User:Zerris/Team - Infuriating IWAY

The Infuriating IWAY team is designed to put heavy pressure on teams with Adrenaline based builds and a utility Ranger with Infuriating Heat. It is a four person remake of the infamous IWAY team for Team Arenas, with an eight person varient for Heroes' Ascent.

Team Arenas Variant
For Team Arenas, Use:
 * Hammer Warrior (x1)
 * Axe Warrior (x1)
 * Support Paragon (x1)
 * Utility Ranger (x1)

Equipment
Armor: Weapons:
 * Use full Survivor's Insignias.
 * Runes of Major Hammer Mastery, Minor Strength, Minor Tactics, Superior Vigor, and Superior Absorption.
 * A Sundering Hammer of Fortitude with a "Strength an Honor" Inscription.
 * A Vampiric Hammer of Fortitude with a "Strength an Honor" Inscription.
 * An Elemental Hammer of Fortitude with a "Strength an Honor" Inscription.
 * A Furious spear, longbow, or wand for building adrenaline.
 * A Longbow or Flatbow for sending out your pet.

Usage

 * Attack enemy casters with low armor.
 * Use Backbreaker to shut down opponents (especially monks) or hold opponents still while the other warrior spikes.
 * Switch targets often in order to stay ahead of enemy Protections.
 * Coordinate spikes with the other players.
 * Use Lion's Comfort to provide quick healing and IWAY whenever allies or pets are dead to provide constant IAS and health regeneration.
 * Use Frenzy to attack faster. Make sure to cancel Frenzy with Rush if you come under focused fire.
 * Use Rush to catch kiting foes.

Variants

 * Crushing Blow may be switched to Hammer Bash for more Knockdowns at the expense of no deep wound.
 * If you do this, take one Stonefist Insignia.

Equipment
Armor: Weapons:
 * Use full Survivor's Insignias.
 * Runes of Major Axe Mastery, Minor Strength, Minor Tactics, Superior Vigor, and Superior Absorption.
 * A Sundering Axe of Fortitude with a "Strength an Honor" Inscription.
 * A Vampiric Axe of Fortitude with a "Strength an Honor" Inscription.
 * An Elemental Axe of Fortitude with a "Strength an Honor" Inscription.
 * A Furious spear, longbow, or wand for building adrenaline.
 * A Longbow or Flatbow for sending out your pet.

Usage

 * Attack enemy casters with low armor.
 * Use Eviscerate --> Executioner's Strike for a large burst of spike damage.
 * Switch targets often in order to stay ahead of enemy Protections.
 * Coordinate spikes with the other players.
 * Use Lion's Comfort to provide quick healing and IWAY whenever allies or pets are dead to provide constant IAS and health regeneration.
 * Use Frenzy to attack faster,. Make sure to cancel Frenzy with Rush if you come under focused fire.
 * Use Rush to catch kiting foes.

Equipment
Armor: Weapons:
 * Use full Survivor's Insignias.
 * Runes of Major Spear Mastery, Minor Motivation, Minor Leadership, Superior Vigor, and Vitae.
 * A Sundering Spear of Fortitude with a "Strength an Honor" Inscription.
 * A Vampiric Spear of Fortitude with a "Strength an Honor" Inscription.
 * An Elemental Spear of Fortitude with a "Strength an Honor" Inscription.
 * A Motivation Based Shield of Fortitude with a "Luck of the Draw" Inscription.

Usage

 * Attack enemy casters with low armor.
 * Switch targets often in order to stay ahead of enemy Protections.
 * Spread bleeding with Barbed Spear.
 * Maintain Mending Refrain on the entire team with Ballad of Restoration.
 * Use Song of Purification and Ballad of Restoration as often as possible.
 * Use Signet of Synergy to heal people taking heavy damage. If you're taking damage, cast it on anybody else to heal yourself.
 * Always use Wearying Spear before Barbed Spear, so that Song of Purification will remove the weakness.
 * Use Wild Throw for extra damage and to remove annoying stances, especially evasion stances.

Variants

 * Wild Throw can be replaced with another spear attack, such as Disrupting Throw or Blazing Spear.

