Category talk:Echo (skill type)s

Badly named
What kind of odd name is this? :S I suggest a move. &mdash; Galil  18:53, 23 August 2006 (CDT)
 * Also, are there any echos other than the skill type? Forgot Echo. &mdash; Galil  18:55, 23 August 2006 (CDT)


 * Move it, its confusing as it is. &mdash; DarkJohn 01:00, 24 August 2006 (GMT)


 * It was vaguely decided at Talk:Echo that the skill should keep the name, but that was just concerning the article in the main namespace. We could just leave the category as Category:Echos (or echoes, does ANet use either form of the plural?).  --68.142.14.80 19:30, 23 August 2006 (CDT)


 * I agree with you. There isn't any possibility for confusion even if the category would be named simply Echos (like it was until a few days ago, which is why I'm discussing it in the first place) unless we decide to list all echo skills too (Echo, Arcane Echo). I'm moving it back to Echos. &mdash; Galil  20:07, 23 August 2006 (CDT)
 * Now I see why it was moved to begin with. It's templates categorizing... Guess I'll have to change a template then. &mdash; Galil  20:10, 23 August 2006 (CDT)
 * Yes and no. It looks like Midnight08 did all this, see the history of Template:Mending Refrain for an example.  On top of that, all the paragon (and maybe dervish) skills are kind of wrong on top of that since all the parameters that are "" should just be "real data" since the plan for overridable parameters was scrapped.  The guy who made the templates copied the form from one that happened to use it.  Care to run a bot over them?  --68.142.14.80 20:35, 23 August 2006 (CDT)
 * I guess I could, but first and foremost I will take care of this, then sleep, then perhaps tomorrow. :p &mdash; Galil  20:38, 23 August 2006 (CDT)
 * If the category is to be simply Category:Echos, no skill box template change needs to be made, but if it's Category:Echos (skill type), there will need to be one. (Also, if you do fix the templates with a bot, the empty parameters and the icon parameter can just be removed.)  --68.142.14.80 20:41, 23 August 2006 (CDT)
 * The template had to be updated though, since we can't set the type to Echo. Then the article itself will link to Echo, which isn't all too good. I assume I should remove the  at the top aswell? &mdash; Galil   20:53, 23 August 2006 (CDT)
 * No, that's how the QR uses the "row" format. I think the same goes for the part parameter (  to , though I'm not absolutely certain it's in use.  --68.142.14.80 21:18, 23 August 2006 (CDT)
 * I did check through the QR. Both monk and mesmer. Both have dropped the skill box row template. Either way, yes. There is a piping issue when trying to change the type of the skills, and if we change the template we have to change all pages using it too (in this case, all skill templates. Nothing that can't be fixed though, by simply adding yet another optional variable containing the type text. If not present, type is used. But as the time is 4:22, that's something for tomorrow. ;) &mdash; Galil  21:23, 23 August 2006 (CDT)
 * You're right about there needing to be a template change since either the category or type will be broken otherwise. But, for the QR, the skill box row template is definitely used.  The mesmer QR, for example, includes Domination Magic skills which uses it.  --68.142.14.80 21:40, 23 August 2006 (CDT)
 * So it seems. I was merely looking at Mesmer skills quick reference, which isn't using that template any longer. I believe there is a discussion about it somewhere, I just have to remember where, since I never saw the ending of it. &mdash; Galil  21:45, 23 August 2006 (CDT)
 * That functionality is intended to be there currently, since it's the same all the QR pages work (like IAS, interrupt or fail or whatever it's called now, enchant removal). Each of those has their own skill box template to handle notes and info specific to the common QR trait.  --68.142.14.80 21:55, 23 August 2006 (CDT)

I'll ask again just to make sure, do we want it to be "Category:Echos (skill type)" instead of "Category:Echo(e)s"? I don't know if ANet uses "echos" or "echoes" anywhere in the game text, but I'd prefer the category to be echoes. Either is acceptable English, but echoes seems more natural to me (and turns up more hits on Google than echos). While we have a conflict over the article name for the skill echo and the skill type echo, we don't have such a conflict for the category name. Any way we choose can be accomodated by editing the skill box template. At the moment, Galil's change has placed everything in echos (skill type). --68.142.14.80 03:11, 24 August 2006 (CDT)


 * It doesn't matter to me to be honest. I do believe Echoes looks better, but I do believe I read somewhere that is brittish english while Echos is american english, but to be sure, I looked at Wiktionary and went with what was said there. And the wiki has decided to use american english. I don't believe we need it to be Category:Echos (skill type) though, that's just an unnecessarily ugly and messy name. &mdash; Galil  10:31, 24 August 2006 (CDT)
 * Correction though, my change put everything in Category:Echos. &mdash; Galil  10:32, 24 August 2006 (CDT)
 * Ah. I just looked at what the move tag said before and assumed that's what you put them in.  It's kind of hard to decide what to do since there's only two fringe cases, the skill types echo and skill, but they don't share the same problem.  One has an article conflict while the other has a category conflict.  I think ifs for each case might be best, especially if we get ParserFunctions.  --68.142.14.80 10:46, 24 August 2006 (CDT)