User:Mooseyfate10950

Nightfall Chest Run History

 * 3/15/08-3/17/08: E>N>Rt>W>R>Me>Mo (from loose memory, average seemed ~24.5k)
 * 5/20/08: Rt>W>R>Me>E>Mo>N (19.4k average per char after selling/id/salvage/storing) (seemed more profitable to do runs from end to beginning)
 * 6/25/08: A>Rt>W>R>Me>E>Mo>N (7.566k average -- per 3rd time character -- BEFORE selling/id/salvage/storing) (average gold from 2 characters in order from end to beginning were 1549>1455>920>776>694>607>527>257>247>258>122>128, so just do Vabbi and higher) (3rd time characters got all purples, except Rt who got 2 diamonds) (average purple value was 130, or 1.5k for all) (Conclusion: runs 1-5 = ~1.7k; runs 6-12 = ~7.5k)
 * 8/19/08: N (finished another set of treasures from vanquishing; 11 purples, 1 saphire)
 * 9/30/2008: D  (20.6k, 12 golds =23.6k after salvage) > A (17.6k, 7 golds 20.9=k after salvage)

Affiliations
Tribe Of Covenant [TOC] Cries of Frustration [Cry] Brotherhood of Omegus [Boo] Wiki GameAmp

Classes/Chapter Concepts

 * Arabian setting
 * Marauder [Ma]
 * Arcanist [Ac]
 * Egyptian setting
 * Egyptian Priest [Ep] (developed before Dervish introduced into game)
 * Slaver [Sv]
 * Independent Class Ideas
 * Druid [Du]
 * Luck Mage [Lk]
 * Highlands setting
 * Dragon Master [Dg]
 * Arcanist 2 [Ac] (alternate class idea developed after Dervish introduced into game)
 * Plains / Pacific Northwest / Highland Mountains setting
 * Storm Caller [St]
 * Beast Tamer [Bt]
 * Independent Class Ideas
 * Weapons Master [Wm]
 * Cultist [C]

Random Notes & Such

 * Weapons