Sacrifice

Sacrifice skills are skills that decrease the health of the caster, ranging from 5% to 33% of the caster's maximum health depending on the skill. Health is only sacrificed if the skill is performed successfully. Cancellation or interruption of the skill will not trigger the sacrifice effect. Only Necromancers and Ritualists have skills that require sacrifice.


 * Because sacrifices are based on the caster's maximum health and not current health, it is possible for a caster to kill himself by sacrificing more than his remaining health.


 * The math for sacrificing health rounds the health loss. This means that a caster with a maximum of 1 health will not actually sacrifice any health (since 33% of 1 health rounds down to zero life lost).  One way this could happen is by dying as an Invincimonk and being resurrected with 100% health, through a Resurrection Signet or Shrine.

Note: Sacrifice is not counted as damage by the game mechanics. Therefore, damage mitigation skills such as Protective Spirit/Bond, Reversal of Fortune, Shielding Hands, Dark Bond, Shelter, etc. will have no effect on the sacrifice. The sole exception is Aura of the Lich which will also cut life sacrifice by half: this is believed to be an anomaly.

Related Skills
These skills sacrifice health (sacrificed amount is shown in parentheses):

A detailed list of these skills can be found at Sacrifice skills quick reference.

These skills involve sacrifice in other ways:

 * Scourge Sacrifice when target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount.
 * Awaken the Blood sacrifice 50% more than the normal amount.
 * Cultist's Fervor sacrifice 30...18% Maximum Health each time you cast a Spell.
 * Dark Aura deals damage to foes near target ally and removes health from its caster whenever target ally sacrifices.
 * Masochism gives you energy whenever you sacrifice Health.