Talk:Game updates/Archive

Section 0
Apologies for messing the update around, thought i was formatting but seems someone has beaten me too it, ill check it tomorrow and make sure its the same as previously done large update. --Delphi 11:57, 29th Sep 2005 (GMT)
 * Much still needs to be added about the patch change. There is no information about the changes in Tomb of Primeval Kings or about the sky decor within those 3 locations.  --68.226.60.106 19:33, 28 October 2005 (EST)

is there a way to refresh the page other than changing a date in the TOC and changing it back? - JRR
 * Clicking edit and then saving without changing anything will update includes. Alteratively, you can add "?action=purge" to the end of the URL for the article.  --Fyren 15:34, 8 Sep 2005 (EST)

Good work, I think there should be a link to this from the Main Page! Also, I had some discussion with my guild mates about whether those new quests really are in ascalon. We couldn't seem to find them. - LordBiro

To head length-creep off at the pass, this has been broken up into individual update articles. This a) keeps the main article length down (as it will undoubtably grow over the years) and b) keeps the discussion-tabs focused. I pretty much arbitrarily decided the naming format should be Update:  BUT it also makes sense if we just number it Update: and then the actual # of the update (so May 11 update becomes Update:00001). Anyone have a good argument for changing it? The time to do so would be NOW while there's just a few pages to move and clear. Nunix


 * No need whatsoever; the game doesn't identify them that way, so neither should we. The only other valid format I can think of would be build numbers, but that's just about as tedious, and pretty much useless to anyone (besides maybe the developers themselves).


 * Actually, now that I think about it, it might be neat to include the build number on the update page itself. &mdash;Tanaric 18:53, 22 Jun 2005 (EST)

Perhaps this should be a category, instead? I think that makes better sense than doing the manaul listing of the game updates. Kathryn Maulhammer
 * Ok, categorised. One problem that I hadn't forseen is that it's sorted oldest->newest. Can that be changed? --Kathryn Maulhammer 17:17, 22 Jun 2005 (EST)


 * I don't believe so, unless you want to establish a new time system. Maybe we could do an inverted Unix time -- count the number of seconds until 1/1/2070? :)


 * In all seriousness, it shouldn't be too much of an issue. Updates aren't coming every hour, so the overhead of manual listing is pretty slim, and since we're manually copying the update here anyway, it doesn't take much to add a line to the index each time. &mdash;Tanaric 18:53, 22 Jun 2005 (EST)

Hadn't seen your post there Tanaric, I think my browser window was too small :P I agree, I think it was fine before categorization. Yes categories are useful when there is an unknown or complex structure or when the frequency of updates is such that a list could never be maintained. As this page is now I think categories are wholly unnecessary. Anyway, I've altered the design slightly to include the last 3 updates on the page itself. 21:42, 23 Jun 2005 (EST)

Update Format
A couple ideas for updates format:


 * 1) Archiving old months; I implemented it, see what you think.
 * 2) A small (discuss this update) link on each update page, pointing to that update's talk page, so that a person can access the talk page without clicking through to the update's main page.
 * 3) Removal of the update main page links from the top of the page, as they are completely unnecessary (small edit links on each section allow editing the update pages, and the TOC shows you what updates occurred recently anyway).

&mdash;Tanaric 18:35, 15 Aug 2005 (EST)

PvP Extreme Weekend
Hey all.. earlier I began writing a PvP_Extreme_Weekend article, because there seems to be no other info on this around (except digging around the game updates page). I stopped after about 15 minutes, wondering whether it'd be acceptable or not. I don't know if there will be any more of these, and I'm not sure if it's alright to make a page dedicated to an event that happened once.. at first I felt it'd be a good idea, but I began to reconsider... anyways, does anyone feel that it should or should not be done? If it's green-lighted, I get dibs on writing it!!! ;) --Midk 12:28, 28 Aug 2005 (EST)
 * I say we should have an article. A ton of people were logging in late Thrusday early Friday asking: "So, what' this PvPX thing?" So, I guess we should have an article explaning what it is (pretty soon will be "was"). We could mention in the PvP entry that at times the developers of Guild Wars will increase the rewards of the PvP system as they "did" in PvP Extreme. So, go for it! --Karlos 17:18, 28 Aug 2005 (EST)
 * That's cool. :) I had only written a paragraph or so, but I was referring to the weekend in past-tense, while also trying to keep it categorized in a way, to "add" dates (weekends) later on if/when these events are held again... anyways, I'll begin work on it now, thanks. :) --Midk 18:29, 28 Aug 2005 (EST)

Long Dash
Do we want to keep the long dash for the article names? The most recent two use a normal dash. --Fyren 20:42, 30 Sep 2005 (EST)


 * In the quiet words of the Virgin Mary... "Come again?" :) --Karlos 23:50, 30 Sep 2005 (EST)


 * If we don't have more important problems to discuss, then this Wiki must be in a pretty good state. ;) --Tetris L 23:55, 30 Sep 2005 (EST)

Discussion on the Content of the Updates
FYI, the better place to discuss an individual update is on the talk page for that update itself, since each update has it's own page. --JoDiamonds 09:48, 14 March 2006 (CST)

2006 Feb 10: Anyone have any idea what the exploit was, or details about it in general? I'm just curious if someone had 15k armor in Pre-Searing or something like that! --JoDiamonds 08:46, 14 February 2006 (CST)
 * Basically It was an exploit allowing player to get items into pre searing (not armor). The player would go into an observer match while in pre, click guild hall, have a guildie give them the items, click leave guild hall, and they have max weapons/what have you in pre. --FireFox 08:55, 14 February 2006 (CST)

2006 March 13: What do you think about the Skill Trainer update? I think it takes the motivation out of starting a new Character. My first was a R/Me and now I startet a Me/E, so I can buy any Mesmer-Skill I want. That sounds good, but if I do so I don't get any reward for some Skill Quests in the future and you have less goals to reach, because you can get everything right at the start.


