User talk:Honorable Sarah

Secondary profession for a warsassin
Assassins using axes suck. Please don't put notes like that in, as they give the wrong idea to fresh assassins. -Auron  20:51, 8 May 2007 (CDT)
 * i recall a very effective build using cyclone axe, sharpen daggers, and high critical strikes. --Honorable Sarah [[image:Honorable_Icon.gif]] 20:52, 8 May 2007 (CDT)
 * Just because it isn't the current popular build in HA doesn't mean its not viable. --Deathwing 20:55, 8 May 2007 (CDT)
 * which was my point with this whole campaign. --Honorable Sarah [[image:Honorable_Icon.gif]] 20:55, 8 May 2007 (CDT)
 * Assassins. Using. Axes. Suck. This has nothing to do with HA. It has to do with knowing this from personal experience. I've run an assassin through all three campaigns and in HA/GvG/RA/AB etc etc, and I can tell you that assassins using axes suck. What more do you want? Should I suggest bringing a Hammer next, because hammers do higher crits than axes? When do we draw the line between "it works" and "it is what sins should be doing?" -Auron [[Image:Elit Druin.jpg|19px||My Talk]] 20:59, 8 May 2007 (CDT)
 * then offer some qualifing advice, if i though of it, so will some newbie sin, and he won't know better unless we tell him so. having not run a sin/axe build, i can't speak to it's effectivness, but i'm sure someone will try it and we should have an answer, not a blank spot. --Honorable Sarah [[image:Honorable_Icon.gif]] 21:03, 8 May 2007 (CDT)
 * So wait, we need to fill it with equal crap via telling them every combination not to use? That makes zero sense. -Auron [[Image:Elit Druin.jpg|19px||My Talk]] 22:06, 8 May 2007 (CDT)
 * no, just address the major suckness, minor suckness can be ignored (like long splits or similar), just try to leave something useful for the prospective A/W to read, ok? no "X sucks, Y good, Z good" --Honorable Sarah [[image:Honorable_Icon.gif]] 22:09, 8 May 2007 (CDT)
 * Take a look at the A/W section I left. It gave all the advice even the pro A/W's use; warrior IAS for increased DPS, and sparing spammable adrenaline skills (i.e., Fear Me) because assassins double-strike and build adren so fast. We seriously don't need to include "use axes," because that goes against everything an assassin is and does. -Auron [[Image:Elit Druin.jpg|19px||My Talk]] 22:15, 8 May 2007 (CDT)
 * Aurons right Sarah, Sin axes are frowned upon everywhere. Readem (talk *contribs ) 21:01, 8 May 2007 (CDT)
 * To be honest, I would rather have a new assassin with an axe than a new assassin with Death's Charge. --Deathwing 21:04, 8 May 2007 (CDT)
 * A simple statement (but more polite) to the effect of "Assassins not using Daggers, Bows, or Scythes are regarded as stupid. Assassins bringing teleports without defense or retreat skills are regarded as dead." might fit here. --[[image:rollerzerris.jpg|50x19px]]    22:11, 8 May 2007 (CDT)
 * Even bowsins and scythesins are gimmicky and don't deal as much damage as daggersins, even though they might be fun to use. I left the scythe and bow comments in even though they aren't the best of the best, because they're fun to use (unlike axesassins, which suck and are not fun to play). Heh, I had fun leveling a pet up with my A/R bowsin gimmick (hearty jahai rats ftw), but I honestly would not recommend that build to someone starting a sin. -Auron [[Image:Elit Druin.jpg|19px||My Talk]] 22:23, 8 May 2007 (CDT)
 * They're gimmicky, yeah, but aren't sins gimmicky to start with? -210.3.39.32 22:27, 8 May 2007 (CDT)
 * Yes. Sins are cheat mode. -Auron [[Image:Elit Druin.jpg|19px||My Talk]] 22:39, 8 May 2007 (CDT)
 * I wouldn't suggest any new player start as an Assassin, Paragon, Dervish, or Mesmer, TBH. --[[image:rollerzerris.jpg|50x19px]]   22:29, 8 May 2007 (CDT)
 * But sadly, many people want to be a ninja. So they chose an assassin. Teleport in and kill them before they know what hit them right? like a ninja? -.- --Deathwing 22:31, 8 May 2007 (CDT)
 * Ever noticed how ninjas first spend 5-10 years of their life practicing self defense? A new Assassin looks exactly like a Ninja would if they didn't have that practice. They'd jump right up to you, impale themselves on your sword, and wonder what went wrong. --[[image:rollerzerris.jpg|50x19px]]    22:34, 8 May 2007 (CDT)
 * Dervish, maybe, but why paragon? The class that can C-Space and still deal damage about equivilent to a sword warrior, spam chants and shouts, and not worry about positioning and over-extension. Difficult? Oookay. There has already been a 7 (or 9?) page on why Assassins suck in PvE at guru. It's pretty sad how people insist that Mesmers and Assassins are "unappreciated" classes when they basically aren't needed in PvE. Usable and "Needed" or even "Good" are different. -210.3.39.32 22:33, 8 May 2007 (CDT)
 * I never said any of them were bad. I merely said new people should not play them.  And Paragons, at one time, were good.  After the nerfs, a Ranger beats them hands down.  Barrage > any Spear Skill around.  And Monks > nerfed Chants. --[[image:rollerzerris.jpg|50x19px]]    22:36, 8 May 2007 (CDT)
