Talk:Shadow Meld

Who made these descriptions... obviously aint right seeing how recall does the exact same thing Vojnik 16:34, 21 September 2006 (CDT)
 * You can look up who made the description.. This is however all the information Anet has given us about the skill, and the difference between this and recall is that you start out with a shadow step with this skill. -- Ifer (t/c) 16:50, 21 September 2006 (CDT)
 * Recall shadowsteps you to target ally and then back to your original position when you end it? Are you sure? It must be working backwards for me then. [[Image:Chuiu Me Icon.png]] (T/C) 16:52, 21 September 2006 (CDT)


 * Well recall you cast it then when its removed you go back and this is the oppisite...and elite so is it really worth it? apparently AoD is but i still dont like that skill


 * Well, since this is maintained on you instead of the ally it won't immediately end when out of radar range. It could be used as a quick way back to base in GvG to deal with a solo-gank. I'm sure there are other more creative ways to use it, though. --Wil 20:07, 21 September 2006 (CDT)
 * Flagrunning?--Spawn 13:12, 24 September 2006 (CDT)
 * I think its power lies in its ability to create an anchor without an enemy presence as a starter. For example, you could step to the Longbows in Aspenwood from beside them, then screw off to hunt amber runners with the knowledge that anyone who gets past you is in for a nasty surprise when they reach that mine. Or in any other situation where you can set up an anchor and hide in radar range but out of sight, and then step to attackers and unload a massive combo. Kessel 07:53, 28 September 2006 (CDT)

Sounds safer than AoD, at least for those who misuse AoD...


 * So, you could technically cast this somewhere safe, then run to a fight, Shadow Walk into the fight to unleash a combo, then drop this to escape. then when Shadow Walk ends be back at the fight w/o the run.... sounds fun. --Midnight08 08:18, 29 September 2006 (CDT)