Talk:Draw Conditions

Two unclear bits in skill description

 * 1) It uses precious skill description real-estate to point out "negative conditions". Are there any positive conditions?
 * 2) The healing effect is for each condition "acquired". What if the caster already has that condition? It has been ages since I last used this skill, so my memory is a bit fuzzy; but, I do recall that it healed for every condition drawn, not acquired. Can someone field test this? &mdash; Stabber 13:47, 2 December 2005 (UTC)

Wouldn't you still be "aquiring" the condition since it merely overwrites the old one?

Only if the recharge time is longer. So, not necessarily...

Article Order
It seems to me that this article clashes with the more standard order of information. I may be wrong on this, but it looks like the contents need to be reorganized. -Evil_Greven 12:34, 28 February 2006

Campaign
I think this skill is actually from Factions, not Core. Can somebody check that?


 * Sort skills by campaign in your skill menu. &mdash; Skuld 11:47, 20 May 2007 (CDT)

PvP
Why do people always put this on ele's, necro's etc? I don't GvG, but I can't see why... for monks to use mending touch or something? frvwfr2  (talk)(contributions) 18:14, 10 July 2007 (CDT)
 * A monk's job in PvP can't be condition removal. They have neither the time nor energy.  RC is a heal, not a condition remover, unless the team is under very low pressure and the monk can waste time/energy.  Draw guarantees a clean attacker (or  quick removal of DW from a monk).  Casters have the best chance of being able to handle the energy cost and being in position for use.  --Fyren 21:42, 10 July 2007 (CDT)

Extend?
What if you have, say a poisoning weapon on you, and you draw poison... increased duration? frvwfr2 (T/C) 20:21, 23 August 2007 (CDT)