GuildWiki talk:Armor galleries project/Archive

Discussion
Who would want a male necro :p &mdash; Skuld  04:23, 22 June 2006 (CDT)

Nice, I wanted to do a list like that myself, for personal reference, but yours is a lot neater than any I would've done. :) The armor galleries (or rather the lack thereof) is something that's bothering me for quite some time now. I hope there'll be a lot more in the near future. How do you think about adding the other professions? Even if you won't be updating those, other people may and it would be nice to have one whole list for reference. --84-175  (talk) 04:47, 22 June 2006 (CDT)
 * I put in stub sections, as to leave no doubt to my intent of including all classes :) In case you might have some wrong impression, I'll do my best to fill in missing galleries, but do not plan to do all of them &mdash; I am fully aware that I am only human :P -- Ledrug 19:34, 22 June 2006 (CDT)
 * Oh, you are? Dang! And here I thought we had the solution for our armor gallery problem at hands... No, seriously, I'm well aware that one single person cannot possibly complete all armor galleries. You're not alone, though. ;) --84-175 (talk) 19:40, 22 June 2006 (CDT)


 * Nice work. Some of my chars have some of the missing galleries, but my characters do not strip. :) --Karlos 03:55, 23 June 2006 (CDT)

I've got Female Mesmer Canthan 15K (except Mask), Female Assassin Kurzick 15K and Female Necromancer Tormentor's 15K which, according to your list, are missing partly or totally. If you want to get screenshots to complement the galleries, just contact me in game. --Theeth (talk)   20:57, 25 June 2006 (CDT)
 * Great, I'll see if I can find you in a short while -- Ledrug 21:00, 25 June 2006 (CDT)

Added Female Monk Kurzick Armor, feel free to scratch that off your list. :) &mdash; Galil  01:19, 26 June 2006 (CDT)
 * Did Female Necro Luxon Armor too, but then my list of chars whose armors aren't listed is very empty. So keep up the good work! &mdash; Galil  01:47, 26 June 2006 (CDT)
 * Done :) I cropped those images and formated the two galleries also. -- Ledrug 02:14, 26 June 2006 (CDT)
 * Looks better now yeah, I just went with the inconsistency of Monk Kurzick Armor/Male. :p &mdash; Galil  02:28, 26 June 2006 (CDT)

I have a couple of sets of female 15k tyria tattoos, i'll try get round to doing those at some point &mdash; Skuld  05:33, 6 July 2006 (CDT)

15k Druid (male) done for ya :) -Auron  00:34, 26 August 2006 (CDT)
 * Update... Warrior Ascended Kurzick section finished, including colorable areas on male armor. Oh, and male ele fissure armor (dyed) has been added. -Auron [[Image:Elit Druin.jpg|||My Talk]] 03:05, 30 August 2006 (CDT)

Updated Male Canthan Warrior 15k some time ago. --84-175 (talk) 04:36, 3 September 2006 (CDT)

Now it looks pretty :) I found a template I like for armor pages, and it organizes pictures quite well. Thanks for your images, 84, I included most of them in the newly-templated version, I just filled in a pose or two with my war. But before I do more armor-page editing, I'd like to know if there's some kind of pre-set template for armor pages. I don't want to re-do loads of work simply because I was ignorant of the "accepted" template. -Auron  01:39, 4 September 2006 (CDT)
 * I assume you mean a template for the armor galleries? Because the armor pages thenself indeed do have a template, which should be in place at all of them already. See Style and formatting/Armor and the corresponding Talk page. The guidelines for Galleries there are pretty vague and so far there are as many different templates for the galleries as there are users editing them (although all look quite alike). You should creating an example page of your template and put it up for discussion here (that topic definitely needs to be revived). --84-175 (talk) 02:21, 4 September 2006 (CDT)
 * Yes, my mistake, I mis-used "template." I took a stab at breathing life into that thread, but it's so buried that I fear nobody will uncover it and put forth their ideas. I mean, how many people stumble onto "guildwiki talk, style and formatting, armor, gallery standardization?" You'd have to be pretty lucky. May I be as bold as to suggest a more public view of the issue, so users can discuss, vote (if necessary) and carry out the standardized armor formatting? -Auron [[Image:Elit Druin.jpg|||My Talk]] 05:43, 4 September 2006 (CDT)

I have a Dervish Female Primeval set, if someone wants to take screen shots contact me in game. --Theeth (talk)   23:00, 18 November 2006 (CST)

Your Tick
May I make use of your tick icon on my builds page? --Ab.Er.Rant 23:29, 26 June 2006 (CDT)
 * [[Image:Yes.png|16px]] :) -- Ledrug 23:36, 26 June 2006 (CDT)
 * Thanks! XD --Ab.Er.Rant 23:44, 26 June 2006 (CDT)

Moving to project
Since this is belong to a user page and that user have been away from the wiki for a long time and this would be a good project for the community to take, I wonder if admin can give tell me if I can move it. I know that what people summit to wiki are free to use but the right to user page always trouble me.&mdash; ├ A ratak  ┤  12:01, 23 October 2006 (CDT)
 * It is right that a user's namespace is usually considered off-limits to edits from other users. However, I wouldn't apply this rule to a reference list like this one. It has already been used by the public anyway (although it was edited by Ledrung himself only, until recently). I agree that making this a project in the main wiki namespace is a good idea and will perform the move myself. If Ledrung disagrees, should he come back, we can always revert. :) --84-175 (talk) 14:26, 23 October 2006 (CDT)

