User:Emperorjaganglee/teratank

This build uses Stone Striker to convert damage received into Earth Damage, which trigger Mantra of Earth to reduce the damage and gain energy. Stoneflesh Aura then reduces the damage further. By using high damage dealing skills, this build may be used to solo the Smite Crawlers in the Underworld within 10 minutes.

Equipment

 * Geomancer armor, though not required, will provide you with 20 extra armor.
 * Anything along the lines of Galigord's Stone Staff.

Clear the Chamber

 * Upon entering the Underworld, watch the patrolling Bladed Aatxes in front of the Lost Soul.
 * When they are far away from him, use Storm Djinn's Haste to run and take the Clear the Chamber quest from him.
 * Run back as soon as you accept it and wait in the centre. Make sure you retarget yourself with the "F" key.
 * The best way to do this is if you press the "R" key after the "X" key. Which will auto-reverse and run you back.
 * Kill any Dying Nightmares along the edge if you popped them
 * If they are patrolling wait for them to leave before the next step.
 * Do not forget to re-target yourself before proceeding as you will eventually enchant the NPC instead of you.
 * Cast Stone Striker, Mantra of Earth and Storm Djinn's Haste.
 * Cast Stoneflesh Aura and Aggro 1 group of Grasping Darkness’ at a time and return back to the centre as far back as you can.
 * Use the same X-R technique to make this safer.
 * Wait until all of the Grasping Darkness’ use up their Distracting Blows. This is about 5 seconds.
 * Attacking them will induce their Interrupts but make sure you count how many Grasping Darkness' there are and how many have interrupted you.
 * Cast Ancestor's Visage, wait another 5 seconds.
 * Recast Stoneflesh Aura then use Sandstorm followed by Dragon's Stomp 1 second after and Aftershock immediately after.
 * Those that are not dead will run, this is your chance to renew your Stone Striker.
 * Those returning will attack with Distracting Blow as soon as they get back, and remember to count.
 * Cast Ancestor's Visage again and wait 5 seconds.
 * Recast Stoneflesh Aura and use Aftershock.
 * Those still not dead you may simply wand to death.
 * Another method for killing the Grasping Darkness' is to do exactly the same thing, but wait about 1 second before activating Dragon's Stomp, this way, they will often die before running.
 * Do the same for the other groups.
 * Agroing multiple groups of grasping darknesses can be dangerous because of all the interrupting, it's best to go one group at a time.

Getting to the Ice Wastes

 * After killing the 3 mobs of Grasping Darkness' you will be able to leave the central chamber.
 * Carefully watch the Bladed Aatxe patrols East of where you first entered the Underworld.
 * Make sure that they are away from the tunnel leading into the next room.
 * Run out of the chamber with Storm Djinn's Haste.
 * In the tunnel, wait until the Grasping Darkness' and Dying Nightmare patrol are far away (marked by the X in the map).
 * Run into the Ice Wastes with Storm Djinn's Haste.
 * Once in the Ice Wastes you can farm the Smite Crawlers in the same way you killed the Grasping Darkness’ except use Sandstorm immediately followed by Dragon's Stomp and Aftershock without the 1 second delay.
 * Watch out for Coldfire Nights, do not aggro them.
 * If you do, instantly hit Storm Djinn's Haste and try to run away in a zig-zag pattern to dodge Shard Storm.


 * When Dying Nightmares do pop, let it strip you, then put all enchantments back on. Smite Crawlers can’t kill you before you replace Stoneflesh Aura.

List of Farmable Areas

 * The Underworld
 * Minotaurs at Elona Reach (Recommended to bring Glyph of Elemental Power)
 * Kirins outside of Maatu Keep (Pongmei Valley exit) (bring a snare skill)
 * Ice Imps outside of the Ice Caves of Sorrow
 * Icy Dragon Sword farming in the Mineral Springs, (build explained in [Build talk:E/Me Terra Tank#IDS Farmer|talk] )
 * Minotaurs outside Ice Tooth Cave
 * Insects in Arkjok Ward just outside Yohlon Haven.

