Talk:"We Shall Return!"

Reference?
Anybody else having this strange feeling of déjà vu about this skill's name? Like a quote from some zombie movie? I just can't place my finger on it and Google isn't helping either... --84-175 (talk) 16:40, 28 July 2006 (CDT)
 * http://en.wikiquote.org/wiki/Douglas_MacArthur ? --Honorable Sarah [[image:Honorable_Icon.gif]] 17:16, 28 July 2006 (CDT)

Usefulness
Other than for highly specialized builds that rely on dying (minion factories for example), I don't see how you could use this. Please enlighten me.--Life Infusion 20:48, 31 July 2006 (CDT)
 * While it could be argued it is or isn't worth the skill slot/15 energy, increasing the energy a resurrected character gets (especially a monk) is very useful. The health effect may or may not be useful.  An E/Mo in GvG with restore life and glyph of sacrifice (instead of the now ubiquitous resurrection chant) could bring someone back with very high health and energy.  --68.142.14.106 09:43, 1 August 2006 (CDT)


 * Maybe a P/Mo could have ressurect+We shall Return, making it a much more effective rez-Only a shadow


 * Thing is, hard rezes are often only good with a mesmer primaries due to fast cast, unless you use Lively, which is, as said below, probably unaffected. Silk Weaker 09:00, 19 September 2006 (CDT)

I would assume this, like most other ress-affecting stuff (Frozen Soil?) doesn't work on Lively Was Naomei or Restoration, right? --Kit Engel 01:16, 26 August 2006 (CDT)
 * They aren't skills as such, just dropping ashes and destroying a spirit, I would guess not &mdash; Skuld 08:54, 19 September 2006 (CDT)
 * Lively Was Naomei does, Restoration spirit doesn't. Just for the sake of completion, Light of Dwayna works with it as well. Merengue 04:08, 24 September 2006 (CDT)

Needs Fixing
So skill description says 60% extra HP, attribute table says 50% extra HP at 15 command. Which one is it. Same goes for energy.
 * The second one. The skill was updated for the latest event, and the template was updated to reflect that, but the progression table wasn't. -- Gordon Ecker 06:10, 30 September 2006 (CDT)