Talk:Escape

Changed to say block.

a fresh look at old skills
Although this running skill blocks against melee (instead of just projectiles, like Dodge and Zojun's), how often is melee a problem when you're running at 33%?

I would go so far to say that Escape is actually a bad running skill compared to the other ranger choices. Wouldn't it work better as a blocking stance (similiar to Tactics stances) that helps against kiting*? - jzf 21:18, 30 March 2007 (CDT)

(I'm assuming that most players appreciate that melee is much better against kiting since arenas are full of obstacles) - jzf 21:18, 30 March 2007 (CDT)

Run + Block Combo
The blocking bonus from the skill is VERY useful against rangers who might try to cripple you, or warriors with Wild Blow and other stance-ending skills. It is comparable to, but better than Charge! despite the fact that it affects just not and not all party members withing Earshot; in most cases if you have an elite running skill, chances are you are running by yourself and don't need to benefit others within earshot. Plus "Vocal Minority" and similar skills render Shouts useless, so stances are a better choice. --MagickElf666 10:58, 25 April 2007 (CDT)
 * Wild Blow is unblockable btw. 14:22, 29 April 2007 (CDT)