User:Quizzical/Nightfall Vanquish

Plains of Jarin
Difficulty: * Mobs: 191-209 Average: 199.7 Median: 199 Standard Deviation: 7.0

You can get a party of 8 by completing Blacktide Den using only henchmen available in Sunspear Great Hall (so they don't get booted from your party) immediately before starting this vanquish. You can do Blacktide Den in easy mode, then vendor items and switch to hard mode to start the vanquish.

Cliffs of Dohjok
Difficulty: * Mobs: 118-128 Average: 120.6 Median: 119 Standard Deviation: 3.7

Nightfall characters have to kill essentially the upper bound on the number of mobs, while foreign characters do essentially the lower bound. This discrepancy is probably caused by completing a quest that foreign characters cannot acquire increasing the number of mobs, though the vanquisher page doesn't list this.

Start from Beknur Harbor or Blacktide Den to get a party of eight.

Zehlon Reach
Difficulty: * Mobs: 228-248 Average: 240.5 Median: 241 Standard Deviation: 6.9

The numbers are skewed a bit from two Nightfall characters having completed Skale and Magic Compass, while the eight foreign characters were unable to do so.

Start from Beknur Harbor and go through Cliffs of Dohjok to the entry into this region to get a party of eight. The eastern side of Cliffs of Dohjok is sparsely populated, so you'll barely have to fight anything over there.

Fahranur, The First City
Difficulty: * Mobs: 196-197 Average: 196.2 Median: 196 Standard Deviation: 0.4

Start from Blacktide Den to get a party of eight.

If you clear the eastern side of the region first, then after clearing the rest, there will be one more group around the middle of the east edge. This happens no matter how throughly you clear the eastern area first, so it is probably a group whose spawn is triggered by something else, and not merely entering the zone.

Issnur Isles
Difficulty: *<BR> Mobs: 340-342<BR> Average: 341<BR> Median: 341<BR> Standard Deviation: 0.9

Mehtani Keys
Difficulty: **<BR> Mobs: 215-258<BR> Average: 235.1<BR> Median: 234.5<BR> Standard Deviation: 12.1

There are a number of mandragor pop-up groups scattered through the northern and eastern portions of the region. The dirt area just northeast of Kodlonu Hamlet has only pop-up groups, so you can avoid it.

Lahtenda Bog
Difficulty: **<BR> Mobs: 368-402<BR> Average: 380.4<BR> Median: 378.5<BR> Standard Deviation: 11.2

Mobs wander a substantial distance, and there are quite a few mandragor pop-up groups in the northern half of the region. If you end up fighting two groups at once, that's manageable, but three is not.

Marga Coast
Difficulty: **

The veldt beetle queens always come with a few insect pop ups, so be ready for that, especially if other mobs are in the area. There are also several pop-up groups of frigid kuskale along the south edge of the map. The southern end of the peninsula just east of Nundu Bay has several pop-up groups, but no other mobs, so you can avoid it.

Mobs can be pretty dense around Neoli the Contagious and Admiral Chiggen, in addition to wandering considerable distances. With pop-ups in the area as well, it is best to pull mobs back considerable distances to be safe.

The central fort is most easily assaulted from the west. Two groups of Kournans patrol outside near the west entrance, so kill them before trying to get into the fort itself. After that, flag your party back and pull the boss group out. You can ignore the rangers inside the fort while killing the Acolyte of Melandru's group. The rangers in the fort will mostly have their attacks blocked by the fort itself.