Equipment
Armor: Weapons:
 * Use full Survivor's Insignias.
 * Runes of Minor Wilderness Survival, Minor Expertise, Minor Marksmanship, Minor Beast Mastery, and Superior Vigor.
 * A Sundering Recurve Bow of Fortitude with an "I Have the Power!" Inscription.
 * A Longbow or Flatbow for sending out your pet.

Usage

 * Use Natural Stride whenever under attack to escape, and to help lay traps and spirits if there is a risk of interruption.
 * Just before you finish casting Infuriating Heat, trigger Serpent's Quickness.
 * Maintain Infuriating Heat and Nature's Renewal. Try to keep them back so the enemy must run straight through the Warriors and the Paragon to reach them.
 * Use Dust Trap in front of the spirits to help keep them alive.
 * Use Distracting Shot to interrupt key skills and remove conditions from yourself. Resurrection Signet, Aegis, Blessed Signet, Healing Signet, and Troll Unguent are good examples of skills to interrupt.
 * Keep Serpent's Quickness up as much as possible. It will keep your Nature Rituals recharging faster and allow you to use Dust Trap and Distracting Shot more often.
 * Keep in mind that Natural Stride will cancel Serpent's Quickness, but your survival is more important than a quick recharge.

Team Usage

 * At the begining of the match, all team members should pull out their bows and attack the closest enemy. This will make the pets run out and attack as well.
 * The other team is forced to either deal with three rampaging wolves in their face, or kill them.
 * If they do not kill them, just attack as normal, but without IWAY. Either way, you gain the upper hand, as the pets give a significant damage boost.
 * The weakest link in the chain is the Ranger and their Spirit, as they both have less healing and less armor then the Warriors. Be prepared for a team to rush the Ranger.
 * All fighting should take place near where the pets died. If the other team tries to pull you away from there, wait for them to come back before re-engaging.
 * Keep in mind that this build has little healing relative to other builds.
 * To win, you must kill the enemy quickly. Make sure to consistently keep pressure on the enemy casters.
 * Focus on offensive enemy casters in order to disrupt their casting, and have your warriors pull together for spikes as often as possible.
 * A good strategy is to have the Hammer Warrior knockdown the monk while the Axe Warrior spikes a target low on health.
 * If you are under heavy pressure from enemy warriors, the Hammer Warrior can pull back and focus on knocking down and pressuring the enemy warriors and assassins. This will decrease your pressure, but will give you a chance to recover.

Heroes' Ascent Variant
For Heroes' Ascent, Use:
 * Hammer Warrior (x1)
 * Axe Warrior (x2)
 * Cripple Warrior (x1)
 * Infuriating Trapper (x2)
 * Order of Apostasy Necro (x1)
 * Healer's Boon Necro (x1)

Equipment
Armor: Weapons:
 * Use full Survivor's Insignias.
 * Runes of Major Swordsmanship, Minor Strength, Minor Tactics, Superior Vigor, and Superior Absorption.
 * A Sundering Sword of Fortitude with a "Strength an Honor" Inscription.
 * A Vampiric Sword of Fortitude with a "Strength an Honor" Inscription.
 * An Elemental Sword of Fortitude with a "Strength an Honor" Inscription.
 * A Furious spear, longbow, or wand for building adrenaline.
 * A Longbow or Flatbow for sending out your pet.

Usage

 * Attack enemy casters with low armor.
 * Use Crippling Slash followed by Gash for a large burst of spike damage that also cripples your enemy.
 * Switch targets often in order to stay ahead of enemy Protections.
 * Coordinate spikes with the other players.
 * Use Lion's Comfort to provide quick healing and IWAY whenever allies or pets are dead to provide constant IAS and health regeneration.
 * Use Frenzy to attack faster,. Make sure to cancel Frenzy with Rush if you come under focused fire.
 * Use Rush to catch kiting foes.

Equipment
Armor: Weapons:
 * Use full Survivor's Insignias.
 * Runes of Minor Wilderness Survival, Minor Expertise, Superior Vigor, and Two Runes of Attunement.
 * An Insightful Staff of Fortitude with a "Hale and Hearty" Inscription.

