Talk:Game updates/Archive9

Older update obsidian chest change
Sometime this year, I believe there has been a change to the way obsidian chests work in FoW. I recently completed a clearing of FoW where we cleared THEN we finished quests. During clearing, there were 2 obsidian chests. After we started taking/finishing quests more obsidian chests spawned at various locations around FoW. Once we had finished all the quests, we ran a victory lap looking for more chests, and came up with a total of 7. Now, I had done this once before (clear->quests) and I noted no such dearth of chests that time.

I suspect it is a change, but I don't know when (I hadn't FoW'ed in probably a month, and I our usual behavior down there is to take the quests as they become available rather than saving them all for the end).

I plan on doing a similar clear of UW to see if that behaves this way as well, but I'm curious if anyone else has documented this behavior before? -- Oblio (talk) 12:03, 7 March 2007 (CST)

It's happening in Domain of Anguish as well. There are very few chests, and more spawn depending on finishing quests (and/or killing monsters?). I think that's Anet's response to chest running, which is a very boring activity that is really unfair to those people who actually go through the work of killing stuff, instead of just running around. I say it's a good thing. NightAngel 13:29, 7 March 2007 (CST)


 * This explains why UW is so empty of chests nowdays. It must be the same thing. --[[Image:Gem-icon-sm.png]] (talk) 14:17, 7 March 2007 (CST)


 * Previously to that FoW run, I had recently done 1 UW clearing run (almost no quests) and found it to be mostly empty as well (2 chests throughout all except the spawning pools (which we didn't do based on time). Unfortunately, to test this, you have to clear first then quest, which will be much more difficult to test in UW since my prefered testing team is a 2man-BP and minions don't teleport. Regarding DoA, I have only spent time in Gloom, and the very few chests that seemed to be available now seem to be gone (but that is a lot of "seem"). With regard to "good or bad", I will refrain from editorializing here. -- [[Image:Ranger-icon-small.png|25px]]Oblio (talk) 14:34, 7 March 2007 (CST)


 * I haven't seen chests in UW for ages now, so this must be an old update. --[[Image:Gem-icon-sm.png]] (talk) 15:06, 7 March 2007 (CST)


 * For gloom, particularly, it is very common for a chest to appear at the Rift after you capture it and finish the Closing the Rift reward. Or to get a demonic chest to appear together with the Ravenheart chest when you finish killing the Darknesses, etc. I've seen it in Veil too. I think it is something new, this "chests appear as you finish quests" thing. And why not editorialize, this is the talk page, we can surely share our opinions here. I wouldn't put "and that's a good thing" on the update page, which should stay clean and factual, but this is a good place as any to comment on it :) NightAngel 16:22, 7 March 2007 (CST)

I put notes in the February 14th update about what happened to the chests. --Karlos 20:00, 7 March 2007 (CST)


 * I see. What about the FoW and UW changes? Should we just not add them? --[[Image:Gem-icon-sm.png]] (talk) 04:07, 8 March 2007 (CST)


 * The note, if you read it carefully does say that ALL chest spawns in the game have changed. I don't think further elaboration is needed on that note. --Karlos 14:34, 8 March 2007 (CST)


 * I added the word "all" into that sentence to clear it up. Good enough for me. -- [[Image:Ranger-icon-small.png|25px]]Oblio (talk) 14:46, 8 March 2007 (CST)

Regarding UW a full run through questing (avoided servants of grenth and horseman quest) i only found two chests with one in Chaos Planes and other in Spawning Pool. I didn't see a change with ecto as the party received a healthy drop of 12-14 ecto.

Again regarding UW, I think this change has been round for quite a while, about a month ago there was a huge drop in the number of chests i found on ele UW runs, used to be at least 1 per run but now theres about 1 every 5 runs

I did 5 Chest Run in FoW yesterday. The big amount of chest (without quest) was 4, the less 0. I think it's very depend but yes Anet removed a lot of chest. --Benoit flageol 12:12, 13 March 2007 (CDT)


 * Yea sometimes chests spawn when killing monsters in FoW our group was in the middle of the quest ([The Eternal Forgemaster]) Once we cleard the patch to the main gate the chest appeared...--Dr.D 10:56, 16 March 2007 (CDT)

Perhaps with the free UW/FoW access coming up tis weekend it would be a good time to test and prove these ideas?
 * Already prooved. --Benoit flageol 18:07, 22 March 2007 (CDT)

