Talk:Borlis Pass (mission)

Good job on the map. But you don't have any A's or B's on it. :) --Karlos 16:02, 1 Jul 2005 (EST)

Bug?
Hmm, think this is a bug? Either that or they made this mission a lot longer. :) --Rainith 13:31, 25 Sep 2005 (EST)


 * I think the Society for Shiverpeak Centaurs will file a suit if you killed all the centaurs protecting THOSE.. :) --Karlos 14:57, 25 Sep 2005 (EST)


 * Heh, I just figured it out. Apparently in one of the updates they changed the count on the storm beacons.  The count is 1 less than the actual number of beacons.  So when you light the last one you get that message.  You still have to light all the beacons before your mission log will update, so you can't just leave one out.  I made a bug report, so hopefully they'll fix it in the next update.  --Rainith 17:09, 25 Sep 2005 (EST)


 * I just did the mission. They fixed it. Too bad, I wanted another funny screenshot ^^; &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 04:42, 6 January 2007 (CST)


 * It seems they're using a 32-bit encoding system (or something, I don't know much CSci stuff). 2^32-1=4,294,967,295. - [[Image:Ayumsig.jpg]] Ayumbhara [[Image:Ayumsig.jpg]] 00:47, 27 June 2007 (CDT)
 * Yes, that is because it wasn't programmed to handle negative numbers. -1 in 32-bit binary is, which is also equal to 4,294,967,295. Clear as mud, but there's the facts. ;-) If you're interested, start here: Arithmetic overflow Biscuits [[Image:Biscuit.png]] 22:47, 27 June 2007 (CDT)

torch guard names
Can someone check the name of the guard who gives the torch, and the guard who takes the torch and opens the gate (and somehow the walkthrough says they are the same person? ) - PanSola 11:49, 13 January 2006 (UTC)


 * If no one beats me to it, I'll do that tonight. I've still got a few storm beacons left to light anyways (see above).  :P  --Rainith 11:51, 13 January 2006 (UTC)


 * I think that you were mis-reading the walkthru, it just said the guard, no names were mentioned and (at least to me) it didn't imply that they were the same. But anyway, the names are in there now.  --Rainith 21:45, 13 January 2006 (UTC)

Yak Gate
At the very beginning, slightly off the beaten path is a yak pin... apparently the centaurs yaks. Tried taking one powder keg to door (the standard exploding door skin), and nothing happened. Doesn't look like it would help with explorer even if it did open. May open with multiple kegs. --Mooseyfate 11:33, 25 February 2007 (CST)

Found a Bug in regarding last firing lever before Maladars Fort..Characters will tend to become stuck in-the-wood flooring of the lever with no way to move in any direction ...Please be aware of this bug. The only way out is to map out and restart the mission....

/stuck? --One Three Three Seven 17:06, 4 July 2007 (CDT)

Yep, as 1337 says, using the /stuck command works. I just experienced this bug and typing /stuck in chat got me free. What i am having a problem with however is that the gate will not open there... i have killed all enemies and destroyed the 2 catapults and Rurik is my ally..but i cant get past the gate :/ I wonder if it is related to using the /stuck command? Or something else? Gawa 09:32, 18 July 2007 (CDT)