Talk:Siege Turtle Attack (Competitive Missions)

It may in fact deal more than 50 damage in one shot? To targets who have less than 60 armor, I would guess. Shandy 06:01, 19 May 2006 (CDT)
 * That number is way off, with 60 AL, I get anywhere from 200+ to 20 dmg depending on where I am relative to the epi-center of the nuke. If I am the nukee (I just made up that word) then I I easily take 240 damage or so. --Karlos 07:33, 19 May 2006 (CDT)
 * Why is this in NPC/Event skills? I mean you can get hit by this in game...--Nhaska 11:49, 19 June 2006 (CDT)
 * It's doing 308 damage to my 60 armor Elmentalist for a direct hit. -- Gordon Ecker 04:40, 23 June 2007 (CDT)
 * I just did the math, a 250 damage elemental spell from a level 24 caster should do 308 damage to an AL 60 target after rounding, so the description's accurate. -- Gordon Ecker 04:45, 23 June 2007 (CDT)

Hey, can this be avoided by blinding the turtle? Sacraficia 16:40, 25 January 2007 (CST)
 * No. --Curse You 00:05, 28 January 2007 (CST)

Name
Isn't this skill called Turtle Siege? --Curse You 18:38, 5 January 2007 (CST)
 * Just checked, apparently it isn't. --Curse You 20:34, 15 January 2007 (CST)

Targetting
There is some seriously screwed up targetting order or something with this skill. Whenever I go any caster at all, it 100% always without fail chooses ME over numerous other targets in range to shoot at, regardless of which profession I am or how much health I have. WTF --Gimmethegepgun 17:18, 15 May 2007 (CDT)
 * NPCs tend to attack low armor targets first. --[[Image:GW_Dismember.jpg|50x19px]]One Three Three Seven 20:05, 19 July 2007 (CDT)

Target foe takes 250 damage
At some point, this line was added to the skill description. Has anyone been damaged twice from a single siege attack? -- Gordon Ecker 04:52, 23 June 2007 (CDT)