Talk:Game updates/20070717

This is awesome. Love the new interface options and the Gunther fix. A-net staff is awesome but 9 Megs? WHAT THE NUGGET?!?!?!?!!?!? Also loving the anti-spam. I'm very tired of it.. Now mayhaps you'll provide a guild recruitment channel? :D --Crimson Remnants - PWN3D! 17:28, 17 July 2007 (CDT)
 * Anyone else just get error 7 when going from euro>america or america>euro?--Diddy Bow 17:30, 17 July 2007 (CDT)
 * As my dear friend would say, Oh My Pie... It took them long enough to nerf the DoA ;) Good changes all round :D StormlordAlex 17:32, 17 July 2007 (CDT)
 * OMG! I love this update, by far my favorite in a good long time. The "search" adjustment and the party window changes are not extreme, but it saves me from doing little busywork things. Even the download is quick for me at 300kbps. A lot better than usual. Edit: Bumped myself to where it was meant to be.DavimusK 17:34, 17 July 2007 (CDT)

Argh, so slow: ~17KB/sec Zeroping 17:32, 17 July 2007 (CDT)

Yeah. This is one of the better updates I've seen.

Looks like there preparing for lightbringer skills aswell. -Fanghorn

Whilwind attack got a new icon?--Diddy Bow 17:34, 17 July 2007 (CDT)

Hmm, since this update my gw client wont start, i just get to 100% on the loading thing and then it becomes non responsive?
 * Try closing and restarting, it sometimes happens because of my internet connection. Ghost1
 * Thanks, but i've tried that. Also i've tried restarting my computer but still no luck =(
 * Try adding "-image" to the game parameters. (Open the properties of the shortcut to GW, and after "X:\Guild Wars\Gw.exe" add -image to make the whole thing ""X:\Guild Wars\Gw.exe" -image")

Did this mess up explorer titles for tyria?

I doubt it. I assume GWEN will have it's own explorer title. I doubt Anet would intentionally steal your titles away. And please sign your post with 4 ~s. DavimusK 17:47, 17 July 2007 (CDT)

Is anybody else here having graphical issues after this update? I seem to have a 'line' coming out from everybody.
 * I have a line that wasn't there on my login/character select screen, but I don't have a supported graphics card either.Zaboomafoo 23:34, 17 July 2007 (CDT)

So we can go to European districts now and back? If thats true UW scrolls just became worthless. Antiarchangel 18:10, 17 July 2007 (CDT)
 * Don't think that was supposed to be included. Ghost1 18:34, 17 July 2007 (CDT)

guildwiki notes
the character selection background hasn't changed one bit for me. SOmebody care to point out a difference? --Roland of Gilead (talk) 17:56, 17 July 2007 (CDT)
 * The sky has gotten a bit darker. Ghost1
 * Yup that's it, just noticed it too thanks to comparing screenies :) --[[Image:Roland_icon.png]]Roland of Gilead (talk) 18:03, 17 July 2007 (CDT)

I noticed they reverted the order of PvP and PvE characters back to what it was before the last update. It's now PvP and then PvE now.SavageX 18:11, 17 July 2007 (CDT)

New Tyrian Map
Am I alone in saying that the "new" map for Tyria looks awful? The colors of some areas have changed significantly, there are graphical issues (a vertical "bar" in D'Alessio Seaboard), not to mention the two black vertical bars on the zoomed out map... Zeroping 18:05, 17 July 2007 (CDT)
 * Bleh I would like to comment on that but my download is crawling at 4k/s --[[Image:Roland_icon.png]]Roland of Gilead (talk) 18:09, 17 July 2007 (CDT)
 * Yuck, they unblurred the unexplored areas, you can basically SEE the path that you go on on the entire continent without exploring it! On a side note, they appear to be running the cliche endgame location: "in hell (or similar) or on a volcano" (note the big island up north, it's a NEW volcano. HURRAH!) --Gimmethegepgun 18:47, 17 July 2007 (CDT)
 * I outlined a map with what I believe will be the explorable areas at Talk:Guild Wars Eye of the North. And somehow I don't think the islands top left will be the finale, because they lack any features whatsoever. If you have a char that's never been to the Ring of Fire islands, check it on the world map. You can clearly see paths, bridges, structures etc., but none of that on the new fire islands. --[[Image:Roland_icon.png]]Roland of Gilead (talk) 19:27, 17 July 2007 (CDT)
 * A explored EotN map was leaked during E3, and none of the new volcanic island was explored. Though it could still be added obviously. The new areas are the tarnished coast(below the Maguuma Jungle), the farher north shiverpeaks, the grassy area east and west of the new shiverpeak areas, and alittle bit on the southwestern tip of the southern shiverpeaks, in the grassy area. Plus all the underground areas not on the map. I'm pretty sure thats all of it. Sage Of The Wise 20:11, 17 July 2007 (CDT)
 * I posted a link to that map at Talk:Guild Wars Eye of the North. --Curse You 20:13, 17 July 2007 (CDT)
 * You know what? I think they should completely scrap the ship and merge everything into a single map (with more then 2 zoom levels). Would make travel a lot faster, since you wouldn't have to go through the big arteries, and made the world feel more... whole and integrated, and not like a stranded island in the middle of nowhere :P &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 00:16, 18 July 2007 (CDT)

