Talk:Target

Of Non-Targetting
This topic got a little more messy since one of September's patches. For example:
 * Divine Boon: triggers when you "cast a monk spell that targets an ally"
 * Zealot's Fire: triggers when you "use a skill that targets an ally"
 * Mark of Subversion and Shame: trigger when you "cast a spell that targets an ally"
 * Divine Favor: says it heals allies when you "cast monk spells on [an ally] "

But, it seems things that auto-target don't trigger any of these except divine favor anymore. For example, boon and zealot's do not trigger anything in the list. As a related note, shame used to say "cast a spell on an ally" instead of "targets an ally." So it seems anything that auto-targets/you don't have a choice of targets for don't actually target anything anymore as far as the game is concerned. --Fyren 12:18, 2 November 2005 (EST)

target, the verb
Things like chests, items, and levers can be targetted too. They can't be the target of any skill or attack, but they can be the target of "default action". -PanSola 13:36, 9 December 2005 (UTC)

Foe
Foe redirects to Target, and Foe is linked to from Target. Should there be a section of this article describing what is meant by a Foe or an Ally? There is already a seperate article, Ally, describing what an Ally is. Looking at Talk:Foe it seems the decision to redirect to Target was made some time ago, and I have to say I don't think it's a good idea. Foe might be self-explanatory, but so is Ally. Either Foe and Ally should be 2 seperate articles or they should both be sections of Target.  &lt;LordBiro&gt;/&lt;Talk&gt; 06:51, 11 June 2006 (CDT)
 * I agree about consistent treatment. - 07:06, 11 June 2006 (CDT)