User:Flechette/Critical Scythe Assassin

A kick-ass build I made when the luxons really, really got me angry. Does a stupendous amount of damage to caster (i.e 3-4 hits) and can kill warriors and other classes relatively fast as well. It combines a stupidly high critical rate with the high max damage of scythes to wipe out most targets. This build is meant for PvP (Thinking about it PvE would be okay if you swapped out a skill for Critical Agility), While you could be nearly nigh indestructible for a long time, you can survive till it doesn't hurt too much, alot better than most can do who either die or survive, you can do both and last a while dying. AB and RA are preferable as they are both relatively stress-free and give you a variety of foes to face.

Equipment

 * Full Radiant armor, Vitae runes in all other available slots
 * A Elemental mod scythe of Fortitude with the inscription "Dance with Death"

Usage
Considering how little in cost and longevity of the "way" spells, try to keep them up at all times. When near an enemy, activate WotA and when really close (as about half the aggro bubble is good, don't bother if they run) activate Critical Defenses. Spam the attacks as soon as they recharge, Radiant always first to get the most out of it. Try to go for squishies, they often panic and even if you don't kill them, you've done the job already. If you're on low health, always go for a clustered area or mob (even if they are mere minions), your hp will skyrocket after a few uses of Victorious Sweep under Way of Perfection.

Counters

 * Blind.
 * Blocking.
 * Hexes like SS, Empathy, Insidious Parasite, Price of Failure.
 * Snares.
 * Stances - yes, even running stances are a pain unless you substitute a attack skill(the rest are crucial for your survival) for something like Dash or Pious Haste.
 * Kiting - This build has no ranged capabilities and you literally feed off the enemy, victorious sweep and WoP rely on you hitting the enemy to kill off health loss.

Variants

 * Mystic Sweep - higher chance of max damage, eremite's relies on being luxon-mobbed.
 * Dash or Pious Haste - for above reasons
 * Crippling Sweep - replace Eremite's for taking down those cursed runners (as in literally people who move away from you, not a drok runner-runner)
 * Caltrops may be useful for snaring groups so you can gather them up and get 3-in-a-row of kills, Elementists or Necromancers are great targets if no such situation is true.
 * Assassin's remedy, replace a attack skill with it (or way of prefection, depends if you have a monk), stuffs blind and so on, Hexes are the only bane in this case.