User:AV/Puppeteer



The Puppeteer is a class that focuses on taking control of enemies for a short amount of time. Puppetry is an attribute that generally focuses on controlling the foe for a longer amount of time. Related to Puppetry, Grasping Ceremonies, are rituals that focus on capturing the enemy in the first place. After "Grasping" an enemy, you enter a "Puppeting Trance", in which your body does not move, but your puppet does. They usually have a high Energy cost, but have instant, or very short casting times. Occult Ceremonies are rituals that focus on damaging the 'puppet' and all foes adjacent to it. Archiving is a passive attribute that, when points are put into it, can "Archive" 1...3 enemy skills. Ethereal Armor is the primary attribute of the Puppeteer, which focuses on increasing your armor when in a Puppeting Trance.

The patron gods of Puppeteers are Grenth and Abaddon.

The Primary Puppeteer's base armor provides very high protection, +30 Energy and +4 Energy Recovery. A starting Primary Puppeteer can expect to have 50 Maximum Energy and 2 Energy Recovery, as the higher-level armor has better energy buffs.

Puppeteers wear large robes, with heavy armor underneath, that resembles that of a Spartan's. They also have great, twisting horns on their heads, as if not human.



Attributes

 * Ethereal Armor (Primary): The base damage reduction by your "Ethereal Armor" is increased by skills and points in "Ethereal Armor".
 * Grasping Ceremonies: Rituals that focus on capturing the enemy.
 * Occult Ceremonies: Rituals that focus on damaging the 'puppet', and all foes adjacent to it.
 * Archiving: A passive attribute that, when points are put into it, can "Archive" 1...3 enemy skills, for the duration of you stay in their bodies.