Talk:Hard Mode/Archive2

/Archive 1 - before hard mode was introduced

/Drop Rate | /Access | /Monster & NPC Skills, AI, and items = Moved discussions =

Presearing
= Item-related discussions =

Shing Jea and Istan Greens
I'm wondering what will be of the greens in Istan and Shing Jea in hard mode since the bosses will not be such a low level in it. I will try to get around to it and farm Tahkayun Tsi but I might not be able to do it until later so if anyone finds out later, feel free to post it here if I haven't already. Soultwister 21:53, 19 April 2007 (CDT)

I'm trying right now but it is proving difficult, since the Monitors can heal like crazy (Shield of Regen!) and Tahkayun Tsi is level 27!) Soultwister 22:47, 19 April 2007 (CDT)

I was able to get the Deathkeeper of off Yunlai Deathkeeper in Sunqua Vale last night in Hard Mode. It's stats were exactly the same as the Normal Mode version. Cerebus

Thanks, thats pretty stupid, fighting a level 27 boss only to get a weapon that does not have any use at all, other then being good for newly made characters. Soultwister 18:37, 20 April 2007 (CDT)

Lockpicks vs skill tombs contradiction
I get why they have lockpicks instead of different keys for different areas. I'm a big fan of this fact. However, it would be nice if they followed the same philosophy for skill tombs. It makes sence that rangers drop ranger skill tombs, that's for sure. But it seems like it would be nice to follow the philosophy of not needing a bounch of different (keys) to not needing a bounch of different (tomes). Like I said, it makes less sense for a ranger to drop a monk tomes, but it also makes less sence that soul reaping only triggers every 5 seconds or that loot drop varies based on party size (my point here being sometimes GW favors making sense over gameplay, and sometimes they favor gameplay over making sense). This is really not so much a critique or complaint, more of an observation. --Mooseyfate 13:50, 20 April 2007 (CDT)


 * Uhm, it's "Tome" wtf, noone died, what do books have to do with dead people?


 * They're trying to encourage hunting parties as opposed to cookie cutter farm teams. The former is more interesting and variable depending on skill, etc. On Jarin Plains, my 3 man team got, in total, 12 golds. gg.


 * This is in favor of gameplay, yes, but what's wrong with that?-Silk Weaker 13:55, 20 April 2007 (CDT)


 * Like Moosey said, it simply an observation. Personally I like the different tome things, simply because a book can only hold so much before it's too heavy to carry. I know, I read a lot. If every tome carried every skill from every profession it would me far too thick. Now split it up into different professions and you get an easier to carry book. Atleast that is my theory on why the different tomes makes sense.[[Image:Horrified.png]]Kilcannon 17:39, 20 April 2007 (CDT)
 * About the whole size and weight thing, keep in mind, in GW physics, a full suit of plate armor is both large enough for a nearly 7 foot tall 300 pount warrior to wear and provide a large amount of armor, and small enough for the FULL SUIT to fit in a pouch on his belt. And that same warrior can carry 20 two handed heavy hammers in his back pack, and carry 20 more in bags if he wants to. In addition to all that, he can still manage to carry 100k worth of gold pieces on his person as well. And he can carry all this without even slowing down. And best of all, the same stuff can just as easily be carried by the tiny little 5 foot 100 pound monk girl too... DKS01 19:34, 20 April 2007 (CDT)

= Misc discussions =

Monster Pages
All monster pages will need to be updated with Hard Mode info. If I may suggest a method... My example would be how monsters such as this one are currently displayed.
 * Add a second set of levels below the first set, showing possible levels in hard mode.
 * Add a second list of skills under the first set, showing skills by level in hard mode.

A Bot would probably be best suited to the task of creating these new places to enter data on each Monster Page. --   09:23, 20 April 2007 (CDT)


 * There's enough horizontal space that I think hard mode data in the article should be a separate column, instead of taking more vertical space. -User:PanSola (talk to the [[Image:follower of Lyssa.png]]) 09:25, 20 April 2007 (CDT)
 * Works for me... Just make sure somebody does it before everybody starts updating each article the way they think looks best, so it's all uniform. --[[image:rollerzerris.jpg|50x19px]]    09:41, 20 April 2007 (CDT)
 * I'm willing to update pages as needed, so far i've just made a note on Suneh Stormbringer at the bottom of the page on the skill setting and made a note of the xp bonus given from Plant Hunt. let me know if its ok or you want it changed.  tyvm  Ferdoc 11:25, 20 April 2007 (CDT)

Bug Tag
There has been a lot of confusion about what you need to do in order to access hard mode on characters that haven't completed a particular chapter. If it's not a bug that you need to log in on a character that has, there should at least be a note mentioning it. Mercurius Ter Maxim 05:24, 20 April 2007 (CDT)
 * According to GWW it is. That could mean it really is a bug since we know anet wants to use GWW for documentation. Argel 10:11, 20 April 2007 (CDT)

I found that also animals count, such as moa birds

Variation
Would have been more fun with a little more variation in names and such...like: Elder Devourer Elite Charr Ancient Scarab Just some new names to add some variety and a feeling of fighting new monsters :) (Soulflame 06:32, 20 April 2007 (CDT))
 * While that would make the game seem more cool... I don't think they're trying to make it seem a totally new game, just a harder, perhaps more realistic version of normal mode. (How can lvl 5 Ascalonian npcs have foughten the Krytan npcs who are so much stronger than them in the 'Guild Wars'.) With the monsters all more powerful, and the same names, it depicts a more realistic version of the game instead of your little elementalist being able to destroy an entire charr legion by themselves. Alreajk 16:47, 20 April 2007 (CDT)

