User talk:24.30.47.200

Can you explain why you think it is "Unfortunate" that HM will be coming to EotN? Also, please read GW:1RV. (T/C) 21:20, 9 September 2007 (CDT)

Several reasons:

1.The hallmark of their "hard mode" is a scaling of content to an appropriate difficulty for a team of experienced level 20 players. Granting monsters who are already scaled to this difficulty (in skill coordination and party formation) an additional 2 to possibly 6 levels as well as HCT/HSR/IAS and improved running speed not to mention further improved AI without some sort of player side buff is not just unfair its completely unreasonable. While the content will be optional it also locks out the possibility of maxing out allegiance which brings me to point number 2.

2.It shows ANET shipped out an incomplete product and is once again including "hard mode" as an afterthought which sadly will also keep people from maxing titles out until they decide its appropriate to unlock the content. Its Nightfall all over again except this time the titles have quadrupled.

3.No room for the content in a section of the game which is already geared towards level 20 characters unlike previous campaigns which had a gradual build up in difficulty and tons of room for content/difficulty scaling.
 * -A striking example of this would be the fact that a large cross section of enemies in GW:EN not only have elite skills and well balanced/coordinated groups they also have secondary professions.
 * -A second example of this are the unique skills nearly every monster has been given according to race. Some are rather innocuous at this time like Tengu Mimicry while others like Soulrending Shriek or Twisting Jaws are absolute overkill on the standard fare nevermind giving the monsters who use these skills HCT/HSR permanently.

Before you get the idea I'm just some chump Guild Wars player have a look here: http://i87.photobucket.com/albums/k140/slagmarble/gw005.jpg. Now in the interests of civility I don't plan on touching the Hard Mode page and haven't since my last edit there, so you can relax. I think it pays to know where a seasoned PvE Guild Wars player is coming from on the issue and why, in my obviously experienced opinion, some of the over the top enthusiasm ought to be toned down a notch. Who knows maybe ANET will throw a curveball and actually make it interesting content, precedent however tells me otherwise.