Forum:Second Guild Wars 2 trailer

Use this page to discuss thoughts and speculate about the second Guild Wars 2 trailer



The resolution is better on youtube itself.

December 3rd, 2009 trailer
Called the races of Tyria- can be viewed here.

Discuss. Shadowcrest 23:54, December 9, 2009 (UTC)
 * Looks quite cool imo. I soo want to play it :P [[Image:EM Signature.jpg]]  ***EAGLEMUT***   T  A  L K 00:09, December 10, 2009 (UTC)


 * Still fear that jumping/collision will ruin what makes PvP in GWO so much more than just using skills; positioning. When a warrior can jump over your line of defense, you might as well jump over your enemies' monk to kite. Which is, incidentally, what I don't like about WoW's combat. It really is mostly casting your skills and holding the Holy Trinity formation of tank-dps-healbot. Also, I prefer seeing rabbits run. --- [[Image:VipermagiSig.JPG]] -- (contribs) &emsp;(talk)  00:38, December 10, 2009 (UTC)

~  Jujipoo  talk 02:20, December 21, 2009 (UTC)

Why does everyone automatically assume GW2 is going to have the same professions? You'd think the combat styles would change over the course of 250 years. Obviously they're going to keep warriors, or something similar, as well as monks/healers and elementalists/mages, those are staples. But as for Mesmer, Ranger, Paragon, all of those could be divided and split into new professions. A bit of Mesmer and a bit of Ranger to make a new profession, for example. As for the combat, I would think they'd put some sort of limit on jumping. Maybe it'll require a skill to be able to jump high enough to get over someone.--99.225.28.182 20:02, December 21, 2009 (UTC)
 * I agree, I'm probably wrong about at least some of the professions. But I'd be surprised if they got rid of any of the core professions--they are a staple of GW and would anger fans. But I'm 99% percent sure that the people labeled Monk, Mesmer, and the Warriors are correct because honestly: tell me that chick doesn't stand like a mesmer with mesmer armor, and look at the shoulder plates of the monk. Totally a monk. And do I even have to justify the Warriors? ~  Jujipoo [[Image:Jujinicon.jpg|16px]] talk 21:20, December 21, 2009 (UTC)


 * They were planning to have less professions in GW2 than they have in GWO. I bet the Assassin won't make a return due to it being a Warrior with more game breaking mechanics :P Rit; maybe. Paragon; unlikely. Dervish; No idea. Core professions are probably going pretty much unchanged name-wise. (Disclaimer: except for the <10-professions claim everything is just my speculation!) --- [[Image:VipermagiSig.JPG]] -- (contribs) &emsp;(talk)  21:26, December 21, 2009 (UTC)
 * Yah, the one with the ? That's a dervish.--Łô√ë [[Image:Gigathrash_sig_G.jpg|Roar.]]îğá†ħŕášħ is hosting a Card Creation Contest! 23:35, December 21, 2009 (UTC)

I think you are incorrect on the Mesmer and Elementalist. Not sure but, it would look like the Mesmer and Elementalist are wearing the same armor. Just looks like its colored different.
 * Offical FAQ says that GW2 will have new professions. There's no way in hell they're going to do 5 different races with less than 10 professions. Each race will have strengths with different professions, and likely have professions exclusive to them, which will leave each race with pretty much just 2, maybe 3 professions that actually work for them, and that's with 8-10 professions. Could you imagine if they just did the core 6?--99.225.28.182 21:49, December 22, 2009 (UTC)
 * Anet has stated that they don't want a player's race choice to effect their gameplay huge amounts. I would be very disappointed if my charr mesmer equivalent (because new profs) was at a disadvantage to asuran mesmer equivalents.--Łô√ë [[Image:Gigathrash_sig_G.jpg|Roar.]]îğá†ħŕášħ is hosting a Card Creation Contest!  03:05, December 23, 2009 (UTC)
 * As for my opinion on which professions will sort of "leak" into GW2, I would say there will probably be something Assassin-like. Playing Assassin and playing warrior is totally different. There will definitely be more than one close-range physical, otherwise it'd just be caster-city. But it'll be like "rogue", or "bandit", or "thief", or something. Probably mixing Mesmer stuff with Assassin stuff.--99.225.28.182 21:54, December 22, 2009 (UTC)

