User:Zaq/Build:Me/W Defensive Rage

Here you go, Lorik. It's not as elegant or as synergetic as, say, my Me/P spearchucker, but I'm reasonably confident that this is the START, at least, of the best possible Me/W using Rage of the Ntouka. This build is designed for RA or possibly for TA.

Equipment (important!)
Prodigy's Insignia on all armor pieces, a Tactics-linked shield, a good Domination wand (one with the Wingstorm's stats or the stats of Korvald's Cane should work perfectly).

Usage

 * Use Rage of the Ntouka the instant you hit the field, and keep using it over and over to get, and keep, your adrenaline up.
 * Start tickling the enemy casters with Diversion, Wastrel's Worry, and Overload (yes, Overload. It works. If it hits it does 74 damage, which will definitely make the enemy monk waste energy to heal, and if it misses, it recharges in three seconds anyway. It's damn good pressure in the right hands. Less blatant than a hard interrupt, but it works. Also if you hit a monk with it, they'll have to spend energy to heal THEMSELVES, which you can often overload again... it keeps them busy.). I don't need to tell you that Diversion ALONE will make you a threat to the enemy. Diversion + WW is the classic "Damned if you do..." combo we know and love, and Overload is a poor, lonely, overlooked skill that's actually really fun.
 * If the enemy is ignoring you but is harassing your allies, use "Fear Me!" as necessary to slow them down a bit. Wand and/or spam Rage to get the adrenaline back.
 * If you get targeted by an attacking foe, jam on Rage, "Watch yourself!", "Fear Me!", and Shield Bash, preferably in that order, but anything so long as Rage is first. The reason for this is to turn its curse into a blessing; recharging skills add to your armor (Prodigy's Insignia, woot!) Assuming that your res sig is used up or that Diversion is recharging, you'll have +32 armor for a few seconds, which will blunt the attacks enough for you to run away a little bit, slow the spike long enough for your allies to react. Shield Bash is self-explanatory, and "Fear Me!" is frankly very nice against Shadow Prison assassins. Shadow Prison now costs 10e so their energy is tight to begin with, you should have blocked Black Lotus with Shield Bash so that source of energy is out, and chances are good that Fear Me will buy you the extra second you need to get away before they can use Black Spider. First Rule of Mesmers, my friend, First Rule of Mesmers.

Analysis
Rage is used to gain adrenaline slowly but surely without needing to get within attack range, and more importantly is used to provide an armor boost by means of causing your two shouts to recharge when used, thereby trigging the bonus on your Prodigy's Insignia. This build takes advantage of the fact that Mesmers can, if desired, use only a very small percentage of their skills and still be a huge headache to monks and other casters (Namely Diversion and Worry, though Overload is no small matter once you get good at using it properly), so I am therefore free to devote the other skills to making Rage viable without sacrificing usability or focus. By turning Rage's weakness or "downside" into a strength (similar to what I did with Burning Refrain), I feel that I have truly become its master, bending it to my will perhaps without it even realizing such, as is the mark of the very best Mesmers. Yes, other skills could concievably make this build more effective, but nevertheless I submit that this core idea is one of the best, if not THE best, uses of a Me/W using Rage of the Ntouka. (I had another idea with "On Your Knees!" that absolutely annihilated a shadow prisoner's spike attempts, but this is more all-purpose and will help save you from a rogue warrior or dervish or whatever). I look forward to seeing your thoughts on the subject.