User talk:Ttibot/Archive builds/Team - Spirit Way

Rate-a-build
''Please rate. It is not mandatory to explain your rating and testing is optional, though it is preferable. Also, please take note of where a build is designed to be used before voting.''

The build functions as intended, equally or better than other builds (Favored):
 * 1) Favor, but I would like it archived afterwards. It was FotM a while back. --Silk Weaker 06:39, 25 January 2007 (CST)
 * Yup, this build is good. Still rather have hex/minion tho. UnexistNL
 * 1) We should not be voting on this.. it is a fotm not a half-baked idea :-/ &mdash; Skuld 11:08, 25 January 2007 (CST)
 * That is the beauty of HA, the FotM usually is a half baked idea! -Warskull 13:08, 27 January 2007 (CST)
 * 1) Haven't tried it out myself, but I have been on the recieving end of this several times in HA as a Searing Flames group. All I can say is my --- hurts. gj whoever made this. Marin Bloodbane 20:45, 26 January 2007 (CST)
 * 2) Tried it (with a ss/wards instead of smoke trapper however) --Hyrim 02:33, 27 January 2007 (CST)
 * 3) FTW--Nog64 20:12, 4 February 2007 (CST)
 * 4) HORRAY My not really my build but I posted it on guild wiki anyway is being used in a FOTM TEAM *dance*--Llednar 19:16, 13 February 2007 (CST)

The build functions as intended, but other builds with the same professions do it better (Unfavored):
 * 1) Sandstorm Warder instead of Smoke Trapper. More damage, more pressure, more kills, GG. -Auron [[Image:Elit Druin.jpg|||My Talk]]  07:09, 26 January 2007 (CST) Has a SS warder now.
 * 2) (your sig here)

The build does not fulfill its designated role at all (Unfavored):

Discussion

 * Another Guild Member and I ran a team with some similartities to this. Believe it was :

1 R/P - Burning Arrow/Song of Conc Ranger 1 R/Rt - Oath Spirit Spammer 1 D/W - Grenth Derv 1 R/W - Rao Thump with NR 1 N/Mo - LoD Heal Spammer 1 N/Rt- Spirit/Life Steal Wep spammer.


 * We did pretty good with that build. --Llednar 00:48, 31 December 2006 (CST)

My old guildies in GoTi invented this \o/ &mdash; Skuld 04:29, 31 December 2006 (CST)

No, i think spirit spam been here for quite a while now, i was running it with We're here for the fame not the(Fun), only we had olias(it was late) as1 N/Mo Reapers Mark Healer, 2 RaO, 1 R/P Spirit Spammer, 1 Rt/E Wanderlust Spammer. We didn't win many games though, but Spirit Spammer been here for a while now. Wanderer Mephisto 22:10, 31 December 2006 (CST)


 * Dunno, whisper S D B Pvp to clarify &mdash; Skuld 15:30, 1 January 2007 (CST)

Smoke Trap + Dust Trap on one bar? Bug In Your Bed 10:25, 1 January 2007 (CST)


 * You have little defense, you kite into the traps as protection &mdash; Skuld 15:30, 1 January 2007 (CST)

This build is an offshoot of Forgot the Ghostlyyyyy [ftl]'s jagged bones build I thought.... But this is FoTM if there ever was one.  TBDMurder 21:07, 1 January 2007 (CST)

Needless to say every r3-r6 that can play is running Spirit Spam, its really grown on everyone, the pressure is constant, the concept is well developed and its generally easy to play. Spirit Spam however has many alternates, A/P Temple Strikers are rare but can replace Smoke Trappers, a Jagged Bones Warder could replace the Rt/E I'm gonna go earn my tiger, if I've got time and permission from the author I'll go add the variants. Wanderer Mephisto 23:58, 1 January 2007 (CST) Oh and RaO thumpers have too little expertise. Wanderer Mephisto 02:04, 2 January 2007 (CST)

