Crippled

Effect: Crippled characters move more slowly. A character affected by Cripple moves 50% slower for the duration of the skills used against him/her. Visually, a crippled character can be easily spotted as they move with a severe limp. Cripple does not stack with other movement debuffs such as Imagined Burden. While crippled, skills that enchance movement speed such as Sprint or Windborne Speed increase the movement speed of the player if he or she is crippled, however the net difference still results in slower than normal movement.

Sources:
 * [[image:Assassin-icon.png|15px]] Return (adjacent foes, for 3...7 seconds)
 * [[image:Assassin-icon.png|15px]] Caltrops (foe and adjacent foes, for 5...13 seconds)
 * [[image:Assassin-icon.png|15px]] Mantis Touch (for 5...17 seconds)
 * [[image:Assassin-icon.png|15px]] Crippling Dagger (if foe is moving, for 3...13 seconds)
 * [[image:Assassin-icon.png|15px]] Leaping Mantis Sting (if foe is moving, for 3...13 seconds)
 * [[image:Assassin-icon.png|15px]] Black Mantis Thrust (if foe is hexed, for 3...13 seconds)
 * [[image:Warrior-icon.png|15px]] Axe Rake (if foe has Deep Wound, for 15 seconds)
 * [[image:Warrior-icon.png|15px]] Desperation Blow (chance of 25%)
 * [[image:Warrior-icon.png|15px]] Hamstring (for 3...13 seconds)
 * [[image:Mesmer-icon.png|15px]] Illusion of Haste (when it ends; self-imposed)
 * [[image:Ranger-icon.png|15px]] Barbed Trap (for 3...21 seconds)
 * [[image:Ranger-icon.png|15px]] Crippling Shot (for 1...7 seconds, cannot be "blocked" or "evaded")
 * [[image:Ranger-icon.png|15px]] Pin Down (for 3...13 seconds)
 * [[image:Ranger-icon.png|15px]] Spike Trap (for 3...13 seconds)
 * [[image:Ranger-icon.png|15px]] Snare (for 3...13 seconds)
 * [[image:Ranger-icon.png|15px]] Maiming Strike (if foe is moving, for 3...13 seconds)
 * [[image:Monster skill.jpg|16px]] Crippling Attack (monster skill)

Condition transferring Skills:

Removal:

Lengthen:
 * Crippling weapon upgrades lengthen the duration of cripple by 33%.