Isle of Wurms

The Isle of Wurms is a Guild Hall, first introduced in Guild Wars Nightfall.

Layout
The bases are at the east and west ends of the map. Between them is a large, open area containing the flag stand. The flag stand itself is on a small rise at the north center. Both front gates open into this area. There is another small open area in front of either rear gate, with a path connecting them on the southern edge of the map. In the middle of the path is the health shrine.

Features

 * The health shrine is an Alliance Battle-type shrine. When captured, the holding team will have +120 maximum health.
 * Looks like Bone Palace

NPCs
Both teams start with several NPCs.

Strategy
This guild hall is primarily used for GvG builds that have ganks. The other key point on the field besides the flag stand is the health shrine. That 120 bonus is extremely helpful in both fighting the effects of any death penalty and making it easier to win overall.

This map can be bad for spike builds if the opposing team captures the health shrine, making it difficult to spike down players.

A Health shrine with Alliance Battle-style capture methods dominates a southern path between the side gates of the two bases. The additional 120 maximum Health bestowed to every member of the shrine's controlling team makes combat difficult for spike builds.