GuildWiki:Improvement project

Any help improving the articles nominated on this page is greatly appreciated. See the style and formatting guides for editing help.

The Project
The improvement project is aimed to improving major articles in the wiki. Major articles in need of approvement are listed below.

Improving

 * Be quick to avoid edit conflicts. Articles taking part in the project might be edited rapidly and often.
 * Plan your edits and inform others on the talk page if you are planning major changes to avoid overlapping work.

Nominating
All users are encouraged to nominate major articles which lack a lot of information. To nominate an article, add it to the list below. Nominations will be taking part in the project for as long as needed. Users may comment on the improvements needed. Users can also vote an article as unimportant in which case the article may be removed from this page.

Levels
To add the levels of creatures found in Hard Mode.

The Ebony Citadel of Mallyx (Mission)
Discussion:
 * Definitely Important to Improve. IMO It needs pictures. I myself don't know anything about this mission, but I would love to read about it. - [[Image:Preservation.jpg|19px]] Aeris Tc 
 * I agree with Aeris_TC. Unfortunately I can't contribute anything myself since I don't have a character that can enter this mission. --Erszebet 08:09, 17 January 2007 (CST)
 * I think pictures would make it a little nicer and add more too it, however I cannot because i haven't made it there yet.
 * Agree. I would like to see more DoA builds becoming posted and go through testing, as well, as more complete analysis of each of the 4 regions, as well as The citadel.[[Image:Laxin213_sig.jpg]] Lax 10:39, 31 January 2007 (CST)

The Aurios Mines (Mission)
Discussion:
 * Challenge missions need more popularity. The fact that the wiki has really poor documentation of them really lowers their popularity a lot. For example I'm not too fond of having to play them a few dozen times to find out all of the small details needed for better scores. --[[Image:Gem-icon-sm.png]] (talk) 15:47, 24 January 2007 (CST)
 * I don't remember ever even seeing people in that mission when I got there on each character.-- &middot;&middot;&middot;&raquo; Life Infusion &middot;&middot;&middot; 22:17, 4 February 2007 (CST)
 * I agree with all of the above. Challenge missions seem impopular at best, and I've never seen a soul in Aurios Mines save myself. Perhaps the only way to do this is to gather a team of Wiki people and check it out- set a date, time and a meeting point for it. It's no good waiting around for people to show up in the outpost (I've tried), and setting a date might be the only way to get it done. -- Elveh 16:31, 6 February 2007 (CST)
 * Only been to the Aurios Mines once on my Ranger, the location of the Mines makes it seem like one of those pain-in-the-ass locations to get to. But if you guys are still going to set a date on when to explore that mission, count me in ~ Link.sea 22:26, 25 March 2007 (CDT)
 * The Guild I'm in has been the owner of Aurios for about a year I believe and even we don't really use it for much but reduced prices. I would love to participate in a wiki-group exploration since, going alone, I'm not sure what parts should be documented specifically. DavimusK 16:31, 21 May 2007 (CDT)

Effective monk guide
Discussion:
 * secondary professions not included: ritualist, paragon, dervish. References to classes that don't exist in GW like paladins. some info on spells and skills is dated or outdated. New spells and skills not included. Team Tactics still a stub. Looks like article hasn't been overhauled since factions release.Palewook 07:14, 1 February 2007 (CST)
 * Agreed with above, plus maybe it should be split in the guide and the secondary professions should be merged with the secondary profession article? namnatulco 10:41, 3 February 2007 (CST)
 * I'm really kind of tired of how Monks are synonymous with healing. Yes, I know their inherent attribute effect makes them more effective at support, but I think it's somewhat silly that everyone thinks that's all they can do and that only Monks can do it; offensive Monks get nothing but a measly line in the guide. Capcom 02:31, 5 February 2007 (CST)
 * I agree, i myself have had a monk warrior that was a very effect smiting axewielder, or hammerwielder....This would be a build i refer to as a paladin, and it is a very strong tank figure. I have also used the 55 setup in UW as a tank/wall so tell me why we have to leave monks as our healers, and not use them for multiple purposes?
 * agreed. totally off topic, but paladins are usually warriors with some divine skills, rather than the other way around. If you want more purposes for a monk, i'd suggest you visit this. I'm trying to make full teams with only one profession^^.
 * Maybe a part of that article can be used as reference that monks are not JUST for healing? Of course, the page will need feedback & updates if we want to use it. Alternatively we could create some skillsets that demonstrate a profession's versitality namnatulco 18:03, 12 February 2007 (CST)


