Talk:Old Ascalon

Map
I've created a map and will put it in. For general discussion, see Talk:Maps. For specific discussion of this map, see Image talk:Old Ascalon Map.jpg. --Tetris L 06:32, 10 Oct 2005 (EST)


 * Noticed at least one error collector Dreaz Bowem isn't listed, but Palben Tunne is shown in his place. Correcting Dreaz, not sure on Palben yet.  --Rainith 11:20, 10 Oct 2005 (EST)

Karlos: Originally I had the map at the very top (like you), but I moved it below the description because I found that way it doesn't "clash" with the description and leads to lots of line-breaks, especially for people who use low res 1024x768. It's a matter of taste. --Tetris L 18:38, 10 Oct 2005 (EST)


 * Not for me. If you put the map INSIDE a section, then if that section is too short, the picture will PUSH the next section down until it ends. i.e. you'll have a nice big gap between sections. So, as a rule, I always place maps and other pictures above all sections so that they stack nicely next to the sections without giving the sections awkward gaps. In this specific page, the first section is big enough that it is not a problem. But in general, I would put it above all sections. It is not a matter of taste, but a matter of usability. --Karlos 18:56, 10 Oct 2005 (EST)

Colored Numbers
As for the green numbers: Green was an obvious choice for the NPC number because that's the color that is used in the game. I made the green slightly darker so that you can read it on white background. But on second thought, I think we might just add one general note on top of the NPC and boss section, and then leave the numbers without any color. Makes the code much more simple and the page easier to read. --Tetris L 18:38, 10 Oct 2005 (EST)


 * I think you missed the joke. I was referring to the famous novel "Green Numbers" by Ollj. :) As a side note, the Green numbers do show up green in IE, but they are too bright and barely legible. Can you make them a darker shade of green? --Karlos 18:56, 10 Oct 2005 (EST)

I think you should keep the numbers to the right of the name, not the left. They LOOK like they are just a numbered list until you know that this is what you are looking for. At least that's what I thought. --Karlos 19:16, 10 Oct 2005 (EST)


 * I removed the color from the numbers and left it only in the note. Makes life easier. I can also make the green a bit darker. As for the position (left or right of the text), I prefer them to the left. The note on top should be pretty clear. But this is not an issue that's worth starting yet another one of our endless discussions. I'll surrender and put them back to the right. --Tetris L 19:21, 10 Oct 2005 (EST)


 * Suggesting a number of changes:
 * I would want to move the numbers back to the left side. The danger of mistaking them for a numbered list is minor IMHO (also due to the note).
 * I'm changing the numbers for items from white to fuchsia to make the text legible against a bright background.
 * I'm moving the profession icons to the right side, and I'm adding level info.
 * I might add colored acronyms for monsters to the map, e.g. Dev for Devourers.
 * I'll change this for Old Ascalon as a testing ground. Once we've agreed on the format, I'll transfer the format to other explorable areas as I work through them. --Tetris L 19:37, 15 Oct 2005 (EST)

This is great! Skuld &Dagger; 22:26, 16 October 2005 (EST)

Royalty in Old Ascalon
I'm not sure if we want to add these to the list of NPCs, but when you are new to post-searing Prince Rurik can be found in the Krytan Camp talking with Ambassador Zain (during the quest The King's Message) and later (after I delivered the supplies for the orphans to Elie Rigby in Helping the People of Ascalon and was returning to Zain for my reward) I saw Rurik and the King arguing just down the hill from Jarel the Tamer. The king was guarded by a Royal Guard (I think that was the NPCs name, not 100% sure, it was a Royal something). --Rainith 02:45, 14 November 2005 (UTC)


 * Check out King Adelbern for a break down of when they appear. --Karlos 05:08, 14 November 2005 (UTC)

Hard Mode Stuff
I cleanse Ald Ascalon and killed 270 foes. We must gather this info, cause I was getting crazy searching for pop-ups. I'd put this into the page itself but I don't know if there's already a template for this kind of thing. --disarm 03:01, 20 April 2007 (CDT)


 * Are the stats on hard mode goiung to be added to areas? I just finsihed Old Ascalon and there are 267 foes. I can upload a pic if needed. Not sure how the formatting will be so I dont want to do anything tho the page. Guess I should move this down here, forgot to make a heading. A different ammount can spawn then since I got it at 267 and you at 270. Suppose I should sign too. Been awhile since I used the wiki, been waiting so long for hard mode. 24.118.239.132 03:09, 20 April 2007 (CDT)

Total count 253 with animals, we killed for, appears to be random




 * Yeesh, I needed 273 to get it. 67.172.14.127 09:11, 20 April 2007 (CDT)
 * I needed 280 kills. Animals do count. Bosses have Elites. I'll try to note them if I see them. (No, I was wrong. Normal mobs got elites, bosses did not). Mithran 13:02, 20 April 2007 (CDT)
 * I had to kill 252 foes to get vanquisher. let's just say 250-280 -66.215.21.26 16:57, 20 April 2007 (CDT)

I only had to kill 234 enemies.

do you have to kill everything in hard mode? because when i look at the map of the fully vanquished old ascalon i see that he/she missed a cave area were i found 16 or 17 devourers!

Why named OLD ASCALON?
Why is this location called OLD ascalon?? It's NEWER than pre-searing both in game, and in the order you play, therefore it's not old. Old is an ambiguous name, I don't understand why anyone's used it. It should be called ruined Ascalon or post-searing Ascalon.--Xapti 16:10, 1 May 2007 (CDT)
 * Go bitch to Anet, we just use the name that the game uses d-: -User:PanSola (talk to the [[Image:follower of Lyssa.png]]) 16:43, 1 May 2007 (CDT)