Talk:Power Drain

Edits

 * Added name of Ran Musu Gardens skill trainer. Windtalker 17:13, 18 July 2006 (CDT)

This skill goes great on Monk heroes, since AI rarely ever misses with spell-interrupts. They don't seem to use it if you have your hero set to "Avoid Combat" though >_O P A R A S I T I C 18:35, 14 January 2007 (CST)


 * But if your hero doesn't have any points in Inspiration, Leech Signet is better. No cost, interrupts almost anything, and only 5 more seconds recharge. Ie. R/Me and you're just looking for a "filler" skill. Also less counters (backfire etc.) Entropy 19:38, 14 January 2007 (CST)

Remove the note: Not all e-mangement is elite. --SBR 22:23, 18 March 2007 (CDT)
 * I agree, Drain Enchantment, Ether Signet, Energy Tap are no elites, so what's with that note?--Rickyvantof 06:27, 14 April 2007 (CDT)
 * Drain enchantment and those skills offer pathetic energy gain. This skill, barring the ability to kake an interupt, offers energy gain comparable to, or even surpassing of, some elites.

Energy mgmt
I'm removing the note on E-Mgmt: not only "not all of energy management is elite", but using the elite slot for energy management is _usually_ a waste of an elite in my opinion. --Jorx 17:34, 12 August 2007 (CDT)