Jokanur Diggings (mission)

Mission Objectives and Rewards
Melonni must be in your party.

Objectives
Travel to the ancient Istani ruins. Kormir must survive.


 * ADDED Obtain the tablet from Darehk and place it on the stone pedestal.
 * ADDED Place the two tablets on the pedestals.
 * ADDED Guard Kahdash while he places the tablet on the pedestal.
 * ADDED Find and defeat the Apocrypha.
 * BONUS Do not harm any more Sunspear Ghosts.

Rewards
In this mission, the rewards are based on whether you kill any of the 2 Sunspear Ghosts.

Primary
The primary objective is to pick your way through Fahranur, The First City to discover what was unearthed in the excavations and has begun killing the diggers. You discover it to be, and are then required to kill, the Apocrypha which appears to be a living tablet inscribed with a glowing purple symbol that can split into multiple pieces and take the general form of an elemental.

On the mission map the starting location of the ghost Darehk (and the tablet he is carrying) is point 1. You must kill him to get the tablet and place it on the first pedestal (Location A). The locations of the second and third stone tablets required to continue are given by 2 and 3 and must be placed on the pedestals at location B. Now, if you are doing this mission alone and try to place a tablet on the pedestal, then go back to get the next one, the nearby Sunspear Ghost will take the tablet back. So, it is suggested to bring one of the tablets close to the pedestal, drop it, then to back and get the second one. Once both are near the pedestals, you can place them both and exit the room before the Sunspear Ghost comes over to take them back. The ghost Kahdash, who you must protect to reach the Apocrypha, is given by 4. The Apocrypha itself is at location 5.

The city has numerous traps. The crusher traps cause instant death, but do not cause death penalty, the dart traps inflict the Madness Dart hex, causing -1 health degeneration for 10 seconds and the flame jet traps inflict the Burning and Crippled conditions.

Bonus
The bonus is very simple, you just have to avoid (or run from if you are attacked by) the remaining Sunspear ghosts. This isn't difficult as there are only two to avoid and although they are near the remaining stone tablets they don't give chase so you can simply run away once you have the tablet. If the bonus is being attempted with high level heroes then passive mode is recommended when near them. It is also recommended that you do not use necromancer minions as they will attack and can not be stopped from attacking the ghosts. Kormir has a tendency to strike the ghosts, but she can be pulled off of them easily as she follows closely behind the party, and as long as the ghosts do not die, you can complete the bonus.

*Note: You do need to complete the mission to get the bonus reward.

Warning: Once you put a stone tablet onto its pedastel the Ghost that was guarding it will run to the pedestal to retrieve it. The ghosts and the undead will respawn over a set limit of time. It is recommended that you put the tablets in front of each pedestal before putting them on top of the pedestal. With this method you will be able to obtain both tablets with heroes without the ghosts retrieving them.


 * TIP: Khadash will not follow you/put the tablet on the pedestal unless you have killed every enemy (non-Sunspear) in the "fire" area at least once.

Allies

 * Sunspears
 * 20 Kormir
 * Ghosts
 * 12 Kahdash

Monsters

 * Ghosts
 * 12 Sunspear Ghost
 * 12 Darehk the Quick
 * Insects
 * 8 Grub Lance
 * 8 Preying Lance
 * Plants
 * 10 Fanged Iboga
 * 10 Stormseed Jacaranda
 * Undead
 * 10 Relentless Corpse
 * 10 Restless Dead
 * Unknown
 * 13 Apocrypha

Follow-up

 * Upon completion of the mission players will find themselves in: Kamadan
 * To continue the storyline, take on the following Primary Quest: Isle of the Dead

Additional Notes

 * The location symbol on the map is for an Outpost until you get Melonni in Signs and Portents, then it becomes a Mission symbol.
 * Melonni must be a party member in order to enter this mission.
 * You must talk to the digmaster to get the mission. There is no Enter Mission button in the user interface.