Talk:Way of the Assassin

Soooo basically every hit = critical? Kessel 11:25, 23 September 2006 (CDT)
 * Not quite... but quite alot of them, though.Ubermancer 21:47, 23 September 2006 (CDT)
 * There are going to be a lot of happy A/Ds out there.193.61.111.50 07:17, 25 September 2006 (CDT)

Going to be a lot of happy A/R's out there, especially with a few of the new bow attacks.

hmm lets say you go crazy... 16 CS/15 Weapon thats 16% from CS 37% from WotA and 7% from Critical Eye. Then another 22% (21.6) from weapon attribute. grand total = 82% Critical. --Midnight08 09:28, 26 September 2006 (CDT)
 * insane criticals...--Life Infusion 20:57, 28 September 2006 (CDT)
 * And if you're using daggers, throw in the double strike chance, and then the critical chance of those strikes...Apeiron 12:24, 1 December 2006 (CST)
 * It's better to go 16 weapon and 15 CS, because weapon mastery gives more crit hit percentage than CS itself. CS is merely a bonus.--62.235.147.89 05:58, 26 December 2006 (CST)
 * Be warned, I have some more math for insane crits- 16 Dagger mastery gives 23.2% chance to crit. 15 Critical strikes gives a 15% chance to crit. Way of the Assassin w/ an enchantment gives a 35% chance to crit. Critical Eye gives a 35% chance to crit. Overall, this is is 35+35+15+23.2=108.2% chance to critical [[Image:Order of the Vampire.jpg|20px]] Marin Bloodbane [[Image:Order of the Vampire.jpg|20px]] 07:18, 21 February 2007 (CST)
 * I highly doubt that Guild Wars adds critical chances like that. Statisically, it is much more likely that they multiply the inverses together to get the inverse of the correct chance of it. Ok, that sounds complicated, but it's real math, honest. Using your figures, this comes out to .65*.65*.85*.768=.28, approximately, or a 72% chance of criticals. Math is power.
 * It is also worth noting that it is actually better to invest the extra in critical strikes then dagger mastr because critical strikes raises the effectiveness of WotA and Critical Eye.--Devils Apprentice 09:34, 14 April 2007 (CDT)

I think Way of Perfection would go really well with it, being an enchantment and needing criticals--Blade 04:18, 3 October 2006 (CDT)

Or Sharpen Daggers, seeing as it can be maintained more easily...Or Assassin's Remedy, making you immune to every condition bar blind...Or Critical Defences (assume 1.33s attack speed and 75% crit chance, in 6 seconds you get off ~4 attacks, not counting dual hits, total chance of not getting acritical in that time is one in 256, I think, making this last a very long time)...There are a lot of good skills to go here. -Khoross 07:23, 4 October 2006 (CDT)

Boss near the NE end of Dejarin estate by the bridge that's straight east/west. --Fyren 21:25, 27 October 2006 (CDT)
 * Thank you, thank you, thank you for finding this boss!!! :D. Sir On The Edge 10:14, 29 October 2006 (CST)

lol @ the notes &mdash; Skuld 13:26, 23 November 2006 (CST)


 * Major Jeahr himself was one of the culprits. Spooky! d: &mdash; Skuld 04:41, 30 November 2006 (CST)

Killed the trivia. Besides that the Naruto reference was dumb, there are many Japanese words that use -dou/-道. --Fyren 04:29, 30 November 2006 (CST)

Ugh, almost every single martial art in Japan and some not have "do" at the end. --Silk Weaker 04:34, 30 November 2006 (CST)

Hehe, the Trivia was kinda funny... anyways, aside from the Naruto part, that note may be true. "Way of the Ninja" is an actual term, and contrary to what some people believe, is NOT a quote started in Naruto (Ninjas were actually around before Naruto was). The term is probably what the basis of the skill name is here, as Assassins are fundamentally Ninjas in GW.

Please note that I am in no way bashing or insulting Naruto, the popular anime series.

But also note that I am trying my best to bash or insult Naruto fans. Stupid fans. Jioruji Derako 02:35, 20 December 2006 (CST)


 * Hell yeah, don't bash Naruto, bash the fans of Naruto. Me, I'm not a fan of Naruto, I'm the fan of the artist who created Naruto. I buy the manga just to read his comments. How weird am I? About this skill, though - it's useless except to keep up Critical Defenses... in other words it's only useful for farming physical damage monsters. :( Skyreal 07:38, 28 December 2006 (CST)


 * not really, if you critical you gain energy, so this means you can afford to use HUGE energy cost skills if you want, a little like warriors endurance, but can be combined with critical eye-defenses-perfection...the list is almost endless.  :: S oqed Hozi ::  17:39, 7 January 2007 (CST)

This makes me want to actually make an assassin. AmericanVlad 15:36, 18 February 2007 (CST)

Stance killed the critical star
If this weren't a stance it might actually be useful. You need IAS to get the most of it, which you can't get without a stance (or be P or D prime). A/R won't interrupt crap without an IAS. A P/D will get about the same number of crits using Focused Anger and GftE with a scythe, and it will get IAS. There is just no reason to use this skill, any number of other elites will do more damage. If Anet wants this to be an elite on par with others, then it should be a 'skill' not a stance; even if that means reducing its crit rate increase.-- Windjammer 11:21, 19 February 2007 (CST)
 * A 33% IAS gives 50% more damage but critical hits (which takes the max damage multiplied by the square root of 2, ~1.414) give more than 41% more damage. I'm just saying that the loss of 33% IAS is not as bad as it sounds. - Schmerdro
 * Plus it synergises wonderfully with Critical Defenses, giving you defence, extra damage, bonus energy and activating in stance / while enchanted weapons for little cost. A lovely elite. RossMM 20:51, 22 March 2007 (CDT)
 * Also there is a dervish enchantment which I forget the name of that increases attack speed, along with satisfying WotA's enchantment requirement and the high critical rating on scythes, it's a deadly combonation.--Devils Apprentice 09:47, 14 April 2007 (CDT)
 * Heart of Fury is the dervish enchant you're thinking about, but that's in the mysticism line... two primary attributes FTW!