Overcast

Overcast is a component of skill activation cost that temporarily reduces the character's maximum energy.

Mechanics
Whenever a character begins activating a skill with an overcast cost, the character's maximum energy is immediately reduced by the specified amount. This is represented as a grayed-out section on the right end of the energy bar, similar to how Deep Wound affects the health bar.

It is possible for overcast to reduce a character's maximum energy below 0: if the character had already overcast themselves to a maximum energy of 2, then cast a spell with an overcast cost of 10, they would then have a maximum energy of –8.

Overcast is recovered at a rate of 1 energy every 3 seconds. For example, it would take 15 seconds to fully recover from casting a spell with an overcast cost of 5. Like all status effects, overcast is also removed completely whenever you enter a new zone.

Skills that inflict overcast

 * Player skills:
 * All spells cast by the hexed foe cost 10 overcast.
 * All skills that have an exhaustion cost cause an additional 10 overcast.
 * Inflicts 10 overcast if it interrupts a spell.
 * Air Magic spells that target a foe cost 3 overcast, but activate and recharge 25% faster.


 * Monster skills and effects:
 * All hexed foes suffer 10 overcast when using any skill that costs energy.
 * Inflicts overcast every 30 seconds.
 * Causes all spells to inflict overcast.

Skills that reduce overcast

 * : Eliminates the overcast cost for your next 1...3 spells, in addition to reducing the energy cost and boosting your elemental attributes.

Skills that benefit from overcast

 * : Strikes 2 additional nearby targets.
 * : Adds adjacent AoE.
 * : Radius increased from adjacent to nearby.
 * : Also enchants party members in earshot.
 * : Heals allies in blast radius.
 * : Interrupts and disables signets.
 * : Adds adjacent AoE.
 * : Gain energy and health for each point of Overcast.
 * : Hexes foes and deals damage over time.
 * : Adds bleeding to projectiles.
 * : Also enchants party members in earshot.
 * : Radius increased from adjacent to nearby.

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