Secondary professions for a Dervish

Dervish Warrior
Armor-boosting Tactics skills make good additions for squishy Dervishes. "Victory is Mine!" works well with condition-causing Dervish skills.

Example Builds D/W Whirling Dervish

Dervish Ranger

 * A Dervish/Ranger could use Apply Poison to dish out poison in an area of effect. In addition, new spirit Toxicity can complement the poison-dishing dervish


 * Symbiosis can be set down for a large health increase when enchanted.

Dervish Elementalist
Dervish/Elementalist could put Conjure Lightning/Flame/Frost to good use while having equipped a scythe of the same element, resulting in decent extra damage to up to 3 adjacent foes.

A Dervish/Elementalist could utilize Earth Magic such as Sliver Armor or Ward Against Melee to bolster his armor and gain other significant boosts.

A D/E specializing in Water magic could use Frozen Burst or Water Trident to slow down fleeing foes or he could use PBAoE skills (like Inferno, Flame Burst etc.) to deal substantial ammounts of damage to foes he fights.

A Dervish can also make good use of Glyphs, as they will augment his or her enchantment spells. In particular, Glyph of Lesser Energy can greatly ameliorate the Energy costs of using multiple enchants.

Dervish Mesmer
Mesmer seems to be a good choice for a secondary profession as it provides a vast panel of skills for energy management (especially with inspiration magic): Mantra of Recall offers a very good synergy with the Dervish's ability to self remove enchantments, but one could also name Energy Tap, Leech Signet etc.

For farming or mass AoE damage, another good combination is Signet of Midnight (which also blinds the Dervish) coupled with Epidemic for spreading blindness. Using Sand Shards while blind makes way for repeated, heavy damage. Since Signet of Midnight works for the same time it recharges (15 seconds), one could technically farm forever, with only Faithful Intervention or Watchful Intervention for healing. Whirling Charge can speed up this process as well.

Illusionary Weaponry, in addition to scythe's special ability can become quite devastating.

Spending a lot of his time casting enchanments in the middle of a melee fight, a Dervish could make could use of Channeling. With this cheap and long lasting enchantment and Mysticism, the character would gain energy both when the enchant starts and stops. However, Channeling is a Prophecies skill, so it's not available from instructors in Istan (at least).

Dervish Monk
Probably this could resolve in a nice combination of Mysticism combined with Protection spells to get massive amount of energy back from your cheap protective enchantments. Contemplation of Purity could quicken this, and since many Dervish enchantments give a Dervish even more health upon ending, incredible spike heals and conditon removal is possible. You can also use skills such as Vigorous Spirit in conjuction with any Scythe Mastery skill- Dervish Scythe Mastery skills hit up to 3 adjacent opponents, so as you would get massive amounts of health from Vigorous Spirit. This could be very effective in farming.

Dervish Necromancer
Like any melee character, the Dervish could use Plague Touch.

Aura of the Lich coulf prove to be of great use for a dervish (instant healing in combination with enchantment removal skills, in addition to its usual effect). For "blood-drinkers", Blood Renewal can do the same job, without taking the elite slot.

As a condition-dishing machine, dervish player can found Tainted Flesh or Poisoned Heart (if quickly removed) quite intersting as well.

Dervish Assassin
The shadowstep abilities, knockdowns and conditions like the Deadly Arts make valuable additions to any melee-focused Dervish, especially in PvP.

Shadow of Haste is an alternative for those who do not want to invest in Wind Prayers.

Dervish Ritualist
A Scythe wielding Dervish using Weapon Spells have increased effectiveness. Guided Weapon may also be used for attacking multiple enemies to ignore evasion or blocking skills. Weapon spells are also useful since Dervish skills often require the sacrifice of an enchantment. Since weapon spells are not enchantments they will not be removed accidentally.

Dervish Paragon
Scythe AoE effect will net 3 strikes of adrenaline, charging up shouts fast.