User talk:Trevor3443/Build Talk:Mo/E SoA Sliver/Archive 3

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Discussion
I think we should archive this build because of the SoA nerf... - Y0_ich_halt  09:32, 2 February 2007 (CST)
 * It still works on many of the bosses listed. Just because it no longer works for most Jade Brotherhood bosses, doesn't mean it doesn't work anymore.  It just might need a few adjustments to make SoA last longer. --Curse You 20:12, 2 February 2007 (CST)
 * It still works... but now that glyph is a lot more important, and you might need mending. -Kumdori 20:18, 2 February 2007 (CST)
 * Wouldn't using Stoneflesh Aura be better than Shield of Absorption in this build? Also, this still works on Ghial, just bring both spirit bond and SoA. --Swift Thief 20:39, 2 February 2007 (CST)
 * Hmm. Stoneflesh's longer cast time vs its longer duration... I actually tried testing it before the SoA nerf and there was some reason why I decided it was still inferior to SoA but I can't recall why... -Pyn
 * It's far superior if you're not facing interrupts, as it can easily be kept up perpetually. Right now though, I use SoA and Shielding Hands alternating to farm Imps. Works fine. Labmonkey 08:34, 8 February 2007 (CST)
 * the possibitlity to farm mobs with interrupt was one of the great advantages of this build i think. D*** nerf! ...any chance to make shielding hands last for its complete recharge time? :) - Y0_ich_halt  [[Image:Y0_ich_halt_logo.jpg|15px]] R.I.P. [[Image:Shield of Absorption.jpg|20px]] 09:32, 8 February 2007 (CST)
 * well, I haven't used my monk in awhile, but this build has a small open area of casting SoA. less than a second. I am testing new things now on my ele, but I will have to go back to my monk to look at this. [[Image:Trevor3443_left.JPG]]( Trevor3443 ) [[Image:Trevor3443_right.JPG]] 21:57, 2 February 2007 (CST)
 * Just ran this for the four trolls set...worked fine. -Pyn

Of course, SoA still works... but the .15 second gap between possible recasting and SoA ending makes it impossible to go with 1 hp. if you use mending or other regen to fill in that gap, 105 or more won't work, either. spirit bond is a possibility. But stoneflesh aura could really work. you would need glyph of concentration for SoA now anyways. so why not put in SA which also allows 250 max hp? let's use that before they nerf it, too. ;) - Y0_ich_halt  06:04, 3 February 2007 (CST)
 * What if the glyph gets inturupted :O [[Image:Trevor3443_left.JPG]]( Trevor3443 ) [[Image:Trevor3443_right.JPG]] 03:01, 4 February 2007 (CST)
 * if they can interrupt the glyph they could also interrupt SoA if you took it. no ghial farming anymore this way T.T - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] 05:02, 4 February 2007 (CST)

i still think we should archive this... SoA may still work, but there are many other possibilties that work easier and better. it's the same as spirit bond. that actually still works, too. but its not really good anymore. - Y0_ich_halt  05:38, 5 February 2007 (CST)
 * Can you redirect us to some of the things you had in mind when you said "easier and better"? =P -Pyn
 * regen 55ing is now a better choice. always having to worry about interruptions is just not really great. a common 55 build can survive for some time even if healing breeze gets interrupted. if SoA is interrupted you are dead in no time, especially using sliver which requires many mobs to work well. however, you may have noticed that im not happy to give up SoA if you look at the rewrite i did...

btw, the SoA/spirit bond variant should still be usable because you can keep yourself alive with spirit bond if SoA is interrupted. to make me happy with archiving this how about seperating the spirit bond variant and the common build now? xD - Y0_ich_halt  R.I.P.  07:36, 6 February 2007 (CST)

What about this?

Keep Prot Spirit and SH or HH on you at all times, which should heal or mitigate all the damage that you take. Get mending or watchful spirit if faced with degen. I would test this, but I don't have all the skills required. Tycn 21:17, 9 February 2007 (CST)

Discuss it at. Tycn 21:46, 9 February 2007 (CST)

Videos
i'm not really happy with that new video... my reasons: 1.: i think it should be shown how to reach the boss 2.: youtube videos are smaller in screen size and worse in quality than google ones :)> 3.: I'd rather see a whole video for one boss than one video skipping running parts for three bosses. (but i gotta admit: the cutting is well synchronized with the music :d ) please don't feel offended. i'm just thinking of what i'd like to see as someone only looking for new farming possibilties or someone completely inexperienced in farming. - Y0_ich_halt  13:53, 31 January 2007 (CST)


