Talk:Extend Conditions

Now I'd like to see this + Mark of Rodgort on an E/Me.

What exactly is the duration of the skill? Infinite? --Zinger314 11:07, 23 September 2006 (CDT)

Go go condition sin! Kessel 11:15, 23 September 2006 (CDT)

I read it as meaning all conditions *currently* on target foe when the spell is cast, which makes it a fair bit less interesting. -Flypaper
 * Well, apply the standard Horns-Falling-Twisting dagger combo and slap this on, then step out. Should be fun to try. Kessel 03:51, 24 September 2006 (CDT)


 * Actually, I think that makes it more interesting. It raises an interesting question.  If you hit them with Twisting Fangs and then this, the target would have bleeding and deep wound for 1.81x17sec=~30sec.  This spell recharges in 20 so it could then be reapplied and add another 1.81x10sec=~18sec of conditions.  If you look at it this way then it could keep a condition that lasts over 11sec up for much longer than if you hexed them with this and then applied conditions afterwards.--Azroth 00:39, 25 September 2006 (CDT)
 * I don't think that's the case. For all other skills that extend or shorten duration, the duration-changing effect only works if it was applied before the hex/condition/enchantment/whatever was applied. Exisiting conditions/etc. are never affected. RolandOfGilead 08:12, 25 September 2006 (CDT)