User:Curse You/sandbox

Yay sand.

Anti-MM / Minion Thief
This is the exact build I used to counter MMs in Alliance battles. This was the first instance that anyone had figured out to use the skills Verata's Aura and Verata's Gaze to counter a MM in Alliance battles (to my knowledge). As such, this would make me the father of all "Anti-MMs" found in Alliance battles today.

This build has since been retired, due mainly to the decline in MMs in Alliance battles. As well, it has no proper attack power, and so is useless without an enemy MM.

Knockdown Axe Warrior
The rune application really is just how I usually have it on my warrior. The main idea is that this is a knockdown Axe Warrior that is able to knockdown on cue and cause bleeding, without getting exhaustion like a shock/gale warrior. It would probably work well with a condition ranger of any kind.

Anti-Melee Elementalist
Just get warriors to attack you, use Whirlwind, Aftershock, wait for any AI to run away and come back... Sliver Armor is handy when a non-melee attacker tries to kill you when you're standing next to them.

Blessed Light PvE Monk
Works as long as you don't spam too much.

Dopple's Bane – Warrior
Designed to kill a warrior's Doppleganger in about 15 seconds. Simply use Sprint to run to the Dopple, Shield Bash when you start fighting, and any attacks when they charge. Do NOT use Frenzy, it will make you take too much damage, and is only on your skill bar for your dopple to use.

Solo Spirit Bond Necromancer
Works just like the Mo/any Spirit Bonder, however it can kill much faster if used properly.


 * Reckless Haste can be useful for the optional slot against large groups, since there will still be a lot of hits getting through.
 * Guardian is useful when killing monsters with interupts, such as Mountain Trolls outside Droknar's Forge.

Equipment:
 * +5 energy sword or axe with enchanting mod, Totem Axe or Rajazan's Fervor.
 * Idealy Villnar's Glove. If you can't get it then Plaguebinder or a Curses Straw Effigy will do.

Note on the Damage (based on Minotaur attack speeds):
 * The build, for the duration of a single Spiteful Spirit (19 seconds) with Retribution, deals aproximately 460 damge (230 in 10 seconds).
 * The build, for the duration of a single Spiteful Spirit with Reckless Haste (both 19 seconds), deals approximately 1320 damage (660 in 10 seconds).
 * A Mo/any Spirit Bonder, for the duration of a single SoJ (29 seconds) with Retribution, deals (factoring in the damage lost due to knockdown) aproximately 660 damage (198 in 10 seconds).

Repeating Strike Spam Assassin
Or for alliance battles

The main idea is to deal out resonable damage for no cost, while keeping bleeding on the target. The build still needs some work with self healing.

The Alliance battle variation works well for both good degen and damage, while costing no energy to use the attacks.

Equipment:
 * Barbed Daggers of Enchanting, with +15% while enchanted.

Stone Tank
Can tank any mob, as long as they don't have an enchantment removal skill. Works well for killing groups that would otherwise intrupt you.

Equipment:
 * Geomancer's Armor
 * Galigord's Stone Staff, or its equal

E/R
Equipment:
 * Any weapon with an Of Enchanting upgrade. Galigord's Stone Staff works well.
 * Geomancer's Armor

A/R

 * Use Call of Protection
 * Use Critical Eye and Way of Perfection.
 * Run into the enemies.
 * Attack with the bow to make your pet attack.
 * Use Tiger's Fury/Bestial Fury followed by Enraged Lunge for damage.
 * Reapply Critical Eye as needed for energy.

Equipment:
 * Zealous Shortbow of Warding. Damage is not important, mods should be perfect.

Alternate A/R

 * Gather some Minotaurs by walking backwards with Dark Escape on.
 * Make sure they are all bunched up then use Deadly Paradox, Palm Strike and Blinding Powder to blind them all.
 * Attack with your weapon to make your pet attack, and use pet attacks to take down your target. Your pet will deal more damage, and the energy for each hit will help.
 * Re-use Blinding Powder after about 14 seconds, making sure that Deadly Paradox is up when you use it.
 * If you start taking too much damage, use Dark Escape to reduce the damage and Shadow Refuge to regain health.

Equipment:
 * A Zealous Sword or Axe of Defense and a shield.

P/R

 * Use "They're on Fire!", Blazing Finale, Mending Refrain and Anthem of Flame
 * Aggro
 * Use Fericous Strike and keep using it whenever it recharges
 * Maintain "They're on Fire!", Blazing Finale and Anthem of Flame
 * Use Signet of Synergy on your pet if health drops too low

Equipment:
 * A spear of Shelter with an "I have the power!" Inscription
 * A motivation shield of Fortitude with a "Luck of the Draw" Inscription

Alternate P/R

 * Use Call of Protection
 * Use Enduring Harmony followed by "Stand Your Ground!" before engaging
 * Use Fericous Strike and keep using it whenever it recharges
 * Maintain "Stand Your Ground!" and Enduring Harmony
 * Use "Never Surrender!" or Leader's Comfort if health drops too low

Equipment:
 * A spear of Shelter with an "I have the power!" Inscription
 * A motivation shield of Fortitude with a "Not the face!" Inscription

D/R

 * Use Armor of Sanctity, Veil of Thorns and Call of Protection
 * Aggro
 * Use Fericous Strike and keep using it whenever it recharges
 * Maintain Armor of Sanctity and Veil of Thorns
 * Use Mystic Regeneration if health drops too low

Equipment:
 * An Insightful Staff with an enchanting mod, Galigord's Stone Staff should do.
 * Any armor, Radiant is best

Fetid Gale
This came from some random ideas of using Fetid Ground and Vile Miasma together. It's been designed for Fort Aspenwood (Luxon), hence Well of the Profane. The build deals an impressive amount of damage as well as causing degen with both a condition and a hex. The main problem with the build is how quickly you can build up exhaustion from using Gale.