D'Alessio Seaboard (mission)

For the purposes of the Cartographer Title, this mission consists of about 1.7% of the map of Tyria.

Objectives
Lend aid to the White Mantle in their fight against the undead.
 * Hurry to the Temple of Tolerance.
 * Discuss the undead menace with Confessor Dorian.
 * ADDED Clear out the undead from the village of Hakewood.
 * BONUS Deliver the village's offering intact to the statue of Melandru.
 * ADDED Protect Confessor Dorian from the undead.
 * ADDED Head to the southwest. Locate Dinas and the Scepter of Orr.

Primary
Follow the path to the town and defeat the undead in the town. You will earn a 2% morale bonus for each villager saved. After defeating the undead in the village, make your way to the Temple of Tolerance (Point A on the map). At the temple, defend Confessor Dorian from the undead hordes. The undead will attack from each side of the temple, one group at a time. After defending Confessor Dorian, go and talk to Dinas to complete the mission (Point B on the map).

Confessor Dorian sends you to Dinas after killing the second boss that attacks him, but one more group will come with a delayed spawn. If you don't deal with this last group, it may kill Confessor Dorian, which will cause you to fail the mission. You can wait a couple minutes for it to arrive, or you can go kill it on the way. From Confessor Dorian, you can get to the last group's spawn point by following the road east by southeast a ways, then northeast when the road turns that way.

Bonus

 * 1) In order to receive the bonus, you must save Benji Makala in the village of Hakewood. There are two ways how to do this.  Both techniques can be done by characters of the level they would naturally be upon getting to this mission.  For both techniques it is advisable to have one party member, preferably a secondary monk, keep an eye on Benji until all undead are destroyed.
 * 2) *As you enter the town, do not follow the path straight ahead to Benji. Take the first left and start with that section of the town till the packs of undead starting from there, and work your way up to Benji (point 1 on the map). Benji will be under attack, but against certain boss spawns, he should be locked in a stalemate and will continue to heal himself. Sometimes a boss will spawn who will kill him quickly, and sometimes he will have additional attackers on him.  If you are not lucky with your spawn, and Benji dies, you'll have to restart the mission.
 * 3) *Rush straight ahead to Benji. Fairly simple healing should keep him alive, but you will be swarmed by more undead at once as you will be fighting multiple groups from inside the town instead of starting with smaller groups along the edges.
 * 4) After saving Benji, talk to him to receive the bonus mission. Exit from the northern gate; not the west gate which is closer to the fountain. Gate Guard Makala will thank you for saving his brother and let you through the gate (point 2 on the map). All undead in and adjacent to Hakewood must be destroyed, and the bonus taken from Benji for Makala to open the gate for you.
 * 5) Follow the path and you will get to a gate with a lever. Before opening that gate, head up the path a little more and you will find the urn (point 3 on the map). If you drop the urn it will break, but you can go back and pick up another one.
 * 6) After picking up the urn, go through the gate and back onto the main path. At this point, defend Confessor Dorian as normal. After you finish defending him, instead of going directly to Dinas, take a side path to the north-west. You will see some Gypsie Ettins. Kill these and the Ancient Oakhearts on the way to the urn's resting place. Place the urn on its resting place by clicking on the pedestal and you will have completed the bonus (point 4 on the map).  Note that you do not need to kill the enemies to complete the bonus; you just need to place the urn on the resting place.

Hard Mode
As holy damage deals double damage to the undead, who comprise nearly every enemy in this mission, this will give you a considerable advantage and shorten battles dramatically. The dervish skill Heart of Holy Flame is also very useful as it provides 30 seconds of holy damage even with 0 points on Mysticism. Having a Ranger with Barrage and Judge's Insight is very effective against groups.

Benji Makala can survive forever against most of the bosses, but Nizza the Sickle and Kemal the Deadened can kill him, so you'll have to rush in to save him if one of those bosses spawns on him. You can talk to Benji as soon as you kill the boss to acquire the bonus.

Once you get to Dorian, mobs start spawning to come attack him from two directions. Three mobs come at a time. Skeleton Monks have Unyielding Aura, a quasi-rez that can be a major nuisance if you don’t kill them promptly. The bigger danger, though, is that someone will run off and grab additional groups before they were supposed to come. Flag heroes and henchmen at the shrine of mending, and make sure all players stay near it, too. It helps that Confessor Dorian is about as smart of an NPC as there is, as he stays in the back and heals, and mobs mostly leave him alone.

It is worth noting that several players report issues with Confessor Dorian being killed before they can even get to him. In at least some spawns the Confessor will never make it to the mending circle and players will need to run past the group of ghouls on the bridge in order to save him from the initial spawn. This will however trigger the first wave forcing the party to deal with the group from the bridge, the group attacking the Confessor and the first wave all at once.

NPCs

 * Human
 * 20 Dinas
 * 10 Benji Makala
 * 10 Villager
 * 15 Gate Guard
 * 15 Gate Guard Makala
 * 15 White Mantle Guard
 * 12 Justiciar Isaiah
 * 20 Confessor Dorian

Monsters

 * Ettin
 * 15 Gypsie Ettin
 * Gargoyle
 * 14 Mergoyle
 * Plant
 * 17 Ancient Oakheart
 * Skale
 * 11 Bog Skale
 * Undead
 * 11 Grasping Ghoul
 * 13 Skeleton Ranger
 * 12 Skeleton Monk
 * 14 Zombie Warlock
 * 13 Skeleton Mesmer
 * 13 Skeleton Sorcerer

Bosses (Skill Captures)

 * Ettin
 * 17 Droog Stoneclub
 * Gargoyle
 * 17 Muga Riptide
 * Blessed Signet (unavailable before The False Gods in Temple of the Ages)
 * Protective Spirit (unavailable before Blood and Smoke at Ettin's Back)
 * 17 Plook Wavebreaker
 * Plant
 * 17 Tree of Renewal &rarr; Barbed Trap (unavailable before The Price of Steel in Silverwood)
 * Skale
 * 17 Skigg the Tongue
 * 17 Rago the Scaled
 * Undead
 * 16 Nizza the Sickle
 * 16 Abijah the Decayed &rarr; Edge of Extinction (unavailable before The Lost Princess in Fishermen's Haven)
 * 16 Kemal the Deadened &rarr; Vengeance (unavailable before The Forgotten Ones in Destiny's Gorge)
 * 16 Bane Darkfist &rarr; Death Nova (unavailable before Dropping Eaves in Ettin's Back)
 * 16 Ziyad Soulreaper
 * 16 Gezna Shadowstalker &rarr; Earthquake (unavailable before The Lost Princess in Fishermen's Haven)

Dialogues
Briefing from Mantle Knight Karriya.

Follow-up

 * Upon completion of the mission players will find themselves in: Divinity Coast.
 * To continue the story line complete: Divinity Coast: Mission