User:Ebil/builds

1: the build that has reached the guild wars damage cap and was then subsequently nerfed later that day, but succeeded in several pve runs.

Masochism, Dark aura, cultists fervor, shadow walk, and then spam infuse condition or death nova

The damage reached was 1450 damage per second and was unbeleivable powerful (we soon discovered that this was the damage cap) and over 20 seconds went over 16000 dmg overall, we tried this is a gvg scrim and it was able to take down an archer (standard NPC) in less than a 1/4 of a second, and is fully armor ignoring. Later I tried it with a monk and a support hero in the temple of the damned and it was very easy to eliminte entire mobs in less than a second, far faster than the standard 600 builds used there.

the monk is running a healing hands build required to keep the necromancer alive, with the 4 main skills, vigorous spirit, protective spirit, healing breeze, and healing hands. healing hands counter most of the sacrifice damage and prot spirit and breeze are there to allow the necromancer to tank. Also the monk has to take resurection chant because if the necromancer dies because of misstiming he will have 1 hp and resurection chant is one of the few hard ressurection skill's the ressurects above 50% health.

so heres a pic:



unfortunatly in that shot my health and energy were a bit out of proportion as i had heavy DP, which required me to take of armor pieces.

This build was invented by members of the red guild, and mainly by Danni an officer in the legion of the scarlet blade (http://wiki.guildwars.com/wiki/Guild:Legion_Of_The_Scarlet_Blade).

Also credit should be given to Havitas (Fast Havitas) another member of ReD who helped develop the monk build.