User:Adzma/Builds/Guild Wiki Builds/Warrior

W / Mo Full Vigor Paladin
This Paladin is designed for fast-pace PvE action and combines both high damage and powerful self-healing. In opposition to common Mending builds it is very economical concerning Energy. It has little to no downtime between fights and can also increase the self-healing of team mates. Both builds require Prophecies and the axe build requires Factions unless the Eviscerate variant is used (see Variations).

Equipment

 * Choose either a furious weapon haft for faster Adrenaline generation or a vampiric weapon haft to increase the inflicted damage. For the Axe version, a zealous mod is necessary to spam Cyclone Axe and Triple Chop.
 * Choose the best (while enchanted) gear available.
 * Wing's Axe or Sskai's Sword with an Exalted Aegis (unique item) (Strength) are good weapon sets to use.

Usage

 * Cast Vigorous Spirit on yourself (and team mates with high casting/attack rate) right before your party engages the enemy.
 * After casting Vigorous Spirit simply use each Skill when it becomes charged. Always be sure to use Sever Artery before using Gash. You should chain these skills.

Variations

 * If you do not trust your healers, take Healing Hands instead of your chosen Elite skill.
 * Exchange Triple Chop for Eviscerate and Dismember for Penetrating Blow for more focused damage.
 * Swap Penetrating Chop for Axe Rake to stop enemy healers from running or Axe Twist to weaken enemy Warriors, etc.
 * Taking Live Vicariously instead of a damage skill nearly doubles your self-healing.
 * If you find yourself short on Adrenaline all the time, swap Rush for Sprint and vice versa for Energy.
 * Take Shield of Absorption instead of your running skill when expecting to encounter large mobs to take some more pressure off your healer[s].
 * If you want to save your adrenaline, use Sun and Moon Slash instead of Final Thrust, if you are using a sword. It also gives more chances for Vigorous Spirit to heal you.
 * Any skills that provide IAS, such as Flurry, Frenzy, Berserker Stance..., will bring you more benefit from Vigorous Spirit. If you choose Frenzy, use Sprint (or Rush) to cancel it when you are under attack.

W / Me Raging IDS Farmer
This build is designed to run from The Granite Citadel, through Tasca's Demise to the Ice Imp cave in Mineral Springs, and farm the imps for the Icy Dragon Sword. This build relies heavily on adrenaline and the Nightfall elite Rage of the Ntouka to supply some of it. The healing provided by Lion's Comfort is not affected by Rust cast by Siege Ice Golems and heals more than Healing Signet without decreasing your armor level.

Equipment

 * Warrior Wyvern Armor (any armor that gives +10 AL vs Elemental attacks)
 * Sentinel's Armor (Armor that gives +20 AL vs Elemental attacks when Strength is greater than or equal to 13 works well too)
 * Running Set: Non-vampiric, non-zealous axe (preferably with an axe grip of Defense) and Stalwart Carapace Shield
 * Fighting Set: Wing's Axe (Any zealous axe works. An axe grip of Defense or of Warding could also help.) and Stalwart Carapace Shield.

Usage
Make sure that the Running Set is equipped. Run until the Ice Imp cave, so do not stop to fight anything but Siege Ice Golems and Ice Imps that may be encountered on the North path in Mineral Springs.

Getting to the Imp Cave
If you have Defend Droknar's Forge in your quest log, you MUST abandon it, or Ice Imps will not spawn.

Due to the availability of heroes from Nightfall and the ability to flag heroes and henchmen, it may be better to attempt this build with a full group of eight for when there is a poor spawn. Run/Fight through Tasca's Demise to Mineral Springs, then fight your way to the Ice Imp cave. While soloing the imps, make sure that your henchmen/heroes names are grayed out, to increase the chances of picking up the drop. Or, the run could be restarted.

All of the running is done by using Rage of the Ntouka then Rush. Do not use Rush again until it starts rapidly flashing. Use Rage of the Ntouka to maintain adrenaline.

Make sure to watch the path of the Avicara, if you can. There are many times that the group will gather in one area and easily be run around.

Tasca's Demise



Start at The Granite Citadel and take the lower path through Tasca's Demise. If you're bringing along a hero/hench team, flag them near the back of the resurrection shrine.



Run through Tasca's Demise from the southern path. If you were quick enough, you will be able to beat a patrol of Stone Summit, usually with a variety of Dolyak Masters, Summit Beastmasters, and Stone Summit Rangers. If not, run past the bridge and wait until the patrol comes around. Be careful not to aggro anything. When they've passed you by, sneak around the edge an across the bridge.



