Talk:Spinal Shivers

I don't see the suggested usage as being all that viable. Whether the spell lasts 10 or 24 seconds, it's nearly impossible for a Warrior using a cold Axe to sustain it. Just a few hits and the spell will be off. Let's take an average scenario of 20 seconds and energy loss of 8. An axe will swing about 7 times, if the enemy was using a skill 4 of those times, the Axe warrior will be out of energy. Maybe combined with flourish or something? --Karlos 15:57, 1 November 2005 (EST)


 * It's not hard to maintain as a N/W like suggested. I've tried such a build in the past (though only in team arenas).  It only interrupts and causes the energy loss if you hit while the hexee is using a skill, not every hit.  In PvE, I guess it's not useful.  But in PvP, with 14 curses, you spend 5 energy to interrupt.  If they're using something that costs energy, that's an even trade if they spend 5 energy and in your favor if their skill costs more.  If it's adrenaline, I guess it's a good trade even then, considering your energy regen versus normal rate of adrenaline gain.  --Fyren 16:10, 1 November 2005 (EST)


 * I misread the paragraph to think it meant W/N. Thanks. Nevermind me. :) --Karlos 17:15, 1 November 2005 (EST)


 * W/N you can easily maintain it for a long time using Warrior's Endurance. Interrupt W/N build --Chuiu 20:43, 16 November 2005 (UTC)

I wonder if going E/N with water magic (ice spear/water trident) wouldn't end up being even better than N/W with an axe. You won't have to be up close to interupt and energy storage will help offset the energy cost. --theeth 23:15, 17 November 2005 (UTC)