User:Life Infusion9685

 Tuesday, August 27, 2024 Homepage Subpages   Builds  Quests Left  Profession Combos Uploads 

=Why Play GW?= It would be similar to building a deck in Magic: The Gathering: The more cards you own, the greater the number of different playing decks you can choose to play. When you buy the chapters of Guild Wars, you will acquire a larger collection of skills and abilities from which to build your skill set, but you will not gain more power. - Guild Wars FAQ
 * Joined because of gameplay similar to Magic: the Gathering (no overpowered things, regular balancing)
 * Business Model with no monthly fee, so when you are busy you don't feel compelled to play and end up screwed
 * Skill balancing and skill-based play: best balanced skill system besides MtG online, which is a CCG not 3D and doesn't have missions/quests
 * Eliminates grind of leveling skills and attributes
 * Decent level cap attainment, unlike some other games with lvl 60, 100+ level caps that take forever
 * Mission/Quest based Goal versus level goals
 * full 3D, not 3D on isometric background
 * minimal time investment (much like RTS/FPS)
 * Fusion of RTS and FPS elements: interrupts, resource control, capture the flag
 * World Championship based on skill
 * Observer mode to learn new strategies and to think of counters
 * No skill-leveling BS grinding such as "Fire attack Level 1 --> Fire attack Level 2" after zapping something 50000000 times with Fire
 * Vanity armor provides no extra stats, just appearance
 * Customization of weapons/armor
 * Instant PvP Characters
 * Only one "server" - server infrastructure allows playing with anyone via International Districts
 * Ability to choose male/female character regardless of class
 * Designate PvP areas, instead of random PKing
 * At least 20 skills per class
 * Banning of cheaters/hackers
 * Low server downtime
 * The developers play on a regular basis, and alpha testers play all the time (24/7)


 * References:
 * http://en.wikipedia.org/wiki/Comparison_of_MMORPGs ;http://en.wikipedia.org/wiki/List_of_MMORPGs ; http://en.wikipedia.org/wiki/Category:Massively_multiplayer_online_role-playing_games
 * http://www.mmosite.com/ ; http://www.ign.com/ ; http://www.gamespot.com ; http://www.gamespy.com/ ; http://mmorpg.com/index.cfm?bhcp=1
 * http://www.onrpg.com/ ; http://www.play-free-online-games.com/games/games_rpg.html ; http://www.freemmorpglist.com/

= Guild Wars Characters =



Life Infusion

 * Elementalist/
 * Monk
 * Ritualist


 * Male, Level 20, Ascended, Tyrian (Prophecies Campaign)

Missions/Quests:
 * Completed all Prophecies Campaign Missions & Bonuses, Titan Quests, Sorrows Furnace
 * Completed all Factions Campaign Missions with Master's Level
 * Completed Nightfall Campaign storyline

Skills:
 * All Prophecies Campaign Elementalist, Monk Skills (includes Core)
 * All Factions Campaign Elementalist, Monk, Ritualist Skills
 * All Nightfall Campaign Elementalist, Ritualist, Monk Skills

Interesting Point: always carries renewable resurrect skills (that's where the name came from), and uses damage skills that provide support. Examples include wards, blinding skills, water slowdown hexes, knockdown skills, and other utility skills. Tends to use hex removal and heal party if not running dual elemental attributes like air/earth. Go here for old images: http://www.deviantart.com/deviation/43303396/

Main Usage (priority): Bonus missions



Confusion Infusion

 * Necromancer/
 * Mesmer
 * Monk
 * Dervish
 * Paragon


 * Male, Level 20, Ascended, Tyrian (Prophecies Campaign)

Missions/Quests: Skills:
 * Completed all Prophecies Campaign Missions & Bonuses, Titan Quests, Sorrows Furnace
 * Completed all Factions Campaign Missions with Master's Level
 * Completed Nightfall Campaign storyline
 * All Prophecies Campaign Necromancer, Mesmer Skills (includes Core)
 * All Factions Campaign Necromancer, Mesmer Skills
 * All Nightfall Campaign Necromancer, Mesmer, Paragon Skills
 * All Nightfall Campaign elite Dervish skills

Interesting Point: Originally a Blood Necro with mesmer hexes, now usually a Blood/Curses Necro with shutdown (hence the name). Seldom running Minion Master builds.

Main Usage: the quests guy

<div style="background: #FFFFFF; border: 1px solid #E3AD35; font-size: 1.75ex; padding: 0em 0.5em 1em 0.5em; margin: 0.25em;-moz-border-radius: 1ex;">

Life Blade

 * Warrior/
 * Ranger
 * Necromancer
 * Assassin


 * Male, Level 20, Ascended, Tyrian (Prophecies Campaign)

Missions/Quests:
 * Completed all Prophecies Campaign Missions & Bonuses, Titan Quests, Sorrows Furnace
 * Completed all Factions Campaign Missions with Master's Level
 * Completed Nightfall Campaign storyline

Skills:
 * All Prophecies Campaign Warrior, Ranger Skills (includes Core)
 * All Factions Campaign Warrior, Ranger Skills
 * All Factions Campaign Assassin Skills
 * All Nightfall Campaign Warrior Skills, Ranger, Assassin Skills

Interesting Point: Life Blade is the only PvE character without the "________ Infusion" naming convention. Tend to use skills with maximum defensive and tactical applications but never called a tank due to damage output. Frenzy is avoided at all costs.

Retarded Action: spending much platinum buying necromancer skills. In retrospect, it's also one of the less creative names.