Gray base color
I think we should make all main images and icons with the current original grey dye, and make all the other pictures 'alternate' views, romoving no longer possible colors. Mithran 18:10, 26 October 2006 (CDT)


 * A good idea, but a long project. --[[Image:Gem-icon-sm.png]] (talk) 02:27, 31 October 2006 (CST)


 * A good idea for eventual goal, but in the mean time, if we don't have the gray color image, and there are two colored images, we should keep both colors. Having the contrast of different colors to see which parts are affected by the dye is the most important thing. -User:PanSola (talk to the [[Image:follower of Lyssa.png]]) 02:36, 31 October 2006 (CST)


 * Yeh, ofcourse don't remove images before the new version have been uploaded. --[[Image:Gem-icon-sm.png]] (talk) 04:23, 31 October 2006 (CST)
 * Sure, look like a good idea but since most gallery, even some profecies armor, are not even finish, I doubt that changing them all to grey will be easy. Maybe if we make this easier to find. I know that we have a task list but I don't think is easy to find and most user never see it.  I seen active user talking about something like that on talk page and never realise it already exited.&mdash; ├ A  ratak  ┤  22:12, 31 October 2006 (CST)
 * Currently we have 'Yes', 'No', and 'Maybe'. We should use...:
 * 'Yes' for the ones that are completed, with main pictures and inventory icons in grey base color, showing separate parts and colorable areas, with at least one alternate color other than grey to help the user see the difference.
 * 'No' for the ones that have missing overview image or invetory icons.
 * And 'Maybe' for the ones that have images, but they are:
 * Overview or image icons not in grey base color.
 * Poor image quality.
 * Images in really bad size (too big, too small, wrong proportions, etc...)
 * Sets with non-uniform colors (not the same color in all parts, they should be removed if there are any).
 * Do not show separated parts (the "head, hads, legs" and "torso, feet" pictures).
 * Only one color, so do not show colorable areas.
 * Mithran 09:21, 17 November 2006 (CST)
 * I don't think we should redo all the galleries. If we have one basic gallery and one other to compare the color, I consider them done.  Sine most armor cost a lot and we dont even have gallery for all of them.  I think the priority shouldnt be putting effort on gray color armor and finish the gallery.  So your proposal is good but I dont think that the lack of a gray gallery make them a maybe.&mdash; ├ A  ratak  ┤  21:31, 17 November 2006 (CST)
 * Well it's not to redo all of them, but the one possible, and remember that grey dye is the cheaper, we could pay some people to pose with some othe colors. We pay the dye, you get the cash. We could add a fourth catogory... what a bout No, Myabe, Yes and finally... PERFECT? Mithran 22:03, 17 November 2006 (CST)
 * If you want to reevaluate the galleries with your system, I don't see any problem. It's just a lot of work :( O well, I'll start spamming "LF models" in LA.&mdash; ├ A  ratak  ┤  22:12, 17 November 2006 (CST)

Ah, don't mind me here. Just trying to help out a bit. ...Anyways, the male ritualist Kurzick armor has been without pictures for a while now... I've just bought the armor myself, and I'll have some nice, plain-grey screencaps up there for you in just a little bit. Buying armor and whatnot isn't my strong point, but if there's anything else that you guys need, drop me a line, I'm always glad to help. Jioruji Derako 22:39, 26 December 2006 (CST)

Dye preview for headgear?
I'm thinking, that using the Dye preview box for close up headgear images would be good, since it allow for a more close up view of the details, however the background smoke can prove to be a problem. I was even thinking, that we should split the component view into single armor parts and use the dye preview, if not even change the whole colorable areas section to that... but I got over it ^^: Sill, what about the headgears? &mdash; Poki#3, 01:53, 9 January 2007 (CST)


 * Style and formatting/Armor/Art gallery should answer most of your questions. Look at some of the Mesmer galleries if you need examples. - BeXoR  [[Image:Bexor.png]] 02:22, 9 January 2007 (CST)


 * I already read that. What I'm getting at, is that the Dye Preview allows for a closer up view, then the normal camera zooming. The Mesmer Masks are quite big, but some of the Necromancer scars for instance would probably be too small to show the details, unless someone has an 19 inch monitor, for a High resolution... &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 02:40, 9 January 2007 (CST)


 * Well one question that occurs to me is why would someone want to see closer than you can yourself see in game? Like, if you want to see the mask from two inches away, what's the point? Because you will never see it in game, nor will anyone else. o_O There are ways to get a closer view that the camera usually allows, without resorting to that. I don't know how good the lighting is in the preview window, or if it is a neutral colour. And it doesn't matter what size your monitor is, or what resolution you use, screenshots always show the same size. Another point I would like to raise, is why we need to show every pixel of detail. There are plenty of points of interest on every armor art, but documenting each one would be silly. The current system is more than adequate. - BeXoR  [[Image:Bexor.png]] 03:13, 9 January 2007 (CST)


 * True enough... Well... I made some screens for the Female Assassin Ancient Armor, but that was just before the S&F came to be :( You think I should re-take the images of the mask? ...though I don't have any money for the Dyes -_- &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 04:18, 9 January 2007 (CST)


 * Nah that's fine. It's completely acceptable to do that if you wish, but either way is fine. Lighting looks okay. I'd just stick to the normal ones (I can show you a good place to take them in the Battle Isles) so that the images all match but I'm crazy that way. I would suggest though cropping them until they're size ratio is 6:7 (eg 150w x 175h - I usually go into photoshop and use the default size and make a blank picture and resize it to the desired size, then use that as a guide to crop the armor pic). There's a lot of dead space in those. - BeXoR  [[Image:Bexor.png]] 04:41, 9 January 2007 (CST)

