Talk:Remedy Signet

I think it was 1 sec activation, 4 recharge. That's hardly a long time &mdash; Skuld 03:45, 26 September 2006 (CDT)
 * That's what the website said. Maybe it was longer earlier on, maybe it was supposed to be longer but the database corruption forced them to go to an earlier backup where the skill had a shorter recharge. We don't really know whether the skill names from the PvP character creation screan before the preview or the skill names during the preview are the correct skill names. -- Gordon Ecker 04:37, 26 September 2006 (CDT)

You're right. I made screenshots of almost everything this weekend. So I took a screenshot of this too. As there is not really use for it here, I uploaded it to my own website: http://jn-games.de/remedy.png

it seems like a beefed up version of the rangers antidote signet, it even cures dazed i think it will be of great use.

Blind even moreso, due to how many new ways there will be to spam that. Sandy Grip, Blinding Surge for a start. Arshay Duskbrow 15:41, 27 September 2006 (CDT)


 * Funny. They made it the exact recharge time of Blinding Flash. I wonder why... [[Image:Chuiu Me Icon.png]] (T/C) 16:07, 27 September 2006 (CDT)


 * horray. P/W can actually be used without being blinded to death ...--Life Infusion 22:53, 28 September 2006 (CDT)
 * I like this skill. Self condition removal without being a monk, and it even recharges faster then Mend Ailment. DKS01 22:52, 16 October 2006 (CDT)