Elementalist



Elementalists are the classical fireball and lightning bolt spellcasters of the game. Their power lies in their ability to do hefty amounts of damage in a short time. No profession can deal damage as frequently and in as great amounts as the Elementalist. Their spells can deal AoE damage or spike damage, and they can cast wards and hexes to hinder foes or protect allies.

The Primary Elementalist's base armor provides low protection, +10 Energy and +2 Energy Recovery. An Elementalist can choose between +15 Armor versus one type of elemental damage or armor with no specific protection boost. A starting Primary Elementalist can expect to have 30 Maximum Energy and 4 Energy Recovery.

Energy Storage is the Elementalist's primary attribute, which means it can only be used by a primary Elementalist. Because of this, primary Elementalists are often paired with another caster class as secondary (Necromancer, Mesmer, or Monk), strictly to gain the benefits of Energy Storage.

Glyphs and Exhaustion are exclusive to the Elementalist profession.

Attributes

 * Energy Storage (Primary): For each rank your maximum Energy increases by 3. Few skills.
 * Energy Storage skills
 * Air Magic: Spells that control lightning and the wind. Primarily offensive spells that target single enemies.
 * Air Magic skills
 * Fire Magic: Spells that control fire and meteors. Primarily offensive spells, many that damage groups of enemies.
 * Fire Magic skills
 * Water Magic: Spells that control water and ice. Many spells that slow enemy movement.
 * Water Magic skills
 * Earth Magic: Spells that control the earth, sand and rock. Many defensive spells such as wards.
 * Earth Magic skills
 * Unlinked Elementalist Skills

Profession Combinations

 * Elementalist Warrior
 * Elementalist Ranger
 * Elementalist Monk
 * Elementalist Necromancer
 * Elementalist Mesmer
 * Elementalist Assassin
 * Elementalist Ritualist

Related Articles

 * Elementalist skills
 * Skills quick reference
 * Armor
 * Effective elementalist guide