User:GW-Windjammer

=How to stop a Thumper=
 * 1) Cast Diversion on the Thumper.
 * 2) Kill the Thumper's pet.
 * 3) If they use Comfort Animal, then no more thumper for almost a minute.
 * if they don't fall for that


 * 1) Have a ranger with Distracting Shot watch the Thumper.
 * 2) Kill the Thumper's pet.
 * 3) When they start to use Comfort Animal, D-shot it. No more thumper for 20 seconds.
 * if that doesn't work


 * 1) Keep killing the Thumper's pet, each time it dies the Thumper loses all adrenaline.
 * 2) The pet suffers the same death penalty as everyone else, so it will get easier to kill each time.
 * 3) With little adrenaline use and constant pet death, the thumper will be able to do little to your monks.

Don't play Thumper. The only reason they are popular is because they are easy to play and easy to fit in a group. In current meta game, most teams carry anti-thumper measures. Even teams that don't have special measures, but that know what they are doing, will just keep killing the pet. That hampers them enough so that they are pretty useless.

=List of editors I've debated with= ''I strive to keep this list as complete as possible. If you feel you have been unfairly left off, please add yourself!''
 * Rapta
 * Ufelder
 * Entropy
 * Silk Weaker
 * NamShub
 * Warskull
 * Skuld

=Contributions=
 * Wrote the Pet Aggro Model article.
 * Currently writing the Beastmaster/Solo Beastmaster guide (started off as solo BM, then decided to write one for BM's in general).
 * Virtually abandoned at the moment, may get back to this at a later date.

Tested Builds

 * R/D VoS Archer

Unfavoured but good (IMO, at least :P)

 * P/E Daze Paragon

=Researching= P/any General Spearchucker

P/D ParaReaper

= Build Building = Sandbox