Talk:Peace and Harmony

Note that spells that must target the caster or all party members will end Peace and Harmony prematurely.

?? so will heal party end it?

I wrote that, didn't I? Try it yourself. --Kenthar 03:54, 15 November 2005 (UTC)

Do life stealing or health degeneration hexes end Peace and Harmony? Forget about it. Most of them are "spells that target a foe". -- 19:32, 3 March 2006 (CST)

Since it ends on "spells", wouldn't it be good to use it on a Ranger or energy-based Warrior too? --theeth 19:49, 3 March 2006 (CST)


 * Won't work well. The "deals damage to a foe" part f*cks it up. The only way to harm a foe without ending P&H it is non-spell skills that do not cause damage. Vampiric Touch springs to mind as one example. Or transfer a condition with Plague Signet or Plague Touch. -- 20:21, 3 March 2006 (CST)


 * There's a few other weirdos like what Tetris L was mentioning. Chillblains, minions, degen wells.  So possibly but hard.  Maybe there's a Mo/Ne or Ne/Mo combo in there somewhere. -JoDiamonds 21:27, 3 March 2006 (CST)


 * Possibly a duo (or quadro), both spamming Vamp Touch and Barbed signet? Of course, one can also lay down traps and such now, so maybe 2 N/R and 2 N/Mo... --Bishop 22:34, 3 March 2006 (CST)

Nice, my favourite Monk elite has just become even better! :D --Eightyfour-onesevenfive 02:07, 4 March 2006 (CST)
 * Lol, this was your favorite? Well, it FINALLY might be worth using, if you provide it for numerous monks.  I can see how it'd be handy with enough monks on a team, as it grants a pip to each, and can be maintained now on many.  With a +20% enchanting staff, 15 divine favour and Blessed Aura running you could get 144 second P&H, which would allow you to maintain it on 8 monks.  On a 3 monk backline you could thus spend a mere tenth of a pip to give 2 other monks a pip each, and get a free blessed aura for yourself in the bargain. That's not a bad investment, but I don't think it's anything to write home about.--Epinephrine 03:17, 4 March 2006 (CST)
 * Yes, indeed, my favourite. :) I may not play the most effective monk this way, but just casting P&H on myself and spamming orison and dwayna's kiss usually gets me quite a long way, without running out of energy. Now I can even use Heal Party and Aegis without losing P&H! Bliss! :) --Eightyfour-onesevenfive 03:43, 4 March 2006 (CST)

Capture bug?
It would appear that since the March second update (or shortly after) the capturing of this skill is either bugged or the location changed. I recently went to Marnta only to find that the Peace and Harmony skill was not able to be captured from her: http://img.photobucket.com/albums/v466/accadacca84/guildwars/gw681.jpg

I figured that since the Wiki specifically says that she is the boss you obtain the skill from, that this would be worth noting on discussion until it is resolved. A bug report was sent in not long after I discovered this issue and attempted to capture the skill numerous times to no avail, by leaving and re-entering the area and defeating her repeatedly.

My apologies, but I could not find out after breifly searching how to make a clickable link. I hope this is no trouble. --Acca
 * Looks like Monk elites got screwed up with this update. See Talk:Marnta Doomspeaker for all the info I know about it.  --Rainith 12:41, 4 March 2006 (CST)
 * There was an update when I logged into the game, so I went to check on Peace and Harmony and successfully captured it. --Acca 06:02, 4 March 2006 (UTC)

ok seriously......even at 3 (THREE) inspiration magic MoR gives you more energy then this one at 16 divine... It might be some good in a 3-monk backline, but still, once someone on the opposing team calls out   "**** is using Peace and Harmony" it will be drained every time you use it (drain enchantment needs a little more then 3 inspiration magic, but will generally still provide more energy then PaH lol). Suddenly, your enemies are the ones gaining energy from YOUR elite. What I mean to say is that this skill sucks arse, and nothing less.