User talk:Eronth/Phantomeer

This would be such an overpowered class it's not even funny. The ability to hit through foes with lunge attacks, the high damage for it's attack speed (14-29 compared to 15-22, 7-17 and 6-28) and the fact that spells are linked to the same attribute as their weapon. The increased energy regeneration would easily give them better energy management then most other classes and from the way it is worded phantoms are unremovable stacking buffs that also give an armor bonus with certain insignias. If this class were ever to come into existence it would be nerfed in a day.--Devils Apprentice 21:15, 16 April 2007 (CDT)
 * rewording Eronth 21:22, 16 April 2007 (CDT)
 * also i, without thinking, compared the weapon to a spear, thats why i have it overpowerd. reworking weapon stats (also, they cannot hit through foes, it can go through allies from the back of the line, but those skills would require a lot of energy to pull off, especially the ones with conditions delt at the same time, to make the skills unspammable,)
 * looking at energy regen, considering cap (thank you for your input though, it keeps my stuff in balance cause i suck at that for whatever reason : ) )Eronth 21:26, 16 April 2007 (CDT)
 * No problem, stuff like this will never be completely balanced on the first try since people often look at things from different angles. Also not everything I listed should be changed since that would give it completely the opposite problem, and every class has their strengths, I was merely getting the point across that this had a particularly high number of strengths compared to most classes.--Devils Apprentice 21:35, 16 April 2007 (CDT)
 * there, i think its a little more equalled out now, less e regen, less max e (origionally it could get somewhere in the 55-65 range, now its 48 max) weapon balance, chaos edited a tad, so that it affects halberd some of the time rather than being pure casting abilities Eronth 21:53, 16 April 2007 (CDT)

It's an interesting concept, but I think it tries to do too much. This would be really interesting as a Caster class, and a Halberdier might also be cool, but trying to combine them gives you too many problems. For example, that low energy pool is essentially going to make it impossible to actually cast more than a single Phantom type spell. You might consider simply making this a back line caster and seeing how you can expand that aspect of the profession. For example, you could have spells dealing Chaos damage rather than allowing what appears to be a caster or ritual build to have powerful melee attacks. Anet has been very consistent in terms of having clearly defined caster and melee classes and the reason I think for the lack of overlap is that it is simply too hard to balance the twoo objectives. Just my thoughts. *Defiant Elements*  +talk  22:03, 16 April 2007 (CDT)
 * heh, guess you're kinda right, but ive always been one to push to far, why stop now :P Eronth 22:08, 16 April 2007 (CDT)