User talk:Warrior Nation/Rt/A Offensive Promiser

Rate-a-build
Please test and vote on 

Tested:
 * 1) Assassin's Promise works well for skill recharge and energy, allowing me to recast Painful Bond and spirits as desired. VegJed 14:52, 26 October 2006 (CDT)
 * 2) A solid all round build that provides a new look on an old conept, workes well. Defiant Elements 15:33, 28 October 2006 (CDT)
 * 3) Solid build. Assassin's Promise is fast becoming an old standby for bypassing extended recharge. Kessel 09:57, 17 November 2006 (CST)
 * 4) Once all the spirits get going you're doing insane damage, and all your skills recharge instantly and gain more energy multiple times as enemies die around you... The only problem is casting assasin's promise before enemies die.  This also works wonders against bosses as it deals high amounts of armor ignoring damage --Lania Elderfire 17:59, 5 January 2007 (CST)

Unfavoured:
 * 1) Using promise on such a passive and slow-killing build is a waste of a good elite. I can't imagine much fun in waiting for a 20-damage dealing spirit to whittle away a foe, inch by inch. An elementalist or any competent damage dealing class is more capable of using it.

Energy problems
Umm, interesting build, but won't it run out of energy before placing all those spirits? -- Torins (talk) 14:48, 2 October 2006 (CDT)


 * With the listed equipment, you start with 47 energy. After chaining all four spirits (and accounting for energy regen), you will be left with 14 energy. One second later, you can cast Painful Bond, and AP shortly thereafter. I used to run this with the Halcyon's armor, but realized that Shaman's provides just enough energy to setup and start fighting. And of course, once you start using AP, your energy quickly refills. Hee Haw 14:56, 2 October 2006 (CDT)


 * I was using this in pvp, and it works pretty good there. Though you may want to use Anguished Was Lingwah to pre-cast Pain, that way you can go into battle, use Bloodsong, and drop down a Pain spirit for an quicker start. I also bring a res sig instead because there isn't enough restoration to make that hard res useful and a lot of people are going to be paying attention to me with several spirits down. [[Image:Chuiu Me Icon.png]] (T/C) 08:20, 4 October 2006 (CDT)

This is awfully similar to. --Azaya 23:04, 4 October 2006 (CDT)


 * Well, yes and no. It has four skills in common, but the approach is different. In, you have three spirits, and you use a 15 energy spell to re-apply Painful Bond. In this build, Assassin's Promise replaces Arcane Echo, Ritual Lord, and Boon of Creation, for all intents and purposes. Also keep in mind that was submitted before the skill balancing done to Rit Lord, Boon of Creation, and spirit recharge times. The spirit recharging should just about balance out, but some of the build's energy management (a strippable enchantment with a 45s recharge) was reduced in effectiveness.  also avoids some pitfalls of a Boon/Lord build - if I get interrupted while casting a spirit, Rit Lord doesn't do anything for me, and that spirit is out of play. One AP can instantly recharge all skills, and can continue to provide energy management after my spirits are all summoned. I looked at , as well as  (to which this build is honestly more similar), and both seemed to take different enough approaches that this seemed deserving of its own build. Also, each of those builds has a conversation similar to this in their discussion page, and both concluded that a different approach warranted a different build, so I posted this. :) Hee Haw 07:26, 5 October 2006 (CDT)
 * I agree that this build shouldn't be considered the same as Painful Echo, mainly because this is the first build I've ever seen to use Assassin's Promise as a variant to Ritual Lord. I haven't tested this build yet, so I can't say whether or not it's effective, but such a major difference from the typical Ritual Lord build is worthy of its own page, IMHO. VegJed 00:11, 18 October 2006 (CDT)

Comment
"Using promise on such a passive and slow-killing build is a waste of a good elite. I can't imagine much fun in waiting for a 20-damage dealing spirit to whittle away a foe, inch by inch. An elementalist or any competent damage dealing class is more capable of using it."
 * Well, Pain does 15 DPS, Shadowsong 10, Bloodsong 14.25, and Dissonance 10. Add the damage from painful Bond to each of those, and you have a build DPS of 74.25, all of it armor ignoring. This isn't a build meant to take advantage of Assassin's Promise - it's a build meant to take advantage of offensive spirits. Assassin's Promise is in the build to ensure that the full DPS can be attained in every battle. On a side note, the next time I post a Ritualist build, I'll go ahead and try to use both Elementalist and Assassin skills in it. It might be more "fun" ;-). Hee Haw 21:05, 26 November 2006 (CST)


 * I'd also like to chime in by saying that I've never had any issue "waiting" for someone to die. If you effectively use your spirits, you can force them to target whoever you want, and the only time I've really gotten annoyed with Assassin's Promise is when I tried using this build in the Gate of Madness mission (had to switch out for  at that point, and the mission after).  Otherwise, I used this build throughout Elona and the Realm of Torment after I had the Master of Whispers MM for me.  VegJed 23:00, 5 December 2006 (CST)