Talk:Ilsundur, Lord of Fire

Isildur anyone??

He uses a lot more skills than glowing gaze...

Killed him in 1 sec with 'Pain Inverter'
 * Rofl yeah that was insane. I aggroed him with Pain Inverter and then instantly turned around to get my chest loot. [[Image:Chuiu Me Icon.png|Chuiu]] 02:31, 16 September 2007 (CDT)

If you don't have pain inverter, try to get interrupter to hit Shield of Fire. After killing myself on it the first time (as an earth protect/nuker) I disabled my R/Me (Winter, Interrupt, and Barrage) and hand fired Web of Disruption. He was dead in 15 seconds. --Falseprophet 13:01, 16 September 2007 (CDT)
 * Winter + Barrage + Interrupts really works well. Broad Headed Arrow also works well if you have two or more Rangers.  It's also worthwile to bring a Restoration Rit with Recovery and Recouperation to counteract the burning caused by most enemies in the dungeon. AfroThunder396 19:50, 22 September 2007 (CDT)

I went in with henchmen and heroes and after several kills saw how the lava bombs damaged him heavily. I simply placed my entire party next to him and started dropping fireballs. I also found it usefull to preprotect one member to then send it in as a sort of "tank" Medwannabe 20:09, 9 October 2007 (UTC)

Name origins?
From what I know of Norse languages, it is very possibly that his name means "Fire Spirit". Anyone know if it does, and in that case, in which language?85.24.6.29 13:59, 16 November 2007 (UTC)

Buff in Nov. 2007
Ilsundur has been buffed. He is now next to impossible to kill. Fire bombs don't damage him any more. Pain inverter works only when you can keep your DP down. Bring many Powerstone of Courage.... And add suggestions here please! --Doodle01 06:40, 24 November 2007 (UTC)
 * Update: was able to kill him with: myself (R) and one other real person (N), two Water Magic heroes, 2 Prot. Monks, Earth Magic henchman and Mesmer henchman. On purpose did NOT use interrupts but rather constant Pain Inverter and Spoil Victor to let damage do damage. Of course we died quick too so it took 3 Powerstones of Courage.--Doodle01 04:09, 27 November 2007 (UTC)

I made all the dungeon and i had to /resign, my team was not able to kill him, he has an extremly high amount of hp, Fire Bombs wipe all heros or henchies...Big Bow 04:54, 25 November 2007 (UTC)

My mate had a similar problem. Just couldnt beat him. The best advice I think is to flag any heroes + henchies some distance from each other, avoiding the circulating fireballs, and take a player Ranger with Broad Head Arrow with a silencing bow, and high Marks, advised 16. Dazed can be kept up almost indefinitely (14 seconds with 16 marks and the silencing mod, halved because it is a boss), and players should know to use it immediately once its recharged. itd also be best to start with this skill as it offers the best chance of stopping his, highly likely, Savannah Heat being used as other members get within attack range at the start of the fight. If you have no ranger players, you could simply force a hero to use it whenever it has recharged. I was the ranger in the fight when i helped my mate redo it about 20 minutes ago. it took a while, 1 hero death; was an instakill because of the circulating fireballs, but the boss hardly got a cast off. Same advice id offer for Murakai, Lady of the Night On a bonus note, if you want to further own him, a mesmer with Psychic Instability i assume would knock down the boss every time he is interrupted. Maybe Dwarven Battle Stance with a hammer or another ranger with Incendiary Arrows would keep it on the ground most of the time, let alone interrupted -- Xav 20:26, 25 November 2007 (UTC)
 * Buff some ppl with PS, hex him with Pain Inverter, he use Savannah Heat, loop o_O.

Oh come on, just did it a couple of days ago. No biggie. Just need competent protection and decent pressure, like with any other boss. Ok, that's not helpful. Lemme see. We used a Paragon, monk and rit as defense and had a couple of mesmer heroes on FC nuking and anti-caster illusion build i think. Plus a tank and someth else i cant remember, prob an ele.NightAngel 16:22, 27 November 2007 (UTC)

I did it with a full hench/hero group, so 7 out of 8 the bomb was wiping the heros/henchies. Big Bow 05:42, 28 November 2007 (UTC)

It's too way hard this damned boss. I would like to see who killed him in 5 secs.--:-) GlennThePaladin (Talk,Contrib) 21:11, 11 December 2007 (UTC)

Most of the people here saying that the boss is "no biggee" are not working all-Hero/hench teams, I note. :/ I have found dazing is good but knockdowns are better with this boss. If you are a relatively high-energy class (e.g. Elementalist) and have a reasonably high Deldrimore rank, buffing your melee henches/Heroes with Great Dwarf Weapon is pretty effective. Tomr819 19:17, 15 December 2007 (UTC)