Talk:Curse of the Nornbear

Talk
Repeatable TrapY 06:25, 25 August 2007 (CDT)
 * What's with the banner and all that, is that like a mission or something? I don't really get it. --Rotfl Mao 16:29, 25 August 2007 (CDT)


 * Banner? You mean the ad at the bottom? --Gimmethegepgun 16:32, 25 August 2007 (CDT)
 * No, i mean that to the west of Silhalla ther's that banner thingy, when you do the quest there's a banner showing at the end, just like you would finish a mission, and then there's a small banner on the world map... confusing explanation ^^ --Rotfl Mao 16:35, 25 August 2007 (CDT)


 * Do you mean the weird... T shape stuck in a ball of, well, rocks or snow maybe? It's right about the "Curse of the Nornbear" on the map. If that's what you mean by banner, I was wondering about it too. :/ --Marintha
 * Yeah that's exactly what i mean, when i finished this quest i've got an animation af a banner hanging from that. Like a mission or something... --Rotfl Mao 01:21, 26 August 2007 (CDT)
 * It's to show that you've done it. --Kale Ironfist 01:24, 26 August 2007 (CDT)
 * it's a mission, that's why the banner is there after you complete it, and why you get 5 points towards master of the north for completing it. 80.132.98.127 21:34, 26 August 2007 (CDT)

To complete the quest, you do not have to get the Vulfen Blessing, you simply have to know where the Nornbear spawns each time. ~ Remeard

The 500 norn points are not attainable more than once! Pulse Reaction, 11:49, 31 August 2007 (GMT)
 * I went through it after GWEN went live... the 500 reputation points are no longer listed as a reward. I seem to have received 100 points while doing it though. Somebody confirm?

Mission or Quest?
Need to clarify this, are these considered as regular Quests or more as Cooperative Missions? I had just yesterday formatted up this article as a quest, and yet now we seem to have others adding information as like a mission. Before proceeding with any more cleaning up of these, think it would be of benefit if there was a clear decision if these form missions (ie, when that little "flag icon" is involved, it's a mission vs a quest).

Discuss... --Wolfie (talk|contribs) 19:19, 28 August 2007 (CDT)


 * Even though they don't have a dedicated "mission outpost" from which they must be started, they do seem to play out like missions - they take place in a specialized instance of an explorable area, they have a major reward at the end, they have cutscenes (some quests do, but very few), they are repeateable, they count towards a campaign-specific completion title like Protector, and they actually leave proof on the map that you completed it (like the swords on a mission outpost, you get the little banner icon for these). Maybe they could be "Mission-like Quests" (a la "Boss-like Foes")?  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 00:11, 29 August 2007 (CDT)
 * It's a 1 level dungeon in my opinion. The other "missions" have a little flag where it says the "mission" name. Missions have shields with the bonus/master rewards, the GWEN dungeons don't. All/nearly all "missions" will be dungeons IMHO. Flechette 02:24, 29 August 2007 (CDT)
 * I'd consider both dungeons and these "mini-missions" to be different sub-types of true missions. As you noted, they don't have bonus/master level rewards, but as I noted, there is a special notation on the map to show they've been completed.
 * As for mini-missions vs. dungeons, dungeons have a number of special features that make them different - *all* of them take place underground, no exceptions; they have Level Maps and a special reward chest at the end; and they have a different type of icon on the map. Also, when you restart a mini-mission, you don't get a regular Quest Dialogue box, you simply get thrown straight into the mini-mission, whereas you *do* go through a Quest Dialogue to restart a dungeon quest.  In my opinion, those are enough differences to keep them separated.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 10:54, 29 August 2007 (CDT)

Interrupted Spirit World Retreat
I interrupted Spirit World Retreat while doing this quest and it turns out that you can't kill the Nornbear in the first spawning location. Once you do get him close enough to death, he gets an automatic heal. (death_hawk 05:11, 1 September 2007 (CDT))
 * This happens every time you fight him; if he's s'posed to use it to run away and you interrupt it you'll just sit around whacking at each other for a couple of minutes until he suddenly disappears. Seriously, ANet needs to give it a 1/4 cast time. Zaboomafoo 09:13, 2 September 2007 (CDT)