User:Irkm/BuildArchive/Rt/any Continual Channeler

Many Ritualist builds center around the summoning of spirits to support the party in battle. This build is designed as an alternative for those ritualists who would like to play a more direct offensive role within the party. It is called the Continual Channeler because users of this build will be continually channeling lightning damage to their enemies.

Attributes and Skills

 * This build does not have any unused attribute points and its elite slot is unfilled.
 * Renewing Surge may be changed to include the elite skills Soul Twisting, Caretaker's Charge and Spirit Channeling. If you choose the latter, you may want to go with the more Spawning Power-oriented variation listed below.

Variants

 * Restoration Magic can be lowered to 6 + 1 and Spawning Power raised to 11 + 1 to increase the longevity of your spirit. However, this means that the self-heal will be less effective.
 * Generous Was Tsungrai can be replaced by a more immediate healing spell like Mend Body and Soul, which also doubles as condition removal, or Resilient Weapon for extra armor while suffering from a hex or condition.
 * Spirit Rift can be added to deal some (one-shot) AOE damage on clumped foes.
 * Spirit Siphon can be swapped in to steal energy from your spirit.
 * Signet of Spirits can be swapped. Provided there is no interruption or energy denial, this build can be kept up indefinitely using the Signet of Spirits.

Equipment

 * Channeler's Headwrap with rune of Superior Channeling
 * Harbinger's Armor for the rest of the body (Mystic can be substituted for more armor while casting)
 * Minor runes for all supporting attributes
 * Superior Vigor rune to counteract penalty from Superior Channeling rune
 * Channeling staff with 20/20 HCT/HSR Channeling modifier
 * Ssyn's Staff

Usage

 * Open by casting Bloodsong. This provides a spirit which triggers all your skills' secondary effects. (If there are other Ritualists in the party, you may also choose to work from their spirits since you will be able to help keep the spirits alive with the healing effect of Spirit Boon Strike.)
 * Use the four attack spells on the bar from left to right. The healing from Spirit Boon Strike will more than counter the health the spirit loses from Gaze from Beyond.
 * Cycle attack skills as they recharge, making sure that you are always in the vicinity of a spirit when you cast Essence Strike, as this helps your energy management.
 * Cast and drop Generous Was Tsungrai as and when you need a heal, or hold it to increase your maximum Health.
 * If you should cast Flesh of My Flesh on a fallen ally, you can quickly regain the health that you lost by casting and dropping Generous Was Tsungrai.
 * You should not run out of Energy while using this build unless you meet energy denial foes or the battle is extremely protracted. If you do run out of energy, spam Essence Strike to help yourself out.

Counters

 * Destroy the spirit to reduce this build's effectiveness. However, note that two of the four attack spells do the same amount of damage with or without a spirit present.
 * Energy denial and anti-spam hexes, since this is a spamming build.

Credits
Original author: Kessel Additional contributors: Ocelot never, 216.58.96.135, Mrxaero, VegJed, Dirigible, Rapta, Jissai, BrianG, 207.69.138.6, 81.132.240.248, Heroforlife1, Zampani, Fyrenbot, Legion rat, Tyro, 66.215.133.71, ST47, Eudas, Chrono traveller, Yama, 203.116.59.24, Xeeron, KhanRKerensky, 72.148.135.170, 202.156.2.35, 67.170.239.117, Skuld, Spot