Game updates/20060727

Update – Thursday, July 27, 2006

 * Updated the list of available PVP character templates to include the templates designed by the Esoteric Warriors guild.
 * Added key bindings for the following game functions: Drop Item, Follow, Suppress Action, Zoom In, and Zoom Out.
 * Modified cinematics so that minions no longer decay and mission time no longer elapses while cinematics are playing.
 * Updated the Trade dialog to reduce the likelihood of a common scam. The Trade dialog now displays a message whenever the trade offer is modified.
 * Added a secondary profession changer to the Great Temple of Balthazar.
 * Added a Championship Trophy to the Great Temple of Balthazar.
 * Moved the positions of the Xunlai Agents in the Great Temple of Balthazar.
 * Updated the appearance of the Guild roster. Invitations are now issued from within the invitee and guest lists, and the number of online and total members is displayed for each guild rank.
 * Updated the appearance of the Options dialog. Option settings are now divided into tabbed categories.
 * Updated the art used for Health bars.
 * Added a new effect that desaturates screen colors when your character is dead.

Skill updates

 * Arcane Mimicry: added a restriction so that it cannot be used on Elite Dervish Form skills.
 * Consume Soul: updated to match its description. The caster must target and touch a Spirit.

Temporary skill balance changes
The following skill balance changes will be in effect only during the Nightfall PvP preview event:
 * Balthazar's Aura: reduced duration to 8 seconds.
 * Divine Boon: increased recharge time to 10 seconds.
 * Zealot's Fire: increased recharge time to 45 seconds.
 * Increased earshot range to the radius of the Danger Zone (the inner white circle on the mini-map radar).

GuildWiki Notes

 * Some haircuts on existing characters were changed, with the original haircuts affected no longer available at character creation.
 * Added the ability to create a core character from the land of elonia.
 * A few skin tones appear to have been changed.
 * The casting bar now shows a green color when casting, a yellow color when completed and a purple color when interrupted.
 * Bosses have lost their "Boss Aura" so that they look like normal enemies (except for size and name) [This may be a bug introduced with the update]