User:JioDerako

▼▼ Stories and Memories ▼▼
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 * width="18%" text align="center" style="background: #556B2F; -moz-border-radius: 1em;" | ▼ PvP Intro ▼
 * colspan="10" style="background: #BCED91; -moz-border-radius: 1em; padding: .5em 1em;" | Ah, PvP. The battle of wits and skills between human players... I dislike the presence of the metagame in such arenas as Hero's Ascent and so on, but I love the open-ended Random Arenas and Alliance Battles. Both of which have metagames, of course, but not nearly as predictable or pre-determined.
 * colspan="10" style="background: #BCED91; -moz-border-radius: 1em; padding: .5em 1em;" | Ah, PvP. The battle of wits and skills between human players... I dislike the presence of the metagame in such arenas as Hero's Ascent and so on, but I love the open-ended Random Arenas and Alliance Battles. Both of which have metagames, of course, but not nearly as predictable or pre-determined.
 * colspan="10" style="background: #BCED91; -moz-border-radius: 1em; padding: .5em 1em;" | Ah, PvP. The battle of wits and skills between human players... I dislike the presence of the metagame in such arenas as Hero's Ascent and so on, but I love the open-ended Random Arenas and Alliance Battles. Both of which have metagames, of course, but not nearly as predictable or pre-determined.
 * colspan="10" style="background: #BCED91; -moz-border-radius: 1em; padding: .5em 1em;" | Ah, PvP. The battle of wits and skills between human players... I dislike the presence of the metagame in such arenas as Hero's Ascent and so on, but I love the open-ended Random Arenas and Alliance Battles. Both of which have metagames, of course, but not nearly as predictable or pre-determined.

The battle of wits is my favorite part of any game; I'm always challenging my knowledge whenever I do anything, and having the chance to pit my brain against other players is something I don't ignore often. Especially when I think I can win. Not to mention, having the human element in a battle always makes it more interesting; rarely do I get worthy stories from PvE moments, but it's a common occurrence in PvP. And that's what this section is for; a nice, cozy little spot for me to recount some of my favorite clashes, be it with great players, or... not so great ones. Mostly the latter.
 * width="33%" text align="center" style="background: #556B2F; -moz-border-radius: 1em;" | ▼ Stories ▼
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 * width="33%" text align="center" style="background: #556B2F; -moz-border-radius: 1em;" | ▼ Stories ▼
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Spiteful Spirit and the Ranger
Alliance Battles, Dec. 21st 2007. It's a fun battle; I'm using my necromancer, Chishio Meiyaku, running my normal AB build, which is a nasty little Spiteful Spirit build, featuring Reckless Haste and Insidious Parasite for good measure. Sadly, most players don't ever stop attacking with SS or IP active, so I get lots and lots of kills on melee, which makes up for my inherent weakness to caster builds such as the ever-popular Fire- and Air-Elementalists. Case in point, the story I'm telling you now...

...A ranger (hereafter known as "the Ranger") is attempting to kill me. Burning Arrow, Keen Arrow, Savage Shot, general spike of faux-spike skills, as far as I can tell. I cast SS on him and back off. He stops attacking... momentarily. Apparently he decided the damage wasn't enough to stop him. Okay then, here's Insidious Parasite. Thanks for healing me. He continues. He actually proves to be a rather resilient fellow; he's using a Dervish secondary, with Natural Healing. It works surprisingly well, and I find myself alternating re-casting spells and Hexer's Vigor, and running away. While I'm running, I happen across an Assassin (hereafter known as "an Assassin") fighting someone nearby, and give him SS as I pass by, which nets and easy kill. The Ranger's still following me. A few minutes later, he's got me cornered my one of my own shrines, and he's dagerously low on health (and still hexed). I'm also low on health, but not in too much danger. He's down to about 30hp... stops for a moment to think. Then fires a shot and dies.

...then launches into a rant about how much I suck. For your enjoyments:
 * the Ranger: i hate u...
 * the Ranger: nub
 * the Ranger: cant even fight u just run. =/
 * Chishio Meiyaku: hey, you're the one that killed yourself with SS.
 * an Assassin: ok... i h8 whoever keeps spamming ss :P
 * an Assassin: their too good
 * Chishio Meiyaku: hello.
 * an Assassin: ^_^
 * an Assassin: lol
 * the Ranger: lol by running
 * the Ranger: she kills you
 * Chishio Meiyaku: no, I just get you to attack me. :P
 * the Ranger: then run
 * Chishio Meiyaku: well, I like living...
 * game ends at this point with a win for my team


 * Chishio Meiyaku: you know, if you stop attacking, I can't kill you.
 * the Ranger: right i'm hunting u next game.

...I found this all to be incredibly complementing, surprisingly. If my anti-melee skills are pissing off melee, then my build is working, isn't it? And I really hope the Ranger learned something from this, about why SS, Insidious Parasite, Empathy, and the like shouldn't be ignored. (from the sounds of it he didn't learn much though, and I wish him luck in his quest to power through anything in his way, no matter the cost.) Also, Assassin's cool. He at the very least knew what killed him, and kept a sense of humor when it did. I enjoy playing with people like that.

Memory 001
Alliance Battles, unknown date. Playing on my Mesmer, Sayuu Meimu, with a "Toolbox" build (mostly anti-caster, with skill effects for most situations). Assassin comes running after me; since I'm alone and so is he, I decide to go for it and cast Empathy as he shadowsteps to me. His shadowstep gets him into melee range just as Empathy finishes casting, and he rolls into his IAS-enhanced attack chain. Did I mention he was using Frenzy as his IAS? He dies on his dual attack, and I cast Restful Breeze and walk away.

Predictability for Dummies
Alliance Battles, Feb. 24th 2008. So, I'm trio-trapping in Alliance Battles with two guildmates, Blaze (my brother) and Nova; just a normal day. Game's been going fairly smoothly... we're laying traps left and right, capping shrines, laying traps while we cap, running to the next shrine, laying traps along the way, you know. Normal stuff. So there I am, just finished capping the Melee Defense Point (Smoke Trap on the Necromancers before they started wanding kept them shut down while I laid the other traps). I'm about to start laying my traps as normal, right on the shrine... when I get an idea. When I'm on my Elementalist, I don't go on the shrine; I stand at aggro-bubble range and cast Meteor Shower. Why not lay traps there? So I take a short hike up the hill and drop all my traps (Smoke, Flame, Dust, Tripwire, with Barbed Trap an inch higher on the hill). Then I just take off for another shrine. About thirty seconds later, I notice an Ele ran past me. I go to check how he's doing... just in time to see Tripwire interrupt his Meteor Shower. He's Blind, Dazed, Crippled, on Fire... so he gets out of there by using Death's Charge on Nova, who happened to be busy laying his own traps on the shrine. Good times.
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▼▼ Mission Checklist ▼▼
''Currently incorrect information; haven't filled in all characters yet. Also, the coding for this section is incredibly long; will be replaced with userspace templates later, for ease of editing and updating. 30kb warning for this section alone! And I haven't added EotN yet.''

Images


It's amazing, how much fun you can have with a simple Monk skill... *points upwards*



In RA, there's no such thing as bad builds, only bad players. View skillbar and chat log for a good example...

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''*Also, thankies to for helping me fix a small problem in the formatting.* *Credit to "Wings"'', Sigm@, Defiant Elements, Marcopolo47 and Entropy for creating some of these userboxes.