Echo (skill type)

General
Echo: A skill type that grants the targeted Ally a benevolent effect and interacts with Chant and Shout.

Echoes are skills particular to Paragons which allow the Paragon to give an accompaniment to his or her Chants and Shouts. They compliment the Chants and Shouts by providing additional bonuses and some are reapplied whenever a Chant or Shout ends on the target. More than one Echo can be applied to the same target, more like Enchantments than Weapon Spells.

As of the Guild Wars Nightfall PvP Preview Event these Echoes cannot be removed from their target unless their duration runs out. Echoes additionally tend to have very long durations, especially when coupled with the fact that some Echoes' durations are refreshed every time a Chant or Shout ends on the target. Currently, Echoes are limited to the Paragon's Leadership and Motivation attributes.

Echoes are very similar to Enchantments in that they always must target an ally and they always provide a benefit. However, while Enchantments are merely a subcategory of Spells, Echoes are an entirely different skill type and as such cannot be interupted by skills like Power Leak which only affect Spells. Additionally, due to Echoes' very powerful renewing effect, their benefitial effects tend to be less than a Monk enchantment of comparable Energy cost and Activation Time.

Echoes are broken into three different types depending on their skill name:
 * Finales give their bonus whenever a Chant or Shout ends on the target.
 * Harmonies give their bonus directly to Chants and Shouts.
 * Refrains' effects are always active as long as the Echo itself is active on the target. They refresh their durations whenever a Chant or Shout ends on the target.

Related Pages

 * Chant
 * Shout
 * Skills
 * Category:Echoes lists Echo skills.