Talk:Shockwave

That is one silly progression table :p Skuld  05:35, 13 April 2006 (CDT)


 * The table is confusing me, does the damage from nearby and in the area add up on the adjacent foe? Or does this skill just have a lot more text than the effect deserves?-Only a Shadow
 * Yes it does add up. The enemy that's adjacent to you when you use this gets hit 3 times. Ryard 13:53, 19 April 2006 (CDT)


 * IIRC, it doesn't "add up", it would show up as three separate damage number when getting hit from up close. That is, you'd receive the indicated damage once, twice or three times depending on where you are. This means protections/dmg reduction gets applied to each "wave" individually. --theeth 10:59, 23 April 2006 (CDT)
 * Which is great for spiking through Protective Spirit. &mdash; 130.58 (talk) ( 11:26, 23 April 2006 (CDT) )


 * Wow. Why hasn't anyone made a team for this yet? Ooh man, I want this skill. - Jack  19:07, 25 May 2006 (CDT)


 * They have. I've watched a team of 5 Elementalist/Assassins using Death's Charge, Aftershock, Crystal Wave, Shockwave, and Obsidian Flame.  Single targets got hit by Obsidian Flame, grouped targets got wasted by the above.  They also had at least one of each Ward in the group, and an E/Mo and a pair of Mo/Mes made up the remainder of the party.  - Greven 19:20, 25 May 2006 (CDT)

Tad overpowered really, no exhaustion =p Skuld  19:15, 25 May 2006 (CDT)
 * I agree - use it while you can. I expect this skill to be a prime target for getting nerfed at some stage when ArenaNet next re-balances the power of the new skills. --I am 161.88 19:30, 25 May 2006 (CDT)


 * It's not overpowered. Think about it, think of, say, Flameburst.. Both require an ele to come in close to be able to obliterate people with that and that's the catch. The build of E/As doing that is mentioned in the manual if anyone bothered to read it. --Karlos 05:43, 26 May 2006 (CDT)