Talk:Bull's Strike

The formula is (5/3) * attribute + 5 &mdash;The preceding unsigned comment was added by Genveir (contribs) 08:26, 5 October 2005.

How does the skill actually work?
I don't like the current usage note, as it almost implies that the skill is primarily useful against crippled opponents. Something I don't believe is the case at all. Additionally, in my experience crippled opponents tend to stand their ground once they realize what's happened. No point in running and missing attacks, when someone's just going to pound on your backside the whole time.

But I do wonder a bit about how the skill works... What does "fleeing" mean here? Is it any moving foe or do you need to hit a moving target in the back? Anyone know? I'm assuming that if you hit a stationary target they will never be knocked down.

If anyone has this information, i think it would make an excellent addition to the notes section. --Squeg 06:18, 14 Oct 2005 (EST)


 * Seems to mean hit a moving target in the back. I've had very little success with either bull move, so I just gave up on them.  --Fyren 06:28, 14 Oct 2005 (EST)


 * Agreed. MUST mean hit a moving target in the back. Sure, the AI most probably has a "flee" flag for the mobs but how would the software distinguish between a human player that is running away and one that is simpy running? Of course it wouldn't work this way too, if the opponent was fleeing towards you :P. --Ishmaeel 06:17, 27 February 2006 (CST)
 * I've never gotten this spell to work in situations where I'm chasing a warrior who's running towards one of my teammates. Seems like selecting someone and hitting "attack" is enough to qualify as not fleeing even with your back turned. Has anyone tested this more thoroughly? --130.58 06:49, 27 February 2006 (CST)

One excellent Usage is preventing an Opponent from leaving an AoE Spell (f.i. casted by your favorite Elementalist). Foe realizes the AoE-Attack, tries to run (so is fleeing) und gets knocked down, therefore stays in the Damage Area and additionally can be abused further :-) (See Description of Bull%27s_Charge) &mdash;The preceding unsigned comment was added by 194.127.8.20 (contribs) 03:05, 2 January 2006.

This will KD anyone that is moving, not just fleeing.Onlyashadow 11:57, 10 August 2006 (CDT)
 * Check the timestamps before you reply to comments. --68.142.14.65 13:11, 10 August 2006 (CDT)

In my opinion,this could also be used in pve,to kd a warrior or another melee char trying to reach the caster.

need nf & factions trainer
This skill needs the NF & factions skill trainer. Xeon 21:49, 10 December 2006 (CST)
 * I've been checking and updating the Factions skill trainers list, so I just put a link to that page on this article. Otherwise the list of Factions trainers is much too long. But then again, you can link to a list like that on any skill page. --Erszebet 07:03, 9 April 2007 (CDT)

This skill
Is the fucking secks. 217.120.229.159 22:55, 16 October 2008 (UTC)
 * not if A) ur good with it or B)u use something to force ur enemy to move then hit em with this as ur team build like spirit rift (or hamstorm!)-Rabus 23:02, 16 October 2008 (UTC)
 * Calling something "the fucking secks" is a compliment. The IP meant this skill is really good. [[Image:Felix_Omni_Signature.png]] 23:05, 16 October 2008 (UTC)
 * Considering how the Charr Axemaster uses it, and the Charr run builds which (used to) dominate the meta, Bull's Strike will never be bad skill. Until it gets "Functionality changed..." [[Image:Entropy Sig.jpg]] (T/C) 00:45, 17 October 2008 (UTC)

Possible Bug?
I was playing some RA the other day and some warrior hexed with Faintheartedness attacked me with this skill. I ran away from him, but saw that he activated Bull's Strike, so I stopped. I got KDed even though I didn't move. I don't have anyone to test this with atm, so could anyone be kind enough to do some testing? :P
 * I occasionally hit cancel and stop moving, before being KDed. I think its just a lag issue, where the server thinks you're still moving. Lord of all tyria 16:47, 17 October 2008 (UTC)
 * It might be that if you are moving when Bull's Strike is activated, you will be knocked down, rather than when it actually connects. [[Image:Felix_Omni_Signature.png]] 22:10, 17 October 2008 (UTC)
 * I'm pretty sure that's the case with Hunter's Shot and Melandru's Shot as well, which is stupid btw --Gimmethegepgun 22:16, 17 October 2008 (UTC)
 * ^Is true. Try it with a Flatbow and no Read the Wind/Favorable Winds at max range. [[Image:Entropy Sig.jpg]] (T/C) 03:47, 18 October 2008 (UTC)
 * At max range with a Flatbow, if the target stops moving before the arrow strikes it will not hit. [[Image:Felix_Omni_Signature.png]] 03:50, 18 October 2008 (UTC)
 * Bleeding Gypsie Ettin begs to differ. Maybe Flatbow is so long that it negates the "bug", but I know that it is true otherwise. Causing Bleeding on Charr using Healing Signet isn't possible any other way. [[Image:Entropy Sig.jpg]] (T/C) 04:27, 18 October 2008 (UTC)