User:Freakonut/Soul Reaping changes

==Just vote whether you support the recent Soul Reaping changes or not. You can state some reasons offhand if you want, but don't go writing essays. I just would like to know GWiki's general take on this. Vote here as if you were voting on a build.==

Yea (favored): ]] 14:19, 19 April 2007 (CDT)
 * 1) Very limited range you got here. The change was poor, better could have been implemented, but its a change -- at least they did something. You shouldn't hate the change unless you were abusing it. &mdash; Skuld 15:52, 17 April 2007 (CDT)
 * 2) Die Necromancers die! &mdash;[[User:Sigm@|Sig mA
 * 1) Can you really kill monsters consecutively and quickly on a necro? As a born Mesmer and a trained Warrior i don't give a damn. --[[Image:Kitty1.jpg|19px|]] (Talk) (Cont) (Cool) [[Image:Soft2.jpg|19px|]]
 * 2) It's like if Anet originally gave divine favor a 5 health heal per level, and then 2 years later, they find out that it's too powerful and have to change it to 3.2 heal per level. Of course there are going to be a lot of whiners saying how Anet just nerfed monks to hell. But what do they know? They just whine every time Anet changes something that makes their build a little less overpowered Holymasamune 12:56, 1 May 2007 (CDT)
 * 3) Well i'm not saying that they solved this in the best way possible, but necromancers didn't even have to have any energy management before and this was an unfair advantage over the other classes. Silver Sunlight [[Image:SSunlight.jpg|19px]] 14:01, 3 May 2007 (CDT)

Nay (unfavored):
 * 1) Spen 15:46, 17 April 2007 (CDT) (Much better solutions available that programmers completely ignored.)
 * 2) Nytemyre 19:35, 18 April 2007 (CDT) || Spirits don't die! So they don't give energy !!!!
 * 3) Although it is possible to manage the nerf just fine, it is a poor change and had a bigger effect on PvE then what it was intended to change, SR did need a nerf but this cant have been the best way to do it. 121.45.231.137 21:34, 18 April 2007 (CDT)
 * 4) There is a vote on guru's forums with over 600 people last I checked, with a thread that ran for dozens and dozens of pages - much more useful to see people's reactions and get a pulse of what players think. In fact, Gaile has responded to that thread (in a surprisingly condencending manner) and claims to be watching it. All that being said, I believe they should eliminate gain from spirits and set minion gain to half. That will be plenty to balance it in PvP, their "official" excuse. NightAngel 14:08, 19 April 2007 (CDT)
 * 5) ...&mdash;[[Image:BlastThatT.jpg]]Blastedt 14:10, 19 April 2007 (CDT)
 * 6) Nothing more to say.  Queen Schmuck 17:52, 22 April 2007 (CDT)
 * 7) For a supposed fix this doesn't actually fix anything, and just makes PvE players angry for no good reason.  Why would anyone want it to stay this way? -Gildan Bladeborn 00:51, 24 April 2007 (CDT)