User talk:Gemigemi/Builds/Team:Forest Vampires

Comments and ideas are more than welcome! We creators of the build have almost zero experience with PvP, especially with GvG and HoH, so the build might have serious flaws which we cannot notice. With the help of the wiki community we hope to develop this into a might build. --Gem 07:20, 25 April 2006 (CDT)
 * Not enough protection, warriors etc will eat through you Skuld  07:15, 6 May 2006 (CDT)
 * only if they are able to get trough the vampires.
 * After a little scrimmage testing I think that 3 vampires are able to kill one enemy warrior if the enemy monks don't react really fast. If 4 or 5 vampires target the same foe there should be no problems killing him and they should have some energy left to continue or draw back. --Gem [[Image:Gem-icon-sm.png]] 13:49, 6 May 2006 (CDT)

Build stubs clean up
Check the Build stubs talk page for more info about the clean up.

As this is a build under my user page, the 'delete' votes count as 'remove from all build categories'. With enough 'unstub' and 'keep' votes the build will be moved away from my user and the text claiming credits for this build will be removed.


 * Unstub:
 * Keep:
 * Delete:

Barbed trap Vs snare
Youre getting 9 seconds of crippled from barbed, 6 from snare with that wilderness, but snare costs only 5 energy. Maybe try that? Skuld  01:42, 7 May 2006 (CDT)
 * I had thought about Snare earlier. With so high expertise the energy cost is 3.6 vs 1.8. Not a big difference. 3 seconds of cripple is nice and with the addition of damage and bleeding I think Barbed is better. I will add snare as a possible variantion thou. --Gem [[Image:Gem-icon-sm.png|Gem]] 05:29, 7 May 2006 (CDT)