Talk:Selvetarm (Dungeon)

The huge group of them is so annoying. The one near the key. We used 3 powerup items and ended up just sending the tank in to barely make it alive trying to get the key. This is Anet's idea of tough? I want inovation, not over-aggro. Christ. 72.192.62.77 23:56, 15 October 2007 (UTC)
 * I don't believe that this one is that hard. It's one of the easier mobs. --[[Image:Warrior's_Endurance.jpg|18px]] numma_cway 12:53, 17 October 2007 (UTC)
 * With this and Shards of Orr, it makes me really glad I bothered capping smiting skills. Dungeons with mass undead and minion masters makes my smiting builds happy. --[[image:Xiukuro.png]] Xiu Kuro (talk) 18:04, 6 November 2007 (UTC)

Zombie Horseman?
I've accidentially made a screenshot of the large undead mob, where it says that it also consists of two Zombie Horseman (not Necrid Horsemen). Please verify and add these. -- numma_cway 12:53, 17 October 2007 (UTC)

There are Decayed Dragons, too - LordSowl 01:57 19 October 2007

Confirmed sightings on both. The Zombie Horsemen seem to use Necromancer skills, Barbs is the only one I managed to spot so far.-- Xiu Kuro (talk) 17:44, 6 November 2007 (UTC)

There are a couple of friendly spirits in the boss' room. Is it worth adding them to the main page? 188.24.149.24 12:47, 22 May 2009 (UTC)Himenoinu

Suggestions?

 * Frozen Soil to stop the res's
 * Gaze of Fury or Swap to destroy or move spirits out of the way?