Scythe

General
The Scythe is a double-handed weapon to be used by the Dervish, one of the two new professions to be introduced in Guild Wars Nightfall.

Not much is known about it so far, except that scythe is capable of striking multiple targets at the same time. This is not the result of a skill, rather it is an inherent property of the weapon. The damage radius appears to be centered at some point between the character and the target. It cannot hit more than 3 targets with 1 attack.

Damage stats
9-41 Slashing Damage Attack Interval = 1.75 seconds Area auto attack Range = Adjacent Cannot hit more than 3 targets with 1 attack.

Scythes with an attribute requirement of 0 have been observed with damage as high as 8-15.

Upgrades and modifiers
A scythe can be equipped with a magic Scythe Snathe (name prefix) and/or Scythe Handle (name suffix) to add extra bonuses to the weapon. Scythes have been confirmed to possess every prefix except for Silencing, Fiery and Shocking, and every suffix except slaying. Vampiric scythes can have up to 5 life stealing like hammers and bows.

Furthermore a scythe may come with a number of non-salvagable weapon modifiers. Scythes have been observed with the seven modifiers shared by all PvP melee weapons. In other words, every melee weapon modifier except for "+10..15% damage vs hexed foes", "+10..15% damage, health regeneration -1", "+10-15% damage, energy regeneration -1", the unconditional "+10-15% damage" modifier, "Precious" and "Highly Salvagable".

See "weapon upgrades" and "weapon modifier" for details.

Scythe types

 * Briarwood Scythe
 * Bronze Scythe
 * Crenellated Scythe
 * Death's Grasp Scythe
 * Death's Head Scythe
 * Elegant Scythe
 * Embossed Scythe
 * Hooked Scythe
 * PvP Scythe
 * Soulbreaker (preorder item)
 * Starter Scythe
 * Suntouched Scythe
 * To be added ...

Additional Notes
This mission entry was made during the Nightfall Beta Weekend, so it may have undergone changes.