User talk:Nunix11659

Heya
You're back :P - Auron 23:18, 14 June 2007 (CDT)


 * Lie! This is only an automated deep-space probe. Beep. --me


 * Wow it's been a long, long time mate! How ya been? --Xasxas256 23:43, 14 June 2007 (CDT)


 * Sophisticated space probe sez: Pretty alright. Spent a year in Japan stayin' away from game-stuff (maybe a strange place for that, I know), coolin' my heels in the states again for a couple more months before hitting Europe for awhile. Started playing ye olde GW again and just been noticing some stuff that needs tweakin' or prettyin' so don't mind the minor edits. ;) --me


 * Glad you had a good time. If you can, get to Poland and hit the Wieliczka salt mine. It's amazing, Polish girls are hot, and things are ridiculously cheap there. &mdash;Tanaric 09:13, 15 June 2007 (CDT)

Skills
Whenever you unlock a skill, every trainer in that skill's campaign will teach you that skill. --Fyren 06:33, 25 June 2007 (CDT)


 * Yaya; point is that it's not automatically at Tohn, apparently. It's not one of his "these skills are already unlocked/available" selection for a brand-new account. Acquisition should list Kodash Bazaar and have a note about it being unlocked when you get Melonni (I just ran through Nightfall for the first time a couple of weeks ago; I distinctly remember getting Mystic Sweep UNLOCKED! popup on her joining, and then it was in skill trainer lists). --Nunix 12:12, 25 June 2007 (CDT)


 * I'm not sure how to rephrase it since you seemed to understand, heh. You said yourself you unlocked it.  Heroes come with a default skill bar.  When you acquire the hero, it'll unlock those skills.  So after you unlocked mystic sweep, every skill trainer in Nightfall will offer it to every character on your account.  --Fyren 21:44, 25 June 2007 (CDT)


 * Hmm, maybe I'm not understanding the format used nowadays? The trainer entry suggests it'd be there by default; each trainer tends to have their default skills which are available whether or not you've unlocked them. But you run into Tohn before hitting Melonni; which means on a new account, when you start up Nightfall, going to Tohn will NOT show Mystic Sweep. The trick, then, is that you do get Melonni pretty early, and people are generally likely to add Tohn back in, seeing as it's an oversight; so might as well just make a small note about when it's normally unlocked, and thus available at the nearest skill trainer, Tohn. My reasoning making sense? --Nunix 22:02, 25 June 2007 (CDT)


 * I've brought up the question of how to handle skills unlocked by hero recruitment and skills which are unlocked by default at GuildWiki talk:Style and formatting/Skills. -- Gordon Ecker 22:07, 25 June 2007 (CDT)


 * It's by no means just mystic sweep. Look at, say, essence bond's history for how many reverts there are.  The more commonly used a skill is, the more people will add incorrect trainers.  In general, people don't know how trainers work even though they've been working this way for like a year now.  --Fyren 22:31, 25 June 2007 (CDT)


 * Okay, so going by Gordon's thing this is something ongoing and I'll take the convo over there, and leave the note reverted for now. ;) --Nunix 23:32, 25 June 2007 (CDT)

Nice to Meet you
I heard you pwn btw ;). Mind being a Soviet Spy? Readem (talk *contribs ) 00:17, 28 June 2007 (CDT)
 * Dunno about any p-owning goin' on.. along with Gravewit, Tanaric, and Biro, I was one of the guys that started this whole mess, before discovering that any kind of long-term management was not my thing. ;) (oh, the horrible, horrible stories that could be told). I uh.. I'm not really the spy type? But I appreciate the offer. ;P --Nunix 17:29, 28 June 2007 (CDT)
 * Everyone is a spy! Do not deny, otherwise you are confirming my assumption! Readem (talk *contribs ) 17:59, 28 June 2007 (CDT)

what the crap!
When the hell did they remove the old PVP character creation? That was my main source of random arena shennanigans, and it was super-fun to just hop on and run something that I didn't want to PVE with. This is some suck right here. =( --Nunix 17:29, 28 June 2007 (CDT)
 * Yeh, people are complaining about it everywhere. The most you have now is a 6-skill bar with some junky elite and attribute distribution and they expect you to RA with it... or something :/ - Auron 17:31, 28 June 2007 (CDT)
 * Is it a recent change? Kinda bums me out. I mean, I can squeak by a few wins and get some faction for new skills, but.. nice thing about old system was I didn't have to study a profession I knew nothing about to do that, cos they had those builds available, rotated with fresh ones now and again. Fie! --Nunix 17:34, 28 June 2007 (CDT)
 * It's not too recent... think it came about a number of months back. If you want a list of good builds to try out for each profession, I can whip up a few links to pvxwiki - some of it is good stuff :P - Auron 17:36, 28 June 2007 (CDT)
 * Yeh I was lookin' over there at stuff recently. Think there was even a link for the old PVP creation builds, so. Will give 'em a looksee sometime. --Nunix 17:43, 28 June 2007 (CDT)
 * "nice thing about old system was I didn't have to study a profession I knew nothing about to do that, cos they had those builds available." I'm sure that with the builds they had on the pages, you'd be better off using your own build with no studying at all ;p And, please tell me the horrible horrible stories about how guildwiki was made! I love stories. ;D -- Nova  [[Image:Neo-NovaSmall.jpg]] --  (contribs) 21:01, 4 August 2007 (CDT)
 * Well, all I've ever done much of is RA, so der teamen synergies is less important than something that "ganerally worked"; and it was a good jumping-off point for learning and modification. Nothing spectacular, but SOMETHING. Now they just throw you in with a 6/8 bar, it's less geared for new PVPers and more just "something to fill". And stories.. well... we'll see. ;P --Nunix 22:19, 4 August 2007 (CDT)

lolz
This space: Intentionally blank. - Skakid9090 22:26, 29 June 2007 (CDT)