User talk:Zerris/Me/E Extended Burner

You so read this on the Nog64 contest talk page XD anyway Use Frigid Armor to counter the burning--Rickyvantof 16:09, 17 March 2007 (CDT)


 * That's funny... I actually didn't. But as far as I can tell, there are only 4 conditions worth extending indefinitely, for different reasons.  Blind, Burning, Daze, and Cripple.  Cripple can be maintained without this, Daze is better maintained with an Elite like Broad Head Arrow, and that leaves this build which maintains both Burning and Blind.  It's one of the only two longical endings for this skill, the other being my Trap-Extender, for PvE farming. I'll think about frigid armor. --[[image:rollerzerris.jpg|50x19px]]    16:14, 17 March 2007 (CDT)

16 seconds burning, lol xD InfestedHydralisk   14:12, 19 March 2007 (CDT)

I can just imagine a little blip running all over the field like 50% faster than anyone else spreading Burning and Blind wherever you go. At the very least it is a comical image. Defiant Elements (talk ~ contribs)

erm...just noticed, there's no time how long it extends conditions :o so every condition on his whole life extends? o.O InfestedHydralisk   14:18, 19 March 2007 (CDT)

As I read the skill, and as my testing appears to indicate, Extend Conditions only extends existing Conditions on the foe. So, if I cast Extend Conditions and then put conditions on a foe, they aren't extended. However, if the foe already has conditions on him/her, and you use Extend Conditions, all of the existing conditions are extended. Defiant Elements (talk ~ contribs)
 * Extend is a spell, not a hex. All conditions currently affecting target foe last X% longer, not "for X seconds, conditions suffered by target foe last X% longer". Took me a little while to realize that too when I fist saw it. Anyway, this build is probably the best possible use of Extend Conditions. The fact remains that they're still just conditions, arguably the most easily (or at least most commonly) countered methods of offense in the entire game, and just the ubiquitous Mend Ailment or its cousins will pretty much ruin your day... but that doesn't stop this from being fun. I'm definitely trying this in AB later on, at least. I've got a soft spot for any build that turns a useless skill into at least SORT of less useless, and I'm willing to venture that this is about as good as it gets for poor old Extend. It'd be so nice as a non-elite, too, but it's so utterly worthless as an elite... poor thing. Anyway, kudos. Zaq 14:24, 19 March 2007 (CDT)
 * As I see the build though, you can pretty much keep applying Burning as often as you want. So, you actually end up putting quite a bit of pressure on enemy monks considering you can keep causing AoE burning as often as you like.  Defiant Elements  (talk ~ contribs)
 * That's true, but you can only EXTEND the burning once every 20 seconds, which is kinda disappointing (seriously, it'd almost be a good elite if it had a recharge of, oh, say, five seconds), so while it does burn, it doesn't burn more than the (boring as hell, totally overused, but still friggin' effective) Searing Flames if condition removal is prevalent. I still like the build for its creativity and I still think it's about as good as it gets, but let's be realistic, there's only so much you can do with conditions, no matter how long they last. Zaq 14:37, 19 March 2007 (CDT)
 * Well... this was made for my contest: User:Defiant Elements/Contest and the whole point was to use an elite that had never been used before, so even if it isn't better than SF it still fufills the requirements of my contest pretty well. Also, note that with Arcane Echo, you can Extend the Conditions twice.  Defiant Elements  (talk ~ contribs)

I'm gonna modify the build, as arcane echo is pointless. It actually decreases the totaal duration of the conditions. --   16:07, 19 March 2007 (CDT)