User:Qwerty091/Sandbox/Team - 55hp/Spirit Ranger

This is a variation of the 55hp monk build that uses the unpopular farming skill Protective Bond.

Build Concept
The idea behind this build is allowing the 55hp monk to use Protective Bond without loosing massive amount of energy from it. How it works is that when both Greater Conflagration and Winter are active, all damage is converted to Cold Damage. Physical -> Fire -> Cold. This allows the 55hp Monk to use Mantra of Frost to regain energy past what is lost with protective bond.

=55hp Tank=

Armor

 * Asthetic Armor for the extra energy (get cheap armor, armor level doesnt matter when you are a 55hp, its better to save your money)


 * 3 diffrent headpeices: Smiting (superior rune), Healing (no rune), Protection(no rune)


 * note: You dont need superior runes on 2 of the 3 headpeices, just on the smiting one. since the headpeice switiching is done before the battle.


 * When you use your skills switich the headpeices to gain that +1 bonus to the skill. This is nessasary to get +4 regen on mending and -3 energy on protective bond.

Weapons

 * Any one handed weapon of Enchanting such as the Totem Axe


 * CoA -50 cesta

=Spirit Ranger=

Armor

 * Druids Armor for + energy


 * Travelers Mask of Superior Wilderness Survival

Weapons

 * Long Bow of any kind

= Usage =

Prefight
Monk


 * 1) Cast Watchful Spirit, Mending, Protective Bond and Essence Bond on yourself
 * 2) Regain energy with Blessed Signet


 * Switch to the healing headpiece before casting Mending and switch to the protection headpiece before casting Protective Bond. Make sure to switch to the smiting one before you attack

Ranger


 * 1) Cast Balthazar's Spirit on the Monk
 * 2) Wait for energy regen
 * 3) (When in range of target foe) Set up the 3 rituals: Brambles, Greater Conflagration and Winter

During The Fight
Monk


 * 1) Maintain Mantra of Frost CONSTANTLY (without it you die) and maintain Healing Breeze as required
 * 2) Cast SoJ for damage and knockdown

Ranger


 * 1) Keep the spirits alive, recast them as soon as they recharge
 * 2) If in the UW: Take out any Dying Nightmare's with Savage Shot
 * 3) If the monk dies during the fight break aggro with Storm Chaser and then pull the monk with Rebirth and rez with Resurrection Chant

Counters

 * Any enchantment removal


 * Any stance removal


 * Killing the spirits will shut down the monk

Variants

 * If your monk is good and wont die, the ranger can switch Rebirth and Resurrection Chant for Essence Bond (for his energy management) and Succor (To give the monk a little more health and energy)


 * The monk can lose Watchful Spirit and replace it with Arcane Echo to lengthen the effect of SoJ