Talk:Winter's Embrace

I'd say what i want to say, but it features swearing. In a more "appropriate" manor, i'd like to say: Ghey--Darksyde Never Again 01:12, 6 August 2007 (CDT)

Yay! Now in GWEN, you don't have to have enemies to be snared, but rather have enemies to self-inflict a snare. /sarcasm Flechette 01:19, 6 August 2007 (CDT)

Main thing is that there is no way to remove it. At all. That's why it also affects the caster. Otherwise, it would be a Hex, and therefore removable.193.194.132.39 06:06, 6 August 2007 (CDT)Aliabastre

thats whats interesting, on the guildwars wiki this skill is a hex spell.Mago First 10:19, 7 August 2007 (CDT)
 * I sense the return of Conjure Frost and Armor of Mist warriors! Especialy with the buff to Armor of Mist to 1 second cast time... You know I started that sentence wanting to be sarcastic but I think I might actualy try this haha.. Zulu Inuoe 16:27, 9 August 2007 (CDT)

Hmm...Flag-runner killers or griefers...E/A or A/E, Shadow-step to someone and Touch them with Winter's Embrace. Then you send "QQ" to All Chat when they find out it's not a hex. :p (T/C) 16:34, 9 August 2007 (CDT)

At first I thought you could pre-Veil yourself, use this, then lose the veil...but it's not a hex. :/

um isn't a flag runner suppose to run the flag to the stand, than do it again as needed? if so, why use a spell/hex spell(offical gw wiki still list this spell as a hex)to snare someone else plus yourself and thus removing your purpose for the game? if your stuck in one place for 5 seconds, your a perfect target yourself for a spike and/or nuking. yea you might have helped your team snare a single target, but now the flag runner is dead in the water.Mago First 13:21, 14 August 2007 (CDT)
 * That is unless you have Shadow Meld, Return, or Recall :P The Imperialist

GWW does list this as a hex, so I changed it --Gimmethegepgun 13:27, 14 August 2007 (CDT)
 * If it is a hex, would you also hex yourself? The Imperialist
 * I'd assume it's a hex similar to Life Siphon: hex is on target but ends for both of you if it's removed --Gimmethegepgun 13:34, 14 August 2007 (CDT)
 * So as long as their hexed, your "hexed"? Kinda weird o-o The Imperialist

now as for if WE is a self hex and where the effects end are murky waters that izzy on the offical wiki has been silent on. im going to bet on it being like life siphon/life transfer, its a hex on the target, hex is stripped, both you the caster and the target are going to stop seeing the effects of the spell.

now, no amount of shadow stepping can make up for the 90% speed redux and still be effective to your team. lets also not forget that you have to touch your target, that can be an insane pain when facing a player thats kiting with a speed buff(or w/o for that mater). if you want a snare, either using something that cripples, or some other water hex, theres several that are better and have to be far more effective than this.Mago First 14:37, 14 August 2007 (CDT)


 * Thing is, shadow steps have no aftercast at all. 0. Meaning that the very instant you get there you can begin using this skill, and once it begins it will finish no matter how far they go, and will still work --Gimmethegepgun 14:38, 14 August 2007 (CDT)

ok, you do just that, your target didn't get far, but they are still out of attack range and your both going 90% slower. now you can try and use some other skill, or have your team come in and try to kill the target, or you need to use another skill to get out of there before the enemy team decides to use you for practice as a standing target. we could go on and define about every possible thing that follow but to snare a single target you just used 2-3 of 8 skill slots. thats horrible when you could have used dozens of other snares that don't make you get so close to use.

but to add a twist, what happens when your target just happens to have the shout "can't touch this" on them? is anet leaving this skill this way just to see that skill see some game time?Mago First 15:10, 14 August 2007 (CDT)