Talk:Storm Djinn's Haste

better than Windborne Speed BIG TIME. #care about the energy loss. Ether prodigy ftw. -Thomas 08:43, 28 September 2006 (CDT)
 * I think its meant as a prodigy duller, you have to just use prodigy for this and not as many HP/extingh
 * The point of Windborne Speed is that you can put it on other people as well as yourself. [[Image:Chuiu Me Icon.png]] (T/C) 09:27, 28 September 2006 (CDT)
 * This looks very good for flag running ... but then there is also Blinding Surge so maybe you dont want to lose that energy. --Xeeron 06:52, 2 October 2006 (CDT)

I want to see if this is worth it to take for a hyrbid air/water runner. Chilling Winds + Ice Prison = good for forcing morale if the monks aren't at the stand. &mdash; Shining 22:03, 3 October 2006 (CDT)

For those worrying about energy loss while running, don't. With base Elementalist energy regeneration you will still gain energy while running. (4 pips is 1.33 energy per second, minus 1 per second leaves you with .33 per second, or 15 seconds to regen 5 energy which is generally less than the duration of the spell.) Net will be energy stagnation. Undoubtedly useful running skill, however it is self-only.--Ender A 05:57, 4 October 2006 (CDT)

I'm guessing if you hit 0 energy while moving the enchantment ends? --SK  00:51, 24 October 2006 (CDT)


 * I wouldn't think so. Skills that end if you don't have energy say so. Mantra of Resolve, Thunderclap. This is more like Holy Wrath which, while it can drain energy to zero, doesn't end at that point. --Wil 02:38, 24 October 2006 (CDT)

It would probably say so if that were the case, I don't think it is. A promising skill indeed. Arshay Duskbrow 02:27, 24 October 2006 (CDT)

I guarantee that this will become the new standard on air runners if left unchanged. --Theonemephisto 17:53, 24 October 2006 (CDT)

I removed the pre-Nightfall release warning because the skill matches the current version. Argel 03:49, 25 November 2006 (CST)

Skill is available at Kammaden. Argel 04:02, 25 November 2006 (CST)
 * Just spent the whole day looking for this Kammaden you speak of.... i give up... On a lighter note i found it at Kamadan myself... :P --Midnight08 09:33, 30 November 2006 (CST)

I don't understand the following note: With the long duration at high levels of Air Magic, this is an excellent running skill, but a Monk secondary profession will probably be needed for actual use as a runner. Can someone either provide an explanation for that, or otherwise edit/remove that note?--Ninjatek 12:14, 31 December 2006 (CST)
 * Removed it as "this is an excellent running skill" was bleedingly obvious, and the Monk part didn't make sense. --Macros 12:29, 31 December 2006 (CST)
 * It was probably in reference to the somewhat popular now Mo/E LoD or ZB flagrunners in GvG. --Kit Engel 21:46, 24 March 2007 (CDT)

-1 Energy?
While using this skill, does it show -1 in purple letters to indicate energy lost, or does it just lower Energy Regen? --MagickElf666 15:39, 27 April 2007 (CDT)
 * -1 in purple above the head (only when moving) -- Xeon 15:40, 27 April 2007 (CDT)

Compared to Flame Djinn's Haste...
can somebody explain to my why this is more popular among flag runners than flame djinn's? Unless you only run for 3 or 4 seconds, flame Djinn's is more energy efficient and also has some fire damage. the only apparent advantages of this are longer duration and access to other air magic utilities. I don't have a profile 15:26, 23 May 2007 (CDT)
 * Air Magic utilities are better than Fire in organised PvP. --Kale Ironfist 20:43, 23 May 2007 (CDT)
 * It casts quicker and lasts longer, so you have more time spent moving, and since when are flag runners are adjacent to other enemies? --Ckal Ktak 15:16, 31 May 2007 (CDT)
 * Lasts longer, allows air utils, and pays for itself. Max Speed buff cap, and only 5 e. It is my fav. Readem (talk *contribs ) 15:18, 31 May 2007 (CDT)
 * Not max cap.