User:Bluemilkman/buildarchive/Any-Team Hex Mix

A Hex Mix team is a pressure build utilizing a medley of Mesmer and Necromancer hexes to shutdown foes and inflict degen, as well as a moderate spike by means of Recurring Insecurity, Soul Barbs, and hex spam. This build is meant for TA.

Equipment
Carry a second weapon set with -energy attachments to help counter energy-denial. Switch to a high energy set when running low. This is especially useful after casting Ether Lord.

Usage

 * Upon engaging the enemy team, shutdown foes other than the Monk (or other support healer) with Backfire, Empathy, Spirit Shackles and so on, to discourage and disrupt. Hex the support healer(s) with Shame and Spoil Victor.  Try not to damage them, to take advantage of Spoil Victor.
 * The Recurring Insecurity Mesmer should call a target and apply Recurring Insecurity followed by Soul Barbs. Any further Hexes cast on this target will yield 54 additional damage.  Feel free to spam Parasitic Bond, Wastrel's Worry and Images of Remorse.  Use Defile Flesh to weaken healing on the target.
 * Utilize heavy degeneration with Corrupt Enchantment, Life Siphon, and Conjure Phantasm to maintain pressure.
 * Interrupt important spells with Leech Signet, which doubles as energy management. Kill spirits with Unnatural Signet.

Counters

 * Divert Hexes and similar mass Hex removal can be devastating. Consider bringing Signet of Humility to shutdown such spells, possibly with Mantra of Inscriptions.
 * Conversely, many condition-heavy team builds will try to use Signet of Humility to shut down the Protection Monk's Restore Condition elite. Another weakness is that Restore Condition doesn't work on the caster, and the Monk has no means to counter prolonged health degeneration and Dazed on self.
 * A Dervish using Avatar of Dwayna could apply significant pressure.
 * There is currently no counter against Build: R/N Touch Rangers. Diversion would work as a variant.