User:Schecky4

Mo/Me 605 (Spirit Bond)

Tank Monk
The Tank Monk's job is to be in the front taking all the damage. It will be able to use Protective Spirit and Spirit Bond on itself to effectively heal more than damage can be taken. Elemental Resistance is there to increase the amount of damage taken from certain foes so as to trigger Spirit Bond. Spell Breaker is there to ward off Nightmares or any other annoying spell casters. Note the build is called the 605 Monk but the person playing this role may end up having more or less health. As long as Spirit Bond heals for more than the damage you take with Protective Spirit on then you're in good shape. In truth, one does not even need 605 health. This is apparently becausse when enemies deal damage, first Spirit Bond registers the damage as over 60 and converts it to health. At the same time Protective Spirit cut that damage down to 10%. At 480 health, you revieve 48 damage but are healed for whatever amount Spirt Bond is giving.

Usage
Start by casting Blessed Aura, Essence Bond, and Balth. Spirit. Use Blessed Signet to regen energy. Then cast Protective Spirit, Spell Breaker, and finally Spirit Bond and aggro everthing you can, but be wary of the Nightmares. Spell Breaker should last for about 25 seconds because of the accumulated 52% enchants. Note that the Grasping Darkness' do not do more than 60 damage. This is when you should cast Elemental Resistance to insure they are healing you. However, do no cast it when fighting groups without and Darkness' in it. It is likely they may kill you.

The SS/SV Necro accompaning should proceed the same as with a 55.

Equipment
The Tank Monk should be using as low armor as possible, 15 armor from Ascalon or Shing Jea or starter armor, and only wear the pants and shoes. A +5 Energy Weapon with 20% Enchanting mod on it and an offhand with 20/20 Divine Favor and Protection Prayers each are useful or just a Kephkets refuge would be fine.