Talk:Game updates/20060914

So this was the great skill balance that everyone was anticipating from rumor. Hmmm...increased Shelter energy cost...that's gonna throw a wee kink in the Rit Lord works... Yay for new mappable areas though :-) &mdash; kyrasantae   04:32, 14 September 2006 (CDT)
 * I just downloaded a bit of the update so I could see the new login screen - the new music is really friggin' amazing. It's a whole new theme.  On the other hand, I recommend '-image'ing...there's something like 25k+ files to download. &mdash; [[Image:Fin_sig.gif]] kyrasantae   04:53, 14 September 2006 (CDT)
 * Bring some time if you do that. I'm at 25% now and already got 120 MB. They sure don't kid, do they? :) --84-175 (talk) 04:55, 14 September 2006 (CDT)
 * I'm at 200MB now and only at 4%...then again, I haven't run -image for a week. &mdash; [[Image:Fin_sig.gif]] kyrasantae  05:02, 14 September 2006 (CDT)

Adjusted balance of some monster groups in the Ring of Fire mission and the Ice Floe Explorable area. I'm very interested in knowing what this is about... Foo 04:33, 14 September 2006 (CDT)
 * Me too! I think the "Knight" NPCs should have had deadly riposte.. :P &mdash; Skuld 04:36, 14 September 2006 (CDT)
 * Oh maybe they made the back-door way easier as the guy said it should be. Foo 04:38, 14 September 2006 (CDT)
 * I just hope they reduced armor level of the bosses in Ring of Fire -- S une  C  04:39, 14 September 2006 (CDT)


 * He, yeah, I can already hear the screams, damning ANet for nerfing Rits. About 90% of the balances of this update are buffs though. And honestly, the classic Rit Lord build was kinda overpowered. :) Also, they seem to be secretly preparing for Nightfall. This update is way too big for the ammount of changes listed. --84-175 (talk) 04:40, 14 September 2006 (CDT)


 * Nah, it isn't too big. It is just a typical skill balance update as they've done it every time when the GvG ladder is reset. --[[Image:TurningL sml.gif|Tetris L]] 04:47, 14 September 2006 (CDT)


 * I have already 95 MB at 24% using the -image command line switch. That is too big. Pre-streaming for the release of Factions was about that size. --84-175 (talk) 04:50, 14 September 2006 (CDT)


 * A big nerf to ritual lord, not only Ritual Lord effect is reduced, the enrgy cost for Shelter is increase and the energy gain from Boon of Creation is reduced.


 * Ritual Lord was not nerfed, spirits recharge faster now. --Karlos 05:12, 14 September 2006 (CDT)

Boon nerfed >< They didn't do any of the inspiration changes rumoured? &mdash; Skuld 04:44, 14 September 2006 (CDT)


 * No, guess the alpha tester is screaming up and down because lots of monk use the inspiration line for energy management. -- [[Image:Ritualist-icon-small.png]] Cwingnam2000 04:45, 14 September 2006 (CDT)


 * I hate how they keep nerfing Boon Prot as if it's overpowered. It's not. It's simply the most viable build against heavy hexing and conditioning that takes place in PvP. They need to make other attributes more capable to help with hex and condition removal if they want to see that build become less popular. --Karlos 05:12, 14 September 2006 (CDT)

Ah.. Evicerate &mdash; Skuld 04:52, 14 September 2006 (CDT)

Hmm, it takes ages to reload Fort Aspenwood map. -- Cwingnam2000 05:10, 14 September 2006 (CDT)

Is it just me, or do NPC's with quest no more have green signs above their head? They only appear when I talk to the NPC -- S une  C  05:15, 14 September 2006 (CDT)

It has just been approved by some guild members that the Green sign first appears when you talk to the NPC. This must be a bug -- S une  C  05:18, 14 September 2006 (CDT)

It always scary when...
...you load up the game after a big patch and you find all your 8 PvE characters have starters armor... fortunately I've seen this happen before, but I actually think the default armor for Ranger is nicer than my prophecies druids armor, hmmm time to see Suki me thinks... --Jamie  05:22, 14 September 2006 (CDT)