Good??
I did studded ranger armor for male, did i do it good enough?? If not plz remove the tick. -- 15:31, 26 January 2007 (CST)
 * They look good but I feal the background should be in a lighter color. Also you could use the template to follow the same naming patern then the other galleries.&mdash; ├ A ratak ┤  20:45, 29 January 2007 (CST)

I did the Male Ele Ascended Canthan, and I was wondering if it is acceptable. I realize the background may of not been the best, and I can go change it. I have more armors that I can post up, and If I can get some feedback on that one, it will help me out for the rest. Also, where is the location that most of the shots are taken. I tried many places on the Isle of the namless, but I could not find a perfect spot. Thanks. Moiax 20:02, 29 January 2007 (CST)
 * Bexor has a video of her doing armor screenshots (in the "Misc" section of her userpage). It looks a lot like the northernmost beach on Isle of the Nameless, and she gets the characters to stand still using /attention.  &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   20:18, 29 January 2007 (CST)
 * Image capturing tips for more info.&mdash; ├ A ratak ┤  20:45, 29 January 2007 (CST)
 * You misnamed all of the pictures as "Cathan". Make sure you use the template, as it generates the names for you automatically (as long as you enter it correctly the first time). The template and how to use it can be found on the s&f page. You were very close to the location I use, and you're facing the right way. I'll post a small map after this. Also you should turn post process effects off because it tints the light and blurs thing, and make sure your pictures are 200x600 or a variant of that size (if you use photoshop you can test sizes by making a blank image of that size and resizing it to get the correct height and width). This is because the profession index creates gallery thumnbails automatically and we want them all to be the same size. It's not a rule that you have to stand to attention, but it helps a lot because it squares the character off and makes the pictures smaller and easier to crop to the right ratio. Also ignore my crappy build, I just made that character (6 hrs old). :P - BeXoR  [[Image:Bexor.png]] 22:39, 29 January 2007 (CST)
 * Image:Bex-Map.jpg 120kb-ish sorry. The spot I use has a slope where your camera is positioned. This means it's higher than usual (the ground) because my mouse at least only scrolls in clicks in GW. It's good because then you aren't looking at your character from too high or too low. :) - BeXoR  [[Image:Bexor.png]] 23:01, 29 January 2007 (CST)

Um.. I just redid the Paragon Ancient Armor Male gallery. I realise I didn't do the best the first time, hadn't done an armor gallery before. But I posted to have my old images deleted and read through all the guides, how and where to take better quality pictures etc. I THINK I've done it right, but knowing me I've probably screwed something up >.< any thoughts? --Blobulator 17:12, 2 February 2007 (CST)
 * Looks good to me. I changed the profession index image to yours as well. It says you're using Photoshop 7 (like me :D). Make sure you use ctrl + alt + shift + s (save as for web). It cuts out the metadata and makes the files very small. I save mine as jpg with a quality of 60 (high I think). - BeXoR  [[Image:Bexor.png]] 23:57, 2 February 2007 (CST)
 * Ah ok, well I'll try to remember to save them like that for the future. Thanks :) --Blobulator 01:22, 3 February 2007 (CST)
 * Well I just did the Elementalist Ascended Aeromancer's Armor/Male with all the proper shots I think, and tried doing that "Save for the web" thing. There were a few random shots though of different colours against different backgrounds and things. I wasn't sure what to do with them so I put a delete notice on them? Although one of them linked to the Elementalist armor section. So I'm not sure :/ ignore those delete notices if needed I wasn't sure what to do about them. Anyway just wanted to make sure I'd saved the images right.. (Um also, bit confused as why they appear on the separate page just for male, but not on the page for both male and female? o.0)--Blobulator 17:15, 3 February 2007 (CST)
 * To put delete notices on those pictues was good, if they are not used anywhere else, and they aren't :) I fixed that picture that was used on Elementalist armor since yours is better. I'm not sure what you mean with that last question, what appear on the male page but not on.. what page? &mdash; Stylva  (talk)(contribs) 17:30, 3 February 2007 (CST)
 * Well whenever I go here: http://gw.gamewikis.org/wiki/Elementalist_Ascended_Aeromancer%27s_Armor - all I see in the male section is the old images with the delete notices. But when I go here: http://gw.gamewikis.org/wiki/Elementalist_Ascended_Aeromancer%27s_Armor/Male - I see the new pics. Maybe it's just my comp's memory acting up or something. Not sure >.< Nevermind, cleared the files my comp had stored in offline content. Works fine now >.< sorry about that --Blobulator 17:32, 3 February 2007 (CST)

I just re-did the Assassin Imperial armor/Female section. I followed all the instructions everyone gave me: save for web, /attention, etc. If someone could check it out, I would appreciate it. I'm going to go fix all the references to the old pictures before I mark them for deletion. Thanks for the help. Moiax 16:47, 4 February 2007 (CST)
 * They are miss name :( The template takes F or M not Female or male.  If you don't want to reupload you just have to make the gallery by hand.  Just see this page for the basic syntax.&mdash; ├ A ratak ┤  17:50, 4 February 2007 (CST)
 * Damn, I knew that too. I must have gotten confused when I was using the template for some reason.Moiax 20:47, 4 February 2007 (CST)

