Insignia

Insignia are upgrade items applied to armor that is available for armor sets crafted in Elona and also in the PvP Equipment panel. Insignia provide bonuses to armor sets. For example, the Radiant insignia adds extra energy in addition to the base statistics of the armor.

Word usage (from Dictionary.com):
 * INSIGNIA, originally the plural of Latin insigne, began to be used as a singular in the 18th century, and the plural INSIGNIAS appeared shortly thereafter. All uses—INSIGNIA as a singular or plural and INSIGNIAS as a plural—are fully standard. The singular INSIGNE still occurs, but INSIGNIA is more common.

Prior to Guild Wars Nightfall, Insignia effects were inherent in certain armor sets. By separating the insignia from the armor set, the players can now have any of the insignia bonuses on any armor set they choose. This allows for the combination of any functionality with any armor art. Insignia are the prefix on a piece of armor, so you can also have a rune (suffix) on the same piece of armor. Some insignia will have different bonuses when applied to different areas of the body. It is important to note that insignia may not be applied to armor purchased in Tyria or Cantha. This is because all armor in Cantha and Tyria has the 'prefix' already added when you buy it.

For example, Druid's Armor for the Ranger has the energy bonus you would receive from adding a Radiant insignia to a blank Elonian armor. Insignia can be applied to blank Obsidian Armor crafted after the October 25th update. Armor of heroes acquired outside Elona will also accept insignia. e.g. Olias (Necromancer) and Zenmai (Assasin)

List of Insignia
{| !Name||Icon||Bonus||Campaign Availability||Armor with this Bonus Inherently
 * colspan=100|
 * colspan=100|

Common
Berserker's (F), Explorer's (F), Shepherd's (F), Revenant's (F), Masquerade (F), Archmage's (F), Valkyrie's (F), Harbinger's (F) Gladiator's (P/F), Druid's (P/F), Ascetic's (P/F), Scar Pattern (P)/Cabalist's (F), Enchanter's (P/F), Shrouded (F), Halcyon's (F) Judge's (P/F), Rogue's (P/F), Battlemage's (F) Acolyte's (F), Charlatan's (F), Tempest (F) Legionnaire's (F), Sentry's (F), Savant's (F)
 * Survivor||[[Image:Survivor Insignia.jpg]]||Health +15 (on chest armor) Health +10 (on leg armor) Health +5 (on other armor)||All||
 * Survivor||[[Image:Survivor Insignia.jpg]]||Health +15 (on chest armor) Health +10 (on leg armor) Health +5 (on other armor)||All||
 * Radiant||[[Image:Radiant Insignia.jpg]]||Energy +3 (on chest armor) Energy +2 (on leg armor) Energy +1 (on other armor)||All||
 * Radiant||[[Image:Radiant Insignia.jpg]]||Energy +3 (on chest armor) Energy +2 (on leg armor) Energy +1 (on other armor)||All||
 * Stalwart||[[Image:Stalwart Insignia.jpg]]||Armor +10 (vs. physical damage)||All||
 * Stalwart||[[Image:Stalwart Insignia.jpg]]||Armor +10 (vs. physical damage)||All||
 * Brawler's||[[Image:Brawler's Insignia.jpg]]||Armor +10 (while attacking)||All (Unverified)
 * Blessed||[[Image:Blessed Insignia.jpg]]||Armor +10 (while affected by an Enchantment Spell)||All||
 * Blessed||[[Image:Blessed Insignia.jpg]]||Armor +10 (while affected by an Enchantment Spell)||All||
 * Blessed||[[Image:Blessed Insignia.jpg]]||Armor +10 (while affected by an Enchantment Spell)||All||
 * Herald's||[[Image:Herald's Insignia.jpg]]||Armor +10 (while holding an item)||All||Oracle's (F)
 * Sentry's||[[Image:Sentry's Insignia.jpg]]||Armor +10 (while in a stance)||All||
 * Sentry's||[[Image:Sentry's Insignia.jpg]]||Armor +10 (while in a stance)||All||
 * Sentry's||[[Image:Sentry's Insignia.jpg]]||Armor +10 (while in a stance)||All||
 * colspan=4|
 * colspan=4|

[[Image:Warrior-icon.png]] Warrior

 * Dreadnought||[[Image:Dreadnought Insignia (Warrior).jpg]]||Armor +10 (vs. elemental damage)||All|| Platemail (P), Dreadnought's (F)
 * Knight's||[[Image:Knight's Insignia (Warrior).jpg]]||Received physical damage -3||All || Knight's (P/F)
 * Lieutenant's||[[Image:Lieutenant's Insignia (Warrior).jpg]]||Reduces Hex durations on you by 20% and damage dealt by you by 5%(Non-stacking) Armor -20||All|| Lieutenant's Helm (P)
 * Sentinel's||[[Image:Sentinel's Insignia (Warrior).jpg]]||Armor +20 (Requires 13 Strength, vs. elemental damage)||All|| Sentinel's Armor
 * Stonefist||[[Image:Stonefist Insignia (Warrior).jpg]]||Increases knockdown time on foes by 1 second. (Maximum: 3 seconds)||All|| Stoneskin/Stonefist Gauntlets (P/F)
 * colspan=4|
 * Sentinel's||[[Image:Sentinel's Insignia (Warrior).jpg]]||Armor +20 (Requires 13 Strength, vs. elemental damage)||All|| Sentinel's Armor
 * Stonefist||[[Image:Stonefist Insignia (Warrior).jpg]]||Increases knockdown time on foes by 1 second. (Maximum: 3 seconds)||All|| Stoneskin/Stonefist Gauntlets (P/F)
 * colspan=4|
 * Stonefist||[[Image:Stonefist Insignia (Warrior).jpg]]||Increases knockdown time on foes by 1 second. (Maximum: 3 seconds)||All|| Stoneskin/Stonefist Gauntlets (P/F)
 * colspan=4|
 * colspan=4|

