User:Mercurius Ter Maxim/sandbox

sandbox

Fun E/A Shocking Dagger Ele
It's fun because you can kill melee types in melee combat as an ele, it's shocking because the daggers are shocking, and for the shock the tank gets when he realizes he was killed in melee by an ele.

Equipment

 * +5 Energy Shocking Sai of Enchanting from Divine Path
 * +5 Energy Katana of Enchanting from Divine Path or Totem Axe and Air +1(20%) hp+30 focus
 * Tempest Armor, you should stay enchanted so you will have 70 al.

Earth Variation
-	This seems to work better for me, and is much quicker. Also I dont much like fire merely because it's so over used as to be cliche. I have only used it on Minotaurs so far, I like it. +	-	 	+	-	Attributes and Skills	+ -		+	-		+	-	 	+	-	I'm using a Totem Axe and a water Straw Effigy (unique item) although 	+ -	come to think of it the recharge mod doesnt matter for this anyway, a +1 earth +30 hp would be better. -- Galigord's Stone Scroll there are also factions collector scrolls with the same stats(Mercurius Ter Maxim 19:26, 23 August 2006 (CDT))	+ -	 	+	-	Agro and cast echo and Mist Form, wait until the second Mist Form and all Minotaurs to group around you, then cast all the pbaoes in the order listed, the minos will scatter for a second after Aftershock so you can cast mist form again and channeling(they really are thoughtfull =P)the scatter will be slowed by frozen burst. Cast crystal wave once more and they will all be dead.(Mercurius Ter Maxim 09:49, 21 August 2006 (CDT))	+ -	 	+	-	*This is a change of 5 skills, slightly different attributes, and a completely different element, should I create another page or leave it here?(Mercurius Ter Maxim 10:09, 21 August 2006 (CDT))

Alternate Tactic and Strategy

 * Bring both ranger heroes set as trappers. 11+3+1 Wilderness Survival, 10+2 Expertise 10 Beast Mastery on Acolyte Jin. Skills: Spike Trap, Barbed Trap, Dust Trap, Flame Trap, Trapper's Speed, Energizing Wind, Edge of Extinction, Rebirth. 12+3+1 Wilderness Survival, 12+2 Expertise on Margrid the Sly. Skills: Spike Trap, Barbed Trap, Dust Trap, Flame Trap, Trapper's Speed, Quickening Zephyr, Brambles, Rebirth.


 * A monk hero and whatever henchmen, or another person with more ranger heroes can fill out the party.
 * Disable all the rangers heroes skills using shift-click then talk to Mirza Veldrunner to start the quest. Flag Heroes/Henchmen on the hill and follow Mirza Veldrunner to trigger the quest then quickly run back to your team and wait for the Centaurs to die. Walk down until you are just out of aggro of the mob and flag your rangers to stand by you. Have them cast EW and QZ then use Trapper's Speed and cast all the traps twice. Send the rangers part way up the hill and have them cast EoE and Brambles. Send the rangers back to stand in safty with the rest of your party then pull the Margonites with a wand across the traps. Repeat until they are all dead and for all the waves. After you get the quest completion message zone back to sanctuary and then return to Mirza Veldrunner for your reward.


 * If you are an Elementalist Build:Team_-_DoA_Balanced works well with Protective Spirit in place of Convert Hexes, Rebirth in place of Resurrection Chant and 8 Protection Prayers. Cast PS before pulling and use Glyph of Sacrifice and Meteor Shower followed by Searing Flames and Glowing Gaze when the Margonites hit the traps to make sure they all die. PS is a good idea for any profession as it will protect against spike damage while you pull.


 * If you die pulling wait for the Margonites to return to their position and flag a ranger with rebirth to rez you.


 * When only a few remain call the rest of your party to finish them off, beware of the next wave that comes and be sure to leave the area before they arrive. Keep your trappers out of the fight as they don't have any bow skills and in case they need to rez.