User talk:PanSola

Past mistakes are moved into the User talk:PanSola/MistakeArchive

Other closed issues are moved to User talk:PanSola/Archive

You have very varied character names! =P Skuld &Dagger; 16:15, 21 October 2005 (EST)
 * Hehe thank you (-: If we ever get more character slots, Ranger primary will be Soru Pan, and Necro primary will be Sory Pan.  When Chapter 2 comes out with more professions, I'll run into the Vowel-6 bug (I consider "Y" as a vowel) >_<" -PanSola 16:19, 21 October 2005 (EST)
 * Don't the French use H as a vowel? you could use that aswell Skuld &Dagger; 16:40, 21 October 2005 (EST)
 * Well, I don't speak the silent language. Sorh?  Bah, most ppl will think it only has one sillyball!!!  (Admittedly, "Sore" already has that problem...) -PanSola 16:44, 21 October 2005 (EST)
 * This is just came in from the useless information department: H is not a vowel in French, it is a silent letter. "Hopital" is pronounced "opital" and "l'hopital" is "lopital" --Karlos 20:45, 21 October 2005 (EST)

Collector NPC Question
Any character that you cannot play as is really a NPC. I usually don't tend to put hostile enemies in this category for some dumb reason but pretty much anything can go in here. NPC=Non Playable Character.--The King Tarosian 08:15, 28 December 2005 (UTC)
 * That's not my question. "If handaxe is listed under axe, and axe is listed under weapon, then should we still list handaxe under weapon" is the analogy of my question. -PanSola 08:17, 28 December 2005 (UTC)

I see what your saying now, eh. Good question. One part of me says "well whats the purpose of even having an "axe" category if its just going to be in weapons anyhow" and then another part says "its better to have it under everything it can possibly go under". On this one I really can't come to a conclusion. Anyone else care to comment?--The King Tarosian 08:22, 28 December 2005 (UTC)
 * If it goes like this Weapon->Axe->Handaxe; then Handaxe should belong to the Axe which in turn belongs to the Weapon. So although the Handaxe is a Weapon it should only appear under Axe (and therefore Weapon as Axe is listed under Weapon.) Having it appear in both, (however true) is only going to lead to duplicate (pointless) links and defeat the purpose of subcategories.--William Blackstaff 08:30, 28 December 2005 (UTC)


 * That's exactly how it should be. An article should only be in one category of a categorization tree. Another example would be the Bestiary: Stone Summit Gnashers are only in Category:Stone Summit (which is a Subcategory to Category:Dwarves). Despite being dwarves, the Gnashers are not in Category:Dwarves, too.--Eightyfour-onesevenfive 11:12, 28 December 2005 (UTC)


 * Actually, this has been argued back and forth before. I believe the last time I saw it, it was agreed that there was nothing wrong with them going in both categories.  But I couldn't for the life of me tell you where that discussion took place.
 * And for the dwarves, we should have Stone Summit and Deldrimore as sub-categories IMO. --Rainith 11:42, 28 December 2005 (UTC)
 * With respect to the specific issue of Stone Summit, I thought it's agreed that it's a political faction (not a species), including Ice Golems and the like, so it's not a sub-cat of Dwarfs. -PanSola 21:26, 28 December 2005 (UTC)


 * Ha! That's cute, you think anything is ever actually decided on a Wiki.  :P  --Rainith 11:08, 29 December 2005 (UTC)


 * Meh I don't see the point in putting them in both categories, if one category is a subcategory of the other. By putting it in the subcategory it also inherenty belongs to the category. But, no biggie, cest 'la vie. --William Blackstaff 16:11, 6 January 2006 (UTC)

Category:NPCs
Hey, I thought of a possible way to cut down on the number of entries for the NPCs category, and since you're actively campaigning for this I figured I'd give it to you and if you want to run with it you can. Split out people who give quests into Category:Quest Givers (or something like that). That would have to (in my mind, twisted as it may be) be a sub-category of NPCs and that would then cull quite a few of the herd out of NPCs. --Rainith 14:58, 6 January 2006 (UTC)
 * That'd be a relatively unnatural one in my view. A slightly modified idea (though still not quite natural) is "Quest NPCs", which doesn't have to give out quest, but are related to quests (intermediate people that need to be talked to etc).  Anyways removing articles that are already in leaf categories needs to be agreed upon and put inot action first otherwise this new subcategory still wouldn't do any good ^^.  But thanks for the suggestion (-: -PanSola 15:59, 6 January 2006 (UTC)

Pre-Order items
See: Coke Item for one way to format them. I think the US pre-order items each have their own page, but personally I kinda prefer the Coke Item page. --Rainith 17:29, 6 January 2006 (UTC)

