Insignia

Insignia are prefix upgrade components applied to armor that are available for armor sets crafted in Elona and also in the PvP Equipment panel. Insignia provide bonuses to armor sets. For example, the Radiant insignia adds extra energy in addition to the base statistics of the armor.

Word usage (from Dictionary.com):
 * INSIGNIA, originally the plural of Latin insigne, began to be used as a singular in the 18th century, and the plural INSIGNIAS appeared shortly thereafter. All uses—INSIGNIA as a singular or plural and INSIGNIAS as a plural—are fully standard. The singular INSIGNE still occurs, but INSIGNIA is more common.

In campaigns prior to Guild Wars Nightfall, prefix bonuses are inherent in certain armor sets. By separating the prefix from the armor set, the players can now have any of the insignia bonuses on any post-Nightfall armor set they choose. This allows for the combination of any functionality with any post-Nightfall armor art. Insignia are the prefix on a piece of armor, so you can also have a rune (suffix) on the same piece of armor. Some insignia will have different bonuses when applied to different areas of the body.

It is important to note that insignia can not be applied to armor purchased in Tyria or Cantha, or to Obsidian Armor crafted with built-in prefixes. This is because all armor in Cantha and Tyria has the 'prefix' already added when you buy it. Also, you cannot apply Insignia that is of another Primary Profession.

For example, Druid's Armor for the Ranger has the energy bonus you would receive from adding a Radiant insignia to a blank Elonian armor. Insignia can be applied to blank Obsidian Armor crafted after the October 25th update. Armor of heroes acquired outside Elona will also accept insignia. e.g. Olias (Necromancer) and Zenmai (Assassin)

Insignia are available from Rune Traders in all campaigns, and can be traded with other players, however the only way to unlock new Insignia in PvE is to salvage them from 'salvage armor' obtained as loot. PvP characters can create armor with Insignia in the PvP Equipment panel regardless of campaign, like all PvP items, this armor cannot be salvaged.

Like Runes, Insignia have fixed value bonuses - there are no "non-max" Insignia.

