Elementalist

Elementalist's power lies in the ability to do hefty amounts of damage in a short time. They hold some of the most powerful skills of all. Some of their skills cover a large area; some only an individual target. They also hold a few ally protecting spells.

The Primary Elementalist's base armor provides low protection, +10 Energy and +2 Energy Recovery. Generally, an Elementalist can choose between +15 Armor versus one type of elemental damage or +5 Armor versus all types of elemental damage. A starting Primary Elementalist can expect to have 30 Maxiumum Energy and 4 Energy Recovery.

Players should note that, just like any other armor, Elementalist armor does not stack. Instead, the game has a fixed set of percentages determining which parts of your body are hit how often. So, wearing Hydromancer shoes, Pyromancer leggings, Geomancer robes, and Aeromancer gloves will NOT give you a perfect, +15 AL vs all four elements. It will give you +15 AL vs water on your feet, +15 AL vs fire on your legs, and so forth.

Thus, it is wiser (but more expensive) to wear the armor corresponding to the area of the game you're in at any one time (Hydromancer's in Shiverpeaks, Pyromancer's in Ring of Fire, etc.)

Only a Primary Elementalist receives the Energy Storage Attribute.

Attributes

 * Energy Storage: For each rank your maximum Energy raises by 3.
 * Energy Storage skills
 * Air Magic: No inherent effect.
 * Air Magic skills
 * Fire Magic: No inherent effect.
 * Fire Magic skills
 * Water Magic: No inherent effect.
 * Water Magic skills
 * Earth Magic: No inherent effect.
 * Earth Magic skills
 * General Elementalist Skills

Profession Combinations

 * Elementalist Ranger
 * Elementalist Necromancer
 * Elementalist Monk
 * Elementalist Warrior
 * Elementalist Mesmer

Related Articles

 * Elementalist Skills
 * Elementalist Armor