User:DancingZombies/Build:W/any Dwarven Shutdown

The Dwarven Shutdown build uses Dwarven Battle Stance to attack at breakneck speeds, completely disrupting foes, making them prone to the attacks of you or your teammates. This build is meant for the Random Arenas.

Equipment

 * Stonefist Gauntlets and Sentinel's Armor to take advantage of your high strength.
 * The highest Vigor rune possible, and any combination of Absorption runes and Vitae runes you feel comfortable with.
 * A Vampiric 15%>50% Hammer of Fortitude or Defense can be used to take advantage of Dwarven Battle Stances' high attack speed, using an elemental hammer when not in combat or against targets with high physical armor. A full set of Sundering, Furious, Vampiric, and elemental can be used for best effect, in which case, you can use Vera, Victo's Maul, Gavel of the Nephilim, and The Ice Breaker, for example.

Usage

 * When coming up against targets, hit Dwarven Battle Stance to charge up adrenaline and render your target incapacitated. Use Renewing Smash if necessary to recharge DBS.
 * If your target is kiting, or not in any danger that requires DBS, use Rush, and chain your attack skills together. Otherwise, you can use your attack chain to just finish off your target or get some extra damage or energy in.
 * Auspicious Blow requires a great deal of adrenaline, and is hard to get off, so don't use it unless you need the energy. Make sure that if you are going to use it that it's already charged up; don't use Staggering Blow as soon as it charges, then expect your target to stay alive for the three more strikes you need to charge up Auspicious Blow and use it, and then to use Heavy Blow.
 * Against targets that block with enchantments and the like, try to time DBS right so you can interrupt whatever it is that's giving them block. If they're using stances, ignore them, and come back to them later.

Counters

 * Anti-Melee hexes and conditions, particularly Blind and Cripple.
 * Enchantments that cause the target to block, although with good timing, these can be interrupted.

Variants

 * Add Wild Blow to end defensive stances. Try using it after Heavy Blow or when you have no adrenaline otherwise.
 * It is possible to take Monk as a secondary to replace Lion's Comfort with Mending Touch.