User talk:Skakid9090

Talk here.. =)

Need some help with those user-boxes? Defiant Elements 22:39, 20 January 2007 (CST)

I apoligize for my comment in Build:D/Me Dervish Solo FoW Farmer, I was out of line and inappropriate. Teutonic Paladin 20:37, 24 January 2007 (CST)

By the way, Assassin's Remedy won't do much on the "Fear Me!" spammer, since you haven't given him any attack skills. :) -Flypaper
 * Yeah, I wrote it before the update back when those skills were useful =P Skakid9090 12:18, 4 February 2007 (CST)
 * I definitely remember looking over a very interesting team build a while back for PvP i think that used that idea. I'd like to try that if I ever get that elite and some initiative...--Kickside 00:07, 20 February 2007 (CST)
 * My guild is PvE based so bleh... I don't have the resources to try it out. - Skakid9090 16:24, 20 February 2007 (CST)

Stop rating the builds based on the elite skill alone. How the 8 skills compliemnt each other is more important than the elite alone. If you would just try to use the builds I posted you can see that it is not only a feasible build, but it is on par with builds using other elites. I really hope you can see that.Madcrazy2ks 20:05, 22 March 2007 (CDT)
 * You pick an elite based on how useful it is, and if it's trash it's trash even if the other 7 skills are good, unless it has some kind of great synergy. - Skakid9090 22:27, 22 March 2007 (CDT)
 * You didn't even give the build a chance. All I got from you so far is that the elite strike as one is bad, okay I get it. I countered your arguement by saying if a player combines all skills on the skill bar it would make the build extremely powerful and on par with builds made around other elites. You didn't even bother trying out the build to see if what I am saying is true or not, instead you still used your original arguement of "the elite is trash". I would preferred a more useful feedback that after you tested out the build, you can tell me what is wrong with it instead of just "omg, strike as one is soooo bad". No offense against you or anything, but I would really prefer you tried it out before you discard a build. Madcrazy2ks 02:14, 24 March 2007 (CDT)
 * Who said I didn't try it? See, the problem is... what's wrong with it is that SaO IS bad. You deal high amounts of damage with no self healing or condition removal. Prot spirit, blind, blocking, getting hit (!), I don't play rock paper scissors but this is quite a list of counters. Pure damage is easy for a monk to heal which is the problem with the cookie cutting build you have. In any case, you should just accept the fact that I don't like the build instead of bothering me about it, because I don't like argueing on the internet. - Skakid9090 11:28, 24 March 2007 (CDT)

= Mallyx =

Lol. Yeah. Well, I have been trying him with a grp of friends, we're learning, testing new stuff. You know, I tried to leech that tactic of taking priest to citadel door then sneaking out? I remembered that after the two stygian grps, there should be a spawn of dryders and titans from west, so I made everybody move to the other side~of that hill, to south. 5 dream riders spawned there and started to kick our butts. We didn't die, however, the dryder+titan grp which SHOULD have spawned to the west, gone down to the original priest location and stayed there, somehow found their way TO priest, he died, game over. DAm. And wiki SAYS that dryders + titans on grp 9 spawn on west. They didn't. Or maybe they did but we were far to south? Sigh. I had to say I was sry like 5 times when priest died, I was so ashamed...NightAngel 00:46, 7 March 2007 (CST)
 * Yeah, the dryders are the only thing that can aggro the priest when he's down there, you have to kill them ASAP. We stood a chance of winnig if the ele didn't d/c. - Skakid9090 07:38, 7 March 2007 (CST)
 * Yeah, I thought that when those dryders+titans spawned so close to us, that it was a "bad" thing, So i suggested moving to a different spot. Little did I know that this was actually the plan, to avoid having them go over to priest and kill him. That's what happens when you try to steal other people's ideas I guess :) NightAngel 09:19, 7 March 2007 (CST)

Did you still sneak to west to pull from there, instead of staying in the corner with priest, when you beat Mallyx? My group refuses adamantly to consider pulling from anywhere but the corner. We wiped 4 times today. Sigh. I screwed up on the first time I suggested it, I didn't know aggroing the grp 9 titans/dryders as they spawned was so crucial. Now they won't listen to me. :( NightAngel 01:06, 8 March 2007 (CST)
 * I'm gonna be going again after I finish the four zones. Every time I tank, if we beat wave 1 and nobody d/c's, we beat all waves. You have to pull Fury down to the corner of the citadel gate as far as possible. The priest will be down the cliff, Then you move up a hill on the right and have the tank stay at those pillars. I'll show you after I finish again, which might be a while since I never find good groups. - Skakid9090 07:46, 8 March 2007 (CST)
 * Feel free to call me to help you do the 4 areas again, if I'm not already in some run. We ARE pulling priest to corner, that's a given. I'm really frustrated that my group will refuse to leave the corner and pull to pillars again, after the first time when priest died. They are excellent players (lb 7-8) who have done DoA for ages. You know, the kind that can do gloom in 30 minutes. And they still FAIL at citadel. Why? Because they refuse to think outside the box. Sigh. And when they DID accept it, I screwed it up by moving to wrong spot. In hindsight, I don't regret it so much, you SHOULD try different stuff to see if it works. If they keep failing I'm going to give up on them for Citadel and go with other groups....NightAngel 07:58, 8 March 2007 (CST)

THE APE IS DEAD, THE APE IS DEAD. Wooot. NightAngel 08:51, 10 March 2007 (CST)
 * /clap - Skakid9090 10:45, 10 March 2007 (CST)

