GuildWiki talk:Improvement project

General
Btw, should we add the template to the article page instead of the talk page? Or maby both? -- (talk) 18:39, 9 January 2007 (CST)
 * The Article, or both (but probably the Article). The talk page is a bit too elusive. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 18:53, 9 January 2007 (CST)
 * I'll put it on the article page of the current one. --[[Image:Gem-icon-sm.png]] (talk) 18:55, 9 January 2007 (CST)

This is going nowhere. Zero edits to the two articles that have been selected. How could we promote the project? -- (talk) 03:08, 11 January 2007 (CST)
 * Put it on the main page at the top? In the blue box that was used for important announcements? (Last one was, that we hit 10,000 pages) Currently, it's at the bottom, and if nobody Watches the main page, I'm not surprised that they didn't saw it. Oh, and I think we should, at least until the project gets more popular, increase the time the articles are featured. It would be good, if your Admin nomination was finally over, so you could edit the Main Page yourself :( &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 05:22, 11 January 2007 (CST)
 * I was thinking of leaving the current article for a few more days untill we get more popularity. Yes, someone should put up the notice box on the main page. --[[Image:Gem-icon-sm.png]] (talk) 05:46, 11 January 2007 (CST)

I'm still leaving the current article. The project ahsn't gotten much popularity. :( -- (talk) 07:39, 17 January 2007 (CST)


 * Well this seems like a Wikipedia thing, but really we have Community Portal, is there any need for this? --Jamie [[Image:Jamie.jpg|24px|(Talk Page)]] 08:04, 23 January 2007 (CST)


 * The community portal in't well suited for listing major articles which need urgent clean up. If this project gets some morepopularity, it will be very usefull. --[[Image:Gem-icon-sm.png]] (talk) 04:51, 24 January 2007 (CST)


 * Well then, it seems the best idea is to advertise this on either the Community Portal or the main page. I'd suggest a boilerplate is in order for the community portal at the top, something catchy which might aspire to those looking for something more than the Community Portal but don't know where to turn. Not to sound overly sappy but... really I think a Wiki community project is like a never ending quest where everyone has their own ideas on how they go about reaching their own goals; whether it be fixing up armor pages, tagging bosses as need SoC Confirmation or just general spell checking. What I mean to say is everyone has their focus and what their "comfort zone" is as far as their contributions to the wiki are. I guess you could consider this project page to be the "guild hall" in a Fable sense in this analogy but really that is over romanticising things. :) --Jamie [[Image:Jamie.jpg|24px|(Talk Page)]] 07:15, 24 January 2007 (CST)


 * More advertising for this project would indeed be welcome. Would you like to take care of it? --[[Image:Gem-icon-sm.png]] (talk) 14:31, 24 January 2007 (CST)


 * The Community Portal article has been needing a navigation template of some sort at the top for quite some time. Many people suggest it every time a new issue comes up - but so far I haven't seen anyone propose anything more than those initial two "Welcome" paragraphs.  I've never really focussed on the creating one myself; but a navigation tool of some sort would help at the top of that page.  --- Barek (talk • contribs) - 14:37, 24 January 2007 (CST)

Change
How about changing the idea of the project a bit? Instead of only selecting one artticle as the improvement article we would just collect important articles which need improvement here. When a user adds an article here he should then explain what need improving. Articles which need only minor improvments should not be posted here. If no one disagrees within a day or two I will make the necessary changes. -- (talk) 09:34, 1 February 2007 (CST)
 * /agree. Good point, no-one is voting unimportant anyways, because articles aren't likely to be posted here without a serious need of updating. namnatulco 13:43, 3 February 2007 (CST)
 * I did the change. --[[Image:Gem-icon-sm.png]] (talk) 02:26, 5 February 2007 (CST)

Added Improvement
Can someone go through and make a new section for weapons that do not have counterparts that can be made with pieces? Example is Gorrel's Staff. I've been looking around and making note of unique items found in quests, but it would be nice to have someone else help and start a section and a template for unique items so I can contribute my findings easily. I'd do it myself but I don't have the time. Thanks. Stexe 23:13, 24 February 2007 (CST)
 * It might be confusing, since greens are often referred to as unique items. That being said, you do have a good point. We could try and create an example? Or we could simply make a new category, like Category:Unique Items. I don't think there's alot of these items though. One example is that look-alike crystalline sword from pre, or can you re-create that on another object? The stats are +5 armor while casting and halves casting 5%, with 6-9 dmg (see the quest article for more info. namnatulco 09:19, 25 February 2007 (CST)
 * Actually, the category above is already taken. What would you call it? namnatulco 09:19, 25 February 2007 (CST)
 * Maybe "Exceptionals" instead of "Uniques"? Only idea that comes to mind off the top of my head. Stexe 10:46, 25 February 2007 (CST)
 * Sounds ok. Anyone else care to give his/her opinion? namnatulco 15:36, 25 February 2007 (CST)
 * Exceptional sounds good to me. Foo 18:56, 25 February 2007 (CST)
 * Made the page Exceptional to start with. I'm sure we could rename it and redirect to a location that fits Guild Wiki format better, but I thought it might be nice to have something to put information. I have most of the original quest items from Prophecies that would be classified as "exceptional." I'll be adding the list soon. Stexe 22:23, 25 February 2007 (CST)
 * I think it should just be a category. Foo 03:38, 26 February 2007 (CST)
 * Agreed. We should just tag every quest or item that is "exceptional" namnatulco 10:43, 27 February 2007 (CST)

Accents
maybey make a page about accents and how to type them? ive been looking for ages and can't find anything (p.s. sorry if this is in the wrong place :))
 * Are you perhaps looking for Wikipedia or another wiki? This is a wiki about GuildWars and I frankly don't see what accents have to do with the game. --[[Image:Gem-icon-sm.png]] (talk) 17:19, 16 March 2007 (CDT)

Old Discussions
Can we do something about comments in discussion pages that are several moths old? Spirit Channeling for example, has comments predating it's updates, and it is very annoying to sift through outdated comments for something useful. Maybe archive comments predating updates to the game? Or something else? -Hesus

Skill Listing Impovement
(Sorry if this is bad place, dindt find better...)

