Talk:Alliance Battle/archive1

Some things I've found useful: Aegis and heal party are excellent, it costs a fraction of using it indivdually, fertile season and symbiosis, put fertile season behind your battle line and see who has more enchantments, then make a decision whether to use symbiosis, put predatory season behind their lines, primal echos rocks on elite shrine things, disease and EoE are great too. Things that affect everything are better than spells targeting one person. well of suffering and traps on the points you own are a great plan. This is great :D 19:42, 26 March 2006 (CST)


 * I want to say that whoever first suggested EoE as an idea for these battles is.. Well.. Not a very smart person. Now all alliance battles have EoE + Fertile Season + Symbiosis + Whatever, even Greater Conflagration for God's sake! The funniest thing is.. If your team happens to be near it's shrine when EoE triggers off.. Then Kablooey! Everyone dies (your team and theirs) and then you all get rezzed right next to EoE.. Die.. Res.. Die.. Res.. Die.. With no apparent end in sight. Meanwhile.. If the other team had taken more control points than you, then you lose.. Badly. This has happened every time I went to an Alliance Battle on Saturday. Each time we won because the opposing team (3 out of 3 times) spammed EoE and kept killing themsleves (and us) over and over. The spirit spammers are simply retarded. --Karlos 06:54, 27 March 2006 (CST)


 * A lot of this stuff has already changed over the course of the weekend. Friday, I could put up Preservation or Recuperation spirits, and no one touched them.  They are often the first thing the enemy targets now, in Random Arena.  The Alliance battles have gotten a lot better as the day has gone on (Saturday and Sunday), as people figured stuff out.  I'm pretty sure EoE won't be the standard way to play Alliance Battles for long (I don't see much of them, though some). --JoDiamonds 08:17, 27 March 2006 (CST)