Animal companion

Having an animal companion, or pet, is a Ranger skill:

Getting a Pet
Pets are character-specific. To obtain a pet you must use Charm animal on an animal.

Whenever a ranger has Charm Animal equipped, his pet will tag along when he is outside of cities and outposts.

Getting rid of your pet
It is not possible to charm a new animal while one already has a pet. The only way to get rid of a pet is to speak with Tamer NPCs (like Jarrel the Tamer just outside post searing Ascalon City, or the tamer next to ranger Nente in pre-searing Regent Valley). The tamer may give a small amount of gold in exchange for an experienced pet (100 gold pieces for a level 20 pet). Giving up a pet at a tamer is final; there is no way to get it back.

Pet Rules

 * Pets are affected by skills that affect the whole party (for example, they are affected by Aegis).
 * Pets are a type of creature according to Edge of Extinction and other skills that target creatures.
 * A pet will always attack the same foe as its owner (sometimes with a delay).
 * Pets can get Death penalty and Morale boost. (?)
 * Pets can not be ressurected with Monk Skills, only with Comfort Animal or Revive Animal.
 * When a pet dies, all of its owners' skills are disabled for 8 seconds.
 * When a pet dies, its location does not show as a grey dot on the compass.
 * If a pet isn't renamed (see below), its name may change as it levels up (i.e. a Melandru's Stalker will become a Playful Stalker).
 * Pets gain Experience and level up (with the max level being 20), just like its owner. A pet will "never" reach a higher level than its owner.

Pet Skills
It's also a good idea to bring along some other pet-related skills: Disrupting Lunge Tiger's Fury Call of Haste Otyugh's Cry Ferocious Strike Symbiotic Bond Bestial Pounce Brutal Strike Melandru's Assault Predator's Pounce Scavenger Strike Maiming Strike Comfort Animal Feral Lunge Revive Animal Call of Protection Symbiosis

Pet attacks
A pet's damage is relative to the amount of attribute points invested in his owner's Beast Mastery attribute (the graph is slightly signoid, with its highest ascension around 13 Beast Mastery).

A pet is a creature with a walking melee weapon that requires Beast Mastery and that does slashing damage, piercing damage or blunt damage, depending on the pet type.

Commands
A pet can be given an individual name with the commands "/namepet " or "/petname ". A pet's name can be up to 12 characters long. Note that an individual name will also carry over to a new pet.