Talk:Alliance

How does an alliance take an outpost? It says in the description "Faction to control", does this mean alliance standing? And can an alliance take an outpost held by an enemy alliance?


 * The alliances with the most faction (spent by their members) control the outposts. --Xeeron 18:14, 27 March 2006 (CST)
 * Agreed, this article needs to delve more into the nuts-and-bolts mechanics of how alliances/faction works. --Eudas
 * Also maybe how to acquire alliance faction also, is the only way to do it with quests? Extended Warranty 19:52, 7 May 2006 (CDT)
 * Does a player have to own Factions to join a Faction--meaning that only players with Factions can participate in larger battles. This sucks.Jack Valmont 20:40, 9 May 2006 (CDT)

can alliances be formed by guilds without alligences?
Implication: If there are 10 guild leaders, none of them own Factions, will they be able to form an alliance without changing any of the leaders? - 02:38, 1 June 2006 (CDT)


 * You will have to change leaders, since you cannot form an Alliance without the guild leader committing to the Luxons or the Kurzicks and that can only be done if the leader reaches Cavalon or HzH. Sorry for the slow response, I didn't see this. -Gares 07:49, 19 July 2006 (CDT)

What is the best way to form an Alliance?


 * One way is to blind recruit, as you may have seen players announcing in outposts, " is looking for mature players for alliance, etc, etc." You don't know what you are getting that way however. Probably the best way is to play with other players, in Alliance Battles, Challenge Missions, Elite Missons, or anywhere you may play with the same people. Once you start building a rapport with some, you will start to see if their personality(ies) are similar to you and your oeverall guilds. Then, just ask if they haven't already. -Gares 07:49, 19 July 2006 (CDT)

facts about getting a town
as it stands now, we have more alliance factions than the alliance holding cavalon, we'r waitin already a few hours to take over cavalon :D so.... having more factions doesnt just mean instant take over... HJT 15:49, 6 June 2006 (CDT)
 * as it seems a take over can take place all 3 hours, at least i noticed take overs at 8pm CET, meaning take over at 1am GMT and then all 3 hours.... HJT 06:13, 23 June 2006 (CDT)

Leadership of the Alliance
Can the leader of the alliance transfer the leadership of the alliance to another guild?
 * No. Article so edited. ST47 18:55, 8 July 2006 (CDT)

Leaving or Disbanding an Alliance
The article says the "lead" guild cannot leave the alliance or transfer leadership. How about some details on how a member guild can leave, and what happens when the last two guilds in an alliance part company? Mujaki 22:18, 23 July 2006 (CDT)

Someone will have to explain this to me *confused*
So all you need is more faction than the alliance currently holding an outpost to take over control? Or what? --212.159.70.14 17:34, 29 August 2006 (CDT)
 * Was me ^ --Turaak 17:36, 29 August 2006 (CDT)
 * Correct, the alliances with the highest factions hold towns and outposts.--&mdash; xis10al  [[Image:Xis10al_sig_icon.jpg]] 21:26, 29 August 2006 (CDT)
 * And thats in general? A Luxon alliance with 3m luxon faction can take a (currently) Kurzick outpost which requires 2.5m kurzick faction? --Turaak 07:25, 30 August 2006 (CDT)
 * No, Kurzick alliances can only own Kurzick towns, and vice-versa. The border and alliance of towns changes depending on alliance battle wins (apparently) every 3 hours, and at that time the alliances faction on the town owning screen is also updated. Asmodeus 11:10, 30 September 2006 (CDT)

Invite bug
Look at this! I'm living in the future! 84.152.44.126 12:25, 31 January 2007 (CST)


 * LOL!! Very funny and weird :D 65.24.106.106
 * ... haha. -Silk Weaker 20:25, 13 March 2007 (CDT)

What happens when one guild invites an alliance?
What I mean is, can a singular guild invite a group of guilds to join an alliance with them? If so, who becomes the leader; the singular guild or the alliance leader? Can two alliances join together, and again if so, who becomes leader? 24.58.210.63 13:39, 27 June 2007 (CDT)

If there is an alliance with, say, 9 guilds, and you're a single guild, you can't invite yourself in. The leader of the alliance must invite you. If there's 2 alliances with, say, 5 guilds each, they can't join each other at all because the alliances are different.

Necessary?
It is possible to treat alliances as one big guild (to expand amount of members), as seen in the Guild of the Week winning DAD Alliance and in The Imperial Guards Alliance (alliance roster shown in the picture) Is this really necessary to put in the article? -- (talk)

Yes it is, cos it shows what a smaller alliance can aspire to, not all alliances are as open as if they are one guild, most alliances will use GC most of the time and use AC when asking a general question, the thing about TIG is that they use AC as if it was GC, but also use GC like GC is used in a single guild. This article is about Alliances the quote above just states that a (good) Alliance is just a guild, so it gives information about what an alliance could be so therefore deserves to be in the alliance article.