User:Tycn/Builds

Add in a rez sig whenever nessesary, obviously.

PvP
D/A

Mo/any Generic Prot Monk

All there is to active prot monks, summed up in one bar :)

D/W

W/any

W/E

W/A

A/W

A/Mo

A/Rt

Warmonger's Weapon creates a dazed-like effect that is extremely useful when spiking monks with their heals, and mesmers and necromancers with their hexes that can ruin your spike.

E/any Flaming Frost

Variant of one of my unfavored builds, pretty hard hitting spike as well as blindness and some utility. The original version can be found here.

N/any Toxic Necro

Pretty simple. Cast Rising Bile, cover, then use Deathly Chill, Toxic Chill, Vile Miasma. Optional is for condition removal or a panic button.

Me/E Frustrating Interrupter

Cast Psychic Instability and Frustration on your target. If they're a melee, spam Lightning Javelin and Signet of Clumsiness. If they're a spellcaster, spam Power Return. Signet of Disruption to take out Troll Unguents and Healing Signets. Power Drain for energy management.

Totally anti-caster variant of the above.

Me/any Migraine Interrupter

Pretty simple really.

Me/N Virulence Spiker

I wouldn't call it a 'spike', but it creates a healthy amount of pressure and can lead to kills in cases where there aren't any enemy monks.

Rt/X Spirit's Strength

The dagger combo does massive damage (usually 100AL targets die in one go!) but is conditional and energy intensive. Spears don't seem like a good choice due to lack of IAS, but it works well, soft targets are down in under 10 seconds, and it's fun to see Spear of Lightning hit for 100+ damage. Warrior version works all right, but Flurry burns a lot of energy.

Mo/A

Inspired by Build:Mo/A Strike Assassin. A 300+ damage chain every 10 seconds, but energy is really hard to manage. Just activate Deadly Paradox and use skills 1-6. Not recommended for anything but messing around.