User talk:Hyprodimus Prime/PetitionGW2

"Some of the items and titles will be available to players of Guild Wars 2 through a Hall of Monuments created as part of Guild Wars Eye of the North."

If that's not enough to make you happy, then meh. You should be glad they allow any sort of transfer at all, imho. (T/C) 16:21, 24 March 2007 (CDT)

Well i understand its in another time line, but I dont want to see all our chars go to waste.... All im asking is that those who played GW1 will be rewarded for doing so somehow. To me, items and titles are only half the char. Theres skills and armor, and your guy itself. Sorry for sounding pissed, but I think I have a reason to. Look at Runescape, when they went to RS 2, they kept the chars. It was in no way unballenced. Our ballenced game cannot get anymore ballenced if we allow lv 20s into a 100+ game.--&mdash; Hyprodimus Prime    17:26, 24 March 2007 (CDT)


 * Can you imagine my ele running aorund at 130? I'd need a wand called "walking stick"Lord of all tyria 17:30, 24 March 2007 (CDT)


 * All you'd need is this.
 * To be honest I'd rather start over from scratch, in a new world where I don't know anything or have anything and work my way up, starting near the top is no fun, and what would a level 20 do in the starting areas? or would they skip you ahead and miss out on the story line?--Sefre  [[Image:Sefresig.jpg|15px|]] 17:42, 24 March 2007 (CDT)


 * You know this won't happen right? You're not obligated in any way to play the game.  It's not a job unless you make it one.  Plus I'm sure the entire character system will be changed in Guild Wars 2.  It's not another campaign for GW1 or something.  It's an entirely new game.  That's like asking for your progress in Super Mario World for SNES be carried over to Super Mario World for N64.  The game is entirely different.  Velouria 01:48, 25 March 2007 (CDT)


 * Well we respect Anet's decision but with the current information, this is how we feel. Anet like to listen to the players. We may not get it, but its worth a try.--&mdash; Hyprodimus Prime  [[Image:hyprodimusprimewikisig.png||talk]] 01:51, 25 March 2007 (CDT)
 * Oops. edit retard moment.  recent change spam.

its not gonna happen because guildwars 2 is a completly different game, you dont have to buy guildwars 2, because guild wars 1 will still be supported, you can only get some benefits from having both, but other than that i think that they are completly different besides story and lore. its like saying you want your lvl 99 paladin in diablo two for ladder, when the ladder resets. it just doesnt work out that way--Kyro27 02:21, 25 March 2007 (CDT)

Well Ive clarified my suggestions, I believe they are absolutely possible because they don't make an unbalance in the game.--&mdash; Hyprodimus Prime   03:24, 25 March 2007 (CDT)

Well... level 20 is not particularly hard to reach right now, and, in a game where the level cap is 100 or greater, getting to level 20 would more likely than not be time spent in the "getting started" area. While this does set up the plot to a certain extent, it is certainly not wholly necessary especially depending on how Anet decides to do this. In my opinion, the hardest part would just be to think up a reason/vehicle to allow old characters into this plot. Letting them start at 20 would as Hyprodimus Prime not unbalance the game, and, it would allow experience players to "get in the thick of things." It would also allow for a faster start to gameplay and reward players. Even in NF which starts you off very quickly, it can be a pain to just level up. It's not that I dislike starting fresh, in fact, I usually do, but the option is still nice to have. Defiant Elements (talk ~ contribs) 03:34, 25 March 2007 (CDT)

To be honest, I don't see any downside to allowing people to transfer characters. The plot is easy enough to tweak to allow it, it wouldn't create an imbalance, and it isn't like anyone is forcing you to transfer your character. Defiant Elements (talk ~ contribs) 03:37, 25 March 2007 (CDT)


 * The downside would be an inability to transfer them back. However, as long as they just made it so extra levels are for looks only, it might work. --[[image:rollerzerris.jpg|50x19px]]    03:39, 25 March 2007 (CDT)


