Talk:Dodge (action)

Stub
Difference from Stray? Something wiki worthy please.
 * Talk:Stray has a bit on it, I've always though that a stray arrow is caused due to inaccuracy on the shooters part whereas dodging is something your target does. But that's just my intuitive understanding, I don't have anything to back that up. --Xasxas256 09:56, 25 December 2006 (CST)
 * Not detailed enough, just guesses, no experiments.. I don't think it's good enough to put on the actual page. More testing should be in order, but I'm not sure how.

Perhaps first test the way it is "dodged". It's been suggested that dodges such as changing direction or pace is different. Not likely in my eyes, but perhaps a test of using X to dodge and using a speed boost to move out of the trajectory of the shot could do the trick.

Also, I've been told that there is an innate chance of missing, and I think THAT is what "stray" is. I'm not sure, but having used cripshot a lot, I see dodge far more often (you HAVE to use a longbow somtimes when you want to stop a rez sig but is out of range...), and I believe that stay is the innate 2% evasion I've heard about. This is easy, just have a guy constantly hit a dummy or a moving target. Also there is talk that moving increases chance of stray, or maybe it ONLY happens on moving targets. In that case we can have a guy run in circle while another spear, wand, and arrrow him. Not very hard, just press R and D.--Silk Weaker 10:19, 25 December 2006 (CST)