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Mo/W Smite Warrior

A Monk who incorporates powerful Smiting skills to damage the foe and combines them with powerful warrior attacks to finish them off.

Skills and Attributes
You can also swap Inspiration Magic for Spawning Power, and use the Urn "Attuned was Songkai" instead. Change this to whichever sort of Energy Managment you prefer (Situational Energy Recovery with Hex Removal feature vs Steady energy cost reduction with maximum energy penalty when cast)

Equipment

 * Any Scalp Pattern except the +1 Energy One: Depend on which enchantment you want to raise.
 * Judges Armour: Best Defense against a Enemy Warrior.
 * Any melee weapon depending on attribute of Fortitude. Try for the +15% While Enchanted and don't get -1 Energy Degeneration.
 * Offhand should be a +5 armour, 45 Hp while enchanted focus.

Usage

 * Start off by casting All your enchanments on yourself, giving you extra HP, melee damage and counter attack. You will have no regen and lose 10 energy from holy wrath. Since you have no energy and Holy Wrath takes 10 energy but won't cancel, use your enchantments freely.
 * Since you will have no energy regen, exploit the no energy requirements of signets to heal, attack, or ressurect.
 * Try to take out enemy Warriors, you can easily damage them back with Retribution and Holy Wrath plus your adrenal skills.
 * If an enemy runs, dont chase them. Instead go after someone closer, chances are you will catch most people off guard due to the fact that monks dont go melee.
 * Do not rush out front, if enemy has enchantment removal or heavy Damage over Time skills you are vulnerable. Follow after your team's tank.

Variations
If you would not like the extra hp from Vital Blessing, you can swap Protection Prayers for healing and add Live Vicariously or Mending instead of Vital Blessing.

