User talk:Hoppervalley7795

Table of Contents-

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I. Introduction

II. The RC monk

IV. The Blessed Light Monk

III. Contact Information

I. Introduction

Hi, For the longest period of time I have been using Guild Wiki to keep up to date during those times when I am unable to be playing guild wars. However what appears to be an unresolved issue on Wiki, is the builds page and while i do by no means pretend to have Wiki's answer to the problem i do propose a temporary solution. From this point till they get the builds page going I'll attempt to post one build a night on this page. I'll start with one of the ones i have been using lately and move on as i hope people will email me suggestions to review.

I by no means assume that I am the perfect candidate for this position however if i may i will list my qualifications below, so that you may decide for yourself if you wish to take my advice.

Qualifications- Been playing Guild Wars since day one, yes i preordered the game, and am one of the oldest characters as i logged in day one. Have mastered all the missions in the game, currently working on hard mode. Have participated extensively in HoH, randoms, and team arenas. I hop i may be excused for my lack of GvG experience I am a bit shy. Have accumulated all the skills for 6 of the classes on one character, still working on the rest.

While i may not have earned any of the pvp titles i would like to claim "Damn i wish they'd have retroactively added fame and gladiator points" as since the titles came out i have worked mostly on the pve aspect.

Last qualification, a very important one to anyone who has ever worked with others in guild wars, a willingness to listen to skill suggestions no matter how off the wall they may seem, i have never just stop listening to anyone because as one of my online pals pointed out even such "horrible" skills such as mending have found place in different builds.

This aside i have not looked deeply into whether i am violating any rules by creating this page i assume that if i where this page will be deleted in short order. In the event i am not hope that, under the assumption some use is found in this page, that it will serve as a decent compilation of knowledge, not limited to my own as i will be making the best effort to test other peoples builds as well. To accomplish this I will be taking advantage of my large skill pool and my ability to gain Balthazar faction in little to no time at all.

That all aside here is the build testing day 1-

'''II. The RC monk-''' The Restore Conditions monk is rapidly finding its way into every party in HoH and GvG alike, it is also effective in almost all other pvp formats.

My favorite Build-

Protection Prayers-11 +1(scar pattern) +1(rune)

Divine favor - 10 +1(rune)

Healing - 10 +1(rune)

1-Restore Condition (elite)

2-Reversal of fortune

3-Spirit Bond / Protective Spirit

4-Shielding hands / Shield of Absorption

5-Gift of Health

6-Mending Touch

7-Holy Veil

8-Glyph of Lesser Energy

Reasoning-

1. Restore Conditions removes all conditions from target ally and heals for each removed, and get this 5 energy.... 5! It takes some team coordination but the best way i have used this skill is to bait a few extra conditions onto a target for a wonderful spike heal on top of the flat removal. However, with its very fast recharge it doesn't hurt to just remove conditions as they go on.

2. Reversal of Fortune is widely regarded as one of the best non-elite protection skills, and has been good enough that monks on occasion will even go deep into prot. magic just to get this skill even though the rest of their bar is healing/divine favor.

3. Here i have listed two skills both save generally the same function, that is to catch spikes. However it is very common to have two monks in a party, and you do not want both monks running the same skill so that if they cast on the same person they do not replace the other. Rather if they are running different skills and cast on the same character they will just have a greater effect.

4. Again these two skills serve the same generally purpose of slowing down pressure from lighter damage. Again two monks in the party make sure you coordinate so you do not collide.

5. Now at first many people asked me why i was opting for this skill when i could be more focused by not making the stretch for Healing Prayers. However this skill costs 5 energy recharges decently fast and at 11 where i keep my healing prayers heals for around 100 health. Its typical downside of disabling all healing prayers is negated since i do not run any other skills. I'd also like to note that since me and a friend started running this skill a few months back it has become more and more accepted. NOT saying im the first just saying "told ya so"(I like to brag ;)

6. Mending Touch, this is where things start getting a little controversial and i have had to run the build ALOT to decide which skill i preferred. I've tried several other skills in this position and with the meta game being the way it is i have found this skill to be the most generally useful. Restore conditions can not target you and alot of the time the other monk may not run condition removal because you are RC. When things get hairy for you this skill is like a mini RC just for you.

7. Holy Veil, now this one is according to preference I have seen several other hex removal skills placed here. I (note i said I!) prefer this skill because it cost little energy has a good recharge and does not just remove hexes. While yes it takes a little extra work to remove a hex with this skill it does, while it is still on the target, slow down the other hexes which are being cast on the target, and frequently such as matches against hex overload teams (in which RC is basically dead) become a very useful skill just to place on team mates to be popped off when they call rather than immediately, since while it is on it makes the overload teams life suck.

