Talk:Basic armor

If the prima guide uses it, then why not have this as a redirect to the main armor page? Or include the note in the armor page. Shandy 16:50, 14 February 2006 (CST)
 * If we based our info off the prima guide, half of it would be wrong. --FireFox 11:30, 18 February 2006 (CST)


 * At the very least a redirect and note at bottom of target page, for people who bought the guide. 69.124.143.230 11:39, 18 February 2006 (CST)


 * If they bought the guide they don't belong here ;)  --Rainith 11:40, 18 February 2006 (CST)


 * Not true. Information is information - the more people have easy access to, the better. The guide is full of lies, anyway, as we all know. ;) --130.58 11:42, 18 February 2006 (CST)


 * Keep that info, or put it in a Did You Know? page, that's interesting. 15:00, 18 February 2006 (CST)


 * "Level 20 armor" isn't a correct term. You can wear this at level 1, so, its 60-100 Armor Level armor. --216.45.139.148 02:03, 1 June 2006 (CDT)
 * the naming coming from an old era when armor used to have requirements - 00:05, 24 May 2006 (CDT)
 * Guild Wiki isn't a catalog of useless information, from what I understand; neither is it a reference book for Prima Strategy guides. Nowhere do the Devs refer to perfect AL armor as "level 20 armor" and neither do players in game. I vote this for deletion, lest people start calling it "level 20 armor" in game -.- --216.45.139.148 02:03, 1 June 2006 (CDT)

Pet AR conforms to the "level X armor" concept, and I suspect that monster, Henchman and Hero armour do as well (but not spirits, which have an AR of level*6+2). Well, not all monster armor, but I suspect that most monsters have an AL of level*3 + standard profession armor bonus, with a few exceptions such as high AL on Wurms, resistance and vulnerability to specific damage types on numerous monsters (such as elementals and plants) and the freakishly high AL on Mursaat bosses. -- Gordon Ecker 15:01, 21 September 2006 (CDT)