Talk:Searing Flames

Auspicious Incantation -> Arcane Echo -> Searing, Searing, Searing, Searing, Searing... Kessel 05:43, 24 September 2006 (CDT)
 * I like this combo better: Fire Attunement -> Elemental Attunement -> Searing, Fire Ball, Searing, Fire Ball..... >> Trace 20:13, 24 September 2006 (CDT)
 * Yes, because everyone can have 2 elites in their bar. [[Image:Chuiu Me Icon.png]] (T/C) 20:29, 24 September 2006 (CDT)
 * Guild Wars strategies give advantages to those with two elites in their bar. It's superior to those with just one. --Mgrinshpon 16:33, 8 October 2006 (CDT)
 * Exactly. Bring and elementalist hero with Elemental Attunement, and Arcane Mimicry him. If he's packing Deep Freeze too, all the better, for avoiding AOE flee somewhat.--GTPoompt 03:55, 15 October 2006 (CDT)

Boss at the north end of Turai's procession has this. Remember when you first got Factions and thought "gee, these elementalist bosses do a lot of damage?" --Fyren 20:35, 27 October 2006 (CDT)
 * The boss is called Korr, Living Flame. He/she packs a hell of a punch, but I managed to take it down. I got screenshots and stuff, putting the boss page up now. Bubbinska 21:20, 27 October 2006 (CDT)
 * I had no trouble at all killing Korr. Korr lasted about 15 seconds before dying, and didn't even take out any of my heroes or henchmen.  Isn't it great what Ward Against Harm can do?  --Curse You 20:14, 23 November 2006 (CST)

I'll ask this here: Can someone confirm that the 2nd note here is CORRECT and the skill description is WRONG? Because they can't both be correct. Second, can someone confirm that if you're Melandru or under frigid armour, this skill does no damage?
 * I see no reason for the first question, but for the second: Yes, it won't do any damange, because it will try to set you on fire first, and you are under the effect of Avatar of Melandru so you can't get any conditions like burnig. As you see, this skill only does damage if you are are burning --> the skill has no effect on foes immunite to burning.

KORMAB does NOT have searing flames. I just wasted time tracking him down only to find he has MINDBURN
 * He does, but only in Dasha Vestibule (Mission). --Curse You 20:37, 23 November 2006 (CST)

Kind of off topic but, a good counter to this is the "unpopular touch ranger". My guild ran a gvg, we had 8 touch rangers and the opposing team was using a Searing Flames spamming build and they got toasted (Pun intented). Anything can can either transfer conditions or ignore them can easily beat this skill and most builds that use it. Dr Titan


 * LOL 8 touch rangers, that sounds like fun. It'd piss people like me off who want to come up with orignal builds and get pounded by them in HvH (Everyone else can kill touchies with AoE but me, my build... can kill them but not the touchers. GAH!). Nice win, and this skill mostly shines in AB in my opinion, where it can easily cap a shrine solo faster than anything else besides echo-showers. Kamahl the Fist 21:26, 5 December 2006 (CST)

Mark of Rodgort -> Incendiary Bonds (cover hex) -> Fireball -> Searing Flames? 238 (plus possible extra 84) spike dmg to everyone wacking on your squishy. If that squishy just happens to be you, use Phoenix instead of Fireball for an additional 95 dmg. Possible total of 417 dmg + burning within 5 secs (after Mark is cast). This leaves room for Flare, Fire Attunement, and a res. This might keep you from getting touched for awhile, if they are still standing. Counters? Light of Deliverance or to a lesser degree, Winter. Queen Schmuck 05:38, 7 December 2006 (CST)

Counter
Hmm do we really need a counter section for a single spell? －Sora 02:25, 6 December 2006 (CST)
 * since the skill is practically a build in itself (at least according to some nukers >_>), i think it's appropriate. plus Frigid armor is quite obviously designed to be a counter to it. Bubbinska 03:28, 6 December 2006 (CST)
 * Well but still I think it's a bit over to put a whole counter section here, it's more appropriate to put it in the build that involve Searing Flames. －Sora 06:11, 6 December 2006 (CST)
 * A counter list could get reallllllly long, it should be build specific. Not only that, those counters are very general. Like dont bunch up. Duh. Xeon 05:27, 7 December 2006 (CST)
 * You'd be surprised.. xD &mdash; Skuld 05:35, 7 December 2006 (CST)
 * Pfft, you cant go around to every single skill and put Counter and then list the same ones, instead maybe there should be a AoE counter guide or something similar. Xeon 05:37, 7 December 2006 (CST)
 * You've seen the forum whiners. No-one cries about firestorm, they cry at this because they haven't thought round it. No AoE counter guide.. just isn't needed. &mdash; Skuld 05:43, 7 December 2006 (CST)
 * I suggest we remove all counters for this except the ones that make it useless, ie Frigid Armor and Avatar of Melandru. The rest are general counters. Bubbinska 06:44, 7 December 2006 (CST)
 * Done. --Ufelder 07:16, 7 December 2006 (CST)
 * Nicely done too. Xeon 00:24, 8 December 2006 (CST)