User talk:Xtreme IT/builds/Me/Mo Faster Caster

Rate-a-build
Build has changed, voters may like to reconsider? :) &mdash; Skuld 15:04, 10 October 2006 (CDT)

''Please test and vote on [Category:Untested builds]. Please do not vote on a build until you have actually tested it.''

Favoured:
 * 1) Common in GvG. Possibly switch remove hex for diversion imo (no spamming required) &mdash; Skuld 15:04, 10 October 2006 (CDT)
 * 2) Aye. Played and got played by it. ~ Nilles (chat)  01:11, 19 October 2006 (CDT)
 * 3) Reasonably standard GvG Mesmer, a mesmer staple.
 * 4) Been on the receiving end of this build quite a lot in RA, heard about it in other areas of PvP. Not as good in PvE, but still good enough for my Favored vote. Entropy 02:28, 26 January 2007 (CST)

Unfavoured:
 * 1) (your vote here)

Discussion
Saw this being used by QQ and a few other guilds. Main difference was that their elite was Stolen Speed. &mdash; Rapta   (talk|contribs) 18:17, 18 October 2006 (CDT)

I thinking a lot about what kind of mesmer to put in my new 6 vs 6 build. I ended up with pretty much the exact thing O.O Me like :D(Not a fifty five 21:54, 22 October 2006 (CDT))

Why isn't Diversion a standard? =/ I personally think Power Leak to be quite devastating, and then there's the thing about the current metagame, but whatever.--Silk Weaker


 * Energy. I played a diversion spammer today and I know for sure you couldn't effectively do it with the given build: Instead you are supposed to interrupt as much as possible and use remove hex and draw conditions all the time. ~ Nilles (msg) 19:48, 8 December 2006 (CST)

Discussion(old)
Iggh... Ther're better choices than rebirth at 0 attribute. &mdash;The preceding unsigned comment was added by 24.4.18.48 (contribs) 19:44, 11 August 2006.
 * Agreed, use Resurrect instead. It doesn't disable you or the ressurected and doesn't drain all or almost all your energy. 10 seconds of not doing anything is enough to kill both you and your recently unconscious friend. EDIT: on second, thought, Rebirth is the correct choice for PvE. --Vortexsam 18:54, 11 August 2006 (CDT)
 * you could probably splash a few points in protection for Rebirth &mdash;The preceding unsigned comment was added by Life Infusion (contribs) 00:28, 12 August 2006.
 * with energy hiding weapon sets rebirth dosnt come close to disabling the caster, but for PVE i do agree its a little slow. try vengence. Its definatly the quickest res spell and with mantra and such high fast casting, it works a treat. Jesus307 02:56, 18 September 2006 (CDT)
 * Or you could go with Res Chant for the massive health you can res them at and the advantage of high FC reducing the cast to about 4-5s. You'd need to be careful due to the short range. I agree with Vengeance too though.Labmonkey 08:23, 18 September 2006 (CDT)

Rate-a-build (old)
Please test and vote on [Category:Untested builds] 

Tested

Favoured:
 * 1) Works well, I enjoy using it, helpful when touring around with henchies, and I find the use of mantra of recovery works well. However, I find drain enchantment is not really useful for energy management (I carry the +energy armour anyway), so I tend to use empathy instead, useful when a group of all-warrior enemies attack in PVE, and with MoR it recharges quickly enough to spread the hex. I don't agree with Rapta, all the interrupts serve a purpose, and cry of frustration can interupt at least some of the ranger attacks.--Repochus 17:05, 29 August 2006 (CDT)
 * 2) if your good with interupts ( which i am not ) this would work well. the interupts are all good. i cant use it well  myself  but if you can it would wrok well. Jesus307 02:59, 18 September 2006 (CDT)
 * 3) It's not perfect by any means, but it's a good build for running around with henchmen, which for the most part is all my mesmer does. Was also nice in Boreas Seabed and Unwaking Waters, where being a designated interrupter got me a group. --Azaya 03:29, 26 September 2006 (CDT)
 * 4) Fairly common non-edrain mesmer in GvG. ~ Nilles (chat) 19:37, 24 September 2006 (CDT)

Unfavoured:
 * 1) Overkill with interrupts... and yet totally useless on attackers. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 23:40, 19 August 2006 (CDT)
 * 2) ...and when the casters are gone, you're back to wanding. Builds like this are the reason why Mesmers are that unpopular in PvE. If your party needs a designated interrupter, they would probably take skills like this. But honestly, you don't need a build for that. (And yes, I've played with Mantra of Recovery a lot in the past.) ~ Nilles (chat)  19:37, 24 September 2006 (CDT)
 * 3) Tried this out for a while and found that the only Professions i could continuously interrupt were ele's and necros's. I had limited succes against foes that use 1sec spells as i dont have the greatest reflexes. Arcane Conundrum would help this build out a lot. (Ham Popcorn Solo 23:26, 28 September 2006 (CDT))
 * 4) 2 Energy Management Skills and Mantra of Recovery just to power 2 Interrupts and 2 Monk Skills?
 * 5) It's like an interrupt ranger, only it deals no damage and takes conditions (with no way of removing them) instead of spreading them. NEAT! I have to agree with Nilles that builds like these make mesmers look useless in PvP. Tarinoc 00:23, 30 September 2006 (CDT)

