Talk:The Rise of the White Mantle

Complete the mission within 25 minutes to get the third discovery. Lalenthar Tracker 06:42, 30 November 2007 (UTC)
 * Thanks for the update. Discoveries section has been updated. --The Deathmonger 08:54, 30 November 2007 (UTC)

Yet another 300 refference
As you are sneaking through the charr encampment, one of them yells "Kryta will burn to the ground!", spun off from the well known persian quote "Sparta will burn to the ground!" I'unno where to put it in the page, or if it even belongs in this specific page. Trivia section? --Knux 09:40, 30 November 2007 (UTC)
 * Yes. Because something as generic as that is completely original to 300. Yes --Blue.rellik 09:45, 30 November 2007 (UTC)
 * Chances are that it is indeed a 300 reference. Ask Emily if you want to be sure. [[Image:Riven-sig.png]]   15:46, 30 November 2007 (UTC)

Loop to equipping different weapons
As any character(Saul, Gwen etc), pressing F9 or I does nothing, but the other inventory related F-Keys, F8 for example, work and your normal inventory comes up, letting you change the equipped weapon. Id guess this is a bug, but just wondering if i should add it/someone else wants to? Id assume its the case with all the bonus missions. not tried yet though - Xav 13:13, 30 November 2007 (UTC)
 * Hmm, interesting, that'd mean that you can use consumables, too I'm guessing. [[Image:Riven-sig.png]]   15:47, 30 November 2007 (UTC)
 * You can use consumables, but they have no effect. Used a Candy Apple, but I didn't get any health or energy bonus.--Murdoc the Mad 21:25, 30 November 2007 (UTC)


 * That is because your health and energy numbers are set in stone. --- [[Image:VipermagiSig.JPG]] -- (s)talkpage 21:26, 30 November 2007 (UTC)
 * Essance of Clerity or Pie Induced Ecstasy should still work as usual...76.174.13.77 04:14, 1 December 2007 (UTC)

Bonus Tips Anyone ?
Well, is there any tips for the first bonus? How could we save all villagers??? If we run in the middle, its saul who almost die every time not mention that villagers run into the fight.... i am sure there is a a trick but what is it? if someone has done this part of the bonus, please post !
 * AMHEM GW:SIGN RT | Talk 22:38, 30 November 2007 (UTC)

Run in right away, and stand on the far side of the well, but far enough away to not aggro the enemies. When they come in, they'll go after your "party" instead, but one group (of two) at a time.

More specific please? a screenshot would be helpful. 66.32.57.12 16:01, 2 December 2007 (UTC) forgot to log in-Cnk3
 * id like to know to cause i was just 4 or 5 more charr away with no villagers killed, then all of the sudden 1 ran in and died randomly...Raisu 20:26, 2 December 2007 (UTC)

This is how I did it. Honestly it was nothing special. I immediately ran and picked up an explosives and ran and stood at the SE corner of the well, between the well and the stack of boxes on your right. One group of axe fiends runs by you on the left hand side of the well, leave em alone. Another group runs through you on the right hand side of the well. Drop the explosives on em, and then immediately use your stance and ward. Turn your focus onto the casters directly in front of you. The white mantle knights and your allies will take care of the axe fiends behind you. By the time the axe fiends are all dead, there should only be one or two casters left in the middle. At this point, the Krytan villagers will run in and start attacking (stupid little villagers...), so run in yourself (try to stay ahead of them to draw focus of the charr) and start mauling the casters in the back, the ones still standing against the south wall. If there were any casters in the middle remaining, your allies and the white mantle knights should be able to handle them. If things are looking ugly, don't hesitate to use a rations bomb (for healing everybody 100 hp) or a balm bomb (for condition removal).
 * Jeez directly running to an explosive is like instant death XD And there's at least one villager that runs into the mob from the start -.- --Birchwooda Treehug 05:13, 3 December 2007 (UTC)
 * How many villagers are there? Now I see no dead villagers but also nothing new in my log, and 8 alive villagers. --Birchwooda Treehug 05:28, 3 December 2007 (UTC)
 * If a villager dies, you'll see "Historical Debate blah blah." If none of them die, you won't see that and you'll get the bonus once you complete the mission. I have no idea how many there are. --Macros 05:31, 3 December 2007 (UTC)

What i NEED to know is how to do the second bonus of finding the 5 most dangerous places Saul could have passed through. I can't make it into the camps. I get hammered down by hordes of Charr, even if I proceed slowly. Once that Charr alert bar gets filled and groups start spawning, things become impossible. Has anybody successfully completed this bonus?

Map
Here's a path map, if anyone wants to add to main article or edit as you please. The three wait spots are where you can wait to avoid a charr patrol. There may be more. RoseOfKali 10:33, 1 December 2007 (UTC)

charr groups that need to be killed
Which groups need to be killed for the discovery? Can anyone make a map or some sort of description of where they are? Thanks. RoseOfKali 19:28, 2 December 2007 (UTC)