Talk:Damage calculation

As shown on Judge's Insight there are some things that are wrong in here and a lot of things that might be wrong.

I'll write a new set of articles if anyone can answer this.--Cloak of Letters 23:29, 12 Oct 2005 (EST)
 * 1) Do holy and shadow damage also "ignore" level?
 * 2) Does chaos damage really "ignore" armor?
 * 3) Does Judge's Insight mean light instead of holy?
 * 4) Does partial Tormentor's Armor or Necrotic Armor take double damage from holy?
 * 5) Are Tormentor's Armor and Necrotic Armor vulnerable to light damage?
 * 6) Are light, dark, and chaos damage actually non-elemental? That is, does Ward Against Elements and ranger armor protect against them? Does Winter convert them?
 * 7) Why are light and dark damage like holy and shadow damage?
 * 8) Should generic damage from life stealing and Mesmer skills be mentioned?
 * 9) Have you tested that? How?


 * This is an Ollj article, so naturally it needs much elaboration. One thing to note is that Ollj sometimes made assertions when they were in reality observations/hypothesis he was developing. --Karlos 00:19, 13 Oct 2005 (EST)


 * 1. Anything that deals holy or shadow damage will deal the listed damage. Damage for non-weapons is dependent on your attribute for the "green number" and your level for scaling the damage based on armor.  To get the part that scales damage to not modify the listed damage but make sense with armor penetration working with it, the target's armor would be set to your level times 3.
 * 2. No skills say they deal chaos damage. So, the only source are mesmer weapons.  I've never noticed they do more damage than other caster weapons.  This is easily verified, in any case.  I don't know if the manual or somewhere else said that mesmer skills deal chaos damage, but the descriptions don't say so.  This might be why some people think chaos ignores armor, since mesmer skills will do their listed damages.
 * 3. I don't think holy = light. Some monk weapons deal light damage and the same thing I said about mesmer weapons applies (don't think it ignores, but easily testable).
 * 4-5. I don't know. I would guess partial, since nothing but someone with JI will hit anywhere but chest. If that's wrong, then there's a good reason to wear full tormentor's besides chest. This is a little harder to test, since you'd need real people, but still easy.
 * 6. Chaos, at least, definitely is not elemental. I can't say the same for light and dark, but I would assume not.  Only some monk and necro weapons deal either, so it probably doesn't make much of a difference.
 * 7. I'd say the only relationship are the professions monk and necro. I don't think Tetris meant anything in particular when he added those two in his edit.
 * 8. Yes. Even further, what's important but missing is describing what damage is and is not with respect to skill descriptions.  As in, health degen is not damage (degen does not trigger things like Illusion of Weakness).  Health steal is not damage (Protective Spirit doesn't do anything).  There are probably more things of note.
 * 9. We can test all this ourselves if we can get enough people together (eight, in team arenas or unrated GvG, but the former is annoying and the latter means guild hopping) or if someone has appropriate skills on a PvE character to go up against the doppelganger. A few cases can be done in plain PvE, maybe.
 * --Fyren 01:29, 13 Oct 2005 (EST)
 * 2. Chaos damage says chaos damage ignores armor.
 * 3. I mean Judge's Insight would make more sense if it said light because because with a weapon attribute higher than 12 or against a target with less than 60 armor Judge's Insight with holy damage would make you do less damage than Judge's Insight with light damage. Anyway, it needs to be tested instead people saying "I think it works like this!".
 * 4-5. Spells always hit the chest?
 * 8. I didn't know life stealing isn't damage.
 * --Cloak of Letters 06:22, 13 Oct 2005 (EST)


 * Chaos damage is what I meant by I don't know why people thought it does ignore armor. It's not there because it's true, it's there because someone thought it was and put it there (though you could say that about everything in the wiki, heh).  For JI, the enemy's armor would be set to attacker's weapon attribute times five (assuming a warrior or ranger weapon), rather than caster level times three for straight damage like Banish or for caster weapons.  I was unclear on that, I guess, since damage works differently for spells, caster weapons, and other weapons.  It's easy to see that JI increases damage more than just plain 20% penetration would.  Spells that auto-hit/can't be dodged always hit the chest.  --Fyren 07:27, 13 Oct 2005 (EST)