Talk:Hunter's Shot

Notes section
Agreed, it'd be useful with Apply Poison for a -7 degeneration. But you might want to add a bit more on ways to get it to move or knocked down for the bleeding to take effect.

LAME
I don't know where the tag is, but I vote this as a LAME skill. It's the lamest thing since unsliced bread, there are MUCH better alternatives to cause bleeding. (ie: Screaming Shot.) This is a very conditional bleeding, and while it does occaisionally work, it never works on casters because they're usually standing still, and casters are the ones I usually apply conditions to. Joseph Leito (Public Computer, but still WAAY cooler than anyone you know.)


 * Hunter's Shot came out in Prophecies while Screaming Shot came out in Nightfall. Hunter's Shot has a few advantages, all of which are dwarfed by screaming shot's: Hunter's Shot recharges more quickly, costs half as much, and can inflict bleeding at recurve or longbow range. Clearly Hunter's Shot could use an update.
 * On another note, if you attempt to combine Hunter's Shot with Thunderclap, it checks Hunter's Shot's condition before inflicting the knockdown, so the a hunter's shot that knocks someone down does not inflict bleeding. If it did, I'd take the lower energy over screaming shot. Maybe it's back to brambles.--JenniferBelle 19:34, 16 January 2008 (UTC)

Buff 3/8/08
Sundering/Penetrating spammers just got a new toy. It may be better than power shot :) -- JenniferBelle
 * Hell yes. Cheap and decent damage boost, nice recharge time too, good thing to use while prepared shot is cooling down but you already used pen/sund shot. 86.146.201.114 00:39, 8 March 2008 (UTC)

Glitch?
Since the last update, have you noticed that this is now an unmarked 3/4 of a second shot? Maybe I'm just hallucinating... can anyone second this?  Oblivions Heart     23:40, 22 March 2008 (UTC)
 * Nvm... guess I just never noticed how fast 1 second shots are >.< Lol...  Oblivions Heart    [[image:Oblivions_Heart_(D-Dag).jpg|20px]] 23:44, 22 March 2008 (UTC)

Moving foe?
It says moving foe, but by farming some Skeleton Rangers in HM outside Bergen Hot Springs, I found that if the skill is activated WHILE you were walking you will start to bleed, which means you got to stand still before the skeletons even shoot, not that you have to stop moving before the arrows hit you. Maybe I am posting this in the wrong talkpage, but it's just something I noticed. 77.164.93.208 15:52, 1 April 2008 (UTC)
 * Maybe you were lagging? --134.139.237.177 19:02, 7 October 2008 (UTC)


 * No, he's right. The game checks wether you're walking when the arrow is released, not when it hits. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  19:17, 7 October 2008 (UTC)

Hunter's Shot Vs Screaming Shot
Hunter's is 5 less energy, recharges 3 second faster, increased bleed duration and 1 sec activation, but Screaming Shot hits for more dmg and both have conditional conditions. The 1 sec activation makes it a lot easier to meet the condition with Hunter's. Big Bow 03:25, 16 April 2008 (UTC)

Skill Locations
You can't actually get this skill in Gunnar's hold from Sida or in Rata Sum.

Buff
conditionality be gone One Who Brings Soot 23:31, 14 May 2009 (UTC)
 * no, nerfed: bonus damage removed, recharge increase to 10, 1s cast time removed 23:46, 14 May 2009 (UTC)
 * not nerfed, destroyed.Worste than before first nerf, worste than screaming shot. Thanks to izzy the destroyer of skills.82.239.92.214 01:56, 15 May 2009 (UTC)


 * i think 2 women do the balancing nowadays Funkopotomis 00:13, 16 May 2009 (UTC)
 * There goes my glass arrows build, GG Anet.

Anet's been really loopy with their "certain-conditions-for-certain-professions" rule lately. First they give daze to casters, now bleeding is unconditional on Rangers. They should just get it over with and give Warriors poison, and monks can have crippling skills. Hell, let's give Dervishes a few daze skills, too.--Darksyde  18:32, 16 May 2009 (UTC)
 * Don't forget giving blind to Paragons. [[Image:Felix_Omni_Signature.png]] 18:56, 16 May 2009 (UTC)