Jennur's Horde (mission)

Mission Objectives and Rewards
Koss must be in your party in order to enter this mission.

Objectives
Defeat the Harbinger of Nightfall before it summons enough demons to destroy Seborhin.
 * Protect the spirits of Seborhin from the onslaught of torment demons.
 * The Light of Seborhin is the only thing that can harm the harbingers. Drop the Light of Seborhin when you are close enough to an enemy to release its energy.
 * Horticulturist Hinon must survive.


 * BONUS Defeat the additional Harbingers.
 * You have defeated n of 2 additional Harbingers.

Primary
You must use the Lights of Seborhin to destroy the Harbingers in the mission - there are 5 that you must go through to reach the Harbinger of Nightfall; there are also two additional Harbingers that you will not encounter directly; destroying them is the mission's Bonus objective. Drop a Light of Seborhin near a Harbinger (approx. 1/2 aggro radius) to destroy it. The Harbingers count as bosses - you will receive a 2% morale boost and your skills will be recharged each time you destroy one.

After destroying a Harbinger, a Spirit of Seborhin will spawn and create another Light for you. Additionally, each Spirit (and Hinon) will create a second Light after you use the first one they created. You will need these extra Lights at the end of the mission, because it will take 3 Lights, instead of only 1, to destroy the Harbinger of Nightfall.

Walkthrough
As you spawn in the mission, Horticulturist Hinonwill be creating your first Light of Seborhin. After a short dialogue, Hinon will lead you to the other side of the fountain, where he will remain for the rest of the mission. Proceed down the corridor to the east, where you will encounter the first Harbinger. Destroy it, then take the Light from the Spirit that spawns and approach the second Harbinger a little further down the corridor.

Near this Harbinger will be a mob of Margonites; you may want to take them out first so that they cannot kill the Spirit that will spawn when you destroy the Harbinger. Destroying this second Harbinger will also trigger an endless stream of Margonite assaults - a group of 5 (1 each of Margonite Cleric, Sorcerer, Warlock, Reaper, and Executioner) will spawn every 2 minutes near the Harbinger of Nightfall, then charge westward until they reach Hinon, attacking any Spirits along the way.

Take the newly-created Light and drop it at the top of the stairs, but avoid the third Harbinger; instead, take out all the stationary Margonites around the plaza. Keep an eye out for the assault groups and intercept them before they reach the stairs. Remember, they spawn every 2 minutes, so having a wristwatch handy can be very useful in anticipating their arrival. There is a large crevice in the center of the plaza with a Harbinger to the north and south - the assault groups randomly choose to go right or left around it, so you'll have to watch both sides.

When all the stationary Margonites have been dispatched, take the Light you dropped at the top of the stairs and destroy the third Harbinger. Wait for the next assault group to come, destroy them, then take the Light from the new Spirit and cross the plaza to destroy one of the two Harbingers near the crevice. (You can destroy the other Harbinger if you wish, but it is not necessary to do so.)

At this point you should gather the 3 Lights of Seborhin that you will need against the Harbinger of Nightfall. One person in the party (preferably using a speed-boost skill) will need to go back to the last two Spirits (at the top and bottom of the stairs), take the second Lights that they created, and carry them back to the party. The rest of the party, meanwhile, needs to stand guard at the crevice in order to intercept the Margonite assault groups.

In the plaza beyond the crevice are four more mobs of Margonites, two to the north and two to the south. Clear out the two groups in front of you, then take the 3 Lights of Seborhin, charge the Harbinger of Nightfall, and destroy him.

Bonus
To the north and south of the Harbinger of Nightfall, on the two large staircases, are two more Harbingers. Destroying one of them will earn you the Expert's Reward; destroying both will earn you Master's.

Follow the Primary walkthrough up to the point where you destroy one of the Harbingers at the crevice. Clear the two Margonite mobs directly ahead in the plaza (to avoid over-aggroing when you run up the stairs), then go back to the last Spirit and wait for the next assault group. Take them out, then quickly take the Light up the stairs and destroy the Harbinger. Contrary to what the mission objective says, the Margonites with the Harbinger must also be destroyed.

As usual, a Spirit will spawn and create a Light; take this Light back down the stairs. By now, another assault group will likely have spawned or is about to spawn, so wait for them before you go for the Harbinger on the other side of the crevice. Repeat the above to destroy the second additional Harbinger and complete the bonus.

Additional Notes

 * High DPS is a definite advantage in this mission. A Minion Master is recommended, and there are enough corpses for two. However, Margonite Warlocks will compete with you for corpses, so target them early if you can.


 * The Elite Assassin skill Shadow Form used with Return and Dark Escape makes killing the Harbinger of Nightfall a piece of cake, especially if running the mission solo with heroes/henchmen.

NPCs

 * 20 Spirit of Seborhin

Allies

 * 20 Horticulturist Hinon

Monsters
Demons
 * Margonites
 * 24 Margonite Executioner
 * 24 Margonite Bowmaster
 * 24 Margonite Warlock
 * 24 Margonite Cleric
 * 24 Margonite Seer
 * 24 Margonite Sorcerer
 * 24 Margonite Reaper
 * 24 Margonite Ascendant
 * Torment creatures
 * 28 Harbinger
 * 28 Harbinger of Nightfall

Follow-up

 * Upon completion of the mission players will find themselves in: The Kodash Bazaar.
 * To continue the storyline, take on the following Primary Quest: Crossing the Desolation.