Insignia

Insignia are prefix upgrade components applied to armor that are available for armor sets crafted in all campaigns and the PvP Equipment panel as well as Hero armor. Insignia provide bonuses to armor sets; For example, the Radiant insignia adds extra energy in addition to the base statistics of the armor.

Max armor obtained from collectors does not accept Insignia.

Insignia are available from Rune Traders and can be traded with other players, however the only way to unlock new Insignia in PvE is to identify them from 'salvage armor'. PvP characters can create armor with Insignia in the PvP Equipment panel regardless of campaign, like all PvP items, this armor cannot be salvaged.

Like Runes, Insignia have fixed value bonuses - there are no "non-max" Insignia.

So far, Bloodstained Insignia have only been observed on purple and gold items, and Lieutenant's Insignia have only been observed on gold items.

List of Insignia
{| !Name||Icon||Bonus
 * colspan=100|
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Common

 * Survivor||[[Image:Survivor Insignia.jpg]]||Health +15 (on chest armor) Health +10 (on leg armor) Health +5 (on other armor)
 * Radiant||[[Image:Radiant Insignia.jpg]]||Energy +3 (on chest armor) Energy +2 (on leg armor) Energy +1 (on other armor)
 * Stalwart||[[Image:Stalwart Insignia.jpg]]||Armor +10 (vs. physical damage)
 * Brawler's||[[Image:Brawler's Insignia.jpg]]||Armor +10 (while attacking)
 * Blessed||[[Image:Blessed Insignia.jpg]]||Armor +10 (while affected by an Enchantment Spell)
 * Herald's||[[Image:Herald's Insignia.jpg]]||Armor +10 (while holding an item)
 * Sentry's||[[Image:Sentry's Insignia.jpg]]||Armor +10 (while in a stance)
 * colspan=5|
 * Blessed||[[Image:Blessed Insignia.jpg]]||Armor +10 (while affected by an Enchantment Spell)
 * Herald's||[[Image:Herald's Insignia.jpg]]||Armor +10 (while holding an item)
 * Sentry's||[[Image:Sentry's Insignia.jpg]]||Armor +10 (while in a stance)
 * colspan=5|
 * Sentry's||[[Image:Sentry's Insignia.jpg]]||Armor +10 (while in a stance)
 * colspan=5|
 * colspan=5|
 * colspan=5|

[[Image:Warrior-icon.png]] Warrior

 * -l
 * Knight's||[[Image:Knight's Insignia (Warrior).jpg]]||Received physical damage -3
 * Stonefist||[[Image:Stonefist Insignia (Warrior).jpg]]||Increases knockdown time of foes by 1 second. (Maximum: 3 seconds) (Non-stacking)
 * Dreadnought||[[Image:Dreadnought Insignia (Warrior).jpg]]||Armor +10 (vs. elemental damage)
 * Sentinel's||[[Image:Sentinel's Insignia (Warrior).jpg]]||Armor +20 (Requires 13 Strength, vs. elemental damage)
 * Lieutenant's||[[Image:Lieutenant's Insignia (Warrior).jpg]]||Reduces Hex durations on you by 20% and damage dealt by you by 5% (Non-stacking) Armor -20
 * colspan=5|
 * Sentinel's||[[Image:Sentinel's Insignia (Warrior).jpg]]||Armor +20 (Requires 13 Strength, vs. elemental damage)
 * Lieutenant's||[[Image:Lieutenant's Insignia (Warrior).jpg]]||Reduces Hex durations on you by 20% and damage dealt by you by 5% (Non-stacking) Armor -20
 * colspan=5|
 * colspan=5|
 * colspan=5|

[[Image:Ranger-icon.png]] Ranger

 * Frostbound||[[Image:Frostbound Insignia (Ranger).jpg]]||Armor +15 (vs. Cold damage)
 * Pyrebound||[[Image:Pyrebound Insignia (Ranger).jpg]]||Armor +15 (vs. Fire damage)
 * Stormbound||[[Image:Stormbound Insignia (Ranger).jpg]]||Armor +15 (vs. Lightning damage)
 * Scout's||[[Image:Scout's Insignia (Ranger).jpg]]||Armor +10 (while using a Preparation)
 * Earthbound||[[Image:Earthbound Insignia (Ranger).jpg]]||Armor +15 (vs. Earth damage)
 * Beastmaster's||[[Image:Beastmaster's Insignia (Ranger).jpg]]||Armor +10 (while your pet is alive)
 * colspan=5|
 * Scout's||[[Image:Scout's Insignia (Ranger).jpg]]||Armor +10 (while using a Preparation)
 * Earthbound||[[Image:Earthbound Insignia (Ranger).jpg]]||Armor +15 (vs. Earth damage)
 * Beastmaster's||[[Image:Beastmaster's Insignia (Ranger).jpg]]||Armor +10 (while your pet is alive)
 * colspan=5|
 * Beastmaster's||[[Image:Beastmaster's Insignia (Ranger).jpg]]||Armor +10 (while your pet is alive)
 * colspan=5|
 * colspan=5|

[[Image:Monk-icon.png]] Monk

 * Wanderer's||[[Image:Wanderer's Insignia (Monk).jpg]]||Armor +10 (vs. elemental damage)
 * Disciple's||[[Image:Disciple's Insignia (Monk).jpg]]||Armor +15 (while affected by a Condition)
 * Anchorite's||[[Image:Anchorite's Insignia (Monk).jpg]]||Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills)
 * colspan=5|
 * Anchorite's||[[Image:Anchorite's Insignia (Monk).jpg]]||Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills)
 * colspan=5|
 * colspan=5|
 * colspan=5|

