Talk:Sunjiang District (mission)

Fairly straightforward mission. Your party needs to go in and destroy the portal spirits that are guarding the portals Shiro is creating to the spirit world. These portals are surrounded by large groups of Afflicted and also located near some environmental hazards - spike plates that cause cripple and bleeding, vents that cause dazed, poisoned water - so it's a tough but direct fight.

The real tricky part is what happens after the portals are closed. There's a cut scene and you'll be fighting four Construct bosses. These bosses have useful elite skills, but unfortunately spawn randomly. So, you need to fight through the whole mission to see if the bosses are the ones you're looking for. Fortunately, the mission isn't too hard but it'll take a lot of re-running it to see just what exactly is in there.

Elites used by the respective random end bosses:
 * Warrior's Construct (Hundred Blades)
 * Ranger's Construct (Equinox)
 * Monk's Construct (Life Sheath)
 * Necromancer's Construct (Soul Bind)
 * Mesmer's Construct (Psychic Distraction)
 * Elemental's Construct (Mirror of Ice)
 * Assassin's Construct (Temple Strike)
 * Ritualist's Construct (Soul Twisting)

Fixed a rather atrocious spelling of the word "bridge" --Vena Maransdatter 21:19, 28 May 2006 (CDT)

A party with 3 necros, in particular SS and 2 MMs can breeze through the mission easily. Done that today, 13:55. We used henchie monks. You know, 2 MMs with Flesh Golem do the trick all the time. And they give the Constructs a nasty surprise :) - Lavvaran 15:28, 25 June 2006 (CDT)

Not really that important but I was able to cap at the last second when they killed the boss I needed last.The trick is to use cap sig before it dies and have it activated right when it dies. Then choose elite and cap quickly. 70.107.34.222 08:46, 12 July 2006 (CDT)

Stalagmite spikes
That's what Togo calls them, and thus, like flame fissures, they deserve an article. That the article is empty does not warrant that we remove the link. --Karlos 22:51, 20 September 2006 (CDT)

More bugs
Strange thing happened while doing this mission, and I'm not sure how it happened. But for some reason, when we dropped a Lv5 Spear, TWO "superior spear of archemorus" spawned after the explosive damage, and so we had two of them to carry around afterwards. We had left the Urn back at the start... Mujaki 01:23, 27 September 2006 (CDT)

Shiro'ken ranger page says that it is level 24 in this mission, while the mission page says they are 28.. I can't be bothered verifying it so i posted here.. NB: I also couldn't be bothered logging into gwiki..

I got the two spears aswell. Silver Spirit
 * I just did it with a guildie. The spear duplicated itself three times (for a total of FOUR Supreme Spear of Achemorous) over the course of the mission. It seems to happen when a Supreme Spear is dropped, and the game forgets to remove it from the ground. When Archemorous appears and deals his damage, the spear returns, hence a duplication. Probably the fastest I've ever done it as well, 12:50. --220.233.103.77 23:23, 10 February 2007 (CST)

Yet another Bug?
Just did this mission, and when we fought the bosses the warrior boss was not. BUT when we killed the ones that spawned a ally Warrior's Construct Spawned, and died. Odd indeed. :S --Panthor 16:30, 17 February 2007 (CST)

gaze of fury + bounded *class* =bug?
i just did this mission and i could use gaze of fury on the bounded bosses, but they didnt die, and it spawned a ghost of fury at the wastern part of the middle circle

Bwizzles' edit
Can anyone absolutely verify that the bug is gone (and that Bwizzles' edit was correct)? I and a guild member actually had 4 Spear of Archemorous that one time in February in the mission, and there has been no mention of bugfixing from ArenaNet. --220.233.103.77 20:34, 18 March 2007 (CDT)