Talk:Pulverizing Smash

Yay, no more Crushing Blow. EDIT: It's not that good now that I think about it...... The Hobo 07:48, 4 August 2007 (CDT)


 * Correct, the energy cost of Crushing Blow was actually the good point about it. It worked with Hammer Bash, Heavy Blow, and (though rarely used) Shove --Gimmethegepgun 08:05, 4 August 2007 (CDT)
 * Why do you need weakness anyway? 67.162.10.70 08:43, 4 August 2007 (CDT)


 * Can follow up with Heavy Blow afterwards, or some other Hammer attacks that work off of weakness (auspicious blow, fierce blow, etc) --Gimmethegepgun 08:56, 4 August 2007 (CDT)



starting off with Enraging+Mokele to build adrenaline, Phail I mean Flail!, then fire off the skills in order? The Paintballer (T/C)

Wait wait! I can see a use for this: if it functions like Crippling Slash, then it causes Deep Wound with a cover condition. Woot! ...well, in any case, one of the pros this has over Crushing Blow is that it recharges much faster (usually). That's important in both PvP and PvE. Also this makes Staggering Blow even more obsolete than it already was. (T/C) 02:23, 5 August 2007 (CDT)


 * But you need a reliable KD that doesn't cause you to lose all adrenaline. That means you're packing devastating most likely, and then the weakness is a moot point, and it takes about as long as 10 seconds to get the adrenaline needed anyway --Gimmethegepgun 22:36, 5 August 2007 (CDT)
 * Considering its stats, it looks VERY much like a linebacking skill to replace Crushing Blow. Use with Counter Blow for some awesome fun linebacking. Of course, in doing so, you really can't use Hammer Bash if you ever need the Deep Wound. --Kale Ironfist 01:19, 6 August 2007 (CDT)

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Anyone else see the AXE he's holding? The Paintballer (T/C)