User:Achilles Silverwing

Similar with the Shadow prison spike but with a lower spike recharge and longer snare and a higher armor level.

Attributes and Skills

 * Optional: Resurrection Signet or Conjure Frost.

Equipment

 * Rune of Major Dagger Mastery, Rune of Minor Shadow Arts, Rune of Minor Critical Strikes, Highest Vigor Rune available, Rune of Attunment.
 * Armor with Nightstalkers Insignia, Headpiece with +1 Critical Strikes.
 * 15^50 Daggers that deal Slashing Damage.
 * Any Dagger Tang will work.
 * Icy Dagger Tang if you are going to use the Conjure Frost Variation.

Usage

 * Find a foe who has a low Armor Rating.
 * Move into casting Range.
 * Cast Frigid Armor on yourself.
 * Cast Icy Shackles on target foe followed by your attack chain.

Counters

 * Blind
 * Heavy Health Degeneration (Enough to overwhelm Health Regeneration from Shadow Refuge)
 * Enchantment Removal
 * Movement Impairment (Hexes, Cripple, Etc.)

Variants

 * Conjure Frost for Alliance Battles or Ressurection Signet for Random Arenas and/or Team Arenas.

Equipment

 * Shrouded or Radiant Armor
 * Insightful Airstaff of Enchanting with a 5^50 energy inscription

Usage

 * Before entering aggro activate Deadly Paradox.
 * Keep Deadly Paradox up at all times.
 * When attacking the enemy, cast Dancing Daggers, Blinding Surge, and Entangling Asp. Before the conditions are removed, activate Signet of Shadows and Signet of Toxic Shock.
 * Spam Dancing Daggers until the enemy is dead or reuse the combo as the recharge times allow.
 * If you start to die, cast Deadly Paradox then Feigned Neutrality in that order.
 * At the specified attribute distribution (and maximum efficiency), the full combo will deal 315 damage (99+32+94+90), not counting armor penetration, plus 99 more damage for each additional casting of Dancing Daggers.

Counters

 * Excessive condition removal.
 * Avatar of Melandru ignores the degeneration (it doesn't give you immunity specifically, they just don't cause you to suffer the effects of the condition(s))
 * Ignorance shuts down the main offense of this build.

Variants

 * Replace Resurrection Signet with Dark Escape for AB.
 * Signet of Malice can be used for condition removal.