Talk:Game updates/20070410

m'kay, it;s offical. anet hates soul reaping, apparently. --Honorable Sarah 20:53, 10 April 2007 (CDT)
 * But they love SS! :D --[[image:Goteki-45.jpg]] Goteki-45  21:03, 10 April 2007 (CDT)
 * Im fine with them lowering the cost of some of the most popular Necro skills at this point, so i cant complain anymore.-- Thelordofblah 22:28, 10 April 2007 (CDT)
 * The first time they change SS since beta, and they only make it better. --Curse You 22:29, 10 April 2007 (CDT)
 * I just noticed that, with this update, there are only two 25 energy and two 15 energy Necromancer Elites left. --Curse You 22:35, 10 April 2007 (CDT)

They might want to fix the bottom of the chat, and the bottom of the game window, because the flickers are driving me crazy <.< &mdash; Poki#3, 22:09, 10 April 2007 (CDT)


 * Really? Was that introduced in an update? I just happened to change my monitor over the weekend and I thought it was that, I was going to connect up my old monitor, I'm crazy enough as it is! --Xasxas256 22:13, 10 April 2007 (CDT)
 * The flickering line was introduced in one of the more recent updates, but not everyone has it. I only see it in fullscreen and only until I zone (unless I window and go fullscreen again). It's really bugging me as well. --[[image:Goteki-45.jpg]] Goteki-45  22:32, 10 April 2007 (CDT)
 * Wow, just wow...a "balance" of nothing but nerfs, except for Necros, who've already been screwed... Arshay Duskbrow 22:55, 10 April 2007 (CDT)


 * Err, how were necros screwed? Yes, the change to SR is obnoxious, but I can still play my necromancer just fine, he's hardly "screwed". Likewise, when playing without friends I generally bring Olias as a MM and he certainly is managing to cope just fine. The change sucks, yes, but it doesn't render them worthless in any capacity. High Soul Reaper is STILL better energy management than most things. Let's say you have 10 SR, that's 10 energy gained every 5 seconds as long as you have things dying. Other choices-Mantra of Recall at 12 Inspiration gets something like 22 back every 20 seconds. At 12 blood, OoB gives 18 back every 15 seconds. At 0 E Storage GoLE gives you a net gain of 15 energy every 30 seconds, at 12 E Storage it gives a gain of 31 energy every 30 seconds. SR is hardly worthless, and necros are hardly screwed. DKS01 23:21, 10 April 2007 (CDT)
 * the counter-argument is that corpses only sprout at the end of a battle, and some (boss) battles, not at all, where as mantra is useful reguardless of death toll --Honorable Sarah [[image:Honorable_Icon.gif]] 23:31, 10 April 2007 (CDT)


 * True, Mantra is useful at anytime, but since when do corpses only sprout at the end of the battle? Typically, something dies, and you move to the next target. Sure, you may get the enemies to clump up so they get nuked and die all at once, but that's not as common as it once was...from my experience, there's generally a rather stready stream of corpses. DKS01 23:37, 10 April 2007 (CDT)
 * i was being figurative. nothing ever dies at the first skill, but mantra can be timed to return at the first skill. --Honorable Sarah [[image:Honorable_Icon.gif]] 23:38, 10 April 2007 (CDT)
 * I still find SR a bit more efficient than Mantra though. Assuming a necro you max at 12 inspiration and so with correct timing, you get 22 energy back around the time you make your first kill, then you recast it, spending 10 of that 22 energy(so you really only gain 12), then you wait 20 seconds before you can get it back again. With 12+1 SR, you can get 13 energy back after the first kill, then can get another 13 back 5 seconds later, and then another 13 back, and so on. Plus, Soul Reaping can't be interrupted, blacked out, diversioned, or disabled with Signet of Humility, and doesn't take up your elite slot either. MoR is useful, but I still find even a toned down weaker SR more useful. YMMV of course, just speaking from my play experience. DKS01 23:48, 10 April 2007 (CDT)

BoA Sins
Just got a K in an A. I don't play PvP, so tell me. Was it needed? This update made my (PvE) Assassin very, very, very sad :( &mdash; Poki#3, 21:04, 10 April 2007 (CDT)


 * Well you can argue about whether the change was needed or not, but the truth is, about 95% of the assassins you'd find in PvP brought BoA. ANet has a long history of weakening skills that become so common that you almost never see a build without them(especially in regards to PvP). And between making this basically useless AND weakening Black Spider Strike(which annoys me more, as I use this skill in 2 non-BoA builds), it looks like ANet really does want people playing a sin other than the usual BoA one. I admit though, I figured they'd nerf Shadow Prison harder before changing BoA... DKS01 23:28, 10 April 2007 (CDT)


 * is any skills rebalance really needed? i think the last world shaking abuse was back in prophecies. --Honorable Sarah [[image:Honorable_Icon.gif]] 21:06, 10 April 2007 (CDT)

BoA is fine Stevo101 21:07, 10 April 2007 (CDT)
 * BoA is not fine when it's encouraging the one skillbar. What ArenaNet has done is try to encourage NON SP-BoA Assassins to play. --Kale Ironfist 21:08, 10 April 2007 (CDT)
 * i've always disagreed with anet nerfing one skill. they should strengthen the counterskill. --Honorable Sarah [[image:Honorable_Icon.gif]] 21:10, 10 April 2007 (CDT)
 * BoA was never the problem, The problem was the damned popularity that the shadow prison + hex offhand combo that came up, BoA was a handy IaS buff that came with nightfall that now has been damaged for regular use by non meta builds. I think the only thing that should of been nerfed is the elite, more then the cost increase that hardly did anything. That would of discouraged the use of it by about every assassin in game but still allowed the other skills to be used under normal situations.--Sefre  [[Image:Sefresig.jpg|15px|]] 22:25, 10 April 2007 (CDT)