User:Majnore/Majnore's Skills

here comes a couple of skills I've been thinking about. They all follow a 0-12 table. Most are Ritualist skills since I play almost only with my ritu.

Signet of Spirituality (Spawning Power)

1 second activation, 20 seconds recharge

Elite Signet. Target ally is healing for 30 health for every spirit in earshot (max 30-140) and you gain 2 energy for every spirit within the area (max 2-8)

Renewing Breeze (Spawning Power)

15 energy, 3 seconds activation, 45 seconds recharge

Binding Ritual. Create a level 1...8 Spirit. While this Spirit is alive, all allies within its area move 10% faster and gain 1 energy every 2 second while moving. This Spirit dies after 15...39 seconds.

Exhaust (Communing)

25 energy, 5 seconds activation, 60 seconds recharge

Elite Binding Ritual. Create a lvl 1...8 Spirit that dies after 0...24 seconds. When this spirit dies, all foes in the area lose 1 energy for every second this spirit was alive.

False Luck (Domination Magic)

10 energy, 1 second activation, 20 seconds recharge

Enchantment Spell. Target foe gains 10...5 health regeneration for 10 seconds. If this Skill ends prematurely, that foe takes 10-70 damage.

Eliminate (Death Magic)

25 energy, 2 seconds activation, 30 seconds recharge

Elite Spell. Sacrifice 33% maximum health. Target foe moves 90% slower and cannot use skills for 0...6 seconds.

Ether Blast (Energy Storage)

5 Energy, 1 second activation, 10 seconds recharge

Lose all energy. Target foe takes 2 damage for every point of energy lost (max 8...80).

Mystic Vampirism (Mysticism)

10 energy, 1/4 second activation, 35 seconds recharge

Elite enchantment spell. For 20 seconds, every time you successfully hit with a attack, you steal 1...6 health for each enchantment on you (max 25 health). If this enchantment ends prematurely, you steal 3...10 health for each enchantment on you from all foes in the area. This enchantment ends prematurely if you use a attack skill.

Spirituality (Spawning Power)

10 energy, 1 second activation, 20 seconds recharge

Enchantment spell. For 5...45 seconds, whenever you cast a spell, you gain 1 energy for every allied spirit in the area. This enchantment ends if you use a non-ritualist skill.

Hidden Power (Illusion Magic)

15 energy, 2 second activation, 45 seconds recharge

Enchantment spell. Enemies do not see this enchantment on you. For 15 seconds this enchantment does nothing. When this enchantment ends, your spells have their effect increased by 10...65 % for 10 seconds.