Talk:Game updates/20070214

mini's in towns are ftw .. just hope it deosnt get swamped by afk ppl ¬¬--Blade (talk|contribs) 17:09, 14 February 2007 (CST)

so...much...noise &mdash;Blastedt 17:10, 14 February 2007 (CST)

This update is just wow! :D Poke 17:11, 14 February 2007 (CST)

rwwwwwwwr rwwwwwwwwr rwwwwwwr flap flap flap keeyaaaaa... XD it is a bit noisy--Blade (talk|contribs) 17:12, 14 February 2007 (CST) how is it possible that it's noisy? the sounds effects of miniatures have been removed...Blaze 03:17, 15 February 2007 (CST)
 * Umm, try looking at the history before making a reply? The noises were removed in a LATER UPDATE. Blade posted his comment BEFORE that update. DKS01 03:23, 15 February 2007 (CST)

Umm, can I see at what time the later update was made? No, because I was asleep at that time. -_- Blaze 03:26, 15 February 2007 (CST)
 * Umm, yes, you can see at what time the later update was made. Go to the article, click the little button at the top of the page, and it gives you the time. Not that it should matter either way, common sense should have told you the comment about it being noisy was posted after the update that allowed minis in town and BEFORE the update that took away their noises. DKS01 04:31, 15 February 2007 (CST)

whatever, sorry then, didn't know about the history section/button Blaze 08:51, 15 February 2007 (CST)

Sunspear
SFL:KJSDLFJSD GRRRRRRRR My warrior went from 8/10 titles maxed to 4/10 this update...Added the info, can get screen if necessary. --Dragonaxe 17:21, 14 February 2007 (CST)
 * I think this is put an obstacle for those who have obtained the Spearmarshal title in the past using the now-patched rez loophole that some people have used to get the title. Pretty nice smack to those exploiters (cheaters?) if you ask me. LOL. --66.56.228.102 17:29, 14 February 2007 (CST)
 * It's a pretty big smack to all the players. I'm not so keen on maxed titles to begin with, but making some of them unreachable seems awfully unreasonable.--[[Image:VFG-sig2.jpg|19px]]VoteForGwen 23:56, 14 February 2007 (CST)
 * Unreachable titles isn't something new with this update though. Max skill hunter has been unreachable since it was introduced, and even though it was supposedly going to be fixed in January, it STILL cannot be maxed. Since I'm not aiming for KoAB it's not a big issue, but it is kinda silly that my ranger has capped every elite in the game and still doesn't have the track for elite skill caps maxed. DKS01 01:50, 15 February 2007 (CST)
 * So they've bumped the max to 30k sunspear points, but still no announcement on HOW we can get more points (ie, no more bounties after 7,500 points, and only limited max amount from quest rewards) --Wolfie 02:14, 15 February 2007 (CST)
 * Yeah, I wish they'd just make them reachable already and be done with it. Even sillier to add a new tier to Sunspear when the PREVIOUS max tier was already made unreachable. Anet does some things SOOO right, and then other things they do I almost wonder if they just have a team of trained monkeys working for them. DKS01 04:35, 15 February 2007 (CST)
 * IE Exploit comment...I do believe Gaile said it was clever gamers that would find a "creative solution".... --Dragonaxe 05:36, 15 February 2007 (CST)
 * Sounds like the dev team didn't agree. 132.203.83.38 07:17, 16 February 2007 (CST)

