GuildWiki talk:Style and formatting/Missions

I think most sections that we use under Explorable Areas apply to missions too: Should we add some or all of these to the mission template? --Tetris L 18:51, 5 Oct 2005 (EST)
 * How about a section "NPCs"?
 * How about a section "Mobs" or "Monsters"?
 * How about a section "Bosses"?
 * I'd rather rename the section "Elite Skill Captures" to "Bosses". The missions up to the Crystal Desert have lots of bosses, but none with elite skills. And we don't want to leave this section blank for these missions, do we?
 * I'd suggest to use the profession icons for the listing of bosses, like I have done in Divinity Coast (Mission). What do you think?
 * How about a section "Locations/Items/Objects of Interest"?


 * I agree on "Monsters" and "Bosses". But I don't think we need sections for NPCs or Stuff of Interest. Those topics should be covered sufficiently in the walkthrough. --Eightyfour-onesevenfive 19:46, 5 Oct 2005 (EST)


 * I like the icons, though it is not a priority for me. I think we are starting to OD on icons. :)
 * With regards to Sections. I disagree. A mission overview is a description of how to do the mission. It is not a desciption of the explorable area where the mission is done. Now, a mission area article could include those sections. But in 99% of the time, it's useless because the description of how to interact with them is in the overview.
 * For now, I suggest we use the "Notes" section in each overview to mention interesting info like the quest by Grun to his wife in Fort Ranik.
 * With regards to boss listing (vs elite) in missions, it maybe cool for completeness, but it is not that useful. Before the Crystal Desert, no one cares about bosses. And before Lion's Arch, no one has Capture Signets. --Karlos 20:39, 5 Oct 2005 (EST)


 * Karlos, three things:
 * "OD" on icons? What do you mean with "OD". Please translate to plain English for a non-native speaker. :)
 * Are you suggesting to split the mission articles yet again, into an article with the mission overview and an article about the area that the mission takes place in? I think it is confusing enough that we have the separation into  (Mission) and  (Location). But (Location) is about the starting outpost, not the explorable area. Should we add?  (Area)? Please, no! This should remain in the mission overview.
 * I for one do care about bosses in missions before the Crystal Desert! Some of them offer some nice non-elite skills to capture that would otherwise not be available until you reach the skill trainers in the Southern Shiverpeaks. --Tetris L 21:10, 5 Oct 2005 (EST)


 * Bump! Karlos? --Tetris L 17:48, 6 Oct 2005 (EST)


 * OD - Overdose (noun) - An excessive dose, especially of a narcotic. --Rainith 01:00, 7 Oct 2005 (EST)


 * In that case: Nah, you can never overdose on icons! They are simply the best way to display information. You get all the info at a glimpse, without having to read through any text. I'm all for using the profession icons anywhere where professions are shown in lists or tables. Much more than we currently do. --Tetris L 04:24, 8 Oct 2005 (EST)


 * No, I was not suggesting that. I was saying that's how it would be done, if we were that desparate for the info, but as I said, there is hardly anything in an explorable mission area that won't be related to the mission. No God's statues, no NPC quest givers (except a few). Nothin that requires anything more than the Notes section.
 * Icons are cool, I am just saying we are starting to OD on those 6 profession icons, we are putting them everywhere. --Karlos 15:03, 8 Oct 2005 (EST)
 * The profession icons make looking through a list which isn't sorted by profession much easier. It's simply the way the human brain works. 148.177.129.213 21:39, 10 Oct 2005 (EST)

I, um, agree that there should be a section on "Mobs", and that "Elite Skill Captures" should be replaced by "Bosses". I'm not sure if it's appropriate for me to edit the Project Page though. -PanSola 00:39, 9 December 2005 (UTC)

Leads To..
An anonymous user edited the Ice Caves of Sorrow mission to point out that it leads to the Iron Mines. I think this is good useful info. I suggest we add a section at the bottom of each mission page that says something like:

Leads To: (Location name) For a diagram showing the flow from one mission to the next, click here. (and we link to Tetris L's diagram in Mission Overviews).

How is that? --Karlos 08:28, 17 October 2005 (EST)


 * While I'm at it, I might as well bump this old discussion item as well.
 * Currently the "final destination" is listed under "additional notes". Actually, it is almost always the only information found under that heading. I think we should make this a separate section named self-explanary ("Leads to" or "Destination upon Completion" or similar). --[[Image:TurningL sml.gif|Tetris L]]  10:07, 1 June 2006 (CDT)

Campaign Setting
Where would we fit the data describing which campaign a mission is located in? It seems silly to have a 'Campaign' top-level heading, since there would be a sentence fragment at most under it. Perhaps a line like... Name of Mission is a mission found in the Prophecies Campaign. ...as a sort of definition at the start of a mission article would suffice.

Factions Mission Rewards /Objectives
I really dislike the way the mission objectives and rewards are currently displayed in most Factions mission articles. See Vizunah Square for an example: -- 09:55, 1 June 2006 (CDT)
 * 1) The reward levels are named "objectives", for example "Master Objectives". But ingame, it's called "Master's Reward". We should use the ingame wording!
 * 2) The three Reward types are level 2 heading, just like the "Mission Objectives" level. Instead, this should be a tree, with a level 2 heading "Rewards" and the three levels as sub-headings.
 * 3) The Standard Reward is always 1000xp + 100g + 1 skill point. The Expert's Reward is always 1500xp + 150g + 1 skill point. The Master's Reward is always 2000xp + 200g + 1 skill point. Do we have to repeat that info in every mission article? If yes, we should put it in a template!


 * I've created a draft for a template:
 * Thoughts? --[[Image:TurningL sml.gif|Tetris L]] 10:15, 1 June 2006 (CDT)
 * Thoughts? --[[Image:TurningL sml.gif|Tetris L]] 10:15, 1 June 2006 (CDT)


 * I like it, especially since it allows flexibility for anomolies like the eternal grove mission that isn't based on time. --Chrono traveller 10:57, 1 June 2006 (CDT)
 * I like it! I had been thinking of trying to create one myself for much the same reason; but had been intimidated as my skills are still pretty basic for this sort of thing.
 * But, before implementing, we should resolve the 'Move' tag that was placed on the template by PanSola. I would hate to apply this then have to change the template names shortly afterwards (luckilly, not that many, but still a step I would rather avoid). --- Barek (talk &bull; contribs) - 19:17, 9 June 2006 (CDT)
 * I've haven't paid that much attention in game, but don't you get 1 skill point for each "reward level"? The way the table is now, it looks like you only get 1 point, even if you achieve the Master reward.
 * Beyond that, I like the table idea, and agree that the name of the template should be changed. --Rainith 20:02, 9 June 2006 (CDT)