Talk:Seeping Wound

this skill modifies bleeding and poison conditions. I didn't see it in the conditions list at all or any other Assasin skills that cause bleeding. I tried to figure out how to add those skills to the list, but that page is beyond my ability. I just want to bring it to the attention of those who know how and can. thanks for the great site :)

I nominate this for most useless elite skill in the Factions set. A tiny little conditional degen, for a short amount of time. What am I missing here? --Bishop (rap|con) 11:37, 6 May 2006 (CDT)

Well I've been wondering that myself. The only conclusion I can come to is that there are several skills in the critical strike/dagger mastery attributes of the assassin that require a hex to be effective or, in some cases, even work. Since one might only want to use these 2 attributes (the only ones with passive bonuses to attack power...), this elite would give those skills requiring a hex in order to be effective, a hex, in order to be effective. Now some might argue that the no attribute hex, mark of instability works fine. I would disagree simply because of its recharge time and the fact that it disappears whenever you use a dual attack. You can keep Seeping Wound on an enemy perpetually without too much trouble. Obviously this skill would be most useful with an A/R, A/W, or A/Mo because the other classes have good hexes that don't use up your elite spot. [Wingflier]
 * Does this skill add and additonal 1..3 degen or just make the degen 1..3, because if it doesnt ADD and ADDITONAL it is counter-productive, as poison is 4 degen. Renegade of Funk 10:17, 12 May 2006 (CDT)


 * It is additional I believe-Only a Shadow