Talk:Shadow Form

Archived conversations.

Can't be maintained by eles anymore me thinks.... lasts 22.8 seconds at 13 shadow arts with 20% mod, recharge is 22.5 with all the right skills, both rounded up to 23 seconds
 * Erm... It seems that this nerf is just designed to stop the ele's using it. If my maths are right then the sins are still gonna be perma. Can anyone confirm my maths? Wild...  This is Cake Townz!  14:36, 12 December 2008 (UTC)


 * I can not confirm your math, but thats exactly how/why it was nerfed, to make it very hard for non sins to keep it up perm.Durga Dido 14:38, 12 December 2008 (UTC)
 * 14 shadow arts is minimum for maintaining now w/ GoS and Deadly Paradox Kurtan 14:41, 12 December 2008 (UTC)
 * Dev notes ftw &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 14:44, 12 December 2008 (UTC)
 * Dev notes ftw. [[Image:Entropy Sig.jpg]] (T/C) 18:56, 12 December 2008 (UTC)
 * Diff ftfw. (Not all paragraphs line up perfectly, but it's better than tabbing back and forth.) &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 19:34, 12 December 2008 (UTC)
 * I haven't laughed so hard in a long time. Thank you both[[Image:Spikeicon.png]]Tenetke Mekko 20:13, 12 December 2008 (UTC)
 * Best. Update. Notes. Ever! 98.219.48.111 00:14, 13 December 2008 (UTC)

Shadow Form - Nerf
The last update was designed to slow down the dominate farmers of Guild Wars, the perma. With Shadow Arts at 16, even with a consumable, the day of the Perma is over.

I've experimented with several Perma Builds, even with 71 Energy, it is impossible to maintain Shadow Form indefinitely. The cycle time of Shadow Form consumes your energy at a phenominal rate.

Thumbs Down on this update.

Developers involved with Updates lost their focus, this is a game. We play this for enjoyment.
 * I just got this skill too... Regardless, I think less farming is good.--Siyth 13:47, 13 December 2008 (UTC)