Talk:Cell Key

Bundle?
Is this classifiable as a bundle? o-o

They are picked up, and then spontaneously vanish into the next lock you look at closely. You never hold them like you hold a shackled dwarf. --Vipermagi 15:20, September 30, 2010 (UTC)


 * We really need a new designation for "items that disappear when you pick them up." I've reclassified them all as bundles for now just to get them out of the items category; this was not intended to be a permanent solution.  Whatever we choose to call them, it should probably be a subcat of Items.  &mdash;Dr Ishmael Diablo_the_chicken.gif 15:45, September 30, 2010 (UTC)


 * Are these a subset of Interactive Items? Interactives are things like the Taro Plant (from which we get Taro Leaves). Traditionally, we think of II as fixed, but if we loosened that idea, things like the cell key and quest items that don't end up in inventory would qualify &mdash; we could call them Temporary Interactive Items. On the other hand, in game mechanics, I'm sure the fixed IIs are NPCs (at least, that's how things like Xunlai chests work); I don't know if these TIIs are treated similarly. (Perhaps it doesn't matter for GWiki classification purposes.) &mdash;Tennessee Ernie Ford ( TEF ) 16:04, September 30, 2010 (UTC)