Talk:Game updates/20070419

Yipee
all i can say at the momment is.... woot. -TehBuG-

Loot Scales with Party Size
Hard Mode Drok Run anyone? Loot scales with party size - er, solo farm now drops 1/8th the loot? Queen Schmuck 23:24, 19 April 2007 (CDT)
 * Oh, you can claim any Sunspear/Lightbringer bounty anywhere in Elona in hard mode. Now, if only it automatically gave you bounties while in missinos, it would be nice (would help the 50k grind).  Queen Schmuck 23:37, 19 April 2007 (CDT)
 * 1/8th loot would suck SOO much.--Dice 23:45, 19 April 2007 (CDT)
 * So i tried solo farming post-update. its dead. once again, A-net Punishes thought and individuality by destroying an excellent concept. expect prices on ecto, shards, stygian gems and tormented gems to go back up again. and titans most likly too. thanks a whole bunch anet. -TehBuG-
 * But on the flip side, 8-man teams (presumably) will be getting more loot than ever before. It's an effective kill to farming, and an incentive to make friends, do PUGs, get a group. Which is fine with me - farming killed the economy, to be honest. And now you can actually maybe turn a real profit during normal PvE! [[Image:Entropy Sig.jpg]] (T/C) 23:50, 19 April 2007 (CDT)


 * Indeed, have been noticing GW become increasingly more anti-social recently (ie, ppl less inclined towards "full" teams, or focusing on so-called solo-builds), many different factors contributed to it, but if this encourages more teams to form up and do things together, is all for the better in the long run. (Disclaimer: Personal opinion only) --Wolfie [[Image:Wolfie_sig.jpg|19px]] (talk|contribs) 00:28, 20 April 2007 (CDT)


 * Scaling is definitely downwards. I did not notice any increase in drops with a full team and a Pongmei kirin run yielded 6 drops two of which were gold pieces. There is no point in solo farming anymore except for XP and challenge. That said, I don't think this will contribute much to the social aspect of the game since people will just keep running full hero/hench teams. Except for hard mode, I guess.--[[Image:lazyeyes.png]]Ishmaeel .ping ; .peek; 02:37, 20 April 2007 (CDT)

Update Size?
832 files. Not sure about size. - Krowman (talk • contribs)  00:23, 20 April 2007 (CDT)

Hard Mode Fun
May this be a warning to others. I was happily trying Hard Mode in Gyala Hatchery (explorable) when we hit a tree, more precisely, Soulwhisper, Elder Guardian who was now a nice level 30 who seemed to be able to keep up Weapon of Shadow for more than 15s and hit for more than 400 with Spirit Boon Strike. So yeah, Hard Mode + Boss 2x damage = Lots of Pain. Lets say I won't be trying to go against a SF boss in NF soon. --Theeth (talk)   00:33, 20 April 2007 (CDT)
 * I just got pwned in Plains of Jarin. I also got a crap Green from a lvl 20+ boss there.  I also noticed I could kill the entire boss' mob with a bow (W with longbow and Jin with Composite), and they never attacked my party (was trying to pull them, they just stood there and died).
 * Now to test if all NPCs have been bumped in level. I've already noticed a lvl 23 Impressive Warthog.  I really hope the mission NPCs are buffed too.  Queen Schmuck 00:41, 20 April 2007 (CDT)

Mob skills
Nearly every monster in the game will most likely need updated with Hard Mode skills, as I just got hit with ~300 dmg Grenth's Balance from a lvl 22 Skale Blighter. Might want to bring a prot monk in even low level areas now... Queen Schmuck 00:46, 20 April 2007 (CDT)

Possible Error
the mob is not in your aggro (they don't "see" you, even while you are attacking them)

