User talk:Dr ishmael/Dungeon rewards 2

Bestiary
etc.

/* Notes */
I like the way you solved the guaranteed item and the HM/NM info.

The width of the columns is needed to have them align at the top, so it needs to be sufficiently wide: currently, there is a window width where the Other golds are aligned below the Exclusive golds because there's no space to fit the polymock piece next to them; but then the rare materials align beside the Other golds because they're so narrow, making this column not be top-aligned. I chose a width that normally would accomodate all data so that if there's space, either any segment will fit, or none. (If you didn't understand that, experiment with different window width on this page; or I can upload a screenshot.)

Of course the chest name is not needed at all now.

I don't like the way the reputation table looks. It seems too massive and cramped for the little info it contains.

-- ◄mendel► 07:24, September 3, 2010 (UTC)

Ok, I took your template, copied it into my "Dungeon Chest 4", adjusted the column widths and the layout as mentioned above, and redesigned the reputation. I feel this looks final; perhaps the text could be tweaked. See User talk:M.mendel/Templates/Dungeon Chest 4.

I like your idea of replacing my "bold + indent" with a proper definition list.

I do prefer to keep calling the title track parameter NM reputation because that is clearer to the person reading the template call; "base" refers to the computation and thus doesn't explain where the value comes from, but rather where it goes; this is of interest only to people who read the template itself. Even then, code like  is more explicit about the rule (HM is 1.5 times NM) than "base" would've been. -- ◄mendel► 07:59, September 3, 2010 (UTC)