GuildWiki talk:Style and formatting/Skills

Suggestion: linking elite skills to builds
moved from Community Portal

While trying to figure out ways to better display and make accessible our builds collection, I've come up with the following suggestion: I think we should make an addition to the default skill template for elite skills (possibly even for all skills), called "Builds focusing on this skill" or similar, and under the headline, link in the builds in the that make use of the skill in question. This would showcase and make the good builds more easily accessible, make it easy to see if your idea for a build has already been done, and just plain be a practical reference for finding a build you know is here (but don't know the exact name). Thoughts? --Bishop (rap|con) 21:55, 10 May 2006 (CDT)


 * The way current template mechanics are, the section you want will appear above progression and acquisition. I do not believe it is the proper place for it.  It should be manually added towards the bottom of the article, if the linkign is to be done. -PanSola 23:13, 10 May 2006 (CDT)


 * Agreed. I wasn't suggesting, or even thinking of, anything automagic. --Bishop (rap|con) 00:11, 11 May 2006 (CDT)
 * To showcase, rather than explain, what I mean, I have taken the liberty of adding my idea to the IW article, as an example. --Bishop (rap|con) 00:34, 11 May 2006 (CDT)

No comments on this for over a week. If there are no objections, I'm going to start implementing this soon. --Bishop (rap|con) 09:52, 19 May 2006 (CDT)
 * Exactly why would this need to be done? I do not think the builds need to be more accessable, it will be alot of data to update if a build was updated/removed than just the build page. I would rather not see such variable and technically opinionated information be added to the skill pages which should be entirely concrete fact. --Draygo Korvan 10:13, 19 May 2006 (CDT)


 * I think it would be useful. A major part of what makes a Wiki (or the web) more useful than a static manual is hyperlinks.  I think that players who are looking at a skill will often (say, at least 10% of the time, which is enough for me) be interested in seeing how the skill is used in action, or "vetted" methods of use.  Sure, people will ignore it much of the time (like most of the wiki), but otherwise users are simply not likely to even realize the information exists. --JoDiamonds 21:38, 21 June 2006 (CDT)


 * While I can see a potential use for it, I think it's a maintenance nightmare to maintain. Builds by their nature are dynamic over time.  Even established builds in the game have been known to evolve, yet maintain the same original build name.  Add into that the build variants and just the number of builds that are currently languishing in un-tested states, and I just see a major headache in attempting to maintain this.  I think this trully needs to be thought out more fully before implementing. --- Barek (talk • contribs) - 22:44, 21 June 2006 (CDT)


 * Okay, I thought about it more (I know, I just posted, I thought fast). My main objection here is that this design requires maintenance in two locations; both in the build, and in the skill article.  This isn't efficient to me, and prone to missed edits.
 * Alternate idea: Add an optional row into the skill box for elites only. That row can contain a link to a category for builds using the elite skill in question.  It's then easier to maintain as all maintenance would be in the build article itself to include both the elite skill and the category tag.  No maintenance of the skill article would be needed beyond the original linking to the category page no matter if the skill remained in a build over time or not. --- Barek (talk • contribs) - 22:53, 21 June 2006 (CDT)


 * I like the having a link to category idea, but I think it should be manually added to the bottom of hte article instead of going into the template. - 00:18, 22 June 2006 (CDT)

Factions Skill Icons
Some of you may have noticed I uploaded a clean good looking skill icon for Bull's Charge, Resurrection Signet, and Signet of Capture. Thats because I found them, and all the factions skills, at 50x50 on the Guild Wars Japan site. Because those were all core/prophocies skills I figured I should take advantage of that and resize/add border to them and upload them so we have good looking versions. However, I'm not sure what to do about the factions ones. I could easily take all the factions icons and resize/add border to them and upload them but do we want to instead wait for the fansite kit to come out first? The icons already formatted to 64x64 from the fansite kit would look much better and it looks like it might be out soon seeing as they are already using the icons for those skills. (T/C) 23:26, 14 May 2006 (CDT)
 * We have no clue when the fansite kit will be updated, as a point of information. -PanSola 00:28, 15 May 2006 (CDT)

Discussion with major implications
Not sure if anyone would be paying attention here but not GuildWiki talk:Community Portal. Anyways, there's a discussion over there about how data used in multiple places is to be handled. Just follow this link: GuildWiki talk:Community Portal. -PanSola 05:58, 16 May 2006 (CDT)

