Talk:Shadow Form/Archive1

General Chat
Nice elite for a 55hp :p 02:16, 20 March 2006 (CST)


 * Well skills that make your foes can't hit you are not loved by 55 monks. --Karlos 15:29, 20 March 2006 (CST)
 * Kinda depends. Using this already means you can't use Shield of Judgment.  So your damage is probably going to depend on something else.  Additionally, this will prevent a 55 monk from using Bonettie's Defense, so energy source is another issue.  So, in one sense, 55 monks in their current general form have no use for this skill.  But if there are competing energy and damage resources from the Assassin line, it might be a great option.  This is Spell Breaker + Bonettie without the energy gain. -SolaPan 17:47, 20 March 2006 (CST)
 * Blah, very short duration relative to recharge though, probably not gonna be useful for 55 afterall. -SolaPan 17:48, 20 March 2006 (CST)

This skill combines perfectly with a mesmer secondary. Cast Illusion of Weakness, Arcane Echo, Shadow Form: near constant invulnerability! This could be the best runner in the game...
 * Health lost through Shadow Form will most likely not trigger Illusion of Weakness, so don't count on that to bring you back to full health. --theeth 19:21, 11 April 2006 (CDT)
 * It should trigger Illusion of Weakness, It will be one of the first things I test when I cap this elite however. Source of it not triggering? --Draygo Korvan 11:33, 25 April 2006 (CDT)
 * Tested it, Shadow form does not directly trigger Illusion of Weakness. --Draygo Korvan 12:12, 2 May 2006 (CDT)

This is one hell of a dangerous enchantment if the ending loss of health is triggered when the enchant is stripped, which I suspect it is.
 * Strip it? How? Well of the Profane and Chilblains are the only counters against this, and not very good ones considering the assassin's high mobility.
 * Another assassin could strip it with Expunge Enchantments I think, cause that's just a touch not a hit - this needs to be tested - ... leaving you one hit from death. --MasterPatricko 14:29, 5 May 2006 (CDT)

You might be able to use this to do the Doppelganger battle in Augury rock. Get the dopp to hit it, you use it a few seconds later, the dopp's will run out and you should be able to thwack him in one or two good hits. Is there anything wrong with this theory? --Kit Engel 05:33, 6 May 2006 (CDT)

You might be able to arcane echo this or even copy it from allies (whatever skill that is) to double its length. However does that make you lose the health from the first copy? --MasterPatricko 05:26, 7 May 2006 (CDT)

Things to test
Does it prevent damage from IW? LordKestrel 11:19, 25 April 2006 (CDT)
 * I think not, attacks with IW on already miss, you'll still take the damage Skuld  11:22, 25 April 2006 (CDT)
 * That's why I marked it as something to test :) LordKestrel 11:29, 25 April 2006 (CDT)
 * You should note however, that it might be just as efficient to wait until it's ended to kill them anyways. Unless they're already low. -Kingrames
 * IW goes through Shadow Form, and as mentioned above, it'll be better to just wait for it to end, unless the user is half dead already. Mainly confirming this, as I slashed a 'sin using it at Aspenwood -Kaguya

Do AoE spells that do not directly target the shadow-formed assassin work?
 * I think they do, as much as they work on targets with Spell Breaker on them. --Akaraxle 03:06, 5 May 2006 (CDT)
 * Yes, I saw numerous times afflicted assassin using this skill die during its duration from a Death Nova. Likewise, their on-death explosions damaged me while testing the skill. --Thervold 13:57, 8 May 2006 (CDT)

Does Expunge Enchantments work to remove it? --MasterPatricko 14:29, 5 May 2006 (CDT)


 * I think it does. Shadow Form protects from spells, but Expunge Enchantments is a skill. --Akaraxle 05:30, 9 May 2006 (CDT)
 * It does, I have removed it from another assassin on my assassin. -Kaguya

Question: If you have Shadow Arts at level 12, and it runs out when you have <41 health, will it heal you? Removed that from the article. --Xasxas256 10:06, 6 May 2006 (CDT)

