User talk:Zerris/Team - Infuriating IWAY

Very intresting, I'll comment more on this later :D. However after 3 hours of rating builds and giving suggestions, I think I deserve to eat lol. Readem 21:17, 19 March 2007 (CDT)

I think I may have posted the first ever non-joke build with a Warrior who has Gash but no bleeding skills. --   09:44, 20 March 2007 (CDT)

Anybody got any opinions on whether or not this is viable to be voted on? If it is, I may put it up for Untested. If it itsn't, I'll keep it as a stub for Defiant's Contest. --   22:16, 20 March 2007 (CDT)

I dont know much about iway, but i think the ranger should be a R/P, for the crits and such. I dont know if draw conditions is all that necessary, but the paragon shouts would stack way better with infuriating heat--76.21.2.109 18:07, 21 March 2007 (CDT) Oops forgot to sign in --Kickside 18:11, 21 March 2007 (CDT)


 * In any kind of TA situation, I think the condition removal is pretty much neccessary, otherwise a single blind-bot can shut down the whole team. Similar in HA. --[[image:rollerzerris.jpg|50x19px]]   18:25, 21 March 2007 (CDT)

Somebody give me a replacement for that Axe-Warrior, it looks like junk to me, even if I made it. Especially because I made it.--   22:14, 21 March 2007 (CDT)
 * Replaced, Updated, New and Improved. More Testing Apreciated. --[[image:rollerzerris.jpg|50x19px]]   11:52, 24 March 2007 (CDT)
 * Oh, and does anybody have a good way to fit in "Fear Me!"? It just seems to belong. --[[image:rollerzerris.jpg|50x19px]]    12:07, 24 March 2007 (CDT)

Ranger needs natural stride and preferable serpent's quickness to counter simply killing the spirit. I think that this would work better using 2 warriors, 1 paragon with song of purification, some motivation stuff, and some adrenal spear attacks, and the ranger. For instance:

--Theonemephisto 12:32, 24 March 2007 (CDT)

Actually, Earthshaker might be better than devastating, as Earthshaker would take the same amount of hits to charge under infuriating, but would give you an AoE KD once in a while vs getting weakness. You also might want to switch a spear attack for disrupting throw. --Theonemephisto 12:36, 24 March 2007 (CDT)


 * I'm fairly sure hitting for +40 dmg on every hit will outdamage that; thus the Enraged Smash. And if you want it to hit for full, you have to have Flail instead of Frenzy.  The Ranger is a good idea, though.  I'll think about the paragon. --[[image:rollerzerris.jpg|50x19px]]    12:49, 24 March 2007 (CDT)


 * I tried all the varients I could think of, couldn't do much better. Wild Throw > Blazing Spear, though. Also, Barbed Spear should go after Wearying Spear, as it will remove the weakness instantly. --[[image:rollerzerris.jpg|50x19px]]    13:48, 24 March 2007 (CDT)


 * I was forced to agree with almost all of your non-Warrior changes. Take another look, see what you think. --[[image:rollerzerris.jpg|50x19px]]   14:51, 24 March 2007 (CDT)

Your ranger doesn't really need draw conditions if you're running song of purification. Also, res sigs are very valuable in IWAY-type builds, I've run IWAY enough as a joke with friends to know that res sigs are basically how you heal. Also, neither of your warriors has a deepwound, which is just bad. Deepwounds are probably tied for the scariest condition in the game, getting +100 damage to one of your hits is just ridiculous. I'd actually suggest running backbreaker + bash on one warrior and eviscerate + executioner's on the other. You may think that +40 looks really good, but I'll say it again, in the real world pure DPS doesn't kill things, fairly high DPS with sudden unpredictable spikes combined with timely shutdown kills things. KDs from the hammer and fast sudden spikes from the axe are amazing pressure.

And you don't want to be running flail, except maybe on the BB warrior if you use one. The thing is that if you run flail, people are going to be running from you all over the place, and you're simply going to fall behind. It simply isn't worth it over frenzy, unless you have a reliable way to keep them still (hammer KDs, snares from another character). --Theonemephisto 15:25, 24 March 2007 (CDT)

Another thing, you shouldn't be saying "this is the target caller" and "get on the called target" and things like that. In builds where the entire concept is based of warrior pressure, having your warriors gang up on one target simply isn't very efficient. You want them all over the enemy midline, disrupting different casters, switching targets quickly to make enemy prots useless, and then suddenly converging for powerful spikes to catch the pressured monk off-guard. I won't try to explain everything about smart pressure play, but a lot of it requires a) doing as much damage as possible, b) staying ahead of enemy prots through fast target switching, c) disrupting the enemy midline by forcing them to kite, reducing their efficiency, and d) having warriors that know each other and have good communication, allowing them to quickly coordinate KD on monk + spike or spikes on one character together. Good pressure warriors are independent yet communicate, warriors who only attack called targets are bad at pressure. --Theonemephisto 15:31, 24 March 2007 (CDT)