User:Klrk/buildarchive/Build:W/E Sliver Vermin

This build is used to farm vermin, but in a completely different way than the other builds. It uses the power of Sliver Armor to quickly kill a lot of vermin instead of Triple Chop and Cyclone Axe, which now causes the vermin to run away very often.

Equipment

 * Knight's Armor for the damage absorption
 * Any sword will do, but Rajazan's Fervor is preferred for the “of enchanting” upgrade and the extra energy
 * Any maxed shield will do, particularly those with absorption upgrades
 * Use runes of superior vigor, absorption and some attunement runes on your armor

Usage

 * Aggro 2-3 groups of vermin at a time (see image),
 * Use skill in the following order:
 * Dolyak Signet
 * Glyph of Renewal
 * Sliver armor
 * Healing signet 2 or 3 times
 * Repeat


 * Bonetti's defense is for the energy upkeep, I will survive if the health degeneration becomes to much to handle and riposte and deadly riposte to kill the last few vermin

Counters

 * The elite skill of the vermin boss causes more health degeneration than you can heal without "I will survive!", so it's best to kill him as soon as possible.
 * Getting knocked down while activating Sliver Armor
 * When using this build in any other area, enchantment removals are the greatest counters, because your main attack is an enchantment

Variants

 * Replace the ripostes for any strength or tactics based attack skill for some more damage. Do NOT choose any swordsmanship skills, because you only have 2 swordsmanship
 * Replace glyph of renewal with gladiators defense as silver armor and gladiators defense working at the same time will deal out almost double the damage in the same period of time. The vermin will have less time to shadow step and thus could all be dead in a period of 4 seconds.