Talk:Flashing Blades

Does this skill block attack *skills*? I've activated it several times and yet to see any fewer Cyclone Axes and Triple Chops hit me when fighting Jade Brotherhood Knights. &mdash;The preceding unsigned comment was added by Coredumperror (talk &bull; contribs) 02:04, 17 June 2006.
 * It will block attack skills 50% of the time, like other blocking things. Not non-attack projectiles, however (like Flare or Lightning Orb). You may just have been unlucky. &mdash; 130.58 (talk) ( 01:11, 17 June 2006 (CDT) )

If you press space w/ a bow and u just keep attacking, does it block attacks then? Is the whole bow animation count as attacking? I assume so, but just want to make sure.

Why does it say that you can have 100% blocking ability if you get a critical hit every 8 seconds? Critical Defenses dissipates in 6 seconds, not 8.--Redgin 14:58, 23 August 2006 (CDT)
 * adjusted math and timing. 50% + (50% of 50%) = 75% --Honorable Sarah [[image:Honorable_Icon.gif]] 15:11, 23 August 2006 (CDT)
 * Don't know where you got 2 50%s from, Critical Defenses is never at 50%, I'll adjust it accordingly. --Apocrypha 17:13, 5 September 2006 (CDT)

It should be noted that this skill is the only Dagger Mastery skill so far to not be an attack skill. -Isidore

best skill for assasin flashing blades+way of the lotus+huge combo (blocks much more than it seems)


 * Lol, I have it for a while and for some reason I just realized it was a stance. Obsidian Flame 23:48, 11 February 2007 (CST)

Buff
This skill is alot more useful than it used to be now, with its 75% chance to block. Trying it out as a A/Mo with Vigorous Spirit and Live Vicariously. Van Wark 15:52, 9 March 2007 (CST)

point of curiosity
Perhaps it seems silly, but as opposed to Whirling Defense where it says block attacks, Flashing Blades specifically says incoming attacks. Is this different somehow?

as far as i know, its the same--Diddy Bow 12:31, 11 May 2007 (CDT)

Everytime I see a sin using this skill, I wonder why it's even in Dagger mastery. If you don't have some way to get past stances, sins with Flashing blades become hard to kill =/ P A R A S I T I C 21:16, 28 May 2007 (CDT)

Doesn't seem like it would fit into any other attribute to me. Not too common anyways from what I've seen. --NYC Elite 17:16, 10 June 2007 (CDT)

I use it in RA all the time =D--Diddy Bow 17:22, 10 June 2007 (CDT)

I think the reason it is placed into dagger mastery is so that other classes cannot gain the use of it easily. Like saying if it were shadow or deadly, a ranger or warrior could easily use the skill very effectively. Just my 2 cents. Isk8 09:44, 29 July 2007 (CDT)
 * Dagger mastery is not primary attribute, Critical Strike is. So Warriors and rangers can still use this skill. Spending attributes into dagger mastery or shadow arts matters little if u are only looking for this skill. --Arthas 20:16, 4 August 2007 (CDT)

trivia
this could be a reference to Iron Maiden song called Flash of the Blade
 * Probably isn't. Flashing blades = blades moving quickly, i.e., blocking and parrying incoming attacks. -&hearts; Auron &hearts;  06:19, 14 June 2007 (CDT)
 * Why do people try to find a reference for everything? 0.o Some of the skill names (like this one...) are maybe just named like that because it describes what the skill does. I'm quite sure that Anet doesn't always create skills with a song in mind. Silver Sunlight [[Image:SSunlight.jpg|19px]] 07:58, 14 June 2007 (CDT)
 * Some people are just trivia nuts. Unless the reference is really clear (FGJ, Make Your Time, Can't Touch This, IJaFW) it's not worth noting. The Hobo 04:05, 23 June 2007 (CDT)

Fo general PvE/Farming
Way of the Assassin + Critical Defenses is probably better. Unless your stupid head who takes along time to find a target. Although, Critical Defenses in an enchantment, so I guess it could be interrupted or stripped.

I've ran both Critical Defenses and Flashing Blades... they both have their ups and downs.

-Flashing Blades Stance Can be maintained almost indefinately. Only blocks if you are attacking (biggest downside is, if you are lead to chase someone... you are vulnerable.. or while running into your target)

-Critical Defenses Enchantment Maintained so long as you land critical hits at least every 8 seconds. Blocking is unconditional. I tend to like this better, because of the unconditional blocking. I can easily cover enchant to prevent removal. Isk8 09:48, 29 July 2007 (CDT)