Nolani Academy (mission)

This mission can be easily solo'd if you take the healer, ranger, and mage henchmen with you (If you take the Fighter you will get adds and probably get overwhelmed)

Primary
Sneak out the side passage, and clear away the archers from the main entrance

This is a very straightforward mission. Just start going east, and then south, until you reach the wall. Upon decending from the wall keep right and then left to get back to Rurik. While approaching the mobs in front of Rurik, a group of 3 archers will come down from the left/west, which can be a great help through the rest of the mission if you keep them alive. Basically you then just keep up with Rurik and help him. Try not to get overwhelmed as there are some large groups of mobs together sometimes.

Bonus
Return the tome of the fallen to its pedestal You get this bonus fairly near the start by exploring east before reaching the wall. There is a "green dot" there Watchman Pramas who will give you the bonus and drop the "tome of the fallen". Get a caster to pick this up and carry it (casters don't seem to need their hands free to cast and therefore make the best carriers of items).

Continue south and head towards the wall. Go down the stairs, do not cross the gate, and continue all the way west instead. keep left and pass west up the hill. Here it can get very nasty, especially if you have a bad group where folks rush ahead. If someone rushes ahead you WILL get mobbed and the group will probably wipe. First, explore the area surrounding the "ghost warriors" carefully as there are a lot of groups of hidden L8 burrowers there. Once cleared you have somewhere safe to take on the ghost warriors. Lure out the warriors as few at a time as possible. Done badly you will get 8-10 level 10 warriors and it gets very nasty. With luck you will get 3-4 at a time and after 10 or so are dead it is safe to get closer to the pedestal. Replace the tome on the pedestal, and talk to the ghost Old Ascalon Spirit that appears to get the bonus.

If you can, try heading up the left-hand entrance and sidle up against the wall there. Often it results in having to fight groups of only 2-3 at most.