Talk:Desperate Strike

how do people test the 18 and 19 levels? i can see 17 with a +1(20%) mod, but 18? 19? --Honorable Sarah 17:53, 13 July 2006 (CDT)
 * Their are blessings that raise your atributes. Detraya fullvear

This doesn't really compare with Unsuspecting Strike. -50 damage for 5 less energy? no ty.
 * Unsuspecting Strike relies on the foes health being above 90% which can be hard to control and un-reusable. --Heurist 19:37, 14 September 2006 (CDT)

Doesn't really need to be re-useable. You unleash your combo on a full hp target away from the fighting before quickly withdrawing. I suppose it can be used in builds where you quickly repeat your combo for sustained damage.
 * I tend to use this as a top-up skill. You port in, do your thing, take some damage as expected and then unleash this as a sting before porting out. I've found that it's pretty easy to be less than 80% health at the end of your combo and that the damage from this skill frequently boosts your combo enough to kill the target outright, especially if you went with Twisting Fangs. Kessel 10:22, 11 October 2006 (CDT)
 * Perhaps pack both lead attacks. Open with unsuspecting strike, use your combo, then restart your combo with desperate strike. Two slots taken up, yes, but it makes for a strong opener to both combos. Rydrogan 16:47, 20 January 2007 (CST)

Aura of the Lich anyone? Caramel Ni 14:36, 28 March 2007 (CDT)
 * Just tested this. Desperate Strike refers to your current health only. So, Aura of the Lich reduces your max health and you'd need to wait until you're at 75% health after it getting halved by AotL. Would have been a nice combo!

Hmm, this skill looks kidna uninteresting to me, but I think it would combine really well in certain combo's. I was thinking about something like Palm Strike -> Death Blossom -> Desperate Strike -> Exhausting Assault -> Impale --J0ttem™ 05:34, 23 April 2007 (CDT)