Talk:Game updates/20100225

"Earth Shaker: all players less than a stone's throw away will see the effect of your mighty swing." Is this for real?? -- WhiteAsIce 03:44, February 26, 2010 (UTC)


 * No, actually, it's not. The skill is unchanged. Why in the fuck they put it on here is beyond me --Gimmethegepgun 03:47, February 26, 2010 (UTC)


 * Wow, that's even on the website. How retarded to waste time on something like that...
 * In other news, I'm updating the skill templates, but I've decided I'm not going to bother dealing with all the QR changes that are gonna have to happen... at least not tonight. So anyone who feels like it can follow after me and fix them.  &mdash;Dr Ishmael Diablo_the_chicken.gif 03:57, February 26, 2010 (UTC)


 * Earth Shaker-wise, it mean a new, awesome animation with the use of the skill. Just try it out; the screen shakes. --- Ze Underkig


 * I'm working on the qr stuff right now, Ishy. And fixing the occasional mistake you made :P --Gimmethegepgun 04:06, February 26, 2010 (UTC)


 * Yeah, when the whole description changes, it's easiest to work from the raw description in Gw.dat, which has all those %str1% parameters where the green numbers go, and it's easy to miss them (especially in the concise description, which I fill in after the normal description). &mdash;Dr Ishmael Diablo_the_chicken.gif 04:35, February 26, 2010 (UTC)


 * Gah, I've got to stop and go to bed. I got through Destructive Was Glaive, so got to do the rest of Rit and then all Warrior skill updates, then everything mentioned in Notes (as well as a few other description changes NOT listed here).  &mdash;Dr Ishmael Diablo_the_chicken.gif 04:56, February 26, 2010 (UTC)


 * @Ze, troll moar?? Just tested this, Earth Shaker is still the same. You're full of shit. --[[Image:Jimp.jpg|19px]] WhiteAsIce 09:40, February 26, 2010 (UTC)


 * Actually, just to be sure, I tested it. The AoE is now Adjacent rather than Adjacent to Foe, so it's bigger. Unless I made a horrifically massive mistake, which I doubt --Gimmethegepgun 11:03, February 26, 2010 (UTC)


 * Okay, think I've got everything updated. Got a couple skills on my spreadsheet that I marked as having a change, but I can't figure out what it was for some reason.  I'll check against Gw.dat and my old spreadsheet after work tonight.  &mdash;Dr Ishmael Diablo_the_chicken.gif 18:04, February 26, 2010 (UTC)

Opinions on the update?
Seeping wound looks crazy x_X Lยкץ๒๏ץ talk  07:14, February 26, 2010 (UTC)
 * Mildly annoyed that they nerfed Resilient Weapon. Now I can't just dump it on whatever and leave it hanging around for boosts with Wielder's Boon and turning Bleeding into a boon. And I am mildly terrified at what will happen in PvP what with Renewing Smash. Back Breaker -> Renewing Smash x4 before you even get back up. And then probably Hammer Bash to just in case. *QQs* --Gimmethegepgun 07:20, February 26, 2010 (UTC)
 * Ok, after trying it, I realized that it' split so the PvP one doesn't have 1 second activation. Dodged a bullet there --Gimmethegepgun 21:49, February 26, 2010 (UTC)

Again,
&larr; Moved from Talk:Game updates

Nerves, this game is now so bad, Anet keeps changing skills and now none of them are useable anymore lol. 83.128.96.191 17:14, February 26, 2010 (UTC)
 * Seems like Anet is trying to revert things back to the Prophecies days. With the nerfs to 600/smite and SF, I forsee 55/SS and related builds coming in favor once again. --Franzwald 18:24, February 26, 2010 (UTC)
 * wat. The farming nerfs are brilliant. The nerfs to skills that were overpowered in PvP (Shattering Assault, Featherfoot Grace, etc.) were deserved, and they're still usable, unlike some other PvP skills. The buffs are cool. And best of all: they ACTUALLY LISTENED to the community's feedback when they released the preliminary notes last week. That's pretty impressive, for Anet. --Macros 18:43, February 26, 2010 (UTC)
 * I was literally having a heart attack going through all these updates....i even wanted to changemy fb status because of how happy I am. this is brilliant.  also, when was the last time they did double xp, faction, points, drops etc....?Sukatsuke Ra 18:53, February 26, 2010 (UTC)


 * 55/SS is still dead. At least, in UW. Now spirit spam is one of the only viable and reliable solo farms left for UW. Also, why obby flesh? It was hardly used with SF being the king of all things, and it's not that great that it would take over SF's previous role of dominating farming.--[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 18:57, February 26, 2010 (UTC)
 * Spirit Spam is more viable than ever, but that's about it. I don't see why 55/SS or 55/SS/Famine wouldn't come back into favor. People won't stop farming just because of this nerf and those old school builds still work just fine. --Franzwald 19:19, February 26, 2010 (UTC)


