Talk:Creature

Problem with definition
I'm pretty sure some creatures don't have legs... Some of those ghostly things that float. -PanSola 10:06, 9 December 2005 (UTC)
 * I feel the whole article is a bit pointless. Shandy 10:12, 9 December 2005 (UTC)
 * Creature IS a term used by the game though... -PanSola 10:19, 9 December 2005 (UTC)

Well, new definition doesn't help much. What does it semantically mean, not what does it look like. --Karlos 15:11, 9 December 2005 (UTC)
 * I *think* it semantically means anything that can take damage and dye, as opposed to inanimate objects. It's tricky because natural spirits are creatures too, and that might not be immediately obvious since they are "created". -PanSola 15:32, 9 December 2005 (UTC)


 * Anything that can take damage and be affected by dye remover? :P  --Rainith 15:50, 9 December 2005 (UTC)

I don't see the point of this article. Anyone who thinks they can cast Life Siphon on a wall deserves to die. More respectfully, this is trying relaly hard not to be a dictionary definition article, but I don't think it ever can be anything but. &mdash;Tanaric 15:37, 9 December 2005 (UTC)
 * I'm with Tanaric, this is quite possibly the most pointless one-liner article (which is a bit of a oxymoron in itself...one line doth an article not make). Does anyone see any redemming value in this article in relation to the game & wiki (semantics aside)? --William Blackstaff 16:53, 9 December 2005 (UTC)


 * Are there skills that say they target a creature? Or anything in game that uses the term?  I think there are for some reason.  If so that I think we need to have the term here, if not then chuck it out.  --Rainith 17:13, 9 December 2005 (UTC)
 * Edge of Extinction doesn't target creature, but "whenever any creature dies, Edge of Extinction deals 14...43 damage to all nearby creatures of the same type". All other Nature Rituals also affect, but not target, "creatures".  Is that good enough or do you need a skill that specifically requires the player to actually target the creature? -PanSola 18:06, 9 December 2005 (UTC)
 * No, that's good enough for me. I think we should keep it.  Personally I've never liked using the term "monster" for the stuff in the bestiary.  Creature, while not much better is better than monster IMO.  As for "Mob," I've never used the word in (what I guess is) the standard online rpg way of meaning "mobile objects."  I've always used it to mean a group, as in a mob of Tengu.  --Rainith 18:44, 9 December 2005 (UTC)
 * Note that creature covers all NPCs (I think) and PCs, not just monsters. While "Mobs" technically originally mean the same thing as NPCs (for most MUDs all NPCs are attackable and fightback, I think), the common player usage within GuildWars is (I presume) for computer-controlled red-dots.  I still advocate to standardize using the term "Mob" for computer-controlled red-dots as opposed to using the term "Monster". -PanSola 19:08, 9 December 2005 (UTC)


 * PanSola, skill descriptions are allowed to have nouns in them that aren't defined by the wiki. We don't have a page on what "fire" is, even though fire is used in quite a bit of skill descriptions.  Creature is just a noun.  Everybody knows what a creature is.  Unless there's some useful, game-related information about "creatures" that isn't directly obvious from the dictionary definition of the word "creature," this page should go. &mdash;Tanaric 23:44, 9 December 2005 (UTC)
 * I'd disagree with that. The bats flying around in Old Ascalon are by a dicionary definition creatures, so are the frogs (not talking about the frog, but the ones that hop around outside of towns), but as far as game mechanics go, they aren't creatures.  --Rainith 23:56, 9 December 2005 (UTC)

And if anyone really hate the "oneliner-ness" of the current version and want to revert to Ollj's version, I won't be offended. Though requirement for creatures to have head and at least 2 legs isn't really a good definiton, so I'd still stick with having a health bar as definition (unless someone devise something better). -PanSola 18:09, 9 December 2005 (UTC)