Well I've redone the Elementalist Ascended Aeromancer's Armor Male and Elementalist Kurzick Armor Male, after all the stuff I talked about in the Accidental Misnaming bit below. Wondering if they're completed properly now? I used the template format this time, someone else fixed up the one I did of Paragon Ancient Armor male from the Syntax to the template for me since I was using syntax. Anyway used the template this time on both, hoping it's right :/ --Blobulator 02:35, 5 February 2007 (CST)

Accidental misnaming...
I just realised that when I did the Elementalist Ascended Aeromancer's Armor/Male and Elementalist Kurzick Armor/Male, that I accidently left out the word Armor in all the images names. Is there any easy way to fix this? Will it be an issue? Or would I have to have them all deleted then reuploaded? --Blobulator 20:07, 3 February 2007 (CST)
 * There is no way to moved file, only reuploading them and marking the old one for deletion. To be sure to have the gallery right you can use the template.  See here on how to use it : Template&mdash; ├ A ratak ┤  22:53, 3 February 2007 (CST)
 * Yeah I used the guide there, that small template bit confused me though :/ but when I was copying and pasting "Elementalist Kurzick" over and over for example, for some reason I kept accidently overwriting the word armor too >.< so that was an error on my part :/ I guess I'll go put them up for deletion and reupload, thanks for the info :) --Blobulator 23:49, 4 February 2007 (CST)
 * Well I redid the Elementalist Kurzick Armor and Elementalist Ascended Aeromancer's Armor with the template, I think I get it now. If I didn't do it right please tell me. --Blobulator 00:16, 5 February 2007 (CST)

Better this time??
I did Warrior Male Canthan i think its good now, isnt it? -- 07:09, 4 February 2007 (CST)
 * For me, they're a bit too small, and there is definetly to much nothingness to the right and left of the Warrior :( &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 17:10, 4 February 2007 (CST)
 * Armor should be in a 200×550 (4:11)or 175×525 (1:3), well anything that keep one of those 2 ratios.  Also headgear should be 6:7 ratio.&mdash; ├ A ratak ┤  17:37, 4 February 2007 (CST)
 * Yeah but i couldnt come closer to my character with zooming in. --80.127.222.217 05:35, 5 February 2007 (CST)
 * Zoom it as much as you can (FPP view), next, zoom it out a bit (2 clicks if i remember correctly) so that your whole char will be seen (don't chop the boots :P) and them maneuver the camera to the ground by holding the right mouse button. By doing the last part, you can move the camera along the ground a bit closer to you then normally possible. Your feet should be barely above the bottom of your game window. Chop them if your image editor of choice ^^; &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 08:27, 5 February 2007 (CST)
 * Have you watched the video I made? I stand in a spot where there is a slight slope in front of the character and put the camera on the ground and get in as close as possible. Because the slope is in front of me the camera height is still even with the character's stomach. - BeXoR  [[Image:Bexor.png]] 09:04, 5 February 2007 (CST)
 * Ok thx for the tips, i will try that next time then :-D --[[image:questbrod.png]] 09:07, 5 February 2007 (CST)

April Fools
Anyone know a spot in one of the affected areas where we can pose for screenshots? If there's a spot, I can do male versions of each of my contributions. Craw   12:14, 1 April 2007 (CDT)

Ranger Ancient Armor
I have ranger ancient armor if someone in charge wants to do screen shots and stuff i noticed the cross Necromantic Biscuit 06:22, 6 May 2007 (CDT)
 * You have to do them. Other people see lower quality models. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 10:08, 6 May 2007 (CDT)
 * No that is not true Poki. The game do not render every armor in town to their max resolution since it would have to render 50+ armor but out side town it will render it to full texture.  I did several armor this way.  The only think is it can be hard is if his char is small it can look like the shot were taken from a wrong angle.  Biscuit you can contact me in game ( Micha Truefaith) and Ill help you.&mdash; ├ A ratak ┤  15:33, 6 May 2007 (CDT)
 * Aratak is technically correct, but the image is always centered easier to pose if you take them yourself. the gimp is a fine image editing program for this purpose. --Honorable Sarah [[image:Honorable_Icon.gif]] 15:54, 6 May 2007 (CDT)
 * I wouldn't trust the person who took this screenshot;)&mdash; ├ A ratak ┤  16:02, 6 May 2007 (CDT)
 * so i have a crap video card, are you going to hold it against me? --Honorable Sarah [[image:Honorable_Icon.gif]] 16:06, 6 May 2007 (CDT)
 * Of course not. I like you, was just mad because you screwed up my name ;) &mdash; ├ A ratak ┤  16:14, 6 May 2007 (CDT)
 * ;p --Honorable Sarah [[image:Honorable_Icon.gif]] 16:34, 6 May 2007 (CDT)

New s & f
Aratak made a gallery template and I revised the gallery s & which you can read here: Style and formatting/Armor/Art gallery. I will be starting to update all of the armor galleries. I've already got screenshots for female Canthan and Shing Jea Mesmer armor and I am about to take the male ones also. I suppose I will adopt all the Mesmer galleries and try get new screenshots for all the armor types that are easy to get or that I have already. I made a list here which shows which ones I plan to get or have already done. I can do a few of the other professions armors too. So sign me up! - <font color=#3E7A90>BeXoR   21:39, 6 January 2007 (CST)

