Talk:Symbolic Strike

Wow, I'm loving it. Zulu Inuoe 06:34, 31 July 2007 (CDT)

Funny that they feel compelled to say,"maximum 70 damage," since with this equipped you can only have 7 signets along... --Fourth Horseman 07:17, 31 July 2007 (CDT)


 * Yeah, that is kinda funny... So Mo/W signet smiters... Sig of Removal, Bane Signet, Signet of Devotion, Rejuvenation Signet, Purge Signet, Signet of Strength, Healing Signet... lol, that might actually work... maybe not... [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2  (talk)(contributions) 14:32, 31 July 2007 (CDT)

you have something coming there, but I was more thinking of a mesmer with Artificer armor and interruption signets for more versatility and bit better survival.. not sure about that thou, was just a thought I am the emperor&#39;s will made carnate! 15:10, 31 July 2007 (CDT)
 * That might actualy work, but we'd need the skill to be changed to something like +15 damage per signet. But eh, I dunno. Zulu Inuoe 21:07, 4 August 2007 (CDT)
 * I hope you mean Me/W not Me/Mo because this is a warr skill. [[Image:Glimmer_of_Light.jpg|20px]] The Paintballer (T/C)
 * Who's talking about Me/Mo? Zulu Inuoe 05:32, 5 August 2007 (CDT)

Sucks on a primary War imo. Usually the only signets you'd have equipped are Resurrection Signet / Sunspear Rebirth Signet, and Healing Signet. What else do you have? Signet of Strength? Lightbringer Signet? Bleh >.> While including those makes this attack more powerful, those particular skillslots then become kind of wasted with crappy skills. (T/C) 02:49, 5 August 2007 (CDT)

The trick here is not to overdo it. Equip Res Sig, Healing Sig and one other, and you have a 4 adrenaline +30 damage attack for any weapon you might want to use, with no attribute points needed. Squeeze another Signet in there and you have a 4 adrenaline Executioner's Strike. With the right Signets this can work as a Warrior's primary non-elite attack skill, although utility will obviously be lacking. Arshay Duskbrow 17:50, 5 August 2007 (CDT)


 * agree on the use with moderation point. Signets of note include res/rebirth/death pact sig, healing sig, remedy, judgment [e], signet of malice, perhaps purge. That's 4 at most as w/mo and a pretty easy 3. If you did want to go further and build around it however you could get one hell of a spike using it with decapitate and signet of strength on top of some more sigs.
 * Also, think about the use on a D/W, with Res Sig, Signet of Pious Light and one (or both) of the two new Dervish signets from GW:EN. Arshay Duskbrow 23:48, 7 August 2007 (CDT)
 * D/W+Scythe+Crit+4 Signets+Avatar of Balthazar+Aura of Holy Might=ouch. Dr ag nm n   talk  07:44, 8 August 2007 (CDT)


 * Why would you be using that PoS AoB? --Gimmethegepgun 07:45, 8 August 2007 (CDT)
 * Holy damage, owns undead and doesn't have any armor specially against it (like Pyromancers). Dr ag nm n   talk  08:35, 8 August 2007 (CDT)

Auron had a hero build that relied on stuff like purge signet, healing signet, res signet and signet of removal. That build would work very very well with this --Blue.rellik 08:45, 8 August 2007 (CDT)
 * Someone else suggested a hero build with Echoed Symbolic Strike and 6 signets equipped. Would probably work well.


 * The only tricky thing is that, as mentioned, there isn't much utility with a lot of the possible builds. On a Mo/W, you'd have Signet of Rejuvenation, Bane Signet, Purge Signet, Signet of Judgement, Res Signet, and Symbolic Strike. That's two spots left over. I was thinking something like Barbarous/Gash to fill out the attack chain a bit, but the lack of a snare is annoying. - Vermain 09:17, 8 August 2007 (CDT)