Talk:Cultist's Fervor

What happens when you use 5 energy spells? This has some potentional for Mo/Ns Skuld

Use this with Vigorous Spirit and you have yourself a deal. &mdash;The preceding unsigned comment was added by 170.76.20.253 (talk &bull; contribs) 09:30, 3 May 2006 (CDT).

Does this make any spell you cast cause Dark Aura to deal damage? &mdash;The preceding unsigned comment was added by Kit Engel (talk &bull; contribs) 04:41, 1 June 2006 (CDT).

^ Yes it does. You can use dark pact with dark aura and this to do ~150 damage (because dark pact is a spell). &mdash;The preceding unsigned comment was added by 67.71.86.26 (talk &bull; contribs) 14:45, 17 July 2006 (CDT).


 * Okay, then if you use a spell like dark pact, does it proc Dark Aura twice (once for DP itself, once for cultist's), or just once for the sacrifice? --Kit Engel 11:13, 4 August 2006 (CDT)
 * It will cause you to sac life from Dark Aura both times. Jaundiced Gaze goes well with this combination.  Be careful though.  You're basically a human bomb when doing this. Your may do several hundred points of damage in only a few seconds, but you'll sacrifice nearly as much life yourself. --Crazytreeboy 11:17, 4 August 2006 (CDT)

Just an idea: this could be combined with a vampiric skill to have low energy damage dealt to an enemy while the health loss is negated. &mdash;The preceding unsigned comment was added by 74.67.207.10 (talk &bull; contribs) 22:06, 18 June 2006 (CDT).
 * Some spells, yes. The stuff that really puts the icing on the cake in terms of health-stealing - Vampiric Touch and Vampiric Bite IMnotsoHO - just don't work with this because they're skills. Yes, I thought that too. And I was very disappointed when I read the description better after capping this. --Black Ark 05:57, 18 July 2006 (CDT)

Heal Party?
62.56.100.85 10:37, 31 August 2006 (CDT)

Bah, when I play as N/Mo in HA with 14 soul reaping, I never run out of energy no matter what I use. Compared to other healing elites, like Healing Hands, this would be a very weak elite.M s4 16:29, 10 January 2007 (CST) (Edit: With a build with lots of spirits or minions of course) M s4 16:30, 10 January 2007 (CST)

Glitch with CF
Im currently a N/Rt, and while farming Cultist Milthuran I noticed that whenever he used CF, my spells became cheaper as well, but I had no sacrifice, makes farming him a lot easier, but makes the spell almost useless. Could someone please comfirm if it's just him, or just Necro's that benefit, thanks. Darq 14:28, 2 September 2006 (CDT)
 * So this skill causes a reduction in E Cost for all spells targeting the person who cast Cultist's Fervor? Friend and Foe, without Sacrifice?... --Amokk 12:37, 12 October 2006 (CDT)

This makes 5e monk skills cost-free. With Healers Boon/holy haste, it can really be pretty sweet. Best tank ever, and when your not tanking, incredible damage. Just not a lot of utility. Xenopia Impellus 15:42, 5 January 2007 (CST)

Minimum Cost?
Is there a 1 energy minimum for this skill like the other cost reducing skills (divine spirit, air of enchantment)?-Onlyashadow 14:40, 11 September 2006 (CDT)
 * No. It might produce the same bug involving those two when air didn't have a minimum, but I'm too lazy to test.  --Fyren 14:43, 11 September 2006 (CDT)

