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D/any Enchanted Initiate

This is a PvE build for the beginner dervish (approx. level 10); therefore it has no elite, uses less than 100 attribute points and only uses those skills available early in the game. This is also an example of one way to utilize the unique abilities of this profession.

Attributes and Skills

 * Suggestions for the optional slot are:
 * Meditation (preferred) for health and energy management as well as an enchantment removal.
 * Faithful Intervention for set it and forget it healing.
 * Mystic Sandstorm or Winds of Disenchantment for spike damage and conditions on enemies, while giving you a health and energy boost. Remember to cast all enchantments first.
 * Signet of Piety, Imbue Health, Watchful Intervention, Initiate's Blessing or Mystic Healing for healing party members.
 * Whirling Charge for a speed boost.
 * Any skill from your secondary profession.

Variants

 * Replace Aura of Thorns and Heart of Holy Flame with any enchantment that deals damage on activation, and a condition on ending.
 * Using Earth Prayers : Aura of Thorns, Dust Cloak, Mirage Cloak.
 * Using Mysticism : Veil of Thorns, Heart of Fury
 * If you want to go with Wind Prayers you can use Grenth's Fingers.


 * Replace Resurrection Signet with a better resurrection skill from any appropriate secondary profession.

Equipment

 * Armor: any armor you like. I suggest the Dervish Attribute Headgear with + to Scythe Mastery, but the Headgear with + to Mysticism works too.
 * Weapon: any Scythe with +15% damage while enchanted and a Scythe Handle of Enchanting+20% if you can get one.

Usage

 * Before aggroing mobs, cast Vital Boon.
 * Engage enemies. When 3 or more melee attackers are around you, use Eremite's Attack.
 * Now you have 2 choices on how to proceed:
 * Cast Aura of Thorns then Twin Moon Sweep. Let a few normal attacks hit, then follow with a Heart of Holy Flame and Pious Assault combo.
 * OR
 * Cast Aura of Thorns and Heart of Holy Flame. Let a few normal attacks hit, then follow with Twin Moon Sweep and Pious Assault for spike damage.


 * Try not to cast Pious Assault unless you have a covering enchantment on you, because of the long recharge time. If you need energy, cast Meditation. If you need health, use Pious Assault several times to remove all enchantments, then  use Meditation. Remember to recast and remove Vital Boon as necessary. Throw in Eremite's Attack as energy and recharge allow. Repeat using Pious Assault 2:1 or 3:1 over Twin Moon Sweep, until all enemies are dead.

Counters

 * Skill shutdowns, such as Power Block.
 * Anti-caster hexes, such as Backfire or Spiteful Spirit.
 * Energy denial and Anti-melee, such as Spirit Shackles and Empathy, mostly an annoyance if you are paying attention.
 * Enchantment removal is not a problem since removing the enchantments triggers the ending effect and gives health and energy from Mysticism.


 * For Energy denial and Anti-melee you could stop attacking and still do damage to nearby foes by casting the enchantments and removing them with Meditation.