Talk:Beast Mastery

It's not that I dont like the skill listing here, but it's inconsistent. Every other attribute page just links to the skill-category. Any reason not to change it? --Khan Reaper Kerensky 16:51, 28 June 2006 (CDT)

dead pet
doesn't beast mastery also decrease the downtime you get from having your pet die (your skills start recharging for a significant period of time-limiting the frequency of how often you can res the pet as well)
 * you would be correct and i added it during my format reviews for attributes. btw you forgot to sign your comment. Xeon 02:50, 9 October 2006 (CDT)
 * Can someone possibly make a table for blackout times for each rank in beast mastery? This would help a lot, thanks. Anonymous

hidden damage
i have used this line for all other attributes related to damage, the attribute description says it is related to an increase in damage and reading http://www.guildwarsguru.com/forum/showthread.php?t=89491 it stats somewhere that the beast mastery level effects the damage output. The question i have is, is it the same amount of damage as the damage level system? I could not find any references to this on any site i looked through. Please do not edit this out till it can be confirmed to be either the same or not. "Aswell as increasing the pets critical rate, the beast mastery attribute will add hidden damage by changing the Effective Damage Level (EffDL) if certain conditions are meet. For further information about this, see Damage Level."

Skills
I sometimes accidentally click a beast mastery skill such as Poisonous Bite when there are no enemies around. What does it do then? Ghost1 10:36, 19 February 2007 (CST)
 * Waste your energy and start the recharge, heh. --Fyren 10:37, 19 February 2007 (CST)
 * There is a hidden duration for skills, which can be seen now on the hero-like panel for pets. It isn't listed on the skill description but your pet will hold on to the command for a little while.

Unlike the skill descriptions, you don't command your pet to attack. Instead, it's next attack will have the properties of the attack skill you used last. It's a bit like a Glyph.