User talk:Readem/Spirit Light Weapon

A thing to do, when you play GW's WAYYY to much :D. Readem (talk *contribs ) 20:41, 8 May 2007 (CDT)

Discussion
Bah, healrits get WAY more out of AWS + the overpowered as hell restoration heals: massive heals, spammability, and virtually no cost --Gimmethegepgun 20:58, 8 May 2007 (CDT)
 * But it's an uber Mending!!!!. You can't get better than that.&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 21:56, 8 May 2007 (CDT)
 * The advantage this has over AWS is that you can heal more than one person at once. Spamming spells with rits is good, but 1 second casts can be too slow at times. Spirit Light Weapon can help heal one person while you heal another. Besides, 160/320 total heal is pretty good for 5 energy. Don't know, probably grammar errors and unclear, but thats my reason for using it. --Deathwing 23:52, 8 May 2007 (CDT)

Synergy
Use with spirits and Wielder's Boon :P --Gimmethegepgun 20:58, 8 May 2007 (CDT)
 * Spirit Light beats Wielder's Boon by 46 health for the same of everything but casting time. And you can use Spirit Transfer for Infuse. --[[image:rollerzerris.jpg|50x19px]]    22:05, 8 May 2007 (CDT)
 * Or do what I do: Use both! --Gimmethegepgun 16:44, 9 May 2007 (CDT)

Icon?
I see a littleon an axe affected by a weapon spell --Gimmethegepgun 20:58, 8 May 2007 (CDT)
 * I see... um... a flying Circus!  And a clown!  With Wings! --[[image:rollerzerris.jpg|50x19px]]    21:56, 8 May 2007 (CDT)
 * I see a golden thing around the icon, it should be removed. &mdash;Sig mA [[Image:Sigm@Oo.gif|19px]] 09:29, 9 May 2007 (CDT)

Rt/Any:
Basic Arenas/HB Ritualist Healer --   21:48, 8 May 2007 (CDT)
 * 12 + 1 + 3 Restoration Magic
 * 12 + 1 Spawning Power

This really, really sucks. You nearly stole my build:


 * 12 + 1 + 1 Rest
 * 10 + 1 Communing
 * 8 + 1 Spawning Power

You should post faster. And Sign. :p --   21:54, 8 May 2007 (CDT)
 * And with empowerment, my build gets exactly as much energy as yours (and everybody else on the team gets more), but with an additional team wide 40 health instead of +15 armor. And in return, I get to stay firmly in two attribs, and get 20% faster recharge.  Also, Res Sig owns Flesh in arenas. --[[image:rollerzerris.jpg|50x19px]]    21:59, 8 May 2007 (CDT)
 * Think you might have missed the holding an item part...sorry. --Deathwing 22:33, 8 May 2007 (CDT)
 * I don't think I did. Item = +30 Energy, +15 Armor to you.  Staff = +20 Energy, +20%(1/2 Recharge Time) to you.  Spirit = +10 Energy, + ~40 health to the whole team.  Thus, that build, you get +30 energy, +15 armor, and everybody else gets nothing.  In mine, you get +30 Energy, +20%(1/2 Recharge Time), +40 health, and everybody else on your team gets +10 Energy + 40 health. --[[image:rollerzerris.jpg|50x19px]]    22:40, 8 May 2007 (CDT)
 * Ok, didn't miss it, didn't understand it. Item=Urn --Deathwing 22:43, 8 May 2007 (CDT)
 * This might just be me, and correct me if I'm wrong, but i think Deathwing is right. As far as i know, empowerment works only on item spells, like mighty was vorizun and cruel was daoshen, etc. I don't think it works if you're just holding a staff. so, unless your entire team is made up of ritualists, i don't think they will get the bonus from empowerment. Just my two cents tho, tell me if im'm wrong.&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 23:17, 8 May 2007 (CDT)
 * Right. I'm a moron.  Anyway, I still don't like Mighty, but I will change empowerment. Note to self - making builds at midnight leads to stupidity. --[[image:rollerzerris.jpg|50x19px]]    23:23, 8 May 2007 (CDT)
 * Well anyway, on the build...no Recuperation? --Deathwing 23:26, 8 May 2007 (CDT)
 * Good Skill. Terrible Energy Management.  In a PvP non-Spiritway team, it'll only live a few seconds before somebody kills it, making it about as useless as spamming Echo Mending.  Mind you, my build is meant for 4v4 (and maybe 8v8) PvP.  For PvE, Recuperation and Flesh of My Flesh are both better choices. --[[image:rollerzerris.jpg|50x19px]]    23:30, 8 May 2007 (CDT)
 * Didn't know what it was made for, that would be me being a moron, so you can feel better now :) --Deathwing 23:36, 8 May 2007 (CDT)

Combined Build:



PvP

PvE

That good? I decided to just combine them, since we had basically the same build. --   23:43, 8 May 2007 (CDT)
 * Alright, that sounds good, this time we'll both choose the next skill if we win :D&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 00:09, 9 May 2007 (CDT)
 * Conspiring I see :p 24.10.242.177 00:22, 9 May 2007 (CDT)

Rt/W

 * 12 + 1 + 3 Restoration Magic
 * 10 Axe Mastery
 * 8 + 1 Spawning Power

Equipment:
 * Weapons:
 * A Tormented Axe ofcourse!
 * A restoration focus.
 * Armor:
 * Emissary's Armor or Harbinger's armor.

Usage
 * do what you want, you pwn deep.

&mdash;Sig mA  09:47, 9 May 2007 (CDT)


 * What the hell? &mdash; Skuld 10:46, 9 May 2007 (CDT)
 * What the hell? --Deathwing 11:13, 9 May 2007 (CDT)
 * What the hell? &mdash;Sig mA [[Image:Sigm@Oo.gif|19px]] 14:02, 9 May 2007 (CDT)
 * What the hell? --Gimmethegepgun 16:59, 9 May 2007 (CDT)
 * What the hell? Golden rule: STICK WITH YOUR PRIMARY PROFFESSION. What's better, an fire ele, or a fire R/E???? A Monk, or a wammo? The only exceptions are in gvG and farming, and for Gvg its normally thae last two skills on a monk, the runner, a hard res (if the migraine mes (assuming you have one) has res chant), or a few shouts on a sin (Fear me or Watch Yourself). Taht's all.&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 18:40, 9 May 2007 (CDT)
 * What the hell? That build is total pwnage! I use something very similar! You get a golden star :D. And ofcourse, the only wep used is a tormented axe, otherwise the build won't work right ;). Readem (talk *contribs ) 17:47, 9 May 2007 (CDT)


 * (Additional "What the hell?"s go above here) Besides, spirit light will sac health without spirit, so you better off with Wielder's Boon --Gimmethegepgun 16:59, 9 May 2007 (CDT)
 * Recuperation, no spirit eh? &mdash;Sig mA [[Image:Sigm@Oo.gif|19px]] 12:01, 10 May 2007 (CDT)


 * Might help if the skills were arranged in a logical order, you know, like maybe damage skills in 1 part of the bar and support/healing skills in another part? Kinda makes sense, especially to put the skills you use most or interrupts near where your hand will be (left side, WASD ftw) instead of flung across the bar for no apparent reason --Gimmethegepgun 15:01, 10 May 2007 (CDT)