Talk:Prepared Shot

I don't know WHY a ranger would need energy management, but this is kickass otherwise. --Silk Weaker 07:26, 25 September 2006 (CDT)
 * If you take 4 or so spammable 10E bow attacks it can drain you no matter how much expertise you have, i'd like to try this &mdash; Skuld 09:54, 25 September 2006 (CDT)
 * Which is true, but none of the 10es are that good. I can see Marauder's Shot, which, alone, would not drain your energy, and Savage Shot, which I already spam, and Melandru's Shot, which is an elite. I don't know if there are any new neat ones, but the old penetration and point blank shots are pretty weak damage wise... --Silk Weaker 14:27, 25 September 2006 (CDT)
 * Dual Shot, Savage Shot, Marauder's Shot at least &mdash; Skuld 14:30, 25 September 2006 (CDT)
 * I'm currently running Forked Arrow, Marauder's Shot, Arcing Shot and this. You lose interrupts but have good consistent damage with no energy problems. Sometimes you have to go out of sequence to get an extra Prepared Shot in while in a protracted battle, though. --Wil 17:58, 16 November 2006 (CST)

Could be good for a bow assasin to along with say Apply Poison and Sharpen Daggers.NovaTalon 15:24, 25 September 2006 (CDT)
 * Especailly as those new "bonus on critical" skills make Assassin/X more effective.193.61.111.50 07:50, 27 September 2006 (CDT)


 * Does no one use pin down? Concussion shot? Or sundering-shot-spam with a flat bow? Even with 13exp, there's plenty of times where I run out of energy. You can also use savage shot more frequently after using a powerful attack skill for a quick spike. Also, at 16marks, this turns into 26+dmg and 10energy. C'mon now, this elite is pretty great =p P A R A S I T I C 00:04, 6 November 2006 (CST)

This is indeed good stuff. Much more reliable than Melandru's Shot. However, I have fallen completely and utterly in love with Burning Arrow. :P Arshay Duskbrow 02:25, 6 November 2006 (CST)


 * Very good stuff indeed, you might even consider it overpowered if compared to Melandru's Shot: both theorically yield a 5 energy net, but Melandru's Shot has 7 seconds recharge against 6 from Prepared; Melandru's Shot deals 11 more damage than Prepared Shot at 16 marksmanship; Prepared Shot's conditions are far easier to be met because you assure your condition while Melandru's Shot depends on what foe you are shooting at. All said, I, too prefer Burning Arrow =P +31 and 90 damage over 5 seconds from Burning. It feels so good to have both on your skill bar until you leave the area. Ericdanie 06:42, 10 November 2006 (CST)
 * Gain is actually less if you factor in expertise.

Obvious, but very excellent for mitigating the cost of Concussion Shot. Arshay Duskbrow 23:16, 9 January 2007 (CST)

This also allows for a ranger to skimp on Expertise if they want to invest into a secondary attribute (for a conjure, brutal weapon, or WS preperation)

Interesting in that this skill is almost useless for secondary rangers. 12 Marks only gives you 7 energy, and it costs 5. But for rangers with high Marks/Expertise, you could theoretically get 5+ energy back every 6 seconds. Given how many rangers skills seem to not be for rangers, it's nice to see. :) Mbourgon 17:47, 8 February 2007 (CST)

Oh Man this is Leet for needlers. --Babboelvis 14:08, 5 March 2007 (CST)