Talk:Energy Blast

hmm, subtracted 10 dmg, but still quite good. PLZ DONT NERF IT ANYMORE! Im begging you!
 * I doubt it'll get much more nerfing. It's like Feast of Corruption, it's nice but 2 second casting time and long recharge means that if it doesn't kill something then the damage won't do much. --Blue.rellik 00:23, 4 August 2007 (CDT)

Maximum damage
Assuming 2 is max, you will need 65 energy to get max damage out of this skill. If it didn't have such a long recharge I might think spike, but they prenerferd ;P--Gigathrash 19:11, 2 August 2007 (CDT)


 * That's the same recharge SP has and no one complains about IT --Gimmethegepgun 19:19, 2 August 2007 (CDT)


 * This is nice...high armor-ignoring damage that doesn't cause Exhaustion. I'd take this over Obsidian Flame anyday. Or maybe use both. [[Image:Entropy Sig.jpg]] (T/C) 00:03, 4 August 2007 (CDT)
 * Hmm, glyph of energy could be used to bypass it and spike every 15 seconds, but that follows too close a pattern. I KNOW!  Double spike =D  Invoke Lightning and Energy blast!  Without Glyph of course ;)--Gigathrash 00:09, 4 August 2007 (CDT)
 * The other very cool thing about this skill, is that it allows Support Eles to cause some damage. E/Mo with all Energy Storage and Healing/Protection Prayers will work better once EotN comes out. If only there was Condition Removal in Healing Prayers! Then primary Monks could delegate all the Hex, Condition, and Partywide Healing/Protection responsibilities, while they focus on single-target healing and things like Bonding. [[Image:Entropy Sig.jpg]] (T/C) 00:17, 4 August 2007 (CDT)
 * Yep, I can see it now, 8 E/Mos holding the HoH. :P --Gigathrash 00:28, 4 August 2007 (CDT)
 * One of the Spotless thingy's gives Healing Prayers Condition removal, right...? The world's gone crazy.

Maybe they'll give us a chance and make the max 3 at 13 ES, and then you wouldn't need as much energy. You'd need around 43 energy to max it out, meaning around 53 before you cast. The Paintballer (T/C)

Damage Calculation
So when they say it's two points of damage for each point of energy you have, is it calculated before or after you use 10e to cast the spell? I'm assuming before?--Nexith 14:24, 4 August 2007 (CDT)
 * After. It's gotta be when the spell completes. [Edit] Woops, that was me. [[Image:Glimmer_of_Light.jpg|20px]] The Paintballer (T/C)