The Jade Quarry (mission)


 * This is a Competitive Mission entry. For information about the locations, see The Jade Quarry (Luxon) or The Jade Quarry (Kurzick).

In the Jade Quarry, two teams fight each other for control over three jade mines.

Summary
The Jade Quarry is a randomly assigned mission between Luxons and Kurzicks. It is to see which faction has control over this quarry by collecting as many Jade as possible. Jade can be collected from three different quarries located at different areas on the map, more simply, they are refered to as Purple, Yellow and Green quarries. Once the jade has been collected it must then be carted back to the teams base. Only NPC carriers can cart Jade, (For Luxons, a Giant Turtle carries the Jade. For Kurzicks, a Juggernaut carries the Jade) to and from quarries. The objective to win goes to the first team to collect 10 pieces of Jade, or to which ever team has the most Jade after the allocated time has passed. The points are counted when a carrier has successfully delivered their piece of Jade back to their base.

At the beginning of the mission, all three quarries will be unclaimed until a team member has secured it. Once done, NPC guards will appear - five in total, and the quarry will be available for carriers to gather Jade. If the NPC guards of a particular quarry have all been eliminated by the other team, that team gains control of the quarry, and their own NPC guards will appear.

Situated across the map are several Guardposts that are manned by NPC's. There are an equal number of guardposts that are assigned for both teams, and are comprised of three archers. To gain control of a guardpost, you must eliminate the three guards before your own ones will appear and replace them.

There are also three teleporters situated at the base of each team - only team members can use their own teleporter. The teleporters are named after the colour of each quarry; Purple, Green, Yellow, as by stepping on one will take you close to the desired quarry you wish to travel to. Teleporters travel one way, so they will not transport you back to the base should you step on it again.