Blood Bond

Acquisition
Skill Trainers:
 * Zhao Di (Shing Jea Monastery)

Usage Notes

 * Can be combined with Life Siphon to transfer enemy Health to allies.
 * Useful with degen on many party members. For instance, if an entire team of 4 is diseased (4 health degeneration), and you cast this on three allies, you will cap out at 10 health degeneration, and your allies will have 1 health degeneration, reducing total health loss from 32 health per second to 26 health degeneration.  This effect becomes more and more powerful when degen would be greater (allowing you to max degeneration with less extra life lost) and when more players are enchanted.  Due to it's relatively short duration, however, the benefit to this spell maxes out quickly, and with high energy cost.
 * While interesting, this skill pales in comparison to a simple Mending spell from a monk, (of which most consider to be terible in the first place.) Assume a necro has 16 blood and a monk 16 healing.  Over 21 seconds, the necro heals approximately 130 health and uses 5 energy.  In the same time the monk heals about 170 health and uses 8 energy.  However, any enchanter monk has Blessed Signet, so in reality the monk uses about 3-4 energy. Note: the monk is proven more efficent even without regarding possible life loss to the necro. Therefore this skill has little use without taking advantage of loss of life with skills like Grenth's Balance and Taste of Pain or truly massive amounts of energy gain through Soul Reaping