User:Americanvlad/Build:R/W Melandru's Jungle Runner

Originally based off of the W/R Melandru's Resilience Totem Axe Farmer, the ''Melandru's Jungle runner was first devised so I could run the Totem Axe farming route (with variations for fighting). It eventually evolved into a way to map all around the Maguuma Jungle effectively for me. Later, with even more variations, I started running the Sanctum Cay/ToA route for greater profit. Eventually I was able to run anything (except for the Beacon's/Drok's route) quickly and easily.

Equipment

 * Armor - Druid's, for the extra energy.
 * Weapons - A +5e and +30hp weapon of some sort is ideal.

Usage

 * Cycle through Dodge, Storm Chaser, and Sprint as speed boosts.
 * When approaching areas heavily guarded by enemies with Hexes and/or Conditions, switch into Dodge preferably. Use "I Will Survive!" as a cover shout for now.
 * Once Dodge and "I Will Survive!" have both expired, Switch into another running stance: Storm Chaser or Sprint.
 * If your health starts to drop below 50%hp, abandon your running stance for Melandru's Resilience.
 * If "I Will Survive!" has recharged, use it.
 * Typically, Your health will return to a safer amount.
 * If this does not work, stop briefly, use "Shields Up!", Dodge (If Melandru's Resilience has expired), and Troll Unguent for a heal. If you feel safe enough, use Healing Signet.
 * Continue in this way to a secluded spot, regenerate health, and start out good as new again.

Counters

 * Massive degeneration.
 * Slowed movement such as Crippled.
 * Body blocking by mobs in narrow passages.

Variants
I typically usualy do not feel the need for Healing Signet since I have Troll Unguent, But it is fully up to the user.