User talk:71.80.211.213

I liked that post. Why add and them remove it? (T/C) 14:29, 28 October 2008 (UTC)

Simple...It was about 7:30AM PST here, and I finally got in, but things are a tad laggy, however it seems to run fine...

I know my point was probably pretty good, but it does nothing but embroil another flamewar, and no matter how passionate people get over an issue such as that, no one can resolve it asides from those causing the problem itself. Unless people start holding themselves (and even their employers if needed) to accountability standards in the entire computer industry, these problems will just get worse...

I could go on about the royal screwups that are many pages long since Vista was conceived of, and when it was finally executed, and Gates basically gave them the bird and told them to hose themselves, well, that was almost as bad as when certain people went into self-imposed seclusion when Shrubby was elected the first time, much less the second...So many screwups were made since then, that no one wants to talk about the issues, because short of giving all these people pink slips and re-hiring the people who knew what in the hell they were doing, nothing is going to be fixed.

Say what you will of slick willy, but hey, he knew better than to try to piss in the middle-east's pond, he knew full well that if anyone did that, they'd just hike the prices of oil and refined gasoline so high that we'd suffer an economic and social implosion from it...Shrubby probably knew it, but hey, he wanted to fill his daddy's shoes, so he just declares victory 4 days after we drop 25,000 mini-nuke bombs all over the place, as if those people aren't experts at hiding under their natural defenses. Sand just goes to glass when subjected to high enough heat, but since Shrubby was dunk and stoned when he should have been learning simple lessons like that, taking fake pictures of him in a fake airman's uniform...

I could go on, but I think I've made my point...I'd love to start the same type of anti-M$ flamewar I've started over at the largest Mechwarrior 3 community (www.mechwarrior3.org), but GW seems to work, asides from some very odd lag (I'm on a fiber trunk, thanks, my speeds are probably faster than those you get from GW's servers), so I'm letting it go.

However, there are some major problems I see with GW2, and if they keep removing things instead of adding and/or improving them, I'm going to get forced into fighting against that issue...GW2 has the feeling of being rushed, but there is NO need to rush it, I'd be perfectly happy if they would hold it until 2010 or late 2009 at the soonest, that way they could improve GW in that time, and take lessons learned from tweaking GW and port them to GW2, not to mention the potential for another expo or something minor...Maybe a bridge between the huge-arse gap of time between GW and GW2, since a lot would have to happen during all that time...

There are so many issues around GW2 that I'd have to make a website just for dealing with it all...GW has enough trouble, at least it seems that way to me...GW needs some huge improvements with balance between health degen and actual damage totals...Now, it's all degen no matter who you play against, unless you degen spam like it's the Nasdaq (lol), you can't beat half of the builds in the game now...Take a look at almost all of the bosses after Prophecies...All of the Zinn's golems, POX, NOX, ROX, they have massive regen and unless you build specially to degen them, they just keep going in eternal battle with you...I spent more than two HOURS trying to bring down POX with my Mox/Vekk/Ogden and henchies, and while all I had to do was avoid that silly reactor overload thing, the golem just kept on regen so hard that he'd go to like 25% health, and then be back to 80% in a half-second...I won't even discuss ANY of the 50K EXP bosses...

It should be possible for warriors and monks to actually beat their foes without having cheapass degen spam builds all over the place instead...

GW2 also needs MUCH better AI...Instead of letting the AI always do everything itself, you should be able to order your AI allies to do everything that a normal player could, if you're good enough at micro...Like telling a caster henchie to carry some quest item rather than having my warrior char lug the thing around, constantly having to drop it just to survive the fights that come with those quests...Just one example among about 80 that I've come up with regarding AI alone...

I design games myself, right now I'm trying to finish up a huge total conversion for an old Star Wars flight simulator called X-Wing Alliance...It may be old, but there are artists now that are making graphics that vastly exceed ILM's standards, even the stuff in Episode 3 couldn't hold a candle to much of the latest graphics from the XWA Upgrade Project...I don't do graphics, but I do coding, scripting, creative writing, sound engineering, and anything else needed to do what I do...I'm not that great at artwork, so I leave that to those who know it best...Anyway, my project has been constantly re-designed from the ground up well over 100 times in the last 12 years since I started getting serious with it...Yeah, that long. Back when I first got started, it was back in the DOS era with X-Wing and TIE Fighter, and every time a new version of that simulator engine would come out, I'd have to entirely re-design every single aspect of the project, and until very recently, the XWA Upgrade had not reached a high enough level of completion to allow me to complete my work, so again I had to constantly re-design the basic coding elements around the graphical changes...

