User:Marin Bloodbane

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My Current Characters
<-- hehehe I do that...

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[[Image:Necromancer-icon.png]] Marin Bloodbane[[Image:Marin_Bloodbane.JPG|150 px|Marin Bloodbane]]
As both my first character, and my main character, I have played on Marin for the longest and probably the most. I commonly use him for farming and PvP. He has completed the Nightfall, Factions, and Prophecies storylines but has yet to complete the Titan quests at the end of the Tyrian campaign or the Domain of Anguish at the end of the Elonian campaign. I like to take him into the FoW or the UW occasionally, but mostly I use him for other tasks like going through the Domain of Anguish as a BiP. He is currently focused on capturing elites to gain the skill hunter title tracks for each campaign.
 * Level: 20


 * Nation: Tyria


 * Age : 13 months


 * Created: February 23, 2006


 * Professions unlocked:
 * [[Image:Necromancer-icon.png]]/[[Image:Monk-icon.png]]
 * [[Image:Necromancer-icon.png]]/[[Image:Mesmer-icon.png]]
 * [[Image:Necromancer-icon.png]]/[[Image:Warrior-icon.png]]
 * [[Image:Necromancer-icon.png]]/[[Image:Ranger-icon.png]]
 * [[Image:Necromancer-icon.png]]/[[Image:Elementalist-icon.png]]
 * [[Image:Necromancer-icon.png]]/[[Image:Ritualist-icon.png]]
 * [[Image:Necromancer-icon.png]]/[[Image:Assassin-icon.png]]
 * [[Image:Necromancer-icon.png]]/[[Image:Paragon-icon.png]]
 * [[Image:Necromancer-icon.png]]/[[Image:Dervish-icon.png]]


 * Titles:
 * Tyrian Explorer (60%)
 * Canthan Explorer (60%)
 * Elonian Explorer (60%)
 * Friend of the Kurzicks (25,000 faction)
 * Adept Lightbringer (300 Lightbringer points)
 * Sunspear General (2,500)
 * Adept Skill Hunter (135 Elites)


 * Armor: Full Bonelace, Wicked Scar Pattern, Bloodstained Boots, Full Scar Pattern (for 55-ing), Vile Scar Pattern, Ragged Scar Pattern


 * Weapons:
 * Kole's Torment
 * Totem Axe
 * Grim Cesta (the -50 health one)
 * Idol (Energy +12 w/ 10 Blood Magic, Armor +5 while attacking, Health +50 while hexed)
 * Jade Longbow (For pulling, if necessary)


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[[Image:Ritualist-icon.png]] Rendar Ashfiend[[Image:Rendar_Ashfiend.JPG|150 px|Rendar Ashfiend]]
This was the very first character I made when I got Factions. Generally acts as a spirit spammer or a restorer in PvE play. He has beaten the Factions campaign but I don't think I will take him through Prophecies as it realy wouldn't be much use to him, as he is a Ritualist and can't capture any elites there. I take him into UW and FoW more often than Marin as he can go support very easily and have less chance of dying :).


 * Level: 20


 * Nation: Cantha


 * Age: 11 months


 * Created: May 18, 2006


 * Professions unlocked:
 * [[Image:Ritualist-icon.png]]/[[Image:Assassin-icon.png]]
 * [[Image:Ritualist-icon.png]]/[[Image:Mesmer-icon.png]]


 * Titles:
 * Canthan Trailblaizer (70%)
 * Friend of the Kurzicks (25,000 faction)


 * Armor:
 * 15k Halcyon Kurzick Ritualist


 * Weapons:
 * Wayward Wand (Halves skill recharge of Communing spells, Energy +5 while health is above 50%)
 * Paper Fan (Energy +12 w/ 10 Spawning Power, Armor +5 while attacking)
 * Gold Insightful Eerie Staff of Enchanting (Energy +10, Energy +5, HSR/HCT 20/20, Enchantments last 20% longer)




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[[Image:Warrior-icon.png]] Harkon Stonefist[[Image:Harkon_Stonefist.JPG|150 px|Harkon Stonefist]]
I had originally intended for this character to be purely a Ghial farmer, but I grew attached to him and so I kept him. He now has the role of Tank, Droks Runner, Farmer, and PvE player all in one. He is most of the way through Factions and I ran him through Prophecies to cap some elites. I also got him about halfway through NF.


