GuildWiki:Community portal

Welcome to GuildWiki
This page is used as a task list to keep our efforts in the wiki coordinated and help new contributors finding issues that need attendence. Additionally, this page's discussion page is used for discussions that affect the wiki in general.

Also check out Category:Research needed for research specific tasks, Category:Helping Out for more informations about the wiki, and Category:Votes for issues that are being decided/debated by the community.

If you need to reach the special pages, and the link in the tool box turn up blank, use Specialpages.

Mark your language!
Putting the Babel box on your user page will allow other users to find out which language you understand. This will come in especially handy in allowing users who don't speak fluent English to find help!

And Alliance!
Add your alliance to your user page too using and

...And your preference to PvE & PvP!
Add your preference to your user page using, or.

Completable Tasks
These tasks have a well defined stopping point. The usual style is to indicate the subtasks with bullets, and strike them out as they are completed. Add new completable taks to the bottom of this section.

Explorable Areas Descriptions

 * Go through the Explorable Areas and finish descriptions. --Tetris L 16:42, 25 Aug 2005 (EST)
 * Areas that need descriptions/expansion
 * Regent Valley (Pre-Searing)
 * Diessa Lowlands Also missing map which makes the keyed notes kind of useless. Does anyone know where the map went? I'm assuming there was one considering the amount of work that went into making the article. Removed map stuff for map that was never uploaded.
 * Iron Horse Mine
 * Ice Floe
 * Icedome
 * Spearhead Peak
 * Tasca's Demise
 * Talmark Wilderness
 * Tears of the Fallen
 * Stingray Strand
 * Twin Serpent Lakes
 * Sage Lands
 * Dry Top
 * Tangle Root
 * Salt Flats
 * Please keep in mind in adding these areas I only checked whether they had a description or not (whether they were called description, overview, general, etc), not the quality or quantity of the descriptions. Some are one line entries and some a multi-paragraph entries (Admittly some of the areas can be describled in one line and some require multiple paragraphs).--William Blackstaff 19:49, 18 November 2005 (UTC)

Collector Reward Tables

 * Using info already available from the General collectors, and using Mesmer Collector Weapons as a completed example, fill out the tables for:
 * Necromancer Collector Weapons '' needs Kryta and Maguuma Jungle


 * Find out unknown bow characteristics for Ranger Collector Weapons. --PanSola 20:53, 19 November 2005 (UTC)

Our Own Clean version of SF map
According to Karlos, Gameamp reject our request to use their SF map. Since no one else seems to have a clean SF map, we'd have to make our own. It is an undertaking that is beyond my attention span/interest, but I really want a clean map so that we can copy it and make various special-purpose SF map (like Sorrow's Furnace Boss Locations). Whoever wants to work on it, sign up here so if more than one person is interested, you can split up the screen-shooting jobs. -PanSola 13:27, 8 December 2005 (UTC)

I'd be totally interested in this, but would like to, I don't know, found a "GuildWiki Cartographer Society". Not a proper guild, just some of us that team up and go around getting maps. How about it? --Nunix 18:38, 14 December 2005 (UTC)


 * Best way to capture Sorrow's Furnace is with a free program by the name of irfanview.com, it has an automatic image capture feature to take a screenshot every X seconds, and then save and label it in a folder, as for the abillity to explore, the sorrow's furnace taks for galen trask would be the best as there is not much fighting involved, and much exploring. -- Delarosa 17:27, 1 February 2006


 * Nice big PITA to put the shots all together then, though. &mdash; Lunarbunny 03:39, 2 February 2006 (UTC)


 * How about, what's wrong with this?? Kidburla 08:30, 17 February 2006 (CST)


 * We would need GWOnline's permission to edit and use it. Seeing as how they actually BAN people on the forums for just linking to other fansites, I'm not sure how cooperative they would be. -PanSola 08:56, 16 March 2006 (CST)


 * How about contacting the original creator instead? His names are on the map. --Xeeron 22:10, 30 March 2006 (CST)


 * I'll be glad to clear any area for maping's sake. got every character but ele, and can be found IG as Miss Foo or Widow Foo. Foo 04:33, 19 April 2006 (CDT)

Complete Category:Templates
Hunt down each and every template used in this wiki and drag it into the appropriate category. --Xeeron 23:44, 10 February 2006 (CST)


 * The Hunt -SolaPan 17:20, 21 March 2006 (CST)

Profession Combinations; Take 2
Check the new profession combinations including Assassins and Ritualists in Category:Profession Combinations and lift them to wiki levels. --Xeeron 22:10, 30 March 2006 (CST)

Upgrade Armor box template
See Style and formatting/Armor for new format. I've already went through the mesmer C1 section. Still need to get the rest done. -SolaPan 09:36, 20 March 2006 (CST)


