User:The Gates Assassin/Assassin

Profession Specifics
Assassins are the masters of stealth and the shadows. They wait for their target to be in a weak and open spot and quickly strike. They are very much built like the assassins in Guild Wars, with some differences. For one, they have both Teleport and Shadow Step skill, not just shadow steps. Shadow steps allow you to skip straight to the target, but they are restricted to obstacles. If the foe you want to kill is behind a wall, and there is a way around the wall (In GW you could go straight to him), you would hit the wall. With a teleport, you can go straight to the target. Teleport on the other hand allows you to freely move to whatever the skill describes you can move to, however, since you are going through objects, all teleport skills disable all skills for 10 seconds. This makes Teleports more for Mobility rather than spiking.

They have very low base damage, just like in Guild Wars. Bonus damage works the same as it does in Guild Wars as well.

They now have another weapon: The Shuriken, allowing them to attack from a further away distance (Just like warriors have more than one weapon attribute). They only work at half range, and tend to be more focused on conditions and quick attacks. The downside is the low damage they do, even lower than daggers do(5-15).

Instead of focusing the primary attribute on critical hits, they have a new attribute: Stealth. No, you're not going to turn invisible, however for each point in Stealth you move 1% faster (Up to 16% faster always). This makes them even more deadly and harder to escape.

Base
70

Extra
+10 armor while attack, -5 while not.

Health
480

Weapon
Daggers(7-17) or Shuriken(4-12)

Skills
Keep in mind: These are skill IDEAS. They are is no way balanced for some of them. Elites are This, Non elites are This

Stealth
Stealth is really just an attribute used for mobility around the map. All of the teleport skills are found here, notice that all teleport skills disable all of your skills for 10 seconds. Shadow step skills do not, however they do not skip you around obsticles, not even in a guild wars way which allows you to skip if there is a path you can take. It must be a straight shot to them. There is one jump skill in here. Jumping, which is further explained in the Furies article, allows you to litterally jump to the target at very high speeds. Unlike shadow steps, you can see this coming. All of other rules that shadow steps have apply to jumps.


 * Shadow Run - Stance. For 5 seconds, you move 5..50% faster. (5e, 8r, 0c)


 * Infiltrate - Spell. Teleport to target object. All of your skills are disabled for 10 seconds.(5e, 45r, 1/4c)


 * Appear - Spell. Shadow Step to target ally. You lose 5 energy. (5e, 10r, 0c)


 * Assassinate - Elite Skill. Jump to target foe. Your next attack skill deals +10..30 damage. (10e, 30r, 0c)


 * Escape - Stance. For the next 6..17 seconds, you move 33% faster for 5 seconds whenever you are struck. (5e, 30r, 0c)


 * Conceal - Stance. All attacks against you have a 75% chance to miss for the next 1..15 seconds. (5e, 25r, 1c)


 * Prepare - Enchantment Spell. For 2..6 seconds, you have +1..10 health regeneration and gain +1..20 health every second. This ends if you attack or use a skill. (5e, 20r, 1c)


 * Sharpen Blades - Enchantment Spell. For 30 seconds your critical hits cause bleeding. (5e, 10r, 1/4c)


 * Poison Blades - Enchantment Spell. For 20 seconds your critical hits cause poison. (10e, 20r, 1c)

Assassination
Instead of only dagger attacks, assassination has many hand and feet technics from various arts to quickly despatch enemies.


 * Backstab - Attack Skill. If this attack hits, target foe takes +1..20 damage and is interrupted. (5e, 12r, 1/2c)


 * Fox's Stab - Lead Attack. If this attack hits, target foe takes +1..20 damage and bleeds for 1..15 seconds. (5e, 4r, 1.33c)


 * Blood-Thirsty Strike - Elite Dual Attack. If this attack hits, steal 10..50 health from target foe. If target foe was below 50% health, you gain 100 health. (10e, 10r, 1.33c)


 * Heartless Slash - Off-hand Attack. If this attack hits, strike target foe for +1..20 damage. If target foe was below 50% health, you deal an additional + 10..30 damage. (5e, 10r, 1.33c)


 * Cursed Strike - Dual Attack. For each hex on target foe, this attack deals +30 damage (Maximum 20..60) if this attack hits. (5e, 8r, 1.33c)


 * The Sleeper - Elite Touch Skill. Target foe is knocked down and takes 10..90 damage. (5e, 15r, 3/4c)


 * Practiced Stab - Lead attack. If this attack hits, target foe takes +10..30 damage. This attack cannot be blocked. (5e, 10r, 1.33c)


 * Thunder Slash - Off-Hand attack. If this attack hits, target foe takes +1..20 damage. This attack has 25% armor penetration. (5e, 8r, 1.33c)


 * Deadly Strike - Dual attack. If this attack hits, target foe takes +20..45 damage. (5e, 4r, 1.33c)

Shuriken Mastery
This attribute focuses on Shurikens and all their attack skills. Instead of being a weapon based on damage, this focuses on spreading conditions.


