Talk:Game updates/20070209

Vandal?
Well, looks like we've got a vandal on our hands re-adding the crude and disgusting comment about paragons, and I'm not going to break GW:RV1 and start a revert war, so I request some type of action. Shas&#39;o Kauyon 17:10, 9 February 2007 (CST)
 * Agreed. I was about to make a comment here asking to protect the page or at least have some method of stopping 151.37.149.158 from editing. I've never signed up for a wiki myself, so I don't know what methods are available other than protecting the article. --24.250.248.144 17:12, 9 February 2007 (CST)
 * There is usually and admin on to catch this. Someone will be on shortly im sure and ban him and delete the pages he made. Gandorf 17:13, 9 February 2007 (CST)
 * Ban tag in place. Oh, those immature kids :( Anyway, let's move on to another topic shall we... &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 17:25, 9 February 2007 (CST)

Sigh, more Para nerfs. 132.203.83.38 20:22, 9 February 2007 (CST)
 * "In response to player feedback from last weekend"? Yeah, I'm just SURE players were asking for all those para skills to be weakened, riiiiight. DKS01 00:51, 10 February 2007 (CST)
 * I think a lot of skills need to be nerfed...and yes, I'm sure many people asked for those 5 or 6 skills to be nerfed. - [[Image:Smoke_Trap.jpg|19px]] Entice789  (Talk | Contributions) 13:10, 10 February 2007 (CST)
 * Good, then it shouldn't be hard to find me a couple people who said Slayer's Spear or Vicious Attack were overpowered then. Care to take me up on that challenge? Somehow, I doubt it, but maybe you'll surprise me. DKS01 02:36, 11 February 2007 (CST)
 * These Paragon nerfs make me really angry. Incoming was bad enough already but now it's been nerfed to the point where it has absolutely no use whatsoever. Slayer's Spear was already underused. They're destroying every good reason to play a Paragon! &mdash; Hyperion` [[image:Hyperion_sig_icon.png]] (talk) 12:03, 11 February 2007 (CST)
 * I don't know about you, but I've seen plenty of offensive paragons spamming slayers spear like there's no tomorrow for quite a bit of extra damage and the odd deepwound. I personally think that paragons are fine right now, they can give party buffs while still doing quite a bit a pressure.  Quoting Wasteland Squidget from a thread on Guru:
 * " Incoming was still too chainable, and gave too much of an advantage at VoD. I can't think of a situation where I'd ever bring Incoming or Angelic Bond now, but big stationary defensive webs are bad for the game. Paragon teams were able to push out and win 8v8 against large numbers of NPCs, which was a serious problem.


 * Paragons haven't been buffed, but they don't need to be. What people don't take into account when looking at that class is the power of a character with autoattacks AND party support. Spears hit as hard as swords from range, and the paragon is able to use a mix of spear attacks and party support to get some really powerful effects.


 * The reason teams didn't just bring 5 warriors into GvG was because of the difficulty in creating a support structure for them. With mass warriors you lack ranged snares and off-monk defense and some forms of disruption, plus you're vulnerable to mass warrior hate like wards and Aegis. You couldn't run team utility on your warriors because their energy and their gameplay doesn't allow for it - every second you spend casting on a warrior is a second that targets get to run away from you.


 * Along comes the paragon, giving teams the ability to bypass bypass many of these issues. Now you can fill your team with powerful and resilient autoattackers while still providing a lot of the utility you need to play against the wide variety of defenses out there. Add that to skills like Crippling Anthem that get ridiculous with enough physicals and you have the skeleton for a very effective build.


 * The only thing that's been keeping paragons out of play is the fact that they're notoriously weak in skirmish. A lot of their skills are useless if they're not hitting the entire party, and they can't disrupt through KDs like a warrior can. That weakness aside, paragons are an extremely powerful offensive force despite all the nerfs they've gone through. Calling for buffs just because they've 'had a lot of nerfs' doesn't seem like a reasonable position to take when the class itself is fine."
 * --Theonemephisto 19:53, 11 February 2007 (CST)

(Resetting indent) Well said. Personally though, I can't help feeling a suspicion that ANet was totally unprepared to deal with the issue of multiple paragons. It seems to me it wasn't remotely considered when Paragons were designed, and now ANet is tearing their hair out trying to figure out what to do. What can they do, really? Short of some unprecedented PvP rule that only one Paragon can be on a team in HA, TA, and GvG (which would actually be a good idea IMHO...Paragons are supposed to be "battlefield commanders". You don't usually have more than one of those), their only option at this point seems to be what they're doing, curtailing the Paragon's individual power. However, I feel this is just making things worse. If they continue to go this route, Paragons will be destined for mediocrity EXCEPT in all-Paragon team builds. The class has already become something of a pariah, much like Assassins were at one point. :( Arshay Duskbrow 21:26, 11 February 2007 (CST)


 * You're absolutely right Arshay. I would have thought that it would be obvious to Anet that the skills they gave the paragon are very open to chaining. It really seems that they never thought it was an issue before beta, which is an absolutely huge oversight. I've been playing my Para for 2 months now. Every week or so my Motivation and Command skills take a hit. Now I just stick as a P/W and my best two buffs are Watch Yourself and Shields Up... Tactics skills.


 * I'm hoping that when Campaign 4 rolls around they'll have good skills that aren't open to chain exploitation, so we end up with a good profession that can operate like a true leader. A bit like how Nightfall drastically changed the way Assassins and Ritualists are played. 132.203.83.38 17:14, 13 February 2007 (CST)

HA Rebirth
I hope people play Heroes' Ascent now. Alreajk 19:35, 9 February 2007 (CST)
 * 8v8 -squee- Unfrtunately I am moving tomorrow and will not be here until the changes are reverted.. least I got a couple runs of 8v8 back in.. (and IWAY groups are already forming.. xD) --Dazra 03:00, 10 February 2007 (CST)

Well, I suspected they'd do this because it would literally be ridiculous to revert it back to 6vs6 at this point (Gaille has all but admitted it was a mistake to get rid of 8vs8 in the first place), but has anyone else noticed that despite allegedly only returning "shortly" for a weekend event, 8vs8 is still here? I think and hope it will be here to stay, I just found it odd they didn't even announce it. Maybe they thought it would be more clever just not to say anything and hope no one asks them to admit they were wrong outright, but I'm fairly certain it's back for good, since it's Tuesday and it was ALLEGEDLY a weekend event (discussed in-game, but no one believed me when I said I thought that ANet would keep it and was just using the special weekend as a guise to say "well, it worked, whaddaya know? We'll keep it!" to save face. *celebrates*  Shas&#39;o Kauyon 09:18, 13 February 2007 (CST)

Elite Mission Access Undocumented
This page needs a undocumented section for the 2 elite mission that were opened up, including how to access them--Dr.D 11:30, 10 February 2007 (CST)
 * umm...thats just one of the weekend bonus things, like double green drops in cantha last weekend. - [[Image:Smoke_Trap.jpg|19px]] Entice789  (Talk | Contributions) 13:08, 10 February 2007 (CST)
 * Yea so? It still should be on the update page just like the Hero's Ascent temp change--Dr.D 09:58, 11 February 2007 (CST)