User:D3l4rose/test

C/at/eg/or/y:/Far/mi/ng B/ui/lds The following is an example farming build for Sorrow's Furnace.

Introduction
This is a classic 5 Man Sorrow's Furnace farming build. This example team will be able to complete the "Helping Orozar Highstone" or "Final Assault" Quests in Sorrow's Furnace.

This build relies on:
 * A Bonder Monk
 * A Healing Monk
 * A Stance Tank
 * A Minion Master
 * A Spiteful Spirit Necromancer

General Pros and Cons for this Build

 * Pros
 * Due to the book trick, all damage is concentrated on the gear tank, allowing:
 * Monks to concentrate their efforts.
 * Damage Dealers to be more effective with Multiple Target attacks such as Spiteful Spirit or Barrage, as Foes will concentrate attacks against the Gear Tank.
 * The combination of a Bonder Monk and Healer Monk gives the party more durability.
 * Cons
 * Failure of the Stance Tank or Bonder can quickly become fatal to all members.
 * With only two damage-focused members, battles can sometime be long.
 * Drops are split 5 ways, sometimes causing some members to get no valuable drops.

Member Skills
Bonding Monk


 * Bonds should be applied from right to left (starting with life barrier) so that single enchantment removals effect the least important bonds.
 * As for Optional Skills:
 * Watchful Spirit - Having this encahntment put on last (and being shattered first) heals the tank and protects other enchantments.
 * Retribution - Dealing a small damage back to the souce of all attacks helps with the speed of the run.
 * Mend Ailment - Bleeding and Poison degen the tank more rapidly than healers can cure it, as a protection spell, the bonus for using this will also heal the tank when in a bind.

Healing Monk


 * Healing Seed inside the furnace will heal the tank almsot completely, no matter what the attribues are set at as the tank is hit more than once a second when not in a stance.
 * signet of devotion is primarily used to heal the necromancers as they sacrifice health to heal themselves, or provide energy for you while you are not in the furnace.


 * As for Optional Skills:
 * Remove Hex - The bonder will be hit with Rust and will need that removed to effectivly cast blessed signet to gain energy. This is less important once you get inside the furnace.
 * Mend Ailment - Ailments effect all, the degeneration can be negated with healing breeze, sheild of regeneration, or mend ailment. mend ailment being the fastest regen, and the lowest energy cost.
 * Guardian - The more attacks the tank avoids, the easier your job.

Stance Tanker


 * Remember this build cannot carry a weapon, shield or focus item when in the furnace, as this player must hold a gear. do not bring skills that require a weapon or shield

Example Damage Dealer - Echo SS Necromancer


 * Cast Aracne Echo before Spiteful Spirit so that you can cast it on multiple attacking targets. Remember that it does not cause damage unless the enemy is casting or attacking. With that in min, Priests of Sorrow are not good candidates as they do not cast or attack as much as any of the other enemries you will encounter.
 * Arcane Conundrum will slow down the spells and skills of healing bosses, this is used in conjunction with Spinal Shivers to shutdown monk bosses.
 * Another (all be it unpopular) way to aide in the shutdown of bosses is to rob their energy with Sympathetic Visage. In the case there there is more than one monk boss, or priest of sorrow, this method is particularly useful.
 * As for Optional Skills:
 * Awaken The Blood - When cast before Arcane Echo and Spiteful Spirit, this will increase the damage of the SS's shadow damage on all foes affected.
 * Suffering - Added degeneration to surrounding enemies. This does not help much in the case of Sorrow's Furnace as -2 is not as signifigant as the damage being caused by SS.
 * Mark of Subversion - Another skill set to help taking down healing bosses.

Example Damage Dealer - Coruption Minion Master Necromancer


 * Having quick reaction time is a must as Binders will steal corpses and create a well of suffering.
 * As for Optional Skills:
 * Deathly Swarm - As enemies will be close packed, you are going to hit your Three enemies with this.
 * Healing Touch - Extra self healing if heal area doesn't quite heal you back up.
 * Mending - Use it to Keep you, or your favorite minion buddy alive.

Variations
Innumerable variants exist, and only the most notable are listed here:
 * The "4 man" variant: Combine the Healer and Bonder and Tank. The tank will take more self-healing spells and skills and the bonder will take less enchantments but more healing. It is also recommended that the Necromancers also bring self healing to their best abillity. Here is example build of that:

Heal/Bond Monk


 * This build is not as easy to make runs with. But gives a higher chance of getting rare drops.
 * When enchantments are shattered in this build, the tank must self-heal while the bonder re-bonds.

Getting There
Because of the reliance on the gear tank, the most difficult part of the Oro farming is crossing Grenth's Footprint, where no Bundles are available to focus enemy attention. The follwing tactical changes should be made during this phaze.


 * Having the bonder cast Life bond on all allies and balthzar's spirit on himself provides protection for all, and some energy management for the while being. You can confertably maintin seven enchantments with 14 Divine Favor. Giving two allies (tank and healer in preference) Life Barrier is a rather good idea to ease the strain on the healing monk.
 * Because of their higher armor rating, and the lack of offensive skills, the gear tank should attempt to get ahead of the party by at least one aggro bubble (so the party appears just below the bottom edge of the tanker's aggro bubble), causing the foes to "Lock" on the gear tank before the party arrives.
 * The Healer monk should attempt to conserve energy, in case the "Locking" tactic from above fails, resulting in a "Squishy hit", and causing the foes to attack the softer caster targets.

Inside the Furnace
The following tactical changes should be made once you enter Sorrow's Furnace.


 * The gear tank should pick up and hold a Master gear or Powder Keg.
 * Do not drop the gear unless more than one ally is dead and your running for the hills.
 * During Noble Intentions Plan B, Use the gear to lower the bridge and carry Ural Highstone from then on.
 * Take note of where the enemies are and the area of effect that Spiteful Spirit has, The closer the enemies the greater the effect. Do not forget that casters will not group as close together, but melee attackers will follow you everywhere. The suggestion is to draw the melee attackers next to the casters.
 * Remember that Sympathetic Visage is normally used for monk bosses, and is cast on YOU, not them. Get as close to monk bosses as possible.


 * The Bonder Monk should only enchant the gear tank, allowing the bonder to quickly identify enchantments that have been stript from the tank and replace them.
 * The Healer Monk should concentrate on the gear tank, but be aware of the following:
 * other party members may still take damage if they are outside the range of the gear tank or using sacrifice skills.


 * Crushers are instantly fatal, no amount of protection or healing can prevent death under a crusher