Evade

Evasion allows characters to avoid being struck by most attacks. It is only accessible through certain skills. The evasion mechanic was temporarily merged into the block mechanic in the January 19th, 2007 update. The change was reverted as stated here.

Whenever a player's attack was evaded, he or she would briefly see a yellow indicator text: "evade".

The only ways of avoiding attacks are now blocking skills as well as manually dodging (moving a character with the mouse or keyboard) projectiles.

Multiple sources of evasion stacked multiplicatively.

Update: As of Febuary 1st, evade was mixed in with block until further notice.

Related Skills
These skills caused evasion:
 * Defensive Stance (75% against melee and arrows)
 * Dodge (27...65% against arrows)
 * Zojun's Haste (27...65% against arrows)
 * Dryder's Defenses (75% against attacks)
 * Escape (Elite) (75% against attacks)
 * Lightning Reflexes (75% against attacks)
 * Shield of Deflection (Elite) (50...70% against attacks)
 * Distortion (75% against attacks)
 * Ward Against Melee (50% against melee)
 * Shroud of Distress (15...63% when below 50% health)
 * Displacement (100% against attacks)

These skills ignored evasion:
 * Irresistible Blow
 * Pure Strike
 * Jaizhenju Strike
 * Swift Chop
 * Wild Blow
 * Called Shot
 * Crippling Shot (Elite)
 * Precision Shot
 * Fox Fangs
 * Nine Tail Strike

These skills nullified evasion:
 * Warrior's Cunning
 * Seeking Arrows
 * Rigor Mortis
 * Illusionary Weaponry (Elite)
 * Expose Defenses
 * Unseen Fury
 * Way of the Fox
 * Guided Weapon
 * Guiding Hands

These skills were triggered by evasion:
 * Griffon's Sweep
 * Leviathan's Sweep
 * Seeking Blade
 * Furious Axe
 * Forceful Blow