Talk:Spectral Agony

Maybe I went a little overboard with the table notes. Besides that, perhaps someone can muster more regeneration to find the missing value in the table. I can't really think of anything else to say on the subject of SA. Should I submit this for peer review? --Fyren 10:16, 27 Jun 2005 (EST)

Does this table still hold true? Now that infusion runs infuse all armor pieces can you go on multiple runs to get better infusion? 01:32, 28 Jun 2005 (EST)

As it says, it's for number of infused pieces worn. Infusing already infused armor does nothing. Is this unclear in the article? --Fyren 03:38, 28 Jun 2005 (EST)

Since no one else has said anything, I'm adding the peer review tag. --Fyren 11:08, 29 Jun 2005 (EST)

I went out to Abbadon's Mouth to double check your data, and noticed that the Degen was wrong for both 1 infused piece and no infused pieces. Have fixed that, the rest of the table is accurate. --Zerris 16:49, 12 December 2005 (UTC)
 * Technically, it was right for 0. --Fyren 20:07, 12 December 2005 (UTC)
 * True, but '>=' looked rather ugly to me :) --Zerris 20:42, 12 December 2005 (UTC)

Picture
Hey, Geeman, you do realize that this icon is for every monster-specific attack/skill and it's not just the icon for Spectral Agony. For example, Siege Wurms have their Siege Attack and it has the same icon. Grasping Ghouls have "Nibble" which I am not cquite sure what it does.

I suggest we put these monster skills in a skill-box like all other skills but with this icon. --Karlos 15:32, 10 Aug 2005 (EST)
 * I mentioned that on the talk page for the picture already!@# But anywhere, there'd be nothing in the skill box besides the name and picture.  There's no other info.  --Fyren 23:10, 10 Aug 2005 (EST)

skill type...
is this a spell? I didn't think so, which means mesmers cannot slow or block it. Only the two skill interrputs would work (but then how fast does this cast?) -PanSola 19:03, 11 February 2006 (CST)

It seems to cast pretty fast. Not instantanuous, but definitly under a second (1/4 I'd say). Now, the big question is: is it affected by Diversion. --theeth 21:25, 11 February 2006 (CST)

Cleanup on this article
This is one of the BEST monster skill articles we have. Why tag it for cleanup simply because a change (which has not been agreed upon or required) is desired? Cleanup tags are not for "desired changes" they are for articles failing to meet a standard. We have no standard on monster skill articles and most of them look a lot shoddier than this. We also need to re-think the classical skill template for monster skills. For example, notes must be places that if cast and recharge time are listed, they are only estimates/computed, not actual. We should list more prominently who uses them right away, and we should have a section for countering them (if used by foes). --Karlos 20:31, 26 June 2006 (CDT)

Spectral Agony on pets
I was testing a beast master build in Iron Mines of Moladune, partially because I had just gotten a beast mastery mask and I was getting it infused. After infusing it I decided to press on and complete the mission. Here's where it becomes important to note that I'm using Symbiotic Bond to reduce the damage my pet takes. Once my pet had been hit by one of the Jade Armors behind Markis at the end of the mission, I saw a stream of -11 (Symbiotic Bond) appearing on my screen, indicating that pets only have the equivalent of 3 pieces of infused armor. If pet type matters at all (I don't think it would), mine is a Hearty Stalker. --XT-8147 06:06, 12 July 2006 (CDT)

magical protections
(...)but unlike most other skills, no type of magical resistance is effective against it(...)

actually, protective spirit limit the damages taken. wearing a non infused armor against mursaats/jades as a 55 will not lead to an instant death


 * However, the 24 health degen (and 5 damage per second) does kill you.


 * Spells that heal on damage are good against it, such as Mark of Protection. That can't heal all of it, but it reduces it quite a bit so that the remaining damage is easier to heal. Monks can keep an uninfused person alive - even the henchmen can do this - but it takes a lot of energy meaning it's hard to heal anyone else. Having just one piece of infused armour reduces the effect of it enough to make it a lot easier to keep that person alive. Remember that originally each piece of armour had to be infused separately, that's why you can get infused in the Ring of Fire missions as well. --Carth 19:39, 9 September 2006 (CDT)


 * I'm surprised that this wasn't mentioned before, but seriously- interrupts are effective against it. Cry of Frustration for one effectively blocks it. Sure, one Mesmer won't stop a whole mob, but has anyone tried interrupts from other professions? It could be very useful to add a note about this. -- Elveh 14:05, 26 February 2007 (CST)


 * It definitely seems like there should be more out there that can counter this. I haven't gotten a chance to test it, but I'm thinking Blackout could work. What about Simple Thievery? Pretty nuts to think you could steal it and use it... Abraxus 15:40, 30 May 2007 (CDT)

I would like to add to this tho that Spirit Bond is an awesome counter to this, and a non-infused character can easily tank through two spectral agonies without trouble, before the spirit bond nerf a character could easily tank several mobs uninfused with this skill. Trust me, i did it with my necro the day before the nerf and farmed three jades after it easy. Any more becomes a struggle now tho  ~ Soqed Hozi ~  17:03, 4 March 2007 (CST)

