Game updates/20060601

Update – Thursday, June 1, 2006

 * Decreased the Health penalty on attribute-boosting major runes from 50 to 35. Existing runes are unaffected.
 * Improved chat in alliance battles so that players can see party messages from all members of their team.
 * Updated the Zin Ku Corridor outpost so that it shows who currently has the Favor of the Gods.
 * Added a Xunlai Agent to Zos Shivros Channel.
 * Moved the Xunlai Agent in Jade Quarry &#91;Luxon&#93; to a more accessible location.
 * Removed the Thief from the Imperial Isle guild battle.
 * Updated the inventory of the weaponsmith in Maatu Keep.
 * Updated art on the following creatures: Naga Wizard, Naga Raincaller, Naga Spellblade, Naga Witch, Naga Bone Collector, and Naga Sibyl.
 * Fixed bugs and made improvements to the following quests: Stolen Eggs, Protect the Halcyon, Outcasts in the Quarry, Luxon Supply Lines, Song and Stone, Lambs to the Slaughter, Defend Denravi, Noble Intentions, and Hammer and Anvil.
 * Fixed bugs in the following missions and explorable areas: Silent Surf and Riverside Province.
 * Fixed a bug that occasionally caused quest markers and arrows to update incorrectly.
 * Fixed some incorrect cinematic voiceovers.
 * Fixed a bug that allowed players to drop items inadvertently while cinematics were playing.
 * Fixed a bug that caused some players to disconnect with error 019.
 * Added weapons to the Shiro and Jade Armor miniatures.

All

 * Shadow stepping no longer moves you farther than the radius of the radar.
 * Soul Reaping now only gives half Energy from Spirits.
 * Updated the Victory or Death path for all NPCs on all guild halls so that the NPCs now spread out at the flag stand.
 * Adjusted the flag spawn locations on all guild halls to be equal distance from the flag stand.

Assassin

 * Way of the Empty Palm: reduced cast time to .25 seconds; reduced recharge time to 25 seconds.
 * Locust's Fury: reduced cast time to 1 second.
 * Siphon Strength: increased the damage reduction your target deals to 5..50.
 * Palm Strike: reduced recharge time to 10 seconds; increased damage to 10..85.
 * Enduring Toxin: reduced cast time to .25 seconds; increased health degeneration to 1..5.
 * Crippling Dagger: reduced recharge time to 5 seconds.
 * Heart of Shadow: increased healing amount to 10..115 Health.
 * Mirrored Stance: reduced recharge time to 15 seconds.
 * Unseen Fury: increased duration to 15..60 seconds.
 * Golden Phoenix Strike: increased Energy cost to 10.
 * Aura of Displacement: increased recharge time to 20 seconds.

Mesmer

 * Stolen Speed: reduced casting time to 1 second; reduced recharge time to 3 seconds; corrected the wording on this skill.
 * Arcane Languor: increased duration to 1..8 seconds.

Elementalist

 * Glyph of Sacrifice: reduced the amount of time it recharges your next spell to 30 seconds.
 * Ward against Harm: changed skill type to Ward Spell.

Monk

 * Vigorous Spirit: increased heal per skill or attack to 5..20.
 * Dwayna's Kiss: increased conditional heal to 10..35 Health.

Warrior

 * Furious Axe: increased adrenaline gained when blocked to 3.
 * Auspicious Parry: increased recharge time to 2 seconds; decreased adrenaline gained to 1..4.
 * Signet of Strength: the number of attacks now update when reapplying this skill.

Ranger

 * Archer Signet: the number of attacks now update when reapplying this skill.

Ritualist

 * Doom: reduced recharge time to 8 seconds.
 * Channeled Strike: reduced recharge time to 8 seconds.
 * Essence Strike: increased the amount of Energy gained when in range of a Spirit to 1..8.
 * Lamentation: reduced Energy cost to 5.
 * Gaze from Beyond: fixed a bug that caused this skill to ignore armor.
 * Ancestors' Rage: reduced casting time to .75 seconds.
 * Splinter Weapon: reduced Energy cost to 5.
 * Resilient Weapon: reduced casting time to 1 second.
 * Vengeful Weapon: increased the amount of Health stolen when this skill is triggered to 15..60 Health.
 * Soul Twisting: increased the recharge time to 15 seconds.

GuildWiki Notes

 * Rune Traders are reluctant to purchase the old style of major runes with -50 health penalty. You can still sell them to the Merchants.
 * Vengeful Weapon did not update to the scale on the notes.
 * Animate Flesh Golem had a hidden update, changing the manner in which the 1 Flesh Golem limit is checked - you can no longer exceed the limit by using Verata's Aura or Verata's Gaze.