Talk:Energy Boon

I hope they buff this skill because if 18 is nrg gain at rank12 then you would only be getting 3 energy and -10 max from exauhstion...kinda makes the skill worthless IMO-Only a Shadow


 * If you have a pool of 80 energy and you're almost down to 10 energy, using this spell is most excellent. You'd be up to 25+ and exhaustion at the other end of the spectrum is meaningless. In fact, this might just replace Glyph of Energy for my ele. --Karlos 14:24, 19 April 2006 (CDT)


 * The spammability really makes this worthwhile. &mdash; 130.58 (talk) ( 14:51, 19 April 2006 (CDT) )


 * You wouldn't spam it...it gives exhaustion.--Life Infusion 15:02, 19 April 2006 (CDT)


 * If Gale Executioners who have 25 energy could spam Gale (before the nerf) why not an ele with a nice large pool of energy that's mostly empty. Same example above, If you spam this three times in a row (over 15 seconds), you'd have +45 energy and 25 exhaustion. It's just excellent in countering E-Denial attacks. --Karlos 15:08, 19 April 2006 (CDT)


 * If you're going to use it that often, why not take Second Wind instead? --theeth 11:05, 23 April 2006 (CDT)
 * Because if you didnt have this skill(both skills are elites) then you wouldnt have as much exhaustion. Renegade of Funk 10:33, 8 May 2006 (CDT)


 * If you spam this, you'd be getting more exhaustion than energy, and using it against energy denial is more like tightening a noose than anything. Using it minus the cost of casting would only get you 13 nrg energy, weigh that against the exhaustion and the time it will take to get rid of the exhaustion. Since anyone who would use this in combat would probably cast a spell right after (and even if they didnt) any e-denial mesmer, especially surge/burn/mind wrack combos would eat right through that.-Only a Shadow

I just tested this properly on my ele. I suited him up for fire magic and went to get myself a E+15R-1 for both wand and focus, bringing my max energy to 114. This skill is amazing energy management for when you have a high max energy - the exhaustion at the top of the bar is completely irrelevant, so I found myself dumping all my attack spells (25, 15, 10, 25 cost) and then calling on Energy Boon to fill my bar partway, ready for another go. I was casting as my spells cycled, and unless the battle was /extremely/ prolonged I didn't have any energy problems. You just need to watch your energy bar and not spam it. Disclaimer - I play only PvE. Kessel 07:57, 18 June 2006 (CDT)


 * Tried out Second Wind after that, and it creams this skill bad, I think. Kessel 12:14, 18 June 2006 (CDT)


 * I really like Second Wind for primary Eles, especially for PvE. It's more flexible and definitely can provide more energy, if you have a high enough maximum energy.  (However, Second Wind can be a bit slow in PvP.) --JoDiamonds 11:13, 20 June 2006 (CDT)

Energy Boon vs Ether Prodigy
At 13 Energy Storage Energy Boon gives you 19 - 5 = 14 energy (not taking exhaustion into account, you would more than likely use this when you're deep into your energy anyway). Ether Prodigy gives you 36 - 5 = 31 energy (again not taking exhaustion into account) but you take damage after it ends and its an enchantment (ouch Shatter Enchantment!). Overall I think the exhaustion and quick gain of energy is better than relying on an enchantment for elementlist primaries. (T/C) 12:59, 17 May 2006 (CDT)


 * I think the deciding factor is exactly how much energy you need. In a long fight, the difference between getting 14 energy or 31 energy per incurred exhaustion can add up.  Energy boon will dump out more energy and do it faster.  But, boon isn't as sustainable, and as you pointed out, boon isn't as efficient.
 * In my PvP-biased opinion, nothing will really change. "Pure" elementalists will keep using elemental attunement or glyph of energy.  E/Mos with a few high-cost monk skills will keep using prodigy.  --68.142.14.151 15:04, 17 May 2006 (CDT)


 * FWIW, Second Wind is another viable option for primary Elementalists. I like Second Wind for being able to vary the amount of energy it gives you, weighed against how much exhaustion you are willing to tolerate.  --JoDiamonds 13:01, 8 June 2006 (CDT)
 * Chuiu also didnt take in account extra energy you can gain from prodigy due to +20% enchant mods etc. --Draygo Korvan 11:22, 20 June 2006 (CDT)
 * There is no etc, so you get what, one more second? meh.

^ Actually, at 15 energy storage (base ether prodigy duration 20 seconds) 20% enchantment length bonuses on staves mean 4 extra seconds, and not just 1..

Ether Prodigy is better.
Ether prodigy may do damage, but it nets you WAY more energy, and if you have spells that you can spam to get rid of energy, you will be taking almost NO damage at all. For example: The E/Mo flagger used by many GvG teams, used to spam heal party and blinding flash. Having used this build very often, it takes very little damage from prodigy, and i get more than 3 energy per second using prodigy.
 * For the situations you describe, Prodigy is better. Not everyone is in the situations you describe.  =)  In particular, if you are facing enemies (certain PvE areas, for instance) that immediately strip enchantments, it's hard to make Prodigy effective.  (Waste slots on cover enchants?  etc.)  That said, the situations where you want Boon over Prodigy are relatively rare (Prodigy is usually right), but they do exist.  --JoDiamonds 10:21, 2 August 2006 (CDT)