Guild Wars Glossary of Terms

This is the Guild Wars Dictionary. It is designed to help people who want to browse through the various sayings, words, phrases, and abbreviations commonly used in Guild Wars. You may also want to see the Glossary category for a complete list of glossary-style articles.

If there is a specific term you are looking for, use your browser's search function to find it on this page, or type the term in the search box at left to search all GuildWiki articles.

Numeric

 * 1: Commonly used in party chat to indicate readiness.
 * 1.5k armor: Refers to armor that usually costs 1500 gold to craft that has the best possible stats, though a past update lowered the cost to 1,000 gold.
 * 12v12: 12 vs. 12 player-vs.-player Alliance Battles in Factions.
 * 15k armor: Refers to Ascended Armor and Obsidian armor that usually costs 15 platinum to craft each piece, although there are exceptions (such as Vabbian armor).
 * 15^50: A weapon with a perfect "Strength and Honor" inscription, that deals 15% more damage when Health is above 50%.
 * 16/16 Smiter: A monk that uses 2 different headpieces of armor with different runes so the bonds he casts can all be at 16 attribute level. This is normally used together with a 600 Monk.
 * 20/20: A weapon with a perfect Sundering Mod, that has 20% armor penetration with 20% chance.
 * 20/20/20: A Staff which features Dual Halves Casting Time and Of Enchanting mods.
 * 40/40: A caster weapon set consisting of a wand and a focus that both halve skill recharge and casting time at 20%.
 * 55: Refers to the Invincible Monk build, which is unique in that the monk has only 55 HP at level 20 with the proper rune and weapon set up.

A

 * AA: Ascalon Arena
 * AB: Alliance Battles, a form of pvp event available to Factions accounts featuring 12 vs 12 combat.
 * AC: Ascalon City. Alliance Chat.
 * Account: The account you use to connect to Guild Wars.
 * Active prot: A monk that uses Protection Prayers but not maintained enchantments.
 * Adept (NPC): NPCs involved with the Oracle of the Mists in Factions.
 * Adept (Staff): Staff upgrade.
 * Adjacent: Skill range that requires you to be right next to your target.
 * Aeromancer: Elementalist dedicated to Air Magic.
 * Aftercast delay: The time after using a skill in which your character cannot move or use skills.
 * Aggro: When monsters switch from passive to aggresive. Can be used as a noun or a verb.
 * Aggro circle: See Danger Zone.
 * AI: Short for "artificial intelligence." Generally refers to the actions of henchmen and monsters.
 * AL: Armor Level, The amount of armor a piece of armor provides. For example, an Elementalist's max AL is 60, while a Warrior's is 80; therefore, the Warrior will take much less damage.
 * Alliance: 2-10 Guilds joining together to increase the amount of players or for other reasons.
 * Alliance Faction: The amount of Kurzick or Luxon faction held by an alliance, used to control outposts.
 * Allegiance: Refers to joining either the Luxons or the Kurzicks.
 * Ally: Anything that isn't trying to kill you.
 * Alpha: An early stage of testing for upcoming Guild Wars chapters.
 * Annihilation: An arena and challenge game type, in which you must completely destroy the other team.
 * Archer: Ranger specializing in marksmanship. Also an NPC found during Guild vs Guild battles.
 * Armor: The clothing used by your characters, the AL can vary from 0-80. Only certain headpieces grant 0 armor AL. There are certain skills that give armor buffs which decrease the damage taken by your character.
 * Ascension: Ascending in the Crystal Desert to change professions or gain access to the Fissure of Woe (FoW) or Underworld (UW). In Cantha, the equivalent is Weh no Su and in Nightfall, the quest Hunted!.
 * Area boundary: "Portals" from one area to another.
 * AoE: Area of Effect. Skills that can affect more than a single target.
 * Arena Guard: NPCs that teleport you to arenas.
 * Armor penetration: The extent to which damage ignores an enemy's armor.
 * Artisan: Crafter that combines common crafting materials to make rare crafting materials.
 * Ascended Armor: Armor that looks better than standard level 20 armor. Generally considered a status symbol.
 * ATC: Against the Charr, a quest in Eye of the North, often farmed because it's relatively easily soloable and also very profitable during the day when it's the Zaishen Mission.
 * Attribute Point: Used to raise attributes.
 * Attribute quest: Quest that rewards 15 Attribute Points.
 * Attuned: Being under the effect of an attunement spell so as to lower your energy costs.
 * AV: Ancestor's Visage
 * Avatar: (1)Representative of the Gods of Tyria. Players only ever interact with avatars, never with the gods directly.(2) A Dervish Skill or Form that allows you to become an Avatar of the gods.