Oh fudge, can never get Zenmai now.
Heh, I did Gain Olias, but I never did gain zenmai. Now, I can't get the new zenmai quest. Oh well, I don't like sins anyways. &mdash;Blastedt 17:25, 14 February 2007 (CST)
 * Maybe if you abandon "Gain Zenmai" you can take the new quest? DKS01 17:32, 14 February 2007 (CST)
 * Never took it? &mdash;[[Image:BlastThatT.jpg]]Blastedt 17:33, 14 February 2007 (CST)
 * Never took it at all? And it still won't let you get the new one? Weird. DKS01 17:39, 14 February 2007 (CST)
 * At first, I didn't like the sin hero either, same for the Dervish ... but then I was experimenting with the Build:A/N Repeating Moebius, the same one I use for my own sin in PvP and Zenmai seems to work it quite well ... though, I might play around with other stuff and probably incorporate a self-heal into it, but for now, Zenmai can do some pretty hefty damage with it. Sins can be pretty tricky to work with but after using one for quite some time, I have grown accustomed to some of their ups and downs. They won't replace the tried-n-true Warrior as a Tank, but at least they can do some pretty hard damage when built right.--66.56.228.102 17:38, 14 February 2007 (CST)

Protector
According to Gaile Gray, the protector titles will be fixed in a few hours. --17:29, 14 February 2007 (CST)
 * Regardless, when hard mode is available, the only way we won't lose the protector titles is counting hard mode as it's own title track, independent from protector. But that'll never happen since it reduces the prestige of KoaBD/PKM. Thus, we're screwed. --8765 18:14, 14 February 2007 (CST)
 * It better be fixed, or Gaile will be proved to be a liar. 132.203.83.38 18:43, 14 February 2007 (CST)
 * That's already been proven. --8765 19:34, 14 February 2007 (CST)
 * No shit. Remember how we were told that we'd never get a "switch character without logging out because it's for your own good ans security" option?
 * Personal (and misguided) attacks against Gaile certainly won't solve anything, that's for sure. — HarshLanguage [[Image:qswearing_small.png|HarshLanguage]] 03:00, 15 February 2007 (CST)
 * It was not a misguided "attack" (I dispute it being an attack. It's just a fact. If you lie, you're a liar.) She stated that Protector titles wouldn't be reduced in value. Then briefly they were. But they were changed back. So who cares? Don't discredit someone for stating the truth. 132.203.83.38 08:27, 15 February 2007 (CST)
 * A lie is deliberate. She may have stated that because she thought they WOULDN'T be and didn't know otherwise. If I say I have $10 in my pocket, then it turns out I only have $8 cause I bought a burger the day before and forgot it it doesn't mean I was lying about having $10, it means I was MISTAKEN about having $10. If I say I don't own Zatoichi on DVD, then go out and buy it, it doesn't mean I lied when I said I didn't own it, it means the situation changed. Just like she may have been mistaken about it. Or for that matter, she doesn't make up the info anyways, she may have just told us what SHE was told, which certainly doesn't make HER a liar for relaying to us what the devs told her. Not her fault the devs were wrong/lying to HER/mistaken/whatever. DKS01 10:05, 15 February 2007 (CST)
 * You got Zatoichi on DVD? Anyway I find it strange that they invent a new level for this title a day after I gain the protector title, they are doing this to spite me.Martian Kyo 02:43, 16 February 2007 (CST)
 * Well, sorta, I have a couple of the original Zatoichi movies on DVD, I have the 2004 remake with Takeshi Kitano on DVD, and I have the first volume of the Zatoichi TV series on DVD, though I don't technically have the very first Ichi movie yet(I will soon). Eventually I plan to get the whole collection, but at 26 fairly expensive movies(+the remake, which was only $14) it's slow going. DKS01 03:10, 16 February 2007 (CST)

Level 1 Minipets?
When I take my minipet out in town, it has a "Lvl 1" over it. So do several other minis I see roaming around...anyone know what's up with that? DKS01 17:38, 14 February 2007 (CST)
 * And now it's gone again. What the heck. DKS01 17:47, 14 February 2007 (CST)

