Talk:Supportive Spirit

Anyone see any usage of this skill? I give up :/. --Nivrax 10:42, 25 September 2006 (CDT)
 * anti KD spike?-Onlyashadow 10:45, 25 September 2006 (CDT)
 * simple Spirit Bond would be better, i can`t see purpose of wasting 1 skill slot and 10 mana only to heal for a very little health at knockdown. Anyway, RoF is protecting + healing vs warrior ~100 points of life (and got much more usages, 5 mana cost and fast recharge). --Nivrax 15:06, 25 September 2006 (CDT)
 * YES! It's pretty much a permanent HH if cast on a tank who uses desperation blow/drunken blow. Points for trying? xD. 5e and it would probably be good against spikes, mainy of which follow a shock for example. At 10e, just use SB etc tho Phool 12:06, 22 October 2006 (CDT)
 * Dragon's Lair? -- Dashface [[Image:Dashface.png]]

I used it to protect myself against knockdown spikes as a Revitalize Monk...
 * Usually as a monk, it's pretty easy to see shockwar/sins coming, but since they do several different chunks of damage, Prot Spirit / Spirit Bond don't really help too much. I like this. Shido 13:09, 5 December 2006 (CST)

Its HH against knock downs seems good enough.. i probably will only use it in specific areas in PvE with alot of knockdown

It'll be more useful if its cast time was 1/4. --Ufelder 23:33, 7 October 2006 (CDT)

Mostly used against sins and Hammer wars.. THe extra health can keep you alive.

It's still pitiful healing, especially against spikes. -29 damage from the attack skills of a shock warrior won't do much to save you, might as well use Prot Spirit or Spirit Bond to ruin the spike completely, or Guardian against assassins. Tycn 22:53, 28 December 2006 (CST)

Lol. Supportive Spirit -> Desperation Blow -> Drunken Blow -> Flourish -> Drunken Blow -> Desperation Blow. Provides some self healing and damage. lol it's almost useless. <>Spark 00:39, 16 January 2007 (CST)

buff this crap skill

I think that someone was 5 minutes from deadline on their new skills, and made this one up to meet quota. Since this made it into the game, I am almost afriad to ever hear of the ones that didn't... Give it +50 or more heal / hit, and maybe it would be used. Queen Schmuck 00:29, 16 February 2007 (CST)

Lalala. Entropy 00:32, 16 February 2007 (CST)
 * It's maxed at four, but basically nobody uses it anymore. --220.233.103.77 04:07, 19 February 2007 (CST)
 * Yeah, I'm aware of Backbreaker, but taking this skill specifically to counter it would be sheer silliness...besides, slower attack speed of hammers = less effective for this skill. So it's bleh all around. >< [[Image:Entrophic Sig.jpg]] (T/C) 04:10, 19 February 2007 (CST)

Damn I was about to add that template, I didn't know it was already here :( --Gimmethegepgun 22:45, 3 March 2007 (CST)

Possibly used in the southern shiv vs all those tundra giants, annoying buggers. maybe even on a runner, though either dervish brings fleeting, or warrior brings balanced. still something to think about before completely disregarding the skill


 * That's the thing though, it only heals while you are knocked down. I guess of the three heal/hit spells: besides Spirit Bond you have this, Healing Seed (target other ally), and Healing Hands (can target yourself, but an elite).  And, as a (solo) runner, the fact that you are on your butt means you must pre-cast it, anticipating a KD.  Also, putting much into Healing Prayers as a runner is taking away from your ability to run.
 * When roaming into Giant and Wurm territory, being on your butt is a guarantee without an anti-knockdown skill. Against other foes that may KD, you must cast it before the KD, which usually happens faster than this can be cast (1 sec vs. 3/4 sec + reflex time).  This skill would be more useful if set to 1/4 second cast time.
 * I do admit though, this spell is much more useful than the elite Balthazar's Pendulum. Queen Schmuck 19:39, 5 March 2007 (CST)