Fort Aspenwood (mission)

Fort Aspenwood is a Competitive Mission in Guild Wars Factions. For information on the outposts by the same name, see Fort Aspenwood (Kurzick) and Fort Aspenwood (Luxon).

Description
''This fortress was designed by the famed Kurzick architect Lord Stein zu Heltzer more than five hundred years ago. One of the few remaining structures of pure stone (which therefore dates from the time before the Jade Wind), Fort Aspenwood has long stood at a key strategic location along the Kurzick/Luxon Border. The Kurzicks have managed to hold the fort against Luxon encroachment for centuries...but this arrangement may not last forever.''

=Kurzick=

Mission Objectives
Master Architect Gunther:


 * You must gain control the mines to extract amber from them.
 * To capture a mine or a strategic point, you must first remove all enemy NPCs from that location
 * Gates are breached when all of your guarding NPCs are eliminated.
 * Cart amber back to your gatekeepers to repair the breached gates
 * The Luxon commanders direct the fire of the siege turtles. Kill them to stop the turtles from respawning as long as you control that point.
 * Remember that you are on the defensive. Use protective Spirits to impede enemy advancement. Set traps around doors to slow down advancing forces.
 * The turtles are mobile siege weapons, destroy them quickly. Degeneration, Hexes, high-powered attacks and life-stealing spells are effective against them.
 * It is more advantageous to eliminate Luxon NPCs, though you may resort to assaulting human players as well.
 * Area-of-effect skills, Hexes and degeneration attacks are vital weapons.

Kurzick Strategy
The Kurzick goal in this mission is to keep Master Architect Gunther alive until the Vengeance of the Gods is completed. This will take several minutes. During this time, the Luxon players will try to break through the gates using Siege Turtles as well as backup NPC warriors. The Luxon players will have to break through three gates to reach the architect's chamber, then kill the architect. Amber can be found outside the fort to repair the gates. Gates are destroyed when their guards are beaten.

Teleporters will lead both to the middle areas of the fort, and the outside areas.

Kurzicks should try and kill the siege turtles, as these add extra firepower for destroying the gates. The turtles are guarded by warriors though, so any attackers should prepare for warrior attacks. Getting amber is also important, as it will repair the gates and force the Luxon team to break through the guards again. Killing the Luxon commanders is worthwhile, since the Luxons depend on the additional firepower of their NPCs and Siege Turtles.

=Luxon=



Mission Objectives
Luxon Commander:


 * Wrest control of the Kurzick amber mines. Doing so will allow you to resurrect there, and will prevent your enemies from repairing damaged gates.
 * The main objective is to eliminate the Kurzick Master Architect.
 * Use the commanders to order siege turtles to breach the gates.
 * Protect your commander from harm. If they are killed, you musst eliminate the enemies controlling the command point to resurrect them.
 * Be on offensive and prevent the Kurzicks from firing their weapon.
 * The turtles are mobile siege weapons,keep them alive. Employ Spirits and protection spells to keep the turtles alive.
 * Killing Kurzick NPCs is advantagous, but you may resort to eliminating Kurzick human players as well.
 * Area-of-effect damage and degeneration through Hexes or Conditions are effective weapons against the enemy.

Luxon Strategy
The Luxon goal is to break into the fort and kill the architect before the weapon is finished. They have to break through three sets of gates, helped by siege turtles that come from command posts. The gates will break when all of their associated guards are killed. Prevent the Kurzick team from bringing amber from mines to repair the gates.

The Luxon team needs to kill guards quickly, to break down gates faster than the Kurzick team can repair them. If the Kurzick team does not get amber to repair gates, the Luxon team can overwhelm the guards bit by bit. If the Kurzick players do clear an amber mine and repair the gates, the Luxon team may need to guard the mine, and keep the Kurzicks from getting back with the amber.