Talk:Dervish

Scythes?
Scythes. Awesome. Given the nature of speculation however, I'm not going to hold my breath any time soon. --Black Ark 09:51, 18 July 2006 (CDT)
 * Probably a good idea - not coming out until christmasish - you'd suffocate ST47 09:54, 18 July 2006 (CDT)

Image rights
I do not believe we have rights to use the image. If we do, please post that info. Otherwise, the images need to be deleted from here. We can provide links to the GameSpot site that contains the image. --- Barek (talk • contribs) - 11:17, 18 July 2006 (CDT)

Assassin Mk II
Wears robes instead of armor and relies on its agility to resist damage.. where have we heard that before.. oh noes >< &mdash; Skuld  11:47, 18 July 2006 (CDT)
 * Now that is just mean to assassins. a well played assassin can turn around preaty much any match. Detraya fullvear
 * No it isn't its the truth.. I am summarising the WHOLE leeroy assassin population, not the 5% who have an idea of what the class does.. &mdash; Skuld  12:59, 18 July 2006 (CDT)
 * As opposed to, what, the 5% of wammos that actually know what condition removal is or the 10% of eles who bring any defensive skills? Every profession has a large number of poor players playing it. Assassins are just built in such a way that it's much more obvious when one of them sucks. Personally, I'm hoping dervish defenses are all about stances rather than magic. I'm also hoping that the gear pictures is their "ugly" armor style. &mdash; 130.58 (talk) 13:09, 18 July 2006 (CDT)
 * Hey! Running away while the artillery cools and letting someone who's isn't dressed like a lingere model, Vegas showgirl or circus performer (although my ele wears actual clothing) take the hits is a defensive skill. And I usually offer to run builds other than the standard damage / knockdown fire nuker. -- Gordon Ecker 21:48, 18 July 2006 (CDT)
 * so, in short, 99% of players give the rest a bad name? --Honorable Sarah [[image:Honorable_Icon.gif]] 13:30, 18 July 2006 (CDT)
 * In short, all classes suck if you evaluate them based on the lowest common denominator. &mdash; 130.58 (talk) 16:06, 18 July 2006 (CDT)

I honestly don't give a crap about how much the Dervish is going to rock/suck, it's the scythes I'm tickled pink about. Do you have any idea how much I've been longing for a scythe on my ranger? No, of course you don't, I haven't even been on this wiki that long. Now I'm just hoping that all the useful skills won't be tied to the Dervish' primary-attribute. Oh, I haven't been this psyched about a preview-weeked in a long time. Whoooo! Alright, alright - on topic; I do hope this class'll be a bit more resilient than the Assassin, and if not, I at least hope that all those idiots nice, misguided people that effectively skewed a party's view of `sins will have learned a valuable lesson: if it ain't a warrior, don't play it as a warrior. Let them screw up the Paragon instead. --Black Ark 16:31, 18 July 2006 (CDT)
 * My speculative hope is that Dervishes have armor/energy similar to Rangers and Paragons have armor/energy similar to Assassins. &mdash; 130.58 (talk) 16:43, 18 July 2006 (CDT)
 * Rangers and Assassins actually have the same (or at least comparable) AL; it's just that Rangers have more elemental defense and Assassins have an extra pip of energy-regen. I'm guessing that works for the new classes though; if the Paragon has Warrior-level AL it doesn't need to be typed as a back-row character and if the Dervish has high AL like that, the Warrior-class might become obsolete. What I'm really wondering about here (yes indeed, scythes) is whether or not the new weapons will be two-handed (stands to reason - scythes are big, so are spears... usually); or if perhaps there'll be one- AND two-handed versions on the market (see: wands/staves). And attack-speed. And most importantly, damage. Oh man, oh, man. Oh, man! --Black Ark 16:52, 18 July 2006 (CDT)
 * Spears are more often one-handed. The paragon seems to come from Persian Immortals (at least to me), if so, they would carry a short spear along with a shield. This is, of course, just a guess. -- Ledrug 19:17, 18 July 2006 (CDT)
 * That's why we have builds like A/R Critical Barrager! &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:25, 18 July 2006 (CDT)

All the primary attributes so far have been designed to be applicable to more than one class - the most limiting one is the Rit since extra creature health basically means only Necros and Rits. You know what would be fun? Primary attribute Fast Attack - you hit faster. >> Kessel 06:04, 20 July 2006 (CDT)

Similarities
Is it just me or does this character have some striking similarities to another character from a certain fighting game? The hood, the weapon, even the skin color for their example model...--Ryard 22:57, 18 July 2006 (CDT)


 * I thought the same thing, in fact it makes me want a Dervish character even more. Concerned Citizen 20:58, 19 July 2006 (CDT)

