Talk:Deep Wound

Ranger condition removal is not here
 * What? --Fyren 09:00, 24 October 2005 (EST)
 * I think he means Antidote signet, which does NOT cure deep wound.

Can anyone confirm the latst anon. edit? --Karlos 06:13, 4 November 2005 (EST)

Quote: It also reduces healing used on that player by 20% Can anyone confirm that this is (still?) in effect? It does not appear documented anywhere. --Bishop 04:37, 27 February 2006 (CST)
 * Yup, the article is correct. You can test this yourself by healing the Student of Deep Wounds in the Isle of the Nameless. I just tried it out. My monk's Orison of Healing heals the Student of Bleeding for 135, but the Student of Deep Wounds for only 92. &mdash; Stabber 05:56, 27 February 2006 (CST)
 * Incredible. Especially since that is a reduction of ~31%, not just 20%, assuming your numbers are accurate (which I do). That makes Deep Wounds far better at reducing healing than several of the other skills that do only that -- probably worth a note in the main article. --Bishop 08:42, 28 February 2006 (CST)
 * My numbers were, in fact, wrong. Here are the correct numbers: [[Image:BleedingHeal.jpg]] and [[Image:DeepWoundsHeal.jpg]]. &mdash; Stabber 08:58, 28 February 2006 (CST)
 * Fair enough. Working those numbers gives 115 and 92 respectively, meaning a reduction of 23 points, also known as precisely 20%. You have, in fact, thoroughly confirmed the 20% reduction. (Personally, I still find that superior to the necromancer alternatives -- but I suppose they stack...) --Bishop 09:08, 28 February 2006 (CST)
 * The less benefit from healing is documented in the game... mouse-over the deep wound icon when you have it. It just doesn't specify the 20% less benefit. -PanSola 05:35, 27 February 2006 (CST)

Might also be worthwhile to mention the (perhaps obvious) fact that since it doesn't also decrease the damage a wounded target receives, this condition in effect increases applied damage by 20% while the deep wound is in effect, as long as you finish off the target before the condition either expires or is removed. --Semantic 00:40, 18 May 2006 (CDT)

after recovery from deepwound
Let's say I had 300/500 health to begin with. I suffer from deep wound, which drops my health to 200/400. Assuming I am attacking things but take no damage, so there is no natural healing etc, then when the deep wound expires, is my health 200/500 or 300/500? - 06:23, 8 June 2006 (CDT)