Trap

This is a subset of Ranger skills that are related to the Wilderness Survival attribute. Traps vary in their nature and effect, but in general, all require time to prepare and are easily interrupted while activating, are triggered either when a mob comes into contact with them or after a certain amount of time elapses, and affect the area (AOE) around their placement.

Because they require time to set up, and some cooperation and communication with one's party to lure mobs over them, they can be difficult to utilize. However, their high damage/conditions creating potential should not be overlooked.

For specific information, see the entries on Barbed Trap, Spike Trap, Dust Trap, or Flame Trap