Night Falls

Entries found in the book:

Description
Night Falls is a book that records missions in the Nightfall campaign that the character has completed. There is both a Normal and a Hard Mode version of the book. It can be redeemed by the same NPCs for rewards if you have at least half of its pages filled.


 * {| class="stdt" style="text-align:right"

! !colspan="3"| Normal Mode !colspan="3"| Hard Mode ! Pages ! Reputation title points1 ! XP ! Gold ! Reputation title points1 ! XP ! Gold
 * - style="text-align:center"
 * - style="text-align:center"
 * 9
 * 900
 * 9,000
 * 900
 * 10
 * 11
 * 12
 * 13
 * 14
 * 15
 * 16
 * 17
 * 6,000
 * 60,000
 * 6,000
 * }
 * 1 Turning the book in to Captain Ahkenchu will give you Sunspear points, and turning it in to Source of Whispers will give you Lightbringer points.
 * 11
 * 12
 * 13
 * 14
 * 15
 * 16
 * 17
 * 6,000
 * 60,000
 * 6,000
 * }
 * 1 Turning the book in to Captain Ahkenchu will give you Sunspear points, and turning it in to Source of Whispers will give you Lightbringer points.
 * 13
 * 14
 * 15
 * 16
 * 17
 * 6,000
 * 60,000
 * 6,000
 * }
 * 1 Turning the book in to Captain Ahkenchu will give you Sunspear points, and turning it in to Source of Whispers will give you Lightbringer points.
 * 14
 * 15
 * 16
 * 17
 * 6,000
 * 60,000
 * 6,000
 * }
 * 1 Turning the book in to Captain Ahkenchu will give you Sunspear points, and turning it in to Source of Whispers will give you Lightbringer points.
 * 15
 * 16
 * 17
 * 6,000
 * 60,000
 * 6,000
 * }
 * 1 Turning the book in to Captain Ahkenchu will give you Sunspear points, and turning it in to Source of Whispers will give you Lightbringer points.
 * 16
 * 17
 * 6,000
 * 60,000
 * 6,000
 * }
 * 1 Turning the book in to Captain Ahkenchu will give you Sunspear points, and turning it in to Source of Whispers will give you Lightbringer points.
 * 17
 * 6,000
 * 60,000
 * 6,000
 * }
 * 1 Turning the book in to Captain Ahkenchu will give you Sunspear points, and turning it in to Source of Whispers will give you Lightbringer points.
 * }
 * 1 Turning the book in to Captain Ahkenchu will give you Sunspear points, and turning it in to Source of Whispers will give you Lightbringer points.
 * }
 * 1 Turning the book in to Captain Ahkenchu will give you Sunspear points, and turning it in to Source of Whispers will give you Lightbringer points.
 * 1 Turning the book in to Captain Ahkenchu will give you Sunspear points, and turning it in to Source of Whispers will give you Lightbringer points.

Acquisition

 * Nightfall
 * Sunspear Great Hall
 * Captain Ahkenchu [Sunspear Signalman]
 * You can acquire a Normal Mode book from Captain Ahkenchu only if your Sunspear rank is below Sunspear Castellan (8).
 * Chantry of Secrets
 * Source of Whispers [Lightbringer Scrivener]
 * You can acquire a Normal Mode book from Source of Whispers only if your Lightbringer rank is below Conquering Lightbringer (5).

Entries

 * 1) [[Image:Consulate Docks (page).jpg|thumb|87px]]Consulate Docks
 * The Sunspears declared war on Kourna, hoping to remove Varesh Ossa from power. All able-bodied Sunspears traveled on Istani boats to attack Gandara, the Moon Fortress. Early successes perhaps made us too bold as we rushed into a trap. Many Sunspears where lost or captured in the final fray, when Varesh summoned demons to her side. Even Spearmarshal Kormir was lost and presumed dead. The last we saw of her, she lay lifeless in the grip a demon. The survivors skulked through rural Kourna, avoiding patrols and seeking sympathy from local villagers.


 * 1) [[Image:Venta Cemetery (page).jpg|thumb||87px]]Venta Cemetery
 * After establishing a new Sunspear base of operations in a series of caves behind Ronjok village, we had some success in a variety of tactical strikes against the Kournans, even managing to rescue many of our captured comrades. All that remained was to find a way back to Istan. At the very least, we needed to evacuate the wounded. Koss had the connections to secure a ship and Rojis had figured out how to disarm the Kournan sentry traps. With some stealth and a fair amount of fighting, we made it to the coast and Koss’s corsair connection, Margrid the Sly. From there we found safe passage back to Kamadan to report to the Istani Elders.


 * 1) [[Image:Kodonur Crossroads (page).jpg|thumb||87px]]Kodonur Crossroads
 * The elders of Istan mad it clear that they could no longer support us in our struggle, and suggested we seek allies among the princes of Vabbi. Upon returning to the Sunspear Sanctuary, however, we where met with an interesting development. A centaur named Zhed Shadowhoof had found the secret Sunspear base and threatened to expose its location unless we promised to help free his leader, Mirza Veldrunner. With the road to Vabbi blocked by Kournans, it seemed a good time to forge new alliances, so we allowed ourselves to be captured with Zhed so we could fight our way out of the Kournan prison camp with Mirza. Despite our reservations that Zhed was leading us into a trap, the plan worked perfectly, and not only did we make some new allies, we gave the Kournans a good bloody nose.


