Talk:Soulrending Shriek

this skill is rediculous. its more like 1/4 second cast, and they spam it almost instantly.--Coloneh RIP 03:59, 6 December 2007 (UTC)
 * Did you try to 55 them? --Blue.rellik 04:03, 6 December 2007 (UTC)
 * Did you try to solo them with a N/Me with Fevered Dreams and Wither? --Mr Ex Vandal 04:07, 6 December 2007 (UTC)
 * 2 elites at the same time is win. [[Image:Entropy Sig.jpg]] (T/C) 13:29, 6 December 2007 (UTC)
 * I tried running past them with VoS--Coloneh RIP[[Image:Coloneh.png]] 23:23, 11 December 2007 (UTC)
 * Except it's not a spell :P --Gimmethegepgun 23:24, 11 December 2007 (UTC)
 * Which is probably the point =P -- Shadow crest   23:30, 11 December 2007 (UTC)
 * Yu:P --Gimmethegepgun 23:31, 11 December 2007 (UTC)

It's just me or this skill also interrupts target foe? - - Shikaru Nara (talk|contribs) 18:13, 22 January 2008 (UTC)
 * It's not the skill but rather the condition. "Dazed will interrupt a spell being cast when it is applied, even without any damage being caused or any attack being made. The interrupt occurs even if the target was already dazed and the condition is re-applied." 201.150.77.7 20:15, 2 April 2008 (UTC)
 * You know, not everything in the game needs to be solo farm able or run able. This is an effective way to encourage a proper team by stopping generally overused farming/running techniques like 55/600/perma in certain places.  It's a nasty skill, but not grossly overpowered for a balanced team in either difficulty.  --Mooseyfate 23:48, 5 February 2009 (UTC)
 * Yeah, but in hard mode, when all your casters (including monks) are dazed and the air eles are owning your team with Mind Shock (since you know, they come in groups of 10), then it seems overpowered. --Macros 23:58, 5 February 2009 (UTC)
 * If this skill had a recharge of 9001 seconds, it would still be a counter to run-/farm- ing, but not be overpowered. See what I did there? -- Shadowcrest  00:02, 6 February 2009 (UTC)