Talk:Imbue Health

Infuse heals for more and has instant recharge? What am I missing? &mdash; Skuld 09:11, 19 September 2006 (CDT)


 * You don't lose any health? --Karlos 09:14, 19 September 2006 (CDT)


 * No more brain disolving mass edits for me today, I think :P &mdash; Skuld 09:21, 19 September 2006 (CDT)


 * It's also mysticism, so it could be crammed on any dervish primary. Whether the character has a role compatible with trying to catch spikes is something else.  --Fyren 09:26, 19 September 2006 (CDT)


 * Oh, and it works on your maximum health, not your current health. This is neato. This will be like a must-have in PvP for a few months. Imagine having two dervishes in your team, each capable of healing your monks for up to 300 health every 10 seconds with an unstoppable skill. Sweet. --Karlos 10:19, 19 September 2006 (CDT)


 * I was running this on a D/N support character in an enchant-heavy build in HA during the last preview and it worked out well. --Fyren 10:29, 19 September 2006 (CDT)


 * Were't you going to bed? Heh. I was supposed to be in bed too. :) --Karlos 10:33, 19 September 2006 (CDT)


 * Yeah, but my shiny new mouse was delivered. --Fyren 10:35, 19 September 2006 (CDT)

neat, 190+ if you have 480 base (max) HP...--Life Infusion 23:16, 28 September 2006 (CDT)

Fits well with Avatar of Melandru, since both are mysticism and Melandru's gives health, with 16 mysticism, and sup vigor, and survivors insignias, 3 vital runes, and a +30hp scythe (totalling 780HP) you will heal 406HP (302 when Melandru's runs out), which is mondo uberness if you ask me. 16:55, 18 November 2006 (CST)