User talk:Xeon/Archive 1

Item Spells Quick Reference
I noticed that Destructive Was Glaive is not in the item spell skills quick reference page - is that an oversight, or deliberate? anyway, just thought i should tell you. Bubbinska 19:58, 20 January 2007 (CST)
 * Ok thanks for that, technically its not an item spell, i just have no idea what to do with that skill now. -- Xeon 22:35, 20 January 2007 (CST)
 * I'm pretty sure it is or should be an item spell - you used to be able to give it to allies but they corrected that. Either way i'm a bit bummed that they haven't fixed the animation and stuff. Bubbinska 22:45, 20 January 2007 (CST)
 * I will add it to the list and put a note in talk about it. -- Xeon 22:48, 20 January 2007 (CST)

That BM page...
I edited that part out since I don't know if that section on the mathematics behind it still exists (I couldn't find it at those links). If you can find a way to reword that paragraph to remove those references, feel free to do so. &mdash; kyrasantae   02:11, 15 October 2006 (CDT)
 * I edited this so that it reflects what the attribute description from what guild wars says.

Article naming
Don't put "(Alliance Battle)" in a name just because it's for something in ABs. Only use parentheses to distinguish a page from another that could also have the same base name. --Fyren 02:12, 15 October 2006 (CDT)
 * Was not aware of it, now i am, thanks.

finished the alliance page fixes
I'v done what i can to edit the alliance map pages, have fun fixing the little mistakes.

Change your name...
Seriously dude, some other guy is probably talking all the credit for your work. :) --Karlos 08:23, 15 October 2006 (CDT)


 * Actually I was thinking that Auron sounds a lot like Xeon! :P --Xasxas256 08:26, 15 October 2006 (CDT)


 * Not about sound, it's about looks. When quickly scanning the Recent Changes list, every edit they both make looks like it's from Xeeron. :) --Karlos 08:37, 15 October 2006 (CDT)


 * Well I suppose Karl looks a lot like Karlos...lucky Xasxas256 looks more like a randomly generated password than a name! --Xasxas256 08:49, 15 October 2006 (CDT)


 * Im not here for a popularity contest, im here to edit pages so that it can benefit other guild wars players. if people cant work out that im a different user then let it be so. If someone wants to take credit for the work i do, shame on them, if they do im sure they will also get caught out. I will continue to edit pages under this name. :) Xeon 08:51, 15 October 2006 (CDT)

C3 skills
Please go back through the ones you changed again and restub the non-elites which don't have a normal skill trainer and fix the description, stats, and progressions for all of them. You de- 'd many but I see people making edits after you that change the skill templates, so you either didn't check that everything is correct or were sloppy. --Fyren 12:58, 5 December 2006 (CST)
 * Checked all the skills with a priest of Balthazar next to me, the only ones i didnt -c3 were the quests and areas which ill be going around to see today. The only other thing i didnt check was the progression chart to see if it lined up (i used the values that i had set, which were all random like 3, 7, 9) but i was also planning on double checking that today. Xeon 20:33, 5 December 2006 (CST)
 * I just had a look at all the skill templates changed after me, they were either all me or nothing to do with ones i changed. Im 58.107 btw, i dont know why it wasn't logged in then. Xeon 20:55, 5 December 2006 (CST)
 * Did one better then stubbing the articles, added the skill triainers. Xeon 22:35, 5 December 2006 (CST)
 * Did you only do it for skills you hadn't already unlocked? --Fyren 03:04, 6 December 2006 (CST)
 * Skill trainers (Nightfall), no point doing what someone else has done. Ones i dont know, have section stubs. Xeon 03:42, 6 December 2006 (CST)
 * Interesting, i finally got someone else to look at the skill pages. Only takes 200+ changes in a couple of days to notice there was a problem with them. :D Xeon 04:24, 6 December 2006 (CST)
 * I went through every non-dervish and paragon C3'd skill a few days ago and every stubbed skill around the time of the last preview. You got to these before I did.  --Fyren 04:26, 6 December 2006 (CST)
 * Anyway its all done now, time to move onto the next project. Removing the rest of the c3's off the rest of the articles. Xeon 04:33, 6 December 2006 (CST)

Skills That Remove Enchantments That Prevent Spell Targeting
Hey there, you may not have realized this, but I put together a list of all of the skills that can remove the Elite Enchantments Vow of Silence, Spell Breaker, Obsidian Flesh, Spell Shield and Shadow Form, and added the list to the "Related Skills" section of every single one of those skills's pages. I wish you would have realized the relation before deleting every single one of the lists, because now I have to go back and revert and fix all those edits. I'd appriciate if you'd spend a little more time on the pages before you delete the "Related Skills" sections from them completely, and think a little more about the correlations between skills. Thanks! Duncan Dragoon 22:55, 9 December 2006 (CST)
 * Can i suggest you change that, when further releases of GW come out, that list may get very long. I did look over the list to attempt to simplify the list on many of the pages, while i was brutal on a number of them, this is a wiki and if the community thinks other wise they will change it back. Anyway, can i suggest you put these some way into the quick reference enchantment removal page. Also can you be careful when you revert pages, you riped up a lot of the formating on some of the pages, because i did change the formats on a few. Xeon 05:28, 10 December 2006 (CST)
 * I'm re-removing the list. Related skills lists should be NOWHERE near that long.  If you want to make a new QR page, go ahead, but don't list 18 related.  --Fyren 06:42, 10 December 2006 (CST)
 * Cut them down from 1 to 6 each, though I think 6 is still on the too-long side. --Fyren 07:30, 10 December 2006 (CST)

