GuildWiki talk:Standardizing skill templates/Glossary/alt

General

 * Creature : Any PC, NPC, or spirit.

Health Effects
The following are the only ways in which a character's health can be modified.


 * Health loss : A reduction of current health.
 * Maximum health loss : A reduction of maximum health with a matching loss of current health. These reductions cannot bring a creature to less than one current or maximum health.
 * Damage : A modifiable effect on a creature which will result in health loss by that creature.
 * Sacrifice : The action of losing a modifiable amount of health upon successful activation of a skill.


 * Health gain : An increase of current health that cannot be modified.
 * Maximum health gain : An increase of maximum health with a matching gain of current health.
 * Healing : A modifiable effect on a creature which will result in health gain by that creature.


 * Life stealing : a loss of health from one creature with an equivalent health gain by another.


 * Pip of health : An effect that causes a health loss or health gain of two health every second. A lost pip causes health loss and a gained pip causes health gain.

Damage Descriptors

 * Take damage : When a creature takes damage, that damage is not modified by armor.
 * Strike for damage : When a creature is struck by damage, that damage is modified by armor.