User talk:Readem/Visions of Regret

This is a fun thing to do, when you got nothing to do :D. Readem (talk *contribs ) 09:42, 24 April 2007 (CDT)
 * I agree. --[[image:rollerzerris.jpg|50x19px]]   17:04, 24 April 2007 (CDT)

Discussion
EWW SKILL. I no like this skill, i have no room on any of my skill bars for tis one, GOLE BUILD FTW--Stevo101 15:44, 24 April 2007 (CDT)

Yea i totally delete everyones build while trying to post my own had to do liek 90 reverts lol

Then you violated GW:1RV 89 times! Gratz!&mdash; Cheese Slaya  ( Talk ) 20:37, 24 April 2007 (CDT)
 * Call the police?--Stevo101 20:41, 24 April 2007 (CDT)
 * Worse...Skuld XD jk. Readem (talk *contribs ) 20:42, 24 April 2007 (CDT)
 * Ouch Skuld has leet RV abilites, SKULD REVERT PLEZ--Stevo101 20:43, 24 April 2007 (CDT)

This skill really is just low on the overall effectiveness level for an elite skill. It's just not all that dangerous in most situations. Might work in a hex heavy team though, and if the other team doesn't have DH... lol. --Lania Elderfire 22:12, 24 April 2007 (CDT)

Synergy
Synergizes well with skills that force the use of adrenaline skills, Spirit Shackles being a prime example. --   17:01, 24 April 2007 (CDT)

Icon?
I say it's a warrior, being haunted by the face of somebody he killed. --   17:00, 24 April 2007 (CDT)

Trivia
It's used by the Evil Mime. Now tell me, why on earth does a Mime not have Vow of Silence? Stupid ArenaNet... --   17:03, 24 April 2007 (CDT)

Me/E:
Attributes:
 * Domination - 12 + 1 + 1...3
 * Inspiration - 9 + 1
 * Fast Casting - 9 + 1

Usage:Glyph of Lesser Energy --> Spirit Shackles --> Visions of Regret. Mind Wrack as cover hex +dmg when they keep attacking, due to Spirit Shackles. Spirit Shackles forces use of Adrenaline and Signet skills only. Complicate eliminates Signets. Web of Disruption --> Drain Delusions for a nice double interrupt and energy steal. Intended for PvP useage. --   16:59, 24 April 2007 (CDT)
 * Not bad. Mine is coming soon, too bad yours features most of the skills I would have picked.&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 18:58, 24 April 2007 (CDT)
 * Also: Ignorance pwns Complicate. I was thinking something like this:

Attributes:
 * Domination - 12 + 1 + 1
 * Inspiration - 9 + 1 +
 * Fast Casting - 9 + 1

Me/Mo
 Me/Mo

--Stevo101 19:54, 24 April 2007 (CDT)
 * Domination - 12 +
 * Inspiration - 9 + 1
 * Fast Casting - 9 + 1

Me/Any
--Stevo101 19:54, 24 April 2007 (CDT)
 * Domination - 12 + 1 + 1
 * Inspiration - 6 + 1
 * Fast Casting - 11 + 1

Me/N

 * Domination - 12 + 1 + 1
 * Inspiration - 7 + 1
 * Fast Casting - 8 + 1
 * Curses - 8

--Lania Elderfire 22:03, 24 April 2007 (CDT)
 * NOTE: I think this might be somewhat effective in GvG with a lot of warrior hate... but it is such a one trick pony where other one trick ponies does it much better.
 * Do the words "Casting Time" mean nothing to you? By my math it takes 12.5 seconds to cast your full bar of hexes.  By that time, one of you is dead, and the battle is already over.  And yes, I did include Fast Casting. --[[image:rollerzerris.jpg|50x19px]]    22:13, 24 April 2007 (CDT)
 * Not to mention with all that anitmelee they'll never gain adrenaline, just taking damage doesn't fuel your adrenaline enough.&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 23:34, 24 April 2007 (CDT)
 * Eh... 12.5 seconds in a GvG is nothing. If you can unload your entire bar on two or three warriors in 12.5 seconds, you're faster than average, tbh (obviously you wouldn't throw them *all* on the same warrior, since that'd leave their other warrior free to smash people's faces in). -Auron [[Image:Elit Druin.jpg|19px||My Talk]] 23:37, 24 April 2007 (CDT)
 * Yeah heh... like auron said, who ever said to unload all of it at once especially at just one warrior? Coordinate with your other team mates, especially in a hex heavy team as to not stack hexes that conflict... ie. faintheartedness and empathy etc. Remember it's GvG --Lania Elderfire[[Image:Pinkribbonsig.gif|My Talk]] 23:58, 24 April 2007 (CDT)

Me/Mo
12 +3+1 Domination Magic, 9 +1 Inspiration Magic, 9 Smiting Prayers, 3 +1 Fast Casting


 * Usage:
 * maintain 8.
 * 1,2, wait for charge, 6 if needed, 3,4.
 * 5 and 7 as needed.
 * Bane Signet is wild.
 * Advantages:
 * Encourage adrenaline by blocking everything else.
 * signets mean low energy use.
 * Detriments:
 * & only, and not all of them.
 * not a lot of energy management, and chain is expensive and repeatable (visions is limiting factor)
 * 9 pts is a lot for two skills. consider Smite Hex instead of Hex Eater Signet for a better value, or Accumulated Pain & Images of Remorse to reinvest. --Honorable Sarah [[image:Honorable_Icon.gif]] 02:11, 25 April 2007 (CDT)

I nominate...
I nominate Grenth's Grasp as the next SotW. Don't worry, we'll find a use for you yet! :)&mdash; Cheese Slaya  ( Talk ) 23:42, 24 April 2007 (CDT)


 * R/Ds with Called Shot etc were popular a while ago. &mdash; Skuld 02:50, 25 April 2007 (CDT)
 * I nominate Skuld for the next SotW--Stevo101 13:12, 25 April 2007 (CDT)
 * Eh, I've always thought Skuld was a bit overpowered myself, and deserved a nerf. --[[image:rollerzerris.jpg|50x19px]]   16:27, 25 April 2007 (CDT)
 * Skuld needs a major nerf, He does like 8k dmg against u when u use frenzyStevo101 18:17, 25 April 2007 (CDT)