Talk:Polymock

chess
Did someone from Anet say specifically say it's chess like? Sirocco 21:37, 26 June 2007 (CDT)
 * Talk:Guild Wars Eye of the North&mdash; ♥ Jedi ♥ Rogue ♥ 21:55, 26 June 2007 (CDT)

"Polymocks are creatures that change into another creature and are involved in a chess-like minigame" - I really don't see where someone got that idea. As far as I know, Polymock is the name of the game, and a recent report stated it involves the player transforming into creatures and using their skills to battle. Changing this for now because all evidence shows Polymock being the name. (Also will add the new information.) Capcom 12:35, 13 July 2007 (CDT)
 * Don't remember where exactly, but in one of the interviews it was stated as being-chesslike, maybe one of the developer diaries.
 * polymorph Polymorph which sounds a lot like Polymock was a skill from Warcraft II, and it continued into Warcraft III and WoW. judging by the name, you're going to be mocking some sort of reference, if you turn into sheep or pigs, you're mocking Warcraft, no doubt about that(since Gw was made by defected Blizzard employees) if you turn into a small yellow mouse, then it's mocking pokemon, we'll have to wait and see though. I think Polymorph should be added to trivia for this.--Darksyde Never Again 01:03, 6 August 2007 (CDT)
 * The term 'Polymorph' is older than Warcraft, and the videos shown have you choose three pieces, each giving you a set of skills, and you fight one on one to the death. The first piece supposedly chooses your form. --Kale Ironfist 01:34, 6 August 2007 (CDT)
 * For those of you old enough to remember, the term Polymorph is in fact the name of an episode from an old old series called Red Dwarf, season 1 I believe it was. The polymorph was an alien life form that transformed into anything including inanimate objects, such as shrinking underwear. --BeeD 23:24, 12 August 2007 (CDT)
 * OH ma goodness! I remember that show xD--Gigathrash 23:41, 12 August 2007 (CDT)

I think Polymorph means "to change" in latin or sumthing... =) Majnore 14:32, 15 August 2007 (CDT)
 * Poly = many, morph = shape. Many shapes. Easy one. 75.42.151.26 00:43, 17 August 2007 (CDT)

From the information i gathered....i looked into it cus i'm realy looking forward to this...you basically break the laws of the game as we know it. You have no regeneration, and have up to 3 professions worth of skills(as of the photo i saw, might be more). I am also assuming that with 3+ professions, the game also breaks the 200 attribute point limit(if it even uses that system) or all the skills are redone to not need them at all. In this photo(http://www.flickr.com/photo_zoom.gne?id=1048832924&size=l), "Watch Yourself!" is an enchantment, and seems to not need adrenalin. Of the other 2 or so skills we know already, they too have been altered from there actual form, so i think this game follows no limitations to current game play, and could basically create it's own skills instead of using real ones(like dwarven boxing), but i think the creators wanted to make it feel similar to a strategic form of normal play. ....I'm done Serpent615 17:28, 22 August 2007

polymock pieces
You can actually get polymock pieces apparently (rare drop though) see: [] and [] aparently it drops in the frostmaw dungeon for those who want....PheNaxKian 18:08, 25 August 2007 (CDT)
 * I got one in Darkrime Delves. Strangely, it was a Naga Shaman too. --Macros 10:43, 26 August 2007 (CDT)

I also got a naga shaman polymock piece from darkrime delves.

Ditto --Roland of Gilead (talk) 19:26, 26 August 2007 (CDT)

I met a guy in game who said there's a different piece for each dungeon. I found the Naga in Darmrime, but I bought a Wind Rider and have no clue where it came from. That means theres still 2 more to find. --Macros 22:53, 26 August 2007 (CDT)

well it keeps on saying to get your starter pieces at 'rata sum'

anyone been there yet?


 * yup, here's a pick i've marked on where it is (zoomed out) if you can't see then well frankly your blind. []PheNaxKian 17:42, 31 August 2007 (CDT)

No more quests?
i just beat the necro guy and the other guy [solo master] quests for polymock and got the rewards. are there any more quets? If not.. how do i get a gold creature. i thought there was a quest to get one????

