User:LordAbyss/Warrior Builds

This build is a Warrior/Necromancer designed to solo Sskai, Dragon's Birth.

Equipment
Any armor can be used. Weapon choice does not matter, as long as you have a sword and a long-range bow (meaning a longbow or flatbow). It is recommended to use an energy +5 sword with zealous upgrade.

Getting to Sskai
Start outside Zos Shivros Channel. Run forward and stay to the far right of the grounded ship, being careful not to pull aggro. Once you have made it past the mob, head towards the lone Kraken Spawn. Do not engage it. Attempt to squeeze between it and the large group of enemies on your left, while heading towards the area Sskai occupies. Make sure to not trigger the Oni spawn to the north. At this point, you should be by a wall opposite Sskai and his mob. Take note on to which side of the mob he is on. Also you might want to dispose of the kraken spawn on the way to him since that could get in your way.

Pulling Sskai
Equip your bow and head to either the left or right of the wall depending on where Sskai is. If he is to the right of the wall, be careful not to go too far right and trigger the Oni spawn. Attack him with your bow and quickly run back around the wall the way you came. If all goes well, aggro will trigger for Sskai, but not the rest of the group. Lure him to a point where other interference is unlikely. [NOTE] If you wish to eliminate the Kraken Spawn aggro it and lead it southwest to a fighting group of Outcasts and Naga. Run straight through the group, then turn back the way you came (the two groups are fighting each other and will ignore you, but are more than eager to kill the Kraken Spawn). Should you take any damage target nearest enemy and use Grenths Balance. Eliminating the Spawn will clear a large area to draw Sskai to and will also make it possible to pull him easily from either side.

Fighting Sskai
Spam Riposte, Deadly Riposte and Dolyak Signet. When your health drops to about 100, use Grenth's Balance, followed by ripostes. Repeat this until Sskai's health gets to about one-quarter of its maximum. Do not use Grenth's Balance if your health is higher than his, as it will swap effects, he will heal and you will take that damage. When Sskai's health is too low for you to use Grenth's Balance, you may need to use Healing Signet (cover with Bonetti's). You may also need to use Endure Pain to give yourself a bigger margin for error, This should give you enough time to Riposte him to death. Use Final Thrust when Deadly Riposte is charged: you will need the cover time to charge Riposte.

Note
It is worth noting that you only need Riposte, Deadly Riposte, Dolyak Signet, Grenth's Balance, and Endure Pain for this build.

This build will also work on:
 * Geoffer Pain Bringer (Boreas Seabed (Explorable))
 * Jacqui The Reaver (Gyala Hatchery (Explorable))
 * Reefclaw Ragebound (Gyala Hatchery (Explorable))
 * Chkkr Locust Lord (Melandru's Hope)
 * Mahto Sharptooth (Sunward Marches)
 * and also the desert griffons in the crystal desert
 * When fighting Geoffer Pain Bringer it may be necessary to help him kill the nearby Naga.  A useful technique is to lure him back near the Zos Shivros exit where there is a monk that will heal you as you fight him.
 * When going after Jacqui The Reaver you will need to wait until most of his escort is dead from fighting other monsters.
 * You do not need to use Grenth's Balance on Reefclaw Ragebound. Auspicious Parry is a much better choice for elite skill.
 * When fighting Chkkr Locust Lord its better to use Gladiator's Defense when around 200-250 health use bonneti defense and healing signet to keep your health up. Just keep Gladiator defense as much up as you can.
 * When fighting Mahto Sharptooth its better to use "Shields Up!" to avoid taking some of the damage from the Blood Cowl Heket.

Variants

 * Final Thrust can be replaced with Gash for its Deep Wound effect.
 * Final Thrust can also be replaced with Shield Bash to help defend yourself.
 * Final Thrust can also be replaced with Distracting Blow to interrupt his Healing Signet
 * Proper use of your defensive skills should mean that Healing Signet is not needed, and its armor penalty can often mean that it does not net you health. Replacing Healing Signet and Final Thrust with Gash and Galrath Slash allows a quick, devastating series of Deadly Riposte, Gash, Galrath Slash, Riposte to deal the last 250 or so damage after the final Grenth's Balance.

Video
Sskai Solo Video

This is a W/Mo build for solo-farming the Vermin in Xaquang Skyway. The core skills of this build include: Dolyak Signet, Triple Chop, Cyclone Axe, and Vigorous Spirit.

This build is very easy for any beginning farmer to understand and use. It is not recommended for farming anything else, but can be easily modified to farm numerous other melee-based mobs.

