Talk:Guild Wars Eye of the North

"If you think of EotN as a story in three acts"
If you think of Prophecies as a story in three acts, the first involves escorting refugees to Kryta, the second involves Ascension, and the third involves trying to destroy some evil foes. That doesn't mean "Act 2" appears on the screen once you complete Sanctum Cay. If PC Gamer had have said "Eye of the North is a story in three acts," maybe delimiting them with "Act 1" et cetera would be applicable. -- Dashface  23:16, 31 May 2007 (CDT)


 * Correct, the PC Gamer article makes no explicit statements about a formal act division. -- Gordon Ecker 00:15, 1 June 2007 (CDT)

Video looks awesome
here is the video of the caverns of the Shiverpeaks in GW:EN. It looks awesome can't wait till my pre-order comes in :D Ownage myname 12:42, 3 June 2007 (CDT)

Uhm.. It's not the caverns of the Shiverpeaks, just a preview of the dungeons (Depths of Tyria). Anyways, yes it was a great trailer, I watched it over and over because it has great music in it and great scenery, I just couldn't stop watching xD :D -- Austy 14:29, 3 June 2007 (CDT)
 * Am I halluncinating or did that frog have a sword? The Myotis 02:09, 6 June 2007 (CDT)
 * Heket --DEATHWING 06:45, 6 June 2007 (CDT)
 * Definitely didn't look like a heket. Also, Moria. Yeah, I understand it's silly to accuse any fantasies of copying Tolkien, but a lot of the areas shown look they were taken straight from the movie. Spen 13:00, 15 June 2007 (CDT)
 * Nah, the Great Destroyer mutated The Frog and he stole some farmer's sword or something and want to kill people :P But seriously, Elona is connected to Tyria, so it probable that heket got into the Depths and took on different characteristics. Besides, Elonian Skales don't look a thing like Tyrian Skales, but they're obviously both Skale. At least these have SOME looks in common --Gimmethegepgun 13:45, 15 June 2007 (CDT)
 * Well if you ask me I think the answer is fairly obvious. It's a clear homage to the greatest game ever.  Mechasoupx 10:24, 17 June 2007 (CDT)
 * Sure looked like a Heket to me.. If not, think of it this way: Does a swedish guy look exactly like an african guy? no! But they are both human. Does a Heket from gw:en look exactly like a heket from nightfall? no! But they are still Hekets. Imagination (or in fact a realistic)... On that note, I think this expansion is gonna be great, a real good ending to the first journey :) And judging from what they know now since the release of GW1 I think GW2 is going to be a total blast. Imagine the best of everything in a whole new world :D
 * And judging from the gw:en trailer I´m guessing GW2 is going to have alot more "actual" dungeons then GW1 had, cause that was really the main thing that was missing imho --Soulflame 18:55, 6 July 2007 (CDT)

Speculative release dates
I was about to revert the latest edit and add a comment about concensus on the talk page against speculative release dates, but I realised that we don't actually have a concensus on the talk page against adding speculative release dates, so removing the note again would violate GW:1RV. Anyway, I'm in favor of excluding any speculative release date, what about the rest of you? -- Gordon Ecker 22:44, 19 June 2007 (CDT)
 * Agree, until ArenaNet make a public announcement with a date of release, anything in a magazine, web site, forum etc is pure speculation and has no value posting here. --Wolfie [[Image:Wolfie_sig.jpg|19px]] (talk|contribs) 22:55, 19 June 2007 (CDT)
 * The page itself states only to be updated for official announcements and official dates, so I say revert the edit. It's just another random date, unconfirmed by ANet- heck, it could be two months off easily. It has no place on the page. -- Elveh 23:01, 19 June 2007 (CDT)
 * Looked on Gamespot this morning, may not be official but they said August 31st, but we will have to see if it changes.--Manbeast15 08:52, 22 June 2007 (CDT)
 * Manbeast15, Anet have stated they expect to release some time in Q3 (third quarter of 2007), so technically any date between July 1 and September 30 "could be" correct (unless, heaven forbid, they decide there's a need to push the release back). However, until an official date is announced, game review web sites, pre-order game selling sites, magazines etc are all just making a guess (be it an educated one or by the reading of chicken entrails, ewwww). Posting any unofficial date on this article doesn't help one way or the other, so best GuildWiki not get into the speculation business, agree? --Wolfie [[Image:Wolfie_sig.jpg|19px]] (talk|contribs) 21:51, 26 June 2007 (CDT)

