User:Readem/Buildbox Panic Under Pressure

Using the Elite skill Panic, this build can both successfully shut-down casters via energy denial, as well as melee classes through hexes such as Reckless Haste and Spirit of Failure. This build is was designed for Random and Team Arenas however, may be more effective in HA and possibly GvG.

Attributes and Skills
 HA and GvG Varient

Equipment
Max Armor, preferably a high energy set.

A perfect weapon would be the: Staff of Despair or Handsmasher

Usage

 * Begin by casting Panic or Reckless Haste+Spirit of Failure depending on situation.
 * Immediately after using Panic, use Malaise and Ether Phantom on the other teams most valuable player. (Monk, Nuker, ect)
 * Strip Ether Phantom by using Drain Delusions, this should further pressure the caster by burning 8 energy. This combo is best done after Ether Phantom first recharges, to maintain constant pressure. This combo also acts as some energy management.
 * When EP+DD combo is recharging, use Ether Feast to both heal yourself, as well as apply more direct energy pressure.
 * When shutting down melee classes, use Reckless Haste+Spirit of Failure to mitigate damage, accomplish some minor damage, as well as be some energy management.
 * Use Resurrection Signet when necessary.

Counters
Heavy hex removal (EX: Divert Hexes, Convert Hexes)

This builds self-healing ability is limited.

Variants
Are all possible Variants Skills.
 * Mind Wrack-Works as a decent cover hex, it also semi-prevents focus swapping.
 * Possibly Web of Disruption- When combined with Drain delusions, it is a very powerful interrupt.
 * Signet of Humility- To Shutdown enemy monks elite in the time of most need. (Commonly used in GvG)
 * Diversion- An effective well rounded shutdown skill, when used properly, one can disable key skills in a build. (Commonly use in GvG)
 * Backfire- A powerful shutdown skill, that can easily take down an unwary monk. Make sure to use a cover hex.
 * Price of FailureA substitute for Reckless haste, it is not nearly as effective though.
 * Power Leak- A powerful interrupt and Energy denial skill.
 * Ether Lord- Could possibly be used to deny energy, instead of maliase and ether phantom.
 * Drain Enchantment-For additional pressure.
 * Shatter Enchantment- For additional pressure.
 * Power Drain- A decent interrupt, that when timed correctly, can result in a large energy gain.
 * Distortion- When combined with Spirit of Failure, this acts as a very good defensive combo, that acts also as energy management.