Talk:Forgewight (Dungeon)

Anyone else think this is way too hard?
Tried it with a few guildies tonight, went from a normal fun build, to a bonding build, to a monk-defense build, to a full dervish/ele offence to winter and all in between. Nothing seemed to work efficiently. Efficiently meaning that we dont die to evrey second-third or so odd mob. --Cosmitz 17:56, 8 September 2007 (CDT)

It can be done with hero/hench and proper pulling. Team was 1 SS, 1 LoD monk hero, 1 RC prot monk hero, Crip/Slash tank hero, Zho, Devona, Mhenlo, and Herta. The trick to the harder Summit groups is pulling them to their maximum aggro range and letting their main rezers and healers clump up for SS and Herta's sandstorm. The main targets in these groups should always be Priest/Dominator/Defender/Cleaver. With the Priest/Defender and Cleaver most likely to bunch up. Proper pulling is the key to success!

We tried our butts off to pull and kill but with 60 DP and getting them one by one... it whould ahve taken ages... eventualyl we went with the 3-man foundry farm team and two solo gloomers. Worked like a charm. --Cosmitz 19:43, 10 September 2007 (CDT)


 * Strategy includes two words:

1. Pull 2. Splinter Weapon [which is two words... but one spell] Zeek Aran 02:25, 30 October 2007 (UTC)

Dec 07 -- Just tried to to 'pull' forgewight -- not happening. ANET seems to have fixed that so the boss is surrounded by a group of stone summit. When the boss surges, the summit follow. After about 5 minutes, gave up trying to pull him; set my h/h just at the doorway; put down a couple of dust traps; then pulled the entire mob--hope was to kill some b4 we had to retreat but while the boss surged with the mob he THEN went back and left the stone summit. They went down quick and boss was easy. Team was me (Ranger w/fs) - 3 necro heros (1 SS, 1 MM, 1 Restore Rit); cynn, herta, both monks. Usu enough stone summit to make a nice minion barrier when would run into the elementals. I never died; my n/r died 2x; couple of others once. While I would usu agree that the priest/defender should be targeted first, my own experience has been leaving the warders alone means a party wipe r near wipe. It may mean a bit longer fight, but usu I would take the warders out first, then whoever was closest. Most times the monk was left to last. Counter to the usual approach but it has actually worked well in this and the other Slaver Exile dungeons.