Talk:Doom

While fighting the Luxons, I got a "-128 Doom". How is this possible? Even at max damage, it would require 128/16 = 8 recharging rituals, but they would only have 7 skills remaining if "Doom" itself was in their skill set. Kidburla 19:26, 6 April 2006 (CDT)
 * Is there a way to increase the damage output of this skill in some way? An attribut or other skill? 19:31, 6 April 2006 (CDT)
 * Just had another look on the game, it now says "10..34 (max 135)". Has the skill been changed and Anet didnt tell us? Kidburla 19:47, 6 April 2006 (CDT)
 * Well, this is a factions skill, isn't it? They are still supposed to change a lot, aren't they? Lot's of balancing after the preview event. I wouldn't expect them to explain those balances in detail. Would be quite a long list. Other than that, whoever is causing the damage could possibly have more than 12 Spawning Power, as the progression there is still unknown... -- 19:57, 6 April 2006 (CDT)


 * The numbers in the article are very old. The first version from January 9 said 10...16.  It's been 10...34, or something very similar, since the recent preview.  --68.142.14.6 08:11, 7 April 2006 (CDT)

I believe enemies can go beyond 16 ranks in their respective profession - I once heard they could go up to 20 ranks. This could explain why enemies can smack you around for more damage than you yourself may hope to achieve, using the same skills.

It may have also been a boss that hit you. They do double damage with all their skills. The higher attributes that levels 21+ have might also have affected it.

At 15 spawning (as my ritualist has), you get 40 damage per recharging binding ritual. 40*6=240. In theory, a PvP player could have Boon of Creation, 6 binding rituals and Doom, since resurrect skills are kind of pointless in PvP. I'm not sure if the damage cap is applied before or after armor but I know I've hit lower level targets for significantly higher than 135 damage when helping guildmates out.