Talk:Skill

/Archive. Much of the discussion really belonged to GuildWiki talk:Style and formatting/Skills anyways, and are no longer relavent.

Bad Edits
Has anyone realized the spark in wrong skill trainer edits since ANet made Unlocked normal skills available to all skill trainers? --Rapta 18:14, 23 June 2006 (CDT)
 * We are aware of it, but it's been hard to catch. - 18:23, 23 June 2006 (CDT)

new skill? Skiztafrenia ya i was bored

Tear down the Article!
I would like to suggest that we break apart this article into it's proper pieces. I really don't like it and have developed a personal grudge with it. :) I believe Activation Time, Recharge and so forth should be their own articles and not sections in an uber article about everything skill-related. Instead of deleting Skill type we should be breaking this into articles dealing with the appropriate aspects of each. In this article we can just include links to those articles and a brief explanation of each if we need to. --Karlos 15:57, 2 November 2005 (EST)

Dupe TOCs
Is there any way to deal with this? 69.124.143.230 10:26, 20 February 2006 (CST)
 * ?? I don't follow, I see only one TOC on the article's page.  --Rainith 10:35, 20 February 2006 (CST)


 * For some reason at the Skill Anatomy section I see a duplicate TOC. Does anybody else?  69.124.143.230 10:37, 20 February 2006 (CST)
 * That's odd, it seems to be gone now. 69.124.143.230 10:23, 22 February 2006 (CST)
 * The dupe TOC is caused by the float-right TOC in the skill details article, which is included in this article. It's back now, but I'll go fix it. -PanSola 12:48, 22 February 2006 (CST)


 * Ahhh, I finally get what all the noinclude tags were for. Oi vey, I've been using wikis for like eight months now and I never fully got that bit.  Oi.  69.124.143.230 06:17, 24 February 2006 (CST)
 * Go register an account evan... even if it's a numeric one like 180.58... -PanSola 17:04, 24 February 2006 (CST)

Cost - Sacrifice & Exhaustion
I would classify both Sacrifice and Exhaustion as spell costs, like Adrenaline and Energy. Whether or not the spell is successful, both are deducted at casting time in addition to the Energy cost. - Evil_Greven 15:20, 6 March 2006 (CST)


 * Just a tiny note &mdash; sacrifice is not deducted at casting time, but rather only when the spell or skill activates successfully. &mdash; Stabber 15:24, 6 March 2006 (CST)
 * Such as when a spell is interrupted by Shame? I stand corrected. - User:Evil_Greven - 15:26, 6 March 2006 (CST)


 * Another difference between sacrifice and the rest that just occured to me &mdash; sacrifice never prevents a skill from being used. I think sacrifice is more like a penalty than a cost. &mdash; Stabber 15:44, 6 March 2006 (CST)
 * That's probably the most accurate description. A Necromancer can kill himself pretty easily with Sacrifice skills (although, sometimes it's a tactic rather than penalty) - Evil_Greven 16:04, 6 March 2006 (CST)

Multiple elite skills
Someone added a note of multiple elite skills being removed from skill bar when entering an oputpost, which is true. I am not 100% sure, but I remember once having captured 2 additional elite skills in Frozen Forest and then going to Icedome. I am pretty (but not 100%) sure that I lost 2 or 3 of the 3 elites equipped. Could someone test and confirm? --Gem 05:31, 24 April 2006 (CDT)
 * You lose all but the first Elite skill on your skillbar whenever you enter another area. -Savio 05:44, 24 April 2006 (CDT)
 * Double confirmed. Definitely true.  (Not sure if it was always true, but certainly true now.) --JoDiamonds 11:43, 24 April 2006 (CDT)

Core skills
The article claims that more core skills will "presumably" be added when more campaigns release. Why would they do that? I didn't remove it in case there is actually a valid reasoning behind it. &mdash;Aranth 18:50, 10 July 2006 (CDT)

Number of skills
Because of faction (and very soon Nightfall), the number of skills cannot be between 70-80 skills per character anymore. I have learned 653 skills total on one character (I think I have all of them). That would be in average 81.625 skills per class. Icyangel Strawberry 12:44, 24 July 2006 (CDT)
 * Yes, but a great deal of them will just end up being triplets to already existing skills. I know, they count towards the total, but they're basically just old skills in a new skin. Me, I'm holding out for Vampiric Dropkick. --Black Ark 12:49, 24 July 2006 (CDT)


 * By my count:


 * Five of the Factions skills for each core profession are duplicates of Prophecies skills. There may be more coming in Nightfall, as Ark mentioned.  --68.142.14.19 13:13, 24 July 2006 (CDT)

Can someone confirm these numbers? I can go to the Grand Temple of Balthazar and cannot find any skill I haven't unlocked. Yet all my characters besides one(level 20 of course) have very few skills Icyangel Strawberry 19:00, 24 July 2006 (CDT)
 * I posted them originally, but they're probably correct and not off by more than a few at most. Checking at the priest will tell you which skills you've unlocked, not which skills the character you're on knows.  --68.142.14.19
 * Nvm You are probably right... I just double check every skills for every classes and I have all of them. I bought 653 skills points from trainers and I have (most likely) acquired for free 131 skills.