I'm at the same point too.I know theres a guy you can play in the vanguard area,but he says I'm not experienced enough to play him even tho I've played everyone else in the quests lol - SlapMeSilly


 * When i finished GW:EN i went back and i could do the quests just fine

Worked it out if you visit where the Necro guy is (sorry can't remember the name but he's in a Vanguard outpost) then go back to rata sum and find hoff he has another quest active to play this necro guy.Once you've defeated him you can go back to Hoff,claim your reward then face Hoff.Once beaten you can then go back to all Polymock NPC's and play them again but with Tournament rules.Think the problem around this are because of the people like myself who we're more interested About getting to play polymock than going further in the game (i.e.) doing Vanguard/Norn area after Asuran- SlapMeSilly


 * I've just kinda lost interest suddenly, sure it's nice completing the quests and the run-up to tournament (as well as unlocking those summon skills), but... I'm kinda left wondering... why bother, at 10 points for a relatively easy battle, or 50 points for a hard one, takes mabie 5 minutes, in that time you can score far more than that, espically if you've been in an area for a while and have built up you rewards 2-3k points/hour farming, vs 60-200 points/hour in polymock, now if you could enter a tournament each day and win a prize like the dungeons... that'd give it some life. --Nela 18:20, 8 September 2007 (CDT)


 * Why bother? Because its fun. GW shouldn't be about farming as many points as quickly as possible, it should be about having as much fun as possible. Dont forget that. DeathWeasel 11:11, 9 September 2007 (CDT)

Fun?? I hate this crappy game; it's more about reflexes than brains. I just want the summoning spells. If I could have gotten them some other way I would have. If I wanted to play Yu-gi-oh, I would buy the stupid game. sjj668 08:47, 15 September 2007 (CDT)

Possible bug
The main article says that your weapons and armor don't affect anything. However, if you're wielding a Vampiric weapon, it causes -10 health degen and probably will cause you to lose the match. This is especially puzzling if it's your first time playing Polymock... Krenn 00:31, 1 September 2007 (CDT)

Double KO bug
when you achieve a double KO, that means last skill used by eachother is lethal to both, you transform back to human character, but game says you won. This results in being stuck in human form (you still get full dmg from skills), you can't loose, as you get auto-rezzed (like quest npc's), though DP still works. This means you can wand any enemy to death and achieve a glorious and time consuming victory.--Kielus 09:01, 1 September 2007 (CDT)
 * Yeah, don't forget monsters have skills that deal 800 damage per hit. Good luck winning that. Don't even suggest prot spirit, as if you did, I would laugh at you. And you don't want me to laugh at you. I'm just that important. My laughter kills children. I've been indicted in the past because of this.. -Omigawa
 * Rethink your statement mr. important. had BHA loaded so just lucky. I gave idea, time consuming but still idea. and you wish not to be treated by my laughter. I'm that important that i sometimes am afraid to laugh not to cause armageddon. -Kielus
 * i like to sometime pretend im cool enough to try to sound cool on the internett User:Androidgeoff

The worst bug affecting me is just that sometimes I kill one of his pieces, and the next one never spawns, I'm just stuck as my polymock piece, sitting there till I zone myself back out of the area... Happened to me the only time I beat Blarp, and several times since when I've been doing well. I swear he cheats. He heals himself too. (EDIT: Now it happens EVERY time I kill his second piece,. The game breaks and his third one NEVER spawns.) -- Sunyavadin 03:48, 3 September 2007 (BST)


