The Lone Raider

Overview
Summary
 * 1) Meet Rahlon and the village men in Mehtani Keys.
 * 2) Chase down the corsair and stop him before he makes it back to his friends.

Obtained From
 * Elder Olunideh in Kodlonu Hamlet

Requirements

Reward
 * 1,500 XP
 * 125 Gold
 * 15 Sunspear Promotion Points
 * Battle Commendation

Dialogue
 * Elder Olunideh : "Did you see him? Rahlon saw a corsair in the fields of Issnur Isles and chased him right though the village! Rahlon is no match for a corsair, especially if that scoundrel has friends nearby. As a sunspear, it is your duty to protect us. Please meet Rahlon in the Mehtani Keys and help him chase down that man. I can spare a few locals to help you."

Intermediate Dialogue 1
 * Rahlon : "Elder Olunideh sent you? Good,I wouldn't want to face that corsair on my own. He looked like a nasty little man. I'm sure you'll be able to handle him though. He's been sneaking around our village and I'm sure it's not for a good reason. I saw him heading off to the south just a minute ago. If we hurry, we should be able to catch him before he gets back to his ship."

Reward Dialogue
 * "Well, he won't be causing any more trouble, but I wonder if there is more of his kind out here. It doesn't make sense that a scoundrel of that sort'd be alone."

Followup
 * Corsair Invasion

Walkthrough
Note Rahlon must survive or you will fail the quest.

As you exit Kodlonu Hamlet, Rahlon will be waiting for you. One way to beat this quest is to delay talking to him. Send your entire group down the route he will run to clear the path and wait for him. The team member that goes back to activate the quest can leave his hero(s) to wait with the rest of the team. One member of the killing group should have a crippling skill to slow down the 'Sneaky Corsair' long enough to kill him. Without a cripple he will simply run away.

Note: Another way if cripple skills are not available is to kill the boss, Commander Werishakul, at the end of the run first then go ahead with the suggestion above. The 'Sneaky Corsair' will have no target to contact at the end of his run. Running through the path killing all the obstructions moves the contact counters (green stars) well past the double bridge bottleneck so he will actually start very close to the end, as long as the boss is dead you should have no problems completing this quest.