Talk:Ether Phantom

Ether Phantom + Shatter Delusions (Or the new Nightfall Skill Drain Delusions). DancingZombies 15:15, 22 September 2006 (CDT)

I think it's intended more of a nasty cover hex than anything else Say im playing my monk and you put conjure nightmare a teammember I would attempt to remove the hex seeing the heavy degen in the team panel you put this on straight after and not only would I fail to remove the nightmare but I would get stung in trying. ~Ansi

Drain Delusions is extremely good with this thing, because Drain illusions and has the same recharge as Ether Phantom, which has the same recharge time as it has effect duration. That makes it very simple to time Drain Illusions for maximum effect. All in all, this combo drains 11 energy in 10 seconds at 12 inspiration, while you gain 8 (from drain) for spending 10, plus usual energy regen. But I agree, if that wasn't sweet enough, it also makes a great cover hex. RolandOfGilead 08:07, 25 September 2006 (CDT)

I would love to see this be on par with Parasitic Bond. Give it a recharge of 5 seconds and I'll be more than happy with this. The -1 energy pip is equivalent to the -1 health pip as is the health returned to energy lost. =) -Morning Storm

You can even couple this with Wastrel's dual skills and Shatter Delusions. A whole load of 5 energy spells, but they're not only spammable, they also have good damage and e-denial. Let's not forget a decent amount of energy gain as well, these skills are very very nice. (Terra Xin 09:06, 6 October 2006 (CDT))

Clarification
Who loses the energy? The remover or the removee? Craw   16:11, 1 February 2007 (CST)
 * It says "that foe." --Fyren 22:31, 1 February 2007 (CST)
 * I read that, but I was still unclear, thus the question. It says 'that foe' in the same sentence it talks about the removal. Craw   23:41, 1 February 2007 (CST)
 * That foe as in the foe that was previously mentioned, the target of the hex. --Fyren 23:43, 1 February 2007 (CST)