Centaur Blackmail

Overview
Summary
 * 1) Speak with the Centaur in the Command Post at Sunspear Sanctuary.
 * 2) Journey to the Jahai Bluffs and meet with Zhed Shadowhoof and his informant.
 * 3) Talk to the Master of Whispers.
 * 4) Make your way towards Kodonur Crossroads and speak to Haroj Firemane.
 * 5) See Estate Guard Rikesh for your reward.

Obtained from
 * Lonai in Sunspear Sanctuary

Requirements
 * To Vabbi!

Reward
 * 2,500 XP
 * 200 Gold
 * Zhed Shadowhoof joins your party.

Dialogue
 * "You won't believe this! While you were gone a Centaur somehow infiltrated the Command Post. He hasn't threatened anyone yet, but I'm worried he might. He is pretty angry and doesn't seem to like humans. He refuses to talk with anyone but you. You'd better see what he wants before he gets violent."


 * Accept: "If I can handle demons, I can handle a Centaur."
 * Reject: "Maybe later."
 * When asked about quest: "That Centaur is waiting in the Command Post. You'd better find yout what he wants before he gets violent."

Intermediate Dialogue 1 (Zhed Shadowhoof)
 * "I need to speak with you, two-legs! I am Zhed Shadowhoof of the Veldrunner, the last free Centaur pride in Elona. Our leader, Mirza Veldrunner, has been captured and is enslaved at the Kournan work camp in Dejarin Estate.


 * I have heard of your struggle against Varesh Ossa. If you are truly sincere in your motives, I ask... no, demand... that you and a contingent of your finest accompany me on a rescue mission to free our leader. Otherwise, I will go alone, and if captured I will be forced to disclose your location.


 * Gather your party and go to the Jahai Bluffs. I will be there with an informant who will escort us past the guards at the Kodonur Crossroads. Fight alongside us, or the Kournan dogs will learn of your hideout. Which outcome do you prefer, two-legs?"

Intermediate Dialogue 2 (Master of Whispers)
 * "Zhed and I have shared interests. He needs to free his noble Centaur leader and I need a certain overbearing overseer taken care of.


 * Zhed has an ally outside Kodonur Crossroads. Together, they've come up with a plan to deceive the Kournans. Follow their instructions.


 * I wish you luck if that is something you believe in."

Intermediate Dialogue 3
 * Master of Whispers: "Zhed, it is time we commenced. Here is the layout of the estate."
 * Master of Whispers: "Join these humans. You will need to work together."
 * Zhed Shadowhoof: ''"Hmmph. Why? They are two-legged. Weak. Inferior.
 * Master of Whispers: "It is the only way you will have my help. It is up to you, Zhed."
 * Zhed Shadowhoof: "Fine. We will see how much of a mistake this is, two-legs, when all is said and done."
 * Master of Whispers: "Now continue on like we discussed. I will contact you both later."

Intermediate Dialogue 4 (Haroj Firemane)
 * "Ah, so you are the ones I was to wait for."


 * Player response: "We are here with Zhed."


 * "Excellent! Zhed has a brilliant plan to free our brothers. Wait until you hear it!"


 * Accept: "We are ready."
 * Reject: "We are not ready yet."

Cinematic Dialogue
 *  : "So what's this plan of yours?"
 * Zhed Shadowhoof: "It is simple, two-legs. We surrender to the Kournans."
 *  : "Surrender? Have you lost your mind?"
 * Zhed Shadowhoof: "Hardly. Once we surrender, they will lock us up in a pen in the work camp. We then free ourselves and rescue the other Centaurs."
 *  : "And how would we free ourselves if we're locked up?"
 * Zhed Shadowhoof: "My friend Haroj Firemane is trusted by the guards. They believe his will to be broken."
 * Zhed Shadowhoof: "He has acquired a single key, which he will use to release us."
 *  : "How do we know you and your friend won't just turn us in?"
 * Zhed Shadowhoof: "You don't. You'll have to trust me."
 *  : "We have to trust a Centaur who doesn't trust us."
 * Zhed Shadowhoof: "Yes. Ironic, isn't it?"

Reward Dialogue
 * "This is the entrance to the Kournan work camp. If you don't have business here, move along. And take that Centaur with you."

Follow-up
 * Kodonur Crossroads (mission)

Walkthrough
Keep in mind that Zhed needs to stay alive. If he dies while you are traveling to Kodonur, the quest log will be updated with the message that the quest failed. You will need to jump to an outpost and re-enter the area to trigger the quest again.

You can also try working backwards starting from Kodonur Crossroads, when you get to Zhed just run him back without fighting.

Also, if you just got the quest, talk to Master of Whispers and use a running skill, such as Devona's "Charge!", and Zhed will join as an ally, but will not follow, this will keep him from dying. You can run all the way to Kodonur and speak to Haroj as if Zhed was there.