Talk:Assault on the Stronghold

lol got a bug, which made the mission a lot easier, my hero/hench party got wiped and I was ressed inside the camp, so I could do the mission without opening the gates ;) 145.99.177.157 14:21, 2 September 2007 (CDT)


 * This happened to me too. dominique 14:40, 2 September 2007 (CDT)
 * Me too. At least it compensated for the Siege Devourers not doing their job. I went up on the ramparts and wiped out the Charr up there, they stopped spawning after a few respawns. Then I went back and got the Charr allies, who respawned when I came in range and told me to charge. They stopped at the gate anyhow. I shouldn't have bothered going back. Eddycurrents 22:30, 7 October 2007 (UTC)

Merge!
This page shall be merged with this one?  That one provides more details!

Attacking their own gods...
After breaking the gate and coming up to the last part, I tried to take out a small group of Charr at the top of the staris. Unbeknown to me the other Charr's were patrolling and so i got mobbed by all groups except the left hand side Destroyers. I flagged/ran down the stairs, and waited awhile. I watched the Charr's for awhile and noticed that the Destroyers were killed by the Charr....Why would you attack your own gods?!


 * Self defense I guess? Like the Titans, I doubt the Destroyers care one bit about the Charr and see them as a nuisance at best. A tasty nuisance. Other Charr also had no problem with attacking their own gods for NF. [[Image:Entropy Sig.jpg]] (T/C) 02:16, 21 September 2007 (CDT)

Charr douche: Quickly kill our enemies Destroyer muther:i have a better idea Charr: NOOOOOOOOOO!!!!!

you:well that was anti climatic


 * It's actually in the dialogue... or at least it WAS. I didn't notice it the last time around, but it might have been because I was too busy fighting... or maybe its another case of the story-filler being broken like the Raisu Palace end cinematic for long enough that there are plenty of people that never got to see it properly. In short, Burntsoul didn't actually have any form of control over or alliance with the Destroyers - it isn't properly explained, but it looks more like he's managed to capture a few and is now trying to pass them off as 'gods' offering a similar alliance to that offered by the Titans. When you break into the fortress, he has them released as a form of mutually assured destruction - he's going to go down, but at least these pesky humans and rebels will go down with him. The problem with this idea is that if you're careful you can basically let them fight it out and mop up the remains, possibly with some light intervention to keep the mopping up duty to a minimum. But Pyre pointed out that he was an idiot (although not in so many words) at the start of the mission. Draxynnic 02:15, 15 October 2007 (UTC)

Note Contradiction
What's the deal with the notes? It says it's no problem to let the armored saurus die because it respawns, then it says the armored saurus won't make it to the gate without good team coordination and the only way to get it back is to restart. So which is it? Does the armored saurus die permanently or does it respawn?
 * Read what it says: "Sometimes, the siege devourers will not damage the charr." I sounds like it's saying IF the siege devourers aren't damaging the charr, you need to reset the mission otherwise the saurus will never survive long enough to reach the gates. In other words, the saurus will keep dying over and over, never surviving long enough to achieve its objective. The text has no contradiction; you just need to read more carefully. --Malagra 23:50, 6 October 2007 (UTC)
 * You need to take down the charr rangers to allow the saurus to bash down the walls. However if the siege devos don't do their job, you get outflanked by axe charr and the charr rangers keep killing the saurus. You can't win... unless you get lucky and spawn behind the wall. That's what happened to me. Eddycurrents 22:30, 7 October 2007 (UTC)
 * If you have any siege devourers that aren't responding and hurting charr, just wait 10 minutes i've had that twice now and it seems to fix itself--Marth Reynolds 11:01, 13 October 2007 (UTC)
 * I've had it happen too - but only on one side, so by completely clearing the other (setting the devourer that worked to attack the Seekers on teh gate and the party elementalists to hit the ones on the bluff) I was able to at least have the Saurus make some progress until the other devourer started working. Draxynnic 02:03, 15 October 2007 (UTC)

Hard Mode Difficulty
I consider myself to be a fairly good play, I have all the skill hunters, I'm a guardian of tyria, and I know my way around. However, this mission is IMPOSSIBLE. I can hold the Warriors at bay indefinitely but the seekers keep respawning and eventually I have to make a move for the door. You don't see the monk's health bars go down. They dissapear in an instant under the barrage from six seekers. I have made it to the gate but when I do, I manage to knock off 1/2 it's health max and there's no going back. BY that time three or four trios of warriors have spawned at the bottom and you will be insta-popped walking anywhere near it. Has anyone mananaged to even make it INTO the stronghold? 65.30.20.38 01:09, 15 October 2007 (UTC)
 * Bring Winds, prot the crap out of itm use yourself and teammates as meatshields. Zeek Aran 02:47, 15 October 2007 (UTC)

I have to agree with the 1st comment. this IS imposable We had 3 very good people and the rest where a good mix of heroes. We could'nt get inside the fort either. Aslo winds does NOT help with the constantly respawing seekers. Did anyone else get only 1 drop and ZERO xp from mobs here.