Elementalist



Elementalists are the classical fireball and lightning bolt spellcasters of the game. Their power lies in their ability to do a considerable amount of damage in a short time, as well as provide support while keeping their energy high with their energy management spells. Their spells can deal AoE damage or spike damage, and they can cast wards and hexes to hinder foes or protect allies. Elementalists are one of the most sought after classes in PUGs (behind monks). This is due to the elementalist's sheer damage output. It should also be noted that many people are biased towards Fire skills to the point of kicking people out of their group who do not use fire. The patron deity of each elementalist varies according to their specialization.

The Primary Elementalist's base armor provides low protection, +10 Energy and +2 Energy Recovery. An Elementalist can choose between +10 Armor versus elemental and an extra 10 against one type of elemental damage, or armor with no specific protection boost. A starting Primary Elementalist can expect to have 30 Maximum Energy and 4 Energy Recovery.

Energy Storage is the Elementalist's primary attribute, which means it can only be used by a primary Elementalist. Because of this, primary Elementalists are often paired with another caster class as secondary (Necromancer, Mesmer, or Monk), strictly to gain the benefits of Energy Storage.

Glyphs are exclusive to the Elementalist profession. However, perhaps because of this, Elementalists are the only class that have no Signets at their disposal.

Attributes

 * Energy Storage (Primary): For each rank your maximum Energy increases by 3. Few skills.
 * Energy Storage skills
 * Air Magic: Spells that control lightning and the wind. Primarily offensive spells that target single enemies, some Air Magic spells cause Armor Penetration.
 * Air Magic skills
 * Fire Magic: Spells that control fire and meteors. Primarily offensive spells, many that damage groups of enemies.
 * Fire Magic skills
 * Water Magic: Spells that control water and ice. Many spells that slow enemy movement.
 * Water Magic skills
 * Earth Magic: Spells that control the earth, sand and rock. Many defensive spells such as wards.
 * Earth Magic skills
 * Unlinked Elementalist Skills

Profession Combinations
see Secondary professions for an Elementalist

Related Articles

 * Skills quick reference
 * Skills by category
 * Armor types
 * Armor crafting quick reference
 * Collector armors
 * Collector weapons
 * Crafted weapons
 * Unique items quick reference
 * Effective elementalist guide
 * Elementalist dance information
 * Elementalist quick references (category)
 * Elementalist elite skill locations