Farmable Bosses

 * Zelnehlun Fastfoot in The Floodplain of Mahnkelon, a short distance east of Rilohn Refuge (bring Aura of Restoration)
 * Exuro Flatus in Domain of Secrets
 * Bring Aura of Restoration, Armor of Earth and whatever damage skills you see fit. Do not forget to turn your Lightbringer title on.
 * Or use Glyph of Renewal, Sliver Armor, Crystal Wave and Ether Feast
 * Can also use Armor of Earth, Arcane Echo, Sliver Armor, & Illusionary Weapon. You will still take damage from burning, but once you get the hang of the build, it gets pretty easy.
 * Riktund the Vicious in The Mirror of Lyss
 * Bring Storm Djinn's Haste and run out of Beetle's and take Aura of Restoration.

Counters

 * Degeneration (unless you bring either Aura of Restoration or Ether Feast)
 * Enchantment stripping.
 * Stance removal.
 * Interrupts coming from those not adjacent to you.
 * Heavy damage output. (for example Bladed Aatxes or Coldfire Nights)

Variants
Glyph of Restoration.
 * Using Glyph of Concentration is an option. By precasting before agroing the Graspings, you can save yourself the risk of being interrupted. Th downside: losing time on killing smites.
 * To farm easier places, you need to consider any interrupters or enchantment strippers around and modify the build to counter. You may also like to replace Storm Djinn's Haste with Glyph of Elemental Power if running is not needed.
 * For longer fights, bring more armor instead of Ancestor's Visage.
 * Damage skills are very open depending on the circumstance.
 * This build may be replicated with Prophecies and Nightfall only. Dragon's Stomp may be replaced with Earthquake and Ancestor's Visage with Sympathetic Visage.
 * If a particular mob does not need Ancestor's Visage or Storm Djinn's Haste, replace it with a utility skill like, like Grasping Earth or Ward Against Foes and put the extra attributes into Energy Storage or Inspiration Magic.
 * If you are finding it hard to do Smite runs, look on the talk page for variants.
 * If you intend to farm enemies giving out very large damage output, you could bring Kinetic Armor. This needs to be maintained by spamming Stone Daggers.
 * When going into AB, switch out illusion magic and Ancestor's Visage for more Energy Storage and
 * Using the build in the same fashion as killing Smites, you can solo nodes, all except the Mesmer one.

Templates
[Build talk:E/Me Terra Tank/Archive|Archive]

Vermin?
Would this be better than the current [Build:E/any Shockwave Vermin Farmer] for farming vermin? It seem's that it would be, but my elementalist isn't quite there yet in factions. You would just replace the Running skill for a ward, and maby remove AV for something else, maby. ( Trevor3443 ) 21:50, 18 January 2007 (CST)

--Ibreaktoilets 11:02, 19 January 2007 (CST)The build should work for vermin, you could substitute Visage for Ward of Stablity, and Storm Djinn's for Sliver Armor.


 * Instead of sliver armor, I was thinking glyph of elemental power to cause more damage, and that may be enough damage to kill them all at once, like in the minotaur video [[Image:Trevor3443_left.JPG]]( Trevor3443 ) [[Image:Trevor3443_right.JPG]] 15:03, 19 January 2007 (CST)

Rilohn Refuge?
It says in the "List of Farmable Areas" that Rilohn Refuge is a farmable area, but I find that the person that you have to keep alive always ands up going ahead and dieing, or I just can't keep up with her. does this mean that it works in a group here? or that it is soloable? If it is soloable, can someone please post a video of them soloing it? thanks ( Trevor3443 ) 21:20, 20 January 2007 (CST)

Ive actually never farmed there, but im wondering, are you doing the mission? Is there an explorable area too?--&mdash; Hyprodimus Prime   23:06, 20 January 2007 (CST)


 * I tryed both, mission and explorable, none worked for me... [[Image:Trevor3443_left.JPG]]( Trevor3443 ) [[Image:Trevor3443_right.JPG]] 15:43, 21 January 2007 (CST)

Rilohn Refuge actually refers to the zone OUTSIDE the outpost, which is The Floodplain of Mahnkelon. You run out, run left past the first mob until you get to a rock bridge. You'll see a bunch of Veldt's spawn; keep running and kill off the two/three that are alone, then go back and kill the huge mob and the boss. The difference is you Arcane Echo your Sandstorm, and bring Glyph and/or Aura of Restoration to counter the degeneration and the boss' damage. There's a thread somewhere on Guru that has a better guide. I'll link if I find it. Have yet to try it after the update, since the monsters are Rangers and the SS nerf might make a difference. Light Cleric 20:38, 4 February 2007 (CST)

