Talk:Rragar's Menagerie

reward 3000 vanguard rep points, 1 hero skill point, we both got a gold from the chest at the end aswell sorry its a rough note :p

How do I open the door in the First level? Mr. Fahrenheit  21:21, 6 September 2007 (CDT)

Not worth the time
This dungeon is way too long for the reward you get out of it. 1 Item out of a chest for a dungeon that's longer timewise than Frostmaw's Burrows? I only did this for the EOTN points, and for the Dungeon book, for the rest, it's not worth it. Jebus 14:43, 9 September 2007 (CDT)
 * I tend to agree. While I enjoyed the degree of sophistication employed in this dungeon, I found it much, much too long and difficult for what you get out of it. Speaking of which, should we consider rating dungeons on estimated completion time? That way, if someone has an hour to kill before work, they can check the wiki and see what they're getting themselves into. --Malagra 03:11, 10 September 2007 (CDT)

I dont know about anyone else, but dont you wonder where the rez portals are, in the 2nd level? Every time I died, i was res'ed back at the beginning....how tedious !!!!!
 * Well my group found this easy but we had 3 guild members, you will notice also the majority of damage comes from melee monsters, high party block makes this mission a breeze. Defensive Anthem + Aegis + Ward Against Melee and "Shields Up!" provides more then enough protection the entire time. A few SF's and the para can carry "They're on Fire!" to further reduce damage. Using a tank to relieve the instant pressure mainly applied by the Charr Shadowblade with their Beguiling Haze, which can cause a party wipe. End boss is simple, just prot spirit who ever is being targeted. -- Xeon 18:33, 10 September 2007 (CDT)

Hmmm I dunno.......my party consisted of myself(healer), sf/ms ele (vekk), livia as mm, pyre fierceshot as interrupter, devona, talon, mhenlo and herta......I thought it was well balanced, but, atm, im on 2nd lvl and cant get past large charr group, to get to boss key. Im at max dp. Also, any one know......is there a significance to the elder nephilim';s presence? They summon a mob of fleshreavers.
 * Not sure about the nephilims unless i get an image of them, i cant recall things from just names. I found an interrupter was not required for this mission. Many this mission is about controling the aggro, proper tanking makes this very easy. If your having difficulty with a group, coheres them to a bend you can hide behind, so the seekers dont hit you and let the ss deal with them. But like i said, i strongly suggest taking high block rates into this mission. -- Xeon 19:11, 10 September 2007 (CDT)