Insignia

Armor Insignia are a type of armor upgrade component introduced with Guild Wars Nightfall

List of Insignia
{|
 * Name||Icon||Bonus||Campaign
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Common

 * Survivor|| ||Health +15 (on chest armor) Health +10 (on leg armor) Health +5 (on other armor)||?
 * Radiant|| ||Energy +3 (on chest armor) Energy +2 (on leg armor) Energy +1 (on other armor)||?
 * Stalwart|| ||Armor +10 (vs. physical damage)||?
 * Brawler's|| ||Armor +10 (while attacking)||?
 * Blessed|| ||Armor +10 (while affected by an Enchantment Spell)||?
 * Herald's Insignia|| ||Armor +10 (while holding an item)||?
 * Sentry's Insignia|| ||Armor +10 (while in a stance)||?
 * colspan=4|
 * Blessed|| ||Armor +10 (while affected by an Enchantment Spell)||?
 * Herald's Insignia|| ||Armor +10 (while holding an item)||?
 * Sentry's Insignia|| ||Armor +10 (while in a stance)||?
 * colspan=4|
 * Sentry's Insignia|| ||Armor +10 (while in a stance)||?
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[[Image:Warrior-icon.png]] Warrior

 * Dreadnought|| ||Armor +10 (vs. elemental damage)||?
 * Knight's|| ||Received physical damage -3||?
 * Liutenant's|| ||Reduces Hex durations on your by 20% (Non-stacking) Armor -20||?
 * Sentinel's|| ||Armor +20 (Requires 13 Strength, vs. elemental damage)||?
 * Stonefist|| ||Increases knockdown time on foes by 1 second. (Maximum: 3 seconds)||?
 * colspan=4|
 * Sentinel's|| ||Armor +20 (Requires 13 Strength, vs. elemental damage)||?
 * Stonefist|| ||Increases knockdown time on foes by 1 second. (Maximum: 3 seconds)||?
 * colspan=4|
 * Stonefist|| ||Increases knockdown time on foes by 1 second. (Maximum: 3 seconds)||?
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[[Image:Ranger-icon.png]] Ranger

 * Frostbound|| ||Armor +15 (vs. Cold damage)||?
 * Pyrebound|| ||Armor +15 (vs. Fire damage)||?
 * Scout's|| ||Armor +10 (while using a Preparation)||?
 * Stormbound|| ||Armor +15 (vs. Lightning damage)||?
 * colspan=4|
 * Scout's|| ||Armor +10 (while using a Preparation)||?
 * Stormbound|| ||Armor +15 (vs. Lightning damage)||?
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[[Image:Monk-icon.png]] Monk

 * Wanderer's|| ||Armor +10 (vs. elmental damage)||?
 * Disciple's|| ||Armor +15 (while affected by a Condition)||?
 * colspan=4|
 * Disciple's|| ||Armor +15 (while affected by a Condition)||?
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[[Image:Necromancer-icon.png]] Necromancer

 * Blighter's|| ||Armor +20 (while affected by a Hex Spell)||?
 * Bloodstained|| ||Reduces casting time of spells that exploit corpses by 25% (Non-stacking)||?
 * Bonelace|| ||Armor +15 (vs. Piercing damage)||?
 * Minion Master's|| ||Armor +5 (while you control 1 or more minions) Armor +5 (while you control 2 or more minions) Armor +5 (while you control 5 or more minions)||?
 * Tormentor's|| ||Armor +10 Light damage you receive increased by 6 (on chest armor) Light damage you receive increased by 4 (on leg armor) Light damage you receive increased by 2 (on other armor)||?
 * colspan=4|
 * Minion Master's|| ||Armor +5 (while you control 1 or more minions) Armor +5 (while you control 2 or more minions) Armor +5 (while you control 5 or more minions)||?
 * Tormentor's|| ||Armor +10 Light damage you receive increased by 6 (on chest armor) Light damage you receive increased by 4 (on leg armor) Light damage you receive increased by 2 (on other armor)||?
 * colspan=4|
 * Tormentor's|| ||Armor +10 Light damage you receive increased by 6 (on chest armor) Light damage you receive increased by 4 (on leg armor) Light damage you receive increased by 2 (on other armor)||?
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[[Image:Mesmer-icon.png]] Mesmer

 * Virtuoso's|| ||Armor +15 (while activating skills)||?
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[[Image:Elementalist-icon.png]] Elementalist

 * Aeromancer's|| ||Armor +10 (vs. elemental damage) Armor +10 (vs. Lightning damage)||?
 * Geomancer's|| ||Armor +10 (vs. elemental damage) Armor +10 (vs. Earth damage)||?
 * Hydromancer's|| ||Armor +10 (vs. elemental damage) Armor +10 (vs. Cold damage)||?
 * Pyromancer's|| ||Armor +10 (vs. elemental damage) Armor +10 (vs. Fire damage)||?
 * colspan=4|
 * Hydromancer's|| ||Armor +10 (vs. elemental damage) Armor +10 (vs. Cold damage)||?
 * Pyromancer's|| ||Armor +10 (vs. elemental damage) Armor +10 (vs. Fire damage)||?
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[[Image:Assassin-icon.png]] Assassin

 * Infiltrator's|| ||Armor +10 (vs. physical damage) Armor +10 (vs. Piercing damage)||Factions
 * Nightstalker's|| ||Armor +15 (while attacking)||Factions
 * Saboteur's|| ||Armor +10 (vs. physical damage) Armor +10 (vs. Slashing damage)||Factions
 * Vanguard's|| ||Armor +10 (vs. physical damage) Armor +10 (vs. Blunt damage)||Factions
 * colspan=4|
 * Saboteur's|| ||Armor +10 (vs. physical damage) Armor +10 (vs. Slashing damage)||Factions
 * Vanguard's|| ||Armor +10 (vs. physical damage) Armor +10 (vs. Blunt damage)||Factions
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[[Image:Ritualist-icon.png]] Ritualist

 * Ghost Forge|| ||Armor +15 (while affected by a Weapon Spell)||Factions
 * Mystic's|| ||Armor +15 (while activating skills)||Factions
 * Shaman's|| ||Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits)||Factions
 * }
 * Shaman's|| ||Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits)||Factions
 * }
 * }