 * Category:Armor/Info box upgrade needed

Prepare for GW:Factions release

 * Convert existing PvE Missions to "Prophecies Campaign."
 * Convert existing PvE Locations to "Prophecies Campaign."
 * Convert existing PvE Quests to "Prophecies Campaign."
 * Convert existing PvE Non-Player Character lists to "Prophecies Campaign."
 * Convert existing PvE Storyline to "Prophecies Campaign."
 * Convert existing PvE Maps to "Prophecies Campaign."
 * Convert existing PvE everything else to "Prophecies Campaign."
 * Decide how to differentiate new Factions-only skills that will be coming for the existing professions versus the Prophecies-only skills and the common core-skills.
 * Per this - for the moment I have just put them on the individual profession pages, although I do not anticipate that being their final home... Kidburla 08:29, 17 February 2006 (CST)

We've still got a while until Chapter 2 is released, but we've also got a very large number of articles about Chapter 1. Obviously we can't know how much overlap will exist until it is released, but the sooner we start converting existing articles, the less confusion when we need to add a whole new campaign. -- unregistered GuildWiki Fan, 27 January 2006


 * Good idea, make Category: Prophecies campaign and put.. uhh everything in it then? :) 02:56, 13 February 2006 (CST)
 * we might have to make it capital C, Category: Prophecies Campaign -PanSola 06:43, 16 February 2006 (CST)
 * Check the discussions and votes here and here. --Xeeron 22:20, 30 March 2006 (CST)

Deprecate the ch2 template

 * Remove  from all pages that have them. &mdash; Stabber (talk) 03:53, 18 April 2006 (CDT)


 * See Template talk:Ch2 for discussion on whether or NOT to do this. -18:59, 18 April 2006 (CDT) Edit: "whether or not to just pull the tempate, vs phasing it out as data is confirmed from post-release." -PanSola 21:36, 18 April 2006 (CDT)


 * Note: unless the plan is to keep these in the wiki forever, we will eventually have to do it. &mdash; Stabber (talk) 20:47, 18 April 2006 (CDT)


 * what about bot-replacing them with and  tags? gets the "prerelease" bit off and still markes them as needing updates. --Honorable Sarah 10:38, 27 April 2006 (CDT)

Skill Data

 * Add skill icons for Blood Bond and Armor of Unfeeling
 * Add or complete the progression values for several Factions skills. What is often needed are the values above attribute level 12, especially for level 15, because all others can be calculated from this. Still missing are: Anguished Was Lingwah, Armor of Unfeeling, Bestial Fury, Bestial Mauling, Binding Chains, Bloodsong, Boon of Creation, Brambles, Broad Head Arrow, Brutal Weapon, Consume Soul, Dancing Daggers, Defiant Was Xinrae, Destruction, Disenchantment, Displacement, Dissonance, Dulled Weapon, Earthbind, Focused Shot, Gaze from Beyond, Ghostly Haste, Grasping Was Kuurong, Guided Weapon, Marauder's Shot, Mighty Was Vorizun, Needling Shot, Nightmare Weapon, Pain, Painful Bond, Poisonous Bite, Pounce, Predatory Bond, Restoration, Run as One, Seeking Arrows, Shadow Refuge, Shadowsong, Shelter, Signet of Spirits, Snare, Soothing, Spirit Boon Strike, Spirit Channeling, Spirit Rift, Spirit to Flesh, Splinter Shot, Splinter Weapon, Sundering Attack, Union, Viper's Nest, Vital Weapon, Wailing Weapon, Wanderlust, Weapon of Quickening

Our own clean version of GuildWars.com
Transcribe all the older newsposts from the guildwars.com site to GuildWars.com news.


 * This has been done upto April 2005 using a bot. Whether it is worth going further back or not is currently being debated on Talk:GuildWars.com news. &mdash; Stabber 07:53, 22 April 2006 (CDT)

Syncing Boss Info with Bestiary/RawDump

 * Check individual boss articles with the Rawdump, sync them, add note in boss's talk page, then remove corresponding entry from the Rawdump. Use your own judgement if a boss skill list was confirmed by SoC but differs from the rawdump, as Anet might've adjusted the boss's skills at one point.

Factions Tasks

 * The color of their aura is fixed. Retake pictures of Category:Ritualist Bosses and Category:Assassin Bosses
 * Arius, Dark Apostle
 * Chkkr Brightclaw
 * Chkkr Locust Lord
 * Cho, Spirit Empath
 * Ssaresh Rattler
 * Ssyn Coiled Grasp
 * The Pain Eater
 * The Skill Eater
 * Tomton Spiriteater
 * Urkal the Ambusher
 * Warden of Saprophytes
 * Whispering Ritual Lord


 * Figure out what to do about the following now-obsolete articles.
 * Kurzick Settlement
 * Luxon Settlement
 * Book trick - unlinked
 * Gear Tank - unlinked
 * Bundle tank


 * Well, I say first we check all the "what links here" for each of them, and remove things that clearly no longer applies. -PanSola 00:33, 8 May 2006 (CDT)


