Titan



The Titans are a powerful and ancient race of destructive creatures, nearly as old as the Forgotten. They are spirit-like in their true form, but manifest in the most dominant aspect of their surroundings. They are locked behind the Door of Komalie on the Ring of Fire Islands. The Titans submit to the wielder of the Scepter of Orr.

It appears that the Titans once walked the surface of Tyria prior to the events of the present day in the game. In particular, the Charr are aware of the existance of the Titans, and worship them as gods. In several points in the game, the Charr can be seen building effigies of Titans, for worship or to instill fear in the humans of Ascalon. The game manual that came with Guild Wars Prophecies also says:
 * "Whenever a large Charr warband travels anywhere, they take with them a bronze brazier, lit at a Flame Temple by the Sacred Flame. These braziers are placed upon palanquins, which are then carried from location to location by four Charr Flame Carriers. Each night when they make camp, the Flame Carriers erect a flammable effigy in the shape of one of their gods."

Such effigies can be seen, for example, north of The Great Northern Wall pre-Searing, and outside the front gate of the Nolani Academy during that mission. (see images) After the Titans are loosed upon Tyria, in the Titan Quests, the Charr take up active worship and servitude of the living Titans. In the quest The Last Day Dawns, the Ascalonians expect the Charr to stand up to the Titans, but they just begin worshipping them and fighting alongside them.

At least some Titans are followers of Abaddon who dwell within the Realm of Torment.

In one of the Realm of Torment quests, (A Flickering Flame) it is revealed that the Charr have somehow been deceived by Titans who took advantage of an old Charr prophecy to be considered as their gods.

It is later stated by a Forgotten NPC that Titans are twisted souls. The meaning of this is not known.

Fighting Titans
Players should be careful when engaging Titans, as fighting Titans requires resilience and patience. Upon slaying a Titan it will spawn lesser creatures and upon slaying them, they will spawn even more. Fighting a single Titan could take several minutes just to kill it and all its spawns.

There are four major types of Titans in the game right now, each type spawns different creatures. This is a hierarchy of Titans and their spawns:

Prophecies Campaign

 * 1) In normal mode the Risen Ashen Hulks, Icy Brutes, Dark Titans, Titan's Malices and Hearts, Wild Growths and Earth, Water and Wind Born Titans that are spawned from slain titans are nearly always level 24. The only known exception is in the Gate of Madness mission, in which Armageddon Lords spawn level 28 Risen Ashen Hulks, which spawn level 28 Hands and Fists of the Titans.
 * 2) These Titans are fleshy creatures.
 * Ice, Earth and Plant Titans only appear during quests.

Nightfall Campaign

 * 1) Pain Titans spawn 2 Madness Titans when they die.
 * 2) Rage Titans spawn 2 Dementia Titans when they die.
 * 3) Despair Titans spawn 2 Fury Titans when they die.

For a full list of Titans in the game, see category:Titans.

Trivia

 * Some Titan bosses have Latin names. Although they may all look like Latin, not all of them are.
 * The spawning ability of the Titans may be inspired by monsters born from shed blood or severed limbs in many mythological sources, such as the Gigantes of Greek mythology who were born from the blood of Ouranos as it fell on the earth.
 * Many Titans bear a strong resemblance to other creatures, Risen Ashen Hulks and Pain Titans resemble Tyrian Tree creatures and the Spirits summoned by Nature Rituals, Hands and Fists of the Titans resemble Tyrian elementals, Sparks of the Titans resemble Imps, Icy Brutes and Dark Titans resemble Grasping Ghouls and Grasps of Insanity, Titan's Malices and Hearts resemble Stalkers and Madness Titans resemble Rollerbeetles.
 * In the same way as with demons summoned with Call to the Torment. Titans which have risen from the bodies of other titans are not considered part of any group, and may be aggroed individually.