Talk:Skill animation

Article Name
Karlos split the article cast and moved the "animation" paragraph to a new article casting animation. Furthermore he created a link to a (wanted) page cooldown animation.

I'd prefer if we move the article yet again and name it skill animation, because: Unless anybody objects, I'll move the article to skill animation tomorrow. Okay? -- 22:51, 7 March 2006 (CST)
 * We have no clarification if "casting" is reserved for spells only. The article should cover all skill types, spells and non-spells alike. As long as we aren't sure, we should preferably call it "activation", not "casting".
 * Furthermore, "casting" is the activation of the skill, but there are also animations for the target "impact" and for the "cooldown" after casting is finished. The article should cover the whole sequence. No separate articles for target impact animation or cooldown animation required, imo.


 * Agree to the move to skill animation. The significance of cooldown is important to explain, even if you wish to keep the cooldown animation itself in the same article. --Karlos 13:06, 8 March 2006 (CST)


 * Moving now. -- 20:52, 8 March 2006 (CST)

Movement Animation Description
Do we really want to add a detailed description of all the movements for all professions and genders, and all activation times? This would really bloat the article. If we make it as detailed as the one for the female elementalist, with screenshots, we'll easily end up with 6 pages of text. That's a lot of scrolling and reading for something that (IMHO) has little informational value and is mostly eye-candy.

I could live with having it in the article (Hey, we even have info about the dances!), but we should move it to the bottom, below the more important parts, especially the Casting Symbols, which do have informational value. -- 00:35, 8 March 2006 (CST)


 * I kept the order that you had, I did not want to have them at the top or the bottom. :) I think you're jealous cause my ele is having her 15 minutes of fame. :) Seriously though, the text descriptions are always useful and I do agree that the actual pictures and specifics of each move are not that important. I suggest you keep the important part (that the animation is a function of length and target) and move the rest to the bottom or even to separate pages (like Elementalist skill animation). --Karlos 13:06, 8 March 2006 (CST)


 * Well, the movement is the first in the sequence, so it does make sense to have it on top. :/ I don't know a good solution. -- 20:52, 8 March 2006 (CST)


 * I disagree about pictures being unimportant. For me, it is very hard to imagine (I might be imaginatively-challenged, hehe) the moves from the description alone. Or as the saying goes: 1 picture is worth more than 1000 words. In the end this article is only informative as long as it enables you to link the animation to the appropriate skill, so the pictures are the most important part of this imho. --Xeeron 22:55, 8 March 2006 (CST)

I agree that the article is a little bloated with the movement animations included, however I think they are still important information (to PvPers in particular). What about splitting that section into its own article? --Bonjela 06:41, 21 March 2007 (CDT)

Is the whole animation description bit even necessary? considering one can see exactly what spell a player is casting by clicking on them.

Glyph symbols
I just tried 4 and each had a different symbol. Will do capping later. --Karlos 21:36, 8 March 2006 (CST)
 * They all differ in size and "interior". I'll post all of them later today. --duckman 08:26, 6 September 2006 (CDT)
 * Done! --duckman 00:58, 8 September 2006 (CDT)

Casting symbols
Okay, that covers all the attributes except Critical Strikes and the Dervish attributes. Does anyone have an assassin or some screenshots from the Nightfall preview event? -- Gordon Ecker 20:31, 31 August 2006 (CDT)


 * I think Ritual Lord got a unique casting symbol -- [[Image:Ritualist-icon-small.png]] Cwingnam2000 20:33, 31 August 2006 (CDT)


 * Some Binding Rituals also have unique symbols. At least Soothing and Union don't use the Communing one.  I'll take some screenshots later. --duckman 08:24, 6 September 2006 (CDT)


 * Should the "No Attribute" casting symbol for elementalists be changed? Seeing as Elemental Attunement is now under Energy Storage and does not use the Energy Storage symbol, it just doesn't seem right. No spell under "No Attribute" even uses that animation anymore, it was only ever for Elemental Attunement.--Blobulator 05:34, 3 December 2006 (CST)

Necro Male - Spirit
Anyone noticed how the Necro male claps after creating a spirit?

Pretty sure that was a bug,and I think it's been fixed.207.156.48.130 21:16, 14 July 2007 (CDT)

Monk+Bow
This wasn't listed, thought I'd share the info. When wielding a bow, a monk (female atleast) will, when targetting self with a >0.5s skill, finish casting by sweeping their arms first crossed once, then back crossing them again, and ending with the chinese martial art phoenix stance, but with their torso pushed forwards (if anyone knows, Tekken 3, almost identical to Xiaoyu's phoenix stance). With a skill with less than 0.5, ally or self, it does the same as all other weapons, punching the arm out, and bow pushed back in the other. Other than that, it's same as the rest. Slvrwolf 03:54, 5 April 2007 (CDT)


 * read the note at the bottom of the article, theanimation you describe is the ranger one.  ~ Soqed Hozi ~  20:40, 13 May 2007 (CDT)

Where are all the Male Character Animations?
One Question how come there are very few male pictures for the animations? --Asianidiot 11:36, 19 May 2007 (CDT)
 * Because the people who play male characters didn't post any yet. Simple as that. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 19:38, 19 May 2007 (CDT)

Attack Skills
It says in the article that 'attack skills use standard weapon animations' (under female warrior). This isn't necessarily true. Depending on what weapon/off-hand combination you are wielding, certain attacks do have unique, consistent animations. The Galrath Slash/Final Thrust animation is a spinning slash, while Sever Artery is actually a unique thrust. I've observed these two with all classes (warrior secondary, of course) but not all the time -- changing an offhander sometimes disabled the unique animation. It wasn't until Assassin that Arena.Net started to be truly consistent with attack animations. Still, to say that all warrior attack skills use standard attack animations is incorrect.

Same with Ranger. Pin-down, for example, has a very specific animation, with the character falling into a crouch and firing at the enemy's legs. Perhaps there's an article elsewhere about this, but I can't find one. 124.171.21.207 04:36, 15 September 2007 (CDT)