User:The Gates Assassin/Assassin

Profession Specifics
Assassins are the masters of stealth and the shadows. They wait for their target to be in a weak and open spot and quickly strike. They are very much built like the assassins in Guild Wars, with some differences. For one, they have both Teleport and Shadow Step skill, not just shadow steps. Shadow steps allow you to skip straight to the target, but they are restricted to obstacles. If the foe you want to kill is behind a wall, and there is a way around the wall (In GW you could go straight to him), you would hit the wall. With a teleport, you can go straight to the target.

They have very low base damage, just like in Guild Wars. Bonus damage works the same as it does in Guild Wars as well.

They now have another weapon: The Shuriken, allowing them to attack from a further away distance (Just like warriors have more than one weapon attribute). They only work at half range, and tend to be more focused on conditions and quick attacks. The downside is the low damage they do, even lower than daggers do(5-15).

Instead of focusing the primary attribute on critical hits, they have a new attribute: Stealth. No, you're not going to turn invisible, however for each point in Stealth you move 1% faster (Up to 16% faster always). This makes them even more deadly and harder to escape.

Base
70

Extra
+10 armor while attack, -5 while not.

Health
1000

Weapon
Daggers(15-44) or Shuriken(8-30)

Stealth

 * Shadow Run - Stance. For 5 seconds, you move 5..50% faster. (5e, 8r, 0c)


 * Infiltrate - Spell. Teleport to target object. (5e, 20r, 1/4c)


 * Dagger in the Night - Elite Spell. Shadow Step to target foe. That foe takes 40...90 damage. For 10 seconds you have -15 armor. (10e, 25r, 1/4c)


 * Angel of Death - Elite Spell. Teleport to target foe. Target foe takes 60...110 damage. For 10 seconds you have -10 armor. (10e, 25r, 1/4c)


 * Appear - Spell. Shadow Step to target ally. You lose 5 energy. (5e, 10r, 0 cast)


 * The Element of Surprise' - Elite Enchantment Spell. The next time you shadow step to a foe sucessfully, that foe cannot cast for 2 seconds.

Dagger Mastery

 * Backstab - Attack Skill. If this attack hits, target foe takes +30..70 damage and is interrupted. (5e, 12r, 1.33c)


 * Fox's Stab - Lead Attack. If this attack hits, target foe takes +30..70 damage and is cut. (5e, 8r, 1.33c)