Talk:Guide to defeating doppelganger

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Toraen (Talk  / Contrib)  01:01, 27 October 2008 (UTC)

AI Changes
I just did the quest with a Ritualist spirit wrangler bar containing Union and shelter on the far right side. The first spirit the doppelganger brought up was the shelter spirit. So it appears that usage is no longer strictly left to right but based on some priority scheme. Can someone double check this for me. 69.76.32.187 03:18, 10 November 2008 (UTC)
 * While I cannot confirm using the same skills atm, I agree that the Doppleganger doesn't seem to be as dumb as it used to be. For example if I stick Signet of Devotion to the far right of my bar, the Doppleganger will still spam it for healing. Or if I take Backfire it will cast that early on, even if that's far right, etc etc. [[Image:Entropy Sig.jpg]] (T/C) 08:43, 10 November 2008 (UTC)
 * I can contest to him being just as dumb when it comes to chains. As an assassin i brought Jagged Strike, Iron Palm, Falling Spider, Twisting Fangs (in reverse order), and he just spammed Iron Palm on me.


 * Recently on my necro on HM: lots of useless spells on the left, backfire and SS on the right. It used them all from left to right, with backfire as it's last spell, and somehow even forgot to cast SS XD So it seems to be rather random.--[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir  17:51, 5 April 2009 (UTC)

I beat up doppelchanger with skills OgNCoMrDuQYoL2FFRihRMmA I just cast fire attunement before entering area, then meteor straight at it then aoe spells and it died very quick.

Kill the Doppelganger with my Dervish yesterday, took about 30 seconds just using basically my regular skill setup (only added Dust Cloak)...

I noticed that it did cast Avatar of Lyssa right away, despite that being at the far right of my skill bar; it however did not use Eternal Aura (which is nice). Beyond that, I never once saw it activate any of the attack skills I had, it just spent the entire time recasting enchants and using normal attacks. Very easy fight and Dust Cloak ended up being pointless as I won just before it ran out. So I'd say a simple tactic for Dervish is to just put a few enchantments that don't do a whole lot (I had Vital Boon, Eternal Aura, and Heart of Fury - the burning is downright easy to outheal if you have Mystic Regeneration, though I had that at the right end of my bar, just because that's how I always set it up) and go to town. Minxy 16:35, 5 April 2009 (UTC)
 * Well Eternal Aura is PvE-only, so it can't use it. Rather odd that it wouldn't activate attack skills though unless they had huge drawbacks. What attack skills were you using? Toraen 18:32, 5 April 2009 (UTC)
 * The Doppelganger can use some PvE-only skills, such as Winds. [[Image:Entropy Sig.jpg]] (T/C) 05:02, 8 April 2009 (UTC)
 * According to the article, it only gets rituals from the PvE-only skills (and then only in Normal mode). This makes normal mode even easier due to the long cast time where you can just wail on the doppelganger since winds is quite useless. Toraen 15:50, 8 April 2009 (UTC)


 * I suspect that the doppelganger has a 12 in all normal attributes but a 0 in the PvE-only skill attributes. The AI usually leads it to avoid using skills when it has a 0 in the skill.  That should be changed to a 12, just so people who go ursan get slaughtered by the doppelganger.  Quizzical 17:33, 8 April 2009 (UTC)
 * That makes a lot more sense than Anet arbitrarily not allowing the doppelganger to copy those skills, and then increasing the restrictions for Hard Mode. It's just an oversight that needs fixing. As a side note, should the mention of Sneak Attack stay in the Assassin section? It would really work for any melee character since it's permanent blind that the doppelganger can't (doesn't?) use. Toraen 18:04, 8 April 2009 (UTC)


 * No, it shouldn't. I've reverted it.  It seems that everyone and his neighbor's dog wants to add "PvE-only cheats work here, too" to this page.  Quizzical 21:30, 8 April 2009 (UTC)

easy warrior win
its easy to win as a warrior. take frensy, save yourselves, wild blow, final thrust, dragon slash, for great justice, balanced stance and desparation blow. dont use the first four skills at all, the doppleganger will use these and use up adrenaline or decreace his armour. wait untill you have 10 adrenal and use for great justice and then spam dragon slash


 * Save yourself has absolutely no effect. Not on you or not against him. Not even on him. taking an optional slot is just as good.--[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 11:25, 9 April 2009 (UTC)
 * The warrior is probably the easiest for me to beat. I just take my pet, charm animal, comfort animal, frenzy, call of protection etc elite is Enraged Lunge. You will beat him in a few seconds. At least that is what I used last time, I am almost certain it will still work well. You just don't use frenzy, use your pet skills then unload with a double damage enraged every 5 seconds. [[Image:Spikeicon.png]]  Tenetke Mekko    My Talk 15:28, 9 April 2009 (UTC)

Paragon
Quizzical, I followed the tips in the article, stating that taking paragon spear skills was beficial, because he couldn't use them because he uses an axe. I have no screens, and I do not plan on going there again, as this little joke nearly cost me my survivor. I took those spear attacks to make it an easy win, but I had to figth for my life, and it was far from easy. The only way a para can win in NM is with hard work or pve, and in HM only with pve skills. Arnout aka The Emperors Angel 16:25, 25 May 2009 (UTC)


