User:Honorable Sarah/W/Mo Endurance Warrior

This is a general purpose warrior build for use in pick up groups. it provides a powerful alternative to the standard Adrenal Paladin.

Skills and Attributes

 * Variations:
 * Axe warriors should replace one attack skill with Cyclone Axe.
 * If you trust your healer, replace Healing Breeze with a defensive skill. Dolyak Signet is ideal.
 * Replace Healing Breeze with Healing Touch for spike healing instead of regeneration.

Armor

 * a Knight's Helm of Minor Strength.
 * a full set of Sentinel's or Dragon armor.
 * one major or superior rune of Vigor.
 * one major or superior rune of Absorption.
 * although this build relies heavily on energy, Gladiator's Armor is not required. Warrior's Endurance provides ample renewable energy.

Weapons

 * a "while Health is above 50%", "while enchanted", or "while in a Stance" weapon:
 * General purpose weapons, such as Victo's Battle Axe or Grognar's Blade, are well suited.
 * Zealous weapons, such as Kaolin Blade or Wing's Axe, may be desired to further improve energy recovery.
 * Hammers and bows are unsuited for this build.


 * a Strength shield, preferably with a "while enchanted" or "while in a Stance" bonus, such as Tanzit's Defender, Strongroot's Shelter, or Thorgall's Shield.

Usage
Before combat, cast Live Vicariously, and attempt to stay ahead of the rest of the party when moving.

As you engage, activate Warrior's Endurance and use all attack skills as quickly as possible. monitor energy and skill recycle times. maintain an active stance at all times. when under Berserker Stance do not activate any skills.

Should your health drop, cast your healing spell for small self heal.

Resurrection Chant should be used after battle. since you will have very high health, this should result in a full heal for your target. Remove your enchantment or zealous weapon if you need more energy regeneration.

Energy Notes
this build relies heavily on energy gained by warriors endurance to fuel attacks and healing. The table below shows energy gained with various weapons, assuming constant attack speeds.


 * 2Assuming zero dagger mastery

Weaknesses and Counters

 * Wild Blow will prematurely end stances.
 * Healing is based on Enchantments leaving this build vulnerable to Shattering
 * Mursaat Towers or other energy denial methods can be devastating, although this is somewhat mitigated by the high energy gain.
 * since this build relies on hitting as many opponents as quickly as possible, Spiteful Spirit and Empathy are very effective counters.