User:Dazra/builds/necro/N/Any General Minion Master

Equipment

 * Armor with Minion Master Insignias works the best.
 * NO health+
 * One Piece of Armor with Bloodstained Insignias
 * Most minion Masters prefer Death Staves or Wand/Focus combos with HCT Death Spells.

Usage

 * Minion Masters Should stay towards the back of the fight before they have minions.
 * After the MM Has Some minions, they should stay in the midline to be in range of corpses when they become available.
 * Never let yourself die with minions. Kill them off with Taste of Death, or have Dark bond redirect your damage to them.
 * The MM should heal themselves though a self heal they bring.
 * Use blood of the master to keep your minions alive, but be careful when your under fire or there are multiple MMs in the party.

Counters

 * Corpse Denial
 * Anti-Caster Conditions and Hexes
 * Scourge Healing Placed on Minions can increase the damage you take per BoTM.
 * Spam DIsabling SKills(you are spamming BoTM After all.)

Variants
The Minion Masters bar can vary greatly, but it usualy has one melee minion, fiends, blood of the master and some self heal. Other spots include damage mitigation, or damage spells.


 * Some Commonly Used skills include:
 * Dark Bond for Damage Mitigation
 * Aura of the Lich for Heal sacrifice reduction and Damage mitigation.
 * Taste of Death for a self heal.
 * Death Nova for additional damage.

Necromancer/Warrior
The warrior Secondary doesn't offer much to the MM, you can use some of their stances for defensive measures.


 * Healing Signet for a Self Heal
 * Balanced Stance for Anti-KD
 * Bonetti's Defense for Added protection.

Necromancer/Mesmer
The Mesmer secondary can add some enegy management, as well as a couple spells to spread conditions.


 * Epidemic For Spreading COnditions
 * Fevered Dreams For Spreading COnditions
 * Inspiration Spells for more energy management.
 * Physical Resistance for increased defense against physical damage.
 * Elemental Resistance for increased defense afainst elemental damage.

Necromancer/Ranger
The ranger secondary can add a variety of options for an MM.


 * Serpent's Quickness For Quicker Recharging Spells.
 * Troll Unguent For a self heal.
 * Winnowing For added damage from your minions.
 * Charm Animal and Comfort Animal For a reusable corpse.

Necromancer/Monk
The monk secondary is usuauly favoured for its self heal abilities.