User:Cheese Slaya/Cheese Slaya's Sandbox

EFFECTIVE MONK GUIDE

Under construction.

ATTENTION: Please feel free to edit this article. However, please give me notice on my Sandbox Talk Page.

The Monk
Monks are virtually a neccesity for any type of party. They are known as healers, farmers, protectors, runners, (and in some odd cases) damage dealers.

A monk's role
A monk can have many roles on the battlefield, but the most effective monks are healers and protectors. Generally a party's number one choice, monks are play a very important role in PvP and PvE.

Some nice monk skills

 * 1) Gift of Health. You will almost never see experienced monks playing the roll of a protector without this skill. It is a fairly big, cheap, fast-activating, fast-recharging utility skill that can mean the difference between life and death.
 * 2) Reversal of Fortune. This, much like Gift of Health, is a cheap, fast, quick-recharging skill. In nearly all PvP areas it is vital to relieving pressure. It is also used if a target is losing health fast. Many skills (even 3/4 seconds ones) take too long to cast in some cases. RoF insures that they can live until you can give them a bigger heal. I, personally, will ALWAYS use RoF before my big heals like Zealous Benediction and Gift of Health.
 * Yep, it's Zealous Benediction. My favorite elite of all time, and for a good reason. It's a HUGE heal, as big as Heal Other, that lets you not waste point on Healing Prayers and will also not get disabled by Gift of Health, unlike Heal Other. And to top it off, if you use it at the right moment it's free, too!
 * 1) Aegis. With 2 or 3 monks you can keep it up all or most of the time. It is very nice because it can make Warrior, Dervish, Assassin, and Rangger spikes fail.
 * 2) Restore Condition. Conditions are one of the biggest monk energy-wasters in the game, and with this, not only can you remove all the conditions in your party for VERY low energy, but you can get a big heal out of it, too!
 * 3) Infuse Health. A very big heal...but that's not what makes it useful. The great part about it is the 1/4 second cast WITH the big heal...which is just what you need to stop spikes. For more info, see Spike.
 * 4) Light of Deliverance. A low cost spell that is GREAT for countering pressure.
 * 5) MORE TO COME.

Basic Weapon Switching
Weapon switching is, basically, using the right weapon at the right time.


 * 1) A sword or axe (or spear) with enchanting mod, crippling mod, and then a focus however you want it(use this whenever possible).
 * 2) Negative energy set. -5 enegry axe, and then either a shield or a smiting offhand with -energy. Use this for skills such as Malaise pr Wither or if you're getting e-denialed.
 * 3) Emergency gear. +15 energy regen - 1 fire wand, e+15 regen-1 fire offhand.
 * 4) A staff however you want it.