The one labelled ranger? looks very mesmerish to me (think presear male mes armor) and the one labelled ? looks more like a ranger (definitely not a derv as it would be wearing a hood) &mdash;Noman  (talk | contribs) 22:19, December 22, 2009 (UTC)
 * I dunno. The game looks like it has ~13-15th century clothes, which is a little more advanced than the stuff in GWO. Also, just a note, the camera at this part is panning to the right so there's another male that couldn't be captured in the same screen. ~  Jujipoo [[Image:Jujinicon.jpg|16px]] talk 23:53, December 23, 2009 (UTC)


 * Here's the guy that didn't fit because the camera was panning. He looks kinda rouge-ish, doesn't he? ~  Jujipoo [[Image:Jujinicon.jpg|16px]] talk 00:01, December 24, 2009 (UTC)


 * That guy looks like a ranger imo.--[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 16:39, December 24, 2009 (UTC)

I thought i read somewhere that the armor is just gonna be light medium and heavy, instead of job based....
 * That would actually be pretty interesting, like different levels of armour exchanging between energy/movement and protection.--99.225.28.182 23:59, December 24, 2009 (UTC)


 * I might have the answer to all the confusion lol. Someone mentioned before that they are planning to have "less professions" which sorta makes sense because the developers might want us to try different races (as opposed to just trying different professions as in GWO. The fact that ur ancestry and social status choices (i.e commoner or gentry for humans) affects the storyline supports the above statement as well. So i think instead of choosing professions at character creation they might only have race selection and maybe professions can be chosen in-game adding a cool dynamic to the game. What they might also have is a system similar to GWO's 4 attribute system. We might have 'Classes' such as Warrior/Rogue/Mage, then (maybe depending on race) each class can be any of two or three professions e.g. Rogues can be Rangers or Assasins, Mages can be healers or elementalists or mesmers. Then each profession might have it's own attributes PLUS an attribute/Skill line that is class based! So Assasins and Rangers will have a 'Rogue skills' line. This gives more choice to the player (also eliminating "SUPER BUILDS") and reduces the need of having too many professions at characer creation!. OR maybe i just suggested a cool race/profession system that probably doesn't exist in GW2 lol. Anyway if my ideas turn out to be anywhere close, you know where you heard it first folks :) xxx --Ranger_Romeo 16:04, December 28, 2009 (GMT)


 * Off-topic, but where did the acronym GWO come from? What's the O for, 'Original'?  &mdash;Dr Ishmael Diablo_the_chicken.gif 16:21, December 28, 2009 (UTC)


 * lol, yes the O stands for Original, i don't know where I picked it up from though. Oh ANOTHER THING GUYS, i just read this article http://www.mmorpg.com/gamelist.cfm/game/473/feature/3812/page/1 and it seems that another reason why we can't guess Professions from the picture above is that instead of specific profession armours, they are gonna have light, medium and Heavy (which someone also mentioned above somewhere)generic type armours. So the RANGER? might as well be a ranger as far as we know. I know one thing though, it's gonna be harder when choosing targets during PVP if u specialise in killing one specific profession type lol. Speaking of combat, the article above says the they are making the combat "less complex" which i don't get. Combat in GW always seemed pretty simple to me compared to other MMOS lol--Ranger_Romeo 18:28, December 30, 2009 (GMT)

