Talk:Game updates/20070607

Hard mode is no longer available in challange missions, it seems. That's a huge nerf to the lb. farm from Salhaja too, btw. ... --Ineluki 19:09, 7 June 2007 (CDT)
 * Probably a good thing too, lb farming was given a boost by making bounties available whenever in HM...farming them in Challenge Missions is abuse/exploit that surely wasn't intended when HM was first put out. [[Image:Entropy Sig.jpg]] (T/C) 19:12, 7 June 2007 (CDT)
 * Power Block was silently updated to include chants and clarify that it disables all skills of the spells/chant's attribute line. Image -- L u i g i  [[Image:Luigi shodansig.jpg]] (T/C) 19:13, 7 June 2007 (CDT)
 * All spell interrupts now say they work on chants also. --Fyren 19:22, 7 June 2007 (CDT)
 * Arcane Conundrum also says now that it affects Target foe and all adjacent foes. -- L u i g i  [[Image:Luigi shodansig.jpg]] (T/C) 19:40, 7 June 2007 (CDT)
 * That would almost make it better than Migraine. I'm glad these are just text changes, not actual ones. [[Image:Entropy Sig.jpg]] (T/C) 19:41, 7 June 2007 (CDT)
 * Don't you just LOVE it when ANet says they make changes and yet there is nothing different? --Gimmethegepgun 19:43, 7 June 2007 (CDT)
 * Yeah. I can bet all my money that they'll soon make another patch that reverts all the text changes ;] &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 19:45, 7 June 2007 (CDT)

Yay, now it might be a good idea to get Artificier's Insignias and carry Keystone Signet with Fast Casting. ANet Promotes Build Diversity(tm). (T/C) 19:29, 7 June 2007 (CDT)
 * Maybe signet builds won't be as bad after all :D

...Aaand, they nerfed Soul Reaping again for PvE but buffed it for PvP. Yay! (T/C) 19:30, 7 June 2007 (CDT)
 * Not a nerf unless u mean the part about spirits.--68.102.128.17 19:34, 7 June 2007 (CDT)
 * Sure it is, let's say your team's Ele just nuked 3 monsters. You get +30 Energy or whatever in one big burst, but then for the next 15 seconds, nothing. That is even worse than the "once every 5 seconds" way, at least in my opinion. [[Image:Entropy Sig.jpg]] (T/C) 19:35, 7 June 2007 (CDT)
 * Necros where complaining that they don't get "Filled" when an Ele nukes the mobs. Now they do. Still bad? &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 19:45, 7 June 2007 (CDT)
 * I would rather be filled repeatedly over time than get one huge burst and then nothing for 15 seconds. But I guess it really all boils down to whether you're spiking or pressure...or neither...If you're a spike-based team/build then this would be a great boon, and same for pressure if they all die within a short time of each other. If you don't focus on either strategy, though, and just take out mobs helter-skelter, then this sucks. Either way, you will have to agree when I say, if it was changed to be this way, Soul Reaping would now take some actual coordination and thought to be effective, rather than just passive e-management. ("Oops I destroyed all my Rit spirits, no more Energy for me!") [[Image:Entropy Sig.jpg]] (T/C) 19:50, 7 June 2007 (CDT)
 * Well, using some BiPs and a target dummy, the SR change is just textual as well, doesn't actually work --Gimmethegepgun 19:54, 7 June 2007 (CDT)

All the changes not noted in the update text appear to only be description/text changes. FC does not work on signets. Previously spell-only interrupts do not interrupt chants. --Fyren 19:31, 7 June 2007 (CDT)

Amazing, they ACTUALLY fixed something in Aspenwood! That's what, the first time in like, half a year or something? --Gimmethegepgun 19:32, 7 June 2007 (CDT)


 * Yeah, now if they could just fix the leechers and glitched turtles who get stuck... :P Still, I'm grateful for any fixes to Aspenwood, it's my favorite form of PvP. As for the rest, Mesmers will be getting some really nice benefits (assuming these changes actually go in). It came at just the right time, I've been working on my Mesmer lately. ^_^ Arshay Duskbrow 20:01, 7 June 2007 (CDT)