User:Rubikon13221

Prototype Builds

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[[Image:Mesmer-icon.png]][[Image:Warrior-icon.png]] Slite Breehz
 Biography

Background

Slite was born to Lord Kelvin and Lady Gail Breehz in Arah, the capital city of Orr. Her were very busy with their duties but wanted the best for their daughter. Even when young she wanted to explore the world, but because of The Guild Wars her parents were cautious about letting her. Eventually they decided to get her a bodyguard. Kinnock Yvin, was a down on his luck Mesmer, who'd been unable to get any work for ages. He became Slite's bodyguard and they travelled throughout Orr. Eventually as Slite grew up they grew close and eventually at the age of 16, they fell in love. However when Slite's parents found out they didn't approve of her and a humble mercenary. They seperated the two and sent Slite to Shing Jea Monastery in Cantha. She resolved to become a mesmer, just like her love Kinnock.

When she arrived at the Monastery she was turned away at first, due to the policy of no longer accepting foreign students. However while waiting for a boat to return to Orr at Seitung Harbor she recieved a message saying there was a place for her after all. There she met and became friends with Elise Xone, initially getting along well because neither of them were from Cantha. A year later The Searing occurred in Ascalon, the result being an army of Charr marching towards Orr. Slite returned to Tyria to return to Orr and be with Kinnock. Slite ended up in Ascalon, fighting with the remnants of the Ascalonian army against the Charr, trying to break through into Orr, for almost a year with no luck, when The Cataclysm occurred. Slite was heartbroke, and was having a nervous breakdown when Elise showed up, having completed her training to be an Assassin. She helped Slite through the difficult time, and eventually helped her get back on her feet to defend Ascalon from the Charr.

Prophecies

They eventually crossed the Shiverpeak Mountains with Prince Rurik and ended up in Kryta. There they joined the White Mantle and met with Rubikon Sall, another new recruit to the Mantle. They travelled to the Maguuma Jungle and joined The Shining Blade after they found out what the Mantle was doing to the Chosen. There they met Prisca Dawn, a member of The Shining Blade who was sent to supervise them, to make sure that they didn't betray the Shining Blade. Together they claimed the Henge of Denravi for the Shining Blade and journeyed on to meet Vizier Khilbron of Orr. Slite was angry with the Vizier for causing The Cataclysm and killing her love, but she managed to subdue those feelings as she knew it had been an accident. She didn't have any time to dwell on it however, as they'd been betrayed and they needed to press onwards to the Crystal Desert to ascend. After completing three trials they were able to ascend and met Glint who told them about the real evil at work behind the Mantle and the Flameseeker Prophecies. Eventually they made their way to the Ring of Fire where the unseen gods of the White Mantle, the Mursaat were guarding a weapon capable of destroying them. As the group got their hands on this weapon Vizier Khilbron revealed his true colours as the Lich Lord that destroyed Orr. Driven by pure emotion, Slite snatched up a sword and began hacking violently at him. It was a tough fight but they won, defeating the evil that had destroyed Orr and saving Tyria from a similar fate. It was from this encounter that Slite started using Illusionary Weaponry.

Aftermath

After the defeat of the Lich Lord there wasn't much time to think about what had happened as some Titans had escaped. Glint gave help to the group and eventually all the Titans were defeated. After that Rubikon and Prisca went back to their homelands to sort out the issues that had arose there. With time to now think Slite was pleased that she'd revenged Kinnock, but it didn't make up for the loss. Elise stayed with her at Droknar's Forge. They were closer than ever before and became lovers. Slite told Elise she'd like to return to the ruins of Orr and do her best to rebuild them. They spent a year and a half hunting and building up the cash to start such a venture. They got in touch with Rubikon and Prisca again. Rubikon agreed to come, but Prisca was busy rebuilding the Maguuma, and so couldn't. Together they bought three boats, materials, hired a team of builders and sailed to the ruins of Orr. Although most of Orr sunk there are still large islands still standing and roughly a third of the region remains, under waist deep water. Rubikon, Prisca and Elise cleared out a large portion of the undead from Orr, Slite not being able to fight people who may have been friends of hers. They then began to rebuild Orr. A year later New Arah was complete and the first inhabitants were arriving, a group of Sunspears, led by Kormir, arrived with them.

