User:Marksmen of Hell/Shutdown Team Build

KK, ppl, this is the first build i write here, so be a bit patient.

Ok, the general Premise of this build is pretty much shutting down both casters and attackers. The casters are shutdown by the W/N Headbutt Plaguer by his use of headbutt, and plague touch, in combination with silencing daggers to Daze a target for about 37 seconds. The Attackers are shutdown by the P/D Blinding Paragon, using Ebon Dust Aura to blind and covering that with Barbed Spear, as well as with the R/D Grasping Ranger's use of Grenth's Grasp and Apply poison to cover the blind.

Headbutt Plaguer

 * The first optional should be an attack skill of choice. This attack could be Bull's Strike or Portector's strike to punish kiting foes, or an axe attack, suck as Penetrating Blow/Chop, Executioner's Strike, or Agonizing Chop.


 * The Second Optional slot should be an IAS stance to increase your odds of interupting a casting foe.

Equipment
Radiant Armor is required. Best Vigor Rune Set 1) XXX Axe of XXX, Inscription:XXX (Dance with Death would be usefull while in Stance)    Set 2) Silencing Daggers of XXX Set 3) Cruel Axe of XXX Inscription: XXX     Note: The XXX depicts mods of choice.
 * Armor:
 * Weapons

Usage

 * Choose a caster as your target, preferably a monk, and use Enraging Charge before attacking to jump start your adrenaline gain.
 * As soon as Dismember and Axe Twist are charged, change to your daggers and hit with the combo Headbutt, Plague Touch (call your target so the P/D and R/D cover the Daze), IAS Stance, Dismember, Axe Twist.
 * Use the other optional attack skill as needed

Counters

 * Mass condition Removal and E-denail will stop this build

Variants

 * Changing out Enraging Charge/IAS for a self heal (Healing Signet or Lions Comforte), and droping the level of strength and Axe mastery to add to Tactics.

Blinding Paragon

 * Optional Skill should be a cover enchantment for Ebon Dust aura. An enchant tha deals earth damage, such as Dust Cloak and Staggering Force, would be great, as it you would allow you to switch to a weapon with mods of choice.

Equipment
Set 1) Ebon Spear of Enchanting, Inscription: Guided by Fate           Set 2) XXX Spear of XXX, Inscripton: Guided by Fate Note: XXX depcits mods of choice
 * Armor : Radiant Armor is a must, with the best vigor rune available.
 * Weapons :

Usage
This build is meant to shutdown attackers, as well as cover the Daze caused by the W/N
 * Use barbed spear on any attacker to cover the blind with the bleeding. Also let the R/D know which target you are targetting so he could further cover the blind.
 * Use Harrier's Toss to punish moving foes.
 * Use GFTE as an energy source and Anthem of Envy to increase the damage dealt by all party members. Use Never Surrender to give allies that are being hit some health regen.

Counters

 * Condition and Enchantment Removal, as well are the biggest counters to this build.
 * Natures Renewal and Tranquility would also hurt this builds casting and duration times of the enchantments.
 * Blinding and Defensive stances would reduce the accuracy and speed of condition spreading

Variants
Variants would include switching Harrier's Toss for another attack skill, and Never Surrender for another skill, ie Fall back to flee, Never Give Up to help with energy, IAS.

Grasping Ranger

 * The optional skill would be a defensive skill, ie Whirling defenses, Natural Stride, Featherfoot Grace, etc, or a Self Heal, such as Troll Unguent, Dwayna's Touch, Natural Healing, or Pious Restoration.

Equipment
Set 1) Icy Bow of Enchanting, Inscription: Guided by Fate    Set 2) XXX Bow of XXX, Inscription: Guided by Fate Note: the bow should either be a shortbow, Recurve bow, or Hornbow for their better accuracy.
 * Armor: Either Radiant or Scout's
 * Weapons:

Usage
This is mainly build to cover other more important conidtions, also, the spread of poison will cause some nice pressure.

Counters

 * Condition and Enchantment removal are the greatest counters.
 * Natures Renewal and Tranquility would also hurt this builds casting and duration times of the enchantments.
 * Blinding and Defensive stances would reduce the accuracy and speed of condition spreading

Enchanted Reaper (x2)

 * "Generic resurrect" could be any resurrection skill.

Equipment

 * Armor: Windwalker
 * Weapons: XXX Scythe of Enchanting, Inscription: Guided by Fate

Usage

 * Before engaging in battle cast Mystic Vigor, Zealous Renewal, Heart of Fury, and Mystic Regeneration, in that order.
 * When attacking, use the following attack sequence: Reapers Sweep, Mystic Sweep, Pious Assault.
 * When the foe is low on HP, Pious Assault could/should be spamed to kill off the foe.

Counters

 * Conditions that reduce the effectiveness of attacks, such as blindness and Weakness.
 * Natures Renewal and Tranquility would be a pain, as above.

Variants
One of the Enchantments or Pious Assault could be removed and Mending Touch brought to assist with condition removal.

Flag Runner

 * "Generic resurrect" works like an Optional slot. Replace it if necessary.

Equipment

 * Armor: Sentry's with one Rune of restoration and Best Vigor Rune available
 * Weapons: Sword/Axe/Spear of Defense, Inscription: I Have the Power; Shield of Endurance, inscription: Swift as the Wind

Usage

 * Run the flag between the base and the stand, placing traps around the stand/ the way would help by cripling and knocking down foes. Use signet of humility to disable key elites.

Counters

 * Snare skills would hinder the runner, however the criple reducing rune and insignia should help with criple.

Condition Removing Healing Monk

 * "Generic resurrect" would be any resurrection skill of choice.

Equipment
Set 1) Insightfull Healing Staff of Healing Prayers, Inscription: Hale and Hearty  Set 2) Healing Wand of Memory, Inscription: Hale and Hearty Healing Ankh of Fortitude, Inscription: Strength of Body
 * Armor: Radiant with a rune of recovery and one rune of attunement, Best Vigor rune.
 * Weapons:


 * Use set two when using It's just a flesh wound to reduce the duration of the deep wound.

Usage

 * Use It's just a flesh wound to remove all conditions from target ally, using words of comfort first to make sure you give a nice heal.
 * Use vigorous spirit on any ally to give him/her a way of healing him/herself as well as to increase the effectiveness of Dwayna's kiss.
 * Divine Intervention is there to prevent the death of an ally.
 * Signet of Rejuvination is a nice, free healing skill.
 * Healing touch is your main self heal.

Counters

 * Usual Caster counters, ie e-denial, Daze, Diversion, etc.

Variants

 * Replacing Vigorous Spirit, Divine Intervention, or the Resurrect with Holy Veil may be usefull for removing shutdown hexes, such as diversion, migrane, and arcane conondrum, from the Diverting Protection Monk.

Diverting Protection Monk

 * "Generic resurrect" works like an Optional slot. Replace it if necessary.

Equipment

 * Armor: Radiant Armor with the Best Vigor Rune available.
 * Weapons: Insightfull Protection Staff of Enchanting, Inscription: Hale and Hearty

Usage

 * Use DH as your hex remover.
 * Use the Protection spells to help reduce damage on target ally, and GoH to assist with the Healing process.
 * Glyph of Lesser energy is your energy management skill, use it before casting Aegis, and DH if necessary.

Counters

 * As the build deals mainly with enchantments, Natures Renewal and Tranquility may hurt this build.
 * Usual Caster counters, ie e-denial, Daze, Diversion, etc.

Variants

 * The Ressurect could be replaced by Dismiss Conditions to add some condition removal and healing.