User talk:Warrior Nation/Mo/Me RC Prot

Build stubs clean up
Check the Build stubs talk page for more info about the clean up.


 * Unstub:
 * I played almost this exact variant (minus the double hex removal) for many many hours in both arenas and HA, works very well. --Xeeron 13:00, 5 May 2006 (CDT)
 * I play the same build in HA, It works. -Paulrennan 6 May 2006
 * It works, I've played this build a lot, though it competes with Ritualists these days. --Nilles 13:25, 14 June 2006 (CDT)
 * This FTW!! <3 -- Sigm@ [[image:Glimmer_of_Light.jpg|19px]] (talk|contribs) 15:11, 18 January 2007 (CST)
 * Keep:
 * Build article needs a lot of cleanup. Channeling keeps walking in and out of the metagame, so it's hard to tell if this build will be considered solid tomorrow or not. &mdash; Stabber &#x270d; 13:11, 5 May 2006 (CDT)
 * Keep this build, but change Aegis to Guardian. Shentok 18:34, 12 January 2007 (CST)


 * Delete:
 * 1) pure crap209.129.155.253 18:33, 1 March 2007 (CST)
 * Think this is what you wanted. Otherwise, you cannot copy-and-paste other users' votes from other builds onto this one; that would be vandalism. This "Keep/Unstub" is the predecessor to our current R-a-B, and voting to keep it stubbed is basically an unfavored vote. Sorry about any trouble I may have caused you. - [[Image:Candle.jpg|12px]] Krowman (talk • contribs) 18:30, 1 March 2007 (CST)

Guardian
Yes, I was trying to work a res sig into it Skuld  03:07, 7 May 2006 (CDT)
 * Please don't. Once the monk needs to use the ressig, your team is beat already. Keep guardian as an effective self-defense and you should be fine. No good team will ever require a monk to carry a ressig in HA. # Nilles 12:29, 7 May 2006 (CDT)
 * Agreed with Nilles, Res on a Monk is not at all a good idea and guardian is very much needed. --Xeeron 04:38, 9 May 2006 (CDT)
 * Res sig is a good variant if your team is dying pretty quickly. Charger Xd 16:59, 17 December 2006 (CST)

Channeling and Metagame discussions
In reply to Stabber's comment above, I'd like to point out, that the metagame is not what a build is aiming for neither what a database should display. The skill bar should be thoughtfully set up, with whatever it takes to make the build work - making decisions upon effectivenes. "Metagame" arguments are no more or less than personal preference and should be documented in the variant discussion if valuable. --Nilles 15:08, 9 May 2006 (CDT)

Reversal of Fortune
This may be my personal feeling, but I think that RoF is not really effective skill, at least in most cases. Personally I use Mend Ailment for this build, which allows me to remove conditions from myself and keeps me doing my job even when main skill (RC) has been diversioned. What do you think about such a mod for this build? --AYssaver 05:51, 13 June 2006 (EST)


 * Since this build is a normal prot, not boon prot, Reversal is pretty much the only way you can heal other people. Apart from that, it is great against high damage sources like an adrenalin warrior's spike skills or spike spells. I would not run without it. --Xeeron 08:49, 13 June 2006 (CDT)


 * Although I don't want to make this a major point in the argument I want to point out that Assassins are especially dangerous because of the great number of attacks they can make on a target. RoF and Protective Spirit completely fail against such assaults. Nevertheless, most serious damage will be coming in large chunks, talking about Elementalists and Warriors, thus it is a good skill to keep. --Nilles 14:01, 14 June 2006 (CDT)

Moving
I'm moving this to HA build and removing the part about being used in TA. If you want to give me a reason why this should be used in TA, feel free. --Theonemephisto 19:15, 25 July 2006 (CDT)

Shield of deflection
If you would swap out restore condition for shield of deflection, would this still work? It liiks solid to me. I know it wouldn't be called RC prot anymore xD, but it looks like a better choice for active protting.
 * Shield of deflection removes conditions? I didn't pick that up from reading the description... :/ -Auron [[Image:Elit Druin.jpg|||My Talk]] 04:37, 8 October 2006 (CDT)
 * With Shield you need a different build. Would leave this one without condition removal. --Xeeron 05:50, 8 October 2006 (CDT)

Holy Veil
It's been my experience, that holy veil isn't exactly needed, in the few weeks i've been using this build, i have to say it's not often i've come across hexes in HA, which is weird, as multiple classes can cast them, and the ones i've encountered, inspired hex worked well enough.
 * In my vote above I argued against the double hex removal as well, however it is not totally without merits: You can remove cover hexes. That being said, just go ahead and put in a variant to replace holy veil. --Xeeron 11:25, 12 October 2006 (CDT)
 * I agree. Please add a variant section for changes. (Nilles) 84.164.122.129 06:41, 13 October 2006 (CDT)

Gift of Health
I am surprised that there is no mention of gift of health on this page as it was very popular in HA pre nightfall. Even with 9 in healing prayers this spell is great in assisting the WoH monk. I think that this should be put in as a variant.--Ham Popcorn Solo 02:55, 1 December 2006 (CST)

Shield of Absorption

 * I love to use SoD in this build in place of Holy Veil. With an enchanting mod this can be maintained most of the time and seems invaluable to me.  This skill is perfect for stopping focused damage as almost all damage is reduced to 0 after 1-2 seconds.  I think that the recharge of this skill will be increased shortly so people should use it while it's overpowered.--Ham Popcorn Solo 02:55, 1 December 2006 (CST)

Res skill?
Uhm... am I missing something? Not one Res skill. On a Monk. Not even a mention of it missing on the build page.


 * Monks don't res. &mdash; Skuld 11:14, 21 December 2006 (CST)

It's for PvP. In PvE, monks commonly bring a res, but in PvP, that job is reserved for other calsses--Nog64 13:54, 28 December 2006 (CST)

Good build but messed up article
GoH should be standard. The whole article should be slightly reworked, better explanation. Voting is not visible and/or not existant. Unless fixed, this article should be stubbed. LeDeni 11:03, 1 January 2007 (CST)

No, trust me. Gift of Health is very bad for this build Shentok 18:31, 12 January 2007 (CST)


 * How can I trust you! You make gwen cry ;( &mdash; Skuld 18:42, 12 January 2007 (CST)

Gift of Health (again)
Too good to lose. I wish to switch inspired hex for GoH and give the build a better attribute spread, is anyone not ok with this? Conditions aren't big so RC rarely gets used in HA, but when an RC is used, it is nearly always with GoH, or aegis for mending touch &mdash; Skuld 15:17, 18 January 2007 (CST)


 * I run this as GoH is too good to lose, -

15 Prot(11+1+3) 9DF(8+1) 9Healing(8+1) 9 Inspiration Allthough I may be taking out Guardian because sin's have been using expose defenses.... --Dazra 07:18, 20 February 2007 (CST)


 * From what I have seen in observer, Inspired is never used, GoH is almost always, and Guardian is very rare. However, have been seeing some Spirit Bond lately (more in 3monk groups). Turk Nagona 20:32, 2 March 2007 (CST)