Main Usage: the chests guy /mapping

<div style="background: #FFFFFF; border: 1px solid #0090FF; font-size: 1.75ex; padding: 0em 0.5em 1em 0.5em; margin: 0.25em;-moz-border-radius: 1ex;">

Vital Infusion

 * Monk/
 * Mesmer - Primarily Inspiration Magic skills

(Secondary would not account for much except energy management, area buffs, and anti-interrupt/KD)
 * Male, Level 20, Ascended, Canthan (Factions Campaign)

Missions/Quests:
 * Completed all Prophecies Campaign Missions & Bonuses, Sorrows Furnace
 * Completed all Factions Campaign Missions with Master's Level
 * Completed Nightfall Campaign storyline

Skills:
 * All Prophecies Campaign Monk Skills (includes Core)
 * All Factions Campaign Monk Skills
 * All Nightfall Campaign Monk Skills

Interesting Point: Reluctant to make a monk without hair on the top of his head or a cliche female monk with 2 buns on her head, this male monk was made in Factions with hair. In retrospect, it probably would've been more grammatically correct as "Vitality Infusion" but it is too late now.

Main Usage: Helping other people in PUG or alliance

<div style="background: #FFFFFF; border: 1px solid #72C900; font-size: 1.75ex; padding: 0em 0.5em 1em 0.5em; margin: 0.25em;-moz-border-radius: 1ex;">

(Future Ranger - Factions/Nightfall Campaign)

 * Ranger/
 * Secondary?

(Secondary would not account for much)
 * Male, Level 0, (not created yet)

Missions/Quests:
 * (not created yet)

Skills:
 * (not created yet)

Interesting Point: In avoiding creation of cliche female Ranger with 15k Druid's, this will be a male with a SHORT haircut in Factions or Nightfall (if they have short haircuts). Still waiting on armor that is worth getting for a male ranger, maybe Nightfall will finally provide motivation for me to do so. Also, I need a name to fit with the ________ Infusion specification.

Professions not used thus far as primary in PvE: -Core professions: Ranger, Mesmer -Non-Core professions: Assassin, Ritualist, Paragon, Dervish

=GW Wiki Tasks=
 * Random grammar fixes
 * Make the builds at User:Life_Infusion/builds/ usable.
 * Revise pages according to Game updates.
 * Update stubs with new information from ingame.
 * Check to see if all the skills are properly labeled as elite
 * http://gw.gamewikis.org/wiki/Category:Stubs
 * http://gw.gamewikis.org/wiki/GuildWiki:Improvement_project

=GW Wiki Formatting=
 * Variables
 * Wiki markup
 * Magic words used in MediaWiki
 * CSS properties
 * Complete CSS Guide
 * Images and uploading files

=Essential Links=
 * Quests
 * Game updates
 * Elite skills list
 * Collectors
 * Research needed
 * Skills by Campaign
 * Attribute point spending
 * Hero skill trainer locations

Info

 * Weapon Damage and Req

Suggestions

 * Suggestion for Future Chapters to Offer Better Secondary Profession Combinations
 * Exp Siphon PvP characters
 * >3 sup rune notification
 * Armor Bag
 * Slot Marketing
 * Unlocked Skills Toggle
 * Away Mode activation with emote
 * Slot marketing

Somewhat Offtopic
<blockquote style="border-left:solid #000000 5px; padding-left:1em; margin-left:1.5em; margin-top:0.5ex; margin-bottom:0.5ex">When you look at Guild Wars ...it isn't simply a game that's about beating each other over the head with damage and whoever wins the race is the winner. Instead it's a game about controlling the state of the battle, of finding or creating situations where certain types of damage will rock your opponent, while stopping your opponent from doing the same. It's about disrupting your opponent's strategy, by proactively screwing up his offense and setting up defenses that he isn't prepared to deal with. It's about shutting down your opponent's ability to do the same to you. - Charles Ensign

<blockquote style="border-left:solid #000000 5px; padding-left:1em; margin-left:1.5em; margin-top:0.5ex; margin-bottom:0.5ex">The status of the character should reflect the status of the player behind it. <blockquote style="border-left:solid #000000 5px; padding-left:1em; margin-left:1.5em; margin-top:0.5ex; margin-bottom:0.5ex">A high-level character isn't just a high-level character: it's a marker of player status. If it's worn by someone not entitled to wear it, that very seriously annoys those who are entitled to wear it. It says something about a player's achievements: it's non-transferrable.
 * Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
 * Pitfalls of Virtual Property

=Oddball Builds, thought of on a whim= They may not be necessarily effective, they just are thoughts of how to synergize certain skills without being cookie-cutter, or as the dictionary puts it, "marked by lack of originality or distinction". Embrace the inner Johnny in you! <blockquote style="border-left:solid #000000 5px; padding-left:1em; margin-left:1.5em; margin-top:0.5ex; margin-bottom:0.5ex">Johnny likes a challenge. Johnny enjoys winning with cards that no one else wants to use. '''He likes making decks that win in innovative ways. What sets Johnny apart from the other profiles is that Johnny enjoys deckbuilding as much as (or more than) he enjoys playing. Johnny loves the cool interactions of the cards. He loves combo decks. Johnny is happiest when he’s exploring uncharted territory.''' ...R&D designs some cards for Johnny. Johnny cards are cards that have unique effects that Johnny can build cool decks around. In general, Johnny cards are the kind of cards with real potential. (Some of them will eventually excite Spike.) Good examples of Johnny cards are Holistic Wisdom, Radiate, and Battle of Wits. - Magic the Gathering R& D team


 * Submitted Builds: []