Talk:Shielding Hands

Anyone else think this is a pretty useless skill? 15 damage is rather useless in my opinion. --SK 12:44, 25 May 2006 (CDT)


 * Team - Ranger Spike 194.47.250.233 12:49, 25 May 2006 (CDT)


 * I don't understand, are you trying to say its used as a counter measure for spike damage? I would hardly call 15 damage reduction a good counter measure. --SK 00:53, 26 May 2006 (CDT)
 * It's 15 damage from every packet of damage for the duration. Against, for example, warriors/assassins/rangers that's -15 damage per hit.    This works out to a lot if you use it well.  Against the other anonymous' example, ranger spike doing dual shot and then punishing shot would have their damage reduced by 45 per ranger on the spike due to shielding hands.  --68.142.14.9 10:07, 26 May 2006 (CDT)
 * Do not forget it reduces damage from armor-ignoring damage such as Shadow and Holy damage. --Gares Redstorm 10:27, 26 May 2006 (CDT)
 * And orders! thats 90 damage reduction from each ranger.--Coloneh RIP[[Image:Coloneh.png]] 17:32, 22 November 2006 (CST)

Shielding Hands has the precastable ability to stop hundreds of damage over its duration. Of the 10(15) or so arrows usually involved in a RSpike this skill would reduce the base damage and preperation damage by 15. Thats just a measly ~450 damage prevented. Obviously, 'rather useless'. Ubermancer 02:06, 3 August 2006 (CDT)

IMO, most useguful for casting it on the Ghostly and holding the altar.

Yay, the huge recharge was finally reduced. 25 seconds was just a bit too long. Entropy 04:42, 2 February 2007 (CST)