Talk:Spinal Shivers

I don't see the suggested usage as being all that viable. Whether the spell lasts 10 or 24 seconds, it's nearly impossible for a Warrior using a cold Axe to sustain it. Just a few hits and the spell will be off. Let's take an average scenario of 20 seconds and energy loss of 8. An axe will swing about 7 times, if the enemy was using a skill 4 of those times, the Axe warrior will be out of energy. Maybe combined with flourish or something? --Karlos 15:57, 1 November 2005 (EST)


 * It's not hard to maintain as a N/W like suggested. I've tried such a build in the past (though only in team arenas).  It only interrupts and causes the energy loss if you hit while the hexee is using a skill, not every hit.  In PvE, I guess it's not useful.  But in PvP, with 14 curses, you spend 5 energy to interrupt.  If they're using something that costs energy, that's an even trade if they spend 5 energy and in your favor if their skill costs more.  If it's adrenaline, I guess it's a good trade even then, considering your energy regen versus normal rate of adrenaline gain.  --Fyren 16:10, 1 November 2005 (EST)


 * I misread the paragraph to think it meant W/N. Thanks. Nevermind me. :) --Karlos 17:15, 1 November 2005 (EST)


 * W/N you can easily maintain it for a long time using Warrior's Endurance. Interrupt W/N build --Chuiu 20:43, 16 November 2005 (UTC)

I wonder if going E/N with water magic (ice spear/water trident) wouldn't end up being even better than N/W with an axe. You won't have to be up close to interupt and energy storage will help offset the energy cost. --theeth 23:15, 17 November 2005 (UTC)
 * Both ice spear and trident have a 1 second cast time. Meaning you're better off bringing a physical interrupt skill over using spinal shivers and water magic. I suggest simply using a cold weapon and wanding as much as you can. It's probably not going to be as fast as ice spear and trident, but for the lack of energy cost and a slot for a better elite, it's very worth it. >> Trace 13:07, 23 September 2006 (CDT)

If you use both this and Shivers of dread does it cound as 2 interrupts? If so using both could be very useful on Kuunavang because you would only need 1 wand attack to interrupt her.--Coloneh  18:39, 14 October 2006 (CDT)


 * You cant interrupt one skill twice, but I think its likely you would get twice the energy loss though Strike When Ready

This will seem a silly question, but I have to ask : how do you get to 22 Curses ? 16 is easy (rune + headgear), 18 with Awaken the Blood, 19 with blessing, 20 maybe even 21 with weapons/focus bonus. But 22 ? I need a clue. --J&#39;eBofu 03:49, 17 April 2007 (CDT)