Talk:Storm Djinn's Haste

better than Windborne Speed BIG TIME. #care about the energy loss. Ether prodigy ftw. -Thomas 08:43, 28 September 2006 (CDT)
 * I think its meant as a prodigy duller, you have to just use prodigy for this and not as many HP/extingh
 * The point of Windborne Speed is that you can put it on other people as well as yourself. [[Image:Chuiu Me Icon.png]] (T/C) 09:27, 28 September 2006 (CDT)
 * This looks very good for flag running ... but then there is also Blinding Surge so maybe you dont want to lose that energy. --Xeeron 06:52, 2 October 2006 (CDT)

I want to see if this is worth it to take for a hyrbid air/water runner. Chilling Winds + Ice Prison = good for forcing morale if the monks aren't at the stand. &mdash; Shining 22:03, 3 October 2006 (CDT)

For those worrying about energy loss while running, don't. With base Elementalist energy regeneration you will still gain energy while running. (4 pips is 1.33 energy per second, minus 1 per second leaves you with .33 per second, or 15 seconds to regen 5 energy which is generally less than the duration of the spell.) Net will be energy stagnation. Undoubtedly useful running skill, however it is self-only.--Ender A 05:57, 4 October 2006 (CDT)

I'm guessing if you hit 0 energy while moving the enchantment ends? --SK  00:51, 24 October 2006 (CDT)


 * I wouldn't think so. Skills that end if you don't have energy say so. Mantra of Resolve, Thunderclap. This is more like Holy Wrath which, while it can drain energy to zero, doesn't end at that point. --Wil 02:38, 24 October 2006 (CDT)

It would probably say so if that were the case, I don't think it is. A promising skill indeed. Arshay Duskbrow 02:27, 24 October 2006 (CDT)

I guarantee that this will become the new standard on air runners if left unchanged. --Theonemephisto 17:53, 24 October 2006 (CDT)