Talk:In the Army (Luxon)

In case I don't get to this quest before the weekend ends, could someone double check the name. The Kurzick version is In the Army Now (Kurzick), note the addition of the word Now. --Rainith 12:36, 26 March 2006 (CST)

"In the Army (Luxon)" is correct - I have a screendump verifying it too in case you want to see it. --Eric Ironhand 00:30, 27 March 2006 (CET)


 * Nope that's fine, I just wanted someone to double check it and make sure it wasn't a mistake. I'll take your word for it.  :)  --Rainith 08:47, 27 March 2006 (CST)

Recruits
Say I grab all 4 recruits, take them back to the recruiter and then go get the other 4, without accepting the completed quest, would that work per say? --Warcobra 19:51, 13 June 2006 (CST)
 * My guess is no, but I don't know. I you're curious, just try it out... &mdash; Fenris  [[Image:FenrisPaw.jpg]] 06:09, 14 June 2006 (CDT)

Bug
The bug appears to have been fixed. -- Gordon Ecker 23:48, 8 October 2006 (CDT)

Just a note to say that the bug doesnt appear to have been fixed, as i just tried this for the first time, one recruit died, and the quest log still said i had gained enough recruits, though i couldnt complete it because i hadnt. Gawa 14:04, 20 July 2007 (CDT)

Solo Trick
The only repeatable quest which I could run solo with no henchy or party member backup. The designers seem to intended for some people to do this also, since as noted before, the monk recruit spawns fewer Kursick ambushers if recruited last. Also the timing of the patrolling hostiles is perfect for this. If you look at the position of the various recruits on the map, the four closest to Bai Paasu Reach (Monk, Ritualist, Necro, Mesmer recruits) spread out in a curved path stretching to the SE from the quest giver, Lysandra. You must go for the farthest recruit (mesmer) first, and pick up the rest on the return to minimize dragging the slow recruits around unnecessarily. (Order to pick them up: Mesmer, Necro, Ritualist, Monk.)

The large grouping of several Guardian-RotWallows and Nagas just past the Ritualist are the only barrier. Fortunately, they are one of the few such groups that will fight with one another. To get all the patrolling Nagas to go for the stationary boss Guardian (Seacrash) and his Rot Wallows, at first avoid any aggro, running straight past them on the path (the timing and spacing is perfect for no-wait-no-aggro running). After you pass them you will see a stationary group of Nagas ahead, and even though you are not in aggro, they will start moving toward you as a result of your approach. That is the last important Naga group, and it contains another boss, Ssaresh.

When I ran this with my Rit build, I was not able to withstand the first hit from elemental boss Seacrash, so if your character is weak, drag the triggered Naga group toward the boss Guardian indirectly. Dragging the now aggroed Nagas just outside of the aggro circle of Seacrash will pull all the groups into one big mass conflict. Now, once they are all engaged with themselves, either watch the fun or continue down the path. Note: even though you did no fighting, you still get the morale boost when Seacrash kills Ssaresh.

Just past the fighting Nagas and Guardians, you will see the terrain borders go from irregular to circular. Right in the middle of that circle are a group of hostile Rots. Circular, eh? Run around them. At the small bridge wait for the patrolling Nagas to move out of aggro distance of your path. Continue up the hill to the mesmer recruit, and grab him. If you do all of this directly without hesitation, the timing is perfect. If necessary though, wait for patrolling Nagas to leave. Since the recruits run substantially slower than you, you generally have to wait anyway on the return.

Run back the way you came. Get the next recruit near the bridge. Wait for a Naga patrol to leave, then run around the Rots on the opposite side of the circular terrain boundary. You can't easily go back along the wall you came in on because there is a new Rot Wallow patrol that goes there. But you can go through on the other side. Run past the carnage of the fight you started earlier. Get the Ritualist recruit. Run toward the monk recruit, but don't grab him. Trigger the Kursick assassin-warrior or assassin-ranger spawn first, - with the 3 recruits and yourself, they should go down fast. Get the monk. Run a wide path back to Lysandra, avoiding getting too near the Bai Paasu portal, since there is a spawn there also. Get your rewards. Solo.

Note: Since both characters I have run this with had heal spells, you may need to drag the only Kursick fight to the healers by the resurrection platform if your character can not heal.

Professions
Notice some of the recurots seem to have 3 profs...i found a Mo20 Ritualist Recurit wielding a FDS... MO/Rt/W? :P - 69.248.175.25 15:50, 13 July 2007 (CDT)
 * NPC weaponry is randomised. You can still wield weapons without being that profession. Lord of all tyria 15:59, 13 July 2007 (CDT)

Bug Fixed?
i've recently done this quest. i had already recruited 4 henchies, one got killed, and i simply recruited another ( a mesmer, that didn't join when i had 4 other npcs before ) — Zerpha The Improver 15:40, 6 August 2007 (CDT)
 * Agreed, I got wiped this afternoon, and had no problems getting more recruits. I'd say it got fixed.  Reoving the bug from the main page.