Sunspear point farming

The table below lists all known, efficient Sunspear point farming locations. The details of each location (path to run, quests required, etc.) are given in the sections following.

Elonian characters
New Elonian characters can gain their first few Sunspear ranks (up to Commander) very quickly here using the quests Skree Hatchling Season and Diamond in the Rough, which cause a large number of Skree Harpies to spawn in a very small area. Leave from Jokanur Diggings (or Blacktide Den, if you prefer) and take the Insect Hunt bounty immediately outside, then head east to the shrine north of the beach to get the Harpy Bounty. Continue to the east, killing insects along the way, until you reach the quest locations. Proceed to kill all the skree for both quests, but do not accept the quest reward from Dajwa. Exit to Champion's Dawn and abandon the Skree Hatchling Season quest, then re-accept it from Mofuun. Hop back over to Jokanur, repeat. You should earn around 80 points for this run.

Foreign characters
Characters from other campaigns can also rack up Sunspear points rather quickly in this area with the quest A Land of Heroes. During the mini-mission you will have both the Corsair Bounty and Kournan Bounty active, and these will be the only enemies you meet. After completing the mini-mission, simply abandon the quest and re-accept it from Quarrymaster Bohanna until you reach Sunspear Commander. You will earn 520 points each time through, meaning you will reach the rank of Commander after only two runs, after which you will not receive the bounties anymore.

Tip: Watch your points progress carefully during the second run, and when you approach 1,000 points, resign or map out of the mini-mission before going over 1,000. When you enter it again, even though you'll reach Commander within a few kills, you will retain the bounties while in the area and continue earning points. You'll be able to reach ~1,500 points, giving you a good head-start on reaching the General rank.

Arkjok Ward

 * This location can be used to reach the Sunspear General rank quickly for Elonian characters.

From Yohlon Haven, exit east into Arkjok Ward and get the Insect Hunt bounty. There are four groups of insects nearby: two groups of 4 to the north, and one group of 4 and a group of 12 to the south. Be careful not to aggro the mandragors just past the large group. This run can be done in as little as 3 minutes and will yield 96 points, so you can get 1920 Sunspear Points per hour.

Dejarin Estate
For an easy way, take the western exit from Camp Hojanu into Dejarin Estate and get the Heket Hunt bounty (1). Head a little further to the northwest killing any heket groups in sight while avoiding any elemental groups. Make a turn slightly north, then back to the east and finally going up north as shown on the map. Doing so you will be able to clear the whole area from heket groups on the way. Continue all the way to the north until you reach the boss Podaltur the Angry. Restart this run and repeat as needed.

Note: Due to the heket groups always containing many Beast Sworn Hekets which will bring pets (which will earn you no Sunspear Points), it is slightly more efficient to start the run from Pogahn Passage, getting the Kournan Bounty and then simply clearing the western part of all Kournans, including most of the fortress. Even slightly more points can be gathered by combining both runs, meaning to hunt Kournans and hekets all over the map. Such a run would take approx. 23 minutes gaining 550 Sunspear Points, however. So in general, this map seems to be among the least efficient either way.

The Heket Title run will give about 228 points a run and is about a 8-10 min. run, some drakes may be mixed in and will either raise or lower the amount by a little. there's about 9-11 Heket groups on the run.

Barbarous Shore
By following the perimeter in a clockwise direction, Heket, Mandragor and Corsair hunts can be activated. There is also a Plant hunt in the center of the area, and a Whispers Informant also offers the Elemental hunt. Activating all these bounties allows you to gain Sunspear and Lightbringer points from every enemy in the area (between 145 and 200 in Hard Mode, depending on pop-ups). In the south-western area, there is a large group of Corsairs, along with three bosses. This is a dangerous area, as large numbers of Corsairs may be aggroed, which could easily kill the entire party.

Holdings of Chokhin
This run is quite efficient in Hard Mode due to the presence of two plant bosses. From Mihanu Township, exit north into the Holdings of Chokhin and pick up the Plant Hunt bounty. Follow the canyon north until you reach a large open area with a large number of plants running around. Work your way in a counter-clockwise manner and be careful, in the southeast corner is the elementalist plant boss Setikor Fireflower who can hit 400+ damage with Lightning Surge in hard mode. Melee units should keep in mind that the Enchanted Brambles are capable of layering devastating conditions very rapidly. It is advised to take some sort of counter for blind and cripple, such as Assassin's Remedy. Head through the canyon to the west and go in another counter-clockwise circle. Make sure you get the monk boss Banor Greenbranch, just northwest of the resurrection shrine. This run takes about 10 minutes and yields around 976 points per run, which is approximately 5850 points/hour.

The Sulfurous Wastes
There are two runs for Sunspear points in this area, both of which are easily done in Hard Mode, even with only heroes/henchmen, because the party will be traveling inside Junundu wurms.

From Gate of Desolation
Exit to the north and take the Undead Hunt bounty (point 1 on map). Go northeast to the Wurm Spoor, avoiding the small Djinn patrol (2). Continue to the north into the sulfur and you will find a group of Awakened (3). Past them to the northwest is another group, along with a few elemental pairs (4). Next, go west past the wurm spoor for another group (5), which should put you over the bonus limit of 25 undead creatures killed. Turn back and head south onto the plateau to take on Vahlen the Silent and his group (6). There is a final group of Awakened at (7), but the time required to reach and kill them will decrease the efficiency of this run. This run will net you around 576 points and takes about 6 minutes, which is approximately 5760 points/hour.

Check out the video! http://www.youtube.com/watch?v=UMH_CEe6j3Q SORRY MISSED A BIT OF VID OF COS IT WUDNT FIT BUT ONCE YOUVE DONE ALL THAT GO ONTO THE ISLAND AND KILL THE DERVISH BOSS!

From Remains of Sahlahja
This combines extremely well with Lightbringer points farming (see the Lightbringer walkthrough for details on the combined run). Head east and get the Undead Hunt bounty (1), then head south to the Wurm Spoor (2). There are two groups of Awakened immediately to the south and west (3 & 4). If a Desert Wurm appears, near the first group, simply ignore it. Head west then south through a canyon, ignoring the Margonites on the cliffs, to find a third group of Awakened (5), with a fourth group just to the east. Continue south almost to the Monolith Temple (again ignoring the Sand Wurm if one appears), where you will encounter the last group (9) which includes the ritualist boss Alem the Unclean. This run this will net you over 570 points and takes about 7 minutes, which is approximately 4800 points/hour.