 * Yes the same thing happens to me i had his second one beat and the third never spawned then i tried again... and i failed miserably and trying to beat the third piece if only on the first time the third would have spawned after the second was defeated! Nowayman 00:27, 3 September 2007 (CDT)
 * I've experience it several times. It appears to be an error loading the health value of the opponent's polymock piece. I've taken out a full-health Kappa with a 600 damage Fire Imp fireball, leaving me stranded with the bug. --Scottie theNerd 05:43, 3 September 2007 (CDT)
 * Guru seems to have found the bug. It's apparently when you kill the polymock piece, but a hex or your final attack continues and hits the asura while he is choosing a new piece, killing him. You end up facing an empty podium. Solution? never use rising bile or a slow moving projectile when they have low health. Hopefully Anet will fix this soon. --Sunyavadin 13:13, 3 September 2007 (BST)

Ive had a bug which stated i had not enough energy for polymock lightning orb, while my energy was at 25 or somthing using polymock ether signet wouldnt help much... 86.80.108.137 17:03, 6 September 2007 (CDT)

I had that energy bug too, apparently you keep casting the 1 mana attack till you actually run out of mana(but it still will say 25), then use the signet. It still works but you won't know how much mana you have.---DK

Blarp
I cant beat blarp, please help me =( --84.112.37.174 07:59, 5 September 2007 (CDT)
 * Just try different pieces... &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 13:32, 5 September 2007 (CDT)
 * try kappa, gargoyle, fire imp
 * A guildie gave me some great advice: don't focus on damaging him, focus instead on losing as little health as possible by countering his major attacks skills :) Liselle Morrow 17:19, 7 September 2007 (CDT)
 * IDK about you guys, but Skale, then Kappa, then the Gargoyle worked for me first time i tried... idk why it was taken out of the article - Fikusan 19:01, 7 September 2007 (CDT)
 * I think it's really just down to finding your own style and playing the pieces you're most comfortable with once you've got the basics down. I find that in general I like starting off with the Gargoyle, as most of the times I can defeat any opponents first polymock piece with it and still have over 600hp left, giving me the advantage of being able to use Glyph of Power to deal a large amount of damage to the second piece without having to fear dying at the first spell. After that it's usually either Fire Elemental, Earth Elemental, Kappa or Fire Imp, depending on which pieces are unlocked Liselle Morrow 07:30, 8 September 2007 (CDT)
 * I always lead with the Gold Gaki piece. It has a high damage skill to use after the opponent uses glyphs that can do 900-1100 damage if you use it right, and another 300 damage skill that's a 1/4 cast interrupt on it. I almost always kill the first piece with 3500 hp left, and the second with 400-700 left against any opponent under tournament rules. Then I use the earth elemental to finish the 3rd one.-69.3.253.209 22:44, 8 September 2007 (CDT)
 * I'm hitting a weird bug on Blarp where I'll lose the round even though his piece is the one that ran out of health.

This Polymock is such a difficult mini-game. I've been bashing on it for months, even since eotn came out. It's just too difficult. :( 66.47.27.36 20:29, September 4, 2009 (UTC)

gaki
I have screens for gaki both icons and descreption if anyone wanna add ign- Vexy Powa

List of Pieces?
Do you think we should make a list of pieces for on the page and where you got them?

I only have three Pieces when entering a game.(Gargoyle Lightning, Mergoyle Mesmer, and a Sakal Necro) I am trying to beat Plarp with this and can't. Everyone says use Kappa, Fire imp, Sakal. Where do I get the Fire imp and Kappa Polymock pieces?
 * Polymock Piece has details on where to get each piece. If you are up to Blarp then you must have already completed Polymock: Defeat Yulma which gives you a Fire Imp Polymock Piece, and Polymock: Defeat Plurgg which gives you a Kappa Polymock Piece. Ezekiel  [Talk]  08:20, 31 March 2008 (UTC)

Solution with the normal set
It took me over 3 hours to figure out what was wrong... with me. I didn't have a strategy when playing polymock. I just didn't know what to do, and was expecting to play without any plan. Here is what I came up with and I finally won all of them. Feel free to drop me a thx message in game if this strategy helps you.

