Vanquisher

Vanquisher is a title that you can display for prestige. It is related to Hard mode.

Vanquisher title track
This title is granted to a character for defeating all of the foes in each explorable area of a campaign while in hard mode. A character's progression can be tracked on the World Map: areas that have been vanquished will have a gold design around the name, while unvanquished areas will be red.




 * {| class="stdt" style="text-align:center"

! Title1 || Campaign || Areas vanquished || Grand Total of Monsters (min-max)|| Average Number of Monsters
 * Tyrian Vanquisher || Prophecies || 54 || 8,746 - 11,125|| 184
 * Canthan Vanquisher || Factions || 33 || 4,806 - 6,614 || 173
 * Elonian Vanquisher || Nightfall || 34 || 7,676 - 9,143 || 247
 * Master of the North2 || Eye of the North || 15 || 4,472 - 4,940 || 314
 * }
 * Elonian Vanquisher || Nightfall || 34 || 7,676 - 9,143 || 247
 * Master of the North2 || Eye of the North || 15 || 4,472 - 4,940 || 314
 * }
 * }


 * 1 These titles are all individual and independent title tracks, with only one level each.
 * 2 There is no Vanquisher title for EotN; instead, vanquishing EotN areas counts toward the Master of the North title track.

Rewards
Upon vanquishing an area, all players in the party will receive gold and experience equal to 5 times the number of foes. In certain regions, they will also receive faction or reputation points based on the number of foes:

Foe counts per area
The actual number of foes in each area is somewhat variable, due to the randomness in the number of creatures that may spawn in a given group. The numbers below reflect the range of foes seen in actual gameplay experience by GuildWiki users.


 * Since pop-up groups only count if you activate them, areas known to contain a large number of avoidable pop-ups are marked in the tables below.


 * Many quests can significantly affect the number of enemies that appear in an area. These quests are noted with a &#x25b2; if they increase the number of enemies and a &#x25bc; if they decrease the number of enemies.

For more detailed notes and strategies pertaining to specific areas, please refer to that area's article.

Tyria


! Area || Min || Max || Avoidable Pop-ups || Notable Quests
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! colspan="5" |
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Ascalon1
&#x25bc;Then and Now, Here and There
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 * Ascalon Foothills || 51 || 59 || ||
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 * The Breach || 111 || 134 || ✅ || &#x25b2;Into the Breach
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 * Diessa Lowlands || 275 || 387 || ✅ || &#x25b2;The Titan Source
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 * Dragon's Gullet ||116|| 176 || ✅ || &#x25b2;The Titan Source
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 * Eastern Frontier || 170 || 223 || ✅ || &#x25b2;The Last Day Dawns
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 * Flame Temple Corridor || 96 || 111 || ✅ || &#x25b2;The Titan Source
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 * Old Ascalon || 184 || 314 || ✅ || &#x25b2;Then and Now, Here and There
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 * Pockmark Flats || 117 || 231 || ✅ ||
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 * Regent Valley || 125 || 192 || ✅ ||

! colspan="5" |
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Northern Shiverpeaks
&#x25bc;completing To Kryta: Refugees
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 * Anvil Rock || 137 || 255 || ||
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 * Deldrimor Bowl || 150 || 195 || || &#x25b2;Hungry Devourer
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 * Griffon's Mouth || 43 || 52 || ||
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 * Iron Horse Mine || 164 || 202 || ||
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 * Traveler's Vale || 160 || 191 || ✅ || &#x25b2;The Way is Blocked

! colspan="5" |
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Kryta2
▲Graven Images ▲Orrian Excavation ▲To Kryta: Journey's End
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 * The Black Curtain || 182 || 280 || ✅ ||
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 * Cursed Lands || 54 || 79 || ✅ ||
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 * Kessex Peak || 148 || 200 || ✅ || ▼The Villainy of Galrath
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 * Majesty's Rest || 41 || 86 || ✅ ||
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 * Nebo Terrace || 140 || 164 || ✅ ||
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 * North Kryta Province || 126 || 248 || || ▼Defend North Kryta Province
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 * Scoundrel's Rise || 68 || 104 || ✅ || ▲Reversing the Skales
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 * Stingray Strand || 146 || 171 || ||
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 * Talmark Wilderness || 215 || 250 || ✅ ||
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 * Tears of the Fallen || 62 || 70 || ||
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 * Twin Serpent Lakes || 170 || 194 || ||
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 * Watchtower Coast || 152 || 221 || ✅ || ▲The Undead Hordes

! colspan="5" |
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Maguuma Jungle

