Dunham

At a Glance
Origin: First seen at Yak's Bend Profession: Mesmer Armament: Staff

Dunham is available for hire from Yak's Bend onwards.

Pros
 * Has Empathy, an excellent damage dealing spell against computer-controlled opponents.
 * He is good at slowing down enemy warriors. The combination of slowing, Empathy and his own Distortion allows him to tank quite well against one or two hard-hitting ranger/melee enemies despite having regular caster armor. By no means is this anywhere near enough when getting swarmed, but he can take hits from a warrior or two.
 * He is the only henchman who can drain enchantments from enemies and shatter hexes on allies. These skills are very useful against enemy mesmers, necromancers and monks.

Cons
 * The only henchman who does not have some form of health recovery skill, even though Ether Feast is a skill available to players in Pre-Searing.
 * He tends to use Imagined Burden often, which is generally not a very helpful skill in PvE.
 * He is not a Shutdown Mesmer. He will not interrupt enemy spells nor drain enemy spellcasters' energy.
 * He is most enemy spellcasters' #1 target, and he dies fairly quickly. Because of mounting Death Penalty and the fact that he's often constantly being attacked, he can quickly become a hindrance.

Known Skills


From Dragon's Lair on:
 * (Elite) (replaces Imagined Burden)

Tips

 * With his hexes, he tends to be a priority target of enemy monster groups (more so than Orion, Alesia, or Claude). You can use this as a distraction or as a trap.
 * Since most of the strongest mesmer skills require a human's intuition, timing, and strategy, some players feel he is somewhat less effective than the other henchmen.