User talk:AudreyChandler/skillbins/Assassin

Blinking In and Out of Trouble
Perhaps my favorite part of running Sins is using their nifty teleport skills. You have them organized by blinkee (e.g. ally vs. foe). I tend to think of them as getting into/out of trouble. Against fleshies, I like knocking them down (banish), running away and leaving them poisoned (Viper D), allowing the Sin to heal, retarget or jump back into the scrum (Death Charge).

In any case, hats off again: that's a great set of bins you have. ;-)  &mdash; Tennessee Ernie Ford ( TEF ) 02:49, 11 May 2009 (UTC)


 * In all honesty I haven't played a Sass to any level of depth yet, so some of the categorizations are a makeshift best-guess until experience dictates something clearer (eg, I wouldn't have subdivided Healing Prayers the way I did if I hadn't already spent some lengthy time monking). I just went with the most obvious sorting method for the time being, but it may very well get rearranged if I decide a different sort would be more useful for picking out skills.


 * Mostly so far, I just knew that I needed an easy visual reference for how to make sense of the huge flowchart of prerequisites and openings that Sass attack skills require when building a bar.


 * The "blink" thing is just a habitual reference term based on my experience with WoW, since all of the Sass shadow steps remind me of the Mage spell Blink (god, I love Blink) more than anything that shadowy rogue-type classes usually do in RPGs (ie, sneak around stealthily). Then again, they're also identical to the Rogue talent "Shadow Step", so on balance I'm probably just full of ungrounded bullcrap, as usual. -- AudreyChandler 04:35, 11 May 2009 (UTC)