Talk:Critical Defenses

Point of interest: This skill uses "refresh" to mean "recharge". --JoDiamonds 01:46, 25 March 2006 (CST)
 * Whoa, do you mean that you see it recharge, and can spend 10 energy for another 4 seconds? Or do you mean that it resets the end point to 4 seconds after any critical hit (I made a crude excel table showing probabilities of a recharge based on the latter assumption, using varying mastery/critical strikes values, to try to figure out when it was worth taking)--Epinephrine 01:56, 25 March 2006 (CST)

kinetic armor for assassins

I don't think 4 seconds is enough time to land another critical hit


 * Assume 16 in Critical Strikes and 12 in a weapon. That's 16%, +7% more with Critical Eye, another 15% from having 12 in a weapon attribute... 38% already. Not sure that the base chance of scoring a critical with 0 weapon attr is. But, assuming you strike 3 times in 4 seconds (this is true for daggers, swords, and axes, I believe), you have a pretty high chance of one of those blows refreshing your skill, even if the base chance to crit is 0. But, yeah, I think maintaining this thing is going to be rather precarious at best (on the plus side, if your target runs away, every hit will be a crit, so it's okay if you only get an attack every 3-4 seconds). --130.58 17:35, 5 April 2006 (CDT)


 * Use Wild Blow (and any other similar skills I'm forgetting). It only recharges every FIVE seconds.  Hmmm, betcha ANet knew that when they made Critical Defenses.  --JoDiamonds 03:05, 6 April 2006 (CDT)


 * If only you could triple-class into ranger and whip out Serpent's Quickness. --130.58 03:32, 6 April 2006 (CDT)


 * Hmm... Update: now it lasts for 6 seconds instead of 4. Wild Blow recharges in 5. That's still like a quarter-second gap, IIRC, as you have to then swing the weapon. Any chance an attack speed boost lets you squeak in the Wild Blow, though? &mdash; 130.58 (talk) ( 04:18, 3 June 2006 (CDT) )