Talk:Escape (PvP)

yay, now the skill name makes sense Nytemyre 12:15, September 18, 2009 (UTC)
 * except they nerfed the wrong skill which wasn't the true problem Nox 17:11, September 18, 2009 (UTC)


 * Yeah right, an IMS and physical invulnerability elite totally wasn't the problem of elemental damage immune daggerspammers. --- [[Image:VipermagiSig.JPG]] -- (contribs) &emsp;(talk)  20:02, September 18, 2009 (UTC)
 * have you heard of stance removal or blind? and why wasn't that build used before the update to the DAGGER SKILLS? Nox 23:36, September 20, 2009 (UTC)

Where is your god now, EscScythe nabs?!--99.225.28.182 20:59, September 18, 2009 (UTC)

FINALLY!!!!
got nothing more to say..82.73.139.17 22:00, September 18, 2009 (UTC)

nerf
lol natural stride is actually better then this now xD
 * No. comment too long.-- Ikimono "Mutton Chop Man" [[Image:Monk-Paragon-icon.png|24px]] 00:39, September 21, 2009 (UTC)

For the love of God, why?
Today, September 20, 2009, three days after Escape was split into separate PvE and PvP versions, I saw at least three Ranger/Assassins in AB using the old dagger build. They were constantly using Escape and canceling it a second later with an attack. One of them (who was a Luxon, like myself) resurrected at a res shrine that my four man group was standing next to. The reason we were standing next to it was because a mob of at least 6 Kurzicks was approaching. This ranger immediately uses Escape, charges to the nearest Kurzick, and uses Jagged Strike. They then die before they can finish their attack chain. My group simply watched this happen, as we preferred the help of the Luxon Army NPC's to the help that that lone ranger. --Macros 02:02, September 21, 2009 (UTC)
 * Welcome to Retard Wars. 75.94.31.80 03:20, September 21, 2009 (UTC)