Aura of Displacement

Acquisition
Signet of Capture:
 * Urkal the Ambusher (Ferndale)
 * Maximole (Ferndale during Revolt of the Dredge quest)

Usage Notes

 * This skill is ideal for performing hit-and-run attacks with high-damage, close-range attacks and spells. Cast it and unleash some big skills, then release it to teleport back.
 * Don't maintain it for too long; it has the usual upkeep cost for maintained enchantments. There are other spells, such as Death's Charge and Return, that you can use if you don't want to teleport back soon.
 * A/Mo may choose to synchronize with Contemplation of Purity to quickly end the displacement with condition and hex removal.
 * Beware, opponents who can remove enchantments can send the assassin back in the most inopportune of times.
 * Aura of Displacement will not let you shadow step through a wall with a closed door. For instance, in GvG you still need the Guild Thief to open the door so you can get through to the enemy base.
 * Currently, a bug prevents the usage of Aura of Displacement on a foe, that is hexed with Shadow Shroud.
 * Aura of Displacement will not work on a target standing inside a Well of the Profane as the well prevents the maintenance of Aura of Displacment's enchantment and causes the caster to immediately return to the casting location.