Talk:Expertise

does anyone have the energy cost for skills with Quickening Zephyr and Expertise? --Ollj 07:57, 30 Aug 2005 (EST)

If you cast energizing then zephyr: 25 -> 13 15 -> 13 10 -> 13 5 -> 7

Zephyr, then energizing: 25 -> 18 15 -> 10 10 -> 13 5 -> 7

Yes, it does appear that 10 -> 13 for the latter case is a bug. I reported it and got two responses. The first was "looks like all the info for a bug report is here," and then like a week later, "the dev team has been notified." That's all so far. --Fyren 11:39, 30 Aug 2005 (EST)

There is no bug because energizing wind does not lower below 10 and quickening zephyr adds 30% But what does this have to do with expertise levels?

Hah, I forgot to paste the table:

5 10 15 25 3 6 11 17 29 4  6 11 16 28 5  6 10 15 26 6  5  9 14 25 7  5  9 14 24 8  5  9 13 22 9  4  8 12 21 10 4  8 11 20 11 4  7 11 18 12 4  7 10 17 13 3  6  9 16 14 3  6  8 15 15 3  5  8 13 16 3  5  7 12

Expertise down the left, base cost across the top. I didn't test the low end. About the bug, it should get increased to 13 and then decreased back to 10. --Fyren 12:27, 30 Aug 2005 (EST)

does expertise shorten recharge time?
 * No Skuld &Dagger; 17:22, 18 October 2005 (EST)

Regarding this change (not mine), it may have been taken out because it's largely redundant with the line above it (now that it says "all other non-spell skills from any profession"). Maybe both lines should edited for clarity, but it is pretty clearly redundant with those two lines so close to each other. --JoDiamonds 07:58, 3 November 2005 (EST)


 * I cut out the list of types and just said non-spells. Seems simpler this way.  --Fyren 13:48, 3 November 2005 (EST)

"All non-spell skills"
Sdc readded the references to specific types, but I think this is much better off with just "expertise affects all non-spell skills from any profession." --Fyren 13:54, 1 December 2005 (UTC)