New title Sweet Tooth
see this image  Poke 17:48, 14 February 2007 (CST)
 * Each Red Bean Cake counts as 2 points. Which would cost 200K for first tier.--Ishmaeel 18:18, 14 February 2007 (CST)
 * Oh, goodness. Looks like those red bean cakes are handy after all! I'm sure the dentists will be very disappointed that this is an actual GOAL now. :] --[[Image:VFG-sig2.jpg|19px]]VoteForGwen 18:20, 14 February 2007 (CST)
 * Well it's a new gold sink, and (probably) much easier to max than the drunk title. If there's like 30 levels to this, and the max is like 10 million pts, then screw that. --8765 18:24, 14 February 2007 (CST)

Well, see, now you can be drunk and high on sugar at the same time, and work on two titles at once! I think it's pretty cool...feel sorry for those trying to get the KoaBD/PKM titles though... Entropy 20:31, 14 February 2007 (CST)
 * Well, you can click them item and get the points right away, don't have to wait. Someones already gotten the max title, see Talk:Sweet Tooth &mdash;[[Image:BlastThatT.jpg]]Blastedt 20:33, 14 February 2007 (CST)

Skill and Attribs Panel
Overall I like the changes, though some seem to be of limited usefulness. But the changed location (and order?) of the attrib up/down buttons is driving me nuts! I'll need time to adapt. And the whole panel looks... busier, I guess, not as sleek and simple. Also, the skill bar window shown in the templates list is slick, but covers up the names of the templates, making it harder to use. I'm sure they'll adjust it, though. — HarshLanguage 18:15, 14 February 2007 (CST)
 * I really hope they fix it soon, it's annoying as hell to try to change a template and having the names covered up by the skills. DKS01 18:16, 14 February 2007 (CST)
 * I love the "small grid" skills view though. –Ichigo724[[Image:Ichigo-signature.jpg]] 18:23, 14 February 2007 (CST)
 * I like the skill bar summary (click the "^ ^ ^" button in the panel). I think it may have been put there for convenience in writing up builds for forums or whatever, so that one can immediately see the stats for the skills without having to look up the numbers one by one - just take a screenshot, and there you are. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   20:01, 14 February 2007 (CST)
 * I actually found it more useful for creating new builds. Previously I had to adjust the attributes then bring my mouse down to see the balance between the different skills. Now I can set the skills into the bar, hit the arrows and then adjust the attributes till I get the balance I want. Kessel 07:10, 16 February 2007 (CST)

If I change the order of a recharging skill, the recharging animation is no longer there. --Tsubasa Ikemoto 19:10, 14 February 2007 (CST)
 * What? –Ichigo724[[Image:Ichigo-signature.jpg]] 20:05, 14 February 2007 (CST)
 * nvm, indeed, bugged. –Ichigo724[[Image:Ichigo-signature.jpg]] 20:24, 14 February 2007 (CST)

I just removed the note by 66.227.147.113 saying the template skillbar popup problem (obscuring the template names in the list) could be fixed by enlarging the window. That's not correct. The skillbar popup always appears at a set distance from the left side of the window, so making the window larger or smaller doesn't change the fact that the popup obscures the template names below it. — HarshLanguage 23:48, 14 February 2007 (CST)

Inventory and Storage Slots
The light-colored "shadow" for each slot in storage and inventory are now brighter. I compared to some screenshots on the wiki, and a shot I happened to have of my inventory screen from a while ago, and the boxes are definitely brighter. — HarshLanguage 18:37, 14 February 2007 (CST)

Screens for comparison:

Old: New: — HarshLanguage 18:47, 14 February 2007 (CST)

I haven't had a chance to check, but perhaps it's the transparency level that's changed? --Jeremy Winston 19:10, 14 February 2007 (CST)
 * There's also some sort of anti-aliasing with all the icons. They lost their crispy-ness.--Ishmaeel 19:15, 14 February 2007 (CST)
 * I've noticed they've become maybe a little too fuzzy. And the icon for an unused F7/F8 'bag' slot seems to have changed (though I may be mistaken). &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae  02:19, 15 February 2007 (CST)
 * The details of some item icons are now adjustable. I know this to happen with Milthuran's Staff and Canthan Cleaver.
 * [[Image:Milthurans Stab Details.png]]
 * --[[Image:Warrior's_Endurance.jpg|18px]] numma_cway 15:05, 15 February 2007 (CST)

This is Weird
Ever since it said that a new update was comming and everyone had to exit the game, I haven't been able to come back on. It is so wierd, my computer is very fast yet Guild Wars will not load. Has this happened to any of you, and what should i do about it?