Leprechaun
User Leprechaun copy/pasted 68 times "Changes to normal mode". Someone wanna reverse that and punish that "funny" user? &mdash; Abedeus   09:54, 20 April 2007 (CDT)
 * Done. -- Gordon Ecker 21:28, 20 April 2007 (CDT)

All chests give title
I checked, and I think that all chests in hard mode give a treasure hunting title point, regardless of area. If anyone wants to check and add this, I'd be grateful Smarty100044@msn.com 14:48, 20 April 2007 (CDT)


 * Ripped from redirect page. --Armond Warblade (talk) 15:55, 20 April 2007 (CDT)

The Underworld / FoW
According to Gaile: "Hard mode is available in all areas of the game except for Pre-Searing Ascalon.". Anyone checked the Underworld?
 * Yes, there are some quite lovely level 32 aatxes there. Fred The Second 16:15, 20 April 2007 (CDT)
 * I ran into those myself. Less then friendly, I must say.  And the +50 Speed Boost is not conductive towards Smite only farming.  On the plus side, +50% attack speed = Spiteful Spirit heaven. --[[image:rollerzerris.jpg|50x19px]]    19:35, 20 April 2007 (CDT)

Needs to Be Fixed
The section on tiems need to be fixed, and since i suck at Wiki HTML, someone do it, please. Kurzspear 18:27, 20 April 2007 (CDT)
 * the  [edit] [edit] [edit]  ? that's because the pictures are all larger then the sections that house them, and it's pushing the edit tags down the page to the first gap in the pictures. known issue, nothing to be done. --Honorable Sarah [[image:Honorable_Icon.gif]] 18:29, 20 April 2007 (CDT)
 * Aw, that means the article can't look pretty... Kurzspear 18:31, 20 April 2007 (CDT)
 * Fixed, ... &mdash;[[Image:BlastThatT.jpg]]Blastedt 18:32, 20 April 2007 (CDT)
 * Nice. I was wondering about that ugliness myself. If I had a cookie, I would give it to you. ^_^ Gwen Shadowsound 18:59, 20 April 2007 (CDT)
 * -eats- &mdash;[[Image:BlastThatT.jpg]]Blastedt 19:45, 20 April 2007 (CDT)


 * undos* You only need ONE , no need to spam and flood the article with it.  I've removed every single one of them as a punishment!  Now you should suffer through all the [edit] links!!!  (ie, I've fixed it) -User:PanSola (talk to the [[Image:follower of Lyssa.png]]) 20:26, 20 April 2007 (CDT)

Explorer Title
It should be noted on the page somewhere that Hard Mode combines VERY well with explorer titles, as you are already required to clear every enemy from the area, it's no challenge to map it while you're there. --   19:47, 20 April 2007 (CDT)

Entering Hard Mode
ive allrdy beat hells precipice on my tank, so will i be able to enter had mode on him and my other characters?
 * Please read the Accessibility section on the Hard Mode page, it answers your question there. --Wolfie [[Image:Wolfie_sig.jpg|19px]] (talk|contribs) 21:57, 20 April 2007 (CDT)

suicide farming
farming hopping vampires and thought stealer's on hard mode lvl 20 necro 9 soul reaping 9 death magic and the skill animate bone minion mwahahahahaha

Hard as Hell
Just me, or do some of the enemies need to be brought down to make missions possible? The AI have increased Spiking abilites as well. If Anet wants to make Hard Mode "possible" then they need to tone down the level 30 mobs in groups of nine... Readem (talk *contribs ) 00:00, 21 April 2007 (CDT)
 * Maybe you just need to work harder. :p  I'd be willing to bet if you used a team similar to that used for Balanced DoA Farming, you could fairly easily beat most of the hard mode quests and missions.  Whether or not you can form such a team is not A-Net's problem. --[[image:rollerzerris.jpg|50x19px]]    00:35, 21 April 2007 (CDT)
 * Maybe I'm just a wuss, but hard mode is too hard. I just had the "pleasure" of Vanquishing Old Ascalon, with three heroes: Koss, Tahlkora and Melonni. It was easily the most painstaking, grueling, unfun thing I've done in a while. Hovering constantly near death, the Tahl and Mel dropping like flies, we struggled through for three hours, only to have to go back and basically retrace the entire map because we'd missed a few (and believe me, I never realized how big an area Old Ascalon was until I had to do this). At the end, we had to fight a larger-than-normal mob of devourers. If I had died twice more times, all that work would've been down the drain, as it would've if I'd had a power outage or disconnect. Keep in mind this was Old Ascalon, the very first non-tutorial area of the very first game. I could only imagine the hell Hard Mode would be in areas that were actually difficult in the first place. I could imagine it, I say, but I really don't care to. I guess I'm just not 1337 enough. Arshay Duskbrow 00:39, 21 April 2007 (CDT)

Yeah, I mean, why monsters lv 8-9 are lvl 25 in Hard Mode, while monsters 2-3 are 22-23? This makes no sense! They should be lvl 19-20... And yes, they spike better than top 100 guilds - 6 Mantids Necromanters wiped out my team in 3 spells, because they all cast spell on same target... This is FREAKIN' HARD! And I don't feel that I like that. &mdash; Abedeus   00:46, 21 April 2007 (CDT)