User:Ayumbhara1042

=About Me= My birth name is Paul, but my guildies call me Todd. They couldn't pronounce Ayumbhara, so they called me Todd. The guild I'm in is called I Disciples of Balthazar I [DoB]. There's only about six of us that regularly play, but our alliance leader Eternal Hell Raizers [Hell] is getting us more active. Also, my space bar key is funky, so sometimes I talklikethisbecause I can't use it properly. You can find me in-game pretty much any time between 5PM and 2AM Central Time, plus whenever. I'm rather obsessive about Guild Wars, I'm at almost 1000 hours. Here are my in-game characters, one of each type. If you're interested in discussing builds with me, hit me up in-game or on my Talk Page. I've got some interesting ones, especially on my Ranger and Warrior.

If you're interested in my thoughts about my latest stuff, see the Developments page.

Update: Just broke 1000 hours. Ayumbhara 19:37, 3 January 2007 (CST)

R/Mo 20 Ardel Venutin


Ardel Venutin is a Tyrian Cartographer. She prefers to use either her Poisonous Nevermore Bow or her Barbed Eternal Bow of Fortitude, though she does occasionally pick up her Celestial Sword of Fortitude and Crimson Carapace Shield to run and explore. Born in Ashford, she has found a new home in the Henge of Denravi. She later departed for Cantha, and again for Elona, but always returns to her new home

Builds: Glass Arrows/Needling Shot spiker, Condition Spreader, standard R/Mo Runner, some other fun ones.

Current Build:

Optional Shot: Melandru's Shot or Burning Arrow

Armor: Druid's Armor dyed green

E/Me 20 Atrella Dendri


Atrella Dendri is a Seeker of Wisdom and Skill Hunter, who has also defeated the Lich Lord and Shiro. Originally an Echo Nuker, the bounty of interesting Earth Magic skills available on the Elonian Continent has caused her to rethink her preferred element. She also is an avid farmer of Hydra outside of Augury Rock. Her parents were traders with the Dwarves, but she returned to her homeland after the Searing to protect her childhood friends.

Builds: Echo Nuker, Hydra Farmer, Rot Nuker

Armor: Archmage's Canthan Armor dyed purple

Mo/Me 20 Mishra Hetun


Mishra Hetun is a Canthan. Born from an affluent Canthan Family that regularly vacationed in Bai Pasu Reach, she saw firsthand the effects of the Kurzick-Luxon conflict. Once she was accepted into the Shing Jea Monastery, she dedicated herself to protecting people. She later traveled to Tyria to help the Ascalon refugees and later assisted in defeating the Mursaat and Lich Lord. She later learned of Shiro's return, and returned home to protect her homeland from its greatest threat.

Builds: WoH Healer, Blessed Light Healer, RC Prot Healer, Barrier Bonder.

Armor: Ascetic's Canthan Armor dyed purple

A/R 20 Beidra Trall


Bedra Trall is a Kurzick assassin. Her parents were advisors to Count zu Heltzer and frequently traveled throughout the Echovald Forest. She was fascinated by the multitudes of small corners she found, and made it a habit to explore every corner of Cantha, becoming a Canthan Trailblazer. She eagerly awaits the mysteries in the southern Jade Sea as well as the massive amounts of unexplored land on both sections of the Tyrian supercontinent. She wields both daggers and bows, usually either her Barbed Celestial Daggers of Dagger Mastery, Barbed Shadow Bow of Marksmanship, or Ironwing Flatbow. She has discovered a knack for taking down the hardest enemies in Cantha, and wields a Totem Axe and Earth Scroll to do so.

Builds: Critical Barrager, Seeping Wound Degen, Locust's Fury fun, A/E Green Farmer

Armor: Shrouded Seitung Armor dyed green

N/Me 20 Menthar Tulen


Menthar Tulen's parents were both killed in the Searing, along with many of her friends when Vizier Khilbron sunk the Kingdom of Orr beneath the sea. Afterwards, she secretly sought vengeance against the man who had destroyed her life. When the Shining Blade allied with him to defeat the White Mantle, she was devastated and sensed the treachery. In protest, she left Tyria for Cantha, where she hoped to learn more powerful magics to defeat him. She focused her rage on Shiro Tagachi, eventually defeating him. Feeling ready, she returned to Tyria and aided the Dwarven forces in reclaiming their land, and left for the Ring of Fire. After Vizier Khilbron was exposed as the Lich Lord and defeated, she set out to Elona, where she sought the death of yet another betrayer.

