Signet

General
Signets are skills that invoke Signet rings. Signet rings are empowered with magical inscriptions and, when used, invoke spell-like effects without the use of energy. To balance the zero energy cost, their downside is that they usually have a long Recharge Time of 20 seconds or more, and/or a long Activation Time.

The most popular Signets are the two common ones: Resurrection Signet and Signet of Capture.

Usage Notes

 * Useful situations to use a Signet include when you have run out of energy or when you want to save energy.
 * Signets may also be usefull when you have hexes (like Backfire and Guilt) that prevent you from using spells. For example, you can safely clear such a hex with a Purge Signet without triggering the hex effect.

List of Signets

 * For a complete list of signets, see Category:Signets.

Skills that prevent Signets

 * [[image:Mesmer-icon.png|15px]] Ignorance disables all signets while the target it affected.

Skills that enhance Signets

 * [[image:Mesmer-icon.png|15px]] Keystone Signet recharges all your signets but temporarily disables your other skills
 * [[image:Mesmer-icon.png|15px]] Mantra of Inscriptions increases recharge rates of your signets
 * [[image:Mesmer-icon.png|15px]] Mantra of Signets instantly recharges the next signet you use

Skills that harm/hinder Signet users

 * [[image:Ranger-icon.png|15px]] Primal Echoes imposes a cost of 10 energy to activate a signet.
 * [[image:Mesmer-icon.png|15px]] Diversion increases the recharge time of a signet if you use one while it is affecting you
 * [[image:Mesmer-icon.png|15px]] Panic deals damage when you use a signet while affected
 * [[image:Elementalist-icon.png|15px]] Rust increases the activation time of signets by 3x.