Sunspears In Orr

Kormir requested hope with a situation that was threatening the whole of Tyria. Abaddon, an outcast god, was attempting to break free from the Realm of Torment. Kormir had arrived looking for heros to help with the fight against Abaddon. Slite was reluctant to go as she'd only just managed to rebuild her home town. However at that point a Chaos Rift opened up and demons poured into New Arah attacking all the new inhabitants. Slite, Elise, Rubikon and Kormir leapt into action to defend New Arah, managing to save most of the new inhabitants. After this Slite has no hesitation in joining Kormir. Kormir headed off to recruit more heros, while Slite Elise and Rubikon went on to Istan.

Nightfall

In Istan they met back up with Prisca, who'd recieved a visit from Kormir as well.

Overview
 * Tyrian
 * Age: 23, 19 months (in game)
 * Level 20
 * Ascended
 * Current Titles

Armor
 * Ancient Armor
 * Blessed Ancient (Illusion) Mask of Minor Illusion Magic
 * Blessed Ancient Attire of Minor Fast Casting
 * Blessed Ancient Gloves of Minor Vigor
 * Blessed Ancient Hose of Minor Inspiration Magic
 * Blessed Ancient Boots of Minor Domination Magic

Equipment
 * Illusionary Weaponry
 * Barbed Golden Phoenix Blade of Enchanting
 * Slashing damage 15-22 (req. 10 Swordsmanship)
 * Damage + 15%
 * Armor -10 (while attacking)
 * Lengthens Bleeding duration on foes by 33%
 * Enchantments last 20% longer


 * Jacqui's Aegis
 * Armor: 16 (req. 9 Tactics)
 * Received damage -2 (while Enchanted)
 * Health +30


 * Skill Hunting
 * Eshwe's Wand
 * Chaos damage: 11-22 (req. 9 Domination Magic)
 * Halves skill recharge of Domination Magic spells (Chance: 20%)
 * Energy +5 (when health is over 50%)


 * Majestic Focus of Aptitude
 * Halves casting time of Domination Magic spells (Chance: 19%)
 * Inscription: "Master of My Domain"
 * Domination Magic +1 (Chance 20%)


 * Illusion
 * Talous' Staff
 * Energy +10
 * Chaos damage: 11-22 (req. 9 Illusion Magic)
 * Halves casting time of Illusion Magic spells (Chance: 20%)
 * Halves skill recharge of spells (Chance: 20%)
 * Illusion Magic +1 (20% chance while using skills)
 * Energy +5


 * Illusionary Daggers
 * Shocking Steel Daggers of Enchanting
 * Lightning Damage 7-17 (req. 9 Dagger Mastery)
 * Enchantments last 20% longer
 * Inscription: "Strength and Honor"
 * Damage +15% (while Health is above 50%)

Skill Sets

1: Illusionary Weaponry


 * Attributes
 * Fast Casting: 3+1
 * Illusion Magic: 12+1+1
 * Tactics: 12

2: Skill Hunting


 * Attributes
 * Fast Casting: 3+1
 * Domination Magic: 12+1
 * Illusion Magic: 12+1+1

3: IW Daggers


 * Attributes
 * Fast Casting: 1
 * Illusion Magic: 12+1+3
 * Shadow Arts: 9
 * Deadly Arts: 3
 * Dagger Mastery: 9


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[[Image:Assassin-icon.png]] Elise Xone
 Biography

Background

Elise was born in the town of Mihanu in Vabbi. She was very quiet as a child, very rarely speaking and spending most of her time daydreaming. When some Canthan adventurers came to Vabbi for the Festival of Lyss she became fascinated with the profession of Assassin. At the age of sixteen she left Vabbi for the Shing Jea Monastery to learn to be an assassin. She met and got along well with Slite Breehz, partially because neither of them came from Cantha. A year later there was a great tragedy in Slite's homeland. Elise decided to travel back with her.

Prophecies

They ended up in Ascalon battling against the Charr for two years, before eventually crossing the Shiverpeak Mountains with Prince Rurik. They joined the White Mantle and met with Rubikon Sall, another new recruit to the Mantle.

