User talk:Dazra2944

Onslaught Without a Herald
Onslaught w/o herald =) --Midnight08 01:05, 23 December 2006 (CST)
 * Nah out of about 10 runs 3 didnt have heralds for me... Its random, but theyre there alot more often than not. If youre trying to get the weapon tho this wont matter much since its such a short run. --Midnight08 14:16, 23 December 2006 (CST)

D/W Furious Assault ( you commented earlier)
Hey Dazra, I've followed your suggestions on my D/W Furious Assault build, and it works like a stampede. The point taken out of scythe mastery really doesnt hurt the damage. Thx for the hints, Rusher-Zero

Well, that's defeniately an idea :p. I'm quite new to this Wiki, and skill figuring out woh things work. Thx for the feedback etc, Rusher-Zero

Burning Arrow FoW ranger
Add it to the poison arrow page, I think, it has all the guide on there and its mostly the same route &mdash; Skuld 03:56, 6 January 2007 (CST)

I have been playing your N/A Bomber's Promise build... Love it! Thanks Vanessa 23:23, 28 February 2007 (CST)
 * indeed...experimenting with diferent skills and ideas is what makes GW fun and interesting....if the "experts" (read: elitist snobs) here at wiki had it their way, every PVE necro would run nothing but cookie cutter builds like MM or SS....i have see so many builds (including my own) here shot down so fast, with NO testing, and for no other reason than "X build is better"....these 'experts' must be the most boring people in real life, or just too elitist to consider anything different :O  anyways, keep up the good work ;)  Vanessa 00:53, 2 March 2007 (CST)
 * i agree...i just hope everyone checks unfavoured too...i recently only started after one of my builds (N/R Toxic Discord) was unfavored without any real testing, and despite the fact that there are favorable comments in the discussion page (no one has the courage to vote something favored unless one of the "experts" favors it first, otherwise my build might be favored)...

if you get a chance, you should give the afore-mentioned build a try though....i swear, either i am REALLY good, or they never even tried it....cuz it owns all fleshies, and most non fleshies too....i go everywhere with it these days, and i even get lots of comments in pugs about how good it is....i'd love it if you gave it a try and let me know what you think ;) Vanessa 01:34, 2 March 2007 (CST)

thanks :D even after the discord nerf too :O Vanessa 00:44, 15 March 2007 (CDT)

E/Mo Healer (You commented on earlier.)
Dazra - you commented on my E/Mo build earlier. I was wondering a few things. You said to leave any feedback I might have on your talk page. Did you test this build. I realize that upon first glance, the build may not seem viable. After all, Elementalists are not meant to be healers in general. Monks do the job way better in most cases. However, did you see that this is a RA build? As a RA build, the factors that come into play are different.

For example, you noted that "Healer's should have All(or most) Helath+ armor so they don't get spiked into oblivion". In RA, this is a low-risk factor. Spikes can generally only be carried out by a single person in RA. Most people lack the coordination and obviously TS/Vent are not a factor there. Kinetic Armor mitigates most damage types, also. The most dangerous armor-ignoring spikes are from Assassins, but if you have Ward Against Melee up, you are likely to survive.

"Healing Breeze is icky" is something else you said. While true in a variety of cases, for RA it is a very good skill. It provides strong health per mana and while it is ineffectual against spikes, again, spikes are not a part of RA's meta game. I would agree that Healing Breeze is mostly crap in GvG/Ha/etc. but in RA it is viable. You also asked about damage mitigation. This comes in the form of Kinetic Armor and Ward Against Melee (for self protection) and then Healing Seed and Healing Breeze on other people. It is surprising how well these skills work against uncoordinated teams. In RA, you don't see a lot of enchantment removal.

You said that the healing was subpar. Could you suggest a way I might improve this? I am interested in improving this build, because it has proven very effective in RA for me. However, it seems most people have written it off without even trying it. Thanks! -ayanamij

E/Mo Healer (Feedback.)
Thanks for the feedback. I considered using Master of Magic but the problem with that is the only Healing Prayers spell that is frequently down is Healing Seed. I attempted using Ward Against Foes and, while effective, necessitates kiting in situations where stationary spellcasting is necessary. Shielding Hands is also somewhat less effective than Healing Seed in RA due to the fact that, while it is a faster spell, the damage is only preventative. Spirit Bond is a very nice spell, however. If there is a method for adding Protection spells without gimping Earth and Healing, it could work really well. The points healed per mana (on the Healing spells) is lower than a Monk, energy management is far superior. However, as I noted before, the main idea is to divert enemy attention in RA as an Elem.

Many people object to the idea of an Elementalist Healer based on GW canon, and in most cases they would be right. However, I really think people should try such a build for RA, as it is extremely effective when most people don't bother to check for classes beyond Monk and possibly Mesmer.

Poll
Didn't seem like you leaned a whole lot in either direction, but, either way, the official vote for my nomination for Adminship can be found at GW:RFA Defiant Elements (talk ~ contribs)

Archive
You may want to move
 * User:Dazra/buildarchive/Build:W/N Bull's CHarge Sword to User:Dazra/buildarchive/Build:W/N Bull's Charge Sword.
 * User:Dazra/buildarchive/Build:W/any Charing Anti-kite to User:Dazra/buildarchive/Build:W/any Charging Anti-kite

--   22:37, 20 March 2007 (CDT)