User talk:Peej/PRSG

Comments
First, thanks for starting a template for this. It seems many won't even consider the idea until this part is hashed out. Second, I'll donate my thoughts about your template so far.

Difficulty Level
Nice idea, never would have thought of this and I think they should be listed with the answer next to them as well.
 * Precise timing - good idea
 * Requires an Elite - not worth adding into the difficulty rating IMO but _definitely_ worth noting right at the top. A barrage ranger and SS necro aren't a role at all without the elites.
 * Superior Vigor - I can't think of a single reason this would be required in any build. It's a preference and often seen on a "tank" role of many professions plus it doesn't cover multiple sup runes.  To remedy this you may want to change this to something like "Health Adjusting Runes used? yes/no" instead as it would then require more than the typical +1 runes and may include multiple superior runes (55ing for example) and add in vigor runes to the equation as well.
 * Campaigns - good idea and which campaign might help too
 * Specialty weapons - good idea

Base skills and why

 * good idea

Attribute Spread

 * good idea but it needs more IMO - a set up with suggested max/min variance (marksmanship should be a minimum of 9 and max at 16)
 * the attributes should have an explanation and importance assigned to each one (Barrage does damage based on marksmanship ranks and is a high priority attribute unless barrage is only being used to spread hits across multiple foes in which case it can have as little as the bow's requirement rating)
 * Perhaps something like this for a barrage ranger example is what I'm thinking:
 * Marksmanship - 9 to 16 ranks
 * Barrage does damage based on marksmanship ranks and is a high priority attribute unless Barrage is only being used to spread hits across multiple foes in which case it can have as little as the bow's requirement rating.
 * Expertise - 8 to 13 ranks
 * The sweet spot for the 5 energy cost of Barrage to be reduced to 3 or 2 energy is at 8 and 13 and thus recomended to be at these ranks. If also using Expertise effected skills that cost 10 energy then 9 ranks is suggested for the minimum.  This is also a high priority attribute as Barrage cannot be easily maintained in most cases without ranks in expertise.
 * Wilderness Survival - 0 to 10 ranks
 * If using a secondary profession ranks in Wilderness Survival are often sacrificed. 8 or 10 ranks offer +7 or +8 health regen with the use of Troll Unguent which is often the sole reason ranks in Wilderness Survival are used.  Lower ranks are justified if using a spirit or other skill.  This is a low priority attribute.
 * Beast Mastery - 0 to 11 ranks
 * If bringing an animal companion, a minimum of 9 ranks are recommended to lessen the blackout in case your pet dies. If using other Beast Mastery skills a few ranks up to 7 ranks are often used.  This is a low priority attribute.
 * Other Professions - 0 to 12 ranks
 * Depending on the set up or skills used this number and priority may vary considerably. Notes are included in the secondary profession information for any high ranks or priority required.

-whew- So a template might look like (excluding any that aren't used at all throughout the entire page):
 * Attribute 1 - MIN to MAX ranks
 * Attribute 1 description and priority.


 * Attribute 2 - MIN to MAX ranks
 * Attribute 2 description and priority.


 * Attribute 3 - MIN to MAX ranks
 * Attribute 3 description and priority.


 * Attribute 4 - MIN to MAX ranks
 * Attribute 4 description and priority.


 * Secondary Profession Attribute 1 - MIN to MAX ranks
 * Secondary Profession Attribute 1 description and priority.


 * Secondary Profession Attribute 2 - MIN to MAX ranks
 * Secondary Profession Attribute 2 description and priority.


 * etc.

Usage/Tips

 * Good idea

Major Variants/Secondary Professions

 * Good idea - A B/P is still a barrage ranger and can fill the same role but it is also and a major variant as in a group of B/P's this role changes the entire group and how it is to function.
 * Adding the info for secondary professions becomes important as well. A splinter barrager is a good one but only if it has high ranks in Channeling Magic etc. so it may be best to have the secondary profession attributes under any secondary profession versions instead of above in the case where a secondary profession isn't required for that role but it can be used in a variant.

Well that's my comments for now and I might try to apply this to the barrager or interrupter once we get it more complete and we can use it and any others for examples to support the project. I'll be checking in on this as it progresses and toss out my 2¢ regularly. :) --  Vallen Frostweaver  11:34, 27 March 2007 (CDT)
 * My reasoning behind elites/superior rune for "difficulty" is not the difficulty of playing the role, so much as the difficulty in obtaining the requirements to play the role. If Sup Vigor is not required for any, I guess that can be removed (obviously the cost being the barrier to entry there).  On the Elites front, I would almost suggest something like: elite available before prophecies-ascension/nightfall-gate-of-desolation/factions-equivalent, in order to make a distinction between "easier-to-get" elites and "harder-to-get" elites, but I think that may be too much work for not much benefit.  I know there are a ton of high-level players that think it's easy to farm a couple of end-game greens when you need money, but I also know from sitting in Ascalon City the other day that there are also still a ton of people that think getting from there to Piken Square is quite a feat, so I don't think some entry-level "how do I play my Mesmer without dying in Old Ascalon" guides are out of order. ;) -- Peej 14:03, 27 March 2007 (CDT)