Movement speed

Movement speed defines how fast a character can run/walk from one point to another. It does not affect, nor is affected by, attack speed or activation time. Teleportation does not count for movement speed.

Due to a lack of standardized in-game distance or time measurement system, it is hard to meaningfully test movement speed objectively, especially with respect to skills or effects that affect movement speed for a short duration of time.

Speed Enhancement
The following lists skill that affect movement, including both speed ups and speed downs.

See respective skill type articles for removal methods of speed enhancements caused by skills.

Positive speed boosts:

Negative speed boosts: {| border=1px !| Type || Name || Speed Mod || Target || Notes
 * Signet || Dolyak Signet || -75% || Self ||
 * Stance || Shield Stance || -33% || Self ||
 * Nature Ritual || Muddy Terrain || -10% || All creatures in range || All other speed boosts have no effect, except for Iron Mist
 * Enchantment || Armor of Earth || -50...21% || Self ||
 * Hex || Deep Freeze || -66% || Target and adjacent foes. ||
 * Hex || Frozen Burst || -66% || Nearby Foes ||
 * Hex || Grasping Earth || -50% || Nearby Foes ||
 * Hex || Ice Prison || -66% || Foe ||
 * Hex || Ice Spikes || -66% || Target and adjacent foes. ||
 * Hex || Iron Mist || -90% || Foe ||
 * Hex || Mind Freeze || -90% || Foe ||
 * Enchantment || Obsidian Flesh || -50% || Self ||
 * Hex || Shard Storm || -66% || Foe ||
 * Spell || Ward Against Foes || -50% || Foes in area ||
 * Condition || Crippled || -50% || ||
 * Hex || Ice Prison || -66% || Foe ||
 * Hex || Ice Spikes || -66% || Target and adjacent foes. ||
 * Hex || Iron Mist || -90% || Foe ||
 * Hex || Mind Freeze || -90% || Foe ||
 * Enchantment || Obsidian Flesh || -50% || Self ||
 * Hex || Shard Storm || -66% || Foe ||
 * Spell || Ward Against Foes || -50% || Foes in area ||
 * Condition || Crippled || -50% || ||
 * Enchantment || Obsidian Flesh || -50% || Self ||
 * Hex || Shard Storm || -66% || Foe ||
 * Spell || Ward Against Foes || -50% || Foes in area ||
 * Condition || Crippled || -50% || ||
 * Spell || Ward Against Foes || -50% || Foes in area ||
 * Condition || Crippled || -50% || ||
 * Condition || Crippled || -50% || ||