Minion

Minions are Undead servants animated by a Necromancer from a corpse. A necromancer can exploit any near by corpse to raise from it one or more undead minions. These minions are very handy as they follow their master and serve as tanks and shield. Their biggest drawback is the constant health degeneration.

There are three kinds of minions in the game: Bone Horrors, Bone Fiends and Bone Minions.

The following are some properties of minions:
 * Like all undead they take double damage from Holy damage.
 * Minions' level is dependant on caster's Death Magic attribute rank and minion type. Higher level minions are stronger.
 * Like, Pets, Minions are Allies and do not count against your party's member limit. That also means they can be healed by the party monks.
 * Minions use pet AI; they cover their master when he stands without a target.
 * There is no limit on the number of minions a necromancer can raise. A necromancer can have as many as he/she can keep alive.
 * Raising minions requires a supply of corpses. An area empty of corpses, or that has creatures that do not leave corpses (like Golems), will greatly trouble a minion master.

Minion creation
Necromancers can exploit corpses to spawn Minions out of them (only once per corpse) with one of the following 3 Skills:
 * Animate Bone Fiend
 * Animate Bone Horror
 * Animate Bone Minions

Minion as skill target
Skills that target Minions:
 * Blood of the Master (heal adjacent ally animated undead)
 * Taste of Death (steal Health from ally animated undead)
 * Verata's Aura (all hostile animated undead become bound to you for some time)
 * Verata's Gaze (unbind/steal hostile animated undead)
 * Verata's Sacrifice (Health Regeneration of 10 for ally animated undead)