User talk:Dashface2903

Thanks for your work on the skills. --Fyren 03:17, 14 Sep 2005 (EST)

No probs. I'm in my element! Dashface 23:31, 14 Sep 2005 (EST)

Related Skills
I want to first thank you for your work on related skills it is very relevant and much needed. I would like to know what your system is though. How do you determine whether two skills are related or not. I ask because I think your list of related skills for Whirlwind has too many entries. I am thinking your criteria was "Knockdon" skills in the Elementalist profession, but that is not a correct assessment, in my view.

For a primary ele, Whirlwind is a defensive skill. No ele in his right mind would walk into a group of enemies and knockthem down with Whirlwind and then do Aftershock on them. Because if they don't die instantaneously, they'll get up and maul him.

For a secondary ele (namely W/E), Whirlwind could be used as a KD/AS tool.

But there is no relation between Whirlwind and Meteor Shower or Earthquake. Those are obvious offensive skills, the long cast time means they'd be disasterous as an escape route. Your thoughts? --Karlos 07:04, 15 Sep 2005 (EST)

I based the related skills on: skills that have a similar result to similar targets, plus ALL of the knockdown skills from the same profession. So while all of the Elementalist skills are listed, very few of many Warrior knockdown skills are listed, as they are not all similar in effect.

Feel free to trim excessive Related Skills, especially those from the same profession. I am no Elementalist! Dashface 14:29, 15 Sep 2005 (EST)

Userpage
your userpage is great if only for the image of the monk... it makes me chuckle everytime I come here --Jamie 08:28, 10 May 2006 (CDT)
 * Thanks! My early days in Ascalon Arena were turbulent ones. As it stands now, Dashface Megaritz has had over thirteen hundred deaths. -- Dashface 08:57, 10 May 2006 (CDT)
 * Oh the Ascalon Arenas!! I loved them with my lvl10 Mo/W! Can you believe me & my team won 5 in a row there (4 flawless) the 5th was me sprinting around the arena as a necro tried to kill me... lol... I must have circled the place 20 times before I rezed the whole team and we owned her.. good times, good times... this was all before I went to work... --Jamie 09:05, 10 May 2006 (CDT)

I agree, your userpage is probably the nicest I've seen, although it's probably a killer on the server :P Shandy 07:40, 16 May 2006 (CDT)
 * The reason that there are two elite skill tables, and not just one, is that the goal table has all nice links and tooltips and whatnot. I tried for about two hours to find a greyscale solution that didn't involve me hosting them myself, then I tried for a while to add a caption and wikilink to an external image. Also, sure, it's image-heavy, but there's only about 200k worth (plus offsite), which is a lot less than some. (I am justifying it in my own mind.) Beside which, it's cool! Once I've capped all 180 skills, I'll revert it to one table. Once I've unlocked all of the upgrades, I'll take out the tables. (They'll be in the page history, still.) Not that you asked, but people can copy it if they like, too. It's wiki, after all. (Just don't rely on those greyscale images being at that exact external URL indefinitely.) -- Dashface 08:57, 16 May 2006 (CDT)
 * Those upgrade tables are very nice though, and informative. Must have taken you a long time. Shandy 08:59, 16 May 2006 (CDT)
 * Not as long as the elite skills. And I'm gonna completely re-do the General Suffix one, 'cause I don't like the column spacing or the double width of Sundering. -- Dashface 09:01, 16 May 2006 (CDT)


 * The skill table is very cool. The prefix table is ... so much work it never occured to me that someone might be doing this, lol. I unlocked almost all weapon upgrades and most runes via PvP, since it is much more convenient. --Xeeron 09:04, 16 May 2006 (CDT)


 * Elite table is totally awesome. Will have to copy it! Too bad there isn't a feasible solution for every skill image, since I aim to have all the skills on one guy! (insane laughter). --Tinarto [[Image:Tinarto-gold-Monk-icon-small.png]] 08:39, 27 May 2006 (CDT)
 * Haha, no grays for the ones you already have, or at least, that's what it seems like. Can't fix that at work. Shame! --Tinarto [[Image:Tinarto-gold-Monk-icon-small.png]] 09:18, 27 May 2006 (CDT)
 * Nah, no greys for the ones I already have, 'cause it was already murder doing the ones I don't have! Your welcome to fix that, though. -- Dashface [[Image:User_Dashface_Sig.png]] 03:31, 28 May 2006 (CDT)

Suggestion
Take a look at my implementation of the weapon upgrade table at User:PanSola/t3. - 04:52, 27 May 2006 (CDT)
 * In terms of colour? It's very bright, but I suppose that that could be a definable variable. Also, why are there no greyed out boxes? Some upgrades just cannot be had, like a Silencing Sword. I might be missing the difference, but thanks for taking interest. -- Dashface [[Image:User_Dashface_Sig.png]] 05:04, 27 May 2006 (CDT)
 * Um, there are greyed out boxes, identical to what you have. I started from your code and never changed the grey part.  I was commenting on the internal coding (I'm still messing around with it.  Right now I use one format for AxeFurious, and a different format for the other Furious and Vampiric.  I'm less interested in color, though I do have a preference for ones that can be specified in english as opposed to hex.  BTW you can see User talk:PanSola/t3 for how my Furious format works out.  I haven't touched sundering at all, not sure how it should be specified. - 06:14, 27 May 2006 (CDT)
 * Your internal coding is much more efficient than mine, with both the bars and percentages. As for Sundering, I have tried for hours to get the two rows in Sundering to each be at half height, but I can only get it to display like that in and not on a wiki (having tried both wiki and html table syntax). If you can get that to work, I will call you a genius and throw a very small parade in your honour. -- Dashface [[Image:User_Dashface_Sig.png]] 07:07, 27 May 2006 (CDT)
 * Well I don't even know why sundering needs two rows... - 07:08, 27 May 2006 (CDT)
 * For Sundering, the armour penetration percentage that it provides can be either 10% or 20%, whereas the chance that that will happen can be anywhere from 5% to 20%. -- Dashface [[Image:User_Dashface_Sig.png]] 07:16, 27 May 2006 (CDT)
 * Is the unlocking for 10%s still available though? - 08:02, 27 May 2006 (CDT)
 * Through an item droped from a mob or found in a chest, I don't see why not. I've only even had one Sundering, though, and it was a 20%. -- Dashface [[Image:User_Dashface_Sig.png]] 08:05, 27 May 2006 (CDT)
 * User:PanSola/t1. However, for unlocking purposes I think we should only keep track of the 20% mod. - 08:28, 27 May 2006 (CDT)