GuildWiki talk:Style and formatting/Quests

End of Quest Text
I am of the opinion we should add end of quest text that the NPC usually says before accepting the XP. There are a lot of good story bits contained therein, and although it is a spoiler, I feel it can be artfully done to minimize any unwanted spoilage (although people who don't want to be spoiled that are looking at the quest page are very rare, I would think). I am up for taking on this project, if no one objects. --Ravious 09:06, 1 February 2006 (UTC)
 * If we do include it, it should be done the same way as the beginning of quest dialog, i.e. exactly what is stated. An issue arises with what to do with quests that have multiple parts, where you will get a block of text in the middle of the quest (which may actually explain more than the end of quest text).  --Rainith 12:15, 1 February 2006 (UTC)
 * I guess just have like 'Quest Beginning Dialogue', 'Intermediary Dialogue #', 'Quest Ending Dialogue'. --Ravious 08:43, 2 February 2006 (UTC)
 * I agree with adding all the dialogues. -PanSola 01:08, 25 February 2006 (CST)
 * I am for this as well. All the dialog should be included, not just the ending and opening statements. Some quests, such as The Forgotten Ones and The Hero's Challenge have very...interesting information. -Ordin 05:06, 28 March 2006 (CST)

List formatting
I think the list of rewards should be in a bulleted list, since usually there are skills or items as rewards as well. 21:09, 18 Jun 2005 (EST)


 * I agree re: bulleted lists for rewards. I'm ok with numbered lists for requirements but I'd prefer bulleted there too because numbered lists imply order and often quests like Cities of Ascalon have no order to their requirements presented in the Quest Summary. I do like Dialogue rather than Mission Text, though. MartinLightbringer(CS) 00:10, 19 Jun 2005 (EST)


 * *Waves wand of discussion revival* ... After looking through my notes, I'd love to see the Quest Summary become a bulleted list. While there are often occasions where quests tell you to do things in a specific order, the opposite is just as often true and I don't ever recall the in-game quest log giving a numbered list. I think by presenting one here we imply something that's not necessarily true. Of course with the number of quests we have right now I'd prefer to see a bot update of these, but I believe that at the least the template should be updated with this change moving forward. --Zampani 12:05, 2 November 2006 (CST)
 * I'm thinking that it might be easier to just add a note saying that certain steps in the quest summary can be done in any order for the relevant quests. For some of these quests, while the first few objectives may be done in any order, the last step must always be done last. Using bullet points would just not be able to convey that. Adding a notes section allows for better explanation. Also, the reason why the log doesn't use numbered lists is probably because it doesn't need to. The quest objectives appear one at a time anyway. -- Ab.Er.Rant (msg Aberrant80) 18:30, 2 November 2006 (CST)
 * I'm not keen on the "add a note" idea, but your reasoning for the numbers is at least as good as my reasoning for having bullets. So for the time being I guess it's business as usual. --Zampani 12:20, 5 November 2006 (CST)

Requirements
Also I'm a little confused about the interpretation of Requirements for Althea's Ashes (which I've chaged back to what I'd put originally). The Duke's Daughter must be completed before you can receive Althea's Ashes. This seems like a Requirement to me. Although perhaps Requirements should be split into two parts -- one for dependencies like this and another for requirements like the quest only being available to a certain class.


 * Nah, I'd say that's fine Martin, it IS a requirement. 02:08, 19 Jun 2005 (EST)


 * I agree, too. The requirement either wasn't there when I edited the article or I accidentally removed it. Adraeus 17:26, 20 Jun 2005 (EST)

Skills given
Should there be a standard way of noting what skills, if any, are given when you accept the quest? (This may only apply to Pre-Searing quests, so perhaps it's not important.)
 * Somebody added this heading ages ago but nobody answered. Ok if you look at Spark of Interest you can see Gem has added some nice profession icons. On Snaring Course, Tetris L has done the honours. However on this style guild there's nothing about adding profession icons.


 * If we look at some of the old Category:Prophecies quests like: Malaquire's Test, The Price of Steel and Blood And Smoke it is in the form:
 * Profession: Skill
 * You'll note there's no profession icons.


