Order of the Vampire

Description
Sacrifice 17% max Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member steals 3...13 Health.

Acquisition

 * Dunes of Despair: Signet of Capture, Rysaa Hisst
 * Elona Reach: Signet of Capture, Uussh Visshta
 * Thirsty River: Signet of Capture, Hessper Sasso

Usage
Although Warriors benefit greatly from the use of this skill, especially if they make use of Flurry, Frenzy, or other attack speed increasing skills, it is inadvisable to make a W/N specifically for use of this, as a Warrior simply will not have the energy to use it effectively.

In addition, because this skill carries a relatively high health sacrifice and must be recast very frequently to stay in effect, it is advisable to have skills such as Blood Renewal or Life Siphon active when using this skill repeatedly, or you will run out of HP very quickly. As such, it is often advisable for the player using this skill to have a reliable means of healing his or her self; in a group with several Warriors, a Necromancer/Monk (or Monk/Necromancer) using this skill can be devastating.