User:Trueblade15735

When I first heard about Guild Wars 2, I was 0MG. It seemed like an extremely awesome game. The first trailer just strengthened my enthusiasm. The second trailer continued this idea. I was even thinking of pre-ordering it as soon as possible.

Now... I have compiled my thoughts on the game.

1st Skills (http://www.guildwars2.com/en/the-game/combat/part-one/) First 5 skills are chosen by weapon that is in your hand and by your profession. 1 spot gets filled up with a healing spell. So we get 4 spots which are completely freeish. Freeish? Its determined by profession/race. But wait! "To slot a skill, a player simply clicks on a skill slot and it will bring up a list of skills that can be put into that slot"(http://www.guildwars2.com/en/the-game/combat/part-one/)[I don't feel like citing it correctly and all]. By what I'm reading here I can only put a certain skill in to certain slots. That might not seem like a big idea, but lets say this happens: (Imma use a Shadowform example*) Lets say Shadowform works well with Deadly Paradox. But both of those skills can only be put into slot 6. This means I can not have both skills at the same time. = I'mma sad Assassin. Unless I'm misunderstanding it, this is a 2/5.

2nd Weapons, professions, and races. (http://www.guildwars2.com/en/the-game/combat/part-two/) I like the article. Its a good one. I pretty much like the entire idea there. The cool cross-profession combo system will make this game pretty fun. I'm not sure I can rant on this article. 5/5

3rd Traits Overview (http://www.guildwars2.com/en/the-game/combat/traits-overview/) More strategy = Why I liked Guild Wars. First five skills are what you have in your hands. I don't like. -1 point. 4/5

4th Healing and Death (http://www.guildwars2.com/en/the-game/combat/healing-death/) The death part gives you a chance to attempt to kill your opponent. So you pretty much get 1 working life, 1 halflife, and then you can die...WTF. I don't like this in the PvP aspect and the PvE aspect. The PvP: This really won't matter that much. Cuz if I were to pvp I would kill you then see that you're still crawling and kill you again. The PvE: I am killed by a monster. I throw a rock at it. It kills me. CAUSE THE ROCK WON'T DO THAT MUCH DAMAGE YOU SEE!!! 4/5

DPS Aspect: This is pretty much saying: Look how you can do damage. 4/5 Heal Aspect: Don't worry you won't have to heal. Until they are below 20% health when you will be WTFSPAMMING YOUR KEYBOARD AND THEN GET BLAMED FOR THE WIPE! 2/5 Tank Aspect: Arenanet fails at making a good tank. Lets stun and slow down the guys so we can still 1v1 battle them instead of 5v5. MAKE AN AGGRO SYSTEM. pl0x. Yes this will make the game a lot simpler and a lot like WoW. But come on. I know you already ripped quite a lot from it already. Won't hurt to take a bit more. (Tanking was one of the reasons I quit GW1) 1/5

Elementalist: 4/5 I liked the static thingy. This made each element a lot different and a lot more useful. CUZ EVERYONE WENT WITH FIRE. Warrior: 3/5 It was a meh. I'm not a fan of warriors cuz they can't tank cuz arenanet has not made any aggro system. The armor looked noobsauce. Ranger: 5/5 This has made me slightly hopeful for guild wars 2. WHY? CUZ I CAN KILL YOU WITH MY BIRDS OF DOOM. Oh and the trap system looked pretty nice.

OVERALL GW2 FEELING: 3/5 I'll see if my friends like it before I think about buying it. I'll give 'em 2 months to test it. Cuz I don't wanna fall for that Wii scam again.


 * I used shadowform because its the first example that came to my mind. I understand it was an extremely cheap skill and was overpowered. Yes, it deserved its nerfs. Now its a crap skill. Especially the pvp version which is still the old pvp version and not the new pve version cuz now its a waste of currency to get. I understand you can still farm with it. Its still crap. Make the skill slightly useful pl0x. Not overpowered just slightly more useful. Although I do like the new shadowform when for running people from point a to point b. props on that Arenanet.