A Land of Heroes

Overview
Quest Summary:
 * 1) Champion's Dawn must not fall to the corsairs.
 * 2) Speak to Quarrymaster Bohanna when all members of your party are ready to defend Champion's Dawn!
 * 3) Hold off the initial assault against Champion's Dawn.
 * 4) Seize the corsair landing points.
 * 5) Destroy the corsair chain of command by striking back at their war camps.
 * 6) See Castellan Puuba for your reward.
 * 7) Your party is engaged in a mini-mission. If your party dies during this quest you will not be resurrected at a resurrection shrine.

Obtained from:
 * Quarrymaster Bohanna in Champion's Dawn

Requirements:
 * Securing Champion's Dawn
 * Only Tyrian-born (Prophecies) or Canthan-born (Factions) characters can get this quest

Reward:
 * 2500 XP
 * 300 Sunspear Promotion Points

Dialogue (Quarrymaster Bohanna)
 * "I have lost a lot of good men between the travesty at Fahranur and various monster queen attacks on the quarry, so I can offer little in the way of assistance. What men I do have are attacking the main corsair camps to the west. With luck, they can keep them busy while you push your forces forward from the east. At least, that's how Kormir explained it to me. She is waiting for you on the Cliffs of Dohjok. Are you ready to defend Champion's Dawn?"


 * Accept: "We shouldn't keep her waiting any longer."
 * Reject: "What? I thought she brought me here for a vacation!"

Intermediate Dialogue (Quarrymaster Bohanna)
 * "Your entire party will leave this outpost and be taken to the front line in the battle against the attacking corsair army. Are you ready to defend Champion's Dawn?"


 * Accept: "Ready as ever!"
 * Reject: "Not quite yet..."

Intermediate Dialogue (Kormir)

After reaching Kormir.
 * Kormir: Prepare yourselves! We are all that stand between Istan and destruction!

After defeating the initial assault.
 * Kormir: You see the armored troops among the corsairs? They are Warmarshal Varesh's Kournan warriors. They did not expect to face such heroes from foreign lands as yourselves.
 * Kormir: Quickly! Make your way to the water's edge and seize the corsair landing points. Slay any corsairs and Kournans you encounter.

After capturing Landing Point One.
 * Kormir: The three provinces of Elona...Kourna, Istan, and Vabbi...have long known peace and prosperity. The Kournans came to Istan under the banner of friendship.
 * Kormir: But Varesh Ossa, warmarshal of Kourna, enlisted our traditional enemies, the corsairs, to attack Istan and distract the Sunspears from even more nefarious plans.
 * Kormir: She means to destroy Istan and conquer all of Elona. We cannot let her succeed!

After capturing Landing Point Two.
 * Kormir: Varesh Ossa's treacherous dealings with the corsairs are the least of her crimes. She has dabbled with dark, inhuman forces and sought forbidden knowledge.
 * Kormir: One of Varesh's generals unleashed a great evil within the ruins of the First City of Fahranur.
 * Kormir: I believe she is trafficking with great, malevolent powers. Should she succeed, night will most surely fall upon Elona.

After capturing Landing Point Three.
 * Kormir: Varesh's plans threaten not only Elona, but the entire world. Her actions are causing ruptures to appear across the realms, from which fell creatures emerge.
 * : You mean the demons that invaded our cities and attacked our homelands?
 * Kormir: Indeed. That is the fate Varesh Ossa has planned for the world. First we must defeat her allies. Then we must take the battle to Kourna.

After capturing Landing Point Four.
 * Kormir: All that remain now are the corsair camps.
 * Kormir: Once we have dealt with these corsairs, we can deal with Varesh herself, in Gandara!

Reward Dialogue
 * "Well done, ! From the sound of it, those corsairs won't be coming back any time soon. Now, if you still wish to help our cause, the Sunspears could certainly use your leadership skills in the assault on Gandara. You would do well by helping Kormir raise troop morale before the coming battle."

Follow-up Quest
 * The Time is Nigh

Walkthrough
This quest is a "mini-mission". If all party members are killed, you will not respawn at a Resurrection Shrine, but instead you'll be kicked back to Champion's Dawn.

You will have to defend an area outside Champion's Dawn from small waves of Kournans and Corsairs. Their levels range from 9-18, with the last group being led by Midshipman Beraidun.

After you have defeated the waves of corsairs you will be told to seize the landing sites to the south. This can get quite difficult, since each landing site has one lvl 18 boss and 3 groups of 4 Kournans (lvl 16) and Corsairs (lvl 9-16). Since you only have a party of four members, try to pull a few of them at a time. They will spread after a minute or so, and then get back together. By pulling you can defeat one group of four enemies each time which is much easier.

After clearing all four landing sites, you will be told to clear the Corsair War Camps. These camps have the same large mobs as the landing sites, so it would again be less risky to pull some of them at a time. Aside from the war camps there are several Istani miners which are under attack by Kournans; it is not necessary to rescue them, nor kill their attackers (though some of them may be part of the war camp group) to win the mission.

After clearing all the objectives, you will be transferred to the Sunspear Great Hall.

Monsters
Corsairs Kournan military
 * 10 Corsair Thug
 * 11 Corsair Lookout
 * 15 Corsair Raider
 * 9 Corsair Medic
 * 15 Corsair Bosun
 * 10 Corsair Flogger
 * 10 Corsair Seer
 * 11 Corsair Reef Finder
 * 16 Corsair Cook
 * 10 Corsair Captain
 * 9 Corsair Marauder
 * 15 Corsair Berserker
 * 16 Kournan Guard
 * 16 Kournan Bowman
 * 16 Kournan Priest
 * 16 Kournan Oppressor
 * 16 Kournan Seer
 * 16 Kournan Scribe
 * 16 Kournan Zealot
 * 16 Kournan Phalanx

Bosses

 * 18 Midshipman Beraidun: Reaper's Mark (in the last wave of the initial assault)
 * 18 Ensign Jahan: Vow of Strength (at Landing Point One)
 * 18 Lieutenant Mahrik: Crippling Anthem (at Landing Point Four)
 * 18 Commander Bahreht:"You're All Alone!" (at the eastern Corsair Camp)
 * 18 Captain Shehnahr : Balthazar's Pendulum (at the western Corsair Camp)