Talk:Game updates/20060302

Chests
D'oh, there go the chests in Dreadnought’s Drift. :( --Rainith 14:55, 3 March 2006 (CST)
 * yup :( 15:00, 3 March 2006 (CST)

I'm going to start using Symbiotic Bond and mok res skills again :) 15:00, 3 March 2006 (CST)

Ouch, guess last night was the last time I will ever make the backwards Snake Dance run to farm chests. So, basically they are nerfing every attempt to make money to buy all those super high priced weapons and armor? Let's hope they make prices more reasonable and maybe let merchants buy mods and such for more than a static 25g and I think greens are a static 35g. :( --Gares Redstorm 02:06, 4 March 2006 (CST)


 * If you want to make heaps of money, the tactic is to take as few people as possible into FoW, UW, SF or the Ring of Fire. If you build a solid 2, 3 or 4 man team that can clear those places or most of them, then yo umake a lot of money and you do it the honest way as the say. Even if you get ZERO cool drops (Ectos, Shards, Gold weapons, ...) you will still make upwards of 7K per run in regular drops. A 45 minute Smite run in the UW (which kills all the bugs and cows) makes 5K + cool drops. If you play 3 hours, you make 20+ platinum plus a few Ectos (20+k too) and a few cool weapons and upgrades worth 10+k plus the additional possibility of a really super cool weapon like a 15^50 fellblade or so.
 * I think this beats Ettins farming where there is a 1% chance you'll get a Sueprior Absorption or Vigor but the rest of the drops would hardly sell for 1k. --Karlos 10:13, 4 March 2006 (CST)

Byebye Solo farmers
Kepkhet Marrowfeast, Queen of the Scarabs, has brought her brood to the desert, drawn by the plentiful corpses of griffon, minotaur, and even other scarabs. The insect brood now infests the "Prophets Path," so travelers be warned!

What twisted person thought that up xD!!! 15:02, 3 March 2006 (CST)
 * See Scarab Nest Builder, first new monster in a while. --Rainith 15:15, 3 March 2006 (CST)


 * "Plentiful corpses of griffon, minotaur" made me lol quite hard. Funny, funny Anet. 18:11, 3 March 2006 (CST)


 * Yeah, made me snicker too. :) Well, at least Kepkhet drops a very nice green staff as compensation. Now people can go farming her instead of griffons and minotaurs. And she's got an elite skill too. :) -- 18:14, 3 March 2006 (CST)


 * So how come the blood of animals aren't doing anything to HA )-: -PanSola 01:00, 4 March 2006 (CST)


 * Good Lord, it's warriors hell out there now. Or at least the builds I've tried so far have come up short. Between the traps, distracting shot, well of the profane and vamp touch, it's a nasty cocktail of we-hate-wammo. Back to the drawing board. --Bishop 01:23, 4 March 2006 (CST)


 * Sweet, a new green to add to my list. It looks like a better Yakslapper to me. And I'm guessing there is going to be 12 districts in Augry Rock now. lol.
 * I wonder how soon they are going to nerf Hydra Areas in Sky Reach and Sand Drakes outside Elona Reach.
 * Also, a -5 damage (20% chance) shield!? Thats pretty neat. :D --Gares Redstorm 02:31, 4 March 2006 (CST)


 * Well, it finally may be worth using. -2/10%, as was the max there till now, looks quite useless to me :). There are, by the way, also quite a number of farmable Griffons in Skyward Reach (south of Augury, too). --Eightyfour-onesevenfive 03:48, 4 March 2006 (CST)

I... I think we've got skills all updated now.
Verified all the skills ingame, at least the changed numbers. I'll be getting some much needed sleep now, and my wrist is killing me. - Evil_Greven 18:04, 3 March 2006


 * Good job! I think it is safe to say that GuildWiki is - as usual - the first fansite that has the skill info updated. -- 18:14, 3 March 2006 (CST)


 * Now begins the rush of anonymous users changing descriptions from 0..12 to 0..15. --68.142.14.11 18:42, 3 March 2006 (CST)


 * Some of those new skill updates were on my wish list. Hooray for me!! All this must've happened while I was asleep. I will never sleep again. Good job on the update list guys and gals.
 * Looks like Gale won't be used so much in PvP. Mosst of them look pretty decent, but I would still have like the Hammer skill, Crude Swing to not be easily interruptable. Whats the point of increasing the damage when you can't get the skill off? And not losing enchantments when you cast Conjure (Elements), nice. --Gares Redstorm 02:00, 4 March 2006 (CST)


 * Well, I missed some in my sleep-deprived rush. I think I caught most of the things that weren't fixed now. - Evil_Greven 03:16, 4 March 2006


 * Nice? No, fantastical.  Awe-inspiring.  And ghetto.  Bwahahaha... >_>  69.124.143.230 03:46, 4 March 2006 (CST)