User:Opacitas

Welcome into my user page where I stored some build I wanted to keep after the build wipe.

BiP build
The BiP necromancer (also known as a battery) is a powerful source of energy for the party using the skill Blood is Power. The core of the build involves using BiP on party members, getting healed (or self-healing) and doing the same over and over.

Attributes and Skills

Equipment
 * Scar Pattern Armor is recommended for energy. Adding Superior Runes to reduce health is an option.
 * Any staff (or wand and focus item combination) that provides +5 Energy and fast recharge and cast time for Blood Magic is optimal. An item which reduces health or one that lengthens enchantments (for Blood Renewal and BiP) can help also.

Usage
 * Keep Blood Renewal on at all times.
 * Use Blood is Power on any party member you wish to give Energy to.
 * Use Blood Ritual as a cheaper and long-lasting alternative to Blood is Power (as your Energy permits).
 * A good Battery never waits for people to call their Energy. Instead, the bipper should have a plan:
 * Before a fight, the bipper should provide energy to "setup" party members (such as trappers, bonders or ritualists)
 * During a fight, the bipper should bip the healers, then other casters, then frontline attackers in that order of priority.
 * Use wells as Energy and circumstances permit.
 * Use Consume Corpse for energy, healing and/or corpse denial.
 * Having as little maximum health as possible allows the bipper to be extremely effective in doing his/her job, however, this should only be done if the bipper is very good at staying alive. Dying does not really harm the bipper, but having to do without the bipper in the middle of an intense fight is not a good thing for the other party members.

Variants The only essential skills of the build are BiP and Blood Renewal. Therefore an endless number of variants (and combinations with other tasks) can be imagined usually at the expense of the attribute points in Death Magic. Some popular alternatives are:
 * Choose Order of Pain to increase the physical damage dealing.
 * Choosing a monk secondary and using Heal Area for self-healing or spamming Heal Party to help with the healing and self heal and also using Protective Spirit to account for the lack of health if you decide to go with lower HP.
 * Choosing an elementalist secondary and using wards to protect the backline of the party.
 * Replace Resurrection Signet with a hard rez when situations/secondary professions permit.

Templates

History
 * (cur) (last) 19:08, 17 January 2007 Barek (Talk | contribs) m
 * (cur) (last) 20:35, 2 January 2007 Barek (Talk | contribs) m (→Templates)
 * (cur) (last) 21:01, 30 December 2006 Rapta (Talk | contribs) m (→Attributes and Skills)
 * (cur) (last) 11:53, 18 November 2006 Odr (Talk | contribs)
 * (cur) (last) 10:48, 17 November 2006 Fyrenbot (Talk | contribs) m (bot: build move (adding sort key to cats))
 * (cur) (last) 10:48, 17 November 2006 Fyrenbot (Talk | contribs) m (N/any BiP Necro moved to Build:N/any BiP Necro: bot: build move (moving article to build namespace))
 * (cur) (last) 01:38, 2 November 2006 Rapta (Talk | contribs) m (cleaned up and +jaundiced gaze since no optionals mentioned)
 * (cur) (last) 01:02, 24 October 2006 MeromScha (Talk | contribs) (→Variants)
 * (cur) (last) 01:00, 24 October 2006 MeromScha (Talk | contribs) (→Usage)
 * (cur) (last) 00:55, 24 October 2006 MeromScha (Talk | contribs) (→The Build)
 * (cur) (last) 00:54, 24 October 2006 MeromScha (Talk | contribs) (→Usage)
 * (cur) (last) 16:42, 21 October 2006 Jyro X (Talk | contribs) m (rv'd to older version by Jyro X. Milthuran's Staff does not meet the qualifications set forth in that description.)
 * (cur) (last) 14:26, 21 October 2006 SirGoober (Talk | contribs) (→Usage)
 * (cur) (last) 18:27, 25 September 2006 Jyro X (Talk | contribs) m (→Variants)
 * (cur) (last) 13:35, 25 September 2006 Jyro X (Talk | contribs) (→Variants)
 * (cur) (last) 13:29, 25 September 2006 Jyro X (Talk | contribs)
 * (cur) (last) 15:39, 24 September 2006 Dirigible (Talk | contribs)
 * (cur) (last) 23:37, 17 September 2006 Karlos (Talk | contribs)

Famine/55 titan farmer
This build is designed to farm in The Foundry of Failed Creations with a 55 Monk and Famine Ranger in hopes of getting a Titan Gemstone as they go for a large sum of money.

