User:DesiAdame

My name is Desiree Adame and I am new to the Wiki. At the moment I am archiving some of the builds I have recently used because I have heard of the upcoming Build Page Wipe.

A/E UW Farmer
This build uses high damage PBAoE spells combined with the immunity given by Shadow Form in order to accomplish the smites run/farm in UW.

Gear

 * Radiant or Shrouded Armor.
 * 20% enchanting, +5 energy weapon, such as a Totem Axe. Wand or Staff, max damage rec. fire to deal with Dying Nightmares.
 * +12 energy rec. fire focus.

Usage
Walk up and take the quest from the Lost Soul. Watch out for any Dying Nightmare popping up.

Then cast in this order: wait to get max energy back... Then quickly grab one or two groups of graspings and run back. Then cast skills in this order:
 * Fire Attunement
 * Flame Djinn's Haste
 * Shadow Form
 * Glyph of Elemental Power
 * Meteor Shower
 * Bed of Coals
 * Lava Font
 * Flame Djinn's Haste
 * Feigned Neutrality

There should be no survivors amongst the graspings. If they are any graspings remaining, they are at this time fleeing from your AoE damage, so Feigned Neutrality should give you sufficient defense and life back to stay alive in order to recast one or two offensive spells to finish them or wanding them. You have a 24s invulnerability with Shadow Form on for the pull and the killing, so you can take your time to insure your AoE spike.

Another option for the bravest, is to cast Fire Attunement + Shadow Form and to go straight ahead into the big group of graspings, Bladed Aatxes and an eventual Dying Nightmare, and then unleash hell on them, finishing the graspings off with Flame Djinn's Haste and running away with the speed boost after the spike (because the Bladed Aatxes are not really friendy!).

Once all the graspings have been eliminated, do the typical run to the smites using Flame Djinn's Haste. You can make a stop just before passing the arch if you have misjudged the path of Bladed Aatxes or graspings and Dying Nightmare patrol. If a Dying Nightmare pops up while you run and follow you, just pull him in a safe place and while going close kill him with a Flame Djinn's Haste burst. Anytime during the run you can use Shadow Form if you find yourself in danger (remind that you should be far from danger at the end of Shadow Form), with a 24s duration time (with a +20% enchanting) you should have plenty of time to reach the smites area.

In order to pull large groups of smites or while waiting before they are all balled up around you, you can start by using Feigned Neutrality to assure some good defense and survival. Then cast the skills:
 * Shadow Form
 * Glyph of Elemental Power
 * Meteor Shower
 * Bed of Coals
 * Lava Font
 * Flame Djinn's Haste
 * Feigned Neutrality (that should be reloaded even if used in the beginning of the pull)

If any smites survives, do the same tactics as stated above for graspings or if anything goes really bad, you still can run away with Flame Djinn's Haste. Keep Fire Attunement up while casting fire spells as it's your only energy managment.

For the Coldfire Nights, your best solution is to avoid them, but if you get caught, this build is safer than any other one, cast Shadow Form and stay far as they use Frozen Burst, the only spell that can hit you through Shadow Form and slow you down. Then hit your running enchantment and go out of their reach.

Counters

 * Bad timing is the only real counter here.
 * Energy Degen
 * Knockdown/Interupt by grasping

Pious Renewal/Mystic Sandstorm
This build takes advantage of Pious Renewal's energy and health gain when removing multiple enchantments with Mystic Sandstorm, resulting in spike damage and bringing you back to near full health and energy to remove downtime.

Equipment

 * Radiant armor.
 * Insightful Staff of Enchanting
 * +2 Earth Prayers rune, +3 Mysticism rune, Superior Vigor rune, and two Runes of Attunement.

Usage
Before engaging, cast in order of Enchantment duration:
 * Aura of Thorns --> Heart of Holy Flame --> Vital Boon --> Armor of Sanctity --> Mirage Cloak --> Pious Renewal then get near an enemy or a group of enemies and hit Mystic Sandstorm. This will result in:


 * 130 damage from Mystic Sandstorm to nearby enemies.
 * 75 damage from Mirage Cloak to nearby enemies.
 * +30 energy from Mysticism.
 * +12 energy and +60 health from Pious Renewal
 * +200 health from Vital Boon
 * 4 seconds of burning from Heart of Holy Flame
 * 15 seconds of bleeding from Aura of Thorns.

Casting Armor of Sanctity shortly after sandstorm can help reduce damage against those you inflicted bleeding and/or burning on.

The health and energy gain should leave you enough energy to repeat the process.

Counters

 * Massive enchantment removal before Mystic Sandstorm is launched.
 * Anything preventing the casting of enchantments on you.
 * Repetitive knockdowns and interrupts to fail enchantment spells.
 * Kiting.

Links to Archived Builds

 * N/Mo Boss Farmer
 * Boss Guide
 * N/P Remains of Sahlahja Fun
 * Builds