Talk:Asuran Scan

hehe an extra barbs--71.163.181.158 09:32, 16 August 2007 (CDT)
 * The recharge is fairly short and the cost is not to big, this should be fairly good on anny dammage dealing class depending on the amount of precentage added , but i see some nice advantage with Elle's wich deal a good amount of dammage as it is. --Oremir 00:37, 21 August 2007 (GMT+1)
 * Ele spells aren't affected by this skill. CountessCorpula 4.9.2008

The amount of time and percentage on the skill in the image are at a given title rank, maybe It could get better.

This and "Black" Assassin skills= devastation. 86.25.26.32 11:05, 27 August 2007 (CDT)
 * Show me a really good "Black" Assassin skill. Lotus does not really much damage, and hardly nets out its energy (compared to Golden Lotus), Mantis still requires an off-hand attack, and Spider has a rather long recharge - poisoning the foe is somewhat useful though. I'll give it a try on Shiro and Varesh... --Jorx 08:51, 26 September 2007 (CDT)
 * Lotus Strike does a fairly high amount of +dmg, nets MORE energy than Golden Lotus (look at it). It's not that useful though, unless you just want to use BLS to fuel your Moebius+Death Blossom spam, which makes it much more worthwhile to use. --Kale Ironfist 10:01, 26 September 2007 (CDT)

why does it have to fucking be attacks. asura skills are supposed to be for casters. &mdash;The preceding awesome-sauce comment was added by Skakid9090 (contribs). 01:03, 2 September 2007 (CDT)
 * Because then they would look stupid for nerfing Intensity. --Macros 12:29, 4 September 2007 (CDT)

This would certainly be nasty with dervishes. VoS + AoHM + This = skyrocketing damage percentages. It may be possible to do more then 100% with higher ranks. Flechette 01:32, 2 September 2007 (CDT)
 * they don't already? fire eles are pretty underpowered in eotn imo &mdash;The preceding awesome-sauce comment was added by Skakid9090 (contribs). 17:17, 6 September 2007 (CDT)

Does this apply to bonus damage from the attack skills?

Spirit's Strength builds look mighty appealing with this. I would think they would work. I wonder if spirits would do extra damage with Painful Bond! 141.233.30.23 01:00, 9 September 2007 (CDT)
 * Probably not since it says: "Your attacks against this foe deal an additional 25...75% damage", not the attacks from spirits. --Soulflame 08:42, 12 September 2007 (CDT)
 * Yes, but keep in mind whenever one of your spirits or minions hits with an attack, you see the numbers for it. And Anet has a fairly decent history of wording things a bit off.--Darksyde Never Again 21:17, 13 September 2007 (CDT)
 * I just tried this against a single foe using the spirit Pain without the Asuran Scan and then with it applied. It does work, your spirits does the extra damage too. After a little more research it seems that Asuran Scan doesnt work together with Bloodsong or Vampirism, since they use life steal. At 12 Channeling Magic and 12 Communing, Anguish together with Painful Bond and a maxed Asuran Scan can do a whopping 77.5 damage per hit! --Soulflame 16:40, 15 September 2007 (CDT)
 * Its probably not that it doesnt 'work' with them but rather that lifesteal is not considered damage so isnt added to.--MLegion 19:15, 16 November 2007 (UTC)
 * Works on minions too...10 bone fiends can make this hurt. P A R A S I T I C 01:12, 20 September 2007 (CDT)

Does this skill work wih spells to or only attacks? --Arthas 11:20, 23 September 2007 (CDT)
 * The description would indicate that it only affects attacks, one of the notes on the bottom would suggest that it works on spells too. So to answer your question, I dont know. If it doesn't work on spells though I would suggest that somebody remove that one note at the bottom. Born to Mes 13:18, 15 February 2008 (UTC)

Does this work with Splinter Barrage?
Haven't tried it myself yet, logging in from school, haha.--BarGamer 10:09, 5 September 2007 (CDT)