You're not alone in saying it, but I disagree. I think it looks great, the expanded map leaves a lot to be drooled over and lets the imagination run wild. DavimusK 20:29, 17 July 2007 (CDT)
 * Lion's Arch, 2000 files remaining. This might take a while.~Nahka~ 20:35, 17 July 2007 (CDT)
 * I like the new map a lot. An updated look for Tyria, and as has been said, all that new land (especially the huge green expanse north of Kryta) is very evocative. I do wish, however, that the old Tyrian map was still viewable as an option, for nostalgia's sake... Arshay Duskbrow 00:17, 18 July 2007 (CDT)

As for the new look of the map, the only part I dislike is when you zoom out and finding black area's to the right and left sides. To me it looks like they have rush paste it from Photoshop(tm). A map in (not amusing) portriat format rather than landscape format. The world is truly flat - we will fall off the edge like lemmings. Lord Nikolai Dante 16:57. 19th July 2007 (CDT)
 * I've added my screenshot of my 100% explored Tyrian map post-update to the map section of the site. Hopefully that will help someone. The update will make it much harder to get the cartography title. -IGN: Killu Killaya 14:34, 19 July 2007 (CDT)

Thank you, Jesus!
This is one of the best updates ever, IMO, i don't see any bad points to it at all, and i gotta say i didn't like the whirlwind attack icon originally, hope the new one looks better. Also, this is just what we need to get people to FINALLY use party search, i've used it a lot, but no one else ever does. Oh and the "Thank you, Jesus" is just an expression, unles Jesus works for Anet =P--Darksyde Never Again 18:07, 17 July 2007 (CDT)
 * I'm reeeeeeaaaaalllly glad they ffffiiinnnnaaallllyyy made the party frame expand on its own now. I've been wanting that every since I got the game back in 2005!  It was so annoying having to resize manually when player my monk.SavageX 18:13, 17 July 2007 (CDT)
 * I didn't mind expanding it, but it is a very nice little timesaver. I wish it allowed the party leader to switch player positions though, instead of regrouping so the monks can heal easier. DavimusK 20:30, 17 July 2007 (CDT)

Well, not everything can be perfect
Check out these log in screen screen-shots. gw227.jpg gw226.jpg gw225.jpg gw224.jpg sorry for the long links --Darksyde Never Again 18:14, 17 July 2007 (CDT)
 * Edited so the "long links" are now more tidy. :) --Wolfie [[Image:Wolfie_sig.jpg|19px]] (talk|contribs) 20:45, 17 July 2007 (CDT)

Posted bug
This was incorrectly added to the page.

''OMG GLITCH!!!! http://img391.imageshack.us/my.php?image=gw017ol7.jpg to reproduce this go on a char in pre searing and do these steps: 1) observe a guild match	 2) press M	 3) click ashford abbey and select the district you are not allowed to go (american for EU players and EU for american player)	 4) you get d/c with err040 5) you get reconnected on a plain empty account!!! OMG 	 (someone plz write this up^^)''

It's actually a bug from one of the previous updates. --Curse You 18:42, 17 July 2007 (CDT)

Fixed one thing, break another! Turtles in FA no longer fight!
The Luxon's Turtles in the Fort Aspenwood mission no longer use their cannons. They'll use their defensive skills but nothing else beyond that. Man, poor Luxons! First their warriors go brain dead and now they have useless tanking turtles! The only way for Luxons to win now is to bring a lot of heavy nuking players to compensate for the Turtle's missing DPS. SavageX 18:59, 17 July 2007 (CDT)
 * Did the new bug fix update fix the Turtle problem? Arshay Duskbrow 21:41, 17 July 2007 (CDT)
 * I can confirm now that the bug has been fixed.SavageX 22:46, 17 July 2007 (CDT)

