Talk:Immolate

Temporary update reduce to 3 second recharge!! --125.255.13.24 04:46, 21 January 2007 (CST)

Are the added numbers for "total" damage truly accurate? Consider that burning is -14hp/sec, one second of burning plus 5 damage should equal 19 total, not 21. And so on.
 * Since noone else seems to have an opinion, I'll go ahead and revert -- especially since you cannot accurately predict a "total damage" from neither the initial nor the burning; it all depends on circumstance. --Bishop 00:18, 1 March 2006 (CST)

Damage has been changed in the July 13 Update to 15..60 &mdash;The preceding unsigned comment was added by 84.44.169.147 &bull; contribs) 08:10, July 14, 2006 (CDT)
 * I just did a quick check, and the values for the progression doesn't appear to have changed. --- Barek (talk • contribs) - 08:21, 14 July 2006 (CDT)

Zhao Di does not teach this skill. Edited. 89.100.78.173 09:55, 21 October 2006 (CDT)

useless?
someone else thinks this skill is just so underpowered when looking at skills like flare+glyph of immolation?

less dmg, less spammable, less burning. more energy. more recharge. the only plus this skill has, is it isnt a projectil spell, and as such can be cast when hidding behind walls. well, actually, it uses only one skill slot, too..
 * Two skills, one of them is flare......Yeah I think I know why your example is bad - b.r // talk  11:39, 27 May 2008 (UTC)

update... >flare
WOOOO? flame djinns wanted some luvin? i dont get it.. but w/e Roland Cyerni 22:41, 9 October 2008 (UTC)
 * Still sucks. Reduce Energy cost to 5 and that would make it an excellent skill. Or reduce damage to like 30, and increase Burning to 10 seconds. The problem with Immolate is that it only becomes cost effective against really highly armored targets, and at that point you are better off not using Fire Magic anyways. [[Image:Entropy Sig.jpg]] (T/C) 00:50, 10 October 2008 (UTC)
 * It's more PvP-oriented, anyway. They'd be better off with a different functionality for PvE because of armour, as you said. It can deal 100+ damage in one use, which is reasonable for PvP. ــѕт.  мıкε  00:57, 10 October 2008 (UTC)
 * Fire Magic and PvP don't mix well, tbh. Exceptions are AB/CM type where you can use Heats to quickly wipe NPCs. Otherwise, you have Flame Djinn's Haste which was nerfed, and all other Fire Magic has too long casting time/too easy to dodge effects to make them viable. I won't talk about SF though since that is still broken. [[Image:Entropy Sig.jpg]] (T/C) 01:00, 10 October 2008 (UTC)
 * Any buff to Immolate makes my Ruby Djinn happy. Shadowlance 12:24, 10 October 2008 (UTC)
 * For as far as I know there have been and still are SF and SH eles in HA. Personally I found this an OK skill for single-target pressure using a mind blast build and it just became better. Also keep in mind the synergies with glowing gaze and steam, so boosting this is making it a more viable combo for low-end PvP. 62.194.247.7 20:13, 10 October 2008 (UTC)
 * Glyph of Immolation plox. [[Image:Entropy Sig.jpg]] (T/C) 20:26, 10 October 2008 (UTC)
 * Bah, everyone KNOWS fire magic is teh h4xx0rz for every situation! Blasphemous to think otherwise --Gimmethegepgun 21:06, 10 October 2008 (UTC)
 * I thought for elemental primaries this could perhaps take Glyph of Immolation's place as in some builds this skill results in bar compression and more DPS (I think) - but after more careful investigation - it's not even stronger than Shard Storm! Meaning that with its weak effect it's indeed still inferior. 62.194.247.7 00:19, 11 October 2008 (UTC)
 * Remember that Glyph of Immolation prevents other Glyphs; taking Immolate will allow GoLE, GoEP, etc. [[Image:Felix_Omni_Signature.png]] 00:21, 11 October 2008 (UTC)
 * ye, Immolate+Glowing Gaze+Steam+water snares+Glowing Ice could be good, although it pretty much restricts you to an Ele primary because of the Energy Storage requirements on GG and GI, so you wouldn't get the Mesmer's Fast Casting. ــѕт.  мıкε  00:24, 11 October 2008 (UTC)