Talk:The Great Northern Wall (mission)

Bonus
I think rather than bugged, since this is an early mission you more often than not get someone who doesn't know what's going on in your party who picks up a piece and then just wanders off :P - LordBiro/Talk


 * This is a bug. I usually do this one with just myself and henchies, and sometimes one piece of armor is missing.  Maybe it's a henchie related bug where it gets assigned to one of them instead of being unassigned?  Anyone seen this with a full party of humans? --Barek 16:44, 3 December 2005 (UTC)


 * My group of 4 human players ran into this last week -- April 19, 2007

Bonfaaz is a warrior here?
This needs to be verified. In Nolani Academy (Mission) he's an ele. F G 21:17, 26 November 2005 (UTC)

Tyrian Characters only
I faught/ran my Assassin back to Ascalon from Lion's Arch last night. When I attempted to enter the mission here, I got a message that I was not allowed to enter the mission. Does anyone know if this lock is removed at some point for Canthan characters and what the reasoning for preventing him from completing this is? Only arguable reason I can think of is that the story line is confusing since they dropped you in at LA. Also, how would be the best way to note this limitation in this mission page (and every other through the Gates of Kryta)? This also limits characters from achieving both exploration and mission titles from both continents. -DZwart - 17:04, 24May06 (EDT)
 * They will be making all missions accessable soon Skuld  16:06, 24 May 2006 (CDT)
 * OK, thanks! I just did a little looking and found a thread on the Guild Hall forum with a post from Alex Weekes that confirmed this too. Might as well leave it off the page then since they will be taking the restriction off soon.  Thanks again -DZwart - 17:22, 24May06 (EDT)

glitch
i just added the rebirth glitch to the article. i'm uncertain whether or not it can be used to complete the mission without a time limit, but it may be worth looking into...although i don't understand how a group would struggle to run to warmaster tydus with the generous time limit as i've never had it under a minute (just from memory), im sure its been higher than that many times. --Fatigue 08:43, 10 July 2006 (CDT)


 * Well.. I tried to fight all the charr without the Charr bomber build... that was close. did it in James Bond style... --Jamie [[Image:Jamie.jpg|24px|(Talk Page)]] 08:54, 10 July 2006 (CDT)


 * I just tried this rebirth glitch with my Hero monk 3 times...didn't work. Did they 'fix' it or can anybody verify it's still possible ? --Erszebet 10:07, 3 February 2007 (CST)


 * i tried it with a hero too and it didnt work, i just got rezzed under the bridge instead of on toporis rhy 12:00, 7 March 2007 (CST)
 * Thanks for confirming it. --Erszebet 07:21, 17 March 2007 (CDT)

Mission Stats
I put in mission stats, with time, cut-scenes, length, and end location Steelhammer 13:26, 21 October 2006 (CDT)


 * Thanks really helps with the "Can I do this before school" question. Will you do it for the other missions as well?Cursed Condemner   21:07,  12 December 2006 (MDT)

Bug?

 * I just ran my sin back to Ascalon City today so I could go back and get these missions and I cannot get into here. Whenever I try to walk in from Ascalon I get error 007.
 * When to a diff character and fast traveled there and it had to load some files but after I did that it let me in with my sin now. Some kind of weird bug though I guess. User:Gandorf
 * I've heard of this happening before, except the player told me that they err7'd whenever they tried to exit Kamadan to an explorable area. Apparently odd err7 bugs show up when characters of different campaigns move around in other ones...as I've never heard of it happening to a native-born Tyrian for example. Probably just a design flaw or oversight in the coder's parts. Certainly nothing exclusive to this mission. Entropy 23:46, 11 January 2007 (CST)

Cartographer
We should add in that there is a huuuge area explorable to the east of the mission. There is a huge depression/crater thing in the map that is about a kilometer wide or so, you can see Ruins of Surmia if you explore enough. I'll upload a screenshot when I'm done. -- Nova   --  (contribs) 09:05, 10 March 2007 (CST)
 * Yeah I know that area. I didn't add it on my mission-crusade edits because that area isn't 'blocked' by anything, just regular exploring area off the main path. There are more than 1 possible entries to that area so I don't think it's worth mentioning. Still thanks though, turns out I forgot a boss spawning spot on my maps :) --Erszebet 07:20, 17 March 2007 (CDT)

It may also be worth mentioning that there is a Moa bird that spawns in the first area of the map, and occasionally it spawns on the bridge across the (closed) gate. If you bring spells that don't need line of sight - like Deathly Swarm, or Meteor - you can kill it, exploit it, and get to the east area. Auntmousie 17:24, 30 March 2007 (CDT)
 * I added the following, but it was removed. Anyway, it describes why the new NT trick works (Moa bird) where the previous will no longer work:
 * The only reason this works is that you are not glitching the game to teleport you to a different elevation than the corpse is on, you are simply moving to the corpse target.
 * Queen Schmuck 22:31, 12 April 2007 (CDT)

Charr Invasion - Build Discussion Appropriate?
Is it really necessary to list builds that work for the Charr invasion? I think it might be more appropriate to merely state that one or more level 20's are capable of stopping the invasion. I just don't know that this is the right spot for people to post their favorite Charr-smashing builds.

Hard Mode
In hard mode the charr move a lot faster when chasing your party out of there. I used Enraging Charge and Sprint. This allowed me to keep a permanent speed boost. I suspect the Charr have somewhere between 15-20% speed boost. Baron Diamon 00:52, 20 April 2007 (CDT)

Might be useful to bring an AoE snare now for this missions such as water hexes, Aura of Thorns, Grasping Earth, and Shared Burden. Soultwister 07:41, 20 April 2007 (CDT)


 * They ran a lot faster, but with me constant running without any speed boosts, my party still made it without sweating. -User:PanSola (talk to the [[Image:follower of Lyssa.png]]) 07:43, 20 April 2007 (CDT)


 * Same here, they did get close at one point, but the warrior in our party took one for the team and held them back just long enough to give us enough of a lead to make it no problem.--&mdash; xis10al  [[Image:Xis10al_sig_icon.jpg]] 09:08, 20 April 2007 (CDT)

I guess if someone is using Henches/Heroes, it is best to set a flag and make them bodyblock the Charrs. Or tell your teammates to hold monsters as long as they can. - &mdash; Abedeus   03:27, 21 April 2007 (CDT)

its possible to run, just gotta make sure you dont let warriors build up adren to daze you. --Fatigue 19:49, 14 May 2007 (CDT)