START
 * 1) your nrg>??: Polymock Power Drain + Shield + Glyph of concentration + most powerful spell
 * 2) your nrg=3: Polymock Power Drain + Shield + Glyph of concentration + Polymock Ether Signet + most powerful spell
 * 3) your nrg=2: SHIELD+Polymock Ether Signet
 * 4) your nrg=1: Glyph of concentration+Polymock Ether Signet+powerfull spell
 * 5) your nrg=0: Ether Signet

STOP AND WAIT TO SEE WHAT HE IS DOING IF: IF NOT:
 * 1) If he use a signet and it looks a powerful spell, interrupt.
 * 2) If he use a shield, and it looks a powerful spell, use the shield
 * 1) Use the cheap damage skill non stop

During the battle:
 * 1) your nrg=3: SHIELD+Glyph of concentration+Polymock Ether Signet+powerfull spell
 * 2) your nrg=2: SHIELD+Polymock Ether Signet
 * 3) your nrg=1: Glyph of concentration+Polymock Ether Signet+powerfull spell
 * 4) your nrg=0: Ether Signet

Edit: and do NOT move.

wtf does nrg mean?

Icyangel Strawberry 05:40, 13 September 2007 (CDT)
 * Energy, of course. Try saying the letters aloud. :) &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   22:40, 17 September 2007 (CDT)

you can't use polymock power drain in step 2 because it is still recharging from step 1.

-.- you people are dense. This isn't a step-by-step guide to win. This is a general guide on what to do based on your energy levels... Oh wait, sorry, no personal attacks and whatnot. ...Well, "you people" isn't personal, aye? 76.173.217.181 04:48, 29 September 2007 (UTC)

PVP
u guys think this should be made into pvp too?


 * It would be funny if they put a button, like the Trade one, that lets players to challenge in Polymock. Fei 16:56, 15 September 2007 (CDT)

Polymock for Survivors
Is Polymock a thing survivors should generally avoid (at least before reaching Legendary Survivor) - does the death of your polymock piece increase your character's death counter?

Razbaz 17:34, 14 September 2007 (GMT)


 * I would avoid Polymock until Legendary Survivor if I were you. The death of a Polymock piece doesn't count as a player death, HOWEVER: you can die in this game. One way to do it is to lose one of your pieces while you have a degen effect on you. This will carry over to your character between playing pieces and could kill you if you don't pay attention.
 * I can also dimly remember someone talking about losing his Survivor to a bug (of course, degen carrying over is almost certainly a bug too), but can't recall just how that happened. I wouldn't take any chances anyway.


 * Today I lost a 700k Survivor in Polymock against Dune Teardrinker. After defeating my three pieces, one of his NPCs nuked my mesmer *while I was waiting to return to the outpost*. Needless to say, this was very upsetting, and a bug report has been submitted. As of this writing, I have not received an official response.


 * Ailar 02:00, 16 September 2007 (CDT)
 * On the other hand, go and play some Boxing. I hear that doesn't give you deaths even if you "die", and the dungeon is a repeatable quest. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 02:09, 16 September 2007 (CDT)
 * According to the latest edit, you DO get a death if you are KO'd a certain number of times, so I dunno about that. [[Image:Entropy Sig.jpg]] (T/C) 02:10, 16 September 2007 (CDT)

Actually I noticed it does count in players death totals, so definitely stay away from polymock if you are trying for survivor titles(somoene already mentioned). As for boxing, you don't get counted as a player death if you get knocked down, but you do get counted if you can't get up, resulting in a fail mission.---DK 64.173.73.250 18:42, 26 October 2007 (UTC)

