Talk:Fort Ranik (mission)

Vatlaaw Doomtooth
Unless they removed Barrage from his skillset, I don't see how he could be in this mission. Can anyone confirm he's in it?

Map Accuracy
The description and the points that it refers to do not match the map. --Dummey 05:31, 19 December 2006 (CST)
 * Map seems accurate to me at first glance. I've added a small line to the primary walkthrough. You must kill the 2 'regular' Charr as well to end the mission, not only the boss. --Erszebet 09:47, 13 February 2007 (CST)

Aggroing the Charr is NOT suicide, I did it once. All my party members were lvl 10 and below.
 * That doesn't means it's a good idea. 201.150.70.31 03:05, 8 February 2008 (UTC)

Hard Mode
Dis enchantment is a must for SoJ, and holy veil is insanely useful to help interrupt hexes. --Destillat 01:59, 20 April 2007 (CDT)

You can avoid Shield of Judgment most of the time just by switching targets. Some of the hard mode tips were patently goofy, so I partially rewrote the section, and moved it up to the walkthrough area. Quizzical 22:54, 19 December 2007 (UTC)

Trebuchet
If you have Divine Spirit or other skills that prevent more than 10% health loss, and get hit with the attack, would you get killed, or just watch all charr die and gain massive experience? What about Reversal of Fortune, Reversal of Damage, Shield of Absorption, etc? Is the Siege attack armor ignoring, enchantment ignoring damage (as in, is not affected by anything and always deals same damage to all characters and levels)? Can someone test my theory (I don't have any monk secondaries) --MagickElf666 16:14, 4 May 2007 (CDT)
 * Out of a very limited test on my tahlk, Prot Spirit does limit the damage to only 10%, while reversal of fortune did nothing noticeable. If I remember I'll try tomorrow with a friend to see the results from both sides as well. -- Tsukan 01:06, 24 July 2007 (CDT)

shouldnt we add to all missions the lvls of npcs in Hm - Chrisworld 16:31, 3 August 2007 (CDT)