User talk:PanSola/å‚·å®³

Currently Missing

 * weapon damage when not meeting requirements
 * probablity for Critical Hits
 * When exactly does Double/Half damage get applied. Ditto for X% Less/More damage (SonOfRah article did not include these in the Damange Enhancement/Modifier).

maybe more stuff are missing, I'll work on them tomorrow.


 * SonOfRah has that listed as GSM. A GSM of -40 will net double, and +40 for half.--Dragos 07:37, 22 November 2005 (UTC)
 * The problem is Fryen has PROVED that Frenzy (double) works different from -40AL. Have gargoyles shoot lightning orbs at you naked.  Usually you get 12 damage, but that's really 11.something rounded up.  Healing Signet, -40AL, increases the damage to 23 (23.something rounded down).  Frenzy doubles the 12, hurting you for 24.  So SonOfRah is wrong for that particular point. -PanSola 07:52, 22 November 2005 (UTC)

Holy Damage treatment is probably wrong
...with respect to armor that have reduced AL vs Holy. Someone tested and reported each piece of armor added 5 damage (the 5 could be result of computation from base damage). However the person didn't sign it and I'm too lazy to ask others to do further testing right now. But if that's true, then this is the only case of global stacking armor effect. -PanSola 09:49, 22 November 2005 (UTC)