User:Defiant Elements

While I am not retiring from GuildWiki, I am severely cutting back on my actual Guild Wars playing.



Favored Builds

 * Build:A/Mo Spirit Bond Assassin -- Deleted Due to Spirit Bond Nerf
 * Build:R/Me Condition Spreader -- Merged with Build:R/Me Feverish Archer
 * Build:P/Mo Angelic Bonder
 * Build:N/Mo Supportive Minion Master
 * Build:Mo/Me Elona's Bonder
 * Build:Mo/D Mystic Protection

Current Untested Builds

 * User talk:Defiant Elements           -- 3 Favored, 0 Unfavored, 3 Delete
 * Build:E/Mo Solo Farmer/Tank          -- 0 Favored, 1 Unfavored
 * Build:Me/Mo Power Block Farmer       -- 0 Favored, 0 Unfavored
 * Build:Team - SB/RI                   -- 0 Favored, 0 Unfavored
 * Build:Rt/any Alternative Restorer    -- 1 Favored, 1 Unfavored
 * Build:Team - CoS Spike               -- 0 Favored, 0 Unfavored

Current Build Stubs

 * Build:Team - Frustrating Interruption
 * Build:D/any Reaper's Test
 * Build:Me/N Visions of Pain
 * Build:Rt/any Devouring Restorer
 * Build:W/N Grenth's Balance Spiker

Unfavored Builds

 * Build:Me/A Tease Imp
 * Build:A/Me Total Lock Down
 * Build:A/R Critical Threat

Theoretical Build: Indefinite Displacement?
This was an idea that was originally proposed by a friend of mine. He was wondering whether Soul Twisting could successfully maintain a Spirit like Union or Shelter.

I asked whether it would be possible to constantly maintain Displacement and thus provide constant protection against attacks. The problem of course is that the Displacement Spirit dies very quickly especially in large parties since it can only withstand 10 attacks even with Signet of Binding.

However, during the discussion, I brought up the possibility of using this as part of a dual farming group in UW. Instead of the normal Support + Tank, this build could theoretically make it possible to have a Ritualist Support build using Displacement and combine it with a real damage dealer.

Of course, Displacement does nothing to protect against spells which is why I began to wonder about using a build with these skills in combination with a PBAoE Elemenalist with Obsidian Flesh. Unlike the normal UW Earth Tanks, a build when combined with this one could theoretically run an entirely offensive build except for the necessity of Obsidian Flesh.

Unlike most solo farmers, this group should, in theory, be able to clear a good portion of the UW as long as the aggros are not to large. Furthermore, if the Elementalist build is properly made, this could also be faster than a 55/SS combination. Of course, the entire build hinges on Displacement which means that it may be too accident prone to actually work.

With this Attribute setup, the Spirit, with Signet of Binding on it, will have 642 Health. However, there is no difference between 600 and 642. So, it is possible to slightly drop on of the attributes 1 or 2 points and spec into Illusion Magic for SV/AV.

The idea is relatively simple, but a lot can go wrong. The general chain would look something like this: Displacement -> Signet of Binding -> Arcane Echo -> Soul Twisting -> Displacement and so on. There are a few problems though, if the Displacement Spirit dies to quickly, the Elementlist is likely to die. Furthermore, even with Soul Twisting, Displacement still takes about a second to cast which could also mean death for the Elementalist. I have no idea whether this would actually work, it is purely theoretical for now. The Elementalist would probably be equipped with Obsidian Flesh, Earthquake, Dragon's Stomp, Earth Attunement, etc. The two KDs are mainly in the build because the time while the enemies are KDed is time they aren't attacking, i.e. time Displacement isn't losing health. The Ritualist could also use Earthbind to increase these KDs. Other skills could include Crystal Wave/Tenai's Crystals, Aftershock, SV/AV, etc. Sliver Armor would also be an interesting choice which raises a question. Does Sliver Armor's blocking effect come into effect first or does Displacement automatically take precedence? If Sliver Armor does in fact come into effect first than this would be a vital skill.

My Titles

 * Champion
 * Fierce Gladiator
 * Vanquishing Hero
 * Friend of the Luxons
 * Charmed
 * Survivor
 * Drunkard
 * Skill Hunter
 * Collector of Wisdom
 * Protector of Tyria, Cantha, and Elona
 * Cartographer of Tyria, Cantha, and Elona
 * Mighty Lightbringer
 * Sunspear Castellan

Guilds

 * Ultimate Genesis [Gen]
 * Team Quitter [QQ]
 * And Then And Then And [Then]
 * Time Is Running [Out]

Goals

 * Garner Enough Support for an Admin Nomination.
 * Help Cleanup/Vote On All Untested Builds/Build Stubs.
 * Try To Always Offer Constructive Criticism (Whenever Possible) As Opposed To Just Criticism.
 * Get Rid of all Terrible Vetted Builds.

Contact Me

 * Leave A Message On My Talk Page
 * Contact Me In Game On One Of My Various IGNS. You are best off contacting me at Shield of the Dawn or Tribal Seer since those are currently my two most active characters.
 * Email Me At BTA258@Gmail.com

Credits
I have borrowed many, many ideas from various other user pages. Unfortunately, since I looked at so many, I cannot give credit where credit is due. I do however apologize in advance for any ideas I have borrowed. Anyone who sees that I have borrowed something is free to contact me on my user page so that they can get credit.

Build Idea (Based on Update)
Since Wither and Malaise now cause damage when they end, they can be combined with Mind Wrack for potent damage while shutting down the caster and Wastrel's Worry for additional damage. Depravity is also being considered for the elite slot. Power Leak and Shame are also nice skills to use.

Project
Create a guide which contains a core Preservation Healer, core Weapon of Remedy Healer, core Attuned Was Songkai Healer, and possibly more, for effective Ritualist Healing.

Attuned Was Songkai Healer:

Weapon of Remedy Healer):

Preservation Healer: