User:Khoross/N/Any Jagged Nova

This build is designed to use Death Nova to cause huge amounts of damage to foes, combined with the Nightfall Elite Jagged Bones, which lets you raise a minion when a targetted minion dies, even if that minion was raised using Jagged Bones, allowing you to always have a minion ready for damage.

This build is intended for use in PvE in a group, Alliance Battles and Competetive Missions, where there are frequently corpses for you to use, and people are less likely to notice what you're doing and counter it.

Equipment
Any armor works, as each detonation will cost 20 energy using Putrid Flesh, or 15 with Taste of Death, give you 13 and take approx. 6 seconds, you're above energy neutral, with a total regen of one half pip using Putrid Flesh only and 3 if you use only Taste of Death. As you will most likely not be controlling a large amount of minions, as targetting for Jagged and Nova becomes difficult quickly as the number of minions you must cast on and detonate rises, Minion Master's armor is not useful.
 * Armor

Bloodstained Boots will only be useful for summoning the initial minion, so will be usefull briefly if you can switch armor, else they can be a help, but are far from vital.

A 20/20 Death magic staff or wand is best. For an off hand, one that can increase Death Magic is best, one with 20/20 only slightly less useful.
 * Weapons

Collector locations will go here once NF is out. as it is, Factions collectors won't be that useful as this uses NF skills.

Usage
First of all, you need to wait for a corpse to become available. Depending on your location, party and optional skill this could be a very long or very short wait. When a corpse is available, use your minion skill, in this case Animate Bone Minion, and cast Jagged Bones and Death Nova on him, in that order for more efficient timing. Finally, kill him using Putrid Flesh or Taste of Death depending on your health and the number of things surrounding him. Now you repeat this process on the Jagged Horror that is raised.

Counters
Killing the minion before you have a chance to cast Jagged Bones on it stops this build in it's tracks.

Knockdowns when you would need to use Taste to heal would cause problems.

Backfire causes big problems, as you need to cast frequently to keep doing damage or to heal.

Killing you is fairly easy if you do not have backup, although not as easy as many necro builds, as you can frequently cast Taste of Death for a strong heal. This is still not enough to overcome a good spike or a strong pressure team.

Variants
Any minion raising skill works in the first slot, but a 15 energy one is best, as it won't be staying alive long. Bone Horror was chosen because it's cheap, it recharges fast in case the horror dies without Jagged Bones on him, and it only raises one minion, making targetting easier. If you are good at targetting your minions, I would suggest using Bone Minions as your corpse exploitation, or Shambling Horror, as these both give you 2 Jagged Horrors to bomb from one corpse.

For the optional skills, I would suggest a rez, a damaging skill, Toxicity, taking a point ot two out of Soul Reaping to boost it, to make Poison + Disease 10 degen, Blood of the Master if you want your minion to stay alive better under a large assault, Verata's Sacrifice for the same reason or Charm Animal if you want to bring your own corpse with you.