User:Yu Takami/Notes

Yu Takami Notes

This area is just a bunch of notes that I am making purely so that I can keep track of various things. It is unlikely to be informative to others but may contain tidbits of handy information.

Slavers' Exile Strategies
This is more of an incoherent rambling/mind dump about things that COULD work, none of it is tried or tested and this page will be modified as I discover things that do/do not work. Please feel free to edit / discuss as appropriate.

Selvetarm (Dungeon)

A 500 monk, a smiter, a spellbreaker monk, a ranger with frozen soil and additional characters could probably quite happily take care of pretty much all of this dungeon.

Additional players would be ESSENTIAL to remove the disenchantment spirits that pop up. Enchantment reliant characters cannot deal with these enemies.

Alternately an Obsidian Tank based party could work here, with high-damage SF + Meteor Shower nukers for damage, OR a Barrage-Pet team. If the tank is capable of bunching up groups, B/P could work wonders, the pets would support the tank, creating more of a wall to body block, and since groups are bunched up Barrage would work incredibly well. If using a B/P team it may be wise to bring Winnowing, Favorable Winds and Frozen Soil. It may also be a good idea for one ranger to bring Broad Head Arrow to disable select spell casters.

Essentially whatever the tank is (be it monk or ele) they MUST have Spell Breaker applied before entering any encounter. Various disenchanting skills make this quite a treacherous area. The tank should bring Spell Breaker or Obsidian Flesh (depending on their build) in order to maintain anti enchantment stripping skills for longer.

In this area, a 500 monk with a smiter who applies Retribution and Holy Wrath could be incredibly effective against the undead. A bonder could be useful if agro is very strict and careful, however it would be very dangerous due to Mirror of Disenchantment.

Overall a classic tank build is risky, but if done in a carefully controlled manner, should be very possible.

Another approach to this could be to take a heal party spammer, a regular healer and a protector monk. The heal party/LoD spammer would pretty much be required since there is insane amounts of degen in the area. Divert Hexes would be a good choice of elite for the Prot due to the hexes and should further help to reduce the heavy degen.

A touch team would be more than capable with dealing the damage if a tank is not used. There may be a need for a BiP to ensure the monks are well fueled with energy.

Winter + Armor that resists elemental / cold damage + Mantra of Frost seems to be a pretty good strategy for reducing damage in these areas (and has been confirmed to work), along with heavy damage using Savannah Heat, a BHA ranger and a handful of monks.

Presearing Defender Of Ascalon Deathlevel XP Charts
Compiled by myself in order to give me an idea of what I'm up against.