User talk:Dazra/buildarchive/Build:W/Mo Vermin Farmer (archive 2)

Rate-a-build
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Favoured:
 * 1) (your vote here)

Unfavoured:
 * 1) I disagree with Jyro X's points. There's no reason to create a farming build to "allow as many variations as possible". It's a mix-and-match build, which is very much redundant with so many good farming builds on this Wiki, centering around the use of a Warrior/Monk. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 21:33, 17 October 2006 (CDT)
 * 2) There are better builds to farm vermin with.--DeathByPepsi 22:21, 17 October 2006 (CDT)
 * 3) I suggest a Triple Chop+Cyclone Axe and Vigorous Spirit+Live Vicariously build for Vermin Farming. What is the point of Dismember in a multi-target farming build, it kills slowly and Healing Hands is not needed. In short, it is ineffective. I suggest something like this: 1. Triple Chop 2. Cyclone Axe 3. Exec Strike 4. Bonetti (Energy/Defense) 5. Dolyak 6. Vig Spirit 7. Live Vicariously 8. Sprint or Balanced Stance (to allow collecting all Vermin together to kill them all quickly at once rather than waste time to kill many small groups). I think this build should be reworked - this is a really inefficient build for this. --Long 10:53, 18 October 2006 (CDT)
 * True Dismember isn't really required. But then neither is Exe Strike.  They are just space fillers in my oppinion. --SK [[Image:Monk-icon-small.png]]  11:10, 18 October 2006 (CDT)