What happens if you Arcane Echo it? Basically, do you lose health from the first Shadow Form if you renew the enchantment? --MasterPatricko 05:26, 7 May 2006 (CDT)
 * Since the effect lowers your health to a number, it will only cause you to lose health if you have more hp than that. Copying the skill means you get twice as much out of it. -Kingrames
 * You won't lose health if you recast Shadow Form before it expires. Make sure don't cast it too late or you'll lose health when it expires just before you recast it! --Dark Luke 16:50, 22 May 2006 (CDT)

Does it prevent damage from non-spell touch skills such as Iron Palm and Vampiric Touch? --Thervold 14:00, 8 May 2006 (CDT)
 * Likely, those are treated as spells and don't work. Testing may be necessary, since they're only called skills, but it's hard to believe that Iron Palm and Palm Strike aren't either a) attacks or b) spells. -Kingrames
 * As a rule of thumb, skills are not affected by enchantments such as Spell Breaker and Obsidian Flesh. Skill is a type on its own and different from Spell; for instance, Shock is known to get through Spell Breaker, isn't affected by Migraine and cannot be interrupted by Power Drain (though Cry of Frustration does work). --Akaraxle 04:08, 11 May 2006 (CDT)
 * It does not prevent damage from Vampiric Touch or Vampiric Bite. Tested. --[[Image:Gem-icon-sm.png]] 03:12, 29 June 2006 (CDT)

Does it prevent damage from signets like Unnatural Signet and Signet of Judgment?
 * Signets are not spells, hence it should not. --Akaraxle 04:08, 11 May 2006 (CDT)

How to Shadowform
do it 60 seconds or infinite loop like me and my brother invented.3 skills shadow form arcane echoe (arcane mimicry) with shadow form, or echoe elites on partner, and(assassin's promise =45 second kill clock)which partner can mimic your shadow form while using diff elite. this with the following equipment is 60 second loop, or infinite cycle see ranger sq nature quickening

use a dagger handle enchants 20% longer 16 in shadow arts, exploit this better than iway ever was build with 3 superior ruins its safer carry different armour encase you see the 3% of skills able to touch you, change to non-sup armour 5 slots for health or whatever you discover Listed metagame counters. Smite monk, signet humility(you can use signet disablers as your a mesmer with 5 free skills) touch necro, area dmg. Keep in-mind it would be banned as people realise and use this build if it didnt have these weaknesses so I implore you to work past them. Like iway it takes 2 twin assins. Well instead of 8 w/r also try natures quikening/sq/ A/R or R/- an assin ranger using x to place rit quikening behind him can do infinitely alone

This proves assassins confident in ther survial rate usualy immune and lifts the curse of assins cant find party die to fast theories, which plague the new Job's moral and popularity cap south of zou kou cooridor first boss b4 name of area on map quik & ez. Also spawns at Vizzunah square at first fight where groups meet, usualy spawns on balcony scene if you want it quikly cap now.

my mesmer assin cant do infinite loop just 60 seconds with 5 second down time which is really slick still with mimicry. Its a very arcane build. walk through spikes run! farm together waste enimies enrgy and time reach your goals assasins, slap on those sup crit and dagger ruins safely ftw. I couldn't forge run with it solo 40-45 sec ehnchnat 20% version but i got to beacons from Lions Arch myself. 2 can run most any area i can think or farm or gvg everything

Martin Rolland tanogra@hotmail.com emails welcome friends


 * Hee hee, bet you can't run past a Grawl Crone. :) --Karlos 04:48, 21 June 2006 (CDT)


 * Lol. Anywho, that would take a lot of work, coordination, and reduction in damage potential. And you couldn't forge run cause of knockdowns (which some are skills, not attacks. I find it useful in *some* running situations... but not for a dedicated runner. I find it best used in emergencies when you're getting low on health. Sure you'll die when it comes off... but you woulda died anyways. To me its like an endure pain that blocks spells. &mdash;The preceding unsigned comment was added by 152.7.18.136 (talk &bull; contribs) 09:39, 21 June 2006 (CDT).