GuildWiki talk:Community portal/Archive 17

Spoiler Warning
Seeing as the spoiler warning on the top of a page is so small, it does no good if someone accidentally glances down there without noticing it. I don't know if this is already in existence or if it is even possible using Wiki, but I suggest that there be a show/hide spoiler button. You know, one of those things where clicking it will show the text, and clicking it again will hide it. This would be useful for some pages which only partially contain spoilers. :) Sora267 21:58, 28 February 2007 (CST)


 * The show/hide boxes have been discussed before and we decided to keep them out of regular articles. Using them in user name space is allowed. --[[Image:Gem-icon-sm.png]] (talk) 01:49, 1 March 2007 (CST)


 * Good, because there's nothing worse than going to a user page and inadvertantly reading spoilers related to the plot of the Real Life campaign. ;) -- Peej 09:00, 1 March 2007 (CST)
 * Generally speaking I find spoiler tags on the wiki to be a waste. The most "spoiler-like" information is on the quest/mission pages... and if you're looking up info on a quest or mission, you can pretty much expect to find spoiler info. In fact, using using GuildWiki is pretty much a giant spoiler, giving away details a user may otherwise not know about the game yet. Limited use of the current tag is my preference, and definitely not an irritating show/hide box. --Zampani 09:23, 1 March 2007 (CST)
 * I fully disagree. There are a couple times the tags have kept me from reading things I didn't realize would be spoilery- for example, after NF was released but before I bought it, I was reading the page on Shiro, and ran into the Nightfall-spoiler tag. I am ambivilent about a show/hide box. &mdash;Aranth 11:36, 1 March 2007 (CST)
 * A show/hide box would just make the information harder to get to for 99,9% of the users. Strongly against them. --[[Image:Gem-icon-sm.png]] (talk) 11:40, 1 March 2007 (CST)

Updated price list?
I'm not sure if this is entirely plausible, but an updated 'price' list or some general idea of an item's price on an item's page might help avoid some scams I've seen (a fun example: one of my guild members bought a Miniature Pig for 100k, DURING the Canthan New Year, because he had no idea that they were free and the event had just started). The prices listed would just have to reflect within a ballpark how much soemone can expect to buy or sell an item for, so they don't end up getting ripped off. Jus' wondering. (NaminaeBlack)
 * GuildWarsGuru already provides a similar service, and just about everyone I know knows to go there. Maybe we should just link there from the scams page- I can't really see any way to link to such a page that'll give it any traffic, and maintanence would be a nightmare if we had our own. &mdash;Aranth 11:36, 1 March 2007 (CST)
 * Having our own list would just be asking for mass vandalism of the page, as sellers would constantly try posting higher prices and buyers would constantly try posting lower prices.
 * We once had links someplace on the site that had an offsite links section that pointed to semi-reliable trade values elsewhere, but I can't recall in which article and can't seem to locate it in hostories of pages that seem appropriate to the subject. I have no objection adding the links into the Trade article. --- Barek (talk • contribs) - 11:51, 1 March 2007 (CST)


 * I saw a conversation about having a price list for items on the wiki or somewhere, but i think it was the wiki, but maybe not, and the same thing came up about it being a target for vandalism. I think we should have the page of all items, that would have all the items classified by what type of weapon, inscription, prices for max and non-max, etc. though, but one of those protected pages like the main page that only admins can change. The general wiki community could give "updates" on the talk page in the way of the fluctuating prices and whether the values of things are going up or down. It would be a fairly large task in addition to the improvement project, but it would greatly help out the wiki, because I'm always buying and selling and it's good to know the prices of things. I know links to pages with prices, but they're all spread out with the addition of the new campaigns, and they're on forum pages and not wikis. It would be great to have one master page for the price of all items. Then you could possibly have a link to it somewhere on the main page. Nhnowell 18:57, 4 March 2007 (CST)
 * Disagree. You won't get alot of support to have protected pages here in this wiki. You're also essentially giving more work to admins, that they have to also monitor the talk page and verify all the new information. And talking about abuse, how does protecting the page make it immune? If you suggest that new prices be placed in the talk page, there's nothing stopping me from posting false information about prices, and how exactly are the admins going to 100% confirm whether a claim is true or not? Price checks belong on forums, where it makes things much easier to maintain and where there's a larger population of traders well-versed in the market prices to verify things. If you put it here, you'll soon have people clamoring for a trading page as well. -- Ab.Er.Rant (msg Aberrant80) 19:44, 4 March 2007 (CST)
 * Aberrant is right on. As a rule of thumb, information that is well suited for a wiki is ojbective, fact based info. Prices are highly subjective, as value of an item is all in the eye of the beholder. --Zampani 20:17, 4 March 2007 (CST)

The icons and stuff
Hello guys i was planing to use little icons from classes and stuff in my user page or in my user name when i sign is there a "legend" i can follow with the code for those symbols i know the classes symbols but things liek weapon spell icon and such.... - Chrisworld 17:40, 1 March 2007 (CST)
 * Most skill icons are just image:skill name.jpg
 * For use in sigs, you should copy the current image, then resave it under a custom name so that a redirect can be done from it to your user page. Also, images in sigs cannot be taller than 19px, so you'll need to resize the images if you want to use them for that purpose (see: GW:SIGN for more info). --- Barek (talk • contribs) - 17:48, 1 March 2007 (CST)
 * Those "legends" are called templates. We only have shortcut templates for the profession icons, not for skill icons. -- Ab.Er.Rant (msg Aberrant80) 19:57, 1 March 2007 (CST)

You have new messages (last change).
This joke is becoming old. it was ok at the beginning, but now I'm seeing it on a daily basis, and it's becoming more of a sabotage. I would have liked to be able to customize the color of my message, but any other way to prevent this would be good too. Foo 06:25, 6 March 2007 (CST)
 * Yeah, I agree, but theres nothing we ca nreally do about it. We could disallow them in a policy, but I don't support restricting users too much with policies. You could ofcourse ask anyone using them to remove them from their user page/talk page. --[[Image:Gem-icon-sm.png]] (talk) 07:17, 6 March 2007 (CST)
 * Even if you could customize the color using styles, they could use the same class to mimic it. --Fyren 07:55, 6 March 2007 (CST)
 * That's true.A bit off topic, but I got a nice idea and I would actually like to customize the message shown to me. Is it somehow possible currently? --[[Image:Gem-icon-sm.png]] (talk) 09:34, 6 March 2007 (CST)


 * I believe it would be possible. I'm not sure what the class of the "new messages" div is, but you could add something to your user stylesheet which overrides it. If the class was "newmessage" then you could add ".newmessage { background: pink !IMPORTANT; }" to change the background colour.  &lt;LordBiro&gt;/&lt;Talk&gt; 10:57, 6 March 2007 (CST)
 * If it's that easy, could someone find out what the class really is? Foo 11:01, 6 March 2007 (CST)

It is just a joke on userpages, don't make a fuss of it. --Sig mA  11:10, 6 March 2007 (CST)
 * Yeah, but unlike in real life, it's like you are telling it to me every time we meet. Foo 14:19, 6 March 2007 (CST)
 * ...? --[[User:Sigm@|Sig mA.

]] 14:26, 6 March 2007 (CST)

Technically, I could see an argument that making a mock-message that is meant to trick users into thinking its a legitimate system message is a disruption of the normal operation of the wiki, and therefore a form of vandalism. I won't make that decision myself; but myself, I wouldn't debate such reasoning if another admin interpreted it in that way. I honestly do feel that the mock message should, if intended as a joke, have the image Image:Joke Alert.png (or a resized version of that image) displayed in some way on it. --- Barek (talk • contribs) - 14:39, 6 March 2007 (CST)

GuildWiki:Post No Builds
Post No Builds (talk). Just so everyone is aware of the discussion, and to keep the ball rolling. All opinions and arguments are welcome. --Dirigible 19:39, 6 March 2007 (CST)
 * Not sure this is the place to promote a particular policy suggestion, Dirigible. For fairness' sake, here are other build-related policies currently under consideration:

— HarshLanguage 20:22, 6 March 2007 (CST)
 * No Original Builds (talk)
 * Build Split (talk)

Quick References
I find it hard to use many of the quick references effectively. There are a lot of them out there, and it is slow to actually type it in, let only knowing exactly the wording for what I wanted. I don't want to be typing in "quick reference" every time I want to look something up. I understand it is easy enough to use if you know what to type in, but I think there should be some way of organizing them into a list or something that will make it easier and faster for people to use them.--Relyk 03:23, 7 March 2007 (CST)
 * Category:Quick references or any of its subcategories. --Fyren 04:17, 7 March 2007 (CST)
 * Oh, lol, thanks XD--Relyk 05:00, 11 March 2007 (CDT)

re: Poll: Does the build namespace cause more harm than good?
For those who hadn't seen the survey taking place (I almost missed it): GuildWiki_talk:Post_No_Builds Don't reply to the question here. Direct all comments to the section below the poll. --- Barek (talk • contribs) - 18:56, 9 March 2007 (CST)

In-game typos
So for as long as I've been around here it's been common practice to completely duplicate any in-game typos in dialogue, descriptions, etc. and in most cases identify them with a [sic] label so others know this is intended. Over and over I see editors "correcting" the typos, and then others correcting the correction. My question to the community is: do we want to continue the practice of documenting the exact phrasing used in these cases? And if so: does it make sense for us to have a page that explains this better (e.g. a guideline or policy), or should this info simply be clarified in the S&F pages? --Zampani 12:06, 13 March 2007 (CDT)