List of skill anomalies

The following is a list of anomalies in skills and their descriptions. Please feel free to add anomalies that you have noticed.

Warrior

 * Distracting Blow says that you deal no damage. However, damage bonuses such as Order of Pain, which are supposed to trigger only when you deal damage, will trigger for Distracting Blow.
 * "I Will Avenge You!" says that it works on all dead allies in the area. It actually works on all dead allies in radar range.

Ranger

 * Call of Haste and Call of Protection say that your animal companions are buffed. This is ambiguous. A footrace with two rangers under Dodge, one with CoH and the other without, had one pet running significantly ahead of the other. This seems to indicate that the buffs only apply to the beastmaster's pet, not all pets.
 * Dust Trap - the earth damage dealt by this skill ignores armor and cannot be converted into cold damage by Winter.
 * Savage Shot says that when a spell is interrupted, it deals 13..25 damage. Actually, it adds 13..25 bonus damage.
 * Viper's Nest doesn't mention that the skill is easily interrupted.
 * Whirling Defense - piercing damage dealt by this skill ignores armor and cannot be converted by Greater Conflagration into fire damage.

Monk

 * Divine Spirit says that it reduces the cost of all monk spells, but it actually works on all monk skills.
 * Judge's Insight says that attacks deal holy damage with 20% armor penetration. However, every other holy damage skill in the game is armor ignoring. Should this say light damage instead of holy damage?
 * Martyr says that all conditions and their durations are transferred to the caster. This is ambiguous. Experiments show that for each condition only the maximum duration is transferred to the caster, not the sum of all durations on all party members.
 * Life Attunement says that it causes the target to deal 30% less damage in combat. This is ambiguous. It appears to reduce only damage caused by weapons, but has no effect on spell damage.
 * Essence Bond says that the caster gains 1 energy if the target takes damage. Actually, the target merely has to be hit; the energy is gained even if the target takes 0 damage. Balthazar's Spirit behaves similarly.

Necromancer

 * Aura of the Lich says that it reduces all damage by half. Actually, it reduces both damage and life sacrifice by half.
 * Dark Fury does not mention the requirement of 5 in Blood Magic
 * Grenth's Balance also balances the health of the caster and target if the caster has more health than the target, even if the description clearly states 'If target foe has more health than you'. This however won't happen if the caster has maximum health.
 * Plague Sending should be an unlinked skill, like Plague Touch, or have a requirement of 5 in Curses.
 * Rotting Flesh's description states that target fleshy creature becomes diseased and slowly loses health. Bad wording more than anything, they seem to be trying to describe disease.

Mesmer

 * Channeling's skill description reads "gain 1 energy from each foe in the area", but in reality it does not deduct the gained energy from the counted foes.

Elementalist

 * Mist Form allows physical attacks to interrupt even though the attacks themselves do not hit (i.e., none of the "on hit" bonuses, including adrenaline gain, are triggered)