Currently (Class) skills quick reference pages have icon noting that skill is obtainable by quest.

But also lots of skills are obtainable from hero skill trainers ... sice they are kinda the same gameplaywise (free skills requring no skillpoint or gold, free unlocks), I would like to propose Improvemnt Project: adding icon: "Can be obtained from hero skill trainer." to all skills aviable from hero skill traners.

Also with upcoming GW:EN and its heroes, we could see more hero skill trainers in future.

Grima.worm@seznam.cz 12:46, 29 March 2007 (CDT)


 * I've been thinking about it too lately ad it would be a great addition, but it would take a lot of work as each skill that is available from a hero trader would need to get a new attribute for that so that the quick reference template could show the info correctly. Is someone willing to do it? --[[Image:Gem-icon-sm.png]] (talk) 16:43, 29 March 2007 (CDT)


 * I modified 'quest icon' image for skills avaiable at hero trainer: [[Image:HeroTrainer-medium.png]], and also inco for case if skill is avaiable both at hero skill trainer and from quest: [[Image:QuestOrHeroTrainer-medium.png]] (basically, took original Biros Icon and shifted color by 90 degres if you want to recreate it ...) - if we reuse space in template, there is only one modification needed: edit skill info for each skill and no template, no? Grima.worm@seznam.cz 08:28, 30 March 2007 (CDT)


 * See Template_talk:Skill_box_qrtest for demo Grima.worm@seznam.cz 14:12, 30 March 2007 (CDT)
 * I think we could just use the same image and change the meaning from 'available from quest' to available from quest of hero trainer'. Simple and no need to play with colors. Besides the colors you chose are hard to separate on my screen. --[[Image:Gem-icon-sm.png]] (talk) 16:11, 30 March 2007 (CDT)
 * That would be good too ... anything that marks skill acquisition, thou, what about implementing it? Code exists, its backwards compatible, etc Grima.worm@seznam.cz 04:00, 4 April 2007 (CDT)
 * I would like a few more people to accept this. It isn't a hard task to go over the skills and add the tag to all skills aquired by a hero, but I want other to accept it before we do it. --[[Image:Gem-icon-sm.png]] (gem / talk) 04:23, 4 April 2007 (CDT)
 * I for one think it should be worked. And I like the blue and green-blue exclamation marks ^^; (But any change will do, even just the wording) &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 10:51, 4 April 2007 (CDT)
 * I agree with Gem that the icon colors are really hard to distinguish. I suggest using an unique shaped icon or going with Gem's idea of just adjusting the lables. --MRA 12:35, 8 April 2007 (CDT)


 * I think skills gained for the player personally should be differentiated from skill unlocks (which is basically what Hero Skill Trainers are about, skill unlocks using Hero Skill Points instead of Balthazar Factions). I haven't actually figured out a used for these Hero Skill Trainers, since if there is a skill I'd want my Hero to use, then one of my existing characters would've already learned it. -PanSola 04:46, 10 April 2007 (CDT)


 * You dont only unlock skill using hero trainer - character learns skill as well as unlocks it. You can also use it to learn skill already unlocked (say, you unlocked mending touch ages ago, your pve ranger wants it - you dont go to skill trainer, instead you go to apropriate hero traier and get skill for free ... ) Grima.worm@seznam.cz 06:23, 10 April 2007 (CDT)


 * Ah, thanks for correcting me. My position remains the same though: If I can learn a skill from a quest, then I don't want to spend hero skill points on that skill, so I want to be able to distinguish the two. -PanSola 07:02, 10 April 2007 (CDT)


 * Then we need to add a new cell to the quick reff box with a different looking icon to represent it. --[[Image:Gem-icon-sm.png]] (gem / talk) 13:07, 10 April 2007 (CDT)


 * Should use different icons, people that are colour blind (or people that find it hard to distinguish between certain colours) will not be able to tell the difference. -- Xeon 00:58, 27 May 2007 (CDT)

Build/Glossary Thingy
I think we need a cripslash article, as well as some of the other common builds. And thumper neeeds to be beefed up. I don't mena we need to have a build article, but jsut a short description of what it does and some common skills used for it. &mdash; Cheese Slaya  ( Talk ) 00:08, 27 May 2007 (CDT)

Skill Trainer Listing
I understand that in GuildWiki only the very first skill trainer is listed under “Acquisition” (both for non-native and native campaign characters). If this is by storyline, why is Michiko (Kaineng Center) listed before any other trainers? Iirc Kaineng Center is first visited even after the Luxon/Kurzick part for native Canthans and can only be reached earlier by running. We also seem to list more prophecies trainers than we must… What’s our policy? Shouldn’t we list them all for convenience? --Hatch 06:44, 10 July 2007 (CDT)
 * The policy is found at Style and formatting/Skills. It details a number of these things. -- Xeon 06:53, 10 July 2007 (CDT)