Knockdown

Effect: A knocked down target will fall down to the ground. Usually targets will get up quickly, but some knock-downs last for longer time (for example Backbreaker and Gale).

Knockdowns interrupt the target's current action, whether it is an attack or casting a spell. A knocked-down character cannot move, attack or cast spells while laying on the ground, though they can still activate some skills such as stances.

Like Weakness, knockdowns are especially effective when combined with other attacks. A popular choice is Aftershock, a strategy often abbreviated to KD/AS.

Some very large creatures can not be knocked down.

Skills that can cause knockdown

 * Warrior Skills
 * Backbreaker
 * Bull's Charge
 * Bull's Strike
 * Desperation Blow
 * Devastating Hammer
 * Earth Shaker
 * Griffon's Sweep
 * Hammer Bash
 * Heavy Blow
 * Irresistible Blow
 * Shield Bash
 * Ranger Skills
 * Bestial Pounce
 * Spike Trap
 * Monk Skills
 * Bane Signet
 * Shield of Judgement
 * Signet of Judgement
 * Elementalist Skills
 * Aftershock
 * Earthquake
 * Gale
 * Lightning Surge
 * Meteor
 * Meteor Shower
 * Mind Shock
 * Shock
 * Stoning
 * Thunderclap
 * Water Trident
 * Whirlwind
 * Monster Skills
 * Agnar's Rage
 * Giant Stomp

Other Skills that directly involve knockdown

 * Warrior Skills
 * Balanced Stance
 * Belly Smash
 * Crushing Blow
 * Dolyak Signet
 * Ranger Skills
 * Hunter's Shot
 * Monk Skills
 * Holy Strike