Bleeding



Bleeding is a Condition that causes a Health degeneration of 3 pips (6 health each second). Immediately after being affected by bleeding a character will spurt blood onto the ground for a few seconds, bleeding also turns a creature's health bar pale pink.

Bleeding can affect any fleshy creature.

Skills that involve Bleeding in other ways

 * Seeping Wound (if Bleeding or Poisoned, suffer health degeneration)
 * Lacerate (creatures in range with less than 90% health begin bleeding on Spirit death)
 * Gash (if Bleeding, strike for more damage and foe suffers a Deep Wound)

Lengthening the Bleeding duration

 * Barbed weapon upgrades lengthen the duration of bleeding by 33%.