Talk:Harrier's Grasp

Bows...Quick Shot anyone? --Crazytreeboy 17:32, 17 November 2006 (CST)
 * Death to crip shot -.- (Not a fifty five 13:12, 29 November 2006 (CST))

Harrier's Grasp + Called Shot > Cripshot. So goodbye Crippling Shot, alas, I knew thee well. --Spark 20:01, 19 December 2006 (CST)
 * Cripshot = Crippling/2 Conditions on demand. Harrier's Grasp = Spammable (energywise) but unaffected by expertise, has downtimes, requires you to spend time to enchant (ie. not on demand), and cannot cripple non moving foes-- you don't always just cripple moving foes-- they stop to cast sometimes. --Silk Weaker 23:30, 23 December 2006 (CST)

Harrier's grasp + Barrage--Zamanee 21:21, 23 December 2006 (CST)

Uh, as far as downtime, there is two seconds of downtime with an enchanting mod, and thats COUNTING cast time-- if you cripple before it ends, its still highly maintainable. And, its only 10e... every 26 seconds. Thats 1.12~ of a pip of regen spent, and you dont HAVE to use Called Shot. Regular attacks count too, but Called shot is still highly suggested. Remember, you still have 1.88 pips and expertise. Cripshot is much more expensive 67.42.75.190 18:03, 9 January 2007 (CST)

We have typo in the description, it should be skill not skills. (Reedem@G-account 03:27, 14 January 2007 (CST))


 * Doesn't say anything about skills?! o.O &mdash; Skuld 04:54, 14 January 2007 (CST)

Then just change it! -- Sigm@  (talk|contribs) 14:42, 17 January 2007 (CST)


 * Er, yes it does - in the Notes section... ;) Noob 15:12, 15 January 2007 (GMT)

Way better than Grenth's Grasp, I mean why would you want to cripple someone who is not moving?
 * They might try to run once you start attacking. --Fry 17:42, 28 February 2007 (CST)