Movement speed

Effect: Movement speed defines how fast a character can move from one point to another. It does not affect attack speed or activation time.

Movement speed increasing skills:
 * Bull's Charge
 * Battle Rage (double adrenaline)
 * Rush (cost adrenaline)
 * Sprint
 * "Charge!" (all alies)
 * Call of Haste (animals)
 * Storm Chaser (+energy on elemental damage)
 * Dodge (+33%)
 * Escape (+25% evade attacks)
 * Illusion of Haste (+33%, crippled when ends)
 * Windborne Speed (+33% target ally)
 * Armor of Mist (+33%, gain armor)

Movement speed decreasing skills:
 * Dolyak Signet (self, -75%)
 * Shield Stance (self, -33%)
 * Muddy Terrain (-10%)
 * Ethereal Burden (-50%)
 * Imagined Burden (-50%)
 * Crippling Anguish (-50%)
 * Armor of Earth (+Armor, self, scaled by attribute)
 * Obsidian Flesh (+Armor, self, -50%)
 * Deep Freeze (Area,-66%)
 * Frozen Burst (adjacent, -66%)
 * Grasping Earth (nearby, -50%)
 * Ward Against Foes (at current location, -50%)
 * Ice Prison (ends if foe suffers fire damage, -66%)
 * Ice Spikes (target and adjacent, -66%)
 * Shard Storm (-66%)
 * Iron Mist (-90%, foes gain immunity to all sources but lightning)
 * Mind Freeze( -90% if you have more energy)