Succor

Description
While you maintain this "Enchantment", target other ally gains Health and Energy regeneration of 1, but you lose 1 Energy each time that ally casts a spell.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * None
 * Marna (Ice Tooth Cave)
 * Firstwatch Sergio (Lion's Arch)
 * Dakk (Ember Light Camp)
 * ... (more) to be added ...

Usage Notes
Succor is the only energy regeneration spell that lasts until dropped by the caster or dispelled by a foe.

If possible, the target of Succor should specialize their equipped skills to take better advantage of the increased energy. The use of non-spell skills by the target will bypass the downside of making their benefactor lose 1 point of energy on each cast, so this is useful for warriors and rangers.

Also notable is the fact that Succor is based off of no attribute, so a character with monk as a secondary profession that has not allocated any attribute points into monk attributes may still use this freely to support the party monk.

Related Skills

 * Peace and Harmony
 * Blood Ritual
 * Blood is Power