Talk:Shiro's Sword

This sword is incredibly lame. :( It would have been awesome if the life stealing was, say, 10:1 at the expense of the high requirement in Swordsmanship. But to make it so high-req just for the skin is retarded, let the item hoarding farmers have it! >:( --Karlos 21:20, 1 May 2006 (CDT)

"(which looks a lot better by the way)" Isn't this an opinion? I've gone ahead and removed it, and personally I like the look of the sword, but the high req is absurd (IMO). --GraceAlone 07:43, 4 May 2006 (CDT)

You mean you people don't have 15/16 Swordsmanship when using a sword? Only problem I see is that /Ws can't use the weapons effectively, which isn't a terrible loss. -Savio 13:02, 4 May 2006 (CDT)
 * Hey, I solo fow with 15 swordsmenship. Foo 08:25, 5 June 2006 (CDT)

If I'm not mistaken, having a level in an attribute that is over the required amount adds damage. (Such as having 16 swordsmanship instead of just the required 9 for a weapon) That would be one reason why having a requirement of 15 is kind of a bad thing. Regular attacks just wouldn't pack the same punch.
 * I'm not following. Having 16 swords on a req 4 weapon will do the same as having 4 swords won't it? test it (0 strength) Skuld  15:44, 12 May 2006 (CDT)
 * Skuld, see Damage. -PanSola 18:02, 12 May 2006 (CDT)
 * I am correct in thinking that the req 9 sword and req 15 sword do the same amount of damage in the hands of a warrior with 15 Swordsmanship, however, yes? &mdash; 130.58 (talk) ( 02:07, 23 May 2006 (CDT) )
 * Correct. --adeyke 02:19, 23 May 2006 (CDT)

"Massive criticals"?
An anon poster just added:
 * This is due to the fact that it has massive criticals as a hidden effect.

to the Notes. I commented it out because I would like it to be verified first. If someone tests this against a dummy, I would greatly appreciate if they post the raw data here. Thanks. &mdash; Stabber &#x270d; 20:06, 3 June 2006 (CDT)
 * Probably some idiot thinking criticals are linked to requirements again. Of course you'll have a better chance of criticals using Shiro's Sword since you're forced to have 15-16 Swordsmanship to use the weapon. But you'll end up with the same result if you have a regular sword with 15-16 Swordsmanship. -Savio 20:44, 3 June 2006 (CDT)
 * That is my suspicion also. However, I would like to know if there is greater than a 22% chance for critical hits with Shiro's Sword with 15 in Swordsmanship. I would be greatly surprised if the claim were true, given that such an innate bonus would be imbalancing, but suspicion of wrongness is not disproof. &mdash; Stabber &#x270d; 20:55, 3 June 2006 (CDT)


 * To me, it seems only as another try to scam someone in game by providing profs from guildwiki, and another reason to allow only registered users to edit articles. Foo 08:22, 5 June 2006 (CDT)


 * The splelign and gramar woudl be very bda if it weretn for anons ;) &mdash; Skuld  11:35, 10 June 2006 (CDT)


 * Check RecentChanges. Click "hide logged in users". Count the well over 100 edits today alone. Want to throw those away just because one or two of them are tarts? -- [[Image:Bishop_icon2.png]] Bishop [ rap|con ] 11:41, 10 June 2006 (CDT)


 * Semi-protection is not a bad idea for feature complete articles, however. Not that I think protection has any bearing on this particular instance, cf. Hanlon's Razor. Seventy.twenty.x.x 11:48, 10 June 2006 (CDT)


 * I think it is (a bad idea, that is). Nothing wrong with using measures like that in response to specific vandalism, but as a general tool it is nearly as heavy-handed and elitist as logged-in only. Neither is a good idea, because either will result in fewer edits, and by extension, less accurate and up-to-date content. -- [[Image:Bishop_icon2.png]] Bishop [ rap|con ] 11:58, 10 June 2006 (CDT)