Invincible Monk

Farming Build

A specialised Mo/* build that involves dropping your life down to as low as it can go (55 when using a -50 life offhand item) and using the skill Protective Spirit to reduce damage to 10% of maximum health. (Some variants used the maintained enchantment Protective Bond instead, which limts the damage to 5%, but it can have an unsustainably high energy cost.) This means that regardless of the hit power, the monk takes only 5 damage per hit. Since each arrow of regeneration on a life bar = 2 life/second the monk then maintains regeneration spells on himself to offset the hits and keep his health max.

The build is useful against melee attackers, namely warriors. The build does not rely on dealing damage through skills and attacks as much as letting the enemy kill itself (with the use of Zealot's Fire or Shield of Judgement) and just being able to stand there and absorb damage. It is most useful against warrior-type creatures which cannot heal themselves such as Desert Griffons because of this low damage output.

This build is extremely susceptible to enchantment removal, stacked health degeneration, and to a lesser extent interrupts. Some variations include Spell Breaker as a counter against enchantment removal and health degeneration from hexes, but even with Arcane Echo and enchentment various prolongment, the gap in coverage of Spell Breaker is still dangerously long. Thus Invincible Monk builds are usually tailored towards areas with no Mesmers or Necromancers.