User:ShadowHunter/Infinite Conditions

Infinite Conditions
I've been trying to make infinite conditions lately...

How to
Here are some examples

Plague Signet
This ends up with virtually endless conditions.
 * Bring Plague Signet
 * Find an enemy with Plague Signet
 * Bring condition inflicting skills
 * Spam Plague Signet

Using Weapon mods

 * Bring Plague Touch or Plague Sending
 * Find an enemy with Plague Touch or Plague Sending
 * Bring a weapon prefix for a specific condition (e.g. Poisonous Longbow)
 * Spam Plague Touch or Plague Sending

Using Heroes
This last one is most interesting to me because...
 * Bring 3 heroes, each equipped with Draw Conditions and/or Foul Feast
 * Bring a weapon prefix for a specific condition for all your heroes
 * Find a way to inflict that condition on yourself for about 30 seconds.
 * Leave Guild Wars on for a while and let your heros spam Draw Conditions and/or Foul Feast
 * The condition has to be at least 25 seconds long. (My guesstimate.)
 * You need the 33% increase prefix for your heroes... even though the condition doesn't get increased by 33%.
 * The 33% bonus effects it almost as if it were 1% bonus.
 * It could actually be useful.
 * I don't need to do much to get it to work.

My build for infinite conditions
My untested build.

Usage
Suicide. (N/D 1) Make a Flesh Golem. (N/Mo) Heal it with Heal Area. (N/Mo) Have the owner use Verata's Aura and Release Enchantments to lose the golem. (N/Mo) Put all conditions on the golem, heal it with Heal Area. (All Players) Lengthen the conditions to 30 seconds through Extend conditions while applying them. (Me/P)
 * Use Verata's Aura to get the golem. (N/D 1, then N/D 2, then N/Mo)
 * Use Foul Feast on it. (N/D 2)
 * Use Release enchantments/Signet of Pious Light. (N/D 1, then N/D 2, then N/Mo)
 * Use Plague Signet on it. (N/D 2)

Repeat above 4 steps many times, until the conditions last forever.

N/D 1

 * A Flesh Golem is created.
 * The Flesh Golem becomes hostile.

Use Chilblains. Use Rotting Flesh. Use Staggering Force. Use Signet of Pious Light.
 * Wait five seconds after the last hex ends of the Flesh Golem.

Loop Use Verata's Aura while near the Flesh Golem.
 * The Flesh Golem loses all conditions.

Use Signet of Pious Light.
 * The Flesh Golem gains conditions.


 * The Flesh Golem becomes allied.
 * The Flesh Golem loses all conditions.
 * The Flesh Golem becomes hostile.
 * The Flesh Golem gains conditions.


 * The Flesh Golem becomes allied.
 * The Flesh Golem loses all conditions.
 * The Flesh Golem becomes hostile.
 * The Flesh Golem gains conditions.

In Battle Keep up Contagion. Use Foul Feast on N/Mo constantly.

N/D 2
Suicide using Order of Pain.
 * A Flesh Golem is created.
 * You are resurrected.
 * The Flesh Golem becomes hostile.

Use Signet of Agony.
 * N/D 1 gets poisoned.

Use Foul Feast on N/D 1. Use Plague Signet. Use Aura of Thorns. Use Dust Cloak. Use Signet of Pious Light. Loop
 * The Flesh Golem becomes allied.

Use Foul Feast on the Flesh Golem.
 * The Flesh Golem becomes hostile.

Use Plague Signet on the Flesh Golem. Use Verata's Aura while near the Flesh Golem. Use Foul Feast on the Flesh Golem. Use Signet of Pious Light. Use Plague Signet on the Flesh Golem.
 * The Flesh Golem becomes allied.

Use Foul Feast on the Flesh Golem.
 * The Flesh Golem becomes hostile.

Use Plague Signet on the Flesh Golem. In Battle Collect conditions from players other than N/D 1, and N/Mo.

N/Mo

 * N/D 2 dies.

Use Animate Flesh Golem. Use Verata's Aura Use Release Enchantments. Heal the Flesh Golem through Heal Area/Karei's Healing Circle/Healing Ring. Continue to do so until you have made the infinite conditions.
 * The Flesh Golem gains conditions.

Loop
 * The Flesh Golem becomes allied.
 * The Flesh Golem loses all conditions.
 * The Flesh Golem becomes hostile.
 * The Flesh Golem gains conditions.


