Bounty

Bounties (also known as "conscription orders" or "hunts") are blessings offered by NPCs next to resurrection shrines in explorable areas that allow you to collect various reputation or faction points.

Details
There are three main types of bounty, one for each campaign except Prophecies:
 * Kurzick/Luxon bounties in Factions.
 * Sunspear/Lightbringer bounties in Nightfall.
 * Eye of the North reputation bounties in Eye of the North.

The specific bounties are described in the following table.


 * {| style="border-collapse:collapse"

! Bounty !! Reputation/Faction !! Availability !! Notes ! colspan="4" style="background-color:lightgray" | Factions +25 maximum Health, +3 Health regeneration ! colspan="4" style="background-color:lightgray" | Nightfall Double XP (Normal Mode only) ! colspan="4" style="background-color:lightgray" | Eye of the North
 * Blessing of the Kurzicks || Kurzick faction || Echovald Forest, Pongmei Valley || rowspan="2" | Cost: 100
 * Blessing of the Kurzicks || Kurzick faction || Echovald Forest, Pongmei Valley || rowspan="2" | Cost: 100
 * Blessing of the Luxons || Luxon faction || The Jade Sea, Pongmei Valley
 * Blessing of the Luxons || Luxon faction || The Jade Sea, Pongmei Valley
 * Sunspear bounties || Sunspear Promotion Points || all Elona except the Realm of Torment || rowspan="2" | Targets specific species or other group of enemies only
 * Sunspear bounties || Sunspear Promotion Points || all Elona except the Realm of Torment || rowspan="2" | Targets specific species or other group of enemies only
 * Lightbringer bounties || Lightbringer Points || all Elona except Istan
 * Lightbringer bounties || Lightbringer Points || all Elona except Istan
 * Asuran Bodyguard || Asuran reputation points || Tarnished Coast, Verdant Cascades || rowspan="4" | Random bonus effects for every multiple of 25 enemies killed
 * Dwarven Raider || Deldrimor reputation points || Depths of Tyria
 * Norn Hunting Party || Norn reputation points || Far Shiverpeaks
 * Vanguard Commendation || Ebon Vanguard reputation points || Charr Homelands
 * }
 * Norn Hunting Party || Norn reputation points || Far Shiverpeaks
 * Vanguard Commendation || Ebon Vanguard reputation points || Charr Homelands
 * }
 * }

A bounty lasts until you leave the current zone. The bounty will only benefit characters who take it, however, it will count all kills made by any party member, no matter how far apart the characters are. As such, multiple players can take on a bounty and then spread out in different directions to kill foes with each kill counting for the entire party.

Only foes from which the character gains experience are counted by bounties. This means that spirits, resurrected monsters, and monsters summoned with Call to the Torment do not count.

Any number of different bounties can be active at the same time.

Normal Mode cut-offs
As a character increases in level and gains ranks in the associated title tracks, most bounties will eventually become unavailable in order to prevent easy farming for promotion points.


 * Kurzick/Luxon bounties have no cut-off, they are always available in both Normal and Hard Mode.


 * On the island of Istan, Sunspear bounties progressively become unavailable in Normal Mode as you gain levels and Sunspear ranks. The exact cut-offs for character level are not known, but all bounties on Istan become unavailable upon reaching the rank of Sunspear Commander (6).  Elsewhere in Elona, Sunspear bounties become unavailable after reaching the rank of Sunspear Castellan (8).
 * Lightbringer bounties in Kourna become unavailable after reaching the rank of Lightbringer (1). Elsewhere, they are available in Normal Mode until the maximum rank of Holy Lightbringer (8).
 * Both Sunspear and Lightbringer bounties are always available in Hard Mode, even after achieving the maximum rank of the title track.


 * Reputation bounties are available in Normal Mode until reaching rank 8 in the respective title track, and in Hard Mode until reaching rank 10. Characters will then receive a "Veteran" blessing instead, which grants a specific status effect for every 25 kills.