Talk:Way of the Assassin

Soooo basically every hit = critical? Kessel 11:25, 23 September 2006 (CDT)
 * Not quite... but quite alot of them, though.Ubermancer 21:47, 23 September 2006 (CDT)
 * There are going to be a lot of happy A/Ds out there.193.61.111.50 07:17, 25 September 2006 (CDT)

Going to be a lot of happy A/R's out there, especially with a few of the new bow attacks.

hmm lets say you go crazy... 16 CS/15 Weapon thats 16% from CS 37% from WotA and 7% from Critical Eye. Then another 22% (21.6) from weapon attribute. grand total = 82% Critical. --Midnight08 09:28, 26 September 2006 (CDT)
 * insane criticals...--Life Infusion 20:57, 28 September 2006 (CDT)
 * And if you're using daggers, throw in the double strike chance, and then the critical chance of those strikes...Apeiron 12:24, 1 December 2006 (CST)
 * It's better to go 16 weapon and 15 CS, because weapon mastery gives more crit hit percentage than CS itself. CS is merely a bonus.--62.235.147.89 05:58, 26 December 2006 (CST)
 * Be warned, I have some more math for insane crits- 16 Dagger mastery gives 23.2% chance to crit. 15 Critical strikes gives a 15% chance to crit. Way of the Assassin w/ an enchantment gives a 35% chance to crit. Critical Eye gives a 35% chance to crit. Overall, this is is 35+35+15+23.2=108.2% chance to critical [[Image:Order of the Vampire.jpg|20px]] Marin Bloodbane [[Image:Order of the Vampire.jpg|20px]] 07:18, 21 February 2007 (CST)
 * I highly doubt that Guild Wars adds critical chances like that. Statisically, it is much more likely that they multiply the inverses together to get the inverse of the correct chance of it. Ok, that sounds complicated, but it's real math, honest. Using your figures, this comes out to .65*.65*.85*.768=.28, approximately, or a 72% chance of criticals. Math is power.
 * It is also worth noting that it is actually better to invest the extra in critical strikes then dagger mastr because critical strikes raises the effectiveness of WotA and Critical Eye.--Devils Apprentice 09:34, 14 April 2007 (CDT)

I think Way of Perfection would go really well with it, being an enchantment and needing criticals--Blade 04:18, 3 October 2006 (CDT)

Or Sharpen Daggers, seeing as it can be maintained more easily...Or Assassin's Remedy, making you immune to every condition bar blind...Or Critical Defences (assume 1.33s attack speed and 75% crit chance, in 6 seconds you get off ~4 attacks, not counting dual hits, total chance of not getting acritical in that time is one in 256, I think, making this last a very long time)...There are a lot of good skills to go here. -Khoross 07:23, 4 October 2006 (CDT)

Boss near the NE end of Dejarin estate by the bridge that's straight east/west. --Fyren 21:25, 27 October 2006 (CDT)
 * Thank you, thank you, thank you for finding this boss!!! :D. Sir On The Edge 10:14, 29 October 2006 (CST)

lol @ the notes &mdash; Skuld 13:26, 23 November 2006 (CST)


 * Major Jeahr himself was one of the culprits. Spooky! d: &mdash; Skuld 04:41, 30 November 2006 (CST)

Killed the trivia. Besides that the Naruto reference was dumb, there are many Japanese words that use -dou/-道. --Fyren 04:29, 30 November 2006 (CST)

Ugh, almost every single martial art in Japan and some not have "do" at the end. --Silk Weaker 04:34, 30 November 2006 (CST)

Hehe, the Trivia was kinda funny... anyways, aside from the Naruto part, that note may be true. "Way of the Ninja" is an actual term, and contrary to what some people believe, is NOT a quote started in Naruto (Ninjas were actually around before Naruto was). The term is probably what the basis of the skill name is here, as Assassins are fundamentally Ninjas in GW.

Please note that I am in no way bashing or insulting Naruto, the popular anime series.

