User:XT-8147/R/Mo Running Build

Armor
Full 15k Druid's Armor, with a Major Vigor rune.

Weapon
I have Illyana's Staff, any of its clones (Milius' Pillar and Wenslauss' Faith, just to name a few) work just as well

Usage
Once outside town, turn on Mending, and in areas with enchantment removal or hexes, turn on Holy Veil. Open local map window even though you've memorized the Ascalon->Sanctum Cay route. Start running, activate Escape. When it starts flashing, wait for it to flash quicker and then activate Storm Chaser. When that starts flashing (10 Wilderness Survival) or when it starts flashing quickly (12 Wilderness Survival), activate Escape. Taking 3 speed stances is, quite bluntly, for morons.

Use Heal Area when you're clear of enemies to recover a chunk of lost health. Healing Breeze will add 7 regen to Mending's 3 for the full 10, so use it as needed to counter degen or for further out-of-aggro healing.

The main use of Holy Veil is as a cover enchantment. However, don't forget that you can double-click its icon in your upkeep monitor to end it and remove a hex while doing so. In some places (typically mobs containing multiple monsters with Shatter Enchantment) you'll want to further cover Mending with Healing Breeze before charging through. Enemies that use Chilblains are annoying but luckily Chilblains can be avoided entirely through careful planning.

I chose Purge Conditions over Mend Ailment because it gets everything off of you in &frac14; second, as opposed to removing one thing in one second. The selling point of Purge Conditions is its &frac14; second activation time, it's meant to be used while under fire, i.e. things are attacking you like crazy and one of the enemies uses Pin Down on you. Whack Purge Conditions and go on with life.

This build works pretty much everywhere pre-ascention. The only pre-ascention run that I can't make with it is Temple of the Ages->Druid's Overlook, because of the Grasping Ghouls and their spammage of their Crippling Attack. Typically, though, you won't be doing that run because it's more profitable to go from Temple of the Ages to Sanctum Cay.

The reason for the "10 Wilderness Survival or 12 Wilderness Survival" is simple. You only really need 10, but in most zones you can get away with 12. There are a select few zones that have a lot of degen where you'd want to have more life, and thus less Wilderness Survival.