Talk:Onslaught

Meh, as you can see I didn't really think about what I was doing and assumed this was an elite. I'll change the image tomorrow if it turns out to be a normal skill. (T/C) 00:16, 22 September 2006 (CDT) Wow. Think of this on an assassin with an energy-heavy but spammable combo, and cycling through it a couple of times.193.61.111.50 08:36, 27 September 2006 (CDT)
 * Yeah. I agree. This is way better then like... Way of the Empty Palm on an assassin. Alt F Four 15:46, 23 October 2006 (CDT)

I'm surprised no one else has yet commented on the awesomeness of this. Could be gold for Rangers too. I wonder how it interacts with Expertise. Arshay Duskbrow 13:53, 27 September 2006 (CDT)

For that matter, I wonder if this stacks with Serpent's Quickness. O_O Arshay Duskbrow 20:13, 27 September 2006 (CDT)


 * Even if it did it'd hit the recharge limit of.. 40% I think it is these days. (Not a fifty five 09:21, 29 September 2006 (CDT))
 * Actually, the recharge limit is 50%..Serpent's Quickness would still be useful with this skill. Entheos Geon 13:06, 17 October 2006 (CDT)

Here's a tip, use this with a perfect enchanting weapon and 12 wind prayers, it will last 20 (17+3.4, round down) seconds 207.81.78.84 17:46, 24 October 2006 (CDT)

OMG I've seen the Scythes of chaos (I think) use this but i never knew it was this good! If only the stupid maps worked in the demon lands it would be so much more helpful. and does this boss by chance stay off by himself? Alucard pwns all 15:14, 15 November 2006 (CST)

Hmmmm.... Im thinking D/R barrager with shortbow, Attack speed increases, and barrage. really fast barrage.--Coloneh RIP 20:01, 30 November 2006 (CST)
 * Both are elites. --Theeth (talk)   20:16, 30 November 2006 (CST)
 * Oops--Coloneh RIP[[Image:Coloneh.png]] 22:56, 1 December 2006 (CST)

Use it with Lyssa's Assault for energy management in an attack skill heavy build.

good???
i have seen this skill in motion and i think its a waste of time dervs cant use it only assasens and rangers can use it efrectively the only way this move would be good is if their was a skill like wearing strike that did not do any thing bad to you back and use it in conjunction with this dervs cant cause many conditions if they did i could see how this could be useful but since they dont this skill is a waste i mean if any one has a straight derv build with this and it works please contact me my charectors name is Zexx The Deatheater
 * Run on sentence anyone? But I agree, I see very little use for this. --Deathwing 16:51, 6 May 2007 (CDT)
 * Also the wind prayers attributes kind of nudges aside the possibly for this in a decent build compared to the other dervish frontlines we already have. M s4 17:44, 6 May 2007 (CDT)E


 * I dunno, there's a few good Wind Prayers skills out there that would work well, I think. Dwayna's Touch is a good self-heal in that line, for example, and Pious Restoration is like a Signet of Pious Light for the Wind line (plus hex removal). And being able to spam Lyssa's Assault helps energy a bunch (spamming some of the life-gain attacks would be good too). Combine that with Whirling Charge, and you've got a 25% IAS, 25% cheaper attacks, 25% faster recharge, and 25% increased move speed. That's a total of 100% in benefits! That alone is worth making a build around.
 * Hmm, I need to get my Dervish moving along in the game... I'm starting to like what I'm saying. --[[image:GEO-logo.png]] Jioruji Derako.> 09:19, 21 May 2007 (CDT)
 * Problem with that is....Dervish have 70 armor. Some nice powerful self heals I agree, but with no defensive skills you will spend all of your time healing yourself, if you don't you will simply be a low damage assassin. --DEATHWING 11:15, 21 May 2007 (CDT)
 * Meh, Dervishes get boring pretty fast. Capped all the forms and VoS and a few other elites and fell asleep. Early PvE is stupid because you kill everything in one hit, late PvE is stupid because you whack at stuff doing 20 damage tops, getting melee with a bunch of level 28's while you have 70 armor... -Auron [[Image:Elit Druin.jpg|19px||My Talk]] 09:43, 21 May 2007 (CDT)
 * You guys need to either A: stop puging, B: give your hero monks a decent build, or C: learn how to play a derv. My derv uses no selfheals and I've henched just about everything. I hit margonites and some torment creatures for 100+dmg often. As for the skill, it really needs a 1/4 casttime. The main prob is that most derv attack skills already recharge quick as it is, so this skill doesn't really do much. P A R A S I T I C 04:55, 24 May 2007 (CDT)
 * If you are running a build with no self-defense, why not use an assassin? Assassins have higher dps, especially against higher level enemies. --DEATHWING 22:53, 1 June 2007 (CDT)
 * Zealous Vow Pwns this, free attacks Vs attacks costing 1 pip less and slightly quicker recharge? no thanks. --Ckal Ktak 17:30, 21 May 2007 (CDT)


 * True, ZV is better if you're attacking a lot... the energy gain is insane (use it on a Assassin, you can't spend the energy fast enough). But this has its uses as well, I think. If you're not attacking as much, maybe just spamming high-cost attacks, then this is great. And you retain your energy regen for spells and whatnot as well. ZV = better energy, Onslaught = better for spamming (the 25% faster recharge is the important part here). --[[image:GEO-logo.png]] Jioruji Derako.> 05:33, 24 May 2007 (CDT)

Thought
This would go really well with Extend Enchants ... all that the Wind Prayers attribute changes is the duration, and you have to go to twelve to overlap the recharge. But with 15 mysticism and extend enchants, you could keep Wind Prayers at 5 ... 83.228.27.18 15:49, 31 May 2007 (CDT)

Re: Notes
"When used in conjunction with a ranger's Expertise attribute, it will only deduct the additional 25% energy after the ranger's Expertise is applied." Correct me if I'm wrong, but it shouldn't matter, right? The two stack multiplicatively, so the order they're executed won't affect the end result. Example: you have 10 expertise (40% reduction) and this on. You use a 10-energy skill. If Onslaught comes first, it's (.25*10)*.4= 1 energy. If Expertise comes first, it's (.4*10) *.25= 1 energy. Is there some effect that changes this so I'm wrong? Always the possibility that I'm going crazy.--Mafaraxas 18:17, 6 June 2007 (CDT)
 * I did my math wrong; it'd be (.75*10)*.6 = (.6*10)*.75 = 4.5 energy (or 5 rounded up). I knew I must've done something wrong when I got a value of 1 energy :P --Mafaraxas 18:20, 6 June 2007 (CDT)
 * If it rounds after each reduction, it could matter. I'm too lazy to test right now.  --Fyren 18:35, 6 June 2007 (CDT)
 * Did that for you guys,I just tried capping this with my ranger and i'm spending 5e with 10e skills @10 expertise. i guess thats not so useful, ranger has better e-management skills.--87.3.182.167 17:13, 8 July 2007 (CDT)