User:GW-Mira

Territory: Europe (GMT +2 Finland's timezone)

Unlocking status
21. December -06 all non-elite skills unlocked 23. December -06 all runes unlocked 29. December -06 all weapon mods unlocked 03. January -07 all inscriptions unlocked 08. January -07 one million faction earned 04. March -07 everything unlocked ^_^

Titles:
For my main character Jumalatar Mira (Monk) 3,833 hours as of 16th July 2007. Where has it gone ;)



5.0 million experience
 * Spearmarshal (9)
 * Vanquishing Hero (8)
 * Steward of the Kurzicks (6)
 * Vanquishing Lightbringer (5)
 * Prosperous (4)
 * Unfavored (3)
 * People Know Me (2)
 * Adept Treasure Hunter (2)
 * Collector of Wisdom (2)
 * Pro Skillz (2)
 * Gladiator (1)
 * Commander (1)
 * Legendary Skillhunter (1)
 * Legendary Cartographer (1)
 * Elonian Skillhunter (1)
 * Canthan Skillhunter (1)
 * Tyrian Skillhunter (1)
 * Protector of Elona (1)
 * Protector of Cantha (1)
 * Protector of Tyria (1)
 * Seeker of Wisdom (1)
 * Elonian Grandmaster Cartographer (100%)
 * Canthan Grandmaster Cartographer (100%)
 * Tyrian Grandmaster Cartographer (100%)

Titles and Lockpicks
Here's a calculation how much it would cost per 250 lucky points with various levels of Lucky and Treasure Hunter titles to open chests. Since normal mode Istan and Shing Jea chests (80 gold keys) provide best value, I've calculated values based on them.

Playing Nine Rings, the best Game of Chance for Lucky title, costs on average 220.6 gold for 250 points.

If you have the last level of Treasure Hunter title and at least second level on Lucky title, you're better off economically running chests than playing Nine Rings. ^_^

Goals

 * Get every title possible on main character
 * Play Heroes Ascent until Eminent Hero (rank 11; 12,960 fame), since it sounds the coolest ^_^
 * Get Legendary Survivor (1,337,500 experience without dying) on one of the characters
 * Decide which characters I want to PvE, as well as names. Problem with this one is that some characters are more valuable in PvE than PvP and vice versa. I play both, but ultimate goal is to make every character PvP-viable.