Talk:Vision of Despair

Skills confirmed via SoC. --Karlos 01:17, 10 November 2006 (CST)

Pretty ridiculous
The mobs aroudn him are about 7 or 8, with a few monks,mesmers, necromancers and elementalists. That means you better kill them one at a time or you will be swamped when they used Call to the Torment... It doesn't help when henches don't auto-target the mobs with call to the torment-- &middot;&middot;&middot;&raquo; Life Infusion &middot;&middot;&middot; 22:56, 20 December 2006 (CST)

yeah.. this was pretty annoying to cap with hench/heros. by the end i'm sure we all had 60dp. BUT i noticed that we would kill atorment, after it copied itself, then wipe. rez, run back, and we could pull, and single out the new "copy". they dont seem attached to the orginal group. thats the only way i was able to cap this. Sephine 18:26, 13 January 2007 (CST)

Indeed, copied Torment creatures are independent of all other groups. I found myself pulling quite a few lone Words of Madness. My best strategy was the opposite of what it seems most suggest: take out the melee classes first, then the spellcasters. All in all, the spellcasters had the worst damage output, so when all I had left were mesmers and monks, it wasn't too difficult. It might've helped my decision with the fact that I was a Spoil Victor necro. Definitely a hard cap, high on my list, almost beating out Maw. DancingZombies 17:11, 8 April 2007 (CDT)

I did this cap easily with 2 monk heroes, 2 monk henchies, zhed as an sf, devona, and herta. I also had the quest Into the Fire active, so I picked up Thenemi and Garfaz on the way. Only the one death: Zhed.  Marin Bloodbane  ( Talk ) 10:06, 21 April 2007 (CDT)