Talk:Game updates/Archive9

/Archive

What is the latest build?
What is the latest build?--slogankid1 (talk) 06:12, 14 October 2006 (CDT)

Droks run more nerved
Just outside camp rankor, mesmermobs have been added, is this 2 make droks run more difficult?


 * If you mean that Stone Summit Heretic in Snake Dance nothing have been changed. Wethospu

Update Size?
I would love to see what the size of updates are, as with this latest one I am at 250+MB and still downloading, I can't seem to find the size listed anywhere. You guys rock, BTW!


 * We don't have this information, and I'm not 100% sure how you would find that.  &lt;LordBiro&gt;/&lt;Talk&gt; 17:14, 15 September 2006 (CDT)
 * For all I know youd have to specifically look and record how much you had downloaded. This would be a cool feature but Im not sure whether it would be practicle or not Stone Mort 18:48, 16 September 2006 (CDT)
 * You can't definitely say how big an update is. It depends on the files you loaded before. Poke 10:26, 18 September 2006 (CDT)


 * And using -images means that you will download additional content that you might only normally load when arriving at an area for the first time.  &lt;LordBiro&gt;/&lt;Talk&gt; 12:18, 18 September 2006 (CDT)


 * Use -image to force a full download. And the only way, at the current time, is to either record the total downloaded before it decompresses it, or learn about packet sniffing and find out what the server is replying with. (Not for the faint of heart, as it could be violating the EULA.) The way I do it is I have a low-level proxy set up and it snags all network requests and lets me intercept it. The latest update downloaded was 1.86MB if I remember correctly.

FUTURE Updates
Should we add a section about FUTURE updates here? I don't mean to start a rumor mill (although on second thought we might even do that). I'm thinking about collecting everything that has been officially confirmed by ANet in press releases, on official websites or in interviews. I'm thinking short term future updates, for example this one and this one about the changes to come next weekend. Mid term we might cover the Summer 2005 Update (the summer is almost over, right?) and long term the Expansion. --Tetris L 15:58, 25 Aug 2005 (EST)


 * Opposed. My defintion of Game Updates is: a list of "updates" done to the "game." :) Has nothing to do with speculation/expectation. Now, I think what you are suggesting is valuable and it could fall under the "Category:Game Updates" but is should be in a separate place, like "Articles" or "Previews" or something. --Karlos 16:46, 25 Aug 2005 (EST)


 * Not really opposed. :) Sure, this is the updates page, but that doesn't imply they have to be already done.. the page is about game updates, so if we know there's gonna be a future one, may as well collect info on that here, too, right? --Midk 19:35, 25 Aug 2005 (EST)


 * MY definition of Update doesn't say anything about whether they are past or future updates. And I don't have a problem with writing about future updates as long as we refrain from speculation and stick to the things that are confirmed by ANet. Oh ... and we could include what the Frog said. --Tetris L 18:53, 26 Aug 2005 (EST)


 * Totally opposed to the Frog bit. How would we know? Some guy posts an article in the updates promising that ANet will remove the monk profession altogher. You ask him his source and he says: A frog told me! :) Are you supposed to believe him? :) If we will be putting future updates, then it will certainly be links to interviews and press releases by ANet, not conversations with a FROG. :) --Karlos 19:19, 26 Aug 2005 (EST)

This old discussion is particularly relevant now that we've been given a future update directly from ANet (in a form that might actually be exactly what the patch notes will be). Koyashi has gone through the skills and changed them to reflect the future changes. I think that shouldn't have been done since our articles intentionally don't match the actual game for those skills at this moment. I don't know if it's worth noting in the skill articles what future changes may be (in this case, such a section would have a lifetime of maybe a week). I think something like Game updates/Future]] might be good. --68.142.14.76 21:41, 31 May 2006 (CDT)
 * Agree. - 23:07, 31 May 2006 (CDT)


