User:Entropy/builds

=Entropy's Builds Page=

Feel free to comment or make suggestions. These are all (to my knowledge) original builds.

Energy Storage Mesmer
Used by Rayne Brunel to fight the Mursaat throughout the Southern Shiverpeaks and beyond.

Equipment

 * All-Seeing Eye of Minor Energy Storage, plus whatever Elementalist Armor you like
 * Runes of Attunement on all armor pieces except headgear
 * Insightful Inscribed Staff of Fortitude, or other max Mesmer staff (Domination-linked)

Usage

 * Use Energy Surge and Energy Burn versus non-caster enemies for armor-ignoring damage and minor energy denial.
 * Use Cry of Frustration and Leech Signet against Rangers using Preparations, Warriors using Healing Signet, etc.
 * Versus casters, hex them with Guilt or Shame (whichever is appropriate) early on and then wait for opportunities to use your many interrupts.

Counters

 * This built is most useful against foes who rely heavily on slow-casting spells. Any enemies which do not use spells easy to interrupt are able to easily counter this build.
 * Energy Surge/Burn rely on the target having energy, so Warriors who rely on energy-based attacks mitigate their damage.
 * This build has no hex, enchantment, or condition removal.
 * This build has no resurrection skill.
 * This build has no self-healing skill.

Variants

 * Pure Damage - Remove all the interrupts and swap in Wastrel's Worry, Shatter Enchantment, Shatter Hex, Diversion, Backfire, and Empathy. This leaves you well prepared for most situations, and deals out considerable armor-ignoring damage. Diversion is included to shorten prolonged fights versus monk bosses and such, who may be able to out-heal damage from yourself alone.


 * Removal - Exchange the interrupts for Shatter Hex, Shatter Enchantment, Inspired Hex, Inspired Enchantment, Drain Enchantment, and Arcane Echo. This is mainly a utility build for dealing with Enchantments and Hexes. Arcane Echo is used to increase effectiveness versus cover-up hexes and enchantments.


 * PUG-friendly - Swap out something for Resurrection Signet. This is mainly to avoid embarrassing situations and hate mail.


 * Hydra Farming - Swap Shame for Maelstrom. Hydras are notorious for standing in it and wasting most of their spells.

Energy Storage Necromancer
Used by Rayne Brunel in parts of the game where being a nuker just didn't cut it, most notably in the Crystal Desert.

Attributes and Skills
Death Magic variant

Curses Variant

Blood Magic Variant


 * Optional: Maelstrom, Resurrection Signet, Plague Touch, or Plague Sending. Of course an Elite in that attribute would work nicely as well.

Equipment

 * All-Seeing Eye of Minor Energy Storage. Any other Elementalist armor, with Runes of Attunement on each piece.
 * Hale (Blood/Curses/Death)-linked staff, of Fortitude. Maxed, with HCT/HRT is nice as well.

Usage
Describe how to use the build.

Counters
Describe important counters.

Variants
List the major variants.

The generic build template
Left here so I don't have to copy&paste all the time from the GuildWiki Formatting: Builds page.

Describe the build.

Attributes and Skills

 * Suggest a few optional skill(s) if you included an Optional slot in the skill bar.
 * "Generic resurrect" works like an Optional slot. Replace it if necessary.

Equipment

 * Armor
 * Weapons

Usage
Describe how to use the build.

Counters
Describe important counters.

Variants
List the major variants.