Siege Devourer

Description
"You are able to mount the Siege Devourer and take control of it. Doing so will replace your skills with those to command the Siege Devourer." Siege Devourers have 1000 health and 25 energy. Your energy regeneration is based on your class and equipment (i.e., a weapon with +15 energy and -1 energy regeneration will not provide the energy bonus, while still reducing your energy regeneration).

Using a Zealous weapon while riding the Devourer will have the same effects as if you weren't riding it, you'll get +1 energy every time you hit, while your energy regeneration will be reduced.

Location

 * Grothmar Wardowns
 * Dalada Uplands (near Molotov Rocktail)

Note

 * Using Dismount Siege Devourer causes Exhaustion.


 * Riding the Siege Devourer reduces your character's Primary Attribute level to 0.


 * Once a hostile Siege Devourer has low health, a Charr Blademaster will come out of it, and the Devourer will turn friendly.


 * If you are riding the Siege Devourer and then start a mission, it disappears during the mission and re-appears once the mission is completed.


 * The Siege Devourer can be ridden between explorable zones; this makes quests like Fire and Pain quite a bit easier. However, it cannot enter dungeons such as the Ooze Pit and Rragar's Menagerie.


 * Siege Devourers are very large compared to a regular Devourer.


 * Siege Devourers can dance.


 * Siege Devourers can be used to farm Ebon Vanguard Reputation points very fast. Their attacks do massive damage against large groups of Charr casters, usually leaving them at low health or even instantly killing them.


 * Once the devourer runs out of health you will come out of it, a good way to prevent the devourer from dying is to dismount it before going into a big battle, then returning to the devourer.


 * The wielding of a Zealous, Vampiric and other enchanted weapons will reflect on your Devourer, thus giving it a nice energy regeneration when wielding a Zealous Scythe that may hit multiple enemies. Use Vampiric weapons for a small damage bonus.


 * Your choice of weapons can actually make a difference; Wand, Bow, Staff and Spear weapons will cause your attacks to be ranged, while Axe, Hammer, Sword, Dagger, and Scythe weapons will deal damage in melee. Also worth noting is that Scythes cause you to hit multiple foes in range, just as though you were wielding a scythe normally. Also when wielding daggers, dagger mastery still affects your chance to double strike. This is a small chart to illustrate the differences:

Trivia

 * When the Siege Devourer follows you for the siege devourer training quest (What Must Be Done), it says "Click, clack, BOOM!", which may be a reference to Saliva's song, 'Click, Click, BOOM'