Question
I just updated Mesmer Prophecies Masks/Female to reflect the current s & f. I will do male later when I take the screenies (masks are sitting in inventory). I noticed these pages: Mesmer Attribute Headgears, Mesmer Headgear as well as Mesmer Prophecies Masks. Why are there so many? - <font color=#3E7A90>BeXoR   22:57, 6 January 2007 (CST)
 * Another thing I noticed: I've been using my pve chars to make the images. The dye was getting expensive (I don't have that much money but its 1p for each armor set). I thought I would try a pvp char, but the default armor colour is silver not gray. So make sure if you use a pvp char to buy some gray dye! - <font color=#3E7A90>BeXoR  [[Image:Bexor.png]] 18:28, 7 January 2007 (CST)

Delete
A reminder to those working on this project: Put delete tags on the images you have replaced. And don't forget to check the "what links here" section and replace the image on those pages with your new one (for example you should check main gallery (Mesmer armor) art gallery (Ascalon Armor) headgear gallery (Assassin Headgear)). - <font color=#3E7A90>BeXoR   10:34, 9 January 2007 (CST)

Post process effects
Can everyone remember to turn post process effects OFF before they take screenshots. It makes the pictures really blurry and tints the light. - <font color=#3E7A90>BeXoR   01:55, 6 February 2007 (CST)
 * Are those ingame settings?? --[[image:questbrod.png]] 08:28, 6 February 2007 (CST)
 * Yes go to Options (F11), choose the "Graphics" menu and then scroll down and make sure that the box for "Enable post-processing effets" if not on.&mdash; ├ A ratak ┤  09:04, 6 February 2007 (CST)

Getting Going Again? Yay
I was wondering if this project was dead. It's good to see Bexxor & Aratak getting back into it. :D <font color=#000000>Craw  </tt> 08:53, 26 April 2007 (CDT)
 * I was too busy to play for a while, now I'm playing again and buying new armor. ;) - B e X or  [[Image:Bexor.png]] 09:20, 26 April 2007 (CDT)
 * Well I first tought that the gallery at the official wiki would be to awesome to continue this one but not to Emily's fault they ain't great. The renders arn't that great :( Also I have to finish my master degree so I have less free time.  Most of my free time goes to play and not wiki.    Also one of my account is the CE.  If anyone know how to get the divine aura off I'll get some high end armor for the male monk.&mdash; ├ A ratak ┤  10:43, 26 April 2007 (CDT)
 * Well, I'm levelling my necro & sin right now, and I am buying all the cheap armor sets as I go - also planning on buying 15k Canthan for ranger female, 15k kurzick for mesmer (once she gets her Legendary Survivor), and 10k ancient for 'sin (Which is already done). If anyone wants to help me out there, donations of scales would go a long way. (Somehow I have a few thou cloth, leather and iron (even a few hundred parchment & steel) spread out over alt accounts, but only about 75 scales). <font color=#000000>Craw  </tt> 10:50, 26 April 2007 (CDT)

