User talk:Trogam

"-Have Defeated Avirica Assassin with the help of, Kitty Likes Coconuts [Wild]" <-- hehe :P &mdash; Skuld 13:52, 4 April 2007 (CDT)

Who's Kenzie?" Readem (talk *contribs ) 16:52, 13 April 2007 (CDT)

Saving an example of the skill setup on my talk page. Gonna also do Skill Codes and Euqipment codes at some point

Flag Running
Might want to discuss flag runner loosing focus. Many a times a team will start pushing and an inexperienced flag runner will continue to push with the team instead of taking the opportunity to go back and get a flag. I've seen teams loose flag control because the flag runner goes with the push and forgets to go get a flag. At the 2 minute mark, the opposition respawns and pushes a new flag out. Without that backup flag the team looses the prime opportunity to cap over. Such a mistake ultimately looses control of the stand. My personal belief is that if your team is pushing and the team player count is greater than the opponents, then go get the flag.

Another pointer to put in the 'Duh' category is "Don't take the flag into the opponent's base."

How would you handle the following common scenario:

Asya 16:25, 1 May 2007 (CDT)
 * Flag runner stuck in base controlling a ganker
 * Teams are pretty even at the stand (i.e. not alot of kills on either side)
 * Opponents just got a boost because of flagstand control


 * Thanks for the comments Asya, I will be updating this later today. Trogam 09:16, 3 May 2007 (CDT)
 * Good job Scott. Should be useful to a lot of people who dont flag run often (like me when you and Ranith arent there sometimes xD).  Asya points are also good ideas to put in.  Another thing to put in maybe the choice of keeping a ganker occupied once he leaves so he doesnt come back and switching with someone to run flag or to go back to running flag and give the ganker oppertunity to gank some more.--John Deathblade 13:17, 5 May 2007 (CDT)

Hai
Hai Scotteh.<3<3<3<3<3 See you later tonight in GvG if your on.

Thorton 08:05, 2 May 2007 (CDT)