User:Temin the Gru

I play GW and have the trilogy (bought the three like three years ago as they came out), and recently started fresh although I consider myself an experienced (not highly experienced, just experienced) player.

And for the record I do not think my sin is invincible because he has crit defense (and I still don't think that even though I elited--a play on the word upgraded--to flashing blades). Its a funny story. Read my blog for the details.

My characters are all named some misspelling of Temen Ni Gru (the tower in DMC3--one quick glance at wiki would have saved me looking like an idiot and having to write this explanation) hence my name here. The variant is usually on the second or third word of the name (i.e. Temin Ni Gru, Temin Ne Gru, Temin Nu Gru, Temin Ni Gri) except for my monks which I lovingly named Timid N_ Gru because spellcasters love to hide. I don't plan on making any other spellcasters since I prefer a melee playstyle and none of them are as popular or have as high a demand as monks, but I probably will eventually just out of curiosity if not to get my money's worth from Prophecies.

Currently I'm putting all my play time to maxing out my Assassin (my "main" if there are mains in GW) so I can help out my guild: Eye of the Storm...although they're usually to busy doing things in Eye of the North to have any time for me back in Cantha (or anywhere else--I can travel to Tyria now, but not Istan...just haven't taken the time to do that quest even though its probably very short) *cries* <Emo

Although I do have other characters I'm totally neglecting them right now. One character at a time...well for my sin anyway. I'll probably spread the love a little better when I'm done putting the finishing touches on my sin. Only a little more to go! I have an elite skill and max armor. Now all I need is to work on that perfect 13 13 13 build, which I'm the author of over...[| here!]. Tell me what you think.

...Admittedly, though, having a character with only one or two rank 13 skills is probably better seeing as how you could work in a perfect weapon and some runes and/or insignias besides the health boosting variety. For example, more armor is always better than more health, and the rank 13 bonuses (however impossible sounding) probably won't make up for the bonuses you get from more useful runes and insignias than the health boosting kind you'll be using to avoid the penalties of runes of major. All I know is that for a sin, a little more armor or energy isn't gonna help that much, and I for one would prefer the extra seconds and damage towards flashing blades that rank 13 dagger mastery gives me, not to mention 3 energy instead of 2 with each critical hit, in addition to a 32 second duration on my critical eye (which only takes 30 seconds to recharge) thanks to rank 13 critical strike. The other bonuses are pretty minimal, but who doesn't love a few extra points of damage for next to no cost? I mean in any game like GW those few points can make or break a pinch situation. I have definitely had my share of experiences where I leave a boss with only 4 hp and he unleashes Ultima or some other overpopularized (Yes, I made that word up. Suck it firefox spellchecker) end-all (another word I made up) skill/spell/attack that wipes out everyone and gives you that oh so cliche "GAME OVER" screen.

I already have my critical strikes at 13 with the runes, but sadly that's all I have.

Aww, bad news. As I suspected there is a flaw to my ingenious method. Runes of vigor don't stack. So you could have one rune of superior vigor and then some runes of vitae (which do stack) to compensate for your runes of major but you won't be able to have more than two unless you don't mind the hp penalties (I'm guessing anyone with half a brain does). Ah well....

Currently looking into working around the major vigor non-stacking rule by using survivor's insignias.

My email address is Kisuke44@hotmail.com