Skill changes
I switched purge for draw, rebirth for chant - better choices &mdash; Skuld 03:44, 26 September 2006 (CDT)

How about Diversion? Or does it take too much energy? Diversion every 5 seconds sounds nice. --I Follow The Blind 14:38, 10 October 2006 (CDT)


 * Does. But like you said, it takes too much energy. ~ Nilles (chat) 15:02, 10 October 2006 (CDT)

Rename/Move?
Since there are now no monk skills in the build or variants, can this be moved to Me/any? I would do it but I don't know how yet, so if someone provides instructions that would be great too. -- BrianG 13:53, 26 October 2006 (CDT)
 * Not sure what you're talking about. We've got rem. hex, draw and res chant right there.... 0o ~ Nilles (chat) 14:03, 26 October 2006 (CDT)
 * Ack! My mistake. I think I must have looked more at the attributes than the skillbar, and assumed the hex removal was revealed hex or something.  Disregard my comment.  I'm curious about why Draw Conditions is here though, there is no condition removal and no lifegain (other than Draw itself), there are no points in Protection so you don't get much health from it, and with such a fast recharge it doesn't really benefit from Mantra of Recovery.  Couldn't this be dangerous?  Or is it specifically for non-degen conditions like Blind and Cripple? -- BrianG 14:31, 26 October 2006 (CDT)
 * It's a GvG build. If you'd watched or played some high-level GvG you'd know that these teams usually have Martyr on the Mesmer. We've taken draw instead. That's why it's only a GvG build. ~ Nilles (chat) 23:26, 26 October 2006 (CDT)
 * Ok thanks for the explanation. As I've only been playing for about four months now, I've been working hard to catch up in PvE and haven't really had time for observer mode much.  If its not too much trouble, could someone explain the strategy behind the mesmer usually having Martyr or Draw Conditions, considering my question above?  Or is there somewhere I can read about common GvG strategies like this?  I'm trying to get into PvP, but anything other than RA is a bit intimidating due to the metagame knowledge that seems to be required but is not really documented anywhere (understandably it would be difficult to document i guess).  Sorry all for cluttering up the discussion with my amateur-ness! -- BrianG 09:01, 27 October 2006 (CDT)
 * Taking Martyr was a metagame decision. Usually, only monks can remove conditions from other allies. In high-rank gvg, teams don't just give and take damage and whoever does more, wins. All builds are optimised for defense and have a selection of few spiking skills which work together as a "mixed spike". The best 2-monk backline in the pas has been a pair of boonprots. Those can practically do everything, but they can't heal large-scale damage as good because of their number! That's where the usual E/Mo Air spiker comes in. He spams Heal Party to keep up the health. Now you're facing another problem: A single tainted necro can cause so serious degeneration that you can't counter it with boonprots and one Emo. You can still win if you're skilled, know how to move and such, but the only way to win against a better team is Martyr. That's the history behind the condition removal on the mesmer. The main reason why draw is here and not on any other character is because of two major advantages: due to the importance of deep wound in spikes, draw conditions is a part of the anti-spike skill set (much like shelter and or soothing). With the mesmer as its player, it is also the quickest cast removal and the fastest recharging one. Paired with MoR you can practically spam it. Of course, this one is not a spiker, but an excellent anti-spiker instead. ~ Nilles (chat) 15:00, 27 October 2006 (CDT)
 * Ok that makes a bit more sense, thanks for the detailed explanation. It doesn't seem like it would be that useful to reduce a .25 second cast or a 2 second recharge, but it does make sense that Draw Conditions is used to help prevent a spike and that fits in with this build's role.  What would a team using this build do if faced with a tainted necro or other strong degen though?  Would someone else be bringing Martyr, or would this mesmer try to individually draw all conditions and then be cleaned by the monk? -- BrianG 15:37, 27 October 2006 (CDT)
 * No, I don't there would be any Martyr on the team. I don't think he'd invest the energy to clear the whole team so he would mainly keep the monks and warriors clean (blind, weakness etc). ~ Nilles (chat) 15:49, 27 October 2006 (CDT)

Needs Revision.
This build needs quite a bit of revision.

I'm entitled to my own opinion so quit flaming it. Learn some respect

PvE??
Why is this build PvE general, when all the votes were based on GvG? -- Sigm@  (talk|contribs) 07:24, 20 January 2007 (CST)
 * Why is this build in GvG Builds, when it's obsolete and you'll never see it run? Interrupts aren't what drive a mesmer. --Lemming 00:25, 26 January 2007 (CST)
 * No one is going to use this in PvE... &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 00:07, 27 January 2007 (CST)

Wow mantra of recovery!
mantra got buffed over weekend. -- ···» Life Infusion ··· 23:28, 5 February 2007 (CST)