Talk:Practice target

Should this be in the bestiary? &mdash; Skuld 07:00, 2 September 2006 (CDT)

"Species: none"
That would seem to imply Edge of Extinction will not work on them... - 18:47, 23 June 2006 (CDT)
 * That needs testing, added &mdash; Skuld 07:01, 2 September 2006 (CDT)

They have energy too mind shock somtimes deosnt do the full effectBlade 15:52, 17 September 2006 (CDT)

My mind shock didn't trigger, I had 47 energy &mdash; Skuld 13:12, 28 September 2006 (CDT)


 * Tested energy on 60 armor with this: Maialse + Wither + Panic to test if they have 2 energy regen or more: they do have 4 energy regen. Then used Signet of Weariness to burn 7 energy at time - when i see damage from malaise triggered, i know it was all burned. 60 all dummies needed 6 uses of sig of weariens to trigger maialse damage - which means 42 energy, also, used Drain delussions + throwaway hex to burn energy one at time - result was 41 energy on both dummies. Weird thing is, this does nto work on al 80 dummy... Grima.worm@seznam.cz 02:58, 13 April 2007 (CDT)

Health
On the Guild Wars website it says the practice targets on isle of the nameless have 480 health each.

Source -- 88.107.207.103 01:57, 5 October 2006 (CDT)

respawn time
respwan time should be specified as its common test of new builds of how many dummies the can take down before kirst killed respawns.