Guide to Item of the Week Farming

Background
Every week, Nicholas the Traveler requests a different item in exchange for Gifts of the Traveler. These items of the week end up being very valuable for a short period, since the gifts can usually be sold for 4– (and opening the gifts yields valuable items). Veteran players usually have no trouble farming the item using advanced (although standard) builds and they have access to the ideal farming locations. This guide, however, is designed to help every player of the game, including the relatively new player, who has fewer skills and might need to unlock the farming area.

Solo farming builds
These solo builds (from PvX) can be used every week to farm Nick's request item. (Rare exceptions will be noted in the guide.)


 * : 55 monk
 * : Terra tank
 * : Perma tank
 * : Spirit lord
 * : 130 dervish

Summary



 * Item: Mantid Pincers
 * Dropped by: Mantids
 * Found in: Shing_Jea_Island

Farming locations

 * Sunqua Vale
 * Zhengjo Temple in the northeast corner is full of mantid pop-up groups, including the necromancer boss Yunlai Deathkeeper (bosses have a chance of dropping 2 trophies). For a low-intensity farm, the eastern meadow is sparsely populated with passive, low-level mantids.


 * Kinya Province
 * The glen just outside Ran Musu Gardens is densely packed with mantids, including the assassin boss Tahkayun Tsi.


 * Saoshang Trail
 * Mantids infest the entire length of the trail, including numerous pop-up groups.

Threats & recommended skills

 * Threats: Hex spells.


 * Tactics: The usual solo farming techniques.


 * Recommended skills: Anything will work for this farm. You can use heals, if you feel that you would die without them. It's not a necessity.

Solo farming
''See above for the most common solo builds. ''

Summary



 * Item: Mummy Wrappings
 * Dropped by: Awakened
 * Found in: The Desolation

Farming locations

 * Zone
 * Directions to farm, things to do (e.g. shrines), to avoid (e.g. foes), and rezoning notes (if any).

Threats & recommended skills

 * Threats: general threats like hex, condition, environmental effects etc.


 * Tactics: important tactics, for example pulling, choke points etc


 * Recommended skills: skills like anti-kd, hex removal etc

Solo farming
''See above for the most common solo builds. ''


 * [Build Name]
 * Build code, link to PvX, or description. (No need to mention 55 Monk, Terra Tank, Spirit Spammer, or 130 Dervish *unless* (a) the build won't work or (b) there are additional notes for the farms above.) Add any tactics notes, if different from above.

Summary



 * Item: Jade Mandibles
 * Dropped by: Jade Scarabs, Rock-Eater Scarabs
 * Found in: Crystal Desert

Farming locations



 * Prophet's Path
 * Start from Amnoon Oasis and enter Prophets Path. Head south and southwest to pop any hidden spawns. You should find around 32 Scarabs without having to cross any of the teleporters. 1 solo run takes about 5 minutes.


 * Diviner's Ascent
 * Speak to Nausuan in Seeker's Passage to start The Monk's Path (available to any non-Monk after completing Augury Rock; remember to change the secondary profession if needed). Map to Elona Reach and exit to Diviner's Ascent. Follow the quest marker and kill the swarms to scarabs along the way. As with any quest-based farm, remember not to accept the reward; if you accidentally complete its objectives, abandon and retake the quest.

Threats & recommended skills

 * Threats: Touch skills, Traps, enchantment removals.


 * Tactics: Avoid traps, avoid Devourers when possible.


 * Recommended skills: Self-heals (even if using spirits, they will help)

Solo farming
''See above for the most common solo builds. ''


 * 55 builds will not work for this, due to the enchantment removal of the bugs.

Summary



 * Item: Superb Charr Carvings
 * Dropped by: Charr in Eye of the North
 * Found in: Charr Homelands and during Ebon Vanguard missions

Farming locations

 * Zone
 * Directions to farm, things to do (e.g. shrines), to avoid (e.g. foes), and rezoning notes (if any).

