Abaddon's Gate (mission)

Objectives
Destroy Abaddon.
 * Destroy the Graven Monoliths to power the chains of Abaddon.

Primary
To Enter the Mission, speak with Keeper Sharissh and select "We are going to face Abaddon."

Players start in a dark corridor that turns right and leads to the chamber where Abaddon is held. Players will be able to see Abaddon's hands and his head. His wrists and neck are bound by magical restraints. As soon as players approach him, he will break free from his shackles and the objective is to bind him again and then weaken him.

At the end of every manacle there will be a pair of Graven Monoliths. So, in total there will be 6, two on the left, two on the right and two in the center below his head. When players kill a pair of Monoliths, the shackles at that spot are renewed.

Note: The Monoliths at the middle re-spawn if Abaddon is not fully bound soon after they are killed.

Once all three shackles are in place, Abaddon will be damaged, and will be subdued and vulnerable for a short while (roughly 15-20 seconds). His head will drop, allowing players to target him and damage him. After that short period, Abaddon will free himself and become invulnerable. The party must repeat the same steps to be able to damage him again.

Note: If you leave right before Abaddon goes into his invulnerable state and go to the monoliths on the right then the skill Words of Madness will not start. Also, the Monoliths at the middle re-spawn if Abaddon is not fully bound soon after they are killed. Thus, it is best to take out the groups to the right, then to the left, leaving the Graven Monoliths in the middle for last.

The biggest challenge of the mission is not in destroying the Monoliths, but in withstanding Abaddon's fury while he is free. The closer the party is to the angry god, the more damage they will take. While attempting to bind and damage Abaddon, players will be subject to the following skills:
 * 1) Corrupt Power: Skill. All foes take 30 damage 5 times over the next 3 seconds. Each strike also removes one Stance or Enchantment from foe.
 * 2) Earth Shattering Blow: Attack. All foes in the area of target take 100 damage and are knocked down. Surrounding foes also take 80 earth damage.
 * 3) Words of Madness: Skill. Target foe takes 120 damage, is knocked down and suffers from dazed for 10 seconds.

Conditions can also take a tremendous toll on the party, as they tend to affect everyone at once. Someone should bring Cautery Signet or Restore Condition or Martyr and stay back, out of the worst of the knockdowns, to cast it.

Every now and then, a Torment Claw will sprout from the ground in the middle of the party. These can be very dangerous if left unattended. Destroy these fragile claws quickly, rather than having the back line of the party take 100+ damage every few seconds.

So after damaging Abaddon and hastily retreating to the bridge to regroup, repeat the process of killing Monoliths and then damaging Abaddon. Fortunately, he does not heal himself between attempts. It will probably take 3 or 4 attempts to reduce his life to zero.


 * If enough monks are in party, retreating to the bridge is not advised, since the knockdown storm never ends, even if you run all the way back to the beginning of the mission. Retreat only to the left or right Graven Monolith areas, to begin attacking them immediately after they respawn. Once Abaddon has been reduced to zero, a cut scene will play. Having 4 monks (hero, hench, or real players) will make this a very easy mission to get masters reward.


 * Note that sometimes, a glitch occurs, and the last pair of Monoliths will never stop spawning, resulting in an eventual party wipe. This glitch has also been known to occur with the Torment Claws.


 * In almost all cases, focus on removing Torment Claws as soon as they are spotted, as they can easily decimate your backline of casters if left alone. Lightbringer's Gaze works well to interrupt them, but cannot be used on the monoliths and only does moderate damage to Abaddon himself. It is very important to interrupt these claws when they spawn, as they immediately start to cast Torment Slash and can easily decimate a party if its members are already low on health.
 * Abaddon's skills cause party-wide damage and inflict Daze on everyone, thus party-wide healing skills such as Light of Deliverance, Aria of Restoration, and Heal Party as well as party-wide condition removal such as Cautery Signet (which being a signet ignores Dazed), Martyr, Extinguish, and Recovery are extremely useful. Words of Comfort is useful if you do not plan on removing the dazed condition.
 * Abaddon has high armor, so armor ignoring sources are very useful against him. Among these, hexes and conditions that cause health degeneration are useful (although they last a short time on him) as well as hexes such as Wastrel's Worry work well. Spammable +damage attacks (such as chaining Moebius Strike with a Dual Attack) also work well as do offensive Ritualist spirits.
 * Since killing monoliths grants a morale boost thus refreshing skills, everyone should take either Resurrection Signet or Sunspear Rebirth Signet in lieu of other resurrection spells. Likewise, typically long recharge skills such as Dervish Forms and spells cast under Auspicious Incantation or Glyph of Sacrifice will be available much more often. Another reason to take only resurrection signets is that the constant interrupts can put hero/henchmen healers into a "loop" where they are continuously interrupted and cannot resurrect anyone. The faster activating resurrection signet counteracts this.
 * Ward of Stability or other skills to prevent knockdown are useful against Abaddon's frequently used Words of Madness skill. Also be forwarned that about three seconds after becoming vulnerable, Abaddon will use Words of Madness once more, so either be prepared to prevent the knockdown or try not to cast anything with a long (or even medium with daze) cast time until after he unleashes this skill.
 * A necromancer equipped with Grenth's Balance can do incredible damage when coupled with skills to raise maximum health and quickly sacrifice most of it.
 * Once Abaddon becomes invulnerable again, rush the party away from him to avoid aggro with the center group of monoliths. Skills such as "Fall Back!" are very useful for this. If using heroes/henchmen, be prepared to flag them away as well.
 * If using heroes and henchmen, it is also recommended to bring one melee damage dealer. The reason for this is that often your AoE heroes/henchmen will run out of energy, and having a melee fighter can help take the monoliths down and damage Abaddon while their energy is recharging.

Creatures

 * Graven Monolith
 * Abaddon
 * Torment Claw

Entry cutscene
His power is that of a god, and his madness threatens to destroy everything.''





Dunkoro: It's a good plan.

Morgahn: Varesh's madness ends here.

Tahlkora: I've never fought a god before.

Melonni: There's a first time for everything.

Koss: Ready whenever you are!



Kormir: ''Yes. I think so.''

Kormir: ''Lead on. I will follow.''

Inside the mission
Kormir: ''All our efforts and sacrifices have brought us to this point. Now is the time for heroes. Prepare yourselves...today we end this nightmare once and for all.''

Kormir: Remember, we fight together...and not just for our own lives, but for the life of every man, woman, and child in Elona...for all the people of the world.

Kormir: ''We cannot fail. We shall not fail. March forth to victory, Sunspears! For Istan! For Elona! For the Five True Gods!''

Ending cutscene


Kormir: ''Incredible! All that knowledge!''

It will destroy everything!''

Kormir: I'm going into it!



Kormir: ''Yes I can! I can contain the power. This is the gift the avatars gave me!''

No!''

Kormir: ''You said it yourself - it's about a choice! A choice that only a mortal can make!''



Kormir: ''No. Yes. Kormir. And much more.''



Kormir: ''No. His power. His knowledge. But not him. His will is broken. There is a new god of secrets. There is a new day.''

Kormir: ''Nightfall has come and gone. I have much to do. . . Much must be repaired.''

Kormir: This will take you home, or to wherever you desire.

. .''

Kormir: ''Yes. Yes, I will, but for the moment you have your world back. The gods spoke the truth. It is your world. Use it wisely.''



Kormir: And remember my friend - you never fight alone.

Follow-up

 * Upon completion of this mission, players will be taken to the Throne of Secrets area to celebrate their victory as well as get access to special items and crafters. See the area article for details.
 * Return to Honur Hill and speak to Korvus to get the quest Norgu's Nightfall to see Norgu's play about your journey.