User:AV/Seeder

 Seeder (S) 



The Seeder is a well and ward-based, staff-wielding class, focusing on supporting the team using corpses, sacrifices, and spirits or minions. Siphoning is an attribute related to drawing the power for your wells from corpses and other sources. Warding is the attribute that focuses on creating wards at your location at merely the expense of energy. Sapping increases the amount of health you sap with each attack spell. Sovereignty is a the Seeders' primary attribute that, when points are put into it, boosts the length and effectiveness of your wells and wards by 4% for each point in Sovereignty.

The patron gods of Seeders are Grenth and Melandru.

The Primary Seeder's base armor provides low protection: 60AL at maximum. A starting Primary Seeder can expect to have 20 Maximum Energy and 2 Energy Recovery, as the higher-level armor has better energy buffs.

Attributes

 * Sovereignty (Primary): Boosts the length and effectiveness of your wells and wards by 4% for each point in Sovereignty.
 * Sapping: for every 4 points in Sapping, your attack spells sap 2 health every time they are cast. Also focuses on increasing the effectiveness of attack spells.
 * Warding: No inherent effect. Focuses on creating wards at your location at merely the expense of energy.
 * Siphoning: No inherent effect. Related to drawing the power for your wells from corpses and other sources.