User:Life Infusion/builds

Healer's best friend

 * Necromancer/Monk
 * Level 20

Equipment and Runes

 * Soul Reaping: 9 (8+1)
 * Blood Magic: 16 (12+4)
 * Protection Prayers: 10

1st possible Skill Bar

 * Vampiric Gaze (Blood Magic)
 * Steal 63 Health from target foe.
 * Energy:10 Cast:1  Recharge:5


 * Life Siphon (Blood Magic)
 * For 25 seconds, target suffers -3 Health degeneration, and you gain +3 Health regeneration.
 * Energy:10 Cast:2  Recharge:2


 * Mend Ailment (Protection Prayers)
 * Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for 48 points for each remaining Condition.
 * Energy:5 Cast:0.75  Recharge:2


 * Remove Hex (Monk other)
 * Remove a Hex from target ally.
 * Energy:5 Cast:2  Recharge:7


 * Blood Ritual (Blood Magic)
 * Sacrifice 17% max Health. For 14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
 * Energy:10 Cast:2  Recharge:2


 * Balthazar's Spirit (Smiting Prayers)
 * While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
 * Energy:10 Cast:2  Recharge:0


 * Well of Power [Elite] (Blood Magic)
 * Exploit target corpse to create a well of power at that location. For 21 seconds, allies within 39' of the Well of Power gain Health regeneration of 6 and Energy regeneration of 2.
 * Energy:15 Cast:3  Recharge:15


 * Rebirth (Protection Prayers)
 * Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 5 seconds. This Spell consumes all of your remaining Energy.
 * Energy:10 Cast:6  Recharge:0

2nd Possible Skillbar

 * Vampiric Gaze (Blood Magic)
 * Steal 63 Health from target foe.
 * Energy:10 Cast:1  Recharge:5


 * Life Siphon (Blood Magic)
 * For 25 seconds, target suffers -3 Health degeneration, and you gain +3 Health regeneration.
 * Energy:10 Cast:2  Recharge:2


 * Purge Conditions (Monk other)
 * Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target ally.
 * Energy:5 Cast:0.25  Recharge:20


 * Remove Hex (Monk other)
 * Remove a Hex from target ally.
 * Energy:5 Cast:2  Recharge:7


 * Blood Ritual (Blood Magic)
 * Sacrifice 17% max Health. For 14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
 * Energy:10 Cast:2  Recharge:2


 * Martyr [Elite] (Monk other)
 * Transfer all Conditions and their remaining durations from your party members to you.
 * Energy:5 Cast:0.25  Recharge:10


 * Well of Blood (Blood Magic)
 * Exploit nearest corpse to create a Well of Blood at its location. For 21 seconds, allies in that area receive +6 Health regeneration.
 * Energy:15 Cast:2  Recharge:2


 * Rebirth (Protection Prayers)
 * Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 5 seconds. This Spell consumes all of your remaining Energy.
 * Energy:10 Cast:6  Recharge:0

Life Bandit

 * Necromancer/Ritualist
 * Level 20

Equipment and Runes

 * Soul Reaping: 11 (10+1)
 * Blood Magic: 14 (11+3)
 * Restoration Magic: 10

1st Possible Skillbar

 * Vampiric Gaze (Blood Magic)
 * Steal 58 Health from target foe.
 * Energy:10 Cast:1  Recharge:5


 * Wielder's Boon (Restoration Magic)
 * Heal target ally for 45 points. If that ally is under the effects of a Weapon Spell, Wielder's Boon heals for an additional 30 Health.
 * Energy:5 Cast:1  Recharge:4


 * Vengeful Weapon (Restoration Magic)
 * For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 50 Health from that foe.
 * Energy:5 Cast:0.25  Recharge:3


 * Blood Ritual (Blood Magic)
 * Sacrifice 17% max Health. For 14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
 * Energy:10 Cast:2  Recharge:2


 * Weapon of Warding (Restoration Magic)
 * For 9 seconds, target ally has a Weapon of Warding. The Weapon of Warding grants a 50% chance to block and you gain +3 Health regeneration.
 * Energy:10 Cast:1  Recharge:5


 * Well of Power [Elite] (Blood Magic)
 * Exploit target corpse to create a well of power at that location. For 19 seconds, allies within 39' of the Well of Power gain Health regeneration of 6 and Energy regeneration of 2.
 * Energy:15 Cast:3  Recharge:15


 * Strip Enchantment (Blood Magic)
 * Remove one Enchantment from target foe. If an Enchantment is removed, you gain 114 Health.
 * Energy:10 Cast:1  Recharge:20


 * Lively Was Naomei (Restoration Magic)
 * Hold Naomei's ashes for up to 60 seconds. When you drop her ashes, all party members in the area are resurrected with 55% Health and zero Energy.
 * Energy:15 Cast:6  Recharge:20