User:Felix Omni/Keyskills

Okay, so I had an idea in the shower that I thought was kind of cool. Basically, I was like "Hey, they should make mega-elite skills that are SO elite that a team can only have a single one on any of their bars!" So I thunked it out, and I call them Keyskills. Here are the basic rules:


 * Keyskills can only be used in teams of 8 (pvp and pve)
 * A team may only have one Keyskill at any time
 * The player that takes the Keyskill cannot take an Elite skill
 * Keyskills are limited to a player's primary profession
 * All Keyskills are 5  1⁄4
 * Keyskills are disabled for 180 seconds upon use (maybe longer?)
 * Keyskills are just Skills, not spells (so no Arcane Echo)
 * Keyskills are not recharged by any other skills or by Morale Boosts

But here's what I can't decide. Should they affect BOTH teams and have a longer duration, or affect only one team and have a shorter duration? I feel that affecting both teams would make them more strategic, but less powerful.

So here's some ideas for the skills, I don't have any names for them yet:

Paragon
OR
 * For 5 seconds, all party members take 0 damage from all sources.
 * For 10 seconds, all players take 0 damage from all sources.

Monk
OR
 * All party members lose all hexes and conditions and are immune to all hexes and conditions for 5 seconds.
 * All players lose all hexes and conditions and are immune to all hexes and conditions for 10 seconds.

Mesmer
OR
 * All of the opposing party's members' skills are disabled for 5 seconds.
 * All players' skills are disabled for 10 seconds

Ritualist
OR
 * All allied non-party members regain all health and take 0 damage from all sources for 5 seconds.
 * All allied and opposing non-party members regain all health and take 0 damage from all sources for 10 seconds.

Warrior
OR
 * All party members' attacks cannot be blocked and cannot miss for 5 seconds.
 * All players' attacks cannot be blocked and cannot miss for 10 seconds.

Ideas for the rest would be cool, as would comments in general.