Game updates/20071108

Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Assassin

 * Recall: when this Enchantment ends, it now disables all of the caster's Skills for 10 seconds.

Dervish

 * Mystic Healing: decreased heal amount to 5..65.

Elementalist

 * Shell Shock: decreased recharge time to 8 seconds. This Skill now has 25% armor penetration.

Mesmer

 * Conjure Nightmare: decreased Energy cost to 15.
 * Shrinking Armor: increased Health degeneration to 1..4.
 * Signet of Illusions: fixed a bug that allowed this Signet to stack with itself.

Monk

 * Blessed Light: increased heal amount to 10..140.
 * Cure Hex: now affected by Healer's Boon.
 * Glimmer of Light: decreased recharge time to 1 second; increased heal amount to 10..115.
 * Healer's Boon: instead of an upkeep cost, this Skill now has a duration of 10..55 seconds and no longer ends after a number of Spells are cast.
 * Healing Breeze: increased duration to 15 seconds; increased Health regeneration to 4..9.
 * Healing Ribbon: now affected by Healer's Boon.
 * Heal Party: increased heal amount to 30..90.
 * Light of Deliverance: increased casting time to 2 seconds; decreased heal amount to 5..70; now affects all party members regardless of Health.
 * Restful Breeze: increased duration to 8..18 seconds.
 * Vigorous Spirit: decreased casting time to .25 seconds.
 * Word of Healing: this Skill can now target the caster; increased non-conditional heal amount to 25..150; decreased recharge time to 3 seconds.

Necromancer

 * Oppressive Gaze: conditional effect now only triggers on foes who are below 50% Health.
 * Weaken Armor: decreased Energy cost to 5; decreased casting time to 2 seconds; decreased recharge time to 5 seconds; changed the skill type to a Spell; functionality changed to: "Target foe has Cracked Armor for 5..20 second[s]."

Ranger

 * Energizing Wind: increased Energy cost to 15; decreased duration to 30..90 seconds; decreased Spirit's level to 1..6.
 * Fertile Season: increased Energy cost to 15; decreased Health bonus to 50..150; decreased armor bonus to 8.
 * Magebane Shot: functionality changed to: "If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 5 seconds. This attack cannot be blocked."

Ritualist

 * Ancestors' Rage: this Skill is no longer considered an Enchantment.
 * Spiritleech Aura: fixed a bug that swapped duration and effect time.
 * Weapon of Warding: increased duration to 5..10 seconds.
 * Splinter Weapon: functionality changed to: "For 20 second[s], target ally has a Splinter Weapon. Target ally's next 1..5 attacks deal 5..50 damage on up to 3 adjacent foes."
 * Sundering Weapon: increased duration to 5..20 seconds.

Warrior

 * Body Blow: now works properly with scythes.
 * Symbolic Strike: now works properly with scythes.

PvE-Only Skills

 * Winds: fixed a bug that caused Winds (a Vanguard skill) to affect allies as well as foes.

Miscellaneous

 * Added a trophy to the Great Temple of Balthazar to commemorate the current winners of the 2007 $100,000 Tournament Series.
 * Removed the Celestial Tournament season PvP trophy from the Great Temple of Balthazar.
 * Fixed an exploit in Regent Valley that allowed players to kill pet bears repeatedly to obtain multiple ale rewards from the Bear Hunters.
 * Moved a patrol of Stone Summit Dwarves who often traveled too close to the entrance in Duncan the Black's level of Slaver's Exile.
 * Fixed a bug that allowed Necromancer minions to count as kills for the Blessing of the Luxons and the Blessing of the Kurzicks.