User:Jasminethetender/builds/warrior

=Lone Ganksman= This build is designed to cause havoc within enemy territory, through its use of the Warrior elite "You're All Alone!" to spread conditions, allowing for easier kills. That, in conjunction with Signet of Malice, provides the user with ample self-condition removal, creating a very powerful solo build.

Equipment

 * Full Berserker's Armor.
 * Vampiric, Zealous, Crippling, and Ebon Swords/Axes of Fortitude.
 * A +30HP, -5 (20% chance) received damage shield.
 * A +30HP, +10 armor vs piercing shield.
 * A +30HP, +10 armor vs slashing shield.
 * Free rune slots should be fitted with Vitae runes.

Usage

 * You are aiming to gank the opponent's base, hence be prepared to play alone for long periods of the game.
 * "You're All Alone!" is your snare and condition removal (with the conjunction of Signet of Malice).
 * Try to force kills of flaggers to get your team morale boosts.

Counters

 * Any skills that cause damage when attacking, such as Empathy or Spiteful Spirit, blind, blocking skills (Escape, etc...), condition removal skills or spells that mitigate damage (Healing Hands, etc...).
 * Mending Touch.

Variants

 * Add Distracting Blow for an interrupt.
 * Wild Blow can be used for Stance removal.

Equipment

 * Armor with Radiant Insignia is recommended for the high energy cost of this spike, although it is not as necessary if this build is being used in Competitive Missions or Alliance Battles.
 * Runes of Major Tactics, Superior Vigor, Major Hammer Mastery, Minor Strength.
 * A Zealous Hammer can help with Energy management.

Usage

 * Use Death's Charge to move up to your target.
 * Trigger Tiger Stance before using Shove, as it will be disabled if you use it after.
 * Follow up Shove with Crushing Blow, Thrill of Victory, and Wild Blow.
 * Use Wild Blow against targets in a stance, particularly flagrunners using Shadow of Haste.
 * Your main self-heal is Healing Signet. It is extremely buffed thanks to your high Tactics level.
 * Resurrection Signet is to be used on fallen allies.

Counters

 * While you can still deal damage with Shove when blinded, you will be unable to accomplish much else.
 * Damage-on-attack hexes can be devastating, but not so much as builds which utilize Frenzy.

Variants

 * Take Sprint or Rush if you think you will be needing a speed boost.
 * Dark Prison is a more costly spell, but slows your target. Death's Charge is replaced in this case.
 * Shadow Walk is also a viable teleport skill, with no side benefits and an awkward return, although that can be used to your advantage.
 * Shadow Walk is a stance and will not be in effect during Tiger Stance.
 * Tiger Stance can be replaced with Burst of Aggression.
 * Soldier's Strike is extremely powerful with the high tactics in this build and can replace Crushing Blow for a build that can use any weapon

=Agressive Hammer=

Aggressive Hammer warrior uses the elite skill Backbreaker to apply damage and pressure to targets while other allies come in to spike. This warrior is versatile as it is able to switch between applying pressure with long knockdowns and snares, and spiking a target with a deadly attack combo. This warrior combos well with other melee professions.

Equipment

 * Radiant Armor.
 * Furious Hammer of Fortitude with 15^50.

Usage

 * Begin with Enraging Charge to build up initial adrenaline.
 * Cast Grasping Earth to snare nearby targets.
 * Use Flail as your IAS
 * Use Backbreaker, Flail, Crushing Blow, Protector's Strike in that order to deal spike damage.
 * Use Protector's Strike to deal a mini spike against kiting foes.
 * Resurrect fallen allies with Resurrection Signet

Counters

 * Anti-melee hexes and conditions apply.

Variants

 * Replace Enraging Charge with Rush.
 * Replace Resurrection Signet with any utility skills for AB.

=Charging Executioner=

This build takes advantage of Charging Strike multipurpose effect which makes it a great cancel stance,great running skill, also great for blocking opponents.

Usage

 * 1) Use Charging Strike to run in ,hit with it first to gain its bonus damage.
 * 2) Charge up your chain.
 * 3) When all your skills are charged follow this order switch to your desired target and unleash your chain.

Counters

 * Anti-Melee hexes and conditions.
 * Targets that block or evade make your chain ineffective.

Variants
Look at each of the condition removals for their drawback and advantage.
 * You can swap Mending Touch out for your condition removal of choice, for example, Remedy Signet, Signet of Malice.
 * Flail can be used instead of frenzy if the double damage is something you don't want to worry about, flail however has a disadvantage of making you slower, so if your targets are not crippled they may run away, Charging Strike is a great cancel stance for whichever increase in attack speed skill you decided to choose.

=Crippling Slash Sword=

This build uses Crippling Slash for its great use of crippling in PvP. This build can easily cripple the entire enemy party, and can use cripple for all sorts of events; giving your monk a breather, slowing the enemy, and can counter the flag runner while still having decent spikes.

Equipment
If using a PvE character, also use a Vampiric Sword of Fortitude and a wand/shield combo of your choice.
 * Armor of choice. Gladiator's armor is not required for this build.
 * If creating a PvP only character for this build, choose a Crippling PvP Sword of Fortitude and an Ebon PvP Sword of Fortitude with a +30hp/-5 (20%) shield.