 * Not in UW, with Dhuum's skele's running around. Which is about the only place where farming actually gives serious money. 55 Hydra farming? Nearly no profit, believe me, I used to do it before I realised how dated it was. --[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 21:06, February 26, 2010 (UTC)
 * Obby got hit because of the whole anti-godmode thing Anet pretends to be keeping. (I say pretend cuz obby flesh is still viable, dare I say buffed because they removed the -50% speed? oh and shadow form still grants immunity to spells, can be maintained on all proffessions and only costs 5e. UWSC might have taken a big hit, but alot of other SC's still look very much alive) I do like the rit buffs though. duo rit team for UW? 1 SoS with mimicry and 1 with Rit lord and communing attack spirits? Lยкץ๒๏ץ talk  23:10, February 26, 2010 (UTC)
 * They still have yet to nerf the now-most powerful invincibility skill in the game: Protective Spirit. It would be an impressively easy fix, too, that wouldn't really affect anything else in the game, really. Make it so it can't reduce damage below, say, 25. What kind of build would have less than 250 health? I guess someone fried on DP would get below that, but it would still be enough of a damage decrease to prevent instadeath from like a boss firing a Lightning Orb at you or something. But 55s and 130s couldn't possibly survive on 25 damage a hit. Easy --Gimmethegepgun 23:51, February 26, 2010 (UTC)


 * I also have every toon in the game and the main reason was to farm anything anywhere at any time SOLO or as close to solo as possible. Now we get to throw away ALL builds made for farming and start over again.  The purpose for ME to have all these chars was to FARM.  Since I have done completed all campaigns I find myself bored of the game and go back to the fun I bought the game for was farming.  The multitude of skills being changed here is uterly absurd within an update.  Why nerf the most popular farming builds?  Seems like all the non-farming people had a tizzy and texted there opinions to Anet thus sparking more chaos.  I guess we need all the Pro-Farmers to text there opinions here in massive quantities explaining there views on why to not nerf some of these major skills used in farming or even missions.  I constantly get "u have been playing for xx hours".....Well thanks to these nerfs im gonna see alot more of it....or maybe not at all.  I have resided on giving Anet a short time to review these texts and do the right thing.  If they choose not to re-establish the skills as they were or perhaps buff them they loose me as a customer now and in the future.  The game is old but i did love it.  This is my opinion so take it for what its worth.  Maybe Anet wants to save bandwidth by losing ALL farmers.  More bandwidth to test there GW2.  I am in an alliance and the majority of the people are spending time on ventrilo by discussing a new game to move to. VERY VERY SAD!  BTW to the non farmers....through rescent months i see the player counts on GW seemingly dropping...When u non-farmers need people to group up its gonna be even more scarce....I feel for ya there.  Some farmers will stay but I also know if these skills stay nerfed alot will leave....Sadly. Farmingwasfun 01:09, February 27, 2010 (UTC)
 * You need to start playing a new game, GW is dead... Loads of MMOs out there (EVE, EQ2, even the dreaded WoW).  Random  Time   01:52, February 27, 2010 (UTC)
 * Don't feed the trolls, man --Gimmethegepgun 01:56, February 27, 2010 (UTC)
 * You thought the fun part of GW was solo farming? (Kiron 01:36, March 1, 2010 (UTC))
 * Do I have to pull the template out? Really? Because if I do, it's guaranteed * to end the conversation --Gimmethegepgun 04:40, March 1, 2010 (UTC)
 * Please do! RoseOfKali [[Image:RoseOfKaliSIG.png]] 07:45, March 1, 2010 (UTC)


 * You asked for it :P --Gimmethegepgun 17:34, March 1, 2010 (UTC)

Skill Balancing? Really?
&larr; Moved from Talk:Game updates

The muckety mucks at ANet, NcSoft or whoever drives the Guild Wars engine today are biting the hands that feed them. This theory to nerf other skills in order to balance another is ridiculous. Buff that skill to equal others! For instance, they ripped Demonic Flesh apart, yet claim they are trying encourage the use of Necromancer Blood skills. Also, when they change a skill this drastically why not stop using the name and create a new one? There is a large Guild Wars community in my area and many are leaving the game. This last borderline psychotic attempt at "skill balancing" has many people not only leaving Guild Wars, but also trashing Aion for good. There has been talk in the past about Izzy and his henchmen trying to make the game strictly PvP. Why would anyone do that to a game that generates a vast majority of its sales and gameplay through PvE? Are these people are so determined to irritate customers? We are the direct link to the dollars. I truly feel GW2 sales will falter. My once great guild has dwindled. Turn on Teamspeak and many people have not signed on for days now. Well, at least not to play Guild Wars...--Dockvudu 19:32, February 27, 2010 (UTC)
 * Personally I think it's great that they still pay attention to GW1. Some players support the balancing attempts and others disagree, but at least ANet is trying.  And I don't agree with you 100% on the buffing skills to match others point.  Power creep is a problem they need to watch out for too, and that could ruin the pace of play.  They are striving to find that middle ground where skills are neither too powerful or too weak so that the pace of the game for both PvP and PvE is ideal.  (Although my point is somewhat broken by the existence of certain PvE skills...)  Shadowlance 21:14, February 27, 2010 (UTC)

