User talk:Arnout aka The Emperors Angel

User talk:Arnout aka The Emperors Angel/Archive 1

Perhaps it's your use of language, or your long section headers, but welcome to guildwiki.org
Enjoy your time here --  Random Time  22:28, 30 November 2010 (UTC)
 * RRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAWWWWWWWWWWWWWWWWWWWWWWWWWRRRRRRRRRRRRRRRRRRRRRRRRRRR. Although, the long headers have died out. Shame though. Nobody cares abou the birthday's anymore... Arnout aka The Emperors Angel 22:37, 30 November 2010 (UTC)
 * I care, they were funny --  Random Time  22:38, 30 November 2010 (UTC)
 * fix the birthday template, and I'll try and get back to it. Arnout aka The Emperors Angel 22:40, 30 November 2010 (UTC)

RPG
Any reason you put that action scene completely out of order? :S --El_Nazgir 19:11, 13 February 2011 (UTC)


 * Also: You don't have Dorris' contact information, all you know about him so far is to be there when the week passes.--[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 19:13, 13 February 2011 (UTC)


 * No. I thought I placed it on the bottom of the page. I'll fix it in a blip.
 * Also, Ill fix that part tonight then. Arnout aka The Emperors Angel 19:14, 13 February 2011 (UTC)

Wauw
Knap filmke. Die regie was echt goed (perfecte lip sync bij overgangen en zo). And no, no habla engolese! --El_Nazgir 18:05, 2 March 2011 (UTC)
 * It wasn't done by a student, bunch of pussies, it was done by a proffesional company. I liked the stone guy, he reminded me of stone elementals in TES:Oblivion. Arnout aka The Emperors Angel 19:13, 2 March 2011 (UTC)

BUGGGGGGGGGGGGG
Check dis: (watch the left corner of the screen)

I have no idea how this happend. I used one tonic, but didn't morph. I hit the myst tonics again, and I morphed into a head, giving me two forms, in the screen, but only showing one form. Don't know if I got points though. Arnout aka The Emperors Angel 20:26, 10 April 2011 (UTC)


 * That's very easy to accomplish; just spam-click the tonic and you'll trigger it a second time before the first use (and thus the limiter) kicks in. Doubles the speed of getting rid of all those tonics :D It's due to lag (highly unlikely to be possible if you were to run GW offline). --Vipermagi 20:42, 10 April 2011 (UTC)
 * When I first clicked the tonic, I was already running towards a Xunlai Chest. The second time I clicked was after I opened my Chest. Lagg? Dunno. Arnout aka The Emperors Angel 20:47, 10 April 2011 (UTC)
 * Dude, I just tried again, and it worked. Two tonic's down, and two forms on my display. Arnout aka The Emperors Angel 05:53, 14 April 2011 (UTC)
 * And you get points for it. Arnout aka The Emperors Angel 05:57, 14 April 2011 (UTC)


 * Yeah, like Viper said, you can do that just by clicking them really fast. I was able to get 3 tonics one time, but I've never been able to replicate that.  (Was probably due to huge lag on my end.)  I have noticed that "action"-ing an NPC tends to do some weird things, and one of them is that item effects get delayed from activating until you reach the NPC.  &mdash;Dr Ishmael Diablo_the_chicken.gif 12:30, 14 April 2011 (UTC)

Jesus Christ
There's a carrot with a condom in your shoe?!

...that one will take some explaining. A F K When Needed 14:24, 28 April 2011 (UTC)
 * A: Why the hell are you bringing that up now?
 * B: What do you know about Sint Nicholaas (or Sinterklaas). That is a Dutch tradition, on wich the American Santa Claus is based (see the name reference?). On the 5th of november, the old man arrives in the Netherlands, by steam(powered)boat. Atop his white horse Amerigo, and aided by his Zwarte Pieten (Black Pete's, wich resemble people of the negroide race), he brings gifts to children who have been "good" for the past year. If they place their shoe under the fireplace, and sing a song, he might come round and leave a gift.
 * You can leave a carrot for the horse, or a drawing for the Sint. In my case, I had left a carrot for the horse with my studievereniging (study accociation, or something). Being perverts, the rolled a condom around my carrot.
 * So, to make a long story short, nothing sexual was implicated, it was just to annoy me. Arnout aka The Emperors Angel 14:34, 28 April 2011 (UTC)
 * A: I only noticed it now.
 * B: Now that is a story. A_F_K_sig_2.jpg A F K When Needed 19:34, 28 April 2011 (UTC)
 * no its not. Well, not really. I fully expected something, but this was a tad overkill, I'll admit that. Arnout aka The Emperors Angel 20:23, 28 April 2011 (UTC)

Games
Might and Magic VI or VII. Wizardry VIII. Wizards and Warriors. (I still enjoy taking those out for a spin now and again.) — Tennessee Ernie Ford ( TEF ) 20:09, 9 May 2011 (UTC)
 * Finished both MaM games. Don't know about the others. RT had adviced Homeworld already. Not sure if I like it, though. "Barrowed" Crysis from my little bro. Arnout aka The Emperors Angel 20:24, 9 May 2011 (UTC)


