Talk:Protective Spirit

This should be simple enough to test and to be honest I almost feel silly asking it (once I get it on my N/Mo I'll test it myself, I swear, but I just got to Kryta, so it'll be a bit)... but does this protect players from their own sacrifices? It DOES say "due to a Spell", so... I mean, Blood is Power would be completely broken if it did work this way so common sense tells me that it doesn't, but I'm still curious, since the actual wording of the spell does seem to indicate that it would protect you from yourself. 149.169.88.9 16:03, 22 November 2005 (UTC)


 * Short answer: No. Long answer: see Talk:Heal. --Rezyk 16:41, 22 November 2005 (UTC)


 * It specifically says "due to damage". Health sacrifice (as well as degen) is not considered damage. --theeth 17:22, 22 November 2005 (UTC)

Hammer to Axe change
Have you ever been on the other end of a hammer? OUCH! Hammers can easily deal up to 120 damage when using something like Irresistable Blow. Eviscerate relies more on deep wound to lower health and usually does up 80 damage at most (from what I've seen). Plus Hammers occaisionally deal over 10% of their max health just by normal swings while Axes rely more on skills dealing very little average damage. Does anyone else agree that it should be switched back to hammer? | Chuiu 16:15, 12 April 2006 (CDT)
 * I vote for the entire "especially" parenthetical comment to be removed. In fact, that entire comment about reducing damage for "soft targets" is of the ho hum/obvious variety, which I have long claimed should simply be left out of skill articles. But I'm a lone voice on that frontier, as people still insist on adding notes like "this skill causes exhaustion" (see, eg. Gale) in the Usage/Notes sections. &mdash; Stabber (talk) 16:23, 12 April 2006 (CDT)