Talk:The Battle for Lion's Arch

User experience
I did this with 3 people (a Curses Nec, a Monk, and a Barrage ranger) and 3 heroes (a Searing Flames elementalist, another Curses Nec, and a restoration Nec/Ritualist). We died once. Both curses necs had SS and Mark of Pain. The Nec/Ritualist had Splinter Weapon. I also carried Blood Ritual to keep the Monk in power. The mobs bunch up on the stairs so we spent our time on the hill overlooking the stairs. &mdash;The preceding unsigned comment was added by HSJ (contribs) 05:01, July 10, 2010.

This is it?
It's an ok mission with some tough fights- tho at a certain point some minions bridged the mob outside the doors and made them wipe LA within half a minute...Apart from that, Anet obviously hasnt learned from any experience in the past when it comes to large scale battles: At least a third of the mission is stop and go / slowmotion at its best.

And what about the great opportunity to turn this whole "War in Kryta" story into a great Prophecies revival? The battle for Lions Arch shouldnt be the end, but the start of the war against the White Mantle: Princess Salma should order a counter offensive and chase the White Mantle thru the Red Desert, The Wilds (all those abandoned missions, outposts and maps noone really bothers with anymore)...we could even fight our way from Beacons Perch down into the Southern Shiverpeaks, follo the Mursaat thru Ice Floe right into their portal at Thunderhead Keep...and where else should and could they be defeated but on their own home turf: The Ring of Fire Isles!!! (not to mention that all this wouldve been perfectly fitting into the story, as it links the Seer and the Bloodstone as well).

But obviously this is just another episode in Disappointment Wars. This. Is. It.


 * Eh, I think Anet is using their game designers for Guild Wars 2 right now, not creating practically a whole new prophecies....... I actually enjoyed the battle, it was difficult yet still fun. WGreg