Scythe

General
The Scythe is a two-handed weapon. It is the preferred weapon of the Dervish, one of the two new professions introduced in Guild Wars Nightfall.

The major boon of using a scythe is that scythes are capable of striking multiple targets at the same time. This effect is not the result of a skill, but rather an inherent property of the weapon. It can hit up to 3 targets with an attack. Consider this as a valuable aspect of battle. For example you can use vampiric or zealous upgrades on your scythe to have a possible added affect. Since the scythe strikes multiple times per attack you receive multiple benefits.

Damage stats

 * Slashing damage
 * Minimum damage: 4-6
 * Maximum damage: 9-41
 * Attack Interval = 1.75 seconds
 * Each attack strikes primary target and up to 2 additional targets within adjacent range.

Scythes with an attribute requirement of 0 have been observed with damage as high as 8-17.

Scythes, like Axes, can also have a higher minimum damage of 10 as long as the maximum damage is lower than 41.

Upgrades and modifiers
A scythe can be equipped with a magic Scythe Snathe (name prefix) and/or Scythe Grip (name suffix) to add extra bonuses to the weapon. Scythes have been confirmed to possess every prefix martial weapon except for Silencing, and every suffix except slaying. Vampiric scythes can have up to 5 life stealing like hammers and bows.

Furthermore, inscribable scythes can have any Weapon, Martial Weapon or Equippable Item Inscription applied to them. Scythes obtained from Collectors and Weaponsmiths can have a number of non-salvageable weapon modifiers on them.

See "weapon upgrades" and "weapon modifier" for details.

Inscriptions
Inscriptions that can be applied to weapons can be applied to any scythe with an inscription slot.

Scythe types
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Nightfall

 * Ancient Scythe
 * Briarwood Scythe
 * Bronze Scythe
 * Crenellated Scythe
 * Duskblade Scythe
 * Elegant Scythe
 * Embossed Scythe
 * Gazing Scythe
 * Grim Scythe
 * Hooked Scythe
 * Nightmare Scythe
 * Ornate Scythe
 * PvP Scythe (same skin as Suntouched Scythe)
 * Razorclaw Scythe
 * Shadow Scythe
 * Suntouched Scythe
 * Tormented Scythe


 * Non-attributed scythes:
 * Banana Scythe
 * Peppermint Scythe
 * Starter Scythe (4-6 damage, same skin as Suntouched Scythe)
 * Wintergreen Scythe


 * Promotional:
 * Soulbreaker (preorder item)


 * Unique scythes:
 * Balthazar's Fury
 * Behba's Talon
 * Bubahl's Grasp
 * Claw of the Forgotten
 * Dwayna's Grace
 * Eshekibeh's Scythe
 * Eyes of the Forgotten
 * Fahralon's Scythe
 * Grenth's Grasp
 * Haioss' Blessing
 * Hand of the Forgotten
 * Leilon's Vow
 * Lyssa's Bedlam
 * Mallyx's Hatred
 * Mallyx's Savagery
 * Melandru's Grip
 * Mhedi's Vow
 * Scythe of Corruption
 * Sehlon's Vow
 * Shezel's Reaper
 * Stygian Scythe
 * Suli's Scythe
 * Terror Scythe
 * The Deathbringer
 * Vahlen's Vow

Eye of the North

 * Asuran Scythe
 * Bonecage Scythe
 * Charrslayer Scythe
 * Clockwork Scythe
 * Demon Tongue Scythe
 * Destroyer Scythe
 * Insectoid Scythe
 * Norn Scythe
 * Raven Scythe
 * Saurian Scythe
 * Steelhead Scythe
 * Tentacle Scythe


 * Unique scythes:
 * Arachni's Scythe
 * Asterius' Scythe
 * Bonecage Scythe (Unique)
 * Brynn's Scythe
 * Droknar's Edge
 * Droknar's Reaper
 * Droknar's Scythe
 * Myish's Scythe
 * Scythe of the Hierophant
 * Scythe of the Kinslayer
 * Taameh's Scythe
 * The Soulwailer
 * }

Scythe range
Per scythe attack, the scythe may hit the original target, and two additional targets. These two additional targets must be adjacent to your target, represented by the smallest area of effect circle given at the Isle of the Nameless. Note that this is the same range that the skills Hundred Blades and Distracting Blow use, not the range Cyclone Axe affects.

Attack Skills
Currently, Soldier's Strike, and Magehunter Strike only hit the target foe when used with a scythe and Whirlwind Attack hits all targets within range once. All other "Melee Attack" and "Scythe Attack" skills use the area of effect of the scythe. If the attack skill has an effect upon hit, e.g., Desperation Blow the effect is calculated separately for each struck target, unless otherwise noted.