Talk:Expunge Enchantments

Why does nobody use this?

I do use this in pvp against players who over abuse of mystic regeneration and other enchantments. works great against mist form or shadow form. hex + expunge + atack skills makes lots of fun.--Amano 02:54, 9 March 2007 (CST)

Am i right wheb i say that you can't bye this skill from a skill NCP? Fox007 15:53, 19 April 2007 (CDT)

Does Rez Signet count?
Does a used Resurrection Signet count? -- Dashface  07:33, 11 May 2007 (CDT)
 * I doubt it, as it says all skills disabled in this way, not just all disabled skills. - [[Image:Ayumsig.jpg]] Ayumbhara [[Image:Ayumsig.jpg]] 13:35, 22 May 2007 (CDT)

This is a touch-ranged skill 84.69.17.12 15:28, 1 July 2007 (CDT)

Captain Obvious Strikes Again! --Harvster 19:03, 19 October 2007 (UTC)

Buff and..
Nice buff that it guarantees to remove 1 enchant now...how does it work together with Deadly paradox? Only a 3 second disable at 12 deadly arts?-- 12:13, 8 July 2007 (CDT)
 * Recharge modifiers don't effect disabled skills. [[Image:GDSig.JPG]] 12:16, 8 July 2007 (CDT)
 * True... what about instant recharge, though? Oath Shot or a well-timed Eternal Aura (casting it 9 seconds before Expunge...)? Though Dervishes have easier ways to remove enchantments, of course. Krenn 22:19, 22 October 2007 (UTC)

eternal aura only recharges derv skills and oath shot wouldnt work good due to long recharge.71.163.231.141 22:42, 12 January 2008 (UTC)
 * late I know* Oath Shot has a 25s recharge while this has a 30s recharge, think it looks OK rechargewise, just don't know why you'd want to combine them - you'd only use this skill when you know you can miss the other skills for a few seconds anyway 62.194.24.118 00:10, 18 August 2008 (UTC)