User:Guild of Deals

Welcome to my GuildWiki Page! I have more stuff on my PvX page, which can be found here

Characters

 * Harry The Silent
 * Grim Holy Reaper
 * Mhenlo Is My Homie
 * Harry Ether Lord
 * Harry The Odious
 * Harry The Earthtorn
 * Harry The Stalked
 * Harry Spiritwalker
 * X Big Boom X

Easy Ways to Beat Bosses
This is just a random thing that helps with all big game bosses (Abaddon, etc).

Lich

 * In Gates of Madness, just bring a nuker and nuke him. A Savannah Heat nuker can easily take care of him.

Kuunavang

 * Just bring a Ranger with BHA and mostly ranged characters. If you bring a MM, which you should with all the afflicted, make sure to bring Animate Bone Fiend, as you cannot hit him with melee until you reach the temple. Make sure he's dazed constantly, and if he's not, a Ritual Lord with Shelter+Union and an Elementalist with Ward of Stability can work wonders.

Shiro

 * If you're an Assassin, this is a piece of cake. Bring Way of the Assassin, Critical Defenses, Way of Perfection, Unsuspecting Strike, Wild Strike, Critical Strike OR Death Blossom, Shadow Refuge, and Wild Blow. Maintain Way of Perfection, Critical Defenses, and Way of the Assassin. You'll block most of his attacks, and the ones you don't can be healed through Shadow Refuge or, in Imperial Sanctum, Mhenlo. Use Wild Strike and Wild Blow to remove Battle Scars, and don't run away from MotR, just keep using your attack skills. You don't need any heroes/henchman or people in Imperial Sanctum, and can be used to keep him occupied while the rest of your team completes the bonus in Gates of Madness.


 * No conditions should be used (Jagged Strike, etc) as they will only transfer to you with Impossible Odds.


 * If you're not an Assassin, 2 Necromancers, 1 with SV, 1 with SS, and both with Vocal Minority can help take him down easily, while an Elementalist with Echo, Arcane Echo, Celestial Storm, and other nukes can deal heavy damage. Any high blocking character can divert him, such as an Assassin or a Warrior Stance Tank. Vocal Minority will stop him from banishing players, while SV is great on any boss and SS can kill him and his high attack rate. A Warrior or Warrior secondary should bring Wild Blow to remove Battle Scars, as it requires no adrenaline or lead attack, like other stance removers.

Varesh

 * Can easily be solo'd with 1 55 monk and 3 heroes. Morghan should have a lot of Deep Wound attacks, one should be Insidious Parasite/SS or SV, and the other should be a random choice, most perferrably a Degen Ranger. All heroes should bring Inspired/Revealed Hex to remove Enchantment Collapse. She can be pulled away from all the groups (Margonites and Torment Creatures).


 * Deep Wound works great on her, as she has no condition removal/transfer, unlike Shiro. Another option is 55 Monk tanking and 2 Burning Arrow Rangers with Inspired/Revealed Hex and Morghan as a Degen Paragon, all with Inspired/Revealed Hex.

Abaddon

 * He's the trickiest one of all perhaps, as you'll most likely need a really good human team. Bringing 2 Rt/Mo's with 16 Restoration and 12 Smiting Prayers and Weapon of Remedy, Vengeful Weapon, and Reversal of Damage can pick off his health slowly. An AoM Dervish with condition removal can be used to take off dazed, and you may even consider 2-4 Ritualists for this one.


 * You can also bring a team consisting of mostly melee characters. All of them should bring Grenth's Balance and when Abaddon is chained down, they should all start casting it while meleeing him. Since you'll be Dazed mostly (hence melee characters) a nuker makes very little use, as Meteor Shower, for example, gets pumped from 5 second casting to an almost-impossible-to-not-interrupt 10 seconds. 2 Monks, both of which have Extinguish or Dismiss Condition, along with LoD, work great.

Magni the Bison/Norn Fighting Tournament

 * The main problem with the NFT is the heavy anti-melee aspects. Tons of opponenets have Blind or blocking skills, so a caster is the best way to go. You should also bring Gaze of Contempt, as you can take down Mhenlo easily with it and hinder a lot of other builds, such as the Wammos. Blind is a necessary to take down Magni (see below) and can work wonders on a lot of other meleers. An offensive Spirit Spammer works great, as you can include Blindness, Interrupts, Enchantment Removal, and damage all in one.


 * Of course, a basic Spirit Spammer with Shadowsong and damage dealing spirits can take care of Magni easily. The main way to beat him is to either interrupt his Bear Form or to Blind him. Signet of Midnight can work nice, especially on a Me/N with anti-melee hexes, Backfire, and Diversion.

Cyndr the Mountain Heart/Magmus

 * I don't include other dungeon bosses, as this is the only one necessary to complete GWEN. A team with a Degen Ranger, a Ritual Lord with Shelter+Union, and 2-3 Monks can take him down quick. Since he's a stationary target, a Fast Casting Nuker can deal a lot of damage during the short time he's vulnerable. Heart of the Shiverpeaks in general is easy to farm, even with henchmen and heroes. Barrels are relatively easy to get to him, as no build is really required and the damage will be reduced drastically.


 * Magmus is easy, even more so than Cyndr. He's not required, but replaces Cyndr after Heart of the Shiverpeaks is done. A Ritual Lord with Shelter+Union is suggested again, but a BHA/Interrupt ranger works great here. Flame Burst is near impossible to interrupt, but with the spirits protecting you, it doesn't matter. Phoenix and SH are easy to interrupt and work great with Savage Shot to deal some damage. However, after you kill him, tons of Oozes spawn. The easiest thing to do is to have all party members equip Recall, and have one party member stand near the entrance. After you kill Magmus, deactivate Recall and start running. An Obsidian Tank can hold of the large horde and bottleneck them so you can nuke them heavily, such as in DoA.

The Great Destroyer

 * This is relatively easy. You can bring 2 Ranger heroes (Alcolyte Jin/Margrid the Sly/Pyre Fierceshot) with Burning Arrow builds, and 1 Rt/Mo Ritual Lord with Shelter+Union and Extinguish. The 2 henchmen Monks can do ample healing. Mystic Regeneration, Avatar of Melandru, and Frigid Armor are great here as they can easily triumph the Burning. Zho can be brought, as she'll interrupt his skills, but in turn will make him use Enraged Blast. The damage can be reduced by your Ritual Lord, who should try to keep his/her Spirits by the arena's entrance. LoD and Heal Party are great here, especially a Monk with Arcane Echo/LoD.