Talk:Guardian

Don't you get this from that pre-searing quest where you have to protect Farrah from the bandits? 04:15, 6 March 2006 (CST)
 * Protection Prayers (Quest) maybe not 04:16, 6 March 2006 (CST)
 * No, I think they forgot to add it to one of the quests. My N/Mo has done every single skill quest in the game, and I still have yet to purchase Guardian (I didn't even purchase Healing Breeze, I waited till I could switch professions). Evil_Greven 06:01, 6 March 2006 (CST)

Add a disambiguation message at the top, if wanted, but the skill should have the article. --Fyren 13:12, 2 October 2006 (CDT)

Aegis
does this stack with the effects of aegis additionally? will it be 100% block at 15 prot prayers with aegis??????????? -- Xeones  15:34, 20 March 2007 (CDT) No, it will not. It multiplies, it does not add. That would be 75%. --   15:37, 20 March 2007 (CDT)
 * One question mark is enough --SK [[Image:Assassin-icon-small.png]] 05:11, 13 August 2007 (CDT)

???
I think you can get this in seitung harbour (factions) From the skill trainer.

Cyboid13 Cyboid13 14:25, 13 July 2007 (CDT)

Notes Change
"It is more energy efficient than Aegis when the goal is only to protect one target, or to prevent a predictable melee spike."

This is no longer true if the aegis nerf remains. Will cost about the same and aegis will affect yourself and others for the same cost, since spell range and earshot are nearly the same.

Skill Update 9/08/07
it personally think this is overpowered now, 50% always even with nothing in prot. needs a longer recharge or something 24.66.94.141 18:34, 10 August 2007 (CDT)
 * It helps me alot, now my monk has a good block, even with a short recharge time. And I only have to dabble in Port to use it effectively!  So maybe its a tid bit.--Gigathrash 01:47, 11 August 2007 (CDT)
 * it's not that overpowered, if you want something to counter melee w/ no attribs, use shield bash, 2 seconds of blocking won't help too much, especially with a 1 sec cast time Moush 01:41, 12 August 2007 (CDT)
 * It's hardly overpowered since even at 12 prot the duration isn't too much, and like somebody said it's a 1 second cast time. I support this buff. Zulu Inuoe 13:38, 12 August 2007 (CDT)
 * Well you may think it's not overpowered... you probably didn't face where that skill is absurdly too strong... I just went in TA and saw a Bonder with that skill guardian... The Only thing he had to do was to Guardian himself and there was absolutly nothing to do against that team... In a 4 vs. 4 scenario that skill is simply unbalanced at all --Infernal Aura 16:06, 12 August 2007 (CDT)
 * Unfortunately, one of the hard facts about RA and TA is that the skills aren't balanced around 4v4. Izzy balances them specifically around high-level competitive play. There's just too many weaknesses that you can't cover on a 4-man team. - Vermain 03:31, 13 August 2007 (CDT)

Considering that I already depended a lot on Guardian before the buff, I am one of the people saying it feels a little overpowered now. But hell, I am reaping every minute of it while it lasts. :D It is too bad Aegis had to take the shaft for it, though... (T/C) 03:58, 13 August 2007 (CDT)
 * I don't find the nerf to Aegis that bad. Earshot is still a rather large range. --Kale Ironfist 05:08, 13 August 2007 (CDT)
 * The last thing Guardian needed was a buff. Now it's on every single Monk build in RA among other places. Sirocco 13:23, 2 October 2007 (UTC)
 * You could look at it another way. Since RA is teeming with tons of melee damage from warriors, assassins and dervishes then Guardian is designed to "nerf" them. It is one of the few defenses a monk has against such heavy melee spike damage.

Nerf
4 second recharge now. 76.89.81.150 00:31, 7 March 2008 (UTC)
 * onoz? --Shadowcrest  00:37, 7 March 2008 (UTC)

Stacking?
I was in TA with an ele warder who was using ward against melee, I was the monk, in the ward and had guardian maintained on me, an attacking warrior didn't get 1 hit through to me until the ward went down. Do guardian and ward against melee possibly stack to make 100%? 65.34.193.183 20:56, 23 March 2008 (UTC)
 * 75%, the odds are rolled one after another. I'd find a link but I can't think what it'd be under. Jamster 20:56, 23 March 2008 (UTC)
 * sorry but why don't people understand this stuff its so simple, if you go to walmart with a 50% of coupon and you buy bananas marked 50% off its not free... Lost-Blue 21:20, 23 March 2008 (UTC)
 * But if you had a 50% off coupon, and the bananas were 50% anyway? Jamster 21:21, 23 March 2008 (UTC)
 * If the bananas cost 100p normally, 50% off would be 50p. However, if you then use the 50% coupon, you would take off 50% of 50p, ie. 25p. So it has been reduced from 100p to 25p and therefore 75%. Use this in guild wars terms, it means 75% of attacks are blocked rather than 100% or 50%. Piggyboy 18:20, 22 April 2008 (UTC)

Funny thing
The funny thing about Guardian is how easy it is to beat in RA, where a second support character/healer rarely occurs. Most monks are incapable of both keeping Guardian up 100% of the time on themselves and healing their party (energy just wont keep up). A very good tactic for a Hammer wielding player is to watch when a monk uses Guardian, watch how long it lasts (if the monk has another enchantment, watch for when they cast it on themselves again) then either as it is ending, or as the monk is casting a spell on another ally and it is about to end, or when the monk is using another spell on themselves as it is about to end, execute a hammer spike chain. The monk (unless a Mo/R or Mo/W) will usually have no other blocking skills in their bar and will be utterly defenseless to the spike.
 * This is just an observation that I have made over the 3 years of playing GW.--71.67.243.230 05:24, 28 April 2008 (UTC)