Secondary professions for an Elementalist

Those wishing to mix secondary class skills with the Elementalist's primary attribute Energy Storage will find an increased pool with which to use, and more frequency with which to use those skills. Although primarily, an Elementalist will use a primarily native skill set, those that mix classes may find options enabling them to augment their character for the better.

Always remember, when choosing secondary skills, that native skills often have better synergy with the profession's purpose, interact better with the profession's other skills, and benefit from runes.

Elementalist/Warrior

 * This profession combination provides little benefit for an Elementalist primary.

Elementalist/Ranger

 * Ranger spirits, such as Winter and Energizing Wind, offer enhancing effects or energy bonuses.
 * Serpent's Quickness can also accelerate the recharge of long recycle spells, or make an otherwise unmaintainable enchantment, such as Mist Form and Obsidian Flesh, constant.

Elementalist/Monk

 * High-cost, party-wide skills such as Extinguish, Heal Party, and Aegis can offer additional healing or ease pressure on the party's healers.
 * The Energy Storage attribute line, especially elites such as Ether Prodigy, Ether Prism, and Master of Magic, can provide the ability to repeatedly cast spells such as Heal Party, Aegis, Extinguish, and various Smiting Prayers skills without fear of running low on energy.
 * Repeatable resurrection spells are often beneficial in PvE.

Elementalist/Necromancer

 * Gaze of Contempt is very useful to get the full damage of Vapor Blade.

Elementalist/Mesmer

 * Echo and Arcane Echo offer additional casting of long recharge skills, or faster recasting of fast skills. This is especially useful with Meteor Shower.
 * Hex Breaker is useful to protect against Diversion and other hexes in PvP.
 * Mesmer enchantment and hex removal can fill gaps in the Elementalist skill line.

Elementalist/Assassin

 * Elementalist Assassins can use the Assassin's shadow step skills to get close to a group of foes, and then use some powerful PBAoE skills such as Flame Burst and Star Burst to do massive amounts of damage to all adjacent enemies. The effectiveness of this combination is mitigated by an Elementalist's light armor; without some protective enchantments, an Elementalist will often die before being able to cast many PBAoE spells.
 * Assassin's Promise can be a useful tool to recharge spells such as Meteor Shower.

Elementalist/Ritualist

 * Often used in GvG (flag running) for the high powered self heal skills such as Mend Body and Soul, Weapon of Warding, and Wielder's Boon.
 * High-cost skills such as Weapon of Warding and Vengeful Weapon can be spammed more efficiently with the Elementalist's large energy pool during extended fights, or one of its energy management skills such as Mind Blast.
 * Repeatable resurrection spells are often beneficial in PvE.

Elementalist/Paragon

 * This profession combination provides little benefit for an Elementalist primary.

Elementalist/Dervish

 * Mystic Regeneration can be an extremely reliable self heal in some situations, for example when used with Stoneflesh Aura and Armor of Earth tank builds, or when used with builds utilizing Elemental Attunement, Air Attunement, Storm Djinn's Haste, or other enchantments.