Talk:Skill prefixes and suffixes

I'm done for today, but if anyone wants to keep doing this, go ahead. Here are some that I want:

Master List

 * Finale
 * Song
 * Energizing
 * Scavenger's
 * Predator's
 * Natural
 * Harrier
 * Intervention
 * Auspicious
 * Comments: One problem... Auspicious Parry doesn't give energy. Also, I hate edit conflicts. --[[image:rollerzerris.jpg|50x19px]]   19:07, 3 April 2007 (CDT)


 * Tiger
 * Melandru's
 * Frenzied
 * Judge's
 * Zealot's Fire is Fire Damage, which is the reason I included the note. Your call. --[[image:rollerzerris.jpg|50x19px]]    23:47, 4 April 2007 (CDT)


 * Purge
 * Vital
 * Bull's, Oxen
 * Wild
 * Rampage
 * Power (There are three discernable uses for this one)
 * Comments: "Power --" Has only two meanings, Interrupt and + Damage. "-- Power" has only one meaning, namely +Energy.  I'd do them seperately. --[[image:rollerzerris.jpg|50x19px]]    19:03, 3 April 2007 (CDT)
 * The three uses I found: 1) Inturruption, such as Power Block 2) Energy, such as Well of Power, and 3) +Damage, such as Power Shot.--Nog64Talk [[Image:Yaaaay.png|19px]] 19:23, 3 April 2007 (CDT)

--Nog64Talk 23:01, 2 April 2007 (CDT)
 * Same ones I noted. Power -- as in Power Shot, Power -- as in Power Block, and -- Power as in Well of Power. --[[image:rollerzerris.jpg|50x19px]]    19:30, 3 April 2007 (CDT)
 * K, we on the same page then, I think.--Nog64Talk [[Image:Yaaaay.png|19px]] 19:31, 3 April 2007 (CDT)

Zerris' Big List
Some of these may be questionable, but most are faily common.
 * Disrupting (Interrupt)
 * Penetrating (20% AP)
 * Auspicious (Gain Health/Energy)
 * Bull's (Knockdown if Moving)
 * Counter (Effect if Attacking)
 * Tiger (%Attack Speed Stance)
 * --'s Defense(s) (%Block Stance)
 * Distracting (See: Disrupting)
 * Frenzy (x2 Damage)
 * Wild (Ends Stance)
 * -- as One (Affects You and your Pet)
 * Rampage (33% Attack Speed)
 * Melandru's (Effect if Enchanted. Sole Exception for Melandru's Resilience)
 * Poison -- (Duh...)
 * Predator (Heal on Attack)
 * Scavenger (+Damage if Conditioned)
 * Viper's (Poison)
 * -- Arrows (Ranger Preperation. Sole Exception for Deflect Arrows)
 * -- Shot (Bow Attack Skill)
 * Power -- (Mesmer Interrupt. Exceptions for Power Attack and Power Shot)
 * Splinter (Hurts Adjacent Enemies)
 * -- Trap (Duh...)
 * Natural (Effect if not Enchanted)
 * Aura (Enchantment Spell)
 * Divine (Divine Favor Based)
 * Blessed (See: Divine)
 * Boon (???)
 * Watchful (Heals when this Enchantment Ends)
 * Heal -- (Duh...)
 * Mend (Removes Condition(s))
 * -- Condition (See: Mend)
 * Life -- (???)
 * Shield of -- (Damage Reducing Enchantment)
 * Vital (Gives a Major Boost to Maximum Health)
 * Judge (Deals Holy Damage)
 * Scourge (???)
 * Purge (Remove all --)
 * Blood -- (Duh...)
 * -- Bond (???)
 * -- Fury (Attack Boost)
 * Gaze (Ranged Spell)
 * Mark (Hex Spell)
 * Offering (Sacrifice Health for Energy)
 * Order (5 Second Necromancer Team Enchantment w/ Sacrifice Cost)
 * Vampiric (Necromancer Life Steal Skill)
 * Well (Corpse Based Area Spell)
 * Enfeeble (Causes Weakness)
 * Plague (Transfers Conditions)
 * -- of Failure (Effect when Target Misses)
 * -- of Silence (Prevents Skill Casting)
 * Animate (Raises Undead Minion)
 * Flesh (???)
 * Taste of -- (Necromancer Healing Spell)
 * Toxic (Related to Poison)
 * Verata's (Minion Related Spell)
 * --'s Balance (Effect if Opponent has More -- then You)
 * Arcane (???)
 * Energy -- (Takes Energy from Target)
 * Psychic (Related to Interruption)
 * Shatter (Remove -- from Target. If -- is Removed, Do Damage)
 * -- of Weariness (Drain Energy)
 * Thievery/Larceny (Steal a Skill)
 * Wastrel's (Effect if Target Does Not Use a Skill)
 * Mantra (Mesmer Stance)
 * Symbol (Related to Signets)
 * Visage (Drain Energy and Adrenaline on Hit)
 * -- Burden (Snare Hex)
 * Illusion of -- (Effect when Skill Ends)
 * Clumsiness (Interrupts Attacks)
 * Soothing (Decrease Adrenaline Gain)
 * Drain (Remove -- and Gain Energy)
 * Ether (Energy Gain/Loss)
 * Inspired (Copy -- and Gain Energy)
 * Revealed (See: Inspired)
 * Echo (Copy Next Skill)
 * -- Touch (Duh...)