New mappings?
I'm seeing the "Clear party commands" key mapping for the first time. Was it there previously? –Ishmaeel ping/peek 19:01, 17 July 2007 (CDT)
 * I saw it just the other day, actually - was looking through there on a lark and was like, "Hey, you can map a key for that? Too bad I'm all out of keys..."  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 19:59, 17 July 2007 (CDT)
 * I'm pretty sure clear party commands has existed since the advent of heroes. It's the X button below the radar, and I've always seen it when re-mapping my keyboard. --Kale Ironfist 20:25, 17 July 2007 (CDT)

PvP/RP filter
I checked, and frankly, it's always been like that. The way it's set up has always been the reason I don't like to use it. --Curse You 19:15, 17 July 2007 (CDT)
 * For me, pvp chars came after pve before the update. --[[Image:Roland_icon.png]]Roland of Gilead (talk) 19:24, 17 July 2007 (CDT)
 * Same here. Anet seem to have reverted it back since the last update, hence why I added the note.SavageX 19:28, 17 July 2007 (CDT)

Trade Warning
I'm pretty sure the Trade Warning(when someone changes offer) has been around for a while, however i have not checked to see if it has been changed or something since update so if someone could confirm/deny whether it has been changed? --Devils Apprentice 19:31, 17 July 2007 (CDT)

Login Screen Changes?
I don't see it. ~  Gold  Dean   - 19:47, 17 July 2007 (CDT)
 * It's now more purple. --Curse You 19:48, 17 July 2007 (CDT)

Armor Icons added
It seems some (at least one set for one gender) new armor icons have been added. Previously (monk) male Elite Wanderer's would use the normal wanderer's graphic, but now it has it's own.--Xapti 19:58, 17 July 2007 (CDT)

Collectors
The icon on the minimap for collectors has disappeared... Also when you are exploring and find a res shrine that was in fog before it will not appear on the minimap, anyone else get this?--Gigathrash 20:32, 17 July 2007 (CDT)

District Switching?
Hmmm... I'm getting an error whenever I try to go from american->euro districts... i keep getting an err7 message over and over and over >.> It's really starting to bug me... I saw that someone else was having this problem so I thought if anyone else is they can post here as well... 69.143.6.8 20:47, 17 July 2007 (CDT)
 * Fairly sure that the option of switching to Euro districts was a bug. An update was just pushed out and the Euro districts are gone. Zeroping 20:57, 17 July 2007 (CDT)

Kick Vote functionality in development?
Look what I found while grabbing the new icon for Whirlwind Attack! &mdash; kyrasantae   21:33, 17 July 2007 (CDT)
 * About bloody time. Maybe then we can finally kill off leechers. --Curse You 21:39, 17 July 2007 (CDT)
 * The Heck?-Kumdori 21:41, 17 July 2007 (CDT)
 * YES PLEASE. Arshay Duskbrow 21:42, 17 July 2007 (CDT)
 * I've had that idea for quite some time, as sometimes people can be really annoying when you're already outside the outpost, it's good for runners, too, like if someone goes AFK before the stop--Darksyde Never Again 22:09, 17 July 2007 (CDT)
 * Yay! [[Image:Riven-sig.png]]   22:12, 17 July 2007 (CDT)
 * Less of a reason to pair up with PUGs, if this is actually the beginning of a kick function. Character A gets a drop worth ~100k, and is then kicked so the leader/rest of the team can try to snatch it?  Not something I'd look forward to.  At least I don't play with PUGs if I can help it at all. --[[image:Goteki-45.jpg]] Goteki-45  09:50, 18 July 2007 (CDT)
 * Yes that would definitely be a concern. I bet there is a work around though.  That window that pops up at the end of a mission with the drops you didn't pick up... can easily do that with the kicked person's items.  Only way it could hurt the guy was if he was AFK for like 15 minutes. — RabiesTurtle (contribs) 10:19, 18 July 2007 (CDT)

(reset indent) Where did you find that?  brains12  (talk) 10:23, 18 July 2007 (CDT)
 * Hold your horses. I see buttons for leave, join, add, accept, deny, kick, and a few others.  Looks more like just a button update than a voting system to me.  [[Image:GDSig.JPG]] 10:25, 18 July 2007 (CDT)

Paragon /bowhead emote
it's almost creepy, he kinda strokes his arm while bowing his head, now all they need to add is a speech bubble that says "the precious"--Darksyde Never Again 22:06, 17 July 2007 (CDT)


