Health

Health, represented by the red bar in the user interface, is basically the character's life or hit points.

Health capacity
All characters start with 100 health, and gain 20 health at each level up. This brings the health capacity to 480 at the highest level of 20. Players can increase their health capacity by using certain items, such as Runes of vigor or temporarily through the use certain skills, such as Vital Blessing.

Health regeneration/degeneration
The rate at which Health regenerates (or degenerates) is represented by small arrows or "pips" that appear in the health bar. Each "pip" indicates 2 points per second of health recovery (arrows pointing to the right) or loss (arrows pointing to the left).

While not in combat, Health regeneration occurs automatically, the rate slowly increasing up to a maximum of 7 pips. This "natural" health regeneration does not occur while in combat. Players can gain health regeneration or suffer health degeneration from numerous conditions or skill effects.

The maximum net regeneration or degeneration is capped at 10 pips before application to a character. An example is if a character is both Poisoned and Burning, they will have a net total of -11 pips, but it will be capped and the player will only suffer from -10 health regeneration. If they then have a Healing Breeze cast upon them that provides +3 regeneration, the net total will now be -8 pips and will not need capping. Note they will not have -7, because capping occurs after summing the regeneration and degeneration on a character. This is very noticable when multiple hexes and conditions are causing so much degeneration on a character, that regeneration from a single source may be useless.

Health degeneration from conditions

 * Bleeding - health degeneration of 3
 * Poisoned - health degeneration of 4
 * Diseased - health degeneration of 4
 * Burning - health degeneration of 7

Health regeneration from skills

 * Healing Breeze
 * Troll Unguent