Securing Echovald Forest

Overview
Summary
 * 1) Travel to the bridge and make certain that it is secure.
 * 2) Locate the stairs and make certain that they are secure.
 * 3) Find the giant mushrooms and make certain that they are secure.
 * 4) Head to the western shore of the lake and make certain that it is secure.
 * 5) See Scountmaster Arne for your reward.

Obtained from
 * Scoutmaster Arne in Melandru's Hope

Reward
 * 2,000 XP
 * 400 Kurzick Faction
 * 150 Gold

Dialogue
 * "Scuttlebutt has it you're looking to help us keep the forest secure. Maybe that's true, maybe it's not, but if you want to prove it, then you can do a little job for me.  Now, it's not common knowledge, but we Kurzicks can't spare the manpower to keep the entire forest safe.  Luxons rampage through our lands and wreak havoc when they meet no resistance.  That's where you come in.  I'll mark four specific trouble spots on your map.  Once you've scouted all of them and made sure they are secure, return to me and tell me what you found.  If you happen to run into any Luxon raiding parties, feel free to deal with them however you please.  I recommend a sharp blade and no mercy."

Reward Dialogue
 * "Hmm...so many Luxons, and so near. We should be safe for now, but this is troubling news. Thank you for your efforts."

Walkthrough
These objectives may be cleared out of order. Proceed more or less straight to the first checkpoint on the bridge. There are one or two groups of enemies that must be cleared. When the quest log updates reverse and go back to the starting area and then follow the indicator to the second objective. Stay part way up on the bluff if you want to avoid unnecessary fighting. On the way you will clear the fourth objective by approaching the waters edge on the west end of the lake (and maybe avoiding one of the battles). As you approach the staircase watch the green arrow and as soon as it changes reverse and again go back to the starting point. Be careful of the boss in the pond at the bottom of the stairs. If you attack him a horde of enemies will spawn and make it difficult to get past that point. Now proceed to the bridge and cross it. Turn left and stay close to the water. You can then run to the last (third) objective. Even if you die you will resurrect and can then walk to collect your reward. There are many enemies near the third objective and it takes a while to kill them all.

This quest can be done with henchmen without too much trouble.

With any sort of W/Mo, R/Mo or Mo/R running build found here, you can visit all the points on the map, and return to claim your reward. You do not have to kill the Luxons in order to complete the quest, and with 2 or more people running in opposite directions, the quest can be completed quickly. You can even use it to gain faction for the non running members of your party, as they do not need to run with you, and can even accept the quest and reward at the same time, after the quest has been completed, as long as someone in the party took the quest to start with.

Note: If you warp out of Melandru's Hope with this quest incomplete you will lose all of your progress.

Note: This is a repeatable quest