User:Mgrinshpon/Guild Builds

This is for the use of the Winged Gods (WING) and their alliance members (dead alliance)

'''Please remember that the build is still being decided. We are aiming for a balanced build here. Please post possible suggestion in the discussion page. Do not make any edits on this page. Thank you for your cooperation.'''

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Balanced GvG
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2 [Build:Me/any E-Surge Mesmer|E-Surge Mesmer] s
Equipment: A full set of +Energy armor, a cane with a 20% half recharge chance on Inspiration Magic spells, and a 20/20 Domination Magic focus.

Usage: Find a specific person to put pressure on– usually a monk or a spell caster. Be aware of your target's current energy so you don't waste spells. This includes watching his/her weapon set for energy hiding. Use Drain Enchantment and Inspired Hex to maintain your energy supply. Kite away from warriors as your armor is not enough to withstand a beating. Be very wary of Warriors when overextending to use Blackout on a monk. Blackout can also be used defensively to drain the adrenaline from a Warrior. Use Shatter Enchantment on dangerous buffs like Protective Spirit.

Variants: One of the mesmers should get Resurrection Chant. Coordiante as to who will use this skill.
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[Build:W/E_Shock_Axe|Shock Axe]
Equipment: Full Gladiator's Armor with Stoneskin Gauntlets to raise energy pool, a Vampiric Axe of Fortitude, an Ebon Axe of Fortitude (when going against other warriors), and a -5 damage (20%)/+30hp shield.

Usage: Upon entering combat, build adrenaline on a target. Once you and any other warriors on your team have adrenaline, organize a spike on a suitable target. Open your spike with Shock, and use Eviscerate quickly followed by Executioner's Strike. Attempt to spike down low-health targets. Don't stay on one character for too long, if you see them being enchanted with skills such as Guardian or Protective Spirit, switch targets. Use Shock to counter any slow-casting spells and to snare kiters. Be careful, however, and don't just spam the button, as your limited energy reserves will quickly be greyed out from exhaustion. Use Frenzy carefully to gain adrenaline, up your DPS, and to speed up your spikes. Use Sprint to reach your target if it is kiting and to cancel frenzy if you come under focused fire. Use Healing Signet to keep your health up and to ease pressure off your monks. Use your wand to build adrenaline before engaging and whenever you break off fighting. Use your ebon weapon to bypass enemy warriors' extra defense against physical damage. And, obviously, use the Resurrection Signet to revive fallen allies. Do not fall for the temptation to replace it with another offensive skill.
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Devastating Hammer
Equipment: Full Gladiator's Armor with Stoneskin Gauntlets to raise energy pool, a Vampiric/Zealous Hammer of Fortitude and an Ebon Hammer of Fortitude (when going against other warriors).

Usage: Upon entering battle, begin building adrenaline. When you and any other warriors on your team have adrenaline, organize a spike on a suitable target. Try to spike down low health targets. Don't stay on a target if he gets enchanted by skills like Protective Spirit. Spam Irresistible Blow on targets that are blocking for knockdowns and extra damage. Use Frenzy to build adrenaline faster and to speed up your spikes. Use Rush to catch kiting targets and to cancel Frenzy if you come under focused fire. Use Healing Signet to keep your health up and to ease pressure off of your monks. Don't use it when under focused fire. Use your Ebon weapon to bypass enemy warriors' resistance to physical damage. Of course, use Resurrection Signet to resurrect dead party members.
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Warder
Equipment: Full Archmage, +5 Energy 20%HSR Earth with 20% HSR +30 Earth Scroll and a 20/20 Insightful Earth Staff of Enchanting for casting Aegis and Ether Prodigy.

Usage: Drop your wards, starting with Foes, at the front of your backline. Cast wards at the edges of existing wards to give your backline greater freedom to kite in. Use Ward Against Foes to aid your frontline if your backline is not under melee pressure. Use Ether Prodigy when not Warding and keep Aegis and Extinguish rolling. The Deep Dreeze is for stopping flag runners long enough to eliminate them.
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Blessed Light Healer (Blight)
Equipment: Insightful 20/20 Divine Favor Staff of Fortitude and another of Enchanting.

Usage: Use Blessed Light as a big, all-purpose heal that removes Conditions and nasty Hexes and provides an ample 163-point life boost. Gift of Health is going to be the main healing tool, followed by Reversal of Fortune. Channeling works on. Revealed Hex, like Drain Enchantment, also serves a dual purpose. Use it to remove nasty Hexes and gain a small Energy boost.
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[Build:Mo/Me Zealous Prot|Zealous Prot]
Equipment: A +5 energy PvP axe of Fortitude (or closest PvE variant) and a Protective Icon with +30 Health Focus Core and "Forget Me Not" Inscription. Any staff with +10 armor and 20/20 Recharge/Casting Time Protection Prayers. A 15%/-5e axe or sword with a +20% Enchanting mod and a offhand or shield with +30 health. (Note: if using an offhand, be sure to not have the required attributes for it, and equip it with a "Ignorance is Bliss" inscription) for situations where you are being E-denied. A +15/-1 wand and a +27/-1 offhand for emergency energy.

Usage: Start out by using Channeling and Hex Breaker, it will provide you with a steady amount of energy, while Hex Breaker will make the first hex cast upon you fail. Your main job is to protect your allies while being able to heal them if neccessary with Zealous Benediction. Zealous Benediction is a powerful elite that heals for the same amount as Heal Other or Jamai's Gaze, the only difference is that it is a free heal if the target is under 50% health and it comes out of the protection line. Make use of Protective Spirit to help prevent against spike damage.
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[Build:E/Mo Storm Flag Runner|Flag Runner]
Equipment: Archmage's Armor with the following runes: Superior Vigor, Recovery, Restoration, and Purity. Air Wand: Energy +15, Energy Regeneration -1, Lightning Dmg 9-16. Healing Ankh with Energy +12, HCT Healing Prayers 20%, and HRT Healing Prayers 20%.

Usage: Your primary job is to run the flag. As such, do not get overly involved in the fighting unless you have superiority at flag stand. Keep Storm Djinn's Haste up while running the flag. Use Blinding Flash to protect yourself and your team from warriors, rangers, and assassins. Assist your team by healing the team and being snappy with the Extinguish. Ether Prodigy will allow you to spam Heal Party from the Sidelines.
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