Ocasionaly, updates will fail on a user-to-user basis. if you have no other options, try reinstalling guild wars. -TehBuG-

Options/Sound
DirectSong has encountered an error. Went on their site, did what they said, but no go. It worked before this update. --Phoenix 19:19, 14 February 2007 (CST)


 * DirectSong is working fine for me, except the festival locations aren't using the DirectSong tracks when playing music (greyed out icon). -Taala 20:30, 14 February 2007 (CST)

Clarify please
Can someone please clarify "If a character has done either of the old hero quests without doing the other, they will not be able to get the other's new counterpart. Characters like this will not as of now be able to unlock the other hero."? What is the "old hero quests"? Olias and Zenmai? What is "the other's new counterpart"? I can't unlock the other hero? Which is "the other hero"? Is it so hard to use names instead of "this", "that", and "other"? -- Ab.Er.Rant (msg Aberrant80) 20:27, 14 February 2007 (CST)
 * I did Gain Olias before update, but never took Gain Zenmai.  now, I am not able to get Zenmai as her new quest isn't offered.  That's what I meant. &mdash;[[Image:BlastThatT.jpg]]Blastedt 20:30, 14 February 2007 (CST)
 * Ah, I see. That sucks! Now we have to pick between Olias and Zenmai?? -- Ab.Er.Rant (msg Aberrant80) 20:38, 14 February 2007 (CST)
 * What do you mean, "we"? If you didn't get them way back when you kinda don't deserve to be complaining now. Those quests have been out for a long time. >< Entropy 20:41, 14 February 2007 (CST)
 * I dont care, its just a bug. No, you don't have to pick, it just seems that completing either before counts as had completing both back then, so she won't give me the Zenmai quest. &mdash;[[Image:BlastThatT.jpg]]Blastedt 20:42, 14 February 2007 (CST)
 * To clarify: old hero quests=the quests before they were updated today.
 * the other's new counterpart=Gain Olias's other new counterpart = chasing zenmai or whatever. Gain Zenmai's other new counterpart=all for one and one for all or w/e it is.
 * the other hero=I did Gain Olias, the other hero is Zenmai.
 * Is it so hard....other?=yes. &mdash;[[Image:BlastThatT.jpg]]Blastedt 20:45, 14 February 2007 (CST)
 * It's a bit of a confusing bug, I suppose. But it is certainly just that, a BUG. It would be silly of Anet to punish folks for not doing both Zenmai and Olias's quests immediately. Besides, they've already established a clear record in NF that a character will be able (eventually) to unlock all heroes. — HarshLanguage [[Image:qswearing_small.png|HarshLanguage]] 20:48, 14 February 2007 (CST)
 * yeah, if you only got one hero before the update, you can't get the other now. &mdash;[[Image:BlastThatT.jpg]]Blastedt 20:49, 14 February 2007 (CST)
 * Entropy, that's a very weird logic. So since NF has been released for so long, and they suddenly decide to remove dervish as a profession and I haven't created one yet, I can't complain either? Because I should have created a dervish by now? Strange. If this isn't a bug, so 4 of my characters have both Olias and Zenmai, and the other 4 cannot have both Olias and Zenmai simply because its subject to Anet's whim on when to remove content and force choices? What if they do this for Margrid and Master of Whispers as well? Is that even logical? You either remove them for everybody or you don't remove them. This is not a special event. You cannot penalize people for not doing certain things because they haven't gotten around to it yet. -- Ab.Er.Rant (msg Aberrant80) 22:15, 14 February 2007 (CST)
 * I /disagree, obviously if you couldn't be bothered to get the Heroes back then then you shouldn't have any qualms about it now, 6 months later or whatever. I mean honestly. The quests took like 5 ninutes? And I think your logic is strange too. Dervish, Master of Whispers, and Margrid are all part of the primary storyline plot. Professions don't get removed, neither do Heroes that you must have to finish Nightfall. But Olias and Zenmai? You never needed to get them...they were just extras for Prophecies and Factions folks, a little gift for them to compensate for the fact they didn't get any Heroes in those campaigns. It was also a sales pitch to help Nightfall owners buy Factions and Prophecies. Lastly, I suspect that this "bug" will be fixed shortly, so noone should be complaining in any case. ANet wouldn't deny the rights to a feature just because of a stupid bug. But I'm just saying, complaining now is kind of...stupud. Entropy 11:01, 15 February 2007 (CST)
 * TO CLARIFY AGAIN: YOU DO NOT HAVE TO PICK: I ONLY GOT ONE BEFORE THE UPDATE, now the other is inasscessible.  It should work fine if you start a new characters.  Where do you8 get that idea?? &mdash;[[Image:BlastThatT.jpg]]Blastedt 15:16, 15 February 2007 (CST)
 * I didn't get Factions until after this update but i had NF before. I was able to get Olias but now i can't get Zenmai.  I'm being penalized for not having Factions before this update.

