Talk:Angelic Protection

I wonder if this extends to health-loss as well, much like the Guild Lord's skill. Anyone know? --Black Ark 05:22, 28 July 2006 (CDT)

Hrm, wonder how this skill combo's with "Incoming!". Might be able to get them both to work by order of casting? Cast Angelic Protection -> Incoming so that the damage gets healed and then reduced? Uncertain, may not even work in tandem. --Amokk 13:52, 25 August 2006 (CDT)

Whoo! talk about anti-spiking. You could totally keep a guild lord alive and happy with this baby after VoD :)(Not a fifty five 10:15, 21 September 2006 (CDT))
 * maybe - you'd need at least 2 coordinated Paragons with leadership to keep it up (one echo) with the 30 second recharge time and 10 second effectivity. The way I read this, it essentially limits damage to 90 at skill 16 but heals any additional damage after each second has elapsed, so if you can spike enough damage before a second you still get a kill.
 * yeah but most people can't deal 400 damage in one second for players, and certainly not 2400 damage in one second for guild lords, especially since even at VoD a guild lord can only take like 240 or something DPS before it cancels with his stupid amulet thingy >.< (Not a fifty five 17:29, 21 September 2006 (CDT))

Keep that ghostly hero alive vs a blood spike! (T/C) 21:23, 26 September 2006 (CDT)
 * It says DAMAGE, so I doubt it would work against lifesteal. Nothing works against lifesteal. --Spura 07:07, 29 September 2006 (CDT)
 * Divine intervention? &mdash; Skuld 07:09, 29 September 2006 (CDT)
 * Skuldy has a point :) Worth testing I think (Not a fifty five 09:14, 29 September 2006 (CDT))