GuildWiki:Style and formatting/Guild Halls

This article provides information on starting, expanding on and completing articles about Guild Halls in Guild Wars.

Layout
The Abandoned isles is laid out like a D, offering a short path between the bases, but it is initially blocked by a gate in the middle, or a longer path that goes past the Flag Stand

Features

 * Jungle-themed
 * Catapults, one for each side.
 * Two paths from base to base. One initially blocked by gates.

NPCs
The Guild Lord Is backed up by a Bodyguard, each base is protected by several Archers

Strategy
The short path between the bases can be opened by a lever reachable by going the long way, due to the Flag Stands location, most fighting will take place around it

Layout
Description of locations of flags, gates, paths...

Features
Such as:
 * Catapult
 * Gate
 * Obelisk Flag Stand
 * Tower Flag Stand
 * Thief
 * 2 Gates per side
 * Environmental effects(Tar...)

NPCs
Location, Type of NPCs

Strategy
Tactics and strategy on the hall.

Additional Notes
Information and trivia about the hall, including the campaign it first appeared in. If nothing is here, do not add section

Categorization
Following Categories should be listed:
 * 1) Guild Halls