 * True. I'll make some new tapes tomorrow, but I prefer YouTube, because I'm working with PowerDirector Premium Edition, which has a special feature, which allows you to upload video's to YouTube, directly from PowerDirector. But the running part for the last 2 bosses will be pretty long & boring, and you are able to kill them all in the same run. Zspanky 16:40, 31 January 2007 (CST)
 * -The song was a few seconds to short... ;(
 * well... i use gamecam and movie maker. btw is klicking two or three buttons really worth the bad view..? and for the running part look at my chor vid... that really sucked. i wanted to cut that part. but i decided to keep the video as i captured it ingame. also fit the music better :)
 * the thing with the three yetis is the same btw. i always do them in one run. - Y0_ich_halt  [[Image:Y0_ich_halt_logo.jpg|15px]] 08:24, 1 February 2007 (CST)

---To get back at this, I do not think the YouTube view is so much worse than Google, google is just the same quality, but spread out, I 'do prefer' YouTube. And about all the video's, I'm not going to add more. In fact, I think its better to remove some and get back to 1 general video that shows the build. I think thats enough. Žşþāйķў 08:49, 6 February 2007 (CST)
 * hmm... i'd just create a new vid showing the build AFTER the last update... all vids taken before are useless now, except for archiving. - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] R.I.P. [[Image:Shield of Absorption.jpg|20px]] 11:26, 6 February 2007 (CST)

Me/Mo?
To get around the SoA nerf, maybe... It's totally defensive, though.

You're pretty safe with SoA being up almost constantly there. Thing is, without monk primary you can't bring Spell Breaker or anything, meaning you can't use it in Underworld... --Armond Warblade (talk) 20:54, 10 February 2007 (CST)
 * hmm... yeah, should also work. prot at 12 isnt neccessary, but as long as no other attributes are used, why not? i'd say post this as another build page... calling it a variant of "Mo/E SoA Sliver" would be... uhm ... ^^ - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] R.I.P. [[Image:Shield of Absorption.jpg|20px]] 03:23, 11 February 2007 (CST)
 * Yeh, I know, but had maybe two minutes in which to post that... half of which was spent looking up the coding for the attributes and skills template :P Might make said page later... --Armond Warblade (talk) 14:16, 19 February 2007 (CST)
 * the problem is... how do you deal damage with this? empathy? backfire? o.O - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] R.I.P. [[Image:Shield of Absorption.jpg|20px]] 11:01, 25 February 2007 (CST)

Variants
I think Shielding Hands will fit well in one of the optionals. Due to the nerf of SoA, it can fit in well. SoA -> SH.-X H K
 * see above. there are 2 variants of the SoA on this page, which both belong to seperate build pages in my view. - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] R.I.P. [[Image:Shield of Absorption.jpg|20px]] 07:29, 12 February 2007 (CST)

Hows this?


 * Cast Balthazar's Spirit and Blessed Aura on you.
 * Before you enter enemy range, Cast Protective Spirit then Stoneflesh Aura.
 * In order to keep Stoneflesh Aura from being interupted, Cast Glyph of Concentration.
 * Use Sliver Armor when fully charged.
 * Maintain Protective Spirit and Stoneflesh Aura.

-X H K

see above, has also been proposed. but personally i don't like the casting time. btw, blesssed aura is useless as it doesn't lenghten stoneflesh aura's duration and prot spirit is no problem at all. get earth to max and take the prot headpiece out. - Y0_ich_halt  R.I.P.  10:58, 25 February 2007 (CST)
 * Hmmmmm, i'd have to agree, max earth magic, with only 10 earth magic in hand, it won't give you the necessary cast time for you to actually get up before the massive damg. starts to flood in and then, kill you. What if you bring SoA and SA? or other combinations to fill in the recharge and up time. I need to test on this. --EnterNameHere
 * there is already the variant using two protection skills: . and that one also keeps the 1⁄4second casting time. - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] 01:48, 3 March 2007 (CST)

heres what im finding affective right now,

try that out and you should be good -pwned by sean
 * w/totem axe and deadly cesta


 * two glyphs is senseless and therefore a waste of skillslots. casting a glyph with another one active will cancel the one first applied. 55hp is just unneccesary if you will take 0 damage with up to 250hp. can you explain why there are two glyphs? :) - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] 07:29, 8 March 2007 (CST)


 * Yes there is, as you can see i have replaced stoneflesh aura with SoA, i use Glyph of concentration with SoA, and glyph of elemental power with Sliver armor, because its not a big deal if sliver gets inturrupted, the only thing that happens is that it holds off me doing damage for another 30 seconds, that my freind, is worth the wait. this build works for me sooo greatly, i solod the huge mob of charr that charges in on the first mission with my lvl 11 55 monk, (sorry if im bragging, im just telling you how good it is) Pwned by sean 19:09, 8 March 2007 (CST)


 * Looks nice to me, but if you're going to use Mending at that low healing, I'd bring Watchful Spirit... Also, you can't bring any other offensive skills without dropping GoEP. But then that probably isn't a huge problem. --Armond Warblade (talk) 21:32, 8 March 2007 (CST)


