User:Bcstingg

Vanquishing Builds
Here are a few vanquishing team builds I've been using with my assassin. All hero/henched so far.

4-man Shing Jea island
For a really easy vanquishing of the 4-man areas of Shing Jea island (may not be ideal, but it worked quite well for me -- dazed helps immensely). I'm not sure if Dunkoro ever uses Signet of Devotion, but he loves Signet of Synergy, and a 128-point total heal for no energy isn't bad at all.

Me (13 Crit, 13 DM, 9 SA): Koss (16 Sword, 11 Tact, 8 Str):

Olias (16 Death, 11 SR, 8 Insp):

Dunkoro (14 Heal, 12 Div, 6 Mot):

6-man Shing Jea island
For easy vanquishing of the 6-man areas of Shing Jea island. I got the hero builds from the GWGuru forums. Tin Dao Kaineng will wipe your party unless you use all of your flags to spread out your henchmen, but he's not a problem once you daze him. I used the warrior and monk hench.

Me (13 Crit, 13 DM, 9 SA): Razah (14 Chan, 11 SP, 9 Rest):

Olias (16 Death, 13 SR, 3 Blood):

Norgu (14 Insp, 12 Illus, 7 FC):

Kaineng
So far I've vanquished Bukdek Byway, Xaquang Skyway, and Nahpui Quarter. The most notable problem here is the lack of a protection monk. I run Tahlkora with this build, she seems to run it quite well:

14 Prot, 13 Div:

I take Olias with the Jagged Bones build above. I used Norgu with the same build as above with success in Bukdek Byway and Nahpui Quarter, but switched to a BHA ranger to keep Orosen, Tranquil Acolyte dazed longer in Xaquang Skyway:

13 Mark, 10 Exp, 12 WS:

I use the same assassin build as above, and take the healer hench, Talon, Kai Ying, and Eve. Careful positioning helps avoid too much dragon stomp damage.