Nundu Bay (mission)

Objectives
Melonni must be in your party.

Defeat the Harbingers of Nightfall before they can destroy the village of Ronjok.
 * The Harbingers of Nightfall can only be damaged once they are affected by the purified water of the vials.
 * Protect and defend Elder Jonah. He must survive.
 * BONUS Defeat the additional Harbingers.

Rewards
In this mission, the rewards are based on whether you defeat any of the additional Harbingers of Twilight.

Primary
Melonni has been having nightmares that her home village of Ronjok is under threat from Abaddon's forces. You return with Melonni to Ronjok to help her cleanse the demons from her dreams. The mission is first to defend the village against the Margonites and Harbingers of Twilight and then go on to defeat the Harbinger of Nightfall.

You start in the shattered remains of the village, and after some dialogue you will be told that the only way in which the Harbingers may take any damage is by hitting them with purified holy water. Speaking with Elder Jonah to receive the Vial of Purified Water, a skill which you equip, is the trigger for additional Margonite forces to spawn and begin attacking the village. If you delay equipping the skill, you can use this time to clear some of the closer Margonite groups to ensure that you only have to fight the attacking groups after you accept the holy water.

Tip: Because Vial of Purified Water is a Hex Spell, you can copy it with Arcane Echo so you won't have to wait for the skill to recharge.

Tip: Players with a pet can replace their Charm Animal skill with Vial of Purified Water and still control their pet companion.

The village has three entrances radiating out from a central well, near which Jonah and several Istani Peasants will stay. Each death of the peasants will result in more difficulty, as they are fairly powerful allies. Failure to keep Jonah alive will end the mission.

There are several waves of Margonites, starting at groups of two, increasing to groups of six which approach the village attacking through alternating entrances. The last group of the first wave will be led by the Monk boss Priest Zein Zuu. When he has been defeated, a Harbinger of Twilight will spawn. From close range use the vial of holy water against it to ensure you're doing damage and dispatch it. After that, two groups will attack, one led by a very powerful Elementalist boss named Scribe Wensal, and another led by a Paragon boss named Commander Chutal. Another Harbinger of Twilight will spawn next, and finally a group led by Zealot Sheoli. Once he is defeated you are free to travel out of the village to the old Kournan fort.

Kill the groups of Margonites up to the Harbinger of Nightfall. The Harbinger of Nightfall is not tied to any other group of enemies, so you don't have to worry about pulling it with the Margonites if they are pulled correctly. Destroy the Harbinger of Nightfall the same way you killed the Harbingers of Twilight. When the Harbinger of Nightfall is reduced to about half life, two groups of Margonites will spawn (regardless if you have killed the Margonites that were already outside) and then converge from either sides of the structure. (Sometimes the two additional groups of Margonites will spawn when the Harbringer is at an even lower health than 50%; don't get your guard down.) If you decide to break off the attack on the Harbinger to pull the Margonites, the Harbinger will not regenerate health, allowing you to resume where you left off once the Margonites are dispatched. Defeat the Harbinger to complete the mission.

Note: It is possible to clear out all of the existing Margonites in front of Ronjok and those where the Harbinger spawns before any of the waves begin attacking by not speaking to Elder Jonah and accepting his vials. Just wait for the dialog between Jonah and Melonni to finish, and the gates surrounding the town will burst open, allowing you to leave and kill any Margonites you wish, with no penalties. However, the final Harbinger will not spawn in his normal location, so you must go back to the starting point to accept the vial and do the remainder of the mission the normal way. Finally, although the bonus Harbingers will appear, they will be invincible, as no player will have the Vial skill.

Bonus
The bonus is to kill the two additional Harbingers of Twilight. You will need the vials of holy water to defeat these, so you must complete the siege on the village first before you can kill them. Both of the bonus Harbingers are inside the old fort in the center of the zone, south of the Harbinger of Nightfall. When you get close to the Harbinger of Nightfall, who is in the northern part of the fort, you will get the bonus message. Note that it is possible to kill the Harbingers of Twilight before you get the bonus message, and the bonus message will not say the Harbingers have been killed. It will look like you didn't get credit, but you will. To do the bonus, go south out of the ravine and kill the several Margonite groups on the way to the first Harbinger. From the southern path into the fort, you can pull both the Margonites and the Harbingers outside. This fight will be a bit difficult as the Harbinger will attack with the Margonites. If the second Harbinger of Twilight does not attack on his own, travel further into the fort. Finally, after you have killed both Harbingers of Twilight, head north to kill the Harbinger of Nightfall.

