Talk:Game updates/Archive19

No redirect
Archived.--ìğá†ħŕášħ 19:02, 11 August 2008 (UTC)
 * Archive box'd. That's wierd, I totally didn't get an EC despite that edit. [[Image:Entrea Sumatae.png|Entrea Sumatae]] Entrea   [Talk]  19:02, 11 August 2008 (UTC)
 * 't's happened to me too.--[[Image:Gigathrash_sig_G.jpg]]ìğá†ħŕášħ 19:06, 11 August 2008 (UTC)
 * Aaaaanyway. What do we want to yell about Izzy messing up now?[[Image:Entrea Sumatae.png|Entrea Sumatae]] Entrea   [Talk]  19:07, 11 August 2008 (UTC)


 * I found that topic about wether it was the biggest update quite interesting. So, on that topic: Sorrow's Furnace update was bigger. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  19:08, 11 August 2008 (UTC)
 * Not implementing a skill which deals damage based on how much money you throw at your target. (1g=1 damage) I find this discriminatory against people who just play the economy and never really learned to play the game!--[[Image:Gigathrash_sig_G.jpg]]ìğá†ħŕášħ  19:08, 11 August 2008 (UTC)
 * Quote: Is it just me or was this update the largest skill change in guild wars history? I believe it was.[[Image:Entrea Sumatae.png|Entrea Sumatae]] Entrea   [Talk]  19:09, 11 August 2008 (UTC)


 * Reading is hard :P *runs* --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  19:23, 11 August 2008 (UTC)
 * Er... did an entire archive come up in 5 days I've been gone? That's ridiculously lame. I can not be bothered to read it all, though I should. --Shadowcrest  20:19, 11 August 2008 (UTC)
 * That archive took a month to make --Gimmethegepgun 20:52, 11 August 2008 (UTC)
 * Oh, good. I just looked at the section titles, and, not remembering any of them, thought all of them were made about the last game update. --Shadowcrest  21:23, 11 August 2008 (UTC)

New Build 8/14
New build's available, no update info on main GW site yet. Any idea what it is, if anything noteworthy? - insidious  420  20:50, 14 August 2008 (UTC)
 * Could just be implementing the weekend event. Although there where about 120 or so files.--[[Image:Gigathrash_sig_G.jpg]]ìğá†ħŕášħ  20:54, 14 August 2008 (UTC)
 * Might've fixed the shout names --Gimmethegepgun 20:58, 14 August 2008 (UTC)
 * Nope --Gimmethegepgun 20:59, 14 August 2008 (UTC)
 * Confirmed, quotations marks are still sans.--[[Image:Gigathrash_sig_G.jpg]]ìğá†ħŕášħ 21:01, 14 August 2008 (UTC)
 * (EC) Someone was typing out the update notes in-gamem and there were skill updates. Glimmering mark no longer ignores armor is the only one I was paying attention for :P  &not; Wizårdbõÿ777  ( talk ) 21:00, 14 August 2008 (UTC)
 * Also, I love how updating guild wars is like the devs launching a DoS attack on their own website.  &not; Wizårdbõÿ777  ( talk ) 21:09, 14 August 2008 (UTC)
 * No more guild thieves. And the bodyguard no longer fires arrows with a staff. Interesting.  &not; Wizårdbõÿ777  ( talk ) 21:11, 14 August 2008 (UTC)

Once again...
I'm starting to think that the timing for new updates to be added to the game are directly related to the times when I find myself on an outstanding AB team...--Dosearius 20:58, 14 August 2008 (UTC)


 * Lol. You get the new build message while in a match ? I hope it doesn't cause people to leave... — TulipVorlax 23:26, 14 August 2008 (UTC)


 * No one left the current match, but the game won't allow a new match to start if a new build is available.--Dosearius 23:42, 14 August 2008 (UTC)


