Ritual

General
A Ritual is a type of skill that creates a Spirit on the battlefield. A Ritual typically has a long recharge balancing the longevity of the spirits. They have an effective range represented by half the radar.

If you are within range of two or more Nature Rituals of the same type you will be affected by the one which was created with the highest attribute.

All Rituals except for Gaze of Fury are untargeted and summon a spirit at your location.

After the summoning of a ritual is finished, there is a brief moment before it actually takes effect. You can notice it rising from the ground, and you can tell that it's arrived when it appears while holding alt. It can be tested by using Offering of Spirit immediately after you finish summoning; you'll still take a health sacrifice.

Types of Rituals

 * Binding Rituals are performed by Ritualists to create Spirits that are bound to them and aid them in battle.
 * Binding Ritual:"A skill that creates a temporary spectral incarnation that casts a temporary effect on surrounding enemies and allies."


 * Nature Rituals are performed by Rangers to create totems (Spirits) emitting environmental effects, affecting allies and foes alike..
 * Nature Ritual:"Creates a spirit that emits an environmental effect, affecting both friends and foes."

Skills that affect Rituals in general

 * Ritual Lord - Rituals recharge faster.

Skills that affect Binding Rituals in particular

 * Doom - deal damage depending on the number of recharging Binding Rituals.
 * Soul Twisting - next Binding Ritual casts faster and recharges instantly.
 * Weapon of Quickening - Binding Rituals recharge faster.