User talk:Shadowlance13774

Note: Please review the site policy GW:1RV. If someone removes a contribution you made to an article, please discuss it oin that article's talk page rather than just re-inserting it. --- Barek (talk • contribs) - 12:44, 7 April 2007 (CDT)
 * Not sure which contribution you meant. I don't recall re-adding one. Shadowlance 17:10, 21 April 2007 (CDT)

Sorry for the delay in answering your question on User_talk:Quizzical/PUG. You happened to catch me when I was away from the game for a few weeks. My answer is there now, but the short version is, points in martial weapon attributes add a lot more damage up to 12, and then much less damage beyond that. I'm usually of the view that everyone ought to do meaningful damage with his weapon. Staffs and wands don't scale up with the linked attribute like martial weapons do. Quizzical 19:43, 13 May 2008 (UTC)

Effect of Attributes on Weapon Damage
Adding this table for my own reference Shadowlance 01:38, 16 May 2008 (UTC)

Sunward Marches VQ
Thanks for the info, Specially the about the Ntouka, however i found them rather easy, i didnt get wiped once xD hehe. Not saying that your a noob or anything as i can tell your not just by reading the quality of your infomation and your acomplishments. Anyway it was only because i was A R/D Ebon Dust Aura Volly With Sabway so i had Splinter and it kinda just blinded the majortiy and the ones that werent were on the 2nd Volley, as Splinter does high damage to mobs it was an easy 5-10second take down... another solo H/H VQ under by Belt lol xD. Still thank you for the input all the best. --Cookie™ (Talk |Contribs) 23:46, 13 August 2008 (UTC)
 * Back when I did that vanquish, I hadn't known about that large group of Ntouka. I was originally thinking the Kournan fort would be the only real challenge so I built my team around that fight.  In hindsight, bringing along some blind skills or some builds like what you mentioned would have been beneficial.  As it was, I just mentioned the Ntouka mob on that talk page so others could know about it and be prepared.  Even though our team wiped a couple times (since we couldn't pull and break up that mob no matter what we tried) we still completed the vanquish on the first attempt so it was a good experience.  Shadowlance 15:01, 14 August 2008 (UTC)

Want To Buy
Embercrest Staff - req. Spawning Power, 9 through 13 is okay - must be inscribable and have max stats - mods do not matter - let me know if you have one you'd like to sell and what your price is. Shadowlance 16:37, 9 February 2009 (UTC)