Talk:Rotscale

There are actually two "Rotscales". The non-boss level 30 in Majesty's Rest and the lower level (don't know which level exactly, but definitely not 30) boss in Sanctum Cay (Mission). How to keep the both of them apart? --Eightyfour-onesevenfive 09:17, 20 Sep 2005 (EST)


 * I've never encountered in Rotscales in Sanctum Cay.. Where? Maybe he moved? I plan on doing it again tonight with Henches, so maybe I can confirm. --Karlos 09:25, 20 Sep 2005 (EST)


 * There is this area with the poisonous swamp where you will meet three normal bone dragons. On the opposite side, in front of the gate that leads to the area where you will meet the Vizir (after fighting some giants and imps), there you should encounter a bone dragon boss named Rotscale (ranger profession iirc). --Eightyfour-onesevenfive 09:37, 20 Sep 2005 (EST)


 * The Rotscale in Sanctum Cay (Mission) is level 21. Also, he is a Ranger, not a Monk. And he is a boss. -- 23:28, 25 November 2005 (UTC)


 * See Rotscale (Boss). --Rainith 02:40, 26 November 2005 (UTC)


 * Hmmm ... I think we should merge the two articles. -- 05:23, 26 November 2005 (UTC)


 * I disagree, one is a boss, one isn't. --Rainith 05:26, 26 November 2005 (UTC)
 * To elaborate a little more, we have normal Minotaurs and the we have the boss Minotaur (Warrior Boss), should those be merged too? There was a discussion about this in, I think, Talk:Boss.  --Rainith 05:41, 26 November 2005 (UTC)


 * That isn't quite the same. Minotaur is a species, this means the generic Minotaurs and the Minotaur bosses are not the same creatures. Rotscale (at least as far as I understand) is a name, this means Rotscale is supposed to be a unique creature. Now the question is: Are there two separate creatures going by the same name, or is it one and the same creature coming in two "appearances". I think it is the latter. And if it's the same creature, then we should cover the two variations in the same article. -- 03:18, 28 November 2005 (UTC)


 * P.S.: To me this is similar to - for example - Rif Telourau. He comes in two different flavors too: Level 7. Both are monk bosses, but they use different skill sets. -- 03:23, 28 November 2005 (UTC)


 * One Rotscale is a Monk and is not a boss (no aura, no skill captures, no morale boost), the other is is a Ranger and is a boss (glowy aura, his skills can be captured, and he gives a morale boost when killed). That seems to me to indicate that they are very different creatures.  As for good old Rif, that's just a difference in level really.  The same thing happens with other creatures that have different levels, Shatter Gargoyles for instance come in 3 different level flavors.  And used different skills depending on those levels.  --Rainith 03:36, 28 November 2005 (UTC)


 * I agree with Rainith, rottin apples and rottin oranges. Not related. --Karlos 07:32, 28 November 2005 (UTC)


 * Whatever type of rot it is, all i know is that the rotscale lvl 30 in majestys rest has veeeery little hp for a lvl 30 and that he uses some kind of shout that makes everyone dazed. Nevertheless, i think that Rotscale is not a creature type but they are not the same thing with different levels so i think the best option is to add a note type info the the rotscale(boss) page refering that. -- FBatista 08:11, 28 November 2005 (UTC)

Treasure?
I entered the area twice with a few others to kill the rotscale. However, I was disappointed each time as there weren't any guarded chests of treasure to be found! Did they change somethiong? Anyways, I edited that bit out. :) --Talonz 05:15, 29 January 2006 (UTC)

Quest?
Rotscale's temple and guards seem to indicate that he is the end of some kind of quest or mission. I have never seen the quest. Can anyone elaborate on his purpose? He seems too important to be sitting out here as scenery.
 * There is definetly no quest or mission leading players to this remote area. Nor is there any treasure, chest, special drop (akin IDS), skill capture or any other reward/incentive to lure players to Majesty's Rest. It is weird, really. Maybe ANet will do something to this area sometime in future. -- 15:48, 17 February 2006 (CST)
 * This statement from the Factions FAQ on the official site makes me believe that we probably won't see that happen:


 * Will Guild Wars be updated with new content when Guild Wars Factions is released?


 * Producing extensively expanded content for Guild Wars is not planned at this time. The development team is putting its efforts into creating the best possible new release in Guild Wars Factions. It is possible that there will be intermittent updates for Guild Wars that include modest amounts of expanded content or seasonal event content. And of course, updates such as skill balance changes will apply to both Guild Wars and Guild Wars Factions. The bulk of new content development will take place in Factions.
 * --Rainith 00:32, 18 February 2006 (CST)
 * But there might be quests that joins the two chapters together, head west from Lion's Arch into... -PanSola 01:41, 18 February 2006 (CST)


 * My theory


 * I have travelled the world up and down and noted many different NPCs, weird areas, etc, etc, that seem to suggest that ANet had plans here and there and just left the unfinished content in the world. One very talked about unfinished subject is Gwen and all things related to her. Also, most notably in the lower Kryta area there are NPCs that are just standing there with no conversation scripts, i.e. a fisherman in Talmark Wilderness, a village elder in Dakuta Village in the same area, an NPC and crafter near the entrance to Sanctum Cay.


 * I think ANet just got lazy or pressured into releasing GW earlier than expected and never thought the half-finished content to be any importance. :P If you look at the big picture, specialized quests for each class were at the beginning and missions, then generic quests and missions, then one or two quests(mostly to guide the player along in the plot, i.e. Seeking the Seer) and missions, and finally just missions. Just a theory of mine. --Gares Redstorm 01:47, 18 February 2006 (CST)

Origin
Just found this link on the GWG forums. Very cool to see what the world map and story was like at the beginning of the game. One of the more interesting things (IMO) is found if you click on the middle marker in the little patch thing in the lower left corner. It mentions that Rotscale was raised from the dead by the Stone Summit. As this is history and not even canon at this point, it isn't something that should be included in the article. But it is interesting and I thought others here might like to know. --Rainith 20:14, 12 March 2006 (CST)


 * Bah beat me to it :p Burial grounds used to be called tombs of drascir too? 20:36, 12 March 2006 (CST)


 * Yeah, I remember hearing about that one somewhere (possibly here in Drascir or its talk page Edit: Just checked it is in Drascir.). I like how all of Ascalon is set up to be for "parties of four high level characters."  Was the original idea to have everyone max their level in pre-searing?  Or to have everyone start out at lvl 20 like PvP characters do?  --Rainith 20:49, 12 March 2006 (CST)
 * Or possibly to return to Ascalon at a much higher level, very much like The Last Day Dawns and The Titan Source. --Havral Glommon 20:11, 20 March 2006 (CST)
 * Originally there WASN'T a pre-searing. When pre-searing got invented, Anet essentially had to wipe the entire Post-Searing Ascalon map and start over to be consistent with the landscapes of Pre-searing (older version was drastically different).  During beta-testing weekends all characters got a head start in levels for demonstration purposes. -SolaPan 20:31, 20 March 2006 (CST)