User:Yu Takami/Guides/NecrowayUrsan

Necroway Ursan Strategy
This build is incredibly effective for clearing nearly any area you can possibly think of, and is also very reliable for those wanting to achieve Guardian Titles, it is untested in Elite missions, although a hybrid of this is capable of doing DoA.

Any player should really play as the Ursan, hero slots should be reserved for the necros. You will need all three necro heroes in the game to do this if you intend to play on your own.

Any/P or P/Any Ursan
In the optional slots, take a hard ressurection of any kind that you can. Be creative with the optional slots, you will only use them if ursan blessing ends. If you are a paragon, any 'Refrain' echo will be useful to you.

Equipment

 * A Zealous Sword fitted with a +5 Energy Inscription and a +30 Fortitude sword hilt.
 * A +30 health Command Shield.
 * Optionally also take an energy set of items that provide you with additional energy.

Energy based armor may be of use.

Instructions
Put mending refrain and bladeturn refrain on and then use ursan blessing. Use Ursan Roar to maintain them indefinitely, and also to weaken your enemies and strengthen your allies. Choose a specific target to spike and use Ursan Strike to deal heavy spike damage, and Ursan Rage to knock down all adjacent enemies.

The higher your Norn title is, the more effective you will be.

Heroes:

N/Mo Jagged Prot
Skill Template: OANDUslfOL1qAaAPUPCIVV0I

Equipment

 * A staff that makes enchantments last longer to increase the duration of Protective Spirit and Aegis, or alternatively a Minion Master's staff.
 * Armor should be fitted with A Bloodstained Insignia, Minion Master's insignias. The headpiece should be fitted with a Superior Death Magic rune, and also a Superior Vigor rune on another piece. Any additional Runes/Insignias should be Vitae/Attunement runes or Survivor/Radiant insignias place them as you feel comfortable with health/energy levels.

Instructions
This necro is essentially a battery for the other necros in the team. He is a minion master primarily and can provide a decent amount of defense and offense with Jagged Bones, but also a constant flow of deaths to fuel the Necro's energy supply via Soul Reaping.

N/Rt Remedy Necro
Skill Template: OAhiYwh8gtzYTOp5wccWVTuA

Equipment
Any staff that increases energy and provides half casting time of spells. A Superior Soul Reaping rune on the headpiece, and a Superior Vigor rune on another piece. Any additional Runes/Insignias should be Vitae/Attunement runes or Survivor/Radiant insignias place them as you feel comfortable with health/energy levels.

Instructions
The necro ritualist is a strong healer, with a strong energy supply due to Soul Reaping. If you play in particularly difficult areas with another friend, you may wish to bring a second necro to provide additional protection.

N/Any Spiteful Necro
Template Code: OABCY8xTeQotHsDlBLxurqC

Equipment
Any decent Curses Staff. A Superior Curses rune on the headpiece. A Minor Soul Reaping rune. A Superior Vigor rune. Any additional Runes/Insignias should be Vitae/Attunement runes or Survivor/Radiant insignias place them as you feel comfortable with health/energy levels.

Instructions
The SS Necro dishes out damage to enemies, but also has a particularly important role in weakening and debuffing stronger enemies.

When playing on your own
Generally this build + Henchmen should enable you to be reasonably successful in many areas, if you expect a large amount of damage, take monk henches. If you think your ritualist can handle it, then take more damage dealing henches.

When playing with a friend or more
Players must primarily play as ursans, mainly because heroes cannot. However, with additional heroes at your disposal you are able to further buff your party because you can bring additional ritualists or monks for increased defense. Some slots may be tailor made for an area. For instance if you need strong disruption a BHA Ranger or Mesmer may be useful, in general a party should be able to run with this and be successful in many areas.

Counters

 * Insane energy denial may cause hassle for your party.
 * Areas that lack corpses may ruin the entire setup since the necros are dependant on minions as a source of energy.
 * Incredibly large AoE spikes can rip through your party before the ritualist can react, for example 5+ earthquakes simultaneously is likely to gank the party.