User talk:Yu Takami/Guides/HerowayUrgoz

Non-Ursan Work-in-progress. Requires at least 5 players.

1 R/Any Player

Traps the vampires and can weaken some lurable mobs before engaging. Must take beer for urgoz' room (turn post effects off for visibility). Designated lure.

2 R/N Player: Raw damage. Cannot be used against vampires. (Snare + Nuke for vampire clearing).

Additional Players swap Necrotic Traversal for Blood Ritual

3 R\N Hero: More Damage Dealers

4 E/Mo Player:

Job: General Purpose Nuker, Must stay near the backline as they hold the only remote tele-res.

5 Mo/E Player:

Job: Heals party, strong healer, good at party-wide healing. Renew Life heals the party as a 2 second heal and res dual purpose.

6 Mo/E Hero:

Job: Heals party, strong healer, good at party-wide healing. Renew Life heals the party as a 2 second heal and res dual purpose. If additional players, use the player build instead.

7 P/ Player

Hefty Adrenaline gain to keep up save yourselves to massively reduce the damage players take.

8 + 9 + 10 Standard 3 Necro heroes

11 + 12 Optional: Take -
 * Additional nuker
 * Additional N/Rt for additional damage control.
 * A spirit jammer.
 * Additional toucher.

It is recommended one hero brings edge of extinction with as many points into BM that can be spared. Even better if a player can fit it onto their bar as it will reduce the need for micro management.

(Yu Takami / talk) 17:54, 11 January 2009 (UTC)