Talk:Grandmaster cartography guide

Archive

An image showing how much leeway is given in Tyria
This image gives an indication of how much leeway there is in Tyria. On the left, I had just gotten 100% (where my position is marked), then the right image shows how much more was left after 100%. I had not gone back to scrape the edges of Lornar's Pass nor gone back to scape all the outposts (as I had anticipated doing). GW-Susan 00:17, 16 August 2008 (UTC)
 * I made your image smaller. Anyway, I got 100% just before doing the last mission (so I had more then you) and I saw a screenshot of someone having 100% in the middle of the second last mission... All depends on how much you scrape. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 07:27, 16 August 2008 (UTC)

Island of Shekah
While full exploration of the Nightfall starter area is impossible for foreign characters, my Ritualist appears to have uncovered part of the island. I suspect it is revealed by watching the intro cutscene ("Elona... Land of the Golden Sun..."). SarielV 09:51, 19 August 2008 (UTC)


 * What NPC has the cutscene again? --◄mendel► 10:27, 19 August 2008 (UTC)
 * You watch it the first time you come to Elona, or make an Elonian character. It's the one where your character points at a Skree Gryphon and Koss attacks it. You also unlock some of the tutorial map by going to the first mission outpost. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 12:37, 19 August 2008 (UTC)
 * Ah, I was hoping there's be a "replay this cinematic" type of NPC somewhere. So it's part of the travel quest then, and you'd do best not to skip it if you want to become a legendary cartographer. --◄mendel► 13:32, 19 August 2008 (UTC)
 * I think you uncover the small part regardless... To lazy to do the quest on one of my unused characters and check. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 16:17, 19 August 2008 (UTC)
 * Well, I get a nice little payback from the Elona Tourist Board for making you all sit through this little cutscene. In-game advertising ftw! --◄mendel► 01:09, 20 August 2008 (UTC)

Elona GMC: Can't Avoid Remains
My Rit has finally finished scraping the walls of Elona. Aside from the parts of Istan that foreigners cannot enter, the Arena, and the Remains challenge mission, I've got pretty much everything. I've compared against my two other GMCs and even used the Texmod mod to show which areas need cleared (and which I've found that the modder did not). I'm at 98.6% Even on my third Cartography run I was finding new slivers to clear, but I think that anything that might be left is negligible. There's not enough extra to allow a foreigner to skip Remains, and I suspect that Elona-born characters don't receive enough of an edge to cover the rest either SarielV 12:16, 4 September 2008 (UTC)
 * Talk:Grandmaster_cartography_guide/Archive_1. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 14:53, 4 September 2008 (UTC)

Tyria: The Wilds
The suggestion to have the final spider battle kill Evennia may no longer work, as the final spawn of spiders (incl. the Ranger boss) steadfastly center themselves below the overhanging ledge when aggroed on Evennia, firing harmlessly into the overhang. Evennia has no need to heal herself as none of the spider projectiles ever land on her. However, the first two spawns of spiders will appear on either side of Evennia and land successful attacks, poisoning her, but never enough to kill her, even with all the recommended spirits. When the final spawn arrives, it is centered in front of Evennia, - and the blocking overhang. Evennia never gets hit after the 2nd spawn since once the final spawn aggros on her, it refuses to move. I could not lure it, and it simply fires into the overhang rather than into Evennia. 10 September 2008 -- Rpger

I almost got it to work, but what had to happen first was that Evennia had to be lured from her original spawn spot which was well behind the overhanging ledge. After some effort, I got the Ranger boss to aggro on me. As I ran away up the tree root out of the spider pit, Evennia chased forward also as she was trying to hit the spider (now chasing me) with her default staff shots. Her forward movement put her at the tip of the overhang, allowing the spider to hit her when it reset its position to the center of the den again. However, in order to get the Ranger boss reaggroed on me, I had to attack and kill its surrounding companions. Therefore, although Evennia was now vulnerable, the Ranger boss's attack alone was no longer enough to kill her. 10 September 2008 -- Rpger

I eventually got it to work combining the technique above, of luring Evennia forward, plus adding myself next to Evennia just out of aggro of the spider with a vampiric weapon in hand to cause my own health degen. That way, Evennia had to not only heal herself, but me as well. The danger is that when laceration kicks in, the degen goes much faster, so a self-heal was necessary just in case Evennia ran out of juice when I needed it the most. That allowed the Ranger boss to focus fire on Evennia, while at the same time Evennia had to split her healing effort between me (heal other) and herself (heal area). 10 Sept 2008 -- Rpger
 * Would it be feasible to bring 2 players at least. draw one spawn of spiders away from the area with 1, and then have 1 MM making bone fiends with all the chosen corpses. and then losing the bond with either a death or Verata's Aura. The bone fiends (being level 18 and having up to 10 of them) should be able to kill Evennia even through her healing.
 * I haven't tested this at all, Just pondering, it seems much simpler/quicker than the spirit-ranger approach GW-Viruzzz 21:51, 17 October 2008 (UTC)


