Talk:Collectors

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Collector Modules
Each collector has a table as a module for its page right? But what about if each item on the table was its own module? That way we could have specific item pages create tables of collector items, with the collector names tacked on just beforehand. See Protective Icon for an example of a page setup with a table, which would work better if each row was a module. (not counting the collector name of course, but that's not that hard to add) Evan The Cursed (Talk) 09:04, 12 March 2006 (CST)
 * The reusability is way too low, and the name-conflicts way too high, I don't think it's either worth the while or benefitial. The most logical way to disambiguate the item name clashes would be to name the modules after their specs, at which point the entire purpose of having the modules in the first place is defeated.  Or you can present a clearer vision to show what I failed to see. -PanSola 18:20, 15 March 2006 (CST)


 * I have a question. Can modules have modules of their own?  Evan The Cursed (Talk) 05:54, 16 March 2006 (CST)
 * Yes. Keep in mind how messy it will be to edit such things, especially for average users.  I strongly advocate all modules start with a sub-section heading so there is a direct edit link to them. -PanSola 06:44, 16 March 2006 (CST)

Category
I am currently checking the Category:Guides, which needs some updating in parts. This article does not really strike me as a guide, so I'll remove the category. This is linked to from tons of pages, so it wont get lost. But maybe you can come up with a better category to put this in. --Xeeron 22:51, 3 April 2006 (CDT)

Other languages
Because it is a pain to identify all the drops after being translated, we should collect resources about collectors in other languages: &mdash;The preceding unsigned comment was added by 80.136.248.240 (talk &bull; contribs) 14:41, 20 August 2006 (CDT).
 * German (links to forum entry)