GuildWiki:Sandbox

A/Any Serial Sin

This build is designed to increase the pression on the opposites Mo by solo spiking a second player when your team calls a target. I called it "Serial Sin" because you will need max energy BEFOR engaging any target i.e. you will have to attack by interval.

Equipment

 * Daggers +5 energy //  +33% Dazed  //  +30HP
 * Daggers +5 energy //  +33% Blind  //  +30HP
 * Daggers with zealous mod (can help but not necessary)
 * Max energy Armor

Usage

 * You should have 37 energy now witch should be enough to do the first combo without any problems.
 * Start by Siphon Speed on any target close to you (fighter if you can) and then wait the call. Use the speed bonus to run close to your target and reuse Siphon Speed again: that way he can't run away.
 * Start the combo it self by the 3 first attack skills in your build. This will apply: Dazed / Blinded / Bleeding / Deep Wound on your target and cover the dazed or blind effect (depends on your target: you should use the Silencing Daggers on casters and the other one on fighters)
 * If you do any critical attacks during the first part of the combo you should be able to continue with Black Lotus Strike fallowed by Blades of Steel. (If not you may need 2-3 sec to get the 10 energy needed.)
 * If your target didn't get any strong heal it should be dead (also depends on the critical and/or dual strikes) . Try to get a Mo if you can, that way their second Mo will be the only left to heal 2 targets at the same time but be careful, if you run into a trap or take to much damage shadow step out of there.

Counters

 * Anything that blocks or evades your attacks: If that happens you can't continue with your combo so shadow step back to any of your team mates in order to get out of the danger zone. Don't waste your time and energy you will get your chance !!!
 * Anything that can cure ALL conditions from your target (Martyr etc): try to kill that player first.
 * Several forms of energy denial can be a problem.

Variants
The weak point of this build is the defense. I first tried Distortion or some self heal skills but it didn’t really resolve the problem. That’s why I finally use Return: the shadow step allows you to cripple any fighters near by you, to get out of any danger zone in only a second (after the combo for example) AND also adds some tactical play possibilities. But feel free to use anything else if you feel more comfortable with it.