Boss

Bosses are bigger and tougher versions of regular mobs. They usually have a slightly higher level than the corrosponding mob (i.e. if a regular Grawl has level 4, a Grawl boss would have level 6). There are bosses for almost every kind of opponent in the game. Bosses usually, but not always, have the same skills as their conventional counterpart. Conditions and Hexes last only for a reduced span of time on a boss. Every time a boss is killed, the party gets a 2% Morale Boost and all the party members' skills are recharged, including Resurrection Signets.

The corpse of a boss will not disappear after some time, as regular corpses do, but will stay visible. This is to allow for the use of Signet of Capture to capture skills from dead bosses. All Elite Skills in the game can only be acquired by leaning them from bosses. Bosses with elite skills can be found in the Crystal Desert, the Southern Shiverpeaks and the Ring of Fire Islands. For a listing of elite skills and the bosses that have them, see elite skills list.

Note: It is also important to be mindful that the corpse does not go away in some advanced areas where players will encounter monsters who can Resurrect. They may bring back bosses who were defeated long ago.

Bosses have a colored aura around them which denotes which class they are:


 * Yellow - Warrior
 * Light Green - Ranger
 * Blue - Monk
 * Dark Green - Necromancer
 * Magenta - Mesmer
 * Red - Elementalist

For a listing of all bosses, see Category:Bosses.