Template talk:Screenshot

More than 16000 images transclude this template. --◄mendel► 10:08, 17 July 2008 (UTC)

/doc
I rewrote the documentation, to be included with  when/if a change to the template is necessary. (The doc alone doesn't justify adding 16000 jobs to the queue, I believe.) Here it is: Template:Screenshot/doc --◄mendel► 22:09, 18 July 2008 (UTC) & 13:04, 10 November 2008 (UTC)


 * Done. --◄mendel► 13:04, 10 November 2008 (UTC)

rewrite
The text of this license needs to be rewritten, since it needs to apply to images derived from screenshots, as well as raw textures. I propose changing the first sentence to: "This image is, or is derived from, a screenshot or texture of the game Guild Wars, and the copyright for it is held by ArenaNet, the game's developer." &mdash;Dr Ishmael  21:59, 11 December 2008 (UTC)
 * While you're at it, could you give a better definition on where to use each of these? For people like me who don't know the difference between fair use and public domain. Also, put in the dropdown menu when uploading an image. As you can tell, I'm horrible at image licensing. --Macros 22:05, 11 December 2008 (UTC)
 * I did propose a rewrite of that guide, but it never got much discussion. I'll add the mediawiki license to the list.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 22:15, 11 December 2008 (UTC)
 * The whole thing is due a rewrite, since ANets license terms are pretty specific how they need to be credited, so we ought to have an "anet" template to be used; and screensots are really derived works, i.e. the person who handles the "camera" has copyright as well. The current system we have expresses that badly.
 * Public domain means that the author of the work - all authors - have given up their rights. GFDL and CC licenses mean they haven't, but you are licensed to use them if you're sharing them yourself. Fair Use means that someone holds the rights who hasn't given permission to use it, but there is a legal reason why you can use it anyway - e.g. to illustrate an educational article. I think more is at GuildWiki talk:Copyright. --◄mendel► 22:46, 11 December 2008 (UTC)

Suggested Useability Change
I would like to see the optional user notes section moved so it was adjacent to the image. This would be very useful on mission maps where there are usually a bunch of points marked on the map, E1, E2, E3, A, B, C, D with no definitions on the image page (see ). A user is always flipping between the image and article pages, then scrolling through the detailed text on the article page to find what a map marker means. Notes adjacent to the image would allow the large map view and map notes to be visible without scrolling. Separ 16:21, 21 February 2009 (UTC)

Since there are 16000+!! images that use this format, and only a few hundred are Mission/Quest/Dungeon maps, perhaps it would be most useful to create a Template: Mission Map which implements the above format. I would have taken a stab at creating a new Template, but the current version is protected. &mdash;The preceding unsigned comment was added by Separ (talk &bull; contribs) 16:21, 21 February 2009 (UTC).
 * That can't be done with this template as its purpose is licensing, not information display. I suggest putting the user notes in  tags, then you can transclude the image page to see them. (This works both when you put them inside the license as usernotes or simply in the "Summary".)
 * The other option is to just write them into the image caption. I've done that on [ Iron Mines of Moladune], what do you think? -- ◄mendel► 20:28, 21 February 2009 (UTC)
 * That looks pretty good. I am going to work with it in the sandbox a bit to see if I can get the look I originally wanted. Thanks for the tips on XHTML - I made my original table from an example on this page: [].  I will hunt around in the wiki for the required coding standards. Separ 00:19, 22 February 2009 (UTC)
 * I modified the Iron Mines of Moladune (mission) mission map to the format that I first discussed (except text is on left) - the only change I would like to make would be to put the left cell (containing the text) at the top of the cell, rather than in the middle. How does it look? Where should I post to get inputs on my modifying all complex mission maps this way. Separ 01:45, 23 February 2009 (UTC)