Talk:Arcane Echo

"Use Glyph of Sacrifice before casting the echoed spell. This will allow that echo to be cast instantly, and the extra recharge time won't matter because Arcane Echo has its own timer." Is this what's happening? [Spell] > Arcane Echo > Glyph > Echo'ed Spell If so, wouldn't the echo'ed spell have an extra 90-second recharge time, resulting in it reaching the 20-second limit before you can use it again? Or did I get this completely wrong and that the AE'ed spell can only be casted once anyways?


 * The suggestion is arcane echo, spell, sacrifice, spell. The idea is if the spell already has a recharge longer than 20s, you'll only get to cast it once anyway, so the +90s doesn't matter.  Even so, I don't think it's a very useful tip.  --Fyren 12:10, 4 November 2005 (EST)


 * I beg to differ, Fyren =) The advantage is the second instance of the spell being echoed can't be interrupted. Invaluable for those annoyingly long casting spells like Meteor Shower or Maelstorm (pve nuking, of course). --Kiiron 13:31, 4 November 2005 (EST)


 * In PvE, if you're going to get interrupted, then the first one will probably be interrupted, too. Something like mantra of resolve would work better, since then it'll protect both casting and arcane echo.  --Fyren 13:34, 4 November 2005 (EST)


 * In PvE, it's trivially easy to avoid being interrupted if you hang back and let the other party members (or henchies) draw agro first. It's not until after you first attack an enemy or heal an ally that you have to worry about interruption. Also, other methods of avoiding interruption require points to be spent in the attribute, but glyphs require none. It's a very situational fix to avoid interruption, I agree, but it works wonders for echo nuking. --Kiiron 13:41, 4 November 2005 (EST)


 * Well, now you've gone from "it's good to avoid interruption" to "it's trivially easy to avoid interruption." If all the enemies waste interrupts on henchmen or other party members, you have at least 15s till they recharge and you have time to cast anything in the game twice.  --Fyren 14:09, 4 November 2005 (EST)