Boss

Bosses are bigger and tougher versions of regular mobs. They usually have a slightly higher level than the corrosponding mob (i.e. if a regular Grawl has level 4, a Grawl boss would have level 6). There are bosses for almost every kind of opponent in the game. Bosses usually, but not always, have the same skills as their conventional counterpart. Conditions and Hexes last only for a reduced span of time on a boss. Every time a boss is killed, the party gets a 2% Morale Boost and all the party members' skills are recharged, including Resurrection Signets.

The corpse of a boss will not disappear after some time, as regular corpses do, but will stay visible. This is important to know, because in some advanced areas, players will encounter monsters who can Resurrect. They may bring back bosses who were defeated long ago.

The bosses in the Crystal Desert missions and all bosses in the Southern Shiverpeaks and the Ring of Fire Islands use Elite Skills which can be captured. For a listing of elite skills and the bosses that have them, see elite skills list.

Bosses have a colored aura around them which denotes which class they are:


 * Yellow - Warrior
 * Light Green - Ranger
 * Blue - Monk
 * Dark Green - Necromancer
 * Magenta - Mesmer
 * Red - Elementalist

For a listing of all bosses, see Category:Bosses.