 * Don't revert Koyashi's changes though. Just institute a "policy" for future updates. &mdash; Stabber &#x270d; 23:13, 31 May 2006 (CDT)
 * I'm not going to revert Koyashi's changes. However, if anyone else does revert, I ask everyone to NOT re-revert.  Please, instead, to just add a note to the article saying "within 10 days from blah, this skill will be changed in this manner". - 23:21, 31 May 2006 (CDT)


 * The reversions will happen. It's just a matter of when Karlos logs on. &mdash; Stabber &#x270d; 23:22, 31 May 2006 (CDT)


 * I will not object to reverting my changes, but in my defence, the planned updates page clearly state that these changes "will be incorporated into the game in the next 10 days". I read it as the skill updates have been finalized, but not yet rolled out. When the updates happen in 10 days, I will definitely compare to the actual update and correct any discrepancies there might be. Koyashi 10:41, 1 June 2006 (CDT)
 * In defense against your defense, no matter how certain, how set in stone the changes are, even if you use a time machine travel to 10 days later and verify that all the changes will in fact take place, they nonetheless are not the way the current game works. Whether the changes *might* take place vs *will certainly* take place has no bearing on the criticisms directed at this particular incident.  I think it's ok to add a note on the skill articles saying it will be changed to blah, but we should not, for future reference, change the skill's stats to blah before it is actually implemented.  Even if Anet say they are for sure implementing it in the next hour. - 10:46, 1 June 2006 (CDT)


 * Yes, I will not repeat this pre-emptive change for any update in the future. However, the question is what to do about this instance. I am recusing myself from any further edits on these skill articles until the planned update has happened. Koyashi 10:54, 1 June 2006 (CDT)


 * The update has now happened and I have verified the skill pages. The only change required was to Enduring Toxin which received an additional buff to the degen. Koyashi 00:04, 2 June 2006 (CDT)


 * You just beat me to it PanSola, last minute changes can happen, or new bugs can crop up in the changes, then you'll be stuck editing the skills again to reflect whats actually in the game. I think notes saying that the skill is supposed to be changed is good, then changing the template when it is actually implemented is by far the best way to do it.--Chrono traveller 10:51, 1 June 2006 (CDT)

Calling out corpses
The feature of being able to call out that you're moving to someones corpse was added at the same time the one with items was added. This isnt as new as it says. Dont have proof but me and a guildie figured it out a while ago.--63.228.96.1 19:33, 1 August 2006 (CDT)
 * this was part of the new art style added in with the nightfall PvP preview event. --Honorable Sarah [[image:Honorable_Icon.gif]] 11:13, 4 August 2006 (CDT)

2006 Weekend of Fun
Sorry but i dont know the date of the update, so i hope this title is correct enough for people to know what it concerns. Does anyone have any clue if the access for PvP guys to be able to fight in the luxon and kuzick fort and jade quarry is a peramant change, or if its just part of the weekend of fun? I know the double faction will stop on sunday night, but the way the patch message was written makes me wonder how long term this maybe. As i see it, its been a wonderful weekend being able to get fights at the fort almost constantly due to the higher number of players around, and also it will make people concider running a pve char. --Djsmiley2k 10:25, 20 August 2006 (CDT)
 * Visited to fort today @ 1:35pm (GMT) and the Priest and Faction Scribe are still there, also someone claiming to be a PvP player reported they still had access. So hopefully thats lot more running the fort, from both sides --Woonack [[Image:Warrior-icon-small.png]] 07:35, 21 August 2006 (CDT)
 * removed from the "Competitive Weekend of Fun" news: "... with the PvP character access remaining open even after the event ends. ..." --duckman 09:27, 21 August 2006 (CDT)
 * Kool, is there still no offical word on this yet then? --Woonack [[Image:Warrior-icon-small.png]] 10:22, 21 August 2006 (CDT)

Feathered Longbow
Can anyone confirm this? Is it a Core thing or specific to Tyria/Cantha?

