User:Nova/MursaatBuildReference

This team build is inspired by Mursaats and Jade of their skill combos, which include knock-downs, degeneration, interrupting and fast damage dealing. Designed for PvE, but may work in PvP and GvG.

Overview
This article includes build for every 6 core professions, using the skills which are used by Mursaat and Jade, and added skills for more effect.

Warrior and Elementalist are designed to knock and weaken foes. Necromancer makes degeneration, Ranger attacks fast and drains energy off with Mesmer. Monk heals party with Healing Prayers and Divine Favor.

Hints to make a party:

4 men:
 * Warrior
 * Elementalist
 * Monk
 * Necromancer

6 men:
 * Warrior
 * Elementalist
 * Monk
 * Necromancer
 * Mesmer
 * Ranger

8 men:
 * Warrior
 * Elementalist
 * Monk
 * Necromancer
 * Mesmer
 * Ranger
 * Two more casters

Warrior

 * You can use skill that increases attack speed in Optional slot, like Frenzy or Flurry. Also Defensive Stance is good.

Equipment
 * Any good quality armor
 * Heavy Hammer of Fortitude
 * Zealous Hammer of Fortitude

Usage

As usual, Warrior's job is to terrorize in front lines. Start with Devastating Hammer followed by Crushing Blow. If the foe still has Weakness on him, use Heavy Blow. Use Wild Blow if target uses an useful stance. Rush after the fleeing foes.

Elementalist

 * Use Glyph of Elemental Power to reduce Thunderclap's Energy loss. Also Glyph of Lesser Energy and Glyph of Concentration are good choices.

Equipment


 * Any good quality armor
 * Insightful Air Staff of Fortitude, Air Magic or Defense.
 * +15 Energy Wand and +15 Energy Focus from collector.
 * Any non-lightning damage staff or wand if running low on energy.

Usage

Start with Aura of Restoration and Air Attunement. Enchance Thunderclap with a Glyph and cast it on target foe. Use Enervating Charge and Chain Lightning to damage, but watch out exhaustion with Chain Lightning. Use Whirlwind when surrounded by melee attackers. May need quite often Blood Ritual from Necromancer.

Necromancer

 * Awaken the Blood, Demonic Flesh and Enfeeble are suitable to Optional slot.

Equipment
 * Scar Pattern or Cabalist's Armor for more Energy
 * A Blood Magic Staff with Insightful and Fortitude components.
 * Blood Magic wand and offhand, preferrably with bonus Energy.

Usage

Necromancer makes degeneration and supports some Energy for the party. At start, cast Life Siphon to all nearby foes. Continue with Life Transfer and Parasitic Bond. Use Insidious Parasite on Rangers and Warriors. Blood Renewal for battle regeneration with Life Siphon and Life Transfer. Use Blood Ritual on those members who need Energy.

Monk

 * You can use Purge Conditions, Mend Ailment or Blessed Aura in Optional slot.

Equipment
 * Any armor, but Ascetic's Armor grants more Energy
 * Holy Staff that supports Healing Prayers, with Insightful and Enchanting or Fortitude components.

Usage

Normal healing. Use Aura of Faith on member which has most problems with health. When ally gains conditions, you can use Draw Conditions to transfer them to yourself or use optional condition removal.

Ranger

 * You can use some preparation in Optional slot.

Equipment
 * Any good quality Armor.
 * Hornbow of Fortitude (any bow string)

Usage

Use your preparation and shoot with Determined Shot or Distracting Shot if foe is using a skill. Shoot Debilitating Shot followed by Oath Shot to recharge other attacks. Whirling Defense is to protect you and Troll Unguent is for regeneration.

Mesmer

 * Use Backfire or Energy Tap as Optional.

Equipment
 * Any good quality Armor
 * Domination Magic Staff with Energy and health bonus.
 * Domination Magic Wand and Focus

Usage

Start with Energy Surge. If you are attacked by Warriors or rangers, use Physical Resistance, or if Elementalists are casting on you, use Elemental Resistance. Use Empathy on attackers and Ether Feast on them. Interrupt specially monks and elementalists with Power Leak. Use optional skill when needed.

Counters
Foes that can't be knocked down and high regeneration.