User:Silk Weaker/Build:Team - Core Melee-Spike Pressure

This build uses simplistic skills and builds, mostly core, with some exceptions which can also be changed for core skills, though at the cost of the build's effectiveness.

The build is a predominately Melee build, relying on extremely quick spike and rapid spikes to pressure the opponent by forcing infuses and prots on different targets, and, having exhausted the oppositions defense, capitilize on any mistake made.

Due to the small number of utility and defense involved, successful playing relies heavily on linebacking and interruption of key pressure spells, especailly hexes, aegis chains, and spell spikes.

Usage

 * Coordinate and call "Charge!" and "Watch Yourself!" chains.

Variations

 * Conjure Lightning/Frost could be used on the warriors, but is not used in light of the popularity of Blinding Surge elementalists. If it is used, make sure Blinding Surge is dealth withthrough Signet of Humility or Diversion, and use Rush instead as a cancel stance. A Crippling Anthem and Crippling Slash paragon and warrior may be used instead of the Charge warriors. The former can spike quickly with Spear of Lightning while suppling a crippling, important with Charge removed, and the Crippling Slash warrior may be used to split with the blind bot. Alternatively, a Hammer warrior also using fast recharging spike skills (Power Attack, Protector's Strike) may be used. Backbreaker and Earthshaker are viable choices, though it would take longer to charge than the rest of the warriors, while Magehunter Strike might be a bit too energy intensive, if extremely volatile.
 * A Mind Blast E/Rt or E/Mo may replace the flashbot in flag runner, as can other flag runners.
 * A Power Block Mesmer can be used instead. Disabling LoD or Prot monks can result in a quick wipe if the opportuniy is properly grasped.