Talk:Plague Signet

Plague Signet availiability seems unclear. In Necromancer elite skill locations it is listed as available in Witman's Folly and Spearhead Peak. However, on the Plague Signet page, it's listed as being available in Frozen Forest. Please clear up if you can. Psyringe 00:24, 19 Sep 2005 (EST)


 * Yep, it looks like the Plague Signet acquisition information on this page is incorrect, I've updated it with the information I recall as being true from my experiences in-game. GWO lists Allobo Dimdim as spawning in both Spearhead Peak and Talus Chute. I've never seen Allobo in Talus Chute, but since the Talus Chute page includes him there, I'll include it...--Razorfish 00:46, 19 Sep 2005 (EST)

Notes Error? "Combine this with Draw Conditions or Verata's Sacrifice or even to send a packet of negative conditions to an enemy." ..Or even what? Maybe they meant "..With Draw Conditions or Verata's Sacrifice even..." or maybe they meant another skill... or maybe I'm crazy...Dazra 00:55, 8 December 2006 (CST)

The "buff"
Happened a while back, but why can't they just make it a 2 sec recharge! gah! &mdash; Skuld 15:23, 17 January 2007 (CST)
 * A two second recharge would be wonderful and I don't think it could be overpowered and/or abused, since it takes pretty long to activate (compared to similar skills like Plague Touch and Signet of Malice). --Ufelder 04:52, 18 January 2007 (CST)
 * My thoughts too. The question is, would it ever be used, other stuff like mending touch is non-elite and you rarely need more than 2 conditions removed, and other elites are better i.e. shadow prison. Would even a huge shakeup/balance get this in play? >.< &mdash; Skuld 05:17, 18 January 2007 (CST)
 * Taking off that restriction on having more than 4 Curses would be a great help too. --Ufelder 07:28, 18 January 2007 (CST)

"All negative conditions"
Why does the description say all negative conditions, seeing as how thus far there are only negative conditions. it's just my own personal speculation, but i doubt there will be positive conditions so i think "all negative conditions" isn't needed --71.64.115.233 18:21, 8 March 2007 (CST)
 * Its copied straight from Anet's skill wording. Bother them about it. They love doing this kind of stupidity. --NYC Elite 21:16, 27 March 2007 (CDT)

improvements
To any anet staff out there, and yes, Ik now you are out there, this skill needs a major buff. These are my suggestions:


 * shorter activation time
 * shorter recharge
 * no failure chance
 * transfers all conditions with x....X% longer duration. [this will give it use, as at the moment, it's link to curses only serves use for the failure chance.]
 * tranfer to adjacent(or greater) foes aswell.

If the last two are changed, and the first is also changed, then the failure rate could remain.

So it should read:

Elite Signet. Transfer all conditions and 110%...250% of the remaining durations from you to target foe and all adjacant foes. (50% Chance of failure with curse 4 or less). activation: 1/2 second Recharge: 8 seconds

 ~ Soqed Hozi ~  11:50, 17 April 2007 (CDT)


 * That sounds pretty badass, plague signet + extend conditions + epidemic all in one, too bad extend is already elite, and this change would make that mesmer elite suck even more. I wish they wouldn't forget about skills with potential. Moush 02:36, 26 July 2007 (CDT)
 * It should have a 5% chance to cause you to do the sexar dance. --DEATHWING 02:51, 26 July 2007 (CDT)
 * That sounds nice, although I'd prefer something that might really get it into play, especially if you have a minion horde nearby, or something. Maybe "transfer all conditions from you and all your nearby allies to target foe" or something.  If that would be overpowered, it could be "Maximum 0...5...7 total conditions" or "0...3...5 unique conditions."  I dunno.  Giving it the ability to transfer them all, though, without any other modifiers would need a minimum of 7 investment in Curses to be fair, though.  64.203.204.21 04:39, 6 August 2007 (CDT)
 * "Transfer 0...6...7 Conditions and their remaining durations from nearby allies to target foe. (50% failure chance with Curses 7 or less.)" --DEATHWING 06:41, 6 August 2007 (CDT)

Fragility
Is that note relevant? Silver Sunlight 16:35, 13 May 2007 (CDT)

Requirement
I was testing this out the other day with 5 curses (which is clearly above 4) and it would still fail about half the time, saying Curses < 5 and whatnot. So pretty much I had to use it at 6 curses for it not to fail. Anyone else experience something like this? Kilcannon 03:17, 6 October 2007 (UTC)

it says less then 5 when cast but four or less then 4 in the description someone add this, that the description uses a different way of sayinthe same thing, about ^ i dont know what happened i may do some tests Lithos Soldier 02:32, 8 October 2007 (UTC)

Buffed!
This now lengthens durations of the conditions you send over! This could be a real hassle for those who throw burning or something to get it shot back lasting like 8 seconds...or something(math has never been my strong subject.) So far I like this update! - Kalle Damos

with fool feast buffed, it's very good now.. maybe i should use it? guigolum 20:35, 6 March 2008 (UTC)


 * Still is shit for an Elite, imho --- [[Image:VipermagiSig.JPG]]-- (s)talkpage 20:35, 6 March 2008 (UTC)
 * I'm sure this seems kinda obvious but make a note saying "Combines well with foul feast"?...well all the other pages seem to have those useless and obvious notes so....
 * What the man above me said + combines well with mindlessly running into a trapper's nest. Yikey ∞  20:37, 6 March 2008 (UTC)
 * Its not a waste of an elite. The skill transfers all conditions and makes them last longer. So its condition removal and placement with 1 skill. Having a condition isnt hard to get. 71.236.103.183 22:55, 6 March 2008 (UTC)

I'm imagining two necros using this on each other with conditions getting longer and longer. If nothing else it's a humorous mental picture. Shadowlance 23:09, 6 March 2008 (UTC)