But also note that I am trying my best to bash or insult Naruto fans. Stupid fans. Jioruji Derako 02:35, 20 December 2006 (CST)


 * Hell yeah, don't bash Naruto, bash the fans of Naruto. Me, I'm not a fan of Naruto, I'm the fan of the artist who created Naruto. I buy the manga just to read his comments. How weird am I? About this skill, though - it's useless except to keep up Critical Defenses... in other words it's only useful for farming physical damage monsters. :( Skyreal 07:38, 28 December 2006 (CST)


 * not really, if you critical you gain energy, so this means you can afford to use HUGE energy cost skills if you want, a little like warriors endurance, but can be combined with critical eye-defenses-perfection...the list is almost endless.  :: S oqed Hozi ::  17:39, 7 January 2007 (CST)

This makes me want to actually make an assassin. AmericanVlad 15:36, 18 February 2007 (CST)

Stance killed the critical star
If this weren't a stance it might actually be useful. You need IAS to get the most of it, which you can't get without a stance (or be P or D prime). A/R won't interrupt crap without an IAS. A P/D will get about the same number of crits using Focused Anger and GftE with a scythe, and it will get IAS. There is just no reason to use this skill, any number of other elites will do more damage. If Anet wants this to be an elite on par with others, then it should be a 'skill' not a stance; even if that means reducing its crit rate increase.-- Windjammer 11:21, 19 February 2007 (CST)
 * A 33% IAS gives 50% more damage but critical hits (which takes the max damage multiplied by the square root of 2, ~1.414) give more than 41% more damage. I'm just saying that the loss of 33% IAS is not as bad as it sounds. - Schmerdro
 * Plus it synergises wonderfully with Critical Defenses, giving you defence, extra damage, bonus energy and activating in stance / while enchanted weapons for little cost. A lovely elite. RossMM 20:51, 22 March 2007 (CDT)
 * Also there is a dervish enchantment which I forget the name of that increases attack speed, along with satisfying WotA's enchantment requirement and the high critical rating on scythes, it's a deadly combonation.--Devils Apprentice 09:47, 14 April 2007 (CDT)
 * Heart of Fury is the dervish enchant you're thinking about, but that's in the mysticism line... two primary attributes FTW!
 * Also note that increased crits>IAS if you are facing SS/Empathy etc. Also that this will trigger on a dagger chain, adding to that damage, whereas an IAS will just make the chain work faster. 144.32.128.113 06:51, 29 May 2007 (CDT)

Stacking
If you have +20% from this and +10% from the other (random numbers) is it +30%? -- Skax459 21:07, 29 May 2007 (CDT)
 * yep--Diddy Bow 09:05, 17 June 2007 (CDT)
 * You sure? Go test. I pretty sure it stacks multiplicatively, contrary to want the skill suggests. I think it takes the base chance to critical, 17 at 12 WM and multiplies it by 1.20 and then 1.10 to get a grand total of 22% chance to crit.
 * It Says "Additional Chance" therefore crit1 + crit2 = crit3

Enchantment?
What's a good enchantment to keep up with this skill? Mr. Fahrenheit  04:53, 10 July 2007 (CDT)

For two in PvE Critical Agility and Critical Defenses is a no brainer, they both feed each others requirements and they have very good abilites. With the latter, critical defenses would go well in PvP as it gives a brillant defense which can be kept indefinetely with little effort to maintain as you can use Wild Blow to give on-demand refesh if you are very unlucky which is quite good as it removes a stance and a sin shouldn't need adrenaline anyway. Flechette

Any Non assassin enchantments? Mr. Fahrenheit  04:53, 10 July 2007 (CDT)

It really depends on your class, however you shouldn't be using it as a /A from the fact the it feeds mainly off the critical strikes attribute. I suppose, though that a enchantment linked to your build is the best way to go. Flechette 04:59, 10 July 2007 (CDT)

Alright thanks Mr. Fahrenheit  03:14, 13 July 2007 (CDT)

Buff
Needs one, after all the nerfs to Sins. I'd say an IAS or additional damage on hit. ــѕт. мıкε  15:54, 11 July 2008 (UTC)

