Talk:Operation: Crush Spirits

Dialogue

 * Wanna include, "The Beacon of Dwayna has been destroyed. It will no longer summon forces to the battlefield."? Flexi 18:06, 18 December 2010 (UTC)
 * I don't see where that's ever announced. It appears in white text as a general announcement, not unlike flagstand captures. Yamagawa 07:03, 20 December 2010 (UTC)

Bug about area name?
I don't see anything unusual in how the area is named.ww... yes, it takes place in Anvil Rock. Yes, the name appears above (eg, north on the map) from the area name, but this makes perfect sense, not unlike how an event map will state both the name of the location and of the event both on the map. Now, if in someones world map the two names overlap, *that* I could see as a bug, but I don't see it on my display. Barring some clarification here, I'll remove the 'bug' statement. Yamagawa 07:07, 20 December 2010 (UTC)


 * My reasoning was that the area name remains even after you leave the area. It seemed strange to me that a quest-specific area would have a permanent name on the map. Also, the two area names do overlap for me, at least in normal mode. In hard mode Anvil Rock is moved further below The Great Snowball Fight of the Gods. N Segick Sig.jpg Segick 19:02, 25 December 2010 (UTC)

Aggro Rules?
I've been trying to sort out the aggro rules used for a Crush HM speed run... Current best guess is: The problem I face is trying to reliably test these is.... difficult. It would take a reliable group and then deliberately trying to fail the group in several different ways, which is problematic in its own way Yamagawa 18:50, 24 December 2010 (UTC)
 * Mega Snowball does not aggro nearby foes. (I've hit the beacon multiply with this when a spawn was present and no ill outcome.  Safe to say this is not the issue)
 * Aggroing a corpse will aggro nearby foes.
 * Direct Aggro of champions will not aggro nearby foes.
 * Direct Aggro of the beacon will probably aggro nearby foes.
 * Looks like the corpse aggro idea might be a bust. While I'm not 100% positive, I'm reasonably sure I've had groups with 1-2 people in aggro of the Melandru Champion tackle the beacon without aggroing spawns.  Pretending corpse-aggro is the case, and always attacking the beacon from maximum effective range appears to be an effective way to avoid aggroing the spawns. Yamagawa 09:37, 25 December 2010 (UTC)