Ive just found a Longbow (Mountain Troll Farming) with the Feathered Skin and the name hasnt changed. Not sure whats happening with this. Stone Mort 05:17, 8 September 2006 (CDT)


 * Check out the Longbow article and look at the top picture. Is that the bow skin that dropped for you? -Gares 07:46, 8 September 2006 (CDT)


 * Yeah thats the one I got (I actually had 2 but now sold). I could farm more and get a screenshot if proof is required Stone Mort 10:56, 8 September 2006 (CDT)
 * Proof that feathered longbow has not changed name http://img504.imageshack.us/img504/8247/featheredlongbowpi2.jpg notice the time in the bottom right hand corner and this time signature for authenticity Stone Mort 19:04, 8 September 2006 (CDT)
 * You do know one could type the signature with a completly different date then when it was put in. For example : << -Sefre 20:49, 31 August 1990 (CDT)  >> Cant realy prove much with signing alone. ANd theres always photoshop-Sefre 19:11, 8 September 2006 (CDT)
 * Ok then, lets just assume on good faith that he's telling the truth (what is there to be gained by lying?), then we have an update thats not in effect. I know the update didnt update retrospectively as my longbow with the feathered skin is still just called a Longbow. And what would be the point of faking the sig lol? yours was right after it and they were made in order and appeared in the Recent Changes (or history... it'll only be a couple down)... of which I'm not aware of a way to fake. arual 05:58, 9 September 2006 (CDT)
 * Im not calling him a liar, it just seemed a but funny pointing out things to proove himself.-Sefre 17:24, 9 September 2006 (CDT)
 * Yeah fair point. Although now its up to someone to find a Feather Longbow. Im pretty sure that if it did exist then someone would have created the page by now Stone Mort 05:55, 10 September 2006 (CDT)
 * I just found a Longbow but with the feathered skin... so why do we have a note (therefore not even confirmed by anet) that's clearly wrong?... I'll try find who put it in. -arual 08:55, 10 September 2006 (CDT)
 * That's what this is about, a note on an update page? O.o I can assure that if ANet changed a name, it would be on a much grander scale. Not just changing one skin on one type of bow. Here I was thinking Stone Mort thought he found a new skin not listed on wiki.
 * Furthermore, there is no reason this "feathered fiasco" should continue and especially no reason to suspect someone is lying or altering photoshop. People upload proof all the time. Even I still upload proof on occasion. What he was showing was the name hadn't been changed. Would you believe a person who reconstitutes what the game has always show us, or someone just passing by and decided to throw a note on an update page? -Gares 10:06, 10 September 2006 (CDT)
 * A Grasping Darkness dropped a Feathered Longbow. Let me try uploading an image.--Izoh 16:35, 14 September 2006 (CDT)


 * I also had a Feathered Longbow drop for me while farming mountain trolls outside Droks, can add a picture if needed. -- Stylva 06:20, 15 September 2006 (CDT)

Yup the latest update added in the feathered longbow ;D Stone Mort 11:12, 15 September 2006 (CDT)

lol
so how often do they get the date/day of week wrong? ive seen it twice in 2-3 months now... Weds the 14th?--Midnight08 09:47, 14 September 2006 (CDT) They missed a few, I've noticed. Must not be paying attention... or maybe they're paying chinese farmers to type for them now, so they don't have to pay someone else. :) -Auron  01:19, 15 September 2006 (CDT)

Attribute-Based Skill Stats Differences
I was confused by the patch notes use of the x...y notation for when a skill stat is based on an attribute. For example "Ritual Lord: decreased Spirit recharge to 15..60%". In GuildWiki skill entries (and I think elsewhere) that top attribute (60% in example) would be the stat for 12 of the linked attributes, however in the patch notes this is the value of the skill stat for 15 of the linked attribute. Looking at a previous set of patch notes it seems this was probably always the case for patch notes.

Is this difference in style noted anywhere in GuildWiki? Could a warning about this be added to the top of the patch notes on GuildWiki? Surreality 10:11, 14 September 2006 (CDT)

I have now found this difference mentioned at Style_and_formatting/Skills, but I think a warning about this would still be a useful thing to have on the patch notes. Surreality 10:17, 14 September 2006 (CDT)
 * The game updates pages are just a copy+paste from the game updates page on guildwars.com, and Anet use 0..15 but guildwiki uses 0..12 --[[Image:Kitty1.jpg|24px|]] (Talk) (Cont) (Cool) [[Image:Soft2.jpg|24px|]] 10:19, 14 September 2006 (CDT)


 * It's strange that ArenaNet use 15 as the max attribute, since with runes + headgear you can get 16. So 12 or 16 would be the sensible options for me... Oh well.  &lt;LordBiro&gt;/&lt;Talk&gt; 10:29, 14 September 2006 (CDT)


 * Didn't Anet use 0...12 earlier and change to 0...15 pretty recently (Ie during the summer)? --[[Image:Gem-icon-sm.png]] (talk) 11:15, 14 September 2006 (CDT)


 * They might well have done, Gem, I do seem to recall them using 0...12 initially. It would be fairly easy to check, but I'm not sure if I can be bothered :P  &lt;LordBiro&gt;/&lt;Talk&gt; 11:22, 14 September 2006 (CDT)


 * Ok, apparently I can be bothered. Looking at Game updates/2005_August and specifically Mantra of Recall on that date, they say the energy is changed to 13...28. According to the article as at 24 September the energy is 13...25, with 28 being the value at 15 points.


 * So it looks like they've always been done to 15.  &lt;LordBiro&gt;/&lt;Talk&gt; 11:25, 14 September 2006 (CDT)


 * Really? My memory is really crapy then. Mking up stuff by itself. --[[Image:Gem-icon-sm.png]] (talk) 11:34, 14 September 2006 (CDT)


 * The skill ranges when you unlock a skill are listed in 0...12 range, which is why we use them. I think when the game first came out and for a month or two after that the updates were listed in 0...12 also, but my mind could be going out on me as I'm old today.  --Rainith 16:52, 14 September 2006 (CDT)


 * How about adding the following in the intro at the top of the Game updates template?
 * Be aware that patch notes are taken directly from the official Guild Wars site and do not conform to quite the same style as GuildWiki. In particular where a skill has a variable green number based on a linked attribute indicated in the style "1...10", in patch notes the second number is for an attribute value of 15 rather than 12, which is standard in Guildwiki according to the style guidelines.
 * Surreality 11:38, 14 September 2006 (CDT)

wow, setting -image makes start up SOOO slow... what should the kb/sec be about? i am not on dial up. it is usually around 30 kb/sec. Is this slow?Frvwfr2 15:38, 14 September 2006 (CDT)


 * Even with a great connection like cable you can't download the updates fast, because the Arenanet servers can't upload the data to the hundreds of thousands of players at the ame time at a great speed. The download speed seems to vary from really slow to pretty fast. --[[Image:Gem-icon-sm.png]] (talk) 15:47, 14 September 2006 (CDT)

Massive downloads
Anyone know what was changed in the Sept 14th update resulting in downloads for just about every area in the game? Is it shader/texture related?


 * Probably streaming nightfall stuff? I just did the -images and went to do something else for like an hour or so. --Theonemephisto 19:51, 14 September 2006 (CDT)
 * yea, i'm just going to -image overnight --Midnight08 20:43, 14 September 2006 (CDT)


