User:Spcypnts14427

"Who am I" You ask?
The wiki prowler.. No article goes unseen by the pnts. (Its pronounced peanuts not pants) I love making and using farming builds.

Nerp!!!!!!!!!!!
yup, i said it.. wanna fight about it??!!

{{TOCright]] This build uses the invincibility of the "55" monk and the damage dealing capabalities of the elementalist to deal good damage to melee-attacking foes. This would be specifically directed at the Underworld.

Equipment
You will need Ascetic's Armor for the most energy possible and have a superior rune on each piece of armor. You need at least one Healing Prayers rune, one Protection Prayers rune, and one Divine Favor rune. The allegiance of the headgear is up to you, depending on if you like to cast your spells differently. You need a one handed weapon of enchanting like the totem axe and the -50 Hp cesta. You will also need a Fire Wand or Some type of wand that will deal Max damage and is met by the requirement.

Usage
When you enter the underworld, cast Balthazar's Spirit, Essence Bond, and Mending. Let your energy regenerate to at least 35. Then, cast Protective Spirit, Healing Breeze, and Spell Breaker. Quickly switch your weapon sets so that you have your wand and the cesta equipped instead of the totem axe. Run into the group of Bladed Aatxe and wand the Dying Nightmare that spawns out of the ground. As soon as it dies, keep maintaining Protective Spirit and Healing Breeze. When you have gotten into a "settled" position, where you have your spells casted you can begin the fighting. Cast Burning Speed and quickly follow up with Mending Touch. Continue to maintain enchantments and spam this combo as your energy allows it to. After this group dies, move on to the next and be cautious of the nightmares as they will terminate your run. Once you have cleared the chamber of most of the Aatxe, you can go and take the mission "Clear the Chamber". Aggro the groups one at a time and execute the same tatics as before. If dazed from Skull Crack, use mending touch to remove it. After clearing the chamber, you can move out into the Ice Wastes. On the way, you can choose to aggro the groups or not. Clear the Smite Crawlers as you would all the other creatures and avoid the Coldfire Nights.