Category talk:Duplicate skills

Shouldn't we hold this? None of this is final :s 22:36, 27 March 2006 (CST)
 * Seems easy to revert, and the fact that Gaile stated that it was purposeful, and chosen to allow duplicating skills on the skillbar would support the intent to keep them. I think it's actually a pathetic rationalization, as the skills selectedvary from really handy to have a duplicate of in a build to never needing to be duplicated, and that they simply want to boost the number of skills in game (Now with over 600 skills!).  Tiger's Fury?  Why would anyone run two copies of Tiger's Fury?  Gimme a break - it's an attempt to pad the skill list - the problem is that some of the skills are abusively good, and worth having copies of, while others are horrid, or will simply never be used as the originals aren't even used (Searing Heat post AoE nerf?).--Epinephrine 00:44, 28 March 2006 (CST)
 * The NPC AI in the competitive missions is screwed up enough that skills like Searing Heat are extremely effective. I struggled with the Jade Quarry mission with my R/A, but waltzed to victory with my E/R. This might change by release time, though, unless they specifically wanted the "old style" of AI for the guard NPCs. 00:56, 28 March 2006 (CST)


 * There are a few skills that make me doubt Anets rationalization. Tigers Fury is one of them (but now you can have Tigers Fury up all the time with 0 in Beast Mastery), but also Heal Area or Heal other (3 seconds recast and expensive, why double this?). Spinal Shivers? To maintain it on 4 instead of 2 enemies? When even 2 would be very taxing on the energy? Of course there is always the arguement about bringing a duplicate in case your first copy gets disabled somehow, but that one is rather weak. But some classes really got a big boost, especially when the duplicate is a heavy hitting attack skills. The warrior attacks or the necro attack skills could make several spike builds more nasty. --Xeeron 19:04, 28 March 2006 (CST)


 * Are you guys actually buying that argument? The reason is obvious: People who bought Chapter 2 but never heard of Chapter one. Basically, the make more skills "core" skills yet at the same time can advertize them as 30 NEW skills! It's a business decision that I think has little to do with in-game tactics. That does not prevent there being grave and profound in game tactical consequences. :) --Karlos 19:09, 28 March 2006 (CST)

Dasmnit, I'm trying to sort out a table showing the duplicates but I can't do tables fotr the life of me. Can anyone help? --82.3.50.60 00:42, 28 March 2006 (CST)
 * There, I put in a basic table for you - I assume you'll populate it with something like:


 * Inspired Hex = Revealed Hex
 * --Epinephrine 00:51, 28 March 2006 (CST)


 * By the way, there should be 60 in this list - I'm fairly certain the last pair of ranger skills is Bestial Pounce/Savage Pounce (the knockdown on spell casting pair), but haven't addressed the warrior list yet.--Epinephrine 01:00, 28 March 2006 (CST)
 * Finished table, and all 60 skills are in category--Epinephrine 02:21, 28 March 2006 (CST)