Talk:Lieutenant Langmar

Challenge
So basically LDoA is simple now... So much for wasted months of DLing... Flexi 21:05, 4 March 2011 (UTC)


 * Deathleveling was simple as well (stand in front of Charr, die, res, die, res (x50), murder the lv15, repeat), just not feasible for a lot of people. --Vipermagi 21:06, 4 March 2011 (UTC)


 * The quests don't give all that much experience (yesterday's was 1k for my char at L12), and you can only do 1 per day. At that rate, it's still going to take 3 months for me to reach L20.  &mdash;Dr Ishmael Diablo_the_chicken.gif 21:30, 4 March 2011 (UTC)
 * It's certainly easier, but not faster, you only get 1.1k or so exp each day from the quest and monster kills.--Łô√ë [[Image:Gigathrash_sig_G.jpg]]îğá†ħŕášħ 21:39, 4 March 2011 (UTC)
 * Not necessarily. You can take the quest, kill the mobs, then abandon it and kill the mobs over and over again. (Then turn in the quest when you're done farming.) Cress Arvein [[Image:Cress sig.JPG]] 21:42, 4 March 2011 (UTC)
 * Death leveling is easier, it just takes a ton of in-game time. This way it still takes a lot of time, but less in game time, and its more intuitive. And as ANet puts it, "After all, do you really feel like a Legendary Defender of Ascalon after letting the charr kill you endlessly?" --[[Image:Kirbman sig.png]] Kirbman 19:36, 5 March 2011 (UTC)

Survivor and LDoA
so both titles can be earned? -bottle 03:42, 7 March 2011 (UTC)
 * Yes, and with the changes in Survivor, you can do both even if you die.Valkor Dreamling 04:26, 7 March 2011 (UTC)

Different Levels
The enemies levels scale up with your character, but intervally, not continualy. Would be helpful to get that information on here somewhere, what I know so-far:

10, 11, 12, 13 (level 8) 14, 15, 16 (level 11)

17, 18, 19, 20 (level 15) 77.86.90.87 12:11, 9 March 2011 (UTC)
 * 10 and 20 are correct where they are, there are 3 levels of monsters. The special ones who are the target of the quest are usually higher. –aRTy 00:14, 9 March 2011 (UTC)
 * Thanks, should we add the "boss" levels too? 77.86.90.87 12:11, 9 March 2011 (UTC)
 * Edit: Boss levels are 9, 12 and 16 respectively. 77.86.90.87 18:05, 10 March 2011 (UTC)

Update - No more Quest Monkeys
Looks like there's now a anti-quest monkey mod on the quests... Had to have a lvl 17 with me to do a quest that was over the wall. Bringing a lvl 7 who then mapped out wasn't any good. DOn't know where a lvl 10 would fit in the mix, or a lvl 17 without the quest. 174.29.240.12 05:09, 11 March 2011 (UTC)
 * It's not just the same as it was before, but the enemies are scaled to the level of the lowest player, instead of thie highest one. 87.102.118.195 16:49, 17 March 2011 (UTC)

Imbalanced classes?

 * I've not played as all 6 classes in pre to high levels, but as a necro, the vanguard quests are impossible, litterally any enemy with a healing skill; orison of healing, heal sig, ether feast or blood renewal turns the fight into a stalemate unless your imp is present. I've had to wait hours summoning sickness to disperse, just so I could kill the last enemy for the quest, so i can start the next day's one. Where as a ranger I can kill everything in 2/3 shots before they get a chance to heal even though the ranger has a smaller level advantage over the mobs. I know different classes are used for different things, but to make LDoA Extremely easy for some, and Impossible for others just annoys me. 87.102.118.195 16:49, 17 March 2011 (UTC)