User:DSG2626

Mesmer Elite Skills Checklist Energy Surge, Panic , Power Block , Psychic Distraction , Psychic Instability, Arcane Languor, Mantra of Recovery , Stolen Speed , Crippling Anguish, Fevered Dreams, Illusionary Weaponry , Ineptitude, Migraine, Recurring Insecurity, Shared Burden, Energy Drain , Keystone Signet , Lyssa's Aura, Mantra of Recall , Power Leech, Echo , Expel Hexes , Shatter Storm, Signet of Midnight

Links Me/Mo E-Surge Mesmer

[[Image:Assassin-icon.png]] PvE Spiking build ver 1.0
Dagger Mastery 11+3+1 / Deadly Arts 8 / Shadow Arts 8+1 / Critical Strikes 9+1

[[Image:Mesmer-icon.png]]Anti-Warrior build ver 1.0
Cast SV on your team's tank and follow with AV when SV is about to end. Use Complicate to interrupt and disable the Healing Signet.

[[Image:Mesmer-icon.png]]Anti-Mage build ver 1.0
Blackout should follow the interrupt chain to ensure that the enemy caster cannot use any spells while your skills recharge. Use Power Drain, Energy Tap and Drain Enchantment to regain energy and Ether Feast to regain health.

[[Image:Assassin-icon.png]] Unwaking Waters build ver 1.0
Domination Magic 10 / Dagger Mastery 10+3+1 / Deadly Arts 8 / Shadow Arts 8+1 / Critical Strikes 0+1 With this build I completed UW with a Master rating using only henchmen.

[[Image:Mesmer-icon.png]]Illusionary Weaponry build ver 1.0
Illusion of Weakness and Life Attunement are covers for IW. Cast Essence Bond on the team's tanking warrior to regain energy while in fight. Since Distortion drains so much energy (activation 5 + per evaded move 2) you often have to rely on Ether Signet. Use Spirit of Failure on bosses and tougher enemies.

Guild Wars Characters
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Current build
Dagger Mastery 12+3+1 Critical Strikes 10+1 Shadow Arts 8+1


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Current build
Fast Casting 8+1 Domination Magic 10+3+1 Inspiration Magic 9 Healing Prayers 9




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