User:Bubbinska1737

Bubbinska
My name is Bubbinska, I'm an Australian GuildWars player. I lead the [SoDM] Guild, an Australian social guild. We're all very friendly, and play all aspects of the game, from PvP arenas to PvE exploration. Though most of the guild consists of real life friends, we are very open and friendly to strangers and new players.

I like to tell stories about my characters, because every one I create feels like they have a past and future. I like to write, so this page will probably end up full of assorted rants about Guildwars.

My Links:

Sandbox

Builds

In Real Life
Level: 18 and 95% of the way to my next level.

Server: Australia East

Professions: Procrastinator/Reader

Favourite Skills: Drunkard Signet, Mantra of No Money

Characters
Please note - This list is currently incomplete due to time restrictions.

Castor Zenith 

Born: Regent Valley, 1040 AE

Alignment: Balthazar, Melandru, Lyssa.

Specialization: Geomancy and Pyromancy.

Favourite Spells: Rodgort's Invocation, Kinetic Armor.

Builds Used:

E/R Invincimentalist and earth-magic variant with Obsidian Flesh

E/any Prodigy Nuker with assorted energy systems

Kamikaze Touch Nuker

Bubbinska Kochekh 

Born: Snowholt, 1038 AE

Alignment: Melandru, Dwayna.

Specialization: Marksmanship, and Wilderness Survival

Favourite Skills: Needling Shot, Bestial Fury.

Builds Used:

R/W Bunny Thumper

R/N Touch Ranger

R/E Tainted Flames

Splinter Barrage Pet

R/any Tank Master

Feature Wish List
Guild Vault: Even if it's just a Xunlai Agent with space that the whole Guild can use, it'll be a great help. When is it coming?

Trade System Re-Vamp: Every city should have an open area called the Market, where players are allowed to open a shop with a permenant speech bubble over their heads ie. "Cheap Weapon Mods". Players place their items in a permenant trade window, and the players they are trading with can negotiate a price, or the seller can attach a price tag to it so they can leave their trader online. The current trading system is causing massive spam in districts where instead there should be much more emphasis on forming parties of real people to quest together.

More facial expression or animation: Though the game is beautiful and runs like a dream, some facial expression would do wonders for the depth of immersion the game can offer.

Better abuse-reporting system: Currently most of the abuse in game goes unreported because of the difficulty most players have using the present system. There should be a command /report which takes a log of the district, the 2 involved players and their interactions, and the time of report along with how many times each player has reported or been reported. The results could be organized to show repeat offenders and repeat misusers of the report system, and appropriate action could be taken. Taking screenshots and noting multiple details is too much for plenty of players to even bother, and the game really shouldn't have serial abusive players.

Dual-class monsters: As fun as it is to be spiked for 400 damage from an elementalist boss, I think that a nice change would be to have some monsters that use cross-classes. E/Me monsters could use some interrupts and wards, or something. Currently only Trolls use 2 classes, and only for Troll Unguent. Increasing difficulty by raising enemy attributes to painful extremes isn't the only way to make the game more challenging. Make shutdown mesmers more useful in PvE. *Edit* Thanks to Gem for pointing out that there are some dual-class monsters already. Not that Hoss Rainswell had much of a build. Give us more, Anet!