Talk:Infuse Condition

I'm curious as to how the 18-20 attribute level stats were derrived... being Death Magic, Awaken the Blood doesn't boost the attributes. -Evil_Greven 11:54, 28 February 2006 (CST)


 * 18 can be achieved by taking a blessing from an active Statue of Grenth, and then activating a Mastery Staff mod. 19 and 20 aren't included. --Arkhar 21:58, 4 January 2007 (MST)


 * That comment was from before those blessings existed. --Fyren 00:36, 5 January 2007 (CST)

Minions can suffer from disease and poison. I just tried it with Fiends and Flesh Golem. --BarGamer 04:05, 7 July 2006 (CDT)

Does this skill transfer the next condition and then end? Or does it transfer all conditions received? --Desme 06:41, 7 December 2006 (CST)

@Desme, it transfers ALL conditions received

Does this skill give you immunity to things like lava that give you conditions? Do you still get burning and crippling over and over, and do they affect you before being transferred to the minions? --Mosrael The Waker 07:16, 21 December 2006 (CST)


 * It's not really immunity per se, as your nearest minion will be getting hell for it. But yes, you could theoretically do that. However, I can think of a perfect counter to such a tactic: Fragility. Also, a simple Enchantment strip would be all it takes to render you vulnerable again, and then you're stuck in the middle of lava - bad. Finally...just to get to the lava in the first place, you need to walk into it...and your minions would most likely follow. Unless you can get them to attack something else first. It's a risky idea at best and a gimmick at most...Combined with inherent minion health degen, you'll quickly cap the -10 Degen on one or more minions, and that'll kill them quick. Meh, but clever idea tho. Entropy 00:44, 5 January 2007 (CST)

does this infuse the condition just to the users minion or will it work with a different party members minion as well?

it says your minion