When pvp
Is polymock going to be pvp? gaily dont said about that, have you any news?
 * You can play some human polymock with some guildmates if you have enough for 3v3,4v4 ect. Just get a build and have 1v1 fights, once a person dies, the next person moves in. I've played this with my alliance, then wont stop bugging me to play it now.~Piro~ 20:20, 17 September 2007 (CDT)
 * -_-' --157.138.20.138 08:54, 24 September 2007 (CDT)

a dumb question
Is this turn based or not, I don't have EOTN so I don't know. &mdash; S h  a  d  y  G  u  y  13:29, 20 September 2007 (CDT)
 * Real time, just like any other battle. Oh, and your sig looks like it's too long (code wise). GW:SIGN. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 17:21, 20 September 2007 (CDT)
 * Actually it does seem to be short enough for GW:SIGN to make it legal (254 characters if you don't count T/D) and not quite 3 lines on 800x600, but it's still really long... --Gimmethegepgun 17:53, 20 September 2007 (CDT)
 * Err, wait, I'm not on 800x600, I'm on 1024x768 :/ Well, someone else should check that one, but the character length is permitted --Gimmethegepgun 17:54, 20 September 2007 (CDT)

How to win polymock
Buy a gold polymock piece from someone. That's it. I was having trouble defeating Blarp, so I bought a gold naga piece and mopped up the floor with the rest of the polymock quests. Totally worth it!

Uber stragety
Equip lacerate and toxicity.GO to battle,start normally after you lose your 1 piece,and youe nemy have less than 90% use lacerate then toxicity and lacrate again.Your enemy has now bleeding,anf with toxicity -2degeneration.Rinse and repeat.
 * Except bleeding already causes 10 degen... --Macros 08:39, 24 September 2007 (CDT)
 * Read before posting is ftw. --157.138.20.138 08:56, 24 September 2007 (CDT)
 * Oh sorry, after reading it for the fifth time I *think* I understand what he's saying... a free 10 degen? Try making your point a little clearer next time. And what's the point of Toxicity? --Macros 11:14, 24 September 2007 (CDT)
 * I agree with Macros, Toxicity doesn't apply to bleeding. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   12:40, 24 September 2007 (CDT)

OMFG!I post great advice,and what i get?Nah,nvm. YEs it gives 10 (w00t) but 2 additional isn't bad.Well do you liked my advice still?
 * Degeneration cant go over 10. I advise you look at the mechanics of GW - Health Degeneration. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 11:07, 24 September 2007 (CDT)

First,not sure does it stacks in poymock (bleding gives 10degen proves that it isn't same in polymock)but with my own trsting lowering health 10% and using acerate and then with both gives faster time.Ah well nvm if i was wrong.Someone that in artcile?

RIt
OmG! I just got a great idea form the toxicity spirit thing, become a secondary rit and cast a buch of spirits before battle stars.Fire Tock 18:15, 25 September 2007 (CDT)

Nwm, doenst work. Spirits go away.Fire Tock 18:24, 25 September 2007 (CDT)
 * Can you all just stop trying to find ways to exploit the game and just play it normally to HAVE FUN? There's nothing to gain from it anyway... &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 19:03, 25 September 2007 (CDT)
 * Agreed. I find the game to a frustrating waste of time anyways.  Not even fun.  The only way to get the good pieces is out of dungeon chests, which by my calculations should only take around 7 and a half years at the current chest drop rate.--Old Man Of Ascalon  [[Image:25px-Poiso.jpg]]  (T/C) 11:07, 4 October 2007 (UTC)

Is this the kind of calculation where you pull the largest possible number out of your ass or are you going to back up this outrageous claim with some facts? 65.30.20.38 11:21, 4 October 2007 (UTC)
 * No it's the kind of calculation that determines that the genius sitting at computer 65.30.20.38 fails when it comes to recognizing a joke, or god forbid, sarcasm.--Old Man Of Ascalon [[Image:25px-Poiso.jpg]]  (T/C) 22:52, 4 October 2007 (UTC)

