Talk:Cold as Ice

Warrior Strategies
Precast Balthazar's. Wait for him to come down. Activate glads as soon as he finishes his first spirit. Knock him down when Glad's is running out and follow it with OYK to reactivate glads. Alternate between Riposte and Deadly Riposte, keeping Glad's up at all times. Use Healing Signet if you need health but only when you have Glad's on. Disrupt his Shadowsong so you can always gain adrenaline. ~  Gold  Dean   - 20:44, 25 August 2007 (CDT)

Dwarven Battle Stance and Dwarven Stability. (T/C) 01:01, 5 October 2007 (UTC)

Thx this build worked great. BTW I dint have club of a thousand bears so I used brawling headbutt instead, works great.


 * I'm not sure how to make this build work. "On Your Knees" requires a mob to be knocked down for it to recharge Gladiator's Defense, and in between making this work, those spirits and the griffin are pounding on me and I eventually lose out in health.

this build doesnt seem to work for me but i may need some getting used to it....he seems to do too much dmg for me to stay alive long enough for headbutt to recharge... any suggestions?

i used this build with you move like a dwarf instead of the club of a thousand bears.. it took me a while to get used to but it works out in the end.. oh i also used a caster sword.. u need that..

Used the Brawling Headbutt/OYK combo last night. It's a little bit harder to use because you need to get in an extra hit to gain the 1 strike of adrenalin back to use Brawling Headbutt, but it is workable. Obviously a Stonefist insignia is absolutely vital. I forgot to take one with me and definitely didn't make it. The two ripostes dish out a heap of damage and coupled with GD, killing the griffon isn't too hard.

A word of note though. I have noticed that you can lure the griffon from the hill to the rightside hill but if you run too far back to get away from the spirits, the griffon breaks aggro. I found that it was roughly one and a half aggro circles away from where he initially casts the spirits. --BeeD 03:56, 27 March 2008 (UTC)

i found that consume soul is quite spamable and able to shut down the griffon offence ability, however just focusing on killing all the souls the griffon pumps out requires constant attention and focus.

So, my mini guild, using the shown build and 11 strnght,11 communing, 8 tactics, rest in str.

Warrior/Rit

Please hold a zealous weapon for energy management.

1. Before the griffin comes down, summon vampirism and pain (specifically between where you spawn and where the griffin   spawns. 2.  Run up to him and start smacking it at him with you're zealous weapon.  When you see he finished summoning a spirit press tab (default) to select the spirit and consume it 3.  quickly press tab again and start smacking it at the griffon

The whole point of this build is to let you're 2 spirits to do most of the damage, with you just focusing on killing the griffon's spirits. healing is done partly by consume soul and vampirism

Tips: When you're knee cutter is charged up, hamstring->kneecutter to stop the griffon from moving away from you're spirts When the griffon has stop summoning spirits and is smacking it at you, use bonetti's defense to regain energy Sever artery and gash is to finish him off.

Whitehole-

I used an Eternal Stance Build

Cast Balthazar's first, keep your stances up, and use Riposte/Deadly Riposte. You can sub Bonetti's for Defensive Stance since you should get enough Adrenaline to use it. Goes down in no time.

-Lone_Prodigy

willing to sacrifice..
lol http://www.lyricsfreak.com/f/foreigner/cold+as+ice_20054885.html &mdash; Skuld 19:34, 25 August 2007 (CDT)

Bug
The Griffon sometimes gets trapped between trees and other objects (including his spirits). Making this quest very easy for casters.
 * Meh forgot to sign--Spider osiris 08:25, 26 August 2007 (CDT)


 * With patient, I took advantage of the bug, it took my like 20 minutes but I manage to stuck him and I stood behind a hill to cover from the annoying spirits, casting fire as much as I could, specially burning him to death.--66.98.85.41 22:34, 26 August 2007 (CDT)


 * Can someone upload a graphic showing the spot where the griffin can get stuck? I've run around trying to lead it to various spots, but I can't get it to become stuck.

Monk
How to do this with monk? 88.115.243.115 08:38, 26 August 2007 (CDT)Force


 * Go with a 600 hp Spirit Bond build and use a PBAoE build (Flame Burst, Inferno, Star Burst) or Sliver Armor.

doesn't matter the profession just have a Rt. weather it is Rt primary or secondary. all you need is the elite skill consume soul. i did it with my warr; it worked well.

He doesent attack enough :( i didnt get any heal from spirit bond and died. with rit he hit me too much88.115.243.115 13:09, 26 August 2007 (CDT)Force

NvM.. got it... used Mo/Me degen... cast and run 88.115.243.115 13:27, 26 August 2007 (CDT)Force


 * Also, as with the tournament, spirit spamming works very well against him. Especially Wanderlust, as it'll kock him down, interrupting most of his rituals. —[ Adul ] 18:03, 26 August 2007 (CDT)


 * As per the front page, MM works nicely. Mo/N, Flesh Golem and Bone Minions, get yourself an army of about eight creatures then just keep 'em alive till they do the damage. Having tried a couple of things, I can recommend this was as working very well. Paulatpingu 16:22, 13 October 2007 (UTC)

A 55/SV build works well, I used: The biggest trick was to keep him far enough from his initial spirits that you were not getting interrupted but not so far that the Griffon runs back. When it starts casting the second set of spirits, just run the other way and reengage him. Tokimi

Its easier to do him in Hard Mode than it is in Normal Mode. Atleast for a monk --Arthas 22:39, 23 February 2008 (UTC)

I just used Mo/Rt(/Norn/Sunspear) Healing=11 Divine=8 Communing=12 with 2 selfheals (Orison of Healing, Healing Touch), "You Move Like a Dwarf!", Ursan, Vampirism and 3 Communing spirits (the ones that cost no gold: Pain, Shadowsong, Dissonance) to quickly and cheaply beat this. After setting up spirits in range, I managed to get the Griffin stuck between my (Ursan-Blessed) Monk and a wall. (When it attacked the spirit I put near the wall, I moved in to body-block him in.) Then the spirits and I beat it to death in seconds. So it still gets stuck as of today (if anyone wants the daily update on that). I was at 555hp rather than ~600hp because I needed my +energy weapons for ease of casting Dissonance. Template: Owgj0oQIITZE5E2kGlfT+gnNZOA --War Pig5 04:04, 1 March 2008 (UTC)

Well, I just used the a build with Apply Poison and it worked very well and easy:

Between the starting location of the Glacial Griffon and the southern exit to Drakkar Lake, there is a small hill where you can set up the spirit within range, use or activate the summon, preparation, stance and shout without the griffon even noticing you. Start attacking without using the bow attack. The griffon will use Ritual Lord and the binding rituals and right after that, he will run towards you. In that exact moment, you use the bow attack to get him bleeding and with poison, burning, toxicity, your attacks with the shout and the summon attacks (having the levels of the title tracks is high as possible), it will be a great deal of damage. With this setup you can deal enough damage to lower the griffon's life to more than a half of it!

