GuildWiki:Sandbox

Alliance battle build, can easily finish almost any melee fighter, ranger or even monks. Designed to come, kill and return to a safe place. Uses the classic knockdown, Falling Spider, Twisting Fangs combo, but improved with the Golden Lotus Strike as primary energy management skill which can recover even more energy than Aura of Displacement's cost.

Attributes and skills
Caltrops for preventing enemy from runnig away from you, or catch you. Dark Escape for running boost, and half damage take, in case you must escape. Return Pointing to a near friend in order to help him or escaping to his location.
 * On the Optional slot there are a few options: newline

Equipment

 * Valkyrie's Armor with Infiltrator's Gloves (for poison length reduction) and Vanguard's Guise (for blindness reducion)
 * A pair of Zealous daggers of Fortitude with +15% Damage while health is above 50% (like Ceremonial Daggers for instance)

Usage

 * First of all you have to choose your target (Mesmer and Neromancer can be the worst targets, the rest will do) and cast Aura of Displacement on him.
 * Start the combo Golden Lotus Strike (regain the lost energy), Entangling Asp (knockdown the enemy, and poisoned for a while), Falling Spider (poisoned for a long time), Twisting Fangs (Bleeding and Deep Wound).
 * In case you got targeted you can selfheal with Shadow Refuge, be sure to keep attacking in order to gain the end of skill healing.
 * To counter Health Degeneration skills and conditions can be countered by using the +8 pips Shadow Refuge.
 * If you're cornered or you're being body blocked use Heart of Shadow, can be also useful when you're trying to capture an enemy spot and 2 or more enemies try to attack you, because of the random shadow step and the Health gained when hit.
 * If you need a quick escape cancel Aura of Displacement and take your time to regenerate, a dead Assassin is not a useful assassin.

Counters

 * Energy denial works perfectly againts this build.
 * Hexes that involve attacking or skill usage (such as Spiteful Spirit or Empathy).
 * Blindness, Weakness are the most annoying Counters.
 * Health Degeneration Hex or Condition can be dangerous if Shadow Refuge is not properly used.