Talk:Becalmed Djinn

So wait, they're enemies, red named and targettable with attacks. But they don't aggro and heroes don't attack them on sight? -Ezekiel  [Talk]  02:47, 21 February 2008 (UTC)
 * I think heroes on guard won't attack them, but heroes on attack will. -User:PanSola (talk to the [[Image:follower of Lyssa.png]]) 02:49, 21 February 2008 (UTC)
 * Why wouldn't they? Was there a note that said otherwise?--Gigathrash  02:49, 21 February 2008 (UTC)

From Catacombs of Kathandrax article: "If you kill any of the Becalmed Djinn (although showing as enemies, they won't attack unless attacked--minions are, therefore, a bad idea, as might be Vanguard Assassin) on level 3 the monsters in the area will become extremely aggressive and will all be enchanted with Judge's Insight. The following dialog appears: "As the calming influence of the djinn fades, the fury of the surrounding creatures begins to boil over."
 * Yes, that's right. They do not attack, and heroes on guard won't attack them. At least that's what I remember from doing that dungeon. [[Image:Bigrat2sAvatar.jpg]] Bigrat2  Talk  02:59, 21 February 2008 (UTC)
 * When the flame djinn popped out of the ground all the becalmed ones attacked us. -Ezekiel  [Talk]  04:19, 21 February 2008 (UTC)
 * And if you or your allies/heros/henchmen use aoe on an enemy, it can also hit the djinn and make them hostile... just like charmable animals. --Mooseyfate 01:13, 14 May 2008 (UTC)