B

 * B/P: Can refer either to Barrage/Pet or Boon Prot.
 * Backline: Refers to line of spellcasters behind the tanks in an attack formation; your healers and support characters.
 * Barrage/Pet: A Ranger that uses Barrage for damage and a pet to tank.
 * Battery: Generally, a Necromancer who uses Blood is Power, but can refer to any number of other builds whose primary purpose is to maintain the rest of the party's Energy.
 * Beacon's: Beacon's Perch, an outpost in the Prophecies campaign. The Droks run starts here.
 * Beta: The testing stage after alpha but before public, commercial release.
 * Beta Weekend Event: Events that allowed players to play before the release of Guild Wars. Replaced by World Preview Events.
 * BiP: Blood is Power. A character using Blood is Power is sometimes called a "BiP" or "bipper". Generally synonymous with Battery.
 * Blessing: A temporary bonus, usually granted by an NPC for a price.
 * Blind-bot: A character spamming the Blind condition to debilitate enemy attackers (e.g. Blinding Surge, Ebon Dust Aura), sometimes abbreviated to as "bb".
 * Block: Completely avoiding damage from an attack. Granted by certain skills.
 * Blue item: In terms of item rarity, the most common uncommon item.
 * Body block: The act of preventing other character from passing through your physical location.
 * Bonder: Monk that uses Life Bond and/or Life Barrier.
 * Bonus: In missions, refers to extra objectives that grant extra gold and/or experience.
 * Boss: An enemy leader that is usually a higher level then their counterparts. They are surrounded by auras indicating their profession, and have additional affects that makes them more resilient or more powerful (see Natural resistance). Many Bosses drop an unique item.
 * Boon prot: Monk that uses Divine Boon and Protection Prayers.
 * Bot: An automated program generally used to farm items. Bots are prohibited.
 * BR: Blood Ritual.
 * Buff: (1) A skill that increases the abilities of a character. (2) A change to a skill, mission, etc. that makes it better. Opposite of Nerf.
 * Bug: A flaw in the game that prevents it from working as intended.
 * Build: A template of skills and ability allocation that fulfills a role needed in a party.
 * Build number: Essentially the version number of the Guild Wars release.
 * Bundle tank: A defunct strategy to outwit the enemy AI using carryable items. Note that this type of tank does not work anymore due to a change of AI.