Elite Skills categorized
When an elite skill is categorized in any category page other than Category:Elite skills, it should be added with the keytag (Elite) this will make it easier for people to spot elite skills from regular skills eg: Illusionary Weaponry (Elite skill)  --Jamie 04:01, 4 June 2006 (CDT)


 * I don't understand what you are talkinga bout... - 04:45, 8 June 2006 (CDT)


 * I would have thought it was simple, basically to make elite skills easier to find in the category sections we tag then with the suffix (Elite skill) in every category they are in. Except for Category:Elite skills where all the skills are Elite Skills.
 * What this achieves:
 * Easier for users to find & locate Elite skills in category pages like Category:Illusion Magic skills. --Jamie 05:09, 13 June 2006 (CDT)
 * Um, that wouldn't help. It doesn't change how the skill shows up in the category page. - 05:28, 13 June 2006 (CDT)


 * Alright.. it was just an idea, I was thinking it would be like Pipelinking in category pages, but obviously not... --Jamie 06:03, 13 June 2006 (CDT)

Vote: Format of Fractional activation time for Skills
I apologise if this has been finally settled before, but I am unable to find a decision about this within the WiKi (and especially within the Archives of this very talk page).

What's all this about? There's skills like e.g. Blessed Light that have a fractional activation time like three quarters of a second that can be written in different formats:

1 (aka: plain text)
1/4, 1/2, 3/4
 * 1/4, 1/2, 3/4

2 (aka: htmlchar)
&amp;frac14;, &amp;frac12;, &amp;frac34;
 * &frac14;, &frac12;, &frac34;

3 (aka: htmlcode)
1/4 1/2 3/4
 * 1/4 1/2 3/4

4 (aka: latex)
, ,
 * [[Image:Frac_1_4.png]], [[Image:Frac_1_2.png]], [[Image:Frac_3_4.png]]

Note: GuildWiki does not currently use the latex plugin to support variant 4, so I just uploaded the corresponding images created on wikipedia.

5 (template)
1⁄4, 1⁄2, 3⁄4
 * 1⁄4, 1⁄2, 3⁄4

Pros and Cons
Variant 1 (plain text)
 * Pro
 * simple
 * readable in any browser


 * Con
 * harder to recognize as a fraction

Variant 2 (htmlchar)
 * Pro
 * conforms to html standard
 * easy to recognize as a fraction


 * Con
 * very small and hardly readable

Variant 3 (htmlcode)
 * Pro
 * easy to recognize as a fraction
 * good readable


 * Con
 * not the standard html representation
 * considered ugly

Variant 4 (latex)
 * Pro
 * easy to recognize as a fraction
 * good readable


 * Con
 * requires latex plugin or images
 * huge as compared to the others and the non-fractional numbers
 * not scalable with user font size

Variant 5 (template)
 * Pro
 * conforms to html standard
 * easy to recognize as a fraction
 * easy to input without memorization of fancy stuff
 * inflatable


 * Con
 * 3 more templates for the wiki

Vote

 * Please place your name by your main preferences, and specify alternate backup choices after your name for the purpose of instant-runoff.

This vote is open until 7 July 2006

Variant 1 (plain text)
 * Latecomer vote for a totally unpopular option. Really, though, this option has the lowest barrier to entry. I would even propose a decimal notation (i.e., 0.25, 0.5, 0.75) because it is the most flexible; for instance, Fast Casting already uses this format. Seventy.twenty.x.x 05:13, 10 June 2006 (CDT)
 * 03:33, 24 June 2006 (CDT) Plain and simple is the best. Alt: 2,5

Variant 2 (htmlchar)
 * --Bishop (rap|con) 04:36, 8 June 2006 (CDT) Standards, standards, standards!
 * --Theeth (talk)   06:08, 8 June 2006 (CDT) Except with the html entities instead of the unicode code points.
 * --Draygo Korvan 11:14, 8 June 2006 (CDT) Standards!, i think templating it is a seperate issue. The template should use the HTML standard. using &lt;sup&gt; is too messy!

