Tyria (continent)

Information
Note: Tyria and Elona are adjacent to each other as parts of the same supercontinent.

The Tyrian continent is the location where most of the Prophecies Campaign took place. The earliest known intelligent life began on Tyria 3000 years ago, though there are signs of creatures estimated to be from roughly ten thousand years ago. It is also known that the Gods of Tyria used to live in Tyria (in the present-day ruins of Orr) for some time prior to the Exodus. The official calendar in Tyria is the Mouvelian Calendar. Tyrians use writing systems that differ from known languages, and thus the actual signs on roads cannot be read (thankfully, the user's language is used to help with directions).

Tyria contains many Regions that vary greatly in geography, fauna and flora, and civilization.

Tyria has seven regions, six of which can be explored:
 * 1) Ascalon.
 * 2) The Shiverpeak Mountains, which are divided into the regions Northern Shiverpeaks, Southern Shiverpeaks and Sorrow's Furnace.
 * 3) Kryta.
 * 4) The Maguuma Jungle.
 * 5) The Crystal Desert, which contains access to the Ruins of the Tomb of the Primeval Kings.
 * 6) The Ring of Fire Islands.
 * 7) The shattered peninsula of Orr, which cannot be accessed at this point in time.

How Do I Get There?
You start off on the continent of Tyria if you create a Prophecies character, but if you create a character in Cantha or Elona, you will have to unlock travel to Tyria.

The following are guides to unlocking travel to Tyria:
 * Travel to Tyria

Likewise, you can travel to Elona or Cantha from Tyria if you have their respective campaigns, Nightfall or Factions. The following are guides that contain information on how to unlock travel to other continents from Tyria:
 * Travel to Elona
 * Travel to Cantha