Talk:Kournan Siege

Does this skill recharge? Every time I fight a Field Commander they only ever use it once, so maybe it works like Resurrection Signet. Has anyone ever seen the same Field Commander use it twice? --Curse You 19:37, 14 May 2007 (CDT)

Damage type
I was using Storm Chaser and I gained energy from the siege, so this skill deal Elemental damage, can someone test with Mantra of Frost, of Flame, of Earth, and of Lightning ? 85.27.12.147 05:49, 6 June 2007 (CDT)
 * Most Likely an earth based damage, since they are shooting rocks down at you. - 69.248.175.25 23:59, 5 March 2008 (UTC)

Interrupt
This skill despite it's description is not easily interruptible, i found this out whilst exploring Floodplains. can anyone else test this?
 * It's definitely not 'easily interrupted'. --Kale Ironfist 07:19, 7 June 2007 (CDT)
 * I've had exactly the same problem, though oddly enough, the first seems to be interrupted without any problems, however, I suspect that it was because I had Odurra in my party. Russell Willis 11:07, 6 July 2007 (CDT)
 * Tried twice today, mobed the commander near where you rescue koss, and me and henchies pounded him to under half health, using almost entirely attacks, with nary a sign of interruption. Went ahead and added a bug tag to the article 68.238.124.36 19:06, 29 August 2007 (CDT)

Has this skill been changed?
I remember it used to be downright devastating to take a hit from, even on my decently armoured Ranger, but now I only take about 7 damage per hit, and my henches and heroes, even when they're casters, don't seem much more damaged.PurpleXVI 15:50, 14 October 2007 (UTC)
 * I never found it particularly devastating tbh. Lord of all tyria 15:53, 14 October 2007 (UTC)


 * Only the spam from Venta Cemetary is devastating, cause of the MAJOR interrupting, but for the rest: never, only 14 damage, lulz --[[Image:VipermagiSig.JPG]] -- (s)talkpage 16:08, 14 October 2007 (UTC)