Secondary professions for a Warrior

Warrior Ranger
The Warrior Ranger can make an effective combination for multiple strategies. The W/R has the ability to take a pet along for extra damage sponging, multiple evasion and speed skills, an excellent self-healing skill (Troll Unguent), and Apply Poison, which can give the Warrior a significant advantage in combat, especially when combined with other conditions. Energy management is, as always, a concern, but Gladiator's Armor can help with this.

Example Builds:
 * This profession combination is widely used as warriors in the Team - IWAY build.
 * W/R Melandru's Resilience Totem Axe Farmer

Warrior Elementalist
The Warrior Elementalist is a combination of physical and elemental strength.

Many Warrior Elementalists take advantage of Conjure spells such as Conjure Lightning, Conjure Flame, and Conjure Frost to do extra damage with an elemental weapon.

Defensive skills, such as Armor of Earth and Mirror of Ice, can provide extra durability and magical resistance.

Warriors, being heavily armor and close in combat, are ideal users of PBAoE spells, such as Shockwave, Double Dragon, Lightning Touch and Frozen Burst
 * Warrior armor has low Energy and very slow regeneration.
 * Neither the warrior nor elementalist profession offers anything in the way hex or condition removal

Example Builds:
 * W/E Magnetic Soldier
 * W/E Shock Axe
 * W/E Earthshaker

Warrior Mesmer
W/Me are often created as spell-caster shutdown builds, since warriors can cause a large amount of damage, while the Mesmer secondary is responsible for using shutdown skills (Blackout is common) to stop spell-casting. Unlike a Shutdown Mesmer, the Warrior is ill-suited for interrupting with Mesmer skills over a long duration due to energy limitations. Additionally, a W/Me may make use of Mesmer stances to increase his or her defenses against certain types of damage. Wise use of these stances can allow tanking better than any other mixed profession. Examples are Physical Resistance or Elemental Resistance.

In PvP Warrior/Mesmers have two good choices. Hex Breaker is useful to stop incoming hexes than can shut down a warrior. It also serves as a cancel stance for Frenzy. Power Leak is the other option. This a quick, ranged, interrupt that has a debilitating effect should it succeed. This makes it attractive compared to most Warrior interrupts.

Warrior Monk
Warrior Monk (Abbreviated "W/Mo") is sometimes refered to as a paladin, or the derogatory wammo. Benefiting from the superior armor the Warrior is allowed to wear and the damage prevention and healing skills the Monk offers, this combination makes one of the "safest", most durable, and most popular builds. As a result, players are occasionally criticized for creating more of these types.

Warrior/Monk is the preferred profession combination of runners. This is because a warrior, with their high armor level is more durable, and their secondary monk profession can be used to remove 'slow-down' conditions and hexes, as well as to heal any damage taken.


 * Carrying a spell that can resurrect your allies can be useful as you are more able to survive battles than other characters.
 * Do not attempt to act as a monk due to your limited amount of energy.
 * Smiting Skills, like Symbol of Wrath do not work well with the tank nature of the Warrior as it might make the mobs run away which might lead to wiping the back lines
 * Contemplation of Purity, Holy Strike and Stonesoul Strike are good utility skills for a W/Mo.
 * Monk enchantments that trigger when an ally receives damage, like Balthazar's Spirit or Essence Bond, work well with Warriors when used on themselves when taking damage.

Example Builds:
 * W/Mo Full Vigor Paladin
 * W/Mo Endurance Warrior

Warrior Necromancer
The Warrior Necromancer is a multi-class that is somewhat less common than other warrior variants like the Warrior Monk. The most common usage of the Necromancer secondary is for the skill Plague Touch, which is not associated with an attribute. This characteristic of Plague Touch makes it viable for warriors to bring condition removal (normally a weak point in the warrior profession) without expending any points into non-Warrior attributes. In addition, the Warrior Necromancer is a more effective close combat build than the Necromancer Warrior, but can suffer from energy drain if not played properly. W/N does get the advantage of Warrior Armor and Shield usage. If care is taken building and playing a W/N it can be a very effective and deadly build.

Example Builds:'
 * W/N Unstoppable Hammer

Warrior Assassin
The Warrior/Assassin is a class combination that is most useful in PvP. The assassin has a wide range of utility in the form of snares and shadow steps that can serve a PvP warrior well. A list of potentially useful skills follows:


 * Death's Charge: This is the most common choice in high level play.  Useful for closing the distance in preparation for an adrenal spike.  For best effect combine with bull's strike-the first reaction for most players upon seeing a warrior appear near them is to run.
 * Recall: Useful in GvG combined with a NPC killing assassin.
 * Crippling Dagger: Spammable cripple useful in PvP gametypes where condition removal isn't prevalent.  Less useful in 8vs8 where condition removal is strong.
 * Caltrops: Unconditional cripple and short cast time are its advantages over crippling dagger.  However it suffers from a 20 sec recharge.  Is even more vulnerable to condition removal than than Crippling Dagger.
 * Siphon Speed: Excellent anti-kiting skill that can be applied at full range.  Lasts a good amount of time with moderate investment in deadly arts.  Has a short recharge and is harder to remove than most snares, being a hex.  In teams builds consider combining it with a dedicated hexer, to ensure that siphon speed is not removed.

Other interesting (but perhaps inferior) options for a W/A are Shadow Refuge and Iron Palm. Shadow refuge is an efficient heal provided the bonus triggers. Since warriors are constantly on the frontlines attacking this is usually not a problem. However healing signet is far superior as an out of combat heal.

Iron Palm can be an alternative to Shock for a sword warrior. Shock has a shorter recharge, but is hampered by exhaustion. Consider using Sever Artery - Iron Palm - Gash - Final Thrust as a spike.

For a Warrior that wants to use daggers in combat, consider Warrior's Endurance.

Example Builds:
 * W/A Iron Asp

Warrior Ritualist
A very likely use for a warrior with a ritualist secondary is as a "main tank" in PvE. Mainly, ritualist weapon & healing skills would be a helpful addition to a PvP or non-tank-specialized warrior. Spirits combined with party-affecting tactics skills could make a W/Rt a "party guardian".

Warrior Paragon
While during the Guild Wars Nightfall PvP Preview Event Paragon Warrior combination was more common the Warrior/Paragon has good combination capabilites. Paragon skills can make the warrior much tougher, combining "Watch Yourself!" with Mending Refrain can offer the warrior virtually constant health regeneration which cannot be dispelled, a +3 hp regeneration can effectively nullify effects of bleeding and most poisons.