Overview
 * Elonian
 * Age: 23,
 * Level 20
 * Ascended
 * Current Titles:
 * Canthan Master Cartographer
 * Sunspear Commander

Armor
 * Ascended Exotic Armour
 * Bladed Mask of Minor Dagger Mastery
 * Valkyrie's Exotic Guise of Minor Critical Strikes
 * Valkyrie's Exotic Gloves of Minor Shadow Arts
 * Valkyrie's Exotic Leggings of Major Vigor
 * Valkyrie's Exotic Shoes of Minor Deadly Arts

Equipment
 * Achor's Daggers
 * Piercing Dmg: 7-17 (req. 9 Dagger Mastery)
 * Damage +15% (while Health is above 50%)
 * Energy gain on hit: 1
 * Energy Regeneration -1
 * Armor +7 (vs. physical damage)


 * Ceremonial Daggers
 * Piercing Dmg: 7-17 (req. 9 Dagger Mastery)
 * Damage +15% (while Health is above 50%)
 * Energy gain on hit: 1
 * Energy Regeneration -1
 * Health +30


 * Kaolin Daggers
 * Piercing damage 7-17(req. 9 Dagger Mastery)
 * Damage +15%
 * Energy -5
 * Lengthens Dazed duration on foes by 33%
 * Armor +7 (vs. physical attacks)


 * Jeahr's Daggers
 * Slashing damage 7-17(req. 9 Dagger Mastery)
 * Damage +15% (while in a Stance)
 * Energy gain on hit: 1
 * Energy regeneration -1
 * Dagger Mastery +1 (20% chance while using skills)


 * Silencing Plagueborn Daggers of Dagger Mastery
 * Piercing Dmg: 7-17 (req. 10 Dagger Mastery)
 * Damage +15%
 * Armor -10 (while attacking)
 * Legnthens Dazed duration on foes by 33%
 * Dagger Mastery +1 (19% chance)

Skill Sets


 * Attributes
 * Critical Strikes: 8+1
 * Dagger Mastery: 11+1+1
 * Shadow Arts 11+1

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[[Image:Necromancer-icon.png]] Rubikon Sall
 Biography

Background

Overview
 * Tyrian
 * Age: 31, 19 months (in game)
 * Level 20
 * Ascended
 * Current Titles:
 * Tyrian Master Cartographer
 * Canthan Pathfinder

Armor
 * Ascended Bonelace Armor
 * Wicked Scar Pattern of Minor Curses
 * Bonelace Tunic of Minor Soul Reaping
 * Bonelace Gloves of Minor Blood Magic
 * Bonelace Leggings of Minor Death Magic
 * Bonelace Boots of Major Vigor

Equipment
 * Spiteful Spirit
 * Modti's Depravation
 * Energy +10
 * Cold Dmg: 11-22 (req. 9 Curses)
 * Halves skill recharge of spells (Chance: 20%)
 * Halves casting time of Curses spells (Chance: 20%)
 * Halves casting time of Curses spells (Chance: 20%)
 * Health +30


 * Minion Master
 * The Nightbringer
 * Energy +10
 * Cold damage: 11-22 (Requires 9 Death Magic)
 * Halves skill recharge of spells (Chance: 20%)
 * Halves casting time of Death Magic spells (Chance: 20%)
 * Halves casting time of Death Magic spells (Chance: 20%)
 * Health +30

Skill Sets

1: Spiteful Spirit


 * Attributes
 * Blood Magic: 12+1
 * Curses: 12+1+1
 * Soul Reaping: 3+1

2: Minion Master


 * Attributes
 * Death Magic: 12+1
 * Soul Reaping: 11+1
 * Healing Prayers: 6


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[[Image:Ranger-icon.png]] [[Image:Necromancer-icon.png]] Prisca Dawn
 Biography

Background

Prisca Dawn was born in the Henge of Denravi in the Maguuma Jungle. Which at this time was populated by the Druids, a group of people attuned with nature, with the intent of preserving it. When she was ten she was trained to be a Ranger. At the age of twelve her family travelled to the Northwest to a place where nature had been corrupted in order to try and restore the area. The town they built around the lake became known as Deadwood Fall. They worked for a year attempting to restore Deadwood, while Prisca and the other rangers defended the town from the corrupted animals and vicious monsters of the Maguuma, before a vicious dark spirit came and laid waste to the town. Prisca ran from the fight and hid in one of the buildings. After the spirit had destroyed the rest of the druids it headed straight for Prisca. It introduced itself as Rubicant and said how she was hardly a challenge, how it wouldn't be fair to kill her. Then it granted her some of it's powers to make the fight more fair. She panicked and ran from Deadwood Falls. She returned to Denravi to find it empty, instead populated by spirits. The druids had transcended their physical forms during the time they'd been away and had become spirits, at one with nature. For some time Prisca kept moving, running from Rubicant. However she soon realised that the evil spirit wasn't following her. Prisca eventually settled near Deadwood Falls, to warn off anyone who wished to go there. She lived there for eight years, living off the land, before anyone showed up heading to Deadwood Falls.

