User:Entropy/NFT

The Norn Fighting Tournament

This page contains info on working strategies to win the Tournament, as well as an incomplete but improving list of all the many builds that work against Magni, however, because the other foes are randomized not every build is 100% guaranteed to win. Because of this, if you post a winning build, please also try to note the other foes you fought on the way.

Since this is a 1v1 battle (most times), remember that skills like Ebon Dust Aura, Broad Head Arrow, "You're All Alone!", Iron Mist, etc. become much more viable and useful. Also, see Doppleganger. While that battle is a bit different, the concept opossible opponents and their builds. Please feel free to edit this page, one person alone is not enough to finish this database!

=Post Your Successful Build= There aref 1v1 is the same. Many strategies that work well there, work well here too.

Working build (note: will not beat Argo or Mhenlo) W/R Tactics War (derived from anti-melee farming builds)

Max out Tactics, put the rest in Swordsmanship and Strength. Very easy to kill Bison, and works well against most foes in the tournament, if you're patient.Anikulapo 07:59, 25 August 2007 (CDT)

Working build for Norn Fighting tournament. Mo/N or N/Mo (derived from 55 Hp monk)

Important Notes: - Cynn: interupt Glyph of restoration - Xandra: Do not attack on Vengful weapon - Mhelonni: Interupupt her avatar. - Danika Brutus and sheena: Put Sv on one of the wallows, Use you move like a dwarf on danika when she heals. Keep healing breeze up - Devona: Take out one of her heals, taking down either one will be enough to kill her. - Norgu and Kahmu: Cover protective spirit. - Nika: interupt her Expose Defenses, if you miss it run for your life. - Mhenlo: Leave mending put SV, he will kill himself with 2 wands. - Magni the Bison: Keep his purge signet down, use it enough so when u get knocked down u always have plenty of time before it ends. -Argo: Interupt stoneflesh aura or earth atunement so his mystic regen heals less. - Warmaster Tydus: Watch out for interupts, you might want to knockdown him if u realy need your next skill to go good (eg. healing breeze). Energy can be a problem. -Razah and more oponents that can give u more then 4 hp degen: Keep Healing Breeze up, for the others leave it to save energy. -Old Mac and Joe: If ur good at it dodge broad head arrow wich should be easy, otherwise criple Joe and run to the other side, and SV Mac, when Joe catches up criple him again and switch the side of the arena, if he 's to much in the middle dodging broad head will be easy. You also just can interupt it. -Orion: Or interuupt mark of rotgort or use healing breeze. -The Great Zehtuka: interupt his traps by wanding, if he uses whirling just let him start laying a trap and take a faw steps back, hee 'll eventualy start hitting you with his sword. -The others go down by just putting spoil victor and waiting (i didn 't test the ghostly hero yet Badbybirth 12:49, 26 August 2007 (CDT)

Spirit Spammer on Rit Secondary Keeping the following page updated: Spirit Spammer for Norn Tourney Channeling Magic 12, Communing 10

This build is a build that requires Ritualist secondary...doesn't need rit runes. This build has worked on all opponents I've faced so far including Bison. Basic strategy is plant your spirits just outside agro range then hit the target with painful bond and starting attack them (use a ranged weapon)...the spirits will do most of the work. The build only works on High Energy Professions. Ya need high energy to put down all the spirits, using a staff for extra energy might work. I used in on a ranger by putting the rest of the attribute points into Expertise since it will affect the binding rituals (spirits). You can play around with it and substitute some skills if you don't have Nightfall or don't have high Sunspear Rank (for Vampirism). Basically...lots of damage dealing spirits...combined with painful bond = quick death for most opponents. The only opponents that will give you trouble are those that heal themselves quickly or have a ton of health (Magni). I will be creating a page in my userspace for this build.--Thor79••Talk 16:43, 25 August 2007 (CDT)
 * This hasn't been tested on absolutely all of the opponents but it's worked on: Alesia, Cynn, Devona, Danika, Eve, Gwen, Kahmu, Kilroy, Kisai, Koss, Little Thom, Lo Sha, Lukas, Magni, Melonni, Mhenlo, Morghan, Nika, Norgu, Orion, Panaku, Razah, Sologon, Talon Silverwing, The Great Zehtuka, Vekk, Warmaster Tydus, Xandra, and Zho.

