Talk:A Time for Heroes

Just a thought I had while reading over this mission stub. I was using "You Move Like a Dwarf!" as a kd interrupt on the boss. I wish I had been paying more attention but when i used the skill it did not seem to trigger Enraged Blast. I'm going to re do the mission to see if kd triggers the energy blast counter.--203.26.16.68 13:06, 1 September 2007 (CDT)
 * You sure it even got knocked down? It doesn't seem like the monster that could be knocked down... --Franzwald 21:44, 2 September 2007 (CDT)

Extinguish
I don't think it makes any sense to bring condition removal, and think that Extinguish particularly is the worst possible choice. That 15 energy could be used for three Lights of Deliverance, which will completely outheal the burning + whatever Extinguish heals for. Heck, it would be better to use the 15e for Arcane Echo and copy LoD than to waste it on Extinguish. If people are paranoid about burning, they can bring Recuperation and pretend it's poison, or become secondary eles and bring Frigid Armor. BftP 18:40, 1 September 2007 (CDT)
 * I agree. Any attempts to remove conditions are useless here. LOD is the way to go. I think the last line should be changed as any encouragement to waste energy removing burning (for three seconds before it is reapplied!) is sending people in the wrong direction. 05:43, 3 September 2007 (CDT)
 * Hehe -- someone undid a revision to that effect and said to look at the Talk page for the brewing debate. What debate?  Does *anyone* think condition removal is a good idea here?  It would seem to me that, in order to call it a debate, *someone* has to be taking the other side...

Strategy
We should add a section specifically for strategy. One strategy I found particularly useful was to bring two Ranger heroes set up as touch rangers, and to avoid Zho altogether. Touch rangers work really well when the Great Destroyer is in defensive mode, as all the life-stealing still does damage. Also, unrelated to touch rangers, keep in mind that spirit spamming is a viable option in this area, as spirits are unaffected by conditions. Yeahjesse 13:42, 3 September 2007 (CDT)
 * I don't think GuildWiki should bless any particular team composition. If we add one, pretty soon we'll have a dozen other variants and it'll be a useless unmanageable mess. There are plenty of great skills and tactics already mentioned; at the current level of difficulty, I find it hard to believe that any team can actually fail to win. More refined strategies may become useful once Hard Mode is enabled. BftP 14:52, 3 September 2007 (CDT)