Talk:Healing Hands

I reverted back to ...25 because that is the end of the 0...12 range. The update, for some reason, gave everything as 0...15. --Fyren 12:53, 28 Aug 2005 (EST)


 * Ah, sorry.. didn't consider that. :) Thanks for reminding me... Arenanet seems to consider 0...15 because of the possibility of a Superior rune... not the best idea IMO. :) --Midk 15:28, 28 Aug 2005 (EST)


 * Oh, it was a dumb idea. It is more proof to me that they are NOT very consistent with their documentation, which is frustrating because they should be our reference. I thought they decide to switch ALL skill descrptions in the game to be 0-15, which made sense since now everyone wants to know what the skill will look like with runes. It turns out they just listed the changes in the UPDATE at 0-15, which is incredibly stupid: a) becuase I had to spend all that time updating all those skills, only so that Fyren has to go in and do it ALL over again, and b) how the heck can the user know what the change means if he is used to reading the skill in 0-12 format and they write the changes in 0-15 format. Grrrr! It's like Toyota announcing a discount on their Corollas from $18,000 to 11,460 Euros! The average consumer will go: "Huh?!" --Karlos 17:55, 28 Aug 2005 (EST)


 * Well, the first thing I did when I saw the note about it being 0...15 was to ask someone to unlock a skill to see if it still displayed 0...12. --Fyren 21:18, 28 Aug 2005 (EST)

Does healing hands prevent damage, or does it just heal? &mdash;The preceding unsigned comment was added by 86.130.234.94 (talk &bull; contribs) 2006-04-22 11:20:12.


 * It just heals. &mdash; Stabber 11:21, 22 April 2006 (CDT)