Anyway, I'm rushing a bit to try and get the base mod released by the end of this year, with the full 87-mission campaign set coming along ASAP after that...Of course, my quality standards forbid me to release anything if it has problems like those I blame M$ for creating ;)

Anyway, thanks for the support, but I think it'll be far more important to give these passionate speeches when GW2 is actually in development and not just a myth...GW2 is going to be the real deal, and all of the things that have gone wrong with GW, you can be sure I'll be one plane ticket from NC's headquarters, if they don't fix all of those issues the way they should be...GW could be fixed with a bit of patching, but since I know they won't do it no matter how much their customers protest, I'm waiting for GW2 before I start using the artillery...I may living in a gambling state, but I never go off the defensive until I'm sure of making things work right...Too many people gamble early and go on the offensive, and that's how people always lose, in any number of games of 'real life' (tm) ;)


 * There are Walls of text. and then there's this. :) (don't take that offensively, I'm just astounded how much you managed to write in 2 comments) GW-Viruzzz 18:06, 28 October 2008 (UTC)


 * Quite a nice read. One comment though, on "It should be possible for warriors and monks to actually beat their foes without having cheapass degen spam builds all over the place instead... "

/


 * Yeah, degen, huh. That build waltzes over foes without degen. Scythes are awesome :) Or take Cleave (or DSlash, Earth Shaker, Eviscerate...) and a Conjure. That'll let you pump out more damage than some obscure degen build would. Another fun build is the following (Albeit less effective than the above, more Warrior):

/


 * Maybe swap Res for some more damage if your team is strong enough. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  19:20, 28 October 2008 (UTC)


 * Oh, I see...well I don't think we have any defenders of Vista here. :)
 * @_@ I loved that old Star Wars game (or one very similar to it - was on Mac?). Also, what Viper said. Warriors have never relied on degen as far I can remember (that's Ranger/Mesmer more)...and Monks I'm not sure what you mean since they only get Smiting and they are inferior to any other class to play any other build...except maybe using things like Judge's Insight and Decapitate.
 * The bosses you mentioned are all easy as cake (as long as you shut down their super skills) and I am not sure why you would be using degen against them. Degen is most effective against targets with obscenely high defense (read: true Defy Pain-type tanks, such as Rabid Bear), or when you spread it around to many many targets (Apply Poison Rangers). This causes pressure on the enemy's healing. Against most other foes, degen is useful as additional damage. But I'd much rather get my immediate +38 damage from Executioner's Strike than 38 damage over ~11 seconds from eg. Bleeding. Degen maxes out at -10, which is a DPS of 20 (2 health per second per pip of degen)...that is about half of what is considered good for PvP, let alone PvE. You get much better DPS using direct damage. And when all else fails, there's lifestealing.
 * I agree with you that GW could make many, many improvements to the current AI...not just of monsters and NPCs and Heroes, but just in general. For example, a number of things in PvE can be easily done with a dedicated tank to grab aggro and soak up damage. In PvP, no one is dumb enough to use a tank, because players are not stupid enough to keep attacking it. I understand that like everything else, the AI is controlled by algorithms and complex scripts, and I do appreciate that it is better in GW than many other games I have played. (The mere concept of Henchmen was a HUGE factor to me choosing GW.) Still, there is always room for improvement. But I think one also has to think of balance. If the AI gets too good, then it will almost always outperform a human, and then there will be no more reason to ever PUG or for that matter play with humans. That would destroy the game at its most fundamental level as an MMO. It is already like this for Heroes and Interrupts - they are unbeatable with them, and so there is no reason anymore that a player has to learn how to interrupt, except for special situation where you don't want everything interrupted (Great Destroyer for instance). So the average skill level of players deteriorates and that furthers the PvP/PvE split.
 * But yeah, you're right that all this talk doesn't make a difference to ANet. Best of luck to you when GW2 comes out, since knowing ANet I am sure you will have things to take them to task for. I'll be supporting you at least. :) [[Image:Entropy Sig.jpg]] (T/C) 01:04, 29 October 2008 (UTC)