User:XT-8147/N/Mo Factions-enhanced Minion Master

Armor
Full 1.5k Scar Armor (Death Magic head scar), except for Bloodstained Boots and a Major Vigor rune.

Weapon
Go with a collector 20/20 Death staff and some mods (probably just Insightful and Fortitude), Morgriff's Staff, or Morgriff's Scepter+The Shadestone.

Unless of course you get lucky with your drops like I have, then you'll have something like this:
 * Deadly Cesta (gold)
 * Cold Damage: 11-22 (Requires 12 Death Magic)
 * Energy +5 (while Health is greater than 50%)

In this case, the recommended focus is the collector +12 energy 20/20 Grim Cesta available outside Droknar's Forge.

These two combine with my armor's energy bonus to bring max energy to 53, which the use of Animate Bone Fiend and Animate Vampiric Horror in succession.

For the optional slot

 * Deathly Swarm - get some damage out there, and soften up up to three foes while you're at it.
 * Blood Ritual - if you're partied with casters/monks that like to have it available.

Optionally, in place of Animate Flesh Golem

 * Tainted Flesh - Toss it on Warriors and Assassins by default, or anyone who's taking melee damage.

Usage
Once you're out there, approach the first mob and kill it, animating minions as you go. You'll want to get your Flesh Golem up first, followed by Bone Fiends, Vampiric Horrors, and finally Bone Horrors. Watch your minion counter in the condition monitor, once it reaches 10 you won't be able to have any more minions out. Animating a minion in this case will replace the least recent minion.

It's nice to know that Flesh Golem leaves an exploitable corpse, so when it dies you can reanimate it immediately.

In battle you'll have little to do outside of using Blood of the Master. Use Healing Breeze to take a little load off of your partied monks.