Elemental damage

Elemental damage is earth damage, fire damage, lightning damage and cold damage.

Each of the above also does count as elemental damage.

Weapon modifiers for elemental damage:

 * Ebon, icy, fiery and shocking weapons (weapon upgrade prefix) do elemental damage.
 * Additional item modifiers can give +4-7 Armor against elemental damage or +4-10 Armor against one of the four kinds of elemental damage.

Armor against elemental Damage:

 * Rangers have +30 Armor against all elemental damage and an option of +15 Armor against Fire, Cold, Lightning or Earth damage.
 * Elementalists have an option of +10 Armor against all elemental damage and an additional +10 Armor against one of the four kinds of elemental damage.
 * Monks have an option of +10 Armor against elemental damage.
 * Warriors have an option of +10 armor against elemental damage, or +20 armor with a requirement of 13 strength.

Related Skills

 * Dryder's Defenses gives +34...55 armor against elemental damage.
 * Storm Chaser gives +1...4 energy when you get hit by elemental damage.
 * Storm's Embrace is refreshed whenever you take elemental damage.
 * Winter changes all elemental damage into Cold damage.
 * Greater Conflagration changes all physical damage into Fire damage.
 * Elemental Resistance gives +40 Armor against elemental damage
 * Physical Resistance reduces armor against elemental damage by 24...14.
 * Ward Against Elements gives +24 Armor against elemental damage.
 * Ward Against Harm gives +12...50 Armor against Fire damage.
 * Skills affecting earth damage, fire damage, lightning damage and cold damage.

Effects of Elemental Damage on creatures
Most Ranger monsters are resistant to elemental damage.

See also: Damage type