Talk:Ignite Arrows

Why is Kindle Arrows considered better than this? --Rickyvantof 15:26, 5 April 2007 (CDT)
 * Changes base damage to fire to avoid armor bonuses. - [[Image:Candle.jpg|12px]] Krowman (talk • contribs) 15:28, 5 April 2007 (CDT)
 * But this is better when it comes to PvE. I haven't seen any build using this, I think that's just weird since it's a pretty good prep. --Rickyvantof 13:22, 7 April 2007 (CDT)

well 3...15 dmg isn't much in pve 11 April 2007
 * If you're using the Mark of Rodgort, this does a better job of keeping the burning condition than barrage/fire bow/conjure flame, as Barrage is limited 6 enemies. Less energy needed and opens up a slot for a different bow attack. If you're up against enemies which are heavily armored or block/dodge a lot, you'll definitely want this instead.

The small Explosions cause AoE shatter iirc, Ignite Arrows works quite well vs those MM's @ AB's though --J0ttem™ 06:35, 25 April 2007 (CDT)
 * Yea, but so is Judge's Insight and Barrage..... or any AoE dmg skill for that matter--Idiot 21:58, 7 May 2007 (CDT)

So this is bad cause it causes AoE scatter? *stamps his fire nuking build "BAD"* --Rickyvantof 12:57, 14 May 2007 (CDT)

Reminds me of rambo. --Krin 20:11, 27 May 2007 (CDT)

This skill can be useful using dual shot, especially against crowds, where you can instantly dish out 30+ dmg to several foes. Also, note that this skill doesn't change your damage to fire, wich can often be an advantage. I keep wondering how this would work if barrage didn't remove it... Cumandante 16:52, 5 June 2007 (CDT)

this is the second page i've put a link to AoE on in ranger preparations... something is wrong? :p He Who Likes Arrows 04:49, 29 June 2007 (CDT)

Shame barrage removes preps, otherwise you can blow a crowd to kingdom come.
 * I think thats why it does. Lord of all tyria 06:54, 29 June 2007 (CDT)
 * don't worry, use Volley or, in pve, triple shot^^...oh but wait...volley has the same problem as barrage, this won't work, sry-- [[image:Elixir_Of_Valor.jpg|15x15px]] Zerpha The Improver 10:01, 23 July 2007 (CDT)
 * Or...just don't use ignite at all as it blows. –Ichigo724[[Image:Ichigo-signature.jpg]] 10:06, 23 July 2007 (CDT)

very low damage, I hit warriors for 6-8 dmg, lvl 28 ele & necro boss for 4 dmg .. very bad even with tripple shot

LOL i just thought, why not add splinter weapon to it when you fire your arrows youd be doing so much dmg - Chrisworld 19:30, 20 August 2007 (CDT)

Er, not really. Ignite Arrows was/is/always will be a gimmick skill, not good for much more than Fun With Multishots -type builds. Maybe if it "cause Burning 1 second" or something it would be worth using. Or perhaps longer duration, lower energy cost...Its only real use is in PvE for abusing AI reactions to AoE damage. (T/C) 23:29, 21 August 2007 (CDT)
 * I could imagine using this with 0 Wilderness Survival, the mobs AI would be thinking something like "OH SHT, WE'RE TAKING 1 DAMAGE, SPREAD OUT GUYS, DAMNIT BOB, I DON'T CARE IF THEIR MONK IS ALMOST DEAD, WE NEED TO SPREAD OUT NOW!!" Zulu Inuoe 19:53, 1 October 2007 (UTC)


 * only valuable use for this skill is in like pre searing ascalon where it does its full dmg verse charr casters when u are equal lvl or double when u are lvl 20 in pre and since there is not any aoe scare in pre this skill rocks. Too bad deathly swarm/fire storm are much better though. JRyan--64.33.197.58 18:29, 20 October 2007 (UTC)

Actually, this skill can come in pretty handy - as it doesn't have to hit, it damages through blocking and even Shadow Form. Thus, handy when you couldn't normally damage.

The fact that it makes mobs flee can be used to your advantage - one or two rangers can keep a good number of enemies running around. This helps because while running around they aren't attacking you or your party so you can kill them without taking damage. I have used this strategy to defeat otherwise overwhelming groups of monsters with henchmen Morzan 08:45, 29 October 2007 (UTC)