User talk:Lullysing/Kaga/Build:W/Mo Experimental Swordtech

Replace 1 anti-hex skill for res --Want2be 10:13, 21 March 2007 (CDT)
 * it's already in the build . check underneat the skillbar. ("I usually drop smite hex for a res or mission-specific skill")--Lullysing 10:15, 21 March 2007 (CDT)
 * Oops missed that^^--Want2be 10:32, 21 March 2007 (CDT)

In my opinion warriors shouldn't even carry hex removal. Espicially one with a 2 second cast time. BrotherGilburt 11:41, 23 March 2007 (CDT)
 * The problem is choice. There's already very few hex removal skills that have short cast times AND short recharge ( without them being an elite or conditional in some way). Warriors are VERY vulnerable to being shutdown by the application of a single hex, so the idea was to include both smite hex and remove hex in the setup so you can get rid of a first one quickly with smite, and use remove while smite is recharging.  Having both in this case makes it that you can even do decent against curse necros and mesmers without being utterly gimped by them.  When going for this setup, i wanted to do a simple, utilitarian setup that would allow a warrior to remain "healthy ,independantly of others" from conditions and hexes, all the while being able to deliver good damage and being simple enough to use.  I will addend a part of this explanation to the setup notes, to explain a little bit more the philosophy behind the build.--Lullysing 11:53, 23 March 2007 (CDT)

Why it's in my user page
I'll refer to the following policies which will soon take effect : Post_No_Builds and  Builds_wipe

While i'm curious about the "evaluation" of the build ( I fully predict it will be rated as unfavored because it's a meat & potatoes, un1337 simple build) I still figure i might as well get opinions on it, since i myself think it's pretty good straightforward build. And that I use it every day.