User:XT-8147/R/Mo Mobile Disruption Sniper

This build takes advantage of the Ranger's ability to avoid damage and relocate quickly with the combination of multiple damage boosts to raise overall damage output.

Attributes/Runes
Technically we only need 2 in Protection Prayers, but whatever. It's a paltry one second sooner that their skills are enabled, but it could make all the difference.

Weapon
I like Flatbows, for their superior range and refire. Drago's Flatbow works excellently with this build, as would a Vampiric flatbow.

Armor
I've been a full Druid's Armor guy for quite a while now. Accompany it with the best Vigor rune available.

Usage

 * Note the lack of a self heal, this is because you're designed to be mobile. Use Escape and move if you're about to come under fire.
 * Lay Favorable Winds somewhere where it will affect as much of the field as possible, yet take no damage. Then use Read the Wind.  Yes, it's a combined 7 second startup before being able to shoot anything.  We pay a price for the +damage theme.
 * Cycle through the three main attacks, using Distracting Shot as necessary to interrupt things.
 * If you're worried about Precision Shot being interrupted, use it while you have Escape active.
 * Try to put yourself in a favorable position for shooting enemies, i.e. up on a ledge. Not always possible, but be on the lookout for good spots to stand to physically separate yourself from the enemies while still retaining your ability to damage them.

Counters

 * Blindness
 * Wild Blow
 * Empathy
 * Degen

Variants

 * Marauder's Shot! It didn't exist when I ran this build, but I love it anyway.  Stick it in there in place of Penetrating Attack.
 * Point Blank Shot could be used if you feel comfortable charging in to half range so you can use it.
 * Savage Shot is more reusable and keeps with the +damage theme, but I like the +20 second skill disable on Distracting Shot better.