Catacombs of Kathandrax

Description
''Remnants of the Ebon Vanguard survived in the Catacombs of Kathandrax. While on a mission to recover a legendary weapon, they were ambushed by overwhelming Charr forces. Captain Langmar made it clear to his [sic] troops: recovering Kathandrax's Crusher was of the utmost importance. Broken and weary, the remaining Vanguard found little solace, for they found the caves infested with fire elementals and other terrible creatures. Their numbers few, they no longer had the strength to reach the artifact. Because its immense power would surely aid the Ebon Vanguard in the ongoing battle against the Charr, we had no choice but to help them retrieve it. Kathadrax's [sic] Crusher was hidden deep beneath the raging fires of Sacnoth Valley, protected by a fiery elemental lord.''

Catacombs of Kathandrax is a three-floor dungeon. The objective is to kill Ilsundur, Lord of Fire, who is the final boss here. To receive the quest Kathandrax's Crusher for the dungeon, talk with Swithin Nye near the entrance.

Getting There
Catacombs of Kathandrax is located in the South East of Sacnoth Valley

NPCs

 * Collectors
 * 20 Sark
 * Various:
 * 1 Beacon of Droknar

Monsters

 * Djinns:
 * 24 (26) Burning Spirit (level 3)
 * 20 (26) Becalmed Djinn (level 3)
 * Ettins:
 * 28 (30) Forge Master (Level 1)
 * Elementals:
 * 20 (26) Roaring Ether (level 1 and 2)
 * 24 (26) Flowstone Elemental (level 2 and 3)
 * Enchanted Weapons:
 * 24 (26) Enchanted Sword (level 1 and 2)
 * Imps:
 * 24 (26) Forge Imp (level 2)
 * Ooze:
 * 24 (26) Magma Blister (level 1, 2 and 3)
 * 20 (26) Ominous Ooze (level 2)
 * Plants
 * 20 (26) Cave Aloe (level 2)
 * Spiders:
 * 20 (26) Needling Lavastrider (level 1 and 2)
 * 24 (26) Needling Lavastrider (level 3)
 * 20 (26) Deadly Lavastrider (level 1, 2, and 3)
 * Wurms:
 * 24 (26) Infernal Wurm (level 2)
 * 24 (26) Raging Infernal Wurm (Level 2)
 * 24 (26) Infernal Siege Wurm (level 1, 2 and 3)
 * Various:
 * 20 (26) Flame Guardian (level 1 and 3)

Bosses

 * Djinn:


 * 28 (30) Flame Djinn (Flourish) (Boss Key for Level 3)
 * Elemental:
 * 28 (30) Regent of Flame (Savannah Heat) (Dungeon Key for Level 2 also seen as Boss in Level 1)
 * Wurm:
 * 24 (26) Infernal Siege Wurm (Dungeon Key for Level 1)

Boss-like foes

 * Djinn:
 * 29 (32) Ilsundur, Lord of Fire (Level 3)

Level 1
Kill the Flame Guardian to disable the Fire Traps south of the southern furnace, then kill the Infernal Siege Wurm at the bottom of the trench for the Dungeon Key. The Infernal Siege Wurm is far enough to the east to be targetted by spells and range attacks from the top of the cliffs.

Level 2
Kill the southern Regent of Flame to make the Dungeon Key spawn.

Level 3
When fighting the Flame Djinn, to lower the damage caused from Consuming Flames equip all heroes with melee weapons, as the damage is lowered from 400 to 50 if all 8 party members are in melee range. This also reduces its' healing. Pain Inverter and knock down effects are particularly effective. After aggroing the boss there are 2 flaming rocks that will go around the chamber the boss is in. Like other rock traps they will instantly kill a player.

Tips

 * If using Henchmen, Devona and Zho are particularly useful for this dungeon. Devona's skill set has 4 knockdown skills and Zho packs Broadhead Arrow as well as two interrupts.
 * Burning is a nearly constant problem in this dungeon. Extinguish and Breath of the Great Dwarf are effective remedies; Light of Deliverance is very useful for party-wide healing due to degeneration.
 * Ward Against Harm is of particular use in this dungeon.
 * Killing Flame Guardians disables traps.
 * On level 2, towards the end, two Siege Wurms are immersed in lava and killing them can be quite challenging. Fortunately, they can be bypassed rather easily by simply running past them around the bend where their projectiles cannot reach.
 * Killing a Becalmed Djinn on level 3 will cause a number of hidden monsters to spawn, which instantly aggro on the party.
 * At the start of the boss fight, two giant fireballs appear around Ilsundur and start to roll around the boss area in a circular path. When fighting Ilsundur, it is recommended to bring dazing or knockdown skills to interrupt his spells (for example, Broad Head Arrow).

Light of Deldrimor Rewards
Dwarven Ghosts on level 1 Hidden Treasure on level 1  Hidden Treasure on level 2 Hidden Treasure on level 3
 * At the Beacon of Droknar near the northen area map.
 * At the Beacon of Droknar just above the dungeon key location.
 * At the Beacon of Droknar at the dungeon lock.
 * Two in the large furnace room. One near southern furnace and one between the two furnaces.
 * In the room with the Dungeon Key.
 * Near Area Map just past dungeon door
 * Last room to right of bridge just before dungeon level exit.
 * One at each area map.
 * At the second Resurrection Shrine (note : its not a Beacon of Droknar), on your way to the dungeon key, in the middle of the first 'hall' you go through.
 * Just behind the Regent of Flame that drops the dungeon key.
 * Sometimes one before dungeon gate
 * Sometimes there is one in lava
 * In the middle of the first room, near the Beacon of Droknar.
 * In the second room past the boss lock, near the fire dart in the south-west (opposite to the Area Map).
 * The third room (past the first flame guardian), close to the entrance. (sometimes two in this area)

Rewards

 * When opened, the Chest of Kathandrax spawns Kathandrax's Crusher and 1 item for each player (2 in Hard Mode)
 * Items rewards may be:
 * A Unique item exclusive to this chest:
 * Ilsundur's Rod
 * Ilsundur's Focus
 * Ilsundur's Staff
 * A gold item
 * Weapon exclusive to this reward chest:
 * Astral Staff
 * Emerald Blade
 * Rare crafting materials
 * Diamond
 * Onyx Gemstone
 * A Ruby Djinn Polymock Piece
 * 1500 Ebon Vanguard reputation points (2250 in Hard Mode)