User:The black dahlia murder/ogre

Ogre
An ogre is a melee-focus class designed to deal massive amounts of damage while damaging themselves. Their power comes from their large health, yet shallow energy pools. They use adrenaline like warriors, and they are not allowed to cast certain spells.

The ogre's base AL is 80, their base health (the only class to have higher than 480 base) is 560, and their energy is at 15 (regen of 2). They are the only class that is not allowed to cast secondary class spells. They use "knuckle" weapons, or they can use a shield and one knuckle weapon. They are the only class in Guild Wars with an off-hand weapon and the ability to use a shield (Assassins can't wield daggers and shields at the same time). Their attacks (much like Hammers cause knockdown, and Axes are used to inflict deep wound) focus around suffering from a condition. Attacks will generally inflict a condition upon you (such as cripple, weakness, deep wound, etc.) and other attacks deal more damage while under a condition.

Base knuckle damage is 12-28 while dual-wielding knuckles it is 23-32. Shields require either Brute Force or Technique attributes. Their armor comes standard with 80 AL. Some modifications include +Armor while under a condition, +HP while under a condition, and other +X under condition mods. They are the only class to not have +energy armor modifications on their armor.

Primary Attribute:
Brute Force - For each rank in Brute Force you can 1.3 health each time you use an attack skill (maximum 1.3 health every 2 ranks). At 14, this is 18 health per attack skill. Example skills: 5 12Knuckle Attack. You deal +10...34 damage and this results in a critical hit. You are knocked down and you lose 33...10 health. 8Elite Skill. You are knocked down and you sacrifice 17% health. For 5...17 seconds, target foe suffers from deep wound and takes 22...88 damage. 25Signet. You gain 20...66 health. You gain 5 extra health for each equipped attack skill.

Secondary Attributes:
Knuckle Mastery - Knuckle Mastery increases the damage you do with knuckles and your chance to inflict a critical hit when using a knuckle weapon. Many skills, especially knuckle attacks skills, become more effective with higher Knuckle Mastery. Example skills: 5Knuckle Attack. You deal +2...18 damage and target foe loses an enchantment. You suffer from cripple for 11...5 seconds. 8Knuckle Attack. If you suffer from a condition, you deal +8...33 damage. 8Elite Knuckle Attack. You deal +4...9 damage and target foe is knocked down. 5 Elite Knuckle Attack. Target foe suffers from deep wound. This skill is disabled for 75...20 seconds, and an additional 7 seconds for each enchantment on you.

Technique - No inherent effect. Many Ogre skills, especially those related to offensive stances, become more effective with higher Technique. Example skills: 5 Elite Stance. You attack 33% faster for 2...8 seconds. 5Stance. For 4...11 seconds, your attacks deal +1...6 more damage while suffering from a condition. 10 Elite Hex. For 3...12 seconds, target foe suffers 2...6 health degeneration and you gain 2...8 health regeneration. This skill ends when you successfully hit with an attack.

War Spirit - No inherent effect. Many Ogre skills, especially those related to helping allies, become more effective with higher War Spirit. Example skills: 62Heal target ally for 7...56 heath. You suffer from deep wound for 19...9 seconds. 51Elite Skill. Target ally is cured of all conditions. For each condition removed, you take 67...23 damage. 43⁄4Elite Skill. You gain 2...7 energy. This skill is deactivated for 27...8 seconds. 5Stance. For 3...7 seconds you attack 33% faster while suffering from a condition.