User:Rickyvantof/Metamorpher

User:AV/Profession Contest.

Under Construction
I'll be drawing some arts of this profession, as I'm heavily inspired by this whole thing :).

General
The Metamorpher is a profession that uses nature's power and the art of morphing. It can turn into a fearsome monster, with huge claws and fangs, or protect himself and his allies by turning into a more defensive beast, with thick armor, or swift evades.

The Metamorpher, not morphed, is a back line caster, with low AL and Health and a high energy pool. However, morphed it can vary between close range fighters, with a high DPS and attack rate, Long range fighters with the ability to spread various conditions, a close range "support tank" with high AL.

The Metamorpher has skills that have advantages when in a form. The form skills can be compared to the Ritualist's item spells. The caster loses the advantages, coming from weapons and off-hand items, but has a set amount of energy(regen), health(regen) and AL. Some of the more powerful form skills are elite and some of the less powerful from skills aren't and can be combined with other elites, such as attack skills etc.

There are skills that can only be used when the caster's in a form (this is comparable to weapon skills, that can only be used when the right weapon is equipped).

Basic Information

 * The matemorpher has, when not in form:
 * A base 60 AL.
 * A base 30 energy.
 * A base 4 energy regeneration.
 * All other stats rely on the type of form skill the Metamorpher (primary or secondary) is in.

Attributes

 * The Metamorpher's primary attribute is Morphing Power. Morphing Power increases the duration of Form skills, by 5% for every attribute point. Morphing Power also improves skills that are related to skills that have advantages, when used in form. For example: Gain ... Energy. Gain an additional .. energy, when used in Form. Or: Deal ... damage. Inflict bleeding, when in Form.
 * Defensive Power, the power of survivability. This attributes includes skills that turn the Metamopher into a tank. Examples of such tanks are: Armadillo-like creatures with high AL and Health, that has the condition of being very slow, rather low DPS. Also some sort of creature (yet to find out what it'll be like) that'll have the ability to 50% block all melee attacks and reasonable high AL. Party wide enchantments, increasing survivabilty and other support spells will also be used. This attribute works well in PvE.
 * The attribute, relying on pure strength is Brutal Power. This attribute includes the ability to turn into large and powerful dinosaur-like monsters with high damage output and a not too high AL. This attribute also includes melee attacks. Spiking is most likely comming from this attribute, there will be several skills like "Inflict ... damage, but lose ... health" (which kinda relates to blood magic) to make sure the heavy damage skills won't be overpowered.
 * The last attribute (so far) will be Nature's Power. This attribute uses skills that relate to conditions and long range spells and attacks. One of the skills in this attribute is the power to turn into a ranged beast (think bone fiend, but more animal-ish) that's comparable to a ranger. Another form-skill is one that turns the metamorpher into a melee beast, that spreads conditions on hit (not sure, though, it might be overpowered combined with, say, Apply Poison). Skills, that work like, for example, Scavenger's Focus, come from this attribute. One of the purposes of this attribute is Pressure.

Gods

 * The metamorpher is related to the gods:
 * Melandru, which is quite obvious, seeing that one of the Metamorpher's attribute is called "Nature's Power". Also the power to become closer to nature itself, by morphing into an animal, relates to the goddess.
 * Grenth. Brutal power in specific. Skills that morph the metamorpher into a fearsome Demon-like beast are summoned by the power of Grenth. Some attack skills also relate to the god, as they are rather Brutal. ;)

Insignia's

 * One insignia that seems quite obvious is one that increases AL when in form.