Its a Hex, you would only deal more dammage to one target so i dont see it being effective in Barraging.--Oremir 17:24, 6 September 2007 (CDT)
 * For barraging, Great Dwarf Weapon would probably be more effective, but you cant self target
 * GDW beaing a weapon spell would remove Splinter Weapon. --Jorx 08:07, 21 September 2007 (CDT)
 * Great Dwarf Weapon would probably be more effective, but
 * would probably be more effective
 * ly be more effective
 * more effective 75.45.78.49 00:20, 29 September 2007 (UTC)

Allies?
Allies meaning everyone or just your minions/spirits

and does it include pets too

It includes pets. At a max asura rank with 2 pure hm heroes, it puts out insane damage - 165+ per sec vs. the Master of damage. Enraged lunge does 200+dmg. This reminds me of when heroes had 40%dmg increase with weapons...I always had 2 ranger heroes on the team wiping everything pretty easy. Time to bring that back untill Anet either fixes the bug or the description (hopefully it's the description =p). P A R A S I T I C 23:37, 13 October 2007 (UTC)

Tested briefly, appears to enhance Ebon Vanguard Assassin Support. Very nice. --Doodle01 11:46, 24 October 2007 (UTC)

Pokéball!!!
yay!Abbadon321

LOL


 * Wow... It looks exactly the same... just a bit purple instead of red --Gimmethegepgun 02:10, 17 October 2007 (UTC)


 * OH shi- That just reminded me of a card in my old bro's old pokemon deck. I have never remembered such a thing such a long time ago since...ever. Flechette 11:58, 24 October 2007 (UTC)


 * This looks nothing like a Pokéball. Srsly. [[Image:Entropy Sig.jpg]] (T/C) 15:59, 25 October 2007 (UTC)


 * It's got the line in the centre and the circular thing, looks like a pokeball to me. 220.101.138.23 10:58, 28 October 2007 (UTC)


 * That's definitely a pokéball, or a master ball since it is purple. Cress Arvein 03:19, 16 November 2007 (UTC)
 * orly smart guy? Then where's the M?! u phail at pokemon. Zulu Inuoe


 * It's not even a pokeball. The skill is called Asuan SCAN. It simply scans the enemy to find their "weakness" thus boosting damage. What does that have to do with pokemon? Now, if the skill lets you capture the enemy..... --Acidic Thought 13:14, 20 November 2007 (UTC)


 * If you don't know how big weaknesses are in pokemon, then you obviously haven't played it before. It makes sense if you think about it. Cress Arvein 01:54, 21 November 2007 (UTC)


 * I want to catch an asura in my poke ball--[[Image:Chris1645.JPG]] 20:30, 26 November 2007 (UTC)
 * OMG, it's a simple circle w/ a line through it. Get over it ppl. Srsly--[[Image:Marcopolo47 signature new.jpg]] (Talk) (Contr.) 20:31, 26 November 2007 (UTC)


 * Pokeballs were simple circles with lines through them --[[Image:Chris1645.JPG]] 20:32, 26 November 2007 (UTC)
 * Great. Let's also say that this was named after pokeballs too!--[[Image:Marcopolo47 signature new.jpg]] (Talk) (Contr.) 20:33, 26 November 2007 (UTC)

Im not saying its copying pokeballs im just saying they look very similar.-- 20:35, 26 November 2007 (UTC)
 * I agree with you that they look similar. But it shouldn't be a note in the trivia section.--[[Image:Marcopolo47 signature new.jpg]] (Talk) (Contr.) 20:36, 26 November 2007 (UTC)

Yeh im not the one putting it there, im just saying pokemon rocks and it practically raised me!-- 20:37, 26 November 2007 (UTC)


 * The line in the center is just a lens flare like the other lines radiating from the center of the sphere. More importantly, the sphere has ONE color...so it's just a sphere, and resembles a pokeball merely to the extent of being a sphere with a dot in the middle.--Carmine 03:39, 27 November 2007 (UTC)
 * The thing is, the circular flare in the middle, the line running horizontally, and the fact that the bottom part is a lighter shade than the top part, all make it look like it's a (purple) pokeball --Gimmethegepgun 04:40, 27 November 2007 (UTC)
 * But the lines are JUST a lens flare, and the bottom part only *looks* like a lighter shade because of the lens flare effect...look closer and you'll see it definitely is not a distinct color, and barely even a different shade of purple...still ONE color, whereas pokeballs I'm given to understand have a marked contrast in colors between the top and the bottom, and the line through the middle is pronounced---not a lens flare. You might as soon call a chicken pot pie a cake because it's round and whitish and baked in the oven.--Carmine 21:05, 27 November 2007 (UTC)
 * Just because there's lens flare doesn't mean it can't look like something. Thoughtful [[Image:Thoughtful Sig.png|19px]] 12:35, 28 November 2007 (UTC)

Game updates/20071115
I believe this update fixed the bug that made this skill work with allies, as my level 19 Ebon Vanguard Assassin Support is doing less damage than my level 14 one did, while using this skill. --Macros 23:00, 16 November 2007 (UTC)
 * Yeah, I tried this on the nameless isle with the assassin support skill. Didn't see any difference, but I'll try again later with a candy cane weapon and a friend. [[Image:SnagretpuddingSig.png|19px]] Snagretpudding 08:35, 17 November 2007 (UTC)
 * I can confirm the bug has been fixed
 * Ditto, using a pet and Enraged Lunge. That figures.  :(  Mbourgon 01:17, 31 December 2007 (UTC)

A fine example of...
| Science! -Yikey 14:11, 30 December 2007 (UTC)


 * Reminds me of Portal... :D --- [[Image:VipermagiSig.JPG]]-- (s)talkpage 14:12, 30 December 2007 (UTC)


 * /Me wants to have this too ^^ &mdash; eX tinctioN (Talk /Contributions ) 12:18, 4 January 2008 (UTC)

Triple Shot
Has anyone tried combining Asuran Scan with the Ranger Kurzick/Luxon skill Triple Shot? As mentioned in the article it already has potential for high damage with Preparations. Think how much it would do when combined with Asuran Scan and "I Am the Strongest!". Anyway could someone test this out? My ranger hasnt played much of EotN yet. 86.0.112.136 11:03, 4 April 2008 (UTC)

EvilMaki (5/11/2009) :I tryed conjure ligthing + glass arrows + I am the strongest at rank 10 + scan at level 4 ; then triple shot rank 2 + dual shot. 100 armor barrel died XD, sometimes it doesnt die and i can make an extra distracting shot... 99DMG DIS SHOT OMG!!!

update
This is entirely too powerful now. +45% at Rank 1? o_O (T/C) 03:24, 8 August 2008 (UTC)


 * At least it's worth using now :p (I really should get back into the habit of previewing my changes first) BeeD 10:35, 8 August 2008 (UTC)


 * OOh. this+ I am the strongest+anthem of envy+spear of lightning=125 dmg vs al 60 :D. 122 vs al 80 :P.  }{ Ipo™ }{  10:39, 8 August 2008 (UTC)


 * Wow, this is gonna make PvE easier than it already is. 144 with all of the above + GFTE + Vicious Attack.  }{ Ipo™ }{  10:45, 8 August 2008 (UTC)


 * It's easy to score 100+ hits on an AL60 with Spear of Lightning on a crit - combine with GftE. This makes it even better. [[Image:Entropy Sig.jpg]] (T/C) 22:52, 8 August 2008 (UTC)
 * Or use a Crit Scythe with AoHM, Great Dwarf Weapon, some other buffs and this. You can maintain Asuran Scan on two foes, anyway. ــѕт.  мıкε  23:08, 8 August 2008 (UTC)


 * This + Unsuspecting Strike = ouch 217 damage! --:-) GlennThePaladin (Talk,Contrib) 17:47, 9 August 2008 (UTC)


 * Overpowered Pokeball skill huh? Cress Arvein [[Image:Cress sig.JPG]] 18:30, 9 August 2008 (UTC)


 * Masterball is overpowered because it takes the challenge out of catching Legendaries. At least they didn't make it boost to all kinds of damage... [[Image:Entropy Sig.jpg]] (T/C) 02:51, 10 August 2008 (UTC)
 * Yeah, you just use Ebon Battle Standard of Honor for that for easy mass-nuking. I wonder what that would do vs Shiro with 2 Eles using Celestial Storm? --Gimmethegepgun 03:11, 10 August 2008 (UTC)
 * Just because Shiro needs a haircut doesn't mean he is really a Charr... or does it?! Try Intensity at Legendary Spearmarshal on Celestial Storm? Fun. [[Image:Entropy Sig.jpg]] (T/C) 03:15, 10 August 2008 (UTC)
 * Actually, Battle Standard will do more than Intensity will, especially since Battle Standard's bonus damage is armor-ignoring, while the damage from Intensity is reduced by his armor (I think) --Gimmethegepgun 03:18, 10 August 2008 (UTC)
 * It's more practical, that's for sure. Intensity just multiplies damage, like VoS, so unless Celestial Storm is affected by armor then it should be no different. [[Image:Entropy Sig.jpg]] (T/C) 03:19, 10 August 2008 (UTC)
 * Since it mentions armor on the page itself I think it is affected by it. Also, 25% of 40 is 10, so a total of 50, while 40+15=55, so Battle Standard hurts more --Gimmethegepgun 03:21, 10 August 2008 (UTC)
 * Ah didn't see that. Nevermind. Use Symbol of Wrath maybe. :p [[Image:Entropy Sig.jpg]] (T/C) 03:24, 10 August 2008 (UTC)
 * Even I wouldn't use that against him, and I love Smiting. Also, on that topic, a LONG time ago me and a group wasted him almost instantly in HM due to Empathy, (from my smitemonk) and SV/Insidious from the Necro. And yet I don't even have Master's in NM because you never get any groups that good :( I think that's like the only mission that's EASIER in HM than NM --Gimmethegepgun 03:26, 10 August 2008 (UTC)

Who says you can't use EBSoH, Asuran Scan AND Intensity? XD EBSoH doesn't even have to be on your own bar, so you can find another PvE-only skill to abuse. =P ــѕт.  мıкε  03:29, 10 August 2008 (UTC)
 * I have Master's in NM using H/H so it's not that hard. Also, I didn't know Battle Standard did not work for armor-ignoring damage. So...blah. :\ Note that Scan only works for Attacks and Intensity only works for Spells... [[Image:Entropy Sig.jpg]] (T/C) 03:33, 10 August 2008 (UTC)
 * I never said anything about Battle Standard not affecting armor-ignoring, was saying that the bonus damage from it SHOULD be armor-ignoring, if it's like +damage on attacks --Gimmethegepgun 03:34, 10 August 2008 (UTC)
 * It doesn't/didn't affect Death Blossom's AoE or Flashing Blades. ــѕт.  мıкε  03:41, 10 August 2008 (UTC)
 * That's cause those aren't attacks...[[Image:ShidoSig_moebius2.gif]] 19:24, 13 August 2008 (UTC)
 * He was talking about EBSoH. [[Image:Entropy Sig.jpg]] (T/C) 20:29, 13 August 2008 (UTC)
 * I fail at reading walls of text. :( [[Image:ShidoSig_moebius2.gif]] 20:45, 13 August 2008 (UTC)

Trivia check plz
Someone go bug Emily Diehl about the Pokeball crap. 08:04, 11 August 2008 (UTC)


 * I see no reason why this would be related to pokeballs besides a passing resemblance. It doesn't even have anything to do with Polymock, which is referenced in the note. &mdash; Powersurge360  08:11, 11 August 2008 (UTC)
 * Just ask her, this is getting ridiculous --Gimmethegepgun 05:38, 13 August 2008 (UTC)
 * I don't care, that is NOT a pokeball. It is a lens. As in, magnifying glass. What does a pokeball have to do with a scan? NOTHING![[Image:Entrea Sumatae.png|Entrea Sumatae]] Entrea   [Talk]  05:39, 13 August 2008 (UTC)
 * idk, but it still DOES look a lot like one. Given the normal INAFR circumstances, that doesn't qualify as enough, but we can make one side shut up forever and have the other one gloat if we just ask Emily --Gimmethegepgun 05:43, 13 August 2008 (UTC)
 * What is it about the icon that makes it look like a Pokeball? A pokeball is half red, half white where this "ball" is all pink, and a pokeball has an extra "button" or something in the center between the halves.  The only thing that splits the ball into "halves" here is two lines of lens flare.  I see absolutely no resemblance, so I'm voting INAFR.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 13:28, 13 August 2008 (UTC)
 * If anything, it looks more like a crystal ball than a pokeball BeeD 13:59, 13 August 2008 (UTC)


