Talk:Energy management guide (PvP)

Here's my first draft of a survery of energy management skills, promised on some talk page which has since been moved to unknown parts. There's surely mistakes to be found. Also, maybe different formatting/wikilinking is desired. I dunno. For the computations at the end, my work is shown in a comment you can see by editing the section. I'm not sure if this needs a conclusion section or not, since I don't really know what it should contain. --68.142.14.64 13:22, 11 March 2006 (CST)


 * I disagree with the use of "PvP" in the title. These are not PvP-specific skills. If this article is PvP-specific, it should be renamed as Survey of Energy Management Skills (PvP). I haven't read the actual article carefully yet, but I think it is lacking in useful insights. For example, if I were thinking of choosing between Ether Prodigy and Offering of Blood (for a monk primary), the final table might lead me to believe that EP is a much better choice, when, in fact, the opposite is generally the case. I think that any table that compares the math for eg. Inspired Hex with Mantra of Recall is making an essentially academic comparison as a choice between these two rarely comes up in practice. In fact, I might go so far as to say that the only real important EM choice is one between MoR, OoB, and Energy Drain. None of the other EM skills are ever so completely essential to a build as one of these three are. &mdash; Stabber 13:38, 11 March 2006 (CST)


 * I don't particularly care about what the article title should be, but your argument amounts to "I didn't really read the article, but I think it lacks insight anyway, and if I only look at the table at the end (and even ignore the table notes), I'd pick prodigy." So, try reading the article and commenting afterwards instead of making this look like Slashdot.  --68.142.14.64 16:06, 11 March 2006 (CST)


 * I have read the article in the interim and found nothing to invalidate my comment above. &mdash; Stabber 16:12, 11 March 2006 (CST)
 * I don't think you're being quite fair. While I don't think the table is all too interesting (as it relies on too many assumptions and uncertain variables), I think the article otherwise makes for a good overview of many of the available energy management skills and offers some insight into the pros and cons of each that not everyone might have thought of. I didn't have any earth-shaking eureka-moments while reading it, but I think it's a good starting point for thoughts on energy control for pvp character creation. --Bishop 16:40, 11 March 2006 (CST)


 * Liked the article, but the table is misleading. The formula is sort of complex and measures the wrong thing imho: What you want is "gained energy / minute" not "gained energy / spell use". --Xeeron 00:30, 12 March 2006 (CST)


 * The formula is effectively gained energy / second. --68.142.14.111 04:01, 12 March 2006 (CST)


 * Why is Ether Renewal not counted? I am not an expert myself - just curious. --MasterPatricko 13:46, 1 May 2006 (CDT)
 * Because of the severe nerf it received several months ago. It doesn't last long enough or provide enough energy back, and recharges too slowly to ever be considered for use in PvP. LordKestrel 15:30, 1 May 2006 (CDT)

Air of Enchantment
Reminder Skuld  13:02, 11 May 2006 (CDT)

Second Wind
Reminder for paragraph 1.2.4. Might get down to writing something. --Akaraxle 07:38, 23 May 2006 (CDT)