Modified Cripshot, R/any

Expertise 12, Marksmanship 11, Wilderness Survival 12

This build is similar to the ever-popular PvP Cripshot build, with slight modifications. Instead of using Apply Poison, I used Poison Tip Signet. This is due to the fact that battles are "1v1" so you're not "spreading" degen. This also meant I could use Barbed Arrows as a preparation, since you can use it before the match. Anyway, how to use the build:
 * Set a Spirit of Favorable Winds inside the area where you start, so it won't be attacked.
 * If your enemy has to advance to melee range, then set a Dust Trap before you start attacking. Wait to regain Energy.
 * Use Poison Tip Signet -> Barbed Arrows -> Crippling Shot, and Distracting Shot when needed.
 * For foes that don't move such as casters, you can try to use Natural Stride to get into close range and then use Dust Trap. This is a bit risky, though.
 * Kite and heal if necessary by Crippling with Cripshot, and then kiting with Natural Stride and healing through Troll Unguent.
 * Note that this build deals enough damage through degen, and has enough defensive capabilities, to kill most foes through attrition alone. This means that against foes like Eve (who can be beat) the battle will be long but you will win eventually. Be patient.

This build has worked on: Little Thom, Panaku, Lukas, Nika, Devona, Eve, Xandra, Kahmu, Zho, Koss, Cynn, Gwen, Ghostly Hero, Kisai, Lo Sha, Morgahn, Norgu, Orion, Razah, Sogolon, Talon Silverwing, The Great Zehtuka, Vekk, Warmaster Tydus, and Magni the Bison.

Foes that heal through regen only are tough to beat with this build. It can sometimes win against Melonni, but good reflexes are needed - both Avatar of Dwayna and Veil of Thorns need to be interrupted. The same applies for Alesia - a player must be able to interrupt Healing Breeze for any chance at a win, and that is only after Healing Hands wears off too.

Any others may or may not be beatable, based on luck!

this build is the simple oath shot spirit spammer with a few modifications. carries spirits for every situation.
 * before battle cast your spirits from left to right just outside of the enemies agro
 * call whirling defense and pull with oathshot
 * heal with tsungrai as needed.

this build has worked on: Everyone

Something for all Warriors: A variant of Anikulapos' above build, created independently by my alliance leader.

Undying Stance. R/W. Expertise 11+1+2, Marksmanship 12+2, Wilderness Survival 6+1. Elemental Recurve Bow.

Interrupt Magni's Bear Form with Savage Shot, disable Irresistible Blow with Distracting Shot, and use the KD from "You Move Like a Dwarf!" in combination with "On Your Knees!" to repeatedly recharge Lightning Reflexes, while Poison and Bleeding eat away at him. Use Prepared Shot to maintain Energy. This build sports multiple interrupts, Poison, Bleeding, instant Knockdown + Cripple, continuous IAS and blocking capability, and virtually unlimited Energy. Headmaster Vhang is the only non-Magni opponent that is a consistent problem due to his Blinding Flash. Eve can also be dangerous if you fail to interrupt her anti-attack hexes. All others will fall easily. Arshay Duskbrow 01:47, 28 August 2007 (CDT)

Dual Attunement Air Elementalist, Air Magic 12+1+3, Energy Storage 12+x. A Skybringer is handy.

A standard Air build focussing on killing quickly. Before you aggro, cast your Enchantments. AoR is there as a cover, and for sealf-heal against a random hit from Magni. This build worked against most opponents. For Danika: Wear her out a bit, and when she gets BR'd b Brutus, spike Sheena with L Hammer, L Orb. For Magni: Begin with Enchantments and such. Open your attack chain with Blinding Flash. He will immediatly remove it, but that won't matter. Once he is in melee range, your Blinding Flash should be recharged, and thus he won't score a hit. If your Flash is recharged, count to 4 and recast. If you see him casting Purge Signet, or know it's about to come, time a Flash so he had just casted Purge Signet, and is blinded again. If he manages to score a hit, just keep casting, the wounds will heal due to AoR.

Personal favorite -- 55 Necrosis/SV
For a 55/105 Mo/N (probably a N/Mo, too), this works about 95% of the time.

