Insignia

Insignia are prefix upgrade components applied to armor that are available for armor sets crafted in Elona and also in the PvP Equipment panel. Insignia provide bonuses to armor sets. For example, the Radiant insignia adds extra energy in addition to the base statistics of the armor.

Word usage (from Dictionary.com):
 * INSIGNIA, originally the plural of Latin insigne, began to be used as a singular in the 18th century, and the plural INSIGNIAS appeared shortly thereafter. All uses—INSIGNIA as a singular or plural and INSIGNIAS as a plural—are fully standard. The singular INSIGNE still occurs, but INSIGNIA is more common.

In campaigns prior to Guild Wars Nightfall, prefix bonuses are inherent in certain armor sets. By separating the prefix from the armor set, the players can now have any of the insignia bonuses on any post-Nightfall armor set they choose. This allows for the combination of any functionality with any post-Nightfall armor art. Insignia are the prefix on a piece of armor, so you can also have a rune (suffix) on the same piece of armor. Some insignia will have different bonuses when applied to different areas of the body.

It is important to note that insignia can not be applied to armor purchased in Tyria or Cantha, or to Obsidian Armor crafted with built-in prefixes. This is because all armor in Cantha and Tyria has the 'prefix' already added when you buy it. Also, you cannot apply Insignia that is of another Primary Profession.

For example, Druid's Armor for the Ranger has the energy bonus you would receive from adding a Radiant insignia to a blank Elonian armor. Insignia can be applied to blank Obsidian Armor crafted after the October 25th update. Armor of heroes acquired outside Elona will also accept insignia. e.g. Olias (Necromancer) and Zenmai (Assassin)

Insignia are available from Rune Traders in all campaigns, and can be traded with other players, however the only way to unlock new Insignia in PvE is to salvage them from 'salvage armor' obtained as loot. PvP characters can create armor with Insignia in the PvP Equipment panel regardless of campaign, like all PvP items, this armor cannot be salvaged.

Like Runes, Insignia have fixed value bonuses - there are no "non-max" Insignia.

So far, Bloodstained Insignia have only been observed on purple and gold items, and Lieutenant's Insignia have only been observed on gold items.

