Talk:Mark of Death

With this skill, Lingering Curse, Malign Intervention, and Defile Flesh, you can apparently reduce the healing benefit of skills by 123%. So would the target hurt themselves for 23% of whatever their healing spell would have healed, or what? I have a feeling it would just reduce healing by 99% or something, but my idea would be funnier.--roofle 06:37, 14 March 2006 (CST)


 * Percentages are multiplied, not added. &mdash; Stabber 06:40, 14 March 2006 (CST)


 * Still, the result is a nice 89.3%. Would be funny to try. --theeth 18:14, 26 April 2006 (CDT)


 * Long ago, I remember someone testing and finding that healing reduction was capped at 66%. --68.142.14.16 18:31, 26 April 2006 (CDT)


 * its 40% see Healing reduction --24.16.45.30 23:26, 25 December 2006 (CST)


 * It was 66% at the time of that comment. A patch in July changed it. --Fyren 23:37, 25 December 2006 (CST)

does this stack with the effects of deepwoudning from twisting fangs?

Yes.Onlyashadow 09:13, 14 August 2006 (CDT)

Spike?
The goal of a spike is to kill before they can heal. Thus this skill is useless for it.

It's quite good in pressure though.

Kinda... too bad its duration is terrible compared to the recharge... --J0ttem™ 05:39, 24 April 2007 (CDT)

The main problem, I think, is the energy cost. 06:08, 24 April 2007 (CDT)