Recent Submissions
A lot of the recent submissions are kind of sub par and do not fit the S&F requirements. I'm referring to: We really need to hammer in the fact that this 'Armor Galleries Project' is focused on the Style and Formatting part of things. <font color=#000000>Craw  </tt> 13:57, 20 May 2007 (CDT)
 * Warrior Ascended Gladiator's Armor - Blur & Lighting
 * Monk Ancient Armor - Height varies wildly.
 * Necromancer Istani Armor - Pose & angle.
 * 1 : The pose is not important. 2 : The monk armor is not mark has done, Bexor just click the wrong one and it have been fix. 3 : Yes the warrior glad ain't done right.&mdash; ├ A ratak ┤  19:37, 20 May 2007 (CDT)
 * Yeah, I accidentally marked the Ancient as done, when in fact I meant Elite Sunspear. And it was discussed a while ago only to use the pose when it improves the pictures, mainly because complaints about obscured hands, etc. In my necromancer's case, I found her head to be looking too far up and distorting headgear view, and they ended up fitting the ratio better anyway. - B e X or  [[Image:Bexor.png]] 21:18, 20 May 2007 (CDT)
 * It kind of drives me insane how picky some people are about unimportant details. [A] This project is WAAAAAY too big to make everything look exactly the same and perfectly uniform. As long as the page LOOKS fine, it IS fine.  Remember, these galleries are for informational purposes for players who want see the armor choices they have before crafting, it's not some mega perfection race.  I have no problem with the template, it is a useful organization tool and I like it (though, it wasn't the most intuitive thing to use at first), but don't go picking at people if they took a screenshot with a slightly different angle, ratio, or location. [B] Most wiki viewers won't even notice those things, or care about them.  If it's the correct color, correct position (front/back/profile) and fairly neutral lighting, leave it alone.  Most of you know how much work and time it takes to create one complete armor gallery, and if it ain't broke, don't say "fix it." [C] And for Christ's sake, stop doing the /attention poses, if you can help it.  It clips the hands/elbows/knees in like 95% of the armor sets, and looks kind of... dumb.  How often do you see people in town standing in that pose?  --Yes, I know some people might not like parts or all of this comment, but this is simply what my common sense tells me. RoseOfKali 04:16, 6 June 2007 (CDT)
 * We already had the discussion about the poses, and it generally came down to 'use whichever you want'. I personally prefer it because it makes it a lot easier to fit the image in the frame, and to line everything up.  You fail to see so much of the standard female armors in the standard poses, because of the way they twist their bodies, and it looks messy with the way every image considers a slightly different angle to be the 'front'.  <font color=#000000>Craw  </tt> 10:30, 6 June 2007 (CDT)
 * And who says that the "frame" is imperative over it's contents? A good way to center them is not on the face, but rather on the chest or leggings, and consider that the front, like in the female gallery here: Necromancer_Ascended_Canthan_Armor. It is not necessary to be centered on the head, since a separate image for headgear is always included.  If these were taken in the attention pose (I actually tried that), the hands would clip with the shorter "upper" skirt.  This armor has a lot of detail with the claws and such, so clipping makes it harder to discern what's what.  Slight angulation and assymetry from side to side make it easier to see it 3D, actually.  I think you can see all detail you could want to see in these shots, more so than if they were in /attention.  My main point is, please don't make attention poses if it clips things like that: Elementalist_Elite_Canthan_armor, or that: Necromancer_Elite_Luxon_armor.  Things are missing, and that's not perfection, it's a military lineup. RoseOfKali 13:25, 6 June 2007 (CDT)
 * P.S. Look at any technical drafts, they always have an angulated 45degree-or-so view of the item, along with straight front, top, and side.  A relaxed sideview in the galleries is not enough to see that 3D effect.  You really wanna be perfect? Do it like the technical drafts, then. RoseOfKali
 * Well, feel free to follow the standard Style & Formatting while replacing all the images that bug you. It's easier to complain than to do the work.  I think it's sensible the way we've done it thus far.
 * That being said, the necromancer elite canthan is a mess. Detail's down, lighting is off, image is a tad small and it's got headgear in the body shots. Thanks for pointing that out.  <font color=#000000>Craw  </tt> 10:46, 7 June 2007 (CDT)
 * Necro Elite Canthan looks fine to me. You can clearly see the armor very well. And doesn't headgear belong in the body shots if its part of the armor set?&mdash; <font color=#7E6B99>JediRogue  [[Image:JediRogueSig.jpg]] 11:02, 7 June 2007 (CDT)
 * Craw, it's supposed to have headgear on the overview, but not in the component view, the headgear BELONGS to the set. And define "mess?"  There's plenty of detail to see, and then some.  Lighting is not off, Isle of the Nameless is not the ONLY spot in a 3-campaign game to take the shots.  Thank you, Jedi.  RoseOfKali 11:48, 7 June 2007 (CDT)
 * The armor's supposed to be framed in a 1:3 aspect ratio. It pixelates during resizing otherwise.  Regarding lighting, take a look at the head/feet shot in component view.  Look at the legs?  Notice how the light's shining on the left side of her body?  It's doing that in all the shots, but it's hard to see due to detail loss and the darkness of the armor, it's occluding the armor view.
 * Whatever the case, I'm not going to get into a debate with RoseofKali. If anyone of the major contributors want to clarify the situation/image quality, please do so.  I'm done with this. <font color=#000000>Craw  </tt> 17:33, 7 June 2007 (CDT)
 * What's wrong with the warrior elite gladiator (female, I assume)? O_o The lighting seems pretty darn neutral to me, and jpg format blurs things slightly every time you save it (I remember reading something about no need to show every last darndest pixel on the armor in one of the comments around here).  If there are good enough reasons, I'll redo the shots and waste more time and dye, but they seem fine to me as they are.  Bexor reloaded the images for me, since I simply used the names that were already there, and they didn't conform to the template, so the extra save may have produced more blur, but still, it doesn't look hardly blurry anyway.  You can see all the detail you could ever want to see in that armor, and then some.  RoseOfKali
 * What's wrong with perfection? :P Everyone should be aiming at the best there it. The female gladiator is blurred a bit by the turned on post-process effect. Images are also not the same height and wight. It's A LOT better then nothing, or random shots though. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 06:56, 6 June 2007 (CDT)
 * Well this projet is not about having a gallery for every armor but about perfection. If you don't like the style and formating this is not the place to discust it.  Go at style and formating and get people envolve there.&mdash; ├ A ratak ┤  08:06, 6 June 2007 (CDT)
 * Poki, the images were the same height when I first uploaded them, I specifically kept track of dimensions. If I get around to it, I will re-do them without the post-process effects.  I'm just broke right now, so don't have dyes. RoseOfKali
 * Nothing in an image is changed by saving it to your computer and reuploading it. If they look strange, then it was your original work, because I didn't edit or resave anything, just downloaded and uploaded. - B e X or  [[Image:Bexor.png]] 03:18, 7 June 2007 (CDT)
 * I may have been wrong, I just read it somewhere on wiki on the jpg format, that it does do that. And I did make uniform dimensions, other than for the helm.  I will re-do the gallery once I get around to it.  It's good enough for now. RoseOfKali 11:48, 7 June 2007 (CDT)
 * Copying the file is lossless. Copying the image, as resaving it with an image editing programme, will recompress the already compress image and you will loose detail. :D&mdash; ├ A ratak ┤  11:55, 7 June 2007 (CDT)

May 24th, 2007 update
A lot of links are going to need updating, preferably with bots. The request has been placed in the new bot project's queue. -- Gordon Ecker 19:25, 25 May 2007 (CDT)
 * 1500 edits in 3 days --Honorable Sarah [[image:Honorable_Icon.gif]] 03:33, 1 June 2007 (CDT)

