User:Lann/PoS's

=PoS Skillz=

"Coward!"

 * Conditional knockdown
 * It's a shout
 * Bull's Strike > this

Decapitate

 * Lose all energy and adrenaline
 * Deep Wound won't trigger on the skill alone, you need a teammate or followup.
 * Final Thrust > this (even though it's in sword}

Enraged Smash

 * Damage is poor
 * Does not count itself as a charged skill
 * Needs 4 other skills to reach +40 damage, half your skill bar
 * Dragon Slash > this

Hundred Blades

 * No bonus dmg
 * Only hits foes adjacent to target foe (rather than adjacent to you)
 * Rurik uses it

Magehunter's Smash

 * Conditional Knockdown
 * Moderatly high adrenal cost
 * No bonus effect
 * Elite status
 * Hammer Bash > this

Magehunter Strike

 * An elite
 * Conditional effect
 * Poor bonus damage
 * Seeking Blade, Swift Chop, Irresistible Blow > this

Primal Rage

 * Frenzy wanding > this
 * Disables all skills
 * Cannot be paired with Stances

Soldier's Stance

 * Short duration
 * Conditional IAS
 * Need high Tactics to maintain indefinitely
 * Soldier's Fury > this, even with 0 Leadership

Archer's Signet

 * Long recharge time
 * Energy management usually is not a problem for rangers

Expert's Dexterity

 * High cost increase
 * Recharge improvement just demolishes energy reserves even faster

Incendiary Arrows

 * Short duration
 * Burning Arrow + interupt > this

Melandru's Arrows

 * Bonus damage conditional
 * Outclassed by Glass Arrows

Lacerate

 * Virtually the same effect as Toxicity, but with a weaker condition
 * Will often inflict Bleeding on your own party due to its end effect

Quick Shot

 * No bonus dmg
 * Just use an ias
 * Needling Shot and Called Shot > this
 * Not even good if you spam it

Scavenger's Focus

 * Preparation
 * Low bonus damage
 * Conditional damage

Strike as One

 * Poor overall damage (40...90)
 * Overall damage can be met instantly, and more often, by Enraged Lunge

Amity

 * Elite version of Pacifism
 * Still ends if they are attacked
 * Crap range

Air of Enchantment

 * Only 1 ally
 * Short time
 * Enchants only
 * Pwned by: Divine Spirit

Balthazar's Pendulum

 * Ends on first prevention
 * Doesn't prevent self knockdowns

Healer's Covenant

 * Low cost decrease
 * Far too large healing reduction
 * Discount only affects Healing Prayers skills, while healing reduction affects all healing
 * Outclassed by Healer's Boon
 * Heroes will not maintain this

Martyr

 * Cautery Signet > this
 * Daze screws you over
 * Draw Conditions gives you same effect, quicker recharge, and heals you

Peace and Harmony

 * Poor overall energy gain
 * Ends if you blink

Unyielding Aura

 * Almost as bad as Vengeance
 * If you die, other person dies
 * Its Maintained..

Weaken Knees

 * Conditional knockdown
 * Ends when it takes effect once
 * Only good as a cover hex, but Parasitic Bond trumps everything in that respect

Keystone Signet

 * Gimmick build skill at best
 * 20 sec recharge :/
 * Outclassed by Mantra of Inscriptions

Shatter Storm

 * 5 words: Gaze of Contempt; If you remove 2 Enchantments, this is on par with it
 * Elite... O_o

Gust

 * Low damage
 * Conditional knockdown, as opposed to Gale
 * Requires a hex from another attribute

Mind Burn

 * Causes exhaustion compared to its short recharge
 * Not easily spammed
 * Moderate side effects
 * Searing Flames > this

Mind Freeze

 * Poor damage
 * Not easily spammed
 * Exhaustion lasts longer than its recharge and hex duration

Mind Shock

 * Not easily spammed
 * Poor additional effect
 * Damage is outdone by skills such as Lightning Orb and Lightning Hammer

Stone Sheath

 * Damage conversion is rather worthless, especially since you can use Stone Striker instead
 * Only converts damage from attacks, limiting usefulness of Geomancer's armor and Mantra of Earth
 * Attacks that would of been criticals still return energy to Assassins
 * Stone Striker > this

Locust's Fury

 * Does not work with attack skills
 * Useless effect
 * Ias > this
 * Only good for "Fear Me!" spam

Seeping Wound

 * Lol, conditional degen
 * Can be countered by Mending, lawl
 * Only works with 2 conditions

Shadow Shroud

 * Low duration
 * High recharge
 * High cost
 * Extremely crappy cap location
 * Shroud of Silence > this

Wastrel's Collapse

 * Long wait for knockdown
 * Simple to end the effects
 * Elite

Clamor of Souls

 * Rather low damage
 * PBAoE
 * Conditional number of foes hit
 * Ancestor's Rage > this

Defiant Was Xinrae

 * Only useful for preventing a spike, and the caster has to be the target

Signet of Spirits

 * Offering of Spirit gives more Energy
 * OoS has a shorter cast time
 * OoS gives Energy unconditionally

"Incoming!"

 * An elite
 * Short duration, about the time it takes for you to read this sentence
 * "Watch Yourself!" > this

"The Power Is Yours!"

 * Pathetic energy gain for allies
 * Incredible energy cost
 * Disables all energy usage of user for extended period of time
 * Blood is Power > this

Cruel Spear

 * Conditional Deep Wound
 * Vicious Attack is better when paired with GftE (and you phail if you don't have GftE) and frees up an elite slot

Avatar of Grenth

 * Very short duratoin
 * Effect only activates on attack skills
 * Only removes an enchantment if your attack skill hits (useless against blocking enchantments)
 * Rending Touch > this

Reaper's Sweep

 * Beaten out by the Wearying Strike/Avatar of Melandru combo