Combat

Combat in Guild Wars affects many things.

Henched up pose
Characters assume a hunched up alert pose with more labored breathing as the default pose after attacking or taking damage. However, other animations override this pose. The pose restores to normal after approximately 15 seconds of not attacking nor taking damage.

"In Combat"
"In combat" is while the character is attacking.

Fought Recently
Having "fought recently" means the character have been "in combat" within the last 15-second window (approximation). Note that being attacked does not constitute having fought recently. The only visual indicator of having fought recently is the henched up pose, which may be caused by other sources too (for example, taking damage).

You cannot do the following things while having fought recently:
 * Identify items.
 * Salvage items.

Related Concepts
See also Category:Combat stubs
 * Attack
 * Target
 * Experience
 * Loot
 * Natural health regeneration