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 * Dry Top || 50 || 63 || ✅ ||
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 * Ettin's Back || 144 || 221 || ✅ ||
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 * Mamnoon Lagoon || 48 || 60 || ✅ ||
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 * Reed Bog || 67 || 106 || ✅ ||
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 * Sage Lands || 214 || 294 || ✅ ||
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 * Silverwood || 184 || 221 || ✅ ||
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 * Tangle Root || 188 || 239 || ✅ || &#x25b2;Defend Denravi
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 * The Falls || 278 || 328 || ✅ ||

! colspan="5" |
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Crystal Desert

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 * The Arid Sea || 83 || 140 || ✅ ||
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 * Diviner's Ascent || 103 || 170 || ✅ ||
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 * Prophet's Path || 214 || 326 || ✅ ||
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 * Salt Flats || 157 || 245 || ✅ ||
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 * The Scar || 243 || 270 || ✅ || &#x25b2;The Warrior's Path
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 * Skyward Reach || 162 || 177 || ||
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 * Vulture Drifts || 212 || 259 || ✅ ||

! colspan="5" |
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Southern Shiverpeaks

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 * Dreadnought's Drift || 111 || 121 || ✅ ||
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 * Frozen Forest || 305 || 325 || ✅ ||
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 * Grenth's Footprint || 238 || 243 || ||
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 * Ice Floe || 191 || 226 || ||
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 * Icedome || 120 || 141 || ||
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 * Lornar's Pass || 280 || 299 || ||
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 * Mineral Springs || 180 || 206 || ✅ || &#x25bc;Defend Droknar's Forge


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 * Snake Dance || 294 || 410 || ✅ ||
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 * Spearhead Peak || 213 || 234 || ||
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 * Talus Chute || 377 || 418 || ||
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 * Tasca's Demise || 66 || 107 || || &#x25bc;Defend Droknar's Forge


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 * Witman's Folly || 91 || 112 || ✅ ||

! colspan="5" |
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Ring of Fire Island Chain

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 * Perdition Rock || 218 || 246 || || &#x25b2;Final Blow
 * }
 * If you have Eye of the North, displaying your Ebon Vanguard title while vanquishing the Ascalon region will ease the difficulty a bit, as the Rebel Yell effect gives you bonuses against the Charr. In addition, many of the Ebon Vanguard skills also give bonuses against Charr.
 * The War in Kryta event affects enemy spawns in most areas of Kryta (exceptions: Majesty's Rest, Stingray Strand, and Tears of the Fallen), generally resulting in a significantly greater number of foes than normal. The numbers in this table reflect the standard versions of these areas.

Cantha


! Area || Min || Max || Avoidable Pop-ups || Notable Quests
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! colspan="5" |
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Shing Jea Island

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 * Haiju Lagoon || 157 || 201 || ✅ ||
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 * Jaya Bluffs || 169 || 202 || ✅ ||
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 * Kinya Province || 119 || 146 || ✅ || &#x25bc;A Strange Request
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 * Minister Cho's Estate || 204 || 218 || ✅ ||
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 * Panjiang Peninsula || 135 || 204 || ✅ || &#x25bc;completing Quimang's Last Stand, &#x25bc;Togo's Ultimatum
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 * Saoshang Trail || 24 || 37 || ✅ ||
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 * Sunqua Vale || 105 || 149 || ✅ || &#x25bc;A Strange Request
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 * Zen Daijun || 162 || 170 || || &#x25bc;completing An Unwelcome Guest1

! colspan="5" |
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Kaineng City

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 * Bukdek Byway || 63 || 162 || || &#x25bc;Chasing Zenmai, &#x25bc;The Drunken Master2
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 * Nahpui Quarter || 91 || 112 || ||
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 * Pongmei Valley ||140 || 164 || ✅ ||
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 * Raisu Palace || 244 || 264 || ✅ ||
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 * Shadow's Passage || 8 || 22 || ✅ ||
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 * Shenzun Tunnels || 211 || 253 || ✅ ||
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 * Sunjiang District || 196 || 210 || ✅ ||
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 * Tahnnakai Temple || 2 || 131 || ✅ || &#x25bc;A Meeting With the Emperor3
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 * Wajjun Bazaar || 71 || 245 || ✅ || &#x25bc;Seek out Brother Tosai, &#x25bc;Closer to the Stars
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 * Xaquang Skyway || 160 || 171 || ||

! colspan="5" |
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Echovald Forest

