Secondary professions for a Ranger

Ranger/Warrior

 * Rampage as One combined with skills from the line of Hammer Mastery, provides quick adrenaline gain. These rangers are often referred to as "Bunny-Thumpers". (This is because of the way they run when carrying a hammer.)

Ranger/Monk

 * Mending Touch is useful for condition removal and Purge Signet is useful for multi-hex removal.
 * Rangers have efficient self heals, and should not invest in Healing Prayers.
 * Resurrection skills such as Rebirth are useful on primary rangers, as they tend to have better survivability than other professions and can save a party from a near Party-wipe.

Ranger/Necromancer

 * The "Touch Ranger" takes advantage of Expertise's effect on touch-range skills. This combined with ranger defensive stances and speed boosts make a powerful build with decent armor ignoring damage and potent healing.

(Though "Touch Rangers" are very powerful, they are disliked among players who do not wish to be them. Touch Rangers are often insulted and betrayed [in co-op missions] even by their own teammates)

Ranger/Mesmer

 * Echo chains can be useful when trapping.
 * Fevered Dreams can be used to spread AoE conditions.
 * Greater Conflagration and Winter combines well with Mantra of Frost to reduce physical and elemental damage to almost nothing.

Ranger/Elementalist

 * Elementalist spells like Conjure Flame can be combined with Barrage to deal extra damage.
 * Kindle Arrows may also be coupled with Conjure Flame to deal a substantial amount of damage without the necessity of a fiery bowstring.
 * Kindle Arrows can be combined with Mark of Rodgort to deal extra damage and to set the enemy on fire, however because Experties doesn't reduce the woping 15 energy needed for this spell, this is generaly avoided.

Ranger/Assassin

 * Signet of Malice is an effective condition removal skill.
 * Rangers can make efective Assassins because of stance use such as Lightning Reflexes which increase attack power and make you harder to hit than the average sin.
 * Experties can aid in the energy reduction of most dagger based skills, which can help when using skills like Repeating Strike or attacks with 10 energy like Black Spider Strike.
 * making use of Deadly Arts Signets can add damage to your attacks. (Ex: combining Throw Dirt with Signet of Shadows).

Ranger/Ritualist

 * Weapon Spells such as Splinter Weapon, Nightmare Weapon and Brutal Weapon can work well with a bow. They combine with Barrage and Dual Shot to create a potent damage spike.
 * Binding Rituals are affected by expertise, though Primary Ritualist's are often better Spirit Spammers.
 * The Ritualist's reusable resurrection skill Death Pact Signet.

Ranger/Paragon

 * Spear attacks are affected by Expertise, thus allowing a ranger to spam them.

Ranger/Dervish

 * Rangers can successfully use this build to create a new form of condition dealing. By using the elite Ebon Dust Aura on a ebon bow, in addition to the other condition causing enchantments the dervish has to offer, this ranger has the ability to cause serious damage and provide successful defense against warriors and assassins.