After that, you only have to run, be patient and keep him with poison until you can safely set the second round and finish him up! There may be a need for a third round if, while standing in the starting point, the spirits are already around him. The template code is: OwIV0KoYRMnTSjwuRV8wYmc2IWE4CA -- Nosferatu Helix

Necro
Fyi, the 55 Boss Farmer (SV build) works very well. Just back away from the spitits if your health drops too fast. Ichimaru 20:34 (CET) 26 August 2007

I had good luck with a death/curses build - rotting flesh, putrid bile, vile miasma, grenth's balance, toxicity, "you move like a dwarf", power drain, and signet of lost souls Xylia 06:01, 12 September 2007 (CDT)

Your death/curses build (above) has 3 different professions in it O.o

Paragon's Nightmater
I tried all the build with paragon but it just wont work, Ebon Dust, Burnin refrain + long bow, Crippling etc Kullwarrior


 * Try this: Longbw + Apply Poison. Shoot and run, eventually he'll lock himself up. Then whittle away at his health, keeping your own health up against a random spirit-attack. Should be no problem once he's locked :) Can be done with ANY proff, btw --84.24.206.123 04:27, 1 September 2007 (CDT)

Been given a build which seems promising. Make your secondary profession Ranger then equip Disrupting Throw, Disrupting Lunge, You Move Like A Dwarf, Holy Spear, Barbed Spear, Poisonous Bite, Heal As One and Charm Animal. Max out Spear Mastery and Beast Mastery attributes. I've been trying it out and although I've only managed to get it to half health, I'm convinced that with practice and continually interrupting his spirit creation, it can be defeated. If any spirits are created, then Holy Spear should be enough to take them out. Thanks to Dhark for the build. ~ Kilraanon
 * So a nightmater is like a spouse who refuses to copulate during the daytime, right? [[Image:Felix_Omni_Signature.png]] 17:08, 20 March 2008 (UTC)
 * You would come up with that :P --Shadowcrest  17:11, 20 March 2008 (UTC)

Glitches fixed? Verifiers needed
I just heard from an alliance mate that the griffon no longer glitches in corners. I can't confirm it myself just now because I only have one char in EotN so far, but others who are at this point can please verify and confirm. I'll leave the bug notice in for now. BftP 16:25, 1 September 2007 (CDT)

I made it a few minutes ago, he get stuck in the decor. So there is still a bug.

He just glitched for me Mundungus 13:44, 6 September 2007 (CDT)

Universal Any/R build
I managed to come up with an effective build that only requires a ranger secondary. It should work for all professions as long as you don't spam skills.

Shoot from the hills along the side to increase your range and damage. Simply use a Longbow to keep out of range of the spirits and keep the Griffon poisoned. Always Interrupt Shadowsong to be safe, though it's not a big deal if you don't.

The build uses all core or EotN skills. Only Apply Poison has to be purchased. An alternaterative to "I Am The Strongest!" is "You Move Like a Dwarf!". --Curse You 15:40, 4 September 2007 (CDT)


 * I'm not having any luck at all with this. The Griffon just keeps running around like a frikkin maniac unless I let it close to melee with me, and Troll Unguent isn't enough to keep me alive in that scenario.  There's no way I can get it below 50% health.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 22:29, 16 September 2007 (CDT)


 * You need a longbow. Troll Unguent isn't for out-healing damage, it's for healing if you get too close to the spirits (after you run out of their range). It doesn't matter how much the Griffon runs around, as long as you keep it poisoned. --Curse You 19:13, 18 September 2007 (CDT)

A similar strategy worked very well for my warrior. I used Poison Tip Signet rather than Apply Poison to save energy, along with a poisonous flatbow. I used Healing Signet instead of Troll Unguent, though I didn't need much healing, just a little patience. Drunken Master boosted my speed and attack rate. I cast Ebon Vanguard Assassin Support to annoy him when he didn't want to come out to play. My Deldrimor and Vanguard ranks were both 3. This worked on the first try. Thank you for posting this idea. Dixon, 22 September 2007

Well, here's a little explanation to what I did for me warrior, which can work for Any/R. What I did was grabbed a sundering longbow (any longbow at least) and had 12 into Marksmanship and Wilderness Survival. Skills are Apply Poison, Distracting Shot, Troll Unguent, any IAS skill, and any IMS (Increase Movement Speed) skill (I used Drunken Master with a Deldrimor rank of 5). What you do is get up on that hill to the right of where you spawn so you'll have higher ground which will get you out of ranger of his spirits and you'll be able to attack him safely. Now, assuming you have 20 energy with +2 energy regen, cast apply poison and begin attacking, let him raise his spirits and back up a little if you need to up the hill. Now cast your IAS and IMS skill and begin the cat and mouse game of attacking him, then running up the hill, then going back to attacking when he runs down. Now, you only want to interrupt him if he casts a spirit on YOUR HILL but if he's casting down where he spawned don't waste the precious energy. Wait till you get your energy back up to 20 before using apply poison again, rinse and repeat. If you need a better explanation, just ask a question and I'll try to answer ^^; Also you don't NEED an IAS skill, but it's welcomed :P 71.114.36.55 18:45, 28 September 2007 (UTC)
 * Forgot to log in -_- MasterSaji 18:46, 28 September 2007 (UTC)

My variant on the previous paragraph. My build: * Favorable Winds (arrows fly twice as fast, less likely he will dodge/stray) * Kindle Arrows (extra damage) * Pin Down (to cripple him so you can get away) * Poison Arrow (Elite, to do the actual damage) * Distracting Shot (incase he gets too close and you need to interrupt summons) * Antidote signet (incase you get blinded) * Troll ungent (just incase) * Whatever 8th skill you want (I tossed in a damage attack) * 12 Wild Survival, 11 Marksmanship, Longbow of any sort

Simply run to the hill immediately to your right from where you start. Try to keep Favorable Winds / Kindle arrows on as much as possible (but Pin Down and Poison arrow are far more important so don't cast the former two at the expense of the latter two). As soon as you hit him with poison, start counting (eg. you will want to hit him again with another poison arrow before 17 seconds to keep up continuous degen) and run up the hill. With the griff crippled, he won't get far chasing you before he gives up and won't even get near the hill so all his summons will be in the center of the area, far away from being able to hit you. It'll take a little while to poison him to death, but it will be the easiest fight in the game. -Mo (never signed up for an account :-p)

Incendiary Arrows under IAS works nice too. (T/C) 01:01, 5 October 2007 (UTC)


