User:Rezyk/AttributeAllocations

Countless permutations of attribute levels are possible. This table shows all the ways to allocate 200 attribute points (the maximum possible) under these restrictions:
 * no nonzero attribute is below 4
 * no more than one nonzero attribute is below 8
 * no other way (within these restrictions) is strictly better

Notes:
 * Leftover points are not "dead points". They're just not enough to further increase the core attributes.  They can still be used to raise other attributes (to level 3 at most).
 * The possibilities are sorted from least total levels (very specialized, efficient skills) to most total levels (very diverse, improved flexibility). In general, a good allocation choice would reflect the same specialization/diversity of attributes represented in a character's skill bar.
 * When considering highly specialized builds, another key factor to keep in mind is their vulnerability to Power Block.
 * Other popular schemes include:
 * 12 10 6 6 +0 (popular with mesmers)