 * Poison Toss - Shuriken Attack. If this attack hits, target foe suffers from poison for 2..18 seconds. (5e, 1r, .99c)


 * Flame Throw - Shuriken Attack. If that attack hits, target foe suffers from burning for 1..4 seconds and takes +1..20 damage. (10e, 8r, .99c)


 * Cripping Toss - Shuriken Attack. If this attack hits, target foe suffers from cripple for 1..9 seconds. (10e, 10r, .99c)


 * Parasitic Toss - Shuriken Attack. If this attack hits and target foe is suffering from a condition, you gain 10..70 health. (5e, 10r, .99c)


 * Deadly Throw - Elite Shuriken Attack. If this attach hits, target foe takes +30..70 damage and suffers from a deep wound. (10e, 12r, .99c)


 * Tripple Toss - Shuriken Attack. Attack target foe three times. (10e, 10r, .99c)


 * Cyclone - Elite Shuriken Attack. Throw 5 Shurikens at target foe. All shurikens that miss that foe hit all adjcent foes instead. These attacks cannot do more than 10..40 damage.(10e, 12r, .99c)


 * Elemental Throw - Elite Shuriken Attack. If this hits, if you are wielding a cold weapon, target foe moves 33% slower for 1..5 seconds. If you are wielding a fire weapon, target foe is set on fire for 1..2 seconds. If you are wielding an earth weapon, target foe takes +1..20 damage. If you are wielding a lightning weapon, this attack has 25% armor penetration. (10e, 12r, .99c)


 * Barbed Toss - Shuriken Attack. If this attack hits, target foe suffers from bleeding for 4..22 seconds. (5e, 1r, .99c)

Lethal
This Attribute has a very special thing tied to it: Kill counting. Some skills such as Sinful give you bonuses for killing foes, and so long as you don't die, you can keep them. This attribute is also home to some damage skills and snares.


 * Sinful - Skill. Whenever you kill a foe, you have an additional +1..20 maximum health (Maximum 100). (15e, 5r, 0c)


 * Deadly Haste - Skill. Whenever you kill a foe, you move 1..8% faster (Maximum 2..33% faster). (1/4c, 10r, 15e)


 * The Element of Surprise' - Elite Enchantment Spell. The next time you shadow step to a foe sucessfully, that foe cannot cast for 0..2 seconds. (15e, 30r, 1c)


 * Deadly - Elite Skill. Whenever you kill a foe, you deal +1..5 damage with your attacks (Maximum 5..18). (15e, 5r, 0c)


 * Dagger in the Night - Elite Spell. Shadow Step to target foe. That foe takes 10...70 earth damage. For 10 seconds you have -15 armor. (10e, 30r, 1/4c)


 * Ruthless - Skill. Whenever you kill a foe you gain 1..20 health. (Maximum 20..70) (15e, 5r, 0c)


 * Quick - Elite Skill. Whenever you kill a foe, you attack and move 1..5% faster (Maximum 10..40%). (15e, 5r, 0c)


 * Merciless - Skill. Whenever you kill a foe, you steal 0..2 health from foes below 50% health.(Maximum 1..8). (15e, 5r,0c)


 * Shadow Snare - Curse Spell. Target foe moves 33% slower for 1..15 seconds. If target foe was moving you move 33% faster. (5e, 10r, 1c)


 * Deadly Snare - Curse Spell. Target foe moves 33% slower for 1..15 seconds. If target foe was below 75% health, that foe takes 10..60 damage. (5e, 5r, 1c)


 * Cold-Blooded - Elite Skill. Whenever you kill a foe, you gain have a 5..20% chance to get a critical hit. (Maximum 100%) (15e, 5r, 0c)


 * Fear - Elite Curse Spell. For 1..7 seconds, target foe has -10..40 armor against your attack skills while running. (10e, 15r, 1c)