Variant 3 (htmlcode)

Variant 4 (latex)

Variant 5 (template)
 * . Alt choices in order: 1 > 3 > 2
 * Chi Li [[Image:Chi_Li.gif|Chi Li]]. Alternatives in order of preference: 3 > 1 > 2
 * User:Xis10al Alternative choices: 1 > 2 > 3
 * Xasxas256 Easy to use, easy to read
 * Skuld Easiest to read, easiest to use 3:2
 * Chrono traveller I like it since it is (currently) basically 2 but larger font, for those who may have problems reading it, alternate choices: 2 > 1 > 3 (alas my poor latex fractions aren't an option till the math plugin is implemented)
 * Rainith Oh god, another fsking skill vote. :(
 * --- Barek (talk &bull; contribs) - 11:10, 8 June 2006 (CDT)
 * Thank you for not making the template link to an image. I'm voting for it. &mdash; 130.58 (talk) ( 11:15, 8 June 2006 (CDT) )
 * HopefulNebula 02:01, 9 June 2006 (CDT) alts in order: 1, 3
 * User:LordBiro This is a very old discussion on the GuildWiki, and I'm sure it was settled, but I can't find it anywhere. Maybe it wasn't! Anyway, I think template is the best choice.  &lt;LordBiro&gt;/&lt;Talk&gt; 04:58, 10 June 2006 (CDT)
 * P.S. After reading GuildWiki_talk:Style_and_formatting/Skills/Archive_2 it looks like Tanaric and myself already made this suggestion a year ago :) hehe  &lt;LordBiro&gt;/&lt;Talk&gt; 05:04, 10 June 2006 (CDT)
 * Lord Ehzed 08:19, 19 June 2006 (CDT) (then 1 > 3 > 2 > 4)
 * Galil  15:56, 20 June 2006 (CDT) Preferrably templates written to agree with the xhtml standard, so I'm for both variant 2 and 5 put together.

P.S.
Please don't feel offended by me using my preferred variant while moving skill pages to the new template. As stated on my talk page I volunteer to change every skill template to the standard format once a decision is reached. --Chi Li 04:21, 8 June 2006 (CDT)

Discussion
As I see it, there have been various attempts to standardize this tiny aspec ot the Skill description, but none of them led to a final decision. In the recent past the discussion about this fractions was brought up again on various talk pages, including Chrono traveller (talk) and Chi Li (talk).

On the existing skill pages and skill templates the variants 1, 2 and 3 are used, so in fact no standardization has taken place yet. The Example Skill currently uses variant 2, but that's IMHO just a result of an unfinished discussion from the past.

I'll try to summarize the pros and cons for each variant (these are initially based on my opinion, so please add your own pros and cons): - Chi Li

Previous discussions on this issue: - 04:35, 8 June 2006 (CDT)
 * GuildWiki talk:Style and formatting/Skills/Archive 2
 * GuildWiki_talk:Style_and_formatting/Skills/Archive_5


 * Variant 3 will look like ^1/[4] on text browsers, so I reject that option. If variant 2 gets passed, I'm just going to ignore it, type "1/4", and let other people clean up after me, because there is no way I am going to memorize the htmlcharr code.  This is a wiki for the love of Cunningham.  Variant 4 is currently not pratical, so is a moot option. - 04:53, 8 June 2006 (CDT)
 * That totally works for me. 2 is the correct one to use, imho, but if you feel like using 1 instead, that's fine because content over presentation. --Bishop (rap|con) 04:58, 8 June 2006 (CDT)
 * Correct with respect to what? Half the point of wiki is to avoid html code.  Kinda ironic to be using something that is being labeled as "htmlcharr" (unless that's just a random misnomer invented by Chi Li).  Granted, I'm guilty of using lots of fancy formatting and templating to enhance presentation, but I pay extra attention to make sure those fancy stuff are hidden away from the average contributor, so all they need to do is filling out a template without needing to know how the fancy formatting/character stuff works (separation of content from presentation).  I'm fine with variant 2 and content over presentation (as long as ppl clean up after me), but I challenge it being "the correct one to use". - 05:20, 8 June 2006 (CDT)
 * Correct with respect to adhering to established standards whenever possible. I did point out that it was in my opinion, nothing more. Your point about acessability is valid, however. On reflection, I may be inclined to support option 1 equally. I would have supported your option 5, was it not that I think we have much too many templates as it is, and they're not making it easier for new users at all. --Bishop (rap|con) 05:29, 8 June 2006 (CDT)
 * Fair enough (-: - 05:33, 8 June 2006 (CDT)
 * It is correct with respect to HTML. Anything between "&amp;" and ";" is HTML-code for something you can't otherwise format with plain ASCII. I used term htmlchar to indicate that in this case a single character (char) is represented in html-code where the term htmlcode describes that a more complex structure is used to represent basically the same semantic value.
 * Would it be better to memorize or use for the average wiki contributor to implement something like : a template that would automatically fill in the same html-code on every occurance? This would be mainly used within a template anyway, so I see no harm in that.  Edit: Just recognized that this is the newly added Variant 5, I'd support that (if the magnification to 125% or 150% is kept). --Chi Li [[Image:Chi_Li.gif|Chi Li]] 05:35, 8 June 2006 (CDT)


