Bleeding



Effect: Bleeding is a Condition that causes a Health degeneration of 3 pips (6 hit points) per second. Immediately after being affected by bleeding a character will spurt blood onto the ground for a few seconds.

Generally, bleeding only works on normal living creatures; which means it does not work on most Undead creatures (like Skeletons), constructs (like Golems and Enchanted) or non-corporeal creatures (like Spirits and Ghosts). Most creatures that can bleed are fleshy creatures, with the exception of Plants, which have no flesh, but can bleed their sap.

Sources:
 * [[image:Assassin-icon.png|15px]] Jagged Strike (for 3...8 seconds)
 * [[image:Assassin-icon.png|15px]] Twisting Fangs (for 5...17 seconds, plus Deep Wound)

Condition transfering Skills:

Removal:

Lengthen:
 * Barbed weapon upgrades lengthen the duration of bleeding by 33%.