Talk:Life Sheath

How does this work with Protective Spirit and 55hp? Long immunity to damage? 21:47, 6 April 2006 (CDT)
 * I'd think it might work like shielding hands+prot spirit,applied first 22:41, 6 April 2006 (CDT)
 * The word "negation" makes sounds like it's more likely to be where RoF and MoP stands. -SolaPan 00:02, 7 April 2006 (CDT)

Yet...5e and 7 recharge to prevent 150 damage? Now that's just too much


 * If it prevents all the damage, it's just like healing 150 for 5 energy. Pretty mighty.  However, it's vulnerable as an enchantment (and obviously it's an elite). --JoDiamonds 16:33, 1 May 2006 (CDT)

Why us this better than RoF Skuld  18:31, 19 May 2006 (CDT)
 * Lasts longer and can deal with more than one hit. --68.142.14.52 02:49, 20 May 2006 (CDT)

Whoever put the usage note has obviously not used RoF that much. RoF rarely reverses damage up to its full potential. In my experience, it frequently only stops a 10-20 normal damage attack. Sure, once in a while it will negate that one big nuke, but that doesn't happen as often as the usage note implies. I really think that usage note should be removed. --Tjoneil 23:18, 23 May 2006 (CDT)
 * I agree, so I'll remove the note for now. --68.142.14.9 08:42, 24 May 2006 (CDT)

How exactly does this skill work?
What's the exact meaning of negate: damage is turned into healing like in RoF (i.e. negated) or is damage simply nullified up to the maximum amount (within the given timeframe)?
 * "Negate" wouldn't mean turn into healing. Reversal doesn't even say "negate," it says "they are healed for that amount instead."  Sheath does the latter.  --68.142.14.9 08:42, 24 May 2006 (CDT)
 * If it's not already very clear, it just means the next X damage is prevented. If it negates the next 50 damage, then if you are hit for 20 three times, only the last 10 damage will actually take away from your health.  The first 50 from all of that is negated. --JoDiamonds 00:15, 5 June 2006 (CDT)