 * Level: 20


 * Nation: Cantha


 * Age: 5 months


 * Created: November 18, 2006


 * Professions unlocked:
 * [[Image:Warrior-icon.png]]/[[Image:Monk-icon.png]]
 * [[Image:Warrior-icon.png]]/[[Image:Assassin-icon.png]]


 * Titles:
 * Friend of the Kurzicks (25,000 faction)


 * Armor:
 * Full Sentinel's, Full Gladiator's


 * Weapons:
 * Sskai’s Sword
 * Bronze Shield (Armor +16 w/9 Strength, Received physical damage -5 20%, Health +30)
 * Dadao Sword of Enchanting (Damage +15% w/ enchantment, Enchantments last 19% longer)
 * Bronze Shield (Armor +16 w/9 Strength, Received physical damage -2 w/ enchantment, Health +45 w/ enchantment)
 * Reefclaw’s Refuge
 * Longbow (Pulling)




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[[Image:Elementalist-icon.png]]Empty Skillbarz[[Image:Empty Skillbarz.jpg|150px|Empty Skillbarz]]
Empty was my primary farmer (over Marin) until they nerfed soloing but I still enjoy taking him through the storyline and sightseeing in the Desolation and the Shiverpeaks. He has moved on from his unsightly obsession with Earth Magic and moved on to the more pwny Fire Magic. He has moved through all of Echovald and the Jade Sea as well as just getting to the Gate of Pain in NF. I didn't have the patience to go through Prophecies over again so i simply got ran most of the way through to capture some elites.


 * Level: 20


 * Nation: Cantha


 * Age: 2 months


 * Created: January 13, 2007


 * Professions unlocked:
 * [[Image:Elementalist-icon.png]]/[[Image:Assassin-icon.png]]


 * Titles:
 * Friend of the Kurzicks (250,000 faction)


 * Armor:
 * Vabbian Archmage's Armor


 * Weapons:
 * Earth Wand (HCT of Earth Magic Spells 20%)
 * Earth Scroll (HSR of Earth Magic Spells 20%)


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The Rant
These are a few random thoughts of mine. Feel free to respond to them if you see fit on the discussion page.


 * Why is it that Arena Net has to nerf everything as soon as players find out they can play more effectively if they use a certain base skillbar? What's wrong with people repeatedly killing monsters?


 * Love the art in the Crystal Desert, Shiverpeaks, Desolation, and Istan. Simply incredible.


 * Every campaign, there seems to be more and more revealing armor. What is with that?


 * Great concepts and art on some of the monsters in-game Anet congrats. (Tengu, Afflicted, Shiroken, Djinn, etc.)


 * Male Necromancer dance has got to be the best in game so far. Dervish and Paragon are just plain messed up.


 * The September 14, 2006 update on the Ritualist skill update was totally uncalled for. It's abusing Ritualist's right to protect their team members from spikes.


 * An while we're on the subject of spikes, why is it that some monsters can spike but whenever players do Anet updates the skills in the spike so players cant use it anymore? That doesn't make much sense.


 * Players should be able to capture monster skills. Maybe have it set up so you can only have one in your skill bar at a time and other restrictions apply. You could even make a new title for the number of monster skills you have capped.


 * The restrictions on MMs suck. Get rid of the Minion limit and have instead more skills with the neglected Holy damage.


 * THANK YOU GRENTH!!!! THEY UNNERFED SOLO FARMING!!!!!

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My Humor

 * "LEEEEEROY JENKINS!!!"
 * Thing That Pwns All
 * Build: Mo/Me I Keep things Alive (sorta)
 * Emo was Bob


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Things I'm Working On
(yes I like Assassin's Promise; but who doesn't?)


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Marin's Skill Capture
I'm working on getting Marin to the max Skill Hunter Title. These are the Elites he has so far:





















Tyria
Ascalon
 * Old Ascalon - 219 to 284 Foes
 * Regent Valley - 165 Foes
 * Ascalon Foothills - 55 - 56 Foes
 * Flame Temple Corridor - 101 Foes
 * The Breach - 130 Foes

Northern Shiverpeaks
 * Traveler's Vale - 79 to 168 Foes
 * Griffon's Mouth - 45 to 52 Foes

Kryta
 * Scoundrel's Rise - 68 - 75 Foes
 * North Kryta Province - 205 to 212 foes
 * Watchtower Coast - 152 Foes
 * The Black Curtain - 235 Foes
 * Talmark Wilderness - 231 Foes
 * Nebo Terrace - 157 Foes
 * Tears of the Fallen - 67 Foes

Maguuma Jungle
 * Ettin's Back - 210 Foes

Crystal Desert
 * The Arid Sea - up to 114 Foes
 * Diviner's Ascent - up to 154 Foes
 * Skyward Reach - 167 Foes

Southern Shiverpeaks
 * Witman's Folly - 100 to 111 Foes
 * Tasca's Demise - 82 to 105 foes (a fair amount of Avicara can wait "outside" the portal to Mineral Springs, but not always).
 * Grenth's Footprint - 238 Foes

Ring of Fire Island Chain
 * Perdition Rock - 229 to 230 Foes (depends on Wurm spawn)

Cantha
Shing Jea Island
 * Sunqua Vale - 131 to 144 Foes
 * Saoshang Trail - 28 to 37 Foes
 * Zen Daijun - 0 Foes (after completion of An Unwelcome Guest) [Just kill an animal.]

