Talk:Withering Aura

Makes Two-Tanks-In-One EVEN BETTER! (Sorry, I forgot the actual rest of the bar.) 23:57, 31 July 2007 (CDT)


 * No fair, this used to be called "Entropy's Grasp" according to Talk:EotN. Now I don't get a skill named after me. Wah :( [[Image:Entropy Sig.jpg]] (T/C) 00:08, 4 August 2007 (CDT)
 * Aww, /pityparty for Entropy. ;) [[Image:Glimmer_of_Light.jpg|20px]] The Paintballer (T/C)
 * Was wondering what happened to that skill :/ --Gimmethegepgun 01:27, 6 August 2007 (CDT)

The 2-tanks-in-one looks like this:

You don't need a res Sig, really... it removes the corpses for Fleshy! That's terrible... Anyhow, this could be funny with that build, yea :P

Hey, even with 0 Death, this skill could see some loving on a hammer war, or if you were using a tainted necro, use this too, slap this on a monk with a sword, and a war comes after him, the monk pokes the sin/war/dervish and BOOM weakness, -1 to all attribs and -66% of their damage. Armor of the Sun 17:18, 4 August 2007 (CDT) (sorry, forgot to sign)

That brings up a good question, what is the duration of Weakness? It is not listed! (T/C) 01:07, 5 August 2007 (CDT)

Oops, they are both 5...17, I was misreading it twice...I thought it said, For 5...17 seconds, target ally's attacks cause Weakness and Target ally's attacks cause Weakness for 5...17 seconds. (T/C) 01:09, 5 August 2007 (CDT)

Hmmm, would this work with Earth Shaker? or Crude Swing? Withering Aura->Earth Shaker->Crude Swing, weakness to everyone in range. --BeeD 01:22, 6 August 2007 (CDT)
 * I suppose it would work with Crude Swing after Earth Shaker, but Shaker wouldn't cause it itself, it doesn't hit the guys it KDs --Gimmethegepgun 01:27, 6 August 2007 (CDT)

This just makes me want a W/R with Apply Poison and Cyclone Axe supported by a necro with Withering Aura. Maybe not the most effective, but just fun to do against groups. I'd probably leave playing with this combo to PvE. --Mooseyfate 10:14, 7 August 2007 (CDT)

Gogo Minions!!!PvEreanor 12:42, 8 August 2007 (CDT)

If it wernt for the low duration this would even make a good skill with near to no points distributed in Death magic, would've had great potential for Hammer Warriors, but like i said , the duration will just be to short to enjoy the weakness aplied to your opponent. Best solution i guesse is to have a Necromancer support you. --Oremir 00:37, 21 August 2007 (GMT+1)

Actually, this would work well with a D/N using Armor of Sanctity and Tainted Flesh. It adds up to quite a bit of damage redux, I figure. Resolver12 17:49, 27 August 2007 (CDT)

Just tested it, the weakness actually applies 'before' you land a hit, meaning you could combine this with say.. a thumper team? let the thumpers take heavy blow instead of hammer bash for more damage and less adren cost..
 * Less adrenaline?? "You lose all adrenaline..." Rickyvantof 19:51, 16 November 2007 (UTC)
 * He means a 5 adren req opposed to 6. Hammer bash takes all adren anyway. Lord of all tyria 19:52, 16 November 2007 (UTC)

Minions
Does this apply for melee minions? --Birchwooda Treehug 00:00, 2 December 2007 (UTC)
 * Doesn't. Just tested. So they don't use any normal attack. --Birchwooda Treehug 04:45, 3 December 2007 (UTC)