User talk:Samurai snack/Builds

Build criticism time:

1.Warrior

A. Flurry is bad. Warriors are damage dealers, there's no reason to lessen their damage. Take Frenzy or Flail

B. "To the Limit!" is no longer worth taking. Enraging Charge gives the same adren with a lot easier requirement. This also       eliminates the need to take sprint, freeing up another skillslot.

2. Ranger

A. Rangers simple don't do effective DPS through attack skills. No matter how fast you can dole them out, a Burning Arrow/Apply Poison ranger will do more effective DPS, as well as being able to bring interrupts

B. The only stance rangers need is Natural Stride. During the duration, you are less likely to be hit and can kite back to where you will be safe.

3. Dervish

The Dervish really doesn't have enough skills to argue a build on, however, there is one major flaw.

A. You're using Armor of Earth on a melee class. Melee's need to move. Slowing down their movement speed will help the oponents.

B. Both Armor of Earth and Conviction, at the attribute spec you noted, add more than 24 armor. Armor bonuses from skills will not themselves stack more than 24 armor, so, only the Armor of Earth would take effect. (Though, it's still a bad skill to use on a Dervish.) --Ruricu ( Talk • Contribs) 22:47, 28 October 2007 (UTC)


 * Warriors are not damage dealers. They are damage takers. Plus, the damage lowering from Flurry is balanced with the high amount of adrenal skills you will be spamming. And I bet you have never even tried these builds, I have personally tested all of them in PvE situations and they work wonderfully. --Samurai Snack 03:34, 12 November 2007 (UTC)