User talk:Skakid9090

Talk here.. =)

Need some help with those user-boxes? Defiant Elements 22:39, 20 January 2007 (CST)

I apoligize for my comment in Build:D/Me Dervish Solo FoW Farmer, I was out of line and inappropriate. Teutonic Paladin 20:37, 24 January 2007 (CST)

By the way, Assassin's Remedy won't do much on the "Fear Me!" spammer, since you haven't given him any attack skills. :) -Flypaper
 * Yeah, I wrote it before the update back when those skills were useful =P Skakid9090 12:18, 4 February 2007 (CST)
 * I definitely remember looking over a very interesting team build a while back for PvP i think that used that idea. I'd like to try that if I ever get that elite and some initiative...--Kickside 00:07, 20 February 2007 (CST)
 * My guild is PvE based so bleh... I don't have the resources to try it out. - Skakid9090 16:24, 20 February 2007 (CST)

Stop rating the builds based on the elite skill alone. How the 8 skills compliemnt each other is more important than the elite alone. If you would just try to use the builds I posted you can see that it is not only a feasible build, but it is on par with builds using other elites. I really hope you can see that.Madcrazy2ks 20:05, 22 March 2007 (CDT)
 * You pick an elite based on how useful it is, and if it's trash it's trash even if the other 7 skills are good, unless it has some kind of great synergy. - Skakid9090 22:27, 22 March 2007 (CDT)
 * You didn't even give the build a chance. All I got from you so far is that the elite strike as one is bad, okay I get it. I countered your arguement by saying if a player combines all skills on the skill bar it would make the build extremely powerful and on par with builds made around other elites. You didn't even bother trying out the build to see if what I am saying is true or not, instead you still used your original arguement of "the elite is trash". I would preferred a more useful feedback that after you tested out the build, you can tell me what is wrong with it instead of just "omg, strike as one is soooo bad". No offense against you or anything, but I would really prefer you tried it out before you discard a build. Madcrazy2ks 02:14, 24 March 2007 (CDT)

= Mallyx =

Lol. Yeah. Well, I have been trying him with a grp of friends, we're learning, testing new stuff. You know, I tried to leech that tactic of taking priest to citadel door then sneaking out? I remembered that after the two stygian grps, there should be a spawn of dryders and titans from west, so I made everybody move to the other side~of that hill, to south. 5 dream riders spawned there and started to kick our butts. We didn't die, however, the dryder+titan grp which SHOULD have spawned to the west, gone down to the original priest location and stayed there, somehow found their way TO priest, he died, game over. DAm. And wiki SAYS that dryders + titans on grp 9 spawn on west. They didn't. Or maybe they did but we were far to south? Sigh. I had to say I was sry like 5 times when priest died, I was so ashamed...NightAngel 00:46, 7 March 2007 (CST)
 * Yeah, the dryders are the only thing that can aggro the priest when he's down there, you have to kill them ASAP. We stood a chance of winnig if the ele didn't d/c. - Skakid9090 07:38, 7 March 2007 (CST)
 * Yeah, I thought that when those dryders+titans spawned so close to us, that it was a "bad" thing, So i suggested moving to a different spot. Little did I know that this was actually the plan, to avoid having them go over to priest and kill him. That's what happens when you try to steal other people's ideas I guess :) NightAngel 09:19, 7 March 2007 (CST)

Did you still sneak to west to pull from there, instead of staying in the corner with priest, when you beat Mallyx? My group refuses adamantly to consider pulling from anywhere but the corner. We wiped 4 times today. Sigh. I screwed up on the first time I suggested it, I didn't know aggroing the grp 9 titans/dryders as they spawned was so crucial. Now they won't listen to me. :( NightAngel 01:06, 8 March 2007 (CST)
 * I'm gonna be going again after I finish the four zones. Every time I tank, if we beat wave 1 and nobody d/c's, we beat all waves. You have to pull Fury down to the corner of the citadel gate as far as possible. The priest will be down the cliff, Then you move up a hill on the right and have the tank stay at those pillars. I'll show you after I finish again, which might be a while since I never find good groups. - Skakid9090 07:46, 8 March 2007 (CST)
 * Feel free to call me to help you do the 4 areas again, if I'm not already in some run. We ARE pulling priest to corner, that's a given. I'm really frustrated that my group will refuse to leave the corner and pull to pillars again, after the first time when priest died. They are excellent players (lb 7-8) who have done DoA for ages. You know, the kind that can do gloom in 30 minutes. And they still FAIL at citadel. Why? Because they refuse to think outside the box. Sigh. And when they DID accept it, I screwed it up by moving to wrong spot. In hindsight, I don't regret it so much, you SHOULD try different stuff to see if it works. If they keep failing I'm going to give up on them for Citadel and go with other groups....NightAngel 07:58, 8 March 2007 (CST)

THE APE IS DEAD, THE APE IS DEAD. Wooot. NightAngel 08:51, 10 March 2007 (CST)
 * /clap - Skakid9090 10:45, 10 March 2007 (CST)

And it was as I said: I tried doing it with another grp. Most of them had never done it, so we wiped twice in the beginning, but then we did it. Aggro breaks, ppl running around.... but in the end it worked :)~And it worked by pulling from other side.. of course NightAngel 11:44, 10 March 2007 (CST)