Energy Storage



Energy Storage is the Elementalist primary attribute, meaning that only a character with Elementalist as their primary profession can put points into this attribute.

Guild Wars Description
"For each rank of Energy Storage, your maximum energy increases by 3. Several skills, related to gaining Health or Energy, become more effective with a higher Energy Storage."

General Description
Through Energy Storage, Elementalists are able to have double or even triple the total energy capacity of other casters. This energy regenerates at the same rate as a Monk's, Necromancer's, Mesmer's, Assassin's, Ritualist's, or Dervish's, which tends to lead to long recharging breaks. Like most primary attributes, having at least a few points in this attribute is highly recommended. Note that, unlike most other energy bonuses, extra energy from Energy Storage is calculated before the effects of Morale Boost and death penalty.

This attribute includes a number of Energy management skills, as well as the Elementalist's three healing skills: Aura of Restoration, Ether Renewal and Glyph of Restoration.

Maximum Energy
As of the release of Nightfall, the greatest possible maximum energy a character can have is 176. This is only possible with a primary Elementalist character, and involves a combination of many different effects, including the Energy Storage attribute, runes, insignia, inscriptions, and blessings. 1 Includes +1 from All-Seeing Eye, +3 from Rune of Superior Energy Storage, and +1 from Disciple of Energy.

2 The bonus from Morale Boost is calculated off of the base energy plus the bonus from Energy Storage, so in this case it would be 10% of 71, which rounds to 7.

3 +3 for chest, +2 for legs, +1 each for feet, hands, and head.