Talk:Maps

The new maps added (Zaphod) are all in German. I know we have a lot of German contributors here, but I would think this is an English resource (at least this version of the wiki, making more versions with more languages would be cool). Your thoughts? --Karlos 20:26, 16 Sep 2005 (EST)

I think this page is getting a bit too cluttered. Should some of the less useful maps be removed? --Hewus 22:03, 17 Sep 2005 (EST)


 * This page definitely needs organization. If you see less useful ones, please list them here first and explain why they should go. If you hear no opposition in reasonable time, zap them. (That's to save you the headache of removing them, then having some opinionated guy like me put them back in.) :) --Karlos 15:47, 18 Sep 2005 (EST)


 * Ok then, any complaints about removing these?
 * Tyria Map Loads like an interactive map, but it is just a standard picture without any details. Half the maps loaded slowly, while the others froze and didn't load at all.
 * Guild Wars Atlas A collection of small detailed maps of each zone of pre and post searing ascalon only. This isn't even complete.
 * Catacombs 404 not found.
 * Catacombs Pre-Searing Ascalon These are a mess. It looks like they are used as a reference to find NPCs, but if you want to find someone, you can just search GuildWiki. Pre-searing only.
 * Fort Ranik Great Northern Wall These mission maps are guides, which are already provided at Fort Ranik and The Great Northern Wall with their own maps and more detailed walkthrough. Plus, 2 missions doesn't seem like a very complete collection.
 * I am unsure if we should remove the Moomanibe (eg Kryta) and Zaphod (eg Kryta) map collections. The Moomanibe maps are simply one of the big maps split up into small pieces, and don't provide any benefit over using the larger maps, apart from it possibly being easier to use or simply a smaller download. The Zaphod maps are in German like you said, and there is no reason to use these for English users. I don't feel that map guides really need to be listed here, because like I said before, if you wish to look up someone or something, you can just search GuildWiki for it.
 * If these are removed, all that should be left are a few full pre and post searing maps (both interactive and static images), and smaller maps for the areas not located on the world map. --Hewus 00:17, 19 Sep 2005 (EST)
 * My votes (keep/lose):
 * 1: lose (It is interactive, but all nodes except ascalon city say "null"), 2: lose (incomplete, though pretty), 3: lose (broken link), 4: lose (ugly) and 5: lose (shallow content). Also, German pages, lose, "before Ze Germans get here!" :) --Karlos 15:34, 19 Sep 2005 (EST)
 * Don't mention the war, please. --Tetris L 15:44, 19 Sep 2005 (EST)
 * What war? That's a quote from Snatch (tons of profanity). If you've seen the movie, you know it has nothing to do with Germans, if you have not seen the movie, please don't judge the quote. --Karlos 16:02, 19 Sep 2005 (EST)
 * I have removed the suggested maps, and have reorganised the remaining ones into what I beleive is a neater structure. --Hewus 15:56, 22 Sep 2005 (EST)

Creating our OWN maps
How about creating our OWN maps, instead of just linking to somebody elses? To kick off the discussion, I've created a Map of Old Ascalon. I'm not a graphics wizard by any means, so the result looks quite crappy. Nothing fancy. But it does the job, and the numbers are there to identify the locations of NPCs and bosses in the text description of the area. What do you think? If the majority agrees that this is good, I'll go ahead and create more maps, starting from Ascalon. And if we can agree on a common standard for formating, maybe others can create maps for other areas in the meantime. --Tetris L 06:29, 10 Oct 2005 (EST)