 * I actually do think it'd be better to implement 1⁄4 than to memorize that 190 gets turned into this, and 188 turns into that. "Mainly used within a template" is only a good reason when you don't need to type out something in order for something to be displayed.  In this case, to have the template display the 1/4 sign, you need to type the 1/4, which is quite different from the auto-generated male/female symbol of the armor boxes. - 05:42, 8 June 2006 (CDT)


 * Just curious (and hoping for an honest answer): Are you (or anyone you know) really browsing this wiki with a text browser? --Chi Li [[Image:Chi_Li.gif|Chi Li]] 05:06, 8 June 2006 (CDT)


 * Ask LordBiro. He's the major advocate for it back when we were re-designing the skill box templates. - 05:15, 8 June 2006 (CDT)

For Variant 2, instead of the unicode code point, why not use the HTML entities: &frac14; (&amp;frac14), &frac12; (&amp;frac12), &frac34; (&amp;frac34). This is much easier to remember. --Theeth (talk)   05:44, 8 June 2006 (CDT)
 * Probably because none of us knew it existed. - 05:45, 8 June 2006 (CDT)
 * True for me :) Still I do favor encapsulating that into a template thats even easier to remember, at least for me. Chi Li [[Image:Chi_Li.gif|Chi Li]] 05:48, 8 June 2006 (CDT)
 * I also didn't know about this. But, I do think the template is probably the best way to go, since the htmlchar without an increase in font size is more difficult to read than others, but looks the best.--Chrono traveller 08:29, 8 June 2006 (CDT)

For what it's worth, the only ones I really like at all are plain text and template. I'm not scared of the template, and making the template 1⁄4 actually simplifies things, because plain text is exactly what novice users will put in, regardless of anything we say. (This makes it easy to change by throwing braces around it). I mostly hate the idea of using anything at all complicated for something that will be so very common. --JoDiamonds 12:48, 8 June 2006 (CDT)

Section ordering
This article and the example skill page currently have different orderings of the sections: versus which should we use?
 * Progression
 * Notes
 * Acquisition
 * Notes
 * Progression
 * Acquisition

Also, I have seen many pages rename the section headers and sometimes split them to be more specific, e.g., "Notes"/"Usage Notes" or "Additional Notes"/"Trivia", is this desirable? --66.92.33.187 01:19, 9 June 2006 (CDT)


 * 1) Progression
 * 2) Errata/Clarification
 * 3) Acquisition
 * 4) Notes


 * My suggestions would be Progression/Notes/Acquisition/Trivia. My reasoning is to list the things people are mostly likely to want to read first; Progressions is a key property, and Notes generally include things people don't know they are looking for but are generally relevant.  People looking for the Acquisition will find it quickly regardless.  Trivia is entirely superfluous and therefore can be last.  =)  If something isn't applicable, just leave it out.  I think Errata/Clarification is just a more specific type of Note (as are Usage Notes, etc.  Just fold nearly everything else into "Notes".  I'd be happy supporting an optional "Trivia" section for things which are clearly irrelevant to gameplay. --JoDiamonds 19:12, 10 June 2006 (CDT)


 * I'm not too fussed about the order, but I do think it makes sense to show progression first, then a clarification of the finer points of the skill, i.e. "you can use this skill with this other skill to blow up parliament", then acquisition, and then trivia, such as "rodgort is trogdor backwards".


 * I think the term "Clarification" is better than "Errata". Errata means a correction, whereas in many cases on the GuildWiki we are really trying to clarify points. It is not often that skill descriptions in-game are totally wrong, but it is often the case that they could be elaborated upon.  &lt;LordBiro&gt;/&lt;Talk&gt; 05:49, 11 June 2006 (CDT)
 * The slash is meant to be "whichever is/are applicable", where the slash in that statement means "whichever is applicable". - 07:03, 11 June 2006 (CDT)

Quick reference box layout
I liked them before, but I don't now that I've tried to actually use the skill list. The new boxes are pretty, but putting them in a list makes it exceedingly hard to actually read it: the icons are distracting, green/blue is too low contrast, and it difficult to quickly look at names when they are separated by descriptive text. A list that actually has all the names in a separate column would be much more user-friendly. &mdash; 130.58 (talk) ( 00:21, 11 June 2006 (CDT) )
 * The green wasn't my idea. Pick something. - 00:39, 11 June 2006 (CDT)
 * Maybe a lighter (pastel) green that lets the black lettering stand out better? Yes, I too miss the ! for questable skills.  -Pandelume
 * It's not just the green, mostly (same color as the regular background would be ideal, though, if you're asking). It's the fact that there isn't a column that just has skill names and nothing else in it anymore. Your can't scroll through the list with your eyes very easily anymore. &mdash; 130.58 (talk) ( 00:45, 11 June 2006 (CDT) )