One day a group of travellers arrive and Prisca headed out to inform them that this wasn't a safe location to visit. They said that they were a group called The Shining Blade, who were looking for a safe haven to set up an offensive against The White Mantle. The leader Evennia told Prisca they were desperately short of allies and asked her if she could help. Prisca told them about Denravi, which would be a much easier base of operations if they could find it. Evennia pleaded with Prisca to join the Shining Blade, but Prisca was adamant that she had to guard Deadwood Falls. Reluctantly the Shining Blade left, that night Prisca, while eating, had a vision. She saw knights in gold and white armor killing people on a large black stone. She found she'd accidentally rotted the meal she'd been eating. She left immediately and caught up to the Shining Blade and joined them. Evennia explained that in her premonition the knights in white and gold armor were the white mantle and the stone was the Bloodstone where they sacrifice the Chosen. Prisca led them down to where Denravi had been situated. She could no longer find the entrance. Prisca headed off in search of druids to find out why Denravi was no longer accessible, while the Shining Blade went to seek out the Chosen and protect them. Prisca eventually found a group of druids and learned from them how to enter Denravi. She thanked the druids and headed back to meet the Shining Blade who were leading the Chosen through the forest. Prisca told Evennia that she could take them directly to Aurora Glade where the ritual to enter Denravi could be performed. Evennia was adamant that the latest White Mantle recruits could be turned to The Shining Blade though. So Prisca and Evennia headed to Bloodstone Fen.

Prophecies

When Prisca realised what was happening she ran down to join the Mantle recruits. She was too late to prevent the chosen from being killed but was able to kill the murderers. After this Evennia told Prisca that she truely trusted her to do the right thing, and asked her to travel with the Mantle recruits, and ensure they didn't betray the Shining Blade. She met with the new recruits to the Shining Blade, who were Slite Breehz, Elise Xone and Rubikon Sall. Together they travelled to the Aurora Glade and gained access to Denravi. Prisca considered staying at Denravi, but decided to travel on with the group as she didn't want to be labelled a coward. They took the Scepter of Orr to Vizier Khilbron who informed them that there was a traitor in the Shining Blade and they needed to head to the Crystal Desert to Ascend in order to be able to see and fight the Unseen Gods of the White Mantle. After Ascending they met the dragon Glint. She told them of the Flameseeker Prophecies and the Mursaat, the Unseen Gods of the Mantle. As they headed through the Southern Shiverpeaks Prisca started having premonitions more and more often, of fiery beings and an undead being, and her latent necromancer abilities would unleash themselves whenever this happened. Rubikon taught her to harness her powers and control them. They made their way to the Ring of Fire where the Mursaat were guarding a weapon capable of destroying them. As the group got their hands on this weapon Vizier Khilbron revealed he was truly the Lich Lord that destroyed Orr. He called up beings called Titans, which was what Prisca had seen in her premonitions. They managed to defeat the Titans and the Lich Lord and fled the Ring of Fire. Glint informed the group that some Titans were still loose, and the group travelled throughout Tyria to defeat them once and for all. After they were finally defeated Rubicant returned to Kryta, Slite and Elise stayed in Droknar's Forge but Prisca returned to the Maguuma Jungle.

Rubicant

Prisca returned to Deadwood Falls, now finally ready to face the demons from her past. The ruins were immaculately clean and tidy, the only signs of the battle with Rubicant being a row of graves which had been dug in the town square. Prisca hadn't had long to take this in, when black mist started to form in front of her, forming into Rubicant, who greeted her as if greeting an old friend. He offered her a drink before the fight, which she turned down, distrusting him. Rubicant gave her a shortbow, which he claimed would be more effective than her current bow. Then they started fighting. It was a close fight, at first Prisca refused to use Rubicant's shortbow and her arrows crumbled to nothing as soon as they touched Rubicant. Noticing she was having no effect she tried using his shortbow. They fought for hours, being almost perfectly matched. Eventually Prisca won, and an arrow thudded into Rubicant's heart. He congratulated her on a magnificent win before dying and fading away. As he died the corrupted nature of Deadwood Falls, began to return to normal.

