Skill failure

To cause a skill to fail in the game is to prevent it from being completed. Most skills have an activation time during which the character is preparing the skill. If a character is caused to fail during skill activation, the skill is disrupted, although this is not technically considered interruption from a game mechanics perspective. This has three results:
 * 1) The skill has no effect.
 * 2) The skill's cost (energy or adrenaline) is forfeited.
 * 3) The skill does not need to recharge, and can be used again immediately, unlike a skill that was actually interrupted.

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