March 20th Update
Your qualified character will have access to UW and FoW.... They mean acended ? --Benoit flageol 20:49, 20 March 2007 (CDT)
 * I would assume so. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae  20:56, 20 March 2007 (CDT)
 * Or Weh no Su, or Nightfall characters who completed Hunted!. -- Gordon Ecker 21:04, 20 March 2007 (CDT)
 * Yes yes and yes, see the scribe. --Armond Warblade (talk) 20:07, 22 March 2007 (CDT)
 * Seems odd to me that ANet is promoting high-level farming. 82.17.103.240 03:54, 21 March 2007 (CDT)
 * I don't think that's just for farming purpose.. in the opposite, there is a lot of XP and quests to do in theses areas, not just simple farm.. And it will also let people from regions that hasn't big window of favor to go to theses maps in the normal way to play them.. :) &mdash; Corsaire  [[image:Corsaire_Signature.gif]] 04:00, 21 March 2007 (CDT)
 * I think it's to decrease the price of glob of ectos and obsidians shards in a over farming. --Benoit flageol 10:18, 21 March 2007 (CDT)
 * No, ANet have no interest whatsoever in decreasing prices for high-end items. I've heard rumors about ANet killing the favor system altogether. This is most probably the test weekend before the actual change. This would make sense on multiple levels, and the first that comes to mind is to allow Japan and (*)China access to these areas.  &mdash;  n00kie  (ping) 11:31, 21 March 2007 (CDT)
 * I would consider this change rather "ho-hum". I constantly hear people say "I'm going to switch over to Europe so I can get favor FOREVER!!!", but what's the point?  As an American, I've never really had a problem getting into the UW and FoW when I need to, and there have been few (very few) times when I just NEEDED to get in there when we didn't have favor.  I tend to not see Japan and China on the board, so I can see the positive change there.  It just seems easier to keep the favor system, but also have team-based PvE challenges to ALSO allow favor (or, at least, entrance).  I'm also okay with them allowing for multiple favor, as well.


 * If they do away with favor completely, however, what is the point of HoH, other than for some weapon skins? --Mystisteel 13:47, 21 March 2007 (CDT)
 * From an HA player's perspective I really don't think it was ever about favor. I mean, I've never heard of any happening where a guild/group of friends wanted to do FoW/UW and asked their guildmates/friends to go win them favor.  &mdash;  n00kie  (ping) 13:55, 21 March 2007 (CDT)


 * The only people who do that (read: myself) never get a good group and die on the first PvP map there. --Armond Warblade (talk) 14:21, 22 March 2007 (CDT)


 * Unfortunately I'm gone all weekend for some book publishing business(es). So I wont be able to participate in this. My thought was that they may stay with this idea (as long as one is ascended, they can pay 1k to go into the FoW or UW, regardless of territory). This would probably reduce the ecto/shard rate (or ANet could keep the same price, but reduce the chances of getting one even more). Or perhaps they might stick with this idea and open up a new region? (available to those with favor). that'd be a thought.--Ambuu 16:02, 22 March 2007 (CDT)
 * Decrease the price = good idea. Decrease the chance of drop = bad idea.. its already at 2% for smites and 4% for Attaxes. But I'm okay with a regardless on territory for favor. --Benoit flageol 18:06, 22 March 2007 (CDT)


 * You don't even have to pay the 1k this weekend. --Armond Warblade (talk) 20:07, 22 March 2007 (CDT)

29th's silent update
At least two skill descriptions have changed although their actual effects have not. See Talk:Crippling Slash and this edit to Pestilence. I'm not motivated enough to look through other skills to see if anything else was touched. --Fyren 04:54, 30 March 2007 (CDT)
 * HA party size of 8 also. And looking at GWW it's supposed to stay 8. No word on the skills :/ &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 05:24, 30 March 2007 (CDT)

I was playing with my Paragon last night and noticed something I was happy to see. My echos (Mending/Agressive refrain) were being re-applied by ALL shouts and chants, even if they were in place before the last time the echo was applied. Before the update if I had a shout on me that was in place before I put up my echo, the echo was not re-applied when that shout/chant ended, so I had to always make sure I had a "newer" shout/chant (newer than the last echo) up each time the echo applied. Very glad they fixed this. --Tom128 10:17, 30 March 2007 (CDT)

Try using a key on a locked chest and you will see part of the code "Use KeyCancel". --Some Random Anon

Update isn't silent anymore, it's on the website. Also add under the notes the Keycancel things introduced when opening chests.Jelmewnema 13:07, 30 March 2007 (CDT)