Vizunah Square (mission)

Vizunah Square is the first Cooperative Mission of the Factions Campaign on mainland Cantha. The native Canthans, investigating the Afflicted plague, follow Master Togo to meet Brother Mhenlo. Along the way, they are attacked by a swarm of Afflicted. The Tyrians, having followed Mhenlo to Cantha, enter to find Togo and his group under attack.

The mission begins with the Canthans starting from Vizunah Square (Local Quarter), getting a head start into the first courtyard area. The Tyrian team begins from Vizunah Square (Foreign Quarter). After fighting through a few Am Fah mobs, the two teams of 8 meet up, and a cutscene plays. It's important to note that while the cutscene is playing, characters are still under attack by the Afflicted, so it is in everyone's best interest to skip this first scene. The mission involves fighting through multiple waves in three areas, with bosses interspersed within the waves.

After completing the mission, you learn that Shiro has been abusing his power as an Envoy to the spirit world, and is probably the cause of the formation of the army of Afflicted. The other Envoys advise you to become Wen No Su (One With the Stars) so that you can obtain the power to see the ghosts of the other dimension, and so you set off in search of the Oracle, who possesses the knowledge to attaining this power.

Bug warning: Mhenlo sometimes gets stuck in bridges or floors. Since you cannot proceed without him, you cannot complete the mission. The only remedy appears to be to restart. Unfortunately. Also, if ANY of the Am Fah mobs from the Tyrian side are still alive when first cutscene begins, Mhenlo will remain fixiated on their position (even after you kill them) and will never initiate the conversation with Togo that sets them in motion. Again, the only remedy is a restart.

Hints

 * The immense number of enemies suggests bringing a Minion Master.
 * Edge of Extinction is a double edged sword, as ANY ally that dies will cause damage to both teams. Consider the disabled toilets in tense situations.
 * Much of the fighting (in fact, almost all of it) is done with the characters in one particular area- consider bringing in the following:

Warrior; "Watch Yourself!", "Shields Up!".

Ranger; Barrage, Favorable Winds, Distracting Shot.

Elementalist; Ward Against Melee, any AoE spells.

Mesmer; Cry of Frustration, Diversion (useful against Afflicted Ritualists, who can ressurect.)

Monk; Kirin's Wrath, Retribution

Assassin; Caltrops, Disrupting Stab, any Shadow Step skills for taking out healers.

Ritualist; Dissonance

Necromancer; Mark of Pain, Well of Blood, Well of Power, Vampiric Swarm, Deathly Swarm