For more information on using this build against EVERY FOE and some general tips, I made a very long, very pretty build page: User:The_Goron/Builds/SV_Invincimonk_Against_Magni

Your page helped immensely, Entropy :P Feedback is appreciated! The Goron 02:35, 1 September 2007 (CDT)

=Know Thine Enemy=

Magni the Bison
L28 W/Mo Hammer Warrior

Strategy: Blind, Cripple + degen. Has no self-heal and breaks aggro fairly easily, exploit this. Things like Mist Form and Shadow Form are also totally viable.

Notes: Bear Form gives a huge Health bonus and causes Magni to deal 25% more damage. It has a huge cooldown time of 120 seconds, so interrupting it makes the battle much easier.

Alesia
L20 Mo/W Mowwa?

Strategy: None needed, pathetic melee-monk build...

Notes: Alesia is finally "Tank Girl", lol?

Argo
L20 E/D Terra-Tank

Strategy: Stoneflesh Aura and Sliver Armor are your only real threats. Low overall damage output, selfheal is not very effective. Daze works great. And remember not to stand around in Sandstorm or the Argo's Cry meteors.

Notes: Argo is a Fire Nuker as a hench or NPC. Argo's Cry is a Monster skill that has a similar effect to Meteor Shower.

Cynn
L20 E/? PBAoE Fire Nuker

Strategy: Snare or Cripple, since Cynn must get to close range. Or Daze. Because of Aftercast, melee characters should still be fine.

Danika, Brutus, and Sheena
L20 Mo/? Healer, L10 N/? Necromancers

Strategy: If you can deal heavy damage in a single packet (eg. a Nuker), then simply blast one of the Wallows to win the match. Otherwise, attacking Danika directly works fine - she is a straight Healing instead of Prot monk, so it should be easy to overpower her. In any case, once any of the three are dead you win. Note, she will automatically advance to the center of the ring even if not aggroed, so be cautious.

Devona
L20 W/A Defensive Hammer

Strategy: Most typical anti-melee stuff works fine, but the addition of the Assassin secondary skills makes Devona a bit more resilient than usual. Watch out for Backbreaker if you're playing a DPS or degen build...otherwise, she is usually dead before gaining 10 Adrenaline.

Because of her 2 self-heals and low attack rate, a 55 Spoil Victor necro might have trouble defeating her. Put some points into Curses and bring Insidious Parasite to maximize the damage Devona takes from each of her few attacks.

Eve
L20 N/Me SS Necromancer

Strategy: She's set up as anti-melee for the most part, and will completely decimate anyone with a high attack speed and lack of hex removal. Her hexes do minimal damage and degeneration on their own though, so any caster should have little trouble. Waiting until she runs low on energy can work as well, if melee is your main source of damage; her damage is entirely based on your actions, so simply sitting still and healing will cause her spells to be wasted.

Ghostly Hero
L20 W/R (probably) Guild Lord build

Strategy: Doesn't deal much damage. Strafe to avoid his arrows. Should not be a problem for anyone, especially if you carry anti-melee stuff. Note that the usage of an Axe or Bow depends on how close you get to him, just like with the Doppleganger.

Notes: He is non-fleshy, and unaffected by Bleeding and Poison. But, is he "Undead" or affected by "Deathbane" mod?

Gwen
L20 Me/? Blind and Pressure

Strategy: If you're a weapons user, you had better carry Condition removal or have good interrupt reflexes. Otherwise, Signet of Midnight will keep you permanently Blinded. Alternatively, use Snare or Cripple - Signet of Midnight is touch range. Gwen is no threat at all to caster foes.

Notes: Unfinished, cant remember rest of skills

Palawa Joko and 2 Joko's minions
L20 N/? Unknown, L10 ?/? Unknown

Strategy: Killing a Minion ends the match, so kill one of them and ignore Joko.

Notes: Have yet to encounter in combat, don't know build.

Headmaster Vhang
L20 E/D Aeromancer

Strategy: If you use a weapon, bring some way to counter Blind as you'll probably not be able to interrupt Blinding Flash without Daze or similar. Otherwise, no challenge at all. Though his skillset can do considerable damage in human hands, Vhang seems to either have very poor caster AI or a lower than usual rank in Air Magic.

Kahmu
L20 D/? Avatar of Balthazar

Strategy: He's pretty vulnerable without his Form and it is easy to Interrupt. If for some reason you can't take an Interrupt, then take anti-melee. He has no serious self-heal so you can do degen and stuff too.

