Talk:Raven's Point

hidden areas
I have noticed these areas in many of the dungeons, sometimes several per level. Just walk into to a seemingly dead-end corridor, hug the wall and go into first-person view. You can see fully worked out areas of the map, but the mission map does not indicate them. I was hoping that Light of Deldrimor would reveal an entrance, but no luck. Anyone know what this is about? Was this a simple downsizing after the map has been made? --Roland of Gilead (talk) 03:57, 5 September 2007 (CDT)

it's from them re-using the certain dungeon "skins" for different things but cutting off little differences in each 1

Function of Traps?
What do the traps that Xepp repair do? &mdash;The preceding unsigned comment was added by 200.208.25.69 (contribs).


 * They're Ice Dart Traps, except they target the Destroyers instead of you. &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 18:02, 10 September 2007 (CDT)

Im having alot of trouble, lighting the flame braziers on the 2nd lvl that lower the bridge...too many cold traps, xapp gets in my way, and even with a 25% speed boost, the torch burns out before i get to them.....any one have any help they can offer?


 * All but one don't reach all the way across. So run to the side when they're on. If you can light one brazier, you can relight your torch at it and then light the other brazier. Urock 19:39, 26 September 2007 (CDT)


 * Although the blue jets do not reach all the way across, the area of their effect does. However, with a 25% speed boost, and using this to run through the trap area, not being hit by any cold traps, its still not quite possible to get to the brazier in time. A 33% boost is required.

Norn Points
Is the 1500 Norn points reward for only the first time through the dungeon? I ask because I finished the dungeon again today and I only got 200. I didn't pay attention the first time (during preview weekend), and I only did it again because it wasn't in my dungeon guide *shakes fist at ANET* and to get the 1500 norn points. Jaxgreystar 15:17, 17 September 2007 (CDT)


 * Yes, all dungeons and primary quests in EotN are like this - 1-3K points for first time through, only 100-300 points for repeating it. &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 16:54, 17 September 2007 (CDT)

is this ice or jade? &mdash;The preceding unsigned comment was added by 69.248.175.25 (contribs).


 * Uh... ice. Why would it be jade?  It's not even remotely green, and it's nowhere near Cantha.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 09:20, 19 September 2007 (CDT)


 * Actually, I think its mostly ice, with some crystal formations thrown in. Urock 17:46, 29 September 2007 (UTC)

hidden treasure
i find a hidden treasure at lvl 1 near the 2d floor passage...it give me 23 mo..is it possible?


 * Lv1 treasures are more trash-ure's, they give trash --[[Image:VipermagiSig.JPG]] -- (s)talkpage 19:54, 18 October 2007 (UTC)

Henchmen AI bug
There's a problem with Hench AI on the second level. I set my party flag on the near side of the bridge, then lowered and crossed it, removed the flag when I was on the far side. Henches wouldn't cross the bridge, but try to get around somewhere (where I couldn't see them anymore). Re-flagging and meeting on the "original" side of the bridge and having them follow worked, then.


 * That's a standard bug that I've seen often - if you unflag your AI when you are far away from them, they will run in a seemingly random direction instead of coming to you. If you plant a new flag next to you, though, they will move to that flag.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 19:49, 30 October 2007 (UTC)

This is NOT an AI comment...but did not see anywhere else to put this. IN Hard Mode, the destroyers spawn in groups of 6-8 AND it seems that you have about 30 seconds to kill them all before the next group spawns. Not sure how many groups spawn since after fighting through the Necro terrors (using bile, life transfer, life siphon, etc...at one point I had I think 12-13 pips of degen..and, of course,3x bile = dead!) and then getting the first group of Destroyers; dealing with those, when I see another group spawn and head our way. I just hate dungeons...

Requirements
Are there any to get this? just ran my Rit to the town and noticed i could NOT get the quest from Captain Sargen's right out side of the area. will screen if needed for proof chessyang 12-19-27

ceiling collapse
Note, this is not a trap, it is a dredge skill.
 * yea i fixed it, i hate idiots that put notes onto pages when they dont even know wtf is going on. &mdash;The preceding unsigned comment was added by 58.161.132.1 (contribs).
 * Calm down... RT | Talk  15:47, 20 January 2008 (UTC)
 * Yea, well. i hate idiots that cant use proper grammar. [/sarcasm] [[Image:Jamster Sig.jpg|19px]] ---Jamster--- 15:52, 20 January 2008 (UTC)

Maps - correct?
Up and down stars seem swapped to me. For example, level 1.--War Pig5 01:03, 5 February 2008 (UTC)
 * Did dungeon today, the image is correct. 99.242.129.186 04:22, 17 March 2008 (UTC)

SMALL CORRECTION ABOUT THE QUEST
Take care! To kill the Plague of Destruction is NOT part of the quest Defending the Breach. The quest requires to find the Captain and defeat the destroyers but the Plague of Destruction is not a part of it.

I did discover that yesterday as i got the quest completed although I failed to kill the Plague.

The Plague of Destruction is however necessary to get the Dungeon completed.

Ancient Vaetir
did anyone else find a 3th one of these on the 1st floor its near the stonehedge resembling area east of the 1st destroyer with dungeon key

can't fight it though as soon as you get in range it gets run over by 3 snowballs -Kas