Talk:Getting started (Factions)

"Locate" red links
I had editted all these generic Locate links in the guide, but there was a conflict. My suggested edit was to either replace the table "Locate X" red links with either bold or normal text, unlinked. And the paragraphed red links with italicised unlinked text. Like I say, I did this but it generated a edit conflict. --Jamie 08:43, 3 May 2006 (CDT)
 * There is nothing wrong with having red links on the page. These missing quest articles should be filled in shortly. --Tetris L [[Image:TurningL sml.gif]]  08:44, 3 May 2006 (CDT)
 * personally I couldn't see there being an article called Seek out Headmaster (name), I'm fine with red links if I knew eventually there would be a page (eg attribute level, which makes sense). But for the former(Seek out Headmaster (name)) I do not see their being a worthwhile article page. --Jamie 08:53, 3 May 2006 (CDT)


 * This page is going through a lot of edits & revisions right now, but I suggest like I said above, all "Locate " generic pages are replaced with a suitable & continuos theme through out this article, because realistically they will never be a wiki page, thank you to anyone who is making this edit possible, because really... i can't be bothered. :) --Jamie 09:02, 3 May 2006 (CDT)
 * I switched Locate Headmaster (name) and the other pages that should never have been linked to bold. And it's GuildWiki not Guild Wiki! Skuld  09:05, 3 May 2006 (CDT)

Article Creation
Thank you Tetris L and Skuld for assembling this article so quickly! I had created the link on Main Page/editcopy with the intent of creating the article as well; but got distracted by a broken water heater, so never quite got around to it. --- Barek (talk &bull; contribs) - 09:10, 3 May 2006 (CDT)
 * It was all Tetris, I just fixed some links Skuld  09:20, 3 May 2006 (CDT)

When I created the link, I just copied the name format as the existing pre-searing guide linked from the main page. However, this article has much more depth, and is more closely related to the guide Getting started in Guild Wars Prophecies, so I'll rename this one now to match that name format. --- Barek (talk &bull; contribs) - 09:17, 3 May 2006 (CDT)

Quests
My impression was that you get the free skills, whether you do the first quest Mandid Hatchlings or not. Also, I thought you need to complete the second mission before being able to leave the island (at least I needed to complete something, since I could not leave when I first talked to the ferry person). --Xeeron 09:16, 3 May 2006 (CDT)
 * You may be right. Two questions though:
 * Who gives you the skills if you don't do the quest?
 * Second mission? What second mission? There is only one mission on the Shing Jea island, isn't it? --Tetris L [[Image:TurningL sml.gif]]  09:22, 3 May 2006 (CDT)
 * There are two missions. I also needed the second one in order to travel to the mainland; at least I had assumed it was the second one which unlocked it: Minister Cho's Estate and Zen Daijun. --- Barek (talk &bull; contribs) - 09:24, 3 May 2006 (CDT)


 * Anything you initially do with Instructor Ng (before entering the Monastery for the first time) is given to you if you skip Instructor Ng's basic training of the game. However it should be noted that the Mantid hatchlings drop items albeit rather basic items which could be used for sell or even salvage for money & items, this i would imagine is a trade-off for the time spent doing this tutorial quest. This should be noted in the article. However experienced players will still probably want to skip this section. --Jamie 09:28, 3 May 2006 (CDT)


 * Errr .... I stand corrected. As you can see, I have never skipped Mantid Hatchlings and I have not left the island with my Factions character yet. As you know better about these things than I do, please go ahead and correct the article accordingly! --Tetris L [[Image:TurningL sml.gif]]  09:44, 3 May 2006 (CDT)