GuildWiki talk:Style and formatting/Armor

/Archive

Headgear Articles
Will Factions introduce new headgear? If so, should we split the headgear articles? -SolaPan 12:09, 22 March 2006 (CST)

Icon images
I'm not comfortable with how the icon images seem to be handled currently. The armor box template generates the image links from the "name" variable. So far so good. In the example here, as well as in the "live" articles about Enchanter's Armor and Enchanter's Armor (15k), the image shows both the regular as well as the 15k version. The "name" on both articles is "Enchanter's Armor", without distinguishing whether it's 15k or not. Sure, the name of the items in the game doesn't seperate 15k from normal either, but here on the wiki I find this somewhat confusing. An article about 15k armor shouldn't show the regular icons and vice versa. After all, we don't show Rotscale's image in the article of Rotscale (Boss) ;). This is even worse with fissure armor: On the Fissure Mesmer Armor page, the "name" is set to "various" (of course, there are various names in the game). If we do the same for all the other fissure sets we need to put the icons for all of them (across all professions!) into one image, because the template will generate the same image name for all of them. This is not aceptable. We either have to change the template so that the image name is not automatically generated, or use more concrete descriptions for the "name" variable, even though they'll not match the ingame name (like "Fissure Mesmer Armor" on the Fissure Mesmer Armor article). --84-175 (talk) 13:19, 10 April 2006 (CDT)
 * oops yeah, that issue came up in my mind but I lost track of it. I'll think about it some more.    For now I'll go with the second option as teh immediate patch.  -PanSola 13:23, 10 April 2006 (CDT)

The umbrella before it starts raining
At the FPE we saw a separation of functionality and art. If this isn't merely place-holder art, but rather a real move in separation of functionality and art, then the current way we do our armor articles will have a LOT of redundency.

With prophecies, we already have some of the symptoms:
 * 1) Same art being shared across different armors
 * 2) Same type of armor (functionality/name) having different art

Without knowing whether the separation of art and functionality was just for the FPE or will be for Factions, I'd like to be prepared for the latter case and start brainstorming on how to restructure the articles so we will be ready when Factions is released. -PanSola 13:41, 10 April 2006 (CDT)

Ok, User:PanSola/Mesmer armor is my proposal on how to reorganize the information. Please comment. -PanSola 15:27, 11 April 2006 (CDT)


 * I like this very much as it solves much of the confusion. If you can complete a few pages (in terms of what the functionality page will look like vs what the art page will look like and how the disambig will take place) that would help. I have a small note on how to make the headings clearer. We have had this problem with "basic" for a very long time where people keep going in to edit the page, over and over because they don't understand the headings. May I suggest renaming "Functionality" to "Additional Functionality from Basic" or just additional functionality and then state in the note above the table that all armor stats are relative to the basic one. Thanks. --Karlos 18:44, 11 April 2006 (CDT)
 * I'm taking transformation a few steps at a time. Right now I am separating the gallery into their own pages, as well as collapsing 15k & Fissure crafting info into the basic armor articles.  Eventually I'll figure out some big revamp of the armor description, merging articles and/or splitting off the crafting information.  I'm figuring things out as I make the transformations. -PanSola 22:53, 11 April 2006 (CDT)