Talk:Sandstorm

Dang...if combined with Unsteady Ground this would be one hell of an AoE elite. Arcane Mimicry anyone?>> Trace 20:30, 24 September 2006 (CDT)
 * That would be counter productive. Attacking foes would be knocked down so that they couldn't attack as often. This would be best paired with attack speed boosts. [[Image:Chuiu Me Icon.png]] (T/C) 20:32, 24 September 2006 (CDT)
 * Attack speed boosts won't help much with this spell, you'll still only be dealing the extra damage per second, not per attack. --Kiiron 23:18, 24 September 2006 (CDT)
 * So this elite pretty much stands on its own? Sliver Armor maybe? >> Trace 14:09, 26 September 2006 (CDT)
 * Use to protect the hero on KotH maps in HA. --Xeeron 06:54, 2 October 2006 (CDT)

This plus Churning Earth ? Assassinman 22:06, 2 October 2006 (CDT)

Sandstorm - after 3 seconds, all nearby mobs stop attacking and run away due to AoE panic. This Elite seems to ignore this completely. Even if you cripple or snare them so that they cannot leave the Area of Effect, they won't attack in this state. This Elite is a badly designed skill. --Long 09:18, 21 October 2006 (CDT)
 * I think it's more like an offensive ward or... something. Even if they don't attack, it strikes for up to 420 earth damage, which is more than Fire Storm even, and when they do, it deals up to 730.  On a target with about 100 AL, such a warrior, it should strike for about 40 while they're attacking, which is actually worthwhile for once.  Still, yeah, I don't think I'll really run it in many builds.  Merengue 15:32, 22 October 2006 (CDT)
 * Did I miss something? I didn't test it in-game, but... as-is, the description doesn't specify any type of damage. That means it should do the same against Warriors as spellcasters. DancingZombies [[Image:Aura_of_the_Lich.jpg|24px]] 20:09, 24 October 2006 (CDT)
 * Pretty sure they just forgot to specify it as with savannah heat, but we'll find out soon I guess. Merengue 13:32, 25 October 2006 (CDT)

One of the best spells in the game in my opinion. Incredibly powerful against everything. The combo i use for the arenas is: Glyph of lesser energy + Sandstorm + Deep freeze. By the time they try to get out of it they are already taking massive damage.

HA usefullness
In theory it seems this would be incredibly useful in HA. Due to most of the maps not having really huge open spaces, the AoE would take up a good portion of the battlefield. I could see 6 E/Mo's running sandstorm and heal party, something akin to the Starburst groups we see alot of now. It could be very effective imo.

6 e/mo with sand storm,heal party is not the best idea as you can't spam hp without ether prodigy. Howerver here is a build I think would be effective on control the alter,spike, fighting hero way teams. 2 monks and 4 e/any Sandstorm, obsidian flame, ebon hawk,stoneflesh aura,earth atunument,ward (each person brings a diferent ward being stability,melee,foes, and elements), and of course rez sig.