User:Sir On The Edge

These are my collection of builds made by me:

W/Me Devastating Resistance - Tested
These are the current builds I'm working on:

=A/D Disciple of Death=

These builds work with the high damage generated from a critical hit by a scythe and the fact a scythe can hit multiple targets. It gives the user a near total condition removal (exept blind), plus a cheep damage and Deep Wound inflictor without it's usual drawbacks and a constant heal.

Variants

 * You can swap Reap Impurities for ether Crippling Sweep, Malicious Strike, Chilling Victory or Critical Eye. You will have a lower self heal rate but more attack skills/greater energy manigement and or chance to hit with a critical.
 * You can swap Way of Perfection for ether Crippling Sweep, Malicious Strike, Chilling Victory or Critical Eye. You will then be able to put all the attribute points from Shadow Arts into Scythe Mastery and will have a higher chance to critical hit, your sythe skills will have more power and you will have slightly/much better energy manigement.
 * You can swap Wearying Strike for ether Crippling Sweep, Malicious Strike or Chilling Victory. Then swap Assasin's Remedy for Critical Eye for better energy management.

Equipment

 * It is recommended that you use Vanguard's Armor Guise with Nightstalker's Armor Leggings, Gloves and Shoes.
 * A staff with +5 energy of Enchanting 20%.
 * Use a Sundering Scythe of Enchanting 20%, Damage +15% (while enchanted) for PvE.
 * Use a Ebon or Icy Scythe of Enchanting 20%, Damage +15% (while enchanted) for PvP.
 * The Icy Soulbreaker of Enchanting gained from a pre-order key is optimum for PvP.

Usage

 * Switch to your staff approximately 6 seconds before you get into a fight, use the first 5 skill on your skill bar, and then switch to your scythe and attack. Recast the first 4 skills whenever they run out.


 * Recast Critical Defenses when necessary and possible.
 * Use Wearying Strike at the start of a fight and whenever anyone without the condition comes near.
 * Use Reap Impurities on someone who has a condition to regain health.

Counters

 * Anything that takes off enchantments.
 * Evasions, if people do use these against you it is recommended to choose a different target.
 * Being blinded.

Team Play
This build, although perfectly viable in its standalone form was made in conjunction with the P/Any Disrupting Strike build, so using them together is recommended if possible.

Equipment
Use a:
 * Silencing Spear of Fortitude, Energy +5
 * Shield with +30 Health and Received physical damage -5 (20% Chance)

Variants
Instead of a Resurrection Signet you may wish to change your secondary profession to a Monk for repeatable use resurrect skills

Usage

 * As well as the anti caster effects you also can deal some nice damage to armoured foes with Spear of Lightning which ignores a quarter of their armour.
 * Use the spear skill combination on a spell casters and keep hitting him with it so all his attempts to cast a spell are disrupted.
 * Use the Chants and Shouts to buff yourself and your allies whenever it seems necessary.
 * The skills "Find Their Weakness!" and "Go for the Eyes!" are meant to be used in tandem.
 * Leader's Comfort is your only self heal so make sure your in a good position to use it when you need it most.

Counters

 * Kiting
 * Running

Team Play
This build, although perfectly viable in it's standalone form was made in conjunction with the A/D Disciple of Death build, so using them together is recommended if possible.

=N/Me Madden the Enemy= This build like many Mesmer builds, stops the enemy from using there skills to there full potential/completely. Any one with many enchantments will take large spike damage, shouts can't be used and attacks are vastly slowed down. The build is self reliant when energy is concerned and can start to spam a lot of damage when dead bodies are around. The build also takes some pressure off the healers in your team.

Variants

 * Use Enfeebling Blood instead of Vocal Minority if you know that weekening the attacks of your eniemy will be more afective than stoping them shouting.

Equipment

 * Wayward Wand for Curses and Villnar's Glove.
 * Tormentor's Armor, Revenant's Armor or Scar Pattern Armor.

Usage

 * Use Signet of Lost Souls whenever you need energy.
 * Spam Signet of Sorrow while the enemy is near someone dead.
 * Use Parasitic Bond whenever you get the chance to reduce pressure on your monk or to cover the other hex Tattered Bonds.
 * Use Gaze of Contempt strait after casting Tattered Bonds on a target covered heavily in enchantments to cause spike damage.
 * Use Vocal Minority an enemy that uses a lot of shouts to temporarily shut them down.
 * Use Web of Disruption on long casting expensive spells. (most elementists use these types of spells)

Counters

 * Energy Denial
 * Hex Removal generally does not affect you because the spike can be done so fast and Parasitic Bond heals you when removed.

=P/R Battery Discharge=

This build allows you to quickly charge all your shouts and is extremely energy efficient.

Equipment
Switch Between:
 * Vamparic Bow of Fortitude
 * Shield with +30 Health and Received physical damage -5 (20% Chance)

Usage

 * Use Natural Temper followed by Barrage to charge all your shouts, then use them.
 * Repeat.
 * When you use Barrage a second time you have a high chance to deal some nice damage as well as charging your shouts again.

Counters

 * Adrenaline Denial