Death

Death occurs whenever a character's health drops to zero. The character becomes a corpse and can no longer control their character. They can still use chat features, map travel, and camera control. While dead, a player can lock the camera to another party member's point of view by clicking that party member's name on the Party List. Among other things, this allows a dead player to guide a living party member via his compass.

Drops are still allocated to dead players if they are within range.

Party members can resurrect a party member. Transition over an area boundary and cinematics resurrect and teleport the whole party; this allows a player to be run without worrying about survival.

In areas with resurrection shrines, the whole party will be resurrected on a wipe (after a short delay). If the resurrection shrine has a priest, then he must be alive for the party to be resurrected. If an area does not have a resurrection shrine, the party must return to the most recently visited outpost after a wipe. All PvE missions, and several PvP arenas, lack resurrection shrines.

Death results in a 15% death penalty for the player, except in the following situations:
 * In the tutorial stage of Pre-Searing Ascalon
 * When Vengeance or Unyielding Aura ends
 * If killed by a crusher in Sorrow's Furnace
 * In "kill count" arenas such as the The Crag and in Alliance Battles

Avoiding death can earn you the Survivor title.