I'd like to make a page like the enchantment removal quick reference page that lists them, but I'm not in the know how about how to do that, could you two help? I do agree that is seems too long, but it's valuable information to know what removes Spell Breaker and the like. Duncan Dragoon 21:14, 10 December 2006 (CST)
 * Fyren will be able to help you with that, he will also know the correct way to display the template and what should be listed in it. Xeon 21:18, 10 December 2006 (CST)
 * It might be easier to just use the same template with an intro paragraph at the top explaining which skills prevent spells and that all of the items are either non-spells or don't directly target the foe. If you really want, I can make a template specific to it given what you want it to be like.  --Fyren 08:27, 11 December 2006 (CST)

You Will Die!
Ahem :p

The edit here isn't vandalism, sorting like that puts the skill in the categories under Y instead of apostrophe :) &mdash; Skuld 21:43, 10 December 2006 (CST)
 * Sorry my bad. Just looked weird and coming from a anon. Xeon 21:44, 10 December 2006 (CST)

Required trainers
Wouldn't it be better to make a list? :] Someone without that prof unlocked could check easily then &mdash; Skuld 09:21, 11 December 2006 (CST)
 * What method of listing do you want me to use and i will start changing it from now on. The warrior skills and up to choking gas have been done so far and will be easy to put into the list. Xeon 09:24, 11 December 2006 (CST)
 * I apologize for the spam in the recent changes over the last few hours but it was the only way to do this. Category:Need Factions Skill Trainer and Category:Need Nightfall Skill Trainer will now list the skills that need updating. only 8 more classes to do now. Xeon 10:23, 11 December 2006 (CST)

Hey there
I've seen you around the edits in my emails, so I decided to drop by to say hi. So, hi! Happy editing! --Armond Warblade (talk) 01:25, 12 December 2006 (CST)
 * Heh, hi, you on gw atm? Xeon 01:27, 12 December 2006 (CST)
 * No, was actually considering bed... I have school tomorrow, and it's 10:40 here... If I were smart I woulda gone to bed a while ago... Gah, typing skills being nerfed by tiredness >.< Might be on gw tomorrow, though! Figured out a way to get on at school :P See you around! --Armond Warblade (talk) 01:35, 12 December 2006 (CST)
 * I have your gw name on my friends list. Xeon 01:36, 12 December 2006 (CST)

Skill Templates
I've noticed you've edited a few skill templates. But Template:Skill box has no variables called: disabletype, disabledur or disablenotes. Your new variables there will not appear on the skill page. You've added a link to Disable skills quick reference anyway so I'm going to revert your edits. --Xasxas256 04:36, 12 December 2006 (CST)
 * Dude dont revert that, they are used by the disable QR Xeon 04:37, 12 December 2006 (CST)
 * These values are not ment to displayed on the skill box template page, they are used through the disable skill box template. Xeon 04:40, 12 December 2006 (CST)
 * Hmmm ok, seems a bit kludgy to me, unrecognised variables are fed into Template:Skill box with this method. Wouldn't it be better to add a new section instead of tacking them into Skill Box? --Xasxas256 04:43, 12 December 2006 (CST)
 * Ah ok, i see where you are going with this, you should bring this up with Fyren as he started this with Hex removal quick reference and i just followed along. For now we can leave it as it is, it doesn't seem to have any significant impacts yet. Xeon 04:56, 12 December 2006 (CST)
 * Oh and keep me informed on this, i want to do a few other QR later on, when this issue is solved. Xeon 04:58, 12 December 2006 (CST)
 * Well if Fyren says it's cool...I'm not going to argue with him on template useage. PanSola used to be the template guru but I haven't seen Pan on much anymore. Well I've left a note for Fyren on his talk page, well see what he says I guess. --Xasxas256 05:03, 12 December 2006 (CST)
 * ok :) Xeon 05:05, 12 December 2006 (CST)
 * That's how the skill templates work. Any time you do  the skill box foo template gets everything you put into the skill's template.  --Fyren 07:56, 12 December 2006 (CST)
 * Can you clarify that a bit more, we are allowed to stick things in there without restriction? Xeon 08:23, 12 December 2006 (CST)
 * Yes, just don't do something stupid. --Fyren 08:24, 12 December 2006 (CST)
 * Well thats logical :P can you look at something unrelated quickly. Talk:Index_of_skill_lists, because its a popular page, i would like someone to check through it first. Xeon 08:26, 12 December 2006 (CST)

