Talk:Spirit's Strength

Man, this skill is neat looking. But how the hell does a ritualist benefit from attacking?


 * Rt/A using daggers, spawning power for the elite, and brutal weapon would be a horrifically destructive combination. A bit much for pure damage output, but it would certainly be worth it if that's your goal. I'm guessing +20 from the elite, and +10 from brutal weapon, equivalating +30 per attack. Just add in attack skills that gain energy on strike and you've got yourself something intriguing. Kamahl 22:48, 22 September 2006 (CDT)
 * This is an enchantment. --Fyren 01:50, 23 September 2006 (CDT)
 * Yeah, but that just frees you from the tight constraints of Brutal. You can put something like Resilient Weapon on yourself, and rely on OoP for a nice cumulative +50 damage or so... Ubermancer 02:48, 23 September 2006 (CDT)
 * Make that Vital Weapon and +60 damage :D Ubermancer 23:50, 23 September 2006 (CDT)
 * Thing with, anyone and everyone would have an anti-enchant skill what with nightfall coming, so you better cover that thing up. Or even echo =P. You know, the bonus damage ignores armor anyway, so you don't need mastery to be dealing a mediocre DPS, IW style. Don't know why you'd want that though. Silk Weaker 02:24, 24 September 2006 (CDT)
 * It seems like its an elite Conjure, more then a sick damage boost, due to being Spawning linked. Now, if it was Channeling linked, then wed talk... but in the mean time, Im not sure what makes this skill good... Ubermancer 18:02, 24 September 2006 (CDT)


 * It's like IW except it works on all weapons, rather than just melee ones, has a bit less bonus damage, the hit still lands, only works for rit primaries (but IW is used almost purely on mesmer primaries, so...), and is slightly conditional (but as there are plently of weapon spells you can maintain, this isn't much of a problem). Now, with it's recharge this won't see much use out of RA, and even in tehre we have so many enchant removal skills now that someone's bound to have one. But I like the idea of this, and the big bonus damage numbers. --Khoross 04:24, 27 September 2006 (CDT)

lololol Rspike!--Silk Weaker

This and Sight Beyond Sight on a 15% while enchanted Spear. Carry a Spawning Focus in the off hand for energy, and you have unblindable, unblockable damage. Sight Beyond Sight is good, but more importantly covers Spirit's Strength. Take Guided Weapon for unblockable spikes, or Splinter Weapon for Barrage-like damage on mobs. Intersperse with Nightmare Weapon for healing. Or make a rt/d and use this with a Scythe. Drop Blind Was Mingson as an opener for defense, and Splinter Weapon with this to damage a lot of foesLabmonkey 14:27, 29 September 2006 (CDT)

I'm there already. Check out my many proposed builds at User:Khoross/Rt/R_Spiritual_Warrior. My personal favourite is the Paragon version of it, but I imagine the warrior versions are pretty hard hitting. When NF comes out, this is going to replace IW as my main RA build. --Khoross 16:07, 29 September 2006 (CDT)

Swords/Axes are better because of the attack speed. Paragon IAS cannot compare with warrior's either. With Emmisary's armor, it isn't as sqyishy. I wouldn't use Sight Beyond Sight, but instead wielder's remedy. --Silk Weaker 03:07, 30 October 2006 (CST)

If you absolutely had to use this then you could pull it off with /Me, 12 in Illusion Magic, and Arcane Mimicry and Signet of Illusions. (T/C) 18:19, 24 September 2006 (CDT)
 * And you would use two elites... how?
 * Hmm, perhaps that is what Arcane Mimicry is for? [[Image:Chuiu Me Icon.png]] (T/C) 15:27, 26 September 2006 (CDT)

Awww.. look at the picture.. isn't he so CUTE? (Not a fifty five 19:39, 26 September 2006 (CDT)) I agree, this skill icon used to be for the warrior shout "Hug Me!"...cuddly looking.-Onlyashadow, Top 100 Guild 10:01, 27 October 2006 (CDT)

I've used This skill paired with Sight Beyond Sight with a variety of secondaries. My favorites so far are Rt/W with 15 (+31 damage) in spawning power and use Flurry to increase the DPS. I've also done a hybrid Rt/R with Kindle Arrows with 14 in Spawning Power and 10 in Wilderness Survival for a damage output of +29 from Spirits Strenght and another +16 from Kindle Arrows.--69.136.36.39 06:52, 8 December 2006 (CST)

The notes section states that daggers should be used for this due to their increased attack speed, but daggers have the same attack speed as swords and axes. While I agree that daggers are perhaps the best weapon to use with this skill, stating that this is due to their increased attack speed is misinformation. An argument for daggers based on chance of a double strike would be a legitimate reasoning. http://gw.gamewikis.org/wiki/Weapon XvArchonvX 10:33, 8 December 2006 (CST)