Talk:Game updates/Archive9

Whats this for
The page has this listed. Skills listed here use a 0...15 attribute level progression. GuildWiki uses a 0...12 attribute level progression when displaying skill information. Which has nothing to do with this article.--67.67.161.12 01:14, 6 June 2007 (CDT)
 * It is there because whenever a skill change is in a recent update, it lists the skill variance between 0 and 15 attribute points. This is confusing to most random visitors because the common and wiki method for variation on values in skills is on a 0 to 12 level.  This note may not have much purpose on every single update, but it definitely has merit on those updates which include skill updates. — RabiesTurtle (contribs) 01:23, 6 June 2007 (CDT)
 * Yeah, we use 0...12 because that's the range used for the Skill Monitor tooltip. -- Gordon Ecker 01:56, 6 June 2007 (CDT)

June 1 Update

 * Updated some creatures so that they no longer have two elite skills in Hard Mode.

Which monsters and which skills? This is super-vague and I'd like for our notes to reflect on what they actually changed. -- JadeWarrior 22:47, 6 June 2007 (CDT)
 * Agreed, but due to the rather sparse notations on which monsters had which skills in Hard Mode before the change (and even still after it), we may never know. --Valentein 23:07, 6 June 2007 (CDT)
 * Southern Shiverpeak Grawl had "Victory is Mine!" and Battle Rage IIRC. --Kale Ironfist 23:23, 6 June 2007 (CDT)

June 1st Stealth Update?
I noticed that since the June 1st update, bow names that aren't specifically listed as their type now have a added little info bit after the "Two-handed" line, Image. L u i g i   (T/C) 10:29, 7 June 2007 (CDT)
 * It was in the May 24 update.&mdash; ├ A ratak ┤  10:36, 7 June 2007 (CDT)
 * Okay, thanks. Illiteracy for the lose. L u i g i   [[Image:Luigi shodansig.jpg]] (T/C) 11:10, 7 June 2007 (CDT)

Archived the page
I just archived the page since it was way too long. For some reason though the TOC is gone even though I didn't remove anything but the sections and didn't add anything new. If someone sees what I am overlooking, please fix it. — RabiesTurtle (contribs) 12:04, 7 June 2007 (CDT)
 * And apparently it just took me adding a new comment. Nvm — RabiesTurtle (contribs) 12:04, 7 June 2007 (CDT)
 * ToC is automatically added once a page has 4 sections. --[[image:rollerzerris.jpg|50x19px]]   17:09, 7 June 2007 (CDT)
 * Ah, that would explain it. Thanks for the info.  I figured it was always there no matter how many sections. — RabiesTurtle (contribs) 22:06, 7 June 2007 (CDT)

Return of Underworld Chests?
I've been down to the underworld a few times this week and have actually been using more keys than I've been getting as drops (I was up to 28 in my inventory until this weekend). Could this be the return of the oft-elusive Phantom Chests that used to stand proud in each area, but have since disappeared or magically spawn at the completion of a quest? (and no, I don't mean "Chests" spawning, I mean actual Phantom Chests spawning when quests complete, typically in Ice Wastes for example) Maybe its to offset the insanely low ecto price >.< -SuperStretch 11:42, 13 June 2007 (CDT)
 * Chest spawn after completing quests and killing groups of monsters. What's so strange in that? &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 16:03, 13 June 2007 (CDT)
 * He is trying to say that he thinks that the chests have possibly returned back to the old system - atleast partially. --[[Image:Gem-icon-sm.png]] (gem / talk) 16:35, 13 June 2007 (CDT)

Dye drop weekend?
No mention of the triple dye drop weekend?


 * No, because the weekend events are not considered "updates". If an update(ie, a file download) is released pertaining to the weekend event, it will be noted with the update listings, otherwise they don't go here. DKS01 11:44, 14 June 2007 (CDT)