User:Naobear/Build:ContagiousPressure

Description Here

Build Concept
Description
 * Key point
 * Key point
 * Keep in mind that this build is very communication-heavy. The Illusion Spam Mesmer and the Corrupt Enchantment Necro need to coordinate spirit of failure and price of failure, for instance. The LoD flag runner is not meant to go head-to-head with gankers and, of course, needs to alert the flag stand group when they're approaching, etc.

"Fear Me!" Warrior
Usage:

Equipment:

"Fear Me!" Warrior
Usage:

Equipment:

Burning Arrow Ranger
Usage:
 * Use Burning Arrow/Apply Poison as much as possible at the flagstand to apply pressure.
 * Interrupt key skills with Distracting and Savage Shot.
 * You will be the primary ganker/gank defense character when needed.

Equipment:
 * Survivor Chest/Arm/Legs/Boots
 * +5 Energy +30 Health Poisonous Recurve Bow
 * +5 Energy +30 Health Crippling Recurve Bow
 * +5 Energy +30 Health Poisonous Longbow
 * +5 Energy +30 Health Crippling Longbow

CEnch Necro
Usage:
 * Shut down up to two melee (or Ranger) targets.
 * Target 1: Faintheartedness -> Parasitic Bond
 * Target 2: Price of Failure -> Parasitic Bond
 * Make sure to coordinate Price of Failure with the Illusion Spam Mesmer's Spirit of Failure in order to provide better shutdown, as well as more energy for the Mesmer when the Illusion Spam Mesmer is being run.
 * Note: Never cast Faintheartedness and Price of Failure on the same target, as they are counterproductive.


 * SPAM Corrupt Enchantment -> Parasitic Bond on foes with enchantments after EVERY recharge to provide -9 health degeneration. Also use it on important enchantments such as Protective Spirit, Attunements, etc. or on called targets (with enchantments) for more degen pressure.
 * Maintain Mantra of Inscriptions in order to use Signet of Humility to constantly disable important elite skills like Divert Hexes, Blessed Light, Searing Flames, etc. With Mantra of Inscriptions on, Signet of Humility should recharge about every 11 seconds. (And if you start to cast then see it's out, remember that Mantra of Inscriptions is a stance so you can activate it after you start casting Signet of Humility.
 * Note that Signet of Humility is one of the most important parts of this build, especially against dangerous elites like Searing Flames or ones that do a high-heal or get rid of hexes (i.e. Divert Hexes, Blessed Light, and Zealous Benediction). It's better to disable Divert Hexes than to get out Corrupt Enchantment or Faintheartedness/Price of Failure/Parasitic Bond.

Equipment:
 * Radiant Insignia on Head/Hands/Feet for Energy.
 * Undertaker's Insignia (Health % Armor, up to +20AL) OR: Sentry's Insignia on Chest/Legs (+10AL in a Stance) on Chest/Legs


 * Weapon Sets:
 * Set 1 - Sword/Axe/Spear of Fortitude (+30hp/+5 energy), Curses offhand (20%/20% cast/recharge of curses)
 * Set 2 - Hale Curses Staff of Fortitude (+60hp/-5 energy)
 * Set 3 - Curses Wand (+5 energy/20% recharge), Curses Offhand (+30hp/+15 energy)

Scourge Smiting Monk
Usage:
 * Cast Scourge Enchantment and Scourge Healing on as many people as possible, especially targets that you know will be protted/healed soon.
 * Cast Defender's Zeal on any melee characters or attacking characters (rangers, paragons) to provide yourself with sufficient energy management.
 * Cast wards when needed, in a Venn Diagram pattern, so casters can move in and out of whichever wards they choose.

Equipment:

LoD Flag Runner
Usage:
 * Your primary job is to run the flag. As such, do not get overly involved in the fighting unless you have superiority at flag stand.
 * Keep Storm Djinn's Haste up while running the flag.
 * Use Light of Deliverance to assist the team with a party heal.
 * Use Glyph of Lesser Energy -> Aegis to assist the team with melee protection.
 * Use Mending Touch against Cripshot rangers, "You're All Alone!" foes, or other conditions.
 * Healing Touch serves as a self-heal.
 * Reversal of Fortune and Protective Spirit can be used on yourself, to defend against attacks while running, or on allies while at the flagstand.

Note:
 * Snares make flag running a lot harder. Be sure your monks are aware of you when you get into the enemies range while running the flag.
 * This build is not meant to go one-on-one with other characters. If getting attacked while running the flag, try to protect yourself and run away.

Equipment:
 * Survivor Armor for maximum health, use Runes of Vitae on open spots.


 * Weapon Sets:
 * Set 1: - Sword/Axe/Spear of Enchanting (+5 Energy/+20% Enchantment), Healing Offhand of Fortitude (+30hp/20% recharge of Healing)
 * Set 2: - Sword/Axe/Spear of Enchanting (+5 Energy/+20% Enchantment), Protection Offhand (20%/20% cast,recharge)
 * Set 3: - Sword/Axe/Spear of Fortitude (-5 Energy/+30hp), Shield of Fortitude (+30hp)
 * Set 4: - Healing Rod and Offhand (20%/20% cast,recharge)

ZB Prot Escaper
Usage:

Equipment:

Blessed Escaper
Usage:
 * Reversal of Fortune and Gift of Health are your two main healing spells.
 * Use Signet of Devotion whenever you can safely do so. This will help keep your energy reserves up.
 * Using Blessed Light to remove a hex and condition and to heal for its full amount is incredibly time- and energy-efficient; try to do this as often as possible.
 * Use Protective Spirit on targets that are likely to be taking large of amounts of damage soon, such as people being converged on by Warriors. Do not use it as a heal as it has a high energy cost. Try to coordinate usage of this with the other monk's Spirit Bond, as well as the Flag Runner's own Protective Spirit.
 * Use Dark Escape when you are being targeted and are suffering lots of damage. The speed boost will help you get out of danger and you'll be taking half damage while doing so.
 * When being spiked by Warriors, use Return to teleport away from danger and leave the Warriors crippled.
 * Use Dismiss Condition as a quick booster heal on enchanted allies, in addition to removing a condition.

Equipment: