Talk:Distracting Shot

Hm, perhaps I deleted that a bit too quickly, but--if you want to stick that note in, you might as well do it all for skills with that 1/2 activation time. --Ufelder 10:39, 20 October 2006 (CDT) Is there a delay on warrior skills with 1/2 second activation?-Onlyashadow, Top 100 10:40, 20 October 2006 (CDT)
 * ISOHqiwuq. Sorry. I was referring to the wrong note--disregard what I said. --Ufelder 10:41, 20 October 2006 (CDT)

need nf trainer
This skill needs the NF skill trainer. Xeon 08:29, 11 December 2006 (CST)

Armor-ignoring damage
Does this skill deal armor-ignoring damage? 213.84.52.71 13:05, 23 March 2007 (CDT)
 * Yes it does.- Leader Rat [[Image:Rat.jpg|19px]] 13:06, 23 March 2007 (CDT)
 * Also ignores the doubling effect of Healing Signet. &mdash; JediRogue  [[Image:JediRogueSig.jpg]] (talk |contribs) 19:26, 7 May 2007 (CDT)
 * Because, like they just said, it ignores armour. Healing signet doesn't double damage. It just triggers a -40 armour penalty for it's duration. --Foblove 11:26, 21 June 2007 (CDT)

Possible Bug
I've got this used against me by various skrees in Forum highlands while casting Fevered Dreams and it was disabled a whole 30 seconds, it is a spell not a skill so it shouldn't trigger the +20 second recharge, no? It's always been like that and would make this ability totally overpowered.-- 11:36, 10 May 2007 (CDT)
 * Spells are still skills, and so are affected by distracting shot. Lord of all tyria 11:38, 10 May 2007 (CDT)
 * Correct. It's definitely not a bug.  "Skill" doesn't mean "Non-spell skill" - it means skill in the general sense, like anything on your skillbar.  I don't think it's overpowered at all; it's balanced by it's recharge time (which is double that of savage shot).  Just try to be wary against rangers that employ this skill.  If you're going to cast something somewhat lengthy, try to wait until the ranger applies a preparation, uses troll unguent, or use blocking skills yourself.--Ninjatek 11:53, 10 May 2007 (CDT)
 * Lord of all Tyria, by your wording - Distracting Shot would disable ANYTHING it interrupts for 20 additional seconds, since EVERY single thing, be it touch or spell or attack or whatever is a SKILL - this can't be without this shot being elite-status so it got to be a bug or something...also, no additional wording would be needed then on the shot

consider skill (skill type), that's what i'd expect it to lock down for an additional time -- 19:01, 12 May 2007 (CDT)


 * Haha, you're funny. Yes, everything it interrupts is disabled. -Silk Weaker 11:50, 21 June 2007 (CDT)

Hmmm
I would have to say that from the skill description that when this skill interrupts it disables the skill for an extra 20 seconds


 * It does that, yes... How hard was that to find out? --84.24.206.123 13:18, 2 September 2007 (CDT)