User:Entropy/heroes

This is a listing of my preferences for Hero skillbars and equipment

Tahlkora

 * Usually I take Foul Feast to deal with conditions; if not, then Restore Condition is taken instead
 * In hex-heavy areas, Hex Eater Signet is okay.
 * Divine Intervention is usually cast on minions, so if I'm taking an MM, I'd change it for Divine Spirit, maybe.
 * Disciple's insignia
 * Divine Favour head
 * Kepkhet's Refuge

Dunkoro

 * Disciple's insignia
 * Divine Favour head
 * Hourglass Staff

Ogden Stonehealer

 * Judge's Intervention + bomber minions = gg; I take it over Smite Condition because the necro will have Foul Feast anyway
 * Disciple's Insignia
 * Divine Favor head
 * Hourglass Staff

Koss/Goren/Jora

 * There are any number of possible bars, these are just the most common
 * Dreadnought's (or Knight's) + Stonefist insignia
 * Weapontype head, except Tactics head for Sword
 * Anything 15^50, and -5/20% +30 shields

Norgu/Gwen

 * Power Block is good against specific foes such as Ruby Djinn, but this is better for general use
 * Stalwart insignia
 * Fast Casting head
 * Hourglass Staff

Acolyte Sousuke/Zhed Shadowhoof/Vekk

 * Typical SH Nuker; don't usually use other elements; heroes are terrible with Meteor Shower
 * Blessed Insignia
 * Energy Storage head
 * Hourglass Staff

Acolyte Jin/Margrid the Sly/Pyre Fierceshot

 * I usually only take Ranger for BHA, to shut down single caster targets; they can run all sorts of bars, though
 * I prefer Antidote Signet, because Heroes will run all over the battlefield to use Mending Touch, and this creates problems
 * Stalwart Insignia
 * Expertise head
 * 15^50 Shortbow

Olias/Master of Whispers/Livia

 * Tormentor's insignia + Bloodstained
 * Soul Reaping head
 * Hourglass Staff

Razah/Xandra

 * Ritualist Heroes are pretty terrible. Communing is bad even on a human; Channeling is subpar damage compared to a nuker and/or needs a human to play it properly; Restoration rits can not compete with a solid WoH/UA/HB Monk for keeping the redbars up reliably, because they have to rely on spirits/ashes. Heroes can't do any of that.
 * Shaman's insignia
 * Spawning Power head
 * Hourglass Staff

Zenmai/Anton

 * Assassin Heroes are terrible. I can't find a single build they use better than a human, let alone on the same level of competency. Major lack of Critical Agility is a pain.
 * Nightstalker's insignia
 * Critical Strikes head
 * 15^50 daggers (Energy +5 is expensive/no collectors for it)

Melonni/Kahmu/M.O.X.

 * Windwalker's insignia
 * Mysticism head
 * 15^50 scythe

General Morgahn/Hayda

 * Surprisingly, Heroes will maintain Soldier's Fury and "Can't Touch This!" all on their own, so this is decent.
 * Centurion's insignia
 * Leadership head
 * 15^50 spear, -5/20 +30 shield