The Villainy of Galrath

This quest is gained from Firstwatch Sergio in Lion's Arch.

The best way to start this quest is from the Temple of the Ages. Henchmen there are L15 and party size is increased to eight, which gives you very good survivability. To reach the Temple, start from the Bergen Hot Springs. There are often groups of players forming here specifically go to to the Temple, but if one is not available, your basic path is going to be: west to the Cursed Lands, then west or northwest to the Black Curtain. The Temple of the Ages is in the central northern part of the Black Curtain.

Once you've reached the Temple, your objective is the southwestern tip of Kessex Peak.

Take your party (full henchmen is fine) south from the temple, following the terrain as it pushes you easterly. There should be a Bone Dragon on the way. When the ridge you've been following disappears, head straight south; you'll be entering poisoned swamp waters, now, so be sure to periodically hit dry land to heal back up. The dangers of the water are compounded by the Necrid Horseman you run across; they can Animate Bone Horror and cause all kinds of havoc. If possible, take them out first, then concentrate on others.

The entrance to Kessex Peak is in the southeast corner. Fight the undead and other beasties west through the swamp, then south at your first opportunity. If you're on the right track, the swamp should clear up pretty quick and, moving east, you'll start running into small groups of Forest Minotaur.

Once you've entered the Peak, you have some more swamp to wade through. Hug the western ridge as you move through the waters, and in short order you should find a path leading out of the swamp. Take it! You'll start running into minotaurs again, as well as trolls (which type?), but the largest clumps can be run past without too much trouble. Follow the path as it winds its way west, south, and east.

You should be coming up on a series of terraced plataeus; at the top is Galrath, along with some weak L11 Bandits. The real challenge may be the small groups of Verata's Apprentice and similar enemies lurking on the way up. There should only be two or three small groups, but they can present a challenge.

Galrath himself is fairly easy, and his cronies can be dispatched with a minimum amount of effort.