List of Insignia
{| !Name||Icon||Bonus||Campaign Availability||Armor with this Bonus Inherently
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Common
Berserker's (F), Explorer's (F), Shepherd's (F), Revenant's (F), Masquerade (F), Archmage's (F), Valkyrie's (F), Harbinger's (F) Gladiator's (P/F), Druid's (P/F), Ascetic's (P/F), Scar Pattern (P)/Cabalist's (F), Enchanter's (P/F), Shrouded (F), Halcyon's (F) Judge's (P/F), Rogue's (P/F), Battlemage's (F) Acolyte's (F), Charlatan's (F), Tempest (F) Oracle's (F) Legionnaire's (F), Sentry's (F), Savant's (F)
 * Survivor||[[Image:Survivor Insignia.jpg]]||Health +15 (on chest armor) Health +10 (on leg armor) Health +5 (on other armor)||Factions (PvP only), Nightfall||
 * Survivor||[[Image:Survivor Insignia.jpg]]||Health +15 (on chest armor) Health +10 (on leg armor) Health +5 (on other armor)||Factions (PvP only), Nightfall||
 * Radiant||[[Image:Radiant Insignia.jpg]]||Energy +3 (on chest armor) Energy +2 (on leg armor) Energy +1 (on other armor)||All (PvP only), Nightfall||
 * Radiant||[[Image:Radiant Insignia.jpg]]||Energy +3 (on chest armor) Energy +2 (on leg armor) Energy +1 (on other armor)||All (PvP only), Nightfall||
 * Stalwart||[[Image:Stalwart Insignia.jpg]]||Armor +10 (vs. physical damage)||All (PvP only), Nightfall||
 * Stalwart||[[Image:Stalwart Insignia.jpg]]||Armor +10 (vs. physical damage)||All (PvP only), Nightfall||
 * Brawler's||[[Image:Brawler's Insignia.jpg]]||Armor +10 (while attacking)||All (PvP only), Nightfall||
 * Brawler's||[[Image:Brawler's Insignia.jpg]]||Armor +10 (while attacking)||All (PvP only), Nightfall||
 * Blessed||[[Image:Blessed Insignia.jpg]]||Armor +10 (while affected by an Enchantment Spell)||All (PvP only), Nightfall||
 * Blessed||[[Image:Blessed Insignia.jpg]]||Armor +10 (while affected by an Enchantment Spell)||All (PvP only), Nightfall||
 * Herald's||[[Image:Herald's Insignia.jpg]]||Armor +10 (while holding an item)||All (PvP only), Nightfall||
 * Herald's||[[Image:Herald's Insignia.jpg]]||Armor +10 (while holding an item)||All (PvP only), Nightfall||
 * Sentry's||[[Image:Sentry's Insignia.jpg]]||Armor +10 (while in a stance)||All (PvP only), Nightfall||
 * Sentry's||[[Image:Sentry's Insignia.jpg]]||Armor +10 (while in a stance)||All (PvP only), Nightfall||
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[[Image:Warrior-icon.png]] Warrior
Knight's (P/F) Stoneskin/Stonefist Gauntlets (P/F) Dragon (P), Platemail (P), Wyvern (P), Dreadnought's (F) Sentinel's Armor (F) Lieutenant's Helm (P)
 * -l
 * Knight's||[[Image:Knight's Insignia (Warrior).jpg]]||Received physical damage -3||All (PvP only), Nightfall ||
 * Stonefist||[[Image:Stonefist Insignia (Warrior).jpg]]||Increases knockdown time of foes by 1 second. (Maximum: 3 seconds) (Non-stacking)||All (PvP only), Nightfall||
 * Stonefist||[[Image:Stonefist Insignia (Warrior).jpg]]||Increases knockdown time of foes by 1 second. (Maximum: 3 seconds) (Non-stacking)||All (PvP only), Nightfall||
 * Dreadnought||[[Image:Dreadnought Insignia (Warrior).jpg]]||Armor +10 (vs. elemental damage)||All (PvP only), Nightfall||
 * Dreadnought||[[Image:Dreadnought Insignia (Warrior).jpg]]||Armor +10 (vs. elemental damage)||All (PvP only), Nightfall||
 * Sentinel's||[[Image:Sentinel's Insignia (Warrior).jpg]]||Armor +20 (Requires 13 Strength, vs. elemental damage)||All (PvP only), Nightfall||
 * Sentinel's||[[Image:Sentinel's Insignia (Warrior).jpg]]||Armor +20 (Requires 13 Strength, vs. elemental damage)||All (PvP only), Nightfall||
 * Lieutenant's||[[Image:Lieutenant's Insignia (Warrior).jpg]]||Reduces Hex durations on you by 20% and damage dealt by you by 5% (Non-stacking) Armor -20||All (PvP only), Nightfall||
 * Lieutenant's||[[Image:Lieutenant's Insignia (Warrior).jpg]]||Reduces Hex durations on you by 20% and damage dealt by you by 5% (Non-stacking) Armor -20||All (PvP only), Nightfall||
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[[Image:Ranger-icon.png]] Ranger
Frostbound (F), Fur-lined (P) Drakescale (P), Pyrebound (F) Studded Leather (P), Stormbound (F) Scout's (F)
 * Frostbound||[[Image:Frostbound Insignia (Ranger).jpg]]||Armor +15 (vs. Cold damage)||All (PvP only), Nightfall||
 * Frostbound||[[Image:Frostbound Insignia (Ranger).jpg]]||Armor +15 (vs. Cold damage)||All (PvP only), Nightfall||
 * Pyrebound||[[Image:Pyrebound Insignia (Ranger).jpg]]||Armor +15 (vs. Fire damage)||All (PvP only), Nightfall||
 * Pyrebound||[[Image:Pyrebound Insignia (Ranger).jpg]]||Armor +15 (vs. Fire damage)||All (PvP only), Nightfall||
 * Stormbound||[[Image:Stormbound Insignia (Ranger).jpg]]||Armor +15 (vs. Lightning damage)||All (PvP only), Nightfall||
 * Stormbound||[[Image:Stormbound Insignia (Ranger).jpg]]||Armor +15 (vs. Lightning damage)||All (PvP only), Nightfall||
 * Scout's||[[Image:Scout's Insignia (Ranger).jpg]]||Armor +10 (while using a Preparation)||All (PvP only), Nightfall||
 * Scout's||[[Image:Scout's Insignia (Ranger).jpg]]||Armor +10 (while using a Preparation)||All (PvP only), Nightfall||
 * Earthbound||[[Image:Earthbound Insignia (Ranger).jpg]]||Armor +15 (vs. Earth damage)||Nightfall||
 * Earthbound||[[Image:Earthbound Insignia (Ranger).jpg]]||Armor +15 (vs. Earth damage)||Nightfall||
 * Beastmaster's||[[Image:Beastmaster's Insignia (Ranger).jpg]]||Armor +10 (while your pet is alive)||Nightfall||
 * Beastmaster's||[[Image:Beastmaster's Insignia (Ranger).jpg]]||Armor +10 (while your pet is alive)||Nightfall||
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[[Image:Monk-icon.png]] Monk
Wanderer's (P/F) Disciple's (F)
 * Wanderer's||[[Image:Wanderer's Insignia (Monk).jpg]]||Armor +10 (vs. elemental damage)||All (PvP only), Nightfall||
 * Wanderer's||[[Image:Wanderer's Insignia (Monk).jpg]]||Armor +10 (vs. elemental damage)||All (PvP only), Nightfall||
 * Disciple's||[[Image:Disciple's Insignia (Monk).jpg]]||Armor +15 (while affected by a Condition)||All (PvP only), Nightfall||
 * Disciple's||[[Image:Disciple's Insignia (Monk).jpg]]||Armor +15 (while affected by a Condition)||All (PvP only), Nightfall||
 * Anchorite's||[[Image:Anchorite's Insignia (Monk).jpg]]||Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills)||Nightfall||
 * Anchorite's||[[Image:Anchorite's Insignia (Monk).jpg]]||Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills)||Nightfall||
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[[Image:Necromancer-icon.png]] Necromancer
Bloodstained Boots (P/F) Tormentor's (P/F) Bonelace (P/F) Minion Master's (F) Blighter's (F)
 * Bloodstained||[[Image:Bloodstained Insignia (Necromancer).jpg]]||Reduces casting time of spells that exploit corpses 25% (Non-stacking)||All (PvP only), Nightfall||