Cats
You know you're wrecking up the place don't you!? :P If you're going to move them out soon I guess that's ok, just don't forget all those pages in your user namespace are categorised ;) --Xasxas256 05:12, 12 December 2006 (CST)
 * If your referring to the ones i just removed before, you got in a few seconds late. I didn't see the tag when i was c&ping :P Xeon 05:20, 12 December 2006 (CST)

I want to add categories for Bounty
How do I add more locations to that page? I really want to help as much as possible. AlpHaz 12 December 2006


 * Add the following code to the bottom: <-- Note that I'm not sure if that's the name of the category. Double check what the category's called and then have fun. --Armond Warblade (talk) 20:31, 12 December 2006 (CST)
 * Go to Bounty page, you will see a list of all bounties in the game. To add a bounty to an area put at the bottom, replace the Mandragor Hunt section with the name of the bounty you wish to add. For example, you would then have for giant beast monsters this  . Make sure there is a person to give you a bounty in this area before you add it. The bounty page also needs to be fixed up, demon hunt was originally margonite hunt, when i screwed up the name of it, the category page needs to be changed to reflect this and the interface still looks shockingly crap, I was having a look at the Miniature page, at the gallery at the bottom. I was thinking about making something like that before i saw the gallery, so now its just a matter of copy pasting and formating the tables again. Xeon 00:32, 13 December 2006 (CST)

Parameter names
Don't put spaces in template parameter names, just out of convention. --Fyren 09:04, 16 December 2006 (CST)
 * Ok, is there a guide or policy for this stuff, im running blind on some of these things. Xeon 09:06, 16 December 2006 (CST)
 * Not really. It's just how I wrote all the templates, heh.  --Fyren 09:22, 16 December 2006 (CST)
 * Thanks for telling me, knowing these things saves a lot of hassle for the person that has to go back and fix them :P Xeon 09:24, 16 December 2006 (CST)

im done terrorizing you admins
Im done for the night, you wont get anymore more spam in recent changes from me till tomorrow :P Xeon 11:29, 18 December 2006 (CST)

Border / format
Would it be ok if I stole your borders for my own page? I'm going to start one when I have more time. :-)

--Belugia 04:43, 23 December 2006 (CST)
 * Pfft, i got it from somewhere else and i cant remember where, go ahead. Xeon 08:13, 23 December 2006 (CST)

Another Aussie
I just realised, another Aussie, w00t...or even you bloody ripper! I don't know what to bring up first, the Ashes, the bushfires or the fact you're still going strong despite the fact it's almost 1AM!! --Xasxas256 08:36, 23 December 2006 (CST)
 * Sleep is for the week :P I didn't realize you were from australia, oh well should of noticed when you were posting during my times. Xeon 08:43, 23 December 2006 (CST)
 * Either that or I'm stalking you! Long shot but that's not a BLAM reference is it? --Xasxas256 08:49, 23 December 2006 (CST)
 * Stalking hmm? I just like the sound of Sleep is for the weak :P Do you know anyone else editing that is from oz? Normally i dont get to bed till around 3-5am depending on if i have work the next day. Xeon 08:53, 23 December 2006 (CST)
 * Well if I'm stalking you then Bexor is probably stalking me! :P I used to have a list written down of Australian GuildWikians, I suppose I could dig it up but it'd be quite our of date now. --Xasxas256 09:01, 23 December 2006 (CST)
 * Would be out of date if its more then 1 month old :P I dont mind being stalked, at least i get some attention lol. Btw, the poms deserve to go home for their pathetic play. Xeon 09:06, 23 December 2006 (CST)
 * I actually feel a bit sorry for them in some ways, they really shouldn't have lost the second test after declaring for 550 odd runs and they only played badly in the final session of the third day in the last test. I would have liked the series to have still been alive heading into the Boxing Day test. Still Warney racking up 700 wickets isn't a bad concelation I guess :) There's also been remarkably little winging from the Poms themselves although playing Ashley Giles first two tests, I don't know how you can justify that... --Xasxas256 09:14, 23 December 2006 (CST)
 * Next year, England will have the upper hand by having to deal with fresh meat from Australia, lost 2 already maybe more later on. I congrats Gilchrist on his rampage though, i was watching when he got the 3 6's, 1 4 in one over, hopefully he will be around for next year :) so he can do it again. England played a bad game, Australia played a brilliant game and thats through all the matches so far. Xeon 09:23, 23 December 2006 (CST)

Sorry to break it to you....
but....

