Talk:The Jade Arena

Walkthrough?
Does this actually qualify as a walkthrough for all characters, or one for rangers? It would be just as easy to post, 'bring minions' or 'bring a nuker'.--Xis10al 06:21, 4 June 2006 (CDT)
 * Fine. &mdash; Stabber &#x270d; 06:23, 4 June 2006 (CDT)


 * I would recommend that you step into the arena first before taking the quest, this way, they turn hostile first before you enter. So instead of you stepping in and they hit you first, you can hit them first before they hit you. This is more useful for those going for survivor title (with henchmen only - no heros). Gti 03:08, 9 March 2007 (CST)


 * My own walkthrough. I usually take the other path (which is further up) to the jade arena (not the path through the oni). I basic team set up will be 2 monks, 2/3 ele, 1 mm, and any others(bring dmg dealers). I will usually have a assassin secondary with the skill recall. Equip a hero with frozen soil. Once i have a view of the arena, i will command the henchmen to stand at the lanterns. I will go up the stairs to talk to Arena Master Portus. Before going up, i will cast recall on the luxon arena fan. Look at picture to see which luxon fan to cast recall on. Once you get the quest, remore the enchant. Command the heros to step into the arena. The battle will have already began, get the hero with frozen soil to move behind a wall and cast frozen soil. After that join in the battle. The longer path will also make sure your mm has around 8 minions or more. Your nuker should have mostly aoe spells that have low energy and low casting time, 2 sec or less. Take note of forzen soil. If its dieing, cast it again or as soon as possible. Kill reef lurkers on the way to the arena, providing more corpse for the mm. Henchmen/Heros normally go after the monks first if you are not attacking.Picture:[] Gti 07:07, 13 March 2007 (CDT)

Glitch?
I think the arena creatures don't turn hostile if you also have the Luxon Supply Lines quest active. Bug? Expected? Or just me? --Ab.Er.Rant (msg Aberrant80) 21:06, 10 August 2006 (CDT)
 * Carried the Supply crate in, and the quest worked fine. Anooneemiss 01:45, 17 October 2006 (CDT)
 * Bug happen sometimes for me when XPFarming this spot.. really don't know why.. (no quest activated at all except this one) Corsaire 05:34, 30 October 2006 (CST)
 * I listed a bug here that described that the quest would not activate after talking to the Arena master if a Reef Lurker was in the Arena at the time you speak to him- apparently, the glitch extends also to aggroed monsters. For some reason, some stupid Irukandji will run into the arena, and it won't let the Arena match begin.
 * Actually, sometimes the bug is completely random, apparently. There were no monsters or Reef Lurkers in the area, and I'm running into this glitch anyway. I have 9950 Luxon Faction, could it be that beyond a certain amount of Faction they just won't go hostile anymore? I don't see any other factors in my game, so I'm just guessing now. Comments? Thoughts? -- Elveh 10:54, 8 February 2007 (CST)
 * I've had this happen as well, and it seems completely random to me. It's happened when I have less than 3k faction, or more than 8k, and under any number of other circumstances. --68.42.96.125 21:27, 22 February 2007 (CST)
 * After doing this for a thousand times, i noticed that this will always seem to happen in about once in every 25 runs. Gti 03:09, 9 March 2007 (CST)
 * I also think it has something to do with faction. I had 7450 at some point, and they didn't turn hostile 3 times in a row. I dropped it all off, and the problem was fixed. -flettir
 * Has absolutely NOTHING to do with Faction, as I've had it happen with under 4k faction, and I've gotten to 10k Faction by repeating this quest dozens of times. DKS01 15:43, 12 June 2007 (CDT)

Team Makeup
Does anyone have info on the team makeup? Are the professions completely random, or are there a handful of fixed team setups like Duel of the Houses? How many team members are there? -- Gordon Ecker 22:32, 14 September 2006 (CDT)


 * And it turns out that there's 5 fixed teams with 8 members each. -- Gordon Ecker 02:06, 15 September 2006 (CDT)

Faction
Is it just me or is this a faster way to get Luxon faction than ABing. You don't have to have a party you can do it with henchies. You don't have to wait for a game and the only thing in your way to get to this quest is 2 groups of enemys. Plus you get money each time you beat this. --Antiarchangel 16:02, 24 December 2006 (CST)


