Recharge

Skill recharge time (as noted by the icon in the game) is the amount of time until a skill can be activated. Successfully activating a skill or having a skill interrupted during activation will cause it to begin recharging for its listed recharge time (a skill with no recharge listed will be available immediately). When a skill begins recharging, the skill's icon on the Skill Bar is darkened, and brightens in a clockwise motion, giving an indication of when that skill can be activated again. Adrenal skills cannot gain adrenaline while recharging and will lose any accumulated adrenaline if they begin to recharge.

When a skill is disabled, it does not begin recharging until the specified amount of time has elapsed (or until a Morale Boost). Some skills, as stated in their descriptions, will disable themselves after activation. Some skills will cause skills to become disabled for "an additional" amount of time. In that case, the specified time is added to the normal recharge time of the affected skill.

When a skill's activation is stopped by intentionally cancelling it or by knockdown, the skill will not begin recharging and will be available immediately. Any energy or adrenaline cost paid to begin activation is not refunded.

Receiving a Morale Boost will recharge all of a player's skills. This is the only way to recharge Resurrection Signet, Sunspear Rebirth Signet, and the celestial skills. Morale boosts will not charge adrenal skills.

Effects that modify recharge can stack to reduce recharge by 50% or increase it by 150%. As with all caps, a single effect can go beyond the cap. Recharge times cannot be reduced below 1 second. Such effects will also not affect the recharge time when a skill is disabled. When an effect such as Mantra of Recovery and Ritual Lord says they cause something to "recharge faster" by a certain percentage, they actually mean recharge time will be reduced by that percentage.

Related skills

 * For skills which modify recharge times, see the modify recharge time skills quick reference.
 * For skills which cause skills to recharge instantly, see the instant recharge skills quick reference.
 * For skills which have an energy cost but no recharge, see the no recharge energy skills quick reference.
 * For skills which disable skills, see disable skills quick reference.
 * For skills which copy other skills, see copy skill quick reference.