Game updates/20070419

Hard Mode
Hard mode has been introduced for the Prophecies, Factions, and Nightfall campaigns. Players who have completed a campaign can now try playing it again in Hard mode for the ultimate challenge. By playing the game in Hard mode, players can find new treasures and earn new titles and rewards.

Now that players can choose their difficulty level, we've adjusted monster AI in Normal mode to present a more moderate challenge. The most advanced and difficult monster behaviors are now reserved for Hard mode. (Note: Certain elite missions may be extremely difficult to complete in Hard mode. We will examine these missions and make any necessary changes at a later date.)

Changes to Normal Mode
The following monster AI modifications have been made to Normal mode only. Monsters in Hard mode continue to use the most challenging AI available.
 * Monsters in Normal mode now respond more slowly to AoE damage.
 * Monsters in Normal mode are now less likely to kite for long periods of time.
 * Melee monsters in Normal mode will once again focus all of their attacks on a single target.

Accessing Hard Mode

 * To gain access to a campaign's Hard mode, you must win the final mission for that campaign in Normal mode.
 * Once you win a campaign with any character on your account, every level 20 character on that same account will have access to Hard mode for that campaign.
 * All Hard mode content is intended for level 20 characters. All monsters are at least level 20, and all henchmen who are below level 20 are automatically promoted to level 20 when taken into Hard mode.

Hard Mode Loot

 * The average number of uncommon and rare items has been increased in Hard mode.
 * While in Hard mode, the number of gemstones that players receive from chests after defeating each region of the Domain of Anguish has been doubled.
 * Elite and non-elite Skill Tomes have been introduced into the game. You can acquire these new items by defeating creatures while in Hard mode.
 * There is a non-elite Skill Tome that corresponds with each of the ten professions. You may use a Skill Tome to learn any non-elite skill associated with that Tome's correlated profession if that skill is unlocked on your account. Non-elite Skill Tomes may be obtained from any normal creature in Hard mode.
 * There is an Elite Skill Tome that corresponds with each of the ten professions. You may use a Skill Tome to learn any elite skill associated with that Tome's correlated profession if that skill is unlocked on your account. Elite Skill Tomes may be obtained from any boss creature in Hard mode.

Hard Mode Rewards

 * Players will receive the following gold, experience, and skill point rewards while in Hard mode:
 * Prophecies
 * Mission Completion: 500 gold + 2,000 xp + 1 skill point.
 * Bonus Completion: 500 gold + 2,000 xp + 1 skill point.
 * Factions and Nightfall
 * Master’s Reward: 500 gold + 3,000 xp + 1 skill point.
 * Expert’s Reward: 300 gold + 2,000 xp + 1 skill point.
 * Standard Reward: 200 gold + 1,000 xp + 1 skill point.

Vanquisher Title

 * A new Vanquisher title track has been added for Tyria, Cantha, and Elona. These titles will keep track of which explorable areas have been vanquished in a given campaign's Hard mode.
 * A new Legendary Vanquisher title track has been added. This title keeps track of the number of campaigns a player has successfully vanquished.
 * Once an explorable area has been vanquished in Hard mode, players will receive gold equal to three times the number of creatures defeated, and experience equal to five times the number of creatures defeated.
 * Some explorable areas have regions that are blocked off to players until the associated mission has been completed. It is recommended that players complete the mission before trying to vanquish the explorable area of the same name.
 * In Hard Mode, if all party members of a group are dead and at 60% Death Penalty, they will be returned to the outpost instead of being resurrected.

Guardian Title

 * A Guardian title track has been added for Tyria, Cantha, and Elona. These titles are the Hard mode version of the existing mission completion titles.
 * A Legendary Guardian title track has been added. This title keeps track of how many Protector and Guardian titles a player has accumulated throughout Tyria, Cantha, and Elona.

Lockpicks

 * Your characters can now acquire lockpicks. These new, special items can be found in Hard mode and may also be purchased from any merchant (with the exception of those found in Pre-Searing Ascalon).
 * The chance to retain a lockpick upon opening a chest is determined by the following formula: (Character level / 2) + (3 * Treasure Hunter ranks) + (2 * Lucky ranks) (%).
 * In Normal mode, chests have built-in bonuses that make them easier to open than chests in Hard mode.
 * Lockpicks may be used to open any locked chest in Normal mode, but they are a requirement for opening any chests in Hard mode.

Mission Adjustments
The mission completion times for the purposes of Standard, Expert's, and Master's rewards have been increased in the following Hard mode missions:

Grand Court of Sebelkeh

 * Hard Mode Master's Reward: completed in under 12 minutes.
 * Hard Mode Expert's Reward: completed in 12-16 minutes.
 * Hard Mode Standard Reward: completed in over 16 minutes.

Ruins of Morah

 * Hard Mode Master's Reward: completed in under 10 minutes.
 * Hard Mode Expert's Reward: completed in 10-14 minutes.
 * Hard Mode Standard Reward: completed in over 14 minutes.

Vizunah Square

 * Hard Mode Master's Reward: completed in under 35 minutes.
 * Hard Mode Expert's Reward: completed in 35-40 minutes.
 * Hard Mode Standard Reward: completed in over 40 minutes.

Nahpui Quarter

 * Hard Mode Master's Reward: completed in under 40 minutes.
 * Hard Mode Expert's Reward: completed in 40-45 minutes.
 * Hard Mode Standard Reward: completed in over 45 minutes.

Tahnnakai Temple

 * Hard Mode Master's Reward: completed in under 30 minutes.
 * Hard Mode Expert's Reward: completed in 30-35 minutes.
 * Hard Mode Standard Reward: completed in over 35 minutes.

