Category talk:RA builds

Oh Really?

At least 50 of the 75 builds listed here miss the point of this page. To know if a build is worth being tagged as superior for the RA one should consider what the RA is like, what challenges it presents, and whether the build is unusually suitalbe for meeting those challenges.

I spent a frustrating several days trying initially to get through the RA and found the information here to be nearly useless. Not that there arent good builds here, just that there are so many less than good ones. Since getting through the RA I have gone back many times for the fun and to build up faction for unlocking skills/items. Here are some things I have learned from my experience that might be helpful to anyone deciding if their build is really good for the RA:

1) consider that the build has 7 free slots to work with becuase res signet is a must have. Ressurect is not an acceptable alternative unless one can follow it up immediately with huge healing.

2) some sort of self-healing is a wise. Assume that many times the party will have no healer or that the healer will be a total noob.

3) at least one good damage skill or spell preferably with range for taking out targets of opportunity and helping on a difficult spike target is essential.

4) an interrupt or knockdown effect is extremely nice

5) builds that are very good in organized teams often fail miserably in the RA atmosphere. In an organized team the tanks don't need to worry much about healing or removing conditions, there are other people who do all that. The healers are too busy healing to worry about doing damage ect.

Bonus tips for RA

1) if someone in your party quits before the game starts don't quit right away. there is at least a 50% chance that the other team are noobs and your three can kill their 4 and pick up another player for the next round.  If you see the other team is good then you can map out.

2) don't quit when you die. wait and see if you get ressurected.  be ready to jump back in if you do.

3) don't go after the monk first. not only are they totally expecting it, but the monk probobly has plenty of ways to stay alive while the rest of his party picks you off.  stay together and look for targets of opportunity if you can.  someone from their team will probobly wander away alone before too long. If they all attack your monk, just call targets and kill them while the monk runs away getting them nice and spread out.

4) don't wait for someone to lead. if someone does lead, fine. If not, give out simple instructions and people will usually listen.

5) don't fight around their spirits. if you have an Rt stay around his or her spirits.

Effective Profession guide for Random Arena
Since builds suitable for RA are different I can see a need for seperate Effective Build guides for each proffession.Kiteeye 21:43, 16 September 2006 (CDT)

Delete
I would entirely agree with deleting this category and deleting every article in this category except the ones that are already in other categories. However, if you suggest deleting this and not deleting the articles.... where would you put them?
 * Category:Single general pvp builds or somerthing better worded &mdash; Skuld 16:37, 8 September 2006 (CDT)
 * The thing is that most of these builds are NOT for generaly PvP. They are builds that don't work anywhere but RA, and maybe Competetive missions and AB.  I definitely do NOT agree with giving people the impression that these will work anywhere else. --Theonemephisto 21:17, 8 September 2006 (CDT)
 * You can run anything in RA and get away with it. I agree with the delete.
 * Disagree with the delete. The low quality of builds you run into in RA is proof of how much this is needed. Additionally, deleting the category would make a big mess out of Category:PvP builds. --Xeeron 11:59, 13 September 2006 (CDT)
 * Also Disagree with the delete, There are builds that can be run in RA cannot be run on any other PvP arena due to the randomness. The type of PvP in RA is different. -- [[Image:Ritualist-icon-small.png]] Cwingnam2000 12:03, 13 September 2006 (CDT)
 * I also disagree with the delete, there are some very effective builds here that are most effective in RA. RA is a completely different form of PvP than others, due to it's randomness.  Therefore, the builds are generally quite different.  It should have it's own page. - 12.218.6.223 15:01, 17 September 2006 (CDT)
 * We need a decent guide for RA. Since there is none, a few builds might help. The problem is, most of these builds here are useless in RA. Just an example: what is going to happen with that thumper without a single defensive (healing) skill? Disagree with delete, because ppl learn PvP in RA (and AB) and they need help how to make/understand their own build, and they need examples for that.Vazze 01:42, 18 September 2006 (CDT)
 * I also disagree with the delete. RA does require a different approach in some aspects, not to mention that some builds in this category are good. &mdash; Poki#3 [[Image:Poki.jpg|20px|My Talk Page :o]] 04:12, 19 September 2006 (CDT)

I disagree with the delete as well. RA is a large part of PvP. A list of suitable/useful RA builds is necessary. I think we just need to remove the builds that obviously don't work in RA. Andovar 09:10, 19 September 2006 (CDT)
 * RA is a total different category of PvP, some builds that work elsewhere will not work in RA. Disagree with the deletion. 137.186.216.238 18:24, 19 September 2006 (CDT)

I disagree with the delete. It gives an idea and a chance for new players to work builds. Deleting it is pointless and doesn't benefit anyone. The whole point of this being here is to show others what RA builds you have created and share information. It's like saying "Hey, let's not share the knowledge." 3:12 PM 20 September 2006

I'm not suggesting we get rid of all the builds, its just some have used the excuse of "its for RA" whe n it isnt rly for anywhetre &mdash; Skuld 14:15, 20 September 2006 (CDT)


 * If it isnt for anywhere, it should be voted down. Builds in unfavored are no longer in any category. --Xeeron 15:38, 20 September 2006 (CDT)


 * Maybe what is needed is a tougher definition of tested. Say you play a build ten times in RA and post the stats: How many times you won and how many times you died. Kiteeye 02:05, 24 September 2006 (CDT)
 * That's influenced by player skill and a lot of luck though. As I've said many times before, in RA you don't really need a good build, I've gotten 10-run streaks with only RoF and Divine Boon on my bar, does that mean that it's a good build? --Theonemephisto 08:34, 24 September 2006 (CDT)
 * That reminds me to submit that awesome infuse arena monk to the RA section! --Fyren 08:39, 24 September 2006 (CDT)
 * And henchway wins halls...every once a blue moon. Lets get rid of the HA builds section, then? Just because you can get away with terrible builds EVERY NOW AND THEN doesn't mean that there's no point in even trying to have decent builds. And secondly... what builds aren't "influenced by player skill and luck"? I find this argument very flawed and lacking. Completely disagree with delete. --Dirigible 09:21, 24 September 2006 (CDT)