 * I actually like it to a great extent, because it makes replaying through the game with a similar character a new experience. See more discussions here: Talk:Game_updates/20060309. --JoDiamonds 09:47, 14 March 2006 (CST)

(No Longer)Today's Update
There was an update today for which there was no notice posted on the website. --Karlos 16:02, 30 October 2005 (EST)
 * Not that I've noticed. I've had no update today.  --Rainith 16:48, 30 October 2005 (EST)
 * after the big halloween one there was a minor one where the mad kings guards were added (and the collecters?) Skuld &Dagger; 18:37, 30 October 2005 (EST)
 * That's the one I'm talking about. And this is the second time they have done this. They did it in September too. --Karlos 21:24, 30 October 2005 (EST)
 * They've done this many times. --Fyren 07:38, 31 October 2005 (EST)

Did this happene again today? Or is this the 11th's.. curse gmt :D &mdash; Skuld 19:33, 12 March 2006 (CST)

Source?
Where does the information about the updates come from? I've looked all around on the official site and other sites, and I can't find this information anywhere but here. I always get curious when there's a new build, but I have to wait until the next day to find out what changed. --Dinosaur Planet 14:02, 4 March 2006 (CST)
 * The official site has a link on the main page for Game Updates that is where the info comes from. --Rainith 14:04, 4 March 2006 (CST)

Undocumented Changes
Is there a place to write down undocumented changes? Prior to the last update, boss auras didn't display for some people with older video cards, now they show up, at least for me. -- Gordon Ecker 18:38, 10 March 2006 (CST)
 * that might be part of the Direct3D thing? Currently the precident is to add a section called "GuildWiki Notes" at the bottom of the update article, and then do whatever you want there d-: -PanSola 18:53, 10 March 2006 (CST)

Undocumented Updates :)
Ok, they just fixed the Hall of Heroes. It was malfunctioning for several hours (the counter after the UW map didn't start), and they finally fixed it. Europe held favor for several hours pro bono. :) Should we document this? There is no mention on their site. --Karlos 03:16, 14 March 2006 (CST)
 * I've been thinking about this myself a few times in the past when I downloaded a new EXE (my firewall gives me a warning every time it happens, so I know), but no update description was given on GW.com. I noticed that the GW version number is displayed somewhere in the options menu. We might note this for every update, and check it for undocumented updates. -- 18:21, 17 March 2006 (CST)
 * Today we had such a case. I've created an article under Game updates/20060323-2. Please discuss if you want to add it to the update list. -- 18:28, 24 March 2006 (CST)

Post-Factions release update
I think there's been at least one "silent" update since the release of Factions. I don't know if the actual GW client was updated and all, or if they were just streamed, but during Monday, the Alliance feature started working, and I just recently received word of the bug involving Amber having been fixed. I'm unsure if these updates were just one, or two separate ones. I haven't added anything myself though, as I was unsure both of if the page is only supposed to list build updates, or also streamed ones. -- 213.113.67.150 15:39, 1 May 2006 (CDT)


 * Only updates with update notes shoulod have their own pages. Streamed unannounced updates are noted as GuildWiki notes in the same days update page, --[[Image:Gem-icon-sm.png]] 11:41, 1 June 2006 (CDT)

Last update mess up going to The Black Curtain?
When I went from Bergen/Nebo to Cursed Lands, and then traveled west across the Cursed Lands to zone into The Black Curtain, guess what... it zoned me back to Nebo Terrace, as if I had stepped through the same portal that I had come in from. That was a complete waste of time. Does anyone know if this is an issue with the latest update or was it just some random goof?


 * I have noticed the same thing happening occasionally in Arborstone/Tanglewood Copse, even before last update. Me and my sister solved it through both running at portal, and keep running while loading until you can see yourself on the screen again. Then we made a correct zoning. Odd, but it worked. So, my guess is it's a global bug that appears occasionally -- Stylva 05:39, 5 July 2006 (CDT)

Festival Games
Anyone know if the latest update has removed the Festival Games.

Incorrectly modified shelds? (13-07-06 and 14-07-06 updates)
Does anyone know what was wrong with yesterday's shields? Also, it seems odd that an update with such a small list of changes weighed in at about a meg and a half, I suspect they're starting to stream over something. -- Gordon Ecker 03:22, 15 July 2006 (CDT)

Celestial skills on henches
Does anyone know when they added celestial skills to the henches in Raisu Palace and Imperial Sanctum? What about Shiro's knockdown immunity? -- Gordon Ecker 01:28, 16 July 2006 (CDT)
 * As far as I know, they've always had them. They just use them upon their first encounter.--&mdash;  xis10al  [[Image:Xis10al_sig_icon.jpg]] 03:20, 16 July 2006 (CDT)

Trap damage display bug
The damage and healing no longer appears for traps (with the exception of Dust Trap). Does anyone know how long this has been going on? -- Gordon Ecker 01:31, 24 July 2006 (CDT)
 * It's been in list of skill anomalies since the end of May, at least. --68.142.14.19 03:54, 24 July 2006 (CDT)