Talk:Cure Hex

HEALER'S REJOICE! Zulu Inuoe 06:42, 31 July 2007 (CDT)
 * Thank goodness. [[Image:ShidoSig_moebius2.gif]] 23:52, 31 July 2007 (CDT)
 * Enchantment spell? PaintballerOWNZ 01:09, 3 August 2007 (CDT)
 * Doesn't look like it. Btw: OH MY GOD, Healer-only Monks are one step closer to finally being of equal value to Prot Monks and mixed Monks. The healing will surely be tuned down for the skill, seriously. This is almost a Healing Whisper + hex removal for crying out loud... [[Image:Entropy Sig.jpg]] (T/C) 01:14, 3 August 2007 (CDT)
 * Except for the fact that its conditional and requires you to remove a hex for the heal to kick in. I dont know if it will replace Veil tho on a backline skill bar as pre-veiling rocks --Wakka 06:20, 6 August 2007 (CDT)
 * Majority of low to mid level play, people can't pre-veil for crap. That, and this heals on hex removal, so those using Deny Hexes (pretty much everyone these days), this will replace it, giving a nice anti-pressure hex removal+heal in one. As Ensign said, this will replace all spot hex removal on every Monk bar. --Kale Ironfist 07:29, 6 August 2007 (CDT)
 * Hey Entropy, you gotta make a 1337 template just for this skill, seriously, healers needed this. Armor of the Sun 17:13, 4 August 2007 (CDT)
 * needs better cast time to fit onto (decent monks') prot bars along with goh etc. Phool 20:54, 7 August 2007 (CDT)
 * Eh? Most monks use Deny Hexes as basic spot hex removal, period. With most prot monks using 10 HP for GoH, this would easily replace Deny. No need for it to have better activation time, since it heals for quite a bit. --Kale Ironfist 21:34, 7 August 2007 (CDT)
 * Using deny hex if you're not going to be getting rid of 2 hexes is pretty daft. Holy veil excels at removing harmful hexes, as does deep hex removal. This can't combat hexes nearly effectively as veil or deep removal, so why take a conditional pressure reducer over an unconditional one like GoH? Skill bar compression is not a serious answer in this instance imo. Phool 21:43, 7 August 2007 (CDT)
 * If your team brought hex removal to combat hexes, then this isn't conditional really... Plus the majority of players can't pre-veil as I said above, so if they can't, they're going to be taking this because it's better than Deny, Smite or Holy Veil (to them anyway). Plus, the heal is gigantic, on a standard prot bar, that's 122 health just for removing a hex. As for replacing GoH, what the heck? Who said anything about replacing that skill? That's a stupid idea, and I've never advocated it. --Kale Ironfist 21:52, 7 August 2007 (CDT)

I don't know whether it's true most players can preveil or not, I certainly can and could to moderate effectiveness well before I came to consider myself a competent monk player. You're putting words in my mouth about it replacing GoH. If you're suggesting replacing veil/deny/purge you're going to really suffer against heavy hex teams and vs anti-caster hexes especially, yet the skill is only usable vs teams with some hexes. That's quite a wide area of viability but a very minimal area of great effectiveness. It's not that it's a bad skill, there just strike me as better options - I want my hex removal/preventation to actually counter the hexes themselves, not provide an unrelated benefit, albeit a quite considerable one. A 1-hex deep spot removal is a poor response to that more important function. Phool 22:11, 7 August 2007 (CDT)
 * Ahem, this wins most for PvE, not PvP. [[Image:ShidoSig_moebius2.gif]] 22:19, 7 August 2007 (CDT)
 * "You're putting words in my mouth about it replacing GoH" uh, then what do you call this, "so why take a conditional pressure reducer over an unconditional one like GoH?"?. Regardless hex heavy teams aren't going to exist in the meta, mostly due to the hex removal buffs, and more importantly, Izzy is making sure they aren't able to completely dominate other teams. When the meta shifts back to hex heavy (if ever), then switch from Cure Hex to Holy Veil. As it is, hex stacks will be cleared by Convert, Purge or Expel, and Cure Hex gives the option to replace lost health in removing a hex, making it a very attractive alternative for single hex removal. --Kale Ironfist 02:19, 8 August 2007 (CDT)

This spell is what Remove Hex SHOULD ALREADY BE DOING (with the 8 second recharge still kept but a smaller heal). Neither of them will see play over Deny Hexes or Holy Veil if they remain as they are now. Zuranthium 13:05, 16 August 2007 (CDT)


 * Seeing how almost everyone uses Holy Veil as a cast-remove instead of what you should be doing (precasting, making it a pain to use on you, removing at a key hex before a cover can be added) this would replace it since this has same cost/cooldown/recharge and heals em too --Gimmethegepgun 13:16, 16 August 2007 (CDT)
 * most teams have enough hexes to ensure constant hexes on a Holy Veil reliant bar therefore the Holy Veil skill is frequently used as a spot hex removal after the initial pre-veiling. Of course it's reapplied before hexes are cast during the lulls, but saying it's stupid to use Holy Veil as spot hex removal is expecting every match to play in an ideal manner.


 * In TA, I would take Veil over this still. Readem (talk *contribs ) 17:58, 16 August 2007 (CDT)


 * Thinking about it more, there could be room for both spells. Bump Remove Hex down to a 7 second recharge and then put this skill as a 9 second recharge but drop the healing amount a bit (more constant removal is more important than a large heal). You still really, really want a Holy Veil on one of your Monks for GvG but those buffs gives the second Monk options for what kind of removal they want. Zuranthium 04:01, 1 September 2007 (CDT)

No effect from healer's boon
yeah, just like healing ribbon, this isn't boosted by healer's boon at all. perhaps a glitch? i know enchantments and stuff aren't boosted, but this should work... ~Avatarian 86 13:12, 24 August 2007 (CDT)