 * Having the same trouble here with the /bowhead primary Paragon bug others are too, the right arm moving outwards and back in repeat. (this bug was noticed after the 17th July Update). I truly hope and would be most grateful that this bug will be fixed, as it's a ample amount of irritation.--Lord Nikolai Dante 17:06, 19 July 2007 (CDT)

integrated graphics "fix"
just makes me crash in more places than before. grr! - Skakid9090 22:26, 17 July 2007 (CDT)
 * Get a proper graphics card tbh --SK [[Image:Assassin-icon-small.png]] 10:34, 18 July 2007 (CDT)
 * Go ahead, tell me how to upgrade from integrated graphics to a "proper graphics card" in my laptop. Zeroping 14:41, 18 July 2007 (CDT)
 * Your laptop isnt built for gaming then. Go buy an XPS. --SK [[Image:Assassin-icon-small.png]] 03:26, 19 July 2007 (CDT)
 * That's the biggest load of crap of an excuse that I've ever heard. The game worked just file on my laptop before this update, it does not work now - and your suggestion is to plunk down more money for a garbage laptop brand with terrible outsourced technical support? Yeah, I don't think so. Do those that own machines with integrated graphics a favor, stop trolling unless you have a solution to the problem. Zeroping 11:30, 19 July 2007 (CDT)

Wow...
Bloody 56k! I got a download speed of 3 kb/s, and if you calcuate that into the amount of time it takes to download 569.1 mb, you will see that most if not all dialup users will not be playing Guild Wars for a little while. Damn you cheap DSL companies! People who live in the boonies have feelings too! ---Legacy Of God
 * Ekhem. That size is only accurate when "-imaging". Without that the download is smaller, but it'll take a while when moving from place to place. When you buy EotN, you can run a game update from the provided DVD. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 01:21, 18 July 2007 (CDT)

empty foreign language districts
I just reverted a note by User:Poki about empty districts with a different language than your setting being inaccessible (not listed in the dropdown list). It has always been that way for me. Please elighten me if I missed some finer point. 134.130.4.46 06:18, 18 July 2007 (CDT)
 * There was always at least 1 Spanish, German, french etc.. district, even if it was empty. Not if it's empty it's not there. It's created upon map travel or login. If you want to revert anything, then go for the "Polish and Russian districts where added". I can't find any of those. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 08:00, 18 July 2007 (CDT)
 * I found the Russian and Polish districts only by first going to International. Having said that, trying to enter a Russian district just plonked me back in common without a word as to why. So meh... -- Snog  rat [[Image:User Snograt signature.png]] 12:44, 19 July 2007 (CDT)

English --> Common
O..K..  brains12  (talk) 09:44, 18 July 2007 (CDT)
 * I guess they did this as there are still no districts for some countries that don't speak any of the current district languages. Polish and Russian districts are new in this update, before then they didn't exist.  I'm English but happen to be in a Serbian guild.  They all speak English but even so there is no Serbian district  --SK [[Image:Assassin-icon-small.png]]  09:52, 18 July 2007 (CDT)
 * Well I'm from Slovenia and there are lots of players in Slovenia too, but no Slovenian district either ... I guess some cuntries will never get their own districts ... weby 13:17, 18 July 2007 (CDT)
 * They will probably come, eventually. Ghost1
 * I wouldn't bet on it. They may add some more, but they can't possibly add districts for every language there is. I would say they renamed "english" to "common" for that very reasin (i.e. it is not a district for people from Great Britain, but for everyone who doesn't have an own district). --84-175 (talk) 15:37, 18 July 2007 (CDT)
 * I think its just silly that they did this, come on, common district? The name just has to refer to the language spoken in that district, not the nationality of the players in it... Frantic

(reset indent)
 * Admittedly, am a tad urked by the change, but probably like 84-175 says, Anet done it to be more inclusive of those player's who will not be getting districts for their specific countries primary language. Might have preferred "Default" instead of "Common", but oh well. --Wolfie [[Image:Wolfie_sig.jpg|19px]] (talk|contribs) 03:05, 19 July 2007 (CDT)
 * It wouldve been better if they added a Common district instead of changing English to Common. That way, the Enlgish district would actually be made up of English speakers  brains12  (talk) 09:44, 19 July 2007 (CDT)

