Talk:Guild

Split Suggestion
I added the split suggestion as I think it would be more appropriate for the Alliance content to appear in the Alliance article, and link to it here via a "See also:" footnote.
 * There's nothing to split out as no information here is missing from alliance. If you want to remove/revise what's here, go ahead.  --Fyren 04:40, 6 October 2006 (CDT)

Individual or "Best" Guilds
What do people think about the practice of having an article on GuildWiki describing your guild (or any individual guild for that matter) and a list of guilds with pages on them on the main Guild article? Apparently Tanaric doesnt agree; he doesnt have a page on the [Wiki] guild. Thoughts? Kidburla 08:04, 10 January 2006 (UTC)

This information shouldn't be in Wiki, in my opinion. At the very least, a link to the official Guild Ladder. --Gares Redstorm 14:50, 12 May 2006 (CDT)
 * Indeed.
 * Even when it's well-formatted, decently written, located in its own article, and not shameless self-promotion, this kind of info doesn't belong on the wiki. See Talk:Girls on Top for the details. Or, rather, there's still one good place for it (even when it's shameless self-promotion): user pages. &mdash; 130.58 (talk) ( 13:01, 24 May 2006 (CDT) )

Number of players needed for a battle
"At least four human guild members must be present; henchmen can be used to make up the difference." Is incorrect. It is possible to use three human guild members for GvG. I was present for such a battle unfortunately (when our guild was too young to know better). In addition, when using three human guild members, we were only allowed three henchmen, not all four. This meant we have 6 in GvG.

I'm not overly familiar with the Wiki, and I don't know if this was somehow a glitch, or if this is typical, but its a slight difference between the text and my extremely limited experience.


 * Removed the info here, linked to GvG and updated the "matching" section there. You're right that it will let you in with three members and three henchmen.  --Fyren 19:35, 12 December 2005 (UTC)

Maximum Guild Size
Does anyone know if there's a cap on the maximum number of guild members? -- Gordon Ecker 17:27, 2 February 2006 (UTC)
 * Lol, I wouldn't think so, it'd really conflict with the whole guild methodology within the game. Kidburla 21:44, 25 February 2006 (CST)
 * I thought it was 100, don't know where that came from though 23:09, 25 February 2006 (CST)
 * It is 100, just ask Zen of Onslaught. --Draygo Korvan 11:27, 25 April 2006 (CDT)
 * Yeah, it's 100. We have a few hundred (althought not anywhere as many as Xen), and it requires us to have several guilds. LordKestrel 11:31, 25 April 2006 (CDT)

Is there a maximum number of officers as well?--Devils Apprentice 17:26, 29 December 2006 (CST)
 * Guessing 99, given that one member must be the leader. --Fyren 18:42, 29 December 2006 (CST)

Inactive Leader
I am an Officer in a small but relatively active guild, and for over a week now, we have lost contact with our guild leader. One of our officers has recently come into possession of a sigil and we'd like to use it. Someone told me that there is a way for Guild Wars itself to replace the Leader with one of the Officers, but he said he doesn't know the details of it. I usually come here for the little details on GW so, any ideas?
 * GW will automatically promote an Officer to Leader (and demote the Leader to Officer) if the leader has not logged on for two months. Supposedly it is random as to which Officer is promoted, but every instance that I have heard of (including mine) it was the Officer who was on the most that got promoted.  --Rainith 10:31, 11 February 2006 (CST)

Disbanding Guilds
Is the new anon edit correct? A leader can 'disband' the guild? --Rainith 16:53, 10 April 2006 (CDT)
 * Yes, it is correct. I've done it before. &mdash; Stabber (talk) 16:55, 10 April 2006 (CDT)
 * Wait, there seems to be two anon edits. One added the "disband" comment, and the other removed it. From what I know, you can only disband if the guild has no members except yourself. &mdash; Stabber (talk) 16:59, 10 April 2006 (CDT)
 * Ah, so in otherwords, you have to kick everyone but yourself in order to disband it, or you can promote someone else to leader and then you can leave the guild. The two edits had me a bit confused, I thought something might have been changed in one of the recent updates and not noted in ANet's notes, but they wouldn't do that, make a change and not note it in the update notes would they?  :P  --Rainith 17:06, 10 April 2006 (CDT)
 * I was appointed leader my leader (and everyone in the guild) either went inactive or quit. --Hojima 19:14, 12 December 2006 (CDT)

