Talk:Oink

Let's keep the jokes (and strange comentary) on the talk page and out of the article. --Sagius Truthbarron 11:26, 1 March 2006 (CST)

Oink, master of the universe
Oink's a pretty hardy fighter and, thanks to NPC invulnerability, can certainly scrap his way through the mission. Even if you're going for the bonus, I suggest you keep Oink in the group until you've at least cleared the beach and up to the cutscene trigger before reuniting Oink with his family. --Havral Glommon 20:40, 28 February 2006 (CST)
 * NPC invulnerability? I know Oink is immortal but I haven't yet seen another invulnerable NPC. Maybe the Black Knight? --Ishmaeel 20:54, 28 February 2006 (CST)
 * This is surely not true for every NPC that follows you on a Mission or Quest, but is true for some of them, e.g. Sanyi and I'm sure there's more invulnerable NPCs (apart from the Collectors)


 * But the Oinkster is the ONLY NPC, I recall anyway, who attacks hostile mobs and gets away with it. So, there are invulnerable NPCs like Sanyi who will not be harmed by, say, a Chain Lightning hitting the guy next to them, but none of them attack and get away with it. Oink for president!! --Karlos 21:44, 28 February 2006 (CST)


 * I remember it used to be possible to charm Oink's kin, the Prize-Winning Hogs in pre-searing. It was an exploit, because they were invinvcible, so even though they did very little damage with their attacks they would eventually kill even the toughest foe if you give them enough time (provided no healing for the foe). -- 22:00, 28 February 2006 (CST)


 * He wouldn't make a good president but a benevolent dictator is something else. My vote for Oinkyoink! (Did I just vote for a dictator?) --Ishmaeel 22:02, 28 February 2006 (CST)

Does anyone else remember Oink back from the days of the beta mini-tutorial? Oink has been the hidden rules of Tyria right from the start. --129.143.4.67 19:58, 1 March 2006 (CST)