 * I disagree with the above. A monk's primary role is that of a Healing/Protection monk. The Smiting Prayers line, with a few notable exceptions, is largely underpowered and, to put it bluntly, useless. There are some great farming builds for monks. However, those usually rely heavily on enchantments and are limited to regions where enchantment removal is not prone to occur. I hate to be rude, but your tanking, axe-wielding monk is a really retarded idea.--Warwulf 22:39, 19 February 2007 (CST)
 * Agree with above poster, Mo/W have very few serious uses and are mostly utter crap. I guess they work for low level PvE areas, but definitely not anything serious. --Deleet 13:15, 25 February 2007 (CST)
 * I agree with the above, there are not to many good offensive builds for a monk. The only one that I have found remotely useful is a slightly modified version of the Mo/Me Inspired Smiter build, that I use in Fort Aspenwood CM.
 * i don't think u guys have tested it enough,, monk smiting skills have lots of uses and with a W/MO u can use sundering hammers with judges insight and get extra DPS (damage per second) and if your target runs away you can use bane signet or banish..., its quite versatile and i can post my builds on the page if you like --Spacko
 * W/Mo =/= Mo/W &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 14:15, 30 March 2007 (CDT)


 * I will personally rip out anything about melee-monks. &mdash; Skuld 13:39, 14 March 2007 (CDT)
 * Nice, because monks cán try to do so, but that's not what the wiki should be guiding about. Still I would like to see there a little reference to melee monks, so people don't think they've found something completely new by using it.[[Image:Monk-icon-small.png]]FHM (talk|contribs) 12:01, 15 March 2007 (CDT)
 * It should go under a section about roles that are not recommended for a monk. Rhia Aryx 15:17, 20 March 2007 (CDT)


 * I tried to update and expand the article through the eyes of a top level PvP monk. Most information I included was from a PvP standpoint, I also expanded the Team Tactics section, but I left it as a stub just in case you guys wanted to add anything. Hope I helped. --Spice 01:44, 17 March 2007 (CDT)
 * Yea I added in a couple sentences to that but it was really well done already. Darkhell153 08:33, 28 June 2007 (CDT)


 * If an experienced PvP Infuse Monk could go in and fix the Special Case: Infuse section that would probably be helpful. It's telling Infuse monks to use Infuse as their primary skill and not to use other skills o.o;;;; I added in that they should keep a high energy set for emergencies but I'm no expert on monking, that's just a basic weapons set principle. If a GvG Infuse Monk in a guild ranked 500 and below could fix that section I'm sure it'd help out a lot. I can't imagine how bad it must have been before Spice went in and edited it. Rhia Aryx 15:15, 20 March 2007 (CDT)


 * I work with a smiting and 55hp build a lot I'll see what i can add, I also know a little about healing I'll try to make some improvements tomorrow as today I have to many things to do. Made some quick changes namely under "A monk's place" added the fact that a monk can used be for offense If anyone thinks otherwise feel free to edit. If someone could maybe get some pictures for the attributes and/or explain them better that would probably look good otherwise I'll get to that later/ Someone should make a chart for divine favor I would but I have no clue how to =( Shadow of Satin 12:20, 22 March 2007 (CDT)

Skuld Is Right..if i see another Hammer Monk i'll have to order a Kournan Bombardment on the Area....stick to things that can be remotely useful please.Sword.wind. 23:00, 14 April 2007 (CDT)
 * I think that the only logical way to fix this atm is to pretty much rip half of the information out and replace it with info from an experienced monk (I've been monking for a while so I can provide some pointers but we need an expert on it to provide the full details) Darkhell153 08:35, 28 June 2007 (CDT)

Monks shouldnt have to just heal. People should experiment more. A monk that has a hammer and smites would be a good idea. If people put time into their monk I bet they can make it work better than a front line tank. Like I said EXPERIMENT. (user:pdesics@msn.com)
 * I play as a prot monk often... and since I unlocked enough skills to prot, I've not played healing except maybe two or three times. However, I don't mind when people refer to monks as healing, and in fact I talk about them with the use of "healing" as opposed to "protecting," even though I prefer protection by far. Besides, protection skills for the most part actually heal you, rather than just protecting. Divine favor, which is FAR under-rated, provides a lot of healing for monks who cast a lot of spells. It isn't offensive to me when people say "I need a healer!"


