User:XT-8147/Augury Rock HM Builds

Warrior

 * No longer works due to a change in Renewing Smash's functionality, and Fierce Blow was changed as well
 * Ignore Life Attunement. That's for the Doppleganger to cast so he lowers his own damage output.
 * C-Space and hit Berserker Stance.
 * When Backbreaker is charged, Backbreaker->Staggering Blow->Fierce Blow->Heavy Blow->Crushing Blow->Renewing Smash and immediately re-use Berserker Stance.
 * When Backbreaker charges up again, re-use the combo.
 * Either the doppleganger will die or you'll get Backbreaker'd out of Heavy Blow and die.

Ranger

 * Ignore the nature rituals. Use Glass Arrows just before stepping on the last rune.
 * C-Space and use Marauder's Shot whenever it recharges.
 * Congrats, one dead doppleganger.

Variants

 * Any non-elite nature ritual can be used. The elite ones don't take as long to cast, plus we want Glass Arrows in there anyway.
 * If you don't have Glass Arrows (not capped/no access to Factions), either take another +damage preparation or a second bow attack.
 * Swap the attack skill around. Some ideas:
 * Focused Shot
 * Point Blank Shot

Necromancer

 * Before stepping on the last rune, use Awaken The Blood followed by Glyph of Lesser Energy.
 * Hit C and use all hexes.
 * Doppleganger should autoattack himself to death.

Elementalist

 * Before stepping on the last rune, use Water Attunement and Glyph of Energy in that order.
 * After the cutscene, hit C, then Maelstrom.
 * Next, use Energy Blast and then Blurred Vision.
 * Use everything else and reuse things as they recharge.
 * Always make sure the doppleganger is hexed before using Freezing Gust
 * Wait for Maelstrom to recharge before reusing Glyph of Energy and use the glyph on your second Maelstrom.
 * You should get the doppleganger before it gets you. I got a double KO with this build in HM, which satisfies the ZQuest to the fullest possible extent, but doesn't satisfy the Guardian of Tyria title track.  I went back in immediately thereafter and got the single KO to complete the mission for Guardian.

Monk
Nothing tested yet.

Mesmer

 * I didn't even really need the Inspiration Magic, but I had it when I beat the doppleganger. You could up Fast Casting to 12 + 1.
 * Fill the rest of your bar with miscellaneous spells that don't heal and don't deal damage that you can't avoid.
 * I took Pacifism, Retribution, Zealot's Fire, Life Attunement, and Mantra of Recall.
 * After the cutscene, hit C, then use Backfire, Empathy, and Energy Burn as quickly as you can. The less damage you take from Backfire, the better.
 * Strafe around to avoid getting hit as much as you can.
 * If necessary, use another Energy Burn to finish him off.

Dervish

 * This works for NM, I was an idiot and put it here for HM without testing it. I won't be going back to this mission until my dervish gets Legendary Survivor.
 * Run into melee range and use Aura of Holy Might.
 * Begin attacking, and use Mystic Sweep whenever it recharges.

Paragon
Nothing tested yet.

Assassin
Untested, as my assassin is nowhere near Augury Rock. Change attack string as you see fit, mine's probably shit. This will only work if he actually uses Shadow Form in HM. HM Doppleganger uses Healing Breeze without degen and ignores Frenzy, so your guess is as good as mine as to whether or not he'll use Shadow Form.


 * Put up Vampirism.
 * Use Sharpen Daggers.
 * Use Shadow Sanctuary.
 * Retreat when Shadow Sanctuary ends, try to aggro him onto your spirit.
 * Replace the spirit, re-use Sharpen Daggers and Shadow Sanctuary, and kill him.
 * The doppleganger gets no benefit from Sharpen Daggers.

Ritualist

 * Drop Vampirism and Shadowsong.
 * Use Armor of Unfeeling.
 * Put Painful Bond on the doppleganger.
 * Heal your spirits as needed with Summon Spirits.
 * Wait until you win.