Talk:Spectral Agony

Maybe I went a little overboard with the table notes. Besides that, perhaps someone can muster more regeneration to find the missing value in the table. I can't really think of anything else to say on the subject of SA. Should I submit this for peer review? --Fyren 10:16, 27 Jun 2005 (EST)

Does this table still hold true? Now that infusion runs infuse all armor pieces can you go on multiple runs to get better infusion? 01:32, 28 Jun 2005 (EST)

As it says, it's for number of infused pieces worn. Infusing already infused armor does nothing. Is this unclear in the article? --Fyren 03:38, 28 Jun 2005 (EST)

Since no one else has said anything, I'm adding the peer review tag. --Fyren 11:08, 29 Jun 2005 (EST)

I went out to Abbadon's Mouth to double check your data, and noticed that the Degen was wrong for both 1 infused piece and no infused pieces. Have fixed that, the rest of the table is accurate. --Zerris 16:49, 12 December 2005 (UTC)
 * Technically, it was right for 0. --Fyren 20:07, 12 December 2005 (UTC)
 * True, but '>=' looked rather ugly to me :) --Zerris 20:42, 12 December 2005 (UTC)

Picture
Hey, Geeman, you do realize that this icon is for every monster-specific attack/skill and it's not just the icon for Spectral Agony. For example, Siege Wurms have their Siege Attack and it has the same icon. Grasping Ghouls have "Nibble" which I am not cquite sure what it does.

I suggest we put these monster skills in a skill-box like all other skills but with this icon. --Karlos 15:32, 10 Aug 2005 (EST)
 * I mentioned that on the talk page for the picture already!@# But anywhere, there'd be nothing in the skill box besides the name and picture.  There's no other info.  --Fyren 23:10, 10 Aug 2005 (EST)

skill type...
is this a spell? I didn't think so, which means mesmers cannot slow or block it. Only the two skill interrputs would work (but then how fast does this cast?) -PanSola 19:03, 11 February 2006 (CST)

It seems to cast pretty fast. Not instantanuous, but definitly under a second (1/4 I'd say). Now, the big question is: is it affected by Diversion. --theeth 21:25, 11 February 2006 (CST)

Cleanup on this article
This is one of the BEST monster skill articles we have. Why tag it for cleanup simply because a change (which has not been agreed upon or required) is desired? Cleanup tags are not for "desired changes" they are for articles failing to meet a standard. We have no standard on monster skill articles and most of them look a lot shoddier than this. We also need to re-think the classical skill template for monster skills. For example, notes must be places that if cast and recharge time are listed, they are only estimates/computed, not actual. We should list more prominently who uses them right away, and we should have a section for countering them (if used by foes). --Karlos 20:31, 26 June 2006 (CDT)

Spectral Agony on pets
I was testing a beast master build in Iron Mines of Moladune, partially because I had just gotten a beast mastery mask and I was getting it infused. After infusing it I decided to press on and complete the mission. Here's where it becomes important to note that I'm using Symbiotic Bond to reduce the damage my pet takes. Once my pet had been hit by one of the Jade Armors behind Markis at the end of the mission, I saw a stream of -11 (Symbiotic Bond) appearing on my screen, indicating that pets only have the equivalent of 3 pieces of infused armor. If pet type matters at all (I don't think it would), mine is a Hearty Stalker. --XT-8147 06:06, 12 July 2006 (CDT)

magical protections
(...)but unlike most other skills, no type of magical resistance is effective against it(...)

actually, protective spirit limit the damages taken. wearing a non infused armor against mursaats/jades as a 55 will not lead to an instant death


 * However, the 24 health degen (and 5 damage per second) does kill you.


 * Spells that heal on damage are good against it, such as Mark of Protection. That can't heal all of it, but it reduces it quite a bit so that the remaining damage is easier to heal. Monks can keep an uninfused person alive - even the henchmen can do this - but it takes a lot of energy meaning it's hard to heal anyone else. Having just one piece of infused armour reduces the effect of it enough to make it a lot easier to keep that person alive. Remember that originally each piece of armour had to be infused separately, that's why you can get infused in the Ring of Fire missions as well. --Carth 19:39, 9 September 2006 (CDT)

Stats
1/4 cast, 15s recharge &mdash; Skuld 11:37, 15 September 2006 (CDT)

What's with the 1...24 and 3...81 stuff? What's it linked to? -- Nova   --  (contribs) 19:43, 19 February 2007 (CST)