Talk:The Elusive Golemancer

Mark against Ip is probally needed. --Lann 14:44, 31 August 2007 (CDT)

My good, I laughed SO hard when i saw it hit 1337 Damage. lol! At least we know a-nets up-to-date with the community =p 81.156.117.35 11:47, 1 September 2007 (CDT)
 * Perhaps It's the asura trying to drop a hint that th3y 1s 1337 ;-p 81.156.117.35 11:50, 1 September 2007 (CDT)

i need help, when i am at the entrance in the first level i go to the golem, he then becomes my ally. Then we get attacked by Sentry. I kill the Sentrys(they Respawn) and then he just stands there.. i select him and he says; Invalid Command. No other worker golem respons? bug? Billyjb 14:33, 1 September 2007 (CDT)

The Golem Disabling Lever just spells out: Do Not Pull, so you pull. You don't need Asuran brains to figure that out. Funny though. Dr ag nm n  talk  14:48, 1 September 2007 (CDT)
 * in the beginning before the first door.. anyway got past that ^^ just resigned and appeared outside with blimm. got past that now anyway ^^ Billyjb 14:50, 1 September 2007 (CDT)

Ran into a bug in the gauntlet of fire area where the golem that grants you protection stayed in one place while the circle of protection advanced forward. Before the bug, I was moving around in front of the golem, blocking his way. I guess he got aggravated and stopped moving and just sent the circle forward. I was unable to stop the progression of the circle as noted on the page. Can anyone duplicate? 63.246.188.199 23:58, 3 September 2007 (CDT)

Familiar much?
Is it just me or is the final level highly familiar? I can't remember what mission it was, but I spawned in the same place and had to kill Zombies and Skeletons... Theonecynic 08:03, 2 September 2007 (CDT)

At the crystalline key...
It's not necessary to kill the sentry golems. You can just run past them to the next keyholder. Once you place the key in the holder they will cease to be hostile.

also i learned this the hard way, they actually keep spawning so you can never really defeat them. J1j2j3 14:19, 2 September 2007 (CDT)


 * Or just keep dropping it, they cease to be hostile as soon as you do, giving the party time to heal and run away etc. Easy as pie. Theonecynic 15:22, 2 September 2007 (CDT)

Frigid Armor
when you're going through the part with the flaming darts, you guys think Frigid Armor would work to keep you from burning? just a thought J1j2j3 14:18, 2 September 2007 (CDT)

Theoretically any skill that can prevent burning would work, Avatar of Melandru would also be a viable choice. The problem would be getting your whole party across. Imor Metchem 21:42, 2 September 2007 (CDT)

James Bond is annoying me
I've gone through the starting portal 4 times now, only to be presented with 007 and get kicked out. Anyone else have this problem or have any idea how I can fix it? 77.98.23.57 06:00, 3 September 2007 (CDT)

Oola's Laboratory
This quest when completed counts as oola's laboratory in the Hero's Handbook Hikki 22:39, 3 September 2007 (CDT)