Talk:Life Transfer

A degen of -10 seems to be impossible, tried it about 30 times with a staff wrapping +1 blood 20%. --Nemren 08:06, 14 November 2005 (UTC)

Oops, didn't see that the boss was listed twice. Guess I got used to seeing an acquisition change for Prophecies and reverting. --68.142.14.19 20:58, 30 July 2006 (CDT)

Degen -10
It is impossible with Life Transfer but if you also put Life Siphon then you can get a -12 -Phasics

Added Life Siphon as related skill Renegade of Funk

great combo on boss if you're a nuker
$$Insert formula here$$

Bosses feature 1/2'd hex durations. gg -Thomas 16:03, 4 October 2006 (CDT)
 * Not in Factions. -Ichigo724 08:39, 17 October 2006 (CDT)

srry hit the button to soon
as stated in the title above this skill is great with the use of meteor shower. I find it more useful than being an echo nuker or renewal nuker and tend to kill bosses faster then anythign espically if they are monks.


 * Why not use your nuking skills to cause burning (also 7 degen), rather than investing heavily into Blood Magic and spending your elite on a skill which isn't even that good. --Carth 16:04, 18 November 2006 (CST)
 * Because nuking doesn't give regen, and this one lasts for longer than most burning durations anyways. -DaMan 17:07, 21 November 2006 (CST)
 * And because conditions are easier to remove (in mass) than hexes. --Heurist 08:56, 15 February 2007 (CST)

Stacking
Does this stack, i.e if you echo it then cast on another person, does it stay on both people or just the most recent person you cast it on? Shentok 18:00, 8 January 2007 (CST)
 * Both. -Ichigo724 18:01, 8 January 2007 (CST)
 * How about the regen you get? Do you get it twice? and then capped at 10? Strike When Ready 20:59, 23 October 2007 (UTC)
 * They should stack. Life Siphon does. Actually, in the last mission I had 22 regen. Could have had 25 but I hadn't cast a life siphon. --76.180.122.210 04:14, 22 November 2007 (UTC)

Another cap location
There's another location to capture this skill. During the quest The Titan Source there are lvl 24 charr in Dragon's Gullet one of their bosses is called Lugg the Malignant, and he has it. -[ Adul ] 07:09, 12 January 2007 (CST)


 * Good catch. Added it to the page. FlameoutAlchemist 17:01, 21 January 2007 (CST)

HM Bosses
Last time I checked, the bosses in HM with this keep it up INDEFINATELY, that was when I did the Iron Mines mish, it was pretty intense. -Hesus
 * They benefit from a 75% reduced recharge time. First, they're bosses, second, Hard Mode grants them another -50%, right? --Yaki 20:02, 9 October 2007 (UTC)
 * I'm pretty sure it's multiplicative, not additive, so it wouldn't be 75%, it'd be 62.5%, but considering that a near-endgame boss in hard mode probably has at least 19 Blood Magic, that's still indefinitely. Thoughtful [[Image:Thoughtful Sig.png|19.px]] 14:21, 23 December 2007 (UTC)
 * What he meant to say (even though he doesn't know this is what he meant) was that because it is hard-mode, monsters's skills recharge 50% faster. And since this particular creature is a boss, he also benefits from an additional 50% recharge time. So, take it this way. 4 Second recharge + 50% recharge = 2. Add another 50% recharge = 1. 1 is 25% of 4, so in other words, Bosses in HM have a 75% faster recharge rate. --MagickElf666 07:36, 2 March 2008 (UTC)

Holy Crap
Wow ANET, im glad i waited a month for a new update...they made so many old skills useful again, they decreased the energy and recharge, and make it affect adjacent foes. AWESOME!--Manbeast15 02:28, 8 August 2008 (UTC)
 * Wow. 12 seconds of -8 degen is 24 damage per second for 12 seconds...288 damage per foe. That's amazing. And the self-regen seems to be independent of the hex - so even if they are all stripped you get +8 regen. Cool... [[Image:Entropy Sig.jpg]] (T/C) 02:32, 8 August 2008 (UTC)