Talk:Avatar of Balthazar

Would the run speed boost stack with Shouts (edited to not limit to charge)and a stance? If so i see a whole new breed of Forge runners. &mdash;The preceding unsigned comment was added by Midnight08 (talk &bull; contribs) 12:48, 31 July 2006 (CDT).
 * it probably would, but movement is capped at 150%, i think. either way, 1:12 is a long time to sit around waiting for this form to recycle before continuing the run. --Honorable Sarah [[image:Honorable_Icon.gif]] 12:55, 31 July 2006 (CDT)
 * If you spect it to 16 rank, the down time is only 58 secs d-: - 13:00, 31 July 2006 (CDT)
 * Heh so one track minded. Both Dervishes and Paragons have several good speed increases. So why not use a few. Avatar is just a strong one for harder areas. Between that there you have Fall Back combined with Lyssas Haste (2 25% buffs gain 1 energy per second moving lose and gain some health per second moving.), Aria of Swiftness, Enchanted Haste, etc... You could remove hexes with Pious Restoration) (throw on Faithful Intervention and when u need to remove hexes place Lyssas Haste and then Pious to remove it) For anti KD there is Fleeting Stability. (use pious restoration to remove it before the end). All in all i see D/P as being a very stable runner, with healing, hex removal, anti KD, and several good run speed increases coupled with high base hp, and decent al (especially with Balth on). Really I dont see any downsides to this as a runner. Midnight08 13:30, 31 July 2006 (CDT)

This basically forms the most ridiculous tank around. Is that its aim? *grin* Kessel 05:50, 1 August 2006 (CDT)

holy damage?
Is this actual holy damage, or it light damage like Judge's Insight? -- Gordon Ecker 20:17, 1 August 2006 (CDT)
 * It's not confirmed whether Judge's Insight is Light damage or Holy damage, and most likely won't be without an official word. My guess is that Holy damage isn't always armor ignorant and that it depends on the wording if it is or not. Just a thought I got today though, and hasn't been given a serious thought yet.


 * For example; "Target foe takes 40 holy damage": Armor ignorant. "This skill deals 40 holy damage to target foe": Not armor ignorant. "Target foe receives 40 holy damage": Not armor ignorant. "Attacks deal holy damage": Not armor ignorant.


 * Or something like that atleast. &mdash; Galil  20:23, 1 August 2006 (CDT)


 * I don't remember where the discussion was, but as I understand it, we came to the conclusion that holy damage is not completely armor ignoring. Rather, it treats AL as 60 before armor penetration (Smite has been confirmed to get AP from Strength). However this could also be the result of a flag that treats pre-penetration AL as 60 that's set on most holy damage skills have rather than an inherent property of holy damage. Anyway, did anyone check whether it ignores armour and / or treats AL as 60 like most holy damage skills, or just ignore physical and elemental AL bonuses and do extra damage vs undead? -- Gordon Ecker 20:47, 1 August 2006 (CDT)


 * The "treats Armor as 60" is the most misleading conclusion ever to visit the GuildWars damage discussion. And I don't know who you meant by "we", but I have always argued against it.  JI does NOT treat armor as 60.  Other skills simply have an Armor Effect of 1 (AL = DL) which makes armor itself moot. - 21:52, 1 August 2006 (CDT)


 * I think the only reason Smite gets AP from Strength is because it's specifically typed as an "Attack". Compared to Banish or Holy Strike, it always deals the same damage to any target (pending damage reduction skills). --Vortexsam 22:54, 1 August 2006 (CDT)