Talk:Never Rampage Alone

This requires a pet to use. I'm not exactly a keen beastmaster, but can anyone think of a sensible use for this? It takes up 3 slots on your skill bar (charm and comfort as well as itself), drains most of your energy and provides a minor IAS. Compare with critical agility, which (at the expense of sin secondary) provides a +33% IAS and +25 armor with 50% downtime (at max sunspear rank).--Enigma
 * Seems like it's a more expensive, though better version of, Tiger's Fury/Bestial Fury.Perrsun 20:38, 15 June 2007 (CDT)

Hmmmmmm
I wonder what skill this is based off *wink wink* --Blue.rellik 20:20, 15 June 2007 (CDT)
 * Rampage as One, obviously --&raquo; Life Infusion &laquo;T&raquo; 20:26, 15 June 2007 (CDT)
 * Notice the *wink wink*? [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk)(contributions) 20:28, 15 June 2007 (CDT)
 * It's also a tribute to the Sunspear slogan, "Never Fight Alone". It's also, like you guys said above, similar to Rampage as One. Nhnowell 20:46, 15 June 2007 (CDT)
 * This skill is way too expensive, it will take up almost 100% of my total energy pool.
 * Ever heard of Expertise? 65.30.20.38 22:41, 15 June 2007 (CDT)
 * My apologies, I forgot about that.

Progression
Do we need data of this kind ?



! Rank || Title || Skill effectiveness:
 * - align="center" valign="top"
 * - align="center"
 * 1 || Sunspear Sergeant ||
 * - align="center"
 * 2 || Sunspear Master Sergeant ||
 * - align="center"
 * 3 || Second Spear ||
 * - align="center"
 * 4 || First Spear ||
 * - align="center"
 * 5 || Sunspear Captain ||
 * - align="center"
 * 6 || Sunspear Commander ||
 * - align="center"
 * 7 || Sunspear General ||
 * - align="center"
 * 8 || Sunspear Castellan ||
 * - align="center"
 * 9 || Spearmarshal || 24s, +3
 * - align="center"
 * 10 || Legendary Spearmarshal (Max Level) || 25s, +3
 * }


 * Well the Lightbringer skills do so I would say yes --Blue.rellik 23:05, 15 June 2007 (CDT)

Entropy, get your "Lame" tag ready...
Where to begin...25 energy, needs a pet, inferior IAS and health regen, and quite possibly the UGLIEST SKILL ICON EVER. Triple Shot isn't any better, and we get no good skill balances...thanks again, Anet. Arshay Duskbrow 00:54, 16 June 2007 (CDT), (P.S., STILL waiting for a Punishing Shot buff.)
 * "Expertise." "Non-elite." - Auron 00:59, 16 June 2007 (CDT)
 * Triple Shot is ridiculous. At least try to learn skill synergy before saying they're crap. --Kale Ironfist 01:03, 16 June 2007 (CDT)


 * My first thought was "meh", it's Rampage as One that doesn't take up a skill slot and isn't as good. But I tried it out, works pretty well actually! Same energy cost as RaO, but don't forget, this lasts twice as long with no attribute investment. I'm currently using it with 9 Expertise, so it's not prohibitively expensive. And I'm also using Prepared Shot, so I've actually got energy to spare even while keeping this up infinitely. Quite a useful skill for any Ranger that wants to use RaO in a non-Thumper build, really... B/P is a particularly awesome use, and even a Broad Head Arrow setup can really use this (since BHA already has high Expertise).
 * And as for Triple Shot, it's just like Dual Shot with more arrows and a bigger damage decrease. All in all, it's more damage. And bam, three energy with a zealous bow? Nice. Don't get me started on how well it works with a Vampiric bow. --[[image:GEO-logo.png]] Jioruji Derako.> 01:06, 16 June 2007 (CDT)
 * Auron, neither of those matter. I played with RaO extensively before it was nerfed, and that skill was worth 12-13 energy every 20 seconds. This is not, even if it isn't elite. If there was no pet requirement, or 15 energy, it might be a different story. Arshay Duskbrow 01:13, 16 June 2007 (CDT)
 * I played with RaO extensively after it was nerfed, and guess what? It was still worth it. The unskilled teams would bring plenty of Energizing Wind to keep spamming it, I just learned how to use it effectively. This skill isn't anything to write home about, but it isn't anything to bitch about, either. - Auron 01:41, 16 June 2007 (CDT)