Talk:Sepulchre of Dragrimmar

Didnt really get how u get there? can we have a screenie of how to get there
 * The instructions are very simple - just follow the northern tail west from Sifhalla through the caves - you will reach a resurrection shrine where a guy is standing who gives the quest for the dungeon -- S une  C  10:21, 25 August 2007 (CDT)

First Room
I'm stuck in the first room. There are two doors, both "Gates of Strength" - the main page says in order to open doors, "walk over the corresponding proof". What proof?? Where is it? There's a scrap of paper in the room near the device that shoots ice spikes, but reading it/walking over it didn't do anything.


 * Have you got the Area Map? If yes: Press [U] and hover over all icon's, looking for something named "Proof of Strength" --[[Image:VipermagiSig.JPG]] -- (s)talkpage 19:09, 6 October 2007 (UTC)


 * ??? I got the Area Map, double-clicked it to use it, go to the mission map, and no "Proof of Strength" anywhere. The only things showing on the map in the first room are the exit, the collector, the res shrine, and the two Gates of Strength.

Do you have the quest? The proof will not spawn if you don't have the quest

Dungeon Guide
Twice now I Have completed the dungeon, killed the boss got the loot and finished the Quest only for it not to be registerd in my dungeon guide. The last time I noticed the outrunner dwarf did not respawn after being killed by the boss. Is this a bug or is he meant to be kept alive on the second dungeon level?

Ooze
i recall seeing some ooze monsters in the first level, near the gates in the western portion of the map, can someone scout those out and add them to the monster list.
 * Confirmed and updated KillDragon 11:56, 26 August 2007 (CDT)

Re the solution to the first level
It's not exactly the fastext/easiest way. After hitting the res shrine in the middle-north of the first level, take the rightward path up to the northern green switch. You can skip step 3 and still go through the northern door to step 4 and step 5. Either way works, but less battling = less time = more loot per time. Although I've only gotten a diamond from that chest so far... --Mafaraxas 17:05, 25 August 2007 (CDT)
 * Never realised that because I made that map the first time I did the dungeon. I'll change the image to reflect the quicker solution -- S une  C  07:24, 26 August 2007 (CDT)

Killed the Boss but couldn't rez
Me and my friend killed the boss in this, the chest spawned, he looted, I was dead, he couldn't rez, so he suicided, but, after he suicided, nothing, even after we both resigned, still nothing. Anyone else have this bug?
 * Yes, but it was in the Raven's Point area. i was henching it and the last guy got killed by the traps after he finished us off.  It just got stuck.  Couldn't rez, couldn't resign, couldn't get the chest reward.--Gigathrash 22:29, 26 August 2007 (CDT)

rewards?
Shouldn't all these items be added to the Dragrimmar Chest drop rate page instead... ? -Fikusan 23:57, 26 August 2007 (CDT)
 * Speaking of rewards, how about the 1500 Dwarf points you receive for killing the Remnant the first time? Where would that go? SarielV 11:30, 2 September 2007 (CDT)

WoW Reference
Is it just me or does anyone think that the Sepulchre (The Sepulcher) of Dragrimmar (Orgrimmar) is a reference to World of Warcraft? Conscript 21:43, 27 August 2007 (CDT)
 * Well, a sepulchre is a tomb; see wikipedia. I don't know whether or not Dragrimmar/Orgrimmar have RL references or it is indeed a reference to WoW, though. --Mafaraxas 01:02, 28 August 2007 (CDT)

Minion Masters
Whoever added the Minion Master comment doesn't know what the hell they are talking about. I have removed that comment about Minion Masters not being useful. The dryders are more than enough to keep a minion master going and later on the ice imps help as well. When I faced the boss I started with 10 minions.--Thor79••Talk 11:27, 9 September 2007 (CDT)
 * the fact that you had ten of them at the boss does not mean that mms are useful. the traps, exploitable enemies being limited to a single quadrant of the dungeon yet seperated by long distances that can wipe all your mms if not planned beforehand, high number of bosses, and sheer amount of mobs with high damage area spells all render mm pretty difficult to use effectively, and considering the many alternatives that are both easy to use and effective, this pretty much equals to mm being useless. on level 2 things are looking brighter at the beginning due to the imps and the dryders, but the bleeding area with elementals before the boss will accumulate high hp degen on your minions, and the boss can wipe them out more than easily without you getting any replacements, making the mm very ineffective. there are ways they can be used, but those are rather limited, and simple usability does not equal usefulness. SuicideBunny 13:18, 9 September 2007 (CDT)

regents of ice
looks like they don't roam the map from the start, but are spawned through unlocking doors, just not sure if it's two per proof or 3 for the last two. a) anyone willing to check it out for confirmation, b) worth mentioning in the article? knowing this makes level 1 somewhat easier. SuicideBunny 00:27, 10 September 2007 (CDT)

Time?
i compleated the first level with henchies in about 21 minutes, so a likely run with a good team could probably complete it in 30 minutes neco 21:43, 11 September 2007 (CDT)
 * 20 to 30 minutes with heroes and henchies for the whole dungeon sans all hidden treasures on lvl 2, around 1h20 if completely clearing lvl 1 for deld points. SuicideBunny 02:40, 12 September 2007 (CDT)

secret area
there's possibly a secret area in the sepulchre. found a hidden switch (see notes), and noticed two walls that do not got up to the ceiling but have small openings that you can look through and see distant walls (one behind the fragment of antiquities, one right between the one behind the fragment and the northern beacon). checking out right now if it can be accessed. if not, possibly an area to be added later or a hard mode one? SuicideBunny 04:34, 12 September 2007 (CDT) found no way to reach it, but noticed something funny, bumping against walls in first person revealed a lot of walkable passages from all northern walls that have been sealed off, not just the two obvious ones. after the last set of doors a group of elementals spawns in a north-western area that cannot be reached, but bumping against the wall revealed that there are two passages connected to it. SuicideBunny 05:36, 12 September 2007 (CDT)