Template talk:Progression

This is bad because there may be more than one range for a single skill. It would have to be something like:

Even then there's issues because some attributes can go up to different values. Glyph of elemental power, awaken the blood, and potentially two +1 items, if they can stack like that. begin18, begin20, row18, and row20? --Fyren 23:35, 4 Oct 2005 (EST)


 * For the multiple range skills, make another template (Progression2 or something) with two rows. Punching the numbers into the templates is easier than editing the tables.
 * If we need to expand this to 20 data columns instead of 18, fine. Just add the extra two and fill them with ? for classes where it does not apply. OR make a progression table for Eles and Necros separate from the others. Not that big of a deal really.
 * Check out Mending, the template is super cool to use and quite readable too. --Karlos 23:41, 4 Oct 2005 (EST)

Does this need to be changed to have maximum 16? Some update disallowed 17+ attributes i *think* 83.67.39.175 14:16, 2 December 2005 (UTC)


 * I have no idea what you're talking about. --Fyren 16:03, 2 December 2005 (UTC)

Clear:right
The "clear:right" clause is causing this big annoying gap in all skill pages between the skill summary box to the right and the progression table. Any thoughts on this? --Karlos 15:44, 20 March 2006 (CST)
 * It's better than the unreadability issue for certain skills at 800x600 due to overlap with skill box. The issue will be moot if Landscape v4, skuld's layout, Hybrid 2, Hybrid 3, Hybrid 4, or Hybrid 4b, wins in the skill box revamp vote.  Hybrid 5 and 6 will also have no gap at all for skills with long descriptions, and a much diminished gap for skills with really short descriptions,. -SolaPan 16:10, 20 March 2006 (CST)
 * BTW, the "huge gap" isn't between the skill box and the table. It's between the table and plain text right above it.  The bottom of the skill box should be right above the top of the table, in terms of Y coordinates. -SolaPan 16:14, 20 March 2006 (CST)
 * Just a note but the progression table was also causing collisions on some skills at 1024x768, so it wasn't just affecting the 2% of the people (rough guess) that visit our site at 800x600. --Rainith 00:24, 21 March 2006 (CST)