User:Shadowlance13774

Sehren Valorous


Profession: Ritualist / Necromancer

Recent accomplishments: Completed/Filled every monument in Hall of Monuments Eternal Conqueror of Sorrow's Furnace Secret Agent I'm Very Important Not Too Shabby Legendary Vanquisher Legendary Guardian Slayer of All Legendary Delver Legendary Spearmarshal

Current goal: Legendary Skill Hunter

Favorite weapon: Destroyer Staff

Armor Sets Displayed in Hall of Monuments: Elite Imperial Ancient Elite Exotic Asuran Elite Kurzick

Blackloch Lightbane


Profession: Warrior / Necromancer

Recent accomplishments: Protector of Elona Protector of Cantha Protector of Tyria

Current goal: Not Too Shabby

Favorite weapons: Chaos Axe / Shon's Reaver / Murakai's Reaver

Orion Templar


Profession: Ranger / Paragon

Pet: Darkclaw (Melandru's Stalker)

Recent accomplishment: Eye of the North

Current goal: Savior of the Kurzicks

Favorite weapon: Mursaat Spear

Ricter Sanjane


Profession: Elementalist / Mesmer

Recent accomplishment: Ascend

Current goal: Eye of the North

Favorite weapon: Mursaat Staff

Chenmol Bladestorm


Profession: Assassin / Warrior

Recent accomplishment: Sunjiang District

Current goal: Factions campaign

Favorite weapon: Hidesplitter's Daggers

Berek Vindar


Profession: Dervish / Paragon

Recent accomplishment: (None)

Current goal: Level 20

Favorite weapon: (None)

Erikhan Valorous


Profession: PvP Warrior / Necromancer

Recent accomplishment: Rank 1020 in Hero Battles

Current goal: Rank in top 1000 in Hero Battles

Favorite weapon: Any axe will do

My Guild Wars Wishlist

 * Allow more heroes to be used at once - I would like to have seven heroes to join my character in the party - this would not even require more flags - have the existing party flag control the last four heroes, but just add more icons to the inventory and skills windows
 * While we wait for more heroes to be allowed simultaneously, add/allow henchmen to all areas where they currently do not exist - I'm sure I'm not the only person whose RL schedule makes gaming come in small windows of time and I must go AFK frequently - I mostly can play with heroes/henchmen only - I would like to enjoy the game content from the Fissure of Woe, Domain of Anguish, etc.
 * Buff Shelter - in PvE the skill is currently not viable in most Hard Mode situations
 * Buff Rejuvenation - the health gain is spread thin and is over time - it is simply not worth the current high casting time and recharge - either the spirit level needs to go even higher, or else the casting time and recharge need to come down
 * Make Spawning Power a bit more powerful - it is not currently powerful enough to make a primary Ritualist clearly better at being a Ritualist as compared to a secondary Ritualist (asside from Rune bonuses)
 * Improve hero/henchmen AI to not retreat when your character needs to kite away from an attacker - in tandem add a "retreat" function that can be bound to a hotkey - this would allow you to call a target which would engage your heroes/henchmen to attack - they would remain engaged until either all foes within aggro were defeated, or until you pressed the "retreat" key - when you press the "retreat" key, heroes/henchmen would know that you are not kiting, but retreating and would immediately follow you
 * Add more variety to Hero Battles, including 6v6 and 8v8 battles, and some other forms of battles besides the current shrine capping 20-kills game
 * Improve hero AI for Cautery Signet so they do not use it if they are the only one suffering from a condition - the current AI is particularly annoying when the hero also uses Aggressive Refrain and will use Cautery Signet to simply remove their own Cracked Armor
 * Improve hero AI for "It's just a flesh wound." A hero will not use it consistently when he has sufficient energy and party members are suffering from conditions. A hero will use this skill, but not as often or as consistently as would be expected.
 * Add an outpost to Sacnoth Valley
 * Undo/Rollback the Thursday, August 21, 2008 AI changes - there are a lot of problems with the AI after this change