User talk:Not a fifty five

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What exactly is a "namespace"
I know its whenever theres a colon in a page title and that this is my user talk namespace, but thats it. Any special rules or uses for namespaces? (Not a fifty five 14:25, 12 September 2006 (CDT))
 * i've moved it to the correct namespace. --[[Image:Kitty1.jpg|24px|]] (Talk) (Cont) (Cool) [[Image:Soft2.jpg|24px|]] 14:33, 12 September 2006 (CDT)
 * :) (Not a fifty five 14:34, 12 September 2006 (CDT))

The namespaces are primarilly to help in organising articles. Hope that helps. Let me know if I misunderstood what you were asking. --- Barek (talk • contribs) - 15:44, 12 September 2006 (CDT)
 * The Main namespace (no leading label or colon before the article name) is reserved for the core content - ie: articles about Guild Wars.
 * The User: namespace is reserved for articles created by or about the user, and can be used for experimentation - for example, all articles in my namespace begin with "User:Barek/". Good wiki-etiquette is to mark these for deletion once they are no longer used.
 * The Template: namespace is reserved for templates that can be used in any other namespace; although user-specific templates should also be maintained within the User: namespace.
 * The GuildWiki: namespace is reserved for articles related to the policies, guidelines, help information, generic sandbox, etc ... basically, the day-to-day structure behind what holds the wiki together.
 * The MediaWiki: namespace is reserved for entries specific to the MediaWiki software which is used to generate the wiki.
 * The Image: namespace is reserved for uploaded images.
 * The Category: namespace is reserved for categories that can be used to organise other articles accross the wiki.
 * The Help: namespace exists, but is not currently used much on GuildWiki, as those types of files can be found within the GuildWiki: namespace instead.
 * Also, each of the above namespaces have a related talk namespace, which can be used for discussion of the contents of the listed article. These namespaces are named Talk:, User talk:, Template talk:, GuildWiki talk:, etc.


 * Got it :)

more editing questions :(
how do I set a link to a section of a page rather than the page itself? Doing e.g. Talk:builds wont lead to that secontion just the title

o.O okay nevermind it does lol... but typing it into the web bar doesnt do that if you're on the page.

Namespace
Could you please create pages like Naff's sandbox "move" experiment" in your namespace? Ie USer:Not a fifty five/Naff's sandbox "move" experiment". Thanks. -- (talk) 15:32, 12 September 2006 (CDT)


 * Yup. I'm still not quite sure how this namespace thing works exactly sorry :( (Not a fifty five 15:33, 12 September 2006 (CDT))


 * Is there a reason it should be in my namespace? What are namespaces for? just to show it's meant for you and not the site? (Not a fifty five 15:39, 12 September 2006 (CDT))


 * It's to make clear that something is not official wiki content, but personal stuff of a user. The namespace thing isn't anything hard to understand. Just create an article as normal, but it's name should sart with "User:Not a fifty five/" and then continue with the usual name. --[[Image:Gem-icon-sm.png]] (talk) 15:43, 12 September 2006 (CDT)


 * Just wondering, is there a way to see everything in a given namespace? There's one or two pages floating around in my namespace I think I haven't deleted yet, and looking through contributions would be annoying :( (Not a fifty five 00:16, 19 September 2006 (CDT))


 * There is no way that I know. --[[Image:Gem-icon-sm.png]] (talk) 00:24, 19 September 2006 (CDT)


 * Here's everything in your user namespace: Special%3APrefixindex&from=Not+a+fifty+five&namespace=2 - and here's everything in your user_talk space: Special%3APrefixindex&from=Not+a+fifty+five&namespace=3. --- Barek (talk • contribs) - 00:26, 19 September 2006 (CDT)


 * ooOOOoo

Moving discussions around
Please use and  when moving discussions. Also, if you are not sure how to do something, please ask someone with more experience to guide you. It will make less of a mess overall. Just a friendly word of advice. 66.90.73.113 15:49, 12 September 2006 (CDT)

K, I tried something similar in a sandbox I made and it didnt work :(. Copy pasting/deleting does the same thing as moving tho right?  Not much of a mess if I clean it up.  Thanks for the advice tho (Not a fifty five 15:53, 12 September 2006 (CDT))

Oh I see what you're talking about, yeah I was about to do that but I got sidetracked, thanks for doing it. (Not a fifty five 15:55, 12 September 2006 (CDT))


 * There is no need to go overboard with them either. One per section should suffice. The Shadow's Moved Comments was clearly intended as a subsection and you shouldn't have brought it back to a h2 heading again. Just leave it alone for now. 66.90.73.113 16:08, 12 September 2006 (CDT)

Screening volunteer Mock up
Hi, this is a mock up for information concerning the "Refined double screening" candidate for the builds policy change at Guildwiki talk:builds If you have at least 50k+ balthazar faction or 30+ hours of PvE time (make a guess >.<)and want to volunteer as PvP/PvEscreener, sign up below where you would belong. Use a break, , as I do next to your sig. If you fit both PvP and PvE you can of course sign for both.

Note, in PvE Put any character classes you have NOT played as, using their symbol (Mo,A,W,Me,Rt,R,E,N) 50k-99k Bal faction PvP screener:

100k+ Bal faction PvP screener: (Not a fifty five 17:19, 13 September 2006 (CDT))

30+ hours for PvP screener:

60+hours for PvE screener: (Not a fifty five 17:19, 13 September 2006 (CDT))

The purpose of this is to see if we even have enough potential screeners to function. E.g. If we have 10+screeners in 100k+ then I would make the req for screening that. If not, then I would make it 50+. If we dont even have THAT, I wouldn't even vote for this, either voting for unrefined or something else. (Not a fifty five 17:23, 13 September 2006 (CDT))

Wheres the option for 550+ hours? only joking -- Cwingnam2000 17:24, 13 September 2006 (CDT)
 * lol

Don't get it :s whats this for? &mdash; Skuld 17:25, 13 September 2006 (CDT)

Anyways, yeah sorry I didnt put the above paragraph originally, now read that and it'll explain what it for. (Not a fifty five 17:28, 13 September 2006 (CDT))


 * It would be better to sign for you expert profession, since some people like me only play certain profession -- [[Image:Ritualist-icon-small.png]] Cwingnam2000 17:30, 13 September 2006 (CDT)
 * Thats a good point, I'll change that
 * Still not clear, is this builds? Do you mean if you've played for 60 hours or have 100k faction you can sign up? Confused &mdash; Skuld 17:31, 13 September 2006 (CDT)
 * Oh right, sorry this is assuming refined double screening gets passed, its a mock up. In refined DS, one of the candidates for the new builds policy, you need a small requirement to become a screener.  I'll add that to the top paragraph (Not a fifty five 17:34, 13 September 2006 (CDT))
 * Its use for the discussion to see if we have enough screener to use the Refined Screening Process for Builds vetting. If we dont have enough screener, theres nothing you can do but scrap that suggestion. -- [[Image:Ritualist-icon-small.png]] Cwingnam2000 17:36, 13 September 2006 (CDT)


 * Two problems come to mind here (granted, this comment belongs in the build discussion, feel free to move it). First, a signup process signifies some degree of elitism - a concept which many in the wiki will fight.  Second, if you assume good faith, then you won't be asking for proof of a person's experience - so people could sign up and claim whatever it takes to let into the process, making the signup process irrellevent. --- Barek (talk • contribs) - 17:37, 13 September 2006 (CDT)


 * To the first problem, yeah the idea prolly wont get voted on XD This is just in case. To the second, You're right.  However, people usually dont lie about that sort of thing, I made a guild where one needed a small amount of faction to enter, and all except one was a good player, the one ended up joining just to scam anyways :( Lol he put up a scam add (500g to enter as officer!!!) in the same district I was in!  Not a very bright fellow(Not a fifty five 17:44, 13 September 2006 (CDT))

Alright its official, its been three days I think so I'm taking refined double screen out of the policies to vote on. (Not a fifty five 17:08, 15 September 2006 (CDT))

er nevermind, just realised it's needed as a referenced for unrefined >.<. I wouldn't put it up for a vote tho.