Friends List
Whoa. What happened here? Did all the people who friended me end up on my list as well now? Because some of them I certainly didn't have before. --Ryard 21:58, 14 February 2007 (CST)
 * Wait wait...I think my friend list got merged with another person's after I logged onto their account...weird...--Ryard 22:06, 14 February 2007 (CST)
 * I've had it before as well. Give it a day, it fixed itself before several times for me. –Ichigo724[[Image:Ichigo-signature.jpg]] 22:08, 14 February 2007 (CST)
 * This bug has been bugging me for months. It comes rarely, but I just see all the people on my friends list (logged in) whi I have ever had on it. Same with the ignore list. Many of the players don't even play the game anymore. I've changed computer and formatted several times during these times so the data is not stored on my comp. Must be a friends server bug. --[[Image:Gem-icon-sm.png]] (talk) 03:02, 15 February 2007 (CST)
 * This happens to me when my friend plays before I do on the same pc, the friends lists merge. &mdash;[[Image:BlastThatT.jpg]]Blastedt 15:15, 15 February 2007 (CST)
 * Same here, my first and second account merge friends, and this was even before the update, --SBR 21:34, 15 February 2007 (CST)

Muted Miniatures
That was a bit harsh solution. It wasn't necessary to mute them in explorable areas as well in my opinion. -Taala 23:19, 14 February 2007 (CST)
 * My thoughts exactly. Half the reason I enjoyed my miniature troll while henching through the game was because I loved the noises it made (my guildies thought I was insane). --Maoric 23:34, 14 February 2007 (CST)
 * A.net gives, a.net takes away. --8765 00:21, 15 February 2007 (CST)
 * But I can't stand the sound the troll makes, so.... yea, I'm more likely to applaud them for this... -- Ab.Er.Rant (msg Aberrant80) 01:35, 15 February 2007 (CST)
 * A nicer (but more time expensive for ArenaNet) would have been to have an additional sound option to toggle the mini-pet sounds on/off, then they could have maybe added sounds for the other other mini-pets. Personally, I'm with Aberant80 on this one, find having something "growling at me" which is not something either friend or foe very distracting in a fight as I often use sounds as a way of knowing what to target. --Wolfie 02:14, 15 February 2007 (CST)
 * The Wheel Weaves as the Wheel wills. i personally, like not having to listen to Kunni's and trolls. now, if only we didn't have to ""listen"" to Guild advertising in !all, and SpammTards. -TehBuG-

