User talk:***EAGLEMUT***/Skills/Electrification

I'm afraid this is way too powerful. Lightning orb would easily deal 200 damage to a target with this on it, and it's AoE, so you can simply switch to the next target after killing someone. The only really "bad" thing about this is that it has a 3 second cast time. The thing I'd personally do is remove the AoE, increase the recharge or decrease the duration (making it non-maintainable) and decrease cast time and energy.--El_Nazgir 06:31, October 11, 2009 (UTC)
 * Thank you very much Nazgir, you are right,making it an AoE "target foes take double damage" while being easily maintainable really wasn't well balanced.I've adjusted the skill so now it targets only one foe,isn't maintainable and activation time is 1 but I am not sure about the energy cost so I didn't change that yet.I hope you'll like the skill more now, but if not feel free to help me balance it more  :) [[Image:EM Signature.jpg]]  ***EAGLEMUT***   T  A  L K 09:32, October 11, 2009 (UTC) Contributions


 * Unstoppable 4-man spikes are awesome, no? Invoke Lightning*3 and this. 3-2(electrify)-1(invoke)-spike(followup on Electrify). Invokes would each deal well over 200 damage and the followup on Elec does ~the same. Taking double damage from an element which almost always has 25% AP is crazy. --- [[Image:VipermagiSig.JPG]] -- (contribs) &emsp;(talk)  09:39, October 11, 2009 (UTC)