User talk:Spawn/E/Mo Hybrid Runner

good build &mdash; Skuld 11:07, 26 July 2006 (CDT)

Why so much Energy Storage and so little Water Magic? --Vindexus 15:19, 26 July 2006 (CDT)
 * Because the only 4 attribute spread I know off by heart is 11+9+8+8. Dropped energy storage to 10 and move the hat to water which I think gives you 10+9+9+8--Spawn 20:40, 26 July 2006 (CDT)
 * Where is Extinguish? It's a staple for flag runners because there is no area of effect and it takes alot of pressure off of your monks. Healing Breeze is also very common on runners for some survivability, and it fits right in with you attributes. Shard Storm is probably not necessary for a runner, and if you choose to include Breeze, drop Orb, be cause dealing damage isn't really necessary for these guys.--69.165.142.170 21:22, 2 August 2006 (CDT)

Since you added breeze, you can trade off a little damage by ending up with 10 water to get 9 healing for the breakpoint. --68.142.14.106 16:58, 4 August 2006 (CDT)

Being killed is a counter? O RLY? :p --Lemming 15:32, 5 August 2006 (CDT)
 * A radical concept, but true. Between this and the nine man teams, the metagame is not like it used to be.  --68.142.14.89 15:39, 5 August 2006 (CDT)
 * Well, you know, it's pretty hard to run flags when you're dead, unless you're super awesome (like me).--Spawn 02:00, 7 August 2006 (CDT)