GuildWiki:Style and formatting/Towns

This article provides information on starting, expanding on and completing articles about Towns, Outposts and Mission locations in Guild Wars. This information should be taken into account along with the more general information in Style and formatting.

Syntax and example
<--Only use if there is a corresponding (Mission) area. <--Only use if there is a corresponding (Explorable) area.

Description
The in-game description given when you click on the icon in the map screen.

A more detailed description can be added as another paragraph, not italicized.

Getting There
Description on how to get there. If it is different for people from other campaigns that should be listed as well.

Exits

 * Exit 1
 * Exit 2
 * Exit 3 (gate is blocked until you have completed Mission 1 (Mission))
 * Exit 4 by talking to NPC after receiving the quest Quest name

NPCs

 * Name Non specific NPCs:generic guards, quest givers, NPCs that are involved in quests in other ways
 * Name (Arena Guard)
 * Name (Guild Emblemer)
 * Name (Guild Registrar)
 * Name (Skill Trainer)
 * Xunlai Agent(s) (Storage)
 * etc... essentially any NPC that doesn't fall into the following:
 * Collectors:
 * Name
 * Name
 * Crafters:
 * Name (Armor Crafter)
 * Name (Armor Crafter)
 * Name (Armor Crafter)
 * Name (Weaponsmith)
 * Merchants and Traders:
 * Name (Merchant)
 * Name (Dye Trader)
 * Name (Material Trader)
 * Name (Rare Material Trader)
 * Name (Rune Trader)
 * Henchmen (level X):
 * Name
 * Name
 * Name
 * etc...

Quests
or (if there are only one or two and no sub-page has been created)
 * Quest giver: Quest name
 * Quest giver: Quest name
 * etc...

Overview
The Location Box 
 * This box should have the basic info for the town, including the picture from the world map, the campaign, the type of location (Town/Outpost/Mission location), and all the areas that you can get to by exiting this area.
 * In the case of any location that has additional areas with the same name (mission or explorable areas) use the appropriate templates: Mission info and/or Explorable info.

Description
 * First put the description from the world map in italics, then after that a more detailed description can be added.

Getting There
 * Description on how to get there. If it is different for people from other campaigns that should be listed as well.  If there are no special requirements for any characters to get to the town, this section should be omitted.

Exits
 * List the areas to which you can exit, if any exits have certain requirements (quests/missions that must be completed first, quests that must be active, etc...) make notes of that after the exit area's name.

NPCs
 * List the NPCs found in the town. Collectors, Crafters, Merchants/Traders and Henchmen should be grouped together.  NPCs should be listed alphabetically by class (see example below) with the exception of Merchants being listed before Traders, and Henchmen being listed in Profession order (see example below).  Henchmen should also have their level listed (see example above) and the symbol of their profession after their name.

Quests
 * An included link to the town's quest module should go here if there is one, or a list with Character name: Quest name if there is no quest module. If no quests are given in this town, this section should be omitted.

Notes
 * Any other notes can be added here. If there are no notes, this section should be omitted.

NPC Example
 * Bob
 * Jim
 * John
 * Tim
 * Ed (Arena Guard)
 * Bill (Guild Emblemer)
 * Dave (Guild Registrar)
 * Zack (Skill Trainer)
 * Xunlai Agents (Storage)
 * Collectors:
 * Anne
 * Neil
 * Crafters:
 * Doug (Armor Crafter)
 * Steve (Armor Crafter)
 * Tom (Armor Crafter)
 * Teal (Weaponsmith)
 * Merchants and Traders:
 * Ray (Merchant)
 * Carlos (Dye Trader)
 * Rick (Material Trader)
 * Renee (Rare Material Trader)
 * Ryan (Rune Trader)
 * Henchmen (level 3):
 * Don
 * Jon
 * Gabriella
 * Mary

Category
The categories should be listed at the bottom and should include a category for the region and the area type with the campaign (ex. Town (Factions) or Outpost (Prophecies)).