Talk:Eastern Frontier

what is the red text supposed to be representing. The "description" is lacking in the extreme.


 * Foe types... Grawl, Devourers, Char... --Karlos 05:25, 24 June 2007 (CDT)


 * It's not in keeping with other areas; very detailed but I would suggest unnecessary, and composition of enemy groups may vary. I'd suggest pruning it.06:55, 28 August 2007 (CDT)06:50, 28 August 2007 (CDT)

Bringing a 6 man team from Yaks Bend
I think that comment about bring a 6 man party from Yaks Bend is a little spurious. Considering the route (via travellers vale, ascalon foothills, diessa lowlands, the breach, old ascalon, regent valley and pockmark flats), its not really a viable option.

Certainly I found using a 6 man team in diessa lowlands was just as difficult as using a 4 man team in eastern frontier.

Sadie2k 18:36, 25 June 2007 (CDT)

I used 4 men in diessa lowlands and it was a pain in the arse.

I used an 8-man team, and those Grawl could still win if I didn't do a good job pulling. SarielV 01:55, 18 July 2007 (CDT)


 * I put the original 6-man comment in. I had tried for hours to vanquish this area with a 4-man team of heroes using a variety of methods (MMs, scourge healing, building up high morale by clearing everything prior to the Grawl) and it just didn't work. The route from Yak's sounds like a nightmare but remember you don't have to vanquish the areas on the way, you just have to get from exit to exit. I think it says something when SarielV took an 8-man team  all the way from TOA (yikes!) and still found it difficultMaz Mazkin 06:01, 27 August 2007 (CDT)


 * I managed to vanquish this area with a 4-man (3 Hero) group by starting from Ruins of Surmia. Here is a picture showing the builds I used for my team, in case it helps anyone with ideas. (screenshot)  The key for the grawl was to switch targets a few times before focusing everything on a healer.  Plus the spike damage from Necrosis, You move like a dwarf!, and Finish him! is perfect for the kill and incredibly fast.  Yay for overpowered PvE skills! :) Catbus 06:28, 2 December 2007 (UTC)

Mhenlo
It is possible (though VERY slow) to coax Mhenlo from the southern portal through the rest of the map using minions as healing bait. You can inch him form his spot with Cynn and have him follow you around healing as he goes (very useful in HM with only 4 ppl).Jaxgreystar

Glitch problem,or missunderstanding
I was looking for that cliff in EF,but i found only a side way glitch to climb to a hill where is already a way to get there,so is that it,or there is something else?The Kall 13:42, 26 August 2007 (CDT)
 * There are two ways to get north of the wall in this area; the obvious one a few paces from Frontier Gate, and a second which is reached by going SE then NE. On the map some Charr are marked at the spot. Is this what you mean?Maz Mazkin 06:55, 28 August 2007 (CDT)
 * Look at these for further "explanation" of the hill. .--[[Image:Marcopolo47 signature new.jpg]] (Talk) (Contr.) 19:57, 28 August 2007 (CDT)

Hard Mode
I just vanquished this area using the 3 necro heros. Well I have 2 necros and a Rt because I don't have 3 necros. It worked. The grawl part was the hardest and I did it last. You need the minions to go in and keep the warriors busy while you focus fire on the healers. Also patience is needed to watch the patrols and how they over lap. Also pulling grawl away and killing them worked and was the only way I could do it. Good luck! [lol I forgot to sign this way back when] Retro77


 * The trick I used to kill off the Grawl Healers was to flag my henchmen so that one of the healers was body blocked in a corner, then just wail on it until it died. This worked fairly well since the only self healing spell it has is heal area, and it ends up healing my party too.--Drazi
 * This area is a pretty rough vanquish, but it's really only the grawl area that makes it so. My advice is to start from Frontier Gate and tackle the grawls first.  If you fail, you haven't lost much time.  If you succeed, the rest of the area is pretty easy compared to that.  Shadowlance 21:08, 20 May 2008 (UTC)
 * The Charr are pushovers compared to the Grawl. My solution was a mesmer hero with Power Block.  The shamans go down quick when they can't spam Heal Area.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 21:14, 20 May 2008 (UTC)