The Misanthropic Jotun Principle

Overview
Summary
 * 1) Seek the great jotun living within Darkrime Delves.
 * 2) Find the source of the roar heard from below.
 * 3) Find a way to kill the giant jotun.
 * 4) See Einarr Frostcleft for your reward.

Obtained from
 * Einarr Frostcleft in Bjora Marches

Reward
 * 7,500 XP
 * 1,500 Gold

Preliminary Dialogue
 * Einarr Frostcleft: "By the bear, did I not make myself clear? A threat this great requires an equally great warrior... and who better than he who has slain the great two-headed troll of the Seer'ahr swamps?"
 * Kolgrim Bainwight: "Is that the best kill you can claim? Bah. A mere rodent nibbling at the heels of the great beasts I have slain. While you defeated a single creature with by two heads, I killed twice and twice again that number of deadly warbling hemlock devourers."
 * Einarr Frostcleft: "Warbling? ... What? How could any beast with a name reserved for birds be ferocious?"
 * Kolgrim Bainwight: "Your lack of wisdom only proves I should fight the great Jotun. A warbling hemlock devourer can kill with a single sting... but that is nothing to the keening wail they emit. To even hear the sound ring across the mountains has driven lesser men insane."
 * Einarr Frostcleft: "Your prattling is enough to drive me insane. Stand aside and allow me to fell this beast, or I shall be forced to whet my weapon's appetite on your thick skull first."

Dialogue
 * "What's that? Is someone talking to me? Ah, look down, Kolgrim. We have an audience. You humans are so... small. Hardly worth noticing.


 * Be quiet while the big folks talk. Jotun attacks have increased of late, and now a great jotun rampages through the mountains terrorizing the young. We must decide who is more fit to slay the ferocious beast dwelling deep within Darkrime Delves. Today I plan to send this great jotun to the afterlife. Everyone knows I am the greater warrior. But I fear the beast will die of old age before I've convinced this aged fool of that simple truth."


 * Accept: "There's no need to argue. I shall slay the beast for you."
 * Reject: "Ferocious and rampaging, you say?"
 * When asked about quest: "Don't tell us you've lost your nerve? If you don't hunt down the great jotun, we'll go into Darkrime Delves and slay it for you. And the we'll laugh at you."

Intermediate Dialogue 1
 * Einarr Frostcleft: "That sword belonged to my father. Hand it over!"
 * Kolgrim Bainwight: "Your father was a trapper. He didn't even use a sword. It belonged to a great hunter... my mother."

Intermediate Dialogue 2
 * Einarr Frostcleft: "Great hunter? The only thing your mother ever caught was a cold!"
 * Kolgrim Bainwight: "You arrogant lout! My mother was a hero!"

Intermediate Dialogue 3
 * Kolgrim Bainwight: "Oh no, little hunter! I think you annoyed its mother."

Intermediate Dialogue 4
 * Kolgrim Bainwight: "Your mother was a coward. She even ran away from the shadow of her own bear form!"
 * Einarr Frostcleft: "Now you're in for it! Those are fighting words!"

Intermediate Dialogue 5
 * Kolgrim Bainwight: "Hmm... You lived. I may need to take back some of the things I said about you."

Reward Dialogue
 * "Back already? Hah! By the spirit of the bear, I'm not surprised. Even young Norn have returned, screaming, from their first encounter with a Jotun.


 * What's that? You've slain the beast? Remarkable! I would never have believed it possible. Your stature belies your prowess, hero. You possess the strength of a Norn to be sure.


 * Truth be told, Kolgrim and I wagered on how long it would take before you ran out of the cave with your tails between your legs, begging for our help. Seems we both lost. It looks like the winnings belong to you!"

Walkthrough
Level 1: Start by speaking to the Beacon of Droknar which acts as a resurrection shrine. Next obtain an area map of the dungeon (which reveals important feature icons without revealing the dungeon map itself) from Dobb, a collector to the west, or due south of Dobb's location you can find one on the ground. Pick up a dwarven powder keg to blow up the cracked walls, in the process gaining access to the boss, a Havok-kin, which holds the red key. Use the key on the boss lock to open the red door. Continue past the first blue door, heading to the second one. Just short of the second blue door their is a small ice bridge crossing the rift; cross it and head southeast, away from the door. You will encounter an ice geyser and an ice trap. Operate the lever past the ice trap and the bridge section will move into place. Cross the bridge up and into the area beyond. On the ground between four ice geysers is the blue key. Pick the key up and use it to open either blue door to access the final area of the level.

Trivia

 * The quests name is probably a reference to the Anthropic principle.