Talk:Guild Wars Factions

Chapter 2 Skills
I'm not sure where to put this, but it seems approprate to put it here, since it's better than spamming it all over the various other places it could be relevant (proffession page, proffession skills quick reference, proffesion skills category). The March 9th update added locked chapter 2 skills to the PvP character creation screen.

[list snipped]

Lava Font shows up both on the unlocked list and the locked list for some reason. -- Gordon Ecker 17:17, 11 March 2006 (CST)


 * I've taken the liberty of snipping your long list of skills (that appears to be the same list, complete with errors and misspellings, that was posted to gwguru) because there are already substantially complete articles that have this info. 00:48, 12 March 2006 (CST)


 * Thanks. Wait a minute, the exact same typos? Wierd, I transcribed the skill list myself, so I guess the gwguru list was copied from here (not that I'm complaining or anything), either that or the in-game list had typos. -- Gordon Ecker 12:35, 15 March 2006 (CST)


 * I spoke with someone in the alpha and they reported that ANet is doing... something... but it should get "fixed" before Factions is released. He said duplicate skills have been coming and going (in the alpha, at least) and guessed it was for testing purposes.  --68.142.14.8 19:10, 12 March 2006 (CST)

Professions not to added in each chapter
This is as good a place to note this as anywhere as I got this from the new IGN article I just added a link to. But according to the article "They don't intend to add new professions with each new campaign..." Interesting, I wonder if that means if we link our accounts for the chapters that don't include new profession we won't get any new character slots. --Rainith 18:04, 12 March 2006 (CST)

Speaking of which, I dont understand what is going to happen in terms of character slots. I have 4 chars for chapter one, and I pre-ordered Factions. Does that mean I'll have 8 total slots? Or can I port over ascended characters to Factions and clear up a spot in chapter one? I also heard something about "merging" the accounts, and now I'm all confused. What is going to happen to the number of char slots? -Auron of Joo


 * My current understanding is that if you treat GWP and GWF as two separate games, then each will have 4 slots of its own. However, if you "link" the two games by adding the GWF key to your GWP account, then the merged GWP/F game will have six total slots. I assume that in this merged game you have a choice of where a new role-playing character will start -- Pre-Searing Ascalon or the Shing Jia Monastery. Does this clarify things a bit? 17:52, 13 March 2006 (CST)


 * Exactly. The officical FAQ explains it in detail. -- 18:01, 13 March 2006 (CST)
 * Which article mentioned Professions not to added in each chapter? I checked all three IGN linked and didn't see it mentioned. -PanSola 18:11, 15 March 2006 (CST)
 * http://pc.ign.com/articles/695/695213p1.html Second page IIRC. --Rainith 00:20, 16 March 2006 (CST)
 * EDIT - Hmmm, they seem to have removed that. It was in the second paragraph of the second page.  The part where they talk about the number of skills.  --Rainith 00:23, 16 March 2006 (CST)
 * Little off topic but look at the videos. Theres one where the kill count passes 400!  Also, you can see what the new Flesh Golem looks like. | Chuiu 00:40, 16 March 2006 (CST)


 * Personally I liked the dragon. Too bad I doubt that rangers can get one as a pet.  --Rainith 00:51, 16 March 2006 (CST)

200 Years...
Approximately two hundred years ago, the Greath Northern Wall was erected.

Approximately two hundred years ago, Lord Odran entered the rift.

-PanSola 18:11, 15 March 2006 (CST)

New Factions Concerns
Ok. So the new Factions has much hype all around it, but will you have to pay to play?
 * I haven't seen anything to suggest that Arenanet has any plans to change their business model. Unless that changes, the only cost will be the up-front game purchase and there will not be a monthly fee. --Barek 10:41, 21 March 2006 (CST)