Talk:Feigned Neutrality

+80 Armor?! Somehow, I don't think this Assassins will be the only class who uses this. --Zinger314 15:54, 23 September 2006 (CDT)
 * But ends when you use a skill or attack. It's good, but with drawbacks like that... --Theeth (talk)   16:11, 23 September 2006 (CDT)
 * It actualy reads when a skill or attack hits, so only offensive skills remove it. ~ Zero rogue x

IW just has been boosted into the heavens :O Because you never "hit" with an attack you allways have the full power of this skill... (Forsees HUGE NERF)
 * Illusionary Weaponry + Feigned Neutrality + Deadly Paradox = fun. :D --Dirigible 08:31, 24 September 2006 (CDT)
 * Actually, I think Deadly Paradox would come before Neutrality, but yeah, that looks amazing. O_o; DancingZombies 09:53, 24 September 2006 (CDT)
 * That's 10 energy every 10 or so seconds though, costy. And you can't cover Feigned Neutrality (not yourself anyway). --Theeth (talk)   10:32, 24 September 2006 (CDT)
 * Channeling perhaps? Lightblade 15:12, 25 September 2006 (CDT)
 * Channeling requires casting, which you wouldn't want to do while under Feigned Neutrality. --Theeth (talk)   20:32, 28 September 2006 (CDT)
 * Something tells me the nerf would change "when you successfully hit with an attack" to "when you attack". >> Trace 19:40, 24 September 2006 (CDT)

Just think of how it can boost normal assassins. Death's Return and this will pull you away from combat, heal you then protect while you regen and re-enter combat with 150 AL until you hit.Labmonkey 07:45, 29 September 2006 (CDT)

More likely to be used for running in teams (with charge on a teammate)...