 * I'm not saying that they are good, read what I said. I said it's a brain dead class. Both in PvE and PvP, it's pretty much pressing T 1-2-3, and using chants as necessary, which is why it's good for a begginer. As for a ranger better.. barrage? Ha... ha. Seriously, using a bow for DPS is a lost cause. Warrior, being the heaviest damage dealer, at least a hell lot better than a ranger, and then the paragon, having a very similar DPS... let's see what that makes the paragon... -210.3.39.32 22:40, 8 May 2007 (CDT)
 * Don't make me hit you over the head noting that Barrage + Splinter Weapon deals more damage in one shot then that Paragon can deal in 20. Anyway, I think I'm getting a bit touchy, so I'm off to bed. --[[image:rollerzerris.jpg|50x19px]]   22:42, 8 May 2007 (CDT)
 * Only against mobs, in which case you'd be better off with SFs and MSes. Against straggling foes, even if you hit 2 at the same time, a paragon is going to deal more damage simply due to better IAS, Attack Speed, and damage. Barrage is around a shot per 2 seconds, plus the lag due to recharge, /W means no Conjure, and /Rt means time spent on casting, no vampiric, and certainly no conjures. It has no deepwound, no real spike. Plus on the interrupts though.
 * Try staying alive till VoD on a paragon. Get Conjure, SoL, Cruel Spear, Harrier's Toss. Fun fun fun. -210.3.39.32 22:52, 8 May 2007 (CDT)
 * And then you get assassins, with the highest DPS in the game... fun stuff. -Auron [[Image:Elit Druin.jpg|19px||My Talk]] 23:04, 8 May 2007 (CDT)
 * Newbie assassins are usually dead, which equates to the lowest possible DPS :( (edit) new to guild wars, not new to assassin --Deathwing 23:08, 8 May 2007 (CDT)
 * To Auron- of course, "gimmick" has a negative connotation to it for a reason. Assassins are also one of the easiest to counter, speaking of Shield Bash, Holy Veil, Hexbreaker, Dshot/Savage/Wail/Interrupts, and Diversion, due to their reliance on hexes, and certain skills to deal any damage at all, and then you also have what must be the easiest spikes to catch.. well, kinda.-210.3.39.32 23:11, 8 May 2007 (CDT)
 * I disagree. They aren't as tough as, say, a warrior, but warriors are globally countered by Aegis etc whereas Assassins are not. -Auron [[Image:Elit Druin.jpg|19px||My Talk]] 23:18, 8 May 2007 (CDT)
 * Ah, perhaps (sorry Sarah?), but it's been argued: that anti-warrior skills are so popular is a testament to their effectiveness~ not to mention that warriors are far harder to counter than sins -still-. You have blinds snares speed boost etc to counter warriors, some of those apply to sins, some don;t (shadow step), true, but these counters aren't hard counters in the sense that there is no fucking way dragons can win against archers, carriers can own EMP + BCs, and anything aginst mammoth tank spam. Mirror of Disenchantment, Powerleak, Powerblock, RC, Hexbreaker, and so on are your friends. In fact, nothing gives you a faster wipe than a melee/physical heavy build and a power block on an LoD on the infuser or Aegis from the prot. They aren't gimmicky in the sense it's how well you play and how well you counter and counter the counter that counts, whereas Assassins is whether you happen to have holy veil, return/shield bash or something like that near you. I also don't think sin spikes are anywhere as lethal as people put it without a shame/gale or something, but it's also less versatile, speedy, and in some cases unpredictable. Eh, I mean you can kinda guess when he's almost going to jump again, whereas a bunch of warriors/paragons can beat a squishie to pulp without really using any skills. If they do that, and you infuse, 10gold if you can guess who they are going to use the skills on.
 * lol, I talk too much. /shutsup. -Silk Weaker 04:14, 9 May 2007 (CDT)
 * Get off my lawn! --Honorable Sarah [[image:Honorable_Icon.gif]] 23:23, 8 May 2007 (CDT)
 * But I was using this discussion to Defy Boredom... --[[image:rollerzerris.jpg|50x19px]]   23:26, 8 May 2007 (CDT)

bitter was auron
Okay, time to revive the discussion. Basically, Sarah, I cleaned up the article; you reverted and, to be frank, totally fucked it up. I cannot revert without breaking 1RV, so all I can do is plead to your sanity to remove stupidass shit like Apply Poison and Cyclone Axe on a warrior. -Auron  23:31, 8 May 2007 (CDT)
 * Whoops, I'm talking about the Warrior one this time. In case you didn't notice, I only pruned the articles on classes I am very experienced playing; please don't mindlessly revert, especially when that means re-adding stupid shit. -Auron [[Image:Elit Druin.jpg|19px||My Talk]] 23:31, 8 May 2007 (CDT)

"although popular, a Necromancer using Fire Magic is rarely effective, and often disparaged by more experienced players." what the hell dude? why would you even comtemplate adding notes like that? &mdash; Skuld 02:44, 9 May 2007 (CDT)