Talk:Guild Wars Nightfall



Archives


 * 1) /Archive - The deletion debate
 * 2) /Archive 2 - Up to the announcement that it is the title of Campaign 3.
 * 3) /Archive 2.5 - discussion of the new campaign up to the announcement of the title.
 * 4) /Archive 3 - From the announcement of the title to Games Convention Leipzig.

Info from Games Convention considered "official"?
How do we treat 3rd party reports from Games Convention? If ANet gave a presentation and somebody else writes a report, do we consider the info in the report as "official" enough to add it to the article? I'm referring for example to features revealed in the PC Games report, like the option to save builds or improved party formation. -- 09:40, 24 August 2006 (CDT)


 * I say we wait for this... See Below --Midnight08 10:37, 24 August 2006 (CDT)


 * I was aware of the press release when I typed the question. The press release doesn't mention the features. So what shall we wait for? --[[Image:TurningL sml.gif|Tetris L]] 13:00, 24 August 2006 (CDT)


 * I would guess Magazine articles would be official, but word of mouth would be less so, harder to ensure an accurate representation from a word of mouth source. While Magazine exclusives on the other hand are provided by the developers. For those i would still note that the data is coming from a 3rd party. Like Internet articles. --Midnight08  13:40, 24 August 2006 (CDT)


 * If multiple sources have the same information, I think we should add it. Even two sources is enough. But only one source might be questionable, although I think they have only correct info. Magazines on the other hand have had a lot of mistakes in the past so I don't trust them. --[[Image:Gem-icon-sm.png]] (talk) 13:48, 24 August 2006 (CDT)

Press Release - August 24 2006
ArenaNet and NCsoft Announce October 27 as Global Release Date for Guild Wars Nightfall

Box Art Debuted and Premium Items Announced for Collector's Edition

August 24 and 2006 (BELLEVUE and WA) - ArenaNet® and NCsoft® today announced that Guild Wars Nightfall TM and the next game in the award-winning and critically-acclaimed Guild Wars® franchise and will be available in stores worldwide October 27 and 2006. The news was announced today from the Guild Wars Factions TM World Championship in Leipzig and Germany.

In this third Guild Wars campaign and players must fight to hold back the night as a mad ruler attempts to free an outcast god and bring darkness to the continent of Elona. But players won't fight alone. Guild Wars Nightfall introduces new customizable Heroes who level up and follow player instructions in combat and use skills and equipment of the player's choosing. These Heroes will follow the player through savage coasts, ancient monuments and poisonous deserts during an epic story that spans twenty missions and hundreds of quests. And for the ultimate one-on-one challenge and competitive players can choose to enter the new Hero vs. Hero Battles and where they group with a custom team of Heroes and fight against other players from around the world and their customized groups of Heroes.

Guild Wars Nightfall will be available in both Standard and Collector's Editions. The highly-coveted, limited run and Collector's Edition will include the Guild Wars Nightfall game as well as a Making of Guild Wars Nightfall behind-the-scenes DVD and a collector's art book and collectible skill pins, a character mini-standee and a poster-sized map of Elona and the Guild Wars Nightfall soundtrack CD and more.

Guild Wars and an instant bestseller worldwide upon its release in April 2005, and Guild Wars Factions and the number one game in both North America and Europe earlier this year and are global online roleplaying games. Guild Wars Nightfall continues the tradition of inviting players to immerse themselves in an epic storyline centered in a vibrant fantasy setting. Eager fans can get the Guild Wars Nightfall Prerelease Bonus Pack in stores on September 15, and the Guild Wars Nightfall Standard Edition and Guild Wars Nightfall Collector's Edition on October 27 and 2006.

(please excuse minor grammatical errors i'm at work and had to use google transilator o bypass the proxy...)

from Here --Midnight08 10:38, 24 August 2006 (CDT)
 * Gamespot also has a relese. They confirm, that we'll have 20 Story missions, so it looks like the world will be larger then Cantha (13), but still smaller then Tyria (25). [Source] &mdash; Poki#3 [[Image:Poki.jpg|20px|My Talk Page :o]] 04:58, 26 August 2006 (CDT)


 * I don't think the number of missions and the size of the world scale at all. In Prophecies, there are a LOT of explorable areas not related to missions.  In Factions, we start seeing missions overlapping with explorable areas.  Factions even had two different areas phyiscally being on top of each other.  What is to prevent two missions from using the exact same map?  Or turning every other explorable area into a mission?  You can easily hit 30 mission mark while having a world smaller than Cantha. - 06:22, 26 August 2006 (CDT)


 * Lets atleast try to be positive. They promised that Nightfall will be more PvE oriented, so I hope they'll have a large world. --[[Image:Gem-icon-sm.png]] (talk) 06:26, 26 August 2006 (CDT)

Future Events
Since I haven't read any information about this matter yet: GameStar, the largest german games magazine, states in their upcoming issue that there will be a Nightfall PvE Preview Weekend from September 22nd to September 24th. This sure can't be called 'official confirmation', yet they are in contact with ArenaNet so I would put at lest some confidence in this date. --MRA 17:48, 26 August 2006 (CDT)
 * I belive it can become true, since Factions PvE preview event accured approx. 1 month before it got released. --weby 19:49, 26 August 2006 (CDT)

I'm very new to editing anything, I hope I didn't do anything wrong here. I'd like to say that the PVE preview event is confirmed for Sept 22nd, source would be PCGAMER magazine, as well as a free mission and mini figure included in the issue. There is a very large review that lists the date of the event, and your access to the mission during it. Again, sorry if I did something wrong, just felt I could finally contribute to a great site I enjoy quite a bit.


