Borlis Pass (mission)

Mission Objective

 * Light the Storm Beacons.
 * Find out what happened to Prince Rurik's negotiations with King Ironhammer.
 * Stop the siege on Krok's Hollow by destroying the ballastas.

After finding Rurik:
 * Light the three storm beacons with the arcane torch.

Quick Guide This is an easy mission that can be done solo with the henchmen. First off you want to talk to the guard that is holding the torch. He will pass the torch to you and you'll have to carry it throughout the first part of the mission. You need to light the storm beacons until you come to the second guard. You shouldn't have too much trouble against the centaur patrols. When you reach the second guard, he'll open the gate and you'll receive an added quest, which tells you to stop the siege by destroying the ballastas. Simply follow the path. Grab a dwarven keg and blow the doors open when you come up to it. Here you'll meet your first two ballastas, which is guarded by a boss. Run to the left and hit the lever to access the next area. (You can run further left and grab a keg to blow out the doors where a dwarf is caught to activate the bonus.)

The next part is straightforward. Just run through the enemies and kill them all. You'll meet up with Rurik and go through a short movie, where King Ironhammer will give you another torch. Run across the bridge and turn left and you'll eventually get to the three storm beacons. Once the three beacons are lit, the mission is over.

Mission Bonus
The Ice Drake's cave is made accessable using the dwarven powder kegs. Bring a keg and set it up against the wooden blockade immediately behind and to the right of the dwarf that gives the mission bonus. If it does not melt away at first try bring more charges and place them.

There are mostly dryders on the way back to the ice drake, and the beast itself is not too taxing; it can easily taken down with henchmen.