User talk:Solus

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Yeh. Solus  04:00, 31 March 2007 (CDT)

Adminship
Your comment here (Requests for adminship/Dirigible) troubles me; "deserving". Adminship isn't a reward for whatever reason, by any means, I hope you understand that. &mdash; Skuld 12:10, 31 March 2007 (CDT)

Build:R/any Incendiary Quickness
Could you mabye explain your vote a little more? -- Friend of Chaos 18:48, 31 March 2007 (CDT)

Sorry if I didn't make it clear. As the build was orignally voted on and unfavored, you removed one skill and put up another R-a-b. IMO one change to the build isn't really enought for a re-vote. Solus  21:09, 31 March 2007 (CDT)


 * Defiant Elements put it up, not me. -- Friend of Chaos [[Image:Sbgroup.gif|22px|]] 21:21, 31 March 2007 (CDT)

Alright, regardless one skill isn't enought for a re-vote in my opinion. I was not judging the build on how affect it was, so if you made decent changes to improve the build I may strike out my vote. Solus  21:23, 31 March 2007 (CDT)

You'd risk it to kill a recovery spirt? Are you joking? Solus  10:26, 1 April 2007 (CDT)

What do you think about...
this? InfestedHydralisk  07:29, 1 April 2007 (CDT)

Not bad, but the screams Infuriating Heat. Maybe drop Fecrious strike on the bunny reaper for it, Ooa + IH...Lots of pressure then. Small amounts of energy isn't needed on the Reaper. I don't HA alot so I can't give you detailed descriptions on how affective it would be. Pretty good though. Solus  07:42, 1 April 2007 (CDT)

Hmmm yeah, good idea InfestedHydralisk   09:17, 1 April 2007 (CDT)

Any other ideas? InfestedHydralisk  09:32, 1 April 2007 (CDT)

Probaly a good idea to give the Necro Order of Pain and the Ritty Recovery, other than that's its not bad. Infurnating heat sacks good with Soothing the enenmy probaly wouldn't bother targeting them. Solus  10:11, 1 April 2007 (CDT)

About the rit, Recovery you say eh? I don't think that will be usefull as much conditions will be: Dismissed! and for the necro, OoP can come in handy yes. InfestedHydralisk  10:16, 1 April 2007 (CDT)

Since HA is 8v8 again, SF spikers are thriving, so recovery can be used to take the pressure off coniditions in general and hopefully cut SF spikes short. Solus  10:20, 1 April 2007 (CDT)


 * Don't bother, liquid flame + glowing gaze = gg spirit &mdash; Skuld 10:20, 1 April 2007 (CDT)

Place spirts in the backline = GG skuld. Solus  10:21, 1 April 2007 (CDT)


 * Overextend to kill them. This isn't theory &mdash; Skuld 10:24, 1 April 2007 (CDT)


 * In a SF spike team burning is applied quickly anyway, so Recovery isn't that great InfestedHydralisk  [[image:Shadow_Prison.jpg|19px]] 10:25, 1 April 2007 (CDT)

Skuld, you'd risk running into the backlines to kill a recovery spirt? Ughhh Ok. Also.... to help reduce daze from thumpers, traps well from trappers etc... Solus  10:27, 1 April 2007 (CDT)


 * Yes &mdash; Skuld 10:30, 1 April 2007 (CDT)


 * Everyone is mostly focusing on the monks, so a SF going to attack the spirit for like 3 seconds noone actually goes all strike the SF all of a sudden InfestedHydralisk  [[image:Shadow_Prison.jpg|19px]] 10:34, 1 April 2007 (CDT)

A Coordinated team would. Solus  10:36, 1 April 2007 (CDT)


 * Coordinated.. HA.. good one :P &mdash; Skuld 10:37, 1 April 2007 (CDT)

Ok, my team would. Solus  10:40, 1 April 2007 (CDT)