Morale boost

A morale boost is a temporary positive boost to your health and energy by a fixed percentage. Every time you earn a morale boost, all skills and signets are instantly recharged (including Resurrection Signet), your maximum health and energy increase, and the health and energy bonuses are added to your current total; these bonuses cannot exceed +10% of your maximum health and energy. A morale boost is the opposite of a death penalty, although both are added together for a cumulative effect. The terms "morale boost" and "death penalty" are also used to describe whether this cumulative effect is positive or negative.

A 10% morale boost will provide +48 health and +2 energy to a level 20 character. A 60% death penalty will reduce a level 20 character's health by 288 and energy by 12.

PvE
Morale boosts in PvE are generally gained in 2% increments. Morale boosts in PvE are earned by:


 * Defeating a boss
 * Paying for the Favor of the Gods at a shrine
 * Completing miscellaneous mission objectives

PvP
Morale boosts in PvP come in 10% increments and can be earned through the following methods:


 * Holding the Flag stand for two minutes in a Guild Battle
 * Killing an opposing Ghostly Hero
 * Holding the altar in King of the hill matches for two minutes


 * Note: Killing an opposing guild member in a guild battle will remove 2% death penalty but will not provide a boost above 0%.

Removal

 * When a player is killed, they receive a 15% death penalty. The maximum cumulative morale boost a player can have is 10%. Thus, a character maxed out on morale boosts that dies once will still be left with a 5% death penalty.
 * Entering a town or outpost
 * Various consumables