Caravan vanquishing

This is a term used to vanquish areas with more than the established party size limit in close-by outposts. You must fight or run your way in Hard Mode to vanquish the desired area, or complete certain missions/quests. You cannot enter a town or outpost at all, otherwise you may reduce your party size. Make sure you have a lot of room on your character if you are going to open several locked chests. Also make sure you have plenty of death penalty removing items as well, because if everyone is at -60% death penalty when they all die, you will be warped back to where you started.

Prophecies

 * Vanquishing areas of Ascalon up to and including the Eastern Frontier with 6 party members starting from Yak's Bend or 8 party members starting from Temple of the Ages.
 * Vanquishing areas of the Northern Shiverpeaks or Kryta with 8 party members starting from the Temple of the Ages.
 * Vanquishing areas in the Maguuma Jungle with 8 party members starting from Temple of the Ages.
 * Vanquishing the Crystal Desert starting from The Mouth of Torment going to Crystal Overlook and then starting from The Arid Sea. (Requires Nightfall on your account)
 * Vanquishing areas up to and including Lornar's Pass starting from Camp Rankor or Deldrimor War Camp

Factions
(none known yet)

Nightfall

 * Vanquishing Plains of Jarin after completing the mission Blacktide Den and having the 4 extra henchmen in your party.
 * Vanquishing Plains of Jarin after completing the mission Venta Cemetary and having the 4 extra henchmen in your party.
 * Note: These above two missions can be completed on Normal Mode if you only wish to vanquish the Plains of Jarin and not do the missions for the Guardian Title.
 * Vanquishing Zehlon Reach starting from Beknur Harbor or other areas with parties of 8 in Istan.