User:Jyro X/Build Lab

A place for me to pre-establish my builds before putting them in their own article.

Describe the build.

Attributes and skills

 * Suggest a few optional skill(s) if you included an Optional slot in the skill bar.

Equipment

 * Armor
 * Weapons

Usage
Describe how to use the build.

Counters
Describe important counters.

Variants
List the major variants.

W/any Coward Slayer
This is a Warrior/any Hammer build intended for usage in Random Arenas. It uses skills to knockdown moving foes to prevent kiting and spreads out conditions for a nice balance against all the different professions.

Attributes and skills

 * If you feel like you won't need it, Sprint can be replaced with a condition or hex-removal skill.

Equipment

 * Sentinel's Armor is recommended, however not required.
 * Stoneskin Gauntlets


 * Hammer (preferably 15^50 adrenal with +30 HP)
 * Victo's Maul works well.
 * Can use a secondary vampiric hammer if you find yourself running too low on HP.

Usage
This build was created specifically for use in the PvP Random Arenas.


 * Find a soft target. Try to target any assassins or other squishy attackers first.
 * Build up your adrenaline, hit them with Counter Blow then follow up with Belly Smash to blind the attackers. Finish these attackers off if you can.
 * If it's going to take a while, find another soft target such as an elementalist or a monk (preferably someone that will try to kite you).
 * Once you build up some adrenaline, they will probably start running from you.
 * Hit Sprint (if you chose to bring it) and hit them with Bull's Strike to knock them down. *Follow this combo up with Crushing Blow and to finish up the spike, call your target for your teammates so they can help you spike them.

The only downsides to this build are the lack of healing and condition/hex removal. Healing is kind of taken care of with Endure Pain, but only temporarily (usually just long enough to finish out the match). If you find yourself being hexed and conditioned too much and it's really effecting your ability to fight, by all means, replace Sprint with some type of condition or hex removal dependant on your secondary class. However, if you happen to get a decent monk in your group, this build is very fierce and will help any team take down those annoying kiters and help put condition pressure on the whole enemy team.

Counters

 * Basic anti-melee counters (Stances, Blind, Spiteful Spirit/Empathy).
 * Anti-knockdown skills (Ward of Stability, Dolyak Signet, Balanced Stance).

Variants
Listed above.