Talk:Secondary professions for an Elementalist

What do you mean by 'nasty' in the Paragon section?

Big cleanup
Trap eles and healing E/Rts?! I have removed a lot of bad advice, which sadly means most of the article. See my changes here &mdash; Skuld 11:22, 16 January 2007 (CST)
 * You seriously went overboard with that one, IMHO. "Nothing worth mentioning" is the last thing that should be on a guide. What was wrong with the guide suggesting using mesmer inspiration skills for energy management? Power Drain is always fun, and Channeling on a PBAoE ele is too. How about smiting E/Mos (the kind that throw around Balthazar's Aura and JI while spamming Draw with Master of Magic up), I guess they're no good either. What was wrong with the suggestion to use high-cost mesmer/rit/monk/necromancer skills on an ele primary, due to their terrific energy storage + energy management elites? If you don't care about Divine Favor (smiters, gvg eles with breeze and/or heal party and/or mending touch on their bars), if you don't care about Spawning Power (i.e. restoration, weapon spells, channeling), if you don't care about Fast Casting (mantra of earth +stone striker, or interrupts which are already 1/4s cast and such), then why the heck not be an ele primary, since you'll get a huge energy pool + things like Ether Prodigy, Master of Magic, Second Wind and others.
 * One thing to bear in mind is that usually if you have more secondary profession skills than primary profession skills, you're doing something wrong. <--- No, this statement is what's wrong. Skills are usable both when the profession is primary and when it's secondary. It's the primary attribute that differs classes from each other. If you're using a build where you need zero in your primary attribute, why not run it on a char whose primary you could actually use to be of help? Hint: Thumpers, thrashers, touchers who run a bunch of hammer/scythe/touch skills, yet use don't use warrior/dervish/necro as their primary; they use Ranger because it's expertise that helps them out more. Another? How about necros in classic bloodspike, who run all kinds of prot and heal spells? Another? How about those MoM E/Mo smiters you see on GvG these days?
 * Here's exactly what's left in your version of the guide. Ele secondaries can only be used for:


 * 1) Winter and Energizing Wind.
 * 2) Draw bot and Heal Party spammer.
 * 3) Death's Charge, Shadow of Haste, Feigned Neutrality.
 * 4) Mystic regeneration earth tank.
 * 5) Earthbind.
 * That's ALL! Is that really all that 9 different professions have to offer to a primary ele? While I agree with some of the things that were removed, they were still too many not only harmless but helpful tips there. And most importantly, the motivation and reasoning behind this "culling" was flawed, in my opinion. This is more of a destructive change than a bettering one.
 * Adding the stub tag again. Will wait for comments from you or anyone else who feels like chipping in on the matter for a day or two, and will then try to rework the article once again. Let me know what your thoughts on the matter are.--Dirigible 20:23, 19 January 2007 (CST)

What the...?
My God this is terrible... Can someone flag this article? There's more to Elementalist secondaries than this article (or whoever butchered it) is letting on, but, as I'm inexperienced in the Elementalist corner of the game, I'm not fit to restore it. &mdash;The preceding unsigned comment was added by 24.89.253.231 (contribs) 01:23, 20 January 2007.

User:Skuld appears to have removed most of it. It was "culled"; by which he must mean took the best stuff out of the lot, but...the amount seems tiny, and surely lots of stuff is better than none at all... Leeroythefeared 09:23, 21 January 2007 (CST)


 * Lots of bad advice. Why would a lot be better than none? Point out stuff tha tshould have stayed! &mdash; Skuld 09:31, 21 January 2007 (CST)