User:Khoross/Touch Smite

Touch Smite
This build is based on the use of Knockdowns, Stonesoul and Holy Strike to cause insane damage, combined with some PBAoE to make it unlikely that the target will survive. We can drop several of the characters and use in in TA as well as hopefully HA.

Energy Necro
Here's where I break down.

I'd go for Well of Power and Blood Ritual for energy, but BiP may be needed.

Someone else work on this

Usage
Before the main part of the damage is dealt, one monk is designated the knocker. This will alternate to ease energy costs on the monks.

The Elem should attempt to maintain his Attunement and AoR.

Both monks and the elem now run up to surround the target, and each monk uses his hex.

The monk that is not the knocker will cast Balthazar's Aura, and the elem will cast Shockwave. In this time, the knocker casts Iron Palm. Both monks then trigger Stonesoul Strike, and the elem triggers Crystal Wave and Teinai's Crystals as soon as the aftercast wears off. Once the final Crystal has been cast, the knocker activates Entangling Asp, for a second knockdown. Both monks now trigger Holy Strike, and the elementalist can finish his chain with Aftershock.

Should the target still be alive, one of the SoJs should fix that.

Brambles and FS should be kept up as much as possible.

To switch to TA, drop the rit, necro and 2 of the healers, and try like that.