 * Lol, yeah, i was trying to get into the random arenas....--Bastthegatekeeper 01:59, 15 August 2008 (UTC)

Unlisted change
Back at the Zaishen Challenge and Elite areas the IWAY team has had names added to the rest of the warriors now. Before it was only Iziuh of the Zaishen, now there are others. Not really important, but still a change in the game. -- IGN: Angelo Silverwolf
 * Scratch that, doesn't apply to Elite, but Challenge alone. -- Same as above


 * Alwys been that way for challenge afaik. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  19:27, 15 August 2008 (UTC)


 * The challenge warriors have always had names, while in the Zaishen Elite, Iziuh was the only 'named' warrior. Absolutely nothing has changed here.--Dosearius 20:27, 15 August 2008 (UTC)
 * Yeah.. Apparently it's just gone unnoticed. At one point the Challenge teams didn't have names, then the IWAY's didn't, then they've gotten them, but apparently... I've just not noticed. Humblest apologies for false pointer. -- -""-

Hmm...
Granted lots of people complain about skills, but what about control options... where is our beloved next minion and closest minion keys? --68.102.139.94 21:57, 16 August 2008 (UTC)
 * And let us choose our minions' targets. Tbh, it's like having an army of devoted undead followers that just don't listen. =/ ــѕт.  мıкε  22:23, 16 August 2008 (UTC)
 * It would be too OP if you could choose their target, and they ARE mindless anyway. But a minion display window or something would be good --Gimmethegepgun 00:48, 17 August 2008 (UTC)
 * Yeah, I agree about target picking, but a minion panel would really be useful. It could be like the party panel, but with the degen arrows visible for each health bar. That's the main reason why I gave up on minion bombing, really - it's too hard to switch between minions for spell targeting. 72.67.218.162 17:39, 18 August 2008 (UTC)
 * Well, it's all given to heroes now, since they do it so much better than humans for that very reason. A collapsible "Summoned creatures" panel for minions and spirits would be nice.  Alas, not gonna happen, probably...  Maybe in GW2, though.  (wishful thinking)  However, my minions for some reason do rush towards my first target of the mob (I have to wand it or cast a spell on it before they engage something else), but after it's dead, they pick whatever's next to them.  I'm even able to pull some of them out of a fight sometimes if I run away.  So they're only mostly mindless, but not all the way.  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 18:23, 19 August 2008 (UTC)


 * I think that every Korean with Über Micro Skillz would display his skills by perfectly micro managing every single minion to Über pwnage. For the rest of the world: "Nah, to difficult". Alleycat! 23:16, 19 August 2008 (UTC)


 * And speaking of control options, I'd love to see them implement a "retreat" function you could bind a hotkey to, and that your heroes/henchmen would stay engaged with the enemy if you need to kite around until you hit the "retreat" key at which point they would start following you. I know you can use the flags repeatedly, but that gets annoying at times.  When I need to temporarily kite from an attacker, I don't like it when my heroes stop attacking because they assume I'm running from the battle.  (This is one of my "wish list" items at the bottom of my user page.)  Shadowlance 20:48, 20 August 2008 (UTC)


 * If something should be on the "wish list" it should be a switch-button in the party formation box to change the ordering of the partymembers. Currently it is "Leave" -> "Invite" -> "Leave" -> "Invite" etc Alleycat! 14:02, 21 August 2008 (UTC)
 * Agreed - although if they added that functionality, I'd say only the party leader should have the ability to rearrange the party. Shadowlance 18:38, 21 August 2008 (UTC)
 * Right-clicking the name could open a flyout with "promote to party leader". --◄mendel► 15:09, 22 August 2008 (UTC)

