Talk:Hex

I'm too lazy to look them all up, do Monks really have hexes?--Jackel 09:51, 30 Jul 2005 (EST)
 * Scourge sacrifice and healing, at least. Nothing else came to mind when I thought about it.  --Fyren 10:31, 30 Jul 2005 (EST)

Skills that are kinda somewhat related in a way, sort of..
Hmm, Rezyk, you made an edit and devised a nice idea of also listing skills that revolve around the said condition or spell, this is great. I merely divided it into clearer categories. You are reverting my "good faith edit." Which did not remove your information but simply sorted it. I am making a note of this in light of our earlier discussion.

Now, with regards to the categories, in response to your points: 1) If anything in those lists was subjective, you put it there, so blame yourself. I merely categorized what you put there. I think I added one skill. Subjective means that not everyone agrees it should be in the list. Well, you put them all there, so take it up with yourself.

Now, if you are saying my categories are "vague" or unclear, you have to ask yourself.. Which is clearer: "Skills that hinder signets" or "skills that are kinda some what related in some way." What is the criteria for the first: Simple, a skill that makes using signets harder. Increases, cost, activation or recharge. Now, what is the criteria for the second? Only you know. In your design scheme. A user is plagued by hexes and wants to know how best to prevent them. He types "Hex" in the search box and gets this article. Then gets a list that says: "Skills related to hexes in OTHER ways" He has no clue what that means. He has to read each and every entry to find out which ones concern him. In my view, he has a list ready for him.

2) The titles to the sections are very clear and each group is directly invovled in the way the title of the sections says they are. Your title makes it VERY vague how the skills below it are actually involved.

3) So some lists are short.. So what? Arena Net only made one skill that can do this or that. Who cares? There are only two skills that affect Stances any way. Any way you sort them they will look few. I guess that's a very good way for readers to know there are VERY few ways of stopping stances. So, Category:Dryders only has 4 beasts under it? Shall we merge it with Charr just so that it doesn't look so lonely over there?

I am not defending the spcific choices. It's fine with me if you believe Rend Enchantments is a skill that hinders not removes enchantments or whatever. I am defending the concept that we divide the "related" skills into clearer divisions.

Finally, I ask others to weigh in on this because, quite frankly, I think this is ridiculous! The divisions I made are clearly adding to the VERY good work you made. I ask others to weigh in on this before we have another revert/edit war. I will go the whole nine yards on this because I believe your request is completely lacking in objectivity. I have no nice way to tell you that. Sorry. --Karlos 16:30, 1 Oct 2005 (EST)