User:Shadowlance13774

Sehren Valorous


Profession: Ritualist / Necromancer

Recent accomplishments: I Have Many Leather-Bound Books Legendary Skill Hunter Completed/Filled every monument in Hall of Monuments Eternal Conqueror of Sorrow's Furnace Secret Agent Not Too Shabby Legendary Vanquisher Legendary Guardian Slayer of All Legendary Delver Legendary Spearmarshal

Current goal: Savior of the Kurzicks

Favorite weapon: Destroyer Staff / Embercrest Staff

Armor Sets Displayed in Hall of Monuments: Elite Imperial Ancient Elite Exotic Asuran Elite Kurzick

Blackloch Lightbane


Profession: Warrior / Necromancer

Recent accomplishments: Legendary Guardian Not Too Shabby

Current goal: Slayer of All

Favorite weapons: Chaos Axe / Shon's Reaver / Murakai's Reaver

Orion Templar


Profession: Ranger / Paragon

Pet: Darkclaw (Melandru's Stalker)

Recent accomplishment: Eye of the North

Current goal: Savior of the Kurzicks

Favorite weapon: Voltaic Spear

Ricter Sanjane


Profession: Elementalist / Mesmer

Recent accomplishment: Ascend

Current goal: Eye of the North

Favorite weapon: Mursaat Staff

Chenmol Bladestorm


Profession: Assassin / Warrior

Recent accomplishment: Sunjiang District

Current goal: Factions campaign

Favorite weapon: Hidesplitter's Daggers

Berek Vindar


Profession: Dervish / Paragon

Recent accomplishment: (None)

Current goal: Level 20

Favorite weapon: (None)

Erikhan Valorous


Profession: PvP Warrior / Necromancer

Recent accomplishment: Rank 1020 in Hero Battles

Current goal: Rank in top 1000 in Hero Battles

Favorite weapon: Any axe will do

My Guild Wars Wishlist

 * Allow more heroes to be used at once - I would like to have seven heroes to join my character in the party - this would not even require more flags - have the existing party flag control the last four heroes, but just add more icons to the inventory and skills windows
 * While we wait for more heroes to be allowed simultaneously, add/allow henchmen to all areas where they currently do not exist - I'm sure I'm not the only person whose RL schedule makes gaming come in small windows of time and I must go AFK frequently - I mostly can play with heroes/henchmen only - I would like to enjoy the game content from the Fissure of Woe, Domain of Anguish, etc.
 * Improve hero/henchmen AI to not retreat when your character needs to kite away from an attacker - in tandem add a "retreat" function that can be bound to a hotkey - this would allow you to call a target which would engage your heroes/henchmen to attack - they would remain engaged until either all foes within aggro were defeated, or until you pressed the "retreat" key - when you press the "retreat" key, heroes/henchmen would know that you are not kiting, but retreating and would immediately follow you
 * Add more variety to Hero Battles, including 6v6 and 8v8 battles, and some other forms of battles besides the current shrine capping 20-kills game
 * Improve hero AI for Cautery Signet so they do not use it if they are the only one suffering from a condition - the current AI is particularly annoying when the hero also uses Aggressive Refrain and will use Cautery Signet to simply remove their own Cracked Armor
 * Improve hero AI for "It's just a flesh wound." A hero will not use it consistently when he has sufficient energy and party members are suffering from conditions. A hero will use this skill, but not as often or as consistently as would be expected.
 * Add an outpost to Sacnoth Valley
 * Update Spirit Siphon so if you have a foe outside spell range targeted, you can use the skill without running within spell range of the foe
 * Undo/Rollback the Thursday, August 21, 2008 AI changes - there are a lot of problems with the AI after this change
 * Buff Shelter - in PvE the skill is currently not viable in most Hard Mode situations
 * Buff Rejuvenation - the health gain is spread thin and is over time - it is simply not worth the current high casting time and recharge - either the spirit level needs to go even higher, or else the casting time and recharge need to come down
 * Make Spawning Power a bit more powerful - it is not currently powerful enough to make a primary Ritualist clearly better at being a Ritualist as compared to a secondary Ritualist (asside from Rune bonuses)
 * Fix the target acquisition algorithm flaw in Signet of Spirits