Doppelganger

Mirror Self is the final foe before Ascension, and needs to be defeated in order to proceed in the game. Mirror Self has the same skills as the player, but his/her equipment and attribute points are different. After defeating the Mirror Self, the player acquires X experience points and is teleported to Dragon's Lair. Also, if the Mirror Self is defeated in under 50 seconds, the player is awarded Y additional experience points.

Tactics for defeating Mirror Self
The following tactics have been suggested:


 * In general, don't equip any skill you wouldn't want used against you.
 * Think very carefully before bringing any skill that can be used to heal yourself. One exception: the AI is reported to never use Healing Breeze, so that might be safe to bring along.
 * Equip ranged area-of-effect damage-over-time spells such as Fire Storm and Meteor Shower. When these are used against you, you can just move out of the area of effect, while the AI is often not smart enough to do so.
 * Equip lots of slow-casting self-buffs: the less useful in the one-on-one fight, the better. The AI will waste time at the beginning of the fight casting every buff on itself.
 * Equip hexes such as Malign Intervention which take time and energy to cast but which won't accomplish anything useful in the one-on-one fight. The AI will waste time and energy casting them on you.
 * For Warriors, equip Frenzy but don't use it. The AI will use it, putting itself at a significant disadvantage in the one-on-one fight.
 * For Mesmers, bring Backfire. The AI is not smart enough to refrain from casting while Backfired and will quickly kill itself.
 * For Necromancers, bring spells which require a health sacrifice: the less useful in the one-on-one fight, the better. The AI will reportedly waste its own health casting these.
 * For Monks, bring smiting spells. You can reportedly cast them faster than the AI will.
 * For Rangers, bring slow-casting Nature Rituals like Winter and Quickening Zephyr: the less useful in the one-on-one fight, the better. The AI will waste time casting them while you apply the beatdown.
 * For all ranged attackers, stay on higher ground. Ranged attacks from higher to lower ground reportedly do more damage.