Talk:Arbor Bay

Monsters in Area
Did not have O Brave new World active, killed 391 Foes in an attempt to clear the area (NM Mode so not sure if that was all of them)... Lax 07:32, 15 September 2007 (CDT)

No Quests active, 536 foes...Worst. Area. Ever. Oh and here's a screen: http://www.semyazas.de/arborbay.jpg


 * Completed HM with 500 foes (could have been fewer but I hit a few optional popups to explore because it was my second time in the area - first time I had to leave halfway). Took me about 2 hours. Might have been a bit faster if I didn't take time to sell stuff and wander around looking for leftover monsters, plus if I'd been more prepared for the surprises ;). Tricky bits are:
 * A fairly big incubus popup in the narrow channel just north of the island in the center, if you trigger them too close up, their soulrending shrieks might daze your monks and things get ugly :).
 * Flannuss Broadwing's group in the shallows east of the eastmost little island - they seem to pop up from nowhere - believe me I'm pretty sure I cleared most of the kraits when I went for a small bunch of two, and suddenly this boss and group appears out of nowhere behind me.
 * Overall, not really worth a second go, it looks like no matter which route I take it'll still take too long and there are only two bosses (that I could find anyway), so it's hard to capitalize on the boss bonuses. Magus Stones is much better for that, there 10 minutes is usually plenty of time, you don't often even need to leave the usual routes in order to get to a boss and kill him/her in time :). Plus, Magus Stones only takes a bit over an hour to clear with my usual hero+hench group. It's easier to find a free hour than two :). Only plus Arboy Bay has is it has a merchant ;). targetdrone 218.208.196.7 18:13, 15 October 2007 (UTC)