Notes: Kahmu will be automatically recruited as a Hero if you beat him.

Kilroy
L20 W/Mo Leeroy Jenkins!

Strategy: Kilroy is your typical "Wammo" build, but the addition of his special Shout makes him a bit deadly. However, since he has Frenzy and Healing Signet, you should still have plenty of opportunities to kill him. Healing Hands works best against multiple low-damage hits, so try to cast Spells or use Attack Skills whenever possible instead of regular auto-attacks and wanding.

Notes: It's been theorized that Kilroy was originally designed to mimic the "Leeroy Jenkins" phenomenon, with his quest in Sorrow's Furnace. This just makes the connection more clear.

Kisai
L20 E/? Aeromancer

Strategy: The only skill that is a bit dangerous is Glimmering Mark for weapons-users, make sure to bring a Hex removal or Interrupt it. Daze and anti-caster works fine.

Koss
L20 W/E Shock Axe

Strategy: Koss runs the ever-popular PvP build, Shock Axe. He is somewhat dangerous to Weapons users and builds that rely on slow kills through degen. Any typical anti-melee, such as Snare, Cripple, Blind, etc. should still work though.

Little Thom
L20 W/E Hamstorm

Strategy: Little Thom always seems to start off fights with GoLE -> BoF -> FS. Take advantage of this with your own AoE or just simple kiting. Hamstorm is a weak build in all cases so there should be no problems.

Lo Sha
L20 Me/? Unknown

Strategy: Lo Sha deals almost all his damage through degen, and normal Hex removal is useless due to all his many Hexes. However, if you just focus on a high damage output you should be able to kill him before he kills you.

Notes: May be a Me/N Recurring Soul Barbs, confirmation needed.

Lukas
L20 W/? Tanker

Strategy: Lukas is slightly annoying with all his Blocking skills, but lacks consistent damage output or strong self-heal. Unblockable skills will circumvent his defenses, and blinding him or blocking his attacks will make it hard for him to charge adrenaline. Also, since Riposte and Deadly Riposte only work if you attack in melee, Warriors might consider switching to a Wand to gain Adrenaline and then going back to their other weapon. Casters and ranged attackers should have no problems whatsoever.

Melonni
L20 D/? Avatar of Dwayna

Strategy: Extremely resilient with the Avatar and AoS+VoT combo. Make sure to interrupt at least one of these or you're unlikely to win. Alternatively, use Lifesteal.

Notes: Probably has the same skills as Kahmu but with the different Avatar, could not confirm because she killed me...stupid Armor of Sanctity reducing Trap damage to 0...

Mhenlo
L20 Mo/? 55

Strategy: Facing a 55 in solo combat is a daunting task for the unprepared. You could try E-Denial, Enchant stripping (try Gaze of Contempt), or some other build that doesn't need to attack Mhenlo and thus won't let him 55 effectively. On the other hand, since Shield of Judgment is his only real damage, you can just wait for it to wear off before attacking. Lifesteal also works wonders - a single usage of Vampiric Gaze, Vampiric Assault, Vampiric Touch, etc. works wonders.

There is some debate as to whether Mhenlo even uses Prot Spirit or not, or even if maybe he has Protective Bond. People who have fought Mhenlo in long battles have not observed him to use the spell; others have had their damage reduced to 5, implying an inherent Prot Spirit effect. Sometimes, right at the start of battle he already seems to have Prot Spirit up; other times, he can be killed in one or two hits easily. Protective Bond can be kept up indefinitely but Protective Spirit cannot. It has also been speculated that perhaps Mhenlo has a special Monster Skill, like Argo's Cry, that gives him permanent Prot Spirit effects with no downtime. Further testing is needed to resolve this mystery.

There have even been rumors of Mhenlo having a Ranger secondary, but this has not been proved by any means yet.

Morgahn
L20 P/R Degen

Strategy: Morgahn can deal out many Conditions, most noteworthy is Deep Wound. However, it is mostly a degen-type build with no IAS or other strong attack skills. Just try to out-damage him, or perhaps take Blocking or anti-weapons stuff. Troll Unguent is also a questionable self-heal for him, so if you brought your own you can probably out-last Morgahn anyways.

