Talk:Ruins of Surmia (mission)

link to map?

Yes, feel free to add one. 06:16, 17 Jun 2005 (EST)

What's the "really easy follow-up quest"?

I linked it and fixed up the article a little, but I think it still needs work. --Fyren 06:12, 1 Jul 2005 (EST)

Other Gate
Near Breena Stavinson (1 on the map) there is another closed gate through which I can see a Char boss, however out of range for bow/spels. Any idea if it is possible to enter this gate?


 * What's the boss' name?


 * I can not figure out a way to get past the gate by Breena Stavinson. The boss that is behind it (not always the same) is too far back to attack.  Upon bonus activation, the ember bearers appear outside the gate, which means hoping in there when they come out is not possible (from what I saw, gate never opened).  There appears to be a large area to explore back there, but I can't get to it.  Queen Schmuck 19:04, 20 January 2007 (CST)
 * Hmm, where is this on the map (screenshot please)? Been through this mission many times and I'm not sure what gate/boss you're referring to. Entropy 19:07, 20 January 2007 (CST)
 * Let the bearers walk to a gate far away. You will have to follow them for 1 or 2 minutes.--CrisDias 20:40, 20 January 2007 (CST)
 * Okay, I've found it now and I see the problem. Funny I never noticed that place before. In any case, it does not look to be explorable as the gate does not open no matter what, there are no Necrotic Traversal exploits, and the only other probable path (going upriver) is intentionally blocked off by fallen logs. I'll have to check with a Master Cartography map, but I'm guessing this area is either bugged or not intended to be explored. Or perhaps it can only be explored at the very end of the mission - I wasn't up to walking aaaaaalllll the way back just to find out. Entropy 02:14, 24 January 2007 (CST)
 * Added picture of this bug in Notes section. I can see people wasting lots of time on this one. --Erszebet 06:08, 26 February 2007 (CST)


 * Just thought I'd say what I know about that area: During the Beta's(before proph came out), that gate was opened after the ember bearers showed up(whether it opened after they opened the gate to the bonus or not I can't recall, probably before). My friends and I went in there and got ambushed/pwnd by a devourer boss(like the article says) as well as about 10 other devourers. We never did sucessfully kill them during the betas, at least not with our level 10~13 characters :)

Bug ?
I've heard the bonus can be bugged. When the Flame wielders are nearing the gate to the Flame Temple, the gate wont open and you can't complete the bonus. Anyone who can confirm this ? Z4nd 12:27, 20 February 2007 (CST)


 * No, every time I played the mission I've never seen this happening. On another note: I could swear that at the end of the mission when you free the mages, they used to take place on the obelisks in the courtyard. The last 3 times I tried they just followed me around. (Sry 'bout altering your post - looked a bit...spacey :p ) --Erszebet 12:54, 20 February 2007 (CST)

Allright, it could be a very rare bug. I've seen that thing with the mages too, they don't use the obelisks and just standing there and beeing ineffective and that's pretty annoying if you're got a weak team 85.24.44.146 17:18, 25 February 2007 (CST)

The new edit, about the boss that can't be reached. However i never tried, doesn't that door open when you activate the bonus ? The way to find that out is to stand in front of the gate and then flip the switch. But it has no value, since it has no elites.
 * That would've made sense if there was a switch to flip :) You must open Breena's prison by killing the Charr guarding her, but the other gate doesn't open that way. Killing the ember bearers prematurely doesn't either. --Erszebet 07:10, 26 February 2007 (CST)
 * I'm wondering if I bring a hapless low level with me that doesn't care about bonus (I can run solo for him the rest of the way), if I can get him to trigger the bonus guys while I am standing next to that gate. If it opens for even a second, I will be able to sneak in there.  Guess this could work with anyone wanting back there, as suicide rebirth would get them past the gate if someone was already in there.  Anyone want to give this a try?  Queen Schmuck 03:35, 10 April 2007 (CDT)
 * Hmmm, interesting idea. If you see me on and want to try this, give me a yell.  I'll give it a go.  --Rainith 16:50, 10 April 2007 (CDT)
 * I tried it with an guildie, no go. The gate did not open when the flame bearers appeared.  The only thing I did not check was to see if the gate in question opened after the flame guys opened the later gates towards the flame temple.  Queen Schmuck 17:45, 22 April 2007 (CDT)
 * Anyone try using necro trick like in Dunes of Despair and DoA? --&raquo; Life Infusion &laquo;T&raquo; 18:58, 27 April 2007 (CDT)

Confusing
I find the walkthrough for this a little confusing. Can anyone who is familiar with this mission clean it up a bit? Maybe more like a 'step 1 do this, step 2 do that' etc...I feel more like I'm wandering through half blind rather than walking through :) --Jasminethetender 10:33, 15 March 2007 (CDT)

This is rather poorly worded walkthrough. That being said, I would suggest that you search Guildwiki for a better approach.

A few comments about this in Hard Mode. First, the Flame Bearers for the Bonus appear to be bugged. They will stand at the gate, rather than enter the gate. However, you can kill them and proceed with the bonus as usual.

Also, in Hard Mode there are a few things to consider. First, bringing a MM is a must. You will be fighting over corpses with the Plague Devourers - just make sure you target them first. Second, bring interrupts. You will encounter groups of 3 or 4 Charr that love to drop Meteor Shower on you. This can be a challenge if you don't have interrupts.

Other than that just follow the mission through just like you did the first time.
 * I have to disagree about the MM. Not just because you are fighting over corpses, but because there is a lot of damage and it is hard to keep the minions up. An SS build however is very effective here as almost all groups bunch up together. I ran this with me as SS and a Ranger and 2 hero monks and they dropped like flies (or as fast as possible in HM ;-) ). Biscuits [[Image:Biscuit.png]] 18:00, 18 June 2007 (CDT)

Hard Mode Problem?
I did this mission on hard mode but the flame bearers attacked rurik (who was standing waiting for the bridge as per normal) on the way past, forcing me to kill them. Anyone else got this? Phool 08:13, 21 April 2007 (CDT)


 * Not I, they didn't go anywhere near him. &mdash; Skuld 08:15, 21 April 2007 (CDT)
 * This one time (in HM) Erol somehow didn't stand near Rurik at the drawbridge but near the tar the Ember bearers pass through (he seems to kite a lot for no reason as well) and he caught teir aggro, ran to Rurik and got us all killed (well, Rurik at least thus failing the mission)-Meridan 08:15, 21 November 2007 (UTC)
 * Not at the bridge, but Prince Leeroy did run into the amassed mob in front of the gate at the very end of the mission, just before starting the defense. This aggro'd every group, which was an insta-wipe being in HM. 99.238.183.129 22:33, 29 December 2007 (UTC)

Stormcaller
The funny thing is that they let the Stormcaller mouthpiece there, in the Drascir academy. =) Kidbang (T ) 19:40, 19 July 2007 (CDT)

Knock
it has a 1200 seconds casting time...--Rawr raven raven 06:07, 22 February 2008 (UTC)