Talk:Dervish

Scythes?
Scythes. Awesome. Given the nature of speculation however, I'm not going to hold my breath any time soon. --Black Ark 09:51, 18 July 2006 (CDT)
 * Probably a good idea - not coming out until christmasish - you'd suffocate ST47 09:54, 18 July 2006 (CDT)

Image rights
I do not believe we have rights to use the image. If we do, please post that info. Otherwise, the images need to be deleted from here. We can provide links to the GameSpot site that contains the image. --- Barek (talk • contribs) - 11:17, 18 July 2006 (CDT)

Assassin Mk II
Wears robes instead of armor and relies on its agility to resist damage.. where have we heard that before.. oh noes >< &mdash; Skuld  11:47, 18 July 2006 (CDT)
 * Now that is just mean to assassins. a well played assassin can turn around preaty much any match. Detraya fullvear
 * No it isn't its the truth.. I am summarising the WHOLE leeroy assassin population, not the 5% who have an idea of what the class does.. &mdash; Skuld  12:59, 18 July 2006 (CDT)
 * As opposed to, what, the 5% of wammos that actually know what condition removal is or the 10% of eles who bring any defensive skills? Every profession has a large number of poor players playing it. Assassins are just built in such a way that it's much more obvious when one of them sucks. Personally, I'm hoping dervish defenses are all about stances rather than magic. I'm also hoping that the gear pictures is their "ugly" armor style. &mdash; 130.58 (talk) 13:09, 18 July 2006 (CDT)
 * Hey! Running away while the artillery cools and letting someone who's isn't dressed like a lingere model, Vegas showgirl or circus performer (although my ele wears actual clothing) take the hits is a defensive skill. And I usually offer to run builds other than the standard damage / knockdown fire nuker. -- Gordon Ecker 21:48, 18 July 2006 (CDT)
 * so, in short, 99% of players give the rest a bad name? --Honorable Sarah [[image:Honorable_Icon.gif]] 13:30, 18 July 2006 (CDT)
 * In short, all classes suck if you evaluate them based on the lowest common denominator. &mdash; 130.58 (talk) 16:06, 18 July 2006 (CDT)

I honestly don't give a crap about how much the Dervish is going to rock/suck, it's the scythes I'm tickled pink about. Do you have any idea how much I've been longing for a scythe on my ranger? No, of course you don't, I haven't even been on this wiki that long. Now I'm just hoping that all the useful skills won't be tied to the Dervish' primary-attribute. Oh, I haven't been this psyched about a preview-weeked in a long time. Whoooo! Alright, alright - on topic; I do hope this class'll be a bit more resilient than the Assassin, and if not, I at least hope that all those idiots nice, misguided people that effectively skewed a party's view of `sins will have learned a valuable lesson: if it ain't a warrior, don't play it as a warrior. Let them screw up the Paragon instead. --Black Ark 16:31, 18 July 2006 (CDT)
 * My speculative hope is that Dervishes have armor/energy similar to Rangers and Paragons have armor/energy similar to Assassins. &mdash; 130.58 (talk) 16:43, 18 July 2006 (CDT)
 * Rangers and Assassins actually have the same (or at least comparable) AL; it's just that Rangers have more elemental defense and Assassins have an extra pip of energy-regen. I'm guessing that works for the new classes though; if the Paragon has Warrior-level AL it doesn't need to be typed as a back-row character and if the Dervish has high AL like that, the Warrior-class might become obsolete. What I'm really wondering about here (yes indeed, scythes) is whether or not the new weapons will be two-handed (stands to reason - scythes are big, so are spears... usually); or if perhaps there'll be one- AND two-handed versions on the market (see: wands/staves). And attack-speed. And most importantly, damage. Oh man, oh, man. Oh, man! --Black Ark 16:52, 18 July 2006 (CDT)
 * Spears are more often one-handed. The paragon seems to come from Persian Immortals (at least to me), if so, they would carry a short spear along with a shield. This is, of course, just a guess. -- Ledrug 19:17, 18 July 2006 (CDT)
 * That's why we have builds like A/R Critical Barrager! &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:25, 18 July 2006 (CDT)

Similarities
Is it just me or does this character have some striking similarities to another character from a certain fighting game? The hood, the weapon, even the skin color for their example model...--Ryard 22:57, 18 July 2006 (CDT)

Suspicions
I've a sneaky suspicion that the Dervish may in fact be similar to the Druids of World of Warcraft in that they can morph into different creatures for a certain amount of time in order to fight. --Suspchaos
 * Im guessing that the dervish elites will allow them to turn all powerful for a few seconds, but have a TREMENDOUS recharge.

ScytheS or Scythe?
im wondering if this professions weapon will be a Scythe like grim reaper type thing because if so, SWEET, and if its dual weapons then i find this to just be an assassin MKII and if so, damn...although i do hope that this character doesnt look cool because we dont want another assassin incident happening(assassins + look cool + newbs use them = hated profession). Samurai snack 03:50, 19 July 2006 (CDT)
 * I'm guessing (read: hoping) for a big old two-handed scythe. Only the Warrior-class has a two-handed (single) melee-weapon now; the slow and powerful hammer. I imagine the scythe's slow, powerful, two-handed, but will factor in a great deal of speed-buffs from the Dervish-class itself. You could argue that the Assassin-class already has dual scythes and sickles so that the Dervish doesn't need puny hand-sickles anymore. You could also argue that the Warrior-class also already has a Sickle and a White Scythe-weapon, but that will just make me sad. Let us have the big Zasalamel-scythes already. --Black Ark 04:20, 19 July 2006 (CDT)


 * I am in total agreement. Let's hope it's a big grim reaper-type scythe. Still suprised there is not a class with the cestus for a weapon yet. Maybe in the 4th expansion *crosses fingers* -Gares 07:30, 19 July 2006 (CDT)


 * Yeah, I'd love to see a martial artist / brawler class in Campaign 4. I'm pretty sure it's an actual scythe, since one of the E3 reports described the concept art for one of the classes as someone wearing robes and wielding a bladed staff, which sounds a lot more like a huge two-handed scythe than a small one-handed sickle (or a spear).

Darvish "crap"
I reworded the trivia section that Karlos removed (calling it "crap") and put it back in. Karlos, I hope you can live with the reworded version a little better. I know it still contains stereotypes from a western point of view, and it probably doesn't do the Sufi justice, but reading the GameSpot preview it is clear that ANet had some of these things in mind, for example the "whirling, spinning attack" is clearly inspired by the whirling dance. I bet there's also a Dervish skill that's called "Howling". -- 12:37, 19 July 2006 (CDT)
 * I cleaned it up a bit more based on the wikipedia article, and added some stuff about dervishes in RPGs, but it still needs work. I'm thinking the Dervish class is inspired by the martial subset of historical dervishes that are roughly equivalent to warrior-monks like Asian Sohei or members of European military orders. Does anyone know the correct Arabic or Persian term for warrior-monk, or the name of a specific historically significant martially-oriented dervish fraternity so we can get more accurate info on inspirations? -- Gordon Ecker 19:06, 19 July 2006 (CDT)