105 Monk Tank

Equipment
 * Any weapon with lengthening 20% enchantment time will work but I recommend Kepkhet’s Refuge for the extra energy given.
 * All pieces of armor must have a superior rune on them bringing your health down to 105hp which is a variation of the 55 Monk build.

Usage Cast the last 3 enchantments when loaded into the area and take the Anguish Hunt and Quest. Cast Protective Spirit, Spell Breaker, and then Shield Of Absorption once Quickening Zephyr is up. Gather all mobs into one central area and stand very close to all spell casters and start on a cycle of casting Ancestor’s Visage and Sympathetic Visage. Maintain Protective Spirit, Spell Breaker, and Shield of Absorption at all times. Stay close to the monks 1º, then spellcasters, necros and mesmers. After finishing them go for the melee enemies. If any melee targets manage to stay alive wait for their Healing skills (Healing Signet, Troll Unguent, Leader's Comfort) and interrupt them using Lightbringer's Gaze or/and ask for the ranger's help with Apply Poison.
 * Note that these 2 only work when being hit with melee attacks so do not continue to keep up if there are no melee attacks on you.*

Counters and Problems
 * Casting Spell Breaker when Quickening Zephyr is not up will result in it not recharging in time which then can lead to enchantment stripping and death.
 * Not having all the spell casters in adjacent range to be hit by Visages.
 * Healing spikes from Margonite Anur Ki

The Famine Ranger

Equipment
 * Radiant Armor with Superior Wilderness Survival rune and runes of attunement for any other slots available is recommended.
 * A Staff with 15 or more energy.
 * Any type of Bow (Longbow or Flatbow is recomended).

Usage Cast last 2 enchantments on Monk when done loading and take Anguish Hunt and Quest. Use Serpent’s Quickness followed by Quickening Zephyr when Monk is ready. Cast Famine and keep Quickening Zephyr and Famine up at all times. Cast Edge Of Extinction when Margonites are close to death.

Variants
 * Replace Apply Poison with Lightbringer's Gaze (depending on Lightbringer Rank) for different ways to deal with stragglers.
 * Some people like to carry Succor in place of Balthazar's Spirit.

See Also YouTube Video of similar build in action using a ranger hero

History
 * (cur) (last) 19:25, 7 April 2007 85.242.224.197 (Talk) (→The Famine Ranger)
 * (cur) (last) 19:22, 7 April 2007 85.242.224.197 (Talk) (→Usage)
 * (cur) (last) 19:20, 7 April 2007 85.242.224.197 (Talk) (→Usage)
 * (cur) (last) 19:14, 7 April 2007 85.242.224.197 (Talk) (→Usage)
 * (cur) (last) 19:06, 7 April 2007 85.242.224.197 (Talk) (→Equipment)
 * (cur) (last) 19:05, 7 April 2007 85.242.224.197 (Talk) (→Equipment)
 * (cur) (last) 19:04, 7 April 2007 85.242.224.197 (Talk) (→Equipment)
 * (cur) (last) 22:44, 30 March 2007 Codyb9375 (Talk | contribs) m (someone changed one of this skills....)
 * (cur) (last) 04:35, 30 March 2007 72.131.113.81 (Talk)
 * (cur) (last) 04:56, 29 March 2007 Lord Carnage (Talk | contribs) m (→Counters and Problems)
 * (cur) (last) 04:56, 29 March 2007 Lord Carnage (Talk | contribs) m (→Counters and Problems)
 * (cur) (last) 04:14, 28 March 2007 Defiant Elements (Talk | contribs) (+del)
 * (cur) (last) 01:23, 28 March 2007 Codyb9375 (Talk | contribs) (changed one skill)
 * (cur) (last) 23:30, 27 March 2007 Codyb9375 (Talk | contribs) (New page:   This build is designed to farm in The Foundry of Failed Creations with a 55 Monk and Famine Ranger in hopes of getting a [[Titan ...)