Talk:Critical Strike

I disagree about the usage note. A high Critical Strike attribute couple with the dual attack means this skills will always automaticly give you back two times the energy bonus. Coupled with Critical Eye and a zealous weapon, this is basicly a "free" skill, giving you back as much as its cost. --theeth 22:00, 11 May 2006 (CDT)

I didn't mean energy efficiency I meant damage efficiency. True, you are guaranteed all of your energy back, but is it really worth it when you could be doing substantially more damage with your dual attack? Besides, the fact that you will be getting critical strikes on a regular basis (assuming you have a high critical strike rating) means that energy shouldn't be a problem anyways. If it really becomes a problem you can use Critical Eye or other energy boosting skills like you said, but I think using a skill that has a good chance of happening naturally (minus the tiny bonus damage) is overdoing it. [Wingflier]


 * The damage bonus listed in the wiki was very outdated. I've updated the progression for 0 to 16.  As for the discussion here, there's two things: whether or not someone thinks this skill is useful or not, the note was plain wrong.  I guess the intended argument was that adding to critical strikes increases an assassin's DPS more through the natural critical hit rate increase than by the damage increase on this skill itself, but that clearly doesn't make the skill itself less effective.  --68.142.14.79 12:59, 12 May 2006 (CDT)


 * I get about as much damage as with Death Blossom with this skill. Which is only about 20 or so less than Blades of Steel, and well worth it given that it's so spammable and nearly free (2 energy, anyone?). Couple this with some really spammable lead/off-hand attacks, Critical Eye, Critical Defenses, and Way of Perfection and you've got a very nice high-endurance and high-damage PVE build that can just keep on spamming attacks and instantly switch from enemy to enemy. &mdash; 130.58 (talk) ( 16:49, 8 June 2006 (CDT) )