User talk:Arnout aka The Emperors Angel

User talk:Arnout aka The Emperors Angel/Archive 1

Perhaps it's your use of language, or your long section headers, but welcome to guildwiki.org
Enjoy your time here --  Random Time  22:28, 30 November 2010 (UTC)
 * RRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAWWWWWWWWWWWWWWWWWWWWWWWWWRRRRRRRRRRRRRRRRRRRRRRRRRRR. Although, the long headers have died out. Shame though. Nobody cares abou the birthday's anymore... Arnout aka The Emperors Angel 22:37, 30 November 2010 (UTC)
 * I care, they were funny --  Random Time  22:38, 30 November 2010 (UTC)
 * fix the birthday template, and I'll try and get back to it. Arnout aka The Emperors Angel 22:40, 30 November 2010 (UTC)

RPG
Any reason you put that action scene completely out of order? :S --El_Nazgir 19:11, 13 February 2011 (UTC)


 * Also: You don't have Dorris' contact information, all you know about him so far is to be there when the week passes.--[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 19:13, 13 February 2011 (UTC)


 * No. I thought I placed it on the bottom of the page. I'll fix it in a blip.
 * Also, Ill fix that part tonight then. Arnout aka The Emperors Angel 19:14, 13 February 2011 (UTC)

Wauw
Knap filmke. Die regie was echt goed (perfecte lip sync bij overgangen en zo). And no, no habla engolese! --El_Nazgir 18:05, 2 March 2011 (UTC)
 * It wasn't done by a student, bunch of pussies, it was done by a proffesional company. I liked the stone guy, he reminded me of stone elementals in TES:Oblivion. Arnout aka The Emperors Angel 19:13, 2 March 2011 (UTC)

BUGGGGGGGGGGGGG
Check dis: (watch the left corner of the screen)

I have no idea how this happend. I used one tonic, but didn't morph. I hit the myst tonics again, and I morphed into a head, giving me two forms, in the screen, but only showing one form. Don't know if I got points though. Arnout aka The Emperors Angel 20:26, 10 April 2011 (UTC)


 * That's very easy to accomplish; just spam-click the tonic and you'll trigger it a second time before the first use (and thus the limiter) kicks in. Doubles the speed of getting rid of all those tonics :D It's due to lag (highly unlikely to be possible if you were to run GW offline). --Vipermagi 20:42, 10 April 2011 (UTC)
 * When I first clicked the tonic, I was already running towards a Xunlai Chest. The second time I clicked was after I opened my Chest. Lagg? Dunno. Arnout aka The Emperors Angel 20:47, 10 April 2011 (UTC)
 * Dude, I just tried again, and it worked. Two tonic's down, and two forms on my display. Arnout aka The Emperors Angel 05:53, 14 April 2011 (UTC)
 * And you get points for it. Arnout aka The Emperors Angel 05:57, 14 April 2011 (UTC)


 * Yeah, like Viper said, you can do that just by clicking them really fast. I was able to get 3 tonics one time, but I've never been able to replicate that.  (Was probably due to huge lag on my end.)  I have noticed that "action"-ing an NPC tends to do some weird things, and one of them is that item effects get delayed from activating until you reach the NPC.  &mdash;Dr Ishmael Diablo_the_chicken.gif 12:30, 14 April 2011 (UTC)

Jesus Christ
There's a carrot with a condom in your shoe?!

...that one will take some explaining. A F K When Needed 14:24, 28 April 2011 (UTC)
 * A: Why the hell are you bringing that up now?
 * B: What do you know about Sint Nicholaas (or Sinterklaas). That is a Dutch tradition, on wich the American Santa Claus is based (see the name reference?). On the 5th of november, the old man arrives in the Netherlands, by steam(powered)boat. Atop his white horse Amerigo, and aided by his Zwarte Pieten (Black Pete's, wich resemble people of the negroide race), he brings gifts to children who have been "good" for the past year. If they place their shoe under the fireplace, and sing a song, he might come round and leave a gift.
 * You can leave a carrot for the horse, or a drawing for the Sint. In my case, I had left a carrot for the horse with my studievereniging (study accociation, or something). Being perverts, the rolled a condom around my carrot.
 * So, to make a long story short, nothing sexual was implicated, it was just to annoy me. Arnout aka The Emperors Angel 14:34, 28 April 2011 (UTC)
 * A: I only noticed it now.
 * B: Now that is a story. A_F_K_sig_2.jpg A F K When Needed 19:34, 28 April 2011 (UTC)
 * no its not. Well, not really. I fully expected something, but this was a tad overkill, I'll admit that. Arnout aka The Emperors Angel 20:23, 28 April 2011 (UTC)

