Enchantment

General
An Enchantment is "A spell that causes a positive effect for a period of time (e.g., speed, increased armor, increased Energy)."

This boost can be an increase in armor level, a reduction in Energy cost or even turning damage inflicted into healing! It is usually easy to tell who has an enchantment cast on them since they have some form of shining indication around them, such as the orbiting white monk symbols for Balthazar's Spirit.

Enchantments placed on a target will last for a specific time (like Aura of Restoration), or until a condition is met (like Illusion of Weakness) or will last as long as the caster is willing to maintain their upkeep cost (like Life Barrier). This cost is usually -1 energy regeneration and can be cancelled at any time by the caster.

Stances are a different way to gain bonuses similar to Enchantments.

Related Skills
For a list of enchantment skills, see Category:Enchantment.

These skills can remove enchantments from foes:
 * [[image:Mesmer-icon.png|15px]] Drain Enchantment removes an enchantment from foe and gives energy.
 * [[image:Mesmer-icon.png|15px]] Inspired Enchantment removes an enchantment from foe, copies it, and gives energy.
 * [[image:Mesmer-icon.png|15px]] Shatter Enchantment removes an enchantment from foe and deals damage.
 * [[image:Necromancer-icon.png|15px]] Chilblains removes an enchantment from each nearby foe.
 * [[image:Necromancer-icon.png|15px]] Lingering Curse removes all enchantments from foes.
 * [[image:Necromancer-icon.png|15px]] Rend Enchantments removes multiple enchantments from foe and damages the user for each monk enchantment removed.
 * [[image:Necromancer-icon.png|15px]] Strip Enchantment removes an enchantment from foe and heals the caster.
 * [[image:Necromancer-icon.png|15px]] Well of the Profane removes all enchantments from foes in area and prevents new enchantments.
 * [[image:SpectralAgony.jpg|15px]] Consuming Flames
 * [[image:SpectralAgony.jpg|15px]] Crystal Bonds
 * [[image:SpectralAgony.jpg|15px]] Mursaat Tower

These skills involve enchantments in other ways:
 * [[image:Monk-icon.png|15px]] Contemplation of Purity removes all enchantments from its user and for each: gives life, removes a hex, and removes a condition.
 * [[image:Monk-icon.png|15px]] Blessed Aura makes your monk enchantments last longer.
 * [[image:Monk-icon.png|15px]] Blessed Signet gives energy for each maintained enchantment.
 * [[image:Monk-icon.png|15px]] Dwayna's Kiss heals other ally more for each enchantment.
 * [[image:Ranger-icon.png|15px]] Symbiosis increases maximum health of each creature for each enchantment on them.
 * [[image:Ranger-icon.png|15px]] Melandru's Arrows causes bleeding and deals more damage to enchanted foes.
 * [[image:Ranger-icon.png|15px]] Melandru's Assault deals extra damage to an enchanted foe and adjacent foes.
 * [[image:Ranger-icon.png|15px]] Nature's Renewal increases casting time and upkeep costs of enchantments for all
 * [[image:Necromancer-icon.png|15px]] Desecrate Enchantments deals extra damage for each enchantment on foes.
 * [[image:Necromancer-icon.png|15px]] Soul Barbs deals damage when foe gets enchanted.
 * [[image:Elementalist-icon.png|15px]] Conjure Flame removes all enchantments from its user.
 * [[image:Elementalist-icon.png|15px]] Conjure Frost removes all enchantments from its user.
 * [[image:Elementalist-icon.png|15px]] Conjure Lightning removes all enchantments from its user.
 * [[image:Elementalist-icon.png|15px]] Ether Prodigy removes all enchantments from its user.
 * [[image:Elementalist-icon.png|15px]] Ether Renewal gives its user energy and life for each enchantment.