Dark Bond

Description
For the next 30...54 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.

Progression

 * Duration is measured in seconds.

Usage
Note: This skill does not reduce the effect of Health Stealing skills such as Vampiric Gaze and Vampiric Touch
 * Combines well with Aura of the Lich - the aura halves all damage received, so your minion will only take 75% of the halved damage.
 * Even with 0 Blood Magic, this is a useful skill for a Necromancer with minions to use since it lasts longer than the recharge time (and can thus be kept up indefinately)
 * Oddly, the damage reduction persists for the length of the enchantment even if your only minion dies prematurely. The damage reduction cannot, however, be renewed if you have no minion left alive.
 * It is unknown whether Dark Bond will ever kill more than one minion. The oddity noted above suggests that it may not.
 * A patch on Friday, Nov 11, 2005 "Fixed Dark Bond so that it no longer diverts damage to dead minions."

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * Eye For Profit (Druid's Overlook)
 * Tengsao (The Amnoon Oasis)
 * Dakk (Ember Light Camp)
 * Bane Darkfist (D'Alessio Seaboard (Mission))
 * Amir the Overripe (Nebo Terrace)
 * Zukra Cadava (Divinity Coast (Mission))
 * ... more to be added ...