Ward Spell

Wards are defensive location based area effect spells available to Elementalists. Wards are placed at the location of the caster when he/she finishes casting the ward spell. They cannot be moved from their location and any non-spirit target within their glowing circle will be under their effects. Wards affect allies or foes, but not both. Note that they cannot be removed once cast, which makes them more reliable than hexes or enchantments in relatively stationary or slow pace environments.

These are the wards in the game currently: Wards create a visible circle with a colored edge around the caster when cast.
 * Ward Against Elements (increases armor against elemental damage)
 * Ward Against Foes (slows enemies by 50%)
 * Ward Against Melee (50% chance that allies will evade melee attacks)
 * Ward Against Harm (elite skill, increases armor against different types of damage)
 * Ward of Stability (allies protected by this ward cannot be knocked down)

In PvE the edge is red, in PvP it has the color of the caster's team.