Elona Reach (mission)

A few seemed to have trouble with this map as the later portion, the only real portion of it, the first portion just do not get overwhelmed by pulling to many, and learn the use of the splinter mines, you'll notice these as spined, tentacled plants with orbs floating, nearing them will cripple and bleed you, though if a person grabs them quickly enough it will only hurt them and now it can be a weapon used against your enemies. Obviously get a caster or some sort as rangers and warriors won't be able to use most skills holding an item, and setting it down will trigger it.

You need to get three pieces of a crystal and bring em to the ghostly hero, the first is quite obvious, use it over the bones of a priest to revive him, and notice this is part of a bonus, using the other two pieces to revive two other priests, this can be done at your own discretion, once again it is a bonus, and will take you out of your way, if you see a struggle for time at hand, then do not bother.

Anyway, the first portion is rather simple until you reach a wooden fence, and a cutscene. Everyone says to skip it, skip it I'd say, though people are overly caring about this one and we had 15 minutes left with a massive death to clean up from after someone autoran and gathered up three more groups for us to fight as one, and it is out of a 30 minute timer.

The Ghostly Hero will remain at this altar and you have two choices to move out, I suggest south east and moving out to defeat about two patrols max that move here. Cross the bridge, grabbing the splinter mine here, and head up (not north, but higher) where you'll see the crystal. A boss is on your left a bit as you cross the bridge, feel free to take it for the 2% bonus but it isn't necessary. Fight, grab the crystal, if you want to do the bonus run along the map edge west to find his bones, revive him, return to the ghostly hero, and run back to that position across the bridge and behind the rocks. Continue moving along, and get someone with a longbow or something to pull a few groups away from this palisaded area, there is generally a boss there and a splinter mine on the ground, fighting too much there will kill you.

Now, move up to the palisaded area and try to draw them south hard along the wall, a few steps away but, patrols roaming constantly down below can tag you if you remain near the wall. Kill them, and head directly west, where you'll need to fight four enemies around the last crystal you need. For the last priest, head north for this position, fighting a group or two in your way, and revive him. Otherwise, I honestly suggest just a straight run back through all of the unslain groups in the middle since you'll win the mission right off, or if you fear it, back the way you came around the mountain and to the bridge.

Really, it is simple, don't let the time get to you, and don't fight what you don't need to.

At least three of the bosses in this mission have elite skills: Ranger: Marksman's Wager from Custodian Jenus Mesmer: Mantra of Recovery from Tiss Danssir Monk:  Word of Healing from Wissper Inssani

Bonus

The bonus as mentioned is to revive the three priests. The trick though is that there is one before you get to the Ghost Hero. So, as soon as you get the Crytal, on your right there should be two Burrowers and behind them is the tomb of the first priest.

Note that just getting near the priest will revive him and that he will start a slow march up to the Hero. He will engage any hostiles on the path and most likely die. That's not a problem. But if you want to save the first priest you can drop the crystal, fight all the minotaurs (since the clock for the mission hasn't started yet) and then go back and revive him. Then he will have a peaceful walk.

Give the Crystal to the Ghost, that also activates the Bonus (yup, reviving the first priest doesn't do it).

Now the second priest is easy. After you get the second crystal (South East) head west and again, just getting near the tomb is enough and you need not worry about the priest's life.

For the third priest, after you get the crystal, stick to the left wall (you'd be heading in a northerly direction) and you will pass one group of hostiles and get to an enclosure that has his tomb. Again, you can revive him from a distance and go about your business.