Resurrection Shrine

Resurrection Shrines exist in explorable areas. If you experience a Total Party Wipeout (TPW) in an explorable area, or if the only remaining party members are henchmen with no means of resurrection, then your entire party will be resurrected at the nearest resurrection shrine. In some cases it is better to experience a TPW than to teleport once your group has been killed because you will still be in the same instance and not have to fight your way back to the place you got killed at. However, every time you die you will recieve a Death Penalty of 15%.

There usually is a resurrection shrine close to every area boundary, but in some areas they can also be found scattered throuout the map. A party will usually be resurrected at the closest shrine, some shrines have to be activated first (by walking close to them), though. An active resurrection shrine will have a bright white light floating in mid-air above it.

Resurrection Shrines also exist in Guild vs Guild battles, some of the Tomb of the Primeval Kings tournament maps, and for enemy teams, the Thirsty River mission. These Resurrection Shrines ressurect all dead party members every 2 minutes. If they are attended by a priest, they only work while the priest is alive.

You do not have the advantage of resurrection shrines during a mission - that is, if you experience a Total Party Wipeout (TPW), you must restart the entire mission.

Note: If you adventure with henchmen and your party suffers casualties such that the only remaining members are henchmen who cannot resurrect (used up their signet), then the party resurrected at the shrine will consist of only those who were slain. The henchmen who were alive will try to run back to those at the shrine.

Note: While pets are technically considered as allies in the game, if their respective masters are resurrected at the shrine, so will they be. Living pets will be automatically teleported to the shrine also, with health level and all conditions and hexes intact.