List of Insignia
{| !Name||Icon||Bonus||Campaign Availability||Armor with this Bonus Inherently
 * colspan=100|
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Common
Berserker's (F), Explorer's (F), Shepherd's (F), Revenant's (F), Masquerade (F), Archmage's (F), Valkyrie's (F), Harbinger's (F) Gladiator's (P/F), Druid's (P/F), Ascetic's (P/F), Scar Pattern (P)/Cabalist's (F), Enchanter's (P/F), Shrouded (F), Halcyon's (F) Judge's (P/F), Rogue's (P/F), Battlemage's (F) Acolyte's (F), Charlatan's (F), Tempest (F) Oracle's (F) Legionnaire's (F), Sentry's (F), Savant's (F)
 * Survivor||[[Image:Survivor Insignia.jpg]]||Health +15 (on chest armor) Health +10 (on leg armor) Health +5 (on other armor)||All||
 * Survivor||[[Image:Survivor Insignia.jpg]]||Health +15 (on chest armor) Health +10 (on leg armor) Health +5 (on other armor)||All||
 * Radiant||[[Image:Radiant Insignia.jpg]]||Energy +3 (on chest armor) Energy +2 (on leg armor) Energy +1 (on other armor)||All||
 * Radiant||[[Image:Radiant Insignia.jpg]]||Energy +3 (on chest armor) Energy +2 (on leg armor) Energy +1 (on other armor)||All||
 * Stalwart||[[Image:Stalwart Insignia.jpg]]||Armor +10 (vs. physical damage)||All||
 * Stalwart||[[Image:Stalwart Insignia.jpg]]||Armor +10 (vs. physical damage)||All||
 * Brawler's||[[Image:Brawler's Insignia.jpg]]||Armor +10 (while attacking)||All (Unverified)||
 * Brawler's||[[Image:Brawler's Insignia.jpg]]||Armor +10 (while attacking)||All (Unverified)||
 * Blessed||[[Image:Blessed Insignia.jpg]]||Armor +10 (while affected by an Enchantment Spell)||All||
 * Blessed||[[Image:Blessed Insignia.jpg]]||Armor +10 (while affected by an Enchantment Spell)||All||
 * Herald's||[[Image:Herald's Insignia.jpg]]||Armor +10 (while holding an item)||All||
 * Herald's||[[Image:Herald's Insignia.jpg]]||Armor +10 (while holding an item)||All||
 * Sentry's||[[Image:Sentry's Insignia.jpg]]||Armor +10 (while in a stance)||All||
 * Sentry's||[[Image:Sentry's Insignia.jpg]]||Armor +10 (while in a stance)||All||
 * colspan=5|
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[[Image:Warrior-icon.png]] Warrior
Knight's (P/F) Stoneskin/Stonefist Gauntlets (P/F) Dragon (P), Platemail (P), Wyvern (P), Dreadnought's (F) Sentinel's Armor (F) Lieutenant's Helm (P)
 * -l
 * Knight's||[[Image:Knight's Insignia (Warrior).jpg]]||Received physical damage -3||All ||
 * Stonefist||[[Image:Stonefist Insignia (Warrior).jpg]]||Increases knockdown time of foes by 1 second. (Maximum: 3 seconds) (Non-stacking)||All||
 * Stonefist||[[Image:Stonefist Insignia (Warrior).jpg]]||Increases knockdown time of foes by 1 second. (Maximum: 3 seconds) (Non-stacking)||All||
 * Dreadnought||[[Image:Dreadnought Insignia (Warrior).jpg]]||Armor +10 (vs. elemental damage)||All||
 * Dreadnought||[[Image:Dreadnought Insignia (Warrior).jpg]]||Armor +10 (vs. elemental damage)||All||
 * Sentinel's||[[Image:Sentinel's Insignia (Warrior).jpg]]||Armor +20 (Requires 13 Strength, vs. elemental damage)||All||
 * Sentinel's||[[Image:Sentinel's Insignia (Warrior).jpg]]||Armor +20 (Requires 13 Strength, vs. elemental damage)||All||
 * Lieutenant's||[[Image:Lieutenant's Insignia (Warrior).jpg]]||Reduces Hex durations on you by 20% and damage dealt by you by 5% (Non-stacking) Armor -20||All||
 * Lieutenant's||[[Image:Lieutenant's Insignia (Warrior).jpg]]||Reduces Hex durations on you by 20% and damage dealt by you by 5% (Non-stacking) Armor -20||All||
 * colspan=5|
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[[Image:Ranger-icon.png]] Ranger
Frostbound (F), Fur-lined (P) Drakescale (P), Pyrebound (F) Studded Leather (P), Stormbound (F) Scout's (F)
 * Frostbound||[[Image:Frostbound Insignia (Ranger).jpg]]||Armor +15 (vs. Cold damage)||All||
 * Frostbound||[[Image:Frostbound Insignia (Ranger).jpg]]||Armor +15 (vs. Cold damage)||All||
 * Pyrebound||[[Image:Pyrebound Insignia (Ranger).jpg]]||Armor +15 (vs. Fire damage)||All||
 * Pyrebound||[[Image:Pyrebound Insignia (Ranger).jpg]]||Armor +15 (vs. Fire damage)||All||
 * Stormbound||[[Image:Stormbound Insignia (Ranger).jpg]]||Armor +15 (vs. Lightning damage)||All||
 * Stormbound||[[Image:Stormbound Insignia (Ranger).jpg]]||Armor +15 (vs. Lightning damage)||All||
 * Scout's||[[Image:Scout's Insignia (Ranger).jpg]]||Armor +10 (while using a Preparation)||All||
 * Scout's||[[Image:Scout's Insignia (Ranger).jpg]]||Armor +10 (while using a Preparation)||All||
 * Earthbound||[[Image:Earthbound Insignia (Ranger).jpg]]||Armor +15 (vs. Earth damage)||Nightfall||
 * Earthbound||[[Image:Earthbound Insignia (Ranger).jpg]]||Armor +15 (vs. Earth damage)||Nightfall||
 * Beastmaster's||[[Image:Beastmaster's Insignia (Ranger).jpg]]||Armor +10 (while your pet is alive)||Nightfall||
 * Beastmaster's||[[Image:Beastmaster's Insignia (Ranger).jpg]]||Armor +10 (while your pet is alive)||Nightfall||
 * colspan=5|
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[[Image:Monk-icon.png]] Monk
Wanderer's (P/F) Disciple's (F)
 * Wanderer's||[[Image:Wanderer's Insignia (Monk).jpg]]||Armor +10 (vs. elemental damage)||All||
 * Wanderer's||[[Image:Wanderer's Insignia (Monk).jpg]]||Armor +10 (vs. elemental damage)||All||
 * Disciple's||[[Image:Disciple's Insignia (Monk).jpg]]||Armor +15 (while affected by a Condition)||All||
 * Disciple's||[[Image:Disciple's Insignia (Monk).jpg]]||Armor +15 (while affected by a Condition)||All||
 * Anchorite's||[[Image:Anchorite's Insignia (Monk).jpg]]||Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills)||Nightfall||
 * Anchorite's||[[Image:Anchorite's Insignia (Monk).jpg]]||Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills)||Nightfall||
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[[Image:Necromancer-icon.png]] Necromancer
Bloodstained Boots (P/F) Tormentor's (P/FP) Bonelace (P/F) Minion Master's (F) Blighter's (F)
 * Bloodstained||[[Image:Bloodstained Insignia (Necromancer).jpg]]||Reduces casting time of spells that exploit corpses 25% (Non-stacking)||All||
 * Bloodstained||[[Image:Bloodstained Insignia (Necromancer).jpg]]||Reduces casting time of spells that exploit corpses 25% (Non-stacking)||All||
