User:XT-8147/Mo/any Invincimonk

Attribute Placement/Runes
Of course you'll need to double up on one rune, typically the one that's cheapest when you go to buy them.

Armor
Cheapie ascetic's armor.

Weapons
A Totem Axe and the -50 Grim Cesta.

Usage

 * Yeah, this is pretty much Mo/any 55hp Solo Monk with a different attribute distribution. I put my priorities first with mine: damage (smiting prayers), and the much-overlooked divine favor healing bonus.  Since you'll pretty much always be maintaining Healing Breeze and Protective Spirit, you have a continual source of a +42 health boost with divine at 13.  Healing Prayers is at 9 so that mending is +3 and breeze is +7.  Prot is at 9 because it really doesn't need to be any higher since we have both Blessed Aura and our Totem Axe lengthening enchantments.
 * This build works well on both the trolls outside Drokar's Forge and the Minotaurs in Elona Reach.
 * Simply cast all four maintained enchantments and use Blessed Signet out of battle to get energy back.
 * Use Protective Spirit before encountering enemy mobs and maintain it to keep yourself alive. But you knew that.
 * Against trolls, remember not to chain cast. This will typically result in the second spell being interrupted, which is usually bad if it's Protective Spirit.
 * When you're in battle, Balthazar's Spirit and Essence Bond combined with having a lot of things on you makes the energy flow quite well.
 * Shield of Judgment will last long enough (about 3/4 of its recharge) to kill a minotaur or a troll in a single cast. For best results make sure they're all bunched up on you before casting it.
 * Healing Breeze is necessary, with it and Mending you'll have 10 health regen. You might need a divine favor heal every now and then but generally you're good to go.
 * If you feel like it, buy a few scrolls of Berzerker's Insight and activate one when all the monsters get close to death. I generally find that the scrolls cost more than I typically get per run from selling everything, though.
 * I used a Zealot's Fire variant for quite a while until I realized that it didn't really affect the speed at which I could kill things very much. Also, it makes starting up against a group a bit irritating because you'll end up causing aoe scatter when doing healing breeze->SoJ.  While you could intentionally cause the scatter if too much stuff was on you, the small bit of extra damage it gave just wasn't worth it in the long run.
 * I tried Arcane Echoing SoJ, but due to the length of SoJ, the echoed copy disappeared before I could use it. There's very little downtime with a high divine Blessed Aura and a Totem Axe anyway, and it's not like it's that hard to tank anything that's still alive during the downtime.
 * I understand using Bonetti's Defense for a W/Mo solo farm build where you have to have damage mitigation and a method of getting energy back, but why would a 55 monk want it? It just slows down the deaths of the enemies.

Fighting Minotaurs

 * Remember to target yourself after talking to the Ghostly Priest and dropping the Vision Crystal.
 * Gather up the Minotaurs. I usually run laps around the larger pond while they gather.
 * Cast Healing Breeze any time you need to stop to cast Protective Spirit.
 * Once you've got a good number of them on you, cast Shield of Judgment, immediately followed by Healing Breeze and Protective Spirit.
 * Spam Healing Breeze and Protective Spirit to spike your health back up, if you have a lot of Minotaurs on you, your health can get quite low otherwise.
 * Sometimes there will be stragglers that either never showed up or joined the party late, these simply need a second casting of SoJ.
 * While they use Endure Pain, it wears off before you kill them, so it's a non-issue.

Fighting Trolls

 * Activate Protective Spirit just before aggroing them.
 * Allow them to gather while you run further into the cave to see if you can grab any more. Avoid the boss mobs for now.
 * Recast Protective Spirit once through the original mob's location.
 * Cast Healing Breeze once you get the attention of the other trolls in the back part of the cave.
 * Allow them to gather up on you, maintaining Protective Spirit and Healing Breeze as necessary.
 * Cast Shield of Judgment.
 * Put some space between your casts to allow the Disrupting Chops to hit. I usually wait about 5 seconds.
 * They should die just as SoJ ends.

Dealing with the Avicara
Between Droknar's Forge and the troll cave you'll usually find a mob of four or five Avicara, consisting of two or three Fierce and two Braves. Sometimes this group can be avoided, but other times you won't be quite so lucky. Fortunately we can handle them.
 * First see if you can avoid fighting them.
 * Approach them with Protective Spirit up and with full energy.
 * Cast Healing Breeze.
 * Aggro them, while the Brave are running for you, cast Shield of Judgment.
 * Spam Healing Breeze to bait their Savage Slashes. When the Fierce hit you while Ignite Arrows is up, you will get 4 energy, and when they use Dual Shot you'll get 8.
 * Reactivate Protective Spirit as necessary.
 * Once SoJ goes down, note what's still left attacking you. Bait any more Savage Slashes as necessary (and beware that the Braves will use Flourish to recharge their skills) and reactivate SoJ when you get a chance.
 * The remaining part of the mob should die shortly after that.