Talk:Assassin Ancient armor

What kind of assassin has blades protruding out of every inch of his body? The most successful assassin ever.
 * An Ancient one apparently --FireFox [[Image:firefoxav.gif]] 00:00, 23 November 2006 (CST)
 * An Exotic or Kurzick one aswell.
 * &mdash; Helena  [[Image:Ranger-icon-small.png]] 01:47, 23 November 2006 (CST)
 * It's the "I can't move my body for fear of decapitating myself" armor!! --Dice 04:27, 26 November 2006 (CST)
 * Uuhm can you lend my a knife please? Tomoko 15:37, 26 November 2006 (CST)
 * Gimme a Hug! No wait, come back!
 * Haha, A/W with this and Headbutt would be the most painful thing ever.
 * Nothing cooler then an armor with the built-in effect of doubling your melee range. (I wish that was true...) Jioruji Derako 23:36, 3 January 2007 (CST)
 * I wish... ,but why the heck do you need to wield daggers when you could just Headbutt them or by just looking at the really pointy armor, brb I need to get a bandage EnterNameHere /R.I.PR.I.P\

What are the actual bonuses or any stats on this armor? Cuz I have the primeval for dervish and it have a +25hp bonus on the chest piece so does this have a health or energy bonus or does it have a condition duration reducer like the original assassin armor??

Like all Elonian armor, there's no inherent bonuses beyond what's common to all armor for that profession. In the case of an Assassin, that would be (if memory serves) +5 energy and +2 Energy Regeneration. You use Armor Insignia to give it the bonuses you want. 149.169.109.224 16:06, 29 November 2006 (CST)

'Impales self while looking at the armor' Baron  04:42, 26 December 2006 (CST)
 * Chest and legs look badass, especially the shoulder area, however the gloves and boots were overdone. Just looks plain silly.--Esqu 07:23, 21 January 2007 (CST)
 * Add the skill: "Can't Touch This!" --[[image:questbrod.png]] 08:34, 6 February 2007 (CST)

S&F
Do we really need the "Nightfall" and "Crafting" headings under acquisition when those are the only subheadings? It looks kind of silly to me. Just Nightfall would be okay, but I still would prefer to have none of them. &mdash; Stylva  (talk)(contribs) 07:26, 21 January 2007 (CST)


 * It's there, and in the style and formatting to distinguish whether the table is for crafting or collecting (as they will look the same once the pages are fixed) and because users shouldn't have to look up the crafter or location to know which campaign the thing is from. - BeXoR  [[Image:Bexor.png]] 07:38, 21 January 2007 (CST)


 * It's already stated in the armor art box where the armor is from, and in the cases it is from several chapters, then the headings make sense since there will be at least two. And collector and craftign tables will never look the same. You will never have the "crafter" column or the "Gold" column in the collector tables. Standard is only crafting, there is no armor (anymore) that's only available through collectors. That's why I think we don't need to write out it's crafting. Just the "Crafter" column makes it quite easy to tell it's crafted. My first impression with those heading and subheadings just following eachother was that there were some information missing. &mdash; Stylva  (talk)(contribs) 07:48, 21 January 2007 (CST)


 * One idea I had was get rid of Acquisitoin and just make it crafting, and then if there is a trading table, make another lvl 2 heading called trading. But then there is a situation like starter armor that can only be gotten in prophecies by making a new character (although that note can be added elsewhere). I'm kinda sleepy atm so I'm not thinking straight. - BeXoR  [[Image:Bexor.png]] 07:59, 21 January 2007 (CST)