 * Tormentor's||[[Image:Tormentor's Insignia (Necromancer).jpg]]||Armor +10 Light damage you receive increased by 6 (on chest armor) Light damage you receive increased by 4 (on leg armor) Light damage you receive increased by 2 (on other armor)||All||
 * Tormentor's||[[Image:Tormentor's Insignia (Necromancer).jpg]]||Armor +10 Light damage you receive increased by 6 (on chest armor) Light damage you receive increased by 4 (on leg armor) Light damage you receive increased by 2 (on other armor)||All||
 * Bonelace||[[Image:Bonelace Insignia (Necromancer).jpg]]||Armor +15 (vs. Piercing damage)||All||
 * Bonelace||[[Image:Bonelace Insignia (Necromancer).jpg]]||Armor +15 (vs. Piercing damage)||All||
 * Minion Master's||[[Image:Minion Master's Insignia (Necromancer).jpg]]||Armor +5 (while you control 1 or more minions) Armor +5 (while you control 3 or more minions) Armor +5 (while you control 5 or more minions)||Factions and Nightfall||
 * Minion Master's||[[Image:Minion Master's Insignia (Necromancer).jpg]]||Armor +5 (while you control 1 or more minions) Armor +5 (while you control 3 or more minions) Armor +5 (while you control 5 or more minions)||Factions and Nightfall||
 * Blighter's||[[Image:Blighter's Insignia (Necromancer).jpg]]||Armor +20 (while affected by a Hex Spell)||All||
 * Blighter's||[[Image:Blighter's Insignia (Necromancer).jpg]]||Armor +20 (while affected by a Hex Spell)||All||
 * Undertaker's||[[Image:Undertaker's Insignia (Necromancer).jpg]]||Armor +5 (while Health is below 80%) Armor +5 (while Health is below 60%) Armor +5 (while Health is below 40%) Armor +5 (while Health is below 20%) ||Nightfall||
 * Undertaker's||[[Image:Undertaker's Insignia (Necromancer).jpg]]||Armor +5 (while Health is below 80%) Armor +5 (while Health is below 60%) Armor +5 (while Health is below 40%) Armor +5 (while Health is below 20%) ||Nightfall||
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[[Image:Mesmer-icon.png]] Mesmer
Virtuoso's (P/F)
 * Virtuoso's||[[Image:Virtuoso's Insignia (Mesmer).jpg]]||Armor +15 (while activating skills)||All||
 * Virtuoso's||[[Image:Virtuoso's Insignia (Mesmer).jpg]]||Armor +15 (while activating skills)||All||
 * Artificer's||[[Image:Artificer's Insignia (Mesmer).jpg]]||Armor +3 (for each equipped Signet)||Nightfall||
 * Artificer's||[[Image:Artificer's Insignia (Mesmer).jpg]]||Armor +3 (for each equipped Signet)||Nightfall||
 * Prodigy's||[[Image:Prodigy's Insignia (Mesmer).jpg]]||Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills)||Nightfall||
 * Prodigy's||[[Image:Prodigy's Insignia (Mesmer).jpg]]||Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills)||Nightfall||
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[[Image:Elementalist-icon.png]] Elementalist
Hydromancer's (P/F) Geomancer's (P/F) Pyromancer's (P/F) Aeromancer's (P/F)
 * Hydromancer||[[Image:Hydromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Cold damage)||All||
 * Hydromancer||[[Image:Hydromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Cold damage)||All||
 * Geomancer||[[Image:Geomancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Earth damage)||All||
 * Geomancer||[[Image:Geomancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Earth damage)||All||
 * Pyromancer||[[Image:Pyromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Fire damage)||All||
 * Pyromancer||[[Image:Pyromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Fire damage)||All||
 * Aeromancer||[[Image:Aeromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Lightning damage)||All||
 * Aeromancer||[[Image:Aeromancer's Insignia (Elementalist).jpg]]||Armor +10 (vs. elemental damage) Armor +10 (vs. Lightning damage)||All||
 * Prismatic||[[Image:Prismatic Insignia (Elementalist).jpg]]||Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic)||Nightfall||
 * Prismatic||[[Image:Prismatic Insignia (Elementalist).jpg]]||Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic)||Nightfall||
 * colspan=5|
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[[Image:Assassin-icon.png]] Assassin
Vanguard's (F) Infiltrator's (F) Saboteur (F) Nightstalker's (F)
 * Vanguard's||[[Image:Vanguard's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Blunt damage)||Factions and Nightfall||
 * Vanguard's||[[Image:Vanguard's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Blunt damage)||Factions and Nightfall||
 * Infiltrator's||[[Image:Infiltrator's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Piercing damage)||Factions and Nightfall||
 * Infiltrator's||[[Image:Infiltrator's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Piercing damage)||Factions and Nightfall||
 * Saboteur's||[[Image:Saboteur's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Slashing damage)||Factions and Nightfall||
 * Saboteur's||[[Image:Saboteur's Insignia (Assassin).jpg]]||Armor +10 (vs. physical damage) Armor +10 (vs. Slashing damage)||Factions and Nightfall||
 * Nightstalker's||[[Image:Nightstalker's Insignia (Assassin).jpg]]||Armor +15 (while attacking)||Factions and Nightfall||
 * Nightstalker's||[[Image:Nightstalker's Insignia (Assassin).jpg]]||Armor +15 (while attacking)||Factions and Nightfall||
 * colspan=5|
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[[Image:Ritualist-icon.png]] Ritualist
Shaman's (F) Emissary's (F) Mystic's (F)
 * Shaman's||[[Image:Shaman's Insignia (Ritualist).jpg]]||Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits)||Factions and Nightfall||
 * Shaman's||[[Image:Shaman's Insignia (Ritualist).jpg]]||Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits)||Factions and Nightfall||
 * Ghost Forge||[[Image:Ghost Forge Insignia (Ritualist).jpg]]||Armor +15 (while affected by a Weapon Spell)||Factions and Nightfall||
 * Ghost Forge||[[Image:Ghost Forge Insignia (Ritualist).jpg]]||Armor +15 (while affected by a Weapon Spell)||Factions and Nightfall||
 * Mystic's||[[Image:Mystic's Insignia (Ritualist).jpg]]||Armor +15 (while activating skills)||Factions and Nightfall||
 * Mystic's||[[Image:Mystic's Insignia (Ritualist).jpg]]||Armor +15 (while activating skills)||Factions and Nightfall||
 * colspan=5|
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[[Image:Paragon-icon.png]] Paragon

