User talk:Theeth

Hola!

As a side note.. I don't see being an "echo" Air spiker as useful. Air Magic is cheap and recharges fast. Using Echo will make it take longer and cost more energy. The best thing about Air Magic is you can in 9 seconds cast Chain Lighting, Lightning Orb, Strike, Enervating Charge, Orb again (causing 408 armor penetrating damage) and be ready to cast Chain Lightning again! :) Booyah!! :)

On another side note, do let me know if you ever figure out a potent way of using Thunderclap. Most uselessest elite for me as an Air spiker. :( I have an E/Me too. --Karlos 19:30, 17 November 2005 (UTC)


 * Using Air and Elemental Attunement and Arcane Echo to copy Lightning Orb, you can fling one around every 2 seconds. It's about as damaging on a single target as Chain Lightning minus the exhaustion, so better on the long run and leaves you 4 slots for utilities spells like Blinding Flash and Whirlwind to protect yourself against too friendly warriors. It's a projectile though, so it's probably better using your skill chain against enemies with lots of evade.


 * As far as thunderclap goes, I've used that trick in 10 or so 4vs4 and it really depends on luck and timing. If you can catch more than one enemy in the area (I once caught all four), it really worth it. Timing it properly is really the hard part, as the wand will usually fire faster than they can get up, so they'd get a second or two standing up, which is no good at all. To counter that, I tried stepping back and forth real quick, then let autotargeting pick up. That seemed to work ok, but taking into account the flight time of the wand's projectile is tricky. The biggest problem, asside from the timing, is that you're really not doing much damage to your target (even with Conjure Lightning) while still wasting a lot of energy. I've recieved some insults after beating other teams while using this, so I must have been doing a good job at interupting them. :) --theeth 21:04, 17 November 2005 (UTC)


 * Yeah, Orb's projectile stinks. It hurts when that chunk of energy and casting time is wasted because the stupid Shadow Beast decided to Consume Corpse! :)
 * I have discovered that using the weapon's damage is not a good way to use Thunderclap. It's almost a sure fire way to lose energy in a hearbeat and as you said, knockdowns are not consistent.
 * I am thinking the best way to use it is in conjuction with two tactics.. Energy Tap (or a necro ally's BiP) plus Lightning Stike AND a non-lightning weapon. i.e. you want to control exactly when the knockdown will take place. So, you carry a non-lightning weapon to avoid overusing it (while being able to attack) and then you use Strike whenever you want to knockdown people. You basically turn into a mesmer waiting for the right time to use Cry of Frustration.
 * I'll try this in PvE and report on it's usability. --Karlos 21:52, 17 November 2005 (UTC)
 * I actually find I get the most use from Thunderclap when a Mesmer. Fastcasting (plus a cast reduction wand and focus) makes it easier to time the knockdown (Lightning Strike's 1 second cast is a bit long for my tastes as an interrupt). The energy loss hurts, but if you have a friendly BiPer or some good energy management it's doable.--Kiiron 23:48, 1 January 2006 (UTC)