'(

&mdash; Blastedt(Talk) 09:02, 23 December 2006 (CST)
 * Where do you think im getting the skill list from, lol. Im putting it into a reading list for quick reference format, where you get the information of the skills not just the names of the skills that will do it. I will be looking at moving this into that page later on, so we dont get duplicate information. Xeon 09:05, 23 December 2006 (CST)
 * Oh :P &mdash; Blastedt(Talk) 09:06, 23 December 2006 (CST)

"Sealed rarity"
If you were curious, the anonymous user was adding information about the distribution of skills in sealed play. The info is on GW.com somewhere. --Fyren 14:47, 23 December 2006 (CST)
 * Ok i found the source page, that should be added to its own article and not be used to clog up the skill pages. The reason i removed it was because of the lack of information the user put into the comment. Xeon 22:03, 23 December 2006 (CST)
 * Oh btw, merry Christmas :P Xeon 22:33, 23 December 2006 (CST)
 * Moo. --Fyren 23:28, 23 December 2006 (CST)
 * Lol, ill take that as a ditto :P Xeon 23:32, 23 December 2006 (CST)

Skill review project - Wow
You work too hard, Xeon o_O Get a bot to do it for you! Entropy 03:38, 24 December 2006 (CST)
 * Cant, all of this is manual stuff. C&P ftw. I just got really sick of the skill lists and how they were all going in different format directions. By doing this im forcing it into one standard. Xeon 03:40, 24 December 2006 (CST)
 * It sounds like the kind of work you'd get Community Service Hours for. :S But it's For the Children! ...I mean For the Wiki! +Kudos in any case, you're doing a good job and the skills look better. Thank You for your hard work :) Entropy 03:51, 24 December 2006 (CST)
 * Thanks, For the children! Xeon 03:52, 24 December 2006 (CST)
 * It is finally over all, skills have been done. Recent Changes has nothing but Xeon for the entire day. My Christmas present to gwwiki :P Xeon 11:24, 24 December 2006 (CST)

testing
test -- &#91;&#91;User:Xeon&#124;Xeon] 21:16, 27 December 2006 (CST) test2 -- [[User:Xeon|Xeon] 21:17, 27 December 2006 (CST)
 * Hmm can anyone inform me on how to change the sig to -- [[User:Xeon|Xeon]
 * Put  in the custom box and check the checkbox.  When you sign with just four tildes, it'll look like the default (which I use) except with a space and you don't have to put in the -- yourself.  --Fyren 21:58, 27 December 2006 (CST)
 * test -- &#91;&#91;User:Xeon&#124;Xeon]] 22:02, 27 December 2006 (CST)
 * test -- Xeon 22:02, 27 December 2006 (CST)
 * Hmm i tried that the first time, strange. thanks fyren -- Xeon 22:03, 27 December 2006 (CST)
 * Meh, the sig should default with the -- in front, no reason why it shouldn't -- Xeon 22:04, 27 December 2006 (CST)

This is a courtesy message to remind you about signing your comments on talk pages. You can do that with four tildes ( -- Xeon 01:59, 17 January 2007 (CST) ). Also indenting is done with one or more colons at the start of the line. The more you put, the more the text is indented. Always indent one time more than the person you are replying to. -- Xeon 01:59, 17 January 2007 (CST)

Srry
Srry read wiki all the time and use alot of the info i get from it and i decided today that i would like to put my own build up. I did use the preview button several times but then when i went and looked at other pages i saw how they made links so i went and changed a few then i saw more miss spellings. So in the over all i just taught my self how to do all that tonight and im sure it looked dumb srry for making all the posts! :) just learning how to make a page. I might be adding more builds being that i have a ton and i will try not to do that in the future srry for the trouble!
 * Its ok, its just annoying when your reading the recent changes and then there is the exact same spam coming through. Also if your interested in contributing to the wiki more, you should sign your comments in talk pages with ~ -- Xeon 05:12, 28 December 2006 (CST)

how do i sign the end like that? i saw that and thought the same thing just not sure how to do it... i know is something like nam  but how do i get the time zone and time.
 * Put -> ~ <- 4 little ~ things after your comment. -- Xeon 05:26, 28 December 2006 (CST)

okDr Dulittle 05:28, 28 December 2006 (CST)

Invite
Give us a buzz when/if you want an invite to the guild, I went to bed after you replied last time :P My char name is written on my user page under a big green dragon! --Xasxas256 03:27, 30 December 2006 (CST)

archiving build
User:Xeon/R/W Bloody Mess *dont want to pollute my user page. -- Xeon 04:37, 6 January 2007 (CST)

RE: Natural Stride edit.
Xeon:

The recommendation that was removed from Natural Stride's page suggested getting an anti-Spell Enchantment before activating Natural Stride. This prevents opponents from adding any new Hexes and allows someone to have faster running speed and 50% chance to block without being able to be easily removed.

It also correctly referred to Natural Stride as a skill (Stance). Why was this removed? GrammarNazi
 * Wording was wrong, ill see if i can fix it up. The section about enchantments already on the person is implied in the description so that section can be removed the rest is ok. Not sure why i removed the second part. -- Xeon 10:26, 14 January 2007 (CST)