image names
I know the Template:Armor art gallery currently uses uppercase for the image names. However all the articles have been ULC'ed (heh) so that armor is lower case. Are we going to change the image names or just continue using upper case for images or change template so that it will accept either and just start using lower case for the new images? Also, alot of images use Ascended in the name while pretty much all references are being changed to Elite to suit the recent update. My last set of questions again. Also, if this template is going to be used on all the galleries, the existing images will have to be replaced/renamed. If a bot/person were to move them is there any issue with copywrite? &mdash; <font color=#7E6B99>JediRogue  13:48, 29 May 2007 (CDT)
 * You can't move images. You have to download them, and then upload them again. Now, I would ignore the upper case in images. the name isn't THAT important then it comes to images. And the Ascended to Elite change is just moving the armor article and both galleries, downloading the images, renaming the armor name in the template and re-uploading them while providing a link to the original uploaded in the picture summary. Example: this image was originally uploaded by me, but Bexor re-uploaded it with a name fitting the template. I recently re-uploaded this image and also provided a link. It looks to me like the other professions just need more dedicated players that are willing to do the work ^^ &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 15:06, 29 May 2007 (CDT)
 * That's what I meant by move hence my question about copywriting as moving would get rid of the original uploader. The articles have basically all been moved to the accomodate the ascended to elite so its just the images remaining. Wait for a bot or start manually moving citing the original contributor? &mdash; <font color=#7E6B99>JediRogue  [[Image:JediRogueSig.jpg]] 15:17, 29 May 2007 (CDT)
 * A Wiki Bot uses the wiki functions. Downloading a picture is not a Wiki function and I would assume that a bot can't do that. (though I have no idea how one exactly works ^^; ) I just opened the gallery in 2 tabs, changed the name in one and used the red links to get the name right while taking pictures from the gallery in the other tab. When I finished I placed delete tags on all the old images, also using the gallery as a link. And the credits where made by myself and then Ctrl + V into everything. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 15:54, 29 May 2007 (CDT)
 * more effort then benefit. --Honorable Sarah [[image:Honorable_Icon.gif]] 22:28, 29 May 2007 (CDT)
 * I think that the best way would simply to use the syntax. The template make the generation of a new gallery really easy but don't let you play around afterward.  So my idea would be to write all the gallery that use it with syntax and adapt the template to the new name.  Image can be copy if you name all the contributors on the page.&mdash; ├ A ratak ┤  23:25, 29 May 2007 (CDT)
 * Syntax? Don't know what you mean by that ^^; I was thinking that we can add a new parameter to the gallery. Something like "Old name". That way the header will have the new name, but the pictures will still have the old one and everything will look OK. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 06:57, 30 May 2007 (CDT)
 * Style and formatting/Armor/Art gallery. Pretty much mean redo the gallery by hand.  I don't see how to do it without doubling the template.  Mayve jsute replace "  Armor " with  so we can input whatever is needed for that gallery without changing the header.&mdash; ├ A ratak ┤  07:39, 30 May 2007 (CDT)
 * It should be simple enough to add an optional parameter to the template basically what Poki said. I think even I with my limited template skills could do that. This way, we won't have to move all the images, but if we make new galleries or adapt existing ones to the template, they would have the correct image names. Parameter being the  parameter in the file name if the parameter is given. Otherwise use the default . Does anyone see a problem with that? &mdash; <font color=#7E6B99>JediRogue  [[Image:JediRogueSig.jpg]] 15:07, 30 May 2007 (CDT)
 * OMG I DID IT! Wow. This is super easy and works like a charm. Does anyone mind if I implement this? (only tested on teh first image.. &mdash; <font color=#7E6B99>JediRogue  [[Image:JediRogueSig.jpg]] 15:38, 30 May 2007 (CDT)
 * Hehe that is super easy, try it in the switch now, then we can implement it. Also you only change one name, you will end up with one parameter for each image.&mdash; ├ A ratak ┤  15:40, 30 May 2007 (CDT)
 * Switch? Works for all the images now. There is probably a less verbose way to do that. Tested in the Slide. &mdash; <font color=#7E6B99>JediRogue  [[Image:JediRogueSig.jpg]] 15:52, 30 May 2007 (CDT)
 * The only problem I still see is that it will name Armor and not armor the new galleries.&mdash; ├ A ratak ┤  16:29, 30 May 2007 (CDT)
 * Oh yeah, the case in a image. Big woop. It's not that important. GW:ULC is for articles. GW:IMAGE is for images. Image names should just be descriptive. One letter does not justify re-uploading a hundred (and more) images. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 18:11, 30 May 2007 (CDT)
 * ? It's not about reuploading the image. The parameters will take care of the old name without having to do that but if we are changing the gallery migth as well make it rigth.&mdash; ├ A ratak ┤  18:31, 30 May 2007 (CDT)
 * That... wasn't a sentence... I'm confused now. This if will allow the images with old armor names to be in the gallery with a different name than them. So Acended Wander's can be correctly placed in the Elite Woven armor gallery. The header will still show "Monk Elite Woven armor" but the images will be named Monk Ascended Wander's Armor..." If its a new image for a new gallery or a renamed image to fit the template it will still work if its say "Monk Elite Woven." The only issue would be for galleries that have images of both names (say some images are Ascended and some use the corret name of Elite). I think the template can be changed to use either assuming one file is in existence to account for this. The sample I tested with however currently shows the correct heading name and uses the old name for the images. &mdash; <font color=#7E6B99>JediRogue  [[Image:JediRogueSig.jpg]] 19:58, 30 May 2007 (CDT)

