User:Shoyon

Skills I think anet has neglected the dervish in:

= Elite Skill

 Soul Assault (Scythe Mastery) 5 En, N/A, 12 Sec Recharge

-Elite Scythe Attack. If this attack hits, steal 20...50...80 health and 1...2...3 energy from each foe hit.

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Wind Scythe (Wind Prayers) 5 En, 1 Second Cast, 2 Second Recharge

-Spell. Target foe and up to 2 foes adjacent to your target are struck for 15...24...30 cold damage for each enchantment on you (maximum 90). This spell has half the normal range.



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Balthazar's Sweep (Scythe Mastery) 5 En, N/A, 10 Second Recharge

-Melee Attack. Attack target foe and all adjacent foes. You loose 1 enchantment for each enemy you hit. If an enchantment was removed in this way, this skill recharges instantly.

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 Mystic's Wrath (Mysticism) 10 En, 1 Second Cast, 15 Second Recharge

-Elite Enchantment. For each enchantment on you, you deal +1...10 (maximum 40) damage with attacks for 10 seconds.

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Mystic's Stance (Mysticism) 5 En, N/A, 20 Second Recharge

-Stance. For 5...25 seconds enchantments end immediately on you.

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 Avatar of Kormir (Mysticism) 15 En, 2 Second Cast, 30 Second Recharge

-Elite Form. For 5...50 seconds you and all allies within earshot have a 20% chance to block attacks and move 20% faster. This skill is disabled for 120 seconds.

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 Avatar of Wind (Wind Prayers) 10 En, 2 Second Cast, 30 Second Recharge

-Elite Form. For 5...60 seconds you attack and cast 25% faster, your attacks deal lightning damage. This skill is disabled for 120 seconds.

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 Avatar of Earth (Earth Prayers) 25 En, 2 Second Cast, 30 Second Recharge

-Elite Form. For 1...50 seconds you cannot be knocked down or interupted. Your attack skills cause knockdown. This skill is disabled for 120 seconds.

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Earthen Provocation (Earth Prayers) 15 En, 2 Second Cast, 30 Second Recharge

-Enchantment spell. All adjacent foes are struck for 15...63 earth damage. For 10 seconds this enchantment does nothing. When this enchantment ends, all adjacent foes are knocked down.

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Whispering Breeze (Wind Prayers) 5 En, 1 Second Cast, 5 Second Recharge

-Spell. Transfer one enchantment and the remainder of its duration from yourself to target other ally.

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Mystic's Incantation (Mysticism) 10 En, 2 Second Cast, 25 Second Recharge

-Enchantment Spell. All allies within earshot are enchanted with Mystic's Incantation. For 5...10 seconds enchantments last 50% longer.



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Avatar's Assault (Scythe Mastery) 5 En, N/A, 8 Second Recharge

-Scythe Attack. If you are under the effects of an Elite Form, this attack cannot be blocked and all adjacent foes take 5...15...20 holy damage.

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Essence Strike (Scythe Mastery) 5 En, N/A, 6 Second Recharge

-Scythe Attack. If your target is under the effects of an enchantment, this attack does no damage but steals 15...30...45 health if it hits.

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Burst of Gust (Wind Prayers) 10 En, 1 Second Cast, 15 Second Recharge

-Enchantment Spell. All adjacent foes are struck for 15...63 cold damage. For 10 seconds this enchantment does nothing. When this enchantment ends all foes in the area loose 1 Chant, Echo, or Shout. ______________________________________________________________________

Enchanter's Strike (Scythe Mastery) 5 En, 3/4 Second Cast, 4 Second Recharge

-Melee Attack. If this attack hits, you deal +5...9...10 damage for each Enchantment on you (maximum 30 bonus damage).



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Aura of Enchanting (Mysticism) 10 En, 1 Second Cast, 20 Second Recharge

-Enchantment Spell. For 10 seconds your Mysticism attribute is set to 0. Whenever an enchantment ends on an ally in the area, you gain 0...2 energy and 0...12 health.

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 * increased amount of health stealing on skills
 * reduced recharge of whispering breeze from 10 secs
 * reduced holy damage of avatars assault
 * changed area of effect on burst of gust from nearby to in the area
 * reduced energy and health gain in aura of enchanting
 * added KD effect on attack skills to avatar of earth and increased energy cost
 * changed the KD effect on earthen provocation to its' end, increased recharge, reduced length, made it similar to Grenth's Aura
 * decreased recharge, reduced damage, made damage per enchantment, and put a cap on the damage of wind scythe.
 * reduced cast time of avatar's assualt to a normal auto attack
 * reduced energy gain from aura of enchanting...again