Talk:Skill (skill type)

I would like to suggest that the skill type "skill" is really just a skill type that every single skill has, but is displayed in-game only when there is no other subtype to use. It makes a lot more sense than the interpretation currently being given (that only skills that start with "Skill." in their description are of this type).

The argument I can see for the current interpretation is to only go by what is explicitly stated in the descriptions/categorizations in-game. The argument for my proposed interpretation is that you don't have to confusingly make 2 separate definitions for the same terms.

The same issue exists for the skill type "melee attack". Is it a supertype of "sword attack" or completely disjoint from it? How can you tell if a magnetic aura will block a savage slash?

--Rezyk 07:05, 22 Sep 2005 (EST)


 * I agree with Rezyk; The current article interprets skills in a convoluted fashion that leaves a fair amount of ambiguity about what skills really are. For example, skill interrupts can also interrupt glyph castings; That implies that Glyphs are skills as well, yet, they are specifically labeled as "glyphs." I'm more inclined to buy into the explanation that anything that fits on your skill bar is a Skill, and that there are subsets of skills (e.g. spells, signets, glyphs). --Razorfish 07:40, 22 Sep 2005 (EST)


 * I think we should rename this to "General Skill" or something. Because all skills are skills. :) These ones are basically, skills and nothing more than skills. Also, the article is written from the perspective of interruption almost entirely. --Karlos 13:49, 22 Sep 2005 (EST)