Talk:Ravenous Gaze

WHY is this elite? -Thomas 13:29, 22 September 2006 (CDT)
 * It can potentally do about 120 life steal with Blood at 16. Think of it like a conditonal Grenth's Balance. It's going to make Blood Necromancers that much harder to kill and that much more deadly. Think about it. Wait till you're inches from death and lash out with it. Alt F Four 16:00, 22 September 2006 (CDT)
 * Even so... It's only about twice as good as Vampiric Gaze, with conditional aspects tied to it.  For regular use, I think this is crap.  However, for spiking, it's potentially VERY lethal.  A 1 second, armour + prot spirit ignoring spike that is strong enough to kill with just 4 people on most targets?  THAT is scary.  And while you have to be a little below 50% of your max health, Blood Magic DOES house Demonic Flesh to make that amount of health not as risky to be at.  Perhaps this will make a replacement for Feast of Corruption in Blood Spike. Merengue 23:27, 22 September 2006 (CDT)
 * Can't forget Blood Renewal. Yeah, it's good. --Crazytreeboy 23:52, 22 September 2006 (CDT)
 * It's not good in my books. If you try to wait till you're lower than 50%, you'd be spikebait long time before. ~LightningHell
 * I sitll support it, considering it's the only non-hex Life Steal Blood Elite. We've been looooong over-due for one. Alt F Four 03:12, 24 September 2006 (CDT)
 * So, is there a reliable way to sac 75% of your life in a sec or 2? --Midnight08 08:54, 25 September 2006 (CDT)
 * No, but is there a quick and reliable way for a Necromancer to get back a large chunk of his health at 25% life in Blood Magic? Here's a hint, it's not Blood Renewal. Alt F Four 01:19, 28 September 2006 (CDT)

Illusion of weakness at high levels SHOULD work (I use that for my grenth balance spiker).-Onlyashadow 08:56, 25 September 2006 (CDT)
 * also being blood this can actually get upto 20 with Awaken, Altar, and +1/20. at the current progression rate thats 35 + 115 for a possible 144 (w/o the +1/20%) - 150 life steal. --Midnight08  08:58, 25 September 2006 (CDT)

Ummm Yea...I can't see this being useful in any aspect of guildwars, it's just too crappy.-Onlyashadow 10:32, 25 September 2006 (CDT)
 * I second that, it is too cumbersome to use and does not offer that much. --Long 07:13, 29 September 2006 (CDT)
 * Too cumbersome to ue? At 16 blood and 1 curses, Awaken the Blood followed by Rip Enchantment gets you to low enough health from 455 that Ravenous will steal the max at 18. After this you can either follow up with more life steal to get your health full before recasting this, or a 21% or more sacrifice (before AtB) will get you to the right level to have Ravenous trigger again. --Khoross 12:35, 29 September 2006 (CDT)
 * Here's the rough kind of skill set I'm envisioning to use with this: Awaken the Blood, Demonic Flesh, Protective Was Kaolai, and then some token sacrifice to keep you down at the desired health level, which is about 300.  Kaolai can't be stripped, and doesn't require being dropped like Tsungrai, which give you about a 469 health buffer while hanging out at half.  (480 -75 for superior blood, +50 for superior vigor, +35 for health armour, +224 for Demonic Flesh = 714, half of which is 357.  The initial life steal of Ravenous Gaze is 33 at 18 blood, so you want to be less than 324, so for safety, you want to be in the range of 285-315.  Protective was Kaolei will heal 169 at 10 Restoration, thereby giving you effectively 454-484 health to keep you alive in case the enemy tries a spike of their own.)  The rest of the skill slots would be utility, healing, or extra damaging spells for a secondary spike in a pinch.  Only need 4 of these guys to blood spike out anyone with less than 552 health, so that leaves a lot of leeway with the rest of the build.  Perhaps it's too unwieldy or lackluster to catch on, or the skill slots dedicated to creating a safety buffer so you don't get spiked out yourself are too many.  Only time will tell. Merengue 17:24, 30 September 2006 (CDT)

Its necros WoH --FirstBornSon 07:51, 26 September 2006 (CDT)

It's another, easier way to kill 55's Assassinman 22:41, 27 September 2006 (CDT)

I honestly can't see the beef against this skill. Its LIFESTEAL. 126 of it (and thats only at 16 blood)!!! Any prot monk or communal ritaulist will tell you how much he hates life steal. 126 armor igore and, for the most part, everything ignore, not to mention it heals you, is simply incredibly. At one second cast it is a bit of a danger at <50%, but then so is grenths balance's 1/4 cast at <10% lol. (Not a fifty five 21:41, 2 October 2006 (CDT))
 * I totally agree. And then you just calculate the fact that this with Blood Renewal gives Necromancers powerful heals at both ends of the health bar, with enough attribute points left to pimp out Signet of Lost Souls like crazy. Alt F Four 05:22, 18 October 2006 (CDT)

If b-spike is still around this may see some use, one can just cast infuse then this &mdash; Skuld 11:19, 5 October 2006 (CDT)

Smells like a sac build elite to me. Unlike Grenth's Balance this doesn't require your enemy to have higher health than you to steal health. Rhia Aryx 13:06, 25 October 2006 (CDT)