User:Arual/Aaarrrggghhh Me

Aaarrrggghhh Me
Since all the builds on this site have been taken down I find it important, now more than ever, that I share this build in this quiet place (as I know few/no people will actually read this).

Aaarrrggghhh was the prefix I gave to all my PvP characters a while ago, the suffix was always the Primary Profession. Hence this character, if you have not already guessed it, is a Mesmer. She comes from an era long gone when it wasn't so easy to change your equipment on a PvP character. Despite the frequent deletion and subsequent re-creation of PvP characters this one survived for many months due to her sheer awesomesauceness. She is now 10 months old and if PvP characters can get Birthday presents she will be getting one in the not so distant future.

PvP Build
Unlike other builds which can quite often be found elsewhere this one is quite rare and I might also believe I thought of it myself (with only ideas here and there). Whether thats true or not I do not know, it might be that I simply saw it somewhere before, forgot about it but subconsciosly recreated it.

Usage
You might have noticed there is no Res Sig, which seems odd for PvP but this particular form of Dgen Mesmer, which is my favourite, is designed specifically for Alliance Battles. There are of course many other permutations changing a skill here and there, which would make it suitable for Random Arenas and other PvP areas.

This build, when in Alliance Battles, I've found can kill pretty much everything out there. You can kill spellcasters with the degeneration and the Domination Skills, the same goes for Melee types reliant on their secondary Monk profession (ie. the fated W/Mo Wammo's). Even characters like Rangers who don't fit this bill can still be taken down by the -13 Health Degeneration (yes I know it doesn't go below 10 but they'll quite often use Troll Unguent or Healing Breeze).

The main problem is its high use of energy which I've found with good use of the Glyph of Lesser Energy should not haunt the user that much. Just remember to not use Conjure Nightmare without the Glyph, and to use it as often as possible with either Backfire or Shatter Enchantment. The latter spell can quite often be used to finish someone off unexpectedly as they begin to run away.

Another important note is to cycle Energy Tap as often as possible, even if you are at half-energy. It will help prevent you getting into energy problems in the first place.

Equipment

 * I have always used simple Enchanter's Armour for this build (ie. the same as the stuff at Droknar's Forge). Fill it with the runes mentioned above and finish it off with the best Vigor rune you can get.
 * Due to the Fast Casting attribute of Mesmers I rarely find the need to use FCR mod on weapons, instead go for an Illusion Cane with Energy +5 and HSR of Illusion (20%).
 * For off-hand I find the Illusion Jeweled Chakram with Illusion Magic +1(20%) and +30 health works wonders. The off-hand however you might want to swap the +1 (20%) to a HSR of all spells (10%). It would help wonders with the often frustratingly recharge time of Backfire, Shatter Enchantment, Ether Feast and Energy Tap.