User:Gordon Ecker

Fissure of Woe

 * Army of Darkness
 * Slaves of Menzies
 * The Eternal Forgemaster
 * Defend the Temple of War
 * Khobay the Betrayer
 * Restore the Temple of War
 * Tower of Strength
 * The Hunt
 * Tower of Courage
 * The Wailing Lord
 * A Gift of Griffons

Underworld

 * Bone Pits
 * Imprisoned Spirits
 * Chaos Plains
 * The Four Horsemen
 * Forgotten Vale
 * Wrathful Spirits
 * Icy Wastes
 * Servants of Grenth
 * Labyrinth
 * Clear the Chamber
 * Escort of Souls
 * Restore the monuments of Grenth
 * Unwanted Guests
 * Spawning Pools
 * Terrorweb Queen
 * Twin Serpent Mountains
 * Demon Assassin

FPE

 * Towns
 * Cantha
 * Echovald Forest
 * Jade Sea
 * Missions
 * The Eternal Grove
 * Gyala Hatchery
 * Quests
 * Kaineng City
 * Echovald Forest
 * Jade Sea

Unlocks

 * Core Skills
 * Warrior
 * Ranger
 * Monk
 * Necromancer
 * Mesmer
 * Elementalist
 * Prophecies Skills
 * Warrior
 * Ranger
 * Monk
 * Necromancer
 * Mesmer
 * Elementalist
 * Factions Skills
 * Warrior
 * Ranger
 * Monk
 * Necromancer
 * Mesmer
 * Elementalist
 * Assassin
 * Ritualist
 * Core Runes
 * Factions Runes
 * Core Upgrades
 * Factions Upgrades

Characters
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[[Image:Monk-icon.png]]Morrigan Kusanagi

 * Monk, generally set up as a Divine Boon healer. Rarely set up as a bonder or other protection monk, or as a smiter.
 * Secondary varies depending on mission-specific skills, but usually only monk skills are used and the secondary proffession is irrelevant. Was originally a Mo/W for unlocking purposes.
 * Currently uses 15k Kurzick Ascetic's armour dyed blue. Also has 15k Ascetic's armour dyed black.




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[[Image:Necromancer-icon.png]]Nephythys Scelesci

 * Necromancer, usually a minion master or spiteful spirit necro, occasionally battery or some other other build.
 * Secondary is usually Monk for Mending or Mesmer for Arcane Echo, but is occasionally changed for specific situations. Was originally a N/R for unlocking purposes, and occasionally uses spirits to supplement minion damage.
 * Wears 15k Luxon Cabalist's armour dyed cyan (2 blue + 1 green). Also has 15k Scar Pattern armour (except the boots), which is undyeable, and Bloodstained Boots dyed red.




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[[Image:Mesmer-icon.png]]Idun Brauer

 * Mesmer, usually set up with a degen or anti-caster build.
 * Secondary is generally Monk to fast cast Resurrection Chant.
 * Usually wears 15k Kurzick Enchanter's armour dyed purple, also has Shing Jea Savant's Attire, also dyed purple.




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[[Image:Elementalist-icon.png]]Selene Amaunet

 * Elementalist, has a weapon, focus and +4 headgear for each element, but is generally a Fireball Nuker or a Trapper depending on what gets me an invite.
 * Secondary was originally Mesmer because of how powerful Conjure Phantasm seemed in pre-searing, switched from Illusion Magic to Domination Magic upon discovering Backfire and became a Ranger secondary after the AI changes drastically reduced the effectiveness of Fire Storm.
 * Owns 15k Canthan Tempest Armour dyed orange, as well as the robes and leggings from 15k Pyromancer's and Aeromancer's Armour dyed black.




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[[Image:Ritualist-icon.png]]Tiamat Shadowbinder

 * Ritualist, usually set up for disruption and damage prevention.
 * Secondary varies.
 * Usually wears Canthan Harbinger's armour dyed cyan (2 blue + 1 green). Will probably upgrade to 15k Canthan or Canthan Harbinger's armour.




