User:Honorable Sarah/W/Mo Endurance Warrior

This is a general purpose warrior build for use in pick up groups. it provides a powerful alternative to the standard W/Mo Paladin.

Equipment

 * Knight's Helm
 * Sentinel's Armor or Dragon Armor
 * Superior runes of Vigor and Absorption
 * a "while Health is above 50%", "while enchanted", or "while in a Stance" weapon:
 * General purpose weapons, such as Victo's Battle Axe or Grognar's Blade, are well suited.
 * Zealous weapons, such as Kaolin Blade or Wing's Axe, may be desired to further improve energy recovery.
 * a Strength shield, preferably with a "while enchanted" or "while in a Stance" bonus, such as Tanzit's Defender, Strongroot's Shelter, or Thorgall's Shield.

Usage
Before combat, cast Live Vicariously, and attempt to stay ahead of the rest of the party when moving.

As you engage, activate Warrior's Endurance and use all attack skills as quickly as possible. Monitor energy and skill recycle times. Maintain an active stance at all times, but remember: when under Berserker Stance do not activate any skills.

Resurrection Chant should be used after battle. since you will have very high health, this should result in a full heal for your target. Remove your enchantment or zealous weapon if you need more energy regeneration.

This build relies heavily on energy gained by warriors endurance to fuel attacks and healing. The table below shows energy gained with various weapons, assuming constant attack speeds.
 * 2Assuming zero dagger mastery

Variants

 * Axe warriors should replace one attack skill with Cyclone Axe
 * Replace Healing Breeze with a defensive skill, such as Dolyak Signet, if you trust your monk.
 * Replace Healing Breeze with Healing Touch for spike healing instead of regeneration
 * Replace Live Vicariously with Vigorous Spirit for additional healing at the cost of increased manual enchantment maintenance.
 * Take Tiger Stance in place of Berserker Stance for additional attack speed as well as the ability to use your skills freely.

Counters

 * Wild Blow will prematurely end stances, leaving you without energy
 * Blindness is devastating, because you often miss your target
 * Healing in this build is based on Enchantments, which are vulnerable to stripping or shattering.
 * Mursaat Towers or other energy denial methods can be devastating, although this is somewhat mitigated by the high energy gain
 * Due to speed of your attacks, Spiteful Spirit and Empathy can also be devastating