 * hehe, precisely you haven't replaced stoneflesh with SoA but you left it as it was, since this is the usual SoA sliver's talk page ;) still, those two points of earth attribute (that result in one more second for sliver) can't make up for aftershock imo.
 * the fact that GoC is needed for SoA is why i like the better, as that one keeps the 1⁄4 casting time, skill slot number doesn't change; you need two slots for reducing damage either way. that nerf really kicked all advantages of SoA... :( - Y0_ich_halt  [[Image:Y0_ich_halt_logo.jpg|15px]] contribs 08:04, 9 March 2007 (CST)


 * top lines true, maybe second and third, but again i have changed the build, but remember, scince i use Goc, it cannot be inturrupted (although right now my 55 monk hasnt gone to elona yet, so he uses sheilding hands) and it works fine, so try whatever you want and youll be fine --Pwned by sean 12:50, 9 March 2007 (CST)

Not Silenced Yet
Will this work for a 13hp variant, IMO it may work (I just found it with people saying it works, will test by next weekend due to classes -_-). I didn't do the work but here's the link (Note: Credits to Tsunami Rain from GWguru)

Here's the build:

Equipment: -EnterNameHere RIPRIP
 * 1) -20hp Ankh
 * 2) -50hp Cesta
 * 3) Totem Axe
 * So, as with all 13 HP builds, you need to get yourself killed first. Exit Senji's Corner and run straight, through the little plaza, up a ramp, and let the Jade Brotherhood ahead kill you. (Or, if you don't have SoA, bring Burning Speed to kill yourself right outside the portal.) You'll rez at the shrine outside Senji's, where you should switch to your -20 HP focus and then cast your three maintained enchants.Head north across the bridge over to where Orosen, Tranquil Acolyte is. When he starts running towards you throw up Protective Spirit, Healing Breeze, and Glyph of Concentration. Keep running north, towards where Ghial is, stopping to recast your enchantments when needed. Glyph of Concentration will keep any pesky mesmers from interrupting PS and Breeze. After you've cast those two they'll have wasted their interrupts, letting you recast Glyph again without fear of interruption on that. Repeat until you reach Ghial.When you get to Ghial, put up a fresh cast of PS/Breeze/Concentration before aggroing his group, then run in and stand next to him. Recast Breeze once you're in position then cast Sliver Armor. (Do not try to cast Sliver Armor without Glyph of Concentration up. The 30 second recharge if it gets interrupted -- and it will, a lot -- is just not worth the risk.) After that, spam PS and Breeze to keep yourself alive, with Glyph of Concentration when it's available. Ghial will usually die after a single casting of Sliver Armor with 12 earth magic and a +18-20% enchanting mod.Just before Ghial dies, cast Shield of Absorption. Because you gain experience and a 2% morale boost when he dies your maximum health will be raised back up from 13 HP. Meaning you'll be killed in about a second if you don't switch back to your -50 HP cesta. SoA gives you a few more seconds to make the switch, during which time you'll be taking zero damage from the enemies' attacks. If you don't have SoA, just make sure to switch weapon sets as soon as Ghial dies; as stated, you have about a one second window to do so.


 * You're relying way too much on Breeze there. There's too many enemies by the time you get to Ghial to rely on anything other than Stoneflesh Aura, Shield of Absorption, Shielding Hands, or the like. And all of those except Shielding Hands have a long enough casting time that the half-dozen or so mesmers are bound to interrupt you. This build does not work in areas with interrupts, as Glyph of Concentration has too long a casting and recharge time to reliably use every time you cast any of those. --Armond Warblade (talk) 12:31, 11 March 2007 (CDT)


 * SoA will match exactly with concentration as they both have 10s recharge and SoA has (with +35% from aura and +20% from axe) 10.85s duration... oh wait, with 9 divine favor it's only 25%... that means ... uh, protection also only 9... won't work then.
 * however, you can keep up breeze all time with cocentration as it has a natural 10s duration and then add SoA when you're under really heavy fire (as around orosen and ghial). breeze interrupted won't even be too much of a problem with 2s recharge. so GoC is not really neccessary if you start pulling their interrupts before the old breeze ends. - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] contribs 12:43, 12 March 2007 (CDT)


 * I used this build, and even whitout Healing Breeze, you can survive for quite a long time, except when near Ghail. But that's because he uses Faintheardness. Whit Mending + Breeze, you can take 20 hits each second. 20!! And you won't take 20 hits each second, so you can easely survive. &mdash;The preceding unsigned comment was added by Sir Bertrand (contribs) 16:34, 17 March 2007.


