User talk:Blue.rellik/testMonster6

I don't like the extra skill bar for the attribute, this should remain text. Designwise, this lumps together two functions in one form. --mendel 17:31, 4 June 2008 (UTC)
 * I was playing around with the idea since I've noticed that A LOT of pages have areas in the notes that state what a monster's attributes are - b.r // talk  03:57, 5 June 2008 (UTC)
 * I'd rather recode the info box on the right to give the attributes if they're in the stats file. What do you think? Are there accepted abbreviations for the attribute names? --mendel 06:56, 5 June 2008 (UTC)
 * To be honest, I don't mind having them removed as well. If it's too problematic then I'd say scrap the idea - b.r // talk  06:57, 5 June 2008 (UTC)
 * Functionally, the attribute info belongs close to the level info, because the combination of those is going to decide how strong the creature is. It's not problematic, I have the knowledge to display the info only when it is present, but the info box does not accomodate long attribute names (and they'd be hard to read, too). Three-letter-acronyms? Str/Swd/Axe/Ham/Tac/Ept/WSv/BeM/DFv/HlP/PrP/SmP/

SRp/BlM/Cur/DM/FC/InM/DoM/IlM/ESt/FiM/WaM/EaM/CrS/Dag/DA/SA/SpP/ChM/Com/ReM/ LdS/Spr/Cmd/Mot/Mym/Scy/WiP/EaP They'd be linked, for those who can't decode them. --mendel 13:55, 5 June 2008 (UTC)