Illusion of Weakness


 * - valign=middle
 * [[Image:Mesmer-icon.png]] ||Profession:|| Mesmer

Description
You lose 50...202 health. Illusion of Weakness ends if damage drops your health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202 health.

Usage Notes
Because this enchantment lasts until it is disenchanted by an enemy or until you fall below 25% max health, and has no upkeep cost, cast Illusion of Weakness when you aren't in any immediate danger so that you can safely regenerate your lost health before attacking any enemies. It will give you an added "emergency" buffer of health just at the right time (when your health falls below 25%of maximum).

This skill is also useful for triggering "While enchanted" Weapon upgrades.

A game update fixed the fact that falling under 25% health due to health degeneration didn't trigger the healing aspect of Illusion of Weakness; now it correctly triggers.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * The Hot Springs Murders (Nebo Terrace)
 * Sorim (Quarrel Falls)
 * Master Scout Kiera (Henge of Denravi)
 * Dakk (Ember Light Camp)
 * Didn Hopestealer
 * Gack_Mindwrecker (Black Curtain)
 * Tachi Forvent