Talk:Old Ascalon

Map
I've created a map and will put it in. For general discussion, see Talk:Maps. For specific discussion of this map, see Image talk:Old Ascalon Map.jpg. --Tetris L 06:32, 10 Oct 2005 (EST)


 * Noticed at least one error collector Dreaz Bowem isn't listed, but Palben Tunne is shown in his place. Correcting Dreaz, not sure on Palben yet.  --Rainith 11:20, 10 Oct 2005 (EST)

Karlos: Originally I had the map at the very top (like you), but I moved it below the description because I found that way it doesn't "clash" with the description and leads to lots of line-breaks, especially for people who use low res 1024x768. It's a matter of taste. --Tetris L 18:38, 10 Oct 2005 (EST)


 * Not for me. If you put the map INSIDE a section, then if that section is too short, the picture will PUSH the next section down until it ends. i.e. you'll have a nice big gap between sections. So, as a rule, I always place maps and other pictures above all sections so that they stack nicely next to the sections without giving the sections awkward gaps. In this specific page, the first section is big enough that it is not a problem. But in general, I would put it above all sections. It is not a matter of taste, but a matter of usability. --Karlos 18:56, 10 Oct 2005 (EST)

Colored Numbers
As for the green numbers: Green was an obvious choice for the NPC number because that's the color that is used in the game. I made the green slightly darker so that you can read it on white background. But on second thought, I think we might just add one general note on top of the NPC and boss section, and then leave the numbers without any color. Makes the code much more simple and the page easier to read. --Tetris L 18:38, 10 Oct 2005 (EST)


 * I think you missed the joke. I was referring to the famous novel "Green Numbers" by Ollj. :) As a side note, the Green numbers do show up green in IE, but they are too bright and barely legible. Can you make them a darker shade of green? --Karlos 18:56, 10 Oct 2005 (EST)

I think you should keep the numbers to the right of the name, not the left. They LOOK like they are just a numbered list until you know that this is what you are looking for. At least that's what I thought. --Karlos 19:16, 10 Oct 2005 (EST)


 * I removed the color from the numbers and left it only in the note. Makes life easier. I can also make the green a bit darker. As for the position (left or right of the text), I prefer them to the left. The note on top should be pretty clear. But this is not an issue that's worth starting yet another one of our endless discussions. I'll surrender and put them back to the right. --Tetris L 19:21, 10 Oct 2005 (EST)


 * Suggesting a number of changes:
 * I would want to move the numbers back to the left side. The danger of mistaking them for a numbered list is minor IMHO (also due to the note).
 * I'm changing the numbers for items from white to fuchsia to make the text legible against a bright background.
 * I'm moving the profession icons to the right side, and I'm adding level info.
 * I might add colored acronyms for monsters to the map, e.g. Dev for Devourers.
 * I'll change this for Old Ascalon as a testing ground. Once we've agreed on the format, I'll transfer the format to other explorable areas as I work through them. --Tetris L 19:37, 15 Oct 2005 (EST)

This is great! Skuld &Dagger; 22:26, 16 October 2005 (EST)