Talk:Complicate

Good skill
This is my favorite general mesmer interrupt because it's got a good recharge rate, interrupts anything, AND adds recharge time onto signets. This is surprisingly useful because signets are pretty much always slow and easy to interrupt, and since most signets suck, you know that interrupting one in PVP is going to count. ie, res sig, healing sig, blessed sig. It's great in general, but even more great against them.
 * I often bring both Complicate and Cry of Frustration in PvE. But if I have to choose between Complicate and CoF I'll usually take CoF, at least in PvE. It has the same recharge rate as Complicate, but does AoE damage, and AoE interrupts. In PvE that's a great plus, because it hurts not only warriors but also other professions using mostly non-signet non-spell skills, like rangers, ritualists, etc. PvP is a different matter, of course. --[[Image:TurningL sml.gif|Tetris L]] 03:54, 3 August 2006 (CDT)


 * Psychic Distraction ftw. :) --Karlos 04:07, 3 August 2006 (CDT)

Usage Notes
If you are going to use Oath Shot with this... then why not bring a ranger interrupt instead. Punishing Shot and Savage Shot can keep 2 rez sigs at bay for less cost! The usage notes should state what stated in the first post of "Good Skill"
 * Please..PLEASE! Sign your comment! With that said, arrows have flight time need to be considered as well as obstacles that blocks your arrows. Lightblade 00:29, 25 December 2006 (CST)
 * Not to mention Blinding and Anti-melee hexes along with Shadow form and Mist form (Although Rare). Also if oath shot misses...hes gonna get that sig out. Als you failed to mention Distracting shot which would stop the res for an extra 20 seconds and with a 10 second recharge they could never get it out. btw why does wiki make you sign your comments?68.116.173.168 00:35, 12 April 2007 (CDT)

So they can flame you if necessary.
 * No, it allows people to know who's talking, and when you know who's talking it's much clearer what the point their trying to make is.--DNA