Game updates/20090514

PvE and PvP
Assassin
 * functionality changed to: "You are healed for 30..150, and you Shadow Step to a nearby location directly away from your target."
 * added an after-cast delay.
 * functionality changed to: "All adjacent foes are Poisoned for 5..20 seconds, and you Shadow Step to a nearby location, directly away from your target."

Elementalist
 * functionality changed to: "For 5 seconds, plus 3 additional seconds for every rank of Energy Storage, you deal an additional 5..35 cold damage whenever you cast a Water Magic hex."
 * functionality changed to: "Target foe is struck for 5..50 cold damage. If target foe is on fire, Steam Blinds that foe for 5..10 seconds."

Mesmer
 * decreased Energy cost to 5.

Monk
 * increased recharge to 20 seconds.
 * decreased duration to 1..3 seconds; increased recharge to 12 seconds.
 * decreased non-conditional healing to 5..100; increased conditional healing to 30..115.

Necromancer
 * increased recharge to 5 seconds.
 * decreased healing reduction to 20%.

Ranger
 * functionality changed to: "If this attack hits, your target bleeds for 3..25 seconds."
 * functionality change to: "If this attack hits, your target bleeds for 5..25 seconds. If it hits a foe that is moving or knocked down, that foe takes +5..25 damage and is crippled for +5..15 seconds."
 * decreased conditional damage to 5..25.

Ritualist
 * increased recharge to 25 seconds.

PvP
Monk
 * decreased damage to 1..5.
 * reduced casting time to .25. Functionality changed to: "For 1..3 seconds, hostile spells and attacks against 'target other ally' fail."

Warrior
 * this skill is now a stance.

PvE
Dwarf
 * functionality changed to: "Strike target foe for 45..70 damage. If target foe is knocked down, that foe takes an additional 30..50 damage and suffers from Cracked Armor for 14..20 seconds."

Faction Skills Mesmer
 * functionality changed to: "For 40..60 seconds, your elemental attributes are boosted by 1, you gain 1 Energy for every 10 ranks of Energy Storage, and you are healed for 100..300% of the Energy cost each time you cast a spell."
 * decreased recharge time to 5 seconds.
 * this skill now also affects adjacent foes.

Monk
 * increased damage to 5..25.

Vanguard
 * this skill no longer requires touch range.

Bug Fixes

 * Fixed a bug that prevented pet names from displaying properly in some languages.

Miscellaneous

 * Master Architect Gunther in Fort Aspenwood now destroys any masterless Minions within earshot.
 * A Xunlai Agent and Chest has arrived in the Zaishen Menagerie.
 * Ai Tei [Merchant] has arrived in the Great Temple of Balthazar.
 * Moss Spiders and Black Moas now grow appropriately as they evolve.
 * Adjusted the amount of dishonor points given out by the Dishonorable Combatant System.