User:Zerris/Team - Infuriating IWAY

The Infuriating IWAY team is designed to put heavy pressure on teams with Adrenaline based builds and a utility Ranger with Infuriating Heat. It is a four person remake of the infamous IWAY team for Team Arenas, with a six person varient for Heroes' Ascent.

Equipment
Armor: Weapons:
 * Four Sentry's Insignias and one Stonefist Insignia.
 * Runes of Major Hammer Mastery, Major Strength, Minor Tactics, Superior Vigor, and Superior Absorption.
 * A Sundering Hammer of Fortitude with a "Dance with Death" Inscription.
 * A Flatbow.

Usage

 * Run up to attack the called target.
 * As soon as it charges, hit Flail if the target is crippled or standing still, and Rush if they're running. Each can be used as a cancel stance for the other.
 * Spam Enraged Smash on every hit. Due to Infuriating Heat, it will recharge instantly.
 * If you have Rush on and the target is running away, slow them down with Hammer Bash. It can also be used to interrupt Resurrection Signets.
 * Use Lion's Comfort to provide quick healing and IWAY for regeneration.

Equipment
Armor: Weapons:
 * Full Centurion's Insignias.
 * Runes of Major Spear Mastery, Minor Motivation, Minor Leadership, Superior Vigor, and Attunement.
 * A Zealous Spear of Fortitude with a "Strength and Honor" Inscription.
 * A Motivation Based Shield of Fortitude with a "Luck of the Draw" Inscription.

Usage

 * Attack the called target.
 * Maintain Mending Refrain on the entire team with Ballad of Restoration.
 * Use Song of Purification and Ballad of Restoration as often as possible.
 * Use Signet of Synergy to heal people taking heavy damage. If you're taking damage, cast it on anybody else.
 * Always use Wearying Spear before Barbed Spear, so that Song of Purification will remove the weakness.
 * Use Wild Throw for extra damage and to remove annoying stances, especially evasion stances.

Equipment
Armor: Weapons:
 * Scout's Insignias.
 * Runes of Major Marksmanship, Major Wilderness Survival, Minor Expertise, Minor Beast Mastery, and Superior Vigor.
 * A Crippling Lowbow of Defense with a "Hail to the King" or "Life is Pain" Inscription.
 * A Crippling Recurve Bow of Defense wih a "Hail to the King" or "Life is Pain" Inscription.

Usage

 * This would be a good position for the most experienced member of your team, as it will be the Target Caller.
 * Use Natural Stride just before using Infuriating Heat to keep it from being interrupted.
 * Just before you finish casting Infuriating Heat, trigger Serpent's Quickness.
 * Maintain Infuriating Heat and Nature's Renewal. Try to keep them back so the enemy must run straight through the Warriors and the Paragon to reach them.
 * Use Dust Trap in front of the spirits to help keep them alive.
 * Call a Target.
 * The Recurve Bow is for use with Distracting Shot.
 * Use Distracting Shot to interrupt key skills and remove conditions from yourself. Resurrection Signet, Aegis, Blessed Signet, Healing Signet, and Troll Unguent are good examples of skills to interrupt.
 * Use Draw Conditions to keep blind off the Support Paragon.
 * Use Troll Unguent to heal yourself.

Varients

 * Draw Conditions and Nature's Renewal should be replaced in Heroes' Ascent.
 * Revive Animal, Resurrection Signet, and Savage Shot are good choices.
 * Remember to switch all points in Protection Prayers over to Beast Mastery.

Team Usage

 * At the begining of the match, all team members should pull out their bows and attack the closest enemy. This will make the pets run out and attack as well.
 * The other team is forced to either deal with four rampaging wolves in their face, or kill them.
 * If they do not kill them, just attack as normal, but without IWAY. Either way, you gain the upper hand, as the pets give a significant damage boost.
 * The Ranger should be the target caller, and should stand at the back.
 * The weakest link in the chain is the Ranger and their Spirit, as they both have less healing and less armor then the Warriors. Be prepared for a team to rush the Ranger.
 * All fighting should take place near where the pets died. If the other team tries to pull you away from there, wait for them to come back before re-engaging.

Varients

 * For Heroes' Ascent, add Sword Warrior (x1), Order of Apostasy Necro (x1), and Healer's Boon Necro (x1). Remove the Support Paragon (x1).

Equipment
Armor: Weapons:
 * Sentry's Insignias.
 * Runes of Major Swordsmanship, Minor Strength, Minor Tactics, Superior Vigor, and Superior Absorption.
 * A Sundering Sword of Fortitude with a "Dance with Death" Inscription.
 * A Strength Based Shield of Endurance with a "Run for your Life!" Inscription.
 * A Flatbow.

Usage
Use Sever Artery to maintain bleeding and add to the pressure.
 * Run up to attack the called target.
 * As soon as it charges, hit Flail if the target is crippled or standing still, and Rush if they're running. Each can be used as a cancel stance for the other.
 * Spam Dragon Slash on every hit once it charges. Due to Infuriating Heat, it will recharge itself instantly.
 * Use Lion's Comfort to provide quick healing and IWAY for regeneration.

Equipment
Armor: Weapons:
 * Radiant Insignias.
 * Runes of Superior Curses, Minor Soul Reaping, Superior Vigor, and Two Runes of Attunement.
 * Insightful Healing-based Staff of Enchanting with an "Aptitude not Attitude" Inscription.
 * Healing-based Wand of Memory with a "Seize the Day" Inscription.
 * Healing-based Focus of Aptitude with a "Live for Today" Inscription.

Usage

 * Try to heal the other Necromancer and the Ranger, then the Warriors.
 * Use Heal Party to heal everybody at once. Be careful of spamming it, due to the high energy cost.
 * Use Order of Apostasy to allow the Warriors and the Ranger to remove enchantments.
 * Use Extinguish to remove mass conditions from your party such as disease, or ones that happen to be debilitating such as blind.
 * Use Mark of Pain on the called target in a group of enemies. If they are trappers, or PBAoE spikers, the Warriors can pull out their bows and kill with this alone.
 * Use Heal Area of heal yourself.

Equipment
Armor: Weapons:
 * Radiant Insignias.
 * Runes of Superior Blood Magic, Minor Soul Reaping, Superior Vigor, and Two Runes of Attunement.
 * Insightful Healing-based Staff of Enchanting with an "Aptitude not Attitude" Inscription.
 * Healing-based Wand of Memory with a "Seize the Day" Inscription.
 * Healing-based Focus of Aptitude with a "Live for Today" Inscription.

Usage

 * Continually recast Healer's Boon when it runs out.
 * Use Heal Party to heal everybody at once. Be careful of spamming it, due to the high energy cost.
 * Try to heal the other Necromancer and the Ranger, then the Warriors.
 * Use Order of Pain when possible to allow the Warriors and the Ranger to do more damage.
 * Use Extinguish to remove mass conditions from your party, such as Disease, Burning, an Blind.
 * Use Heal Area of heal yourself.

Counters

 * Hexes (Spiteful Spirit and Spoil Victor, etc.)
 * Adrenaline Draining (Sympathetic Visage, etc.)