Alesia

At a Glance
Origin: Unknown Profession: Monk, specializing in Healing Prayers Armament: Wand

Alesia is available for hire from Ascalon City onwards until Thunderhead Keep, where she is replaced by Mhenlo.

Pros Cons
 * Heals party members.
 * Always has Restore Life or some other resurrection spells, as opposed to the one-shot Resurrection Signet
 * Does not equip any hex or condition removal skills. This is particularly harmful against necromancers and mesmers.
 * Makes poor movement decisions frequently. She sometimes rushes forward to the warriors, which places her at great risk (especially from knockdown effects and high damage spells).
 * If she suffers from Death Penalty she becomes very vulnerable and dies quickly. This means that your party will be without healing.
 * Has the same resurrection issues as Lina. She will at times opt to resurrect when party members are taking heavy damage, resulting in one death becoming several deaths. Most annoying is that, at times, both her and Lina, will attempt to resurrect the fallen member, leaving the party completely without monk support for the duration. Also, she will start resurrecting at the same time Lina starts hers, and they will finish together, while she could have resurrected another party member.

Known Skills


From Dragon's Lair on:
 * (Elite) (replaces Heal Other)

Behavior
Alesia's contribution comes mainly in the form of Healing Breeze and Orison of Healing. Healing Breeze, particularly, will be used if you're suffering from some kind of health degeneration. She does not heal while the party is moving. So if someone needs healing, or is suffering from health degeneration, then the party should stop running.

Alesia prefers to position herself approximately half an aggro radius away from the target of her healing. This allows some latitude for the target to run around chasing or escaping enemies without getting out of Alesia's spell radius. Unfortunately, this also means even with careful aggro management to keep the party's own casters safe in the back, Alesia could still run in range of enemy rangers and casters as she tries to heal the warriors in the front.

Tips

 * If you are doing solo exploration, carry a resurrection skill. If some of your henchmen are down, it is enough to resurrect her.
 * Keep Alesia in the back of combat at all costs; take advantage of the geography around you. On a slope or in a tunnel, monsters tend to charge in one at a time. Have a fighter-type take the heat, while Alesia stands back and heals.
 * If she is under attack, weigh the situation. One warrior-type monster will not bring her down (unless she has a death penalty), while running around to defend her may expose her to more monsters or to high-damage spell casters (like Imps). So, when you see a red dot near her, don't panic.
 * If you're relying on Alesia as your primary means of health recovery, make sure you have one or two skills with you that you can use for yourself (such as Vampiric Gaze or Healing Signet).
 * Monsters like to go for the healer. If you cast Mending on her this will move her down on their attack priority list from the top to almost the bottom. But beware of critters that cast Shatter Enchantment.
 * For warriors, it is best to carry a protection attack to help protect Alesia. Knockdown attacks are best as the AI of warrior-type monsters is currently such that if they are knocked down, they will get up and attack the nearest foe.

Dialogue

 * "Call me Sister. All my friends do. I'm an adherent of the mystical arts and a follower of the mother goddess Dwayna. I'm skilled at healing magic and resurrecting those who fall during battle. As part of my training to become a high priestess in the church of Dwayna, the elders require that I offer my services to those who are in need."

Quotes
She is one of four henchmen (together with Orion, Reyna, and Stefan) without quotes.