User talk:Entropy/test

For TMS Hammer war, Frenzy is better then tiger. Readem (talk *contribs ) 15:11, 10 April 2007 (CDT)


 * That was Rapta's suggestion, but, duly noted...cancelstance, duh. Thanks. Now if only I could get more feedback on the other things as well. :\ [[Image:Entropy Sig.jpg]] (T/C) 21:46, 12 April 2007 (CDT)

Got a nice collection of stuff going on here. Still reading through a lot it, but so far nice. K.O.Y Talk

I am not sure what K.O.Y. stands for, but thanks. A lot of these I have left unfinished either because I can not test them alone or because there's still some annoying math or other calculations that need to be done and I am lazy. Damage for the One Shot Wonder, for example, takes awhile to compute. Other things, I leave in the Sandbox even though they are mostly working. This is because nothing in here has been 100% confirmed and tested...either through ANet nerfs or through inconsistent results. For example, my Battle of Turai's Procession farming build works fine 95% of the time. The other 5%, bad things happen. And I still can't quite figure out why. It's things like this that make them stay in the Sandbox rather than into my "Builds" section (which has been thoroughly researched and tested). (T/C) 23:02, 16 September 2007 (CDT)


 * KOY is the abbreviation of his name. :)69.40.47.252 09:43, 22 September 2007 (CDT)


 * D'oh! Pwned by skim reading :D [[Image:Entropy Sig.jpg]] (T/C) 15:07, 22 September 2007 (CDT)

Speaking of your 1-hit wonder, I actually went through and found out the max damage a single attack could achieve (theoretically) and found that a Me/D scythe user with 16 illusion and 12 scythe could hit between 1,000 and 1,800 damage per attack (not sure how all of those skills would stack) ... Even though it required the cooperation of about 4 other allies to set it all up, and it takes a good 12 seconds to set up, only lasts 30 seconds, and has a full minute cooldown to repeat. :P 76.173.217.181 10:03, 2 November 2007 (UTC)

Shadow Form
Your infini form build got nerfed. The Paintballer (T/C) 01:31, 17 October 2007 (UTC)
 * Not for long [[Image:Entropy Sig.jpg]] (T/C) 04:12, 18 October 2007 (UTC)
 * It still works, but now you have only about three seconds window of opportunity. >.> There are Spirit of Quickening Zephyr used by Rotting Dragons, so that helps a little bit. Hopefully auto-attacks would be enough to kill Damned Clerics. Maybe a Vampiric mod is needed, or Zealous... [[Image:Entropy Sig.jpg]] (T/C) 04:33, 18 October 2007 (UTC)
 * Speaking of Shadow form, I love always carrying Expunge Enchantments on my Warrior >.> Expunge - Wild Blow (65 damage always) kills all of the SF sins and 55hp monks I see in AB... SF I can kind of see being used, since counters are fairly uncommon, but 55hp monks? I Still get suprised every time I see them... Note: Most hilarious 55hp I ever saw? 55hp monk with the elite Vow of Strength that came up and hit me with his totem axe >.> Wooo your 1-3 damage just got boosted to 1-5 damage! you're so scary now.76.173.217.181 10:00, 2 November 2007 (UTC)

The Staff-sassin
Wheres your dual attack for Impale+Siggy?--igathrash Talk^Cont 03:44, 22 October 2007 (UTC)
 * I thought I put in Twisting Fangs, but I may have forgot. [[Image:Entropy Sig.jpg]] (T/C) 05:45, 22 October 2007 (UTC)

The N/Mo Battery
Okay, I'm stumped. I've looked at each skill a good 6 times now... What is the point of signet of agony? The only thing I can possibly guess is that it's there for humor (or just to make you feel good) since you use so many "blood" or "cutting yourself" skills... to keep yourself bleeding forever. >.> That's all I can guess, but if I'm wrong and there's some actual REASON you have signet of agony in there, please let me know xD 76.173.217.181 10:11, 2 November 2007 (UTC)
 * signet of agony sacrifice triggers masochism and gives mana? *shrug* -Ezekiel 10:22, 2 November 2007 (UTC)

I guess... But even so, any spell would trigger masochism with cultist's fervor, and I do belive ALL spells would give energy gain.76.173.217.181 18:27, 2 November 2007 (UTC)

Power trappers
I was just looking at applying cracked armour, could try bringing epidemic on one of the R/Me and sundering weapon on the R/Rt, not a long duration but the -20 armour and +50 from Piercing trap would be worth it. -Ezekiel 10:38, 2 November 2007 (UTC)