Talk:Illusion of Pain

I wonder if you could shatter this hex? Shandy 21:08, 6 March 2006 (CST)


 * I'm sure you could with Shatter Delusions. You can shatter any Mesmer hex spell with it. --Gares Redstorm 22:06, 6 March 2006 (CST)


 * But why would you want to shatter this hex on a foe? I think Shandy was wondering aloud what would happen if you used Shatter Hex on an ally. Would it heal them and damage nearby foes? That does seem like quite a powerful (i.e., unbalanced) hex removal effect, given how fast Shatter Hex recharges. &mdash; Stabber 22:08, 6 March 2006 (CST)


 * Ah no, I was talking about Shatter Delusions. I read this skill effect as causing degen to target foe, then healing target foe. Shattering the hex before the last effect can trigger would be nice, unless it's a lump sum heal and not a regen heal. Which, thinking about it, it would be. So Shatter Delusion wouldn't be any good! Shandy 22:17, 6 March 2006 (CST)


 * Yeah, I'm 98.613% certain that the healing effect triggers on hex removal, kind of like how Phantom Pain works. &mdash; Stabber 22:21, 6 March 2006 (CST)


 * Its not a very good description of the skill, but I was thinking she thought you could bypass the healing at the end by using Shatter Delusions. You get the massive degen, the damage shatter delusions deals, but you don't get the healing at the end. Heals Afterwards kind of can be anything.
 * And yes, Shatter Hex works on all hexes and damages those around, but you would not want to cast Ilusion of Pain on an ally. The description says, heals afterwards if the target is still alive. Thats got to be some massive degen. But, nothing can be concrete without testing this skills and seeing the damage/heal ranges. --Gares Redstorm 22:23, 6 March 2006 (CST)


 * Regarding: "but you would not want to cast Ilusion of Pain on an ally" -- I think you misunderstood my comment. If a foe casts IoP on your ally, you would try to Shatter it from that ally to get both the healing benefit (on the ally) and the damage (on foes near that ally). Regardless, I don't think hexes can can target allies. &mdash; Stabber 22:29, 6 March 2006 (CST)

Bypass healing effect by refreshing hex?
Will the healing effect be triggered if you refresh the hex before the 10 seconds are over? I mean, can you bypass the healing effect if you keep up the hex all the time, by repeated refreshing, until the foe is dead? -- Tetris L --195.33.166.40 10:47, 24 April 2006 (CDT)
 * Three possible situations I think... It might work like certain enchantments which stack and provide the healing while the next hex is still on. Enchantments like Verata's Aura which I wish they would fix.  Then again it might end the previous one triggering the healing and start the new one.  Or finally it may do it the way you just suggested.  But I'm thinking its the 2nd one. | Chuiu 10:52, 24 April 2006 (CDT)
 * Actually, Tetris' suggestion is the only way I could this skill to effectively work. The skill is evidently unsuitable to kill an opponent. --Nilles 17:18, 25 April 2006 (CDT)
 * Its great in isolated situations to finish off opponents. It effectively causes up to 200 health in degeneration so you could cast it under 50% health and combine that with some damage dealing (Phantom Pain + Shatter Delusions) to quickly take out the opponent.  | Chuiu 18:33, 25 April 2006 (CDT)
 * It ends the prevous one, triggers the healing, and then the one you just cast starts. Recasting has no effect in other words.  Suggest using with Mantra of Persistence.  Chuiu (T/C)  20:46, 11 May 2006 (CDT)