Undocumented update?
Yesterday and today I had to download files too but nothing to read about it here. Does that happen often? --Birchwooda Treehug 05:35, 17 August 2008 (UTC)
 * For weekend events it happens fairly often. It didn't always though. There used to be updates waaay back in the day. &mdash; Powersurge360  05:38, 17 August 2008 (UTC)
 * Nowadays I think they plan weekend events weeks ahead, and the game downloads them weeks early. Then when the time comes, some script initiates the event without any download on the day it starts. That's why NPCs and stuff will magically appear and disappear in towns during holidays. In events past there had to be a separate update to add and remove all the NPCs. So in short, I don't think it has anything to do with weekend events. Could just be some random things missing on your computer. --98.213.150.63 05:53, 17 August 2008 (UTC)
 * I also had at least TWO updates today, none that are mentioned in the notes. And as I regularly use -image, this strange indeed. Last second update: login servers seem to be down at least for me. [[Image:VazdeSig.png]] 10:55, 18 August 2008 (UTC)
 * I had to download to updates to. after the first, i coulndt login because the servers didnt connect. rerun client, it started uploading another update. aftherwards I could get a connection to the servers.Arnout aka The Emperors Angel 12:49, 18 August 2008 (UTC)
 * i just got something pretty unusual, it said "balthazar, bless my strength, teach my hands to war, and my fingers to fight" huh? if this is redundant, i'm going to kick my own ass Omnipresentgnome 14:08, 18 August 2008 (UTC)
 * See Ebon Vanguard Sniper Support, and ready thyself for kicking. [[Image:Felix_Omni_Signature.png]] 14:09, 18 August 2008 (UTC)
 * i never noticed that before xD... so much for that little theory *kicks own ass* Omnipresentgnome 14:12, 18 August 2008 (UTC)
 * Dito. Had an update again, followed by a login error (058), closed the client and opened it again and another update occurred and login worked. I also do often -image, last time right after my first posting about the undocumented update (just to be sure but nothing more loaded). Also annoying, all the login errors I had in 3 years, always telling me that it must be my connection, my router etc and blah was how many times my fault? Yes, zero. The error messages clearly should be changed and the fault blamed to the right party, as in "Sorry we fked something up, please try later" --Birchwooda Treehug 05:30, 19 August 2008 (UTC)
 * Just had 058 again and it wouldn't go away, so I did the -Image again and it downloaded several little files over and over again. At first I thought it may be broken and now stuck in a loop but after the 5th time it stopped and obviously was done. Then starting the normal client again and login worked. WTF is up? oO --Birchwooda Treehug 05:33, 20 August 2008 (UTC)
 * For chrissakes, Anet, tell us what you changeeeeeeeddddddddd! The larry 18:11, 20 August 2008 (UTC)

Wow, I just downloaded a file and panda asked me : you want to give this permission or not and I said yes as always. But now my Guild Wars client is stuck at that 0, which normally has to download the files. -Rob
 * Don't talk to pandas ;) Tried the -image command? Isn't Panda the anti-virus thing? Why would it interfere with programs accessing the i-net? --Birchwooda Treehug 05:35, 21 August 2008 (UTC)
 * Panda is also a firewall, anti-spyware... it has the works. (I loved it, until for reasons still unknown to me it started causing memory errors and blue screens and I had to uninstall it to be able to do anything on the computer... after 5 years of using it it does something like this to me... I though we where friends T.T) &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 09:12, 21 August 2008 (UTC)
 * I hadn't logged into GW in a couple days, and I had no updates. Something fishy is going on here -- [[Image:Isk8.png]]   I~sk8   (T/C) 09:17, 21 August 2008 (UTC)
 * There were two changes to the login messages. --◄mendel► 14:46, 21 August 2008 (UTC)

