Talk:Stack

I don't know if it still works, but you can have two different people put Essence Bond on the same target and both casters will gain energy when the enchanted person is struck. --Fyren 16:52, 30 Sep 2005 (EST)

I believe that although negative damage on a target doesn't stack for the same skill used by two different people, both casters get any positive effect. --RotJ 18:06, 31 October 2005 (EST)

Stacking Items
You know, Charr Hides are both collector items and salvage items, and they stack.

Effects Stacking
After mucking around with the wording on stacking, there appears to be a few scenarios that could be cleared up, maybe in a table. One PC, one foe, one skill(multiple casts). One PC, one foe, two skills. One PC, multiple foes, one skill. Multiple PCs, one foe, same skill by all PCs.

Side note, should there be a new heading for conditions effects vs hex effects? I'm thinking about it and I don't think conditions stack, but some hex effects do (the ones that cause regeneration/degeneration).--FngKestrel 17:30, 30 Sep 2005 (EST)

Request to move
I'm requesting to move this article to Stack for formal and practical reasons. We've made a concious decision in the past to make all articles for verbs in the infinitive form, not the gerund (-ing) form. It makes it easier to link to the article in other articles. Unless anybody objects, I will move the article (and fix any broken links). -- 09:48, 3 January 2006 (UTC)
 * I'm all for it, but can you place a redirect from Stacking to Stack, as formal as Stack is most people would search for Stacking. --William Blackstaff 15:52, 3 January 2006 (UTC)
 * Moving a page automatically leaves a redirect from the old page, I think. -- 17:02, 3 January 2006 (UTC)
 * Yes. Yes to moving and yes it automatically leaves a re-direct.  --Rainith 17:20, 3 January 2006 (UTC)
 * Oh okay didn't know that (the moving auto-redirect thingy). --William Blackstaff 18:59, 3 January 2006 (UTC)

Slowing Effects
When the article says slowing effects do not stack, does that mean that if you cast a spell that slows movement 66% and a spell that slows movement 50% on the same target the final slowing would still be 66%? Never tested this out --Kiiron 19:30, 3 January 2006 (UTC)
 * Haven't tested either, but I'd believe it; otherwise, getting someone to 0% movement (rooting them, in effect) would be way, way too easy. COH actually had that for awhile, and it screwed things up to no end for some time. --Nunix 19:38, 3 January 2006 (UTC)