User talk:Charlie Stoneskin

Hey, and welcome to Gwiki, hope you enjoy yourself here.--El_Nazgir 09:16, 1 June 2009 (UTC)


 * 1) Thank you...

Perma-Pre Discussion
Ok, I enjoy solice from time-to-time, and I aslo enjoy the beautiful landscaping of Pre-Searing Ascalon, and I often find myself creating a Pre-Searing character, telling myself that the character was to be a "Perma-Pre.' However, I also later findmyself bored with the whole aspect of Pre-Searing Ascalon, or more-so with the incredibly slow leveling and ultimately find myself deleting that character. The slow leveling effect if incredibly paralyzing to the gaming experience; or maybe I am just spoiled by the much faster leveling of Factions and Nightfall. Maybe I'll rec-create another "Perma-Pre,' I do enjoy the solice and Pre-Searing Ascalon is (to the best of my knowledge) one of the most secluded places that players can access regardless of alliance affiliation. Explorable areas are extremely excluded as well, as soon as you enter one you have your own area where nobody else can bother you, and this has been part of my grounds for terminating previous perma-pre's in the past. And then there are guild halls which are slightly less exclusive with only members of your alliance and guests being able to access that guild hall, but anybody from that alliance can access the guild hall, so thus the chances of running into another player are infinitely greater than in an explorable area. But Pre-Searing Ascalon holds something different to it. Players from another expansion, and those that have crossed over to present day Post-Searing Ascalon can not access pre-Searing Ascalon. So you have here a sort of secluded glade; a place that you know exists because you can still communicate with others, but a place under everybody's radars.

On an RPG'ing level, how is it possible for one character to contact Nicholas Sandford who exists in pre-searing Ascalon, while another contacts Nicholas The Traveler who survived The Searing? The two seem to somewhat contradicts each other while creating a sort of time loop continum effect, know?

I totally welcome and encourage anybody and everybody to add any and all of there comments and dispute any and all parts of my statement... Charlie Stoneskin 08:10, 9 June 2009 (UTC)


 * Hehe, I know that "Let's make a perma-pre" and then "getting bored, delete" feeling. I've tried it twice now (I know, it's not that much), but each time, I got to about lvl 13, and then it just became too slow to level, and I got bored. I did get into a (then) great guild/alliance on the last one, but the allience died out :/ --[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 10:07, 16 June 2009 (UTC)
 * So my question is; should anet try to revive Pre-Searing Ascalon, or have the left it to die for the newer projects such as Factions, NF, and GW2. If they wanted to revive it they could add more quests for my exp and/or up the amount of exp per quest. They could give perma-pre's they same abilities as toons from other expansions such as xunlai storage and GH access. Then again, would making these said changes diminish the uniqueness of Pre-Searing?

From an RPG p.o.v., if they wanted to outright revive Ascalon, returning it to its original form in modern-day cannon, they could do a whole diminnsional rift plot. I also read were there are signs of grass growing again in Post-Searing...Charlie Stoneskin

Cautery Signet
"Concise: All party members lose all conditions. You begin Burning (one second for each condition removed)."

My question is: Does "all party members" include npc's? Charlie Stoneskin 08:47, 9 June 2009 (UTC)
 * Nope; NPCs are considered mere allies. It also won't affect pets. Martyr, on the other hand, does affect all allies within compass range, which includes NPCs. [[Image:Felix_Omni_Signature.png]] 08:44, 9 June 2009 (UTC)
 * Thank you Felix. Charlie Stoneskin 08:47, 9 June 2009 (UTC)