Talk:Caretaker's Charge

Some kind of cheap selfheal with a destructive side-effect, not a real damage spell. --Parabellum 04:12, 29 September 2006 (CDT)
 * No you woulnd't expect it to be, but it does lengthen the combination chain with Channeled Strike and a channelling item spell. Consider this as a transition skill that guaruntees the use of your next skill, hence a popular choice for constant pressure. (Terra Xin 10:51, 7 October 2006 (CDT))
 * It's a decent skill for keeping up a string of channeling skills since it essentially casts for free with an item in hand. Kessel 02:05, 8 October 2006 (CDT)

Has anyone else noticed that the descriptions for this and Spirit Strike may be mixed up? --Wil 01:30, 21 October 2006 (CDT)
 * I agree that Spirit Strike is confusing, where is the strike aspect? But Siphon looks correct. Logic being: when you siphon, you move something from one place to another but there is no loss, with this skill 51 health is lost somewhere and gained elsewhere and 5 energy is lost and gained so no net loss, just a movement from one place to another (siphoning). --Heurist 04:58, 21 October 2006 (CDT)