Bug?
I have only 1 polymock piece, Fire Imp, but i cant use it but i can use only Gargoyle, Mergoyle and Skale. I think it is a bug... --62.216.120.16 14:45, 18 October 2007 (UTC) Whoops, forgot to register them =) --62.216.120.16 14:49, 18 October 2007 (UTC)

first pieces
Ok, some of you may laugh and say this is the stupidest question ever... But where do I get the first three default pieces? It doesn't say in this article or the default piece articles, and Denn just doesn't wanna talk to me... Never tried Polymock and kind of feel like a dumb@$$ now... -^_^- RoseOfKali  07:01, 12 November 2007 (UTC)
 * You get the first three pieces when you accept the Polymock: Defeat Yulma quest from Hoff. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae  07:04, 12 November 2007 (UTC)
 * Thanks, just added that to the article. I felt kind of stumped up to this point, as there was no clear starting point in the article. RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 07:06, 12 November 2007 (UTC)
 * lol, I just cut and pasted your addition as a response to you and got an edit conflict. -Ezekiel 07:36, 12 November 2007 (UTC)

Did some edits
In addition to adding a number of tips, I tweaked a couple things that I have found to not be true or didn't seem like a good idea. I removed "Be aware you may need to change your piece order to ensure that you don't draw pieces vulnerable to one of his attacks, eg Ice Elemental against a fire caster." from Hoff's advice because pieces don't have vulnerabilities. I even tested because of this tip by using my Fire Imp against an enemy Ice Elemental, and it took no extra damage at all. As well, in playing through the entire quest line I never saw any enemy use a skill other than Power Drain while under the effects of Block, so I removed the advice to immediately drop their Block so that you could interrupt them (And I was watching for it, because of that tip). I also changed the suggested order against Fonk because it started with the Ice Imp which isn't a good idea -- the enemy is an Uncommon Kappa to start with against a Common Ice Imp, which means it has 5 energy more than you to begin and Mind Freeze will be nearly useless the entire fight. Binary 20:56, 6 December 2007 (UTC)

Stub
How is this page a stub? it's huge.
 * Agreed. Its surrently far to comprehensive to be classified as a stub to I cleaned it up, removed all stub tags, and added a Strategy Guide tag.--War Pig5 01:18, 2 April 2008 (UTC)

trivia
Doubt it. --Shadowcrest 00:06, 2 April 2008 (UTC)

skill spammers guide
firstly, this sounds like a terrible strategy. secondly, I don't think this belongs on the main page and would like to move it to the talk page unless there is some disagreement. Opinions? &mdash;♥ Jedi ♥ Rogue ♥ 22:17, 14 April 2008 (UTC)
 * Go for it. It's definately not a winning strategy. Perhaps you could place a not that said "For strategy see the talk page." --Crasher 06:17, 21 April 2008 (UTC)
 * Funny, I beat all of the polymock challenges with it. That is why I published it. All the careful reading and planning and humm... Only the suggested orders in picking pieces matter much, after that its all spam :) Go fig.  The discussion page is a fine place for it, I will admit.  Thank for moving it. AunweeOfTheNiaad 06:00, 1 May 2008 (UTC)

Skill Spammer's Guide to Polymock
This strategy can work for those that aren't fast and accurate at managing skills. moved from main page&mdash;♥ Jedi ♥ Rogue ♥ 06:23, 21 April 2008 (UTC)
 * Put three fingers on keys 1, 2, and 3.
 * Use mouse clicks to click on skills 4, 5, 6, 7 and 8.
 * To start a battle, on countdown of 1 start clicking on 4.
 * As soon skill 4 fires, start spamming 1,2,3 over and over again by slowly drumming your fingers on the keys (not a fast pace).
 * Continue spamming 1,2,3 during the whole battle, only pausing when you click on 4, 5, 6, 7, or 8 just long enough for the skill to fire.
 * Click on 4, 5, and 6 any time they are ready to fire, with the following VERY IMPORTANT exceptions:
 * If you are at zero energy, click on 7 and wait till you get 10 energy back. Watch zero energy closely!
 * If you are below 1/2 health click on 8 any time it is ready to fire. This skill helps your 1,2,3 skills greatly.
 * Follow the suggested orders (above) in picking your pieces. They work very well.
 * Have patience.
 * Using this strategy, you can easily defeat all players in both commoner rule and tournament rule play.
 * In tournament rule play you can beat ALL opponents using only these three pieces in this order: Fire Imp, Kappa, and Iboga.

i finally fking beat splurgg
Gargoyle, Fire Imp, Skale.--Relyk 01:11, 26 April 2008 (UTC)


 * Yes, it says that right in the Opponents section --Gimmethegepgun 03:11, 26 April 2008 (UTC)

opponent's recharge
Do the computers have half recharge or something? For example, I block (12s rech) a Polymock Rodgort's (20s recharge). Before my block recharges, they use Rodgort's again. Lolwut? inorite. --Shadowcrest 22:33, 9 May 2008 (UTC)
 * Block does not disable in polymock. 78.172.181.175 18:53, 25 May 2008 (UTC)

Pokemon
The wiki used to say:
 * Polymock may be a pop culture reference to Nintendo's Pokémon game series which is similar in name and gameplay. Additionally, the Polymock Colisseum might be a reference to Pokémon Colosseum, a game of the franchise.

User:76.17.133.118 says it's not. What gives? --◄mendel► 10:59, 29 September 2008 (UTC)


 * At the start of the match, you choose X polymock creatures (pokemon). Each creature has different skills (attacks). When one creature faints, you send out another. I can certainly see the reference here and as pokemon is quite a few years old now, it's hard to say wether or not polymock is based on pokemon. But there are a lot of similarities. --[[Image:Progger.png]] - talk 11:33, 29 September 2008 (UTC)
 * I've always thought it was a pretty clear reference, and when I reverted that anon it was mostly because I read their edit comment as sarcastic. Which there is no real grounds to do besides a lack of any justification. I think it's hard to deny a connection to pokemon, especially with the colosseum. Ezekiel  [Talk]  11:37, 29 September 2008 (UTC)
 * I reworded it to say "loosely based on", because this is well beyond being a simple reference. The game mechanics are too similar.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 13:43, 29 September 2008 (UTC)
 * I'm all for removing stupid and incorrect trivia, but that anon has removed trivia from several things that I believe are beyond doubt. And he won't respond on his talkpage. --Macros 15:39, 29 September 2008 (UTC)

Degeneration note
I think this is a bug, but while fighting against Wind Rider Piece with my Kappa, I applied bleeding while I was under Backfire (I was going to die anyway and had other skills on recharge, so I thought what the heck). So, my piece died after casting, but the bleeding remained. I have a few screens taken if anyone wants the proof. --D1m 18:21, 28 October 2008 (UTC)
 * Isn't that what always happens? I've won sometimes while I was "dead". [[Image:Entropy Sig.jpg]] (T/C) 01:13, 29 October 2008 (UTC)
 * Well, I wasn't dead, it was my first piece against his second. But anyway, the note I was talking about says: "... If you're about to die however, don't bother applying degen because all negative conditions on the enemies are removed when your piece falls..." I observed the conditions/hexes disappear numerous times, but apparently it doesn't work (as in doesn't remove hex/condition) if you cast it and die immediately after. So I feel the note should be changed, or at least add it in bugs. --D1m 18:31, 29 October 2008 (UTC)

1 revert argh
76.17.133.118 has removed this trivia more than once and has breached our 1 revert policy. The reference to pokemon is very obvious. He does not think so, but the community does. Silver Sunlight 11:03, 2 November 2008 (UTC)
 * Silver Sunlight [[Image:SSunlight.jpg|19px]] 11:06, 2 November 2008 (UTC)
 * Silver Sunlight [[Image:SSunlight.jpg|19px]] 11:06, 2 November 2008 (UTC)
 * <font face = "Matura MT Script Capitals">Silver Sunlight [[Image:SSunlight.jpg|19px]] 11:06, 2 November 2008 (UTC)
 * <font face = "Matura MT Script Capitals">Silver Sunlight [[Image:SSunlight.jpg|19px]] 11:06, 2 November 2008 (UTC)


 * It's beyond 1RV, because the discussion is two sections above, and there is consensus. 76.17.133.118 needs to discuss if the entry is to be changed. --◄mendel► 11:23, 2 November 2008 (UTC)