Threats & recommended skills

 * Threats: general threats like hex, condition, environmental effects etc.


 * Tactics: important tactics, for example pulling, choke points etc


 * Recommended skills: skills like anti-kd, hex removal etc

Solo farming
''See above for the most common solo builds. ''


 * [Build Name]
 * Build code, link to PvX, or description. (No need to mention 55 Monk, Terra Tank, Spirit Spammer, or 130 Dervish *unless* (a) the build won't work or (b) there are additional notes for the farms above.) Add any tactics notes, if different from above.

Summary



 * Item: Gruesome Ribcages
 * Dropped by: Abominations
 * Found in: Dragon's Gullet

Farming locations


There is only one location to farm this week and it's the area within two compass circles from Nick's current location. Start at Grendich Courthouse and follow the directions to the Traveler. The foes along the way are L10 or less, so keep moving &mdash; don't stop to engage them &mdash; and you will have no trouble reaching the farm. Circle the area around Nick (easily avoiding the non-Abomination foes); rezone at Flame Temple Corridor. There are roughly 20 targets; expect around 5–10 ribcages per run.
 * Dragon's Gullet

Threats & recommended skills

 * Threats: the biggest threat this week is time: bring a speed boost to counter the oil slicks, the long distance to the farm, and to get away from mobs along the route. The second biggest threat is getting mobbed, so keep moving.


 * Recommended tactics: the Abominations mostly wander around in pairs, so use a bow to pull them towards you. Keep moving.


 * Recommended skills: bring a speed boost, at least one heavy spike, and at least one self-heal. Area damage is not very useful because the foes don't clump and the abominations attack at range. The abominations will create low level minions from the corpses of their colleagues; you can ignore them because they are such low level (or: exploit the corpses yourself or pull the abominations away).

Solo farming
''See above for the most common solo builds. ''

This is a great week to try out both solo farming and running. Any Level 20 character with just about any speed boost, spike, and self-heal can farm the Abominations reasonably fast. If you have EotN, you could run this farm with Drunken Master, Breath of the Great Dwarf, and Ebon Vanguard Assassin Support.

Summary



 * Item: Tangled Seeds
 * Dropped by: Maguuma Jungle plants
 * Found in: Maguuma Jungle

Ettin's Back
Start from Aurora's Glade and head to Ettins Back. Follow the path. After initial groups of Moss Scarabs, search the path for Thorn Stalkers, usually 15-40 all together in Hard Mode. Rezone at the Dry Top portal. Less than 10 minutes per run.

Be careful of pop-ups and patrols of drones and stalkers.

Bloodstone Fen
12..15 Thorn Stalkers from the very beginning and no other enemies until Devourers start appearing. Can be done even in Hard Mode with any anti-caster or SoS build.

Solo farming
''See above for the most common solo builds. ''

Summary



 * Item: 1 Bottle of Vabbian Wine
 * Dropped by:
 * Directly: Jarimiya the Unmerciful
 * Indirectly: Ahoj offers a bottle in exchange for 5 Sentient Spores
 * Indirectly: a Vabbi Trade Official offers a bottle in exchange for 1 Trade Contract


 * Found in:
 * Jarimiya is found near nick.
 * The Trade Contract article has a list of 27 quests that reward trade contracts.
 * Sentient Spores drop from Plants in Vabbi and Kourna

Farming locations

 * Garden of Seborhin

Enter the Garden of Seborhin and work your way west and then north, this area is crawling with enemies that drop Sentient Spores, including Mirage Iboga, Murmuring Thornbrush, and Enchanted Brambles. Ignore other mobs when possible.


 * Vehtendi Valley

Farm Vabbian wine directly using solo or duo teams; Jarimiya the Unmerciful always drops Vabbian wine. Follow your favorite route to him, avoiding the nearby Rit boss. Rezone at the Forum Highlands portal. After the first run, you will need about 4-10 minutes to kill the assassin boss, grab the wine, and return to the portal. If you have difficulty, take some heroes to help kill the Blue Tongue Heket monk in Jarimiya's group, then flag them off the radar before killing Jarimiya.

