User talk:Xeeron16725

Have you tried that strategy you proposed in the Flame Djinn article. I have seen groups try it with catastrophic results. It requires a crafty monk and 99% of the monks in the game are not crafty :) --Karlos 10:10, 20 Sep 2005 (EST)

I did. It was in a group doing the last SF mission (where you have to defeat 3 Djinns at the end). We had one very good healing monk, one half monk and me as protection monk. After getting to the end without big problems, we tried to form a healing ball there, but with only one heal area, we did not succeed. So we racked up DP, till we all were close to or at -60%. Then we switched to the tanking tactic. The Djinn does aggro on the first person approaching him and does not change targets, if the other party members do not get close. I cast Aegis, Shielding Hands and Protective Spirit on the warrior, who then began to tank. After that, I spammed Reversal on him (and renewed prot spirit from time to time), while the healing monk spammed healing breeze. Most of the time the attack would remove something apart from reversal, in which case the warrior took no damage, a few times reversal was removed, then the warrior took 10% damage. Since the Djinn did not get a lot of HP back from his attack, our casters could kill him in <30 seconds. The only reasons I see for this tactic not to work is either not enough enchantments spammed on the tank or party members getting to close and taking over the aggro from the tank. - Xeeron