Lost Souls

Overview
Summary
 * Discover the whearabouts of Lady Glaive's crew and free their spirits.
 * Avenge the crew of the Queen of Fools by destroying Fendi Nin.

Obtained from
 * Crewmember Shandra in Arbor Bay

Requirements
 * none

Reward
 * 7,500 XP
 * 1,500 Gold

Dialogue
 * " [ Difficulty: Master ]  Following Lady Glaive's defeat during the Second Great Corsair War, we sailed north aboard Glaive's ship, the Queen of Fools, into Orrian waters along the Tarnished Coast. There was a mutiny, and our souls became forfeit in a vicious cycle of betrayal. We need your help to end the cycle. We need revenge! But first we must be freed...."


 * Accept: "I shall break the chains that bind you"
 * Reject: "Unleash an undead corsair crew on the world? Um...no!"
 * When asked about quest: "Our souls are trapped in an unending cycle of betrayal and revenge. Please, you must free us."

Intermediate Dialogue
 * "Fendi will pay for what he did to Glaive's crew."

Reward Dialogue

Followup
 * none

Notes
 * Use the Unlit Torch to light all the Flame Braziers in order to progress through the mission stages. You can find the Unlit Torch in a chest in one of the earlier parts of the mission.
 * Each of the Cursed Brigand drops the Dungeon Key required to open the Dungeon Gate, but may not spawn unless all Flame Braziers are lit.
 * The bowmen around Fendi Nin can be pulled without aggroeing Fendi Nin himself.
 * Once you kill Fendi Nin for the first time, he will respawn in his soul-form alongside his former crewman.
 * There is a locked door near the entrance into Gadd's Encampment that can only be opened by Crewmember Shandra after you receive the Dungeon Key. This requirement means that you can only complete the quest when starting from Arbor Bay, even though the key and the door are close to the Gadd's Encampment portal.
 * Note that you can, in fact, start from Gadd's, but this would require you to backtrack to the Arbor Bay entrance, or at least close enough to it that Shandra begins to follow you. This way, while technically longer than the normal way, is good for those who are bringing builds that won't hold up so well against monsters in Arbor Bay. This would include Smiting Prayers builds that, while able to conquer the undead of the Shards of Orr, may have trouble fighting the enemies found on the way to the dungeon.

Tips
 * This mission involves a lot of condition & hex spammers. Blind & Weakness are of particular concern to melee characters, rangers or paragons.
 * Restore Condition is a useful skill as a monk primary or secondary, as are any other condition removal skills. See Condition removal quick reference for a full listing.
 * Enemy NPCs are Undead, thus vulnerable to Holy Damage but do not leave an exploitable corpse for a Minion Master