Wand

General
A wand is a right handed, projectile weapon that can require one of a variety of monk, mesmer, elementalist, or necromancer attributes.

Wands are the one-handed alternative to two handed Staff in combination with a left hand Focus Item. The discussion whether a wand/focus combo or a staff is superior is as old as the game itself.

Damage Stats
The maximum damage range of all wands is 11-22, the same as a staff. Depending on the linked attribute wands deal various damage types. Wands, just like staves, Recurve Bow range (approx 1.4 aggro circle radius), and attack once every 1.75 seconds.

See wand types below for details on damage types.

Upgrades and Modifiers
Wands may come with non-salvagable magical modifiers, like other weapons, foci, or shields. It is not possible to upgrade a wand with weapon upgrades.

Core Wands
Mesmer:
 * Cane : Chaos damage : Domination Magic or Illusion Magic

Monk:
 * Holy Rod : Fire damage : Divine Favor
 * Smiting Rod : Light damage : Smiting Prayers

Elementalist:
 * Air Wand : Lightning damage : Air Magic
 * Fire Wand : Fire damage : Fire Magic
 * Earth Wand : Earth damage : Earth Magic
 * Water Wand : Cold damage : Water Magic

Necromancer:
 * Truncheon : Dark damage : Blood Magic
 * Deadly Cesta : Cold damage : Death Magic

Factions Campaign Wands
Necromancer
 * Bone Spiral Rod : Cold damage : Death Magic
 * Pronged Rod : unknown damage type : unknown attribute

Ritualist
 * Ritualist Cane : unknown damage type : unknown attribute
 * Ritualist Wand : unknown damage type : unknown attribute

Unknown Proffession
 * Wailing Wand : unknown damage type : unknown attribute