Nomad's Isle

Nomads Isle is a large desert map. Defenders start in the northeast area, attackers start in the southeast near the water. The center of the map is filled with quicksand. Quicksand slows movement and causes a loss of 1 energy every time a spell is cast while standing in it. The flagstand is on a raised area east of the quicksand pit. There are 2 basic paths through the map: out the gate and across the quicksand, or the longer path (aka the gank path) around the quicksand accessed via teleporters at the end of each base.

See Guild Hall.