User:The Canadian15148

This page is under construction by me, it will likely never be completely finished as i am a lazy person.

Stuff that should be known before reading my user page:

 * I do not have Factions, therefore many of my builds will obviously easily improved by factions skills and I may make a few comments that do not take into account Factions content
 * I like unique builds, and therefore many of my builds may not exactly be great, but as long as they are fun to play or make use of a skill that isn't often used, i don't really care

=My Characters=

Builds used:

 * 16 Divine Favor
 * 12 Healing Prayers
 * 7 Protection Prayers

Simple Divine Spirit Build, and probably my most commonly used build. I have found it effective for almost any situation and have tweaked it to my liking. The only thing that it really lacks is effective self-healing against pressure but using Healing Breeze and alternating between Reversal of Fortune and Orison of Healing is generally enough for most situations.


 * 16 Protection Prayers
 * 13 Divine Favor

This build uses Blessed Aura and a 20% enchantment extension staff to lengthen the duration of many protection prayers enchantments. I have found that it works well to reduce damage taken as well as heal. This build also has skills to 55 tank which has proven to be quite useful in some situations with pugs. With this build any member of the party can tank with ease. The biggest problems with this build are obviously enchantment removal and to a lesser extent it is not very capable of healing more than 2 or 3 players at once.

Canadian Wildfire
Character currently under development

Builds Used:

 * Hammer Mastery 16
 * Strength 13

Uses Dwarven Battle Stance to annoy just about anything, but prefers monks. In Between Dwarven Battle Stance usage uses knockdowns to kill time. Lacks good self healing and defence, but hey, thats what monks are for right?


 * Hammer Mastery 16
 * Strength 10
 * Tactics 10

Basically uses skills from left to right. Charges Adrenalin fully in one or two hits, then lets loose with damage and knockdowns, rinses and repeats, good for taking down damn near anything that can be knocked down and with a little support from other players whatever is being attacked is generally dead by the end of the combo. lacks good self defense, but who cares?

Builds Used:

 * Illusion Magic 16
 * Inspiration Magic 9
 * Fast Casting 3
 * Air Magic 10

Basically a Frustration Spiking build, takes advantage of Frustration triggering on any interrupt. Cast Frustration on something and interrupt it to death, usually starting with Clumsiness and Signet of Clumsiness and spamming Lighting Javelin in between. Leech Signet and Power Drain are for casters and energy regeneration but this build is mainly built for spiking melee enemies but can also be affective against casters as they also attack. It is fully capable of soloing almost any melee attacker in hard mode and usually has them dead in under 5 seconds. Ineptitude is there mostly for a second target to blind them for self defense when they don't have Frustration cast on them as Clumsiness does about the same amount of damage when Frustration is on the target. Special note: this build was designed Before the recharge of Clumsiness was lowered to 4 seconds and may need rethinking as Lightning Javelin may not be needed and better energy management will most likely be needed.

Builds Used:

 * Expertise 14
 * Marksmanship 9
 * Beast Mastery 3
 * Curses 12

I use this build mostly with a MM hero and at least one other ranger hero with a similar build. I have found it very effective for quickly killing almost any group of enemies quite quickly in PvE.Mark of Pain is used to do large amounts of AoE damage with myself, a second and third ranger, and 5-10 bone fiends attacking a single target, usually resulting in the death of any foes adjacent to that target very quickly. Barbs is used when there is only one target in a spot or there is a boss as casting it with Mark of Pain on the same non-boss target will usually result in the hexed foe dying before the adjacent foes. I would argue that this build is far superior to any barrage build out there unless it is a full B/P group with Orders, FW, Winnowing and Splinter Weapon in a B/P friendly area (lots of clumpy groups).