User talk:Enigma/Heroskills

Here's what I've seen, in addition to what you've listed:
 * Warrior: Rather slow on using adrenaline skills, even given just 1 adrenaline skill. ie, using quivering blade every 7-8 hits, instead of every 4-5. Same goes with paragon and GftE!
 * Necro: Uses BR okay, but sometimes when you don't really need it. Use of BotM isn't too consistent.
 * Mes: Tends not to interupt until other heros have used up their interupt (they do coordinate interupts). ie, me/x won't use power block until the mo/me hero uses up power drain. Power return is used "properly" but in regards to pvp strategy. Pve mobs have unlimited energy, so it's viable to power return 5 energy spells, but they don't do it.
 * Ele: Uses the attunement "properly," that is, renews after the attunement has expired, before casting other spells. They should renew the attunement before it expires, to gain back some energy.
 * Sin: Rarely gets past lead attack. Doesn't even chain the skills properly. Instead of unsuspecting+fox fangs+twisting, unsuspecting+attack+attack+attack+attack+attack+attack+fox fangs (but then they target is well dead).
 * Paragon: Very slow on shout/chant usage. A good paragon should be spamming all their skills constantly.

Overall, all the heros have problems spamming skills except for the monks. Aggressive skill use (coupled with agressive e-management, and good timing) is key out-playing the mobs. Nec, mes, & rit don't need to be as agressive to be effective, but their timing is usually off. --8765 20:48, 9 June 2007 (CDT)

It has been a while since I have updated this and in the meantime I have noticed some of the things you have mentioned. Thanks for the heads up, will update the page now Enigma 04:12, 13 July 2007 (CDT)