Condition

Conditions are negative status effects that are placed upon a character either by a skill or by their environment. A single character can only be affected by a single instance of a particular condition at a time, though re-imposing a condition will reset its duration. Conditions can be removed by some monk skills. Several skills, particularly certain warrior skills, only achieve their maximum effect if the target is already suffering from a condition. Each condition has a unique icon that shows up on the Effects Monitor, additionally, a creature suffering from a condition has a brown, downward arrow at the right end of their health bar. Non-fleshy creatures are immune to the bleeding, disease and poison conditions and spirits are immune to all conditions except burning.

Conditions include:
 * [[Image:Bleeding.JPG|36px]] Bleeding, -3 Health degeneration
 * [[Image:Blindness.jpg|36px]] Blind, 90% chance to miss
 * [[Image:Burning.jpg|36px]] Burning, -7 Health degeneration
 * [[Image:Cracked Armor.jpg|36px]] Cracked Armor, -20 armor, minimum 60 armor
 * [[Image:Crippled.jpg|36px]] Crippled, 50% slower movement
 * [[Image:Dazed.jpg|36px]] Dazed, twice as long to cast spells, spells are easily interrupted
 * [[Image:DeepWound.JPG|36px]] Deep Wound, 20% less maximum health, 20% less healing on this character
 * [[Image:Disease.jpg|36px]] Disease, -4 Health degeneration, contagious to all adjacent of the same species
 * [[Image:Poison.jpg|36px]] Poison, -4 Health degeneration
 * [[Image:Weakness.jpg|36px]] Weakness, 66% less damage dealt in combat, -1 to all attributes

Condition Removal Skills
See Condition removal quick reference.

Condition Transferring Skills
See Transfer condition skills quick reference.

Other condition-related skills
This list does not include skills that only depend on specific condition types. (Refer to the specific condition articles for those.)
 * "Victory is Mine!" (Health and energy for conditions suffered by foe)
 * "I Will Survive!" (Health regeneration for each condition you suffer)
 * Melandru's Resilience (Health and energy regeneration for each condition and hex you suffer)
 * Scavenger Strike (Extra damage if foe is suffering from a condition)
 * Scavenger's Focus (Extra damage against foes suffering from a condition)
 * Words of Comfort (Additional healing if ally is suffering from a condition)
 * Discord (if suffering condition and hexed or enchanted then take damage)
 * Necrosis (Damage when foe is suffering from a condition or hex)
 * Vile Miasma (if foe is suffering from a condition then suffers degen also)
 * Fragility (Damage when foe suffers or recovers from a new condition)
 * Extend Conditions (Lengthens durations of existing conditions on a foe)
 * Epidemic (Transfers all conditions from target for to adjacent foes)
 * Hypochondria (Transfers all conditions from adjacent foes to target foe)
 * Fevered Dreams (Whenever target hexed foe suffers a new condition, all foes in the area suffer the same condition)
 * Signet of Malice (Remove a condition for each one a target foe has)
 * Malicious Strike (Bonus damage and critical hit if it his a foe with a condition)
 * Recovery (Conditions expire faster)
 * Resilient Was Xiko (+3 health regen per condition or hex you are suffering, when dropped lose conditions)
 * Resilient Weapon (+5 health regen and +24 armor if suffering from a hex or condition)
 * Mystic Corruption (Lengthens durations of conditions you apply to a foe)
 * Reap Impurities (Health for conditions suffered by struck foes)
 * Featherfoot Grace (Move 25% faster and Conditions expire 50% faster)
 * Disrupting Throw (interrupts foe suffering from a condition)
 * Spear of Fury (Gain adrenaline when foe is suffering from a condition)

Condition Chain
Skills that require one condition, including knock down, to cause another make the following chain:


 * Axe Rake (causes Crippling if the target suffers a Deep Wound.)
 * Axe Twist (causes Weakness if target suffers a Deep Wound.)
 * Belly Smash (causes Blindness if the target is knocked down.)
 * Body Blow (causes a Deep Wound if the target target has Cracked Armor.)
 * Crushing Blow (causes a Deep Wound if the target is knocked down.)
 * Gash (causes a Deep Wound if the target is Bleeding.)
 * Heavy Blow (causes knock down if the target has Weakness.)
 * Lacerating Chop (causes Bleeding if the target is knocked down.)
 * Pulverizing Smash (causes Weakness and a Deep Wound if the target is knocked down.)
 * Brambles (causes Bleeding to anyone who is knocked down.)
 * Hunter's Shot (causes Bleeding if the target is moving or knocked down.)
 * Virulence (causes Weakness, Poison and Disease if the target has any condition.)
 * Slippery Ground (causes knock down if the target is Blind.)
 * Steam (causes Blindness if the target is Burning.)
 * Stoning (causes knock down if the target has Weakness.)
 * Ash Blast (causes blindness if the target is knocked down.)
 * Falling Spider (causes Poison if the target is knocked down.)
 * Iron Palm (causes knock down if the target has any condition or hex.)
 * Trampling Ox (causes knock down if the target is Crippled.)
 * Chest Thumper (causes a Deep Wound if the target target has Cracked Armor.)
 * Maiming Spear (causes Crippling if the target is Bleeding.)
 * Stunning Strike (causes Dazed if the target has any condition.)

Related Articles

 * Death penalty
 * Exhaustion
 * Knockdown
 * Morale Boost