Updated to include Nightfall. For no particular reason. --Fyren 19:12, 27 September 2006 (CDT)

Buying from Trainers, progressive gold cost
Ahhh... I just came across the progressive gold cost chart under Skill Trainers. Added a note about the increasing gold cost. ''I remember when buying skills increased the cost by a flat 10gp, while buying a SoC only increased the cost by a flat 5gp. It was therefore cheaper to try to SoC as many as you could. Now whenever I make a new character and buy unlocked skills... I really miss that way of buying skills.''  Frostty1

Skills and Nightfall
Having just recently started playing Nightfall, I was wondering: Can skills in Nightfall generally only be bought (like Factions) or are there quests to aquire them (like Prophecies)? I'm assuming it is Factions-style -- because it's a money-sink -- but since I can't see the information in the article, I would suggest it be added by someone who's more sure than I. :) --Bishop 04:27, 5 November 2006 (CST)

Unlocking interaction with multiple campaigns
Say, for example, I use my 1k Balthazar's faction to unlock Stonflesh Aura. This is a Nightfall skill. If I make a new Prophecies elementalist, will this elementalist be able to buy Stoneflesh Aura from the skill trainer in Ascalon? Yes or no, it's important to note. --Blastedt(Talk) 10:49, 24 November 2006 (CST)
 * No. You have to buy it from a skill trainer in Nightfall.Giangn626 21:46, 4 December 2006 (CST)
 * But if you unlock any continent-specific skill, it will be available from all skill trainers on that continent thereafter. (So it could still save you time.) -- Dashface [[Image:Dashface.png]] 07:13, 5 January 2007 (CST)

Unlocking skills by unlocking heroes
I noticed the other day that when you unlock a hero you will also unlock all skills he brings. For example, if you unlock Norgu, you will unlock Mistrust, which is not available as a free skill from hero skill trainers. Saved me 1000 gold and a skill point!

I think we should list this method of acquisition in skill, hero, and the individual skill articles. This might save people a few bucks! -- 02:22, 30 January 2007 (CST)

For clarity: If I use faction points to unlock a skill in PvP, will my PvE heroes automatically be able to equip that skill? Or must I use my PvE character to buy that skill off a trainer before the heroes can access it? Basically I'm trying to understand the difference between how unlocked skills become accessible to my character vs to my PvE heroes.--Redscull 14:52, 8 February 2007 (CST)


 * Any of your PvE characters has access only to skills that that specific character has purchased or earned. Your heroes and PvP characters have access to all unlocked skills on your account.Fourth Horseman 15:28, 8 February 2007 (CST)

Not sure where to add this...
but has anyone made a compilation of stacking limits (max adrenaline buff 200% e.g.)? If so where is it, and if not is there somewhere I should put this project or should I make my own page? (Not a fifty five 22:20, 20 February 2007 (CST))
 * Any that are known are probably on their own relevant pages (movement speed, attack speed, recharge, healing reduction come to mind). I don't think putting them in one place would be helpful and it would be a problem if they were ever to change; there are already notes on individual skills that probably wouldn't get changed.  Movement speed is actually missing the lower cap.  I think it's -50% but I'm too lazy to test now.  --Fyren 23:45, 20 February 2007 (CST)
 * It is -50%, and I'm pretty sure ArenaNet has said so in one of their game update notes. --220.233.103.77 06:20, 21 February 2007 (CST)

Skills not activating upon activation
Has this happened to anyone before? This happens to me occasionly. I will press/click the skill on the skill bar to and it doesn't exucute. This has happened to me on two different computers so I was wondering if anyone else has expierenced this before.
 * A while ago I noticed this on my Paragon attack skills, when I have elevation on my target and so a longer attack range. My regular attacks could hit, but my attack skills would only flicker when pressed. I had to manually move closer before it let me use attack skills. I wouldn't be surprised if that's fixed by now, but I don't know. Was it that sort of thing? Alternatively, if the game is choppy, it might miss a quick tap. --Bob III 23:04, 24 April 2007 (CDT)