User:Entropy/test

Lockdown Assassin
{{untested-build}|build types}}

This build is not intended to deal out damage directly; rather, its purpose is to supply heavy, unconditional interruption on a single target, locking them down for a few critical seconds while the rest of the team either spikes or focuses on another target. The majority of damage and self-healing comes from the use of Vampiric weaponry under constant IAS and 1/2 second activation attack skills.

Equipment

 * Full Nightstalker's armor/insignias
 * Extra rune slots should go to runes of Attunement for energy.
 * Vampiric daggers of Fortitude.
 * Inscription: "I Have the Power!" +5 energy is best, since you won't be dealing out a lot of damage anyways. Otherwise damage +15% while in a stance works - "Dance with Death".

Usage

 * Select a target and use skills from left to right. Skull Crack won't be fully charged quite yet, but it is best saved for when the enemy casts a spell in any case. Always try to follow-up attack skills with a 1/2 second activation skill, so as to further increase attack speed.
 * Keep up Critical Eye and Flurry constantly.
 * If the target is using anti-interruption skills like Mantra of Resolve, change targets.
 * If the target is using block skills such as Guardian and such, change targets.
 * The key is to select a target which is unguarded.
 * Once your combo is done (even if the foe is alive), switch targets. There will usually be a few seconds of downtime for skill recharge, spend this time running to another foe.

Counters

 * Kiting
 * Blocking
 * Anti-interruption, such as Mantra of Resolve
 * Blind, Cripple
 * Energy denial

Twin Hammer Twin Moon
Currently pondering a W/D using Twin Moon Sweep for nice spike damage.

Rapta says:


 * Precast Guiding Hands before your spike. Devastating and Crushing are unblockable, finish off with Twin Moon. Tiger Stance for IAS (switchable with Frenzy or Flail), Rush for speed boost (switchable with ECharge or Sprint). Switch Guiding Hands for Lyssa's Haste and swap out Rush if you want, or swap out Guiding Hands for any other 5 energy ench a Derv can have.

Hammer Mastery 12 + 1 + 3 Strength 12 + 1 Earth Prayers 3 OR Scythe Mastery 3


 * Energy Cost - 5 + 5 + 5 + 5 + 5 = 25, need Gladiator's Armor
 * Adrenal Cost - 5 + 1 - 6 + 1 + 2 + 1 = 4, just enough for Rush

Precast Armor of Sanctity as you're closing in, and hope no one disenchants you. First hit with Prot Strike for possible spike damage. Activate Tiger Stance and hammer away until Forceful Blow is ready, followup with Heavy Blow for a knockdown, and then Crushing Blow for Deep Wound. Twin Moon Sweep, and Rush to the next target.


 * needs to be done in 10 seconds or less for Twin Moon
 * cutting it close on Energy, perhaps Zealous hammer?
 * Lower Attack speed, Cripple, Blind, Weakness