User:Ocelot never

Sup.

Looking for a build to farm Mahgo Hydras and/or Flesh Golems in Perdition Rock. Good collectable drops there but it's tough farming a caster class - apart from Famine maybe. If anybody has one it would be a great help. Cheers.

My builds
E/Mo Emo

Mo/W Bond YAA!
Designed around arena battles. Utilizes bonding and the unlinked YAA to protect yourself. The main issues with bonding in the arenas is protecting yourself. Cripple and Weakness do wonders at stopping those pesky monk-bashers in their tracks and also helps with extra protection for the party.

I like this build because it's fun and more interesting than regular monking. You probably won't be able to keep up a decent winning streak with this though.

Equipment

 * Anything that works
 * Also bring along a Divine Favor Scalp with Superior Rune of Divine Favor

Usage

 * Put your DF headgear on to pre-cast Divine Boon at a higher attribute level and then replace the Prot one.
 * Normal bonding procedure.
 * There's only one and a half heals for party members with Divine Boon + (Reversal and Guardian). Those do little but the Life Bond reduces damage by half.
 * Guardian/Bonetti's is a classic energy management duo. Very decent melee protection too.
 * YAA is for when you've got a single melee foe after your tail so hit it as soon as they're on you. Use Bonetti's and Guardian when there's more than one after you. They will soon realise they can't do much to you (hopefully) and then split to look for easier targets.
 * YAA can also be used to help the team out if you're being left alone or if there's no melee foes, with the -1 to attributes and anti-kiting abilities.

Counters

 * Diversion is a serious counter to this build. As you've only got one and a half healing skills, losing one of them is usually extremely deadly. Bonds do help with this though but nowhere near enough.
 * Moderate condition/hex pressure will make it tough. As you have no way of countering it except for Boon-ed RoF you'll fall down quickly.

Mo/A Divine Promise
A PvE-only monk build that utilizes the energy gain from Assassin's Promise and its ability to recharge all skills to use Divine Boon in combination with low cost Protection spells to both heal and protect the party. The high amount of enemy deaths in PvE make this a very viable solution to the energy management problems of the Boon prot.

Equipment

 * Anything that works
 * Also bring along a Divine Favor Scalp with Superior Rune of Divine Favor

Usage

 * Switch headgear to the Divine Favor one and pre-cast Divine Boon so it's at a higher attribute level and then switch back to the Prot one.
 * It is possible to maintain Divine Spirit with Assassin's Promise in PvE areas due to the large number of enemies around.
 * The extra 10 energy from Assassin's Promise in combination with Divine Spirit can allow effective and continual use of Divine Boon, ie. the rebirth of the Boon prot.
 * Aegis can also be maintained if there are a lot of enemies dying around you. The damaging 15 energy cost of Aegis plus the 30 second recharge is reduced quite considerably, and very effective at keeping the party alive in melee-heavy areas.
 * However, keeping the party alive can sometimes require all your attention and trying to search for almost-but-not-quite-dead foes and casting Assassin's Promise on them can be too much at times.

Counters

 * If the foe you hexed with Assassin's Promise doesn't die in the 12 seconds, it can leave you dry at times. Removing Divine Boon can help while you wait the full 45 seconds until Assassin's Promise recharges but may not be necessary at times. Being light on the heals is usually enough in most areas until Assassin's Promise recharges and can start giving you energy and Divine Spirit again.
 * Dangerous hexes like Backfire, Arcane Languor and Shame cannot be removed but if using Holy Veil, can be removed easily. Not too common in PvE.

Variants

 * As the build has no hex removal, Holy Veil can easily be slotted in to replace another skill. If in an area with a low amount of melee foes, Aegis can be removed. Guardian is also a viable replacement but removes one of your "heals".

Mo/W Bond YAA!

Mo/A Divine Promise

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