Boss

Description
Bosses are bigger and tougher versions of regular mobs, clearly distinguishable by the fact they usually have a proper name rather than a generic one, as well as a glowing aura signifying their profession color. In most cases they have a slightly higher level than the corresponding mob (i.e. if a regular Grawl is level 4, a Grawl boss might be level 6). There are bosses for almost every type of opponent in the game. Bosses usually have the same skills as their conventional counterpart. When a boss is killed for the first time, the party gets a 2% Morale Boost and all the party members' skills are recharged, including Resurrection Signets. This happens even if the boss is killed by other monsters, without interference of the players. Killing a resurrected boss will not grant another Morale Boost and will not recharge skills.

The corpse of a boss will not disappear after some time, as regular corpses do, but will stay visible. This is to allow for the use of Signet of Capture to capture skills from dead bosses. For PvE characters, this was the only way to acquire elite skills until Elite Tomes were introduced.

Special Abilities

 * In all campaigns, Bosses possess a natural +3 Health Regeneration.
 * In the Prophecies and Eye of the North, bosses have Natural resistance: conditions and hexes expire more quickly.
 * In the Factions, Nightfall, and Eye of the North, they activate skills twice as quickly and they deal double damage (on top of other bonuses).
 * Example: a non-boss Assassin with 12 Deadly Arts causes 85 damage using Impale; a boss with the same rank of 12 would do 170 damage.
 * Although not technically a special ability of bosses, their naturally higher levels also enables them to deal greater base damage; see the Damage calculation article for more details.

Aura
Bosses have a colored aura around them which denotes which class they are:

Related Articles

 * Natural resistance
 * Boss-like foe