Attributes and Skills
This is one of many possible variations. Many people have many different preferences and this farm can be done with a weapon other than axe, but this is the general consensus as to the most widely-used build. The skills may not be exactly the same for most people with the exception of only a couple (Dolyak Signet, Cyclone Axe, Vigorous Spirit) and many different types of variation are definitely possible.


 * The optional slot is for an energy management skill such as Bonetti's Defense or Balthazar's Spirit if you choose not to bring a zealous weapon. If you choose to bring a zealous weapon, this skill slot can be used for pretty much anything (Bringing Balanced Stance or Flail is very effective).

Equipment

 * Gladiator's Armor (suggested but not required). Knight's Armor is another good choice, as you will only lose health through degen.
 * Best Vigor Rune available.
 * Superior Absorption.
 * Zealous Axe (Wing's Axe works wonderfully) suggested, however isn't necessary. Any kind of axe will do.
 * If you decide to go without a zealous weapon, the Totem Axe, Victo's Battle Axe and Chaklin's Axe are also very good choices.


 * Onwan's Aegis is a great shield for this build.
 * Any shield that gives you health while enchanted is also a good idea.

Usage
The whole backbone of this build is Dolyak Signet, Vigorous Spirit, Triple Chop, and Cyclone Axe. The rest is almost all just noise. To start a fight, aggro as many vermin as you think you can round up. Once you have them all aggro'd, throw on Dolyak Signet, hit Vigorous Spirit, and start spamming Cyclone Axe and Triple Chop when all the mobs move in close enough. If you're using a zealous axe, you shouldn't have any problems whatsoever with energy management. If you don't normally like to use zealous weapons, fear not. Bonetti's Defense and Balthazar's Spirit are there for you. If using Bonetti's, when Dolyak Signet goes down and your energy reserves are a little low, hit Cyclone Axe (if you have enough energy) and then hit Bonetti's. This should instantly resupply all your energy (keep in mind that Bonetti's Defense ends as soon as you use a skill). Refresh Dolyak Signet as soon as it recharges and Vigorous Spirit whenever necessary.

Fighting Shreader Sharptongue's Group'''
When you get to this assassin boss, make sure you target him first. Make sure all your attacks hit him and try to kill him first. DO NOT kill all the other Vermin before him. Doing so will result in you not having enough healing power to keep yourself alive in the final fight with him. During the process of fighting him, you will aggro a HUGE group of vermin. This will help keep you alive. After this boss and his group, there is another group across the bridge behind his area that contains three more spawns of vermin.

After those final spawns, it is the end of the farming run. Simply warp to Senji's Corner, sell, restock, and repeat. OR, you can walk through the portal to Wajjun Bazaar and then back again into Xaquang Skyway and do the run backwards before warping back to Senji's Corner.

Variants

 * Replace Triple Chop with either Hundred Blades (if using a sword) or Gladiator's Defense (if you decide to put points into Tactics).
 * Gladiator's Defense is unadvised though as it will cause the vermin to run away more often making it take longer to kill groups.
 * Replace Dismember and Executioner's Strike with different weapon skills if you decide to use a weapon other than axe.
 * If deciding to take an elementalist secondary, Sliver Armor could also be an option if you're only interested in killing Shreader Sharptongue.
 * If you have access to the Nightfall campaign, you may wish to use the skill Flail in the optional slot, the increased attack speed will help keep your health up while waiting for Cyclone Axe and Triple Chop to recharge.
 * Balthazar's Spirit can be used for energy management.

Equipment
Any armor set will do as long as it is the maximum armor level (such as found in Droknar's Forge and Kaineng Center). Most commonly used would be Gladiator's Armor. Any Sword/Shield combination should do, as long as you meet the requirement for the Sword (you have 15 attributes into it) and the Shield (10 into Tactics).

Usage

 * Ventari's Refuge
 * Start in Ventari's Refuge which is south from Quarrel Falls through Silverwood and Ettin's Back. Exit and head south towards the Reed Bog. Along the way you will encounter the conditions Bleeding and Burning. Use Troll Unguent or Melandru’s Resilience to counter this. Sprint when Melandru’s is recharging. Don’t use them together as they are both Stances and will cancel each other out. This is an easy run and won’t cause too much trouble.


 * Reed Bog
 * When you enter the Reed Bog there are two ways you can go. If you decide to go south west you will find this much easier than if you head directly south as you won’t encounter as many creatures along the way. In this area you will only get conditions such as bleeding, poison and cripple. Use your Troll Unguent or Melandru’s when needed and watch out for Moss Scarabs. You can basically sprint through this area with minimal trouble. Head south to find the portal into The Falls.


 * The Falls
 * You will meet all conditions, explained in the Enemy notes, here. When conditioned use Melandru's Resilience or Troll Unguent. When you come accross Jungle Trolls just Sprint past them making sure you have enough space to get past. The Jungle Skales drop Gold and Blue items quite often so you might want to kill them. Use your Healing Signet in an emergency or when attacking the Life Pods. Sever Artery and Gash help speed the process up. When you come accross Wind Riders just alternate between Sprint and Melandru's to get past them. If you want to attack them then kill 3 at a time and run to regen health. The Wind Riders also drop a green item named Forgotten Fan.

Enemy Notes



 * Jungle Skales
 * Jungle Skale use the skill Rotting Flesh which gives you a health degen of -4. Using Melandru's Resilience nearly negates this and gives you +1 energy, so they shouldn’t cause any damage to you.


 * Jungle Trolls
 * Stay away from these creatures as they are dangerous in large groups. They use the skill Power Attack which causes a lot of damage and patrol the area in large numbers. You will be passing by these groups on the way and using sprint is the best way to avoid them. Be careful when running around them as a few of the pathways are quite narrow and getting trapped is not an option.


 * Life Pods
 * These creatures are nothing but an annoyance in this area. The only thing they have that causes damage to you is the skill Holy Wrath. The best way to deal with these creatures is to draw them away from the Root Behemoths and try to kill them one at a time. It’s possible to kill them in groups of three but it takes a while. Even when they are drawn away, they still tend to run around in circles (if there is more than one) to avoid you and heal themselves or to be healed by another pod. Life pods will ALWAYS run along the side of a wall, thus making it very easy to bodyblock any runners


 * Maguuma Hunter
 * The Maguuma Hunter uses a skill called Hunter's Shot to inflict Bleeding. They also lay down flame traps to inflict Burning which is also a Condition. The Burning Condition doesn’t last very long and the Bleeding can be negated with Melandru's Resilience.


 * Maguuma Spiders
 * The Maguuma Spider uses the skills Pin Down and Apply Poison to slow you down on the run towards The Falls. Using Melandru's Resilience will negate this and followed up with Troll Unguent you shouldn’t have a problem with them.


 * Redwood Shepherds
 * These creatures are in the same location as the Maguuma Spiders and prevent you from using your Healing Signet by using the skills Primal Echoes and Debilitating Shot. Using Troll Unguent works well in this area.


 * Root Behemoths


 * Root Behemoths are easy enough to kill as long as you clear out the Life Pods first.


 * Wind Riders


 * The Wind Riders are dangerous in large groups and inflict health degen of -5 by using the skill Conjure Phantasm. Melandru's Resilience will reduce this to -2 and give you energy +1 but the Wind Riders interrupt your skills which also includes Healing Signet and Troll Unguent. From experience you can kill up to 3 or 4 in a row and then run away to regenerate health. In smaller groups of Wind riders it is possible to get them to "use up" their interrupts. Simply cast skills multiple times to get the Wind Riders to use their interrupts. Then you will have a safe amount of time to activate Troll Unguent and Healing Signet.

Counters
While this build is generally quite effective and safe, it will have a hard time against monsters, such as the Wind Rider, which use Cry of Frustration to interrupt the healing skills.

Variants

 * The wildcards in this build are Sever Artery, Gash, and "Shields Up!". Therefore, it is possible to change the other skills, depending on your choice of weaponry in order to fit your specific needs.
 * A wise move to add is in the 'optional' slot is "I Will Survive!" which makes you gain Health regeneration of 3 for each condition you are suffering for 5-10 seconds. This, combined with Melandru's Resilience works very well for resisting health degeneration.
 * Replacing "Shields Up!" and the 'optional' slot with Riposte and Deadly Riposte allows you to make quick work of any Root Behemoth with fewer than 3 Life Pods by attacking one of the Pods while letting the Behemoth kill itself attacking you.
 * Predatory Season can be used right before attacking a group of Wind Riders. This gives a +5 health every time you hit with an attack and reduces your healing by 20%. This does not affect Troll Unguent's regeneration effect. Your Healing Signets will be interrupted anyway. This can also be useful against the Life Pods as it reduces their healing by 20%.
 * This Build can easily be used by a R/W by changing Sprint for any ranger running skill, such as Storm Chaser.
 * With the high Wilderness survival, Apply Poison makes dispatching groups of life pods an easy task. They love to spam Mend Condition and will soon exhaust their energy. Just be mindful of your own energy. In additon to this, wind riders are much easier to fight. Just use Apply Poison before rushing into battle and make sure not to use any other skills, just let the poison degeneration do the work. Usually you will only be able to kill one or two before sprinting away to heal.
 * Adding Final Thrust for the spike helps on Life Pods - pull one at a time by barely touching your aggro circle to the behemoth and quickly backing away.