User talk:PanSola

Past mistakes are moved into the User talk:PanSola/MistakeArchive

You have very varied character names! =P Skuld &Dagger; 16:15, 21 October 2005 (EST)
 * Hehe thank you (-: If we ever get more character slots, Ranger primary will be Soru Pan, and Necro primary will be Sory Pan.  When Chapter 2 comes out with more professions, I'll run into the Vowel-6 bug (I consider "Y" as a vowel) >_<" -PanSola 16:19, 21 October 2005 (EST)
 * Don't the French use H as a vowel? you could use that aswell Skuld &Dagger; 16:40, 21 October 2005 (EST)
 * Well, I don't speak the silent language. Sorh?  Bah, most ppl will think it only has one sillyball!!!  (Admittedly, "Sore" already has that problem...) -PanSola 16:44, 21 October 2005 (EST)
 * This is just came in from the useless information department: H is not a vowel in French, it is a silent letter. "Hopital" is pronounced "opital" and "l'hopital" is "lopital" --Karlos 20:45, 21 October 2005 (EST)

Orozar quests boss info
I will move the boss info you place din Orozar's page to the Sorrow's Furnace Boss Locations article which I will create now. We can then link to it in SF's article as well as the individual boss articles. --Karlos 19:53, 15 November 2005 (UTC)
 * Ah, great idea! It did feel odd putting the info under Orozar himself (-: -PanSola

Category:Obsolete is obsolete :)
We have made a concious group decision not to go down that path a few months ago. We as a wiki are not going to document how the game was, but how the game is. It's different if the item is still in the game (like a Denravi sword) or the event is in official game texts like BWE and the Halloween 2005 events. But there are no more "Raw Bolts of Cloth" and I doubt (if we can check for it) that any players in the game today would come looking for it. --Karlos 18:57, 17 November 2005 (UTC)
 * Blah I'm too "young" (in terms of GuildWiki age), thanks for letting me know. And just as a point of curiosity, is the discussion of it still around somewhere? -PanSola 19:28, 17 November 2005 (UTC)
 * The discussion was considered "obsolete and irrelevant" after it was concluded and promtly vanished in a puff of logic. :P  --Rainith 21:13, 17 November 2005 (UTC)


 * Arrgh! Can't find it. Searchign for the word "history" is not exactly helpful either. Fyren would remember it if he was around since he was enforcing it a few weeks ago. --Karlos 21:36, 17 November 2005 (UTC)

Stage 3 ^__^ 09:59, 20 November 2005 (UTC)
 * Eh? I don't know what you are talking about o_O" --PanSola 10:10, 20 November 2005 (UTC)

The Hassles of Moving
Ok, now I am freaked out. You moved a ton of articles from name A to name B but you did not correct any of the links to these articles. Example: (You'll see that nothing links to the (15k) one and almost everything links to the 15k one.)
 * Special:Whatlinkshere/Dragon_Armor_(15k) compared to
 * Special:Whatlinkshere/Dragon_Armor_15k

Before you move a page, click on "What links here" on the left and correct all the pages that link to it. Otherwsie we will have a legacy of redirects from one name to another. A legacy that will easily cause a disaster when one of the redirects in the middle gets erased or rewritten. As an example, you will see that there are these old redirects called Armor:Dragon (15k) and Armor:Dragon lying around. This is obviously unacceptable.

I know it's a ton of work, but please get to fixing the links for all those articles you moved as soon as you can.

The reason I'm freaking out is I'm thinking about that Collector Item name change you wanna do, I hope when you do that, you don't just move the article and leave it at that. :) You will have to see what links to the article and fix the name in all those articles. --Karlos 10:42, 22 November 2005 (UTC)
 * I was going to do that, but it was late in the night and I got addicted to the damage article, so got distracted. Will fix the armor thing before I move on to other renames.  If old links don't automatically become redirects, it would've been my #1 priority to fix them, sorry. -PanSola 18:06, 22 November 2005 (UTC)

That revert
Sorry, I was heading out the door as I made it and forgot to explain. When people manually revert stuff (as opposed to admins, who have a revert button), I like to check to make sure they did it right. When I compared Tetris' revert with the guy's edit I saw a sentence floating around (which I think the guy left on purpose). I was too lazy to try and figure out whether or not Tetris had gotten everything so I just did a proper revert and got the talk page back to how it was before everything which included removing your archive link.

Sorry about that. Feel free to re-archive it, I was just making sure nothing was dropped. The revert actually had nothing to do with your archiving. --Karlos 20:00, 22 November 2005 (UTC)

I bow to your impressive singlemindedness
Though, for such long, robotic tasks in the future it might be better to invest some time in writing a MediaWiki bot. They actually made 1.5.0 easier for botmasters. I think I even have some bot code lying around somewhere that I can dig up if you're interested. &mdash; Deldda Kcarc 02:32, 23 November 2005 (UTC)
 * Heh, didn't even know such things existed. I pretty much just use my mouse and Ctrl+V 99% of the time, not that much typing involved, thanks to templates (-: -PanSola 02:34, 23 November 2005 (UTC)

