User:Sefre/sandbox

This is a dagger wielding elementalist build that makes up for the lower armor with armor enhancing enchantments. This build uses conjure frost to add 22 extra damage to every attacks including dual attacks, with a optional deep would effect after the attack chain. This build works well in Alliance Battle or Competitive Mission but can work in arenas with healing backup.

Attributes and Skills
Optional Slots:
 * Frozen Burst(snare}
 * Resurrection Signet(if in arenas)
 * Impale(Deep would will last for 7 seconds with remaining points in deadly arts)
 * Armor of Frost(for extra protection))
 * Golden Skull Strike Can replace temple strike for shorter recharge and less power without the blinding effect

Equipment

 * Icy PvP Daggers of Enchanting
 * Survivor insignias on Chest/Legs and Blessed insignias on rest of armor.
 * PVP Glaciers Eye with sup. water magic rune
 * Rune of Sup. Vigor.
 * Rune of minor energy storage

Usage

 * Cast the armor enchantments and conjure frost on yourself before engaging.
 * Use dagger attack chain followed by impale if brought.

Variants

 * Armor of mist can be substituted for the elite to add a anti caster protection.
 * Other dual attacks or offhand attacks can be used.

Counters

 * Health degeneration hurts this build
 * Blind and other generic anti melee skills/effects
 * Life stealing or other armor ignoring effects will be unaffected by armor enchantments.
 * Enchantment Removal