Guide to Trapping in Fort Aspenwood

Overview
This guide discuss trapping in Fort Aspenwood (or FA) and tips on how to do it well. Traps are very useful when used correctly, but when inexperienced players attempt to use them, they become almost useless.Trapping in Fort Aspenwood is a little different from trapping in other types of PvP. For trapping in other types of PvP, or in PvE, have a look at this page: General trapping guide. Note that this trapping guide is for the Kurzick side only.

Skills
Before you can get started in FA, you must have the right set of skills. Remember that In FA, the biggest concern is slowing down your enemies, not always going for the kill. Snare traps include: Snare traps are good for slowing down the enemy, but they do not do much damage by themselves. That's why you couple them with damage traps such as: When picking your traps, remember that snares are a must, it would be good to have Barbed and Tripwire, and Spike if you're not using your elite slot for something else. Now that you have picked your traps, you need utility skills. Some suggested Utility skills:
 * Barbed Trap. A basic snare trap, applies cripple, bleeding, and a small amount of damage.
 * Spike Trap. An elite version of Barbed Trap, it applies cripple, and a knockdown. Note that bleeding is not applied.
 * Tripwire. Best used in conjunction with Barbed trap, as it knocks down affected foes if they are crippled. Also applies a small amount of damage.
 * Flame Trap. A good damage trap, does a little damage, applies burning, and the trap lasts for 3 seconds (so if it applied burning for 1 second, it would reapply it to affected enemies 3 times, once each second, so burning would actually last for 3 seconds).
 * Piercing Trap. An average damage trap, applies around 50 damage at high Wilderness Survival. Note that it's a one-shot trap, so you don't need to place it with a snare (more on that later).
 * Viper's Nest. Another one-shot trap, applies poison and a small amount of damage. Note that this is linked to Beast Mastery, so it will not be your most effective damage trap.
 * Dust Trap. Your longest-lasting trap, applies blind and damage, once per second for five seconds after the trap is triggered.
 * Smoke Trap. Another elite trap, this one applies dazed AND blind, making it very versatile, as it renders almost any profession that runs into it totally useless.
 * Trapper's Speed is a MUST for any kind of trapper, as it cuts activation time AND recharge time of traps.
 * Serpent's Quickness can replace Trapper's Speed, but it only cuts recharge time, and ends if your health drops below 50%. You also cannot keep it up constantly, so if you can use Trapper's Speed, use that.
 * Fragility can make a good damage hex, as the enemy will be having conditions constantly applied to them.
 * Troll Unguent. Yes, it's old, but if your going to be solo (not totally depending on a monk to heal you, which you wont always have, since teams are picked randomly)you need at least one heal skill.
 * Whirling Defense. An extremely useful "escape skill", also can be used to trap when under fire. Remember that using this takes off your Serpent's Quickness/ Trapper's Speed.