Talk:Guild Wars 2/Archive1

Im wondering if this actually ends up to be a game, will the wiki cover it? Hoax 16:46, 13 March 2007 (CDT)


 * I bet it will, or it will at least have a GW2 sister project. Besides, who said that Guild Wiki was only for Guild Wars 1? Guild Wars 2 is still a Guild Wars game in my book. Alreajk 19:11, 20 March 2007 (CDT)

More Info
I guess people had better start writing articles for GW2 now. The name has been confirmed by PC Gamer, and the Beta is allegly going to start in 2008. Trogam 21:09, 20 March 2007 (CDT)

Races
"Humans, Charr, Norns, Asurians and Sylvarians"

We know right now what Charr, Humans and Asuras are, but any ideas on what Norns and Sylvarians are? I'm guessing Norns might be Shiverpeak-like Dwarfs, but Sylvarians could be anything. I'm hoping for something Tengu-like. Concerned Citizen 23:54, 20 March 2007 (CDT)
 * As for Tengu-like, we already have Tengu. I cannot fathom what the Sylvarians will be like but I'm pretty sure every Sylvarian character will be named Something Legolas or Arwen Something :P Ishmaeel 00:06, 21 March 2007 (CDT)
 * My personal guess is that the sylvarians are going to be some kind of elf or tree-creature lookalike. Mostly because of etymology of the name - "sylvarian" most likely comes from "sylvan", an adjective meaning "of the forest", although it can also refer to a wood spirit. Just my 2 cents. Phydeaux 04:42, 21 March 2007 (CDT)
 * Well, it was an easy guess was it not? Lookie-look (Check the external link to Sylvari there) --[[Image:lazyeyes.png]]Ishmaeel .ping ; .peek; 06:33, 21 March 2007 (CDT)

Level cap
After reading the summaries and the post of Gaile, I came to the conclusion that PvP will probably have a low level cap, something like lvl 20, to keep the battles easily balancable. PvE however will go up to 100 or even uncapped because players have wished for it. It seems that all levels will make your character tougher so that high level chars are incompatible with low level ones, otherwise they wouldn't need 'events that allow low and high level players to play together'. -- (talk) 03:49, 21 March 2007 (CDT)

That's pretty bad IMO, the level cap made Gw's unique. Solus  03:53, 21 March 2007 (CDT)
 * Yea I agree, but I think they are trying to compete more directly with mmorpgs such as WoW and EQ2 with this game, so a lot of the things that made Guild Wars 1 unique will not be seen in the new game. I don't think the target audience is precisely the same as the first game, which means quite a few of us here won't be enjoying Guild War's future.  :-( :-( :-( --Wormy 04:25, 21 March 2007 (CDT)
 * I'm personally in favor of a higher PvE level cap... it feels like the plotlines could have used a higher level cap. I mean, maybe up to level 40 or so, simply to allow more progression in character power as you move through the game. I wasn't a fan of "level 20, now start the real game" design of Factions, and to a lesser extend, Nightfall. Phydeaux 04:45, 21 March 2007 (CDT)
 * Whilst I would like to see a level cap higher than 20 I am now glad there isn't, since I like to have one of each profession on my character selection screen. Having the low level cap of 20 helps to let people experiment with what other professions have to offer.  GuildWars is unique. Lets keep it that way. --SK [[Image:Assassin-icon-small.png]]  06:50, 21 March 2007 (CDT)
 * For every game I've played, I always liked gaining levels. However, if this does happen, I hope that they come up with a level decreaser when entering PvP areas. I used to use my PvE characters, though I have a PvP slot at times and now I hope I will keep this new PvP slot. I am sure other players use PvE character for PvP as well.
 * Also, it makes going back to other campaigns way to easy. DoA with level 100 would be a joke as will the lesser areas. And how would this level cap affect GW2? Assuming our characters will still be accessible with the new full game. &mdash; Gares 11:24, 21 March 2007 (CDT)
 * I thought that I read that the original guild wars characters would not be playable in GW2? Then again, I've been reading so much, it could've easilly been speculation one way or another - I can't recall now where I read it (one of Gaile's posts, or just something on a forum - no idea now).  --- Barek (talk • contribs) - 11:32, 21 March 2007 (CDT)
 * Gaile said that the new level cap is for GW2, not GWEN; and that characters aren't transferrable to GW2 but there will be a sort of reward for having had achievements in GW1. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   11:33, 21 March 2007 (CDT)
 * I'm trying to contain my anger for the hours I've spent playing GW. :P If money and items aren't transferrable at least, look for me in Ascalon ID 1 the day before GW2 comes out. I will be giving out around 2000k and around 400 different greens :( &mdash; Gares 11:38, 21 March 2007 (CDT)
 * I am a little out of touch with the new news regarding both GW:EN and GW2. GW2 seems to be set 100 years in the future. I doubt Gares will be much of a warrior at the age of around 125. :p &mdash; Gares 11:53, 21 March 2007 (CDT)


