User:Silk Weaker/Build:Team - ZB Warrior Split

The ZB Warrior GvG Team splits 2 Warriors to split and pwn everything. With ZB and Mending Touch, the warriors can never die, and will kill the guild lord quickly. The rest of the team can do whatever they want.

ZB Axe
Simply put, how can you possibly kill this thing? It has no frenzy-healsig, no energy issue, and holy veil can be kept on indefinetly with the use of Zealous upgrade.

The only "counter" to this build is the Arcane Echo Echo Backfire Mesmer. While a normal Backfire can be dealt with through Holy Veil and an Echo Backfire can be dealt with through reasting veil, an Arcane Echo Echo Backfire may prove dangerous. Male Mesmers, however, are all ghey, and your pure machoness will scare them away. They are the kind of people who rhyme when they talk like the sentence immediatly before this one, and they are too wimpy to even do damage to you, so you can simply ignore them in most case. If it's a female, however, spam all chat with "A/S/L???" in order to fend them off.

ZB Sword
This guy can't die either. By having another one of these guys, it will take 2 Arcane Echo Echo Backfire Mesmers to even threaten them.

Crippling Anguish Runner (Without Crippling Anguish)
Why use an elite skill when you can do the same thing with 2, or rather, 3 non elite skills with the help of another elite one? Also with Vengeance, you can go and help your ZB warriors in the rare situation where they die. With Vengeance on, they deal more damage, and the spell can be kept up indefinetly if you use MoR and an of Enchanting mod. HOW2BEAT?!?!?!?!

In the case where they have enchant removal, simply recast or use resurrection chant. Alternatively, swap Illusion of Haste for Restful Breeze (or Healing Breeze/Vigorous Spirit) to cover the enchantment.

In some isles, such as Druid's, use the two ZB warriors as meat shield and body block the bridge while you go to gank. It will take a bit longer because you have no way to stop Toll Unguent, and you might die if you fail to dodge all their attacks, but if that happens it's completely your fault.

A Ranger
With Shadow Walk, you can easily overextend to the enemy's backline instead of walking over slowlym allowing your monks to prot you before their frontline collapse on you. With Shadow Walk, you can simply teleport in! How cool is that? If you're lucky, you can force those monks to push up to you, that would stop those lazy bums from staying at the back all the time. Alternatively, they might decide to ignore you (afterall, the ranger is the most useless part of any team), and you might die. That's okay though, you have a hard rez (see below).

Note: It doesn't actually matter what the ranger uses, they are just for show and distract them while the gank happens. Again, it can be a W/R Primal Rage Interrupter too, it just needs to use a bow so they think this is a balanced build, not a split build. You can also have another MoR mesmer so they couldn't tell who is who. Make sure you have very similar names. Also, use lots of runes so you have less health. That way, they will spike you instead of the monks, and, as you all know, the monks are far more important than the ranger interrupter or a mesmer. All good teams go straight for the monks right away and ignore the casters and warriors.

Ultimate Spike
If they send a monk back, you can easily solo spike their remaining monk with this build.

Heal Party Spammer
Just spam your skills, it doesn't matter what order. Use glyph of sacrifice on Heal Party in case it gets distracted. Use Resurrection Chant if your team runs out of rez sigs and your party member is behind the enemy backline and is about to rez in 10 seconds. Just remember to ask for both your monks to prot you and ignore the rest of the team.

A Monk
This is your healer, it doens't matter what it is. It doesn't even have to be a monk.

A Second Monk
This is your second monk. If your first one isn't already, this should probably be a Divert Infuse, afterall, what better way to organize monks than to have both hex control and anti-spike on the same character?

Usage

 * Although the mesmer is a runner, don't bother running flags. The game is about health, not about morale.
 * Simply send all three gankers in, and as long as your flagstand team doesn't DP out before the gank suceeds, you will win.
 * If they opponents are using Hex pressure, do not split. They will expect you to split since you are balanced and they are hex pressure. Instead, do what they do not expect and keep holy veil cast on every player on the team, keeping the energy up using a zealous weapon.

Counters

 * Absolutely nothing. As mentioned above, even the most dangerous counters can be brushed aside with experience.