User:Namnatulco/builds/miniarch/E

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E/A Gloom Farmer
Fire:12+1+3//Water:2+3//Energy storage:6+3//Shadow Arts:11

Shadow Form / Death's Charge / Glyph of Sacrifice / Meteor Shower / Bed of Coals / Frozen Burst / Flame Burst / Flame Djinn's Haste

note: minimal 90 energy. Totem Axe + Focus with +15 energy/-1 regen

Use

 * Enter Ravenheart Gloom from the Gate of Anguish. Receive the bounty from the Whispers Informant.
 * Run past the first group of foes with Shadow Form and Flame Djinn's Haste up.
 * Now, near your position there are two mobs made entirely of spellcasters:
 * One to the left, composed of a mixed group of spellcasters.
 * One to the right, composed of six Curse of Darknesses.
 * Wait for combat between the Shadow Army and the Order of Whispers ends. Get closer to the mixed group.
 * Cast Shadow Form and get into the middle of the enemy group with Death's Charge.
 * Now attack with all of your AoE spells from left to right.
 * Should any foes attempt to escape, you may either:


 * A - Run away with Flame Djinn's Haste.
 * B - Cast a second Flame Burst.


 * Once the mixed group has been cleared, repeat the above tactics for the group of six Curse of Darknesses.

E/A Solo Green Farmer
Earth:12+1+3//Energy Storage:3+2//Shadow Arts:12

Shadow Form / Death's Charge / Glyph of Elemental Power / Sliver Armor / Obsidian Flame / Tenai's Crystals / Crystal Wave / Dark Escape

List of soloable bosses

Sliver Armor can sometimes hit wrong target. If you have >3 melee attackers on you, the one being hit might flee.

E/Me Mist Form Farmer
Fire:12+1+3//Water:11+1//Energy Storage:5//Inspiration Magic:4

Mist Form / Arcane Echo / Channeling / Meteor Shower / Bed of Coals / Frozen Burst / Teinai's Heat / Lava Font

Arcane Echo => Aggro => Mist Form => final six spells on the bar

E/Me Terra Tank
Energy Storage:3+1//Earth:12+1+3//Air:4+1//Illusion:9//Inspiration:8

Sandstorm / Dragon's Stomp / Aftershock / Storm Djinn's Haste / Ancestor's Visage / Stoneflesh Aura / Stone Striker / Mantra of Earth

Galigords Stone Staff and + armor vs earth.

Use
Clear the Chamber


 * Upon entering the Underworld, watch the patrolling Bladed Aatxes in front of the Lost Soul.
 * When they are far away from him, use Storm Djinn's Haste to run and take the Clear the Chamber quest from him.
 * Run back as soon as you accept it and wait in the centre. Make sure you retarget yourself with the "F" key.
 * The best way to do this is if you press the "R" key after the "X" key. Which will auto-reverse and run you back.
 * Kill any Dying Nightmares along the edge if you popped them
 * If they are patrolling wait for them to leave before the next step.
 * Do not forget to re-target yourself before proceeding as you will eventually enchant the NPC instead of you.
 * Cast Stone Striker, Mantra of Earth and Storm Djinn's Haste.
 * Cast Stoneflesh Aura and Aggro 1 group of Grasping Darkness’ at a time and return back to the centre as far back as you can.
 * Use the same X-R technique to make this safer.
 * Wait until all of the Grasping Darkness’ use up their Distracting Blows. This is about 5 seconds.
 * Attacking them will induce their Interrupts but make sure you count how many Grasping Darkness' there are and how many have interrupted you.
 * Cast Ancestor's Visage, wait another 5 seconds.
 * Recast Stoneflesh Aura then use Sandstorm followed by Dragon's Stomp 1 second after and Aftershock immediately after.
 * Those that are not dead will run, this is your chance to renew your Stone Striker.
 * Those returning will attack with Distracting Blow as soon as they get back, and remember to count.
 * Cast Ancestor's Visage again and wait 5 seconds.
 * Recast Stoneflesh Aura and use Aftershock.
 * Those still not dead you may simply wand to death.
 * Another method for killing the Grasping Darkness' is to do exactly the same thing, but wait about 1 second before activating Dragon's Stomp, this way, they will often die before running.
 * Do the same for the other groups.
 * Agroing multiple groups of grasping darknesses can be dangerous because of all the interrupting, it's best to go one group at a time.

Getting to the Ice Wastes


 * After killing the 3 mobs of Grasping Darkness' you will be able to leave the central chamber.
 * Carefully watch the Bladed Aatxe patrols East of where you first entered the Underworld.
 * Make sure that they are away from the tunnel leading into the next room.
 * Run out of the chamber with Storm Djinn's Haste.
 * In the tunnel, wait until the Grasping Darkness' and Dying Nightmare patrol are far away (marked by the X in the map).
 * Run into the Ice Wastes with Storm Djinn's Haste.
 * Once in the Ice Wastes you can farm the Smite Crawlers in the same way you killed the Grasping Darkness’ except use Sandstorm immediately followed by Dragon's Stomp and Aftershock without the 1 second delay.
 * Watch out for Coldfire Nights, do not aggro them.
 * If you do, instantly hit Storm Djinn's Haste and try to run away in a zig-zag pattern to dodge Shard Storm.
 * When Dying Nightmares do pop, let it strip you, then put all enchantments back on. Smite Crawlers can’t kill you before you replace Stoneflesh Aura.

E/Me Underworld Tank
Energy Storage 	6 + 2 Earth Magic 	12 + 1 + 2 Inspiration Magic 7 Illusion Magic 	9

Kinetic Armor / Stoneflesh Aura / Stone Striker / Mantra of Earth / Obsidian Flesh / Sympathetic Visage /Ancestor's Visage / Aura of Restoration

Running
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