Talk:Catacombs of Kathandrax

Strategy Advice??
OMG, what a mess this. Djinn like creatures, siege worms and lots of fire traps (blast and ball). So at the end, as I am fighting this beast, I keep getting some sort of fire bomb. 'Course, I couldn't attack with it in my hand, so I drops it and keeps fighting. I was in H&H micro-manage mode trying to keep them from getting the bowling pin treatmet. So, if anyone knows, was I supposed to be dropping the bombettes next to the boss? Was there really a way to kill the double extended-range siege wurms in the next to the last room? Anyone actually fight the way to the boss or just run from rez shrine to shrine like I did? Inquiring minds would like to know. Bsinkk 00:46, 3 September 2007 (CDT)


 * For the siege wurms, I interrupt one wurm's attack with distracting shot and forget about it (since distracting shot disables the skill for x seconds). I then just attack the other worm and either interrupt its siege attack as well with another skill or not bother with its attacks and just attack it until it dies. For the boss, I just used daze and, together with my henchmen, interrupted its skills whenever I can. I haven't really tried but maybe Ward Against Elements might help. Leosbane

Bugged Boss
So we come up to this guy, i set my hero to broad head him, and my sin friend ofc had to rush to melee zone and get fried by two giant flame balls, despite having been worned several times. Nevertheless we rez quickly and start pounding him and as im mo im paying most attantion to the bars. Suddenly i have this glowing thingy in my hands, i drop it and start telling others over ts about it, and then everything is quiet. I was like wtf! where is the boss. All in all the fight lasted about 15 seconds (and we had nowhere near that high dmg output) so we r guessing he blundered into his own traps zomg Xd.