C

 * Call: Broadcasting your actions over the team channel.
 * Cantha: The continent in which Factions takes place.
 * Campaign: E.g., the Prophecies or Factions campaigns. Also known as chapters.
 * Cancel stance: A stance used less for its intrinsic benefits and more to cancel another stance's downside.
 * Capture: Usually refers to skill capture or screen capture.
 * Capture the Relic: A "capture-the-flag" game mode in the Hero's Ascent.
 * Caravan vanquishing: Bringing a party of more players than the area would normally allow across large distances to vanquish areas easily.
 * Cast: To use a spell or skill.
 * Caster: Any character that relies more on spells than weapons.
 * Celestial: In Factions, a prefix indicating something of incredible power.
 * CTC: Central Transfer Chamber, an outpost in Eye of the North.
 * Challenge: A practice player-vs.-player-style mission against AI opponents.
 * Character: Generally refers to the in-game representation of players. "John Doe" is the player, "Ragnar the Mighty" is the character. Often referred to as Char, which is just shorthand for Character.
 * Character level: A general indication of the might of a character, ranging from 1 to 20.
 * Character slot: Every character created on an account occupies one character slot.
 * Charr: A type of monster race in Guild Wars and the main threat in part of Prophecies and Eye of the North.
 * Chest run: A form of farming in which characters run to chests in high-level areas without fighting.
 * Cinematic: The cutscenes before, during, and after missions.
 * Class: See profession.
 * Clean: A weapon with no weapon upgrades, dye, or other modifiers, or an item with unwanted modifiers that would not change the price.
 * Collectable drop: Loot that can be traded in at a collector.
 * Collectors: NPCs that give items in exchange for collectable drops.
 * Command line: A method of changing the way Guild Wars runs.
 * Competitive online role playing game: What Guild Wars is. Not quite a MMORPG.
 * Condition: A negative status effect.
 * Conset: A set of consumables giving the team many buffs.
 * Container: Any inventory item that can hold other inventory items.
 * Continent: The separate regions that each campaign takes place in.
 * Cooperative Mission: The missions that make up the player-vs.-environment campaigns.
 * CoP: Cry of Pain: A powerfull PVE-only mesmer skill.
 * Core: Used to label any content that isn't specific to any one campaign.
 * Corpse denial: Corpse exploitation with the explicit purpose of preventing the enemy from exploiting corpses.
 * Corpse exploitation: Utilizing a corpse for a necromancer skill.
 * Counter: Using one skill or build to specifically oppose another.
 * Cover hex: A cheap hex placed immediately after a more expensive hex, to make removing the expensive hex more difficult.
 * Crafter: An NPC that converts crafting materials into something else.
 * Creature: Anything with a health bar that isn't dead.
 * Customize: Customizes an item for a specific character, armor comes pre-customized, you can customize weapons for a 20% damage bonus. Some quest items are also customized. Customized equipment can only be used by the character for whom it was customized, or that character's heroes.
 * Cutscene: See cinematic.

D

 * Damage dealer: A party member who concentrates solely on dealing damage, as opposed to a tank or a healer.
 * DoT: Damage over Time. Any kind of damage that doesn't take effect immediately, and usually comes in separate packets.
 * Danger Zone: The white circle on the compass that illustrates the range at which mobs will aggro.
 * DD: Defend Denravi/Defend Droknar's Forge, two of the Titan quests. Possibly also Destruction's Depths.
 * DP: Death Penalty. A cumulative penalty to your maximum health and energy for dying.
 * Debuff: A negative condition, or health or energy degeneration; something which makes characters weaker. Opposite of a Buff.
 * Degeneration: When the health or energy bar steadily decreases by a set amount based on the amount of degeneration used from between 1 to 10 "pips". Commonly shortened to Degen.
 * Direct damage: Damage that comes in a single unit, as opposed to damage over time. Sometimes abbreviated as DD.
 * DPS: Damage Per Second.
 * Disrupt: See interrupt.
 * District: An instance of a public area, to be used for trading, chatting, and forming parties.
 * Divine Aura: A visual effect that owners of the Collector's Edition get while dancing.
 * NK/DNKP: Defend North Kryta Province, one of the Titan quests.
 * Droks: Abbreviation for Droknar's Forge, an outpost in Prophecies where one can craft max armor and undertake the Titan quests.
 * Drop: Usually refers to loot from mobs, but can also mean to lose connection to the game.
 * DoA: Domain of Anguish, a certain map in the end of Guild WarsNightfall containing high-end monsters. You go to DoA after defeating Abaddon; it is where you defeat Abaddon's remaining followers and "generals".
 * Dual Attack: A devastating type of assassin strike.