Armor Speculation
So we know with the release that new armor sets will be released, the design of these are currently unknown which makes it all the more exciting. But, do you think the new armor sets will be harder to obtain or rarer than FoW (Obsidian) armor or just new designs not requiring such effort.
 * I really wouldn't want to farm for obsidian armor just for it to not become the "best" in a couple of months.
 * Thanks 86.132.46.114 17:30, 21 June 2007 (CDT)
 * My guess is that they will all cost 10-15k, and there will be Dwarven, Norn, Asuran, and the end-game armour. Could happen, could not. Shall see after it's release! --Valentein 21:33, 21 June 2007 (CDT)
 * The big question is the fourth armor set. I think the most likely candidates are Sylvari and Charr armor. Other possibilities include Seer armor, armor crafted by some unannounced GW2 race and Diamond / Jewelled / Crystalline armor (although Diamonds might be used for weapons, or might not be used at all). If they add the last three divine realms, I suspect they will include an armor set comparable to Obsidian armor, but I don't think new realms will be added until after Eye of the North. -- Gordon Ecker 23:35, 21 June 2007 (CDT)
 * Armor comparable to Obsidian? Onyx Gemstones anyone? I'm fairly sure it was hinted that you should start getting mud,onyx, etc. by the devs. EDIT: "The question was "Can we expect rare materials such as: Onyx Gemstones, Diamonds, Bricks of Mud and Clay Bricks to finally make an appearance in the game?" and the official answer was "We can't answer that at this time because it will cause a financial crisis at the material trader. :)"" 75.45.64.10 20:18, 23 June 2007 (CDT)
 * Oh yeah, I'm already stocking up on the mud and clay so I can get the highly sought-after Brick Shithouse armor.136.8.1.100 08:33, 26 June 2007 (CDT)
 * Ceramic equipment could look really nice. -- Gordon Ecker 19:28, 27 June 2007 (CDT)
 * Are we sure that 40 means 4 per profession? One of my guild-mates said he thought it was 2 per profession. (taking into account that armor differs depending on gender)  If it's only 2 per profession, then we've got Diamond as our high-end Vabbi-type armor.  And we've also got a standard armor, which may include the assassin armor that we've seen. (that armor might also simply be a placeholder armor art as well)  I'm just hoping there'll be more ways to obtain diamonds in GW:EN if the high-end armor does indeed require it.  Certainly the dwarves must have some diamonds lying around since they're miners.  Maybe they can part with some via quest rewards or give us something like "Dwarven Trade Contracts" at least.  If there's 4 types of armor... Then Norn, Asura, Dwarven, and Charr armor (with one of those being Diamond armor, another being high-end armor, and the last two being standard armor.) Solis 02:36, 30 June 2007 (CDT)
 * All of the previous official armor counts have counted male and female versions as the same type, and I think they officially announced that Factions would have at least 6 armor sets for every profession when the final count was 8 new sets per core profession and 12 sets per factions profession, but that announcement was much further from release than the announcement of the Eye of the North armor count, so it's possible that they decided to add the additional sets later in the developement of Factions. -- Gordon Ecker 05:12, 30 June 2007 (CDT)

polymock
Gordon where did you get your reference for the Polymocks, i know the creatures are in the game but what was your source? -- Xeon 11:43, 22 June 2007 (CDT)
 * * sigh* People just don't read the official site anymore do they... ;)
 * The official site linked to a dev diary here. :)  --Rainith 11:54, 22 June 2007 (CDT)
 * GW has an offical site? I thought this was it :O -- Xeon 11:56, 22 June 2007 (CDT)
 * People don't use the official site, merely because it sucks :P. Readem (talk *contribs ) 22:16, 24 June 2007 (CDT)
 * "In this game, you match your carefully-chosen game pieces in one-on-one battles against your opponent’s pieces. Win and you could collect new pieces to use in future polymock games. Lose and you risk terse derision from a wide variety of (mostly) Asuran polymock players." <- chess anyone? -- Xeon 12:01, 22 June 2007 (CDT)
 * Actually the impression that I got was more of a CCG type game, somewhere it talks about finding game pieces that no one has seen before or something to that effect. --Rainith 14:33, 22 June 2007 (CDT)
 * I read something about an Asura chess minigame, I think it was in the PC Gamer article. Maybe it's a collectible miniatures game. -- Gordon Ecker 20:19, 22 June 2007 (CDT)
 * Yeah its an asura chess minigame, each piece takes on a "form" of a creature which have certain skills it can use. The forms are like Mirage Iboga & Gaki form and such and the skills are just general skills from atm. -- Xeon 10:00, 23 June 2007 (CDT)
 * You are correct, it is just that to my mind, a game like chess does not require each player to have their own pieces or have one player start out with different pieces than the other. To me it sounds more like a CCG or as Gordon said, a CMG (I just went to CCG first as I have actually played a couple of those, whereas I have never played a CMG).  --Rainith 16:29, 23 June 2007 (CDT)
 * I like the idea of a CMG, that would put some purpose to the miniatures and would make collecting them quite fun. Miniature wargames and stuff. -- Xeon 19:32, 23 June 2007 (CDT)
 * Putting Minipets to work sounds cool. If that was what you were alluding to. Sirocco 21:59, 24 June 2007 (CDT)
 * I'm thinking Battle Chess with a GW flavor. 136.8.1.100 09:28, 26 June 2007 (CDT)

