User:Draygo Korvan/Wishlist

Sideboard
Idea modified from here: Gimmick Builds vs Balanced Builds and skill changing Sideboard for GvG/Tombs - players before going in for the match can chose up to two sideboard skills. These skills are unusable unless they are switched in in place of one of the 8 current skills on the bar.

Rules for the Sideboard:

Switching Skills
Skills can only be switched IF:
 * 1) The skill being switched has not been used by the player the entire match
 * 2) The skill being switched lacks a passive effect (you cannot switch out charm animal)
 * 3) The switch occurs before the 5 minute mark.
 * 4) The switched skill is not elite
 * 5) players are allowed to make as many switches as they like, as long as the first 4 are enforced.

Effect
This would allow teams to adjust their defense based on what they see the enemy is doing, in effect they are only allowed to use 8 skills per match, so it wont go against the games 8 skill balance rules. The skill being switched may not have been used the entire match, so to the observer it is like that skill was with the player from the beginning of the match. A sideboard can thus mitigate losses for teams that lose because an enemy overloads in a certain type of damage.

How to switch skills
Hold Ctrl + Shift and click on the skill, the first click will switch in the first skill on the sideboard, second click will switch in the second skill. In addition players can 'drag and drop' from the sideboard interface to switch skills.

Increase Faction gain
See /Faction Improvement.

Skill Balance

 * Soul Barbs will now only trigger on hexes or enchantments when they are cast (finished, not start). Effect: Recurring insecurity, when renewed will no longer trigger soul barbs as per soul barbs description.
 * Air of Enchantment Air of enchantment can no longer reduce the cost of enchantments below 1 energy. This skill now behaves in similarity with Divine Spirit. This will also fix the unsigned verification problem with Air of Enchantment + Divine Spirit.
 * "Retreat!" should end if player attacks.

PvE

 * 1) Tabbed storage, each account gets 1 additional tab of bank space per additional character - Accounts with both prophecies and factions would then have a total of 6 bank tabs.
 * 2) Auction House: A place to put wares for sale, and purchase them. This will help control some out of control market prices. A minimal fee would be charged to put an item up for auction.
 * 3) Profession changer NPC for the guild hall: This changer can only change secondaries of PvP characters and PvE characters that have completed the second profession quest or paid the fee in senji's corner. Cost: 25