Talk:Breaking the Broken

I didn't really care much for this quest, all I did was go in, kill what I can before a wipeout, then repeat when revived, always taking out atleast one of them, or making one weak enough to be spiked on the next round. Had 60% dp all the way through it, but I didn't care, lost survivor way back.. All human team with practically nothing but nukers and monks could work. Slvrwolf 13:00, 18 November 2006 (CST)

That was the most painful quest ever o.O Nice reward though ^.^ &mdash; Skuld 12:33, 23 November 2006 (CST)


 * With a party featuring a good synergy between a Command Paragon and a Motivation Paragon (plus some complementary Leadership skills) this quest can be easily done with no deaths at all, and also without any Lightbringer ranks/skills -- Noobus 10:04, 29 November 2006 (CST)
 * Ironic that I'm doing this quest to get Lightbringer's Gaze. xD &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 23:24, 12 January 2007 (CST)

How I did the quest: At the start I ran north, before the spawns started coming. Then I watched the spawns go own, moved to the spot where they came from. I lured one group out with a longbow, kill it. Continued this until a group spawned on top of me, completed the quest. Killed the rest off for the sake of it. Makes it REALLY easy.
 * I tried doing that and two groups come from the northwest. However, it is still possible to complete the quest.  The order of groups alternates northwest-north-northwest-north.  However, the first two groups come quickily one after the other comparitively.  I  established a safe zone northeast of the resurrection shrine to combat this.  Also, a note should be made that the fewer torment creatures engaged the more likely Call to the Torment will be used - bring a stance breaker for Arm of Insanity.

Baron Diamon 11:59, 7 January 2007 (CST)

I just finished this ... very long mission. I had issues pulling groups with an all hero/hench party, but towards the end just concentrated on taking out one baddie at a time and it got done. Every time we resurrected I fired off Lightbringers Gaze, then ran to whoever I was targeting and hit Heart of Holy Flame, then Twin Moon Sweep and finally Wounding Strike. The AoE and conditions finally brought them down. Bringing Zhed along as an SF ele helped, too. Bloodarrow 05:56, 22 January 2007 (CST)

This quest isn't difficult at all with a correctly thought out build. Each wave comes grouped together with all guns blazing, making them ideal targets for Spiteful spirit, Sandstorm, Savannah heat and other such wide area damage, making sure you aim Spiteful spirit at their Paragons and Rangers, as they have by far the fastest attack speeds, given their respective skillsets. I wholeheartedly recommend taking an elementalist Hero equipped with Ward Against Harm and Malestrom, although the demons don't use fire magic, the additional armour and disruption to the enemy's methods is invaluable. Also a Ritualist utilising Shelter and Union was indispensible in my case.

didnt see any boss....
 * The bosses are unnamed, but you'll notice them from the glowing aura. Slvrwolf 04:29, 28 February 2007 (CST)

5th April Bug?
After the 5th April update, Keeper Jinssya no longer offers this quest. At least when a character newly arrives in Gate of Torment. I'll continue to check to see if it becomes available once other quests are complete.