User:Marin Bloodbane

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My Current Characters
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[[Image:Necromancer-icon.png]] Marin Bloodbane
As both my first character, and my main character, I have played on Marin for the longest and probably the most. I commonly use him for farming and PvP. He has completed the Nightfall, Factions, and Prophecies storylines but has yet to complete the Titan quests at the end of the Tyrian campaign or the Domain of Anguish at the end of the Elonian campaign. I like to take him into the FoW or the UW occasionally, but mostly I use him for other tasks like farming greens or going through the Domain of Anguish as a BiP
 * Level: 20


 * Nation: Tyria


 * Age : 11 months


 * Created: February 23, 2006


 * Professions unlocked:
 * [[Image:Necromancer-icon.png]]/[[Image:Monk-icon.png]]
 * [[Image:Necromancer-icon.png]]/[[Image:Mesmer-icon.png]]
 * [[Image:Necromancer-icon.png]]/[[Image:Warrior-icon.png]]
 * [[Image:Necromancer-icon.png]]/[[Image:Ranger-icon.png]]
 * [[Image:Necromancer-icon.png]]/[[Image:Elementalist-icon.png]]
 * [[Image:Necromancer-icon.png]]/[[Image:Paragon-icon.png]]


 * Titles:
 * Tyrian Explorer (60%)
 * Canthan Explorer (60%)
 * Elonian Explorer (60%)
 * Friend of the Kurzicks (25,000 faction)
 * Adept Lightbringer (300 Lightbringer points)
 * Sunspear General (2,500)


 * Armor: Full Bonelace, Wicked Scar Pattern, Bloodstained Boots, Full Scar Pattern (for 55-ing), Vile Scar Pattern, Ragged Scar Pattern


 * Weapons:
 * Kole's Torment
 * Totem Axe
 * Grim Cesta (the -50 health one)
 * Idol (Energy +12 w/ 10 Blood Magic, Armor +5 while attacking, Health +50 while hexed)
 * Jade Longbow (For pulling, if necessary)


 * Builds:
 * For PvE
 * For Ring of Fire and Crystal Desert


 * My SS Necro


 * Official SS Necro


 * Orders Necro


 * For Various purposes


 * For further Various purposes


 * For the Domain of Anguish


 * For Farming
 * Boss Farmer #1


 * Boss Farmer #2




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[[Image:Ritualist-icon.png]] Rendar Ashfiend


This was the very first character I made when I got Factions. Generally acts as a spirit spammer or a restorer in PvE play. He has beaten the Factions campaign but I don't think I will take him through Prophecies as it realy wouldn't be much use to him, as he is a Ritualist and can't capture any elites there. I take him into UW and FoW more often than Marin as he can go support very easily and have less chance of dying :).


 * Level: 20


 * Nation: Cantha


 * Age: 8 months


 * Created: May 18, 2006


 * Professions unlocked:
 * [[Image:Ritualist-icon.png]]/[[Image:Assassin-icon.png]]
 * [[Image:Ritualist-icon.png]]/[[Image:Mesmer-icon.png]]


 * Titles:
 * Canthan Trailblaizer (70%)
 * Friend of the Kurzicks (25,000 faction)


 * Armor:
 * 15k Halcyon Kurzick Ritualist


 * Weapons:
 * Wayward Wand (Halves skill recharge of Communing spells, Energy +5 while health is above 50%)
 * Paper Fan (Energy +12 w/ 10 Spawning Power, Armor +5 while attacking)
 * Gold Insightful Eerie Staff of Enchanting (Energy +10, Energy +5, HSR/HCT 20/20, Enchantments last 20% longer)


 * Builds:
 * For PvE
 * General Spirit Protection


 * General Damaging Spirits




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[[Image:Warrior-icon.png]] Harkon Stonefist


I had originally intended for this character to be purely a Ghial farmer, but I grew attached to him and so I kept him. He now has the role of Tank, Droks Runner, Farmer, and PvE player all in one. He is most of the way through Factions and I ran him through Prophecies to cap some elites.


