Talk:Steady Stance

this skill could be great with drunken blow and desperation blow BMW 16:01, 22 September 2006 (CDT)
 * Mmm, tricky! &mdash; 130.58 (talk) 16:28, 22 September 2006 (CDT)
 * I was just thinking how bloody useless it was until I saw first comment above. Kessel 10:34, 23 September 2006 (CDT)
 * To wit - Steady -> Desperation -> Steady -> Drunken -> Hammer Bash or something. Kessel 05:30, 8 October 2006 (CDT)


 * Could be useful in The Dragon's Lair, too. -- Dashface [[Image:Dashface.png]] 02:02, 12 October 2006 (CDT)


 * How about running Droks, as energy management against Wurms? And then get Rush instead, as a second running skill. --Mgrinshpon 17:47, 28 September 2006 (CDT)

yup i definetly just fell in love with this skill, 5 flawlesses in a row til anet came with a new build BMW 22:25, 22 September 2006 (CDT)
 * The description is vague.. do you still get knocked down, or does it negate the KD effect, aswell as give you adren and energy?
 * Description is not vague. Next time you would be knocked down, you gain adrenaline and energy instead... Celestial Patch
 * Instead means no, of course not. And yes, this skill looks really, really awesome. Tarinoc 19:48, 8 October 2006 (CDT)

unfortuneatly it has a 5 recharge so i cant see it working with desperation + drunken blow. unless u really steady yourself on how often the desp + drunk blow are used.

Fleeting Stability as an anti KD while stance running, when it expires, Steady Stance to regain Energy and cast/run again. --Amokk 12:05, 19 October 2006 (CDT)

I'm confused. The description doesn't explicity state it and maybe I'm stupid for asking, but does the stance END when the effects kick in? Or does it stay on? — Jyro X 09:37, 21 October 2006 (CDT)
 * It says "the next time," so it ends. --Fyren 09:40, 21 October 2006 (CDT)
 * With The two DB's this is godly. It's re-appliable enough that if you do it with a scythe, it syncs perfectly with another attack skill added in in the middle of the two. Duncan Dragoon 04:26, 2 December 2006 (CST)
 * The stance ends if it prevents the knockdown. It can be used VERY nicely with drunken/desperation blow. Although it's 5 seconds, it lasts for 10 seconds, so on the way to the mob, i'm in steady stance, and by the time I hit with a drunken/desperation attack, it's ready. I hit with another drunken attack activating this skill, and i've lost maybe one energy overall, and gained 8 adrenaline. It's excellent for powering up adrenaline skills.--Beomagi 03:03, 3 December 2006 (CST)