Skill chain

Skill chaining refers to the act of executing skills in a specific order to achieve a desired effect. For example, an axe warrior with Shadow Prison might, on a spike, use Shadow Prison to teleport to his target, then use Dismember to inflict a Deep Wound, and quickly follow up with Critical Chop because of its 1⁄2s activation.

Skill chains are usually designed to take advantage of the synergy between certain skills. Disrupting a skill chain is usually a strong way of limiting an opponent's effectiveness. For example, disabling an Assassin's Lead Attack (or causing it to miss) will usually also prevent the assassin from using an Off-Hand Attack and Dual Attack.

Chain Indication
A chain in a build is normally indicated by > or ->

Example: Shock->Eviscerate->Executioner's Strike