 * The doppelganger only switches to an axe when you're in melee range. Getting to melee range is a critical part of the tip.
 * I was strongly skeptical of your claims because my notes say it works just fine in hard mode, so I tried it. In hard mode, I won, though it was close.  I tried it in easy mode and won with 466 HP leftover.  I picked skills kind of haphazardly, so one could probably come up with a better build than this, but what I used was:
 * 14 spear mastery, 11 leadership, 9 motivation (for the shield)
 * furious suntouched spear of defense, 15^50 inscription, all mods max
 * daedal shield with +30 HP, 20% chance of -5 physical damage received
 * Don't use the two skills on the far right. Focused anger is not a spear attack, but won't do the doppelganger any good, as it can't use the spear attacks.  Most likely switching to a vampiric spear would have helped in hard mode.  Quizzical 17:45, 25 May 2009 (UTC)
 * Ok a misunderstanding on my side. The note doesn't say "get in to melee range". I suggest you add that, or atleast make it more clear, so every1 understands. I clearly didn't. Arnout aka The Emperors Angel 17:50, 25 May 2009 (UTC)
 * From the note as it is and has been: "Use a lot of Spear Attacks, and stay in melee range. The Doppelganger will use its axe, and will not be able to use these attack skills."  Quizzical 18:22, 25 May 2009 (UTC)
 * Does that work with bow attacks, too? o.O And theoretically, shouldn't every class be able to easily beat this by staying in / out of melee range? Entropy [[Image:Entropy Sig 2.jpg]] (C) 18:45, 25 May 2009 (UTC)
 * Does that work with bow attacks, too? o.O And theoretically, shouldn't every class be able to easily beat this by staying in / out of melee range? Entropy [[Image:Entropy Sig 2.jpg]] (C) 18:45, 25 May 2009 (UTC)


 * In, yes. Out, no. If you're outside Melee range, you ain't using Melee, and neither will he :) --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  18:46, 25 May 2009 (UTC)


 * Yes, but you could build up adrenaline or something (easymode). For example, to use Riposte. Entropy [[Image:Entropy Sig 2.jpg]] (C) 18:49, 25 May 2009 (UTC)


 * But then so would the Dopple, and for what I know he uses Riposte with an Axe. --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  18:52, 25 May 2009 (UTC)


 * The doppelganger switches between a ranged weapon and a melee weapon depending on how close you are. Melee attacks don't do you any good if you're not in melee range, so that won't help melee classes.  There are no staff attack skills, so that won't help casters.  A ranger might be able to do about the same thing with a bow, but using pet attacks instead is much easier and more effective.  If you're going to use a secondary profession to beat doppelganger, skills such as empathy or insidious parasite are by far a superior approach.  The reason to use this paragon strategy is if you're a paragon and don't want to have to go buy skills for a secondary profession.  Quizzical 19:11, 25 May 2009 (UTC)


 * You're not thinking outside the box. Use a spear/wand/whatever to charge adrenaline, switch to sword, use riposte, get in melee range. Doppel attacks and takes 100 damage. Switch back to spear, charge again, rinse and repeat. Also use Deadly Riposte to speed things up. Entropy [[Image:Entropy Sig 2.jpg]] (C) 19:29, 25 May 2009 (UTC)


 * You'll need an IMS to get him out of his Melee set, making it more trouble than it's worth (spam Deadly Riposte and Heal Sig for an easier win) --- [[Image:VipermagiSig.JPG|Ohaider!]] -- (contribs) &emsp;(talk)  19:34, 25 May 2009 (UTC)


 * You don't need him to get out of his melee set for that, actually. Also, healsig would be a terrible idea. Entropy [[Image:Entropy Sig 2.jpg]] (C) 19:58, 25 May 2009 (UTC)

Necromancer
This was the skillset I used today and it was only mere seconds before the Doppleganger went down. I used only the last three skills the whole time and attacked using a Staff.


 * Primary / Secondary: Necromancer / None
 * Blood Magic: 12,
 * Curses: 11,
 * Using: Deldrimor Curses Staff


 * Darrell Kitchen (C) 01:49, 5 June 2009 (UTC)


 * I've been searching for sacrifice skills that the Doppelganer would use willingly, I guess I should have looked in Blood. That is helpful to know. You could also throw in Ulcerous Lungs so he suffers an additional -4 degen... :) Entropy [[Image:Entropy Sig 2.jpg]] (C) 08:15, 5 June 2009 (UTC)


 * Enfeeble and insidious parasite alone are enough to ensure that the doppelganger will heal you more than it damages you when it attacks, even in hard mode. You could readily leave the rest of the slots empty and be fine; adding other skills to speed things up is only a matter of not messing up the build.  Quizzical 08:52, 5 June 2009 (UTC)


 * It occurs to me that Reckless Haste might be a bad idea, since Insidious doesn't do anything if they're not hitting. Entropy [[Image:Entropy Sig 2.jpg]] (C) 08:59, 5 June 2009 (UTC)