Talk:Retribution

Can anyone clarify whether this gives you 66% of the damage and "returns" 33% to the source, or gives you all 100% but the source gets 33% as well? Worth adding to the article, IMO... --Midk 14:38, 24 Sep 2005 (EST)


 * I think it is clear that it "deals" the damage back to the user, not returns it or "reflects" it. --Karlos 17:55, 24 Sep 2005 (EST)


 * Well, sure, it's clear that it "deals" damage back - says that in the description. :) "Deal", however, isn't very clear, at least in my opinion. But I think it's safe to assume that if I can't work it out, there are surely some others who will have trouble as well.. --Midk 03:01, 25 Sep 2005 (EST)
 * How is this? --Karlos 08:15, 25 Sep 2005 (EST)


 * Wow, nice timing on my part... came to the page at the moment you updated it. :) Anyways, yeah, thanks, it's exactly what I was hoping for when I came to check in the first place when I wasn't sure. I just wonder if others agree that it's necessary; maybe I'm the only one that feels it's useful. :) If everyone else thinks it's redundant, it's fine to get rid of it. --Midk 08:19, 25 Sep 2005 (EST)

One note in this (I updated the page to reflect it, too): The damage that is "dealt" back is treated by the game as though it is coming from the character/monster that dealt the original damage, not the character/monster enchanted by Retribution. This was discovered by accident during testing for the dire evolution of a pet using an R/Mo Build. The gross majority of the damage being dealt to the monsters was coming from Retribution, but the pet still evolved into Dire instead of Hearty. The reason for this is that the system compares the damage of the character and the pet. Since the pet was doing some damage, and the character was doing none (because Retribution doesn't treat the damage as though it came from the character), the pet still evolved into Dire.--Token Cleric 14:11, 11 November 2006 (CST)

Missing Skill
After doing Seeking a Cure in Shing Jea but not taking Monk as a secondary at that time, when changing to monk later I find that I do not have Retribution though I do have Resurrect which I got from the same quest. This is the case with at least two of my characters, (the only two ascended that test this on). Has anyone else experienced this? I created a new monk and a new ranger and did the quest with both of them and I can confirm that the skill is given, it just does not seam to be there after changing secondary professions. Heurist 02:45, 4 September 2006 (CDT)

Damage Type
Anyone know if this inficts Holy damage back on the attacker? (the preceding unsigned question was posted by Humperdink Montoya 08:00, November 1, 2006)
 * I have just tested this, it deals double damage to undead (66% (10 yields 6, 7 yields 4)) and ignores armour so it looks like holy damage --Heurist 19:46, 1 November 2006 (CST)

Affected by bonds
Retribution damage is affected by bonds. It doesn't appear to matter if retrib or bonds are put on first, retrib only deals damage of what is left over, as in, what character actually gets damaged for after enchantments reduce it (tested with Life Bond and Life Barrier). I did not test this with Spirit bond, etc., but I imagine it is the same for them too. Queen Schmuck 01:41, 30 January 2007 (CST)

Actual Damage Taken
It may be useful to point out that its 33% of the actual damage taken, after all modifiers. Retribution on a tank that's designed to drastically reduce damage will result in very little 'returned'. Also, retribution on a Protective Bond character won't return much either.

In fact, I it may be useful to mention that this skill is really only good on some build that has massive uniterruptable healing and little protection. Oye 23:05, 26 March 2007 (CDT)


 * I would move to support that, have seen enough "Leet Smiting Wammo" builds with this + Holy Wrath already. [[Image:Entropy Sig.jpg]] (T/C) 23:08, 26 March 2007 (CDT)


 * My own post got me thinking, so I tried desperately to create a build that had little armor, lots of healing, and Retribution; vainly hoping to take lots of damage and let the foes kill themselves. Guess I'm not that creative; could hardly kill anything before getting toasted myself.Oye 00:23, 12 April 2007 (CDT)