Talk:Restore Condition

Heh, one of the three skills I never got. Could someone fix the range to be 0...12? --Fyren 16:12, 27 Aug 2005 (EST)

The name
Heh, seems to be restore to orignal state rather than the actual conditions &mdash; Skuld 18:26, 25 July 2006 (CDT)


 * Well, you're restoring the condition(state) of the target, not restoring the condition in teh game-sense. Silk Weaker 04:30, 10 August 2006 (CDT)

No shit, Sherlock. Skuld's point is that the name is ambiguous.

Competitive/alliance
This skill is pretty cool in those situations. You get a sin unloading all his conditions on a soft target only to find his whole plan ruined with a condition lift and a massive heal. Also excellent for Evis-Rake-Strike warriors. Kessel 12:10, 12 August 2006 (CDT)

Decent, but after Nightfall comes out, with our current... what, 5 elites for Paragon? I'd rather give a motivation-devoted paragon Martyr. But if one makes a monk purely condition removal, this is a powerful skill indeed. Seeing as how monks have the best elites of all, (Some of the highest damage elites, highest healing, very few "useless" elites.) I could easily see this even working with zero points in the attribute on someone's secondary, at the cost of the healing part obviously, if one was simply going for conditions. Kamahl 10:10, 2 September 2006 (CDT)
 * They haven't released all the skills for the new professions, or any of the skills for core professions. The weekend was just a taster to see if anything was massively overpowered (*cough*) and to see how the community would react to the new professions &mdash; Skuld 10:13, 2 September 2006 (CDT)

I know Skuld, was simply pointing out how few elites we have. I'm honestly looking forward to some motivation elite, but with a current build I'd LIKE to test... a "Motivational Expert" (Yes I take rights to this build), it's using martyr as it's elite due to... the other option for such a thing being "It's just a Flesh Wound". And I didn't get to test it that weekend due to... certain... imbalances. *Gag.*  Kamahl 10:27, 2 September 2006 (CDT)

Power
Indefinetely the most Powerful and spammable condition remover in game. The effect that it also heals makes it very good.
 * That's why it's elite and FotM. The Hobo 01:16, 27 June 2007 (CDT)
 * I dress myself :) --DEATHWING 01:20, 27 June 2007 (CDT)
 * Rly? The Hobo 01:25, 27 June 2007 (CDT)
 * No :( --DEATHWING 01:25, 27 June 2007 (CDT)
 * lol. Readem ([[User talk:Readem|''talk ]]*contribs '') 01:33, 27 June 2007 (CDT) fotm? of the year... of ever... hey, if they invent a new condition do you think this will still remove it? &mdash; ♥ Jedi ♥ Rogue ♥ 01:22, 29 June 2007 (CDT)
 * This is actually seeing less and less use. Top guilds are now running LoD/SoD backline with SoR runner - no RC. - Auron 02:14, 29 June 2007 (CDT)
 * This really wasn't used that much till Boon Prot got nerfed. I wonder if cracked armor will really be a new condition. The Hobo 02:20, 29 June 2007 (CDT)
 * %22It%27s_just_a_flesh_wound.%22 is more spammable of course. But you knew that I'd imagine. --Foblove 03:24, 29 June 2007 (CDT)
 * I doubt they did, as most of the Guild Wars player seem to be totally ignorant of the healing/dmg reduction power of Paragons--Darksyde Never Again 01:17, 30 July 2007 (CDT)

Cracked Armor
I hopt this skill gets updated to handle the new upcoming Cracked Armor condition. -- Lexxor 03:40, 30 July 2007 (CDT)
 * Its actually bad wording again from anet, considering it lifts all conditions, it shouldnt even list them, it will be updated for eotn for sure. -- Xeon 03:50, 30 July 2007 (CDT)
 * It's a prophecies thing; skills back then often listed the precise effects of what the skill did, like saying that a Deep Wound lowers the target's health by 20% for Eviscerate. More recent skills would simply say "causes Deep Wound", "removes all conditions", etc. [[Image:Spirit's Strength.jpg|16px]] Issa Dabir