User:XT-8147/Sandbox

=R/A Trap Assassin Mk3=


 * You can keep Trapper's Speed up all the time. Do so.
 * Assuming you re-use Trapper's Focus as soon as it recharges, it will have a 2 second downtime (1 if you swap attribute values for Expertise and WS). Not actually all that bad, considering you'll be waiting for your traps to recharge.
 * My Sunspear rank is 8, which matters only to the rebirth signet.
 * Works pretty well with 16 Expertise and 15 WS as well. The damage difference really isn't much.

Battle Procedure

 * Allow your warriors/dervishes to run in and get aggro.
 * Follow them and run behind the enemies and pick a spot where your traps will hit as much as possible.
 * Alternatively, use Return to place yourself near them.
 * Make sure both Trapper's Focus and Trapper's Speed are active
 * Lay traps.
 * If you take too much damage, Return will have probably recharged, so use it to move to safety
 * Repeat
 * And of course, resurrect as necessary.
 * You might want to make sure you have some distance between yourself and the dead ally, since it's a rebirth signet and all.

=N/Me The Drought Slayer=

=Team build synergy stuff= To synergize with a PvE team build my guild has been using as of late in high-end areas using Mark of Rodgort and Greater Conflagration with a bunch of physical damage dealers (Barrage/Volley ftw)...
 * I had this set up on Master of Whispers, and I'm too lazy/poor to rune/insignia each and every hero I get. It worked fine as is.
 * I was a water elementalist, so I had a few hexes to synergize with Soul Barbs.
 * I put Mantra of Earth in there since all of the Droughtlings and The Drought itself use Earth Magic, I figured it would help him make up for his massive energy costs and keep him alive at the same time. It worked.  Only Gehraz and Devona died during the fight.
 * I completed the mission with the Master level bonus while having Master of Whispers set up with this build. My party was: (I'm listing henchman skills for the lulz)
 * Can you tell from my hero monk builds that I hate having hexes on anybody in my party?
 * Also, I ordered the henchmen so the lower four profession abbreviations in my party list would read PWND. Whee.

Steam/Slippery Ground Elementalist
Basically:
 * Keep Frigid Armor on yourself as much as possible,
 * Keep using Ward Against Harm,
 * Keep up Water Attunement and use GoLE for a little extra e-management,
 * Deal damage with Vapor Blade while you wait for stuff to start burning.
 * Target a burning foe and queue up Steam+Slippery Ground.