User:Insidious4208118

More info soon.

Currently Playing
A/D - Natural Shadow Prison in AB

Capable of solo'ing Ranger and Monk shrines, and Warrior shrines as well with careful use. Expose is mainly there to ensure you are able to kill other players with anti-melee skills.


 * Dagger Mastery: 15
 * Deadly Arts: 9
 * Critical Strikes: 8
 * Wind Prayers: 8

Mo/W - Divine ZB Hex Removal in RA

A solid (for me anyways) build for RA. Careful use of Divine Spirit with ZB and Deny Hexes for energy management and decent hex removal are the main strengths of the build.


 * Protection Prayers: 15
 * Divine Favor: 13

A/x - Shadow Strike caster killer, for fun in RA - possibly useful in TA

Very fun Temple Strike build that allows you to teleport directly to back-line casters, snare them with Expose + BMT, disable and hopefully kill them, and then teleport back to safety.


 * Dagger Mastery: 15
 * Critical Strikes: 12
 * Deadly Arts: 7