Talk:Tranquil Was Tanasen

Tanasen = Mingsong
When you drop these ashes it says "You drop an Ashes of Blind Mingsong".. :p &mdash; Skuld  09:41, 7 June 2006 (CDT)

Yeh, what's the deal with that? Spelling error?


 * I just tested it and it no longer does that. Ima go ahead and remove it if thats OK --69.107.109.252 19:56, 30 September 2006 (CDT)

Bad Elites
Too bad there is no way to make this spell last longer than its recharge. Combine this with its 3 second cast and you have an easily interuptable spell, which is exactly what it's supposed to prevent. Am I going crazy, or does almost every Ritualist elite seem mediocre at best and downright useless at worst (this is on the "worst" side). --roofle 13:59, 21 June 2006 (CDT)
 * No no no, with Ghostly Haste and 13 Restoration, you can permanently hold the ashes until Ghostly Haste runs out.

Yeh.. ritualist elites (appart from Ritual Lord) are down right underpowered and pathetic! >__<

just use a glyph of concentration right before the ashes run out...

It now has a 1s cast time, making it much more effective.Labmonkey 03:38, 8 February 2007 (CST)

This + Trappers + Serpent's Quickness = WIN--Rickyvantof 12:51, 16 March 2007 (CDT)


 * Trapper's Focus is designed for that, and you need not bother with restoration magic :) &mdash; Skuld 12:57, 16 March 2007 (CDT)
 * Trapper's Focus: Your traps are not easily interruptible. So they are interruptible. Along with the armor boost, this skill is better than trapper's focus (apart from the fact that rest magic is needed)--Rickyvantof 13:51, 12 April 2007 (CDT)


 * Sorry but unless in some very special situations where you desperately need complete interrupt protection this skill is just horrible for trapping. It is an elite, you need massive amounts in restoration and even then you still need sq to keep it up. And that means recasting this 10 energy spell every 12 sec, which would kill almost all your energy regeneration alone. And what good is it to be uninterruptible if you don't have the energy to do anything that might get interrupted at all... 134.130.183.235 15:11, 4 May 2007 (CDT)
 * Have to disagree, you dont need "massive ammounts" in resto, it doesnt take forever to get your traps down, and you dont need this up constantly, just when trapping...-- Thelordofblah 01:35, 5 May 2007 (CDT)


 * I don't know about you but when i am trapping i am doing that constantly, so having that skill up only when trapping and having that skill up constantly would be the same thing. Although i agree loosing 30 energy (20 from staff, 10 from spell) before starting to trap kind of solves the problem, since you won't be able to put a lot of traps down anyway.
 * As i said, i could see this being useful in some very special situations where you need to lay down one or two traps with very high probability (you still could get knocked down) instead of 4 or 5 where one might get interrupted. I just can't think of such a situation right now, so maybe you could tell me what build/situation you had in mind. 134.130.183.235 13:52, 5 May 2007 (CDT)
 * Unless you are echo trapping, you arent ALWAYS going to be trapping, they have recharge times, you know.-- Thelordofblah 21:39, 5 May 2007 (CDT)