Category talk:Conditions

Are ALL the removal entries needed? Since certain monk skills remove any conditions (I know Draw Conditions, Mend Condition, Purge Conditions and Restore Condition do, not sure about some that are listed under every condition) should they be listed at the top instead? - LordBiro 07:55, 21 May 2005 (EST)

Wow, no one replied :D Anyway... "'A single character can only be affected by a single instance of a condition at a time, though a second copy being imposed will reset the duration.'" Just an Enchantments can stack if they are cast by different people, can Conditions as well? Like, if I cast poison on someone their health might regenerate at -4 for 10 seconds. Then I cast it again, the health still regenerates at -4, but the 10 seconds is reset. Then my ally casts poison, does the foe still suffer -4 health regeneration with the time reset, or does he suffer -4 regeneration on top of the -4 I cast? LordBiro/Talk 22:23, 13 Jun 2005 (EST)

DP, morale, and knockdown aren't conditions in the way the game uses the term. I don't think they should be in this article. If no one disagrees, I'll move them elsewhere. --Fyren 12:38, 19 Jul 2005 (EST)
 * DP and morale I can see as distinct and seperate from conditions, insofar as they are not the result of a spell or skill. On that same basis I would contend that knockdown IS a condition (albeit a very short-lasting one), why do you think otherwise?--Jackel 23:54, 19 Jul 2005 (EST)

Incorrect info about "exhaustion"
As currently written, this condition can only be self-inflicted. This is incorrect, the air skill "Gale" causes it.
 * Gale doesn't cause exhaustion on your target, it causes it on you. But anyway, Glint does use a skill that makes all spells you cast cause exhaustion, which is sort of not self-inflicted, maybe, kinda.  --Fyren 13:54, 11 Jul 2005 (EST)
 * Ah, thank you! I just recently picked it up and that explains where all my energy has been going!