Talk:Focused Anger

Why the hell is this an elite? I can just get dark fury on a hero for 100% increase of adren gain. Or I can use Soldier's Fury for 50% increase in damage and adren. Serisously.


 * Well it's cause it'll stack with all those. Dark fury +100%, FGJ +50%, This elite +100+, IAS skills X150%.  soo... 250x 150%= just under 4 adren a hit.  Now think about all this chants that require only 4 adrenaline :) (Not a fifty five 13:15, 26 September 2006 (CDT))


 * check again, in teh last update they put a cap on adrenaline gain being 2x normal gain. Oljomo 15:31, 26 September 2006 (CDT)


 * EW! (Not a fifty five 15:35, 26 September 2006 (CDT))


 * However, thanks to the funny wording on Dark Fury and Mark of Fury, you can still get up to 6 a hit. Dark Fury and Mark of Fury both give you one more strike when you hit, rather than boosting adrenaline gain. Combine this with a skill that doubles adrenaline gain (Infuriating Heat?) and whenever you hit the foe with MoF on them while you're under Dark Fury, you gain 2 from the hit, 2 from Dark Fury and 2 from Mark of Fury. 6 a hit. Pity Mark of Fury is 3 second cast, really. BTW, I've tested this. Dark Fury + FGJ! charge a 5 adrenaline skill in 2 hits. --Khoross 05:13, 27 September 2006 (CDT)

If only this wasn't elite...or if it were more useful...sigh-Onlyashadow 14:23, 27 September 2006 (CDT)

To tell the truth, I can't see the problem with this. It gives a big adrenaline bonus, it's a "skill", so it can't be removed, and it lasts a long time. Maybe people are thinking of this in terms of attacks, but it's a Paragon skill. I could see this being useful for fueling shouts and chants, though I'm sure there are more potent Paragon elites. Arshay Duskbrow 15:11, 27 September 2006 (CDT)


 * That's what I had in mind when I thought of this skill. Dark fury, this skill, chuck a spear or two and hexbreaker aria every few seconds.  (Not a fifty five 21:14, 27 September 2006 (CDT))

Update
Buffed to 0...120...150 [160], that is, base 0, 10% per attribute point invested. It hits 100% at 10 attribute, making it a lot more desirable. Haven't actually unlocked it yet, so I'm not sure if it is able to break the adrenal gain cap by being a single skill that goes above it. Merengue 01:10, 28 October 2006 (CDT)
 * Pretty sure it would break the cap, single skills aren't affected by caps, hence Lingering Curse not being affected by the -33% healing cap, nor Ritual lord by the recharge cap, etc. This looks like a pretty good skill now, so much adrenaline... Echokin 18:29, 1 November 2006 (CST)
 * When used with Dark Fury on an Orders necro with 15 Leadership, this will result in 5 adrenaline per hit. With an IAS stance, that's some INSANE adrenaline gain.  10 adrenaline in 2 seconds, anyone? --Son of Urza 23:31, 22 November 2006 (CST)
 * Last time I checked it didn't break the cap. Isle of the nameless, me with 16 leadership, this skill, penetration chop(5a) and axe equppied. It should charge in 2 hits but doesn't. --Spura 08:15, 30 November 2006 (CST)