Peace and Harmony

Description
For 30...78 seconds, target ally gains +1 energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that does not target an ally. This is an elite skill.

Acquisition

 * Snake Dance: Signet of Capture, Marnta Doomspeaker

Usage Notes

 * Use this skill in combination with maintained enchantments, monks that only target allies or allies that simply do not use spells for attacking foes.


 * The energy cost is amortised after 15 seconds of activating the enchantment. In an optimum case, when the energy pool never reaches its maximum and thus the energy will be regenerated over the whole time the enchantment is active, 10...26 energy will be regenerated for 30...78 seconds.


 * With 16 Divine Favor someone can keep this enchantment running all time on 2 players.


 * Note that spells that must target the caster (such as Divine Boon) or all party members (such as Heal Party) will end Peace and Harmony prematurely.