User talk:Leina9606

Necromancer Krytan Armor
I saw the note you added about the PvP-set of the armor. Are you really sure that the colour isn't supposed to be silver? Does other armors become grey or silver? Perhaps the colour you can choose is silver and not grey. &mdash; Helena   10:53, 28 March 2007 (CDT)
 * Just checked this out, and you are in fact correct! I'd changed it because people had commented on it in discussion, and I thought that they had automatically checked it. All armours dyed in PvP creation are in fact silver. Thanks for the pointer. Leina 02:40, 29 March 2007 (CDT)
 * Ah, cool! I had no idea myself, just a thought I got when I saw your edit. I thought it was grey aswell first. So, no problem :)
 * &mdash; Helena  [[Image:Ranger-icon-small.png]] 15:58, 29 March 2007 (CDT)

Burst of Aggression
Leina, why did you state that this skill will not cause characters using Illusionary Weaponry to lose adrenaline? While I've never used either skill, my reading of Burst of Aggression is that it's irrelevant whether or not your attacks hit. Certainly it's a nice skill for people who use no adrenaline skills, but I don't understand the reference to Illusionary Weaponry in particular. Issa Dabir 11:00, 29 March 2007 (CDT)
 * The reason I've put it in as a particular note is as a 'noteworthy usage'. It's just that the skill works particularly well with IW as 1. It speeds up the attack and 2. The disadvantage doesn't AFFECT mesmers, as they don't require the use of adrenaline. Perhaps I should have worded it better? It's just one of those notes that I'm pointing out a good usage of the skill in a main build. It's like saying Arcane Echo works well with Meteor Shower, or Earthbind works well with Brambles. Leina 21:32, 29 March 2007 (CDT)
 * Your reword improved the layout, but did not change the misleading text; it's still telling readers that mesmers with IW do not suffer from the adrenaline loss, when they do - it's just that they're unlikely to have other adrenaline skills. It's equally applicable (ie, not very) to mention dervishes, rangers, elementalists, assassins, ritualists, monks, and necromancers, and then list every attack skill those classes have, because none of them are likely to be using adrenaline skills either. I'm not currently seeing a reason to mention Illusionary Weaponry or mesmers. Issa Dabir 02:28, 30 March 2007 (CDT)
 * Fine. Have it your way. It's not a biggy. I just know the IW build, and people are always looking for useful ways to speed up its attack. But, you do have some point. But, eles, necros, rits and monks don't attack (much) so that's useless. And dervishes, rangers and sins have better placement of skills. But the IW build is a lot of just keeping the enchantment up and hacking at your opponent. You don't want to cast skills to take up your time you could be hitting with IW. So, speed is an important thing with an IW build, is all I'm saying. But, I don't feel like arguing the point. Thanks though.