Talk:Furious Axe

At 9 adrenaline, what's a good use for this skill? Both the bonus damage and adrenaline gain seem a bit weak. &mdash; 130.58 (talk) ( 21:56, 10 May 2006 (CDT) )
 * Yes, a poor skill. A third addition to the Eviscerate/Executioner's combo Skuld  03:12, 11 May 2006 (CDT)

When Anet decided on weilding their nerfbat, they got something right. This is a half-decent skill now! --Mgrinshpon 17:28, 27 October 2006 (CDT)

Err, This skill is now uber. Axe Mastery now has some rediculously damaging energy attacks at its disposal. Like, seriously, this skill does only 5 less damage than Executioner's Strike and recharges in 6 seconds. Duncan Dragoon 03:52, 21 December 2006 (CST)


 * Critical Chop is better &mdash; Skuld 03:57, 21 December 2006 (CST)
 * Even Protector's Strike is better.--Rickyvantof 16:44, 26 April 2007 (CDT)

Block update
Now that everything is considered Blocking (and not Evading), this is quite a bit more useful.

Not really, Furious Axe triggered on both block and evade before. Therefore, there is no change in functionality. ~Seef II 00:45, 21 January 2007 (CST)