User talk:NieA7

N/Me Dessicator
when changing an untested build, please remember to restart the votes. --Honorable Sarah 10:58, 1 August 2006 (CDT)
 * It was a pretty minor change (overall one off curses for a couple more in inspiration and soul reaping) with no differences to skills or usage - the build itself hasn't altered in intent or execution so a re-vote seemed excessive. It's a sufficiently minor change that it could be reverted if it was generally felt to not represent an improvement. --NieA7 17:59, 1 August 2006 (CDT)
 * i think there was only one vote on that build anyways. --Honorable Sarah [[image:Honorable_Icon.gif]] 18:03, 1 August 2006 (CDT)
 * Even more reason not to chuck it - there are loads of builds hanging about because nobody's voted on them one way or another, why make that even worse than it has to be? --NieA7 18:11, 1 August 2006 (CDT)

Underworld
you might want to go, it's a lot of fun. you seem to be in europe, so we can't go together, but i'll be happy to teach you the builds. i've a 55 monk, a SS/Sv necro, a trapper ranger, so i can do most of the quick-n-easy builds for UW. --Honorable Sarah 11:08, 10 August 2006 (CDT)


 * Hmm, tempting. The only two characters I've got that could get there are a Mesmer and a Necromancer (my Monk's not ascended and the Ranger's not even out of Old Ascalon), but I'm definitely going to give it a try one day. Sorrow's Furnace too, never been in there but it's always sounded interesting. I guess we could go into the Underworld via the entrance in Lornar's pass, but that's practically a run all but itself ;) Be a useful way of testing how favour works but one hell of an effort. I managed to map all that area in one run coming up from Droknar with henchies, I don't intend to go back there if I can avoid it... --NieA7 11:20, 11 August 2006 (CDT)

Your name
Found out that it was not created banging your head on the keyboard. But still, I never got the reason for the writing of it anyway hehe. --Xeeron 14:50, 22 August 2006 (CDT)


 * NieA Under7 is a great anime, the weird way its written is but a small part of its charm ;) --NieA7 16:11, 22 August 2006 (CDT)


 * It is definitly fun to watch. I love the "sitting on the roof" parts. --Xeeron 05:08, 23 August 2006 (CDT)


 * What I like about it is how it veers between serious and outrageous with hardly any warning, yet it still all hangs together as a whole (like the hole NieA explodes in the roof at the end of the first episode). Parts of it rank as some of the funniest stuff I've ever seen (especially the second episode), but throughout the series it lightly touches on a whole range of interesting issues. There's not really many things I can think of that compare to it in the way it's designed, which makes it all the more interesting. I really like ABe's character designs as well, being easy on the eye never hurts. --NieA7 17:59, 23 August 2006 (CDT)

Bow Range vs. Casting Range
On even ground, when using a longbow you should move to it's max range (1.35) and fire and not 1.05 like a shortbow. The only reasons I can think of that you are experiencing this is that either you aren't on level ground when you fire or you have a bow that looks like a long bow but functions as another.--Vallen Frostweaver 11:05, 14 September 2006 (CDT)


 * Didn't get a chance to test this last night due to the update, and I'll be away until Tuesday. I'm pretty certain the Longbow is a Longbow (Ascalon Longbow of Charr Slaying from Louise Haup), but I'll have to check exactly what it does and when (ditto with spells). --NieA7 03:27, 15 September 2006 (CDT)


 * I think the confusion we were having over bow range is due to this comment from the range page:


 * Automatic path-finding mechanisms direct your character closer than the intented ranged action strictly requires to succeed, a behavior more noticeable in melee : the difference is estimated to rejoin the adjacent to target distance (innermost testing circle).


 * Which, when translated to English, means that when out of your bow's range and you shoot a bow at an enemy you will walk to ~10% closer than the bow's max range before shooting. Which means that a shortbow fired this way seems closer than the aggro bubble and a recurve is at the aggro bubble when in fact you can then back up a few feet and still hit the target just the same making the ranges further than they appear due to the ~10% pathing mechanic.  So the numbers on the range page reflect the maximum distance and not the pathing distance we are used to.  Took me forever to figure out what it was trying to say. >.> [[Image:VallenIconwhitesmall.JPG]]  Vallen Frostweaver  14:19, 6 October 2006 (CDT)


 * Uh-huh, and absolutely speaking 10% of a longbow's range is larger than 10% of a shortbow's range, hence it looks worse than it really is the longer the maximum range of the bow. That makes sense, although it almost negates the point of using a ranged weapon in the first place. But yeah, definitely makes more sense now. --NieA7 04:01, 9 October 2006 (CDT)

Takahata
It looks like you came accross my Takahata image during your "Weaponsmith homogenisation program". It's important to remember when you're adding a +del tag you should check what links here. In this case the only thing it linked to was User:Xasxas256/Takahata, a page in my namespace. Just something to remember for next time, thanks. --Xasxas256 21:27, 9 October 2006 (CDT)
 * Sorry about that, never occured to me to check if people were using weaponsmith images elsewhere. I was standardising the templates used which broke the image link for Zingyao, hence "renaming" (what a clumsy process that is) the Takahata image to Zingyao.jpg. To save duplication of images why don't you repoint your Takahata? --NieA7 03:35, 10 October 2006 (CDT)

mesmer crafted weapons
why bother have a column for damage type when we know every single mesmer weapon deal Chaos damage? - 06:36, 10 October 2006 (CDT)
 * Because after Mesmer I moved onto Monk, which can do either Light (Smite) or Fire (the rest). I imagine that Elementalist weapons are much the same. I agree it's a bit silly for just Mesmer, but I'd rather be consistent across all the references even if it leads to redundant data in one. Plus it gives us some degree of future proofing in case new Mesmer weapons do some other kind of damage. --NieA7 06:50, 10 October 2006 (CDT)

Unfavored to testing
If you want your build out of "unfavored" stub it, change some things and then re-submit it. OR declare the votes invalid and archive them then start a new vote.-Onlyashadow, Top 100 Guild 09:59, 23 October 2006 (CDT)
 * I appreciate you trying to help NieA7, but I don't believe circumventing the system is the right way to go about business. Not to mention any action like that is observable from browsing the history. --Ufelder 10:03, 23 October 2006 (CDT)
 * Umm it's perfectly acceptable especially since the build got BS votes.-Onlyashadow, Top 100 Guild 10:05, 23 October 2006 (CDT)


 * I'm not going to change it myself because as far as I'm concerned the skills and attributes are already optimal. If you look at the archive I've already re-started the vote once, if I did it again I can't help but think it'd set a precedent for an author simply putting their build up for a vote time and again until it gets through. The thing that annoys me about it is that it's currently slapped with "The general consensus among users of GuildWiki is that this build is not viable.", when the general consensus is nothing of the sort. In fact there's no indication that any of the unfavoured voters even tried the build (if his user page is up to date Rapta doesn't even have a Necromancer) - all their comments revolve exclusively around another build that's only partly related. If those votes can be removed for being inappropriate then great, if not then so be it, although that it can happen seems to indicate there's something wrong with the vetting procedure. --NieA7 10:09, 23 October 2006 (CDT)