Talk:Ether Renewal

Good work, sounds very useful :) Need to add a duration for this enchantment (10 seconds ?)

whoops
yp, it is 10 seconds... I was just looking at the other skills as templates, and I guess none of the ones I looked at had durations, so it completely skipped my mind. I'll add it in shortly.

oh, no template for it...
Ah, I see there's no template for adding duration to the sidebar along with energy cost, etc. I suppose that makes sense, as that number can vary with attribute points.

Counters
Why isn't enchantment stripping considered a counter. I believe that should be added as a counter. --Life Infusion 06:11, 27 February 2006 (CST)
 * Dark Apostasy (Elite) (Critical Strikes)
 * Drain Enchantment (Inspiration Magic)
 * Inspired Enchantment (Inspiration Magic)
 * Strip Enchantment (Blood Magic)
 * Rend Enchantments (Curses)
 * Shatter Enchantment (Domination Magic)

Since Ether Renewal lasts only 7 seconds, you must cast spells as fast as possible to make it effective. Only a foolish elementalist would rely on a single skill (e.g. Flare) doing the job. Therefore, a general anti-spamming skill such as Backfire or Migraine is a much better counter than Diversion IMO.
 * Except that Ether Renewal heals you. Backfire's effectiveness is decreased because of that. --Kingrames 22:40, 16 June 2006 (CDT)
 * 17 health vs 120 from backfire...still effective imo --Jaimes Laig Romarto
 * Thats only if you have one enchantment on you. I saw this, and thought E/D. 207.81.78.84 20:11, 27 November 2006 (CST)
 * Still losing health. Short of 8 enchantments, it wouldn't be a good idea. -Silk Weaker 10:17, 16 March 2007 (CDT)
 * Ignoring the +16 energy and the spell's effect, as well as any situational details... --Bob III at 22:47, 16 May 2007 (CDT)