Jennur's Horde (mission)

Objectives
Defeat the Harbinger of Nightfall before it summons enough demons to destroy Sebhorin.
 * Protect the spirits of Sebhoring from the onslaugh of torment demons.
 * The Light of Seborhim is the only thing that can harm the Harbringers. Drop the Light of Seborhim when you are close enough to an enemy to release it's energy.
 * Horticulturist Hinon must survive.


 * BONUS Defeat the additional Harbingers.
 * You have defeated 0 of 2 additional Harbingers.

Primary
Work your way East through the Garden. Use the Light of Seborhim to destroy each Harbinger, there are 5 on the way to the Harbinger of Nightfall. As you work your way through the Gardens, you will meet with additional Margonite troops and reinforcements.

Bonus
The bonus will trigger when you start climbing the stairs on either the North or South wall toward the additional harbingers. Destroying each of these will secure you with an additional level of the bonus. [11/1/06 - As of right now, killing additional Harbingers may not necessarily update the bonus count thus making it impossible to obtain Expert or Master rewards]

Tips and strategy
Mission mechanics:

* Spirits of Seborhim do NOT need to survive to get bonus or main mission, but their survival makes it easier.
 * To destroy a harbinger, drop the Light of Seborhim at the harbingers feet.
 * Everytime the Light is successfully used to destroy a demon, a spirit of Seborhim will be summoned, which will create additional "Light of Seborhim" bundles.
 * Periodically, groups of Margonites (1 each of Cleric, Sorcerer, Warlock, Reaper, and Executioner) will spawn and head to attack Hinon, they will attack any Spirits of Seborhim they encounter.

Beating mission (summary):


 * You need to do a lots of damage in short time, a Minion Master is recommended, and there are enough corpses for two.

Obtain the first Light of Seborhim and use it to destroy the first harbinger. Wait for a second orb to be summoned and head to next demon. Destroy him and kill nearby Margonites. Wait for a patrol to arrive, kill them, and head for the next demon.

A recommended strategy from this point is to wait for patrols to reach you whilst you are stood by a Spirit, clear the patrol, and then take down a single stationary group. This should give the party enough time to recover between patrols. Additionally the three harbingers must be destroyed to advance in the mission.

Once you reach the Harbinger of Nightfall, you will need to use 3 orbs of light to destroy him.

Detailed strategy:


 * The mission requires atleast 3 real players to carry the orbs, but it's doable with one player with heroes and henchies...it'll just take longer.


 * Take the orb from Hinon to kill the first Harbinger. Hinon will create another orb. Take that orb and drop it by the first Spirit of Seborhim.

Note: If you use the orb from Hinon, you'll have to run all the way back to him to get another one. The idea is to use the orb created by the new Spirit, so you'll need to keep track of which orb create by whom.


 * The 1st Spirit will then create an orb, use that orb to kill the 2nd Harbinger, other than using the orb that came from Hinon.


 * The 1st Spirit will create another orb. Bring that orb and the orb from Hinon next to the 2nd Spirit. Use the orb from the 2nd Spirit to kill the 3rd Harbinger.


 * Before you kill the 3rd Harbinger, you need to clear the area around it from mobs. This will insure that you won't lose the 3rd Spirit since if you did not clear the area first, you'll get unnecessary aggro that usually results into a failed mission.


 * Once you kill the guarding mobs, kill the 3rd Harbinger, bring the Hinon orb, 1st Spirit orb, and the 2nd Spirit orb next to this (3rd) Spirit and hold this post. Patroling mobs will come from both sides from here and splitting you party is not a good idea. This central post will insure that no mobs can go downstairs. Instead pull the mobs to this post and kill them quick.


 * The other 2 Harbinger are bonus objectives, you'll need to kill them anyway, but you don't have to protect the Spirits that spawns here, you got all the orbs you need to kill the Harbinger of Torment. You can simply run into the Harbinger, drop the orb, then go back. Get another orb from the 3rd Spirit and kill the other Harbinger. (Note: make sure you use the orbs created by the 3rd Spirit, else you'll have to run back to get another orb.)


 * You'll need 3 orbs to kill the Harbinger of Torment. There are 4 guarding mobs around him plus the occassional patrols. You'll have to pick a side and attack on one side only. You need to kill everything on that one side as fast as you can, otherwise you'll get run over by the patrol spawns.


 * Once you cleared one side, send your heroes and henchies back to 3rd Spirit post, then it's a walk on a park from here. If you're with a real players, you need 3 people to take an orb each, rush in to the Harbinger of Torment and drop the orbs at his feet. Otherwise, you'll have to tell your AI entourage to guard the 3rd Spirit and run the orbs to the Harbinger of Torment one at a time. A running skill is a must if you're by yourself with heroes and henchies.

Note: The Elite Assassin skill Shadow Form used with Return and Dark Escape makes the killing of the Harbinger of Torment a piece of cake.

Allies

 * 20 Horticulturist Hinon

Monsters
Margonite
 * 24 Margonite Reaper
 * 24 Margonite Sorcerer
 * 24 Margonite Warlock
 * 24 Margonite Executioner
 * 24 Margonite Cleric
 * 24 Margonite Seer
 * 24 Margonite Ascendant
 * 24 Margonite Bowmaster
 * Harbinger