Signet of Weariness

Description
Target foe and all nearby foes lose 3...7 energy.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * None
 * Steig (Camp Rankor)
 * Dakk (Ember Light Camp)
 * (Unconfirmed Wraith) (The Black Curtain)
 * Gaiza Deadeye (Riverside Province (Mission))
 * Zaim Grimeclaw (Sanctum Cay (Mission))
 * ... more to be added ...

Usage

 * Signet of Weariness does have a high recharge time, but it could be useful in an energy denial build. Energy is rarely a problem for Elementalist primaries, but most other professions rarely have more than 40 or 50 energy, usually resulting in a strategy which requires careful budgeting of energy use. Removing 10 energy from enemy Monks, Rangers, or Warriors at no cost to you, especially if you can hit multiple targets while they are clustered, could turn the tides in a tight PvP or GvG battle. When combined with other Mesmer skills such as Keystone Signet, Mantra of Signets, and Mantra of Inscriptions, it can severely hamper your enemies.


 * If triggered repeatedly on the same target, this signet's effect is almost equal to an energy degeneration of one pip.


 * Remember the range is nearby and it has a 2 second activation. You may wish to snare enemies to make sure it isn't wasted.


 * - align=right
 * align=center | Signet of Weariness
 * align=left colspan=2 | Signet. Target foe and all nearby foes lose 3...9 Energy.
 * width=38 |
 * width=38 | 2[[Image:Activation.png]]
 * width=38 | 30[[Image:Recharge.png]]