Talk:Thirsty River (mission)

Last time I did this mission, there were fewer foes to take on and none came within bow range of the overlooks. I'm not sure if this was just bad luck, or have other people seen this too? If it's an actual change parts of this need updating. Dlanod

Ah right, I did this again quite recently as well, and I'm fairly sure that on the second "arena" the group to the right did stray close enough to take out with a longbow. I didn't notice a difference in the number of foes either, but perhaps you initially did it earlier than me and they've taken down the number since I did it? 00:19, 22 Jun 2005 (EST)

I'd suggest adding that you should bring something to help shut down the monk boss in the final area. He spams orison quite a bit and some groups might have trouble outdamaging it. Something like diversion or maelstrom. Distracting chop/shot can work, but it's a little more random. Also, I'd say killing any sand giants not in your way is a waste of time, since you'll rack up 6% by the time you get to the final area and last three boesses anyway. --Fyren 13:45, 11 Aug 2005 (EST)

I copied the following paragraph and made changes to it, but I did not edit the article directly:

"The first team has three groups. Focus on one group at a time and take out the spell-casters first. Use the timer in order to plan your attack on the enemy priest. At each multiple of two minutes (2:00, 4:00, etc.), the enemy priest if still alive will resurrect all his fallen team members. You need to make sure you kill the enemy priest before the timer hits a multiple of 2 minutes. Then the team is defeated once you have killed all its members." --User Queen of Spades 128.252.10.27 05:44, 11 Oct 2005 (EST)

Alternative approach to the two teams
Pertaining to the following discussion, I have some disagreements:

"The next fight is against two teams so you should focus on one team at a time. The Ghostly Hero will open the door to the teams when he nears it. When the door is opened and you enter the arena enemies will approach you from both sides. Do not rush in right away but back off and wait until the opponents move away again, so you don't have to fight two teams at the same time. You may want to wait until 2:00 before actually initiating the fight. It is usually best to engage the northern team first. After finishing the team, wait until the timer has passed a 2 min. interval (4:00, 6:00 etc) before proceeding to the next team. "

1) With careful planning, you do not have to wait for the right-most team to back off. Just make sure your target caller calls on the left-most team and that your team does not aggro the team on the right. Also, it helps when you enter the gate, to have your team keep to the left. The left-most team of enemies will send one or two mobs out to you and you can engage them there without aggroing the other team. (Note: I always take on the team on the left first, I don't know which direction they are, the article says 'northern team first'.

"After finishing the team, wait until the timer has passed a 2 min. interval (4:00, 6:00 etc) before proceeding to the next team. "

2) The last sentence of the paragraph is one approach. I would break it into a separate paragraph and indicate an alternate approach.

E.g., "After finishing the first team, wait until the timer has passed a 2 minute interval (4:00, 6:00 etc) before proceeding to the next team. Or alternatively, you can give yourself more time by starting the attack anywhere from 15 to 20 seconds before an even two minute interval, e.g., at 3:45 or 5:45. The priest will resurrect any of his teammates that have fallen by the two minute interval, but if you attack a Champion or Avenger (the warriors), you will usually take longer than 15 or 20 seconds to put him down." --User Queen of Spades 128.252.10.27 05:56, 11 Oct 2005 (EST)


 * You make good points. I edited the article to the theme of what you are saying. I do not believe there are "two" approaches though. It's obviously better to start at 1:50 than 2:00. --Karlos 17:05, 11 Oct 2005 (EST)
 * I like how you worded my ideas and consolidated them into the articl. I reedited it to make it even more clear, hopefully. --User: Queen of Spades 128.252.16.235 06:18, 18 October 2005 (EST)

Additional Editing - Primary Mission section
Numerous changes made throughout. --User: Queen of Spades 128.252.16.235 06:19, 18 October 2005 (EST)
 * Minor edit: in the third arena (the one with three teams), the team on the RIGHT is the one that you may rush in and kill the priest first because of a defensive 'gap'. Queen of Spades 07:45, 1 November 2005 (EST)

Cheap way of doing bonus
I just added a cheap way of doing bonus. And in case anyone wonders, I have see it happen once with my very own eyes.

I was playing with my Monk, and wanted to capture Word, so I managed to persuade my PuG to go left first for the third trial, instead of taking advantage of the defensive gap on the right side like any sane group would do. Now, I'm not a really good healer, so all I do is focus on the party health bar and not pay much attention to what's going on in the field (except an eye out for chaos storm), so I didn't really follow what happened. All I know was, very soon after our engagement with the left group, the king died. I don't know who killed him or how he got killed otherwise, but he died for certain. The left group took us 7+ minutes to kill, and by the time we finished the other 2 groups it was around 14 minutes. We were pleasantly surprised when we found out we got credit for the bonus.


