Gyala Hatchery (mission)

Walkthrough
Most enemies will directly go for your Young Turtles so make sure to try to stop the incoming enemies before they are even in range of the turtles.

Siege Turtles will fire where you place smoke canisters. They will fire their cannon at the smoke canisters' location. Make sure that the smoke canisters are always in the right position (slightly ahead of the enemies' path), so your turtles will fire in the right direction. The knockdown area of the siege attack is huge, so your enemies will spend lots of time on the ground. Bringing skills that profit from knockdown will have a big advantage. You will start with 3 canisters.

Be especially careful about the Kurzick Juggernauts, they are designed to kill turtles and very effective at this. Use the smoke canister on them, so that your Siege Turtles bombard them. If the Siege Turtles are dead, completing the mission is extremely hard to impossible. Anything that slows the juggernauts down will be very handy.

You will often get attacked from 2 or 3 sides, so coordinating who will defend against which group (and splitting up the smoke cans accordingly) will help.


 * Standard - 1 baby turtle at end.
 * Expert - 3 baby turtles left at end.
 * Master - 5 baby turtles left at end.

This mission requires the smoke canisters to be moved all the time throughout the travel so completing it with less than 3 players and henchies is very difficult as you will be running around all the time repositioning the smoke canisters.

Mission Exploit
Currently there is a relatively easy way to complete this mission with Master rank and with henchmen. Of course, if you have a all human party it will be allot easier.

At the start of the mission, don’t walk to the NPCs standing in front of you. Run to the right of the map as fast as you can towards the western most wall limiting the mission area (you will not that the face of Petras will no longer appear in dialog). Make sure no one stays at the start of the mission or walks to the NPCs. If you do this, the AI for the turtle caravan will not trigger and they will stay in their place. This allows you to clear ahead and then comeback for them.

Now walk south until you reach the end of the mission. Kill every group of Kurzicks you encounter. Note that killing a stationary group will often spawn two groups far away that will run to where you encountered that group. So, it's best to keep an eye on your radar after clearing a group.

After clearing the road get near the turtles for them to start moving. At this moment a wave of foes will appear, be prepared. This is the only wave that you have to defend the turtles against. If you have at least two human players in your party just follow the Walkthrough above to fight them. If you have only henchmen in your party you need to be more creative. After clearing this wave of foes just walk with the turtles until they reach the end of the mission.

The drawback of this method is that it's much slower, and at times riskier, because the spawning groups can sometimes be overwhelming without the firepower of the Siege Turtles.

After testing this method 3 times, I founded out that it was imposible to keep small turtels alive with only 1 humar in group.