Mark of Protection

Description
For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49. All your Protection Prayers are disabled for 10 seconds. This is an elite skill.

Acquisition

 * Ice Caves of Sorrow (Mission): Signet of Capture, Darda Goldenchief
 * Thunderhead Keep (Mission): Signet of Capture, Bolis Hillshaker
 * Iron Mines of Moladune (Mission): Signet of Capture, Lokar Icemender
 * Grenth's Footprint: Signet of Capture, Wroth Yakslapper

Usage:
Like Reversal of Fortune, Mark of Protection nullifies any damage its target takes (up to a maximum) and instead heals for the same amount, but is effective over an entire 10 seconds, unlike Reversal of Fortune. Therefore even long lasting damage dealing skills like Edge of Extinction, Ether Prodigy, Backfire, Empathy, Panic, Wastrel's Worry, Fragility and Mind Wrack will heal a player enchanted with Mark of Protection.

The disabling of all equipped Protection Prayers skills makes this skill undesirable for players who specialize in Protection Prayers.

In PvP, this skill acts somewhat like a "time out" for the target. Enemy players will realize after a few hits that the target is protected and will usually stop attacking for a time.

This skill does not reverse the 'damage' incurred when a skill that increases maximum (like Endure Pain) health ends.

Because it disables all Protection Prayers and the duration is not tied to attribute, this skill is popular with many Healing or Smiting monks who use no other Protection Prayers and do not have any points in the Protection Prayers attributes. Although the target may not be healed as effectively, even with 0 protection prayers they will still have the 10 seconds of near invincibility.

Note that while a target may seem to be invincible, they will still take damage from Health degeneration.