is the same as 20% Sundering!

With 20% Sundering

AE = 2 ^ ((80 - 42) /40)

33.6 * AE = 64.9 = 65

Actual Damage done is 59 <- wait a sec, isn't this the damage of 20% AP damage?

So, i increase strength to 12

No sundering effect:

AE = 2 ^ ((80 - 52.8) / 40)

28 * 1.2 * AE = 53.8 = 54 <- Well, i did 55 damage, might be problem on round up.

With 20% Sundering

AE = 2 ^ ((80 - 40.8) /40)

33.6 * AE = 66.2 = 66

Actual Damage done is 61

lets see, if i use 22% AP on the suppose to be 32%AP

AE = 2 ^ ((80 - 46.8) /40)

33.6 * AE = 59.7 = 60 <- this is way closer to the actual damage done.

So, unless my calculation is wrong, then i think there is a bug in sundering mod, that makes 20% AP on 10% chance to be maybe 10%AP on(w/e chance, not able to veriyfy the chance of sundering effect, since that require satistic stuff and i don't want to touch those area).-- Cwingnam2000 19:10, 8 September 2006 (CDT)


 * I could not reproduce your numbers using a PvP character with a 20/20 sundering mod. My numbers all matched the expected values.  Are you sure your mod is a "new" +20% AP/10% and not an "old" +10% AP/10%?  --Fyren 14:42, 9 September 2006 (CDT)