hai, what's this?
"* Smiter’s Boon: recharge time increased to 90 seconds, Energy cost increased to 25, duration reduced to 5 seconds." eu.guildwars.com doh is it that hard to remember to sign? The larry 15:04, 21 August 2008 (UTC)
 * That's super nerf of death, if that's true, that skill is dead.--[[Image:Gigathrash_sig_G.jpg]]ìğá†ħŕášħ 15:15, 21 August 2008 (UTC)
 * Reliable sources tell me it's due to smite teams moving into the GvG meta. [[Image:Felix_Omni_Signature.png]] 15:17, 21 August 2008 (UTC)
 * That looks quite legit, but I'm not going to update the page until it gets posted on www.guildwars.com.--[[Image:Gigathrash_sig_G.jpg]]ìğá†ħŕášħ 15:20, 21 August 2008 (UTC)
 * It's not an update until it's live imo. [[Image:Felix_Omni_Signature.png]] 15:20, 21 August 2008 (UTC)
 * They'd have to completely change its functionality to warrant a nerf like that, tbh. And besides, after the GvG changes, haven't Smiters become a little less popular? They probably made a mistake, or they intend to revert the nerf (maybe it's for a tournament or something???) ــѕт.  мıкε  16:06, 21 August 2008 (UTC)
 * What if they aim to reduce the effectiveness of countries? like propaganda, most of the time it isn't true but people will notice, idk...65.31.236.171 17:37, 21 August 2008 (UTC)
 * They should nerf Koreans. XD ــѕт.  мıкε  18:46, 21 August 2008 (UTC)

I believe this is the most powerful swat of the nerf bat anyone one skill has endured thus far.--76.93.3.132 20:28, 21 August 2008 (UTC)
 * What about that skill that killed everyone in 30 seconds or something? [[Image:Bunneh.jpg]] ~Bunny  20:37, 21 August 2008 (UTC)


 * Umm..What about it?--76.93.3.132 20:57, 21 August 2008 (UTC)
 * The nerf to Smiter's Boon is too extreme to be permanent, imo. ــѕт.  мıкε  21:09, 21 August 2008 (UTC)
 * Signet of Ghostly Might killed anyone in 10 seconds, not 30. 99.142.40.185 21:11, 21 August 2008 (UTC)
 * Not going to be permanent, just taking it out of play for a bit.--Relyk 23:06, 21 August 2008 (UTC)
 * SoGM was bugged anyways, I would say it doesn't compare to this nerf. I laughed so hard when I read this I nearly choked. This skill is probably the most useless in the game now, especially in light of the recent {E} buffs. --Franzwald 23:17, 21 August 2008 (UTC)
 * Agreed - not going to be permanent. It is reminiscent of when they temporarily added exhaustion to many Ritualist skills to combat some overused behaviors they didn't like.  They over-nerf to address the "problem" while they figure out a better more permanent balance.  Shadowlance 23:39, 21 August 2008 (UTC)

ROFL, 25 energy for 5 seconds double divine bonus and a 90 sec recharge time - aye oO Is 1. April now twice the year? Do ANet employees have to get their brains surgically removed before they sign their contracts? My poor smiter boon ab monk got already crippled with the nerfed Signet of Judgment, now it got killed. *shrugs* Joins the fked up Paragon skills. --Birchwooda Treehug 07:58, 22 August 2008 (UTC)
 * Your poor smiter's boon monk has been breaking GvG and TA for a while. Hopefully the skill will get rebalanced after they think what to do with it. Same as p-leak. Lord of all tyria 08:13, 22 August 2008 (UTC)
 * If it's "been breaking GvG and TA for a while", then you'd think they'd have had plenty of time to think over a fix to it, instead of intentionally removing it from existence --Gimmethegepgun 14:35, 22 August 2008 (UTC)
 * They may as well have changed the description to: "Lose all energy. For 60 seconds, all of your attributes are set to 0 and you cannot attack."  It would get just as much use as in its current state.  Either that or: "Please do not use this skill because it is broken and we don't know how to fix it."--Light of Homsar 17:13, 22 August 2008 (UTC)
 * isnt this nerf just for the double fame weekend, so that we wont c thatskill in HA during the weekend? Because i dont c it as a permanent nerf, well not this kind of nerf becaus if this is permanent it is just as dead as prince rurik^^ Student of goa 15:16, 23 August 2008 (UTC)student of goa

