Talk:Lamentation

Why the extremely long recharge?? --Paulrennan 18:16, 13 May 2006 (CDT)
 * I'm not entirely sure, but I postulate that since the damage type isn't stated it might be akin to a necro armor-ignoring spell. Couple that with the 1/4 cast and you have a finishing spike on your hands for those desperate moments. Still wouldn't use it though. Kessel 06:00, 19 May 2006 (CDT)
 * It does in fact ignore armor, and it's about the only castable damage a ritualist has that isn't Lightning (though Pain and its brothers also seem to ignore armor).Chrysoula 00:46, 6 June 2006 (CDT)
 * Izzy (the leader of the skill balance team for anet) said that because its such a short cast time, putting it on a shorter recharge would make it imbalanced by allowing for a very high damage follow up to a spike. 24.190.5.20 12:52, 13 July 2006 (CDT)
 * For a reference for Anon's comment. Weapon of Choice Episode 40. WoC Guru Thread containts the links to where the sound bytes are hosted. --Kryshnysh 13:40, 13 July 2006 (CDT)

Question - if foe is near corpse or spirit, damage! If foe is not, ---? Fail to cast? Cast but fail? Kessel 09:02, 20 June 2006 (CDT)
 * probably similar to Doom with no recharging rituals, -0 --Honorable Sarah [[image:Honorable_Icon.gif]] 10:00, 20 June 2006 (CDT)
 * Sounds a bit like a Putrid Explosion that doesn't exploit the corpse. Hm. --Kit Engel 07:26, 28 August 2006 (CDT)
 * Nice spell to add for a spike followup, after one guy is dead, quickly kill the next with this, armour ignoring + short cast = thumbs up, only problem is the long recharge. --My Name Is Not Dan 08:09, 26 November 2006 (CST)
 * The long recharge time with the condition makes this skill a waste of slot.
 * Not any more. I got killed by this a couple times in RA. 20s recharge makes it worth spiking with.Labmonkey 19:21, 7 February 2007 (CST)