Talk:Soldier's Fury

It's unnecessary to take up the Elite slot when you have Aggressive Refrain, which a Spear Master should be able to keep up indefinately. --Zinger314 09:32, 23 September 2006 (CDT)

Unless this works on other people, as it seems to imply by being an echo...?

FGJ -> this -> Watch Yourself? Kessel 09:57, 24 September 2006 (CDT)

Actually Aggressive Refrain has 25% boost and this is 33% boost. Yea, lame, I know. Funny thing though is that 33% IAS will net you 50% extra adrenaline and 50% extra damage. You can see how this makes Focused anger suck a lot. --Spura 04:51, 25 September 2006 (CDT)
 * Um, no? Becuse Focused Anger can stack with an IAS and this can't. Max attack speed is 33% Combine Focused Anger with Bestial Fury/Frenzy etc and you get the IAS, and the bonus adrenaline. Focused Anger + For Great Justice! + IAS would make you an adrenal spam monster. -Labmonkey 08:06, 31 October 2006 (CST)

It also costs 5 instead of 25
 * Aggressive Refrain is essentially free because you can precast it as soon as you load and keep it up with something like Burning Anthem. Aggressive is good for spamming go for the eyes, this better for a more spear-orientated para because of the full speed, aggressive is only 25% &mdash; Skuld 05:17, 20 November 2006 (CST)

Although from the primary attribute of Paragons, and has a cast time, this completely owns Soldier's Stance. DancingZombies 17:33, 25 October 2006 (CDT)

Boss has this at the beginning (kinda) of the gates of desolation mission. --Fyren 16:40, 29 October 2006 (CST)

I cant afford it right now, does this affect any ally, or just you? If it affects just you... why does it last so long at 5 recharge? --Crazytreeboy 14:03, 9 December 2006 (CST)
 * I'm thinking because a warrior primary can use it as an attack speed buff. Similar to frenzy or flurry without the side effects. Giangn626 08:42, 3 January 2007 (CST)
 * Ok. I have no clue, since i just saw soldiers stance. Giangn626 08:44, 3 January 2007 (CST)
 * That one second cast will get extremely annoying extremely fast. Even with a Paragon primary with the appropriate levels of Leadership, I still get a little cheesed off reapplying my IAS now and then. --Ufelder 08:45, 3 January 2007 (CST)

i don't understand how this is an echo. shouldn't it just be a "skill"? --Mr Dan 20:59, 14 January 2007 (CST)
 * well, i guess if Enduring Harmony is an echo this can be too. it should have some sort of musical term in the name though, like soldier's cadence or something.  although soldier's cadence should  affect movement speed, not attack speed.  soldier's hymn?  soldier's tempo?  soldier's accelerando?  anyway, you get my point. --Mr Dan 21:06, 14 January 2007 (CST)

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Agrees with person above him. "Soldier's Harmony"(He's a fruitcake soldier)

You cannot use this on allies so this skill is useless when u got Agressive Refrain... Just tested it. UnexistNL

No, aggressive refrain happens to only have 25%, cost 25 e, longer recharge, and is an echo. This cost 5 e, 5 r, 1 cast. SF>AR Caramel Ni 08:50, 10 March 2007 (CST)
 * Agreed, the 33% vs 25% IAS is a selling point for Soldier's fury. But that's a about it. SF is elite, requires you to be under a shout or chant for it to function, need to be recasted, while Aggressive refrain is practically never recasted. So unless you really want that 8% better IAS(and sometimes you do) then AR > SF.--Spura 07:19, 12 March 2007 (CDT)

Quick question, what would you say would be the best shout or chant to use with this? I assume the IAS is only applied while you are under a shout/chant and a lot of shouts/chants end as soon as the player attacks/takes damage. -Isidore

im wondering about the same exact thing, it needs a shout that can be up all the time, and doesn't go away with an attack or something. The only ones i can think of right now are "theyre on fire" and "watch yourself!" , however i think it was inteded to be in a bar with a ton of shouts or a party with several paragons, so you would always be under the effects of SOME shout. The reason this skill is actually a useful addition to your bar than the aggresiverefrian and Focused anger combo, is because that takes up 4 skill slots, as it would be made up of those to skills, a cheap fast recharge shout like anthem of flame, and an instant recharge shout like "go for the eyes" (though go for the eyes could be done away with, it would make AR much harder to keep up w/ just anthem of flame). This skill could technically only have to use 2 skill slots to have 33% incr in att speed, so is viable in more builds, however i am yet to find the shout/chant that synergizes well with this elite. --Crime Mob 13:03, 17 March 2007 (CST)

I find it works great on a W/P opening with FGJ then watchyourself to keep up in definitly. Even at 0 leadership, this lasts 10 seconds.--Devils Apprentice 23:22, 3 April 2007 (CDT)


 * Hmm... This seems like it would work better when the group has 2 or 3 Paragons. With two, one Motivation/Command and the second more a spear based Paragon. If you have 3 Paragons, you definatly want one Command, one Motivation, and one with high Leadership and Spear Mastery to act as a ranged tank to stand between the Monks and Warriors. Just a thought... Urock 01:15, 4 April 2007 (CDT)
 * See this, sub out the 4 Ws for Soldier's Fury paras with unblockable/mighty/wild and you have yourself a deal. Add natural temper and you can spam adr attacks like nobody's business. [[Image:Melandru's Shot.jpg|19px]]Enigma 13:52, 19 May 2007 (CDT)

Anyone else notice that they seem to actually stack and you attack faster with both active? You need a few skill slots... but you attack so very fast with this... I wonder if it can further starck with flurry or something (which I will test in a moment) but if you take Soldiers Fury with agressive refrain along with anthem of flame and an attack skill or something like go for the eyes or watch yourself you can pretty much keep both SF and AR up WITH their bonuses constantly... Which again they seem to stack for attack speed... --Saji-Kun 05:01, 23 May 2007 (CDT)


 * Caps at 33%. &mdash; Skuld 05:45, 23 May 2007 (CDT)