User:Emkyooess

Basically, I want the game to allow plenty of conveniences for people who don't live on forums and the Wiki, are casual players, and to make having multiple characters more friendly.

General fixes

 * Fix 'Brains or Brawn' text to indicate properly you do not get the hero you select.
 * Changing (but not necessarily renaming) a hero's pet.

Game wish list

 * Core
 * Put an outpost in the Battle Isles where people gather and group to go into the Fissure and Underworld. Make Temple of Ages, etc, portals to this island.
 * Three and more separate possible locations to gather to form parties to go here is too much.
 * Make cross-continent traveling easier. No more intermediate steps.
 * Eliminate titles having an effect on game play (such as treasure hunter).
 * Lower cost to buy skills if you have a skill point. Allow purchasing of skills without a skill point at an increased cost.
 * Make elite skills purchasable from the end-game skill trainer of each chapter once each has been captured once.
 * Have the game ask which, of activated, resurrect shrines you would like to go to after a total party kill.
 * Completed quests dialog, including all text from each quest.
 * Make all core skills purchasable in all campaigns.
 * There are core skills you can't buy in Nightfall except by hero trainer. (Disrupting Chop is one.)
 * Merge Charm Animal and Comfort Animal into one skill.
 * Make Otyugh's Call summon all neutral animals, no matter the range from the current zone when used.
 * Ensure there are a couple in each zone and charmable pets don't need to exist only at levels 1,3,5,20.
 * Lower its armor bonus possibly.
 * Ranger pets as inventory items rather than only one at a time turned into a tamer.
 * Weapon/offhand for all attributes, particularly those for builds that don't have a weapon attribute at all
 * Beast Mastery
 * Deadly Arts
 * Make a minimum amount of hit points limit for DP/loss from items to reduce the viability 55/105 builds. Possibly 200 HP.
 * Prophecies
 * Make the few quests in Tyria that depend on your nation having favor not do so (Sanitarium, Druid's Overlook).
 * Add Treasures similar to Nightfall's throughout the chapter.
 * Factions
 * Get rid of the Kurzick/Luxon merchants not dealing with you if you're from the other side (doubly true for skill trainers).
 * Make Cantha more fun by spreading out mobs and quests.
 * The elite missions should always be available to anyone.
 * Allow characters who have killed Shiro to get back up onto the balcony in Keining center to be able to return to Divine Path without needing to kill Shiro again.
 * Add Treasures similar to Nightfall's throughout the chapter.
 * Nightfall
 * Make paragon not so trivial to a party in PvE.
 * Add an acquirable ritualist hero early in Cantha.
 * Add an acquirable mesmer hero early in Tyria.
 * Make Razah variable hero.
 * Make light bringer not need to be checked to work.
 * Make hero equipment and levels per-account rather than per-character.
 * But cap heroes to the character's level.
 * Nightfall bosses don't really need to have both extra damage and extra resistance. Pick one or make all three chapters have both abilities.
 * Move the 'get all heroes you missed' step back a little bit so it's not after the last mission.
 * Make the Throne of Secrets able to be gotten to without repeating the last mission.

Meta-game wish list

 * Don't make every expansion a new chapter -- make some build off existing material such as:
 * No new professions: skills, possibly attributes, for existing professions.
 * No new continent. New maps and zones in existing areas.
 * No more PvE-only skills except under the structure of the celestial skills.
 * I mean, no more skills like the Sunspear and Light Bringer ones.
 * Add a couple 'traditional' non-instanced zones in the Battle Isles for side fun.
 * Skills as quest rewards in all campaigns.

Events Ideas

 * a more-than-8 skills event