Talk:Remains of Sahlahja (mission)

After having tried this challenge mission a few times and setting the daily high score once, I found that the Ancient Armor green drop seems to be random. When I set the daily High Score I did not get a green armor remnant as a reward. The one time I did get it, I only scored about 50 points and killed 1 lost soul. The strategy here is good. Camp out by a Greater Infestation and keep it near death until the Maddened Soul appears. After a period of time, different doors open throughout the tombs area. While you camp out near a greater manifestation, I found it helpful to look around and scout where there was another one. After a while, you will learn where they spawn. There seems to be a finite number of them. The level 8 infestations respawn after a period of time. The Greater Infestations, however, do not. The ancient armor is a different skin than the default. Upon changing to the Ancient armor, you can return to the Hero Armor NPC and restore the armor to its default. Any runes or insignia stay on the armor in either case. The only thing that changes is the skin. The skin has no inherent bonuses.  Crimson Butcher 09:03, 5 November 2006 (CST)


 * I took some time to see how you actually get the rewards, and found that you have a random chance of getting an Ancient Armor Remnant every time you kill a Lost Soul. On my first run, I got nothing on my first kill, 3 on my next 3 kills, nothing on my next, and then 2 on my next 2. The second run I got nothing for six kills. A good method to getting these armors is to have a Ranger primary or secondary and have some running stances and maybe a pet as a distraction. There's only a limit of 5 Maddened Spirits allowed, so it won't be too hard to outrun them. When you're in the wurm, just use Junundu Tunnel. When you're out of it, just use speed stances as needed. This will give you the ability to run around and kill Lost Souls for as long as you please. Also, I found that some Lost Souls spawned where you are out of the wurm. They have roughly 150-200 Health, as I managed to kill one in two hits with 15 Axe Mastery, doing 110 damage each hit. Another thing I noticed was that the description for Maddened Strike is wrong. It says it will hurt you 700% of your maximum Health. Well, that would instantly kill you. It actually hurts 700 damage. Another thing I found was that with this challenge mission, my pet leveled fairly easily. When I stayed around where it died, I started killing lots of Maddened Spirits, and got my pet from level 5 to 13 in a short time (about 10 minutes.) Brian Morris 16:34, 5 November 2006 (CST)


 * Ok I've done the whole strategy and I've killed about 10 or more of them, not a single drop this is crazy because I get all four doors open and it takes me about 1k of hp degen to find the next soul, not only is there only one, but they walk around so they're extremely difficult to find, the Maddened Spirits were never a bother to me, it's the degen and trying to find a safe spot to heal....I killed about 5 one game, the next time I killed about 3, then another about 4, not a single drop in all of that...Agrivating part is you have about 5 Maddened's on you and there's no possible way to kill them, you try to kill a greater infestation and that one attack of theirs will kill you since that seems to be the first attack they use, word of advice, if you get more than two on you, don't try to fight them, just run......


 * As far as I can tell, the drop rate stops cold after you hit your limit - I've had several 300+ runs that were totally dry since hitting mine. However, I did get 7 on one character - got 3 from my first few runs, then on the last run I got any on I got 4. Also, the Blinding Breath skill acquired from using the wurm's feast skill can be extremely helpful in dealing with large numbers of maddened spirits. Zdain 10:59, 27 November 2006 (CST)


 * After today's update, got 7 armor on one terribly long run (all drops were near the beginning). At first, I figured they reset the drops with the update, but others sounded like they were still capped. So maybe there's a drop limit per week or month per character? I had not received any drops on several >300pt runs previous to today. Also noticed, you get XP now from the kills (didn't previously). Zdain 04:10, 1 December 2006 (CST)

Killing Lost Souls has nothing to do with getting the armor. I have never killed a lost soul and I've gotten 6 sets of armor.
 * Killing Lost Souls may result in an Armor drop, just like killing Maddened Spirits may. Zdain 15:53, 2 January 2007 (CST)

You don't need the whole map to get 100% Elona. I have 100% and I still have the norther part unexplored. Mithran 21:59, 16 November 2006 (CST)


 * Well, technically, you don't need 100% of any realm map to get the grandmaster title. The note just lets people know that it counts towards the title.

Fighting outside of the wurm
Interesting note - the Paragon Command skill "Can't Touch This!" prevents the Maddened Strike attack, and Blood Necro life stealing attacks (e.g. Lifebane Strike, Vampiric Gaze) work fine against the Maddened Spirits without killing a Greater Infestation. Haven't found a way to exploit this to get decent scores, but I at least gave a Maddened Spirit a run for his money w/o being in a Wurm or killing a Greater Infestation. Zdain 19:24, 24 November 2006 (CST)


 * Okay, very possible to solo the Maddened Spirits with a N/P carrying "Can't Touch This!", Blood Drinker, Ravenous Gaze, Signet of Lost Souls, and Vampiric Gaze. Killed several in a row. It'd take bloody forever to get a high score this way though, and you still need the wurm to get to the Lost Souls. Ah well. Zdain 20:14, 24 November 2006 (CST)


 * A ritualist is much simpler, you use 3 skills in quick sucession and wait, recasting a spirit every 2 minutes. It's less stressful, which is important when you're going to sit for hours there doing the same thing. NightAngel 11:20, 8 January 2007 (CST)


 * I guess they nerfed this ritualist method since I've tried with my rit and it din't work too well. I've tried a lot of spirits and the only one who could do damage to the sprirts was Bloodsong (probably because of the health stealing damage). -[ Adul ] 12:42, 11 January 2007 (CST)


 * No, dude they haven't nerfed anything. I was the one who posted that tactic. I did 1542 last night (highest score ever, btw), and I stopped only because I was tired after 3 hours of non-stop spirit killing. YOu're using it wrong. :) It is pretty clear in the mission page, but I'll explaina gain: You cast Bloodsong and Pain, and wait. Once spirit comes for you, hit "you cant touch this" and vengeful weapon. Once he starts hitting you, activate vengeful was kainhei. Use vengeful one more, or twice more, depends on your health and how fast you want to kill the spirit (pay attention to energy and remember you lose your weapon/focus when holding vengeful). While no spirits are attacking you, clear nearby infestations with the help of your spirits. Recast Pain and Bloodsong every 3 spirits. It's very simple. NightAngel 13:08, 11 January 2007 (CST)


 * Nice ideas dude, I ought to try that sometime. ;) -[ Adul ] 07:13, 12 January 2007 (CST)


 * omg, that is pathetic, (the game mechanic flaw not you). so, actually in a "challenge" mission all is reduced to a extremely repetitive farm and the highest is just the person who has the more time to waist there? - Coran Ironclaw 17:31, 29 January 2007 (CST)

Decreased Drop Rates

On this wiki article it says the drop rates decrease significantly after you have received 4 armours. But I have had four and yesterday the first 2 maddened spirits I killed both gave me armours, mayeb I was lucky. But i'm doubting they get rarer.

The exact number is not precise at all, and it might be refreshed after a while. But in my experience, it is very close to 7. NightAngel 13:36, 31 January 2007 (CST)