Talk:Glowing Gaze

I love this skill. I've been running it on FC fire ele with elemental attunment - you don't even have to wait 10 seconds for the thing to recharge and you can do pretty well with no attunements at all with immolate and fireball &mdash; Skuld 10:44, 24 September 2006 (CDT)
 * Hmm....Mark of Rodgort -> Spam all on-target fire spells until left with 5-10 energy -> Mind Blast -> Glowing Gaze -> Mind Blast = Roasted very well done. >> Trace 20:26, 24 September 2006 (CDT)
 * Why would you use mind blast if you probably have less energy than your target? Each nightfall fire elite is better than mind burn. RolandOfGilead 07:42, 25 September 2006 (CDT)
 * Sorry, got confused myself with all those Minds and Burns and Blasts flying around :) RolandOfGilead 07:44, 25 September 2006 (CDT)

this was probably added to provided added energy management to the ele.--Life Infusion 20:47, 28 September 2006 (CDT)


 * Since when does ANet use the wording "on fire?" It's always been "burning." Tarinoc 13:33, 4 October 2006 (CDT)
 * "They're on Fire!"--Silk Weaker
 * For 20 seconds, allies within earshot take 5...41% less damage from foes suffering from Burning. So what if the name of the skill has "on fire" in it. I'm obviously talking about descriptions. Tarinoc 18:32, 5 October 2006 (CDT)
 * Immolate, Bed of Coals, Steam...etc －Sora 14:25, 6 October 2006 (CDT)
 * Wow. Thanks for pointing those out, Sora. I really thought "on fire" was a new, inconsistent word choice. Guess not. Tarinoc 14:51, 6 October 2006 (CDT)


 * Searing Flames + Glowing Gaze = Awesomeness. --The King Tarosian 14:04, 16 November 2006 (CST)


 * I personally prefer Immolate + Glowing Gaze. it costs less energy overall and frees up an elite slot for Mind Blast. Wiseblade 10:13, 20 November 2006


 * But mind blast sucks. No reason to take the above other a warrior, SF is AoE thats why it is used :] &mdash; Skuld 05:20, 20 November 2006 (CST)


 * Actaully I've used the skill and triggered the energy bonus against even other eles. the skil's got a good recharge too. I wouldn't be so quick to write it off. Wiseblade 12:10, 22 November 2006 (CST)

Unnatural damage
In an RA match, there was an ele who was laughing the whole match ("LOL"). I then noticed on my dying breath, that I got hit "-114 GLOWING GAZE". I did not have ANY stance or enchantment which would lower my armor to it or increase damage, and there is no hex that I know of which could do that. I was wearing ALL amour pieces, and would have had an armor rating total of 80. Does anyone know what sort of bug could have caused this? (I asked the guy how he did it, and he said it's a secret)
 * Either heal sig or frenzy could easily cause that much damage, if you were using either.
 * Glyph of Elemental Power + Arcane Echo + Glowing Gaze = GGz. — Jyro X [[Image:Darkgrin.jpg|25px]] 03:58, 5 December 2006 (CST)
 * Err, isn't that just 59 damage over and over? Rather than, y'know, 114 in one hit? &mdash; 130.58 (talk) 04:02, 5 December 2006 (CST)
 * He didn't say it was just in one hit. And the damage indicator only shows the name of the skill one time. And it was probably 118 damage. Sounds about right. — Jyro X [[Image:Darkgrin.jpg|25px]] 04:53, 5 December 2006 (CST)

A little thing called hacking, my friend :P--Nog64 11:43, 26 November 2006 (CST)

Healing Signet makes you take double damage, that's what -40AL does. Also did you have any hexes on you? Weaken Armor could make you take 50% more damage. I often do that much damage to warriors with SF and GG because they often have either Frenzy or Healing Signet, or sometimes both! --Carth 04:33, 5 December 2006 (CST)
 * Healing Signet does NOT make you take double damage. As a warrior, in order for Healing Signet to do that, it would have to do something around -200 armor. Wearing standard armor, warriors and paragons have a total of 400 (80 AL x 5 pieces) armor against all types of damage. Dervishes and Rangers have 350 (70 AL x 5 pieces) and caster classes have 300 (60 AL x 5 pieces). — Jyro X [[Image:Darkgrin.jpg|25px]] 04:55, 5 December 2006 (CST)
 * 400 armour? eh? 80 + 16 (+20)? &mdash; Skuld 04:57, 5 December 2006 (CST)
 * Jyro, look through damage article, but the short explanation is whenever you take damage it hits a particular location (so there's never a summing of different pieces) and the -40 AL from healing signet works out to double damage from everything (besides non-damage like life stealing). --Fyren 06:37, 5 December 2006 (CST)
 * (and clean damage) -Ichigo724 07:37, 5 December 2006 (CST)

80 x 5 = 80 armour &mdash; Skuld 04:58, 5 December 2006 (CST)
 * Yeah... he thinks you add all the pieces up >_> -Ichigo724 04:59, 5 December 2006 (CST)
 * Read my updated post Skuld. And Healing Signet takes away from your TOTAL armor, not your individual pieces. So, in theory it takes away 4 AL from each piece of your armor if my math is correct. — Jyro X [[Image:Darkgrin.jpg|25px]] 05:00, 5 December 2006 (CST)
 * A standard caster has 60 armor, he has 1/8 chance for his hands to get hit, 1/8 for his feet, 1/8 for his hands, 2/8 for his legs and 3/8 for his chest. Get it now? -Ichigo724 05:01, 5 December 2006 (CST)
 * Ok, so where do you get hit when hit with a spell? It always seems to do the same amount of damage no matter which piece of armor you take off. — Jyro X [[Image:Darkgrin.jpg|25px]] 05:02, 5 December 2006 (CST)
 * Try stand in a firestorm with no hat &mdash; Skuld 05:04, 5 December 2006 (CST)
 * Is that true skuld? Most spells are random, besides projectiles not hitting the hands. -Ichigo724 05:06, 5 December 2006 (CST)
 * No, it's just -40 armor. Which still leaves you with a cool 60 vs. physical (and a crappy 40 vs. elemental). But you most definitely take about double damage (the difference between AL 60 and 100, roughly) when you're activating Healing Signet. &mdash; 130.58 (talk) 05:04, 5 December 2006 (CST)