User:Cheese Slaya/Isle of Bones

The Isle of Bones is a new Guild Hall, going to be introduced in Guild Wars 2

Layout
The Boneyard is an ominous, depressing Guild Hall. The hall was created by Abbadon and Grenth. Half of the isle is devoted to Abbadon, and half to Grenth. The gods wage an endless war for complete ownership of the hall. The layout to the hall is a very dark and evil variation of Imperial Isle, that looks much like the present Corrupted Isle. At the center of the hall there is a large, looming statue of Abbadon. Much like a flag and flagstand, you must bring offerings to Abbadon if you are expecting morale boosts.

The hall opens up at a Realm Gate, which will teleport you closer to the flagstand. Almost straight ahead of the gate is the flagstand (or statue of Abbadon), and on the right side of each hall there is a courtyard, where players may be attacked by cadavers. Once in the courtyard, a countdown bar will start (much like the bar in Alliance Battles), and when it has counted down, a relic will come up from the ground. These relics act like flags, and must be returned to the Abbadon statue in order to start the countdown for a morale boost. Along the opposite side of the hall, there is a long passageway connecting the two bases, guarded by more, stronger cadavers. These cadavers will never die on their own, so it is a good idea to send a squad early in the battle to dispatch them, if you hope of using that passageway later. Because half of this hall takes place in the Underworld, and half in Abbadon's Hell, this hall uses Realm Gates to transport to each realm. Any of your teammates can use your Realm Gate, but the enemy must use a Skeletal Communer to access them.

Features

 * While on Abbadon's side of the map, Conditions and Hexes last 30% longer, and while on Grenth's side of the map, you have 10% maximum health.
 * Realm Gates can always be accesed by your team, and acts like a teleporter, but the opposing team must use a Skeletal Communer to gain access to it.

NPCs

 * This hall features normal NPC's (Archers, Knights, and a Guild Lord). However, once the game clock hits 20:00, and VoD starts, all NPC's transform into skeletal servants of either Abbadon or Grenth, depending on which side you are on. The Guild Lord, now transforms into a Demonic Lord, and slowly starts his march towards the Realm Gate that will pop up, which allows NPC's (and players) easy transport to the flagstand.