Sepulchre of Dragrimmar

Description
Sepulchre of Dragrimmar is a two-layer dungeon. The aim is to kill Remnant of Antiquities, who is the final monster here. Upon completion a Dragrimmar Chest will spawn. To receive a quest for the dungeon, talk with Outrunner Remlok near the entrance.

Quests

 * The Anvil of Dragrimmar [[image:Recharge.png|18px]]
 * Anything You Can Do

Getting There
Sepulchre of Dragrimmar dungeon is located in Drakkar Lake. Leave Sifhalla and go north-west through the cave.

NPCs

 * Collectors:
 * 20 Pathfinder Mia (level 1)
 * 1 Jovial Pete (level 1)

Allies
Dwarves Ghosts
 * 1 Beacon of Droknar
 * 24 Outrunner Remlok (levels 1 and 2)
 * 24 Dwarven Ghost (level 1, hidden near Area Map)
 * 24 Dwarven Ghost (level 1, hidden near central Beacon of Droknar)
 * 24 Dwarven Ghost (level 1, hidden near northern Beacon of Droknar)

Foes
Dryders Elemental Others
 * 24 Bloodtaint Dryder (levels 1 and 2)
 * 24 Dreadgaze Dryder (levels 1 and 2)
 * 24 Soulfire Dryder (levels 1 and 2)
 * 24 Terrorbond Dryder (level 1)
 * 20 Icy Stalagmite (level 1)
 * 28 Avalanche (level 1 and 2)
 * 24 Frozen Elemental (level 2)
 * 20 Shattered Elemental (levels 1 and 2)
 * 20 Whirling Wisp (level 1)
 * Jellies
 * 20 Aggressive Ooze (level 1)
 * 20 Shimmering Ooze (level 1)
 * 20 Earthbound Ooze (level 1)
 * 24 Frost Wurm (level 1)
 * 20 Ice Imp (levels 1 and 2)

Bosses
Elemental
 * 24 Fragment of Antiquities (Shatterstone)
 * 28 Regent of Ice (six on level 1) (Shatterstone)

Boss-like foes
Elemental
 * 29 Remnant of Antiquities

Rewards

 * Unique Items obtainable from the end chest:
 * Antiquated Rod
 * Antiquated Focus
 * Antiquated Staff

Strategy
The foes in this dungeon will use hexes often. The dryders will most likely overload your hex removal and the elemantals, who are found in most of the dungeon, will hit most of the party with their water hexes. It is advisable to take a heavy-duty hex removal such as Divert Hexes or Expel Hexes. Taking a monk hex remover on caster heroes is also a good choice.

The dungeon overall is not very difficult, as long as one watches their aggro range when clearing the central space on level 1. Dryders shouldn't be a big problem, and the Wisps deal little damage provided the party isn't bunched up.

The Remnant of Antiquities can be difficult due to the AoE nature of his spells. The best way to deal with him is to shut down his casting. Good skills are Power Block, because he uses only Water Magic, but Broad Head Arrow or another form of dazed, combined with a form of melee pressure, can shut him down for good. Once you don't have to worry about his AoE, you are home free.

Minion Masters are not very useful in this dungeon as mobs that leave behind bodies are few and far between.

Rewards

 * When opened, the Dragrimmar Chest will produce 1 drop per player. (May be a Diamond, Sapphire, Ruby, Onyx Gemstone, a green or a gold item)