Dunes of Despair (mission)

Mission Objectives
Help the Ghostly Hero reclaim his throne.
 * Escort the Ghostly Hero to the Temple of Ascension.
 * Defeat the Enemy Ghostly Hero.
 * Hold out while the Ghostly Hero performs his ritual.
 * BONUS Gain more glory by defeating the three forgotten generals and their minions within their forts.

Walkthrough
The Ghostly Hero will follow the person who talks to him. To have him stop following, the same person must speak to him again. Follow the path and kill any Losaru you encounter. They come in groups of three (four groups in total: three groups of Losaru Bladehands and one group of Losaru Bowmasters). Near the Bowmasters, you will see a Siege Wurm firing at you from across the chasm (point A). Kill the group of Losaru Bowmasters first (keeping your ranged people back), then move the Ghostly Hero to the drawbridge to lower it.

South after the bridge you will encounter the boss Goss Aleessh (point B). After defeating the boss and his minions a cutscene will take place. Afterwards, move the ghost towards the raised drawbridge to the south, but keep him at a distance. Have the person he is following speak to him and he will stay put. Have any ranged attackers kill the Enchanted Bows on the ledges beside the bridge. Once they are disposed of, bring the ghost to the bridge (have a party member talk to the ghost) and he will lower it. Do not go in past the door. Enemies will come out in pairs. Just wait for them under the arch. After the last wave (it's the group of three instead of two), defeat the ghost on the altar (point C).

Bring your ghost near the altar to start his ritual. You will have to defend him for 10 minutes. Four pairs of Forgotten Arcanists will appear: a pair from the east, then the west, then the south, then the east again. It is easier if you wait by the altar and let them come to you. This also saves time from running from one battle to another. After defeating them, rush to the south bridge and defeat the two incoming Enchanted Bows. Then head to the west bridge to defeat either a pair of Enchanted Hammers or a boss group. After defeating this group, run back to the altar, and simply wait it out. The last group to attack the altar will be the one you didn't fight at the west bridge. After that, no other groups will attack. The ghost will sometimes cry about incoming enemies, but there really aren't any more.

Tip: Before engaging the enemies at point B you could go to the west to point D. There is a group of Losaru guarding a Slow Totem there. The totem slows down enemies within the area where it is dropped. It is most useful for the bonus and can be quite helpful for the mission too if used correctly.

Tip: Do not to worry about the Siege Wurms which appear near the altar. They are a bother to kill, will distract you from your objective and their damage can be overcome with good healing. If you fight in the centre, they will not attack you as they are out of range.

Bonus
Do exactly the same as above, but in the last part, after defeating the first set of enemies at the west bridge, head further west (towards point 2 on the map). Wait for and kill the incoming group of enemies, or they will attack the ghost while you are out attacking the generals. At this point, you should still have around 6 and a half minutes left.

Quickly head back into the fort (don't go around the outside or you will be beset by Jade Scarabs) and head south over the southern bridge. There you will see a small fort. The first general will be standing outside (point 1). Stick together and follow the path because there are Scarabs that pop out from the ground. After defeating the first boss and his group go south into the fortress. The other two bosses and their groups are found to the left and the right inside the fortress (marked with a 1). You need to defeat the bosses and their guards to complete the bonus. The Ghost needs to survive up to this point, but he can die afterwards as you have already completed the bonus. If you are also doing the mission, then run back to save the ghost.

Tip: Have your warriors equip degenerating skills, like Sever Artery and Gash, as such skills will help greatly when bringing down the generals. Likewise, the rest of the party should bring at least one skill that either causes Bleeding, Disease, or Poison.

A different approach is to split up the party. For example, one single Monk using Life Bond, Life Barrier, Mending and Watchful Spirit is able to keep the Ghostly Hero alive throughout the whole attack, so that the remaining five players can go for the bonus without having to worry about him.

Known Exploit
When you bring the Ghostly Hero on the altar the timer starts, the drawbridges drop, and the enemies come running in. Before bringing the hero on the altar, you can head to the south bridge and try to kill a few Jade Scarabs or Enchanted for a head start, even though the bridge is up. You can sometimes lure the first boss and his group with a long bow. If you have a necromancer in your group, take out a scarab and use a teleport skill (Consume Corpse or Necrotic Traversal) to get outside of the fort and get even more easy kills. Furthermore, a necro monk or monk necro can train a scarab or Enchanted Bow on the rest of the party, wait for them to die, and Rebirth the entire party outside of the fort without the Ghostly Hero being in danger. You are then able to easily kill all the generals at your leisure.

An easier way to kill your party members is to have each of them bring a Vampiric weapon and let the degen kill them, allowing your N/Mo or Mo/N to Rebirth them outside.

Note: It is not necessary to kill the Enemy Ghostly Hero to start the bonus; the killing of the Generals will complete the bonus regardless, so there is no need to leave one played inside the fort.

Note: Jade Scarabs are melee attackers, so they will flee out of range if repeatedly attacked from the ledge. It is best to lure them in with a single shot, if needed, and then finish them off quickly with spells.

Bosses and Elite Skills

 * Custodian Fidius (Warrior's Endurance)
 * Custodian Kora (Marksman's Wager)
 * Cyss Gresshla (Ether Renewal)
 * Dassk Arossyss (Word of Healing)
 * Ayassah Hess (Mantra of Recovery)
 * Goss Aleessh (Mantra of Recovery), location B
 * Byssha Hisst (Order of the Vampire)

All bosses excluding Goss Aleessh spawn randomly at different places. One of the bosses attacks the center with a monster wave and three others spawn at the fort in the south. Supposedly bosses also spawn at points 2 and 3.

Skill Capture

 * Consume Corpse from Byssha Hisst (not available before Camp Rankor).

Additional Notes
The players will be in Augury Rock at the completion of this mission.