User:JellyFish72/Archived Builds

Just for my future use...

Farming

Mo/D Monk Vermin Farmer

Mo/E Shielded Sliver

Mo/E SoA Sliver

Mo/Me Illusionary UW Solo

Mo/W Aggressive Totem 55hp Monk

Mo/any 55hp Monk

Mo/any 55hp Monk

General

Mo/Me Inspired Smiter

Running

Mo/D Divine Wind Runner

Mo/R Shiverpeaks Runner

PVP

Mo/any RC Bonder

Shamelessly yoinked from Samurai JM

My 1337 Heros and Henchies
These are the little guys and girls that got me through most of the game when no pugs would dare allow a sin to help out.


 * Zhed Shadowhoof and Acolyte Souske - The B00Mstick Brothers. (even though they are completely different species)


 * ''The limitless energy and amazing interupts provided by these two are only the start of the chaos they cause. With Searing Flames and Meteor Shower, they devastate any and all enemies in their path. You've never seen a room of level 28s clear out faster than with these guys behind you. Zhed usually carries a disabled Rebirth just in case.


 * Olias - Overlord of Undead and Spreader of Plagues.


 * ''Inspired by the '|Dr. Olias goes to Hell' post on GWG. He quickly maxes out his army of horrors and then procedes to decimate the enemy with conditions. He is by far the best body blocker I've seen, so my nukers can hammer away while he leads his minions and spreads his deadly conditions.


 * Dunkoro - God of Protection and Keeper of our Lives.


 * The best Monk bar I've seen on a hero, he always upkeeps his energy with GoLE and keeps us alive with the rest of his skillbar. I never see a hex on myself for more than the second it takes to cast Reverse Hex, and I rarely have to self heal. He is the main reason I've been able to hench as much as I have!


 * The Henchies - Filling in the gaps and supporting the big guys.
 * The henchmen I use vary depending on area and campaign, but they usually follow this pattern:
 * Two Heal/Prot Monk Henchmen - The backbone of the team, without these guys/girls I wouldn't be going anywhere fast.
 * One Support Caster - Ranging anywhere from interupters to motivators, this is what buffs the team and nerfs the bad guys.
 * One Random Person - Everybody needs to feel special sometimes right?


 * Anyway, that is my normal party setup for when I go adventuring in the world of Guild Wars. I have currently been able to hench areas such as Sorrow's Furnace, Glint's Lair, the Eternal Grove, Unwaking Waters, Raisu Palace, the Gate of Madness, even Abaddon and Shiro themselves fall prey to these almighty NPCs. All of the above were completed with Masters, and two protector titles are currently held as awards for this.