Emo

The Emo is a pun on the multi-class Elementalist Monk which is shown as "E/Mo".

The Emo had for a time been highly popular and almost staple in GvG play, specifically that of the Air variety. With the release of Nightfall, the nerf of Ether Prodigy, the addition of skills such as Mending Touch and "You're All Alone!", the appearance of better/more durable flagrunning builds soon replaced the E/Mo as staple.

The traditional E/Mo uses Ether Prodigy, Blinding Flash, Heal Party, and a multitude of other damage and supporting skills to help in splits or to spike in flagstand battles. It is rarely used to solo NPCs or other flaggers, but, before the appearance of Mending Touch, blind had been an extremely potent condition and this allowed the E/Mo to support splits and survive very effectively.

Other Skills
Other options for splits:
 * Enervating Charge
 * Storm Djinn's Haste or Windborne Speed for speed boost.
 * Mending Touch to better survive against other splitters.
 * Enervating Charge
 * Aegis to for Aegis chains.

To increase efficiency at flagstand:


 * Draw Conditions
 * Glyph of Sacrifice and Resurrection Chant

When used at the flagstand with Glypg Rez Chant variant, a Fire E/Mo is sometimes used instead, especially with Meteor Shower (which synergizes well with Glypg of Sacrifice) and some fire spells such as Fireball and Liquid Flame which helps. Alternatively, Flame Djinn's Haste may be used to run flags.

Another popular version is the E/Mo Hybrid Runner, which used water snares and spells such as Blurred Vision instead to assist and stall other flagrunner/gankers.

Due to the nerf of Ether Prodigy, energy management skill such as Second Wind, Ether Prism, Mind Blast, and Dual Attune (Elemental Attunement and Water/Fire/Air Attunement) elementalists are also sometimes used. The latter meant that 10 energy spells cost as much as 5 energy ones, which allows an elementalist to spam spell such as Enervating Charge much more generously. It is also often used with Mystic Regeneration (making it E/D instead of E/Mo, though the role is generally quite similar), which, when combined with Attunements and Storm Djinn's Haste, gives the user a very high health regen, making it far more durable than an E/Mo with Healing Breeze, which casts four times as slow and much easier to interrupt, especially if dazed, although this comes at the cost of not having Draw Conditions, Heal Party, Healing Breeze Aegis, or a hard rez to support the team.