Talk:Amnoon Oasis to "Desert Tour"

If this is a running guide, then make it a running guide (ie. remove that stuff about defeating enemies, maybe give some running tips, idk). If this is just a guide that talks about how to get from one place to another, then it should probably be deleted--there are maps already on the wiki that give the same information. Jinkas 14:22, 30 March 2007 (CDT)

deletion
some1 put a deletion tag on this, or clean it up, ( i dono how). this guide is totaly useless (i never knew wiki had running guides exept for the ones in the build's catergory) it is wrong, as u cant get to any of the other parts of prophets path from amnoon unless u use a teleporter. Thempest 09:19, 17 May 2007 (CDT)
 * removed stuf about going around the teleporter. thats impossible.--Coloneh RIP[[Image:Coloneh.png]] 16:42, 18 May 2007 (CDT)

2009 Overhaul
This guide and all like it will be undergoing major changes by Me, to refocus their purpose and more importantly, their Accuracy. As such I ask all other contributors to refrain from making major Reverts or other such changes until the over-all project is complete. Thank you. ...Grammar/Spelling and rephrasing corrections are all welcome of course. --ilr


 * Looks like a pretty nice project. For what my vote's worth, I'd like to see a little more structure in the conditions/hazards part, like a subheader or something, but it looks like a really useful and neat guide to have. --[[Image:Progger.png]] - talk 00:19, 29 December 2008 (UTC)
 * Agreed, but I need to make sure it's something that's brief and conserves space. Also, what might look fine on my Screen won't always look fine on someone else's screen if they have a wonky browser or oversized fonts.  ...I'll be sure to Tweak what I can, when I can... --ilr[[Image:Ilr_d-small.png]]
 * Maybe for the Hazards section, make a list using the template?  You can add notes after each one if you need to.  Like for Amnoon to Augury:

Hazards

 * Conditions:, (can transfer conditions back to you)
 * Enchantment stripping:
 * Knockdown: (range: adjacent),  (cost: 7 )
 * Just a quick knock-together, but that seems to cover both "more structured" and "brief and conserves space" fairly well (it takes a bit more space than everything on a single line, but readers don't have to know the skill icons by heart, either). &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 06:06, 29 December 2008 (UTC)
 * Cool, Thanks. I put it in at the top where no one can miss it.  ...and if they're still confused further down the page, they can just click on the image icons :p --ilr[[Image:Ilr_d-small.png]](29,Dec.'08)
 * Okay, Two more issues: Not quite sure what the best way is to iconicize knockdown from WURMs since Tremor only applies to Fire Destroyers and I think the AoE on it is larger than a Desert Wurm's... what about a custom icon or something that just links to Wurm (species)?   ...The other issue: there's no Contents box at the top yet, ...where's the style guide for this type of article in regards to that?...incase I want to put an custom region map + Introduction next to it?   --ilr[[Image:Ilr_d-small.png]]
 * Use the monster skill icon on its own and describe the event ([[Image:Monster skill.jpg|25px]] Emerging/submerging Desert Wurms). The TOC was missing because the page had  at the top.  As for a style guide, I don't think we have one for "run guides" yet, so do whatever you think looks good.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 22:04, 29 December 2008 (UTC)