User:XT-8147/Dzagonur Bastion Master's Reward

Dzagonur Bastion. Just the name alone will conjure emotions of deep hatred and frustration from even the most seasoned of players, just because it's such an annoying mission. In order to get Master's, you have to keep ALL of the defenses intact. A single one falls, you might as well resign. There's no room for error.

There are four portals pouring enemies into the mission. Partway through, a margonite general and a group of margonites spawns near each portal, the mission is completed by killing all four generals. Meanwhile, enemies are still pouring out of the portals. Luckily, defeating a general closes the portal that general spawned at, so it gets progressively easier if you can take down a general.

So, got that? Defend the... defenses, which rely on simple meters that will go up or down according to how many allies and enemies are in the general area. While defending, go kill margonite generals. There's three of these things, and you can't defend them all at the same time.

Unless you have the right party setup. Even then, it still takes proper tactics and an extreme amount of luck to achieve success.

Main group
Six members of your party should contain a warrior/assassin/dervish of some sort, two monks, and a midline of your choice. I used Koss with some sword-based adrenaline skills, myself as an Apply Poison/Burning Arrow ranger, the Ranger and Earth Elementalist henchmen (Aidan and Herta), and both monk henchmen (Manho and whatever-her-name-is).

Aura of the Lich MM Hero
Master of Whispers is required for the mission, so you might as well make him useful.

Execution
Once you've gotten down to the defenses, tell two of the three groups of NPC guys to defend the center, and the third to defend the west. Flag your necromancer and ritualist heroes on the hill just above the western defense thing. Take your remaining party over to the east side.

Kill things until the generals spawn. You'll want to work your group progressively up the hill, closer to the portal, but not too close. When the generals spawn, kill the one that spawns here (it's the elementalist) immediately. Take out the group of Kournans that may or may not have a chance to spawn depending on how long it took you to take out the margonites, and head over to the west side to assist your heroes.

Once on the west side, flag your heroes into the center. Go kill the boss at the top of the hill (the warrior boss). Once it's dead, go back and clear the central defense thing, then un-flag your heroes and take out the remaining generals (paragon and monk).

It's a simple tactic, but it requires a lot of luck (and/or skill) to work. It took three tries with this setup before I got Master's. As always, a party with humans will be better and could probably handle a 5/3 split rather than a 6/2 split.