Talk:Crush the Luxons!

Am I getting this right: You have to choose between one of the quests Crush the Luxons! and Destroy the Kurzicks! and can only do one of them? Is this valid for every Character on an account or can you do one of the quests with Character 1 and then do the other with Character 2? --Si Tacuisses 17:35, 6 April 2006 (CDT)


 * Does this have one of the previous Kurzick quests as requirement? --Xeeron 18:07, 6 April 2006 (CDT)


 * Yeah, if you finish one quest, then all the chars in the other settlement are replaced with "bleached bones". Appears to be per character, and the Can't We Get Along quests are prereqs, it appears. (Had to take my ele out of retirement to find out.) F G 18:16, 6 April 2006 (CDT)
 * It seems that you need both, not as previously said just the Kurzick Can't We Get Along quest (just checked it) -- Lavvaran 01:17, 7 April 2006 (CDT)
 * Umm... If one member in the party has completed this quest is it impossible for other party members to complete the other quest? 18:22, 6 April 2006 (CDT)
 * No, I'm pretty sure it's the same as the other quests. As long as someone has the quest, it will be available. However, I'm guessing if they enter the area to obtain the quest with everyone else having the opposite quest completed (i.e. North Kryta with "Crush the Luxons" completed by everyone else), then they probably can't start the quest (i.e. Destroy the Kurzicks won't be available in the example.) I was able to join groups to completing both quests even after I did the Crush the Luxon. Ryard 05:55, 7 April 2006 (CDT)

Is there actually one "bleached bone" per character, or are there "bleached bones"? Of course, articles should be in sungular, usually, but I think this is an exception from the rule, isn't it? :) -- 20:02, 6 April 2006 (CDT)


 * These bleached bones are not the same as those. They do not provide any text. No point in even having a hyperlink. --Karlos 22:12, 6 April 2006 (CDT)


 * I agree. Bones that once belonged to Luxons / Kurzicks and which are now bleached could not be very well incorporated into the article discussing the Crystal Desert bones, without uglying-up that article, IMO. Also the number of bleached bones do not seem to be related to the number of people who once inhabited that settlement, and without the text, there is nothing that would link them to the NPCs (one-to-one, I mean) and nothing to discuss the bones in depth. Plaintext'em I say.
 * By the way, do we now have our very first world-changing and player-locking-out-of-content quests in the GW world?--Ishmaeel 06:04, 7 April 2006 (CDT)
 * The second. Entering the academy in pre-searing is both locking you out and very world-changing. But I see what you are pointing at, they talked about it all the time and finally there is something to show for it. Oh now that I think about it: SF quests, Titans quests, there is quite a bit. --Xeeron 06:49, 7 April 2006 (CDT)
 * I'm not sure what you mean about the SF and Titan quests. AFAIK, the world before those quests is exactly the same as the world after the quest, and they don't lock you out of anything. --adeyke 08:31, 7 April 2006 (CDT)


 * With regards to locking you out of content, I believe that is going to be the theme with the whole Luxon/Kurzick thing. You can't basically "stay in the middle" with those guys. Progress with one side immediately means lack of progress with the other. At least for the same character. This IS better than the stupid idea they had in the preview event where cashing some of your faction with Kurzicks caused you to lose faction with Luxons.. This means that basically ALL your characters have to be on the same side, which is retarded. --Karlos 08:40, 7 April 2006 (CDT)