Necromancer collector weapons

Collector weapons from all campaigns with perfect stats and two modifiers (the most possible) are listed in this article. All wands and staves inflict cold damage except those tied to Blood Magic, which inflict dark damage instead. Their max damage range is 11-22. Staves also give Energy +10, and foci give Energy +12.

For non-perfect collector weapons (or those that do not have two modifiers), please refer to the campaign-specific listing:
 * Prophecies
 * Factions

Blood Magic
All the weapons in the table below require 9 Blood Magic.

Curses
All the weapons in the table below require 9 Curses.

Death Magic
All the weapons in the table below require 9 Death Magic.

Soul Reaping
All the weapons in the table below require 9 Soul Reaping.

Blood Magic
All the weapons in the table below require 9 Blood Magic.

Curses
All the weapons in the table below require 9 Curses.

Death Magic
All the weapons in the table below require 9 Death Magic.

Soul Reaping
All the weapons in the table below require 9 Soul Reaping.