Talk:Lion's Comfort

Hm, interesting, even though its a strangth skill, high tactics and low strength is better than high strength and low tactics for this Oljomo 07:16, 23 September 2006 (CDT)
 * Sure it is but this is ment for warriors who go 16 Axe, 13 Strength or 16 Axe 11 Strength and 9 Tactics. Realistically having high both (second attribute distribution) is best because it would provide highest healing. With 16 still in your weapon you max out in healing with 11 tactics and 9 strength at 115 health gained. This would also be great on sword warrriors who run charge. But 50 buck says people will still continue using mending. [[Image:Chuiu Me Icon.png]] (T/C) 10:07, 24 September 2006 (CDT)
 * The only way to get the max possible healing with this is to run a Me/W with 16 illusion... useless tid bit, but strangely I think it's worth mentioning. 12.181.68.234 22:31, 25 September 2006 (CDT)
 * Signet of illusions only works for spells. And then even if it did work for any skill, this is strength, so you'd have 16 illusion = strength and be stuck at 12 tactics, which a warrior can beat. --Fyren 02:06, 26 September 2006 (CDT)

Less frenzy heal sig :D
At least warriors will have less reason to frenzy heal sig while I monk.--Life Infusion 17:53, 28 September 2006 (CDT)

20% +1
I wonder if a 20% +1 tactics shield can improve the healing from this skill. -- Gordon Ecker 06:27, 30 September 2006 (CDT)

prim rangers? ~90hp for 2 nrg... but for wut, 1 skill? idk

you could similtaneously use heal signet with this. as heal signet is about to finish casting u quickly click lions might. *K-BLAMO* a health gain over 250, and whats more, both are decently spammable and cost no energy. :O
 * This has 1 activation, it isn't instant. -Ichigo724 08:28, 17 October 2006 (CDT)
 * *K-BLAMO* --SK [[Image:Monk-icon-small.png]] 08:55, 17 October 2006 (CDT) (god, please forgive this man for all his sins)
 * Don't get me wrong, I like it but R interrupt will still be as annoying though. -Ichigo724 10:33, 17 October 2006 (CDT)
 * * K-BLAMO* --Fyren 10:37, 17 October 2006 (CDT)(god, please forgive this man for all his sins)
 * Your lack of originality is entertaining. -Ichigo724 18:12, 17 October 2006 (CDT)
 * * K-BLAMO* Sir On The Edge 18:06, 25 October 2006 (CDT) (god, please forgive this man for all his sins)
 * Seeing how as I have yet to find a counter to what I said, I win?. Out of curiosity, do you think a 1-second activation time is hard to interrupt? Just curious. -Ichigo724 20:09, 25 October 2006 (CDT)

Vs Heal sig
The inability to use this while not in combat does weaken it a lot for me. Any form of degen or ranged attack is going to make life very difficult.
 * Having both in the skillbar seems a more viable option, I agree this can't be the only heal in one's skillbar - but maybe that's just me >_> -Ichigo724 11:00, 26 October 2006 (CDT)
 * Compared to a healing signet, this skill is much less interruptable (1 second activation compared to 2 from healing signet.) Running builds probably won't use this as often, but expect to see it in solo farming and PvP more than a healing signet. ClydeBarbarian 16:45, 26 October 2006 (CDT)

Solo Farming Usage
This skill will prove very useful for solo farmers. Consider this: my typical sword farming build (the base for which at some point has been removed from the tested builds section) runs with 12(14) Strength (+1 from rune, +1 from helmet,) 10(11) Swordsmanship (+1 from rune,) 6(7) Tactics (+1 from rune,) 8 Healing Prayers, and 3 Smiting Prayers (leftover points.) I use (currently) Dolyak Signet, "Watch Yourself!", Sever Artery, Hundred Blades, Seeking Blade, Vigorous Spirit, Mending, and Balthazar's Spirit. Now, mending is just fine over time, but if my Vigorous Spirit gets interrupted (trolls are notorious for doing it to me,) a +3 Mending simply cannot keep up with the damage. Mending heals 45 health over the ~7.5 seconds it takes for me to swing my sword at a target 5 times to build up the adrenaline for and use this skill, which will heal 77+35= 112 health. On top of that, using Hundred Blades on 3 targets will instantly charge this skill, timed correctly I can use this skill, Hundred Blades, use it again, and then a third time before Hundred Blades recharges... healing roughly 224 health every 8 seconds. I'll be able to say for sure how much after I get Nightfall and test it. ClydeBarbarian 16:42, 26 October 2006 (CDT)