Blind

Effect: This condition affects a character's ability to accurately land blows on opponents. While affected, that player's attacks have a 90% chance of missing and projectiles have a greater chance of straying from their intended target. A blind character can easily be spotted due to the black mist that appears in front of their face. Blindness is especially harmful to warriors and rangers who have few ways of inflicting damage except through their weapons.

Sources:
 * [[image:Assassin-icon.png|15px]]Blinding Powder (for 3...13 seconds) (must follow off-hand attack)
 * [[image:Elementalist-icon.png|15px]] Blinding Flash (for 3..9 seconds)
 * [[image:Elementalist-icon.png|15px]] Eruption (for 10 seconds) (foes in the AOE when the spell ends)
 * [[image:Elementalist-icon.png|15px]] Glimmering Mark (for 1..13 seconds) (target and target's adjacent foes, when target receives lightning damage under this hex)
 * [[image:Mesmer-icon.png|15px]] Ineptitude (for 10 seconds) (only if target attacks)
 * [[image:Mesmer-icon.png|15px]] Signet of Midnight (for 15 seconds) (self and target)
 * [[image:Ranger-icon.png|15px]] Throw Dirt (for 3..13 seconds) (touched target and foes adjacent to the target)
 * [[image:Ranger-icon.png|15px]] Dust Trap (for 3..9 seconds)
 * [[image:Ritualist-icon.png||15px]] Shadowsong (for 1...5 seconds) (caused by the spirit's attacks)
 * [[image:Warrior-icon.png|15px]] Belly Smash (for 3..9 seconds) (knocked down target and nearby foes)

Condition transferring Skills:

Removal:


 * [[image:Ranger-icon.png|15px]] Antidote Signet (remove from self)