Talk:Spawning Power


 * Am I the only one who sees Ritualist primary Minion Masters replacing Necromancer primary MM's? Explosive Growth, Boon of Creation, and Attuned Was Songkai all make for an incredible minion mastery combo.


 * Example; Using the above skills, you summon two Bone Minions out of a new corpse. The nearest foe (nearby) is struck for 106 damage, and you gain a total of 5 energy. (+18 from Boon of Creation (Two minions) and Attuned was Songkai will reduce the energy down to 12.5ish... lets assume it rounds up to 13.  Basically, even though the minions are a lower level, you can be extremely consistent in your summons, since you gain energy for making a minion, not when something dies.  Also, very high spammage of Death Nova can help to make you even better.  Just saying... I might have to replace my MM, not something that seems very fun! =p


 * Yeah I already have a Rt/N MM build setup. Spawning Power will not make minions attack with more damage (higher level) but it does give them much more health then they will ever obtain from a Necro primary.  And a ritualist can easily manage the energy required for mm'ing with its spawning power skills.  Not sure whether I want to use Attuned Was Songkai or Animate Flesh Golem, however.  I'm thinking attuned would be more effective in alliance battles but Flesh would be better in smaller arenas or PvE. | Chuiu 13:11, 5 April 2006 (CDT)

For the record: spawning power does not affect pets. If you are still unconvinced, try for yourself: Create a PvP Ritualist with Spawning Power on at least 12. Take an elder companion (480HP) to the Torch of Hexes on the PvP island. If I remember correctly, it will degenerate 4hp/sec. Now take the time your companion needs to die. That should be exactly 120 seconds. Move around while waiting, else your companion will stray from the torch and have the hex dispelled after 20 seconds. --Nilles 19:08, 18 June 2006 (CDT)


 * Are there still ppl who think spawning power affects pets? o_O""" - 19:28, 18 June 2006 (CDT)