User:Van Wark

The Wark
Background:
 * RTS fanatic for games like StarCraft and Warhammer.
 * Player since GW's release.
 * College student.

Characters: Van Wark (R20); Sir Wark (W20); Professor Wark (Me/E20); Ensign Warke (A/W20); The Wark (PvP)
 * Plays any ranger, warrior, elementalist and mesmer imaginable.
 * Characters include:

Status:
 * Active player and guild leader of Syndicate Nightmare[SyN].
 * Achiever of PvE and PvP titles.

Currently Experimental Builds

 * Scavenger, R/A:

12 dagger mastery, 10 +1 +2 expertise, 8 +2 wilderness survival


 * Blessed Judge, Mo/W:

12 +1 +3 smiting prayers, 12 +1 divine favor, 3 swordsmanship


 * Psychic Spammer, E/Me:

12 domination magic, 12 +1 +2 energy storage


 * Hidden Spider, A/Mo:

11 +1 +3 dagger mastery, 10 +1 critical hits, 10 +1 shadow arts, 1 protection prayers


 * Vigorous Assassin

11 +1 +3 dagger mastery, 10 +1 critical strikes, 10 healing prayers

New Profession Idea
Alchemist (Al)
 * Dexterity(primary): Decreases activation time of non-spell skills.
 * Gunmanship: Increases effectiveness of gun skills and effectiveness of gun attacks.
 * Craftsmanship: Improves effectiveness of weapon spells and traps(like mines).
 * Innovation: Improves the effectiveness of item spells(like potions), and chemistry(iron mist should go here...)

For the weapon, make it like a black powder rifle, two-handed, with a base damage of something high like, oh, 21 - 40 damage, instant hit, line of sight, range of a long bow or more. But here's the catch: make it have an activation time for each shot fired, something like three seconds, therefore making each shot interruptable. This way, any effective gunner would have to be an alchemist primary, because the dexterity attribute will affect attacks (preventing something like a R/Al bunny gunner...). For armor, standard caster's type (60). Four pips energy regen. Looks, I'd say leather vest or cloth robe with goggles.