User:Ereanor/Caerbannog Blessing

Rabbit Skills
While under the aspect of the Killer Rabbit, your normal skill bar will be replaced with the Rabbit skill bar:

Acquisition
Signet of Capture:
 * Rabbit of Caerbannog (Rabbit Valley)

Usual Notes About Aspects

 * This skill sets your energy regeneration to -2. Thus, every class will lose energy at a standard rate regardless of original energy regeneration. Likewise, naked caster-class characters won't lose the energy pips given by their squishy armor.
 * Since the energy depreciation is set, skills that give you energy regeneration such as Blood Ritual or Blood is Power are useless.
 * Since the energy depreciation is set, equipping a zealous weapon will give no negative effect. You will gain double energy, once from the positive effects of the zealous weapon, and again from the positive effects from the skill. Weapons such as daggers and scythes are particularly effective as they hit more often than other weapons.
 * High ranks in Soul Reaping, Critical Strikes, Mysticism and Energy Storage help to maintain the aspect for longer.
 * This skill doesn't count on any elite Skill Hunter title track.
 * As the totem skills do not count as attacks, Signet of Stamina can be useful here as it will last the duration of the skill unless you manually attack. But then again, why would you even bother to get that crappy skill anyway? You get +300-600 HP from the blessing!
 * Charm Animal continues to function, allowing you to use a pet, even though the Caerbannog Blessing skills replace your entire skill bar.
 * The blessing will not remove any stances, but you'd be a moron if you don't replace them with Rabbit Evasive Maneuvers afterwards.
 * If your party receives a morale boost while you have Caerbannog Blessing on you, and if you are carrying resurrection skills such as Sunspear Rebirth Signet or Resurrection Signet, it will not recharge.

Trivia

 * Created for Cobalt's Create-A-Skill Contest.