Conjure Flame

Description
Lose all "Enchantments". For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1...13 fire damage.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * None
 * Firstwatch Sergio (Lion's Arch)
 * Dakk (Ember Light Camp)
 * Torch Spitfur (Fort Ranik (Mission))
 * Slaug Firehide (Ruins of Surmia (Mission))
 * Mok Waagwaag (Old Ascalon)
 * ... (more) to be added ...

Tips

 * The extra damage will not trigger if you are enchanted with Illusionary Weaponry even if the physical weapon you are wielding is a flame weapon.
 * Don't forget about that "Lose all enchantments" phrase in this spell's description. If buffing yourself before battle, always cast Conjure Flame first.
 * Any skill that causes your weapon to deal fire damage will trigger conjure flame, however the effect will be lost when the skill wears off.

Related Skills

 * Conjure Lightning
 * Conjure Frost