With some of the rationales I have seen developers giving are along the lines of "we felt that the momodogfaceinthebanannapatch skill was not receiving the attention it should" so we are nerfing it or buffing thethrobulatorwithchromeplatedmufflerbearings skill..... I would just as soon they left us alone except for new content or NEW skills (and that is what they are really doing when they totally change a skills functionality like they just did with Demonic Flesh or a while back with Wail of Doom. I have had folks try to tell me that they did not try to destroy teams or builds just trying to strike a balance of power, but I have seen too many dev talk pages where the devs themselves have said that nerfs would be done to destroy certain types of builds or team builds because they felt that suchnsuch types of teams and builds were just too hard to beat. So I am more in agreement with Dockvudu here. --Ravskau 21:46, February 27, 2010 (UTC)
 * In response to Dockvudu's comment that Anet is "trashing Aion for good" you might want to take a look at the numbers. I can't remember them exactly but I believe it was something along the lines that NCsofts profit margins increased by over 600% in 2009 and increase over 1200% in Q4 alone (compared to Q4 of 2008).  While I also miss the good ol' days of Guild Wars, I view GW1 as a stepping stone; a game that introduced spectafic (that a word?) features into the MMO world with no subscription fees while providing Anet and NCsoft with experience that while be able to be used in the creation of a game that will make my little nerd heart quit beating.  There is no doubt Guild Wars has changed drastically from what it used to be (some for the better, some for the worse), but MMO's as a whole have been changing and I think all we can do is keep looking forward in hopes of the release of superior games  ShoganKiller  Shogankillerflag.jpg 21:16, February 28, 2010 (UTC) (ps. pre-searing hasn't changed hardly at all; you might find it a good nostaligic retreat)
 * Other than disagreeing with you and OP (you two sound rather alike O_o), I would also like to add that "making" more skills is not an option for two reasons. First, there are already too many of them, which is why GW has become impossible to balance. Second, every "live" skill creates more load on the servers (I have read ANet devs explaining this specifically, so I'm not making it up), thus the more live skills, the more lag and high ping. This is why they are merging previously split skills, where possible, and re-rolling rarely used skills into new functionality, instead of just making more skills.
 * Also, this was one of the best balance updates in ANet history, doesn't look like they broke anything (so far), and they definitely improved a lot of stuff. Now stop your Q_Q and go pew-pew. RoseOfKali [[Image:RoseOfKaliSIG.png]] 04:32, February 28, 2010 (UTC)
 * They broke Urgoz, actually. [[Image:Felix_Omni_Signature.png]] 05:25, February 28, 2010 (UTC)
 * Been a while since I've been there. What's broken now? That they killed the tank builds needed to get through some of the area conditions? oh wow. Forest's Binding --Ezekiel  [Talk]  06:42, February 28, 2010 (UTC)
 * "Whateva nigga" ~Anonymous (The Boondocks)


 * re OP: Demonic Flesh was terrible for Blood Necros since it increased the amount of health you sacrificed drastically, thus effectively locking out Awaken the Blood. Barbed Signet is something they did turn into utter shit, though. Freaking Bleeding? Why? If you want to spread Bleeding, get Contagion and Signet of Agony. I doubt Barbed can even get multiple targets to bleed in one cast, but that's just a presumption.
 * As for balancing yes/no: I think they're doing a good job. Prog and I are pretty much only playing GWs when a new update is released to toy around with the new skills (such as Demonic Flesh this update, which turned out to be.. not that good. DWG is godly, though. My ele tore through Torc'qua :P ). --- [[Image:VipermagiSig.JPG]] -- (contribs) &emsp;(talk)  12:28, February 28, 2010 (UTC)
 * Ele or Rit? A_F_K_sig_2.jpg A F K When Needed 16:06, February 28, 2010 (UTC)


 * Ele; that's how powerful it is :P Who needs runes. --- [[Image:VipermagiSig.JPG]] -- (contribs) &emsp;(talk)  16:11, February 28, 2010 (UTC)
 * You're correct about Barbed Signet; only the initial target bleeds. [[Image:Felix_Omni_Signature.png]] 22:10, March 3, 2010 (UTC)


 * Given the wording, I found it obvious. MoI works the same way.--[[Image:El Nazgir sig.png|Talkpage]]El_Nazgir 18:24, March 4, 2010 (UTC)