Talk:Anthem of Disruption

nice &mdash; Shady Guy   14:54, 8 August 2007 (CDT)
 * nice --Lann 17:14, 9 August 2007 (CDT)

Needs a nerf, since this is an Anthem in Command rather than Leadership the whole party can chain this easily. Causing interrupt on every Attack skill is just nuts. I mean, I thought Wailing Weapon and Warmonger's Weapon were pretty hax until they were properly balanced... (T/C) 17:37, 9 August 2007 (CDT)


 * They were properly balanced? news to me. I still notice that Warmonger's has a longer duration and a shorter recharge even though it's much more powerful than Wailing could ever dream to be --Gimmethegepgun 17:44, 9 August 2007 (CDT)


 * Wailing kills attackers (mostly Sins), Warmonger's kills casters, one costs more Energy...they don't last too long, unlike Vital Weapon for example. Too Energy-intensive to spam onto the entire party even with Wielder's Zeal or something. Yep, it seems balanced to me. Ritspike doesn't use it either. [[Image:Entropy Sig.jpg]] (T/C) 17:48, 9 August 2007 (CDT)


 * SHHH!!! Paragons are already weak in pvp as it is. At least give them some arsenal. The duration and cost without leadership is way to much to be used efficiently without Leadership. In my opinion these new paragon skills are very well done. --Lann 16:05, 13 August 2007 (CDT)
 * It was already nerfed, up from 5/1/10. Considering that a Paragon heavy team could upkeep it quite easily, interrupting practically on demand, it was in need of a nerf, and here it is. --Kale Ironfist 17:24, 13 August 2007 (CDT)

its incredible you can talk about skills needeing nerfs and them coming before the betas have even opened....&mdash; ~ Soqed Hozi ~  17:43, 13 August 2007 (CDT)
 * Rather than go longwinded and possibly forget to give the proper argument, let's just say "Interrupt every few seconds" on pre-nerf values. Oh, and that would be at no cost due to Leadership. Dwarven Battle Stance for Paragons anyone? At the current values, it's not free, is readily interruptible, and takes more effort to chain it. --Kale Ironfist 21:38, 13 August 2007 (CDT)
 * Why would this need a nerf... Its 1 interrupt every 15 secs... [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2 (T/C/RFA) 21:47, 13 August 2007 (CDT)
 * Multiplied by every physical on your team. Imagine 5+ Paragons? Infinitely chained constant interrupts at practically no cost under the old numbers. It was already nerfed, and its effects remain to be seen. --Kale Ironfist 21:57, 13 August 2007 (CDT)
 * I'm pretty sure you're all exaggerating, it's an interrupt only on attack skills, and only one interrupt per person. It can't really be too reliable unless the person has IAS and always has complete knowledge when he has this on them so they he can save his attack skills when he needs to interrupt. Pretty much what I'm saying is that it would take allot of coordination to use, and if it does and it works, then leave it as is, the teams that use it will have earned it. Besides, it's a 2 second cast time chant. Zulu Inuoe 12:19, 16 August 2007 (CDT)

you forget about para rangers with barrage... a full para group could be devastating... they have a rez a fair number of healing spells and with this and barrage a multi person interrupt. 23:42, 16 August 2007 (CDT)
 * Barrage, like any other skill that hits multiple targets, will interrupt only one of them, the first arrow to land. Zulu Inuoe 18:32, 19 August 2007 (CDT)


 * Lol those who think this is powerful must be smoking crack. Up to 5 untimed interrupts? Whoop de doo. Really wetting my pants here. Monks have 0.25 and 0.75 casts on pretty much every spell, fricken power creep. You think anyone on your team will time this interrupt? It will completely randomly hit random person on opposing team, except for paragon who casted this. Also now that chants can be interrupted by like 10 mesmer Power X interrupts, this 2 sec cast chant would get owned by Power X if it starts being used effectively. Seriously get a clue people. And the barrage comment...seriously LOL. --193.77.142.57 13:00, 21 August 2007 (CDT)


 * It is quite powerful if you spam it/"chain" it (as far as chaining this goes)... Or at least, it is presumed to be. I think so too, and it also could come in handy in a spike (Say, Evis (intterupts), Exec strike, Agonizing chop (Intterupts), quite harsh, if you ask me). 84.24.206.123 13:35, 21 August 2007 (CDT)
 * Junk I say. So what if the person getting spiked gets interrupted? Who cares, we have spikes that have the person being spiked knocked down, which is better than just hitting with few interrupts, and if KD doesn't make a kill, why do you think some crap interrupts will? Also Mesmer interrupts -> This junk skill. --Spura 16:14, 22 August 2007 (CDT)

This skill = sucks. It was ok before the nerf, but now it goes with the other para junk skills. Zyber 07:05, 25 August 2007 (CDT)
 * LmAo, No. As soon as i saw this what popped into my mind was "Get the monk!" in stuff like HA. could you imagine being interrupted 8 times and wanting nothing more than to heal your wounds?--Darksyde Never Again 01:25, 31 August 2007 (CDT)
 * Why did you say 8. It only activates off attack skills. --Lann 05:34, 4 September 2007 (CDT)