 * Kudos to the variant on the ranger build, as that was the only one that worked for me. The missing piece of the puzzle was Favorable Winds because without it, 7 out of 10 of your arrows will stray or be dodged; with it, 7 out of 10 of your arrows will actually hit. It was easy using this build, and I finally beat that griffin.
 * Perfect! Favorable Winds did it for me too. I used Apply Poison, Pin Down, and Hunter's Shot for some extra degen (I don't have Poison Arrow yet). Needed Troll Unguent once or twice when I forgot to watch his spirits, but that build outline made this mission easy. Thank you!--Belker 02:47, 10 December 2007 (UTC)

I agree with the variant, here. Brilliant build, Entropy. I went with FW (absolutely vital, IMHO), Toxicity as a buff (at the beginning of the hill, recast as needed), Poison Arrow, Pin Down, Hunters, Kindle, Distracting and Troll Unguent. Took him out in about 3.5 mins. Kudos, indeed. Wander Jahr 15:29, 29 March 2008 (UTC)
 * Use Drunken Master for skill8 and you have IAS/+movement in 1 skill. you can basically just run in a small circle until it's dead; move away, move back, shoot poison arrow, wash rinse repeat. maintain FW/kindle arrows/drunken master. you don't really need pin down, or distracting shot. --Eudas 08:47, 10 April 2008 (UTC)

Another Couple of Ranger (or */R) Builds
I used that bar successfully, with Marks 12, Beast Mastery 7, Expertise 8, and Wilderness Survival 12 (including sup WS rune). I think this is also doable as ranger secondary. However, I got my inspiration from the */R section above. I think most of my success came from 3 things:


 * Shoot him for damage and keeping the degen (bleeding in this build) on at all times, then when he approaches, cripple him and retreat so that he runs away. That is the main technique that I learned thru trial and error. (Earlier posters mentioned it, it is perhaps the most critical aspect to a longbow/degen approach.)
 * Staying out of melee range from the Griffon. Used Pin Down as he approached and retreated far enough to be ready for next step.
 * Interrupted every spirit he tried to put on my hill. Hence the 3 interrupts. I think it could be done with 2 interrupts, if at least one was Savage Shot for the quick recycle. --Queen of Spades 15:35, 18 March 2008 (UTC)

Another version, even faster than the one above. This has Marks at 12, Expertise at 8, Beast Mastery at 7, and WS at 14. Again, I think it is doable as Ranger secondary. The sup WS rune is NOT needed, the only WS skill is Poison Arrow which lasts 19 seconds at WS 14, and would last 17 sec at WS 12. I used Poison Arrow more often than needed, just to have something to do while Griffon was degenning to death.

I forgot to mention before two things which apply to both these builds. 1) A flatbow will make those critical interrupts easier and more accurate, and give you higher DPS while under FW. This is due to the faster rate of fire than the elsewhere suggested longbow, and the flatbow has the same range as the longbow for all practical purposes. A flatbow is not necessary to this approach, though. I did it with both builds using only a longbow. 2) Use Tiger's Fury when you have energy just for additional DPS.

Technique is same as I listed immediately above with two small changes. First, set Toxicity up the hill when you set FW. Keep them up when they recharge, or if you mess up and the Griffon or a spirit kills your spirit(s). Second, when he charges for you, cripple him with Pin Down (as before), then kite back a bit and use Screaming Shot on him for the Bleeding effect. Poison + Bleeding + Toxicity FTW. --Queen of Spades 15:32, 1 April 2008 (UTC)

I used pretty much the techniques noted here with my W/R, but I actually only needed 2 skills: Burning Arrow (elite) and Poison Tip Signet. Used together, their degen is significant. I only used Toxicity when he was almost done. I used the Deatheater longbow for the +5 energy, and reach. I positioned myself up the hill with the ridge between me and the Griffon and spirits. The hill gives you a good bit of extra distance, and the Griffon stays pretty much in his original spawning area. I activated Burning Arrow and Poison Tip Signet, took ONE shot, and ran back up the hill to avoid aggro. Rinse and repeat for as long as it takes. I never aggro'd the Griffon to follow me up on the hill, and I only had to take a couple of shots from spirits, requiring virtually no other skill use other than those two. Took somewhere between 5 to 10 minutes. I didn't time it. I had 12 Wilderness and Marksman, and used a candy corn for an additional 1 point attribute bump. I tried taking him as a straight warrior, but even with stacking Armor of Salvation, Celerity, and a Candy Apple, between the Griffon and spirits, I probably got chewed down in less than 30 seconds. I also had to use P/R to get my Paragon past him, using a more traditional build with apply poison. That time it took probably a good 15 minutes.68.7.144.88 07:47, 3 May 2008 (UTC)

/* Warrior Strategies */
I used Grenith's Balance, took him down with no trouble and minimal effort. 70.119.163.67 04:04, 9 September 2007 (CDT)

What did you use to finish him off? 85.210.184.148 21:00, 18 November 2007 (UTC)

I used the following skills: Dragon Slash, Brawling Headbutt, Flail, Enraging Charge, "You Move Like A Dwarf", Endure Pain, For Great Justice and "I Am The Strongest!". Endure Pain didn't actually get used, so there's probably better alternatives. Signet of Strength would probably work just as well in lieu of "I Am The Strongest!". I used 14 swordsmanship and 12 strength (it was an accident, I could have had 13 strength). I used "I Am The Strongest" upon entering. When the griffon dropped in, I turned on enraging charge. As soon as he turned hostile, I activated For Great Justice then smacked him one. He started casting Shadowsong before I was ready, so I knocked him over with "You Move Like a Dwarf!". Activated flail, then started alternating between Brawling Headbutt and Dragon Slash. I was easily able to keep him on the floor, preventing all of his spirits and attacks. By the time For Great Justice ran out, he didn't have much health left at all, and I just continued flail/headbutt/dragon slash until he tipped over, making sure Shadowsong didn't get cast. I'm not sure if I was merely lucky or not, but this skillset worked the first time. &mdash;The preceding unsigned comment was added by 71.215.214.44 (contribs).

The above skill set works great, got it on the second try, only lost the first because I was still getting a feel for how it worked and missed a headbutt on one of his spirits.

Assassin Strategies
Even if Sins don't get any problem with that kind of quests, I write here a build to use.

Forget to sign. Ascendance

(T/C) 01:01, 5 October 2007 (UTC)

You can beat him very quickly with this build:

Stab him as much as you can and interupt his rituals. Keep your enchants up and when in low health use Grenth's Balance. A few more hits and you can finish him with Twisting Fangs.

