Sepulchre of Dragrimmar

To find the way to the lair of the snowmen you need to enter umbral grotto and speak to koris deeprunner for the quest/mission/dungeon.

Description
Sepulchre of Dragrimmar is a two-layer dungeon. The aim is to kill Remnant of Antiquities, who is the final monster here. Upon completion a Dragrimmar Chest will spawn. To receive the quest for the dungeon, The Anvil of Dragrimmar, talk with Outrunner Remlok near the entrance.

Getting There
Sepulchre of Dragrimmar dungeon is located in Drakkar Lake. Leave Sifhalla and go north-west through the cave.

NPCs

 * Collectors:
 * 1 Jovial Pete (level 1)
 * 20 Pathfinder Mia (level 1)
 * 1 Beacon of Droknar
 * Dwarves:
 * 24 Outrunner Remlok (levels 1 and 2)
 * Ghosts:
 * 24 Dwarven Ghost (level 1, hidden near Area Map)
 * 24 Dwarven Ghost (level 1, hidden near central Beacon of Droknar)
 * 24 Dwarven Ghost (level 1, hidden near northern Beacon of Droknar)

Monsters

 * Dryders:
 * 24 Bloodtaint Dryder (levels 1 and 2)
 * 24 Dreadgaze Dryder (levels 1 and 2)
 * 24 Soulfire Dryder (levels 1 and 2)
 * 24 Terrorbond Dryder (level 1)
 * Elementals:
 * 20 Icy Stalagmite (level 1)
 * 28 Avalanche (level 1 and 2)
 * 24 Frozen Elemental (level 2)
 * 20 Shattered Elemental (levels 1 and 2)
 * 20 Whirling Wisp (level 1)
 * Imp:
 * 20 Ice Imp (levels 1 and 2)
 * Jellies:
 * 20 Aggressive Ooze (level 1)
 * 20 Shimmering Ooze (level 1)
 * 20 Earthbound Ooze (level 1)
 * Wurm:
 * 24 Frost Wurm (level 1)

Bosses

 * Elementals:
 * 24 Fragment of Antiquities (Shatterstone)
 * 28 Regent of Ice (six on level 1) (Shatterstone)

Boss-like foes

 * Elemental:
 * 29 Remnant of Antiquities

Rewards

 * When opened, the Dragrimmar Chest will produce 1 drop per player. (May be a Diamond, Sapphire, Ruby, Onyx Gemstone, a green, or a gold item)
 * Unique Items obtainable from the end chest:
 * Antiquated Rod
 * Antiquated Focus
 * Antiquated Staff

Strategy
The foes in this dungeon will use hexes often. The dryders will most likely overload your hex removal and the elementals, who are found in most of the dungeon, will hit most of the party with their water hexes. It is advisable to take a heavy-duty hex removal such as Divert Hexes or Expel Hexes. Taking a monk hex remover on caster heroes is also a good choice. Hex Eater Signet can also be used to good effect to remove party-wide hexes such as Suffering or water hexes with the added advantage of energy gain with high Inspiration Magic.

The dungeon overall is not very difficult, as long as one watches their aggro range when clearing the central space on level 1. Dryders shouldn't be a big problem, and the Wisps deal little damage provided the party isn't bunched up.

The Remnant of Antiquities can be difficult due to the AoE nature of his spells. The best way to deal with him is to shut down his casting. Good skills are Power Block, because he uses only Water Magic, but Broad Head Arrow, Warmonger's Weapon or another form of dazed, combined with a form of melee pressure, can shut him down for good. Once you don't have to worry about his AoE, you are home free.

Light of Deldrimor Rewards
Dwarven Ghosts on level 1 Hidden Treasure on level 2
 * At the beacon of Droknar by the Proof of Kinship.
 * Directly below (south) of the Proof of Kinship, at the Beacon of Droknar (you have to run around though).
 * There are three to five Hidden Treasures on level 2.
 * Some treasures may come up on the radar, but won't spawn for some reason.