Carefully move forward, until you see another patrol with a Siege Ice Golem and smaller Stone Summit. Back up along the wall to your right, until you are behind the branch in the path. Wait for them to pass and run forward.



There's another patrol that will be on your right. Avoid these, if possible. If the spawn to your left is in front of you near the center and not all to the left, you'll need to attempt to run through. You will have Crippling Anguish casted on you. If you did not bring henchman/heroes, try to get as close to Mineral Springs portal as possible. If you did, unset the flag to cause them to follow you. If all of them die, get as close to the portal as possible. If some are alive, send them ahead and into the mob before you attempt a run to the portal. In any case, if you don't survive, you should be resurrected near the portal, so just run there.

Mineral Springs

There are two paths to the Ice Imp cave. Note that if you encounter Hyl Thunderwing and have Iron Mist cast on you, immediately stop and use Dolyak Signet, Rage of the Ntouka, and Lion's Comfort. Once Iron Mist and Dolyak Signet have worn off, immediately start running.



N1: Ice Imps and Siege Ice Golems N2a: first bridge, should be able to run through easily N2b: second bridge, if you see several Avicara Braves, aggro then run backwards before running past S1: Avicara Fierce patrol, run past, they move slowly S2: Pinesouls, try to run opposite of where most of them are to avoid Barbed Trap S3: Tundra Giants, aggro and use Dolyak Signet and "Watch Yourself!" when available

The north path is considerably shorter, but it's also more dangerous if the Avicara spawn too close to a group (or two!) of Ice Imps and a Siege Ice Golem. You will need to stop and fight these, as their water hexes will constantly be slowing you down. The way to fight them is covered below in Ice Imp Cave. If you're fighting your way to the Ice Imp cave with heroes/henchmen, this is the best path.



If you find yourself body blocked on a bridge, just run back from the bridge and run around the mob.

The south path is longer but usually easier to run through. Also, you will pass by another resurrection portal, so if your attempts at running to the Ice Imp cave/soloing imps is unsuccessful, you will be closer to the cave and can lower your DP by killing the nearby Tundra Giants. Soon after the entrance and some trees, you'll encounter a large patrol of Avicara Fierce that have a long patrol path, so don't wait for them, just run path them early on. You will then encounter an area with a few Pinesouls that will cripple you with Barbed Trap and further slow you down with Muddy Terrain. The Juniper Bark that pop up can be ignored (only Level 7 Monks!) if you need to heal, after losing the aggro of the Pinesouls.

When you see that you're near the second resurrection shrine, stay closer to your left, other than when you see an Avicara boss and group. It is crucial that you lose their aggro before encountering the Tundra Giants. You will need to solo these, but that can easily be done by keeping Dolyak Signet on you. Using "Watch Yourself!" also helps, but do NOT use Elemental Resistance, since it reduces your physical resistance. Try to kill only the ones in the group blocking your path to the narrow passageway. The others can be left for DP reduction later on.

Run up the narrow path, being careful not to be body blocked. When you're past the narrow passageway, be careful with your aggro. You must lose aggro before encountering the Ice Imps. If you see that there are Avicara with the group of Ice Imps and you're running solo, you will need to restart from The Granite Citadel. It's possible that you'll see Mountain Trolls and Siege Ice Golems, but these should not be no problem. If you brought along henchmen/heroes, run in to kill the Avicara before flagging the henchmen/heroes away.

Ice Imp Cave
Before encountering the imps, you can boost your adrenaline by using Rage of the Ntouka. By using it at least once, you can encounter the imps with Dolyak Signet, Elemental Resistance, and "Watch Yourself!". Once your energy is full, switch to the weapon set for fighting.

Always keep Dolyak Signet and Elemental Resistance up. Use "Watch Yourself!" when possible. Make sure that if you want to heal, use Lion's Comfort BEFORE the recharge on Dolyak Signet reaches the lower right hand corner of the skill icon, or it will be left recharging for 12 seconds. Don't use Rage of the Ntouka too often, or you may not have enough energy left to use Elemental Resistance. If there are trolls in the cave, make sure to kill those first, since they can interrupt you with Disrupting Chop. Siege Ice Golems can be killed after them, so that you aren't knocked down if Dolyak Signet isn't reused in time. Try to aggro smaller groups at a time, since you will usually be taking damage, though smaller amounts. You can also backup so that some of the ice imps aren't casting spells at you.

