Talk:Mirror of Disenchantment

Aegis and Bonds killer. -Gares 09:47, 22 September 2006 (CDT) Tainted necros too. Lemming 22:45, 22 September 2006 (CDT)
 * Can you really call something that costs 25 energy to be a killer? - Zinger314
 * Glyph of Lesser Energy [[Image:Chuiu Me Icon.png]] (T/C) 23:56, 22 September 2006 (CDT)
 * It's still a killer even without lesser energy Lightblade 03:35, 23 September 2006 (CDT)
 * Boo Hoo. Mesmer has plenty of ways to gain energy. This is a non elite skill capable of nuetralizing Aegis, Bonds, and (occasionally) Orders. Stop your whining. Ubermancer 23:48, 23 September 2006 (CDT)
 * Good bye bonder, it was nice knowing you.-Thomas 04:25, 24 September 2006 (CDT)
 * The necro boost to disenchants (desecrate + defile, shatter, apostacy [though apostacy *hurts* vs monk]) didn't kill Bonders in Factions, so I doubt this will. The real test will be if the mesmer can consistently hit the right enchantment and not say a reversal of fortune used as cover.  Furthermore, you need to be careful - Dervishes have particularly nasty after effects for some enchants - Mirage Cloak for instance - so you may end up spiking your own team.


 * dont forget how nasty this is going to be to teams trying to use attunements. Oljomo 14:06, 24 September 2006 (CDT)
 * Yeah there are a lot of uses for this no doubt, it would be like Chilblains on a melee character but is more manageable. [[Image:Chuiu Me Icon.png]] (T/C) 14:29, 24 September 2006 (CDT)

I'd like to see this kill Tainted necros, myself. Alt F Four 20:52, 8 October 2006 (CDT)

In the case of aegis you're spending 25 energy to undo the effects of a 15 energy spell and risk getting a cover anyway - Better off with an intterupt in most cases. Tainted and life bond are imo the best use for this.Phool 02:35, 24 October 2006 (CDT)


 * I would think that Tainted is a bit too easy to reapply to waste 25 energy on. --Wil 02:40, 24 October 2006 (CDT)
 * 5 energy per person however, not per team - in HA that means 30 energy. And if they're running a tainted/toxicity build then it'll heavily backfire on them. NTM you may be able to neutralise the tainted sufficiently to prevent recasting with a CG or something. It'd certainly be a pain for them. Phool 07:54, 24 October 2006 (CDT)

Why Domination?
Surly this should be a No Attribute spell? --SK  04:38, 25 October 2006 (CDT)
 * This is just another unlinked skill. There are plenty of them. Planeforger 04:53, 25 October 2006 (CDT)
 * If a skill is in an attribute line and the rank has no effect on it, it's there because it makes the most sense given what type of skill it is. (Like a Sword Attack being in Swordsmanship.) As well, remember that things like Power Block can affect this. I imagine ANet might have that in mind when they place certain "unlinked" skills in an attribute. - Capcom 04:41, 28 November 2006 (CST)

It means it will benefit from domination HSR/HCR items, giving it a minuscule edge in a domination build. It's not completely redundant. Phool 15:23, 28 November 2006 (CST)

Are covers working?
"Remove one Enchantment from target foe. All of that foe's party members also lose that same enchantment." I think that cover enchantments work only for the target foe.. other party foes should lose the same enchantment despite any cover.. am I wrong? --Lumenil 02:17, 7 December 2006 (CST)
 * From the description of the skill, it will strip out the enchantment even if there is a cover enchantment on other people. If the cover enchantment gets taken off, then if anyone else has that cover enchantment on, it will be removed from them aswell. Xeon 02:19, 7 December 2006 (CST)