Mesmer

Mesmers are experts in indirect damage and subtle magic. Mesmers are best suited in preventing their opponent from achieving their goals, whether that be to heal, cast spells or attack. In order to do this they make use of several spells, hexes and enchantments. Illusion skills makes the opponent suffer terrible hallucinations that lower their resolve. Domination skills alter some aspect of the opponent making them receive damage as a consequence of carrying out a common action, such as attacking or casting a spell. Inspiration skills allows the Mesmer to steal energy from their opponents, preventing magic-casting professions from being as effective.

The Primary Mesmer's base armor provides low protection, +10 Energy and +2 Energy Recovery. A starting Primary Mesmer can expect to have 30 Maximum Energy and 4 Energy Recovery.

Only a Primary Mesmer receives the Fast Casting Attribute.

Attributes

 * Fast Casting: Increases the speed with which you can cast spells.
 * Fast Casting skills
 * Domination Magic: No inherent effect.
 * Domination skills
 * Illusion Magic: No inherent effect.
 * Illusion skills
 * Inspiration Magic: No inherent effect.
 * Inspiration skills
 * General Mesmer Skills

Related Articles

 * Mesmer Skills
 * Mesmer Skills Quick Reference
 * Mesmer Armor