User:Bane of Thislt

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Attributes:
 * Dagger Mastery 12 + 3 + 1
 * Critical Strikes 11 + 1
 * Shadow Arts 6 + 1

or


 * Dagger Mastery 12 + 3 + 1
 * Critical Strikes 12 + 1
 * Shadow Arts 3 + 1

Saw something like this being used by [aW] some day. Don't think it was Black Spider though, but it works.

Attributes:


 * Command 12 + 3 + 1
 * Motivation 10 + 1
 * Leadership 8 + 1

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 * Shadow Arts 12
 * Divine Favor 8 + 2
 * Protection Prayers 10 + 2 + 1

/ Shadow Runner

Attributes:
 * Shadow Arts 12
 * Fast casting 9 + 2
 * Illusion Magic 9 + 2 + 1

build (work in progress) KD/Condition

Attributes:
 * Deadly Arts 11 + 1 + 1
 * Dagger Mastery 10 + 2
 * Critical Strikes 10 + 2

use
 * Start off with Way of the Empty Palm.
 * Start of with Golden Phoenix Strike, Horns of the Ox, Falling Spider and Twisting Fangs.
 * Hit your target with Impale.
 * Immediately use Iron Palm for an extra knockdown.
 * Finish off with spamming Repeating Strike.

Dire Pet Evolution build

Many pet attacks are considered, but there are combinations that will help more than others. Considering you are using main skills as

you need pet attacks to deal conditions alongside damage.

These are the pet attacks that cause conditions:

Since you are being attacked, your foes will easily start bleeding. Though it does not add damage, poison is very effective.

These skills enable the extra damage through Scavenger Strike, and combined with Epidemic, you can spread conditions throughout your assailants.

The last extra slot could be left for Call of Haste, which will speed up your pet's attacks. Or, you can switch pet attacks. There are many different combinations, and do not need a Mesmer secondary.

Your main skill you should have are
 * This deals more damage after using other pet attacks.

You could use Tiger's Fury/Bestial Fury to recharge skills so that Enraged Lunge is faster to use. This may help, but at the cost of a skill.

There are a wide variety of pet attacks to choose from, but some of them aren't completely worthwhile.


 * You are mainly focusing to guard against melee attackers, so spells are not used.
 * Most (if not all) foes will not be moving.
 * Unless there is a nearby caster, which you would want to avoid, enchantments will not be on your foes. This will then do little damage.

Different secondaries are very helpful, is energy management as well with defense.

A Warrior secondary could bring
 * ( This will help with energy management combined with
 * Cyclone Axe. With many foes, a single hit of cyclone axe with charge up Bonetti's Defence, and the blocked attacks will give you energy to use more skills.

A Monk secondary could bring

These two skills, combined, will give you 2 energy every time you are a hit. And if you are taking on 5 or more foes, that is already ten energy.

Defensive skills come next. Rangers have quite some, but have long recharge times.


 * This helps with armor against foes.
 * Your pet attacks; you get healed.
 * Nice self heal.
 * Easy blinding onces foes are gathered, but long recharge.
 * This also helps with blinding, but needs an off-hand attack to start.
 * If you are not attacking, half damage is always helpful.

Here is an example of a build:


 * 12 + 3 + 1 Beastmastery helps with damage
 * 9 + 1 Expertise helps with energy management.
 * 9 Shadow Arts lengthens Dark Escape and makes Shadow Refuge stronger.

An example of a build:


 * 12 + 3 + 1 Beastmastery
 * 10 + 1 Expertise
 * 8 + 1 Wilderness Survival
 * 2 Inspiration Magic

Beastmaster Flag Runner


 * Beast Mastery: 11 + 2
 * Expertise: 10 + 2 + 1
 * Wilderness Survival: 10 + 1

This is primarily used as a GvG flag runner, enabling pet attacks to deal damage to foes. The build itself does not have a resurrection skill.

Run as One is your running skill, and Troll Unguent as your self heal. Your pet will be running with you, so with Symbiotic Bond you will be splitting damage. Keep Troll Unguent for as long as you can.

Enraged Lunge should only be used when you have at least three skills recharging. Use Pounce whenever you can, to deal more damage and knockdown moving foes, which should be your main targets (usually kiters or the other flag runner).

Predatory Bond helps keep you alive as your pet takes damage and you split the damage. Remeber to keep it up for as long as you can. Use it whenever it recharges.

Likewise, Call fo Protection also helps keep you up and healthy, as your pet takes less damage, so do you. This makes it easier for the pet and yourself, but you will have to use Troll Unguent more often.

Whenver your pet takes damage, use Comfort Animal. Energy should not be a problem with your level in Expertise.