Games
Might and Magic VI or VII. Wizardry VIII. Wizards and Warriors. (I still enjoy taking those out for a spin now and again.) — Tennessee Ernie Ford ( TEF ) 20:09, 9 May 2011 (UTC)
 * Finished both MaM games. Don't know about the others. RT had adviced Homeworld already. Not sure if I like it, though. "Barrowed" Crysis from my little bro. Arnout aka The Emperors Angel 20:24, 9 May 2011 (UTC)


 * You carried Crysis in a barrow?
 * I am currently enjoying Two Worlds 1, myself. Awkward but occasionally hilarious VA, 'quirky' game mechanics, big world, fairly unique sense of balance (read; you cannot take more than three hits, or you can take over 150), crazy damage/health scaling. Ultimately, I'd say it's a bad game, but it's horridly entrancing all the same. If I weren't broke, I might even get the sequel...
 * Also working on finishing Alpha Protocol, which I am thoroughly enjoying. Unlike TW, I wouldn't call this one bad :P Shooter-RPG with a spy story (read: complex).
 * Mount&Blade:Warband is also pretty great, if you like riding on a horse and punching people off theirs. I like going solo, but the game is actually about leading a Warband (whoda thunk!) of dozens upon dozens.
 * Anomaly Warzone Earth is a twist on TDs I expected to see years ago (you lead a squad of units, and kill towers for moneys), and it works wonderfully. Great cash-quality ratio as well, especially for an indy game. For what I've played of it so far, decent enough storyline. --Vipermagi 20:45, 9 May 2011 (UTC)

(edit conflict)


 * If you liked MM6-7, you should also like the other two. W&W got low marks when first released due to some buggy interface issues, but almost everyone liked the story, environment, and challenges (at least, if you didn't use one of the well-known exploits). The interface issues are completely resolved by the faster machines released in the last 6 years. (IIRC, there's also was an update released to fix them, but I only ever played on v1.0.)


 * Oh: I forgot to mention "The Witcher." That too had some interface issues (resolved by the same updates that took away the notable exploits). I almost never like games that emphasize step functions and 1000s of recipes (of which only a few are useful), but the story was really interesting, the gameplay was fun and challenging, and it definitely was not a copy of anything else around. It's loosely based on a series of stories, which I since have read. The game is more fun.


 * I also think it compares to Dragon's Age in several dimensions, but I think The Witcher is superior in all but mebbe the ability to control your allies. In other words, if you liked DA:O, I believe that you would like Witcher more. — Tennessee Ernie Ford ( TEF ) 20:50, 9 May 2011 (UTC)
 * The Witcher, Two Worlds, are RPG's I expect to like, because, well, they're RPGs.
 * I finished the MaM games, but the last one certainly got boring very fast.
 * I read about Alpha Protocol. From the makers of ME right? I might just get into that.
 * I just hope my laptop can run DA:O, because I own it, but I never played it.
 * In short, thank you, gentlemen, for your time, and effort. And Viper, STFU! ;-) Arnout aka The Emperors Angel 21:22, 9 May 2011 (UTC)
 * I actually hated The Witcher. The problems for me are that the combat is clunky and is just straight up annoying during boss fights.  The story focuses too much on the details and non main quest related things.  The entire point behind the story is that your angry at this guy who killed this other guy.  You know, the guy you met 10 minutes ago and can't even remember the name of, because you have amnesia?  Yah, that one.  Don't worry, you'll forget why your there after the first boss kills you about 10 times before you realize that there is one tactic that works against him.  A tactic that was admittedly introduced, just useless in actual gameplay.  Another thing is that the game is very juvenile.  A perfect example of this is the very first dialogue tree you go through with your female companion.  I was just playing around, trying to be a nice guy with amnesia, and suddenly the main character whips his dick out and they get it on.  There was no lead up at all.  And this happens a lot.  In fact, in the second staging area, you do this to two girls.  It just comes out of nowhere.  That is my main complaint of the game, even though it sounds minor.  It just ruins the game for me entirely.  Also:  There are many, MANY cases of lost forever.  I have an interesting relationship with DA:O, part of the time I love it, part of the time I hate it.  It's really a tossup.--Łô√ë [[Image:Gigathrash_sig_G.jpg]]îğá†ħŕášħ  23:24, 9 May 2011 (UTC)

Torchlight is a classic dungeon crawl RPG done extremely well; it's not new, so it only costs 12€; there's a 2-hour demo on their site, but the demo available via steam actually lets you play up to a certain dungeon level, taking as much time as you like. It ought to run well on your laptop. --◄mendel► 00:28, 10 May 2011 (UTC)


