Talk:Dash

General
Most unusual :S 04:53, 23 February 2006 (CST)
 * Isn't the speed cap +33%? Also can someone verify the recharge on this skill, I think it has a faster recharge. --Draygo Korvan 14:39, 1 May 2006 (CDT)
 * Caps exist as stacking caps - thus you can only stack to 33%, but an individual skill can grant more. (Thus Charge and Sprint (both +25%) results in 33% boost, Dash results in 50%, Dash and Charge results in 50%).  Many effects work like this - the slowing cap for example is 50%, yet Water hexes (-66%) and Iron Mist and Mind Freeze (-90%) cause much greater speed reductions. --Epinephrine 15:02, 1 May 2006 (CDT)

50% not max?
Can anyone test the higher levels of Burning Speed? if it's 46% faster at 16 fire, at 20 it's sure to be faster Skuld  11:36, 22 May 2006 (CDT)
 * If you follow the obvious trend on that skill, you can attain 50% faster at 20 fire. --Draygo Korvan 12:16, 22 May 2006 (CDT)
 * That doesn't help :/ Skuld  12:27, 22 May 2006 (CDT)

Dash ~> Sprint?
Is Dash just equal to a 6 second Sprint, if there was such a thing?
 * Not really. If all you care about is moving from one place to another as fast as possible, dash would be the same as 6s of +25% speed if they had the same recharge (which they don't).  An 8s sprint, which is what you get with zero strength, works out to match dash's speed/time.  Dash's faster recharge means it'll use more energy in such a "race."  But for chasing kiters in PvP, I'd prefer even just 6s of +25% over dash.  --68.142.14.40 04:03, 26 June 2006 (CDT)
 * Dash looks like more of an emergency "out" movement skill, say, to dodge Meteor and other AoE spells. -- Xiu Kuro 00:55, 28 July 2006 (CDT)
 * Dash helps to "flee" kiting because its high hit on speed 50%; to avoid warriors' attacks, and also to discourage warriors to catch you. May be, Dash could be compared with Distortion, as both easy kiting; Dash may be better in wide open maps. 68.142.14.40 I think, that may be 6 seconds of +25% can be better for a chaser... to keep hiting a target wich does not have a speed boost, but, 3 seconds of +50%... is better for a kiter {smile} and the chaser would need more than 6 seconds of +25% to chase this kiter; I do not think that there is a difference in the lengh run. --mariano 13:15, 31 July 2006 (CDT)

If you do the math, 6 seconds at 125% speed will get your much farther than 3 seconds at 150% speed. -- Vante 07:43, 12 August 2006 (CDT)
 * Not if you subtract the distance you'd be traveling during that time anyway. 6 seconds at 125% is the same as 3 seconds of 150% and 3 seconds of 100%. --Kiiron 22:18, 17 September 2006 (CDT)
 * Having tried this in a running build, stances with longer durations are far better, just for your energy if nothing else. However, one advantage Dash has is that it's excellent for breaking aggro in PvE. If I have Sprint on me, and am running away from some foes with low health, they often follow quite a way. Hit Dash and the aggro is instantly broken and they turn back, no matter what the distance between me and them is. --Carth 00:42, 25 September 2006 (CDT)

Buff
Okay, how is this not going to find itself on a warrior? With no tied atributes, I can see it on a Death Charge Hammer (irresitable recharges longer now anyway), or any war that doesn't shock or use loads of energy. It cancaels frenzy better due to shorter recharge, and it lets you chase someone down faster, especially if you plan to ubload that KD. Death Charge isn't always going to be avalible, remember the 45 recharge. --Silk Weaker
 * While it's nice in its own way, against enemies that are kiting a lot, I'd rather have sprint or rush since they last longer. --Fyren 23:25, 17 September 2006 (CDT)