User talk:JoDiamonds

armor ignoringness
I see two ways out:

1. Consider armor ignoringness as a property of damage type, and point out when exceptions occure. Advantage is that we only need to talk about it on the damage article and when exceptions occure.

2. Consider armor ignoringness as a property of the skill, and for EVERY SINGLE skill that causes, specify whether the damage ignores armor or not.

Personally, I find the former case much preferred. -PanSola 04:36, 17 March 2006 (CST)


 * I'm happy enough presenting things the way they are, with a footnote as it is. I have no intent to crusade all the skills, or to generally make any larger changes than I already have.  If you feel the changes I've already made have gone to far, well, I guess we can discuss that.
 * However, it was my fairly firm understanding (and perhaps I'm uninformed) that the game actually treats it the second way. It seemed like the information presented, sans footnote, was simply wrong, and I thought there should at least be clarification.  As far as I can tell, it's just not true that Holy Damage ignores armor.  Players should know that nearly all sources of Holy Damage ignore armor, but it's not something magic about Holy Damage.
 * There seem to have been many people confused about this, especially when it came to Lightning damage, and presumed that Lightning damage had a built in 25% armor penetration. Anyone who is looking hard enough should be able to easily find out that damage types don't have inherent properties at all (excepting the sub-classifications for physical and elemental), and I felt it was misrepresented.      In short, while for most purposes #1 is fine, it's plain incorrect AFAIK, and the Wiki shouldn't say things that are just wrong.
 * Let me at least say that even I feel like I'm being semantic and nitpicky, but that seems appropriate for the Damage article.
 * --JoDiamonds 04:48, 17 March 2006 (CST)