Talk:Spirit Channeling

Effectiveness of Spirit Channeling
Let us assume 12 in spawning power (which is quite a lot, unless you can really use the other spawning power skills). So you gain 5 pips of energy for 10 seconds, equalling 1/3*5*10=16.66 energy. At the same time you loose 2*5*10=100 health and you have to invest 5 energy to cast the spell. With 6 allies in the area when the spell ends, you gain 102 health at the end, with a more reasonable 4, you gain 68.

So to sum up, every 31 seconds, you spend 32 health to gain 11.66 energy.

Compare Mantra of Recall: Every 21 seconds (at 12 inspiration), you gain 25-10=15 energy, without loosing health.

So from a purely energy related point of view, this spell is a dud. Lets see whether the advantages (not requiring mesmer secondary for primary ritualists/potential use of other spawning power skills (but loosing other Inspiration magic ones)/More energy on demand than MoR) can make up for this. I doubt it. --Xeeron 23:11, 29 March 2006 (CST)


 * Combine with Recuperation, and it doesn't sound so bad. :) --Karlos 23:22, 29 March 2006 (CST)

GWfeaks puts it under Channeling, which is right?
Could this skill be linked to channeling and not spawning power? If so it's really bad.

Edit: Just noticed the Note on the bottom, my bad.

If not it's a bit better then that for a Rt healer, let me show you:

12 seconds duration(10 +20%) +5 pips

Thus you have gained 20 nrg over the duration, 15 nrg net. Over 30 seconds thats 1 1/2 pips. Not that great, but not completely horrible. Better then P&H, and if it's spawning power it lets you keep your points focused.

But it's a bit bad, only would ever be used on a Rt healer. Could be interesting tho, cause that build doesn't really have a better choice of Elite.

-Fal