Talk:Chain Lightning

This skill cannot be aquired at Lion's Arch, that needs to be fixed.

The damage on this skill was changed today by Curtis E Bare from 10-70 to 10-85, but the progression table shows it as 10-82 (for 0-12). Which if any of these is correct? --Rainith 08:25, 21 October 2005 (EST)

According to the August 25th update the damage has been changed to 10..85. - Curtis E Bare


 * Yes but that would be based off of 0-15 for the attribute, not 0-12. The bigger issue would be that the progression chart does not match either the 10-70 or the 10-85, so as long as one of those is correct, the progression chart needs updating.  --Rainith 08:40, 21 October 2005 (EST)


 * Right. I'll check on this tonight - Curtis_E_Bare


 * 0...12 is 10...70. The chart contains pre-patch values.  --Fyren 09:09, 21 October 2005 (EST)


 * The chart values should read - 0/10 1/15  2/20  3/25  4/30  5/35  6/40  7/45  8/50  9/55  10/60  11/65  12/70 and 85 would correspond to 15 attribute.  So the skill damage listings are based off 0-12?  - Curtis_E_Bare  05:35, 21 October 2005


 * The number ranges for skill descriptions should be 0...12. This is because in game descriptions when unlocking a skill or mousing over the skill someone else is using shows 0...12.  The only problem is the last two large patches which give values as 0...15.  --Fyren 10:05, 21 October 2005 (EST)


 * Ok, I updated the progression chart using your numbers. --Rainith 10:37, 21 October 2005 (EST)

I wish some of the "updates" would restore Chain Lightning back to its former grace...:'( Entropy 02:48, 2 February 2007 (CST)


 * This skill has changed very little over the years. --Saranis 03:28, 15 February 2007 (CST)

exhaustion killed this spell, good job


 * I'm sure this spell had always caused exhaustion. 172.209.203.144 11:29, 17 August 2007 (CDT)
 * It always caused exhaustion. The highlight of this spell was that back in the day, the damage would hit the target and adjacent targets INSTANTLY, instead of having a half second or so inbetween bounces.  That's what made it such an amazing spike spell, since it would hit 3 targets(And 5 Eles in the HA using it used to cause some extremely massive mayhem for the monks).  I think the damage should be upped a tiny bit though, or something nice for it to restore it to some former glory.  Back then, the air spiker days were fun.