User:Jazim/test

Weapon prefixes
ABHSS (Axe,Bow,Hammer,Sword,Staff in that order)

ABHSS Modifier Name Description - A--S- Barbed        Lengthens bleeding duration on foe by 33%. A-HS- Crippling     Lengthens crippled duration on foe by 33%. A-HS- Cruel         Lengthens deep wound duration on foe by 33%. A-H-- Heavy         Lengthens weakness duration on foe by 33%. AB-S- Poisoner's    Lengthens poison duration on foe by 33% ABHS- Ebon          Converts damage to earth damage. ABHS- Fiery         Converts damage to fire damage. ABHS- Icy           Converts damage to cold damage. ABHS- Shocking      Converts damage to lightning damage. A-HS- Furious       Double Adrenaline on hit (Chance: 1%-10%) ABHS- Sundering     Armor penetration +10% (Chance: 1-10%) ABHS- Vampiric      Life stealing: 1-3 life per hit, Health regeneration: -1 ABHS- Zealous       Energy gain on hit: 1, Energy Regeneration: -1 S Defensive     Armor +4-5 S Hale          Health +10-30 S Insightful    Energy +2-5

Weapon Suffixes
Modifier Name     Description -- Of Defense        Armor +4-5 Of Shelter        Armor +4-7 (vs. physical attacks) Of Warding        Armor +4-7 (vs. elemental attacks) Of Charrslaying   Damage +1-20% (vs. Charr) Of Deathbane      Damage +1-20% (vs. Undead) Of Dwarfslaying   Damage +1-20% (vs. Dwarves) Of Giantslaying   Damage +1-20% (vs. Giants) Of Pruning        Damage +1-20% (vs. Plants) Of Skeletonslaying Damage +1-20% (vs. Skeletons) Of Tenguslaying   Damage +1-20% (vs. Tengu) Of Trollslaying   Damage +1-20% (vs. Troll) Of Enchanting     Enchantments last 10-20% longer. Of Fortitude      Health +20-30. Of    +1 (1-20% chance while using skills).

Additional weapon modifiers
Modifier Name  Modifier Effect N/A       Damage +10-15%, Armor -10 while attacking / -1 Health regeneration / -1 Energy regeneration / Energy -5. N/A       Damage +10-15% while: enchanted / health is above 50% / in a stance. N/A       Damage +10-15% vs. hexed foes. N/A       Damage +10-20% while: health is below 50% / hexed.

Wand/Rod modifiers
Modifier name     Description --    N/A           Improves skill recharge (Chance: 1-10%) N/A          Improves skill recharge using 'any attribute name' skills (Chance: 1-20%) N/A          Improves casting speed (Chance: 1-10%) N/A          Improves casting speed using 'any attribute name' skills (Chance: 1-20%) N/A          +1-5 energy (while: enchanted / health is above 50% / health is below 50% / hexed) N/A          +13-15 energy, Energy regeneration -1

Shield modifiers
Modifier name     Description --   N/A            Armor +4-8 (vs.: Charr / Dwarves / Giants / Plants / Skeletons / Tengu / Trolls / Undead). N/A           Armor +4-8 (vs. 'any damage type' attacks). N/A           Health +20-30. N/A           Health +15-45 (while: enchanted / hexed / in a stance). N/A           Received damage -1-3 (while: enchanted / hexed / in a stance). N/A           Received damage -1-3 (Chance: 1-10%). N/A           +1 'any attribute name' (1-20% chance while using skills). N/A           Quick recovery from: bleeding / blind / crippled / dazed / deep wound / disease / poison / weakness

Focus item modifiers
Modifier name     Description --   N/A            Armor +4-8 (while: attacking / casting / enchanted / health is above 50% / health is below 50% / hexed). N/A           Armor +4-8 (vs. elemental attacks). N/A           Armor +4-8 (vs. physical attacks). N/A           Armor +4-8 (vs.: Charr / Dwarves / Giants / Plants / Skeletons / Tengu / Trolls / Undead). N/A           Armor +4-8 (vs. 'any damage type' attacks). N/A           Armor +4-5, Health -20 -OR- Energy -5. N/A           Improves skill recharge (Chance: 1-10%). N/A           Improves skill recharge using 'any attribute name' skills (Chance: 1-20%). N/A           Improves casting speed (Chance: 1-10%). N/A           Improves casting speed using 'any attribute name' skills (Chance: 1-20%). N/A           Health +20-30. N/A           Health +15-45 (while: enchanted / hexed). N/A           +1 'any attribute name' (1-20% chance while using skills). N/A           +13-15 energy, Energy regeneration -1.