User:Silk Weaker/Build:Team - Ranger Pressure

This is a build focusing on using Rangers to pressure foes using RaO, Degen, Interrupts, and Energy Denial, as well as spiking specific targets by disabling opposing healers.

Equipment
Zealous and Ebon/Furious Hammer of Fortitude


 * Survivor Insiginias
 * Vitae Runes

Equipment
Zealous and Ebon/Furious Spear of Fortitude


 * Survivor Insiginias
 * Vitae Runes

Equipment

 * Silencing Recurve Bow
 * Poisonous Recurve Bow


 * Survivor Insiginias
 * Vitae Runes

Equipment

 * Crippling Recurve Bow
 * Barbed Recurve Bow
 * Barbed Shortbow


 * Survivor Insiginias
 * Vitae Runes

Equipment

 * Crippling Recurve Bow
 * Poisonous Recurve Bow
 * Crippling Longbow
 * Vampiric Flatbow


 * Survivor Insiginias
 * Vitae Runes

Vital Deny, Expel Hexes, Energy/Skill Denial, Spike, Draw

 * To be added.

Equipment

 * To be Added.


 * Survivor Insiginias
 * Vitae Runes

Equipment

 * To be Added.


 * Survivor Insiginias
 * Vitae Runes

Equipment

 * To be Added.


 * Survivor Insiginias
 * Vitae Runes

I'm thinking about changing this to a BL. With Stances on most characters, lots of interrupts, diversion, etc, the opponents won't be able to bring out any sort of coordinated spikes. Shame/Diversion would be interrupted, etc, even attack skills will be interrupted by Dshot if it happens right, so I think an infuser is more or less useless, not to mention the build is built upon over pressuring the enemy, and, as such, reckless playing and some amount of over extending could tax the monks somewhat, so maybe an infuser is not the best solution.

Usage
Apply constant pressure by maintaining -7 degen on all foes, using Debilitating Shot to E-Deny, Diversion and Interrupts to pressure foes. Use Signet of Humility on condition removal elites (especially Restore Condition) or other utilities such as Blinding Surge. Rememeber to Guardian the mesmer as he uses the signet to decrease chances of interrupt.

Before Spike, BHA Ranger Dazes the other monk, Thumper Dazes the other monk if the spike target is not a monk, Mesmer uses Shame, Diversion and/or Power Leak on remaining defensive characters such as Monks, Blinding Surge mesmers. The rest of the players unleash spike. Arrow Rangers use Marauder's Shot and Savage Shot, while mesmer uses Spiritual Pain.

Even in its nerfed form, Power Leak is extremely powerful if used properly. On a monk, for example, the the amount of pressure caused by the amount of conditions, e-deny from Debilitating Shot, interrupts, and disabling would make the loss of 25 or so energy more than fatal, even if the "spike" fails.

Cripshot should be sent to counter ganks, kill flaggers, or run flags, and, if help is necessary, Melandru's Ranger can be sent as well. If a full split is likely, send Hammer RaO and BL Monk off for the split as well.

Seeing as a large part of the build uses conditions to pressure aside, signet of humility is very important. If it is interrupted, disabled, recharging, however, it will be wise to disable the oppositions condition removal. Using daze, you can easily force the opposition to use their condition removal, thereby making their actions predictable. Spells such as Restore Condition have a rather long casting time, so it is quite possible to disable it using distracting shot. By means if counting and predicting the actions of the enemy, and coordination between the players, you can keep key spells permenantly shut down.

With skills such as Draw Conditions, however, it is more effective to use diversion, as the cast time is quite fast (especially on a mesmer), and mesmers usually do not have holy veil maintained on them.

Variants

 * To be added.