Talk:Ghosts in the Graveyard

Graphic Bug
At least for me, the spirtual torch was a large white box during the preview. This doesn't seem quite right... --Grumpy 01:37, 25 September 2006 (CDT)
 * I think it's just you...there was a nice flaming torch for me :) &mdash; [[Image:Fin_sig.gif]] kyrasantae  &#91;t |c &#93;  01:39, 25 September 2006 (CDT)
 * Actually this happened to me too. I was hysterically laughing and the person I was in a party with didn't get it. I have screens. Its a huge white box that covers the whole character --JediRogue 00:37, 18 October 2006 (CDT)

Gets my Vote for crappiest "Working for FedEx" Quest E... V... E... R...
Omg... while I have not finished all of Factions yet, this quest sucked, like no other quest I have ever undertaken (in Gw1+2)! You have to go to five different ghost. The order is something like...


 * 1) Go ALLLL the way to the left side to get a ghost.
 * 2) Go ALLLL the way to the right side to get a ghost.
 * 3) Go ALLLL the way $#@%#@$($*! BACK to the left side and up a bit.
 * 4) Go ALLLL the way to... guess where?
 * 5) Go to the middle

While I may have the exact order and positions... out of order, there was definitely way too much freaking running back and forth than necessary. Frostty1 17:18, 29 September 2006 (CDT)
 * I think my map markers led me to two on the right, one in the middle, then two on the left. &mdash; [[Image:Fin_sig.gif]] kyrasantae  &#91;t |c &#93; 18:42, 29 September 2006 (CDT)

Pathing problems
Did anyone else experience pathing problems with this quest? The ghosts would bodyblock my henchmen/heroes and their pets and then I'd have to run in circles around them to get them out. Also, I'd use the henchmen order tool from half the map away to tell them where to go, and for some strange reason they would listen and go there; but then upon canceling the order they would revert back to the position when they were trapped between ghosts. Zaboomafoo 11:02, 28 October 2006 (CDT)