Category talk:Hero icons

Some of those are .jpg are of bad quality, especially if they've been screenshotted. What would look good are 64x64 PNG icons pulled from GW.DAT. --◄mendel► 05:07, 8 September 2008 (UTC)


 * If you observe the hero images in the K-window, though, you'll see that they're not static icons - they're actually in-game renderings of the hero, with breathing animation. Since they're not static, they don't exist in gw.dat.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 05:17, 8 September 2008 (UTC)


 * At this resolution, all the images look like crap. Not that I have an alternative suggestion... [[Image:Entropy Sig.jpg]] (T/C) 05:19, 8 September 2008 (UTC)


 * The "hero unlocked" message that Warwick screenshotted had another image, at 64x64. See the two MOX icons I've put up now. I was hoping that those were static. --◄mendel► 05:27, 8 September 2008 (UTC)


 * If I had seen them in gw.dat, I would've pulled them out - and I went through the whole thing, 160,000 files, a few months ago, so I should've seen the Nightfall and EotN heroes. Now that I think about it, the unlock message icons don't breathe... but they're still in-game renders.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 13:39, 8 September 2008 (UTC)
 * Just because they are ingame renders doesn't mean they have to look like crap. Lets have someone who has their graphics turned up to... reasonable... retake them. &mdash;♥ Jedi ♥ Rogue ♥ 13:52, 8 September 2008 (UTC)
 * Let me go unlock M.O.X. My graphics are all turned up to the max. Don't have the greatest hardware though... [[Image:Entropy Sig.jpg]] form(T/C) 15:05, 8 September 2008 (UTC)




 * That's with every setting at the highest - refresh 60Hz, Anti-aliasing 4x, Highest graphics, Post processing effects, vertical sync, etc. I could see the noise appear when I converted to .jpg ...dumb lossy format. Maybe for these icons we could make an exception and use .png or such? [[Image:Entropy Sig.jpg]] (T/C) 15:31, 8 September 2008 (UTC)