Talk:Healing Burst

I'm not sure if it's worth noting that since this is touch, if you use this on someone other than yourself you'll almost always incur the extra five energy loss. The only way you won't is if you catch an ally running away from you and he gets far enough away from you (and other allies) in the 3/4s. --68.142.14.9 07:28, 21 May 2006 (CDT)

Edited Usage Notes: It isn't almost guaranteed to incur the extra 5 energy loss when you use it on anyone other than yourself because it is a touch skill, but because it heals both you and that ally, except for if he manages to sprint away in the 3/4s, which is near impossible.


 * Shadow step. Ubermancer 01:24, 3 August 2006 (CDT)

Related skills section
Why is Star Burst related to this skill? What standards to we use to determine relation? – 70.20  ( &#x260e; ) 2006-06-12 10:29 (UTC)
 * It's a touch skill, it can affect 1+ foes, it has a similar name, you lost 5 energy on multiple trigger and it has the same cast/recharge/energy. I know it's nothing like it, but it is very much like it &mdash; Skuld  07:21, 12 June 2006 (CDT)
 * Fine, but I still think the relation is a bit contrived. – 70.20  ( &#x260e; ) 2006-06-12 13:14 (UTC)
 * It is minorly contrived. However, I think grouping together skills that say "lose 5 energy when hitting multiple targets" is very reasonable.  They share a fairly unique gameplay mechanic, if nothing else.  --JoDiamonds 09:43, 12 June 2006 (CDT)
 * But if I was looking at a skill called Healing Burst and I wanted to see related skills I wouldn't really be looking for damage-dealers. Kessel 06:07, 1 August 2006 (CDT)
 * It's for curiosity more than anything 62.56.100.85 10:57, 31 August 2006 (CDT)
 * Think of them as being mirror images of each other - one deals damage, the other heals it. Consider that if you take Starburst and replace the fire with healing energy, you get Healing Burst, and vice versa. Draxynnic 19:21, 24 January 2007 (CST)
 * Looks like an elite Healing Touch to me, so it should be related to that too. 62.253.128.15 16:41, 18 October 2006 (CDT)

Divine favor bonus?
Does divine favor and divine boon affect the healing received by an ally that's not targeted? I'd guess not, but it would be nice if some one can confirm. -- Ledrug 00:08, 1 July 2006 (CDT)


 * I think not, on the base of Heal Party experience: members are healed for the amount of heal party alone, no divine favor bonus apply. &mdash;The preceding unsigned comment was added by 62.94.131.184 (talk &bull; contribs) (21:44, 4 August 2006 (CDT).
 * no, only the target receives divine favor. --Honorable Sarah [[image:Honorable_Icon.gif]] 21:59, 4 August 2006 (CDT)

Now that this skill's been around a while, I would have expected most people to be used to it (or have at least tried it) and you'd think I'd see it now and again, but oddly enough, I don't. I personally find it to be very useful on non-Primary monks as a self-heal, and one W/Mo carrying this can turn the tide if you have two or three frontliners fighting. The "pay as you go" model makes it perfect for use on a Warrior, and honestly I can even see a use for this on certain brands of monk primary; obviously it's foolish at best to use this to heal the frontliners, but it's a nice way to top off your fellow casters' health if a stray spell or warrior gets through to the backline. Not really sure how to work these observations into the article, or if they should be worked in at all, so I'm just posting it here to live or die as you folks see it. 24.160.64.9 21:30, 20 December 2006 (CST)


 * This would be godlike on some warriors if this wasn't elite. There should be less powerful version of this thing. --Mgrinshpon 16:37, 15 January 2007 (CST)