Survivor title guide/Kilroy Punch-out

General
A general general survivor guide here.

Kilroy Stonekin's Punch-Out Extravaganza! is a safe and speedy way to gain experience. This mini-guide is intended to describe how to get a Legendary Survivor with as little player interaction as possible and in (hopefully) under 20 hours of game play. This guide assumes you are playing in Normal Mode.

Read Dwarven Boxing for some tips on this mini-game. In addition to what the article says, go into your options (F11) and bind extra keys to Skill 8 (I use 9 and 0). If your health goes to zero you are given 10 seconds to recharge your energy with Skill 8. Repeatedly click on Skill 8 while mashing all the keys you bound. Every time you get to health zero your total energy increases, making it harder to get up again. Using the extra bind and click technique you can be knocked down many times before actually dying.

This countdown is the only real risk during the quest. A lag spike while at health zero can mean death. It is also reported that disconnecting during this count down increases your death count.

Talk to Kilroy Stonekin. Take and complete Punch the Clown.

Using the tips / guide described below, you should get about 12,000 XP per run.

The quest gives you one Dwarven Ale (from the dungeon chest) and 250 G (quest reward), which easily pay for the Scroll of Hunter's Insight. This ignores drops from monsters.

Buy a Scroll of Hunter's Insight from the Merchant. Talk to Kilroy again, accepting Kilroy Stonekin's Punch-Out Extravaganza!.

This is a repeatable quest. You can change the district you are in to quickly re-zone and accept the quest again. If you have low-level Heroes, be sure to have them in your party when you accept the quest reward.

General Tips

 * Activate your Scroll when you reach the Stonewolf room and it will recharge itself on the first of two bosses.
 * Don't let your character make just normal attacks, they will do little damage. Always use Skill 2 for normal attacks. Normal attacks will however  help you build adrenaline for the Skills.
 * Using the blocking skill is generally a waste of time, as you're always using Skill 2 to do damage.
 * Skill 3 performs an interrupt and should be used as often as possible. Lead into battle with Skill 3, it often interrupts the first attack the melee Dwarves perform.
 * Skill 4 takes about 1/3rd of a Dwarf's health bar off.
 * Skill 5 kills almost all Dwarves from full health. Take care not to use it on Dwarves that Kilroy is engaging.
 * Skill 6 performs a knockdown and takes 1/3rd of a Dwarf's health bar off. It is most useful against Stonewolves and bosses.  The Ettins cannot be knocked down.
 * The Stonewolves have much more health than the Dwarves. Kill the Dwarves first.
 * The Rangers have the ability to Daze you, disabling your blocking skill. This isn't a big deal, but they should still be killed first anyway.
 * Against Ettins (there are two) try to use Skill 3 with some timing to interrupt their special attacks.
 * If money is no object, buy more expensive scrolls and lockpicks. There is always a Locked Chest in this dungeon.
 * Be aware that Kilroy often goes backwards within a room once all the enemies are dead, probably a programmed safeguard so that no enemies can be skipped by a speedy Dwarf. Don't run ahead blindly and be aware of his position on your radar.
 * Once the Chest is open you still are given 3 minutes before being automatically returned to town. This is enough time to pick up any missed items.  Kilroy's backwards trips during the run are also a good opportunity to pick up items.
 * If Kilroy dies he will get up with full health once no more foes are in his aggro range. Take advantage of this by pulling enemies away from Kilroy's corpse.
 * While Kilroy killing enemies gives you XP, he does not count as a member of your party when considering Insight Scroll recharges.
 * Sometimes, you will need to let Kilroy die. This will enable you to finish off other foes and start again with a fresh Kilroy instead of having him rushing into the next pack of mobs with only 10% hp.
 * Get Thunderfist's Brass Knuckles and modify them with a furious dagger tang, a Brawn Over Brains inscription, and a dagger handle Of Shelter (All perfect if possible); and then customize them for 20% extra damage.
 * If you can, change your secondary profession to assassin and place 12 AP into dagger mastery.

Statistics

 * 12,000 XP per run is a sustainable goal.
 * 38 runs to go from Survivor to Indomitable Survivor.
 * 63 runs to achieve Legendary Survivor status from Indomitable.
 * 101 total runs, at 10 minutes per run is 1,010 minutes or less than 17 hours of game play.
 * 10 minutes per run is a pessimistic figure and throws in some time for re-zoning, seeing the Merchant, etc.

Scroll of the Lightbringer Statistics

 * Scroll duration is longer than the run and can be applied at the start of the dungeon.
 * 20,000 XP per run roughly (20,524 XP on my test run).
 * 23 runs to go from Survivor to Indomitable Survivor.
 * 38 runs to achieve Legendary Survivor status from Indomitable.
 * 61 total runs, at 10 minutes per run is 610 minutes, just over 10 hours of game play.
 * That many Scrolls cost 97.6 platinum.
 * Adjusting for a 350 gold return per run (the strict minimum), 76.25 platinum.
 * A 600 gold return per run is not unrealistic, putting the cost at 1 platinum per run.

