GuildWiki:Community portal

Welcome to GuildWiki
This page is used as a task list to keep our efforts in the wiki coordinated and help new contributors finding issues that need attendence. Additionally, this page's discussion page is used for discussions that affect the wiki in general.

Also check out Category:Research needed for research specific tasks, Category:Helping out for more informations about the wiki, and Category:Votes for issues that are being decided/debated by the community.

If you need to reach the special pages, and the link in the tool box turn up blank, use Specialpages.

Completable Tasks
These tasks have a well defined stopping point. The usual style is to indicate the subtasks with bullets, and strike them out as they are completed. Add new completable taks to the bottom of this section.

Explorable Areas Descriptions

 * Go through the Explorable Areas and finish descriptions. --Tetris L 16:42, 25 Aug 2005 (EST)
 * Areas that need descriptions/expansion
 * Diessa Lowlands Also missing map which makes the keyed notes kind of useless. Does anyone know where the map went? I'm assuming there was one considering the amount of work that went into making the article. Removed map stuff for map that was never uploaded.
 * Spearhead Peak
 * Tangle Root
 * Please keep in mind in adding these areas I only checked whether they had a description or not (whether they were called description, overview, general, etc), not the quality or quantity of the descriptions. Some are one line entries and some a multi-paragraph entries (Admittly some of the areas can be describled in one line and some require multiple paragraphs).--William Blackstaff 19:49, 18 November 2005 (UTC)

Collector Reward Tables

 * Find out unknown bow classes for Ranger collector weapons. --PanSola 20:53, 19 November 2005 (UTC)

Our Own Clean version of SF map
According to Karlos, Gameamp reject our request to use their SF map. Since no one else seems to have a clean SF map, we'd have to make our own. It is an undertaking that is beyond my attention span/interest, but I really want a clean map so that we can copy it and make various special-purpose SF map (like Sorrow's Furnace Boss Locations). Whoever wants to work on it, sign up here so if more than one person is interested, you can split up the screen-shooting jobs. -PanSola 13:27, 8 December 2005 (UTC)

I'd be totally interested in this, but would like to, I don't know, found a "GuildWiki Cartographer Society". Not a proper guild, just some of us that team up and go around getting maps. How about it? --Nunix 18:38, 14 December 2005 (UTC)


 * Best way to capture Sorrow's Furnace is with a free program by the name of irfanview.com, it has an automatic image capture feature to take a screenshot every X seconds, and then save and label it in a folder, as for the abillity to explore, the sorrow's furnace taks for galen trask would be the best as there is not much fighting involved, and much exploring. -- Delarosa 17:27, 1 February 2006


 * Nice big PITA to put the shots all together then, though. &mdash; Lunarbunny 03:39, 2 February 2006 (UTC)


 * How about, what's wrong with this?? Kidburla 08:30, 17 February 2006 (CST)


 * We would need GWOnline's permission to edit and use it. Seeing as how they actually BAN people on the forums for just linking to other fansites, I'm not sure how cooperative they would be. -PanSola 08:56, 16 March 2006 (CST)


 * How about contacting the original creator instead? His names are on the map. --Xeeron 22:10, 30 March 2006 (CST)


 * I'll be glad to clear any area for maping's sake. got every character but ele, and can be found IG as Miss Foo or Widow Foo. Foo 04:33, 19 April 2006 (CDT)

Profession Combinations; Take 2
Check the new profession combinations including Assassins and Ritualists in Category:Profession combinations and lift them to wiki levels. --Xeeron 22:10, 30 March 2006 (CST)

Deprecate the ch2 template

 * Remove  from all pages that have them. &mdash; Stabber (talk) 03:53, 18 April 2006 (CDT)


 * See Template talk:Ch2 for discussion on whether or NOT to do this. -18:59, 18 April 2006 (CDT) Edit: "whether or not to just pull the tempate, vs phasing it out as data is confirmed from post-release." -PanSola 21:36, 18 April 2006 (CDT)


 * Note: unless the plan is to keep these in the wiki forever, we will eventually have to do it. &mdash; Stabber (talk) 20:47, 18 April 2006 (CDT)


 * what about bot-replacing them with and  tags? gets the "prerelease" bit off and still markes them as needing updates. --Honorable Sarah 10:38, 27 April 2006 (CDT)

