User:Life Infusion9685

 Wednesday, August 28, 2024 Homepage Subpages   Builds  Quests Left  Profession Combos Uploads 

History
It would be similar to building a deck in Magic: The Gathering: The more cards you own, the greater the number of different playing decks you can choose to play. When you buy the chapters of Guild Wars, you will acquire a larger collection of skills and abilities from which to build your skill set, but you will not gain more power. - Guild Wars FAQ
 * Played Guild Wars in E3 for Everyone & World Preview Event in 2004
 * "Life Infusion" was a character CARRIED OVER from these 2 events. It was a E/Mo.
 * Joined because of gameplay similar to Magic: the Gathering (no overpowered things, regular balancing) and no monthly fee
 * Staunch supporter of skill balancing and skill-based play
 * Questing PvEr/GvGer

Guild History

 * The Pheonix Brotherhood - GvGed, officer position
 * Dismantled due to inactivity of some members/officers


 * Guild Wars Guru - officer position
 * Dismantled due to lack of enthusiasm of members and recruiting difficulties


 * Legacy of the Chosen - member
 * Left due to members' concern for farming and not questing


 * Champions of the Unknown - member (current)
 * Official UNKN Forum
 * PvE, AB, FoW, UW
 * Teamspeak, forum
 * 70+ active people
 * Alliance leader of 5 guilds

Guild Wars Characters


Life Infusion

 * Elementalist/
 * Monk
 * Ritualist


 * Male, Level 20, Ascended
 * Completed all Prophecies Campaign Missions & Bonuses, Titan Quests, Sorrows Furnace
 * 15K Pyromancer Armor dyed silver
 * All Prophecies Campaign Elementalist Skills (includes Core)
 * All Prophecies Campaign Monk Skills (includes Core)
 * Completed all Factions Campaign Missions
 * All Factions Campaign Elementalist Skills
 * All Factions Campaign Monk Skills
 * All Factions Campaign Ritualist Skills



Confusion Infusion

 * Necromancer/
 * Mesmer
 * Monk


 * Male, Level 20, Ascended
 * Completed all Prophecies Campaign Missions & Bonuses, Titan Quests, Sorrows Furnace
 * 15K Cultist Set with 15K Bonelace Leggings and Bloodstained Boots dyed blue
 * All Prophecies Campaign Necromancer Skills (includes Core)
 * All Prophecies Campaign Mesmer Skills (includes Core)
 * Completed all Factions Campaign Missions
 * All Factions Campaign Necromancer Skills
 * All Factions Campaign Mesmer Skills

<div style="background: #FFFFFF; border: 1px solid #E3AD35; font-size: 1.75ex; padding: 0em 0.5em 1em 0.5em; margin: 0.25em;-moz-border-radius: 1ex;">

Life Blade

 * Warrior/
 * Ranger
 * Necromancer
 * Assassin


 * Male, Level 20, Ascended
 * Completed all Prophecies Campaign Missions & Bonuses, Titan Quests, Sorrows Furnace
 * All Prophecies Campaign Warrior Skills (includes Core)
 * All Prophecies Campaign Ranger Skills (includes Core)
 * Completed all Factions Campaign Missions
 * All Factions Campaign Warrior Skills
 * All Factions Campaign Ranger Skills

<div style="background: #FFFFFF; border: 1px solid #0090FF; font-size: 1.75ex; padding: 0em 0.5em 1em 0.5em; margin: 0.25em;-moz-border-radius: 1ex;">

Vital Infusion (Factions)

 * Monk/
 * Mesmer - Primarily Inspiration Magic skills

(Secondary would not account for much except energy management, area buffs, and anti-interrupt/KD)
 * Male, Level 20, Ascended
 * Completed all Prophecies Campaign Missions, Sorrows Furnace
 * All Prophecies Campaign Monk Skills (includes Core)
 * Completed all Factions Campaign Missions
 * All Factions Campaign Monk Skills

<div style="background: #FFFFFF; border: 1px solid #72C900; font-size: 1.75ex; padding: 0em 0.5em 1em 0.5em; margin: 0.25em;-moz-border-radius: 1ex;">

(Future Ranger - Nightfall Campaign)

 * Ranger/
 * Paragon

GW Wiki Tasks

 * Random grammar fixes
 * Make the builds at User:Life_Infusion/builds/ usable.
 * Revise pages according to Game updates.
 * Update stubs with new information from ingame.
 * Strategize profession combinations and then post them in User:Life_Infusion/prof_combos
 * Check to see if all the skills are properly labeled as elite

GW Wiki Formatting

 * Variables
 * Wiki markup
 * Magic words used in MediaWiki
 * CSS properties
 * Complete CSS Guide
 * Images and uploading files

Essential Links

 * Quests
 * Game updates
 * Elite skills list
 * Collectors
 * Research needed
 * Skills by Campaign
 * Factions Professions Table
 * Attribute point spending

Info

 * Dagger DPS
 * Dagger FAQ
 * New Factions armor calculations
 * Factions armor v2.0

