User:Marin Bloodbane/Arcanist

Arcanist

The Arcanist is the master of everything related to magic. It can do almost anything with magic. Many of its spells involve the more complex areas of spellcasting that other magicians dare not go. Often despised by other magicians who simply respect and borrow magic for temporary use, this class completely engulfs himself in magic, using the powers of the universe to do what he pleases. They are often seen as ‘’dark magicians’’ because the magical arts they practice are seen as uncouth and inappropriate to be handled by any mere mortal. But if you ever tell this to an Arcanist himself, you will be very quickly proven wrong.

Arcanists are not usually very religious, but those who choose to be will worship a diety based on the attribute they use most. Those who use Soul Magic will typically follow Grenth. Casters of Body Magic will worship Melandru. Mind Magic users will follow Lyssa and those who invest in Being Magic will often fall along with Balthazar. Temples of Dwayna are frequented by Arcanists who frequent in Magical Aptitude. Those Arcanists who worship the darker gods of Tyria will usually worship the Unseen Ones or Dhuum.

The Arcanist class has a base AI of 60 and a base energy of 30. Their favored weapon is a staff, wand, or focus, all of which can be linked to each of their five attributes.

Attributes
Magical Aptitude (Primary): For every rank in this attribute, the Arcanist gain's an additional 1 armor against damage dealt to him by spells for each spell in the Arcanist's skillbar. Skills linked to this attribute are usually Glyphs making spells the Arcanist casts more effective.

Soul Magic: No inherant effect. Skills linked to this attribute are usually healing Spells which affect the caster and his allies, healing them for health and energy.

Body Magic: No inherant effect. Skills linked to this attribute are usually Summoning Rituals which summon creatures or elements to aid the Arcanist and his allies in battle.

Mind Magic: No inherant effect. Skills linked to this attribute are usually Enchantments that increase allies effectiveness in battle or Hexes which reduce enemies effectiveness in battle.

Being Magic: No inherant effect. Skills linked to this attribute are usually Forms that transform the caster into a more powerful being to better combat enemies.

Some Example Skills

 * Glyph of Summoning
 * Soul Bond
 * Summon Immolated Guardian
 * Delusions of Grandeur
 * Elemental Avatar