Activation time

[[Image:Activation.png]] Activation Time
Activation Time, sometimes also called casting time, refers to the amount of seconds from when the casting of a skill begins, to when the casting ends and the effect of the skill is performed. Activation time is denoted in the skill inventory by a small yellow clock followed by a number, which is in seconds.

Most powerful skills have a higher activation time than the weaker skills. Elementalist skills in particular seem to have several skills with high activation times. The longer the activation time of a skill, the easier it is for opponents to use interrupt skills against you.

During the activation time a player can queue one other action. This other action can, among others, be another Skill, a Physical Attack, or picking up an item. All of these actions can be safely queued even if the character has to walk in order to perform the action; however, a direct movement order, i.e. pressing a movement hotkey or clicking on the ground, will cancel the Skill being activated and clear the action queue. A player can switch their Target any number of times while activating a Skill. If the target is a foe then the player will begin attacking the foe once the skill has been activated.