Talk:Overcast

Exhaustion and the Elementalist Character
Your site states "Dying or changing zones will remove all exhaustion. The only other method is the natural regeneration of 1 maximum energy per 3 seconds." When talking about exhaustion on the elementalist character. I have noticed that dying and reviving at a rez portal does not remove exhaustion. Your total does not change after you die but for 1/3sec regeneration. Is this somthing your site has wrong or is my Elementalist not behaving properly? Thanks, John.


 * Yeah, it was wrong. Zoning and waiting are the only ways.  --Fyren 17:02, 7 December 2005 (UTC)

Revert Note: Glyph of Energy stops the next spell from causing exhaustion. Glyph of Lesser Energy doesn't. --Qian Khan 09:45, 3 January 2006 (UTC)

chapter 2 mesmer power!
Mesmers are going to get a short-recharge hex that works like crystal haze! Not sure how useful for PvP (2 sec casting time, even using high fast-casting is not hard to interrupt), but all those Lv28 PvE monk bosses are going to die so hard! Finally a more elegant solution than echo-blackout. -PanSola 05:34, 10 January 2006 (UTC)


 * There was always a more elegant solution.. Power Block. :) --Karlos 06:40, 10 January 2006 (UTC)
 * Takes some luck for me to hit that Orison of Healing ~_~", so I generally use Echo as my elite
 * I just tend to spam Diversion on healers. But then, my connection is laggy enough for me to not want to rely on Power Block. --JoDiamonds 08:34, 10 May 2006 (CDT)

Calculation
How does exhaustion work? Is it related to the energy cost of the spell or is it always the same amount? Is there some kind of formula to figure out how much exhaustion each spell do?
 * Read the first paragraph of "Effect" section.

I think that is wrong, unless i am just totally ignorant of my energy. I find the exhaustion is related to the cost of the skill. I am not 100% sure but this is my personal exierence. It may cap at 10, for example if u use EQ or MS, but when i use Obsidian flame I am pretty sur ethe exhaustion is only 5. So unless it has cahnge din the last 2 weeks ignore what i say.
 * all exhaustion is always 10, meteor shower and shock both cause 10 exhaustion. go the the isle of the nameless and cast a skill against the armors--Honorable Sarah [[image:Honorable_Icon.gif]] 17:17, 8 August 2006 (CDT)

Exhaustion Bug
My friend and I have discovered a bug with exhaustion where if you are heavily exhausted, die and are resurrected, then use another skill that causes exhaustion, much of your exhaustion disappears. We have been exploiting this in alliance battles, where you are always resurrected quickly, with repeated uses of Ether Prodigy. Anyone else care to test this?--roofle 17:37, 19 July 2006 (CDT)

Exaustion goes away on death - I think this is intended and the bug is that the energy bar does not properly update to reflect this. --Mysterial 16:27, 4 September 2006 (CDT)

Question
I have a quick question about exhaution. I read you gain the energy back at 1 per 3 seconds but would a energy giving skill power through exhaustion, or would it stop at the exhastion point. If so Second Wind woudl be an amazing skill. &mdash;The preceding unsigned comment was added by Devil17 (talk &bull; contribs) 17:06, 8 August 2006 (CDT).
 * it stops at the exhaustion point. anything above the exhaustion point is totally useless and cannot store energy. energy gaining spells like Blood Ritual and Blood is Power cannot diffuse exhaustion --Honorable Sarah [[image:Honorable_Icon.gif]] 17:14, 8 August 2006 (CDT)
 * Yes, remember to treat exhaustion as a new energy maximum level. You obviously can't have more energy than your maximum.--Vortexsam 17:15, 8 August 2006 (CDT)

Second wind
Should second wind be added to things that involve exaustion in other ways? Blade 07:34, 12 September 2006 (CDT)
 * No, since as a source of exhaustion it's caused by yourself. --Fyren 15:02, 12 September 2006 (CDT)

the skill shock
expertise reduces the energy cost -but not exhaustion from shock(a non-spell skill)