Talk:Game updates/20081113

Ahem: HOLY FUCK--îğá†ħŕášħ 00:29, 14 November 2008 (UTC)
 * Indeed. I am a bit amazed - Ecthelcion 00:35, 14 November 2008 (UTC)
 * Borked. ♥ Mis fate ♥ 00:48, 14 November 2008 (UTC)
 * I think it rocks overall....let the wiki updates begin! VisionOfTheWood 03:19, 14 November 2008 (UTC)

Story Books
Seriously, are we supposed to carry 11 books on each character not to miss any log?



I would suggest Anet to merge all books into ONE, with each book covering 1-2 pages. When you then "turn in" your book, the corresponding pages are then cleared. This would be a heck lot better than having to carry up to 11 books. --Lexxor 01:26, 14 November 2008 (UTC)
 * Pfft, don't complain until you own a few dozen sets of armor. And, i'm more concerned about the spike in price of Amber... I spent 70k on buying 224 Amber from the trader. Planning ahead might just = win--GerrOh!    01:48, 14 November 2008 (UTC)
 * So with your dozen sets of armor, you don't mind 11 books in your inventory as well? :-) That would be a suggestion that would benefit especially thoose carrying around lots of armor sets, they simply don't have any more room to spare --Lexxor 01:52, 14 November 2008 (UTC)
 * I mostly PvP, so i'm not particularly concerned with my inventory size. Though when i do PvE i tend to leave <100g drops behind(Unless it's gold). And i don't really have a problem leaving behind 100 or 200g worth of loot, because that means i probably have 5k+ worth of loot in the other slots. Forgot to sign.--GerrOh!    01:55, 14 November 2008 (UTC)


 * Hmm wow? Talk about update, now if only Anet can do the same thing to all the unused and underpowered or useless skills Durga Dido 02:30, 14 November 2008 (UTC)


 * You fogot to include all the BMP books and the Golem manual and Zho's Journal... Seriously though, I agree on this one. Give us another storage page at least or a "book bag" for our characters. VisionOfTheWood 03:15, 14 November 2008 (UTC)

Young Heroes of Tyria book page
I added a bunch of stuff to the page, so people will at least know what it does, but I'm only just starting to learn to edit, so I left it as a red link. It really needs cleaning up. Details left in the edit description and the discussion page Caecus 03:15, 14 November 2008 (UTC)
 * Yeah, I can't even figure out how to access this stuff. [[Image:Felix_Omni_Signature.png]] 03:24, 14 November 2008 (UTC)
 * I updated the Book page. You can thank me later. VisionOfTheWood 03:47, 14 November 2008 (UTC)

Hey ANet
Stop caving in to whiners. Fix the game at the root of the problems, things that truly matter such as skill balance, rather than "QQ I can't be bothered to farm LB/SS/etc points becoz I'm incompetent at the game, halp ANET!" (T/C) 02:45, 14 November 2008 (UTC)
 * They stopped many bots by removing HFFF. That's a step in the right direction. Cress Arvein [[Image:Cress sig.JPG]] 02:46, 14 November 2008 (UTC)
 * In fact, many who recently got banned for botting HFFF got unbanned. Reason is Anet considered it was too hard for them to grind for the title forcing them to use bots. Right or wrong, don't ask me, but I do know someone who got unbanned this way. --Lexxor 02:56, 14 November 2008 (UTC)


 * Lame... i thought when i saw the message about new build that skill balancing could actually be in it :| Durga Dido 03:03, 14 November 2008 (UTC)


 * I will admit that stopping the HFFF bots is a good thing, though, since it does break the terms of service and all that. [[Image:Entropy Sig.jpg]] (T/C) 03:09, 14 November 2008 (UTC)


 * Personally, I think its a good idea what they did overall. not everyone can spend the time to farm the points. This makes title hunting more appealing to the more casual gamer and not just the hardcore ones. I think the fact that they continue to improve the game in major ways like this is one of the more appealing aspects of it. VisionOfTheWood 03:13, 14 November 2008 (UTC)


 * "improve" being the operational word. What I mean is that ANet has history of cheapening hard-earned titles like Gladiator, now Lux/Kurz, etc etc. without caring about the "hardcore" gamers - which are the people who determine the success or failure of the game. (If you haven't noticed, most of them have already /ragequit coz of updates like this) Thus why I am unhappy, even if I'm no hardcore gamer/don't have any titles myself. [[Image:Entropy Sig.jpg]] (T/C) 03:20, 14 November 2008 (UTC)

