User:Warwick/Mafia

So, seeing as we've had fun playing Jamster's and RT's, and probably will have fun playing Shadow's Mafia games, I decided to host another. And I started it early to beat everyone else to it, so... join :P

Overview
If you don't know how to play, go here.

Background
I'll think of one later..

Rules

 * You may role-claim, but be sure you've thought out your plan for doing so beforehand; role claiming is a dangerous business.
 * Play to win. I don't really care if you get off topic (to an extent), but at least try and play to win.
 * Bold your votes.
 * PLEASE mark your edits minor when playing.

Mafia

 * Mursaat Elementalist- The Mantle's leader. When they and the rest of the Mantle have decided who they wish to kill, this person will tell me who they would like to kill. Upon their death, Willa the Unpleasant will convert a Mantle member into a Mursaat.
 * White Mantle Minion Master- These monsters can use their dead partners in crime and bring them back to life as minions, for one night. The dead people cannot be rebrung to life. The Minion Master, if choosing to make somone into a minion, votes doubly for that turn.
 * White Mantle Knights- Each night, these White Mantle members in disguise choose a person to sacrifice to their twisted Mursaat gods.
 * White Mantle Abbot- This mantle member knows

Others (may or may not be Mafia)

 * Sylvari twins- Two players will be chosen to be twins. They are peace loving, and can prevent Mafia members from killing every other day, by creating roots to entwine the camp. This does not prevent the Townies from doing anything, however. Knows who the Sylarvi Pschic is.
 * Asuran inventor- Invents item(s) at the beginning of the game. They lack resources to create additional item(s), though.
 * Great Priest- Can ressurect one person, every four nights. Can also choose one person to be protected from a night killing once a night. Cannot protect against day killings. They know who the Warwick(cop) is.
 * Charr Hunter- If killed, they can choose to kill another player before they die.
 * Dwarven orator- May vote twice. They must whisper me in game, OR type . The latter will cause the mafia to know them, however.
 * Sylvari psychic- Learns the identity of one player each night if they choose. Knows who the Sylvari Twins are.
 * Norn soldier- This player can not be killed by a night time assault once. Afterwards they may be killed by a night time assault. They can still be lynched as usual though.
 * Krytan Noble- Can "persuade" one person to change their vote on a lynching once. The person whose vote was changed may not change their vote back, though they may still persuade others to vote for a specific person.
 * Shining Blade warrior- Just the regular townie.
 * Beserking Warriors- These people have been driven mad with grief, as their families have been slaughtered. They have joined together. They win when the all except them are dead.
 * Warwick- (Poke of fun at the fact that both of my turns in Mafia have been as a Cop)- These can Identify one person per night, and can see who they are. They are immune to lynch deaths, and they know the Priest.
 * The "Convincer"- Can keep one person "Busy" for a night, preventing them from doing any actions during that night.

Participants

 * Anyone can join.. come one, come all! You MUST be ingame, and must submit a user name for me to whisper your roll to you, or you must whisper me (Warwick of Troy)
 * 1) Isk8 See my userpage for IGN You know my IGN.