Talk:Area boundary/Portal jumping project

Thanks for doing this for me ;o I planned to check some portals myself. Anyhow, approx. where do you find the End of the World? Half a compass away? If you could upload some screens or explain where EotW occurs, you'd get 5 free s :> --- -- (contribs)  &emsp;(talk)  17:05, 17 May 2009 (UTC)
 * For the explorable zones, the ends of the world seem to be roughly about the full width of the compass away from the portal, give or take a bit. Basically, it seems that each zone's terrain is a rectangular portion of the map (as would be expected) with a little bit of the terrain of surrounding zones loaded.  Regent Valley seemed to have the most explorable out of the ones with the end of the world (and was the most interesting of the ends-of-the-world I've found so far, with landmasses apparently hanging in midair), but not much more, though.  Sadly, however, in nearly every case, it didn't open up anything that appeared to be new, or even enough to save a cartographer any time... The mob-free exploration of Dragon's Gullet is the only truly helpful thing I've found so far.  :(
 * I'm debating whether or not I'll even attempt to this in Elona or the Eye of the North zones. It's enough of a pain figuring out where the trigger points for the portals in Tyria are, and they are usually at least pretty close to the visible portal.  It'd be much more difficult in Nightfall and Eye of the North.  Nwash 17:20, 17 May 2009 (UTC)


 * I found those in EotN to be pretty reliable visually. Might be ignorance from my side, though :P As for EotW: Hmm.. why is Lennok -> Shing Jea Mon. so much different then? Weird. Did make me think of something... Gimme a few minutes and I'll get back. --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  17:26, 17 May 2009 (UTC)


 * You can walk into Sunqua Vale ~a compass using the Lennok->SJM jump. Still odd why it doesn't do that with SJM. --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  17:35, 17 May 2009 (UTC)


 * It has to be because Linnok Courtyard and Monastery Overlook are so small. It might be that these two and Shing Jea Monastery are all the same resource, at least as far as terrain goes.  Even together, they're much smaller than most zones.  (Edit: read your comment more closely.)  Nwash 17:41, 17 May 2009 (UTC)


 * Sounds reasonable. Even when going from Saoshang Trail into Linnok -> SJM (cannot go from Linnok to Saoshang without zoning, btw) gives the same result. --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  17:52, 17 May 2009 (UTC)
 * Well, my results in Kryta may put a hole in the single resource theory. When crossing from Cursed Lands to Nebo Terrace, I could explore Beetletun, Bergen Hot Springs, and a bit of North Kryta Province and Watchtower Coast and all of Nebo Terrace.  Jumping from Watchtower Coast to Beetletun, though, apparently didn't load the same resource, as I encountered end of the world in Nebo Terrace.  I'm not exactly sure what could account for that.  Nwash 20:45, 17 May 2009 (UTC)

I must be terrible at explaining what I mean :P You can go from Saoshang Trail to Linnok without rezoning. It gives the same end result as Linnok -> SJM, though, so there's little use in it. --- -- (contribs)  &emsp;(talk)  18:25, 17 May 2009 (UTC)
 * There is another trick to explore more: use a place that has two entries, go outside one entry, shadow step inside and shadow step outside other entry. It worked for copperhammer mines & spearkheadpeak.-- [[Image:merty_sign.gif]]-- ( talk ) 18:28, 17 May 2009 (UTC)
 * Heh, that's my fault. I'm probably not reading things too well because I'm crossing my eyes to see where foggy portals are meeting the ground.  >.> (Correction made.)
 * And since other people are getting involved now, I guess I'll create a section on here for others to list their shadow stepping results. Might end up more organized that way. Nwash 18:35, 17 May 2009 (UTC)