Sunjiang District

 * Hard Mode Master's Reward: completed in under 25 minutes.
 * Hard Mode Expert's Reward: completed in 25-30 minutes.
 * Hard Mode Standard Reward: completed in over 30 minutes.

Raisu Palace

 * Hard Mode Master's Reward: completed in under 26 minutes.
 * Hard Mode Expert's Reward: completed in 26-28 minutes.
 * Hard Mode Standard Reward: completed in over 28 minutes.

Imperial Sanctum

 * Hard Mode Master's Reward: completed in under 3 minutes.
 * Hard Mode Expert's Reward: completed in 3-6 minutes.
 * Hard Mode Standard Reward: completed in over 6 minutes.

Alternate Elite Mission Access

 * Bosses in Hard mode now drop Underworld and Fissure of Woe Passage Scrolls. These scrolls allow a party to enter these realms even if their territory does not have the favor of the gods.
 * The Kurzick Bureaucrat [Faction Rewards] in House zu Heltzer now offers Passage Scrolls into Urgoz's Warren. Players may exchange 1,000 Kurzick faction to obtain one of these scrolls, which will transport one person to the outpost.
 * The Luxon Scavenger [Faction Rewards] in Cavalon now offers Passage Scrolls into the Deep. Players may exchange 1,000 Luxon faction to obtain one of these scrolls, which will transport one person to the outpost.

Existing Title Changes

 * The Skill Hunter title track has been divided into individual title tracks for each campaign.
 * You can now obtain the title Legendary Skill Hunter. This title track can be earned by gaining the Skill Hunter title across all campaigns.
 * You can now obtain the title Legendary Cartographer. This title can be earned by full exploring all of Tyria, Cantha, and Elona.
 * The final rank of the Sunspear title track now requires 50,000 Sunspear promotion points.

Realm of Torment Rebalancing

 * Decreased the number of Torment Demons that cluster together in the Domain of Secrets, the Domain of Pain, Nightfallen Jahai, and the Depths of Madness.
 * Decreased the overall number of enemy groups in the Domain of Secrets, the Domain of Pain, Nightfallen Jahai, and the Depths of Madness.
 * Adjusted the enemy patrol routes in the Domain of Secrets, the Domain of Pain, Nightfallen Jahai, and the Depths of Madness.
 * Adjusted the size and makeup of the Torment groups in the Domain of Fear.
 * Adjusted the monster spawns in the Depths of Madness. The changes include (but are not limited to) the movement of patrols, the size and makeup of groups, and the location of boss encounters.

Audio Updates

 * Combat sounds have been improved.

UI Updates

 * Added a Rename button to the Manage Templates panel so that players can rename their saved skills and equipment templates.
 * Added a Template Code panel to simplify template sharing. This panel can be accessed by clicking the disc-shaped icon in the Skills and Attributes panel.

Miscellaneous

 * The price of keys that previously cost 1,500 gold have been reduced to 1,250 gold.
 * The first-person camera has been adjusted to allow players to more easily play in first-person mode. Scrolling with the mouse wheel still allows you to leave first-person mode, however, you must now scroll a little more than before.
 * Loot now scales according to party size.
 * Repeated map entry no longer reduces loot.
 * Made preparations for the Double Sunspear Points and Double Lightbringer Points weekend event.
 * Removed the Wintersday 2006 Championship Trophy.
 * Added the Celestial Tournament 2007 Championship Trophy.
 * The Xunlai Tournament House NPC has returned to the Great Temple of Balthazar, Lion’s Arch, Kaineng Center, and Kamadan to reward players with their Celestial Tournament prizes.

Bug fixes

 * Fixed a bug that made it possible for Heroes on a flag to be pulled too far from their ordered positions.
 * Fixed a bug that could cause a Hero to stop responding when players set their skill priorities.
 * Improved target locking for pets.
 * Fixed a bug that prevented various team and boss auras from displaying properly.
 * Fixed a bug that caused Kournan peasants to appear as if they were glowing.

GuildWiki notes

 * Bosses will drop their normal greens while in Hard Mode. As in, Hassin Softskin drops his normal non-max Hassin's Shell, even when he is killed in Hard Mode.
 * Pulling with a long bow in Hard Mode is impossible if all of the following are true:
 * the mob is not in your aggro (they don't "see" you, even while you are attacking them)
 * the mob is normally stationary (not a patrol)
 * The flip side of the above is that those same mob types can be killed without your party ever getting attacked, if using bows that have a range that is longer distance than aggro for the mob.
 * There is a bug related to the Vanquisher Title. Defeating the last enemy of an area has caused some players' games to freeze and close.  However, the credit for completing that area IS logged in the Vanquisher title track.
 * Noticeable changes in AI for Hard Mode:
 * Mobs move much faster than normal. With a 33% increase speed skill activated, the mobs still catch up to the player.
 * Mobs also attack faster than normal. With a 33% IAS skill activated and the same type of weapon as an enemy, the player barely attacks faster than an enemy without an IAS skill activated.
 * Patrol mobs tend to disengage from battle to move to their next patrol waypoint. (Much like ordering heroes and henches to a point)
 * With loot scaling according to party size, solo farming is now less profitable, with drop rate becoming a fraction of total available party size. Therefore, drop rate in an area with a party size of 8 is less than in an area with a party size of 4 regardless of how many people are in the party. Upon further testing, it appears that common loot continues to have the same drop rate for solo farmers, however all uncommon and rare loot has shown a drastic decline in drop percentage.
 * Blocking attacks now has its own effect with a white spark and a distinct noise.