Talk:Divert Hexes

Ouch. Alt F Four 07:12, 23 September 2006 (CDT)
 * Punks Expel Hexes. And I was just getting to grips with that one. Kessel 10:52, 23 September 2006 (CDT)

I want more hex removal, more! --Apocrypha 19:18, 24 September 2006 (CDT) Over. Powered. Expel Hexes was a decent elite. This just destroys the idea of a degen team. It needs longer recharge.193.61.111.50 07:47, 25 September 2006 (CDT)
 * Punks Blessed Light too... -- Macros†  (talk)  16:32, 25 September 2006 (CDT)
 * Not entirely, since BL heals regardless of whether a hex or condition is removed --Kiiron 18:24, 26 September 2006 (CDT)

Ouch is right. This makes my Me/N scream #$%#!! every time he puts his stack of hexes on someone with cover like a good boy only to see them go bye-bye seconds later. :'( Apeiron 20:33, 7 January 2007 (CST)

wow.... I'm stunned
this skill pwns every single other monk skill out there. It's lie restore condition... only 10x as good. I'm truly stunned.

lol i cant wait for this to be beaten to a horrible death by the nerfstick.

Don't get too riled up by this skill. It's 10 energy which is less spammable than Expel, is Elite which is open to disabling from Signet of Humility, and needs a hex to fulfill conditions for heal and conditional removal. It's far more situational than Blessed Light, which makes it riskier to run. --Ufelder 06:24, 28 September 2006 (CDT)

I concur. It isn't overpowered because of the 10 energy cost and its being elite. Whereas BL is not conditional, this is.--Life Infusion 19:19, 28 September 2006 (CDT)

Still Still.. totally pawns blessed light lol. No need to blessed light without a hex, a regular heal is usually better. (Not a fifty five 19:33, 28 September 2006 (CDT))


 * Also, it's not linked to DF, so Monk secondaries can use it. I'll bet anyone 10 bucks it gets nerfed 1 week after NF comes out.


 * I'll take that bet easy. 10 energy, and you gain probably 30-40 health for removing one hex, or the rare 60-80 for two hexes?  Not worth it. --Carmine 16:30, 3 October 2006 (CDT)


 * Never fought a hex team in PvP, eh? This skill is great against spamming stacks of hexes. But if you're not fighting one of those, BLight is clearly superior, as people have pointed out. -- Macros†  (talk)  15:02, 6 October 2006 (CDT)


 * Agreed. Migraine is popular in HA and its only going to be more frequent as teams bring less utilities and become more vulnerable to hexes. You might see a character with this using draw conditions also. [[Image:Chuiu Me Icon.png|Chuiu]] (T/C) 16:12, 6 October 2006 (CDT)


 * Ha! if your enemy doesnt use cover hexes, than chances are they suck enough to lose anyways. In TA e.g., you practically never find less than 2 hexes on someone if they're hex flagged.(Not a fifty five 22:49, 6 October 2006 (CDT))


 * Agreed. I use a Wither necro in RA sometimes, and I usually just call it quits for the day if I encounter a monk packing this skill, since I play at odd hours and will inevitably end up against them again. This will get used in PvP, and used a lot if the meta-game swings heavily towards hexes. --Shattered Self 08:17, 30 November 2006 (CST)

I'd say both skills are situational, and I definitely won't agree that this punks BL. BL is a ridiculously efficient healing spell and will always have its day. That said, I'm going to be running Healer's Boon anyway... Kessel 12:03, 11 October 2006 (CDT)


 * To Life Infusion - I disagree, not only is Expel Hexes an elite too, but for 5 energy more, you can potentially remove 3 hexes, 3 conditions and heal 237, with a shorter recharge, I don't think Divert Hexes is overpowered, however i think it WILL be one of the better elites out there. --Terrifi Cani 12:54, 12 October 2006 (CDT)


 * Terrific for hex removal, quite useless for everything else. Too conditional to be overpowered so I think this is far from being nerfed.-Onlyashadow 13:04, 12 October 2006 (CDT)


