Talk:Ancestors' Rage

By "ally", does that include bone minions or spirits? Or simply humaniods? &mdash;The preceding unsigned comment was added by Gwfan (talk &bull; contribs) 05:17, 19 May 2006.
 * Yes, this spell works on spirits and bone minions as well as pets, players, and ally NPCs. - Greven 14:31, 28 June 2006 (CDT)

I have the feeling this could be a great spike skill in PvP, especially with the assassin shadow stepping abilities you could just shadow step and deal some major AoE spike damage. And still being abled to support the team otherwise as ur a ritualist...have seen it only once tho, is it because I'm one of the few who sees it or are there better ways of protecting the team/spiking the enemy/putting the enemy under pressure?

I love this Skill! Homer Jay Simpson
 * This IS a great spike skill in ha. Played 6 rts, n/mo hb, and a n/a (he was shadow stepping and gazing and doing all this cool stuff, not sure his exact build), and 1/2 the time we would drop more than one target. M s4 18:45, 28 April 2007 (CDT)
 * Yeah it's awesome for spiking, especially when the +faction pops up more than once, double kill! Tycn 01:45, 29 April 2007 (CDT)
 * Double kill spiking sure is awesome! and the strange thing is that it was a pug...i wish i could get my guild to do it M s4 19:08, 30 April 2007 (CDT)

WTF, exhaustion now.
 * Please sign your posts, and yeah, the exhaustion bites. Phydeaux 23:20, 9 August 2007 (CDT)

ugh exhaustion!?!?!!? Come on! I thought exhaustion would be limited to elementalist only, for Christ's sake Anet touches on the skills they havent touched in a long time. jeez, there should be a nerf post, asking for what to be nerfed and how.--Shadow Sin 12:23, 10 August 2007 (CDT)
 * lol Zaboomafoo 03:50, 11 August 2007 (CDT)
 * Exhaustion on this skill makes me happy...I havent seen jade ritualists use the skill once yet, and they make it HORRENDOUSLY overpowered. I can't cound the times I've been wiped out from this skill alone...even lost a survivor to a single one of these and a normal attack (from a boss, but it's still sdoes horrendous damage that's easy to deal by targeting a melee ally or yourself).71.159.157.69 15:03, 12 August 2007 (CDT)
 * I have removed the note as it is obvious. If someone really thinks it is any usefull, re-add it, but meh... Fabuly 02:47, 17 August 2007 (CDT)
 * Nearly every type of enchantment has that kind of functionality so you were right to remove it. The Hobo 02:51, 17 August 2007 (CDT)

Oh Dear... It's an enchantment... Well consider this: it says target ally, so you can target yourself and with a dervish mysticsm bonus, this makes it a very low energy/high damage spell with a D/Rt. I still see this skill being changed again, Anet... JUST REDUCE THE DAMAGE DEALT AND LET'S GET ON WITH OUR LIVES!!! yeesh Pyrecat 4:33 17 August 2007 (CDT)

Well since ritspike is dead, they're going to leave this alone. Why would a D/Rt want to waste their attribute points anyway? 220.101.138.140 04:22, 17 August 2007 (CDT)

I agree. This might see alot of abuse from dervishes, with a little mysticsm this is practically a free enchantment with such a short duration. Also with the release of GW:EN this falls under the same line as Weapon of Aggression which is a pretty decent IAS (even though it's a little costly). But i think we'll be seeing a lot more D/Rt's imo --Yevaud 04:26, 17 August 2007 (CDT)

No dervishes will use this. why would they? wouldent get any dmg boost or stuff like that and the +3 energy for using this skill aint really useful (unless anet makes tons of 3 energy spells in GW:EN) i think its a great update anet, makes up for the dupe bug wich lost me money :/ 193.217.157.140 04:47, 17 August 2007 (CDT)