Talk:Game updates/Archive9

Older update obsidian chest change
Sometime this year, I believe there has been a change to the way obsidian chests work in FoW. I recently completed a clearing of FoW where we cleared THEN we finished quests. During clearing, there were 2 obsidian chests. After we started taking/finishing quests more obsidian chests spawned at various locations around FoW. Once we had finished all the quests, we ran a victory lap looking for more chests, and came up with a total of 7. Now, I had done this once before (clear->quests) and I noted no such dearth of chests that time.

I suspect it is a change, but I don't know when (I hadn't FoW'ed in probably a month, and I our usual behavior down there is to take the quests as they become available rather than saving them all for the end).

I plan on doing a similar clear of UW to see if that behaves this way as well, but I'm curious if anyone else has documented this behavior before? -- Oblio (talk) 12:03, 7 March 2007 (CST)

It's happening in Domain of Anguish as well. There are very few chests, and more spawn depending on finishing quests (and/or killing monsters?). I think that's Anet's response to chest running, which is a very boring activity that is really unfair to those people who actually go through the work of killing stuff, instead of just running around. I say it's a good thing. NightAngel 13:29, 7 March 2007 (CST)


 * This explains why UW is so empty of chests nowdays. It must be the same thing. --[[Image:Gem-icon-sm.png]] (talk) 14:17, 7 March 2007 (CST)


 * Previously to that FoW run, I had recently done 1 UW clearing run (almost no quests) and found it to be mostly empty as well (2 chests throughout all except the spawning pools (which we didn't do based on time). Unfortunately, to test this, you have to clear first then quest, which will be much more difficult to test in UW since my prefered testing team is a 2man-BP and minions don't teleport. Regarding DoA, I have only spent time in Gloom, and the very few chests that seemed to be available now seem to be gone (but that is a lot of "seem"). With regard to "good or bad", I will refrain from editorializing here. -- [[Image:Ranger-icon-small.png|25px]]Oblio (talk) 14:34, 7 March 2007 (CST)


 * I haven't seen chests in UW for ages now, so this must be an old update. --[[Image:Gem-icon-sm.png]] (talk) 15:06, 7 March 2007 (CST)


 * For gloom, particularly, it is very common for a chest to appear at the Rift after you capture it and finish the Closing the Rift reward. Or to get a demonic chest to appear together with the Ravenheart chest when you finish killing the Darknesses, etc. I've seen it in Veil too. I think it is something new, this "chests appear as you finish quests" thing. And why not editorialize, this is the talk page, we can surely share our opinions here. I wouldn't put "and that's a good thing" on the update page, which should stay clean and factual, but this is a good place as any to comment on it :) NightAngel 16:22, 7 March 2007 (CST)

I put notes in the February 14th update about what happened to the chests. --Karlos 20:00, 7 March 2007 (CST)


 * I see. What about the FoW and UW changes? Should we just not add them? --[[Image:Gem-icon-sm.png]] (talk) 04:07, 8 March 2007 (CST)


 * The note, if you read it carefully does say that ALL chest spawns in the game have changed. I don't think further elaboration is needed on that note. --Karlos 14:34, 8 March 2007 (CST)


 * I added the word "all" into that sentence to clear it up. Good enough for me. -- [[Image:Ranger-icon-small.png|25px]]Oblio (talk) 14:46, 8 March 2007 (CST)

Regarding UW a full run through questing (avoided servants of grenth and horseman quest) i only found two chests with one in Chaos Planes and other in Spawning Pool. I didn't see a change with ecto as the party received a healthy drop of 12-14 ecto.