The Last Day Dawns

Overview
Summary
 * 1) Travel to Frontier Gate and speak with Warmaster Riga.
 * 2) Travel to the Eastern Frontier to aid King Adelbern in his final stand against the Titans. There are 5...0 groups remaining. Keep Adelbern alive at all costs!
 * 3) Return to Vision of Glint for your reward.

Obtained from
 * Vision of Glint in Droknar's Forge

Requirements
 * Defend Droknar's Forge

Reward
 * 20,000 XP

Dialogue
 * "Though many followed Prince Rurik in his quest to secure a better future for the people of Ascalon, there are those who remained behind. Despite the Charr threat, they could not bring themselves to leave the soil on which they had been born. Now, they are in grave danger. Ascalon's great walls and soldiers have withered in Rurik's absence.


 * An old king dons his armor, heavy with time, to fight a battle he cannot win. It is his will alone that keeps Ascalon alive. Now it is up to you to make sure he too stays alive. Hurry to Frontier Gate!"


 * Accept: "Dwayna protect him! Balthazar grant him strength and courage! We are on our way!"
 * Reject: "Adelbern is not my king..."

Reward Dialogue (King Adelbern)
 * "A long time have I fought for Ascalon. First as a soldier blessed by Balthazar, now as its king. Though I have survived one more battle, and I will see another day, it will not make me any more wise... only one day older. I have lost all that a man can lose. All that I have left is this antiquated set of armor and the remains of this tattered kingdom. I thank you for your help today. Rurik would have been very proud of all you have accomplished.

Follow-up
 * The Titan Source

Walkthrough
This is a difficult quest for a few reasons:
 * Unlike what players would normally expect in the Eastern Frontier, it will instead be filled with level 24 Charr lords. They are the equivalent of the lowly level 8 Charr in profession, but much deadlier.
 * This also means that bringing henchmen is not an option as they are only level 6 in this region. However, suitably levelled heroes are a viable means of completing this. Another option for a lone player without heroes, is to do the quest in Hard mode. While the monsters will be a just few levels stronger, henchmen will be level 20.
 * The party size in this area is only size four. This means any party must be well balanced. The party should preferably have a monk, a tank and a nuker. This leaves little room for creativity.

The quest itself is straightforward. Walk out the gate and a short distance (through a few Charr groups) to find King Adelbern, one Adelbern's Priest and two Adelbern's Guards rushing towards a group of Charr. They are low level Charr and no threat, but after the elimination of that group the Armageddon Lords will start to arrive, one at a time. Each one will be accompanied with some regular Charr and some Charr lords. The groups increase in difficulty; at first there will be only one Charr lord, then two, then two including a healer and then three Charr lords. The final group will have two Armageddon Lords together.

In general, you need to watch the composition of the incoming enemies. If there are any Spark of the Titans, take them down as fast as you can; they have the potential to deal a large amount of damage to the party. Next on the list are the Charr Lord casters &mdash; Charr Shaman Lord, Charr Flame Lord, Charr Mind Lord, and Charr Ashen Lord. Turn your attention to any Charr Axe Lords and Charr Stalker Lords before tackling the Armageddon Lord. You can pretty much ignore the regular level 8 or 9 Charr, as they usually die to any AoE damage when you're attacking the Charr Lords.

Always attempt to intercept the incoming groups well ahead of King Adelbern and always protect Adelbern's Priest. Losing the priest ally will most assuredly put too much pressure on the single monk in the party.

Tips

 * If possible, bring weapons with cold damage. Cold damage deals heavy damage against the Lords.
 * An ice elementalist with Ward Against Harm is also very useful. For even better protection change your secondary class (if possible) to mesmer and equip Mantra of Flame.
 * This quest is easily won with a monk, a tank, and two rangers equipped with Traps. The monk should focus on healing Adelbern's priest, perhaps bonding him, but also watching the king's health. The priest will keep the king and his party alive better than a player could. With the focus on the tank, the rangers can trap directly under the Lords, making for quick kills.
 * The Armageddon Lord is a tanking fire magician. He likes to get in close and then use Flame Burst and Lava Font. A tank with good elemental protection to meet him is a plus. Also, a well placed Maelstrom can greatly disrupt his damage output.
 * The king's guards are good fighters. The quest will be easier if they are kept alive.
 * If you have favor it is possible to get a +10% morale boost from the statue of Lyssa in the theater on the path to the Ruins of Surmia.
 * It is possible to use a group of 6 in this mission if you form the group in Yak's Bend. This makes the mission simpler, although you have to run to Frontier Gate from Yak's Bend.
 * You may make it even easier by creating a group of 8 in the Temple of the Ages and having someone be a runner. He can run the team to the frontier (though this takes about an hour), and the other 7 can easily take out the foes.
 * The Ebon Vanguard Title Track buff Rebel Yell from the Eye of the North expansion is useful due to the Charr encountered during this quest. Even better, each team member should bring Ebon Vanguard Assassin Support and Pain Inverter making it very easy to kill the Armageddon Lords and Charr Lords.
 * Armageddon Lord group 4 can be killed without activating King Adelbern and his cohorts into starting the mission.  If you suffer any DP from this encounter just hunt Char elsewhere until you are back to normal.

Trivia

 * "The Last Day Dawns (on the Kingdom of Ascalon)" is the very first piece of dialog in the opening cutscene.