User:Ephidel/Builds

Welcome to my build page! I only have a few of my previous builds from recently that I remember, and most are kinda flawed, but if you're here, maybe you'll be able to use them to your advantage.

Nobu Fleetstep

 * This is pretty much the first build I ever tried out for quite some time with Nobu.
 * In Seitung Harbor, I chose a lead attack that didn't use so much energy as Unsuspecting Strike. As it happened, I realized my mistake shortly after, as I didn't find myself chasing enemies that ran very often.
 * Leaping Mantis Sting, however, can still be partially useful for the small bit of extra damage it deals.
 * Repeating Strike was not in here until later, but the other skills I used in place of it, Caltrops, for example, were not the kind I desired.
 * Shadow Refuge and Healing Signet, of course, are very useful healing skills to me that do not require much energy in total.
 * Frenzy, despite the lowered defense, is still useful due to the assassin's quick attack speed, and could probably be used in conjunction with some better skills. It was part of my original plan for an assassin.

GuildWiki Builds
The Critical Barrager uses the Assassin primary Attribute of Critical Strikes, and the skill Critical Eye to increase the chance of critical hits. Coupled with a zealous bow string, this character has to hit just 2 enemies per Barrage (on average) to recover the energy cost.

Equipment

 * A zealous bow is required, a Flatbow like the Ironwing Flatbow or Chkkr's Flatbow is generally preferred for Barragers.

Usage

 * Set up with Favorable Winds.
 * Aim Barrage in the middle of tightly packed groups to maximize damage and condition spread.
 * Keep Critical Eye up constantly and spam Barrage.
 * Use Shadow Refuge to maintain your health and to counter Health Degeneration.
 * Distracting Shot and Savage Shot are used to interrupt enemies, particularly ones that spam a single skill, allowing for easy interrupts through the spamming. The increased recharge time imposed by Distracting Shot is especially useful against Wurms using Wurm Siege.

Variants

 * Antidote Signet or Assassin's Remedy for condition removal.
 * Barbed Trap and Serpent's Quickness are optional skills. Set the trap under Serpent's Quickness right before engaging the foes.
 * Sharpen Daggers for spreading Bleeding to foes.
 * Way of Perfection can be used for impressive self-healing when Barraging into clumped foes.
 * This build can be adapted for a Barrage/Pet group. Take Charm Animal and Comfort Animal instead of Shadow Refuge, moving attribute points from Shadow Arts do Beast Mastery.
 * Critical Defenses for extra defense.
 * Keen Arrow to deal additional spike damage