Attack

Attack can mean the followng:
 * Attack skills are a sub-class of all Skills. They affect the next Attack or are an Attack by themself (often with a damage or effect bonus).
 * A Combat Attack is an attack performed with the wield Weapon.

Attack Skills
Attack Skills are a sub-type of all Skills. When activated, the character will initiate a usual Combat Attack with their current Weapon.

Some Attack skills require the character to wield a certain type of weapon, otherwise the skill will not initiate or execute. For example, Poison Arrow is a Bow Attack and thus requires the attacker to hold a bow while using this skill.

Warriors, Rangers, and Monks are currently the Professions for which Attack skills exist; it should be noted that the Monk only one Attack skill (Smite) and the Warrior has by far the most.


 * Warrior:
 * Axe Attack
 * Hammer Attack
 * Melee Attack
 * Sword Attack
 * Ranger:
 * Bow Attack
 * Pet Attack
 * Monk:
 * Smite

Combat Attack
Combat Attacks can be categorized into Melee Attacks and Ranged Attacks.

Melee Attack
A Melee Attack is performed when the attacker holds a Sword, an Axe, or a Hammer. An attacker with a melee weapon must be right next to his/her target.

Ranged Attack
A Ranged Attack is performed when the attacker holds a Bow, a Staff or a Wand. Note that a Ranged Attack is always considered ranged, even if the target is in melee range when the attack is preformed. Ranged attacks do more damage if the attacker has the higher ground.

Hit and Damage
To land a successful attack, a few steps take place:
 * 1) An attack is considered attempted or being performed while the melee weapon, staff or wand is being swung, or the bow being drawn.
 * 2) Then an attack has to hit. There is a chance that an attack may miss and there are opponent skills (like Throw Dirt) than can increase the possibility of a miss.
 * 3) If the attack is successful in striking the target, there is still the possibility that the target can Evade or Block it. Some attacks cannot be blocked or evaded or do more damage if they are. For example, Irresistible Blow will knockdown a target that blocks it.
 * 4) Finally, if an attack actually lands on a target, the actual damage inflicted varies according to:
 * 5) The respective levels of the attacker and the target: A lower level character inflicts less damage on a character higher in level than him/herself and a higher level character inflicts higher damage than he/she normally would against lower level characters.
 * 6) Enchantments and Hexes on attacker and target: Some enchantments on the attacker could increase the damage dealt and some hexes could decrease it. Likewise, some enchantments on the target could decrease the damage received and some hexes could increase it.
 * 7) Scoring a Critical Hit would increase the damage inflicted.

After all these elements are factored in, the actual damage dealt is as shown in Damage Calculation.