Talk:Breaching the Stygian Veil

Am I the only one surprised of the quest name in combination to the graphics of the place? If Jack Thompson ever sees a screenshot, fur will probably fly ^_^ Caths 09:21, 2 December 2006 (CST)

Hmmm... not sure I agree with the 7 waves, 3 groups of 6 of the same in each. When soloing, I take one group at a time. The group that spawns from the south seems to be Hungers, another group of Hungers, then Fiends. The group from the North is Hungers, then Brutes, then Golems. At least on my current run... If I kill them all this time will mark down all progressions. Zdain 03:19, 3 December 2006 (CST)
 * Beware the Golems. They're Dervishes with Harrier's Haste, and don't loose agro quickly. Ouch. Zdain 03:22, 3 December 2006 (CST)
 * You are half right. They're not the same during each wave.  But if you count all 7 waves together, they're the same. Lightblade 04:19, 3 December 2006 (CST)

Working Method
I found a working exploit to this quest. Notice that the quest doesn't have a losing condition and the enemy's position is always a semicircle after they reach you. 1) After you get the quest, move east to the place with no mobs; 2) After all enemies finish spawning and stop moving; have one guy charge in and die near the enemies position; 3) Have a necromancer to use Well of Suffering and the corpse; 4) Have monk use resurrection; and let him die again; 5) repeat from #2 | You'll notice wells don't cause aggro, and you can repeatedly do this until all enemies die. Lightblade 01:38, 3 December 2006 (CST)


 * Neat trick! Tested, is effective. They *do* get awfully pissed if you putrid the poor guy though ;) I solo'd several of the mobs using degen/run tactics, although it got pretty dull pretty fast. The fiends were awful though - you take the 50 damage for missed attacks from the regional effect just for running out of range of their attacks. Zdain 02:33, 3 December 2006 (CST)


 * I have another trick need to be tested. I noticed these Stygians have same appearance with Necromancer's summons.  So I suspect they're undeads.  If that's the case, then Necromancer's summon's death will trigger Edge of Extinction and cause massive damage. Lightblade 04:22, 3 December 2006 (CST)