Talk:Activation time

Maybe we should expand this page akin to Recharge?


 * Apparently there is already? Activation time?  Gah, this whole lower/uppercase business is confusing, wiki-wide.  69.124.143.230 13:01, 20 February 2006 (CST)

Moved from Talk:Activation time
I think the content in Skill should be moved here (same with recharge and upkeep and so forth) and then the Skill article should just point to the sub-articles. --Karlos 21:05, 6 January 2006 (UTC)

Skills that target allies/heal
Just reading the description made me think. Doesnt queing one healing spell cancel the first and imediatly perform the second? Or was that my imagination? Need to test this later... --Xeeron 01:09, 23 March 2006 (CST)
 * Only one skill can be queued at one time. That applies for all skills. -SolaPan 03:37, 23 March 2006 (CST)

false information
"This seems obvious, but it's important to realize that while Meteor Shower will eventually do a lot of damage, another Elementalist could have cast Flare five times (or any combination of skills that add up to five seconds of activation)." This is blatantly false, as there is something called cool down in the game. However, I don't know whether to just delete this part or modify it somehow. --Theonemephisto 15:16, 25 July 2006 (CDT)
 * Flare has no aftercast does it? Haven't used it since ascalon 11 months ago though, memory is iffy &mdash; Skuld 15:11, 25 July 2006 (CDT)
 * Flare does indeed have an aftercast. Partly just because all spells have an aftercast.  Also, a bit of testing and I can only get off about 6 flares in 10 sec, a far cry from the 10 flares that you would be able to get off without an aftercast. --Theonemephisto 15:20, 25 July 2006 (CDT)


 * The comment is pure stupidity though, comparing those particular skills &mdash; Skuld 15:11, 25 July 2006 (CDT)
 * Every spell has some delay after it. --68.142.14.19 15:18, 25 July 2006 (CDT)