Skill Data

 * use the official skill icons when they are available (in the fansite kit)
 * Possibly add a "flavor" aspect to skill descriptions as per the ideas of the GuildWars community. As in, adding short, possible historical, notes about certain skills and what they do in a flavorful sense. Almost flavor text for skills, much like Magic: the Gathering has on a lot of it's card.
 * I would be willing to get the ball rolling. --Blacklock
 * Something like what's currently done with Jamei's Gaze or do you have something totally different in mind? - 17:19, 12 June 2006 (CDT)
 * Well, say I was going to do Jamie's Gaze. It would read as, "Monks learn to focus their healing energy so devoutly that even a mere glance can brighten an ally on the battlefield, helping them recover from wounds." It's not vital to the game, but it could add a nice dose of flavor for the RPers out there. --Blacklock
 * I have a small doubt if we should add this kind of stuff to a wiki, especially if it only depends on one mans thoughts. However, as a major RPer I ahve to say... Go for it! --[[Image:Gem-icon-sm.png]] 02:16, 13 June 2006 (CDT)
 * I understand, which is why I haven't gone around doing it yet for fear of massive retalliation... or something. And, also, I was hoping to get the support of RPers who edit the wiki, too. There is over 300 skills. That's a lot of little tidbits of history and flavor.
 * If it's info taken from the game, then I have no issues. Otherwise I think some kind of note should be added to make clear that it's personal creativity of the GuildWiki contributors as opposed to in-game lore. - 04:37, 13 June 2006 (CDT)
 * It wouldn't be part of the original skill discription or anything, just a little piece of lore on the bottom. ArenaNet can only give us so much information, and the community makes the rest. Hence RPG.
 * And even though it won't be part of the skill description or anything, I believe it still needs to be clearly marked as a player-created text and clearly marked as not being in-game lore. I'm not against its existence.- 05:31, 13 June 2006 (CDT)
 * I am strongly opposed to violating GW:CONTENT for no clear benefit. Please reconsider your idea. You may find that other fansites such as guildwarsguru will be more receptive to it. –70.20&#x260e; 04:40, 13 June 2006 (CDT)
 * Um, this has NOTHING to do with Content over presentation. - 04:50, 13 June 2006 (CDT)


 * Obviously, I have no problem with anything from the game being documented on the wiki. And if you want do document and add flavor with previous uses of the skill, add trivia notes about the possible pop-culture origins of a title and/or ways it was referred ingame or by NPC's, go right ahead. But I strongly oppose making up canon (history, background) on our own. In fact, I think it would be directly hurtful to the vision of the actual writers doing the background story if the lines were to start blurring on the wiki between what is made by them and made by us. In summary: Don't do this! GuildWiki is not the place for such a thing. A fanfic site for RP'ers might be a cool idea and all, but it would need to be a clearly defined part of how that site operated, not hiding among documentation. -- [[Image:Bishop_icon2.png]] Bishop [ rap|con ] 05:20, 13 June 2006 (CDT)


 * I don't need to write my explanations, Bishop does it for me. I agree completely with Bishop.  Were we to consider adding non-canon storylines or anything of the sort to this wiki, I would want it clearly separated on different pages -- the skill pages shouldn't have flowery prose added by use (only factual or strategic items).  (I realize that probably kills the idea completely, but some people do have fan-fic on their user pages, which I think is great and fine.) --JoDiamonds 09:54, 13 June 2006 (CDT)


 * Fair enough, I just thought I would suggest it as part RPer. Thanks for the input, though. --Blacklock 13:27, 13 June 2006 (CDT)


 * I think it's a bad idea. I won't elaborate too much, but it is not our aim to invent.  &lt;LordBiro&gt;/&lt;Talk&gt; 12:43, 13 June 2006 (CDT)

Syncing Boss Info with Bestiary/RawDump

 * Check individual boss articles with the Rawdump, sync them, add note in boss's talk page, then remove corresponding entry from the Rawdump. Use your own judgement if a boss skill list was confirmed by SoC but differs from the rawdump, as Anet might've adjusted the boss's skills at one point.

Factions Tasks

 * The color of their aura is fixed. Retake pictures of Category:Ritualist Bosses and Category:Assassin Bosses
 * Arius, Dark Apostle
 * Chkkr Brightclaw
 * Chkkr Locust Lord
 * Cho, Spirit Empath
 * Ssaresh Rattler
 * Ssyn Coiled Grasp
 * The Pain Eater
 * The Skill Eater
 * Tomton Spiriteater
 * Urkal the Ambusher
 * Warden of Saprophytes
 * Whispering Ritual Lord


 * Figure out what to do about the following now-obsolete articles.
 * Kurzick Settlement
 * Luxon Settlement
 * Book trick - unlinked
 * Gear Tank - unlinked
 * Bundle tank


 * Well, I say first we check all the "what links here" for each of them, and remove things that clearly no longer applies. -PanSola 00:33, 8 May 2006 (CDT)


 * Builds and guides that require serious reworking in light of the skill changes
 * General minion mastery guide, N/Mo Minion Meister, N/R Minion Master and most other traditional MM builds are now pointless, excepting posibly Death Bomber and N/E Renewal Minion Master.
 * Team - Minion Factory
 * R/Me Weariness Ranger
 * Me/Mo Surge Mesmer


 * Articles waiting for some kind soul to write them:
 * Instructor Ng mine! --Honorable Sarah 10:07, 28 April 2006 (CDT)
 * The list of Tyrian and Canthan skill trainers and the skills they teach. This still hasn't been added.