[[Image:Ranger-icon.png]] Ranger

 * Frostbound||[[Image:Frostbound Insignia (Ranger).jpg]]||Armor +15 (vs. Cold damage)||All||Frostbound (F), Fur-lined (P)
 * Earthbound||[[Image:Earthbound Insignia (Ranger).jpg]]||Armor +15 (vs. Earth damage)||Nightfall
 * Pyrebound||[[Image:Pyrebound Insignia (Ranger).jpg]]||Armor +15 (vs. Fire damage)||All||Drakescale (P), Pyrebound (F)
 * Scout's||[[Image:Scout's Insignia (Ranger).jpg]]||Armor +10 (while using a Preparation)||All||Scout's (F)
 * Stormbound||[[Image:Stormbound Insignia (Ranger).jpg]]||Armor +15 (vs. Lightning damage)||All||Studded Leather (P), Stormbound (F)
 * Beastmaster's||[[Image:Beastmaster's Insignia (Ranger).jpg]]||Armor +10 (while your pet is alive)||Nightfall
 * colspan=4|
 * Scout's||[[Image:Scout's Insignia (Ranger).jpg]]||Armor +10 (while using a Preparation)||All||Scout's (F)
 * Stormbound||[[Image:Stormbound Insignia (Ranger).jpg]]||Armor +15 (vs. Lightning damage)||All||Studded Leather (P), Stormbound (F)
 * Beastmaster's||[[Image:Beastmaster's Insignia (Ranger).jpg]]||Armor +10 (while your pet is alive)||Nightfall
 * colspan=4|
 * Beastmaster's||[[Image:Beastmaster's Insignia (Ranger).jpg]]||Armor +10 (while your pet is alive)||Nightfall
 * colspan=4|
 * colspan=4|

[[Image:Monk-icon.png]] Monk

 * Wanderer's||[[Image:Wanderer's Insignia (Monk).jpg]]||Armor +10 (vs. elmental damage)||All||Wanderer's (P/F)
 * Disciple's||[[Image:Disciple's Insignia (Monk).jpg]]||Armor +15 (while affected by a Condition)||All|| Disciple's (F)
 * Anchorite's||[[Image:Anchorite's Insignia (Monk).jpg]]||Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills)||Nightfall
 * colspan=4|
 * Anchorite's||[[Image:Anchorite's Insignia (Monk).jpg]]||Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills)||Nightfall
 * colspan=4|
 * colspan=4|
 * colspan=4|

[[Image:Necromancer-icon.png]] Necromancer

 * Blighter's||[[Image:Blighter's Insignia (Necromancer).jpg]]||Armor +20 (while affected by a Hex Spell)||All|| Blighter's (F)
 * Bloodstained||[[Image:Bloodstained Insignia (Necromancer).jpg]]||Reduces casting time of spells that exploit corpses by 25% (Non-stacking)||All|| Bloodstained Boots (P/F)
 * Bonelace||[[Image:Bonelace Insignia (Necromancer).jpg]]||Armor +15 (vs. Piercing damage)||All||Bonelace (P/F)
 * Minion Master's||[[Image:Minion Master's Insignia (Necromancer).jpg]]||Armor +5 (while you control 1 or more minions) Armor +5 (while you control 2 or more minions) Armor +5 (while you control 5 or more minions)||Factions and Nightfall||Minion Master's (F)
 * Tormentor's||[[Image:Tormentor's Insignia (Necromancer).jpg]]||Armor +10 Light damage you receive increased by 6 (on chest armor) Light damage you receive increased by 4 (on leg armor) Light damage you receive increased by 2 (on other armor)||All||Tormentor's (P/FP)
 * Undertaker's||[[Image:Undertaker's Insignia (Necromancer).jpg]]||Armor +5 (while Health is below 80%) Armor +5 (while Health is below 60%) Armor +5 (while Health is below 40%) Armor +5 (while Health is below 20%)||Nightfall
 * colspan=4|
 * Minion Master's||[[Image:Minion Master's Insignia (Necromancer).jpg]]||Armor +5 (while you control 1 or more minions) Armor +5 (while you control 2 or more minions) Armor +5 (while you control 5 or more minions)||Factions and Nightfall||Minion Master's (F)
 * Tormentor's||[[Image:Tormentor's Insignia (Necromancer).jpg]]||Armor +10 Light damage you receive increased by 6 (on chest armor) Light damage you receive increased by 4 (on leg armor) Light damage you receive increased by 2 (on other armor)||All||Tormentor's (P/FP)
 * Undertaker's||[[Image:Undertaker's Insignia (Necromancer).jpg]]||Armor +5 (while Health is below 80%) Armor +5 (while Health is below 60%) Armor +5 (while Health is below 40%) Armor +5 (while Health is below 20%)||Nightfall
 * colspan=4|
 * Undertaker's||[[Image:Undertaker's Insignia (Necromancer).jpg]]||Armor +5 (while Health is below 80%) Armor +5 (while Health is below 60%) Armor +5 (while Health is below 40%) Armor +5 (while Health is below 20%)||Nightfall
 * colspan=4|
 * colspan=4|

