Talk:Weapon modifier

I found a rare healing ankh that added Armor +5 while health is above 50% so I added it. I am assuming that it would go under the Armor +4-5 since it was gold. I also found another rare healing ankh that adds Armor +6 vs. giants but there was no category for this so I don't know where to put it. I also don't know the range on the Armor +x vs. species. --Vortexsam 15:14, 6 January 2006 (UTC)

I have a domination focus which is +29 health while casting or attacking, i'll have to check which 18:32, 22 February 2006 (CST)

Max number of modifiers?
Article says "one or more". Any ideas on the maximum number of modifiers an item can contain? The max I have is one with three modifiers, a quest reward. Anybody seen any more than that? --Ishmaeel 16:58, 22 February 2006 (CST)
 * From drops I believe is 2. I kinda remember (not very clearly) something like 5 or perhaps more for some quests. -PanSola 18:26, 22 February 2006 (CST)
 * 2 handed weapons - 2 inherent mods 2 custom mods --FireFox 19:59, 22 February 2006 (CST)
 * FF, I was actually thinking some absurd focuses that have perhaps up to 5 modifiers, many have a different triggering circumstance. -PanSola 23:15, 22 February 2006 (CST)

Images
Should we add images for examples? 04:34, 23 February 2006 (CST)
 * Images... of colored text descriptions? -PanSola 05:40, 23 February 2006 (CST)
 * yarr 01:42, 7 March 2006 (CST)

Should quest reward/collector item mods be separate from drops?
Seeing as how many quest reward and collector items have strange mods, should they be put on a different category or page? For example, bows don't drop with reduced condition mods, although there are quest reward ones that have those mods. I'm not even sure if we should try to list all of the weird mods. -Savio 17:57, 25 February 2006 (CST)

new mod?
link to image This shows a +8 armor while hp < 50% on it. Anyone know the range for this to add it? | Chuiu 14:26, 27 February 2006 (CST)
 * I'm pretty sure the range is 4-8 from what I've seen. By the way, another condition is "while hexed" (I found a +8 while hexed focus myself ). Incidentally, I think the "armour vs. species" mentioned above has the same range. I'll add both of them. — egads talk 01:25, 7 March 2006 (CST)
 * I have seen Focus Items mods up to 8. Say +8 vs. Slash or Blunt damage. I have also seen up to -5 Armor and up to +6 vs. specific elemental damage, say +6 vs. cold.

Damage +
By the way, do Damage % increase modifiers affect only damage inflicted by attacks and attack skills? I bring this up because it seems kind of ambiguous according to this article page. That and I never really bothered to check in-game. Oh, and I was looking at one of those Damage +33% Attack speed -67% weapons and was wondering what the hell Anet was thinking. If such is the case, it should probably be noted on the article page, non? 69.124.143.230 08:57, 7 March 2006 (CST)

I have an armor+ mod vs piercing on a shield...+9 o_O
Armor +4-8 vs 'specific type of attack' (e.g. earth damage)

Sitting here right in front of my face, Shadow Shield req 12 strength Armor: 16 Armor +9 versus piercing attacks.


 * Have a pic? If so, feel free to change the article.  Evan The Cursed (Talk) 03:48, 13 March 2006 (CST)

Question
When does the mod "Lengthens bleeding" work? If a monster is bleeding (because of someone else) and I hit him with the sword, is he going to bleed longer?


 * No, if you're holding a weapon with a "lengthens whatever" upgrade while you inflict the condition, it will be lengthened. Note that you don't actually have to be "using" the weapon; for example holding an axe with lengthens weakness and casting enfeeble.  --68.142.14.98 10:00, 4 April 2006 (CDT)