Glint's Challenge (mission)

Overview
Obtained from Consular Brand Oakencask in the Central Transfer Chamber

Objectives

 * Protect the baby dragon at all costs.
 * Survive as many waves of attackers as possible.
 * Destroy enemy waves quickly to earn points; the faster you kill the more points you earn;
 * Earn bonus points for each Dwarf defender who survives the assault.

Rewards
After defeating the final wave, a Chest of the Brotherhood spawns, containing a Cloth of the Brotherhood and a Destroyer Core for each member of the party.

Walkthrough
The main mission area contains three entrances to a room with the baby dragon. The rear entrance connects to an elevated loop that encircles the arena. There are two side gates which lead to pathways and monster spawn points. In the center, the baby dragon rests on an elevated platform.

Primary

 * The first wave consists of a constant swarm of weak level 15 and 10 Destroyers of Souls and Destroyers of Hordes, along with some level 20 Destroyers of Thoughts for about 3 minutes. Splitting into two groups along the two paths and killing the monsters at their spawn points is effective.
 * The second wave consists of Destroyers of Compassion and Destroyers of Deeds. The Destroyers of Deeds block most attacks with Lightning Reflexes, making this the hardest wave for groups consisting mainly of physical damagers. They also use Debilitating Shot, Broad Head Arrow and Savage Shot, which can incapacitate your casters. Meanwhile, the Destroyers of Compassion will try to wreck your backline.
 * In the third wave, Destroyers of Hope and Destroyers of Thoughts dig out of the ground throughout the main area. Due to the lack of offensive firepower they posses on their own, this wave is more of a matter of perservering and making sure that the baby dragon is not targeted.
 * The fourth wave consists of Destroyers of Compassion, Destroyers of Flesh, Destroyers of Sinew, Destroyers of Bones, and a few Destroyers of Souls coming down the side and rear exits.
 * The fifth wave consists of Destroyers of Hope and Destroyers of Thoughts coming through all three exits, while Destroyers of Lives pop up within range of the Baby Dragon. Interrupt the Destroyers of Lives and dispatch them quickly.
 * The sixth and final wave consists of four bosses: the Hand of Destruction, the Mind of Destruction, the Heart of Destruction, and the Flesh of Destruction.

Tips

 * A group with 2 Necromancer Minion Masters works well due to the large number of bodies.
 * Barragers and Area of Effect damage is very effective.
 * Hex and condition based Debuffs are effective, particularly weakness, as is large amounts of blocking, as most of the significant damage comes from attacks.
 * Bringing PvE skills such as Pain Inverter, "You Move Like a Dwarf!", Alkar's Alchemical Acid, and "Finish Him!" will help you get out of tight spots like when the destroyers pop-up behind you.
 * bringing 3 healers is suggested, this way you shouldn't have to bring a ressurection. The Healer Henchmen along with a healer of your own will work just fine.

NPCs

 * Dwarf
 * 24 Dwarven Scout
 * 24 Dwarven Soldier
 * Dragon
 * 22 Baby Dragon

Monsters

 * Destroyers
 * 15, 28 Destroyer of Souls
 * 10, 28 Destroyer of Hordes
 * 20, 28 Destroyer of Thoughts
 * 28 Destroyer of Compassion
 * 28 Destroyer of Deeds
 * 28 Destroyer of Flesh
 * 28 Destroyer of Sinew
 * 28 Destroyer of Bones
 * 28 Destroyer of Hope
 * 28 Destroyer of Lives

Bosses

 * Destroyers
 * 28 Hand of Destruction (Flourish), (Devastating Hammer)
 * 28 Mind of Destruction (Hex Eater Vortex)
 * 28 Heart of Destruction (Skull Crack)
 * 28 Flesh of Destruction (Soul Leech)