Talk:Magebane Shot

By the goddess....there's no way this won't be nerfed. Instant recharge, savage/punishing speed activation, and no attribute? If only it could stay like this. Casters would never cast again. :P Arshay Duskbrow 17:38, 23 September 2006 (CDT)


 * Wouldn't be so sure, the 1/2 second activation time will catch a lot of people out when trying to go for 1 second spells, although if it were to come to something like shutting down a necro or some elementalists, it will definitely show it's mark. But a nerf? I highly doubt it. Kamahl 23:19, 23 September 2006 (CDT)


 * Probably just something like 10 energy. Note how its unlinked. Ubermancer 23:38, 23 September 2006 (CDT)


 * Eh, it doesn't distract like distracting shot, and cannot be used to interrupt skills effectively. Distracting shot on a devotion signet hurts energy management, on RoF is just funny, whereas this is rather crappy if used to interrupt signets, touch skills, or anything non spells. I imagine it'd be annoying on, say a Dervish or Necro, but mesmers cast too fast, monks recharge fast, and eles don't cast long spells except for Aegis which has too high a recharge anyway. What, are you going to interrupt Blinding Flash? --Silk Weaker 08:09, 25 September 2006 (CDT)

This skill rules. Imagine a poor boon prot or whatever desperately trying to heal his team. After being interrupted, he WILL queue his next skill (probably a spell), which can be distracted again. Together with DS, this will be hell.