Talk:Dark Prison

60 seconds recharge? Anyone find any use of this as it only slows them down for 1..6 seconds - Anryla


 * Well, it's also a shadow step skill, hence another reason for the recharge. It's a good way to immediately get to a target and slow them in order to land attacks. - Greven 11:25, 29 June 2006 (CDT)


 * I have a build that uses it, partly as it also hexes the target, allowing a knockdown with Iron Palm. Good on a runner-killer. --Epinephrine 15:12, 2 August 2006 (CDT)

I agree with Epinephrine. But usually if you're going with a shadow stepping build, you'll want at least 2 shadow stepping skills. One is just not enough to spam. I'm thinking right now of a build with scorpion wire and dark prison. Such that you'll target an unsuspecting monk, cast scorpion wire, then run. ^^ Dark prison would be more of a bonus for when scorpion wire doesn't work.


 * I assume this interacts with Hex Breaker the same way Shadow Prison does? (i.e. the shadow step takes place, but the hex is not applied)-213.84.52.71 10:39, 7 January 2007 (CST)

This skill is very usefull when used in conjunction with Assassin's Promise. As the recharge time becomes no issue, and there is then 2 hexes on the target making it harder for them to be removed. The downside of this being if the rest of the build isnt good enough to kill the target within the time then you have 2 skills with very long recharge times.