Element

The term Element applies to the different types of magics that Elementalists use. The four elements are Earth, Air, Water, and Fire.

Each of the elements corresponds to a type of elementalist magic.

Also See: Earth Magic, Air Magic, Water Magic, and Fire Magic.

Earth
The element of earth is usually associated with defence. Most spells dominated by earth give armor or health bonuses, such as Armor of Earth, but also cause slowdown. Earth spells have several spells used for very high damage, but almost all of these cause exaustion or are best chained from knockdowns.

See also:
 * Earth Magic - The elementalist attribute
 * Earth Prayers - The dervish attribute
 * Earth damage

Air
The element of air (also referred to as wind) is usually associated with armor penetration and interrupting effects. Some skills within Air Magic cause blindness, such as Glimmering Mark, and others such as Shock provide interruption effects. Nearly all air spells share the attribute of 20%+ armor penetration. This makes air very effective against melee fighters. Some skills of the air attribute also increase speed, such as Windborne Speed.

See also:
 * Air Magic - The elementalist attribute
 * Wind Prayers - The dervish attribute
 * Lightning damage

Water
The element of water (also referred to as ice) is generally associated with slowdown effects. Many water spells are actually Hex spells due to their slowdown effect on hit. All of this elements corresponding skills and weapons do cold damage. Many of these skills actually end if a target takes fire damage.

See also:
 * Water Magic - The elementalist attribute
 * Wind Prayers - The dervish attribute
 * Cold damage

Fire
The element of fire is usually associated with direct damage. This can be done by hitting things with high damage spells such as Inferno or Fireball, or in other ways such as putting a target into a state of Burning by use of skills like Immolate and Mark of Rodgort. Many spells within fire magic "snowball" off of each other (Mark of Rodgort and Zealot's Fire are two examples), and also cause exaustion quickly (Meteor is an example).

See also:
 * Smiting Prayers - The monk attribute
 * Fire Magic - The elementalist attribute
 * Fire damage