User:Jimbo321/forKate/HeroBuilds

=Individual Hero Builds=

Good Hero Builds
Pae's Hero Armor Gallery -->

Dervish
(Melonni, Kahmu, M.O.X.)

Avatar of Dwayna Dervish
Lots of self-heal means that the party healers won't need to pay too much attention to the hero. Good damage output as well.


 * Equipment - Radiant or Windwalker insignia on all 5 pieces, minor scythe mastery on head, minor mysticism on feet, minor earth prayers on legs, rune of vigor on hands, runes of attunement on chest. Zealous or Sundering Scythe of Enchanting or Fortitude.

Elementalist
(Acolyte Sousuke, Zhed Shadowhoof, Vekk)
 * Any of the Elementalist builds also work well for heroes.

Mesmer
(Gwen, Norgu)

Ineptitude/Interrupt Mesmer

 * Equipment - Survivor insignia on all 5 pieces, minor illusion magic on head, minor fast casting on feet, minor inspiration on legs, rune of vigor on hands, rune of vitae on chest. Hale or Defensive Illusion Magic, Inspiration Magic or Fast Casting staff of fortitude.
 * Optionals
 * provides extra energy management and self-healing
 * or it's duplicate for a bit of hex removal
 * for a bit of self-healing
 * for spreading conditions
 * can be taken as the elite for hex-heavy areas
 * for dealing with Raptors. The best way to use this is to disable it, and cast it manually when the Raptors have been engaged and they've all got up their . Without it, they go down like ragdolls. :)

Monk
(Tahlkora, Dunkoro, Ogden Stonehealer)
 * Word of Healing Hybrid; Equipment - Survivor insignia on all 5 pieces, rune of minor healing prayers on head, rune of minor protection prayers on chest, rune of minor divine favor on feet, rune of vigor on hands, rune of vitae on legs. Defensive or Insightful healing staff of fortitude. (Substitute Restore Life for Rebirth in my opinion)
 * Light of Deliverance Hybrid; Equipment - Survivor insignia on all 5 pieces, rune of minor healing prayers on head, rune of minor protection prayers on chest, rune of minor divine favor on feet, rune of vigor on hands, rune of vitae on legs. Defensive or Insightful healing staff of fortitude. (Again, substitute Restore Life for Rebirth in my opinion)

Necromancer
(Olias, Livia, Master of Whispers)
 * N/Rt Signet of Lost Souls Healer (Weapon of Remedy and Weapon of Warding work nicely as the optionals); Equipment - Survivor insignia on all 5 pieces, minor soul reaping on head, rune of vigor on hands, runes of vitae on chest, legs, and feet. Hale staff of fortitude (either Soul Reaping or Restoration Magic)
 * Necro/Rt Spiteful Spirit; Equipment - Survivor Insignia on all 5 pieces, minor curses on head, minor soul reaping on feet, rune of vigor on hands, runes of vitae on chest and legs. Hale Curses staff of fortitude.
 * Order of Undeath Minion Master (You can use Animate Flesh Golem as your elite instead); Equipment - Bloodstained insignia on hands, Survivor insignia on all others, minor death magic on head, minor soul reaping on feet, rune of vigor on hands, runes of vitae on chest and legs. Hale Death Magic Staff of Mastery or Death Magic.
 * And for when you get all three Necros: Team build - Sabway. Necros get bonus energy from Soul Reaping whenever something dies in their vicinity, so the minion bomber acts as a battery for the other two (dying minions count). That, and the minions with Death Nova on them do a ton of damage when they're killed.

Paragon
(Hayda, General Morgahn)
 * Song of Purification; Equipment - Centurion's Insignia on all 5 pieces, rune of minor leadership on head, rune of minor motivation on feet, rune of minor spear mastery on legs, rune of vigor on hands, rune of vitae on chest. Furious spear of fortitude, Motivation shield of fortitude.

Ranger
(Acolyte Jin, Margrid the Sly, Pyre Fierceshot)
 * Barrage Ranger; Equipment - Stalwart insignia on all 5 pieces, rune of minor marksmanship on head, rune of minor expertise on feet, rune of vigor on hands, runes of vitae on legs and chest. Zealous Flatbow of Fortitude.
 * Broad Head Arrow Interupter; Equipment - Stalwart insignia on all 5 pieces, rune of minor marksmanship on head, rune of minor expertise on feet, rune of vigor on hands, runes of vitae on legs and chest. Sundering Recurve Bow of Fortitude.

Warrior
(Goren, Koss, Jora)
 * Warrior's Endurance Axe; Equipment - Dreadnaught insignia on all 5 pieces, rune of minor axe mastery on head, rune of minor strength on feet, rune of vigor on hands, rune of vitae on legs, and rune of superior absorption on chest. Sundering axe of fortitude, strength shield of fortitude with -2 damage while in a stance.
 * Earth Shaker Hammer; Equipment - Dreadnaught insignia on all 5 pieces, rune of minor hammer mastery on head, rune of minor strength on feet, rune of vigor on hands, rune of vitae on legs, and rune of superior absorption on chest. Sundering hammer of fortitude.


 * (Assassin and Ritualist heroes aren't very useful in my opinion, so I didn't include them)

=Team Builds=

RoJ Heroway

 * Lacking a bit in healing, so it's a good idea to bring along a monk Henchman like Mhenlo, although Dwayna's Sorrow should provide some decent healing as the minions die. A protection henchman like Lina wouldn't be a bad idea either.
 * Also, it's usually a good idea to disable your heroes' resurrection skills so they're not wasting time rezzing during fights. Resurrection Signet and Rebirth have 3 and 5 second casting times respectively, and waste time that the heroes could be spending killing stuff.

Curses Support

 * ,, or
 * or a hard res skill like
 * The combo of Foul Feast and Plague Sending gives nice condition removal with the added bonus that the conditions are spread to your foes.

Minion Bomber

 * for extra energy management.
 * or a hard res skill like
 * The hero will usually try to maintain Death Nova on the minions, providing some nice explosions when they're killed.

Healing Support

 * Alternatively, you could rearrange the skill points a bit, and go with something like this:


 * or for the optional.


 * A Monk hero could also be subbed. Probably your best bet for now, sice you don't have Master of Whispers yet.

Kate Burning Stuff
Glowing Gaze is especially useful since it gives you some energy back if your target is burning (which is a good bet :D). You should try to avoid taking "area of effect" spells, as they may cause mobs to scatter out of the path of RoJ.
 * Optionals
 * to buff your melee heroes/hench
 * for extra energy management
 * for blinding burning melee or ranged enemies (not very useful for spell-casters). (Stick any remaining points in Water Magic)
 * to buff your melee heroes/hench
 * for extra energy management
 * for blinding burning melee or ranged enemies (not very useful for spell-casters). (Stick any remaining points in Water Magic)

'''Alternatively, you could go with an Air Spike/Smiting hybrid. This might be the better option.'''

Kate Zapping Stuff

 * Optionals
 * for melee shutdown
 * to buff your melee heroes/hench
 * for extra energy management
 * to buff your melee heroes/hench
 * for extra energy management
 * to buff your melee heroes/hench
 * for extra energy management