User:XT-8147/Skill Wish List

"He's not dead yet!"
Shout. Target party member is resurrected with 25% health and zero energy.

"Bring out your dead!"
Shout. Exploit all corpses within earshot. Animate random undead minions from each corpse: 2 level 13 Bone Minions, 1 level 18 Bone Horror, 1 level 18 Bone Fiend, or 1 level 18 Vampiric Horror.

"Pie Iesu domine."
Shout. Gain 20 energy, but take 50 physical damage to the head.

"Dona eis requiem."
Shout. Must follow "Pie Iesu domine." Gain 20 energy, but take 50 physical damage to the head.

"Follow my orders!"
Shout. Target henchman breaks off of the enemy they're attacking and follows your orders for the next 60 seconds.

"Stay with me!"
Shout. All henchmen in your aggro circle become unable to move outside your aggro circle for 60 seconds.

"Warriors don't need Blood Ritual!"
Shout. For 60 seconds, necromancer henchmen will not charge into the fray to use Blood Ritual on a Warrior.

"Heal me, henchmen!"
Shout. All monk henchmen's energy bars are refilled. For 60 seconds, all monk henchmen have +10 health and energy regeneration and will actually heal you.

"Don't waste your res sigs!"
Shout. For 60 seconds, if you have a resurrection spell, henchmen become unable to use their Resurrection Signets.

"Don't stand within AoE range of me!"
Shout. For 60 seconds, henchmen will not stand within "in the area" range of you.

"Move out of AoE, stupid!"
Shout. If target henchman is being hit by AoE damage, they are forced to move out of range of it.

"Heal the Chosen!"
Shout. For 60 seconds, monk henchmen are forced to heal the Chosen. This shout only functions within Divinity Coast.

"Remove conditions!"
Shout. For 3600 seconds, monk henchmen have Mend Condition at 7 Protection Prayers added to their available skills.

"Remove hexes!"
Shout. For 3600 seconds, monk henchmen have Remove Hex added to their available skills.

"Use Rebirth, Lina!"
Shout. For 3600 seconds, Restore Life in Lina's skill set is replaced with Rebirth.

"Resurrection Chant SUCKS!"
Shout. For 3600 seconds, Resurrection Chant in any party member's skill bar is replaced with Rebirth.

"Don't attack the Jungle Guardians!"
Shout. For 60 seconds, henchmen become unable to attack Jungle Guardians. This shout only functions within Bloodstone Fen.

"Don't die!"
Shout. For 60 seconds, the next time target henchman would take fatal damage, that henchman is healed to full health.

"I wish Word of Healing would work properly."
Shout. For 3600 seconds, Word of Healing works exactly as its skill description says, instead of randomly taking one second to activate, healing under-50% allies for only the small amount, or making their health go down instead of up.

Grenth's Imbalance
Elite Spell. If target foe has more health than you, you gain half the difference (up to your maximum health), and that foe loses an equal amount. This spell has no effect if your health is higher than the target's.

"Infuse the King!"
Shout. For 450 seconds, King Jalis Ironhammer's armor is infused. This shout only functions within Thunderhead Keep.

"Die already, Demetrios the Enduring!"
Shout. If your party has been fighting Demetrios the Enduring for 5 minutes, he dies. If not, your next 10 attacks ignore his armor and interrupt him.

"Die already, Coventina the Matron!"
Shout. If your party has been fighting Coventina the Matron for 5 minutes, she dies. If not, your next 10 attacks ignore her armor and interrupt her.

"Die already, Willa the Unpleasant!"
Shout. If your party has been fighting Willa the Unpleasant for 5 minutes, she dies. If not, your next 10 attacks ignore her armor and interrupt her.

"*ahem* I would like to be able to move!"
Shout. If you are stuck in a place where you should be able to move, you teleport to a nearby location.

"Where is..."
Shout. A menu appears, showing all bosses with elite skills in this zone. You may select one. That boss' location is marked on your map until it dies. This skill can only be recharged by killing the selected boss.

"I forgot my keys!"
Shout. If you have enough money for a key for this area, you buy a key. This skill can only be recharged by opening a chest.

"I want the friggin' upgrade!"
Shout. If you have an Expert or Superior salvage kit in your inventory, a window appears. Place a weapon and the Expert/Superior salvage kit in this window. That weapon is salvaged and is guaranteed to give an upgrade.

"Please aggro in reasonable groups!"
Shout. For 3600 seconds, Stone Summit and Afflicted will aggro in groups no larger than 10.

