Weapon Spell

A Weapon Spell is a type of Ritualist spell that gives the target a spirit weapon. Such a spirit weapon will grant the target a beneficial effect for a certain duration and, for offensive weapon spells, possibly a certain number of attacks. While under the effects of a weapon spell, the following icon will show up on one's health bar in the party window and on the target display:

Weapon spells behave like preparations: On any one player, only one weapon spell can be active at a time, and the only way to remove them before they run out is to cast another weapon spell. The main difference between preparations and weapon spells is that weapon spells are spells and that they typically can be cast upon any ally instead of only oneself.

A player may be under the effects of a weapon spell even when that player has no weapon equipped (such as when he/she is holding a flag or bundle or under the effects of an Item Spell). In this case, no special spirit weapon will be shown. This also applies to minions and pets, who do not use traditional weapons. For projectile weapons, a weapon spell's effects are checked when the projectile hits its target.

Weapon spells last 4% longer for each rank the caster has in Spawning Power. Weapon spell durations are rounded to the nearest second; durations ending in .5 are rounded down.

Weapon spell duration breakpoints
(These durations need to be updated based on the new 4% Spawning Power figures)

Related skills

 * Renewing Memories
 * Spirit's Strength (Elite)
 * Wielder's Boon
 * Wielder's Strike
 * Wielder's Remedy
 * Wielder's Zeal (Elite)

Related articles

 * Weapon spell skills quick reference