User:RavynousHunter/Reign/Races

Races of Gideon
Below is a description of the various peoples of Gideon, aside from those described in the Player's Handbook (v 3.5).

Vampires
Vampires are the half-breed spawn of ice Daemons and mortals, usually humans or elves. They make their homes in the Southern Glaciers. Vampires make exceptional necromancers, and their daemonic ancestry means they only get harder to kill as they age (being timeless beings if left to their own devices). Many, if not all, vampires boast an abnormal resistance to normal iron or steel weaponry and regenerative capabilities. All vampires (save for the most ancient and powerful) suffer from a malady known as Heat Sickness, they are particularly vulnerable whilst in warm conditions, or are exposed to fire for extended durations. While they are not held in the highest esteem, they are not commonly viewed as the monstrosities that other cultures and worlds do, and while they do subsist entirely on blood, nothing stops them from simply making blood from magic or alchemy to sustain themselves.

Racial Traits and Bonuses

 * +4 Dex, +2 Con, +2 Cha, -2 Str
 * Heat Sickness: While in open daylight in temperatures above about 42°F, or dealt fire damage for more than three consecutive rounds, a Vampire takes a -2 penalty on Dexterity, -1 on Strength and Constitution, a -3 penalty on Fortitude and Reflex saves, and a -4 distraction penalty to AC.
 * DR 2/-, 4/silver, magic
 * +2 racial bonus on Diplomacy, Bluff, and Intimidate checks
 * +1 on caster level checks with Necromancy spells
 * Character gains cold subtype

Void Beings
Void Beings (more commonly called simply Voids, or Shadows) are generally malevolent creatures of pure shadow that hail from the Plane of Infinite Darkness. They specialize in stealth and assassination, clinging to the shadows waiting for the right time to strike. In the dark, all that can be seen of a Void is it's eyes, which change color depending on their alignment; Red are Chaotic Evil, Orange-Yellow are Neutral Evil, Deep Purple are Lawful Evil, Blue-Green are either Lawful Neutral or Pure Neutral, Grey are Chaotic Neutral, White are Lawful Good, Blue are Neutral Good, and Green are Chaotic Good. Almost every Void becomes a member of the Rogue class, some eventually taking levels in the Assassin prestige class. Shadows often leave their shadowy home to consume the life energy of sentient beings, using their Shadow Strike racial ability to their advantage, allowing them to also take advantage of their Sneak Attack bonus from any direction, striking relentlessly until their victim lies dead, at which time they feed.

Voids are an unplayable NPC race

Racial Traits and Bonuses

 * +6 Dex, +2 Int, +2 Wis, -4 Cha, -2 Con
 * Voids are incorporeal while in shadow, but become solid once exposed to the light of a torch or something stronger.
 * Shadow Strike: While in anything dimmer than torchlight, a Void can gain it's sneak attack bonus even when not flanking an opponent.  They gain a +2 circumstance bonus on the attack and damage rolls on the first strike.  A creature struck by a Void under the effects of this ability gains a +2 dodge bonus to AC for every attack after the first for the duration of the battle, and for 12 hours afterward.
 * Darkness (Sp) 2/day: Twice per day, a Void can cast the spell Darkness as a caster equal to its Hit Dice.
 * Shadow Step: A Void gains a +2 circumstance bonus on Hide and Move Silently checks while in dark conditions.
 * Light Blindness: When exposed to a sudden flash of bright light (such as when a daylight spell is cast), a Void is blinded for 5 minutes, and Dazed until it returns to dark conditions.
 * Unlucky 13 (Su) 1/day: Once per day, a Void can bless it's 13th attack, granting it a +3 profane bonus on attack and damage rolls.  This effect lasts a number of rounds equal to it's Hit Dice.
 * As a trivia note, the ability Unlucky 13 is a reference to a DevilDriver song by the same name.