Template talk:Skillset

Comments
what if it has multiple professions? I don't see that in any of your examples. &mdash;♥ Jedi ♥ Rogue ♥ 05:56, 4 June 2008 (UTC)


 * Malfunctioning Golem? --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  05:58, 4 June 2008 (UTC)
 * Yeah, make us an example of that one. Also, if while you're working on this you can come up with an algorithm, we could try to automate the task. And I'm sure plenty of folks would help.&mdash;♥ Jedi ♥ Rogue ♥ 06:01, 4 June 2008 (UTC)
 * Sheesh, the nerve of some people. When I (the god damn blue.rellik), jerk to all and friend to none decides to actually be helpful for once, every is suddenly all over me like flies over dog crap (except I'm not dog crap however the rest of the analogy fits). Seriously though I'll give it a shot and see how it goes - b.r // talk  11:00, 4 June 2008 (UTC)
 * UPDATE: I can't get it to work, someone that doesn't suck with wiki stuff would be highly appreciated here (I'm looking at you Ismael and Pan). I'm not sure about making it automated though, as loath as I am to have to go through every single god damn monster page I was planning on fixing up any other problems as well (such as adding a ToC, changing (Elite)/(Unique)/(Quest Item) to lower case) - b.r // talk  11:22, 4 June 2008 (UTC)
 * Get into AWB, you can tell it to do some automated changes, then it shows you a preview (or a diff, press the button of your choice) and it gives you an edit box. Great for stuff like that, plus it works off a list of pages so when you save, it automatically loads the next one. Running as a bot is just an option. --mendel 17:03, 4 June 2008 (UTC)

Malfunctioning Golem: Skills used
Golem Boosters should have a (monster skill) link, but that doesn't work yet. Maybe we can fix the image by doing a redirect (50 redirects, more like it). Hmmm. --mendel 17:03, 4 June 2008 (UTC)


 * Use an #ifexist: to default to the monster skill icon if one with the skill name doesn't exist. A similar thing is done in .  Modifying the code from your Skill list item:

}}


 * Result:


 * &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 18:26, 4 June 2008 (UTC)


 * I'm planning to get the icon name from the skill template itself. I'd like to get rid of the (Monster skill) text though because it is too wide for most columns. Would it be ok to use a second icon, like


 * [[Image:Abaddon's Chosen.jpg|25px|Abaddon's Chosen]] [[Image:Monster skill.jpg|25px|Monster skill]] Abaddon's Chosen
 * or


 * [[Image:Abaddon's Chosen.jpg|25px|Abaddon's Chosen]] Abaddon's Chosen ( [[Image:Monster skill.jpg|25px|Monster skill]] )
 * Maybe this looks better:


 * [[Image:Abaddon's Chosen.jpg|25px|Abaddon's Chosen]] [[Image:Monster skill.jpg|20px|Monster skill]] Abaddon's Chosen
 * [[Image:Abaddon's Chosen.jpg|25px|Abaddon's Chosen]] Abaddon's Chosen ( [[Image:Monster skill.jpg|20px|Monster skill]] )


 * What do you think? --mendel 09:53, 7 June 2008 (UTC)
 * Got it working so an icon is used if the skill specifies it. Left now is monster detection. Since nobody commented, I've decided to go with the last option ( [[Image:Monster skill.jpg|20px|Monster skill]] ). --mendel 23:35, 9 June 2008 (UTC)
 * Why does it have the monster skill icon twice? If it's to identify the skill as a monster skill, I don't think that's necessary - either they use the monster skill icon or they use an icon with the yellowish/blackish color scheme, and in both cases it's apparent by the icon alone that it's a monster skill.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 00:45, 10 June 2008 (UTC)
 * It has that because all skills presently have a "(monster skill)" link and the icon. So I figured there should be a similar indication, even though the width of the column makes that text impractical. Oh, and thanks for adjusting the doc categories - I can't imagine how I overlooked that. :-( --mendel 01:03, 10 June 2008 (UTC)
 * That note is part of the template.  For monster skills with their own icon, we don't usually add the note after using the  template (see Undead Lich, Prophet Varesh).  I'd say we just get rid of that note as we transition to this new format.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 01:13, 10 June 2008 (UTC)

I made a template
... that actually makes the skill list more readable than before. Only does the two column version for the time being, though; allows up to 8 skills per column, and any profession code (e.g. Mo) including X that has a ...-color template. Example: skills from User:Blue.rellik/testMonster4.