Skill links
There are already links to articles like adrenaline or echo (skill type) in the skill boxes themselves, you know. --Fyren 06:23, 21 January 2007 (CST)
 * Ya i do, nothing wrong with putting them in the related articles and there will only be a limited number of them per skill. -- Xeon 06:35, 21 January 2007 (CST)
 * Had second thoughts, ill remove the adrenaline, echo (skill type) and rest tomorrow and leave the quick ref links. -- Xeon 11:42, 21 January 2007 (CST)

where do i post farming tips??
i got some ideas to help ppl with their farming. where can i post those?. especially for the 130 dervish.
 * builds are posted at Build:Main Page section of the wiki. The instructions are at the bottom of that page under 'Format and Syntax' -- Xeon 06:48, 21 January 2007 (CST)

uh that doesnt really help. cuz the tips are aimed specifically for certain bosses. unless i actually make a page for that boss alone (being that one already exists)
 * See Category:Farming builds for examples, if you are making a 130 dervish, it is already created somewhere on that page or in the untested category. also
 * This is a courtesy message to inform you about signing your comments and indenting on talk pages. Indenting improves readability and is done by adding one or more colons at the start of the line. The more you put, the more the text is indented. Always indent one time more than the person you are replying to. You can sign comments by using four tildes ( ~ ) where you want the tag to be placed. -- Xeon 07:01, 21 January 2007 (CST)
 * Lol Randomtime 15:25, 4 March 2007 (CST)

qr's
binding rits, nature rits, lead, off-hand and dual attacks done. Next? --Rotfl Mao 01:05, 22 January 2007 (CST)
 * not idea, see what other qr's we need, i guess. -- Xeon 01:06, 22 January 2007 (CST)
 * Those last three look useful. I'm thinking Spammable enchantments quick reference for dervs (trying to teach my derv's tahlkora to dump a load of enchantments on me at once so I can spam attack skills and such), though. Let's see... There's already a list of skills that cause conditions (bleeding/poison and dazed being the most useful methinks) on the page for that condition, is it worth making a qr? And what about a "target ally causes damage" thing (riposte, shield of judgment, etc)? Useful for invincimonk builds. --Armond Warblade (talk) 19:56, 23 January 2007 (CST)
 * The current aim for the qr i think, is to change all of the current ones that are embedded into other pages into this format and placed in one category. Invinci monks dont just use SoJ, they can use IW and Spoil Victor but a qr based around, reaction if hit may be viable. The spammable one i would not put in at all, mainly because you have a lot of non spam ones that work just as well on dervish and it would not be maintained by anyone in the future. The qr's being developed atm are ones based around a type of effect, like energy recovery, attack speed, skills that add armor. These type of skills dont have fine lines of when to be added or not, as will spammable skills, you would have the problem of deciding what guide lines should be used. I think because of that, a spammable qr is not viable and should be put into a guide if anything, sorry if any of this is wrong, wrote it quick, im getting offline and going to work. -- Xeon 20:20, 23 January 2007 (CST)


 * Work is good. :P Anything I can do to help as I trudge through my email? --Armond Warblade (talk) 22:42, 24 January 2007 (CST)

Template arguments
This:

works the same as this:

but doesn't use ParserFunctions. Use the latter. --Fyren 16:44, 24 January 2007 (CST)
 * mmm, still learning them -- Xeon 19:09, 24 January 2007 (CST)
 * means use parameter .  So in the second bit of wikitext above, another parameter is used if the first isn't defined. --Fyren 19:18, 24 January 2007 (CST)
 * Yeah, read about it last night, when i tried something similar, it didnt work, so i went with the #if thing. Where is your source for the wiki code? -- Xeon 19:20, 24 January 2007 (CST)
 * My head? Heh.  Dunno, look through the help pages on meta.wikimedia.org, maybe.  --Fyren 19:22, 24 January 2007 (CST)
 * Was looking there last night :) some of its all over the place -- Xeon 19:24, 24 January 2007 (CST)
 * In his head? &mdash; Skuld 07:34, 26 January 2007 (CST)
 * look through the help pages on meta.wikimedia.org, maybe. <- no, there -- Xeon 07:40, 26 January 2007 (CST)
 * suuuuure >.> &mdash; Skuld 07:46, 26 January 2007 (CST)
 * .... morning skud -- Xeon 07:49, 26 January 2007 (CST)

Hello
It's a small world afterall. --Old Man Of Ascalon   (T/C) 07:33, 26 January 2007 (CST)

Skill referances
Fantastic, great job to you and all the others involved ^^ &mdash; Skuld 13:11, 26 January 2007 (CST)

The Table of Contents on your userpage
The Table of Contents doesn't display completely correctly. To fix it add in front of: {| width="60%" style="background: transparent;" 0.8em; -moz-border-radius: 1em;"|
 * valign="top" width="100%" style="background: #ffffff; border: 3px solid #0090FF; padding: 1em

It should read:

{| width="60%" style="background: transparent;" 0.8em; -moz-border-radius: 1em;"| -- 15:08, 26 January 2007 (CST)
 * valign="top" width="100%" style="background: #ffffff; border: 3px solid #0090FF; padding: 1em
 * i know, i just dont bother fixing the page, i just add to it. If you really really want to change it and it bothers you that much, feel free to change it :P -- Xeon 05:26, 27 January 2007 (CST)