First Room

 * Only use Skills 2 and 3 and you should have a fully charged Skill 5 for the next room

Second Room (entrance)

 * Two Rangers, two Melee Dwarves. Use your charged Skill 5 on a Ranger, then Skill 2 and 3 for the remaining enemies.  You should again finish with a fully charged Skill 5.

Second Room (middle)

 * The Melee Dwarves run away. Use Skill 5 on the Ranger before Kilroy catches up.  Aggro the Ettin before Kilroy gets too far towards the Melee Dwarves so that Kilroy helps you.  Try to interrupt his special attacks with Skill 3.  Don't use Skill 6 on him, use Skills 4 and 5 whenever possible.
 * Once the Ettin is dead, go get the remaining 3 Dwarves. Try to save up a Skill 5 on them.
 * If Kilroy doesn't come back then don't fight the Ettin alone, as Kilroy will face the other three Dwarves alone and you won't get XP. Chase after Kilroy and the Ettin will not follow since you have a speed bonus.  Kill the Dwarves and Kilroy will go back after the Ettin.

Third Room (Stonewolf Room)

 * Activate your Scroll here.
 * Kill the first Dwarf you encounter with your charged Skill 5
 * Aggro the second Dwarf if he was missed, kill him
 * Use Skill 6 extensively on the Stonewolves to knock them down, make sure to attack the same Stonewolf as Kilroy.

Fourth Room (dark hallway)

 * At this point it is wise to split up from Kilroy.
 * Use Skill 5 on fresh Dwarves, never on Dwarves you've hit more than once, never on a Dwarf that Kilroy is facing (hence, splitting up)
 * Rangers versus Melee is generally meaningless, as there are just so many guys here.

Fifth Room (giant circle of melee Dwarves)

 * Wait for Kilroy, as he'll have run back. If you have a fully charged Skill 5, don't bother waiting and go dispatch a Dwarf.
 * Split up from Kilroy after the first 3 Dwarves and don't waste Skill 5 on anything Kilroy is facing
 * It is a very good thing for Kilroy to die towards the end of the big circle of Dwarves. He will get up when the circle is cleared, before the last group of Dwarves.
 * The last group of Dwarves is 4 and a Boss.
 * The outer two go hostile first, save a Skill 5 for one of them.
 * Kill the non-boss Dwarves first.
 * Use Skill 6 to knock the Boss down as often as you can.
 * Wait for the Boss to get up, then use Skill 3 to interrupt whatever skill he uses right away.
 * If you are using a Scroll of Hunter's Insight or a Scroll of Slayer's Insight then you should let the Boss beat Kilroy, ensuring you score the killing blow and recharge the Scroll timer.

Last Room

 * Wait for Kilroy, he'll stand at the threshold to this room and say some dialogue. If you have any Skills charged up they will probably waste away here and it's not worth trying to run ahead.
 * Kill the Ettin first, pray that Kilroy decides to as well.
 * Use the same strategy as the previous boss.

Hard Mode tips

 * Why play in Hard Mode ? The choice depends on your concentration capacity, network stability and which titles you are interested in. That is, if you have Hard Mode available, of course.
 * Pros :
 * XP gained from killing foes is 250% than that of Normal Mode (most Mobs are lvl 26 and HM provides a +50% Bonus), while the run time is approximately 50% longer depending on your skill.
 * Drops are much more valuable. The dungeon reward is doubled compared to Normal Mode.
 * Golds are more frequent: Advantegous for Wisdom Title Track and Unlocks.
 * Cons :
 * The risk of dying is much higher.
 * Unless you are very good, the run will last more than 10 minutes, so either activate the scroll before the stonewolves or use two scrolls.
 * The skill number 7 is very effective but is still not strong enough to entirely dispatch one foe. Its recharge time is quite long, so always use it in one of those three cases :
 * The targeted foe is near full health
 * The targeted foe is less than half of his health and you have less than 100 hp (in this case you need to use your skill to get the health bonus and even if you get knocked out, it will be recharged when you get up)
 * The targeted foe is a boss. In this case you might choose to try to finish him to get one free recharge.
 * Contrary to Normal Mode, focus on the final boss and let Kilroy keep the Ettin busy. Killing the boss will recharge your double uppercut, enabling you to finish off the Ettin in a snap.
 * It is very important to always focus on the same opponent as Kilroy, as health bonuses are vital.
 * Blocking can be effective, especially against long activating attacks. Try to find the right rhythm of Attacking/Blocking.
 * Set "STAND UP!" (Skill 8) to hotkeys 8, 9, and 0. This will allow you to regain energy when knocked down three times as fast, making you nearly indestructible.