User:Gordon Ecker/Mo/any Enchantment Healer

This is a narrowly specialised PvE healing build that relies heavily on Enchantments. It is designed specifically for situations where foes have little or no enchantment removal capabilities, such as the Ring of Fire, Abaddon's Mouth, Raisu Palace and team farming.

Equipment

 * Radiant and Anchorite's Insignias each have their advantages.
 * Vigor runes are highly recommended, as are Healing Prayers, Divine Favor and Attunement runes.
 * A max Insightful staff of Enchanting with a Hale and Hearty inscription, or a unique staff with equivalent bonuses, such as the Ferverborn Staff or any of the five unique Ghostly Staves. Kepkhet's Refuge and The Yakslapper are cheaper alternatives.
 * A two-handed weapon with Damage +10..15%, Energy -5 is recommended as an alternate weapon to hide energy while using Rebirth.

Usage

 * Start by casting Blessed Aura to increase the duration of all your Enchantments, in conjunction with your staff, this will provide an enchantment duration bonus of ~50% depending on attributes.
 * Alternate between Seed of Life and Healing Seed on whichever tank is taking the most damage.
 * Use Vigorous Spirit to provide additional healing over time.
 * Use Signet of Rejuvenation for spike healing.
 * Use Spell Breaker to protect against spells, and to cover your enchantments.
 * Use Deny Hexes for hex removal.
 * Rebirth is intended to be used after battle, or for recovery after a near-wipeout.

Warning

 * This build is narrowly focused for use against foes with no enchantment removal capabilities, such as Mursaat, Shiro'ken, Am Fah, Mantises (excluding Mantids) or Dredge. Its effectiveness sharply decreases against foes with enchantment removal capabilities, such as the Afflicted or the Stone Summit, this also means that using it against an unknown opposition is quite risky.
 * This build relies on good pulling and tanking, and is less effective against foes that aren't easily pulled or tanked.

Variants

 * Bring Infuse Health or Gift of Health for emergency spike healing.
 * Brink a condition removal skill.
 * Replace Signet of Rejuvenation with Signet of Devotion.
 * Replace Spell Breaker with Blessed Light, Boon Signet, Empathic Removal or Signet of Removal.

Advantages

 * High energy efficiency.
 * Fairly tolerant of lag.

Disadvantages

 * Dependant upon good pulling and aggro management.
 * Vulnerable to enchantment removal.
 * Vulnerable to spike damage and degeneration.