User:Leonim/Character/Shakni Zendergrim

Attributes

 * Blood Magic : 12 + 1 + 1
 * Curses : 12 + 1 + 2
 * Soul Reaping : 3 + 1

Attributes

 * Blood Magic : 12 + 1 + 3
 * Death Magic : 8 + 1
 * Shadow Arts : 9
 * Soul Reaping : 5 + 1

Equipment
An Insightful staff of Enchanting is a must-have, blood staff will do (unprotected) dark damage when at range, but beware the 20% HSR for Blood Renewal, while a death staff would deal cold damage and help yur enchantment management.

Tips

 * Don't wand/attack when under Dark Escape (or hexes activated upon attack), you won't need the extra damage anyway and you can chase your prey enough time to get a kill.
 * You are both dealing touch (armor-ignoring) shadow damage to your target AND adjacent ones, think about it when placing yourself among melee attackers.
 * Don't cast Blood Renewal before it ends, but as soon as it does, or you will suffer the consequences of too much sacrifice without the necessary health gain (which is, by the way, above 80% of your updated max health every ten seconds, without taking the +6 health regen into account).
 * The gap between successive Shroud of Distress casts (between 1/2 and 3/4 of attacks evaded, and those getting through doing half or quarter damage) can be used for energy-regeneration or covered by Dark Escape.