Moddok Crevice (mission)

Objectives
Travel through the Bahdok Caverns to escape to Vabbi
 * *Bonus* Follow Dunkoro's remaining suggestions.
 * You have followed 0..4 of Dunkoro's 0..4 remaining suggestions.


 * 1) At the beginning of the mission: Dunkoro: Why do I think you're lying to us? Is it that you fail to name your so-called friend? Or perhaps it's just the way you clutch that blade? Either way, don't trust this one, . Your choice here has no bearing on the bonus, although it may be easier to choose to fight the corsairs immediately (location marked "1" on the map).
 * 2) Follow the southern wall to the east: Dunkoro: I don't like the look of this passage. There are no tracks going in or out. It looks like the corsairs avoid it completely. Perhaps we should learn from them and not travel that way. Just go back and avoid that path, following the main path (location marked "2" on the map).
 * 3) At the bottom of the hill to the east of the waterfall: Dunkoro: Wait a second. Notice how the path here is worn? See those footprints in the mud over there? It looks like a patrol comes through here on a fairly regular basis. Perhaps we should conceal ourselves. I spotted a waterfall to the west that should drown out any noise we make nicely. Hide next to the waterfall and allow the corsair patrol to move by before continuing up that path (location marked "3" on the map).
 * 4) At the top of the hill: Dunkoro: Corsair camps! There. To the west. Our best plan is to stay close to the eastern wall here and head north around the camps. If we're careful, we should be able to avoid them. Proceed cautiously. Hug the eastern wall to avoid the camp, fighting the insects along the path (location marked "4" on the map). If you get off track here, you may find an insect boss. Killing it will take back your completion of Suggestion #2 (location marked "X" on the map).
 * 5) Further along the same path: Dunkoro: We've got to get past that camp. But look. You see those two corsair runners? They're [sic] job is to alert the other camps of any trouble. If they get away from us, they'll surely bring back reinforcements. You should see the corsairs before he makes his suggestions.  To ensure that you can kill the runners bring along 2 rangers with Pin Down; split the party into 2 groups around each ranger (the runners will split up) and have the rangers simultaneously cripple both runners, then kill them (location marked "5" on the map).

In the area you arrive at after following (or not following) Dunkoro's suggestions, General Bayel appears in a cutscene, accompanied by The Hunger. They are flanked by a row of Kournan Bowmen above you. Defeat both General Bayel and The Hunger to complete the mission.

Monsters
Corsairs Insects Mandragors
 * 17 Corsair Cutthroat
 * 22 Corsair Lieutenant
 * 22 Corsair Runner
 * 21 Corsair Wind Master
 * 16 Captain Bohseda
 * 23 Corsair Admiral
 * 20 Bladed Veldt Termite
 * 20 Veldt Nephila
 * 22 Mandragor Slither
 * 22 Mandragor Imp
 * 22 Stoneflesh Mandragor

Bosses

 * 28 General Bayel: Defender's Zeal
 * 28 The Hunger: Hunger's Strike (cannot be capped)
 * 24 Yakun Trueshot: Cruel Spear
 * 24 Ranshek, Carrion Eater: Cleave
 * 24 Kenmak the Tranquil: Light of Deliverance

Follow-up
Upon completion of the mission players will find themselves in: Wehhan Terraces. Talk to Kuwame there, to get the next Primary Quest, Rally the Princes