 * I enjoyed the Witcher's story* and enviroments (I'd like them more if there was less needless backtracking across vast wastes and empty roads, though), but loathed the repetetive and relatively simple combat. Because there was plenty of combat, I sadly dropped the game after a mere 8-9 hours, leaving Geralt in a murky swamp with fishmen, druids and wolves. The first boss also totally kicked my ass with his dumb 7 second stun, and I retried for an hour or so until I got him down w/o getting stunned (the stun actually had a different name, but it just made me stand there like a lemon, so w/e). So anyways, combat. My main gripe was that it tried to add complexity by giving different weapon types and attack styles, but undermined itself almost entirely by only allowing one weapon+style combination on a given creature. Usually it was pretty obvious what you had to use, and otherwise the game probably told you somewhere. Once that is settled, you just had to time your mouse clicks right like a one-button QTE, and you stunlocked your target and his allies would stand agape until you started hitlocking them. Maybe, hopefully, it ends up being more engaging at some point in the game, but that point was too late for me.
 * *= the surprise sex scenes Giga mentioned didn't quite surprise me because that was spoiled for me. It made them slightly less off-putting :P --84.24.127.220 03:04, 10 May 2011 (UTC)

Ur haev teh novals und comixxx???
* drool* /me jealous.... I love mass effect too (two? that too), but I dun have the money to buy them legally, never mind the novels/comics :( --El_Nazgir 20:29, 24 May 2011 (UTC)
 * Dude, you can pick up a copy from your local game shop for like twenty euro's (thats what I paid, and that was like a year ago), and ME 1 for less. You might even give the normal toy stores a try, in the Netherlands that would be things like: Bart Smit, Free Record Shop, E-Plaza, Intertoys. They *might* have ME2. Tip: Get every last story line related DLC.
 * And the comics are being ordered, by the dude who runs the comic store in the town my parents live (hes a magician). I havent found a proper game or comic store in the city I study now. Yeah, Gamemania, but they dont count.
 * I'm a student too, but I think about every euro I have to spend on non-essentials. I have to divide that between games, comics, booze, going out and other things.. Its hard, but keep track of what money you spend where, and on what. Its a lot of work, but if you always ask reseets (bonnetjes?), and use a Exel sheet, its doable. Arnout aka The Emperors Angel 21:32, 24 May 2011 (UTC)


 * Receipts :P Anyway, I just don't have an income, aside from some occasional pocket money, if I don't forget to ask, so depending on whether I remembered, 20 euros can be much :P That being said, I have been on the lookout for the ME games, and so far I've only seen a PS3 ME2 :S --[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 21:51, 24 May 2011 (UTC)


 * They're on Steam as well, but ME1 is 15 friggen euros there. ME2 goes for 20 on Steam, which is reasonable still, but I highly suggest playing the superior ME1 first. --Vipermagi 13:52, 25 May 2011 (UTC)
 * Disagree with the being supperior part. The end, yes. But not the rest. Arnout aka The Emperors Angel 14:47, 25 May 2011 (UTC)
 * I fully agree on the superior part, except for that bloody OVERHEAT BUG! (My first playthrough, I had to fight sovereign at least 4 times at the end just because my weapons kept freezing the moment I let them overheat) Anyway: I prefer to have boxes, something tangible that shows I actually bought it. --[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 15:04, 25 May 2011 (UTC)
 * Eerrrr, with whom do you agree, El Naz? And there is a wiki, with a fix for that bug, you know. Arnout aka The Emperors Angel 15:05, 25 May 2011 (UTC)


 * Imo, ME1 is superior because it doesn't railroad you into the main plot (once you find Legion, you are forced onto the main plot after two missions or so), it lays a stronger emphasis on the RPG aspect (the ME2 leveling system is a joke), and you have more than two friggen weapons per type. On top of that, ME2 doesn't progress the plot at all.
 * ME2 is a better shooter, but imo not a better Space Opera RPG, which is what I expected after having played ME1. --Vipermagi 15:24, 25 May 2011 (UTC)
 * Agreed, but there is more to ME2 than being a better shooter. It is more carefully thought about; Biotics, Armor, Shields, Weapons, Storyline, Relations, Enviroment. I find it more pleasant to play. Where ME1 can result in you just completly "emptying" your guns at your opponents, cause the amount of health and shields they have, ME2 is more structured.
 * I have to admit, the side quests stories in ME1 are better, yet they all fall in to the same pattern. Land on a planet, drive way to much in the rover, enter a base, and kill everyone inside. ME2 is not THAT much different, but there is more variation.
 * I dissagree on your oppinion about the space opera. I find ME2 to "feel" much bigger. Arnout aka The Emperors Angel 18:52, 25 May 2011 (UTC)


