Focus item

Basics
Focus items are secondary weapons (sometimes called the "off hand") that increases the equipped character's maximum energy, between 3 and 12. They may also have other modifiers. Like all weapons, middle to high end focus items have minimum requirements in certain attributes for the primary stat (energy). If the character's rank in the required attribute is even one less than the requirement, a lower value is used for the respective stat. This value is 3 energy for white or blue focus items and 6 energy for purple or gold ones. There are also non-attribute Foci in Factions, which are not tied to any attribute, and have not yet been observed to have any more or less than +6 energy.

Focus Item Types
The following are the types of Focus Item that can be found in Guild Wars. Asterisked foci have variants with alternate graphics.

Prophecies Campaign

 * Mesmer Foci
 * Inscribed Chakram* (Domination Magic)
 * Jeweled Chakram* (Illusion Magic)
 * Jeweled Chalice* (Inspiration Magic)
 * Monk Foci
 * Divine Symbol* (Divine Favor)
 * Healing Ankh (Healing Prayers)
 * Protective Icon (Protection Prayers)
 * Elementalist Foci
 * Flame Artifact* (Fire Magic)
 * Frost Artifact (Water Magic)
 * Earth Scroll (Earth Magic)
 * Storm Artifact (Air Magic)
 * Necromancer Foci
 * Grim Cesta* (Curses or Death Magic)
 * Idol* (Blood Magic)

Factions Campaign

 * Monk Foci
 * Divine Scroll* (Divine Favor)
 * Hallowed Idol (Smiting Prayers)
 * Necromancer Foci
 * Bleached Skull (Death Magic)
 * Bone Idol (Curses, Soul Reaping)
 * Mesmer Foci
 * Ominous Eidolon (Domination Magic)
 * Ritualist Foci
 * Ceremonial Cauldron (Spawning Power)
 * Channeling Focus (Channeling Magic)
 * Glowing Focus (Communing)
 * Restoration Focus (Restoration Magic)
 * Writhing Focus (Restoration Magic)
 * Variable Attribute Foci
 * Gilded Artifact
 * Golden Chalice
 * Jug
 * Plagueborn Focus
 * Paper Fan

Miscellaneous
For a comprehensive list of focus items, see Category:Focus Items

For relationship between focus items (and other weapons) and attribute requirements, see weapon types.