Talk:Hard Mode/Drop Rate

Drop Rate For Normal Mode
I've been Farming, in UW, insects and torment gems, I've noticed a lack of loot, less than what i use to get, did they change the drop rate for normal mode??
 * Yes - quoting the update notes: "Loot now scales according to party size." -- Sai Qui 06:00, 20 April 2007 (CDT)
 * More appropriately, they changed the drop rate for all modes. --[[image:Goteki-45.jpg]] Goteki-45  07:56, 20 April 2007 (CDT)
 * So that means the only way to get money is to buy it, since it takes 4 runs before you have the normal amount of l00t u ussually get in 1.....that those ******** from Anet even dare to say: "The number of loot you get after reaptingly entering the same area dosn't drop anymore" no cause then there would be no l00t at all....&mdash;Merry  [[Image:MerrySig.jpg|19px]] (talk | contribs) 08:59, 20 April 2007 (CDT)
 * Funny, I go with full-sized parties (so the drop rate update shouldn't affect me), and have only been playing on the weekends, and over the last month or so I've somehow accumulated around 40 plates. Just how much money do you need?  This is Guild Wars, not that-other-game-across-the-cyberspace. -User:PanSola (talk to the [[Image:follower of Lyssa.png]]) 09:23, 20 April 2007 (CDT)
 * Saving for FoW, begun 1 week before hard mode, got 105 shards and 23 ecto's so i tough i could get the rest this week......so it seems...i can't, you see for things you rely need muhc money it's impossible to get them symply because you can't earn teh money anymore.&mdash;Merry  [[Image:MerrySig.jpg|19px]] (talk | contribs) 09:30, 20 April 2007 (CDT)
 * There's no real need to spend over 2 plats on any single thing in this game. I've been slowly saving towards my own Mesmer's FoW armor since almost two years ago, but that's not something I really need, it's just some fancy goal to work towards.  Something I would really need is a 20/20 Domination wand, and a Furious Spear of Enchanting with 10% HCT on it.  But even not having those isn't a big deal, so I'm not even gonna bother spending more than 2 plat on each of them.  I don't feel sorry for ppl who think they really need to spend 100+ plats on a single armor, weapon, or minipet.  If anything, the nerf on farming should cause a deflation on market values making things in general cheaper (probably takes a few months to really observe the effect though). -User:PanSola (talk to the [[Image:follower of Lyssa.png]]) 09:51, 20 April 2007 (CDT)
 * You think so? No, cause the few people that are buying money will start dominating the market because nobody can affort it, so the people who have it can make the price as high as they like cause the rich dude's just buy some more money...no big deal for them, so cause of this price will jsut go higher. And even if u don;t HAVE to buy FoW it no IS immpossible to get it. And dont think jsut of that, but laso Wisdom title, with less drops->less golds->no wisdom title, and wat about Unlucky or Lucky title? With no money to buy enough tickets...And Sweeth Tooth? It will take ages to get all sweet's for CoC form just events and such, same with Drunkard. See, it's not only very expensive armors or high-end weapons that are allmost unreachable to but after this, but also quite a lot of titles become WAY harder to atain. Accually, all of the Gold Sink's existing in GW are allmost unreachable after this ubdate. FoW allready was hard to reach before this, but it was still possible due to the amount of ecto's dropping on most of the UW runs. After this ubdate the same amount of ecto's is rached after 8 (!) runs, wich measn 8k, wich means 1 ecto, and the entry fee for FoW/UW was before erned back in the run with the other l00t, but now? maby u barely get 500g/run, expect the 8th run wich might contain 1 ecto. So waht i'm pointing on is that not jsut an expensive armor or a reae weapon became realy expensive, but also much farming will dry-out, thus meaning even less item's on the market, wich means higher prices. And maby u read it, maby not but on 1 topic on a GW forum existing maby 5 hour, containing around 60 posts, 40 (!!!) people said they where going to stop play GW due to this unfair (in their eyes) ubdate.145.53.104.132 10:07, 20 April 2007 (CDT)
 * IF money is worth anything of real value in GW, then your point might have some merit. But remember, the skills and equipments of necessity don't cost that much, and after that it's all luxury vanity items.  And I don't give a damn who dominates the luxury market.  It's not like a situation where 90% of the wealth is on 1% of the people when 30% of the children are starving to death.  We don't have starving children in GW, any semi-competent noob can get enough money for decent skills and armor.  IF price gets driven higher, it's because too many vain people are willing to pay for overpriced items that they don't need.  It's dumb buyers that drive the prices of luxury items up. -User:PanSola (talk to the [[Image:follower of Lyssa.png]]) 10:22, 20 April 2007 (CDT)
 * Hey, uh, guys? I personally think drop-scaling is an awesome idea, and here's why: it's the only way I've heard of to actually, finally counter the farming bots. Which means the bots don't work anymore. Which means it's going to be a heck of a lot harder to buy hot platinum. PanSola is right. Go ArenaNet! 72.223.3.54 10:55, 20 April 2007 (CDT)
 * Wrong about that -- bots will take longer to get gold, but they have the time. And the professional farmers will just run more bots to make up the difference. This nerf only affects human players. --Silicon 13:00, 20 April 2007 (CDT)
 * MY EYES THEY BURN CAN'T READ ANYMORE GAH! -grammar- &mdash;[[Image:BlastThatT.jpg]]Blastedt 10:11, 20 April 2007 (CDT)


