Talk:Weakness Trap

Too bad you need a high rank in Ebon Vanguard title rather than Wilderness Survival to make this one powerful... --84.24.206.123 16:35, 5 September 2007 (CDT)
 * Isn't it a great thing this can actually be utilized without going full trapper build? Every character in team places this trap on choke point and one of them pulls a mob of monsters. No need to stretch any attributes or switch secondary professions. --Mira 12:15, 12 September 2007 (CDT)


 * To what effect? Rodgort's Invocation (or Invoke Lightning / Chain Lightning, for the lightning damage) does more damage over a period, probably, and that's for an Ele, wich is probably the most common profession (aside from w/mo and mo/x). And it's more of a hassle to have everyone take it, place it right, and then lure the mobs through... Well, that's my opinion, anyhow --84.24.206.123 12:24, 12 September 2007 (CDT)

Image
Man how trapper can make that fast? In a field without trees? Pic is funny, though. I see warrior saying WTF!
 * Ouch. Just ouch. Defy Pain and Endure Pain is in order --Blue.rellik 07:21, 13 September 2007 (CDT)
 * I don't see why it's lightning damage (maybe Charr are weak to lightning?). I mean, it's being impaled (or bludgeoned) with a tree, so it should be blunt or piercing damage :P --Gimmethegepgun 19:31, 21 November 2007 (UTC)

About the note
I removed the note "This trap ignore Expertise cost reduction." because Expertise clearly states that "For each rank of Expertise, the Energy cost of all of your attacks, Rituals, touch skills, and Rangers skills are decreased by 4%. Several skills, especially those related to Energy costs and skill recharge times, become more effective with higher Expertise.". This trap is not a Ranger skill, thus it is not affected. --Kyrax 11:40, 28 September 2007 (UTC)