Talk:Sight Beyond Sight

Thundercat's reference I suppose? Janl 19:53, 22 September 2006 (CDT)
 * That's my guess RossMM 18:34, 23 September 2006 (CDT)

Now that we know where it's from, we just need a use for it. I have yet to see a primary Ritualist who really cares about not being blinded... 149.169.109.183 19:20, 23 September 2006 (CDT)
 * Dang, I was going to make that comment! Because I totally agree, most useless skill ever (alright, there might be some as bad as this one, but this is seriously useless.)  I'm trying to think of any way this can be slightly feasible, but definitely not with a 20 second recharge. VegJed 22:26, 23 September 2006 (CDT)
 * Use this, Guided Weapon and Spirit's Strength and you've got yourself an unblindable, unblockable Rt damage dealer!11!! Um, yes, it's useless, apart from showing off to fellow Thundercats fans by using CTRL. RossMM 01:46, 24 September 2006 (CDT)
 * Not by a long shot. It would actually make a wand a worthwile weapon for damage dealing. Add Nightmare and Splinter Weapon, and that will own. Or use a spear with a Rit focus. Loads of damage, and the focuse bonus. My Rit is going to go Rt/P to try this when Nightfall launches.193.61.111.50 07:26, 27 September 2006 (CDT)

Well 5 sec of blindness immunity is all my warrior needs to get my adrenaline spike off. This skill is gold. --Spura 05:47, 25 September 2006 (CDT)


 * This doesn't actually cure blindness, does it?


 * Echo/Mending just met it's match : Sight Beyond Sight/Signet of Midnight. 12.181.68.234 22:09, 25 September 2006 (CDT)


 * Actually, this should cure blindness. It says you cannot be blinded, that is different to 'you cannot be inflicted with blindness'. And if you can't be blinded, you're obviously sighted.(Terra Xin 10:22, 7 October 2006 (CDT))


 * Obviously, this needs to be tested and confirmed. Does casting this removes any blindness already on you?  Judging from it's 1/4 second cast time, I say it does.  Lightblade 17:42, 17 October 2006 (CDT)

Would make pretty good use for a Dervish or Assassin, I'd imagine. - Entheos Geon 22:12, 26 September 2006 (CDT)
 * Pity it's in Spawning Power. --Ufelder 02:58, 27 September 2006 (CDT)

even if it is in spawning power, it's still usable to rit secondaries. Obviously in PvE you need a little more than 5 seconds. But in PvP 5 seconds is plenty of time to get off your adrenal spike, or pressure a monk.
 * Yeah but you'll need to guess when you're going to get blinded, with a pretty high accuracy, you could "counter" Ineptitude maybe? Miss it, and you can cast this as much as you want and you still stay blinded.  This is rubbish, just use condition removal.  If they just made ritualists immune to blind as an innate ability that would be cool, after all they cover their eyes anyway (or are those headpieces really see through?). Echokin 22:54, 28 September 2006 (CDT)
 * Ritualists have a third eye :P. You wouldn't need to time it, you just throw it on you with any possibility that you could become blinded. As I stated above, this should cure blindness, and also make you immune to it for the duration.(Terra Xin 10:22, 7 October 2006 (CDT))

I just thought, this plus Signet of Midnight, but then I thought, it really doesn't matter. Assassinman 01:44, 29 September 2006 (CDT)

Am I the only one who thinks that this is obviously meant to be combined with Spirit's Strength? --Silk Weaker 03:57, 20 October 2006 (CDT)

Put it on a Dervish, destroy Spirit Nukers in Random Arenas. Without Shadowsong blinding you, you can kill th other spirits quickly.144.32.128.119 12:30, 4 December 2006 (CST)

Just had the idea for this skill a couple of days ago
And now I find out it already exists ;) It kind of fits with the whole "Ritualists being blind" notion that was source for some speculation before the Factions release. Considering this, it even makes sense that it is in Spawning Power. DeepSearch 04:57, 5 December 2006 (CST)