update size note
What's with the number, 569 mb? I've seen claims of update size of up to 1.1 gig, whereas mine was maybe 35 or 40 mb total, including all downloads on area changes shortly after the startup download (which was only 9 mb). Since the download size varied that much, does anybody disagree with deleting that note? --Roland of Gilead (talk) 12:07, 18 July 2007 (CDT)
 * Use -image on the cmd line. It looks like around 24,000 files to me, whatever that'll come out to (downloading as we speak). --8765 12:17, 18 July 2007 (CDT)
 * 569 MB / ~25,000 files is correct. Those are the numbers you will get if you did an image (like described by 8765) before the update and another image now, meaning it is the exact total size of this update. If you didn't do an image before, and do one now, you may have to download a lot more and if you just start the client regularly, you will download a lot less. --84-175 (talk) 15:34, 18 July 2007 (CDT)
 * I walked away before seeing the final size, but it looks like my gw.dat file got bigger by about 500MB. Of course, there is some compression, and it's an estimate. It's total size is 3.61GB. --8765 20:04, 18 July 2007 (CDT)

fast casting note
Is the note about it not affecting signets true? Source? The attribute still mentions it reduces the time but i dont have a stop watch so i cant compare exactly. -- Xeon 12:18, 18 July 2007 (CDT)
 * I have just tested both Vampirism and Fast casting, and its true. Testing Vampirism is a no-brainer, and FC is just as easy. Assign no attribute points to your mesmer, take a quick-recharging signet with 2 seconds or more of activation time. Activate it once, then raise FC to 12 and activate again. No difference. --[[Image:Roland_icon.png]]Roland of Gilead (talk) 12:21, 18 July 2007 (CDT)

bugs
Was ANet's bug-per-feature ratio ever higher than with this update? --Roland of Gilead (talk) 12:25, 18 July 2007 (CDT)
 * Discounting massive updates, nope, they got really sloppy this time, they did two or so updates ago too, i hope this doesn't become common. Im quite sure it is because they uploaded GW:EN content, although they have been leaking GW:EN to the gw.dat file for a very long time now, i have a nearly full list of all the skills in gwen which i collected from about 2 months ago now. The update system seems to be very crappy when moving across content from the test server to the live server. -- Xeon 12:30, 18 July 2007 (CDT)
 * I have to laugh, because there are exactly no GvGs on observe because they screwed up so bad on FC and Spawning. [[Image:GDSig.JPG]] 22:53, 18 July 2007 (CDT)

party search
While I do like party search and find it useful at times, it's SEVERELY limited in what you can put in the description. Add that its automatic when you put wts/wtb, it truncates most of the text! People are already W T B, etc, which defeats he whole purpose. Fixing party search cannot be done by making it automatic, it needs to have room to put useful text! Yggdrasil 15:41, 18 July 2007 (CDT)

Allies and pets in Party panel while in a mission
Can anyone confirm or deny whether minions show up in the Party Panel? I would test it myself, but my darn wireless keeps DCing me. --BarGamer 22:32, 18 July 2007 (CDT)


 * Minions do not, had 2 mms (me and another) in Tahnnakai earlier, didn't show up --Gimmethegepgun 22:34, 18 July 2007 (CDT)


 * Shame really. That would make MMs' and especially minion bombers' work so much easier. Add the possibility to turn the minion list in the party panel off and everyone could be happy. --[[Image:Roland_icon.png]]Roland of Gilead (talk) 03:15, 19 July 2007 (CDT)


 * Would also make it a LOT easier for the mm to tell what minions it has up and what it needs to make (more melee plox!) --Gimmethegepgun 10:40, 19 July 2007 (CDT)


 * I'm not sure I like the idea of minions being added. I've been on a mission once where there was 3  mms (2 players, one hero) and we had 30 minions running around!  It was so bad that one cast of Blood of the Master cut my health by half!  I can't imagine how bloated the party panel would be with 8 players and 30 minions would look!  If anything, minions should be give a separate panel (like the one for pets, except looking more like the party panel) so the mm can drag it somewhere else on the screen.  It would also only show just that mm's minions, not the other allies' minions.SavageX 23:24, 19 July 2007 (CDT)


 * Um, it's collapsible, yo. Just like in your Attributes Tab. So if you didn't want to look at minions, you wouldn't have to. As for having 3 MMs and you using BotM, that's not the Party Panel's fault, it's your own. Furthermore, if we have to have a completely separate panel for our minions, there's lots better ways to implement it. Oh, say, like making the damn Minion Cap Icon (or whatever it's being called these days) being useful for something besides "Ctrl+Click = spam." No other interactions for the Icon, just Ctrl. It's so useless. How about Click = Cycle Minion Selection? How about the Animate X skill on your Bar showing you how many of that minion you had? How about having Minions obey Flags?? But it'll never happen. PVP runs the game too much. --BarGamer 00:41, 20 July 2007 (CDT)