Talk:Game updates/Archive9

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FUTURE Updates
Should we add a section about FUTURE updates here? I don't mean to start a rumor mill (although on second thought we might even do that). I'm thinking about collecting everything that has been officially confirmed by ANet in press releases, on official websites or in interviews. I'm thinking short term future updates, for example this one and this one about the changes to come next weekend. Mid term we might cover the Summer 2005 Update (the summer is almost over, right?) and long term the Expansion. --Tetris L 15:58, 25 Aug 2005 (EST)


 * Opposed. My defintion of Game Updates is: a list of "updates" done to the "game." :) Has nothing to do with speculation/expectation. Now, I think what you are suggesting is valuable and it could fall under the "Category:Game Updates" but is should be in a separate place, like "Articles" or "Previews" or something. --Karlos 16:46, 25 Aug 2005 (EST)


 * Not really opposed. :) Sure, this is the updates page, but that doesn't imply they have to be already done.. the page is about game updates, so if we know there's gonna be a future one, may as well collect info on that here, too, right? --Midk 19:35, 25 Aug 2005 (EST)


 * MY definition of Update doesn't say anything about whether they are past or future updates. And I don't have a problem with writing about future updates as long as we refrain from speculation and stick to the things that are confirmed by ANet. Oh ... and we could include what the Frog said. --Tetris L 18:53, 26 Aug 2005 (EST)


 * Totally opposed to the Frog bit. How would we know? Some guy posts an article in the updates promising that ANet will remove the monk profession altogher. You ask him his source and he says: A frog told me! :) Are you supposed to believe him? :) If we will be putting future updates, then it will certainly be links to interviews and press releases by ANet, not conversations with a FROG. :) --Karlos 19:19, 26 Aug 2005 (EST)

This old discussion is particularly relevant now that we've been given a future update directly from ANet (in a form that might actually be exactly what the patch notes will be). Koyashi has gone through the skills and changed them to reflect the future changes. I think that shouldn't have been done since our articles intentionally don't match the actual game for those skills at this moment. I don't know if it's worth noting in the skill articles what future changes may be (in this case, such a section would have a lifetime of maybe a week). I think something like Game updates/Future]] might be good. --68.142.14.76 21:41, 31 May 2006 (CDT)
 * Agree. - 23:07, 31 May 2006 (CDT)


 * Don't revert Koyashi's changes though. Just institute a "policy" for future updates. &mdash; Stabber &#x270d; 23:13, 31 May 2006 (CDT)
 * I'm not going to revert Koyashi's changes. However, if anyone else does revert, I ask everyone to NOT re-revert.  Please, instead, to just add a note to the article saying "within 10 days from blah, this skill will be changed in this manner". - 23:21, 31 May 2006 (CDT)


 * The reversions will happen. It's just a matter of when Karlos logs on. &mdash; Stabber &#x270d; 23:22, 31 May 2006 (CDT)


 * I will not object to reverting my changes, but in my defence, the planned updates page clearly state that these changes "will be incorporated into the game in the next 10 days". I read it as the skill updates have been finalized, but not yet rolled out. When the updates happen in 10 days, I will definitely compare to the actual update and correct any discrepancies there might be. Koyashi 10:41, 1 June 2006 (CDT)
 * In defense against your defense, no matter how certain, how set in stone the changes are, even if you use a time machine travel to 10 days later and verify that all the changes will in fact take place, they nonetheless are not the way the current game works. Whether the changes *might* take place vs *will certainly* take place has no bearing on the criticisms directed at this particular incident.  I think it's ok to add a note on the skill articles saying it will be changed to blah, but we should not, for future reference, change the skill's stats to blah before it is actually implemented.  Even if Anet say they are for sure implementing it in the next hour. - 10:46, 1 June 2006 (CDT)


 * Yes, I will not repeat this pre-emptive change for any update in the future. However, the question is what to do about this instance. I am recusing myself from any further edits on these skill articles until the planned update has happened. Koyashi 10:54, 1 June 2006 (CDT)


 * The update has now happened and I have verified the skill pages. The only change required was to Enduring Toxin which received an additional buff to the degen. Koyashi 00:04, 2 June 2006 (CDT)


 * You just beat me to it PanSola, last minute changes can happen, or new bugs can crop up in the changes, then you'll be stuck editing the skills again to reflect whats actually in the game. I think notes saying that the skill is supposed to be changed is good, then changing the template when it is actually implemented is by far the best way to do it.--Chrono traveller 10:51, 1 June 2006 (CDT)

Calling out corpses
The feature of being able to call out that you're moving to someones corpse was added at the same time the one with items was added. This isnt as new as it says. Dont have proof but me and a guildie figured it out a while ago.--63.228.96.1 19:33, 1 August 2006 (CDT)

Fixed henchman movement
"Fixed a bug that caused henchmen and certain NPCs to run incorrectly into the midst of combat."

Last night I was fighting Tundra Giants after the update had occured and both the Healer & Protector henchman ran as close as they could to them, like they were melee tank healers or something. Shouldn't that have been fixed with this update?
 * I see no improvement in npc behaviour in tyria (tried around sorrow furnace) or cantha (outside marketplace) Robin of Glory [[image:Energy_Surge.jpg|20px]] 06:22, 4 August 2006 (CDT)