User:InsomniacViper

Thoughts
I wish Heroes had a "free will mode" of sorts. Now they always, always attack your target unless you frantically call other targets, which is blatantly annoying if you have a slow weapon, or a combo that is more than two button presses long.

That is the gist of my current Hammer build. It's great at keeping a foe KDed, and dealing a ton of damage when it is (3 Renewings per KD when under IAS, with 90-130 damage per hit). However, because my whole party wails on my target anyways, it's just not worth it most of the time; throwing two Renewings on a target is just overkill. A free will mode would allow at least my heroes to pick off other targets.

It's not just beneficial for my cheap Hammer War, however. Pressure, or spread damage, is always harder to monk against, especially when you focus in Healing instead of Prot and Heal. This would make overpowering those drat Monks easier, since they have to switch targets, and your damage output is higher (less wasted potential due to fizzles and stupid decisions). Additionally, it would make interrupting and harassing heroes stronger, because they can choose what to throw their Clumsiness on. Rather than tossing it against a brick wall/an Elementalist, they can target the sturdy Warrior you chose to ignore for the time being. Your BHA ranger can now finally opt to ignore that Mesmer you so desperately want to kill, and instead keep the Ele shut down.

It won't be flawless, and heroes would probably still make some questionable decisions (Signet of Clumsiness is not worth it against Elementalists, Gwen), but it's opt-in anyways. Calling should still focus their attention on a specific target, however.

Random stuff.