E

 * E: Abbreviation for either energy or Glob of Ectoplasm, depending on context.
 * E-Surge, E-Burn: Energy Surge and Energy Burn respectively.
 * Elona: The continent in which the events of Nightfall occur.
 * Energy: The amount of mana a character has until it can no longer cast spells. To find your energy look for the blue bar above your skills.
 * EotN: The first and only expansion to Guild Wars players. It uses the same continent as Prophecies.
 * Echo chain: A strategy involving multiple uses of Echo and Arcane Echo to duplicate a spell many times.
 * Ecto: Glob of Ectoplasm, a valuable rare material.
 * ELC: Ember Light Camp. An outpost in the Prophecies campaign, notable for containing Dakk, a skill trainer who teaches all the skills in the Prophecies campaign. This outpost is also the only staging area from which to enter Perdition Rock, which makes it a popular place for people seeking to capture Elite skills.
 * Elite Mission: Missions in Factions that require alliance control to enter.
 * Elite skill: A skill more powerful than other skills. Only one elite skill can be equipped at a time.
 * Emblem: The graphic that appears on a guild cape.
 * Emote: A command that causes your character to animate an action.
 * Enchantment: A spell that causes a positive effect for a period of time. Opposite of hex.
 * Energy denial: A strategy that focuses on removing the energy of your enemy, preventing him from using skills.
 * Environment Effect: A permanent buff/debuff encountered in some areas.
 * EoE: Edge of Extinction.
 * EoE Bomb: A mostly defunct PvP strategy that focused on the use of Edge of Extinction.
 * Err 7: The error code returned by Guild Wars after a server disconnect.
 * EW: Energizing Wind.
 * Exclusive area: In Factions, the portion of an outpost that only the controlling alliance's members can enter. Sometimes used to refer to areas which can only be reached at a certain point in the game, such as the "balcony" in Kaineng City.
 * Exp: (1) Experience, the mechanism by which characters gain character levels and skill points. (2) Exp can also refer to an Experienced player. Example: "I still need a lot of exp to reach the maximum level." ; "Party looking for monk, exp only please."
 * Exploit: A bug in the game that can be used to illegitimately benefit a character. Using exploits can result in an account ban.
 * Explorable area: The areas between outposts and cities.

F

 * Factions: The second campaign available to Guild Wars players. Has many relations to Asian culture.
 * Faction (alliance): Kurzick or Luxon faction points used to gain alliance territory.
 * Faction (Balthazar): Points earned in PvP that can be used to unlock many rewards.
 * Faction Rewards: The NPC type used to exchange faction points.
 * Faction Transfer: The NPC type used to donate alliance faction points.
 * Faction farming: Methods by which to accrue faction points at an incredible rate. See FFF.
 * Fame: Points accrued upon victory at Heroes' Ascent that eventually increase your rank.
 * Farming: Repeatedly killing the same things to repeatedly gain the same reward.
 * Favor of the Gods: Reward granted to the world for noteworthy title achievements.
 * FDH: Flame Djinn's Haste
 * Ferry: A player that provides transport to Consulate Docks or Elite Missions, often for a fee.
 * FFF: Fast Faction Farming.
 * Fissure Armor: See Obsidian armor.
 * Flag runner: In GvG, a dedicated player that plants his team's flag in the flag stand.
 * Flag stand: In GvG, a point at the center of the map that can be controlled via a team's flag.
 * FotM: Flavor of the Month. Refers to a build that becomes extremely popular, but dies out as soon as a counter is made well-known.
 * Flawless victory: In PvP, a victory in which no members of the victorious party died.
 * Fleshy creature: A creature that leaves a corpse and that can usually be affected by all conditions.
 * FoC: Feast of Corruption.
 * Focus swap: A technique involving changing your equipment to avoid energy denial.
 * Forge: (1) Droknar's Forge. (2) May also refer to a place in Sorrow's Furnace.
 * FoW: Fissure of Woe. An explorable area available in Temple of the Ages, Zin Ku Corridor, and Chantry of Secrets; used to farm for money and drops, or just to complete it for a statue in the Hall of Monuments. Players must be Ascended to enter.
 * Frame rate: Simply speaking, the speed at which Guild Wars graphics appear to update. Also could be called FPS, Frames per second.
 * FW: Favorable Winds. Ritual used by Ranger builds to increase damage done by arrows.

