User:Tjoneil

This is Tjoneil's sandbox.

E/Any KD Spiker
Energy Storage 8+1 = 9 Air Magic 10+1 = 11 Earth Magic 12+1+3 = 16

E/Mo Running Party Healer
Energy Storage 10+1+1 = 12 Air Magic 10+1 = 11 Water Magic 1+1 = 2 Healing Prayers 11

Me/E Fast-Casting Air Spike
Fast Casting 12+1+1 = 14 Air Magic 12

Symbiosis / Max HP Build Research
Warrior Skills
 * Axe Mastery
 * Dismember ... deep wound 5-17 seconds
 * Swift Chop ... deep wound 20 seconds if blocked
 * Hammer Mastery
 * Crushing Blow ... deep wound 5-17 seconds if knocked-down
 * Strength
 * Defy Pain ... 90-258 health 12 seconds
 * Endure Pain ... 90-258 health 7-16 seconds
 * Swordsmanship
 * Gash ... deep wound 5-17 seconds if bleeding
 * Tactics
 * Desperation Blow ... deep wound 20 seconds 25% chance

Ranger Skills
 * Beast Mastery
 * Fertile Season ... 50-290 health 15-39 seconds
 * Melandru's Assault ... 5-17 adjacent damage vs enchanted
 * Symbiosis ... 27-125 health per enchantment 30-126 seconds
 * Wilderness Survival
 * Melandru's Arrows ... 8-24 damage vs enchanted
 * Nature's Renewal ... 2 times enchant casting time and maintanence

Necromancer Skills
 * Blood Magic
 * Dark Fury ... party enchantment
 * Demonic Flesh ... 80-176 health 30-54 seconds
 * Order of Pain ... party enchantment
 * Order of the Vampire ... party enchantment
 * Strip Enchantment ... remove 1 enchantment
 * Curses
 * Chilblains ... remove nearby enchantments
 * Desecrate Enchantments ... 6-49 nearby damage 4-17 per enchantment
 * Lingering Curse ... remove all enchantments
 * Rend Enchantments ... remove 5-8 enchantments
 * Death Magic
 * Aura of the Lich ... 50% max health
 * Well of the Profane ... 8-18 seconds remove all enchantments
 * No attribute
 * Grenth's Balance ... balance the two health meters

Mesmer Skills
 * Domination
 * Shatter Enchantment ... remove 1 enchantment
 * Illusion
 * Fevered Dreams ... 10-25 seconds
 * Phantom Pain ... deep wound 5-17 seconds when hex ends
 * Inspiration Magic
 * Drain Enchantment ... remove 1 enchantment
 * Inspired Enchantment ... remove 1 enchantment

Elementalist Skills
 * Earth Magic
 * Obsidian Flesh ... cannot be the target of spells
 * Energy Storage
 * Ether Renewal ... 7 seconds 1-3 energy 5-17 health per enchantment

Monk Skills
 * Divine Favor
 * Aura of Faith ... 60 duration, 15 recharge
 * Blessed Aura ... Monk enchantments last 10-37% longer, 2 recharge
 * Blessed Signet ... 3 energy per maintained enchantment
 * Contemplation of Purity ... lose all enchantments
 * Peace and Harmony ... 30-94 duration, 30 recharge
 * Spell Breaker ... spells against fail
 * Healing Prayers
 * Dwayna's Kiss ... 5-17 health per enchantment and hex
 * Vigorous Spirit ... 30 duration, 4 recharge
 * Protection Prayers
 * Aegis ... party enchantment
 * Vital Blessing ... 40-168 health

1st Attempt 8-Man Team
Symbiosis Ranger/?
 * Beast Mastery 11+3+1 = 15
 * Symbiosis ... 150 health, 150 duration, 5 energy, 5 cast, 60 recharge
 * Fertile Season ... 350 health, 45 duration, 5 energy, 5 cast, 60 recharge
 * Charm Animal ... bring a pet?
 * Expertise 7+1 = 8
 * Oath Shot ... recharge all skills on hit, 10 energy, 20 recharge
 * Dodge ... 33% faster, 8 duration, 5 energy, recharge 30?
 * Whirling Defense ...?

