User:Americanvlad/Build:D/Me Arcane Intervention

This build uses Illusion of Weakness, Watchful Intervention, and Faithful Intervention to stay alive in the heat of battle. It is mainly to be used to solo, but can also be used in a party. Useful for farming ettins, Mighty Grawls, minotaurs, griffins, hydras, and others.

Equipment

 * Armor
 * Max armor with full Windwalker Insignias.
 * The best vigor rune you can afford.
 * Weapons
 * A Scythe with an enchanting and zealous mod, like Scythe of Corruption.
 * It has a 15^50 Inscription, although it is not ideal. A 15% while enchanted scythe is preferred.

Usage

 * Cast Illusion of Weakness and Faithful Intervention as soon as you leave the town or outpost.
 * Wait for your energy and health to regenerate, or for a caster to heal you.
 * Proceed to cast Watchful Intervention, Balthazar's Rage, and Zealous Renewal on yourself.
 * Aggro the enemy.
 * Spam Eremite's Attack and Mystic Sweep.
 * Never use Illusion of Weakness in the middle of a battle.
 * You will probably die unless a healer, if you have one, heals you immediately.
 * Use SoPL for a quick health boost and then re-cast the removed enchantment.
 * Use Pious Renewal just as Balthazar's Rage and/or are about to end.
 * Continue this until your targets are dead.

Counters

 * Enchantment removal can pose a threat, if Illusion of Weakness, Faithful Intervention, or Watchful Intervention are removed consistently. Even though that causes spike healing, if the enemy keeps removing the enchantment, you may run out of energy from re-applying it.

Variants

 * SoPL can be switched out for a resurrect.
 * Mystic Vigor and Mystic Regeneration would be some good choices if you decide you would rather have one of them instead of the skills listed above.
 * They can be placed wherever you see fit