Inspired Hex

Acquisition
Skill Quests: Skill Trainers:
 * The Deserters (Beacon's Perch)
 * Firstwatch Sergio (Lion's Arch)
 * Dakk (Ember Light Camp)

Usage

 * The energy gain is a nice bonus, but this spell can be used even with no points in Inspiration, for a net loss of only 2 energy per casting for a hex removal spell than can be cast on allies (unlike Hex Breaker).
 * Also useful for Necromancers, who (along with Mesmers) have the most chance of having attributes linked to the hex that Inspired Hex becomes.
 * Note: As this spell 'becomes' the hex that was removed, it's impossible to reduce the cooldown with weapon upgrades like with other hex-removing spells.


 * If the caster is in the midst of casting the replaced hex at the end of 20 seconds, the spell will fail.
 * If you plan on using this skill, throw any extra, small amounts of attribute points you are not using into your unused hex-related attributes. For instance, if you are normally a Domination mesmer, and have 6 extra attribute points unused, put them into Illusion magic, so if you use the "inspired" Illusion Hex yourself, it will be slightly more powerful.

Related Skills

 * Echo
 * Arcane Echo
 * Arcane Mimicry
 * Arcane Thievery
 * Inspired Enchantment
 * Shatter Hex
 * Convert Hexes (Monk)
 * Purge Signet (Monk)
 * Remove Hex (Monk)
 * Smite Hex (Monk)
 * Holy Veil (Monk)


 * This skill has a duplicate in the skill Revealed Hex.