Staff Wrapping
Pop on and go to Piken Square int. 1 and I'll give you the staff wrapping. It's +10% so it will be easy to calculate. --Rainith 02:30, 7 January 2006 (UTC)

Gibberish content
If you wish to add chinese/taiwanese/japanese/koreanese content to the wiki you will need to start working in a separate project OR see how wikipedia does it. They really do some cool stuff. For now, translating the wiki to Gibbershese is a tall order. What you can do is what wikipedia does for content that is available in English and they want it to be found by other language users. This is from Karl Malone's page:

''' Karl Malone

Karl Malone

Karl Malone

×§××¨×œ ×ž×œ×•×Ÿ

Karl Malone

ã‚«ãƒ¼ãƒ«ãƒ»ãƒžãƒ­ãƒ¼ãƒ³

Karl Malone

Karl Malone '''

This shows how the article is named in different languages. You would have to consult with Gravewit/Nunix first to see if such a feature is applicable to our wiki. But I think that would be SO much easier than rewriting the wiki in Chinese, at least for now.

In the mean time, please do not content in any language other than English.. S'il vous plait. :) --Karlos 05:35, 12 January 2006 (UTC)


 * You kind of missed the discussion two days ago GuildWiki_talk:Community_Portal ~_~""" Nunix kinda said its fine for a small subste of pages, though he didn't tell me where to put it, which is why most of the pages I created are under my own user namespace for now (except for the Categories which wouldn't work, and one article I filed under the GuildWiki namespace, a Chinese version of How To Help), waiting to be moved once that is sorted out.-PanSola 06:38, 12 January 2006 (UTC)
 * Those language links make the little box on the lower left "in other languages"? I don't see how that helps until I know how each term used by Guild Wars in English is translated into Chinese, which in and of itself is a major project.
 * I'd like to have your permission to at least continue working on the article redirected to by User:PanSola/EnglishToChinese. It serves the dual purpose of English to Chinese translation, and Chinese to English (since things are organized into managable-sized sections and there's a ToC).  I won't be creating new articles in non-English, but that two-way translation guide is a deserving and worthy project (because some stuff just DON'T follow, or don't have, a natural translation between English and Chinese). -PanSola 06:38, 12 January 2006 (UTC)


 * Oh please, do not stop working. All I am saying is move them out of the main name space. Check the recent changes for what I just did to the how to help article. If you don't like the name change, that's absolutely fine. That is all I am asking for. --Karlos 08:37, 12 January 2006 (UTC)
 * Coolness. Is there a way to do the samething with categories?  Or are we stuck with having Chinese categories in the main category namespace? -PanSola 09:07, 12 January 2006 (UTC)

Vote Countdowns
Just wanted to say that I really like your approach of handeling potentially controversial edits with a vote and a timer countdown. I shall adopt that method too, for the future. :) -- 08:17, 12 January 2006 (UTC)
 * Seems my idea got stolen by you Pan...oh well no matter.... regarding Talk:Leader, sorry about not putting it at the bottom but i wanted people to see it first and formost and at the top of the page seemed the best place to put it... I'll put you vote to not delete into the other options section.--William Blackstaff 12:15, 12 January 2006 (UTC)
 * While I do like the vote countdowns, and it is getting stuff done, why don't you put a moratorium on new ones until your current countdowns are done? I keep seeing you post "last day to vote" and I can't recall if that was something I cared about, and if so wheather I have cast my vote yet.  If you only had one or two in the air at a time, that wouldn't be a problem.  --Rainith 16:33, 12 January 2006 (UTC)
 * Blah, well, the ones currently collecting votes are over at User:PanSola. I'll make future ones space out more.  -PanSola 17:01, 12 January 2006 (UTC)

Chinese pages
For now, just write and organise them however you'd like. Just try and stick within "cheatsheet" mentality; we can't afford the load or the oversight of a translation of every article right now. Grave or I will check back in a week or so and see how things are going. Also: best way to get attention of someone if you want an okay, or just a review, is to use their User Talk page. There's a tonne of stuff going on all over the place, and watchlist is only good for so much. Also-also: the countdown thing is pretty nice. Consider making it a subpage of the Task List (and we need to get task list linked off main page) so that everyone can follow it, not just people who know you're the vote-running guy. Good work on all this stuff, man. --Nunix 19:33, 12 January 2006 (UTC)
 * Aye aye (-: -PanSola 19:38, 12 January 2006 (UTC)

Pet Experience
I noticed on the animal companion page that it says specifically that pets cannot level above 20, and I wonder if this is true. I have never seen a pet level past me (start below and overtake me), which could (and should) presumably happen given the roughly doubled rate of experience that they seem to have. I am testing this possibility tonight by grabbing a new pet for a toon, and seeing what happens when the pet hits my level, if I only gain my experience with combat. Presumably at some point the pet will be my level, and should be gaining experience at twice the rate, which should allow it to easily pass me. My curiosity is this - suppose that in fact there is no level cap on pets, merely some statement in the code causing them not to gain experience once they are the same level as the player. For most purposes this would be equivalent - few players get their XP purely from combat, few have pets higher level than them and few always use their pet. I guess what struck me is that I somehow doubt that it has been tested rigourously - I know WE don't gain levels past 20, but most things in GW do. I am thinking of trying to test this assumption, but it will be hard.

