User talk:Stabber/Damage

There was a suggestion to present information in "a tabular fashion"... d-: -PanSola 06:43, 18 April 2006 (CDT)


 * That suggestion is not worth the bytes it takes up in the database. &mdash; Stabber (talk) 06:49, 18 April 2006 (CDT)

Research questions -- CoP
Where does the "base damage reduction" of Call of Protection fit? &mdash; Stabber (talk) 06:52, 18 April 2006 (CDT)
 * No clue, this requires a PvP test. If I were to make a guess, I'd put it in DShift.  Ie "base damage reduction" is just damage reduction.  Of course that'd make no sense in the context of what we named as base damage.  Perhaps rename our "Base Damage" to "Raw Damage"? -PanSola 06:55, 18 April 2006 (CDT)

Research questions -- when attribute reqs are not met
The article claims that when the weapon's req. is not met, there is a hidden range that "varies randomly from weapon to weapon". Do two copies of a collector weapon have different hidden ranges? What about two copies of a green? &mdash; Stabber (talk) 06:57, 18 April 2006 (CDT)

AM
The current wording of your AM section implies if attribute requirement of weapon isn't met, then DScale = 1 (has no effect). Do you have reproducable test results for it? -PanSola 06:57, 18 April 2006 (CDT)
 * Specifically, it implies I don't suffer the penalty of Flurry and Life Attunement if I don't meet the reqs of my weapon. -PanSola 06:59, 18 April 2006 (CDT)
 * No, it was simply a misreading on my part of the Damage article. Apologies. &mdash; Stabber (talk) 07:05, 18 April 2006 (CDT)