User:Raa Dragonfire

Here is another way in which FoW can be done which I believe has a more constructive use of the terras instead of them waiting around for quest activations! and believe it may provide a quicker way to clear FoW. So hopefully u'll enjoy reading it and its of some use :).

With this team build there are only 2 difference regarding builds :

the Tank is A/Me with this build: OwVTMY/8ZiHRnJ7BGgF0GMND3BA And a HB monk instead of a UA monk with seeds and heal party ect.

Roles of the Tank:

For the first part when entering FoW the tank agros the first grp plus 1 other grp and balls them up where i have placed the red dot in the diagrame. The Terras then run past the tank (as tank is agroing), and run to there quests (which is explained a little later in this post). The main reason for the terras to go right instead of left is to not spawn more patrols which would further increase the time taken for the main team to do there quests, increasing the overall time ofc. Also marked in blue there is the monk and the shadow patrol on the ledge, the tank should try to avoid agroing them whilst the terras should use these to death charge to and get past the tank a little easier.

The Main Team The main team then goes off to complete the first quest, clear forge take quests at forge, and then complete griffons. There is a specific pathway in completing the first quest, which avoids certain groups which need not be killed. There is also a specific split towards the end of the quest once the abyssal and rangers have been cleared round the tower. These are explained in the below diagrams.

In the first diagram the path to the tower is shown by the red dots whilst the green dots show the ball ups by the tank. the first green dot represents the first ball up that was explained above, whislt the second green dot is the ball up of the abysals and rangers. The yellow squares represent the groups that are purposely avoided.

In the second diagram the spilt at tower entrance is shown. the red block represents the two mesmers and monk tht stay to kill lords in tower, and the blue dots represent the path taken by the rest of the main team (tank and 2 cryers) who go and kill mobs in there way to forge. the green block represents where the tank and cryers shuld be upto before the monk and cryers shuld catch up. Once completing the first quest, wailing lord should be taken from Rastigan by either cryer or monk that stayed at tower after split. Third diagram. After reaching the entrance to forge kill the mesmers and monk near entrance (blue square) and avoid grps down below (yellow squares). the door should open now. The tank should ball up 3 groups at a time for the cryers to spike. then move to rangers and shadows at top and clear. then take defend quest and quickly tank each side (where spwans of abysalls and shadows have apperead) and clear. Take all quests in forge.

Then when entering normal forest after clearing the first grps untill u've reach the worms the tank will need to recast SF just before the worm spwan and acgro the spiritsnear the worms and ball them up which then cryers kill. once tht is done, go to wailing lord clear anymore grps in ur way to wailing lord (shuldnt be to many by now) and take griffon quest.

Fourth diagram. Finally do griffon quest as usual and kill shard near ras (purple dot) if a terra hasnt alrdy done it. Also there are grps of enimies which u can avoid killing which in have highlighted in yellow.

Roles of Terra 1

1) Terra 1 will run to 1 (highlighted in green) and kill 3 rangers shadow and monk then take all quests from Eternal Weaponsmith and Kromril the Eternal.

2) He/she will then run to point 2 and grab as much agro as possible, whislt standing beneath Menzie, then cast Glyph Lesser Energy > Death Charge to Menzie (DC are highlighted in yellow)> Silver Armor > Ebon battle > Urals. He should die before melee attackers reach u. Then Pick up book and take back to Kromril the Eternal. Be careful to Avoid traps and drop book to cast SF again, also be wary of the dragon as it can interupt through SF so if near drop book early let dragon skill waste then cast SF.

3) Then kill Shard Wolf near the point highlighted in purple. Death Charge > Silver> urals.

4) Run to Point 4 and kill Shard Wolf there. When running into the forest, Death Charge to spirits (highlighted in yellow) when they walk back past worm spwan into forest.

5) Then Run to 5 grabing all skeletals and banshees and clear the area around wailing lord (completeing wailing lord), do not try kill the impalers though as they set traps leave this for the mainteam.

6) Run to point 6, you do not need to death charge past these worms just re-cast sf hug wall and cast Feigned Neautrility. Clear the Shadow Spawns and rangers leaving casters alive (mesmers).

7) Ask Terra 2 if he/she has tiggered mage and he/she should be doing it round bout now. And then kill shadow boss in tower.

Roles of Terra 2

1) Terra 2 runs to Nimros the Hunter and takes Hunt quest.

2) He/she then kills the Shard Wolf near the cave (highlighted in purple) and runs to point 2. He/she then clears all Abysals patrols and Rangers and kills the Shard Wolf there (shadow patrols wont have spwaned yet they). Leavig any mesmers and ele casters alive (if you cn kill two monks near shard wolf with all your agro you may make job quicker for terra 1 to kill shadow boss and other shadow patrols with the extra ele casters).

3) Then run to miko and collect quest.

4) Run to point 4 kill the Shard Wolf. When runing in the burning forest you must always keep on the move unles ur casting SF until you have reached ur target i.e. the Shard Wolf. You then Death Charge to Shard> Silver Armor> Urals> Feigned Neutrality (FN).  The only time you are not moving in the burning forest is when you are killing targets with silver and FN up. Most hydras should die as well when you kill shard with 1 silver.

5) Run to point 5 and agro Overloads (rememeber keep moving unless u need to recast SF). to agro them you need to stand round the middle of them all and to get them to the middle and into a good agro do small cricle round where i have highlighted the green area. then death charge to a caster which shuld also be realitly near the green highlighted area, and cast in the follwoing order Glyph of Lesser Energy> Ebon Battle Standard of Honour> Silver armor > Urals > FN. Nearly all hyras should die and all Over Loads. If some Overloads Dont die or agro just run to them or death charge and finish them off it should be relatively easier now that most hydras are dead.

6) First half of your terra job is now done. Follow the blue line to Khoby and kill him only.

7) Run back to the entrance of the cave and work your way throguh it killing the Seeds of Corruption.

8) Then Run to the Shard wolf on the beach and kill it.

Thanks for taking the time to read it!