 * Agreed. The previous lists were far more readable and informative. I miss the green "questable" exclamations. Seventy.twenty.x.x 00:43, 11 June 2006 (CDT)
 * The question mark has its own problems, and has been discussed elsewhere with no one ever proposing a solution that they favor personally, muchless trying to reach a consensus on what to do. - 01:14, 11 June 2006 (CDT)

Ok I just gave skill name its own column, but I think the rest of the row looks worse now than it used to... - 01:21, 11 June 2006 (CDT)
 * You're right: it's a bit uglier but way more readable. I find it much easier to look through the list now, at least. &mdash; 130.58 (talk) ( 21:13, 11 June 2006 (CDT) )


 * Might I suggest switching position of the Prophecies/Factions box and the skill stat box? It would be nice to see that skill stats near the skill name (all at a glance, so to speak :) Another possibility would be to use a narrow column on the right for the letters 'P', 'F' or 'C' since it's more a tag for searching skills. It would reduce some of the visual clutter in the main body (description area) -Pandelume
 * There are only 26 letters in teh alphabet, and I wouldn't be surprised if by campaign 6 we are already running into duplicate letters. I personally would like to see numbers ("C1", "C2") etc, but that hasn't garnered much support from other ppl.  As for location of the stats, it was placed there to mimick the location in hte in-game skill menu.  If ppl are used to the skill menu layout, this would be pretty natural. - 00:34, 13 June 2006 (CDT)


 * If and when that becomes necessary, I'm sure commonly accepted two letter abbreviations can be used, like Mo and Me (for Monk and Mesmer) for professions. If the stats are moved to the left, I'd suggest not even boxing it, since the icons would be distinct from the description below them anyway. Simpler is always better, IMO; it makes it easier to see each skill as a single big description block. And surely there must be a way to restore the ! questable. Just some suggestions. -Pandelume
 * The problem with the ! mark isn't not knowing a way, but that neither of the two ways to do it are supported by anyone. As for the stats, I am for keeping it boxed in order to keep them aligned between skills. - 23:32, 13 June 2006 (CDT)


 * In terms of usability, the Campaign vs. stats boxes should definitely switch location. The campaign is generally of very minor importance, while the stats are vital and essential to what people are looking for.  I do like the current form with the names in a column.  And frankly, I'm 100% about usability and readability, and overall "prettiness" is irrelevant.  It's not ugly if I can read it easily.  =)  --JoDiamonds 09:42, 13 June 2006 (CDT)

I love usability, too. Since most people seem to think the old one had more usability going for it, let's try this: everyone who cares, describe what works about the old boxes and what doesn't. Here's me starting... &mdash; 130.58 (talk) ( 23:54, 13 June 2006 (CDT) )
 * It's nice to have each entry on an individual column, as it makes it easy to scroll down visually. Though I think this is an ironclad requirement only for the name column.
 * Having some visual cute to a skill's elite status is good, though it needn't be egregious.
 * Factions/Prophecies/Core could've used some kind of symbol or color-coded letter. Just a word can be annoying sometimes.
 * Giving casting/recast times is absolutely vital.


 * Having skill stats be column-aligned is good. - 23:59, 13 June 2006 (CDT)

--Chi Li 02:58, 14 June 2006 (CDT)
 * Green and Yellow Backgrounds to distinguish Elite from usual skills is not necessary - I find it distracting and it makes things harder to read. The yellow border around the Skill Icon is enough, just like on the skill pages.
 * Factions / Prophecies / Core should go to its own column, and something else than just plain text would be easier to distinguish, maybe an Icon or an iconic Letter (F, P, C).
 * The Information that a skill is questable (green exclamationmark) should be included in the skill template to be evaluated by the list.


 * See User talk:PanSola for a quick rundown on the quest marker issue. The issue came up probably 5 times in the past, and no one, to the best of my memory, every expressed favoring one solution over the other.  Thus I never did anything with it. - 03:22, 14 June 2006 (CDT)


 * Thanks for that link, I havent thought that much about the issue yet, just saw the loss of information compared to the old pages. I'll do some testing in my User namespace and hopefully come up with a possible solution, but maybe not. --Chi Li [[Image:Chi_Li.gif|Chi Li]] 03:51, 14 June 2006 (CDT)

I personally have nothing against this new look (except the bold black border around the whole section which I think should be removed), however, might I suggest moving the Campaign link, something like this?


