User:Zamanee/Fear Famine

This HA team build is designed to shut down your enemy's energy supply and deal tremendous amounts of damage with Famine and Barbs. It consists of:


 * 3 "Fear Me!" Assassins
 * 1 Famine Ranger
 * 1 LoD infuser
 * 1 Prot Monk
 * 1 Barbed Necro
 * 1 SV-AV Support Healer

3 "Fear Me!" Assassins
each assassin can cause approximately -4.5 energy degen in AoE without "For Great Justice!", and slightly less than -9 with it.


 * This assassin is to bring a running skill, such as Dash, for flag or relic running.

Equipment for assassins

 * Radiant armor
 * One set of Furious Daggers of enchanting with +5 energy mod, one set of Vampiric Daggers of Enchanting with +15% damage ^50% health, or +5 energy mod.

Usage of assassins
Keep Locust's fury up. use flurry while attacking. use hexes as needed. use crit defenses if under attack (this can be kept up indefinately if allowed to attack). Use Vampiric daggers while attacking for 10 life stealing per second.

Usage for Ranger
Lay famine down. While it is recharging, keep serpent's quickness on. to prevent interruption of Famine or the Ghostly Hero's Claim Resource, use Song of Concentration. Use pin down to snare targets that an assassin may call.

LoD/infuser/spirit keeper

 * use ritualist skills to help keep famine alive longer. THIS SECONDARY CAN BE CHANGED.
 * Keep Divine intervention recharging as much as possible, so it can power Deny Hexes.

Prot Monk

 * Shield of Regeneration, ZB, or any protection prayers elite of your choice can be used.

Notes pertaining to monks
The prot monk build can be switched out for any other one of your choice. The monks are both to call energy when low so necro can cast blood ritual.

Barbed Necro

 * Either Depravity or Wither can go in the 1st optional slot.
 * MoF may be replaced with Dark Fury
 * signet of weariness may be replaced with a skill of your choice.

Necro Usage
Barbs and MoF are to be used on an assassin's called target, while the necromancer's own energy denial is to be used on another target (with the exception of Malaise, which may be spammed on an assassin's target to deal 50 damage a casting.) Blood Ritual is to be cast on Monks if they are in need of energy.

SV-AV Support Healer

 * Make sure that your target is under attack from melee foes before casting SV or AV
 * remember to bring a +enchant weapon set.
 * try not to use Wep of warding with visages, due to blocking. this spell may be switched with another weapon spell.
 * Call energy when low for blood ritual.
 * Expel Hexes may be switched with Revealed Hex, and you may put points into inspiration for that. Then switch one of the restoration spells for an elite one.

Counters

 * Anti-Melee that is not swiftly remedied
 * anti-spirit skills

Notes regarding to obvious weaknesses
Read these notes. they may sway your opinion of this build.

the survival of the famine spirit
Famine does deal damage, but in pulses. The spirit will be alive for at least 10 seconds against the average team, during which it will deal around 100 damage. If not killed, your assassins will destroy the opposing team with pressure.

Lack of damage?
there is a lot of damage in this build apart from famine. barbs adds 32 DPS if the hexed foe is under the attack of a sin, and the sins themselved deal 20-40 dps with high attack and crit rate. (this has been tested and proven). (Wither and) malaise add(s) a decent amount of damage also.