User:BlackHand/Team - Full Party UW clearing

The Full Party UW Clearing is a work in progress, it is intended to be a full, generally balanced build that can quickly and efficiently clear the Underworld and all of its quests.


 * I am hoping to use this as something I can direct people towards when forming UW clearing groups
 * I do not claim for this to be any kind of supreme build - just something that works well together, and I'm sure people have many little tips and tricks that could be used, so any help or alternative suggestions would be appreciated :)
 * In fact, I have yet to test some elements of the build

Overview
This party consists of:
 * 1 / Spirit Bond / 600 Monk
 * 1 /Any Support Monk
 * 1 / Feast of Corruption Necromancer
 * 1 / Heavy Nuker
 * 1 / Maintained Enchantment Smiter
 * 1 /Any Fevered Dreams Mesmer
 * 1 /Any Condition - Daze Ranger
 * 1 /Any Barrage Ranger

The build is centered around a 600 monk tank, damage is dealt by a smiter, echo FoC necro, Heavy nuker, a barrage ranger, a condition ranger, and a mesmer who spreads these conditions. To quickly deal with the many caster groups encountered, the condition ranger brings skills to daze a foe and the mesmer spreads these conditions to enemies in the area, allowing the barrage ranger to consistently interrupt.

Mo/Me Spirit Bond / 600 Monk
The 600 Monk is the tank of the build, it is based on the Mo/any Spirit Bonder build. This player is usually the player with the most experience in the underworld, as they will generally be the one who will be doing all the aggroing and will therefore be leading the party on where to go next

Usage:
 * one
 * two
 * uh-huh

Mo/Any Support Monk
The support monks role is mostly to keep spellbreaker up on on the 600 monk during prolonged battles against spellcaster groups. In addition this character provides spot healing and support to other party members when needed.

Usage:
 * one
 * two
 * yup!

N/Me Feast of Corruption Necromancer
The FoC Necro is a curses damage dealer, based on the N/Me FoC Spiker build, they do a large amount of armor ignoring damage, as well as providing blood ritual for the other casters.

Usage:
 * May change Desecrate Enchantments with its duplicate Defile Enchantments
 * one
 * two
 * dont stop me now

E/Me Heavy Nuker
The Heavy Nuker is a fire elementalist, based on the E/Me Heavy Nuker build.

Usage:
 * Replace Auspicious Incantation with Glyph of Sacrifice ?
 * one
 * two
 * buckle my shoe

Mo/Me Maintained Enchantment Smiter
The Maintained Enchantment Smiter is a main damage dealer through the use of the maintained smiting enchantments Retribution and Holy Wrath, they will be constantly at zero energy, so use signets to provide support to the party aside from their maintained enchantments.

Usage:
 * replace Signet of Judgment with Keystone Signet ?
 * this
 * that
 * the other thing

Notes and Misc Info
show how to quickly deal with the different kinds of enemy groups encountered???

Labyrinth

 * Bladed Aatxe
 * Grasping Darkness
 * Dying Nightmare
 * Terrorweb Dryder

Forgotten Vale

 * Grasping Darkness - Same as before
 * Coldfire Night
 * Stalking Night

Ice Wastes

 * Smite Crawler
 * Coldfire Night - Same as before

Twin Serpent Mountains

 * Obsidian Behemoth
 * Charged Blackness

Chaos Planes
...
 * Mindblade Spectre

Bone Pits

 * Dead Collector
 * Dead Thresher

Spawning Pools

 * Terrorweb Dryder -...

.. to be continued (maybe)