Category talk:Fortitude Unique items

... Very pointless. Check some of these tbh. --- -- (s)talkpage 17:33, 12 May 2008 (UTC)
 * category:Enchanting Unique items. -- [[Image:MaySig.png]] Warw/Wick 17:35, 12 May 2008 (UTC)


 * Just as pointless. You can find everything in the quick refs... --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage 17:36, 12 May 2008 (UTC)
 * Yeah, you can. Just started this because of said other cat.. -- [[Image:MaySig.png]] Warw/Wick 17:37, 12 May 2008 (UTC)
 * so, or not? --◄mendel► 15:06, 22 September 2008 (UTC)
 * A link to the quick refs would be handy, either on this category page, or on Category:Unique Items . --◄mendel► 15:08, 22 September 2008 (UTC)
 * These would probably be best as QRs, that way we can list other data about the weapons as well, like the damage type (useful for caster weapons) or the other mods on the item. What we should do is add some "data" parameters to the infoboxes (like all the stuff we have in the skill templates) and then do some DPL magic to auto-generate the QRs.  I'm thinking parms like "prefix=Sundering"/"suffix=of Fortitude"/"inscription=Strength and Honor" that denote what the equivalent upgrades are, then we create a QR for each upgrade, like of Fortitude unique items quick reference, that can list the weapons split out by linked attribute.  Of course once we did that, we could easily add autocat code to the template... but I still think QRs would be best.  There's only 511 unique items (5 of those are in userspace).  (Yay, another way to waste time at work! :D)  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 15:40, 22 September 2008 (UTC)
 * There are equivalents for most of these weapons, can't we automatically use these somehow?
 * If you use categories instead of template data (prefix= etc.), it is easier to select the output set via DPL; selection via category performs better than selection via template parameters, and it is usable without DPL, too. --◄mendel► 16:16, 22 September 2008 (UTC)