User talk:Rezyk

Category:Creatures
That category you devised was completely unnecessary. You saw a problem, which is that "Elementalists" are categorized under Professions and you did not like that. That's fine, but you took a course of action that was not very fruitful. Next time, please discuss things first before shifting half the categories in the wiki from one base to another.

We were already wondering how to classify them. Obviously classifying them as "Creatures" in the presence of "Bestiary" (which means Beasts, i.e. Creatures) is meaningless. So, we need to come up with something better. In the mean time, creating Category:Creatures will make new users start using it instead of bestiary and cause all sorts of havoc. In addition, the article Creatures itself is one we need to break apart. It is only there as a to-do list.

Thanks. --Karlos 00:02, 1 Oct 2005 (EST)


 * Category:Creatures is not a replacement for Category:Bestiary (I would definitely discuss first before making such a large change). It is meant to fill the void of something that simply encompasses creatures and creature subcategories like Category:Warriors. Bestiary is something different that (by its description) seeks to categorize by species. I did not shift any categories (I made sure not to touch the existing Bestiary links).  Anyways, I will take it to category discussion. --Rezyk 03:46, 1 Oct 2005 (EST)


 * I also wish you would stop reverting my good-faith edits before discussing them (like when we butted heads in Evade). I don't know if that guideline is different here than from Wikipedia, but if so it seems like I should revert your changes to the skill lists in Signet, Hex, Knockdown, Sacrifice etc, before discussion. --Rezyk 03:46, 1 Oct 2005 (EST)


 * At that point it was a question of contributions and history. You had not been around long and you were making modifications which I did not agree with. I'll generally revert your edit and see how strongly you feel about it. You'll either do it again or talk about it in the talk page and we'll move on from there.
 * If you wish to discuss those changes in Hex and so forth, by all means. If you did not understand what I was doing, I left notes during my edits explaining. I do not believe that a guide trying to sort all "hex related" skills should call them "hex related skills" but should try and tell the reader what each group does. Now you may disagree with the specific classification of XYZ skill being among "skills that benefit from hexes" which is fine. Go ahead and move it.
 * If I butt heads with someone with history (see Tetris), I'll explain in the talk page.
 * This is the same thing in Wikipedia by the way. --Karlos 09:03, 1 Oct 2005 (EST)


 * P.S.: You moved Undead under Creatures. That does not coincide with the definition you just gave. Undead is a species of creatures which fits under bestiary.


 * I strongly disagree with the overall direction of those changes to Hex, Signet, etc, and have been intending to start a discussion on it (when I have more time). My point was whether or not I should go ahead and revert the articles first without waiting to go through the discussion.  The wikipedia guideline I refer to here is 9. "don't revert good faith edits" .  I do realize it's not a hard-and-fast rule but I thought it worth mentioning because it seems like a common pattern with you. --Rezyk 09:44, 1 Oct 2005 (EST)


 * Category:Undead fits under my definition of "creature subcategories", especially when considering the description given in it. --Rezyk 09:44, 1 Oct 2005 (EST)


 * I don't revert "good faith" edits. I correct what I see as incorrect and I am very consistent about it. And as I said, it depends on the contributor. If 84.175 or Rainith or LordBiro made an edit that I do not like, I'll talk with them first. Not because I like them or even know who they are. But because these are people with a history of trying to help the wiki and knowing what they are doing. But, if someone just makes an account then goes about rewriting many articles and not explaining what he is doing, I will scrutinize his work, I will change back (or reword) what I feel needs changing and no, I won't talk to them about it. Because they might be clueless and they might not ever show up on the site again. Now, if they believe in their edits they will come back and defend them and perhaps show me a strong arguement (as you are doing). This is too open a medium and there are far too many irresponsible contributors for me to "discuss" every change I make to "someone's article".
 * I am sorry if you felt slighted. It was not intended. If it's of any comfort to you, I am equally indiscriminate in my discrimination against others. :) --Karlos 10:09, 1 Oct 2005 (EST)


 * Wikipedia policy is not GuildWiki policy. People tend to think that, because we use a MediaWiki backend, we follow their rules.  This is not the case.  Wikipedia is a massive community with thousands of users and an unbelievable scope.  We are a (reletively) small community with a very specific purpose.  The Wikipedia policies simply do not apply well to this environment.


 * Tradition around here has been to rollback an edit if disagreed. The burden is then on the contributing editor to make his case in the talk page if he feels the rollback is unjustified.  This works well here, and, in light of previous "good faith" edits that caused literally hundreds of hours of work for some of us, we feel it to be justified.


 * I'm not the final word on GuildWiki policy (or even a word at all), I've just been here from the beginning and understand pretty well how it works. You're welcome to push for whatever change you feel is justified, including adoption of Wikipedia policy. &mdash;Tanaric 11:07, 4 Oct 2005 (EST)


 * Ah, thanks for clearing that up. I had guessed that the case was something like that, but then wasn't sure after trying it out in a scuffle at Talk:Hex (I wish this was enforced there). Anyways, good to know. --Rezyk 12:00, 4 Oct 2005 (EST)


 * Without trying to dredge up any undead discussions, is there a page that actually lists these kinds of policies? It's all well and good for the people who have been here a long time understand how things work, but things just like this should be clear to everyone.  (I've looked over the large "Helping Out" section off the Main Page, but things like this don't seem to be there... unless I'm blind, which I'll allow is distinctly possible.) Such a list is especially helpful when GuildWiki is different than any kind of standard (such as Wikipedia). Thanks. --JoDiamonds 09:48, 31 October 2005 (EST)


 * I could never find any such page, and agree that some sort of Policies and guidelines would be great to have. --Rezyk 11:03, 31 October 2005 (EST)

Left you a note in Talk:Hex --Karlos 16:40, 1 Oct 2005 (EST)

Just so you do not miss the note on Talk:Hex, I'll repeat it here so you get the big flashing orange message. Do not change more than one article. Change one, ask for people's opinions and votes and wait. This is not a turf war. Leave the others until we decide which way we will go. If you change more than Hex I will revert them and as fast and as often as necessary. --Karlos 23:40, 1 Oct 2005 (EST)

Skill Lists
What's the deal with the &amp;nbsp;? Were the tables being displayed wrong in your browser?--Cloak of Letters 01:28, 2 Oct 2005 (EST)


 * When I was using IE (it may have been an older version), it displayed empty table cells as if they were not "pressed in" from the table border. Adding a non-breaking space point (&amp;nbsp;) is the standard way to fix this. --Rezyk 02:14, 2 Oct 2005 (EST)

User page
Hey Rezyk, could you do something with your user page please, you're 3rd most wanted! =) Skuld &Dagger; 01:44, 6 Oct 2005 (EST)
 * Don't make me delete my user page. --Fyren 01:53, 6 Oct 2005 (EST)


 * So I am loved! =) --Rezyk 02:26, 6 Oct 2005 (EST)


 * Smooooochie!! <3 --Tetris L 02:45, 6 Oct 2005 (EST)


 * {|border="0" cellpadding="2" cellspacing="0"


 * - style="background:black; color:#8888FF"
 * Rezyk: "I'm using Dryder's Defenses!"
 * - style="background:black; color:gold"
 * evade
 * }
 * }