I personally think thats wrong, I just went through Traveler's Vale, and I pulled every mob that patrolled(couldnt pull the stationary mobs) with a longbow. In other words, it seems you can pull any patrol, you just cant pull the stationary groups if their out of your aggro. Can anyone else confirm this? --Mwpeck 02:09, 20 April 2007 (CDT)
 * Yes, that is the same thing I saw (I put note on the page). Any mob that moves before you get in their aggro can be pulled.  Non-moving mobs (not patrol) can not be pulled, unless (or until) you enter their aggro.  If you stay out of their aggro and attack with bows, they happily sit still until they are dead.  As it is currently, a few Barrage/int rangers could wipe these mobs with no problems at all, as long as they kill the healer first (they will heal while in the weird mode).  Queen Schmuck 02:21, 20 April 2007 (CDT)
 * I wonder if that happens with quests..such as the margonite quests everyone has been splinter weapon/barraging. If you put hero's in your range, but out of monster range, would it still count them in the party, therefore increase drops? That would be a nice way to solo farm still, if they didnt move, since they dont patrol. Though I'm not even sure you can do quests like that in Hard Mode. EDIT: Also, I think I misunderstood what the thing says, thats say if BOTH of those conditions are true, right? At first I thought it meant if the first one, OR the second one was true. --Mwpeck 02:27, 20 April 2007 (CDT)
 * To have heroes/hench not steal drops, they need to be so far from you they are greyed out in the party window. This actually "might" get around the solo farm drop decrease thing (though I haven't tested if it exists yet) - bring a full party of hench, then park them by the entrance to the area.  Easy enough for a human to do, probably not as easy for bots to do.
 * BTW, any lvl 20+ monk will easily outheal a single ranger, unless dazed. :P  Queen Schmuck 02:35, 20 April 2007 (CDT)
 * Actually I had a friend test this, he said he got the same drops that he got from soloing without hero/hench in his team, BEFORE this update. Which means(for normal mode at least) that this update does NOT increase drops for full parties, it just lowers them for parties that arnt full. Basically, him killing solo, with 7 hero/hench off his radar, he got the same drops he did before this update, as if nothing had changed(except the fact that to get those drops he had to bring hench and flag them away). EDIT: This can actually pretty easily bring drops in normal mode UW up a little, bring 3 hero's, flag them to their death, and since graspings dont drop ecto's, you will still get the same ecto drop rate as before from the smites, but minus the hassle of anything running. --Mwpeck 02:50, 20 April 2007 (CDT)
 * As long as they die far away it would work. I was just wondering what kind of drops the minotaurs will be giving now in hard mode.  Hum, or does their updated skill bar include an int skill.  :(
 * On a good note, from the drops I have seen so far, the tomes (both types) are not that rare. I already have an W elite and a normal tome, and that was after killing just over 200 critters with 3 heroes in the party with me.  So that boils down to about 50 kills (minus gold drops, so more like 35 or so).  In that small amount, I got 1 normal tome and 1 Warrier Elite tome.  Queen Schmuck 03:02, 20 April 2007 (CDT)

Long live Tyria
This is great! I get to relive that feeling of exploring Tyria again for the very first time. Thanks ANET! --SK  02:24, 20 April 2007 (CDT)

New "hit" sound effects?
I'm not sure this is new to this particular update, but my arrows now make a very satisfying "thunk, thunk" sound when they hit. I'm not sure but it sounded like Koss' axe made a different hit sound effect as well. Arshay Duskbrow 02:34, 20 April 2007 (CDT)
 * Nevermind, missed the "improved combat sounds" bullet point. Arshay Duskbrow 02:38, 20 April 2007 (CDT)
 * I have personally noticed different clanks/whizz/etc. from various weapons. I haven't brought out an elementalist yet, but I am hoping for some big kabooms there too.  Queen Schmuck 02:39, 20 April 2007 (CDT)
 * Yup, I love the sounds of my warrior's sword....it actually sounds like its doing damage instead of just contacting a piece of metal....sounds like its actually moving the armor around some when it hits. --Mwpeck 02:53, 20 April 2007 (CDT)