User:XT-8147/Synergy with Brambles

This build basically centers around knockdowns, to trigger Brambles as often as possible. Bringing other skills that work well on knocked-down foes is advised.

Have a Ritualist in the party with the skills Wanderlust and Earthbind.

Have a Ranger in the party with Brambles and Lacerate.

Have Elementalists in the party with Earthquake/Dragon's Stomp, Aftershock, Shock, Mind Shock, Thunderclap and so forth.

Someone who has the gall to use Smiting Prayers take Bane Signet, Holy Strike and Signet of Judgment or Shield of Judgment.

Warriors would pretty much either be restricted to using hammers or the knockdown shouts. Also, Wild Blow is a must for getting rid of enemies' Balanced Stance should they use it.

Everyone else just needs to look at the knockdown page to get some good ideas as to what to bring.

Strengths
 * After a while, every enemy in the area will be bleeding and having more degen caused by Lacerate.
 * Combines well with degen spells and anything that knocks a foe down (though knocking multiple foes down at the same time is better).
 * All the knockdown that happens with this build will prevent the enemy from being able to attack quite as often as they wanted to.

Weaknesses
 * The build revolves around the Ritualist and Ranger spirits, if those are killed it will be detrimental to the party.
 * Balanced Stance and Ward of Stability. They can be countered through careful use of Wild Blow and interrupts, respectively, but it depends on player skill.
 * Health regeneration enchantments and condition removal. Consider bringing enchantment removal and things like Epidemic.