Talk:Game updates/20071108

=Notice=

Note to users, do NOT update skill pages with this new data. It is a evaluation period, and nothing is set in stone. Thanks. Sk8 01:46, 9 November 2007 (UTC)
 * Haha already done. Ressmonkey 02:05, 9 November 2007 (UTC)
 * Yeah I tried ~_~ Talked to a couple admins... no biggie.  If skills don't stay as such, the fun of reverting won't be done by me :P [[Image:Isk8.png]]Sk8 02:24, 9 November 2007 (UTC)
 * Honestly, its better to show skills on the wiki as they currently are. At least until they revert, my monk is gonna SO get a new build with these better skills. [[Image:Entrea Sumatae.png]]  Entrea Sumatae 03:04, 9 November 2007 (UTC)
 * The reason we don't try to update skills during evaluation, is that it can be a pain later to have to undo the skills that didn't change. Its just twice as much work, if you catch my drift.  [[Image:Isk8.png]]Isk8 03:09, 9 November 2007 (UTC)
 * Except that this wiki documents all current things as they are right now, not how they were. Therefor, since it is like this now, though may be changed, it's still like it now and we need to reflect that here --Gimmethegepgun 03:36, 9 November 2007 (UTC)
 * Yeah it seems 50/50 on this. I asked Pan Sola and Entropy about it due to my confusion.  In the past, we typically didn't update the articles until the changes were set in stone.  Entropy did note that some of the changes seem to be skill fixes, that will most likely stay.  See Here [[Image:Isk8.png]]Isk8 03:39, 9 November 2007 (UTC)
 * I would think that it would be worth it to put in the changes. The past few times that skills were balanced in "trials" such as this, many of the skills stayed with the values they had been given.  They weren't just reverted and then re-added in the updated form.  See Game_updates/20071012 for an example.  Out of all those changes, only 3 were modified later. --[[image:Goteki-45.jpg]] Goteki-45  08:53, 9 November 2007 (UTC)
 * I saw only 1 "Don't update the pages" moment, and if was during the weekend they changed HA do 6, because ArenaNet clearly stated, that all skill changes will be reverted after the weekend. This time, we have a situation that the changer are done, and additional changes may be done, and not "everything will go back to the way it was in 3 days". &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 10:59, 9 November 2007 (UTC)

=0-12 Scale= Just to let everyone know, we on Guild Wiki use a 0-12 scale for our skill templates. GWW uses 0-15 in their descriptions. Please when updating the articles, keep the 0-12 scale, and lets not start revert wars. Isk8 03:09, 9 November 2007 (UTC)
 * All fixed (hopefully) Cress Arvein 22:05, 9 November 2007 (UTC)

=RA HB note= I added the note about HB maps being out of the rotation in RA. Generally concenus is they are gone (or like multiple people on guru haven't run into those maps for several hours). If anybody has proof that they are back, please correct it. Haven't done any TA to see if it is gone there too.
 * Just noticed tonight that I wasn't on one in about 15 games, cheers for anet, atleast they promtly remove some of their stupid mistakes. --Sefre  [[Image:Sefresig.jpg|15px|]] Talk*Cont. 01:10, 10 November 2007 (UTC)

conjure nightmare
got nerfed. if you don't understand how this is a nerf... fail. &mdash;♥ Jedi ♥ Rogue ♥ 07:29, 10 November 2007 (UTC)
 * This did not get nerfed, the combo that everyone thought was so great got nerfed but this skill is much better now. Inspiration line is full of better energy gaining skills then auspicious incantation ever was. --Sefre  [[Image:Sefresig.jpg|15px|]] Talk*Cont. 18:00, 10 November 2007 (UTC)
 * Auspicious Incantation. And that's only one reason. Cress Arvein 18:04, 10 November 2007 (UTC)
 * To clarify, at 15e, you STILL need emanagement to make use of Conjure Nightmare, and Conjure+other emanagement isn't as good as Conjure+Auspicious. Thus the lowered energy cost IS a nerf. DKS01 19:45, 10 November 2007 (UTC)