User talk:Shas'o Kauyon

Notice
If, most likely via mistaking me for another user through some baffling process, you reach this talk page, feel free to leave any "feedback" or just anything else you'd like to mention. I'll gladly respond to anything that's even remotely interesting, provided you use proper grammar and spelling...

ReverT Wars
Do not be afraid to have a revert war if it is vandalism. You will not be punished, but its nice to see some cautious people nowadays, :) Welcome to the wiki! &mdash;Blastedt 17:30, 9 February 2007 (CST)
 * You are mistaken Blastedt. It is not ok to have a revert war, even if it's vandalism. If you play a vandal's game, you essentially are still breaking policy and while you will not be punished on your first offense, merely a warning, but the continued breaking of policy will eventually result in administrative action. The correct advice is to contact an admin so they can deal with the infraction. &mdash; Gares 18:23, 9 February 2007 (CST)

Thanks for the clarification. That's what I believed, based on my observations of various other revert wars with vandals, which is why I bothered to post a discussion note instead of rv'ing again. Shas&#39;o Kauyon 00:26, 11 February 2007 (CST)

Thanks
Well, it's always good to have a warm welcome. I just feel sort of odd since I spend so much time lurking over talk pages and such, I'll work on making meaningful edits. For now though..dinner.

Shocking discovery about rez sig
I'll have the details up on my userpage in a minute, but this tidbit on game mechanics confuses me. Just finished doing about a 4 hour Urgoz run, used rez sig right near start without ever getting morale boost. Lo and behold, I noticed something amazing! Just before the end, there was a tiny sliver of it "recharged!" (showing normal graphic). Not that it actually means anything valuable, but could rez sig just have a ridiculously prohibitively LONG recharge instead of NONE?
 * I wouldn't be surprised. Rather than code a skill to turn 'off', perhaps it's just a recharge time of 150,000 seconds or so. Craw   00:31, 11 February 2007 (CST)
 * Doesn't recharge. I noticed that after a near-wipe in the desolation, and once we capped our skill, I told them to map out instead of zone; went afk for a few hours, came back, was still a sliver. :/ -Auron [[Image:Elit Druin.jpg|||My Talk]] 02:33, 14 February 2007 (CST)

More on sig recharge
Well, that should be about right. Because the recharge shown on mine takes up 2.05 (measured with tool in GIMP) degrees of the icon in the span of approx. 6 hours. Assuming you would want to recharge the full 360 degrees, I believe that would be a 45 day recharge at that rate. I'm quite aware it's impossible to actually recharge it, just thought it was sort of amusing. I've been too busy playing to check wiki lately, sorry. Shas&#39;o Kauyon 09:43, 17 February 2007 (CST)

Earth farming eles
Just curious, does this bar seem too similar to existing tested builds already on the wiki? (I scanned over them and didn't think so, but I could be wrong.) I've been using this for a long time for most farming with minor variants, and I'm fairly certain a good number of other sites have highly similar builds. Bar below, and Galigord's Stone Staff or equivalent w/+20% enchant is a MUST. The setup shown below is for hydras, and (although nearly any farmer build can,) is capable of wiping out every hydra in skyward reach very easily with relatively forgiving casting requirements. I find this works better than some other builds I have seen on the tested area, because so long as you avoid areas with heavy enchant removal (which any elem farmer should already be doing,) your e-manage and health will both be pretty much taken care of 100% by renewal so long as you're keeping enchants up, and you should be taking 0 damage from literally anything. If it's interrupt heavy areas, might be worth taking mesmer secondary and tossing on a mantra instead of one of the pbAoE's. EDIT:  I should mention, reason for aftershock and crystal instead of crystal and tenai's is energy cost getting prohibitive with very little actual damage gain due to recharges (Aftershock helps sheerly due to spammability).

Major variants are switching out stability for melee (trolls) and taking off stoneflesh to replace w/sliver, or tenai's instead of crystal (if you have one instead of the other). For 100% prophecies, just sub out stoneflesh with your choice of skills. For hydras you just cast kinetic armor BEFORE engaging, establish aggro, immediately cast stability, follow w/stoneflesh and armor of earth, ether renewal (should be taking 0 damage from all things now), spam daggers for energy and health regen till melee range, and pbAoE once every few seconds, recasting enchants and renewal/spam as needed. (they rarely ever break aggro, even true of trolls.) Shas&#39;o Kauyon 09:59, 17 February 2007 (CST)