Talk:Essence Bond

Non-physical triggers
I tested it with this setup: Watchful Spirit, Mending, Blessed Aura, Essence Bond, Spell Breaker, Protective Spirit, Healing Breeze.

Putting skills 1~4 on self result in no energy regeneration. I left enough energy to cast Protective Spirit before engaging a group of 5 Ice Imps outside Marhan's Grotto. Spell Breaker is there because I find Maelstrom and Deep Freeze (or whatever hex they use to slow me down) annoying. Now, because I have faced Ice Imps before with mantra of frost, I am pretty sure the regular attacks they use are Water Damage. Essence Bond gives me energy when I'm attacked. This was tested 10 minutes ago (mantra of frost was a long time ago though, but I don't think any change would have made Ice Imp to cause physical damage). If anyone can devise a even more credible test that is easy to conduct, let me know. --PanSola 06:22, 18 November 2005 (UTC)


 * Where do we have the info from that physical damage consists only of blunt damage, slashing damage and piercing damage (article)? Is hitting someone with a fiery sword or fiery bow not physical damage? Maybe essence bond reacts to all damage dealt by weapons. --Xeeron 07:06, 18 November 2005 (UTC)


 * I guess, "intuitively", if something is elemental damage, then it is NOT physical damage, and from mantra of frost I had experienced that Ice Imp's regular attacks are water (ie elemental). We can test whether fiery sword/bow is elemental damage only, or is elemental AND physical at the same time by having someone switch between Ringmail Armor and Gladiator's Armor, and have another person use fiery to beat on the first guy.  But that'd require some sort of coordinated PvP action, and the userbase of GuildWiki probably has a more PvE slant, making it even harder to find people to test it.  Someone also reported essence bond triggers on Meteor Shower, but I haven't gone testing that yet, because normal attack of the Hydras are probably physical, and I'm not sure if I can isolate their spell damage from their melee attacks. --PanSola 07:19, 18 November 2005 (UTC)

New test. Same setup as before, except switch out Spell Breaker for Flare. Doesn't need any point in Fire Magic, so just need to do the desert quest if your secondary isn't Ele (automatically get Flare when you finish that quest). Same preparations, and fight Doopleganger. If you don't move at all and just use Prot Spirit and the maintained enchantments, he can't kill you. The Doppleganger will switch between Flare and Bow attacks, but since there is only one enemy, it's easy to keep track of your energy gains. Essence Bond gives you energy when you are hit by Flare. --PanSola 07:28, 18 November 2005 (UTC)


 * It appears to trigger on physical or elemental. This excludes life steal, holy, and shadow.  Can't test against dark, light, or chaos without real people, though.  --Fyren 07:48, 18 November 2005 (UTC)


 * I would theorize that it appears to work on physical damage and PROJECTILES (since they have to make physical contact with you). Try to fight the doppelganger with Lightning strike or "banish" something that does straight damage but does not through something at you. I think it won't trigger. If it did then ANet snoozed again. --Karlos 08:28, 18 November 2005 (UTC)