Rebuilding The Maguuma

After this Prisca returned to Denravi where the Shining Blade were battling the last of the White Mantle and Mursaat, Prisca joined the fight and launched an attack on the Mursaat City, Janthir. After a long battle the Mursaat were defeated and Janthir was claimed for the Shining Blade. Slite, Elise and Rubikon came to ask Prisca if she wanted to come and help rebuild Orr. She declined, being too busy rebuilding her homeland, but wished Slite all the luck in the world. The Shining Blade also found a cache of deactivated Jade Armors stored below the city. Prisca, being the most experienced with the Mursaat was asked to examine them. While working on the Jade Armors Prisca started having premonitions again, but now they were easier to control. They showed a black hole opening in Janthir and demonic things pouring through. After a couple of months and a lot of work Prisca managed to alter the Armors and reprogram them to guard the citizens of Janthir. Although people didn't trust them at first, they eventually realised that they were safe. People began populating Deadwood Falls, Denravi and Janthir, and the Jade Guards started being shipped throughout Tyria.

Sunspears In Janthir

A group of Sunspears led by Kormir arrived in Janthir. Kormir warned Prisca of a danger threatening the whole of Tyria. Prisca, seeing that there was nothing more to be accomplished at the moment here, agreed to travel to Elona and help. Rifts started opening up, but Prisca was prepared and started attacking the demons, backed up by the Jade Guard. Once the demons had been defeated, Prisca was happy to help and travelled immediately to Istan while Kormir searched for more heros to help.

Nightfall

Overview
 * Tyrian
 * Age: 26, 7 months (in game)
 * Level 20
 * Ascended
 * Current Titles:
 * Canthan Pathfinder
 * Survivor

Armor
 * Ascended Luxon Armor
 * Hunter's Luxon Mask of Minor Expertise
 * Druid's Luxon Vest of Minor Marksmanship
 * Druid's Luxon Gloves of Minor Beast Mastery
 * Druid's Luxon Leggings
 * Druid's Luxon Boots of Major Vigor

Equipment
 * Barrage/Interrupter
 * Rubicant's Shortbow
 * Dark damage: 15-28 (req. 9 Marksmanship)
 * Damage +15% (while Health is above 50%)
 * Energy gain on hit: 1
 * Energy Regeneration -1
 * Armor +5


 * Sundering Ancient Longbow of Fortitude
 * Piercing Damage 15-28 (Requires 10 Marksmanship)
 * Inscription: "Stregnth and Honor"
 * Damage +14% (while Health is over 50%)
 * Health +30
 * Armor Penetration +20% (Chance 17%)


 * Touch Ranger
 * Evil Eye Staff
 * Energy +10
 * Dark Damage 11-22 (Requires 9 Blood Magic)
 * Halves Casting Time of Blood Magic Spells (Chance 20%)
 * Halves skill recharge of spells (Chance 20%)

Skill Sets

1. Barrage/Interrupter


 * Attributes
 * Beast Mastery: 6+1
 * Expertise: 11+1+1
 * Marksmanship: 12+1

2. Touch Ranger


 * Attributes
 * Expertise: 12+1+1
 * Blood Magic: 12

3. Cripshot Ranger


 * Attributes
 * Expertise: 11+1+1
 * Marksmanship: 11+1
 * Wilderness Survival: 8
 * Protection Prayers: 3

4. Splinter Barrager


 * Attributes
 * Expertise: 10+1+1
 * Marksmanship: 10+1
 * Wilderness Survival: 7
 * Channeling Magic: 9

