Dungeon

Dungeons are described as chained instances. Dungeons are reset by exiting and re-entering them; however, while a party remains within a dungeon, there is some degree of persistence between its zones. Though dungeons were not released before Eye of the North, there are some areas in previous campaigns that behave in similar ways.

List of dungeons

 * Eye of the North:
 * Arachni's Haunt
 * Bloodstone Caves
 * Bogroot Growths
 * Catacombs of Kathandrax
 * Cathedral of Flames
 * Darkrime Delves
 * Fronis Irontoe's Lair
 * Frostmaw's Burrows
 * Heart of the Shiverpeaks
 * Oola's Lab
 * Ooze Pit
 * Raven's Point
 * Rragar's Menagerie
 * Secret Lair of the Snowmen
 * Sepulchre of Dragrimmar
 * Shards of Orr
 * Slavers' Exile (Elite) - subdungeons:
 * Justiciar Thommis (Dungeon)
 * Selvetarm (Dungeon)
 * Forgewight (Dungeon)
 * Duncan the Black (Dungeon)
 * Vloxen Excavations

List of dungeon-like areas

 * Core:
 * Fissure of Woe
 * The Underworld


 * Prophecies:
 * Sorrow's Furnace
 * Tomb of the Primeval Kings


 * Factions:
 * Urgoz's Warren
 * The Deep


 * Nightfall:
 * Domain of Anguish

Related

 * Master Dungeon Guide