Suggestions

 * Suggestion for Future Chapters to Offer Better Secondary Profession Combinations
 * Exp Siphon PvP characters
 * Dual-class/custom Henchmen
 * Secondary balancing
 * >3 sup rune notification
 * Armor Bag
 * Slot Marketing
 * Unlocked Skills Toggle
 * Armor modder
 * Away Mode activation with emote
 * Slot marketing

Somewhat Offtopic
<blockquote style="border-left:solid #000000 5px; padding-left:1em; margin-left:1.5em; margin-top:0.5ex; margin-bottom:0.5ex">When you look at Guild Wars ...it isn't simply a game that's about beating each other over the head with damage and whoever wins the race is the winner. Instead it's a game about controlling the state of the battle, of finding or creating situations where certain types of damage will rock your opponent, while stopping your opponent from doing the same. It's about disrupting your opponent's strategy, by proactively screwing up his offense and setting up defenses that he isn't prepared to deal with. It's about shutting down your opponent's ability to do the same to you. - Charles Ensign

<blockquote style="border-left:solid #000000 5px; padding-left:1em; margin-left:1.5em; margin-top:0.5ex; margin-bottom:0.5ex">The status of the character should reflect the status of the player behind it. <blockquote style="border-left:solid #000000 5px; padding-left:1em; margin-left:1.5em; margin-top:0.5ex; margin-bottom:0.5ex">A high-level character isn't just a high-level character: it's a marker of player status. If it's worn by someone not entitled to wear it, that very seriously annoys those who are entitled to wear it. It says something about a player's achievements: it's non-transferrable.
 * Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
 * Pitfalls of Virtual Property

Aspirations and Goals

 * Unlock all Prophecies Campaign Runes
 * Unlock All Prophecies Campaign Skills through PvE
 * Unlock All Prophecies Campaign Upgrades
 * Unlock all Factions Campaign Runes
 * Get a Superior Vigor through PvE
 * Complete all Factions Campaign  missions
 * Find a Gold, Max Prophecies Campaign Sickle
 * Reach 1... 5...10...25...50 million exp through regular (non-solo farming) play
 * Get Superior Absorption by PvEing


 * Complete every quest in the Prophecies Campaign  STATUS PAGE
 * Get 1000K (1 million gold): without farming, scamming, or soloing
 * Every skill on each character
 * get 15K Hydromancer Armor in silver


 * Factions update Upgrades
 * Factions Skills

After PvE:
 * Boost Alliance faction up
 * Rank 12 in Heroes' Ascent?

Oddball Builds, thought of on a whim
They may not be necessarily effective, they just are thoughts of how to synergize certain skills without being cookie-cutter, or as the dictionary puts it, "marked by lack of originality or distinction". Embrace the inner Johnny in you! "Johnny was the second profile to get a name. During Urza’s Saga development, R&D had accepted the Timmy and "tournament player" profiles, but I believed that there was an important profile missing. You see, I wasn’t really a Timmy player and I wasn’t really a tournament player. I was this missing third type. While trying to explain who he was, I stumbled into calling him "Johnny." Like Timmy, the name stuck. Johnny is the creative gamer to whom Magic is a form of self-expression. Johnny likes to win, but he wants to win with style. It’s very important to Johnny that he win on his own terms. As such, it’s important to Johnny that he’s using his own deck. Playing Magic is an opportunity for Johnny to show off his creativity. Johnny likes a challenge. Johnny enjoys winning with cards that no one else wants to use. He likes making decks that win in innovative ways. What sets Johnny apart from the other profiles is that Johnny enjoys deckbuilding as much as (or more than) he enjoys playing. Johnny loves the cool interactions of the cards. He loves combo decks. Johnny is happiest when he’s exploring uncharted territory. Like Timmy, Johnny cares more about the quality of his wins than the quantity. For example, let's say Johnny builds a new deck that has a neat but difficult way to win. He plays ten games and manages to get his deck to do its thing… once. Johnny walks away happy. Each set, R&D designs some cards for Johnny. Johnny cards are cards that have unique effects that Johnny can build cool decks around. In general, Johnny cards are the kind of cards with real potential. (Some of them will eventually excite Spike.) Good examples of Johnny cards are Holistic Wisdom, Radiate, and Battle of Wits." - Magic the Gathering R& D team
 * Rt/Mo Burst Healer
 * Rt/Me Protector
 * Mo/A Daggerless Assassin
 * R/A Caster Hate
 * E/Mo Smite Spike
 * N/E Frostbite
 * Me/Rt Blind bot
 * W/N Spinebreaker
 * Mo/Me Vigorous Healer
 * W/R BM Dazer
 * W/N Quivering Fanatic
 * E/W Fortress
 * N/Mo MM Support
 * W/Me Energy Denial
 * A/R_Beast_Striker
 * A/N_Promised_Execution
 * W/Mo Cyclone Hammer
 * Me/Mo_Faster_Caster
 * R/Me_Caster Sweeper
 * Rt/E Spirit Surge
 * Me/Mo Keystone Bonder
 * N/Me Pillager
 * N/Me Shiverer
 * A/R Cyclone Daggers
 * A/E Stinging Mist
 * A/Mo Displaced Knockdown
 * N/A Corpse Devourer
 * N/Rt PB Lifesteal
 * W/A Siphoner
 * R/E BM knocker
 * E/Me Shattering Blade