Talk:Dwarven Stability

The stance extension part has some serious (ab)use potential: and these were just the highlights. --Roland of Gilead (talk) 05:32, 25 August 2007 (CDT)
 * Gladiator's Defense (permanent upkeep with Renewing Smash),
 * Mantra of Recovery (permanent upkeep at sane levels of FC),
 * Dwarven Battle Stance (permanent),
 * Serpent's Quickness (permanent w/o QZ),


 * Eh, try this: Grapple + "On Your Knees!" will keep up anything but DBS. Mantra of Recovery is...probably not worth farming Deldrimor title for this. Also: 6 seconds Dash ftw!!! [[Image:Entropy Sig.jpg]] (T/C) 10:41, 26 August 2007 (CDT)
 * However, that combo
 * makes you lose all adrenaline, which you had to build first (bad for casters)
 * costs 2 skill slots,
 * requires you to be at least /W.
 * requires you to be in touch range.
 * For the knockdown part, just use the skill slot you saved for the superior shout-range and instant-activation "You Move Like a Dwarf!". Except for the fact that Dwarven Stability can be stripped, that's a lot of drawbacks. The Grapple/OYK combo is clearly restricted to physical melee builds. Everyone else just uses this. --[[Image:Roland_icon.png]]Roland of Gilead (talk) 16:02, 29 August 2007 (CDT)
 * This + Whirling Charge gives you permanent or near permanet IAS and IMS too bad there arent many descent skills in Wind Prayers Ccruzp 01:12, 26 April 2008 (UTC)

level 2: 22 sec, 44%. Foo 09:16, 27 August 2007 (CDT)

WHAT? Nobody mentioned the Drunken Master Bonus! This gives being Drunk a real reason to be used, as in KD-heavy areas, you can keep up a stance, avoid KD and get cool screen wooziness! :P 86.25.26.32

screen going nuts is probably not a good thing while fighting. Shadow X 21:30, 27 August 2007 (CDT)
 * Turn off Post-Processing Effects and you won't see the blurs. --Kale Ironfist 21:31, 27 August 2007 (CDT)
 * Sounds amzing for Lornar runners that can use Charging Strike as a single running skill without fearing to be knocked down... Also any test run for this build will cost player some alcool... Eventually, the zoning tip to speed up drunking minutes will be a problem for those runners. --MorteLune 05:03, 28 August 2007 (CDT)

This + Dash = 3/4 of 50% speed boost? And I can maintain Mantra of Recovery without 15 fast casting? Leetsauce. &mdash; Abedeus   10:31, 4 September 2007 (CDT)
 * Yeah I was going to say the same thing. This with dash makes it the best speed boost in the game. Other useful skills: shadow of haste, dark escape, deadly paradox, mantra of inscriptions, mantra of persistance

There's also these,
 * Lightning Reflexes --- 20 second IAS and 75% block!
 * Whirling Defense --- 40 seconds of block and the ultimate tank against projectiles! [[Image:Ebon Vanguard Sniper Support.jpg|20px]]  Huynh Sanity  22:05, 2 March 2008 (UTC)

I foresee runners spamming this message now...
RUNNING TO BONES PALACE! 1.2k per stop! Price reduced to 1k if you give me booze!SavageX 12:56, 5 September 2007 (CDT)


 * "I'm Unstoppable" can be used to stop knockdowns too you know, also stops that pesky crippling. --Ckal Ktak 11:53, 14 September 2007 (CDT)
 * Don't give him tips, he's making a fortune...lol Serpent615 18:26 21 September, 2007
 * Run to bone palace has ALWAYS been impossible if you complete A Deal's a Deal, which is usually done quickly, since it's req'd to beat NF--Darksyde Never Again 23:50, 14 December 2007 (UTC)

Bugged?
At some point in the last couple of weeks, this has stopped working, at least with Gladiator's defence and shield stance. At r6 delvar, this should make glad's defence last ~18 seconds, i.e the cooldown should be past halfway around the Glad's icon. It ends about 1/3 thru, i.e 11 seconds, showing that it is in fact having no effect. I have tested this by activating it both before and after the stance. ~Zaxan

Nevermind, the issue was caused by lag it seems, as I no longer have the problem. Be sure to activate Dwarven Stability before you use the stance, seems if you activate them around the same time, it won't work, likely due to the casting time.

Tanking
This+Dark Escape+Dolyak Signet=1/4 of damage--Glass 12:25, 12 October 2007 (UTC)

%
Errrrr..... I have a problem - u see i am at rank 9 in deldrimor title track but my skill says 91% not 95% like in the article anyone else got this or have i done something wrong? Iron Forgedude 20:30, 17 October 2007 (UTC)
 * The progression in the article is a linear progression, it could be off. Get a screenshot of your title and the skill's description in your skillbar just to be safe.--Darksyde Never Again 23:52, 14 December 2007 (UTC)

Drunkness
requires 1 or 3 ales? Dumazz is 느트트수 12:41, 16 January 2008 (UTC)
 * Depends. One dwarven ale gets you drunk and three hunters ales do. They work in points up to five. 3 is drunk, 4 is more drunk and 5 is the most. Some ales give one point some 4 etc. You will get drunk off of one ale if it gives 3 or more points. Justing6 11:59, 3 April 2008 (UTC)


 * To be exact, Dwarven Ale is the same as Hunter's Ale, you're thinking of Aged Dwarven Ale, check Drunk to read up on being drunk, Hunter's Ale, Dwaven Ale etc gives 1 "rank" of drunkeness (it takes 3 to get drunk), Aged, Spiked Eggnog etc gives 5 "ranks" right away, and you drop one "rank" each minute. Mr J 21:34, 26 April 2008 (UTC)