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[[Image:Ritualist-icon.png]]Ria Twilight
 Biography Background Ria was born in House zu Heltzer in 1407CC (25 years after the Jade Wind). She grew up with no interest in adventuring, instead working as a merchant. When she was eighteen she went missing. Her family searched for her, and the next day an adventurer travelling through the Arborstone Cathedral found her surrounded by a group of eleven Onis, who were just stood watching her. As the adventurer approached, the Onis all vanished. The adventurer took her back to House Zu Heltzer where she was found to be dead. The next day at her funeral there was a scrabbling on the inside of the coffin, during the burial. It was opened up and she was found to be alive. She became introverted and refused to talk about what had happened when she'd gone missing or why she'd gone to Arborstone in the first place. She became distant from her parents and all those around her, eventually leaving a month after she'd seemingly come back from the dead. She went to the Brauer Academy to train as a Ritualist in which she excelled. After two years of training she left the Academy and began to travel throughout Cantha. For the rest of their lives her parents heard stories of her being spotted throughout Cantha, still looking as young as ever. In 1447CC Ria travelled to Elona to further explore the world. When the Canthan embassies closed in 1450CC Ria joined the Corsairs under an assumed name, Lady Glaive. Eventually she rose up through the ranks and became a leader of the Corsairs and she led the Armada through the Second Great Corsair War. When her Armada was sunk in 1526CC Ria had vanished. The spell Destructive was Glaive which summons the ashes of Lady Glaive actually summons the ashes of Ria's first mate who was confused for Lady Glaive. Ria was next seen in Shing Jea Monastery in 1570CC where she took a job as a cleaner. It was at this time that onis started appearing on the island. She watched and observed throughout her time there, watching for people of special talent. In 1576CC she met Mhenlo and convinced him to visit her for special tutelage and performed special meditations to help unlock his potential. In 1580CC two students attempted to join the Shing Jea monastery, Slite Breehz and Elise Xone. They were at first turned down, but Ria saw the potential for extraordinary talent in these two and petitioned to Master Togo that they be allowed special permission to train. After a year they returned to Tyria. Factions

The Deep After the defeat of Shiro, Ria left the rest of the group. She was next seen at Cavalon, followed by a group of eleven onis. They headed into The Deep. The next day she and the onis returned with the head of Kanaxai. Ria then went to live alone on a small island off the coast of Shing Jea.

Overview
 * Canthan
 * Age: 18 (Physically), 178 (Chronologically), 8 months (In game)
 * Level 20
 * Weh No Su
 * Current Titles:
 * Canthan Pathfinder
 * Sunspear General

Armor
 * Ascended Kurzick Armor
 * Summoner's Kurzick Headwrap of Minor Spawning Power
 * Harbinger's Kurzick Raiment of Minor Communing
 * Harbinger's Kurzick Bangles of Minor Channeling Magic
 * Harbinger's Kurzick Leggings of Minor Restoration Magic
 * Harbinger's Kurzick Shoes of Major Vigor

Equipment
 * Orosen's Staff
 * Energy +10
 * Lightning Damage: 11-22 (req. 9 Spawning Power)
 * Halves casting time of Restoration Magic spells (Chance: 20%)
 * Halves skill recharge of spells (Chance: 20%)
 * Armor +5
 * Armor +5

Skill Sets

1: Communing


 * Attributes
 * Communing: 12+1
 * Spawning Power: 12+1+1

2: Channeling


 * Attributes
 * Restoration Magic: 12+1
 * Channeling Magic: 12+1
 * Spawning Power: 3+1+1


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[[Image:Elementalist-icon.png]]Ilvanya Tempest
 Biography

Overview
 * Canthan
 * Age:5 months (in game)
 * Level 20
 * Weh No Su
 * Current Titles:
 * Canthan Pathfinder

Armor
 * Ascended Luxon Armor
 * Everlasting Aura of Minor Energy Storage
 * Archmage's Luxon Robes of Minor Air Magic
 * Archmage's Luxon Gloves of Minor Fire Magic
 * Archmage's Luxon Leggings of Minor Water Magic
 * Archmage's Luxon Shoes of Minor Earth Magic

Equipment
 * Voltaic Wand
 * Lightning Damage 11-22 (Requires 10 Air Magic)
 * Halves skill recharge of Air Magic spells (chance 19%)


 * Golden Chalice
 * Energy +7 (Requires 4 Energy Storage)
 * Halves skill recharge of spells (chance 10%)
 * Health +15

Skill Sets

1. Aeromancer


 * Attributes
 * Energy Storage: 12+1+1
 * Air Magic: 12+1

2. Pyromancer


 * Attributes
 * Energy Storage: 12+1+1
 * Fire Magic 12+1

3. Geomancer


 * Attributes
 * Energy Storage: 12+1+1
 * Earth Magic: 12+1

4. Hydromancer


 * Attributes
 * Energy Storage: 12+1+1
 * Water Magic: 12+1

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[[Image:Warrior-icon.png]] Nikole Tesla
 Biography