 * I downloaded 280 MB in one chunk, several MB before than and then 15 MB after that. So overall, I think it topped 300 MB. --Karlos 00:54, 15 September 2006 (CDT)
 * I've seen it getting up to 500. Foo 01:11, 15 September 2006 (CDT)
 * How does one do the -images in one fell swoop? I'd like to know, as the internet connection at college isn't the fastest, and doing it while at class or something would be awesome. -Auron [[Image:Elit Druin.jpg|||My Talk]] 01:16, 15 September 2006 (CDT)
 * Leaving GW on at the login screen shows a little streaming icon at the top right corner, if that's what you mean, and also shows a number of kb/mb downloaded. Foo 01:52, 15 September 2006 (CDT)
 * See command line. Start GW with the parameter "-image" and it'll download all the content you're missing.  After it finishes it'll just close the window, not start the client, so don't leave it in your shortcut for GW if that's how you do it.  --Fyren 02:08, 15 September 2006 (CDT)
 * -Image Screenshot There's a quick screenshot i setup of what the shortcut properties should look like to -image. hope it helps. --Midnight08 05:34, 15 September 2006 (CDT)
 * I believe -image also causes all the new content to be decompressed. I use it all the time to avoid lag times when entering PvP after updates. --Jeremy Winston 14:50, 15 September 2006 (CDT)
 * If it was just Nightfall updates then why would stuff need to be downloaded for areas in Prophesies and Factions?? 72.161.62.18 10:26, 15 September 2006 (CDT)
 * There will be graphical updates with NF to all areas. Possibly the files relate to new art and art updates. --Midnight08 12:40, 15 September 2006 (CDT)
 * Thanks for that link, Fyren. Some of those commands are really useful. -Auron [[Image:Elit Druin.jpg|||My Talk]] 22:16, 15 September 2006 (CDT)

You've been playing for XX hours warning.
This has been changed very recently. Previously if you logged out of one character and logged in with another, the timer would start again. Now the timer keeps going regardless of how many times you swap characters.
 * It's in the notes for the 14th's patch. --Fyren 00:02, 17 September 2006 (CDT)

Enchantments
Not noted anywhere (that I can tell) for some reason the halo effect that surrounds a character's body when enchanted no longer appears (at least for me). (Wait, don't tell me -- update my video card drivers? lol) --DaveBaggins 05:06, Sept 18 2006 (CST)
 * They still appear as before for me. --Fyren 05:25, 18 September 2006 (CDT)


 * They still appear for me as well.  &lt;LordBiro&gt;/&lt;Talk&gt; 07:00, 18 September 2006 (CDT)


 * Discovered it is actually a bug. See http://www.guildwarsguru.com/forum/showthread.php?t=10054109 --DaveBaggins 18:33, Oct 01 2006 (CST)

Hench emotes (Sep 20)
Didn't henchies always use to do emotes while standing around? I know Lina's a fan of /bored, and Eve tends to yawn. ~Seef II 02:48, 21 September 2006 (CDT)
 * this is a bit more... type /dance and watch=)--Midnight08 08:45, 21 September 2006 (CDT)

Game update backlog...
We keep the current month and the previous month. Page size is not a factor in this. Once we hit November 1st, you can archive september. --Karlos 13:01, 19 October 2006 (CDT)

Friday October 20th 2006
&rarr; moved to talk:Iron Mines of Moladune (Mission)

Secret Update
The update that took place last night (2:00 AM pacific so Sunday 22nd for most people) has gone compeltely undocumented. --Karlos 16:17, 22 October 2006 (CDT)
 * It's not the first time they didn't post a change log. Or at least post it in a timely manner. Should we document those "secret updates"? ~ Nilles (chat) 06:05, 23 October 2006 (CDT)
 * Patches with no notes aren't really even uncommon. If we definitely know something changed, then it can be documented.  If we don't know, then there's not really a point.  We've documented at least one patch without notes in the past.  --Fyren 06:13, 23 October 2006 (CDT)
 * We are a fansite, not a mirror of ArenaNet's content. If what changed is verifiable, by all means document it. &mdash;Tanaric 09:59, 23 October 2006 (CDT)
 * On the other hand, if we only know there was a change, but have no clue what was changed, it doesn't make much sense documenting it, does it? --84-175 (talk) 10:31, 23 October 2006 (CDT)
 * I agree completely, which is why I noted that the content of the change must be verifiable. :) &mdash;Tanaric 10:39, 23 October 2006 (CDT)
 * We can't say what they changed, but we know for sure that there has been a change however small it may be. Other theory: those 'secret' updates are actually time-triggered parts of already documented updates. ~ Nilles (chat) 11:36, 23 October 2006 (CDT)
 * Or they might just have changed the frogs color from dark green to bright green. This is definitely the realm of speculation (and not the wikis). --Xeeron 12:02, 23 October 2006 (CDT)


