Talk:Enduring Toxin

Something tells me that running will be a lot harder in GWF &mdash; Stabber 04:29, 25 February 2006 (CST)
 * never mind I have my LT's helm.. oh wait! Yeh, not looking good -_- 04:51, 25 February 2006 (CST
 * Something tells me as well. And it is about 4 meters high, 3 meters wide, made of wood or occasionally iron and preventing people from entering areas that have not been "unlocked" by the storyline :-/ --Xeeron 15:56, 8 May 2006 (CDT)
 * Well, you can run to several areas on the Jade Sea once you complete the Boreas Seabed mission; even though it appears you're supposed to complete the Sunjiang District mission before being able to reach the other locations on the Jade Sea. Still not much of a run; but hey, it's something at least! --161.88.255.140 16:27, 8 May 2006 (CDT)

Does the renewal trigger Soul Barbs? --Thervold 15:04, 8 May 2006 (CDT)
 * Well, upon fighting a Mesmer while using this in Fort Aspenwood, I landed it... then the mesmer hit Hex Breaker, then I took damage a few seconds later when it refreshed. The mesmer ceased to have it any longer.  Perhaps it does influence Soul Barbs... -Greven 17:36, 21 June 2006 (CDT)

Don't think anything uses this ingame &mdash; Skuld  18:04, 9 June 2006 (CDT)

Shameful Fear and Enduring Toxin
these skill combine quite poorly, actually. with enduring toxin you want the person to move, and shameful fear, in addition to shortening the time a person is moving, is a strong incentive to stop moving. vote remove? --Honorable Sarah 14:22, 29 June 2006 (CDT)
 * Remove. --68.142.14.71 14:55, 29 June 2006 (CDT)
 * The Ritualist spirit Wanderlust could be handy/painful, though. -- Dashface [[Image:Dashface.png]] 03:09, 4 July 2006 (CDT)

AoE spells
This is useful to use on a enemy who is in a spell such as firestorm as it causes them to move.
 * Not really. I seriously doubt that anyone's going to be moving for more than 3 seconds to get out of the way of a Fire Storm.  --I am bobo