"Victory Is Mine!"

Description
You gain 10...56 Health and 5 Energy for each Condition suffered by foes in the area.

Acquisition

 * Spearhead Peak: Signet of Capture, Jono Yawpyawl
 * Witman's Folly: Signet of Capture, Sakalo Yawpyawl

Usage Notes

 * Useful for a Ranger/Warrior trapper who does not have the Spike Trap elite skill(or as part of a trapper team, where Spike Trap can be brought by another team member) as Dust Trap causes Blindness, Barbed Trap causes Bleeding and Crippled, and Flame Trap causes Burning. If the Ranger uses Apply Poison as well that's a potential 5 conditions on nearby foes. Even with a level 4 tactics that's 125 life/25 energy per foe.
 * Also useful for a trapper's teammate, especially a necromancer, who can sacrifice life to keep the ranger's energy up using skills such as Blood is Power and Blood Ritual, then gain all the life and energy back using Victory is Mine.
 * Can possibly be good for Rangers who have warrior as secondary profession in general, due to the number of ranger skills that cause conditions. In addition to the trap skills, Throw Dirt can cause blindness, Hunter's Shot can cause bleeding, Apply Poison can cause Poison, Concussion Shot can cause Dazed and Pin Down can cause crippling.