If your region has favor, kneel at the statue of Lyssa, and pay 50 gold for Holy Blessing (To Conquest).

When you've cleared the cave, make your way up the ramp. Once that is cleared, slowly move forward towards Ice Beast, if you see more imps outside of the cave. The Ice Beast can be ignored and cannot be killed solo with this build. Azure Shadow will popup. Run back immediately after you aggro one. You can only take on one or two alone, so do not rush ahead. If you do aggro too many, just resign or map travel somewhere else. If you have henchmen/heroes, cancel the flag and aggro the Azure Shadow before running back down the ramp. Wait for the henchmen/heroes and kill the Ice Beast and Azure Shadows. Flag them away again and repeat the process, until the imps are dead. Infuse your armor with the Seer if you need to, and/or finish the run. A quick way to restart the run, if you took the northern path is to die on purpose, zone to Tasca's Demise, and rezone. Wintergreen Candy Canes are good for removing DP encountered by this.

Counters
Interrupts, stance removal, and/or adrenaline denial would pretty much render this build useless.

Variants
Sword Use: Redistribute points in Axe Mastery to Swordsmanship. Replace Executioner's Strike with Standing Slash or replace Desperation Blow and Executioner's Strike with Sever Artery and Gash.

Equipment

 * Armor - Glads armor for energy with all the runes of superior vigor (or major will suffice) and superior absorption. Knight's Armor can be used for the -3 damage reduction against physical attacks (recommended for beginners).
 * Weapons - An axe is required for this build. I use Victo's Battle Axe for added damage, but any max axe with 15^50 will do, just might take longer.  Have a max shield with +45/-2 while enchanted AND requires strength. Arrahhsh's Aegis may also work since it is a stance shield and fairly easy to farm.

Usage
First get to The Shattered Ravines from Bone Palace. Let the king die in order to repeat the quest. Cast Balthazar's Spirit on yourself and let the energy recharge to full before casting Live Vicariously. Once the king is dead, wait until the slave spirits settle, and then get close to aggro and cast Vigorous Spirit BEFORE aggro. Be sure to charge for the monks slave spirits first as they are the ones that can shoot you from a distance. Get within the mob so that your cyclone axe will be able to hit everything. Once positioned, hit Dolyak Signet to reduce melee damage. Start cycloning using both Cyclone Axe followed by Triple Chop. After the first cyclone axe, you should be able to use flail to increase attacking speed. Alternate Cyclone Axe and Triple Chop (by continuously spamming whichever becomes available first) and use executioner's strike whenever it becomes charged. With live vicariously and vigorous spirit up, you should be able to stay alive while causing massive AOE damage to all surrounding targets. Make sure flail stays up at all times to increase attack speed and to increase the rate you benefit from live vicariously and vigorous spirit. You will get interrupted by Savage Slash frequently when trying to cast vigorous spirit, but just keep trying and eventually they won't be able to interrupt. Use the same method for all 5 mobs. When finished, rezone and repeat.

Counters
The slave mobs consist of monks and warriors but their ratio is not fixed in proportion. The more monks, the more dificult it will be to kill and more Reversal of Damage's to worry about.

Variants

 * Replace Executioner's Strike with Bonetti's Defense if you are having difficulty keeping vigorous spirit up. That is, have Bonetti's Defense active before you cancel it with Vigorous Spirit to prevent interrupts.
 * Healing Hands makes it a lot easier to stay alive. It also has a very short activation time and is therefore difficult to interrupt.
 * Swapping Executioner's Strike for Wild Blow will significantly decrease the time it takes to kill the warrior spirits.

W / Mo Ghial Farmer
This build is a Warrior/Monk designed to solo Ghial the Bone Dancer.

Equipment
Any max Sword with Sword Pommel Of Enchanting and a strength requirement shield with Enchanted mods. A bow. If you are using full Sentinal's Armor you can make do with almost any max sword and strength req shield. Victo's Blade has been proven to work effectively against Ghial, but not against any mobs, so if you have Victo's Blade, equip it, but do not use it until you face Ghial.

Usage

 * 1) Dolyak Signet, Healing Hands and Flail should be kept up as often as possible.
 * 2) Charge adrenaline through attacks in Flail, and use Sever Artery followed by Gash.
 * 3) Use Final Thrust when enemy is below 50% Health (only exception is Ghial, where it should be spammed as often as possible).