 * Cleaned up the "Other Monk Roles" section. PurpleXVI 17:21, 22 July 2007 (CDT)

Perhaps this could be solved with a separate item for smitey monks, with a caveat statement up front that many feel that this type of build isn't too helpful, & that the info is there for those committed to running a smiter. That way, the info is included for those that are interested and *would* find it useful, but it's not sucking in the uninformed. (As someone that runs a NecWarrior, I realise that some builds are generally not in favour, but the info could certainly be useful). Abhelica Rose 09:50, 11 August 2007 (CDT)

Quick access links (professions)
Discussion:
 * Very important resource. Contains a lot of red links to articles missing. These articles should be realized and improved as well. --Phoenix [[Image:Phoenix_Benu.png]] 16:42, 6 February 2007 (CST)
 * Yeah I'd go for this just the other day I was using this resource when I ran straight into the Red Links, very disappointing. The pages probably need to match as well...--Dr.D 17:37, 7 February 2007 (CST)


 * I agree this is important, but I don't think this should be an "Improvement project". This should be a project in its own right.  The Quick access links (professions) article itself doesn't have problems, the problem is with articles linked to from it.  Making it its own project also allows better view of progress and helps sub-tasking. -PanSola 04:50, 10 April 2007 (CDT)

drop rate/Hall of Heroes Chest
Discussion:
 * I have found this linked to in the Key page and on the drop rate page. I'm not really qualified to do this particular research. --Politicalmind 02:25, 28 February 2007 (CST)
 * I agree, but also think at the same time, the page Hall of Heroes Chest should be created. Both are needed. --[[image:rollerzerris.jpg|50x19px]]    12:07, 15 March 2007 (CDT)

drop rate/Birthday Present
Discussion:
 * Since it is plainly impossible that few players can bring up a sufficient large sample here we need the support of a large number of players. So I suggest everybody just checks what her birthday present was this year (I'm quite sure you still remember this three or five different minipets you got) and contributes to the list. --MRA 20:56, 9 March 2007 (CST)
 * I don't get the use of this table... I don't think there'll ever be a purple or golden Jungle Troll as minipet, so why we count the numbers including the color? If you know how many times a Jungle Troll, or other whites, were unwrapped, however, you can make a better percent of how many chance you have to get one. [[Image:Monk-icon-small.png]]FHM (talk|contribs) 12:06, 15 March 2007 (CDT)
 * I guess this is just for fast access on how the different rarity levels are distributed. Sure, this could be estimated by summing up the frequencies of the different white/purple/etc minipets, but i think it's much more convenient this way. (And in my eyes, I find the distribution between white/purple/etc minipets much more relevant since I assume minipets of the same rarity level are equally likely.) --MRA 13:52, 15 March 2007 (CDT)
 * Since Skuld updated the table, I now see how to use the table. [[Image:Monk-icon-small.png]]FHM (talk|contribs) 14:08, 15 March 2007 (CDT)
 * I added the mini I got on my main, I'll have another to add in a week or so.[[Image:Ranger-icon-small.png]]Sorlac Vasquez 14:54, 18 March 2007 (CST)


 * I added a table summing up the data from the 1st one. Do you think it's ok?[[Image:Warrior-icon-small.png]]ipolych 10:10, 20 March 2007 (GMT+2)
 * This is a very nice table, good work --Ezekiel 09:02, 24 March 2007 (CDT)
 * I added my Prince Rurik to the first chart and updated the percentages and stuff, but I haven't had time to mess around with the second chart (and probably won't have time to in the near future either). [[Image:Ranger-icon-small.png]]Sorlac Vasquez 01:19, 7 April 2007 (CST)
 * Also added my Bone Dragon, first green on chart apparently [[Image:Ranger-icon-small.png]]Sorlac Vasquez 10:11, 13 April 2007 (CST)
 * I added my Shiro and adjusted the percentages in the first chart, I didn't update the second chart. Gigathrash 14:58 (MST)
 * To tell you the truth I don't think the table helps a lot...but it is nice      (user:pdesics@msn.com)
 * If someone would add my info, I would appreciate it. Haven't played with tables yet and I failed ratios in math. ;) 1st yr Fungal Wallow, 2nd yr Heket. Only those two gifts so far. Thanks. -- Sabardeyn 12:11, 29 September 2007 (UTC)

Competitive Mission (Factions)
Discussion:
 * This is a major article on a central topic, even linked from the Main Page, and it contains ... almost nothing. Improvement is definitively needed. --MRA 08:08, 10 March 2007 (CST)
 * Working on it now. Any help would definitely be appreciated. :D Alreajk 17:27, 12 March 2007 (CDT)
 * I guess it's best to give a short introduction to what a competitive mission is, then tell about the specifies of the two different missions. But these two missions have a very nice article already for themselves, so this page could better become a portal for those two, with only a little general explanation, like it is now. Some titles are yet needed, IMO. [[Image:Monk-icon-small.png]]FHM (talk|contribs) 12:12, 15 March 2007 (CDT)
 * Modified and cleaned up to state all the information without restating what's already said in the Specific mission entries. Ckal Ktak 18:36, 18 March 2007 (CDT)
 * Fixed the statement that said players form Teams outside the actual mission, as it was false.Sword.wind. 23:18, 14 April 2007 (CDT)