User:Khalia/Builds/Archived

Seemingly random archived builds alphabetized by class abbreviation.

=D/N Contagious Reaper (User:Hee_Haw)= The D/N Contagious Reaper is a PvE build that deals heavy AoE damage as well as spreading Deep Wound, Bleeding, and Weakness to multiple targets.

Equipment

 * Windwalker and Radiant Insignias
 * A Zealous Scythe of Enchanting
 * Runes of Attunement

Usage

 * Cast Contagion, Dark Aura, and Mystic Regeneration
 * Engage target, and use Signet of Agony, followed by Wearying Strike.
 * Signet of Agony will deal 15 damage to all adjacent enemies, as well as cause you to bleed, and to sacrifice 10% health. The sacrifice will trigger Dark Aura, dealing 38 damage to all adjacent foes. Contagion will cause the Bleeding to be spread to all nearby foes, and will cause you to sacrifice 6% health, triggering Dark Aura a second time, for another 38 damage to adjacent foes.
 * Wearying Strike will apply Deep Wound to hit enemies, and will give you Weakness. Contagion will instantly spread Weakness to all nearby enemies, and trigger Dark Aura a third time.
 * Use Plague Touch to get rid of Weakness, and use Wearying Strike a second time.
 * Re-apply Dark Aura and Signet of Agony as soon as they are available.


 * Mystic Regeneration will give 9 points of health regeneration (or more with extra enchantments), to help offset the sacrificing and bleeding. It also acts as a cover enchantment for the two Death Magic enchantments, which are critical to the build.


 * Conditions applied from foes will trigger Contagion and Dark Aura. This can make the build more powerful, as long as you know what to expect. If you know that your enemies will be dealing conditions, try to time it so that their conditions and your conditions are not being applied at the same time, as the health sacrifices could become overwhelming.

Counters

 * Enchantment stripping will greatly reduce the effectiveness of this build. The Death Magic enchantments must be kept covered.

Variants
Optional skill slot:
 * Armor of Sanctity. Ths will reduce damage by 13 from all foes suffering from a condition. It will also increase Mystic Regeneration's effect to +12 regen (+9 with Bleeding).
 * Conviction. This will provide +24 armor.
 * Faithful Intervention. This can act as a safety heal, but could be triggered unintentionally.
 * Heart of Fury. 11 seconds of IAS, follwed by Burning.
 * Zealous Renewal. A cover enchantment to help with energy management.
 * Reap Impurities. Gain health from enemies suffering from conditions.
 * Victorious Sweep. Gain health from foes with less health.
 * Consume Corpse. Corpse denial, self-healing, energy management.

Equipment
Barbed Sword of Enchanting ( +5 Energy ) ( Barbed isn't really required but bleeding is the most common condition so I figure lengthening it by 33% when using plague touch can't be bad. ) Radiant Armor with a rune of clarity and sup vigor.

Usage

 * Put on your 3 enchantments prior to the battle and maintain them unless faced with very heavy degen.
 * It is usually smart to let someone else run in first in the hope you are ignored so you can spam your touches without fear of dying.
 * Once in range start spamming your touches.
 * Use Lyssa's Haste for energy and to kite and to counter kiting. Mystic Regeneration will easily outheal the damage it does.
 * Conditions should be transferred using Plague Touch, especially for burning which really kills you.

Counters

 * Enchantment Removal, Lyssa's Haste serves as a good cover enchant though.
 * Massive Degen
 * Life Steal

Variants

 * Replacing Lyssa's Haste with Signet of Pious Light so you can quickly remove your enchantments for massive healing will work great to counter degen. It will give you energy problems due to having to apply the enchants again.
 * Replacing Lyssa's Haste with Crippling Sweep and putting the points into Scythe Mastery will allow you to catch foes more easily but you do sacrfice some energy management and a speed boost.

=N/W Death's Shadow (User:Sage722)= This gimmick arena build combines life drainage and armor-ignoring spiking to devastate any foe. This build should not be used for any serious purpose.

Equipment

 * Players should equip a sword that deals additional damage when enchanted to maximize your damage output, and has a crippling hilt and either an of Defense, of Shelter or of Enchanting pommel
 * Carry a Blood Magic offhand that enhances the recharge/casting time of Blood Magic spells
 * Have a Tormentor's/Necrotic tunic and leggings, at least, to improve your naturally low armor. Going pure-Tormentor's/Necrotic is viable, but you'll be leaving yourself very vulnerable to Holy damage

Usage

 * The usual casting order for a Death's Shadow:
 * Aura of the Lich
 * Dark Aura
 * Blood Renewal
 * Touch of Agony
 * Barbed Signet


 * If executed properly you should almost always have the health regeneration, and occasional heal, from Blood Renewal, and area-affected Shadow damage, which makes this a "survivor"
 * While this build can take on any class, targeting the monk (as usual) is particularly effective. Hamstring will aid your warrior allies, and the near-unstoppable amount of Shadow damage will make the healer or protector monk quite "selfish", as they'll suddenly focus on (desperately) healing themselves. This also goes for enemy Priest
 * Be careful not to cast Aura of the Lich when your health is particularly low. The same goes for Blood Renewal
 * While Blood Renewal seems out of place at first, it makes for an amazing self-heal if combined with Aura of the Lich. You'll only sacrifice 12.5% health, as Aura of the Lich "quarters" damage from sacrifices. In addition, you can cast it after Dark Aura for a spiking prelude

Variants

 * Touch of Agony could be replaced with Dark Pact for less melee range dependency
 * Order of Pain and Flurry would make for a great melee damage combo, particularly in PvE or Alliance Battles
 * Life Siphon could replace Blood Renewal to lower the dependency upon enchantments
 * Wallow's Bite could replace Barbed Signet for more spammable damage, though this causes more constant and possibly riskier health sacrifice.
 * Demonic Flesh mixes well with Aura of the Lich, boosting your low health with no increase in damage taken from outside sources. However, this makes you more dependent on enchantments and causes you to sacrifice more health.
 * For ABs, replace Resurrection Signet with Plague Touch or Plague Sending.
 * Blood of the Aggressor may also be substituted for Barbed Signet for a quickly recharging skill with a very small health sacrifice.

Counters

 * Remove or interrupt the enchantments upon which this build depends.
 * Crippling, as with any melee-range attacker, makes this build difficult to be efficient.
 * Health degeneration and Deep Wound work well due to this build's low health.
 * Life stealing does not count as damage in the usual sense and thus will completely ignore the damage-reducing effects of Aura of the Lich. Life stealing skills such as Vampiric Touch and Vampiric Gaze are therefore very dangerous to this build due to its low health.