User talk:NightAngel11476

Cleaned up all the previous talk. If any admin wants to resurrect this just check past versions, but as far as I'm concerned it's over and buried &mdash;The preceding unsigned comment was added by NightAngel (contribs).
 * Hmh, generally you're not supposed to blank a talk page, even your own, just Archive it. Entropy 13:09, 26 December 2006 (CST)
 * If using the unsigned template, be sure to insert "subst:" in front of it. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 13:21, 26 December 2006 (CST)


 * I archived your talk for you. Hope you don't mind. Entropy 13:25, 26 December 2006 (CST)

Could you...
...make a userpage? You're contributing a fair amount and that red link is starting to irritate me. S'il vous plait, thanks in advance. Entropy 20:13, 30 December 2006 (CST)

I'm lazy so I'll have to leech a bunch of templates and stuff from other ppl :( NightAngel 20:39, 30 December 2006 (CST)


 * Don't do it, it's a trick! Or get suckered into the userbox fad! --Xasxas256 20:41, 30 December 2006 (CST)

First I'll put my characters up, as soon as I find someone with a nice page for me to copy. :) NightAngel 20:44, 30 December 2006 (CST)


 * I made you a placeholder. :) Entropy 20:46, 30 December 2006 (CST)


 * So it starts! What you're after is a

after your userbox ;) --Xasxas256 20:56, 30 December 2006 (CST)


 * Arg! Xas, I was gonna catch you on the Unsigned and the Nowiki. But you're too fast for me! ...and, EC, I was gonna say that. :) Entropy 20:57, 30 December 2006 (CST)

Wow. In less than an hour you make a userpage and it looks better than mine. No fair ;( Entropy 21:12, 30 December 2006 (CST)

There we go. It needs some slight improvement, but those are probably my 4 favorite characters atm. I'll put up the other 4 at some later time. and organize those boxes a little. NightAngel 21:54, 30 December 2006 (CST)

A clone!
User:NecroAngel, I need to look twice, very similar names :P &mdash; Skuld 14:02, 8 January 2007 (CST)

Easy
In the section Build talk:N/D Pious Minion Master, you seemed to get very emotional. If there is something you do not like about the build voting process, there are ample places to express your opinion on it's flaws. However, if you just want to lash out at other users because they have the right to vote the way they want to, be it good or bad, then administrative action will be taken. Thanks &mdash; Gares 19:00, 9 January 2007 (CST)

Renewing Mesmer
I love your comments, really help our build page. -- S i  g  m  A   15:16, 8 February 2007 (CST)


 * Good to know :) I'd love to be able to offer a lot of "congratulations, excellent idea". Unfortunately, that would need more excellent ideas. ~I'm sure you can see the logic in that. :) NightAngel 15:39, 8 February 2007 (CST)

Build talk:R/Rt Splinter Weapon Barrager
I've added a merge section to the rate-a-build. and wondered if you would like to move your vote there as you do not appear to disapprove of the actual build itself. --JP 17:10, 9 February 2007 (CST)

Please...
Can you please stop putting irrelevant discussion into your review of a build? It's kind of distracting when people are trying to determine if they want to try something new. I don't really like user:TheDrifter either, but dropping in your opinions about other topics into your votes is pretty annoying. Doom Music 15:45, 10 February 2007 (CST)

Build talk:N/Mo Order of Undeath MM
It is no suprise that you and TheDrifter are at odds with each other. That's fine, just keep it off the wiki. I ask you to discontinue your efforts to goad him at every chance you get and keep your comments constructive and on the discussion at hand. I have asked you once to keep your comments constructive here. Please heed my advice for the future. As this is your second offense of a breach of GW:NPA, a ban will be placed. &mdash; Gares 10:36, 12 February 2007 (CST)

Build Talk:Me/any Echoes of the Lightbringer
Regarding your comments on the possibility of a Me/Rt Channeler with Mantra of Recovery for DoA, I've put forth some ideas about that on a few places, including Build Talk:Me/Rt Hasty AoE, which needs some HEAVY cleanup (trying to strike a balance between energy management and raw damage output, which doesn't show well on that page) but I think our minds are pretty much in concert. If you'd like to actually give that a try sometime, I'd be MORE than happy to join you. I'd like few things better than to get my mesmer through DoA, and the more I look, the more it seems like Me/Rt may be the way to go. Let me know what you think on my talk page, or message me ingame if you prefer (my IGNs are on my user page). Zaq 17:37, 3 March 2007 (CST)

