Heal efficiency

Healing Skills
The charts below demonstrate the healing efficiency of different skills compared to each other in three different ways: by Energy Cost, by Activation Time, and by Recharge Time. A higher number indicates a higher efficiency. Please note that multiple-target heals are only listed when healing one target, and also variable "heals" such as life stealing skills are assumed maximum value. Additionally, Monk spells can benefit from Divine Favor (especially fast-recharging spells); however this effect is separate and variable and thus has not been added to the values below.

Heal vs. Cost

 * Because they have no activation cost, signets have no meaningful heal to cost ratio. However, for the purposes of this table, it is assumed an energy cost of 1, due to time spent activating a signet.

Heal vs. Recharge
*This skill heals a variable number of targets, and the corresponding number should be multiplied by the number of allies to be healed.

**This skill heals for a variable amount, and may not reach the listed maximum.

***This skill heals for a variable bonus amount, however only the base value is listed.

Divine Favor
This is an attempt to take into consideration Divine Favor's effect in relation to energy/activation/recharge of Monk spells. Appropriate values below can be added to spells above that a Primary Monk casts, which will give the total efficiency for the corresponding spell.