Talk:Skill prefixes and suffixes

I'm done for today, but if anyone wants to keep doing this, go ahead. Here are some that I want:

Master List

 * Finale
 * Song
 * Energizing
 * Scavenger's
 * Predator's
 * Natural
 * Harrier
 * Intervention
 * Auspicious
 * Comments: One problem... Auspicious Parry doesn't give energy. Also, I hate edit conflicts. --[[image:rollerzerris.jpg|50x19px]]   19:07, 3 April 2007 (CDT)


 * Tiger
 * Melandru's
 * Frenzied
 * Judge's
 * Zealot's Fire is Fire Damage, which is the reason I included the note. Your call. --[[image:rollerzerris.jpg|50x19px]]    23:47, 4 April 2007 (CDT)


 * Purge
 * Vital
 * Bull's, Oxen
 * Wild
 * Rampage
 * Power (There are three discernable uses for this one)
 * Comments: "Power --" Has only two meanings, Interrupt and + Damage. "-- Power" has only one meaning, namely +Energy.  I'd do them seperately. --[[image:rollerzerris.jpg|50x19px]]    19:03, 3 April 2007 (CDT)
 * The three uses I found: 1) Inturruption, such as Power Block 2) Energy, such as Well of Power, and 3) +Damage, such as Power Shot.--Nog64Talk [[Image:Yaaaay.png|19px]] 19:23, 3 April 2007 (CDT)

--Nog64Talk 23:01, 2 April 2007 (CDT)
 * Same ones I noted. Power -- as in Power Shot, Power -- as in Power Block, and -- Power as in Well of Power. --[[image:rollerzerris.jpg|50x19px]]    19:30, 3 April 2007 (CDT)
 * K, we on the same page then, I think.--Nog64Talk [[Image:Yaaaay.png|19px]] 19:31, 3 April 2007 (CDT)

Zerris' Big List
Some of these may be questionable, but most are faily common.
 * Disrupting (Interrupt)
 * Penetrating (20% AP)
 * Auspicious (Gain Health/Energy)
 * Bull's (Knockdown if Moving)
 * Counter (Effect if Attacking)
 * Tiger (%Attack Speed Stance)
 * --'s Defense(s) (%Block Stance)
 * Distracting (See: Disrupting)
 * Frenzy (x2 Damage)
 * Wild (Ends Stance)
 * -- as One (Affects You and your Pet)
 * Rampage (33% Attack Speed)
 * Melandru's (Effect if Enchanted. Sole Exception for Melandru's Resilience)
 * Poison -- (Duh...)
 * Predator (Heal on Attack)
 * Scavenger (+Damage if Conditioned)
 * Viper's (Poison)
 * -- Arrows (Ranger Preperation. Sole Exception for Deflect Arrows)
 * -- Shot (Bow Attack Skill)
 * Power -- (Mesmer Interrupt. Exceptions for Power Attack and Power Shot)
 * Splinter (Hurts Adjacent Enemies)
 * -- Trap (Duh...)
 * Natural (Effect if not Enchanted)
 * Aura (Enchantment Spell)
 * Divine (Divine Favor Based)
 * Blessed (See: Divine)
 * Boon (???)
 * Watchful (Heals when this Enchantment Ends)
 * Heal -- (Duh...)
 * Mend (Removes Condition(s))
 * -- Condition (See: Mend)
 * Life -- (???)
 * Shield of -- (Damage Reducing Enchantment)
 * Vital (Gives a Major Boost to Maximum Health)
 * Judge (Deals Holy Damage)
 * Scourge (???)
 * Purge (Remove all --)
 * Blood -- (Duh...)
 * -- Bond (???)
 * -- Fury (Attack Boost)
 * Gaze (Ranged Spell)
 * Mark (Hex Spell)
 * Offering (Sacrifice Health for Energy)
 * Order (5 Second Necromancer Team Enchantment w/ Sacrifice Cost)
 * Vampiric (Necromancer Life Steal Skill)
 * Well (Corpse Based Area Spell)
 * Enfeeble (Causes Weakness)
 * Plague (Transfers Conditions)
 * -- of Failure (Effect when Target Misses)
 * -- of Silence (Prevents Skill Casting)
 * Animate (Raises Undead Minion)
 * Flesh (???)
 * Taste of -- (Necromancer Healing Spell)
 * Toxic (Related to Poison)
 * Verata's (Minion Related Spell)
 * --'s Balance (Effect if Opponent has More -- then You)
 * Arcane (???)
 * Energy -- (Takes Energy from Target)
 * Psychic (Related to Interruption)
 * Shatter (Remove -- from Target. If -- is Removed, Do Damage)
 * -- of Weariness (Drain Energy)
 * Thievery/Larceny (Steal a Skill)
 * Wastrel's (Effect if Target Does Not Use a Skill)
 * Mantra (Mesmer Stance)
 * Symbol (Related to Signets)
 * Visage (Drain Energy and Adrenaline on Hit)
 * -- Burden (Snare Hex)
 * Illusion of -- (Effect when Skill Ends)
 * Clumsiness (Interrupts Attacks)
 * Soothing (Decrease Adrenaline Gain)
 * Drain (Remove -- and Gain Energy)
 * Ether (Energy Gain/Loss)
 * Inspired (Copy -- and Gain Energy)
 * Revealed (See: Inspired)
 * Echo (Copy Next Skill)
 * -- Touch (Duh...)

