User:Luigi Br

=W/Me IDS Solo Farm Build=

Solo build to farm Icy Dragon Swords dropped only by Ice Imps in Mineral Springs Cave.

Armor
Sentinel%27s Armor (100 AL - 20 while Strength is bellow 13) from Cantha (Factions, 1.5k piece set). If you are a Prophecies only player you may get it in The Fissure of Woe from the The Eternal Forgemaster too but it's a 15K piece set. The second choice would be Dragon Armor or Platemail Armor (90AL + 10 vs Physical, 1.5K piece sets available in Droknar%27s Forge).

Runes:
Runes Set: Superior Strength, Minor Tactics, Minor Swordsmanship, Superior/Major Absorption and Superior/Major Vigor.

Attribute Points and Skills:
Points Left: 1


 * Sprint: With 15 points on Strength you have 14 seconds of running, more than enough to past all the standard mobs you face in the run. Some players think that you could bring %22Charge%21%22 and Balanced Stance to avoid the Tundra Giants, but with 11 on Tactics you have only 9 seconds of running and it would be a waste of slots and of an Elite Skill to brings those two, the gain from increasing Tactics points is poor and you can´t afford to lose points in Strength.

Sword
Bring some Fire Damage sword like a max/perfect Fiery Dragon Sword - FDS (kind of hard to get) or a collector´s sword with a Fiery Sword Hilt. I use the one from Merin Trollsbane or Cinder Linnwood, a customized long sword req 9, max damage (15-22) and damage +15% (while in a stance), since you will be all the time in a stance with Elemental Resistance.

For the suffix I use a Sword Pommel Of Defense (+5 armor).

Ice Imps are imune to Fire Damage, but Siege Ice Golems take double damage from it (It´s critical to take them down fast). I don´t know how Mountain Trolls, Azure Shadows and the Ice Beast react to Fire Damage, never tested it against a plain sword. But maybe you could use a second weapon/shield set with a Barbed, Furious or Sundering Sword Hilt to fight them (and with the Ice Imps too).

Shield
There are two collector´s options for the shields, hexed or stance based. Doesn´t matter the requirements (Tactics or Strength, you have enough points for both).

The stance based shields offer +16 armor, Health +45 (while in a stance) and Received physical damage -2 (while in a stance). You can get one from Lord Dorn Lendrigen or Hagnon Warblade.

The hexed based shields offer +16 armor, Health +60 (while hexed) and Received physical damage -3 (while hexed). You can get one from Karl Jakobs or Hagnon Warblade.

For the begginer the two shields should be obtained because you can switch sets in the run. If you are facing physical damage (melee and piercing damage), mostly from Avicaras mobs in the first part of Mineral Springs run and Tundra Giants in the end, use the stanced base shield (Sprint is a stance!). If facing Hex Spells, switch to the hexed based shield (most of Stone Summit mobs, Avicaras in the end and Ice Imps).

If you are a experienced runner, just the hexed based shield should be fine.

Bow
Any Longbow or Flatbow should be fine (both have max range), you´ll use it only for pulling purposes. If you have both get a Flatbow, because of the bigger arc size they can reach more places without beeing obstruct.

If you want to get a collector´s Flatbow you can get an Ascalon Bow from Luven Underwood or Mag Ironwall.