Guide to Item of the Week Farming

Background
Every week, Nicholas the Traveler requests a different item in exchange for Gifts of the Traveler. These items of the week end up being very valuable for a short period, since the gifts can usually be sold for 4– (and opening the gifts yields valuable items). Veteran players usually have no trouble farming the item using advanced (although standard) builds and they have access to the ideal farming locations. This guide, however, is designed to help every player of the game, including the relatively new player, who has fewer skills and might need to unlock the farming area.

Solo farming builds
These solo builds (from PvX) can be used every week to farm Nick's request item. (Rare exceptions will be noted in the guide.)


 * : 55 monk
 * : Terra tank
 * Any: Spirit spammer
 * : 130 dervish

Summary



 * Item: Vermin Hides
 * Dropped by: Vermin
 * Found in: Xaquang Skyway

Farming location



 * Xaquang Skyway
 * Exit from Senji's Corner, head directly west towards the exit to Wajjun Bazaar. There are 13 groups of 3-4 vermin in this area: 4 before the bridge, 6 circling the ruined area, and 3 more to the north.  The assassin boss Shreader Sharptongue can be found circling the ruins.  Solo farmers should expect 3-6 hides per run.

Threats & recommended skills

 * Threats: The vermin are assassins that inflict bleeding and poison; they can also cause knock down.


 * Tactics:


 * Recommended skills: Bring condition removal

Solo farming
''See above for the most common solo builds. ''
 * A spirit spammer can run this farm in about 7 minutes.


 * A farm based on Shadow Form and Wastrel's Demise is illustrated here :

Summary



 * Item: Silver Bullion Coins
 * Dropped by: Mid-level Corsairs
 * Found in: Istan

Farming locations

 * Mehtani Keys
 * Follow the route to Nick. Along the way (and on the nearby isles), you can find several groups of corsairs. A solo character should be able to farm about 10 coins after clearing them.

Threats & recommended skills

 * Threats: general threats like hex, condition, environmental effects etc.


 * Tactics: important tactics, for example pulling, choke points etc


 * Recommended skills: skills like anti-kd, hex removal etc

Solo farming
''See above for the most common solo builds. ''


 * [Build Name]
 * Build code, link to PvX, or description. (No need to mention 55 Monk, Terra Tank, Spirit Spammer, or 130 Dervish *unless* (a) the build won't work or (b) there are additional notes for the farms above.) Add any tactics notes, if different from above.

Summary



 * Item: Alpine Seeds
 * Dropped by: Juniper Barks, Pinesouls, Succulent Juniper
 * Found in: Shiverpeak Mountains

Farming locations

 * Deldrimor Bowl

Your party must have a Prophecies character with Hungry Devourer from Master Saberlin in Beacon's Perch. Exit the outpost and talk to Old Mac, but do not speak with Joe (the devourer). Follow the path into the main valley and look for the Succulent Junipers across the bowl; if you can, avoid the centaurs, otherwise kill them to clear your route. The centaurs are tougher than they look and they sometimes have 2-4 healers in close proximity, so pulling might be necessary. Expect 4+ seeds per run. The junipers will keep spawning on subsequent runs; you do not need to talk to Mac again (or abandon the quest), as long as you do not feed Joe too many Succulent Juniper Meats.

Threats & recommended skills

 * Threats: The Centaurs carry Distracting Shot and Winter; the Junipers have Pacifism and hex removal spells.


 * Tactics: You can use terrain (e.g. trees) to protect yourself from interrupts. Both groups are easier when separated, so pull the centaurs away from the junipers.


 * Recommended skills: Most anything will work against the junipers, however, the centaurs can be annoying for solo farmers. Bring heals and protection. Anti-enchantment skills (e.g. Shatter Enchantment) are very useful, as both groups will be enchanted most of the time. The junipers appear vulnerable to fire and resistant to cold damage.

Solo farming
The foes here are all under level 10. The normal solo-farm builds will likely work, but will generally be heavy in prot and heal, and weak in damage. Having a single decent prot skill and single self-heal skill should be enough to keep a solo farmer alive.