User:Quizzical/Nightfall Hard

Jokanur Diggings
Difficulty: **

It helps immensely to have two healers, as mobs use disease extensively, which can put a lot of pressure on a single healer. This doesn't have to dampen your damage much, however, as if both healers are monks, they can bring a couple smiting skills and do hefty damage to the undead mobs. Likewise, Melonni should be loaded up with holy damage, especially from heart of holy flame.

Blacktide Den
Difficulty: ***

The skale stampede can be dangerous if you take them all on at once. Instead, split off west from Besuz as to go on the route to the last two rinkhal monitors, and then turn south at the first opportunity. You'll reach the skale stampede mobs from the north, but they won't stampede until you approach from the east. There are three groups, and they have different movement AI that makes them easier to pull apart if it is before they stampede.

The harpies can be a nuisance if they have a griffon with them, which is quite a potent healer. Kill it first, to prevent it from perpetually healing the other mobs.

Consulate Docks
Difficulty: ***

Bring something to stop the groups of Kournan Bowmen from doing their normal damage, as packs of them focusing fire on a single character can be a problem. There are several places where it helps to pull small groups of Kournans apart a little, though they won't chase all that far. In particular, after Lonai, Rojis, and Nerashi join you, it can help to let the sunspear warriors that spawn ahead die on their own before pulling the Kournans there apart.

If having trouble with Captain Lumanda, you can pull his group back to the sunspear rangers for help. Captain Mwende hits very hard with fireball and meteor, so it can help to spread out a bit and interrupt his casts. Conditions are unreliable, as paragons in his group will remove them.

Tihark Orchard
Difficulty: *

Bring some out of combat healing if you can, as "Palawa Joko"'s life siphon can take another 200+ HP off you after he is defeated.