User:NightSilva/builds/pve/dervish

= D/E Obsidian Dervish =

This build is variant of the [Build:W/E Obsidian Tank|Obsidian Tank]. The advantage of using a dervish is that a dervish can maintain constant health regeneration, which is the bane of the warrior variant.

Equipment

 * Radiant insignias on all armor pieces.
 * Any +5 energy weapon of enchanting such as the Totem Axe and Rajazan's Fervor.
 * An Earth Focus, with +health and +armor while enchanted mods, or a HSR mod, such as Hajok's Prism.
 * For more experienced players, the Aegis of Augh is definitely the way to go.

Usage

 * Keep up constantly Stoneflesh Aura, Armor of Earth, and Mystic Regeneration.
 * Armor of Earth and Obsidian Flesh can be cycled constantly.
 * If facing minor interrupts, cover your spells with Glyph of Concentration.
 * If facing heavy amounts of hard interrupts, cover Glyph of Concentration with Mirage Cloak.

Counters

 * Non-Spell Enchantment removal
 * Interrupts
 * Dazed

Variants

 * If you're doing single areas with minimal knockdown, replace Fleeting Stability.
 * If not doing Ravenheart Gloom, replace Mirage Cloak.
 * If an elementalist is using Deep Freeze, Ward Against Foes may be replaced.
 * For less experienced teams, you can include a Resurrection Signet.
 * Conviction, Vital Boon, Sliver Armor, and Grasping Earth are good variants.
 * Fire Storm can be used to pull the monks in the mobs up to you.

Equipment

 * Windwalker and Radiant Insignias
 * A Zealous Scythe of Enchanting
 * Runes of Attunement

Usage

 * Cast Contagion, Dark Aura, and Mystic Regeneration
 * Engage target, and use Signet of Agony, followed by Wearying Strike.
 * Signet of Agony will deal 15 damage to all adjacent enemies, as well as cause you to bleed, and to sacrifice 10% health. The sacrifice will trigger Dark Aura, dealing 38 damage to all adjacent foes. Contagion will cause the Bleeding to be spread to all nearby foes, and will cause you to sacrifice 6% health, triggering Dark Aura a second time, for another 38 damage to adjacent foes.
 * Wearying Strike will apply Deep Wound to hit enemies, and will give you Weakness. Contagion will instantly spread Weakness to all nearby enemies, and trigger Dark Aura a third time.
 * Use Plague Touch to get rid of Weakness, and use Wearying Strike a second time.
 * Re-apply Dark Aura and Signet of Agony as soon as they are available.


 * Mystic Regeneration will give 9 points of health regeneration (or more with extra enchantments), to help offset the sacrificing and bleeding. It also acts as a cover enchantment for the two Death Magic enchantments, which are critical to the build.


 * Conditions applied from foes will trigger Contagion and Dark Aura. This can make the build more powerful, as long as you know what to expect. If you know that your enemies will be dealing conditions, try to time it so that their conditions and your conditions are not being applied at the same time, as the health sacrifices could become overwhelming.

Counters

 * Enchantment stripping will greatly reduce the effectiveness of this build. The Death Magic enchantments must be kept covered.

Variants
Optional skill slot:
 * Armor of Sanctity. Ths will reduce damage by 13 from all foes suffering from a condition. It will also increase Mystic Regeneration's effect to +12 regen (+9 with Bleeding).
 * Conviction. This will provide +24 armor.
 * Faithful Intervention. This can act as a safety heal, but could be triggered unintentionally.
 * Heart of Fury. 11 seconds of IAS, follwed by Burning.
 * Zealous Renewal. A cover enchantment to help with energy management.
 * Reap Impurities. Gain health from enemies suffering from conditions.
 * Victorious Sweep. Gain health from foes with less health.
 * Consume Corpse. Corpse denial, self-healing, energy management.

Equipment

 * Armor: Radiant Insignia for energy mixed in with Survivor's Insignia for health. Radiant Insignia should be used on the chest area for maximum energy.
 * Weapons: Any good Scythe should do.
 * Runes: In addition to the runes outlined in the Attributes table, take a Rune of Attunement and the best Vigor rune you can afford. Nightfall characters - such as all Dervishes - get a Rune of Minor Vigor from an early quest.

Usage

 * Before running into battle, activate your enchantments.
 * Only activate the first 2 enchantments from left to right, then as you reach your target (hopefully targets) activate the other 2 enchantments from left to right. This should cause some damage to multiple foes.
 * The very first attack should be Twin Moon Sweep to ignite your enemies on fire. Activate Mystic Sweep to add some more damage.
 * Because of Mystic Vigor you should gain a fair amount of health each hit. Soon mystic vigor should be about finished and same with Vital Boon and they should be reactivated seeing how they should be recharged.
 * After activating them use Heart of Holy Flame again followed by Twin Moon Sweep to once again ignite them.
 * At this point Zealous Renewal should finish and you should gain all your energy back.
 * Repeat this proccess until the targets are taken out.
 * If at a point you are low on health activate Avatar of Melandru for some health and to cancel any conditions.
 * Vital Boon can be used for quick healing via casting it, and then using Twin Moon Sweep to quickly strip it and heal yourself for 200+ health. Of course, you can always let Vital Boon run out normaly, but this above method is for speedy healing.

Counters

 * Energy denial and draining.
 * Enchantment Removal can do some damage to this build but since ending any of those used, except Mystic Vigor, gives you benefits, it's not that bad.
 * Blindness, Weakness and Crippling can obviously slow this build down by preventing it from hitting with most of your attacks, lowering the effectiveness of your attacks, and stopping you from attacking fleeing targets. However, since you have Avatar of Melandru, you can quickly negate these effects.
 * Interrupting Avatar of Melandru - by the time the 30 second recharge has elapsed, it is possible for the Dervish to have been killed.

Variants

 * You might also choose to swap out Heart of Holy Flame for Conviction or Balthazar's Rage, which can be used for backup healing as well as increased armor levels from Conviction.
 * Mystic Sweep can be replaced with another attack such as Victorious Sweep and Chilling Victory.
 * Avatar of Dwayna may also be a good choice, if you want hex removal and healing.
 * If you have a Zealous or Vampiric scythe, it may be a good idea to switch Heart of Holy Flame with Heart of Fury for the IAS.

Templates
= D/any Reaper's Vow =

This Dervish uses Zealous Vow to allow almost infinite spamming of attack skills, while Earth and Wind Prayers help with healing and condition removal.

Equipment

 * A Vampiric Scythe of Enchanting with a "Guided By Fate" inscription.
 * Windwalker's Insignias on your armor.
 * A Rune of Clarity on an armor piece, Runes of Attunement on everything else.

Usage

 * Cast your enchantments before going into battle. Use Whirling Charge to speed up your attacks.
 * Spam Victorious Sweep and Mystic Sweep for damage. Use Chilling Victory as a powerful finisher.
 * When low on energy, auto-attack to gain some back.

Counters

 * Heavy enchant removal
 * Standard anti-melee counters, though the durations of conditions are greatly reduced.

Variants
Mysticism Variant:

By moving points from Earth Prayers to Mysticism and using a minor rune, this allows you to have an IAS active all the time by cycling Whirling Charge and Heart of Fury.
 * Pious Restoration for areas with dangerous hexes.
 * Conviction can help with survivability
 * Wild Blow and Protector's Strike are great attack skills to spam, with a Warrior secondary
 * Crippling Sweep can help prevent kiting
 * Mystic Sandstorm can be used for a finisher, or to counter energy denial.
 * Mystic Twister can also be used for AOE damage.
 * Signet of Pious Light can be used for emergency healing.