Talk:Turtle Shell

armor penetration???
Did someone test this or made it up? According to all the damage equation research done prior to the FPE, and the description of Turtle Shell, I would expect armor penetration have absolutely ZERO effect on Turtle Shell's protection capabilities. It's hard to imagine what could've been changed/added to the damage equation for Factions to make the behavior work as claimed by that note. -SolaPan 01:32, 27 March 2006 (CST)


 * I may have misstated the note, but what I meant is: Spells with 25 Armor penertration are highly effective at going around this skill, not nullifying it. My Lightning Orb is supposed to do 106 dmg, against them, with armor penetraion and after Turtle Shell, it does 104! Which means, it basically delivered. :) Compare this to good old Stone Daggers doing zeroes. :) My point is that such high armor penetration goes a long way in canceling out that protection. Si? --Karlos 14:02, 27 March 2006 (CST)


 * Your explanation makes no sense. Armor penetration is part of the AE, whereas the skill description suggests that it is part of the DShift, which I think is PanSola's question. I.e. what is the difference between: (a) Lightning Orb against a turtle with no Turtle Shell, and (b) Lightning Orb against a turtle with Turtle Shell. If the difference is equal to the damage reduction of the skill, then the note in the article is misleading. 14:10, 27 March 2006 (CST)
 * Exactly as stabber said. Karlos, your Lightning Orb is supposed to deal 106 dmg, assuming enemy has 60 AL against lightning (if your level is 20).  Now, GW creatures in snowy areas tend to be weak vs fire, in fiery areas tend to be weak vs cold, I don't thikn it's a stretch to conjecture that in watery areas tend to be weak vs lightning.  So you might find your lightning orb, without the effect of turtle shell, might be delivering 130 damage. -SolaPan 14:48, 27 March 2006 (CST)