I just used this,killed him in just over a minute:

Just put up enchants, use YMLaD to interrupt Shadowsong or Dissonance, and HotO to interrupt the other, then KD his as much as possible. ~Kyomi_tachibana

Elementalist Strategies
So easy with: OgBCoMzkvgwQTjtgNJuAtApA Take up the echantments, use Mark of Rodgort, and then spam Flare and use Liquid Flame when it recharge. Stop the cast of Dissonance with YMLaD, or use it when you get melee damage of the Griffon.

You need leet e-mangement skills.

Note:Not easy to run. There are probably easier ways to do it than use this build though. Misfate 17:02, 30 September 2007 (UTC)
 * The corpses gave me the idea to bring along some Minion spells, so I switched to E/N, took Animate Vampiric Horror, two other minion spells, Order of Undeath, Glyph of Lesser Energy and Mark of Rodgort. As hoped, the Griffon got tied up with the minions; Order gave me a little extra damage while I wanded the griffon to keep Mark burning. He did last quite a while, but he was dead all the same when the mission ended. SarielV 15:20, 2 October 2007 (UTC)

I beat him with this:

...using Milthuran's Staff, Blood Magic 12, Water Magic 11 (superior rune on +1 headgear), Air Magic 3 (minor rune), and Energy Storage 9 (minor rune).

I didn't wind up using Chilling Winds much and could possibly replaced with another damage skill. The tactic was simply to apply the Nec hexes until he got close enough to hit (and away from his spirits), freeze him with Ice Prison, then run away and recuperate, running back to apply hexes again as energy and recharges permitted. Glyph of Concentration was invaluable in stopping the frequent spirit interrupts. Took about 15 minutes. --Kyr One 19:45, 21 October 2007 (UTC)

It may be possible for a sf nuker to kill him, since spirits burn they should drop pretty quick. maybe should bring interrupts though for dissonasance...--Uberxman1028 00:29, 1 December 2007 (UTC)Ubexman1028


 * Just done it with this build : OgRDUrysJCju4LIDpUyVxUA
 * Sorry, i dont know well english skills names.
 * Thanks to SarielV for his idea. TulipVorlax 17:11, 23 December 2007 (UTC)


 * Woot! I just beat the Glacial Griffon as an Elementalist/Necromancer by following the advice in the walkthrough on the main page.   My skill template that I used was OgRDUcmcOVhpQpAPYM8qpBrA and it worked like a charm.  Looking back at it, I didn't need armor of earth at all, but I brought it just in case things didn't work out right.  The most important thing is to start creating minions as soon as you get there and get right in the Griffon's face with the minions as soon as he spawns.  Don't use Grenth's Balance until you are at around 100 or less health and also try to raise a few more minions in the process.  Then just use your damage skills to help finish him off.  I just used a good earth wand and a good focus.  It took just a little over a minute once the fighting began.  Bassman1949 01:52, 6 January 2008 (UTC)

After reading all of this i thought i was in for some hard grind killing this dude.. however i killed him first time no probs with this build;

just walk away from dissonance
 * I was able to easily beat the griffin with a build similar to this, too. I used YMLaD instead of Enervating Charge (to get the GG off my tail when running away, interrupt Dissonance, and save money). Too bad I can't give you credit, Mr. Unsigned Talk Man!--War Pig5 08:59, 13 February 2008 (UTC)

I used the following build to kill the griffon OgNDoLvNS4CCD/C+ClVgE7i2kA - took about 10 minutes - just kept him at the edge of aggro and kept him burning, and used the Ebon vanguard assassin as often as it recharged, and YMLaD, where appropriate. I was determined to to do this quest without buying additional skills, as I have done for other characters. Worked 2nd time. 90.51.65.20 23:54, 13 March 2008 (UTC)Sphinxfr

I used OgBCoMrkfmvAtAuwuoyAw
 * I'm rank ZERO Vanguard, rank 3 Norn, and havent done the 15att quests yet lol. Cast Mark of Rodgort on the griffon and use ebon vanguard sin support and spam mind blast for a little spike. you also need to kite a bit to dodge the spirit attacks. -- mrguildboi (:  18:29, 25 March 2008 (UTC)

This is what I used

Water:8 Energy store: 10+1 Fire magic:12+3+1

It worked well. Took him down to about half way then ran off toget energy. Took him down to about half of what he had left and repeated running away when I needed to. If it looks like something you have seen before it is the closest( without changing runes) thing I could make to Cynn's Costume brawl even build. here is the template :OgBDo8isO0txqTrsSLQGNNcB Pyroburner69

Took me some time to get a build to kill him but i did it with this

Had 16 on fire magic 9 death magic 9 energy storage. que sequence: minions, elemental attune, more minions, fire attune, and getting minions as the skill recharged, when he got attackable mark, searing heat, glyph meteor and rodgort, after that more minions as soon as possible and searing and rodgort when they got recharged, also re-applied mark. when it died i still had 3 minions

My Defeat of the Griffon, Finally W/N
Woot, I finally did it. Skills are Sever Artery, Gash, Riposte, Deadly Riposte, Shield Stance Lions Comfort, Grenths Balance (necro no attribute elite from Dragon's Lair) and Signet of Stamina. Using my longbow, I pulled the griffon away from the spirits, took a few shots, then after it got to me, I hit Shield stance, then Riposte, deadly Riposte after first hit, Sever Artery, followed by Gash, by then it pounded me a bit, so I broke attack, and hit Grenths Balance, and hit Signet of Stamina if health was still low and ran away from the newly spawned spirits at my location, got to another spot and repeated the process. When his health gets low, it will be a matter of just spamming ripostes Sever artery and gash and running away as GB will no longer have an affect. Watch carefully as you are running away, be sure to hit Sig of Stamina when necessary. I started out by running up the hill directly to the right and then alternated the other 2 hills to give me the height advantage over the spirits for range with my longbow. Takes some practice, I did it 4 times with this build before I got him. Totaly, I made 46 efforts at this guy. For my gear, I have my ancient armor, Sup vigor, minor strength, and minor tactics all radiant insigs for extra energy, and helm is Sup sword. I used Victos Bulwark -2 damage in a stancehealth +30 and my Sskai's sword, 10% furious, max damage, +30 health any longbow will do, but I used the Sundering one ya get by typing Bonus if ya had the preview code or preorder for GWEN.

http://www.guilduniverse.com/guildfiles/17000/17695/GuildImages/Defeating%20The%20Glacial%20Griffon.jpg DartTheEternal 15:03, 12 October 2007 (UTC)

this build worked on my second try http://img210.imageshack.us/img210/7363/gw002th0.jpg

1 hp finish 75.34.66.252 11:45, 13 November 2007 (UTC)

Sever Artery, Gash, Riposte, Deadly Riposte, Shield Stance Lions Comfort, Grenths Balance and Signet of Stamina made the fight incredibly easy. Beat the Griffon in under 3 minutes. Just remember to move out of range of it's spirits and the fight is easy. 19:12, 6 December 2007 (UTC)SFK

This worked perfectly for me-- just remember to step out of the range of his spirits and use grenths balance when your health is low. The rest is easy.

