GuildWiki:Sandbox

Illusionary Warrior Varient  Me/W

This is another spin off the mesmer Illusionary Weaponry build seen in many Guild Wars battles. This tweaked varient gives a little more help to distant combat and more defense options while being core Mesmer.

Attributes and Skills

 * You can opt to bring Conjure Phantasm instead of Nightmare for better energy management, but I've not had any problems with this yet

Equipment

 * Illuion Mask with Sup. Illusion rune. Masquerade gear for health buffs with a fast cast minor and major Insp. Rune.  Also, but optional, a minor Vigor rune can help offset some of the health drain due to the runes. (Health 462)
 * Zealous Sword of Fort. (+5 magic) or drop the Zealous with something else. Off-hand - +12 energy with enchant bonus armor +5 and health +45. (42 Energy, 57 while enchanted)

Usage
Its main function is to get past armor and barriers due to the nature of IW. IW bypasses armor and most conditions ie blindness and many other dmg affecting hexes. At the Beginning cast Illusion of Weakness for a last stand health buff. When confronted by a warrior cast SoF and cast IW when he gets close. Frenzy does not reduce dmg from IW since IW isnt making actual contact with your enemy. Spam Distortion for a quick defense buff and Ether feast for a nice health gain. before they turn to run cast Imagined Burden and for added insult cast Nightmare. With a friend, you assume support with Imagined Burden and Nightmare, allowing your melee buddy to get there and deal dmg to the slowly fleeing opponent.

Counters
Although I've defended myself against almost 3 people at once (SoF and Distortion) the number fight will defeat this build. Also E-denial will make this build difficult.

Variants
Open for Opinions

Hope you like it, Catch you in a PvP arena ( I Court Jester I )