Siege Devourer

Description
"You are able to mount the Siege Devourer and take control of it. Doing so will replace your skills with those to command the Siege Devourer." Siege Devourers have 1000 health and 25 energy. Your energy regeneration is based on your class and equipment (i.e., a weapon with +15 energy and -1 energy regeneration will not provide the energy bonus, while still reducing your energy regeneration).

Location

 * Grothmar Wardowns
 * Dalada Uplands
 * ... to be added ...

Note

 * Using Dismount Siege Devourer causes Exhaustion.


 * Once The Devourer has low health, a charr melee attacker will come out of it.


 * If you are riding the Siege Devourer and then start a mission, it disappears during the mission and re-appears once the mission is completed.


 * Your choice of weapons can actually make a difference; while Siege Devourers always do 35-40 damage while attacking, equipping a scythe can cause you do this damage to adjacent foes, while equipping a bow, spear, wand, or staff will make your attacks ranged. Your attack speed is also the same as the equipped weapon, so using daggers or a sword will give you a slight increase in attacking speed.


 * The siege devourer can be ridden between explorable zones; this makes quests like Fire and Pain quite a bit easier.


 * Siege Devourers are very large compared to a regular Devourer.


 * Siege Devourers can dance.


 * Siege Devourers can be used to farm Ebon Vanguard Reputation points very fast. Their attacks do massive damage against large groups of Charr casters, usually leaving them at low health or even instantly killing them.


 * Once the devourer runs out of health you will come out of it, a good way to prevent the devourer from dying is to dismount it before going into a big battle, then returning to the devourer.

Trivia

 * When a Siege Devourer follows you, it says "Click, clack, BOOM!", which may be a reference to Saliva's song, 'Click, Click, BOOM'