Talk:Game updates/Archive16

July 10th
Anyone know what it was? It's not on the GW website. ~Bunny 22:55, 10 July 2008 (UTC)
 * New Tonic, reward pts, not sure what else... ICY  F IFT Y FIVE  23:00, 10 July 2008 (UTC)
 * Info's now up on the official wiki, the just raped shadow steps :S ICY  F IFT Y FIVE  23:15, 10 July 2008 (UTC)
 * wtf why did they kill Signet of Judgment? Why does ANet hate smite so much? --Gimmethegepgun 23:20, 10 July 2008 (UTC)
 * I'm guessing Mesmers were still spreading too much AoE disruption with it. It's a shame too, it's really all the use it ever got. &mdash; Powersurge360 Violencia  23:22, 10 July 2008 (UTC)
 * i think anet should nerf everything til it's completely useless. the end.--71.32.200.206 00:55, 11 July 2008 (UTC)
 * Is actually the A/Mo that are abusing the SoJ, they keep knocking down the key player in RA and make sure they are down. - TofuES

Enfeebling Blood
Anyone know why that got nerfed? &mdash; Powersurge360 Violencia  00:14, 11 July 2008 (UTC)
 * I think I'm the only person who ever abused that skill, but that's only in PvE... O_o RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 00:17, 11 July 2008 (UTC)
 * It was basically a cheaper Enfeeble (which could be used with Masochism, btw) but was AoE. Enfeeble was toned down, so I guess it's only right to do the same for Enfeebling Blood, even though I never saw a lot of use of it. Enfeeble was usually taken over it, though. >.> ــѕт.  мıкε  00:20, 11 July 2008 (UTC)
 * lol, Must've been caught on the backswing from the Shadow Step nerfbat. &mdash; Powersurge360 Violencia  00:25, 11 July 2008 (UTC)
 * Ride the Lightning, and the conditional/delayed Shadow Steps (like Scorpion Wire, Augury of Death) were untouched (and some other unused ones.) I didn't think catching a shadow step spike was that hard, though. >.> ــѕт.  мıкε  00:30, 11 July 2008 (UTC)
 * I assumed they were nerfed do to the abuse of spike builds that completely murder unprepared teams in the lower arenas. They would often use PBAoE ele spells and shadow steps combined with Iron Palm to make short work of unexpecting players. &mdash; Powersurge360 Violencia  00:36, 11 July 2008 (UTC)
 * Ya, the whole Aftershock/Shockwave spikes. What's funny, though, is that Searing Flames isn't nearly as obvious (no Shadow Step or need to get into close range) and will likely deal more damage if done in groups of eles. Getting hit by 5-6 Searing Flames followed by Glowing Gaze and another round of SFs sounds more painful, and you can only prot so many allies at once. XD ــѕт.  мıкε  00:41, 11 July 2008 (UTC)


 * From the Dev Updates: Enfeebling Blood has been far too effective at spreading Weakness everywhere, especially at low Curses attribute. We've adjusted the duration scaling and increased the health sacrifice to add cost and enforce some more attribute investment.  &not; Wizårdbõÿ777  ( talk ) 00:59, 11 July 2008 (UTC)
 * This is a very good way to stop SF Spikes lol. ICY  F IFT Y FIVE  01:01, 11 July 2008 (UTC)
 * "Incoming!" can slow down any spike, tbh, but it's rather unused lately, even the new PvE version. ــѕт.  мıкε  01:18, 11 July 2008 (UTC)
 * I'm more pissed at the Death's Charge aftercast... should make running with it a bit harder, since you can't dash right afterwards to escape aggro.. >.>--Cosmitz 02:47, 11 July 2008 (UTC)