Talk:Guild Wars Nightfall Prerelease Bonus Pack

Goodies
Anyone got an image of the Sunspear yet? Kinda curious about that one. The Soulbreaker is a bit... I dunno. Too Phantasy Star Online for my tastes. I was expecting something more grim, with a name like that. So, Sunspear-pictures? --212.187.79.39 04:10, 16 August 2006 (CDT)
 * The Sunspear is likey the spear shown in this screenshot. --[[Image:TurningL sml.gif|Tetris L]] 04:22, 16 August 2006 (CDT)
 * That sure does look very sunny and spearlike. --Black Ark 05:17, 16 August 2006 (CDT)
 * Looks pointy with yellow rays comin' out of it to me. -- Dashface [[Image:Dashface.png]] 07:00, 25 August 2006 (CDT)
 * the whole spear --zeeZ 10:24, 15 September 2006 (CDT)

Box image
If you do an image search for "Guild Wars Nightfall" on Google you'll find several images of the box, for example a high-res version here. This is the same box as shown on Guildwars.com, so it is safe to assume that these websites didn't "make up" the box design, and that the image has been handed out to retailers by NCsoft. How else can these websites get their hands on such an image? However, the image is not included in the official fansite package, so uploading would be a violation of our Image use policy. This is yet another case that convinces me that we should urgently ask ANet for a general clarification regarding the use of images. I'll put together an email draft for your review. -- 03:06, 2 August 2006 (CDT)
 * P.S.: An even higher resolution image of the box can be found here, on the official Korean website. It's slightly different from the one linked to above. --[[Image:TurningL sml.gif|Tetris L]] 03:21, 2 August 2006 (CDT)

3 slots total ?
Can i ask confirmation of the way the additional caracter slot will be working ? I've talk about this with many friends and they don't beleive me when i say that if we by the preorder, we will have 3 new slots for Nightfall. Can you confirm ?

~TulipVorlax
 * 2+1=3. sign your commments with wour tildes. [[Image:ST47logo.jpg|User:ST47|50px]] (talk) 14:06, 13 August 2006 (CDT)


 * It's been confirmed by Gaile Gray and Alex Weekes, for example here --[[Image:TurningL sml.gif|Tetris L]] 14:15, 13 August 2006 (CDT)

Spelling
maybe the people over at Anet didn't realize this, but they spelled fiery wrong. --Fiz 03:53, 16 August 2006 (CDT)
 * Hence the " [ sic ] ". --[[Image:TurningL sml.gif|Tetris L]] 04:13, 16 August 2006 (CDT)

Pre-release equals Pre-order?
Since that is nowhere mentioned here, but everyone asumes it here: Is the pre-release box going to be the pre-order pack for nightfall, meaning you get 1 character slot for free for commiting, or is that just speculation? --Xeeron 13:25, 21 August 2006 (CDT)


 * They have said that the pre-release pack is a separate entity, and it is up to the retailer to decide does it come with pre-order. Some retailer have 2 separate pre-order, 1 with the pre-release and 1 without with a price difference.

America only?
Is this pack for america only? Cause I can't find it anywhere in europe. >.> &mdash; Galil  20:31, 7 September 2006 (CDT)
 * I've seen nothing to indicate that it wouldn't be. A little digging on the European site shows a U.K. press release about the prerelease so I would assume that it will be released in Europe.  --Rainith 20:52, 7 September 2006 (CDT)
 * Hmm, guess it just hasn't popped up somewhere else yet then. Thanks. &mdash; Galil  21:00, 7 September 2006 (CDT)
 * There's a German version as well which an be ordered from Amazon.de (they call it Pre-Order-Pack, but as the picture shows, it's the Pre-Release) --Parabellum 07:27, 11 September 2006 (CDT)

My items
Any idea on how I will be claiming these items? And will it be one per account the your screwed if you lose it? Can't wait for tommorow ;-)

Blastedt 14:31, 14 September 2006 (CDT)


 * They should either simply apear or you can get them by typing (quick wiki search, hold on) /bonusitems in chat. That command will also bring them back always, even if you destroy them. But no guarantee, they might have changed the system from last time, thought I doubt that. --Xeeron 14:38, 14 September 2006 (CDT)

Thanks

Blastedt 14:43, 14 September 2006 (CDT)

September 15 and...
I checked amazon.com and still says "Item not available", did not even say days before that would be released in Sept. 15 as the pre-order of the full game ("This item will be released on October 26, 2006. Pre-order now. Ships from and sold by Amazon.com").

ALso, checed in gw official site and still says that will hit store shelves on Sept. 15... O_o

Got my copy
I got two of these things from GAME (uk) and the Strategy guide (pdf format) has some interesting stuff: I'm probably not supposed to quote all this... but eh...

Ranger/Dervish
The Ranger’s Expertise attribute can reduce the cost of your scythe attack skills, as well as some Dervish skills that have extra effects, while your Ranger/Dervish isn’t under the effects of an Enchantment. Consider using Stances from both professions to increase your movement speed, because foes that run away can reduce your damage output.

