User talk:Gemigemi/Lists/Builds

Minion Master
That is an interesting build you got going on there, Life Transfer is a very interesting addition, personally I thought the only accompaniment to Death Magic & Soul Reaping but I've found Heal Area less and less useful. I might have to experiment with my MM before I delete him for a Factions Necromancer. Good Work --Jamie 18:21, 5 April 2006 (CDT)
 * I have never used Heal Area on my MM for the reason that Blood of the Master does the same thing without healing the enemy. I found Blood Magic to be very good as I can do something to keep myself alive and even deal damage to the enemy myself. Life Transfer is very good if you remember to use it on a enemy which isn't one of the first targets of your party.
 * I would advice you to play a bit with your MM before deleting. There are a lot more than the most obvious possiblities. And thanks! 19:18, 5 April 2006 (CDT)
 * Speaking of Blood Magic keeping you alive... Dark Bond is absolutely lovely (I usually only have about 3-4 points in Blood Magic on my MM build, but that lets me keep it up perpetually anyway). --130.58 19:30, 5 April 2006 (CDT)
 * Don't have it yet, but might be good. Who would want to kill his poor poor minions? :( 19:34, 5 April 2006 (CDT)


 * I would have thought that Taste of Death would be better, at least then you are not damaging your minions all the time, Taste Of Death only takes health from one when you really needed it. --Jamie 03:14, 11 April 2006 (CDT)
 * It's safer to have both, I find. Or bring Verata's Aura in case you die. All three together is a bit overkill, I find. --130.58 03:40, 11 April 2006 (CDT)
 * I will probably bring one of these three skills in the optional slot unless I need a Signet of Capture. Thanks for the help guys. More comments appreciated. --Gem [[Image:Gem-icon-sm.png]] 04:45, 11 April 2006 (CDT)

The SS Necro
Looks good. I have two notes: We should try to run through Lornar's Pass one day to the Grenth statue there and see if we can go together in there :). --Karlos 03:23, 22 April 2006 (CDT)
 * Suffering is just a humungous waste of energy. Just drop it and grab BR and you'll be a much happier necro. :) 15 energy in the middle of 2 SSes and one Echo is just a huge hit and all for -2 degen. Pfffft.
 * Killing the Smites is not as big a deal as you think. I wish there was a way for you and I to go there together so I can show you how easily I do it. :) Try this:
 * 1) Illusion up to 12 (at the exepnse of Blood)
 * 2) After the smites are piled up on the tank: Cast Awaken and then SV on the tank.
 * 3) Wait 3-6 seconds based on their number and whether the 55 tank is using Bonetti's (Bonetti's makes SV useless so yo have to allow a few more seconds). The fewer the smites the longer you need to wait for SV to drain them. With 6+ smites and no Bonetti's you hardly need to wait.
 * 4) Apply Echo, SS then the echoed SS. As soon as your energy hits 10, apply Desecrate. They will all be dead. Poof. No suffering, no impossible 60 energy combo :). The key though is the 18 seconds SV.
 * Well my combo works fine, but I guess you are right. If I wait for a longer time the smites won't have energy to smite my SS. I'll try next time.
 * I just realised that one of our Running Ranger members could run us to the Grenth's statue and take us to UW. Why didn't I think of that earlier? --Gem [[Image:Gem-icon-sm.png]] 03:35, 22 April 2006 (CDT)
 * I'm really waiting for a go at this, entering the uw from lornar's path. I usualy play on european nights, and I can SS and trap. (Karlos have said anything I had to say about your build, except, check out the items I use as ss here). pm me ig at one of my accounts, Miss Foo / Maid Foo. Foo 18:54, 22 April 2006 (CDT)