Reformatting required
Most of the pages listed have armors that are not base gray of have a dark or otherwise inappropriate background that can't qualify the image as "passed" :/ &mdash; Poki#3, 07:10, 30 May 2007 (CDT)
 * if you feel an image really needs to be reshot, mark it so. --Honorable Sarah [[image:Honorable_Icon.gif]] 22:00, 30 May 2007 (CDT)

oh man
I never thought about it but I went to take some images of some armor and I took about 20 images of this character and trying to figure out why they were smaller than the ones used on so many pages. And then I realized that my character was smaller. So if anyone else has this problem, thats why. lol &mdash; <font color=#7E6B99>JediRogue  21:13, 30 May 2007 (CDT)
 * generally, for full frame shots, i zoom in until the characters ankles disapear beneith the skill bar (in the default layout, at small). then i take a known size image (say, 300x150) and paste the images into that box, and slide it around till it fits. --Honorable Sarah [[image:Honorable_Icon.gif]] 21:59, 30 May 2007 (CDT)
 * That's pretty much what I was doing. I got a PvP char, grabbed some grey dye and headed out on the Isle. I must have taken 50 screens. First it was too small. Then I got the right size and discovered that my graphics settings got lowered somehow and I was taking really crap quality. Finally, I got all the grey done. I dyed the armor. And then realized I forgot to take the grey from the side so I have to dye it grey again! This is totally torture. lol &mdash; <font color=#7E6B99>JediRogue  [[Image:JediRogueSig.jpg]] 22:28, 30 May 2007 (CDT)
 * You should move the skill bar somewhere else and fit the fingers to the bottom of the screen. Graph of course maxed with AA, without Post Process. And don't worry. I had 4 sin armors in my inventory (2 gray, 2 yellow) and I mixed them up while making shots and had to re-do them... &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 05:18, 31 May 2007 (CDT)
 * Well, I made up for all that when I did the male shots. I brought TWO sets of armor out there, dyed one grey and left the other colored (PvP char) and took all th eback facing pics at once. And then all the front facing and then the side facing. I only had to do 3 repositionings instead of a billion. It was like a thousand times easier. It was Ranger Fur-Lined armor btw. &mdash; <font color=#7E6B99>JediRogue  [[Image:JediRogueSig.jpg]] 12:53, 31 May 2007 (CDT)

Non-symmetrical armor
It seems the standards in use here only want one side view screen shot. What about non-symmetrical armor which is not the same on both sides. Is there a policy for which side to take? I would normally think the side that's most noteworthy or has features not easily seen from the front and back views but sometimes that applies to both sides. What is done in those cases? &mdash; <font color=#7E6B99>JediRogue  15:17, 31 May 2007 (CDT)
 * You can do something like this, but there are no rules. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 20:02, 31 May 2007 (CDT)
 * Noteworthy side. If you take both sides, you'll have to construct the gallery tables yourself. Normal image ratio rules apply. - B e X or  [[Image:Bexor.png]] 00:12, 1 June 2007 (CDT)
 * i kinda wrestled with this on Warrior Elite Templar armor/Female, finally decided to shot the more complex side. --Honorable Sarah [[image:Honorable_Icon.gif]] 03:32, 1 June 2007 (CDT)

/art
There are alot of subpages using images and such that don't appear to have any use. For example Ranger armor/Factions art/StandardOnly At first I assumed they were used as an inclusion but nothing links to them. And I don't see a need for them. They are one more place which needs to be editted when we change armor images and be corrected for any links to old armor pages. Do they serve a purpose or are they remnants from some forgotten gallery project? Can they be deleted? &mdash; <font color=#0776CA>Rogue  00:08, 9 June 2007 (CDT)
 * If they aren't used in the profession indexes they are probably left over from the very old function articles. - B e X or  [[Image:Bexor.png]] 02:27, 9 June 2007 (CDT)
 * i've been substing them out where i can, and flagging them as delete when i see them --Honorable Sarah [[image:Honorable_Icon.gif]] 17:58, 9 June 2007 (CDT)

monk elite saintly
Although technically complete, the female gallery was taken without antialiasing and the quality looks terrible. =/ &mdash; <font color=#0776CA>Rogue  13:59, 10 June 2007 (CDT)
 * exact same thing on female elite judge. &mdash; [[Image:JediRogueSig.jpg]]<font color=#0776CA>Rogue  14:05, 10 June 2007 (CDT)

Warrior Wyvern armor/Male
Hi,<BR> I've added 16 images to this page.<BR> Can someone tell me if these images are good enough? And if so, change the to a ? <BR>PuL 04:05, 9 July 2007 (CDT)
 * Images are not the same size and/or same aspect ratio. Image size may differ, depending on the character height, but it should look like this. Try to match the image size of your images to the size in that gallery. You'll need of course the original shots. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 04:37, 9 July 2007 (CDT)
 * hmm... i've updated new images for the dyed helment (with the same height), but on the webpage they aren't the same height... can enyone tell me why? PuL 05:49, 9 July 2007 (CDT)
 * What software are you using because they are not the same size at all. With photoshop you can choose the size when making new picture that help a lot.  Also you signature goes against GW:SIGN please don't use Sub or sup it breaks the lignes.  Ty&mdash; ├ A ratak ┤  07:00, 9 July 2007 (CDT)

Necromancer Elite Cabal/Female
I uploaded some new images a while back that are same size and gray dyed, can it's status be upgraded? --Gimmethegepgun 14:56, 18 July 2007 (CDT)
 * No sorry, you have post processing on, it makes the image really blurry. Also try to zoom in more but thank you for the help.  If you have anymore question please post it here.&mdash; ├ A ratak ┤  21:17, 18 July 2007 (CDT)


 * I always wondered why my images came out crappy :/ Anyway, that was zoomed in as far as I could go without having the feet clipped off by the skillbar. Actually, now that I think of it, to avoid that I could move the thing... Too bad I already dyed it --Gimmethegepgun 22:30, 18 July 2007 (CDT)