Talk:Spirit Channeling

Effectiveness of Spirit Channeling
Let us assume 12 in spawning power (which is quite a lot, unless you can really use the other spawning power skills). So you gain 5 pips of energy for 10 seconds, equalling 1/3*5*10=16.66 energy. At the same time you loose 2*5*10=100 health and you have to invest 5 energy to cast the spell. With 6 allies in the area when the spell ends, you gain 102 health at the end, with a more reasonable 4, you gain 68.

So to sum up, every 31 seconds, you spend 32 health to gain 11.66 energy.

Compare Mantra of Recall: Every 21 seconds (at 12 inspiration), you gain 25-10=15 energy, without loosing health.

So from a purely energy related point of view, this spell is a dud. Lets see whether the advantages (not requiring mesmer secondary for primary ritualists/potential use of other spawning power skills (but loosing other Inspiration magic ones)/More energy on demand than MoR) can make up for this. I doubt it. --Xeeron 23:11, 29 March 2006 (CST)


 * Combine with Recuperation, and it doesn't sound so bad. :) --Karlos 23:22, 29 March 2006 (CST)