Talk:Mustering a Response

A Little Advice
When leaving Beetletun to escort Livia, Blimm, and Zinn, it'd be a good idea to take along a ally-affecting IMS skill or two - such as "Incoming!", "Fall Back!", and/or "Charge!". An SoS spirit spam Ritualist is also an asset - any spirits will delay the large groups which spawn and chase you. jimbo321 talk  08:15, July 9, 2010 (UTC)
 * I used imcoming+fall back at the last part of the quest and it rly worked well, i didn't have to fight at all Pryon 12:17, July 9, 2010 (UTC)
 * And definitely stay with Livia and the Asura, since they won't stay with you. Prince Leroy (Rurik) didn't have anything on those three...  Shadowlance 00:18, July 10, 2010 (UTC)
 * Completed on the first attempt and only used two skills. "Signet of Spirits" whenever possible to slow down the advancing mobs and "Fall Back!" for the speed buff (which was on one of my hero's skill bars) &mdash;The preceding unsigned comment was added by 86.10.61.204 (contribs).


 * Don't even need a speed buff, really, although I'm sure it's useful. I had my spirit-spam build on, so I just kept dropping spirits every ten steps or so to distract the Mantle (and flagged a hero to stay behind when I was out of spirits).  Didn't have to fight anything, and only lost 3 Ascalonians in the second part (at the point where the Peacekeepers ambush you from the side).  &mdash;Dr Ishmael Diablo_the_chicken.gif 00:53, July 13, 2010 (UTC)

Walkthrough
I didn't feel like my original version needed much cleaning up. I tried to leave it intentionally open ended so that players could make their own decisions. I kind of agreed with something I saw on a different talk page suggesting to not give players everything, but to instead let them make their own decisions or figure out how they wanted to go about it.

I figured the easiest way to do this was to tell players what was required of them so they could decide how best to go about accomplishing this themselves. An example was that I felt that party-wide speed boosting skills would be good enough instead of just saying take "Charge!" and "Fall Back!" and you'll be fine such as stated in the official wiki page.

I'm not going to get into a revert war or anything but I figured I should state my case for why I dislike some of the changes.&rarr; Qelsi710  15:10, July 23, 2010 (UTC)

The trick
I hope we can agree that the hard part of the mission is running through North Kryta Province. You take whatever speed boosts or mob slowing skills to slow down the mobs behind you, of course. But then at the one big curve, a bunch of mobs spawn in front of you. Problem, no? Especially if they decide to go after Livia, Zinn, or Blimm.

The way around this is, when you get to that part of the mission, start it from Lion's Arch, not through the gate from Nebo Terrace. Bring a dervish hero with Avatar of Balthazar, and disable it on the skillbar. While running to Captain Greywind and crew, flag that hero south of the road in the area where the mobs spawn in front of you. Manually use Avatar of Balthazar when you're starting to get close, to make sure it's up when it's needed. When the mobs appear, flag the dervish hero right into (or through) them to draw them away from the path and let your entourage pass by unmolested. Quizzical 19:05, August 14, 2010 (UTC)