Talk:Reaper's Mark

At the moment, this skill is powerful. And that's if you don't factor in the awesome secondary effect. --Zinger314 23:13, 22 September 2006 (CDT)
 * I couldnt find any elite primary attribute skills called "Conjure Phantasm" could you please link me to it? Ubermancer 02:42, 23 September 2006 (CDT)
 * Do some reading. This lasts 2-3x as long, costs half the energy, and gives you a ton more energy when your opponent dies. Conjure Phantasm has nothing on this skill and is for mesmers not necromancers. [[Image:Chuiu Me Icon.png]] (T/C) 08:37, 23 September 2006 (CDT)
 * My post was socratic irony. Comparing Conjure Phantasm with a primary attribute elite of another class is, simply, stupid. Ubermancer 23:06, 23 September 2006 (CDT)
 * Wow this is pretty strong, I guess ANET is trying to make up for the lack of good Soul Reaping stuff for so long. [[Image:Chuiu Me Icon.png]] (T/C) 23:55, 22 September 2006 (CDT)
 * Seems like a nice skill for MM's to throw around in AB.. --Terrifi Cani 12:21, 23 September 2006 (CDT)

still this is an elite and the mesmer one is not.

Hey, don't try to compare things like that. The founder of degen is necromancer, not mesmer. Look at all non-elite skills in Prophecy, mesmer only have 2 degen skills - conjure and phantom pain. But necromancer can easily do aoe -10 degen by rottening + well of suffering. I was surprised they remove Reaper's Mark in Factions(it's a Faction spell while internal beta). Now it's time to add it back and make soul reaping worth to invest.

My god, 30 seconds? You can smell the nerf coming from a mile away. 88.152.254.106 09:55, 24 September 2006 (CDT)


 * Meh, Assassin's Promise does the same only better. All skills recharged>5 degen -213.84.52.71 15:22, 24 September 2006 (CDT)
 * Not if you spam spells. This on a degen or hex spammer build would be awesome.193.61.111.50 09:06, 27 September 2006 (CDT)
 * Assassin's Promise, however, has no effect unless the target dies. 5 Degen on Reaper's Mark is quite an effect, regardless of death. --Zinger314 19:30, 24 September 2006 (CDT)
 * Srsly, in PvE echo it and spread it amongst a bunch of mobs for infinite energy :). I call that pretty kickass.  I mean hell, it's conjure phantasm, for half cast energy, double duration, one more pip of degen at 16 too right? That alone makes this elite, the extra 20 energy just makes it godly.  In PvP I would never use it tho just cause deaths are rarely guaranteed unless you have an all out aggression build, in which case your allies are the ones who prolly die >.< (Not a fifty five 15:12, 25 September 2006 (CDT))

It owns Sin's Promise, because it has a way longer duration. That Infuse/SB can Infuse all he wants, 30 seconds is alot of time, unlike 10 seconds. Finrod 02:45, 29 September 2006 (CDT)

It's good but not overpowered at all. You need to have relative high attribute level in soul reaping, which has too few skills to choose. If it is nerved then soul reaping skills are still worthless to invest.

This is a very nice energy heal if you use it on targets that are near death. 12 Soul Reaping = 30 Energy returned, 25 Energy gained, and considering you have near death targets in casting range every 10 seconds, id be surprised if a necro ran out of energy spamming this and a 10-15+ energy spell. Raisu 15:49, 1 October 2006 (CDT)


 * For those of you still debating, consider this: With no hex removal, it's 360 damage over 30 seconds, able to be reapplied every 10 seconds, in 1 second, for only 5 energy. On top of this, if any one of your (up to 3) targets dies in that time, you gain a tremendous amount of energy. With its low energy cost, it can easily be covered with more degenerating hexes, and further covered with Parasitic Bond for boat loads of bonuses upon the target's death. Tarinoc 12:09, 4 October 2006 (CDT)