 * Well we can't reinsert the information... I think only an admin can do it now. <font face = "Matura MT Script Capitals">Silver Sunlight [[Image:SSunlight.jpg|19px]] 11:27, 2 November 2008 (UTC)


 * Sure we can (but RT did before I had a chance to). :-D I've left a message on User talk:76.17.133.118; since the IP is stable, the user ought to be able to see it. If the same user deletes the PokeMon info again, I'd wait for an admin to ban before reverting. --◄mendel► 11:37, 2 November 2008 (UTC)
 * I think that 1 week for, GW:1RV after being told to discuss before reverting again would be acceptable <font color="Orange">Random <font color="Black">Time  11:39, 2 November 2008 (UTC)

Rewards for Tournament matches?
I just removed some wildly inaccurate asura point rewards from the article, as I didn't have the data to replace it with. The article claimed the reward from matches under Tournament rules (repeatable) was the same ammounts as the respective quests gave (up to 1000 for Hoff). Expecting these values I just battled Hoff under tournament rules and were rather annoyed when I recieved 90 points, instead of the expected 1000. I may research what the other opponents give in some time, but for that sort of rewards I'm just not feeling motivated to play Tournament rules right now... Someone who plays Polymock for the minigame itself (rather than the reward) is very welcome to research that before me ;) Mr J 15:16, 5 February 2009 (UTC)


 * Ok, I was a bit bitter when writing the above, sorry about that. After checking the various articles on the polymock opponents themselves I found these rewards:
 * Yulma: 40
 * Plurgg: 60
 * Blarp: 80
 * Fonk: ?
 * Grulhammer Silverfist: ?
 * Necromancer Volumandus: ?
 * Dune Teardrinker: 90
 * Master Hoff: 90


 * Presumably Fonk, Silverfist and Volumandus all gives 90 (given that they all give the same amount in the quests), maybe I'll check in a day or so ;) Personally, I'd think they should have at least let Hoff give a little bit more, as he is the only opponent with randomized pieces! Mr J 15:35, 5 February 2009 (UTC)


 * [sorry for bad english, it's not my language :s] I'm the one who make the previous modification, and I just tried with another character the quests (I'm rank 3 asura title). Fonk gave me 250 ; Volumandus, Grulhammer, and Dune did it too. Hoff gave me 1.000 points. (here is a screenshot of Fonk and Hoff rewards) What asuran rank did you have when you did this quests ? Galderyn 00:25, 29 March 2009 (UTC)
 * [[Image:Fonk and hoff defeat reward.jpg]]


 * Ah, there we have it, Tournament matches are the polymock matches played without quests. The quests can be done once on each character, but the Tournament matches are fully repeatable :p Due to this the rewards are very different, and I'll be adding the Tournament rules rewards in a bit :D Mr J 16:09, 20 April 2009 (UTC)

Another bug ?
I just had a bug when fighting the charr teardrinker. His third piece was the titan with savanah heat (200dmg-250dmg-300dmg). I killed him and won the match (3-2 for me), but just before dying he casted the savanah heat. During the final countdown for returning to the town, my human character get the damage from savanah, and died (difficult to tank 750dmg in 3s), and i lost the match with 3-3. I didn't see this bug listed on the wikipage. And im sorry, i didn't take the screen. Maybe someone else experiencing the same issue and could confirm what i said.82.239.92.214 07:03, 20 May 2009 (UTC)

Polymock always seemed half-baked
Apparently the reason for that is that it was.

"The original version of Polymock was one of those instances where we had something that we really wanted to be able to do, but we weren’t able to see it fully realized in Guild Wars. Polymock was one of Colin Johanson’s side projects during Eye of the North. He envisioned it as something that was fully turn-based, a very different game unto itself. It would have played up the collectible element, and the meaning to bringing different pieces into the game. Unfortunately, that wasn’t something we were able to do at the time with the resources we had, but it is something we can do with Guild Wars 2." -ArenaNet employee John Stumme

Quizzical 20:38, July 12, 2010 (UTC)