Talk:Game updates/20070622

This would be more readable if was copied from the website in place of the other wiki. ;-) §: TůζipVõrζąx Talk 19:49, 22 June 2007 (CDT)

lol. i was in the middle of abing when i updated. i was wondering why i got more faction. forgot the update lol. It wasn't up the site a few minutes ago when I checked. &mdash; ♥ Jedi ♥ Rogue ♥ 19:51, 22 June 2007 (CDT)
 * There it is...&mdash; ♥ Jedi ♥ Rogue ♥ 19:52, 22 June 2007 (CDT)

Aspenwood
Yes, they buffed Aspenwood! Wait, these changes will just mean more leechers... -_-;; Arshay Duskbrow 20:48, 22 June 2007 (CDT)
 * Well the buffs only apply if you win. Leechers will mean pitiful team performance and hence get a very little bonus at all. Sirocco 21:08, 22 June 2007 (CDT)
 * The +600 is if you win, but the other two (Vengeance completion and Gate destruction) happen regardless of who wins. Arshay Duskbrow 21:48, 22 June 2007 (CDT)
 * But if you have a weak team or one with a lot of leechers, this will not amount to much faction at all. — RabiesTurtle (contribs) 22:11, 22 June 2007 (CDT)
 * Aspenwood never amounted to much faction to begin with, this won't stop them. And many teams, assuming good coordination is present (rare, I know), usually win, even with a couple of leechers. --NYC Elite 22:14, 22 June 2007 (CDT)
 * Expect the exact same number of leeches, but many more leavers. Playing with half a team for 15 minutes for 160 luxon faction isn't worth it. --24.179.151.252 22:35, 22 June 2007 (CDT)
 * Yep, this will only boost leavers. Even without AFKers, as soon as a side begins to lose by a little bit, everyone is leaving: attempting a recovery is not worth the time/risk. 83.159.9.78 04:19, 23 June 2007 (CDT)

Bah, absolutely ridiculous. The leechers don't CARE how much faction they get, the whole point of it is that they get faction while they're not playing. Now it will take them longer to get the same amount of faction, but since they do it when they're not playing anyways, it doesn't matter to them. Afterall, you've ALWAYS gotten less from losing than winning, and they don't care. OTOH, those of us who actively play now have no reason to keep playing if it looks like we're not gonna win, cause the reward for losing simply isn't worth it. So as the guy above said, same leechers, but a lot more leavers. Great job Anet. DKS01 23:48, 22 June 2007 (CDT)

I think we need to lose the randomness and turn FA and JQ (If anyone played it...) into a more AB style. Allow players to form their own teams with a max of four, and then merge two waiting teams into a full team of eight when the match begins (and split them accordingly when it ends). I don't know why Anet ruined the losing faction for AB, noone ever leeches there, cause you'll get kicked immediately after the match, and people'll yell out that you're a leecher. Not only that, but I don't have any experience with botting, but it'd probably be a bit harder to bot a group invite and conceal the fact that you're a bot when they ask you to ping your skills or something than it would be to just hit "Enter Battle." Allowing us to choose teams would immensely cut down on the leecher/leaver population, as well as make more coordinated players (for example, people will actually join with a purpose to serve the group as a whole! Gasp!). And if you're worried all this will destroy the randomness and each side will be two warriors, two elementalists, two necromancers, and two monks, you're wrong. First, two teams would be randomly assigned with each other. Second, look at AB: they can all choose their groups, but PUGs are far from being dead. On the upside, as it'd be a new thing, and I'm sure everyone who plays at Fort are sick of PUGs, Fort would probably have less PUGs than AB. To summarize, I don't think a touchy and potentially abusable /votekick system is necessary, just let us pick our teams and kick the leechers. DancingZombies 13:04, 23 June 2007 (CDT)

Jade Quarry
It's nice to see that more players are attempting to play this mission now that the faction has been boosted. Unfortunately not enough players on the Luxon's side seem to be joining. Kurzicks have also been winning a lot more games than luxons as well. If anyone who plays for the Luxons is reading this, please go to the Fort Aspenwood outpost and encourage players to Jade Quarry. We Kurzicks are getting bored waiting :P --SavageX 01:22, 23 June 2007 (CDT)


 * Luxons players don't care about Jade Quarry cause it's far easier to win at Aspenwood. In fact, many Luxon players think Quarry is "slanted" towards the Kurzick side since they don't win there nearly as often as they do at Aspenwood. That's the way it's always been, and unless they radically rebalance Aspenwood(or unbalance Quarry towards Luxons) that's how it's likely always going to be. Only way you'll get too many Luxons there is if you flat out award them faction on par with a win at Aspenwood just for showing up. DKS01 06:39, 23 June 2007 (CDT)

June 22
New update ^^ Seems nice with the AB rewards Copper Elf 19:53, 22 June 2007 (CDT)
 * And no more silly auto-target-the-wrong-things. - Auron 19:55, 22 June 2007 (CDT)
 * Yeah, nice of the to make us able to turn it off/on. Copper Elf 20:41, 22 June 2007 (CDT)

Damn stuped update - what were u thinking anet???? double faction rewards is nice but reducing rewards from a loss??? My guild is in enough trouble getting people to donate as it is without something like this - at least make it fairer on people - add a new mid map like saltsprey - its either grenz grenz grenz - or it goes to keys for a while - plz we need something - loosing on grenz is now not even worth abing anymore, i dont mind doing JA but we cant maintain a guild in a big alliance on just JA - make it fairer on the little people plz--The light that blinds you 22:51, 22 June 2007 (CDT)
 * Yeah, the main problem is that there isn't much of a motivation for the disadvantaged side to fight on lopsided battlegrounds. One solution would be to give the disadvantaged side 1.5 faction per point in Grenz Frontier and Etnaran Keys and 2 faction per point in Kaanai Canyon and The Ancestral Lands. -- Gordon Ecker 23:04, 22 June 2007 (CDT)
 * I like the reward boost, but seeing as thanks to all the PvE noobs in AB since the skills where put in, it is damn hard to win. Not to mention that it is Grenz 80% of the time, talk about screwing us luxons over even more then they already have. Also ever since this update was released I can no longer selected 3D Hardware Sound and EAX, also the game engine is generating 5.1 sound but only outputting to the front left and front right speakers, so any sounds that fall on the other speakers does not play. Thank you for this wonderfully unbalanced and buggy update Anet -_-" 121.45.228.30 00:43, 23 June 2007 (CDT)
 * Don't just complain here: Tell them! --- : Jill Bioskop X ( T | C )  03:50, 23 June 2007 (CDT)
 * Don't be naive, just because they have a support page, don't assume it will do anything. All that does is give template responses in a week, if you're lucky. &mdash; Skuld 08:01, 23 June 2007 (CDT)
 * Right, because you totally work for Anet and know exactly what happens. &mdash;Aranth 08:58, 23 June 2007 (CDT)
 * You asume wrongly, I do not work for ANet. Where that came from, I shall never know. &mdash; Skuld 09:01, 23 June 2007 (CDT)
 * *coff*it was sarcasm, Skuld*coff* Anyway, I do think there will still be leechers no matter what, but it definitely makes me doubt it being worth it to go in and lose on the tougher maps.  Either my team has the advantage and we have WAY more players than the other side (so it takes forever to enter the map) or we have the disadvantage and we don't get much faction from it.  Either way, the faction/minute is low. — RabiesTurtle (contribs) 11:18, 23 June 2007 (CDT)