User talk:Fexghadi

Welcome on the Farming Builds Quick Reference. Still working on it though. If you add a build which has not been added to any talk page yet, please let me know or add the link yourself following the same structure as for the other builds.

UW Solo + Killing Aatxes
Care for Energy. Concentration rather for Stoneflesh and VWK if you fear interrupt. Maintain Kinetic Armor with Vengeful Weapon.
 * E/Rt : Earth Magic 11+3+1, Restoration Magic 12, Energy Storage 6+1
 * Details

55HP build. Use a scythe. Visage before aggroing.
 * Mo/Me : Protection Prayers 10+3+1, Divine Favor 8+3, Illusion Magic 12
 * Details

Use skills in following order (M means Moving): 1, 2, 7, 4+3, 5, 6, 4, 5, 4, M, 7, 6, 5, 4+3, 7, 6, 1+3, 7, 5, 6, 5.
 * R/Me : Wilderness Survival 12+3+1, Expertise 12+3, Beast Mastery 3

Take the aatxes along with the graspings.
 * E/W : 12+3+1 Earth Magic, Energy Storage 12+1, Tactics 3

55HP build. Use Plague touch if Dazed or to kill an aatxe with less health than you by giving Deep Wound. Balance Healing and Protection to 9 if switching Vigorous Spirit for Suffering, which will be the cover hex for Spoil Victor.
 * N/Mo : Blood Magic 12+3+1, Healing Prayers 10, Protectivon Prayers 8
 * Details

I tried successfully this version (much more classical and works nice) -

UW Solo (Running the Aatxes)
Chain all AoE damage as quick as possible. Daoshen must have recharged while holding the ashes for double quick use. Don't heal while fighting. Change Sprint for Spirit Rift in zones where running's useless.
 * Rt/W : Channeling Magic 12+3+1, Tactics 12, Axe Mastery 3

Visage before aggro. Better have a weapon which requirement is maximum 10.
 * W/Me : Strength 12+3+1, Axe/Sword Mastery 9+1, Tactics 3+1, Illusion Magic 9
 * Details

Visage before aggro. Don't heal while fighting.
 * W/Me : Axe Mastery 11(+1+3 while fighting), Tactics 8+1, Strength 6+1(6+3 while running), Illusion Magic 10, Inspiration Magic 2

Don't use Healing Signet in battle (You shouldn't need it too). Totem Axe can be used, you don't need to attack.
 * W/Rt : Tactics 10+2+1, Strength 8+1, Restoration Magic 12.
 * Details

E/A Variant: Switch GoEP for Glyph of Sacrifice and (still needs testing from myself) Lava Font for Frozen Burst. 12 in Shadow, 10+3+1 Fire, 6+1 Water, Remaining in Storage, Totem axe + +15/-1 focus.
 * A/E : Shadow Arts 12+3+1, Fire Magic 12
 * Details


 * E/Me : Earth Magic 12+3+1, Air Magic 4+1, Energy Storage 3+1, Illusion Magic 9, Inspiration Magic 8.
 * Details

Care for energy. Visage before aggroing.
 * Rt/Me : Restoration Magic 12+3+1, Illusion Magic 10, Inspiration Magic 8
 * Details

Armor of Earth isn't needed for the Grasping Darknesses
 * E/Mo : Fire Magic: 12+3+1, Earth Magic 12+1 Energy Storage 3+2

FoW Farming
Beach and Cave farming.
 * P/any : Command 11(+3+1 => Fighting), Leadership 10(+3+1 => Running), Spear Mastery 10(+3 => Fighting)

Forest of The Wailing Lord farming. Main skills for the optional slot: Dodge, Dual Shot, Ether Feast, Distracting Shot
 * R/Me : Wilderness Survival 12+1+1, Expertise 8+1, Marksmanship 8+1, Inspiration Magic 7


 * W/any : Guide for farming FoW

Green items farming
Depending on the bosses, following main variants may be used: Rust, Shadow of Haste, Shadow Refuge, Feigned Neutrality, or damage skills.
 * A/E : Shadow Arts 12+3+1, Earth Magic 12, Air Magic 3
 * Details

Same conception as A/E, but less versatile. Use +15/-1 focus if you want to kill some mobs after boss is dead and if you don't mind dying after that. I recommend you do, as I got quite a pack of gold items that way.
 * E/A : Earth Magic 12+3+1, Shadow Arts 12, Energy Storage 3+3
 * Details

Purpose is physical damage-dealing bosses' (and mobs) farming.
 * A/any : Critical Strikes 11+3+1, Dagger Mastery 11+1, Shadow Arts 8+1