Nika
L20 A/? Basic Azn

Strategy: Don't rely too much on Blocking or Kiting. Alternatively, Nika's combo is not too hard to disrupt with a quick Hex removal. Cripple and Snares work well too.

Norgu
L20 Me/? Generic Mesmer

Strategy: Most of Norgu's damage comes from Empathy or Backfire. You can remove those Hexes or Interrupt them as they have long casting times. With only Ether Feast, Norgu's self-healing is limited. If you don't attack or cast at Norgu, he can barely damage you. If you have a self-heal you can simply out-last him in attrition.

Old Mac and Joe
L20 W/? and L? R/?

Strategy: Joe's BHA spells trouble for casters. However, with a bit of luck it can easily be avoided by strafing. Take out either Joe or Mac to win the match - which one you choose should depend on your build.

Orion
L20 E/? Fire DPS

Strategy: None needed. Even a DPS/degen build should be able to out-damage Orion, since he has no self-heal. Since he spams Flare continuously, Backfire and such works exceedingly well. Even removing Mark of Rodgort renders him almost powerless.

Panaku
L20 A/? Moebius-Blossom Spammer

Strategy: Unlike the usual Panaku, this version doesn't have a Shadow Step. His skills make a fairly strong offensive combo, so it might be a good idea to use Blocking, Blind, kite, etc. Plague Touch can ruin Panaku's day, too.

Notes: Panaku is Luxon. However, Moebius Strike can only be gotten on the Kurzick side, and only after The Eternal Grove. This is inconsistent. It would make more sense if Panaku and Nika switched builds.

Razah
L20 Rt/? Spirit Spammer

Strategy: None needed. Razah doesn't start summoning his Spirits until you actually get into aggro range. This leaves him extremely vulnerable to just about anything. His only possibly threatening skill is Doom, but it tops out at 130 damage anyways.

Notes: Probably has more Spirits, but very dangerous to stick around and check for them.

Sogolon
L20 P/W Defensive Spear

Strategy: Paras and Rangers should beware of Shields Up, otherwise, not a challenge. No decent self-heal, Empathy and such kill quick.

Notes: Has more skills but can't remember.

Talon Silverwing
L20 W/? Sword warrior

Strategy: Relies heavily on Adrenal skills for damage, so consider something like Soothing Images. Interrupt Healing Signet and you should be fine. Overall damage isn't too high in any case.

Notes: Has more skills but can't remember.

The Great Zehtuka
L20 R/Me Fragility Trapper

Strategy: Just attack him for an easy kill...even a Wanding Monk could kill Zehtuka. Does not seem to activate Whirling Defense very often, and Trapper's Speed will cancel it anyways. It is easy enough to just kite away...the arena is large enough that Zehtuka can use all his traps without you setting off even one of them.

Vekk
L20 E/? Water Spiker

Strategy: Damage output is moderate but shouldn't be a problem for most builds. Doesn't seem to have a self-heal either. Anything like Backfire makes a quick kill.

Warmaster Tydus
L20 R/? Burning Arrow

Strategy: Tydus hits fairly hard, causes many Conditions, and interrupts like mad. However, any sort of defensive Stance or stuff should cripple his offense, and Troll Unguent alone shouldn't be able to out-heal you. Tydus doesn't use a Shortbow, so his Screaming Shot won't cause Bleeding sometimes.

Notes: In Pre-Searing Tydus was a Warrior; in Post-Searing Ascalon City, he seems to be a Ranger. This is confirmation of a profession switch, but he does not seem to be W/R or even R/W.

Xandra
L20 Rt/?

Strategy: Xandra uses a basic Channeling Magic build, but also has fair Healing capabilities. Neither of her Healing skills are easy to interrupt, too. Rangers and Paragons might have some trouble out-damaging her without placing their own lives in danger. So, be sure to bring an IAS or some strong offense to counteract the generally lower damage of a Bow or Spear.

Notes: Xandra will be recruited as a Hero after you defeat her.

Zho and Onyx
L20 R/W Thumper

Strategy: None needed, Onyx (a Black Moa) deals low damage. In most cases it's safer to ignore the pet and go after Zho first. Even with RaO she does not deal too much damage, and Troll Unguent isn't a great self-heal for her since she has to be in melee range.

Notes: It's ironic that Onyx is a Black Moa, since Zho lost her eye to a Black Moa.