User:Shas'o Kauyon/W/any/Hammertime!

Once again, I hope this one doesn't already have a similar equivalent but it might, I'll be browsing to check.

Important question
This may be too similar to Build:W/any_Rage_of_the_Mokele, opinions on whether this is so would be appreciated. (blast, hadn't looked through the RA builds section till now..)

This is a PvP hammer warrior that uses various skills to quickly fuel the adrenaline needed for a powerful and sustainable chain of hammer attacks that will keep the enemy knocked down, weakened and deep-wounded, and uses skills that benefit off of these conditions, particularly weakness. It should function efficiently in all forms of PvP.

Equipment

 * Armor--Armor should have a Superior Vigor Rune, and a Major Hammer Mastery rune can be used instead of minor if you are more confident of your self-survivability. Runes on the left over pieces are optional.
 * Weapons--A 20% Sundering Fortitude or 20% Sundering Hammer mastery max hammer works well for this.

Usage

 * Upon selecting a target, initiate Enraging Charge, and make your first strike, either following with or being Mokele Smash. Use these techniques WHENEVER they recharge unless your adrenaline is already maxed (which would be wasting it.)  If the target is still vulnerable, follow up Devastating Hammer,  Crushing Blow,  Overbearing Smash, and Fierce Blow.  If the target gets some form of blocking up (IE: Guardian) as is likely, then if you have weakness on them already, Overbearing Smash will still cause significant pain, as it should go through their blocking.


 * If the target kites, you may be able to finish them or at least pressure them by using Enraging Charge to catch up, following with the normal chain.


 * Use your healing when it is sensible, whether it be Healing Signet or Lion's Comfort. Lion's comfort has the advantage of greater healing return, but healing signet has the advantage of not requiring adrenaline use.

Counters
All the basic melee counters, blind, anti-melee hex, etc.

Variants
A powerful variant is to replace Fierce Blow with an IAS skill, as it will fuel your spike much more quickly and you will be able to use knockdowns more often. Flail can be used if you are willing to risk hoping for Enraging as a cancel stance, but I have not tested this. The other major variant is the style of healing.