Talk:Melonni

Minion Master
She makes a farily good mm. Detraya talk  16:22, 4 October 2006 (CDT)

Build Suggestions
Does anyone have any builds they could recommend that would work well on Melonni? The AI does not seem very good at knowing which order to put on enchantments and when or which to remove with enchant removal skills, so I'm thinking a build that does not use skills that remove enchantments would be best. Considering this is one of the main concept of dervishes I'm finding it challenging. -- BrianG 12:09, 13 December 2006 (CST)
 * I'm having trouble finding a build for her too. She's the only hero so far for me that I just can't figure out. Her AI seems extremely random. I was testing everyone out at the Battle Isles, and for the most part all of the heroes would prioritise the skills from left to right, and use stuff effectively. Melonni though activated her skills in a seemingly random order. She ignored Wounding Strike for the most part despite it being at the far left, and Conviction (which was second from the left) even though the AI usually activates stances and such pretty quickly. The attack skills were used pretty randomly too, she seemed to start out by using Chilling Victory a lot of the time even though I had it to the far right. Someone help? T-T Capcom 07:54, 28 December 2006 (CST)
 * Hmm, removing Chilling Victory oddly made her a lot more efficient at choosing skills. She still has a tendency to ignore Wounding Strike until she has hit a few times with other skills though. She also ignores Vital Boon until she starts taking damage, which is interesting. Capcom 16:29, 28 December 2006 (CST)

I had the same problem at first. Then I thought - hey, why not give Melonni the same builds I use on my Dervish? Since I hadn't encountered many serious problems I thought it would be alright. And it is...alright. I say alright because it's certainly not ideal. But, it works better than forcing Melonni's enchants over and over manually. That got to be such a pain. So this is what I did:


 * Any max scythe. 15^50 is best. Perhaps a Silencing mod, or Zealous.
 * Brawler's Insignias on all armor pieces.
 * You may have to trigger Faithful Intervention manually.

Because Mysticism is not really used I have also made a Tactics variant. Pros: better actual skill effects except for IAS. Cons: doesn't synergize as well with the party's Monks - not so much Health and Energy bonus from Reversal of Fortune and such.

Balanced Stance is about the only stance that can be used effectively without a shield. The others don't last long enough anymore or end upon an attack, which is not good for Hero AI.

I know it's a bit late but I hope that helps. :) (T/C) 02:26, 18 February 2007 (CST)

Idle Quotes
While waiting to be released in Kodonur Crossroads one time, I saw Melonni speculating on what to feed a Centaur and whether Tahlkora could be fed to Zhed (anyone would think she doesn't like her...). Unfortunately, I wasn't able to get the whole thing - has anyone managed to do so? Draxynnic 22:48, 7 January 2007 (CST)
 * I think it would've been added if someone (who would be bothered to) did :) -- Ab.Er.Rant (msg Aberrant80) 23:59, 7 January 2007 (CST)

Duplicate Name
I just reverted Sigm@'s removal of the note on the name of duplicate Melonnis ("Sunspear Dervish"). This info is in all hero articles, and is useful and relevant. That phrase also redirects to the Melonni article. — HarshLanguage 14:16, 28 January 2007 (CST)
 * I'm sorry, I didn't read the other heroes. I tought it was some idiot info. Sorry for that. -- S i  g  m  A  [[image:Aura_of_Faith.jpg|19px|||My Talk]] 14:34, 28 January 2007 (CST)
 * If you've never seen it happen in-game, I can understand how that note would sound bizarre. — HarshLanguage [[Image:qswearing_small.png|HarshLanguage]] 14:39, 28 January 2007 (CST)
 * I don't play the hero dervish class. I think she sucks compared to Koss, Tahlkora and Norgu. -- S i  g  m  A  [[image:Aura_of_Faith.jpg|19px|||My Talk]] 09:51, 29 January 2007 (CST)
 * Then best not to edit something you're not sure of. -- Ab.Er.Rant (msg Aberrant80) 09:53, 29 January 2007 (CST)

Two idle quotes for "And a Hero Shall Lead Them"?
Ok, I had provided both idle quotes for that story point and I think this time both may be right: I got the long one ("I wasn't worried about Koss at all...") with my Tyria born char, after The Great Escape but before I accept the next primary quest. From the content it is obvious, that this quote is after The GreatEscape. The short one ("I'm going to save ...") I got several times, with my Tyria born and my Elonian char, after accepting the quest "And a Hero Shall Lead Them". From the content, it is obvious, that is aims to that quest. So both are dependent on the progress of the story, so which one is the right? Balwin 15:00, 2 February 2007 (CST)
 * Could it Venta Cemetery? I'm not too sure I get what you meant about your quest status. But if there really is two quotes, then so be it. It's irritating that there's no reliable way to trigger those idle quotes. -- Ab.Er.Rant (msg Aberrant80) 21:48, 2 February 2007 (CST)
 * PS: Is it really "plan or not plan" or "plan or no plan" (the not vs. no...)? -- Ab.Er.Rant (msg Aberrant80) 21:48, 2 February 2007 (CST)
 * It is, of course, 'no plan' - my fault. And to clarify my explanation: I got both after finishing 'The Great Escape'. I got the long quote while exploring wihout any new primary quest in my log (i just did not accept the 'And a Hero...' quest). The other quote I got after finally accept the quest, but not finishing it. I'm still exploring with that primary quest in my log and trying to catch more phrases. Balwin 03:30, 3 February 2007 (CST)

Quest is gone
Hello, in order to do Old Woman River first, I abandoned Weird Waters. Unfortunately Melonni now does not offer the quest again. Any ideas why? Bugged? Thanks for helping. --tapps75 09:24, 9 March 2007 (CST)
 * If Melonni doesn't offer it in the Command Post any more, then yes, you can't get it back. Maybe you can try reporting it to ArenaNet. Why must you complete Old Woman River first anyway? -- Ab.Er.Rant (msg Aberrant80) 21:44, 11 March 2007 (CDT)
 * Thanks for your suggestion. I had not done Old Woman River before and just found it in the Wiki. I simply wanted to do the quest first as I hadn´t experienced yet how it works. Of course I didnt´t think about the somehow weird possibility of not being able to re-take Weird Waters. Otherwise I wouldn´t have thrown it away :-( I´ll try reporting to Anet.--tapps75 21:30, 14 March 2007 (CDT)
 * I see. Yea, NF gets really tedious if you're doing it again with another character. But because of the problems I've seen in other quests when ppl abandon them, I almost never abandon them unless I absolutely have to ;) just in case :p -- Ab.Er.Rant (msg Aberrant80) 22:28, 14 March 2007 (CDT)