Talk:Anti-farm code

Much like the current trial-and-error testing for drop frequency in the items section, a few players are currently in the process of determining triggers for this code. Their efforts will help to define probability of triggering the code, and solutions toward turning the code off after it is triggered.
 * The triggers currently being tested are: revisitation of same area (zoning out of the instance and back in, thus resetting the instance), killing the same monster in different instances (repeating the previous action, slaying only the same monster each time), killing all monsters of a species or affiliation only, killing a homogeneous mix of monsters in the same area, resetting the trigger by idling in game for a period of time, resetting the trigger by zoning to a different instance, resetting the trigger by killing other monsters in a different instance, resetting the trigger by leaving the game.
 * All help is welcome in furthering this project. Please list data on the triggers listed, if you have an idea for a specific trigger that you think may be worth researching, please make note.
 * Per talk at Talk:Anti-Farm Code, this discussion is taking place at Talk:Farm. --- Barek (talk • contribs) - 13:21, 19 October 2006 (CDT)