Skills and Attributes Window

Overview
The Skills and Attributes Window is the window in which a player can browse the skills available to his character and Heroes and lets him equip them. It allows change of the character's and Hero's Attributes and secondary Profession. The skill inventory can be opened in-game by pressing K (default).

The upper part lets the player switch between his character and his up to 3 active Heroes by clicking on the appropriate portrait.

The middle part deals with a character's profession and attributes. The blue disk icon in the top left corner grants access to the Templates Manager where the player can load, save, and delete Skill Templates. Next to the Templates manager, the player can switch his secondary profession to another profession. This way, a player can only switch to a secondary profession he has already played with the current character. Heroes can have any secondary profession the player has already played on the current acount. The attribute panel displays and lets a player change the attributes for the current character. Hovering the mouse over an attribute will display its description. Hovering the mouse over an attribute level will display information regarding base level and attribute points spent on this attribute.

The lower part displays all skills the current character has access to. The list can be sorted through a drop-down menu. Moving the mouse over a skill displays a tool-tip above it, containing the skill's description, Energy Cost,  Activation time,  Recharge time,  Adrenaline Cost, and  Upkeep cost. Elite skills are displayed in gold font. Dragging a skill from the list to any skill slot on the integrated Skill Bar will equip that skill. Equipping an Elite skill will remove the previous Elite skill, if one was equipped.

Warning
There is a very large oversight in the Skills and Attributes window. Changing secondary professions before accepting a Skill quest reward (a quest, specific to a certain profession, that rewards some skills) causes problems. For example if your secondary profession was Warrior, and you had just completed a Skill quest which listed Sprint as a reward, you would not receive Sprint upon accepting the quest reward if your secondary was anything other than Warrior. Even if you then switch secondary profession back to Warrior, you ''can not '' retrieve this "lost" skill; you will be forced to purchase it from a Skill Trainer instead. (On the other hand, you will still receive any experience awards, though they are often trivial by the time you can change secondary professions.) This is a very bad thing, as Skill Quests become a waste of time if they do not reward you with the skills listed; moreover, it is a wasted opportunity to get "free" skills.

While this bug has probably been present before, it is improbable that one would accept a skill quest, go to the Crystal Desert to change professions, and then return to accept the quest reward; hence why this has not been a problem in the past. But with the new ease of changing secondary professions in any outposts, it becomes all too easy to miss many skills which should be easily obtainable.

It's possible to receive many different skills quests at once by changing secondary professions, and more than one can be active at the same time. It does not matter what you have while you are doing the quest; rather, it matters what you have when you accept the quest reward. Always make sure to change secondary professions back to the one needed to receive the quest in order to avoid accidentally "losing" skills.