Talk:Aura of Displacement

Who does this spell really enchant? Yourself? or your target?


 * Yourself. There is no way in the game to "enchant" a foe. It has upkeep like some monk enchants. And when you choose to end it, you will be sent back to where you first put it on. Quite nifty. :) --Karlos 20:55, 20 April 2006 (CDT)


 * However target foe needs to be able to have spells cast on him. You cant teleport to spirits, people with spell breaker on them, etc because of this. [[Image:Chuiu Me Icon.png]] (T/C)  01:45, 2 June 2006 (CDT)

Deleted the word "Nig" from the usage notes, as far as I know that is short for a racist term. -Only a Shadow


 * Thank you, said user has just been blocked. --Rainith 12:47, 8 May 2006 (CDT)

Not like most Shadow Stepping?
Just been watching the Special Event gvg, it seems that Aura can go around obstacles (unlike Recall, which would just materialise at the first obstacle). Testing?
 * What do you mean? Anything can do that, you just can't get through a locked gate at the start of GvG, or a closed portal in PvE for example Skuld  07:23, 22 May 2006 (CDT)


 * It does not require line of sight, only pathing. Thus going "around" obstical is fine, going "through" obstical is the problem. - 07:32, 22 May 2006 (CDT)

Preliminary testing seems to prove that AoD has quite a large range (larger than the range on Recall, for one), but does "break" the teleport when the path is too complex, causing you to teleport to a nearby location instead. Unless Anet can improve on this, Aura of Displacement is a very unreliable elite in both PVP and PVE, and in PVP you might choose to use Recall on a back-row caster instead.


 * What is the range? I managed to get all the way across the place with the saltspray hatchling if i remember Skuld  07:31, 23 May 2006 (CDT)


 * With recall, you're maintaining the enchantment on your ally. So, like with other maintained enchantments, it will end if you go outside of the compass range.  With AoD, you maintain it on yourself, so there's no "range."  --68.142.14.9 08:27, 23 May 2006 (CDT)


 * There's definitely a difference between a normal shadow stop and the "return" of AoD. Shadow step has a very limited range (aggro circle?), while you would always return the the original location with AoD, no matter what the distance. They changed that in the [June 1st Balance Update], but you still go anywhere within your radar radius. 84.145.213.4 15:36, 13 June 2006 (CDT)
 * That difference is because of spells only have two types of casting ranges: "normal" and "half the normal". It's not related to the range for Shadow Stepping.  When you "return" from AotD, you aren't casting a spell, thus it is not limited by spell casting range. - 16:44, 13 June 2006 (CDT)
 * I found Aura was very unpredictable in Aspenwood: I teleported from above-ground to the lower area between gates, and upon removing Aura I just moved to the lower area's wall and got the crap beat out of me by Luxon Warrior NPCs. Gah! Another time while activating it from the high-ground, it just pushed me to the edge of the high-ground rather than down to the lower area. --Arch Cuisinart 11:27, 28 June 2006 (CDT)

If I was to use this to Shadow Step to a foe, how close do I need to be to actually Step to him? Is it target range (entire compass) or mearly spell casting range (agro circle)? -- Mystic 11:38 July 15 (CST)
 * Aggro radius ST47 11:40, 15 July 2006 (CDT)

Reusable once you are maintaining the enchantment?
After you use this skill and you are maintaining the enchantment, are you able to select a NEW foe and Shadow Step to them (once the skill recharges)?

AND will your "return to your original location" be the spot where you re-cast the enchantment? Frostty1 04:20, 20 September 2006 (CDT)
 * Yes, to both. Same as with how shadow of haste is now.  --Fyren 06:19, 20 September 2006 (CDT)

Possible bug?
"Currently, a bug prevents the usage of Aura of Displacement on a foe that is hexed with Shadow Shroud." "An attempt to use Aura of Displacement on a target standing inside a Well of the Profane will fail with a message stating the target is in a Well of the Profane." Sounds like it will fail if the TARGET can't be enchanted, perhaps someone with time can check if this is true (AoD'ing to someone with shadow form for example), if this is true, then isn't it a bug that should be reported?
 * The first does sound like a bug, but I've never tried it so can't comment. However the second statement likely means using AoD to travel to a foe who is standing in a Well of the Profane hostile to you fails (and it does), as you would step in and be enchanted, and so step out (but instead it just says it's not doable). As for AoDing to someone with Shadow Form that will never work, as AoD is a spell and so cannot target someone enchanted with it. RossMM 07:16, 12 March 2007 (CDT)

Comeback
This skill really needs one. =\ --NYC Elite 20:47, 29 April 2007 (CDT)


 * It's sort of been getting one to some extent in HA... from AoE bomb Dervs :/ --Gimmethegepgun 20:50, 29 April 2007 (CDT)


 * nah...havent seen an AoE bomb derv team in...quite a long time, mainly due to fact that u can only spike every 20 seconds. M s4 21:54, 29 April 2007 (CDT)


 * Actually, you can do moderate spikes while waiting for the recharge (assuming energy reserves allow it), just you don't get the shadowstep/extra enchant --Gimmethegepgun 22:22, 29 April 2007 (CDT)


 * At any rate, I haven't seen too many either. And I was thinking more along the lines of primary assassin use... old skool ftw. --NYC Elite 17:21, 1 May 2007 (CDT)


 * Derv bombing without shadow step is about as viable as a hundred blades spike. (Which I actually did try due to insistance of an alliance member, failed terribly) 67.162.10.70 21:52, 1 May 2007 (CDT)