Talk:Lightning Strike

Rumour: Lightning Strike always hits the head (helmets, etc.) Anyone know for sure if this is true, and what other skills this may be true for? --JoDiamonds 17:10, 23 October 2005 (EST)


 * I'd figure Lightning Strike, Chain Lightning (for the first target it hits) and Enervating Charge. The three spells send a lightning bolt to strik the enemy on his head. I do not however have any clue whether or not they do target the headgear. --Karlos 19:10, 23 October 2005 (EST)


 * I reckon they'd just count as hitting 'from above', increasing the chance of hitting the head via that game mechanic. --Serps 20:45, 23 October 2005 (EST)


 * Spells that autohit always hit the chest. --Fyren 02:47, 24 October 2005 (EST)


 * So both these statements, Lightning hits the head and spells that auto hit will hit the chest are "urban legends" I have heard in game a lot. Is there any proof to either? Is it on a case by case basis per spell? Is this tested? Mind Burn and Mind Shock icons show the spell hitting the head, are they exceptions? --Karlos 15:02, 24 October 2005 (EST)


 * This is easily verified against the doppelganger. Take off your armor besides chest.  Take an autohit spell.  When he casts it it won't do astronomical damage to you.  (Perhaps bring skills to help you evade/block attacks, since his bow will sting a little when it hits a non-chest location.)  --Fyren 15:34, 24 October 2005 (EST)


 * I just did that, and you know what, you're WRONG! :) Thanks to you I just had my butt-kicked by the same Doppelganger I dispatch in 10 seconds!! :) Seriously though. His lightning Strike against me with full armor did 47 damage, but with just the chest piece TWO of his spells exploded for MAJOR damage.. Chain Lightning did (I think) 122 dmg and Lightning strike did 95 damage (I'm sure of that last one). My ele was toasted in her underwear! :) I think this proves auto hit spells target armor randomly like all attacks (because Lightning Orb did regular damage). --Karlos 18:22, 24 October 2005 (EST)


 * Yup. I eat my own words.  I wonder if I got stupidly "lucky" when I tested before or if it was changed.  --Fyren 19:09, 24 October 2005 (EST)


 * Thanks for testing, Karlos. I'd intended to go back and double check, because I thought I'd tested it once months ago and found that some spells did hit the head, but Fyren was so sure that I questioned myself.  For what it's worth, I believe this has been true at least since sometime early summer (I started playing in May, first character was an Elementalist...).
 * To add to the discussion, my impression was that:
 * Spells from above hit the head, always (ala Lightning Strike).
 * Spells from any other location always hit the chest.
 * i.e. My belief is that auto-hit spells do not hit random armor locations. But if you took off all armor besides your chest piece, Lightning Orb should always hit for armored damage, and Lightning Strike should always hit for unarmored damage (hitting the head).  If that's not true, then I'm definitely wrong (and more likely some of the spells hit randomly, maybe all).
 * More testing needed (by myself or others). An obvious test would be to only remove the headpiece, leaving all other armor on, to test the "spell attacks from above always hit the head" theory.  (I know normal attacks supposedly hit the head more if the attacker is at a higher location, but boy that's hard to test.)  --JoDiamonds 02:26, 25 October 2005 (EST)


 * As I said, I am certain I was hit for Lightning Strike once at 47 and once at 95, and I believe that the 47 landed on the Chest piece and the 95 was elsewhere. I can test with just an exposed head. But I believe that this test proves that it is NOT always the chest and it is NOT always the head. --Karlos 15:54, 25 October 2005 (EST)


 * It would be pretty silly if Lightning Strike and Chain Lightning always hit the head, the aeromancer armor bonus would be useless, assuming the elemental protection is not added globally (that would be something to test too).--theeth 18:59, 18 November 2005 (UTC)


 * The bonus is not global. Since I've been wrong about things a couple times, I tested it: wore a full set of pyromancer's, took only flare, and let the doppelganger bean me.  Flare did 31 most of the time, but sometimes 40.  If the bonus was global, it'd always be 31.  --Fyren 19:42, 18 November 2005 (UTC)

The 2nd point in the Notes section is so bleedingly obvious it hurts. I'd erase it but Skuld put it there and he'd probably kill me. 132.203.83.38 19:58, 16 January 2007 (CST)


 * Skuld didnt add it, your right it was obvious -- Xeon 20:05, 16 January 2007 (CST)

Lightning Javelin > This ?
 * This isn't a projectile so will always hit. --Fyren 12:58, 23 February 2007 (CST)

Ah, okay--Rickyvantof 07:07, 24 February 2007 (CST)

Buff?
Would anyone agree with me that this skill ought to buffed slightly? Comparing it to Arc Lightning, it's almost the exact same spell, except Arc Lightning has conditional possibility to hit another foe. The one second recharge doesn't seem to be too big a deal to me. So if you ask me, this skill should be given, say, maybe +10 more damage, or maybe have the skill recharge reduced to 3 seconds. What do you guys think? -Wang 10:00, 19 October 2007 (UTC)
 * It's all dependent on its relationship with the other 'core ele spams' of Flare, Stone Daggers and Ice Spear. Their DPS has to be relatively similar, with differences based on their unique variations on Flare; LS can't be dodged and has armor penetration, Stone Daggers gets through prot more easily, and Ice Spear trades distance for extra damage. While it could stand to get a buff, is there any good reason to? It doesn't really promote anything as it has no utility, just damage. --Kale Ironfist 11:09, 19 October 2007 (UTC)
 * Well, maybe this WAS the spam skill for Air Magic, but it was made obsolete once Shock Arrow was introduced. I agree that the fact that it can't miss is a major plus, but I don't think that's reason enough to make it onto any Airmancer's skillbar these days, since skills like Arc Lightning and Lightning Hammer have the same benefit and then some.  All I'm saying is that its recharge is too long to be passed off as a spam skill, and its damage is too weak to be passed off as a hard-hitting spell.  Dances on the border of balanced and in need of buffing, if you ask me. -Wang 12:26, 20 October 2007 (UTC)