 * Might work, although the chance of the Bone Fiends annihlating the spiders is also high unless you pull them far far away. [[Image:Entropy Sig.jpg]] (T/C) 03:56, 18 October 2008 (UTC)
 * That's why you would need to pull a spider spawn away to make sure the minions aggro Evennia. GW-Viruzzz 06:00, 18 October 2008 (UTC)


 * You gotta aggro the spiders and then lure em correctly so almost all/all hit Evennia. Wand em or something, fire a bow for one damage, whatever yo usee fit. When they attack you, move around till the spiders can hit Evennia. Then kite like mad and they'll attack Evennia again, generally. Block stances also help. Then set up your spirits and wait for a while. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  09:02, 18 October 2008 (UTC)

A Prescription for Conscription?
Dunno if you remember this quest guys, but you have to defend some crops in Arkjok Ward from bugs in Kourna. When the third or fourth wave approach, you can see them coming from beyond the portal, so I was wondering how much % of the map you could get by shadowstepping or transporting to their corpses beyond the portal (between Jahai Bluffs and Arkjok Ward), or if you could do it at all. Did someone ever tried? --Alf&#39;s Hitman 05:35, 30 September 2008 (UTC)
 * I've never heard of anyone trying that, but it sounds like you could get through, and there'd be at least a speck or too, if not .1% in the gap there. Ezekiel  [Talk]  05:42, 30 September 2008 (UTC)
 * It is possible to transport to a dead foe behind a portal via necrotic traversal, I've done it in Black Curtain (and have the screenshot of the backside of the portal to prove it). Since that is near the upper edge of Arkjok, I expect the map edge to be very close, and that would limit how far you can explore. But it's certainly worth a try. I'd also be curious to find out if a shadowstep works as well, then there'd be no need to kill the enemy first. Population Control has a mob of foes running through a portal away from the player, but the potential for cartography is limited as there's no undiscovered space between those explorables, IIRC. --◄mendel► 06:01, 30 September 2008 (UTC)
 * It is possible. For one of the luxon territories, you can attack the shrine guards, have the merchant run into the city and either port to him or his corpse, and the area is yours to explore. King Neoterikos 06:05, 30 September 2008 (UTC)

"Magic Spots"
I specifically note in this section that there is evidence for some areas being affected by time-in-place. I inadvertently discovered one of these when in Cantha -- I was in the Kurzick staging area for the Jade Quarry, IIRC (might have been Aspenwood), using Carto Made Easy, had done what I thought were all the areas available in the staging area, and went off to read more about something on GWiki, leaving the character standing in a distant corner of the staging area. When I came back, several minutes later, I found I had a comparatively large black region added. I've since repeated this with another character, and seen some evidence of it in other cases, where I went to look up something while standing in a nook or cranny, and gotten another area -- often a black one on the CME maps. I'm not arguing it's actual time or whatever -- it may be some subtle random numbers the servers add up while standing in place which changes your nominal POV by one one-thousandth of a radian or something to match some ridiculously unlikely "view" which most people don't get unless they happen to get really, really lucky while turning. But it does happen, and I believe I can demonstrate a repeatable instance of it in Cantha. &mdash;The preceding unsigned comment was added by OBloodyHell (talk &bull; contribs) 09:46, 15 January 2009 (UTC).
 * My theory has always been that since the client and the server are not fully synched (-> rubberbanding), and it is the server that uncovers the map, you may be standing in the nook on your PC and not in the nook on the server. Some skills trigger a resynch, as should the /stuck command, so if you can get your magic spot to trigger with that, it would prove it. (A map screenshot of the place would be handy?).
 * As for the 360, maybe the camera position gets considered as well, and that would mean that when you're looking inward, the camera moves a small distance further out - or, again, the extra time is what causes the effect. --◄mendel► 10:27, 15 January 2009 (UTC)
 * Yes, camera position is actually the thing that matters - that's why you get extra bits from watching cutscenes, even when your character isn't present (like the scenes in Varesh's warcamp). &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 14:33, 15 January 2009 (UTC)

Percentage Contribution
I think it might be helpful to include a percentage contribution for each map, if such information is available. This could make it easier for people to get it right as they go through (assuming they're focused on the title, rather than the game) - it provides a progress benchmark. It would be something like
 * Old Ascalon: 2.3% (of Tyria)
 * Ascalon City: ...

If someone has data, I'd be happy to do the wikification. And/or if others think this is worthwhile, I can start a separate page with intro, table template, etc that folks could edit until it's substantially complete. --Tennessee Ernie Ford 05:14, 5 February 2009 (UTC)
 * There are some map pages with the cartography numbers listed, but I don't know how many or which. Great Northern Wall has a note about 0.4% extra past the charr for example. Ezekiel  [Talk]  05:17, 5 February 2009 (UTC)
 * So, you think that if I comb through the locations one-at-a-time (here at at the official site), I should be able to get a head start on data collection. Good place to start.
 * Meantime, does anyone remember seeing anything like this elsewhere?--Tennessee Ernie Ford 17:14, 5 February 2009 (UTC)