Henchman

Henchmen are computer-controlled characters that you may elect to enlist in your party once you've left Pre-Searing Ascalon. Their skills and attributes grow with their levels as you progress through the game (some of the skills filled in from this article).


 * Henchmen count as party members, and as such claim their share of the party's experience and loot.
 * Henchmen will generally attack whatever the party leader is targeting. This is both positive and negative. Single enemies may go down quickly, but its often a strategic advantage to engage more than one (equally dangerous) enemy.
 * The AI controlling the henchmen is often unpredictable/illogical, causing such frustrating behaviour as healers rushing heedlessly into a melee and getting cut down, or warriors standing impotently while an enemy is right next to them.
 * Henchmen all have either a Resurrection Signet or Restore Life, though they will not typically use them while engaged.

The Henchmen
The bottom five replace the top five in the latter parts of the game.
 * Stefan - Sword Warrior
 * Alesia - Healer Monk
 * Orion - Fire Elementalist
 * Reyna - Ranger
 * Claude - Cultist Necromancer
 * Little Thom - Axe Warrior
 * Dunham - Enchanting Mesmer
 * Lina - Protector Monk
 * Eve - Cultist Necromancer
 * Devona - Hammer Warrior
 * Cynn - Fire Elementalist
 * Mhenlo - Healer Monk
 * Aidan - Ranger


 * Mad King's Guard: Four henchmen temporarily available in Lion's Arch during the Halloween 2005 Update.

Henchmen Availability
1 Except for the Temple of the Ages where the party size is 8. 2 Except for the Dragon's Lair and the Tomb of the Primeval Kings where the party size is 8. 3 Aidan, Cynn, Devona, Eve, and Mhenlo are available in Deldrimor War Camp, Marhan's Grotto and Thunderhead Keep while Claude, Stefan, Alesia, Orion, and Reyna are not.

Henchmen Progression
What follows is an outline of henchman level progression through the game.


 * Level 3: Ascalon City, Sardelac Sanitarium, The Great Northern Wall
 * Level 6: Fort Ranik, Frontier Gate, Piken Square, Ruins of Surmia, Serenity Temple
 * Level 8: Nolani Academy, Grendich Courthouse, Yak's Bend, Borlis Pass, The Frost Gate, Ice Tooth Cave
 * Level 10: Beacon's Perch, Gates of Kryta, Lion's Arch, D'Alessio Seaboard
 * Level 12: Bergen Hot Springs, Beetletun, Divinity Coast, Druid's Overlook, The Wilds
 * Level 15: Quarrel Falls, Bloodstone Fen, Ventari's Refuge, Aurora Glade, Maguuma Stade, Henge of Denravi, Riverside Province, Sanctum Cay, Fisherman's Haven, Temple of the Ages
 * Level 17: All Crystal Desert Locations
 * Level 20: The Dragon's Lair and on, through the Southern Shiverpeaks and the Ring of Fire Islands.
 * Infused: The latter Southern Shiverpeaks - Thunderhead Keep Marhan's Grotto - and the Ring of Fire Islands.