Vanquisher

Vanquisher is a title, that you can display for prestige. It is related to Hard mode.

Vanquisher title track
This title is granted to a character for defeating all of the foes in each explorable area of a campaign while in Hard Mode. A character's progression can be tracked on the World Map: areas that have been vanquished once will have a gold design around the name, while unvanquished areas will be red.



! Title1 || Campaign || Explorable Areas Vanquished
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 * - align="center" valign="top"
 * Tyrian Vanquisher || Prophecies || 54
 * - align="center" valign="top"
 * Canthan Vanquisher || Factions || 33
 * - align="center" valign="top"
 * Elonian Vanquisher || Nightfall || 34
 * }
 * 1 The titles listed above are all individual and independent title tracks, with only one level each. Each of them currently counts towards the "Kind Of A Big Deal" title track.

A red counter in the effects monitor area of the interface will display how many foes the party has vanquished in the current area. Upon successfully vanquishing an area, the counter will turn to gold, the "mission completed" fanfare will play, and the players will receive a reward of gold and experience. The gold received will be equal to three times the number of creatures defeated, and the experience will be equal to five times the number of creatures defeated.


 * Killing tamable pets will add to the counter for the current area, increasing the gold and XP reward, but they are not required to complete an area.
 * Foes killing each other will also count towards the kill total for the area - the party does not have to kill everything first-hand.
 * Vanquishing of a zone can be repeated as many times as one wishes. It will remain marked in gold on the map, but the counter will be reset each time you enter the zone.

Known Bug Issues
Defeating the last enemy of an area has caused some players' games to freeze and close. However, the credit for completing that area IS logged in the Vanquisher title track. Also, in Old Ascalon, you may be rewarded completion of the area when one foe still remains. It is not known if this occurs on any other maps.

Number of Foes in Each Area
The actual number of foes in each area is somewhat variable, due to the randomness in the number of creatures that may spawn in a given group and the number of active quest affecting the area. The numbers below reflect the range of foes seen in actual gameplay experience by GuildWiki users.

Ascalon

 * Old Ascalon - 240 to 284 Foes
 * Regent Valley - 165 Foes
 * Ascalon Foothills - 55 to 56 Foes
 * Flame Temple Corridor - 101 Foes
 * The Breach - 130 Foes
 * Diessa Lowlands - 375 Foes
 * Pockmark Flats - 230 Foes

Northern Shiverpeaks

 * Traveler's Vale - 166 to 169 Foes
 * Griffon's Mouth - 45 to 52 Foes
 * Anvil Rock - 137 Foes

Kryta

 * Scoundrel's Rise - 68 to 95 Foes
 * North Kryta Province - 205 to 212 Foes
 * Watchtower Coast - 152 Foes
 * The Black Curtain - 235 Foes
 * Talmark Wilderness - 231 Foes
 * Nebo Terrace - 157 Foes
 * Stingray Strand - 168 Foes
 * Tears of the Fallen - 67 Foes
 * Cursed Lands - 73 Foes

Maguuma Jungle

 * Ettin's Back - 208-210 Foes

Crystal Desert

 * The Arid Sea - up to 114 Foes
 * Diviner's Ascent - up to 154 Foes
 * Skyward Reach - 167 Foes
 * The Scar - up to 254 Foes

Southern Shiverpeaks

 * Witman's Folly - 100 to 111 Foes (look for Azure Shadow pop-ups in the eastern section)
 * Tasca's Demise - 82 to 105 foes (a fair amount of Avicara can wait "outside" the portal to Mineral Springs, but not always).
 * Grenth's Footprint - 238 Foes

Ring of Fire Island Chain

 * Perdition Rock - 229 to 230 Foes (depends on Wurm spawn)

Shing Jea Island

 * Sunqua Vale - 131 to 144 Foes
 * Panjiang Peninsula - 190 to 200 Foes
 * Kinya Province - 130 to 140 Foes
 * Saoshang Trail - 28 to 37 Foes
 * Zen Daijun - 0 Foes (after completion of An Unwelcome Guest) [Just kill an animal.]
 * Minister Cho's Estate - 213 to 218 Foes
 * Jaya Bluffs - 182 Foes
 * Haiju Lagoon - 170 foes

Kaineng City

 * Shadow's Passage - 8 to 22 Foes
 * Pongmei Valley - 155 to 162 Foes
 * Xaquang Skyway - 162 Foes

Echovald Forest

 * Ferndale - 270 to 320 Foes
 * Drazach Thicket - 224 Foes
 * Melandru's Hope - 114 to 190 Foes
 * The Eternal Grove - 239 Foes

Istan

 * Plains of Jarin - 189 to 217 Foes
 * Cliffs of Dohjok - 114 to 129 Foes
 * Zehlon Reach - 237 to 251 Foes (depending on spawn)
 * Fahranur, The First City - 196 to 197 Foes
 * Issnur Isles - 340 to 343 Foes (depending on spawn)
 * Mehtani Keys - 240 to 266 Foes (depending on spawn)

Kourna

 * Arkjok Ward - 335 to 346 foes
 * Barbarous Shore - 201 Foes
 * Gandara, the Moon Fortress - 66 Foes
 * Marga Coast - 254 to 290 Foes
 * The Floodplain of Mahnkelon - 237 Foes
 * Sunward Marches - 289 to 315 Foes

Vabbi

 * The Mirror of Lyss - 170 Foes (without The Madness of Prophecy or The Search for Survivors quests enabled)
 * Resplendent Makuun - 158 Foes
 * Forum Highlands - 331 Foes (with Desperate Measures quest enabled)
 * Vehjin Mines - 178 Foes
 * Wilderness of Bahdza - 171 Foes

The Desolation

 * The Sulfurous Wastes - 243 to 297 Foes NOTE: There can be more than 297 foes. With the quest A Show of Force active, the reward is given at 362 foes.
 * The Alkali Pan - 294 to 305 Foes. 320 Foes with the quest Under New Management active
 * Crystal Overlook - 197 to 201 Foes
 * The Ruptured Heart - 238 Foes
 * The Shattered Ravines - 297 Foes to 305 Foes
 * Joko's Domain - 432-438 Foes with Return of the Undead King quest Active

Realm of Torment

 * Does not count in the vanquisher title