If anyone can figure out why I need the ifs in the first column (and not in the second) if I don't want to get empty p tags in the HTML, I'd be grateful. --mendel 11:07, 4 June 2008 (UTC)
 * That template will be highly appreciated, it'll make most of the monster pages (90% of them) much easier to format - b.r // talk  11:22, 4 June 2008 (UTC)
 * At present, the template does 1-6 columns in one row, with no fixed column width. I want it to do two rows for 4-6 skill sets (do we need more than that?), and I'd appreciate any input on formatting. That'll probably get adapted based on the popularity of your mockups. Would you mind if I added my box at the bottom of your mockups (maybe a mendel's box section) so we can compare them side-by-side?
 * Expect this box to temporarily look broken while I'm working on it. --mendel 16:46, 4 June 2008 (UTC)
 * Just thought I'd mention that I removed the color functionality... as if you hadn't noticed. If you want the color back (maybe as an option?), please say so. The template now does an extra header, see User talk:Blue.rellik/testMonster11 for a demo. --mendel 11:11, 6 June 2008 (UTC)

No color versions
These look good. I am sucker for color, but I can see how many people would prefer the uncolored variant. I'd prefer it to have the same kind of border as the infobox, though - that will look well with the horizontal rules on my browser. --mendel 07:38, 5 June 2008 (UTC)
 * I'm in the same boat, I like the colour however I do agree that they are somewhat clashing/distracting - b.r // talk  07:38, 5 June 2008 (UTC)
 * Seconded. However, without any color or borders, it looks like stuff is just floating around in whitespace.  I would at least like to see table-like borders inside separating the columns.  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 17:46, 5 June 2008 (UTC)
 * I would, too, but I need to take a crash course in CSS first. --mendel 18:09, 5 June 2008 (UTC)
 * Give the table the attribute  (valid HTML 4.01, definition here).  If you try doing it with CSS you'll have to put a style attribute on every single cell (I think... maybe only every row, but it's still annoying).  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 18:23, 5 June 2008 (UTC)
 * Can't get it to work; if you want to try, feel free to mercilessly edit User:M.mendel/Sandbox until it looks ok. --mendel 22:35, 5 June 2008 (UTC)
 * Actually, looking up the HTML/CSS docs did help, as I found out what collapse actually does. Now onto the 2-level header. --mendel 07:03, 6 June 2008 (UTC)

Ulhar Stonehound
just wanted to say someone put them there too --Balistic Pve (T/C) 22:41, 5 June 2008 (UTC)
 * Erszebet did, on March 9th 2007. --mendel 22:52, 5 June 2008 (UTC)

mendel and Ishmael
Sorry for not coming back earlier. Unfortunately due to a certain problem called 'reality', I'll be taking a indefinite break from gwiki (except to maybe finish putting up my other 'aspects', arrogant I am indeed), meaning I won't be able to do any of the monster skill updates. I had a look at what you've done and it looks great, it's much easier to use than what I had originally planned and is accepted by the members here which is good enough. My original plan was to have multiple people working through each separate profession ( I was hoping to have something like 2 people working on the NF classes, 3 on the Faction ones and 4 on the Prophecies ones but I doubt we can get enough people to volunteer for such a monumental task). Since both of you guys did much more for this than I ever did or could hope to, I'll basically give you guys free reign over this section, edit the textMonster pages as you see fit and make any tests here (I know both of you are solid honest contributors). Thanks a lot for spending so much of your time with helping me with this, I really appreciate it - b.r // talk  02:51, 12 June 2008 (UTC)


 * No problem - this is the kind of stuff I enjoy doing. I think we're just about good to go, with only one or two small tweaks needed to the template.  Mendel, what do you think?  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 03:21, 12 June 2008 (UTC)


 * B.r, thank you, you've spent your time to get this rolling, it improves the wiki. Dr I., I'm thinking "semi-autobotic rewrite" and "next week" and "comment out the small monster skill item" and "keep the profession parameter even if empty" and "the big plan for the future is to make a better monster database". --mendel 10:39, 12 June 2008 (UTC)

Template ready to go; rename to "Skill table"?
I removed the color parameter (most demos haven't been adjusted) and the monster skill icon. The two templates can now be move'd to main Template: space and the :User:M.Mendel stuff edited out. I suggest moving this page here to Template talk:Skills used if blue rellik doesn't mind. That is, if "Skills used" (rather than Skill list? is that taken?) and "Skill list item" are to remain the names. Maybe "Skill table" would be better? --mendel 14:18, 17 June 2008 (UTC)


 * "Skill table" would make more sense, since we're using it to reformat the plain skill lists. Although, maybe it should be "Skillset table" to distinguish it from being just a generic table of skills.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 17:06, 17 June 2008 (UTC)
 * Ok, I suggest "Template:Skillset" then, to go in Category:Templates/Info boxes I guess? And the template it uses is "Skill list item", presently at User:M.mendel/Templates/Skill_list_item. It makes sense to keep "list" in that name as it produces the asterisk that makes a list (so you don't have to worry about the asterisk when the item is empty). --mendel 17:24, 17 June 2008 (UTC)