Talk:Spirit Bond

Does this end when it heals? &mdash; Skuld  08:27, 8 June 2006 (CDT)
 * No. It says "whenever" as opposed to "the next time."  --68.142.14.91 16:59, 8 June 2006 (CDT)

Would this be suitable for hydra farming given the spike nature of their meteors and fireballs? &mdash;The preceding unsigned comment was added by Darreljnz (talk &bull; contribs) 19:28, 12 June 2006 (CDT).

Is it just me or does it seem they have silently updated this. I was trying to farm trolls in talus chute and even though the health was appearing, i wasn't gaining it. &mdash;The preceding unsigned comment was added by Keirou (talk &bull; contribs) 05:57, 26 June 2006 (CDT).
 * Nope, the skill works fine. I just checked --Sahib
 * I know the skill works, but its now healing BEFORE you take the dmg, rather then after. Basically I put up prot spirit, and at 105hp i was taking 10dmg. First attack, no health recieved, 2nd attack 84 health recieved and then 10 dmg taken.. so i was still at 95hp. When trolls manage to hit at once, it is of course much higher dmg taken since its similar to a spike, and spirit bond triggers BEFORE teh dmg is taken.. Since skill description reads "" For 8 seconds, whenever target ally takes more than 60 damage from a single attack or Spell, that ally is healed for 40...88 Health. "" it would make e think that healing is done AFTER the dmg. which is what was happening before the last update. &mdash;The preceding unsigned comment was added by Keirou (talk &bull; contribs) 06:32, 26 June 2006 (CDT).
 * You can't get hit by multiple things "at once." Every hit resolves individually.  Spirit bond has always healed before you take the damage.  Since spirit bond heals based on unmodified damage taken (as in, before prot spirit or other things), it only makes sense that it triggers before damage is actually resolved.  --68.142.14.40 07:08, 26 June 2006 (CDT)
 * Not realy, back when i first got it i could use it and it would heal me AFTER i was attack, so i basically NEVER left full health, aslong as i kept that and prot spirit up, now however i don't... unles it was part of a skil update, when they added the missing skillz &mdash;The preceding unsigned comment was added by Keirou (talk &bull; contribs) 08:26, 26 June 2006 (CDT).


 * This is fairly easy to resolve: Go in with your monk, get hit, screen cap the +84 health and the health bar unhealed. This will prove you got healed before you got damaged. --Karlos 15:39, 26 June 2006 (CDT)
 * I've Just finished Frapsing the video, converted it to wmv, and am now uploading to google video, its just over 15mb. Will post a link soon as it is available --Keirou
 * I wasn't contesting it healed before you took the damage. I was saying it was always like that.  --68.142.14.40 09:50, 27 June 2006 (CDT)
 * We'll if i could turn back time to show when i was farming i would show u that i NEVER left full health becasue it did the healing after the hit. this allowed me to have my points from health into inspiriration (channeling) or tactics (bonettis). --Keirou

Where can you get spirit bond the page doesn't say. I'm adventuring all over cantha to find it
 * Same here! Where can I find it? :/ &mdash; Poki#3 [[Image:Poki.jpg|20px|My Talk Page :o]] 20:26, 8 July 2006 (CDT)
 * Nevermind. It was right under my nose ^^;;; &mdash; Poki#3 [[Image:Poki.jpg|20px|My Talk Page :o]] 20:31, 8 July 2006 (CDT)

okay, seems with the recent update the old spirit bonding farming is dead >_> this skill is nect to useless now as it was used to aggro huge groups. lets hope somebody comes up with another idea --Thord Delum 06:32, 26 October 2006 (CDT)
 * Now it does what it was intended to do: anti-spike. You can still use it for farming, but then moving is a no-no since you have to use it as soon as it recharges. 220.233.103.77 06:54, 26 October 2006 (CDT)
 * Sorry, but no. Thord's right. You can't possibly keep Spirit Bond up now, 10 attacks will happen before it's even recharged, then you're dead. I don't think you tested it - I did. Go try farming Shiroken out of Harvest Temple or minotaurs in Elona. The 600 monk build is dead.
 * compared to 55hp, sb was used to aggro bigger groups. if you consider this the 10-attacks rule kills farming with this skill efficiently. but i agree that sb will now be used as spike protection. good idea from anet, good way to get what they want.

which doesnt make the situation for me as farmer any better :/ --Thord Delum 13:06, 26 October 2006 (CDT)

Shall we add the 10 attack condition rule to the main page and go quietly weep in a corner? --Infusco 10:44, 26 October 2006 (CDT)

Oh great, now ANet has ensured that Rangers will end up letting their pets starve. Great work, ANet, you've removed one of the only ways to get a Dire pet! --Gimmethegepgun 15:03, 26 October 2006 (CDT)
 * If you seriously think this was one of the only ways to get a dire pet, you may wanna /uninstall. --&#91;riVen] 15:26, 26 October 2006 (CDT)

AAAHHHH!!!!!
AAAAAAHHHHHHHH!!!!!! DAMN YOU UPDATES OF EVIL!!! --User:Mgrinshpon


 * Well there goes the sprit bond build back to 55ing again. --Antiarchangel 20:54, 26 October 2006 (CDT)


 * Lucky for me Necro runes are still cheap... --Curse You 22:42, 26 October 2006 (CDT)


 * Still sucks though. 55ing got nerfed once with Prot bond, but that at least had an alternative.
 * Although note that SB builds can still kill smaller groups.144.32.128.119 05:09, 27 October 2006 (CDT)
 * Wow, great. That's SOOO helpful, killing 2 people at a time I mean. Woot! Just what I always wanted to do! --Mgrinshpon 06:28, 27 October 2006 (CDT)

IT STILL CAN BE DONE!
You can still SB with groups of up to 9 monsters. Cast SB and Prot Spirit. Then by the time they have attacked you twice, you will have little health. But by now you will be able to cast SB again and the monsters will be able to recharge your health back up to full, before taking it down to 10% again. but all you do then is cast SB! Simple! If you need extra energy, use [Bonetti's Defense] as a Mo/W as well as to avoid attacks and make spirit bond last a lot longer. I would also recomment having 600+ HP and using retribution as your enemies wont run away. Any thoughts? Link To The Future