User:Saranis/Elementalist Builds/Master of Heals

Master of Heals uses Master of Magic and other filler spells to keep it at a high energy return per spell in order to cast High-cost quick-recharge Monk Spells such as Heal Party.

Attributes and Skills

 * See Variations for different options.

Equipment

 * A full set of your preferred armor.
 * An Energy Storage Aura/Eye of MINOR Energy Storage


 * A good choice in weapons would be 20 Energy Healing Staff with any kind of wrapping.

Usage

 * Keep Master of Magic up as often as possible. It should NEVER be fully recharged and unused.
 * Keep Magnetic Aura, Swirling Aura, and Divine Spirit constantly recharging as well. These are simply filler spells with long recharge and quick casting speeds.
 * Use Aegis freely as well as it is a part of the energy management.
 * 1) After you have Master of Magic and all the other filler spells casted on yourself spam Orison of Healing on either yourself or other allies to get your energy up.
 * 2) Start Alternation between Heal Party and Orison of Healing.

With all the Filler Spells you should get back 10 energy (12 if you have used your signet)per spell. if you do the math its 15 Energy for Heal Party + 5 for Orison of Healing = 20 total Energy Spent. With all the Fillers your return is 20-24 energy.

This build isnt effective against spikers but against spread out damage it can make the difference between surviving and not.

Counters

 * Interupting Master of Magic can hurt, anything else interupted doesnt really matter so much. Some skills such as Diversion can be helpful to this build because it increases a skills recharge time, but only if that recharge is added to a filler.


 * Spike Damage. You still need a Monk to heal spikes because you'll only heal for 127 between Heal Party and Orison.

Variants

 * Orison of Healing can be replaced with Reversal of Fortune as it will trigger extra energy off the recharging Heal Party. However it will not draw from Aegis.
 * Swirling Aura can be replaced with Meteor Shower for another 60 second recharge spell. However the 5 second cast time and requirement of an enemy makes this unrecommended.

There is a Smiting PvP Variation to this type of Build.