Talk:Psychic Instability

Where be this spell? :( --Karlos 05:46, 8 May 2006 (CDT)
 * Ok I should trust the wiki, but I need to ask this question: This is *not* a hex? Because it looks a lot like a hex and it being not a hex would be quite powerfull ... --Xeeron 12:34, 10 May 2006 (CDT)
 * Indeed, it is a Hex Spell, instead of simply a Spell. Fixed the entry. --CoRrRan 16:56, 10 May 2006 (CDT)

This is 100% funky when combined with Savage and Distracting Shot. Ranger knockdowns from range! Kessel 05:53, 20 May 2006 (CDT)
 * Or combine it with Dwarven Battle Stance. Might be interesting to try in TA.
 * Double elite, mate. Kessel 02:20, 21 May 2006 (CDT)
 * That's why you use it in Team Arena, where you can have four elites working together. --JoDiamonds 10:20, 4 June 2006 (CDT)

I've heard that this skill only knocks down if a skill is interrupted... Is this true?
 * No. You can interrupt attacks that aren't skills and get the knockdown.  So it works as the description says.  --68.142.14.35 07:34, 23 August 2006 (CDT)
 * There's no such thing as a non-skill. All things in Guild Wars are skills, including signets. --Curse You 21:06, 11 September 2006 (CDT)
 * Regular attacks aren't skills. I'm sure that's what the original question was asking about. BigAstro 23:11, 12 September 2006 (CDT)
 * You are mistaken. Just because they don't have the word skill in their name, doesn't make them non-skills.  All abilities of any Guild Wars character is called a skill. Skill --Curse You 14:52, 13 September 2006 (CDT) (I was logged out -_-)
 * I believe the other use meant if an attack was interrupted (read: normal attack) such as one can do with clumsiness. --KeeseroGuan 14:55, 13 September 2006 (CDT)