Weakness

Effect: Weakness is a condition that reduces the damage of attacks by 66%. Weakness is represented by a white cloud around the feet of the character. Heavy weapon upgrade will extend the duration of weakness.

Sources:
 * Enervating Charge (5...17 seconds)
 * Enfeeble (5...17 seconds)
 * Enfeebling Blood (5...17 seconds)
 * Enfeebling Touch (5...17 seconds)
 * Virulence (3...13 seconds)
 * Axe Twist (20 seconds) (target must suffer from a Deep Wound)
 * Desperation Blow (20 seconds)
 * Devastating Hammer (5...17 seconds)
 * Drunken Blow (20 seconds)
 * Forceful Blow (5...17 seconds)
 * Staggering Blow (5...13 seconds)

Condition Removing Skills:

Condition transferring Skills:

Skills that involve Weakness in other ways:
 * Auspicious Blow
 * Fierce Blow
 * Heavy Blow
 * Stoning
 * Oppressive Gaze