 * Builds and guides that require serious reworking in light of the skill changes
 * General minion mastery guide, N/Mo Minion Meister, N/R Minion Master and most other traditional MM builds are now pointless, excepting posibly Death Bomber and N/E Renewal Minion Master.
 * Team - Minion Factory
 * R/Me Weariness Ranger
 * Me/Mo Surge Mesmer


 * Articles waiting for some kind soul to write them:
 * Instructor Ng mine! --Honorable Sarah 10:07, 28 April 2006 (CDT)

Clean up Category:Build stubs
Vouching for builds does take to long at the moment, relative to new build creation. This category is getting bigger and bigger, while the "real build" categories are still quite empty. And we need new space for the factions builds. So here is the clean up drive:

If you are interested in builds here on the wiki, please go through the builds and put a short note on the talk page saying either


 * unstub if you feel the build is ready to be unstubbed
 * keep if you feel the build is not ready yet, but should be ready with some changes
 * delete if neither of the above

In 10 days from now, I will mark for deletion all builds that: --Xeeron 17:30, 2 May 2006 (CDT)
 * Do not have at least 5 keep or unstub notes (old "unstub this" comments will count as well) or
 * Do have more delete than keep and unstub notes

Reformat Armor articles
Reformat and restructure all armor articles so they split into Function vs Art articles. Use Style and formatting/Armor as the guide and Mesmer armors is one fully completed example of the restructuring. -PanSola 22:09, 2 May 2006 (CDT)

Progress:
 * Warrior armor - pages have been split, still need internal cleanup.
 * Ranger armor
 * Monk armor
 * Necromancer armor
 * Mesmer armor - done
 * Elementalist armor
 * Ritualist armor - still need some internal cleanup.
 * Assassin armor - still need some internal cleanup.

Perennial Tasks
These are tasks that have no stop date. Usually, these are administrative tasks, or tasks that require collecting a potentially infinite amount of data. Add new perennial tasks to the bottom of this section.

Builds
--Xeeron 14:06, 18 November 2005 (UTC)
 * Review Build stubs:
 * Try out build stubs in PvP or PvE, vouch for those that are useful
 * Move vouched for builds into the correct category (PvP, PvE, Farming)
 * NEW: Review all old builds and check whether the Post-championship skill changes affect the build (please leave a note on the talk page)
 * Create new articles for builds
 * Use "Team - Buildname" as naming convention for team builds
 * Add common builds from the metagame
 * Team - Pokeway
 * Team - Rodgort's Spike
 * Team - Deathly Spike

Collect data for Drop Rate research
If you're farming out there and committing all kinds of crimes against computer-controlled monsters, take a moment to open a spread sheet and jot down the drops of the monsters you take down. See, the Drop rate article for what data to collect.

Furnish Missing images

 * See Old image requests for old image requests


 * Armor:
 * Warrior Headgear
 * Category:Armor/Icons needed
 * Weapons:


 * Items:


 * Creatures:
 * Dredge Spirit Caller
 * Scale Fleshrend


 * Icons, in style/size similar to icons for energy, exhaustion, and sacrifice etc, for:
 * Lead attack [[Image:LeadAttack.png]]
 * Offhand attack [[Image:OffHand.png]]
 * Dual attack [[Image:DualAttack.png]]
 * Enchantment (up arrow) [[Image:Enchantment.gif]]
 * Hex (down arrow) [[Image:Hex.gif]]
 * Poison (poison-green left arrow) [[Image:Poison.png]]
 * Bleeding (pale-pink left arrow) [[Image:Bleeding.png]]
 * Hex-degen (pink left arrow) [[Image:Hex-degen.gif]]

Collect Boss/Mob Data

 * 1) For each offensive skill the monster use, record its damage on the talk page.  If the damage does not ignore armor, record the armor the victim is wearing.  Also note any enchantments or hexes that might have been in place.
 * 2) Wait for a damage-guru to back-solve the monster's rank in the relavent attribute.


 * Misc:

Special Event Tasks
These are tasks that pertain to special events.

Factions Preview Event tasks

 * Ritual Lord, does it work on Nature Rituals as well? How about Item Spells (don't laugh, someone actually said "but I was under the assumption that that actually worked for the Ashes Rituals. I honestly didn't even think of Ritualist Binding Rituals", and we should clear up any potential for confusion)?
 * Ritualist Spawning Power, does it work with animal companion?
 * Soothing Memories and Channeled Strike, do the skills only work with the Item Spells, or do they even work for "real" things like the Scepter of Orr.
 * Both work with the Flag from the Isle of the Nameless -- Nilles


 * Does holding ashes attract mob aggro like other bundle items? since the April 25th update, nothing attracts mobs anymore.
 * Are the Assassin armor bonus +15 AL (while attacking) and Ritualist armor bonus +15 AL (while using skills) global like the Mesmer +15 AL while casting bonus?
 * Daggers, attack speed big research done on this already

Historical Notes
''See Old Tasks for... Umm... Old Tasks.''

Suggestion: linking elite skills to builds
moved to GuildWiki talk:Style and formatting/Skills