GuildWiki:Improvement project

Any help improving the articles nominated on this page is greatly appreciated. See the style and formatting guides for editing help.

The Project
The improvement project is aimed to improving major articles in the wiki. Major articles in need of approvement are listed below.

Improving

 * Be quick to avoid edit conflicts. Articles taking part in the project might be edited rapidly and often.
 * Plan your edits and inform others on the talk page if you are planning major changes to avoid overlapping work.

Nominating
All users are encouraged to nominate major articles which lack a lot of information. To nominate an article, add it to the list below. Nominations will be taking part in the project for as long as needed. Users may comment on the improvements needed. Users can also vote an article as unimportant in which case the article may be removed from this page.

The Ebony Citadel of Mallyx (Mission)
Discussion:
 * Definitely Important to Improve. IMO It needs pictures. I myself don't know anything about this mission, but I would love to read about it. - [[Image:Preservation.jpg|19px]] Aeris Tc 
 * I agree with Aeris_TC. Unfortunately I can't contribute anything myself since I don't have a character that can enter this mission. --Erszebet 08:09, 17 January 2007 (CST)
 * I think pictures would make it a little nicer and add more too it, however I connot because i havn't made it there yet.
 * Agree. I would like to see more DoA builds becoming posted and go through testing, as well, as more complete analysis of each of the 4 regions, as well as The citadel.[[Image:Laxin213_sig.jpg]] Lax 10:39, 31 January 2007 (CST)

The Aurios Mines (Mission)
Discussion:
 * Challenge missions need more popularity. The fact that the wiki has really poor documentation of them really lowers their popularity a lot. For example I'm not too fond of having to play them a few dozen times to find out all of the small details needed for better scores. --[[Image:Gem-icon-sm.png]] (talk) 15:47, 24 January 2007 (CST)
 * I don't remember ever even seeing people in that mission when I got there on each character.-- &middot;&middot;&middot;&raquo; Life Infusion &middot;&middot;&middot; 22:17, 4 February 2007 (CST)
 * I agree with all of the above. Challenge missions seem impopular at best, and I've never seen a soul in Aurios Mines save myself. Perhaps the only way to do this is to gather a team of Wiki people and check it out- set a date, time and a meeting point for it. It's no good waiting around for people to show up in the outpost (I've tried), and setting a date might be the only way to get it done. -- Elveh 16:31, 6 February 2007 (CST)

Effective monk guide
Discussion:
 * secondary professions not included: ritualist, paragon, dervish. References to classes that don't exist in GW like paladins. some info on spells and skills is dated or outdated. New spells and skills not included. Team Tactics still a stub. Looks like article hasn't been overhauled since factions release.Palewook 07:14, 1 February 2007 (CST)
 * Agreed with above, plus maybe it should be split in the guide and the secondary professions should be merged with the secondary profession article? namnatulco 10:41, 3 February 2007 (CST)
 * I'm really kind of tired of how Monks are synonymous with healing. Yes, I know their inherent attribute effect makes them more effective at support, but I think it's somewhat silly that everyone thinks that's all they can do and that only Monks can do it; offensive Monks get nothing but a measly line in the guide. Capcom 02:31, 5 February 2007 (CST)
 * I agree, i myself have had a monk warrior that was a very effect smiting axewielder, or hammerwielder....This would be a build i refer to as a paladin, and it is a very strong tank figure. I have also used the 55 setup in UW as a tank/wall so tell me why we have to leave monks as our healers, and not use them for multiple purposes?
 * agreed. totally off topic, but paladins are usually warriors with some divine skills, rather than the other way around. If you want more purposes for a monk, i'd suggest you visit this. I'm trying to make full teams with only one proffession^^.
 * Maybe a part of that article can be used as reference that monks are not JUST for healing? Of course, the page will need feedback & updates if we want to use it. Alternatively we could create some skillsets that demonstrate a profession's versitality namnatulco 18:03, 12 February 2007 (CST)


 * I disagree with the above. A monk's primary role is that of a Healing/Protection monk. The Smiting Prayers line, with a few notable exceptions, is largely underpowered and, to put it bluntly, useless. There are some great farming builds for monks. However, those usually rely heavily on enchantments and are limited to regions where enchantment removal is not prone to occur. I hate to be rude, but your tanking, axe-wielding monk is a really retarded idea.--Warwulf 22:39, 19 February 2007 (CST)

Quick access links (professions)
Discussion:
 * Very important resource. Contains a lot of red links to articles missing. These articles should be realized and improved as well. --Phoenix [[Image:Phoenix_Benu.png]] 16:42, 6 February 2007 (CST)
 * Yeah I'd go for this just the other day I was using this resource when I ran straight into the Red Links, very disappointing. The pages probably need to match as well...--Dr.D 17:37, 7 February 2007 (CST)