User:Soqed hozi

Overview
The basis of this build is to use pets as the source of high amounts of spike damage.

Composition

 * All spikers, each with a different buff. It is probably best for the team to have random secondary professions to confuse opponents and to conceal the fact that they are a spike team.

Useage
A spike "round" looks as follows:


 * Place all spirits except for Frozen Soil.
 * Activate all pet buffs.
 * Choose a target and send in pets using a longbow.
 * All the spikers use Enraged Lunge on the target at once. This will deal a massive 640 bonus damage that is armour ignoring. Following this the spikers can then use Brutal Strike on the target to deal a bonus 480 damage. This initial volley should kill the target.
 * Depending on the competency of the opponent monks, the target might still be alive. This is when the Spike team switches to its sustained DPS pressure mode, using Enraged Lungeand Brutal Strike with abandon, whenever any of them is recharged. Alternatively, the team can decide to switch targets, this, however, may be a problem when pets are involved because they may not all change target.

If the spike succeeded, the target should die.

It is important to maintain spirits and buffs, using them whenever recharged. These also serve to charge Enraged Lunge.

Prefered weapons would be:
 * A longbow (to send the pets out aheaad of the spikers).
 * An Insightful Staff Of Fortitude for the extra energy and health for when the battle is fully underway.

Any armour is good as long as it is max.