GuildWiki:Style and formatting/Skills

This article provides information on starting, expanding on and completing articles relating to individual skills articles in Guild Wars. This information should be taken into account along with the more general information in Style and formatting. For information about using the skill templates rather than the articles, see Skill templates.

Anatomy of a skill article
Every skill article contains at least the template for that skill. The template should be placed at the beginning of the article only preceded by other templates such as Template:Skill-stub or Template:Cleanup. The skill template will produce a "fake" heading named "skill details;" place the skill's description, skill box, and progression (if applicable) into the page; and perform most, if not all, of the necessary categorization for the article (except when the template has "nocats = yes" set, see Skill templates).

After the skill template there may be additional sections for acquisition, notes, trivia, related skills, and related articles (in that order). As per normal S&F guidelines, all headings should be lowercase besides the first letter. Any of these sections may be omitted if there is no information to place in them. Normal skills that players can use may have all of these sections but a monster-only skill will likely not have many of them.

Acquisition
The acquisition section should contain a list of all quests which grant the skill upon acceptance or upon completion, all skill trainers and hero skill trainers (in Nightfall and probably later campaigns) where the skill is buyable, all bosses the skill can be captured from and at last if the skill is given when switching secondary professions, in that order.

"Appropriate" bosses for non-elite skills are all bosses that can reasonably be encountered before the skill is available via other means. For example, in Prophecies, Aftershock can be captured in several locations before it is ever available at a skill trainer.

If a boss is only spawned while a particular quest is active, add the name of the quest next to the boss name, in the format "(during quest Quest Name)" with the quest name linked to the appropriate page, as in the following example:

For core skills, the various means of acquisition should be broken down by campaign. For non-core skills, this is unnecessary.

Here's an example acquisition section body for an imaginary core skill with many means of acquisition:

Here's an example imaginary elite non-core skill:

Note that the campaign and empty headings are omitted.

Trivia
The trivia section contains information tangentially related to the skill in terms of the game. This might include information about the origin of the skill's name or icon.

Related skills
The related skills section should be a short list of related skills. These skills should not simply share a common characteristic such as "knocks down" or "strikes multiple times" but instead be skills which might be interchangeable with the article's skill under many situations or otherwise serve a very similar purpose.

Each skill should have a bullet point before it and encased in the skill icon template, elite skills should end with (Elite)

Example:

Related skills

 * (Elite)
 * (Elite)

Related articles
The related article section should be a list of non-skill articles that are particularly relevant to the article's skill. For example, Animate Bone Minions's related articles contains links to Animate minion quick reference, Bone Minions, Corpse Exploitation, General minion mastery guide and Minions.

Categories
Any categories should be added at the very end of skill articles.

For normal player skills, almost all categorization is handled by the skill template. Only Category:Duplicate skills, Category:Mantras, Category:Pet skills, Category:Storms, and Category:Touch skills need be manually added.

For other skills, all categories need be manually added. However, to keep these skills separate from player skills (so as to not dilute the the categories by adding skills that cannot be used and are generally not of interest to people browsing the categories), skills that are PvE-only or not usable by players should only be placed in categories which are in Category:Special skills.

Example
Here's the wikitext for Shock as an example:

Acquisition
Skill Trainers:
 * Mazzim (Fishermen's Haven)
 * Tengsao (The Amnoon Oasis)
 * Dakk (Ember Light Camp)

Skill stubs
Skill articles should be placed into Category:Skill stubs by adding Template:Skill-stub to the article if it fails to meet any of these requirements:
 * Follows the guidelines in this article
 * Has a skill template with a description, stats, and icon

In addition, player skills have the following additional requirements:
 * Has progression data in the skill template (where applicable)
 * Has an acquisition section with at least one skill trainer for each campaign it is available in (for non-elite skills)
 * Has an acquisition section with at least one boss capture (for elite skills)

For the skill trainer requirement, skill trainers in "training" areas such as Shing Jea Island or Istan (besides Kamadan) do not count.

Skill templates
For information about the various skill templates can be found at Skill templates.