It's not that hard to beat the Griffon with a pure Warrior. Deadly Riposte, Riposte, Gladiator's Defense, YMLAD!, On Your Knees! Lion's Comfort. That's what I used. --BeeD 10:27, 21 July 2008 (UTC)

Any/Rit Easy way to beat the Griffon
This Build Doesn't seem to Work any more, and The Griffon DOES regen Health 2-5-08. I had Ranger as Primary Rit As Secondary, Communing 12, Channeling 12. I can't even seem to get him down to half health. could some one help, thanks.

So you can easily beat the griffon with a rit secondary by laying down a bunch of spirits right when you enter the area and using Painful bond, Ebon Vanguard Assassin Support, and YMLaD!



So yeah... just use the spirits in order on your bar and then painful bond him and he'll run over. Use the assassin and YMLaD! as often as possible and as long as you keep his agro, you're out of his spirits range and he'll be constantly blind and crippled alot while taking mass damage.

(P.S. This also works great for the norn fighting tournament!)(Lord of trumpets 06:43, 25 October 2007 (UTC))

I have a similar build, replacing dissonance with Wanderlust and YMLAD with Summon Spirits. This way, the foe will hardly get time to use healing or protection skills but you have to use summon spirits when you can, wanderlust dies fast. this shines on rangers Flechette 06:58, 25 October 2007 (UTC)

This variation on the build is great without any Ebon Vanguard skills. Also, I put the spirits in in a different order - the spirits that last the longest first. With this one, just cast 1-6 in the order shown, hex him with 7, knock down with 8, re-hex with 7, knock down with 8 again. Voila, instant win. After fiddling with builds all day, this one worked first try. Equipment: Full Radiant armor (On a Dervish, but it should work for anyone), 4 Attunement runes (I had a Sup Vigor, but it wasn't necessary, he didnt hit me once), and a +20 Energy Staff - very important to have as much Energy to start with as possible. 12 Communing, 12 Channeling.

Code = OgijAyis6QfTlT+gdinNZOVT2kA Trickfred 21:20, 28 March 2008 (UTC)

Addendum to my above build: Just did it with a Warrior today, exact same setup - but for reference, due to the Warrior's horrible energy regen I had to wait for my energy to regen after casting the first 4 spirits, in order to be able to cast the rest of the spirits/skills without interruption; doing that, the build worked for me as a Warrior second try. Trickfred 16:52, 29 March 2008 (UTC)

I only used four skills: Ursan Blessing, Nightmare Weapon, Bloodsong, Vampirism. I maxed my weapon skill and maxed Channeling Magic. With a max. Norn title, I had +20 armour and +200 max. health.

Just after the Glacial Griffon drops (appears) I spawned both Bloodsong and Vampirism. When the Glacial Griffon turned foe, I activated both Nightmare Weapon and Ursan Blessing, then I proceeded to thrash him. I died, but the sprites manage to finished him. --DaveBaggins 21:45, 24 January 2008 (CST)

This build worked for me with a few modifications. Ursan Blessing, Pain, Bloodsong, Vampirism, I am the Strongest, Signet of Strength. The key is to use Ursan Rage to interupt Dissonance. If you don't interupt Dissonace you'll get the Griffon down to about 25% health, but then you'll get interrupted too often yourself to finish him off. This build is at the maximum energy that my 25-energy warrior could support. I tried the Dragon Slash build, all forms of the Ranger poison and burning builds, etc, but none of them worked.

Truthfully, interrupting Dissonance with Ursan Rage may be more luck than skill, but if you if you give this build 10 tries at least one of those tries will result in a kill. Much better than me trying 50+ times and spending 10k buying spells.

-- Tumak the Sword, War-Torn Guild.

Using the suggestions above, I defeated him within a minute with this build:

Skills were used in this order, I had brought Shadowsong, but seeing as I was a warrior and didn't have *that* much energy (was using a +20e staff) I just left it, I put up all the spirits where I spawned (may have walked a few inches) and as soon as I put them up the Griffon turned hostile, I went up to him and casted Painful Bond, he came running, got interrupted by my dissonance and couldn't get any spirits down for a little while, when I had enough energy I went Ursan (may not even have been nessecary) he went down before I did and at that point I still had 2 spirits left, attributes were just channeling and communing at 12 and whatever I had left I put in axe mastery, seems like a foolproof build that any profession can use because even a warrior had enough energy with a +20e staff, if you don't have radiant insignias, use a +15/-1 wand and offhand -Meridan 11:14, 13 February 2008 (UTC)

I used the above build minus Painful Bond, and easily handled the Griffon after multiple failed attempts with my warrior. I specced 12 Channeling, 12 Communing, and r5 Ursan Blessing. As Tumak stated, it's all about making sure the griffon's Dissonance gets interrupted. Between my Ursan Rage and Dissonace he never had a chance. I also used a +12/+15/-1 offhand and a cupcake which gave me more than enough energy to power through. Thanks to all who have contributed to helping those with this pain in the butt mission.FyrFytr998 06:09, 5 May 2008 (UTC)

I also used the above build to kill the griffon, minus Painful bond, but i used Pain Inverter. Don't know if it was effective, but i can't really care. I finnaly did it! Tnx man!!!Arnout aka The Emperors Angel 16:54, 2 June 2008 (UTC)

If you have a warrior primary, it's just as easy using the warrior strategies above. A mix of riposte, deadly riposte, on your knees, gladiators defense and you move like a dwarf pretty much screws him over fairly quickly. I got hit maybe three times in the fight. --BeeD 12:57, 5 June 2008 (UTC)

Ranger V.2
Right, so I tried the abovementioned "Universal Ranger Strategy" and it failed miserably. I don't know what this is about the Griffon glitching, but that never happened for me...shoot him, he charges at you or retreats behind his Spirits. Interrupting them doesn't help at all since he's got several. To be more specific, Savage Shot alone isn't enough.

I also tried my own advice, using Incendiary Arrows under IAS. That was good, and interrupted all his Rituals. But, then he just came to melee range and killed me.

A Trapper build gets the Griffon down to about half health, but it's inefficient because he won't come at you right away; he stands around casting Spirits for several seconds and so it's harder to time effectively when to initiate the aggro. Spirits break concentration for Traps too. And after the Trap pile is done and he's at half health, you can't do much to do more damage. I tried Poison Arrow + Traps and that almost got him, but in the end I ran out of space because he cornered me with Rituals.

Running out of options, I tried Dragon Slash and Quivering Blade R/W-based Builds. They would have worked except that the Spirits give him a numbers advantage and he just kills you too fast.