 * Okay, using from that same page, here's a comparison shot. They seem quite similar to me, and the lens fare resembles a pokeball when it's opening. Just ask Emily already, end this --Gimmethegepgun 15:32, 13 August 2008 (UTC)
 * Minus the lens flare, I think it looks a lot more like Wikipedia:Image:Hal-9000.jpg. And Emily has been asked. &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 15:48, 13 August 2008 (UTC)
 * Or it could be a lense using some sort of beam to scan something. It's not a freaking pokeball. It's not opening up to reveal pikachu or some crap, and it most certainly is not a ball. 99.246.25.11 22:55, 3 September 2008 (UTC)
 * So it's more like those poke-index things, because it tells you everything about that pokemon/monster, including its weaknesses! =P ــѕт.  мıкε  22:59, 3 September 2008 (UTC)
 * Good, it's settled then, it's not a pokeball. Everyone can go and pollute the Sai page talking about Raphael. Lunchbox October 18:12, September 7, 2009 (UTC)

Deathpenalty removal
Only for caster or for casters party as well? Viruzzz 14:22, 11 March 2011 (UTC)
 * Only on self. Arnout aka The Emperors Angel 14:33, 11 March 2011 (UTC)
 * Hahan, the entire party lolz. I know Areanet is in a good mood, but if it was for the party, that would be by far the most overpowered skill in the entire game. Hard Mode would be a cookie. Especially vanquishing. Btw this is a skill that almost guarantees 100% surviving in Vanquishing. Areanet did good, but Guild Wars has lost most of it's challenges and tactics. You don't even need players anymore :p is this update to finally truly please us or whut? (This is what I dreamed about to be honest) btw I'm a little bit back on GW ;) --Jorre22225 09:56, 27 March 2011 (UTC)
 * The skill doesn't specify, which is why i asked, I had a feeling it was only for the caster. It doesn't matter anyway, I still rate the miss/block removal higher than the DP reduction, I rarely die these days. I don't use it at the moment, I probably still wouldn't use it even if it was party wide. &mdash; Viruzzz 13:43, 27 March 2011 (UTC)

When?
Just wondering, do YOU specifically have to kill the foe? I think that's what the wording implies, but if it is, it seems quite annoying (say, you've got triple discord behind you, you're almost killing him and then they kill him with discord), but if it's not, it seems overpowered in some way (all of the party casts it on 1 foe, they all lose DP). I'm just curious about which one it actually is. --El_Nazgir 12:27, 27 March 2011 (UTC)
 * No. If the target of the curse dies, when the curse is still in effect, you might as well by auto attacking a other foe, you'll still get the DP removal. Arnout aka The Emperors Angel 13:11, 27 March 2011 (UTC)


 * Ok. seems ridiculously good to use in all-human groups with some fast-ressers. --[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 14:57, 27 March 2011 (UTC)
 * Since this skill has been updated I have it in my skil bar all the time, and indeed, the DP removal only triggers for the caster, regardless of which one has killed the foe. It is not overpowered, but I have to admit, those who don't bother about deaths (like me) have their DP removed within the next 3 simpel foes wherever you are. Vanquishing has lost it's challenge since the 7-hero update and this skill. However, I prefer that than 3 heroes and 4 henchies. I'm glad Areanet finally did something great instead of good :p --Jorre22225 18:16, 28 March 2011 (UTC)


 * Meh, I don't see it as all that useful. If you die so often you need to use 12.5% of your skill bar to keep your DP managable..? But I guess it's a nice filler if you have nothing better to take (which I find rather rare, but it happens). --Vipermagi 18:23, 28 March 2011 (UTC)
 * If running a warrior, no miss is very nice. Its cheap enough to be spammable, and allows for 100% hits. Facing certain foes, comes to very good use. Arnout aka The Emperors Angel 18:42, 28 March 2011 (UTC)
 * Does it cut through blocking? --JonTheMon 18:56, 28 March 2011 (UTC)