User:Prod/WMo

 Warning: The following text contains spoilers relating to the plot of .

This is a personal list of quests I am reading about copied from the main Quests (Prophecies) page. =Quests=

Droknar's Forge

 * Vision of Glint: The Last Day Dawns
 * Vision of Glint: Defend North Kryta Province
 * Vision of Glint: Defend Denravi
 * Vision of Glint: The Titan Source

Sorrow's Furnace
Part of The Final Assault: Not part of other quests:
 * Ennis Granitestrider: The Forge Heart [[image:Recharge.png|15px]]
 * Molachev: Subversive Ideas [[image:Recharge.png|15px]]
 * Marshall Whitman: Tasca's Reprise [[image:Recharge.png|15px]]
 * Tharn Stonerift: Political Ramifications [[image:Recharge.png|15px]]

=Skills=
 * 1) Divine Healing: Divine Favor, Heal yourself and party members in the area for 10...210 points.
 * 2) Divine Intervention: Divine Favor, For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197 points.
 * 3) Signet of Devotion: Divine Favor, Heal target ally for 14...83 points.
 * 4) Watchful Spirit: Divine Favor, While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150 points when Watchful Spirit ends.
 * 5) Aegis: Protection Prayers, For 5...10 seconds, all party members have a 50% chance to block attacks.
 * 6) Convert Hexes: Protection Prayers, Remove all Hexes from target other ally. For 8...18 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.
 * 7) Draw Conditions: Protection Prayers, All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6...22 Health.
 * 8) Guardian: Protection Prayers, For 5 seconds, target ally has a 20...44% chance to "block" attacks.
 * 9) Life Bond: Protection Prayers, While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3...25 points.
 * 10) Protective Bond: Protection Prayers, While you maintain this Enchantment, target ally cannot take more than 5% damage at one time. When Protective Bond prevents damage, you lose 6...4 Energy or the Spell ends.
 * 11) Holy Wrath: Smiting Prayers, While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 5...41 damage), and you lose 10 energy.
 * 12) Judge's Insight: Smiting Prayers, For 8...18 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
 * 13) Scourge Sacrifice: Smiting Prayers, For 8...18 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount.
 * 14) "I Will Avenge You!": Strength, For each dead ally in the area, you gain 10 seconds of Health regeneration +3...6 and your attack speed increases by 25%.
 * 15) Berserker Stance: Strength, For 5...10 seconds, you attack 33% faster than normal and gain 20% more Adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
 * 16) Rush: Strength, For 8...18 seconds, you move 25% faster.
 * 17) Warrior's Cunning: Strength, For 5...10 seconds your melee attacks cannot be "blocked" or "evaded."
 * 18) Deadly Riposte: Tactics, For 8 seconds, while you have a sword equipped, you "block" the next melee attack against you, and your attacker takes 15...63 damage and begins Bleeding for 3...21 seconds.
 * 19) Deflect Arrows: Tactics, For 8...18 seconds, you have a 75% chance to "block" arrows. This effect ends only when you successfully hit with an attack.
 * 20) Desperation Blow: Tactics, If this attack hits, you strike for +10...34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down.
 * 21) Riposte: Tactics, For 8 seconds, while you have a sword equipped, you "block" the next attack against you, and your attacker takes 20...68 damage.
 * 22) Thrill of Victory: Tactics, If this blow hits, and you have more health than target foe, you strike for +10...34 damage.
 * 23) Wary Stance: Tactics, For 5...10 seconds, you "block" any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill.