Recharge

Skill recharge time (noted by the icon in game) is the amount of time it takes a skill to become available after being used. Once a skill is activated or interrupted it begins recharging for a period equal to its recharge time. Skills cannot be used and adrenaline skills lose all adrenaline and cannot gain adrenaline while recharging. The skill button on the Skill Bar is darkened, and brightens in a clockwise motion indicating when the skill can be activated again. A skill with no recharge time will be ready to use again immediately after activation. Note that although Resurrection Signet and the various celestial skills have no recharge, they do not recharge normally. Once used, they will only recharge if a player receives a Morale Boost. Receiving a Morale Boost will recharge all of a player's skills(this will not fuel up adrenaline skills to the maximum).

Cancelling activation of a skill by moving or pressing the cancel action button, unlike interruption, does not start the recharge timer and the skill will be immediately ready to use again, though energy spent on the skill is lost. You cannot recover adrenaline from skills in this manner.

Skills such as Diversion or Distracting Shot which refer to "disabling" other skills for periods of time simply mean to add the stated amount of time to the normal recharge.

Faster recharge from Skills and weapon modifiers stack up to 50% combined. A single skill has no limit on the maxmimum (exception-all skills with recharges cannot be reduced below a 1 second recharge)

Certain other skills, as well as a Morale Boost will instantly recharge other skills-this will recharge any appropriate skill that is currently recharging or has been disabled by another means.

Related skills
These skills automatically recharge other skills:


 * Flourish
 * Renewing Smash
 * Determined Shot, Oath Shot
 * Keystone Signet, Mantra of Signets
 * Glyph of Renewal
 * Assassin's Promise, Moebius Strike
 * Soul Twisting

These skills decrease recharge times:
 * Quickening Zephyr, Serpent's Quickness
 * Mantra of Inscriptions, Mantra of Recovery
 * Ritual Lord, Weapon of Quickening, Ghostly Haste
 * [[image:Monster skill.jpg|15px]] Chimera of Intensity, "Killroy Stonekin"

These skills increase recharge times:
 * Energizing Wind
 * Diversion
 * Glyph of Sacrifice
 * Auspicious Incantation

These skills cause enemy skills to be disabled:
 * Blackout
 * Power Block
 * Signet of humility

These skills cause your own skills to be disabled:
 * Blackout
 * Gift of Health
 * Mark of Protection
 * Archers Signet
 * Shove
 * Lion's Comfort

These skills duplicate other skills to avoid recharge times:
 * Echo
 * Arcane Echo