Talk:Discord

Whats so great about this? is it because it's spammable? --Jamie 07:31, 26 May 2006 (CDT)
 * 80 armour ignoring damage every 2 seconds for 5 energy? Skuld  09:00, 26 May 2006 (CDT)
 * I guess Death necromancers might be doing something other than MMing then... --Jamie 09:02, 26 May 2006 (CDT)
 * Armor ignoring? I never got that from the description of the spell.  Because it's not shadow damage, isn't the damage still reducable? - &mdash;The preceding unsigned comment was added by Xis10al (talk &bull; contribs) 13:55, 26 May 2006.
 * It's simply "damage" which means it's untyped, and thus ignores armor. - Greven 15:05, 26 May 2006 (CDT)

edit by Ixl Raiden Ixl: shadow damage is armor-ignoring but can be reduced with protective spirit or protective bond or shelter the spirit. not sure about the other spirits :-P

It's armour ignoring because that foe suffers 15...63 damage., not you deal 15...63 damage Skuld  15:08, 26 May 2006 (CDT)

Kinda too conditional a skill if you ask me. &mdash; Rapta   (talk|contribs) 23:39, 19 July 2006 (CDT)
 * The cost, cast, and recharge are all low while the armor-ignoring damage is high. It would be unbalanced otherwise.  --68.142.14.19 00:02, 20 July 2006 (CDT)

Anyone wondering about the damage should just read the various issues on damage and Talk:Damage. And yes, it's obviously quite conditional. That's because it's otherwise extremely powerful. --JoDiamonds 16:47, 20 July 2006 (CDT)

I'd say this skill is probably most useful in PvP with a Mesmer primary. Stick on 2 Hexes, add Accumulated Pain, then spam Discord. -Ellisthion 03:18, 18 October 2006 (CDT)
 * I wouldn't say so. Discord casts fast enough, and Accumulated Pain is accessible for speccing from a Necromancer primary. You can get Discord damage higher, too. --Ufelder 05:44, 18 October 2006 (CDT)

Boolean logic
Ok, following boolean logic, the target would need to be either enchanted OR (hexed AND under a condition) (paranthesis used to illustrate my point). So, either that's right, which would make it even stronger than I though or they definitly need parenthesis/commas in there. --Theeth (talk)   16:36, 25 August 2006 (CDT)
 * english has no prioritisation operator (like paranthesis in equations), so this is going to be questionable anyways. --Honorable Sarah [[image:Honorable_Icon.gif]] 16:57, 25 August 2006 (CDT)
 * "Under the effects of a hex or an enchantment" is a single phrase, so it gets grouped together. The other phrase is "suffering from a condition."  They're linked together with an and, so you get "condition and (hex or enchantment)."  While English can be ambiguous, it isn't in this case.  --Fyren 21:28, 25 August 2006 (CDT)

Spiking?
Combine with archane echo... can you spike this skill then?(nrgy will be a problem, but with 6 man doing this they will die fast, right?)(UnexistNL 01:47, 24 October 2006 (CDT))
 * Why use Arcane Echo? Is a recharge of 2 not fast enough? Mask Of Insanity 17:11, 23 December 2006 (CST)
 * Why even use 6 people? 5 would be enough.. maybe even 4, 5x 115 = 575 armor ignoring damage, every 2 seconds. I have a nice little HA build for this one made up =D --Dazra 03:19, 2 February 2007 (CST)

buff
Holy.... –Ichigo724 10:30, 2 February 2007 (CST)
 * ...shit. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 14:30, 2 February 2007 (CST)