 * rowspan=3 width=64 style="height=64px; background: black;padding=3px"| [[Image:Diversion.jpg]]
 * rowspan=3 align=left valign=top width=130 style="height=1px; background: lightgreen; padding-left:6px;padding-top:3px"| Diversion
 * rowspan=3 align=left valign=top style="padding-left:6px; padding-top: 3px"| Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47 seconds to recharge.
 * width=1 align=left colspan=9 valign=top style="padding-left:6px"| Domination Magic
 * width=1 align=left colspan=9 valign=top style="padding-left:6px"| Core
 * width=1 style="border-right:none"|
 * width=1 align=right style="border-left:none; border-right: none"| [[Image:QuestSkill.PNG]]
 * width=1 width=5 style="border-left:none; border-right: none"|
 * width=1 align=right style="border-left:none; border-right:none"| 10
 * width=1 height=1px align=left style="border-left:none; border-right:none"| [[Image:Energy.png]]
 * width=1 align=right style="border-left:none; border-right:none"| 3
 * width=1 height=1px align=left style="border-left:none; border-right:none"| [[Image:Activation.png]]
 * width=1 align=right style="border-left:none; border-right:none"| 10
 * width=1 height=1px align=left style="border-left:none;"| [[Image:Recharge.png]]
 * width=1 height=1px align=left style="border-left:none; border-right:none"| [[Image:Activation.png]]
 * width=1 align=right style="border-left:none; border-right:none"| 10
 * width=1 height=1px align=left style="border-left:none;"| [[Image:Recharge.png]]

Padding could be discussed, though I never realized why wikipedians are so afraid of space that they want the text right next to the border. Also re-introduced the quest-marker. Even though the confusion of multiple campaigns still remains, I still believe it's better to have a marker that it's available in any campaign rather than not marking it at all. The skill name column has a fixed width of 130 px + 6 px padding since GuildWiki is being run in standards compliance mode, so all skills would have the same width on all columns (icons taking up 64 px, skill names 136 px, attribute/campaign/etc as much as it needs, skill description the rest). Only suggestions though. Also, obviously the attribute wouldn't be shown in quick reference pages. But since it's in the template, I put it there in my suggestion too. &mdash; Galil  20:12, 21 June 2006 (CDT)
 * After looking at the Mesmer skills quick reference page again, I saw it says this right after the quest icon: "This skill may be earned from a quest. See skill information for details.". Since it says in the description that you should check skill information for details related to skill quests, I do not think it matters if we have only one icon.&mdash; Galil  20:15, 21 June 2006 (CDT)


 * Finally! Someone who at least have an opinion on this matter!  BTW, I would put the quest marker by Campaign, instead of skill stats.  And I would move the Skill Stats row to the top.  I have no clue what this fixed width and standard compliance you are talking about though.  What standard is it from? - 02:39, 24 June 2006 (CDT)


 * I seriously don't understand what people are using the exclamation mark for. Do Questable Mesmer skills (Prophecies), Questable Mesmer skills (Factions), Questable Mesmer skills (All), and Questable Core Mesmer skills (Factions) do whatever it is that exclamation marks do better?
 * Here's the old standard array of skills in almost the same format.

