User talk:Mooseyfate/Sealed Deck

This section is to emulate Sealed Deck play for scrimmages. I don't know how to program a randomizer, and those who have, Servants of Fortuna, have one link that's broken, and the mirror leads to a possible virus site. I don't find going to sites worth it no matter how lax other people are about it. It would be great to have a web app that could do this. If your a programmer and wants to work with me on it, I'm a designer and would be happy to discuss. Otherwise, this is good enough for now. I may work on learning how do do a database and randomizer, but don't really know where to even begin. Unfortunatly, the rank system has not been updated since faction. The old system was: If I went to the trouble of programming something, I might bother to make up ranks for skills. But for now we'll just go with elite and non elite ranks. Also, there are more classes to choose from, meaning deck size may be outdated. So here's how I set up the static randomizations: To help eliminate stalemates, divine favor,  healing,  protection, and  restoration attribute line skills have been removed. For 4v4 it would be nice to keep them. But for smaller teams we could get too many stalemates. --Mooseyfate 14:22, September 25, 2009 (UTC)
 * 4v4, 4 decks of 20 to be traded
 * 3 rank 1 skills
 * 7 rank 2 skills
 * 10 rank 3 skills
 * skills may not be duplicated on a team (unless you have duplicate cards)
 * 100 skills (4 decks of 25 if you will, this is scaled up 10/8 for the 10 classes instead of 8)
 * 15 elite skills
 * 85 non elite skills
 * correction: will use skill template formate page to randomly generate as a temporary solution

Ideal Solution
--Mooseyfate 14:22, September 25, 2009 (UTC)
 * Web app with nothing to install
 * Generated results can be shared for remote play
 * Having a three tier rank system
 * Allowing you to choose the number of skills per rank generated
 * Letting you toggle health style attribute lines skills on or off
 * Allowing you to toggle classes on and off