Talk:Glint's Challenge (mission)

Not sure on the levels of the regular monsters and levels + professions of the bosses. Also forgot what the final chest is called. ran mission (or is it a dungeon?) successfully twice with a team of 2 MM's, water elementalist with Ward against Harm, BHA interrupter ranger, damage dealing paragon and a sin but i'm too lazy atm to write strategy. Mootboot 15:59, 2 September 2007 (CDT)

Does your total points scored affect the contents of the Chest at the end? Ie. does a higher score give you better items? If this is not true, I am thinking that running a bunch of Bonding-type builds for the Baby Dragon would make this a breeze. Although a lot of the Destroyer skillpages aren't complete yet, so I dunno if that have Enchant hate... (T/C) 19:16, 3 September 2007 (CDT)
 * the Thoughts have Shatter Enchantment if I remember correctly. Caasig 00:17, 5 September 2007 (CDT)
 * If you have a proper team, the destroyers shouldn't even be touching the baby dragon.--Mootboot 16:38, 5 September 2007 (CDT)
 * Higher scores does not effect the end chest, it only drops Brootherhood Clothes for each party member. Your score is only effected by the time it takes to complete each wave, the baby dragon surviving =100 points (if it dies you fail so you'll always get this bonus)and you get 25 points for each dwarf ally that survives all 6 waves.Phokse 12:22, 17 September 2007 (CDT)

I've been able to do this mission 2 times out of 3 with a hero hench team of:2 MM heroes(both with flesh golem elite and one with bone fiends),A spirit spammer hero(I had one with Shadowsong,Pain,Anguish,Preservation and Recuperation with spirit light for healing). I took mhenlo,Lina,Talon Silverwing and Herta.

During the first wave you just fight the foes off at both gates as normal and let the minion masters get an army built up(pretty simple).when it gets to the second wave go straight for the Destroyers of compassion that spawn and kill them before they get off lots of banishing strikes on your minions with the minions left take out the destroyers of deeds that spawn to the right gate then fall back to where the dwarven scouts are and hold off the rest of the waves(when I did it this whole wave took about 6 minutes to finish).

Wave 3:I would say this is the most difficult wave for this group(as the dragon may be swarmed if you can't kill the foes quick enough).During this wave it is important that you fall back to where the baby dragon is then flag the rit hero on the ledge slightly north of the dragon so the spirit cans hit foes as they approach take out the destroyers that pop out the ground and hold out around the baby dragon the minions should be able to handle it when lots of destroyers pop out from the ground.

Wave 4:lot's of melee destroyers come in this round your minions should be able to bady block them for a bit if you take out the destroyers of compassion first but you'll likley get overrun for a few moments so stay within the wards herta makes and focus fire on single destroyers so the minion masters can replenish their army.

wave 5:Like wave 4 except instead of alot of melee attackers the destroyers are magic users which should'nt make too many problems(the worst that could happen is a minion master gettting spike by energy surge or burn), destroyer of lives come from the ground near the dragon. When you see one spawn focus directly on it as they can be a nuisance to your team surviving.

wave 6:This wave is just bosses charging at your group at intervals aslong as you take out a boss before another one starts combat with you there shouldn't be any problems and the dragon will most likely survive.(Marsc)


 * Thanks Marsc. That really worked well. -Firestorm2 18:01, 14 September 2007 (CDT)
 * Yes, thanks Marsc. And what were you playing?--Malagra 12:34, 15 September 2007 (CDT)


 * I was playing a mesmer/necro With empathy,ether signet,Alkar's alchemic acid,Summon naga shaman(or ice imp),Ebon battle standard of courage,Mantra of recovery and Resurrection signet. My build was'nt very important So I just went with support skills to help the henchmen do more damage or keep up some defence.(Marsc 06:38, 16 September 2007 (CDT))


 * Strangely enough, this does NOT seem to work with a monk. The minions are killed far too quickly by the Destroyers of Compassion... I've tried following mainly your build - empathy, ether sig, etc - and this does not seem to work.

Whats the point?
Erm, just wonder wot do u get in this mission? IS the drop rate of cores better, then in normal play? Do u get greens frop bosses? Do u get armor pieces there?-- A g r a c u l  21:55, 8 September 2007 (CDT)
 * Cloth of the Brotherhood, Chest of the Brotherhood...to a lesser extent Monument of Fellowship since Heroes need upgraded armor [[Image:Entropy Sig.jpg]] (T/C) 22:11, 8 September 2007 (CDT)
 * Drop rate of cores isn't better than any other destroyer mobs, but more destroyers = more destroyer cores. Icy Hot Ben 18:04, 9 September 2007 (CDT)

I have gotten a Scroll of Hero's Insight twice from the end bosses, no greens as of yet. The most cores I've received was 7 over the course of the ~20 minutes it takes to do this quest.Phokse 12:12, 17 September 2007 (CDT)

2nd Wave
I find that if you send one guy to aggro the Destroyer of Deeds from behind cover (the east gate itself, or from the north-east ramp), you can easily let the rest of the team kill the compassions that come from the north... Leong2