Crossing the Desolation

Overview
Summary
 * 1) Talk to Kormir in the Command Post to find a way across the Desolation.
 * 2) Travel with Zhed to speak with Mirza about crossing the Desolation.
 * 3) Meet Mirza on the outskirts of the Desolation.
 * 4) Return to Kormir.
 * 5) Meet with Kormir at the monument to Palawa Joko's defeat.
 * 6) Examine the monument to Palawa Joko's defeat.
 * 7) Have Zhed help track Palawa Joko. Take Zhed to speak with Dirah Traptail.
 * 8) See Laph Longmane for your reward.

Obtained from
 * Lonai in Sunspear Sanctuary if you followed Melonni and did the Nundu Bay mission.
 * Zerai the Learner if you followed Koss and did the Jennur's Horde mission.

Requirements
 * Zhed Shadowhoof

and
 * Jennur's Horde (Mission)

or
 * Nundu Bay (Mission)

Reward
 * 2,500 XP
 * 250 Gold
 * 10 Lightbringer Points

Follow-up
 * Gate of Desolation (Mission)

Dialogue
 * "You have stayed the darkness for now. But the real threat, Varesh, journeys across the Desolation seeking the Mouth of Torment where the Five Gods struck down Abaddon. No doubt Varesh left her demonic forces behind her in preparation for an attack. Should you get across the desolation and break through her rear vanguard, you should catch her relatively undefeated. However, no mortal soul can survive the sulfur clouds that have stripped the Desolation of all life. You must find a way across the Desolation. Other than Palawa Joko, our libraries have no record of any living creature surviving such a journey. The sands hold nothing but great wurms and bleaches bones. Kormir recently sent word she needs to speak with you. Perhaps she has information. Will you go speak with her."

Intermediate Dialogue (Kormir)
 * ... to be added ...

Intermediate Dialogue (Mirza Veldrunner, Turai's Procession)
 * ... to be added ...

Intermediate Dialogue (Mirza Veldrunner, The Sulfurous Wastes)
 * ... to be added ...

Intermediate Dialogue (Kormir)
 * "Palawa Joko, the sourge of Vabbi was defeated in the battle of Jahai by Turai Ossa. But that was not the end of his story.  It seems he could not be killed.  After the battle, it is said members of Turai Ossa's elite guard formed the Order of Whispers.  These great hunters used powerful magic to bind him within a great tomb.  They eventually built a monument commemorating the victory.  My dreams have told me we must travel to this monument and see what awaits us."

Intermediate Dialogue
 * Kormir :"I fear my time on this world is nearing an end. The closer we get to the Realm of Torment, the more I feel my mind bound to it's power."
 * Shahai the Cunning: "Should I help you back to the Sunspear Sanctuary?"
 * Kormir: "No, Shahai. You have done enough. My nightmares have led me to this place many times."
 * (A torment rift starts to form.)
 * Kormir: "AHHHHHHHHHH! I can feel Abaddon in my soul; in my mind..."
 * Kormir: "I will not let his darkness consume me here!"
 * Shahai the Cunning:"Noooo! Kormir! What dark magic is this? I must return to the Sanctuary at once and report this. Look around and see why she led us here."

Intermediate Dialogue
 * Palawa Joko: "Ah! Free at last. Greetings mortal. I am Palawa Joko, the Scourge of Vabbi."
 * Palawa Joko: "I was betrayed at the battle of Jahai and sealed away by the cowardly Order of Whispers."
 * Palawa Joko: "I once commanded thousands upon thousands of undead warriors. Primeval kings were bound to my will. The great wurms of the desert were at my disposal."
 * Palawa Joko: "Such was the kingdom of Palawa Joko."
 * Palawa Joko: "The weakening of reality freed me. Now I must see to rebuilding my empire. For this chance to rule once again, I thank you... and bid you farewell."
 * Zhed Shadowhoof: "Let him run. With his stench he won't get far before my pride tracks him down."
 * Zhed Shadowhoof: "Dirah Traptail will likely be in charge of the hunt. Let's go meet up with him."

Intermediate Dialogue (Dirah Traptail)
 * "We have the undying two-legs trapped. He was trying to return home to regain his throne. But it seems being buried and bound for so long has cost him all his power. What should we do with him?"
 * Accept: Let us speak with him
 * "Alright. Watch out for Zhed, though. He can get a little arrogant at times, especially when dealing with two-legged folk. Let me know when you are ready to speak with the dead one."
 * Accept: We are ready. (triggers cinematic)
 * Decline: We are not ready yet.

Cinematic Dialogue Zhed Shadowhoof: "Did you think you could escape us, grave-walker? We could follow your stench across the desert." Palawa Joko: "You are a natural follower, centaur. Your dead ancestors served as my cavalry." : "We did not come to trade insults, Palawa. We want to know how te cross the Desolation." Palawa Joko: "Sorry to disappoint. Only the dead and the demonic can walk the sulfur flats unscathed. Zhed Shadowhoof: "Let me rip his limbs off. He'll still be able to tell us, afterward." Palaw Joko: "You wouldn't dare, mule." Zhed Shadowhoof: "You're right. Fire is a better way to deal with a lying abomination like you. Someone, fetch me a torch." : "Don't lie to use, Palawa. The histories speak of mortals at your Bone Palace. How did they get there." Palawa Joko: "I did not lie. No mortal can walk the sulfur flats. But there are great wurms who travel beneath the sands." Palawa Joko: "These can serve as your steeds, but you have to do one thing."''
 * : "What's that?"
 * Palawa Joko: "You have to show them you are their master. Otherwise, you're wurm food."

Reward Dialogue (Laph Longmaine)
 * "Thanks for helping fight Varesh, the demons and the undead. But did you need to wake up that smelly, undying two-legs? Regardless, Mirza told me to give you this in thanks."