Talk:Amnoon Oasis to "Desert Tour"

If this is a running guide, then make it a running guide (ie. remove that stuff about defeating enemies, maybe give some running tips, idk). If this is just a guide that talks about how to get from one place to another, then it should probably be deleted--there are maps already on the wiki that give the same information. Jinkas 14:22, 30 March 2007 (CDT)

deletion
some1 put a deletion tag on this, or clean it up, ( i dono how). this guide is totaly useless (i never knew wiki had running guides exept for the ones in the build's catergory) it is wrong, as u cant get to any of the other parts of prophets path from amnoon unless u use a teleporter. Thempest 09:19, 17 May 2007 (CDT)
 * removed stuf about going around the teleporter. thats impossible.--Coloneh RIP[[Image:Coloneh.png]] 16:42, 18 May 2007 (CDT)

2009 Overhaul
This guide and all like it will be undergoing major changes by Me, to refocus their purpose and more importantly, their Accuracy. As such I ask all other contributors to refrain from making major Reverts or other such changes until the over-all project is complete. Thank you. ...Grammar/Spelling and rephrasing corrections are all welcome of course. --ilr


 * Looks like a pretty nice project. For what my vote's worth, I'd like to see a little more structure in the conditions/hazards part, like a subheader or something, but it looks like a really useful and neat guide to have. --[[Image:Progger.png]] - talk 00:19, 29 December 2008 (UTC)
 * Agreed, but I need to make sure it's something that's brief and conserves space. Also, what might look fine on my Screen won't always look fine on someone else's screen if they have a wonky browser or oversized fonts.  ...I'll be sure to Tweak what I can, when I can... --ilr[[Image:Ilr_d-small.png]]
 * Maybe for the Hazards section, make a list using the template?  You can add notes after each one if you need to.  Like for Amnoon to Augury:

Hazards

 * Conditions:, (can transfer conditions back to you)
 * Enchantment stripping:
 * Knockdown: (range: adjacent),  (cost: 7 )
 * Just a quick knock-together, but that seems to cover both "more structured" and "brief and conserves space" fairly well (it takes a bit more space than everything on a single line, but readers don't have to know the skill icons by heart, either). &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 06:06, 29 December 2008 (UTC)
 * Cool, Thanks. I put it in at the top where no one can miss it.  ...and if they're still confused further down the page, they can just click on the image icons :p --ilr[[Image:Ilr_d-small.png]](29,Dec.'08)
 * Okay, Two more issues: Not quite sure what the best way is to iconicize knockdown from WURMs since Tremor only applies to Fire Destroyers and I think the AoE on it is larger than a Desert Wurm's... what about a custom icon or something that just links to Wurm (species)?   ...The other issue: there's no Contents box at the top yet, ...where's the style guide for this type of article in regards to that?...incase I want to put an custom region map + Introduction next to it?   --ilr[[Image:Ilr_d-small.png]]
 * Use the monster skill icon on its own and describe the event ([[Image:Monster skill.jpg|25px]] Emerging/submerging Desert Wurms). The TOC was missing because the page had  at the top.  As for a style guide, I don't think we have one for "run guides" yet, so do whatever you think looks good.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 22:04, 29 December 2008 (UTC)
 * Will add Contents section Last then, and sorry about the -TOC-... I must have copy pasted it by accident from the other 3 Articles I'm attempting to merge into this one. Also: I'd like to try the Custom icon option first, seen here: [[Image:Wurm_Tremor.jpg|25px]]...if it leads to complications it can be discarded and Monster_skill used instead(though I worry Monster_skill already causes too much confusion as it is when it comes to Knockdowns) --ilr[[Image:Ilr_d-small.png]]
 * I'm not sure what you mean about "adding the contents section last"... but you can place the TOC anywhere you want just by putting  where you want it in the page.  For the icon, I'd be more worried about a "custom" icon causing confusion, since it doesn't exist in-game.  The monster skill icon is used by a hundred or so skills anyway, so I'd say it's a good "generic" icon to use for just about anything monster-related (e.g. Template:Monster-stub).  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 01:30, 30 December 2008 (UTC)
 * ...except that there is never an on-screen Icon when you're knocked down by a Wurm, and I'm Trying to avoid "generic" wherever possible. Especially since it's a 3-second knockdown that's usually followed up by a big *chomp*, lol.  Thanks, I'm almost done with the testing and the whole project should be ready for Scrutinizing by tomorrow. --ilr[[Image:Ilr_d-small.png]](30,Dec.'08)