User:Fanal

This is a build designed to farm bosses as a Dervish, by bringing your health down to 130 health, so that Protective Spirit lowers damage taken to a maximum of 13. It is in many ways similar to the 55 Monk build, but dervishes can not lower their health below 130 whilst wielding a scythe, because of the inherent +25 health on Dervish chest pieces. This particular build wields a scythe, thus negating the effects of any off-hand item you have equipped. Watch 130HP Dervish clip

Equipment
((+3-Scythe Mastery Rune)) ((+3-Earth Prayer Rune)) ((+3-Mysticism Rune)) ((+3-Rune(Your Choice)) ((+3-Rune(Your Choice))
 * Runes

((Radiant Insignia (x5) for more energy (*But not necessary*))
 * Insignias


 * Any kind of armor other than armor with the survivor insignia or health boosting runes will do, as long as it has a total of 5 superior runes on. Note that armor level does not matter for this build, so a set of armor purchased in Kamadan will serve this builds purposes just fine.
 * A customized Scythe with a "Guided by Fate"/"Strength and Honor"/"To the Pain!" inscription. A scythe grip of Enchanting and a Sundering or Zealous scythe snathe can make things easier.
 * A Zealous scythe is recommended while facing only one foe; if you don't use one you may not gain enough energy to recast all 3 enchantments. Note that energy mangement when facing a single foe may become easier by dropping Balthazar's Spirit and Essence Bond.
 * Dwayna's Grace, Lyssa's Bedlam, Scythe of Corruption, or Suli's Scythe would work well for this build. The Soulbreaker also works.

Usage
Whenever you enter an explorable area cast Balthazar's Spirit and Essence Bond and wait for your energy to regen. Before approaching the monster(s) you want to kill, cast the first 3 skills on your bar. Aggro the monster(s) and keep your enchantments up while spamming your attack skills. If you're having trouble staying alive, consider deliberately getting yourself killed; the resultant Death Penalty will lower your health and therefore make the build more effective.

Mystic Regeneration is quite effective at keeping your health up, however enemies with fast attack speed or powerful health degen spells can render it useless. Try not to face your target alone, make sure he has company. When you aggro a group, make sure they are more or less mobbed up. With the help of Mystic Vigor, you will gain about 25 health each hit; with 3 targets in one hit you will gain 75 health per hit. With fast attacks and the assistance of Mystic Regeneration, you should survive quite easily.

Mystic Vigor is your anti-spike skill. When you get spiked, it should only take one hit from you while enchanted with Mystic Vigor to bring your health back up.

When there are only 1 or 2 enemies left, it's useful to just use Mystic Vigor instead of Mystic Regeneration, to conserve energy.

For some bosses, it is more effective to insert Mirage Cloak into the build instead of Eremite's Attack, to help counter the onslaught of melee attackers. This variation can often be used without having to harvest Death Penalty first, and also gives nice AoE damage. Note, however, that Mirage Cloak will lower the effectiveness of Balthazar's Spirit and Essence Bond, so don't attempt to use it unless you have a zealous scythe equipped.

Counters

 * Blind
 * Weakness
 * Blurred Vision
 * Enchantment removal
 * Avatar of Grenth
 * Health Degeneration exceeding 20 pips
 * Health Stealing
 * Energy Denial (Spirit Shackles)
 * Chilblains this skill can ruin many of your farming runs

Variants
Replace Reaper's Sweep with Wounding Strike.

Replace Reaper's Sweep with Arcane Zeal if you are having trouble with energy management.

Replace Reaper's Sweep with Mystic Twister.

Replace Eremite's Attack or Mystic Sweep for Fleeting Stability to counter knock down.

Replace Eremite's Attack or Mystic Sweep for Heart of Holy Flame when fighting undead for double damage.

Replace Reaper's Sweep with any form except for Avatar of Melandru, which gives +100 health boost. Avatar of Balthazar and Avatar of Dwayna are particularly useful here; the former with its armor boost(doesn't matter due to Protective Spirit) and armor-penetrating damage; the latter with its hex removal and healing, which can negate the need for Mystic Vigor. Avatar of Lyssa works wonders against Mage Bosses, as they are constantly casting spells on you, you dish out +38 damage on a target that is casting a spell.(Remember you will only have about a minute to kill each group, however, if you rely on a form to make the build work.)

Replace Mystic Regeneration with Healing Breeze and take healing prayers instead of earth prayers. Not as effective, but works if you haven't come far enough in the Nightfall campaign to get Mystic Regeneration, unlock Mystic Regeneration with Balthazar Faction, then buy it off the skill trainer.

Running Sanctum Cay
This is a difficult run, and it takes a few times to get right.

Build
There are many variations on this skillset. And there are a lot of different s. Look around and choose the one that is the best for you.


 * Attributes
 * Strength 14 (11+3)
 * Healing Prayers 8 (8)
 * Tactics 12 (11+1)

The Run
There are 3 places that you need to know about.
 * #1: There is a big chance that you will get body blocked here by 2 groups of 4 Hellhounds.
 * #2: This is where you give the Scepter of Orr to Vizier Khilbron.(half way point)
 * #3: This is the hard part. Here you have to tank all the damage so that Vizier Khilbron can summon the sunken ship.
 * To do this stand in the middle of where the 2 groups will merge so that they both attack you instead of one of the Vizier. Once you have both groups on you use Dolyak Signet and use Healing Signet as often as possible. When your health gets close to 50% use Healing Hands. Just make sure you move around a little and try to stay out of the Searing Heat. Right after the Searing Heat is gone than you will be set on fire, just use Purge Conditions or Mending Touch. Also keep Dolyak Signet on you as much as possible, and use Healing Hands and Healing Signet as needed. If your health drops a to 50% or below while Healing Hands is recharging use Endure Pain or Signet of Stamina until it is recharged. Once the boat is down and the bridge drops hit Sprint and get on the boat.

This run takes about 20-25 minutes
This build uses the Warrior Tactics line skills, coupled with the shadow stepping abilities of an Assassin to deliver an unexpected, high-damage spike. It is most commonly used in GvG, but can also be used in the Arenas and Alliance Battles.

Equipment

 * Armor with Radiant Insignia is recommended for the high energy cost of this spike, although it is not as necessary if this build is being used in Competitive Missions or Alliance Battles.
 * Runes of Major Tactics, Superior Vigor, Major Hammer Mastery, Minor Strength.
 * A Zealous Hammer can help with Energy management.

Usage

 * Use Death's Charge to move up to your target.
 * Trigger Tiger Stance before using Shove, as it will be disabled if you use it after.
 * Follow up Shove with Crushing Blow, Thrill of Victory, and Wild Blow.
 * Use Wild Blow against targets in a stance, particularly flagrunners using Shadow of Haste.
 * Your main self-heal is Healing Signet. It is extremely buffed thanks to your high Tactics level.
 * Resurrection Signet is to be used on fallen allies.

Counters

 * While you can still deal damage with Shove when blinded, you will be unable to accomplish much else.
 * Damage-on-attack hexes can be devastating, but not so much as builds which utilize Frenzy.

Variants

 * Take Sprint or Rush if you think you will be needing a speed boost.
 * Dark Prison is a more costly spell, but slows your target. Death's Charge is replaced in this case.
 * Shadow Walk is also a viable teleport skill, with no side benefits and an awkward return, although that can be used to your advantage.
 * Shadow Walk is a stance and will not be in effect during Tiger Stance.
 * Tiger Stance can be replaced with Burst of Aggression.
 * Soldier's Strike is extremely powerful with the high tactics in this build and can replace Crushing Blow for a build that can use any weapon