Work in progress template
You don't really need to use the work in progress template for an article in your namespace. It's used to "reserve" an article for an author while they make a bunch of edits to it. However people don't normally edit articles in some else's namespace :P --Xasxas256 22:15, 17 September 2006 (CDT)


 * Gotcha, too lazy to remove it now, tho >.< (Not a fifty five 22:27, 17 September 2006 (CDT))

Guild Recruiting :D
Just realised what a fun idea this would be. I have this guild that never went anywhere, it's nearly impossible to start a guild this late in the game. How about a guild for testing builds! that'd be pretty cool! Anyways, tell me if you're interested in joining it. (Not a fifty five 03:04, 18 September 2006 (CDT))
 * Hmmm...interesting idea, but I think I'll stick with my little guild for now. Its doing about as well as your is (if I didn't know beter I'd think you were talking about my guild on your user page) as of right now.  That may change later though, so we'll see after Nightfall comes out and I give this recruiting thing one last big push.  Oh, btw, nice team builds.--Azroth 12:21, 18 September 2006 (CDT)

Team build testing?
Just saw that you need people to test your team build, I'd be glad to help out. If you wanna do it let me know.-Onlyashadow 12:08, 19 September 2006 (CDT)
 * Sure :) little problem tho, I have 4 people in my guild lol. Atually I'm not even in my own guild atm! (I was looking into another guild for a bit for possible alliance.)


 * {o,o}
 * ),_,) O RLY? Looking for a guild you say? What's the top three roles you usually play (think TA&GvG)-Onlyashadow 12:25, 19 September 2006 (CDT)
 * Hmmm.. I play a lot lol I have like all the skills practically. In Ta it'd be boon prot, anti-melee curses, and hammer warrior.  In 8 vs 8, it'd be prot monk, heal monk, or any type of mesmer.  But anyways, does your guild gvg/hoh then? I own the guild that I'm out of (craztreeboy is holding it atm), and if not then I'd like to try to get my guild going.
 * We have just "cleaned house" of all the people that were a detriment to our pvping (the leader and most of the officers) and we are now starting "a small serious pvp guild", we still are re-gathering the good players but we are in a fairly large alliance.
 * Guildname: Insert Funny...I forget [Here], we are allied with [ROFL], [ABCs], [Help], and I think [RA](formerly [TA]. So we generally don't have a shortage of people and we do plan on pvping quite seriously under a democratic leadership.-Onlyashadow 12:41, 19 September 2006 (CDT)

Cool, I think I'll join, gonna ask what my friend wants to do. I'll have an answer by the weekend (Not a fifty five 12:47, 19 September 2006 (CDT)) Oh and Crazytreeboy is good too. Slightly inexperienced with 8 vs 8, but he has great ideas, and is creater of the vetted build "Lightning Hammer" kk-Onlyashadow 12:51, 19 September 2006 (CDT)


 * I can help from 3PM GMT - about 9 then 11 onwards from tomorrow-sat, drop me a line &mdash; Skuld 13:08, 19 September 2006 (CDT)


 * Thanks! :) We'll figure out an exact time once I get in the guild.  Just tell us which role ya wanna play.  Heh, sorry I'm revising the entire build tonight, but when I rechange it later I'd be more than welcome to have you help test.  And I'm using one of your suggestions too :)(Not a fifty five 13:17, 19 September 2006 (CDT))
 * Is this testing that Swarm build idea? I'd gladly help; I'd prefer to play the assassin (just tried it; the adrenalin gain is ludicruous)--Spawn 16:26, 19 September 2006 (CDT)
 * oh and about testing >.< I think we can all agree that this weekend in dervish and paragon weekend. (Not a fifty five 02:21, 21 September 2006 (CDT))

Alright the new version (it's in the talk page however) is complete, let's see what people think of this before we start testing it. I believe everything is much more concreate, the only thing which becomes fragile is the necromancer.

Ideas
2 N/Mos for main heal: Order of pain/HH and BiP one Rt/ with attuned was songkai as healer R/N spirit spammer with BR

better sin builds &mdash; Skuld 14:07, 19 September 2006 (CDT)


 * :D Turns out I used two of your ideas not one >.< (Not a fifty five 21:16, 19 September 2006 (CDT))