 * You carried Crysis in a barrow?
 * I am currently enjoying Two Worlds 1, myself. Awkward but occasionally hilarious VA, 'quirky' game mechanics, big world, fairly unique sense of balance (read; you cannot take more than three hits, or you can take over 150), crazy damage/health scaling. Ultimately, I'd say it's a bad game, but it's horridly entrancing all the same. If I weren't broke, I might even get the sequel...
 * Also working on finishing Alpha Protocol, which I am thoroughly enjoying. Unlike TW, I wouldn't call this one bad :P Shooter-RPG with a spy story (read: complex).
 * Mount&Blade:Warband is also pretty great, if you like riding on a horse and punching people off theirs. I like going solo, but the game is actually about leading a Warband (whoda thunk!) of dozens upon dozens.
 * Anomaly Warzone Earth is a twist on TDs I expected to see years ago (you lead a squad of units, and kill towers for moneys), and it works wonderfully. Great cash-quality ratio as well, especially for an indy game. For what I've played of it so far, decent enough storyline. --Vipermagi 20:45, 9 May 2011 (UTC)

(edit conflict)


 * If you liked MM6-7, you should also like the other two. W&W got low marks when first released due to some buggy interface issues, but almost everyone liked the story, environment, and challenges (at least, if you didn't use one of the well-known exploits). The interface issues are completely resolved by the faster machines released in the last 6 years. (IIRC, there's also was an update released to fix them, but I only ever played on v1.0.)


 * Oh: I forgot to mention "The Witcher." That too had some interface issues (resolved by the same updates that took away the notable exploits). I almost never like games that emphasize step functions and 1000s of recipes (of which only a few are useful), but the story was really interesting, the gameplay was fun and challenging, and it definitely was not a copy of anything else around. It's loosely based on a series of stories, which I since have read. The game is more fun.


 * I also think it compares to Dragon's Age in several dimensions, but I think The Witcher is superior in all but mebbe the ability to control your allies. In other words, if you liked DA:O, I believe that you would like Witcher more. — Tennessee Ernie Ford ( TEF ) 20:50, 9 May 2011 (UTC)
 * The Witcher, Two Worlds, are RPG's I expect to like, because, well, they're RPGs.
 * I finished the MaM games, but the last one certainly got boring very fast.
 * I read about Alpha Protocol. From the makers of ME right? I might just get into that.
 * I just hope my laptop can run DA:O, because I own it, but I never played it.
 * In short, thank you, gentlemen, for your time, and effort. And Viper, STFU! ;-) Arnout aka The Emperors Angel 21:22, 9 May 2011 (UTC)
 * I actually hated The Witcher. The problems for me are that the combat is clunky and is just straight up annoying during boss fights.  The story focuses too much on the details and non main quest related things.  The entire point behind the story is that your angry at this guy who killed this other guy.  You know, the guy you met 10 minutes ago and can't even remember the name of, because you have amnesia?  Yah, that one.  Don't worry, you'll forget why your there after the first boss kills you about 10 times before you realize that there is one tactic that works against him.  A tactic that was admittedly introduced, just useless in actual gameplay.  Another thing is that the game is very juvenile.  A perfect example of this is the very first dialogue tree you go through with your female companion.  I was just playing around, trying to be a nice guy with amnesia, and suddenly the main character whips his dick out and they get it on.  There was no lead up at all.  And this happens a lot.  In fact, in the second staging area, you do this to two girls.  It just comes out of nowhere.  That is my main complaint of the game, even though it sounds minor.  It just ruins the game for me entirely.  Also:  There are many, MANY cases of lost forever.  I have an interesting relationship with DA:O, part of the time I love it, part of the time I hate it.  It's really a tossup.--Łô√ë [[Image:Gigathrash_sig_G.jpg]]îğá†ħŕášħ  23:24, 9 May 2011 (UTC)

Torchlight is a classic dungeon crawl RPG done extremely well; it's not new, so it only costs 12€; there's a 2-hour demo on their site, but the demo available via steam actually lets you play up to a certain dungeon level, taking as much time as you like. It ought to run well on your laptop. --◄mendel► 00:28, 10 May 2011 (UTC)


 * I enjoyed the Witcher's story* and enviroments (I'd like them more if there was less needless backtracking across vast wastes and empty roads, though), but loathed the repetetive and relatively simple combat. Because there was plenty of combat, I sadly dropped the game after a mere 8-9 hours, leaving Geralt in a murky swamp with fishmen, druids and wolves. The first boss also totally kicked my ass with his dumb 7 second stun, and I retried for an hour or so until I got him down w/o getting stunned (the stun actually had a different name, but it just made me stand there like a lemon, so w/e). So anyways, combat. My main gripe was that it tried to add complexity by giving different weapon types and attack styles, but undermined itself almost entirely by only allowing one weapon+style combination on a given creature. Usually it was pretty obvious what you had to use, and otherwise the game probably told you somewhere. Once that is settled, you just had to time your mouse clicks right like a one-button QTE, and you stunlocked your target and his allies would stand agape until you started hitlocking them. Maybe, hopefully, it ends up being more engaging at some point in the game, but that point was too late for me.
 * *= the surprise sex scenes Giga mentioned didn't quite surprise me because that was spoiled for me. It made them slightly less off-putting :P --84.24.127.220 03:04, 10 May 2011 (UTC)