Template talk:Armor art gallery

Exemple on how to use. Note: 0e and 1e is for armor with earrings like some mesmer and necromancer female armor.

Ok I think each parameters are easy to follow. Head is use to make a table for any headgear. 0 or just ommiting it will result in no gallery for headgear. 1 for front shot. 2 for front and side. 3 for front, side and back. And if there is any comment be sure to let me know.&mdash; ├ A ratak  ┤  13:16, 6 January 2007 (CST)
 * I noticed that the headgear didn't have the "Dyed" above it for colorable. I tried to add it in but it broke, I'm suspecting cause of the pipe, but I don't know anything about it. :S
 * Also like I said at my project page, it won't work with armor types with (art) at the end, but people can just use the syntax from the s & f anyway. - BeXoR  [[Image:Bexor.png]] 20:53, 7 January 2007 (CST)
 * One last thing, could you specify the dye colour as a parameter? Or if you think it's not necessary to have the dye colour in the table I'll remove it from the articles I've edited and the s & f. - BeXoR  [[Image:Bexor.png]] 20:55, 7 January 2007 (CST)
 * Ok now it can take Color to choose the color of the dye. Also Art yes if it share it's name with a function.   Mmmm well I'll wait for Art what would be the tile?  It can be easily inclued with the parameters just need to know the syntaxe it will end up like: Monk Wanderer's armor art F gray front.jpg.&mdash; ├ A  ratak  ┤  21:12, 7 January 2007 (CST)
 * Well the art thing can wait cause we might be changing the function stuff anyway. The images weren't named (art), just the page title anyway. - BeXoR  [[Image:Bexor.png]] 21:30, 7 January 2007 (CST)

Note
Can you add the detail/note bits to the top line? For earring view I've been including it onto the same line as headgear because otherwise it's lengthening the page and looks ugly. Otherwise it's better to not use the template for that at all. - BeXoR   22:17, 8 January 2007 (CST)
 * Mmm I need more explaination. I'm not following you.&mdash; ├ A  ratak  ┤  22:51, 8 January 2007 (CST)
 * Can you add the note parts next to the headgear view instead of underneath component view? - BeXoR  [[Image:Bexor.png]] 23:00, 8 January 2007 (CST)
 * Note are always under everything and the hearing shoudn't be next to the mask it a little confusing. I'll see what I can do.&mdash; ├ A  ratak  ┤  23:04, 8 January 2007 (CST)

Format
OK well I want some feedback for the community to continue. I like the style on Necromancer Istani Armor/Male it take less place. Theire is also Bexor format Mesmer Istani Armor/Male both are fine but when you end up with more info it become a little big. Most of the problem come from Female mesmer armor like Mesmer Sunspear Armor/Female or with earring like Mesmer Canthan Armor/Female. I personnaly don't like having boot over the imae. So anyone have idea?&mdash; ├ A ratak  ┤  10:21, 9 January 2007 (CST)
 * In my opinion the headgear should be placed before the armor, because it's logical to look from the top down. And I think with armor that is long in the back, having the boots in an image whose purpose is to show the chest and boots is acceptable. Both parts are easily viewable. Going any further is overkill and encouraging over complication again.
 * And the syntax for gallery formatting is easily accessible for situations where the template doesn't work. We shouldn't have to use it all the time.
 * The point of the style and formatting is to keep things tidy and to a standard. Making the page longer defeats the purpose of the rework. We're trying to keep things concise. - BeXoR  [[Image:Bexor.png]] 10:29, 9 January 2007 (CST)
 * That is my point, we end up with 2 table for each part so in the end we have 2 more table. We don't need that space between them, they are all compomenent so why split them.  That is why I want other user then us 2,  we both work on this to much and we are to close to see the whole picture.  Not bashing your work and I have a lot of fun working with you.&mdash; ├ A  ratak  ┤  10:33, 9 January 2007 (CST)
 * I think the problem between us is that you love the images too much and I love the style and formatting too much. I see things as unecessary and over the top, where you think things aren't documented enough. Right? :P
 * I don't understand this 2 extra tables bit. The way I do it theres 5 tables total (1 overview, 2 component, 2 colorable). The way you were doing it earlier made an extra one and lengthened the page when both images fit on the top line. - BeXoR  [[Image:Bexor.png]] 10:38, 9 January 2007 (CST)
 * The difference I'm pointing at is that you leave a space between each gallery. If you look Necromancer Istani Armor/Male That space isn't lost.&mdash; ├ A  ratak  ┤  10:48, 9 January 2007 (CST)
 * Because of the clear template? It doesn't need to be there at all. Is it in this template still? I can remove it from s&f and change my articles, but it's really annoying cause I'm on my laptop and I'm noob at touchpad. - BeXoR  [[Image:Bexor.png]] 11:03, 9 January 2007 (CST)

