Signet

General
Signet: "A skill that costs no Energy to use."

Signets are skills that invoke Signet rings. Signet rings are empowered with magical inscriptions and, when used, invoke spell-like effects without the use of energy. To balance the zero energy cost, signets usually have a long Recharge Time of 20 seconds or more, and/or a long Activation Time.

The most popular Signets are Resurrection Signet and Signet of Capture.

Usage Notes

 * Useful situations to use a Signet include when you have run out of energy or when you want to save energy.
 * Signets may also be useful when you have hexes (like Backfire and Guilt) that prevent you from using spells. For example, you can safely clear such a hex with a Purge Signet without triggering the hex effect.
 * Signets are not spells. This is important when interacting with some other skills, like Divine Boon or Power Leak.
 * Signets are not affected by items with "Improves skill recharge" and "Improves casting speed."

List of Signets

 * For a complete list of signets, see Category:Signets.

Related Skills
These skills involve signets in other ways:
 * [[image:Ranger-icon.png|15px]] Primal Echoes makes everyone's signets cost energy.
 * [[image:Mesmer-icon.png|15px]] Ignorance disables signets on a target.
 * [[image:Mesmer-icon.png|15px]] Keystone Signet recharges its user's signets and disables its user's non-signet skills.
 * [[image:Mesmer-icon.png|15px]] Mantra of Inscriptions increases the recharge rates of its user's signets.
 * [[image:Mesmer-icon.png|15px]] Mantra of Signets instantly recharges the next signet used.
 * [[image:Mesmer-icon.png|15px]] Panic damages foes whenever they use signets.
 * [[image:Elementalist-icon.png|15px]] Rust increases the activation time of signets.