Mallyx
Slacker..... ;) - Skakid9090 20:48, 6 March 2007 (CST)

Editorializing
I will do it here. :) I personnaly don't think they should put chests behind monsters that trigger-spawn. Honestly, I never liked chests... I liked it when drops were better. I'm not sure what the thinking quite was on that, but I think it was farming related. So whoop-de-doo, my gold drops are limited to chests in a zone. But now I have to do quests to get them? It's not a huge deal, but sometimes I don't want to do the quests, I'm just out squishing red dots. I don't have any great care about chest running, one way or another. But I don't care for policies which punish one particular play style verses another. I guess the counter argument is "this isn't punishing for not doing quests, this is rewarding for doing quests", but I feel that if they want to chest-reward, especially in UW/FoW, they should use the keyless chest model that they have already implemented.

Summary- not a big deal. Kind of interesting, kind of unfortunate. But it should be documented. -- Oblio (talk) 11:38, 8 March 2007 (CST)

Well, there are still chests if you're wandering about, but if you actually do the quests in these elite areas you get more chests. Also, the cost of the key is a gamble - will you get a cool item or waste your money? It's a game inside the game. I exclusively do quests and missions, and open any chests I see along the way, so nothing's changed for me. I'm not even completely sure it IS a change, but if it is, it should be announced, not hidden, yes. as for drops, they should be rare. If everyone has everything, who gives a crap when a req 9 strenght gloom shield drops for you? There should be plenty of cool, rare, unique and extremely costly items, yes. It adds flavor. It adds objectives, goals you strive for. It's part of the game. NightAngel 12:29, 8 March 2007 (CST)


 * This is a new change, and I strongly suspect linked to the Feb14'th change regarding DoA. As a change, I don't like it. Your R9-Gloom was already really rare before. In my 2000+ hours, I've seen exactly 1 drop (not for me). Presumably it will be rarer now, but I don't even care about the rarity of items. You are right, you are buying lotto tickets- I do it because I have gold to burn. But this change says to me "you play too much. Stop.". It's bad policy for a game to tell me to stop playing it (even a mini-game). You are also right that this represents new incentives to do quests. I wish you the best with The Four Horsemen or To the Rescue!. FoW is easy enough that quests don't matter, but other areas are nappy.


 * Anyway, it's like I said, there are already rewards for doing quests. If they wanted to up them, they should just up them. If they want chests, just throw in more unlocked chests. If they want to discourage chest running, they should just remove chests from various area's, or push the chests from untriggered mobs to triggered mobs. I just don't like this "slieght of hand" change which effects people who weren't meant to be effected. (IMO, clearing FoW of red dots should leave all chests available regardless of quests) -- [[Image:Ranger-icon-small.png|25px]]Oblio (talk) 14:43, 8 March 2007 (CST)

Rt/any Quick Channeler
You voted unfavored until Spirit Rift was added to the main skill bar, so I thought I would tell you that it has been. Defiant Elements (talk ~ contribs)

Build:Team - 6 Man Deep Team
Regarding your suspected sockpuppet vote, please see User talk:Fyren. &mdash; Gares 11:28, 9 March 2007 (CST)
 * Ok, well, I don't actually see anything much wrong, theoretically, with the build, but I was worried it would be quickly favored for all the wrong reasons. NightAngel 11:35, 9 March 2007 (CST)

Misc
Didn't know where to put this on your talk page. Anyway, just wanted to say thanks for the tip re: Unfavored&rarr;Untested. I hadn't been able to find any documentation on it in GuildWiki's pages, so I was at a loss as to what to do, and took a guess. I was wrong, but thanks for letting me know what to do in the future. :) - Threll 18:16, 11 March 2007 (CDT)

Build:E/Mo Protection Prodigy
Probably something like:

would be a doable MoM hybrid for PvE. That would give nice party support throught everything.--Nog64Talk 17:06, 12 March 2007 (CDT)

How is that better and simpler than gaining 2 energy per second regardless of what you do? Not to mention you're splitting attributes three ways, which makes you far less effective. NightAngel 17:10, 12 March 2007 (CDT)

I implemented this idea in Build: E/Mo Prot Warder if you wanna check :D.--Nog64Talk 20:33, 15 March 2007 (CDT)