User:DKS01/Wishlist

My Guild Wars Items Wishlist

 * 1)Several black dyes(considering trying my assassin out in black)
 * 2)15^50 or inscriptable daggers of Defense/Fortitude with an elemental damage prefix. Ideal skin would be Steel Daggers(smooth "blue" skin), with Stilletos, Aureate Daggers, Kukris, or Dragon Scythes as secondary choices.
 * 3)Full weapon, rune, and insignia setups for all my heros(will take me FOREVER to get around to equipping them all, and will not likely ever spend the money to get them a vigor rune higher than a minor)

My Guild Wars Gameplay Wishlist

 * Branching storylines. Nightfall got on the right track with different "storyline paths", but ultimately, they all take you to the same destination in the end. I want paths that can completely alter the storyline, give a different ending based on which path you chose(or based on your profession), things like that. This increases replayability, and gives incentive to play new characters through the storyline again, to see the different paths/endings you can get. The same thing could be applied to specific missions...a mission might have 2 different ways to complete it, and which way you choose can affect the storyline.


 * More incentive to team with other players. I don't mean make the missions/quests harder or impossible to do without real players, just...make it somehow be more rewarding based on the number of actual players in the party. Maybe increased chance of rare drops with more real people in the party, or a higher mission/quest reward if more real members in party?


 * More titles! For one I REALLY want an experience based track for example(recruit, adept, experienced, veteran, grizzled veteran?), and some other skills related titles too. There's a title for elite skills unlocked, but what about the characters who have unlocked EVERY skill? Surely that's worth a title(Jack of All Trades?)...also, perhaps a title for all skills of a certain profession unlocked...something like along the lines "Master Ranger", "Master Necromancer", etc. I'd also kinda like a title based on number of certain TYPES of monsters killed. Titles would be like "Charr Slayer" or "Troll Hunter" for example. I know these reward farming and such, but ultimately, don't many titles do that already? You'll never be able to afford Skill Hunter or Drunkard without farming, and the Treasure Hunter and Wisdom tracks pretty much do the same. And since adding an exp or "monster hunter" title won't offer an actual gameplay reward, why not give something else to the dedicated title hunters? Hell, even some silly titles could be nice, say "Guitar Hero"(X hours spent using /guitar), "Dance King", things like that. Sure, they could be AFKed, but still, it'd at least be something different.


 * Also on the subject of titles, make more of them actually DO something. Wisdom and Treasure Hunter both grant an actual benefit to the player. So does Lightbringer, and to a lesser extent, Sunspear rank. Why not make some of the others have a benefit as well? For example, each level of Skill Hunter could lower the max gold cost of skills by say, 50-100g per title level, this way, someone with Elite Skill Hunter would only have to pay 500-750 per skill instead of 1k per skill. Or as another example, maybe make Friend of the Luxons/Kurzicks grant a slightly reduced price at Luxon/Kurzick merchants. And I'm not sure what yet, but anyone who goes to the trouble of getting a Grandmaster Cartographer title deserves SOME extra benefit...


 * Better quest rewards and such. Exp gives skill points, but skill points don't do much good if a character isn't going for Skill Hunter or trying to unlock ALL skills on that character...my paragon has 51 unused skillpoints, and I know I'll never need that many for him, so basically, all the experience I'm gaining is worthless to me, which means I don't have a whole lot of incentive to actually DO the quests he still has. Adding gold and commendations was a step in the right direction, but some of the longer quests still should have a larger reward...how many people would still skip Villainy of Galrath if the quest reward was a sup vigor or a perfect weapon mod for example? Oh, and bring back skills as rewards! Maybe even add some new types of rewards for some longer/harder quest...one I kinda like is special weapon(type based on profession that accepts quest) that comes pre-customized but is moddable and DOESN'T come with a set name. The true reward is that the PLAYER gets to name his item. Imagine instead of saying "I'm wielding a Sundering Long Sword of Fortitude!", your warrior could announce "I'm wielding Excalibur!". Or another quest reward could be like the old Diablo 2 "personalization" reward, where your character's name is added to a customized item, and maybe boosts the customization damage bonus by 5% or something.


 * More character customization. Aside from simply more options in the face/hair department and your option of also being able to adjust your character's thickness as well as height, I'd like more categories to begin with. Like, rather than have say, 8 face models, 4 of which have facial hair or some facial feature(beauty mark, scar, or whatnot), I'd like 8 face models, and then have a seperate category where you can then pick from 8 different facial features that will be applied to the face model you chose. I'm not necessarily asking for a customization level on par with the create a character mode from the WWE Smackdown games, but a LITTLE more freedom in choosing my characters looks would be nice. Also, how bout armor that has multiple dyeable areas that can have dyes applied to them seperately, so that you could dye say, the main part of your chest armor blue, and the decoration/ornamentation/whatever yellow or whatnot? In addition, with the release of nightfall, there are tons of weapons that can't be dyed or are barely affected by dyes(only 2 of 10 common spears can be dyed at ALL for example), and many armor sets(especially paragon armors) only have a few areas affected by dye...seems like it's taking a step backwards IMO, I want MORE dyeable stuff, not less.


 * A barber NPC that can change your hairstyle and allow you to "dye" it, both for a fee of course(2k maybe, don't want it to be no big deal to really makeover a character like that). This way, if a new hairstyle or color is introduced in a later campaign that you really like, rather than having to recreate your character, you can just take him/her to the barber, pay the fee, and then give your current character whatever new hairstyle you like.


 * More incentive to do stuff with faction/alliances. As it stands, if you're not trying to control a town, or going for the Friend of X title, earning Luxon/Kurzick faction is worthless. Sure, you can trade it in for amber/jade, but in the time it takes to farm the 10k faction that you trade in for 10 amber/jade you could farm enough gold to just BUY 10 amber/jade and still have money left over. And since controlling a town doesn't grant much of a reward either, there's no REAL incentive to bother trying. And if you're not doing that, there's not much reason to bother with an alliance either.


 * Pet controls. We can control heros, we can even tell henchies to at least go to or stay at a certain place, we should get the same option for our pets. Even if you can't set them to defend/attack/avoid combat like heros, at least make it so pets react to the henchy flags.


 * A ritualist hero that DOESN'T require continual farming of an area harder than the Underworld or paying the same price as you would pay(counting ectos and shards) for a piece of FOW armor. Whoever's bright idea it was to make obtaining Razah require 4 DOA gemstones should be kicked in the head. And worst of all, I doubt I'd even ever really USE him, it's just the principle of the thing that annoys me. You can get at least one of every other profession without much difficulty, but apparently a ritualist is just too good for the average player to have any hopes of getting. Absurd.