August 7th
Hoooooly crap. Sins have their own IAS...hoooooly crap. It's GOOD now. -  Ad Victoriam  01:22, 8 August 2008 (UTC)
 * and now you can have an extra two percent higher than max IAS at high levels... but yeah, this and flashing blades.... all i can say is yay! Roland Cyerni 01:40, 8 August 2008 (UTC)
 * Time to dust off the old assassin and start messing around with Crit Defence/Agility and this just for kicks :P.  }{ Ipo™ }{  01:42, 8 August 2008 (UTC)
 * It's Critical Agility for the lazy and the Heroes. I like it. [[Image:Entropy Sig.jpg]] (T/C) 02:00, 8 August 2008 (UTC)
 * Not really for the lazy, but for Heroes and PvPers. This goes great with Crit Scythes or Conjures. ــѕт.  мıкε  02:03, 8 August 2008 (UTC)
 * Also, the IAS can pass 33%. XD ــѕт.  мıкε  02:03, 8 August 2008 (UTC)

Hello Wild Blow. --Xaerth 05:36, 8 August 2008 (UTC)
 * Before it was Hello Shatter enchantment, Rip Enchantment, Chillblains, Strip enchant, disenchantment... 12 recharge anyway:
 * This skill is going to be reverted, its overpowered now --LaDoncella 12:25, 8 August 2008 (UTC)
 * Very overpowered. [[Image:Felix_Omni_Signature.png]] 12:29, 8 August 2008 (UTC)
 * Although I dont want to believe it, it is an ineviatable fact. Its gonna be fun while it lasts, which wont be that long.  }{ Ipo™ }{  12:32, 8 August 2008 (UTC)
 * It isn't any better than MD/DB for Daggers (especially in PvE, but it is very nice with Scythes. Also, cookie for me. =D ــѕт.  мıкε  15:06, 8 August 2008 (UTC)
 * It is way better. Way... WAY better. Increased crit chance? Okay. IAS? Okay. Increased crit chance *and* IAS on the same stance with can be kept up permanently (barring stance strip) with no conditional requirements? That's overpowered. One of my favorite characters to play is my Assassin, who's used this in his build for ages, and the contribution of the IAS is just insane.


 * The only reason why this would ever stay is because they're trying to reverse the nerf to sudden burst that came around when they added after-cast to Shadow Step effects. But then, since spiking is what most Assassins tend to do, it creates the unspoken expectation that passing up such a good skill is folly. So, enjoy it while it lasts (which will be, like, a few days).GW-Dac 19:06, 8 August 2008 (UTC)

Since this will be nerfed
I'd like to propose this in advance...

Full: For 20 seconds, while using daggers, you attack 5...29% faster and have a +5...29% chance to land a critical hit.

I love the idea of sins having their own IAS and this change would eliminate scythe abuse without completely removing the buff. --Aubee91 19:19, 8 August 2008 (UTC)


 * Assassins shouldn't have an IAS in their skill line. They're already a broken concept, don't further break it by feeding IAS, along with more damage (crits = dmges). --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  19:22, 8 August 2008 (UTC)
 * I agree that this will be nerfed, but I intend to explore it in the time allowed. Yes, an increased rate of critical hits increases damage, but when the base damage of the weapon is so low, it's not much of an increase.  I disagree that Assassins are a broken concept.  A single block, blind, miss, or interrupt destroys their chain.  And every other attack based class has an IAS in their own profession that is usable in PVP, most of which aren't elite.  However, making it only affect daggers, as was originally proposed, might be a prudent decision.  Lazuli  22:56, 8 August 2008 (UTC)
 * Dervishes get Conjures+IAS+Elite, while A/Ds with WotA get IAS+Crits. I don't really think this needs to be nerfed. It won't be used in PvE, anyway, and its use will probably die down in a week or two. ــѕт.  мıкε  23:07, 8 August 2008 (UTC)
 * I am rather torn on this skill. I typically use this in my staple crit sin build.  But with the buff also made to Flashing Blades, I don't know whether to go with WotA + Crit Defense or Flashing Blades + Crit Agil.  -- [[Image:Isk8.png]]   I~sk8   (T/C) 23:50, 8 August 2008 (UTC)
 * Looking at it in game right now...daggers only clause in it now. bye bye scythers - [[Image:AdVictoriam1.PNG|19px]] Ad Victoriam  00:15, 9 August 2008 (UTC)
 * Excellent! now maybe we'll see more sins actually using daggers instead of bows and scythes --MLegion 01:54, 9 August 2008 (UTC)
 * I would like to see reverted to its original state ><--LaDoncella 02:26, 9 August 2008 (UTC)
 * I would as well... or make it so only the IAS is affected by weapon type, and let the critical rate be as it was before. This skill was key in my Crit Bow Sin... consequentially, Flashing Blades is my new fav elite when using daggers. -- [[Image:Isk8.png]]   I~sk8   (T/C) 02:30, 9 August 2008 (UTC)
 * I'm surprised it took so long for them to nerf it. And actually Lazuli, you just proved that they ARE a broken concept. Basically they either destroy their target outright without thinking at all, or they do absolutely nothing. Any class like that breaks any kind of PvP out there --Gimmethegepgun 03:28, 9 August 2008 (UTC)
 * I don't understand why people try to argue that assassins are a "broken" concept by defining the actual word. Assassins are supposed to able to take out their target in a short amount of time. That is what they were designed to do. But now, after so many people complained and didn't want to spend the time to learn how to counter a spike, sins can rarely do what they were put in the game to do. I don't know about some people but whenever I play a caster and I see a sin in the opposing team I usually prepare myself for some sort of spike. It's not that hard. Like mentioned before, ONE blind/block/interrupt reduces their spiking ability to almost nil. So, either they take out their target or fail, just like an assassin should be. I also think they were meant to disrupt the flow of battle. What other purpose could they possibly serve. I guarantee you that most assassin spikes will usually only work once when run against a good team, because the second time around the spike is much more obvious. Now I realize that sinsplits are kind of annoying and that can lead to frustration, but I haven't seen a decent guild run a sinsplit in quite a while. So stop Q_Qing that assassins are a broken concept, especially now when every assassin's attack chain is pretty much the same. -- Vengeful
 * Great post Vengeful. And to the above users: NO TY I won't use these f*****g weak daggers with their 17 end damage and easily interruptable chains that leave me a sitting duck for 15 seconds; Back to wounding strike for me.