Minipets in towns
Would have perferred a "Number of mini-pets to show" slider under the Graphics options rather than a hard-set limit of 20 visible in towns. That way, ppl with low-end graphics cards or not like to see minipets all over the place could opt to slide down to 0, whereas those with high-end video cards/PCs might like to slide up to a higher value. Personally, think mini-pets a waste of... well anyway, some ppl like/love em, so will leave there. :) --Wolfie 02:14, 15 February 2007 (CST)


 * Well it's not just visibility they limit with that 20. The game tells you there's too many miniatures out and won't allow more to be added if you try to use yours after the 20 limit has been reached. So I don't think having more than 20 is an option at least. -Taala 02:32, 15 February 2007 (CST)


 * Ahh, ok, was under the impression the "20" referred to the number of mini-pets drawn on the screen (ie, the 20 nearest to where you're standing are visable, so if two ppl standing in opposite ends of the same town, would each see a different 20 mini-pets). But if you're seeing some sort of output from the game stating "too many mini-pets", then my assumption was wrong. --Wolfie 02:47, 15 February 2007 (CST)

Kun shao
I think the wintergreen guy got taken out this update. Or was it an earlier one? -- &middot;&middot;&middot;&raquo; Life Infusion &middot;&middot;&middot; 23:32, 14 February 2007 (CST)
 * He was there last night, I know I was thinking it was weird he was still around. --Rainith 23:47, 14 February 2007 (CST)
 * He's still in Kaineng as of 2 hours ago, didn't check the other towns. DKS01 10:07, 15 February 2007 (CST)

Background download
Deleted the note, this has always been displayed in the performance monitor, it shows when you're in a town or outpost and haven't downloaded everything yetBlaze 03:17, 15 February 2007 (CST)

Updating error
Just to mention it:

When updating, GW downloaded the new .exe in the GW.TMP file..

After restarting, cannot connect to ANet servers, impossible to install, check administrative rights, check disk space etc..

I tried to rename GW.DAT and redownloading a new one.. the same thing..

Checked again and the new .exe where still in the .tmp file..

Renamed it manually (from .tmp to .exe), and it work fine now..

If it happens to you.. just rename the .exe.. ;)

&mdash; Corsaire  05:59, 15 February 2007 (CST)

Logout
Does no one else think the best bit of this update is the logout to char screen option? Kessel 07:55, 15 February 2007 (CST)
 * I'm still used to pressing F12 + Enter... 132.203.83.38 08:29, 15 February 2007 (CST)
 * I already had that. I added " -password ********" (without the quores)to the shorrtcut to gw.exe, so I log in automatically when I start the game or switch chars. –Ichigo724[[Image:Ichigo-signature.jpg]] 08:30, 15 February 2007 (CST)
 * A day late and a dollar short. Autologin still > than char switch option. --8765 14:07, 15 February 2007 (CST)
 * Probably not for ANets login servers. Besides, I like to check the news to the right of the login window before I play ^^ &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 06:56, 16 February 2007 (CST)
 * I'm not comfortable having the password in the shortcut. Then again that's just me. Kessel 07:12, 16 February 2007 (CST)
 * This is almost as unsafe as having the -password parameter in your shortcut. If AFK everyone is able to delete you characters. I thought that this was the reason why this feature wasn't there all the years. But now it is. I don't like this. It should be possible to disable this. --[[Image:Warrior's_Endurance.jpg|18px]] numma_cway 09:23, 16 February 2007 (CST)

From Talk:Game_updates
New quest for Zenmai appears to be causing an already aquired Zenmai to become stuck in Bukdek Byway and The Undercity. When I enter these two explorable areas, she stands at the entrance and won't move/cast/fight/respond to flags/etc. Looks like the new "Chase Zenmai" quest has broken her behaviour in the areas you need to chase her when you haven't done the new quest.
 * Should probably report it. Ghost1 22:59, 14 February 2007 (CST)
 * That's an old bug that has apparently re-appeared with the new quest. After NF launch, she did the same thing in Bukdek. — HarshLanguage [[Image:qswearing_small.png|HarshLanguage]] 23:10, 14 February 2007 (CST)
 * Have reported it.

