Talk:Urgoz's Warren (mission)

Tired first report
Got into the mission, here is what I remember + some pics:


 * Party size is 12.
 * The complete mission is abound with pop-ups. At least half of all mobs we encountered were of that class.

Right at the start, you are faced with a spawn of vampires. All of these are low level (10). However half possess a skill that instantly kills once they get into touch range, the others a skill that drains all energy.

After that you see the first "area":

Full of lvl 28 maddened dredge. While fighting them weakness is on the complete party.

After that you reach an area where the complete party has -15 (!) health degen. Both effect are caused by a monster that can be killed to end the effect. Good pulling is the key.

Then you reach a room where you have to fight archers that are on a platform. It is a must to bring a form of teleport skill, since you need to open the gate to leave this area from up there without any path leading up (there is a teleport that will bring you down again).

After this you reach this beautiful bridge:



You get attacked while on the bridge, while the fire flowers shoot at you from the sides.

After the bridge (and I might be forgetting something here), you come to this area, with tons of pop-ups and walls that raise from the ground.



Walls:



The area effect is "all spells cause exhaustion".

After this you come to an area with lots of thorn wolves pop-ups. Those are high level assassins that did 300+ damage per hit to my monk. My party ultimatively died here (after having lost 4 people and the prot monk).

Skills that might be very worth bringing along:

--Xeeron 17:27, 16 May 2006 (CDT)
 * Spiteful Spirit
 * Barrage
 * Teleport (definitly needed)
 * Heal Party
 * Protective Spirit
 * Slowdowns (pin down, traps)
 * Anti melee (wards, blinding)
 * Rebirth


 * PS: I should add my thanks to the alliance (who's name I cant read) who is controlling House zu Helzer atm for letting everyone into the mission for free while I was there. And the one person in our group that had already done the mission proved invaluable as well =) --Xeeron 17:39, 16 May 2006 (CDT)


 * Sounds like my Soul Twisting/Shelter ritualist build would be godly there. For protection that is. [[Image:Chuiu Me Icon.png]] (T/C) 08:42, 19 May 2006 (CDT)


 * Assassin shadowsteps require you to be able to walk to the destination though right? So only necro teleports would be useful? - 09:11, 19 May 2006 (CDT)


 * According to the people in my party last time I went, there are places where the spawning mobs can be avoided by traveling in groups of three or less at a time. The area they said this about is a tad further than you reached. I would have tested this by running headlong in behind a group of three but ... I wasn't about to get the group killed and be unable to group again. Plus I wanted to get to the end, which I didn't do. The next part had at least 50 wardens and that exhastion effect, and I was the only monk at that time.