Reformat Armor articles
Reformat and restructure all armor articles so they split into Function vs Art articles. Use Style and formatting/Armor as the guide and Mesmer armors is one fully completed example of the restructuring. -PanSola 22:09, 2 May 2006 (CDT)

Progress:
 * Warrior armor - pages have been split, still need internal cleanup.
 * Ranger armor
 * Monk armor
 * Necromancer armor
 * Mesmer armor - done
 * Elementalist armor
 * Ritualist armor - still need some internal cleanup.
 * Assassin armor - still need some internal cleanup.

Update Green items listings

 * Not all green weapons are listed. (and not all listed green items have pictures)
 * Some tables are split without proper titles, see Elementalist_unique_items_quick_reference
 * In a profession/all campaigns listing, the different campaigns should not be split at all - it is agains the nature of a quick reference. People who do not have all campaigns can look up their greens for their campaign seperately.
 * the beautiful color coding in the mesmer greens lists should be carried over to the other greens lists.
 * Index_of_unique_item_lists still needs an "all campaigns/all professions" listing
 * Disagree. That would be a overly huge unweildy list without direct benefits.

Perennial Tasks
These are tasks that have no stop date. Usually, these are administrative tasks, or tasks that require collecting a potentially infinite amount of data. Add new perennial tasks to the bottom of this section.

Builds
--Xeeron 07:10, 25 May 2006 (CDT)
 * Review Untested builds:
 * Try out build in PvP or PvE, vouch for those that are useful
 * Move vouched for builds into the correct category (Tested + PvP, PvE, Farming)
 * Create new articles for builds
 * Use "Team - Buildname" as naming convention for team builds
 * Use, or  to indicate what the build is supposed to be used for
 * Add common builds from the metagame

Collect data for Drop Rate research
If you're farming out there and committing all kinds of crimes against computer-controlled monsters, take a moment to open a spread sheet and jot down the drops of the monsters you take down. See, the Drop rate article for what data to collect.

Furnish Missing images

 * See Old image requests for old image requests


 * Armor:
 * Warrior Headgear
 * Category:Armor/Icons needed
 * Weapons:


 * Items:


 * Creatures:
 * Dredge Spirit Caller
 * Scale Fleshrend


 * Icons, in style/size similar to icons for energy, exhaustion, and sacrifice etc, for:
 * Lead attack [[Image:LeadAttack.png]]
 * Offhand attack [[Image:OffHand.png]]
 * Dual attack [[Image:DualAttack.png]]
 * Enchantment (up arrow) [[Image:Enchantment.png]]
 * Hex (down arrow) [[Image:Hex.png]]
 * Poison (poison-green left arrow) [[Image:Poison.png]]
 * Bleeding (pale-pink left arrow) [[Image:Bleeding.png]]
 * Hex-degen (pink left arrow) [[Image:Hex-degen.png]]
 * Attack (arg doesnt' seem to exist an ingame one)
 * Melee Attack (shown on upper left of skill icon when weapon not equipped)
 * Hammer Attack [[Image:Hammer_Attack.png]]
 * Axe Attack [[Image:Axe_Attack.png]]
 * Sword Attack [[Image:Sword_Attack.png]]
 * Dagger Attack [[Image:Dagger_Attack.png]]
 * Bow Attack [[Image:Bow_Attack.png]]
 * Pet Attack (No in game image. They should add this in the game too.)

Collect Boss/Mob Data

 * 1) For each offensive skill the monster use, record its damage on the talk page.  If the damage does not ignore armor, record the armor the victim is wearing.  Also note any enchantments or hexes that might have been in place.
 * 2) Wait for a damage-guru to back-solve the monster's rank in the relevant attribute.

Category:Needs SoC confirmation
Add Bosses that require SoC confirmation of skills in this category so other people can confirm them. Remember, RawDump is considered a form of SoC confirmation.


 * Misc:

Improve the quality of spelling

 * Help build Misspellings and fix up all the pages linked to on there.

Historical Notes
''See Old Tasks for... Umm... Old Tasks.''

Suggestion: linking elite skills to builds
moved to GuildWiki talk:Style and formatting/Skills

A new Builds article
Since I have been unhappy with the inconsistent and complicated way we are currently displaying build articles for a while, I decided to come up with a suggestion (User:Bishop/Builds) of what I think the main Builds article should look like. The obvious assumptions are that the current article is moved to Builds (Definitions) and that that article is expanded to include further information on how we vet and sort builds; information that is currently only available on talk pages in various places. The astute reader will also observe that I have included my suggestion for a new group of deprecated and/or weak builds, the Category:Unfavored builds, which I believe is a far better solution than to throw away builds that people have put time and effort into. --Bishop (rap|con) 11:33, 12 May 2006 (CDT) Oh, as an aside, we really need to decide if we want the categories to use capitalized Builds or not, as the current state is horribly inconsistent. --Bishop (rap|con) 11:37, 12 May 2006 (CDT)