Mantra of Recall

Description
For 20 seconds, you gain no benefit from Mantra of Recall. You gain 13...25 energy when Mantra of Recall ends.

Acquisition
Signet of Capture:
 * Facet of Chaos (Dragon's Lair (Mission))
 * Featherclaw (Snake Dance)

Usage Notes

 * This skill is most commonly used shortly before a battle, allowing enough time for the casting cost to be regenerated. Then large spells (10, 15 or 25 energy, for example) are cast, Mantra of Recall ends and refills your energy bar. Very useful in PvE, which can be viewed as a series of short skirmishes where acute energy recovery is more important than constant energy management.


 * Unlike almost all Mantras, Mantra of Recall is an enchantment spell, instead of a Stance. It becomes a great cover Enchantment because the skill becomes more advantageous when enemies (or you) strip it before the duration ends. For example, consider using Contemplation of Purity (5 Energy) after this skill.  For 15 total Energy, you just gained 25 energy, healed some health, removed a hex and healed a condition.


 * For a comparison of Mantra of Recall with the other heavily used energy management skill, Offering of Blood, see the article Mantra of Recall vs Offering of Blood.


 * A Mo/Me or Me/Mo may like to take Contemplation of Purity to prematurely end the mantra. This is useful if you need a quick burst of energy.