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[[Image:ArenaIcon.png]]Miscellaneous PVP Characters

 * Profession and build vary. Generally FoTM because it makes it easier to get invited without a guild or a rank emote.
 * Name is generally in the form of PVP (Proffession) or (FoTM) (Proffession).
 * Rank 1 and slowly grinding away to rank 3.


 * }

Greet Item Collection
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[[Image:Monk-icon.png]]Monk

 * Divine Favor
 * Gardock's Staff
 * Gordac's Holy Rod
 * The Soulstone
 * Wenslauss' Chalice
 * Wenslauss' Faith
 * Healing Prayers
 * Brohn's Holy Rod
 * Brohn's Staff
 * The Stonehart
 * Protection Prayers
 * Kepkhet's Refuge
 * The Yakslapper
 * Wroth's Holy Rod
 * Wroth's Icon
 * Smiting Prayers
 * Ivor's Smiting Rod
 * Ivor's Icon
 * Ivor's Staff


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[[Image:Necromancer-icon.png]]Necromancer

 * Blood Magic
 * Gordac's Needle
 * Gordac's Hook Blood
 * Kole's Torment
 * The Shadestone
 * Curses
 * Villnar's Claw
 * Villnar's Glove
 * Death Magic
 * Bortak's Bone Cesta
 * Bortak's Bone Claw
 * Morgriff's Scepter
 * Morgriff's Staff




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[[Image:Mesmer-icon.png]]Mesmer

 * Domination Magic
 * Illyana's Staff
 * Korvald's Cane
 * Korvald's Chakram
 * Fast Casting
 * Illyana's Mirror
 * Illusion Magic
 * Gorrel's Cane
 * The Rockmolder
 * Vokur's Cane
 * Inspiration Magic
 * Vokur's Chakram
 * Garbok's Cane
 * Garbok's Chalice


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[[Image:Elementalist-icon.png]]Elementalist

 * Air Magic
 * Brimstone Wand
 * Runar's Brimstone Staff
 * The Brimstone
 * Earth Magic
 * Galigord's Rod
 * Galigord's Stone Scroll
 * Galigord's Stone Staff
 * Milius' Pillar
 * Energy Storage
 * Milius' Eye
 * Fire Magic
 * Rago's Flame Staff
 * Rago's Flame Wand
 * The Kindlerock
 * Water Magic
 * Flint's Artifact
 * Flint's Fleshcleaver
 * Flint's Wand




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[[Image:Ritualist-icon.png]]Ritualist

 * Channeling Magic
 * Communing
 * Restoration Magic
 * Orosen's Staff
 * Spawning Power
 * Kaolin Wand




 * }

Skills I'd like to see

 * Necromancer
 * Long-duration, single-target versions of Order of Pain and Order of the Vampire, possibly with health degeneration as a drawback.
 * Mesmer
 * A mesmer equivalent of Spiteful Spirit. Specifically, an elite that hexes multiple targets with the equivalent of Empathy (Mass Empathy? Shared Pain?).
 * A multi-target health degeneration spell (Phantasmal Swarm?).
 * An Inspiration Magic full party enchantment or shout of some sort.
 * Elementalist
 * Ranged Air Magic area spell (Ball Lightning? Tornado? Thunderball?).
 * Earth area DoT spell that cripples with every pulse (Quicksand?).
 * Conjure Earth.
 * Panic button defense / self-heal that blows huge amounts of energy (Energy Consumption? Mana Shield?).
 * Elite version of Searing Heat / Teinai's Heat than inflicts burning with every pulse.
 * Water Magic area DoT spell that snares with every pulse.
 * 25 energy 60 second recharge exhaustion-causing non-elite uber-spells for the other three elements.

Builds

 * W/D Primal Scythe
 * Mo/any Basic Healer
 * Mo/any Enchantment Healer
 * E/Any Fireball Nuker

Humor

 * bad henchmen