Null edits
A null edit is one where you don't actually change anything. You've been adding whitespace where it can't be seen, I think, but clicking edit and then save without doing anything is good enough. --Fyren 05:34, 23 November 2005 (UTC)
 * Hmm, my experience has been that if I don't actually change anything and click save, MediaWiki won't actually update things. I thought I even checked it wasn't some client-side caching things...  That's why my "null edits" have had white spaces.  I'll re-investigate the matter, thanks. -PanSola 06:24, 23 November 2005 (UTC)
 * It will update includes. --Fyren 06:25, 23 November 2005 (UTC)
 * As far as I know, an alternative method to update a page is to "purge" it. This can be done by clicking edit, then replace the "&action=edit" part in the URL with "&action=purge". Hit enter and you're done.
 * For example for this very page the purge line would be: http://www.guildwiki.org/wiki?title=User_talk:PanSola&action=purge --Tetris L 06:55, 23 November 2005 (UTC)
 * Lovely! That'd be my backup option if the real null edit just simply doesn't like me.  Thanks! -PanSola 06:57, 23 November 2005 (UTC)
 * For articles that make excessive use of included sub-articles ("modules") we might include the purge link right in the article. Makes life easier for all. --Tetris L 07:05, 23 November 2005 (UTC)


 * We should, that's a great idea. I'll do it in quests and hope it catches on to collectors and crafters and other such pages. --Karlos 10:12, 23 November 2005 (UTC)


 * Purging won't update categories like in the old sticky category problem I brought up (and someone else later brought up again). --Fyren 12:32, 23 November 2005 (UTC)


 * Pan fix a Template:Purge to the top =) 12:59, 23 November 2005 (UTC)

Monk Collector Weapons
PanSola, you put some stuff in Monk Collector Weapons, but didn't remove the delete tag. Should this be deleted or should the tag be removed? --Rainith 03:53, 27 November 2005 (UTC)
 * I'll fill the page eventually (within a week or two) unless someone beat me to it. Since I created the page I'm not supposed to remove the delete tag.  All info are already on the General Collectors pages, just need to organize them and stuff, and haven't had enough initiative to do it these last few days. -PanSola 05:26, 27 November 2005 (UTC)

Beast pages
Instead of leaving pages with scattered info, I created an placeholder template for you:

Style and formatting/Bestiary/Example

Whenever you need to create a new page for a monster, just copy and past this page into the new monster's page then fill out the red links. --Karlos 22:13, 2 December 2005 (UTC)
 * I'm so honored (-: There ought to be a "Save As..." button when editing pages..., or maybe an "Edit As..." link


 * While I don't see an issue with changing Skills Used to Skills, I think the uploading and linking of all the skill capture pics is way overkill. --Rainith 23:48, 2 December 2005 (UTC)


 * Hmm, I want to have some way of distinguishing whether the skill list was checked with a sig of capture or not, and this felt the most straightforward way. Some bosses really only have 2 skills on them, but if I only see two skills listed in the article, I'll always wonder if the information is complete, and might take the extra time to verify it myself.  Then 10 weeks later when I play with a new character passing through the same area again, I might forget that I have checked previously and set out to check again...  And other users might run into the same issue too.  Ideally the screen shots would also be annotated with the date they were taken, just in case there are conflicting information due to Anet updating monster skills.  But most of my screenshots were so old I can't remember when I took them.  I have about a dozen more pics sitting in my old screenshots folder.  I'll put a halt on uploading them for now to gather more opinion on this subject. -PanSola 23:54, 2 December 2005 (UTC)

Beast Skill List Images
This may tie in to your point above. Please do not uplaod beast skill list images except in the case of disputed content. You are uploading all these images of beast skill cap windows that are unnecessary. If you are just noting them down, then create a temporary page in your User space and type the info there. A four skill list will take about 100 bytes, compared to an image of 40KB. That's a 400 times the size for the same info.

As far as making a note of "completeness," two points:

a) It can be done by placing a note in the boss' page itself. No need to upload a 40KB image to prove it.

b) We have no way of knowing if that info is correct. Say we upload the image and everyone is content that the boss' skills are all accounted for and then ANet changes the skills. What good is the image then? I would think it would even lead some users to question themsleves. :)

--Karlos 00:21, 3 December 2005 (UTC)
 * Regarding point b, the solution I had in mind was to include the date when the screenshot was taken, though most of mine were really old and I forgot when I took them. anyways, I won't be uploading them anymore, but would like to have a standard way of "certifying" a boss's skill was checked against the Sig of Capture (with a date of the check incase of Anet update). -PanSola 00:29, 3 December 2005 (UTC)
 * You can check the date the image was taken by right clicking on the original file (bmp screenshot) and then selecting "Properties." You should see a Date Created field.  But I agree with Karlos that these are unnessary.  --Rainith 00:35, 3 December 2005 (UTC)


 * It completely slipped my mind that we DO have a process in place for doing this. It's called Peer Review. So, for any boss' article to be taken out of the monster stub status, all vital stats should be there, including completeness of skills. It's enough for me if a regular contributor just says that he/she saw the skill cap window. But if you want to post the image during the review process, that's fine.
 * Before a boss' page can be put up for review though, we need to also fill in the items dropped section as well as have a degree of certainty that we know of all the areas that boss spawns. --Karlos 00:58, 3 December 2005 (UTC)
 * Um, so a cerfication mechanism does exist, in the form of "lack of monster stub". However, if I see a stubbed boss with 4 skills, I still can't tell if someone just recorded the skills the boss was observed using even though the boss has 6 skills equipped, or if 10 different users have double-checked with signet of capture that the boss only has those 4 skills.  So I think some stronger form of certification is still needed. -PanSola 01:33, 3 December 2005 (UTC)


 * Then, if you care, check the boss' skills and then post on the talk page that you confirmed those are his skills. That's what the talk page is for. In addition, you are trying to set in stone that which cannot be set in stone. ANet will change skills of monsters with out telling us. You can post somehting like this at the op of the talk page:

 I have confirmed through using Signet of Capture that this boss has the skill listed on this page. --Karlos 02:31, 3 December 2005 (UTC)

And this will mean you will only need to do one run for each boss, becuase you will either complete the list of skills and put the pink box or find out its complete and put the pink box. --Karlos 02:31, 3 December 2005 (UTC)