Talk:Water Trident

Combine with Ice Prison / Teinai's Prison on an enemy warrior for loads of fun! --User:Aptaleon Griefhaven (I did a bit of cleaning on your entry)  213.107.224.24 07:10, 27 October 2006 (CDT) Adamo Nox Noctis

This is my favourite Water elite. AB FUN!!-- S i  g  m  A   15:32, 30 January 2007 (CST)
 * Used this in Aspenwood today, kept a warrior on his ass for most of the match. The Hobo 18:26, 13 April 2007 (CDT)

Shouldn't there be (mission) after the mission locations? Dark Morphon 16:01, 1 May 2007 (CDT)

Easily an underrated skill. Seika Gensou 02:17, 26 May 2007 (CDT)
 * You obviously don't do pvp O_0 P A R A S I T I C 00:36, 14 June 2007 (CDT)
 * This was FOTM before Icy Shackles. The Hobo 02:39, 18 June 2007 (CDT)


 * Was... Solus  [[Image:DiscipleSymbol2.jpg|19px]] 02:40, 18 June 2007 (CDT)
 * That was fast. The Hobo 03:07, 18 June 2007 (CDT)
 * Why do the call it a "fast moving protectile".
 * Because its a projectile that moves fast. --The Gates Assassin 00:03, 11 August 2007 (CDT)
 * teehee Craziness 15:03, 23 August 2007 (CDT)
 * Absolutely brilliant logic...139.147.159.223 01:17, 1 September 2007 (CDT)

When used with a warrior with stonefist insignia it could kep the enemy pinned down exactly long enough for the skill to recharge? Zulu Inuoe 13:10, 11 September 2007 (CDT)
 * Probably but not practical, since they have a low energy pool.--Cursed Condemner 22:55, 20 October 2007 (UTC)
 * o.O The big difference between a warrior and a caster is the rate of mana regen.  The energy pools aren't that different in size, assuming similar equipment (e.g. 40 for a warrior using radiant armor and a focus, vs. 50 for most casters similarly equiped -- less, but only 20% less).  The real question is, why would you care that the knockdown lasts as long as the recharge?  It's not like you can keep them permanently knocked down.  After the first knockdown, they're not moving anymore.  You have to let them get up and start moving around before you can hit them with it again, by which point, the skill will have recharged even without the stonefist buff.  But keeping them knocked down a bit longer though would be nice regardless. --68.112.142.241 04:33, 5 November 2007 (UTC)
 * Which is why you just use Bull's Strike or Bull's Charge. [[Image:Entropy Sig.jpg]] (T/C) 06:20, 5 November 2007 (UTC)

Related skills
Ice Spear is not related, please stop adding it. Cast time/energy cost/damage has nothing to do with it, it's the way it's used. One's used as a snaring skill, the other is not.-- (Talk) (Contr.) 02:15, 11 January 2008 (UTC)

This and Ice spear have no usage relation at all. This has full range (compared to half), a moderate cooldown (compared to 0), is elite, and is used for the knockdown, NOT the damage the way Ice Spear is --Gimmethegepgun 02:16, 11 January 2008 (UTC)


 * Yes because pvp is everything with this game. (end sarcasm) It is perfectly interchangeable for 90% of cases in PvE. --Voidvector 03:51, 11 January 2008 (UTC)


 * Umm... no, they're not. Reason being: This is ELITE! If you wanted spammable damage, you'd take Ice Spear, and not this (which won't be used for 1⁄4 of the time, because of recharge). The ONLY reason you ever use this is because it can KD. Otherwise you will use Ice Spear for PvE and uhh.... air for PvP --Gimmethegepgun 03:54, 11 January 2008 (UTC)


 * Quote you "Otherwise you will use Ice Spear for PvE" That is why it should be listed as related, it is a PvE version of this spell. --Voidvector 03:57, 11 January 2008 (UTC)


 * Quote the S&F page: "be skills which might be interchangeable with the article's skill under many situations or otherwise serve a very similar purpose" They are NOT interchangeable under many circumstances, in fact almost none, because this skill is used for knockdowns, not damage, while Ice Spear is for damage only --Gimmethegepgun 04:01, 11 January 2008 (UTC)