Spell

Spell: "A skill that results in a one-time effect, such as damage, healing, Energy loss or gain."

Spells are skills particular to Monks, Mesmers, Necromancers, Elementalists, Assassins, and Ritualists which allow the user to cast magic upon allies, foes, wildlife, the elements, or even the recently dead to manipulate their environment. These would include most skills dependent on attributes like Blood Magic, Inspiration Magic, and Fire Magic.

These skills can be learned at trainers or gained through quests just like any other, but they do have a few unique qualities. One of the more important of these is that several skills specifically target spells and/or their casting. Other than that, they still have casting times and recharge times like any other skills.

There are a number of special kinds of spell that have specific features:


 * Enchantment
 * Hex
 * Item Spell
 * Ward
 * Weapon Spell
 * Well Spell

Related Pages

 * Skill - All spells are skills, and so fall under this definition as well.
 * Category:Spells contains all spells available.