Knockdown duration
After noticing your editing to complete Knockdown skills quick reference, I cannot help but notice that almost all the knockdown durations you have listed are 1 second, with one major anomaly, Forceful Blow knocking down the target for 4 seconds rather than yourself when evaded. Talk:Knockdown has myself and Ubermancer confirming that unless otherwise stated, knockdowns are two seconds in length. Can you prove otherwise? --220.233.103.77 08:25, 28 January 2007 (CST)
 * Nope i thought it was 1s, oh well, ill change them all to 2s now. Thanks for that. -- Xeon 08:27, 28 January 2007 (CST)

i got videos for a few farming runs, which video uploader works best here?
i got videos of farming some of the bosses using the 130 dervish, which uploader shud i use? --Donreaper 15:10 28 January (GMT +1)
 * http://www.youtube.com/ is a good choice, have a look there, if you need better quality storage, there are other options. -- Xeon 09:11, 28 January 2007 (CST)

Best Wammo Build
Relocated from Jagged Bones


 * lol I could see it now - 'Koss why do you suck so much?', 'well if you quit giving me mending, frenzy and heal sig...' --Dazra 18:23, 2 February 2007 (CST)
 * Mending? On a Hero Warrior?!?  Blasphemy!!  Koss would never allow such a thing!  Olias never complains but Koss sure will, just take away his sword sometime.  LOL!  I think Koss is too keen on keeping his monk skills limited to Smite Hex or Dismiss Condition.  Queen Schmuck 18:29, 2 February 2007 (CST)
 * I dont know what came on the skill bar when you got koss but this is what mine had. [[Image:kossiswammo.jpg|thumb]]-- Xeon 01:23, 3 February 2007 (CST)
 * LOL!!!! Oops, he made a big wannabe pro mistake.  He brought Dolyak Signet intead what should be there, heal sig.  (BTW, I think your Koss's elite armor has gone to his head)
 * Now Goren, on the other hand, well, he spent TOO much time with that Mesmer! Look at what he had on his skill bar when I got him! (and note how he isn't sure WHICH skill to use)  Queen Schmuck 01:46, 3 February 2007 (CST)
 * Nah did that on purpose, heal sig isnt really a bad skill, there is nothing like a 75% slower wammo with no strength at all because all the points are sapped by healing prayers. -- Xeon 01:49, 3 February 2007 (CST)
 * Ah, I see your point. In that case, might as well have skill #1 be Power Attack and skill #2 be Ethereal Light.  Oh, and make sure to have a heal req 12 off-hand with +15/-1 or -33% dazed core.  No need wasting precious points into tactics for a puny shield that gives no extra energy.  =:P  Queen Schmuck 01:59, 3 February 2007 (CST)
 * Choice of my wammo skill bar is because. #1 Tried using gash without bleeding? #2 Final Thrust sucks when you cant get their health below 50%, #3 Frenzy... self explanatory, #4 Dolyak Signet slows you by 75% and pretty much no armor bonus with 0 strength, #5 Healing Breeze + warr...., #6 Mending what this build is built around, #7 Healing Hands cant do without it on a wammo, #8 Rebirth works best in Alliance Battles. ;D ~(If this conversation on the best wammo is going to continue, please do so on my talk page, so we dont pollute this talk page with unrelated messages) -- Xeon 02:30, 3 February 2007 (CST)

ROFLMAO! My sides are hurting and tears are rolling down! I must admit, you really put some thought into this build. The AB rebirth just takes the cake, and didn't even notice the Gash (just assumed it was Sever). Now, for really making your build best, and since Frenzy will be used all the time (why put it on bar if you're not going to use it every chance you get!), maybe Barb Slice will work even better. Doh!, that actually will do extra damage.

I guess I kneel before you, oh great master of Wammos. My humble attempts at Pro Wammo builds will never come close to your mastery. May Balthazar smile upon you (without breaking out in laughter).

BTW, the "Goren" wammo pick was taken on some solo Ettin run of mine (needed the runes for heroes!). The skills used are actually quite fast at taking out the Ettins quickly. Alternative for SaM would of course be Final Blow, but I like the nearly always dual crits of SaM while they are using their Heal Sig. I also like the constant full adren (from AP) allowing Bonetti's at anytime I wish (especially right before taking on the Tengu, any of them). The "all skills currently trying to be used at same time" effect was because of a Lag Monster I failed to slay that run.

