User:Mgrinshpon/Guild Tactics

This is for basic tactics for GvG. These are critical to survival in the competative world of PvP, not just GvG, making this the foundation to all player versus player matches. This section is still under construction.

Communication
Talking with guild mates in PvP is first and foremost the most critically important thing in GvG. It doesn't matter if the team has a top notch build, going against a team that lost 2 other members due to disconnections, a team that cannot communicate with itself will never succeed.

Surviving
Resurrection is a challenging job in PvP, especially GvG. There is only a limited amount of times that someone can be resurrected before the death penalty becomes too large or the team runs out of resurrection signets. It is for this reason that staying alive is one of the most important things a team member can do.

When someone has a crippling condition or hex on them that absolutely devastates them and any function they can perform, it that team member's job to communicate to the monks or others with removal capabilities of that negative effect (usually by control-clicking on that effect instead of crowding the teamspeak line).

It should be automatically assumed that if someone is at low health, that a monk should launch a healing spell of some sort. The monk should never waste energy, one of the most precious of commodities in PvP. Instead, they should use a spell that does the job just enough. It is always critical for the monk to balance energy and team member's needs.

Spiking Others
9 of every 10, if not more, teams will be focused around a single tactic: using a combination of skills simulataneously to deliver a knockout blow to a member of the team, forcing someone to use a resurrection signet while the dying team member suffers death penalty. This is commonly known as a spike. Our build functions on this premise as well. On teamspeak, someone (predetermined before the match) will call out a spike (select a member of the opposing team). Then, that member will start a countdown: "3, 2, 1, Spike!" Hopefully, this will kill that member. If not, members (with the exception of the monks) will continue to wand random people and launch offensive spells recklessly hopefully applying pressure to the enemy monks, while conserving their own energy.

Surviving a Spike
Monks need to anticipate when a spike is coming and use either Protective Spirit, Shield of Absorption, or Spirit Bond depending on what they have equipped to keep the other teammember living through the spike. It is critical that monks are fast with their skills or a resurrection signet will be wasted. If your prot is doing it wrong, or you're being shattered, monks catch up with infuse to catch up the damage.