Talk:Energizing Wind

EW and QZ
Neither preempts the other. The order they take effect matters. Energy costs will be different if you enter the effects of one first and then the other than the other way around. I have personally tested this. --Fyren 06:51, 16 Aug 2005 (EST)

5 energy skills
Will this skill raise the cost of 5 energy skills to 10 energy? --KittySoft 04:26, 13 April 2006 (CDT)


 * Nope. a 5 is a 5, a 10 is a 10 anything higher is borught down to 10. --Karlos 04:32, 13 April 2006 (CDT)

Expertise
Will Expertise lower the costs of Concussion Shot and Dust Trap below 10 energy if Energizing Wind is active? &mdash;The preceding unsigned comment was added by Tjoneil (talk &bull; contribs) 2006-04-19 11:04:20.


 * EW is factored in before Expertise. With EW active and Expertise of 9, CS will take 6 energy. &mdash; Stabber (talk) 11:08, 19 April 2006 (CDT)

need nf trainer
This skill needs the NF skill trainer. Xeon 08:00, 11 December 2006 (CST)

Recharge Plus
Question: Mixed with skills such as Tease or Diversion, how does the additional recharge apply? Craw   12:16, 8 May 2007 (CDT)

trivia there is a Magic the Gathering card with this same name
Should i add it here. the card is a green card which gives all 1/1 creatures +7/+7
 * No, because quite obviously, their effects are completely different. If they were similar, you'd probably put it in trivia as having been inspired. But all you've got is a similar name, and the name is there for a reason (reducing energy costs). --Kale Ironfist 09:24, 2 July 2007 (CDT)
 * Moreover, with 11000+ different cards in M:TG, there's probably a card that matches 75% of the skills and articles in here. - Chlikaflok 09:51, 2 August 2007 (CDT)

How about paired with Searing Flames?
What do you think about that combination? A .5 sec additional recharge won't hinder the spamability at all. Free SFs for the entire battle!
 * Well, not free (10 energy minimum), but certainly possible. Four energy SF with Fire Attunement! Your team might hate you though. --68.106.223.233 02:45, 15 September 2007 (CDT)
 * Oh! I must have read the description wrong. I thought it meant all skills > 10 energy costs 15 less energy with Energizing Winds.
 * I've brought it when a few other nukers were running SF, it works pretty well. Especially if you toss in Rodgorts Invocation. Shiverz 15:54, 3 October 2007 (UTC)
 * Actually the .5sec recharge wold make a difference, the thing with SF is you want to get in as many as you can while the target is burning so the less casts will lead to a drastic decrease in damage --Blue.rellik 06:31, 10 November 2007 (UTC)

Nov 8 Updates
Ouch... lvl 6 spirit. One good attack skill or spell and 1-hit-Ko...spirits are ez enought to kill like that. I dont see why they would nerf the lvl. That is ridiculous. Disapointed Big Bow 06:05, 10 November 2007 (UTC)
 * It looks like a stab at making Spiritway (or Thumperway) less viable in HA. [[Image:SnagretpuddingSig.png|19px]] Snagretpudding 06:17, 10 November 2007 (UTC)
 * It does not look like it, it is a way to kill sway. If EW is gone, the thumpers have a hard time (no zealous hammer with you=dead then). User:Dragnmn too lazy to log in 10:26, 10 November 2007 (UTC)