Battle Rage

Description
For 5...17 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline. This is an elite skill.

Usage Notes
With high strength, this is an excellent skill to use with lots of adrenaline-based attack skills. For example, a swordsman could use battle rage with a shield that requires strength, along with Sever Artery, Galrath Slash, Gash, and Final Thrust. These skills will recharge very quickly with battle rage, and use NO energy at all! This leaves a potential for 3 more skills that can be more energy-based. Since these skills would be the only skills on the bar that use energy, the +2 warrior regen won't be so restricting. The extra skills could be primary or secondary skills. Warrior skills can keep the focus on strength or weapon mastery, such as Endure Pain, Sprint, Shield Stance, Power Attack, Warrior's Cunning, Savage Slash, etc. Use of the secondary profession is probably more fruitful, as some secondary skills enable some powerful combos. For example, with W/Mo you can use Healing Breeze or maintain TWO Mendings. W/E can reduce damage with Ward Against Melee and Eruption. W/R can maintain a pet. W/Me can use Distortion and Illusion of Weakness. W/N can summon minions to draw damage. The possibilities are nearly limitless because so much of your skill bar draws on adrenaline, leaving plenty of energy to spare. However, this approach is very vulnerable to spells that slow your attacks by 50%, like Faintheartedness, because your adrenaline gain is now back to normal. Soothing Images would virtually render you useless, and coupled with Ethereal Burden or Hamstring would make you nearly harmless. In these situations, focus on your energy-bases skills and target the character squelching your adrenaline.

Acquisition

 * Snake Dance: Smukk Foombool
 * Talus Chute: Krogg Shmush