(Up to Elementalist) [Feel free to edit the ones I put here]

Notes:

-- Shot = Power Shot, Distracting Shot, Savage Shot...

(???) = No Catagory Description, as of yet.

--   23:22, 2 April 2007 (CDT)

I wanted Scourge, Pure, Vital, and Bulls, and Judge's and Frenzied sound nice. Adding the pertinent ones to my list. Keep in mind that like "Heal" obviously means it heals. I want the more questionable ones.--Nog64Talk 08:22, 3 April 2007 (CDT)
 * I think you mean Purge. Pure is only in Pure Strike. --[[image:rollerzerris.jpg|50x19px]]    09:58, 3 April 2007 (CDT)
 * Also, I got a little OCD and aplhabetized the whole thing and all the smaller lists. --[[image:rollerzerris.jpg|50x19px]]   10:21, 3 April 2007 (CDT)
 * Yeah, meant purge.--Nog64Talk [[Image:Yaaaay.png|19px]] 14:13, 3 April 2007 (CDT)
 * Hmm, just seeing what everyone is up to. This looks interesting I must admit... and for shot wouldn't it just be a melee projectile? Nothing of real importance. Readem (talk *contribs ) 00:27, 4 April 2007 (CDT)
 * Many of the ones I listed are "Duh" kinds. I'm just listing them all, and Nog can sort them out. --[[image:rollerzerris.jpg|50x19px]]    09:37, 4 April 2007 (CDT)

Suffixes?
Are we including that? If so: Nearly finished with:

As One

 * Campaigns used in: Factions, Nightfall.
 * Professions used for: Ranger.
 * Meaning: Benefit to you and your pet.


 * Skills: Insert if we do do suffixes with this skill modifier thingy.&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 17:19, 9 April 2007 (CDT)


 * We do. Addint it now.--Nog64Talk [[Image:Yaaaay.png|19px]] 17:25, 9 April 2007 (CDT)

Prison
Think you forgot this one too,
 * Campaigns used in: Prophecies, Factions, Nightfall.
 * Professions used for: Elementalist, Assassin.
 * Meaning: Slowing of the target or foe.

Might not be all, just all i can think of right now.&mdash; Cheese Slaya  ( Talk ) 01:43, 10 April 2007 (CDT)
 * Skills:

Boon
Did i miss any?&mdash; Cheese Slaya  ( Talk ) 01:50, 10 April 2007 (CDT)

Also needs Strength, for like an increase in damage. Spirit's Strength, Signet of Strength... too lazy to finish it now.&mdash; Cheese Slaya  ( Talk ) 01:52, 10 April 2007 (CDT)

And other stuff like blow or agression. I'll do these tomorrow if nobody else has by then.&mdash; Cheese Slaya  ( Talk ) 01:54, 10 April 2007 (CDT)

What about something like this? Head campaign: Proph, Factions, NF Professions: Ranger, assassin, warrior meaning: causes daze

Skills: broad head arrow skull crack(relates to head) golden skull strike(relates to head) headbutt concussion shot(relates to head) &mdash; Cheese Slaya  ( Talk ) 02:26, 10 April 2007 (CDT) sorry about all the misspellings and uncapitalization and stuff, just really tired lol&mdash; Cheese Slaya  ( Talk ) 02:27, 10 April 2007 (CDT)

I've done most of them, we only have the obvious ones like blow and shot(if we include them) then we're done I think.&mdash; Cheese Slaya  ( Talk ) 12:14, 10 April 2007 (CDT)
 * I'm not even through all the professions... my list is only half done! --[[image:rollerzerris.jpg|50x19px]]    17:02, 10 April 2007 (CDT)

I've done a lot though from my list I keep in my head:D&mdash; Cheese Slaya  ( Talk ) 17:39, 10 April 2007 (CDT)

What not to include
We've been really good on this, but I figure let me just lay down one rule: If it's obvious what the prefix/suffix means, don't put it in. For example Heal will not go on because obviously skills with "Heal" in them heal. Many attributes have a prefix (i.e. Firey), but they are so obvious that we don't need to put them.--Nog64Talk 18:07, 10 April 2007 (CDT)

