User:JediRogue/look what i found

Made this years ago when I was a scrub. Before NF but thats no excuse for something so laughably bad.

The Ground Bound Team

The team is centered around the ability to knock down opponents and keep them from casting, chasing, and attacking because they will be on their backs.

The Team is composed of: 1 E/R – Earth Magic and Frozen Soil 1 E/Me – Echo AoE Nuker 1 Rt/Me – Ritual Lord 2 W/E – Axe Shock Warriors 3 Mo/Me

The Primary goal of the team will be to keep the enemy team in a relatively enclosed area where they will be pummeled by the AoE and the Spirits.

Frozen Soil prevents resurrection, while the Ritualist can cast Lively Naomi through Frozen Soil to resurrect everyone, including themselves.

Earth Bind Ritual Lord - Ritualist/Mesmer mimic the nuker's elite: echo. Use Echo to cast Earthbind twice (spread far apart so they dont interfere). Alternately, when all skills are recharging echo Doom for damage spikes.


 * Doom - spiking
 * Shadowsong (Communing) – blinding attacks
 * Restoration (Communing) – resurrects, can be replaced with Dissonance or Pain
 * Earthbind (Communing) – increases knockdown time to 3 seconds.
 * Displacement (Communing) – allies with range evade spells
 * Ritual Lord [Elite] (Spawning Power) – decreases recharge time
 * Arcane Mimicry (Mesmer other) – allows copying of ally’s elite
 * Lively Was Naomei (Restoration Magic) – resurrects

Earth Shaker - Elementalist/Ranger
Ward against foes and frozen soil should be almost constantly maintained. Use obsidian Flame for spiking damage. Use kinetic armor for extra protection. Unsteady ground is a factions skill. It can be replaced with Obsidian Flesh for extra defence, another ward, or a wilderness survival skill.

+Obsidian Flame (Earth Magic) – spike damage +Earthquake (Earth Magic) - knockdown +Kinetic Armor (Earth Magic) – defense, replace with another ward +Ward Against Foes (Earth Magic) – slows foes in range +Unsteady Ground [Elite] (Earth Magic) - knockdown
 * Aftershock (Earth Magic) – damage to knocked down foes
 * Frozen Soil (Wilderness Survival) – prevents ressurection

Echo Nuker - Elementalist/Mesmer
AoE nuker. Echo meteor shower or whatever seems convienent. Switch offhand and wand to recharge energy faster. Note that this character has 120 energy and +2 energy regeneration. Swapping offhands will lose ~30 energy but will increase the regeneration to +4. It should also give extra health while enchanted. Also, Bed of Coal, while working very well with the knockdown of the team, is a Factions skill. Suggest replacing it with Firestorm or Incediary Bonds.

Shock Warrior - Warrior/Elementalist
Use shock for interupt and knockdowns. Use Lacerating chop to bleed knocked down foes. Note that this is a factions skill. It is suggested it is replaced with Bonetti's defense or Executioner's Blow. Make liberal use of Disrupting Chop, especially against foes using Rez sig and spell castors. Cast other attack skills in order so that the conditions can maximize damage. Strength: 3 Axe Mastery: 15 (12+3) Tactics: 10 (9+1) Air Magic: 9 - Shock (Air Magic) - Healing Signet (Tactics) - Eviscerate [Elite] (Axe Mastery) - Axe Twist (Axe Mastery) - Axe Rake (Axe Mastery) - Lacerating Chop (Axe Mastery) - Disrupting Chop (Axe Mastery) - Resurrection Signet

Healing Whore – Monk/Mesmer keep close to allies to heal them! Especially good for healing those really close to death... might be two powerful a healer. Divine Favor: 13 (12+1) Healing Prayers: 14 (12+2) - Word of Healing [Elite] (Healing Prayers) - Heal Party (Healing Prayers) - Divine Spirit (Divine Favor) - Purge Conditions (Monk other) - Divine Healing (Divine Favor) - Orison of Healing (Healing Prayers) - Resurrection Signet

PvP Bonder - Monk/Mesmer http://gw.gamewikis.org/wiki/Mo/Me_PvP_Bonder Divine Favor: 14 (10+4) Protection Prayers: 11 Inspiration Magic: 10 - Reversal of Fortune (Protection Prayers) - Guardian (Protection Prayers) - Blessed Signet (Divine Favor) - Aegis (Protection Prayers) - Balthazar's Spirit (Smiting Prayers) - Mantra of Recall [Elite] (Inspiration Magic) - Life Bond (Protection Prayers) - Resurrection Signet

WoH Monk - Monk/Mesmer http://gw.gamewikis.org/wiki/Mo/Me_Word_Monk Divine Favor: 10 Healing Prayers: 15 (11+4) Protection Prayers: 2 Inspiration Magic: 9 Illusion Magic: 3 - Orison of Healing (Healing Prayers) - Infuse Health (Healing Prayers) - Healing Touch (Healing Prayers) - Mend Ailment (Protection Prayers) - Distortion (Illusion Magic) - Inspired Hex (Inspiration Magic) - Drain Enchantment (Inspiration Magic) - Word of Healing [Elite] (Healing Prayers)