Vampiric Touch

Description
Touch target foe to steal up to 29...65 Health.

Usage
With its tiny cast time and remarkable small recharge time, this skill can be used over and over to spike for very high "damage". Unlike its sister skill Vile Touch, Vampiric Touch affords a healing component, so staying alive while at point-blank range while spamming this skill is not much of an issue. However, at 15 energy, the cost of using this skill over and over can be very high.

One effective strategy occasionally seen is to have four to five Blood Necromancers working in tandem, casting Blood is Power and/or Blood Ritual on one another to counteract the high energy cost of this skill, then all focusing their Vampiric Touches on a single target over and over, healing themselves for a tremendous amount while doing a downright frightening amount of armor-ignoring "damage" in a tiny window of time. If properly set up, this can be repeated very quickly on different targets.

For solo Necromancers, the prodigious energy requirements of Vampiric Touch can be filled by Offering of Blood, albeit with sacrifice costs. However, the combination of sacrifice and touch range skills can then be augmented with Dark Aura and Touch of Agony for a self-sufficient PBAoE build.

As Vampiric Touch is classified as a "Skill" and not a "Spell", enchantments such as Spell Breaker or Obsidian Flesh do not protect against it, and the ranger primary attribute expertise can greatly reduce the energy expenditure of this skill.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * The Power of Blood (Green Hills County - Pre-Searing)
 * Sir Bertran (Ascalon City)
 * Dakk (Ember Light Camp)
 * Cootle Sizzlehorn (Prophet's Path)
 * ... (more) to be added ...