 * Yeah, with Frozen Soil and a decent team this is much faster IMO. A reasonably competetive AB will generally last 15 minutes or more, and assuming your team WINS you'll have likely gotten between 1400-1600 faction. In the same time, you could have done 4-5 of these, and gotten 1600-2000 faction, plus 8-10k xp, 600-750 gold, plus whatever gold, XP, and drops(which includes the possibility of jadeite shards) you got from the enemies. As long as you have a setup that can finish this quest quickly, unless you get in a series of games where your side is just dominating and winning the game in 10 minutes or less, you're getting more of everything by doing these than ABing even if you're repeatedly on the WINNING team in the ABs. Now, when you consider there's a chance you might NOT be on the winning team each time(especially once you're deep into Kurz territory), the chance you might spend a minute or two waiting to get an opposing party between each battle, the hassle of AFKers and leavers, having to assemble a party...this becomes a much faster way of getting faction. It's more repetitive and boring, but for someone who is ONLY interested in the faction, this is a better means of getting it. DKS01 02:25, 2 April 2007 (CDT)

Complete pushovers?
I realize that difficulty is subjective, but I think the "complete pushovers" note in the article doesn't give the criminals enough credit. I can clear Archipelagos with henchmen, but I simply can't complete this quest. Is Frozen Soil more or less required for this quest to be the faction-, gold-, and experience-generating cakewalk the article makes it sound like? - Bcstingg 11:10, 8 January 2007 (CST)


 * Frozen Soil isn't necessary, it just makes it much faster. The enemies themselves are pretty much a joke, the healers aren't extremely good at it(I've killed mesmers and eles quickly without even realizing I hadn't killed either monk yet), the damage dealers don't hit particularly hard, and they go down fairly quickly. With my ranger, Olias(mm), Zhed(MS/SF), Dunkoro(WoH healer), Daemon, Talon, Seaguard Gita, and Kai Ying, the entire quest from Breaker to completion takes ~3 minutes with Frozen Soil(I'll be done before Portus finishes his speech), without it it takes around 7 minutes simply cause I have to kill the enemies additional times. At no point does my team ever really become endangered, with or without Frozen Soil. The biggest threat by far is the group of 3-4 Onis that popup along the path on my way there. As a side note, having a MM makes it REALLY easy to spot the enemy monks, because before you enter range to turn them hostile, the monks will run up and start healing your minions. Click on him then, then run in, turn them hostile, and you've already got the monk targeted. DKS01 02:11, 2 April 2007 (CDT)


 * OK...I don't know about "Complete Pushovers", but I do agree that they're often easier than the general environment. The way I've been approaching it is to pick out one of the healers before they turn red (if you stand on the wall just before the trigger spot, you can see well enough), then pound on him until he dies.  Wait 2 secs, and he'll rez.  Pound on him some more.  Lather, rinse, repeat.  After a bit, everyone will have used up their rez-sigs on him, and if you brough Olias, you'll have a bunch-o-minions.  After that, find the other healer, take him out.  Then mop up the rest in any order you choose.  Seems to work well.  ScionOfErixalimar 12:10, 25 January 2007 (CST)
 * If you brought Olias, Jagged Bones and Death Nova on Bone Minions work wonders in the confined space. And although Frozen Soil helps, it is far from necessary. Spectrus 14:49, 26 January 2007 (CST)


 * Not quite sure about just henchies, but with heroes I'd have to say it really is a pushover, no exaggeration. I've been using me (derv, though this hardly matters), 2 monk heroes, 1 nuker hero, 1 monk hench, 2 ele henches, 1 sin hench, with frozen soil on one of the heroes. I don't even have to bother going for the monks, i can just hack away at anyone and they'll die fast enough anyway. And no matter who I target, everyone's dead before frozen soil is even over (lasts 62 seconds for me). -flettir

Luxon Blessing?
What's the benefit of the Luxon Blessing in the notes section? Paying 100gp each run seems almost counterproductive considering it can usually be done in under 3 minutes anyways. Seems like a waste of money to me. DavimusK 01:05, 29 May 2007 (CDT)


 * The advantage is that you gain Luxon faction for each criminal killed. Since the idea of doing this quest is to farm faction, a boost to the amount you can get per run helps speed things up. Jayemji 6:55, June 16 2007 (PDT)


 * Aye, by paying 100gp for the blessing, you wind up with an extra 80-100 faction per trip(assuming you just kill the criminals, the first group of jade fish that blocks the hill path to the arena, and the 3-4 onis that popup on the hill path). Which means in 4 trips you have made roughly the same amount of faction that it would normally take you 5 trips to make. The extra 25 hp and +3 regen is just a bonus, you're really paying for the faction. DKS01 01:03, 17 June 2007 (CDT)