Wand

General
A wand is a right handed, projectile weapon that can require one of a variety of monk, mesmer, elementalist, necromancer or ritualist attributes.

Wands are the one-handed alternative to two handed Staff in combination with a left hand Focus Item. The discussion whether a wand/focus combo or a staff is superior is as old as the game itself.

Damage Stats
The maximum damage range of all wands is 11-22, the same as that of a staff. The minimum damage range is 3-5. Depending on the linked attribute, wands deal various damage types. Wands, just like staves, have Recurve Bow range (approx 1.4 aggro circle radius), and attack once every 1.75 seconds. (You will notice that wand/staff range is equivalent to standard casting range.) Wands with maximum damage from collectors and weaponsmiths always have an attribute requirement of 9. Wands with an attribute requirement of 0 have been observed with damage ranges as high as 6-10. Like all ranged weapons, the damage of wands is affected by height, however, unlike bows, height has no effect on the range of wands.

See wand types below for details on damage types.

Upgrades and Modifiers
Due to the release of Nightfall, Shields, Wands and Focus Items now have the ability to be modified with a Shield Handle, Wand wrapping or Focus core.

Monk Wands

 * Holy Rod : Fire damage : Divine Favor
 * Smiting Rod : Light damage : Smiting Prayers

Necromancer Wands

 * Truncheon : Dark damage : Blood Magic
 * Deadly Cesta : Cold damage : Death Magic
 * Accursed Rod : Cold damage : Curses
 * Crimson Claw Scepter : Dark damage : Soul Reaping

Mesmer Wands

 * Cane : Chaos damage : Domination Magic or Illusion Magic
 * Crystal Wand : Chaos damage : Inspiration Magic
 * Arcane Scepter : Chaos damage : Fast Casting

Elementalist Wands

 * Air Wand : Lightning damage : Air Magic
 * Fire Wand : Fire damage : Fire Magic
 * Earth Wand : Earth damage : Earth Magic
 * Water Wand : Cold damage : Water Magic
 * Voltaic Wand : Chaos damage : Energy Storage

Necromancer Wands

 * Truncheon2 : Cold damage : Death Magic
 * Deadly Cesta2 : Dark damage : Blood Magic or Curses

Starter Wands

 * Starter Cane (looks like domination cane) : Chaos damage : none
 * Starter Elemental Rod (looks like Deadly Cesta) : Fire damage : none
 * Starter Holy Rod : Fire damage : none
 * Starter Ritualist's Wand (looks like Deadly Cesta) : Dark damage : none
 * Starter Truncheon : Dark damage : none

Monk Wands

 * Baneful Scepter : Light damage : Smiting Prayers
 * Eternal Flame Wand : Fire damage : Divine Favor
 * Healing Rod3 : Fire damage : Divine Favor
 * Protective Rod3 : Fire damage : Divine Favor

Necromancer Wands

 * Bone Spiral Rod3 : Cold damage : Death Magic
 * Pronged Rod : Dark damage : Blood Magic
 * Spiral Rod : Dark damage : Curses
 * Truncheon : Dark damage : Curses
 * Wailing Wand : Cold damage : Death Magic, Curses (crafter and collector only)

Mesmer Wands

 * Gazing Scepter : Chaos damage : Domination Magic
 * Hypnotic Scepter : Chaos damage : Illusion Magic

Elementalist Wands

 * Dragon's Breath Wand : Fire damage : Fire Magic
 * Golden Pillar : Earth damage : Earth Magic
 * Voltaic Wand : Lightning damage : Air Magic
 * Water Spirit Rod : Cold damage : Water Magic

Ritualist Wands

 * Channeling Rod : Cold, Earth and Fire damage have been confirmed : Channeling Magic
 * Communing Scepter : Dark : Communing
 * Eerie Rod : Cold and Lightning damage have been confirmed : Communing
 * Harmonic Rod : Cold, Earth and Fire damage have been confirmed : Communing
 * Ritualist Cane3 : Lightning damage : Channeling Magic
 * Ritualist Wand3 : Dark damage : Communing
 * Ritualist Scepter3 : Lightning Damage : Spawning Power
 * Spawning Wand : Cold, Earth, Fire or Lightning damage : Spawning Power
 * Writhing Cane (unconfirmed) : (unknown damage type) : Restoration Magic
 * (universal wands) : Cold, Fire and Lightning damage have been confirmed : Restoration Magic

Universal Wands1

 * Amber Wand : by attribute : any wand attribute
 * Celestial Scepter : by attribute : any wand attribute
 * Jade Wand : by attribute : any wand attribute
 * Jellyfish Wand : by attribute : any wand attribute
 * Koi Scepter : by attribute : any wand attribute
 * Plagueborn Scepter : by attribute : any wand attribute
 * Platinum Wand : by attribute : any wand attribute
 * Wayward Wand : by attribute : any wand attribute
 * Zodiac Scepter : by attribute : any wand attribute


 * 1) The universal wands can only be linked to the same attribute and damage type combinations as the normal (non-collector) wands listed above. For example, you will never find a Celestial Scepter with a requirement in Energy Storage.
 * 2) These wands are only available from collectors.
 * 3) These wands are only available from crafters and collectors.

Monk Wands

 * Protective Wand : Fire damage : Divine Favor

Elementalist Wands

 * Cloudburst Wand : Lightning damage : Air Magic
 * Guardian Branch : Earth damage : Earth Magic
 * Pyrewood Scepter : Fire Magic)
 * Watercrest Wand : Water Magic)

Mesmer Wands

 * Imposing Scepter : Chaos damage : Domination Magic

Necromancer Wands

 * Cyclopian Wand : Cold damage : Death Magic

Universal Wands

 * Boar Scepter
 * Cobra Scepter

Unknown Profession Wands

 * Blighted Rod (universal or Dark damage : Curses)
 * Crystal Wand (universal or Illusion Magic)