User talk:Big B1326

Props to who made this baby once the dust has settled a Userbox Medal should be handed out ^_^ Big B 19:09, 16 November 2007 (UTC)

/bow. But you forgot me on your userpage! Shame! :P -- -- talkpage 19:20, 16 November 2007 (UTC)


 * * wins from you * --[[Image:VipermagiSig.JPG]] -- (s)talkpage 19:22, 16 November 2007 (UTC)

I'm rather new to this whole userpage thing so I don't have the ettiquette nailed yet but thankyou for pointing it out.Big B 19:22, 16 November 2007 (UTC) Also would it be against the rules for me to remove that ugly bit of spam in my Talk Page?Big B 19:28, 16 November 2007 (UTC)

Hey good work on reverting that lifeless vandal :) 21:18, 16 November 2007 (UTC)

Why thankyou, I really hope that's the last major vandal we see for months I'm all wiki-ed out so now to relax and make userboxes for myself.Big B 21:23, 16 November 2007 (UTC)

Breaking News... Nostalgia!

Ah the good old days; PuGs so hated, but so much fun since the dawn of Nightfall there has been a decline Heroes have firmly shoved the CORPG ideal to one side and almost permanently on the backburner only extreme circumstances do you see parties for example Domain of Anguish and Ursanway Teams...

Ursanway don't get me wrong does cause contreversy yes it does get the usual "it's like a cheat code" and "It makes Hard Mode pointless" comments but also it deals with the much maligned Trinity set up in Elite areas that often led to profession discrimination. Interestingly Volfen and Raven blessing are never seen in PvE besides the short introductory missions this seems due to an imbalance in their design functionaly ofcourse they differ but Ursan has a large damage capability that the others lack. When you look at the three Blessings you also see that they infact synergise; The Ursan functions as the main DoT source with Raven adding a large AoE damage source, in an ideal situation the Ursan will have the majority of Aggro leading to them taking a lot of hits whilst the Raven applies Blind and Damage from range, the Volfen provides a secondary melee damage source and a IAS buff to add energy gain for maintaining the blessings.

Why I love (and hate) Warriors
Warriors are of course part of the Trinity taking the "Tank" role this has somewhat left our beloved muscle-heads type cast we have little exclusive skills that allow us to sponge damage yes we can avoid it via stances and some shouts but we are often relying on our secondary profession to cater for that, but what does this mean? Well a shift in play style and archtypes traditionally pre-factions a Warrior or Ranger would be attempting to dispose of soft targets or exposed NPCs in a GvG scenario, the assassin filled this role but was subtle enough to enrich the combat with Feint attacks on foes before snaring and attacking the real target.

One issue that still haunts the warrior in our new and enlightened age is that old misconception that us warriors "lack DPS" but much like other infamous statements like "Assassin's are awful at PvE" the knowledgeable player knows a warrior provides a high long term DPS compared to the assassin's high short term DPS (spike damage by sucessful attack chains) and an elementalists variable DPS (due to AoE and Net Damage) and the skill Asura Scan is a PvE warriors wish come true a method of increasing your net damage without using another professsions skills.

Now to why I dislike the warriors; Since the dawn of time "Wammo's" have often been the bane of monks and ritualists sharing a party with said player they often earn any warrior using a monk secondary a bad name... When Soul Reaping was altered everyone was up in arms because their limitless supply of energy had been rationed out to dissaude spamming their high cost skills with glee, now look at other Primary attributes these provide energy managment of some kind either passivley (Soul Reaping, Energy Storage and Expertise) actively (Leadership, Mysticism and Critical Strikes)or via their skills (Spawning Power). A warrior receives a pitiable +1% sundering on attack skills per rank maxing it out at 12% on a conservative build if we were to increase it to 2% per rank that would equate to 24% which would cause trouble with the caster clique due to their already (relative to Paragons and Warriors) low armour so that's out due to imbalance if strength were to add the linear +10 health you get from leveling up it would improve their role as the tank by bolstering their already impressive health and this health advantage is easilly curtailed by Deep Wound. Big B 11:00, 16 April 2008 (UTC)