Sanctum Cay (mission)

Mission Objectives
Deliver the Scepter of Orr to Vizier Khilbron and rendezvous with Evennia on the other side of the island.
 * Locate the Vizier and deliver the Scepter.
 * Make your way to the docks on the opposite side of the island.
 * BONUS Help the Restless Spirit find his final resting place.
 * ADDED You have been betrayed! Evennia has been taken. Meet the Vizier at the docks to make your escape.
 * ADDED Defend the Vizier while he summons a ship for you escape. Get on the boat when he is done.

Primary
Deliver the scepter to the Vizier, who will appear when you arrive at the ancient monastery, located on top of the cliffs, above where the ghost wanders (marked A on the map). Then go to the dock and protect the Vizier while he summons a ship (marked B on the map). Since the fight can get overwhelming while the ship is being summoned, focus on keeping one party member alive, as you only need one party member to make it aboard the ship to complete the mission.

Tip: One strategy for protecting the Vizier, is to have the party stand in front of the Vizier, but out of aggro bubble range. This will keep the approaching mobs from reaching him and relieving your healers from having to heal him.

Bonus
Find the Restless Spirit that loiters around the rock on the beach (marked 1 on the map) and make him follow you by talking to him (he will only follow the player who carries the Scepter). Bring him with you till you meet the Vizier. Make sure to wait for him occasionally, because he is slow and will drop behind. After the cut scene, talk to the Spirit again to make him follow you again. Proceed to the beach, then go up the path (south and west) until you find a grave and a large headstone (marked 2 on the map). Once he is close to the headstone, talk to him and the bonus will be complete.

WARNING: Unless you protect the Vizier at the beach, you will not be able to complete the mission: he will die in 2 seconds if you do not heal him as you approach him after completing the bonus. There are four basic methods to complete the bonus:
 * You can split up the party and have one group defend the Vizier while the other completes the bonus.
 * A longer approach is to have the entire party defend the Vizier until all waves of white mantle have been eliminated. As long as no one boards the boat, you will then be free to lead the restless spirit to the headstone. To be safe, you can go to the hills once the waves of attackers stop to eliminate any remaining white mantle.
 * The safest but most time-consuming approach is to do the mission and bonus on two separate runs.
 * You can have the whole party quickly complete the bonus, then regroup near where the Vizier apears. Next use AoE spells in the middle of the large group around the Vizier, while having someone heal the Vizier.  If done right, you can kill off the large group and then defend the Vizier as usual.

Undead

 * Fareed the Unworthy
 * Bone Dragon
 * Fariq Earthturner
 * Ghazal the Corrupter
 * Zaim Grimeclaw
 * Lamaan Wickedwail

White Mantle

 * Edgar the Iron Fist
 * Selwin the Fervent
 * Irwyn the Severe

Skill Capture

 * Warrior's Cunning from Fareed the Unworthy (not available before Marhan's Grotto).
 * Primal Echoes from Bone Dragon (Boss) (not available before Copperhammer Mines).
 * Dryder's Defenses from Edgar the Iron Fist (not available before Marhan's Grotto).
 * Divine Intervention from Selwin the Fervent (not available before Copperhammer Mines).
 * Convert Hexes from Selwin the Fervent (not available before Camp Rankor).
 * Draw Conditions from Fariq Earthturner and Selwin the Fervent (not available before Copperhammer Mines).
 * Animate Bone Fiend from Ghazal the Corrupter (not available before the The Forgotten Ones quest at Destiny's Gorge).
 * Barbs from Ghazal the Corrupter (not available before the Camp Rankor).
 * Desecrate Enchantments from Ghazal the Corrupter (not available before the Marhan's Grotto).
 * Mantra of Inscriptions from Zaim Grimeclaw (not available before the Camp Rankor).
 * Signet of Weariness from Zaim Grimeclaw (not available before the Camp Rankor).
 * Guilt from Irwyn the Severe (not available before The Misplaced Sword quest at Heroes' Audience).
 * Conjure Lightning from Lamaan Wickedwail (not available before Camp Rankor).

Additional Notes
The players will be in The Amnoon Oasis at the completion of this mission. This is the only way to reach the Crystal Desert, making this mission one of the few that are absolutely required to get to most of the game. Some players take a short cut, as explained below, from the Temple of the Ages (see Temple article for map). By doing this, they omit the Maguuma Jungle towns and missions. This is not recommended for first-time players, as they will miss significant parts of the story as well as some useful quests.

This mission can be done with a party of 8 despite its limitation of 6. The group must start from Temple of the Ages and make their way south to the mission location. Along the way, the group can stop at Fishermen's Haven to remove DP and to receive new quests.


 * note the party of 8 advantage has been fixed. Now, should a party larger than 6 enter the area, the party is broken up and must be reformed before entering the mission.