Talk:Thunderhead Keep (mission)

Don't you also have to kill Confessor Dorian at the end? --Karlos 07:31, 30 Jun 2005 (EST)

When I did it, he attacked at the end. So I guess he's part of the "defend" objective? --Fyren 19:48, 30 Jun 2005 (EST)

I submitted comments on key decisions that need to be made prior to starting this mission. These came about out of my frustration of not finding a group that could trully act as a team (many claim to be willing to work as a team; most mean that they'll work as a team as long as everyone follows them - get two or three people in your party with this attitude, and it's a lost cause). I also expanded on the alternate strategy - after trying both, it does appear to be the easier of the two. Last, I added a tip at the bottom, also brought about by my frustration at the mission start finding people who have used a runner and bypassed earlier missions. They may have armor from Droknar's, but if it's not infused, it's worthless from this point on in the game. I've seen the question "where do I get my armor infused" several times. One of the many reasons I hate runners. -A_Non_Mouse

I've deleted most of the change by Mord for now, since I'm doubtful if the new information is correct, and the writing needs either heavy editing or deletion. (The information in the first three sentences was OK, but I managed to replace them with five words without losing anything useful.) Can anybody confirm whether: &mdash;Tariel 12:43, 26 November 2005 (UTC)
 * The bonus Mursaat fight the other enemies when outside the players' aggro ranges. (If this is true, it sounds like a bug to me&mdash;the bonus is supposed to make things harder.)
 * Enemies prefer to attack players carrying torches. (This sounds more reasonable, since some other carried objects have the same effect, but I've never tried it.)