User:Gordon Ecker/Mo/any Enchantment Healer

This is a narrowly specialised PvE healing build that relies heavily on Enchantments. It is designed specifically for situations where foes have little or no enchantment removal abilities, such as the Ring of Fire, Abaddon's Mouth and Raisu Palace.

Equipment

 * The Acolyte's Armor, Ascetic's and Shepherd's armor sets all have their advantages.
 * Vigor runes are highly recommended, as are Healing Prayers and Divine Favor runes.
 * A max 20/20 Healing Prayers Staff with a perfect Staff Wrapping of Enchanting and any perfect Staff Head is ideal. Kepkhet's Refuge and The Yakslapper are cheaper alternatives.
 * A two-handed weapon with Damage +10..15%, Energy -5 is recommended as an alternate weapon to hide energy while using Rebirth.

Usage

 * Start by casting Blessed Aura to increase the duration of all your Enchantments, in conjunction with your staff, this will provide an enchantment duration bonus of ~50% depending on attributes.
 * Alternate between Healing Hands and Healing Seed on whichever tank is taking the most damage
 * Use Vigorous Spirit and Healing Breeze to provide additional healing over time
 * Use Signet of Rejuvenatnion and Dwayna's Kiss for spike healing.
 * Rebirth is intended to be used after battle, or for recovery after a near-wipeout.

Warning

 * This build is narrowly focused for use against foes with no enchant removal capabilities, such as Mursaat, Shiro'ken, Am Fah, Mantises (excluding Mantids) or Dredge. Its effectiveness sharply decreases against foes with enchantment removal capabilities, such as the Afflicted or the Stone Summit, this also means that using it against an unknown opposition is quite risky.
 * This build can only heal a few characters at a time, so it relies on good pulling and tanking, and is less effective against foes that aren't easily pulled or tanked.

Advantages

 * High energy efficiency.
 * Fairly tolerant of lag.

Disadvantages

 * Dependant upon good pulling and aggro management.
 * Vulnerable to enchantment removal.
 * Vulnerable to spike damage and degeneration.

Variants

 * Bring Infuse Health or Gift of Health for emergency spike healing.
 * Replace Signet of Rejuvenation with Blessed Signet.
 * Replace Healing Hands with Boon Signet.
 * Use an Energy management skill from a secondary profession.