So finally I fell back on R/Rt Cripshot, which worked but was a lot of work...

Marksmanship 11, Expertise 12, Wilderness Survival 11

This is slow and takes a lot of running around, but it works. Vampirism is to annoy the Griffon while he runs around casting Rituals, and Gaze of Fury gets rid of annoying Shadowsong. Savage and Distracting aren't for shutdown, just to prevent some spirits when possible and damage. The Griffon charges after laying down all Spirits, and even with a Flatbow at least one can usually attack. I found that rather than running up the hill, I had to use the open area near the tree for retreating. The Griffon would come about that far and then turn back. After several minutes degen killed him. It was a close call, though... (T/C) 14:38, 25 October 2007 (UTC)

Just killed the damned griffon. Used the Marksmanship 14 Expertise 13 Wilderness Survival 9

The first 3 skills are the important ones. I used the Sundering Darksteel Longbow although any long bow will do. Cast Apply Poison then shoot a few burning arrows at it while it's casting spirits. That should give you a head start. The hill to the right of the griffon is a good place to get a range boost so that you don't get too close to the griffon. Once it notices you and runs towards you shoot another 1 or 2 burning arrows if you can get them in, once it's inside the aggro bubble hit Brawling Headbutt, unconditional knockdown, cripple and armour ignoring damage. Not a lot but every little bit helps, run back a few steps then shoot a few more. After a few more hits the cripple wears off, hit Brawling Headbutt again. At Norn rank 5 the cripple and recharge are the same. Shoot some more burning arrows at it while it's retreating. It'll either start casting spirits again or run back to its original pack of spirits. At this point it'll start recasting them or run around a few times, which makes hitting it hard. Take out one of the spirits so that it's forced to recast it then hit it with apply poison+burning arrow again, then brawling headbutt when it gets close. You should need to this maybe 4-5 times before it dies. The distracting shot and savage shot aren't necessary but sometimes the griffon casts spirits right in front of you making it an ideal target to be interrupted. If it gets too close then Natural Stride away. The only damage I took in the round was from the spirits when I was forced to get close to pull. The griffon didn't hit me at all. --BeeD 11:05, 27 November 2007 (UTC)


 * Since when does Brawling Headbutt cause Cripple? o_O [[Image:Entropy Sig.jpg]] (T/C) 00:09, 30 November 2007 (UTC)
 * My bad, meant "You Move Like a Dwarf!", I'd been meaning to change it back for a while but forgot. --BeeD 02:11, 3 December 2007 (UTC)
 * So the skill bar is actually

so replace all the entries for Brawling Headbutt that I wrote above, with YMLaD! --BeeD 22:15, 3 December 2007 (UTC)

This build did wonders and was enough. Notice the use of Toxicity. Place the spirit on top of the hill. Stand on the hill and use the longbow. "You Move Like a Dwarf!" was great because it stopped the Griffon from coming at me. Run up and down the hill and keep the Griffon poisoned. 84.38.156.141 23:55, 2 March 2008 (UTC)


 * Question, why do you have both Apply Poison AND Poison tip signet? Also, you should add some other skills to max out the degen. At best, you'll get -6 degen with poison and toxicity. Adding screaming shot to the bar would max it out quite handily. But to be honest, that's 3 skills to do the job that burning arrow and apply poison do firing one arrow at a time. --BeeD 05:10, 19 March 2008 (UTC)

I Just Used This

Useage same as the 1st ranger skills in this section :) Marksmanship 11, Expertise 12, Wilderness Survival 11

This is slow and takes a lot of running around, but it works. Vampirism is to annoy the Griffon while he runs around casting Rituals, and Gaze of Fury gets rid of annoying Shadowsong. Savage and Distracting aren't for shutdown, just to prevent some spirits when possible and damage. The Griffon charges after laying down all Spirits, and even with a Flatbow at least one can usually attack. I found that rather than running up the hill, I had to use the open area near the tree for retreating. The Griffon would come about that far and then turn back. After several minutes degen killed him. It was a close call, though... (T/C) 14:38, 25 October 2007 (UTC) --Cookie™ (Talk |Contribs) 14:19, 27 April 2008 (UTC)

Expertise: 16  Marksmanship: 9   Wilderness Survival: 10  Norn Rank: 4 or greater

This skill set will beat the Griffon using only abilities from Prophecies and EOTN.

I used a Poisonous Nevermore Flatbow (Game of the year), but really any poisonous bow will work. Other useful stats on the bow were base damage of 15-28 (with Marksmanship 9 or greater), Damage +15% (while health is above 50%), and customized damage +20%. For armor, I used 1 Rune of Superior Expertise on my headpiece (+4 Expertise) and 1 Rune of Minor Marksmanship. I had a rune of superior vigor (health +50) and a Survivor Insignia (health +15) on my chest armor. I also had one stalwart insignia on my armor as well. Otherwise, stack your armor with some Runes of Attunement and Radiant Insignias.

Start off the battle by using Poison Tip Signet and getting close to the Griffon. Use the 4 skills on the right to interrupt EVERY spirit he casts (I would start with YMLAD since you will need it to recharge the fastest--it'll be one of the most useful interrupts later). Then Throw Dirt. When blind wears off, use Lightning Reflexes. He'll get a couple of hits in after that wears off, and you should let him hit you enough to use Grenth's Balance. Then blind him again, keep poisoning him, keep shooting, keep interrupting, and use Grenth's Balance when you need it.

There is little room for error, but this build works. Good luck, and on behalf of all of us who have faced this enemy, please rip him a new one. -- 20:02, 6 August 2008 (UTC)Michaias
 * Keep him poisoned. Use poison tip signet whenever you can (since it's free).
 * Keep his spirits interrupted. You might survive if he only gets 1 or 2 spirits off, but that's about all you can afford. If he tries to summon a spirit while you're using a skill, YMLAD can be shouted at any time to interrupt him (which is why it's the most useful interrupt).
 * Keep him blinded or keep dodging.
 * Grenth's Balance is, of course, going to deal the majority of the damage, but ultimately you're going to have to degen him with poison and shoot him.
 * Keep shooting. Even if you aren't interrupting, keep using your normal attack (you've got that 9 Marksmanship for a reason).

does degening him to death still work?
On the page, it says that an easy way to kill the griffon is to simply degen him to death, however on the bottom it says he has very high health regeneration. So which is it? 64.59.144.22 21:35, 31 December 2007 (UTC)
 * They aren't contradictory. You can simply degen him to death. But the amount of degen you inflict needs to overcome his natural healing and then some. -Ezekiel 13:28, 1 January 2008 (UTC)
 * As a boss-like monster, conditions last half as long on him. For most other monsters there is a period where the hp slowly begins to regen. this period is very short on the griffon.--BeeD 02:01, 2 January 2008 (UTC)

I Used this build on the Griffon successfully today, worked marvelously72.206.122.88 14:30, 5 February 2008 (UTC)Z

Unnatural Signet
Well i usually pwn minions and summoned sprirts with Unnatural Signet

plus a mesmer interrupter/dom build makes this griffon cheap nuts :-D

From page
Moved:

If you are a Rt/N a great build that i used was OASkUkhnISaU5Exzlzx1kTGTSjNJ which is bloodsong, vengeful weapon, spirit burn, offering of spirit, spirit light, weapon of warding, fetid ground, you move like a dwarf. It took me two tries with this and if you are experienced it should help. Use: Mainly "You Move Like A Dwarf!", Then fetid groud use your blood-song to gain energy and for healing and sometimes for spirit burn. &mdash;The preceding unsigned comment was added by 207.176.220.49 (contribs).

