User:AV/CharrProff



The Charr is a class that focuses on creating large transmutation and kickboxing AoE chains. Their primary attribute, Spiritualism connects them to their gods, Lyssa and Balthazar, who provide them with the necessary chaotic and holy damage to complete huge AoE chains. Kickboxing deals in weapons. Charr have great spiked or bladed boots that they use to maul their enemies with. Alchemy is the attribute that allows them to create potions to help themselves or hinder foes. Transmutation, a skill closely related to Alchemy, provides the Charr with the necessary means to inflict huge chaos damage spikes through transmutating the bodies of their enemies.

The patron gods of Charr are Lyssa and Balthazar.

Bound in a straightjacket, Charr are mentally supreme to all other professions besides the Mesmer, which they are equal to. Forced to do nothing but stew in their own insanity, they have found other ways to channel their anger and thoughts. Into the bodies of their enemies.

Attributes

 * Spiritualism (Primary): For every point in Spiritualism, Charr gain 1 energy when they use a Spiritualism-related skill.
 * Kickboxing: For every point in Kickboxing, Charr do 3 more damage every time they use a Kickboxing-related skill.
 * Alchemy: No inherent effect. The art of creating potion-based buffs.
 * Transmutation: No inherent effect. Transmutation is based around transmutating the bodies of enemies.