Siege Devourer

Description
"You are able to mount the Siege Devourer and take control of it. Doing so will replace your skills with those to command the Siege Devourer." Siege Devourers have 1000 health and 25 energy. Your energy regeneration is based on your class and equipment (i.e., a weapon with +15 energy and -1 energy regeneration will not provide the energy bonus, while still reducing your energy regeneration).

Location

 * Grothmar Wardowns
 * Dalada Uplands (near Molotov Rocktail)
 * Sacnoth Valley

Note

 * Despite their impressive size, they can be knocked down.


 * Riding the Siege Devourer reduces your character's Primary Attribute level to 0.


 * Once a hostile Siege Devourer has low health, a Charr Bladestorm will come out of it, and the Devourer will turn friendly.


 * If you are riding the Siege Devourer and then start a mission, it disappears during the mission and re-appears once the mission is completed.


 * The Siege Devourer can be ridden between explorable zones; this makes quests like Fire and Pain quite a bit easier. However, it cannot enter dungeons such as the Ooze Pit and Rragar's Menagerie.


 * If you are planning to ride a Siege Devourer extensively, a good strategy is to bring a pet. The pet will follow and attack normally while you are riding the devourer. In addition, you should bring long duration pet skills, in particular Call of Protection and Symbiotic Bond to protect your pet. Cast them before mounting the devourer and watch their duration in the pet's effects monitor. When they are close to running out, dismount the devourer, recast those skills, then remount the devourer. Since all your attack skills will be replaced anyway, this strategy effectively gives you a pet for free. You should also max out your Beast Mastery skill, even with a superior rune if you are a ranger, since all skills and health are replaced.


 * Siege Devourers can dance.


 * Siege Devourers can be used to farm Ebon Vanguard Reputation points very fast. Their attacks do massive damage against large groups of Charr casters, usually leaving them at low health or even instantly killing them.


 * Once the devourer runs out of health you will come out of it, a good way to prevent the devourer from dying is to dismount it before going into a big battle, then returning to the devourer.


 * The wielding of a Zealous, Vampiric and other enchanted weapons will reflect on your Devourer, thus giving it a nice energy regeneration when wielding a Zealous Scythe that may hit multiple enemies. Use Vampiric weapons for a small damage bonus.


 * Stonefist Gauntlets or Insignia's work with Siege Devourer's Swipe and Siege.


 * Your choice of weapons can actually make a difference; Wand, Bow, Staff and Spear weapons will cause your attacks to be ranged, while Axe, Hammer, Sword, Dagger, and Scythe weapons will deal damage in melee. Also worth noting is that Scythes cause you to hit multiple foes in range, just as though you were wielding a scythe normally. Also when wielding daggers, dagger mastery still affects your chance to double strike. This is a small chart to illustrate the differences:

Trivia

 * When the Siege Devourer follows you for the siege devourer training quest (What Must Be Done), it says "Click, clack, BOOM!", which may be a reference to Saliva's song, 'Click, Click, BOOM'. It may also be a reference to the children's book 'Click Clack Moo, Cows that Type' by Doreen Cronin (especially since the devourer also says "Clickety, Clack, BOOM" similar to the book).