Skill animation

Skill animation refers to the graphical animation that a character makes while performing a skill.

If you watch a foe or ally closely while he is activating a skill you can tell a lot about the skill he is using, without even checking him on the Skill Monitor.

The animation has up to 4 parts:
 * 1) the movement animation of the caster
 * 2) a "casting symbol" appearing above the caster's head (optional)
 * 3) an "aura" around the body of the caster (optional)
 * 4) an "aura" around the body of the target

Movement Animation
For each skill there is a movement animation, the basic type of animation depends on the type of skill and the duration of casting:
 * If the skill is activated on another or on the character himself/herself.
 * How long the cast time for the skill is: Very Fast (less than 0.5 seconds cast time), Fast (more than 0.5 seconds, less than 2 seconds), Medium (more than 1 and less than 3) and Long (3 seconds activation or longer).

Each of the eight professions displays a different way of portraying these four combinations, some classes displaying more variety than others:
 * Warrior:
 * Female:
 * attack skills use the standard weapon attack animation.
 * all other use a single casting animation based on the weapon the warrior is using. the animation speed and length is varied for the casting time.
 * when wielding a hammer, the warrior leans down and concentrates, then arches upwards holding the hammer vertical in front of the chest.


 * [[Image:warrior-skill-animation-two-hand-down.jpg|thumb|85px|casting]]
 * [[image:warrior-skill-animation-two-hand-arch.jpg|thumb|85px|skill completion]]
 * }
 * when wielding a sword or axe, the warrior waves the weapon above their head, then swings the weapon downward and finally arches upwards holding the weapon extended above the head.


 * [[Image:warrior-skill-animation-one-hand-wave.jpg|thumb|85px|casting]]
 * [[image:warrior-skill-animation-one-hand-arch.jpg|thumb|85px|skill completion]]
 * }
 * Male:


 * Ranger:
 * Female:
 * short skills are cast simply by the ranger crossing their arms and throwing them backwards


 * [[Image:ranger-female-skill-animation-end1.jpg|thumb|85px|shoulders back]]
 * }
 * preparations cause the ranger to neal, and work their fingers against the bow


 * [[Image:ranger-female-skill-animation-prep-rit.jpg|thumb|85px|preparation]]
 * }
 * longer skills cause the ranger to reach their arms back, and pull their arms forward in a sweeping motion. long skills end with the short animation.


 * [[Image:ranger-female-skill-animation-long1.jpg|thumb|85px|reach back]]
 * [[Image:ranger-female-skill-animation-long2.jpg|thumb|85px|pull forward]]
 * [[Image:ranger-female-skill-animation-end1.jpg|thumb|85px|shoulders back]]
 * }
 * touch skills use a seperate animation where the ranger reachs up with their draw hand, and casts it out to touch the target.


 * [[Image:ranger-female-skill-animation-touch1.jpg|thumb|85px|reach back]]
 * [[Image:ranger-female-skill-animation-touch2.jpg|thumb|85px|pull forward]]
 * }
 * Nature Rituals use the long animation, but end with the preperation animation.
 * Male:


 * Necromancer:
 * Female:
 * Male:
 * Elementalist:
 * Female:
 * All skills that cast in 0.5 seconds or faster are performed by a quick move of the hand so that the left palm is pointing towards the target (or forward if the target is the caster).
 * Skills slower than 0.5 seconds that target the caster herself: The elemenatlist will rise in the air, bow forward then arch her back and land back gracefully.
 * Skills that target others and are longer than 0.5 seconds but no slower than 2 seconds: The elementalist rises in the air, thrusts her weapon forward pointing to the target.
 * Skills that are 2 seconds (whether on others or self): The elementalist floats in the air holding her arms straight until a second or so is left in the cast time then she either brings her arms down and performs a thrusting motion as if throwing something at the target (if the target is someone else) or arches her back if the target is herself.


 * [[image:Ele_Very_Fast.jpg|thumb|85px|Under 0.5 cast]]
 * [[image:Ele_fast.jpg|thumb|70px|more than 0.5 sec on others]]
 * [[image:Ele_Slow_Self.jpg|thumb|120px|more than 0.5 on self]]
 * [[image:Ele_Slow.jpg|thumb|85px|more than 2 seconds]]
 * }
 * Male:


 * Monk:
 * Female:
 * All skills that cast in 0.5 seconds or faster are performed by a quick jab of the equipped weapon forward.


 * [[Image:monk-female-skill-animation-jab.jpg|thumb|85px|short casting jab]]
 * }
 * Long casting skills all begin with the same animation. the monk enters a wide stance, placed the weapon above their head, and cycles their offhand away from and back twords their torso.


 * [[Image:monk-female-skill-animation-casting.jpg|thumb|85px|long cast animation]]
 * }
 * long spells without a target, or where the target is the caster, end with the monk pulling the weapon around their body, and slashing it back and downward.


