Talk:Wild Blow

I made some tests and it seems that Wild Blow actually inflict more damage than other critical hits. On the Isle of the Nameless I attacked the suits of Armor and Wild Blows always inflicted more damage than my other hits (even when they looked like crits). Also I tried on the Master of Survival - when he is running every attack should be a crit and still Wild Blow did inflict more damage. Can anyone offer some explanation for this?


 * Wild Blow is an attack skill and as such it will get the armor penetration bonus from your Strength attribute, which isn't applied to regular attacks. Lower your Strength to zero and try again... ;) --Eightyfour-onesevenfive 01:28, 18 February 2006 (CST)

Ending a stance
I found out that when you try to use wild blow to end a stance, the stance is still effective while you attacking with wild blow. I learn that from fighting with Glint and her skin stance (forgot the name) which cost like 100 damage when people try to attack her.


 * What exactly do you mean? Wild Blow does not end a stance until after it hits the target. During the animation until the hit finally lands, yes, the stance is still active. :D --Gares Redstorm 04:07, 25 February 2006 (CST)


 * I think Rubato meant that the effect of the stance itself will be felt by the attacker. This is kind of rare, though, as most stances trigger effects only on block or evade, which Wild Blow counters. For instance, Wild Blow will not get the blowback damage from Gladiator's Defense. Glint's Jagged Crystal Skin is probably the only stance where this is relevant. &mdash; Stabber 04:11, 25 February 2006 (CST)


 * Oh, It's rather clear, I'd say. Just take a close look at the exact wording of the skills. Wild Blow says: ...If Wild Blow hits, any Stance being used by your target ends. This attack cannot be Blocked or Evadeed. Since Gladiator's Defense deals it's damage Whenever you block a melee attack this way, it will never trigger on wild blow, because it won't be blocked. Jagged Crystal Skin, on the other hand has nothing to do with blocking or evading, but deals damage whenever you are hit by physical damage. Since Wild Blow will always hit (as long as there are no other factors, like blindness), you will feel the effect of Glint's stance. The stance itself obvioulsy is ended after you hit the target with Wild Blow, so it will still be in effect while the hit occurs.


 * If you were responding to my comment, 84.175, then I should note that nothing was ever unclear for me. When I said "this is kind of rare", I meant that stances that have unconditional effects are kind of rare. &mdash; Stabber 05:34, 25 February 2006 (CST)


 * This was a general response to the discussion and an agreement to yours (as I basically said the same). ;) --Eightyfour-onesevenfive 05:57, 25 February 2006 (CST)

Scythe
During this past Preview weekend in AB, I ran a 16 str 12 scythe with Wild Blow as an opening attack. Fairly interesting to be able to end up to 3 stance tankers Gladiator's Defense at the same time...My question is though, does that mean if I Wild Blow and hit 3 targets, do I get 3 strikes of adren? --Amokk 13:33, 25 September 2006 (CDT)

You should, because adrenaline is lost when you start the swing, not when you hit. Tycn 01:03, 2 December 2006 (CST)

Adrenaline loss for Wild Blow is and always has been after the swing, which is why you don't have any after using it. Arkhar 17:49, 16 February 2007 (CST)