Hero AI
Is it just me, or have hero MM's gotten a lot dumber? Olias wasn't exploiting every corpse available anymore. Nor did he make much of an effort to keep his minions alive with Blood of the Master. Lazuli 23:20, 21 August 2008 (UTC)
 * I concur--Olias does not use nearby corpses without you manually clicking on his skills to make him use them (and he did not have Death Nova equipped) and we were all but standing on the corpses! GW-Susan 16:59, 22 August 2008 (UTC)
 * MMs were always bad with BotM (because they prefer to use Death Nova, so disabling Death Nova, or microing BotM could fix that), but they might not be exploiting corpses because they could be outside of their aggro bubble, which may be the result of "Updated the AI for Heroes and henchmen to fix an issue that caused them to sometimes attack enemy targets from too far away. " =/ ــѕт.  мıкε  23:50, 21 August 2008 (UTC)
 * I've always noticed their lamentable preference for Death Nova, but now it's just gotten worse. The corpses in question were well within the aggro bubble though.  Olias was running 7/8 and had plenty of energy, yet saw no need to cap out his minions, even when combat was over.  Perhaps it's an aberration.  Lazuli  02:39, 22 August 2008 (UTC)
 * Heroes aren't keeping up with the spells. My SS would not cast Mark of Pain or Barbs for any reason, and my MM won't maintain or build his army. I guess it's something to do with the "improved AI to recognize when the player is retreating" because when you retreat is the only time a hero will abandon normal spell casting like that. &mdash; Powersurge360  07:33, 22 August 2008 (UTC)


 * So is mere moving and avoiding getting hit "retreating" now? Annoyed me before already that when I move out of AoE dmg, all henchies (except Devona) abbort their attacks... while when they are in AoE dmg they run out, run in, run out, run in etc. -.- --Birchwooda Treehug 08:02, 22 August 2008 (UTC)


 * While trying to improve this "retreat" feature or whatever you wanna call it, they're fucking it up worse and worse. O_o If they really wanna make it viable, just make a damn retreat switch on the compass to tell henchies to abort, and if it's not tripped, then you can kite all you want and the henchies will stay engaged. How hard could that be?.. RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 08:07, 22 August 2008 (UTC)


 * I've always been SO annoyed that when I kited because I'm slowly degening to death with a Hammer Warrior ready to knocklock me for 9 seconds on my tail, those heroes and henches suddenly stop fighting and run along with me, ignoring the fact I'm degening, and ignoring the fact there's a big bunch of monsters still wanding/casting spells/pewpew'ing. I wonder if it got any worse now >.> --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  10:01, 22 August 2008 (UTC)


 * I notice too that Olias dont maintain his army but for me it's when combat is over. — TulipVorlax 11:11, 22 August 2008 (UTC)


 * Hero monks no longer use Unyielding Aura correctly. They won't dismiss it; they'll just recast. And sometimes they won't cast it at all. GG updates. [[Image:Felix_Omni_Signature.png]] 11:40, 22 August 2008 (UTC)
 * I agree this AI update is terrible - I really hope they undo it. I'm seeing the same thing with my MM heroes.  Just for testing I took them into an area where there would be plenty of corpses just to watch how they would use their skills without my micro-management.  Both during combat and after combat we'd stand there right next to multiple exploitable corpses and the heroes would just sit there.  They would even re-cast Dark Bond while having zero minions while an exploitable corpse was sitting right next to them.  Also I had complained earlier that the AI was a bit too aggressive and the warrior hench (like Talon Silverwing) had rushed ahead too often.  I'd gladly take that old behavior back though.  The new behavior seems much too passive.  I'd often stand just outside aggro range and then call a target so my warrior hench could run in and draw first aggro.  Now they no longer do this.  Even when I call a target they often won't attack until I actually make the first attack.  Shadowlance 12:24, 22 August 2008 (UTC)
 * What did you expect? It's not like they'd test an update in PvE before they sent it out. --Macros 13:01, 22 August 2008 (UTC)

