Talk:Trapper's Speed

This was broken for a day or so, it was sooo sweet, traps were going down in 3/4 of a second. sad to see it fixed :(-Onlyashadow 08:50, 25 September 2006 (CDT)

Dream skill for trappers. I already dual trap Underworld with qz and ew and aside from the energy benifits of those two (dust trap for 6 energy) this skill is just awsome. Easily better than trappers focus and its not elite so you can use the devistating new smoke trap to cause daze in mid combat. Im sure we'll see alot more combat trappers once people get ahold of this skill.NovaTalon 14:50, 25 September 2006 (CDT)

You know what I'd like to see? A traps counter. As it is, you can hit the trapper, but not if they place in advance. Maybe another easily interruptable skill that removes one nearby trap. I thought it would be neat to have someone frantically try to disarm booby traps.193.61.111.50 08:10, 27 September 2006 (CDT)
 * How about a shout named "It's a Trap!", that activates all hostile traps in the area?
 * That's like taking away someone's entire skill bar. I could see a reduction in damage or something from traps from a shout like that though.--[[Image:VallenIconwhitesmall.JPG]]  Vallen Frostweaver  11:23, 21 January 2007 (CST)
 * I like the name, but I would expect something more like: tactics: 10e/0act/30rch stance: for 5..15 seconds, you take half damage from traps, and are unaffected by conditions caused by them, but move 20% slower. Foo 11:46, 21 January 2007 (CST)
 * Something like that sounds better but I'd make it a steady run time (10 seconds) with a variance of the damage reduced 15%..50% reduced damage based on ranks in Tactics (or whatever attribute line) thus preventing it from being abused as a quick use by any class without the need for Tactics arttributes.--[[Image:VallenIconwhitesmall.JPG]]  Vallen Frostweaver  07:38, 22 January 2007 (CST)
 * I don't really see how that would be very easy to work into a build. A skill like that would just be a wildcard.  I am bobo 20:22, 27 September 2006 (CDT)
 * You could always run Avatar of Melandru, I suppose. Immunity to conditions and a greater life buffer to survive multiple layers.  Fleeting Stability to avoid knockdowns so you don't have to get stuck in a dust trap for multiple pulses, and you're set. Merengue 20:52, 28 September 2006 (CDT)


 * Since this is a stance, you can't combine it with Mantra of Resolve, meaning you'll still be just as vulnerable to interrupts. Because of this, Trapper's Speed won't be a dominating PvP skill by any means. Tarinoc 22:56, 28 September 2006 (CDT)

This is meant to be combined with Trapper's Focus. One is a prep, one is a stance, so they can be used together. I can imagine that working well, but of course, no Elite traps. Arshay Duskbrow 02:51, 29 September 2006 (CDT)
 * This would be such a nice combination if only Trapper's Focus lasted longer. Tarinoc 13:11, 5 October 2006 (CDT)

Actually, I think Dash is a good counter for traps. I think running in a straight line through traps with Dash would set 'em off, but since you'll be moving so fast you won't be affected. Someone in a match even mentioned ruining a ranger's traps with a single use of Dash.....I'll probably test it sometime just to be sure.