(Up to Elementalist) [Feel free to edit the ones I put here]

Notes:

-- Shot = Power Shot, Distracting Shot, Savage Shot...

(???) = No Catagory Description, as of yet.

--   23:22, 2 April 2007 (CDT)

I wanted Scourge, Pure, Vital, and Bulls, and Judge's and Frenzied sound nice. Adding the pertinent ones to my list. Keep in mind that like "Heal" obviously means it heals. I want the more questionable ones.--Nog64Talk 08:22, 3 April 2007 (CDT)
 * I think you mean Purge. Pure is only in Pure Strike. --[[image:rollerzerris.jpg|50x19px]]    09:58, 3 April 2007 (CDT)
 * Also, I got a little OCD and aplhabetized the whole thing and all the smaller lists. --[[image:rollerzerris.jpg|50x19px]]   10:21, 3 April 2007 (CDT)
 * Yeah, meant purge.--Nog64Talk [[Image:Yaaaay.png|19px]] 14:13, 3 April 2007 (CDT)
 * Hmm, just seeing what everyone is up to. This looks interesting I must admit... and for shot wouldn't it just be a melee projectile? Nothing of real importance. Readem (talk *contribs ) 00:27, 4 April 2007 (CDT)
 * Many of the ones I listed are "Duh" kinds. I'm just listing them all, and Nog can sort them out. --[[image:rollerzerris.jpg|50x19px]]    09:37, 4 April 2007 (CDT)

Suffixes?
Are we including that? If so: Nearly finished with:

As One

 * Campaigns used in: Factions, Nightfall.
 * Professions used for: Ranger.
 * Meaning: Benefit to you and your pet.


 * Skills: Insert if we do do suffixes with this skill modifier thingy.&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 17:19, 9 April 2007 (CDT)


 * We do. Addint it now.--Nog64Talk [[Image:Yaaaay.png|19px]] 17:25, 9 April 2007 (CDT)

Prison
Think you forgot this one too,
 * Campaigns used in: Prophecies, Factions, Nightfall.
 * Professions used for: Elementalist, Assassin.
 * Meaning: Slowing of the target or foe.

Might not be all, just all i can think of right now.&mdash; Cheese Slaya  ( Talk ) 01:43, 10 April 2007 (CDT)
 * Skills:

Boon
Did i miss any?&mdash; Cheese Slaya  ( Talk ) 01:50, 10 April 2007 (CDT)

Also needs Strength, for like an increase in damage. Spirit's Strength, Signet of Strength... too lazy to finish it now.&mdash; Cheese Slaya  ( Talk ) 01:52, 10 April 2007 (CDT)

And other stuff like blow or agression. I'll do these tomorrow if nobody else has by then.&mdash; Cheese Slaya  ( Talk ) 01:54, 10 April 2007 (CDT)

What about something like this? Head campaign: Proph, Factions, NF Professions: Ranger, assassin, warrior meaning: causes daze

Skills: broad head arrow skull crack(relates to head) golden skull strike(relates to head) headbutt concussion shot(relates to head) &mdash; Cheese Slaya  ( Talk ) 02:26, 10 April 2007 (CDT) sorry about all the misspellings and uncapitalization and stuff, just really tired lol&mdash; Cheese Slaya  ( Talk ) 02:27, 10 April 2007 (CDT)

I've done most of them, we only have the obvious ones like blow and shot(if we include them) then we're done I think.&mdash; Cheese Slaya  ( Talk ) 12:14, 10 April 2007 (CDT)
 * I'm not even through all the professions... my list is only half done! --[[image:rollerzerris.jpg|50x19px]]    17:02, 10 April 2007 (CDT)

I've done a lot though from my list I keep in my head:D&mdash; Cheese Slaya  ( Talk ) 17:39, 10 April 2007 (CDT)

What not to include
We've been really good on this, but I figure let me just lay down one rule: If it's obvious what the prefix/suffix means, don't put it in. For example Heal will not go on because obviously skills with "Heal" in them heal. Many attributes have a prefix (i.e. Firey), but they are so obvious that we don't need to put them.--Nog64Talk 18:07, 10 April 2007 (CDT)