Dzagonur Bastion (mission)

Mission Objectives and Rewards
Master of Whispers must be in your party to enter this mission.

Objectives
Defeat the Margonite Generals before their forces take the citadel. Preserve the perimeter bombards to aid you in the battle. Defend the gates to prevent enemy forces from reaching the Citadel.
 * Speak to Prince Ahmtur the Mighty.
 * ... of 3 gates still stand.
 * ... of 3 bombards still function.
 * ... of 4 generals still remain.
 *  *BONUS*  Keep the bastion's defenses intact.
 * ... of 6 defenses left intact.

Walkthrough
To defeat the four attacking generals, first order the Whispers to guard two of the three gates, while you take the third gate. The Whispers themselves are generally incompetent at stopping the generals advances, so after you finish a battle, you have to quickly run back and provide reinforcements. If the Margonite generals get too close to capture points, gates, or bombards, they themselves can capture and disable it.

If the Margonite generals make it too deep past the defenses, immediately run back towards the checkpoint on the map (press [u]) to prevent the generals from capturing it as well and causing you to fail. Just stand your ground as each general takes turns pummeling your henchmen and heroes, make sure your party is well healed. Finally the fourth general will probably be outside of the fortress, just go outside and kill him.

Tips for Masters: This masters is a little tricky. Send two groups of Whispers to the East, one to the Center, then take your party West. Run around, wiping out the groups as they pop up until the General's appear. Once they appear, wipe out the most western general first, then kill all of the enemies around him. This will close the west gate, and you won't have to worry about defending it. Next, do the same with the Portal next to it. After having done this, two Generals and their groups should be defeated, and your Center group of Allies are probably starting to die off. Now, take control of the Center Defense, and work your way up the kill killing the 3rd general, closing that portal. Now you're left with the most Eastern General, Tirraj, the Elementalist. He is by far the hardest. Slowly work your way up the hill from the defense post killing the foes as they are summoned. Between summoning foes he'll take a little break, and when he's taking a break, rush in and take him over.

NPCs

 * 20 Prince Ahmtur the Mighty
 * 20 Lieutenant Murunda
 * 20 Vabbian Guard
 * 20 Disciple of Secrets

Monsters

 * Kournan military
 * 16, 20 Kournan Guard
 * 16, 20 Kournan Bowman
 * 16, 20 Kournan Priest
 * 16, 20 Kournan Oppressor
 * Margonites
 * 24 Margonite Executioner
 * 24 Margonite Bowmaster
 * 24 Margonite Cleric
 * 24 Margonite Warlock
 * 24 Margonite Reaper

Bosses

 * 28 General Doriah: Magehunter's Smash
 * 28 General Nimtak: Spell Breaker
 * 28 General Tirraj: Invoke Lightning
 * 28 General Kumtash: Anthem of Guidance

Follow-Up

 * Upon completion of the mission players will find themselves in: The Kodash Bazaar.
 * To continue the storyline, take on the following Primary Quest: Pledge of the Merchant Princes, from Zerai the Learner in Kodash Bazaar.