User talk:BrianG/Me/N Fast Melee Shutdown

How is this build possible? It is a mesmer primary using necro runes? I dont think so.... Caramel Ni 13:36, 5 April 2007 (CDT)


 * Yeah that's weird InfestedHydralisk  [[image:Shadow_Prison.jpg|19px]] 15:05, 5 April 2007 (CDT)
 * Lol sorry guys, thats an oversight on my part. That was supposed to be Fast Casting, not Blood Magic.  I used one of my blood magic builds just for the template, and forgot to overwrite one of the attributes. -- BrianG 15:20, 5 April 2007 (CDT)

Nerf
Well, I finally post this build I have been working on and then most of the skills get nerfed the same day. Should still work but the attributes are messed since Inspiration needs to be at 12 to get 3 energy from Spirit of Failure. Mantra of Recovery is basically required now considering the recharge time increases. Arcane Echo might have to get dropped due to the increased energy cost of reckless haste. Suggestions welcomed for what skills to switch in. -- BrianG 01:11, 6 April 2007 (CDT)

Energy Tap? That's a bad choice for energy management. Power Drain is better, even if you only manage to interrupt with it half the time. Tycn 21:31, 7 April 2007 (CDT)
 * Remember that Spirit of Failure is also your energy management, and the build is designed to have a secondary use for energy denial. I'm not the greatest at interupts, but the problem with Power Drain is that you should be cycling through melee targets spreading hexes most of the time so you won't always catch a spellcaster.  Energy Tap is also ready on demand so when you need energy you don't have to worry about finding a spell to stop.  But mainly I chose Energy Tap for energy denial, not gain.  Energy Tap combined with Mantra of Recovery is pretty powerful energy denial.  Energy Drain is a powerful elite but with Mantra of Recovery Energy Tap can be cast twice in the same period, stealing more energy than the elite.  If you keep up spamming Energy Tap and Ether Feast as soon as they recharge, thats a drain of 6 energy every 13 seconds and 3 energy every 4 seconds.  Power Drain would definitely be useful as well though, if you are really good at interrupts I'd recommend it. -- BrianG 01:40, 8 April 2007 (CDT)
 * For E-denial, use Spirit Shackles. If you're not good at interrupting, use Drain Enchantment. Still, it's not hard to find an ele casting a 2-3 second spell. Tycn 02:02, 8 April 2007 (CDT)
 * I like the multifunction aspect of Energy Tap, thats why I decided on it, but the other suggestions are equally good. I've used Spirit Shackles quite a bit too, its powerful but a bit expensive, especially now that reckless haste's cost got increased. I think what I'm going to do is swap out arcane echo (too expensive now for reckless haste) and add Spirit Shackles or another optional.  -- BrianG 02:11, 8 April 2007 (CDT)
 * Okay I've updated the bar and added an optional slot. I agree that Power Drain and Spirit Shackles would be great in this slot, but I'm more curious about which optionals out of the ones I've listed should not be used.  Suffering for example, or the Well spells?  Anyone have thoughts on any of the other optionals? -- BrianG 11:29, 9 April 2007 (CDT)