 * On Monk Test we've got skill icons (added by Xaque.)


 * If we want icons we should add it to the style guild and make it standard.
 * Also for the times that you are given a skill before you've finished the quest, are we going to add a note about this in the walkthrough section or under the rewards section? --Xasxas256 08:00, 11 May 2006 (CDT)
 * I've been adding/moving the skills that are gained either for accepting the quest or durning the quest to the walkthrough as they are not posted in your quest log as rewards nor are the listed in the chat window as rewards when you gain them. As for the icons, I'm in general against the over iconization that has been going on lately.  And as it isn't noted specifically in the S&F guide, nor is there a current discussion about them anywhere, I've been removing them from pages that I've been updating as I come across them.  --Rainith 13:22, 11 May 2006 (CDT)
 * I also think the icons are probably unnecessary although I'm not particularly strongly against them. Check this one out: Snaring Course, Tetris L had a field day! But I won't remove the icons until I see the project page changed or more people in agreement here (at which poing I'll change the project page myself) --Xasxas256 19:57, 11 May 2006 (CDT)
 * I think the icons look a bit too tacky, thats why I never add them when I create new articles and remove them when I am already editing an article that has them. Most are too detailed to even notice what is going on with such a small pixel size, and they make the article look "fat" with how they stretch out each skill with their height. *Not the most technical, but I've had a LONG day. :P --Gares Redstorm 20:09, 11 May 2006 (CDT)


 * Actually as the project page says nothing about icons they probably should be removed (that's my thought anyway, make it coform to the project page). But, I also wouldn't mind hearing from the man himself (Tetris) and his arguments for them.  The one thing I would like to add to the project page is that skills given "upfront" for accepting the quest should be listed in the walkthru, not in the Reward section.  Either that or we need a seperate section in the overview for them.  Opinions?  --Rainith 10:34, 12 May 2006 (CDT)


 * I am strongly in favor of a separate section "Skills given" in the article. For me, and for many others, the skills (regardless if given as reward or upfront) are the #1 reason to do quests, and this warrants a separate prominent section!
 * As for the icons, I don't mind. They are mostly eye-candy, and disposble. But it is well known that I'm generally a friend of icons. IMO they make it easier to get a quick overview. Also, GuildWiki is 98% plain text, to the degree that it's almost boring. If we want to compete in the league of Official Elite Fan Sites it won't hurt if we make the site a bit more pleasing to the eye. --Tetris L [[Image:TurningL sml.gif|Tetris L block]] 03:05, 18 May 2006 (CDT)


 * Yet another °BUMP°. Rainith? --[[Image:TurningL sml.gif|Tetris L]] 04:48, 2 June 2006 (CDT)


 * I have an interest in quest articles for some reason or other but I guess this discussion fell off my radar :( I've added a section in the article on skills in the form of:
 * Skills:
 * Necromancer: Strip Enchantment
 * Ranger: Serpent's Quickness
 * It seems to be a common way of doing it at the moment, I figure if we change it to include icons or have a seperate section that's fine, but the current way should be included in the current guide. --Xasxas256 22:49, 28 August 2006 (CDT)
 * I just wanted to put my two cents here: I like the look of the skill icons in the quest rewards.  It makes the skills stand out just a little bit more, and as mentioned above, that is often the #1 reason to do quests.  The skill icons, albeit small, are not unrecognizable, and in fact I often find myself recognizing skills by their icons rather than their names.  Seeing the icon in the reward list would save me the click to check whether I have that skill already.  I also agree that (as Tetris said above) "it won't hurt if we make the site a bit more pleasing to the eye" (and at least one competitor's site has hover-over info for each skill icon, very slick in my opinion!)
 * However, I also believe that text is the only sure way that the important information is portrayed, and so the inclusion of the profession names is a good idea. I also propose that the type of skill should also be stated in the reward list;  for example (and for those who aren't fans of icons, I apologize for polluting this conversation with one!)
 * Elementalist Spell:
 * I also agree with the comments regarding the importance of distinguishing between skill rewards for completion, and skills given upon accepting the quest. At this time, I don't have any good ideas about how to best portray that distinction. --Qrystal 09:06, 17 October 2006 (CDT)

