Talk:Reckless Haste

Explaining usage of a skill you have not really used is... counterproductive. Let us wait till the release? please? I implore y'all. --Karlos 08:37, 19 March 2006 (CST)


 * Suppose you link factions to the original karlos :p --10:54, 19 March 2006 (CST)


 * I am going to go out on a limb here (don't like standing on limbs) and assume that skills that are specific to one campaign will not carry over to other campaigns. So, Balthaar's Spirit and Spiteful Spirit will not appear in Factions altogether. Doesn't matter that the character you are taking there has learned them in Prophecies. --Karlos 11:47, 19 March 2006 (CST)


 * I do believe that they have stated the exact opposite Karlos. I'm not 100% positive and I'll try to find a source for this.  --Rainith 11:50, 19 March 2006 (CST)
 * EDIT - from the Factions FAQ:
 *  Will I be able to take my existing characters in the new areas of the world? Do they keep their items, their levels, etc? 


 * If you purchase Factions, you will be able to travel to the new land, Cantha, with your Ascended characters from Guild Wars (original Prophecies campaign). Inventory items, skills, and other possessions and attainments from Guild Wars remain yours and remain useable within Guild Wars Factions.
 * --Rainith 11:53, 19 March 2006 (CST)


 * Hmmm, so the division of Core, Prophecies and Factions among skills is just a division of where you can BUY the skill? That's it? huh. Amazing. :) The note is warranted then. --Karlos 12:31, 19 March 2006 (CST)


 * Essentially, if you only have Factions, you'll never be able to use a Prophecies only skill, but you can team up with people who have linked the two and they can use that skill. If you only have the original Guild Wars, you'll never be able to use a Factions skill, but you can team up with people who have both and have linked them and they can use the Factions skills in your party.  --Rainith 12:35, 19 March 2006 (CST)

Is it just me or did this skill make SS even godlier? I mean, they cut MM down so much while giving SS a huge boast. - Unchain 00:51, 2 May 2006 (CDT)


 * I'd say that's warranted - few PUGs will leave unless they have an MM. (Apart from healers.) But we're drifting offtopic, and yeah, this is a good skill in combination. Kessel 06:23, 12 June 2006 (CDT)


 * I actually don't agree. SS was always only useful as an attacker shutdown. Only truly clueless people would keep attacking through SS, so Haste just makes clueless people die faster. Yawn. Personally, I think the best combinations of Haste (hint: Price of Failure and Spirit of Failure) are yet to become powerful in the metagame, mainly because the Failure skills could use a little casting time and recharge buff. – 70.20  ( &#x260e; ) 2006-06-12 11:31 (UTC)

Magic number
As someone said in the edit history for the article, you need to use GW math, not real math. A 25% IAS means swing time is reduced by 25% (which of course is not the same thing as 25% more attacks per unit time). For X swings per second, a 25% IAS really means 4X/3 swings per second. If you miss 25% of them, you're back to X swings per second hitting on average. Hence, the magic number is a 25% miss rate, which falls between 4 and 5 curses. --Fyren 06:56, 8 March 2007 (CST)