User:JediRogue/Profession Combos

General Notes

 * Unlinked skills are a great way to find use in a secondary without spending any attribute points.
 * The things unique to a primary are:
 * Armor (level and energy regen)
 * Ruins
 * Primary Attribute
 * Keep these in mind when considering profession combos.

Elementalist

 * Primary Attribute: Energy Storage
 * AL: 60
 * Energy Regen: 4

Mesmer

 * Primary Attribute: Fast Casting
 * AL: 60
 * Energy Regen: 4

Monk

 * Primary Attribute: Divine Favor (only works on monk spells. Your secondary won't get any benefit.)
 * AL: 60
 * Energy Regen: 4

Elementalist

 * Glyph of Lesser Energy is a useful way of lowering the energy cost of most expensive spells such as Heal Party and Aegis.

Warrior

 * With 60 AL, you will want to stay out of a Warrior's usual melee range, but defensive stances and speed boosts could still be useful.

Necromancer

 * Primary Attribute: Soul Reaping
 * AL: 60
 * Energy Regen: 4

Monk

 * Heal Area is great for maintaining a minion army who will often be surrounding you between fights.

Ranger

 * Primary Attribute: Expertise (attacks, rituals, touch skills and ranger skills only)
 * AL: 70
 * Energy Regen: 3

Necromancer

 * Necromancer touch skills can benefit greatly from Expertise.

Warrior

 * Although warrior stances aren't effected by Expertise, attack skills are.

Warrior

 * Primary Attribute: Strength
 * AL: 80
 * Energy Regen: 2

Elementalist

 * Conjure Flame/Lightning/Frost can be used for added damage.
 * PBAoE spells are useful as you will often be surrounded by foes.
 * Shock is a touch range knockdown.
 * Use aftershock after a knockdown.

Necromancer

 * Plague Touch is useful for condition removal in touch range. Even out of range, plague signet, and plague sending could also be used. Headbutt and Plague Touch are a useful way to apply dazed.