 * I thought my comment was clear enough, as I continued talking about ME1 (which is better). ME 2 caters more to shooter people than to RPG people, and where the biotic in ME 1 had to use its abilities very tactically, the ME2 was just "spam spam spammerdy spam". The sidequests were better in ME2, but only because the mako was terrible, and so was the terrain you had to manoeuvre on some planets. And the levelling was indeed a joke in ME2. You basically had a set level you'd have at the end of it. If you're a completionist anyway... The weapons also were a lot better in ME1, because you had tons of choice, and switchable upgrades. I loved seeing the enemies ragdoll after shooting my sniper rifle gaus cannon with the lvl 7-8 upgrade that increased force by 400% or something (but meant instant overheat on snipers). Which is exactly why I hate that overheat bug. Also: the reason they give for using clips in ME2 is bollocks and can be refuted easily.
 * About the space opera part, I have to (again) agree with viper. The whole struggle in ME1 gives the epic feel of saving the entire galaxy, while ME2 feels more like a spy novel than a space opera imo.
 * All in all, both have their flaws, so I hope ME3 combines the 2 into perfection. Which I doubt will actually happen, but boy it'll be damn close, no matter what they do :P Here's me rooting they get back ME1 levelling and weapons.--[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 19:30, 25 May 2011 (UTC)


 * If you had to pump a lot of bullets into every enemy on ME1, it's not the game's fault. Aside from Krogan having the three-second immunity shield (or something similar anyways), most died just fine to me. Protip: use the weapon upgrades. There's both armor- and shield-piercing upgrades, and they are really good. The fact you only need two bullets on ME2 is because it's a cover based shooter with limited ammo, rather than an RPG with a shooter attached. On that note, ammo clips are still a really horrid retcon that was handled terribly. It makes no sense in the story (why switch to an inferior system?), the mechanics fall flat (your weapons don't cool off at all any more), they are said to be universal, but they are in fact per-weapon, and apparently guns from before your time also used heat clips.
 * Correct on the side missions. The one thing Mass Effect 2 did good RPG-wise, were the Loyalty missions. Most were brilliant. Too bad the main story is retarded :( --Vipermagi 20:37, 25 May 2011 (UTC)
 * Insert random wall of text here. First things first: Viper, I finished ME1 at least 5 times, mebbe more. I know what upgrades are, and I used them.
 * Why are you complaining about ME2 being a better shooter? Duh, there where no swords involved, even in ME1. That gave it a better playing experience. As before, there was also more variation in the shooting, wich ads to playability too.
 * Weapons: yeah, I had to spend 15 min after every mission cycling weapons, to make sure my squad always had the best outfit. Yeah, that was really cool. I prefer the ME 2 system, but hope to see a few more weapons. Leveling was indeed a joke in ME2, it was better in ME1, and even that was a joke in RPG land.
 * Dont care about the overheat system. And Viper, weapons had to be MODIFIED, to use thermal clips. Its in the codex, so it must be true ;-)
 * Arnout aka The Emperors Angel 08:20, 26 May 2011 (UTC)


 * So someone went around the entire galaxy, checking every nook and cranny for weapons, updated them all with heatsinks, and then stashed them in locked containers/a derelict reaper... No. It's still bullshit. It's still an inferior system. They should have just admitted they retconned ammo into the game, rather than trying to work around it by calling them heat sinks. They made Reapers look like bumbling fools, but I don't mind even that as much as I mind this ammo crap.
 * I'm not complaining that ME2 is a better shooter. I am admitting it. The spell biotic casting is leagues better in ME2 (semi-steerable missiles are great), and if you are looking for a cover-based shooter with textwalls rather than an RPG with shooter-gameplay, ME2 is your man. I just don't like it, since it's completely different from ME1, which I loved to death. I liked being able to actually take a bullet (provided you were skilled in Armor; hey look, an RPG-like mechanic) without having to crouch down and wait for the veins to disappear from my pupils (hey BioWare, the pupil is a hole. There are no veins in your pupils!) . I liked having to actually improve my skill with a weapon to use it. I liked sifting through the loot for the desired bonuses (quantity of drops was too high, though, which was pretty annoying). ME2 offered pretty much nothing in that regard; you can't take much damage, there is no weapon-skill, there is no loot. That's why I feel ME1 is the superior game. --Vipermagi 11:03, 26 May 2011 (UTC)