Deep Wound



Effect:

A Deep Wound is a condition that reduces the maximum health of a player by 20%. It also reduces healing used on that player by 20%. The visual indicator for Deep Wound is a small downward facing brown arrow on the enemy's health bar.



Inflicting a Deep Wound lowers the target's current health by 20% of the target's maximum health (temporarily). This damage will never kill the target, but can bring the foe down to one Hit Point.

Sources:
 * [[image:Assassin-icon.png|15px]] Twisting Fangs (for 5...17 seconds, plus bleeding)
 * [[image:Warrior-icon.png|15px]] Eviscerate (for 5...17 seconds)
 * [[image:Warrior-icon.png|15px]] Dismember (for 5...17 seconds)
 * [[image:Warrior-icon.png|15px]] Desperation Blow (for 20 seconds) (chance of 25%)
 * [[image:Warrior-icon.png|15px]] Swift Chop (for 20 seconds) (only if foe blocks)
 * [[image:Warrior-icon.png|15px]] Gash (for 5...17 seconds) (only if foe is bleeding)
 * [[image:Warrior-icon.png|15px]] Crushing Blow (for 5...17 seconds) (only if foe is knocked down)
 * [[image:Mesmer-icon.png|15px]] Phantom Pain (for 5...17 seconds)

Condition Removing Skills:

Condition transfering Skills:

Skills that profit from Deep wound:
 * [[image:Warrior-icon.png|15px]] Axe Rake (more damage and causes crippled)
 * [[image:Warrior-icon.png|15px]] Axe Twist (more damage and causes weakness)