Talk:Shadow Meld

Who made these descriptions... obviously aint right seeing how recall does the exact same thing Vojnik 16:34, 21 September 2006 (CDT)
 * You can look up who made the description.. This is however all the information Anet has given us about the skill, and the difference between this and recall is that you start out with a shadow step with this skill. -- Ifer (t/c) 16:50, 21 September 2006 (CDT)
 * Recall shadowsteps you to target ally and then back to your original position when you end it? Are you sure? It must be working backwards for me then. [[Image:Chuiu Me Icon.png]] (T/C) 16:52, 21 September 2006 (CDT)


 * Well recall you cast it then when its removed you go back and this is the oppisite...and elite so is it really worth it? apparently AoD is but i still dont like that skill


 * Well, since this is maintained on you instead of the ally it won't immediately end when out of radar range. It could be used as a quick way back to base in GvG to deal with a solo-gank. I'm sure there are other more creative ways to use it, though. --Wil 20:07, 21 September 2006 (CDT)
 * Flagrunning?--Spawn 13:12, 24 September 2006 (CDT)
 * I think its power lies in its ability to create an anchor without an enemy presence as a starter. For example, you could step to the Longbows in Aspenwood from beside them, then screw off to hunt amber runners with the knowledge that anyone who gets past you is in for a nasty surprise when they reach that mine. Or in any other situation where you can set up an anchor and hide in radar range but out of sight, and then step to attackers and unload a massive combo. Kessel 07:53, 28 September 2006 (CDT)

Sounds safer than AoD, at least for those who misuse AoD...


 * So, you could technically cast this somewhere safe, then run to a fight, Shadow Walk into the fight to unleash a combo, then drop this to escape. then when Shadow Walk ends be back at the fight w/o the run.... sounds fun. --Midnight08 08:18, 29 September 2006 (CDT)
 * Sassies startling monks in new and exciting ways. Bah. --Wil 16:25, 29 September 2006 (CDT)

So what happens if the targeted ally dies/is dead, will you stay, or teleport out? And can you target spirits? --Crazytreeboy 00:45, 4 October 2006 (CDT)


 * The enchantment is on yourself, not other ally. So I would think you would stay. Not sure about the spirits, doubt it.


 * Actually, spirits and not hostile minions are allies. So, it should work. --Wil 15:27, 5 October 2006 (CDT)


 * Best. Flag. Running. Skill. Ever. Throw it on the Guild Lord, dash/djinn's haste up to the flag stand, shadowstep most of the way back, re-step to the GL, repeat. Cuts about 1/2 to 1/3 the trip out of flag running. And all in 2 skills, although one is elite. Very nice and more controlled than AoD. Kamahl the Fist 16:21, 3 December 2006 (CST)

Possible Exploit
Since When you shadow step your character moves directly towars a point then stops when either it reaches the point or reaches the limit for shadow step. The thing is That If you use this skill at one place then walk around an otherwise inacessible area then remove it at a point where the Shadow step ends in the inacessible area, you can get into places that are otherwise inacessible... ~ Zero rogue x 23:46, 3 October 2006 (CDT)
 * People have done things like this with controlable henchmen (during nightfall preview) and Return. You still have to answer to the restrictions of Shadow Steping though. [[Image:Chuiu Me Icon.png]] (T/C) 00:39, 4 October 2006 (CDT)
 * Yes, However now with this skill you can jump into an area thats Explorable however cannot be explored in the current zone. ~ Zero rogue x 04:45, 6 October 2006 (CDT)
 * Um, I think you're confused. This skill Shadow Steps, it doesn't Teleport.  Learn the difference --Curse You 23:53, 23 October 2006 (CDT)