Talk:Iron Palm

This is another instance of an unavoidable lead attack. Pretty useful. -Isidore

I've been trying to crack the supposed not being to complement class combination of the R/A and IMO, incorporation of this skill may come to use. The only problem is the fact that its cool down is so long >.> I guess Anet really didn't want R/As to ever exist... - darksync

If used with Sharpen Daggers does it work?
 * no, sharpen daggers isn't an attack 67.162.10.70 19:52, 6 July 2007 (CDT)
 * edit: iron palm isn't an attack skill, it's just a skill. 67.162.10.70 19:53, 6 July 2007 (CDT)

Buff
Could see use on warriors now? -203.173.32.190 00:52, 17 August 2007 (CDT)
 * Yeah you could, but I'm pretty sure most will stick with shock, the KD from it is instant and requires no prerequisite, while this needs one which may be cumbersome, as well an annoying 20 second recharge. 68.204.126.178 01:06, 17 August 2007 (CDT)
 * Well, this isn't too bad. Warriors pack 1-3 conditions on most bars and you can rely on teammates for hexes. Shock is generally used every 20 seconds so that the exhaustion doesn't destroy your e-bar so I don't see any difference. The Hobo 01:26, 17 August 2007 (CDT)
 * Condition/Hex pre-requisite screams out spike target unless your team can blanket them all. They can't use this if they need it for the knockdown. --Kale Ironfist 01:32, 17 August 2007 (CDT)
 * Shock war spikes are also very predictable. It isn't particularly difficult to spread hexes and conditions on a party. The Hobo 01:48, 17 August 2007 (CDT)