Armor penetration

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Armor penetration with Armor Level:
A Higher Armor level (AL) decreases the taken damage like Fast casting decreases Casting time (exponential decrease with a half life).

60 Armor lets 100% of the damage trough.

The "Half life" (with 0% Armor penetration) is +40 AL: 100 AL (60+40) takes only 1/2 Damage and 140 AL (60+40+40) takes only 1/4 Damage.

The formular (for weapon damage) is: actual_damage = Weapon_Damage * 2 ^ ((attribute*5 - AL*(1-Armor_penetration))/40)

Armor Penetration lenghtens the Half life of the Armor/Damage calculation. This especially hits players with a high AL.

With 10% Armor Penetration "100% damage trough" is at ~67 Armor and the "half life" is lenghtened to around +44 AL. You now need 155 (67+44+44) AL to only take 1/4 of the damage.

With 20% Armor penetration "100% damage trough" is at 75 Armor and the Half life is lengthenet to +50 AL. You now need 175 AL to only take 1/4 of the damage.

With 25% Armor Penetration "100% damage trough" is at 80 Armor and the half life is lenghtened to around +53 AL.