Talk:Ursan Strike

The description is wrong, it doesn´t add bonus damage, it just deals that amount.
 * can anyone tell me if this is a melee or ranged attack?--71.32.200.132 19:27, 16 September 2007 (CDT)
 * has standard spell range(aggro circle) it is NOT a spell so cannot be inturupted by spells etc and it is also not a projectile so it can go trough walls (not exactly amazing but still)
 * Yeah, 150 unconditional armour-ignoring damage every 4 seconds. Pffff, rubbish really. :P --BlueNovember 12:04, 15 October 2007 (UTC)
 * Totally. This should do 50 times more damage and give me back 5000 life each time. And have 1/4 cast time and no recharge. --Blue.rellik 12:07, 15 October 2007 (UTC)
 * This has full spell range, except in the mission where you are given it, where it is a touch skill. --Ckal Ktak 19:11, 17 October 2007 (UTC)
 * Unfortunatley as of today's update. Ursan strike is now a permanent touch-range skill. Also in regards to interuption it can be interupted and also used to be able to go through walls. 24.151.235.176 04:22, 7 December 2007 (UTC)
 * They should have at least fixed the does +xx damage thing, but noo, they just reduced the range without fixing it... --147.251.53.37 13:51, 7 December 2007 (UTC)
 * Think of it this way... at least the skill in its current form ignores armor. [[Image:Isk8.png]]Isk8 14:15, 7 December 2007 (UTC)
 * Just you wait for the next update:P --147.251.199.46 14:19, 8 December 2007 (UTC)

Arright lads, they nerfed it. it's now a pure touch skill.
 * NOOOOOOOOOOOOOOOOOOOOOO! Now I can't use my ursan anymore, guess it's time for a new main >_<. This is due to all of you ursanway's, don't overuse something or it'll get nerfed like LoD! WoH your comming next--Zoldon 20:54, 8 December 2007 (UTC)


 * It was FIXED because it was wrong. It was meant to be a touch anged skill. --- [[Image:VipermagiSig.JPG]] -- (s)talkpage 20:56, 8 December 2007 (UTC)
 * Ursanway still works fine. LOD was nerfed because Izzy wanted to promoted single-target healing over passive party-wide healing in order to reduce the usage of 3-monk backlines. That didn't have the desired effect, but the nerf wasn't due to LOD being overused. --[[Image:Scottie_bow.jpg|19px]]  Scottie_theNerd  (argue)  04:25, 9 December 2007 (UTC)