Talk:Assault on Beknur Harbor

This quest is more like a micro-mission: when you are ready you get zoned to an explorable area of the village. You have a minute to cast your preps skills before the gate opens. When you kill the last foe you have 30 seconds to pick up your treasure before getting zoned back to the village proper. That's often not enough time so don't hesitate to pick up some treasure between assault waves. If you see some gold or purple items don't hesitate to pick them up as the battle rages, as there is a fair chance you'll die and won't get the chance later.

You can complete the quest and when back in town abandon it; then you can get the quest again and do it again. The 'anti-farming' GW code will probably kick in (resulting in far less drops) if you do it too often in a row.

At first I thought this a good place for farming, but the treasure drops aren't that great. With a party of 8 I received an average gold payout of about 125 (each), plus perhaps another 60 in sold items; saveable items altogether of about 1 item and 3 weak inscriptions or insignias.

Strategy: I believe the key to beating this quest is fire nuking: the foes bunch up at the gate making all those AoE fire skills all the more useful. Another key is to keep the casters in the back safe. Lining up live players across the gate entrance may work, as might insuring there is always some sort of DoT skill (like Bed of Coals) running at the entrance; encouraging foes to retreat often. Another trick may be to post the casters way in the back, and releasing them only when a wave of foes have aggroed the Warriors and Paragon's at the gate. - OYE

To the guy who did it with a MM hero: Yes, well those of us who don't have Prophecies don't have access to a Necromancer that early. Shido 17:52, 8 December 2006 (CST)