Game updates/20110322

Skill Changes
For more information on these changes, please see the Developer Updates page.

Dervish

 * Aura of Thorns: decreased Cripple duration to 3...8 seconds.
 * Avatar of Grenth: decreased life stealing to 0...12 Health; decreased inflicted Disease duration to 3 seconds.
 * Crippling Sweep: decreased bonus damage to 3...15.
 * Ebon Dust Aura: increased duration to 30 seconds; decreased bonus damage to 3...15; increased recharge to 20 seconds.
 * Enchanted Haste: decreased duration to 7 seconds.
 * Fleeting Stability: decreased duration to 2...6 seconds.
 * Harrier's Haste: decreased duration to 2...8 seconds.
 * Heart of Fury: decreased duration to 2...10 seconds.
 * Mystic Corruption: decreased unconditional Disease duration to 1...2 seconds.

Elementalist

 * Air Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
 * Earth Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
 * Elemental Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
 * Fire Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
 * Invoke Lightning: decreased damage to 10...90; decreased recharge to 6 seconds.
 * Water Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.

Mesmer

 * Fevered Dreams: split for PvP.
 * Fevered Dreams (PvP): decreased duration to 5...15 seconds; increased recharge to 20 seconds.
 * Shatter Enchantment: decreased Energy cost to 10.
 * Shatter Hex: decreased Energy cost to 10.

Necromancer

 * Angorodon's Gaze: decreased Energy gain to 3...12.
 * Barbed Signet: decreased Sacrifice to 8%; changed functionality to: "You inflict Bleeding for 3...15 seconds on target foe and all adjacent  foes."
 * Barbed Signet (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
 * Masochism (PvP): decreased Energy gain to 1...3.
 * Oppressive Gaze: decreased Poison and Weakness durations to 3...12 seconds.
 * Signet of Suffering: changed attribute to Blood Magic; removed casting time; decreased recharge to 4 seconds; changed functionality to: "You  suffer from Bleeding for 6  seconds. The next Necromancer skill that  targets a foe causes Bleeding  for 2...16 seconds."

Ritualist

 * Consume Soul: changed functionality to: "Elite Spell. You steal 5...60 Health from target foe. All hostile summoned creatures in the area of  that foe take 25...125 damage."

Miscellaneous

 * Added support for the Guild Wars Guru 2011 GvG Championship Series.
 * Altered the locations of several creatures in the Tomb of the Primeval Kings.

Bug Fixes

 * Fixed a bug that caused Ebon Dust Aura to add bonus damage for ranged attacks.
 * Fixed a bug that caused damage from Rending Aura to ignore armor.
 * Creatures summoned with Celestial Summoning Stones and Shining Blade War Horns now appear in the party window.

GuildWiki notes

 * Aura of Restoration's recharge was increased to 20 seconds.