Talk:Weaken Armor

Doesn't Show up as Hex

Anyone notice how this skill doesn't let an ally know that your hexed with it. It looks like a nice skill to put on a semi/none organized team, the player that gets this hex on them will have to let the monk know that they have it. Ok its not that dangerous of a skill ( i think it can be) but still, its a hex that doesn't show up. (arg forgot to log in) --Durga Dido 15:41, 3 February 2007 (CST)
 * I'm pretty sure the little pink triangle shows up. The bar only changes color if they've got a degen hex on them. &mdash; 130.58 (talk) 16:55, 3 February 2007 (CST)
 * Yeah...the hex down-arrow shows up...not sure what you're talking of here. It's not a degen hex so the bar won't turn purple. Oh, and it's quite powerful combined with Barbs. Entropy 18:29, 3 February 2007 (CST)
 * Or, y'know, warrior-spike or Searing Flames. >.> &mdash; 130.58 (talk) 20:06, 3 February 2007 (CST)
 * Weaken Armor only works to Physical Damage, how is Searing Flames relevant? Entropy 20:12, 3 February 2007 (CST)
 * Don't mind that. I had a brain fart. &mdash; 130.58 (talk) 20:26, 3 February 2007 (CST)

Seems kinda useless
I don't think I've ever used this curse at all since I've started my necro. The cast time and recharge makes it non-spammable, and it only affects 1 target for a measly 20 armor. Could've made it 40 at least. And it's only physical damage.. Guess it's kinda useful for minion masters focusing on a boss. But then the duration gets cut in half or something. Bleh. Rickyzhou 22:16, 12 April 2007 (CDT)


 * It is largely inferior compared to Barbs, that is true. But, the plus side for Weaken Armor is that is does not give simply a flat +bonus damage - that armor penalty will scale with the strength of your physical attack. Say you use Decapitate on a Barbs target...+41 or whatever and another +6 or so. Now, under a Weakern Armor target...damage +25% or so, you get something around +10. Math's kinda shaky, but yeh...Barbs is better for DPS oriented build, Weaken Armor for spike. But on the other hand, why not just use both? :) [[Image:Entropy Sig.jpg]] (T/C) 22:47, 12 April 2007 (CDT)


 * Also kind of depends on the weapon. If you have a sin whacking your target, barbs ftw. If it's a dervish on the other hand... –Ichigo724[[Image:Ichigo-signature.jpg]] 22:49, 12 April 2007 (CDT)

Mmmmm.. when you have to start trying to find a use like that, usually means the skill flat out sucks compared to others (as you've mentioned). I'm still not convinced it's worth a slot on the skillbar. If you do have warriors in your party, there are better skills to be using rather than wasting 3 seconds and 10 energy casting this on 1 opponent. But yeah, I can see a few uses for it. Not very common ones though.
 * My guild runs a necro who uses this along with barbs, throws both of them on a priority target and then our hammer warrior and myself (spike ranger) pound on them. Can be useful if used correctly.
 * it's very conditional, and unless you've a lot of martial damage dealers, it's not that big of a difference. --Honorable Sarah [[image:Honorable_Icon.gif]] 15:57, 6 May 2007 (CDT)


 * Err, how would this stack up against barbs in an R-spike? I think barbs is better atm, but maybe not so. M s4 17:41, 6 May 2007 (CDT)


 * Barbs is better. Look at WA's recharge. The Hobo 15:57, 4 June 2007 (CDT)^

this was always crap but will completely fail as soon as we get gw:en skills with cracked armor condition, suggestion make aoe
 * In GW:EN, Weaken Armor will cause cracked armor. Izzy announced it. --[[Image:Roland_icon.png]]Roland of Gilead (talk) 09:50, 12 August 2007 (CDT)

Future Update
Hmm, I wonder if the future update of this skill to cause Cracked Armor will be a buff or a nerf. It'll stop reducing casters to 40 armor but it'll be better than just -20 against physical damage. Also, won't the condition be easier to remove than this hex? Sirocco 11:19, 29 July 2007 (CDT)
 * Well, to be fair, no one ever really used this skill that much, anyways. I hope this means they'll reduce the casting time, at least. - Vermain 15:07, 9 August 2007 (CDT)
 * In my opinion, the description will change to something like: For 10...34 seconds, target foe has an armor penalty of -20 against physical damage and Cracked Armor for 10...34 seconds. --MagickElf666 23:31, 21 August 2007 (CDT)
 * For a total of just 60AL vs Physical on a Warrior? Yes please! [[Image:Entropy Sig.jpg]] (T/C) 23:36, 21 August 2007 (CDT)
 * I'd say it's more likely it'll be PvPified into something similar to Shell Shock. --Kale Ironfist 02:13, 22 August 2007 (CDT)
 * Reducing casting time to 2 sec will be enough upgrade, IMO. --Master of shadows 18:33, 9 October 2007 (UTC)
 * If it adds cracked armor as well, i think 3second is still good. 2s of course would be better.  I hope they dont remove it as a hex, cause i like making Monks have 40 armor (when i use this skill). Also hexes are harder to remove then conditions --Anon--

Well...that's alright. This is useful for causing unconditional Cracked Armor. It goes nicely with Enfeeble as a cover, which just happens to be in the same line. (T/C) 02:26, 9 November 2007 (UTC)
 * I find it strange that they add cracker armor to skills that existed before cracked armor did. I wonder if this skill will see the light of day after this update though.  They are definately trying to boost some of the "less used" skills with this update.  [[Image:Isk8.png]]Isk8 02:34, 9 November 2007 (UTC)

removing notes
I'm removing the note about using a primary mesmer for fast casting. all spells benefit from fast casting, and a skill does not work "better" when it cannot be boosted with runes &mdash;The preceding unsigned comment was added by 69.138.182.0 (contribs).
 * Actually, it was "better" because it had a 3 second cast time, and the only people that could case something that long with such a small effect was a Mesmer due to FC. However, note should be removed anyway since it's a more reasonable 2 seconds now --Gimmethegepgun 03:32, 9 November 2007 (UTC)