Talk:Mysticism

This attribute to me seems overpowered. What's to stop a D/Mo with 16 in Mysticism spamming Reversal of Fortune for 8 energy and 48 more health every time? --roofle 10:39, 26 July 2006 (CDT)
 * Or more to the point, zealot's fire &mdash; Skuld 10:47, 26 July 2006 (CDT)


 * I was thinking how powerful a Dervish would be grouped with a smiter. Perhaps when you reapply an enchanment, the previous one won't trigger this? Kind of like recasting Mantra of Recall.--Wil 10:50, 26 July 2006 (CDT)
 * Only time will tell what the ramifications of this very powerful primary will be, but the Dervish may rely heavily on this if he has lower armor than a warrior with the same regen. Naturally, this would cause a Dervish to take more damage and not be able to cast as often; however, this is all speculation and should be taken as such. --67.165.22.236 11:00, 26 July 2006 (CDT)
 * Oh, lord, I can already picture people crafting D/Mo solo builds as we speak.--Tarutaru 14:31, 26 July 2006 (CDT)

Just wondering: as it literally states, "Whenever an Enchantment ends..." Does that mean whenever ANY enchantment end? It doesn't specifically state that the enchantment has to be only on the Dervish itself. Could it be any enchantment in radar range? Just on your team? Just ones that the Dervish itself has cast? Or is it just a typo and means only enchantments on yourself? Because if it is any of the ones other than the later, team-wide enchantment spamming (Aegis, etc.) with 7-8 Dervishes could mean complete broken insanity in any 8v8 arena.--Tarutaru 14:31, 26 July 2006 (CDT)

I think that Mysticism is gunna be the only self heal for Dervishes. It seems overpowered now, but when we see the stills, I think it'll change Alt F Four 02:01, 27 July 2006 (CDT)