Disease

Effect: Diseased characters become infected with a contagion that reduces health over time. Afflicted characters suffer -4 Health degeneration for the duration of the skills used against him/her. The disease is contagious, and will infect any other creature that comes close as long as that creature is "of the same kind". Currently that means hostile fleshy creatures will infect each other, and party members will infect each other, but there are no infections between a hostile enemy and a party member. Visually, a diseased character is easily recognised via the swirling green gases and flies surrounding the character.

Disease causing Skills:
 * [[image:Necromancer-icon.png|15px]] Virulence
 * [[image:Necromancer-icon.png|15px]] Rotting Flesh
 * [[image:Necromancer-icon.png|15px]] Tainted Flesh

Condition Removing Skills:


 * [[image:Necromancer-icon.png|15px]] Tainted Flesh (make ally immune)
 * [[image:Ranger-icon.png|15px]] Antidote Signet (remove from self)

Condition transfering Skills: