User:Akbaroth/Summoner

Summoner
Summoners are based around conjuring images of creatures to aid them in fights. These images have no connection to the creature itself, and have no consciousness of their own, hence they obey every command their summoner gives. Some of the creatures a summoner summons are similar to other creatures in the game (e.g. the Suffering Nightmare looks the same as some other nightmare like the Crypt Fiend).

Attributes

 * Conjuring: Primary Attribute. For every rank in Conjuring your summoned allies heal for 1% more health and deal 1% more damage, and for every 3 ranks you can sustain 1.5 more summoned creatures at a time. Many skills, including those that raise the effectiveness of your summoned creatures and recover energy, are made more effective with higher ranks in Conjuring.


 * Calling: No inherent effect. Many skills, including those that summon creatures for them to use a single skill to damage a single or multiple targets, are made more effective with higher ranks in Calling.


 * Creation: No inherent effect. Many skills, including those that summon creatures that damage single or multiple targets for a long period of time, are made more effective with higher ranks in Creation.


 * Serenity: No inherent effect. Many skills, including those that summon creatures to heal or protect allies, or deal holy damage, are made more effective with higher ranks in Serenity.

(Note: although not directly stated in the description you can always have at at least one summoned creature up at rank 0, and 2 at rank 3, 4 at rank 6, 5 at 9...)

Example Skills

 * Conjuring
 * Awakened Summoning: 5 energy, 3/4 cast, 15 recharge. Enchantment spell. For 10...20...30 seconds every time you summon a creature you gain 1 point of energy for each creature you have summoned under the effects of this enchantment Maximum:1...3...5.
 * Wave of Creation: 10 energy, 1 cast, 5 recharge. All of your summoned creatures are healed by 30...80...100 health.
 * Aura of Summoning: 15 energy, 2 cast, 50 recharge. Elite Enchantment Spell. For 10...40...55 seconds you can sustain +1...3...4 summoned creatures. Your summoned creatures deal +1%...4...6 damage and heal for +1%...4...6 with skills.


 * Calling
 * Rodgort's Breath: 10 energy, 2 cast, 10 recharge. Quick Summon Spell. Summon an image of Rodgort wich does 30...65...80 fire damage to target foe and all nearby foes. If you are under the effects of a summoner enchantment those foes are set on fire for 0...6...8 seconds.
 * Frozen Imp: 15 energy, 1/4 cast, 5 recharge. Quik Summon Spell. Summon a Frozen Imp that causes target foe to take 10...25...33 damage every second for 5 seconds, and slows it's movement by 66% for 1...4...5 seconds.
 * Doom Reaper: 15 energy, 1 cast, 30 recharge. Elite Quik Summon spell. Summon a Doom Reaper that causes target foe to suffer -3...8...10 health degeneration and take 10...25...30 shadow damage every second for 1...4...6 seconds.


 * Conjuring
 * Suffering Nightmare: 10 energy, 3/4 cast, 15 recharge. Summon Spell. Summon a Suffering Nightmare that lasts for 20 seconds. This creature's attacks deal 10...30...40 Shadow Damage, and all foes in the area of this creature suffer -1...3...3 heal degeneration.
 * Chaot of Water: 5 energy, 2 cast, 20 recharge. Summon Spell. Summon a Chaot of Water that lasts for 30 seconds. This creatures attacks deal 5...15...20 chaos and 5...15...20 cold damage to all djacent foes.
 * Rodgort: 25 energy, 5 cast, 60 recharge. Elite Summon Spell. Summon Rodgort who lasts for 10 seconds. This creature has 100...260...300 health and 100 armor against fire dammage. This creature does not attack and has a skill that hits target foe and all nearby foes for 40...75...90 fire damages and causes burning for 2 seconds.