Talk:Light of Deliverance

Just tried it, it heals party member under 50 % health Titine 05:00, 23 September 2006 (CDT).


 * If that is true even afetr release it wouldn't be too useful for spike healing.--Life Infusion 19:11, 28 September 2006 (CDT)

Heal Party spammer's new best friend? Kessel 10:48, 23 September 2006 (CDT)
 * Heal Party spammers have needed something better to do with their lives since beta... --Carmine 16:32, 3 October 2006 (CDT)

I guess you can't expect more from a skill capped off a level 13 boss. On a side note - first elite to be capped off a boss lower than level 20?


 * When prophecies was released there was a Charr Boss with Hundred blades and a Skale in the Kryta area with Spike trap(both of which I got before the patch, not sure if there were others) so technically, no, not the first, though I would put money they only put that in there for the event and elites will be on higher level enemy bosses :)


 * Glyph of energy on smoke phantoms, or so parts of the prima says. Beta prehaps? &mdash; Skuld 16:39, 3 October 2006 (CDT)


 * In the Betas, and early release days, all bosses had elites. ~Ubermancer

Inaccurate description
As Titine said above, this isn't working as the description reads. My guild found out the hard way by taking out the usual Heal Party + Ether Prodigy on an E/Mo runner for this alone and suffered for it. It does seem like around 50% health is the mark where it actually starts to heal. &mdash;Vendetta411 01:16, 24 September 2006 (CDT)
 * Yeah the description seems to be wrong, but in the Traditional Chinese language, the description is 50% instead of 80%, same as the actual effect. &mdash;Sora 03:14, 24 September 2006 (CDT)
 * If 80% were the true value, this would be an overpowered skill by far. --Xeeron 07:52, 6 October 2006 (CDT)
 * But it's 50%, and a waste of an elite slot, and 1k for the Signet of Capture. Word of Healing is far better for healing at 50% health. --Mgrinshpon 10:12, 10 October 2006 (CDT)
 * In its defense: it's an untargeted heal, which can be nice in a pinch, even at a 1-second cast, and furthermore, if you heal 2+ party members, it can be very nice to have around. It seems slightly underpowered, though, but perhaps better than being overpowered.  Not sure about that eliteness thing, but for a 12-player PUG, I'd go for it.  For a more organized group, probably less useful. --Carmine 21:28, 18 October 2006 (CDT)

cant get it from that boss
i just tried to cap in cliffs of dojok and he didnt have it.
 * I confirmed this and have removed Chineh Lightbringer from the list of bosses to capture from. --Monk 23:01, 27 October 2006 (CDT)

The 50/80% issue
First thing first: It's 80%. Pretty pictures: Me useing LoD at 402 of 500 HP (80.4%) and nothing happens. Me useing LoD at 394 of 500 HP (78.8%) healing me for 85 HP to a new total of 479 of 500 HP. If anyone wants to edit this without a comment, please test it first. --SET 18:25, 30 October 2006 (CST)
 * There was a new build today. It's possible that the skill was indeed bugged (or simply had a typo) until the new build. After all, as Sora noted, the skill description in another language had it accurately written as being 50%. 404notfound 19:36, 30 October 2006 (CST)
 * No, I caped and used this skill on the day of the release and it worked as described. I tested it (without screencaps and with just about +-10% accuracy) and removed the beta event based note about the 50% bug with the description "They fixed it". 3 days later someone added it back without a comment, that's why it did the tests and documented them with screencaps. I didn't add it to the discussion above because that was based on the beta weekend while this one is based on the final release of the game. --SET 20:52, 30 October 2006 (CST)

Core skill for defeating Abaddon
Why? DeepSearch 17:00, 18 November 2006 (CST)
 * "Core skill" isn't a very good term for it, but in a nutshell virtually all of the damage you recieve during the fight with Abaddon is either trivial damage from Monoliths or effectively party-wide damage from Abaddon itself, which LoD cleans up extremely efficiently. Neoflame 22:09, 19 November 2006 (CST)
 * Ah ok, thanks for explaining. You're right, core skill isn't the right term then, if anything, you can call it useful. I doubt the skill page is the right place for this note, though - it should be in the mission article. But someone has already removed the note, anyway. DeepSearch 01:40, 22 November 2006 (CST)
 * You meaning its needed like infusion is needed for the mursaat? You could say: Extraordinarly useful in later missions Dr Titan 20:20, 30 December 2006 (CST)
 * Its not needed like infusion, it just makes the mission it a lot easier. -- Xeon 20:31, 30 December 2006 (CST)

I learned that it does help, and my group got masters in 17 minutes. However, when i went back later for my armor, i assembled a random grp and got 16:43 lol. We only used one hero monk too lol without LoD. It did not seem any easier or more difficult it seems. (Reedem@G-account 01:32, 11 January 2007 (CST))

Much better to bring Healer's Boon and Heal Party.

An N/Mo would use that combo, not a primary monk. P A R A S I T I C 22:36, 25 January 2007 (CST)

Glitch?
I was working through Ring of Fire last night. The guy I was with had Koss equiped with a vamp weapon. Light of Deliverance would not heal Koss unless Koss took damage from other sources. Even if Koss got under 50%. Once he took damage from another source, it worked normaly.

I havent' tried it in the new build, so I don't know if it's still broken, or how far this reached (all degen, only environment related degen, only vamp weapons, specific skills, etc...) Yamagawa 02:18, 20 February 2007 (CST)


 * I can't reproduce this. Going from full to below 80% through only a vampiric weapon still gets a heal from LoD when I try it.  I tested on myself and on a hero.  --Fyren 09:41, 20 February 2007 (CST)