User:Bane of Thislt

Team - Promising Soul

Using Assassin's Promise, the Necromancers take advantage of their Soul Reaping. Taking on a decent amount of foes, all the while dishing out decent amounts of damage, the masters of the dead endlessly gain energy as corpses drop to the ground.

There are at the least two Promise Necromancers, with the following skills absolutely needed.

The main job of these Necromancers is to place Assassin's Promise on dying foes, while keeping their energy up to deal damage as the attack continues. The attribute's differ depending on what secondary roles this character will play.

These are the basic skill choices for a secondary Minion Bomber.

Well of Suffering is mainly used to kill enemies quicker, and is not necessary. Blood of the Master and Verata's Sacrifice are used to keep your minions up and healthy while passive.

These skills are used for a Cursebearer

Reckless Haste and Shadow of Fear are used to protect your fellow Necromancers, while the others are used to weaken opponents. Parasitic Bond is for a self heal, and it should where it possibly when you need it most (if you cast it immediately).

Do not charge in straight away, as your role comes in when there are more corpses. Stay in the backline as your comrades focus on one enemy. When it is about to die, hex it with Assassin's Promise, and use one of your well spells next.
 * If you are a Bomber exploit into Minions and cast Death Nova on them.
 * If you are playing a Cursebearer you can cast your hexes in the beginning, as you do not need to wait.

Your minions should enter the battle with Death Nova on them, inflicting damage and poison to all nearby foes. It is recommended that they come in before you cast Assassin's Promise on your next target, so they finish the target off. Then activate your Well of Suffering or Well of the Profane, depending on where your group is fighting.

Use Taste of Death for a quick self heal and to inflict more damage through Death Nova. Depending on your attribute level in Death Magic (should be 11), you can save up your minions then bomb them to inflict spike damage.

A Cursebearer should focus on using their hexes to help take down opponents, or save your comrades. Suffering, Reckless Haste and Shadow of Fear are your main deffensive skills, with Enfeebling Blood to weaken foes' attacks. Malaise should be used on casters, and once a corpse is available use your well. Parasitic Bond should heal you when you need it, and Desecrate Enchantments to get rid of enchantments or deal damage.

Always use your Assassin's Promise right before a target is about to die, so you can gain energy and recharge your skills.

A secondary Minion Bomber isn't decent enough, so out comes the primary one. The skills below are most likely needed.

Your primary job as the Bomber is to create minions and deal damage through Death Nova. The recommended attributes are below, but you can modify them to your will.

There is only one extra slot to fill in, but here are some advised skills.

Note that Animate Flesh Golem is an elite skill, and will have to replace Icy Veins, which generally speeds up the killing process. Rotting Flesh is used to spread disease across opponents, Rising Bile to deal damage. Infuse Condition is to take away conditions, while Gaze of Contempt takes away any enchantments in the beginning of the fight. Choose wisely depending on where you are going.

Start with Icy Veins when a target is called. It should last a long time, time enough to kill the opponent and deal damage. Use your Animate Bone Minions skill, use Signet of Creation, then enchant them with Death Nova. Send them in and let the damage and poison work. Icy Veins should be recharged, then cast it again, dealing mroe damage. Exploit the corpses again, and repeat.

If you want, you can save up your minions, hit Signet of Creation, Death Nova, and deal massive spike damage.
 * If you have Rotting Flesh, you can start with that skill.
 * Rising Bile will help with damage, but effects only happen later.
 * Taste of Death gives a quick kill to minions, and a nice self heal.
 * Infuse Conditions may speed up bombing if you suffer many or very dangerous ones, and will also help with your survival.
 * The other minion skills might be helpful in keeping up attack, but may mean less bomb-worthy minions.

These are offensive builds in the team, but the first attacker is the Spiteful Mimic, circling around Spiteful Spirit and Arcane Mimicry to deal constant damage.

Below are the skills that must be used on the skillbar at all times.

You should have two headgears, one that adds +4 Soul Reaping and another that adds +4 Curses. You should switch these around when casting spells, or in other occasions (such as deaths for energy gain).

There are two optional skill slots, and you may choose to put in offensive or defensive skills into them. A combination of both may help with the survivability of your team.

Suffering is used as a cover hex, as Spiteful Spirit is your damage dealer. Insidious Parasite is for a vampiric effect, Enfeebling Blood to weaken opponents, and the Defile and Desecrate Enchantments used for damage. Shadow of Fear is another optional cover hex, though it slows down opponents' attacks. Plague Sending should be used if you get conditions, and Soul Barbs as your targets will repeatedly get hexed.

Start off with Awaken the Blood and then Arcane Echo. Use Spiteful Spirit on a target, followed up with Reckless Haste. As the damage continues, hex another target. Remember that you should have your +4 Curses attribute headgear on. When your opponent is about to die, switch to your +4 Soul Reaping attribute headgear, use Arcane Mimicry on the Minion Bomber, to get Icy Veins, then use it on your target to finish your target off and deal damage to others around it.
 * Suffering will add extra degeneration to your targets.
 * Insidious Parasite will speed things up and heal you.
 * Enfeebling Blood lessens damage from foes, making it easier for your team.
 * Defile and Desecrate Enchantments both deal damage and extra damage.
 * Shadow of Fear can be used as another defensive skill. If you are being overwhelmed, cast it and break aggro.
 * Soul Barbs will repeatedly damage the target as they will be continuously hexed. Cast this near the beginning of the battle if you have it.
 * Plague Sending helps deal with unwanted conditions and possibly extra pressure on the mob attacking you.

This is untested and can be used in Alliance Battles, if you replace Resurrection Signet with some other skills.

Special thanks to User: Shadou for the templates.