Talk:Aftercast delay

Aftercast
Aftercast is 100%, absolutely, certainly, and exactly what everyone calls it. If you Google '"guild wars" aftercast' you'll see hits all over tons of GW sites. --Fyren 00:38, 4 October 2006 (CDT)


 * That's an argument for making a redirect. Do you have an argument for why "aftercast" is an appropriate label for it? --Karlos 01:00, 4 October 2006 (CDT)


 * What's the point of this? You reverted what I did. Fun stuff. I don't care if everyone on the net calls the skill inventory "skill list" and you know that. Aftercast is NOT a proper English word. The right expression is cool down. --Karlos 01:04, 4 October 2006 (CDT)


 * No, that's an argument for us to name it what (lets try bold this time) everyone else has in the absence of an official term. Did you not notice how many different editors had touched all those articles/made all the edits without even a discussion about what we should call the phenomena?  --Fyren 01:13, 4 October 2006 (CDT)


 * Again, the expression is NOT proper english, so I don't really care about the numbers you keep trying to indicate. Aftercast means a cast that happens after something. Just like aftershock is a shock that comes after an original shock. How about you google the word "aftercast" alone and see how many people in the world use it to mean something that happens AFTER a cast. Every usage not created by the "l337" generation is "a cast that happens after something." Skill cool down is NOT another cast. It's not a cast that happens after the original cast. Such a name IS wrong. Can you please stick to that discussion and tell me how the name is NOT wrong. I do not really care for the sheer multitude of people who would call "drop rates" something like "farmology." Drop rate is a word we made up, and if all the net called it "farmology" we would not have had the article under farmology. A redirect? Yes. The article name of something in game has to make sense english wise (especially one we are making up) as long as it's not something labeled in the game. --Karlos 01:25, 4 October 2006 (CDT)


 * There need be no reason beyond everyone calls it that. If everyone in the game called it farmology, then yes, we would call it farmology.  Calling it something other than aftercast would make it more confusing for people even if there was a redirect.  --Fyren 01:41, 4 October 2006 (CDT)


 * Then that is your stand, not what I believe we have been doing on this wiki. I believe that unless there is an in-game or official name for an item that we not only have to find the "popular" term, but also a "correct" term. As I said, aftercast is linguistically wrong. Just state in the "cool down" (or whatever other correct name article) that it's commonly referred to as "aftercast."
 * For a historical precedent, see talk:Collectable drop. --Karlos 01:51, 4 October 2006 (CDT)


 * If you ask someone "what do you call things collectors give you?" they'll say "uh..." and then guess "collector items?" There may be some shrugging and "I don't know" mumbling involved.  They're items collectors give you so that might be the first thing someone comes up with.  If you ask them "what do you call the delay after some skills in which you perform any action?" they'll answer "aftercast."  If you asked "what else is it called?" they'll say "nothing, it's aftercast."  In the collector case, there was no clear cut, singular answer.  For this there is.  Cool down, in particular, is a horrible choice as it's used (at least) in various Blizzard games it means "recharge."  --Fyren 02:15, 4 October 2006 (CDT)

Older talk
Are you sure this is correct? see User:Murphyp/aftercast (talk)  08:24, 24 July 2006 (CDT)
 * Yep. --Vindexus 08:24, 24 July 2006 (CDT)
 * Also confirming. --68.142.14.19 08:38, 24 July 2006 (CDT)
 * I've been told that some PBAoE's do not have 1.75s but that they have .75s. I have yet to verify this information so it's something that should be done. --Vindexus 08:40, 24 July 2006 (CDT)
 * I think star burst and the whirlwinds don't. Also probably not grasping earth or bed of coals.  Not certain on star burst.  Don't know about healing burst, heh.  --68.142.14.19 09:28, 24 July 2006 (CDT)
 * is it safe to include Murphyp's research here? he did a lot of these long ago --Honorable Sarah [[image:Honorable_Icon.gif]] 10:21, 24 July 2006 (CDT)

Using bed of coals (or whatever DoT) as a timer, you can get either two or three ticks of damage between a chained inferno/flame burst, but not one or four. So 2s < 3/4s + AC < 3s, meaning 5/4s < AC < 9/4s, at least for inferno or flame burst. I'd probably just call it 1.5s. Perhaps Fraps or a similar program could be used to capture at a certain framerate and then the number of (captured) frames could be counted. For example, use flame burst, then something slow enough to make the casting bar show, and then count the number of frames between the two. --68.142.14.19 10:58, 24 July 2006 (CDT)


 * i can confirm neither crystal wave nor aftershock have 1.75 second aftercast, i've chained both these skills in one (Dragon's Stomp) knockdown. --Honorable Sarah [[image:Honorable_Icon.gif]] 11:11, 24 July 2006 (CDT)


 * I am absolutely certain aftershock has always had a long aftercast. I just tried the above test with crystal wave x2 and crystal wave plus aftershock.  Results are the same as with flame burst plus inferno.  --68.142.14.19 11:45, 24 July 2006 (CDT)


 * I can confirm that Aftershock has a 1.75s aftercast. --Vindexus 15:34, 24 July 2006 (CDT)


 * 1,75 is TOOOOO.......LONG......PBAoE FTL

Research
The reasearch needed tag is to confirm all types of skills:


 * Attacks
 * Warrior
 * Axe
 * Sword
 * Hammer
 * Bow


 * Glyphs
 * Preparations
 * Rituals
 * Ashes
 * Spirits


 * Shouts
 * Signets
 * Spells
 * Healing
 * AoE
 * PBAoE

once you confirm an aftercast time, please note it after the type above with your name. If necessary, you can add skill types. (talk) 08:47, 24 July 2006 (CDT)
 * Stances
 * Traps

Why would we want to confirm aftercast for things that are not spells? From what I've heard and from personal experience, nothing but spells have it. At the very least you can be sure that things like shouts, attacks, and stances don't have aftercast.--Theonemephisto 13:34, 24 July 2006 (CDT)
 * The 1/2s activation bow attacks actually have an "aftercast." I don't know about the warrior ones.  --68.142.14.19 13:39, 24 July 2006 (CDT)
 * Okay, granted. One thing I am sure of is that attacks with no activation time don't have an aftercast, as they just activate on next attack.

After a bit of testing (attacking a suit of armor with the attack and seeing if I can move right after) with distracting blow and protector's strike (any other warrior attacks with activation times?) they don't have an aftercast. Also, you can chain both of them in 1 sec in any order.

Uh, I'm changing it slightly as research is still inconclusive. Do skills like Flare and Needling Shot have aftercast? From experience it seems that they do not. In fact, I think the general consensus is that it varies between skills...? Interrupt attacks certainly have an aftercast, as do Savage Slash, but not Protector's Strike. --Silk Weaker 09:27, 27 September 2006 (CDT)
 * I kind of re-rewrote it, but it's a lot more like the previous version. Reversal and interrupts do not have a longer aftercast than normal.  Savage slash has no aftercast (no attacks besides the ranger interrupts do, as I noted in the article).  You can do savage, protector's just as fast as you can do protector's, savage (which is to say, with a .5s gap beween them).  --Fyren 12:38, 27 September 2006 (CDT)