Talk:Earthbind

How often does this spirit knock people down? Does it keep on knocking you down until it runs out of life? I tried using it but, couldn't figure out how it works, or if it works at all.
 * It doesn't knock anything down. It extends knockdowns.

Anyone know what happens if Backbreaker is used in this spirit's area of effect? Sounds like it wouldn't shorten the knockdown to me, since it says "at least 3 seconds". XT-8147 16:05, 11 May 2006 (CDT)
 * You just answered your own question. 213.84.230.131 13:19, 19 June 2006 (CDT)

Also, does anyone know what "it's range" is? Is it the size of an aggro bubble or just melee range?
 * Aggro bubble. 213.84.230.131 13:19, 19 June 2006 (CDT)
 * I don't know... maybe I haven't noticed it being that short, but also according to the Range article, "within this spirit's range" suggests an effect length of 2.3 times the aggro radius. --Talonz 23:41, 4 July 2006 (CDT)

As for Earthbind's use with Backbreaker, Earthbind specifies, at least 3 seconds. This doesn't mean that the knockdown duration would be shortened. This just means that for any knockdown, barring a skill knocking down for a longer duration, the foe will be knocked down for "at least" 3 seconds.--&mdash; xis10al   18:00, 5 July 2006 (CDT)
 * To elaborate on that, Backbreaker will still trigger Earthbind's life-loss effect.(Terra Xin 02:24, 10 October 2006 (CDT))

You don't need gloves anymore *o*. lol--Relyk 19:35, 13 February 2007 (CST)

Earthbind and Meteor Shower
Earthbind and a single meteor shower are not sufficient for the target to be knocked down for a full 9 seconds. The target will get knocked down for the first 3 seconds but have knockdown immunity when the next meteor shower knock down occurs, which means they can easily move out of the area of effect of the meteor shower. My guild had this wonderful knockdown-lockdown idea for a build, which failed miserably in initial testing because with a single meteor shower the target could move out everytime. It is possibly still a good idea, but the skill interaction is not as simple as a single MS and Earthbind. --Aspectacle 22:21, 19 July 2006 (CDT)
 * Dang! That soo ruins this skill =(. Was just thinking of running a TA build for it ='(. >> Trace 14:09, 27 September 2006 (CDT)

Keep that, but run it in a Hamstorm build ^_^ --Acidic Thought 13:33, 4 October 2006 (CDT)

Shield of Judgement + Earthbind anyone ? 22 October 2006

What if you did something like.. Glyph of Renewal -> MS -> Glyph of Sacrifice -> MS ... This would put the kd's about 1 second apart, possibly giving a near constant knowckdown...  EDIT:  Just tried it, and with the proper timing you can have a near constant knock-lock. Combine this with other aoe spells (lava font/bed of coals/etc) and you have a pretty devastating combo. If you had a rit in your team you could sub in arcane echo for GoRen, and save you elite spot.
 * Staggering a second meteor shower with earthbind doesn't really help. No matter how you time it, you either leave a long (3s+) gap or you waste half the knockdowns.  --Fyren 18:07, 31 May 2007 (CDT)

Rt/N
Earthbind + parasitic bond wtf? --Sigm@ 15:43, 31 December 2006 (CST)
 * As I read that note, it's suggesting Parasitic Bond be used as the hex that triggers Soul Bind's knockdown, and then Earthbind extends the KD duration to 3 sec. Sounds like a pretty good idea, really. — HarshLanguage [[Image:qswearing_small.png|HarshLanguage]] 16:00, 31 December 2006 (CST)
 * Alright then Sigm@ 16:13, 31 December 2006 (CST)
 * now i am confused...Earthbind does not knock anything down, just extends the duration of the KD....and even if it DID knock things down, how could P-Bond cause the knockdown? i mean, unless earthbind + soul bind + pbond...is that what this means? Vanessa 08:24, 5 June 2007 (CDT)
 * yes &mdash; Skuld 08:27, 5 June 2007 (CDT)
 * note to self, actually READ the message before postign ludicrous questions!!! :O  sorry Vanessa 08:29, 5 June 2007 (CDT)

icon
Hehe, I just saw the icon, is it a fist shaking the ground, thats quite funny :P &mdash;Sig mA   15:13, 14 April 2007 (CDT)
 * It's a fist punching the ground  [[Image:jkr.jpg]]     02:32, 12 May 2007 (CDT)

Range of Spirits
A spirit's range depends on the type of spirit...

Protection Spirit - area on the compass (NOT THE AGGRO BUBBLE) everything in the compass
 * possibly just short of the compass area but its very close if so
 * this is dated information, i will have to retest, however, it may have been changed to Earshot

Attacker Spirit - an attacker spirit has the range of a shortbow
 * This has been disputed widely but i tested it on the Isle of the Nameless

(68.47.4.209 15:33, 26 August 2007 (CDT))


 * Spirits can attack at longer range if the target is "selected" by wanding, or the target moves back. This has been tested in a scrimmage, wich owns Ilse of the Nameless for such testing ;) --84.24.206.123 15:37, 26 August 2007 (CDT)

Usage with Tripwire
Say you had a team and 10 tripwires were laid out... is that a 30 second KD? or is that a KD x3 secs till hp is ran out? or is it just one 3 second KD--68.102.139.94 08:35, 22 March 2008 (UTC)
 * If all 10 were triggered at the same time, it would only be a 3 sec knockdown per player. That would be some seriously Imba stuff right there if knockdown stacked. -- [[Image:Isk8.png]] Sk8  (T / C)  08:56, 22 March 2008 (UTC)
 * Just tested this in Balth area vs Healer dude.... OMG serious imba! --68.102.139.94 14:43, 22 March 2008 (UTC)
 * It doesn't do anything unless theyre perfectly positioned to activate one after another, and that's pretty much impossible to do.[[Image:Entrea Sumatae.png|Entrea Sumatae]]Entrea Sumatae  [Talk]  14:45, 22 March 2008 (UTC)