User:Eronth/Phantomeer/Arcane Mastery

Primary Phantomeer attribute. For every 2 ranks you have in Arcane Mastery you gain 1 energy. For every 5 ranks you have in Arcane Mastery you receive +1 Energy Recovery. Arcane Mastery influences your ability to call upon realm gates and it reduces the shatter shock of a gate a small amount.

Realm Gate's are gates that can be called upon to assist allies, draw pain to foes, or affect anybody within the range of the gate. (gate range is spellcasting range) (note: A gate maintained by you can be moved to a new spot at a reduced cost of 5-10 energy depending on which gate you are using.)

Realm Gate Types:
There are several different Realm Gate types. Some types are designed for more specific situations than others. Read below for more information.

God Gates
Gate of Grenth: These gates usually require a sacrifice of some sort, may it be spirits, minions, corpses, or even some of your own life. A Gate of Grenth usually affects Necromancers' minions and related skills, Ritualists' spirits and related skills, or Elementalists' Water Magic and related skills. Gate of Melandru: A gate of Melandru is generally a more energy costly skill, but requires no additional sacrifice. These gates are generally geared towards affecting Nature Rituals and the duration of several conditions.

Gate of Lyssa:unfinished Gate of Balthazar:unfinished Gate of Unseen Ones:unfinished Phantom Gates Gate of Chaos: unfinished Deffensive Gates unfinished