Venta Cemetery (mission)

Objectives
Lead the Sunspear Evacuees to Dajkah Inlet without being discovered by the garrison.
 * Kill all the guards at the garrison posts before they sound an alert and blow your cover.
 * Disarm the sentry traps before they discharge.
 *  *BONUS* : Neutralize all guard posts. # of 12 guard posts neutralized

Rewards
In this mission, the rewards are based on how many guard posts you capture.

Walkthrough
This mission has a very simple objective: cross the area and speak with Margrid the Sly near Dajkah Inlet. A good runner could complete this mission without killing a single foe. Normal parties should have little trouble fighting through the Kournan troops. Do not approach the Garrison in the center of the map - they will launch siege attacks on your party if they spot you.

Sentry Traps: These cause an area damage effect every few seconds. They can be disabled with the Disarm Sentry Trap temporary skill, offered by Rojis at the start of the mission. The skill has a long activation time and is easily interruptible, though, so you should take out any foes in the immediate area before attempting to disarm a trap. Traps do not need to be disabled for either the primary or bonus objective of this mission.

Guard Posts: These are marked on the map by red flags. When you move in range of one, a timer will start counting down. You must defeat all of the Kournan troops stationed at the post before the timer expires, otherwise the Garrison will begin launching siege attacks at the guard post. It does not matter for the bonus whether you neutralize each post within the time limit or not.

Tips for Masters: The Sunspear Evacuees are Monks, and there are 8 of them, so there is no need to bring a healer in your group. This allows you to concentrate your party on damage dealing, aiding in the quicker killing of the sentries around the Guard Posts. They can't resurrect party members, though, so be sure your party members (or heroes) equip a few Resurrection Signets or other resurrection skills.

Allies

 * 20 Rojis
 * 18 Margrid the Sly
 * 20 Sunspear Evacuee

Monsters

 * 20 Kournan Guard
 * 20 Kournan Bowman
 * 20 Kournan Spotter
 * 20 Kournan Priest
 * 20 Kournan Oppressor
 * 20 Kournan Seer
 * 20 Kournan Scribe
 * 20 Kournan Zealot
 * 20 Guard Post Commander
 * 20 Kournan Phalanx

Follow-up

 * Upon completion of the mission, players will find themselves in: Kamadan, Jewel of Istan
 * To continue the storyline, take on the following Primary Quest: The Council is Called