Talk:Restore Condition

Heh, one of the three skills I never got. Could someone fix the range to be 0...12? --Fyren 16:12, 27 Aug 2005 (EST)

The name
Heh, seems to be restore to orignal state rather than the actual conditions &mdash; Skuld 18:26, 25 July 2006 (CDT)


 * Well, you're restoring the condition(state) of the target, not restoring the condition in teh game-sense. Silk Weaker 04:30, 10 August 2006 (CDT)

Competitive/alliance
This skill is pretty cool in those situations. You get a sin unloading all his conditions on a soft target only to find his whole plan ruined with a condition lift and a massive heal. Also excellent for Evis-Rake-Strike warriors. Kessel 12:10, 12 August 2006 (CDT)

Decent, but after Nightfall comes out, with our current... what, 5 elites for Paragon? I'd rather give a motivation-devoted paragon Martyr. But if one makes a monk purely condition removal, this is a powerful skill indeed. Seeing as how monks have the best elites of all, (Some of the highest damage elites, highest healing, very few "useless" elites.) I could easily see this even working with zero points in the attribute on someone's secondary, at the cost of the healing part obviously, if one was simply going for conditions. Kamahl 10:10, 2 September 2006 (CDT)
 * They haven't released all the skills for the new professions, or any of the skills for core professions. The weekend was just a taster to see if anything was massively overpowered (*cough*) and to see how the community would react to the new professions &mdash; Skuld 10:13, 2 September 2006 (CDT)

I know Skuld, was simply pointing out how few elites we have. I'm honestly looking forward to some motivation elite, but with a current build I'd LIKE to test... a "Motivational Expert" (Yes I take rights to this build), it's using martyr as it's elite due to... the other option for such a thing being "It's just a Flesh Wound". And I didn't get to test it that weekend due to... certain... imbalances. *Gag.*  Kamahl 10:27, 2 September 2006 (CDT)