The Great Northern Wall (mission)

Mission Objectives
Scout for Bonfaaz Burntfur's Charr forces.
 * Search north of the Wall to find the Charr.
 * Report your findings to Captain Calhaan.
 * ADDED Find a new way back. Run to the Wall.
 * BONUS Recover the four pieces of Kilnn Testibrie's armor and return to his tomb.

Primary
(This mission can be easily solo'd if you take the healer, fighter, and mage henchmen with you.)

The primary goal is pretty easy to achieve. Simply follow the path northwards, working your way through the devourers. When you run into the Charr boss and his friends, you're almost at the second cutscene (A on the map). After watching it, it's a simple mad-dash back to the captain. Do not stop to fight the two devourers you will run into, and definitely do not try to fight the Charr that are pursuing you. Note that only one party member has to reach the captain; if for some reason you get held up and the enemy forces get too close, someone can try to grab their attention for a few seconds. They'll probably die, but it'll allow the rest of the group some breathing room.

Bonus
Kilnn Testibrie's armor is located in the wreckage you find scattered about the second part (once you've passed the lever door) of the map. There are four pieces, and Kilnn Testibrie's tomb is located in the northeast part of the second area (the Charr overlook would be the third area; if you're at the Charr boss, you went too far).

The locations are marked on the map to the right.


 * 1) Kilnn Testibrie's Crest behind a broken wall
 * 2) Kilnn Testibrie's Cuisse up some steps to the side of a round arena
 * 3) Kilnn Testibrie's Greaves up a hill, just before the Charr boss
 * 4) Kilnn Testibrie's Pauldron in a corner, guarded by a Grawl boss

Don't pass the boss in the far northwest if you want to be sure of completing the bonus. Two pieces are south of the tar, a third just before the last boss, and the fourth on the big loop track up to the north east (another boss spawns here).

This may be slightly bugged; it seems best to collect all four armor pieces first (on one character) and then talk to the spirit. Also, if you are with henchmen, occasionally one of the pieces fails to drop and you have to repeat the mission if you want to get the bonus.

Note: This Bonus has displayed a bug at times. The player would find only three pieces, with one of the wreckage piles yielding nothing [some say that pieces may be assigned to henchmen]. The work-around is to do it once, keeping all three pieces. Then repeat the mission, making sure to open the piles of wreckage in a different order, and you'll have the missing piece (in addition to duplicates of two pieces). When you talk to Kilnn, he will take all the pieces, including any duplicates.

Bosses and Skills
The following bosses can be encountered during the Great Northern Wall mission:
 * Bonfaaz Burntfur (Warrior): Cyclone Axe, Penetrating Blow, Healing Signet
 * Claw Fleshfixer (Elementalist): Whirlwind, Lightning Strike, Lightning Orb, Aura of Restoration
 * Drug Gorefang (Warrior): Cyclone Axe, Penetrating Blow, Healing Signet
 * Frek Grokspit (Necromancer): Life Siphon, Parasitic Bond, Weaken Armor
 * Fume Kindleflail (Elementalist): Flare, Conjure Flame, Aura of Restoration
 * Igg Fecpelter (Ranger): Quickening Zephyr, Troll Unguent, Called Shot
 * Makani Ookook (Monk): Vital Blessing, Orison of Healing, Symbol of Wrath
 * Maul Riptear (Necromancer): Faintheartedness, Life Siphon, Mark of Pain
 * Onaona Kubkub (Lv6 Grawl Warrior): "Watch Yourself!",Mighty Blow, Counter Blow, Healing Signet
 * Slur Scarchest (Lv7 Charr Ranger): Troll Unguent, Penetrating Attack, Ignite Arrows, Favorable Winds
 * Spazz Mindrender (Mesmer): Empathy, Ether Feast, Chaos Storm

Additional Notes
The players will be in Fort Ranik at the completion of this mission.