Wand

General
A wand is a right handed, projectile weapon that can require one of a variety of monk, mesmer, elementalist, or necromancer attributes.

Wands are the one-handed alternative to two handed Staff in combination with a left hand Focus Item. The discussion whether a wand/focus combo or a staff is superior is as old as the game itself.

Damage Stats
The maximum damage range of all wands is 11-22, the same as a staff. Depending on the linked attribute wands deal various damage types. Wands, just like staves, have a range of 80 ft (slightly less than the aggro circle) and attack once every 1.75 seconds.

See wand types below for details on damage types.

Upgrades and Modifiers
A wand may come with a number of non-salvagable magical modifiers, just like any other weapon, focus, or shield. However, it is not possible to upgrade a wand with a weapon upgrade

Wand Types
Mesmer:
 * Cane : Chaos damage : Domination Magic or Illusion Magic

Monk:
 * Holy Rod : Fire damage : Divine Favor
 * Smiting Rod : Light damage : Smiting Prayers

Elementalist:
 * Air Wand : Lightning damage : Air Magic
 * Fire Wand : Fire damage : Fire Magic
 * Earth Wand : Earth damage : Earth Magic
 * Water Wand : Cold damage : Water Magic

Necromancer:
 * Truncheon : Dark damage : Blood Magic
 * Deadly Cesta : Cold damage : Death Magic