Ranger



The Ranger class is a powerful ranged attacker. A good ranger can fight from close up, or from a long distance. However, as they can only attack one enemy at a time, large crowds normally spell doom. With a good set of skills, and good use of combos, this profession can be very effective.

The Primary Ranger's base armor provides moderate protection, +30 Armor versus Elemental attacks, +5 Energy and +1 Energy Recovery. A starting Primary Ranger can expect to have 25 Maxiumum Energy and 3 Energy Recovery. The Druid's armor also provides an extra 7 Energy, for a total of 32 Energy.

The Ranger's primary attribute (meaning that it can only be raised by a primary Ranger) is Expertise.

Attributes

 * Expertise (Primary): For each rank of Expertise, the Energy cost of all of your non-Spells decreases by 4%. Several skills, especially those related to Energy costs and skill recharge times, become more effective with higher Expertise.
 * Expertise skills
 * Marksmanship: Increases the damage and chance to inflict a critical hit with bows.
 * Marksmanship skills
 * Beast Mastery: Increases the damage and chance to inflict a critical hit by an animal companion.
 * Beast Mastery skills
 * Wilderness Survival: No inherent effect.
 * Wilderness Survival skills
 * Unlinked Ranger Skills

Note: Although the game mentions only attack skills, preparations, and traps as benefitting from Expertise, in actuality all skills that are not spells, including stances, shouts, nature rituals and glyphs, benefit from it.

Profession Combinations

 * Core
 * Ranger Warrior
 * Ranger Monk
 * Ranger Necromancer
 * Ranger Mesmer
 * Ranger Elementalist
 * Factions
 * Ranger Assassin
 * Ranger Ritualist
 * Nightfall
 * Ranger Dervish
 * Ranger Paragon

Related Articles

 * Skills quick reference
 * Skills by category
 * Armor types
 * Armor crafting quick reference
 * Collector armors
 * Collector weapons
 * Unique items quick reference
 * Bows