Talk:Secondary professions for a Mesmer

Fixed up the Me/D section, which someone had vandalized with some Magic The Gathering crap. Also fixed spelling and grammar throughout. Gandalph 10:32, 20 October 2006 (CDT)

Cleanup Tag
I went through and cleaned up the whole article. Does it still need the Cleanup tag? 24.6.147.36 15:53, 28 December 2006 (CST)

pruning
Wow nice job on the pruning! --Lania Elderfire 00:23, 13 April 2007 (CDT)

delete
see Category talk:Profession combinations --Honorable Sarah 22:37, 11 May 2007 (CDT)
 * I disagree. By basing our information on prominent combinations seen in high level pve/pvp we can accurately, neutrally use those as recommended secondaries. When I started playing, these sorts of pages helped me a lot to decide a general direction of gameplay. As long as it doesn't become a new builds page and stays general while being relevant, I say keep it. DavimusK 16:12, 15 May 2007 (CDT)

Me/R
Would an easier chance of training a dire pet be a benefit of a Me/R? Ghost1
 * How does being Me/R make it easier? &mdash; [[Image:JediRogueSig.jpg]]Rogue  21:21, 10 June 2007 (CDT)
 * Health degeneration doesn't really count as damage, and the dire evolution is based a little on how much damage the pet does in relation to its owner, or so I've heard. Ghost1
 * i think rouge's point was that a Me/N could not have a pet, so therefore it could not be harder or easier then any other mesmer secondary. --Honorable Sarah [[image:Honorable_Icon.gif]] 17:34, 14 June 2007 (CDT)
 * Actually I was thinking, how does having fast-casting (primary attributes is the main thing i think about in these articles) help with animals? What does Me/N... Anyway, um... hug?&mdash; [[Image:JediRogueSig.jpg]]Rogue  18:52, 14 June 2007 (CDT)
 * It is in fact easier to get a dire pet as Me/R than it is any other secondary, that my friends, is fact. --DEATHWING 18:54, 14 June 2007 (CDT)
 * Wow, I got Sarah's comment slow. I wish I was commenting on something that clever. &mdash; [[Image:JediRogueSig.jpg]]Rogue  19:07, 14 June 2007 (CDT)

I have to disagree with 'this profession combination has little benefit'. I use a Me/R in PvP to interrupt, and I think it's pretty good. 24.58.210.63 13:26, 22 July 2007 (CDT)
 * You would be better off with a ranger that naturally uses a bow to interrupt. --DEATHWING 14:12, 22 July 2007 (CDT)
 * I use both mesmer spells and some ranger interrupts. I find it works quite well; but, maybe that's just me. There's always an exception.

Me/D and IW
What's the point? A Me/W can use Illusionary Weaponry, wield a scythe and use Flurry and Sprint. Are there any Dervish skills that make a Dervish secondary useful for an IW build? -- Gordon Ecker 05:03, 9 July 2007 (CDT)
 * Hmm, points into Earth Payers and Mystic Regeneration seems like a good way to add defense to the build. I've got little-to-no experience with Mesmers, but I'm going to guess it's the same as any other class with 60 armor... healsig = bad. Much rather have Dervish defensive skills.
 * On that note though, losing access to stuff like Flurry is probably a big downside... for pure damage, it's still probably a better idea to use /W... perhaps make a note of it in the /D section? "it should also be noted that a Scythe can be used with any secondary, not just Dervish, as the Scythe Mastery attribute serves no purpose to an IW Mesmer." --[[image:GEO-logo.png]] Jioruji Derako.> 07:01, 9 July 2007 (CDT)
 * I've expanded the IW notes to focus on skills, while mentioning axes, swords and scythes for both Me/W and Me/D. -- Gordon Ecker 21:17, 11 July 2007 (CDT)
 * Why are there so many comments on IW? It's such a horrible skill anyway. Utaku Mu Dan
 * It's a fun skill to use, sometimes, because it's such a horrible skill with so much potential. Not to mention, it was a popular build way back when. --[[image:GEO-logo.png]] Jioruji Derako.> 11:25, 8 August 2007 (CDT)
 * Well, the point of this article is to teach basics to newbies, and IMHO having 3 secondaries elaborating on IW (besides 4 reasonable and 2 "little benefit" ones) gets a wrong idea across, even if it's technically correct. Plus it tempts me to add "/A is nice for promise nuking" and then everyone else adds a build using their favourite secondary and then the universe collapses :) 134.130.4.46 18:17, 16 August 2007 (CDT)

Me/W = Folly?
If M/W is such a bad idea in general, why not say so in the secondary profession guide? I've tried adding twice to stay away from Warrior early game and it gets deleted each time. It seems silly to go on about one elite skill that can't be captured or used until after ascending if the player follows the storyline. At that point a player could simply spend the one skill point on flurry after earning the Warrior secondary and proceed with life as a Mesmer and worry about the other more useful skills from other professions. 64.32.249.154 19:53, 19 April 2008 (UTC)

Necromancer Secondary
The N/Me combination generally works better than the Me/N combination. Really? That's funny. I've got a PvP mez who generally runs /N with SS, IS, and Domination punishment skills, and I've got a PvE N/Me who borrowed the build and switched out a skill or two to make it more PvE-suited, and quite frankly I've found the mez is much more effective than the necro. Admittedly, the necro is still lvl12 and on Istan, but I find Fast Casting much mroe useful for slapping on hexes than Soul Reaping. Qing Guang 20:05, 15 November 2008 (UTC)
 * You can still run Me/N. N/Me just works better. Energy management is better than fast casting, imo. Warwick the Second 20:08, 15 November 2008 (UTC)
 * SR is amazing useful and much easier to manage energy than you'd imagine. And one benefit of N/ is runes: a 16 att curse is significantly stronger than a 12 att curse. --JonTheMon 20:10, 15 November 2008 (UTC)
 * Running sup runes is bad, imo. And I havn't played the game in 8~ months. Warwick the Second 20:11, 15 November 2008 (UTC)