Duel of the Houses

Overview
Summary
 * 1) Travel to the Dueling Grounds.
 * 2) Defeat the Kurzick House in an honorable duel.
 * 3) See Duel Master Vaughn for your reward.

Obtained From
 * Duel Master Vaughn in Drazach Thicket

Reward
 * 2,000 XP
 * 400 Kurzick Faction
 * 150 Gold

Dialogue
 * "Duels have long been part of Kurzick life, though these days they are used primarily as a method of training for battle against the Luxons. Today, one of our Kurzick Houses has come forth to challenge you that you both might be better prepared when the time comes to face the Luxons in combat.  Do you accept the challenge they have set forth?"

Walkthrough
Travelling to the duelling grounds is a walk in the park, literally. Usually, all groups of monsters are far enough from the path, so that it is possible to slip past them without aggroing anything. Also, the dueling grounds are easy to find and not far away.

There will be a group of eight NPCs at the dueling grounds, which will be friendly until the party moves within range. Once he arrives, Duel Master Vaughn will give a little speech; the opposing duelists will turn hostile as soon as they come into contact with any player characters. There are at least four different fixed teams, similar to the Zaishen Challenge, which also are of different difficulty:


 * House Brauer Duelists
 * A team of three mesmers including Lord Brauer, three elementalists and two monks. All members of this team group together, with the elementalists maintaining multiple wards around the group. AoE spells would be advisable here.


 * House Durheim Duelists
 * A team of four necromancers including Count Durheim, two elementalists and two monks. They have strong anti-melee skills and spiking capability.


 * House Lutgardis Duelists
 * A team of five rangers including Lord Lutgardis, two monks and one ritualist.


 * House Vasburg Duelists
 * A melee-oriented team of three warriors including Baroness Vasburg, three assassins, and two monks.

As with the Jade Arena quest, Frozen Soil may be useful to disable the duelists Resurrection Signets. Interrupt skills also do not go amiss.