Talk:Game updates/20060713

Quivering Blade
Hurray! (No, seriously.) &mdash; 130.58 (talk) ( 00:07, 14 July 2006 (CDT) )

IW...
need I say anymore? --Jamie  02:21, 14 July 2006 (CDT)
 * It's nice to be able to maintain it, but that's not a major change. not enough for the sup vig I failed to salvage when making my new warrior armor. :[ Foo 02:28, 14 July 2006 (CDT)

Are you psyched? I'm psyched. My Mesmer-pirate's even more psyched. Such psyching. --Black Ark 06:18, 14 July 2006 (CDT)

Wow I <3 the new storage upgrades :D

As if IW wasn't already powerful enough. O_o &mdash; Rapta   (talk|contribs) 09:29, 14 July 2006 (CDT)

Existing item changes
Can't believe they nerfed pre-existing items... that is really lame. I spent a huge amount of cash on my Rockmolder's back in the day and now I'm screwed. Not only did they nerf my rockmolders but they also nerfed my Nolani wand... what next? My healing focus with health -50 to a blood focus? My +55 health Hod Axe? My 15% FFS? :'( When will the nerf bat stop?!? - Stexe
 * It will likely stop when all items no longer acquirable are not unbalancing compared to current/acquirable items. This isn't the first time they've done it.  I can't think of a single argument against this that doesn't fly in the face of the idea of an even, skill-based playing ground for PvP.  --68.142.14.33 03:40, 14 July 2006 (CDT)
 * It's simply a shame! They are destroying one ledgend after the other. HoD, Rockmolder, Sup. Absorption... those were items which were something special. Now it's all gone. Thanks Anet, with every update the game is getting more unattractive (in my case, maybe other ones too). Why do you play a virtual game where all is about heroism and glory when you just can't get it. Everything in GW is just about farming. Nothing that needs real skill is appreciated. All I can say is: I hate that and it might be the reason for me to stop playing (No threat but simple truth)  ---Kai Neah Nung 06:07, 14 July 2006 (CDT)
 * What in "HoD, Rockmolder, Sup. Absorption" "is about heroism and glory"? Where does "real skill" come into play in what you said? What are you talking about?--Ishmaeel 06:16, 14 July 2006 (CDT)
 * You gain treasures by achieving something (in GW unfortunally only by earning money)... Don't you understand the system??? My comment about real skill was mainly focused on those titles and money. Those titles are mass ware. They are nothing special. And if you should gain a level that is beyond the one of "normal" players you mainly gained it by farming (eg Treasure, Wisdom, Explorer...). For all those you don't need skill, you just need time and the willingness to spend hours for extremely lame farming. Concerning money you have the same thing, either you spend hours in a town (just exploiting noobs) or you're out on your favourite farm run. Gladiator and Hero is a welcome variation to this principle (although it is also spoiled). Hope this made some things clear to you. ---Kai Neah Nung 09:06, 14 July 2006 (CDT)


 * No offense to you Kai Neah Nung, but you seem to have come down to earth with a thud from these updates, those items you refer to have nothing to do with heroism, they have everything to do with having a bigger wallet than anyone else. Nothing more, nothing less... and as far as HoD sword goes they've made the energy upgrade available to all (which isn't my point but...) which is great because not everyone was there when the HoD sword was around, if you think it's heroic and glorious to be elite with an item was seldum available to other people... then we have different ideas of what those words mean.
 * When all is said and done, I didn't mean for that to turn into a rant a big wall of text, but what i said was true, there is no heroism or glory in greed. --Jamie [[Image:Jamie.jpg|24px|(Talk Page)]] 06:22, 14 July 2006 (CDT)
 * You are absolutely right that everything in GW is controlled by money. In my mind one of the biggest mistakes of the game! Why isn't there a challange that is so hard so that only the best players manage to get through it and when you are through you gain an item that is cutomized for that character so that there is no use in selling it? A chance to experiece a real adventure whith great but unsellable reward. Not just a stupid farming ground like UW2. So I was not directly referring to those mentioned items (sorry for the missunderstanding) but more ro some epic equipment you can personally earn for achieving things. Those items were just examples how such an epic thing could look like. ---Kai Neah Nung 09:06, 14 July 2006 (CDT)


 * I can, to an extent, imagine your frustration, but think of it this way. All of the old "outdated" uniques (Victo's Axe, anyone?) were upgraded recently to be as powerful as their recent incarnations - so why shouldn't old, possibly bugged items (Rockmoulder, most definitely; there are no other 20% all-recharge items in the game) be brought down to a current level? Especially because these things don't drop any longer, it gives people with enough money to afford one an unbalanced advantage over newer players who "missed out". As for the HoD-weapons, there are plenty of other weapons in the game that spawn with a +energy mod nowadays - I shouldn't have to point out the fact that you can have them crafted but I'm going to, anyway. Finally, the Rune of Superior Absorbption? Yeah, it was real sweet that only dedicated rune-farmers could get their hands on those, short of shelling out an arm and a leg at a rune-trader. Real sweet indeed. Next time you decide to curse your miserable fate, maybe you should stop for a second and think of how these terrible injustices to your person makes the game more accessible to newer players. --Black Ark 06:31, 14 July 2006 (CDT)
 * Ok, I'm asking you two questions: Why are you playing GW? To be part of the mass? Then have fun!---Kai Neah Nung 09:06, 14 July 2006 (CDT)


 * Many thanks, my beautiful and unique snowflake. Likewise, I wish you a great deal of fun trying to rough it on your own out there in this big, lonesome world. --Black Ark 09:09, 14 July 2006 (CDT)


 * GW is a game of balance, the outstanding feature of GW is that no one is more powerful than anyone else, nothing is "broken" as there is always a counter. that's why there is a lvl20 cap and why we have regular skill balances and weapon/item modifications to keep the game in check. --Jamie [[Image:Jamie.jpg|24px|(Talk Page)]] 09:12, 14 July 2006 (CDT)
 * If that's a feature for PvE I should quit playing... It was nice with you before all those greens when the world was something special. Fairnes and qualitly ftw. Bye everyone, have fun in GW ---Kai Neah Nung 09:19, 14 July 2006 (CDT)
 * All I can say to that is... go play WoW.


 * Don't you just love the deep and meaningful conversations we have here on GuildWiki? &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 09:32, 14 July 2006 (CDT)

Ascalon armor
thats a blow &mdash; Skuld  06:20, 14 July 2006 (CDT)
 * adapt or die skuldie --Jamie [[Image:Jamie.jpg|24px|(Talk Page)]] 06:24, 14 July 2006 (CDT)
 * Might get kurzick gladiator armour, I don't like 15k glads full set and theres no point keeping the ascalon boots &mdash; Skuld  06:26, 14 July 2006 (CDT)
 * To maintain the refined look of a classic gentleman. --68.142.14.33 06:28, 14 July 2006 (CDT)
 * While it is going to change the armor usage of all warriors, it wasn't exactly unexpected. And now it is like it's supposed to be. Doesn't matter too much though since they also made all absorbtions only apply to physical damage. &mdash; Galil  06:50, 14 July 2006 (CDT)
 * Time to go through the piles of Warrior builds that suggest using a piece of that armor... &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 09:20, 14 July 2006 (CDT)
 * Indeed. Now that I've gone all Canthan, my Ascalon boots are the last thing I have to remind me of my roots.
 * In all seriousness, is there ever a time when -2 reduction is better than +10 armor? &mdash; 130.58 (talk) ( 09:22, 14 July 2006 (CDT) )
 * 10/8 no? 12.5% hit &mdash; Skuld  09:23, 14 July 2006 (CDT)