Profession

A Profession is a set of attributes and skills that define your character's abilities. All player character in the game have both a primary profession that cannot be changed and a secondary profession. A character has access to all skills of both of his professions, and a player's choice of Professions does not limit the types of Weapons and other Items that character can carry (although that character may not have the attribute points to use a certain weapon or item at full capability).

Any profession can serve as primary or secondary, which means there are a total of 30 possible Profession combinations. Only primary professions have access to the primary attributes marked by &dagger; below:

[[Image:Warrior-icon.png]]Warrior

 * &dagger;Strength: Every rank gives an additional 1% armor penetration on attack skills and increases the effectiveness of Strength-based skills
 * Swordsmanship: Increases damage and effectiveness of sword strikes and Sword-based skills
 * Axe Mastery: Increases damage and effectiveness of axe strikes and Axe-based skills
 * Hammer Mastery: Increases damage and effectiveness of hammer strikes and Hammer-based skills
 * Tactics: Increases duration and effectiveness of Shouts and Stances

[[Image:Ranger-icon.png]]Ranger

 * &dagger;Expertise: For every rank in Expertise the energy cost of Attack skills, preparations and traps decreases by 4%.
 * Marksmanship: Increases the effectiveness of bow-related attacks and skills.
 * Wilderness Survival: Affects the power of all linked skills such as preparations, traps and rituals.
 * Beast Mastery: Improves all skills linked to capturing and containing your pets.

[[Image:Monk-icon.png]]Monk

 * &dagger;Divine Favor: Every rank heals the target ally for 3.2 Health (rounded down) each time a Monk spell is cast on that ally
 * Healing Prayers: Increases effectiveness of spells that focus on healing allies
 * Protection Prayers: Increases effectiveness of spells that focus on preventing or redirecting damage
 * Smiting Prayers: Increases damage and effectiveness of spells that focus on using holy damage to destroy enemies

[[Image:Necromancer-icon.png]]Necromancer

 * &dagger;Soul Reaping:Each rank in Soul Reaping gives you 1 Energy every time a creature or player dies nearby.
 * Blood Magic: Increases damage and effectiveness of spells and skills that steal health from the enemy or sacrifice your own health to aid allies and harm foes.
 * Curses: Increases damage and effectiveness of spells and skills that hex the enemies, making them less effective in battle.
 * Death Magic: Increases damage and effectiveness of spells and skills that target corpses, such as raising minions or drawing Health and Energy from both corpses and minions

[[Image:Mesmer-icon.png]]Mesmer

 * &dagger;Fast Casting: Every rank increases the casting speed of spells
 * Inspiration Magic: Increases damage and effectiveness of Inspiration magic
 * Domination Magic: Increases damage and effectiveness of Domination magic
 * Illusion Magic: Increases damage and effectiveness of Illusion magic

[[Image:Elementalist-icon.png]]Elementalist

 * &dagger;Energy Storage: Every rank increases energy capacity by three, and also improves Energy Storage spells.
 * Fire Magic: Increases damage and effectiveness of Fire magic, which deal massive AoE damage.
 * Water Magic: Increases damage and effectiveness of Water magic, which deals AoE damage, and slows targets.
 * Air Magic: Increases damage and effectiveness of Air magic, which deals massive damage to one foe. Can also blind and knockdown.
 * Earth Magic: Increases damage and effectiveness of Earth magic, which increase the caster's armour and and deal AoE knockdown and damage.