Interface

The Interface - sometimes also called "User Interface" (UI) or "Game/Graphical User Interface" (GUI) - of Guild Wars is all the elements on the game screen that allow the player to interact with the game and allow the game to inform the player about events in the game.

Elements of the Interface
All of the interface elements can be rearranged, and most of them can be removed in the customization window.
 * Parts not removable from customization window
 * Drop Bundle Button
 * Menu
 * Parts removable from customization window
 * Mission status
 * Mission Progress
 * Mission Goal
 * Player Status
 * Health
 * Energy
 * Experience Bar
 * Skill Bar
 * Skill Warmup
 * Damage Monitor
 * Effects Monitor
 * Upkeep Monitor
 * Weapon Bar
 * Hints
 * Location
 * Compass
 * District List
 * Communication
 * Chat
 * Trade Button
 * Target Status
 * Target Display
 * Skill Monitor


 * Windows that open/close from keystrokes
 * Party Formation (Press P outside a town)
 * Hero Window (H)
 * Quest Log (L)
 * Map Area (U)
 * Inventory (I)
 * Inventory Bags (F5 - F8 for separate bags, F9 for every bag)
 * Skills and Attributes panel (K)
 * Guild Menu (G)
 * Friends List (N)
 * World Map (M)
 * Observer Mode (Press B inside a town or outpost)
 * Score Chart (Press O during a PvP/GvG/PvE game)
 * PvP Equipment (Press J On Battle Isles)


 * Windows that open from NPCs
 * Storage (Speak to a Xunlai Storage Agent)
 * Buy/Sell (Speak to a Merchant or Trader)
 * Collector (Speak to a Collector)

Arranging the Interface
Many people choose to use the default set up provided by Guild Wars, but many move their displays around to fit how they play. If you find yourself looking at a particular side of the screen by habit, then it is likely most of your most important info should be listed there. If your cursor tends to be in one place more often than others, maybe the party list or chat menu should be there. Changing the Heads Up Display to optimize your performance can be a difficult task but will make you in theory more responsive.