Talk:Bestial Fury

I say a duplicate is useless because both of them disable all nonattack skills for ten seconds. So unless this counts as an attack skill I see no reason to have this and Tigers Fury.
 * Both only disable skills for 5 seconds, but i do agree that this is one of the worse duplicates. --KittySoft 10:08, 18 May 2006 (CDT)
 * Considering Tiger's Fury is a prophocies only skill and Bestial Fury is a factions only skill I don't see how you can say its a bad duplicate. It was put in there to give people with only factions the benefit of actually having the skill. [[Image:Chuiu Me Icon.png]] (T/C)  10:17, 18 May 2006 (CDT)
 * Yes.. they weren't duplicated for usefulness Skuld  10:26, 18 May 2006 (CDT)
 * I wasn't sure if duplicating this skill had any use at all (after all, they could've just made this a core-skill instead of duplicating it), but I found that taking both skills while using very low beast-mastery (even as low as zero!) allowed me to use Tiger's Fury, a non-attack skill for the sake of healing/buffing, and then Bestial Fury while Tiger's Fury cooled down. It's a relatively risk-free way of constantly keeping your attack-speed up while allowing you to use non-attack skills when desired. It also means that players can put all of their points in different stats, as this way of playing encourages you to keep Beast Mastery very low... just a thought.
 * Exactly. With zero points in Beastmastery, you can keep attacking 33% faster all the time with these two skills (since these skills take 10 seconds to recharge).  This is obviously very expensive to keep up, but there may be builds where attacking as fast as absolutely possible is meaningful (maybe a R/A with Zealous or Vampiric dagger tangs?) --JoDiamonds 11:29, 22 June 2006 (CDT)