User:NieA7/Siva Kazna

Siva Kazna is a Tyrian born level 20 Necromancer with around 885,000 experience. She has completed all the missions up to Hell's Precipice in Tyria, and all the missions up to Gyala Hatchery in Cantha.

She started as a Necromancer/Ranger, using a pet as well as minions, but has since changed to mainly being either a secondary Mesmer or a secondary Monk.

Minion Master
I don't see the point of a minion master taking non-minion related skills out into the wild, just concentrate on your little army and leave the rest to everybody else, no matter how much fun rotting flesh is. Bone Fiends are grossly overrated too - ooh, one extra attack every 6 seconds, that makes it OK that they get nuked with the greatest of ease while achieving nothing for everybody else.

Spiteful Shivers
Bog standard SS build, gets the job done.

Dessicator
A really mean build in PvP, seems to work well in random arena battles. Especially brutal against warriors - nothing quite like seeing one run away to wait for the hexes to end, only to die just before they run out.

Fort Aspenwood Build
Fairly major variation on the Dessicator idea. 13 Curses, 10 Soul Reaping, 12 Illusion Magic and 4 Blood Magic, preferably with an Illusion wand and focus. It looks a bit of a random mess but it's brutally effective. Healing is a bit of a problem, but if you're careful it's comparatively easy to avoid a lot of damage in the first place (Elementalists and health degen are the biggest worries). Zap Warriors, Rangers and Assassins with Ineptitude then pile on the other hexes, stripping any helpful enchantment on the way. Use Imagined Burden as a snare when needed, apply Soul Barbs at the start of a hex chain for an extra 150 damage or so. Can solo the mine outposts, Juggernaut and Gatekeepers, should the chance arise (can you tell I mostly play Luxon?).

Orders Build
Just started using this in the Tomb ruins, it's basically a crib of the build in the old B/P Tombs guide. I think it's pretty much there but it could stand some tweaking, I'll experiment a little over the next few runs.

Theoretical Bomber-Style Build
Haven't had a chance to try it out yet, but it looks like it should work to me. Use a 20/20 Death focus and a +15/-1 Death wand, 16 Death Magic and 13 Soul Reaping. Lots of area effect stuff, along with Bitter Chill to work on the first target. Hit 'em with that plus Deathly Swarm, whack on Icy Veins and watch the area pain. Animate a couple of Bone Minions and slap Death Nova on them to double your fun. Putrid Explosion might work nicely too, if it's better than Minions it'd save another skill slot for something else, maybe Well of Suffering or Taste of Pain. That'd make energy management harder though.

Theoretical Two-Man Farming Team
9 + 1 + 3 Blood Magic, 12 Protection Prayers, 9 + 3 Soul Reaping and a damage-orientated Warrior (or possibly Assassin). Use superior runes to get health down enough that Blood Renewal is a full heal, then use Offering of Blood to keep Protective Bond up at all times. Use the other spells as and when, but keep the hell away from enemies because you've got nothing to defend yourself with. Kepkhet's Refuge would be a good weapon.

12 + 1 + 3 Axe Mastery, 12 + 3 Strength, axe and shield that trigger on being enchanted. Just a theory, I don't play as a warrior much so I don't know how effective it would be. Triple Chop and Cyclone Axe should charge up adrenaline fast, hence the heavy use of adrenaline skills elsewhere on the bar. If only there was a Cyclone Dismember...

Records and Titles

 * 12 out of 18 successful Tomb runs
 * Tyrian Trailblazer (86.4%)
 * Exploration of Cantha (43.6%)
 * 28 Skill Hunter points
 * 18 Treasure Hunter points
 * 26 Wisdom Seeker points
 * 14/25 Tyrian Missions
 * 2/13 Canthan Missions