User:Flameseeker Mage

'''I've been using GuildWiki for quite a while, mostly looking about missions, quests and builds. Also I've started my own builds, I want to publish them... but I'm too lazy to do it myself (or I don't know how to do it) :P So I'm gonna use this user page to put on some of my own ideas, and if you publish them, please put a mention of my name somewhere ^^ pretty please.

My first good idea for a build is one for Necromancers, using mainly Curses (due to the on 5-6th of April the recharge times and energy costs of some spells have been modified, but it shouldn't do much harm). I started using it in RA and had 21 consecutive wins with it (was it just luck? :P who can tell). I saw it in GvGs and I feel sorry I didn't publish it earlier. Some other people might want it :D

N/any Reaper's Curse

Here's the skill set:

Reaper's Mark + Faintheartedness + Parasitic Bond + Reckless Haste + Price of Failure + 3 optional skills

The optional skills are:

- Glyph of Lesser Energy in GvGs - in this case you'll have to turn your secondary profession to Elementalist;

- Resurrection Signet in RA, TA;

- Enchantment removal like Rend Enchantments, Rip Enchantment, etc.;

- Desecrate Enchantments for damage in AB or Signet of Lost Souls if you think the energy might run low and for healing;

Attributes: 12+2 Curses, 12+2 Soul Reaping

Weapons: curses staff, +5 energy, +30 hp, HCT20%Curse spells

Armor : Tormentor's or any other.

Usage:

- Cast Reaper's Mark, Faintheartedness and Parasitic Bond to cause -9 health degeneration for a long time; spam the last one to get some healing. Both Reaper's Mark and Parasitic Bond end if you die.

- Reckless Haste then Price of Failure on professions that relay mostly on attacks, but beware of rangers that might interrupt your hexes (it takes 2 sec to cast for each of them); these make your foes miss most of the times and take damage for it.

- Remove vital enchantments with one of the optional spells.

- Cover all your hexes with Parasitic Bond;

Counters:

- Daze, Backfire, Diversion, interrupts... any spell caster's counters;

- Massive hex removal;

This is my second build, for assassins. I've found it very effective against spell casters and other assassins, but dealing with warriors might be troublesome if you're alone. In a 1vs 1 battle with a monk, you'll be most probably the winner. I've taken 3 skills from another build, A/any Impaler, but that shouldn't matter much, right ? :P

A/Mo Shrouded Impaler

Here's the skill set :

Shroud of Silence + Black Spider Strike + Nine tail strike + Impale + Signet of Toxic Shock + Siphon Speed + Disrupting Dagger + Resurrection Signet

Attributes : 6+1 Critical Strikes, 12+1 Dagger Mastery, 11+1+3 Deadly Arts, 2 Healing Prayers

Armour : any amour that gives extra energy.

Weapons : Sundering/Vampiric Daggers of Fortitude.

Variants:

- Replace Nine Tail Strike with Death Blossom; if so, avoid rangers that might use stances to block your attacks.

- In AB, replace Resurrection signet with Restful Breeze and put 2 points into Healing Prayers;

Usage:

- Target a single monk, busy with healing and sneak behind... Ugh. Use Shroud of Silence, than Black Spider Strike, Nine Tail Strike, followed by Impale and Signet of Toxic Shock. If it gets no healing, the chain of skills will kill. I wouldn't worry about them kiting, only two attacks need to hit, but if you do, put Siphon Speed before using the chain. You can kill any spell caster.

- While Shroud of Silence is recharging, use Siphon speed as the main hex and Disrupting Dagger to interrupt healing skills.

Counters:

- A large group of elementalists you've just pissed off... You should know that it happens often in Alliance Battles :P RUN FOR YOUR LIFE!!!!!;

-Blind;

- Hex Breaker (that's why you need to put Siphon Speed first), Diversion, hex and condition removal (beware of Holy Veil + Contemplation of Purity);

Notes:

- standard melee counters don't quite work, simply because you only have 2 attack skills, but a well-placed blind or stance can ruin the attack chain;

- the whole skill chain costs 25-30 energy, so if you plan to attack a full-health target, be sure you got that amount.

My advice on this one... Have fun! --Flameseeker Mage 04:36, 9 April 2007 (CDT)