Talk:Flare

I disagree that it can be replaced by better skills. Every skill is supposed to be equal, and I think Anet is doing a pretty good job there. Only exeption is Peace and Harmony xD.
 * Every skill is decidedly NOT equal. Sorry, that's just a known fact. --Theonemephisto 16:21, 13 August 2006 (CDT)
 * it's a great way to burn energy that could be used for something else. a wand attack is only 60% less damaging, and costs 100% less energy. --Honorable Sarah [[image:Honorable_Icon.gif]] 16:38, 13 August 2006 (CDT)


 * Can someone make a chart of damage comparison against conjure fire? I'm pretty sure before the update Conjure fire did more damage over time though. Maybe now you could use this for the Machine Gunner build. For kicks. Silk Weaker 07:51, 14 August 2006 (CDT)


 * This skill is not as bad as everyone says it is. Yes sarah, you are right that it just wastes energy for other things to use, but it is a great spamable skill.  if you have +4 energy regen, you can constantly spam this without having to wait for energy to regen, while at the same time, cast other spells.  Just my input on the common "noob" issue of flare. -- Fiz [[image:QuestIconThumb.png]] 03:01, 27 August 2006 (CDT)
 * with an attunement or two you can spam an echoed fireball for the same net cost. --Honorable Sarah [[image:Honorable_Icon.gif]] 03:05, 27 August 2006 (CDT)
 * This is your Bread and Butter skill for Attunement nukers, With Both Fire Attunement and [Elemental Attunemnet]] you have a 80% energy Return, This plus regen gives you free fire magic spells, the basic idea is to spam your fire spells then pelt them with Flare till annother more powerfull skill recharges. In reality Flare Is the highest Damage per second Skill in the game.

Except for whacking a guy with an axe without using any skills, you mean? --Silk Weaker 05:23, 6 October 2006 (CDT)

Arc
See Talk:Flare/arc. I made two animated GIFs, one of flare's arc and one of fireball's. I did not move the camera or my character between castings. The arc is the same. --Fyren 00:29, 4 October 2006 (CDT)
 * The graphical Arc is the same because of It being the same animation. HOWEVER the physical arc is diffrent. As you can see in my Pictures (see Talk:Flare/arc) I shot a flare and it hit but the fireball was blocked. ~ Zero rogue x 05:00, 6 October 2006 (CDT)

It has been several days Since I responded. I am asumeing the disagreemnet is over. ~ Zero rogue x 21:44, 10 October 2006 (CDT)
 * I'd not say that the arc itself is higher, based on fyren's shots, but I would mention that flare... er... dodges the ground? I've seen flare go through objects before (like during AB's it would go through the bottom of a bridge to hit the target standing above) so it may just be a flaw in the travel path. -Auron [[Image:Elit Druin.jpg|||My Talk]] 21:51, 10 October 2006 (CDT)
 * Ive seen Fireballs do the same thing. The hight error affects all projectiles. Physicaly Everything is the same hight unless otherwise specified. thats why You can hit someone above you with a melee attack, even though they may be several feet above you, as long as they are in the melee range horizontaly, it doesnt matter verticaly. ~ Zero rogue x 21:59, 10 October 2006 (CDT)
 * Sorry, I forgot about this. Until someone can come up with another explanation, this is settled.  However, the visual arc does in some way correspond to the real arc.  If it were just animation then all bows would look like they have the same arc and water trident would look like it has the same arc as flare.  --Fyren 22:05, 10 October 2006 (CDT)
 * Those arent animations Those are real objects moveing to the target. They are a diffrent form of animation. I am going to have to check the flare animation to see if it really does change when your target is closer than normal. ~ Zero rogue x 22:16, 10 October 2006 (CDT)
 * So flare and fireball aren't real objects moving to the target. --Fyren 23:06, 10 October 2006 (CDT)