Yak's Bend to Lion's Arch

The walk to Lion's Arch, located in the land of Kryta, is a far and difficult journey from Yak's Bend, located in The Northern Shiverpeaks. This page will help you get to your destination in an efficient way. So make your build, have a weapon near, and get ready to venture into the wilderness.

Maps
These maps will guide you along the snowy mountains of The Northern Shiverpeaks, to the lush forests of Kryta. The color-coding done on the maps show the path you should follow. I hope that the key I have provided will help you on your journey, while also allowing you to become familiar with new areas.

Map 1: THE NORTHERN SHIVERPEAKS

Map 2: KRYTA

Reading the Map
If you look on the top-left of the maps you will see a key telling you the regions in which you are, or where you should go next.

What Do the Numbers Mean
At the beginning of every entry in the key, there are numbers. These numbers represent two things:


 * These numbers show the step you are on.
 * A whole number reveals the main path you should follow. A number with a decimal is an optional path that will lead you to a town or outpost.

Following the Steps

 * Step 1: Yak's Bend to Traveler's Vale


 * Just head out of the southern exit of Yak's Bend.
 * Difficulty: 0/5


 * Step 2: Traveler's Vale to Iron Horse Mine


 * Head south, and then northwest until you reach the Iron Horse Mine. Some Stone Summit Rangers will get in your way.
 * Difficulty: 2/5


 * Step 3: Iron Horse Mine to Anvil Rock


 * Continue northewest until you stumble upon Anvil Rock. Many Ice Golems, groups of Stone Summit Rangers, and Snow Ettins await you, so be on your guard.
 * Difficulty: 4/5


 * Step 4: Anvil Rock to Deldrimor Bowl


 * Travel west, and then south as you venture towards Deldrimor Bowl. This path is pretty lengthy so it is a good idea to stop at Ice Tooth Cave on the way. Big groups of Ice Golems, Minotaurs, and Shiverpeak Warriors will be most of the monsters attacking you.
 * Difficulty: 5/5


 * Step 4.1: Anvil Rock to Ice Tooth Cave


 * Journey to the west and stop at Ice Tooth Cave. This path starts out just the same as Step 4, but it stops halfway on your trip to Deldrimor Bowl. Expect a pretty easy ride, but be wary of the Minotaurs that travel in groups.
 * Difficulty: 3/5


 * Step 5: Deldrimor Bowl to Griffon's Mouth


 * Head south, and then to the west to reach Griffon's Mouth. This is not a difficult trip, but there will be a lot more Shiverpeak Warriors. Try to pick off the groups little by little.
 * Difficulty: 3/5


 * Step 5.1: Deldrimor Bowl to Beacon's Perch


 * Journey to the south to rest at Beacon's Perch. There are no enemies on the separation of the path from Step 5, so there is no reason not to stop here.
 * Difficulty: 3/5


 * Step 6: Griffon's Mouth to Scoundrel's Rise


 * Go to the west, and then south until you hit Scoundrel's Rise. A last bit of Snow Ettins and giants will bother you here, but don't let them halt your quest.
 * Difficulty: 2/5


 * Step 7: Scoundrel's Rise to North Kryta Province


 * Move to the west and you'll discover North Kryta Province. This is a very short run, but the Mergoyles, Bog Skales, and undead monsters will hex you so much, you'll be dead in an instant. Even more good news, they come in big groups. On the beach part of this step, you will face the all kinds of enemies mentioned so far.
 * Difficulty: 4/5


 * Step 7.1: Scoundrel's Rise to Gates of Kryta


 * Move southwest and you'll be at Gates of Kryta. This is the same thing as Step 7 except that the path is different and the enemies will vary in amount here and there.
 * Difficulty: 4/5


 * Step 8: North Kryta Provice to Lion's Arch


 * This is a pretty long path, but if you venture to the south, you'll finally end up at Lion's Arch. But don't worry, Guild Wars doesn't want to make your trip too easy. Bog Skales, and Fire Imps will annoy you most of the way. Be careful in the swamp/marshlands because that is the toughest part.  Bog skales run around like crazy in groups of usually about 3-6.
 * Difficulty: 4/5

Helpful Tips for Your Quest

 * Take a look at your build at every pit-stop, but if you don't plan on stopping, here is something you might want your build to look like so you can succeed easily:


 * 1) Defense(s)
 * 2) Healer(s)
 * 3) Hex Destroyer
 * 4) Quick Attack(s)
 * 5) Powerful Attack(s)
 * 6) Multiple Enemy Attacker(s)


 * As many of these skills should be on your skill bar as possible if you want to get to Lion's Arch as quick and painlessly as you can.


 * Be prepared - You might want to fill your inventory with healing items or ones that help your team (this walk should NOT be attemped alone). Knowing this, you might have to skip over some items found in the wild. Krytan chests, and steel chests are dispatched throughout the paths you are traveling so make sure you stock up on keys if you need them.


 * Teaming Up - Find yourself a team of Henchmen or Heroes in Yak's Bend. I picked the following Henchmen, but this doesn't mean it's the best selection:


 * Healer
 * Mage
 * Fighter
 * Enchanter
 * Cultist


 * Set Time Aside - Make sure you leave enough time in your schedule so that you won't have to log off while traveling in an explorable area. This walk should take about 3 and 1/2 hours if you are a slow traveler like me. But if you are fast it may take a considerably shorter amount of time. It depends on how you play.


 * Stick to the Colored Paths as Best you Can - These paths give you the best way to travel, and they follow the actual in-game path. So if you get lost, work your way back to the colored path.


 * If you are trying to locate your position, look for a unique land feature and match it with the other map.

I hope these tips did their job and helped you out more. Good luck on your quest!!!