G

 * GG/GJ/GL: Good Game/Good Job/Good Luck. Used often before and after PvP matches as a show of good sportsmanship.
 * GLF/GLFM: "Group Looking For...", "Group Looking For More..." A term used when an already-formed party is looking for more members, usually of a specific build or profession. Example: "GLF more monks"
 * Gold: The money used to trade in Guild Wars.
 * Guild: Many Guild Wars players joined together in a group. See Alliance.
 * Guild Hall: The outpost where members of a guild can meet each other. Only players from a certain guild can visit that guild's Guild Hall, unless guest invited.
 * GvG: Guild Versus Guild. Guilds battling against one another from their Guild Hall.
 * GW:EN: Short for Guild Wars: Eye of the North. Also could be a driven term for Gwen, a Mesmer hero in Eye of the North from the original Prophecies campaign.
 * GZ: "gratz", a way of saying congratulations for good drops or increasing in level, etc.

H

 * H/H or H&H: ("Hero/Hench") refers to a team which contains only one human player and three Heroes, as well as Henchmen if party size allows.
 * H/O: Hang on.
 * HA: Hero's Ascent, a PvP arena where you can battle other players around the world for the Hero Title.
 * Hard Rez: Repeatable Resurrection spells like Resurrect.
 * HB: Healer's Boon/Healing Breeze/Hero Battles: Hero Battles once was an Arena where players fought 4vs4 with their heroes, but it was removed from the game.
 * Health: The amount of life a creature has. Your health is the red bar above your skills list.
 * Hench: Abbreviation for Henchmen; sometimes includes Heroes. An "all hench party", for example, may include both Henchmen and Heroes.
 * Henge/HoD: Henge of Denravi, an outpost in Prophecies.
 * Hero: (1) A party member like and unlike a henchmen that a player can control. (2) A title for PvP players that is obtained from winning battles in Hero's Ascent.
 * HH: Healing Hands.
 * HM: Hard Mode, a higher difficulty setting from the usual Guild Wars.
 * HoH: Hall of Heroes.
 * HoM: Hall of Monuments in Eye of the North.
 * HoS: Heart of the Shiverpeaks.
 * HoT: Healing over Time.
 * HP: Hell's Precipice, the last mission in the Prophecies storyline.
 * HzH: House zu Heltzer, the main "city" of the Kurzicks.

I

 * IAS: Increase Attack Stance/Speed. Something which allows a character to attack faster.
 * ID: (1) International District (2) Identify.
 * IDS: Icy Dragon Sword. An unique drop from Ice Imps in Mineral Springs.
 * IGN: In Game Name. The names of a player's characters in Guild Wars. IGNs are often swapped among people in online communities so that they may contact each other in the game itself.
 * Ion Cannon: Ray of Judgment.
 * Infuse: Infuse Health. Not to be confused with Infusion, which is done to armor to protect from Spectral Agony, used by Mursaat.
 * Inventory: A list of the items you are carrying. Available by pressing "I".
 * Item: (1) Drops from monsters or other party members/NPCs that go into your inventory. Money is a special type of item or drop.(2) Ritualist spells or certain things found on the ground that allow you to hold up the ashes of great heroes, or are used for quests or grant temporary effects. You can not attack while holding an item. See Bundle.
 * IWAY:(1) "I Will Avenge You!", A Guild Wars Warrior skill mainly used in PvP. (2) An infamous gimmick build which involved suiciding pets to create massive regeneration and constant IAS.
 * IW: Illusionary Weaponry.
 * Izzy: See Isaiah Cartwright.

