Recharge

[[Image:Recharge.png]] Recharge Time
Skill recharge time is the amount of time it takes a skill to become available after being used. Once a Skill is activated or interrupted it recharges with its recharge delay. Skills can not be used while recharging. The skill button on the Skill Bar is darkened, and brightens in a clockwise motion indicating when the skill can be activated again. Cancelling activation of a skill (by moving), unlike interruption, does not start the recharge timer and the skill is immediately ready to use again, though adrenaline or energy spent on the skill is lost..

There is a technical difference between skills recharging and skills being disabled (e.g. by Blackout): Disabled skills are not enabled by "recharge other" skills (see below), and disable times are similarly unaffected. A Morale Boost will clear both recharging and disabled skills immediately, however. This is a common question with regard to Resurrection Signet, which is disabled forever, rather than recharging forever, after succesful use, and thus can not be re-enabled without a Morale Boost.

Related Skills
These skills automatically recharge other skills:


 * Flourish
 * Determined Shot, Oath Shot
 * Keystone Signet
 * Assassin's Promise, Moebius Strike
 * Soul Twisting

These skills decrease recharge times:
 * Quickening Zephyr, Serpent's Quickness
 * Mantra of Inscriptions, Mantra of Recovery, Mantra of Signets
 * Glyph of Renewal
 * Ritual Lord, Weapon of Quickening, Ghostly Haste
 * [[image:Monster skill.jpg|15px]] Chimera of Intensity, "Killroy Stonekin"

These skills increase recharge times:
 * Energizing Wind
 * Diversion
 * Glyph of Sacrifice

These skills duplicate other skills to avoid recharge times:
 * Echo
 * Arcane Echo