Weapon Spell

A Weapon Spell is a type of Ritualist spell that gives the target a "weapon". A player-wielded weapon takes on a distinct appearance when the player is under the effect of a weapon spell. It does not replace the effects of the real weapon being wielded by the target. While under the effects of a Weapon Spell, the following icon will show up on one's health bar in the party window and on the target display:

Weapon Spells essentially act like enchantments. However, since they are a different skill type, enchantment removal or other skills that trigger on them don't work with Weapon Spells. On the downside, however, the duration of Weapon Spells are not increased through weapon upgrades of Enchanting.

Each character can only be affected by one Weapon Spell at a time. If a new Weapon Spell is cast on a character already under one, the old one is removed and replaced by the new one.

Oddly enough, a player may be under the effects of a Weapon Spell even when that player has no weapon equipped (such as when he/she is holding a flag or bundle or under the effects of an Item Spell). In this case, no special ghostly weapon will be shown. This also applies to minions and pets, who do not use traditional weapons.

Related skills

 * Illusionary Weaponry
 * Wielder's Remedy
 * Spirit's Strength (Elite)
 * Wielder's Strike
 * Wielder's Zeal (Elite)

List of Weapon Spells

 * Channeling Magic
 * Nightmare Weapon
 * Splinter Weapon
 * Wailing Weapon
 * Warmonger's Weapon
 * Weapon of Fury (Elite)
 * Communing
 * Brutal Weapon
 * Guided Weapon
 * Vital Weapon
 * Weapon of Quickening (Elite)
 * Xinrae's Weapon (Elite)
 * Restoration Magic
 * Resilient Weapon
 * Spirit Light Weapon (Elite)
 * Vengeful Weapon
 * Weapon of Remedy (Elite)
 * Weapon of Shadow
 * Weapon of Warding