The Justiciar's End

Overview
Summary
 * 1) Speak to Justiciar Naveed when you are ready to face the White Mantle.
 * 2) Repel the onslaught of White Mantle forces.
 * 3) See Glayvin for your reward.

Obtained from
 * Glayvin in Alcazia Tangle

Requirements
 * Moths to a Flame

Reward
 * 15,000 XP
 * 250 Asura reputation points
 * Scroll of Resurrection

Dialogue
 * "(Difficulty: Master) Your friend over there...the gloomy one...he says it is time. Time is not a thing, an object you can see or hear or create. It merely exists...or rather we exist within it. As I was explaining this to him in detail, he interrupted and mentioned something about a battle. Nasty things, battles. I wish to have no part, no part at all. That was not part of our arrangement. But you could help him. He is your friend. Besides I suddenly have an idea for a time machine."


 * Accept: "It's about time for a battle."
 * Reject: "Time is like a what, now?"
 * When asked about quest: "I don't have time for you. Speak with the voice called Justiciar Naveed."

Intermediate Dialogue 1 (Justiciar Naveed)
 * "It's strange. I didn't think I would be so calm knowing what lies ahead. Perhaps I have made peace with the crimes of my past? One can only hope.... What of you, friend? Are you ready?"


 * Player response: "We are ready to face Lazarus and the White Mantle."

Reward Dialogue
 * "So it ends, so it ends.... A curious thing happened here this day. That creature, the one you called an Unseen One, possesses such frightfull power. It is removed from the pattern of the world, but for how long? And yet, I wonder... what might have been learned from it? Ah, well. There is knowledge yet to find and paths yet to walk."

Walkthrough
This is your standard "Siege"-style quest. Five waves of White Mantle assault Tarnished Haven from the left side: Priests, Savants, Sycophants, Seekers, and Zealots, all Level 16-20. Each wave will spawn after the previous one has been defeated. Lazarus the Dire will appear with the last wave, but shouldn't be any challenge to a competent group.

Utilizing AoE damage makes this quest rather easy, as the White Mantle waves have a bad tendency to clump together. Barrage/Volley are particularly effective in this regard, since the party can often stand on higher ground than the approaching foes, giving Rangers an increased range and damage boost. Also, a Minion Master can be very helpful as there are an abundance of corpses, and your minions can form a protective wall. All in all, the quest doesn't really deserve the Master difficulty tag.