 * 1) [[Image:Pogahn Passage (page).jpg|thumb||87px]]Pogahn Passage
 * A mysterious figure named the Master of Whispers offered to show us a secret way into Vabbi if we helped him slay a demon. At the same time, Margrid brought important news: Kormir was alive, but awaiting execution in Gandara. Margrid was also willing to help us, though at a price. I had a difficult choice to make. I agreed to go with Margrid to rescue Kormir from Gandara, but soon found out that Margrid’s price…procuring a corsair relic called the Diadem of Lady Glaive…would seriously complicate the matter. After a great deal of trouble and travel, we acquired a map to the fortress vaults and Kournan army uniforms to use as disguises. With luck, the uniforms would get us inside the fortress and allow us to move about freely. After several close calls, we found both the Diadem and Kormir, only to be confronted by two more surprises. Kormir had been blinded by the demon and Margrid’s sister Shahai, also slated for execution, was being held with her. There was not time to worry about Margrid’s real motivations, however, as the alarm had been raised and we had to flee. Luckily a boat waited at the end of the docks and we escaped. Margrid paid us back in full, though, taking us river to a cave system that would provide us with passage to Vabbi.


 * 1) [[Image:Rilohn Refuge (page).jpg|thumb||87px]]Rilohn Refuge
 * A mysterious figure named the Master of Whispers offered to show us a secret way into Vabbi if we helped him slay a demon. At the same time, Margrid brought important news: Kormir was alive, but awaiting execution in Gandara. Margrid was also willing to help us, though at a price. I had a difficult choice to make. I agreed to go with the Master of Whispers to the Mahnkelon Waterworks, where a friendly djinn in disguise named Dehjah told us about the great hulking demon ccalled the Drought that had been tainting the water of the River Elon. Dehjah led us inside, but we had to fight our way through both Kournan military and the offspring of the demon, the droughtlings. We neutralized the Drought, thus cleansing the polluted waters of the great Elon. The Master of Whispers then kept his part of the bargain, opening up a secret passage behind the waterworks. The passage, used by smugglers, would allow us to bypass the heavily fortified Fortress of Jahai and make our way to Vabbi. Now we rest, but soon we will head into the passage and on to find the princes of Vabbi!


 * 1) [[Image:Moddok Crevice (page).jpg|thumb||87px]]Moddok Crevice
 * We traveled through the Bahdok Caverns, fighting hidden corsairs and other hostile creatures that contributed to the danger and the reputation of the passage all the way. However, with much guidance from Dunkoro, We made our way to the exit. But, with Vabbi almost within reach, Kournan General Bayel and his pet demon, the Hunger, appeared, blocking the passage. Fatigued by our arduous journey, and faced with not only a Kournan general and a demon, but two units of archers as well, we fought for our lives. In the end, we prevailed and made our way out of the dark caverns into the bright canyons of Vabbi beyond. Unfortunately, killing General Bayel and fleeing into Vabbi gave Varesh all the excuse she needed to send her troops into Vabbi on the guise of looking for us. Her control over Elona continues to grow.


 * 1) [[Image:Tihark Orchard (page).jpg|thumb||87px]]Tihark Orchard
 * With the Kournan army pursuing us, we made our way through Vabbi, helped by a young priestess of Lyssa named Kehanni. She told us of a party at the Garden of Sebhorin to celebrate the Festival of Lyss. All three princes would attend the party, and Kehanni promised she could get one of us in the door. By mingling and participating in the revelries, I endeared myself to all three princes, but they refused to believe that Varesh had ulterior motives for moving her forces into Vabbi. Before I could press my case against Varesh, skree harpies attacked the party. I joined with the guards to repel the attack. Hopefully, my heroics caught the attention of the princes and will help me convince them of the danger of Varesh. I shall try Prince Bokka again, as he invited us to his palace to see a play being put on in the amphitheater.


 * 1) [[Image:Dasha Vestibule (page).jpg|thumb||87px]]Dasha Vestibule
 * [description]


 * 1) [[Image:Dzagonur Bastion (page).jpg|thumb||87px]]Dzagonur Bastion
 * The play turned out to be a cover for a Kournan assassination plot by Varesh to kill Prince Bokka. We foiled the attack but it was clear to Bokka that this was an act of war. He fled to the Hidden City of Ahdashim with Prince Mehtu. Prince Ahmtur remained at Dzagonur Bastion to defend the province. Once again, I needed to make a choice, which prince should I aid? Dzagonur Bastion is vital to the defense of Vabbi’s northern border, so we decided to help Prince Ahmtur. In the Battle for Dzagonur Bastion, members of the Order of Whispers lead parties of Vabbian guards in defense of the tower against wave after wave of Kournans and evil Margonites, Varesh’s newest minions. When the Margonite leaders came forward to join the fight, we decided to strike at the core. Removing the four Margonite generals turned the tide and the day was ours. Ahmtur pledged his support to our cause, but it might have been too late as demonic tendrils erupted from the land. Nightfall had begun.


 * 1) [[Image:Grand Court of Sebelkeh (page).jpg|thumb||87px]]Grand Court of Sebelkeh
 * [description]


 * 1) [[Image:Jennur's Horde (page).jpg|thumb||87px]]Jennur's Horde
 * [description]


 * 1) [[Image:Nundu Bay (page).jpg|thumb||87px]]Nundu Bay
 * [description]


 * 1) [[Image:Gate of Desolation (page).jpg|thumb||87px]]Gate of Desolation
 * [description]


 * 1) [[Image:Ruins of Morah (page).jpg|thumb||87px]]Ruins of Morah
 * [description]


 * 1) [[Image:Gate of Pain (page).jpg|thumb||87px]]Gate of Pain
 * [description]


 * 1) [[Image:Gate of Madness (page).jpg|thumb||87px]]Gate of Madness
 * [description]


 * 1) [[Image:Abaddon's Gate (page).jpg|thumb||87px]]Abaddon's Gate
 * [description]