User:RavynousHunter/GWMap

GWMap
The GWMap program is going to be what amounts to an all-in-one (or as much as I can get) utility for Guild Wars. It's being developed solely by me, RavynousHunter, in MS Visual Studio.NET Academic in C#. The utility itself will be freeware, and downloadable once I get my first working version up.

Current Features-In-Progress

 * Green Map : Will provide a list of green items, separated by class and attribute, along with a detailed (text-based in v1.0) list of directions to the boss, along with suggested strategies.


 * Elite Skill Map : Will provide a list of elite skills, separated by profession and attribute, along with a list of bosses and locations, along with directions (text-based in v1.0) to the selected boss.


 * Damage Calculator : Your standard-issue Guild Wars damage calculator.


 * Build Creator : Will allow you to create and save your own builds (text-only in v1.0, both skills and equipment).

Features Under Consideration

 * Glossary : List of commonplace abbreviations and colloquialisms found in the GW community.


 * Mission Aide : Gives general strategies for missions (no maps in v1.0, if included), along with mission overviews, reward level/bonus requirements (may include HM after v1.0).


 * VanqAid : Gives overview of HM areas, along with general strategies to make vanquishing easier.

Suggestions, ideas, and wishlists are welcome in the talk page. After v1.0 release, you may also place bug/error reports there, as well.

UPDATE 01:52, 13 March 2009 (UTC)
Unfortunately, the hard drive I had the project files for GWMap stored on recently died, and I lost, amongst other things, all of my code for GWMap. This does not mean that this project is canned. I've begun work on re-creating it, using a different style than I had originally intended to use to make things more organized and easy to use. I am currently working on a template reader/writer (and lookup tables therein) so people can create and read not only skill templates, but equipment templates as well. Features intended for the Build Generator application are as follows:


 * Simple, drag-and-drop UI for skills and equipment. Tooltips will display skill information (in concise mode for v1.0) in a manner such as that found in Guild Wars itself.
 * Cost Calculator: Allows one to keep track of the cost (in Balthazar Faction) of their build.

Needless to say, this is going to take a lot of work and time, and any help anyone can provide will be much appreciated. Anyone with a copy Visual C# 2008 Express can contribute to coding this project.

Update 04:13, 20 March 2009 (UTC)
I've submitted the first project files to the SVN, the first project I'm working on being the Build Generator. Drag-and-drop UI for skills has been replaced by a ComboBox-controlled selection process. The ComboBoxes are filled when the user selects their Primary Class and Secondary Class; and the list is further refined as the user puts points into their different attributes.

The "RES.CRF" file is nothing more than a renamed .ZIP file I created in WinRAR, using the "Best" compression method. It contains a skill lookup table, skill icons, and GW-related logos. The library I'll be using to handle the resources is the same one I used in GEP 1.5, the Ionic.Utils.Zip library.

Links

 * GWMap Project Forums
 * SourceForge Project Page