Recharge

[[Image:Recharge.png]] Recharge Time
Skill Recharge time is the amount of time it takes a skill to become available after being used. Once a Skill is activated or interrupted it recharges with its recharge delay. Skills are disabled while recharging. The skill button on the Skill Bar is darkened, and brightens in a clockwise motion indicating when the skill can be activated again. Cancelling activation of a skill (by moving), unlike interruption, does not start the recharge timer and the skill is immediately ready to use again, though adrenaline or energy spent on the skill is lost..

Related Skills
These skills automatically recharge other skills:


 * Flourish
 * Determined Shot, Oath Shot
 * Keystone Signet
 * Assassin's Promise, Moebius Strike

These skills decrease recharge times:
 * Quickening Zephyr, Serpent's Quickness
 * Mantra of Inscriptions, Mantra of Recovery, Mantra of Signets
 * Glyph of Renewal
 * [[image:SpectralAgony.jpg|15px]] Chimera of Intensity, "Killroy Stonekin"

These skills increase recharge times:
 * Energizing Wind
 * Diversion
 * Glyph of Sacrifice