Talk:Henchman

I'm not really sure what to do about listing level breakdowns. All that information should be contained within the individual area locations; you'd hit, say, Nolani Academy page and it'd have a little notation: Henchmen Level: 6 (or whatever it is, I forget). It'd still probably be good to have a shorthand version of that on this page, but if we list every city, outpost, and mission JUST to list the level.. enh. Maybe add a link here to zome "master zone list" (do we have one floating around?) and on this page, have a broad level range list; Post-Ascalon henchmen are 3-6, N. Shiverpeaks are mostly 10-12, and so on. Nunix

Yeah, a location taxonomy style box would be useful, which could contain this sort of info. Might knock one up tomorrow and start playing about. LordBiro/Talk 11:12, 5 Jun 2005 (EST)

... cult of (dead) personalities. Sigh. Gravewit

Henchman article content
So, a couple of ground rules I think we should set (though remember that at this stage, everything's open for discussion): Other things: Nunix
 * Word things as "factual" as possible. Biggest instance of this is the "Alesia is not a good healer!" line that was in her article before. I think she's great. I've done every mission with her as only healer and have completed 'em all (with, at most, 1 other PC in the party). Even ran Villainy with her @L 16. So obviously people are going to to have pretty different experiences with the henchmen.
 * Add an image. I'm going to put up a few of these (took some screenies at Yak's Bend) but they're far from the best, and if you've got a better one, upload it (as maybe 1, 2, etc).
 * "Origin" is where you first meet them; I know you first meet Orion on a quest in Pre-Sear, and Thom's sitting there at Barradin's Estate. I don't know the origins of any of the others, but maybe someone else does? Be a good thing to fill out for trivia's sake.
 * Don't forget Category:Henchman and Category:NPC in the top of the article.

We may need to qualify some of the skills within each henchman section as they vary depending on level. Thom, the Cultist and the Enchanter keep getting dropped from the party as they change level so I suspect the changes may be significant between levels.

Alesia uses Heal Other at level 15 or so, but I think not at lower levels. Dunham uses Aura of Restoration at the start, but switches to Fire Attunement again at about level 15.Fengol

Hmm, I'd been wondering about that! Since these pages will remain pretty static, it's probably best to simply assemble as complete a list as possible, and then tighten up the presentation later; maybe add level range after each skill (i.e. Restore Life (L 3-20) or something similar) Nunix

There is are skill listing for all the earlier henchmen in this article. Not sure what the general position is on using the information vs testing ourselves. --Dlanod 10:19, 5 Jul 2005 (EST)

I find the groupings extremely corny. :) "The Ascalon Four" the "other guy#1" :) I think we can break it down by party size. i.e. 4 member parties get to choose from: Orion, Reyna, Alesia and Stefan. 6 member parties get to chose from those plus Thom, Claude and Dunham. 8 member parties are 4 types: Temple of the ages has those same guys. Tomb of the Primeval kings has 4 generic henchmen. Dragon's lair to Thunderhead keep has Lina and then finally the Ring of Fire Islands have the Ascalon Heroes. What do you guys think? If I hear no complaints soon, I'll go about resorting it that way. --Karlos 15:24, 7 Jul 2005 (EST)

Sounds good to me. I contributed to the chaos when adding in the later henchmen without fixing up the earlier groups. Also, the main page still refers to this as "the magnificent seven", back from when people didn't know/there wasn't anyone after Yak's Bend. --Dlanod 15:44, 7 Jul 2005 (EST)

Resurrection Signet
The article says that all henchmen have a Resurrection Signet on them. I'm pretty sure most of them do, but I know that Reyna does not. There have been many times where she is the only member left alive and it will begin a countdown until resurrection, because there is no other way for the rest of the party to respawn due to her not having a Res Signet. Does anyone else know if other henchmen don't have it as well? --Big Blue 04:53, 14 Sep 2005 (EST)
 * They all have a signet or restore life. The timer will start if there are only henchmen left alive with no way to resurrect (as in, they already used their signets).  --Fyren 04:57, 14 Sep 2005 (EST)
 * I can confirm she has it. Only problem is, she is excrutiatingly dumb in using it. In general, you may lose a res signet or two along the way and not notice. In the heat of battle, Alesia gets skewered by a Minotaur and Reyna resurrected her while no one is looking. But, the worst thing is, because she is fairly resilient with Troll Unguent, she will stand around, and then try to use her res sig on Alesia, res her, fight with her for 10 more seconds, then Alesia gets mauled again, then Reyna dies peacefully content that she just added more DP to Alesia whom she actually hates. :) --Karlos 17:07, 14 Sep 2005 (EST)
 * Yes, I noticed that, too. But it's not only Reyna, they're all like this. When a Monk goes down and there is no one left alive in the party with regular means of resurrecting (i.e. a secondary monk player who has a res skill, too) any henchman will usually immediately use a res signet, no matter what the combat situation is. --Eightyfour-onesevenfive 17:15, 14 Sep 2005 (EST)
 * OK, I guess I'll just pay closer attention next time. Thanks for clearing it up, guys! --205.173.169.253 23:21, 14 Sep 2005 (EST)

Comment on Henchmen "Pro & Con"
When talking about pro and con, my immediate impression is a comparison between different henchmen. For example, Alesia's pro is that she's a healer, because most other henchies don't heal. If I want to decide whether to pick Alesia over other henchies, I look at the pro and con of each henchman. On the other hand, some of the entries compare the pro and con against profession sterotypes or other factors. Example, Dunham is a mesmer, but does not interrupt/shutdown. I feel like this kind of issue should be in a different subsection, because if I decide to leave Dunham out of my group, based on that con, I'll be taking someone else who can't interrupt/shutdown either. I'm not saying ppl can't complain about Dunham not doing shutdown, but is there a logical way to put it in a different subsection? I hope I'm making sense. -PanSola 12:30, 18 October 2005 (EST)


 * I think telling players what to expect is a good thing. Frankly, this is semantics. Do you question that the info should be there? No. You just don't like it in the form of "pros" and "cons." I disagree. --Karlos 16:34, 18 October 2005 (EST)