Talk:Signet of Sorrow

Has a dead Pet? Is this supposed to be an IWAY counter? Zinger314 23:10, 22 September 2006 (CDT)

Would look that way. There are also several new curses...Ulcerous Lungs, Vocal Minority, and Well of Silence that will probably put a hamper on IWAY also. Janl 23:13, 22 September 2006 (CDT)

Hmm...On a N/Me, Signet of Illusions + Symbolic Celerity + this with the condition for instant charge filled = 1/2 second 60+ damage instant recharge with no energy cost? O_O Methnor 10:00, 24 September 2006 (CDT)
 * Update: I just tried this in PvP. In situations where there were people near corpses, it absolutely rocked, and ruined alot of people. However, there weren't many situations. I still used it as a damage dealer though, and I brought along Mantra of Inscriptions to cut down the recharge time. I also brought Insidious Parasite, Faintheartedness, and Conjure Phantasm. I boosted Parasite and Faint with Signet of Illusions (as I didn't have max Curses, I had max Illusion and Soul Reaping). Overall it worked pretty well. Methnor 10:45, 25 September 2006 (CDT)


 * Symbolic Celerity decreases the cast time by 25%, as being a primary nec makes you unable to spend any points in fastcasting. Even though, really nice counter vs IWAY, VimWAY or barrage teams in HA. -- Sai Qui 13:12, 25 September 2006 (CDT)


 * I know it's Fast Casting, that's the whole point of Signet of Illusions. Activate it and then cast Celerity. With 12 in Illusion it brings it up to 45%, and reduced the Signet of Sorrow's cast time to about half a second, which makes it work wonders. Methnor 13:23, 25 September 2006 (CDT)
 * You said N/Me (with SR), not Me/N (with FC). That confused me too.193.61.111.50 09:10, 27 September 2006 (CDT)
 * The whole point of Signet of Illusions is that you're able to activate Celerity using your Illusions attribute (which you're able to raise) instead of Fast Casting (which you aren't). You need Soul Reaping for higher Signet of Sorrow damage. That's why it's a N/Me and not a Me/N. Methnor 16:22, 27 September 2006 (CDT)

The damage number are confirmed up through rank 12. I left the other numbers because up until that point it had followed exactly the progression of Toxic Chill (which I had copied the code from). Janl 08:24, 25 September 2006 (CDT)

does this signet "consume" the corpse in regards to a MM build? or is this spell spammable, as in as long as the same corpse is sitting there, you can keep casting the spell? Malvaro 15:12, 16 October 2006 (CDT)
 * First, this Skill is not a Spell, it's a Signet =P Second, I don't think so as it's not written "Exploit" anywhere on the description, and this probably also means this Signet can be used even if the corpse is exploited Ericdanie 18:56, 22 October 2006 (CDT)

Of course this does NOT consume the corpse. The whole point of this skill is to spam it when someone's within range of a corpse. Arshay Duskbrow 21:32, 22 October 2006 (CDT)

This is gonna be one of my new MM skills...-DaMan 14:46, 24 October 2006 (CDT)

Un-document requirement
I noticed that it has an un-documented requirement in my using of it. Through technically it matches the description, the undocument requirement of it is that the corpse has to be UNEXPLOITED in order for the signet to recharge instantly. --Dcpmx 04:57, 22 November 2006 (CST)
 * I haven't experienced this. I have had problems where the corpse disappears while I'm spamming this, thus resulting in an unexpected recharge, but even after my hero MM exploits the corpses, I can still spam this skill. --Thervold 22:51, 2 December 2006 (CST)
 * Never mind, I just did a test, and you're right about the need for the corpse to be unexploited. Bummer. --Thervold 23:01, 2 December 2006 (CST)