Followup
How about adding a section Followup to the template, to list any quests that become availible after finishing the current one (like "requirements in reverse")? This information was already added to several quests (mostly by me :o), see Barradin's Advance for instance. I think this would be a nice thing to have. --84.175.70.38 00:54, 31 Jul 2005 (EST)
 * Seems like a good idea. --Fyren 01:39, 31 Jul 2005 (EST)
 * I'm for it as well. Seems natural to list it. kaarechr 01:40, 31 Jul 2005 (EST)

Categories
I think we should split quests into categories, at the moment there's just the great ugly category:quests, I propse we make category:Ascalon quests, category:Fissure of Woe quests etc 19:00, 2 March 2006 (CST) 19:05, 22 March 2006 (CST)
 * Considering they also automatically show up under diff headings in the quest log, I agree. -SolaPan 19:07, 22 March 2006 (CST)

Campaign Categories
Anyone object to me splitting up the Quests category into Prophecies Quests, Factions Quests and Battle Isles Quests (assuming that we have those few listed). I see that right above me here is the suggestion to move them into their repective regions, I'm not disagreeing with that, but no one has moved on that since, it looks like Skuld suggested it on the 2nd. Also that would require a little more work to seperate out the Primary Quests from the region (side) quests. --Rainith 01:09, 28 March 2006 (CST)


 * No objections here -SolaPan 05:05, 28 March 2006 (CST)


 * No objections, I'm going for it. --Rainith 11:24, 1 April 2006 (CST)


 * Hmmm, see talk:Locations. I would have rathered heard your voices there. I think we should split all the same way. --Karlos 20:14, 1 April 2006 (CST)

Dialogue
Anyone ever thought about changing the dialogue section to include who is speaking? It's obvious when you are just doing "quest given" dialogue and reward dialogue, but when it comes to intermediate, user's might wonder who said that, as it is usually someone along the way or a mulitude of intermediate dialogues from many people involved in quests. I say we should add, for example,
 * Gares:"I like this idea. It will let users know who is saying what."

Any objections or support on this? -Gares 18:48, 17 July 2006 (CDT)


 * I always do it, I think. d-: - 19:16, 17 July 2006 (CDT)
 * I like the idea. Ditto to what PanSola said... I think I do it usually anyway. --Zampani 09:34, 18 July 2006 (CDT)
 * Expanding on previous comment... for intermediate dialogue that's a single person talking I prefer the individual's name in parentheses directly following the "Intermediate Dialogue" phrase. If there are multiple persons talking in the same instance of dialogue I prefer something like Wee Tommy did on Too High a Price or as Rainith did on Finding The Oracle. --Zampani 12:16, 1 August 2006 (CDT)

How do we format the other quest dialogue? Specifically, the dialogue you get when you ask the quest giver about the quest, as well as the quotes for accepting and rejecting the quest. -- Gordon Ecker 23:42, 25 August 2006 (CDT)


 * I happen to like the way you formatted the Accept/ Decline/ When asked about it/ sections for The Count's Daughter, and think we should follow something like that. It'd be good dialogue to add, as some of the new Nightfall Accept/Decline dialogues are quite humorous and interesting. "Accept" and "Decline" seem to fit, but how about something like "Additional" or "Further dialogue" for the quotes the quest giver hands out after accepting? I'd also like to see those elements to be emphasized to stand out from the rest of the dialogue (see the Accept/Decline on Into Chahbek Village). --Zampani 11:50, 2 November 2006 (CST)

Wikification of Summary and Obtained from sections
I've done quite a lot of work to our quest articles and the S&F is pretty much in line with how our quests should be formatted although there's a small point that isn't. If a term occurs in both the Summary and Obtained from sections, the term (usually a person) is only wikified in the Obtained from section and not the Summary section. This differs from the normal order of things where the a term is only wikified the first time it occurs. So I'm changing this S&F to reflect this and I'm just documenting the reason for this change here. --Xasxas256 15:55, 1 November 2006 (CST)