User:Entropy3927

I will probably go back to old talkpage configuration soon.



^Gonna make a template or userbox or something out of this.

Current editcount: Over 9,000



In Soviet Russia, good idea has Felix!

<- Feel the pain

of those inferior genders

as you ponder in hell

How I farm!
Salad taught me the Cathedral of Flames run, and I actually find it enjoyable. Then Viper, who taught Salad, went on a run with me as the Smite so he could shout instructions like and such as "SB moar imo" when I died from well timed Hammer Bash.

1) "600"

14 Protection Prayers, 13 Divine Favor

Holy Wrath maxes out its damage when your max health is ~900, so you want to have as much as possible. Also just makes you more resilient and gives you a larger margin for error. Deep Wound also hurts less (you get quite a bit of this in CoF). Finally, it also means you can withstand more DP, since the minimum health you need is 600 for build to work. With optimal runes and insignia, you should have 590 health. With best weapons, this can become 750 (+60 health staff), as far as I know. Vital Blessing will raise this above 900, possibly even to 1,000+, depending exactly what rank you cast it at. Morale boost raises by 10%, etc etc. Thus if you are properly equipped, you can keep going till near 50% DP...but if you are dying that much it may be best to just start over.

2) Hero Smiter

16+ Illusion Magic, 12+ Fast Casting

This saves you the trouble of packing double superior runes on a Monk Hero, which is suicidal anyway. Illusion of Weakness will save your Mesmer from some Reversal of Damage spam. Fast Casting also speeds up casting and signet activation (duh) which saves you some few seconds. Downside of this is that you do not get to take Peace and Harmony / Blood Is Power etc. for energy management...though this is typically not a problem in CoF unless you die and want to get going again really quick.

Versus Murakai, stand on a flame jet if you need more energy.

3) Healer (optional)

12+ Divine Favor, 12+ Healing Prayers

Optional, but nice. Consume Soul eliminates Bloodsong spirits quickly and easily. Restful Breeze provides more than enough healing to protect your Smiter, and to heal the "600" also between fights. Mending Touch and Convert Hexes are additional cleanup to speed up runs. (May want to change for a ranged removal, though, since lots of Cripple here) Succor gives the "600" a little bit of extra health and energy; combined with Mending and Watchful Spirit, the "600" has a base 7 pips of regen, so up to Burning is totally nullified. Which is handy. Especially if Spirit Bond gets interrupted at a key juncture ("KD happens").