Talk:Bohdabi the Destructive

SoC confirmed Xeon 05:53, 2 November 2006 (CST)

The name of the page is misspelled. It should be Bohdabi the Destructive. I created the correct page before I realised this one existed, but I'm not sure how to go about removing this one. --Ulfn 15:43, 13 November 2006 (CST)

Meh, this skills is very far away to go with your MM from a other chapter... --InfestedHydralisk 08:06, 16 December 2006 (CST)
 * Its the same distance your elona based characters have to take. Xeon 08:21, 16 December 2006 (CST)

Extremely Painful
Do not attempt this fight if you're going for survivor. The monks in that group will cast resurrection spells on each other if they go down, and so if you can't one-shot the boss you're in for a world of hurt.
 * Lure them to a group of Junundu, and the elite will rip apart the group quite quickly. Any melee will be destroyed by the Junundus' high base damage. Just make sure you can survive several Gales and melee attacks, and you're set. --Kale Ironfist 01:58, 6 August 2007 (CDT)
 * It's tough to do that alone, though, as soon as you head out of your Junundu or walk unto the rocket ground, the henches will hop out of their Wurms, too, even if you've told them to stay out in the sand. My best solo solution so far is to lure them towards me, then pick off one Acolyte, run away and then watch the group move back to their starting position without resurrecting the first(this only works sometimes.), then lure them out again and kill the second Acolyte before he can rez number one. If I can do that, then I can whittle them down at my leisure.PurpleXVI 08:36, 5 October 2007 (UTC)
 * You can leave your Junundu with your heros and henchies staying inside theirs. Just move them out of your radar range before leaving the wurm. --Olivenmann 16:10, 9 October 2007 (UTC)
 * in Hard Mode it is almost impossible, making the vanquisher title for Elona so much harder. i tried getting them outside of radar range to leave the junundu and it worked until they came back and left. i have given up on vanquisher for elona now because it is just not possible to kill this boss alone. Metalmiser 04:00, 17 January 2008 (UTC)
 * Protective Spirit Blue.rellik 04:06, 17 January 2008 (UTC)
 * Protective Spirit isn't terribly helpful by itself: the problem is killing both Acolytes before Bohdabi rips you to pieces, and I haven't found a way of doing this so far. So I have to agree, this boss and its mob are unfairly difficult on Hard Mode. I suppose it technically can be done, but you really need a co-ordinated human party to stand a decent chance. A shame too, since the rest of the area is actually pretty easy on HM. Astralphoenix123 05:38, 17 January 2008 (UTC)
 * An area in hard mode that is *shock horror* hard? THIS IS BLASPHEMY! THIS IS MADNESS!!! Blue.rellik 11:10, 17 January 2008 (UTC)
 * There is a difference between hard and ridiculous. Most HM areas are challenging without being stupid (Tasca's Demise notwithstanding), but I've always been of the opinion that PvE foes that res are unfair anyway. And let's face it: it's only the presence of the 2 Awakened Acolytes that make this battle hard, because you have to fight through 2 foes who can heal/res each other while a 20-att, double-damage boss rapes you with Deathly Swarm. Astralphoenix123 16:19, 18 January 2008 (UTC)
 * This area is not THAT hard, c'mon guys, I managed to kill this boss and his groups w/out  problems while vanquishing, and we were just 2 humans. --[[Image:Ricky_sig.jpg|18px]] Ricky  16:26, 18 January 2008 (UTC)
 * Lawl at whining at what skills the mobs have, is it that hard? Bring some melee guys with holy damage and they simply eat through the undead anywhere, I mean people have achieve Legendary Vanquisher before EotN came out so it's certainly doable. Less whining and more thinking plz k thx Blue.rellik 01:58, 19 January 2008 (UTC)
 * I just disable my heroes' "Leave Junudu" skill and flag them on the sand. They won't leave their worms because they just can't. Lure the group to your worms and it aint hard at all...