User talk:Azroth1071

Personal Policy
Any section that is stagnant for a week will be archived here.

Currently Testing the Viability of…
These are just some theoretical builds that I’m testing to see if they deserve to be added to the Untested builds section. If you want to lend me a hand just post your comments in the corresponding section on my Discussion page. Just please don’t submit one of these builds yourself. If it turns out to be good just let me know and I’ll add it myself. Thanks a lot.


 * Bestial Strike

I like the look of this, but what is the energy management like? You've got some hefty 10 pointers in there and the assassin doesn't start with much. :) Telboy007 16:13, 30 August 2006 (CDT)
 * To tell you the truth, I was hoping you could tell me, lol. I haven't been able to get my hands on a good pet to try this out with, so I haven't really been able to try it out.  In theory the ~35% chance to Crit. that you get with Dagger Mastery at 12, Critical Strikes at 12, and Critical Eye active will give you 3 energy with each Critical hit.  Then Bestial Fury will boost your attack speed allowing you to get more hits in less time.  But if this is enough to properly manage energy is anyone’s guess.  If anyone could give it a test I would really appreciate it. Thanks.--Azroth 18:28, 30 August 2006 (CDT)
 * A 10 energy attack boost stance takes its toll on a Daggersin quite fast, and the mediocre combo doesn't really make up for the energy used to activate them. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 21:51, 3 September 2006 (CDT)
 * :) Well most of the arguments are about energy managment and I agree with them. However, all is not lost, I think the build would actually do good but as Ranger/assasin instead to balance the energy out (expertise).  The only two critical hits skills that will be lost are critical strike (a bit regretable as it rocks), and critical eye, which is more of a bonus rly than an all powerful skill.  If you want to stay A/R you MUST add one more into the critical strikes attribute.  This allows critical hits to give 3 energy every crit as opposed to 2, and benefits your build greatly (Not a fifty five 02:48, 5 September 2006 (CDT))


 * Channeling Edge

May i ask the where is the Energy Management in this build? Boon of Creation is not enough to support your energy needed in this build. And what are you doing with this build anyway, as in usage? Where is it going to be used, how? Pumping 12 into BM just to use EoE spirit? -- Cwingnam2000 14:57, 3 September 2006 (CDT)
 * Ok, the general idea was that people could submit usage ideas that worked well for them. As for me, the idea was to spike Rt lightning dmg.  Drop a spirit in the beginning, then use Twisting on it.  At the beginning activate Boon.  When entering battle drop EoE.  Drop Destruction just outside your enemy’s agro range.  Active Cruel.  As Destruction’s timer is getting low, run in, active Rage, Draw Destruction, Rupture it, and drop Cruel.  Then you can put up and rupture another destruction if you have enough energy.  The hope is that something will die and trigger an EoE chain.  But this is just a theory.--Azroth 15:20, 3 September 2006 (CDT)
 * I agree with Cwingnam on the awkward usage of Boon of Creation, with three relatively slow recharging spirits. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 21:51, 3 September 2006 (CDT)

Ritual Lord would be a better elite, no? &mdash; Skuld 02:54, 5 September 2006 (CDT)


 * Not rly sure what to say, is this a PvP or PvE build? EoE is rly not a very good pvp skill to be used, theres only one good build that uses it,IWAY, and they only use it because having allies die helps them as much as it hurts them, wheras it only hurts the enemy. Show promise for PvE, but soul twisting aint needed there, and some sort of energy management must be used.(Not a fifty five 02:58, 5 September 2006 (CDT))

I don't really see anything special in this one, it's just a typical Assassin running build. &mdash; Rapta   (talk|contribs) 21:48, 3 September 2006 (CDT)
 * Dark Chaser

Ditto >.< (Not a fifty five 02:58, 5 September 2006 (CDT))

Low damage and a terrible rune spread. It's pretty much all over the place. But it is a workable concept. &mdash; Rapta   (talk|contribs) 21:51, 3 September 2006 (CDT)
 * Critical Weapon

As Rapta says the attributes are kinda messy. If three attributes are used its rarely good to have one maxed, and critical hits should rly always be at 13 if you use any skills in it. One last thing. You fell for a build trick that I did once till I lost horribly in RA. You cant in fact hold an item and dagger at the same time haha. Also with only two actual attacks your assasin will miss out on a lot of damage, since daggers without a skill use do practically wand damage. Your first build uses only 3, but all of them have incredibly low recharge times, so it works. (Not a fifty five 03:04, 5 September 2006 (CDT))

How do I...
How do I create an image to link to for my characters section?--Azroth 18:58, 29 August 2006 (CDT)