Talk:Alliance

How does an alliance take an outpost? It says in the description "Faction to control", does this mean alliance standing? And can an alliance take an outpost held by an enemy alliance?


 * The alliances with the most faction (spent by their members) control the outposts. --Xeeron 18:14, 27 March 2006 (CST)
 * Agreed, this article needs to delve more into the nuts-and-bolts mechanics of how alliances/faction works. --Eudas
 * Also maybe how to acquire alliance faction also, is the only way to do it with quests? Extended Warranty 19:52, 7 May 2006 (CDT)
 * Does a player have to own Factions to join a Faction--meaning that only players with Factions can participate in larger battles. This sucks.Jack Valmont 20:40, 9 May 2006 (CDT)

can alliances be formed by guilds without alligences?
Implication: If there are 10 guild leaders, none of them own Factions, will they be able to form an alliance without changing any of the leaders? - 02:38, 1 June 2006 (CDT)

facts about getting a town
as it stands now, we have more alliance factions than the alliance holding cavalon, we'r waitin already a few hours to take over cavalon :D so.... having more factions doesnt just mean instant take over... HJT 15:49, 6 June 2006 (CDT)
 * as it seems a take over can take place all 3 hours, at least i noticed take overs at 8pm CET, meaning take over at 1am GMT and then all 3 hours.... HJT 06:13, 23 June 2006 (CDT)