Talk:Josinq the Whisperer

To the intrepid Monk: I tried this capture for one solid hour before I got it. I offer the following advice such that you may avoid the dark path I have tread.

This cap is not easy for the following reasons: 1) If you have the wrong build you can forget about slaying this boss, period. 2) The boss has a renewable resurrect. You cannot slay this group by whittling it down. 3) The boss group is big and deals good damage. 4) The boss is a good healer.

The solution I eventually worked out was: DEGEN. One ranger hero with Melan's Arrows, another with Poison Arrow, and an E/Me with Nightmare and Phantasm. Overkill? Took me half a minute to kill the boss. Grab your cap and bail. Kessel 08:13, 4 November 2006 (CST)

I had a little trouble with this boss too, although I got by him setting up my ele/mes (didn't have a mes hero) with Backfire and Diversion. --GTPoompt 04:15, 20 November 2006 (CST)

Dazed and Scourge Healing
Took less than sixty seconds to bring down the boss. Broad Head Arrow, I think I love you. -- Dashface  23:37, 22 November 2006 (CST)

Corrupt Enchantments
The above methods didn't work for me (I didn't have BHA actually, but ranger interrupts, Melandru's arrows/poison/burning arrows, full set of mesmer dom interrupts, illusion, etc). But what did work amazingly well was this single spell: Corrupt Enchantments. Without both stripping + degen paired at the same time, and applied by a human (not badly done by heroes), Josinq would heal up easily. This is a tough capture for a monk with heroes+hench, since everyone zooms in on the monk (the one human player that's calling targets) and interrupts most casts, so a way to avoid that is handy. --Scyfer