Deep Wound



Effect:

A Deep Wound is a condition that reduces the maximum health of a player by 20%. It also reduces healing used on that player by 20%. The visual indicator for Deep Wound is that of any condition: a small downward facing brown arrow on the enemy's health bar. (So, if an enemy is Dazed and has a Deep Wound, you will not be able to tell that the creature has both.)



A Deep Wound will never reduce the maximum health of a character by more than 100, even if that character's original maximum was over 500.

As with all effects that alter maximum health, inflicting a Deep Wound also lowers the target's current health by the same numerical amount, temporarily. This adjustment will never kill the target, but can bring them down to 1 health.

Sources:
 * [[image:Assassin-icon.png|15px]] Twisting Fangs (for 5...17 seconds, plus bleeding)
 * [[image:Warrior-icon.png|15px]] Eviscerate (for 5...17 seconds)
 * [[image:Warrior-icon.png|15px]] Dismember (for 5...17 seconds)
 * [[image:Warrior-icon.png|15px]] Desperation Blow (for 20 seconds) (chance of 25%)
 * [[image:Warrior-icon.png|15px]] Drunken Blow (for 20 seconds) (chance of 25%)
 * [[image:Warrior-icon.png|15px]] Swift Chop (for 20 seconds) (only if foe blocks)
 * [[image:Warrior-icon.png|15px]] Gash (for 5...17 seconds) (only if foe is bleeding)
 * [[image:Warrior-icon.png|15px]] Crushing Blow (for 5...17 seconds) (only if foe is knocked down)
 * [[image:Mesmer-icon.png|15px]] Phantom Pain (for 5...17 seconds)
 * [[image:Mesmer-icon.png|15px]] Accumulated Pain (for 5...17 seconds) (only if foe has two hexes on him)

Condition Removing Skills:

Condition transferring Skills:

Skills that profit from Deep wound:
 * [[image:Warrior-icon.png|15px]] Axe Rake (more damage and causes crippled)
 * [[image:Warrior-icon.png|15px]] Axe Twist (more damage and causes weakness)