Crippled

Effect: Crippled characters move more slowly. A character affected by Cripple moves 50% slower for the duration of the skills used against him/her. Visually, a crippled character can be easily spotted as they move with a severe limp. Cripple does not stack with other movement debuffs such as Imagined Burden.

Sources:
 * [[image:Assassin-icon.png|15px]] Return (adjacent foes, for 3...7 seconds)
 * [[image:Assassin-icon.png|15px]] Caltrops (foe and adjacent foes, for 5...13 seconds)
 * [[image:Assassin-icon.png|15px]] Mantis Touch (for 5...17 seconds)
 * [[image:Assassin-icon.png|15px]] Crippling Dagger (if foe is moving, for 3...13 seconds)
 * [[image:Assassin-icon.png|15px]] Leaping Mantis Sting (if foe is moving, for 3...13 seconds)
 * [[image:Assassin-icon.png|15px]] Black Mantis Thrust (if foe is hexed, for 3...13 seconds}
 * [[image:Warrior-icon.png|15px]] Axe Rake {if foe has Deep Wound, for 15 seconds)
 * [[image:Warrior-icon.png|15px]] Desperation Blow (chance of 25%)
 * [[image:Warrior-icon.png|15px]] Hamstring (for 3...13 seconds)
 * [[image:Mesmer-icon.png|15px]] Illusion of Haste (when it ends; self-imposed)
 * [[image:Ranger-icon.png|15px]] Barbed Trap (for 3...21 seconds)
 * [[image:Ranger-icon.png|15px]] Crippling Shot (for 1...7 seconds, cannot be "blocked" or "evaded")
 * [[image:Ranger-icon.png|15px]] Pin Down (for 3...13 seconds)
 * [[image:Ranger-icon.png|15px]] Spike Trap (for 3...13 seconds)
 * [[image:Ranger-icon.png|15px]] Snare (for 3...13 seconds)
 * [[image:SpectralAgony.jpg|16px]] Crippling Attack (monster skill)

Condition transfering Skills:

Removal: