User:Coloneh/Solo UW ele

Hi all, first of all this is my first guide. After the update it annoyed me that we farmers couldn't farm big groups of melee monsters anymore. So with the new NF skills, me (and some guildies) created a new mass aggro killing machine for smites:

Equipment

 * I use tempest armor because its my standard, but optimal would be geomancers (extra +10) and maybe even radiant would work.
 * Anything that you like, I use a spirit of forgotten (looks cool but same stats as totem axe) and a collecter earth scroll +1 20% +30 hp for 5 stone horns in vasburg.

Usage
Pretty straight-forward thinking. With mantra of earth + stonestriker + stoneflesh aura you take 0 damage from all hits from grasping squids and smites (again, this is the millionst+1 build where we are not farming the big cows, its true no more love for these animals from me).

Strategy: Like you haven't become sick of it, pull the graspins out of aatxe sight after you used all your enchants. (I start with mantra->stonestriker->stoneflesh->strom djinn->AV). Wait 2 secs to make sure they wasted their distracting blow on you (they always start off with that). After that start casting sandstorm, immediatly followed by sandstorm and right after that aftershock. Most of the time graspings aren't completely dead with that combo, 2 or 3 will flee with like 50 hp and 1 stays attacking you in sandstorm killing himself. When you see this guy wasted his last attack (a distracting blow most of the time), cast stoneflesh aura. (not really needed but safer) After 2 secs, the other 2 or 3 graspings will come back for you. As always, they start with a distracting blow, so wait. When they wasted it, quickly cast aftershock and they are dead meat. Same tactic with all 3 groups (remember you can lure 2 groups at a time).

Now you are ready to run to the Smite area. I think we all know how to do this, otherwise I suggest looking at other threads: it's explained everywhere. I always make sure the grasping patrol in the second room is away so I can safely walk past them.

Smites: Smites are really easy, they are just walking ecto's with a small chance they will drop it. Gather all the groups you can find in the area, put your enchants up and when they are all on you, put your visage on. Right after that start casting sandstorm, followed by earthquake, followed by aftershock. BAM, all should be dead b4 they even run away! (Beware that sometimes, especially in open area instead of when you stand against a wall, the smites will start to run b4 earthquake is fully casted. They will still get hit my earthquake and sandstorm, but aftershock doesn't hit them so they can run away with little Hp left. They will come back quickly, and depending on how high their hp is, cast aftershock again or even sandstorm/earthquake to finish them off. To prevent this kind of running, go stand against a wall (altough it's not guarenteed).)

Don't try to take out coldfires, but I think thats common knowlegde. They don't drop ecto and fighting them is hard. It can be done, but it's even harder than killing them with VwK.

When you do things right, smites should drop in about 10 sec's. No matter how big the group is. With this knowlegde we can conclude that this is definatly the fastest solo smite run around. I can do runs of 15 minutes with ease, and it can be done even faster if spawns are good. I did both VwK (b4 and after melee nerf) and this and many more original builds, like w/rt, w/me, w/e, r/me etc. but I find this 1 is really the fastest for killing the smites.