Talk:Angorodon's Gaze

are these skills shown on a scale of 1-16,1-15 or 1-12? cause if its 1-12 this is a free but more powerful vampiric gaze (assumeing you use this correctly)


 * According to official wiki thats 0...12 --Gimmethegepgun 08:46, 2 August 2007 (CDT)
 * This + Barbed Signet...ummmmm...yeah, that kinda combines well? --Dark Paladin X 12:33, 2 August 2007 (CDT)
 * What's Angorodon mean?--Cursed Condemner 18:46, 2 August 2007 (CDT)
 * I think they made it up, a google search only finds stuff about this skill.--Gigathrash 18:53, 2 August 2007 (CDT)
 * Because it is called Angorodon's Gaze, i assume Angorodon is the name of a character in GW:EN. Klumpeet 04:53, 6 August 2007 (CDT)
 * The name of this skill is a reference to the Angorodons, powerful Necromancers found in the Maguuma Jungle (Tarnished Coast). (straight outta the wiki!!) - 12.216.246.224 13:48, 24 September 2007 (CDT)


 * srsly, check the timestamps straight outta zeh wikie --Vipermagi 14:22, 24 September 2007 (CDT)


 * Umm no not really, barbed signet sacs health not causes condition. Were you thinking of Signet of Agony? --Gimmethegepgun 18:52, 2 August 2007 (CDT)
 * Oh yeah....right, i just get confused with signets, That's what I was referring to.--Dark Paladin X 09:12, 3 August 2007 (CDT)
 * Hell with both of them. Blood Drinker ftw. --DEATHWING 18:54, 2 August 2007 (CDT)
 * I was rather thinking of skills like Shadow Sanctuary or skills that inflicts conditions that doesnt bother a necromancer, weakness, blind ? well Weakness gives -1 to all skills, but I could live with that... or maybe Blind is a better option, but what skills inflicts blind on urself? cant think of any ... Majnore, 04:40, 4 August 2007 (CDT)
 * Well, midnight sig, but elite so bah. How about Shadow Sanctuary? -Ezekiel 09:40, 4 August 2007 (CDT)
 * Or Blood Drinker since you will already be specced in blood. --DEATHWING 11:57, 4 August 2007 (CDT)

with cultist's fervor gain 7 energy every time you use this and a little health. Also gain a lot of energy if using attuned was songkai. etc. This skill has a lot of potential, somewhat irritating pre-req aside. Phool 23:09, 7 August 2007 (CDT)

Hey, maybe the old Contagion/Wearying Strike N/D build has a use now... - Vermain 09:31, 8 August 2007 (CDT)

This is overpowered...to think of it, a Me/N with mantra of recovery, this, and blood drinker could spam this every like every two seconds. A new touch ranger from afar? 72.211.238.37 22:29, 16 August 2007 (CDT)

I guess if you fill the rest of the bar with energy management. >.> Jigoku 15:55, 19 August 2007 (CDT) 15:54, 19 August 2007 (CDT)
 * Thats what blood drinker is for <.< Lord of all tyria 16:04, 19 August 2007 (CDT)

comparing this skill to vampiric touch, this spell deals more damage @ 15 blood magic, doesn't have touch range AND can be cast free if you have a condition on you. It does have a 3 second longer recharge touch Unbalanced skill if you ask me.

No, it's not. First of all Vampric touch is a skill, not a spell, so it's harder to interrupt. Second, because Vampric touch is a skill, it will work on spell blocking spells like Spellbreaker, Vow of Silence, etc.---DK

As a Mesmer primary, this + mantra or recovery + arcane echo + signet of agony can be really nice. Unless you're dazed... Fabes 10:22, 10 September 2007 (CDT)

Icon
Anyone else get freaked out by this skill's icon? Vainity And Sorrow 22:55, 31 August 2007 (CDT)
 * Yeah especially when you get out of the shower and open the window to see that Treaking Fypo 14:49, 7 September 2007 (CDT)
 * Is that a problem you have often? &mdash; [[image:azayasig.jpg]] Azaya 12:26, 17 September 2007 (CDT)
 * Rotfl Ershin 10:26, 18 September 2007 (CDT)
 * Weekends, you? Treaking Fypo 16:49, 20 September 2007 (CDT)

pvp - overkill?
wow...just faced 4 Me/N in TA they had this one + archane echo + avaken the blood...i died in less than 4 secs so i couldnt see what else skills they had, will have to try it myself soon :)

The energy return from this skill needs to be tied to the SR attribute.


 * They also use Mantra of Recovery for when AEcho runs out, and Signet of Agony + Barbed sword/axe/spear for long lasting bleeding. --Vipermagi 15:40, 23 September 2007 (CDT)

nerf needed...
when will this skill finaly be nerfed... *sight* its way to powerfull in TA, its imposible to prot and if its an organised team its also imposeble to heal... (even zb + GoH) this skill NEEDS a nerf Pul 20:25, 5 October 2007 (UTC)


 * Srsly? Lol, yeah, it's imba --[[Image:VipermagiSig.JPG]] -- (s)talkpage 21:13, 5 October 2007 (UTC)

This is annoying, i've met several mesmers who use Mantra of Recovery and signet of agony to quickly spam to death targets. This needs a 2 second casting time, lower damage or very likely, lower energy return. Flechette 23:59, 5 October 2007 (UTC)
 * Changing the cast time wouldn't work well since the mesmers are using fastcasting for mantra of recovery anyway, same problem with increasing the recharge time. I would like to see this more useful to a necromancer. It could easily be moved to Soul Reaping, or made conditional to also having a necromancer enchantment up. If the damage was reduced from 4/lvl to 3.5/lvl then at lvl 12 the damage would be 57(down from 63), compared to vamp gaze's 52 and vamp touch's 65, taking a little of the bite out of it. Instead of changing the energy cost (because that's a nice unique thing about this skill) why not add a small sacrifice, maybe 3%. This is easily used with Awaken the Blood and a sacrifice would lower the durability of the user without changing the damage output. -Ezekiel 02:06, 6 October 2007 (UTC)