User talk:InfestedHydralisk/Build:Team - Freezing Bunnies

Why are using this rainbow of Thumpers? Seems like a reason, but I need it a bit more explained.--Nog64Talk 17:05, 2 April 2007 (CDT)


 * Thumpers --> KD foes, keeping them from doing anything.
 * Skirmisher --> Better in catching foes when someone's kiting.
 * Reaper --> While there's no skill such as Protective Spirit or Spirit Bond, it can alot of damage. InfestedHydralisk  [[image:Shadow_Prison.jpg|19px]] 18:03, 2 April 2007 (CDT)

OK, then maybe you want some different enchantment removal, as OoA would require you to crit before removing those enchantments.--Nog64Talk 18:25, 2 April 2007 (CDT)


 * For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one Enchantment. For each Monk Enchantment removed, you lose 25...17% Health. There's nothing that says that you need to crit :) InfestedHydralisk  [[image:Shadow_Prison.jpg|19px]] 19:10, 2 April 2007 (CDT)

Spirits are weak. You should use them for N/*s e-mgmt, but that's about it. They will be taken down no problem, and then one of your character slots is useless. Your thumpers are all a little strange. See Build:R/W Rampaging Thumper or Build:R/W Bunny Thumper. Those are what thumpers are supposed to look like. Your thumpers have absolutely no speed buffs; that more or less makes a melee class useless. If you can't reach your target, you can't hit him and KD, damage, inflict conditions, charge adrenaline, etc. You have no runner, and you really should. My advice would be take one, two at most of the thumpers. Change the spirit spammer to some kind of runner. An idea might be 1 thumper, 1 Axe warrior, 1 derv/war/thumper/sin, 2 monks (ZB, LoD is fine), a ganker like a BA ranger, another caster to use at your discretion (or possibly a paragon), and 1 runner. The runner should be able to run flags/ relics and support the party from a distance. You can use an E/Mo, Mo/E, E/Rt, or I have a unique idea for your runner, give me a little while and I'll get back to you on it. - Krowman (talk • contribs)  20:45, 2 April 2007 (CDT)

Well, that's my take on turning your OoA/OoP into some form of flagrunner. I personally prefer an E/Mo or E/Rt, but this may be more along the lines of what you originally intended. Alternatively, you could try it as an D/N and try this:

Switch out the elite for Arcane Zeal, or possibly Pious Renewal if you want. Plague Sending could be Conviction or Fleeting Stability, maybe Pious Restoration. Like I said, I prefer the E/Mo or E/Rt, but you can experiment with what you like the best. - Krowman (talk • contribs)  21:12, 2 April 2007 (CDT)


 * Hmm yeah, thanks for some ideas Krowman. Will work on it InfestedHydralisk  [[image:Shadow_Prison.jpg|19px]] 08:58, 3 April 2007 (CDT)


 * Updated.
 * Ok, it's updated, how's this now? InfestedHydralisk  [[image:Shadow_Prison.jpg|19px]] 09:39, 3 April 2007 (CDT)

I like the new flagger.--Nog64Talk 14:19, 3 April 2007 (CDT)


 * Good, good =D InfestedHydralisk  [[image:Shadow_Prison.jpg|19px]] 15:00, 3 April 2007 (CDT)


 * Btw, the Expel Snare any good? InfestedHydralisk  [[image:Shadow_Prison.jpg|19px]] 15:02, 3 April 2007 (CDT)