Apparently, not everyone is experiencing problems. Some people on the official wiki seems to think there's no problem or the problem is us, somehow. One person said "your heroes dont like you". — TulipVorlax 13:44, 22 August 2008 (UTC)


 * May depend on the Hero? I've always felt some heroes acted different than other heroes of the same profession >.> Maybe I'm paranoid. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  13:46, 22 August 2008 (UTC)


 * Rose of Kali's suggestion for a retreat flag (or even a hotkey) would be excellent, but I doubt we'll see anything of the sort with Guild Wars 2 in the works. We do need a solution, though, be it an AI rollback or something else.  As for the official wiki users not experiencing these problems, I think they just aren't looking hard enough.  When I play PvE, I play nigh exclusively with henchman and heroes.  I don't think I'm being arrogant when I say I notice subtle changes in their behavior between updates. Lazuli  14:34, 22 August 2008 (UTC)
 * As an added note, hex removal usage seems to be down. I'd rather not have to micro every little thing.  And on henchman, that's not even an option...  Lazuli  14:45, 22 August 2008 (UTC)
 * My Healer heroes suck now... They just let me die whereas there was no foe, I was killed by degeneration from 120 HP to 0... I saw them not healing well during battle, so i let them do what they want without clicking on the good button to heal me. But they are a bit TOO passive now... 90.28.2.174 17:50, 22 August 2008 (UTC)

Seeing the heroes behave as if they had pet AI was just ... weird. Unfortunatly, I couldn't use my beastmastery skills on them. :-( --◄mendel► 15:11, 22 August 2008 (UTC)


 * Heh, I guess there's a reason I got back into D2 just a few days ago. Furyzon FTW!  I'm telepathic and saw this horrible update string coming...  Someone said earlier that we can't hope for the "retreat" button because they're busy with GW2, but then again, aren't they busy with fucking up hero AI instead?  I'd say it takes an equal amount of time.  Or, they're so busy with GW2 that they're completely braindead whenever they do something for GW1, like Smiter's Boon or the AI update...  O_o  I'm wondering why they even bother?  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 18:13, 22 August 2008 (UTC)


 * I just think it's probably easier for them to modify scripts and codes than it is to alter the HUD. I could be wrong.  Until this update gets rolled back, you'll find me in the club. Lazuli  20:11, 22 August 2008 (UTC)
 * It would probably be easy to have a button that switched henchies between the cluster mode that they stand in when there's no enemies and their "kill stuff in range" mode. That would be incredibly useful for getting past enemies as well as for retreating.[[Image:Entrea Sumatae.png|Entrea Sumatae]] Entrea   [Talk]  21:37, 22 August 2008 (UTC)
 * More micro buttons on the compass (or even on a new panel) would be a GODSEND for players who H/H often. Buttons to break from combat, a toggle switch between focused fire and letting them pick out their targets, even a button to coordinate a spike! This would radically change hero battles, so extensive testing would be needed, something that's not very likely to happen.Zaidyn Kaen 23:44, 22 August 2008 (UTC)
 * A scatter button would be excellent, especially for eotn. Or just an option to never have your henchman or heroes stand adjacent to you or one another once combat has begun.  But I'm not crossing my fingers.  Maybe this new update fixed everything, or at least reverted it.  Lazuli  00:02, 23 August 2008 (UTC)


 * There was an update when i got into the game at around 19:30 (New York time) and another one around 21:15. — TulipVorlax 01:28, 23 August 2008 (UTC)
 * The bug fix does help - thank you ANet. Now at least my heroes or hench will rez someone outside of combat on their own, and heroes  with an MM build seem to be back to normal.  Shadowlance 01:55, 23 August 2008 (UTC)