GuildWiki:Community portal

Welcome to GuildWiki
This page is used as a task list to keep our efforts in the wiki coordinated and help new contributors finding issues that need attendence. Additionally, this page's discussion page is used for discussions that affect the wiki in general.

Also check out Category:Research needed for research specific tasks, Category:Helping out for more informations about the wiki, and Category:Votes for issues that are being decided/debated by the community.

Projects
Please view the tentative guidelines for Projects. Many of these task lists would be better suited toward a project&mdash;further, this article could be reconstituted as a real community portal if projects are better defined. If you wish to create a project for any list below, please do so!

Completable Tasks
These tasks have a well defined stopping point. The usual style is to indicate the subtasks with bullets, and strike them out as they are completed. Add new completable taks to the bottom of this section.

dye remover
Find all Merchant and Quartermaster references to dye remover and change them to: Vial of Dye (Gray) (see what links to Dye Remover).

Collector Reward Tables
I see the collector rewards in general need an update re: formatting/combining, as well as info for the new classes. I'd be glad to help, but one question (please forgive if this is the wrong place to ask): are we grouping items by location or by attribute? There seems to be a mix of both. --Cecily Techuan 26 June 2006
 * Find out unknown bow classes for Ranger collector weapons. --PanSola 20:53, 19 November 2005 (UTC)
 * Perfect ones by attribute. Non-perfect ones by location first, then attribute. - 23:16, 26 June 2006 (CDT)

Update: Instead of "find out unknown bow classes", the game has now renamed the bows. So instead of grabbing a copy of each collector bow and test it out, we just need to visit the collector and see what bow is offered, and update Ranger collector weapons accordingly. - 20:58, 29 July 2006 (CDT)


 * Personally checked and done. The last few Maguuma Jungle collectors have been updated on their pages and in the Ranger collector weapons. Anywhere else needs updating? --MasterPatricko 13:17, 4 October 2006 (CDT)

Our Own Clean version of SF map
According to Karlos, Gameamp reject our request to use their SF map. Since no one else seems to have a clean SF map, we'd have to make our own. It is an undertaking that is beyond my attention span/interest, but I really want a clean map so that we can copy it and make various special-purpose SF map (like Sorrow's Furnace Boss Locations). Whoever wants to work on it, sign up here so if more than one person is interested, you can split up the screen-shooting jobs. -PanSola 13:27, 8 December 2005 (UTC)

I'd be totally interested in this, but would like to, I don't know, found a "GuildWiki Cartographer Society". Not a proper guild, just some of us that team up and go around getting maps. How about it? --Nunix 18:38, 14 December 2005 (UTC)


 * Best way to capture Sorrow's Furnace is with a free program by the name of irfanview.com, it has an automatic image capture feature to take a screenshot every X seconds, and then save and label it in a folder, as for the abillity to explore, the sorrow's furnace taks for galen trask would be the best as there is not much fighting involved, and much exploring. -- Delarosa 17:27, 1 February 2006


 * Nice big PITA to put the shots all together then, though. &mdash; Lunarbunny 03:39, 2 February 2006 (UTC)


 * How about, what's wrong with this?? Kidburla 08:30, 17 February 2006 (CST)


 * We would need GWOnline's permission to edit and use it. Seeing as how they actually BAN people on the forums for just linking to other fansites, I'm not sure how cooperative they would be. -PanSola 08:56, 16 March 2006 (CST)


 * How about contacting the original creator instead? His names are on the map. --Xeeron 22:10, 30 March 2006 (CST)


 * I'll be glad to clear any area for maping's sake. got every character but ele, and can be found IG as Miss Foo or Widow Foo. Foo 04:33, 19 April 2006 (CDT)


 * Is anyone working on this atm? If Not, I have plenty of spare time to do this. It's more of a matter of splicing it together. My real concern is using the Compass and the final Assault area. I haven't done this on any of my characters.--[[Image:Vulpes_Foxnik.png]]Vulpes Foxnik 15:01, 3 September 2006 (CDT)
 * Doesn't look like anyone is, so go ahead (-: - 15:09, 3 September 2006 (CDT)

Syncing Boss Info with Bestiary/RawDump

 * Check individual boss articles with the Rawdump, sync them, add note in boss's talk page, then remove corresponding entry from the Rawdump. Use your own judgement if a boss skill list was confirmed by SoC but differs from the rawdump, as Anet might've adjusted the boss's skills at one point.

