GuildWiki talk:Role guide project

Another issue is how to pick an initial setup for each role. My vote is to go for ease of use: the easiest viable build you can create for a role should be the one on the profession page. This includes at the very least play difficulty (builds that require very precise timing aren't a good choice except when it is absolutely required, such as for interrupters), versatility (a general build should always be favored over a location/enemy-specific, if possible), and skill set (1-campaign builds being favored over multi-campaign builds, again except where required, such as for Touch Ranger). Of course, this also ties into another idea I had...I'll go write that up now. :) -- Peej 08:45, 21 March 2007 (CDT)
 * I think you are thinking through this slightly incorrectly. We aren't going to be favoring builds or anything.  The whole point is that we make a guide.  So, that guide contains a bare bones build with the essentials and then just does a walkthrough of other options for that role based on different professions, different elites, etc.  But I don't think we want this to be a compilation of builds, strictly a guide.  Defiant Elements  (talk ~ contribs) 18:07, 22 March 2007 (CDT)
 * No, what I mean is, whoever starts the guide will need some build to put in for each of the roles, right? That build needs to come from somewhere, and the "favoring" I meant is really just "don't put really hard to use builds in the guide" essentially. ;) -- Peej 18:31, 22 March 2007 (CDT)

What's a "spirit wrangler?" 18:04, 22 March 2007 (CDT)

Runners
Technically, all classes can run decently. Necros are the only class that must use 2nd prof skills to actually get run boosts. With a refined build and lots of practice, I think any class can run tough stuff like droks. Of course it's much easier for a tank to run droks than a necro, but it's possible. --8765 09:46, 27 March 2007 (CDT)

Multi-profession roles
I'd list them separately, because (as someone else said), a Warrior Tank guide will/should be much different than a Dervish Tank guide (except for the basic overview part). -- Peej 23:50, 2 April 2007 (CDT)
 * Well... at the very least we need an overarching tank or runner or farming guide to cover the basics. Defiant Elements  (talk ~ contribs) 23:51, 2 April 2007 (CDT)
 * Why? Cut and paste the overviews, if you're that lazy. ;) -- Peej 23:52, 2 April 2007 (CDT)

No profession at all if posible
I would suggest reformatting the whole guide list so that the guides are not profession specific at all if possible. Many of the guides are non-profession specific, such as 55hp, minion master, runner, interrupter, etc. It would be rather stupid to divide the 55hp for example in 55hp monks, 55hp mesmers and 55hp ritualists as the basics for all three guides would be the same. Ofcourse there are profession specific roles, for example trapper and hammer warrior, and that's perfectly okay, but we should get rid of the idea to divide everything according to professions. It's all about the roles themselves which sometimes can be executed by multiple professions, sometimes can't. -- (gem / talk) 02:50, 3 April 2007 (CDT)
 * That does make sense and can help mitigate the need for more articles but in the case of something like 3 professions that can 55 a single article that is copied into each I think should still be fine. Duplication, sure, but I don't want to have to go to another page to find out about this role I want to learn about, say a Mesmer, when I'm already learning about a Mesmer's roles.
 * Now if they are all listed by links (click on the role name to learn about it for example) then it's easy enough to have all applicable professions link to the same spot but then you have to ensure the article is appropriate for all professions that link to it. Then you need to make sure you aren't being too general.  The article itself may have an extra sentance or two that explains the minor difference between a Monk 55 and a Mesmer 55 etc. --[[Image:VallenIconwhitesmall.JPG]]  Vallen Frostweaver  08:05, 3 April 2007 (CDT)
 * My reasoning for splitting them on the profession archetype page is: if you're a ranger, and you want to know about being an interrupter, you want a page that will tell you to put points in marksmanship and to use a fast bow and to use favorable winds for the speed bonus, etc, that kind of thing. You don't want to read through 10 professions worth of skills, attribute spreads, and strategy to find it.  Mesmer hex interrupts and ranger bow interrupts achieve the same result, but are implemented differently.  For general role info (such as "what is a minion master?") we have pages like this one. -- Peej 08:36, 3 April 2007 (CDT)