Poison

Effect: A Poisoned character becomes infected by a poison that reduces health over time. An afflicted character suffers -4 health degeneration (8 health each second), for the duration of the skills used against him/her. Poisoned characters are easily spotted by the green skull that orbits above their head, trailing a green mist.

Sources:
 * Chilblains (for 10 seconds)(Self-imposed)
 * Death Nova (for 15 seconds)
 * Envenom Enchantments (for 3...9 seconds times the number of enchantment(s) remaining)
 * Poisoned Heart (for 5...13 seconds)
 * Virulence (3...13 seconds)
 * Necrotic Traversal (for 5...17 seconds)
 * Fetid Ground (for 5...17 seconds)
 * Toxic Chill (for 10...22 seconds if under the effects of an hex or enchantment)
 * Apply Poison (for 3...13 seconds)
 * Poison Arrow (for 5...17 seconds)
 * Poisonous Bite (for 5..17 seconds)
 * Viper's Nest (for 5..17 seconds)
 * Black Spider Strike (for 5...17 seconds)
 * Falling Spider (for 5...17 seconds)
 * Viper's Defense (for 5...17 seconds)
 * Entangling Asp (for 5...17 seconds)

Condition Removing Skills:

Condition transferring Skills:

Lengthen:
 * Poisonous weapon upgrades lengthen the duration of poison by 33%.