 * i think this is where we should remember this page is about the SoA Sliver and not the 55 (regen) Sliver. imo this variant relies too much on regen which makes it a variant of the usual 55er as it only uses other attack skills than Build:Mo/any 55hp Solo Monk, and not a variant of the SoA... oh, btw: you will need to be hit exactly 10 times at the same moment which will often occur. only if there is time between hits the +10 hp regen will help. id estimate the number of hits you can take in ghials mob to around 15~17 (with 55hp). with only 13hp as said above you are invincible in any mob that cant hit about 13 times in less than a second. - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] contribs 13:57, 17 March 2007 (CDT)

Proposed Merger
I propose a merger with Build:Mo/any SoA Monk. These two builds are closely related and could very well be considered variants. This builds itself states: This build is a branch of the Mo/any SoA Monk

I'm suggesting that we merge this into the aforementioned article as a variant for elementalist secondaries. --Warwulf 00:33, 23 March 2007 (CDT)
 * Sounds good. The farmable boss list here should be moved over to the SoA Monk article. Further adjustments will probably be necessary. --8765 00:47, 23 March 2007 (CDT)
 * i dont have anything against merging. but i'd rather merge all sliver invincis, which are the SoA, and an obsi flesh variant, as they are used the same way and have the same list of bosses. Also, this build and the other two mentioned can be used in areas with interrupters. of course, the Mo/any SoA can use any secondary to use skills against interruption, but if you imagine being someone looking for a build to farm interrupters. i wouldnt want to read through whole articles until i find that little note about interrupt prevention in a variant section. i'd want to read the overall description and see a big "interrupts dont matter"-sign, or something. :D  and ta-da, there it is right at the beginning in the skill bar: glyph of concentration. then i just choose which variant to survive i can already use. - Y0_ich_halt  [[Image:Y0_ich_halt_logo.jpg|15px]] contribs 08:49, 23 March 2007 (CDT)
 * Seconded. They have some different skills, but use the same concept and farm mostly he same bosses. Tycn 20:23, 23 March 2007 (CDT)
 * The Mo/any build isn't usually for bosses, it's for mobs... This build does spike damage, the other does general aoe. But with the builds wipe coming up, you can just copy and paste the entire build page onto your own userspace and use and abuse it as you see fit. Just put nowiki tags around the tested templates, we don't want any build categories hanging around this wiki. No sir. --Armond Warblade (talk) 21:05, 25 March 2007 (CDT)
 * excuse me, i couldn't follow... maybe because i'm very tired right now. really, i just can't find out where your tag began o.O - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] contribs 10:49, 26 March 2007 (CDT)
 * Sarcasm began with "But with the builds wipe coming up...". That subject makes me sarcastic. --Armond Warblade (talk) 14:10, 26 March 2007 (CDT)
 * thanks. and still, either merge all Slivers or nothing. - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] contribs 07:36, 27 March 2007 (CDT)

Asked to post this variant here
I was asked to transfer my build here as a variant, so I'm taking the most important things copy/pasting here.


 * I usually use Healing Breeze (in slot 2) to counter light degenerations. Blessed Aura in slot 8 is good for beginners.


 * SH and SoA are not to be used simultaneously. Actually, they must be used as if they were both the same spell. As one is enough to completely reduce damage to 0, you should wait until SH begins to flash to cast SoA and vice-versa. Their duration and recharge time make them easy to alternate with.
 * Healing Breeze is a good choice if you expect degeneration in the zone. With the remaining points and a Superior rune you can make it up to +7 health regen (6 + 3 Healing Prayers). You might want to combine it with Mending instead of Blessed Aura for +10 health regen.
 * Earth damage-dealing spells should be used by 55Hp experienced players only, as you will be casting your tanking spells quite often. Grasping Earth may be a good choice to keep the mobs close to you when they want to run away.
 * If you want to run, try Armor of Mist, Windborne Speed, or Storm Djinn's Haste. This last spell has the longest duration with the remaining points in the correspondent attribute and has a longer duration than recharge time. Be careful for your energy pool though.
 * Mend Ailment or Purge Conditions, if Crippled.
 * Watchful Spirit can also be used to counter low degens without any points in Healing Prayers (if you suffer up to -3 you will be healed by the Divine Favor bonus. Over -3 you will have to cast PS between the chains.)
 * Essence Bond will trigger under SoA but won't under SH. As Balthazar's Spirit should be more than enough for energy management, you might prefer more useful skills.
 * The basic 6 + 3 in Divine Favor is based on the variant using Healing Breeze, where the 6 points are the remaining ones. Feel free to take some points off if you want. Fexghadi 09:34, 27 March 2007 (CDT)


 * the only new thing here was shielding hands. i added it to the variants section. - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] contribs 10:33, 27 March 2007 (CDT)


 * That's why it is a variant :) Fexghadi 11:57, 27 March 2007 (CDT)


 * and thats why i added it to variants xD - Y0_ich_halt [[Image:Y0_ich_halt_logo.jpg|15px]] contribs 14:33, 27 March 2007 (CDT)