(reset) The problem with improving them like you said vision, is that its not really a improvement it just makes its cheaper and easier to get. The thing is that for most of the titles if you don't have the time or don't bother to put in the time for it, the title is not really worth it for you. There is no benefit to the titles, or no big noticeable benefit/difference if you are a person you just casually plays or works on the titles.Take the treasure hunter title for example, if you are a casual person and only opens chest when you get keys as drops or very rarely buy keys, then it should take you more time to get it, then a person that earns lots of gold , lets say by farming or running people and then in turn exchange all that money into keys just to go and open chests.The titles are reward for people for achieving certain goals, if you work on the title slower, then you should take more time to get it, if you almost always work on the title then you should get the reward faster. Durga Dido 03:38, 14 November 2008 (UTC)


 * I think they balanced it enough to still require some hardcore-ness to it, but still make it viable for the casual. I'd agree with both sides if we threw opposing arguements up so I'm not saying you guys aren't wrong for being peeved at yet another simplification of title hunting. Besides true h/c hunters already have all their titles done. =P I have a lot of friends who only play casually so its nice to be able to play with them now and let them have a feeling of better accomplish with with respect to the overall game and not give up because it takes too long. VisionOfTheWood 03:45, 14 November 2008 (UTC)


 * I think that having these "books" for everything would be more okay with me if they had been here from the beginning. But because they came with EotN, there is just a powerful bad taste in my mouth about the way they are doing it...power creep and all that. [[Image:Entropy Sig.jpg]] (T/C) 03:47, 14 November 2008 (UTC)


 * You mean like the armor update and end area for Proph? Personally, I wish the books had been aroudn a long time ago when we ran thourgh entire campaigns for guildies and new members like once a week.... >.< VisionOfTheWood 03:50, 14 November 2008 (UTC)


 * Ow I'm not peeved or pissed or anything, hell I'm happy especially with the treasure hunter and wisdom change,the update is also helping me after all.The thing is that for people that haven't gotten to the point i am now, it will be easier for them to get to my point then it was for me when i had to get to this point.I'm just posting my opinion on why i think its good or not.Also about Entropy's message, that is the biggest deal i have with it, how they do stuff after the fact without seeming to really think about it Durga Dido 03:53, 14 November 2008 (UTC)

Error with Normal Mode Night Falls book?; Also, info regarding the new summoning stones
Is anyone else getting the error where you can obtain the Hard Mode version of the Night Falls book, but not the normal one? Also, I have the info regarding all the stones (minus the ones from Urgoz and Kanaxai), I'm just not great with formatting or getting the pictures.

Gelatinous--cost: 1 skill point, 1 platinum, 10 granite slabs, 100 glittering dust, 1 diamond. Summons an ooze of your level for 30 minutes or until it is slain. You are only able to use this and all other summoning stones once every 60 minutes. Only one summon may be active per instance.

Arctic--cost: 1 skill point, 1 platinum, 10 granite slabs, 100 glittering dust, 4 fur squares. Summons a Kveldulf of your current level for 30 minutes or until it is slain. You are only able to use this and all other summoning stones once every 60 minutes. Only one summon may be active per instance.

Chitinous--cost: 1 skill point, 1 platinum, 10 granite slabs, 100 chitin fragments, 4 monstrous eyeballs. Summons a Devourer of your current level for 30 minutes or until it is slain. You are only able to use this and all other summoning stones once every 60 minutes. Only one summon may be active per instance.

Fossilized--cost: 1 skill point, 1 platinum, 10 granite slabs, 100 bones, 1 monstrous claw. Summons a Raptor of your current level for 30 minutes or until it is slain. You are only able to use this and all other summoning stones once every 60 minutes. Only one summon may be active per instance.

Amber--cost: 1 skill point, 1 platinum, 10 granite slabs, 25 plant fibers, 5 amber chunks, 2 spiritwood planks. Summons a Juggernaut of your current level for 30 minutes or until it is slain. You are only able to use this and all other summoning stones once every 60 minutes. Only one summon may be active per instance.

Jadeite--cost: 1 skill point, 1 platinum, 10 granite slabs, 25 scales, 5 jadeite, 2 monstrous eyeballs. Summons a Siege Turtle of your current level for 30 minutes or until it is slain. You are only able to use this and all other summoning stones once every 60 minutes. Only one summon may be active per instance.

I do not know what skills these monsters used when summoned, but this is a start, anyone has my permission to use this info to create some article stubs.