GuildWiki:Sandbox

Build:R/e Flame Spiker

Describe the build.

Equipment
The best armor for this build is the Druids Armor for the extra energy bonus. A long bow is usually used for it's range but if you are confident a hornbow could be quite efefctive with a 10% armor penetration. The bow should be 15% more damage in enchantment because hopefully conjure flame should be up all the time. A zealous bow could be quite effective since you will be spamming shots and a fortitude mod for extra health is best. Take a rune of superior vigor to keep your health high.

Usage
The idea of this build is to deal damage as quick as possible which is suggested by the name spiker. First Use Conjure Flame this should give you the additional damage for fire damage also this is an enchantment, so an enchantment damage mod bow will always deal additional damage. Then use Kindle Arrows this will give you +18 damage and make your damage fire damage so for Conjure Flame to work you need Kindle Arrows up at all time. With Melandru's Shot one can deal on average 88 damage with sundering armor penetration this has a potential to do around 100 if not more damage. After you shot Melandru's Shot use Maraurder's Shot if the person is healing quickly use Savage Shot. Savage Shot is there mainly for interupting and if a tank is using healing signet, it will also effectivly deal additional spiking damage. Keep combining Melandru's Shot and Maraurder's Shot until enemy is under half life, then you just keep spamming needling shot if you have a zealous bow this will cost u 2.5 energy and return 1 so overall 1.5 energy so you should be able to keep this up. Against 60AL if the enemy doesnt heal move or anything you should be able to kill them in about 10 seconds. Use Troll Unguent to heal and Whirling Defense if an Assassin or Warrior comes up to you.

Counters
Any moves like Retribution or Empathy, Spiteful Spirit will be quite hurtful as the idea is to constantly attack. Being Blinded or the enemy evading is also annoying if this happens switch targets.

Variants
It is possible to swap out Savage Shot for power shot since that will always deal +22 damage but Savage Shot is preferable for the interupt.