User talk:PanSola

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 * Past mistakes are moved into the /MistakeArchive
 * Other closed issues are moved to /Archive, /Archive2

This is my talk page, so I can say anyting I want?
According to User:Tanaric: "I stand by my decision: I think users ought to be able to say what they like on their own talk pages."

Now, I am User:PanSola, and I'm typing on User talk:PanSola. So, a direct implication of Tanaric is I can type all kinds of personal insults and mudslinging here.

According to his logic, I can say all kinds of untrue things about him, such as him being a child molester, a communist, a porn star, a serial killer, or a shameless man who ****ed his sister, *****ed his aunt, and ******ed his brother-in-law. (Technically I don't know if any of those are actually untrue.)

Furthurmore, I can say all kinds of untrue things about people he cares about, such as his mother is a ******* who ********ed an average of 50 **********s every day, or that the teacher who had the most positive influence on him is actually part of a fundamentalist organization who is brainwashing young children to one day overthrow the government. Additionally, I can link to disgusting photoes claiming to be proof of those untrue claims, and claim I know those people in real life. (Again, technically I don't actually know if any of the above are untrue).

The **** cencored parts are just for example. According to Tanaric's, I could've filled in actual verbs and nouns that utterly challenges the integrity and reputation of the people who are being written about.

I strongly disagree that users ought to be able to say what they like on their own talk page. And I apologizes if by implication of not knowing if any insults are untrue, I have caused harm to or offended anybody.

Bow damage calculations
I have very little knowledge of the damage calculation system of GW and I don't have enough time to learn it. Would it be possible for you (PanSola the damage guru ;) ) to calculate rough avarage dps of the different bow types (max dmg) on high level monsters. This would need separate calculations for an avarage high level caster, high level warrior and a high level ranger as they have different armor levels. I am especially interested in the effect of the armor penetration of the horn bow. If something like this has been done allready, where can I find it? If you do not have the time or do not want to do it (I understand if you don't) then who should I ask for help? --Gem  13:05, 9 May 2006 (CDT)
 * I can do it, but it'll be tricky since the only thing I can assume about monster AL is "caster AL = levelx3, ranger/assassin AL = levelx3+10, warrior AL = levelx3+20", and that general rule, while probably the best general rule we'll ever find, is probably not true enough on most cases. Present me some kind of table of the layout of results you want to see, and I'll figure out how to fill in numbers or modify rows/columns a bit to make it work. -PanSola 14:51, 9 May 2006 (CDT)
 * I'll make you something tomorrow in work if I don't have anything to do. --Gem [[Image:Gem-icon-sm.png|Gem]] 16:21, 9 May 2006 (CDT)

Offer
I've had a night to reflect on this recent feud, and there is only one thing that is the really unfortunate result: leaving you out in the cold after having promised to fix the skill boxes. If you still want it, I'll run my robot on the skills. I've sunk far too much time into writing it to simply cast it aside now. &mdash; Stabber &#x270d; 06:45, 10 May 2006 (CDT)
 * That'd be lovely (-: Thanks!  I was gonna partially transform current templates, then manually subst: them, and let users fill in whatever is missing (campaign etc).  This will help a lot (-: -PanSola 06:48, 10 May 2006 (CDT)


 * BTW, one more detail about the template calling: I prefer to put the pipe after parameter specifications, instead of before parameter name. The equal sign and the pipe completely encloses the value entered for the parameter, so it feels better.  But if you strongly disagree, that's ok too.  Not a big deal. -PanSola 07:08, 10 May 2006 (CDT)


 * It's too late to change that now. For the purposeses of template calling, whitespace surrounding a parameter is automatically removed. By the way, the Quick Reference pages are not nice to the server, as you may have noticed. Please use subst: for them. Keep the unsubsted code in a nowiki in a comment at the top so they can be cut-and-pasted quickly to regenerate the page. Stabbot 08:35, 10 May 2006 (CDT)
 * That's fine, I didn't realize you already started when I wrote that. As for quick reference, I believe they are cached.  So it's only the first time that messes thing up (i hope).  Using subst kinda defeats the purpose of the original motivation of this whole revamp process... -PanSola 08:36, 10 May 2006 (CDT)


 * You pay a huge recaching penalty every time a skill article is changed because the quick reference page will now have to pull in every other skill to re-render itself. Stabbot 08:40, 10 May 2006 (CDT)
 * ouch, good point... ... ... I think only templates can be subst-ed, inclusion cannot...  lemme check -PanSola 08:42, 10 May 2006 (CDT)

New proposal: For each skill article, create a "Skill/Infobox" article. All it will have is the template call. The "(edit)" link in the template will be modified to point there. This way we modularize the components, and only pay the caching penalty when the skill gets changed (as opposed to whenever ppl add acquisition or usage notes). What do you think? -PanSola 08:45, 10 May 2006 (CDT)
 * blah, except the dual-template trick wouldn't work with that plan. -PanSola 08:46, 10 May 2006 (CDT)

I think this is complete now. Please check. Stabbot 11:21, 10 May 2006 (CDT)
 * Smite Hex and Stonesoul Strike -PanSola 15:43, 10 May 2006 (CDT)
 * and a few more -PanSola 15:56, 10 May 2006 (CDT)


 * Thanks. I've fixed the real skills in that list, but didn't know what campaign to                note for "Victory or Death!" (chose Core) and the snow skills (chose Prophecies). You may wish to fix them. Up to you wnat you want to do with the remaining skills. Stabbot 16:36, 10 May 2006 (CDT)


 * Thanks. So will you be on OblivioWiki, or did you never get Oblivion to work at all? -PanSola 16:40, 10 May 2006 (CDT)