Queen Schmuck 02:56, 3 February 2007 (CST)
 * I would like to see someone beat that or at least improve on my build, to compile the best wammo build ever. I was looking at that goren bar of yours and thought it looked ok for farming, heh, when auspicious parry was 0sec recharge it blew melee bosses away. anyway I Dare someone to created a better wammo, only requirement is it needs to be a W/Mo. -- Xeon 03:06, 3 February 2007 (CST)
 * I would normally run Liv Vic (not WS), but I had a tendancy to go Skeleton farming (lots of runes there too). WS was to help counter the poison. I had always wished AP would recharge itself if a block quickly happens after use.  I guess I never used Ausp before the nerf, it always had a two second delay before it would charge itself on block (just checked, that nerf was early 2006-06, over two months before I even owned GW).  Bummer, it must have been absolutely da bomb back then. Dropping Vig Spirit just before any encounter with a Tengu Wild helped against their Shatter (HH recharge unusable).  This build was somewhat weak if facing 2 Wilds at same time (bad aggro), unless you were really quick on the VS reload.  Energy was never a problem for me, 20 was more than enough (disturb a lynx or two if needed for Bonetti's energy top off).  See User:Queen Schmuck/W/Mo Rune Collector. I might take you up on your Wammo challenge.  Question - do all skills have to be for same warrior's weapon type?  :P  Queen Schmuck 03:38, 3 February 2007 (CST)
 * Yes, it has to be logically correct but a dumb combination (or smart if you can make the "best" wammo) I was just thinking about the Echo mending and only just realized that you cant use Warr + Echo + Mending *cries*. The bar i made was with skills i currently had but feel free to use any skill you come across. -- Xeon 03:43, 3 February 2007 (CST)
 * Echo Heal Sig! Queen Schmuck 03:45, 3 February 2007 (CST)
 * Every time i read the image title i gave for the koss picture i see 'Kossisemo.jpg' >_> -- Xeon 03:51, 3 February 2007 (CST)
 * This must be a problem on your user page. Every time I look at Goren's skill bar, I see [[Image:Bad_day_irresistible_blow.jpg]] or [[Image:Bad_day_cripple.jpg]]  Queen Schmuck 04:23, 3 February 2007 (CST)

–Ichigo724 09:21, 5 February 2007 (CST)


 * This takes care of needing a cancel stance while using Healing Signet. LOL!  And of course, Knight's Armor only.  Queen Schmuck 16:55, 5 February 2007 (CST)
 * This takes care of needing a cancel stance while using Healing Signet. LOL!  And of course, Knight's Armor only.  Queen Schmuck 16:55, 5 February 2007 (CST)


 * The above is better for the Wammos that know that Frenzy + Healing Signet are bad combo. Queen Schmuck 17:05, 5 February 2007 (CST)

I'm not native english speaker but you might want to change this sentence in your user page: Played pretty much since the beginning of release. I play to enjoy Guild Wars. Release is an event that has no duration, and thus saying "beginning of release" is redundant, makes no sense. "since the release" would look much better and still say what you apparently wanted to state. --Spura 08:17, 22 February 2007 (CST)

[[Image:Wingsthatheal-icon.jpg]] "Wings"
Unlucky almost had the 100th spot till i just spotted your name their lol, cause i couldnt find what changed when i got a message saying i got a message. -- "Wings" 08:13, 21 March 2007 (CDT)
 * *cry* :( i wanted number 100, its my fav number. (well after 1 that is, but that was taken by someone else already). Isn't America asleep atm?... -- Xeon 08:17, 21 March 2007 (CDT)
 * i dont know but im in Australia and its 23:30 here atm, too bad bout 1 and 100 lol. -- [[Image:Wingsthatheal-icon.jpg]] "Wings" 08:20, 21 March 2007 (CDT)
 * Whoops, read your profile as living in america not using american territory, what part of australia? -- Xeon 08:21, 21 March 2007 (CDT)
 * In victoria, why u in australia, if so what part? would have an i play for austalian server if they had 1 lol-- [[Image:Wingsthatheal-icon.jpg]] "Wings" 08:23, 21 March 2007 (CDT)
 * Victoria as well, Carnegie, suburb next to Caufield. You? -- Xeon 08:25, 21 March 2007 (CDT)
 * Where bouts is Caufield? i live in Bendigo you know that place? -- [[Image:Wingsthatheal-icon.jpg]] "Wings" 08:26, 21 March 2007 (CDT)
 * I live in carnegie, its next to caufield (giving caufield as a reference because most people know it) and yes i know where bendigo is. im guessing that email account on your profile is your msn one? -- Xeon 08:29, 21 March 2007 (CDT)

Yer, and where is Caufield i have herd it before but just can't remeber where it is, have a feeling it has something to do with Melbourne. -- "Wings" 08:30, 21 March 2007 (CDT)

Number of references
Is there any rule for adding references to skill templates? An EffectOnEnd quick reference would require at least 3 or 4. Some skills already have 6 or 7 of those references. --Nemren 10:44, 23 March 2007 (CDT)
 * Try to keep it as small as possible. Do it how you think it should be done, other people will come in and fix it if there is something wrong or if it could be done better. -- Xeon 10:47, 23 March 2007 (CDT)

