Talk:Bestial Mauling

If the attack strikes a knocked-down foe, that foe is interrupted ... huh? - Greven 00:06, 10 June 2006 (CDT)


 * I don't care if it makes no sense, dazing for that long is sweet! --roofle 13:54, 12 June 2006 (CDT)


 * I'd personally rather go with Broad Head Arrow if I was looking to cause a dazed condition for that length, even if that does use up your elite. It seems like it'd be pretty hard trying to time it so that your pet hits a foe that's been knocked down with this skill.  And also, I agree that the interruption on a knocked down foe is pretty messed up, but that's what it does *shrug* --24.250.248.144 09:30, 14 June 2006 (CDT)

Could a foe be interrupted while getting up from a knockdown? Maybe that would prevent the getting up animation from completing and the foe would have to restart the whole process of getting up again? If that were true, it would be a very cool, almost like having two knockdowns.


 * Tested, and false, i used punishing shot on an enemy in the middle of the get up animation, and he still got up as normally. making this preaty pointless. Detraya fullvear

I'm going to guess that every "Dazed" skill description mentions the interrupt to clarify that applying Dazed to someone interrupts their current spell as well as all other ones. It just makes less sense for this one. &mdash; 130.58 (talk) ( 02:23, 9 July 2006 (CDT) )

There are things that can be casted even from ground. Pure "skills" (not spells, not enchantments): those not requiring animation, they should be the possible candidates for casteble-from-ground-things. Now we now have to think a skill that is "pure" but is not instantaneos, like the majority of pure skill. To remain in ranger domain....Troll Unguent?