User:Kickside/Rescued Builds PvP

A/E Signet Spammer
This build is designed for PvP and uses high damage Signets and other ranged attacks, that allows for high-damage attacks while keeping the user in a safe distance from the middle of battle. That, in combination with the Assassin's high AL allows for a sturdy caster that can handle pressure more effectively than many other spellcasters usually can.

Equipment

 * Shrouded or Radiant Armor
 * Insightful Airstaff of Enchanting with a 5^50 energy inscription

A/W BoA Sin
The BoA Sin (also called Burst Sin) is a fragile yet very deadly assassin used to take down targets quickly while making use of Shadow Prison to snare the target long enough to unleash the build's vicious assault.

Equipment

 * A Full Set of Radiant (insignia) armor.
 * Zealous, Vampiric and Ebon Daggers of Fortitude.

A/W Fear-Inspiring Sin
The A/W Fear-Inspiring Sin is designed to take advantage of the Assassin's double strikes and fast attack rate to spam "Fear Me!" in order to cause massive AoE energy degeneration.

Equipment

 * Radiant Armor or Nightstalker's Armor
 * One pair of Zealous Daggers
 * One pair of Vampiric Daggers

A/any Impaler
The Impaler is a spike damage build. This build is an AB and CM build.

Attributes and Skills
+

Equipment

 * Shrouded Armor to have enough energy for the combos
 * Sundering or vampiric daggers. Any max daggers will work, the more damage the better.
 * The best vigor rune available to offset the superior rune and increase overall survival.

A/any Interrupt Sin
The Interrupt Assassin uses several interrupt and knockdown skills to put pressure on, or even shutdown the enemy.

Equipment

 * Full Radiant or Survivor Armor (insignias). Superior Rune of Dagger Mastery, Superior Rune of Vigor.
 * Energy +5 Zealous Daggers of Fortitude.
 * 15^50 Zealous Daggers of Fortitude.

Equipment

 * A insightful staff of enchanting with a HSR 20% mod such as Kepkhet's Refuge or The Yakslapper
 * A negative energy set for focus swapping will help against energy denial.
 * A one handed weapon with a crippling mod may also be a legitimate choice to increase the cripple duration from Return

Equipment
Barbed Sword of Enchanting ( +5 Energy ) ( Barbed isn't really required but bleeding is the most common condition so I figure lengthening it by 33% when using plague touch can't be bad. ) Radiant Armor with a rune of clarity and sup vigor.

Equipment

 * You should carry three different spears with you:Vampiric, Zealous, and Ebon. Make sure you have your Ebon Spear equipped when trying to Blind opponents.


 * Make sure to equip a Rune of Clarity, and it might be wise to bring one weapon with an "I can see clearly now!" inscription.

Attributes and Skills

 * The Optional Slot is intended to be the utility slot and should be used as such. A Hex Removal skill is probably the best way to utilize this slot.

Equipment

 * Emissary's Armor, Oracle's Armor, and Halcyon's Armor all make good choices.
 * Any Staff or Wand/Offhand combination will work as long as they are linked to Restoration Magic.

W/E Aggressive Hammer
Aggressive Hammer warrior uses the elite skill Backbreaker to apply damage and pressure to targets while other allies come in to spike. This warrior is versatile as it is able to switch between applying pressure with long knockdowns and snares, and spiking a target with a deadly attack combo. This warrior combos well with other melee professions.

Equipment

 * Radiant Armor.
 * Furious Hammer of Fortitude with 15^50.

Fury of the Mokele
This Warrior build allows a player to instantly charge adrenal skills, allowing for an immediate opening attack chain. The use of a hammer with a solid attack chain and an IAS provides lethal damage. It can also be used to spike low armored targets.

Equipment

 * Armor: 1 Radiant Insignia (on chest piece), 1 Stonefist Insignia (any), all other pieces with Survivor's Insignia. 1 Rune of Attunement, 1 Rune of Clarity.
 * Weapons: Furious, elemental (any) and Vampiric Hammers of Fortitude, all with damage +15% (while health is above 50%) mods.

Variants

 * You may replace Tiger Stance with Frenzy or Flail upon self preference.

The Optional Slot gives a good deal of utility:
 * Wild Blow to rid stances.
 * Bull's Strike works well in conjunction with Enraging Charge to catch kiters.
 * Distracting Blow can be used for a key interrupt.

