Talk:Echo

Section 0
I don't have echo to check, but arcane echo was changed silently in a previous patch. Was echo changed in a similar manner? Fyren

Arcane echo had a variable effect time, that changed to 20 to make it simular to echo. now the only difference is Spell cost (15,5) Activation time (2,1) and Kind of skill that can be copied (skill,spell)

The other difference is that Arcane Echo will end prematurely if you use a non-spell skill, so if you used a stance or shout or anything other than a spell when it's activated, it'll end.

If you cast Echo after Glyph of Lesser Energy then you will capture Glyph of Lesser Energy and WASTE the Glyph you cast (i.e. Echo will be cast with lesser energy). So, you will never be able to use the glyph twice. Right? Alos, please leave the note about sustaining and hitting twice, they are two difference usages. --Karlos 03:01, 8 Aug 2005 (EST)
 * I think he meant cast echo, then glyph. Echo is replaced by the glyph and you still have the glyph up.  Cast expensive spell, cast the second glyph, cast another expensive spell.  --Fyren 03:28, 8 Aug 2005 (EST)
 * Capice! I put it back. --Karlos 03:35, 8 Aug 2005 (EST)

So is Echo replaced by _Skill_ or _Spell_? It says in article that "Echo is replaced with the next _skill_ you use." but then the example are Fire Storm, Maelstorm, etc... Whice are _Spells_.
 * Skill. Spells are skills.  --Fyren 06:13, 20 October 2005 (EST)
 * So what can't you copy with Echo?
 * You can copy everything. --Fyren 08:05, 23 October 2005 (EST)
 * Even stances?
 * Everything. Even signets of resurrection.  Not capture, though.  --Fyren 16:17, 29 October 2005 (EST)

I'm not sure if it actually meant what I thought it did, but I removed a sentence that seemed to imply that you could Echo Oath Shot... which is also an elite. --Kiiron 07:34, 20 October 2005 (EST)
 * That wouldn't stop you from echoing it. --Fyren 08:05, 23 October 2005 (EST)
 * It would if you can't equip both at the same time. I suppose you could use Arcane Thievery on enemy Rangers and get lucky... --Kiiron 10:34, 23 October 2005 (EST)
 * Actually, you couldn't since Oath Shot isn't a spell...--Kiiron 10:36, 23 October 2005 (EST)
 * Arcane Mimicry. --Fyren 10:45, 23 October 2005 (EST)
 * Interesting... I always thought that skill inspired enemy elites, guess I never read it closely enough!--Kiiron 10:48, 23 October 2005 (EST)
 * Late to the party by six months, but you can also generally have two elites for a while by equipping one and then capturing a new one. Rare, but I've had as many as 6-7 elites equipped at one time. (Perdition Rock is a good place to see this happen, if you can kill a boss while you have six capture signets equipped!  Then it gets easier.)  --JoDiamonds 05:47, 1 March 2006 (CST)

Is Echo's recharge time 20 seconds of the copied skill duration + 30 seconds? Or is it 20 seconds + 10 seconds making a total of 30 seconds?
 * The former. --Fyren 14:44, 5 November 2005 (EST)
 * How would the times look when I use a +20% Enchantment staff? 24 seconds + 30? Or 24 + 26?
 * Or is it simply not affected by +20% Enchantment?
 * echo is an enchantment on self that "waits" for 20 seconds till your next skill while its acrtive (it can be removed by enmchantment removing, too). "enchantments last longer" just makes the "waiting time" of echo longer. The echoed skill will stay echoed 20 seconds no matter what.
 * if you have the echo enchantment on yourself and you use a skill the enchantment gets removed from self. If that skill got used without getting interrupted the echo skill becomes the used skill.
 * A skill cast with the echo enchantment on stays copied for 20 seconds (no matter what), after that echo recharges for 30 seconds. if the echo enchantment gets removed by enchantment removing the echo skill recharges for 30 seconds also (?). if the skill used after echo gets interrupted the echo skill recharges, too (interrupting 2 skills with one interrupt).--Ollj 16:14, 5 November 2005 (EST)


 * As soon as you cast echo or arcane echo, it starts recharging. If you never copy anything or the enchantment gets removed, the recharge timer just continues.  If you get interrupted while casting something with either up, the enchantment stays and you can still try to use it again.  If you do copy something, the recharge timer starts over after the copy goes away.
 * Back to anonymous' question, like Ollj said, it makes the enchantment on yourself last longer but the skill will stay copied 20s like always. The recharge stays the same as I just described.  --Fyren 16:50, 5 November 2005 (EST)

