Healing reduction

Healing Reduction refers to effects that are placed on a target which cause all healing for that target to be reduced by a certain percentage. For example, a creature suffering from Deep Wound will receive 20% less benefit from any direct healing (not health regeneration) they get.

Cumulative Healing Reduction is capped at 40%. This means that no combination of effects can cause healing reduction below 40%, however, it will not prevent a single effect from surpassing that cap, such as the skill Lingering Curse.

For more information on health, healing and health regeneration, see the article Health.

Other effects
Conditions:
 * Deep Wound: 20% less healing benefit.

Environment Effects:
 * Aspect of Death: 20% less healing benefit.
 * Depths of Madness: 15% less healing benefit.