User talk:Silk Weaker/Build:Team - Ranger Pressure

Discussion
What do you guys think so far? --Silk Weaker 02:12, 14 January 2007 (CST)


 * Almost criminal not to run NR/TQ/(QZ) in a ranger-based team :P And you need more hex removal. Can't comment on the rest &mdash; Skuld 05:01, 14 January 2007 (CST)


 * Spirits in GvG? I'm not much fond of those.. hmm..


 * As for hexes, I'm more afraid of spike hexes (shame/diversion) than anything. From my experienced, when you have 3 interrupters, they aren't getting anything through. Blind will stop it, but that's what the draw and 2 mends are for. Obviously I've never tried the idea, but diversion and shame should be damned easy to catch even with fast cast (2 and 3 second cast spells..? And sometimes with Holy Veil?). You can probably spam savage and catch something, too, since they'd use it during spikes. --Silk Weaker 09:04, 14 January 2007 (CST)


 * Why doesn't the mesmer have an elite? --210.3.39.32 18:27, 14 January 2007 (CST)

Fixed. Perhaps keep the mesmer the way it is, and change the BL into a RC with Veil..? --Silk Weaker 18:41, 14 January 2007 (CST)

Changes
I don't know if anyone is reading this, but I've made some major changes.

ZB into BL, nothing special. Makes quite a bit of sense, actually.

Melandru's Arrow into a Concussion Shot + Smoke Trapper, ouch. Losing the E deny of Deb Shot, and increasing energy intensity (25 energy, and 10 energy prep as opposed to 5). Song of Concentration to help everyone, also using, now, Wintergreen bow! No marksmanship (daze will, or should anyway, be removaed far quicker than 10 seconds). Need to test this, but I don't see why it doesn't work. Proper trapping makes even 50% block decent, with or without song of concentration, not to mention it can be used defensively anyway.

Another change is Spiritual Pain -> Ether Phantom. Who cares about Spiritual Pain spike anyway? Rationale behind Ether Phantom is that it can cause recasting of holy veil, cover diversion/shame, and also add more e deny in the wake of Debilitating Shot's removal from the (now) trapper... Gotta update notes. Comment please... anything. --Silk Weaker


 * Another idea is to change cripshot into Burning Arrow. Arguably, Burning arrow does almost nothing in flag stand save for covering even less useful conditions, as the degen is easily capped. However, it certainly ganks faster, and kills /A Feigned Neutrality users, whereas cripshots can only continually harrass them and hope for an interrupt on feigned.


 * As a pressure build, the enemy, if it works anyway, will turtle. As it relies on degen and such, the build will be greatly weakened in VoD... ahh, more on that later. But basically, it must pressure foes and hope for a generic roll, allowing no comebacks. As such, early killing of NPCs could allow roll even despite of turtling. Important. --Silk Weaker