Category talk:Key icons

The raw textures for inventory icons in gw.dat are 64x64, yes, but most inventory icons get cropped slightly in-game - that's why all our crafting material icons have odd dimensions. So I guess we'll have to decide, do we want the raw or processed icons? &mdash;Dr Ishmael 17:39, 11 September 2008 (UTC)
 * Whatever looks better once uploaded to Wiki. [[Image:Entropy Sig.jpg]] (T/C) 17:46, 11 September 2008 (UTC)


 * 64x64 is better because then you know a size at which these will scale down (or up) evenly. My 48px were chosen for this reason (a 3:4 scale-down), but some keys just look horrible with that. Plus it is more convenient when you convert them from the textures anyway.
 * On another note, I've been asking myself (and should probably mention that on community portal) whether we want icons for the weapons and other items that we have screenshots of? It could be useful for the collector pages etc. --◄mendel► 17:51, 11 September 2008 (UTC)


 * 26 it is then. That seems like a lot of work for not much benefit. Except maybe the items which have multiple skins/look different than the icon etc. [[Image:Entropy Sig.jpg]] (T/C) 17:53, 11 September 2008 (UTC)


 * Ah, that reminds me. I was hoping that items with the same skin would use the same icon, so the icon could stand for the skin. --◄mendel► 17:59, 11 September 2008 (UTC)