User:RoseOfKali

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[[Image:Vow of Silence.jpg]]  About Me

 * I am 22, female.
 * I am a native Ukrainian, living in US for 6 years and counting.
 * I am currently delivering chinese food, and looking for an Electrical Engineering job.
 * I speak native level Ukrainian, Russian, Polish, English.
 * Have dabbled (with varying levels of success/retension) into Spanish, Japanese, Belarussian, German, Latin.
 * I have graduated on May 18, 2007, with a Bachelor of Science in Electrical Engineering from UCCS (University of Colorado at Colorado Springs).
 * Named the 2007 Outstanding Undergraduate Student in Electrical Engineering.
 * Completed with Special Honors (GPA of 3.8 or higher).
 * Yeah, you can safely call me a nerd... *sigh*

[[Image:Obsidian Flesh.jpg]]  About My GW

 * I'm a total armor junkie, as you can see on my character pages.
 * Currently obsessed with getting Elite armors for my necromancer.
 * 1/1 Core set
 * 3/5 Prophecies sets
 * 3/3 Factions sets
 * 1/4 Nightfall sets
 * 0/3 Eye of the North sets
 * I also spend a lot of time getting titles for my primary character.
 * I totally refuse to buy GW gold online. Every item I own was bought with money I made in-game.
 * I try to fix armor pages which need improvement, if I have the armor set and haven't dyed it black yet.
 * Full pages I have completed:
 * Necromancer Obsidian armor/Female
 * Necromancer Elite Scar Pattern armor/Female
 * Necromancer Elite Necrotic armor/Female
 * Necromancer Elite Canthan armor/Female
 * Necromancer Elite Kurzick armor/Female
 * Necromancer Elite Luxon armor/Female
 * Necromancer Ancient armor/Female
 * Elementalist headgear
 * Elementalist Prophecies Headgear
 * Elementalist Factions Headgear
 * Elementalist Vabbian Armor - Female Headgear section

[[Image:Reaper's Mark.jpg]]  Developer Wishlist And Ideas

 * All headgear be "Item's attribute +1." So far, this is only true for EOTN headgear.  It should be applied to all headgear, just as the Insignia system was applied to all campaigns after being introduced in Nightfall.
 * In-game barber. Allows the characters to change their hair style/color.  You can choose any style/color available to your profession in any of the campaigns you own.  There is a fee (say, ), for each change.  Will be placed in advanced areas, like the outposts with the most advanced Skill trainers (Ember Light Camp, Harvest Temple, Gate of Torment) and the Central Transfer Chamber.  Also may be placed exclusively in the Central Transfer Chamber.
 * Personal armor storage. Similar to a bag, each character can obtain a customized (to prevent trading) "armor suitcase." It will have 25 slots and will accept only armor pieces customized to that character. You can obtain one "suitcase" per completing one of the three main campaigns, and these items cannot be traded or sold. Once destroyed, you cannot receive another one from that campaign.
 * Check list of displayable items on each Monument. Rather than having a single "shuffle" button to rearrange the items on a monument, have a checklist, similar to the one in the Titles panel. Allow a player to choose the 5 items to be displayed, and then allow those to be shuffled into the desired arrangement.  This will make life easier for those with a high number of displayable items on one monument.
 * Ranger pets cause conditions. Each pet has a 5% chance (once every 40 seconds with normal attack speed) to cause a condition on attack, and the condition will last for 5 seconds.  The conditions caused depend on the type of pet.  This may make choosing a pet a little bit more interesting that just looking at skins and location.  The chance of causing the condition and its duration also should not cause game balance issues, since they are low.  Only the common, less "harmful," conditions will be allowed, so nothing like burning, dazed, or disease(which can spread back to you).  The conditions will be as follows (a tentative example; I tried to take into account the nature of the animal, e.g. wolves/bears are more likely to bite/stike deep, birds go for the eyes, and hogs trip you over etc.):
 * Revise customization in the Hall of Monuments. Make the minipet and weapon monuments common to the account, not just the character.  This will let more destroyer weapons to be added, for example, an axe added on a warrior's monument will also be added on the necromancer's monument, etc.  And it will be more fair to other characters when the pet is customized, you will not need duplicate pets for each character's monument. OR At least, allow other characters on the account to use a minipet customized for that account, but prevent them from displaying it if it is already used in someone's monument.  Basically, customize it to only one character's monument, but allow anyone on the account to use it.


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[[Image:Necromancer-icon.png]] Rose Of Kali - Primary Character
 The Rose symbolizes Blood, Sacrifice, and the Deceptive Thorns. Kali is the Hindi goddess of Destruction and Death, as well as the Source of Being.


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[[Image:Elementalist-icon.png]] Crystal Firefly
 A Crystal arises from the fusion of Water and Earth. A Firefly is a Flame suspended in Air.


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[[Image:Warrior-icon.png]] Scarlet Steel
 Rare are the times that her Blade is not Scarlet.


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[[Image:Mesmer-icon.png]] Anais Mindflayer
 Anais is an aristocratic name inspired  by the famous erotica writer, Anaïs Nin.


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[[Image:Monk-icon.png]] Nymph Of Bloodbane
 A Nymph is a divine mythical creature.


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[[Image:NA-icon.png]] Other Characters
 Other characters who have yet to earn their own page. This page is rather outdated and abandoned for now. Poison Creeper and Fay Dragonfly have retired. However, a new young Ranger took their place, Fay Nightfire. She has earned the Survivor title, and is working towards the higher ranks.


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