User:Ender-Alacran/Builds

W/X PvP Basic Hammer Warrior

 * Always bring a ranged weapon for charging adrenaline in standoffs.
 * Protector's Strike is great for building adrenaline, and for spiking. It allows you to nearly instantaneously sneak in an attack immediately after a previous attack for 5 energy.
 * Wild Blow and Bull's Strike are the wild-card slots.

W/X PvP Basic Axe Warrior

 * Always bring a ranged weapon for charging adrenaline in standoffs.
 * Protector's Strike is great for building adrenaline, and for spiking. It allows you to nearly instantaneously sneak in an attack immediately after a previous attack for 5 energy.
 * Wild Blow and Bull's Strike are the wild-card slots.

R/N Touch Ranger

 * Uses Barbed Recurve or Short Bow. Flight time is crucial when it's only being used to interrupt.
 * See my variation's explanation for a full description.

Me/E Air Spike

 * Uses Insightful Air Staff of Enchanting
 * Use Blinding Flash and Enervating Charge to nullify Warriors, Assassins, and Rangers.
 * Use Gale to interrupt at crucial moments. Try not to dig too deep into exhaustion, although sometimes it is worth it. (Example: Last enemy in RA, attempting to begin a chain-resurrect.)
 * Nerfed. Elemental Attunement's duration changed from 45 to 30...50 based on Energy Storage.

Me/X Shutdown

 * Made for Alliance Battles.
 * Offensively: Burn energy, shatter enchantments, and divert/interrupt spells.
 * Defensively: Interrupt spells, Distortion + Spirit of Failure.