Arcane Echo

Description
If you cast a "spell" in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.

Acquisition

 * Beetletun: Trainer, Ephaz

Comments
After casting Arcane Echo you have 20 seconds to cast another spell, that copies on it.

The spell stays copied for 20 seconds during which the spell cast is available to be cast from two skill slots, with separate timers for each.

After this you must wait the full 30 seconds before using Arcane Echo again.

Specialisating Bonus
Dual Maelstrom, dual Fire Storm, dual Meteor Shower ... "Echo" makes nice AoE-Spikes or spreads them over the whole battlefield.

Tactic Bonus
"Strategy" is what you make before the unholys, "Tactics" comes in the batle. With Arcane Echo your build can specialisate in one of your other 7 spells by using that spell twice every now and then. This makes you more flexible/tactical if you have 7 very different spells.

Sustaining an Effect
Most Enchantments (like Aegis Air Attunement) recharge twice as long as they last, so their effect is only there half the time. With Arcane Echo you can keep the effect up almost nonstop. You cast the echoed Spell while the other is half recharged.

Echo spells with long Recharge
Spells that Recharge longer than 30 Sconds (so thats 60 seconds) are usefull with Arcane Echo, because the spell is "only" copied for 20 seconds and after that Echo recharges for 30 seconds. You dont have to wait for an echoed skill to recharge slowly when Echo itself recharges faster.

The following Spells have a long recharge time (>30):
 * Divine Healing
 * Infuse Condition
 * Meteor Shower
 * Energy Burn
 * Arcane Mimicry
 * Amity
 * Grenth's Balance

Related Skills

 * Echo
 * Arcane Mimicry
 * Arcane Thievery
 * Inspired Enchantment
 * Inspired Hex