Talk:Bloodstone Fen (mission)

The skill cap part is repeated. Anyone want to clean it up? Not sure which one we want to keep and which we want to toss out or whether to merge. --Karlos 06:23, 29 November 2005 (UTC)

Oswald?
Just ran through the mission with my Necromancer/Mesmer and found a boss Oswald the Amiable. He was a Necromancer, but I didn't have a signet of capture up to see what skills he had. I noticed that Oswald doesn't have an entry in the wiki, so I was wondering if anyone else had ever seen him. With the ranged attacks from my Necro, I never really got a good look (much less a screen shot), so the information I have is minimal at best. Any ideas at all? It seems that every time I go through the mission there's a different boss just before the end, so I'd hate to try to run through it only to find Pleoh the Ugly again. --Nkuvu 02:20, 7 January 2006 (UTC)

He does indeed exist. I just killed him, and have a screenshot. I know he uses Vampiric Gaze, Well of the Profane, and Order of Pain. Don't know if you can get these earlier. I have a screenshot of him to verify the information. --Alexmmudd

Faction Creature in Pet form?
There is a pet size version of the animal that the kurzicks use as pets. Their like the yaks of yaks bend part of the background. Well anyway a small pet version folowed my group through Bloodstone Fen, but the little armodilo was not a pet or a npc or a creature, it was part of the background. I have photos of it. --Totem of Fire


 * See: Miniature. :) --84-175 (talk) 18:34, 29 April 2006 (CDT)

Oh now I understand. --Totem of Fire--

Bonus failure
The entry on the bonus suggests that if any of the jungle guardians die before the bonus has been collected, the bonus will fail. This is not true. As long as none of the guardians have been killed before you summon the druids, the bonus is fine. Essentially all that killing a guardian does is replace the druid spawns with ravager spawns. You can happily go on a killing spree after dropping the 3rd/4th seed and still get the bonus.

Other Seed Place
Just did this mission and i found another seed bank. If you go south east from where the 3rd vine spawn place is (not including the one to start the bonus), you will find a place with 2 more seeds. just thought i'd let you guys know. I'm too busy to add it myself. --Fiznuckin Biznitch 22:36, 14 July 2006 (CDT)

Tree of Life??
how do u get this guy to spawn? havein the same trouble with Tama Blessedhoof. anyone know?
 * As with almost all boss spawns in Tyria, they are random. 220.233.103.77 18:55, 2 October 2006 (CDT)

Extra path
There is another path from the end of the bonus, saving all that backtracking... yet, i forgot to get a screenshot!

It is accessable from heading north from the most eastern of the druid spawns, and drops you out right behind the large island at the northernmost 'B'.

Problems with map
On all of the other missions, the map is about the same scale as the mission map, and so it is quite easy to compare the two. Also, they are usually small enough that you can have them alongside the game window, and check them as you go along. This one is so large, it's virtually impossible to follow. Is there any chance someone could re-size it so it is user-friendly? Serendipity 18:48, 28 June 2007 (CDT)


 * I can resize it easily, but...Can you give me an approximate size in inches, cm, or pixels of what you would like? I don't have GW open atm and so have no clue how big the actual mission map is. Thanks. [[Image:Entropy Sig.jpg]] (T/C) 18:50, 28 June 2007 (CDT)

Hard Mode Bonus
Can anyone provide some tips on beating the bonus in hard mode? The Jungle Guardians are much more than just an annoyance, and can be quite deadly if left alone to wail on your group. The traps are bad enough, but combined with the Moss Scarabs and the longer follow length of the Guardians it is that much harder. Granted I have been trying to do this with heroes and henchies, which may turn out to be impossible, but it seems there should be at least one easy way to do it. Catbus 21:02, 25 September 2007 (CDT)
 * Never tried doing it in HM, but possibly Shadow Form with Mending Touch runner? Mending Touch would remove conditions and SF would protect you, just might want a heal with you to keep those scarabs from Touching you to death --Gimmethegepgun 21:37, 25 September 2007 (CDT)
 * The scarabs would kill me in seconds, given they run as fast normally as I can with a 33% speed bonus, and they spam Vampiric Touch. Thanks for the suggestion though.  As a humorous sidenote, I used Necrotic Traversal tonight to enter the bonus area from behind, and then killed all the scarabs and all but one group of Guardians.  But when I went back to the bonus start the druid wouldn't spawn.  I thought if I killed Guardians before being told not to I would be ok. ;) Catbus 23:40, 25 September 2007 (CDT)
 * Nevermind I got it. It wasn't too bad with 1 heal spam monk and 1 cautery signet prot monk as heroes, but you had to place the flag repeatedly to get through a section of guardians.  If you placed it too far ahead someone would die because the monks wouldn't stop to heal. Catbus 22:19, 27 September 2007 (UTC)


 * Don't kick a Jungle Guardian and you won't step on its barbed trap. There's only one place where you have to run past them while carrying a seed.  A healer hero near where you start to heal you as you leave and when you get back should keep you alive.  Simple running or self-healing skills can help, but aren't entirely necessary.  Quizzical 09:15, 4 January 2008 (UTC)


 * Someone deleted my line about it sometimes helping to kill a spirit of primal echoes, so I've put it back. The reason I put it there in the first place is that the druid sometimes gets stuck on a spirit of primal echoes, so even moving the jungle guardians out of the way won't let it through.  One can in principle wait 3 minutes for the spirit to die and then hope that a jungle guardian doesn't immediately cast another in the same spot, but that can take quite a while.  I don't recall ever having issues with this in easy mode, but it did repeatedly happen to me in hard mode.  Quizzical 21:20, 10 January 2008 (UTC)

Typo
Confessor Dorian: "Yes, my son. We will mete our justice and take our vengeance."

It should say "meet" not "mete" &mdash;The preceding unsigned comment was added by 202.142.129.20 (contribs).


 * Nope, mete is correct. The typo is "mete our", which should be "mete out".  However, I don't know if this is an in-game typo or a GWiki typo.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 13:49, 16 October 2007 (UTC)

Ending Cutscene
Why are the White Mantle Ritualists (White mantle version of Necros, not factions rits) all holding Hammers in the Ending Cutscene? They carry wands in game. It's very odd, and makes little sense. EbeneezerSquid 01:37, 9 April 2008 (UTC)
 * secondary profession. they're obviously all n/w's in the cutscene 68.54.150.61 01:34, 29 June 2008 (UTC)

The First Druid Stuck?
It says in the article that the first druid may get stuck in an obstacle and you will have to restart. This is not completely true, i dont know if there are other obstacles but when i was doing the bonus and the first druid got stuck. I was wondering where he was and thought i was going to have to restart, but i went back and saw him stuck on a guardian. I simply aggrod the guardian and had him follow me. Thus he moved out of the druid's path, allowing me to complete the bonus=)
 * It's alright if he gets stuck on a guardian, but if he gets stuck on a wall or a rock or something you're in trouble. I'll modify the article. [[Image:Entropy Sig.jpg]] (T/C) 22:24, 8 August 2008 (UTC)
 * ...actually, nevermind, it's already there in the notes. I wish chests would not appear unless you have keys. [[Image:Entropy Sig.jpg]] (T/C) 22:26, 8 August 2008 (UTC)