Talk:Assault on Beknur Harbor

This quest is more like a micro-mission: when you are ready you get zoned to an explorable area of the village. You have a minute to cast your preps skills before the gate opens. When you kill the last foe you have 30 seconds to pick up your treasure before getting zoned back to the village proper. That's often not enough time so don't hesitate to pick up some treasure between assault waves. If you see some gold or purple items don't hesitate to pick them up as the battle rages, as there is a fair chance you'll die and won't get the chance later.

You can complete the quest and when back in town abandon it; then you can get the quest again and do it again. The 'anti-farming' GW code will probably kick in (resulting in far less drops) if you do it too often in a row.

At first I thought this a good place for farming, but the treasure drops aren't that great. With a party of 8 I received an average gold payout of about 125 (each), plus perhaps another 60 in sold items; saveable items altogether of about 1 item and 3 weak inscriptions or insignias.

Strategy: I believe the key to beating this quest is fire nuking: the foes bunch up at the gate making all those AoE fire skills all the more useful. Another key is to keep the casters in the back safe. Lining up live players across the gate entrance may work, as might insuring there is always some sort of DoT skill (like Bed of Coals) running at the entrance; encouraging foes to retreat often. Another trick may be to post the casters way in the back, and releasing them only when a wave of foes have aggroed the Warriors and Paragon's at the gate. - OYE

To the guy who did it with a MM hero: Yes, well those of us who don't have Prophecies don't have access to a Necromancer that early. Shido 17:52, 8 December 2006 (CST)
 * Further, being that they claim to be a level 13 Paragon primary, they've paid for/begged runs through the game to get to Lion's Arch to get Olias as a hero... why do people buy games that they don't want to actually play?  BTW, this quest is not too difficult, if like any quest, well prepared for and approached carefully and strategically (I have done it with level 15 Monk, and heroes/henchies.  I'm not the greatest player in the game so it can't really be "impossible")


 * Eh, I found this to be extremely easy as a level 18 ele with level 18 heros. I just set my hero up as the SF build and I used the same basic skills without SF and pretty much destroyed anything that came through the gate with meteor showers, SF, Fire Storms, Rodogorts and all that good area fire stuff. Nobody died or even came close to death. All hench/heros. Not too difficult for eles anyways. :) I had my ele, hero ele, and hench eles plus koss and dunkoro and hench monk. Gandorf


 * Well, I just made all heros Ele secondary and equipped Shockwave... With a dervish you can easily tank by using Stoneflesh Aura + Mystic reg. (unlocked at Great temple of B.) etc. 81.232.46.245 21:11, 19 January 2007 (CST)

Glug Klugg Glug Klugg is the Boss for this quest, appearing in the final group of the final wave. //Yamagawa

How to solve it as lvl19 MM
As a Minion Master, this quest is ridiculously easy. I used a basic MM build with 12+1+2 in Death Magic and 11+1 in Soul Reaping. I had 11 points left which I didn't use, so I guess this may be do-able with a lvl18 MM, too. Sole minion skills were Shambling Horror and Bone Fiend, BotM to keep them healthy and Rotting Flesh / Deathly Swarm when the minions were doing well enough on their own.

Heroes were Tahlkora (16) and Dunkoro (18) both with the default gear and healing/favour maxed as far as possible and the remaining points put in Protection -- I'd wager any decent healer built would work, but I gave them both Mend Ailment and Purge Conditions to get rid of the Disease these pesky blighters cast whenever they get the chance. The third hero slot was filled by Acolyte Sousuke (18) as fire ele, though any nuker should work.

My first attempt was to run outside and kill the nearby group of skales to build up my army of the undead, but that attempt failed horribly as I was quickly overwhelmed by the flanking group of blighters and everything went downhill from there.

My second and final attempt was the opposite strategy: waiting inside the base right behind the two guards at the gate. This time the blighters waited for the first group to die before storming in, so I had enough time to get my meatshield up and running before the next waves hit. The important part is not to be dragged too far out by the minions which will just run at whatever attacks.

Every odd wave consists of low-level skales which are easily taken out by the minions and the ele's AoE damage (Fire Storm works just as well as anything else). If you have run low on minions and are facing one of the higher-level waves (13-15ish skales) or anything with blighters in it, be sure to cast Rotting Flesh and Deathly Swarm once or twice to speed up the initial deaths, then start casting minion spells as Soul Reaping kicks in.

Just one minor notice: The time between the waves is not enough to collect all the loot, neither is the 30-second warning after the last wave. Don't bother picking up the loot before the last wave hits or you won't have enough time to patch up your minions in between. As this is actually a mini-mission, though, you get the usual "Unclaimed Items" dialogue once you have been returned to the outpost.

I'm more of a casual gamer (e.g. I never attempted farming) and my character's gear was pretty average, so I'm sure this is not particularly exceptional. This should prove it's quite possible to beat the mission solo with three heroes (i.e. 4 people total), though. --91.0.68.137 23:49, 30 December 2006 (CST)