GuildWiki talk:Low Level Builds

=Why?= Simple really. New players don't have access to loads of money for the best equipment and can't easily get to capture points. This is especially true of Prophecies characters which take a long time to level up. As an example I can get several builds for a Necromancer but I'm only level 10 and it'll be a long time before I can capture Flash Golem, Spiteful Spirit or Spoil Victor and that rules out a lot of the builds.
 * Because it doesn't matter jack what people run at <20 ? –Ichigo724[[Image:Ichigo-signature.jpg]] 20:23, 12 February 2007 (CST)
 * A) too bulky
 * B)Been deleted about three times now give it up
 * C) &mdash;[[Image:BlastThatT.jpg]]Blastedt 20:25, 12 February 2007 (CST)
 * To me, this just seems to be a means to argue that sub-par builds shouldn't be classed as unfavored. To be honest, I don't see the value.  The existing builds give the player something to work towards.  For PvP, anything under level 20 isn't trully competitive except against the most inexperienced players.  And for PvE, it's not all that hard to earn enough gold to unlock skills at the skill trainers - it takes a bit of grind, but nothing outrageous.  --- Barek (talk • contribs) - 20:30, 12 February 2007 (CST)
 * Just to come back at those comments. When I started my Assassin a while ago it wasn't until I happened to be talking to someone that I came up with a build that could survive in the lower level areas. My level 13 Assassin was struggling in Kryta! This person advised me of a build and I tried it and it worked. Then I just tweaked it a bit. Just a couple of other points though. First, which skill trainer can I learn Flesh Golem, SS or SV from? Second, should I buy every skill I can just to try out all the different combinations? That's not cheap to say the least!!! The trouble with my Assassin was that I had no real idea on how to play it (There's no guides for characters below level 20 that I can find!) And a final thing, I didn't realise this page had been deleted before! BigNeil 13:14, 13 February 2007 (CST)
 * Can't help but jump in, but any foreign character should be L20 when they arrive in Kryta. Native Prophecies characters should be about level 15. No excuse not to be. Entropy 18:33, 13 February 2007 (CST)
 * The entire fun part as a newbie IS figuring out what build to play, trying out the different skills and (crap) builds ^_^ My first ranger was horrible, yet I enjoyed him the most ^^ Also: the wiki has skill trainers and bosses listed already. As for which one being the first one that has it, just unlock it with balth faction and all trainers in the corresponding campaign will have it :/ –Ichigo724[[Image:Ichigo-signature.jpg]] 13:47, 13 February 2007 (CST)
 * Just to point out that you can only get Balth faction if you get involved in PvP (Which not everyone likes!!) and Flesh Golem, SS and SV are elite skills so you have to capture them (My point being that if you might not have been able to get to the place to capture the skill). And I agree with you to a point about finding your own skills but have you ever tried getting some basic advice? Another character I have is a Ritualist and can I even get a vaguely decent build out of the skills I can get? No. BigNeil 16:39, 13 February 2007 (CST)
 * Everyone started like crap, deal with it? A level 13 isn't supposed to have a great build. –Ichigo724[[Image:Ichigo-signature.jpg]] 16:41, 13 February 2007 (CST)
 * Ichigo: While everyone starts like crap that's no reason to stay that way. That being said, I don't think a low level build section is necessary.  What may be helpful is to read the profession guides and also a guild on what makes a good build.  The latter would potentially be useful to anyone creating a build for any level as certain things, like energy management or self healing, would be good ideas in most any situation. Lojiin 16:46, 13 February 2007 (CST)

Opposed, little point in having such a section. Moreover, many builds can still be run at levels below 20, you just fix the attribute points a bit. And I don't seriously think many folks here are going to spend time contributing to or criticizing the low level builds section. It is doomed to failure. Entropy 17:16, 13 February 2007 (CST)

This is probably why Prophecies created a lot less retards than Factions and Nightfall. Skill quests! New players could play the game gradually increasing their repertoire of skills and possibly coming up with better skills. Look at the skill list in Kaineng! I can very clearly see how someone new would be overwhelmed and have no idea which skills would work together well. Me, I'm experienced and I'm discouraged from buying skills experimentally cause I know it'll cost me more and more money buying skills I may not use at all. But is this kind of section necessary? I dunno... Would be nice to help ease people in, but it's also open to experienced players to just scoff at the builds because they're probably crap. Maybe the effective guides are good enough. 132.203.83.38 17:20, 13 February 2007 (CST)


 * I agree that good guides to all the professions would be useful with more general information. The problem here again is that most of the information in guides is geared to players at level 20 with the money to afford the best equipment around and have a strong bias towards PvP, Heroes Ascent and Farming. If guides were written with all levels in mind then a Low Level Builds section (which I proposed) would probably not be needed. Interesting point about the Skill Quests in Prophecies. I definitely agree with that. I have got characters in all professions and the ones that have caused (and some are still causing) significant problems have been Assassin, Ritualist and Paragon. The reason is that the first time I created characters in the core professions I had to go through the Prophecies campaign which gave a load of skills to play around with and try out. When it comes to Factions and Nightfall characters I start to struggle. BigNeil 18:26, 13 February 2007 (CST)