Talk:Dwarven Stability

The stance extension part has some serious (ab)use potential: and these were just the highlights. --Roland of Gilead (talk) 05:32, 25 August 2007 (CDT)
 * Gladiator's Defense (permanent upkeep with Renewing Smash),
 * Mantra of Recovery (permanent upkeep at sane levels of FC),
 * Dwarven Battle Stance (permanent),
 * Serpent's Quickness (permanent w/o QZ),


 * Eh, try this: Grapple + "On Your Knees!" will keep up anything but DBS. Mantra of Recovery is...probably not worth farming Deldrimor title for this. Also: 6 seconds Dash ftw!!! [[Image:Entropy Sig.jpg]] (T/C) 10:41, 26 August 2007 (CDT)
 * However, that combo
 * makes you lose all adrenaline, which you had to build first (bad for casters)
 * costs 2 skill slots,
 * requires you to be at least /W.
 * requires you to be in touch range.
 * For the knockdown part, just use the skill slot you saved for the superior shout-range and instant-activation "You Move Like a Dwarf!". Except for the fact that Dwarven Stability can be stripped, that's a lot of drawbacks. The Grapple/OYK combo is clearly restricted to physical melee builds. Everyone else just uses this. --[[Image:Roland_icon.png]]Roland of Gilead (talk) 16:02, 29 August 2007 (CDT)

level 2: 22 sec, 44%. Foo 09:16, 27 August 2007 (CDT)

WHAT? Nobody mentioned the Drunken Master Bonus! This gives being Drunk a real reason to be used, as in KD-heavy areas, you can keep up a stance, avoid KD and get cool screen wooziness! :P 86.25.26.32

screen going nuts is probably not a good thing while fighting. Shadow X 21:30, 27 August 2007 (CDT)
 * Turn off Post-Processing Effects and you won't see the blurs. --Kale Ironfist 21:31, 27 August 2007 (CDT)
 * Sounds amzing for Lornar runners that can use Charging Strike as a single running skill without fearing to be knocked down... Also any test run for this build will cost player some alcool... Eventually, the zoning tip to speed up drunking minutes will be a problem for those runners. --MorteLune 05:03, 28 August 2007 (CDT)