User:JuGe/buildse3

This build is designed to farm the Vermin. Using Dervish as a secondary, this build is capable of aggroing all of the vermin, and killing them all in a matter of seconds using the Nightfall elite, Sandstorm, Earthquake, and Aftershock.

Armor

 * Any max armor will do, but Tempest, known as Blessed armor (+10 AL while enchanted) is recommended. This helps when the boss is attacking you.

Weapon

 * any staff, axe, sword, wand, that adds +20% Enchantments longer is needed to help maintain enchantments. Added energy is highly recommended on these.

Usage

 * Start out by walking into the explorable area Xaquang Skyway. Walk North West, go up the stairs, and you are now at the first place.

First Vermin Pull

 * Walk to Vermin group number 1, but, before aggroing them, cast Earth Attunement and Stoneflesh and walk to Vermin group number 2.




 * When you aggro the other group, cast Fleeting Stability followed by Mystic Regeneration. Quickly select a target, cast Glyph of Lesser Energy, Sandstorm, Earthquake, and Aftershock. Make sure that they are in that order, and right after one another (a good idea is to cast the next spell while the other one is still casting, this will cause it to cast right after one another. Make sure that the first spell is half-way completed before doing this).

Second Vermin Pull

 * Continue down the stairs, and you will see another set of Vermin. Follow the same rules as above, casting Earth Attunement and Stoneflesh before aggroing Vermin. Picture:



The "mob"

 * Now that you have cleared the first 4 sets of vermin, now you must take on the major mob. This build lacks the power to farm the boss among the Vermin, so it is best to wait for him to pass. Wait on the bridge until he progresses on.(Note: Vermin travel around in a loop counter-clockwise)




 * When the boss has passed, cast all 4 enchantments, and run clockwise aggroing all of the vermins. You will need to maintain your enchantments during this time until they are all aggroed. Make Fleeting Stability your main concern followed by Stoneflesh, Mystic Regeneration, then Earth Attunement. Your last mob of Vermin should include the boss. Select a Vermin, make sure your enchantments are up, and cast your skills (Glyph, Sandstorm, Earthquake, Aftershock). This will leave you with dead Vermin, a lot of loot, and a boss. You may choose to pick up the loot now, or flee away from the boss, loose aggro, and come back.

Optional starting point

 * After completing the large mob, there are a few more Vermin (3 groups) to the north. After killing these, there is a nearby portal that you may like to zone out of, come back in, and start all over. Using this portal, you can zone in and out until you acquire a full inventory, or until you get the anti-farm notice. This is a good way to aggro all the Vermin, excluding the bosses group, and killing them all in one skill combo.


 * When you come back into the portal, aggro the 3 groups of Vermin keeping up enchantments and head over to the bridge. Here you will wait for the bosses group to pass. When the boss passes, move forward into the aggro range of the other Vermin, and step back out when all of the groups (excluding the bosses) have been aggroed so that the boss does not come along. When all your enchantments are up, cast your skills in the order mentioned above, and they all should be dead in a matter of seconds, leaving you with a massively sacked pile of loot. See the video at the bottom, it uses this style of farming Vermin.

Counters

 * The boss
 * Failing to maintain Enchantments.
 * Vermin Shadow Stepping (rare occurrence)

Variants

 * Reduce Energy Storage by 1, and add another point to Earth Prayers, allowing another second for Fleeting to stay in effect.
 * Replace Earthquake with Dragon's Stomp

Videos

 * Video1 - Starting from Wajjun Bazaar (Note: in the video Sandstorm was mis-spelled as "Snadstorm")