User:NieA7/Lyssa Serpentine

Lyssa Serpentine is a Canthan born level 20 Mesmer with around 665,000 experience. She has completed all the missions up to Raisu Palace in Cantha.

General PvE
Just a general PvE build that works well in most situations, nothing too flashy. Sometimes I swap some of Clumsiness, Phantom Pain and Shatter Delusions for Conjure Phantasm, Images of Remorse and Accumulated Pain for degen rather than spike.

Flashfire
(submitted as Me/E Flashfire, approved)

After spending ages trying to work out a good build with Earth Magic (because everybody uses Fire Magic) I had to concede defeat and go for... Fire Magic! Spectacular amount of destruction in a very short space of time. Can end up standing around waiting for skills to recharge sometimes, but other than that it seems to work well. I'll take a look at Water Magic, once I've built up a few skill points.

Languid Wastrel
With 12 + 1 + 1 Fast Casting, 12 + 2 Domination, Phi's Wisdom, a 20/20 Domination Focus and Masquerade Armor.

Theoretical as I don't have all the skills or equipment to try it yet, but if I don't write it down I'll forget it. Lots of HP for a Mesmer as there's only one major rune and that's cancelled out by the armour. All the spells are low cost (no more than 10) and several have a fairly long recharge, so energy management shouldn't be a problem. Should work well against spamming Monks, Necromancers and Mesmers who won't have a big enough energy pool to deal with any serious amount of exhaustion (and it would be especially hard on Assassins who use lots of hexes and/or enchantments). The idea is to shut down their spell casting with a combination of interrupts, energy drain and exhaustion, then hit them with Wastrel's Worry and Shatter Delusions. A possible variation would be to swap Wastrel's Worry and Shatter Delusions for Ether Feast (with 3 + 1 in Inspiration) and Mind Wrack, with exhaustion forcing down their maximum energy and all the other skills eating away at their available energy.

Shiro'ken Farmer
(submitted as major variant to Mo/Me Shiro'ken Slayer, which was already approved)

With 12 Protection Prayers, 10 + 1 + 1 Illusion Magic, 6 + 1 Inspiration Magic and 6 + 1 Fast Casting, a 20/20 Illusion Magic Focus and a Totem Axe (no Rajazan's Fervor for me *sigh*), wearing Shing Jea Enchanter's Armor.

Based on the Mo/Me Shiro'ken Slayer, using Channeling to counter the loss of Blessed Aura. The points in Inspiration, along with the speed up gained from Fast Casting, makes Mantra of Resolve more sustainable (though no less strippable unfortunately).

Records and Titles

 * Exploration of Tyria (11.3%)
 * Canthan Pathfinder (75%)
 * 23 Skill Hunter points
 * 2 Treasure Hunter points
 * 12 Wisdom Seeker points
 * 6/13 Canthan Missions