Overview
 * Canthan
 * Age:8 months (in game)
 * Level 20
 * Weh No Su
 * Current Titles:
 * Canthan Pathfinder

Armor
 * Ascended Kurzick Armor
 * Dreadnought's Kurzick Helm of Minor Axe Mastery
 * Dreadnought's Kurzick Cuirass of Minor Tactics
 * Dreadnought's Kurzick Gauntlets of Minor Strength
 * Dreadnought's Kurzick Leggings of Major Vigor
 * Dreadnought's Kurzick Boots of Superior Absorption

Equipment
 * Victo's Battle Axe
 * Slashing damage: 6-28 (req. 9 Axe Mastery)
 * Damage +15% (while Health is above 50%)
 * Armor penetration +20% (Chance: 20%)
 * Health +30


 * Sundering Wicked Blade of Fortitude
 * Slashing damage 15-22 (Requires 13 Swordsmanship)
 * Damage +15% (while Health is above 50%)
 * Armor Penetration +20% (Chance 19%)
 * Health +29


 * Grabthar's Hammer
 * Earth damage: 19-35 (req. 9 Hammer Mastery)
 * Damage +15% (while Health is above 50%)
 * Health +30


 * Victo's Bulwark
 * Armor: 16 (req. 9 Strength)
 * Reduces physical damage by 2 (while in Stance)
 * Health +30

Skill Sets

1: Axe


 * Attributes
 * Axe Mastery: 12+1+1
 * Strength: 12+1
 * Protection Prayers: 3

2: Sword


 * Attributes
 * Strength: 12+1+1
 * Swordsmanship: 12+1
 * Protection Prayers: 3


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[[Image:Monk-icon.png]] Maze Lightstorm
 Biography

Background

Maze was abandoned as a child by her parents in the slums of Nahpui Quarter in Kaineng City. She was taken in by Suun, the Oracle of the Mists. A couple of weeks after he'd taken her in, her recompleted the trail required to become Weh no Su, or Closer to the Stars, bringing Maze with him. This made her the youngest person ever to Ascend. Ever since then he took Maze on regular trips to Hero's Ascent in the Battle Isles. He would always take Maze through the portal, through The Mists to The Underworld with him, and then promptly return. This lasted for many years, and finally when Maze was 14 she began to display extraordinary powers. She found that her body was so used to The Mists that it started randomly shifting and moving through them.

Suun was fascinated with this development, and encouraged her to attempt to take control of her powers and trained her as a Monk. It took five years of random shifting in and out of The Rift, but Maze has finally started to take control of her powers, and Suun is very keen to see what more she can accomplish. Maze stays with him and assists with the upkeep of Tahnnakai Temple and guides people through the process of becoming Closer to the Stars.

Factions

Master Togo, Mhenlo and a group of students arrive one day, wanting to become Weh no Su, Suun requests Maze guide them through to the celestials. While they are fighting, Maze overhears them talk about Shiro Tagachi being the source of the plague. She decides to join them.

Overview
 * Canthan
 * Age: 22, 5 months (in game)
 * Level 20
 * Weh No Su
 * Current Titles:
 * Canthan Pathfinder

Armor
 * Ascended Kurzick Armor
 * Zealot's Kurzick Scalp Design of Minor Smiting Prayers
 * Shepherd's Kurzick Vestments of Minor Healing Prayers
 * Shepherd's Kurzick Handwraps of Minor Protection Prayers
 * Shepherd's Kurzick Pants of Minor Divine Favor
 * Shepherd's Kurzick Sandals of Major Vigor

Equipment
 * Hale Plagueborn Staff of Smiting Prayers
 * Energy +10
 * Light Damage 11-22 (Requires 10 Smiting Prayers)
 * Halves skill recharge of spells (Chance 9%)
 * Smiting Prayers +1 (Chance 20%)
 * Health +29

Skill Sets

1. Signets Smiter


 * Attributes
 * Divine Favor: 2+1
 * Healing Prayers: 7+1
 * Smiting Prayers: 12+1+1
 * Inspiration Magic: 10

2. Word of Healing Healer


 * Attributes
 * Divine Favor: 12+1
 * Healing Prayers: 12+1
 * Protection Prayers: 3+1

3. Shield of Regeneration Protector


 * Attributes
 * Divine Favor: 12+1
 * Protection Prayers: 12+1