Battle Rage

{{skill box {{skill quick reference | name = Battle Rage | campaign = Core | profession = Warrior | attribute = Strength | type = Stance | elite = yes | description = For 5...17 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline. | stat1 = Adrenaline | val1 = 4 }}

Usage Notes

 * With high strength, this is an excellent skill to use with lots of adrenaline-based attack skills. You basically recast battle Rage before it runs out to keep its effect. In two hits you will get the 4 adrenaline required to use battle rage again. The main inconvenience is the loss of all adrenaline each time you recast Battle Rage, so high strength is necessary to prolong battle rage's duration. Skills that make you lose all adrenaline are not as appropriate for battle rage.
 * The usage of many adrenaline-based attacks leaves potential for skills that can be more energy-based. Since these skills would be the only skills on the bar that use energy (the rest using adrenaline), the +2 warrior regen won't be so restricting.
 * Battle Rage and "For Great Justice!" do stack, additively, to give you a net 150% boost to adrenaline gain for attacks.

Acquisition
Signet of Capture:
 * Krogg Shmush (Talus Chute)
 * Smukk Foombool (Snake Dance)
 * Arrahhsh Mountainclub (Pongmei Valley / Mount Qinkai during Return of the Yeti quest)

Related skills

 * "For Great Justice!"
 * Berserker Stance