User:GW-ShadowHunter

I've been trying to make infinite conditions lately... if you don't know what I mean, here's an example. This ends up with virtually endless conditions. Another way to do it... Finally, my most recently found way... This last one is most interesting to me because...
 * Bring Plague Signet
 * Find an enemy with Plague Signet
 * Bring condition inflicting skills
 * Spam Plague Signet
 * Bring Plague Touch or Plague Sending
 * Find an enemy with Plague Touch or Plague Sending
 * Bring a weapon prefix for a specific condition (e.g. Poisonous Longbow)
 * Spam Plague Touch or Plague Sending
 * Bring 3 heroes, each equipped with Draw Conditions and/or Foul Feast
 * Bring a weapon prefix for a specific condition for all your heroes
 * Find a way to inflict that condition on yourself for about 30 seconds.
 * Leave Guild Wars on for a while and let your heros spam Draw Conditions and/or Foul Feast
 * The condition has to be at least 25 seconds long. (My guesstimate.)
 * You need the 33% increase prefix for your heroes... even though the condition doesn't get increased by 33%.
 * The 33% bonus effects it almost as if it were 1% bonus.
 * It could actually be useful.
 * I don't need to do much to get it to work.

I've come up with yet another way to do it... but it's just an idea... i don't know if it will work. I haven't totally figured out how to do it yet... but the whole idea is based off the fact the you can make enemies (hostile minions) through suicide and send their conditions to you through pestilence. It might be hard with shorter conditions like burning though. It also might be hard to get your heroes to cooperate. I think this might be the only way to get the last 4 conditions that don't have weapon mods (burning, disease, blind, and cracked armor) without foes around.
 * Bring 2 hero minion masters who can both suicide
 * Bring Pestilence
 * Bring Verata's Gaze
 * Bring Contagion
 * Bring Extend Conditions
 * Bring Plague Signet
 * Bring the conditions you want
 * Bring self inflicted conditions

Once I've gotten an infinite condition, then I have a couple of choices to spread it.
 * Use Plague Touch or Plague Sending and lose the condition
 * Use Plague Sending on a foe with Plague Touch or Plague Sending and hopefully get it back
 * or my preferred way...

Contagion is the only skill I know of that you can keep the condition among your allies, while spreading it to enemies. The closest thing I can find to that is disease... but that's not a skill, the enemies have to be human, and the problem with Immunity. Simply bring contagion and foul feast/draw condition, and every time you grab an infinite condition from one of your heroes, all the enemies in the area get this condition forever.
 * Use Contagion

My plan to use these infinite conditions... is to walk in to a mob, and run away, leaving them with conditions. Preferably Bleeding, and Poison. That amounts to -7 degen and will overcome the bosses +3 regen. This may even prove useful in hard mode. But only if I can get infinite bleeding.

Things I haven't solved... and need help solving...
 * Without a foe or minion...
 * infinite poison
 * infinite weakness
 * infinite crippled
 * infinite dazed
 * infinite deep wound
 * if possible, infinite: burning, disease, blind, and cracked armor.


 * Answers to why...
 * my heroes need the 33% mod to make it work.
 * draw conditions/foul feast even makes conditions last longer at ALL

I feel sorry for those foes who will suffer from these 10 conditions. Combined, this is the effect on those foes: Overall:
 * -18 health degeneration
 * 90% chance to miss
 * 66% less damage with attacks
 * -20 armor
 * 50% slowdown
 * 200% spell cast time, and easily interruptible spells
 * 20% less max hp
 * 20% less healing
 * -1 to all attributes
 * 36 DPS and 20% less max hp
 * 97% less damage with attacks
 * weaker spells that take too long to cast and don't get off anyways
 * 41% more damage taken, with 20% less healing
 * can't get away from it. (cripple)

I'm gonna be really pissed if they use Restore Condition