Talk:Healing Ribbon

Funny, just two days ago I was thinking it would be cool if Monks got like a Fireball version of a heal spell. It's interesting, but I don't think it'll be too good. Zulu Inuoe 06:44, 31 July 2007 (CDT)
 * Smite ball, lawl. The Hobo 15:10, 31 July 2007 (CDT)
 * This is one of the most powerful and efficient heals in the game if you can consistently get it to trigger on three people, which shouldn't be hard. I expect this will see heavy use. Arshay Duskbrow 19:43, 2 August 2007 (CDT)
 * After turning on my brain I disregard my previous comment and back up Arshay's opinion. Zulu Inuoe 20:23, 4 August 2007 (CDT)

Hey, this is like Chain Heal from World of Warcraft (Shaman skill that healed one target + 2 others nearby). I was just thinking about a targeted AoE heal to help the healers too.Paragon City 20:43, 4 August 2007 (CDT)


 * Damn, it's target other ally. It reminds me of Healing Burst though: if you heal someone right next to you, yourself is an "additional ally". And pets and Minions too... [[Image:Entropy Sig.jpg]] (T/C) 01:58, 5 August 2007 (CDT)
 * Exactly, to that bit about the minions. Could also be used on mobs of melee characters, I suppose. Zulu Inuoe 05:20, 5 August 2007 (CDT)

Skill description doesn't mention how those other 2 are chosen - random, lowest health, nearest, if final, nearest 2 or nearest ally then nearest ally to that ally? etc. Not overwhelmed honestly. Phool 21:13, 7 August 2007 (CDT)

This is Chain Lightning plus Heal Other trough the blender.PvEreanor 11:13, 8 August 2007 (CDT)
 * Shhh! They might give it exhaustion like the Rt spells! Zulu Inuoe 09:13, 13 August 2007 (CDT)

Could be good on heroes
In a full H/H team, the casters/rangers typically clump together. With this skill, that liability could be turned into an advantage. Looks very solid. --Roland of Gilead (talk) 21:34, 16 August 2007 (CDT)