Animate Flesh Golem

{{skill box qr   | name = {{PAGENAME | campaign = Factions | profession = Necromancer | attribute = Death Magic | type = Spell | elite = yes | description = Exploit nearest corpse to animate a level 3...21 Flesh Golem. Flesh Golem leaves an exploitable corpse. You can only have one Flesh Golem at a time. | stat1 = Energy | val1 = 15 | stat2 = Activation | val2 = 3 | stat3 = Recharge | val3 = 30 }}

Acquisition
Signet of Capture:
 * Ghial, the Bone Dancer (Xaquang Skyway)

Tips
Trying to keep the golem alive can be a pain, instead take Taste of Death with you and when the golem is near death use Taste of Death killing the golem and leaving the exploitable corpse free to be reused (This saves time, health and energy).

Using Death Nova before respawning your Golem will add in a hefty ammount of additional damage at a low price.

If there are two necromancers in the party, you can have one cast Tainted Flesh on your Animated Flesh Golem. Because of his size, more enemies can attack him at once. With Tainted Flesh enchantment active, their melee attacks will cause them to become diseased. This is an effective way to keep enemies on the degen while speeding up corpse production.

Unlike the Flesh Golems of Perdition Rock, the Animated Flesh Golems have no skills. They serve as an elite minion moreso than an ally. They are the most powerful of the animated minions, but share the same AI flaws as Bone Horrors, Vampiric Horrors, and Bone Minions.

Against a 100 Armor Level, level 26 Animated Flesh Golems do 32-55 damage (excluding critical hits).

Without Healing, a level 26 Animated Flesh Golem's life expectancy is 1 minute 40 seconds.

Appearance
Unlike the Flesh Golems of Perdition Rock, the Animated Flesh Golems have a completely different look.