Emotes

An emote is a special type of text command entered in chat, that will make your character perform a certain action, most usually an animation that can be seen by all nearby players. These animations are particular to the Profession and gender you have chosen for your character. Therefore, a male Warrior for example will perform a different action after the /dance command than the female Warrior, and the Mesmer will always dance differently from the Elementalist.

Players can synchronise some emotes with other players by adding a space and an asterisk after the command. For example, typing "/dance *" starts players dancing at the next "beat". The beat is set by the game and goes off every 10 seconds. This function is often used with the /dance, /highfive and /goteam emotes.

This list contains emotes only, commands that have pure informational value and will not result in an animation are listed on the commands page.

Using the Kneel emote before a god's statue will summon an avatar of the god if your territory has Favor. Using an emote in Droknar's Forge at the altar of the Dragon Glint after completing Hell's Precipice Mission will allow you to do the Titan Quests.

All currently known emotes in Guild Wars are:


 * /afk (Same as /sit)*
 * /agree
 * /airguitar (Same as /guitar)*
 * /attention*
 * /beckon
 * /beg
 * /boo (Same as /scare)
 * /bored
 * /bow
 * /bowhead*
 * /breath
 * /cheer
 * /catchbreath (Same as /breath)
 * /clap
 * /congrats
 * /cough
 * /dance (Your character starts a specific dance depending on gender and profession.)*
 * /dancenew (Alternative dance for Dervish and Paragon for Nightfall Collectors Edition, Assassin and Ritualist for Factions Collectors Edition.)*
 * /doh
 * /doubletake
 * /drums *
 * /excited *
 * /fame (Your character does its rank based emote; you must have rank 3 or higher to use this command. Same as /rank)
 * /fistshake
 * /five (Same as /highfive)
 * /flex
 * /flute (Your character pretends to play the flute; for the male Elementalist, Assassin, and Ranger, the emote is in the one-legged style of Ian Anderson.)*
 * /goteam
 * /guitar *
 * /help
 * /head (Same as /bowhead)*
 * /highfive
 * /jump
 * /kneel
 * /laugh
 * /moan
 * /no
 * /paper (Your character goes through the motion of playing rock-paper-scissor and ends with the paper selection.)*
 * /pickme
 * /point
 * /ponder
 * /pout
 * /rank (Your characters does its rank based emote; you must have rank 3 or higher to use this command. Same as /fame)
 * /ready
 * /roar
 * /rock (Your character goes through the motion of playing rock-paper-scissor and ends with the rock selection.)*
 * /roll (Your character rolls a die. You designate the number of sides the die has by putting the number after the emote, such as /roll 100 for an 100 sided die. This is mostly used for decision making, like rock-paper-scissors)**
 * /rude (Same as /taunt)
 * /salute
 * /scare (Same as /boo)
 * /scissors (Your character goes through the motion of playing rock-paper-scissor and ends with the scissors selection.)*
 * /scratch
 * /shoo
 * /sigh
 * /sit *
 * /sorry
 * /stand (only works when sitting, and alternatively, the Esc key can be used)
 * /taunt
 * /violin *
 * /wave
 * /yawn
 * /yes

* These loop and the character will continue to perform the emote until another one is entered or the character moves. In the case of /rock, /paper and /scissors you will stay standing with your hands extended in the emote of your choosing until you do something else. ** The /roll emote can not be used in a town or outpost.

Dance Note: Accounts with both the Collector's Edition of the game (Prophecies and Factions campaign) have the ability to emote a new dance with Divine Aura by using the normal "/dance" emote and invoking the new "/dancenew" emote command once the normal dancing is already underway. (Only available to characters whose primary profession is Assassin or Ritualist.)

In Nightfall, characters have a special dance for collectors edition, not the divine aura. The emote though is the same (/dancenew). Updated: october 28: Paragons now have a glowing "sun" over their head, which creates thin sunbeams above them, followed by bursts of Confetti showering them. Dervishes now have a huge discoball over their heads which materialises from some form of magical glow extrued by the Dervish's hands. The theme seems to be disco. Note: These professions cannot combine Divine Aura with the special dances.

Typing /dancenew followed by /dance while playing a Dervish or Paragon will execute the standard dance with CE dance special effects (only if Nightfall CE key is installed).

The Nightfall CE dances are various aspects of a dance performed in "Coming to America".