Talk:Stance

Are stances considered skills?
I'm curious, do abilities like Feigned Neutrality end when you activate a Stance?
 * if some thing is on your Skill bar it is a skill --SBR 09:14, 6 March 2007 (CST)

OK i dont really think stances are anything at all like enchantments :P --Crusty 17:42, 16 October 2005 (EST)


 * Given the definition of an enchantment (something that gives a boost), everything looks like an enchantment. :) --Karlos 19:33, 16 October 2005 (EST)


 * If we're going to say they're like anything, it would be preparations. --Fyren 23:30, 16 October 2005 (EST)


 * Not really. There's one stark difference... Prepearations ALWAYS affect your coming attacks. Stances don't. Stances COULD affect your next attack, or simply protect you from an attack or just increase yoru armor and not affect any of your skills. --Karlos 08:39, 17 October 2005 (EST)


 * I did say "if." Enchantments do varying things.  The similarity with preparations is the mutual exclusiveness within the type.  --Fyren 09:06, 17 October 2005 (EST)


 * I think the issue though is that when I wrote (or edited) that line (can't remember), I read as though Stances were being likened to "enchantments" in general as a term familiar to game players, not to the specific Guild Ward enchantment spell type. That's why I find Crutsy's detailed differentiation rather pointless. Because, as you said, why not compare them to Preparations and nature rituals and shouts as well? But I was thinking of the general "boost" definition of enchantments. I think I'll rewrite this or take it out. --Karlos 15:02, 17 October 2005 (EST)

Assassin Stance increasing attack speed?
Is there any? I dont think so... -- Sai Qui 03:45, 29 August 2006 (CDT)
 * No, dagger mastery increases the attack speed of daggers. --[[Image:Kitty1.jpg|24px|]] (Talk) (Cont) (Cool) [[Image:Soft2.jpg|24px|]] 03:48, 29 August 2006 (CDT)
 * Double striking isn't synonomous with IAS.M s4 00:09, 28 April 2007 (CDT)

casting at the speed of stances
Talk:Glimmer of Light go to the bottom

Errors
There are various errors and confusing segments in this article, like what stances Block the next attack against you? I will clean this up a little bit so some of it is more understandable and less false information <>Spark 16:06, 24 January 2007 (CST)
 * Auspicious Parry. &mdash; 130.58 (talk) 16:23, 24 January 2007 (CST)

Dwarven Stability
The text claims it is a stance, but it is actually an Enchantment. It wouldn't make sense for it to be a stance, since it would be canceled out by the very next stance used. 76.69.61.172 17:00, 1 November 2008 (UTC)

icons
What's the icon I should use for adding PvE-only skills to the list? I want to add Dwarven Stability as a skill for making stances last longer, but I haven't noticed a Dwarf/Asura/Ebon/Norn icon to put in front of it --Xiu Kuro 02:12, 12 September 2007 (CDT)

Mesmer Movement Speed
Illusion of Haste. 69.133.105.149 21:30, 11 December 2007 (UTC)
 * Huh? RT | Talk  21:30, 11 December 2007 (UTC)


 * Ench, not Stance, sorry --- [[Image:VipermagiSig.JPG]] -- (s)talkpage 21:33, 11 December 2007 (UTC)
 * Oh, right. /stupidme RT | Talk  21:35, 11 December 2007 (UTC)

Redundancy
Skill types was added first (going through history) then changed by wolfie June 2008. The template re-added the Skill type using the include only. I just placed it back on actual page... when i removed the include only. So the redundancy was already there. Just wanted to point this out here, that calling redundancy on something - without checking history or even what links here as well... is not a good thing to do. Just saying removing an unneeded cat. would have been better. I thought to bring this here, because it's more so only related to the page and not people involved. Ariyen 20:56, 13 February 2011 (UTC)
 * As far as I can see, no template is involved in categories here. What Dr Ishmael meant to say was that Category:Skill types is itself in Category:Game mechanics, so once you classify this page there, it doesn't need to be in Category:Game mechanics any longer. The redundancy lies in it being in Category:Game mechanics directly and via its subcategory (you could say it is in the same part of the category tree twice). --◄mendel► 21:36, 13 February 2011 (UTC)