User:Rickyvantof/Build Ideas

Signet of Judgment...Warrior?
Okay, this build is fail. I came up with it cause I've seen loads of Warriors use this in RA (I think their build even sucked more though)

I think most of them warriors even use Bane Signet O_o; HOWEVER: I can see this being used in PvE, in which Bane Signet would work too. I think an IAS could come in handy...Flail comes to mind (being no energy and all). Lacks self heal too, yay! *adds points*.

If Monks Couldn't Die...
This would be some nasty spike;

I think...

Shut Down Judgment
I think there are way better builds, doing exactly the same. But whatever, here goes:

Bane Signet? Signet of Mystic Wrath? Signet of Rage? Dunno if this will work...It can withstand some heavy Energy Denial, though (as if that's a reason to use a build).

Holy Asp
Concept seems obvious. Dunno if it's done before, though. Dunno what Elite should be used, too, Shadow Prison perhaps?

Soldier's Scythe
General PvE build.

May need more self heal. Healsig can only be used outside of battle... Dunno about Eremite's Attack either, I was thinking of Thrill of Victory, but chances are you don't have higher health and thus making 2 out of 3 attack skills useless. This can be used in PvP, my guess. Cripling Sweep should be used, though only one enchant will be up...

Ranged KD spam
Caster shutdown, basicly. Ashblast to cover weakness and warrior, assassin etc. shutdown. Energy might be a problem, since Stoning's 15, Glowstone recovers some, as does attunement.

Vampiric Spirit Spam
Really random, Finding more uses of Vampiric Spirit.

Works like this: Get all enchants on before using the "combo". When you're close enough, spam Dwayna's Touch as long as energy allows it. At 5 energy, spam eremite's Zeal in order to regain energy (maybe trigger effects coming from enchants) and do the thing over again. (Mystic Corruption is basicly a cheap long lasting enchant) The damage output might be very low, but it's got overkill survivability ;)

Vampiric Daggers
Dagger Spam! Yay! :D

Usage is Simple: Activate Vamp Spirit and Deadly Paradox and spam all daggers. Needs energy, I know... Unless it's used in PvE where everything dies. Can do this Sin primary with Deadly Haste. Dunno what I'm gonna do with the optional. E-management perhaps? Siphon Speed? Defense? Awaken the Blood? Blood Renewal? Mantis Touch? Entangling Asp? ... iunno

Unseen Glimmer
Okay, an assassin build. I don't play assassin -at all- so this might be crap...

Lawl, lotsa optionals. Some optionas: Black Lotus Strike, Malicious Strike, Critical Strike, Sharpen Daggers (nice cover condition), Twisting Fangs, Black Spider Strike, Way of Perfection. Yep I don't know sins what so ever, I definately need suggestions on this one. Might aswel use Blinding Surge I just thought unconditional (with lightning weap) blind to all adjacent foes would end up in pretty nice survivability.

Mystic Support
Supportive Necromancer, like we haven't seen it before. I'll try getting this on my own necro as soon as I get AotL.

It's sipmle, really. AotL reduces Sac. while Mystic Regen makes sure you won't get too low on health. Works best with 3 or so melee chars in your team.

Backbreaking Smite
Okay, so the W/Mo has been archived and stuff. I made it monk primary, just because... I don't know. You'll probably die within two seconds, if not, less.

It lacks IAS, Frenzy doesn't seem like a smart Idea, since you'll die in half a second instead of one. There are skills to negate damage, though, Like Reversal of Damage or Judge's Intervention. It will probably not work, but this is an Idea.

Balthazar Bomb
This is an Idea I had, using Extend Enchantments and Balthazars Aura, combined with an PBAoE Cripple, in order to do some massive damage. This is basicly used in PvP and probably AB and CM... it is by no means finished and just an Idea.

The usage seems rather obvious. Aura of Thorns snares surrounding foes and eremite's zeal both makes sure cripple is covered with bleeding and provides some energy. Conviction is for some defense, but it can be replaced by any other skill. It's likely that most opponents try to run away when they find out they're hit by an AoE spell, so they'll be busy running away instead of attacking. Suggestions would be nice.

Some maths: at twelve smiting prayers, BA does 22 damage per second. BA being doubled means 16 seconds with 22 dmg a second, which makes 16*22 = 352 AoE. It's nice :D

Explosive Flesh
I've always found bombing rather fun, so I had my own variants. I came up with this and thought it'd make some decent damage... I think this would be mainly used in PvE i don't know if it'll work in PvP.

Animate the Golem, cast Death Nova on it, make it do some damage and when it's close to as many foes as possible cast Putrid Flesh followed by Putrid Explosion. It'll do high damage to surrounding foes and leave them poisoned and diseased. Damage:
 * Flesh Golem x (depending on how many hits and opponent's armor)
 * Death Nova 105
 * Putrid Explosion 126
 * Poison 15 * 8 = 120 (if it lasts it's full length)
 * Disease 16 * 8 = 128 (plus the fact that in can be spread around through all foes)


 * That would make around 470 in 16 seconds. Which is nice, only coming from FOUR skills :D.

Condition Bomber
For some reason I find using builds such as this one very fun. Hop in, spread conditions, get out, leave them crippled, bleeding etc. This is best used in AB (or PvE but conditions are less important than damage in PvE imo)

Also not really finished, I was thinking of using Pious Renewal. Mystic Sandstorm might be able to be replaced by Winds of Disenchantment. ARmor of Sanctity could be used to add some Defense. It basicly leaves all adjacent foes Crippled, Burning, Bleeding, Poisoned and Blinded. Making it way easier for your allies to do some action.

D/Mo Farmer
Like the first build on this page, I played around with extend enchantments and balthazar's aura. This time I put in Shield of judgement, in order for that to last 30 seconds. I had troll farming in mind when making this. I don't know if it will work.

Not sure about the attributes and the optional slot (probably mystic regen). Also, I wonder what happens if extend enchantments ends... you'd have to recast everything leaving yourself volnurable to basicly anything. I don't feel like taking a derv all the way through tyria just to get SoJ, so it'd be nice if anybody had suggestions.

IWAY Rage
Primal Rage...yep. There's been some arguing around this elite, basicly because it's hard to use. I found this elite an average elite, so it's not a bad elite, but it definately isn't a very good one. The worst part of the elite is that it can't be combined with an IAS because it's a stance. Wait what? There's always the good ol'IWAY :D. So this is basicly an IWAY build with Primal Rage, it's probably used in teams with other IWAY-people, so IWAY has it's maximum use.

So there it is. Comfort animal can be used, to use this in PvE... To add some survivabilty Endure Pain is an option.....But it remains just an idea (Call of Haste to force opponents to kill your pet even more???).

Ntouka Axe Person
Hmm...cheap Deep wound, Cripple and Weakness for a decent duration. I guess this'd be RA or AB or something.

I don't know wether it'll work or not. I haven't even checked other build sections than favored... I should test this!

Zealous Magehunter 5P1K3
All good warrior skills are wai expensive. Here's the answer: Zealous Renewal. It's a nice E-management skill, specially on warriors, who use IAS almost all the time.

Only problem is no anti-kite. I guess there could be a Dervish skill, like Harrier's Grasp... Or another person snaring... I should try this