Talk:Magebane Shot

By the goddess....there's no way this won't be nerfed. Instant recharge, savage/punishing speed activation, and no attribute? If only it could stay like this. Casters would never cast again. :P Arshay Duskbrow 17:38, 23 September 2006 (CDT)


 * Wouldn't be so sure, the 1/2 second activation time will catch a lot of people out when trying to go for 1 second spells, although if it were to come to something like shutting down a necro or some elementalists, it will definitely show it's mark. But a nerf? I highly doubt it. Kamahl 23:19, 23 September 2006 (CDT)


 * Probably just something like 10 energy. Note how its unlinked. Ubermancer 23:38, 23 September 2006 (CDT)


 * Eh, it doesn't distract like distracting shot, and cannot be used to interrupt skills effectively. Distracting shot on a devotion signet hurts energy management, on RoF is just funny, whereas this is rather crappy if used to interrupt signets, touch skills, or anything non spells. I imagine it'd be annoying on, say a Dervish or Necro, but mesmers cast too fast, monks recharge fast, and eles don't cast long spells except for Aegis which has too high a recharge anyway. What, are you going to interrupt Blinding Flash? --Silk Weaker 08:09, 25 September 2006 (CDT)

This skill rules. Imagine a poor boon prot or whatever desperately trying to heal his team. After being interrupted, he WILL queue his next skill (probably a spell), which can be distracted again. Together with DS, this will be hell.

Eles don't cast long spells? I beg to differ. No matter where I go I see Eles trying to cast 2-3 second spells, they never learn. Monks recharge fast, but that won't help their dying teammates if they can't get their spells off, and yes, this completely owns Necros. Arshay Duskbrow 18:36, 25 September 2006 (CDT)
 * I second the notion this will be great for rangers. Combined with a few other (2-3) interurpts, you got a hevay-duty interrupter without a full interrupt bar.