In addition, you may change your secondary to any type you believe can complement your play style in the optional slot. Here are a few useful choices:
 * Necromancer - Plague Touch
 * Monk - Mending Touch
 * Dervish - Rending Touch
 * Assassin - Death's Charge. Good for catching the target off guard. Trigger Enraging Charge, shadow step with Death's Charge, then proceed with Mokele Smash and the rest of the combo. It also gives out some healing so is useful to get out of an AoE.

The Player (You)

 * The example give below will be a BoA Assassin, but there are countless variants as to what the player can be run.

A/any Beguiling Steel
This build is meant to disable and kill casters by using daze. The six second duration of the dazed condition is easily enough time to unleash your combo. Although it works best against casters, the large spike can also easily take out medium to heavily armored targets.

Equipment

 * Zealous or Sundering Daggers of Fortitude or of Defense, with the +5 energy inscription.
 * Shrouded armor for maximum energy, and preferably at least one Rune of Attunement.

This build is designed to deal massive AoE damage within a strikingly short amount of time, to become a lethal force in Competitive Missions and Alliance Battles, where fast resurrection allows for such a feat to be accomplished.

Usage
A Starburster's main job is to deal big damage to all nearby foes by using skills based on striking nearby foes. It uses Death's Charge to quick approach enemy and strike him with his deadly skills. Fire Attunement gives some energy back so it's easy to strike many times. When enemies are weakened it's good to use Meteor Shower after using Glyph of Sacrifice to finish them off.

Equipment

 * A fire wand and flame artifact set with 20% HCT/HSR
 * A second set with +15 energy and -1 energy regeneration.
 * Full Battlemage's Armor (Stalwart Insignia: +10 vs. physical damage)

Rt/R Nightmare Marksman
The Nightmare Marksman is a true nightmare due to its high life steal spike.

Attributes and skills

 * slot 1:
 * , used against spirit spammers.
 * used between Dual Shot and Distracting Shot.
 * useful for additional energy management (with QZ).
 * slot 2:
 * gives a little pressure and its a spirit so you don't need to sac hp on Offering of Spirit.
 * , the less arrow flight time the better... and it’s a spirit just like Bloodsong
 * makes it harder to dodge arrows... Spirit...
 * , for blocking purpose.
 * if you don’t want to wait 10 seconds between the spikes... Spirit...
 * same as above.
 * , used against blind.
 * , if you don't think 171 every 10 second or so is enough...
 * slot 3:
 * every RA build should have this equipped
 * Or any of the previous mentioned skills if you think the build lacks defense/offense
 * Or any of the previous mentioned skills if you think the build lacks defense/offense

Equipment

 * Armor: Any armor works, energy management shouldn't be an issue but never hurts.
 * Weapons: Vampiric Recurve bow of Defense with "I have the Power!" and an Insightful Communing Staff of Defense

W/A Lone Ganksman
This build is designed to cause havoc within enemy territory, through its use of the Warrior elite "You're All Alone!" to spread conditions, allowing for easier kills. That, in conjunction with Signet of Malice, provides the user with ample self-condition removal, creating a very powerful solo build.

Equipment

 * Full Berserker's Armor.
 * Vampiric, Zealous, Crippling, and Ebon Swords/Axes of Fortitude.
 * A +30HP, -5 (20% chance) received damage shield.
 * A +30HP, +10 armor vs piercing shield.
 * A +30HP, +10 armor vs slashing shield.
 * Free rune slots should be fitted with Vitae runes.

Me/any Caster Headache
This build mainly focuses on using Migraine and Frustration in order to make things easier for this interrupt-happy skill set.

Equipment

 * Anything you can get for extra Energy as well as a superior Vigor Rune.
 * Mostly preference but I would suggest a 20/20 Inspiration cane or a Garbok's Cane with a 20/20 Illusion focus.

Equipment

 * Due to the higher energy requirement of the build, an armor set with Radiant insignia would work the best. Blessed could also be used.
 * Take a Low energy set such as an weapon and offhand with -5 energy and switch to that set if E-denial is expected.
 * Take a Normal set such as a staff (20/20) healing prayers with +60 HP. Use this set for regular healing.
 * Take a High energy set such as a wand and off hand that both has a +15 energy -1 regen mod on them. Switch to this set during emergencies but quickly switch back to the normal set as soon as you cast the spell or spells you need.