Amnoon Oasis to "Desert Tour"

From Amnoon Oasis to Augury Rock


This is an extremely easy run, as long as you don't go wildly off route, there are few enemies who can slow you down or knock you down, as well as no narrow areas where enemies can block you and keep you from proceeding. However, be wary that Jade Scarabs may unburrow in surprisingly large numbers.

The teleporter can often be difficult to run past, so having someone distract the locals while you activate the teleporter, or just being quick about it, may be preferred. See Teleporter to learn how to activate it.

Once past the canyon, by teleporter, it is a straightforward run. The patrols that cannot simply be avoided can easily be outdistanced since none of them have speed-enhancing skills. The only possible problems are the Hydras in the area, who can knock you down and hammer you with their Meteor spells. However, with sufficent speed boosts, you may be able to avoid the Meteors.

After you use the first teleporter, you may be able to save a few seconds of time by using a second teleporter a short distance to the southeast of your arrival point after using the first one. Be cautious of roaming Minotaur packs.

On the very last stretch of the journey the only threat, are the Rockshot Devourers who lay down many Flame Traps and Dust Traps.