GuildWiki talk:Skill Template Guide

I know I've covered this somewhere, but is there a hard and fast rule about number range emphasis? For example, I see lots of the skill articles say "does 10..35 damage" and some say "does 10...35 damage". We should normalise this. I personally think bold is better, because that's the really pertinent information in the article. Gravewit 02:51, 8 Jul 2005 (EST)

Templates dont work for me, giving me an error: - A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was: - (SQL query hidden) - from within function "MediaWikiBagOStuff:_doquery". MySQL returned error "1030: Got error 134 from storage engine (localhost)". Ollj
 * I'm getting those SQL errors about 75% of the pages I am trying to access. It's been like this for about a week. For instance, every link on the Elite Skills Location page triggers this error. --Jackel 05:53, 27 Jul 2005 (EST)

This is being worked on. It's been discussed across several pages. 68.251.127.146 05:59, 27 Jul 2005 (EST)

Ollj skills
since i got a table with all 345 skills in it and detailed knowledge of all those i would like to bring all skills out of stub status...

BUT I also have sugggestions to change the skil template:

1) I want all the out of the value!!

That way i could use categorize_ Skills for a SKILL CLASS categories and categorize: for a SKILL TYPE category inside the templates also, and they would be automaitized becausae their category is in a template like in "Template:Skill_begin" !

2) skill "effect" and "targets" in the template?

You can sort skills by their "effects". I alredy wikified a LOT of verbs in the descriptions, but it doesnt follow certain rules yet. You could categorize there also into "changes health" "changes energy" "Armor/blocks/evades" "causes condition" "interrupts" "use on foe" "use on ally" "use on party" ...

3) I already worked on formating all the 1...32 ranges to wikify them, most are done, want them into the template?

4) i want | "icon = ..." out of the proffession entry template, because it can be puzzled out of "value" with IF the image names are all formated that way. It just makes less to type and saves some memory!!! Skill_image has the same, i dont have to type the skill name twice if i put more in the template and less in the skill! Actually just include skill_image and skill_begin into skill_start and save 2 lines in each skill.

5) get (elite) out of the atribute entry and make it a seperate entry!

6) include relative increase and increase peaks to it :)

7) reduce "Enchantment spell" to "Enchantment" and "Hex Spell" to "Hex" and "Signet Ring" to "Signet"

so skills look basically like this:

and ill change the template, so the result is basically the same. and we could have it automatically in the categories: "Elite" (is "category:elite skill" or not) "Target foe" (targets foe) "Health x" (chaning health with x=heal,gain,steal...) "36...55" (note that this stanxs above skill_energy... because its linked to it) "Energy gain" (changing energy with x=drain,steal,gain...) "Defense x" (with x= block,evade,armor...) "Condition x" (causing conditions with x beingthe contidion)

Of course you can keep empty entrances (with an x here) out or make them multiple times if they are in multiple times with different x.