The Elusive Golemancer

Objectives

 * Enter Oola's Lab through the secret entrance Blimm revealed to you. (disappears from Quest Log after speaking to Blimm)
 * Find Oola's workshop in the depths below and convince her to help with Mamp's project.
 * Find a golem to circumvent the security system.
 * Discover a way to access the next laboratory level.
 * Search the room for a passage leading further into the laboratory.
 * Survive the fiery gauntlet.
 * Open the security lock.
 * Defeat the indestructible golem.
 * Confront the mysterious voice.

Obtained from
 * Blimm in Magus Stones (near entrance to Oola's Lab)
 * Scrying Pool in Hall of Monuments (after first completion, select "I seek guidance" option)

Requirements
 * Lab Space

Walkthrough
Throughout this area is a multitude of worker golems and sentry golems. Entering a sentry golem's aggro range will usually cause it to become hostile. The worker golems will assist in fighting the sentries, so make use of them.

In the first area, a door must be opened at the far end of the room; however, the lever near the door is too heavy to be pulled. After entering the dungeon, speak to Worker Golems until you find the one that responds with something other than "Golem offline." Command it to pull the lever. Sentry golems in the area will become hostile. The worker golem will help to kill them, and then open the door.

The second room is full of sentry golems that must be activated using the "Golem Disabling Lever" at the far end of the room. Once the lever is pulled, a red bar will begin decreasing in the corner of the screen, and the sentry golems will become hostile. Once the bar has emptied, the door to the next level opens at the other side of the room.

In the third room, take the crystalline key from the keyholder. Upon doing this, sentry golems in the area will become hostile. It may be difficult to kill the golems when using henchmen, as they will cease to be hostile if the key is dropped to equip a weapon; however, Elite Norn Spirit Skills such as Ursan Blessing still work while holding the key. The sentry golems can be avoided by simply running the crystalline key to the keyholder in front of the fiery gauntlet; should too much damage be sustained by the golems, dropping the key will deactivate them once more, relieving pressure and allowing natural health regeneration to occur. Once you place the key in the keyholder the golems will deactivate for the final time. Fighting the sentry golems in this particular room does not appear to yield drops or experience.

To survive the fiery gauntlet, speak to the Worker Golem which will then engage "protection mode". Remaining within the glowing circle that surrounds it will offer immunity to the fire darts, although the sentry golems in its path must still be killed. The worker golem can be stopped if it becomes body blocked, allowing more time to fight. This can be difficult to accomplish with heroes and henchmen, as they are reluctant to remain within the protective circle. Furthermore, the circle will occasionally become bugged and detach itself from the protective golem, which remains motionless in the gauntlet. Should this happen, remain with the circle; the golem itself is now useless. Trying to simply run through the gauntlet will usually fail; however, should the party wipe, the golem will continue pacing from end to end of the gauntlet, and thus the trial can be attempted again. There is a resurrection shrine at the far end of the corridor.

At the end of the next room is a puzzle consisting of three "pressure plates" on the floor in front of the door to the next room. One plate has a golem sunk chest-deep inside it. After fighting the first pair of sentry golems, approach the nearby worker golem and command it to follow. It will then assist in fighting the next pair of sentries. A second deactivated worker golem is nearby; command it to follow, and then kill the row of sentry golems that stand in front of the rings by the door to the next level. Once those sentries are cleared, lead each golem over the pressure plates. They will sit down on the plates and trigger the nearby door to open.

To kill the Indestructible Golem, get the Flux Matrix item and carry it to the energy source. Touch the energy source to charge the Flux Matrix, then drop it near the golem. It takes two to three drops to destroy the golem. This encounter can be hastened by pulling the Indestructible Golem to the energy source while carrying the flux matrix. Simply touching the energy source and then dropping the matrix up to three times will be enough to defeat the golem.

In the final room, kill the first few sentry golems, or simply run to the dais at the end of the room. A cutscene will trigger to complete the quest.

NPCs

 * Golem

Monsters

 * Golem
 * ,,, 20 (20,26) Sentry Golem (levels 1-3)
 * ,,, 20 (20,26) Golem Sentry (level 3)

Bosses

 * 24 (30) Indestructible Golem

Dialogues
Briefing from the Scrying Pool.

Trivia

 * Using the Flux Matrix charged will do exactly 1337 damage to the Indestructible Golem, a "leetspeak" reference meaning "elite."
 * The Flux Matrix resembles the Matrix of Leadership from the 1984 Transformers movie.