User:GW-Shagz

W/N Cursing Warrior v1
Notes: Bring Barbs (w/ maybe Flurry or Tiger Stance) should be used on boss missions

Options: Sword and Tactics:
 * Healing Signet for Plague Touch
 * Riposte or Deadly Riposte in melee heavy areas
 * Galrath Slash or Final Thrust for Sun and Moon Slash
 * Dragon Slash for Quivering Blade

N/A Soul's Promise

 * Swap Awaken the Blood for resurrect for more damage
 * Swap Strip Enchantment for Vampiric Gaze

N/Mo Stephen's MM

 * try Mend Condition for Ailment

W/N Cursing Warrior v1
Notes: Barbs (and Flurry) should be used on bosses-only, or carried by another necro; takes too long to cast, most enemies are dead by the time it powers up.

Options: Curses/Blood Magic:
 * Enfeebling Touch - use if going against a number of Melees; not as much damage as Blood Drinker though, so use that if you're trying to acheive pure dmg (switch to Blood Magic)
 * Parasitic Bond - genral degen and heal; cast on everybody
 * Barbs - use with Flurry
 * Defile Enchantments
 * Shadow of Fear
 * Signet of Agony (Blood) - pairs good with Plague Touch (bleeding) but sac health

Options: Sword and Tactics:
 * Healing Signet
 * Riposte
 * Deadly Riposte
 * Flurry - use with Barbs

Build Development
Options (Master List for A/W):
 * Shadow Refuge
 * Return
 * Wild Blow
 * "Shields Up!"
 * Disrupting Stab
 * Distracting Blow
 * Healing Signet
 * Sharpen Daggers

A/E Shocking Spider
Options:
 * Shadow Refuge - to heal
 * Return - to get the heck out
 * Disrupting Stab - to stop any heals
 * Death's Charge or Aura of Displacement - to jump in quick
 * Way of the Fox - to make sure you hit

Problems:
 * killer damage, but vulnerable due to exhaustion

A/W Shovesin
Options:
 * Dual attack after Falling Spider could include Death Blossom, Twisting Fangs or Horns of the Ox (If using Horns, try and wait for Spider to recharge first to create a loop)
 * Wild Blow could be used to remove any stances that are preventing you from hitting your target
 * Swap Dark Escape or Shadow of Haste (allows escape despite Shove disabling it) for Return
 * Potential use of Signet of Malice to remove conditions (Use Caltrops before hand, or wait for Sharpen Daggers and Falling Spider to kick in)

Problems:
 * Too long to recharge the combo (really bad if combo fails initially)
 * Shove disabling skills sucks

W/N Vampiric Blocking Warrior
Notes: Swap Auspicious Parry for Quivering Blade for more pure damage, but less adrenaline generation.

Options: Warrior:
 * "Watch Yourself!" - good armor
 * Healing Signet - cast after putting up block skills
 * Distracting Blow
 * Galrath Slash

Options: Blood:
 * Life Siphon - good for initial hex, overtime de/regen
 * Shadow Strike - good for initial spike
 * Vampiric Gaze - general damage/health
 * Signet of Agony - pairs good with Plague Touch (bleeding) but sac health

A/W Loop-de-loop v2: Solo (Alt)

 * Swap Critical Eye for Plague Touch; safer, helps keep Critical Defenses up without thinking
 * Swap Blinding Powder for Plague Touch
 * Swap Jagged Strike and Wild Strike for Golden Phoenix Strike and Plague Touch

A/W Loop-de-loop Group v2

 * needs work
 * Swap Wild Blow for Resurrect
 * Swap Horns of the Ox for Death Blossom when dealing with Bosses