 * You both have a point, Blastedt the best but MABY that's because I'm learing english for 2 years now >.< considder, how would your Duth grammer be if you where learning it for 2 years? Think about that.&mdash;Merry  [[Image:MerrySig.jpg|19px]] (talk | contribs) 10:25, 20 April 2007 (CDT)(Still toure g*dda*n right about it)


 * Sorry it's not personal. I was making a general observation of the many posts I saw today from many different people.  My main point is that it's silly to be upset about the (lack of) access to luxury items, especially when no one's basic livelihood is being threatened. -User:PanSola (talk to the [[Image:follower of Lyssa.png]]) 10:34, 20 April 2007 (CDT)
 * I was talking about 145.xx.xxx.xxx &mdash;[[Image:BlastThatT.jpg]]Blastedt 10:35, 20 April 2007 (CDT)
 * Actually ditto. I made the comment as I was responding to 145, but then Merry's response made me assumed the post I was replying to was written by Merry also.  I didn't really pay attention to who wrote what until Blastedt caused me to notice... -User:PanSola (talk to the [[Image:follower of Lyssa.png]]) 10:38, 20 April 2007 (CDT)

Meh, i feel realy sad, tired, ashamed, pissed and sucking in english....time to react my anger on a baseball&mdash;Merry  (talk | contribs) 11:02, 20 April 2007 (CDT)

Okay, looks like eBay it is. :x --68.66.173.196 11:13, 20 April 2007 (CDT)

My problem with "Loot now scales according to party size" is simple. They are forcing their way of playing on the community.

Many game companies share that problem. I know it's for balance / community improvement. But you can also counter with the fact that it makes no sence for creeps to change what they cary vs different number of opponents. But neither of these points outweigh the very big issue of them forcing their play style on the community. --Mooseyfate 13:35, 20 April 2007 (CDT)


 * Of course they are. But, if they didn't, who would?  Though I would much prefer to see the kind of community this update promotes, I see no other way to encourage it, and thus I support this "Farming nerf" if you choose to call it such. --[[image:rollerzerris.jpg|50x19px]]    13:40, 20 April 2007 (CDT)

I did a solo 55 hydra run in hard mode to test and I got about the same loot as I used to in normal mode, but the griffon's can't be killed with just SoJ. I have however noticed much better drops in groups. Mercurius Ter Maxim 15:49, 20 April 2007 (CDT)

