User:Yu Takami/Guides/HerowayUrgoz

Urgoz' Warren Heroway
This setup was created in order to complete Urgoz's Warren (Mission) with a skeleton crew of players (3 players + Heroes). It has been tested and does work, although the last section requires great skill in order to complete. It is a reasonably solid way for a very small group of players to complete the area.

This guide won't cover where to go or what to do in Urgoz's Warren, that is already well explained Here.

The only difference is our general tactics.

In general, the Elementalist should lure enemies, the ranger should lay traps and the monk/necro should fuel the ranger with energy. Enemies go through traps, everyone turns into ursan and the enemies fall. Rinse repeat.

However, a confident group won't need to trap except for the most risky areas, these would be areas where there are mobs of Hopping Vampires, namely at the start and the fire flower bridge.

Urgoz himself is the huge challenge. Getting to Urgoz should not pose a party many problems but defeating Urgoz requires genuine skill. We followed this method:

All heroes should be widespread pinned just outside of the range of the Explosive Growths, we cleared the central area and the leftmost entrance to the final room to work in, but mainly worked from the left, with the centre left for the ranger to plant Edge of Extinction.

One or two ursans must run up to Urgoz, use their two attack skills, then immediately flee, they should kite around far away from Urgoz until the growths around him have disappeared, then go back in to attack.

When we did this, the Elementalist and the Ranger went in to do this task.

When Urgoz was less than 90% maximum health, the ranger retreated to a range that is just slightly out of the range of the growths, but also just within spirit range. The ranger plants Edge of Extinction at this spot, then resumes hit-and-run attacks on Urgoz, occasionally he may need to swoop in near the heroes for a spike heal although the Monks should be healing him from afar too.

The Monk/Necro and the Elementalist stay near the heroes but just within spawning range of the growths. The Warding Elementalist hero also moves in slightly to provide Ward of Stabiltiy so that these players are not knocked down. The task here is to kill growths as fast as possible to damage Urgoz via EoE.

Eventually he will fall and you will be victorious.

1 Player: R/Mo
Template code: OgATYx7iXyoU5I5gLE6Q7A5Y7AA Should focus on setting down traps when needed, especially for the suicide bombers, otherwise should run as ursan to deal damage effectively. You may wish to invest more points into Beastmastery if you are confident in playing without traps so that you do more damage to Urgoz at the end of the dungeon.

2 Player: Mo/N
Template code: OwQUQ0C/EISGldC2ksQNihBRCyEA

Plays an important role in the Locked Room, but also helps fuel the party with energy when needed. Has ranged attacks just in-case.

3 Player: E/Me
Template code: OgVCoMzkRJuQRExAywSAwAGH Ursan mainly, but also a heavy nuker if required.

4 Hero: N/Mo
Template code: OANDUslfOL1qAaAPUPCIVV0I

5 Hero: N/Rt
Template code: OAhiYwh8gtzYTOp5wccWVTuA

6 Hero: N
Template code: OABCY8xTeQotHsDlBLxurqC

7 Hero: N/Rt
Template code: OAhiYwh8gtzYTOp5wccWVTuA

8 Hero: N/Rt
Template code: OAhjYogsIOnzz23sc+4qmV1kLA

9 Hero: Mo/Me
Template code: OwUUMuG/IoO11M4dbjUp30BEZCA

10 Hero: Mo/Me
Template code: OwUUMkG/UIO11M4d9uNTsJBEZCA

11 Hero: E/Me
Template code: OgRDQYysOpCYhqbH2nRGMNVB

12 Hero: P
Template code: OQCkUem6pimz6WFzirxv4YsPWeD