Confirmation?
Can anyone confirm that the griff now regenerates? I am also unable to swipe any spells from him using Smooth Criminal or Arcane Thievery-type spells. Even though he clearly casts five different spells, I'm given an error message that states 'Target has no skills/spells to take' ... arghhhh!!!! &mdash;The preceding unsigned comment was added by Sithkhan (contribs).
 * That's because it DOESN'T have any spells. It has 4 Spirits and a Skill --Gimmethegepgun 03:21, 1 February 2008 (UTC)

Yes I can confirm he regenerates. Ive tried curses, hexes, poison, spirits.......nothing works. 68.54.131.134Winged Immortality
 * Tehn you haven't been doing it right BeeD 09:23, 7 August 2008 (UTC)

Any/Necro
Used this with my warrior so any class should manage with this! Skills: life transfer, lifesimphon, every thig else is optinal! Optinals: running skill Usage: just run aroud and cast hexes as often as possible.Doragon 17:20, February 6 2008

I used the following Ranger Template, but its all necro Death skills: OgQTU4LnnBAMFqCHV8gVAAAAAA Followed the advice to move toward, but not on, the Griffin spawning spot and started spawning minions. The minions crowded the Griffin, preventing is movement. Spamming Blood of the master, and then Grenth's Balance when health was below 20-30%, did the trick. Had my Norn title selected for the health, added in a Trappers Staff (+18 energy) for a energy total of 51, health of over 550.

Monk Only Strategies?
Looking for some way to do this with only monk skills... I am not wasting my gold for skills of another profession, and I can't find anyway to do this so far as only monk. Tried variations of smiting and SB/Shield of Judgement, to no avail. Aggro  Sk8  00:03, 8 February 2008 (UTC)
 * What secondary have you taken? (I assume you went /something) maybe there's something there that can help. -Ezekiel 00:06, 8 February 2008 (UTC)
 * Most skills in Ranger... but my selection is lousy. I don't want to be forced to purchase skills in another profession in order to complete a quest though :/ Aggro [[Image:Isk8.png]]  Sk8  00:13, 8 February 2008 (UTC)
 * 'Fraid I don't know smiting builds, I'd probably throw something silly together like -Ezekiel 00:44, 8 February 2008 (UTC)
 * Zealot's Fire combined with RoF, RoD and Divine Spirit, maybe? Then some spiking with Signet of Judgment, Castigation Signet for additional energy management. KD spike when he uses Dissonance, followed with RoF+RoD spam and finish off with another KD spike.

Any/mesmer
I just used Raven blessing, animated bone horror, and animated vampric horror. 3 skillz, he went down in less then a min (56 seconds)!!!!! Raven blinds him and the minions distract the spirits. I lost about 75 health in the whole battle.

I don't get why people had to come up with so many builds for this it is easy to beat him using just a couple mesmer skills.

You can use this build as a secondary for any profession except maybe a warrior(might have energy problems).For a weapon just bring anything that will give you extra energy. I used this build on my derv which had about 30 energy,so i used a mesmer off hand that gave me +12 energy and I was fine.The strategy is to keep Conjure Phantasm on him at all times. After casting it just run away from him and his spirits. If he has a Dissonance spirit out and you think you might get interupted then use Mantra of Resolve. The rest of the build is pretty much explains its self. If you run low on energy use Energy Tap,if you run low on health use Ether Feast,if it gets to close use "You Move Like a Dwarf!".The other spaces are optional so you can bring whatever you want but you most likely won't have to use any other skills.Also note that if you have a large energy supply you could use conjure nightmare instead to kill it faster.Dervy monkey 15:46, 15 February 2008 (UTC)


 * Seemed to work quite well. Ether Feast and Energy Tap work on spirits as well as the griffin. Mantra of persistance to extend the life of the hexes. I had sig of clumsiness in as optional but never really used it.
 * There's no reason to use Migraine on that bar when you can use something better like Crippling Anguish. Also, ethereal burden is a great source of energy management, much better than e-tap due to its combined other effect. Put glyph of lesser in optional spot. Also, you can replace conjure phantasm and shrinking with illusion of pain, so long as you refresh it. Finally, you can put in cry of pain for big damage.68.110.231.54 16:12, 23 June 2008 (UTC)

Sword-wielding Assassin
I didn't have Disrupting Stab and didn't feel like getting it, so I went with the following (kind of ridiculous) sword-wielding build, which turned out to be pretty fun and effective--albeit slow. I finished on the first try in about four minutes.

Somewhat self-explanatory. Wait until he's just about to show up, then pop on Way of Perfection and Way of the Master, followed by Critical Agility and Critical Defenses just before he hostiles. When he goes hostile, pop on Critical Eye and Way of the Assassin and start wailing on him. Use "YMLaD!" to interrupt his first ritual, but do so at the end of its cast to kill some time. Savage his second ritual, and use "YMLaD!" to get his third (if you timed your interrupts well it should have recharged by then). You really just want to make sure he doesn't get Shadowsong or Dissonance up. Critical Agility/Defenses should be renewing themselves almost every hit, so just worry about keeping up Eye, Assassin, Master, and Perfection. Always use "YMLaD!" as your primary interrupt, as it recharges more quickly than Savage Slash. Fall back on Savage while "YMLaD!" is recharging. I wasn't paying much attention and don't know a lot about spirits' attacks, but it seemed like Critical Defenses was blocking Bloodsong and Pain. It takes a while, but your regular melee attacks will kill him. Vehemoth 13:57, 27 February 2008 (UTC)

re: Ranger V.2
Toxicity did the trick for me, thanks for the tip. Skills: Burning Arrow, Poison Tip Signet, Distracting Shot, Deft Strike (Take what you want here), "You Move Like a Dwarf!" (vital imho), Toxicity & Troll Ungent @ 12 Marksmanship, 9 Beast Mastery, 9 Wilderness Survival. Burning Arrow is also very effective for clearing Spirits on the hill, if the Griff plants any near you. Wanted to try Sloth Hunter's Shot after "You move like a..." but forgot to take it, lol. Tried Life Transfer and Life Siphon @ Blood Magic 12 and can confirm that the Griff loses hexes very fast now, before the skill had realoaded in fact. What might be interesting would be to use those 2 skills, Mindbender and Awaken the Blood, plus some form of self regen for when you're not fighting or if the hexes wear off. Hexer's Vigor would work well for a primary Necro, but not secondary. I can recommend taking "You Move Like a Dwarf!" for any build as this seems to be the quest winner here. Klefer 21:56, 24 March 2008 (CET)

