Talk:Skull Crack

Ok, it makes the foe dazed, but does it actually interrupt them? That is to say, does the damage hit first, or does the dazed hit first? We all know that if you take damage while Dazed, you are interrupted, and this attack causes both Dazed and damage, so if the dazed comes first then this attack will definitely interrupt, but if the damage comes first, then it might not, unless there's an "interrupt" component to it that the description neglected to mention... anyone care to shed some light on this? 149.169.88.9


 * The spell will get interrupted. Added a note.  --Fyren 19:01, 4 December 2005 (UTC)

Broad Head Arrow and Temple Strike, make this elite look very weak. And it was very underused to begin with ... --Xeeron 20:24, 31 March 2006 (CST)
 * If they made the duration the same as BHA this skill might be worth considering. Already sucks at 10 seconds, not to mention using it on Tyrian bosses and having it end in 5.  Come on Anet... --SK [[Image:Monk-icon-small.png]]  13:17, 7 October 2006 (CDT)

Even comparing to Concussion Shot, Skull Crack is still inferior. Concussion shot, for the likely levels of marksmanship you'll have, it lasts longer than 15 seconds. Plus, a very skilled player could hit a 1 sec cast time spell, while skull crack is highly by luck and timing. Plus, Concussion shot isn't an elite skill. So, I suggest either removing the elite status, or make it work like Broad Head Arrow, unconditional adding of the Dazed condition. --8765 01:06, 10 April 2006 (CDT)

Another note. As rangers often carry Apply Poison or even Melandru's Arrows, you are getting free covers for your skill.

Meh, that A/W comment is silly, because Beguiling Haze does the same thing (except costing adrenaline) and isn't linked to a Warrior attribute. Also, it sucks just as bad. Shido 10:02, 25 October 2006 (CDT)

the icon...
it looks more like a "Face Punch" skill, that can be used without weilding a weapon, than "Skull Crack" o_O""" I know where *my* skull is. - 12:46, 17 August 2006 (CDT)
 * Hey, If I crack your jaw open with my fist, I think your skull would be feeling it too. I use it because its funny, and not many people expect warriors to be causing daze. Lorik 12:55, 17 August 2006 (CDT)
 * "I use it because its funny." Same reason I use Point Blank Shot. Also, any reason why the name is bolded in the notes? Jmz 03:46, 14 September 2006 (CDT)
 * Other Page produces a link, Same Page produces bold text. Bolding all instances of the page name with self-referencial links is acceptable under style and formatting, but the style guidelines aren't explicitly for or against it. -- Gordon Ecker 05:55, 21 September 2006 (CDT)
 * It says generally only the first instance should be linked, not every time something is used in the article. If having a link in a specific place is useful, then it's fine to link again.  --Fyren 06:16, 21 September 2006 (CDT)
 * what kind of a skill would be called "Face Punch"? for 1-15 seconds, your target suffers from Ugly? Skull Crack implies beating someone about the smart-making area. Animate Flesh Golem looks nothing like a Flesh Golem (minion) --Honorable Sarah [[image:Honorable_Icon.gif]] 13:19, 17 August 2006 (CDT)

this skill needs a buff

I'm pretty sure if you nail a good upper-cut to someone's jaw, it rattles the brain case, causing a knockout, or in the case of GW, a Daze, meaning you probably don't need to actually hit the skull. I don't know about punching the cheek, though... And yeah, this skill needs some serious buff. I doubt the adrenaline would go down, though, as ANet likes to keep Dazing skills pricey. DancingZombies 20:41, 23 September 2006 (CDT)

Attack faster?
Would someone care to explain how using Protector's Strike in conjunction with this skill will cause a warrior to attack faster? -- James Sumners 11:15, 17 October 2006 (CDT)
 * Not that I think it's useful, but the 1/2s activations will allow you to use those three attacks in a row much faster than three normal attacks. Remove it if you want.  ---Fyren 11:20, 17 October 2006 (CDT)
 * That makes sense. It just wasn't registering with me how they cause a faster attack rate. It doesn't bother me if the note is there. -- James Sumners 11:49, 17 October 2006 (CDT)
 * Useful for quick spike damage I guess. A bit like how Rangers use Savage Shot right after Dual Shot. It's proberbly not worth a mention though. --SK [[Image:Monk-icon-small.png]] 11:22, 17 October 2006 (CDT)