Dragon Arena

The Dragon Arena is the seasonal battle place found during the Dragon Festival. It is accessible from Captain Li Sah in the Shing Jea Monastery and from the Great Temple of Balthazar. In this arena people battle 6v6 using a specialized skill list and have a set life and armor. Each player is enchanted with Spirit of the Festival, setting maximum health to 100, setting armor to 60, setting all primary attributes to 0 (though it says it sets all attributes to 0), removing the ability to attack and setting energy regeneration to 0. The first team to score 20 kills is the winner. Dead players are resurrected every 30 seconds at a shrine. There is no Death Penalty in this arena.

Upon entering the arena your skill bar will be the following:

You get three Victory Tokens as a reward for winning. You also gain 40 Balthazar Faction points per unique kill, as well as 50 Faction points per team win. The winning team stays to face the next team of challengers. Each five consecutive wins you gain an additional 50 faction. Winning in the arena gives you 5 points toward the Gamer title track.

Tips for winning

 * Always ensure the speed boost "trade winds" is on you. This means casting it every 5-10 seconds. The best idea is to cast it when no one is able to hit you! So before it wears off, run back a bit to renew it. If someone just resurrected you in combat, this is the first skill you want to use over anything else, since otherwise it's too difficult to dodge, and you'd be way too easy of a target.
 * Do NOT resurrect in combat. The problem is that your ally does NOT have a speed boost upon resurrection, and is therefore an easy target. Casting the spell once ressed also makes him an easy target (although it's not as bad). Lastly, the 3 second cast of resurrection signet makes the resurrecter a very easy target as well.
 * When attacking, any good player will be able to dodge multiple blasts cast at the longest range. Therefore, if you want to make a kill, move up more before you fire. It's best to ensure all nearby opponents have used their attack recently before you do so, ensuring your safety for a few seconds while you get close.
 * While camping on the raised area or in the starting room will often result in victory, it is typically considered degenerative play and will often make matches take longer. Since there are no real bonuses for consecutive wins your average gamer points/tokens per period of time will remain about the same. Also, because Dragon Blast is a skill and not an actual weapon attack there is no additional range bonus for being higher than the target.
 * Charging an enemy using Trade Winds and using Imperial Majesty will knock the foe down and interrupt their use of Dragon Blast. While the enemy is knocked down, they are an easy target for Dragon Blast.
 * Use the mouse to move your character as it always makes your character run forward, which is faster than sidestepping or walking backwards. NOTE: novices should not do this as they seem to always stall at crucial moments and end up increasing team deaths. Be sure to be aware.
 * If you want to attempt to dodge the projectiles, try running forwards in a perpendicular direction to the opposing player. With trade winds on, the chances are that you will be moving fast enough that the projectile will miss.

Trivia

 * Originally this game was played in Guild vs Guild matches (scrimmages later). Both sides played Me/E 55hp fastcasters and used: