Siege Devourer

Description
"You are able to mount the Siege Devourer and take control of it. Doing so will replace your skills with those to command the Siege Devourer." Siege Devourers have 1000 health and 25 energy. Your energy regeneration is based on your class and equipment (i.e., a weapon with +15 energy and -1 energy regeneration will not provide the energy bonus, while still reducing your energy regeneration).

Location

 * Grothmar Wardowns
 * Dalada Uplands
 * ... to be added ...

Note

 * Using Dismount Siege Devourer causes Exhaustion.


 * Riding the Siege Devourer reduces your character's Primary Attribute level to 0.


 * Once The Devourer has low health, a charr melee attacker will come out of it.


 * If you are riding the Siege Devourer and then start a mission, it disappears during the mission and re-appears once the mission is completed.


 * The siege devourer can be ridden between explorable zones; this makes quests like Fire and Pain quite a bit easier.


 * Siege Devourers are very large compared to a regular Devourer.


 * Siege Devourers can dance.


 * Siege Devourers can be used to farm Ebon Vanguard Reputation points very fast. Their attacks do massive damage against large groups of Charr casters, usually leaving them at low health or even instantly killing them.


 * Once the devourer runs out of health you will come out of it, a good way to prevent the devourer from dying is to dismount it before going into a big battle, then returning to the devourer.


 * Your choice of weapons can actually make a difference; Wand, Bow, Staff and Spear weapons will cause your attacks to be ranged, while Axe, Hammer, Sword, Dagger, and Scythe weapons will deal damage in melee. Also worth noting is that Scythes cause you to hit multiple foes in range, just as though you were wielding a scythe normally. This is a small chart to illustrate the differences:

Trivia

 * When a Siege Devourer follows you, it says "Click, clack, BOOM!", which may be a reference to Saliva's song, 'Click, Click, BOOM'