An actual build for this
I've been thinking about this skill a bit, and I could see some use for this. Using 12+1+3 Blood, 3+3 (another superior), and 12 healing, with no Fortitude weapons, you could bring your health down a good deal. Using a Healing Breeze that only costs 3 energy, and maybe a free Blood Renewal (just throwing out ideas, it's regen in Blood magic, but a very nasty sacrifice) to keep your health up, you could slightly emulate a 55 monk, lowering your overall sacrifice while passively healing over it with regen. Combined with the fact that your healing spells are basically free, and you can easily heal yourself if you get low on health (with a nice Vigorous Spirit, to boot), I could really see an effective Necro healer. It'd probably be best suited for PvE, but might get shoved into AB, Fort Aspenwood, or maybe even into higher level PvP to make up for the loss of super Soul Reaping. Keep in mind this doesn't have to be used all the time (like Healer's Covenant), just when energy runs low and you need a lot of free heals (I just wish it reduced things by, say 5, with a lower sacrifice and/or longer duration, as most of the time, the extra two energy is wasted). May or may not work, I'm gonna test this to see if I've made any sense whatsoever. DancingZombies 18:26, 10 April 2007 (CDT)
 * Initial tests reveal that with no Health boosters, +10 regen, and Vigorous Spirit, CF's sacrifice is meager compared to the benefits. I like spamming Heal Other for 3 energy, don't you? Just needs a few heals that can heal itself, and it's not bad. At max blood with an enchanting spear (and a focus with the Live for Today inscription, for kicks), you can keep CF up for about 23/30 seconds, which is far more than you will ever need. Plus, Vigorous, Breeze, and Renewal all provide nice cover enchantments for CF, depending on how you place them. Found with all Radiant insignias, a +5 energy Spear/+15 energy off-hand, and 6 soul reaping, energy was never a problem. It could even stand to lose some of those energy boosters to something more useful while staying just as potent energy-wise. DancingZombies [[Image:Aura_of_the_Lich.jpg|24px]] 18:42, 10 April 2007 (CDT)
 * Further testing reveals I've spawned the squishiest build in Guild Wars that wasn't intended to do so. Go me. xD DancingZombies [[Image:Aura_of_the_Lich.jpg|24px]] 18:55, 10 April 2007 (CDT)

this is a great skill if I have 7 monks in my team or if I want to kill myself and no I will not lower my health to 55

Vigorous Spirit + Cultist's Fervor + 130 health + Heal Other & Jamei's Gaze = constant wtf hax heals with no lifesac. I'd suggest keeping Prot Spirit/Bond on yourself, though, you're marshmallow. --71.229.204.25 16:13, 20 September 2007 (CDT)

Update
Saw a few monks running this,it seems like decent energy management,for other classes you could even put in plague touch could  very handy, run blood at 4 (ussually spare points ) and drop the rest into whatever you need, and you got a pretty decent start.Durga Dido 12:07, 12 December 2008 (UTC)

Expect a nerf soon for Cultist's Fervor. Its far more powerful energy management than Offering of Blood or Mantra of Recall ever had to offer.


 * lol, now that you mention OoB, i think of touch rangers, DAMN! now they have expertise to lower the cost of all the skills AND they get this for to lower the skills even more, making them virtually free and they already carry plague touch so omgod imba.Bad thing is izzy loves touch rangers so good luck getting this nerfed ( in a way that touchers also can't use it).Durga Dido 16:49, 12 December 2008 (UTC)


 * They already can't. Vamp touch/bite are skills, not spells. - [[Image:AdVictoriam1.PNG|19px]] Ad Victoriam  16:51, 12 December 2008 (UTC)


 * wtf this skill is way imba bleeding is GOOD as u can easily remove for moar health than it took away and at 17+ Blood it takes away 8 energy!!! we can spam life siphon while getting a NET GAIN of energy from regen!!! - Rabus 16:57, 12 December 2008 (UTC)


 * Ah bah nvm about that comment then, i touch it was touch spell, not touch skill.Durga Dido 17:04, 12 December 2008 (UTC)


 * Doesn't work with Dark Aura and Blinding Powder anymore, hehe [[Image:Entropy Sig.jpg]] (T/C) 18:19, 12 December 2008 (UTC)


 * Well its obvious they didn't want monks etc to run it since the update page says "For 20 seconds, your Necromancer spells cost -1..7 Energy to cast but you suffer from bleeding for 10 seconds each time you cast a spell." I guess it will be updated soon 128.113.74.66 19:56, 12 December 2008 (UTC)


 * I see many RA monks using this now, nerf imminent. Cress Arvein [[Image:Cress sig.JPG]] 20:06, 12 December 2008 (UTC)