Suspicions
I've a sneaky suspicion that the Dervish may in fact be similar to the Druids of World of Warcraft in that they can morph into different creatures for a certain amount of time in order to fight. --Suspchaos
 * Im guessing that the dervish elites will allow them to turn all powerful for a few seconds, but have a TREMENDOUS recharge.
 * Yeah, I've been thinking about that as well. I'd say that that would be their primary attribute, increasing damage done and the time allowed to be in that morph-form. Also, if they're going to actually take the form of gods, I actually don't think it'll be the familiar Tyrian lot. Unless I'm mistaken, I don't think there's a single statue or mention or mural of Grenth, Balthazar, Melandru or any other member of the Tyrian God-posse in the Crystal Desert... on the other hand, I didn't see much else, statue-wise, that hinted at the belief in another pantheon either. I wouldn't be surprised if the Elonians had a pack of deities of their own though, following the Tyrian pattern. If so, it's just going to be a bit of a religious clash when Balthazar-fearing Tyrians suddenly have to curry favour with a new God of War. Oh, what? Conspiracy-theories, me? Alright, I'll take the hat off. --Black Ark 02:33, 20 July 2006 (CDT)
 * If I'm not mistaken, Turai Ossa himself referenced the Five Old Gods during the Ascension chain. And again, if I'm not mistaken, there's no statues in the desert simply becaused nobody survived long enough to build any (I guess they were all too focused on building their giant pillars to the sky). --Valentein 05:54, 20 July 2006 (CDT)
 * Could be. I really don't recall that, and even so, it could be Five Other Also Elderly Gods for all we know. Not so sure about the statues though, there are plenty of statues of giant female Warriors in Knight's armour. Unless that's what they worshipped, I don't think the Dervish will suddenly transform into that. Could be quaint, though. "I'm using Form of Scarcely Clad Wammo!"? --Black Ark 06:11, 20 July 2006 (CDT)
 * If I recall correctly, I think I read somewhere on here that Grenth was not the first god of the underworld and another had held his palce before...SO there is a chance that the transformations would be of other gods...


 * I just hope they can turn into melundru "OMG, THE TREE IS ATTACKING ME WITH REFRESHING WATER!!!" I can't wait.  --Jermoe 09:03, 20 July 2006 (CDT)

ScytheS or Scythe?
im wondering if this professions weapon will be a Scythe like grim reaper type thing because if so, SWEET, and if its dual weapons then i find this to just be an assassin MKII and if so, damn...although i do hope that this character doesnt look cool because we dont want another assassin incident happening(assassins + look cool + newbs use them = hated profession). Samurai snack 03:50, 19 July 2006 (CDT)
 * I'm guessing (read: hoping) for a big old two-handed scythe. Only the Warrior-class has a two-handed (single) melee-weapon now; the slow and powerful hammer. I imagine the scythe's slow, powerful, two-handed, but will factor in a great deal of speed-buffs from the Dervish-class itself. You could argue that the Assassin-class already has dual scythes and sickles so that the Dervish doesn't need puny hand-sickles anymore. You could also argue that the Warrior-class also already has a Sickle and a White Scythe-weapon, but that will just make me sad. Let us have the big Zasalamel-scythes already. --Black Ark 04:20, 19 July 2006 (CDT)


 * I am in total agreement. Let's hope it's a big grim reaper-type scythe. Still suprised there is not a class with the cestus for a weapon yet. Maybe in the 4th expansion *crosses fingers* -Gares 07:30, 19 July 2006 (CDT)


 * Yeah, I'd love to see a martial artist / brawler class in Campaign 4. I'm pretty sure it's an actual scythe, since one of the E3 reports described the concept art for one of the classes as someone wearing robes and wielding a bladed staff, which sounds a lot more like a huge two-handed scythe than a small one-handed sickle (or a spear). -- Gordon Ecker 19:06, 19 July 2006 (CDT)

Darvish "crap"
I reworded the trivia section that Karlos removed (calling it "crap") and put it back in. Karlos, I hope you can live with the reworded version a little better. I know it still contains stereotypes from a western point of view, and it probably doesn't do the Sufi justice, but reading the GameSpot preview it is clear that ANet had some of these things in mind, for example the "whirling, spinning attack" is clearly inspired by the whirling dance. I bet there's also a Dervish skill that's called "Howling". -- 12:37, 19 July 2006 (CDT)


