Template talk:Progression10

No, I don't know why it's 0...8. Something to do with that's the range displayed in the game when you unlock the skill, or something. The same reason we do 0...12 for normal skills. (T/C) 12:35, 3 February 2009 (UTC)
 * I think because a 15 attribute isn't really a useful place to state damage, as no secondary can get that high and to get to 15 would require a hat+major or a sup. --JonTheMon 15:22, 3 February 2009 (UTC)