Judge's
Firstly, there's an apostrophe-s there. Secondly, I would change the description to "Deals damage, usually holy damage." But this is a great list! You should move it to the main namespace when it's complete. --Armond Warblade (talk) 23:07, 18 April 2007 (CDT)
 * And give credit:)&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 23:14, 18 April 2007 (CDT)
 * Credit? On a wiki? Blasphemy! (I would so love to make blasphemy a link to some wikipedia policy cause that would look awesome but I'm lazy. :P) --Armond Warblade (talk) 00:40, 19 April 2007 (CDT)
 * Credit's on the talk page, Cheese, but yeah, I'm gonna launch this into the main space soon, I'm just gonna grab an admin and see if everything checks out.--Nog64Talk [[Image:Yaaaay.png|19px]] 17:49, 19 April 2007 (CDT)
 * Woohoo.&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 23:01, 19 April 2007 (CDT)

what about the refrains
Bladeturn refrain, mending refrain, burning refrain, aggressive refrain. Should be something like "Meaning: Refrains refresh their duration upon the ending of a chant or shout" or something of the like, just thought it should be added.... forgot to log in/sign...--Idiot 15:25, 2 May 2007 (CDT)
 * Isn't refrain a skill type? If not, go ahead.--Nog64Talk [[Image:Yaaaay.png|19px]] 18:21, 2 May 2007 (CDT)

Conjure?
The three conjures make increased damage for elemental weapons and there are those two degeneration conjures. They both deal some kind of extra damage over time. Could this be included? M s4 20:05, 4 May 2007 (CDT)
 * sure--Nog64Talk [[Image:Yaaaay.png|19px]] 10:52, 6 May 2007 (CDT)
 * I was gonna add this in today lol.&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 11:24, 6 May 2007 (CDT)


 * Added it, I might have missed something or done something wrong, looks correct to me. M s4 15:20, 6 May 2007 (CDT)
 * the association is somewhat flimsy, and conjure simply means "to create", so it could be said that these skills are just simple descriptions, not prefixed. --Honorable Sarah [[image:Honorable_Icon.gif]] 15:50, 6 May 2007 (CDT)

Mind
I just edited the "mind" paragraph about Mind Wrack. Mind Wrack triggers when enemy's energy reaches 0, so it is still true that it hits when the enemy's energy is lower than the caster's. I think in fact a more general description of the "Mind" suffix would be "Benefits when the enemy is low on energy" or "when the enemy's energy reaches a certain threshold (being 0 or the caster's energy). This would permit us to add Mind Wrack to the list. What do you think ?--PatRedway 18:31, 24 May 2007 (CDT)
 * Thought about that too, but It would be very hard to word. I'd leave it as is.--Nog64Talk [[Image:Yaaaay.png|19px]] 18:02, 14 May 2007 (CDT)

Page name
doesn't this violate some sort of capitalization thing? either way the name isn't exactly intuitive. How about... Skill Nomenclature?
 * How does is violate capitalization?--Nog64Talk [[Image:Yaaaay.png|19px]] 21:01, 12 May 2007 (CDT)
 * Use lower case &mdash; JediRogue  [[Image:JediRogueSig.jpg]] (talk |contribs) 21:34, 12 May 2007 (CDT)

TOC
Is there a way we can make the TOC hide by default, or something? It's freaking huge. --Armond Warblade (talk) 19:54, 24 May 2007 (CDT)
 * It is indeed huge but it is definitly useful, more useful than the average TOC. It's pretty hard to look through this very long list and find what you need without it. I think that would merit it to be shown. M s4 20:58, 24 May 2007 (CDT)

What about the Avatar skills?
 * No they're a skill type called Form. But to get back on topic, the TOC is definately needed.--Nog64Talk [[Image:Yaaaay.png|19px]] 22:21, 26 May 2007 (CDT)
 * /agreed.&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 23:19, 26 May 2007 (CDT)
 * I forgot TOCs existed I've had them turned off for so long in my preferences. LOL. &mdash; JediRogue  [[Image:JediRogueSig.jpg]] 23:30, 26 May 2007 (CDT)


 * My point is that it's so effin' huge that it actually degrades the usefulness of the page. Perhaps there's a way to make it appear alongside the text? Or if we could make it auto-hide, people could just expand it as needed. --Armond Warblade (talk) 23:35, 27 May 2007 (CDT)
 * We could make a show/hide bar.--Nog64Talk [[Image:Yaaaay.png|19px]] 17:36, 28 May 2007 (CDT)
 * Well now its on the right, and I think it looks very good this way. M s4 07:41, 29 May 2007 (CDT)