How to control random behavior ? It might take ages to get behind a portal..-- -- ( talk ) 19:06, 17 May 2009 (UTC)
 * Thankfully, we don't have to do that anymore. Bring heroes or henchmen; 4, 6, or 8 is probably best.  Figure out where the portal triggers and get as close to that as you can, then turn around 180 degrees.  One of the heroes or henchmen should walk into the perfect position right in front of you; target him or her and activate Heart of Shadow or Viper's Defense.  (I will note that I did it the hard way to finish my Canthan cartography last week, but last week, Heart of Shadow and Viper's Defense still shadow stepped only to random locations.) Nwash 19:11, 17 May 2009 (UTC)


 * Heart of Shadow and Viper's Defense aren't random anymore. I use a hero, Anton. I position him at the portal, target myself. He will shadowstep directly away from me. Press F5 (hotkey for HoS on Antons bar), V (target nearest ally -> Anton), 1 (Shadow Meld to Anton). Voila. Unless he teleports back to you because he 'zones' :P
 * You can also use HoS yourself, of course, which might be more convenient (MUCH MORE convenient, actually), but I don't have it on my Ele. Position a hero a bit away from the portal, stand between the hero and the portal, target hero, press HoS. However, if you cannot go there, or position yourself wrong, you'll zone to the other area. This does not occur using the HoS/SMeld trick I use.
 * HoS and VD are interchangable, of course. --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  19:14, 17 May 2009 (UTC)
 * Hmmm, it'd be interesting to see if you get different results than I do. My ele does know Heart of Shadow, and I've been shadow stepping across the portals myself.  Nwash 19:24, 17 May 2009 (UTC)


 * Unlikely. Anton jumps equally far, and hugs the portals quite nicely :) Although I did Shadow Meld into the portal once, due to sloppy positioning of Anton. --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  19:32, 17 May 2009 (UTC)
 * True, but Anton shouldn't trigger the portal either way. What matters in your case is the range of Shadow Meld, though it may not be any different and you may be right anyway.  You might have to ability to flag Anton around on the other side to reposition him, though, and if there is some greater range to Shadow Meld, it might work where my method isn't.  Still, it probably won't necessarily be any less tricky.  Nwash 19:44, 17 May 2009 (UTC)


 * If you can't stand there, I can't either. If a hero / hench would trigger a portal, they instantly teleport towards the player (and ignore any flags until a new one is placed). --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  20:21, 17 May 2009 (UTC)

Heroes will walk through the portal to Sunspear Sanctuary from Marga Coast, use a target ally shadow step like Return or Ebon Escape once you've flagged them far enough through. I don't know if heroes will walk through any other portals though. Can provide video if necessary. --XT-8147 02:12, 25 May 2009 (UTC)
 * I remember seeing it on one other, but I forget which one now. I think it was a portal in Elona too.  What did you see on the other side, though?  Was it just Sunspear Sanctuary, a dead end, or an End of the world?  Nwash 05:33, 25 May 2009 (UTC)
 * End of the world. Video --XT-8147 05:02, 26 May 2009 (UTC)
 * Awesome! It would be nice if it was more, but yeah, every little bit counts!  I didn't add the portals to the Sunspear Sanctuary to the list because I didn't think they'd be useful to cartographers, but clearly I was mistaken.  I will fix this in a few hours or so when I have more time, and then I'll make sure this gets on the Grandmaster cartography guide.  Nwash 10:40, 26 May 2009 (UTC)
 * I checked this with a character that hasn't done much exploration in Elona yet, and yeah, it adds only about 0.1%. Nwash 13:57, 26 May 2009 (UTC)

Shadow Step Results
Re: Merty "There is another trick to explore more: use a place that has two entries, go outside one entry, shadow step inside and shadow step outside other entry. It worked for copperhammer mines & spearkheadpeak."

