User:XT-8147/W/Mo Hammer Farm

Tired of playing the standard cookie-cutter Axe farming build? No? Well too bad, play this one anyway. Farming is almost as easy with a hammer as it is with an axe.

Armor
I chose 1.5k Canthan. Glad's chest, legs, and boots; stoneskin gauntlets; and hammer mastery helm. Add on the best Vigor rune available (I use Major Vigor) and a Superior Absorption.

Weapon
I use Victo's Maul. With the slower attack speed of a hammer, you'll want the furious mod.

Usage

 * I kept the same feel in the build as the cookie-cutter axe farm build has, i.e. you have forms of damage mitigation and then wham! a spike heal. You have to be a little more careful since enemies can be outside of adjacent range of you while attacking you (and thus won't be knocked down by Earth Shaker, which is crucial to this build as Crude Swing is easily interrupted).
 * Works well on Trolls, possibly on Minotaurs if you can avoid having your attacks blocked by their Wary Stance.
 * Activate Mending right away, then move towards your farming spot while your energy recharges.
 * Once your energy is recharged, activate Live Vicariously.
 * Aggro the enemies, lure them a bit so that they'll all be in adjacent range of you while attacking, and then put on Vigorous Spirit.
 * Next come "For Great Justice!" and Dolyak Signet.
 * Build up adrenaline, and then Earth Shaker->Crude Swing. Repeat this a few times, and then activate Bonetti's Defense to refill your energy.
 * Reactivate Vigorous Spirit and Dolyak Signet as necessary. "For Great Justice!" is mainly there to make starting up a bit quicker, but it can be useful later on as well.
 * Dolyak Signet will have a 3 second downtime, but it shouldn't matter too much in the grand scheme of things. Try to have Bonetti's Defense active during the downtime.  I'll play with adding a superior strength rune to reduce the downtime, though I'll end up getting another piece of armor so I can rune swap.  With the increase in armor provided by the signet, the drop in health shouldn't be too catastrophic.
 * Yeah, I don't have a lot of points in Tactics, but I find that Bonetti's lasts long enough to fulfill its purpose, which is to refill your energy. Plus, if you have enough things attacking you, then Earth Shaker->Crude Swing will charge both Earth Shaker and Bonetti's to full every time.
 * Resist the urge to quickly repeat the Earth Shaker->Crude Swing sequence, since the trolls' delayed Disrupting Chops will interrupt either Earth Shaker or Crude Swing, and let's face it, you need them. You can make due without one or the other while it's disabled, just keep Vigorous Spirit up, cycle Bonetti's as it becomes available, and use Dolyak Signet when it recharges.  Eventually the interrupted skill will become available again and life goes on.

Variants

 * Swap "For Great Justice!" for Sprint.
 * Or try Warrior's Cunning against those pesky Minotaurs and their blocking, though that 60 second recharge time really does hurt.