Fevered Dreams Mesmer/Any
 * Fast Casting 10+1 = 11
 * Illusion 11+1 = 12
 * Fevered Dreams ... foes in area suffer same conditions, 22 duration, 10 energy, 2 cast, 10 recharge
 * Phantom Pain ... 3 health degeneration, 17 second deep wound, 10 energy, 2 cast, 15 recharge
 * Illusion of Weakness ... 202 health when below 25%, 10 energy, 2 cast, 30 recharge
 * Conjure Phantasm ... 5 health degeneration, 12 duration, 10 energy, 1 cast, 5 recharge
 * Inspiration 10+1+1 = 12
 * Ether Feast ... foe loses 3 energy, gain 41 health per energy lost, 5 energy, 2 cast, 8 recharge
 * Mantra of Persistence ... illusion hexs last 84% longer, 30 duration, 15 energy, 15 recharge
 * Inspired Enchantment ... remove 1 enchantment, gain 13 energy, 10 energy, 1 cast, 20 recharge
 * Channeling ... steal 1 energy from foes in the area when casting, 46 duration, 5 energy, 1 cast, 15 recharge

Bonder Monk/Me
 * Divine Favor 10+3+1 = 14
 * Blessed Signet ... gain 3 energy per maintained enchantment (up to 23), 2 cast, 10 recharge
 * Protection Prayers 11+1 = 12
 * Aegis ... 50% chance to block for party, 10 duration, 15 energy, 2 cast, 30 recharge
 * Life Bond ... redirects 50% damage from ally to caster and reduces that by 25, 1 maintanence, 10 energy, 2 cast
 * Reversal of Fortune ... nullifies next damage and gains it as health up to 67, 8 duration, 5 energy, 1/4 cast, 2 recharge
 * Smiting Prayers 1+1 = 2
 * Balthazar's Spirit ... ally gains 1 energy when damaged, 1 maintanence, 10 energy, 2 cast
 * Inspiration 10
 * Mantra of Inscriptions ... signets recharge 42% faster, 70 duration, 10 energy, 20 recharge
 * No attribute
 * Martyr ... transfer all conditions to self, 5 energy, 1 cast, 10 recharge
 * Holy Veil ... doubles hex cast-time vs ally, hex removed when cancelled, 1 maintanence, 5 energy, 1 cast, 12 recharge

Healing Monk/Me
 * Divine Favor 10+1 = 11
 * Aura of Faith ... ally is healed 43% more, 60 duration, 10 energy, 1 cast, 15 recharge
 * Blessed Aura ... Monk enchantments last 28% longer, 1 maintanence, 10 energy, 2 cast, 2 recharge
 * Healing Prayers 11+1+3= 15
 * Dwayna's Kiss ... heal other ally 60 health plus 20 per enchantment and hex, 5 energy, 1 cast, 3 recharge
 * Heal Party ... heal party 80 health, 15 energy, 2 cast, 2 recharge
 * Healing Breeze ... 9 health regeneration, 10 energy, 1 cast, 2 recharge
 * Vigorous Spirit ... ally gains 14 health per attack or spell, 30 duration, 5 energy, 1 cast, 4 recharge
 * Inspiration 10
 * Drain Enchantment ... remove 1 enchantment, gain 18 energy, 10 energy, 1 cast, 25 recharge
 * Inspired Hex ... remove 1 hex, gain 11 energy, 5 energy, 1 cast, 20 recharge

Protection Monk/Me
 * Divine Favor 11+1 = 12
 * Blessed Aura ... Monk enchantments last 30% longer, 1 maintanence, 10 energy, 2 cast, 2 recharge
 * Protection Prayers 10+3+1 = 14
 * Aegis ... 50% chance to block for party, 11 duration, 15 energy, 2 cast, 30 recharge
 * Reversal of Fortune ... nullifies next damage and gains it as health up to 67, 8 duration, 5 energy, 1/4 cast, 2 recharge
 * Mend Condition ... remove 1 condition from other ally, heal 66 health if condition removed, 5 energy, 3/4 cast, 2 recharge
 * Shield of Regeneration ... 10 regeneration, 40 armor, 13 duration, 15 energy, 1 cast, 20 recharge
 * Inspiration 10
 * Channeling ...
 * Drain Enchantment ...
 * Inspired Hex ...

Signet Madness Research
=Beast Team=

R/Me Chaos Ranger
Expertise 6+1+1 = 8 Domination 11 Inspiration 12