User:Gigashadow7100

IRL

 * Name: Jonathan
 * Age: 33
 * Location: Seattle, WA
 * Occupation: Software Engineer

Characters

 * Alfred Omega
 * Ordo Vala
 * Long Time

Blinding Surge Mesmer for Team Arena
This guy's job is to blind physical attackers and to provide some anti-caster support when not doing so. Whether the team he is facing is full of physical attackers, or is a caster team, there is always something useful for him to do.

In the case of two or more physical attackers, most of this guy's time will be spent tabbing between them and continually re-blinding. If there is only one, then more time can be spent on caster shutdown. Interrupt rangers are priority one to keep blinded.

Blinding Surge being Diversioned would be lethal, as would being Migrained and sat on by an interrupter. Hex Breaker makes this guy resilient to opposing mesmers.

This is an alternative to a typical E/Mo blinding surger who includes lightning damage spells as his offense.

Reaper's Mark Necro for Team Arena
This guy spreads degen via Reaper's Mark and Faintheartedness, with Parasitic Bond as a cover hex. Once a corpse is available (often from a pet of an opposing bunny thumper, but sometimes from a teammate), Well of Darkness provides good defence vs enemy melee. Shadow of Fear and Faintheartedness stack when used on an opponent under the effects of an attack speed increase. Shadow of Fear is used instead of Reckless Haste due its much shorter recharge time.

Draw Conditions is used to keep blind off a teammate who is physical attacker, as well as to remove dazed from the monk.