User:Auron of Neon

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[[Image:Elementalist-icon.png]] Auron Elessedil


Overview

 * Prophecies Character
 * Ascended
 * 374,361 Experience
 * Secondary profession Mesmer, Necromancer, or Monk

Armor

 * Hydromancer's Armor
 * Head: Pyromancer's Aura
 * Chest: Hydromancer's Robes
 * Arms: Hydromancer's Gloves
 * Legs: Hydromancer's Leggings
 * Feet: Hydromancer's Shoes

Equipment

 * Fire Magic
 * Rago's Flame Staff
 * Energy +10
 * Fire damage: 11-22 (Requires 9 Fire Magic)
 * Halves casting time of Fire Magic spells (Chance: 20%)
 * Halves skill recharge of Fire Magic spells(Chance: 20%)
 * Enchantments last 20% longer
 * Energy +5
 * Rago's Flame Wand
 * Energy +10
 * Fire damage: 11-22 (Requires 9 Fire Magic)
 * Halves casting time of spells (Chance: 10%)
 * Halves skill recharge of Fire Magic spells (Chance: 20%)
 * The Kindlerock
 * Energy +12 (Requires 9 Fire Magic)
 * Fire Magic +1 (20% chance while using skills)
 * Halves skill recharge of Fire Magic spells (Chance: 20%)
 * Earth Magic
 * Milius' Pillar
 * Energy +10
 * Earth damage: 11-22 (req. 9 Earth Magic)
 * Halves casting time of spells (Chance: 10%)
 * Halves skill recharge of spells (Chance: 10%)
 * Health +30
 * Energy +5

Current Skill Bar

 * Attributes
 * Fire Magic 16 (12+1+3)
 * Energy Storage 15 (12+3)


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[[Image:Warrior-icon.png]] Leeroy Jeeeeenkins


Overview

 * Prophecies Character
 * Ascended
 * 325,836 Experiance
 * Always W/Mo

Armor

 * Ascended Kurzick Armour
 * Head: Kurzick Helm (Swordsmanship)
 * Chest: Gladiator's Hauberk
 * Arms: Gladiator's Gauntlets
 * Legs: Gladiator's Leggings
 * Feet: Gladiator's Boots

Equipment

 * Swords
 * Furious Golden Phoenix Blade of Fortitude
 * Slashing damage: 15-22 (req. 10 Swordsmanship)
 * Damage +15% (While Health is above 50%)
 * Double adrenaline on hit (Chance: 10%)
 * Health +30
 * Sundering Oni Blade of Fortitude
 * Slashing damage: 15-22 (req. 9 Swordsmanship)
 * Damage +15% (While Health is above 50%)
 * Armor penetration +20% (Chance: 20%)
 * Health +30
 * Barbed Long Sword of Defense
 * Slashing damage: 15-22 (req. 8 Swordsmanship)
 * Damage +15% (While Health is above 50%)
 * Lengthens Bleeding duration on foes by 33%
 * Armor +5
 * Icy Dragon Sword "of Attitude"
 * Cold damage: 15-22 (req. 9 Swordsmanship)
 * Damage +15% (While Health is above 50%)
 * Health +30
 * Shield
 * Reefclaw's Refuge
 * Armor: 16 (Requires 9 Strength)
 * Strength +1 (20% while using skills)
 * Health +30
 * Crimson Carapace Shield
 * Armor: 16 (Requires 9 Tactics)
 * Received damage -2 (while in a Stance)
 * Health +45 (while in a Stance)

Current Skill Bar

 * Attributes
 * Strength 11 (10+1)
 * Swordsmanship 15 (11+3+1)
 * Healing Prayers 10


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[[Image:Monk-icon.png]] Monch Heiler


Overview

 * Prophecies Character
 * Level 20
 * 311,624 Experiance
 * Secondary profession usually Mesmer

Armor

 * Ascended Kurzick Armor
 * Head: Defender's Scalp Design (Protection Prayers)
 * Chest: Ascetic's Vestments
 * Arms: Ascetic's Handwraps
 * Legs: Ascetic's Pants
 * Feet: Ascetic's Sandals

Equipment

 * Divine Favor
 * Wenslauss' Faith
 * Energy +10
 * Fire damage: 11-22 (req. 9 Divine Favor)
 * Halves casting time of spells (Chance: 10%)
 * Halves skill recharge of spells (Chance: 10%)
 * Health +30
 * Energy +5

Current Skill Bar

 * Attributes
 * Divine Favor 12 (11+1)
 * Protection Prayers 14 (10+1+3)
 * Inspiration Magic 10


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[[Image:Ranger-icon.png]] Aurin Striat


Overview

 * Prophecies Character
 * Level 20
 * 253,467 Experiance
 * Secondary profession usually Monk

Armor

 * Ascended Druid's Armor
 * Head: Archer's Mask (Marksmanship)
 * Chest: Druid's Vest
 * Arms: Druid's Gloves
 * Legs: Druid's Leggings
 * Feet: Druid's Boots

Equipment

 * Marksmanship
 * Drago's Flatbow
 * Piercing damage: 15-28 (req. 9 Marksmanship)
 * Damage +15% (while Health is above 50%)
 * Armor penetration +20% (Chance: 20%)
 * Health +30
 * Crippling Longbow of Fortitude
 * Piercing damage: 15-28 (req. 9 Marksmanship)
 * Damage +15% (while Health is above 50%)
 * Health +30
 * Lengthens Crippled duration on foes by 33%
 * Gargash's Recurve Bow
 * Piercing damage 15-28 (req. 9 Marksmanship)
 * Damage +15% (while Health is above 50%)
 * Energy gain on hit: 1
 * Energy regeneration - 1
 * Health + 30

Current Skill Bar

 * Attributes
 * Marksmanship 13 (11+1+1)
 * Expertise 11 (10+1)
 * Wilderness Survival 11 (10+1)




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