Town

Cities, Outposts and Mission Locations In GuildWars Cities, Outposts and Mission Locations&mdash;as opposed to explorable areas&mdash;are enclosed locations that serve as a starting point for quests, missions or for exploring open areas.

Inside these enclosed locations you can meet other human players to team up as a party. Whenever you leave these enclosed locations, the GW server starts a new instance of the zone outside, this means only you and your party will be there, along with server-controlled foes and NPCs. Any other human party entering the same zone will be playing in a separate, parallel zone.

You can quickly return to a City, Outpost or Mission Location by using map travel.

For a complete list of all Cities, Outposts and Mission Locations see the location list.

Cities
<-- You can tell if a location is a City by the city icon on your World Map (key "M").

Cities, unlike Outposts or Mission Locations usually provide the full set of infrastructure:
 * Henchmen
 * Xunlai Agent (Storage)
 * an Arena
 * various Traders and Crafters:
 * Merchant
 * Armorcrafter
 * Weaponsmith
 * Rune Trader
 * Material trader
 * Rare material trader
 * Artisan
 * Scroll trader
 * Guild registrar
 * Skill trainer
 * Priest of Balthazar (Faction Points)
 * Collectors

There are 5 cities in the world of Guild Wars
 * Ascalon City in Ascalon (both Pre-searing and Post-Searing)
 * Lion's Arch in Kryta
 * Henge of Denravi in Maguuma Jungle
 * The Amnoon Oasis in the Crystal Desert
 * Droknar's Forge in the Southern Shiverpeaks

Outposts
<-- You can tell if a location is an outpost by the outpost icon on your World Map (key "M").

An Outpost is smaller than a city, and does not offer the full set of infrastructure. Usually you'll only find a merchant, a Xunlai Agent, often a skill trainer and sometimes a Trader or Collector. And henchmen of course.

There are 29 outposts in the world of Guild Wars
 * Pre-Searing Ascalon:
 * Ashford Abbey
 * Fort Ranik
 * Barradin's Estate
 * Foible's Fair
 * Post-Searing Ascalon
 * Sardelac Sanitorium
 * Serenity Temple
 * Frontier Gate
 * Piken Square
 * Grendich Courthouse
 * Northern Shiverpeaks
 * Yak's Bend
 * Ice Tooth Cave
 * Beacon's Perch
 * Kryta
 * Bergen hot springs
 * Beetletun
 * Temple of the Ages
 * Fishermen's Haven
 * Maguuma Jungle
 * Druid's Overlook
 * Quarrel Falls
 * Ventari's Refuge
 * Maguuma Stade
 * Crystal Desert
 * Augury Rock
 * Destiny's Gorge
 * Heroes' Audience
 * Seeker's Passage
 * Southern Shiverpeaks
 * Camp Rankor
 * Copperhammer Mines
 * Marhan's Grotto
 * The Granite Citadel
 * Ember Light Camp

Mission Location
<-- You can tell if a location is an Mission Location by the Mission icon on your World Map (key "M"). ''

(Note that depending on whether you have completed the mission and/or mission bonus the shield will show up with 2, 1 or no swords.'')

A Mission Location is an Outpost that serves as a starting point for a mission. It offers some, but not all of the a.m. infrastructure.