Tower of Strength

Overview
Summary
 * 1) Clear the path to the Tower of Strength. You have 5 Shadow Patrols remaining.
 * 2) Enter the Tower of Strength and destroy the Shadow Lord.
 * 3) Return to Eternal Lord Taeres for your reward.

Obtained from
 * Eternal Lord Taeres in The Fissure of Woe (inside the Temple of War)

Requirements
 * Defend the Temple of War

Reward
 * 10,000 XP

Dialogue
 * "The time has come to deal a crushing blow to the forces of Menzies. The heart of their command lies sealed within the Tower of Strength. If you can destroy the Shadow Patrols guarding the path, I will send Eternal Sigil Mages to force open the tower gates, thus opening the way for you to charge inside and strike down the Shadow Lord. Should you succeed, our victory this day shall be assured."

Walkthrough
Exit the forge to the south and keep to the left. You will find several strong patrols of Shadow Army creatures and a lot of hidden Shadow Beasts on your way, so advance carefully. The Shadow Patrols that have to be killed are five single beasts similar to Abyssals. Unfortunately they are accompanied by large numbers of other shadow creatures and some Infernal Wurms.

When the Tower of Strength comes into sight, keep close to the right wall and always fight only one group at a time. With careful luring you can use the geography of this place to your advantage: There is a path leading down towards the tower with a ridge at it's side. Spellcasters and Rangers should stay on that ridge and Warriors should lure the opponents to the place directly below the ridge. If done right this will keep the fragile party members out of harms reach (at least from the powerful melee attacks of the Abyssals) but still enable them to participate in the fight.

After the way to the tower is cleared you will have to send one of your party members to the forge to fetch the Tower Mage (not named Eternal Sigil Mage) mentioned by Lord Taeres (he will not start moving until a player comes within radar range of him). Also, if you haven't cleared the whole area of any opponents, the mage may stop his advance when coming close to the tower. If this happens you have to kill some more of the nearby enemies to make him move again. This includes the three Infernal Wurms along the way.

When coming close to the gate, he will open it. The Shadow Lord that will spawn all alone inside the tower shouldn't pose any threat at all.