Endure Pain

Usage Notes
When you use this skill, both your maximum health and your current health will be increased by the amount specified. This can be a quick fix to patch up your health while waiting for a Monk to heal you. It's also very useful if you've accumulated a high Death Penalty, as it has a low energy cost and the bonus will usually be much higher than your weakened maximum health. This will also give you more protection against enemy attacks that would otherwise kill you in one or two hits. Beware of the following issues:
 * Once the duration of the skill runs out, the amount added will be subtracted from your Health. If your health was 278 of 758 (with a bonus of 258), then it will become 20 of 500.
 * If you have less than the amount that will be subtracted, you will not die immediately, instead, your health will be 1 for a short amount of time. Assuming you take no more damage, you can retreat and heal as per normal. Note: Your hp can be below 1 so if you heal yourself after this skill wears off and the heal doesn't get you above 1 you will die.
 * You should tell the healer(s) in your party that you are using Endure Pain. If your health is 200 out of 400 and your Endure Pain adds 200. Then you will become 400 out of 600. This will seem to the monk that you just healed yourself (they will see your health bar rise from 50% to 66%). This may cause them to ignore healing you, but if you take damage to bring you to, say 250 of 600, then the skill runs out, you will be in trouble. So, let them know that you are using it.

Acquisition
Skill Quests: Skill Trainers:
 * Into the Breach (Old Ascalon)
 * Captain Osric (Yak's Bend)
 * Dakk (Ember Light Camp)

Related skills

 * Defy Pain