Warrior's Endurance


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Description
For 5...19 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10...22.

Acquisition

 * Thirsty River (Mission): Signet of Capture, Custodian Hulgar
 * Elona Reach (Mission): Signet of Capture, Custodian Dellus

Usage
When combined with a Zealous weapon mod, this skill provides a viable alternative to Adrenaline based skills, as you will receive a whopping four energy per hit (which can be used both to gain large quantities of energy to fuel skills of your secondary profession, or to reduce the cost of most warrior Attack skills to a mere one energy each, as nearly all energy-based Warrior skills cost five energy). In addition, the means in which this skill work often make it preferable to Flourish, as Warrior's Endurance provides a continuous flow of energy rather than a single spike, which most warriors will not be able to take advantage of. Furthermore, Warrior's Endurance is used beforehand rather than afterwards, as Flourish is. This is an advantage because you will naturally have the energy available before you spend any, whereas to use Flourish you have to have at least five energy left over after using your expensive skills but before receiving the extra energy from Flourish. The downside is that Flourish recharges skills and can potentially give back more energy, whereas Warrior's Endurance does not.