 * Very simular to Fallout 2 rants about not being able to use same character in a game set ~75 years from the first. How fun is it to hunt rats with mini guns and plasma rifles on a 93 year old character =D. Im sure there will be a limit (lets say 100) to where level will acctualy have a function in the game mechanics above that might be purly visual effect, sort of title. Biz 14:17, 21 March 2007 (CDT)

Playeble?
Just wondering, playeble stands here for just seeing them as foe's or you can actually BECOME one? InfestedHydralisk  11:04, 21 March 2007 (CDT)


 * Playable race means a race that can be played. They will be introduced as NPC (non-playable) races is GW:EN, so they will get familiar... and in GW2, yes, yo will be able to play them. --Deadly Lollipop 11:41, 21 March 2007 (CDT)


 * Cool, very cool :D InfestedHydralisk  [[image:Shadow_Prison.jpg|19px]] 12:40, 21 March 2007 (CDT)

requirments?
if ther are any infos about the system requirements, please tell me <.< if you dont have info, what do you think? will the reqs increase dramatically or just a bit? will you be able to gw2 on a gw1-able pc?
 * Gaile previously had said that today's mid-range PC's would be able to run GW2 just fine. She said those that have higher-end machines would have extra eye candy but those would not be min or recommended reqs. She also said that DX10 would be supported but not req'd. --[[Image:lazyeyes.png]]Ishmaeel .ping ; .peek; 11:13, 21 March 2007 (CDT)

ah thx :D and what is a todays's mid range PC? sorry, i dont know much about pcs <.< >.>
 * My Sempron 1.74, 768MB, 128MB Radeon 9550 is able (but struggles) to play Stalker (Dx9 Game released in 2 days on the 23d) witch would be something to expect from GW2 as well. I would just quess that mid range pc in a year will at least 1gig ram, 256 MB Dx9 card and 3Gig Intel or equivalent AMD cpu. Not dual core just yet. Biz 13:54, 21 March 2007 (CDT)

Tradeskills, please?
Seriously, if we're gonna have a huge/no level cap, there's gonna be people who want to do something else for a while, and not PVP. This holds true in WoW too, the game GW2 keeps getting compared to. If there's one thing that I've noticed through the campaigns, finding that base equipment you want with the right mods is mostly based on luck, or even more rarely, hoping for a green drop, if there's a good one. Combined with an Auction House, this will buff quality PVE play through the roof. I mean, 90% of my salvaged materials just sit in my Storage, useless. Why not put it to good use? BarGamer 12:41, 21 March 2007 (CDT)
 * Just becouse GW is steping away from formula that put them on the map does not mean they will make it just like WoW, auction houses are useless to say the least, good/popular upgrades will be flying off your hands if you put reasonable price on them in a populated district. You have guild mates, allaince and even heros to upgrade, if none can use/whant what you keep in the storage then its not worth keeping in first place. Biz

Norns & Sylvari?
Neither of these are a mob or a piece of art in any of the existing manuals? --198.254.16.201 15:26, 21 March 2007 (CDT)
 * That's why they're new.. --[[User:Sigm@|Sig mA

]] 15:27, 21 March 2007 (CDT)