Talk:Drop rate

Drop rates for simultaneous kills vs killing one at a time.
Is it possible that killing several monsters simultaneously (ie with an AE damage skill) will generate less loot per kill than would killing one at a time? I could swear that I was getting Clovers much faster with my minion master build than with my AE damage spike build even though I was clearly killing the same large number of monsters much much faster with my AE damage spike build. If so why would there be a better reward assigned for killing one at a time than en masse? Is this a glitch/limitation of the loot assignment system or is it by design?Morbid Mordecai 02:55, 16 March 2008 (UTC)
 * Other people have seen similar things, it may be imagination, or it could be a weird bug.[[Image:Entrea Sumatae.png|Entrea Sumatae]]Entrea Sumatae  [Talk]  02:57, 16 March 2008 (UTC)
 * Best way to check is to just pound out raw data. Repeatedly take the exact time it takes between the first one and last one dying and then record all drops, and then use a slower farm and do the same thing. If after a lot of testing the slower one got more drops with the same number of enemies, then you have an obvious case there --Gimmethegepgun 03:02, 16 March 2008 (UTC)

The Project + Drop type "Nothing"
From this page:

"Nothing: There is a chance that a creature will drop nothing. The probability of this happening early on in an outing into an explorable area is high and drops quickly as players delve into the area and kill more monsters. This seems to occur most when repeatedly solo farming the same area, some of the first 5 or so kills each trip will yield no drop."

Should this be noted in the numbered list for droprate? Is there some rule players contributing to the project should follow when gathering data? Constant rezoning and repeated killing of the first few monsters in a zone might not give accurate data... but maybe worrying about such cases is being too picky.

--76.234.23.19 09:59, 21 March 2008 (UTC)
 * Interesting point, but we have a lot of data already, and if we add a nothing collom we would have to collect it again to make sure the stats are fair RT | Talk