Builds: MM, BiP Battery, FoC Spiker, SS, Midnight Farmer.

Armor: Cabalist's Shing Jea Armor dyed red

W/E 20 Jaylen Trun


Jaylen Trun is a Canthan from a poor part of Sunjiang District. Her only guide was a prophecy a passing woman had when she was born, predicting a woman of great strength. Though she never saw that woman again, she took the prophecy to heart. She spent years training with her parents' Fiery Cleaver of Enchanting and Vampiric Break Hammer of Fortitude, as well as Thorgall's Stone Smasher which she bought from a Tyrian Trader. She has continually sought greatness, leaving for both Tyria and Elona to fight the evils there.

Builds: Conjured Axe, several Hammer Builds.

Current Build:

Armor: Canthan Armor (various upgrades) undyed

D/N 20 Yarina Narul


Yarina Narul is the daughter of a Vabbian Trader and a Kournan bureaucrat. Her parents initially settled in Kodonur Crossroads, but left for Istan when her learned of disturbing actions that Kourna's warmarshal was taking. They retired to Kamadan, and raised their daughter to be a Sunspear. When she was accepted into the Order as a Dervish, her parents were glad to see that their daughter would be taking a stand against Varesh Ossa.

Builds: Something cool

Armor: Sunspear Armor dyed orange

Rt/R 20 Talor Vinoda


Talor Vinoda lived in the shadow of Shing Jea Monastery for years. When she was accepted into the Monastery, her parents were ecstatic. She trained as a Ritualist, seeking to maximize her potential.

Builds: Rit Lord

Armor: Halcyon's Canthan Armor dyed purple

Me/W 16 Aezra Dairo


Aezra Dairo was an orphan raised by Acolytes at the Temple of Ages. Early on, she felt an affinity to the goddess Lyssa. When she was accepted to the Academy, she set out to prove herself. She is currently hunting the Shining Blade rebels in the northern Maguuma Jungle.

Builds: Domination, IW (eventually)

Armor: Rogue's Shing Jea armor undyed

P/W 20 Myla Tune


Myla Tune's father was a high-ranked Lieutenant in the Kournan military. When she grew suspicious of Warmarshal Ossa's plans, her father disowned her and she fled to Istan, where she dedicated herself to learning the truth of what the Warmarshal is doing. She is a great supporter of Grenth during Wintersday, and dresses as a "Wintersday Paragon" to show her liking of the holiday

Builds: Something cool

Armor: Centurion's Elonian Armor dyed red

Current Build:

=Favorite Skills/Combos=

I have a few favorite skills and combos that are cool.

Apply Poison + Screaming Shot, Burning Arrow
Causes massive degen, does damage. Fun stuff

Marauder's Shot, Precision Shot
Lotsa damage. Precision Shot is easily interruptable, but can't be blocked or evaded. Yay

Concussion Shot, Broad Head Arrow, Smoke Trap
Dazed is great

Oath Shot + Traps
I'm not much of a trapper, but Oath Shot makes it that much more fun

Glass Arrows + Needling Shot
Great for spiking foes below 50% health. Glass Arrows adds to Needling Shot, so you do 30+ DPS. Great for finishing. And if they block it, they bleed

Devastating Hammer + Crushing Blow + Fierce Blow
Knockdown + Weakness + Deep Wound + lotsa damage = dead anything

Conjure Flame + Fiery Axe Haft + Cyclone Axe or Triple Chop
Spreading extra fire damage is fun

Auspicious Parry
Great way to build up adrenaline if you're tanking. Just throw it up whenever it's charged

Backbreaker
Anything that knocks someone down for 4 seconds is great

Tiger Stance
+33% attack speed is great, even if is a little short. Great for building up adrenaline for hammer combos

Glowstone, Glowing Gaze, Mind Blast, Second Wind, Energy Boon
It's about damn time Eles got energy management skills that aren't labeled Ether, Attunement, or Glyph