 * Bloodstained||[[Image:Bloodstained Insignia (Necromancer).jpg]]||Reduces casting time of spells that exploit corpses 25% (Non-stacking)||All (PvP only), Nightfall||
 * Tormentor's||[[Image:Tormentor's Insignia (Necromancer).jpg]]||Armor +10 Light damage you receive increased by 6 (on chest armor) Light damage you receive increased by 4 (on leg armor) Light damage you receive increased by 2 (on other armor)||All (PvP only), Nightfall||
 * Tormentor's||[[Image:Tormentor's Insignia (Necromancer).jpg]]||Armor +10 Light damage you receive increased by 6 (on chest armor) Light damage you receive increased by 4 (on leg armor) Light damage you receive increased by 2 (on other armor)||All (PvP only), Nightfall||
 * Bonelace||[[Image:Bonelace Insignia (Necromancer).jpg]]||Armor +15 (vs. Piercing damage)||All (PvP only), Nightfall||
 * Bonelace||[[Image:Bonelace Insignia (Necromancer).jpg]]||Armor +15 (vs. Piercing damage)||All (PvP only), Nightfall||
 * Minion Master's||[[Image:Minion Master's Insignia (Necromancer).jpg]]||Armor +5 (while you control 1 or more minions) Armor +5 (while you control 3 or more minions) Armor +5 (while you control 5 or more minions)||Factions (PvP only), Nightfall||
 * Minion Master's||[[Image:Minion Master's Insignia (Necromancer).jpg]]||Armor +5 (while you control 1 or more minions) Armor +5 (while you control 3 or more minions) Armor +5 (while you control 5 or more minions)||Factions (PvP only), Nightfall||
 * Blighter's||[[Image:Blighter's Insignia (Necromancer).jpg]]||Armor +20 (while affected by a Hex Spell)||Factions (PvP only), Nightfall||
 * Blighter's||[[Image:Blighter's Insignia (Necromancer).jpg]]||Armor +20 (while affected by a Hex Spell)||Factions (PvP only), Nightfall||
 * Undertaker's||[[Image:Undertaker's Insignia (Necromancer).jpg]]||Armor +5 (while Health is below 80%) Armor +5 (while Health is below 60%) Armor +5 (while Health is below 40%) Armor +5 (while Health is below 20%) ||Nightfall||
 * Undertaker's||[[Image:Undertaker's Insignia (Necromancer).jpg]]||Armor +5 (while Health is below 80%) Armor +5 (while Health is below 60%) Armor +5 (while Health is below 40%) Armor +5 (while Health is below 20%) ||Nightfall||
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[[Image:Mesmer-icon.png]] Mesmer
Virtuoso's (P/F)
 * Virtuoso's||[[Image:Virtuoso's Insignia (Mesmer).jpg]]||Armor +15 (while activating skills)||All (PvP only), Nightfall||
 * Virtuoso's||[[Image:Virtuoso's Insignia (Mesmer).jpg]]||Armor +15 (while activating skills)||All (PvP only), Nightfall||
 * Artificer's||[[Image:Artificer's Insignia (Mesmer).jpg]]||Armor +3 (for each equipped Signet)||Nightfall||
 * Artificer's||[[Image:Artificer's Insignia (Mesmer).jpg]]||Armor +3 (for each equipped Signet)||Nightfall||
 * Prodigy's||[[Image:Prodigy's Insignia (Mesmer).jpg]]||Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills)||Nightfall||
 * Prodigy's||[[Image:Prodigy's Insignia (Mesmer).jpg]]||Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills)||Nightfall||
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[[Image:Elementalist-icon.png]] Elementalist
Hydromancer's (P/F) Geomancer's (P/F) Pyromancer's (P/F) Aeromancer's (P/F)
 * Hydromancer||[[Image:Hydromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Cold damage)||All (PvP only), Nightfall||
 * Hydromancer||[[Image:Hydromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Cold damage)||All (PvP only), Nightfall||
 * Geomancer||[[Image:Geomancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Earth damage)||All (PvP only), Nightfall||
 * Geomancer||[[Image:Geomancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Earth damage)||All (PvP only), Nightfall||
 * Pyromancer||[[Image:Pyromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Fire damage)||All (PvP only), Nightfall||
 * Pyromancer||[[Image:Pyromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Fire damage)||All (PvP only), Nightfall||
 * Aeromancer||[[Image:Aeromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Lightning damage)||All (PvP only), Nightfall||
 * Aeromancer||[[Image:Aeromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Lightning damage)||All (PvP only), Nightfall||
 * Prismatic||[[Image:Prismatic Insignia (Elementalist).jpg]]||Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic)||Nightfall||
 * Prismatic||[[Image:Prismatic Insignia (Elementalist).jpg]]||Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic)||Nightfall||
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[[Image:Assassin-icon.png]] Assassin
Vanguard's (F) Infiltrator's (F) Saboteur (F) Nightstalker's (F)
 * Vanguard's||[[Image:Vanguard's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Blunt damage)||Factions (PvP only), Nightfall||
 * Vanguard's||[[Image:Vanguard's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Blunt damage)||Factions (PvP only), Nightfall||
 * Infiltrator's||[[Image:Infiltrator's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Piercing damage)||Factions (PvP only), Nightfall||
 * Infiltrator's||[[Image:Infiltrator's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Piercing damage)||Factions (PvP only), Nightfall||
 * Saboteur's||[[Image:Saboteur's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Slashing damage)||Factions (PvP only), Nightfall||
 * Saboteur's||[[Image:Saboteur's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Slashing damage)||Factions (PvP only), Nightfall||
 * Nightstalker's||[[Image:Nightstalker's Insignia (Assassin).jpg]]||Armor +15 (while attacking)||Factions (PvP only), Nightfall||
 * Nightstalker's||[[Image:Nightstalker's Insignia (Assassin).jpg]]||Armor +15 (while attacking)||Factions (PvP only), Nightfall||
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[[Image:Ritualist-icon.png]] Ritualist
Shaman's (F) Emissary's (F) Mystic's (F)
 * Shaman's||[[Image:Shaman's Insignia (Ritualist).jpg]]||Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits)||Factions (PvP only), Nightfall||
 * Shaman's||[[Image:Shaman's Insignia (Ritualist).jpg]]||Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits)||Factions (PvP only), Nightfall||
 * Ghost Forge||[[Image:Ghost Forge Insignia (Ritualist).jpg]]||Armor +15 (while affected by a Weapon Spell)||Factions (PvP only), Nightfall||
 * Ghost Forge||[[Image:Ghost Forge Insignia (Ritualist).jpg]]||Armor +15 (while affected by a Weapon Spell)||Factions (PvP only), Nightfall||
 * Mystic's||[[Image:Mystic's Insignia (Ritualist).jpg]]||Armor +15 (while activating skills)||Factions (PvP only), Nightfall||
 * Mystic's||[[Image:Mystic's Insignia (Ritualist).jpg]]||Armor +15 (while activating skills)||Factions (PvP only), Nightfall||
 * colspan=5|
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[[Image:Paragon-icon.png]] Paragon

