User:Sir On The Edge

This is the current build I'm working on:

=Critical Sythe=

This build works with the high damage generated from a critical hit by a scythe and the fact a scythe can hit multiple targets.

Optional Slot
Put in one of the following:
 * &mdash; [[Image:Reap_Impurities.jpg]] Reap Impurities &mdash;&mdash; [[Image:Shadow_Refuge.jpg]] Shadow Refuge &mdash;&mdash; [[Image:Siphon_Speed.jpg]] Siphon Speed &mdash;
 * Reap Impurities will allow you deal more damadge while healing yourself.
 * Shadow Refuge will give you a stronger and cheeper self-heal than Reap Impurities.
 * Siphon Speed will allow you to catch up with people who run away so you can criple them.

Equipment

 * It is best to use Shrouded Armor.
 * A staff for energy with an Enchanting 20% bonus.
 * Use a Sundering or Zealous Scythe of Enchanting 20%, Damage +15% (while enchanted).

Usage

 * Switch to your staff approximately 6 seconds before you get into a fight, use the first 5 skill on your skill bar, and then switch to your scythe and attack. Spam the first 4 skills whenever they recharge while in a fight.
 * Recast Critical Defenses when nessesary/possible.
 * If you have chosen Reap Impurities, to regain health choose a target that is bleeding or crippled.
 * If you have chosen Shadow Refuge, use it when you are at about half health so you can remain in the fight and gain full benifits from it.
 * If you have chosen Siphon Speed, use the skill as soon as your enemy starts to run away
 * Use Crippling Sweep against kiting and running targets.
 * While not attacking, switch to the staff to regain energy faster.

Counters

 * Anything that takes off enchantments.