Talk:Enraged Lunge

Nice
I never noticed this skill before...but now I kind of want it more than I've wanted anything in my life before. - Jack  21:33, 20 June 2006 (CDT)


 * Agreed, like smiting, the new faction skills made Beastmastery a plausible proffession. Whether it would be good, I'm not sure, but dealing +80 damage every 5 seconds sounds pretty great. With a combination of interrupts and poison from bow and raw damage from arrow, I can see a pretty good combination. I plan on testing the idea after I have time. Silk Weaker 05:07, 4 July 2006 (CDT)
 * Interrupts and poison from a bow would severely limit the damage of the skill. Unless you went without comfort animal and troll unguent, I don't see it all fitting in one build, as this skill takes a few recharging BM skills. -Auron [[Image:Elit Druin.jpg|||My Talk]]
 * Who says you need troll unguent? That's why you've got support classes; not every ranger build needs troll unguent.
 * I do not see how interrupts can limit this skill as it has no casting time? And I grant you you'd have to use it right before this one, but Comfort Animal could be used to recharge for this. Hmm, I have got to try packing Call of Protection and two BM nature rituals with this one: run those before battle, and you have 60 seconds of uninterruptible bonus goodness. ;-)(mendel 84.128.233.245 09:55, 16 May 2008 (UTC))

You can (barely) carry poison:
This is because Enranged Lunge counts itself as a recharging skill. In other words, you need a total of six beastmaster skills on your bar: charm animal, comfort, 3 others, and enranged lunge. That leaves room for two others. (This is with high beastmastery.) Or, another trick is to bring Tiger's Fury or its copy, this will cause charm and comfort animal to recharge, triggering the Enranged Lunge bonus.
 * No poison.... so what? EL does enough damage on its own. --Ufelder 08:50, 3 October 2006 (CDT)
 * If you really want poison AND a bonus to EL then bring Poisonous Bite. Silly thumpers, poison is for pets!
 * To add to the above, above post you could also bring Marauder's Shot to do the same as Tiger's Fury if you have any ranks in Marksmanship.[[Image:VallenIconwhitesmall.JPG]]  Vallen Frostweaver  15:21, 12 October 2006 (CDT)

interesting note
Since the recent update, i noticed in my pet display bar that when i use this and it shows in my pet's bar, it shows as "+110 damage (maximum bonus 80) per recharging beas mastery skill." So far ive only seen (or even tried for that matter)on this skill, so it adds the damage multiplier before the damage is dealt. in this case, the damage is added to the next attack even if a recharging skill gets done recharging before the next attack. just thought i'd point it out. :-)--24.166.100.250 22:02, 6 April 2007 (CDT)

Works no longer, which makes me very sad because I was already utilizing that =( oh well 68.146.22.0 01:38, 9 April 2007 (CDT)

"Beware - If you are relying mostly on high energy cost Beast Mastery abilities, such as Never Rampage Alone, or even Feral Aggression if your Expertise attribute is at a low, you may have trouble meeting Enraged Lunge's requirements shortly afterwards." Removed; it's not this skill in particular that needs e-management. We might as well stick "do not use too much energy or you will have none" on every non-adrenal skill. - Ad Victoriam  21:35, 23 March 2008 (UTC)

Icon
What is it? NickdeClaw 21:20, 25 July 2008 (UTC)
 * [[Image:Hi-res-Enraged Lunge.jpg]]
 * It's a tiger. [[Image:Felix_Omni_Signature.png]] 21:22, 25 July 2008 (UTC)
 * A tiger fighting/eating the right arm of an unfortunate man ^^ 91.165.250.119 23:14, 31 October 2008 (UTC)
 * Wow, where'd you get that image? NickdeClaw 21:24, 25 July 2008 (UTC)
 * User:Lann/Hi-Res Skill Icons. Lann cropped them all from the hi-res sealed play fan kit sets. [[Image:Felix_Omni_Signature.png]] 21:25, 25 July 2008 (UTC)

Sweet update
This now is just really nice. It works better than Finish him. At 10 bm it still gives a +37 dmg and dw for 15 seconds. For 5 energy and 5 recharge it is just sweet. No need to worry about disabling skills either. With this, the comfort animal change, and the bug fixes it really is my favorite update this year. Tenetke 01:23, 7 August 2009 (UTC)
 * At 14 BM, it's 70+ against tanks, and 90+ against squishies. 75.26.192.8 17:53, 7 August 2009 (UTC)
 * uh? it's a plain nerf --85.59.35.91 11:47, 8 August 2009 (UTC)


 * How is that a nerf? instead of some conditional damage with a very irritating condition, it got a huge set damage. What it lost on conditional damage (about 30 damage max) is more than made up for by the DW.--[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 14:25, 8 August 2009 (UTC)
 * Really it isn't a nerf. It might have lost a few points off damage, but consider that to get that damage before you had to disable skills. That wasn't really an issue for a pure BM build, but for mix builds it was a pain. Now though it has a set damage, and a nice amount, plus Deep Wound. Consider that instead of dw this skill said along the lines of providing +10-42 dmg, reduces targets maximum hp by 100, and target is healed for 20%less. It is a much better skill now. 5e dw spam and nice damage. With the update non bm can take full advantage of it also. Non rangers can combine this + Scavenger Strike for energy management even at 10 bm. If you want to call it a nerf you can, but in my opinion this is far from a nerf. [[Image:Spikeicon.png]]Tenetke 15:36, 8 August 2009 (UTC)
 * Then consider this: 4 beastmasters,
 * - before 1st hit 4x80=320 (with bm 13 and 3 recharging skills was enough)
 * - 2nd hit 4x80=320 '''
 * +total before: 640
 * - now 1st hit 4x50=200+100 = 300 (bm 16)
 * - 2nd hit 4x50=200+0(dw only applies once) = 200 '''
 * +total now: 500--LaDoncella 18:44, 8 August 2009 (UTC)
 * Lol, 4 beast masters.--Łô√ë [[Image:Gigathrash_sig_G.jpg|Roar.]]îğá†ħŕášħ 21:35, 8 August 2009 (UTC)