User:Funky Jah



= My characters =



[[Image:Necromancer-icon.png]] Cassandra Meliendar


[[Image:Warrior-icon.png]] Selemia Ixilith


[[Image:Ranger-icon.png]] Elwina Flamellig


[[Image:Ritualist-icon.png]] Hempay Luwadon


[[Image:Assassin-icon.png]] Yun Lek


My game style
I rarely play PvP. I just don't like the stress and pressure it gives me. So I'm mainly on PvE. I don't really like playing with random players. There's always a risk that they are noobs, or that they will disconnect at the most critical time, or that they will suddenly decide to aggro all the mobs from the map. Heroes and henchmen do not have this kind of problems. OK, they often suck, but they are really more than enough to clear most of the game, including the last missions.

I also like farming. Well, anyway I used to farm a bit before the release of Nighfall. After studying the behavior of the mobs with their new AI, I have come to this conclusion: ANET tried to kill mass aggro solo farm. I can no longer farm minotaurs or trolls efficiently with my warrior/monk. This was done to prevent bots from destroying the economy. I don't know if someone has found a way to solo farm large groups of mobs, that would be... interesting. But I disagree with people complaining that ANET has destroyed farming. There are mainly two kinds of farming that you can still do: solo boss farming, and team farming. I'm too lazy to try solo boss farming, but team farming has never been so exciting to me. I realized that a duo Me/M 55 SV/AV + Famine Ranger can kill a group of minotaurs twice as fast as my warrior used to before the update! So in the end it is just as effective as it used to. I have discovered a very nice team build for UW trap too. It's a duo speed trap build, with Echo to mimic Dust Trap and Trapper's Speed to speed up the recharge time of traps. The other R can get Arcane Mimicry to mimic Echo, so that he can get Spike Trap as an elite skill. 30 seconds to kill a group of Aatxes!

My builds
See User:Funky_Jah/Builds.

My projects
I'm currently working on a software to create and manage builds. This software will be named GWBuildGen. It will be written in PHP and will use XML files as data sources. The user interface will reproduce exactly the in-game interface for managing skills and builds, and will make extensive use of the AJAX technology. I have already finished the template management part of the core engine. I will now be working on the build management part. The part of this project that will be the most time consuming will be filling in XML files with data. If you wish to cooperate, you could start here: Skill Template format and add skill codes where they are missing in the list. Thank you in advance!

Notes to Me, Myself and I

 * cleanup this page
 * add usefull information on this page
 * organize this page
 * make this page more beautiful
 * stop thinking in english (I'm french god dammit!)