User talk:84.65.183.15

Blanking of sections of articles, such as was done within the Double Dog Dare article, can be viewed as vandalism of the wiki and can result in administrative action. The site guidelines specifically allow for walkthroughs within quest articles. --- Barek (talk • contribs) - 17:56, 27 November 2006 (CST)

i specifically said why i was doing it! this wiki is turning into a bureaucracy.
 * You have removed the walkthrough twice, both times it was reverted and you have been told why not to blank it out. The policies and guidelines are based on comunity preference of what to contain within the articles.  If you want them changed, discuss it.  If the community agrees, the policies and guidelines can be changed.  However, do not presume yourself to be above or beyond those guidelines.  --- Barek (talk • contribs) - 13:56, 28 November 2006 (CST)

Last time I checked, we are a giant cheatbook. If people don't want the info, they wouldn't look at the wiki for it -.- &mdash; Skuld 14:02, 28 November 2006 (CST)


 * While I understand that reading the walkthrough does take the fun of solving it yourself, there is a big bold sign saying walkthrough. No one is forcing someone to read past it and I've never known a gamer not to know what Walkthrough meant. GuildWiki documents everything, some people may need a push in the right direction, others may not care to sit there and solve a problem. You do know without order, there would be chaos? As Barek said on Talk:Double_Dog_Dare, discuss it, fight for your views maturely, but being a vigilante will only get you banned. These guidelines you believe as bureaucratic have been in place for longer than you or me have been contributing, so your point of it turning into is a moot point. Don't assume how others' feel about something unless you ask them. &mdash; Gares 14:39, 28 November 2006 (CST)

you've entirely misunderstood my point of view. we don't put walkthroughs stating exactly which skills to use and when, do we? this quest and others like it were meant to have people tackle other aspects of the game, and to make the game a little more about thinking and memory. putting the answers here simply eliminates that element of the game, devaluing it hugely. just as we DON'T tell people exactly how to fight, i don't think we should tell people the answers to skill-based puzzles either, as it's just as big a challenge, just in a different way.