[[Image:Mesmer-icon.png]] Mesmer

 * Virtuoso's||[[Image:Virtuoso's Insignia (Mesmer).jpg]]||Armor +15 (while activating skills)||All|| Virtuoso's (P/F)
 * Artificer's||[[Image:Artificer's Insignia (Mesmer).jpg]]||Armor +3 (for each equipped Signet)||Nightfall
 * Prodigy's||[[Image:Prodigy's Insignia (Mesmer).jpg]]||Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills)||Nightfall
 * colspan=4|
 * Prodigy's||[[Image:Prodigy's Insignia (Mesmer).jpg]]||Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills)||Nightfall
 * colspan=4|
 * colspan=4|
 * colspan=4|

[[Image:Elementalist-icon.png]] Elementalist

 * Aeromancer||[[Image:Aeromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Lightning damage)||All||Aeromancer's (P/F)
 * Geomancer||[[Image:Geomancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Earth damage)||All||Geomancer's (P/F)
 * Hydromancer||[[Image:Hydromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Cold damage)||All||Hydromancer's (P/F)
 * Pyromancer||[[Image:Pyromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Fire damage)||All||Pyromancer's (P/F)
 * Prismatic||[[Image:Prismatic Insignia (Elementalist).jpg]]||Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic)||Nightfall
 * colspan=4|
 * Pyromancer||[[Image:Pyromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Fire damage)||All||Pyromancer's (P/F)
 * Prismatic||[[Image:Prismatic Insignia (Elementalist).jpg]]||Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic)||Nightfall
 * colspan=4|
 * Prismatic||[[Image:Prismatic Insignia (Elementalist).jpg]]||Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic)||Nightfall
 * colspan=4|
 * colspan=4|

[[Image:Assassin-icon.png]] Assassin

 * Infiltrator's||[[Image:Infiltrator's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Piercing damage)||Factions||Infiltrator's (F)
 * Nightstalker's||[[Image:Nightstalker's Insignia (Assassin).jpg]]||Armor +15 (while attacking)||Factions||Nightstalker's (F)
 * Saboteur's||[[Image:Saboteur's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Slashing damage)||Factions||Saboteur (F)
 * Vanguard's||[[Image:Vanguard's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Blunt damage)||Factions||Vanguard's (F)
 * colspan=4|
 * Saboteur's||[[Image:Saboteur's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Slashing damage)||Factions||Saboteur (F)
 * Vanguard's||[[Image:Vanguard's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Blunt damage)||Factions||Vanguard's (F)
 * colspan=4|
 * colspan=4|
 * colspan=4|

[[Image:Ritualist-icon.png]] Ritualist

 * Ghost Forge||[[Image:Ghost Forge Insignia (Ritualist).jpg]]||Armor +15 (while affected by a Weapon Spell)||Factions||Emissary's (F)
 * Mystic's||[[Image:Mystic's Insignia (Ritualist).jpg]]||Armor +15 (while activating skills)||Factions||Mystic's (F)
 * Shaman's||[[Image:Shaman's Insignia (Ritualist).jpg]]||Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits)||Factions||Shaman's (F)
 * colspan=4|
 * Shaman's||[[Image:Shaman's Insignia (Ritualist).jpg]]||Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits)||Factions||Shaman's (F)
 * colspan=4|
 * colspan=4|
 * colspan=4|

[[Image:Paragon-icon.png]] Paragon

 * Centurion's||[[Image:Centurion's Insignia (Paragon).jpg]]||Armor +10 (while affected by a Shout, Echo or Chant)||Nightfall
 * colspan=4|
 * colspan=4|
 * colspan=4|

[[Image:Dervish-icon.png]] Dervish

 * Windwalker||[[Image:Windwalker Insignia (Dervish).jpg]]||Armor +5 (while affected by 1 or more Enchantment Spells) Armor +5 (while affected by 2 or more Enchantment Spells) Armor +5 (while affected by 3 or more Enchantment Spells)||Nightfall
 * Forsaken||[[Image:Forsaken Insignia (Dervish).jpg]]||Armor +10 (while not affected by an Enchantment Spell)||Nightfall
 * }
 * Forsaken||[[Image:Forsaken Insignia (Dervish).jpg]]||Armor +10 (while not affected by an Enchantment Spell)||Nightfall
 * }