GuildWiki talk:Style and formatting/Skills/Skill box

Starting The Vote Over
Because I am the dictator of 1/3 of my brain (1/6 of my brain recently obtained democratic independence, while 1/2 of my brain has been demonically possessed for quite a while now), I am once again calling off the proposed deadline for the skill box vote.

New Decision Process
Format is Majority rule w/ instant run-off.


 * 1) Idea Proposition Period.  Starts today, now, and will end 7 days after the last comment/suggestion/change was made to any one of the proposals.  Trivial comments/discussions or extremely minor changes may be ignored for the purpose of ending the idea proposition period, unless there is disagreement on whether a comment/dicsussion/change is trivial/minor.  While people may prevote during this period, they are encouraged to check the proposals again when the proposition period ends.
 * 2) Voting Period.  Lasts 7 days.  Starts when Idea Proposition Period ends.  During this time, only minor changes may be made to the proposals.

Major Ideas after the Proposition Period
If you have any brand new design after the voting period has started, it has to wait and cannot enter the vote. After a new format has been decided, you have several ways to get yoru brand new design in.
 * 1) You may choose to argue that your skill box is simply vastly superior to previously chosen one, and call for a vote to overturn the previous decision.  A 2/3 vote is needed.
 * 2) You may choose to appeal to the people that the previously chosen skill box has flaws and needs to be replaced.  A 2/3 vote is needed to agree to ditch the previous voted decision.  Afterwards you only need a simple majority vote to get your design in.  This process might seem harder at first, but you can gather votes of people who don't like your design, but also don't like the existing design to win the first 2/3 part, and then it's easier to have your design win the 1/2 part.
 * 3) Break your brand new design into tiny design components/features.  Introduce them slowly and gently into the previously voted format, slowly infesting and taking over.  No voting are needed unless someone take the initiative to call for a revert of a component you introduced (which would be a majority vote).  And even if one component is rejected by the majority, the rest of your designs might still get through.  Sneaky evolution vs drastic revolution.

Rules for Proposals
Propals must have the following:
 * A Name/Label for identification purposes.
 * General description of main design principles/features.
 * A direct link to a page where the syntax of the template is specified in pre /pre tags.
 * Direct links to full skill article pages using the proposal for the following skills:
 * 1) Unyielding Aura (unless a skill with longer description and a skill with upkeep are used)
 * 2) Glyph of Elemental Power (unless a skill with longer name is used)
 * 3) Rush (unless a skill with shorter description, a skill with shorter name, and a skill using adrenaline are used)
 * 4) Call of Protection (unless a skill with longer recharge is used)
 * 5) Offering of Blood
 * 6) Any skill from the Wilderness Survival line (suggest Troll Unguent, but not required)
 * A direct link to a quick reference list using include on all the above articles in the same list. Direct template calling is disallowed.  This is to simulate how quick reference lists will really look like.  Additional skills may be included if desired.


 * If you have deletion, modification, or addition to the above set of rules, please post in the discussion section below.

You may propose a template that other people have created but decided not to propose. In which case, it is your responsibility to make sure the template conform to the rules above.

The Proposals
(All the old stuff can be found in ../Archive 4 and ../Archive 5, feel free to dig them out as-is and use them as proposals)

Landscape v4
Proposal status: reorganizing to follow the rules

Skuld's easy syntax
Proposal status: reorganizing to follow the rules

User:Skuld/Skill_box/index - plain english, even if you don't like the style etc I think we should use the code from that one :p 00:10, 2 March 2006 (CST)

Hybrid 3
Proposal status: reorganizing to follow the rules

Hybrid 3 makes better use of horizontal space than Hybrid 2, by putting skill stats in one column, and skill categorization (campaign, attribute etc) in another column.

Hybrid 4b
Proposal status: reorganizing to follow the rules

Hybrid 4 goes back to full page-width, but splits into 3 columns.
 * 1) Icon and skill desc
 * 2) Skill stats
 * 3) Skill categorization

Because of the column style, it's still considered (by me) a portrait format and not a landscape format.

4b uses the new technique introduced in 6, but applied on 4 instead (perhaps Hybrid 6 should've been named 5b).

Hybrid 5
Proposal status: reorganizing to follow the rules

Hybrid 5 starts from the Hybrid 3's concept, but takes the description outside the box (but still in the template), and made the box floating again. An invisible clear:right table is at the end of the skill description to ensure the skill box will not intersect with the progression table. If skill description is too short (such as User:PanSola/RushP5 when ToC is hidden), there might be lots of blank space between the description and the next section.

Hybrid 6
Proposal status: reorganizing to follow the rules

While inheriting the "keep description outside the box" principle from version 5, this version reintroduced (from an old draft of version 2) the concept of putting all skill stats on a single row, without the text label. Additional features include the full size profession icon that span two rows (stealing the idea from my own armor box proposal), as well as Greven's skill stat floating tip idea (re-engineered for modularity). The "Skil details"/"Skill categorization"/"Skill stats" rows were nuked, since I don't really see a point in their existence. -24.7.179.183 14:11, 19 March 2006 (CST)

The Votes
Voters are advised to consider how the proposals look at 800x600 resolution.


 * Landscape v4
 * 1) Pan Sola (back up votes in order of preference: Hybrd4b, Hybrid 4, Hybrid6, Hybrid 5, Hybrid3)
 * 2) Xeeron
 * 3) Rainith
 * 4) Dinosaur Planet


 * Skuld's easy syntax
 * 1) Xeeron
 * 2) Bishop


 * Hybrid 3


 * Hybrid 4


 * Hybrid 4b
 * 1) Barek (second choice: Hybrid 4, third choice: Hybrid6, fourth choice: Skuld's)
 * 2) Xeeron


 * Hybrid 5


 * Hybrid 6
 * 1) Evil_Greven (second: Hybrid5)
 * 2) LordBiro (I like the small skill box, with description in the main article. The profession icon is big enough to tell what profession it is on first glance. I think it might actually be better to just replace the long description on the rollover with "Energy" or "Recharge time" etc. That way in the text version it would say "5 Energy", for example.)

Related Voters

 * User:Theeth
 * User:Tetris L
 * User:TheSpectator
 * User:LordKestrel
 * User:130.58
 * User:Novalith
 * User:Cloud
 * User:JoDiamonds
 * User:Evan The Cursed
 * Karlos
 * 161.88.255.140