User:Targetdrone/Build:N/Me Soul Distractor

A Soul Distracter uses high Soul Reaping as a source of energy to fuel Psychic Distraction and other shutdown skills. Works best with a Minion Master (especially a Jagged Bones MM) around to provide energy from minions dying and killing stuff.

Equipment

 * A HCT+HRT Domination Magic Wand/Focus Set
 * Radiant Insignias and Runes of Attunement.
 * Necromancer rune of Major/Superior Soul Reaping.
 * +1 Soul Reaping head gear.

Attributes and Skills

 * Funny eh? Seriously, that's what your skill bar looks like for 8 seconds every time you start using Psychic Distraction (PD).
 * For any Psychic Distraction build, your skill bar is a "Split Personality" that flips between either 1 skill or 7 skills.
 * BUT that is why Soul Reaping is core to this build - you can still get energy refills even while spamming Psychic Distraction.
 * PD can be very effective - many PvE mobs will start running out of usable skills. You'll start seeing strange things like Ruby Djinns resorting to Melee!
 * Replace the optionals with the usual favorites. Suggestions/Variants below.

Variants
There are many more possible variants. You can reduce the Domination Magic attribute (still reasonably effective at 11) and/or Soul Reaping and increase other attributes.

Following are two variants:

Frustrating Soul Distracter
This build slows down a targets casting to make interruption of spells easier, even 0.25 sec spells might be consistently possible.


 * Replace Arcane Conundrum with something else (e.g. Signet of Lost Souls, Web of Disruption ) if you have decent ping and reflexes.
 * In AB, for some healing replace resurrect skill with Soul Feast (plus add some points+rune for death magic), or some other self healing skill.

Usage

 * Cast Frustration/Arcane Conundrum on main spell caster target(s).
 * Target an enemy that is likely to try to remove the hex to interrupt it and then switch back to main target.
 * Use Cry of Frustration to mass interrupt the enemies especially when they are first aggroed and lots of them start using their skills.
 * After that initial phase, spam Psychic Distraction at will. If you interrupt the right targets enough times, things usually start dying fast, giving you energy.
 * Use the other skills (Backfire etc) in situations where interrupts are not as useful.

Inspired Soul Distracter
This variant build with more interrupt skills works well with Heroes or humans with good reflexes and low ping.


 * Optional skill suggestions: Signet of Lost Souls, Web of Disruption, Ether Feast, Signet of Humility.
 * The Inspired Soul Distracter can interrupt more skills in a short space of time. Psychic Distraction's recharge time won't allow you to interrupt as many skills in time even with a HCT+HRT set. The advantage of Psychic Distraction is it disables skills for 10-11 seconds.

Usage

 * Try to stick to the normal interrupts for the long recharge skills like Meteor Shower, Fire Attunement
 * Reserve Psychic Distraction for important short recharge skills (heals, Searing Flames) but once you use PD, you might as well keep using it for a while, and with this build you can usually keep using it till either all your enemies are dead or you are - you hardly ever run out of energy.

Counters

 * Interruption skills
 * Knockdown
 * Dazed
 * Elite Skill disabling: Signet of Humility
 * Spell use penalizers: Arcane Languor, Backfire
 * Slowed spell casting: Arcane Conundrum, Frustration, Dazed
 * Energy denial
 * Many PvE bosses have skills that cannot be disabled (but the interruption may still work)