 * Centurion's||[[Image:Centurion's Insignia (Paragon).jpg]]||Armor +10 (while affected by a Shout, Echo or Chant)||Nightfall||
 * Centurion's||[[Image:Centurion's Insignia (Paragon).jpg]]||Armor +10 (while affected by a Shout, Echo or Chant)||Nightfall||
 * colspan=5|
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[[Image:Dervish-icon.png]] Dervish

 * Windwalker||[[Image:Windwalker Insignia (Dervish).jpg]]||Armor +5 (while affected by 1 or more Enchantment Spells) Armor +5 (while affected by 2 or more Enchantment Spells) Armor +5 (while affected by 3 or more Enchantment Spells)||Nightfall||
 * Windwalker||[[Image:Windwalker Insignia (Dervish).jpg]]||Armor +5 (while affected by 1 or more Enchantment Spells) Armor +5 (while affected by 2 or more Enchantment Spells) Armor +5 (while affected by 3 or more Enchantment Spells)||Nightfall||
 * Forsaken||[[Image:Forsaken Insignia (Dervish).jpg]]||Armor +10 (while not affected by an Enchantment Spell)||Nightfall||
 * Forsaken||[[Image:Forsaken Insignia (Dervish).jpg]]||Armor +10 (while not affected by an Enchantment Spell)||Nightfall||
 * }