Kaineng City
 * Shadow's Passage - 8 to 22 Foes
 * Pongmei Valley - 155 to 156 Foes
 * Xaquang Skyway - 162 Foes

Echovald Forest
 * Ferndale - 270 to 320 Foes
 * Drazach Thicket - 224 Foes
 * Melandru's Hope - 114 Foes
 * The Eternal Grove - 239 Foes

Jade Sea

Elona
Istan
 * Plains of Jarin - 194-217 Foes
 * Cliffs of Dohjok - 114-129 Foes
 * Zehlon Reach - 237-251 Foes (depending on spawn)
 * Fahranur, The First City - 197 Foes
 * Issnur Isles - 340-342 Foes (depending on spawn)
 * Mehtani Keys - 240-266 Foes (depending on spawn)

Kourna
 * Barbarous Shore - 201 Foes
 * Marga Coast - 254 Foes
 * The Floodplain of Mahnkelon - 237 Foes
 * Sunward Marches - 289 Foes

Vabbi
 * The Mirror of Lyss - 170 Foes
 * Resplendent Makuun - 158 Foes

The Desolation
 * The Sulfurous Wastes - 243-297 Foes NOTE: There can be more than 297 foes. With the quest A Show of Force active, the reward is given at 362 foes.
 * Crystal Overlook - 201 Foes
 * The Ruptured Heart - 238 Foes
 * The Shattered Ravines - 297 Foes
 * Joko's Domain - 438 Foes with Return of the Undead King quest Active

Realm of Torment

Tyria
Ascalon
 * Old Ascalon - 219 to 284 Foes
 * Regent Valley - 165 Foes
 * Ascalon Foothills - 55 - 56 Foes
 * Flame Temple Corridor - 101 Foes
 * The Breach - 130 Foes

Northern Shiverpeaks
 * Traveler's Vale - 79 to 168 Foes
 * Griffon's Mouth - 45 to 52 Foes

Kryta
 * Scoundrel's Rise - 68 - 75 Foes
 * North Kryta Province - 205 to 212 foes
 * Watchtower Coast - 152 Foes
 * The Black Curtain - 235 Foes
 * Talmark Wilderness - 231 Foes
 * Nebo Terrace - 157 Foes
 * Tears of the Fallen - 67 Foes

Maguuma Jungle
 * Ettin's Back - 210 Foes

Crystal Desert
 * The Arid Sea - up to 114 Foes
 * Diviner's Ascent - up to 154 Foes
 * Skyward Reach - 167 Foes

Southern Shiverpeaks
 * Witman's Folly - 100 to 111 Foes
 * Tasca's Demise - 82 to 105 foes (a fair amount of Avicara can wait "outside" the portal to Mineral Springs, but not always).
 * Grenth's Footprint - 238 Foes

Ring of Fire Island Chain
 * Perdition Rock - 229 to 230 Foes (depends on Wurm spawn)

Cantha
Shing Jea Island
 * Sunqua Vale - 131 to 144 Foes
 * Saoshang Trail - 28 to 37 Foes
 * Zen Daijun - 0 Foes (after completion of An Unwelcome Guest) [Just kill an animal.]

Kaineng City
 * Shadow's Passage - 8 to 22 Foes
 * Pongmei Valley - 155 to 156 Foes
 * Xaquang Skyway - 162 Foes

Echovald Forest
 * Ferndale - 270 to 320 Foes
 * Drazach Thicket - 224 Foes
 * Melandru's Hope - 114 Foes
 * The Eternal Grove - 239 Foes

Jade Sea

Elona
Istan
 * Plains of Jarin - 194-217 Foes
 * Cliffs of Dohjok - 114-129 Foes
 * Zehlon Reach - 237-251 Foes (depending on spawn)
 * Fahranur, The First City - 197 Foes
 * Issnur Isles - 340-342 Foes (depending on spawn)
 * Mehtani Keys - 240-266 Foes (depending on spawn)

Kourna
 * Barbarous Shore - 201 Foes
 * Marga Coast - 254 Foes
 * The Floodplain of Mahnkelon - 237 Foes
 * Sunward Marches - 289 Foes

Vabbi
 * The Mirror of Lyss - 170 Foes
 * Resplendent Makuun - 158 Foes

The Desolation
 * The Sulfurous Wastes - 243-297 Foes NOTE: There can be more than 297 foes. With the quest A Show of Force active, the reward is given at 362 foes.
 * Crystal Overlook - 201 Foes
 * The Ruptured Heart - 238 Foes
 * The Shattered Ravines - 297 Foes
 * Joko's Domain - 438 Foes with Return of the Undead King quest Active

''This user page has been inspired by the past userpages of many people, including User: Merry, User:Gem, User:Aradax, User:Aldeyn Mondtanz, User:Soqed hozi, and several others. Thx all!''