Clumsiness


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 * [[Image:Mesmer-icon.png]] ||Profession:|| Mesmer

Description
For 4...7 seconds, if target foe attempts to attack, the attack is interrupted, target foe suffers 10...76 damage, and Clumsiness ends.

Usage Notes
Clumsiness is a particularly cruel and effective spell at high levels of Illusion Magic investment. Using it in conjunction with Ineptitude or Echo can be a particularly mean way to punish enemies and protect yourself. Although Clumsiness will often be used on Warriors and Rangers in PvP, consider using it on Pets (who may have low HP) or casters who are attacking between spells.

Consider using Clumsiness several seconds before a melee attacker reaches you. This way, when Clumsiness triggers, it is already halfway done recharging - allowing you to more quickly recast it on your attacker. Although this may seem too overt a tactic, most players will ignore Clumsiness, while others will simply not attack you; both scenarios are in your favor.

Clumsiness and Ineptitude are both great skills for saving Party Members or allied NPCs.

If someone hexed with Clumsiness uses a skill that triggers multiple attacks like Hundred Blades only the first attack will be interrupted, the second attack will hit the target.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * Advanced Defense Techniques (Shing Jea Monastery)
 * Gammel (Copperhammer Mines)
 * Dakk (Ember Light Camp)
 * Chak Hack Schawack (Prophet's Path or The Arid Sea)
 * Sevv Squallfroth (Salt Flats)
 * Seear Windlash (Talus Chute)
 * ... more to be added ...