Talk:Death Blossom

Does the adjacent foes damage hit the person you use this skill on?
 * I believe not. But the area damage definitely does get applied twice, making this a pretty good Dual Attack. =) &mdash; 130.58 (talk) ( 02:21, 30 April 2006 (CDT) )

does anyon know if the adjacent damage will trigger conjure flame, frost, or lightning? --Assailant of mordor
 * It doesn't. You don't hit each enemy, you only hit the target.  The rest just take AoE damage.  --Fyren 18:43, 28 January 2007 (CST)

Usage Notes
I have also noticed that this attack seems to hit all foes adjacent to the target with the first attack as well as the second one. Can anyone confirm this? &mdash;The preceding unsigned comment was added by 167.1.146.100 (talk &bull; contribs) 2006-05-09 11:03:36.
 * Yes, I am using this skill as part of my A build, and it /does/ apply the secondary damage twice. Wonderful stuff. Kessel 02:48, 18 May 2006 (CDT)

Why does it have an Off Hand Attack icon? It should have a Dual Attack icon. 70.64.7.224 20:34, 23 July 2006 (CDT)
 * The off hand attack icon is to show that it requires an off hand attack. Looking at Black Lotus Strike, you'll notice it has no icon at all (since it has to hit a hexed foe). Same deal with Moebius Strike.

Can anyone confirm if the area of effect from Death Blossom stacks with Vigorous Spirit and/or Live Vicariously in a way that is similar to Hundred Blades and Triple Chop? Melton
 * It shouldn't. It's AoE damage, not attacks against each mob.  But I haven't tested.  --Fyren 10:19, 30 September 2006 (CDT)
 * Just checked in the Isle of the Nameless, this does not trigger Vigorous Spirit or Live Vicariously.71.230.11.224 21:18, 26 November 2006 (CST)

Update
I really loves this skill now. Combine it with Unsuspecting Strike and Wild Strike for some fast recharging madness, MWHAHA! - Leader Rat (dont click) 12:25, 20 January 2007 (CST)

It IS 4 seconds now, check for silent skill updates before you start revert wars. Lorik 12:27, 20 January 2007 (CST)
 * Oh this war has only just started, another 3 days of this war left, see Game updates for why its being reverted. -- Xeon 12:29, 20 January 2007 (CST)

I don't get why they decided to buff it even more at 2 seconds recharge. Don't get me wrong, I love spammable Death Blossom, but is it even possible to use Death Blossom twice in 2 seconds? Well, maybe ANet really wants PvE sins to keep alternating between DB and Moebius Strike for massive AoE damage.--72.194.109.3 21:01, 1 February 2007 (CST)


 * Yeah, it's possible. Unsuspecting Strike + Wild Strike + Death Blossom, then Palm Strike + Death Blossom. GG, this skill pwns now. :) Entropy 21:03, 1 February 2007 (CST)
 * I think you missed Moebius Strike (conveniently has a 2 second cooldown also!), so it would go Jagged Strike + Wild Strike + Death Blossom + Moebius Strike + Death Blossom + Moebius Strike + Death Blossom + Moebius Stri.... I think you get the point :) -Esqu 01:56, 2 February 2007 (CST)
 * I did mention Moebius Strike =) --72.194.109.3 02:09, 2 February 2007 (CST)

TWO SECONDS TWO SECONDS!...this might not effect pvp but pve assassins will have an awesome skill at their disposal now. combined with let's say jagged strike, wild strike you will be dealing ao damage every 5 seconds. Martian Kyo 02:58, 2 February 2007 (CST)


 * This is oh so imbalanced in PvE now...I love it, but because the AoE ignores armor and is dealt twice, this pretty much wtfpwns everything and anything. Crazy, crazy update >< Entropy 03:04, 2 February 2007 (CST)
 * It's cool, IMO. Assassins need to deal insane damage to make up for their lackluster armor! (Not to mention Assassins really needed a buff.) Capcom 03:12, 2 February 2007 (CST)
 * Lackluster armor? You have base 70AL and +15 almost always from Nightstalker's Insignias. That's essentially base 85AL, on par to a Warrior versus Elemental damage, and better than a Ranger versus Physical damage. >< Entropy 03:17, 2 February 2007 (CST)