You only need to jump inside Copperhammer; the portal towards Spearhead is disfunctional. There's an End of the World effect in Spearhead, though. I tried it a minute ago :) --- -- (contribs)  &emsp;(talk)  18:46, 17 May 2009 (UTC)
 * Ah you're right...here's another one: stepping back from granite/tasca's demise to spearhead peak-- [[Image:merty_sign.gif]]-- ( talk ) 19:10, 17 May 2009 (UTC)
 * Update, hey this is actually usefull: you can explore Spearhead Peak complete, let me give you a cut&paste for the page:


 * Awesome. I decided to confirm this since I hadn't explored Spearhead Peak yet.  Kinda interesting how the end of the world in Copperhammer Mines can't actually be reached, though it can be seen.  Nwash 19:08, 19 May 2009 (UTC)

Maybe...
Maybe add a legend that explains what Bold and Italics are :> I figured out myself after reading them, but I think it's more convenient to know beforehand. --- -- (contribs)  &emsp;(talk)  17:42, 18 May 2009 (UTC)
 * Right. I planned to add some notes for anyone who wants to help after I've typed up the Elona section.  I'll make sure to add a legend for that too.  Nwash 17:48, 18 May 2009 (UTC)

Move to GuildWiki:
Since I don't really intend this to be a "personal" project anymore, would it be more appropriate for this to be in the GuildWiki: namespace? Nwash 05:44, 25 May 2009 (UTC)
 * Mainspace would be fine too. Links should be added to the two skills as well. [[Image:Felix_Omni_Signature.png]] 06:03, 25 May 2009 (UTC)
 * Agree, this will get more attention if it is in main space. However, it is always possible Anet "fixes" this jumping around and makes this obsolete. But for the time beeing..-- [[Image:merty_sign.gif]]-- ( talk ) 07:10, 25 May 2009 (UTC)
 * Okay, it is done. Let the admins decide if I've done the right thing!  Nwash 08:02, 25 May 2009 (UTC)
 * Reverted move into GuildWiki: for now. This is now linked from the main page, but in GuildWiki, it wouldn't come up on many users' search results by default.  I do agree that by the typical usage of namespaces, GuildWiki is more appropriate, but it might be better to wait on that for a while.  Nwash 14:48, 25 May 2009 (UTC)
 * Sorry, I didn't notice this discussion. &mdash; Balistic 15:17, 25 May 2009 (UTC)
 * It's okay. Reverting is quick.  :)  Nwash 10:40, 26 May 2009 (UTC)

Mainpage?
Should we draw attention to this by linking it from the mainpage (What's New)? -- ◄mendel► 09:41, 25 May 2009 (UTC)
 * It could be a good idea. There's no way to predict how long these skills will keep this functionality.  I suspect we may not be in danger of that, as the project so far has found that it works on only a fraction of the portals and only a fraction of those are useful, but still, there is no way to be sure.  Nwash 09:55, 25 May 2009 (UTC)

Too many ends
Usually we only link to a page once from any given article because it makes adjusting links easier; so ideally, I'd like all of the "documented on End of the world" notices to be replaced by a single general note at the top once they all have been documented - until then it serves as a reminder which have been documented and which have not. -- ◄mendel► 01:38, 2 June 2009 (UTC)
 * That was the idea. Of course, I can just not link them when I leave those reminders if you prefer.  Nwash 19:24, 7 June 2009 (UTC)

You guys
are insanely crazy and have way too much time on your hands. :/

From Tasca's Demise to The Granite Citadel
I dont think From Tasca's Demise to The Granite Citadel is working anymore.... can anyone give it a try because i cant seem to get through...
 * It still works. This is one of those portals where the visible haze is a little off from where the portal actually is.  Make sure you're using a hero or henchmen to figure out where it actually is and get as close as you can without zoning.  Nwash 07:33, 8 June 2009 (UTC)

Shadow stepping through walls
It is possible to shadow step through many of the walls surrounding portals, as for some reason they don't obstruct. Yuki Winterchill


 * They will only obstruct if you cannot walk behind 'em*. The area next to a portal is almost always accesible by walking*, thus you can shadowstep through the wall.
 * Good catch, though... Nwash, want to go over most of them again to re-check? ;) *=ignoring portals --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  19:52, 8 June 2009 (UTC)