Talk:Skill

Skill,Skills and Skill details
This should not have been moved! Skill details was only to describe the details featured in the Skill Boxes on skill articles. I'm going to return Skill details to it's former state. 10:32, 26 Jul 2005 (EST)
 * That's also why the images were in the headings, so it's clear what part of the box is being referred to. Other than that though, the additional information is useful. 10:38, 26 Jul 2005 (EST)


 * I think this should be moved to Skill because of singular wikifiing.
 * I think this should either be merged with, or split off, Skill Details. i am more for Split because Skill(s) has enough content without "skill details" in it. Please Merge the "skill details" of "skill(s)" with "Skill Details"

Cast and activate
I already changed Activation Times to Casting Times because of this []. Then I saw LordBiro saying that Activation Time is agreed word. I think that now on we should use Casting Time because it seems to be the offical word. Tell me what do you think. --Geeman 00:12, 31 Jul 2005 (EST)

Now you need to stop linking to 'cast'. I think it is bad for these reasons: 1) There is no article called cast 2) Most of those pages talk about casting time instead of casting in general 3) the correct wording is 'to cast' 4) the game and most pages on this site use activation time --Geeman 22:46, 30 Jul 2005 (EST)


 * There is no article called "activation time" (there wasnt, bet you will make one now) and those pages talk about casting time also. so "1" and "2" are nullified
 * All ingame skill descriptions use "time to cast" or "cast slower" (without "to"), and im not starting a page that includes prefixes like "to" ir "the" if they are no nouns! so "3" and "4" are nullified
 * "guild Wars" "Casting time" wins google fights against "Guild Wars" "activation time". "4" nullified again by all the guild wrs comunity
 * Its called "fast casting and not fast activating. owned!

Okay, but atleast use Casting instead of cast. --Geeman 23:21, 30 Jul 2005 (EST)

[...merged...]

I dont want to use Casting, because its not any better for the noun-argument, and its worse because its longer for the wikifiing-agrument. And the -ing suffix is only a gennus, it changes relative to time, and "casting" is used in correct gennus in the skill descriptions above (but only used like 3 times)


 * Well, think about it this way: What do you think that should be in article 'cast'? I can't think of anything that is not explained in Skills. --Geeman 23:47, 30 Jul 2005 (EST)
 * I can, BTW this will be my last argument to you.
 * Could you share it with the rest of us? --Geeman 23:56, 30 Jul 2005 (EST)


 * Google count doesn't matter really, if you use proper english you only cast spells. Activation time is the term chosen to use, if you think this is wrong discuss it on the style and formatting pages. 00:07, 31 Jul 2005 (EST)

Arguing

 * moved from User:Olljs User page by copy and paste, so "You" means User:Ollj

Now you need to stop linking to 'cast'. I think it is bad for these reasons: 1) There is no article called cast 2) Most of those pages talk about casting time instead of casting in general 3) the correct wording is 'to cast' 4) the game and most pages on this site use activation time --Geeman 22:46, 30 Jul 2005 (EST)


 * There is no article called "activation time" (there wasnt, bet you will make one now) and those pages talk about casting time also. so "1" and "2" are nullified
 * All ingame skill descriptions use "time to cast" or "cast slower" (without "to"), and im not starting a page that includes prefixes like "to" ir "the" if they are no nouns! so "3" and "4" are nullified
 * "guild Wars" "Casting time" wins google fights against "Guild Wars" "activation time". "4" nullified again by all the guild wrs comunity
 * Its called "fast casting and not fast activating. owned!

Okay, but atleast use Casting instead of cast. --Geeman 23:21, 30 Jul 2005 (EST)

Lets take a look at the skills, because the simple reasins i used cast are Guilt Shame Hex Breaker Backfire Powerspike Power Block Mantra of Recorery Arcane Continuum Interpitude Mantra of Persistence Channeling Power Drain Arcane Echo Divine Boon Peache and Harmony Blessed Aura Divine Spirit Virgurous Spirit Holy Veil Succor Mark of Subvertion Soul Leech Soul Barbs Beastial Pounche Concussion Shot Nsatures Renewal Quickening Zephyr Choking Gas Skull Crack... Only Rust uses the term "activate".

I dont want to use Casting, because its not any better for the noun-argument, and its worse because its longer for the wikifiing-agrument. And the -ing suffix is only a gennus, it changes relative to time, and "casting" is used in correct gennus in the skill descriptions above (but only used like 3 times)


 * Well, think about it this way: What do you think that should be in article 'cast'? I can't think of anything that is not explained in Skills. --Geeman 23:47, 30 Jul 2005 (EST)
 * I can, BTW this will be my last argument to you.
 * Could you share it with the rest of us? --Geeman 23:56, 30 Jul 2005 (EST)


 * Google count doesn't matter really, if you use proper english you only cast spells. Activation time is the term chosen to use, if you think this is wrong discuss it on the style and formatting pages. 00:07, 31 Jul 2005 (EST)


 * merged the "cast" discussion to here. --Ollj

results of arguing
I think arguing came to the result that spells,hexes,shouts ... get "cast" while signets Glyphs skills... get activated, no matter how much time it takes. What about sttances and attacks, are they none of both?

So my point is that skills is global for spells ... that you cast and signets ... that you activate and attacs that you attack and Hexes that you hex. But you can can not mix those verbs into Skills because some hexing affects attacking and attacking affects activatings and activatings affect castings and castings affect hexing ...

It seems theres no simple solution.

But the whole "cast to wanted pages, but change it to activate" just came by 15 spells that affect casting of other spells and hex Spells!


 * I say leave everything as "activation time" as it was originally. Ollj is right in that "casting" stances and attacks makes no sense, but I don't think it's worth having some say "casting time" and other say "activation time."  --Fyren 01:42, 31 Jul 2005 (EST)