Physical Resistance


 * - valign=middle
 * [[Image:Mesmer-icon.png]] ||Profession:|| Mesmer

Description
For 30...78 seconds, you gain +40 armor against physical damage, but you lose 24...14 armor against elemental damage.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * None
 * Taltosh (Grendich Courthouse)
 * Captain Osric (Yak's Bend)
 * Dakk (Ember Light Camp)
 * Mercia the Smug (Abaddon's Mouth (Mission))
 * ... (more) to be added ...

Usage
Unfortunately, for Mesmer primaries, this skill is not as useful as it first appears, as Mesmer armor tends to be so weak that if a physical attacker is targeting you anyway, this skill is very unlikely to make a major difference (see note below).

Where this skill shines is in the hands of a Warrior/Mesmer or Ranger/Mesmer, as they can benefit much more heavily from the physical armor increase. After all, under ordinary conditions, a Mesmer should not be taking physical damage anyway.

Note: Actually, this may depend on your Mesmers armor setup. As an example, if you have Droknars Forge armor then it gives a base 60 AL. If you have the Rogues armor version this gives +10 AL vs physical. Add in one piece from the other armor sets and it gives you a further global +15 AL whilst casting. Finally use the Physical Resistance stance and you get another +40 AL vs physical damage. As you can see the total AL versus Physical damage becomes quite high, and with a high Inspiration attribute the disadvantage of lower AL vs elemental damage is reduced. --Shenstone 23:15, 3 March 2006 (CST)