Moddok Crevice (mission)

Objectives
Travel through the Bahdok Caverns to escape to Vabbi
 * *Bonus* Follow Dunkoro's remaining suggestions.
 * You have followed 0..4 of Dunkoro's 0..4 remaining suggestions.

Suggestion 1 at very beginning- Dunkoro: Why do I think your lying to us? Is it that you fail to name your so-called friend? Or perhaps its just the way you clutch that blad? Either way, dont trust this one, Energie. (When you talk to the Captain, select the second option and you should fight him right away w/o being ambushed.)

Suggestion 2 path along easter wall before waterfall- Dunkoro: I dont like the look of this passage. There are no tracks going in or out. It looks like the corsairs avoid it completely. Perhaps we should learn from them and not travel that way. (Just go back and avoid that path, follow main path)

Suggestion 3 at bottom of hill on east side of waterfall- Dunkoro: Wait a second. Notice how the path here is worn? See those footprints in the mud over there? It looks like a patrol comes through here on a fairly regular basis. Perhaps we should cenceal ourselves. I spotted a waterfall to the west that should drown out any noise we make nicely. (This one is not bugged as people have suggested. Just head over to the water fall you see and wait there for the patrol to go by, then when its all clear run up the hill without aggroing the patrol.)

Suggestion 4 top of the hill- Dunkoro: Corsair Camps! There. To the West. Our best plan is to stay close to the eastern wall here and head north around the camps. If we're careful, we should be able to avoid them. Proceed cautiously. (Just hug the eastern wall to avoid the camp. Not sure what he means by cautiously since you fight some bugs)

by this point I have followed 3/4 of Dunkoro's Suggestions.

Suggestion 5 along wall just a bit Dunkoro: We've got to get past that camp. But look. You see those two corsair runners? They're job is to alert the other camps of any trouble. If they get away from us, they'll surely bring back reinforcements. (You should see the corsairs before he makes his suggestions. My advice is to bring 2 snares and have your heroes target the closest runner using the lock target icon while you work on the other runner. After first runner is dead have them target other runner. I am able to kill both without them alerting the other camps.)

Monsters
Corsairs Insects Mandragors
 * 17 Corsair Cutthroat
 * 22 Corsair Lieutenant
 * 22 Corsair Runner
 * 21 Corsair Wind Master
 * 16 Captain Bohseda
 * 23 Corsair Admiral
 * 20 Bladed Veldt Termite
 * 20 Veldt Nephila
 * 22 Mandragor Slither
 * 22 Mandragor Imp
 * 22 Stoneflesh Mandragor

Bosses

 * 28 General Bayel: Defender's Zeal
 * 28 The Hunger: unknown elite
 * 24 Yakun Trueshot: Cruel Spear
 * 24 Ranshek, Carrion Eater: Cleave
 * 24 Kenmak the Tranquil: Light of Deliverance

Follow-up
Upon completion of the mission players will find themselves in: Wehhan Terraces