Talk:Shadow step

Aura/Recall
When Recall is stopped, Shadow Stepping is limited to line of sight without obstacles. Aura of Displacement ignores this. Testing needed?


 * I've just run some rather extensive tests on the isles of the nameless. I was mostly concerned about the range limitation rule and possible line of sight rules. The tests were done on Recall, Aura of Displacement and Shadow of Haste, all of them having a "return to location" clause, albeit not all worded in the same way. Here are the restults:

--Theeth (talk)   13:08, 17 September 2006 (CDT)
 * Range limitation is more or less Radar-Range
 * When beyond range, you shadow step to the closest point to your initial target on a direct unblocked line (you won't appear on the other side of a wall, even if that would have been a valid shadow step location closer to your target)
 * Direct unblocked line of sight is not needed (I could go through wall, provided a door was nearby)
 * An open path is needed but it can work around corners (I could shadow step from the friendly In the area target to The Guide and vice versa)

vs Consume Corpse
It seems the difference between the wording 'teleport' and 'shadow step' is teleport does not require an obstacle-free path. Course, this is an asumption based on simply Death's Charge and Consume Corpse, but if it's totally true, might be worth noting, somewheres... --Tinarto 02:01, 22 May 2006 (CDT)

Regarding recent edits with respect to AoD, SoH, etc.
Draygo Korvan and Koyashi had a mini edit war with respect to Aura of Displacement and Shadow of Haste. The point raised by Koyashi is that the "return" aspect of this skill is different from a shadow step. Two ways to settle this question: If both are false, then a "return" is functionally no different from a shadow step and these skills should be listed as anomalous. &mdash; Stabber &#x270d; 00:34, 2 June 2006 (CDT)
 * 1) Can you "return" with a bundle?
 * 2) Can you "return" to a location further than one radar radius away?


 * Both are false. You drop carried objects when you teleport either way and ending AoD is limited to half compass.  --68.142.14.52 01:39, 2 June 2006 (CDT)


 * Thanks. I'll revert Koyashi's revert then. Note: this is not a violation of Only revert once because a consensus was reached first. &mdash; Stabber &#x270d; 01:52, 2 June 2006 (CDT)
 * All assassin teleporting uses Shadow Stepping. Thus Aura of Displacement and Shadow of Haste invoke the shadow stepping code to return. Return is correct in an english sense; however, "shadow step back to the location this skill was activated" would be more descriptive if anet were to change it. You can confirm that it uses shadow stepping by observing the behavior of the return, you cannot use those skills to teleport through gates and if a pathfinding solution is not found it teleports you into a wall/building/mountain (etc.) or any other obstruction that is in the way. In addition, those two skills were the only ones that could potentially allow a user to shadow step beyond radar range. Thus the update nerfing shadow stepping ended up specifically nerfing those skills. (Recall for instance is a maintained enchantment, which is automatically removed when the target gets out of range, so the nerf wouldnt apply to recall at all). Considering in this article that AoD is listed as a shadow stepping skill, I wish Koyashi, would have spent the time to check before reverting so quickly. --Draygo Korvan 12:01, 2 June 2006 (CDT)
 * It can apply to recall. Have someone use AoD.  Have him move about a compass radius away from his initial position.  Use recall on that person.  Move about a compass radius away from him along a line from his original position to his current position.  When he ends AoD, he'll move one radius and you'll "try" to move a diameter.
 * Before the change, people were using AoD and recall to sort of "group teleport." It worked best on GvG maps without gates.  Get an assassin to AoD while in the enemy base, have him run back out to the rest of the team, have whoever you want use recall the assassin, and have the assassin end AoD.  Viola, many people from anywhere on the map (assuming no pathing screwups) to inside the enemy base.  --68.142.14.52 15:49, 2 June 2006 (CDT)
 * True that certainly is possible, because recall would be considered out of range only after the assassin teleports back into the enemy base. Non-issue now however after the latest update that fixed this. --Draygo Korvan 15:52, 2 June 2006 (CDT)

Long obstacles
Testing this by trying to Death's Charge to the bandits on the cliff at Kessex Peak, I find that, although they are within spell range (I can't jump to them until they get close enough, after all), the spell merely takes me to the edge of the big cliff. This is a very rough idea of the limits... Can anyone propose a more detailed experiment to try to figure out just how far the spell will path before it gives up? I'm tempted to say that its probably comparable to the distance that normal pathing can cover (i.e. if you can select it and hit  and your character will actually run to it, that's about how far shadow stepping will go, but I have no actual data for this. &mdash; 130.58 (talk) ( 21:41, 13 June 2006 (CDT) )

"Special" skills
I removed the snowball fight shadow step since I don't really want to see skills like that end up in lists of "normal" skills. Maybe it should be added to the notes? Making another list or subheading just for it is also kind of silly. --Fyren 17:02, 21 December 2006 (CST)'

Switching Places
My friend and I, using both assassin's scrimmaged each other. We ran to each other while having ouor shadow step skill pressed. As a result, we both use a shadow step at the EXACT same time, so we teleported to each other's location, it looked like we have switched places. It was kind of funny Dark Samus 06:39, 22 May 2007 (CDT)