 * Centurion's||[[Image:Centurion's Insignia (Paragon).jpg]]||Armor +10 (while affected by a Shout, Echo or Chant)||Nightfall||
 * Centurion's||[[Image:Centurion's Insignia (Paragon).jpg]]||Armor +10 (while affected by a Shout, Echo or Chant)||Nightfall||
 * colspan=5|
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[[Image:Dervish-icon.png]] Dervish

 * Windwalker||[[Image:Windwalker Insignia (Dervish).jpg]]||Armor +5 (while affected by 1 or more Enchantment Spells) Armor +5 (while affected by 2 or more Enchantment Spells) Armor +5 (while affected by 3 or more Enchantment Spells) Armor +5 (while affected by 4 or more Enchantment Spells)||Nightfall||
 * Windwalker||[[Image:Windwalker Insignia (Dervish).jpg]]||Armor +5 (while affected by 1 or more Enchantment Spells) Armor +5 (while affected by 2 or more Enchantment Spells) Armor +5 (while affected by 3 or more Enchantment Spells) Armor +5 (while affected by 4 or more Enchantment Spells)||Nightfall||
 * Forsaken||[[Image:Forsaken Insignia (Dervish).jpg]]||Armor +10 (while not affected by an Enchantment Spell)||Nightfall||
 * Forsaken||[[Image:Forsaken Insignia (Dervish).jpg]]||Armor +10 (while not affected by an Enchantment Spell)||Nightfall||
 * }