Talk:Wild Throw

Ranged stance removal. I can see this being very popular in spike teams.Labmonkey 09:50, 18 September 2006 (CDT)

Very nice! This looks a lot better than wild blow if you have a spear paragon imo &mdash; Skuld 10:23, 18 September 2006 (CDT)
 * Requires a lot of adrenaline though. [[Image:Chuiu Me Icon.png]] (T/C) 10:31, 18 September 2006 (CDT)
 * Wild blow requires all your adrenaline :( Wild blow can be used every 5 secs, this every 6-7 (whatever spear attacks IAS adds up to) in constant combat without stopping your attack skills &mdash; Skuld 08:46, 19 September 2006 (CDT)
 * I can see Wild Blow better in a "llololol touch ranger" scenario where you can't pre-charge adrenaline, but otherwise you most likely won't be spamming stance breaker skills anyway. I haven't had a chance to try spears, but it looks very nice... Artemis ain't gonna need daggers no more. Silk Weaker 08:50, 19 September 2006 (CDT)
 * Well, Skuld, you can't build up adrenaline if there is a stance blocking your attacks. This has advantages over Wild Blow, and vice versa. The only problem with this skill is that you need to build up adrenaline before you can use it. So you won't be able to use it whenever you need it like Wild Blow. [[Image:Chuiu Me Icon.png]] (T/C) 13:52, 19 September 2006 (CDT)
 * build up adrenaline on someone else then wild throw on the target with the stance. Problem is when the whole team is aegised or whatnot.--Life Infusion 23:00, 28 September 2006 (CDT)
 * Now we just need "Frustrated Rage". Melee attack. If this attack is blocked, gain X adrenaline. Although, I thought the main reason this is better than Wild Blow for a spear paragon is because spears can't be used for melee attacks, unless I'm missing something. &mdash;Aranth 05:33, 15 October 2006 (CDT)