Maintain

The effect of some Enchantments can be maintained by the caster at an upkeep cost of 1 Energy degeneration.

Maintained Enchantments are shown on the Upkeep Monitor on the game screen.

Maintained Enchantments last until the caster decides to end the Enchantment (by double-clicking its icon in the Upkeep Monitor), the caster and target are separated by too large a distance, or the caster runs out of Energy or goes over 10 pips of energy degeneration, at which point the enchanments which have upkeep costs that can no longer be paid are lost.

Simply being reduced to 0 energy will not necessarily end a maintained enchantment - all but the first N such enchantment will be lost, where N is the number of pips of energy regeneration the caster has.

The maximum number of enchantments you can maintain is enough to put your energy at -10 degeneration.(this is only possible alone through bug abuse, or through synergy with allies)

Assassin
No attribute:
 * Recall
 * Aura of Displacement
 * Shadow Meld (Nightfall only)

Monk
Divine Favor: Protection Prayers: Smiting Prayers: Healing Prayers: No attribute:
 * Unyielding Aura
 * Blessed Aura
 * Divine Boon
 * Watchful Spirit
 * Life Barrier
 * Life Attunement
 * Life Bond
 * Protective Bond
 * Vital Blessing
 * Balthazar's Spirit
 * Holy Wrath
 * Strength of Honor
 * Retribution
 * Live Vicariously
 * Mending
 * Essence Bond
 * Holy Veil
 * Succor