Beta Weekend
Does anyone have ANY idea as to when the BWE for GWEN will be? I'd guess 4-6 weeks before the release date, but we have no idea what that is, except for rumors of Sep. 1, which would put the Beta Weekend around the last week of July. Nhnowell 09:57, 25 June 2007 (CDT)

Game released?
So they released it finally since it IS on the what's new section again? &mdash;The preceding unsigned comment was added by 76.184.241.144 (contribs).
 * No. Sirocco 21:39, 26 June 2007 (CDT)

dude i saw this thing that said its 100 years after wen we first were in tyria so how the heck is gwen still aliv? &mdash;The preceding unsigned comment was added by 209.115.255.165 (contribs).


 * you're confusing Guild Wars 2 and GW:EN ^__^. Seb2net 17:48, 27 June 2007 (CDT)
 * You're also a retard for misreading things. It is not 100 years, it's hundreds of years. Note the plural. This explicitly means more than 100 years. Two : Why would you make such a moronic assumption as to whether the game is released or not? >.> o my god talk about ww3? WOW DID WW3 START? -Omigawa
 * That was uncalled for. There's nothing wrong with correcting others' mistakes, but try to do it politely. -- Gordon Ecker 21:05, 27 June 2007 (CDT)

Collector's Edition
Currently the page is updated to say that there will be no Collector's Edition. Seeing as the European and American sites both contained slightly different versions of the FAQ (EU having a release that whereas the US didn't) I checked both on this, and couldn't find anything about a possible Collector's Edition. I did find mention of a pre-order package (which will be there) and a demo version (which won't be there), but nothing on a CE. By my knowledge, Gaile said it was still being discussed. If anyone can point me to an official source about the CE thing, please do link to it here. I'll leave the article unedited for now. -- Elveh 10:11, 28 June 2007 (CDT)
 * I added the comment, and here is my source. I was hoping for a CE myself, but I guess it won't happen :( Alaris 10:32, 28 June 2007 (CDT)
 * The line about "even a few surprises" makes me think we'll see a Charr hero, as does the description of the Darksteel Longbow as a Charr weapon. -- Gordon Ecker 18:29, 29 June 2007 (CDT)

No dwarf?
Aw man, no dwarven heroes? Damn, I'd love to see a midget in my team :P &mdash; Shady Guy   16:04, 28 June 2007 (CDT)
 * Asura will be short. Plus, there will be a few surprises, so I'd dwarf is likely a hero and a playable race in GW2. Alaris 16:10, 28 June 2007 (CDT)
 * ... that we know of. Ben Miller confirmed that there will be an Asura hero and a Norn hero, and that there will not be a Sylvari hero, in the Games Radar interview. That leaves 8 heroes who could be any race other than Asura, Norn or Sylvari. -- Gordon Ecker 22:17, 28 June 2007 (CDT)
 * Awesome, maybe there will be dwarven minipets in GW:EN! Miniature King Jalis Ironhammer anyone? &mdash; Shady Guy  [[Image:shadyguysig.gif|19px]] 06:14, 29 June 2007 (CDT)
 * Hope not. i don't like dwarfs Falafel 06:26, 29 June 2007 (CDT)

Recent interview just confirmed there's a dwarf hero. Capcom 18:48, 29 June 2007 (CDT)
 * Khelgar Ironfist, perhaps? --Mgrinshpon 00:03, 30 June 2007 (CDT)

Date and source for unannounced project
What's the date and source for the note about the unannounced product in the works? -- Gordon Ecker 22:17, 28 June 2007 (CDT)
 * See Alaris's link 2 sections up. In it Gaile states, "The team is working on the two projects that you know about, and another cool project that is still under wraps."  --Rainith 22:44, 28 June 2007 (CDT)

Possible hero?
I don't think she's a henchman, as she has a wand and a shield, and I'm pretty sure she's not a player character due to the hair style. -- Gordon Ecker 18:29, 29 June 2007 (CDT)
 * Definitely not a player, and probably not a hench because of the shield - every hench I've seen with a wand doesn't have a shield or offhand, so yeah, probably a hero. Ghost1 18:56, 29 June 2007 (CDT)

