Soul Reaping



Soul Reaping is the Necromancer primary attribute, so only characters that are primary Necromancers can put points into Soul Reaping. It works by giving you X energy whenever creatures die nearby, where X is the Soul Reaping attribute rating. Whenever you gain the X energy, you cannot gain another X energy until 5 seconds have passed.

Guild Wars description
For each point of Soul Reaping, you gain 1 Energy whenever a creature near you dies. You gain half that amount for Spirits. You can only gain Energy this way every 5 seconds.

General description
The main purpose of Soul Reaping is to keep boosting your energy as your team kills things. Generally, for normal adventuring play, a rating of 8-10 (including rune and headgear bonuses) is plenty, while higher values are recommended for blood or curses builds, and for builds focused on Soul Reaping skills. In 4v4 PvP Soul Reaping is less useful as you will typically see far fewer deaths. There are more deaths in 8v8 or 12v12, making it useful to commit 8 or more points in Soul Reaping.

Soul Reaping provides energy when players, NPCs, pets, minions or spirits die (though spirits only provide half as much energy). Soul Reaping triggers on allies or enemies (or neutrals, such as wandering animals).

The image in the top right corner of this page shows the approximate range of Soul Reaping, which is roughly the same as the spirit (issued from nature and binding rituals) range.

Associated skills
There are no skills that use Soul Reaping in the Prophecies Campaign. The first Soul Reaping skills were introduced with Guild Wars Factions. However, with only 5 skills, 3 of which are elite, Soul Reaping has fewer skills than any other attribute.

ArenaNet has commented on community forums that it had deliberately avoided linking skills to Soul Reaping because they felt its effect was stronger than that of other caster primary attributes (though this was stated before the 5 second delay was introduced).