User:Raa Dragonfire

=Raa Dragonfires' Guide To FoW Speed Clear=

Builds
Will have them on soon (just as soon as i figure out how to put them on with the skills showing ect)

Roles of the Tank
For the first part when entering FoW the tank agros the first group plus 1 other group and balls them up where I have placed the red dot in the diagram. The Terras then run past the tank (as tank is agroing), and run to there quests (which is explained a little later in this post and is shown by the black line). The main reason for the terras to go right instead of left is to not spawn more patrols which would further increase the time taken for the main team to do there quests, increasing the overall time ofc. Also marked in blue there is the monk and the shadow patrol on the ledge, the tank should try to avoid agroing them whilst the terras should use these to death charge to and get past the tank a little easier.

The Main Team
The main team then goes off to complete the first quest, clear forge, take quests at forge, and completes griffons quest. There is a specific pathway in completing the first quest, which avoids certain groups that do not need to be killed. There is also a specific split towards the end of the first quest (once the abyssal and rangers have been cleared round the tower). These are explained in the below subsections.

Path To The Tower
The path is shown by the red dots whilst the green dots show the ball ups by the tank. the first green dot represents the first ball up that was explained above, whislt the second green dot is the ball up of the abysals and rangers. The yellow squares represent the groups that are purposely avoided.

Split at Tower entrance
The spilt of the team at the tower entrance is shown. The red block represents the two mesmers and monk that stay to kill lords in tower, and the blue dots represent the path taken by the rest of the main team (tank and 2 cryers) who go and kill mobs in there way to forge. the green block represents where the tank and cryers shuld be upto before the monk and cryers should catch up. Once completing the first quest, wailing lord should be taken from Rastigan by either cryer or monk that stayed at tower after split.

Forge
After reaching the entrance to forge kill the mesmers and monk near entrance (blue square) and avoid grps down below (yellow squares). The door should open now. The tank should ball up 3 groups at a time for the cryers to spike. then move to rangers and shadows at top and clear. then take defend quest and quickly tank each side (where spwans of abysalls and shadows have apperead) and clear. Take all quests in forge.

Once Forge is cleared and the quests have been taken, make your way to the normal forest. Just before the worms spwan, the tank will need to recast SF, as the worms can interupt SF by choking gas. Agro the spirits near the worms and ball them up. The cryers kill these. once that is done, go to wailing lord clear anymore groups in your way to wailing lord (shouldn't be to many by now) and take griffon quest.

Griffons Quest
Finally do griffon quest as usual, (1 person stay to take griffon quest whilst other get into to position to kill the first new spwans, once taken the person that has taken the quest stays with the griffons until given the all clear sign by the main team once they have cleared the path for griffons). Kill shard near ras (purple dot) if a terra hasnt alrdy done it, by allowing the tank to lure and the cryers to then spike after the intial mesmer hex. There are grps of enimies which u can avoid killing that have been highlighted in yellow.

Roles of Terra 1


1) Terra 1 will run to 1 (highlighted in green) and kill 3 rangers shadow and monk then take all quests from Eternal Weaponsmith and Kromril the Eternal.

2) He/she will then run to point 2 and grab as much agro as possible, whislt standing beneath Menzie, then cast Glyph   Lesser Energy > Death Charge to Menzie (DC are highlighted in yellow)> Silver Armor > Ebon battle > Urals. He should die before melee attackers reach you. Then Pick up book and take back to Kromril the Eternal. Be careful to Avoid traps and drop book to cast SF again, also be wary of the dragon as it can interupt through SF so if near drop book early let dragon skill waste then cast SF.

3) Then kill Shard Wolf near the point highlighted in purple. Death Charge > Silver> urals.

4) Run to Point 4 and kill Shard Wolf there. When running into the forest, Death Charge to spirits (highlighted in yellow) when they walk back past worm spwan into forest.

5) Then Run to 5 grabing all skeletals and banshees and clear the area around wailing lord (completeing wailing lord), do not try kill the impalers though as they set traps leave this for the mainteam.

6) Run to point 6, you do not need to death charge past these worms just re-cast sf hug wall and cast Feigned Neautrility. Clear the Shadow Spawns and rangers leaving casters alive (mesmers).

7) Ask Terra 2 if he/she has tiggered mage and he/she should be doing it round bout now. And then kill shadow boss in tower.

Roles of Terra 2


1) Terra 2 runs to Nimros the Hunter and takes Hunt quest.

2) He/she then kills the Shard Wolf near the cave (highlighted in purple) and runs to point 2. He/she then clears all Abysals patrols and Rangers and kills the Shard Wolf there (shadow patrols wont have spwaned yet they). Leavig any mesmers and ele casters alive (if you cn kill two monks near shard wolf with all your agro you may make job quicker for terra 1 to kill shadow boss and other shadow patrols with the extra ele casters).

3) Then run to miko and collect quest.

4) Run to point 4 kill the Shard Wolf. When runing in the burning forest you must always keep on the move unles ur casting SF until you have reached ur target i.e. the Shard Wolf. You then Death Charge to Shard> Silver Armor> Urals> Feigned Neutrality (FN).  The only time you are not moving in the burning forest is when you are killing targets with silver and FN up. Most hydras should die as well when you kill shard with 1 silver.

5) Run to point 5 and agro Overloads (rememeber keep moving unless u need to recast SF). to agro them you need to stand round the middle of them all and to get them to the middle and into a good agro do small cricle round where i have highlighted the green area. then death charge to a caster which shuld also be realitly near the green highlighted area, and cast in the follwoing order Glyph of Lesser Energy> Ebon Battle Standard of Honour> Silver armor > Urals > FN. Nearly all hyras should die and all Over Loads. If some Overloads Dont die or agro just run to them or death charge and finish them off it should be relatively easier now that most hydras are dead.

6) First half of your terra job is now done. Follow the blue line to Khoby and kill him only.

7) Run back to the entrance of the cave and work your way throguh it killing the Seeds of Corruption.

8) Then Run to the Shard wolf on the beach and kill it.

Thanks for taking the time to read it!