Factions Tasks

 * The color of their aura is fixed. Retake pictures of Category:Ritualist Bosses and Category:Assassin Bosses
 * Ssaresh Rattler
 * Ssyn Coiled Grasp
 * Urkal the Ambusher


 * Figure out what to do about the following now-obsolete articles.
 * Kurzick Settlement
 * Luxon Settlement
 * Book trick - unlinked
 * Gear Tank - unlinked
 * Bundle tank


 * Well, I say first we check all the "what links here" for each of them, and remove things that clearly no longer applies. -PanSola 00:33, 8 May 2006 (CDT)
 * I say we should keep them as reference with a note that states they are obsolete. I believe in displaying game history too, not only current information. &mdash; Galil  05:46, 13 July 2006 (CDT)


 * Builds and guides that require serious reworking in light of the skill changes
 * General minion mastery guide, N/Mo Minion Meister, N/R Minion Master and most other traditional MM builds are now pointless, excepting posibly Death Bomber and N/E Renewal Minion Master.
 * Team - Minion Factory
 * R/Me Weariness Ranger
 * Me/any E-Surge Mesmer


 * Articles waiting for some kind soul to write them:
 * Instructor Ng mine! --Honorable Sarah 10:07, 28 April 2006 (CDT)
 * The list of Tyrian and Canthan skill trainers and the skills they teach. This still hasn't been added. --I will try and do this as of now  :: S oqed Hozi ::  15:10, 19 October 2006 (CDT)

Reformat Armor articles
Reformat and restructure all armor articles so they split into Function vs Art articles. Use Style and formatting/Armor as the guide and Mesmer armors is one fully completed example of the restructuring. -PanSola 22:09, 2 May 2006 (CDT)

Progress:
 * Warrior armor - done
 * Ranger armor - done
 * Monk armor - done
 * Necromancer armor - done
 * Mesmer armor - done
 * Elementalist armor - done
 * Ritualist armor - done
 * Assassin armor - done


 * I've done the Monk armor quick reference (Monk armor) which was a bit different from the other professions, as best I can, however I'm still relatively new here so feel free to evaluate my work and fix any problems. And as far as i can see, the Headgear articles are totally messed up with several copies of the same information, tons of missing images, and inconsistencies in article titles. Someone needs to clarify exactly how they are supposed to be for each profession. Thanks. --MasterPatricko 14:09, 4 October 2006 (CDT)

Update Green items listings

 * Not all green weapons are listed. (and not all listed green items have pictures)
 * Some tables are split without proper titles, see Elementalist_unique_items_quick_reference
 * In a profession/all campaigns listing, the different campaigns should not be split at all - it is agains the nature of a quick reference. People who do not have all campaigns can look up their greens for their campaign seperately.
 * the beautiful color coding in the mesmer greens lists should be carried over to the other greens lists.
 * Index_of_unique_item_lists still needs an "all campaigns/all professions" listing.
 * In addition, we need to add how to make copies of lots of assassin daggers.
 * Disagree. That would be a overly huge unweildy list without direct benefits.
 * Ok, got your point. But then, what is the use of a listing of all greens from any one campaign?

Category:Needs SoC confirmation
Add Bosses that require Signet of Capture confirmation of skills in this category so other people can confirm them. Remember, RawDump is considered a form of SoC confirmation, just need to update the boss page, don't need an additional SoC check.

Skill Data / Progressions

 * For these skills, the value progresssions seem to be missing or don't match the values in the skill description. They need to be verified in-game. Please follow the new skill template system in which only the progression values for attribute level 0 and 15 are required to build the whole table.
 * Arcing Shot, Aria of Zeal, Assassin's Remedy, Augury of Death, Barbed Arrows, Black Spider Strike, Burning Arrow, "Can't Touch This!", Chilling Winds, Crossfire, Cruel Spear, Deadly Haste, Deadly Paradox, Defender's Zeal, Disrupting Dagger, Drain Delusions, Ebon Hawk, Elemental Flame, Empowerment, Enchanter's Conundrum, Energizing Finale, Ether Phantom, Ether Prism, Feigned Neutrality, "Find Their Weakness!", Fox's Promise, Freezing Gust, Frigid Armor, Glowing Gaze, Glowstone, Glyph of Restoration, "Go for the Eyes!", Golden Fox Strike, Golden Skull Strike, Icy Shackles, "Incoming!", Infuriating Heat, "It's just a flesh wound.", Keen Arrow, Leader's Comfort, Lightning Bolt, Liquid Flame, Lyric of Purification, Lyric of Zeal, "Make Your Time!", Malicious Strike, Mark of Insecurity, Master of Magic, Mind Blast, Natural Stride, Natural Temper, "Never Give Up!", Obsidian Flame, Persistence of Memory, Pestilence, Prepared Shot, Psychic Instability, Roaring Winds, Sandstorm, Savannah Heat, Scavenger's Focus, Screaming Shot, Searing Flames, Shadow Prison, Signet of Toxic Shock, Slayer's Spear, Smoke Trap, Song of Restoration, Spear of Lightning, Steam, Stone Sheath, Stone Striker, Stoneflesh Aura, Storm Djinn's Haste, Swift Javelin, Symbolic Celerity, Symbolic Posture, Symbols of Inspiration, "The Power Is Yours!", Trapper's Speed, Tripwire, Vicious Attack, "We Shall Return!", Quicksand, Zealous Anthem
 * done: Flame Djinn's Haste

Skill Icons
More complete information (including what to change and not to change, and where to say what you did) can be found here- a relevant section of the talk page, in particular, is here.

