Talk:Shadow Prison

Don't think ive ever seen a skill that ruined pvp worse than shadow prison....oh wait Savannah Heat did too...in fact, all eles and sins ruin pvp and anyone using one its a worthless noob :D Rhys 12:06, 6 May 2007 (CDT)

Is there something missing or is this just a shorter recharge dark prison...?--Life Infusion 21:05, 28 September 2006 (CDT)
 * Well, it's also cheaper, lasts longer, and slows more...&mdash;Aranth 21:07, 28 September 2006 (CDT)

The cost and recharge alone make it worth using. The only other foe-targeting Shadow Step with a 20s recharge is Aura of Displacement, which costs 5 more energy, requires a pip of regen, and can be stripped at really inopportune times. Hell, I can even see a use for this with 0 Deadly Arts. 149.169.109.183 15:59, 29 September 2006 (CDT)
 * Shadow Prison -> Black Spider Strike -> Twisting Fangs -> Death's Retreat... I can already see it coming together, its like the falling shocker with less energy used, without the exhaustion, quicker execution, and a self heal at the end... *sniff* Its so beautiful Wyvern Afini 10:42, 1 October 2006 (CDT)
 * A more direct substitution from the current build of AoD, GPS, Horns, Falling, Fangs would be Shadow Prison, Black Lotus Strike, Horns, Falling, Fangs. This is also much more feasible than before due to the buff of BLS's recharge to 12 seconds.  With 13 Critical Strikes and 16 Dagger Mastery, this combo costs 17 net energy, a great improvement over the AoD combo's huge cost.  You don't even need to put any points into Deadly Arts, as Black Lotus Strike is used immediately after the shadow step, well within the 4 second duration.  Hmm . . . I think I'll go make a build around this . . . --Son of Urza 16:30, 30 October 2006 (CST)

Hmm..I kinda wanna try this with Expose Defenses.. >:D --Entheos Geon 18:28, 30 September 2006 (CDT)

Shadow Prison -> Black Lotus Strike -> Horns of the Ox -> Black Spider Strike -> Twisting Fangs... A guy was using that in ab, he also used Burst of Aggression. It killed anyone in those 5 seconds (Even people with full health above 500).(Forgot to sign) Dr Titan 15:30, 1 December 2006 (CST)

This is one of my most used assassin elites, but I must say I think the skill is overpowered. 5 energy has always seemed too cheap to me for the shadow step and the very useful snare hex & combo opener. I think a cost of 10e would make more sense for the skill's effects, especially when compared to the stats of Aura of Displacement or Beguiling Haze. --Insidious420 14:18, 2 February 2007 (CST)


 * I wholeheartedly agree with the above user. 68.53.168.153 04:55, 4 February 2007 (CST)

Naw, the 5 energy is fine. What really needs work is Beguiling Gaze. Van Wark 01:53, 12 February 2007 (CST)

The difference between 5 and 10 energy isn't much for a skill with a 45 second recharge. however, it makes a difference here since the whole combo (Stated above) costs 22 (ish) net energy as it is, excluding critical hits and natural regain. Raising that to 27 by making Shadow prison 10 energy would make assasssins just a little more wary about using this combo. But it would still be used, as a quick kill that exhuasts all of your energy is still very much worth it. However, if the recharge time was raised even as little as 5 seconds, then the downtime betwen using this combo might just be long enough to stop every Assassin in the game using it for every PvP purpose known.Ckal Ktak 21:03, 3 March 2007 (GMT)

Somebody nerf this so that you actualy need Deadly Arts to use, right now it's being so abused because all you need is like 4 DM and it's fine

Should it be noted that this can be capped by going north through vehjin mines? its outside basalt grotto, but you dont have to travel through the sulfur, making this accessable via run/fight just after Moddok Crevise mission. its a substantial cut in time than to travel all the way past Gates of Desolation mission

Nerf
Why you removed my information about energy cost 10 on SP? If you don't belive, here you have Link to Gaile's message. - (Abedeus) 07:34, 7 March 2007 (CST)
 * Because it's not a current patch. --Fyren 07:39, 7 March 2007 (CST)
 * Oh, ok. - [[Image:Zealous_Vow.jpg|19px]] (Abedeus) 08:45, 7 March 2007 (CST)
 * It's current now. --KaliMagdalene 23:11, 7 March 2007 (CST)

OMG, 10 energy, rlly gay nerf. SilentFry 10:04 AM march 7 2007 (EST)


 * AoD Warriors, come come come! -Silk Weaker 10:01, 8 March 2007 (CST)


 * I used those before you :P &mdash; Skuld 10:31, 8 March 2007 (CST)


 * You haven't AoD monked yet though...! -Silk Weaker 10:32, 8 March 2007 (CST)


 * I don't think this will effect my warrior's usage of the skill in gvg at all tbh, maybe switch bull's strike to disrupting chop or something (btw I have 'AoD monked', healing ball stonesoul/holy strike spike in TA ;) ) Phool 12:14, 8 March 2007 (CST)


 * Interestingly, that's exactly what I was thinking about, though not TA.--Silk Weaker 10:16, 11 March 2007 (CDT)


 * NOOOOOOOOO not my w/a :( --&raquo; Life Infusion &laquo;T&raquo; 22:47, 8 March 2007 (CST)

Take that, sins >:D P A R A S I T I C 23:16, 8 March 2007 (CST)


