Talk:Mark of Protection

I disagree with the Build suggestion on this one. Because this skill is usually used by Healing monks with little or no points in protection prayers. That's because after you use this all your other protection skills became useless for 10 seconds, so it is more usefull to use little or no other protection skills with this elite and there are little or no downsides to this, because the healing effect is really not the point of this, it's that this skill will make player immune to damage for 10s and that effect is not linked to any attribute. --Geeman 01:02, 31 Aug 2005 (EST)


 * Reversal and MoP don't make you invulnerable. They both reverse only up to their stated damage.  With high protection, it's almost invulnerability.  A hit that's hard enough can still hurt or things that make you "lose" health go through  everything (I believe; I know they go through protective spirit).  With zero protection, MoP reverses only 6 damage, so if you get hit for less than 12, you get healed.  If you get hit for 12, it's negated.  If you get hit for more than twelve, you take that damage less twelve, effectively.  But, the range is relatively wide so the effect grows quickly.  --Fyren 01:49, 31 Aug 2005 (EST)


 * I'm not sure that is true, Fyren, with regards to MoP. I've seen mobs take 1 damage whilst this skill has been active, but never any more. This leads me to believe that it negates all damage (apart from some rounding error generated 1 dam point) and give you back a portion of it as HP. 148.177.129.213 20:14, 11 Oct 2005 (EST)


 * I'm certain that's how reversal and MoP work. The only explanation I can offer for always hitting for one is you were always hitting for the same damage or you weren't paying enough attention.  --Fyren 20:56, 11 Oct 2005 (EST)


 * That would imply that, as a mesmer using 12 Fire attrib. I was never doing more than (49x2=)98 damage. And that I was therefore consistently doing 99 damage. Does that sound very likely? I was also using Backfire worth 119 damage. *shrug* It isn't worth arguing about, I'm just stating what I've experienced. 148.177.129.213 21:42, 11 Oct 2005 (EST)


 * If you're always using the same spell, you'll get the same damage, of course. Also, some spells have the same damage for a given attribute value, like fireball, flame burst, and meteor for example.  --Fyren 23:14, 11 Oct 2005 (EST)


 * Mark of protection nullifies all damage that is not health degeneration or sacrificing. You simply get hit by 0 damage! If someone casts backfire ... on me i cast mark of protection on self losing >100 health and than I cast anything happily healing self >50 health because backfire gets nullified and heals me because it triggers Mark of Protection. Ollj


 * Take MoP. Reduce your prot down to 0.  Find something that hits hard.  Cast MoP on yourself.  Get hit.  Watch your health plummet because it doesn't nullify all damage.  It works as I described before.  --Fyren 00:42, 12 Oct 2005 (EST)


 * I'd just like to point out that the guy who didn't leave a sig wasn't me, in case that wasn't clear. Like I said, I'm not going to argue. At least, not until I've tried what you just said :P 148.177.129.213 00:52, 12 Oct 2005 (EST)

I must say, this skill is absolutely sublime for a W/Mo. The LAST thing people expect. You're down to 25% health and all of a sudden!! All hits are healing you!! :) Then the mesmer shows up.. :( --Karlos 23:01, 11 Oct 2005 (EST)
 * The problem is that W/Mo themself are a broken concept. At least in 95% of the cases. Your might be able to survive a ton of hits, but any opposing team with half a brain to share between them will attack you last, so it's all for nothing. Of course W/Mo make great barrel holders and gear carries =P --Xeeron 11:15, 12 Oct 2005 (EST)