Talk:Ulcerous Lungs

This skill gets my vote just for the mental image. Coughing up blood when you shout... yuck. 149.169.109.183
 * I think he's saying "I hate blueberries!" --71.50.184.177 05:05, 27 September 2006 (CDT)
 * That's my new battlecry. Damn blueberries! Actually, this needs a nerf. Either reduce the area of effect or the degen. As it is, it completely overpowers Suffering with the Bleeding, even with the additional recharge time.193.61.111.50 09:15, 27 September 2006 (CDT)
 * How about they just make suffering 10 energy? Why does everything need a nerf? Alt F Four 01:11, 28 September 2006 (CDT)


 * All in all, it is a 5 degen conditional aoe...nothing that special.--Life Infusion 20:00, 28 September 2006 (CDT)

What about using this on top of Spiteful Spirit? Yes, I'm only thinking PvE. -- ChaoticCoyote 12:22, 16 October 2006 (CDT)

So this skill doesn't inflict its own bleeding at all now? So basically it is nearly worthless unless you coordinate with Pubs in PvE right? Which basically won't happen. --RabiesTurtle 21:10, 1 February 2007 (CST)


 * Oh lookie, Jagged Horrors cause bleeding. Make the connection. Metasynaptic 21:45, 1 February 2007 (CST)


 * So do several other skills, I am not a moron. They skill you mention is in another attribute which makes it just slightly more worthwhile then using a secondary profession.  Heck, with Jagged Horrors you even have to hope your minions go for the Paragon (or Warrior if he happens to use shouts) to be effective at all.  The point is this skill causes NO benefit unless the bleeding is already on the target.  This wouldn't be bad for a Warrior or a Ranger profession, but Necromancers don't exactly specialize in putting bleeding on enemies.  Spare the sarcasm and realize the point I was making. Remember, you only have 8 slots in your skillbar... --RabiesTurtle 22:06, 1 February 2007 (CST)