Pull

Sometimes referred to as "luring", pulling means carefully approaching a large group of mobs with intent of aggroing only a small amount of them, preferably one.

In Guild Wars, enemies have a tendency to cluster together in large groups that can quickly overwhelm even a powerful, experienced party with their superior numbers.

Luring is best done by a Ranger (or any party member who has a bow on them; note that bows have differing ranges), as the bow can strike an enemy from a much farther distance, making sure not to get the rest of the mob as well. It can also be done by a wand or some similar weapon. More crudely, it can be simply walking into an enemy's aggro circle and then running back. An experienced puller can draw a small number of enemies away from the rest, towards his/her party waiting a short distance away, making for a much more manageable fight.

Note that pulling is complicated when NPC allies, such as Henchmen, pets or a Necromancer's animated corpses are involved. These have the tendency to rush forward and engage any nearby enemy, often aggroing the entire group. Therefore, a player who has NPC allies following him should stay well to the back when a member of his party is attempting to pull. TIP: if you have a caster in your group, send him cast a spell, NPC won't attack targeted foe

Most groups in the game are easy to lure, it can be more difficult against certain mob groups such as Hydras or Minotaurs, though, which tend to move quickly and unpredictably. There also are groups which will not follow for long and will return promptly to their locations.

Warning: Before luring, a party should examine the patrols and groups in the area closely. Luring a single enemy will bring the entire group that this enemy belongs to.