Talk:Air of Superiority

Fake? The Paintballer (T/C) 15:48, 16 August 2007 (CDT)


 * Real. here. [[Image:User Frvwfr2 signature.jpg|User:Frvwfr2]] frvwfr2 (T/C/RFA) 15:50, 16 August 2007 (CDT)


 * I presume The Paintballer talking about the description.-- Oremir 16:12, 21 August 2007 (GMT+1)

knowledge is power gives you 50 health, you're no match for my brains gives you 5 energy.

"Is there anything I can't do?" Recharges All skills. Anyone else that can comfirm this? OblivionDanny 10:33, 1 September 2007 (CDT)
 * Yep, I had 3 recharging skills, shouted this, and all my skills were recharged xD 72.196.220.50 13:51, 1 September 2007 (CDT)
 * Another thing, I suspect Buwhahaha to give 100% chance of a drop 72.196.220.50 14:01, 1 September 2007 (CDT)

The description is typed "Azura" but it should be Asura, wiki typo or ingame typo? SacredForever 13:59, 1 September 2007 (CDT)
 * Wiki typo.OblivionDanny 14:54, 1 September 2007 (CDT)

Buwhahaha doesnt give 100% chance. Several times i have recieved no drop when this was "shouted". I suspect it might be something to do with drops though. Maybe a % to drop a rare item? OblivionDanny 15:11, 1 September 2007 (CDT)
 * Buwhahaha - Removes any conditions on you. Anyone notice the same thing? OblivionDanny 15:51, 1 September 2007 (CDT)
 * Yes! This skill gets more awesome by the second xD 72.196.220.50 17:45, 1 September 2007 (CDT)

Sounds Great. The question is, where do you get it? Since many of you have gotten it, you know, but noone has put it on the page. Please? EbeneezerSquid 1928, 1 september 2007 (CDT)

Can someone clarify the bug? Is it saying that you gain the effect if you gain 'no' experience, or if you gain 0 experience? If it's 0 exp then it's a technicality. 0 is quantative, and although it doesn't add anything to the total amount of experience gained, you are still rewarded for gaining exp. I think the 'no' exp clause is there to make sure that you played a part in killing the monster, or you were within range when the monster dies. (Terra Xin 22:52, 1 September 2007 (CDT))
 * You must be right, otherwise it would go off constantly for the duration -Ezekiel 09:51, 2 September 2007 (CDT)
 * The clause is also relevant because you get no xp, not even 0 xp, for killing animated creatures (spirits and undead) or creatures that have been resurrected. --[[Image:Roland_icon.png]]Roland of Gilead (talk) 16:14, 7 September 2007 (CDT)

...<3! Here's the quest.
Oh, this is wonderful. I love it already. GWW has the quest: The Path to Revelations (From Kerrsh in Tarnished Haven) Gwen Shadowsound 13:29, 2 September 2007 (CDT)

recharge skill
so i doubt this would recharge rez signets huh J1j2j3 14:02, 2 September 2007 (CDT)
 * It does not. Tested. --85.16.0.124 15:55, 4 September 2007 (CDT)

How about dervish forms?--Spider osiris 16:00, 15 September 2007 (CDT)
 * I assume it doesn't, since those are disabled for 120s -Ezekiel 20:47, 15 September 2007 (CDT)
 * I wouldn't assume that. Eternal Aura recharges "all dervish skills", including the forms. That's one of it's benefits, infinitely sustainable (if you ignore the need to re-cast) elite forms. If this appears to recharge all skills, then it would probably recharge the forms too. Unfortunately I haven't taken my derv into GW:EN yet, so I can't confirm. Infinity 08:03, 16 September 2007 (CDT)

bug status
Just wanted to point out that Dolyak Signet also has no activation time and cannot be used at the same time as another action, but is not listed as a bug. Should Dolyak Signet be considered bugged as well? 69.40.244.195 00:39, 15 September 2007 (CDT)
 * I think that's because Dolyak is a signet, you can't activate them when they're in the queue --Blue.rellik 00:43, 15 September 2007 (CDT)
 * Critical Eye is a skill and can be used anytime. All "skills" with no activation time should work like that. Rampage as One at the bigging also stopped your actions, and that was later fixed. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 08:50, 15 September 2007 (CDT)
 * After some testing I'm convinced that the mechanic preventing the skills from activating during other actions is the same for this skill and Dolyak Signet. From what I observed, it seemed like both skills had an aftercast, because both would also cause my charachter to stop walking, unlike other instant activation skills I've seen.  I think this could have possibly been caused by an activation time of 0 instead of no activation time in the code, causing the other effects of 'normal' casting (queuing, aftercast delay) to be included because a value for cast time existed.  Just a theory though. 69.40.244.195 16:56, 16 September 2007 (CDT)