 * Level: 20


 * Nation: Cantha


 * Age: 3 months


 * Created: November 18, 2006


 * Professions unlocked:
 * [[Image:Warrior-icon.png]]/[[Image:Monk-icon.png]]
 * [[Image:Warrior-icon.png]]/[[Image:Assassin-icon.png]]


 * Titles:
 * Friend of the Kurzicks (25,000 faction)


 * Armor:
 * Full Sentinel's, Full Gladiator's


 * Weapons:
 * Sskai’s Sword
 * Bronze Shield (Armor +16 w/9 Strength, Received physical damage -5 20%, Health +30)
 * Dadao Sword of Enchanting (Damage +15% w/ enchantment, Enchantments last 19% longer)
 * Bronze Shield (Armor +16 w/9 Strength, Received physical damage -2 w/ enchantment, Health +45 w/ enchantment)
 * Reefclaw’s Refuge
 * Longbow (Pulling)


 * Builds
 * For PvE
 * Dragon Blade


 * Vigor Sword


 * Raging Paladin


 * Holy Decapitate (really this is a good build)


 * For Farming/Running
 * Droks Runner


 * Fast Faction Farming varient


 * Ghial Farmer




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[[Image:Elementalist-icon.png]]Empty Skillbarz


This is my newest character, and as such, he is my only non-Level-20 char. Im working on making him into a solo boss farmer based on a build I saw (perhaps some of you have seen it the Build:E/A Solo Green Farmer. He is currently specilizing in earth magic, and I have moved him through most of Kaineng by now.


 * Level: 17


 * Nation: Cantha


 * Age: 2 months


 * Created: January 13, 2006


 * Professions unlocked:
 * [[Image:Elementalist-icon.png]]/[[Image:Assassin-icon.png]]


 * Titles:
 * Friend of the Kurzicks (250,000 faction)


 * Armor:
 * Vabbian Archmage's Armor


 * Weapons:
 * Earth Wand (HCT of Earth Magic Spells 20%)
 * Earth Scroll (HSR of Earth Magic Spells 20%)


 * Builds:
 * Earth Spiker (my own creation as far as I know)


 * Dual Attunement Fire AoE


 * Dual Attunement Earth AoE


 * Mist Form Farmer


 * Solo Green Farmer


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The Rant
These are a few random thoughts of mine. Feel free to respond to them if you see fit on the discussion page.


 * Why is it that Arena Net has to nerf everything as soon as players find out they can play more effectively if they use a certain base skillbar? What's wrong with people repeatedly killing monsters?


 * Love the art in the Crystal Desert, Shiverpeaks, Desolation, and Istan. Simply incredible.


 * Every campaign, there seems to be more and more revealing armor. What is with that?


 * Great concepts and art on some of the monsters in-game Anet congrats. (Tengu, Afflicted, Shiroken, Djinn, etc.)


 * Male Necromancer dance has got to be the best in game so far. Dervish and Paragon are just plain messed up.


 * The September 14, 2006 update on the Ritualist skill update was totally uncalled for. It's abusing Ritualist's right to protect their team members from spikes.


 * An while we're on the subject of spikes, why is it that some monsters can spike but whenever players do Anet updates the skills in the spike so players cant use it anymore? That doesn't make much sense.


 * Players should be able to capture monster skills. Maybe have it set up so you can only have one in your skill bar at a time and other restrictions apply. You could even make a new title for the number of monster skills you have capped.


 * The restrictions on MMs suck. Get rid of the Minion limit and have instead more skills with the neglected Holy damage.

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My Humor

 * "LEEEEEROY JENKINS!!!"
 * Thing That Pwns All
 * Build: Mo/Rt I Keep things Alive (sorta)


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Things I'm Working On

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''This user page has been inspired by many people, including User: Merry, User:Gem, User:Aradax, User:Aldeyn Mondtanz, User:Soqed hozi, and several others. Thx all!''