Talk:Guild Wars Prophecies

Guild Wars Factions is a product for sale. Factions Campaign is the content of that product.

Guild Wars is a product for sale. Prophecies Campaign is the content of that product.

Nowhere is there a "Guild Wars Prophecies". I'm fine with it used as a disambiguation between "Guild Wars" the product and "Guild Wars" the overall game. But it shouldn't be the official term for either the product or the campaign. -User:PanSola = 24.7.179.183 19:19, 17 March 2006 (CST)


 * I think it is not a big deal as long as we leave redirects. But I think it might be confusing on the long run if we use a different naming scheme for campaign 1 than for all following campaigns. -- 19:23, 17 March 2006 (CST)


 * In that case how about we uniformly use campaign names for every... um...Campaign? as opposed to using the product name for campaigns 2+, but using a made-up name for campaign 1 which fits the naming convention of other campaigns.  (Talking about consistency eh?) -24.7.179.183 19:39, 17 March 2006 (CST)


 * Ok, got a different idea. We have an article for the campaign, and one article for the product.  Before release, everything is vague, and campaign redirects to product.  After release, a lot of info originally on the product page cease to matter "300 new skills, 100 new monsters, etc etc".  At that point, meaningful stuff about the content moves to the Campaign article, whereas the product page has basic info like release date etc. -24.7.179.183 19:53, 17 March 2006 (CST)

Bump. Currently I am leaning towards the uniform naming scheme of "use Campaign names ("Prophecies Campaign" & "Factions Campaign") for articles about the playable content, use product names ("Guild Wars" & "Guild Wars Factions") for articles about the buyable merchandise". -PanSola 17:33, 21 April 2006 (CDT)
 * I agree. That sounds like the logical solution to me. Xiong Chiamiov 18:07, 21 April 2006 (CDT)