User talk:Ericdanie

Your trap notes
As they are written now, those notes are inadequate and likely to be removed. Can you explain yourself more? For example, you are saying that Spike Trap does "weak damage" that assumes armor level 0... I find that extremely hard to believe. Can you provide proof and specifics as to the testing you have done and which traps did what? I will keep the note for now in hopes of further elaboration. --Karlos 05:27, 1 October 2006 (CDT)
 * First, thanks for the feedback. I understand your doubts about the information, mainly because the damage is not shown for the user of the trap, because the conditions are what currently make most traps worth the skill slot and because a Bladed Aataxe does die against a trapper farming group but, after all, when you notice it, what's the point of using a "weak" trap that would never deal more than 30 damage (against warriors it's around 5-10 damage) with a number around 60 written on the description? I've also added this test to Talk:Trap

Test Information:

Trap User: Eric Danie, R/W20, 14 WS and 11 BM.

"Sand Bag": Arkafan the Monk, Mo/Me20. Phase 1 with Wanderer's Set (60 armor against physical damage); Phase 2 without any armor (0 armor against physical damage).

Traps Used (damage in description, type): Viper's Nest (38 piercing), Barbed Trap (62 piercing), Spike Trap (64 piercing), Flame Trap (29 fire), Dust Trap (24).

Test Pictures:

Test Conclusions:

- Those pictures show that Spike, Barbed and Flame Traps deal their full damage only against foes with 0 armor (the "weak" traps). - Those pictures show that Viper's Nest deal their full damage against foes with 60 armor (the "normal" traps). - Those pictures show that Dust Trap deal their full damage ignoring the armor (the "ignoring" traps). Ericdanie 17:21, 1 October 2006 (CDT)


 * Thanks for the response and the screen shots. This is very intersting stuff. --Karlos 22:38, 4 October 2006 (CDT)