Talk:Cautery Signet

I ain't gunna lie, this skill completely punks Matyr. --Alt F Four 03:28, 28 July 2006 (CDT)
 * Well... it's a Signet... and 2-second activation time. Anti-Signet skills and interrupt, anyone? -- Xiu Kuro 19:33, 28 July 2006 (CDT)
 * Ever looked at cast time and recharge time? There is more to a skill than what it does, it's how it does it.--Apocrypha 10:11, 29 July 2006 (CDT)

woah, way too powerful. maybe the recharge and casting time balances it out, but imagine pulling it off and following up with a simple plague touch.


 * The recharge and cast don't compare to the benefits it has over martyr. It once again won't replace RC though. -213.84.52.71 03:20, 3 September 2006 (CDT)

Yeah this elite is just way too powerful. Use it, then plague sending your 15 second fire to someone. Oh nevermind someone already made that statement. I'm blind onight :((Not a fifty five 02:15, 20 September 2006 (CDT))


 * I admit it's a good alternative to Martyr, but the two second cast time and the longer recharge make it less useful. It will however make a Paragon more interesting in PvP.. We shall see I guess. Ifer 02:20, 20 September 2006 (CDT)


 * You're a bit screwed if you can't Plague Touch your Burning away. And sometimes there are no melee enemies or you simply can't touch them. Looks cool with Plague Sending, but also like way too much of a gimmick build. &mdash; 130.58 (talk) 02:29, 20 September 2006 (CDT)
 * Or just use normal condition removal. It's more efficient than Martyr as you only have one condition to remove. The Paragon condition removal would be fine.193.61.111.50 04:12, 20 September 2006 (CDT)
 * Yup. Which, given the superior casting and recharge time on Martyr, makes this pretty balanced. I'm just saying that it's not guaranteed to be an awesome offensive weapon in all situations. Unfortunately, Plague-Sending the fire onto the enemy isn't that great when everyone's packing Extinguish (as they are now). &mdash; 130.58 (talk) 08:46, 20 September 2006 (CDT)

And lets not forget mantra of inscriptions ^^ (Not a fifty five 23:20, 24 September 2006 (CDT))

A bit extra recharge is not the problem. 2 sec cast is. Any condition heavy team is usually full of rangers/trappers who all pack distracting. And betting your elite mass condition counter on a 2 second signet is crazy. Trappers with Distracting > Cautery Signet
 * When was the last time you saw a trapper with distracting Oo just use distortion or the new fast cast skill &mdash; Skuld 09:55, 25 September 2006 (CDT)
 * We are not talking about stupid pve trapper builds or vimway. We are talking about the build that top guilds use in pvp. 2 warriors 1 R/W 2 R/Me 1 E/Mo 2 Mo/A. All 3 of those rangers have distracting. Both R/Me have 2 or 3 traps. You gonna use Me/P so you can use that fastcasting skill? Btw Maryr is 1 slot. Then all you need is mend ailment on a monk. Heals extra for each condition remaining on target. And you are all set. Here you wanna combo this with god knows what. Requires way too many slots for the damage you do. Maybe in PvE that long fire is useful as it won't get removed most of the time.--Spura 13:21, 28 September 2006 (CDT)
 * Mantra of Resolve and Symbolic Celerity with this on a Mesmer gives a rather neat way of keeping a team free of Conditions.172.213.116.33 06:59, 16 November 2006 (CST)

Just pointing out some combination with martyr and cautery sig, differences, i probably forgot alot of options in here, but just to give some idea. (ppl may edit/copy/update if you want)
 * Martyr> multiple conditions > you could use purge conditions for it offcourse, but takes a 20 second recharges
 * Combo Energy: 10;
 * Total casting time: 1 1/4 seconds;
 * Total recharge: 20 1/4 seconds (casting and recharge time of purge conditions)
 * Possible third skill: mending touch or mend condition for faster self condition remove (2 or one condition removed + healing self)
 * Other pro's: removes all on self even if affected by others, cons: anti spell hexes/conditions
 * Cautery Signet > one condition > you can use remedy signet, 1 second cast time only 4 seconds recharge
 * Combo energy: 0
 * Total casting time: 3 seconds;
 * Total recharge: 16 seconds (casting time remedy plus recharge cautery
 * Possible third skill (of same profession): Lyric of purification for each signet activated 1 condition removed from 'caster',
 * (of other profession): mantra of inscriptions at least 25% recharge time less making it 11 seconds for the total combo to recharge.
 * Other pro's: less energy, cons: anti signet skills hexes (note: less than anti spell hexes and conditions), much easier to interupt.

Thanks, Frizz (White Frizzles ingame)(81.69.210.23 13:45, 15 January 2007 (CST))

Unlimited Range?!?!?
i was playing around with this during the pve event, and i stole conditinos form people who were not in my radar range.. to see if it was just a fluke, i tried it several times on the island of the nameless.. i stole all of the students conditions everytime i used it, no matter where i was on the map. Detraya talk  15:58, 28 September 2006 (CDT)

Isles might be bugged. have you seen skuld's martyr picture in Talk:Martyr? Seems to be the same thing happenin. nevermnd they're in radar.. weird.. perhaps they didn't take into account range with signets? The only radar ranged things I can think of are spells actually(Not a fifty five 23:27, 28 September 2006 (CDT))


 * yeah.. it might be interesting to see how it gets used before a nurf.. a flag runner can remove all conditions from teh party no matter where he is.. Detraya talk  19:09, 11 October 2006 (CDT)


 * lol that'd be funny, a monk/paragon flag runner, if paragons have speed boosts, which I'm guessing they do. (Not a fifty five 01:27, 12 October 2006 (CDT))

Bug Confirmed. Unlimited Range.