User talk:Marin Bloodbane/Arcanist

lol @ ritualist copy. &mdash;Blastedt 18:04, 19 April 2007 (CDT)

Not really since it doesn't summon spirits or use item/weapon spells. Although it does share similarities, they really aren't too much alike.  Marin Bloodbane  ( Talk ) 18:11, 19 April 2007 (CDT)
 * "Body Magic: No inherant effect. Skills linked to this attribute are usually Summoning Rituals which summon creatures or elements to aid the Arcanist and his allies in battle." This is basically a rit/necro copy. &mdash;[[Image:BlastThatT.jpg]]Blastedt 19:56, 19 April 2007 (CDT)

Did you even look at the other attributes? just because they have a similarity or two doesnt make it a copy. Ritualist's channelling magic could be considered a copy of elementalists air magic, or a Ranger's wilderness survival to a Ritualist's communing. Anet puts a lot of similarities in the game between classes. And Body Magic summons creatures or elements, not spirits like a ritualist does.  Marin Bloodbane  ( Talk ) 08:23, 21 April 2007 (CDT)

Primary attribute = hugely overpowered. If you have 8 spells and you are at attribute 12 for the primary, you get an automatic 96 damage reduction against spells, which nullifies almost all the skills of the other caster clasees. Dude, wtf! Kewl concept tho =D --23:06, 21 April 2007 (CDT)

Oooooooh, its not AS bad, its additional armor, not reduction. But STILL, 96 ARMOR? (or more) --Kurzspear 23:07, 21 April 2007 (CDT)


 * woah ya, u need to put a cap of some sort, or just 1 every level or something Eronth 23:39, 21 April 2007 (CDT)

kk i completely changed it to recharge should I make it allies within range or just the arcanist?  Marin Bloodbane  ( Talk ) 11:48, 22 April 2007 (CDT)
 * You should limit it to just the arcanist, i dont recall any other primary attribute effecting anyone except the character (her/him)self. You could, however, have skills in the attribute that do effect allies.  just a thought Eronth 14:29, 22 April 2007 (CDT)