User talk:Warrior Nation/Rt/D Spirit Scythe

Rate-a-build
''Please test and vote on. Testing is encouraged but not required.''

Favored:
 * 1) I think this is a really solid build... i tested it with my rit and it works really well. The only thing i might say is make Wielder's Remedy an optional in case you might want Sight Beyond Sight to counter blind more often.--D2mongoose 18:35, 23 March 2007 (CDT)
 * 2) I've been using this build for quite a while I don't see why you would need an IAS as your scythe hits multiple targets, also Dervish IAS's are very expensive or from the mysticism attribute. It's got decent DPS and nice survivabilty. I know there allready were build like this unfavored, but 1) they were used in PvP and 2) this one's way better.--Rickyvantof 20:40, 23 March 2007 (CDT)
 * 3) I like it. Giangn626 23:17, 27 March 2007 (CDT)
 * 4) "All you have to do is study the skills, your opponents, either other players or mobs, and use your imagination" (by Gares). So there is really no need for new builds, people will figure it out on their own. If they can't, then they must obviously lack imagination. NightAngel 13:47, 29 March 2007 (CDT)
 * 5) Works like a charm, like all other spirit strength builds.[[Image:Pogsigv2.jpg]] (t-c) 16:27, 29 March 2007 (CDT)

Unfavored:
 * 1) This build needs an IAS skill and a little more work before it could be successful in what it's trying to do. Drop wielder's remedy for some sort of IAS (with Rt/D you don't have many viable options) or perhaps switch Victorious with Eremite's for another quick attack. Otherwise, your slow attack rate will bring down the viability of this build and make something like a Rt/A or Rt/W get the job done a lot better. Speed isn't worth sacrificing for AoE, even in a pve environment. &mdash; Nightshadow  [[image:Aura_of_the_Lich.jpg|19px]] 13:44, 23 March 2007 (CDT)
 * In a PvE environment, you're already doing much more damage than a dervish (+29 armor ignoring damage per hit), and the AoE of a scythe makes /D more useful than /W and /A (in PvE at least). IAS is a problem, but IMO Spirit's Strength more than makes up for it. Tycn 20:01, 23 March 2007 (CDT)

Discussion
Well, it is an original concept, so that's a plus. Might have some problems with the elite, as you've only got the one weapon spell - without that you lose a lot. Also, why not D/Rt since Spawning Power does you no good? Entropy 17:57, 20 January 2007 (CST)
 * Unfortunately Spirit's Strength is linked to Spawning Power, as is Sight Beyond Sight. Tycn 17:59, 20 January 2007 (CST)
 * D'oh, but they don't even create spirits. Nevermind. >< Entropy 18:03, 20 January 2007 (CST)
 * No Spawning Power spell creates spirits that I know of. The attribute raises spirits'and minions' health by 4% per rank and raises the power of spells such as SBS and Spirit's Strength. --NYC Elite 12:31, 27 January 2007 (CST)
 * Maybe I was thinking of Communing, sorry...I can't even remember my Ritualist's name correctly, so the attributes I confuse too... >< In any case my new comment on this build is: Others similar have already gotten unfavored, so meh. I personally don't see nothing wrong with it anymore though. Entropy
 * I've seen some (or at least 1) favored as well. Spirit's Strength is an excellent elite when used correctly. The high damage output and critical chance combined with quick cast time attack skill spikes creates great synergy. Self healing is pretty good too with the enchantments utilized. --NYC Elite 15:41, 15 February 2007 (CST)
 * Empowerment is in Spawning, btw. [[Image:ShidoSig_moebius2.gif]] 19:11, 20 March 2007 (CDT)

I was thinking of using such a build for my PvE Rit. Probably gonna add some more survivabilty, but this one looks fine at least for PvP.--Rickyvantof 11:02, 27 February 2007 (CST)
 * I would probably use whirling charge and Wielder's Remedy(maybe instead of sight beyind sight), btw.
 * Whirling Charge is very energy intensive, Wielder's Remedy isn't a very efficient condition removal. Harrier's Grasp could be replaced by Featherfoot Grace though. Tycn 00:20, 2 March 2007 (CST)

Wielder's Remedy is way better than SbS IMO. It removes a contition whenever you cast a weapon spell on yourself. Vital weapon only has a recharge of 2 and only costs 5, which means you can basicly remove any condition whenever you want.--Rickyvantof 09:47, 7 March 2007 (CST)

I really like this idea, I'll give it some testing. – Taeryn 18:53, 20 March 2007 (CST)

PvE version
I oftenly use this one on my Rit.--Rickyvantof 07:08, 9 March 2007 (CST)

That looks good. Better healing and condition removal, plus double hits. I think I'll make a few changes. Tycn 04:57, 14 March 2007 (CDT)

With Emissary's Armor and all your skills up, your AL is an impressive 109 and you have +9 health regeneration. Plus you'll do more damage than warriors or dervishes, thanks to SS. The new version is so much better. Tycn 05:05, 14 March 2007 (CDT)

^^ --Rickyvantof 11:47, 19 March 2007 (CDT)

Hmmm... I wouldn't be sure about Twin Moon Sweep, it removes an enchantment. Crippling Sweep would be great, or Lyssa's Assault. Taimi75 15.26 21.3.2007

Looks great, I would favor it :D. Readem 06:10, 22 March 2007 (CDT)

The reason why I don't use Twin Moon Sweep is because you might remove an important enchantment, and recasting stuff lowers dps. Also, Conviction is handy because you're a Ritualist in the frontline... very dangerous otherwise. Tycn 01:28, 23 March 2007 (CDT)

I'm not voting yet, because I think the build is good, but could be tweaked just a hair. After playing in the Domain of Secrets for about an hour, I found the following changes to work well:

This is the same build (skill-wise) as posted by Rickyvantof above, but with an optional slot instead of Twin Moon Sweep. By lowering Scythe Mastery by 1 and using a superior Spawning rune, I was able to raise Communing to 9. This puts Vital Weapon at +121 for 33 seconds (instead of +58 for 19 seconds). I found that with the extra health from Vital Boon and Vital Weapon (679 health with my equipment), I didn't need to cast Mystic Regen much at all. This helped with energy, which is a little tight in the build. The extra health kept me from getting targetted much, and I didn't miss Conviction. The extra 14 seconds of Vital Weapon also helped conserve energy. Even with the Veiled Nightmare environmental effect, I had enough energy to play around with attack skills like Chilling Victory (which, like Victorious Sweep, works well in high health builds).--Hee Haw 18:03, 26 March 2007 (CDT)

suggestion
take a sup rune in spawning power, make it 10 + 1 + 3. Put all left over points in communing. you will have slightly less health (with vital weapon on) but you won't have to recast it so often. I found it rather annoying having to recast it in the middle of a fight, decreasing my DPS. Also in variants it says to replace any attack skill with twin moon sweep. I think it should also note to bring a cover enchantment (such as vital boon) or you might lose spirit's strength (when using TMS). --Rickyvantof 08:02, 14 April 2007 (CDT)
 * Good idea, I'll change it. Tycn 22:27, 14 April 2007 (CDT)