GuildWiki:Style and formatting/Armor/Art

An armor art article documents an armor's particular artwork, where it can be acquired and the materials required to craft it. It should not be confused with an armor function article which documents the stats of different armor types and may not share the same look.

General guidelines
An armor art article is generally made up of four basic sections:
 * the armor art box
 * description
 * acquisition
 * galleries

When naming the article put the profession name before the armor type as in Profession Type Armor (e.g. Mesmer Ascalon Armor). If the art type is prestige but carries the same name, call the article Profession Ascended Type Armor (e.g. Mesmer Ascended Enchanter's Armor).

If necessary you may separate sections with the clear template:

Syntax
The following may be copied and pasted to create a new article. Just make changes and fill in information where necessary. Instructions on how to use templates and more detailed information about each section can be found below.

Description
Profession Type Armor is an art available in Campaign. The prestige version is Profession Ascended Type Armor.

Armor art box
Template:Armor art box
 * art
 * The name of the armor art (e.g. Ascalon, Krytan). Not to be used with function specific armor.


 * type
 * The name of the armor art (e.g. Sacred, Knight's). For use by function specific armor (armor art with only one attached function and profession).


 * used by
 * What functions can be purchased with this art type (e.g. Dreadnought's Dreadnought's, Cabalist's Cabalist's ).


 * materials
 * The materials required to craft this armor (e.g. Cloth Cloth or Cloth ).


 * campaign
 * The first campaign the armor art is available in (e.g. Prophecies, Factions, Nightfall, Core). Core armor is Obsidian only.


 * campaign2
 * The second campaign the armor art is available in (e.g. Factions, Nightfall). May be omitted if not required.


 * campaign3
 * The third campaign the armor art is available in (e.g. Nightfall). May be omitted if not required.


 * name
 * Armor's name to override type or art. Optional, only use when necessary.


 * ascended
 * Yes or no. If omitted defaults to no.


 * event
 * Yes or no. If omitted defaults to no.

Description
Summarise which armor functions use this art and which campaigns it can be found in. If a function is specific to a certain campaign be sure to mention it (for example Warrior Krytan Armor can only be purchased with basic stats in Tyria, but in Factions it is available with all functions).

Note here if the armor is ascended. If there is a non-prestige version of it inculde a link to that. Also link to the art's main page (for example Krytan Armor).

This should be a level two heading.

Crafting
Level two heading.

Campaign
List the campaign the armor is available in as a level three heading. It is not necessary to make this heading a link.

Under this heading should be a crafting table that lists the locations, NPCs, cost in gold, required materials and total for the armor for this particular campaign. For this you can either use a template or write the actual table code yourself.

Template
The template and it's extended usage notes is found at Template:Armor crafting box.
 * rows
 * This defines how many rows your table will have. Default is one row.


 * rX-location
 * The X stands for the number of the row, from bottom and up. Here you type out the full name of the crafting location. If there is several location with the same armor level, you put the following locations in parameters named rX-location2 and rX-location3.


 * rX-crafter
 * The crafter name at that specific row. Same rules as for location apply if there is several crafters.


 * rX-armor
 * The armor level at that crafter and location.


 * rX-cost
 * Gold cost for one armor piece. The cost is written out fully in gold, so if an armor piece costs 1 500  to craft, this parameter is set to 1500, since 1  is 1000 gold.


 * ascended
 * Default is no. Used if the armor is an Ascended Armor.


 * headgear
 * This specifies if headgear should be included in the craftign table. Default is no.


 * diffheadgear
 * If the headgear does not require the same kind of materials as the rest of the armor, this is set to yes. Deafult is no. If this is set to yes, separate parameters needs to be defined for the headgear materials. See Template:Armor crafting box


 * rX-materialY-cost
 * Put the unit cost for the armor here (in figures). Unit cost is the same as the cost for the gloves or the shoes of an armor. X defines what row, Y is set to 1 for the first material. If there is more materials used, a second and third parameter is used and named by changing Y to 2 or 3.


 * rX-materialY-name
 * The name of the material. If you set r1-material1-cost to 25, and the armor requires 25 Hide, the corresponding name parameter is r1-material1-name=Hide.


 * note
 * If there is a need for additional information, this can be put here. It will be situated under the table.

Syntax

 * Output

Table
The syntax below shows a table with four crafters who create armor of varying AL. If you want to learn more about tables read the editing guide.


 * Headgear/Chest/Hands/Legs/Feet
 * Replace this with the appropriate armor piece (for example a Mesmer chest piece is called "Attire" while a Warrior chest piece is a "Cuirass").


 * Location
 * The location this armor can be acquired. If there are several locations for the same armor rating, separate the locations with:.


 * Crafter
 * The name of the armor crafter. If there are several crafters for the same armor rating, separate them with:.


 * Cost
 * Fill in the appropriate cost and materials required. For information about how to use the cost template seen below, read this.

Note: Armor with maximum armor rating should have a "lightgreen" background. Ascended armor should have a "gold" background. Armor with armor ratings below maximum should have backgrounds in alternating "lightgrey" and white (with white directly preceding a lightgreen or gold row).

Syntax
If there are any additional notes specific to crafting, they may be added beneath the table. Note:

Trading
If this armor can be gotten from a collector include this section as a level two heading. If there is no collector it should be omitted.

This section is a separate module for inclusion into the article:

This is because it will also be included into the Collector Armor quick reference page for the corresponding profession. (See profession specific armor here).

Syntax
Fill in the following information.
 * Armor piece
 * Use the name of the armor piece (for example "Stylish Attire", "Stylish Gloves").


 * Stats
 * Fill in the stat bonuses from each piece (for example "Energy regen +1").


 * Region
 * For each row fill in the geographic region the collectors can be found in (for example "Kryta", "Kaineng City").


 * Armor
 * The corresponding armor level for the regional reward.


 * Collector items
 * This information can be found here. (Example: 5 Charr Carvings).
 * Alternate each row with lightgrey and white, and the row containing armor with max AL should be lightgreen. The lightgreen row should be preceded by a white row.

Note: If you require help with expanding this table you may like to read the editing guide.

Galleries
There are two separate gallery modules for each armor art type, one male and one female. This means that separate articles must be created for each gender using the main articles name followed by "/Male" or "/Female". For example: Mesmer Ascalon Armor/Female.

Each gallery module has three sections: overview, component view and colorable areas.

This section does not require a heading as it will be in the module. Include the module into the article like this:

See Style and formatting/Armor/Art gallery for further details about this section.

Template:ProfessionArmorNavBox
Examples: Template:MesmerArmorNavBox or Template:MonkArmorNavBox

Add this template to the bottom of your page to help users navigate easily: {{ProfessionArmorNavBox))

Replace "Profession" with the appropriate profession.