 * Agreed. I think that with the advent of Nightfall we are beginning to see a lot more skills designed for very specific usage. I speculate that this could be due to ANet having covered a lot of core skill ground within the previous two campaigns. As it stands, this skill will probably see limited usage within a few specialised monk builds attempting to deal with mass hex teams, so you might see this pop up in ABs and HA, for instance. I am not sure of the utility gained from this skill over other elites in the GvG context, and this skill is probably pretty crud for PvE. Kessel 13:12, 12 October 2006 (CDT)

What is the icon?
A jellyfish? Can't quite make it out :) &mdash; Skuld 14:58, 5 December 2006 (CST)
 * I think it's the hexes Reapers Mark, Parasitic Bond and Faintheartedness being diverted into health.. oh and i think i can see an angry necro stamping his feet in the background :P Widowmaker 06:18, 6 January 2007 (CST)
 * Bubbles --FireFox [[Image:firefoxav.gif]] 15:40, 6 January 2007 (CST)
 * Looks to me like the standard purple circles used to represent hexes in Remove Hex and Convert Hexes, but turned blue to represnt healing magic. Makes perfect sense to me :/Zalaeth 10:23, 10 May 2007 (CDT)

Haha
My friend referred to this skill as "Blessed Light on crack." =P — Jyro X 15:36, 9 January 2007 (CST)
 * According to the strange icon, it looks a little more like Blessed Light on Acid o_O Doom Music 12:15, 1 February 2007 (CST)

Blessed Light? Never heard of it XD
Wow, no guild (good guild)leaves home without this skill anymore XD. [cow] used this the other day and just pwned rank 60< guilds. And they were using 2 hex necros as well XD!

Wow, get crackin admins, there isn't a GvG build for this :O
&mdash;The preceding unsigned comment was added by 24.10.242.177 (contribs) 9 March 2007.

In response to title, admins don't make builds, editors do. And currently divert hexes is becoming rarer and rarer in top 100 builds anyways :P besides, you don't make team builds based on the monks lol, they evolve based on the team :) (Not a fifty five 04:17, 9 March 2007 (CST))

It's nice, but you can do well with dual purge sigs and save your elites for other stuff &mdash; Skuld 04:26, 9 March 2007 (CST)

this calls for the nerfbat... >.> Caramel Ni 08:00, 9 March 2007 (CST)


 * Ok, why. &mdash; Skuld 09:53, 9 March 2007 (CST)


 * Meh it wasn't used that much anyway, but this basicaly says "screw you" to hex overload. --Dazra 12:06, 11 March 2007 (CDT)


 * Plus, more importantly IMO, it makes Expel ENTIRELY useless: More removed hexes (with high prot prayers), condition removal if you remove hex, HEALING if you remove hex, and to top it all off, 3 second faster recharge. As if Expel was underused before, they made it completely and utterly obsolete with this skill --Gimmethegepgun 14:42, 27 March 2007 (CDT)


 * No one brings expel just specifically to remove hexes. It's just a very versatile skill that is used for people that can spare an elite and a secondary. Very often used in non-elite spike teams. M s4 23:54, 5 June 2007 (CDT)

The Horror
I play an illusion/migraine interupter and this thing makes me dman near useless on anything other than necros and eles. I want the person who suggested this to burn....--24.74.252.118 09:10, 12 April 2007 (CDT)


 * You play migraine and actually let them cast it? Shame on you! &mdash; Skuld 09:11, 12 April 2007 (CDT)


 * hard to interrupt the 2 second cast imo, it's tricky.-OaS


 * Either 1. You're being sarcastic! 2. You've never heard of Power Return 20:38, 30 May 2007 (CDT)


 * As Migraine interrupter, I'd rather go against a monk playing this than holy veil. M s4 20:41, 30 May 2007 (CDT)

Any use to runners?
Anyone see a use for, say a R/Mo or W/Mo runner? Hex and condition removal, reasonably fast recharge, only downside is that 10 energy ... could be handled, tho. Must think on this. Bloodarrow 11:23, 28 June 2007 (CDT)

Ooops, forgot to sign in. Bloodarrow 11:23, 28 June 2007 (CDT)