User:RavynousHunter/GWLP

The Guild Wars LAN Project
For those of you who don't know, there was a project started some time back (with ANet's consent) for a Guild Wars server emulation project. For those of you who wish to show your approval for such a project (imagine playing GW freeshards!), you can copy the userbox from my (RavynousHunter's) userpage onto your own and show your support!!

OOH-RAH!

If you're interesting in helping this project out, you can goto the following site: clicky

UPDATE
I've been patient for a very, very long time, waiting for the GWLP forums to go back up, and they haven't. I am assuming the original project is dead. I will be setting up a new forum and SourceForge page within the next few days. Seeing as the only living bit of the source is now gone due to an unexpected HDD failure, I will restart the project from scratch. Here's what I'm looking for:


 * People who know about client/server architecture and can program in C#.
 * People who are willing to look into the GW program itself to elucidate its method(s) of client-server communication and any possible encryption methods used.
 * People who are willing to use packet capturing software to further elucidate the way in which the GW client communicates with the server and acquires required data therein.
 * People who are willing to work within the original stipulations given to the original project:
 * We must include a method of authentication with the primary (ANet) servers.
 * This means that those wishing to log in to any public (non-ANet) server must prove that they have bought, and registered with, the primary GW servers.
 * This is to assure that we don't get legally reamed by ANet for allowing people to join servers who have not actually purchased the game and registered it with the primary servers.

Anyone willing to help should inquire in either the talkpage, or in the (upcoming) forums. Any and all help is appreciated. -- talk