"Noob!"
Shout. Works on target allied assassins and warriors. Assassins are teleported to your location if they don't have a shadow step skill. Warriors are teleported to your location if they have maintained enchantments in their skill bar. All of their maintained enchantments end and are disabled for 60 seconds.

"Newb."
Shout. Target good-natured ally is given a second chance at life. They are teleported to your location, brought back with full health and energy, and have +20 armor for the next 30 seconds. They are also allowed to swap two skills and change their attributes.

Note: For the difference between "noob" and "newb", please see this comic.

"Moron."
Shout. If you are doing the quest "Defend Denravi" and target ally is a Ranger/Elementalist with Obsidian Flesh and Meteor Shower, they are kicked from the party and replaced with a monk henchman.

Note: based on a real life experience.

"Please remember to bring a resurrect skill!"
Shout. If target ally has no resurrect skill, their skill bar is replaced with random different resurrect skills for 30 seconds. This skill automatically triggers if the only surviving ally in the party has no resurrect skill and in this case lasts until a party member with a resurrect skill has been resurrected.

"Be gone, leecher!"
Shout. If target ally does not move for 10 seconds, they are kicked from the alliance battle. This shout ends if they move.

"I said focus fire!"
Shout. All allies' current targets are changed to the called target. If there is no called target, all allies' current target are changed to your current target.

"Goodbye, Chinese bot!"
Shout. If target allied monk is Chinese and intending to cap Shield of Judgment, they are banned from Guild Wars.

"I wish these henchmen..."
Shout. Choose the one thing you wish the henchmen had or could do. Until you go back into a town, henchmen will have or do that thing.

Note: Menu consists of:
 * "...were my level." (instantly makes henchmens' levels match yours)
 * "...had customizable skill sets." (allows you to change their skills, you can use any skill you have unlocked)
 * "...had customizable attribute levels." (allows you to change their attributes and apply any runes that you have unlocked)

Fleshify
Spell. Target non-fleshy creature becomes fleshy. You suffer from Bleeding for 25 seconds, Poison for 15 seconds, and Disease for 20 seconds. This skill is disabled until that creature dies.

Note: oooh, interaction with Plague Signet!

Forgerunner's Spirit
Elite Spell. If you are wielding the Forgerunner, you move 50% faster, cannot be hexed or knocked down, and have +100 armor. All of your skills are disabled until you change zones and you may not attack. If you enter Lornar's Pass from Beacon's Perch and any other party member has less than 3k on their person, they are kicked from the group. If you enter Snake Dance from Dreadnought's Drift or Camp Rankor from Snake Dance, all other party members have map travel and log out disabled until they pay you 1.5k. You die a horrible death if you are not wielding The Forgerunner or stop wielding it. This skill lasts until you reach Droknar's Forge.

Note: to obtain this skill you must successfully complete 50 Forge runs for paying customers and defeat the boss that spawns the next time you enter Lornar's Pass from Beacon's Perch. Party members may only cap this skill if they have met the precondition of 50 Forge runs.

"Drop your..."
Shout. Target boss is forced to drop the green item you select assigned to you when they die, if another party member hasn't already reserved something for themselves. This skill takes three weeks to recharge, even if removed and re-added to your skill bar.

Summon Elite Skill Trainer
Elite Spell. All other party members must also cast this spell. This spell automatically fails if you don't have a full party. The Elite Skill Trainer teaches all of the elite skills available for capture in this zone, even if the boss didn't spawn. He will accept two forms of payment: your current skill fee and a skill point, or a signet of capture.

Note: to obtain this skill you must be a protector of any continent. Once you have slain all bosses with elite skills in a zone where all bosses have elite skills, an NPC will spawn. If you pay him twice your current skill fee and two skill points, he will give you this skill.

Superglue
Elite Hex Spell. For the next 3 seconds, if target foe is knocked down, they become immune to knockdown but cannot move for 30 seconds.

Frosty
Binding Ritual. Create a level 12 spirit. This spirit's attacks deal 25 damage and slow the target by 66% for 5 seconds. This spirit dies after 52 seconds.

Note: The ritualists' Snowball Arena skill. Should have the shape of a snowman and be smoking a pipe.

Snowy Surprise
Enchantment Spell. All nearby foes are slowed by 66% for 5 seconds. Shadow Step to target foe. Target foe is knocked down and takes 50 damage. When you stop maintaining this enchantment, you shadow step back to your original location.

Note: the assassins' Snowball Arena skill. Should leave behind a snowman marking their original location.