Talk:Game updates/20071012

Chilblains
Is it just me or did they just destroy the point of the skill (untargeted enchantment removal?) ~  Gold  Dean   - 21:11, 12 October 2007 (UTC)
 * Is it just me or did they totally obliterate Agressive refrain, go for the eyes, and watch yourself? WY is still useful, but GFTE is now pretty meh, and aggressive refrain is utterly useless now unless you're attacking with a goddamn flatbow. Recharge on adrenal skills ftl.--Darksyde Never Again 21:13, 12 October 2007 (UTC)
 * Is CA reapplied if AR is reapplied? If it is only on cast, it is half-ok... Chilblains is broken-er than breaking the broken w/o healers --[[Image:VipermagiSig.JPG]] -- (s)talkpage 21:20, 12 October 2007 (UTC)
 * Plague sending on your paragon ftw. Lord Belar 21:56, 12 October 2007 (UTC)
 * Oh, GFTE and WY still work fine as buffs, they just aren't overpowered para energy sources anymore. Lord Belar 21:57, 12 October 2007 (UTC)
 * You know, maybe Izzy should nerf a couple things at a time instead of hitting everything that makes a build overpowered at the same time and ruin it for other people. If WY and GftE were nerfed to have recharge, there is no point in giving PvE Paragons hell with getting CA from AR (abbreviations ftw). Also, he inadvertently ultrabuffed the VoS Droks runner by making Chilblains targetted. And yet again, he dodged around the Tree, though at least he made it a LITTLE less bullshit. However, the Tree would finally be fixed if he just gave it a condition duration reduction or remove-on-skill like Dwayna instead of immunity. Also, why did he increase duration of burning from SF again? If he's gonna do that, then at LEAST reduce its damage. And to ANet: FIRE HIM DAMMIT! --Gimmethegepgun 00:26, 13 October 2007 (UTC)
 * It won't matter to PvE paras, they weren't in the frontlines anyways. And, if you realy don't like the CA, use rem sig, it's only an extra second. WY and GFTE now work as intended, as buffs instead of unlimited pools of energy. Lord Belar 00:47, 13 October 2007 (UTC)
 * If you get CA whenever it reapplies (which is what it sounds like, don't know about any testing) then remedy signet will be worthless with it --Gimmethegepgun 02:54, 13 October 2007 (UTC)

At least they made a few nice changes to some mesmer elites Silver Sunlight  21:27, 12 October 2007 (UTC)
 * Yeah, i liked this update, until i saw the Paragon nerfage. Now if you'll excuse me, i've got some signet builds to play around wiht ^.^--Darksyde Never Again 16:18, 13 October 2007 (UTC)

Duncan
They added a third spawn of spirits, downstairs (2x recu, 1x pain, 1x shadowsong, 1x disenchant). Perhaps to prevent exploit of using 55's from downstairs, heck not logging in to add fancy nick ^^". Kielus

Mesmer BURN
More damage, but is 12 instead of 10 that substantial? 8*12=96, +16 damage. Not that great a buff.--Gi g aThR a sH 22:52, 12 October 2007 (UTC)
 * Buffs aren't meant to make skills super incredibly powerful compared to before the buff, they're meant to tweek it a bit to adjust it so that it is just as viable as any other skill.--Darksyde Never Again 00:13, 13 October 2007 (UTC)

Update 3
Not had a chance to get in game yet, but the text of Update 3 is confusing: "Fixed a bug that allowed players to repeat Eye of the North primary quests", aren't EotN primary quests meant to be repeatable so you can redo them for Hero's Handbooks, ie from the article "You may then start a new book and redo all primary quests again for more reputation"? --Wolfie (talk|contribs) 00:11, 13 October 2007 (UTC)
 * People were exploiting a certain one, doing it over and over again, not sure which it was, it was for deldrimor pts, which i have no desire for. But from what i heard(from many people) it was roughl 5k pts every 10 minutes, 10k because of the weekend.--Darksyde Never Again 00:14, 13 October 2007 (UTC)
 * Good ol' ambiguity from Anet strikes again! Figured was going to be something like this, otherwise it just didn't made sense. Darksyde, if you (or someone else) can determine which quest is was, would be good to add a " GuildWiki Notes" with those details. --Wolfie [[Image:Wolfie_sig.jpg|19px]] (talk|contribs) 00:22, 13 October 2007 (UTC)
 * The quest was A Time for Heroes. It can be finished in 5 min, and gave exactly 5k deldrimor points (10 k with WE). Titine 07:34, 13 October 2007 (UTC)
 * I thought the point was to keep ppl from farming hero handbooks for easy gold and rep. :/ (68.63.233.200 14:16, 13 October 2007 (UTC))
 * Primary quests were giving full point rewards even after you had already done them. Gaile confirms so on the GWW here. --[[image:Goteki-45.jpg]] Goteki-45  18:59, 13 October 2007 (UTC)

