Talk:Stemming the Skeletal Tide

Dumb quest is dumb... Enter with a group, as soon as ppl get their skeles, they leave. :/ I guess solo permasins win again. RoseOfKali 19:33, October 30, 2009 (UTC)
 * My group got a bit confused. And we ended up clearing the UW before we realized that we had finished the quest.--Łô√ë [[Image:Gigathrash_sig_G.jpg|Roar.]]îğá†ħŕášħ is hosting a Card Creation Contest!  20:07, October 30, 2009 (UTC)
 * It's actually really easy - there's one Skeleton that walks right over the starting area. You can weaken and capture him with just a monk hero to keep you alive.  The total gold reward from both quests is 4k and a Passage Scroll, and it's gonna take 4 trips just capturing that Skeleton, so you'll still come out ahead.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 20:18, October 30, 2009 (UTC)
 * Did they dumb down the Aatxe damage a bit or was it just my heavy anti-melee playing tricks on my mind? Did this quest and the followup with a friend on 5 chars already, twas very easy Lยкץ๒๏ץ talk  20:56, October 30, 2009 (UTC)

Capturing these things is really finicky, rather than the listed ~25% health I had to get each one to almost zero (or kill it), and most of the time it wouldn't capture if I killed it. Finally, it's way too easy to aggro the Aatxe even with careful aggro bubble management, as triggering a Dying Nightmare pop seems to aggro them onto you and there's no place you can run to escape once this has happened. It's not as easy solo (or solo w/heroes) as the article lets on. Finished them both, but they should have waived the UW entry fee or something. I'd rather be able to infinitely repeat the second quest, that was fun once I figured out the Bone Pits... --XT-8147 10:20, November 1, 2009 (UTC)