User:BlueNovember1515

About me
Ah yes, as with interviews, the "talk about yourself" bit is always tricky. I imagine I will fill this in as and when I get round to it. =)

Characters
PVP
 * Offering of Blood
 * Mantra of Recall
 * Enraged Smash
 * Incendiary Arrows
 * Offering of Spirit

PVE
 * Blue November (titles)
 * Anwyn The Welsh
 * Ceri The Welsh
 * Gwideon The Druid
 * Rhodri The Welsh
 * Sharpe Edges
 * Spirit of The Welsh

Trading

 * Sell
 * My Guildwars guru items
 * Lockpicks, 1.3k each
 * Kurzick Keys, 500g each
 * Perf upgrades (Generally have more for sale than is listed anywhere at any one point)


 * Buy
 * Drunkard Items - 100g per point
 * Sugar Items - 100g per point
 * Elite tomes - Mmmm. Best wait till price drops a bit.

Monk's FoW armour savings
Donations welcome xD
 * 22/75 Ecto
 * 3/75 Shards
 * 15/15 Fur
 * 10/10 Feathers
 * 250/500 Dust
 * 100/500 Wood
 * 32/32 Platinum

Economic value of using discounted lockpicks on Normal Mode chests
Credit for the original table code goes to the article on lockpicks. Tables below take into account the reductions in lockpick cost that outpost holders, people who buy from outpost holders, and lucky-title seekers bennifit from. 1200g Lockpicks - Outpost price 1300g Lockpicks - Buying from an outpost holder. (I sell at this price) 1500g Lockpicks - See the original article 894g Lockpicks - 1200g minus the percieved value of (un)lucky points gained 994g Lockpicks - 1300g minus the percieved value of (un)lucky points gained 1194g Lockpicks - 1500g minus the percieved value of (un)lucky points gained

Lockpicks 1300g - Buying from an outpost holder
Note that using lockpicks also contributes to Lucky and Unlucky title, so there is an added incentive to using them over keys which give slightly better value per use. The monetary value of this Lucky/Unlucky title contribution has not been factored into the above tables. The value of a lockpick with lucky+unlucky points obtained from it added in is approximately 305.6gold's worth of playing 9 Rings. If you are interested in working on your Lucky / Unlucky titles, you should factor this into your break-point consideration. We can incorporate this into the tables by setting the "percieved key value" to (Original cost - 305.6g). This is because for each key you use you are either contributing to lucky or unlucky points.

Edit, Important Note:The following section is slightly off. The 305.6 value comes from (250lucky pts)x(0.886gold per lucky point)x(retention rate in decimals) + (25unlucky points)x(12.6gold per unlucky point)x(1.0-retention rate in decimals). (Ty Sirocco) I neglected to consider the varying retention rate. Not easy (impossible?) to incorporate into the below tables where retention rate is an unknown. Meh. Will think about it later. Coursework first. xD

Lockpicks 1194.4g - 1.5k keys, want lucky titles
1 This is the bonus given to your chance of not breaking the lock pick when using on a particular tier of normal mode chests. Use the lockpick survival chance table below to calculate your chance.

Lockpick uses required for Lucky title to become cost-effective
The above tables are far more useful imho, but many people are asked me for these, so here they are:

Lockpicks 1200g
I don't see the logic in crunching the numbers for the 894.4 etc lockpicks; if you want the titles anyway, you're not interested in how fianancially viable it is to get them. If some disagrees, please write on my talk page and I'll make the tables anyway.

Lockpick uses required for Treasure Hunter title to become cost-effective
(Work in progress)

o0. This is a little more fun. You need to take into account previous levels, unlike in lucky. (In lucky you just work on the lucky title until you consider it cost effective then start opening chests, whereas in Chest hunter this is not possible).

Lock pick survival chance
Bold numbers highlight situations where it would not be economical to use discounted lockpicks on 600g chests. Ie, if you have some combination of the two titles that brings you to a non-bold number, you should use lockpicks instead of the 600g keys for that area, as there it will be cheaper in the long run. Example:
 * Bob has r4 lucky and r1 chest. This boosts his survial chance to 21%.
 * Looking at the table for discount locks, Bob sees that he only needs a 20% survival chance boost to use lockpicks on any 600g chest
 * Bob happily uses up any 600g keys he may have lying around, then only use lockpicks from then on.

Reasoning: Work in progress

Interesting GWG articles
Extensive lockpick guide. Similar idea to what I have above, but more scary and detailed. Will try to wikify at a later date.

Why Nuking Sucks Kiting and Damage Mitigation Through Movement How Deep Wound Works Modifier Stacking and You Killing Lich in Abaddon's Killing Shiro in Sunjiang Shamelessly stolen from User:Savio's page.

Interesting Gwiki pages
Aftercast Casting Symbols Skill animation