User talk:Entropy/skills/Hara-Kiri Ritual

If this is elite, you should make the border of the skill icon gold. :p Also, this will replace Flesh Golem in the Ebony Citadel of Mallyx, assuming your corpse stays where it was, since you could now teleport outside the wall without DP. --   13:27, 14 April 2007 (CDT)
 * Not true, they fixed the Mallyx trick a while back. That one skill he uses, that teleports a player/players to him, now works through walls. Also, only one person can teleport at one time, since CC/NT exploit the corpse. Remember, you cannot be resurrected again for anywhere from 1-2 minutes! No one should be taking time out of a Mallyx battle to use a long-cast-time rez on the Hari-Kari Necro, just so they can kill themselves again. There are much more efficient skills for that, such as Flesh Golem or even (gasp!) Unyielding Aura. Remember that since you cannot be resurrected by any means, you do absolutely nothing for a crucial 60...120 seconds. That is very bad and I think most teams would agree that taking a Hari-Kari necro along for Ebony Citadel is a bad idea...their elite is useless for most of the fighting, and they can't even be a Battery necro since BiP is also elite. [[Image:Entropy Sig.jpg]] (T/C) 14:52, 14 April 2007 (CDT)
 * Oh yes, and I do not know how to make the border of the skill icon gold. It is labeled as "elite = yes", but that does not seem to do the trick. [[Image:Entropy Sig.jpg]] (T/C) 14:52, 14 April 2007 (CDT)
 * get it to paint, have a nice draw and done, upload it and put it 'ere. &mdash;[[User:Sigm@|Sig mA

]] 14:54, 14 April 2007 (CDT)
 * Of course :\ Maybe I just switch it to the BiP icon. [[Image:Entropy Sig.jpg]] (T/C) 15:21, 14 April 2007 (CDT)

Maybe it's just me, but it seems like it would be more intuitive to take out the health sacrifice (and therefore the first sentence of the description). "You commit Hari-Kari and die..." seems to cover the whole dying thing pretty well. I read somewhere that sacrifices max out at 99% anyways. --Emelend 21:57, 16 April 2007 (CDT)
 * I dunno if there is a max on Sacrifice, but they can always change that...But I prefer to keep the sacrifice because then you get a damage number -430 or whatever appears. Also, you can use Dark Aura for a last AoE damage effect. But you are right, whether or not it is a straight death or a Sacrifice, the end result of unpreventable death is the same.
 * However think of the symbolism: you are literally "Sacrificing" yourself for the benefit of the team. So therefore I think it is appropriate to make it a Health sacrifice...to keep in tune with the effect. Also, Hari-Kari is a willful suicide, and Life Sacrifice is much the same for Necromancers - willful self inflicted damage/pain for the greater good of the party. It is death to preserve the honor of a shameful loss, or something like that... [[Image:Entropy Sig.jpg]] (T/C) 00:39, 18 April 2007 (CDT)
 * Good points all around. Honestly, I just find it strange seeing a percentage higher than 100% for a sacrifice amount, though it does make it look more official.
 * Also just trying to prune down the description, thinking of the poor tooltip. xD
 * Yes, I know what Seppuku is. :P --Emelend 03:32, 19 April 2007 (CDT)
 * Well, things like Unyielding Aura have a godly long tooltip also, so I'm not setting any precedents here. ;) I also think the 200% sacrifice is part of the fun/novelty, will get people to try this out because it's cool. "Omglol, it has 200% sac, awesomesauce :D" [[Image:Entropy Sig.jpg]] (T/C) 21:31, 19 April 2007 (CDT)

Can you just use then by suiciding in front of mallyx and then dancing for 2 hours while he dies? Or anywhere else for that matter. Clear Domain of Anguish with a Necro and a Rebirth Monk. --   16:44, 7 June 2007 (CDT)
 * Well, the hard part would be getting Mallyx to actually stand near your corpse all the time...and -2 degen isn't super super, though since it is basically permanent and unblockable it is certainly a nice boon. And yea, it gives you a corpse to use, so you could make a Fleshie or whatnot...Still, the fact that you're pretty much useless for X minutes, especially during a dangerous foe like Mallyx or a risky area like DoA, makes this skill a gamble. And I am not sure whether or not enemies are so stupid that they would just stand around and let degen kill them for like an hour, wouldn't the "Run Away" code kick in? I know it doesn't for Well of Suffering, but that is not permanent. Also, does not Mallyx and the other creatures of DoA have a permanent +regen of more than +2...just like most boss creatures do? If so, then it is a clever strategy, but not viable. Not unless you brought more than one Hari-Kari Necro, anyways. Yup, the effects do stack - since it isn't actually a Well Spell, in fact not technically even an effect proper, if you stood near a place where 5 HK Necros suicided, you'd take -10 degen. Still I don't think that would be a good idea...Ya still gotta fight foes to reach Mallyx, and the time it would take...bleh. He is not so hard that it takes hours and hours to fight him, if you know what you're doing...it could be done in like 30 minutes, the fight I mean, with a good party. Same for DoA, does the ease outweigh the looong wait? So yes, to answer you, it could be done. It's just clumsy, risky, and maybe not worth the trouble, is all... [[Image:Entropy Sig.jpg]] (T/C) 18:54, 7 June 2007 (CDT)
 * To does mally stand there, the answer is yes. It's the onyl reason anybody can kill him.  Fighting him straight on is so insanely impossible people just wall glitch him and then kill him while he sits there.  As for would it be useful?  Who knows.  And you don't have to kill everybody along the way...  just have 5 people Hari Kari in the center, and 3 people tank.  Instead of nuking, you'd degen kill. Also, Hari Kari'ing the shrines in AB would become a fad. --[[image:rollerzerris.jpg|50x19px]]    23:53, 7 June 2007 (CDT)
 * Ahh, I see. Well you're right then, this could become the new fad skill in leet game areas. :) Still I'd personally never do it, even if Mallyx suffered constant -10 degen from 5 HK Necros it would take some time and it would be awfully boring. I suppose you're correct that you could just Tank, Healball, and HK your way through most anything...add in a Ward Against Harm or something...meh. As to AB, the one great weakness with that strategy is that in AB, when you die, you tend to rely on being quickly ressed so you can be up and going again. That's the whole beauty of AB, that dying lasts so short. Using HK, you would make it so that you could not be rezzed for X minutes...totally negating the one big bonus of AB. (Just like our friend Death Pact Signet, you know that bug right?) I suppose teammates could let you live on as a fleshie for those X minutes, though. Oh, and another thing, the DP prevention of HK is worthless in AB...so I dunno. It would probably be amusing in, say, GvG or Halls if you used HK to trap the enemy Guild Lord, flagstand, or Da Shrine, since I doubt the Ghostly or flagrunners would come equipped to deal with such a threat, subtle as it is. [[Image:Entropy Sig.jpg]] (T/C) 16:36, 9 June 2007 (CDT)