Talk:Melandru's Resilience

Does this mean that if you have, say 4, conditions/hexes on you, you'll have +12 health regen? &mdash; ::A mont :: 12:37, 23 June 2006 (CDT)
 * Yes, but remember that health regeneration and degeneration is capped at 10 arrows/pips, and will not exceed that. - Greven 12:43, 23 June 2006 (CDT)
 * If a new condition/hex is added after you enter the stance, are three more pips added to your health regen? I am bobo
 * Yes. The regeneration isn't set when you enter the stance, it updates as you gain or lose conditions and hexes.  --68.142.14.80 15:55, 28 June 2006 (CDT)

Does it give you +3 health regen and +1 energy regen for each condition AND hex, or for each condition OR hex? ie. if I have 2 conditions and 1 hex on me, will i get +3 health regen and +1 energy regen (because i have 1 combination of 1 condition and 1 hex), or will i get +9 health and +3 energy regen(because i have 2 conditions+1 hex)? 62.165.96.134 11:13, 27 August 2006 (CDT)

"for each Condition ****and**** Hex you are suffering." 2 conditions + 1 hex = 9hp regen, 3 energy regen. Just read the skill carefully, its all there.

Too bad Martyr is Elite. This skill would RULE if it weren't. Oh well.--Token Cleric 17:26, 2 October 2006 (CDT)


 * Resilient Was Xiko should give you +2 health regen per condition. I assume what you want to do is take all conditions from your allies, but not have them kill you.  Also, this skill has the ability to remove some when you drop her ashes.  StatMan 09:47, 15 January 2007 (CST)


 * +3 health regen now since after the February 2007 patch.

Draw Conditions maybe?-Onlyashadow, Top 100 Guild 08:16, 27 October 2006 (CDT)