Wand

General
A wand is a right handed, projectile weapon that can require one of a variety of monk, mesmer, elementalist, or necromancer attributes.

Wands are the one-handed alternative to two handed Staff in combination with a left hand Focus Item. The discussion whether a wand/focus combo or a staff is superior is as old as the game itself.

Damage Stats
The maximum damage range of all wands is 11-22, the same as a staff. Depending on the linked attribute wands deal various damage types. Wands, just like staves, have Recurve Bow range (approx 1.4 aggro circle radius), and attack once every 1.75 seconds.

See wand types below for details on damage types.

Upgrades and Modifiers
Wands may come with non-salvagable magical modifiers, like other weapons, foci, or shields. It is not possible to upgrade a wand with weapon upgrades.

Prophecies Campaign

 * Mesmer Wands
 * Cane : Chaos damage : Domination Magic or Illusion Magic
 * Monk Wands
 * Holy Rod : Fire damage : Divine Favor
 * Smiting Rod : Light damage : Smiting Prayers
 * Elementalist Wands
 * Air Wand : Lightning damage : Air Magic
 * Fire Wand : Fire damage : Fire Magic
 * Earth Wand : Earth damage : Earth Magic
 * Water Wand : Cold damage : Water Magic
 * Necromancer Wands
 * Truncheon : Dark damage : Blood Magic
 * Deadly Cesta : Cold damage : Death Magic

Factions Campaign

 * Necromancer Wands
 * Bone Spiral Rod : Cold damage : Death Magic
 * Pronged Rod : Dark damage : Blood Magic
 * Wailing Wand : Cold damage : Curses
 * Ritualist Wands
 * Ritualist Cane : Lightning damage : Channeling Magic
 * Ritualist Wand : Dark damage : Communing
 * Universal Wands
 * Koi Scepter : by attribute : any wand attribute