Talk:Horns of the Ox

By allies does it mean their allies or your allies? &mdash;The preceding unsigned comment was added by 68.119.184.80 (talk &bull; contribs) 19:52, 3 June 2006 (CDT).
 * The target enemy's allies is what this skill referrs to. - Greven 21:52, 3 June 2006 (CDT)

Ok thanks. &mdash;The preceding unsigned comment was added by 68.119.184.80 (talk &bull; contribs) 01:42, 4 June 2006 (CDT).

What is the attack type icon supposed to refer to? The prerequisite, or the type? If it's the attack type, then I fixed this one, if it's the prerequisite, then Twisting Fangs needs fixing.--Ender A 05:13, 8 July 2006 (CDT)

Bug? Weird encounter with a masterless minion and a Necro
In Fort Aspenwood earlier, I killed a Necromancer after he had summoned a minion. He respawned, and I was still in the area so he came back to fight again. His minion was now grey (masterless), yet Horns of the Ox did not knock the Necromancer down. Either it still considered the masterless minion an ally, or Horns of the Ox will also fail to knock down a target adjacent to any other hostile creature. - Greven 01:48, 20 August 2006 (CDT)
 * I believe it's the latter, although I'm not absolutley positive. I am bobo 21:08, 18 September 2006 (CDT)

Duration/Mechanics?
Knockdown, unless specified, incapacitates the victim for two seconds, right? How does that work with this skill? Will the target get up two seconds after the first hit, or will hitting twice prolong the knockdown until two seconds after the second?
 * They get up two seconds after first being hit. If the first hit knocks them down, the second knockdown is wasted, but it can be helpful when the enemy blocks the first hit.  --Fyren 13:39, 29 June 2007 (CDT)

Spam this skill?
How do you spam this 12-seconds-cooldown-Skill? Even with Moebius it should not be possible unless the target is below 50%... --Jorx 05:28, 16 July 2007 (CDT)
 * Death Blossom. Now they are below 50% and you can spam HoTO. --Kale Ironfist 06:19, 16 July 2007 (CDT)
 * If you can take the foe with a single attack chain (Lead->Offhand->Dual->Offhand) to 50%, why should you want to spam a dual strike? And why should you want to spam HoTO and not DB? --Jorx 09:10, 16 July 2007 (CDT)
 * Because the constant knockdowns would prevent them from doing anything. If you were a monk, you might have a chance surviving if you slipped in a prot spell under many DB's. --Ufelder 09:44, 16 July 2007 (CDT)
 * Is there any sense to rely on the target doing nothing until 50% HP and then starting the knockdowns? You still have to spam DB 1-3 times to get the target under 50% (you cannot spam Horns until then, obviously, unless there is a super-moebius out there... ;)), so why not go on and finish the work with it? Don't get me wrong, HotO seems to be an excellent skill in _some_ special situations (especially in PvP, where the foes will definitely scatter around after they get damage from the first DB - which would be a good moment to apply the horns on the now-alone target), however DB is more universal - especially in PvE, where the AI does not recognize it as damage-over-time. And, even if you rely on the Horns, you still need DB to get the 50% off.. It could take you a bit longer to finish your target off with DB rather then with Horns, but is it worth a skill slot? --Jorx 03:19, 23 July 2007 (CDT)