Usage

 * Use Whirling Defense to trap while under attack and to help put up Infuriating Heat if there is a risk of interruption.
 * Just before you finish casting Infuriating Heat, trigger Serpent's Quickness.
 * Maintain Infuriating Heat. Try to keep it back so the enemy must run straight through the Warriors to reach it.
 * Use Dust Trap in front of the spirit to help keep it alive.
 * Keep Serpent's Quickness up as much as possible when not being attacked. It will make your traps and Infuriating Heat recharge faster.
 * Keep in mind that Whirling Defense will cancel Serpent's Quickness, but your survival is more important than a quick recharge.

Equipment
Armor: Weapons:
 * Radiant Insignias.
 * Runes of Superior Curses, Minor Soul Reaping, Superior Vigor, and Two Runes of Attunement.
 * Insightful Healing-based Staff of Enchanting with an "Aptitude not Attitude" Inscription.
 * Healing-based Wand of Memory with a "Seize the Day" Inscription.
 * Healing-based Focus of Aptitude with a "Live for Today" Inscription.

Usage

 * Try to heal the other Necromancer and the Ranger, then the Warriors.
 * Use Heal Party to heal everybody at once. Be careful of spamming it, due to the high energy cost.
 * Use Order of Apostasy to allow the Warriors and the Ranger to remove enchantments.
 * Use Extinguish to remove mass conditions from your party such as disease, or ones that happen to be debilitating such as blind.
 * Use Mark of Pain on a target in a group of enemies. If they are trappers, or PBAoE spikers, the Warriors can pull out their bows and kill with this instead of engaging at close range.
 * Use Heal Area of heal yourself.

Equipment
Armor: Weapons:
 * Radiant Insignias.
 * Runes of Superior Blood Magic, Minor Soul Reaping, Superior Vigor, and Two Runes of Attunement.
 * Insightful Healing-based Staff of Enchanting with an "Aptitude not Attitude" Inscription.
 * Healing-based Wand of Memory with a "Seize the Day" Inscription.
 * Healing-based Focus of Aptitude with a "Live for Today" Inscription.

Usage

 * Continually recast Healer's Boon when it runs out.
 * Use Heal Party to heal everybody at once. Be careful of spamming it, due to the high energy cost.
 * Try to heal the other Necromancer and the Ranger, then the Warriors.
 * Use Order of Pain when possible to allow the Warriors and the Ranger to do more damage.
 * Use Extinguish to remove mass conditions from your party, such as Disease, Burning, an Blind.
 * Use Heal Area of heal yourself.

Team Usage

 * At the begining of the match, all team members should pull out their bows and attack the closest enemy. This will make the pets run out and attack as well.
 * The other team is forced to either deal with four rampaging wolves in their face, or kill them.
 * If they do not kill them, just attack as normal, but without IWAY. Either way, you gain the upper hand, as the pets give a significant damage boost.
 * The weakest links in the chain are the Necromancers and the Spirits, as they both have less armor or defense then the Warriors or Rangers. Be prepared for a team to rush the Necromancers.
 * All fighting should take place near where the pets died. If the other team tries to pull you away from there, wait for them to come back before re-engaging.
 * Keep in mind that this build has less healing then other builds.
 * To win, you must kill the enemy quickly. Make sure to consistently keep pressure on the enemy casters.
 * Focus on offensive enemy casters in order to disrupt their casting, and have your warriors pull together for spikes as often as possible.
 * The Trappers should try to spread the the traps in front of enemy casters to snare them, allowing the warriors to hit more easily. Dust Traps can be used around the Spirits and Necromancers for defense.
 * A good strategy is to have the Hammer Warrior knockdown the monk while the Axe Warriors spike targets low on health.
 * If you are under heavy pressure from enemy warriors, the Hammer Warrior can pull back and focus on knocking down and pressuring the enemy warriors and assassins. This will decrease your pressure, but will give you a chance to recover.

Counters

 * Hexes (Spiteful Spirit and Spoil Victor, etc.)
 * Adrenaline Draining (Sympathetic Visage, etc.)