 * I really dislike the thought of being able to transfer characters to Guild Wars 2. Sure, it's perfectly reasonable to want some kind of reward for playing Guild Wars, and I think the Hall of Monuments is a great idea, but characters?
 * Not only does the game take place hundreds of years after Guild Wars (So short of divine intervention it would just be illogical), but I feel that transferring characters could well ruin gameplay.
 * You see, when I play a new game, I very much prefer to start from the beginning. Not as a mid-range (or even max level, who knows?) character.  Allowing people to start off powerful, skipping a chunk of the game, makes players who are not able to do this feel cheated, and players who are as if they are missing out on something.  Both bad.
 * Oh, and one more point. Allowing transferring of characters would require the developers to completely reimplement everything that went into the characters we already have.  Every skill, every item, every title, every appearance, etc.  That could be a lot of work impeding on more important gameplay features. --Emelend 08:05, 25 March 2007 (CDT)
 * Good points. I would say however that your second point (i.e. Divine Intervention) isn't really as strong an argument.  Consider how much Divine Intervention already goes on in the game.  For example the end of both the Factions and Nightfall campaigns end with instances of Divine Intervention.  In Prophecies, while I don't think there is as much Divine Intervention per se, you still have NPC's like Glint helping the NPC's along the way.  Given the plots of the various campaigns, Divine Intervention really isn't such a stretch.  Defiant Elements  (talk ~ contribs) 01:01, 26 March 2007 (CDT)
 * Just to turn the tables a bit. A lot of people say they want to start off fresh and they dont get why we want to keep going. Lets just say a new Campaign comes out ie. GW:Empires at war, would you say that to someone who wants to continue his main? You might argue that GW 2 is "totally different" but the thing is, its going by the name Guild Wars, continuing the same story and by the same company. It really isnt "such a new game" after all. Its deffinatly not an expansion, but has enough old elements that player transfer is not a problem. Concerning those who use Mario or other games as examples. Unless its an MMORPG that you spent hundreds of hours on, its fallacy. The reason we want our old characters is because we worked so hard on them.--&mdash; Hyprodimus Prime  [[Image:hyprodimusprimewikisig.png||talk]] 02:13, 26 March 2007 (CDT)

You guys just keep saying that this is a new game while in fact it is not (storywise). From a technical point of view it is a new game but from a story point of view it is not. It is Tyria after 100 years and what happens next is a continuatin of the story. I can understand why characters can't be transfered and why armor also can't since some classes might be removed and the armor system might be changed. But why can't we inherit money?! Did my grandfather gamble alot before 100 years ago and thats why I'm broke now and all he left me are some titles?!--Code1101 08:35, 25 March 2007 (CDT)


 * You guys just keep saying that this is a new game while in fact it is not (storywise). From a technical point of view it is a new game but from a story point of view it is not.

GG Velouria 17:28, 25 March 2007 (CDT)
 * The only problem I see with transferring money to Guild Wars 2 would be that it is introducing free currency into a different economy. Who's to say that gold/platinum will have the exact same value as it does in Guild Wars 1?
 * Of course, this could be worked around with a conversion factor of some kind (so if gold is worth more in the sequel, you will get more gold than was actually transferred [...interest?], and vice versa [... ummm...  some of it was lost over time?]).--Emelend 11:42, 25 March 2007 (CDT)

Concerning those who have signed
Please discuss the current suggestions here, as of this point, it has only been my ideas. As we get more information ideas may change.--&mdash; Hyprodimus Prime   03:29, 25 March 2007 (CDT)

Races/Skills/GW1
Questions to clarify some things, on how you wish things to be:


 * -Races:
 * Lets just say you can transfer characters over from GW1, will they retain their profession and race (every one being human only)? Or would it be so you have to choose Race for your character witch will be created in GW2 whit experience, items/armour of the previous character?


 * -Skills:
 * Will Skills of characters be useable? Or locked away due to lack of profession/attribute associated with them?


 * -Back in GW1
 * Characters who were transferred disappear from GW1? or will be allowed to progress in both games whit out interfering whit each other?

Gota know what poll stands for before you vote right? =D Biz 10:39, 25 March 2007 (CDT)


 * Yes, On races If there was allowed a transference, there would be an over population of humans. Im starting to think it be reduced to PvP only. And hey, HA is fought in the Mists right? Thats like their afterlife.
 * On skills theres too little information to tell at this point, but Im thinking that if the professions remain the same and the skills are the same then they be transfered. If not, then what about they be exchanged for skill points? Which may be then be unlocked in PvP. My opinion on GW 1 is that it isn't changed.--&mdash; Hyprodimus Prime  [[Image:hyprodimusprimewikisig.png||talk]] 15:03, 25 March 2007 (CDT)

not going to happen
Really, it's for a good reason and wouldn't be worth it anyway. --FireFox  17:00, 25 March 2007 (CDT)

Sorry to Theus Lampart,######## Whammo.
My computer's filter keeps editing stuff it sees as swear words, it turned your ########, into ########. Im still trying to get it fixed.
 * lulz Velouria 21:47, 25 March 2007 (CDT)