User:Mooseyfate/Sealed Deck

This section is a non programmers attempt to simulate Sealed Deck play for 1v1 to 4v4 size scrimmages. See discussion for more on how skills were chosen.

Skill Rules

 * You may equip.
 * If you equip a beast mastery skill, you may equip
 * If you equip an attack chain skill, you may equip any of the following to allow you to build up to that skill:, , .  You may not equip them as follow-up skills unless they are in your deck.

Regular Skills
/Roll to combine 1 regular skill pack with 1 elite skill pack.
 * regular 1
 * regular 2
 * regular 3

Elite Skills
/Roll to combine 1 regular skill pack with 1 elite skill pack.
 * elite 1
 * elite 2
 * elite 3
 * elite 4
 * elite 5

Scrimmage Rules

 * No Flag
 * Bring the battle close enough to your own NPC's to have them agroed = forfeit
 * First person/team to have all their party members dead at the same time = loss
 * Upon shrine resurrection: not making it out past your NPC's and in site of the action or flag stand before the rest of your team dies = loss
 * Match ends if timer causes NPC's to run out.  Victory goes to the aggressor.  Camping for a short bit to see if the other will come, or running away once to recover will not count against you.  Beyond that, it will go to the aggressor though.  Aggressor does not mean more damage (damage should not be factored in to a decision win).