Charr

General
The Charr are a race of horned humanoid-lions who are native to the area far north of Ascalon. For centuries they were locked in constant warfare with Ascalon, but were held at bay by the Great Northern Wall. The Charr broke through this line of defense after the Searing but have been unable to gain a lasting foothold south of the Wall.

The Charr worship gods of fire, to which they build impressive flaming monuments and temples. Evidence suggests that these gods may be the titans. Another possibility is they are in fact Dragons, this possibility is suggestible from the large crystal remains from the Searing and their similarity with the crystals within Glint's lair and Glint's own skills. Or perhaps the fire is actually from another dragon, the area north of Flame Temple Corridor, Dragon's Gullet suggests this. These monuments give the Charr increased power. When traveling, the Charr will erect burning effigies in their camps for their gods. These effigies can be used to tell if the Charr are still present or have left.

Like Humans, the Charr have a complex culture, specializing into all six core professions.

The Charr Invasion
At around the time of 1070 AE, when the three Kingdoms were busy fighting each other in the Guild Wars, none of them took the Charr seriously enough. At that time they were still restricted by the Great Northern Wall. But the Charr had gathered all their forces and found a way to summon a great devastating magic from the skies. How they organized themselves so well and how they mastered such arcane powers, remains a mystery. They set out to conquer all humans:


 * During the Searing, with their powerful magics, they rained fire on the lands of Ascalon past the Great Northern Wall and effectively brought Ascalon to its knees. The beautiful land of green hills and lush foliage was completely ravaged and turned into a scorched and dry land, with little to no plants or water. Most of the major cities and settlements were destroyed and turned into ruins.


 * After Ascalon fell, their armies rushed towards the Kingdom of Orr. The Orrians believed their armies would hold back the Charr, but quickly faced crushing defeat and the Charr were marching on the capital, Arah. In a moment of desperation (or malicious calculation) the personal advisor of the King of Orr, Vizier Khilbron, invoked powerful forbidden magic to defeat the invading Charr forces. The result was a powerful explosion that wiped out those Charr and most of the peninsula of Orr. This event is referred to as The Cataclysm.


 * The Kingdom of Kryta at first faltered before the Charr hordes and the ruling family fled. Then a man by the name of Saul D'Alessio lead the fight against the Charr, and aided by gods he called the Unseen Ones he was able to turn the tide. The followers of Saul formed the White Mantle which has ruled and protected Kryta ever since.

Unit Hierchy
See also: Category:Charr.