Talk:Weapon modifier

I found a rare healing ankh that added Armor +5 while health is above 50% so I added it. I am assuming that it would go under the Armor +4-5 since it was gold. I also found another rare healing ankh that adds Armor +6 vs. giants but there was no category for this so I don't know where to put it. I also don't know the range on the Armor +x vs. species. --Vortexsam 15:14, 6 January 2006 (UTC)

I have a domination focus which is +29 health while casting or attacking, i'll have to check which 18:32, 22 February 2006 (CST)

Max number of modifiers?
Article says "one or more". Any ideas on the maximum number of modifiers an item can contain? The max I have is one with three modifiers, a quest reward. Anybody seen any more than that? --Ishmaeel 16:58, 22 February 2006 (CST)
 * From drops I believe is 2. I kinda remember (not very clearly) something like 5 or perhaps more for some quests. -PanSola 18:26, 22 February 2006 (CST)
 * 2 handed weapons - 2 inherent mods 2 custom mods --FireFox 19:59, 22 February 2006 (CST)
 * FF, I was actually thinking some absurd focuses that have perhaps up to 5 modifiers, many have a different triggering circumstance. -PanSola 23:15, 22 February 2006 (CST)

Images
Should we add images for examples? 04:34, 23 February 2006 (CST)
 * Images... of colored text descriptions? -PanSola 05:40, 23 February 2006 (CST)

Should quest reward/collector item mods be separate from drops?
Seeing as how many quest reward and collector items have strange mods, should they be put on a different category or page? For example, bows don't drop with reduced condition mods, although there are quest reward ones that have those mods. I'm not even sure if we should try to list all of the weird mods. -Savio 17:57, 25 February 2006 (CST)