User talk:Xtreme IT/builds/Mo/R Shiverpeaks Runner

Rate-a-Build
Please test and vote on new builds 

Tested (favored):

Unfavored:
 * 1) --Luobailong 16:06, 14 July 2006 (CDT)
 * 2) I like this one. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 18:50, 14 July 2006 (CDT)
 * 3) Me and a guildie tested last night to run to a collecter in mineral springs, worked like a charm. --Draygo Korvan (Yap) 16:07, 19 July 2006 (CDT)


 * (your vote)

Discussion
I'll have to say, this is pretty good! &mdash; Rapta   (talk|contribs) 18:56, 14 July 2006 (CDT)

Status on Testing This Build

 * 1) Successfully Tested by --Luobailong 18:45, 12 July 2006 (CDT). Runs can be done 100% safe, without any rate of failure which is incredible and uncomparable to all other high-level runs and builds (e.g. Droknar Run, Copper-Iron Run, etc.).
 * 2) --Mgrinshpon 20:10, 10 September 2006 (CDT). Yeah, it works.

Comment by Original Author

 * Have tested this build, and run every day with it as Private Runner. It works like a charm if you keep up SB 24/7. Thanks to ImperialMike, the guy where I first managed to get in touch with this build. --Luobailong 18:45, 12 July 2006 (CDT)
 * Edited the article to be more GuildWiki standard (divided sections, etc.)--Luobailong 18:55, 14 July 2006 (CDT)


 * So what's the deal with the delete tag? is this build a no go? --Jamie [[Image:Jamie.jpg|24px|(Talk Page)]] 08:36, 14 July 2006 (CDT)
 * it says 'credits'...not sure why...would be nice if people explained stuff on the talk page :S ST47 08:38, 14 July 2006 (CDT)
 * Once again, Skuld is trigger happy with the deletion dag... --Theeth (talk)   08:57, 14 July 2006 (CDT)


 * Indeed, there was no mention anywhere this guy had no credits. in fact
 *  "Thanks to ImperialMike, the guy where I first managed to get in touch with this build."  would prove otherwise. --Jamie [[Image:Jamie.jpg|24px|(Talk Page)]] 09:01, 14 July 2006 (CDT)


 * Better than being trigger happy with the delete button no? That is what the tag is there for... &mdash; Skuld  16:26, 14 July 2006 (CDT)
 * I can only support Skuld. If I write an article, I want the people to criticize and to help me improving the article itself regarding style and formating, and contents.--Luobailong 06:04, 16 July 2006 (CDT)

Maybe you can tell me what can be cleaned up at this article because it says:(-> This article needs to be cleaned up to conform to a higher standard of quality. Would be thankful for any useful information on this. --Luobailong 16:06, 14 July 2006 (CDT)
 * Non-standard sections, see S & F . Please indent using a colon, thanks :) &mdash; Skuld  16:25, 14 July 2006 (CDT)
 * Yes, I put that there. :) &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 18:50, 14 July 2006 (CDT)

Skill Box numbers
Since I saw you put that in, I'll just make this comment. There's no need to direct which buttons the player chooses to press. The skill order in the skillbox are merely a suggestion to how the player could arrange their skills. &mdash; Rapta   (talk|contribs) 19:01, 14 July 2006 (CDT)

Ok, that's true. I just put it there for faster reference, so that people know that there is a logic behind the specific skill order in the skill bar. Tell me if it rly disturbs the overall article performance. It takes no minute to get rid of the slot numbers.--Luobailong 19:27, 14 July 2006 (CDT)

No, I've already taken care of that. Just putting a reason for my edit. :P &mdash; Rapta   (talk|contribs) 19:34, 14 July 2006 (CDT)

One more thing: *Activate Blessed Aura and Watchful Spirit (in this order). Just taking care of Avicara Guile who strip Enchantments. It is necessary to cast Watchful Spirit last, because we do never want Blessed Aura to be stripped right away. BA has a higher priority and should be covered. When WS gets stripped its not too bad (immediate health gain).--Luobailong 19:39, 14 July 2006 (CDT)

The build works well but you can actually run from Copperhammer to the Iron Mines.