{| width=100% cellpadding=0 border=1 cellspacing=0 style="clear:right;"
 * rowspan=3 width=64 valign=top| [[image:Unyielding Aura.jpg]]
 * rowspan=3 valign=top style="padding:2px"| Unyielding Aura [ Edit]
 * rowspan=3 align=left valign=top style="padding:2px"| Elite Enchantment Spell. Bring target dead ally back to life at full health and full energy. If you stop maintaining this enchantment, or if this enchantment is removed, that ally dies. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor attribute 4 or less)
 * width=1 align=right height=1 style="border-right:none; padding-left:4px"| -1
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"| 5
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"| 3
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"| 45
 * width=1 style="border-left:none;"|
 * width=1 valign=top colspan=8 style="padding-left:2px"| [[image:Monk-icon.png|16px]] Divine Favor
 * width=1 valign=top colspan=8 style="padding-left:2px"| Prophecies
 * rowspan=3 width=64 valign=top| [[image:Glyph of Elemental Power.jpg]]
 * rowspan=3 valign=top style="padding:2px"| Glyph of Elemental Power [ Edit]
 * rowspan=3 valign=top style="padding:2px"|Glyph. Your elemental attributes are boosted by 2 for your next spell.
 * width=1 align=right height=1 style="border-right:none; padding-left:4px"|
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"| 5
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"| 1
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"| 5
 * width=1 style="border-left:none;"|
 * width=1 valign=top colspan=8 style="padding-left:2px"| [[image:Elementalist-icon.png|16px]] No Attribute
 * width=1 valign=top colspan=8 style="padding-left:2px"| Core
 * rowspan=3 width=64 valign=top| [[image:Rush.jpg]]
 * rowspan=3 valign=top style="padding:2px"| Rush [ Edit]
 * rowspan=3 valign=top style="padding:2px"| Stance. For 8...18 seconds, you move 25% faster.
 * width=1 align=right height=1 style="border-right:none; padding-left:4px"|
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"| 4
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"|
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"|
 * width=1 style="border-left:none;"|
 * width=1 valign=top colspan=8 style="padding-left:2px"| [[image:Warrior-icon.png|16px]] Strength
 * width=1 valign=top colspan=8 style="padding-left:2px"| Prophecies
 * rowspan=3 width=64 valign=top| [[image:Call of Protection.jpg]]
 * rowspan=3 valign=top style="padding:2px"| Call of Protection [ Edit]
 * rowspan=3 valign=top style="padding:2px"| Shout. For 120 seconds, your animal companions have a 1...11 base damage reduction.
 * width=1 align=right height=1 style="border-right:none; padding-left:4px"|
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"| 5
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"|
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"| 115
 * width=1 style="border-left:none;"|
 * width=1 valign=top colspan=8 style="padding-left:2px"| [[image:Ranger-icon.png|16px]] Beast Mastery
 * width=1 valign=top colspan=8 style="padding-left:2px"| Prophecies
 * rowspan=3 width=64 valign=top| [[image:Offering of Blood.jpg]]
 * rowspan=3 valign=top style="padding:2px"| Offering of Blood [ Edit]
 * rowspan=3 valign=top style="padding:2px"| Elite Spell. Sacrifice 10% maximum Health. You gain 8...18 Energy.
 * width=1 align=right height=1 style="border-right:none; padding-left:4px"| 10%
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"| 5
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"| 1/4
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"| 15
 * width=1 style="border-left:none;"|
 * width=1 valign=top colspan=8 style="padding-left:2px"| [[image:Necromancer-icon.png|16px]] Blood Magic
 * width=1 valign=top colspan=8 style="padding-left:2px"| Prophecies
 * rowspan=3 width=64 valign=top| [[image:Troll Unguent.jpg]]
 * rowspan=3 valign=top style="padding:2px"| Troll Unguent [ Edit]
 * rowspan=3 valign=top style="padding:2px"| Skill. For 10 seconds, you gain health regeneration of +3...9.
 * width=1 align=right height=1 style="border-right:none; padding-left:4px"|
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"| 5
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"| 3
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"| 10
 * width=1 style="border-left:none;"|
 * width=1 valign=top colspan=8 style="padding-left:2px"| [[image:Ranger-icon.png|16px]] Wilderness Survival
 * width=1 valign=top colspan=8 style="padding-left:2px"| Core
 * width=1 valign=top colspan=8 style="padding-left:2px"| Prophecies
 * rowspan=3 width=64 valign=top| [[image:Troll Unguent.jpg]]
 * rowspan=3 valign=top style="padding:2px"| Troll Unguent [ Edit]
 * rowspan=3 valign=top style="padding:2px"| Skill. For 10 seconds, you gain health regeneration of +3...9.
 * width=1 align=right height=1 style="border-right:none; padding-left:4px"|
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"| 5
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"| 3
 * width=1 style="border-left:none; border-right:none"|
 * width=1 align=right style="border-left:none; border-right:none; padding-left:5px"| 10
 * width=1 style="border-left:none;"|
 * width=1 valign=top colspan=8 style="padding-left:2px"| [[image:Ranger-icon.png|16px]] Wilderness Survival
 * width=1 valign=top colspan=8 style="padding-left:2px"| Core
 * width=1 valign=top colspan=8 style="padding-left:2px"| [[image:Ranger-icon.png|16px]] Wilderness Survival
 * width=1 valign=top colspan=8 style="padding-left:2px"| Core
 * width=1 valign=top colspan=8 style="padding-left:2px"| Core
 * width=1 valign=top colspan=8 style="padding-left:2px"| Core