 * The Flesh Golem becomes allied.
 * The Flesh Golem loses all conditions.
 * The Flesh Golem becomes hostile.
 * The Flesh Golem gains conditions.

Use Verata's Aura while near the Flesh Golem.
 * The Flesh Golem loses all conditions.

Use Signet of Release Enchantments.
 * The Flesh Golem gains conditions.

In Battle Use Foul Feast on N/D 1 constantly. Use Foul Feast on N/D 2 whenever (s)he has conditions

Me/P

 * A Flesh Golem is created.
 * The Flesh Golem Becomes hostile.

Use Arcane Echo. Use Extend Conditions. Use Spear Swipe. Use Extend Conditions. Attack once. Use Extend Conditions. Attack twice. Use Extend Conitions. Use Holy Spear. Use Extend Conitions five times. Use Shrinking Armor. Use Phantom Pain. Use Extend Conditions until the Flesh Golem is allied. Loop
 * The Flesh Golem becomes allied.
 * The Flesh Golem loses all conditions.
 * The Flesh Golem becomes hostile.
 * The Flesh Golem gains conditions.


 * The Flesh Golem becomes allied.
 * The Flesh Golem loses all conditions.
 * The Flesh Golem becomes hostile.
 * The Flesh Golem gains conditions.


 * The Flesh Golem becomes allied.
 * The Flesh Golem loses all conditions.
 * The Flesh Golem becomes hostile.
 * The Flesh Golem gains conditions.

In Battle Use Fragility on key opponents.

Spreading conditions
Once I've gotten an infinite condition, then I have a couple of choices to spread it.
 * Use Plague Touch or Plague Sending and lose the condition... No.
 * Use Plague Sending on a foe with Plague Touch or Plague Sending and hopefully get it back... Nope.
 * Use Contagion... Yes!

Contagion is the only skill I know of that you can keep the condition among your allies, while spreading it to enemies. The closest thing I can find to that is disease... but that's not a skill, the enemies have to be human, and the problem with Immunity. Simply bring contagion and foul feast/draw condition, and every time you grab an infinite condition from one of your allies, all the enemies in the area get this condition forever.

My plan to use these infinite conditions... is to walk in to a mob, and run away, leaving them with conditions. Preferably Bleeding, and Poison. That amounts to -7 degen and will overcome the bosses +3 regen. This may even prove useful in hard mode. But only if I can get infinite poison without the build above. I'm too lazy to do that every time I want to get an infinite condition. 7 degen is enough for me.

Help me!
Things I haven't solved... and need help solving...
 * Without a foe or minion...
 * infinite poison
 * infinite weakness
 * infinite crippled
 * infinite dazed
 * infinite deep wound
 * if possible, infinite: burning, disease, blind, and cracked armor.


 * Answers to why...
 * my heroes need the 33% mod to make it work.
 * draw conditions/foul feast even makes conditions last longer at ALL

I need help to test it my build for infinite conditions! You can either...
 * attempt to find me online... My name is "I Run Really Fast"
 * or test it with guildies. Please, in the talk page, link to a video and/or talk about how it worked out.

Effects
I feel sorry for those foes who will suffer from these 10 conditions. Combined, this is the effect on those foes:
 * -18 health degeneration
 * 90% chance to miss
 * 66% less damage with attacks
 * -20 armor
 * 50% slowdown
 * 200% spell cast time, and easily interruptible spells
 * 20% less max hp
 * 20% less healing
 * -1 to all attributes

Overall

 * 20 DPS and 20% less max hp
 * 97% less damage with attacks
 * weaker spells that take too long to cast and don't get off anyways
 * 41% more damage taken, with 20% less healing
 * can't get away from it. (cripple)

Pros

 * Hard-to-counter degen
 * Almost totally disables foes
 * Don't have to stick around to do the damage
 * If done in PvP, you get to enjoy people being very angry and confused.

Counters

 * any condition removal on your side.
 * Teinai's Crystals/Crystal Wave
 * killing whoever has the conditions.
 * very little DPS other than degen.

Downfalls

 * Conditions will affect a party member.
 * Cripple will cause moving from group to group to take a while
 * Takes a long time to set up
 * Requires a lot of cooperation
 * Need to be in range for loot

I've heard this from time to time that there is a cap on how long the conditions can be. If anyone can give confirmation of this, or disprove it, please tell me. If there is one, I know it's longer than a minute, considering I have a build that can place conditions on a foe for three minutes.