 * [[image:monk-female-skill-animation-self1.jpg|thumb|85px|step backwards]]
 * [[image:monk-female-skill-animation-self2.jpg|thumb|85px|drawn across the body]]
 * [[image:monk-female-skill-animation-self3.jpg|thumb|85px|slashing downward and backward]]
 * }
 * long spells with a target end with the monk pulling the upward over their head, then stabbing forward as in the short animation.


 * [[Image:monk-female-skill-animation-other1.jpg|thumb|85px|over and behind]]
 * [[Image:monk-female-skill-animation-jab.jpg|thumb|85px|jab at target]]
 * }
 * Male:
 * Identical with female animations.
 * Mesmer:
 * Female:
 * All skills that cast in 0.5 seconds or faster are performed by a swift point of the weapon/wand.


 * [[Image:mesmer-skill-animation-female-short.jpg|thumb|85px|short cast stab]]
 * }
 * Long casting skills all use the same animation. the mesmer enters wide stance, reaches forward with their offhand, and drags it away from the target, as if pulling something out of the target. this repeats until near the end of the casting time, when the mesmer pirouettes, ending with their weapon pointing at the target.


 * [[Image:mesmer-female-skill-animation-long1.jpg|thumb|85px|Reach]]
 * [[Image:mesmer-female-skill-animation-long2.jpg|thumb|85px|Pull]]
 * [[Image:mesmer-female-skill-animation-long3.jpg|thumb|85px|Spin]]
 * [[Image:mesmer-female-skill-animation-long4.jpg|thumb|85px|Point]]
 * }
 * Male:
 * All skills that cast in 0.5 seconds or faster cause the Mesmer to perform a fast pose with the weapon hand extended and the off hand poised upwards, similar to a fencing maneuver.
 * Assassin:
 * Female:
 * Male: All skills that cast in a short amount of time (like most Assassin skills and hexes) result in the Assassin spreading one leg out to the side, bending the other, then reaching upwards and throwing something to the ground- all in quick succession. Skills and spell with longer casting times result in a similar animation, but the Assassin will hold his hand in the air for as long as the spell takes to cast before throwing it downwards.
 * Ritualist:
 * Female:
 * Male:

Casting Symbols
The Casting Symbol is a symbol that appears above the head of the caster. Typically it appears during the whole process of activation.

The Casting Symbol is optional and the type depends on type of the used skill:

Spells
For Spells (including hexes and enchantments) the casting symbol usually indicates the linked attribute, for example most Healing Prayers spells have the "ankh" symbol, most Divine Favor spells have the "vortex" symbol, etc.

However, there are exceptions from this rule:
 * Some few spells have no Casting Symbol at all.
 * Some few spells have a unique casting symbol, for example Vampiric Gaze has a green skull instead of the typical red blood-dripping ring of a Blood Magic spell.
 * Some few spells have the "wrong" casting symbol, for example Life Attunement has the "ankh" symbol of a Healing Prayers spell altough it is a Protection Prayers spell.

Signets
Signets have the same "rose" symbol for all professions and attributes:
 * [[Image:SignetCastingSymbol.jpg]]

Glyphs
Glyphs have the same "rune ring" symbol for all Elementalist attributes:
 * [[Image:Glyph animation.png]]

Nature Rituals
Nature Rituals have two casting symbols:
 * 1) a symbol that is unique (actually, it might be part of the "aura", see next paragraph)
 * 2) a symbol that appears at the very end of activation, which is identical for all Nature Rituals:
 * 3) a spinning ring appearing around the middle of the character.
 * [[Image:NatureRitual_Symbol.jpg]]

Other Skills
Most "other" skills (especially those that activate instantly) have no Casting Symbol at all:
 * "Plain" Skills
 * Attack Skills
 * Stances
 * Shouts (While Warrior shouts display chat popup with phrase of that shout.)
 * Preparations
 * Traps

Again, there are exceptions from the rule. There are plain Skills and Stances that use the Casting Symbol of their linked attribute or a unique symbol.

Caster/Target Aura
The "aura" is some kind of visual effect that appears around the body of the caster (optional) and/or the target.


 * The auras are unique for each skill.
 * They are usually nicely animated: Swirling, rotating, pulsing, sparkling, flashing, ... there are countless variations.
 * In case there is an aura for both the caster and the target, these two auras are usually different.

Caster Aura

 * Many spells do not have a caster aura.
 * Most non-spell skills have a caster aura (instead of or in addition to a Casting Symbol).
 * The caster aura appears either during the whole process of activation (typical for non-spell skills) or at the end, right before or right after the activation is complete (typical for spells).
 * In case of a self-targeting skill the target aura appears on the caster, blending in with the caster aura.
 * All Warrior shout skills can be easily identified by a balloon above their user's head. Ranger shouts do not have this bubble.

Target Aura

 * Virtually all skills (including non-spell skills) have a target aura of some kind.
 * The target aura appears upon "impact" of the skill, i.e. after successful activation.