User:GW-Glynnis

The Spike Leecher is an easy-to-use Necromancer build for general PvE that utilizes life stealing skills from the Blood Magic line. It is designed to be independent of the monks in the party by providing its own healing with some energy regeneration with Well of Power.

Equipment
The following unique ("green") weapons and off-hand items are recommended:
 * Fleshweaver (Staff)
 * Gordac's Hook Blood (Focus Item)
 * Gordac's Needle (Wand)
 * The Darkwish (Staff)

Weapon set doesn't really make a difference but consider using items that decrease cast time and give a boost to health.

Usage

 * This build works best when the enemies leave corpses for Well of Power.
 * Start with Life Siphon. Life Siphon recharges quickly, so even if it is removed it can be recast. Life Siphon can also be maintained on multiple targets.
 * Use Shadow Strike, Vampiric Gaze, Barbed Signet and Dark Pact to cause spike damage. Shadow Strike is best used at the beginning, when your target has more than 50% health.
 * If you are low on energy, finish off a nearly-dead enemy by spamming Dark Pact. Use the energy gained through Soul Reaping to cast Well of Power for health and energy regeneration.
 * Use Strip Enchantment to remove enchantments from a single enemy and heal yourself.

Variants

 * This build is versatile because it relies solely on Blood Magic skills. Maximize the attribute points in Soul Reaping by using No Attribute skills from the secondary profession.
 * Mesmer secondary can use Arcane Echo to duplicate Shadow Strike or Vampiric Gaze.
 * Monk secondary can use Resurrect.
 * Elementalist secondary can use Glyph of Lesser Energy.
 * Ranger secondary can use Antidote Signet.
 * Assassin secondary can use Dash.
 * Monk secondary can reduce the attribute points in Soul Reaping to 8(+1) and increase Healing Prayers to 10, while replacing Dark Pact or Strip Enchantment with Heal Party.
 * This build is easily adapted for a battery role by replacing Dark Pact with Blood Ritual. Alternatively replace Well of Power with Blood is Power and replace Dark Pact with Well of Blood.
 * Replace Strip Enchantment with Rend Enchantments for a much more potent enchantment remover, but be cautious of the resulting damage to yourself.
 * In areas with few or no corpses, replace Well of Power with Life Transfer or Soul Leech.
 * For a full skill set of Blood Magic, use Mark of Subversion or Lifebane Strike as the optional skill.

Counters

 * If dazed it would be almost impossible to cast the spells you need to keep yourself alive.
 * Interrupts may also stop you from casting the spells you need to survive, especially ones that elongate the Spells regeneration time.