Talk:Savannah Heat

Despite the description saying 'in the area', Savannah Heat only strikes nearby, sadly. Sandstorm, on the other hand, is amazing for new pulsing DoT's, while Mind Blast is the hottest (pun intended) new Fire Elite, in my opinion. But I digress. Merengue 20:00, 22 September 2006 (CDT)
 * I'm confused. Does the damage increase each second?-Thomas 10:44, 26 September 2006 (CDT)
 * I found the description quite clear. Believe so &mdash; Skuld 11:08, 26 September 2006 (CDT)

Hmmm. So if I read the spell description correctly, it does 17 damage in the first second, 17+13 in the second second, 17+13+13 in the third, etc. In total that is 17*5 +13*10 = 215 damage. That would not be too exceptional for an elite spell. Depending on how it works, it could also deal 13 damage in the first second, then add 75 damage to the total. --Xeeron 07:42, 2 October 2006 (CDT)


 * It works the first way. First Elementalist elite I unlocked that weekend.  At 18 Fire Magic, it deals 21 base damage, with +19 each second, for 295 AoE damage over 5 seconds.  59 DPS isn't so bad, if you can keep them in it.  A little more damage for cheaper and faster recharge than Searing Heat.  Still, unless they fix the AoE and give it a cool animation, I'd rather just attune myself or run some other energy management and throw out an occasional Rodgort's Invocation -> Liquid Flame.  Merengue 02:28, 7 October 2006 (CDT)

Savannah Heat and Deep Freeze
I don't see this being a huge deal for pve, RA, or TA, but imagine the uses when stacked and used with Deep Freeze, which is also area effect and a slow hex at 66%, to keep them in the area. This combo could add alot of pressure when used in GvG or HoH with the right team build.

Alter control, anyone?
Not that it matters anymore with 6v6, because ill never have room for a weird ele again,but this can be an amazing alter control skill. arcane echo, throw both up, and anything on that alter gets off quick, or dies