 * I really want to start Secret updates.  &lt;LordBiro&gt;/&lt;Talk&gt; 15:03, 23 October 2006 (CDT)


 * Update 1 - Monday October 23

They added something, or maybe they changed something... post anything you find here... and 1 rule, you dont talk about the secret update club... --Midnight08 22:15, 23 October 2006 (CDT)


 * According to this thread the update was related to the automated closing time for the boardwalk event. I suspect it was a bug fix related to PDT / PST confusion, since the switch is next weekend and GMT doesn't switch. -- Gordon Ecker 03:20, 24 October 2006 (CDT)

And there was another undocumented update today. I'm guessing it was relating to login and disconnect bugs, as I had trouble logging in and got an error 7 soon after the first patch. -- Gordon Ecker 02:08, 26 October 2006 (CDT)


 * And another undocumented update today. -- Gordon Ecker 22:39, 26 October 2006 (CDT)


 * Gaile at least partially documented it here. --Rainith 22:42, 26 October 2006 (CDT)


 * And there was just a second update today. I think today's first update was the start of the halloween event, as Lion's Arch wasn't redecorated last night but it was when I logged on earlier today. -- Gordon Ecker 23:10, 26 October 2006 (CDT)

Wednesday October 25, 2006
&rarr; moved to talk:game updates/20061025

Friday, October 27, 2006
&rarr; talk:game updates/20061027

Emergency Update
Emergency update, what's it all about? Pjstaab 21:20, 27 October 2006 (CDT)

Link to Gaile Gray post http://www.guildwarsguru.com/forum/showthread.php?t=10068061 Post #16 65.7.211.83 21:46, 27 October 2006 (CDT) "We performed emergency maintenance this evening to correct a matter that required urgent attention." That really tells me alot. Pjstaab 23:25, 27 October 2006 (CDT)


 * If you were a Tyrian or Canthan character in Elona, after the mission Venta Cemetery, there was no way to get the next Primary Quest, The Council is Called, therefore making it impossible to proceed any further in the campaign, or on the continent. Game-stopping bug. Being among those people who were stalled, it was more than a little bit frustrating. Seva 02:17, 28 October 2006 (CDT)


 * O_o good thing they fixed it. Pjstaab 18:28, 28 October 2006 (CDT)

Question in general about updates
These updates can seem large in size opening hundreds of files. I assume some of the files are replacing older ones. Do these updates ever delete old/obsolete files? --Yoda MJR 06:43, 30 October 2006 (CST)


 * I can't say for certain, but I do know that after both doing in -image, myself and a friend has very differently sized dat files. Mine was about 3.2GB and his was around 5.5GB. He uninstalled and reinstalled Guild Wars and his dat file was smaller than mine.


 * This suggests to me that the updater does not remove obsolete files.  &lt;LordBiro&gt;/&lt;Talk&gt; 08:49, 30 October 2006 (CST)


 * I remember seeing somewhere that the game progressively removes outdated files slowly... I think it was on GWGuru, in the tech section, when somebody asked what size their GW.dat was supposed to be. I'll go look for the thread again when I get back home. --Kit Engel 22:57, 30 October 2006 (CST)


 * I deleted my .dat a week or so ago and used -image to re-download everything. Mine was around 3GB but the new .dat is about 5GB. I wnder if they added the Nightfall stuff in or somethhing. 64.91.107.208 01:23, 31 October 2006 (CST)

I know a big part of the .dat size & all that has to do with fragmentation. A standard windows defrag will skip the .dat file because it's so big & scary. The degree of fragmentation might have something to do with all that. (A bit ago, I ran a single-file defragger to bring GW.dat from 500 fragments/file to 2, but when I did so, didn't check the file sizes). Defragmenting this also helps with slowdown. Craw 08:27, 21 November 2006 (CST)


 * The standard windows defragmenter will only skip the file if you don't have enough space on the drive. --[[Image:Gem-icon-sm.png]] (talk) 10:09, 21 November 2006 (CST)

October 30th update
Anyone know what was updated today? 64.91.107.208 20:49, 30 October 2006 (CST)
 * probably just the stuf for halloween,but possibly a few updates.