Yohlon Haven Insects
An easy farm is just outside Yohlon Haven to the east - 3/4 groups of insects out there that can all be taken down with the Kirin build. Just target the monk queens and bring everyone else to them simple... Wanted someone to check it out before putting it on the page.--Atroso 20:22, 27 January 2007 (CST)
 * I have been using a build similar to this for awhile to farm the termites. I find using Sliver Armor helps a lot, as well as Aura of Restoration for any damage that manages to slip through. -66.82.9.84 19:03, 29 January 2007 (CST)

UW Ice Wastes
Thanks for posting the image labeling the possible Smite Crawler locations. I sometimes have a feeling that I'm missing a few Smite Crawler groups because of certain Coldfire Night mob patrols (which I always try to avoid). This will definately make my run quicker and easier. • Dekan 12:37, 5 February 2007 (CST)

Well those are the ones ive encountered. There could be more, Just follow my red dotted path and ctr-alt the area. theres only about half as many as i showed because those are posible locations only, which means they spawn at differnt points, not all.--&mdash; Hyprodimus Prime   13:54, 5 February 2007 (CST)

And they get into fights with colds and get raped :P –Ichigo724 13:59, 5 February 2007 (CST)

Ok I cleaned up the page more and added counters to the troubles ive been running into after the nerf. I also slightly changed the att spread so with a 20% staff you get 9.6 seconds of SV/AV. I dont know if its rounded up or down. I also took out a lot of the blue link buttons because you really only need 1 for each of the important factors. The Kirin variant is in variants now. I dont think its too different but ive added everything that it had before short of the screen.--&mdash; Hyprodimus Prime   01:06, 6 February 2007 (CST)

Have they recently removed the Phantom chest that spawns in the Northern ice wastes area? There was always a chest there until recently (last few runs I have seen no chests). • Dekan 00:50, 15 February 2007 (CST)

Are'nt chest spawns just random? Either way why does it matter? The drops they give are usually not worth as much as selling the key itself.--&mdash; Hyprodimus Prime   01:13, 15 February 2007 (CST)
 * I agree that opening non-Nightfall chests aren't as worth it (as the items are not inscribable), but I'm going for the chest title. &bull; Dekan 01:32, 15 February 2007 (CST)

Oh i see what you're doing. Well sorry i dont have the answer then.--&mdash; <font color=#B00202>Hyprodimus Prime   01:47, 15 February 2007 (CST)

Ok I just restarted UW runs again and im finding a nightmare in the same spot over and over. Please tell me im just unlucky, because its ruining it. Its right by the entrance to the tunnel with the door. You know where you cant go until you finish the quest. It rends me and as I run, the aatxes keep chasing.--&mdash; <font color=#B00202>Hyprodimus Prime   04:08, 18 February 2007 (CST)
 * I encounter that one sometimes, but I just throw Storm Djinn's Haste back on and continue. I'm pretty sure it's not a permanent spawn spot, but I will check it out later. &bull; Dekan 18:56, 18 February 2007 (CST)
 * Yeah I just finished a run and there was a nightmare between the central chamber and the eastern tunnel. I just killed it and carried on.  Still hard to say that it would spawn there all the time though. &bull; Dekan 02:02, 19 February 2007 (CST)

IDS Farmer
Messing around with this build, I've managed to modify it to work for IDS farming and I think it should be added to the list of farmable areas.

