Bone Fiend

Description
Bone Fiends are Minions created by the Necromancer Skill Animate Bone Fiend. They can be encountered as enemies (raised by opposing Necromancers) or allies.

With items that give a +1 to Death Magic when using skills based on a percent chance, you can achieve 19th-level Fiends. In Guild Wars Factions, you can achieve level 19 Fiends by paying the Voice of Grenth at certain statues to activate Necromancer of Grenth. Using both of these in concert can grant a level 20 minion.

Damage

 * Projectiles fired by bone fiends inflict physical damage.
 * Projectiles fired by bone fiends are not arrows (and are not affected by Favorable Winds).
 * Level 18 Bone Fiend damage versus an AL60 target in the Isle of the Nameless ranges from 17 to 49 including both critical and non-critical hits, with a mean damage of 27.5. The critical hit rate and specific critical and non-critical damage ranges are currently unknown.

Armor

 * Bone fiend armor increases by roughly 3 per level and health increases by 20 per level.
 * A level 18 Bone Fiend has 440 health and 54 armor against physical damage.

Attack speed

 * Bone fiends attack roughly 1 attack per 1.9 seconds (30 attacks in 58 seconds).

Decomposing rate

 * Bone Fiends suffer from usual minion decomposition rate, starting at 1 pip of health degen, going higher than 10 but no more than 10 pips of degen will effect them. Hidden degeneration pips exist, but do not show unless you have health regenerating spells on them.  Minions can have up to a 20 health degen.  10 of which is hidden.

Behavior

 * Because they are ranged attackers, Bone Fiends clump together and thus may be easier to heal or nuke.