Condition

Conditions are negative status effects that are placed upon a character either by a skill or by their environment. A single character can only be affected by a single instance of a particular condition at a time, though re-imposing a condition will reset its duration. Conditions can generally be removed by some monk skills. Several skills, particularly certain warrior skills, only achieve their maximum effect if the target is already suffering from a condition.

Conditions include:
 * [[Image:Bleeding.JPG|18px]] Bleeding, -3 Health degeneration
 * [[Image:Blindness.jpg|18px]] Blindness, 90% chance to miss
 * [[Image:Burning.jpg|18px]] Burning, -7 Health degeneration
 * [[Image:Crippled.jpg|18px]] Crippled, 50% slower movement
 * [[Image:Dazed.jpg|18px]] Dazed, 3 times longer to cast, easily interrupted
 * [[Image:DeepWound.JPG|18px]] Deep Wound, 20% less maximum health, effectiveness of healing spells reduced on this character
 * [[Image:Disease.png|18px]] Disease, -4 Health degeneration, contagious
 * [[Image:Poison.jpg|18px]] Poison, -4 Health degeneration
 * [[Image:Weakness.png|18px]] Weakness, 66% less damage dealt in combat

Skills that can remove conditions

 * Antidote Signet (only poison, disease, and blindness)
 * Contemplation of Purity
 * Crystal Wave
 * Illusion of Haste (only crippled)
 * Mend Condition
 * Mend Ailment
 * Purge Conditions
 * Purge Signet
 * Restore Condition

Skills that can transfer conditions

 * Epidemic (from foe to other foes)
 * Fevered Dreams (from foe to other foes)
 * Infuse Condition (from self to minion)
 * Martyr (from party to self)
 * Plague Touch (from self to foe)
 * Plague Sending (from self to foes)
 * Verata's Sacrifice (from undead allies to self)
 * Plague Signet (from self to foe)

Skills that involve conditions in other ways
This list does not include skills that only depend on specific condition types. (Refer to the specific condition articles for those.)
 * "I Will Survive!"
 * Melandru's Resilience
 * Scavenger Strike

Condition Chain
Skills that require one condition, including knock down, to cause another make the following chain:


 * 1) Virulence causes Weakness, Poison and Disease if the target has any condition.
 * 2) Stoning and Heavy Blow cause knock down if the target has Weakness.
 * 3) Belly Smash causes Blindness if the target is knocked down.
 * 4) Crushing Blow causes a Deep Wound if the target is knocked down.
 * 5) Gash causes a Deep Wound if the target is Bleeding.
 * 6) Axe Rake causes Crippling if the target suffers a Deep Wound.
 * 7) Axe Twist causes Weakness if target suffers a Deep Wound.

Related Articles

 * Death penalty
 * Exhaustion
 * Knockdown
 * Morale Boost