Toxicity doesn't really do much for you since BA and PTS maxes out the degen on the griffin. --BeeD 16:25, 4 April 2008 (UTC)

- Disagree, Tox adds degen when Griff is near the hill / place you're at ... Klefer 07:06, 29 April 2008 (CET)

-- Forget using a Ranger Secondary anymore as Griff seems to have been taught to dodge very well an this is longer viable as R 2nd !! derned annoying .....

Check the Spirit page. ""Spirit range" is approximately 2.7 times the aggro circle radius" Longbows and Flatbows have the longest range of the bows at approx 1.6 times aggro radius, see Bow article. That is, short of you planting the spirit way away, the griffon is going to be easily in range of the spirit. Now, BA is -7 degen and PTS is -4 degen, maxing it out to -10. Toxicity grants a further -2 degen thus for a total of -13 degen on the griffon and since degen (and for the matter, regen) is capped at -10, toxicity does nothing for you. To be frank, using a ranger to degen the griffon to death requires 3 core skills. With options consisting of IAS, IMS, blocking skills and RtW/FW. Oh Klerfer, you might consider using the show preview button when editing so as to reduce the number of entries in the history, just a bit of helpful advice ^_^ --BeeD 15:45, 29 April 2008 (UTC)


 * I realise what ur trying to say but (and a big but) if u miss or he dodges either BA or the shot w. PtS on it the degen of one or the other is gone pretty quick (and thx for the advice BeeD, but frankly not a noob & No ranting allowed etc. )


 * It is still viable as R secondary!! Correction: Tox really doesn't seem to do it anymore, but Favourable Winds does :)

with Marksmashiüp at 12 and Widerness Survival also 12 use

Klefer 20:24, 1 May 2008 (CET)


 * That's why I recommend using Apply Poison instead. Even if you miss with BA you can still get him with a Poisoned shot. Adding Toxicity in for that situation would be useful, but BA recharges pretty quickly so it's none too big a deal. --BeeD 20:36, 11 May 2008 (UTC)


 * Afaia all bosses have an inate +10 HP regen, right or correct? Klefer 22:23, 7 June 2008 (CET)
 * Some bosses have +10, the vast majority of bosses however only have about +3. Ezekiel  [Talk]  02:43, 7 June 2008 (UTC)

Necro primary
Here's what I used: N/M, Blood Magic 12+3+1, Soul reaping 11+1

Code: OAVCQsxkfQbwbwaZVlWoN5SA I was using a Blood Staff w. 30 Hp, +5 energy ^50 Hp inscr., +1/20 Blood Magic Wrap as the first weapon and a 20/20 Blood wand and a HCT / rec. phys. dmg. -2 w. enchanted off hand as second set, for when Griff came at me. Cast AtB, Mindbender & echo Life Transfer. Use the Signet once u have Griff below 50% Hp as e-management. Hexer's vigor will be cancelled if you cast anything other than a Hex after it, so care is needed. (See Ranger V.2 why I don't think this will work very well for seconadary builds, but please try it and post results) This was quicker than the above Ranger build too. Klefer 09:17, 25 March 2008 (CET)

Modified Death Blossom Farmer
Modified version of this /

Standard usage of the Death Blossom Farmer build, just keep assassin's remedy up. Since the Griffon is friendly for a few seconds after it spawns, run up to it so you're ready to attack when it turns hostile.

I went in with it unmodified and managed to do a ton of damage before Shadowsong's Blind screwed me over. I swapped out Live Vicariously for Assassin's Remedy and had no trouble at all killing it. Noob4sure 01:18, 31 March 2008 (UTC)

Thank you for that, I actually had tried a modification of it. The first time, I got it down to about 56% because I was having trouble with the enchantments. Second time, I got it down to 3% and wiped because I couldn't interrupt with Shadowsong in time. The third time I beat it.

/

I used this skill. It worked if you kept all the enchantments up. Disrupting stab and Horns of the Ox are the interrupt the Shadowsong builds, you can endure the abuse from all the other spirits so long as you keep all the enchantments up. I had the Split Chakrams of the Forgotten used but something like Shiro's Blades may be helpful as well due to the lifestealing. Fox Fangs is added as a throwaway skill.

05:19, 28 May 2008 (UTC)76.25.17.123 05:19, 28 May 2008 (UTC)Anonymous

/

Modified perma-SF build. Equip a 20% Enchanting weapon, cast Glyph/DP/SF, switch to a dagger (I use Zealous to help with energy) and run through the chain. Depending on your Energy pool, you should manage 1-2 chains before recharging SF. You do have to wait for DP to wear out which can get annoying but the Bleeding from Jagged Strike should keep the degen. -Lone_Prodigy

Derv anyone?
Has anyone managed this w. a Derv build? Klefer 08:25, 29 April 2008 (CET)

Finally managed this as a Derv/Ranger. Build as follows

/

Keep Favourable Winds and Toxicity up all the time. Use Kindle Arrows, with Poison Tip Signet to keep the Griffon poisoned, and do decent fire damage. Also, if he casts spirits near the hill, Kindle Arrows makes short work of them. You Move Like A Dwarf keeps him off the hill. The other skills such as Pin Down and Hunter's Shot are nice extras, but I didn't need to use them much.

--20:52, 3 May 2008 (UTC)Mustaf Al Damunni

You might also want to put attrib spreads in --BeeD 08:27, 4 May 2008 (UTC)
 * Kindle Arrows doesn't cause burning. [[Image:Felix_Omni_Signature.png]] 06:38, 5 May 2008 (UTC)
 * No one claimed that Kindle does burning. -- IGN: Angelo Silverwolf

/

i used this, worked out. --Balistic Pve (T/C) 16:07, 14 June 2008 (UTC)
 * Anything with Ursan would work out --BeeD 21:54, 14 June 2008 (UTC)
 * What was meant here was; Has anyone managed this using Dervish skills? i.e. not Ursan, 2nd Prof Ranger or such Klerfer 08:06, 26 June 2008 (UTC)