Attribute point spending

A player's attributes are of vital importance in enhancing the skills used during play (specifically, the Linked Skills, which vary wildly at different attribute levels).

A player only has available a certain number of attribute points at a given level, so it's important to balance the amount of points spent on each attribute against the number of attributes desired. As the number of points required to raise an attribute by one point increases based on its existing level, most players spread the majority of their points over a few attributes for efficiency.

The following tables assume that the character has 200 attribute points to spend by reaching level 20 and completing both attribute quests or by just being a PvE character.

Specialisation VS Flexibility
For every additional attribute you spend attribute points in all your skills lose ~90% "general power" (strenght, duration...). However you can hardly measure the power of the flexibility you gain with an additional attribute, you can cover more weaknesses and aim at more weaknesses of your foes. Generally characters in a team better specialisate in different attributes, away from each other, to cover each others wakensses.

Three Attributes
Extremely Specialisated, extremely overused.

This spread aims for only three or two main attributes, with whatever points left over being inconsequential. These options are very tightly focused, at the severe expense of flexibility. Every skill on the Skill Bar will potentially be very powerful, making each use an efficient use of time and energy. However, one Power Block or other skills that target the weakness of such an unflexible build can bring it in a lot of trouble.

Four Attributes
Specialisated, most comon.

Those generally make some use of their secondary profession. As can be seen, there's a fairly small drop down to 11 or 10 provides enough spare points to fill an entire skill up to a quite high level.

Five Attributes
Allrounder.

A good compromise between flexibility and specialisation. These are more flexible and still can have one attribute skill really high. But you have to know what you are doing if you try one of the above.

Six Attributes
These are over-flexible. They can have one skill for every situation and even have 3 powerfull skills and make a nice allround support. Hovever it is not the skills that make you powerfull here, it's how you use them.

Seven or eight Attributes
Extreme flexible. There may be some very supportive builds with this. Just listed for completition, at leat the rest is low.

Restrictions
How the above is restricted and sorted:
 * 1) spend 200 attribute points in up to 8 attributes including "1" and "2", even if they make no sense at this point they take one of the 8 spaces for a good reason.
 * 2) 1 and 2 are sum up to "rest". No rest higher than 5 is shown here, this excludes all useless combinations but still keeps the barely usefull.
 * 3) Sort Attribute skill numbers horizontally (decreasing) ro sort the rows.
 * 4) Sort by amount of different attributes. Three to eight.
 * 5) Sort by Rest (increasing), a smaller rest is better in general.
 * 6) Sort by attribute skill numbers from right do left (decreasing), the more similar the numbers the better in general.