So all you people are saying that you're too lazy to find a group? Guild Wars is lacking in comraderie between players right now, and this seems like a good way to bring back PUGs into their greatness. I wholeheartedly support this. Oh, and you don't need to farm hours and hours on end to get FoW armor. Sure if you want it in a week... But why they heck would you want that? Getting something through your accumulated cash while working as a team is much more meaningful than grinding to get things, which comepletely destroys the point of Guild Wars. I got 40k in a month by just doing regular things, and a little bit of grp farming, and I dont even play all that much anymore. Anyway, with even better drops for regular gropus than before, and worse drops for solo'ers, this is a step in the right direction to revivng Guild Wars's damaged soul. Oh btw, Hard mode is awesome. It was so much fun doing The grat northern Wall against lvl 23s XD Alreajk/Talk


 * Why should I bother finding a group? I've done pugs before, and the majority of the time, I can do the same thing faster, safer, and easier with hench and heros. For example, I once went with 4 seperate "masters" groups for Rilohn Refuge. Not one of them got it, in one of them, me and another ele were the only people not getting killed regularly. After the 4th PUG attempt, I switched to a hero/hench team. Mastered in around 10 minutes, nobody died once. This change certainly doesn't make me any more likely to group with people, it just means I can retire most of my solo builds and just bring hench and heros everywhere I go now. Funny thing is, I almost never solo'ed to begin with cause farming bores me...I almost never farm as is, but the fact that I CAN'T farm if I DO want to now is annoying. DKS01 19:42, 20 April 2007 (CDT)

So, if I can count all of this information to be correct, solo UW farming is dead, solo trapping the Stygian Veil will now yield few-to-no gems (Crap, I sold 15 Stygian Gems for 2k each last month T_T), and my 55 Necro Green farmer is dead? Or does this update affect green drops? I appreciate your help! Phalmatticus 18:45, 20 April 2007 (CDT)Phalmatticus

What?
"Monster levels in Normal Mode are unchanged. This means that their drop rates are the same as before (though note that drop rates now scale with the size of the party). An example of this lowered drop rate is as follows. The 12 Dragon Moss that spawn in relation to the quest A New Escort outside Saint Anjeka's Shrine would usually drop between 10 and 12 items per solo run. They now drop 1-3 items" Is it just me or does this sentence not make any sense? It says that drop rates are the same as before, but in the end it says the dragon moss drop less items? Who added this?

Drop rate for a whole group remains the same, the numbers remained the same. What changed was the mechanics on how the "drop rate" of each monster was applied to a member if he is in a solo-party or an incomplete one. -Silk Weaker 13:23, 20 April 2007 (CDT)


 * Or in other words, if you solo, you are essentially sharing drops with 7 invisible party members, give you a 1/8 of the loot. If you go out into the Jade Sea with a group of 4 people, you are sharing drops with 4 invisible party members, still giving you what amounts to 1/8 of the loot. And last of all if you go out in a group of 8, you get your normal 1/8 share of the loot. So basically, no matter HOW many or few people are in your party you're getting the loot you would get if you were in a full party. DKS01 13:53, 20 April 2007 (CDT)


 * That's what people keep quoting from the official releases, but the in-game testing results posted on various forums say otherwise. By most accounts I've read, however the testers are measuring it (gold/run, drops/monster set), the one-party loot drops have shrunk. 209.67.222.200 14:29, 20 April 2007 (CDT)


 * If the invisible party member theory is true (I'm sorta confused now), then farming with henchmen/heroes will now be more profitable /easier than soloing? Soulwar 15:57, 20 April 2007 (CDT)


 * You should get the same amount of drops whether you solo or if you have a full party. Consider it like this for an 8 person area. If you enter that zone solo, the loot scales so only 1/8 as much drops, but since you are the only person, you get all of it. If you enter with 2 people, the loot scales so only 1/4 as much drops (2 of 8 maximum party members), but there are two people so you are splitting it 2 ways for a total share of 1/8th. With three people, you get 3/8 as much loot total, split 3 ways for again 1/8th, and so on. Basically, the you get more loot for each person in your party, but you are splitting it amongst more people so it works out to be equal. Does that explain it? BigAstro 16:22, 20 April 2007 (CDT)