Armor (rating)

A character's armor is a measurement of how well protected he/she is against taking damage. Generally speaking, a high armor level prevents more damage from a successful attack than a low one. However, there are many more aspects to it than that. For a detailed look on how armor affects damage, see the article: Damage.

A very rough estimate, just to get a feel for a character's armor level: For every increase of 40 in armor level, damage will be halved.

Just as there are different damage types, there are, correspondingly, different types of armor. General armor will prevent damage from all sources, specific armor will only prevent damage of its type. For example, an item that reads "Armor +5 (vs. Fire dmg)" will only prevent Fire damage with this ability. It should be noted that damage from most blood magic skills, mesmer skills, health degeneration, and generic loss of health are completely unaffected by armor.

There are many skills that influence the armor level of oneself, allies, or foes.