This Charr (who has been shown in at least one other picture) is also wielding that combo. Perhaps they're both heroes? (I hope so!) Capcom 19:02, 29 June 2007 (CDT)
 * What about in ? Ghost1
 * What exactly does that picture have to do with anything? Looks like Jora (the Norn hero) versus an enemy Charr? Capcom 19:08, 29 June 2007 (CDT)
 * It's been confirmed that at least some Charr in Eye of the North will have secondary professions, so it's possible that she's an E/W or E/P henchman. -- Gordon Ecker 20:25, 29 June 2007 (CDT)
 * Don't have to be /W or /P to have a shield, and NPC weaponry is randomised &mdash; Skuld 05:32, 30 June 2007 (CDT)

Polish districts?
The release of Polish districts will likely coincide with the release of Guild Wars Eye of the North. Where can I find a source of this news? 83.30.245.11 09:59, 2 July 2007 (CDT)


 * Only there - Rewiew link: http://guildwars.gram.pl/index.php?aid=43 but it's only a information good knows for Poles and you must be able to speak polish or:

J&H: Jedna kwestia spędza sen z powiek większości graczy w Polsce: kiedy pojawią się nasze rodzime dystrykty?

KR: Odpowiedź jest o tyle trudna, że nie zależy to ani od wydawcy, ani developera, tylko od graczy. Jeżeli sprzeda się jeszcze 10-15 tysięcy kopii GW, ruszą polskie dystrykty. Taką politykę ma Arena i jak widać nie jesteśmy na tyle wyjątkowi, żeby dla nas zmienili swoje zasady.

You won't find any inforamtion abut those districts on GW.com / NCSoft or AN webpages

--Grethort 09:13, 3 July 2007 (CDT)


 * Thanks, that's enough for me. 83.30.228.62 14:19, 3 July 2007 (CDT)

New skills
10 new skill per profession.. Anybody else feeling a little disapointed ? I expected more since we're not getting any new profession. I guess this is really a PvE expansion.
 * If they add 10 decent, usable skills per profession, that's more than they have added with any other campaign. --DEATHWING 02:01, 3 July 2007 (CDT)
 * That's the main reason I'm not worried about the implied reduced skill count for Guild Wars 2. Guild Wars has a lot of skills, and most of them are good for something, but a lot of those skills either only have certain narrow uses or are good, but are so similar to one or more other goods skills that they are virtually interchangeable. Yes, I'd like as many skill choices as possible, but solid, versitile skills are more important than niche skills, and there's a point at which the dev team's zots are better invested elsewhere. -- Gordon Ecker 02:53, 3 July 2007 (CDT)
 * Agreed to a certain point. Variety is nice, but as long as they are useful. However, does that mean we can kill skill hunter title goodbye? Alaris 07:44, 3 July 2007 (CDT)

Will there be Pre-Searing like landscapes?
I do hope so, 'cause it would be beautiful. Here's a screenshot that looks like Pre-searing. --Rickyvantof 06:54, 4 July 2007 (CDT)
 * Yes yes, I remember reading an interview where they said that the Charr homeland would be very much like Pre-Searing. It makes sense, because they use to live in the same region, just North of Ascalon. Alaris 09:56, 4 July 2007 (CDT)

Profession-Specific?
The article states that none of the new PvE only skills will be profession-specific. What's the reference on that one? Strikes me as odd...wouldn't 50 PvE skills that aren't profession specific make every class the exact same...? 10 new skills...TOTAL? Those have got to be some pretty amazing skills. And how many are elites? O_O! ...Anyways, my main point. Could anyone link me to where that's stated? 99.245.143.39 02:13, 5 July 2007 (CDT)
 * I've seen it a in few official places: interviews, articles, etc. I don't have time to look for it now, however I wanted to say that at least some of those skills will be more specific in use, and others will have special applications as well. Some examples: (1) Light of Deldrimor hurts enemies and lights up the area to reveal secret areas, (2) Some potion grenade weakens the armor of some monster types (I think destroyers), and (3) flame weapon can be used to get a certain boss to do something... Alaris 09:25, 5 July 2007 (CDT)
 * Ya, I've seen that as well...it just seems odd that FIFTY skills, of which NONE are profession specific? It just doesn't sound right...=O 99.245.143.39 22:35, 5 July 2007 (CDT)
 * Sign your comments! Whether it sounds right or not, that's what we're getting. Besides, I think it's about time we get lots of profession-nonspecific skills to choose from. What sounds wrong is that we only get 10 profession-specific skills per profession... Skill hunter will be so much easier than in the campaigns (unless those skills are all elites) !!! Alaris 14:46, 5 July 2007 (CDT)

Haircut Change?
I was recently told that GWEN may include the ability to change a characters haircut to something from another campaign Does anyone know if this is true? or is it just a hope or dream
 * People have been wanting that functionality for a long time (myself included), but nobody knows. Arshay Duskbrow 14:22, 5 July 2007 (CDT)