I increased Air Magic in order to achieve a longer running duration. Removing Sandstorm enabled me to use Obsidian Flesh to make me almost completely impervious to Maelstrom's interupts. Stone Daggers is the primary attack and gives me the luxury of not having to walk in super-slow motion over to my next target like the W/Mo build and deals 64 damage (total) which is more than my tank can deal. Aura of Restoration serves not only as self healing, which is needed only occasionaly, but is also a cover enchantment for Storm Djinn's Haste when running through those obnoxious birds; its quick cast and recharge time alows it to be reapplied in the event that multiple strips are possible. Glyph of Concentration ensures that I'm not interupted when reapplying Obsidian Flesh by a Maelstrom that snuck in during the 5 or so seconds that it's down; I need only trot out of it to resume my Stone Daggers spam. I've even been able to avoid some useless deaths that my warrior would have suffered (stuck patrols in Tasca's Demise with Heretics in them, for example). I've even been able, on occasion, to plow through the large group of Stone Summit that can spawn right infront of the Mineral Springs portal (though this is kinda tricky and not a 100% guaruntee). I don't know that it's any faster or slower than the W/Mo build, though the run to the cave seems to go more quickly and smoothly and I find myself having a higher rate of success soloing with my Ele. The act of killing the imps is, admittedly, a bit more complicated. I'd be more than happy to entertain questions or demonstrate this variant for anyone interested. My Ele's name is Lilian Savant, but feel free to add me to friends and contact me on any of my characters. Auth 22:59, 12 February 2007 (CST)

Very nice though IDS has gone down in price its still a good build, ty, I would have never thought to try anything like this. Good job :D--&mdash; <font color=#B00202>Hyprodimus Prime   00:54, 13 February 2007 (CST)


 * YAY! You're the first person to say something positive about any of my posts. I'm so excited X-D The fact that me doc put me on Percocet cause they took me wisdom teeth this morning. WHEEE! Thanks again X-D Auth 13:35, 14 February 2007 (CST)

np--&mdash; <font color=#B00202>Hyprodimus Prime   19:14, 14 February 2007 (CST)

Nice if you made a video for download(not that ###### youtube quality)


 * This unsigned video comment, is this to imply you'd like a video of how the IDS run goes or what? Quite vauge :-/ Auth 17:07, 21 February 2007 (CST)


 * Well, either way, here's a video I shot earlier today displaying some of the more entertaining advantages to this build over the traditional Wammo build: http://www.youtube.com/watch?v=-dfniPr5Oys Auth 19:40, 21 February 2007 (CST)

Wow thats sweet!--&mdash; <font color=#B00202>Hyprodimus Prime   01:43, 22 February 2007 (CST)


 * Unfavored on the IDS farm. To be able to get through the tundra giants in under 25 seconds or to be able to get lucky enough not to get kd while recasting stone flesh aura is absurd.


 * Ok, first off, what's up with people not logging in and signing comments lately- on this page in particular. Secondly, I challenge you to actually TRY the build before you knock it. Watch the video hero; I had every giant that spawns there aggroed on me and made it through with time to spare. In addition, while I'm using that skill to reduce damage, there is also another skill combo at work which is ALMOST IMPOSSIBLE to interupt and reduces damage plenty enough to make it through AFTER 25 seconds have passed. On top of that, show me a Wammo that can run the group of tundras I ran through. To be honest, the only time I fail to clear the whole cave is when I mess up. If you've got something to say about my build and it's viability I offer my tutilage in game; I will take you out and show you how this build works. PM me in game (Lilian Savant is my nuker, but add me to "Friends" and grab me on any of my characters PLEASE), or sit back and make unjustified allegations about the fesability of my variant; it's up to you. I've already had a few in game comments on how well this build works, so I'm making a guess that you watched the video and never actually put it into use, or even realized what I was actually trying to show. Sorry to get ornery, but I'm in several drinks tonight and I HATE when people come and make, basically, unjustified attacks on something that's been proven to work by more than one person. Also, I plan to make more videos of how the rest of the run and killing goes once this weekend is over- gotta get that max Unlucky title X-D Auth 02:14, 24 February 2007 (CST)

I took out the Glyph of concentration part because that too can get interupted. Ive explained how to lure out the interrupts beforehand already, thats all you need.--&mdash; <font color=#B00202>Hyprodimus Prime   16:37, 27 February 2007 (CST)

Added the GoC part a while ago, I understand how to use it better now.--&mdash; <font color=#B00202>Hyprodimus Prime   03:17, 9 March 2007 (CST)


 * Yeah, I'm a big fan of the GoC incase they drop a Malestrom on me during the few seconds that OF is down or if multiple trolls are still running about (tough to watch all their skill usage bars to avoid an untimely interupt on the wrong skill). Auth 00:09, 10 March 2007 (CST)