Go through all NPC's and Monsters which use any skills, and use the Skill Icon and Monster skill icon templates in the articles.
 * Monster Skills will be tagged automatically with (Monster Skill) and Elite skills are to be tagged with (Elite), but only on Boss monsters, where it is relevant (SoC confirmation should be done as well, see below).
 * Examples:


 * This is the default
 * (Elite) This is how to mark elite skills for bosses
 * (Elite)
 * This is how to mark monster skills.
 * This is how to mark monster skills.

The exception here is monster skills that are known to have their own unique icons, such as the Glint's Crystal series skills. For these skills, icons are to be uploaded in the format:, and the "Monster skill"-tag is to be added manually.

Location boxes

 * Add Location Boxes, following Template:Location box. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:32, 13 July 2006 (CDT)


 * Note: this is for all types of locations, including Explorable Areas, Towns, Regions, Continents etc. - 20:58, 29 July 2006 (CDT)

Progress:
 * Tyria
 * Pre-Searing Ascalon done
 * Ascalon done
 * Shiverpeak Mountains
 * Kryta done
 * Maguuma Jungle done
 * Crystal Desert done
 * Ring of Fire Islands done
 * Cantha
 * Shing Jea Island done
 * Kaineng City
 * Echovald Forest
 * Jade Sea
 * Elona
 * Istan
 * Kourna
 * Vabbi
 * The Desolation
 * The Mists
 * Fissure of Woe
 * The Underworld
 * Realm of Torment

Collector dialogues
All the collectors in Cantha explain a bit about the background of the item that they are collecting. In some cases these dialogues contain valuable information about the item or the species that drops the item. We should try to transcribe these dialogues. -- 07:53, 15 August 2006 (CDT)

Update salvage data categories
Update all categores which "Contain raw material" to include all items in the wiki and add new categories to cover all raw materials.
 * I did my best to categorize all the item articles for which at least one material component is known. Yet, the vast majority of the items still need research on into which material they salvage (especially regarding rare materials), so there is still a long way to go. --MRA 16:20, 24 October 2006 (CDT)

Perennial Tasks
These are tasks that have no stop date. Usually, these are administrative tasks, or tasks that require collecting a potentially infinite amount of data. Add new perennial tasks to the bottom of this section.

Policy formulation
Please look at Policy for suggested guidelines for proposing and changing policies, a more centralized way of tracking what is currently up for discussion, and a more up-to-date listing of GuildWiki policy.

Builds

 * Review and test Untested builds
 * Create new articles for builds (check here and here for a guideline towards writing builds)
 * Contribute to the estabishment of a new policy for the builds section

Collect data for Drop Rate research
If you're farming out there and committing all kinds of crimes against computer-controlled monsters, take a moment to open a spread sheet and jot down the drops of the monsters you take down. See, the Drop rate article for what data to collect.

Furnish Missing images

 * See Old image requests for old image requests


 * Armor:
 * Warrior Headgear
 * Category:Armor/Icons needed
 * Weapons:


 * Items:


 * Creatures:
 * Dredge Spirit Caller
 * Scale Fleshrend
 * Icy Brute


 * Icons, in style/size similar to icons for energy, exhaustion, and sacrifice etc, for:
 * Lead attack [[Image:LeadAttack.png]]
 * Offhand attack [[Image:OffHand.png]]
 * Dual attack [[Image:DualAttack.png]]
 * Enchantment (up arrow) [[Image:Enchantment.png]]
 * Hex (down arrow) [[Image:Hex.png]]
 * Poison (poison-green left arrow) [[Image:Poison.png]]
 * Bleeding (pale-pink left arrow) [[Image:Bleeding.png]]
 * Hex-degen (pink left arrow) [[Image:Hex-degen.png]]
 * Attack (arg doesnt' seem to exist an ingame one)
 * Melee Attack (shown on upper left of skill icon when weapon not equipped) [[Image:melee attack icon.PNG]]
 * Hammer Attack [[Image:Hammer_Attack.png]]
 * Axe Attack [[Image:Axe_Attack.png]]
 * Sword Attack [[Image:Sword_Attack.png]]
 * Dagger Attack [[Image:Dagger_Attack.png]]
 * Bow Attack [[Image:Bow_Attack.png]]
 * Pet Attack (No in game image. They should add this in the game too.)
 * Scythe Attack [[Image:Scythe_Attack.png]]
 * Spear Attack [[Image:Spear attack icon.PNG]]

Collect Boss/Mob Data

 * 1) For each offensive skill the monster use, record its damage on the talk page.  If the damage does not ignore armor, record the armor the victim is wearing.  Also note any enchantments or hexes that might have been in place.
 * 2) Wait for a damage-guru to back-solve the monster's rank in the relevant attribute.

Collect Data On The After Cast Of Skills

 * Skills like Aftershock have a time after the cast where you can not move nor cast. This is referred to as aftercast.


 * Misc:

Improve the quality of spelling

 * Help build Misspellings and fix up all the pages linked to on there.

Historical Notes
''See Old Tasks for... Umm... Old Tasks.''