J

 * Jesus Beam: Ray of Judgement.
 * JI: Judge's Insight.
 * JK: Just Kidding.

K

 * K: (1) Used to denote 1,000 of something. When referring to gold pieces, it is a simpler way to refer to platinum. It is also used when talking about faction, fame, experience, etc. Can be used as KK referring to 1 million gold. (2) Also often used as a shortened ok.
 * KD: Abbreviation for Knockdown.

L

 * LA: Lion's Arch, a popular outpost in Prophecies for commerce, recruitment, and special events.
 * LB: Lightbringer points.
 * LBG, LB gaze: Lightbringer's Gaze.
 * LDD: The Last Day Dawns, a high-end quest in the Prophecies campaign.
 * LF, LFG, LFP, LFT: "Looking For", "Looking For Group", "Looking For Partner" or "Looking For Party", and "Looking For Team" respectively. Used to solicit party members in an outpost.
 * LFM: "Looking For More". Generally refers to Monks, but can also be used when looking for a particular build or such. Example: "Group LFM nukers."
 * LFR: "Looking For Run(ner)". Used to solicit party members for a run in an outpost.
 * LOD: Light of Deliverance or Light of Deldrimor.
 * LS: Life stealing.
 * LT: Life Transfer.
 * LTB: "Looking To Buy".
 * LTS: "Looking To Sell".
 * LTT: "Looking To Trade".

M

 * Mana: Uncommonly used way of saying energy.
 * Material(s): Materials are used to craft many useful items. See Materials for more info.
 * Max: Refers to the maximum (i.e. "perfect") stats of an item. Can be used in regards to weapons, armor or mods.
 * Mission: Missions are basically larger versions of quests. They are used to advance the storyline of Guild Wars.
 * MM: Minion Master. A necromancer that spawns undead minions. Usually used when looking for a minion master. Example: "LF MM."
 * MoP: (1) Mark of Protection; (2) Mark of Pain.
 * MoR: (1) Mark of Rodgort; (2) Mantra of Recovery.
 * MS: Meteor Shower.

N

 * Newbie: A new player to the game.
 * NM: Normal mode, the default mode used in the game unless changed to Hard Mode by the player.
 * Nightfall: The third campaign available to Guild wars players. Often referred to as NF.
 * Noob: Generally unkind form of Newbie.
 * NPC: Non Playable Character. They show up as "green" units on the map. Some may turn into allies, while others could become enemies. A few NPCs, such as Merchants, offer special services to the character.
 * NRG: Energy.
 * Nuker: A character damaging more foes next to each other at the same time. Usually refers to the Elementalist, but can mean other high-damage professions as well. See Nuke. Like "MM", Nuker is a term often seen when soliciting party members. Ex: "Nuker LFG", "GLF Nukers".

O

 * OBO: Or Best Offer. Used for selling items.
 * Obby: Usually means Obsidian Shards, Obsidian Flesh or Obsidian armor.
 * OF: Obsidian Flesh. Also "Obs" or sometimes "Obby".
 * Oink. A non-tamable warthog that you come across in the Prophecies campaign. Also known as Invinci-Pig.
 * Orders: A specific type of Necromancer enchantment which affects the entire party and requires a health sacrifice.
 * OoA: Order of Apostasy.
 * OoB: Offering of Blood.
 * OoP: Order of Pain.
 * OoS: Offering of Spirit
 * OoV: Order of the Vampire.
 * Outpost: A town. See Outpost.

