Talk:Silent Surf

Game Update Bug? 06/15/06
I don't know if it's a bug or not, but one of my guildies and I discovered on accident that if you leave Seafarer's Rest into the Silent Surf, and keep following Amadis, Wind of the Sea (you should see him almost immediately), that enemies fighting enemies actually gives drops. The Outcast groups will go hostile to everything in this area, and everything they kill will leave a drop. In just a couple of hours, I raked in nearly 100k in gold, filled my inventory up with Gold items, and had 5 green weapon drops. If you're setup correctly, you can go in alone, pull HUGE groups together, and sit back and reap the rewards. You don't get any experience for any of it, but the cash influx was enough to keep me going back over and over again. I say we found this out on accident only because it wasn't this way before the update. We were going out just after the update on a chest run and noticed several drops for us in an area we hadn't even been yet. After just one more run, we realized that we had stumbled into a goldmine.--&mdash; xis10al   09:08, 16 June 2006 (CDT)
 * All mobs fighting each other everywhere have been dropping stuff since the patch. You'll get XP if you're close enough when any deaths occur.  --68.142.14.34 09:14, 16 June 2006 (CDT)
 * See Guildwiki Notes (and the related talk page) here: Game_updates/20060615 --- Barek (talk • contribs) - 09:15, 16 June 2006 (CDT)
 * So, am I to assume that since it says in the Game_updates/20060615 that, "This update introduced a bug in the drops system," that this issue will be corrected?--&mdash; xis10al  [[Image:Xis10al_sig_icon.jpg]] 09:23, 16 June 2006 (CDT)
 * There is no word from Anet on this issue yet. It just happens to make sense, from the player perspective, to consider it as a bug. - 09:30, 16 June 2006 (CDT)