 * I cleaned it up a bit more based on the wikipedia article, and added some stuff about dervishes in RPGs, but it still needs work. I'm thinking the Dervish class is inspired by the martial subset of historical dervishes that are roughly equivalent to warrior-monks like Asian Sohei or members of European military orders. Does anyone know the correct Arabic or Persian term for warrior-monk, or the name of a specific historically significant martially-oriented dervish fraternity so we can get more accurate info on inspirations? -- Gordon Ecker 19:06, 19 July 2006 (CDT)


 * I removed the dancing reference and will fight it all the way, until I am thoroughly defeated. Now, if the Dervish ends up having an attack called "Whirling Attack" or "Whirling Dance" or whatever, I am fine with putting a note in THAT skill's page saying that THAT skill's name in combination with the class name is a reference to "Whirling Dervishes" who are, by the way, just dancing boys.
 * I refuse to allow the main article to contribute to the pathetic Western stereotypes that Dervishes are mostly, commonly or even usually "whirling" ones. They are NOT. A dervish in the Arab world, in Turkey and in Iran is a man living the simple life. Dressing in simple, rough clothing, eating little, living in the mosque, spending most of his time in worship and meditation.
 * Please keep the main article "dance" free, and if ANet makes a skill that has any whirling in it, then put that reference there. --Karlos 01:52, 20 July 2006 (CDT)


 * Even though I expected it I'm still disapointed that you insist to censor out what you don't like (and even violate GW:1RV doing so). If there's a stereotype, ignoring or denying it helps very little. I'd prefer if we deal with it and explain what's wrong about it. Maybe we even manage to do a little education here.
 * Whether you like it or not, it is a matter of fact that Dervishes are best known for the whirling dance in the western world. Do a Google search for "dervish" and you'll see that at least half of the top 20 hits contain some reference to whirling/spinning. Are you seriously trying to deny that this is the inspiration for the "whirling, spinning attack" mentioned in the GameSpot review? Personally I expect that the "whirling" will be a major aspect of the Guild Wars Dervish, and that several skills, possible even an attribute will be named after it. But that's just guessing for now. We can postpone this discussion until we know the facts. It's only one week til the preview event.
 * On a side note, I'm afraight this is just a little preview of the difficult discussions ahead. Remember, I told you so. ;) :p --[[Image:TurningL sml.gif|Tetris L]] 03:03, 20 July 2006 (CDT)

Like it or not, Anet does indeed stereotype with its classes. You don't see the Assassins look like sleek desert-dwellers hopped up on opium - no, they're ninja. Why? Because people think assassin = ninja. If the majority (or at least, a large amount) of the people think that Dervish = spinning cutter with twinkle-toes, I'm willing to bet Anet will comply just to give them something remotely familiar to work with. But the stereotyping is universal. Male warriors are beefy barbarians with a stern look of constipated determination; most female characters have at least one revealing armour-set that offers an impressive AL for the few square inches of skin it protects. See anything familiar here? And you see how this doesn't necessarily tie up to real-world expectations? --Black Ark 03:27, 20 July 2006 (CDT)


 * The official notes from ANet do not mention whirling. And I already said, if there IS an attack (or even an attribute) called Whirling, I have no problem putting that reference there. But, to put in the article about "Dervish" that "Dervishes are known for their Whirling dances" that is compeltely uncalled for and incorrect as well. The correct statement is" Dervishes are mistakenly believed by many Western people to be whirling dancers" which is irrelevant to the article about the Dervish class. This is NOT wikipedia, this is GuildWiki. We are not going to discuss people's common stereotypes about Dervishes in the class article.
 * Again... If ANet makes a skill or a class of skills based on Whirling, feel free to add the reference there, and I will feel free to add the note that it is a common stereotype. However, that does not belong here. Placing it here is confirming a false stereotype.
 * Finally, regarding 1Rv, you voilated it, not me. You put a comment, I RVed, you didn't like that. Read up there you're saying you "put it back in." Sounds like RV to me. In any case, I am not accusing you of violating anything, I don't care. --Karlos 03:51, 20 July 2006 (CDT)

My view: if only spcific skills have "whirling", then I agree with Karlos. If an entire attribute line is proven to be about whirling, then I think it deserves to be put in the Profession article (as opposed to limiting it to the attribute article). If it's only the scythe attack animation that involve something like Cyclone Axe, then I don't htink it's worth mentioning at all. However, if the scythe attack animation involves something very elaboratly dance-like (and spinning/whriling), then I think it deserves mentioning in the profession article that the animation is most likely inspired by a mistaken Western stereotype. - 19:20, 20 July 2006 (CDT)
 * Doesn't Hundred Blades also have a "whirling" animation? &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 19:27, 20 July 2006 (CDT)
 * I don't know. I thought it only hits things in front of you (foe and adjacent to foe, so nothing behind your back) - 19:45, 20 July 2006 (CDT)