The thumpers should run Bestial Mauling instead of Irresistable blow (MUCH MUCH MUCH more pressure). They should only be running 10+1+1 BM, so they can have expertise at a reasonable level (8+1). The N/Rt should run Lively Was Naomi and that can leave the Rit/E with Boon of Creation or some other spirit. The N/Mo can[should] run Protective Spirit instead of Shield of Absorption, as it requires less Prot to be spec'd. The variants (if they don't already) can replace a RaO with an Oath shot spirit spammer, so the trapper can replace NR w/ something else, and the thumper can put in Irresistable instead of fertile season.  TBDMurder 12:11, 7 January 2007 (CST)
 * I think that maybe one of the RaO'ers might want to bring along "Fear Me!" instead of both bringing Fertile Season, since the Spirit won't stack. --Eetaq 19:46, 23 January 2007 (CST)


 * No way, thumpers should be using Irrestistable Blow AND Beastial Mauling, instead of Fertile Season. Doom Music 17:25, 12 January 2007 (CST)


 * wtf is this bs? Fertile Season needs 2 copies because they get KILLED. --Silk Weaker 06:41, 25 January 2007 (CST)

This build has been so much played in HA that it has been called 'poubelle' in french (which means trash) :). However, wards and a PD mesmer on the spirit spammer destroy this build. Titine 07:44, 8 January 2007 (CST)

I used to play this in ha but i found that hex/minion pressure is better. however its a fun build. i usually run 1 rao 1 smoke trap 1 oath and use life instead of soothing memories though. i like to run n/rt wanderlust but rt/e is good too. maybe put that on variants idk?

Soothing memories/Mend Body and soul
Mend Body and Soul is better than Soothing Memories for this build; heals more, recharges faster, can remove conditions. There was no item for memories. --Hyrim 04:34, 15 January 2007 (CST)
 * Thanks for pointing that out, I will make the adjustment. Doom Music 11:16, 15 January 2007 (CST)

Wrong Skills
This is not how the build is played. Thumpers dont take Irresisteble Blow in HA. And you deffinately dont w ant 2 fertiles. Thumpers should have Hammer Bash, Crushing Blow, Bestial Mauling, Rampage As One, Charm and Comfort and Fertile or Distracting Blow. There is also no Flame Trap in the trappers build. Put Brambles in it and change Trappers Speed for Natural Stride. Than it's ok. (And I can know how to play it, because we played/play it alot with our guild)
 * I agree, those are usually the skills I see run. 204.52.179.199 11:40, 24 January 2007 (CST)
 * You do take flame trap, and brambles also isn't that good. UnexistNL
 * Ok, so you wanna tell me that we (Guardians of the Grail [GotG]) ran the wrong build all the time and got 1000+ fame with it? Don't be kidding me. Lumii
 * 2 Fertiles is standard. I-blow sucks period, but because 1 fertile can't be kept up, teams commonly take two (especially if they have two thumpers). On the trapper, dropping Trapper's Speed for Tripwire will make it fine. Rt is fotm except I'd not run sup rune...
 * Life instead of Rez Sig for the N/Rt is standard... and heal area instead of convert is generally standard for the N/Mo (but either work). -Auron [[Image:Elit Druin.jpg|||My Talk]] 07:15, 26 January 2007 (CST)

Variant
I ran a varient with an alliance guild. Insted of 2 thumpers we used 1 thumper and subed in a Tainted Warder. And insted of a Traper we used an Oath Shot Spirt Spamer. worked well for us. Echo ftw 12:33, 24 January 2007 (CST)
 * It shouldnt, you're damage is really low when halving the dmg. You really need it. UnexistNL

this is just a cheap build to whore up the altar matches

Skills?
I usally use Heal Area instead of Heal Party and at the Rit Earthbind instead of Shelter for 3 sec knockdown... anyone agree that that's better and change? UnexistNL

Equipment?
Can we get this listed? — Jyro X 09:45, 31 January 2007 (CST)
 * The only thing I know, it's the Energy Management becauseI only play it. I use +Health armor and staff +30health +30health. No need of energy. --Benoit flageol 12:27, 9 February 2007 (CST)

Nerf to RaO
I don't want to see this die, but you'll have to find a new offensive character.--67.168.83.108 19:49, 2 February 2007 (CST)
 * BoA Sin. --Benoit flageol 17:29, 4 February 2007 (CST)

Replies
Aight ... sorta made this build and left thats why no changes were made, and of course this was a Fotm. The build was made when it first came out and that is how the build was put up ... Looks like none of you guess but the 2 copies of fertile season is to alternate so that when holding you have it up almost always unless someone kills it.

