Talk:Dolyak Master

Bosses section
Is this in use or just something that was being tested? I don't see it on any others, I don't know if that's because no-ones put them on yet 01:25, 1 April 2006 (CST)


 * It is on a few monsters, I generally remove it if I come across it as it is not mentioned in the S&F page. --Rainith 06:35, 1 April 2006 (CST)

In Hard Mode...
They only get the addition of Banish, which seems strange since they now spec into four Attributes...Divine Favor, Protection Prayers, Healing Prayers, and Smiting Prayers. Thank goodness that Banish isn't that powerful, or else they might actually be dangerous...they are still as poor AI and bad healers in Hard Mode, which I'm happy for. Get rid of MoP and they're pretty much useless. (T/C) 23:00, 22 April 2007 (CDT)
 * What is the best way to take down groups with 2 of these together in hard mode? If I only have heroes and henchies it's quite, well, hard.  I thought maybe Dazed, but the other one instantly removes it, and MoP is annoying as hell when it recharges twice as fast. Catbus 12:46, 28 April 2007 (CDT)


 * Hexes are good. Also, Fevered Dreams + daze with a hero locked onto the one you're not attacking might work well. --Wizardboy777 19:44, 29 April 2007 (CDT)

Disgrace of logic
Just a thought: Can't you exploit a corpse of a dwarf? Anwser: Yes. Can you explain a corpse of a Dolyack? Anwser: Yes. Then why the hell is 1+1=1?! You should be able to exploit two corpses, -for there are two different creatures wich act as one, out of two bodies. But instead, two bodies behave as one... It's probably just another logic flaw by Anet, but if you think about it it really doesn't make any sense.

If they put laws of logic into this game, then if you got hit by a Warrior, and got a Deep Wound, you would be gushing blood and die very fast, or lets say, if you got set on fire, you wouldn't still be attacking and still live, you would be running mad trying to get yourself out. -- MiniKold 16:39, 6 June 2007 (CDT)