Getting to Ghial
-alternate: after aggroing Orosen run over the bridge and turn left on the roofs, walk to the back so you're out of range. after killing the 2 guards Orosen and his followers will kill a few other guards moving out of range, now you can slip past them. this route is slightly longer but safer because sometimes Orosen decides its more fun to kill you.
 * TIP* If your region has favor, /kneel by the shrine outside Senji's Corner to buy some nice benefits like 3 life steal.
 * Upon leaving Senji's Corner, cast Mending on yourself. Sprint to the right, past the pair of Canthan guards, over the bridge. You will see a Jade Brotherhood Ritualist boss, Orosen, Tranquil Acolyte.
 * Upon approaching Orosen, he will suddenly come towards you, along with one or two Jade Brotherhood groups. Run back to the Canthan guards, allowing the guards to aggro Orosen instead. Run back over the bridge while the Jade are engaged with the two Guards. Use Enraging Charge when you are about to engage the group of Jade Brotherhood in front of the bridge.
 * Pause on the bridge (after breaking aggro) to regenerate health.
 * At the end of the bridge, you will see 2-3 groups of Jade Brotherhood. Run past them, and activate Enraging Charge and Healing Hands when you aggro the last group. Pause at the area with the Tengu (should have broken aggro by now).
 * Follow the map, taking a left at the Tengu. Engage the first group of Jade Brotherhood you see and eliminate them (the Ritualist should be killed first).
 * Engage the two Knights on the bridge, and          as well.
 * Using your Ranged weapon, lure the two Knights at the end of the bridge and         . If they are accompanied by a Ritualist, be sure to pull the Ritualist back, out of aggro range of any other Jade Brotherhood.
 * Wait until the corpses have disappeared before pulling Ghial. If you see that Ghial is accompanied by a Ritualist, pull only the Ritualist until Ghial breaks aggro. Kill the Ritualist.
 * Do a quick count of how many enemies are aggroed when Ghial is pulled. If there is only one (or perhaps none), then follow these steps:
 * Break aggro from Ghial with Enraging Charge.
 * Go backwards on the bridge. You will see a group of Jade Brotherhood on a ledge.
 * Kill all of them except for one or two Jade Brotherhood Mages (should only have two non-boss enemies when fighting Ghial). Break aggro and wait for corpses to disappear.
 * Now Lure Ghial and the one or two Mages together so they are all attacking you.
 * Kill Ghial.
 * ADDED**- If you are using full Sentinel's Armor then you can take down Ghial with up to 3 other non-ritualist casters.
 * If you should choose to Solo ghial with no one around:
 * Lure Ghial out alone, this can be done by killing the 4 knights and any Ritualists accompanying them.
 * Make sure you have Vigorous spirit equipped as Healing Hands will not be enough with only him attacking you.
 * Wait until all corpses have dissapeared
 * Lure him out he usually comes out with a mesmer or a mage but he will go ahead of them.
 * Because he comes out ahead of them you can further aggro him across the bridge run until you reach the rooftop.
 * Now keep Dolyak Signet up as much as possible Flail is not needed and should not be equipped and replaced with Vigorous spirit.
 * Keep Vigorous Spirit on as it is your main healing factor when HH is not active.
 * Use HH as much as possible.
 * If a Jade Brotherhood member comes out right beside Ghial simply kill the member first than Ghial, unless it is a mage than you can directly aim for Ghial.

W / Mo Rajazan Farmer
Warrior/Monk build that can be used to farm the green item Rajazan's Fervor, but is also very effective for farming melee enemies or bosses, such as Reefclaw Ragebound.

Equipment

 * Armor
 * Any Max AL Armor.
 * Rune of Superior Absorption.
 * Any Rune of Vigor.
 * Weapons
 * Malinon's Shield or any shield with equivalent stats.
 * The green Exalted Aegis (Either version) or any shield with equivalent stats.
 * Sword of Fortitude
 * Longbow
 * Any Focus Item that gives additional energy

Preparations

 * Put Malinon's Shield and the sword as weapon set #1.


 * Put Exalted Aegis and the sword as weapon set #2.


 * Put the Focus Item and the sword as weapon set #3.

The Run


''Rajazan is at [3], the other end of Unwaking Waters (explorable), near the Kurzick exit. Therefore, you must run to him.''

Start at the outpost Harvest Temple. Equip the Weapon set #1 and cast Mending on yourself.

