User:Angelic spud

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 * hi

This build has been successfully vetted by the GuildWiki community according to the vetting procedure. This build has been designed for the following use:

* PvE farming

Contents [hide]

* 1 Underworld variant * 2 Attributes and Skills * 3 Equipment * 4 Usage * 5 Videos * 6 Notes * 7 Stone Scale Kirin variant * 8 Attributes and Skills * 9 Equipment * 10 Usage * 11 Video * 12 External Links

By using the powerful spell Savannah Heat in combination with Meteor Shower and Bed of Coals you can kill many types of monsters in one shot before they have a chance to flee from the area of effect. Smite Crawlers in The Underworld and Stone Scale Kirin in Pongmei Valley, while using Earth Magic enchantments to reduce received damage to 0. [edit] Underworld variant [edit] Attributes and Skills ElementalistMonkElementalist / Monk 	Attribute Rank Fire Magic 	12 + 1 + 3 Earth Magic 	12 + 1 Energy Storage 	3 + 2 Meteor Shower

Meteor Shower Savannah Heat

Savannah Heat Bed of Coals

Bed of Coals Flame Djinn's Haste

Flame Djinn's Haste Stoneflesh Aura

Stoneflesh Aura Glyph of Concentration

Glyph of Concentration Armor of Earth

Armor of Earth Balthazar's Spirit

Balthazar's Spirit [edit] Equipment

Armor:

Tempest or Pyromancer's is recommended, although the additional armor is rarely needed. Radiant Insignia may also be used.

Weapons: One of the following:

* An Insightful Earth Staff of Enchanting. A 20% enchantment mod is recommended. * Totem Axe / Earth Scroll combination. * Galigord's Stone Staff

and

* A longbow or flatbow for pulling Smite Crawlers.

[edit] Usage

Killing the Grasping Darkness

Pre-cast Balthazar's Spirit and take the Clear the Chamber quest from the Lost Soul. If a Dying Nightmare pops up, let him use Rend Enchantments on Balthazar's then cast Flame Djinn's Haste to break aggro. In this case, remember to recast Balthazar's Spirit on yourself before entering battle; avoid accidentally casting it on the Lost Soul.

Then cast in this order:

* Flame Djinn's Haste * Stoneflesh Aura * Glyph of Concentration

Then quickly aggro one or two groups of Grasping Darkness and run back. Then cast you offensive skills in this order:

* Meteor Shower * Savannah Heat * Bed of Coals * Flame Djinn's Haste* o To prevent them from interrupting Flame Djinn's Haste, cast it while the Darkness are knocked down from Meteor Shower.

This should kill all of the Darkness. If any remain, thay will most likely die soon from burning and normal wand attacks should be enough to finish them off. In a worst-case scenario there will be a couple left with about 10% health and you will have little or no energy due to them spamming "Fear Me!". A +15/-1 set is very useful for finishing them off in this rare situation.

Note: Before you take the quest it is recommended that you cast Flame Djinn's Haste and run up the stairs to pop any Dying Nightmare that might be hidden.

Killing the Smite Crawlers

Once all the Grasping Darkness have been eliminated, use Flame Djinn's Haste to run to the Smite Crawlers in the Ice Wastes. It is recommended that you pull large groups of smites with this build due to the length 60 second recharge on Meteor Shower. It is possible to pull together all the smites in the first chamber. A video of how to do this can be seen here

* Maintain Stoneflesh Aura and Armor of Earth to take all damage to 0 and maintain Balthazar's Spirit for energy and use: * Meteor Shower * Savannah Heat * Bed of Coals * Flame Djinn's Haste

If done right this will kill all the Smite Crawlers you have pulled. If a Dying Nightmare pops up while pulling the smites, let him use Rend Enchantments then cast Flame Djinn's Haste to break aggro. Then come back and kill the Dying Nightmare first and proceed with the smites. A video of how to do this can be seen here [edit] Videos

* Killing the Grasping Darkness * Run to the Smite Crawlers * Clearing Smite Chamber #1 * Clearing Smite Chamber #2

[edit] Notes

This build also works as Mo/E with the same Skills. However, be aware that the lack of Energy Storage and lower elemental attributes will make the run more difficult. [edit] Stone Scale Kirin variant

This variant will allow you to farm Stone Scale Kirin, Undergrowth and Dragon Moss in Pongmei Valley right out of Maatu Keep. [edit] Attributes and Skills ElementalistMonkElementalist / Monk 	Attribute Rank Earth Magic 	12 + 1 + 3 Fire Magic 	12 + 1 Energy Storage 	3 + 2 Glyph of Elemental Power

Glyph of Elemental Power Meteor Shower

Meteor Shower Savannah Heat

Savannah Heat Bed of Coals

Bed of Coals Aura of Restoration

Aura of Restoration Stoneflesh Aura

Stoneflesh Aura Armor of Earth

Armor of Earth Balthazar's Spirit

Balthazar's Spirit [edit] Equipment

* Armor: Any armor can be used, but Tempest, Pyromancer's or Geomancer's are preferred. * Weapons: o An Insightful Earth Staff of Enchanting. A 20% enchantment mod is recommended. o Totem Axe / earth scroll combination. o Galigord's Stone Staff

[edit] Usage

Cast and maintain all your enchantments, and aggro the Kirin, Undergrowth and Dragon Moss. You should maneuver so that the Dragon Moss are close to one another, and then move into melee range of them, which will place the melee-range monsters near the Dragon Moss. Once the monsters are in a ball, cast the following spells in this order:

* Glyph of Elemental Power * Meteor Shower * Savannah Heat * Bed of Coals

[edit] Video

Video of Kirin farming. [edit] External Links

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