Dungeon

Dungeons are described as chained instances. Dungeons are reset by exiting and re-entering them; however, while a party remains within a dungeon, there is some degree of persistence between its zones. Though dungeons were not released before Eye of the North, there are some areas (mostly Elite Missions) in previous campaigns that behave in similar ways. Exploring each dungeon does not count towards Exploration percentage nor Eye of the North Mastery Points. However, completing dungeons in Eye of the North for the first time can result in mastery points and other rewards. Dungeons can be attempted and completed as many times as you wish for additional bonuses. Each dungeon in Eye of the North has a chest reward and completing it adds to your Master Dungeon Guide.

List of dungeons

 * Eye of the North:
 * Arachni's Haunt
 * Bloodstone Caves
 * Bogroot Growths
 * Catacombs of Kathandrax
 * Cathedral of Flames
 * Darkrime Delves
 * Fronis Irontoe's Lair
 * Frostmaw's Burrows
 * Heart of the Shiverpeaks
 * Oola's Lab
 * Ooze Pit
 * Raven's Point
 * Rragar's Menagerie
 * Secret Lair of the Snowmen
 * Sepulchre of Dragrimmar
 * Shards of Orr
 * Slavers' Exile (Elite) - subdungeons:
 * Justiciar Thommis (Dungeon)
 * Selvetarm (Dungeon)
 * Forgewight (Dungeon)
 * Duncan the Black (Dungeon)
 * Vloxen Excavations

List of dungeon-like areas

 * Core:
 * Fissure of Woe
 * The Underworld


 * Prophecies:
 * Sorrow's Furnace
 * Tomb of the Primeval Kings


 * Factions:
 * Urgoz's Warren
 * The Deep


 * Nightfall:
 * Domain of Anguish

List of similar underground non-chained instance areas

 * Prophecies:
 * The Catacombs
 * Dragon's Lair


 * Factions:
 * The Undercity
 * Dragon's Throat


 * Nightfall:
 * Moddok Crevice and Bahdok Caverns
 * The Hidden City of Ahdashim and Dasha Vestibule
 * Nightfallen Garden and Jennur's Horde


 * Eye of the North (transition areas from other respective campaigns):
 * Beneath Lion's Arch
 * Tunnel Beneath Cantha
 * Caverns Below Kamadan

Related

 * Master Dungeon Guide