Secondary professions for a Ritualist

Ritualist Warrior
A Ritualist Warrior may seem to have few practical applications, but there are some uses. Defensive stances combined with defensive Ashes can offer a lot of protection, but for interruption prevention, a Resolve Ritualist Mesmer would be better. There is a great opportunity on using Weapon Spells, but much better combination for that is W/Rt. With the addition of Nightfall, a Ritualist/Warrior is now a lot more viable, thanks to the elite skill Spirit's Strength.

Ritualist Ranger
Both the Ritualist and Ranger can summon spirits, therefore taking advantage of the Ritualist's primary attribute, Spawning Power. At approximately 16 Spawning Power, a Ranger's nature spirit would have 64% more Health, giving them some added durability.

A Ritualist's spirits coupled with a rangers traps would create a strong defense in PvP and might just be an essential part of a ranger trap group.

Some Ritualist weapon spells can add useful affects or a lot of damage to Barrage. However, spells that affect the next attack will only affect the first arrow of Barrage. Wailing Weapon, Brutal Weapon and Guided Weapon are the only spells that will affect the entire Barrage.

The ranger profession also serves as a good combination when traps are used around the summoned spirits. Use Rupture Soul to further damage the attackers on the spirit.

Another good use for a Ranger secondary is to use Serpent's Quickness or Quickening Zephyr to reduce the lengthy recharge times on Spirits. The benefit of these skills over Ritual Lord is that they aren't Elite, and so allow a Ritualist to use a different Elite.

Ritualist Elementalist
The elementalist Glyphs would seem to make excellent use of some ritualist skills, namely Glyph of Renewal. One helpful skill this could be used with is Anguished Was Lingwah.

Glyph of Renewal does not work on binding rituals, those are not spells.

The Glyphs would be useful, and if you are looking for a more offensive style of play many of these skills could be of benefit. There are also several knockdown skills (Earthquake, Meteor Shower for example) that would benefit greatly from the Earthbind Spirit.

Another interesting idea is to use the elementalist's wards in conjunction with the spirits, causing near-invincibility in an area for your allies. (Keep in mind most wards say non-spirit allies, so be careful.)

Ritualist Mesmer
Ritualist spirits take a long time to summon, making them easier to interrupt. Mantra of Concentration/Mantra of Resolve could help with this. Ritualist spirits are skills, not spells, so some interrupts don't affect them.

Keep in mind that since Binding Rituals are not spells, many Mesmer skills, like Mantra of Recovery, won't work on them.

Mesmer's energy-stealing spells are also helpful as some spirits have a high energy cost. Some Ritualist skills are better when combined with other Ritualist skills, which makes energy management even more important.

Another good skill the Mesmer profession offers, is the well-known Arcane Echo enchantment. It is used mainly for channeling builds and the Ritualist farming build, using primarily Vengeful Was Khanhei.

Although Resilient Weapon and Resilient Was Xiko are powerful skills, it is often hard to take advantage of their bonuses. Using the Mesmer skill Signet of Midnight, you can blind yourself indefinitely, giving yourself up to +8 life regeneration and +24 armor. You will also be disabling an enemy attacker at the same time. Coupled with Soothing Memories while holding the ashes, you can sustain enormous amounts of damage. You could even add Physical Resistance for more protection! Just keep in mind that if an allied Monk or henchman removes your blindness, you may suddenly lose your near-invulnerability.

Ritualist Monk
Both monk and ritualist being full blown healing classes, it is usually not necessary to double the professions. However there are some exceptions. Ritualists completely lack hex removal skills and have only limited condition removal but both are abundantly present within the monk skills.

Ritualist/monks can use the interaction between Attuned Was Songkai and Heal Party to take the place of (usually primary elementalist) Heal Party spammers, allowing a cheap mass heal that is independent of spirits.

Ritualist Necromancer
Spawning Power, the Ritualist's Primary Attribute, makes excellent use of the Necromancer's undead ally creating skills, effectively giving them up to 64% more Health with a Spawning Power of 16. The main drawback to this is that the maximum minion level would be 14, and this tactic requires some extra skills to be suitable for minion masters who wish to use their minions to utilize Death Nova. Specifically, Signet of Creation can give all of your minions a little extra life, and cause them to die at a specific time. (This is still usable as a N/Rt, of course.)Explosive Growth, another spawning power skill, seems a useful way to add damage when summoning minions in a large group.

Ritualist Assassin
The Ritualist/Assassin can use skills from the Shadow Arts line in evading and escaping from attacks.


 * The Assassin skill Spirit Walk allows efficient travel between spirits.
 * Ritualists can take advantage of the many Assassin Escape skills to get away from foes.

Note: A player may not Shadow Step while holding an item. If a player attempts this the item will drop before the player shadow steps. In this way a Ritualist can bomb targets by first running up to enemies and using a recall skill forcing the item they are holding to automatically drop causing any aoe effect based on the items description.

Ritualist Paragon

 * Vocal was Sogolon and "Incoming!" is a good combination, as "Incoming!" will last longer, however this combination works better on a Paragon primary.

Ritualist Dervish
There are no current skill combinations that make this profession combination effective.