Talk:Shadow Strike vs Deathly Chill

Of course...
... The fundamental question is "What's in the rest of your skill bar?" 95% of the time, which of the two you use will really be determined simply by what other skills you want to bring. --130.58 17:07, 21 March 2006 (CST)

What is the point?
Elemental damage always accounts armor. Shadow Strike doesn't. It is rather glaringly obvious to use Shadow strike when there is a >60 Armor mob. Not to mention, you have to account for attribute lines.--Life Infusion 21:55, 9 April 2006 (CDT)

Deletion proposal
People who want high-damage spikes generally go for Blood Magic, because it has more than one skill. This is further accentuated by the inclusion of a Shadow Strike clone (Lifebane Strike) in Factions. Shadow Strike can bunch through armor, Deathly Chill can't. Shadow Strike can partially go through Protective Spirit, Death Chill won't. Shadow Strike is tied together with like 8-9 other nice direct damage skills, Deathly Chill isn't.

It's as simple as this:
 * Shadow Strike - a strong direct damage spell for people who want direct damage.
 * Deathly Chill - a way to supplement mostly MM- or debuff- focused Death builds with a little bit of damage (Factions introduces a few new damaging skills in Death, but I think a general article on Blood vs. Curses vs. Death nuking would be much more useful than this one).

This page's only conclusion (if your eyes don't glaze over from all the "dps" numbers) is that SS is a better all-around damage spell unless you want o all of your direct damage with a single spammable spell on your skill bar, in which case DC is better.

So, basically, there's never a situation when you have to decide between the two based on damage alone. --130.58 22:16, 9 April 2006 (CDT)