Chkkr Locust Lord farming.
 * A/any : Critical Strikes 11+2+1, Dagger Mastery 10+2, Shadow Arts 10+1

Incetol, Devout of Depths farming.
 * N/Me : Curses 12+3+1, Inspiration Magic 12, Illusion Magic 3
 * Me/N : Curses 12, Fast Casting 8+1, Inspiration Magic 8+1+1, Illusion Magic 7+1

Mostly designed for Warrior bosses in The Jade Sea.
 * N/Me : Curses 12+3+1, Illusion Magic 10, Domination Magic 6, Inspiration Magic 6
 * Details

Most bosses whose mobs can't interrupt or put heavy degen on you. Hex removal is a burden too. (Personal idea: replace Watchful Spirit for Shield of Absorption?)
 * N/Mo : Blood Magic 12+3+1, Protection Prayers 9, Healing Prayers 9
 * Details

Chkkr Thousand Tail farming.
 * R/any : Beast Mastery 12+3+1, Expertise 12+3

Totem Axe farming.
 * R/any : Marksmanship 12+3+1, Expertise 9+1, Wilderness Survival 9+1
 * Details

Arrahhsh Mountainclub farming.
 * W/Mo : Tactics 12+3+1, Strength 8+1, Smiting Prayers 10

Ghial the Bone Dancer farming.
 * W/Mo : Strength 11+2+1, Swordsmanship 10+2, Healing Prayers 10

Cultist Rajazan and some other melee bosses as Reefclaw Ragebound farming.
 * W/Mo : Tactics 11+3, Strength 9+1 Swordsmanship 8+1, Healing Prayers 8

Sskai, Dragon's Birth farming
 * W/N : Tactics 11+1+1, Swordsmanship 10+1, Strength 10+1

Craw Stonereap farming
 * W/R : Swordsmanship 12+3+1, Strength 8+1, Wilderness Survival 10

Totem Axe farming
 * W/R : Swordsmanship 11+3+1, Tactics 9+1, Strength 4+1, Wilderness Survival 10

Star Ancient Koosun farming. Switch between +4 auras for running or fighting.
 * E/Mo : Water Magic 12(+3+1), Energy Storage 9+1, Fire Magic 9(+3+1), Healing Prayers 3

Elite Zone farming
Ravenheart Gloom farming for Torment Gemstones. Lightbringer rank 2 needed.
 * A/E : Shadow Arts 12+3+1, Fire Magic 12
 * Details

Ravenheart Gloom farming for Torment Gemstones. Lightbringer rank 4 needed. See Variants if under rank 4.
 * E/A : Fire Magic: 12+3+1, Energy Storage 6+3, Water Magic 2+3, Shadow Arts 11
 * Details

Domain of Fear farming. Care for energy.
 * E/Mo : Earth Magic 12+3+1, Energy Storage 9+1, Healing Prayers 9
 * Details

Remains of Sahlahja (Mission) farming.
 * N/P : Blood Magic 12+3+1, Soul Reaping 9+1, Command 10
 * Details

Stygian Veil farming while Breaching the Stygian Veil quest is active.
 * N/R : Curses 12+3+1, Wilderness Survival 12, Soul Reaping 3+1
 * Details (someone please host it and link to your page)

The Deep farming (enter through the right portal). Use Gale to KD if you need healing.
 * W/E : Tactics 12+2+1, Strength 8+1, Swordsmanship 8+1, Air Magic 5

Other valuables farming
IDS builds coming on this sunday

Overall farming
Guides on 55, Mist Form, Shadow Form, etc.

Paragon aataxe solo
You seem to like UW soloing, wanna test my para build for me? :D &mdash; Skuld 09:45, 19 April 2007 (CDT)
 * Actually, I'm just beginning with those builds, I'm making categories quite randomly, and I don't have a PvE P ;-) -- Fexghadi 09:55, 19 April 2007 (CDT)


 * Aw :p I'll snare a paragon enthusiast then &mdash; Skuld 09:57, 19 April 2007 (CDT)


 * btw, I like soloing whatever I find xD (I have no friends waaaaaaaaah :' -- Fexghadi 10:00, 19 April 2007 (CDT)
 * And feel free to help for one or another part of farming, but tell me so we won't do it twice for "nothing" :p -- Fexghadi 10:16, 19 April 2007 (CDT)

R/Me Underworld Speed Trap Solo
I have archived it here, was just too lazy to put tag on it. Btw, why do you keep this list on your talk page? I would put it on a normal page in your user space like e.g. User:Fexghadi/Farming_Builds_Quick_Reference and leave the talk page for discussions or messages like this one. --Hhhippo 15:09, 22 April 2007 (CDT)