Talk:Fragility

Multiple Instances
I'm curious, what if, say, a ranger under the affects of apply poison hits a foe successfully under the effects of Fragility several times? As I'm certain the poison duration is reapplied with each hit, will Fragility's damage strike once (for the new poison), twice [for the new poison and the old poison, though I doubt this, as I'm sure same things reapplying don't always count as the previous ending, like with Aura of the Lich (although oddly, AotL will give its health bonus on time)], or Fragility just not triggering at all? It came to me that, while probably more tedious than it should be, a ranger using a flame bow, conjure flame, and apply poison attacking a foe with Mark of Rodgort and Fragility (and maybe even Fevered Dreams and Hypochondria along with Fragility from an allied mesmer) might be at the very least, interesting to see. DancingZombies 16:02, 4 January 2007 (CST)
 * AotL is probably a bug or unintended since (I don't think) anything else works as it does now. Blood renewal used to, not that you would probably ever get that to happen in normal play.  But anyway, if you re-condition a foe hexed with fragility, you don't do anything except possibly delay the second triggering for that condition.  --Fyren 00:07, 5 January 2007 (CST)
 * Really? I heard that each and every time you hit a foe under Fragility with a new condition (even if it was already present), you trigger the hex. It only triggers once when conditions end, though. Entropy 00:22, 5 January 2007 (CST)
 * No, that would be completely unbalanced. It would essentially add +21 damage to every hit for a character using apply poison.  --Fyren 01:07, 5 January 2007 (CST)
 * Well, that explains a lot I guess. Thanks for clearing that up. Perhaps I should edit the Notes to make this more clear. Entropy 01:27, 5 January 2007 (CST)
 * It does say "new" condition, if you are poisoned and you are then poisoned it is not exactly "new". --Heurist 17:24, 31 January 2007 (CST)