Unlinked skill

An unlinked skill is a skill that is not linked to an attribute. As such, their effect does not vary depending on an attribute's rank and are not considered part of any attribute for the purposes of any effects.

As there is no attribute involved, unlinked skills often offer a way for a character to be more versatile or effective without spending attribute points.

Unlinked spells for most professions use the same casting symbol as spells of that profession's primary attribute, however unlinked Assassin and Dervish spells have their own unique casting symbols.



For descriptions of all profession-specific unlinked skills, see the following articles:
 * No Attribute Warrior skills
 * No Attribute Ranger skills
 * No Attribute Monk skills
 * No Attribute Necromancer skills
 * No Attribute Mesmer skills
 * No Attribute Elementalist skills
 * No Attribute Assassin skills
 * No Attribute Ritualist skills
 * No Attribute Paragon skills
 * No Attribute Dervish skills

For lists of all unlinked skills, see the following categories:
 * Category:Warrior skills by attribute
 * Category:Ranger skills by attribute
 * Category:Monk skills by attribute
 * Category:Necromancer skills by attribute
 * Category:Mesmer skills by attribute
 * Category:Elementalist skills by attribute
 * Category:Assassin skills by attribute
 * Category:Ritualist skills by attribute
 * Category:Paragon skills by attribute
 * Category:Dervish skills by attribute
 * Category:Common skills

There are some skills however that are not in the No Attribute category, but their effectiveness doesn't increase with higher attributes. Whenever this is intentional, or just something left over from pre-release skill balancing is unknown:

Some skills may require or be related to specific weapons, some may have a 50% failure chance if the requirements aren't meant, while some save even different clauses. All listed skills don't have clear benefits however:
 * (Requires a dual attack, and thus the usage of Dagger Attacks)
 * (Smiting Prayers doesn't affect Energy gain, the main usage of this skill.)
 * (Requires a pet.)
 * (Essential to have a pet.)
 * (Requires a Hammer)
 * (Requires 5 Blood Magic)
 * (Requires other Divine Favor skills to be more effective, and thus may be unappealing to non-Monks)
 * (Affects only Bow shots)
 * (Requires an Axe)
 * (Requires a Spear)
 * (Requires a Hammer)
 * (Requires Daggers)
 * (Requires a Bow) 1
 * (Requires 5 Air Magic)
 * (Requires a Hammer)
 * (Requires a Sword)
 * (Requires an Axe)
 * (Requires 8 Expertise and a Bow)
 * (Requires 5 Fast Casting)
 * (Requires 5 Water Magic)
 * (Doubles Divine Favor bonus, thus useless without investments in Divine Favor.)
 * (Requires a Sword)
 * (Requires 5 Divine Favor)
 * (Requires 5 Death Magic)

1 Called Shot, Dual Shot, Magebane Shot and Quick Shot are in the No Attribute category, but they require a bow just like Forked Arrow.