Amnoon Oasis to "Desert Tour"

From Amnoon Oasis to Augury Rock
This is an extremely easy run, as long as you don't go wildly off route, there are few-to-no enemies who can slow you down or knock you down, as well as no narrow areas where enemies can block you in and keep you from proceeding. The only things needing consideration is the fact that there are a good few beetles around near the end of the trip which put down traps, keeping an eye out for these or keeping to safe areas could be important.

Runners may also want to take a detour around the teleporter if they can, seeing as how it's likely they're going to be mobbed while activating it due to all the critters in the area that will still be right behind them when they get there. Unfortunately, the only route around will take you down into the greenery-filled canyon and lead you on a bit of a detour, so having someone distract the locals while you activate the teleporter, or just being damn quick about it, may be preferred.

Once past the canyon, either by teleporter or otherwise, it's a straightforward run, the patrols that can't simply be avoided can easily be outdistanced since none of them have speed-enhancing skills. The only possibly problem is the one or two Hydras in the area, who can knock you down and hammer you good with their Meteor spell.

If you choose to use the first teleporter, you may be able to save a few seconds of time by using a second teleporter a short distance to the southeast of your arrival point after using the first one.

On the very last stretch of the journey the only threat, as noted, are Rockshot Devourers who drop down Flame Traps and Dust Traps all over the place.