User:Auron of Neon/A/E Critical Wander

The Critical Wander pushes the Assassin primary attribute to its fullest. With 16 Critical Strikes, almost every hit you land is a critical, dealing max damage; nobody can argue with those numbers. Add that on with pressure from Bleeding and damage resistance, and you have one hell of a damage-dealer.

Equipment

 * Any max-damage Earth Wand, any offhand.
 * Get an armor skin with as many daggers protruding from odd angles as you can, because the mere sight of you will make people want to /resign.

Usage

 * Prepare to fight by using Critical Eye, Sharpen Daggers, and Way of the Assassin.
 * Right before battle, use Stoneflesh Aura and Armor of Earth; those make you invincible.
 * As you start battle, activate Critical Defense; it will be re-applied nearly every hit you make.
 * Keep wanding; the critical hits and Bleeding will be too much to endure.
 * When a target gets low on health, spike him down with Obsidian Flame.

Counters

 * Absolutely nothing. This build is too great to be countered.

Variants

 * Switch secondary class to Monk, and bring Healing Breeze (which keeps you alive better than Stoneflesh etc). Be sure to bring a Healing Prayers-linked wand if you do this.