User:Jango/Deathly Spike

The build Deathly Spike consists of using spells from Death Magic to create a spike that can kill foes quickly. It also uses minions, enchantments, and other supports that are in Death Magic that help keep allies alive and strong. It also uses skills that are vital to wins at HA.

Team Usage
Before the foes engage on you, have the spirit spammer place Displacement, Shelter, and Union. Throughout the battle, the spirit spammer will also place the other spirits. Have the N/Mo players put on Healer's Boon so they can get ready to heal. Have the tainter use Tainted Flesh on everyone a couple of seconds after battle starts. Have the Necromer use enchantment removal skills before spike. Once a target is picked, have player count down the spike on Teamspeak via Ventrilo. The spike is Deathly Swarm -> Fetid Ground. If you are spiking a monk or any foe with a good elite skill counter, use Signet of Humility before the spike. Wait for all the skills to recharge, and then repeat. Have the n/mo players switch off on using Aegis or Heal Party. Use Convert Hexes to remove hexes and use Extinguish to remove conditions from all party members. Psychic Distraction, Cry of Frustration, and Web of Disruption are used to disrupt foes. Once foes are dead and corpses are available, have the MM use Animate Flesh Golem and then Animate Bone Minions to exploit them. Bone Minions is mostly used for energy management. Use Dark Bond to redirect damage to minions. Use Blood of the Master to heal minions. Deathly Swarm can be used any time, just not right before the spike occurs. If you want to be on a safer side and have an extra minion, cast Malign Intervention before the spike. Once the foe with this hex dies and the minion appears, use Verata's Gaze to capture it on your side. Use Verata's Gaze any time a foe minion appears. Use Windborne Speed to enhance speed to run away or for Relic Running maps. Right before an ally dies, use Death Nova to inflict damage to surrounding foes when someone ally dies. Use Zealous Benediction to heal ally, but only when they have 50% health or less so you can get 7 energy back.

Team Variants

 * Switch out Animate Bone Minions for Animate Shambling Horror for more damage dealt.
 * Switch out Inspired Enchantment for either Drain Enchantment or Revealed Enchantment.
 * Switch out Dissonance for any spirit of choice.
 * Switch out Channeling for any skill of choice
 * Switch out Verata's Gaze for Death Nova for a more damage when ally dies, but you can't capture any minions.

Counters

 * Fertile Season
 * Anti-Cast skills
 * Energy Denial
 * Anti-Spike skills, Diversion, Blackout, ect
 * Bad spiking time
 * Daze
 * AoE inturruption skills such as Maelstrom and Distracting Blow