Talk:Ritualist Norn armor/Male

Dyed Images
Is the armor dyed white or yellow? I don't know if this is an error Krytan Sentinel 14:42, 29 September 2007 (UTC)
 * It was an error, indeed. The old pictures showed a yellow armor. The dyable areas can be dyed white as expected. Taiki 00:41, 15 October 2007 (UTC)

Headpiece
New goal, get this headpiece and go around to as many people as possible saying "There are those that call me..Tim." 22:02, 20 August 2008 (UTC)

Isle Of The Nameless
Wasn't the isle of the nameless only suggested aslocation for shootings because of the neutral light there? What's wrong with the light in the dyeing-dialogue? &mdash;The preceding unsigned comment was added by 91.37.232.253 (contribs).


 * Our resident Armor Queen, User:RoseOfKali, can probably give better answers than I can, but for one thing, the dye preview window has a maximum size, limiting the size of the gallery images you can get from it - you can usually get larger images of the actual character, unless your character is a pocket monk (i.e. on the low end of the size scale). Also, since the majority of our galleries are on IotN, these galleries are inconsistent - aberrations, if you will.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 23:32, 3 November 2008 (UTC)


 * Unfortunately I used black dye on some of the armor parts and I'm not really willing to spend money for recolouring these parts for proper images at the moment (I'm saving money for something big ;) ). On the other hand I always had the impression I could not capture my char with a significantly bigger size/resolution unless either the feet are cut off the screen or I look from a steep angle from above - that's why I felt quite comfortable with the dye preview perspective. And no, this is not a "pocket monk" ;)
 * What I like about the preview window is the completely neutral background. It focuses completely on the haracter and the armor. Ankh Mhutin 23:54, 3 November 2008 (UTC)


 * There is not a "dire need" to retake these images on the Isle, and they can stay as they are until someone comes along that wants to do it. Don't remove your black dye for it.  I do think that you can take larger images of your character outside of the dye window if you know how to position your character on the ground and zoom in on them properly (1. use Ctrl+Shift+H, 2. full screen, 3. use mouse right button - not scroll wheel - to move camera as close as possible to the feet, 4. landscape matters, don't stand on hills or in ditches).  The main point for retaking them would be consistency, since 99.9% of the "good" galleries were taken at the Isle, and the sand/sea background is quite friendly to armor details as well as to the viewer's eye.  The mixed gray background of the dye window seems a bit startling since it is so uncommon on the wiki and is not as "smooth" in color, but rather patchy.  Also, the lighting in the dye window is so perfectly neutral, that it cannot be encountered anywhere else in Tyria, so the Isle is actually a more realistic depiction (this is not a fact, but this is my experience so far).  I've personally heard of people complaining that some armor/color combinations that appear in the dye window never appear the same in any other location (this is what happens when they try to mix and match armor sets that have different "dye absorption properties," if you will - dye mixing becomes difficult to try to match colors).  So far, we've only generally used the dye window to show headgear, because with that you do get a much larger screenshot than normal (unless you run around like a headless chicken trying to find a good wall to stand in front of to use the zoom bug when you face it).  The bottom line is, the gallery can be considered done, but it would be nice to have it retaken in the future, if possible.  No special efforts required.  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 19:14, 4 November 2008 (UTC)