Sameish
Yes, it looks awesome, but it looks a bit (dare I say) sameish) - apart from being a little more vibrant, and a little more "awesome" - it looks, bare bones like Guild Wars. Perhaps I'm expecting more than there giving, or perhaps I'm just pessimistic.  Random  Time   22:25, December 22, 2009 (UTC)
 * There is only so far you can go with graphics if you don't want to animate everything with the 3mill cost trailers for phroph and factions.--Łô√ë [[Image:Gigathrash_sig_G.jpg|Roar.]]îğá†ħŕášħ is hosting a Card Creation Contest! 03:07, December 23, 2009 (UTC)
 * You mean the opening cinematics costed 3 mill to produce? &mdash;Noman [[Image:Nomansig.png | link=User:No_man]] (talk | contribs) 03:19, December 23, 2009 (UTC)
 * Each. Not the in game ones, these,, and .--Łô√ë [[Image:Gigathrash_sig_G.jpg|Roar.]]îğá†ħŕášħ is hosting a Card Creation Contest!  03:48, December 23, 2009 (UTC)
 * Tbh, I want it to just be Guild Wars. But a Guild Wars where I can play as an Asuran and I can Jump... Joshua Ed 09:09, December 23, 2009 (UTC)
 * Sameish? Well, if you mean the graphics then yes, it hasn't changed a lot, but GW's graphics are already so great (check WoW or Runescape, hahaha) that it doesn't need much improving really.
 * But if you also meant the gameplay, I think you are terribly wrong. I don't know if you've read anything about it, but if its going to work as they say, it will sure be a very, VERY big step forth from GW1. [[Image:EM Signature.jpg]] ***EAGLEMUT***   T  A  L K 11:04, December 23, 2009 (UTC)
 * Going forward is fine, just as long as they don't step sideways into something else. Joshua Ed 16:31, December 24, 2009 (UTC)


 * True. Graphics don't have to be much better than gw1 imo. The gameplay is the most important part (heck I even play old games like C&C 1, so you won't hear me complaining about graphics). --[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 16:39, December 24, 2009 (UTC)

I know what you mean by sameish lol. I think it's because they want old GW players to feel right at home, and i usually hate when game sequels change the visual styles so much that it looks like a different franchise lol--Ranger_Romeo 18:31, December 30, 2009 (GMT)

Combat
now, correct me if i'm wrong, but i believe this is the first time we've actually seen in-game footage of combat for gw2. watching the bit at the end (as well as reading that interview about destiny's edge) we can see that warrior, ranger, assassin, and ele (maybe not under those names, but the point still stands) will make a return. it'd be down right stupid if they got rid of warrior, so i don't think there was ever any reasonable question there. so yeah... just trying to make conversation.

p.s. i make it a point to, until more news about professions comes out, talk about gw2 as if the professions will be the same, simply for ease of conversation, and because i'm tired of every1 reminding every1 else that we don't know exactly what will happen with professions. Though, i suppose it'd cause some difficulty for the unworthy ones who don't follow news on guild wars 2.Akbaroth 14:46, December 27, 2009 (UTC)
 * Don't assume too fast. As a healer, Warrior always seems to me like the least useful core class of gw. Since there's no agro system, with the right skills *cought*Protective Spirit*cought*, just about any toon can be a tank. The only undispensable class is a "healer", and even that can be worked around if you really want to.212.198.144.59


 * You never met a good Warrior, did you...
 * Warriors deal the most consistant damage of all GW classes, and are by far the best for spike/pressure (or spikestream nowadays) in PvP. Additionally, they aren't made of paper. I say this as an Ele whose main purpose in my vanquishes is spamming GDW and playing defensively because spells deal no damage to enemies anymore. --- [[Image:VipermagiSig.JPG]] -- (contribs) &emsp;(talk)  15:59, December 27, 2009 (UTC)
 * i never said warrior was indispensable, but look at it, how many fantasy mmos lack a sword/shield and heavy armor class? it's one of the 3 (arguably 4) basic archetypes (tank, healer, ranged dps (arguably split into mage and archer/assassin)) that most rpgs can't (or wont) do withoutAkbaroth 16:06, December 27, 2009 (UTC)


 * You're describing the holy trinity, rather than the archetypes. Holy Trinity is the tank-healer-DPS machine that can only really be applied to games with terrible AI (WoW, for example. AI depends solely on Hate/Aggro. They don't 'think' at all. GW AI checks enemies for profession, health, armor, potential damage...). The archetypes are Warrior, Priest, Archer/Rogue, Mage. --- [[Image:VipermagiSig.JPG]] -- (contribs) &emsp;(talk)  16:32, December 27, 2009 (UTC)

Giving Tyria a voice
 An interview video with GW2 voice actors, sadly, no norn. Most of you've prolly seen it anyway, but here it is.--Rotfl Mao 19:49, December 27, 2009 (UTC)
 * Methinks that these characters will become kinda like the "Heroes of Tyria", we'll see  Random  Time   01:35, December 28, 2009 (UTC)