User:The Gates Assassin/Assassin

Profession Specifics
Assassins are the masters of stealth and the shadows. They wait for their target to be in a weak and open spot and quickly strike. They are very much built like the assassins in Guild Wars, with some differences. For one, they have both Teleport and Shadow Step skill, not just shadow steps. Shadow steps allow you to skip straight to the target, but they are restricted to obstacles. If the foe you want to kill is behind a wall, and there is a way around the wall (In GW you could go straight to him), you would hit the wall. With a teleport, you can go straight to the target. Teleport on the other hand allows you to freely move to whatever the skill describes you can move to, however, since you are going through objects, there is a long 3 second after cast delay before you are allowed to do anything (Besides instant activating skills). This makes Teleports more for Mobility rather than spiking.

They have very low base damage, just like in Guild Wars. Bonus damage works the same as it does in Guild Wars as well.

They now have another weapon: The Shuriken, allowing them to attack from a further away distance (Just like warriors have more than one weapon attribute). They only work at half range, and tend to be more focused on conditions and quick attacks. The downside is the low damage they do, even lower than daggers do(5-15).

Instead of focusing the primary attribute on critical hits, they have a new attribute: Stealth. No, you're not going to turn invisible, however for each point in Stealth you move 1% faster (Up to 16% faster always). This makes them even more deadly and harder to escape.

Base
70

Extra
+10 armor while attack, -5 while not.

Health
480

Weapon
Daggers(7-17) or Shuriken(5-15)

Skills
Keep in mind: These are skill IDEAS. They are is no way balanced for some of them.

Stealth
Stealth is really just an attribute used for mobility around the map. All of the teleport skills are found here, notice that all teleport skills disable all of your skills for 10 seconds. Shadow step skills do not, however they do not skip you around obsticles, not even in a guild wars way which allows you to skip if there is a path you can take. It must be a straight shot to them.


 * Shadow Run - Stance. For 5 seconds, you move 5..50% faster. (5e, 8r, 0c)


 * Infiltrate - Spell. Teleport to target object. All of your skills are disabled for 10 seconds.(5e, 45r, 1/4c)


 * Appear - Spell. Shadow Step to target ally. You lose 5 energy. (5e, 10r, 0 cast)

Dagger Mastery

 * Backstab - Attack Skill. If this attack hits, target foe takes +1..20 damage and is interrupted. (5e, 12r, 1.33c)


 * Fox's Stab - Lead Attack. If this attack hits, target foe takes +1..20 damage and bleeds for 1..15 seconds. (5e, 4r, 1.33c)

Lethal
This Attribute has a very special thing tied to it: Kill counting. Some skills such as Sinful give you bonuses for killing foes, and so long as you don't die, you can keep them. This attribute is also home to some damage skills and snares.


 * Sinful - Skill. Whenever you kill a foe, you have an additional +1..15 maximum health (Maximum 100). (15e, 5r, 0c) (Note: Each kill gives you +health. If you die, that is all lost).


 * Deadly Haste - Skill. Whenever you kill a foe, you move 1..5% faster (Maximum 2..33% faster). (1/4c, 10r, 15e)


 * The Element of Surprise' - Elite Enchantment Spell. The next time you shadow step to a foe sucessfully, that foe cannot cast for 0..2 seconds.


 * Professional at Work - Elite Skill. Whenever you kill a foe, you deal +1..3 damage with your attacks (Maximum 5..18). (15e, 5r, 0c)


 * Dagger in the Night - Elite Spell. Shadow Step to target foe. That foe takes 10...70 earth damage. For 10 seconds you have -15 armor. (10e, 30r, 1/4c)


 * Ruthless - Skill. Whenever you kill a foe you gain 1..5 health. (Maximum 20..70) (15e, 5r, 0c)