Talk:Blind

Condition transfer and removal skill lists should just be in the conditions article. Otherwise we repeat the exact same information across each individual condition page. An update nightmare. The skills that cause the condition seem appropriate here. A note at the bottom indicating that the user visit the condition page for more information would be appropriate. Unless someone complains about this suggestion, I'll make it in the next few days. --Squeg 09:41, 19 October 2005 (EST)


 * The informationis not repeated, it is replicated through the use of Templates. i.e. there is only one copy of the info. It is good to list the skills in each page in this manner since it does not cause a headache in maintenance and does not force the user to read two articles to get what he wants. (for example, how to remove blindness). --Karlos 12:02, 19 October 2005 (EST)


 * Thanks, That sounds much better. I'll have take a look at the source and see how the template was accomplished.  I definitely agree that the information is useful where it is, I just didn't want to replicate the same data over and over.  Nice to know there's another way to take care of this kind of problem. --Squeg 00:59, 20 October 2005 (EST)


 * Yeah, they're called templates. When you edit the blindness page, at the bottom it will list all the templates used. You'll notice the "Condition Transferring" skills are not listed in the article, instead, a template is used. To edit that template, go to the bottom (where it lists the templates) and click on the one you want to see and then edit it. --Karlos 02:30, 20 October 2005 (EST)

Healing
Does blindness affect any healing skill like "healing hands"? &mdash;The preceding unsigned comment was added by Yes4me (talk &bull; contribs) 11:08, 26 May 2006 (CDT).
 * Nope. --Bishop (rap|con) 11:11, 26 May 2006 (CDT)

Blindness calculated on hit.
Test: Get a ranger with a slow projectile bow (Longbow) and an elementalist with Blinding Flash. Host a scrim with that person. Have them use the skill Dual Shot or Broad Head Arrow and time the blind to affect the ranger after the skill completes such that he is blinded while the projectiles are in mid air. If done correctly, both projectiles will miss. --Draygo Korvan 12:35, 7 June 2006 (CDT)

Antidote Signet
Doesn't Antidote Signet also remove blindness?
 * Because of the template Antidote Signet can't be put in as it only cures 3 conditions and the template is put into all of the condition pages. There might be a way to add Antidote Signet to the bottom of it for those pages though, so go ahead and try. (just keep the formatting nice)--Apocrypha 14:06, 22 July 2006 (CDT)

Non-attack projectiles affected?
Does blindness affect non-attack prijectiles? (Ex: will a blinded elementalist have a 90% chance for lightning orb to stray from its target)?
 * No, it doesn't. DeepSearch 05:10, 4 December 2006 (CST)

Straying... :P
The part which says that projectiles might stray makes me think they'll hit another target instead of the one I'd target.. It just sadly doesn't work like that, which in a way is good, since if they could stray to allies.. ouch XP --Angelo

"easily spotted"?
A blind character can easily be spotted due to the black mist that appears in front of their face. You know, I've never found it easy to see this effect, especially as a back-line caster. I find Blindness a particularly useful condition for Torment creatures, but their size, colour and environments inhabited seem to make it even harder to spot. How accurate do other people think this statement is? --  Karalin (talk) 04:45, 5 April 2007 (CDT)
 * considering its the only way you can spot a blind person, i would say its quite right. -- Xeon 13:51, 7 April 2007 (CDT)
 * Sure, it's the only way to spot a blind person, but is it easy to spot it? --  Karalin [[image:Fireball.jpg|16px]] (talk) 14:55, 7 April 2007 (CDT)