Mending

Description
While you maintain this "Enchantment", target ally gains Health regeneration of +1...3.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * Helping the People of Ascalon (Old Ascalon)
 * Captain Osric (Yak's Bend)
 * Dakk (Ember Light Camp)
 * ... to be added ...

Progression
x-axis     = time in seconds after mending is cast y-thin blue = total energy_cost of mending after x-seconds y-thin pink = energy_cost/second including the initial 10 energy and maintenance cost. y-thick red = healing/energy_cost for 1...4 Health regeneration.

Usage Notes

 * Apart from its obvious benefit, this enchantment is very useful to influence the attack priority of mobs in PvE. The AI is programmed so that most mobs usually go for spellcasters first, especially for Monks and Elementalists. Yet having a constant Health regeneration seems to change this behaviour. A party member with Mending on him/her falls down the target priority list of computer-controlled mobs. One way to benefit from this is to have a secondary profession Monk (who doesn't rely on Energy regeneration, like an adrenaline-based Warrior/Monk) cast Mending on the primary healer of your party. This way the Monk retains has his full energy regeneration capacity.
 * Mending is an enchantment that can be removed or, worse, exploited by skills like Shatter Enchantment.