Phantom Pain

Usage Notes

 * Phantom Pain, though not seemingly powerful, is actually an extremely potent skill for PvP or against PvE bosses. Not only is the life degeneration substantial, but the Deep Wound is also a gigantic boon.  When the Deep Wound sets in, the target loses both 20% off their maximum health, and 20% of their maximum health off of their current health.  This means that a target with 500 max Hit Points and 200 current HP will lose 100 HP off both max and current, giving him/her a total of 100 HP out of 400 total HP.  If the target had 101 or less life in this scenario, it would be at 1 life after Deep Wounds set in.  This makes Phantom Pain especially useful on targets with medium to low amounts of hit points, especially considering that Deep Wounds also reduces the amount of healing the target receives!


 * Use Conjure Phantasm on a target, serve Phantom Pain as a main course and then present him with a nice Shatter Delusions for a moderate to lethal damage spike while continuing Damage Over Time from Conjure Phantasm.


 * If Phantom Pain is removed using "combination" Hex/Condition removal, the Deep Wound will or will not stay on a case by case basis:
 * Contemplation of Purity: Deep Wound applies after removal
 * Purge Signet: Deep Wound also removed

Acquisition
Skill Quests: Skill Trainers:
 * Caravan in Trouble (Eastern Frontier)
 * Captain Osric (Yak's Bend)
 * Dakk (Ember Light Camp)