Talk:Venta Cemetery (mission)

6 captured is still Standard reward, can anyone confirm if expert starts at 7? ---84.9.208.220 17:18, 29 October 2006 (CST)

can confirm that 6 is still standard for this mission. Cosyfiep 01:13, 3 November 2006 (CST)

I just tried it with 7. It is still the standart reward. I'll try with 8 tomorrow.--Demeryk 23:04, 4 November 2006 (CST)

Ok, I did it. Disabling 8 guard posts award the Expert Reward.

Garrison Seige Attacks
Anybody else die in a nanosecond after accidentally alerting the seige attacks? I think people ought to be warned a little better than "do not approach the garrison at the centre of the map." I don't know if what happened to me was normal, cuz every single member of the team, includng all of the sunspear died pretty much instantly. Up until that point at which I apparently aggroed the Garrison, I managed to kill off the guard posts well within the time constraints. If this is what happens to everybody once the seige attacks begin, than it ought to be said that "alerting the Garrison (indicated by the red door symbol near the centre of the map), will commonly result in death for the entire party within seconds, and consequently, mission failure." --Pneuma 9000 17:10, 17 November 2006 (CST)

Happened to me just now. I think what happens is that the garison launches a siege attack against each party member in range, so most often that's siege attacks at once, for 42 damage or so each. It's probably a bug, because I can't imagine they really wanted walking into the center of the map to be instantly fatal. Best to mention it still. --Khoross 09:06, 18 November 2006 (CST)

I don't understand why Dr Ishmael reverted my edit about being able to complete the mission by just running it. It might help people who want to get to end-game get there faster. I see absolutely no reason to delete that note. If someone disagrees, please state why here or on my talk page. Finrod 13:03, 18 November 2006 (CST)

The seige attacks actually cost me my Survivor title. So yes, the instant deaths do count against the Survivor title. Hipalbatross 08:05, 9 December 2006 (CST)

Happened to me, seems to be some sort of lag.--Nog64 21:53, 29 January 2007 (CST)

Bug fix
The gate to Dajkah Inlet was closed while I did the mission tonight, so it's no longer possible to accidentally zone in. I can't verify the existance of an open gate before, as I didn't check on previous mission attempts. -- Gordon Ecker 06:55, 21 November 2006 (CST)

about Evacuees
I think it worth mentioning that they love to wand enemy. Considering Kournan Bowman have Whirling Defense and use it a lot sometimes it results in amasing amount of damage dealt to your party melee classes.

Oh, yes, I remember it well.. me, a Dervish, mashing on a Kournan Bowman, him activating WD and me seeing Whirling Defense x78 on my damage monitor within 5 seconds, followed by ~ 10 blue 60's above my head from the Evacuees' OoH. Good times. Finrod 12:52, 27 November 2006 (CST)
 * Just make sure you have a Minion Master and a couple of Barrage Rangers in your party. Fun. DeepSearch 06:36, 5 December 2006 (CST)

Forwarder Page
I dont know how to do it in the wiki, but could someone add a page that fowards you here in case you mispell cemetery as cemetAry? --Zorbonkingofpants 22:36, 17 December 2006 (CST)

Bosses
Do any bosses spawn during the mission? If so which ones and with what elites?--Devils Apprentice 12:31, 2 January 2007 (CST)


 * It's possible that there may be one in the garrison at the middle of the map, but it's essentially impossible to get there because of the insta-death siege. Barring that, there are no bosses in this mission.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] (talk|contribs) 22:41, 2 January 2007 (CST)