Talk:Expert's Dexterity

Urgh. Elite, 12 seconds, preparation, 75% more Energy use, for not much more recharge speed than Serpent's Quickness would give...is there anything good about this? Arshay Duskbrow 18:08, 23 September 2006 (CDT)
 * Uh, it works on non ranger skills and... it allows use of another stance and... it can mostly be kept up indefinitly. On the other hand, 2 seconds out of every 14 is used to make it work and the extra energy could be painful.  Definitely an R/A high expertise skill. --Crazytreeboy 18:10, 23 September 2006 (CDT)
 * I assume this would be applied before expertise, and as such I reckon it would cost 3 energy instead of 2 for 5 energy skills... which is okay with zealous mods, I guess. What skills to spam though? The most volatile of skills, Unsuspecting, and Twisting, are critical strike. I suppose a spamming of Wild Strike and... uhm, Death Blossom? No idea. --Silk Weaker 07:31, 25 September 2006 (CDT)

Hehe.. 3 second irresistable blow anyone? 3.5 second dual shot? too bad you can't kindle arrows as well or that'd be insane(Not a fifty five 15:05, 26 September 2006 (CDT))


 * As it was already noted, this skill will give more benefit with low-speed weapons (compared to their respective attack skills) like hammers, scythes or hornbows. Anyway, achieving HSR for attack skills with a decent 30% energy cost reduction is not bad at all. (15 in Expertise meaning 175 * (100 - 60) = 70% of initial energy cost, if i'm not wrong with the maths). --Leonim 01:13, 29 September 2006 (CDT)

Possible Pressure Build

 * 16 marksmanship
 * 13 expertise

Expert's Dexterity coupled with some kind of IAS and Called Shot might be good pressure. Tarinoc 15:37, 24 September 2006 (CDT)


 * Hm, nope. Horrible. Just tried it. Very horrible. Tarinoc 16:17, 24 September 2006 (CDT)


 * Maybe with Savage Shot and Distracting Shot instead, for a lot of interruption and Hunter's Shot for pressure. --Theeth (talk)   16:24, 24 September 2006 (CDT)

How about Focused Shot if you could get it off every shot instead of every other shot youd have a strong easily spamable attack. And if its the only attack skill in the line up you wont suffer its second effect could work well with a Conjure spell or Brutal Weapon - NovaTalon 15:08, 25 September 2006 (CDT)
 * I don't think so. Your typical 1-second recharge attacks recharge just fast enough to reach slightly into the next attack. For example, when you spam Poison Arrow you can already see it restarting the animation of the ranger pulling the string, so you 're already wasting a mentionable fraction of an attack there. So with a recharge of 1.5 seconds or more, this would not work out for a decent firing frequency. With 2 attack skills that both recharge at a regular 2 seconds, ok. But not one alone. RolandOfGilead 12:43, 26 September 2006 (CDT)

IMO pretty worthless. You may get a boost in recharge, but you lose out any prep bonus. I'd rather stick with oath shot or serpent's quickness. Actually, when I first saw the name of this skills, and the fact that it was in expertise, I thought maybe it would let you use your expertise attribute for marksmanship for a short while :D --GTPoompt 07:49, 27 September 2006 (CDT)

I really wish they would give us some good Expertise skills. I realize it's already an incredibly powerful attribute, but first we get Glass Arrows and Archer's Signet, now this. 9_9 Arshay Duskbrow 13:27, 27 September 2006 (CDT)

Eh, I like the skill, theres a lot of pssibilites like an orders and dual/needling shot. Unfortunately I'll never use it for the same reason I never use incendiary arrows. 12 seconds, *puke* (Not a fifty five 23:23, 7 October 2006 (CDT))