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 * Arborstone || 247 || 340 || || &#x25b2;Song and Stone
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 * Drazach Thicket || 207 || 295 || ✅ || &#x25b2;Duel of the Houses, &#x25b2;In the Army Now (Kurzick)
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 * The Eternal Grove || 222 || 250 || ✅ ||
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 * Ferndale || 226 || 349 || ✅ || &#x25b2;Kurzick Supply Lines, &#x25b2;Scouting Ferndale
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 * Melandru's Hope || 161 || 226 || ✅ || &#x25b2;Securing Echovald Forest
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 * Morostav Trail || 275 || 312 || ✅ ||
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 * Mourning Veil Falls || 210 || 222 || ✅ ||

! colspan="5" |
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Jade Sea

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 * Archipelagos || 153 || 238 || ✅ || &#x25b2;Luxon Supply Lines &#x25b2;The Jade Arena
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 * Boreas Seabed || 175 || 237|| ✅ ||
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 * Gyala Hatchery || 185 || 210 || ✅ ||
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 * Maishang Hills || 168 || 283 || ✅ || &#x25b2;In the Army (Luxon)


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 * Mount Qinkai || 125|| 191 || ✅ || &#x25b2;Scout the Coast


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 * Rhea's Crater || 215 || 272 || ✅ ||
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 * Silent Surf || 236 || 283 || ✅ ||
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 * Unwaking Waters || 136 || 155 || ✅ ||
 * }


 * Canthan born characters who have completed An Unwelcome Guest will find no enemies at all when they enter Zen Daijun; you will need to kill a tiger or crane to get credit for vanquishing the area. Having any non-Canthan character in the party will cause enemies to spawn as normal. This is a special case; do not set the minimum in the table to 1! Also, because chest spawns are tied to monster spawns, no Locked Chests will appear in this or either of the following situations.
 * If anyone in the party has both The Drunken Master and Chasing Zenmai active (does not have to be the same person), you can vanquish Bukdek Byway by simply defeating Drinkmaster Tahnu. The Hard Mode indicator will appear gold when you enter the area, however the title and the map will not update until after you kill the Drinkmaster. Each quest by itself will still reduce the number of enemies. The following quests, on the other hand, must not be active for this to work, as they will still spawn additional enemies: Eliminate the Jade Brotherhood, Eliminate the Am Fah, The Afflicted Guard.
 * If someone in the party has the primary quest A Meeting With the Emperor active, you can vanquish this area easily. You can find someone in Zin Ku Corridor who has just completed the Tahnnakai Temple mission and has Hard Mode unlocked on their account if you don't know anyone who has the quest. Be sure, that Togo and Mhenlo will follow you. Otherwise, it will not work. Note that completing A Meeting With the Emperor is optional, but it is often overlooked since it is an easy and fast quest to complete. You can get a ferry to Arborstone with someone who has the quest The Count's Daughter to keep A Meeting With the Emperor for later use. Check Explorable page for a map of where to go (to avoid triggering Jade Brotherhood).

Elona


! Area || Min || Max || Avoidable Pop-ups || Notable Quests
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! colspan="5" |
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Istan
&#x25b2;Scholarly Affairs &#x25b2;First Born, &#x25b2;Second Born, &#x25b2;Third Born
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 * Cliffs of Dohjok || 114 || 201 || || &#x25b2;Skree Hatchling Season, &#x25b2;Diamond in the Rough,
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 * Fahranur, The First City || 196 || 241 || || &#x25b2;A Perplexing Plague, &#x25b2;Defender's Choice
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 * Issnur Isles || 339 || 356 || || &#x25b2;Moa'vu'Kaal, Awakened
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 * Lahtenda Bog || 342 || 629 || ✅ || &#x25b2;What Do You Do with a Drunken Shauben?&#x25b2;A Sticky Operation
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 * Mehtani Keys || 210 || 273 || ✅ || &#x25b2;The Cyclone Palace
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 * Plains of Jarin || 183 || 222|| ✅ ||
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 * Zehlon Reach || 205 || 262 || ✅ || &#x25bc;completing Skale and Magic Compass

! colspan="5" |
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Kourna

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 * Arkjok Ward || 303 || 378 || ✅ || &#x25b2;A Little Recon, &#x25b2;A Prescription for Conscription
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 * Bahdok Caverns || 258 || 304 || ✅ ||
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 * Barbarous Shore || 146 || 201 || ✅ ||
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 * Dejarin Estate || 226 || 264 || ||
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 * The Floodplain of Mahnkelon || 206 || 270 || ✅ || &#x25b2;Drakes on the Plain, &#x25b2;Old Woman River
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 * Gandara, the Moon Fortress || 64 || 124 || || &#x25bc;completing A Thorn in Varesh's Side
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 * Jahai Bluffs || 260 || 310 || ✅ ||
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 * Marga Coast || 254 || 330 || ✅ || &#x25b2;Melonni's Meditations, &#x25b2;Heart or Mind: Ronjok in Danger
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 * Sunward Marches || 284 || 316 || ✅ || &#x25b2;A Bushel of Trouble
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 * Turai's Procession || 163 || 256 || || &#x25b2;Mirza's Last Stand and following quests

