Talk:Meditation of the Reaper

The skill description when you hover over the skill monitor says 700 damage but the effect in your effects window says 500 damage. --68.142.14.9 06:54, 22 May 2006 (CDT)


 * Shiro has a -5 Tactics (20% chance while using skill) shield :) --Karlos 07:04, 22 May 2006 (CDT)

I somewhere read that it can be stopped with a knockdown. Anyone can confirm this?
 * You can't knock Shiro down at all. --68.142.14.103 14:13, 28 May 2006 (CDT)


 * This is true now, but historically he could be knocked down. When I first made it to him on April 29, a single KD warrior, possibly aided by an Earthbind and Wanderlust, would keep him on the ground for 90% of the battle. Clearly this was way too (ea|chee)sy, so they made him immune to knockdowns. I am not sure if KDs took him out of Meditation or not (probably not). &mdash; Stabber &#x270d; 14:18, 28 May 2006 (CDT)


 * Is this no longer a stance? --Karlos 03:16, 29 May 2006 (CDT)


 * It was never a stance. 141.151.181.135 07:10, 29 May 2006 (CDT)


 * Besides the celestial storm skill by the elementalists...how else can you take him out of this "skill"?

Does this skill have a cast time? --KittySoft 01:54, 15 June 2006 (CDT)


 * The assassin and warrior skills can cause a lot of damage too. People just need to be patient and use their skills at the right time. --Karlos 02:16, 15 June 2006 (CDT)

Idea: Abusing this skill to defeat Shiro
Before I explain my idea I need a confirmation: Is it correct that Shiro doesn't attack while he is meditating? -- 06:58, 18 July 2006 (CDT)
 * Right. He does nothing until either the damage limit is hit or 30s, whichever comes first.  --68.142.14.45 06:44, 18 July 2006 (CDT)


 * This means he is basically defenseless for 30 seconds. He cannot deal out damage, nor can he heal himself with life stealing. If the part acts smart, they should be able to kill him within these 30 seconds. The key is to use mostly life stealing and health degeneration so that Shiro is dead before 500 points of damage are reached. Shiro has 720 health, and let's assume he starts with full health. A wounded necro may start with Grenth's Balance for a nice kick-off. The party should be able to keep up -10 health degeneration by hexes and conditions for the full 30 seconds, that's 600 points of health lost alone. Add a few necro vampiric skills on top of that and Shiro should be at 0 health before the meditation ends. I think I'll give this tactic a try tonight. --[[Image:TurningL sml.gif|Tetris L]] 06:58, 18 July 2006 (CDT)
 * Assuming he has 720 health, a single character spamming vampiric touch and bite (needing BiP or expertise or whatever to keep it up) could do it. I wonder if anyone actually verified this really means "damage" in the description and not life loss?  --68.142.14.45 07:14, 18 July 2006 (CDT)
 * Where did you get the idea that he has 720 health? Calculated with his level somehow? --[[Image:Gem-icon-sm.png]] (talk) 05:33, 27 July 2006 (CDT)

Shiro dies = Skill ends?
Does the skill deal the damage when Shiro dies? Probably not, but just checking. A couple of touch rangers is going to pwn him in a couple of days when we get the time to play the Raisu Palace first. -- (talk) 16:34, 26 July 2006 (CDT)


 * This skill steal's health for Shiro when it ends. If Shiro is dead, common sense would say no damage would be taken. -Gares 06:13, 27 July 2006 (CDT)