Dzagonur Bastion (mission)

To defeat the four attacking generals, first order the Whispers to guard two of the three gates, while you take the third gate. The Whispers themselves are generally incompetent at stopping the generals advances, so after you finish a battle, you have to quickly run back and provide reinforcements. If the margonite generals get too close to capture points, gates, or bombards, they themselves can capture and disable it.

Bosses

 * General Doriah (Margonite): Magehunter's Smash
 * General Nimtak (Margonite): Spell Breaker
 * General Tirraj (Margonite): Invoke Lightning
 * General Kumtash (Margonite): Anthem of Guidance

Follow-Up
You arrive in The Kodash Bazaar. Speak to Zerai the Learner to gain the Primary Quest: Pledge of the Merchant Princes.

Tips for Masters

 * This masters is a little tricky. Send two groups of Whispers to the East, one to the Center, then take your party West. Run around, wiping out the groups as they pop up until the General's appear. Once they appear, wipe out the most western general first, then kill all of the enemies around him. This will close the west gate, and you won't have to worry about defending it. Next, do the same with the Portal next to it. After having done this, two Generals and their groups should be defeated, and your Center group of Allies are probably starting to die off. Now, take control of the Center Defense, and work your way up the kill killing the 3rd general, closing that portal. Now you're left with the most Eastern General, Tirraj, the Elementalist. He is by far the hardest. Slowly work your way up the hill from the defense post killing the foes as they are summoned. Between summoning foes he'll take a little break, and when he's taking a break, rush in and take him over.
 * You can get the Master's Reward with only 5/6 defenses intact.