User:D3l4rose/test

C/at/eg/or/y:/Far/mi/ng B/ui/lds The following is an example farming build for Sorrow's Furnace.

Introduction
This is a classic 5 Man Sorrow's Furnace farming build. This example team will be able to complete the "Helping Orozar Highstone" or "Final Assault" Quests in Sorrow's Furnace.

This build relies on:
 * A Bonder Monk
 * A Healing Monk
 * A Stance Tank
 * A Minion Master
 * A Spiteful Spirit Necromancer

General Pros and Cons for this Build

 * Pros
 * Due to the book trick, all damage is concentrated on the gear tank, allowing:
 * Monks to concentrate their efforts.
 * Damage Dealers to be more effective with Multiple Target attacks such as Spiteful Spirit or Barrage, as Foes will concentrate attacks against the Gear Tank.
 * The combination of a Bonder Monk and Healer Monk gives the party more durability.
 * Cons
 * Failure of the Stance Tank or Bonder can quickly become fatal to all members.
 * With only two damage-focused members, battles can sometime be long.
 * Drops are split 5 ways, sometimes causing some members to get no valuable drops.

Member Skills
Bonding Monk


 * Bonds should be applied from right to left (starting with life barrier) so that single enchantment removals effect the least important bonds.
 * As for Optional Skills:
 * Watchful Spirit - Having this encahntment put on last (and being shattered first) heals the tank and protects other enchantments.
 * Retribution - Dealing a small damage back to the souce of all attacks helps with the speed of the run.
 * Mend Ailment - Bleeding and Poison degen the tank more rapidly than healers can cure it, as a protection spell, the bonus for using this will also heal the tank when in a bind.

Healing Monk


 * Healing Seed inside the furnace will heal the tank almsot completely, no matter what the attribues are set at as the tank is hit more than once a second when not in a stance.
 * signet of devotion is primarily used to heal the necromancers as they sacrifice health to heal themselves, or provide energy for you while you are not in the furnace.


 * As for Optional Skills:
 * Remove Hex - The bonder will be hit with Rust and will need that removed to effectivly cast blessed signet to gain energy. This is less important once you get inside the furnace.
 * Mend Ailment - Ailments effect all, the degeneration can be negated with healing breeze, sheild of regeneration, or mend ailment. mend ailment being the fastest regen, and the lowest energy cost.
 * Guardian - The more attacks the tank avoids, the easier your job.

Gear Tanker


 * Remember this build cannot carry a weapon, shield or focus item when in the furnace, as this player must hold a gear. do not bring skills that require a weapon or shield

Example Damage Dealer - SS-Curses Necromancer


 * Cast Aracne Echo before Spiteful Spirit so that you can cast it on multiple attacking targets. Remember that it does not cause damage unless the enemy is casting or attacking. With that in min, Priests of Sorrow are not good candidates as they do not cast or attack as much as any of the other enemries you will encounter.
 * Arcane Conundrum will slow down the spells and skills of healing bosses, this is used in conjunction with Spinal Shivers to shutdown monk bosses.
 * Another (all be it unpopular) way to aide in the shutdown of bosses is to rob their energy with Sympathetic Visage. In the case there there is more than one monk boss, or priest of sorrow, this method is particularly useful.
 * As for Optional Skills:
 * Awaken The Blood - When cast before Arcane Echo and Spiteful Spirit, this will increase the damage of the SS's shadow damage on all foes affected.
 * Suffering - Added degeneration to surrounding enemies. This does not help much in the case of Sorrow's Furnace as -2 is not as signifigant as the damage being caused by SS.
 * Mark of Subversion - Another skill set to help taking down healing bosses.

Example Damage Dealer - Coruption Minion Master Necromancer



Variations
Innumerable variants exist, and only the most notable are listed here:
 * The "4 man oro" variant: remove the W/Mo tanker, and use one of the casters to gear tank, usually the Minion master, as they can accomplish their task without a weapon.
 * The "All Ranger" variant: remove both damage dealers and the healing monk, replace them with Barrage rangers. usually the tank is a ranger, though one specializing in Wilderness Survival, blocking and evasion skills

Getting There
Because of the reliance on the gear tank, the most difficult part of the Oro farming is crossing Grenth's Footprint, where no Bundles are available to focus enemy attention. The follwing tactical changes should be made during this phaze.


 * The Bonder monk should cast only Life Barrier, but cast it on all members.
 * Because of her higher armor rating, and the lack of offensive skills, the gear tank should attempt to get ahead of the party by at least one aggro bubble (so the party appears just below the bottom edge of the tanker's aggro bubble), causing the foes to "Lock" on the gear tank before the party arrives.
 * The Healer monk should attempt to conserve energy, in case the "Locking" tactic from above fails, resulting in a "Squishy hit", and causing the foes to attack the softer caster targets.

Inside the Furnace
The following tactical changes should be made once you enter Sorrow's Furnace.


 * The gear tank should pick up and hold a Master gear.
 * only drop the gear if your enchantments have been stripted AND your health is too low to continue taking damage. dropping the gear will cause the AI to reevaluate targets, resulting in a "Squishy hit".
 * during Noble Intentions Plan B, it is advisable to drop the gear and carry Ural Highstone instead.
 * Once fully enchanted, the gear tank may consider casting mending on accompanying sacrifice necromancers, to conserve the healing monk's energy.
 * The Bonder Monk should only enchant the gear tank, allowing the bonder to quickly identify enchantments that have been stript from the tank and replace them.
 * The Healer Monk should concentrate on the gear tank, but be aware of the following:
 * other party members may still take damage if they are outside the range of the gear tank or using sacrifice skills.
 * Crushers are instantly fatal, no amount of protection or healing can prevent death under a crusher