Pardon me for asking what may be a stupid question, but... why not use Mantra of Frost and replace Stone Striker? --Zerris (talk) 14:30, 9 March 2007 (CST)


 * The reason I went with Stone Striker is because there are other things on the run that cause physical and fire damage. Converting all the damage to earth damage helps feed your energy and further reduce the damage. The giants can become a particular problem without it because, as our non-logging contributor has stated, Stoneflesh Aura won't always carry you through a bad giant spawn. Also, there are sometimes as many as three or four trolls in the cave and, without stone striker/mantra of earth, you'll be taking quite a bit more damage from them since there's no way to drain their energy and adrenaline in this variant, nor any major healing power. Auth 00:09, 10 March 2007 (CST)

Auth next time somebody knocks your build, don't have a hissy fit. I did test it before knocking it, several times. I watched the video. I do not see how you can get through there w/o getting kded repeatedly before stoneflesh aura ends. Then when you try to recast stoneflesh, you get interupted by kd. You can do it a few times by luck, but I don't see how it can be done with consistantly. And I don't login in to sign my edits to the talk page cause I don't have an account here (which does not make my opinions any less valid). My attacks are not "unjustified." Take your "HATE" elsewhere and instead try to contribute to a true intellectual discussion here about how to perfect this varient.


 * I do appologize, again- as I did in the actual rant- for my manner earlier; I was quite drunk at the time (vodka and I don't always play nice and I don't think "hissy fit" is an acurate description, though I won't argue the point). Besides that, the comment you made was, seemingly, based only on the skill's duration and the video; it showed no real evidence that you'd tried it. Moving along...you're still missing the point with the giants: you don't recast Stoneflesh Aura when running through them. By the time it runs out you're practiacally through them and the other damage reductions will carry you the final leg of the jog. The giants have yet to kill me and I've made upwards of 50 runs with this build. Also, I don't see why you don't just get an account, they're free and all >.< but, to each their own. I'd like to again offer to take you on the run and show you how it's unnecessary to recast Stoneflesh Aura when running the giants, but I'm geting the feeling that A) you don't like me, and B) you've little-to-no interest in running this build or you'd be willing to have me demonstrate it for you (my character names can be found in earlier ramblings) since, quoting from your comment, you can't "see how it can be done." I still have not failed to complete this farm unless I make a mistake and don't see any areas that really need improvement, though I'm open to critique and input. And (Well, before I start here let me assure you and everyone else that I'm not throwing a "hissy fit" or attempting to throw some "HATE" about; I've had nothing to drink tonight) you tell me to contribute "intellectual discussion" to better improve this variant when all you've said so far is "unfavored" and then proceeded to romp me for being drunk and logged into the wiki at the same time :-/ (just throwing it out there). Auth 00:09, 10 March 2007 (CST)

Well, I understand the point about the Giants, and that was my main concern. But, I think there must be some skill or skills you could add, given a choice of any ele or mes skill in the game, the could contribute more effectively. Perhaps you could add Visage, thus solving the trolls you noted earlier. This would also keep Glyph of Concentration from being intterupted. And lets stop the anger from both sides. This is a Discussion, not a Judo Deathmatch. --Zerris (talk) 01:33, 10 March 2007 (CST)


 * Ok, we'll play nice ;-) I still can't understand everyone's fear of those giants; they're so harmless it's sad, in my opinion. Plus, if giants are a point of concern, taking out Stone Striker is going to have them hitting you for actual damage, I fear, which complicates running through them even moreso (though I've not actually tested this). Also, without Stone Striker you really are relying on Stoneflesh Aura to carry you through the giants since it would become your only damage reduction against them (which we've pretty much determined it won't be able to every spawn). Auth 18:44, 10 March 2007 (CST)

Wouldn't Sliver Armor work in place of stone daggers?. -- X joseph X 04:53, 27 March 2007 (CDT) (was on my dads laptop and couldn't log on when i putted this here)