I guess I'll change the stuff around but it was a fotm so it won't matter too much.

Some Change
With the new change of this build (2 BoA Sin instead or 2 RaO) I think this build need a new voting and a new name. I propose: Spirit Way (like everybody name this build in-game) And to change the: 2 SP sins, for: 2 BoA sins. Thanks.--Benoit flageol 15:49, 4 February 2007 (CST)

Energy Management
Would this be a good variant for the "Energy Management" Necromancer? I almost never run out of energy and I don't have enough Balthazar factions to unlock Wanderlust for a necromancer. (PvP ritualists have wanderlust in the premade build)
 * No.. You have to be a necro for soul reaping to always spam spirit because the energy gain by Boon of Creation is not enough. (If a zergway team stole your energy example its a must) --Benoit flageol 12:38, 7 February 2007 (CST)
 * Have you ever played the Wanderlust RIT? You just don't run out of energy... Recharge times are long enough to let your regen does it's job ;). Vs zergway it's just focus swapping and gg. UnexistNL

SS/Warder and HH/Infuser
I think the SS/Warder don't need: Ward Against Elements, maybe take Ward of Stability instead of that. I don't think Healing Hands is now useful (since no holding anymore in HA), maybe take Healer's Boon instead of HH ? Plz comment what I said about those skill and if you think it good (or if you have another idea) I will modify the builds. Thanks. --Benoit flageol 12:56, 7 February 2007 (CST)

I've been noticing the same things, as I rarely find a use for Healing Hands while playing this build. Healer's Boon is actually a good variant, but you just got to watch that you have it on since without divine favor it only lasts 10 spells.--Ofer1992 07:38, 9 February 2007 (CST)

I made the change for those skills and I rename the Spirit Healer and the HH/Infuser. --Benoit flageol 12:15, 9 February 2007 (CST)

HA change 8v8
HA will probably comeback to 8v8 soon, so this build need to be updated for 8v8. This build at the start was for holdind, since no holding we updated it for BoA Sins spike, but now.. Do you think it's better to update this build with.. i don't know support healer and grenth and other things ? or just to let this build die ? --Benoit flageol 20:35, 13 February 2007 (CST)

This Build is now Outdated since no holding. Vote for archiving ? --Benoit flageol 17:35, 27 February 2007 (CST)

SS/Warder
Attributes are wrong
 * Should have 11+1 Energy Storage
 * Should not use a minor in air magic, it doesn't affect gale any.
 * Should replace ward of stability as heavy KD is rare and as such not really needed, holding no logner exists after all. I use obsidian flame to assist with spikes. --Dazra 06:10, 6 March 2007 (CST)
 * That'S why I asked for archeving, I tried to change this build with all the new thign ahappend but it's now outdated.. --Benoit flageol 13:21, 6 March 2007 (CST)

3 R/D
I saw a new build of Spirit Way a lot in HoH. It's 3 R/D + Rt/E Wanderlust Warder + N/Rt WoR Healer + N/Mo HB/Infuse. Someone know the R/D build ? --Benoit flageol 19:30, 7 March 2007 (CST)

And there's still the old version, with thumpers. RaO isn't nearly dead yet. For the R/Ds, I think the attack skills are Chilling Victory, Victorious Sweep, Eremite's Attack. Rest is same as thumpers. Tycn 22:39, 30 March 2007 (CDT)
 * Yes youre right. But now we have to update this build for 8v8, anyone can do it? --Benoit flageol 13:16, 31 March 2007 (CDT)