Talk:Blinding Flash

This skill clearly deserves a nerf. 1 ****ing air ele can lock down 4 physical classes in random or team arena this just isnt right. And dont say condition removal.....as soon as its removed its back on you again, together with enervating charge's weakness. NERF! --Phoenixfire2001 00:06, 8 August 2006 (CDT)
 * having played air elementalist in the arenas, i can say it is not that easy. everything has a counter. don't be bitter about losing, learn from it and get better. --Honorable Sarah [[image:Honorable_Icon.gif]] 09:15, 8 August 2006 (CDT)
 * There IS NO counter to that as a warrior, you are totally helpless. It's got nothing to do with any playing skill either when you can't do **** cause you miss 90% of your hits....what should a warrior do? Start casting spells? haha. It needs a cooldown of 15 seconds at least so it's balanced. --Phoenixfire2001 10:57, 8 August 2006 (CDT)
 * 1) it's expensive, three times the cost of Mend Ailment. 2) it's got a 3/4 second cast time and a 4 second recycle, one elementalist would be luck to hold off two warriors. 3) this is one of two skills that can keep a target continually blinded, the other is Signet of Midnight. --Honorable Sarah [[image:Honorable_Icon.gif]] 11:26, 8 August 2006 (CDT)
 * 1) Elemental Attunement 2) With 1, you can hold off 3 warriors, if you really want to, you can arcane echo it and hold off 6 guys for quite a while 3) Yes, Midnight is BOTH and elite AND blinds yourself..this is not elite...just supports the theory this is overpowered :| --Phoenixfire2001 11:34, 8 August 2006 (CDT)
 * this argument is going to get very circular very quickly if all we do is bring up counters, it does however support my whole "everything has a counter" theory thou. so a warrior can't beat an air ele, an air ele would have a hard time with an anticaster mesmer, and an anticaster mesmer would have his lunch ate by a warrior bully. Ever play Rock, Paper, Scissors?--Honorable Sarah [[image:Honorable_Icon.gif]] 11:57, 8 August 2006 (CDT)
 * "and an anticaster mesmer would have his lunch ate by a warrior bully." wrong. 1 Spot is enough to shut down a warrior -> Ancestor's Visage (yes you can be anticaster with a mix of domination and illusion)

Warrior's are just too easy to shut down, but blinding flash is just the peak of exorbitance --Phoenixfire2001 12:20, 8 August 2006 (CDT)

Sheesh, it sounds like none of you every heard of plague touch... --Theeth (talk)   17:36, 25 August 2006 (CDT)
 * It's the reason I like to go W/N and A/N. I don't think there is a more useful skill to a melee if you don't need your secondary. As for Blinding Flash, it deals no damage thus is at odds with the normal air ele role of spiking. Most elementalists in RA aren't proficient enough to keep more than one or two warriors blind (from what I've seen), and in TA, GvG, or HoH, you usually have a monk who can remove it if you call it. Also, the high energy cost means an ele can't use it for long unless they have a battery backup. --Thervold 18:15, 25 August 2006 (CDT)

Plague touch tends to drain one's energy quickly if they keep putting it off, especially on a warrior. A sin might be able to remove it more easily though.

...givin' me a headache.
Sarah speaks true. Just because someone is going all anti-melee and building themselves around it doesn't mean that they should be nerfed. That's like saying spiteful spirit and empathy should be nerfed for getting warriors and 'sins to commit suicide, or for touchers being incredibly durable in combat. The only thing I believe (as well as a general consensus of the GW communitty) that deserves a nerfing is the Dervish' enchantment skills. Since this is talking about blinding flash, it's an effective build to utilize with air attunement and either elemental attunement or loveable energy-per-spell enchantment, although that often works better with a more spammable build. At a cost of 4 energy per flash (Judging if it's dual attunement) this is simply a superior method of shutting down melee. But then again, as everything has it's weakness, would not simply a drain enchantment make this build MUCH less spammable? Even if they covered it with a weaker attunement it's still a cruel blow to the ele. Simply put this is a useful spell, although weak to countering, say... diversion. Enough said. -Daedric Avenger