User:AOTT121

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AOTT

 * User:AOTT
 * Communicate
 * Guild Leadership Theory
 * Followers Of Master Jack

Guild Wars

 * Primary Character Alice Of The Twist
 * AKA All characters begin with prefix "AOTT"
 * Guild Followers of Master Jack

Links

 * Followers of Master Jack
 * Guild Wars Guru
 * Warrior elite skill locations
 * Ranger elite skill locations
 * Monk elite skill locations
 * Necromancer elite skill locations
 * Mesmer elite skill locations
 * Elementalist elite skill locations
 * Assassin elite skill locations
 * Ritualist elite skill locations
 * Dervish elite skill locations
 * Paragon elite skill locations
 * Collectors
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About me
Meet the Guild Leader of the now disbanded FOMJ.

My GW name is Alice of the Twist. Most often I am referred to as "AOTT" or "Alice." I can be found online.

When you're playing online, you may see me playing any one of my characters, which are all prefixed by "AOTT" with the exception of my primary character, Alice of the Twist. I use all of my characters in PvE and PvP. So much for my Survivor title. If I am unable to use a PvE character in PvP, I use AOTT Blue to fill in. That's what PvP characters are for.

I began playing around 7/5/05 and made my first (and current) Guild "Followers Of Master Jack [FOMJ]" on 7/15/05. A lot of people have come through my Guild, and I still get PM's from people who have been in FOMJ almost a year ago and either want back in or notice me in town! It's almost scary. My guild has since split off several seed guilds, which are all (with the exception of one) in the [FOMJ] Alliance. These guilds have been outstandingly successful for the most part. Recently I disbanded FOMJ for personal reasons, and I gave ownership of teh Alliance over to my largest seed ally, [EMHW.]

I began the [FOMJ] Alliance about 3 days after the release of Guild Wars: Factions as a way to expand the guild into a larger entity. Since then, several guilds have come and gone, and some have stayed. As the leader of the [FOMJ] Alliance, I quickly saw that there would be fanatics who would not rest until cities fell under their control; because of this, I have not asked guilds in the Alliance to maintain obsessively large faction counts; rather I let the guilds compare faction and try to keep enough faction afloat to avoid scaring off recruits. Since I have now disbanded FOMJ, I no longer control the Alliance.

Luxons Vs. Kurzicks
Luxon FTW

I've taken a liking to the Luxon/Kurzick conflict. I'm trying to complete a goal of becoming an "Ultimate Luxon," the hardest task has already been fulfilled: I have a Miniature Siege Turtle. I also have 15k Luxon armor, as seen in my picture above. Unfortunate side-effects of being an ultimate Luxon include aversion to entering Kurzick territory for any reason other than to kill them. Eventually I'll get the Kurzick quests and plotline unveiled, but for now, I simply have a hatred for all things Kurzick. It's a pity that more of my Guild isn't PvP oriented; we might actually be able to take a city if we were.

I enjoy playing a dual smite in KvL. Has anyone else tried this? It's very effective, even if you're outnumbered. IMHO, I'd prefer it if there was a KvL arena that you could choose all 12 people for your party. It would be a lot more organized, but for now we're stuck with 4 random groups being stuck together. If we had the ability to choose all 12, we'd be able to do some really complex builds.

I think there's some bugs or something going on in the Alliance Battles. The line swings into Kurzick territory, then back into Luxon, then back into Kurzick... I heard about an exploit (a gate you could walk through before the timer was done.) Personally I think there's a conspiracy by the developers to put stuff like that in there just to see who'll notice it and how it will affect the battle outcome. "Ooh, today let's let the Luxons win, we'll put a hidden clip error in their left gate" "Today let's put a clip error in the Kurzick gate." "Let's let Heart of Darkness pass the gates for a while."

PvP and PvE
I'm a balanced player when it comes to PvP and PvE. I get all my skills through PvE, and often I use my PvE characters in PvP (unless a build requires I use something with a different primary class).

When I play my necromancer, I often refer to myself as a "Siege Mistress." An interesting mix, that Necromancer. It's been proven in PvP as one of the better Necromancers out there. And I burn through PvE. Oh, I burn through it... I'm good at Necromancers.

My second favorite class to play is my Ranger, because it's so versatile that I can do just about anything with it. My ranger works best when I try to focus on an individual opponent, but I can cause enough disruption around me that I can escape from even a large group of people trying to kill me. I feel that the ranger is the best class for running, since they have more skills for it with more benefits than the Warrior. (And they're FAST, oh wow, they're FAST.) I also burn through PvE with my Ranger.

My experience with Monking is that it only takes one prot monk to keep a party alive for 2 minutes. After that, you can't keep up anymore. (I have an unfortunate jinx that requires all other monks in the party to leave every mission except me. And I'm a protection monk.)  The only problem I have with my monk is that I lack skills on my PvE. I have now become attached to the Bonder style of monking. I have all Tyrian Mo/W skills unlocked on my PvP because I used to have a W/Mo, which I used to unlock all the Warrior and Monk skills/elites. I have a new W/Mo to replace the old one. I still have my old arsenal!

