Talk:Shadow Form

Archived conversations.

Can't be maintained by eles anymore me thinks.... lasts 22.8 seconds at 13 shadow arts with 20% mod, recharge is 22.5 with all the right skills, both rounded up to 23 seconds
 * Erm... It seems that this nerf is just designed to stop the ele's using it. If my maths are right then the sins are still gonna be perma. Can anyone confirm my maths? Wild...  This is Cake Townz!  14:36, 12 December 2008 (UTC)


 * I can not confirm your math, but thats exactly how/why it was nerfed, to make it very hard for non sins to keep it up perm.Durga Dido 14:38, 12 December 2008 (UTC)
 * 14 shadow arts is minimum for maintaining now w/ GoS and Deadly Paradox Kurtan 14:41, 12 December 2008 (UTC)
 * Dev notes ftw &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 14:44, 12 December 2008 (UTC)
 * Dev notes ftw. [[Image:Entropy Sig.jpg]] (T/C) 18:56, 12 December 2008 (UTC)
 * Diff ftfw. (Not all paragraphs line up perfectly, but it's better than tabbing back and forth.) &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 19:34, 12 December 2008 (UTC)
 * I haven't laughed so hard in a long time. Thank you both[[Image:Spikeicon.png]]Tenetke Mekko 20:13, 12 December 2008 (UTC)
 * Best. Update. Notes. Ever! 98.219.48.111 00:14, 13 December 2008 (UTC)

Shadow Form - Nerf
The last update was designed to slow down the dominate farmers of Guild Wars, the perma. With Shadow Arts at 16, even with a consumable, the day of the Perma is over.

I've experimented with several Perma Builds, even with 71 Energy, it is impossible to maintain Shadow Form indefinitely. The cycle time of Shadow Form consumes your energy at a phenominal rate.

Thumbs Down on this update.

Developers involved with Updates lost their focus, this is a game. We play this for enjoyment.
 * I just got this skill too... Regardless, I think less farming is good.--Siyth 13:47, 13 December 2008 (UTC)

have your cake and eat it too
''"We have decided to try one last time to scale down the effectiveness of Shadow Form while still allowing it to be maintained permanently." (from update notes).'' Come on now... grow a pair and commit to one course of action for the skill. It's too "muddy" now. Maintain this skill as a blatantly easy farming/running method that will be used and abused, or revert it back to it's original "all or nothing" concept. Skill skitzophrenia is can confuse the community and not let them know if a usage for a skill they're going to train on and love will still be around with the next update. Which in turn encourages players to exploit the more "broken" builds now, in fear of them not being around later. So choose a path and stick to it ANet. And path, such as the following, would be fine: Make up your minds, and ____ or get off the pot ANet. --Mooseyfate 20:35, 13 December 2008 (UTC)
 * LET (accept it) shadow form be a EASY (perma), QUICK (why make things boring?) way to run or farm things that can't break through it.
 * Fix consumables, not skills. One should question the necessity of anything that can't be used the same on pve and pvp.
 * Go with the original intent of shadow form. High immunity and UNALTERED damage for a limited time, followed by great vulnerability.  I remember fondly using various classes to charge in, do your damage, and charge out or die.  Epidimizes the assassin idea.  Was also usable, but not broken, on multiple classes.  This would be longer duration, and longer recharge, and wouldn't require pve/pvp variations.


 * People use broken builds not because their previous broken builds were nerfed, but because the defense an 8-man team yields is too high. --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  21:16, 13 December 2008 (UTC)