Talk:Isle of Solitude

Features
Started to add information concerning this map. Played on it last night, and explored it quite extesnivily. ~Scott Trogam

IMHO, I can see this map being very anti-noob. A team new to the map will get lost very, very easily, with such indirect routes out of the base & to the flag stand. Smite & AoE teams will definitely want this one for chokepoints & small bases. Craw 22:14, 27 October 2006 (CDT) My guild has this hall and a lot of the higher-ranked guilds were running around and getting lost at the start of the matches, it was quite hilairous.-Onlyashadow, Top 100 Guild 09:50, 30 October 2006 (CST)

Thanks to whoever cleaned up the article. You did a good job.Trogam

I really liked this hall when I first entered it, but then I realized only the location of the traders looks like that. The rest is a bit of a dump, like someone never bothered to fix things. It's a shame, IMO, because with the theme the hall could have looked so much better...

It has 13 trees? woo.. - 79.74.48.8 11:16, 25 August 2007 (CDT)
 * I was looking at that too, lol Berekän 15:15, 4 October 2007 (UTC)
 * Hey, it's really useful to know that... Jk... What's the use of that?? Kidbang (T ) 02:17, 19 January 2008 (UTC)