User:Kyuubi no Youko

In-game
As I have my account divided between me and my sister and I don't want to lose my money unefficiently (and so does she), I am "forced" to have as least in-game characters as possible. But I don't argue &mdash; as I hate doing same things again, I'm OK with one character per campaign. So, I have two PvE characters, sister has two PvE characters (as I'm keeping her privacy, I won't almost talk about them anymore), one character is PvP (for both of us) and the last character is a bit special.

I hate doing things with people &mdash; henchmen, if they do have good mood, are in most cases better and have higher intelligence than most of people you can find in outposts. Because of that I don't like PvP and unhenchable missions &mdash; the only person with who am I able to play together's my older brother. It seems that me and my siblings are the most with-henchmen-playing "omg-stfu-n00b"-leavers-hating people in whole world. {| cellspacing="0" style="border:1px solid #000000;" ! style="width:40px;background:#1db100;text-align:center;font-size:13pt;color:#ccff99" |   K E I R  B H A L T A I R
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Keir Bhaltair (A/R)
Whenever someone sees or hears "assassin", he's quickly running away to "safety". The worst thing for a party is when they are gathering people for some Vizunah-square-like or Raisu-palace-like mission and you are trying to tell those people that you don't need any more everything-aggroing always-dying-first dagger sins. For assassins, there is almost only one mission, where he doesn't have much big problems to get to the party &mdash; Unwaking Waters &mdash; but that's only because there really isn't big choice of people or henchmen (for small example, when I was doing this mission, I created English District No. 1, because there was noone in it before).

But there is a way how not to be an "everything-aggroing always-dying-first dagger sin": not to be a dagger sin :) . Primary assassins with ranger chosen as your secondary profession have an opportunity to become more playable with Critical Barrager build. A Critical Barrager uses bow (best is longbow) and fires one Barrage after another, making as many criticals as possible and with each critical, he gets Energy, sometimes Health and target foe begins bleeding.

Few facts
Date of birth: 27 April 2006 Place of birth: Shing Jea Island, Cantha (Factions campaign) Level: 20, Weh no Su (not playing Prophecies campaign) Pet: Level 20 Hearty Tiger Cináed (in-game Cinaed)  Missions finished  Factions missions, Standard completition: 12/13 (Eternal Grove missing) Factions missions: Expert completition: 7/13 (1. MCE, 6. Arb., 7. BS, 9. GH, 10. UW, 11. RP, 12. IS) Factions missions: Master completition: 5/13 (1. MCE, 6. Arb., 9. GH, 10. UW, 12. IS) Prophecies missions, Standard completition: 0/25 (not playing Prophecies campaign) Prophecies missions, Bonuses: 0/25 (not playing Prophecies campaign)

 Map exploration  Tyria: 0.5% (no title earned; not playing Prophecies campaign) Cantha: 97.3% (Canthan Master Cartographer)

Armor: Shrouded Seitung armor with Keen Seitung mask, dyed black; runes according to build + the best Vigor rune you can have (I have major)

Builds used
My weapon: Ironwing Longbow My build is a bit different from this one. I do not use zealous bow string but a vampiric bow making higher damage. Nearly never happened, that I would lose all my energy, so I don't use that string. For that purpose, Ironwing Longbow from Divine Path is an extremely good weapon, though it looks... very very weird.

Heart of Shadow can be replaced by Signet of Capture, Resurrection Signet or any other skill written here. My weapon: Barbed (Cruel; Zealous) Dragon Fangs of Dagger Mastery (although "of Fortitude" or "of Critical Strikes" would be better &mdash; "of Critical Strikes" is rare and "of Fortitude" isn't so good for another build) This build works well only on those creatures which do not have too big armor or/and too much health. All how-does-it-work is described here.

You can replace Way of Perfection and/or Shadow Refuge with Res. Signet and/or S. of Capture. If you are secondary ranger, as I am, you can also have Troll Unguent instead of those two assassin's "healing" skills; but you must change Shadow Arts to Wilderness Survival and you won't have rune and the second of those two. My weapon: Barbed Dragon Fangs of Dagger Mastery This is my least favourite build, though it isn't bad for those who begin their distressful way of the merciless assassin, though there is one elite skill ungettable until you have finished Eternal Grove mission. But, because there are so many dagger sins who refuse being ranged or something like that, so I managed to give it here. WARNING: This build was created by playing &mdash; what skills appeared, I chose some good etc. &mdash; this isn't any well-thoughtout build!

Before you aggro all mobs around for an even bigger chaos than is this build itself, start with Sharpen Daggers and Critical Eye. Critical Eye will be useful for damage and needed for Energy, Sharpen Daggers will be useful for bleeding and needed for Golden Phoenix Strike. Continue with Way of the Lotus on target foe, which you'll need for Energy. Get to the foe and start from left to right (1,2..5): Unsuspecting Strike, Golden Phoenix Strike (your Sharpen Daggers shouldn't end yet), Death Blossom, Moebius Strike and finally Critical Strike making dual-critical with higher damage.

If you are low on Energy, skip Unsuspecting Strike in the beginning of combo or bring and use Golden Lotus Strike instead of it. For better use of this "build", wear Shrouded armor. You can also bring zealous dagger tang. {| cellspacing="0" style="border:1px solid #000000;" ! style="width:40px;background:#ffde00;text-align:center;font-size:13pt;color:#ff8a00" |   K Y U U B I  N O  Y O U K O
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Kyuubi no Youko (W/N)
"I... hate... warriors! I... have... a warrior! Why do I have a warrior?!" I ask this silly question often and I often try to answer it: Before I bought Guild Wars (now Prophecies), I saw some of the hard tyrian areas with my brother's Ranger. As I knew from all other (MMO)RPG's I played or saw playing anyone other, Warriors, Knights, Crusaders, Paladins or any other ways how are they called, there were always strong. I do not want to be very very strong, strongiest of all, "mightiest of mighty, braviest of the brave" an so on... you know that, I bet. I hate these people, who "pwn" and "own" everyone, whose W/Mo "rulezzzz (ovr oll)" and the last "words" in their very limited vocabulary is "omg", "stfu" and "n00b(z)" (if, through some totally incomprehensible luck, they know any other words, they know them only in CAPITALS); they nearly always finish their show with a well-timed leave. I just didn't want to have problems &mdash; I wanted to relax with this game when I came from school. So that's the reason of my warrior...

Though, when I decided: Warrior (first, I wanted R/N or E/Mo (/Me)), I totally refused a Wammo, so I told myself: "I wanted R/N first, what about W/N for Plague Touch?" Plague Touch won, although I do not use it now.

Also, I really hate blunt weapons - especially hammers. Axes have too big damage range for me. So I am a sword-type W/N.
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