Talk:Binding Chains

Binding Chains and damage
I have noticed that neither Chaos Storm damage, nor hexes degeneration cause to end Binding Chains. Whilst Energy Burn damage causes to end Binding Chains.
 * Degeneration isn't gw "damage". Are you sure about storm? &mdash; Skuld 04:28, 5 September 2006 (CDT)
 * He was wrong. It's discussed on another talk page.  --Fyren 08:26, 5 September 2006 (CDT)
 * Iron mist seems to prevent Binding chains from ending dealing 0 damage but don't slow foes more than 90%. Degeration, Life stealing, Life loss, also works --Vereen 12:18, 2 October 2006 (GMT)

I think you could make a 4v4 toucher group with one Me/Rt double-echoing this to make three out of four on the other team super slow and easy targets with your remaining three touchers. However, a cover hex is an issue, etc. Shido 12:20, 27 October 2006 (CDT)

Does this mean only targeted damage that isn't life stealing and degeneration end binding chains? -Hesus
 * Life stealing and degeneration aren't damage. Targeted or not doesn't matter (neither does the source).  If the hexed character takes damage, it ends.  --Fyren 03:49, 11 January 2007 (CST)

I was using this on one of my friends in a skirmish, and he said that it wouldn't allow him to use Shadow Refuge while he had it on him (He was an assassin/warrior). Can anyone test this? --Wizardboy777 20:06, 23 January 2007 (CST)

here's an interesting tidbit: wanderlust's "0" damage ends pacifism and amity but not binding chains. also interesting is the fact that although wanderlust's attacks do not end binding chains, no knockdown occurs. tested this in isle of the nameless. this is a bug for sure, right?
 * There might be something odd about wanderlust or the training dummies. Binding chains isn't what's making the knockdown not happen.  --Fyren 23:59, 31 January 2007 (CST)