Art
Hold off on adding an art section. Because of the function review the pages might even get renamed (I'll see what happens and works out best). - BeXoR   11:35, 9 January 2007 (CST)

Earring
Well done on getting that to work. Will it work if there is a dyed earring pic too? - BeXoR   13:04, 10 January 2007 (CST)
 * I was trying to keep the gallery to a minimum and when I saw that some didn't have the dyed earrings ( like Cantha mesmer) it wouldn't work. So I made it with the note and only one pictures.  I don't even think we should have them, they are so small :s Well if you plan on uploading dye earrings for all of them I will edit it with the picture for dye too.  The setting are 0e for only earrings and 1e for front and earrings.&mdash; ├ A  ratak  ┤  13:20, 10 January 2007 (CST)
 * I don't know if they are really needed either. I don't remind having it taken out altogether. Would fit the keeping things simple theme we have going. - BeXoR  [[Image:Bexor.png]] 13:22, 10 January 2007 (CST)
 * Ok the template now will dispaly the dyed earrings if they have been upload. they have to be uploaded manualy though.&mdash; ├ A  ratak  ┤  14:12, 10 January 2007 (CST)
 * Okay, so does this mean now you can have earrings-no mask, earrings-undyed+mask and earrings-undyed+dyed+masks? Could you maybe change the parameters so Earrings = e0,e1,e2 (e0=none, e1=undyed, e2= undyed and dyed)? At the moment it is confusing - BeXoR  [[Image:Bexor.png]] 14:34, 10 January 2007 (CST)
 * I think this might get too complicated. Cause you can have earrings-undyed + no mask, earrings-dyed + undyed + mask, earrings-undyed + mask, earrings-dyed + undyed + mask. - BeXoR  [[Image:Bexor.png]] 14:36, 10 January 2007 (CST)
 * The setting only set the first part. So the number is the number of mask and e is only if there is a gray image of the earing.  The dye part for earrings only appear if the earrings have been uploaded to Image:  Armor  dyed earrings.jpg.  I try do make a separate parameters for earrings but the table always end up under the mask and I know you don't like that.  I think the numbers a pretty simple. Number = number for mask and e trigger the earrings part.&mdash; ├ A  ratak  ┤  14:49, 10 January 2007 (CST)
 * Ah ok, I'll add that into the s&f page. - BeXoR  [[Image:Bexor.png]] 15:26, 10 January 2007 (CST)
 * I made it that way because some armor should have the dyed earrings and they are not there. Even one gallery that you made.  Shin Jea I think.  So I can write the template to always put it if e is there.  That would be less difficult for new users but if they don't upload it it would look messy.  Anyway just tell me what you think would be better and I will think of a way to correct it.&mdash; ├ A  ratak  ┤  17:01, 10 January 2007 (CST)
 * I forgot the screenshot but I will add it in later. That was the only one that had an earring that is dyeable that I didn't add. Canthan doesn't get affected by dye. - BeXoR  [[Image:Bexor.png]] 17:19, 10 January 2007 (CST)
 * I added it and it doesn't look right. - BeXoR  [[Image:Bexor.png]] 17:42, 10 January 2007 (CST)
 * Copied past the wrong one :s. Should work now.&mdash; ├ A  ratak  ┤  17:45, 10 January 2007 (CST)
 * Yep, cool. :) - <font color=#3E7A90>BeXoR  [[Image:Bexor.png]] 18:02, 10 January 2007 (CST)

