GuildWiki:Tip of the day

Guild Hall travel
If you visit a Guild Hall, you can always return to your previous town or outpost by using the "Leave Guild Hall" button in the Guild window (G). For this to work, you must be in your own Guild Hall, and not another one in your Alliance. You can always switch Guild Halls as many times as you like before returning to your own, and then use the Leave button to return to your most recent PvE campaign location. This also works for group map travel, and will use the most recent location of the party leader. This is especially useful for returning to locations in the Domain Of Anguish, which normally takes 2-3 map travels otherwise.

Guild Hall Signet of Capture
If a Guild Hall you have access to (from your Guild, Alliance or simply brought to one by a friend) has a Skill Trainer, you can use it to buy Signets of Capture and certain core skills before any skill trainer or quest offers them.

Signet of Capture
Signet of Capture is useful not only for Elite skills, but also for other skills that may be available from an early-game boss long before a quest or trainer offers it otherwise. This is an alternative to Skill Tomes, especially if you have not yet unlocked the skill. Visit the articles for the areas or missions you will pass through, and see if any of the listed bosses have skills you may be interested in.

Underground maps
If you are in an underground location, such as Sorrow's Furnace, The Undercity, Domain of Anguish or Dungeons, opening the main World Map (M) will not show the map of the area at all, the only place you can see it is the Mission Map (U). However, when the Mission Map is too small, you can see a larger version as an inset on the World Map view without having to stretch it back and forth in your game window. While on the World Map view, use the "U" key to toggle it on when you want to see the larger map, and off if it obstructs outposts when you want to map travel.

Identifying items
All items will go up in value at a merchant if an identification Kit is used on them, unless the item cannon be identified at all. This is true even for green items and quest rewards.

Unlocked Skills
Once you have a skill unlocked on your account, you can learn it in two new ways, besides Skill Quests, Skill Trainers, Hero Skill Trainers, or Bosses via the Signet of Capture, all of which you must first reach before you can use them. One of these new ways is the use of a Skill Tome. There are Elite and Standard Tomes, and the profession on the tome must match that of the skill you want to learn. The second way is again through a skill trainer, which does not work for Elite skills. Normally, the trainers further into the campaign offer more and better skills for purchase. But if you have previously unlocked a skill, it will be offered by every skill trainer in the campaign that this skill is linked to. For unlocked core skills, every trainer will offer them in all campaigns, and they are always available at the trainers in a Guild Hall, unlocked or not. So, if you wish to learn a skill that will not be available to you for a long time, you can unlock it by using Balthazar's Faction or learning it on another character who has already reached the location that offers it, and then learn it from a skill tome or buy it from the first skill trainer you encounter in the campaign it's from.