The update said you could get pages filled in which were done without a handbook so why cant I get the Norn quests which I did during the trial weekend added???Ariendil 19:28, 14 November 2007 (UTC)

Lightbringer Title broken?
Tried to do some DoA after the third update, and LB doesn't seem to work. Monsters in torment say invalid target when you use LB Gaze, and there's no damage boost that I can see. Maybe they tried to fix it working in Slaver's Exile and broke it everywhere else instead? -- Goteki-45  00:33, 13 October 2007 (UTC)

way to nerf the wrong stuff!

 * 1) This is how they handled spiritway which is dominating HA and needs to be stopped - slightly lowered the level of NR, and nerfed one of the best defenses against it (ward against melee)
 * 2) This is how they handled paraspike which isn't that common and can be stopped with careful movement in the terrain, anti-shout hexes, and blocking which can't be removed (DA, Weapon Spells) - basically made aggressive refrain unusable.
 * 3) This is how they handled infinite shadow form which i have been trying to get them to do something about the last few days (User:JediRogue/Nerf Shadow Form) - nerfed chilblains so it has to be targetted now so there's one less way to beat them. &mdash; ♥ Jedi ♥ Rogue ♥ 01:08, 13 October 2007 (UTC)
 * and buffing gaze and other enchant removal is terrible. It makes aegis crap. I could go on and on with how crappy this one is. &mdash; ♥ Jedi ♥ Rogue ♥ 02:50, 13 October 2007 (UTC)
 * /agree/agree/agree/agree/agree--[[Image:Marcopolo47 signature new.jpg]] (Talk) (Contr.) 02:52, 13 October 2007 (UTC)
 * Lol spiritway? QQ. Jedi, how often do you see shadowform sins ANYWHERE? Theyre in no serious form of PVP, you'll live, I promise. Agressive it still usable, PARAGON IS A RANGED CHARACTER WITH 80AL AND A SHIELD, Get over it, now. This is essentially anets slow overall nerf of a profession that is extremely broken, get over your paragon nerfs now because its only going to get worse.-- Thelordofblah  04:52, 13 October 2007 (UTC)
 * Paragons are a touchy subject, because (and this isn't subjective opinion here) pretty much all of their elites suck. Maybe they were initially overpowered, but at this point it's like kicking somebody over and over again when he's already down on the ground.  You know it's bad when "There's Nothing to Fear!" was the only decent shout skill they had, and they went and nerfed 'that, even though it was PvE only.  Paragons are the red headed stepchild of the Guild Wars family. -Gildan Bladeborn 19:34, 14 November 2007 (UTC)

Maybe if ppl started learning to create their own builds and stopped 1) posting on pvx wiki or 2) copying from pvx wiki we wouldnt get so many nerf's and stop bashing para's if you learn how to play 1 I think you'd be surprised with how good they can still be although agreed most of the para elites are rubbish and there is only really 1 that I like (not saying which incase they nerf that)

Spirit "Nerf" Unneeded
I think this is a really unfair hit to us ritualists, especially if you're a restoration Rit. 50hp may not sound like much, but when you're using things like Union and Shelter and the like, it does make a difference especially when these spirits cost so much and you have to wait for the long recharge to get them back up again. Same also goes for a few channeling spirits which use their health to do damage like Destruction and Agony. Anet shouldn't penalize us when they put in massive spirit nests and areas with a multitude of spirit casting mobs. If they must keep burning applicable to the spirits, then so be it, but please give us back the health. Now with the searing flames buff, I'm sure everyone will be able to take down us spirit spammers now pretty easily without this subtraction of hp.198.54.202.226 12:53, 15 October 2007 (UTC)Ryn Shaia
 * lol whut? The hell are you on about? They didn't touch rits in this update. --68.186.22.251 04:33, 16 October 2007 (UTC)
 * Lolwut, did you read the update? "Reduced the Health of all Spirits by 50, and made them susceptible to Burning." [[Image:Entropy Sig.jpg]] (T/C) 04:34, 16 October 2007 (UTC)

Update #4
What "rare crash bug"? (T/C) 05:19, 16 October 2007 (UTC)
 * It shouldn't be listed for this day (it does say 15th), but Gaile says it had to do with adding access keys. In the process of adding them, the game would crash. --Kale Ironfist 06:39, 16 October 2007 (UTC)