Gate of Desolation (mission)

Objectives
Tame Queen Aijundu and gain control of the junundu wurms.


 * ADDED Defeat Queen Aijundu and her undead minions.
 * ADDED Call forth a junundu so you may ride it through the sulfur.
 * ADDED Guide the junundu to the Remains of Sahlahja.
 * BONUS Protect the Junundu Young from the demon hordes. You have saved 0 of 3 junundu young.

Primary
The first part of this mission involves fighting progressive waves of undead, along with intermittent fights against Queen Aijundu. Palawa Joko will lead you to a hill overlooking a Wurm Spoor, beyond which the sulfurous wastes begin. Walking into the sulfurous wastes will kill you within a couple seconds due to the Sulfurous Haze effect. If you are in a party with heroes/henchmen, it is a good idea to plant a flag at the top of the hill to keep them from running off and dying in this haze (you may also want to set them to Defensive mode, as they will sometimes chase enemies into the haze anyway). After a few waves of undead, Aijundu will attack; after depleting her health a bit, she will retreat, and more undead will attack. Eventually Aijundu will attack a second time, and when you fight her off this time, she will allow you the use of her fellow wurms to cross the wastes.

Clicking on the Wurm Spoor will summon a pack of wurms, which will swallow you and your party. You now control the wurm, with a special set of wurm-only skills, and can cross the sulfurous wastes without dying. Palawa Joko will lead the way to the Remains of Sahlahja. You will have to fight through several groups of Margonites and Elementals; at one point you will be forced to leave the wurm and cross a patch of rocky terrain on foot, then summon the wurms again. The Margonites should be no problem with your high-damage wurm skills, but be careful of the Elementals - your wurms are weak against their attacks, and the wurms have very little healing ability. Junundu Wail will ensure that your party never gets wiped, at least, and the wurms are not affected by Death Penalty (although it still counts up and will affect you once you leave the wurm).

Bonus
The bonus is not difficult. It is obtained by speaking to Queen Aijundu once she is tamed. There are 3 Junundu Young which you will see throughout the mission, each guarded by a pack of Margonites. The demons will not attack them so there is no need to rush; you must simply travel to their location and clear out any enemies guarding them. The enemies are not difficult to kill, especially as a wurm. The biggest danger to the young is you -- Junundu Smash will damage them, and they have low hit points. However, once the "saved" message appears, if that jujundu young dies it no longer matters.

Allies

 * 24 Palawa Joko

Monsters
Margonites
 * 24 Margonite Executioner
 * 24 Margonite Bowmaster
 * 24 Margonite Cleric
 * 24 Margonite Warlock
 * 24 Margonite Seer
 * 24 Margonite Sorcerer
 * 24 Margonite Reaper
 * 24 Margonite Ascendant

Elementals
 * 24 Shambling Mesa
 * 24 Sandstorm Crag

Undead
 * 24 Awakened Blademaster
 * 24 Awakened Gray Giant
 * 24 Awakened Acolyte
 * 24 Awakened Defiler
 * 24 Awakened Head
 * 24 Awakened Thought Leech
 * 24 Carven Effigy
 * 24 Awakened Dune Carver
 * 24 Awakened Cavalier

Bosses

 * 28 Avah the Crafty (Soldier's Stance)
 * 30 Queen Aijundu (uses only monster skills, cannot be killed)
 * 28 Nehmak the Unpleasant (Signet of Suffering)
 * 28 Amind the Bitter (Hex Eater Vortex)
 * 28 Chundu the Meek (Vow of Silence)
 * 28 Chadek the Lonely (Soldier's Fury)

Follow-up

 * Upon completion of the mission players will find themselves in: Remains of Sahlahja.
 * To continue the storyline, take on the following Primary Quest: A Deal's A Deal.