8. Again this a touchy skill selection, as many people have all sorts of preference for energy management. I have opted for glyph after using an array of other skills (channeling, power drain, leech signet, energy tap, etc.) I have opted for Glyph because; it can not be stripped, it always nets me at least 5 energy (casts for 5 reduces casting cost by 10 for next two spells, i cast two 5 costing spells and i saved 5 energy) I do not have to be close to opponents to "gain" my energy. I can use it to "hide" energy, you can cast with 0 energy while this skill is on you. It can be used in conjunction with energy switch weapons to steal a little extra energy while still getting 4 energy regen (you can switch to your high energy set, cast glyph, switch back and cast two spells at your leisure). I also like that i do not have to dedicate any points into energy storage to get a full effect out of this ability, this allows me to stay more dedicated to my main goal.

Alternate build- Forgive me i have forgotten how my skill split looked but it was something like

Protection Prayers-11 +1(scar pattern) +1(rune)

Divine favor - 10 +1(rune)

Healing - 8 +1(rune)

Inspiration - 6

1-Restore Condition (elite)

2-Reversal of fortune

3-Spirit Bond / Protective Spirit

4-Shield of Absorption

5-Gift of Health

6-Shielding hands

7-Holy Veil

8-Channeling

I'm mainly listing this build because I have been asked several times to run it over my preferred setup above, and generally i comply as i like to avoid arguments (less talk more pew pew as us EVE fans say frequently).

Advantages- Can net more energy per spell than the glyph set up Has more in the way of damage reduction allowing the monk to run both Shield of Absorption and Shielding Hands

Disadvantages- Takes more awareness to play as you will be in the "fray" of battle to get a decent effect out of channeling, as such you will have to be moving and healing yourself a lot more. Have to go into inspiration magic to get an effect out of channeling.

'''IV. The Blessed Light Monk'''

This may be a bit preemptive as I have posted only one other build and as of yet people may be unable to decide whether they think my advice is indeed "good" However this build a proposed build to replace the RC monk in the general sod/lod/RC back line. The reason for the change is the increased popularity of Hex overload builds.

12 Divine Favor- 11 +1

12 Protection Prayers - 10 +1 +1

11 Healing Prayers - 10 +1

1. Blessed Light

2. Reversal of Fortune

3. Guardian /aegis/prot spirit/ spirit bond

4. Deny Hexes

5. Mending Touch /aegis/prot spirit/ spirit bond

6. Gift of Health

7. Shield of Absorption/ shielding hands / prot spirit/ spirit bond

8. Glyph of lesser Energy

Reasoning-

I'd like to say that this is a very meta game based build and while i have only sen a handful of monks (myself included) use it to date I'm sure it will grow in popularity if the meta game remains the same much longer.

1. Blessed light is obviously the only big change from the standard RC build. The difference is that blessed light costs 10 and removes a hex and a condition and heals for around 80. The reason i have proposed this is that the rc monk while very useful is kinda twiddling his thumbs in matches that are not particularly condition heavy, as such on days when hexes are heavier the rc monk usually gets replaced for a divert hexes or some other hex hatred monk. Blight in conjunction with deny can have the same effect as a divert hexes monk while still maintaining the condition removal ability.

2. This ends up on almost all my monk bars, yes i think its that good

3. a lot of picks here i generally base it on what the meta game looks like that day. Lots of pressure teams that are well cordinated aegis. Zergway gaurdian. Spike teams prot spirit or spirit bond.

4. Deny hexes removes a hex for each recharging divine favor skill, 5 energy, 12sec recast. With use of blight you can remove 3 hexes and easily stop the onslaught of hex overload.

5. Again alot of picks im just a fan of mending touch as a sort of mini rc for myself or an adjacent monk.

6. Gift of Health is rapidly finding its way into my list of one of my honorable prot spells

7. Again lots of picks, im fond of Shield of absorption

8. Glyph of lesser is my energy hiding/management pick of choice others prefer channeling I'm not even gonna start that argument.

Goal- I hope this becomes a more popular build in HA as I am under the impression it will improve the general level of monks in HA. Basically I'm saying i hope you try this build ;)

'''III. Contact Information -'''

As to which builds you prefer i leave at your discretion, I hope only to give you a casual, friendly, most polite pat in the right direction. If you would like to make any suggestions, either for a build a should try or suggestions for a build i have reviewed already, I will be making my best effort to post updates since guild wars is very much a "living" game, and you my contact me at Hoppervalley@hotmail.com make sure you title the subject GUILD WARS or I'll delete it as spam. To meet me in game and perhaps show me a build you may contact me by PMing "Theodsian Windrider" no promises I'll respond and please don't expect me to help you do anything in game, remember I'm shy. I am however very fond of casual conversation about builds.

Best Wishes, Theo