 * It didn't do anything to sins &mdash; Skuld 02:40, 9 March 2007 (CST)


 * Besides making them use maybe 1 more radiant than before, its not too bad for sins--71.64.115.233 11:39, 9 March 2007 (CST)

For sins, not too much of a nerf; I mean, the standard SPBoA still works because of Black Lotus Strike. Though why do I have a feeling that Black Lotus is going to get a nerf soon, too? It hurts the SP Axe Spikers though, but only a little. La va Ed ge 324 ++ 10:02, 11 March 2007 (CDT)


 * They'll either fix the dual hex off-hands and/or buff all the leads &mdash; Skuld 10:16, 11 March 2007 (CDT)


 * I love sins but BoA using this is way to poular thesedays. hope this discourages them somehow. This skill is much more like the non elite version now. [[image:jups.jpg|16px]] 11:49, 12 March 2007 (CDT)


 * The problem isn't Shadow Prison the problem is Burst of Aggression lasting as long as it does at 0 in Strength.GhostBear 23:10, 12 March 2007 (CDT)


 * No, its dual attacks. They're the strongest dagger attacks in the game, so people want to get at them ASAP, and we have 2 off-hand attacks that require a hex, black lotus and black spider. The duals or hex off-hands need nerfing. Besides, if they nerf BoA, people will just use Tiger Stance, or even Flail. &mdash; Skuld 04:42, 13 March 2007 (CDT)
 * This nerf did almost nothing. The thing that will make these cookie-cutter skills like this and Burning Arrow used less is a nerf on their recharge. 5 seconds longer, and almost nobody will use them. <>Spark 18:50, 13 March 2007 (CDT)
 * Maybe they should also nerf BoA at 0 strength, maybe make it a little longer at high end to compensate for the warriors that actually use it --Gimmethegepgun 15:53, 11 April 2007 (CDT)

Energy cost only went up to 10...so what? I don't see a problem here for BoA :D InfestedHydralisk   13:11, 23 March 2007 (CDT)


 * they're just token changes to get the cookie cutter 123 players to try something new &mdash; Skuld 15:58, 11 April 2007 (CDT)

Diversity? hecknolol
FOR DIVERSITY'S SAKE please! Nerf this skill already ANet!!! 9 of 10 Noobassins in RA running the noobprison build, NO DIVERSITY it makes Mini-Varesh cry! -- 13:35, 5 May 2007 (CDT)
 * Funny, i just responded to u 10 seconds ago, but still, shadow prison does not need a nerf. It is NOT overpowered, and if you can't survive 1 sin's chain you need to get better. Also your sig is VERY annoying. M s4 13:40, 5 May 2007 (CDT)
 * Also funny how you don't even carefully read what I even write......it's NOT about overpoweredness!! It's about overusedness, there's no diversity in the Arenas nowadays cause EVERYONE runs the same build. With this nerfed people would actually start THINKING about their builds, what they can combine etc. not go to a website "ugh ugh ugh copy build plix yes i pwn". In addition, this is a skill talk, your comment about my sig's got no place here. -- 14:13, 5 May 2007 (CDT)
 * So Anet should nerf what's most used, rather than what's most overpowered? Well guess what, you don't own Anet. You aren't the boss of everyone who plays this game either. If they want to run cookie cutter builds, they have every right. Whether you think its good or not, they will run whatever they want to run. Don't be asking Anet to nerf something so you can be happy because the game is now more diversified. M s4 14:50, 5 May 2007 (CDT)
 * You may not know it, but that is a major factor when thinking up planning balances, "is it getting too much use?", which usually falls under the category of overpowered too, if its overpowered, people want the skills that will give them a greater advantage rather than weaker ones. &mdash; Skuld 05:10, 6 May 2007 (CDT)
 * His comment about your sig certainly belongs as it's huge and disruptive. Although, nothing anyone can really do about it.

I would rather people run this, then have them run something like this: -_-...Readem (talk *contribs ) 05:35, 6 May 2007 (CDT)
 * The worrying thing is I have seen someone using a very similar build to that in RA...Lord of all tyria 05:36, 6 May 2007 (CDT)
 * So have I...let us pray it is the same person we saw O.o... Readem (talk *contribs ) 05:45, 6 May 2007 (CDT)
 * Wow, I am so trying that one out. RossMM 06:15, 6 May 2007 (CDT)
 * Yeah well, the reason Shadow Prison is being overused is because it's easy, popular, and well rather fun to play. I don't think it's that overpowered. Like shroud of silence sins are much, much, more effective at killing a monk in 4 man where theres only one monk on the team. but we don't see those around. Because they aren't cookie cutter. Also they already nerfed this thing once which is quite harsh to the assassin's meager energy pool. M s4 10:02, 6 May 2007 (CDT)
 * I would enjoy it, if Anet gave sins tiny hammers instead of Daggers. Not sure if this is relevant...? Readem (talk *contribs ) 03:38, 4 July 2007 (CDT)
 * Omg sins doing blunt damage! t4t 1s s0 r0xz0r!--[[Image:GW_Dismember.jpg|50x19px]]One Three Three Seven 19:33, 22 July 2007 (CDT)

People seem to be missing the point that sins really don't have a large enough pool of attack skills to consider (8 lead, 11 offhand, 8 dual) to create that many effective builds that are both versatile (important for general arena use) and powerful enough to kill things with self-heals. SP is good simply because it has the power to kill many different types of targets (even if something with dazed is better at killing monks).