Allies

 * Istanis
 * 20 Istani Peasant
 * 15 Shore Watcher (dead)
 * 20 Elder Jonah

Monsters
Demons
 * Margonites
 * 24 Margonite Executioner
 * 24 Margonite Bowmaster
 * 24 Margonite Cleric
 * 24 Margonite Warlock
 * 24 Margonite Seer
 * 24 Margonite Sorcerer
 * 24 Margonite Ascendant
 * 24 Margonite Reaper
 * Torment creatures
 * 28 Harbinger of Twilight
 * 28 Harbinger of Nightfall

Bosses

 * 28 Priest Zein Zuu: Spell Breaker
 * 28 Scribe Wensal: Invoke Lightning
 * 28 Commander Chutal: Anthem of Guidance
 * 28 Zealot Sheoli: Arcane Zeal

Inside the mission
Melonni: ''Elder Jonah! I saw it happen in my dreams. The ground erupted, and everyone was dying. I didn't want to believe it, but I had to come and see for myself.''

Elder Jonah: ''Calm yourself, child. All is not lost. It's good that you have come. I do not think I can save Ronjok by myself.''

Elder Jonah: ''I have purified the village well of all corruption. Here, take these vials of water drawn from the well. The creatures leading this attack are weakened when hit by the vials.''

Melonni: ''I think I inderstand. We use these vials to weaken the creatures attacking our village. Once we do so, we can destroy them?''

Elder Jonah: ''Exactly. I've enchanted them. When a vial is thrown it will shower the creature with purified water. A weakened Harbinger will be vulnerable to attack for a short amount of time, so you must fight swiftly! Coordinate your attacks!''

Melonni: ''It's a slim chance, but at least it's a chance. There isn't much time. Elder, let us have some of your vials and we shall take care of these abominations.''

Elder Jonah: ''You were always a brave child. Here, take these. Watch yourself, here come the fiends!''

Harbinger of Twilight: ''The fact that you've lasted this long is impressive. Torturing you to death will be a delight!''

Elder Jonah: ''Here comes the demon! Remember to use the vials or our attacks will have no effect!''

Harbinger of Twilight: You got lucky once, but you won't get lucky again!

Elder Jonah: ''It's all in the reflexes. Be on guard! Another Harbinger is coming!''

Harbinger of Nightfall: You may have stopped those weaklings, but you cannot stop Nightfall!

Elder Jonah: ''Do not listen to them! We will be victorious! Go to the rupture at the garrison. That is where the attack started, and that will be where we end this!''

Harbinger of Nightfall: ''Yes, weak mortals. Come to me. You will provide precious amusement, and your death will herald a beginning to Nightfall.''

Ending cutscene


Melonni: ''I was right. Would that I had been wrong.''



Melonni: ''Better. It was like some dark weight was in my mind, crushing the hope out of me.''



Melonni: ''My heart says it is. Sometimes you have to trust your heart.''

I think Koss understands that as well.''

Melonni: ''Koss. He's just so... irritating!''

But sometimes you have to trust your heart.''

Melonni: ''I suppose you're right. You think we should talk, him and I?''

And you will, when the time is right.''

Melonni: For my sake, I hope that time is soon.

Margonite Reaper: ''Mistress? Is something wrong?''

Prophet Varesh: ''The Ruptures. They have stopped.''

Margonite Reaper: ''It matters not. When you free our lord, the Torment will wash over the world, transforming it.''

Prophet Varesh: ''You are right. I can feel Abaddon's presence, like a weight in my mind. It is nearly overwhelming.''

Margonite Reaper: ''Abaddon depends upon you. Would you hesitate now?''

Prophet Varesh: No. No. Abaddon's will be done.

Margonite Reaper: ''It is, Mistress. And your reward is comingn, when you weaken the last barriers. Hail Abaddon!''

Prophet Varesh: ''Yes. Hail Abaddon.''

Follow-up

 * Upon completion of the mission players will find themselves in: Sunspear Sanctuary.
 * To continue the storyline, take on the following Primary Quest: Crossing the Desolation.

Trivia

 * "It's all in the reflexes." This part of one of Elder Jonah's intermediate dialogues is likely a reference to Big Trouble in Little China. The character Jack Burton (played by Kurt Russell) uses this phrase thrice: during the films opening, another when catching a bottle that is about to hit him and again when catching a knife thrown at him.
 * When Elder Jonah gives you a vial he says "vail" instead of vial.
 * During the prep-talk, Elder Jonah says Show instead of Slow.