Talk:Great Dwarf Weapon

where did this come from? If its a real skill, can we get some templates in here? lol &mdash; ♥ Jedi ♥ Rogue ♥ 19:13, 18 August 2007 (CDT)
 * Its' real. I'll do it.

Please tell me this is a Weapon Spell and not just a "Skill". If it isn't then this looks so overpowered atm. Anyways... "+X% chance to knockdown"? That sounds interesting. I would love for my Ranger to cause KD with Arrows... (T/C) 22:57, 20 August 2007 (CDT)

Would be nice if we could tell if ranger attack skills could give KD before the damage comes. Hunter Shot on demand! This could be very flexible for classes, giving KD before the already-KD effect arrives. Flechette 02:27, 21 August 2007 (CDT)

Anny word on the duration? Does it end on attack? or attack skill?. Oremir 16:09, 21 August 2007 (GMT+1)

Target other ally's weapon strike for +15...26 damage and has a 10...15% chance to cause knockdown. Used to be the skill but who knows for sure.

wandage knockdown FTW!!!!!!

combined with barrage for rangers? extra dmg + KD... ouch >:) Tera arcane 17:26, 24 August 2007 (GMT)

Add Brambles for bleeding on knockdown!--BeeD 01:35, 27 August 2007 (CDT)

Lol rangers are goanna own wit this skill. i use Conjure Flame, Ignite Arrows, Triple Shot and Dual Shot just imagine the bonus damage that this could cause

I completed the quest to get this skill during the preview weekend, and didnt get this skill. anyone know if its possible for me to get this skill still? 68.34.130.44 07:18, 1 September 2007 (CDT)

Just got the skill. It's a weapon spell, 10 energy, 1 second cast, 5 sec recarge. +13 damage and 25% knockdown at tier 3.--Dice 14:45, 1 September 2007 (CDT)
 * What's the duration on it? P A R A S I T I C 23:40, 3 September 2007 (CDT)

I too completed the quest to get this skill in the privieuw so I don't have the skill yet, is there any other way to receive this skill? Shai Meliamne 06:02, 3 September 2007 (CDT)

KNOCKDOWN ASSASSINS! NO NEED FOR HORNS OF TEH OX!! 86.83.15.245 14:28, 4 September 2007 (CDT)

What is the quest? --  HeLlbRiNgEr  (talk|contribs) 18:42, 4 September 2007 (CDT)

So as a Weapon Spell does this gain the benefit of Spawning Powers duration increases?

Weapon stats at designated rank
Rank 6: +16 damage and 32% knockdown

Contrary to the chart, I'm getting +28% chance of knockdown at rank 4 (Risky Delver). The bonus damage is correct, though. --Cjad 15:48, 5 September 2007 (CDT)


 * Now I'm at rank 5 (Bold DelveR) and my Great Dwarf Weapon gives +15 bonus damage and 29% chance of knockdown, which is again contrary to the data on the page. Anyone wanna corroborate this before I edit it? --Cjad [[Image:CJM_symbol_tiny.jpg|C.J.M.‎]] 02:31, 13 September 2007 (CDT)

more information
I believe it should be specified on the page if the skill ends on hit or not (would it be ridiculously imbalanced if it didn't end on first hit???), and that it is a PvE only skill (as all common skills should say).--24.78.139.142 16:11, 6 September 2007 (CDT)

Complete and utter pwnage
I used this in a barrager/pet team with each barrager casting it on another so everyone has it on them, this pwns, foes knocked down all the time and tons of extra damage. PWNAGE!!!
 * Just have the Orders Necro bring it. Even if it's not on all the rangers, it will still cause a big damage increase. --Curse You 20:56, 12 September 2007 (CDT)

Dual Ritualist Ownage
This with Spirit's Strength and Asuran Scan would be incredible. Of course, someone else would have to cast this on ya, so why not another Spirit's Strength Rt? That totals a bonus of (63+20)*1.75 = 145.25 untyped damage per hit, not including knockdowns, attack skills, or basic damage! Also interesting to note, isn't this the only weapon spell that is target other ally? 141.233.30.23 01:59, 9 September 2007 (CDT)
 * Yeah, this is the only Weapon Spell that is Target Other Ally-only. In addition to Asura Scan + Spirit's Strength, you might also consider combining this with Primal Rage or Vow of Strength. [[Image:Entropy Sig.jpg]] (T/C) 02:11, 9 September 2007 (CDT)

Someone already mentioned this but
If you combine this with Critical Agility and Locust's Fury on an assassin, you get constant knockdowns/interrupts.
 * Why would that be? The chances of making a critical hit and knocking a foe down are seperate chances, so critical hit =/= knockdown... The idea itself is cool though.Progger 08:14, 21 September 2007 (CDT)
 * Critical Agility = 33% IAS = 50% more attacks. Locust's Fury = +50% double strikes = more attacks. More attacks = higher chance to trigger the knockdown. At least, I think that's what they were aiming for. --Kale Ironfist 08:51, 21 September 2007 (CDT)