Team strategy

Strategy involves the â€œbig pictureâ€? â€“ the overall plan, how the Team will achieve goals and objectives.

Tactics are activities specifically created and selected to reach specific and measurable objectives. Tactics are the actual ways in which the strategies are executed.

Strategies:
Like stone paper scissors "defensive defeats offensive defeats expansive defeats defensive..."

Offensive:
Doing a lot of damage for a short time but relatively low damage over a long time.

Spaming Spirits
This strategy is based on building a strong fortress of Nature Rituals that cnange everyones skill behaviour to boost defense while slowly expanding with ranged attacks.

Slowing Down
If they can not get close to you they can not hurt you.

Expansive:
This strategy is based on skills that do area damage over some time in an area to make it really uncompfortable for players that are defending it.

Specialisation
Nothing stops you from making a teal full of spirit spaming defensive rangers, or spiking offensive air eles or knocking down warriors, those builds are really powerfull towards one other (and they to the most damage then) and are really weak against another strategy.

Specialisated characters only use 2 different attributes and most times only one kind of skill, so evry skill in their bar profits from 16 attribute skill to maximize the power of that skill (max damage).

Specialisated skills in general have a higher relative increase and specialisated players do not have to care for the green number (they barely have a choice of skills anyways).

A good hint for specialisated builds is to use one or 2 skills of the secondary class that are not linked to an attribute to get at least some tactic abilities.

Max-Specialisation Builds:
... <---!this will be an interestring part--->

Flexibility
Flexible players use up to 3 or 4 different Attributes. Therefore their skill "power" is weaker (~80% or ~65% of the damage/duration). However this is NOT worse, because a flexible player can ALWAYS hit the foe in his weak spot or defend from his speciality, and that nullifies the "less power". To make the loss of "power" as small as possible you have to look for the relative increase of the used skills and bring your attribute linked to that skill close to it (or use different skills).