Soul Reaping



Soul Reaping is the Necromancer primary attribute, so only characters that are primary Necromancers can put points into Soul Reaping. It works by giving the character "X" energy whenever creatures die near you, where "X" is the Soul Reaping attribute rating. There are currently no skills that use Soul Reaping; any weapon or armor mods that involve Soul Reaping casting cost or recharge will have no real effect.

Guild Wars Description
"For each (Attribute) point of Soul Reaping, you gain 1 Energy whenever a creature near you dies."

General Description
The main purpose of Soul Reaping is to keep boosting your energy as your team kills things. Generally, for normal adventuring play, a rating of 4, 5, or 6 (including rune and scar bonuses) is plenty; if you're fighting very sporadically (such as a random PVP battle), it's not going to be nearly as useful.

The image to the right shows the approximate area within which Soul Reaping works.