User:Life Infusion9685

 Wednesday, August 28, 2024 Subpages:   Builds  Quests Left  Profession Combos 

History

 * Played Guild Wars in E3 for Everyone & World Preview Event in 2004
 * "Life Infusion" was a character CARRIED OVER from these 2 events. It was a E/Mo.
 * Joined because of gameplay similar to Magic: the Gathering (no overpowered things, regular balancing) and no monthly fee
 * Staunch supporter of skill balancing and skill-based play
 * Questing PvEr/GvGer

Guild History

 * The Pheonix Brotherhood - GvGed, officer position
 * Dismantled due to inactivity of some members/officers


 * Guild Wars Guru - officer position
 * Dismantled due to lack of enthusiasm of members and recruiting difficulties


 * Legacy of the Chosen - member
 * Left due to members' concern for farming and not questing


 * Champions of the Unknown - member (current)
 * Official UNKN Forum

Guild Wars Characters


Life Infusion

 * Elementalist/
 * Monk
 * Ritualist


 * Male, Level 20, Ascended
 * Completed all Prophecies Campaign Missions & Bonuses, Titan Quests
 * 15K Pyromancer Armor dyed silver
 * All Prophecies Campaign Elementalist Skills
 * All Prophecies Campaign Monk Skills
 * Completed all Factions Campaign Missions
 * All Factions Campaign Elementalist Skills
 * All Factions Campaign Monk Skills

Life Blade

 * Warrior/
 * Ranger
 * Necromancer
 * Mesmer


 * Male, Level 20, Ascended
 * Completed all Prophecies Campaign Missions & Bonuses, Titan Quests
 * All Prophecies Campaign Warrior Skills
 * All Prophecies Campaign Ranger Skills

Confusion Infusion

 * Necromancer/
 * Mesmer
 * Monk
 * Ranger


 * Male, Level 20, Ascended
 * Completed all Prophecies Campaign Missions & Bonuses, Titan Quests
 * 15K Cultist Set with 15K Bonelace Leggings and Bloodstained Boots dyed blue
 * All Prophecies Campaign Necromancer Skills
 * All Prophecies Campaign Mesmer Skills

Future Monk (Factions)

 * Monk/
 * Mesmer - Inspiration Magic skills only
 * Ritualist - Channeling, Restoration Magic skills only
 * Necromancer - Blood Magic and Curses skills only
 * Warrior - Tactics skills only
 * Elementalist - Earth and Water Magic buffing skills only
 * Assassin - Shadow Arts skills only
 * Ranger - Wilderness Survival skills only

(Secondary would not account for much except energy management, area buffs, and anti-interrupt/KD) 

Future Assassin (Factions)

 * Assassin/
 * Mesmer
 * Monk?

Assassin Combos

GW Wiki Tasks

 * Random grammar fixes
 * Make the builds at User:Life_Infusion/builds/ usable.
 * Revise pages according to Game updates.
 * Update stubs with new information from ingame.
 * Strategize profession combinations and then post them in User:Life_Infusion/prof_combos
 * Check to see if all the skills are properly labeled as elite

GW Wiki Formatting

 * Variables
 * Wiki markup
 * CSS properties

Essential Links

 * Quests
 * Game updates
 * Elite skills list
 * Collectors
 * Research needed
 * Skills by Campaign
 * Factions Professions Table

Info

 * Dagger DPS
 * Dagger FAQ
 * New Factions armor calculations
 * Factions armor v2.0

Suggestions

 * Suggestion for Future Chapters to Offer Better Secondary Profession Combinations
 * Exp Siphon PvP characters
 * Dual-class/custom Henchmen
 * Secondary balancing
 * >3 sup rune notification
 * Armor Bag
 * Slot Marketing
 * Unlocked Skills Toggle

Somewhat Offtopic
When you look at Guild Wars ...it isn't simply a game that's about beating each other over the head with damage and whoever wins the race is the winner. Instead it's a game about controlling the state of the battle, of finding or creating situations where certain types of damage will rock your opponent, while stopping your opponent from doing the same. It's about disrupting your opponent's strategy, by proactively screwing up his offense and setting up defenses that he isn't prepared to deal with. It's about shutting down your opponent's ability to do the same to you. - Charles Ensign

<blockquote style="border-left:solid #000000 5px; padding-left:1em; margin-left:1.5em; margin-top:0.5ex; margin-bottom:0.5ex">The status of the character should reflect the status of the player behind it. <blockquote style="border-left:solid #000000 5px; padding-left:1em; margin-left:1.5em; margin-top:0.5ex; margin-bottom:0.5ex">A high-level character isn't just a high-level character: it's a marker of player status. If it's worn by someone not entitled to wear it, that very seriously annoys those who are entitled to wear it. It says something about a player's achievements: it's non-transferrable.
 * Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
 * Pitfalls of Virtual Property

Aspirations and Goals

 * Unlock all Prophecies Campaign Runes
 * Unlock All Prophecies Campaign Skills through PvE
 * Unlock All Prophecies Campaign Upgrades
 * Get a Superior Vigor through PvE
 * Complete all Factions Campaign  missions
 * Find a Gold, Max Prophecies Campaign Sickle
 * Reach 1... 5...10...25...50 million exp through regular (non-solo farming) play


 * Get Superior Absorption by PvEing
 * Complete every quest in the Prophecies Campaign  STATUS PAGE
 * Get 1000K (1 million gold): without farming, scamming, or soloing
 * Every skill on each character
 * get 15K Hydromancer Armor in silver


 * Factions update Upgrades
 * Factions Skills

After PvE:
 * Boost Alliance faction up
 * Rank 12 in Heroes' Ascent?