Creating Templates
I am relatively new to the site but am a professional programmer/designer with 12 years experience. I do this stuff as a hobby as well as for a living so it was only a matter of time before I started to want to work on projects here. I have been working on creating a set of templates for Capped Elite Skills very similar to the Mission Progress Template. Any help/advise you can give would be very much appreciated (I hate duplicating others work when I could be building on it instead.) The Turtle King : There is no Honor without Faith, Compassion and Loyalty 12:26, 14 April 2007 (CDT)
 * For starters your going to have to expand on your description for the template idea, how would it function? what would be used to trigger its gray and colored state? how will people know what the gray and colored states mean? Will you let people select only necro skills? There are a limited number of missions compared to skills, using the same 0,1,2 trigger template system for the elite listing may get hard to read when trying to find the one skill you want to change. -- Xeon 12:35, 14 April 2007 (CDT)
 * Btw, can i suggest you change your tag to The Turtle King it is currently causing color bleeding, also the tag you have attached, it seems a bit long, sigs are really just ment as an indication of who you are. -- Xeon 12:40, 14 April 2007 (CDT)
 * Ok i see what your working on, it looks ok, the way you are doing it but im to tired atm to have a good look, as its 3am, so ill have a better look tomorrow. -- Xeon 12:51, 14 April 2007 (CDT)
 * I thought that was kinda strange that you made your entire text green on the last response. sig is taken care of and and thanks for all the suggestions, Ill send you a msg when I am done with the template prototypes, let me know what you think. The Turtle King 13:00, 14 April 2007 (CDT)
 * Ok so here are the links to the test pages that will show you the usages of the templates and give you links to look at them. Raw Dump, Formated Display. Would love to get your input on them before I submit them to the Template name space. The Turtle King 01:02, 16 April 2007 (CDT)

Resurrection skills quick reference
Please explain your revert. Core (see there) refers to cross-campaign stuff. The rezsigs are cross-profession (and Sunspear Rebirth Signet is indeed a NF-only skill). 134.130.4.46 11:23, 23 April 2007 (CDT)
 * thanks :) 134.130.4.46 21:24, 1 May 2007 (CDT)

Templates
I'm afraid I have no idea how templates work. I only added these - based on what I could understand from wikipedia - because there were none already in existence. If you add a "usage" bit to the template page, I'm sure you know what's for the best 84.13.251.42 05:50, 3 May 2007 (CDT)
 * GW:NOT 05:59, 3 May 2007 (CDT)
 * I have no idea why you just pasted that policy, not only am i aware of it but it doesnt have any relation to what we are talking about. -- Xeon 06:04, 3 May 2007 (CDT)
 * Someone was talking about wikipedia things, and we are not wikipedia? so..? but whatevr &mdash;[[User:Sigm@|Sig mA

]] 06:05, 3 May 2007 (CDT)
 * Nothing to do with what we are talking about, also you have an extra &lt;/font> in your sig. -- Xeon 06:15, 3 May 2007 (CDT)
 * ok, but how do I give copyright?? Thought it was a joke, anon posting all images.. &mdash;Sig mA [[Image:Sigm@Oo.gif|19px]] 06:17, 3 May 2007 (CDT)
 * See Image_attribution_project for more info 84.13.251.42 06:30, 3 May 2007 (CDT)

next row
|- work you just have to change line.&mdash; ├ A ratak ┤  13:44, 3 May 2007 (CDT)

SoC skill page
I would appreciate if you answered my questions. Yaki 15:29, 4 May 2007 (CDT)

Images
Wau, thanks for going and fixing the templates on all my images. You could have just left a note on my talkpage and I'd do it myself, heh. Ofcourse the guidelines still aren't clear enough for me yet, so I guess it is for the better. >.> (T/C) 00:40, 5 May 2007 (CDT)
 * No problem, it was my fault for not doing it right the first time, so i thought i would fix them all up. -- Xeon 02:09, 5 May 2007 (CDT)


 * Re:Optional fields. I saw that, but I decided to use the option to add the extra information anyway eg uploader's comments and so on, as one can't overdocument, and also it may encourage others to include more information. The extra details are as much for others outside of the GuildWiki community as for those within. It is a nice touch to keep it all within the license box 89.240.230.92 12:48, 5 May 2007 (CDT)
 * Heh, you had the  which is what i was commenting on, those dont need to be seen and the author defaults to image uploader for a reason, when the picture gets changed, it will have a new author normally the person that uploaded, its used only when you want to over write the it because you know the author is not the uploader. -- Xeon 12:53, 5 May 2007 (CDT)
 * I see what you mean - I wasn't looking at the licenses after applying them, so didn't see that. Templates are not my field of expertise :) I will check the others and correct. 89.240.230.92 12:55, 5 May 2007 (CDT)
 * Yeah, i still have not written up the documentation, im hoping to do that later tonight or tomorrow. I still need to wait for the reply from anet to see what license we can apply to the screenshots, so nothing much happens till this. That and we need someone that knows law to fix up the license notes. -- Xeon 13:02, 5 May 2007 (CDT)

Unattributed
Do you not think it would be more sensible to apply the unattributed template to these images simply to categorize them into one easily-accessed area for later licensing purposes? The template could be changed to state that they are in a "holding" status, not a deletion queue, and then as time permits helpful souls will be able to dip into that category and a=apply attribution or contact the uploader. It just seems to me that this would be a more efficient case of time and motion than going through the entire directory of files later. 89.240.230.92 13:44, 5 May 2007 (CDT)
 * At the moment no, because there may be an automatic way to do it, so adding templates and the such is not an option just for the moment. Whats worse is, the templates have not been finalized so what is there may be different to what is going to be used officially, which means a lot of uneeded doubling of work. -- Xeon 13:49, 5 May 2007 (CDT)