P

 * P&H, PnH: Peace and Harmony.
 * PBAoE: Point Blank Area of Effect. Special skills like Inferno which have an AoE effect right next to the target.
 * Perfect: Refers to any item that has maximum stats, often used to refer to an item with 20/20 Sundering, 15^50, and +30 Fortitude.
 * Perma, Permasin: An Assassin using a combination of skills to keep Shadow Form up indefinitely. Also called Perma SF or Perma Shadow Form.
 * Platinum: 1,000 Gold. Usually denoted by "K". Ex: "WTB Victo's Blade for 8 Platinum.", "WTS nice FDS for 5K."
 * PS: Protective Spirit (also called "Prot Spirit"), or Palm Strike.
 * Professions: The class of a character, NPC, or monster. See Professions.
 * Prophecies: The original Guild Wars campaign.
 * PUG: Pick Up Group. Refers to a party created largely from strangers and other characters you don't know. Also player unaffiliated with a guild.
 * PvE: Player vs. Environment.
 * PvP: Player vs. Player.

Q

 * Quest: A task your character can uptake for a reward, or to continue the main story line.
 * QZ: Quickening Zephyr.

R

 * RA: Random Arenas, a 4vs4 PvP arena in which players are teamed randomly against each other.
 * Regeneration: When the health or energy bar steadily increases by a set amount based on the amount of regeneration used from between 1 to 10 "pips". All creatures in Guild Wars have some innate Energy regeneration based on their Profession; most also possess Health regeneration under certain conditions, especially Bosses. Commonly shortened to Regen.
 * Res, Rez: Some type of Resurrection skill. Also used by players wanting to be resurrected. Example: "Please res me, I have rez!"
 * RoF: (1) Reversal of Fortune; (2) Ring of Fire.
 * RoJ: Ray of Judgment.
 * Run: (1) To use a running or speed buff skill to increase how fast your character can move. (2) To finish a quest or mission with the minimal amount of effort required, often involving not killing many monsters. (3) To get run by another character to a town, outpost, mission, etc. without having to complete the required storyline. (4) To have another character finish all the work needed to complete a certain quest or mission.
 * Test Run: When a characters wants to test their strategy to "run" other players. These runs are usually cheaper than pro runs.
 * Pro Run: A run done by a very experienced player who has done the run before and has a high success rate of completing the run. The Droks run is a famous example. These runs generally carry a fee.

S

 * SB: (1) Spell Breaker; (2) Spirit Bond.
 * SC: Speed Clear. This is commonly used for the Underworld and the Fissure of Woe. It means that the team uses specific builds to kill every enemy in an area and do all the quests in the least time possible.
 * SDH: Storm Djinn's Haste.
 * SF: (1) Searing Flames, a very powerful Elementalist skill. (2) Shadow Form. (3) Sorrow's Furnace, the "elite" area of the Prophecies campaign.
 * SH: Savannah Heat.
 * Solo (Farming): To defeat many foes in one area without any other party members.
 * SS: (1) Spiteful Spirit. (2) Steady Stance. (3) Sandstorm. (4) Spirit's Strength. (5) Spinal Shivers. (6)Sunspear points. (7) Spirit Spammer.
 * SoA: Shield of absorption.
 * SoC: (1) Signet of Capture, also called Cap, Cap Sig, and SC. (2) Song of Concentration, also called Song of Conc.
 * SoD: (1) Signet of Devotion. (2) Shield of Deflection.
 * SoJ: (1) Signet of Judgment. (2) Shield of Judgment.
 * Species: A species of monsters or allies in the game; in Guild Wars 1, the only playable species is Human. This will change in Guild Wars 2.
 * Splint B/P : A B/P ranger using the Splinter Weapon skill to increase damage and number of targets done by Barrage.
 * Squishy: A character with little defense (such as a low armor rating, no defensive skills or no self-healing abilities) that can easily be killed by attacking foes.
 * SQ: Serpent's Quickness.
 * SV: (1) Sympathetic Visage. (2) Spoil Victor.
 * Shard: Meaning Obsidian Shard.
 * SoO: Shards of Orr, the dungeon in Eye of the North.