! colspan="5" |
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Vabbi

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 * Forum Highlands || 243 || 338 || || &#x25bc;completing Desperate Measures
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 * Garden of Seborhin || 215 || 305 || ✅ || &#x25b2;Plague of Frogs
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 * The Hidden City of Ahdashim || 193 || 256 || ✅ || &#x25b2;completing Gift of the Djinn
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 * Holdings of Chokhin || 227 || 295 || ||
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 * The Mirror of Lyss || 159 || 243 || || &#x25b2;The Madness of Prophecy, &#x25b2;The Search for Survivors
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 * Resplendent Makuun || 157 || 210 || || &#x25b2;Guard Rescue
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 * Vehjin Mines || 137 || 211 || || &#x25b2;To the Rescue (Nightfall), &#x25b2;Coffer of Joko
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 * Vehtendi Valley || 244 || 257 || ||
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 * Wilderness of Bahdza || 150 || 178 || ✅ || Population Control
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 * Yatendi Canyons || 191 || 228 || || &#x25b2;Between a rock

! colspan="5" |
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The Desolation
&#x25b2;Raising an Army
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 * The Alkali Pan || 281 || 317 || ✅ || &#x25b2;Under New Management, &#x25bc;Strange Bedfellows
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 * Crystal Overlook || 191 || 201 || ||
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 * Joko's Domain || 403 || 446 || ✅ || &#x25b2;Return of the Undead King
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 * Poisoned Outcrops || 175 || 274 || ✅ || &#x25b2;The Growing Threat, &#x25b2;The Cold Touch of the Past, &#x25b2;The Hallowed Point
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 * The Ruptured Heart || 236 || 246 || ||
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 * The Shattered Ravines || 285 || 352 || ✅ || &#x25b2;Getting Even, &#x25b2;Wayward Guide
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 * The Sulfurous Wastes || 243 || 382 || ✅ || &#x25b2;A Show of Force, &#x25b2;Requiem for a Brain,
 * }

Eye of the North
There is not a separate Vanquisher title for Eye of the North, but vanquishing areas is required for the Master of the North title track.



! Area || Min || Max || Avoidable Pop-ups || Notable Quests
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! colspan="5" |
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Far Shiverpeaks

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 * Bjora Marches || 224 || 280 || ✅ ||
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 * Drakkar Lake || 363 || 515 || ✅ ||
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 * Ice Cliff Chasms || 144 || 166 || ✅ ||
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 * Jaga Moraine || 233 || 282 || ✅ ||&#x25b2;Krak's Cavalry, &#x25b2;Blood Washes Blood
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 * Norrhart Domains || 175 || 265 || ✅ ||&#x25b2;Charr Invaders
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 * Varajar Fells || 424 || 523 || ✅ || &#x25bc;The Path to Revelations

! colspan="5" |
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Tarnished Coast

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 * Alcazia Tangle || 224 || 237 || ✅ ||
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 * Arbor Bay || 450 || 562 || ✅ || &#x25b2;O Brave New World
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 * Magus Stones || 377 || 405 || ✅ ||
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 * Riven Earth || 273 || 300 || ✅ ||
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 * Sparkfly Swamp ||245 || 337 || ✅ ||
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 * Verdant Cascades ||270 || 304 || ✅ ||

! colspan="5" |
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Charr Homelands

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 * Dalada Uplands || 283 || 306 || ||
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 * Grothmar Wardowns || 193 || 242 || || &#x25bc; Against the Charr1
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 * Sacnoth Valley || 432 || 455 || ||
 * }
 * After completing the quest Against the Charr, your party will spawn in Grothmar Wardowns with the central fortress cleared of enemies.

Synergetic titles

 * Cartographer: Since you will have cleared all enemies from an area, it should then be easy to map the entire location, and you can use the red/gold completion markers on the world map to keep track of which areas you have scraped.
 * Reputation/Allegiance titles: Friend of the Kurzicks/Luxons in Factions, Sunspear and Lightbringer in Nightfall, and Asura, Deldrimor, Ebon Vanguard, and Norn in Eye of the North.  Obtaining the various bounties associated with these titles while vanquishing an area will net you a considerable amount of reputation points in addition to the points awarded for vanquishing the area.
 * Treasure Hunter: Bring along some Lockpicks to open all the Locked Chests in each area. While not as quick or as money-efficient as plain chest running, it still adds a few points for each area.