Talk:Shadow Form

Archived conversations.

Can't be maintained by eles anymore me thinks.... lasts 22.8 seconds at 13 shadow arts with 20% mod, recharge is 22.5 with all the right skills, both rounded up to 23 seconds
 * Erm... It seems that this nerf is just designed to stop the ele's using it. If my maths are right then the sins are still gonna be perma. Can anyone confirm my maths? Wild...  This is Cake Townz!  14:36, 12 December 2008 (UTC)


 * I can not confirm your math, but thats exactly how/why it was nerfed, to make it very hard for non sins to keep it up perm.Durga Dido 14:38, 12 December 2008 (UTC)
 * 14 shadow arts is minimum for maintaining now w/ GoS and Deadly Paradox Kurtan 14:41, 12 December 2008 (UTC)
 * Dev notes ftw &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 14:44, 12 December 2008 (UTC)
 * Dev notes ftw. [[Image:Entropy Sig.jpg]] (T/C) 18:56, 12 December 2008 (UTC)
 * Diff ftfw. (Not all paragraphs line up perfectly, but it's better than tabbing back and forth.) &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 19:34, 12 December 2008 (UTC)
 * I haven't laughed so hard in a long time. Thank you both[[Image:Spikeicon.png]]Tenetke Mekko 20:13, 12 December 2008 (UTC)
 * Best. Update. Notes. Ever! 98.219.48.111 00:14, 13 December 2008 (UTC)

Shadow Form - Nerf
The last update was designed to slow down the dominate farmers of Guild Wars, the perma. With Shadow Arts at 16, even with a consumable, the day of the Perma is over.

I've experimented with several Perma Builds, even with 71 Energy, it is impossible to maintain Shadow Form indefinitely. The cycle time of Shadow Form consumes your energy at a phenominal rate.

Thumbs Down on this update.

Developers involved with Updates lost their focus, this is a game. We play this for enjoyment.
 * I just got this skill too... Regardless, I think less farming is good.--Siyth 13:47, 13 December 2008 (UTC)

have your cake and eat it too
''"We have decided to try one last time to scale down the effectiveness of Shadow Form while still allowing it to be maintained permanently." (from update notes).'' Come on now... grow a pair and commit to one course of action for the skill. It's too "muddy" now. Maintain this skill as a blatantly easy farming/running method that will be used and abused, or revert it back to it's original "all or nothing" concept. Skill skitzophrenia is can confuse the community and not let them know if a usage for a skill they're going to train on and love will still be around with the next update. Which in turn encourages players to exploit the more "broken" builds now, in fear of them not being around later. So choose a path and stick to it ANet. And path, such as the following, would be fine: Make up your minds, and ____ or get off the pot ANet. --Mooseyfate 20:35, 13 December 2008 (UTC)
 * LET (accept it) shadow form be a EASY (perma), QUICK (why make things boring?) way to run or farm things that can't break through it.
 * Fix consumables, not skills. One should question the necessity of anything that can't be used the same on pve and pvp.
 * Go with the original intent of shadow form. High immunity and UNALTERED damage for a limited time, followed by great vulnerability.  I remember fondly using various classes to charge in, do your damage, and charge out or die.  Epidimizes the assassin idea.  Was also usable, but not broken, on multiple classes.  This would be longer duration, and longer recharge, and wouldn't require pve/pvp variations.


 * People use broken builds not because their previous broken builds were nerfed, but because the defense an 8-man team yields is too high. --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  21:16, 13 December 2008 (UTC)

skill revamp idea
now everyone who iv seen talk about this skill has been either complaining about how it is (now)maintainable, or about it being nerfed.well I have an idea, instead of it being a "god mode" as it is now, what about makeing it into a shealth mode, which say ends when you use an attack or spell? make the enchantment maintained (-1 pip of energy) with say 30 sec recharge, and add +damage to the next attack used, stacking with an attack skill. i think this fits with the assassins theme nciely, because it would allow the assassin to "sneak" up in his/her opponment, and then strike a very powerful blow. to keep this balenced, it would have to be no more powerful at avadeing damage as it is now, however puting an end on next attack or skill clause would stop it beign abused by anything other than runners, which can just as easily be done useing other methods anyway. but make it so the +damage can only be used with attacks, and not spells to prevent assa-casters from useing it. to simply fy that ramble:

shadowform

energy 10(?) cast 1s recharge 30s(?)-1pip of energy

elite maintained enchantment

while under the effects of shadow form you cannot be the target of hostile spells or attacks. when shadowform ends you strike for +x..xx damage. shadowform ends when you hit with an attack or use a skill.

an ims or shadowstep would be cool for getting you to your enemy faster to assassinate it would be fitting, but too abusable by runners i think. what does the guild wars community think of this idea for shadow form? it is open to suggestions Artemis the ranger 20:31, 29 December 2008 (UTC)
 * I honestly don't see any legitimate "Purpose" for this skill in the first place. Vow of Silence is also "Perma" but it doesn't make you immune to physical contact like this silly Elite does.  Why is that an issue? ...because certain Enchantments still trigger even when physical contact was never made with you.  It just doesn't fit any kind of balanced "Ethereal" or Martial Arts concept.  The previous poster is right, a Shadow Form is something that should completely conceal your presence UNTIL you attack... once you reveal your true location, you should be vulnerable to something and attacks against you that fail, should not be triggering defensive enchantments.  Put in simple terms, it's just out of step with everything that makes sense in this game --ilr[[Image:Ilr_d-small.png]]
 * Also... the Loss of nearly all your Health makes no sense either, here's a better idea:


 * Shadow Form: Elite Skill. Lose all Enchantments. For 10....25..30 seconds, you cannot be the target of Hostile Spells or Attacks and you cannot cast Enchantments. This skill ends when you Attack or use an Attack Skill. End effect: For 10 seconds, spells targeting you fail. In "Ninja terms", this would prevent you from using buffing "ChiJutsu's" but still allow you to cast GenJutsus and ShadowSteps while ending completely if you engage with a TaiJutsu. --ilr[[Image:Ilr_d-small.png]](29,Dec.'08)