Secondary professions for an Elementalist

Those wishing to mix secondary class skills with the elementalist's primary attribute Energy Storage will find an increased pool with which to use, and more frequency with which to use those skills. Although primarily, an Elementalist will use a primarily native skill set, those that mix classes may find options enabling them to augment their character for the better.

Elementalist/Warrior

 * This profession combination provides little benefit for an Elementalist primary.

Elementalist/Ranger

 * Ranger spirits, such as Winter and Energizing Wind, offer enhancing effects or energy bonuses.
 * Serpent's Quickness can also accelerate the recharge of long recycle spells, or make an otherwise unmaintainable enchantment, such as Mist Form and Obsidian Flesh, constant.
 * even with high level conjure spells, an elementalist with a bow will have a very hard time keeping up with ranger primaries.

Elementalist/Mesmer

 * Echo and Arcane Echo offer additional casting of long recharge skills, or faster recasting of fast skills. This is especialy useful with Meteor Shower.
 * Hex Breaker is useful to protect against Diversion and other hexes in PvP.
 * Mesmer enchantment and hex removal can fill gaps in the elementalist skill line.

Elementalist/Monk

 * High-cost, party-wide skills such as Extinguish, Heal Party, and Aegis can offer additional healing or ease pressure on the party's healers.
 * Using Ether Prodigy and some of the more expensive heals, such as with Heal Other and Jamei's Gaze, can provide powerful healing with little fear of running out of energy, though is vulnerable to enchantment stripping, and especially vulnerable to shattering.

Elementalist/Necromancer

 * This profession combination provides little benefit for an Elementalist, although skills like Gaze of Contempt and Rend Enchantments can aid in spikes.

Elementalist/Assassin

 * Elementalist Assassins can use the Assassin's shadow step skills to get close to a group of foes, and then use some powerful PBAoE skills such as Flame Burst and Star Burst to do massive amounts of damage to all adjacent enemies. this combination mitigates an elementalist's light armor, but Earth Magic defensive enchantments offer better protection.

Elementalist/Ritualist

 * Often used in GvG (flag running) for the high powered self heal skills such as Mend Body and Soul, Weapon of Warding, and Wielder's Boon.
 * High-cost skills such as Weapon of Warding and Vengeful Weapon can be spammed more efficiently with the Elementalist's large energy pool during extended fights.

Elementalist/Paragon
This profession combination provides little benefit for an Elementalist primary.

Elementalist/Dervish

 * Combining defensive Earth Magic enchantments, such as Stoneflesh Aura and Armor of Earth, with Mystic Regeneration provides a very tough tank.