Talk:Waste Not, Want Not

AFK KILLER!!! Muahaha. (Though seriously, where would this be useful, except against a warrior chasing a kiter)--Cursed Condemner 18:55, 2 August 2007 (CDT)
 * Use Spirit Shackles on a caster. TheDrunkenHobo 13:52, 4 August 2007 (CDT)
 * Maybe against Rits/Rangers casting Binding/Nature Rituals?
 * Speaking of which, can this target Spirits (the description would imply so)? If so, it would always trigger against Nature Spirits, who never actually do anything.69.244.236.48 14:57, 5 August 2007 (CDT)

Hmm, I think this would be useful in conjunction with Knockdown since you can't possibly be casting a spell or attacking when KD'd. Too bad Mesmers don't have a KD yet...Also, this is useful against foes using Signets. Like Resurrection Signet. (T/C) 02:56, 5 August 2007 (CDT)
 * Psychic Instability. Count Coolio 03:55, 5 August 2007 (CDT)
 * There's plenty of situations where you could activate this skill, especialy with its .25 second cast time. I like it since it adds another decent Energy gain skill tot he inspiration line which doesn't have an EXTREMELY annoying requirement. Zulu Inuoe 05:19, 5 August 2007 (CDT)
 * Hm, well, I forgot about that Elite. Meh. Running Psychic Instability, though, you're more likely to be focusing on Domination Magic or Illusion Magic than Inspiration for your interrupts...and it's not exactly energy-intensive. [[Image:Entropy Sig.jpg]] (T/C) 13:53, 5 August 2007 (CDT)
 * Remember, though, that you don't actually have to be the person doing the knockdowns to make this work. Any energy-intensive Mesmer or Mesmer sub who's partying with a player using any knockdown-centered build can use this skill effectively. In fact, considering its relatively long recharge, a teammate with even one good knockdown skill (and good coordination) could be enough to let you use this as much as you want. Not that this skill is impressive enough to design a party build around, but if the knockdown teammate is already there...69.244.236.48 14:57, 5 August 2007 (CDT)
 * Hmm good point. Since I'm always partying with Heroes and Henchmen I often forget that you can have other humans in the party and -gasp!- do teamwork. :p [[Image:Entropy Sig.jpg]] (T/C) 15:00, 5 August 2007 (CDT)
 * Or you could go good 'ol Blackout/Gale Mesmer and have decent energy management that does not require pre-cast and is not elite. Zulu Inuoe 18:30, 5 August 2007 (CDT)
 * There's plenty of times you could use this skill without comboing with other skills or knockdown. You might have to switch targets to do so, but if your a mesmer, you should be used to that. --Mooseyfate 10:34, 7 August 2007 (CDT)
 * That's what I said a couple of comments ago, I'm just suggestion blackout/gale because they all insist that nobody in the energy team is going to be just moving at one point or another. Zulu Inuoe 03:37, 8 August 2007 (CDT)

Added trivia... might be wrong about that being otto flick it might have been Gruber or von Sthrom... anyways it is probabilly taken from there... and the icon of the skill looks more or less like the scene in the series when flick (or some other guy) held the coffe cup over his head. Mister Muscolo  11:25, 10 August 2007 (CDT)

i think it would be better if it could steal energy. have a warrior running in and then cast this, the warrior loses energy and you get some.


 * There are very few Skills in the game that "steal" Energy...Guilt...Shame...Lyssa's Aura. The first two are Hexes, the last is an Elite Enchantment. This would be too powerful if it "stole" Energy. [[Image:Entropy Sig.jpg]] (T/C) 23:50, 12 August 2007 (CDT)
 * That's why I like this spell, it's energy management with a very low cast time and recharge with also decent energy gain. I mean really, how many people actualy use Energy Tap/Energy Drain thinking "I'm going to e-denial!" I mean, sure they have the -benefit- of doubling as e-denial, but sometimes you just want energy management for yourself. Zulu Inuoe 08:31, 13 August 2007 (CDT)