Talk:Monster skill

So, do we officially use the term "monster" now? I'm all for it. I'd like to get rid of "Bestiary" alltogether and split it into "Monsters" and "NPCs" instead. --Tetris L 16:07, 29 Aug 2005 (EST)


 * Not really. It's just that the game calls these skills monster attacks or monster skills. So, no point in calling them somehting else. Bestiary is a catalog of all life in Guild Wars. This includes monsters and others. I am neutral on whether we should call it Bestiary or Monsters or Creatures all are fine. --Karlos 17:07, 29 Aug 2005 (EST)

How about adding a little confusion? Glint's Crystal skills don't have this logo. They have their own icons. ;) --Eightyfour-onesevenfive 18:24, 29 Aug 2005 (EST)
 * Yeah, I am not sure they are monster skills. They are unique to her. Even the facets do not have them. The ones I put were the ones labeled by the game as being monster only. The "Crystal" skills do not have that description, do they? --Karlos 19:56, 29 Aug 2005 (EST)
 * They do. See Crystal Haze and Crystal Hibernation. That's the actual in-game text under skill description. --Eightyfour-onesevenfive 20:57, 29 Aug 2005 (EST)

What about "Mursaat Tower"? Should we list it here? Is it a skill anyway or is it a condition? I assume it is a hex. And to add to the confusion "Mursaat Tower" is the name of the skill as well as the name of the thing (creature or building) that uses the skill. --Tetris L 16:59, 2 Sep 2005 (EST)


 * It's neither a condition nor a hex. It's got a dark green border for the icon.  Shouts and spectral agony also have the same border.  --Fyren 19:45, 2 Sep 2005 (EST)

I wonder if a Mesmer could steal any of these skills with Arcane Thievery. Probably not. --Tetris L 19:54, 2 Sep 2005 (EST)


 * Arcane thievery only steals spells. --Fyren 19:58, 2 Sep 2005 (EST)