Talk:Josinq the Whisperer

To the intrepid Monk: I tried this capture for one solid hour before I got it. I offer the following advice such that you may avoid the dark path I have tread.

This cap is not easy for the following reasons: 1) If you have the wrong build you can forget about slaying this boss, period. 2) The boss has a renewable resurrect. You cannot slay this group by whittling it down. 3) The boss group is big and deals good damage. 4) The boss is a good healer.

The solution I eventually worked out was: DEGEN. One ranger hero with Melan's Arrows, another with Poison Arrow, and an E/Me with Nightmare and Phantasm. Overkill? Took me half a minute to kill the boss. Grab your cap and bail. Kessel 08:13, 4 November 2006 (CST)

I had a little trouble with this boss too, although I got by him setting up my ele/mes (didn't have a mes hero) with Backfire and Diversion. --GTPoompt 04:15, 20 November 2006 (CST)

Dazed and Scourge Healing
Took less than sixty seconds to bring down the boss. Broad Head Arrow, I think I love you. -- Dashface  23:37, 22 November 2006 (CST)

Corrupt Enchantments
The above methods didn't work for me (I didn't have BHA actually, but ranger interrupts, Melandru's arrows/poison/burning arrows, full set of mesmer dom interrupts, illusion, etc). But what did work amazingly well was this single spell: Corrupt Enchantments. Without both stripping + degen paired at the same time, and applied by a human (not badly done by heroes), Josinq would heal up easily. This is a tough capture for a monk with heroes+hench, since everyone zooms in on the monk (the one human player that's calling targets) and interrupts most casts, so a way to avoid that is handy. --Scyfer

"Tips"
How does bleeding help, looking at his skills all it would seem to achieve is a more powerful heal. If you just want the skill you don't even need to worry about his party, just daze him and the henchmen will kill him in about 10 seconds. Standard tactics for any monk boss. --Mr crow 18:27, 28 November 2006 (CST)