Talk:Shadow Fang

From what I'm reading, it seems like the Deep Wound is applied regardless of when the Hex ends - unlike Wastrel's Worry, it doesn't matter if it does not last the full 10 seconds. If this is true, then - woot, unpreventable Deep Wound ftw? (T/C) 02:29, 5 August 2007 (CDT)
 * or you can use this+Black Spider Strike and then some conditions. i think you can find more links from there :P 75.104.128.56 09:04, 6 August 2007 (CDT)

Eh? The Paintballer (T/C)


 * --Lann 17:58, 7 August 2007 (CDT)


 * Heh, nice one --Gimmethegepgun 18:21, 7 August 2007 (CDT)


 * for the optional put in Shatter Hex lol, it will get ya out of there faster =)--Promo302 11:11, 3 Sept 2007 (CDT)

Hahahaha! This is so useless. After a sin shadow steps to his target, it's dead in less than 10 seconds.PvEreanor 11:56, 8 August 2007 (CDT)
 * These are pvp builds, and this is coming from a pver. That means so much to me. Strikes the heart (cries). --Lann 15:22, 8 August 2007 (CDT)

He is still right in a different way though, this is useless.

45CD, that means if some shrub of a monk came and cleanse it, you are Out of luck. The purpose of a hex is to get the ball rolling. No ball, no dice.-Shadowmaster-

This skill is awesome; it's used as a finisher. You shadow step to them, pull off a chain, the hex ends, you shadow step away and get the hell out of there while they die from the deep wound and whatever you did before hand. Only thing annoying is the long recharge time...
 * lol wut? ‽  -(єronħ)   no   u  18:12, 13 September 2007 (CDT)

Remember that Deep Wound can't kill by itself, so unless you add some degen to your chain, being the hell away from your target before it's dead won't be a good thing. In the end, this is just a shadow step with long recharge and a weird effect.PvEreanor 18:58, 13 September 2007 (CDT)