Necromancer



The Necromancer is a class that focuses on manipulation. Blood magic will generally work to manipulate health, both of the player (through sacrificing) or of enemies (through redistribution of heatlh). A focus on Death Magic will yield the player the ability to summon and care for undead minions, deal direct damage, and exploit corpses to the player's gain. Curses are considered the most insideous of the necromancer's attributes, with the ability to punish, weaken, cripple, remove enchantments and a range of other skills. Much of a necromancers arsenal is centered around the use of hexes and conditions. The patron god of necromancers is Grenth.

Given their low armour rating, Necromancers aren't usually found on the front lines. However, given their abilities, it is generally found to be useful to include one in your team.

The Primary Necromancer's base armor provides low protection, +10 Energy and +2 Energy Recovery. A starting Primary Necromancer can expect to have 30 Maximum Energy and 4 Energy Recovery.

The Necromancer's primary attribute is Soul Reaping, it can only be used by a primary Necromancer. For each level of Soul Reaping, you will gain one point of energy each time a creature near you dies. This can mean that with enough deaths, a necromancer will never have to worry about lack of energy. Note: this has been changed in a recent update so that energy can only be gained once every five seconds.

Energy Support
Energy support necromancers, often called "batteries" or "BiPs", use the elite skill Blood is Power to supply their allies with energy. For casters such as the Elementalist and the Monk this is extremely beneficial as the it allows them to continue using their skills without running out of energy. Batteries are very popular for supporting Bonding Monks and Nuker Elementalists in areas like the Fissure of Woe.

Minion Masters
Often referred to as MMs, minion masters use Death Magic to animate a small army of undead creatures from the corpses of fallen victims and allies. An army of these undead minions helps to alleviate the damage received from the opposition. MMs are particular popular in PvE, thanks to the large amount of corpses left from foes.

Cursing
Another common necromancer build uses curses (hex spells) to drain an enemy's health or inflict damage whenever any enemy attempts to attack or use spells. One such build uses the elite hex spell Spiteful Spirit more commonly referred to as an SS for short. This is probably the second most popular use of a necromancer (after MMs), SS necros can cause massive damage to the enemy very quickly.

Also of Note

 * Saccer
 * 55/SS Team

Attributes

 * Soul Reaping (Primary): Gain Energy whenever something near you dies, max of once every five seconds.
 * Soul Reaping skills
 * Blood Magic: Skills dealing with the redistribution of Health.
 * Blood Magic skills
 * Death Magic: Direct damage and undead minions are the province of Death Magic.
 * Death Magic skills
 * Curses: Hexes that weaken,and cripple your enemies.
 * Curses skills
 * Unlinked Necromancer Skills

Profession Combinations
see Secondary professions for a Necromancer

Related Articles

 * Skills quick reference
 * Skills by category
 * Armor types
 * Armor crafting quick reference
 * Collector armors
 * Collector weapons
 * Unique items quick reference
 * Effective necromancer guide
 * General minion mastery guide
 * Necromancer elite skill locations
 * Necromancer dance information
 * Necromancer quick references (category)