User talk:Tennessee Ernie Ford/Archive 07

Fresh Start
First post on new server --  Random Time  00:31, 1 December 2010 (UTC)

Congratulations!
You have won two honorable mentions in the Create-A-Card contest, and the Grand Prize!--Łô√ë îğá †ħŕášħ 09:24, 2 December 2010 (UTC)

CSS
It looks like you're having some trouble getting your CSS to set the default background color. Did you know that you have the  tag defined twice in your monobook.css? The first sets the color as #C1D5F8, and the second sets it to #f9f9f9 with a URL. Judging by the comments there, the second instance is in a chunk that's meant for Monaco, not Monobook. &mdash;Dr Ishmael 14:09, 2 December 2010 (UTC)


 * Thanks. I knew I was doing something foolish, but couldn't figure it out. (I forgot that I had tried to adjust the background before, unsuccessfully w/Mon---css.) — Tennessee Ernie Ford ( TEF ) 17:36, 2 December 2010 (UTC)
 * Do you want to have the versions that don't do anything deleted, so you won't get confused in the future? --◄mendel► 23:04, 2 December 2010 (UTC)


 * Yes, I was going to tag those later. (Mebbe I'll do that now.) I think they can be taken care of as routine maintenance. I assume there's no need for the Capitalized.css or any of the monaco/Monacos (let me know if not, and I'll untag). — Tennessee Ernie Ford ( TEF ) 23:17, 2 December 2010 (UTC)
 * Also, I don't think the common.css does work, or does it? --◄mendel► 10:29, 3 December 2010 (UTC)


 * Nope, user CSS has to be skin-specific. User:X/common.css or User:X/global.css are not recognized.  &mdash;Dr Ishmael Diablo_the_chicken.gif 13:21, 3 December 2010 (UTC)

Gift of the Traveler, drop rates confidnece intervals
Just FYI, I've thrown together a couple templates for drop rate confidence interval calculation... see Talk:Drop_rate  As you've expressed previous interest in how I was doing the math I thought you might want to see what I was doing now... Yamagawa 19:52, 15 December 2010 (UTC)


 * Thank you for remembering my interest and reminding me.


 * As a player, my main interests are: (1) is it worth spending time/gold to farm (or open a gift-type item)? (2) how likely is it that a really rare item will actually drop for me? For goth/gott, I think (1) is pretty much taken care of by the sheer volume of stats we have on their drop rates (here or at GWW). However, no one was really addressing (2)... until your recent work. I'm looking forward to seeing where you take it. — Tennessee Ernie Ford ( TEF ) 20:09, 15 December 2010 (UTC)


 * You had a question under the traveler gifts that I'd not replied to for over a year (leaving the game for a period does things to prompt replies). I'd gone off to reply but there was the whole 'wikia rebrand' thing happening at the time so I withheld doing much more until recently.  My interests in drop rates are: (1) How productive is it for me to do x.  (2) What is the real value of 'random gift y' (lunar ticket, ToT, etc).  (3) How rare is this 'rare' widget actually?  This corresponds directly to its value.  Think: Mini Polar Bear -- we'd had quest run counts up to several hundred without a hit and people in forums were saying you can't calculate anything until you get one to drop.... nonsense.  At the same time, if they drop at a 1% rate you can expect a value measured in platinum.  If they drop at the 0.1% rate you can expect the value in the ectos.  And if it's 0.01%, that pushes it into armbraces.  Having tools that let us look at the data and say 'x' about it is crucial for determining what the price and pricing trends will be.


 * I've been doing some additional work in the way of an extension for drop rates (auto-builds lvl-2 data) but there are a number of potential hangups there, and a template can do much of the same work (Granted I know of none that auto-tally columns or kick out rejects)Yamagawa 20:37, 15 December 2010 (UTC)