Talk:Tihark Orchard (mission)

Noticed last night while bringing my dervish through the Orchard that if you blow it on an emote in the mime duel, you can talk to him again and start over from the beginning. dargon 11:02, 22 November 2006 (CST)

BS it's easy!
From the Primary mission walkthru: "...with the help of 4 Vabbian Guards and whatever other NPCs stick around (most will run away). Bring mostly damage and a few healing skills and you shouldn't have any trouble."
 * First, the 4 Vabbian Guards that are automatically added to your party are worthless, I have never been able to call them to help, nor pull skree close enough for them to help. Thanks for NOTHING, A-net!
 * Second, the other NPCs that do fight are nearly worthless. 5 of them can sometimes take down one of the skree of a pair, but usually by getting mostly wiped out themselves.
 * Third, as a dervish, I have used my main build that got me to this mission JUST FINE with a team of support members. I am already Sunspear Castellan, so I know a bit about how to play dervish. I don't solo, but use heroes and henches mostly. So I am saying that I dont think there is a problem with my build. I added another skill with healing benefit besides my attacks, plus added Healing Breeze for countering the bleeding degen, and have used several Avatar Elites, including Balthazar and Melandru, all to no effect. (Yes, I have max AL armor and a rune of Major Vigor and a superior Scythe Mastery rune, so I should be able to inflict some damage.) After failing the skree battle 10+ times in a row, I have determined this much: I cannot seem to successfully solo a single skree warrior.
 * Conclusion, it is just wrong to say, "you shouldn't have any trouble." I think this part of the walkthru could use some fleshing out. (If you have build advice for me, the IGN of my dervish is Lonely Child.) --Queen of Spades 13:58, 22 November 2006 (CST)

Bugged?
I assume the 4 Vabbian Guards that get added to your ally list are supposed to help in some way, but in the several times I've done it today, they have never moved from up the top by the Princes. Pretty useless. Ynara 12:09, 24 November 2006 (CST)
 * They seemed to work this time for me, but heres a bug I noticed: Take a look, daddy! A conversation between a Noble (who is an old man) and a Child (who is a little girl). As you can see, the old man calls the little girl 'Daddy'...--Wormy 16:09, 25 November 2006 (CST)

Class Tactics
I would like to see some class specific help in this walkthrough if possible by those who have already been through. While the mission itself is simple and fairly straight forward playing with a monk is rather difficult during this solo mission.

As stated the partygoers are of little help and the guards assigned are utterly useless. Yet as a monk with 14 in smiting and self heals, 14+ attempts at the mission are still resulting in failure as we need to fight the 8 harpies.

I can see this would be a lot easier for the more fighting oriented classes.
 * I brought a pet and went AoE Smiter. It worked out pretty well.

"Air of Enchantment Smiter"
 * It is a fun mission, I died the first time with all three of my characters because I forgot to bring one skill or another. You'd think I would have learned but nooopeee.  :p  I expect going 55 solo monk would work well too, I think the harpies were all dervish right?  Anyways, I think some build suggestions would be a good idea for this page, but there are quite a few builds that would work, all that is really important is that you bring sufficient damage dealing and sufficient healing.  I think pet is pretty much the easiest way to go for all casters though.  --Wormy 01:17, 27 November 2006 (CST)
 * No dervish harpies. Article says W,P,R enemies. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   01:19, 27 November 2006 (CST)
 * ... Oh, I should have checked, hehe. O:-)  --Wormy 01:21, 27 November 2006 (CST)