Skill type

Skills are grouped by their skill type. It determines the skills behaviour and what skills target this type of skill. For example most skills especially target on enchantments spells or hexes.

Guild Wars has the following Skill types:
 * Attack skills: (all attack skills count at an attack)
 * Attack (this skill type is an attack, but no melee and no projectile)
 * Axe Attack
 * Bow Attack
 * Hammer Attack
 * Melee Attack
 * Pet Attack
 * Sword Attack
 * Cast skills: (the mayority of all skills)
 * Spell
 * Enchantment (= Enchantment Spell)
 * Hex (= Hex Spell)
 * Shout
 * Signet
 * Creating skills: (rangers create outposts with them by changing the environment)
 * Nature Ritual
 * Trap
 * Activating skills: (you can only have one active at a time)
 * Stance
 * Preparation
 * Glyph
 * global
 * Skill (Skill type) (the skill type "skill" is barely targeted by other skills)

Skill groups
Skills can also be grouped by:
 * Profession/Attribute (imporant for chosing professions)
 * skill cost (interestring for glyphs and expertise)
 * Activation Time (interestring for fast casting)
 * Recharging Time (interestring for interrupting)
 * Relative Increase (interestring for spending Attribute points on more than 2 attributes)
 * Health type (what kind of damage a skill does, including haling as a type of damage))
 * Energy type (changing energy)
 * Armor/Block type (changing Armor level, evade and block)
 * Condition type (causing, transferring and curing conditions)
 * negative effect (sacrificing life, exhaustion, easily interrupted ...)
 * Priest type (what Priest of Balthazar unlocks that skill.
 * Trainer type (what skill trainer or boss monster has that skill)
 * Location type (at what location a quest starts in that has this skill OR at what location you find a boss that has this skill)