Talk:Wammo

I guess it's useless this name because there are too much W/E than W/Mo. W/E are noobs and not W/Mo.
 * At least W/Es don't use mending - Lavvaran 10:43, 23 September 2006 (CDT)
 * Wtf? &mdash; Skuld 10:50, 23 September 2006 (CDT)

Mending is not for noobs but shock is i don't think only w/e are great everyone has his style don't you think?
 * This isn't a forum. Quit trolling &mdash; Skuld 10:03, 4 October 2006 (CDT)

I've also seen it spelled as "whammo" (possibly from "wham", e.g. the sound a noisily shut door makes), which reflects the common Wammo attitude of just using brute force and disregarding the party line. I've actually never seen it spelled "wammo", although either spelling makes sense. The point of the term is, however, not to denounce all W/Mo characters, but to describe the brain-dead players that are often find playing (male, white) W/Mo characters screwing up in every PUG and harrassing female characters in outposts and towns. While a n00b W/Mo is just an anal-retentive player who is immune to learning, the Wammo is also socially inept and disruptive in all other possible situations. 91.0.85.135 17:47, 25 December 2006 (CST)
 * I guess you're saying that all W/Mos are "anal-retentive players who are immune to learning", but I think that some W/Mo could be good players and some W/E could not. Think about this. Glenn 05:23, 6 January 2007 (CST)
 * Since it doesn't look like you actually read what he said, it was basically that this is a term for a certain type (perhaps stereotype) of W/Mo player. --Fyren 06:56, 6 January 2007 (CST)

A treatise.
See, here's how it works... Years and years of gaming tradition give us the warrior and paladin, right? The warrior and nuker are the most popular characters in almost every fantasy RPG. People starting the game will inevitably gravitate towards those archetypes, as they're already popular and familiar. In D&D and its direct derivatives (the majority of modern CRPGs), the warrior-type character is doing the fighting and relying on a healer to patch him up. In the majority of MMOGs, there is a "paladin" character who does the same thing but heals himself; oftentimes, this is the "tank" character. So, naturally, new players who pick a warrior very much tend towards Monk as a secondary profession, since it gives them that healing that they're so used to. However, GW/WoW don't just port old mechanics over to yet another MMOG, so much of the conventional wisdom gamers have from EQ or DAoC or NWN or Shadowbane or whatever just doesn't apply.

Specifically, what does a sword-swinger do in those games? He stands there and wales on things. There might be a fair bit of defensive resource-management going on with his HP, but his offense tends to just be a steady stream of damage. Maybe he has a few special attack effects that he uses, but those are just based on timers or limited uses. Now throw him into Guild Wars, where a warrior has to manage adrenaline and energy -- and use them for both offense and defense -- as well as just watch that HP counter. Already that's a very different resource model that he's got to adapt to. Or, if he doesn't adapt, he can shove a bunch of random attack skills onto his bar and more-or-less use them at random, treating adrenaline as just another timer rather than the micro-manageable and optimizable resource that it is, focus all of his defenses on simple healing, and do nothing about the plethora of negative status effects that render him completely ineffective. So, there he is, a warrior with terrible damage output and very limited self-healing (limited by his lack of Divine Favor, 2 pips of energy regen, low Healing Prayers score, and tendency to pick pretty crappy spells from that line -- I'm talking Orison and Breeze instead of Vigorous Spirit and Healing Hands, for example). Being useless because he doesn't yet understand the resource model of the game.

W/Mo is just another class combination; you can be good or absolutely suck with any class combination. Living up to the "wammo" stereotype specifically, however, is the quintessence of naive play. &mdash; 130.58 (talk) 18:46, 6 January 2007 (CST)


 * Not to agree or disagree with the points above, but lots of Wammos do take Healing Hands. At least the ones I've PUGged with. 24.6.147.36 19:00, 6 January 2007 (CST)


 * They got past thunderhead? They can't be so bad hehe &mdash; Skuld 19:06, 6 January 2007 (CST)
 * Don't be so sure. At Hell's Precipice I came upon a PUG with a N/Mo that used Smiting and Healing (kept spamming Heal Party for 56 hp), and a W/E that used Meteor Shower and Flare "spam" (they couldn't sustain it for long of course). FRD 02:01, 14 March 2007 (CDT)


 * Back in the day one would cap healing hands in Kryta --FireFox [[Image:firefoxav.gif]] 19:09, 6 January 2007 (CST)


 * They do. Those are the ones who do a lot better than the Orison-Breeze warriors, though. Many are at least on the verge of "getting it". &mdash; 130.58 (talk) 19:24, 6 January 2007 (CST)

What do you call a mending assassin? An Assmo? and a Dervish? a Dammo? And a Ranger? a Rangmo? :P -- Sigm@  (talk|contribs) 11:19, 24 January 2007 (CST)
 * No, it's Ammo and Rammo :-P Glenn 11:25, 24 January 2007 (CST)
 * R/Mo = RaMbo is what i would call my ranger ;) --

Most Rammo's dont use Mending, they spam Barrage(most overrated Ranger skill) with their '1337' Drago's Flatbow(most overrated green) xD --J0ttem 05:09, 22 February 2007 (CST)