Talk:Map travel

Ok, are we all gonna keep rewriting this to our heart's desire? What is going on here? I like my version as I am sure you each like your versions. :) What is the solution? Becuase I feel like going in and putting my stuff back. :) --Karlos 02:26, 15 Jul 2005 (EST)
 * I like the current version but not the use of 'unlocking' since it already has a specific use, even if this is similar. --Fyren 04:12, 15 Jul 2005 (EST)


 * I had completed my article about Travel when I found your article about Map Travel. The content was basically the same, mine had just some minor additional info. I considered re-wording and merging both articles into one, but frankly I was a bit in a hurry (my pesky boss urged me to complete some piece of work. ;)), so I just replaced your wording with mine. No offense intended. If you feel that some important part of your article was lost, feel free to edit the current article and put all or a part of your original article back in. --Tetris L 04:42, 15 Jul 2005 (EST)


 * None taken. If one is finicky about others editig his work, one should not be in a Wiki. :) My concern was that I felt the repeated rewriting (not just yours of mine, but Jackal's of yours) was just over little things. Jackal made a good reference to leaving a party behind. It just seemed like everyone was rewriting the same stuff. --Karlos 09:15, 15 Jul 2005 (EST)

Now with the improved map travel a party leader should be able to bring a party of 8 ppl from Droknar's to the Frontier Gate, to do The Last Day Dawns for example, shouldn't he? Has anybody already tested this? --Eightyfour-onesevenfive 13:38, 23 January 2006 (UTC)
 * Nevermind. Just found out myself, it doesn't work like this. --Eightyfour-onesevenfive 17:01, 23 January 2006 (UTC)

LA Ferry
This unique money maker in Kamadan is another example of why map travel needs to be clarified. Can someone put this into subgroups? The key thing is whether a party goes with you or not, and keep all three campaigns in mind.

Hmm
Scary. I was in Anvil Peak (?) in Tyria, brought up the map and travelled to Kaineng before I realised I had the Cantha map up. I'd been having connection problems, but still... wow 82.0.165.189 13:24, 12 June 2007 (CDT)

Rewrite and Reorganization
I rewrote the article with the following aims: I also made a redirect because "Map Travel" is the capitalization used in the in-game menu. --mendel 21:46, 9 June 2008 (UTC)
 * put a how-to at the beginning
 * make sections to provide better structure
 * make preconditions for group travel clearer
 * add info on countdown and hero copies left in the party
 * mention the ship
 * explicitly mention BT as that is the only place players may map-travel to without having been there before
 * mention /resign as a way to group-travel out of an explorable

Lore?
Out of curiosity, do any manuals or official GuildWars notes say something about map traveling? In other games you have flying creatures you can hire, magical spells, portals and so on to get around faster. How is it in GuidWars? Is the map you carry magical of some sort that you can teleport to any location on it? Breintje 22:01, 23 October 2008 (UTC)
 * Well, in the dialogue of Unsettling Rumors it seems to be kind of a time lapse, but in Map-Travel Inventor it's described as "teleport". That quest also annihilated the fourth wall --Gimmethegepgun 22:09, 23 October 2008 (UTC)
 * Yeah, assuming the map is magical makes sense. --◄mendel► 00:09, 24 October 2008 (UTC)