Talk:City of Torc'qua

Elite mission?how about impossible and stupid?!
 * GW fansite forums are full of people who brag about how easy the game is. See it as a challenge for them. It's called "elite" for a reason, you know. --[[Image:TurningL sml.gif|Tetris L]] 08:02, 2 December 2006 (CST)
 * We finished this in about two hours with a random PUG yesterday. It's honestly not too bad if you can get all guys on vent, and they're relatively OK players. --Dirigible 13:48, 3 December 2006 (CST)

I agree (with the second guy), I cannot get past the first few mobs here, but I'm glad to finally have a challenge.

If Chapter IV gets released in August 2007, you have something to do in that time. It is a high level area, think of other MMORPG's and ultra-difficult raids. This is something like that. People will have to experiment, work together and try hard to do this. --Long 05:11, 3 December 2006 (CST)

area name seems to be gate of anguish?
The area name City of Torc'qua will not display upon entering the instanced map nor will it display when pressing U for mini map due to the fact that the actual map is called Domain of Anguish with City of Torc'qua only being a subzone. taken from article, when i walk out of the city entrance and press u, its called 'gate of anguish'. Possible bug from anet not naming it correctly? Xeon 04:40, 5 December 2006 (CST)
 * Yeah, I suspect that the non-displaying area name is a temporary solution until they can get the individual section names to display. The four sections are officially designated as separate explorable areas here. -- Gordon Ecker 04:52, 5 December 2006 (CST)
 * I dont know about them being totally seperate, when i finished the cities area and killed the lord we were able to go into the next area and their was a quest there but i forgot the name of it atm. I would of thought they would of at least change it to Domain of Anguish. Also the Domain of Anguish should list the sub areas, if someone gets to this before me, go ahead. Xeon 06:21, 5 December 2006 (CST)

Anur Mank?
Are we sure about theunlinked Margonite AnurMank? There is already a Ranger type there (Margonite Anur Tuk) but there is no Paragon type (see Margonite Anur Rund) -  Snograt  talk here 17:12, 10 December 2006 (CST)
 * Anur Rund's are confirmed. But I'm also pretty sure I saw Anur Manks. I think they were the ones up on the walls. -- Gordon Ecker 20:57, 10 December 2006 (CST)
 * I was there yesterday and yes there are Anur Manks on the wall, annoying things with Forked Arrows... --Julenal

Bosses
I don't believe either of those three, Jadoth, Turep or Shaunur are actual bosses, as they lack a few of the criteria on our Boss article. To be more precise: a) You don't get a morale boost once they die. b) They lack the aura of their profession (see Jadoth's picture for confirmation). On that basis, I'm moving their names from the "Bosses" section of the page, to the regular Monsters one. Going to wait for a day or so, to give other editors a chance to see this, and then I'll proceed to remove these guys from the boss categories as well. Anyone opposed? I'd love to have a second opionion on this.--Dirigible 16:25, 18 January 2007 (CST)


 * Best way to determine this is to use an SoC on them. If it works (even if you aren't the correct profession to capture anything) then they are a boss, if it tells you to stand near a boss in order to use the SoC, then they aren't a boss.  I can't test this myself though.  --Rainith 17:04, 18 January 2007 (CST)


 * All the bosses in DoA are not actual bosses. This is why in other areas I have listed them under "Special Monsters" like the Ravenheart Gloom. They do double damage and they drop greens, they do not have an aura, give morale boost and I highly doubt that Cap Sig would work there. Jadoth for example does double damage AND hexes and conditions last half duration against him (combining the qualities of Tyrian and Factions bosses). --Karlos 18:08, 18 January 2007 (CST)