User talk:J Striker/Caffeine Poisoning

Aneurysm wouldn't do much, if this hex ends by the target hitting max energy then by following up with Aneurysm you'll deal 10...30 damage. If you canceled it with Drain Delusions then aneurysm would do 15-45 (along with Poisonings' 120). Instead though, you could pair this with Shatter Delusions to make a 180dmg spike, but then you might as well use Enchanter's Conundrum which is cheaper, casts faster and recharges faster, as well as already being in the same stat line as Shatter. Ezekiel  [Talk]  11:56, 26 February 2008 (UTC)
 * Orite, I forgot to change that note after I changed damage to be dependant on duration, not pips of regen. I think it would've been a bit too good... J Striker 12:01, 26 February 2008 (UTC)
 * So if you cast this on a foe with full energy, it would just cause exhaustion. I can't say I'd use this, tbh. [[Image:Felix_Omni_Signature.png]] 12:03, 26 February 2008 (UTC)
 * The whole point was to make it a bit ironic. :) But I think it would be something against exhausted Monk with high attribute rank. J Striker 12:07, 26 February 2008 (UTC)