User talk:Zulu Inuoe/Skills

So yeah, talk here if you're interested, which you're not, but whatever. Zulu Inuoe 05:36, 1 April 2008 (UTC)

Shield of Shielding is OP. I don't understand the text of Energy Fluctuation. 1...3 what? (T/C) 05:39, 1 April 2008 (UTC)
 * Energy, sorry it was a typo. What changes would you think to Shield of Shielding, and are you talking about elite or non elite? Zulu Inuoe 05:46, 1 April 2008 (UTC)
 * Well the non elite would allow Paras to take the frontline no problem, and a 55 Monk using the Elite...ugh. Much better than, say, Shielding Hands or arguably Life Barrier. Hm. I think...it needs to be non perm maintainable (close but not quite, perhaps at 15 spec?) and/or remove the condition but put on 10 energy cost. Instead, base it off inherent armor. So, it gives Eles +40 and Wars +10 or something. Rename to "Shield for the Helpless" or something... [[Image:Entropy Sig.jpg]] (T/C) 05:51, 1 April 2008 (UTC)
 * If they take the elite, how would 55's deal damage? The percentages are those because 38% is roughly 24 armor, so combined with the shield it gives a 'total' of 40 armor, or 50% reduction in damage with regards to base. The 28% is 16 armor, so if you do not have a shield it 'gives' you a shield. The non-elite well.. I'm going to lower duration to 25 seconds at 15, I don't consider a little passive defense of 24 armor that threatning, just something to help with pressure. Zulu Inuoe 05:56, 1 April 2008 (UTC)

Moving talk from my talk page
That wasn't exactly silent :P  --Shadowcrest  01:07, 11 March 2008 (UTC)
 * All is fair in love and attention getting. Anyway, what are your thoughts on the skill? I'm thinking the elite needs a higher recharge, right? Zulu Inuoe 01:08, 11 March 2008 (UTC)

onice page, lower the duration. Active prot is more funs. 01:09, 11 March 2008 (UTC)
 * Argh, but I have ADD! Alright. Zulu Inuoe 01:10, 11 March 2008 (UTC)
 * I have Asperger's Syndrome, so I mega-trump you. [[Image:Felix_Omni_Signature.png]] 01:10, 11 March 2008 (UTC)
 * Lower at 0 and about the same at 15? Zulu Inuoe 01:12, 11 March 2008 (UTC)
 * Well at 15 prot, compare this and Shielding Hands. Shielding Hands will reduce damage by 18 every hit. So (100/38)*18= 47, rounded. If you're taking 47 damage or more from every hit on you, this skill would be better in terms of gross reduction. Yeah, I'd say it's okay. Make the cast time 1/4s though, like the other Shields. [[Image:Felix_Omni_Signature.png]] 01:17, 11 March 2008 (UTC)
 * I don't like 1/4'th cast spells, especialy shield types, but I suppose it's either that or increase duration.. Zulu Inuoe 01:20, 11 March 2008 (UTC)

What about the non-elite? Take note that it is not an Enchantment spell, so it can't be removed. Can't be extended either, doesn't work with Mysticism. Zulu Inuoe 01:23, 11 March 2008 (UTC)
 * 24 armor is awfully crummy though, especially for 10e. Make it 5e and it might be worth using, but... armor cap and such. [[Image:Felix_Omni_Signature.png]] 01:25, 11 March 2008 (UTC)
 * Really? I thought the no-strippability of it alone and decently long duration would warant the 10 energy, though yeah it'd be very difficult to mantain on 2+ people once needing to keep up with healing and whatnot. Zulu Inuoe 01:26, 11 March 2008 (UTC)
 * Well armor is kind of iffy- it'll reduce damage from elemental spells and auto-attacks, but it doesn't do a thing to armor-ignoring (lol duh) or bonus damage, which is the type you find most frequently in PvP. [[Image:Felix_Omni_Signature.png]] 01:29, 11 March 2008 (UTC)
 * During spikes anyway. Zulu Inuoe 01:30, 11 March 2008 (UTC)

Energy Fluctuation
I'm surprised nobody has commented on this one, it's my favorite. And in case somebody doesn't understand: You lose energy first second, gain energy the next, lose the third, gain the fourth, etc. The health loss ties itno the fact that energy can't come from no-where, and can't go to no-where, so using the ratio of 5 hp - 1 energy (Same one used in Radiant and Survivor insignias, as well as Vitae and Attunement insignias) I made it make sense. Zulu Inuoe 05:33, 2 April 2008 (UTC)
 * Oh yeah, and the damage/healing occurs every second, not all at once when the spell ends. Zulu Inuoe 05:36, 2 April 2008 (UTC)
 * Now that you've nerfed it, it's almost useless. D: [[Image:Felix_Omni_Signature.png]] 05:42, 2 April 2008 (UTC)
 * Needs to be changed at lower attributes, because right now it's only usable at 13+ inspiration, right? Zulu Inuoe 05:43, 2 April 2008 (UTC)
 * Definitely. [[Image:Felix_Omni_Signature.png]] 05:50, 2 April 2008 (UTC)
 * Wow, I've been thinking and thinking, I can't find a way to change it.. I reduced cast cost to 10 though. I was thinking of playing with larger numbers, but that would mean more damage, and that isn't really the point of the spell. Zulu Inuoe 10:01, 2 April 2008 (UTC)
 * Increase the numbers, decrease the damage per point. [[Image:Felix_Omni_Signature.png]] 10:02, 2 April 2008 (UTC)
 * What about now? Zulu Inuoe 14:19, 2 &lt;april&gt; 2008 (UTC)

Stilled Ache
It's supposed to not have an activation time, by the way. I put in a slow-down, because that's all I could think of at 1:11 AM Zulu Inuoe 05:11, 9 April 2008 (UTC)