User:Cobalt/Balance

Balance
If i had izzys job, here is how i would handle skill balance:

Assasin

 * Increase duration to 1...8 Seconds, Increase recharge to 45 seconds, Increase casting time to 1 second
 * Change functionality to "For 5 seconds this hex does nothing, if target foe uses a skill while hexed with Wastrel's Collapse that foe is knocked down for 3 seconds", Increase casting time to 1 second, Increase recharge time to 20 seconds

Ranger

 * Change functionality to "If Power Shot hits, you strike for + 8...20 damage and the struck foe suffers from Cracked Armor for 3...8 seconds"

Paragon

 * Change skill type to Skill, Increase recharge to 30 seconds, Increase duration to 1...5 Seconds, Increase energy cost to 15.
 * Change functionality to "For 3...10 seconds the next 1...3 touch skills used against each party member within earshot fail and are disabled for an additional '5...15 seconds"''

Monk

 * Change functionality to "For 5...10 seconds, anytime target ally would be Knocked Down that ally is not Knocked Down and 1 Nearby foe is knocked down instead "
 * Restore original functionality
 * Increase regenration to 1...5, Decrease energy cost to 5, Decrease casting time to 3/4 Seconds.

Mesmer

 * Change functionality to "All your Signets except for Keystone Signet are recharged. For each Signet recharged in this way you gain 1...3 energy."

Necromancer

 * Remove health sacrifice, Increase energy cost to 10, Increase casting time to 1 second, Increase recharge to 20 seconds, Increase duration to 1...4 seconds
 * Increase extended condition duration to 100...200%, decrease casting time to 1/4 seconds, increase recharge to 10 seconds, add effect: Conditions spread to foes adjacent to target.

Elementalist

 * Restore original functionality
 * Restore original functionality