User talk:Quizzical/Necrofail

Anti-sabway, are we? I should mention I enjoyed this article as much as the last one, and I hope you continue writing them. 09:39, 2 April 2008 (UTC)


 * Good Stuff. Longer comment lost to maintenance, nothing important. Ezekiel  [Talk]  15:38, 2 April 2008 (UTC)

Nice article. All Necro armies doubling as curse or blood spikers and healers used to work quite well in PvP actually. But the battery theory of having a spirit spammer has changed this. Currently energy for necros is exactly as described. For minion masters, the agro control is indeed a problem, but they can still be good in tight agro areas with proper pulling and flagging the MM hero back a bit extra (I like MM heroes more than people because there's no good player interface for managing death nova on players). --Mooseyfate 16:49, 14 April 2008 (UTC)


 * Someone really doesn't like Necromancers... O_o I agree that they shouldn't pretend to be other classes for reasons of rune trade-off, but I still think that it's nearly impossible to find an area where a "well designed" primary necromancer will not offer great help, you just gotta think outside of the Subway box.  In corpse-scarce areas a MM necro can easily turn into a Death necro with loads of great skills to choose from plus one summon to still offer some meat-shields.  And about the only place where I couldn't use a curses build effectively was the Great Destroyer or Vizunah Square where things die too fast anyway...  Necros are also great at taking down defenses if they are prepared to do so, as well as offering some great frontline support with wells.  I can go on and on.  I think in general Necros are one of the best support classes a group can have, because they can fill so many different functions, where other classes are limited to only a few roles.  <<<  This all excludes Ursan groups, which I hate with a passion... >_<  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 19:01, 19 May 2008 (UTC)


 * One necromancer in a group is usually useful. Apart from trivial exceptions like Augury Rock and Tihark Orchard, the only other mission I can think of where it's best to avoid necros is Nahpui Quarter.  Even two is sometimes justified in a group of eight.  What I don't like seeing is people wanting to bring a group that consists of half necros in places where that many just don't fit, or players wanting to bring heroes with necromancer primaries really pretending to be some other class.
 * If you play as class A and use tactics intended for class B, it won't be as effective as if you really were class B. This says nothing about the relative strengths and weaknesses of classes A and B.  For whatever reason, when people do this, class A is usually necromancer.  Quizzical 20:36, 19 May 2008 (UTC)