[[Image:Necromancer-icon.png]] Necromancer

 * Bloodstained||[[Image:Bloodstained Insignia (Necromancer).jpg]]||Reduces casting time of spells that exploit corpses 25% (Non-stacking)
 * Tormentor's||[[Image:Tormentor's Insignia (Necromancer).jpg]]||Armor +10 Light damage you receive increased by 6 (on chest armor) Light damage you receive increased by 4 (on leg armor) Light damage you receive increased by 2 (on other armor)
 * Bonelace||[[Image:Bonelace Insignia (Necromancer).jpg]]||Armor +15 (vs. Piercing damage)
 * Minion Master's||[[Image:Minion Master's Insignia (Necromancer).jpg]]||Armor +5 (while you control 1 or more minions) Armor +5 (while you control 3 or more minions) Armor +5 (while you control 5 or more minions)
 * Blighter's||[[Image:Blighter's Insignia (Necromancer).jpg]]||Armor +20 (while affected by a Hex Spell)
 * Undertaker's||[[Image:Undertaker's Insignia (Necromancer).jpg]]||Armor +5 (while Health is below 80%) Armor +5 (while Health is below 60%) Armor +5 (while Health is below 40%) Armor +5 (while Health is below 20%)
 * colspan=5|
 * Minion Master's||[[Image:Minion Master's Insignia (Necromancer).jpg]]||Armor +5 (while you control 1 or more minions) Armor +5 (while you control 3 or more minions) Armor +5 (while you control 5 or more minions)
 * Blighter's||[[Image:Blighter's Insignia (Necromancer).jpg]]||Armor +20 (while affected by a Hex Spell)
 * Undertaker's||[[Image:Undertaker's Insignia (Necromancer).jpg]]||Armor +5 (while Health is below 80%) Armor +5 (while Health is below 60%) Armor +5 (while Health is below 40%) Armor +5 (while Health is below 20%)
 * colspan=5|
 * Undertaker's||[[Image:Undertaker's Insignia (Necromancer).jpg]]||Armor +5 (while Health is below 80%) Armor +5 (while Health is below 60%) Armor +5 (while Health is below 40%) Armor +5 (while Health is below 20%)
 * colspan=5|
 * colspan=5|

[[Image:Mesmer-icon.png]] Mesmer

 * Virtuoso's||[[Image:Virtuoso's Insignia (Mesmer).jpg]]||Armor +15 (while activating skills)
 * Artificer's||[[Image:Artificer's Insignia (Mesmer).jpg]]||Armor +3 (for each equipped Signet)
 * Prodigy's||[[Image:Prodigy's Insignia (Mesmer).jpg]]||Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills)
 * colspan=5|
 * Prodigy's||[[Image:Prodigy's Insignia (Mesmer).jpg]]||Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills)
 * colspan=5|
 * colspan=5|
 * colspan=5|

[[Image:Elementalist-icon.png]] Elementalist

 * Hydromancer||[[Image:Hydromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Cold damage)
 * Geomancer||[[Image:Geomancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Earth damage)
 * Pyromancer||[[Image:Pyromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Fire damage)
 * Aeromancer||[[Image:Aeromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Lightning damage)
 * Prismatic||[[Image:Prismatic Insignia (Elementalist).jpg]]||Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic)
 * colspan=5|
 * Aeromancer||[[Image:Aeromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Lightning damage)
 * Prismatic||[[Image:Prismatic Insignia (Elementalist).jpg]]||Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic)
 * colspan=5|
 * Prismatic||[[Image:Prismatic Insignia (Elementalist).jpg]]||Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic)
 * colspan=5|
 * colspan=5|

[[Image:Assassin-icon.png]] Assassin

 * Vanguard's||[[Image:Vanguard's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Blunt damage)
 * Infiltrator's||[[Image:Infiltrator's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Piercing damage)
 * Saboteur's||[[Image:Saboteur's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Slashing damage)
 * Nightstalker's||[[Image:Nightstalker's Insignia (Assassin).jpg]]||Armor +15 (while attacking)
 * colspan=5|
 * Saboteur's||[[Image:Saboteur's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Slashing damage)
 * Nightstalker's||[[Image:Nightstalker's Insignia (Assassin).jpg]]||Armor +15 (while attacking)
 * colspan=5|
 * colspan=5|
 * colspan=5|

[[Image:Ritualist-icon.png]] Ritualist

 * Shaman's||[[Image:Shaman's Insignia (Ritualist).jpg]]||Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits)
 * Ghost Forge||[[Image:Ghost Forge Insignia (Ritualist).jpg]]||Armor +15 (while affected by a Weapon Spell)
 * Mystic's||[[Image:Mystic's Insignia (Ritualist).jpg]]||Armor +15 (while activating skills)
 * colspan=5|
 * Mystic's||[[Image:Mystic's Insignia (Ritualist).jpg]]||Armor +15 (while activating skills)
 * colspan=5|
 * colspan=5|
 * colspan=5|

[[Image:Paragon-icon.png]] Paragon

 * Centurion's||[[Image:Centurion's Insignia (Paragon).jpg]]||Armor +10 (while affected by a Shout, Echo or Chant)
 * colspan=5|
 * colspan=5|
 * colspan=5|

[[Image:Dervish-icon.png]] Dervish

 * Windwalker||[[Image:Windwalker Insignia (Dervish).jpg]]||Armor +5 (while affected by 1 or more Enchantment Spells) Armor +5 (while affected by 2 or more Enchantment Spells) Armor +5 (while affected by 3 or more Enchantment Spells) Armor +5 (while affected by 4 or more Enchantment Spells)
 * Forsaken||[[Image:Forsaken Insignia (Dervish).jpg]]||Armor +10 (while not affected by an Enchantment Spell)
 * }
 * Forsaken||[[Image:Forsaken Insignia (Dervish).jpg]]||Armor +10 (while not affected by an Enchantment Spell)
 * }