Threats & recommended skills

 * Threats: general threats like hex, condition, environmental effects etc.


 * Tactics: important tactics, for example pulling, choke points etc


 * Recommended skills: skills like anti-kd, hex removal etc

Solo farming
''See above for the most common solo builds. ''


 * [Build Name]
 * Build code, link to PvX, or description. (No need to mention 55 Monk, Terra Tank, Spirit Spammer, or 130 Dervish *unless* (a) the build won't work or (b) there are additional notes for the farms above.) Add any tactics notes, if different from above.

Summary



 * Item: Vermin Hides
 * Dropped by: Vermin
 * Found in: Xaquang Skyway

Farming location



 * Xaquang Skyway
 * Exit from Senji's Corner, head directly west towards the exit to Wajjun Bazaar. There are 13 groups of 3-4 vermin in this area: 4 before the bridge, 6 circling the ruined area, and 3 more to the north.  The assassin boss Shreader Sharptongue can be found circling the ruins.  Solo farmers should expect 3-6 hides per run.

Threats & recommended skills

 * Threats: The vermin are assassins that inflict bleeding and poison; they can also cause knock down.


 * Tactics:


 * Recommended skills: Bring condition removal

Solo farming
''See above for the most common solo builds. ''
 * A spirit spammer can run this farm in about 7 minutes.


 * A farm based on Shadow Form and Wastrel's Demise is illustrated here :

Summary



 * Item: Silver Bullion Coins
 * Dropped by: Mid-level Corsairs
 * Found in: Istan

Farming locations

 * Mehtani Keys
 * Follow the route to Nick. Along the way (and on the nearby isles), you can find several groups of corsairs. A solo character should be able to farm about 10 coins after clearing them.

Threats & recommended skills

 * Threats: general threats like hex, condition, environmental effects etc.


 * Tactics: important tactics, for example pulling, choke points etc


 * Recommended skills: skills like anti-kd, hex removal etc

Solo farming
''See above for the most common solo builds. ''


 * [Build Name]
 * Build code, link to PvX, or description. (No need to mention 55 Monk, Terra Tank, Spirit Spammer, or 130 Dervish *unless* (a) the build won't work or (b) there are additional notes for the farms above.) Add any tactics notes, if different from above.

Summary



 * Item: Alpine Seeds
 * Dropped by: Juniper Barks, Pinesouls, Succulent Juniper
 * Found in: Shiverpeak Mountains

Farming locations

 * Deldrimor Bowl

Your party must have a Prophecies character with Hungry Devourer from Master Saberlin in Beacon's Perch. Exit the outpost and talk to Old Mac, but do not speak with Joe (the devourer). Follow the path into the main valley and look for the Succulent Junipers across the bowl; if you can, avoid the centaurs, otherwise kill them to clear your route. The centaurs are tougher than they look and they sometimes have 2-4 healers in close proximity, so pulling might be necessary. Expect 4+ seeds per run. The junipers will keep spawning on subsequent runs; you do not need to talk to Mac again (or abandon the quest), as long as you do not feed Joe too many Succulent Juniper Meats.

Threats & recommended skills

 * Threats: The Centaurs carry Distracting Shot and Winter; the Junipers have Pacifism and hex removal spells.


 * Tactics: You can use terrain (e.g. trees) to protect yourself from interrupts. Both groups are easier when separated, so pull the centaurs away from the junipers.


 * Recommended skills: Most anything will work against the junipers, however, the centaurs can be annoying for solo farmers. Bring heals and protection. Anti-enchantment skills (e.g. Shatter Enchantment) are very useful, as both groups will be enchanted most of the time. The junipers appear vulnerable to fire and resistant to cold damage.

Solo farming
The foes here are all under level 10. The normal solo-farm builds will likely work, but will generally be heavy in prot and heal, and weak in damage. Having a single decent prot skill and single self-heal skill should be enough to keep a solo farmer alive.