User talk:Van Wark

Setup For A New Campaign?
Since I am too cheap to pay a monthly fee for posting this in other unnamed fansites, it's going here:


 * First off, does anyone know what happened to the Sceptor of Orr? From what I can see, it just "disappears" prior to the volcano erupting after closing the Door of Komalie.  It was mentioned in Nightfall on the destruction of its sister, Staff of the Mists, but that's all that is heard of it.


 * Secondly, only two of the bloodstones are accounted for. Where are the other two, and the keystone?  Something this significant to the Tyrian world should not be overlooked.  I mean, the exodus happened shortly after their creation.


 * Thirdly, sure, Abaddon is dead. But what about Dhuum and the Menzies with balthazar's half brother?  This is looking like a diablo scenario to me.


 * And lastly, much of the Tyrian world seems unknown. What's north of Ascalon and Kryta, other than charr and jungle?  What's east of Ascalon?

Putting this together and extending it would make for a very interesting additional, if not final, chapter to this series, and is sure to fetch Anet a pretty penny from my wallet. Van Wark 20:07, 4 March 2007 (CST)

As for a new class, I'd say an alchemist with a gun. Suggestions for attributes:

Alchemist (Al)
 * Dexterity(primary): Decreases activation time of non-spell skills.
 * Gunmanship: Increases effectiveness of gun skills and effectiveness of gun attacks.
 * Craftsmanship: Improves effectiveness of weapon spells and traps(like mines).
 * Innovation: Improves the effectiveness of item spells(like potions), and chemistry(iron mist should go here...)

For the weapon, make it like a black powder rifle, two-handed, with a base damage of something high like, oh, 21 - 40 damage, instant hit, line of sight, range of a long bow or more. But here's the catch: make it have an activation time for each shot fired, something like three seconds, therefore making each shot interruptable. This way, any effective gunner would have to be an alchemist primary, because the dexterity attribute will affect attacks (preventing something like a R/Al bunny gunner...). For armor, standard caster's type (60). Four pips energy regen. Looks, I'd say leather vest or cloth robe with goggles.

In addition, I would nt mind seeing new kinds of staves coming out for weapons. For example, a staff requiring Wilderness Survival, Dark Arts, Innovation... along with two-handed swords and axes. Van Wark 20:28, 4 March 2007 (CST)