Talk:Armor of Sanctity

A cheap (if conditional), self only, maintainable Shielding Hands... hmm, lovely! Ubermancer 03:50, 12 September 2006 (CDT)

Awesome. Combine with Aura of Thorns for continuous protection against anything nearby. Arshay Duskbrow 07:38, 26 September 2006 (CDT)
 * Screw Aura, combine with Veil of Thorns. --Shattered Self 08:25, 26 September 2006 (CDT)

I thought of that as well, but the thing is, Veil requires you to be hit once before the cripple triggers, and if you were against multiple foes each would get their shot at you before it happened. Aura proactively causes conditions to all foes nearby, no need to take the damage first, and is half the cost and casts more quickly as well. If you use another skill to end Aura at the right time, you'd need to recast it less often of the two. Also, Aura affects foes not targeting you specifically. On the other hand, Veil would appear to work on ranged attackers. So I suppose it comes down to what you're facing. If it's a swarm of melee attackers, Aura. If you're up against ranged foes, Veil. They're both good, anyway. Arshay Duskbrow 08:57, 26 September 2006 (CDT)

Added a place to grab it early for those Dervs not quite to Gates of Torment yet --Rydrogan 20:15, 19 November 2006 (CST)

Is the amount correct, i have that at 12 it reduces by 17 dmg... could we double check? Baron 18:52, 5 December 2006 (CST)

the table is correct, wording is wrong. the wording has been taken from Anet's scaling, 0 to 15, so yes, 12 IS 17 damage, i'll fix that --My Name Is Not Dan 16:07, 8 December 2006 (CST)