Usage

 * Use Crippling Slash to Cripple your foes, and try to spread the cripple as much as possible.This is your main job.
 * Use Frenzy to speed up the attack rate of your attacks, if you come under focused fire, cancel it using Sprint.
 * Use Healing Signet to heal yourself and to ease pressure off your monks.
 * When you and other warriors have adrenaline, organize a spike on a suitable target.
 * Try to spike down low health targets.
 * Don't stay on one character for too long, if you see them being enchanted with skills such as Guardian or Protective Spirit, switch targets.
 * Use Resurrection Signet to resurrect fallen party members.

Variants

 * Replace Frenzy with Flail. Because you will cripple your foes, fleeing will not be a large problem.
 * Replace Sprint with skills such as Rush, Dash, Enraging Charge.
 * Replace Resurrection Signet with any other skill for AB or CM, such as Shock or Plague Touch.
 * You may wish to use Mending Touch or Signet of Malice for condition removal.

=Dragon Sword= A definite pressure Warrior. No Final Thrust weakens the ability to spike, but Dragon Slash allows you to spam your adrenaline skills a lot more often. This is a strongly offense-oriented warrior for HA and GvG, but it can be used in AB and the Arenas with some modification (see Variants).

Equipment

 * Any armor set can be used with this build.
 * Vampiric, Zealous, Ebon prefixes, and with an of Fortitude suffix are preferred.
 * Furious may also be helpful.

Usage

 * Regardless of secondary profession, this build focuses on repeatable adrenaline attacks to apply pressure on the target, while other warriors come in to spike.

Counters

 * Anti-warrior conditions and hexes apply to this build.

Variants

 * Replace Rush with Dash, Sprint or Enraging Charge for a different speed boost.
 * Replace Frenzy with Tiger Stance for a less dangerous IAS. This is usually preferred for use in the Arenas and Alliance Battles, where you are being targetted frequently.
 * If you're looking for self-healing, take Lion's Comfort.
 * Protector's Strike can be replaced with Bull's Strike for a knockdown attack.
 * Replace Protector's Strike with Distracting Blow for an interrupt or Shock for a knockdown.

Attributes and Skills

 * "For Great Justice!"
 * Mending Touch/Signet of Malice
 * Bull's Strike

Equipment

 * Radiant Insignia's and a Stonefist Insignia.
 * Furious Hammer of Fortitude/of Mastery

Usage

 * Get close to your target and use "You're All Alone!".
 * Activate Enraging Charge before attacking.
 * Activate Tiger Stance.
 * Use your hammer attack skills.
 * Make sure your target is not close to any Ally's when using "You're All Alone!". If the target is in a group of opponents, try hitting it until it starts to run.

Counters

 * Condition removal
 * Anti-melee hexes
 * Anti-melee conditions

Variants

 * It's possible to replace Tiger Stance with Burst of Aggression.
 * Alternative speed buffs are also viable.
 * Protector's Strike can be used as a quick activation attack.
 * Bull's Strike may be used if you feel you need the extra KD.
 * Depending on your secondary profession, you may also be able to incorporate Hex, Condition or Enchantment removal; shadowsteps; or additional utility skills.

=Flailing Coward=

The Flailing Coward uses synergy between "Coward!" and Flail to deal keep your opponent at your feet.

Attributes and Skills

 * Mending Touch can be used instead of "For Great Justice!", obviously, this requires you to go /Mo, put the remaining attributes into Protection Prayers. It helps to get rid of an untimely Blind or Cripple.
 * Enraging Charge can be replaced by "To the Limit!" or "You Will Die!" to be used directly after "Coward!".
 * Sun and Moon Slash is also a viable alternative.
 * You may replace the Resurrection Signet or "For Great Justice!" with Healing Signet.

Equipment

 * Superior Absorption, Vigor and correct runes.
 * Stonefist Insignia, also with Survivor Insignias.
 * A Perfect Sundering Sword of Fortitude with the "Strength and Honor" inscription.
 * A Perfect Zealous Sword of Fortitude with the "Strength and Honor" inscription.
 * A Tactics Shield of Fortitude (maybe the one while in a stance, still testing).

Usage

 * Find a target, preferably a squishy and activate "For Great Justice!" and Enraging Charge. Once you attack them all your adrenal skills except Steelfang Slash will be charged (hit them one more time to fully charge it).Be careful not to overextend or charge in, though. Do not activate Flail until your adrenaline is charged.
 * Spam your skills, try to time Steelfang Slash so you get the bonus adrenaline. To do this you will have to time your attacks so that you are just about to hit them when you activate "Coward!" so you have the adrenaline for Steelfang Slash. As soon as you start attacking, (if you opponent is moving), activate "Coward!" and Steelfang Slash.
 * If you have swapped "For Great Justice!" for Mending Touch,use Mending Touch to relief yourself of annoying conditions such as blind, cripple, etc.
 * Use Healing Signet sparingly, you take double damage while using it and you can't spend all of your time healing.
 * Be careful when using Flail, you do not want your target to escape.
 * Have fun and good luck!

Counters
Charging in, overextending, etc.

Axe Variant
Of course, transfer all points from Swordsmanship to Axe Mastery.