Enchantment

General
An Enchantment is "A spell that causes a positive effect for a period of time (e.g., speed, increased armor, increased Energy)."

This boost can be an increase in armor level, a reduction in Energy cost or even turning damage inflicted into healing! It is usually easy to tell who has an enchantment cast on them since they all have a cloudy white ring around their middle torso as well as a golden up-arrow at the end of their health bar.

Enchantments placed on a target will last for a specific time (like Aura of Restoration), or until a condition is met (like Illusion of Weakness) or will last as long as the caster is willing to maintain their upkeep cost (like Life Barrier). The latter usually requires -1 energy regeneration and can be cancelled at any time by the caster. Stances are a different way to gain bonuses similar to Enchantments.

Related Skills
For a list of enchantment spell skills, see Category:Enchantment Spells.

These skills can remove enchantments from foes: For a more detailed overview of enchantment removal available to players, see the enchantment removal quick reference.
 * Dark Apostasy removes an enchantment from foe for each critical strike, and caster loses energy.
 * Expunge Enchantments removes an enchantment from foe for each non-attack skill disabled.
 * Drain Enchantment removes an enchantment from foe and gives energy.
 * Feedback removes an enchantment from foe and foe loses energy.
 * Inspired Enchantment removes an enchantment from foe, copies it, and gives energy.
 * Lyssa's Balance removes all enchantments from foe if the caster has fewer enchantments than foe.
 * Revealed Enchantment removes an enchantment from foe, copies it, and gives energy.
 * Shatter Enchantment removes an enchantment from foe and deals damage.
 * Shatter Storm removes all enchantments from foe, additional recharge for each removed.
 * Signet of Disenchantment removes an enchantment from foe and caster loses all energy.
 * Chilblains removes an enchantment from each nearby foe.
 * Gaze of Contempt removes all enchantments from foe if foe has above 50% health.
 * Lingering Curse removes all enchantments from foe.
 * Order of Apostasy removes an enchantment from foe for each successful attack by party and caster loses health.
 * Rend Enchantments removes multiple enchantments from foe and damages the caster for each monk enchantment removed.
 * Strip Enchantment removes an enchantment from foe and heals the caster.
 * Well of the Profane removes all enchantments from foes in area and prevents new enchantments.
 * Disenchantment creates a spirit which removes an enchantment and deals damage on successful attacks.
 * [[image:SpectralAgony.jpg|15px]] Consuming Flames
 * [[image:SpectralAgony.jpg|15px]] Crystal Bonds
 * [[image:SpectralAgony.jpg|15px]] Mursaat Tower

These skills involve enchantments in other ways:
 * Golden Lotus Strike gives energy if user is enchanted.
 * Golden Phoenix Strike misses unless user is enchanted.
 * Shadow Shroud makes foe unable to be enchanted.
 * Ether Prodigy removes all enchantments from its user.
 * Ether Renewal gives its user energy and life for each enchantment.
 * Vapor Blade deals less damage if foe is enchanted.
 * Air of Enchantment makes enchantments cast on target other ally cost less energy to cast.
 * Blessed Aura makes your monk enchantments last longer.
 * Blessed Signet gives energy for each maintained enchantment.
 * Boon Signet gives energy for each enchantment on target ally.
 * Contemplation of Purity removes all enchantments from its user and for each: gives health, removes a hex, and removes a condition.
 * Dwayna's Kiss heals other ally more for each enchantment.
 * Healing Light caster gains energy if target was enchanted.
 * Release Enchantments caster loses all enchantments and and heals entire party for each enchantment lost.
 * Defile Enchantments deals extra damage for each enchantment on foes.
 * Desecrate Enchantments deals extra damage for each enchantment on foes.
 * Discord deals extra damage if foe is enchanted.
 * Soul Barbs deals damage when foe gets enchanted.
 * Melandru's Arrows deals more damage to enchanted foes.
 * Melandru's Assault deals extra damage to an enchanted foe and adjacent foes.
 * Melandru's Shot user gains energy if target foe is enchanted.
 * Nature's Renewal increases casting time and upkeep costs of enchantments for all.
 * Symbiosis increases maximum health of each creature for each enchantment on them.
 * Tranquility causes enchantments cast by non-spirit creatures to expire sooner.
 * Brutal Weapon deals extra damage if bearer is not enchanted.