Talk:Krait

Hmmm...they let me think of the Naga creatures of WarCraft. InfestedHydralisk  15:22, 22 June 2007 (CDT)

Hey I read a book with evil minions with snake arms. It was lame though. --One Three Three Seven 22:51, 31 July 2007 (CDT)


 * I think the inspiration came from this InfestedHydralisk  [[Image:InfestedHydralisk-icon.jpg]] 19:44, 12 August 2007 (CDT)


 * Ah [here's a colored pic [[User:InfestedHydralisk| InfestedHydralisk ]] [[Image:InfestedHydralisk-icon.jpg]] 19:47, 12 August 2007 (CDT)


 * I think they look more like Hakkar or wind serpents. -- Gordon Ecker 20:09, 12 August 2007 (CDT)
 * Only the Krait Devouss look like Hakkar the Soulflayer. Secondly, Naga are an ancient Japanese legend, so GW sure as hell didn't get them from WoW or vice versa. Mesodreth Blackwing 16:52, 17 October 2007 (UTC)

Guys, arcanoss, neoss...etc sound (old) greek to me
 * barring the -oss suffix, it is classical Greek. I believe the suffix was added as a creative liberty on the designer's part to give a snake-like hiss to the Krait names. Mesodreth Blackwing 16:52, 17 October 2007 (UTC)

Sub-class of?
I would suggest that Krait should belong in a Reptile category along with the new dinosaurs, and the Naga (as mentioned above, but maybe this time the Guild Wars Naga =P Theonecynic 16:26, 2 September 2007 (CDT)

Metamorphasis?
I could have sworn I saw these guys use the skill "Metamorphasis" Confirm/deny? --65.101.133.155 01:41, 3 March 2008 (UTC)
 * Krait Neosses use Metamorphosis. --Shadowcrest 01:45, 3 March 2008 (UTC)
 * Just saw that... thanks though. --65.101.133.155 01:53, 3 March 2008 (UTC)

Attributes
It might be worth mentioning that these guys have attribute level 20 in normal mode, making these guys fairly hard. 87.194.40.167 16:41, 7 September 2008 (UTC)
 * Are you sure it's not just their higher level which gives them more damage etc? I know they hit pretty hard but I think 20 attribute seems really high. [[Image:Entropy Sig.jpg]] (T/C) 16:42, 7 September 2008 (UTC)

Positive, if you check out their death magic hexes against the skill progression, it comes out on 20. As a 60 armour I take 110 damage from deathly swarm, I thought it was rather high so I checked it against its skill progression, thats a 20 in death magic. Mesmers also get 20 in illusion, dealing out a 119 damage clumsiness, which leaves me in near no doubt that the other krait possess 20 in their main attribute. The arcanoss's deal considerably high damage with their air magic skills as well, although thats slightly more tricky to verify. 87.194.40.167 21:06, 7 September 2008 (UTC)
 * Skill progressions reflect damage for level 20 characters on other level 20 characters at 60 AL. Like I said, the Krait are above level 20 so they automatically deal more damage. What would be better is to check the duration of a Hex or Condition that they deal, since those are purely for attributes. It's not that I don't believe you, but I just think there might be some slight errors. I used to think that some bosses had like Rank 30+ in some attributes, but that is not the case at all. [[Image:Entropy Sig.jpg]] (T/C) 04:35, 8 September 2008 (UTC)

I'll get back to you on this. (T/C) 04:49, 8 September 2008 (UTC)
 * Well, the damage calculation formula can only be solved for 1 unknown at best, and because Raw Damage depends on Attribute Rank I can't do anything...not without getting into serious math. Sigh. Better check a Hex instead... Here is a simple test. Get a Necross to cast Rising Bile on you. If it deals 160 damage at the end, they have Rank 20. If it deals less then they have less. [[Image:Entropy Sig.jpg]] (T/C) 05:11, 8 September 2008 (UTC)