October 31st
Seems the update was about the Dye Drop, but there may be more to it.


 * another thing that has changed not in an official update, is pet behavior "during late stages of the plot", ehm ehm. before they acted like hench, now they just die. Foo 11:46, 1 November 2006 (CST)


 * After I downloaded the update, I was doing research in Mehtani Keys and in one mob of Mandragors, I got 1 red dye and 1 black dye. I had thought the weekend had already begun ;) &mdash; Gares 13:03, 1 November 2006 (CST)

Attunements are Fixed
I noticed that the 10 energy skills still only gave 30% when I made my ele(before it was listed in the wiki notes). Just thought I would mention that the 10 energy skills now give the proper 30% + 1 energy(10 energy skills now give 4, and all the others stayed the same).

November 7th
There's still a Whispers Informant in Turai's Procession. Maybe he doesn't appear until after you've done the quests to get rid of the tormented lands. -- Gordon Ecker 05:11, 19 November 2006 (CST)
 * That's likely - I just went into TP for the first time today and there wasn't one there. I thought, 'geez, this is a great place to farm LB points' but then remembered the update. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   05:13, 19 November 2006 (CST)

November 10th
Possibly changed in this update, unless I just never noticed it earlier - Shahai the Cunning is level 20, not level 16. --Gaspard 02:28, 11 November 2006 (CST)



Collector and res shrine icons on the mission map
Were these added on the october 25th update or the october 27th update? -- Gordon Ecker 20:36, 12 November 2006 (CST)

Tuesday 21st November
The new feature list inside a table apparently using pre tags (or similar) is overlapping the permemant links table on the right. Can someone how know mediawiki fix this layout issue? I'm using Firefox 2.0 on Windows XP. 69.179.190.108 22:04, 21 November 2006 (CST)


 * When I copied and pasted it each line started with either a tab or a bunch of spaces before the asterisk. Apparently mediawiki treats * or * at the beginning of a line as equivalent to preformatted. It's been fixed. -- Gordon Ecker 01:18, 22 November 2006 (CST)

hm, the new auras.....if you type in say /drums you get them, but if you then type in /dancenew (for those who have the ce for both chapters) all you get is the divine aura--no disco ball or sparkleys for the dance.....you type in /dancenew first you get them but not the divine aura.....messed up a bit....
 * It was mentioned by Gaile some time ago that the NF CE dances were already sparkly enough and so DA would only be on the regular dances &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   01:56, 22 November 2006 (CST)

The inscription that made items more value got renamed too. Since I play the german GW I can't say what the engl. name was before, it's now: Inscription: "Show me the Money!" Improved sale value - Lilly


 * It has been named like that since it was added in one of the previous updates - no change. --84-175 (talk) 08:23, 22 November 2006 (CST)


 * Ok, then the name got only changed in German. It had a different name yesterday.

I noticed last night that Bladed Aataxes no longer clip each other (that is, they stack up on top of each other). I believe that certain creatures such as Scales behave that way deliberately, but Aataxes never did. I'm not sure if this is new with last nights build, or 2 nights ago, but it is new behavior. In the recent past, they had all kinds of trouble getting to their target because they took up so much space. Oblio 11:30, 22 November 2006 (CST)


 * Nice one! Stuck Aatxes were a pain and a blessing. This seems more reasonabla, although it might make my N/Me SS soloing impossible. ;) --[[Image:Gem-icon-sm.png]] (talk) 12:31, 22 November 2006 (CST)
 * That means they won't body block themselves as much when in a trapping group allowing more hits on them. I like this actually.  :D --[[Image:VallenIconwhitesmall.JPG]]  Vallen Frostweaver  13:04, 22 November 2006 (CST)