Necromancer



The Necromancer is a class that focuses on manipulating Health: spending it, stealing it, alterating rates of regeneration and degeneration, and even exploiting a body when it hits zero Health. When the Necromancer wants to hurt a target directly, it's generally Shadow Damage or Cold Damage, and often as part of a Hex. They are also the only class that can summon pets by way of raising zombie minions from the corpses of both friend and foe.

As their armor is not the most sturdy stuff (but certainly some of the best-looking), Necromancers usually aren't on the front lines, unless they've weakened the enemy up with their Curses and sent in some of their undead minions first. Their ability to trade Health back and forth can make a good combination with a Warrior profession, however, especially if they have undead minions watching their back.

The Primary Necromancer's base armor provides low protection, +10 Energy and +2 Energy Recovery. A starting Primary Necromancer can expect to have 30 Maxiumum Energy and 4 Energy Recovery.

Only a Primary Necromancer receives the Soul Reaping Attribute.

Attributes

 * Soul Reaping: Gain Energy whenever something near you dies.
 * Blood Magic: Skills dealing with the restribution of Health.


 * Death Magic: Direct damage and undead minions are the province of Death Magic.


 * Curses: Hexes that weaken and cripple your enemies.