User:Captain of ithilien

Overview
A very fast way to complete TPKR. This allows another dimension to farm Tombs without a Ranger/Necro/Monk character. It is as fast if not faster than a B/P team but requires a little more synergy between players, that said, it is not difficult to use. Uses a MM to body block, Searing Flames to spike enemies and a P/N to buff the other members of the team, and the good ol' Monk.

The team consists of: 5 x E/Me 1 x N/Mo 1 x P/N 1 x Mo/Any

Members
E/Me's are responsible for Spike and burning damage to foes and for interruption of spellcasters where applicable. There are many variations that can be had here, but these are my preferences. Energy conservation is a must. FDH is there in case all hell breaks loose for a quick exodus.

Searing Flames Eles
Equipment/armour: Additional energy armor + attunements and staff/wand/focus of your choice, Rago's Flame Staff or Staff of the Forgotten are ideal.

Notes: You can use DoT AoE spells like Meteor Shower here (replace Liquid Flame) but with a long cast time and AI scatter, they can be counter productive unless used correctly. If Grasps do break the minion wall, they must become youf primary target, take them down fast. Also, bring the Sunspear Rebirth Signet if possible.

MM is responsible for maintaining a front line to body block enemies. Death Nova gives an added bonus of 105dmg + poison (-5 degen) for 15 secs. MM has plenty of energy already but more with battery in place.

Minion Master
Equipment/armour:Additional energy armor + attunements and staff/wand/focus of your choice, Ghial's Staff is ideal.

P/N is responsible for buffing the team and providing energy for all members, basicly a battery necro with leadership. Should be setup with low health (via Sup runes) to facilitate BiP usage. Song of power is used (and called) when battles are over to recharge others while moving to next area. BiP is only used in battle if ele's or monk call for it. At 15 Leadership, the P/N provides the party with a 35% reduction in damage as virtually everything will be on fire, making it a safer run. Careful management of energy is required. Try to use glowing signet near the end of a battle to top up energy. "Go For The Eyes" is there to help with your energy management also. With Mending Refrain (+3) and Blood Renewal (+5) going you'll have +8 regen plus a full heal after 10 seconds which is enough for sustained usage of BiP. Mending Refrain can be put on allies to assist monk, it will be recharged constantly by "GftE" and "ToF".

ToF Battery
Equipment/armour: Additional energy armor, staff/wand/focus of your choice(Milthuran's Staff is perfectly suited) and a long or flatbow with +5 energy, Zealous string and +5A grip (ideally for gaining some energy back).

Variant: Swap out BiP for Blood ritual if you don't have it as a cap

Mo is your standard healer and can come in many guises, with many combinations avaliable, there is much room for variations. This is a pretty easy run for the monk.

Healing Monk
Any pure healing Monk. Although the use of enchantments is discouraged in Tombs (due to Fingers of Chaos and Shatter Enchantment), Dwayna's Sorrow provides a lot of healing when cast on minions.

Equipment/armour:Additional energy armor + attunments and staff/wand/focus of your choice. Hahan's Oath or Wenslauss' Faith are ideal.

Variants
3 x E/Mo / 2 x E/Me Variant: You can swap out the monk and two of the E/Me for E/Mo's with Heal area and Heal Party etc, as Eles are going to be about the same range from enemies, this can be very effective and provides more dmg for the spike. One E/Mo should carry Dwaynas sorrow and keep it on the minions at all times, this provides a lot of healing over time.

Para-less Variant: You can forget about the P/N and just use a battery necro as they will be easier to get for a PUG but I like (being) the P/N as its a bit different and allows Paras a good spot in a farming team.

Thanks for reading my first build submission, hope you have fun with it! Captain of ithilien 08:39, 13 April 2007 (CDT)