Guild versus guild

Basics
As the name says, Guild versus Guild (GvG) matches are fought between two guild parties. They fight over rank in the Offical Guild Ladder.

The Playground
GvG battles take place on the Guild Islands. For this purpose each guild island features two bases and a flag stand in the center area.

Depending on the types of Guild Hall there may be additional strategical features like catapults, gate switches and more. Read the Guild Island Description for details.

Objectives
The objective of a GvG match is to kill the opposing team's Guild Lord, an NPC character, who is sitting in the opponents' base.

In GvG battles each guild has a flag that spawns in their base. Putting your guild's flag in the flag stand (usually near the island center) and holding it for more than 2 minutes will give your guild a 10% morale bonus.

''Note: In a GvG match all dead players and the Guild Thief (but no other NPC mercenaries) will automatically be resurrected by the Resurrection Shrine in their base every 2 minutes. (Provided their Death Penalty hasn't reached the low point of -60%. At that point a player can only be resurrected by an other party member.)''

Team Setup
Both teams in a GvG match consists of 8 players, plus NPC mercenaries. A guild may use henchmen that are available in the Guild Hall.

Each base is guarded by (besides the enemy players) a number of powerful NPC mercenaries:
 * Arcanists (Elementalists)
 * Rangers
 * Footmen (Warriors)

Furthermore each team has an NPC Guild Thief who is able to open the locked gate to the opponent base.

Special Note
If a GvG Match lasts 45 minutes, the Guild Lord's bodyguards will abandon him and fight more towards the center of the Guild Hall. This may turn the tide of the battle as the Guild Lord is very vulnerable without bodyguards.