What happens when there are 20 miniatures in one district and someone tries to activate his miniature? Matek 05:21, 15 February 2007 (CST)
 * You get a message along the lines of : "This district has reached the maximum amount of miniatures. Please try again later."--Ishmaeel 06:32, 15 February 2007 (CST)
 * I would hope it just replaces the oldest one, it would not be wise to give a message saying "there are too many" thus allowing people to lock the district, make them the same a spirits, (or hexes, enchantments or conditions), the newest one replaces the older ones. --Heurist 06:38, 15 February 2007 (CST)
 * If they did that people would relentlessly change miniatures, there would be fights over who got to have theirs, and in crowded places it would only last a few seconds. The way it's been done introduces problems too, primarily what will happen when people go AFK with their mini out.  Personally though, I just want to know why they took out mini sound.  I love hearing my troll scream in missions, and it surprises my party members in FoW by making them think an Abyssal is coming. --Arkhar 15:51 February 15 2007 (MST)

This update added a Cobalt Scabara to many Cobalt groups in NF. I made a page for them already. I have only seen them in Vehjin Mines, but I havent been looking either. Marin Bloodbane 07:30, 15 February 2007 (CST)

The chest that usually spawns near the Dreadspawn Maw in Stygian Veil appears to be nerfed (at least if only 1 person in party).--Kyr One 08:33, 15 February 2007 (CST)

Value of Collector Items Changed?
Maybe I've had one too many, but have all the blue items you get from collectors suddenly have a flat value? I could have remembered before that different items would be valued differently. For example, Poti would have an item that is worth 300g, some othe item choice worth 184g, etc...but now, each one of them has a 100g value. --VoteForGwen 22:49, 15 February 2007 (CST)
 * Well, the majority of collectors have always had the same flat value for all their items. I know some of the NF collectors didn't...maybe Anet was just "fixing" those collectors who had diff prices so that they match the behavior of the other ones? DKS01 23:17, 15 February 2007 (CST)
 * whitch imo is totally unbelieveable. a collector that collets items from the Desolation should have items worth more than the collector on NF noob island. also, shouldnt the mods of the item play a part in the value? -TehBuG-
 * Not exactly what I meant. I meant each item PER COLLECTOR had a set value. The items offered by collectors in Mineral Springs for example were more than collector's items from Kryta, which were more than collector's items from Ascalon. However, within each collector, the price was the same. If one item offered by the Mineral Springs guy was worth 125g, everything he offered was worth 125g. Some(or all, I dunno) of the NF collector guys offered different prices per their own items though, you could trade your colletibles to a collector for a cane that was worth 300g, or to the same collector for a sword that was only worth 185g. I thought VoteForGwen meant that every item offered from an invididual collector now had the same value as every other item offered by the collector, if (s)he meant that all collectors across Elona have the exact same value for the items it is indeed odd. DKS01 03:17, 16 February 2007 (CST)
 * I guess the way I wrote it is a little ambiguous, but essentially what I meant was that Nightfall collectors seem to have changed, and NOW give same-valued items for their specific items. For instance, the Minotaur Horn collector of Prophesies Luven Underwood gives items that are all the same price. On the other hand, Poti from Nightfall USED TO give items of different values. Check out Poti's wiki page, and you'll see that she gives one item that is worth 300g, and another that is 184g, etc...Now, it seems that the update has adjusted it so that particular Nightfall collectors give the same-valued items for their specific items. Now, EVERY item Poti gives is worth 100g. Here's a screen cap of the new values. I think this makes it a bit more clear. [[Image:VFG-change.JPG]] --[[Image:VFG-sig2.jpg|19px]]VoteForGwen 11:08, 16 February 2007 (CST)