Nahpui Quarter (explorable)

General Information
Area Name: Nahpui Quarter Region: Kaineng City

Exits / Neighbour Areas

 * South-East: Shenzun Tunnels

Exits / Neighbour Cities, Missions, Outposts

 * North: Senji's Corner

Description
This explorable area actually only spans the eastern half of the actual Nahpui Quarter. It is a completely separate area from where Nahpui Quarter (Mission) takes place (the western half).

The explorable area can be divided into three sections: North East, North West, and South. The three sections are only connected at the center of the explorable area.

The North East section is connected to Senji's Corner to the north. A Resurrection Shrine of Balthazar stands by that portal. It is free of enemies.

The North West secton are the "high grounds" of the city, and is occupied by the Jade Brotherhood. At the southern end of the North West section, a bridge connects leads westward to a tall "island", where the Jade Brotherhood boss Royen Beastkeeper resides. Due to the relatively much higher ground he stands on, his arrows have a long range and deal a lot of damage as players fight on the bridge against normal Brotherhood units guarding him. At the north western end of this section is a locked gate that connects to the Napui Quarter mission area.

From the center of the explorable area, a long ramp leads downward into the South section, which is at water level, and consists of many burning structures. The Am Fah holds this area. It leads to Shenzun Tunnels in the east. A Resurrection shrine of Melandru stands by that portal.

Most hostile enemies come in groups of four at level 20, so this area is in general not diffcult to explore. However, beware of ambushes of the Jade Brotherhood.

Bestiary
Typical Am Fah and Jade Brotherhood

The Jade Brotherhood

 * Jade Brotherhood Knight
 * Jade Brotherhood Mesmer
 * Jade Brotherhood Mage
 * Jade Brotherhood Ritualist

The Jade Brotherhood groups typically consist of the following patterns:
 * Group of 4: Knight, Mesmer, Mage, Ritualist
 * Group of 2: Knight x2

The Am Fah

 * Am Fah Marksman
 * Am Fah Healer
 * Am Fah Necromancer
 * Am Fah Assassin

Am Fah patrol groups typically consist of the following patterns:
 * Group of 4: Marksman, Healer, Necromancer, Assassin
 * Group of 4: Marksman, Healer, Assassin x2
 * Group of 4: Healer, Necromancer x2, Assassin
 * Group of 4: Healer, Necromancer, Assassin x2

Bosses

 * Royen Beastkeeper (Enraged Lunge)