And it was as I said: I tried doing it with another grp. Most of them had never done it, so we wiped twice in the beginning, but then we did it. Aggro breaks, ppl running around.... but in the end it worked :)~And it worked by pulling from other side.. of course NightAngel 11:44, 10 March 2007 (CST)

You know, I've since changed my mind. The "other side" is still dangerous, and doing it from the corner is much much faster. A good team can do it in 45 minutes. If the tank knows where to stand and the eles are careful, it's pretty easy-going. Also, the SB monk helps pull aggro to the tank when new spawns come up. NightAngel 17:01, 9 April 2007 (CDT)
 * Yeah man, the problem is finding a group that can do it, ya know? - Skakid9090 19:15, 9 April 2007 (CDT)

Build:Team - Super Regen Warriors/ Why bother?
Why bother making joke builds? Solus  23:08, 31 March 2007 (CDT)
 * Joke? I beat Hell's Precipice with it and my Koss =) - Skakid9090 23:09, 31 March 2007 (CDT)

Koss doesn't maintain enchantments, there are many anti-melee mesmers in the mission. Even your joke is flawed. Solus  23:11, 31 March 2007 (CDT)
 * You cancel them, duhhh - Skakid9090 23:12, 31 March 2007 (CDT)

Uh about that picture you have with the 299 hours on over the past 4 months...thats really only like being on 2.5 hours a day. Just letting you know it really doesn't show that you have no life.  Marin Bloodbane  06:22, 2 April 2007 (CDT)
 * 2000 hours over 8 months across all characters is 5 hrs/day. - Skakid9090 16:02, 2 April 2007 (CDT)
 * Try 8.33333per day. Solus  [[Image:SOJsig.jpg|19px]] 22:36, 4 April 2007 (CDT)
 * Ok. - Skakid9090 15:53, 5 April 2007 (CDT)

Wow.
I just was scrolling through your characters..and I saw Ears Goes Ele. I put you on my friends list a while ago when we were doing earth ele/famine...remember me?&mdash; Cheese Slaya  ( Talk ) 21:04, 4 April 2007 (CDT)
 * Haha, I thought your name was familiar. It's been a while. - Skakid9090 21:32, 4 April 2007 (CDT)
 * Yeah it has lol... that's two farming buddies i just happened to find on here.&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 22:35, 4 April 2007 (CDT)

lol, there's always next year x_x P A R A S I T I C 22:46, 4 April 2007 (CDT)

In Reply
I was not the first, nor the last, to accuse you of speaking without having played a necromancer. I apologize for my mistake. However, nothing can change the fact that you have not played a necromancer since the nerf, making all your opinions and statements on this matter void and, by the way, "armchair analysis." I hadn't said anything about your lack of a Necro until you accused me of making an armchair analysis...then I pointed it out, because of the hypocrisy of your statement. Spen 13:24, 10 April 2007 (CDT)
 * The test said you can use a hero MM, and I did so. - Skakid9090 13:25, 10 April 2007 (CDT)

And you thought you had no life
I still do. Watch This:



5,980 hours. I win! Or lose, depending on your point of view. --   21:38, 10 April 2007 (CDT)
 * Rofl, I R pwnt - Skakid9090 21:41, 10 April 2007 (CDT)

"Hard Mode"
Half...Assed... Effort. Stupid, stupid Anet. Change SKILLS a bit? No. Just randomly assign some new levels and call it an update. Sigh. Hard mode DoA is a joke instead of the serious challenge it should be NightAngel 08:13, 20 April 2007 (CDT)

And ofcourse the new wonderful percentage for Solo drops, I sure love my Solo farmer builds now ;) Solus   08:19, 20 April 2007 (CDT)

That one is a sweet bonus for me. Guild Wars is a game to play with other people. Now there is an incentive to do so. That's a "Good Thing" (tm) NightAngel 11:57, 20 April 2007 (CDT) It's as we feared. DoA hard mode- now with lvl 22 attributes! - Skakid9090 15:59, 20 April 2007 (CDT)

Masochism
That's the only explanation I have for listening to Hells Caste and ruining a perfectly fine citadel run because of someone who STILL doesnt' know how to do Mallyx. Wack me in the head next time will ya? And you knew the right position, why didnt u tell him to shut up? Bah. Ended up doing it right later on, when people finally listened to me. Funny, and almost tragic, was that after mallyx was almost dead i accidently ran up to him (was trying to type on chat, all sorts of windows came up, pressed space with him selected), but he just wacked ME and kept on glitched. Phew. :) NightAngel 09:59, 16 May 2007 (CDT)
 * And it was a guild group, there was 5 from ffh in it, we were outnumbered =P - Skakid9090 15:21, 16 May 2007 (CDT)
 * Yup. It's not the first time I see entire guilds that don't have any clue what the hell they're doing. I once ran with Slayer Akelies or someth like that, from Star, and the guy was a totally incompetent tank, who had a totally incompetent SB with him, and they thought they ROCKED. I mean, they considered 5-6 hours a perfectly normal duration for a NM g+f run. And they didn't admit any modification to their perfect skill bars. You know, why change something that is working so well? -sigh-. It's amazing that so many people can keep up this kind of collective blindness. I told them a g+f run in NM should never take more than 3 hours, and they thought I was kidding. I felt like some Alien from mars showing advanced technology to some backward farmer in the middle of nowhere. Why bother, you know? Let them spend entire evenings doing a single gloom run. :) NightAngel 16:02, 16 May 2007 (CDT)