Talk:Edge of Extinction

Does anyone know what "creatures of the same type" means? Is it the same species? (same factor as Dwarfslaying and Deathbane) or is it the same party? Or something else? I get hit with this thing in the Forest in the Fissure, otherwise I don't see it much and I would like to understand how it works. If it works on species, does this mean that if I am fighting the bandits and I kill one, that everyone in my own party will be hurt? Anyone with a ranger to confirm that? --Karlos 22:49, 1 December 2005 (UTC)
 * I just tried it with the Renegades outside Fort Ranik and I took damage from the spell when I killed them. --Rainith 23:19, 1 December 2005 (UTC)


 * Definitely not same party. Same species is my guess. It is sometimes used by annoying HoH teams when they know they are going to be slaughtered -- leave an Edge just before dying, and maybe you'll wipe out the winning team and prevent them from getting the chest. Never used it in PvE, though. I do have a PvE ranger, so I'll go test out your bandit hypothesis now. (UPDATE: Oh, I see Rainith beat me to it.) &mdash; Stabber (talk) 23:22, 1 December 2005 (UTC)


 * Dang. I know that's how all ranger nature rituals work, but that seems kinda stupid. I guess we should place a not on that. --Karlos 07:41, 2 December 2005 (UTC)

As a note, this ritual can be used to classify species for various creatures - the classification of "species" otherwise is a bit sketchy. For example - all pets and tamable animals are the same in the eyes of EoE; if you kill a wild dune lizard in the desert it will cause your tamed bear to suffer damage, so although they differ in appearance they are the same type: Animal. --Epinephrine 16:41, 14 December 2005 (UTC)


 * Unfortunately it can only be used like that if the creatures are in the same area. I don't know of any Golems/Elementals in the same area as the Abominations, so there's no way to test them for that.  --Rainith 18:35, 14 December 2005 (UTC)

need confirmation on the Thunderhead Keep
It's hard for me to verify on my own, but I have reason to believe that the Thunderhead Keep comment is incorrect, and that King Jails actually belongs to an "alternate" species just like Prince Rurik in the Nolani Mission (Prince Ruric's "non-human-ness" can easily be verified by a self-killing necro or mesmer with EoE). If someone else can either confirm or disprove, much appreciated. -PanSola 09:02, 5 January 2006 (UTC)

Dwayna's Sorrow
Everybody go to Dwayna's Sorrow so we can talk about how much that skill is going to destroy any use of EoE in PvP ever again. >_> Evan The Cursed (Talk) 08:15, 27 March 2006 (CST)


 * "Target and nearby allies" Evan The Cursed (Talk) 08:29, 27 March 2006 (CST)


 * Still, if you have 5 seconds after spotting EoE, this will save you. --Xeeron 17:41, 27 March 2006 (CST)

EoE and drops
When attacking a large number of Charr, I noticed that only the ones I killed directly had any drops. The ones killed by the EoE dropped absolutely nothing! I verified this numerous times, and since I was soloing I would have gotten any drops, so I would have seen them, unlike when henchies get them. --Kristy Dragonslayer 17:18, 3 April 2006 (CDT)


 * This is should be a note on the article itself. As for the reason, I assume there is some kind of loot dropping mechanism in place that only gives loot if the creature dieing was damaged by a player and obviously EoE does not count as damaged by the player. --Xeeron 18:45, 3 April 2006 (CDT)


 * There is an explanation for this. In the experience points article it is mentioned that if NPCs and other foes deal significant damage to your enemy it will not give you xp. It also will not frop loot in this case. Apparently you only get xp and loot if you or your party deal most of the damage by yourself, not by any other means. It is weird thou that skills like traps give xp and loot but EoE doesn't. I will edit this info into the xp and loot articles. 19:03, 3 April 2006 (CDT)