The Hall of Heroes

This is the crown of the Heroes' Ascent tournament in Guild Wars, where the best teams fight for the treasures that are waiting for the ultimately victorious heroes.

The Hall of Heroes is a king of the hill, Capture Points, or Murder Ball (randomly chosen) map for 2-3 teams that lasts 8 minutes. The defending team that last won the Hall of Heroes starts in the middle next to the altar. Up to 2 more attacking teams start in 2 separated halls.

If 4 or more attacking teams reach the Hall of Heroes at the same time they join a waiting room first called The Vault.

In the Hall of Heroes, each team has a Ghostly Hero and a Resurrection Shrine. Each team gets resurrected every minute and there is no death penalty. The team holding the Altar also gains a Morale Boost every 2 minutes.

Winners
Winners of the Hall of Heroes can get a drop of high quality loot or one of 2 Celestial Sigils from the Chest that spawns after the battle has finished. The Hall of Heroes is currently the only source of new Sigils in the game. The chest is also the exclusive source of some weapons and the miniature Ghostly Hero.

A party winning the Hall of Heroes several times continues to gain more Fame. After a party has won the Hall of Heroes, the name of the party leader or the name of the Guild the majority of party members belongs to is displayed in green text to all players of Guild Wars announcing their victory.

Prior to August 9th, 2007, the territory of the winning team was used to determine Favor.

Lore
The Hall of Heroes is believed to be located deep within the Mists and to be the place where the universe of Guild Wars was first created. As Turai Ossa describes it: It is the center of all things. There are only three known portals to the Hall Of Heroes, two of which are currently inaccessible.
 * Heroes' Ascent - currently the only accessible portal.
 * Tomb of the Primeval Kings - corrupted by the Darkness.
 * Tombs of Drascir - deep inside Charr territory.