User talk:Tennessee Ernie Ford/Shortcuts/Guide to Caster Weapons

You claim that health is often better than armor, and then follow up with noting that +30 health keeps you alive better than +5 armor if the amount of damage it takes to kill you is at most 361. But who dies in at most 361 health worth of damage, other than low levels (who will reach max level before optimizing their equipment) and people with suicide builds (who axiomatically don't care if they die, anyway)? Even assuming no healing at all, it should take substantially over 500 damage to kill you. If you get some healing, armor is that much further superior. Additional health is only better than additional armor if most of the damage you're taking is armor-ignoring, which is pretty rare. Additional armor is better than additional health most of the time, at least for PVE, when there are healers readily available, so that it should typically take thousands of damage to eventually drain healers' energy and finish you off, making +5 armor substantially better than +30 health at countering quick spikes and many times better than +30 health over the course of a battle. Quizzical 20:06, October 3, 2009 (UTC)