Talk:Wild Blow

I made some tests and it seems that Wild Blow actually inflict more damage than other critical hits. On the Isle of the Nameless I attacked the suits of Armor and Wild Blows always inflicted more damage than my other hits (even when they looked like crits). Also I tried on the Master of Survival - when he is running every attack should be a crit and still Wild Blow did inflict more damage. Can anyone offer some explanation for this?


 * Wild Blow is an attack skill and as such it will get the armor penetration bonus from your Strength attribute, which isn't applied to regular attacks. Lower your Strength to zero and try again... ;) --Eightyfour-onesevenfive 01:28, 18 February 2006 (CST)

Ending a stance
I found out that when you try to use wild blow to end a stance, the stance is still effective while you attacking with wild blow. I learn that from fighting with Glint and her skin stance (forgot the name) which cost like 100 damage when people try to attack her.


 * What exactly do you mean? Wild Blow does not end a stance until after it hits the target. During the animation until the hit finally lands, yes, the stance is still active. :D --Gares Redstorm 04:07, 25 February 2006 (CST)


 * I think Rubato meant that the effect of the stance itself will be felt by the attacker. This is kind of rare, though, as most stances trigger effects only on block or evade, which Wild Blow counters. For instance, Wild Blow will not get the blowback damage from Gladiator's Defense. Glint's Jagged Crystal Skin is probably the only stance where this is relevant. 04:11, 25 February 2006 (CST)