Stats
1/4 cast, 15s recharge &mdash; Skuld 11:37, 15 September 2006 (CDT)

What's with the 1...24 and 3...81 stuff? What's it linked to? -- Nova   --  (contribs) 19:43, 19 February 2007 (CST)
 * The number of infused pieces you are wearing I would think but Im not sure how the values match up Ekrin 21:03, 19 February 2007 (CST)

Reveal/Inspired Hex
Hi folks,

has anyone tried Inspired/Reveal Hex on the agony? --Jorx 19:00, 3 July 2007 (CDT)


 * Probably not, cause it's not a hex. --Heelz 19:02, 3 July 2007 (CDT)

Jade
I could be wrong, but i have never seen the jade use this skill. Rather, they seem to inflict it on an uninflicted opponent with every attack. Can someone confirm/deny this.
 * Um, I think your wrong. The Hobo 18:39, 9 July 2007 (CDT)
 * Confirmed. As ive beleived since prophecies came out, jade don't use spectral gony, they infliict it each attack, but only if the character is unafflicted(ie. won't renew it's length.)  Tested in ice floe, killed a group of mursaat and kept jade alive.  Not fully sure how to post screenies on the wiki, but anyone else can test and show for themselves.  For now, im updating the atricle to reflect this. Bob fregman 20:47, 13 July 2007 (CDT)
 * You are wrong. Jade will use it on you in Iron Mines of Moladune and other places; seen it hundreds of time. Reverting. [[Image:Entropy Sig.jpg]] (T/C) 22:01, 13 July 2007 (CDT)

After testing, I think Hobo's right about them inflicting SA on attacks. I'm not sure if they don't have the skill though.

Here, I isolated one Jade Armor and had him targeted to see if he used the skill directly.

http://img69.imageshack.us/img69/1433/gw042yi9.jpg

And here is SA being applied on me simultaneously with its attack. Note that the skill does not appear under its health bar.

http://img213.imageshack.us/img213/6097/gw043ft7.jpg

Ignore my ridiculous skill bar. I would also like to add that I took on mobs of Jades and cycled through them with tab to see if any of them once used SA directly and never saw it. But maybe I was just unlucky. EDIT: whoops, Hobo's not the one who made the claim. --Heelz 23:09, 13 July 2007 (CDT)

As i said, i did the same test(sorry for no screens) and thusfar everybody seems to agree except entropy. Get a screenshot of them casting. Until then im goiing to keep it changed. Bob fregman 23:12, 13 July 2007 (CDT)


 * I can also prove you wrong with reverse logic: I have been attacked by a Jade Armor and not been affected by Spectral Agony; therefore, your theory is incorrect. I will get a screenshot and prove you wrong, but until then, you should know that you just broke GW:1RV. [[Image:Entropy Sig.jpg]] (T/C) 23:27, 13 July 2007 (CDT)
 * After doing a test in Iron Mines, a Jade Armor would inflict Spectral Agony on a Wild Blow (happened twice). Can't confirm if they inflict it on non-skill attacks as well. --Kale Ironfist 23:35, 13 July 2007 (CDT)
 * Judging by that, that makes me want to say that it's based on critical hits rather than skill-only hits. --Valentein 23:40, 13 July 2007 (CDT)


 * Assume good faith. We've provided screenshots for our cause, and tests have revealed that they don't cast it, and I know that they cause it on hit, from my own testing.  You revert was uncalled for. Bob fregman 00:22, 14 July 2007 (CDT)
 * To provide linkage: GW:AGF [[Image:GDSig.JPG]] 00:24, 14 July 2007 (CDT)

Also, to mention, i can confirm that the jade in ice floe don't need it to occur on critical hits, they occur on all hits. It won't refresh spectral agony that's already on you however. I know because i was nearly permanantly under the effect while fighting only 1 jade. Bob fregman 00:26, 14 July 2007 (CDT)


 * GW:AGF doesn't exempt you from GW:1RV, and there is no such thing as an uncalled for revert if another editor honestly disagrees with an edit...no matter who is "actually right". Regardless of the correctness of your edits (which are still in question since your testing is not totally conclusive proof, yet), you reverted a revert to your edits and thus broke policy. [[Image:Entropy Sig.jpg]] (T/C) 00:27, 14 July 2007 (CDT)
 * Exception: A first revert without any explanation conflicts with GuildWiki:Assume good faith, is not protected by this policy, and may be fair game for re-reversion. However, remember to assume good faith of the conflict with the policy, and do not simply re-revert any unexplained edit without reviewing both versions of the article. Copied from GW:AGF Bob fregman 00:29, 14 July 2007 (CDT)

I would say screenshots are at least a better argument than "Um, I think you're wrong" and "seen it hundreds of times". And it's not like he reverted without some substance. --68.111.77.29 00:35, 14 July 2007 (CDT)

Cause you never have too much evidence

http://img79.imageshack.us/img79/1889/gw026xm9.jpg

http://img209.imageshack.us/img209/6712/gw029ez5.jpg   Notice that wild blow is not on the side of my screen, it wasn't an auto crit. By tommorow, ill confirm with stoneflesh that it isn't reliant on a critical hit.Bob fregman 00:41, 14 July 2007 (CDT)