 * Would like to see that :D --Luobailong 15:55, 17 July 2006 (CDT)

Deny Hexes?

 * Hey all, I was run by someone using this build and the only problem was hexes (like frozen burst). Have you guys considered Deny Hexes instead of Smite Hex?  It has a shorter recharge, and a chance to remove more than one hex.  You should always have at least one Divine Favor skill recharging (Spell Breaker).  Let me know what you think.  I think I will finally build a monk since this build looks cool.--Mt Heart Attack 13:23, 10 September 2006 (CDT)
 * Hexes shouldn't be a problem due to Spell Breaker... SB isn't recharging always, e.g. be4 you start the running sequence. Smite Hex is there for cleaning up Hexes that caught or that you got due to false aggroing, or due to another accident. If SB is recharging you always have it up. After the 2x SB you shudnt have any aggro, or else even 3 anti-hexes wudnt help you to get outta it in the Shiverpeaks. &mdash; Luobailong  [[image:Luobailong_sig.gif|32px]] (talk|contribs) 13:25, 10 September 2006 (CDT)
 * I will trust your judgement since I haven't actually played the build. The issue I was talking about though is that some hexes like Frozen Burst are not targeted so I don't believe Spell Breaker will protect you.  The user of this build that I watched was having trouble with this, but he may have been less skilled than you.  The section he was having trouble with was Snake's Dance from  Camp Rankor to Deldrimor War Camp.  Between hexes that were sneaking through and knockdown, he ended up using a w/mo for this portion of the run instead.  Anyway I just had the idea that Deny Hexes might be ever so slightly more efficient.--Mt Heart Attack 14:58, 10 September 2006 (CDT)

Stone Summit Rangers
This is excellent at getting past the Ice Golems and Ice Imps. Their spells all fail, you run past, great. But what I don't understand is, the Stone Summit Rangers own me. More than one and I'm dead.

I have armour from Drok's so it's maxed (60AL), it's Censor's armour so it has +10 vs physical, but they use Melandru's Arrows with Precision Shot. Melandru's Arrows does +29dmg if the target has an enchantment on them, and Precision Shot does +26dmg and cannot be blocked or evaded. They usually hit me for 80dmg and frequently hit for 130 or more damage.... 4 hits and I'm dead. I suppose this build is not meant to deal with them, so I'm off to cap Shadow Form since everywhere I try to run in the Shiverpeaks has loads of rangers. --Carth 23:27, 6 October 2006 (CDT)


 * You could go around the rangers (possible most of the time), dodge the arrows by strafing left and right quickly or by using Dodge. --[[Image:Gem-icon-sm.png]] (talk) 01:12, 7 October 2006 (CDT)


 * You can take 2 Rangers without problem. Just run through them, and cancel Watchful Spirit (WS) whenever needed. Enchantment armor is preferred with this build. You can even use Divine Intervention as backup healing.
 * Another possibility would be to make use of Dodge's or Dryder's Defenses' ability to evade missile attacks . When approaching Rangers or Jade Bows use these stances first, and use Storm Chaser as 2nd ignite running skill. This build is one of the most reliable running builds ever. It is easy to run every Shiverpeaks spawn with. &mdash; Luobailong  [[image:Luobailong_sig.gif|32px]] (talk|contribs) 01:15, 7 October 2006 (CDT)
 * Dryder's Defenses is great against those Ice Imps if you need to stall for time. I used this build successfuly to run from the Copperhamer Mines to the Granite Citadel taking the western route, changing out Dodge for Dryder's, and Purge for Healing Touch. Just make sure to avoid the Pinesouls, as their traps are usually close by. DancingZombies 20:55, 7 October 2006 (CDT)

