User:Isk8/Mafia

=My Mafia Brainstorm=

Obsidian Flame aka Townies

 * Priest: Has the ability to protect 1 person from nighttime assaults every night. Cannot protect self twice in a row.


 * Spy: Appears as a mafia member to the rest of the mafia. Player knows who are mafia members, but not their roles.  Participates in mafia nightly discussions.  Has the ability to sacrifice his life in exchange for the life of the mafia hitman, preventing 1 nights assassination.  (I'm hoping this is a role that can workout for the best.  If this role is included, the recipient is not allowed to say during a daytime discussion, "I am the spy and 1 2 and 3 are all mafia members".) This needs to be reworked. I like the concept, but it just won't work in its current form.


 * Interrogator: Every night, this player learns the role of another player.


 * Coward: This player survives the only way they know how. If attacked during the night, they will run for their lives and live to see another day.  They will not know the identity of their attacker, and can still be killed by lynching.


 * Ritualistic Summoner: As long as this player is alive, they are a normal townie. They do not realize their true power until after death.  Upon death, this player has the ability to resurrect another player (not self).  (Playing off of Shadow's idea :D) This player does not have to use their res immediately either.  If this player dies early on in the game, they may save their res for a later time.  Can only res a townie.


 * Sympathizer: A VERY important town role.  This person has the ability to, before a lynching, reveal the identity of the lynchee  to the rest of the players.  If the revealed role is townie, then the lynching does not occur.  (1 or 2 uses max, haven't decided yet) I like the concept, but not sure if it is viable. If this is kept, Mafia needs a little buff. 

Jade Brotherhood aka Mafia

 * Leader: Makes the final call on the nighttime attack. If interrogated, they appear innocent (as a regular townie). If attacked at night, his hitman takes the blow.


 * Hitman: This is the player that makes the mafia hit every night. If this player is killed, the moderator chooses another hitman.


 * Roleblocker: Every night, this player blocks one target from doing anything for that night.


 * Hidden Weapon Assassin: If this player is put to lynch, they may choose 1 other player to take with them (not mafia). This is my reverse take on the Charr Hunter from Shadow's game.

Am Fah aka Cereal Killer
The Am Fah have embraced the plague currently affecting Cantha as a "gift from the Gods," and have even gone as far as to infect their own guild members with a disease in their worship of the plague.
 * 2 members will be teamed together as the cereal killers.
 * They appear as normal townies during the day.
 * At night, they work as a team to kill 1 player of their choosing.
 * As long as both members remain alive, their attacks cannot be blocked.
 * If killed by a nighttime assault, they release an afflicted soul explosion, that takes the life of their attacker.
 * The game ends if this team is the only one left alive.