User talk:130.58

I've started dumping old, inactive threads into an archive (streamed rather than segmented).

Summary of old threads:
 * W/R Build: See Talk:W/R Axe Poisoner.
 * Skill box voting: I voted for skill boxes.
 * Is this an account?: Yes, yes it is.
 * Nice work on your user page: Some friendly folks commented on my user page.
 * Great pics, thanks for the comments too: Unchain and I saying "hi" to each other.

''Comments are answered often, and happily. Feel free to add some below...''

No problem
I always get a couple of the mesmer skills mixed up myself. To make things worst one of them is a hex and the other is an enchantment! (T/C) 18:58, 23 May 2006 (CDT)

Hey now
Shouldn't you be in game getting me some Jadeite Shards? Hehe, just kidding. I have something for Amelyssan if you want it. ;) -Gares 11:14, 22 June 2006 (CDT)
 * I keep a 10-to-5 research job over the summer. With an hour for Guildwiki lunch. &mdash; 130.58 (talk) ( 12:05, 22 June 2006 (CDT) )
 * Isn't that nice. I am working 11 hour days now. Never leave college. -Gares 12:18, 22 June 2006 (CDT)
 * Ouch. But, yeah, sure, I'll take free swag! Never one not to accept free swag! &mdash; 130.58 (talk) ( 12:30, 22 June 2006 (CDT) )
 * (Follow-up: I got free swag! Gares rocks!) &mdash; 130.58 (talk) ( 10:12, 23 June 2006 (CDT) )

dye
i've got a fair amount of money i can put to figuring this out. tell me what you need to determine the color values (preferably the underling ones) and i'll do everything i can to help. also note that yaks bend is considered white light. --Honorable Sarah 11:57, 21 July 2006 (CDT)
 * Hmm... I was thinking of using the Photoshop "eyedropper" or the equivalent, but I think writing a program to take a bitmapped image file, average a small area of pixels (i.e. a box covering the dye icon), and spit out the results would give me more accurate data. First step is to get something that works to generate values from screenshots. We should be able to answer the mixing question (commutative vs. associative) quickly enough with that. If that works well, we can then figure out a more complex solution or just generate a lot of values with this one and see if it's possible to do some kind of fitting or whatever on the data. But I think commutativity/associativity is a good first test to see whether the trick will even work.
 * I'm going away for the weekend but will put some effort into this on Sunday. I'll message you in-game so we can figure out the details and logistics once I return. Thanks for your interest! &mdash; 130.58 (talk) 12:28, 21 July 2006 (CDT)
 * enjoy your trip. --Honorable Sarah [[image:Honorable_Icon.gif]] 12:34, 21 July 2006 (CDT)