File talk:All-professions small-and-o.png

Should have added a description to the image, but I forgot, sorry.

This is a preview of the profession icons. I want to explain why I've made some decisions.


 * I haven't seen many original pieces of artwork for the new profession icons, so I took a best guess from the icons already on the wiki. They might have to be altered when factions is released.
 * I decided to go for a single colour look for the Assassin and Ritualist icons to match the icons that already exist. Using a two-tone or multi-coloured icon would have meant it didn't fit in with the style of all the other icons.
 * This led to the problem of picking a colour. The colours of the original profession icons are based on the colour of that professions icons and bosses. Judging from the skill icons currently up, Assassins are a red-purple and Ritualists are a blue-green. I just went with bluey-purple for the Assassin and orange for the Ritualist because these were unused colours, whereas blue, green, red and purple are all already used by profession icons. Once we see what the Assassin and Ritualist bosses in factions look like, I'll finalise the colour.

Let me know what you think :) 22:05, 22 March 2006 (CST)
 * Is it possible to sharpen the tips for the assassin dagger symbols? Right now they look rather flat-tipped and resemble snow-flaks o_O" Overall nice work! -SolaPan 22:09, 22 March 2006 (CST)


 * Yeah, I noticed the snow flage resemblence :) I'll try making them a bit sharper. Do you think they should end in a point? 22:30, 22 March 2006 (CST)


 * I think a point for the assassin blades would be a good idea, if not a ^ type point then maybe a /| type point (if my ascii work makes sense to you). =)  --Rainith 00:11, 23 March 2006 (CST)

Cool. Looks mostly good to me, given the reasonable comments. For what it's worth, I wouldn't be strongly against multi-color icons. They are non-core, so maybe different is ok, and there will be more non-core. We will run out of colors fairly soon anyway. =) Just some thoughts. --JoDiamonds 01:38, 23 March 2006 (CST)


 * Perhaps you're right, JoDiamonds, I would be interested to see, though, how they differentiate between bosses once we have a lot of professions! :) 03:45, 23 March 2006 (CST)

The ritualist icon looks a little imbalanced too making it appear too much like the Ichthys. And somehow I doubt the Ritualist is a Christian. :P And, yes, the daggers do need to be more slim than they currently are. | Chuiu 04:12, 23 March 2006 (CST)


 * Lol :) What with snow-flakes and ichthys... I had considered making the ritualist icon rounder, but looking at the largest original I could find I decided to make it quite "shallow". It looked to me like the arc in the original is more like a quarter to a third of a circle rather than the half circle that you used in your icon.


 * If you have a bigger image as evidence that it's not this shallow an arc I would like to see it! :)


 * Of course, the icons don't have to match up perfectly with the icons in Guild Wars, but you know, I just followed the source material as best I could ;) Thanks for your feedback! 07:35, 23 March 2006 (CST)


 * Nonono! Shallow is good. I was talking about the 'tail' that curves off from both sides. The one on the left is slightly longer than the one on the right. The original icon has it equal length on both sides (or at least appears that way to me - I run a large resolution and it just may be that I'm not getting a good look at it). | Chuiu 08:05, 23 March 2006 (CST)


 * Ah, yes, I see what you mean. I should have touched that up really. Thanks for pointing it out Chuiu, sorry for the confusion! Regarding the daggers being thin, by the way, I initially made them very thin and pointy, but in even the original size they looked very out of place, almost entirely border. I will have to find a compromise between the two, I think. 08:13, 23 March 2006 (CST)

Long standing question about the core icons
I've always wondered what inspired your original icon set. The game does have an internal iconic representation of at least four of the professions, as you can see in various publicity works and banners. For example, see the banner above the henchies in ToA. I know that our current icons are somewhat stylized representations of these icons, but was using the icons unmodified ever considered? 01:45, 23 March 2006 (CST)
 * Yes, I think it was while Biro was away though. Talk:Main Page/Archive 4. -SolaPan 02:42, 23 March 2006 (CST)


 * The truth is, the icons are very similar to the icons you find in the Guild Wars manual, or at least in my European manual. I don't have the manual with me, and I can't remember how alike they are, but you can definitely see where I took them from. I didn't realise that the discussion of using the "unmodified" versions had ever arisen as, as SolaPan says, I was not active on the wiki when it was discussed.


 * The icons used in Talk:Main Page/Archive 4 are taken from the Priests of Balthazar menu (I think) which were not available in Guild Wars when I first made the icons. While the icons appeared on the banners in the game this would have been difficult to copy accurately, and the simplicity of the icons in my manual was more appealing.


 * When the Priests of Balthazar were introduced I did wonder if the icons should be changed, but in honesty I still prefer the simplicity of the icons we use on GuildWiki. If I can find a copy of the manual (I've moved house since then, so it won't be easy to find!) I will scan it in and upload it. :) 03:43, 23 March 2006 (CST)