 * --Cloak of Letters 09:01, 24 June 2006 (CDT)


 * How about moving the stack of stuff left of description? Like this:


 * Compared to having the stack on the right, which one do you guys think work better in terms of ease of reference? - 17:19, 24 June 2006 (CDT)
 * Edit: I think I like it on the right (Cloak of Letter's example) more than moving it left, but just want to toss the idea out there. - 17:21, 24 June 2006 (CDT)
 * Have to say I liked it more to the right too. Also, a quick search on google with the keywords "standards compliance vs quirky mode" led me to this. Basically, they are different modes in which web browsers render pages. Back when (X)HTML and CSS started getting standardized, web browsers needed to be able to draw the old pages which didn't follow the new shiny standards. So if a browser finds a page without a -tag at the top, it draws in quirky mode (old messy mode), if it does find it however, it draws in standards mode. This is also the reason most people used to hate browsers other than IE, cause other browsers drew a whole lot better in standard mode, but wasn't too good with quirky mode. That's beginning to change though as more pages becomes standardized. If you wanna see what mode a page is being rendered in, right-click it, click View Page Info, and it should state somewhere in the middle of that dialogue (Firefox, quickly translated due to me using a swedish version).


 * Anyway, about the skills, I could live with the first of those 2 suggestions (if we switch to the small icons for professions eg., , etc) and I really think some padding was good for the readability. Ohh, and by fixed width I meant that I had set the column with skill names to , so all skill name columns have the same width. I did indeed like the skill cost, recharge, etc more at the bottom though, but will go with whatever is decided. &mdash; Galil   17:53, 25 June 2006 (CDT)


 * Also, after looking again, I felt I had to add that I hope we aren't making the skill-boxes with that many links (as in the first suggestion with Unyielding Aura). One link to each page the first time it occurs would be enough. For example, enchantment. It's linked to twice. Once would be enough if it was at its first occurence. &mdash; Galil  18:01, 25 June 2006 (CDT)


 * I think the questable ! marker should be there: If a skill is questable, you'll look into the skill description to see in which quest anyway, but opening lots of pages to find out "which skills could I quest?" is wasteful. Also, I strongly dislike the horizontal splits in the new templates, it makes scanning the list for skills with a certain desired property a lot harder. Personally, I'd even prefer a true table that forces horizontal scrolling onto my browser over the "5e 1s 30s / No Attribute /Core" vertical stacking in the examples above. (And while I'm writing here where knowledgaeble people might read it: is there an easy way to change the alt tag for images from "Image:whatever.jpeg" to just "whatever"? That'd be nice.) 134.130.4.46 23:46, 29 June 2006 (CDT)

"Errata/Clarification"
I think errata/clarification is a poor choice for the section name since not everything currently in... whatever each skill article calls it (I think mostly notes or usage notes?) could be called errata or clarification. I think just notes is best as it's the most general. --68.142.14.40 04:10, 24 June 2006 (CDT)
 * General notes belong to the Notes section. Errata/Clarification is only used for things that could be called errata or clarification.  Hope that addresses your concern. - 04:15, 24 June 2006 (CDT)
 * I suppose I don't feel there's any advantage to breaking it apart especially when it'd mean sifting through all the articles. And even then you'd have "additional notes" sections where there's no errata, so they're not additional.  --68.142.14.40 04:23, 24 June 2006 (CDT)
 * The point about the Errata/Clarification being its own section is because it is important enough that people shouldn't need to sift through the entire article to get to it, whereas other types of notes are unimportant enough that they should be left at the end. Why does it require an errata/clarification in order for the notes to be additional? - 05:06, 24 June 2006 (CDT)
 * Otherwise they're just notes and not additional notes? --68.142.14.40 05:53, 24 June 2006 (CDT)
 * Why not just call it Clarification and be done with it? Errata is unnecessary. Clarification encompasses Errata explanation as well. If you'd like a suggestion, I say Overview gives a more general section. That way, any description, clarification, special notes, and known inaccurate information can be added in. So it'll be Progression - Overview - Usage - Acquisition - Related Skills - Notes. I also see no reason to specifically say "Additional Notes". I mean, if something is in the "Notes" section, and not in all the other sections, it sort of already implies the "additonal" part right? :) 08:46, 24 June 2006 (CDT)

Monster Skill format..
Ok, let's talk about how we want to standardize/format monster skills. While we're at it, let's do the same for Environment Effects and Blessings. What should definitely be there, what would be cool, what should not go in?