User talk:RoseOfKali/Hailstorm (skill)

Nightfall got rather screwed on Water Magic, with only Icy Shackles, so I decided to put that there. It should be hard to get, so DoA is a good cap area, though it makes that boss rather imba. ^_^ He might need to lose one of the nukes and move the core elite to Buhon Icelord instead. Plus the name Storm fits. 20 energy just because there isn't a single skill with that cost for whatever reason. And exhaustion condition is the reverse of Chain/Invoke Lightning, meaning that you will get exhausted most of the time when using this, especially with attunements, Intensity, etc., making it a bit more balanced. A 3 sec cast makes it more prone to interrupt versus Maelstrom, but with 14+ Water Magic, you get roughly 5 knock downs in the full duration (about every 2 seconds), more than MS. RoseOfKali  23:10, October 4, 2009 (UTC)


 * Insane. Pious Concentration lolol. Rephrase to "For 10 seconds, foes in the target area are fucked in the ass unless you're too dumb to snare."
 * Not only is it hard to get spells off in a hurry (3/4 and 1/2 need to be timed properly, 1 and up are impossible, 1/4 is ~safe), you're on your ass half the time (theoretically. In practice, it'll be always or never) for 10 seconds. Elite or not, nothing disables for 10 seconds without being stupid. Exhaustion is /lol, since it disappears in 30 seconds. Hey, look at that, the recharge of this is also 30 seconds.
 * Meteor Shower is in theory viable in PvP if you apply snares. The end effect isn't worth it, though, because it cannot possibly knocklock (this can), it's ~easy to get out even when 66% snared (knocklock possibility makes it harder, but still not impossible, true), takes a minute to recharge (compared to 30 here), doesn't bring good defensive/utility skills with it's attributes (Ice Spikes vs. RI) and the first damage packet is later (3 vs. 1 second). --- [[Image:VipermagiSig.JPG]] -- (contribs) &emsp;(talk)  13:26, October 9, 2009 (UTC)


 * Um... wut? O_o Don't play PvP much... This was primarily meant for PvE.  Should I add "after 3 seconds" to this so that you have time to see it coming and move out (like MS)?  This was meant to be an elite Maelstrom, and at 14+ water it KDs roughly every 2 secs on average.  I could also lower the KD chance further or make it 60 sec recharge, but from all the above I'm not really sure what you're trying to say. :/ RoseOfKali [[Image:RoseOfKaliSIG.png]] 15:38, October 9, 2009 (UTC)


 * I practically never have a point when I rant about imbalances :>
 * It has to have something over MS beyond attributes (ANet doesn't care when balancing, so neither should we, right? :P). However, it does everything better except damage (it still deals >200 damage over 10 seconds, though). KDs are too frequent when coupled with the interrupts (lower chance to 33-38 at 15), and the cooldown could do with a little raising (I'd go for 45). It'll always be a niche skill, and somewhat quirky, though. Not KDing with the first 2 hits means you've essentially missed.
 * Additionally; split skill? xD --- [[Image:VipermagiSig.JPG]] -- (contribs) &emsp;(talk)  16:04, October 9, 2009 (UTC)
 * Gotcha. :P I did some balancing before I saw your reply. How's that?  RoseOfKali [[Image:RoseOfKaliSIG.png]] 16:18, October 9, 2009 (UTC)


 * Creative solution, but I'm still opposed to 50% knock and spell rupt every second. 60r is a little harsh for an elite, imo, but the current state does ask for it :P --- [[Image:VipermagiSig.JPG]] -- (contribs) &emsp;(talk)  16:23, October 9, 2009 (UTC)