Talk:Wurm Spoor


 * I´m going to add a pic some other ideas to improve the article? --Krushak 07:13, 26 January 2007 (CST)
 * How about stating if it is reusableNejee16 21:37, 26 January 2007 (CST)

Merge
Shouldn't this article be merged with the wurm article?


 * Probably not, if I was searching for "Worm Spoor" I would want an article about it, not a redirect to Junundu. Entropy 18:12, 1 February 2007 (CST)

Enemies
It looks as if even hostile spirits (such as ranger sprits) count as enemies for the purpose of preventing the wurm spoor from working. &mdash;The preceding unsigned comment was added by BramStoker (contribs).
 * Seems possible. Though this might be difficult to verify. --8765 13:57, 21 April 2007 (CDT)

Soz, should have said. Just outside Ruins of Morah, there's a wurm spoor, sometimes the margonite group has an Arm of Insanity with it, the Arm pretty much spams Quickening Zephyr. My party couldn't enter the spoor while the margonite group was out of range, but the spirit was nearby. That leads me to conclude that the spirits count as enemies. Admittedly, it's not a situation that comes up very often! --BramStoker 14:52, 21 April 2007 (CDT)
 * While only somewhat related, the junundu wail does not give the heal effect if a spirit is nearby, so I think in general, enemy spirits count as generic enemies. --8765 17:25, 21 April 2007 (CDT)