Talk:Metamorphosis

9,999 second recharge? Seriously? This almost beats Knock for longest time variable ever. (T/C) 20:13, 6 September 2007 (CDT)
 * Clearly the Krait need to invest into a /R so they can use Serpent's Quickness or Quickening Zephyr --Blue.rellik 20:18, 6 September 2007 (CDT)
 * I was thinking more like /A and Assassin's Promise :p [[Image:Entropy Sig.jpg]] (T/C) 20:33, 6 September 2007 (CDT)
 * I wouldn't give my elite for that. At least QZ helps other Krait! --Blue.rellik 20:36, 6 September 2007 (CDT)
 * Also is annoying as hell for human players. I still remember stupid Arm of Insanity's QZ...If they were Ranger primary, Oath Shot would be acceptable. [[Image:Entropy Sig.jpg]] (T/C) 20:41, 6 September 2007 (CDT)
 * But you do that in all W/R groups! Think of the synergy! You wtfannoy everyone you fight and allow you to use your monster skill twice as often! SYNERGY I SAY!!!!! --Blue.rellik 20:43, 6 September 2007 (CDT)
 * It wouldn't help the Kraits that much actually, since their only Energy skills are Berserker Stance and Distracting Blow. Berserker Stance becomes useless once they get Dragon Slash powered up, since they also have Sun and Moon Slash. Faster recharge on Distracting Blow, meh, probably kill you before they need to interrupt again...QZ would mostly be for angering opponents. [[Image:Entropy Sig.jpg]] (T/C) 20:47, 6 September 2007 (CDT)
 * You really really really really really really really really really really really reallyreally really really really really really really really really really really reallyreally really really really really really really really really really really reallyreally really really really really really really really really really really reallyreally really really really really really really really really really really reallyreally really really really really really really really really really really really don't know how to take a joke right? --Blue.rellik 20:49, 6 September 2007 (CDT)