Fast Casting



Fast Casting is the Mesmer primary attribute, which means that only characters who have chosen to be a primary Mesmer can put points into this attribute. While Fast Casting has a limited number of skills linked to it, the passive benefit it provides is more than enough by itself. Unlike the primary attributes of other professions (which have simple, linear progressions), the effects of Fast Casting on spells have an exponential progression.

Guild wars description

 * "Fast Casting decreases the casting time of your Spells. Additionally, each rank in this attribute decreases your Signet activation times by 3%."

Effects of Fast Casting


Fast casting reduces the amount of time required for casting spells, not including aftercast delay, according to the following formula:

Each rank reduces casting time by aproximately 4.73%. Note that this is multiplicative, rather than additive, so with 9 ranks of Fast Casting, casting time is reduced to roughly 66.1% (0.9559) rather than roughly 57.4% (1 - 9 × 0.0473). Fast Casting is cumulative with HCT.

Because of the progressive cost of attribute ranks and the effects of aftercast delay, the "sweet spot" is generally considered to be 7 to 9 points total in Fast Casting, which leaves enough free attribute points to raise a second attribute to 12 and a third attribute to 10 or 11. 7 points reduces casting time by 28%, while 9 points takes 33% off. Higher values are recommended for builds that focus on Fast Casting skills.

Investing in Fast Casting is wise, since many Mesmer skills require that you place a hex at a critical moment (for example, casting Diversion just before an enemy activates a skill; having the ability to cast Diversion in less than two seconds when it would usually take three is an extraordinary advantage).

Fast Casting also enables the Mesmer to cast more spells. It depends on available energy, casting time and recharge time, but in general a Mesmer can cast four spells while any other profession casts three. Alternatively, the saved time can be used for other purposes, such as moving or regular attacking.

Below is a table listing the reduced casting times of spells that would normally take from one-quarter to eight seconds to cast. The times in this table are rounded to the nearest hundredth of a second; it is unknown how Guild Wars does its rounding.

Associated skills
Currently there are only nine Fast Casting skills, the better half of which are elite. Most Fast Casting skills relate to the activation or recharge time of spells or signets. Fast Casting skills also include Symbols of Inspiration, an Energy management skill.