Talk:Rising Bile

A delayed AoE damage (After 30 seocnds). As a Hex it doesn't stack, so it is somewhat pointless (IMO) --Life Infusion 08:04, 28 March 2006 (CST)


 * I guess it is all about the huge radius (in the area). --Xeeron 17:55, 28 March 2006 (CST)


 * Two echo "Rising Bile"ers could cause 480 damage. I want to play around with this skill! Shandy 05:44, 20 April 2006 (CDT)


 * "could"... you'd have to cover it with something less important like parasitic bond or shadow of fear to pull it off. Not to mention it is situational like Lightning Surge. Also note the recharge time. --Life Infusion 09:52, 20 April 2006 (CDT)
 * No need to cover it in most PvE scenarios. In fact, it's extremely exploitable by abusing the AI. Drop this on a monster in the middle of a pack, run away until they break aggro, and wait. 30 seconds later, the whole group gets hit for a decent chunk of damage. Would work better with two necros and echo. Slow, but very safe. LordKestrel 18:09, 20 April 2006 (CDT)


 * The way this is worded, it is not situational like Lightning Surge (or Wastrel's Worry). This always does damage.  It just does more damage if you leave it longer.  There would even be times you'd want it to end early (if someone was close to death). --JoDiamonds 20:41, 20 April 2006 (CDT)

Does this hex trigger upon the death of the hexed foe, damaging those foes around him? --67.188.3.116 23:06, 28 June 2006 (CDT)


 * Just tested. Yes it does.