Health

Health, represented by the red bar in the user interface, is basically the character's life or hit points.

Health capacity
All characters start at level 1 with 100 health, with a gain of 20 health at each level up. This brings the health capacity to 480 at the highest level of 20.

Health from items
Players can increase their health capacity by using certain items, such as:
 * Runes of vigor
 * Certain weapon upgrade components
 * Equipments with own inert health bonus

Health from skills

 * Vital Blessing
 * Endure Pain

Health regeneration
Health regeneration is represented by small arrows or "pips" that appear on the health bar. These pips are called arrows of regeneration. For health, each "pip" gives a health regeneration(arrow pointing to the right) or degeneration(arrow pointing to the left) of 2 per second.

The maximum regeneration or degeneration is capped at 10 pips. An example is if a character is both Poisoned and Burning, they will be at -11 pips, capped at -10. If they then have a Healing Breeze cast upon them that provides +3 regeneration, the outcome will however only be -8 pips, not -7, because the real degeneration is at -11 although only -10 is actually applied. This is very noticable when multiple hexes and conditions are on a character, and the pips may be at -15 or more, making Healing Breeze useless.

Players gain no health regeneration while in battle, slowly gain health regeneration while not in battle, can gain health regeneration from certain skill effects, and gain health degeneration while suffering from certain conditions or skill effects.

Health regeneration from conditions

 * Bleeding - health regeneration of -3
 * Poisoned - health regeneration of -4
 * Diseased - health regeneration of -4
 * Burning - health regeneration of -7

Health regeneration from skills

 * Healing Breeze
 * Troll Unguent