Talk:When to join a guild

Do we want this kind of article? --Fyren 22:11, 12 June 2007 (CDT)
 * I think most of it is either mentioned in Guild and some of it could probably be added to Guild in the description expanding on the advantages of being in a guild? &mdash; [[Image:JediRogueSig.jpg]]Rogue  22:14, 12 June 2007 (CDT)

"GvG guilds should have a higher member total than some other guilds, so if that's what you want then join one of those guilds." -Wow, whoever wrote this article had no clue wtf they were saying.

Corrections
I think this article needs a serious work-over, or even rewriting. I corrected the spelling mistakes I found, but I think this article isn't well written at all. Certain parts are unclear and theres a lack of links to other articles. If I was new to the game, this article wouldn't help me much.


 * I'm gonna check it over --[[image:Fighterbitsjsig.jpg|19px]] Fighterbitsj--STALK MEH 17:10, 29 January 2008 (UTC)

Alignment is not that important
Should the article mention that you can still play as Kurzick when you join a Luxon Guild and vice versa? Your opportunities technically don't get worse by joining a guild - you can still access the same NPCs you could when playing solo, play the same side, though maybe you get invited less, I don't know. You miss the opportunity to use the Faction NPCs in the guild hall since the guild hall of that guild (and all guilds in that Alliance) are only going to have those that are aligned with it, but you can use Cavalon/Heltzer just as before. And of course if you're aligned opposite your guild, you won't profit much from doing AB with them. (mendel 84.128.235.113 09:12, 22 April 2008 (UTC))