 * That's not a "way" to do the bonus, that is a bug. You'll be surprized to know that I got the bonus, TWICE in that manner. Until today, I have no knowledge of how to "normally" do the bonus. Each time I have done this mission, I got the bonus, and the king was brutalized each time. No idea what or how it triggers, but your tip is invalid, I have been with teams that went left first and did not get bonus. --Karlos 07:41, 3 November 2005 (EST)


 * 1. First of all, my "tip" ISN'T to go left first. It is to "somehow to get the king to die".  I only mentioned going left first as part of the whole story of how I came across the observation that if the King dies, the game consider him not having left yet, and that story only belongs to this talk page.  I even edited my own words in the article to remove the word "killed" because I realized I didn't even know if he was killed (either by enemy or by someone in my party) or died due to other unknown causes.
 * 2. Call it semantics, but I don't consider this a "bug". The bonus text stated before the King's spirit leaves (or is driven away), as opposed to explicitly telling you a time limit.  If he (well, his spirit) dies, he didn't leave (or get driven away).  And if the usual way he leaves is by walking away (as opposed to disappear by teleportation, I never had time to pay attention to how he leaves), then in the old days a spirit-spamming group might be able to block him off so he is alive and cannot leave after 10 minutes and bonus credit still counts.  Oversight?  Perhaps.  But "dying does not constitute leaving (or being driven away)" is a semantic choice the current game chooses to go with, and I wouldn't call it a bug.  Can we just leave that part of the note out?  Not labeling it as a bug or not a bug in the article, just stating that if King dies within 10 min the party would get credit for bonus.
 * 3. I am not surprised that you got the bonus twice in that manner. I don't know why I should be surprised, since it agrees with my own observation.  However, if you said your experience was that the King died under 10 minutes, and you did not get bonus, that would surprise me, and THAT would make my "tip" invalid.  Actually, now that I re-read your edit "...at times, the party will receive the bonus if the king gets killed", it sounds like if the king gets killed, sometimes the party gets bonus and sometimes the party does not.  Is that your intended meaning?  If that statement is true, then I am surprised, but your privious entry in this talk page never mentioned king dead in 10 min and not getting bonus, so I'm not sure.
 * 4. Finally, I'm confused about "Each time I have done this mission, I got the bonus, and..." versus "...I have been with teams that went left first and did not get bonus.". Can you enlighten me on the appearant conflicts of whether you always get bonus or not?  I don't think the parts I didn't quote changed the context... -PanSola 15:46, 3 November 2005 (EST)
 * Oh boy... Here we go:
 * 1. Are you saying the bonus objective is to let the king get killed? That they mis-stated the bonus? The bonus says clear the blabla before the king is driven away. You're saying that him being killed is not driving him away? I would disagree with your assessment which makes the bonus completely ridiculous. Just lure the enemies to him and him killed. I'm sure that's not what Arena Net had in mind.
 * 2. Sounds like a bug to me. I consider "driven away" to include getting killed. As such, when he is killed you are supposed to lose your shot at the bonus, not get the reward. More importantly though, do we KNOW that if the king gets killed the party WILL get the bonus. Have you tried that. I don't mean an experiment where you are constantly watching the party list health bars, but a conscious effort to KILL him and see if you get the reward. Try that and let us know.
 * 3. Yes, that's my intended meaning. There are times when he'd be pacing the central area talking to himself, he'd aggro some group and get killed. Nothing would happen, at other times he'd get killed and we'd get bonus.
 * 4. Each time I have done this mission for the NEED to do it (i.e. to complete Ascension) I ended up with the mission and the bonus (twice), which the many other times I have come to this mission (skill cap, helping friends, ..., etc) I have only gotten it once.
 * --Karlos 20:05, 3 November 2005 (EST)


 * And here I come (-:
 * 4. Thanks for the clarification, that really bugged me d-:
 * 3. Interesting, new information, thanks. And when you said "nothing would happen" and "we'd get bonus" that's after you kill the last group, not right when the King's spirit dies right?  Just want to doublely make sure we are on the same page d-:
 * 2. My prior response was based on the MIS-understanding that you also had (multiple) experience with king getting killed and always have the bonus follow when that happened. Now that has been cleared up, your experience serves sufficiently as a counter-experiment that proved I was wrong in my over-generalizing.
 * 1.
 * I'm saying there are different semantic interpretations of what constitutes "driven away".
 * I'm NOT saying that the bonus is to get the king killed and thaat they mistated it.
 * I AM saying that "King being killed (before the hidden time limit) does not constitute being driven away" is one of several valid semantic interpretations.
 * I agree that getting the king to die would not be what Anet had in mind, but then "not having it in mind" does not constitute a bug. It just means it's outside of the box.  HAD the bonus always been received when the king dies (which you cleared up does not always happen, but was my earlier mis-conception), it would just mean the scripting parameters were a bit too literal when seeing the king's dead body there, instead of having moved away.  Being too literal is not a bug, it's a communication phenominom due to intrincacies of semantics.  It WAS a bug when Evennia died before I killed the boss in Defend Denravi and still accomplish the quest (I was with 5 lv15 henchies, really needed her help at the very end), because the goal specifically stated Evennia must survive.  But there are different valid ways to interpret "driven away", so had there been a consistent behavior for Thirsty River regarding how bonus is handled when the king dies before the hidden time limit, whether to give credit for bonus or not, would have been fine and not a bug.  IMHO.
 * Peace & Chaos (-: -PanSola 15:23, 4 November 2005 (EST)

10:00 or 9:45?
Ok, we all know the Prima Guide isn't always accurate. In fact, it is often wrong or has outdated info. But did anyone actually specifically checked that the King leaves at 10:00 as opposed to sometime between 9:30 and 10:30 (and thus just assumed it's 10:00)? According to the Prima Guide it is 9:45, and it does seem likely that the 10:00 could be an approximation that sounded perfectly reasonable so no one bothered to check for exact accuracy. Or perhaps at 9:45 the King starts his "leaving talk", but does not completely leave until 10:00, so finishing before 10:00 still count for bonus credit? Just wondering if anyone actually confirmed it, since the Prima Guide has a diff number that is close enough for human rounding errors, that's all. -PanSola 15:52, 3 November 2005 (EST)