Fireball
Yay for spam, especially with Arcane Echo

Kinetic Armor, Armor of Earth
For being nearly invincible

Ineptitude
Easy way to shut down stupid warriors

Migraine, Arcane Conundrum
Great for interrupting

Power Block
Nothing like shutting down a whole line of skills with one shot

Every single Mantra and Stance that they use
The last thing you'd expect on a caster is a whole group of stances that actually do something

Echo, Arcane Echo
These skills sell themselves

Arcane Thievery, Arcane Larceny, Inspired Enchantment, Inspired Hex, Revealed Enchantment, Revealed Hex, Arcane Mimicry, Simple Thievery
Getting new skills is always fun

Signet of Illusions
So that you can actually use those skills

Blessed Light
Great for just about anything

Zealous Benediction, Scribe's Insight
Looks like ANet finally realized that Monks need energy management

Ray of Judgment
Great for slaughtering MM armies

Martyr
Does its job

Unyielding Aura, Vengeance
Resurrection enchantments

Life Barrier, Life Bond
Bonders are awesome

Resurrection Chant
Best rez skill ever. Unless the mobs have interrupts

Healing Touch
Great self-heal or for casters

Any Blood Spike skills
Because B-Spike owns you

Life Transfer, Life Siphon
Woot degen

Blood is Power, Well of Power, Blood Ritual, Well of Blood
Anybody that says that batteries suck never went to the FoW as a nuker with one

Soul Barbs + Recurring Insecurity + any other hex
Crazy fun degen and damage

Feast of Corruption + Suffering
Spiking from the Curses line

Viper's Defense
Great for when a warrior thinks they've got you cornered

Critical Eye + Sharpen Daggers, Way of Perfection, Critical Defenses
Don't even have to worry about getting hit

Jagged Strike or Twisting Fangs + Barbed Daggers + Seeping Wound
Bleeding is great. Extra degen is better. And if someone (Warden maybe?) happens to cast Lacerate, even better

Beguiling Haze, Temple Strike
Dazed again

Ritual Lord or Weapon of Quickening + Binding Rituals + Boon of Creation + Explosive Growth
Woot

Heart of Holy Flame, Aura of Thorns, Dust Cloak
Conditions are great

Pious Assault + Enchantments of all sorts (especially the ones above)
Quick way to do a great deal of damage

All the Forms
Because they look cool. And do damage. Especially Lyssa and Balthazar

Vital Boon + Chilling Victory
SS for Dervishes (kinda)

Mending Refrain + Anthem of Flame
Easy way to help out the healers

Anthem of Flame + "They're on Fire!"
Simple way to keep your buddies alive

=Rants, Raves, and Hopes=


 * Paragon elites suck. I'm probably gonna end up using "Charge!" or something because there's so little of value


 * Monks need their own energy management. Nobody likes having to pump up a secondary profession attribute so that they can be useful


 * Paragons are awesome, even if their elites suck


 * Why is Soothing Images core? It's annoying enough already. That, and no one uses it in PVP


 * Female Elementalist armor needs to stop being so skanky. Male Mesmer armor needs to be not so queer. Paragon Armor styles should look different from one another


 * Why is it that you have to do nothing to get to Tyria or Cantha, but you have to fight a whole freaking horde of Abbadon creatures to get to Elona?


 * Tahlkora is annoying. So is Zhed, but to a lesser extent. Jin and Dunkoro are cool.


 * The Xunlai Agency is the most amoral and insane organization ever to exist. They put agents everywhere, no matter who runs the place. And they send them to the brink of hell. And how did they get into Imperial Sanctum?

=Green Collection=


 * Eshau's Spear


 * Stormray


 * Wayward Wands for Smiting Prayers, Earth Magic, Curses


 * Strongroot's Shelter


 * Ssaresh's Kris Daggers


 * Woe Spreader


 * The Scar Eater


 * Totem Axe


 * Thorgall's Stone Smasher


 * The Soulstone


 * Ironwing Flatbow


 * Kepkhet's Refuge


 * Kyril's Fervor


 * Exalted Aegis (Tactics)


 * Ssyn's Staff


 * Churrta's Maul

=More to Come=

Eventually