Talk:Nolani Academy (mission)

A wierd bug
I just went to power level Koss in this, and on my 3rd or 4th run, the charr ran away from the door when I opened it. Totally messed my run, but I'll see if it happens again. --Blastedt(Talk) 11:07, 9 December 2006 (CST)

Just happened again, except a little less ran away, about half. They do tend to run back if you get back in compass range of them. --Blastedt(Talk)
 * I've seen it a couple of times too. Sometimes they also just don't come in. I open the gate and nothing comes in :S -- Nova  [[Image:NovaSmall.PNG]] --  (contribs) 21:53, 20 March 2007 (CDT)
 * What happens is that the boss goes around to the upper "back route" instead if you do it right away. The way to keep this from happening is to take the back entrance and kill the first two charr, then turn around and own the ones at the gate. They never run around if you do that.--Knux 04:32, 20 April 2007 (CDT)

Do Charr actually weaken?
I don't know if this happens or not, but I coulda swore that after Rurik used the Stormbringer thing and caused the rain, I started doing 30-50 with my Icy Dragon Sword, but earlier on the same group I was doing 10-30. Can anyone confirm this? -Polantaris
 * No, they don't lose armor, but they do lose 100 maximum health. See Stormcaller (Skill) --220.233.103.77 08:03, 11 January 2007 (CST)

Small change
I don't know which update changed it, but now after clearing out the Charr and "liberating" the Academy, Rurik will take the two Flaming Scepter Mages outside with him, instead of leaving them inside to rot on the useless Obelisks. It has always bothered me, because he says "Bring the mages. Their homecoming is long overdue.", and yet they have always in the past refused to leave. Now they do, so...yay. ^^ This means you could potentially have three Flaming Scepter Mages, two Lost Soldiers, Warmaster Casana, and two Ascalon Rangers fighting alongside you as NPCs...in addition to the Prince. A small travelling army. ^^ (T/C) 07:32, 21 February 2007 (CST)

Another NPC
Should it be mentioned that Adelbern's Guard appears in the cut scene? Angmar nite

stuck on hardmode?
didnt know if i should incorperate this with the article or not...this assumes you already went through the mission the normal way and completed the bonus but died at the end of the mission...

Due to Prince Rurik's |Leeroyish behavior towards the end of the mission, it will save a great deal of time if the party opens the lever at the beginning (in case Rurik gets your party in a position that results in a complete wipe). To successfully do this, a monk with Shield of Absorption will be needed for defense, and offense will primarily require AoE damage. Support builds such as any profession with a blinding skill and a Mesmer secondary using Epidemic to spread the blind will help reduce damage greatly.

To begin with, start out by killing the two Charr the way the mission is normally played, this will prevent the Charr boss from running away when the lever is used. After they are dead, come back to Nolani Academy and talk to all three Flaming Scepter Mages so they follow you. Activate the lever and run to the top right corner on the side Rurik is on. The Charr will come in and begin wandering around the middle area after finding no one to kill. Eventually a Charr will come within Rurik's aggro bubble and they both will start moving towards each other. The goal is to let Rurik tank while the monk uses Shield of Absorption and any powerful heal such as Zealous Benediction to keep him alive. Then let out all the AoE damage on the Charr to eliminate them completely. This can take several run throughs to perfect but will easily make up time lost if the party is wiped while trying to save Rin with Rurik.

After the cutscene with the Stormcaller your party will have some time before Rurik starts taking lead. Rurik does not pay attention to how much he aggros and may end up aggroing multiple groups. To prevent this, immediately set out to destroy some of the patrols before Rurik begins to move away from the Stormcaller. Hopefully you will have eliminated any groups that he might aggro. If not, retreat so you lose all aggro and let Rurik take the aggro. Again, you will be using Rurik as a tank while casting Shield of Absorption on him. If party members die to any aggro that Rurik did not take, it is still possible to save the party from the situation if the monk is still alive and has a reusable ressurection skill, such as Rebirth. The monk can recast Shield of Absorption as soon as it recharges and use a strong heal to get Rurik's health up while using a ressurection skill. Rurik should be able to survive while performing this. It is also strongly advised if the monk is using Rebirth that an energy denial weapon set is used so that they can switch back to a normal energy set after using Rebirth.

additionally, i offer the builds i used to complete the mission/bonus on hard mode with my monk and heroes. this probably wouldnt work with a henchmen monk. sorry i dont have templates (not gw comp)

mo/e 14 prot (12+1+1) 10 healing (9+1) 10 divine (9+1)

n/me 16 curse 8-10 inspiration rest soul reaping

e/me 16 fire magic 8-10 inspiration rest energy storage

me/x 14 illusion 8 fast casting rest inspiration

summary of the team build is, monk heals (duh), necro echo ss's and weakens a foe, which will also be the same foe that is targeted by Ineptitude, and is then the target of epidemic. this combination weakens and blinds all nearby foes minimizing damage while they kill themselves and the SF ele nukes away.

i hope at least some of this can help anyone who is stuck. goodluck --Fatigue 15:47, 22 April 2007 (CDT)