And Nerfed...
Could we find a happy medium, please? Lazuli 03:22, 9 August 2008 (UTC)
 * lawl lawl anet = epic fail cant even get 25% ias how stupid is that. why cant they jus make it a solid 25% and jus affect the crit chance. why cant izzy just think some things through before makin any update.ImpulseDestiny 03:51, 9 August 2008 (UTC)
 * Solid 25% would make it effective without ranks in Critical Strikes. It should be ~25% at 13 Critical Strikes, though, imo. ــѕт.  мıкε  22:20, 9 August 2008 (UTC)

Lets Start A Petition
I vote that WotA be changed too; If 'wielding daggers', you attack +5...29% (or 25%) faster. Otherwise, you have +5...29% chance to land a critical hit.
 * in some ways WotA is more a nerf than a buff at current state. But buff version was abused, to quote GW-Dac--'Increased crit chance? Okay. IAS? Okay. Increased crit chance *and* IAS on the same stance with can be kept up permanently (barring stance strip)... That's overpowered.' By making buffs weapon-based & exclusive of each-other, this version gives dagger-loving sin-players exactly what they want, without hurting non-dagger sin-players that were already using WotA before buff/nerf. Expert Dexterity already gives You attack 33% faster and you gain +2 to your Marksmanship attribute but that does not stop R/D from using it --Falconeye 11:30, 9 August 2008 (UTC)
 * Sounds like a pretty good idea to me, though it may bring about some BoA-ish problems --Gimmethegepgun 06:49, 9 August 2008 (UTC)
 * That sounds better. As it is, Disrupting Accuracy sins are dead, which is a shame since it was one of my favorite builds for hassling, well, pretty much anyone, since any skills could be interrupted and Critical Defenses deterred melee chars. Captain Yimuru 12:17, 9 August 2008 (UTC)
 * I think they wanted to nerf scythe sins, for some reason. [[Image:ShidoSig_moebius2.gif]] 13:52, 9 August 2008 (UTC)
 * I wonder why... --Gimmethegepgun 14:14, 9 August 2008 (UTC)
 * It would still be a useless Elite on anything that doesn't use Daggers because we've got Way of the Master. Also, 30% chance to crit is probably just as good as, if not better than, an additional 7% IAS, so you'd be nerfing the skill further. XD ــѕт.  мıкε  15:45, 9 August 2008 (UTC)

