Talk:Soul Twisting

"Casting it with anything other than an allied spirit targeted will cause it to target the nearest spirit." :::> Destroy enemy spirit and THEN cast yours for maximum hilarity - Arashi


 * If it could target enemies, that would be quite powerful. But it can't. --JoDiamonds 16:11, 3 June 2006 (CDT)

what kind of skill is this? is it just a skill or a spell? or....eeyeah, i think that's it...-Heist
 * Yes. It is a skill, no subtypes. --JoDiamonds 16:11, 3 June 2006 (CDT)

Another questionable ritualist elite
I have found no use of this either in GVG or in PVE. Since there are hardly any spirits that are so important yet fragile that they need immidiate recharge and immidiate recast. Soultwisting on Dissonace/union might be a good idea but at 15-16 spawning power, ritual lord is much better and easier to use in heat of battle. It should be balanced with either faster recharge, or ability to destroy any spirit. Robin the NOOB 07:22, 21 July 2006 (CDT)


 * This is the only skill beside Weapon of Quickening, that allows a /Rit Secondary to recast his Binding Rituals faster. Well, using Ritualist skills only. --Nemren 03:55, 23 July 2006 (CDT)
 * Ritual Lord? 213.84.230.131 06:49, 23 July 2006 (CDT)
 * A Ritualist secondary derives little benefit from Ritual Lord when both Weapon of Quickening and Soul Twisting prove better in recharging Binding Rituals. One could argue that Ritual Lord is skill, and lasts for those 30 seconds, whereas Weapon of Quickening requires points in Communing, and Soul Twisting only affects the next Binding Ritual used. 220.233.103.77 06:58, 23 July 2006 (CDT)


 * A /rt wouldn't be able to use Ritual Lord, seeing as it requires spawning. Therefore, for a ritualist secondary, this skill might be somewhat useful. VegJed 11:11, 15 August 2006 (CDT)

This is actually very very useful. E.g. cast a bunch of crappy spirits. Have one spirit in your bar thats highly powerful spirit when used with your party(Qz, NR, etc) You now basically have it on the board for good. I mean I personally would love to have a constant fertile soil vs R-spike or a constant NR on the new enchantless builds that may come out. (Not a fifty five 20:23, 26 September 2006 (CDT))