User:LordBiro/Mo Rt Skills

This is a list of Ritualist's skills that I think would be useful for a Mo/Rt that I would like to try out.

I haven't included skills that only heal or protect self, since these are not useful to a Monk.

Items marked with a star are skills that I rather like!

Healing Skills

 * Consume_Soul (Spawning Power) (Elite) - Destroy touched spirit, heal allies for 30...198. Same as Spirit to Flesh, but not as good.
 * Feast of Souls (Spawning Power) - Destroy all allies' spirits and heal all party members for 50...90 health.
 * Life (Restoration Magic) - Level 1...8 spirit that dies after 30 seconds and heals for all nearby allies for 1...4 for each second it was alive.
 * Lively Was Naomei (Restoration Magic) - Hold ashes, when dropped resurrect all allies in the area with 15...63% health and 0 energy. No energy makes this skill less useful. A lot like Restoration.
 * Mend Body and Soul (Restoration Magic) - Heal ally for 10...70 health and remove one condition for each spirit in the area.
 * Preservation (Restoration Magic) (Elite) - Create a level 1...8 Spirit. Every 4 seconds, this Spirit heals one ally in the area for 10...94 Health. This Spirit dies after 60 seconds.
 * Recuperation (Restoration Magic) - Create a level 1...8 Spirit. Allies within its range, gain +1...3 Health regeneration. This Spirit dies after 15...39 seconds.
 * Restoration (Communing) - Create a level 1...8 Spirit. When this Spirit dies, all Party members in the area are resurrected with 5...41% Health and zero Energy. This Spirit dies after 30 seconds. No energy makes this skill less useful. A lot like Lively Was Naomei.
 * Soothing Memories (Restoration Magic) - Target ally is healed for 10...82 Health. If you are holding an item, you gain 3 Energy.
 * Spirit Boon Strike (Channeling Magic) - Target foe is struck for 10...82 lightning damage, and all spirits near you gain 10...82 Health.
 * Spirit Light (Restoration Magic) - Sacrifice 10% Health. Target ally is healed for 50...134. If any Spirits are in the area around you, you don't sacrifice Health.
 * Spirit Light Weapon (Restoration Magic) (Elite Weapon Spell) - For 10 seconds, target ally gains 3...13 Health each second. Spirit Light Weapon ends if that ally is not near a Spirit.
 * Spirit Transfer (Restoration Magic) - The spirit nearest to you loses 15...63 health. Target ally is healed for 3 for each point of health lost.
 * Spirit to Flesh (Spawning Power) - Target touched allied Spirit is destroyed. All nearby allies are healed for 30...198.
 * Wielder's Boon (Restoration Magic) - Heal target ally for 15...51 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 10...34 Health.

Protection Skills

 * Binding Chains (Communing) - Target foe cannot attack until attacked, moves 90% slower. 5-15 secs.
 * Disenchantment (Communing) - Spirit whose attacks removes enemy enchantments. Not bad in certain situations, but most of the time it's a waste of a skill imo.
 * Displacement (Communing) - All attacks made by non-spirits are evaded. Sounds like a double-edged sword. I take it back, Displacement is cool!
 * Dissonance (Communing) - Spirit whose attacks interrupt.
 * Guided Weapon (Communing) - Target ally's attacks cannot be blocked or evaded. Useful to cast on a Warrior.
 * Resilient Weapon (Restoration Magic) - For 5...17 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +1...5 Health regeneration and +24 armor.
 * Shadowsong (Communing) - Sprit whose attacks blind.
 * Shelter (Communing) - Create a Level 1...8 Spirit. Allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 60...36 Health. This spirit lasts 30...54 seconds.
 * Union (Communing) - Create a level 1...7 Spirit. Whenever an non-Spirit ally in its range takes damage, that damage is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 30...54 seconds.
 * Vengeful Weapon (Restoration Magic) - For 8 seconds, the next time target ally takes damage from foe, that ally steals up to 15...47 Health from that foe.
 * Vital Weapon (Communing) - For 30 seconds, target ally has a Vital Weapon and has +40...148 maximum Health.
 * Weapon of Warding (Restoration Magic) - For 5...10 seconds, target ally has a Weapon of Warding that grants target ally +2...4 Health regeneration and a 50% chance to block.

Energy Saving Skills

 * Attuned Was Songkai (Spawning Power) (Elite Item Spell) - Reduce cost of spells by 5...41%. Would be useful to a Rt/Mo, but not really a Mo/Rt.
 * Boon of Creation (Spawning Power) - For 15...51 seconds, whenever you create a creature, you gain 5...41 Health and 3...7 Energy.
 * Signet of Spirits (Channeling Magic) (Elite Signet) - You gain 1...6 Energy for each spirit in the area (maximum 5...17 Energy).
 * Spirit Siphon (Channeling Magic) - Target spirit loses all Energy. You gain 15..27% of that Energy.