Talk:Vial of Dye

Combine Limit?
It seemed the only way for me to get a cool looking set of armor was to combine green + blue + blue + remover + remover. A large number of dyes but it did the trick. For some reason, now, I can't do that. At the last remover it prevents me from adding it to the dye. Does anyone have any idea if there is a limit set in place or how I can get the same color I've been using!? --Chuiu 18:56, 19 November 2005 (UTC)
 * Ok there seems to be a combine limit of 4. I must have used blue/remover/remover because that results in the same color that I have.  Though I swear to god I used g/b/b/r/r.  Oh well. --Chuiu 19:20, 19 November 2005 (UTC)

is it necessary to have an article for each type of dyes? --Thundergrace 16:07, 22 Sep 2005 (EST)
 * (sarcasm)That's how we do it in this Wiki. Actually, the list of dyes shouldn't be in the article in the first place. Instead each individual dye should have its own article which is listed under category:Dyes. No need for a list in the article. (/sarcasm) >:( --Tetris L 18:15, 22 Sep 2005 (EST)
 * To get back to seriousness, I don't see a reason to have articles. Just a plain list.  --Fyren 06:46, 23 Sep 2005 (EST)
 * Agreed. Especially if the articles have big bulky images. :)
 * I do believe, however, that a picture of each color next to it is a wonderful idea. --Karlos 17:48, 23 Sep 2005 (EST)
 * I think so too. We might even make them a bit larger than 12 px. :)
 * How about we arrange them in a circle, like this:
 * {| align = "center"


 * - align = "center"
 * || Red ||
 * - align = "center"
 * Orange [[image:OrangeDye.jpg|30px]] || || Purple
 * - align = "center"
 * || Black / Silver ||
 * - align = "center"
 * Yellow [[image:YellowDye.jpg|30px]] || || Blue
 * - align = "center"
 * || Green ||
 * }
 * I know the "circle" isn't perfectly round, but I think it does the job. ;) --Tetris L 18:14, 23 Sep 2005 (EST)


 * We're heading into the too much information department. :) I actually think we should place samples of ALL color mixes. i.e. not just the 8 or so standard ones. --Karlos 18:20, 23 Sep 2005 (EST)


 * Ok, i'll start mixing =P Skuld &Dagger; 04:56, 1 Oct 2005 (EST)

Green + Dye Remover does turn Gold colored in the vial, but once you apply it to armor, the armor becomes green. I tested this with a Mesmer on Rogue's Armor, so perhaps it works for other char/armor combos, but not for that one. Someone who has done more testing with this should update the article. LordKestrel 12:27, 19 October 2005 (EST)


 * [[image:Dye_Test.JPG]] Skuld!! You ruined my armor!! :) --Karlos 12:33, 19 October 2005 (EST)

lol! i got gold on one but it made monks standard a dirty gren colour

Bold text-> What I miss here is the purpose of coloring weapons/armors. Do I get an advantage out of it or is it just for fun?Bold text


 * Dying items is, as advertised, for dying items. No other benefits attained. :) --Karlos 21:44, 2 November 2005 (EST)

Getting dye
So any updates regarding where dye is usally dropped? I find a lot in ascalon... can anyone confirm?
 * Dye is dropped by everything, everywhere...just not very often. Black seems to be particularly rare, but the rest get dropped regularly no matter what or where you're fighting. --PKDawson 00:22, 12 January 2006 (UTC)

Minor Edits
In Usage, I changed "All armor and weapons" to "Most armor...", especially since it doesn't take more than six paragraphs to contradict itself. Yes, my pedantry knows no bounds. --Havral Glommon 20:20, 28 February 2006 (CST)

Mixing with dye remover
Quote: ''You can also use dye remover in dye mixes; in this case the remover acts as the base color of the item the dye is applied to. For example, if you mixed a dye remover and a green dye and applied it to a Necromancer armor (base color Red), the resulting color would look the same as if you had applied a Red + Green mix.''

This does not appear to work. I mixed orange and dye remover and applied it to Pyromancers armor. The result was not a reddish mix of purple and orange as expected but simply a washed-out orange (as logic would also seem to dictate, but which contradicts the above statements).

Irrepairable
This line from the article really stunned me : "contrary to logic, mixing two vials of dye only nets you a single vial of dye in return." I cannot believe, when I was a new GW player and was fiddling around with dyes, I fully expected mixing two vials to yield only one vial and was not even disappointed that this was the case. Until I read this, it never even occurred to me that two vials IS the logical thing. Apparently, computer games have twisted my logic far out of shape, beyond hope of repair. Just thought I would get this off my chest. Turn off your computers! Flee! Run to the uncivilized hills before it's too late! --Ishmaeel 00:57, 14 March 2006 (CST)


 * I also didn't initially question the fact that only one dye pot was a result. I think, from a psychological stand-point, game worlds are indeed separate realities as concerns the viewer/player, with there own standard 'internal' logic. For instance, you also don't question the ability of the elementalist to clearly break the laws of thermodynamics (quite spectacularly when it comes to Fire Magic :P). Mapping game logic for players of GW would probably be quite interesting :P. Shandy 01:05, 14 March 2006 (CST)


 * Oh no, I respectfully beg to differ on your views about elementalists and fire magic. GW developers got that right; my sister can easily throw fireballs and summon meteors. But seriously, if I correctly understood what you meant, that mapping study would really be interesting. Maybe a next small gamewiki should be about that? :) (ps. somebody somewhere (maybe even here) said something along the lines of "c'mon, bring someone back from the dead just like that?", which I find quite funny.) --Ishmaeel 02:36, 14 March 2006 (CST)