User:Zerris/Buildbox

Attributes and Skills
Use Arcane Mimicry on an ally with "It's just a flesh wound.". Over 15 seconds, this would do ~1,700 AoE Fire Damage (115 DPS per enemy). This could be used for a "Dual Smite" build in PvP, or combined with Build:E/R Thunderbow for PvE use.

Pros:
 * Insane amount of AoE Damage.
 * Can be used with multiple party members to stack for more damage.
 * Removes all conditions from tank.
 * Has 103 unused Attribute Points.

Cons:
 * Costs ~340 energy over 20 seconds, no conceivable way to pay for cost.
 * Has an 80 Second Recharge for a 15 second spike.
 * Can only be used on other allies.
 * Requires ally to bring a generally useless Elite Skill.
 * Scatters Aggro.

Notes: This build fuctions on account of the fact that Zealot's Fire triggers on all skills, and shouts with no casting time have no aftercast, allowing you to use "Ijafw." three times per second.

Attributes and Skills
Pros:
 * Can be used with multiple party members to stack for more damage.
 * Removes all conditions from tank.
 * Has 103 unused Attribute Points.
 * With BiP, could mostly maintain energy.
 * Constant damage.
 * Very flexible; 6 Optional slots.

Cons:
 * Requires constant Battery.
 * Can only be used on other allies.
 * Scatters Aggro.

Notes: This build also fuctions on account of the fact that Zealot's Fire triggers on all skills, and shouts with no casting time have no aftercast, allowing you to use "Ijafw." once per second

Attributes and Skills
Use Signet of Illusions on both Zealot's Fire and Channeling. Use Inspired and Revealed Hex on allies without hexes, for instant recharge. This build could find actual use in PvE for aggro control, as the repeated AoE damage will make the enemies flee each time they get close, alowing nukers to pick them off at will.

Pros:
 * Can almost self maintain energy.
 * Constant damage.
 * Can be used on yourself.

Cons:
 * Cannot be used in areas with high numbers of hexes.
 * Must have five enemies in the Area to maintain energy.
 * Requires most of the skill bar to function; not much flexability.
 * For optimal use, requires a P/? or ?/P Tank.

Notes: Tank should use Enduring Harmony and "Help Me!", with 16 Command. This will make casting time .25 sec, with .75 sec aftercast for one trigger per second.

Usage

 * Maintain Shadow Form with Glyph of Renewal.
 * Use Sliver Armor to kill off the first few enemies very fast.
 * For the remaining ones, cast Frozen Burst then Sandstorm.
 * Pick up the loot.

Dervish Icy Dragon Sword Farmer
This is the basic outline of how to make an IDS Farmer from a Dervish. As such, it is very general.

Equipment
Armor:
 * Blessed Insignias. Runes of Superior Wind Prayers and Superior Mysticism.


 * Highest Vigor Rune available, any runes of Attunement, Vitae, or Restoration available. If using a Scythe, Minor Rune of Scythe Mastery.

Weapons:
 * Weapon of Enchanting with a "Guided by Fate" Inscription. (If using a Scythe, it should be Zealous)
 * Tactics Based Shield of Devotion with a "Sheltered by Faith" Inscription. (If not using a Scythe)

Skills

 * or
 * An Attack skill.
 * or
 * An Attack skill.
 * or
 * An Attack skill.
 * An Attack skill.
 * An Attack skill.
 * An Attack skill.

Optional Attack Skills:

Swordsmanship
 * or


 * or

Axe Mastery


 * or
 * or
 * or

Scythe Mastery



Emo Party Healer
This build is intended to make use of the amazing ammount of energy provided by both Ether Prism and Glyph of Lesser Energy to spam Heal Party non-stop, in addition to other healing spells. With more energy then a monk with BiP, this build could be a cheaper and more efficient replacement for Heal Party monks in many of the high end areas of PvE, including the Domain of Anguish, the Fissure of Woe, and The Deep. With minor adjustments, it could be used as a Flag Runner in GvG.

Attributes and Skills

 * and/or
 * and/or
 * and/or
 * and/or
 * and/or
 * and/or
 * and/or

Attributes and Skills

 * Vehjin Mines

Healer's Boon Necro
Note: This build may be edited by anyone, I do not claim ownership of it. --Zerris