Talk:Spike damage

From the current article descriptions, both Spike Damage and Direct Damage are things that happen instantly, as opposed to DoT. So are they two different names for something that is identical, and do they include projectile attacks such as Flare? While Flare is obviously not DoT, it's a little stretch to consider it as "instantaneous" too.

I personally use "Spike Damage" to refer to large amounts of damage in a short amount of time, as opposed to any damage that is fast. It doesn't even have to be one single hit, as long as the total damage on one target is large over a very short duration. Thus I would consider 50 traps (any trap bu healing spring...) layed with 16 wilderness survival at the exact same location, when triggered, to cause spike damage.

While the examples in the article happened to use two skills that deal large damage in one hit, the definition in the article itself does not require the damage to be large, so a sword hitting 1 damage would count as spike damage, which I personally find odd but I'm not sure what the "common" useage of the term is cuz I don't play other online rpgs. At least I assume Spike Damage isn't an actual term the game uses, so it'd depend on player definition instead. -PanSola 23:45, 6 December 2005 (UTC)


 * I'd agree with a rewrite like so. --Fyren 00:28, 7 December 2005 (UTC)


 * I think this article and Spike should be merged, the openening line of Spike says "spike healing (healing in large chunks), spike damage (causing great spurts of damage) or spike energy (to regenerate energy in chunks)." but the rest of the article only talks about spike damage. Actually maybe a better idea is to have Spike redirect to Spike damage. Or perhaps it could be a disambiguation page with links to Spike healing, Spike damage and Spike energy --Xasxas256 09:43, 28 December 2005 (UTC)