Guild Wars '06 Edition

Description
Guild Wars 2006 Edition Product Contents - Europe:
 * 2 game CDs
 * The Guild Wars Manuscripts - Book 1 and Book 2: 150 pages of information
 * Quick Reference Card: Full color keyboard layout and key mapping
 * Guild Wars Soundtrack CD: Music by British Academy Award winner Jeremy Soule
 * Exclusive card with an access key to unlock in-game Bonus Items (see below)
 * Double-sided poster: Necromancer and Assassin
 * Collectable Game Activation Card containing your Access Key
 * 14 day or 10 hour* Guild Wars Trial Key for a friend
 * Note: The trial will last for a period of 14 consecutive days or 10 hours of gameplay, whichever is reached first.

Bonus Items
The so-called Bonus items are special items exclusive to the Guild Wars '06 Edition in Europe.

Bonus Items are similar to the "Pre-Order Items" or the "Collector's Edition Items" in that they come customized "out of the box" and can not be traded or transferred between accounts in any way. (You can not drag them into trade, throw them away or put them into your storage)

If you delete these items, you can simply return them to your inventory by typing /bonus. You will unlock them automatically on each character if you type /bonusitem(s) or /pre-order or /preorder on one of your existing characters.


 * 1) Tiger's Roar (Elementalist Focus Item)
 * 2) Poisonous Nevermore Flatbow (Ranger Bow)
 * 3) Sundering Rhino's Charge (Warrior Hammer)
 * 4) Serrated Shield (Warrior Shield)
 * 5) Wolf's Favor (Monk Focus Item)
 * 6) Luminescent Scepter (Mesmer Wand)
 * 7) Insightful Soul Shrieker (Necromancer Staff)
 * Note: These are the names they have In-Game, click on them for more more information and In-Game pictures.

Tiger's Roar
Elementalist Focus Item
 * Energy +12 (req. Energy Storage 9)
 * Halves casting time of Fire Magic spells (Chance: 20%)
 * Halves casting time of Air Magic spells (Chance: 20%)



Nevermore Flatbow
Ranger Bow
 * Piercing damage 15-28 (req. Marksmanship 9)
 * Lengthens poison duration on foes by 33%
 * Damage +15% (when health is above 50%)
 * Damage +20% (customized)



Rhino's Charge
Warrior Hammer
 * Blunt damage 19-35 (req. Hammer Mastery 9)
 * Damage +15% (when Health is above 50%)
 * Armor penetration +20% (Chance: 20%)
 * Damage +20% (customized)



Serrated Shield
Warrior Shield
 * Armor +16 (req. Tactics 9)
 * Damage received -2 (while in Stance)
 * Health +30



Wolf's Favor
Monk Focus Item
 * Energy +12 (req. Divine Favor 9)
 * Halves casting time of Healing Prayers spells (Chance: 20%)
 * Halves casting time of Protection Prayers spells (Chance: 20%)



Luminescent Scepter
Mesmer Wand
 * Chaos damage 11-22 (req. Domination Magic 9)
 * Halves casting time of Illusion Magic spells (Chance: 20%)
 * Energy +5 (while Health is above 50%)
 * Damage +20% (customized)



Soul Shrieker
Necromancer Staff
 * Energy +10
 * Dark damage 11-22 (req. Curses 9)
 * Halves casting time of Death Magic spells (Chance: 20%)
 * Halves casting time of Blood Magic spells (Chance: 20%)
 * Energy +5
 * Damage +20% (customized)

Offsite Links
Guild Wars 2006 Edition Product Contents - Europe