 * It should work just fine; I've seen a video that used it up there (though they didn't run themselves there and it was in super-fast-forward). A major bonus is the lack of spamming it requires, I'll admit. I may give it a try just to see how it goes, but I fear the long cooldown might make it slower, albiet less stressful. The addition of Sliver Armor could free up the elite spot though (as there's virtually no need to be immune from spells save for a couple spots on the run with Sliver Armor replacing Stone Daggers). Any ideas for a new elite or additional skill? I'm thinking, given the build layout, that I may give Arcane Echo a try with it to get more Sliver Armors off in a shorter timeframe and scrub the idea of an elite all together. The only problem I forsee with this is 1) I may have some problems with the birds if they're camped near the cave mouth; 2) I won't have the luxury of Obsidian Flesh if the Stone Summit are camping the Mineral Springs Portal; and 3) I'm not to confident Glyph of Concentration will cool down quick enough to keep up with all the spells the build needs. Could be fun, though. I'm going to go give it a try X-D Auth 15:21, 20 March 2007 (CDT)


 * Ok, I'm sold. Sliver Armor is not only a touch faster (I'm ashamed of myself for not even bothering to try it before someone suggested it >.< ) it's easier to do. AND, with a bit of practice, you can do things like this:



I don't know any other build that can pull off a slaughter like this. This solidifies the supremacy of the Terra Tank's IDS Farming ability over any other build out there, in my opinion. I'll shoot a video of how it goes eventually (as you can see from my DP, I need to work on it a bit still before making a fool of myself for all to see). This is a most welcome suprise because I get quite frustrated when a group or two of imps spawns behind the Ice Beast (I just KNOW those jerks have the IDS every time :-P). Not to mention, this armor wasn't infused yet. I won't change the original build, but here's the new and improved version, compiments of whomever recommended Sliver Armor instead of Stone Daggers. I'm also happy to report that I was able to take out the group of birds in the cave entrance on this run with the help of the imps, though keeping my protection enchantments burried was a bit unnerving. So excited X-D Must do it again X-D but first...(Note: everything's the same as the above version, I just switched out Stone Daggers for Sliver Armor.)

Everything runs the same as the instructions on the old varriant above except you stand next to the imps with Sliver Armor on rather than spamming Stone Daggers at them. The only thing to watch out for is this: they can deal damage with their Ice Spear (minimal though it may be) and you don't have the spammable Stone Daggers to heal back up with. So, keep an eye on your health when you've got lots of aggro if they get your Obsidian Flesh. Best of luck with the farm. Auth 17:28, 21 March 2007 (CDT)

IDS Farmer Videos
Upcoming Vidoes: I just got back in town and will soon get to work on those videos I promised earlier. Auth 00:09, 10 March 2007 (CST)


 * Update: I just logged into GW after taking care of the homefront (was out of town for 11 days) and shot a series of videos of a full IDS farm run (first one since I got back) with the build as is. Believe me it was not my best run by any stretch (I made more mistakes than I care to admit, but I have been away for almost two weeks). Anyway, I'm in the process of getting them compressed and such for upload onto YouTube. Please bare with me; my comp is a beast but my internet connection is total garbage, so it's going to take a couple days to get them all online. I didn't run it a halfdozen times and take the best parts of each run or anything like that, I mearly broke it into manageable segments that I could post on YouTube. I left my chat window open the entire time so it'd be apparent that the first leg of the run and the second leg were all one take, though whether it'll matter with YouTube's quality is yet to be determined. Also, once I actually entered the cave I left drops on the ground so that the continuity could be seen. Total time from start to finish (counting me goofing off a touch at the end) was 31:42 (probably not the best time it can be done in- I did mess up a bunch- but this was one of those runs a Wammo and any other build I can think of would've failed on account of those stupid birds in the cave entrance and the evil Ele bird boss in the pinch right after the giants). I'll post links here as I get them uploaded to YouTube. Auth 18:44, 10 March 2007 (CST)

Part 1 of 5 - http://www.youtube.com/watch?v=JXXe95Gf-b8

Part 2 of 5 - http://www.youtube.com/watch?v=7TE96r4MUss

Part 3 of 5 - http://www.youtube.com/watch?v=ONvUH-fxclc

Part 4 of 5 - http://www.youtube.com/watch?v=5aXRJBMeJmE

Part 5 of 5 - http://www.youtube.com/watch?v=Wnc6DJQg4zY