Talk:GuildWars.com news/20060712

I guess with the Dragon Festival, the PvPers might have felt a little jaded. While I could care less for PvP/GvG (no substance, just kill or be killed), I would think most of those players would already have accumulated amass of Bally faction and unlocked almost every, if not every thing possible. Double Bally faction just doesn't seem like a big seller. :\ -Gares 12:57, 12 July 2006 (CDT)
 * GvG has no substance? Pah. GvG is the highest level of play Guild Wars offers, nothing is more challenging and demanding than GvG. I dont think this is due to the PvPers feeling a bit jaded, but an attempt to get as many guilds as possible to play during the short season - even if they have no hope of getting to #1 to go to lepzing. That way they can feel that they all won, at least on the player level. --Draygo Korvan (Yap) 13:00, 12 July 2006 (CDT)
 * I wouldn't call it the highest level of play. See, I would say that completing an 8 man run in The Deep would be more challenging than GvG, but you may be a PvPer and I am a PvEer, so we may see things differently. Although, I didn't even comment on the Open part; While I know nothing of seasons and ladders, except eventually someone is going to win some real world money and there's going to be a skill update :P, ANet trying to get more guilds to dip their toes in the waters of PvP seems like a good idea. You never know if you like something unless you try it. -Gares 13:24, 12 July 2006 (CDT)
 * There is the problem, you don't GvG. So how can you draw such a comparison with GvG to PvE unless you play both often. In PvE its all about figureing out the best way to kill a bunch of monsters with the IQ of 2 (actually they probably score a 0, due to the fact that they dont learn at all). GvG in particular is not only about killing the other guy, but out playing/manuvering the other team. While the Deep can be difficult and time consuming, it still isnt hard. The enemies there cannot adapt, they dont learn, they dont plan, they dont break aggro off of tanks and go attack soft targets unless they 'see' the soft target. To draw this comparison more carfully, how often do you run an Ice elementalist in PvE? How often do you use a Mesmer or an Assassin? How often do you bring mitigation spells (non-monk) to cast on enemies to prevent them from doing damage to you for a little while? GvG is definatly the highest level of play, it is what the game was marketed for in the first place. In addition GvG requires a higher level of teamwork and cordination than PvE does. This is exemplfied by the need of top teams to use voice or sit in the same (physical) room for easy communication. GvG is not only about figuring out the best way to kill someone, its trying to figure out how to best manage the entire battlefield while not knowing exactly what you will meet match after match. --Draygo Korvan (Yap) 15:33, 12 July 2006 (CDT)