Does Echo also copy the user's current exhaustion status so that it is not successively decreased by the spell it is replaced with? I have heard something similar to this some time ago and would like confirmation. - Maestro Acheron 23:53, 31 December 2005 (UTC)
 * If it works anything like Arcane Echo (which I would assume it does), then it doesn't do anything to reduce exhaustion. echoing Meteor Shower and casting it twice will give you twice the exhaustion. --theeth 01:39, 1 January 2006 (UTC)
 * I just tested it then, yep if you Echo a spell that gives exhaustion, when you cast the "echoed" version it also gives exhaustion.--Xasxas256 03:36, 1 January 2006 (UTC)

What's the comment on Nature Ritual mean?
I don't get its significance. Is that any different from other skills with long recharge? -PanSola 17:51, 2 March 2006 (CST)
 * Moreoever, how many times do you need to cast the exact same ritual twice over the course of 20 seconds, and know ahead of time that you want to do so? --130.58 18:00, 2 March 2006 (CST)

If the NR is interrupted, then Echo doesn't activate for that skill. The use would be where the NR is vital to the team, and it is expected to be destroyed before the skill has recharged.

Signet of Capture
I know for a fact you can echo a cap sig.

I was curious as if it could be done, and I used echo while on a cap run in perdition rock, as soon as the cap sig finished activating, echo turned into a cap sig. I, however, didn't get a change to go beyond that and cap anything with it as there were no skills in the vicinity or run left for me.


 * Well, amazing. Any recent confirmation? (I could easily imagine this got quietly changed at some point by ArenaNet.)
 * Also, what happens with that skill slot? Echo is supposed to turn back into Echo after a while, but Signet of Capture turns into the captured skill.
 * --JoDiamonds 02:28, 17 March 2006 (CST)
 * It'd be funny if you lose Echo permanantly and have to recapture it d-: -PanSola 05:33, 17 March 2006 (CST)
 * Seemed worth testing, tested last night, you can NOT echo a signet of capture. --Epinephrine 22:21, 17 March 2006 (CST)
 * I assume that Echo just stayed up, ignoring the fact that a skill had been triggered, and still echo'd the next skill used? (More or less how Arcane Echo works on non-spells.) --JoDiamonds 05:57, 18 March 2006 (CST)

Skill line
I'm putting this on top because it needs doing soon. There is now a new skill type called Echo, tied to the Paragon profession. We probably have to move this to (skill). Kessel 06:19, 28 July 2006 (CDT)


 * I'm moveing this to teh bottom because most people assume the top contains the oldest stuff adn don't read them. I suggest leaving hte skill as-is, and only create an article for the skill type.  I HOPE Anet come to their senses and rename the skill type before the game comes out. - 07:40, 28 July 2006 (CDT)


 * What do you mean "come to their senses and rename the skill type before the game comes out." it makes perfect sence, Pan. A skill type works with sound based skills would naturally be called Echo. Me thinks if it wasn't a mesmer skill effected you wouldn't mind. --Jamie [[Image:Jamie.jpg|24px|(Talk Page)]] 07:50, 28 July 2006 (CDT)


 * That is correct. The Echo skill line works as finishing touches on Shouts and Chants. I would think that an entire skill line like Spell, Stance, Shout or Echo would definitely take precedence over a single skill called Echo - therefore, I move that this page be renamed Echo (skill) and the page Echo is constructed to cover this skill line. Kessel 08:28, 28 July 2006 (CDT)


 * I agree with Kessel, however I have made a page about the skill type over at Echo (skill type) while we wait for pages to be moved, and added a link to that page from here.--roofle 13:31, 29 July 2006 (CDT)


 * Um, fine, let me rephrase. I hope Anet come to their senses and either rename the skill type or rename the skill before the game comes out.  It's very annoying to have Tyria the World vs Tyria the continent, Cantha the continent vs Cantha the nation.  We don't need another name conflict.  This in and of itself has nothing to do with mesmer.
 * Regarding the preference for keepign the echo name for the skill and wanting the skill type renamed, my justification is that the skill explicitly repeats something, which ties in with the word Echo. The skill time merely is "related" to sound, even when you try to take the greatest common factor across the Harmonies, Finalies, and Refrains.  There are hundreds of words that are sound-related, I don't see natural about "a skill type works with sound based skills would naturally be called Echo".  If the skill type had only consisted of Refrains, then Echo might've been a good name for the skill type, but the skill type isn't only about Refrains.
 * If the skill adn the skill type are introduced at the same time, then I would probably be fine with whichever getting the name Echo and whichever gets renamed, since one is related to repeating and the other is just related to sound. However, considering skill is already part of the core game, whereas the skill type is just part of a preview, it seems much less of an issue to rename the skill type. - 13:49, 29 July 2006 (CDT)


 * "Yodel"? I'd make a Paragon the second Nightfall hits retail, if it gets the Yodel-ability. --Black Ark 14:05, 29 July 2006 (CDT)