Ascended armor
If we have ascended armor, like Monk Ascended Wanderer's Armor and the likes, where do we put the "Ascended" in the template? In type? &mdash; Stylva  (talk)(contribs) 07:01, 19 January 2007 (CST)
 * Yep. Prof=Monk Type=Ascended Wanderer's. - <font color=#3E7A90>BeXoR  [[Image:Bexor.png]] 08:33, 19 January 2007 (CST)
 * Ok, thanks. &mdash; Stylva  (talk)(contribs) 08:35, 19 January 2007 (CST)
 * Yeah didn't want to make the template bigger. It's too easy to put it in type and the cathegorie will be added with the armor box anyway.&mdash; ├ A ratak ┤  09:20, 19 January 2007 (CST)
 * Maybe should make a clear note of this in the art gallery S&F and in the template page. I really think template pages should include usage notes. &mdash; Stylva  (talk)(contribs) 09:46, 19 January 2007 (CST)

Notes again
I noticed on the male dervish gallery (I forgot which one) there is a note under the overview. Shouldn't it be under the dyed pics, (also seeing as it is a note about dye effects anyway)? - <font color=#3E7A90>BeXoR   15:47, 27 January 2007 (CST)
 * Well the way I saw it, that little patch of blue is there when the armor is gray so have put it under overview.&mdash; ├ A ratak ┤  10:42, 28 January 2007 (CST)
 * Does it only show up on gray, because that's not what the note says. - <font color=#3E7A90>BeXoR  [[Image:Bexor.png]] 23:10, 28 January 2007 (CST)
 * You will have to point me where did I wrote that.&mdash; ├ A ratak ┤  23:19, 28 January 2007 (CST)
 * I kept the window open twice and closed it twice accidentally, without taking note of the name, lol. But it was on Dervish Sunspear Armor/Male. The note is very long and not italicized either. - <font color=#3E7A90>BeXoR  [[Image:Bexor.png]] 23:29, 28 January 2007 (CST)

Edit section problem
When using the edit section button in an armor gallery using this template you get taken here to edit. This is not user-friendly. Does anyone know a way to work around this? &mdash; Stylva  (talk)(contribs) 11:32, 7 February 2007 (CST)
 * I didn't think of that but know I think it is fix.&mdash; ├ A ratak ┤  11:55, 7 February 2007 (CST)
 * Well work but it also prevent any editing of section and the page the template is inclued too.  I need to look it up if we can fix that.&mdash; ├ A ratak ┤  12:02, 7 February 2007 (CST)
 * This issue needs to be fixed NOW. I just logged on and there have been sooo many messy edits to this template while I was asleep :P No, really, it does need some solution, the edit links isn't working at all and it's getting frustrating to see people trying to edit the page. I'll try to think of a solution too. Maybe a clearer S&F that tell that IF you use the template you CAN NOT edit the sections.&mdash; Stylva  (talk)(contribs) 04:46, 10 February 2007 (CST)
 * Yea, it had been messed up largely. I tried finding the last version of the article that worked properly.  Apparently, the one I used as a revert was a little messy. --Curse You 01:45, 11 February 2007 (CST)

You either have to use or make it a fake header as in the skill box. The "skill details" is really just a div that looks like a header. The problem with that is it doesn't show in the TOC. --Fyren 02:54, 11 February 2007 (CST)
 * I used the NOEDITSECTION until we can come up with any better solution, since without it we have to repair the template several times a day. &mdash; Stylva  (talk)(contribs) 05:20, 11 February 2007 (CST)