Talk:Pain

The article was slightly wrong, and I added "per area" to help make that clearer. There is a set distance from each other these spirts must be. In the Chasm Challenge mission they work very well because you have multiple areas you need to defend from mobs. We had a rit put up spirts on both sides and in the middle effectivly creating multiple turrets. Alxa 08:46, 2 May 2006 (CDT)

As per the history, I removed the "(unverified)" information that anonymous put in. I assume we do not actually put up unverified information, and if something needs testing it should go into the talk page. --JoDiamonds 16:58, 2 May 2006 (CDT)

You could have multiple pain spirits from Lingwah a long time ago, before release (preview events). You'd use anguished plus oath shot or something similar, and dropping the lingwahs around eachother would not kill the others. A pain put down would destroy them all though. This was fixed a long time ago now though.

A question on an unrelated note: why is it that the level of the spirit goes up by 1 every 2 attributes.... EXCEPT for 16 attribute, where it's still level 8? Guess it's just one of "those things"
 * Because the game appears to use a linear progression with set values for 0 and 15. Someone decided it should be level 1 with 0 sttribute and level 8 with 15, and that results in the numbers you see.  --68.142.14.71 15:09, 29 June 2006 (CDT)

I recently was doing the mission with the droughtlings. When my spirit of pain began to attack the droughtlings, it did 0 damage. Maybe because of stoneflesh aura??? --spcypnts
 * It says Armor-Ignoring, not reduction ignoring, so, yeah, stoneflesh WILL reduce damage done ~Ako 00:03, 14 March 2007 (CDT)

Bloodsong
Since Bloodsong was changed to Channeling Magic I fail to see how combining it with Pain is a good recommendation for usage. To get any sort of effectiveness you'd need to run a three-attribute build with Channeling Magic, Communing, and Spawning Power. Not a good idea, since split attributes = less overall effectiveness of the individual skills. Not to mention that Communing or Channeling alone is much more effective than the two together. There are just too many good skills in each attribute - it's unnecessary to go both. (T/C) 21:47, 22 March 2007 (CDT)
 * you make a good argument, and i was unaware of the change to the attributes. i'll rm the note now. --Honorable Sarah [[image:Honorable_Icon.gif]] 21:50, 22 March 2007 (CDT)

Skill timer
"The Pain spirit skill has an activation time of 2 seconds and no recharge time."

What game are you playing. Even the attached image shows a 30 second recharge time.
 * You're looking at the wrong thing. Have a look at Pain_(Attack). The spirit Pain will attack with that skill, which definitely has a 2 second activation and no recharge. --Kale Ironfist 19:35, 25 May 2007 (CDT)