Talk:Loot

Loot assignment
I watched a lot of Luxon Outcasts fighting with some Rockhide Dragons. When a Outcast Deathhand got killed, he dropped a Jug (Energy +11 (req. 7 Soul Reaping)). I didn't attack any of them, I just watched them fighting.

It mentions that EoE reduces the loot dropped, as it is not considered party damage, but my question is do minions and/or spirits reduce the amount of loot? The game does keep track of "ownership" on spirits and minions, so I would guess not, but I play almost exclusively with these, so I wouldn't really notice a loot drop...Cyrogenic 14:26, 18 December 2006 (CST)

EoE is owned as well (although the damage could conceivably be dealt differently, intended or not) - I would suspect that EoE was mentioned for when it is from a source other than the party (?) --Bob III 12:19, 21 December 2006 (CST)

What happens if all of your party is dead and then the monster dies? like if you use fire storm on a monster then die and after that the monster dies (while your corpse is still in the agro bubble of the monster), is it possible to get any loot? and what about if you ressurect first and then the monster die? -BurnEmDown- 02:45, 27 January 2007 (CST)
 * You still get assigned loot when you are dead. It's frustrating to die in UW when a random 55 monk fails and then see an ecto drop from an Aatxe which I had cast degen on. --[[Image:Gem-icon-sm.png]] (talk) 02:52, 27 January 2007 (CST)
 * Same with soloing Tombs. Gragh. --Armond Warblade (talk) 01:17, 28 January 2007 (CST)

This may seem trivial, but how does the remainder of the gold get divided up? (e.g. party of 8 and drop of 87). How about gold dropped in amounts less than party (eg. party of 8 and drop of 4)?
 * For a party larger than the amount of gold available, I've noticed that everyone gets at least one gold. I haven't done any experiments, but if the other case is anything to go by, I suspect that it does something along the lines of, iGoldPerMember = ceil(iGold/(float)iPartySize); Infinity 07:05, 22 March 2007 (CDT)
 * Ugh. Switch... brain... out... of... work... mode... :) that means it divides it evenly and rounds the remainder up :P Infinity 07:08, 22 March 2007 (CDT)

Loot and monster professions
I was going over my loot notes and noticed that caster mobs only drop caster weapons tied to their own profession's attributes, while non-caster mobs only drop variable attribute caster weapons, which can be tied to any profession's attributes. The only exception I've noticed is Flame Djinn, who drop like elementalists even though they only use warrior skills. -- Gordon Ecker 02:40, 8 October 2006 (CDT)
 * Okay, it turns out casters can drop variable attribute wands tied to any profession's attributes, which I didn't notice because earlier on I was only keeping track of weapon names, not weapon attributes. There's still the question of variable attribute staves dropped by casters. -- Gordon Ecker 20:13, 9 October 2006 (CDT)
 * And it turns out casters can drop variable attribute staves tied to any profession's attributes too. -- Gordon Ecker 19:03, 10 October 2006 (CDT)

that is incorrect any amount is aceved at random nothing changes

DC + loot
Just ten seconds ago, my partner DC'd, I killed something, and he got the loot. Should this be mentioned somewhere? --Armond Warblade (talk) 11:06, 26 January 2007 (CST)
 * Just now, same person, same DC, he got two drops in a row. --Armond Warblade (talk) 11:08, 26 January 2007 (CST)
 * Didn't the reconnect feature allow the character to stay logged in for up to 10 minutes after a disconnect? So long as it's within those 10 minutes, that character exists for the purposes of loot and spell effects, targeting etc. --220.233.103.77 01:26, 28 January 2007 (CST)
 * Would make sense. Would not like to have that happen in GvG. 69.109.162.141 20:20, 30 January 2007 (CST)

Loot Sharing
I've notice that when watching very closely with the mouse on the spot on the ground where the foe dies, loot assigned to Henchmen and Heros appears for a flicker of a second. That's not worth anything, but I find it curious. Oye 00:08, 3 February 2007 (CST)
 * hurray, now i can scream when my henchies get greens :) -divinechancellor


 * I noticed it will "pop" out of the monster, like normal, but the second it hits the ground, the model won't be there. --65.34.200.49 15:21, 18 February 2007 (CST)


 * I have also noticed that people with lower level appear to gain more loot than the people with a higher level, this may just be coincidence or my paranoia (as I like to be a high level and grind monsters and quests b4 moving on). 195.172.185.165 11:26, 19 February 2007 (CST)


 * Isn't it "Corpse of..." that you see instead of a loot? -- Fexghadi 11:49, 28 March 2007 (CDT)

Heroes and Loot
The one thing the article doesn't address is whether Heroes effect loot sharing. Do they get loot like Henchies, or it all goes to you because of the "shared inventory?" Or something in between. Anyone know? --EbeneezerSquid 20:10, 15 April 2007 (CDT)
 * They count as a player, so yes they will get drops. You just won't be able to benefit from them. --Kale Ironfist 22:31, 15 April 2007 (CDT)
 * Which is too bad, since the player has to fork up money for the hero's runes, insignias, weapons, etc. It would be nice to get the hero's loot too.  Shadowlance 21:09, 1 May 2007 (CDT)

Lol
I just figured out how to combat loot scaling update that came with hard mode... Just put henchies in... then tell them to stay at begginning of map. All the drops of 8 party, with only YOU in radar range? Does it work?Dark0805 11:54, 20 April 2007 (CDT)
 * I've just thought about the same thing Matek  [[Image:D2lod.gif]] 13:15, 20 April 2007 (CDT)
 * I thought being out of radar range only prevented you from gaining XP, not drops? So your henchmen would still be getting a portion of your drops. Valdres 13:19, 20 April 2007 (CDT)
 * Yeah, a quick solo vermin farm vs vermin farm with 7 henchmen held back doesn't seem to be giving me any higher drop rates. Though this wasn't a scientific test, but any means. Valdres 13:29, 20 April 2007 (CDT)
 * Players (including henchmen) out of radar range don't get drops. If you weren't getting better drops with 7 henchies off-radar, then Anet scales the loot based on how many "close" players there are. I'll test this later too. BigAstro 14:38, 20 April 2007 (CDT)
 * Dammit dammit dammit!Dark0805 [[Image:Kinetic_Armor.jpg|19px]] 17:20, 20 April 2007 (CDT)
 * I've entered UW with 3 heroes in party, flagged em out of radar range and Smites seemed to drop like two times more frequent than solo Matek  [[Image:D2lod.gif]] 17:55, 20 April 2007 (CDT)

Doesn't work.--Swift Thief 18:07, 20 April 2007 (CDT)
 * What proof do you have of that swift...
 * my gf used to do this when farming totem axes. she'd use hench as meat shields through the run, then just flag them really far back. Upon the introduction of loot scaling, i immediately tried this in several locations (in both normal and hard modes) including, but not limited to, Gloom, Veil, slave spirit dead sword farming, vermin, a few areas in the Kaineng area, GoK, kepkhet, several minotaur locations, and Nolani. After the first few areas, i kinda gave up hope on it working but figured i'd try it elsewhere as well. :-/ --SLeeVe 15:07, 2 May 2007 (CDT)

Loot Scaling
In areas that cannot be accessed with 8 players (e.g. Plains of Jarin, party size is 4 in all neighboring outposts), is loot scaled to 8 players or to the number that can (normally) access the area? &mdash;Khudzlin 22:19, 24 April 2007 (CDT)
 * The number that can normaly enter the group, as said in the initial update information (it only used 8 as an example)

Farming
Shouldn't this section be changed to reflect the change that came with hard mode that there is no longer the anti-farm code in place?