Talk:Skill animation

Article Name
Karlos split the article cast and moved the "animation" paragraph to a new article casting animation. Furthermore he created a link to a (wanted) page cooldown animation.

I'd prefer if we move the article yet again and name it skill animation, because: Unless anybody objects, I'll move the article to skill animation tomorrow. Okay? -- 22:51, 7 March 2006 (CST)
 * We have no clarification if "casting" is reserved for spells only. The article should cover all skill types, spells and non-spells alike. As long as we aren't sure, we should preferably call it "activation", not "casting".
 * Furthermore, "casting" is the activation of the skill, but there are also animations for the target "impact" and for the "cooldown" after casting is finished. The article should cover the whole sequence. No separate articles for target impact animation or cooldown animation required, imo.


 * Agree to the move to skill animation. The significance of cooldown is important to explain, even if you wish to keep the cooldown animation itself in the same article. --Karlos 13:06, 8 March 2006 (CST)


 * Moving now. -- 20:52, 8 March 2006 (CST)

Movement Animation Description
Do we really want to add a detailed description of all the movements for all professions and genders, and all activation times? This would really bloat the article. If we make it as detailed as the one for the female elementalist, with screenshots, we'll easily end up with 6 pages of text. That's a lot of scrolling and reading for something that (IMHO) has little informational value and is mostly eye-candy.

I could live with having it in the article (Hey, we even have info about the dances!), but we should move it to the bottom, below the more important parts, especially the Casting Symbols, which do have informational value. -- 00:35, 8 March 2006 (CST)


 * I kept the order that you had, I did not want to have them at the top or the bottom. :) I think you're jealous cause my ele is having her 15 minutes of fame. :) Seriously though, the text descriptions are always useful and I do agree that the actual pictures and specifics of each move are not that important. I suggest you keep the important part (that the animation is a function of length and target) and move the rest to the bottom or even to separate pages (like Elementalist skill animation). --Karlos 13:06, 8 March 2006 (CST)


 * Well, the movement is the first in the sequence, so it does make sense to have it on top. :/ I don't know a good solution. -- 20:52, 8 March 2006 (CST)


 * I disagree about pictures being unimportant. For me, it is very hard to imagine (I might be imaginatively-challenged, hehe) the moves from the description alone. Or as the saying goes: 1 picture is worth more than 1000 words. In the end this article is only informative as long as it enables you to link the animation to the appropriate skill, so the pictures are the most important part of this imho. --Xeeron 22:55, 8 March 2006 (CST)

Glyph symbols
I just tried 4 and each had a different symbol. Will do capping later. --Karlos 21:36, 8 March 2006 (CST)

Casting symbols
Okay, that covers all the attributes except Critical Strikes and the Dervish attributes. Does anyone have an assassin or some screenshots from the Nightfall preview event? -- Gordon Ecker 20:31, 31 August 2006 (CDT)


 * I think Ritual Lord got a unique casting symbol -- [[Image:Ritualist-icon-small.png]] Cwingnam2000 20:33, 31 August 2006 (CDT)