Staging area

Staging area is used to indicate any of the following type of zones:


 * [[image:CityIcon_sml.png]] Town
 * [[image:OutpostIcon_sml.png]] Outpost
 * [[image:MissionIcon_sml.png]] Mission location

These are enclosed, non-instanced locations, as opposed to explorable areas. They are enclosed locations that serve as a starting point for quests, missions or for exploring open areas. They also offer services for players that allow them to purchase/enhance equipment and meet and interact with other players. Staging areas are split into districts, although there may only be one district if there are less than 150 characters in a staging area. Inside these enclosed locations you can meet other human players to team up as a party. Whenever you leave these enclosed locations, the GW server starts a new instance of the zone outside. This means only you and your party will be there, along with computer-controlled foes and NPCs. Any other human party entering the same zone will be playing in a separate copy of that zone. As there are no monsters, staging areas are also referred to as safe zones.

You can quickly return to a town, outpost or mission location by using map travel. All cities, outposts and mission locations which are directly connected to explorable areas, with the exception of those in Pre-Searing Ascalon, offer the services of henchmen to help bolster your party.

No access
The following explorable areas have no access to a staging area:
 * Tyria (Prophecies)
 * Flame Temple Corridor
 * Dragon's Gullet
 * Ascalon Foothills
 * Iron Horse Mine
 * Griffon's Mouth
 * Cursed Lands
 * Kessex Peak
 * Talmark Wilderness
 * Tears of the Fallen
 * Twin Serpent Lakes
 * Majesty's Rest
 * Mamnoon Lagoon
 * Reed Bog
 * The Falls
 * Dry Top
 * The Arid Sea
 * Dreadnought's Drift
 * Icedome
 * Mineral Springs
 * Tyria (Eye of the North)
 * Sacnoth Valley
 * Elona (Nightfall)
 * Bokka Amphitheatre
 * Garden of Seborhin
 * Crystal Overlook