Attack at the Kodash

Overview
Summary
 * 1) Take Koss and Melonni to speak with Butoh the Bold to prepare the defenses of the Grand Forum of Vabb.
 * 2) Help defend the Grand Forum of Vabb. If it should fall, so will the Kodash Bazaar.
 * 3) Speak with Butoh the Bold.
 * 4) See Zerai the Learner for your reward.

Obtained from
 * Zerai the Learner in The Kodash Bazaar

Requirements
 * Grand Court of Sebelkeh (Mission)
 * Koss and Melonni must be in the party

Reward
 * 2,500 XP
 * 250 Gold
 * 10 Lightbringer Points

Dialogue
 * "Varesh's crusade west through the Desolation has weakened the barrier between our world and the nightmare realm. Already, many suffer terrible nightmares as Abaddon takes advantage of their fears and secrets. It is true. Nightfall is at hand. No doubt they will try to overtake the Grand Forum of Vabb, and with the Kodash Bazaar. I have been instructed to use the Djinn of Ahdashim to protect the keys area. Go with Koss and Melonni to speak with Butoh the Bold. Tell him the djinn will help protect things. He is a great fighter and will know how to best use them in battle. Will you help us one more time, hero?"


 * Accept: "Without a doubt."
 * Reject: "I'm sure Vabbi is safe."
 * When asked about quest: ''"Butoh the Bold is in Forum Highlands, just outside the Kodash Bazaar."

Intermediate Dialogue 1 (Butoh the Bold)
 * "Ah, great heroes indeed. These djinn that Zerai sent will come in handy. I have stationed them at the edges of the forum. I fear an attack will come too soon. Serveral merchants suffering from terrible nightmares have already fled. I fear they will serve as conduits for Abaddon's forces. Here they come!"

Intermediate Dialogue 2
 * Butoh the Bold: "Here they come!"


 * Butoh the Bold: "Lyssa protect us!"


 * Butoh the Bold: "They're everywhere!"


 * Butoh the Bold: "Get behind the Djinn!"

Cinematic Dialogue
 * Koss: "Melonni? What's the matter?"
 * Melonni: "Koss! I've had a horrible vision. I saw my village, Ronjok, surrounded by these tendrils and transformed into a nightmare realm."
 * Koss: "Sounds like a bad dream."
 * Melonni: "Not a dream. More like an intrusion. A warning. Like I was in someone else's nightmare."
 * Koss: "These tendrils are bad, but they seem to have stabilized."
 *  : "No, Melonni is right. I have been told that the Garden of Seborhin has been transformed by these things. It has fallen into night."
 * Koss: "The garden? We must go there at once."
 * Melonni: "No. If it happened there, it happened in Ronjok as well. We must go there instead."
 * Koss: "Melonni, no! We need to address a real problem, not a silly dream."
 * Melonni: "Not a dream. A vision. My village has risked everything on our behalf. They're more important than a few plants."
 * Koss: "The garden is very important to the princes. We've worked hard to make them our allies."
 * Melonni: "Allies? You just care about wealthy princes instead of ordinary people."
 * Koss: "I care about a real threat, not about some distracting dream!"
 * Melonni: "Not a dream, a vision! You're just being stubborn!"
 * Koss: "You just think you're always right!"
 *  : "Enough!"
 * Melonni: "You lead our party, and I will abide by your decision. You must choose which way we must go."
 * Koss: "Agreed. You lead and I shall follow. Which will it be - the garden or the village?"

Intermediate Dialogue 3 (Butoh the Bold)
 * "Zerai and Mehtu the Wise have indeed saved the day; as have all of you. It seems you now have to make a choice. Before you do, speak with Zerai. He will see that you are amply rewarded for your courage. I have not seen a fight like that since Ahmtur the Mighty last cleared the halls of Ahdashim. May Lyssa protect us from Nightfall."

Reward Dialogue
 * "Please take this as thanks. I fear this is only the beginning. The Garden of Seborhin has fallen and Ronjok may be in peril. It seems you must now make a choice, hero."

Follow-up
 * Heart or Mind: Garden in Danger (primary quest)
 * Heart or Mind: Ronjok in Danger (primary quest)

Tips

 * This quest is fairly hard, but is very doable with heroes/henches. Bring the two healer henches, motivation hench, fire hench, and the earth hench. Those 5 will work well together. Especially the Sandstorm from Herta against all of those melee margonites.
 * Don't wait in the center for the margonites to come. Instead, have everyone stand at the first spawn site while someone talks to Butoh the Bold.
 * This fight is much easier if you use the paragon skills Anthem of Flame and "They're on Fire!". Because the Ruby Djinn will spam skills which inflict burning, you will get the damage reduction bonus almost continually.
 * If you can, heal the djinn during the fight. They are valuable teammates.
 * Do not worry if your party dies. You will be resurrected and you can continue the fight.
 * Do not worry about Margonites rushing towards the center, take one group at a time, do not stay in the center until you have finished off all other groups. The Margonites that reach the center will just doze off until you are within aggro range.
 * Try traps. Let them gather in the middle, then trap a place and lure them there.