Talk:Guide to defeating doppelganger/Archive 2

Discussion
Oppose: The Doppleganger 'quest' is one in itself. Perhaps a better name for this article would work.
 * I think that it just needs a better organization with builds in it instead of a big list of strategies. and perhaps change the name of the article to "builds for defeating the doppleganger" or something to that effect BMW 20:39, 27 September 2006 (CDT)

Support... This isn't a 'quest' at all, it's a mission. And reading through the Augury Rock (Mission) page and having to click a link for the Primary Goal is quite tacky. I think this should be trimmed and moved to Augury Rock (Mission). -Auron  18:32, 24 September 2006 (CDT)

On the doppelganger page, it says it has 12 in all attributes except for hammer, sword, and axe mastery. What does it have in those last three? Also, in the guide to defeating it, it says for mesmers to bring physical resistance with 0 inspiration (meaning the doppleganger would also have that). Those two statements contradict. Furthur testing I suggest. Also, can you now bring pets into the mission?- Mrmango 13: 09, 27 September 2006 (PDT)

The Assassin tip using Shadow Form simply doesn't work for a couple of reasons.
 * 1) Setting your Shadow Arts attribute to zero has no effect on the Doppelganger. At zero, that skill should last for only 5 seconds. However, when the Doppelganger cast it, the duration was considerably longer, meaning his attribute points are independent of the player's settings (which is already specified on the Doppelganger's page here at GuildWiki - it mentions his attributes will be set at 12).
 * 2) Despite bringing Shadow Form as my one and only equipped skill, the Doppelganger waited a considerable time before casting it. For the first 3/4 of the fight, we did roughly the same amount of damage to each other. The Doppelganger waited until we were both nearly dead to cast Shadow Form. So, for the last few seconds of the fight, I couldn't touch him while he easily finished me off. I tried this method several times, and the Doppelganger did not deviate from this pattern.

Cleanup
I've removed a lot of the individual strategies and the rubbish like "using this can be done in 50 secs" right below a strategy that wins in 15 secs, as well as the referances to canthan elites etc. Hopefully it looks less noobish now &mdash; Skuld 06:18, 23 September 2006 (CDT)

Organization
It would be nice to have some actual skill tags showing skill bars and such for the different builds. would we be able to do that? i'm not sure if this is that kind of guide, but many of the builds would be easier to show with just a skill bar and attribute settings shown, and describe a little of what to do. Also, if I get the thumbs up on this, I will make it my primary goal on wiki to clean this up. BMW 20:36, 27 September 2006 (CDT)

New way to be doppelganer for N/Me
Bring No skills with you but have a strong weapon that attacks quicker then his ax. I was able to defeat him under the 50 seconds to get the bonus this way.
 * Couldn't that be said of any class? And besides, the only thing faster than axe is daggers. Swords and axes attack at the same rate. --Vortexsam 01:03, 8 October 2006 (CDT)

Best Way To Defeat Mesmer Doppel?
I think I found the fastest combination imaginable. I killed him in under 8 seconds with this:

13 Illusion Magic 13 Domination Magic 5 Fast Casting

Before entering the battle, I cast Illusion of Weakness on my self just a safety precaution and waited for my health to regenerate. As soon as the fight started, I got off a Backfire right before he finished casting Illusion of Weakness. That did a combined total of 341 (126+215) damage to him right off the bat. He then proceeded to spam the other spells and activating the Backfire. To finish him off, I hit him with Conjure Nightmare and Conjure Phantasm. 8 second victory with over 5/6 of my health bar left. — Jyro X (contribs) 10:45, 8 October 2006 (CDT)