Junundu

Description
Rideable UndeadSand Wurms, with their own unique skill set, unlocked during the mission Gate of Desolation. Players don't actually ride on the back of the wurm, but in the mouth. As a result, your own character model isn't visible while controlling a wurm. Instead, you see the head of the wurm bobbing around in the sand as it speeds along.

Location

 * Crystal Overlook
 * Dynastic Tombs
 * Gate of Desolation (Mission)
 * Joko's Domain
 * The Alkali Pan
 * The Shattered Ravines
 * The Sulfurous Wastes

Skills Used

 * 1) One of the following:
 * 2) * (Elite)
 * 3) * (Elite)
 * 4) One of the following:
 * 1) * (Elite)
 * 2) * (Elite)
 * 3) One of the following:
 * 1) One of the following:

The junundu skills will replace the skillbar of the character inside, except for Signets of Capture. The Signets of Capture will still be usable inside the wurm. When capturing a skill while riding a Junundu, the newly captured skill will be replaced by the corresponding Junundu skill. As a result, players cannot use any skills other than Junundu skills while riding a Junundu.

Trivia

 * The Junundu monster model allow the following emotes:
 * /dance : The Junundu dance consists in a simple wiggle.
 * /dancenew : Same as /dance, but currently henchmen and heroes will perform an 'interrupted' version of their dances.
 * /roar : Will make the Junundu Wail animation and roar out loud. It can be quite impresive when all the henchmen roar at the same time.
 * /afk and /sit : The Junundu will burrow itself in the sand. Only the upper part will be visible.
 * /stand : Just the reverse animation of /sit and /afk.
 * /rank and /fame : The rank will appear above the wurm on it's back.
 * The Junundu wurms seem similar to the sandworms in the book series Dune.