Talk:Anthem of Disruption

nice &mdash; Shady Guy   14:54, 8 August 2007 (CDT)
 * nice --Lann 17:14, 9 August 2007 (CDT)

Needs a nerf, since this is an Anthem in Command rather than Leadership the whole party can chain this easily. Causing interrupt on every Attack skill is just nuts. I mean, I thought Wailing Weapon and Warmonger's Weapon were pretty hax until they were properly balanced... (T/C) 17:37, 9 August 2007 (CDT)


 * They were properly balanced? news to me. I still notice that Warmonger's has a longer duration and a shorter recharge even though it's much more powerful than Wailing could ever dream to be --Gimmethegepgun 17:44, 9 August 2007 (CDT)


 * Wailing kills attackers (mostly Sins), Warmonger's kills casters, one costs more Energy...they don't last too long, unlike Vital Weapon for example. Too Energy-intensive to spam onto the entire party even with Wielder's Zeal or something. Yep, it seems balanced to me. Ritspike doesn't use it either. [[Image:Entropy Sig.jpg]] (T/C) 17:48, 9 August 2007 (CDT)


 * SHHH!!! Paragons are already weak in pvp as it is. At least give them some arsenal. The duration and cost without leadership is way to much to be used efficiently without Leadership. In my opinion these new paragon skills are very well done. --Lann 16:05, 13 August 2007 (CDT)
 * It was already nerfed, up from 5/1/10. Considering that a Paragon heavy team could upkeep it quite easily, interrupting practically on demand, it was in need of a nerf, and here it is. --Kale Ironfist 17:24, 13 August 2007 (CDT)

its incredible you can talk about skills needeing nerfs and them coming before the betas have even opened....&mdash; ~ Soqed Hozi ~  17:43, 13 August 2007 (CDT)
 * Rather than go longwinded and possibly forget to give the proper argument, let's just say "Interrupt every few seconds" on pre-nerf values. Oh, and that would be at no cost due to Leadership. Dwarven Battle Stance for Paragons anyone? At the current values, it's not free, is readily interruptible, and takes more effort to chain it. --Kale Ironfist 21:38, 13 August 2007 (CDT)
 * Why would this need a nerf... Its 1 interrupt every 15 secs... [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2 (T/C/RFA) 21:47, 13 August 2007 (CDT)
 * Multiplied by every physical on your team. Imagine 5+ Paragons? Infinitely chained constant interrupts at practically no cost under the old numbers. It was already nerfed, and its effects remain to be seen. --Kale Ironfist 21:57, 13 August 2007 (CDT)
 * I'm pretty sure you're all exaggerating, it's an interrupt only on attack skills, and only one interrupt per person. It can't really be too reliable unless the person has IAS and always has complete knowledge when he has this on them so they he can save his attack skills when he needs to interrupt. Pretty much what I'm saying is that it would take allot of coordination to use, and if it does and it works, then leave it as is, the teams that use it will have earned it. Besides, it's a 2 second cast time chant. Zulu Inuoe 12:19, 16 August 2007 (CDT)

you forget about para rangers with barrage... a full para group could be devastating... they have a rez a fair number of healing spells and with this and barrage a multi person interrupt. 23:42, 16 August 2007 (CDT)
 * Barrage, like any other skill that hits multiple targets, will interrupt only one of them, the first arrow to land. Zulu Inuoe 18:32, 19 August 2007 (CDT)