Ranger



The Ranger class is a powerful ranged attacker. A good ranger can fight from close up, or from a long distance. However, as they can only attack one enemy at a time, large crowds normally spell doom. With a good set of skills, and good use of combos, this profession can be very effective.

The Primary Ranger's base armor provides moderate protection, +30 Armor versus Elemental attacks, +5 Energy and +1 Energy Recovery. A starting Primary Ranger can expect to have 25 Maxiumum Energy and 3 Energy Recovery. The Druid's armor also provides an extra 7 Energy, for a total of 32 Energy.

The Ranger's primary attribute (meaning that it can only be raised by a primary Ranger) is Expertise.

Attributes

 * Expertise (Primary): For each rank the Energy cost of Attack skills, Preparations, and Traps decreases by 4%.
 * Expertise skills
 * Marksmanship: Increases the damage and chance to inflict a critical hit with bows.
 * Marksmanship skills
 * Beast Mastery: Increases the damage and chance to inflict a critical hit by an animal companion.
 * Beast Mastery skills
 * Wilderness Survival: No inherent effect.
 * Wilderness Survival skills
 * Unlinked Ranger Skills

Note: Although the game mentions only attack skills, preparations, and traps as benefitting from Expertise, in actuality all skills that are not spells, including stances, shouts, nature rituals and glyphs, benefit from it. However, Expertise does not reduce the energy cost of signets when under the influence of a Spirit of Primal Echoes. It is widely assumed that this is because the game calculates the "reduction" in cost of the Signet (which, since Signets always have a base cost of zero, is zero) before the additional cost penalty of Primal Echoes is added.

Profession Combinations

 * Ranger Warrior
 * Ranger Monk
 * Ranger Necromancer
 * Ranger Mesmer
 * Ranger Elementalist
 * Ranger Assassin
 * Ranger Ritualist

Related Articles

 * Ranger Skills
 * Skills quick reference
 * Armor