The Wilds (mission)

Objectives
Hunt down the Shining Blade kidnappers and rescue the Chosen they have taken hostage.
 * Chase the fleeing Shining Blade.
 * Rescue the Chosen.
 * Discover how the Shining Blade navigates the jungle.
 * BONUS Defeat the two Centaur chieftains.

Primary
Follow the path in order to chase the Shining Blade Scouts and rescue the Chosen. Some places along the path are occupied by Entangling Roots, which will block the way. Kill the Entangling Roots to remove the plant wall blocking the way. After the first cut-scene, a large number of centaurs will come at you, so try to deal with one mob at a time (marked A on the map). After the second cut-scene, kill the spiders to save the Chosen and complete the mission.

Note: standing in the Maguuma jungle waters gives you the Fount Of Maguuma environmental effect.

Note: You will be accompanied by two White Mantle Knights at the beginning of the mission, but as they do not show up in the Party window as Allies and tend to run ahead they will usually be killed quickly. Even if they do survive the first part of the mission, they will not advance beyond the first cutscene area anyways.

Bonus
Early on in this mission you will reach an easily-missed crossroads. In addition to the path you came from and the path that goes forward (mission path), there are paths to the left and right. Go left and watch out for a path leading off from it, to the left. At the end of that path you will see two Centaur Scouts (marked 1 on the map). This is the most critical part of the bonus - Do not attack them. The centaurs will begin talking about two centaur clan leaders meeting to discuss banding against the humans. Wait until their conversation is over, or you will not be able to complete the bonus. After they have finished talking, a bonus objective will appear, telling you to defeat them. Now it is safe to attack. They will drop a Vine Seed. Take it with you and continue with your quest.

With the vine seed, return to the crossroads and continue down the mission path.

Further on in the mission, you will get to a cut-scene where you see the person you're chasing running and a large number of centaurs rushing toward you. Kill them, and then head up the path the centaurs ran down (northward and eastward). You will find a glowing circle where you can plant your vine seed to create a Vine Bridge (marked 2 on the map). Then you will be faced with quite a number of centaurs and four centaur bosses, including the two centaur bosses mentioned by the conversing scouts, whose deaths will complete the bonus objective (marked 3 on the map).

Note: If doing the bonus solo with an all-hench party, be very careful not to aggro more than one group of centaur at a time. There are at least three patrol groups before the vine bridge and it is easy to be blindsided. Take it slowly and don't hesitate to retreat: because of the low levels of the henchmen compared to the enemies, any deaths will become very noticeable, and you will quickly be overwhelmed.

Note: If you aggro the two centaurs upon entering, you can still run back. After giving up the chase, they will return to their initial position to play the dialogue.

Tip: While more time-consuming, it is often safer to fight your way to the vine bridge before eavesdropping on the Centaur scouts and securing the Vine Seed. This also allows you to make up for any Death Penalty accrued while fighting to the bridge, since there will be many easy enemies to dispatch.

Hard Mode
The moss scarabs can be difficult to dispatch and will inflict a large amount of damage quickly. Having a skilled puller in your group and moving slowly is very helpful. When encountering the centaurs its recommended to focus fire on the protectors as they can heal. Elementalists with aoe spells and skills such as barrage are very useful in taking out the large the groups you will encounter on this mission. As suggested in the notes below necromancers with minions should be aware that the scarabs use Verata's Gaze which will turn your minions against you. Be sure your groups healer(s) bring condition removing and hex removing spells as the Wind Riders and the Maguuma Spider's will hex and poison you. When entering the entangling root area's be sure that close range fighters get through the barrier, while your ranged fighters can stay safely on the other side of the vines. In some instances its advisable to pull any enemies in the roots area out, there by making it easier to take down the entangling root. This mission can be accomplished with henchmen and/or heroes.

NPCs

 * Human
 * 10 Captured Chosen
 * 15 White Mantle Knight
 * 20 Saidra
 * 20 Markis
 * 15 Evennia

Monsters

 * Centaur
 * 16 Centaur Scout
 * 16 Maguuma Warrior
 * 16 Maguuma Hunter
 * 16 Maguuma Protector
 * 16 Maguuma Warlock
 * 16 Maguuma Enchanter
 * 16 Maguuma Avenger
 * Human
 * 15 Shining Blade Scout
 * 15 Saidra
 * Plant
 * 18 Entangling Roots
 * 15 Life Pod
 * Rider
 * 12 Wind Rider
 * Scarab
 * 12 Moss Scarab
 * Spider
 * 16 Maguuma Spider
 * Troll
 * /14 Jungle Troll

Bosses (Skill Captures)

 * Centaur
 * 18 Rapa Ironhaunch
 * 18 Maila Arrowmane
 * 18 Tama Blessedhoof &rarr; Watchful Spirit (unavailable before Maguuma Stade or The Amnoon Oasis)
 * 19 Kara Bloodtail
 * Order of Pain (unavailable before Port Sledge)
 * Signet of Agony (unavailable before A Belated Betrothal in Seeker's Passage)
 * 19 Paka Blackhoof
 * 19 Fawa Torncalf
 * 19 Horm Frostrider
 * 19 Ramtha Brokenhoof
 * Plant
 * 18 Tree of Vitality &rarr; Protective Bond (unavailable before Maguuma Stade or The Amnoon Oasis)
 * Rider
 * 18 Chott Stormsinger
 * 18 Wydd Kindlerun &rarr; Maelstrom (unavailable before Maguuma Stade or The Amnoon Oasis)
 * Scarab
 * 18 Grech Trundle
 * Spider
 * 18 Kezra Spindleweb
 * Troll
 * 18 Grook Plugalug

Dialogues
Briefing from Witness Giselle.

Follow-up

 * Upon completion of the mission, players will find themselves in Bloodstone Fen, where another mission awaits.