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Warrior/Dervish Build
Stuff to Farm Temp skill bar:

 Variation
 * 4 attacks, plus a stance, healing, extra armor, and an "OMG i'm about to die!" skill...no condition removal, though. That could be bad....

 The Idea: Basically, this build will work best while surrounded by enemies. High marks in Strength will provide 15% armor penetration for all scythe attacks, and the adrenaline gain from hitting even 4-5 enemies per attack will be tremendous.
 * Extra conditions and damage due to Drunken Blow, plus no knockdown from Dolyak Signet. Tons of extra armor, plus self-healing. This might just work...
 * In a condition-heavy area, we could use Mystic Regeneration, or I could use Mend Condition. The only real problem we've run into is health degen and enchantment removal. We'll have to see how much Lion's Might helps.

Attributes: 12 to Strength, 12 to Scythe Mastery, and 3 to Tactics Minor rune of Strength in a strength-based helmet, along with a minor rune of tactics on the boots, with a vigor rune on the gloves. Sup Abs on the chest and leggings.

Equipment: Max dmg scythe (req doesn't matter, 12 to scythe mastery will cover it) with a 15% while enchanted mod. Might want vampiric prefix, but zealous would probably work better, since all of the attack skills will cost at least 5 energy. For the farming build I have going, energy while surrounded won't be a problem, so a different mod will be needed. Can't go with vampiric, since there won't be much hp regen on the warrior...

Will probably need the Gladiator's armor set for extra energy, at least for a regular pve character. My farming buddy will be able to stick with his armor ^^


 * Noteworthy skills:
 * Attacks:
 * +34 dmg, deep wound for 17 seconds if hp<50%
 * +9 dmg per enchant (max 40)
 * +26 dmg, +41 hp per conditioned enemy hit
 * +17 dmg, 51 cold dmg AoE on first enemy hit with less hp than you
 * +26 dmg
 * +25 dmg, +5 en if it hits an attacking foe
 * +17 dmg, extra + knockdown if evaded
 * +18 dmg, condition on all foes. No knockdown if Dolyak Signet is on
 * Crit hit, can't be avoided, and ends stances
 * Stances:
 * 33% faster attack for 15 seconds
 * 33% faster attack for 9 seconds, 20 second recharge
 * +55% critical hit, all attacks have 20% ap
 * Other Skills:
 * +100 hp for this build for 4 adrenaline
 * +300 hp for 18 seconds
 * +20 armor for 7 seconds, 4 adrenaline
 * +30 hp when hp<50%, one time only
 * 20 seconds, +1 hp regen per enchant. removes 1 enchant when it ends
 * 20 seconds, +40 armor, cannot be knocked down. 20 second recharge

Bonder Side
