Talk:Grasping Earth

Great skill to counter the new scatter effects of mobs

This skill is kinda related to Ward Against Foes. :P Shido 01:11, 8 January 2007 (CST)


 * Except it's a large AoE Hex, not a Ward. I've always liked using this + Eruption and such...costs less than Deep Freeze etc. It's also good for Gust Oops I meant, I get them mixed up ><. 24.6.147.36 01:14, 8 January 2007 (CST)

The recent buff has made this skill actually look good. I've been thinking of running a warrior with some Earth Magic and an elemental mod for an easy snare and to bypass the penalty. --Ufelder 09:09, 10 January 2007 (CST)

Anyone know how this interacts with the ranger elite, Greater Conflagration? That converts all physical damage to fire damage. Would the hexed foe still get +24 armor against the formerly physical damage? Mujaki 00:21, 18 January 2007 (CST)
 * It shouldn't since the damage is no longer physical. -220.233.103.77 01:15, 18 January 2007 (CST)

With the weekend update I can see this working well with an sandstorm team in PvP.

Compare to Aura of Thorns. Quite a lot better than AoT now if your only intent is to snare- longer duration, and hexes are generally slightly harder to remove than conditions. --Son of Urza 12:30, 3 February 2007 (CST)

does this stack with ward against foes? Sephine 22:56, 18 March 2007 (CDT)

Added an actually related skill. --Ckal Ktak 09:36, 10 April 2007 (CDT)

this skill could be ballin with an assassin for a cheaper way to slow enemies without giving away your spike target. just a thought. Assailant of mordor 18:44, 15 May 2007 (CDT)

think GvG and VoD, now think gates with NPCs rushing through them...hmmm snares....  ~ Soqed Hozi ~  12:02, 20 May 2007 (CDT)