Copper to Iron Nerfed?
This build is not 100% anymore for that section. Suggest updating the article. I have made the run since anet changed up the AI but it is VERY unreliable now. &mdash;The preceding unsigned comment was added by 71.120.238.216 (contribs) 04:34, 16 November 2006.
 * In what way? &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:58, 16 November 2006 (CST)
 * I would take out the statement that Copper to Iron is a 100% run. Avircia Guiles do not ever break aggro, and most other groups aggro for longer.  Even if you get past the shadows without an Avircia glued to you, you will pick up one when you run past the boss.  This mades it very hard to recover enough health for the final push to the end.  The old trick of running after SB breaks their spells doesn’t seem to work anymore.  If someone can do the run with this build 10x in a row w/o dieing I would like to see their trick.  Using other runners or 8 hechies doesn’t count :p &mdash;The preceding unsigned comment was added by 71.115.230.17 (contribs) 02:46, 17 November 2006.
 * I stated that it 'can' be a 100% run when using Henchmen as feint dragging them along the way, or simply making use of the Command System. If you run it solo, you are advised to avoid Avicara Guile at any cost, for they never lose aggro there. Yes, there are much better builds for this run out there, but still, Mo/R works. &mdash; Luobailong  [[image:Luobailong_sig.gif|32px]] (talk|contribs) 05:44, 22 December 2006 (CST)

Other working runs
I have used this build to run from Lion's Arch to Sanctum Cay, worked on second try. i.e. i died on the Bergen -> ToA part once and restarted. --Y0 ich halt 12:34, 19 December 2006 (CST)

Replacing Dodge
Replaced Dodge with the unlinked Storm's Embrace for 5 more secs of speed increase, with chance of refreshing, at the same cost Zerak-Tul 19:52, 30 January 2007 (CST)
 * dodge is for the evasion effect. that's why it will often be replaced by Dryder's Defenses. plus that change makes it a multicampaign-build - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] 07:53, 31 January 2007 (CST)
 * Yep. Although I'm thinking now... why no Natural Stride? It's completely superior in every way to Dodge or Zojun's Haste. But we do want to keep this a prophecies build. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 10:34, 31 January 2007 (CST)
 * Lasts longer, more evasion, lower recharge. Or does enchanting yourself even before Natural Stride end it immmediately upon activation? &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 10:36, 31 January 2007 (CST)
 * that's still to be proven... i don't know, but i think it won't even start, as well as Enchanted Haste doesn't start if you're not enchanted. - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] 13:42, 31 January 2007 (CST)
 * Natural Stride is in every way superior. It should be added to the build or as variant. Natural Stride only ends if you enchant yourself afterwards. With the recharge time of NS it wouldnt be a prob though ^.^. &mdash; Luobailong  [[image:Luobailong_sig.gif|19px]] (talk|contribs) 17:34, 31 January 2007 (CST)
 * what if you need to end watchful spirit and recast it then? xD nah, it's already in the variants section btw. -  Y0_ich_halt  [[Image:Y0_ich_halt_logo.jpg|15px]] 08:27, 1 February 2007 (CST)
 * Replacing purge with mending touch, much better. &mdash;The preceding unsigned comment was added by 72.130.133.0 (contribs) 23:32, 1 February 2007.
 * I put it under variants. Best try to keep this prophecies, especially since it already does it extremely well. Nightfall isn't required, just helps, that's all. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 21:38, 1 February 2007 (CST)

GMC Titles
Is it the best build to reach the Grand Master Cartographer title ? If no wich is the best? --Benoit flageol 19:35, 18 February 2007 (CST)
 * There is no "best" build. Different areas might need different builds. Sometimes running is not an option, but you need to fight to get enough time to explore the areas completely and soetimes there are just too many enemies in some places to run there. --[[Image:Gem-icon-sm.png]] (talk) 19:43, 18 February 2007 (CST)
 * Thanks Gem. ^^ --Benoit flageol 19:50, 18 February 2007 (CST)

Nerfed?
What's with that "((NERFED))" thing at the end of the general description? has there been an update i missed? - Y0_ich_halt  R.I.P.  10:22, 25 February 2007 (CST)

Vandalism. -- (talk) 18:36, 26 February 2007 (CST)