User:Quizzical12571

A number of people have trouble with Magni the Bison, and when they ask for help, get told to use a bunch of secondary profession and/or pve-only skills. This I find completely absurd because it is totally unnecessary, and a waste of time and money. As such, I want to put some tactics here for all classes using neither a secondary profession nor pve-only skills. The reason it goes here is that I'm new to putting content on the wiki, so it will probably take a number of tries to format it right.

I put the skills used against M. Bison on the left of each skill bar. The ones on the right (how many varies by class) can be freely replaced as useful in beating the other opponents to reach M. Bison. The tactics discussed after each build are for the M. Bison fight alone, as that's the hard one.

Warrior
This build requires use of a sword, and points mainly in swordmanship and tactics, with some in strength. The two skills on the far right are optional.

The idea is to block most of M. Bison's attacks. One of the three stances should be kept up at most times. As each particular stance can only be up a minority of the time, take care not to end a stance until it was about to end on its own, anyway. Use Riposte, Deadly Riposte, and Lion's Comfort as often as available, and Bonetti's Defense rather than one of the energy-using stances as often as it is available, to recharge your energy. You do damage mainly with Riposte and Deadly Riposte, and while this build can't keep you alive forever, it can outlast M. Bison.

Ranger
Enough points should be put in marksmanship to max it, with the rest of the attribute points in wilderness survival and expertise. The four skills on the far right are optional.

The approach here is to keep M. Bison perpetually crippled, so that you can avoid getting hit. Crippling shot doesn't last that long, and you'll have to reapply sooner if M. Bison uses purge signet, so it can be a little tricky. Pin down is not a viable substitute, as its recharge time is too long. If you run around some, M. Bison often runs back to his spawn point while crippled before coming back to attack you, so kiting is practical. Do damage mainly with bleeding from hunter's shot and poison from apply poison, as you can't safely get that many shots off. Poison tip signet can be used instead of apply poison.

Necromancer
Put most of your attribute points in curses and blood magic, and the rest in soul reaping. The two skills on the far right are optional, and necrosis can also help if you have it.

You're going to get hit a lot, so you must keep M. Bison weakened at all times, and you'll still need massive healing. Enfeeble and enfeebling touch are both necessary to ensure that one is always available, as otherwise, M. Bison could get a few hits off right after purging weakness. Use blood renewal as often as available, and Grenth's balance right after blood renewal, to fully heal yourself after the substantial sacrifice. Use parasitic bond and insidious parasite for additional healing as energy allows. You mainly damage M. Bison with insidious parasite and Grenth's balance.

Elementalist
Max air magic, and put the rest of the attribute points in earth magic and energy storage. The three skills on the far right are optional.

The idea is to spam blinding surge on M. Bison to keep him blinded most of the time. Kinetic armor reduces the damage you take when it, and should be easy to cast once and keep up for the rest of the battle after that. Aura of restoration can outheal the damage that M. Bison does when he occasionally lands a hit. Air attunement and glyph of lesser energy are for energy management, and should be used as often as the recharge allows.

Monk
Divide your attribute points among protection prayers, smiting prayers, and divine favor. The two skills on the far right are optional, but you'll mainly need damage from those two slots if you wish to replace them, in order to beat the opponents leading up to M. Bison.

Keep protective spirit and retribution up at all times, and defender's zeal on M. Bison as much of the time as possible. Protective spirit ensures that he can't knock too much life off of you. Reversal of fortune is your main healing spell, and you'll have to use it every several seconds. Retribution and reversal of damage are how you do the damage to kill M. Bison. Defender's zeal and castigation signet are for energy management, and the latter should be used as often as the cooldown allows.

Mesmer
Put most of your attribute points in domination magic and inspiration magic, and the rest in fast casting. Inspiration magic 12 (including runes) is the critical threshold there. The three skills on the right are optional, but backfire is highly recommended, as it destroys exactly the caster opponents that the skills for use against M. Bison won't help with.

Keep Ignorance on M. Bison at all times so he can't remove blindness, and use signet of midnight often enough to keep yourself perpetually blinded. Keep empathy and spirit of failure on M. Bison at all times. The former is how you kill him, and the latter is great energy management, as nearly all of his attacks will miss, and hence give you energy. Ether feast is to heal when he does occasionally land a lucky hit.

Assassin
Divide your attribute points among critical strikes, dagger mastery, and shadow arts. The two skills on the far right are optional, but an off-hand attack and a dual attack in those spots are highly recommended in order to do adequate damage in the preceding fights.

Start the fight by using smoke powder defense. When M. Bison first hits you, he'll be blinded, and immediately purge it. Be ready with temple strike immediately after he purges his blindness. Wait until right about when that wears off to hit him with blinding powder. If you wait long enough, he'll waste purge signet removing blindness right as it is about to wear off, at which point you hit him with temple strike again and repeat the process. If you wait too long, you'll have to use smoke powder defense to re-blind him in order to get him to waste purge signet. Shadow refuge and heart of shadow are your healing skills. Jagged strike is recommended for its very quick recharge, low energy cost, and ability to do massive damage from bleeding since you can only use it infrequently due to energy constraints and the large energy cost of temple strike.

Ritualist
Divide your attribute points among communing, channeling, and spawning power. The skill on the far right is optional, though this is really just a minor variant on the popular spirit spammer build. Vampirism is good if you have it, too.

The key is to set up the spirits in the doorway, before you fully enter the arena, so that you can set them all up without being attacked. It's basically an exploit, so I halfway expect this approach to no longer work in a while. Be sure to do shadowsong last, as that's the critical one and it only lasts 30 seconds. Painful bond increases the damage the spirits do.

Dervish
It is absolutely essential to use an ebon scythe. Divide your points among scythe mastery, earth prayers, and mysticism. The three skills on the far right are optional. Mystic sweep could be replaced by some other scythe attack as well, but it must either have a very short recharge or have multiple scythe attacks, so there is always one quickly available.

Keep ebon dust aura up at all times, and use scythe attack skills as often as necessary to keep M. Bison virtually always blinded. Mystic regeneration, vital boon, and signet of pious light are your healing skills to keep yourself alive. Scythe attacks do adequate damage to slowly wear M. Bison down, though the bleeding from aura of thorns would hasten it.

Paragon
Max attribute points in spear mastery and motivation. A furious spear helps, but isn't really necessary. The three skills on the right are optional. Song of restoration could be replaced by any other 5 energy chant or shout.

Start by using a chant or shout, and then use signet of aggression. One hit will then charge barbed spear, so use that, followed by maiming spear to cripple M. Bison. Run around to avoid him, stopping as necessary to reapply barbed spear and maiming spear to keep him perpetually crippled. Use mending refrain if you get hit, but maiming spear lasts long enough that you should rarely get hit.