Guild features section needed
Stuff like storage agents, rune traders, etc. that can be purchased needs to be discussed. --Life Infusion 10:31, 29 April 2006 (CDT)
 * seconded; documentation for guild improvements is woefully inadequate. --Eudas 12:31, 10 May 2006 (CDT)
 * found what i was looking for, finally; it's buried under Guild Service. --Eudas 12:47, 10 May 2006 (CDT)

Guild Capes
Who can change the guild cape? Officers? Or leaders only? --Eudas 17:04, 11 May 2006 (CDT)
 * Leader only Skuld  17:08, 11 May 2006 (CDT)

Naming Conventions
How long can a guild's name be?
 * Is the max 30 characters? I think it might be around there. --Shining 17:38, 4 September 2006 (CDT)
 * I would like to know this as well - came here thinking this info was posted here. Anyone? -- TwystTye 10:20, 16 November 2006 (CST) (now updated)

The abbreviation
Can several guilds use the exact same abbreviation and I mean Exactly the same like [DoH] - [DoH] as i know that the slight differences are possible e.g. [DoH] - [DOH]. Dorbian 18:50, 23 September 2006 (CDT)
 * I have seen another guild with the exact same tag as ours, yes. --Biscuits 21:39, 23 September 2006 (CDT)

A name for my guild
I was thinking of creating a guild with the name Salve Magnus Nasus, which means All right, big nose?, what do you think I should make the tag? :Ebany Salmonderiel 06:15, 17 December 2006 (CST)


 * You should probably ask at guru or somewhere. &mdash; Skuld 06:16, 17 December 2006 (CST)


 * What do you mean "guru"?
 * Ebany Salmonderiel 12:47, 17 December 2006 (GMT)


 * Make the tag [Nose], lol.--[[Image:Star-small.png]] ~Edo Dodo~ [[Image:Star-small.png]] 07:45, 17 December 2006 (CST)


 * That's a good idea
 * Ebany Salmonderiel 08:01, 17 December 2006 (CST)


 * By the way I might note that "Salve" means Good Morning as far as I know--[[Image:Star-small.png]] ~Edo Dodo~ [[Image:Star-small.png]] 08:04, 17 December 2006 (CST)


 * I used a non-literal translation
 * Ebany Salmonderiel 08:07, 17 December 2006 (CST)

Bold notice at header
This is true, but I'm not sure if the notice is necessary; just rv the page anytime someone makes an ad for a guild. Also, the notice won't stop anyone anyways :) Entropy 03:15, 26 December 2006 (CST)
 * This article is for information on what a guild, in game, is. This is not the place for meta-warnings or notices regarding our policies.  --Fyren 04:38, 26 December 2006 (CST)

Changing Guild Hall
Does anyone have any information that If I decide to change my guilds hall, will my all hard-earned "upgrades" be lost or will they transfer to the new guildhall ? --84.251.191.217 07:03, 27 December 2006 (CST)
 * You will find them all in your new guildhall once you purchase it.--&mdash; xis10al  [[Image:Xis10al_sig_icon.jpg]] 08:05, 27 December 2006 (CST)

If you change your guild hall you have to re-purchase all your vendors. My guild just spent two weeks colletive farming to re-stock. Shireen 18:47, 21 January 2007 (CST)


 * Uhmmm, not really, I purchased a new hall and the vendors were still there. You have to get a new sigil yes, but the NPC's will stayBlaze 07:14, 1 February 2007 (CST)
 * Agreed, our guild changes guildhalls every 2 weeks, and we've never had to repurchase our vendors. They're always found in the newly purchased one.--&mdash;  xis10al  [[Image:Xis10al_sig_icon.jpg]] 16:49, 1 February 2007 (CST)