T

 * TA: Team Arenas: A 4vs4 PvP arena that was removed from the game.
 * Tank: A character designed specifically to take all of the enemies and have them attack you while taking no damage leaving your party to deal all of the damage unharmed.
 * TF: Tiger's Fury.
 * ToA: Abbreviation of Temple of the Ages, an outpost in Kryta. Players may access the Underworld or Fissure of Woe from here. It is also notable as the only place in Kryta where one may form a party of 8.
 * THK: Thunderhead Keep, a mission in the Prophecies storyline.
 * Title: A reward or goal obtained from exploring continents, killing things while under a bounty, etc.
 * Tome: An item used by PvE characters to learn unlocked skills.
 * ToPK / Tombs: Tomb of the Primeval Kings, a high-level area in the Prophecies campaign.
 * Town: The main outpost of a area. See Town.
 * TS: (1) Teamspeak, a product which allows players to communicate with each other in real time. Often used in high-end PvE and most forms of PvP to coordinate strategy, time spikes, etc. (2) The Titan Source, a high-end quest in the Prophecies campaign.
 * Trade: Giving an item from one character to another, usually using the Trade command.
 * Tyria: The continent that players walk and play on in Prophecies. Also the name of the world (see Tyria (world)).

U

 * UG: Unsteady Ground.
 * UW: Underworld. (1) An explorable area players can enter from Temple of the Ages, Zin Ku Corridor, and Chantry of Secrets; used to farm for money and drops, get spiders (pet), or just to complete it for a statue in the Hall of Monuments. Players must be Ascended/Weh no Su or Hunted! to enter. (2) First map in Hero's Ascent.
 * UWG: Unwanted Guests, a difficult quest that takes place in the Underworld.

V

 * VFF: Vanquish Faction Farming.
 * Vent: Ventrilo, a product which allows players to communicate with each other in real time. Often used in high-end PvE and most forms of PvP to coordinate strategy, time spikes, etc.
 * VSF: Voltaic Spear Farming, a type of farm in the Slaver's Exile Dungeon, the party has one tank who lures Justiciar Thommis and surrounding enemies to a wall, and the rest of the party casts high-damage skills on them while standing on the other side of the wall.

W

 * WaF: Ward Against Foes.
 * WaM: Ward Against Melee.
 * WC: Wrong chat.
 * WoH: Word of Healing.
 * WTB: "Want To Buy". Ex: "WTB Totem Axe for 5k"
 * WTS: "Want To Sell". Ex: "WTS IDS for 20k"
 * WTT: "Want To Trade". A character wanting to trade one item for another. Ex: "WTT Ecto for Onyx Gemstone". Note that WTT is sometimes used synonymously with WTS.
 * WW: Winnowing. Ritual used by ranger build to increase damage taken by foes and allies.

X

 * XP: Experience points.

Y

 * YAA: "You're All Alone!".
 * YMLAD: "You Move Like a Dwarf!".

Z

 * ZB: Zealous Benediction, Zaishen Bounty, a daily quest obtained in the Great Temple of Balthazar, the objective is usually to kill an important foe.
 * ZBounty: Zaishen Bounty, a daily quest obtained in the Great Temple of Balthazar, the objective is usually to kill an important foe.
 * ZKey: Zaishen Key, an item used to open the Zaishen Chest on the Isle of the Nameless.
 * ZMG: Zaishen Menagerie Grounds, holds an account's tamed pets, which can be accessed and interacted with in a variety of ways. It is located on the Battle Isles.
 * ZMish, ZMission: Zaishen Mission, a daily quest obtained in the Great Temple of Balthazar, the objective is always to complete a mission.
 * Zoin, ZCoin: Zaishen Coin, a reward for completing Zaishen Challenge Quests; collected by various NPCs in the Great Temple of Balthazar.
 * ZQuest: The Zaishen Challenge Quests that are used to get Zaishen Coins.
 * ZRank: Zaishen Rank, title you earn by opening Zaishen chests.