Warrior/Dervish
The Dervish’s high-damage scythe is even more brutal when combined with Warrior skills like Primal Rage and a high Strength attribute. By teaming up with another character casting Judges’ Insight, you can unleash some truly unholy amounts of damage while bypassing enemy armour. You’ll need to watch out for enemies trying to kite you, however, so consider using skills like Bull’s Strike and Protector’s Strike. That way, you can mete out some punishment whenever they try to outmanoeuvre you.

Paragon/Warrior
The Paragon’s Leadership ability allows you to gain Energy when you use Shouts on your allies. Spamming Warrior Shouts like “Watch Yourself!” can help you power Warrior and Paragon skills with high Energy costs. By combining this strategy with other Paragon Chants, as well as skills that trigger when Chants end, you can greatly increase the power of your allies.

Paragon/Necromancer
The Paragon/Necromancer can combine the Paragon’s ability to remove Conditions with Necromancer skills that transfer Conditions onto foes. Some Paragon skills have side-effects that set your character on fire, but skills that manage Conditions should help you throw these Burning Conditions onto your opponents. As an added benefit, this build can provide aid for your allies while really hindering your enemies. If you’re having a hard time with Energy management, bring along some Chants that trigger off spells, which should quickly restore the Energy you lose from high-cost Necromancer spells.

Assassin/Dervish
The scythe is a high-damage weapon that can hit multiple targets. By using it with the Assassin’s Critical Strike ability, you can make it even deadlier while increasing your Energy management. (The Assassin is a profession from Factions, however, so you’ll also need that campaign to create this build.) Once you combine the Dervish’s Enchantments and Snares with the Assassin’s shadow stepping and survivability, you’ll have a powerful—and deadly—damage dealer. With 17 a bit of practice, you’ll be ready to port into a mob of enemies, unleash a whirlwind of melee attacks, and jump back out again.

Mesmer/Warrior
One particular build for the Mesmer/Warrior requires you to arm yourself with a scythe. This may seem like an unusual choice, since you won’t have any attribute points in Scythe Mastery, but the build has some hidden strengths. When you combine the Mesmer skill Illusionary Weaponry with spells that increase your attack speed, such as Flurry, you can deal large amounts of damage to three foes at once. (Illusionary Weapon is a skill from Prophecies, so you’ll also need that campaign to create this build.) You can also avoid being Blocked or Evaded, and the Blind Condition will have no affect on you. Be careful about Enchantment removal, though, as it can quickly shut down your Illusionary Weaponry.

Paragon Spike
A team with multiple Paragons can spike effectively by using tactics similar to a Ranger spike attack. After using Chants to increase overall damage (along with other buffs, such as an Order of Pain from a Necromancer), focus attacks from multiple Paragons on a single target. To get the most out of this team build, make sure all of your Paragons charge up their adrenaline skills, use high-damage spear attacks and then follow through with faster-activating spear attacks. Your assault will be even deadlier if you can apply a Deep Wound with the spike. This will make it harder for your enemies to heal and easier for you to deal some quick damage. While your team builds up for the next spike, use the Paragon’s defensive Chants to keep your character and your allies alive

Dervish Smiters
This team incorporates some of the same concepts you can use in a build with Ranger/Warriors and Smiting Monks. First, spam fast-casting Monk spells on the Dervishes. The Dervish Mysticism attribute will increase all of their Energy and Health. Then follow through with Dervish skills and attack skills that are more effective while under the effects of multiple Enchantments. The Dervish already has strong area-of-effect melee skills, and these become even more dangerous when combined with the AoE nature of smiting. The result is an impressive amount of damage on all foes adjacent to your Dervishes. Be careful about removals on your Smiting Monks, however. Your enemy can easily shut down a large amount of damage with removals by putting pressure on the team’s Monks.

Paragon Split Build
If a Paragon can be a reliable support character for a team of eight characters, that character will work even better with a group of three allies. With this strategy, you split your team into two groups of four, each with a Paragon, a Monk and some damage-dealers. This “split build” forces your foes to fight you on uneven footing. Add on the Paragon’s ability to increase movement speed and you’ll easily outpace many opponents. The Paragons’ ability to increase damage and defence allows both groups in this build to diversify, because each Paragon can help protect three allies and increase overall damage while keeping pressure on your opponents.

AoE Mages
Using some of the new area-of-effect attacks for the Elementalist, a team with multiple Elementalists can deal large amounts of damage over time to any target standing in the area of effect. If you combine some of these damage-over-time effects with your Elementalist’s ability to knock down enemies at range, you can quickly pin your enemies in an uncomfortable position— trapped under a continual barrage of damage. Some of the new AoE spells actually increase in damage the longer a target remains in the area of effect, allowing you to chain knocked-down targets and increase the amount of damage they’re taking. The results can be especially deadly on maps with close-quarter fighting and strong choke points. Just in case, though, make sure you’ve got a plan for defence. After you’ve started your assault, consider adding some of the Elementalist’s defensive wards to protect yourself against incoming damage. --Jamie  11:20, 15 September 2006 (CDT)