Rebirth

Description
Resurrect target party member, teleporting him to your current location. All of target's skills are disabled for 10...4 seconds. This spell consumes all your remaining energy.

Usage Notes
The skill range for Rebirth is the same as any other spell, which is usually big enough to summon a dead ally to your location, away from the aggro range of hostile monsters. While the casting time is shorter than Resurrect and Restore Life by 2 seconds, Rebirth imposes 2 huge penalties. First, the spell consumes all the caster's remaining energy, leaving him useless to give even the simplest healing. Second, the resurrected ally's skillbar is disabled for a set period of time, depending on the caster's level in Protection Prayers. This period is 4 seconds with 12 in said attribute, though getting extra attribute points from armor and runes may push it down even further to 3 seconds.

Just like Resurrect, this spell recovers the dead ally's health and energy minimally. Because of its teleportation nature, it's possible to exploit it to summon dead allies across cliffs, ledges, rivers, or any other terrain barrier on the maps.

Rebirth is quite useful while doing Missions and Quests as the ultimate disaster recovery tool. If a party bites on more than it can chew or is blind-sided by mob of monsters it did not foresee, Rebirth allows a single survivor in the party to carefully resurrect his/her fallen comrades without having to engage those monsters. As such it is best used post-battle, win or lose, definitely not during, especially when recovery from complete party death is not possible such as in Missions or in the Realms of the Gods. On the flip side, due to the above mentioned disadvantages, Rebirth is almost useless in PvP.

Acquisition

 * Ettin's Back: Quest, Dropping Eaves
 * The Amnoon Oasis: Trainer, Tengsao

Related Skills

 * Resurrection Signet
 * Resurrect
 * Restore Life
 * Unyielding Aura
 * Vengeance
 * Light of Dwayna