Talk:Codex Arena

Take that, PvX dickheads.--Darksyde  04:34, October 23, 2009 (UTC)


 * This article needs reformatting.
 * Interestingly, with the limited skill pool, it takes about 1-2 hours before everyone is running the same builds anyway Azaze Llo 11:55, October 23, 2009 (UTC)
 * Oh the irony Random Time  12:00, October 23, 2009 (UTC)
 * I was quite excited about this for the first couple hours. Log on today and find that the days team build is already established, with some debate about whether the second midline should be e/me or condition ranger. Over it now. Definitely aimed more toward people who enjoy playing with set builds rather than those who enjoy creating effective ones. So far, the limited skill pool really reduces the viable options to about 4-6 builds, at least 2 of which are required in your team of 4. Not seeing a vast difference between this and HB tbh. Rather than a soft restriction on which builds are viable, determined by the shrine capping nature of HB, you simply have a hard restriction Azaze Llo 14:43, October 23, 2009 (UTC)

Seems like a nice way to undo all the other games and expansions, and slow down balancing. --98.213.157.175 12:19, October 23, 2009 (UTC)
 * Also, a nice way to pretend they are caring about GW players whilst working on GW2. If you're going to rush out a game which is essentially an advert for GW2 (eye) - at least let it have enough content to win us over until you eventually release the game Random Time  12:23, October 23, 2009 (UTC)