Divine Boon

Description
While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 25...61 points, and you lose 2 energy.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * The Wayward Monk (Yak's Bend)
 * Firstwatch Sergio (Lion's Arch)
 * Dakk (Ember Light Camp)
 * ... more to be added ...

Usage Notes

 * You should trigger this skill as often as possible with monk spells that cost 5 energy and with the highest possible energy regeneration or the maintenance cost is wasted. The -2 Energy drains your energy pool really fast. If you do not have 2 energy after casting a monk spell you do not lose it.


 * This Skill is the better the more energy regeneration you have and it is really vulnerable towards energy degeneration.


 * Divine Boon is the only maintained enchantment that has an energy cost of 5 and casts (almost) instantly.


 * Skills that do not target a specific ally, but only self, will not trigger a Divine Boon healing bonus. Those are Heal Area, Divine Healing, Heal Party, Martyr, Divine Spirit, Zealot's Fire, Aegis, Blessed Aura, Blessed Signet, Contemplation of Purity, Zealot's Fire, Symbol of Wrath and Divine Boon itself.

Health per Energy

 * With Divine Boon and unchanged energy gain of 4 you can only cast 54% to 75% times as much skills that cost 5 energy, including Divine Boon, than without Divine Boon because of the maintenance cost, 5 energy every 15 seconds, and the extra cost of 2 energy per cast skill.
 * Divine boon itself simply has to fill this lack of healing that is 25% to 46% of the average healing of your used skills that cost 5 energy, including Divine Boon, to get the same healing per energy. (25% if you cast every time you have 5 energy so you never lose 2 energy, 46% if you always lose 2 energy.)
 * Of course recasting Divine Boon without divine boon being active drops this average healing per spell, therefore:


 * The efficiency (the amount of HP generated per point of energy spent) depends on the frequency of your spell usage. Because of the initial cost of 5, it furthermore depends on the length of time you keep the enchantment up:


 * The long time (!) efficiency of divine Boon higly depends on your energy regeneration and the cost of your skills each time you trigger it, beause it is the the better the more often you trigger it, otherwise maintaining it is just not worth its extra helaing.




 * The x axis shows your energy regeneration, *1/3 energy gain per second, with Divine Boon being active, including stolen energy and extra energy gained.
 * The graphs are the costs of the skills you use to trigger Divine Boon, the thinner darker +2 graph is for the extra 2 energy cost.
 * On the y axis an efficiency of 75% means Divine Boon has to heal as much as 25% of another skill that costs 5 (!) energy or its maintenance cost is not worth it in comprison to just casting another skill that heals fo 5 energy. Note that healing someone over more than 100% maximum health is wasted healing.
 * Divine Boon can barely ever heal as much as 90% of another skill that costs 5 energy, unless your healing prayers is really low (Divine Boon's Green number does not increase strong enough), therefore it is useless in combination with tkills that cost 25 energy and only sometimes usefull with skills that cost 10 energy.

Related Skills

 * Aura of Faith
 * Blessed Aura
 * Life Attunement