User talk:JoDiamonds

Archive

 * User:JoDiamonds/armor ignoring
 * User:JoDiamonds/spoiler
 * User:JoDiamonds/quickshot

Message Center
Leave a message and I'll call you back.

Thanks for the wiki help
Hey, just noticed that you linked up my Judge's Insight paragraph in the List of skill anomalies article properly. Danke schoen! Hey, another Settlers of Catan player! I've lost so many hours of my life to that game. I should petition Kosmos to make a Die Siedler von Tyria variant... or not... esan 05:07, 5 April 2006 (CDT)


 * No problem, always happy to help. Glad to see the stuff you've been contributing.  =)  And yeah, I'm a total boardgamegeek. --JoDiamonds 14:43, 5 April 2006 (CDT)

Energy/second article
I have no idea, where those matters are discussed in the Wiki, so i start here:

It was my intention to add the energy/second to the progression tables, so i have some basic information for such an article. GWiki lacks an article with all necessary information for choosing and comparing possible energy management skills. The only article, that covers many issues is the Survey of PvP Energy Management Skills article. It's far from perfect, but provides infos to advantages and drawbacks. Energy/second is in my opinion the first guide value, when it comes to a comparison. Other values like recharge, beeing an enchantment etc are the secondary values. No one thinks about using a skill with a bad energy/second ratio. The problem is, how can you put all those variables into an article without overloading the layout. Adding just the progression tables and some pro and cons, is suboptimal. Usually, you have to know everything about the skill. Example, beeing an enchantment can be an advantage as cover, but a drawback is shattering. Adding this as a pro and a con? Certainly not, but what are important facts to players? Clicking an a skill shortcut like Offering of Blood takes time and the benefit of an easy to read table is gone. Using energy/second has some other problems. You have to make assumptions, like casting the skill in chain. Many skills need other conditions for providing the mathematicaly perfect energy/second. If you have ideas for a layout, i'm glad to help. Nemren 14:11, 20 June 2006 (CDT)