Start running, following the map. The Shiro'ken Rangers will try stopping you by draining your energy with Debilitating Shot. Once the Shiro'ken patrols get into your aggro circle, use Sprint and run. Don't get surrounded or trapped.

Your Sprint will last 12 seconds. When Sprint starts blinking quickly cover it up with Enraging Charge, which will last 11 seconds. Once you reach [1], Resurrection Shrine, you will be safe. Recover until full hit points and energy.

Creeping Carps await you. Lure them back to the Luxon/Kurzick guards and kill them, the Priest will heal you regardless of your allegiance. If you don't kill the carps, they will cast Siphon Speed on you and hunt you down. Furthermore, there will be patrols of Kraken Spawns and Outcasts – avoid these, especially the Krakens.



Your road lies to the left, and when you head into this road, three Outcast Assassins will pop out – get past them. If the Krakens have cast hexes on you, quickly turn to the right path run to the safe area [2] with boosted speed. Cast Healing Breeze to counter the degens and spam Healing Signet. Once the hexes have worn off, re-cast Mending (if removed) and head towards the Shiro'kens.

Use Sprint when the first group of Shiro'kens gets into your aggro-circle. Then use Enraging Charge.

Saltspray Dragons kill you, so hug the wall and stay away from them at all cost. If you are damaged, use your Healing Signet. When you are nearing [3] you will see Rajazan's outcast group, a group of Kraken Spawns and a group of Creeping Carps.

You can either carefully sneak through or just use Sprint to get past them to [4], the safe area. If your enemies are still chasing you, run around until they lose aggro - or equip weapon set #2 and kill them. When you are ready to deal with Rajazan, turn off all enchantments.

Defeating the Outcasts
Rajazan and his outcasts will be fighting another group of outcasts. His group:
 * Outcast Warrior
 * Outcast Deathhand
 * Outcast Ritualist
 * Outcast Assassin
 * Cultist Rajazan

If the Creeping Carps were lured in here, they will also start fighting with the group of Outcast that are standing on the cliffs. The melee-fighters will stand still doing nothing while casters will try killing the Outcast on the cliffs with spells.

Now you have two choices:
 * Wait and pull Cultist Rajazan.
 * Go and attack.

Wait and pull Rajazan
Get your bow out. Wait until Cultist Rajazan has defeated the other outcasts. The Creeping Carps will retreat and Cultist Rajazan will start wandering around again. Shoot him. Pull him out of his group and kill him alone. If the rest of his group is aggroed, Sprint back to [4] and shake them off. Repeat until you succeed in separating Cultist Rajazan from his group. This may take a few (or more) tries. Once you have Cultist Rajazan lured back, kill him and pick up the loot. Repeat the run until you get the Rajazan's Fervor.

Go and attack
You can run forth when Cultist Rajazan is busy and start attacking him. After a few swings with your sword he will change his target and attack you. If this happens, pull him back from the rest of the group and kill him. It is very often that you aggro the whole group of outcasts, and if you do, retreat to [4] and retry.

If you want to kill off Rajazan's party members, do it in this order:


 * The lured Creeping Carps (easy to separate from Outcast-group)
 * Outcast Assassin. Enchantment removes, can interrupt skills and cause cripple.
 * Outcast Warrior. Can cause cripple, is equipped with Disrupting Chop.
 * Outcast Deathhand. Plague Touch and enchantment remove.
 * Cultist Rajazan. Plague Touch and enchantment remove.

Pick up the loot. Repeat the run until you get the Rajazan's Fervor.

How to win


The build is centred on Auspicious Parry, Riposte and Deadly Riposte. You kill them by spamming these skills in the order:

1. Deadly Riposte 2. Auspicious Parry 3. Riposte

The following enemies will remove your enchantments:


 * Creeping Carp
 * Outcast Assassin
 * Outcast Deathhand
 * Cultist Rajazan

Survival
Some enemies are equipped with interrupting skills - Outcast Assassin and Outcast Warrior. They will try disabling your Healing Signet.

Therefore when you use your signet, make sure you have the ripostes and parries ready. Ripostes and parries can be used even while casting Healing Signet. Recommended order of healing/spamming skills:

1. Healing Signet + Deadly Riposte 2. Auspicious Parry 3. Riposte

Make sure they had triggered the first parry/riposte before using the next.

Variants
Healing Breeze can be dumped once you've learned how to avoid Krakens. In that case, replace Mending with Watchful Spirit and spend the rest of the attribute points on something else. Healing Breeze can be replaced with a useful sword skill or a condition-removal for survival.