Talk:Sever Artery

bleeding lasts 1.3 * attribute + 5 seconds.
 * 4/3, not 1.3. (Caveat: fitted to only 0...16.)  --Fyren 01:32, 6 Oct 2005 (EST)

need nf & factions trainer
This skill needs the factions & NF skill trainer. Xeon 04:24, 11 December 2006 (CST)
 * Since Koss unlocks this for you, is it even possible to learn which trainer in NF has it? If its unlocked, you should be able to buy it in Kamadan, correct? Which means its only a stub because of no factions trainer. --Shadowcrest 00:38, 8 November 2007 (UTC)
 * All skills that are available in a particular campaign that don't have a trainer are stubs. Besides, a Prophecies character that hasn't gotten it, since Grawl Invasion and Gargoyle Trouble aren't required quests, could head out and find it in Factions and NF, however unlikely a situation it may be --Gimmethegepgun 00:57, 8 November 2007 (UTC)

Hidden recharge time
I have heard it has a hidden additional recharge time (aside from adrenaline) if you attempt to use it twice in succession. Any numbers on this?--204.112.146.167 20:36, 18 January 2007 (CST)
 * There's no such thing. --Fyren 20:44, 18 January 2007 (CST)
 * I just tested it using Echo, there is no recharge. --Macros 20:49, 18 January 2007 (CST)

Buff
-- 00:30, 22 August 2009 (UTC)
 * Pointless. Why? The only purpose of Sever is to follow up with Gash. Lowering the adrenaline cost won't do anything since it's cost is lower than the cost of Gash, so you'll have it ready when it's actually relevant. And spamming this without Gash available just slows down the adrenaline gain FOR Gash (and Final Thrust or Dragon Slash) --Gimmethegepgun 03:01, 22 August 2009 (UTC)
 * You're forgetting condition removal. Also, getting bleeding in when there's no healer around earlier = more damage. And what about sever getting blocked? There's many ways this can benefit from an adren reduction. Going by your argumentation, sever artery, an attack without any bonus damage whatsoever could be 6 adren and you wouldn't care "cause Gash is 6 too lolol"? --[[Image:Takisig2.png]] 06:49, 22 August 2009 (UTC)
 * I don't think anyone bothers to remove Bleeding (especially the spammable type) if they have anything better to do. The additional damage is rather negligible. I'm not saying this (and Swords in general) doesn't deserve a rework, but even if this was 1 adren it would still be constrained by Gash's 6 adren cost. [[Image:Entropy Sig.jpg]] (T/C) 06:53, 22 August 2009 (UTC)
 * It often gets removed "by accident" with Mending Touch or Foul Feast or Restore Condition. As far as I know axes have always been better because of their instant-deepwound abilities, if sever was say 2 adren, you couldn't predict sword spikes so well, because the target will always be bleeding. If you remove it he gets bleeding again. It's constant condition pressure, and that's what swords should be all about to make up for their lower damage right? Sever wouldn't feel like a "wasted skillslot" anymore with 2 cost. At least to me. Addition: with lower cost you could cover Gash's deepwound with bleeding ftw? --[[Image:Takisig2.png]] 07:26, 22 August 2009 (UTC)
 * Bleeding -> DW -> Bleeding is pretty ineffective and a poor spike. 1/2 activation Sever would be sexy, though.
 * Swords used to be "okay" because they had some nice utility like Cripslash, and a long time ago Final Thrust was rly srs bsns spike domage. But these days, the utility of swords is outweighed by that of hammers, and their "pressure" is rather useless compared to the sheer raw power of axe builds; you also have to remember that a spear with the same spec gives pretty much the same DPS, at range, with better skills to boot.
 * One issue with swords compared to other weapons has always been that the DW is so conditional. This easily removes 33-50% of enemies in PvE from being DW'able with swords at all, and it makes it a hell of a lot harder to land a clean and unpredictable spike with a sword compared to an axe/hammer/whatever. Eviscerate takes about 20 seconds to fully charge on average (considering kiting, Guardian, etc), but when it does land it kills things. You need at least three blows with a sword...the bleeding, then Gash and hope bleeding wasn't removed, and then one more to "trigger" the DW. It's a lot like an Assassin chain in that regard. And we know how fragile those can be. [[Image:Entropy Sig.jpg]] (T/C) 07:46, 22 August 2009 (UTC)
 * Nah I wasn't talking about Bl -> DW -> Bl as a spike, it's for pressure. Just imagine how well swords could pressure with SA at 2 adren cost. Bleeding..oh it gets removed? Spam again! Then Deepwound. He wants to remove it? Too bad, covered by BLEEDING. He removed the bleeding? Too bad, he's bleeding AGAIN! This would be so much fun :D [[Image:Takisig2.png]] 12:35, 22 August 2009 (UTC)
 * Yeah that be awesome, until the monk realizes your spamming SA, and stops removing the bleeding and your stuck reapplying bleed and deep wound with weak damage and two basically useless skills for the next 20 seconds or however long your bleeding lasts.Durga Dido 17:11, 22 August 2009 (UTC)