Burning Isle



See: Guild Hall.

Layout
The map is O-shaped with a huge hole in the middle. Defenders start southwest. Attackers start northeast. The Flag stand is northwest behind a lava pond. There is a direct way from the bases to the flag stand through lava ponds, and a zig-zag path over bridges. The southeast ambush-path leads through big lava ponds guarded by neutral Flame Cursed Sentinels (they have the appearence of Flesh Golems) that don't move but have a high damage ranged attack.