Talk:Vizunah Square (mission)

MMs
I'm not certain with Hardmode, but after playing through this mission a bunch of times with and without MMs, I have come to the conclusion that unless you take multiples and just steamroll over everything (36 minions = gg) they don't really help all that much. H/H and Mhenlo will waste healing spells on them (not to mention the whole bug thing with Mhenlo chasing minions to heal them); they often will get hung up on those lone Afflicted which would normally leave you alone anyway (the ones that spawn from Canthan peasants), and I've not had any siginificant improvement in mission completion time. I still finish anywhere from 20-22 minutes, MM or not.

As far as I'm aware, many many people still swear by taking MMs into this mission (I know I used to); I'm curious if maybe I'm just doin it wrong, or it's because of the buff to RoJ, or something else, but I just don't understand how they are so highly rated. (T/C) 10:26, 3 March 2009 (UTC)
 * As a meatshield for Mhenlo and the other dude. When the afflicted is hurting the minions, they aint hurting partymembers and more importantly, they aint hurting Mhenlo and the other dude. Arnout aka The Emperors Angel 10:51, 3 March 2009 (UTC)
 * I'm not a noob; I know what MMs do and why they're taken. I'm just saying though, that they are not at all essential to victory here unlike many people seem to think, and there are in fact several detriments to bring them along. [[Image:Entropy Sig.jpg]] (T/C) 12:18, 3 March 2009 (UTC)


 * I suggest that if the enemy is getting so numerous and close that it can damage the VIPs dangerously, you're failing anyway. It's a bit like Assault on Beknur Harbor really: if they're threatening to overwhelm you, you're doing it wrong. If that's true, you "need" the MMs only if you're doing it wrong. See Rebirth. ;-P Keep in control and all will be peachy. -- ◄mendel► 12:26, 3 March 2009 (UTC)
 * Assault isn't quite the same deal... there are no mission-critical NPCs to protect, and most of the foes are weak enough that you can sweep the floor with them if you take decent AoE. (My Elonian characters always take Acolyte Sousuke for precisely this reason.) I get what you're saying though. [[Image:Entropy Sig.jpg]] (T/C) 15:35, 3 March 2009 (UTC)
 * Entropy, I wasn't suggesting you are a noob. Most people at vizuna square are not really good at the game (most of them are pretty newb (not noob)), and they dont have access to heroes and high-end builds. If this is the case, a minion master is a very good way of ensuring that the vips remain safe for the largest part. Arnout aka The Emperors Angel 17:33, 3 March 2009 (UTC)


 * Minion masters are by their nature very streaky. If something goes wrong and you lose all of the minions, then you're stuck with a minion master without minions exactly when you really need something powerful.  It's also possible that the change to ray of judgement makes a huge difference in the effectiveness of minions here since I've played.  Quizzical 17:46, 3 March 2009 (UTC)
 * Beknur @ lvl 15 ftw. It is my opinion that people who simply level up to get past difficult spots are playing the game wrong because they're missing on opportunities to learn valuable tactical skills. -- ◄mendel► 18:51, 3 March 2009 (UTC)