Warband of Brothers

Objectives

 * Speak with Gron Fierceclaw in Doomlore Shrine when you are ready to begin this operation. (disappears from Quest Log after speaking to Gron)
 * Rescue each member of Pyre Fierceshot's warband from the Cathedral of Flames.
 * Rescue Seer Fiercereign.
 * Rescue Cowl Fiercetongue.
 * Rescue Roan Fierceheart.
 * Slay Flamemaster Maultooth.

Obtained from
 * Automatically added upon completing The Dawn of Rebellion
 * After first completion, can be obtained from:
 * Gron Fierceclaw in Doomlore Shrine
 * Scrying Pool in Hall of Monuments (select "I seek guidance" option)

Requirements
 * The Dawn of Rebellion

Follow up
 * What Must Be Done

Rewards

 * Unlock Hero Pyre Fierceshot

Walkthrough
Speak to Gron Fierceclaw to initiate the quest and enter the cathedral.

Throughout this quest, you will find Charr Sentries, who use the monster skill Flame Call to summon Charr Hunter Beasts. The hunter beasts are fire elementalists who can deal large amounts of AoE damage, so killing the sentry quickly or interrupting Flame Call is recommended to avoid dealing with the hunter beasts.

You will also find Charr Prison Guards, warrior bosses who drop Prison Keys, which you need to open the Charr Prison Locks. Often these guards will run away for long distances to summon help, but crippling or snaring skills or even simple body blocking can keep them from getting too far. The final guard at the lava river will run past a pop up group of Magma Blisters, so be careful when chasing him.

Level 1
Fight through this room and the large hall until you find the first Charr Prison Guard in the northeast. Past the locked door behind him, you will see a group of Charr spellcasters, who run away as you approach. Do not chase them, as a group of Charr Axemasters and Charr Seekers will run up from behind them. After killing all the Charr in the room and rescuing Seer Fiercereign, head back through the large hall and through the left exit to find the portal to the next level.

Level 2
The first cavern on this level is relatively crowded, so pull mobs carefully to avoid being overwhelmed. After rescuing Cowl Fiercetongue, two gates will open off of the main chamber, one to the north and one to the east. Both lead to the same place, and while the eastern path is shorter, the northern path allows for easier aggro management at the point where they meet.

The final room of this level is a cavern populated by spiders, with an open portal to the next level past the boss Jadam Spearspinner. Rushing past them isn't really an option, as they can cripple you with Snaring Web. Also, for every visible spider, at least two more will pop up, and when you attack Jadam, a large group of lower-level Spiders will spawn to the south. The safest tactic is to carefully clear the room up to Jadam, then run past her and the remaining two spiders to the portal.

Level 3
The second chamber contains a number of groups in close proximity, much like the first chamber of the previous floor. In the middle of this room is Roan Fierceheart, the final member of Pyre's warband. Follow the path past a couple more prison guards until you enter the cathedral itself.

Take the first stairs to the right and head towards the main chamber. There are five entrances to this chamber, each guarded by a pair of Charr warriors. It is advisable to take out these guards before approaching the center of the chamber, as they will run in to join the final battle otherwise. The three southern pairs can be approached from the main chamber, but the northern groups should be approached from the side tunnels to avoid triggering the dialogue.

After clearing the guards, approach Flamemaster Maultooth to trigger a short dialogue between him and Pyre. A pair of Charr Effigies will then be activated, and any remaining guards in the chamber will muster at the base of the stairs with a pair of Charr Flameshielders. The Flameshielders and any guards you didn't kill can be pulled in pairs, and the effigies can be pulled individually. Finally, attack and kill Flamemaster Maultooth - the two Charr Seekers with him do not have to be killed.

Alternatively, you can move around the effigies and attack Maultooth from the side - there are stairs on either side of his platform as well as the front. After Maultooth is dead, a cutscene will play, and the party will be returned to Doomlore Shrine.

NPCs

 * Charr
 * 20(26) Pyre Fierceshot
 * 20(26) Roan Fierceheart
 * 20(26) Cowl Fiercetongue
 * 20(26) Seer Fiercereign

Monsters

 * Charr
 * 20(26) Charr Blademaster
 * 20(26) Charr Axemaster
 * 20(26) Charr Seeker
 * 20(26) Charr Sentry
 * 20(26) Charr Prophet
 * 20(26) Charr Mender
 * 20(26) Charr Hexreaper
 * 20(26) Charr Dominator
 * 20(26) Charr Flameshielder
 * 28(30) Charr Effigy
 * Elemental
 * 20(28) Charr Hunter Beast
 * Ooze
 * 24(26) Magma Blister
 * Spiders
 * 24(26) Needling Lavastrider (levels 2)
 * 24(26) Venomweaver (levels 2)
 * 24(26) Lifeweaver (levels 2)
 * 24(26) Painweaver (levels 2)
 * 24(26) Bloodweaver (levels 2)

Bosses

 * Charr
 * 24(30) Charr Prison Guard (Eviscerate)
 * 28(30) Flamemaster Maultooth (Mind Blast)
 * Spider
 * 28(30) Jadam Spearspinner (Stunning Strike)

Dialogues
Briefing from the Scrying Pool.

Trivia

 * The quest is probably a reference to the book and television mini series Band of Brothers, which in turn comes from a speech delivered by Henry V of England before the Battle of Agincourt in William Shakespeare's Henry V; Act IV, Scene 3.