1) The first step is to determine whether there is a block on the pet passing the owner in experience. This should be doable tonight - I am level 3 1/2 at this point, and can easily get a level 3 Moa from near Ascalon.  By the time I hit level 4 it should be roughly level 4, allowing it to pass me if I fight only enemies for that level.  If it doesn't then I'd guess that some form of experience block comes into play, since it gains at double rate below OR above my level.  In fact, I think I will re-roll, and arrange to be exactly at level 3 when I tame my level 3 pet, to ensure that it should in fact pass me - otherwise it will be hard to ensure that it would be in a position to pass me. 2) If a block appears to be in place, I then will need to verify whether this block is the cause of the level 20 restriction:  I have a level 16 Monk who is ascended; if I can convince my guildmates to lead me down for a spider I can be several levels below my pet; if I then kill only high level enemies the pet should accumulate enough experience to level before I hit 20.

3) Wolves in pre-searing will level from attacking foes, including the PC. I have a level 15 wolf in pre-searing, gotten by allowing a wolf to attack my level 10 character overnight (I led it to a res-shrine, where it levelled on me for hours).  Unfortunately, Anet nerfed the ability to lead foes to shrines (probably too many folks farming Charr for XP in pre-searing) so this is no longer the easy prospect it once was.  Nonetheless, my pre-searing ranger is up to level 14 or so thus far, if I put some work into him I can get him up to a reasonable level (say 18 or so), and allow the wolf to kill me repeatedly.  This can check whether the restriction exists for pets or for animals, should the restriction in level seem to exist.  What do you think?  Is it a reasonable thing to test?--Epinephrine 14:37, 23 January 2006 (UTC)


 * Reasonable. I believe the lv20 cap is written there because (I didn't write that, mind you):
 * A. No one has ever seen a pet beyond Lv20, despite how long the game has been out.
 * B. There obviously has to be a level cap for pets somewhere, and it cannot be ridiculously high for balance issues (same reason we don't have "Uber" armor/weapons).
 * C. PvP characters are supposedly having max stats of everything (granted they have to unlock runes and upgrades). The pet given to them is at lv20.
 * And for the above reasions I would be inclined to believe the claim without rigorous testing, which is not to say the matter does not deserve rigorous testing. Now, for your testing methods 2 (I don't really think there's a block with respect to the player's level, it feels to me like a huge mistakened perception), you should check the math to ensure that the mobs you kill to take you from level 16 to 20 is really sufficient for your pet to reach a theoretical level 21 (keeping in mind that the pet gets less experience and the amount needed to level up would be higher).  And similarily for 3, figure out how many times the animal would have to kill you instead of just assume "leaving it there for an entire weekend ought to be enough".
 * Additionally, it may be that "pets" have a level cap at 20 (regardless of the player's level), but that "animals" (and mobs) do not have such cap. And then an animal who has leveled past 20 may or may not be charmable.
 * Finally, we can test whether certain restrictions are not there, but we cannot test whether certain restrictions are definitely there. It might be the pet level cap is actually 25 or 30, but after level 20, there is a suddenly a exorbitant leap in the amount of experience needed for the pet to attain the next level.  Extremely unlikely, so the best we can do is to say "for all intent and purposes, we'll treat the inability to test whether a pet can get to level 21 at the expense of a reasonable amount of time and effort as the existence of a level cap at 20".  Just like right now it is impossible to determine if there is a different rank emote for 15, (I'm not even sure if anyone is really at 12 yet).


 * Now that I've said it's a reasonable thing to test, I also want to say I'm far more interested in finding out the exact pet base-damage range at each level (without critical hits) ^^. But it's your research, your project.  Do what you are motivated to do (-: -PanSola 15:26, 23 January 2006 (UTC)


 * LOL, yeah, I'd rather do the damage testing, but it requires the cooperation of at least 7 people to test it! (you need 4 real people to start a GvG, so I need 7 guildmates to help out!) So far I haven't managed to elicit that kind of help :(  This stuff I can test pretty much solo, which is handy.  I promise to keep bugging my guildies to help me with the critical hit testing ;)