User:Tadzio14867

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[[Image:Necromancer-icon.png]][[Image:Monk-icon-small.png]]/[[Image:Mesmer-icon-small.png]] Tadzio Cool


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Overview

 * Level 20 Weh no Su Canthan.
 * Aligned with the Luxon.
 * 484,000 experience.
 * 32 unused skill points.

Title Progress

 * Tyrian Explorer: 33.1%
 * Canthan Explorer: 45.9%
 * Friend of the Luxons: 4%
 * Friend of the Kurzick: 18%
 * Skill Hunter: 5.6%
 * Seeker of Wisdom: 11%
 * Protector of Tyria: 36%
 * Protector of Cantha: 8%


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Tadzio Cool in 55hp gear.


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Common Skill Bars
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Usage
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Sandbox
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[[Image:Mesmer-icon.png]][[Image:Necromancer-icon-small.png]] Me/N Degenerific?


Usage

 * Cannot be stressed enough: hide behind your warriors.
 * Keep Mantra of Persistence up as much as possible.
 * Use Conjure Nightmare and Images of Remorse on melee and rangers.
 * Use Conjure Nightmare and Wither on casters and touch rangers.
 * Use Parasitic Bond as a cover hex.
 * Use Power Drain for energy and interrupt.
 * Use Revealed Hex for energy and hex removal.
 * Use Energy Tap when neither Power Drain or Inspired Hex can be used.


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Projected Skill Bar

 * Attributes
 * Fast Casting | 6 + 1
 * Illusion Magic | 10 + 1 + 3
 * Inspiration Magic | 6 + 1
 * Curses | 12


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[[Image:Elementalist-icon.png]][[Image:Necromancer-icon-small.png]] E/N Spike Facilitator?


Usage

 * Keep Water Attunement up at all times.
 * Use Ice Spikes to apply blanket pressure on the opposing Guild, and in general make their Warriors work.
 * Reserve the use of Frozen Burst for defensive purposes.
 * When a spike target has been called and the countdown begins on vent, use Glyph of Lesser Energy (if available) and then Lingering Curse on the target at "4", this will make sure that Lingering Curse will be applied to the spike target when the spike begins.
 * After you've cast Lingering Curse, follow with Shard Storm and then Ice Spear. Continue to spam Ice Spear until the target is dead.


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Projected Skill Bar

 * Attributes
 * Energy Storage | 12 + 1
 * Water Magic | 12 + 1 + 3
 * Curses | 3


 * Potential Flaws
 * May need a battery to maintain energy after Lingering Curse has been used. Testing required.


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[[Image:Warrior-icon.png]][[Image:Monk-icon-small.png]] W/Mo Distortion Hunter?


Usage

 * This Wammo is meant to assist the flag-running team in a GvG match, and deal with those pesky Distortion flag-runners that're so popular.
 * Use Bull's Charge to keep up with your flag-runner, and to knockdown moving foes that get too close. Use Renewing Smash to recharge Bull's Charge only when it's absolutely necessary (when you can't wait for Bull's Charge to recharge on its own).
 * Griffon's Sweep should be used on an opposing Distortion flag-runner. Wild Blow should follow to remove Distortion.  Switch to a Zealous hammer and use Renewing Smash, Bull's Charge and Frenzy to cause the Distortion flag-runner some annoyance and pain before he get's Distortion back up again.
 * Peace and Harmony is probably the most useful energy management skill this build has available to it. Spirit Shackles could be better (with some attribute tweakage) if you are certain it won't be removed from a target.  Unfortunately, Bonetti's Defense can't be used effectively because of Wild Blow's drawback.
 * Healing Signet and Resurrection Signet's uses should be obvious.


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Projected Skill Bar

 * Attributes
 * Strength | 11 + 1 + 2
 * Hammer Mastery | 10 + 1
 * Tactics | 10 + 1


 * Equipment
 * Zealous Hammer Haft (on switch) and Gladiator's Armor


 * Potential Flaws
 * Energy management. May be impossible because of energy requirements.  The instructions in the usage section requires 30 energy to follow when dispatching a Distortion foe (Griffon's Sweep -> Wild Blow -> Renewing Smash -> Bull's Charge -> Frenzy).  So with gladiator's armor, zealous weapon and energy regen considered, it's barely reasonable to suspect this build is feasible.... but to be honest, I'm not sure.  Even if this can work, it would take a player with good anticipation skills to pull off.  May need reworking, may need to be scrapped.  Testing required.