I would definitely go along with that petition, when the update came out, wota became my instant favorite because of the stance IAS, it was so much more reliable than crit agility, now i dont even have an elite skill on my bar because nothing fits my build. if ANYTHINg they should make separate versions of these skills and change back the IAS, 21% attacking speed is just plain stupid, and i dont care who u are but if u have ever played a mellee class, nothing is worth it unless its 25%+
 * Critical Agility>WotA because it frees up your Elite, and Critical hits become less effective vs high armor in PvE. ــѕт.  мıкε  19:57, 9 August 2008 (UTC)
 * Except Critical Agility is a PvE only skill, and thus, of no importance whatsoever.GW-Dac 06:05, 11 August 2008 (UTC)

At a loss.
I posted a couple days ago how I fully expected this skill to be nerfed, but I never dreamed A-Net would be this shortsighted. Toning down the IAS component was needed, but doing that and then hamstringing the skill to be solely "daggers onry" was unnecessary. (I don't get why people get their panties in a twist over Scythe sins, to be honest, but that's neither here nor there.)

Skill should be:

Stance - (20 seconds.) You have +5...29% chance to land a critical hit. While wielding daggers, you also attack +5...17% faster. GW-Dac 17:01, 9 August 2008 (UTC)
 * /signed. My Crit bow sin weeps. Metasynaptic 17:07, 9 August 2008 (UTC)
 * /signed. I have friends that were hurt by this... they want the old WotA back. --Falconeye
 * Critical Strikes stack multiplicatively, just use Way of the Master, tbh. ــѕт.  мıкε  17:36, 9 August 2008 (UTC)
 * There's no such thing as too much critical chance.
 * Especially if you're trying to interrupt. Captain Yimuru 10:03, 11 August 2008 (UTC)


 * Taking more than Way of the Master and Crit Eye is utter fail. The third skill would probably add, like, 5-8% chance to crit >.< Thus, even when the crits would work with any weapon, you're better off with WotM and Crit Eye. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  10:14, 11 August 2008 (UTC)

i think its good that they changed it. ppl had eached 98-100+% chance of crit. once u have more than100% chance of crit it gets ridiculous.
 * Critical hits don't stack like that, they stack multiplicatively. ــѕт.  мıкε  15:35, 11 August 2008 (UTC)
 * The reason people got their panties in a knot were the 100+ damage quick attacks. Those quick attacks didn't need an IAS.--72.189.85.47 17:13, 11 August 2008 (UTC)

They should've kept it useable on any weapon, but only the attack speed boost on daggers.
 * No, Way of the Assassin was always bad, daggers or not. Now, it's decent for daggers. Just take Way of the Master if you want to Crit. ــѕт.  мıкε  02:04, 12 August 2008 (UTC)
 * Alright lets do some maths here...Assume 15 CS (15%), 12 Mastery (17%) (any mastery type crit rate should be the same), Critical Eye (15%) @15, WotM (33%) @15.
 * 1-((1-.15(1))*(1-.17(1))*(1-.15(1))*(1-.33(1)))= ~60% (.5982)
 * Compared to the old 3 skill way WotA @15 (35%)...
 * 1-((1-.15(1))*(1-.17(1))*(1-.15(1))*(1-.33(1))*(1-.35(1)))= ~74% (.7388)
 * Unless I screwed the math horribly here or there is an as of yet undocumented Critical Hit % cap that looks like a 14% increase. Granted we aren't adding towards a 80-115% chance here like some folks assumed but 74>60.  98.219.48.111 21:56, 13 August 2008 (UTC)
 * 15 Critical Strikes is unreasonable, because the difference between 15 and 14 (13 if you're spending in another attribute) are negligible. Yes, obviously you gain a higher Critical hit rate, but it isn't worth the loss of your Elite skill, which, if you're a A/D Scythe Dervish, could go to Onslaught for an IAS/IMS (not maintainable, and only 25% increase) because IAS>Critical Strikes in terms of damage, energy return and spike ability, tbh. ــѕт.  мıкε  01:59, 14 August 2008 (UTC)
 * The difference between 15CS and 13CS would be ~5% from the numbers in my previous figures. I can't argue apples to oranges semantics and skill selection/usage will greatly effect your damage output potential regardless of how high your IAS or Critical Hit % is.  There are a lot of variables to this and it all depends on how they are compared...a good mix of both IAS/CS% is a good thing and of course the sensible way to play GW but that wasn't what I was pointing out.  98.219.48.111 08:02, 14 August 2008 (UTC)