GuildWiki:Sandbox

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Testing, I mean... urh, how does this work? Like this

Test something: EBIL CAP!

Hmm. How do I upload images and get them to be included...?

with [ [ Elementalist | (name) ]] you can get thinks like This

<;..;>

<-~> My First Article

Double Aura Divine Healer extends the life of his enchants through Blessed Aura and a 20% enchant mod to allow for a 90+ second Aura of Faith. Using the extended life and spammability of Vigourous Spirit in combination with the extended life of Divine Spirt he can effectively spam his remaining spells at the cost of 1 energy and still have enough energy to continually reapply AoF as needed.

Equipment

 * Armor of choice, Ascetic's is preferred for energy bonus
 * 20/20 Divine Staff from collector must have 20% enchant mod options of +30hp or +5
 * Totem Axe or similiar with off hand of choice suggest any divine based or global CT/RC, HP bonus optional

Usage

 * Using Blessed Aura in combination with a 20% enchants mod extends your enchants 37% + 20%
 * Enchant Durations (in seconds) - AoF 98.64, Vig 49.32, DSpirit 24.66, RoF 13.15
 * The extended life of AoF in combination with Vigorous Spirit heals for 27pts per attack
 * Aura of Faith has a 15 second recharge and can be applied to party memebers, including yourself, as soon as it has recharged in a revolving manner
 * Divine Spirit has a 60 second recharge - it's critical that it be used in a timely manner - for 24.66 seconds every spell on your bar will cost 1 energy except AoF which is reduced to 10
 * Use Dawanya Kiss as primary heal- it can be spammed, it heals additional for every hex or enchant on target ally - with the enchants and high divine the heals are signigicant
 * Mend Ailment removes 1 condition and heals for any remaining - in combination with high divine and AoF the heals are signigicant
 * Reversal of Fortune is your primary self heal and spike prevention
 * Rebirth or Res Sig depending on where/what you are fighting


 * Energy management should not be an issue provided you are not overcasting - remember that the enchants you have on your party last a long time

Counters

 * Enchant removal
 * Energy Denial
 * Interrupts
 * Natures Renewal/Tranquility

Variants

 * Deny Hexes can be worked into the build for hex removal.
 * Healing Touch can replace RoF for a more certain self heal.