Talk:Stoning

The note is specifically about Enervating Charge because it is available in the same Profession. Adding Enfeeble means we add Staggering Blow and Virulence and all the other weakness inducing skills which is not very useful because the user can click on weakness to find them out. --Karlos 14:21, 2 December 2005 (UTC)
 * You can't really compare Staggering Blow and Virulence with Enfeeble, Staggering Blow is a melee attack and Virulence requires the target to already have a condition. On the other hand, Enfeeble, while beeing from another profession, has a cheaper cost and faster recharge than Enervating Charge for the same progression (as far as weakness length goes).
 * Of the four spells that cause weakness, Enfeeble and Enervating charge are the two most suited to combo with Stoning because they target a single opponent, don't require previous conditions and quick enough recharge compared to duration (don't need to spend to many points in another attribute). --theeth 16:23, 2 December 2005 (UTC)


 * Cool. Then this relevance should be explained. --Karlos 19:12, 2 December 2005 (UTC)
 * Am I the only one here that runs a E/W Earth Hammer build? This + Devastating blow = FUN.  Of course I'm probably the only one who thinks that because I like using outlandish builds.--Gigathrash 05:02, 23 June 2007 (CDT)(Long live the Mighty Empowerment Preservation heal spammer!)
 * You should have some fun with the developers. I believe the article in PC Gamer had a dev who used an E/W with 'plenty of knockdowns (hammer and air)'. He would charge into melee and 'hope your monks can keep up!'. Interesting to say the least. --Kale Ironfist 07:36, 23 June 2007 (CDT)
 * Izzy I think, they were joking though. You can find a screenite of the article on TTN, one of the comments has the context. Phool 10:07, 23 June 2007 (CDT)

PvP Usage
I haven't seen this much in AB. I used it last night. I bet many people were annoyed. It also worked well on most of the NPC's. I wonder why people don't use this?StatMan 22:14, 14 August 2007 (CDT)
 * The fact its 15 energy and not very much damage might have something to do with it. The Imperialist
 * If it was just 10 energy this skill probably be much,much,MUCH better with such a quick cast time and recharge.(82.13.177.200 22:55, 4 October 2007 (UTC))