User:Erszebet/Sandbox

Just a test - removed images

Objectives
Scout for Bonfaaz Burntfur's Charr forces.
 * Search north of the Wall to find the Charr.
 * Report your findings to Captain Calhaan.
 * ADDED Find a new way back. Run to the Wall.
 * BONUS Recover the four pieces of Kilnn Testibrie's armor and return to his tomb.

Primary
The primary objective is pretty easy: simply follow the path northwards, fighting your way through the devourers, gargoyles and grawl. You will encounter one boss near a closed gate (which you must open with a lever), and another near a skirmish between gargoyles and grawl. When you encounter into the Charr boss and his group, you're almost at the end (point A on the map). Watch the cut scene, and then it's a mad-dash back to Captain Calhaan. Do not stop to fight the two devourers you will run into, and definitely do not try to fight the Charr that are pursuing you as there is another group of Charr chasing you on a parallel route that intersects with your route further on. It is enough for one party member to reach the captain; if for some reason you get held up and the enemy forces get too close, someone can try to grab their attention for a few seconds, buying the others some time and probably dying in the process. You have around three and a half minutes to make the run, which you can complete with just over a minute to spare, if you don't stop anywhere. Talking to the captain triggers the second cut scene and the end of the mission.

Bonus
Once the first cut scene and the end sequence is triggered, you will not have enough time to do the bonus. Therefore, finish the bonus before fighting the Charr boss.

Kilnn Testibrie's armor is found in the wreckage you find scattered about the second part of the map, past the levered door. Kilnn's tomb is located in the northeastern part of the second area. The quickest path to him is to go under the short bridge adjacent to the tarpit (where the grawls and gargoyles were/are having a brawl), and follow the snaking passage until you see his tomb to the right. Talk to Kilnn to get the bonus objective.

There are four pieces of armor; their locations are marked on the map to the right.


 * 1) Kilnn Testibrie's Crest behind a broken wall
 * 2) Kilnn Testibrie's Cuisse up some steps to the side of a round arena
 * 3) Kilnn Testibrie's Greaves up a hill, just before the Charr boss (Drub Gorefang)
 * 4) Kilnn Testibrie's Pauldron in a corner, guarded by a Grawl (Makani Ookook) or Devourer boss

You can pick them up as you complete the primary objective. First pick up the crest, then go through the narrow ravine to the ruined arena for the cuisse. Go past the fighting grawl and gargoyles (and the boss), over the bridge and to the left to the greaves on a ledge. Finally, backtrack slightly and take the looped track to the pauldron; a boss will be guarding this wreckage. Stay on the loop to encounter Kilnn again, this time to your left.

Note: This bonus is occasionally buggy: the player finds only three armor pieces, with one of the wreckage piles yielding nothing. The bug can be worked around: as the armor pieces stay in your inventory, simply repeat the mission, retrieving the pieces of armor in a different order. Almost certainly, you will obtain the missing piece (in addition to duplicates of two pieces). When you talk to Kilnn, he will take all the armor pieces, including duplicates.

NPCs

 * Human
 * 5 Ascalon Veteran
 * 6 Captain Calhaan
 * Ghost
 * 15 Kilnn Testibrie

Monsters

 * Charr:
 * 5,6 Charr Blade Warrior
 * 6 Charr Axe Warrior
 * 6,8 Charr Scout
 * 8 Charr Axe Fiend
 * 5,6 Charr Stalker
 * 8 Charr Hunter
 * 7 Charr Shaman
 * Devourers:
 * 4 Carrion Devourer
 * 4 Whiptail Devourer
 * 3 Plague Devourer

Bosses

 * Charr:
 * 7 Drub Gorefang
 * 7 Slur Scarchest
 * 7 Swag the Lasher
 * 7 Maul Riptear
 * 7 Marr Burnhorn
 * 7 Fume Kindleflail
 * 10 Bonfaaz Burntfur
 * Devourers:
 * 6 Igg Fecpelter
 * 6 Fleck Grokspit
 * Gargoyle
 * 6 Spazz Mindrender
 * 6 Claw Fleshfixer
 * Grawl
 * 6 Onaona Kubkub
 * 6 Makani Ookook

Squire Zachery

 * "This is no place for the weak or timid. What is your business here?"
 * I'm with the Vanguard, here to defend Ascalon.
 * "Well then, I'd say welcome to the Wall... But this place doesn't welcome anyone."


 * Tell me more about the Wall.
 * "Surely you've heard of the Great Northern Wall. It's only the largest defensive structure built by humans on all of Tyria."


 * &rArr; When was it built?
 * "The original construction started in the year 898 AE. The first phase was complete nearly one hundred years later, but every king who has ruled Ascalon since has added to it. It's sort of a living structure, getting bigger and more massive with each passing monarch.
 * It was built to keep out the Charr, of course. The beasts from the north have plagued these lands for centuries. If we'd only known they had such powerful magic, maybe we would have been able to avert the Searing, and Ascalon would be whole and healthy today. But we didn't, and there is no sense in dwelling on what could have been, right?"


 * &rArr; What recent news of the Charr?
 * "Hardly a day goes by in which the beasts don't assault the soldiers stationed on the Wall. Today, though, all has been quiet, and everyone is on edge.
 * Captain Calhaan believes that the Charr are planning another large raid. This quiet is just the calm before the storm. Though the Wall is strong, it likely won't be enough to hold back a mass invasion. Calhaan has been asking for volunteers to scout out beyond the Wall to find out what the beasts are up to."


 * What must I do?
 * "It's good to see that bravery lives on in the heart of at least one Ascalon! Click "Enter Mission" and report to Captain Calhaan. He'll give you your orders.'


 * I'm on my way.
 * "Good luck, friend. Come back safely."

Kilnn Testibrie

 * "Thank you!"

Cut-scene dialogue

 * "Blabla"

Other mission dialogues (if any)
...

Follow-up

 * Upon completion of the mission players will find themselves in: Fort Ranik.