Weapon

Basics


A weapon is, quite expectedly, an item that deals damage. Depending on the weapon's details, it can be either melee or ranged, and deal different types of damage.

Weapons can have different magical Weapon Upgrades and modifiers on them.

For lists of available weapons, see Category:Weapons.

Where to get a weapon
There are various ways to get a weapon in GuildWars:


 * Weapon crafters (NPC)
 * Loot from killed mobs
 * Collectors
 * Quest reward
 * Chests
 * Buy from a fellow gamer

Usage
To equip a weapon, drag and drop it to the Weapon Slot in your Inventory.

Weapons are always equipped to the character's right hand unless they require both hands, such as bows, hammers and staves.

If you're wielding a 1-handed weapon in the right hand you can carry a Focus Item or a Shield in your left hand at the same time.

If you have an item equipped to your left hand and then equip a 2-handed weapon, you will no longer gain the benefit of that item.

Related Attribute
Generally every player can equip any weapon, however, if you do not meet the requirements for it, you will deal a much reduced damage with it.

For each profession certain Weapons and Focus Items are linked to certain attributes:
 * Increasing your rank in the linked attribute will increase the damage you inflict with the weapon.
 * the weapon/item usually comes with a minimum requirement for the linked attribute
 * the weapon/item usually comes with some kind of bonus for the linked attribute

Weapon Types (Basics)

 * Warrior:
 * Sword or Axe, in combination with a Shield
 * Hammer
 * Ranger:
 * Bows
 * Spellcasting Professions (Monk, Mesmer, Elementalist and Necromancer):
 * Staff
 * Wands, in combination with a Focus Item

Weapon Types (Details)
The following tables show for each profession which weapon is linked to which attribute:

{| width="100%" style="background: transparent;"
 * valign="top" style="background: #FFDBD0; border: 1px solid #FF6A3D; padding: .5em 1em; margin: 1em;" width=50%|

Elementalist

 * valign="top" style="background: #BFFFD4; border: 1px solid #00D245; padding: .5em 1em; margin: 1em;" width=50%|

Necromancer
{| width="100%" style="background: transparent;"
 * }
 * valign="top" style="background: #B8E2FF; border: 1px solid #0090FF; padding: .5em 1em; margin: 1em;" width=50%|

Monk

 * valign="top" style="background: #FFE5FE; border: 1px solid #FF36F7; padding: .5em 1em; margin: 1em;" width=50%|

Mesmer
{| width="100%" style="background: transparent;"
 * }
 * valign="top" style="background: #FFEC80; border: 1px solid #E3AD35; padding: .5em 1em; margin: 1em;" width=50%|

Warrior

 * valign="top" style="background: #DEFFB0; border: 1px solid #72C900; padding: .5em 1em; margin: 1em;" width=50%|

Ranger

 * }