User:Neutronium/Builds

'''WARNING: These builds are old. Older than John McCain. You may laugh at them.'''

The Old School PvE Paragon
Leadership: 11+1 Spear Mastery: 10+3+1 Command: 10+1

Before I used SF eles I ran this. After I overthrew SH for SF on my heroes, I switched out weariness for "They're on Fire!". Anthem of Flame is another alternative if you don't have GW:EN

Many people like to switch out either Fall Back or Weariness for Vicious Attack. Some like to take out Sig of Return, but they're capitalist pigs who don't care about their comrades. (JK, sometimes I personally subscribe to the philosophy that res is for people who plan to die, and you shouldn't die with this build run correctly on a decently built party.)

NOTE: After the recent nerfs to Aggressive Refrain and Go For The Eyes, I have reviewed this build. It still works, albeit not as readily. If you really have a problem with cracked armor, stick a Resilient Weapon on a hero somewhere and have them maintain it. I personally almost always have a PvE Weapons Rit (detailed below) on me. Please note that using resilient will negate the powerful (some say overpowered) benefits of Warmonger's Weapon and the quite awesome knockdown provided by Great Dwarf Weapon.

The PvE Weapons Rit
Restoration Magic: 11+1+2 Channeling Magic: 11+1 Spawning Power: 8+1

Optional: Flesh of my Flesh, duh Death Pact Signet, see above... useful for resurrecting eles and monks, who need energy quick. Blood Ritual, for wonderful energy support on your allies. Remove Hex, for anti-hex support. See Convert Hexes if you have a particular problem, or use my next suggestion: Power Drain, for E-management. Divest from spawning and invest in Inspiration, and bring Expel Hexes instead of Offering for hex relief. Draw Conditions, for excellent anti-blind.

Usage: This build can be used on heroes. Particular issues with the AI include the apparent misplacing of weapons. I hypothesize that Razah is trying to use wielder's boon more effectively. Hopefully, he won't misplace your warmonger's. More testing on that later...

You may want to use a 40 HSR Channeling set for Warmonger's. Place Warmonger's on a paragon, barrage ranger, or Warrior. It will interrupt anything but attacks and attack skills, which is wonderful. Combine with Triple Chop, Whirlwind Attack, or other AoE attack skill.

I carry one of these around with me all the time unless I have SF bots with a ToF para. I find the support particularly efficacious.

SY bots, general
While the above Paragon may be described as an "SY bot", it is different from my other SY bots in that it is a Paragon and it has additional power from TNtF. Below you will find a variety of builds intended to go pretty much anywhere in PvE, even in Hard mode. They derive their power from copious use of the skill "Save Yourselves!"

Cripslash SY
Swordsmanship: 12+1+1 Strength: 12+1

Optional: Wild Blow, even though it zeros your adrenaline, it is sometimes very crucial against blocking stances, as you cannot build adrenaline. Rebirth, for obvious reasons. "For Great Justice!", I personally carry a utility spirits/interrupter ranger hero with me, and I have her bring Infuriating Heat. I would put in FGJ if she could not be there. For those of you who say they stack, no, they do not.

= Usage =

The power of the Cripslash/Flail combo has always been noted, but with the addition of GW:EN and Knee Cutter, the synergy has grown even stronger. IH/FGJ will allow you to make adrenaline attacks and still build at an incredible pace. The real power of this build comes from its ability to tank quite well. SY affects all other party members, and thus will draw the monsters on you, the lowest armor target. Bold text