User:Gemigemi/Lists/Builds

= Jessica Keldark =

Attributes

 * Expertise: 12 (11+1)
 * Marksmanship: 12 (11+1)
 * Wilderness Survival: 12 (8+3+1)
 * Protection Prayers: 3

Equipment

 * Sundering Ascalon Bow of Defense (Long Bow)
 * Druid's Armor (15k)

Instructions
I use this build for any PvE area if fighting with henchmen and possible a friend or two. Slight variations to the skills are possible depending on the area and friends with me. The attribute points also shift a little depending on my mood.

As a big friend of henchmen my playstyle is optimized for controlling the henchmen as effectively as possible. I usually don't take any players in the group who I don't know so that they don't cause the henchmen to do things which they shouldn't. Some common mistakes are 1) Pulling enemy groups by attacking, as the henchmen will also attack causing the warriors to aggro more enemies 2) ctrl-clicking resurrection skills, as the henchmen monks will rush to resurrect the party member you are resurrecting.

The build itself is easy to use. Cast Favorable Winds before combat. Use Kindle Arrows and possibly Troll Unguent before pulling the enemy. Pull by moving into aggro range, not by attacking. When the enemy is in a better spot, attack using your bow attacks. Dual Shot and Punishing Shot can be spammed to increase damage output. Distracting Shota is a good interrupt and best used against monks and other enemy casters. Punishing Shot can also be used to interrupt if needed. In tight spots use Whirling Defense and Troll Unguent.

This build is very good for playing any area solo with the henchmen. On some areas you will propably want to have another player, for example a mesmer, minion master or another ranger. Never take player monks instead of henchmen monks as the henchmen work very well together, but not that well with player monks. Trusted, good monks are an exception, although they might still experience disconnects while henchmen cannot.

Attributes

 * Beast Mastery: 6 (5+1)
 * Expertise: 10 (8+1+)
 * Marksmanship: 15 (12+3)
 * Wilderness Survival: 10 (9+1)

Equipment

 * Sundering Ascalon Bow of Defense (Long Bow)
 * Druid's Armor (15k)

Instructions
See Team - Barrage/Pet (Tomb Ruins) for instructions.

Attributes

 * Expertise: 13 (12+1)
 * Marksmanship: 4 (3+1)
 * Wilderness Survival: 16 (12+1+3)

Equipment

 * Gorrel's Staff
 * Druid's Armor (15k)

Instructions
See Team - Trapper Farm Build for instructions.

55hp ranger
Yes, this build does work, although there is no reason to have ranger as primary.

Attributes

 * Beast Mastery: ?
 * Healing Prayers: ?
 * Protection Prayers: ?
 * Smiting Prayers: ?

Equipment

 * Axe of Enchanting
 * -50hp Grim Cesta
 * Druid's Armor (1.5k)

Instructions
Coming later...

Running
Do you really think I would reveal my money making build?

Attributes

 * Expertise: X
 * Wilderness Survival: X
 * Secondary attribute: X

Equipment

 * Certainly not a bow
 * Certainly some armor

Instructions
Do you really think I want more competition on the market and train others to run?

= Danya Keldark =

Attributes

 * Blood Magic: 16 (12+1+3)
 * Soul Reaping: 12 (11+1)
 * Beast Mastery: 5
 * Wilderness Survival: 4

Equipment

 * Kole's Torment
 * Scar Pattern (15k)

Instructions
I began using Blood Magic from the beginning, as the best skills received from quests were all Blood Magic skills. I then continued to use them as I found the constant damage and healing at the same time suiting my playstyle. As a primary ranger player I am used to being able to survive without help like healing from others and the life stealing skills work well for selfsustaining. My love for rangers shows in the use of a pet in the build, although other necromancer skills would be a lot more useful.

I begin combat with using Shadow Strike on my target and proceed to use Vampiric Gaze and possible Vampiric Touch. If the target has a lot of health I usually use Life Transfer after the Shadow Strike.

= Gilda Keldark =

Attributes

 * Energy Storage: 5
 * Fire Magic: 5
 * Inspiration Magic: 2

Equipment

 * Long Sword
 * Divine Symbol
 * Pre-Searing collectors armor

Instructions
This build was made from the few skills obtainable in Pre-Searing. As there isn't much to choose from, the build is a very stereotypical elementalist build.

Before combat use Glyph of Lesser Energy and Aura of Restoration. Then start spamming Flare on your target. You will kill the enemy pretty fast and keep healing yourself at the same time. If you have a lot of enemies against you, consider using Fire Storm. Ether Feast can be used as an emergency heal and Resurrection Signet is reserved for the party member you might have.

= Shinai Keldark =

Attributes

 * None: 200

Equipment

 * Backpack, Belt Pouch, 2 Bags

Instructions
Playing the Storage build is fairly easy, although certain problems might emerge from time to time. Profession, skills, attributes and equipment are completely irrelevant unless you want your Storage build to act as a normal PvP build at the same time.

The function of a character running the Storage build is holding the inventory full of stuff which needs to be stored, but is not actively used by any other characters. Many accounts need to have one character with the Storage build, especially if the player is as poor in selling precious stuff to others as I am.