User:Hunter Mc Abb/Mo/E Shielded Sliver

This Invincible Monk uses Shielding Hands and Healing Hands for full damage mitigation or healing, and Sliver Armor to quickly kill off bosses.

Attributes and Skills

 * You can use Watchful Healing, Mending or Watchful Spirit if you expect degeneration. Aftershock, Crystal Wave or Teinai's Crystals for additional damage. Grasping Earth for bosses that run when they are low on health. Rust is also useful when dealing with Warrior bosses. This requires you to lower Earth Magic by one and put the points into Water Magic.

Equipment

 * A Weapon of Enchanting. The Cities of Ascalon -50HP Grim Cesta can be used but won't make any difference.
 * Armor doesn't really matter, but 5 Superior Runes are required.

Usage

 * When you zone in, cast Blessed Aura and Balthazar's Spirit. Switch to your Protection Prayers headgear if you have one.
 * Before engaging enemies for the first time, cast Protective Spirit followed by either Shielding Hands or Healing Hands (if you use Shielding Hands before Protective Spirit, you'll take damage and likely die because Shielding Hands will reduce damage before the Protective Spirit effect, making it useless)
 * Whenever either of these enchantments start flashing, cast Protective Spirit followed by the other one. You should be able to tank an infinite number of mobs this way.
 * Get close to the boss, and use Glyph of Concentration followed by Sliver Armor. If you brought a damage skill in the optional slot, use it to speed up killing.
 * If you brought Watchful Healing, use Glyph of Concentration followed by Watchful Healing when they recharge.
 * If Shielding Hands recharges before it expires, do not re-use it. For some reason doing so will simply nullify the damage reduction from the spell, most likely causing you to die.

Counters

 * Enchant removal will devastate this build, don't try to farm areas with enchant removal.
 * Life stealing bypasses Protective Spirit, and is usually fatal.
 * Interruptions are not a problem as your protective skills are all 1/4 second cast, and you have Glyph of Concentration for Sliver Armor. You might have trouble if Glyph is interrupted however.
 * Heavy degeneration such as Burning, or long lasting degeneration can be dangerous. Make sure you bring a health regeneration skill if you expect to face degen.

Variants

 * Essence Bond can be used if you face energy problems, however you should be fine with just Balthazar's Spirit.


 * Exactly the same build can replace both Healing Hands and Shielding Hands for Stoneflesh Aura. However, this is harder to use with the longer casting time of Stoneflesh Aura. It is highly recommended to use Glyph of Concentration before casting any spell with a 1 second casting time or longer.

Prophecies:
2 current mobs


 * Skyward Reach
 * Hydras - (you may wish to use Ward of Stability to avoid knockdowns.)
 * Prophet's Path
 * Minotaurs - (better farmed in Elona Reach (mission) - either avoid the traps near the start or go with 105 hp, Mending or Watchful Healing.)

Factions:
13 current bosses


 * Bukdek Byway
 * Kenshi Steelhand - Medium (Huge mob, higher chance of interrupts)
 * Jin, the Purifier


 * Wajjun Bazaar
 * Lian, Dragon's Petal - (try to pull as many nearby enemies as you can)
 * Shen, the Magistrate


 * Xaquang Skyway
 * Ghial the Bone Dancer - (Mending is recommended due to his use of Faintheartedness)
 * Orosen, Tranquil Acolyte - Pull his and the other two mobs in range; otherwise he can outheal your damage even if you use Aftershock.


 * Mount Qinkai
 * Hukhrah Earthslove
 * Arrahhsh Mountainclub - (only if the quest Return of the Yeti is active)
 * Chehbaba Roottripper
 * Tomton Spiriteater
 * These four Yeti Bosses can be done in one run with Watchful Healing to counter Poison and Glyph of Elemental Power to speed up killing.


 * Pongmei Valley
 * Arrahhsh Mountainclub - (Glyph of Elemental Power is recommended)


 * Archipelagos
 * Ssyn Coiled Grasp - Medium/Hard (Dazing will cause you to get interrupted frequently. To avoid this, use Glyph of Concentration for all of your spells. 105hp is also needed.)


 * Morostav Trail
 * Strongroot Tanglebranch (Watchful Healing is advised.)

Nightfall:
9 current bosses


 * Marga Coast
 * Bubahl Icehands - (Watchful Healing is recommended due to the Kuskale Blighters' use of Rotting Flesh)


 * Yatendi Canyons
 * Hajok Earthguardian (Insect)


 * The Floodplain of Mahnkelon
 * Jerneh Nightbringer - Hard (Avoid the corsairs on the way, they can kill you. Also attempt to cast your already maintained enchantments to set off the Ridgeback Kuskales' Agonizing Chop and the Beast Sworn Hekets' Disrupting Lunge. Watchful Healing is recommended due to his use of Rotting Flesh.)


 * Resplendent Makuun
 * Jishol Darksong - (To counter Blazing Finale, go with 105hp and Watchful Healing.)


 * The Mirror of Lyss
 * Riktund the Vicious - (105 hp is recommended. Watchful Healing is recommended due to the Cobalt Shriekers' use of Blazing Finale. Also gather the Rock Beetle and Rain Beetle because they have a very high attack rate.)
 * Yammiron, Ether Lord - Hard/Very Hard (105 hp is a must. Use the same setup as for Riktund the Vicious.  Be careful as to not aggro the Behemoth Gravebanes and Scytheclaw Behemoths due the massive degen they can cause with Suffering, Toxic Chill, and Wounding Strike.  This isn't for the faint of heart but there will be energy denial due the Roaring Ethers.  But this shouldn't be too much of a problem if they keep attacking you. Note that Roaring Ethers use Resurrection Signet.)


 * The Hidden City of Ahdashim
 * Shakor Firespear
 * Leilon, Tranquil Water
 * Yammirvu, Ether Guardian - Very Hard
 * To kill these go with 105hp and bring Watchful Healing against Burning. Switch out Glyph of Concentration for Glyph of Elemental Power.


 * Domain of Secrets
 * Exuro Flatus - Don't even need Healing Hands. Take Shockwave if you have it, else any other non-elite suitable earth skill.