Talus Chute

Description
Talus Chute is an explorable area in the Southern Shiverpeaks North of Droknar's Forge. Those who return to the shiverpeaks after Ascending in the Crystal Desert will get their first taste of the strong shiverpeaks enemies here. The Western parts of this area are fairly open, but the east is broken up by ridges and frozen rivers. There are some Stone Summit fortifications in the Northeastern parts, a fair bit of which have taken over by Grawl.

Exits

 * Icedome (northeast)

Cities/Outposts:
 * Camp Rankor (northwest)
 * Droknar's Forge (southeast)
 * Ice Caves of Sorrow (east)

Bosses / Elite Skills
Grawl Nightmares Trolls Wurm
 * Jono Yawpyawl: "Victory is Mine!"
 * Kekona Pippip: Poison Arrow
 * Kaia Wupwup: Unyielding Aura
 * Allobo Dimdim: Plague Signet
 * Edibbo Kepkep: Glimmering Mark
 * Frostbite: Signet of Judgment
 * Nighh Spinechill: Spiteful Spirit
 * Seear Windlash: Illusionary Weaponry
 * Brrrr Windburn: Mist Form
 * Krogg Shmush: Battle Rage
 * Whuup Buumbuul: Escape
 * Maw The Mountain Heart: Feast of Corruption (rarely)

Mobs

 * Giants
 * 24 Tundra Giant
 * Golems
 * 10 Ice Golem
 * 24 Siege Ice Golem
 * Griffons
 * 24 Blessed Griffon
 * Imps
 * 22 Ice Imp
 * Nightmares
 * 22 Azure Shadow
 * Stone Summit
 * 10 Stone Summit Crusher
 * 24 Stone Summit Gnasher
 * 24 Stone Summit Heretic
 * Tengu
 * 24 Avicara Fierce
 * 24 Avicara Brave
 * 24 Avicara Wise
 * 24 Avicara Ardent
 * 24 Avicara Guile
 * Trolls
 * 24 Mountain Troll
 * Grawl
 * 22 Grawl
 * 24 Mighty Grawl
 * 22 Grawl Crone
 * 24 Barbed Grawl

NPCs
Collectors
 * Cember Goreaxe
 * Hoknil the Greater
 * Volsung Stoneketil

Rare Material Crafter
 * Crafter Magnor

Additional Notes

 * Sometimes when exiting from Camp Rankor, a group of 4 Blessed Griffons will spawn in front of the first Azure boss.
 * To receive credit for the Vanquisher title track in this area you must defeat 377-421 monsters in Hard Mode. Since the eastern half of the map, with hordes of imps and golems, is much more difficult, it is more practical to start there and leave some of the easier monster mobs for DP removal.  Also, make sure you clear out all the imps on flat terrain before venturing down to the frozen riverbeds.  Otherwise you could be caught in tight quarters aggroing multiple mobs, including imps pelting you from above.
 * Sometimes there is a group of imps and golems that will walk off the north east exit if they are not killed fast enough. They walk up the far east river. If not killed they will prevent you from vanquishing the area.
 * A party wipe near the Icedome gate will respawn your party very close to the portal such that you can accidentally zone out.