 * You did nothing wrong. But, sorry, a magazine article doesn't count as "officially confirmed". Not too long ago a date that was "confirmed" by the magazine PC Format was denied to be correct by ANet. So we learned the hard way to be strict about it: It's confirmed only if announced directly by ANet or NCsoft. --[[Image:TurningL sml.gif|Tetris L]] 10:55, 8 September 2006 (CDT)

Okay, well I just figured I'd add it, and the fact it contained a mission that was designed for owners of the magazine which was to take place on a certain few days, I figured it'd help. I am sorry about that and thank you for letting me know. Perhaps Guildwiki should add some of the info contained in the magazine on the site, things such as the mini figurine, and the special mission(broken toy quest).

New offscreen movies
i have links for new offscreen ingame's movies:

New Ingame Mission from GC

New Login Screen --Ofer1992 11:59, 29 August 2006 (CDT)

Archive?
This talk page is now nearly a dozen pages long on my monitor and twice the recommended maximum size of 32 kb. I think we should archive everything before Liepzig and the announcement of the release date. -- Gordon Ecker 02:37, 31 August 2006 (CDT)
 * Be BOLD, do it. =) --Xeeron 11:59, 4 September 2006 (CDT)
 * Done. -- Gordon Ecker 21:17, 4 September 2006 (CDT)

Heroes?
I'm thinking Guild Wars gone pokemon with this stuff. Seems like a VERY fun and VERY grand idea. Kamahl 14:54, 5 September 2006 (CDT)


 * *wants pokeball to capture Glint, Kuunavang or Shiro*
 * Seriously though, I'm really looking forward to being able to have a mesmer henchman that spams interrupts faster than humanly possible like those damn Phantoms. The one thing I'm worried about is that it sounds like the choice of heroes may be permanent and irreversible. Players can change their attributes, skills, secondary professions, equipment, factions, parties, guilds, alliances, guild halls and pets with varying amounts of effort and cost, and foreign characters can play through missions that take place chronologically before they're supposed to have reached the continent, I don't see why they shouldn't be able to replace their super-henches. Sure, it would make sense if they had some restrictions, such as only allowing hero replacement in Elona's version of the Divine Path, requiring you to level replacement heroes like you have to level replacement pets or having some kind of fee on par with the cost of a crafter weapon or a full set of 1.5k armour, but I think there should be some way to replace henchmen. -- Gordon Ecker 23:33, 5 September 2006 (CDT)

Features
I'm writing here, 'course ow the "Only features that are officially announced by ArenaNet will be posted here!" clause ^^;

http://www.gamespot.com/pc/rpg/guildwarscampaign3/news.html?sid=6157129

The info i think we might add are the "4 new guild halls" and the "300 new skills" part. Gamespot's Previous where proven throughtful, so can we add that? &mdash; Poki#3 23:23, 5 September 2006 (CDT)


 * It's not officially confirmed, but it is coming from ANet, and if ANet links directly to the article from the front page of guildwars.com that's definitely some kind of endorsement. I think we should add a separate section near the bottom containing unconfirmed / inderect information from ANet. -- Gordon Ecker 23:43, 5 September 2006 (CDT)

Skills
I just noticed that no one's added skill descriptions from the Nightfall preview at the Liepzig convention. After the Factions press event in Seattle back in March, we got the names of a fair number of new skills for the core professions, as well as some rough descriptions. -- Gordon Ecker 23:53, 5 September 2006 (CDT)

Bonus Pack and Collector's Edition Content
Tetris, why would you cut out the specific contents of the bonus package and collector's edition from this article? They have been confirmed by Anet and it would be more useful to people to know that they're getting in-game weapons in the bonus pack, and an art book in the collector's edition, rather than just "fan articles". --Ctran 09:37, 8 September 2006 (PDT)
 * The only reason i can see is because the info is easily found by clicking the link to the wiki page for the package. - Midnight08 11:42, 8 September 2006 (CDT)
 * Ok, but the wiki page for the Collector's Edition does not exist. --Ctran 12:28, 8 September 2006 (PDT)
 * was there an official post about collectors edition contents yet? If you can point me to one by A-Net i'l add the page--Midnight08 14:54, 8 September 2006 (CDT)
 * Found it, gimmie a min --Midnight08 14:59, 8 September 2006 (CDT)

Story Line
Could Dhuum be the evil god mentioned in the preview?
 * "Could" is the key word there... its heavily speculated but hasnt been revelaed yet... --Midnight08 22:01, 8 September 2006 (CDT)
 * They've been dropping hints about a connection between Dhuum, the chaos hordes and Elona since the Factions PvP preview. Wolfgaming.net has a couple screenshot of a stone building in one of the Nightfall missions with the same giant tentacles as the Tomb of the Primeval Kings. -- Gordon Ecker 22:39, 8 September 2006 (CDT)

'Radarmap' of Nightfall
Well, the map someone added seems interesting, is there any way of proving whether it's true or false? -- Torins (talk) 14:19, 10 September 2006 (CDT)
 * not until the PvE ebvent, also the map looks really incomplete--Midnight08 18:13, 10 September 2006 (CDT)