Wand

General
A wand is a right handed, projectile weapon that can require one of a variety of monk, mesmer, elementalist, necromancer or ritualist attributes.

Wands are the one-handed alternative to two handed Staff in combination with a left hand Focus Item. The discussion whether a wand/focus combo or a staff is superior is as old as the game itself.

Rods and scepters are considered wands.

Inherent stats

 * Ranged weapon, with height affecting amount of damage done
 * Minimum damage range: 3-5
 * Maximum damage range: 11-22
 * Damage type: Depends on linked attribute.  Possibilities: Cold, Earth, Fire, Lightning, Chaos, Dark or Light.  (See wand types below for details.)
 * Range: Recurve Bow range (~1.2 aggro circle radii; equivalent to standard casting range; not affected by height, unlike bows)
 * Attack interval: 1.75 seconds
 * Arc size: Small
 * Projectile flight time: ~0.6 seconds at Shortbow range.

Wands with an attribute requirement of 0 have been observed with damage ranges as high as 7-11. Wands with maximum damage from collectors and weaponsmiths always have an attribute requirement of 9.

Upgrades and Modifiers
Due to the release of Nightfall, Shields, Wands and Focus items now have the ability to be modified with a Shield Handle, Wand Wrapping or Focus Core.

Monk Wands

 * Holy Rod : Fire damage : Divine Favor
 * Smiting Rod : Light damage : Smiting Prayers

Necromancer Wands

 * Truncheon : Dark damage : Blood Magic
 * Deadly Cesta : Cold damage : Death Magic
 * Accursed Rod : Cold damage : Curses
 * Crimson Claw Scepter4 : Dark damage : Soul Reaping

Mesmer Wands

 * Cane : Chaos damage : Domination Magic or Illusion Magic
 * Crystal Wand4 : Chaos damage : Inspiration Magic
 * Arcane Scepter4 : Chaos damage : Fast Casting

Elementalist Wands

 * Air Wand : Lightning damage : Air Magic
 * Fire Wand : Fire damage : Fire Magic
 * Earth Wand : Earth damage : Earth Magic
 * Water Wand : Cold damage : Water Magic
 * Voltaic Wand4 : Chaos damage : Energy Storage

Necromancer Wands

 * Truncheon2 : Cold damage : Death Magic
 * Deadly Cesta2 : Dark damage : Blood Magic or Curses

Starter Wands

 * Starter Cane (looks like domination cane) : Chaos damage : none
 * Starter Elemental Rod (looks like Deadly Cesta) : Fire damage : none
 * Starter Holy Rod : Fire damage : none
 * Starter Ritualist's Wand (looks like Deadly Cesta) : Dark damage : none
 * Starter Truncheon : Dark damage : none

Monk Wands

 * Baneful Scepter : Light damage : Smiting Prayers
 * Eternal Flame Wand : Fire damage : Divine Favor
 * Healing Rod3 : Fire damage : Divine Favor
 * Protective Rod3 : Fire damage : Divine Favor

Necromancer Wands

 * Bone Spiral Rod3 : Cold damage : Death Magic
 * Pronged Rod : Dark damage : Blood Magic
 * Spiral Rod : Dark damage : Curses
 * Truncheon : Dark damage : Curses
 * Wailing Wand : Cold damage : Death Magic, Curses (crafter and collector only)

Mesmer Wands

 * Gazing Scepter : Chaos damage : Domination Magic
 * Hypnotic Scepter : Chaos damage : Illusion Magic

Elementalist Wands

 * Dragon's Breath Wand : Fire damage : Fire Magic
 * Golden Pillar : Earth damage : Earth Magic
 * Voltaic Wand : Lightning damage : Air Magic
 * Water Spirit Rod : Cold damage : Water Magic

Ritualist Wands

 * Channeling Rod : Cold, Earth and Fire damage have been confirmed : Channeling Magic
 * Communing Scepter : Dark : Communing
 * Eerie Rod : Cold and Lightning damage have been confirmed : Communing
 * Harmonic Rod : Cold, Earth and Fire damage have been confirmed : Communing
 * Ritualist Cane3 : Lightning damage : Channeling Magic
 * Ritualist Wand3 : Dark damage : Communing
 * Ritualist Scepter3 : Lightning Damage : Spawning Power
 * Spawning Wand : Cold, Earth, Fire or Lightning damage : Spawning Power
 * Writhing Cane (unconfirmed) : (unknown damage type) : Restoration Magic
 * (universal wands) : Cold, Fire and Lightning damage have been confirmed : Restoration Magic

Universal Wands1

 * Amber Wand : by attribute : any wand attribute
 * Celestial Scepter : by attribute : any wand attribute
 * Jade Wand : by attribute : any wand attribute
 * Jellyfish Wand : by attribute : any wand attribute
 * Koi Scepter : by attribute : any wand attribute
 * Plagueborn Scepter : by attribute : any wand attribute
 * Platinum Wand : by attribute : any wand attribute
 * Wayward Wand : by attribute : any wand attribute
 * Zodiac Scepter : by attribute : any wand attribute

Monk Wands

 * Eternal Flame Wand : Light damage : Healing Prayers
 * Healing Rod : Light damage : Healing Prayers
 * Protective Wand : Light damage : Protection Prayers

Necromancer Wands

 * Blighted Rod : Dark damage : Curses
 * Blood Spore Scepter : Dark damage : Blood Magic
 * Cyclopian Wand : Cold damage : Death Magic
 * Dead Scepter : Dark damage : Soul Reaping

Mesmer Wands

 * Hypnotic Scepter : Chaos damage : Illusion Magic
 * Imposing Scepter : Chaos damage : Domination Magic

Elementalist Wands

 * Blazing Wing Wand : Fire damage : Fire Magic
 * Cloudburst Wand : Lightning damage : Air Magic
 * Guardian Branch : Earth damage : Earth Magic
 * Pyrewood Scepter : Fire damage : Fire Magic
 * Watercrest Wand : Cold damage : Water Magic
 * Whalekin Wand : Cold damage : Water Magic

Ritualist Wands

 * Restoration Focus (Wand) : Dark damage : Restoration Magic

Universal Wands

 * Boar Scepter
 * Scepter of the Forgotten
 * Tormented Scepter

Salvage
Most wands yield wood planks when salvaged with a salvage kit. Whalekin Wands yield iron ingots.