Talk:Shadow of Haste


 * From the update February 1 2006 this is now innacurate, they nerfed it, but i don't know the tag for inaccuracies due to updates. --Tsukan

This skill has been renamed "Shadow of Haste" since I will probably break something if I try, would someone mind fixing this?


 * I moved the page, so there's no need to break something. We don't mind fixing honest mistakes, though. ;) On a general note this illustrates very well what we're up to once Factions is released: There will be a lot of subtle changes to many skills, quests and all the other stuff we've already added. Everything will have to be checked again. :-/ -- 14:49, 26 March 2006 (CST)


 * With the change to make Shadow Step only move you as far as spell range, does this mean you don't return with this if you've run far? Or does it not affect this that way? --JoDiamonds 18:11, 13 June 2006 (CDT)


 * The update made the limit the compass radius, not spell range. If you get far enough, you won't make it all the way back, but you will still move a compass radius towards where you tried to return to.  --68.142.14.34 20:19, 13 June 2006 (CDT)


 * I tested this skill (level 12: 17 seconds) by running at a straight line for its duration. Even I moved past the radar range of where I activated it, I still got warped back to the starting position... --Dark Luke 18:40, 15 June 2006 (CDT)

Celebrating SoH's newfound hotness.
September 14th update...

Wow. Just... wow!

Up to a minute of good chasing and the ability to instantly pull out of battle.

I'm so slapping this on my warrior now. &mdash; 130.58 (talk) 09:08, 14 September 2006 (CDT)


 * It finally works the way I always wanted it to. Yay!  Just watch out for Wild Blow.  It's gonna be NASTY. --24.4.18.48 09:20, 14 September 2006 (CDT)

I don't understand you guys, if the duration's like 20, it would've been excellent. Activate it, unleash a combo and BAM you're back on the spot u activated it. With a minimum of 30 seconds, you may be about to finish off a kill and then you're shadow stepped back to where you came from. No, i don't really like this new update at all. Trace 20:20, 14 September 2006 (CDT)
 * It's even better now, bring a cancel stance and use it at will for a very long time. --Theeth (talk)   21:46, 14 September 2006 (CDT)
 * As Theeth said, it's absolutely awesome with a cancel stance. Also, if you reactivate Shadow of Haste while the first one is in effect, it resets without teleporting you back to your old spot. This feature of the skill is quite handy. &mdash; 130.58 (talk) 22:12, 14 September 2006 (CDT)
 * Yeah, I came to check if someone had written that piece of valuable information under Notes, ie how reactivation does not make you shadow step. Hence making this a constant 15% increase in running speed, barring a stance breaker of course. Something to add perhaps? Drul 04:57, 15 September 2006 (CDT)
 * Omg this is so much fun now. at 1st I thought i lost a great quick escape... now i see that with a cancel stance this has become much more of a quick escape skill, Even at low levels of SA. I place this and Dash on most of my assassins now. BTW, wouldnt a stance breaker toss you back to where you started, which should be relative safety...?--Midnight08 14:14, 18 September 2006 (CDT)
 * After thinking about that cancel stance you've been talking about, i realized something fun, although it won't work out very well in pvp. First, activate shadow of haste at someplace pretty far from the enemy(even with nothing in shadow arts it still works), run up to the enemy, cast scorpion wire, then run up and start jabbing them, or if you don't want to wait, activate Flashing Blades. The result is pretty amusing ^^. You shadow step back, and then back to the opponent. Then do your little falling spider bla bla combo. Of course, I AM aware of better quick knockdown techniques but seriously, it was fun when i tested this out with the dummies in Nameless. >> Trace 21:42, 21 September 2006 (CDT)

Flag Running
Ummm Anyone else just fall in love with this for Flag running?-Onlyashadow 09:22, 14 September 2006 (CDT)
 * I remember seeing a guild my guild was facing run this on a E/A, we had two wild blows in our warriors, it was hilarious sending the ele back each time they couldn't keep blind on the wars, and picking up the flag when the flagger shadowstepped back to the gate.

That, or recall spam, which seems more versatile in my eyes. This looks like a good buff, and usable, though I still prefer frenzy. It's not that good for canceling frenzy (rush and the new dash, hell yeah!), but yes, it's good for the chasing and shadowstepping. Problem is that you rarely would want to NOT frenzy as a warrior, and if you bring a charge war, hybrid emo, or cripshot, Speed Buffs aren't that important anwyay. -- Silk Weaker

Nerf Alert
Wow... This got nerfed HARD. It should be 15-45 with 0-12 in the attribute, respectively, or even bring the recharge back down to 30 seconds would be great. Even so, giving this skill a duration any less than its recharge makes it far more sucky. And I think it said on the update page "fixed a bug that made Deadly Paradox affect Assassin Stances." I'm not totally sure, but I could swear that DP doesn't affect SoH now. Wtf? Last I checked, SoH was a non-attack SKILL, and DP still says SKILLS. Anet is out to get SoH. What it doesn't realize is that SoH was the solution to how assassins weren't the masters of evading damage with shadow steps like they were supposed to be. Congrats, Anet, you've just more or less killed assassin survivability. DancingZombies 20:20, 1 February 2007 (CST)
 * Well said. My best assassin builds and about half of my caster builds have been screwed over. Me thinks it was the casters they were going for though. 74.244.17.119 20:31, 1 February 2007 (CST)
 * Give SoH a 30sec recharge, and a 32sec duration at about 8-9 SM; no caster can invest that much in SM without runes. DancingZombies [[Image:Aura_of_the_Lich.jpg|24px]] 20:42, 1 February 2007 (CST)