Talk:Virulence

New usefulness for MMs?
With the new shambling horror minion, you can inflict bleeding and then smack the enemy with virulence. It seems like it could hurt a lot. 24.63.203.68 17:57, 18 December 2006 (CST)Troodon

Query.
Why is this the only skill I can't seem to cap? I have every elite in tyria except for this one...tips?
 * Sometimes it requires patience and lots of rezoning. It's definitely possible since I just capped this last night. --Ryard 13:53, 30 September 2006 (CDT)
 * Got it, it was simply a matter of switching to SS...

Prophets Path
I have found that Kepket Marrowfeast uses Virulence. West out of Augury Rock due south you will find Marrowfeast. I do not have a necro and have not tried a signet capture.
 * so edited ST47 18:42, 9 July 2006 (CDT)
 * nvm - that is a monk boss (Kepket Marrowfeast) ST47 18:45, 9 July 2006 (CDT)
 * Yeah, the new necro scarabs that were added when the desert was updated use Virulence, but not Kepkhet herself. Marrow scarabs, maybe?  --DaveK  03:17, 28 July 2006 (GMT)

Update for Factions?
The frag build mentioned here is obsolete nowadays. Conjure Phantasm/Images of Remorse > Fragility > Accumulated Pain > Virulence is "better"; it requires no points in dominance, will kill someone with just these skills if no intervention is done, and leaves the option to spread some dot around. Phantom Pain does recharge 5 seconds faster for the deep wound, but... eh.... &mdash;The preceding unsigned comment was added by BryanM (talk &bull; contribs) 01:04, 18 July 2006 (CDT).

Virulance
hello, i think this right place to ask a question on this skill Virulence. does the tree guy in frozen forest HAVE it or has it been nerfed from game. Im have a necro mes and got the elite last night, Fevered Dreams, and have a MM friend that will get the Virulence IF it is still available. if it has been moved, or is in same location can yall let me know ? is a tough area for a Necro up there, have done several times but havent SEEN the tree boss yet that has it. Let me know somehow one way or another hehe, building a 2 man nasty necro pair. Razor of Death &mdash;The preceding unsigned comment was added by 130.210.76.33 (talk &bull; contribs) 12:01, 22 August 2006 (CDT).
 * the skill is there, i capped it not a week ago on my monk (i was looking for life barrier at the time). skills are generally never removed. they might be nerfed out of usability, but not removed. --Honorable Sarah [[image:Honorable_Icon.gif]] 12:07, 22 August 2006 (CDT)
 * The boss in Frozen Forest share there spawn point. So you have to check all the point on this map.&mdash; ├ A  ratak  ┤  12:09, 22 August 2006 (CDT)
 * So should it be updated on all the other pages that the skill/boss is still there? Cause I need a build and none of the builds I can see involve Prophecies only builds. Nalee Everborn 21:30, 19 September 2006 (CDT)

Melandru's Arrows ?
Melandru's Arrows is an elite, too. Right? So how can the notes stated: "Virulence is popular with rangers who use Melendru's Arrows."? You can't have 2 elite skills. - Balwin 15:20, 27 October 2006 (CDT)

This is a team game...........think about it.
 * LMFAO! true
 * Sign?--Devils Apprentice 15:48, 23 April 2007 (CDT)

Pin Down to Virulence.
Wouldn't it be better to keep an infectious opponent at arms length? Surely that makes more sense than the W/N combo idea...

im soo nooby
say you had 2 conditions and 0 death magic would you get 3 secs of each condition or just 3 secs
 * If the enemy was suffering from 2 conditions (or 1 or more etc), and then you cast Virulence, the enemy would suffer from poison, disease and bleeding for 3 seconds simultaneously (at 0 death magic). --  Karalin [[image:Fireball.jpg|20px]] (talk|contribs) 22:37, 18 March 2007 (CDT)

Toxicity?
Could Toxicity be useful in combination with this? Will it trigger degeneration for both poison and disease, which will give a total of 12 degen if that's the case? I know that the maximum degen is 10, but it might be good a counter against spells like Healing Breeze, especially if bleeding is the condition you use to inflict disease and poison... But that's just a small thought. BTW, this is my first post on GuildWiki!
 * Yes it can add an extra -2 degen but is it really worth the extra slot for -2 degen? Personally, i dont think its worth the extra slot that can be used for something else like a self heal, more damage or interrupt. -- Xeon 14:57, 9 May 2007 (CDT)
 * Yes, but i wonder if it can add 4 degen, since both disease and poison are affected by Toxicity. That might add some extra pressure... I think that I would use a slot for that.
 * have a look at Talk:Toxicity. Toxicity is very suckage, lol. -- Xeon 15:13, 9 May 2007 (CDT)

W/N
I removed the note saying to use Virulence on a warrior because they can cause conditions. Guess what? Any class can cause conditions. Virulence isn't that great of an elite and using it on a warrior is the just a typical 1 month RA experience build, only synergy here, Warriors can afford it. 67.162.10.70 22:54, 26 June 2007 (CDT)
 * Imo that is a pretty poor note, not to mention you get the disease too. The Hobo 00:48, 27 June 2007 (CDT)
 * so.... change it back -_-. its not a good warrior skill whatsoever.(yes, even on W/N) Skakid9090 00:52, 27 June 2007 (CDT)
 * Yes, my Lord. The Hobo 00:59, 27 June 2007 (CDT)

A different type of combo
How about using the following : Illusion 12+3+1 Death 0 Fast Casting 9

Edit [Still anonymous guy] Combo as follows... Fragility -> Phantom Pain -> Shatter Delusions -> (edit)Arcane echo -> Virulence -> Echo'd Virulence

Sorry if this type of build has been tried and dashed off before, but since i've never even heard of such an idea, I gave it a go... It works quite well, each virulence doing an unconditional 174 damage. Don't know why people don't use it.. It killed most people in RA except for rangers with mending touch.


 * The frag spike. lol -- Hopefulaltruist 17:11, 5 August 2007 (CDT)


 * Normal frag spike doesn't use arcane echo --Gimmethegepgun 20:35, 6 August 2007 (CDT)

Virulence and power creep
Seems weak now. Given what a Burning Arrow ranger can pull off, or the piles of conditions a paragon/ranger type can put out it simply doesn't keep up - plus, the condition handling skills are stronger than ever (mending touch, dismiss condition etc...). Lowering recharge and increasing duration would be a good start, making coverage on 2 targets feasible with a strong investment (say 8-10 seconds recharge, duration is ~16-20 seconds at 10-12 Death? In this type of range one could keep 2 targets under degen hopefully, though even at 8 seconds recharge and 20 second duration it'd be eaten alive by mending touch.)-- ~ Epinephrine 11:43, 4 September 2007 (CDT)
 * I agree, and on a side note I have to say that even then it'd be a little awkward, because of it needing a first condition, especialy because Necromancer has barely any conditions to choose from, and those that you can choose from are usualy Poison, Disiease, or Weakness, so it's sort of.. silly. Zulu Inuoe 21:31, 4 September 2007 (CDT)