Pogahn Passage (mission)

Mission Objectives and Rewards
Margrid the Sly must be in your party to enter this mission. You can just party up with someone that does have this ranger hero. Don't feel like you need to have her to do the mission.

If your character chose to follow Master of Whispers (after the primary quest Mysterious Message) and has not yet gained Margrid, you can still enter this mission by partying with another player who can bring her. You need not have finished Master of Whispers' side of the storyline by completing the Rilohn Refuge mission.

Objectives


Rescue Kormir from Gandara.
 * Escort Margrid to the Gandaran treasure vault to retrieve the Diadem of Lady Glaive.
 * Free Kormir from the Kournan prisoners.
 * BONUS Complete optional objectives
 * ADDED Optional: Escort the Sunspear prisoners to the prison.
 * ADDED Optional: Obtain the prison code for entry into the prison.
 * ADDED Optional: The demon is out of control! You can either help the guards or stand aside and let them fight on their own.
 * ADDED Optional: Take over gate duty for some guards

Primary
You start out in a Kornan(sic) Guardsman Uniform. The "U" map shows mission flags which are the locations of mission or optional objectives. Once you rescue Kormir, a timer will start. You then have 15 minutes to fight your way to the dock at the Southwest of the fortress. The mission fails if Kormir or Shahai the Cunning dies.

Bonus
Three of the four bonuses for this mission simply involve talking to someone. In the case of the demon you can simply assist the guards. NOTE: Once you free Kormir, the entire city becomes hostile (for some reason you abandon your disguise and everyone sees you as an enemy). You cannot talk to anyone to complete a bonus after Kormir is free.


 * 1) The Prison code can be found at the entrance of the fortress by talking to Guard Captain Kahturin.  The password is 20 - 1 - 8 - 7.  The prison gate keeper will ask you to tell him, you simply choose the correct answer to enter.
 * 2) The Sunspear Prisoners are just inside to the left of the entrance.  They will follow you to the prison.  One of the three is all you need to complete this bonus... just in case some get stuck elsewhere!
 * 3) The Demon is up some stairs near the front center.
 * 4) Talk to Guard Linko in the south-southeast corner of the fortress. He complains about guard duty. Do this before going into the prison!

Allies

 * 20 Shahai the Cunning
 * 20 Kormir (non-combatant)
 * 20 Sunspear Prisoner
 * 20 Sunspear Prisoner
 * 20 Sunspear Prisoner

Monsters
Demons Kournan Military
 * 20 Demon Spawn
 * 16, 20 Kournan Guard
 * 22 Kournan Elite Guard
 * 24 Kournan Overseer
 * 16, 20 Kournan Bowman
 * 20 Kournan Priest
 * 20 Kournan Oppressor
 * 20 Kournan Seer
 * 20 Kournan Scribe
 * 22 Kournan Elite Scribe
 * 16, 20 Kournan Phalanx
 * 22 Kournan Elite Spear
 * 20 Kournan Zealot
 * 22 Kournan Elite Zealot

Bosses

 * 24 Executioner Vekil: Magehunter Strike
 * 24 Colonel Kajo: Cautery Signet
 * 24 Captain Nebo: Master of Magic
 * 24 Lieutenant Nali: Enchanter's Conundrum

Follow-up

 * Upon completion of the mission players will find themselves in: Moddok Crevice
 * To continue the storyline, do the mission in this outpost.

Trivia

 * There are several references to Star Wars during this mission:
 * If you take Zhed, the Heroes reenact a funny dialogue from Star Wars: A New Hope.
 * Zhed is being transferred from cell 1138, which is the same cell that Chewie is being transferred to.
 * One of the options the Prison Guard gives you for the prison code is "Blue Harvest", which was the production code for Star Wars: Return of the Jedi.
 * In the bonus, should you choose not to escort the Sunspear Prisoners, the dialogue for declining is "These are not the guards you are looking for."
 * The base is nicknamed "The Moon Fortress", a clear reference to the Death Star, often referred to as a small moon.
 * The code for the prison (20-1-8-7) is Princess Leia's cell number, mentioned by Han Solo.
 * Right before the area with the demon, there are two guards talking, one being at a loss for words trying to describe how awful the gruel is with the other supplying the word he wants to use as "soylent." The latter then advises the former not to eat the cornbread. This conversation is a reference to the movie Soylent Green.
 * The reference to cornbread may also be a reference to the movie Aliens
 * In the end, you fight a boss named Captain Nebo. This could be a reference to Captain Nemo.