GuildWiki talk:Style and formatting/Items

Expert Salvage Kit check it out. Could use a "money" image like the recharge image.

Items will be sort of weird. We'll probably want to add some kind of "Rare" identifier in the info box. What else am I missing? Gravewit


 * Hi, should have written here first really, but I already commented on Item cost entry talk. I don't think we should use the recharge icon to respresent uses. If we come up with another icon to represent uses fair enough, but I don't think we should use an icon that exists in the game to represent something other than the thing it currently represents in the game. Sorry if this paragraph seems badly written ;) hehe LordBiro/Talk 07:11, 10 Jun 2005 (EST)

Item Details
Just started a header to seperate this off, but it continues on from Gravewit's input. We have seperated skills into quite a few important details, let's see if we can do the same for items :)

As far as categories goes I thought something along these lines makes sense for the Items category:

+--+ Category:Items All Items in the game. Or thereabouts. |   +--+ Category:Weapons | |    |  +--+ Holy Rod or something |   +--+ Category:Armor | |    |  +--+ Ascestic's Armor or something |   +--+ Category:Upgrade Items | |    |  +--+ Category:Runes | |  |    |  |  +--+ Rune of Minor Vigor | |  |    |  |  +--+ Rune of Major Vigor | |    |  +--+ Category:Weapon Upgrades |    |    |     +--+ Vampiric Bowstring or something |   +--+ Category:Salvage Items | |    |  +--+ Mursaat Garment or something |   +--+ Category:Collector Items | |    |  +--+ Alpine Seed |   +--+ Category:Common Crafting Materials | |    |  +--+ Scale | |    |  +--+ Feather |   +--+ Category:Rare Crafting Materials | |    |  +--+ Lump of Charcoal | |    |  +--+ Parchment |   +--+ Category:Quest Items |      +--+ Beautiful Pearl

The only items that wouldn't fit into this system (in theory at least :P) are:
 * Salvage Kit
 * Expert Salvage Kit
 * Identification Kit
 * Bag
 * Belt Pouch
 * Dye (This could constitute its own category, but that might be a bit trivial)
 * Rune of Holding (the rune that increases bag size)

Any suggestions on a category for these? Or should they just go in the Items top-level category?

So the item could say what category it is part of. It could also say the merchant value, and in the case of crafting/rune items we could consider putting a conservative estimate at the trader price, although obviously this is prone to fluctuations in the market.

With quest items we can say who gives or drops the item. With most items though, the number of mobs who drop it will be vast, or at least too numerous to list in the box and should really go in the article. LordBiro/Talk 03:23, 14 Jun 2005 (EST)

Those are what I'd call "General Use Items" or suchlike. Gravewit 04:11, 14 Jun 2005 (EST)

Added a mediocre weapon template. Someone with more of an eye for design, please look at it and make it nice (good example at Break Hammer). If someone wants to design templates for all item subcategories, I'm happy with that; it means I can finish porting the Massive Item Listing over sooner. Also note I added categories for salvagable materials (you'll see what I mean at Break Hammer). Maybe this can be expressed more elegantly, but something similar is essential for indexing later. Tanaric 04:50, 16 Jun 2005 (EST)