My opinion on The Deep/Urgoz's Warren Elite Mission Event
I am appalled by this event. The build is readily availiable from several locations, and people still can't muster the "Duh" to go LOOK IT UP before entering an ELITE MISSION. It's the hardest PvE in the game; at least go in with some KNOWLEDGE of how to win! This isn't Pre Searing anymore. You can't just RUN it. I'm probably not going to go back to the Deep until it clears out the idiots; about a week from now the majority should get bored of their parked characters. Level 19's and 5's and all manner of riffraff... They should have kept the entrances in Cavalon and House Zu Heltzer instead of Kaineng.

Opinion on the Factions classes
It's been a while since I really thought to look at this section of my Wiki. I have an assassin right now; I deleted my Ritualist in favor of a Mesmer. I have not used my Assassin for months. In PvP, I still consider them weak and ineffectual unless circumstances are perfect or their target has already been weakened. A simple "block/dodge" stance can render an assassin completely impotent.

My experience with Ritualists hasn't been particularly impressive. I have worked with them and fought against them, and they really lack primary defensive abilities. If they're not noticed, they can cause quite a bit of disruption with their spirit spamming. Their spells leave something to be desired. Still, they have had a slightly more formidable impact on battles than the Assassin, at least in my experience. It can be impressive to see a small army of spirits throwing so many projectiles at one opponent at once. Unfortunately, it's a short-lived impact.

So, I suppose right now the Factions classes are still regarded as a disappointment for me.

Opinion on the new Nightfall Classes
I have 2 Nightfall Characters. Dervish and Paragon, of course. I've played the Dervish more, and it does incredible amounts of damage, at least until the Devs get around to nerfing it so it's weak as a kitten. Which would not be cool, since I consider it an apology for the ineffectual pinpricks Assassins dish out. I'm sure we've all seen the impact of Dervishes on PvP, almost (but not quite) supplanting Warriors as the most powerful melee class. As I gather more skills for my own Dervish, I expect I'll be wreaking a lot more havoc as time goes on.

My Paragon hasn't seen as much action, however I have fought against them in the RA, and they're an absolute nuisance. I thought the assassins teleporting around and the Ritualists spirit spamming was annoying, but now I have to deal with these weak, almost environment-level effects from all their screaming. As a ranger-esque midliner, the Paragon fails to impress me with damage output. It's like the developers wanted to make a "leader" that would fall in a hail of bullets once it entered combat! Since so many players focus on using the shouts and party-support abilities, they forget to use the Paragon's self-sustaining abilities and potential to wreak havoc by itself. As I advance my Paragon, I hope to convince myself otherwise of the ineffectual attempts others have made as the best that a Paragon can do in PvP and PvE. It just seems to me that the Paragon has something more to offer than a shadowy background effect, and I've got to be the one to find it.

About [FOMJ
[FOMJ] was an accident. I never intended the guild to flourish the way it has; I had expected other guilds to be so well-developed and well-known that my little stake in the battle isles would be ignored by all but the most newbie players. Well, FOMJ grew faster than I had ever imagined and now it floats between 70-90 players at any given time with an average of about 15-20 officers. When Factions came out, and I heard about Alliances and the rumored ability to take control of cities, I had originally expected to be fighting for control of a city constantly in a siege-like 'round the clock stuggle for supremacy. I was actually fairly confident in my Guild's ability to hold such a siege, but alas; city ownership turned out to be a matter of how many faction points an Alliance could muster. Once Factions hit its peak, it dawned upon me that the only way to take control of even a minor outpost would be impossible to accomplish without sacrificing all other aspects of the game. So, I gave up the dream of owning Cavalon (which at present requites 24 million faction points to control, 1/7/07) and settled for having far more members in my guild and alliance than any of those alliances. Thanks to my impressive officer core and my own efforts, I'd say we did a pretty spiffy job.

FOMJ was disbanded on 1/15/07.

Hard Data
AOTT is the original Guild Leader of the now disbanded guild, Followers of Master Jack [FOMJ]. She has been playing for 2 years and uses Prophecies, Factions, and Nightfall.


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A cell filled with quotes

 * For the love of everything on a turkey and mayonnaise sandwich, what was THAT!?-Crypto Scout
 * FALG STAND! FALG STAND!-AOTT
 * Y'know, we're totally Guild Leaders, and we totally give you permission.-AOTT
 * That and you're a total jackass.-DLM
 * Boing boing boing boing boing...-AOTT
 * I FEEL SO POWERFUL-AOTT
 * Go recruit Russians for me.-AOTT
 * Russians are awesome in PvP.-AOTT
 * I'm one of the more powerful Necromancers you'll come across-AOTT
 * I'm your Alliance Leader, what did you expect?-AOTT
 * You're doing a nice job toady.-AOTT
 * Be more cold and heartless like me. STOMP on the minions... reward the good ones with... NOT stomping on them... AOTT
 * How was your party, AOTT? Did you drink? Did you waer a toga? Did you get drunk, AOTT? Hey, AOTT, how was the party? Didja find a new boytoy, AOTT? Hey, AOTT.... Foxx Shadow
 * The verdict is... "Nah." That means no.  No, you can't come back.  BECAUSE YOU'RE ANNOYING. AOTT
 * Ok, review time: I'm AOTT, your Alliance Leader, aka GOD ALMIGHTY... AOTT
 * FREEEEEEEDOOOOOOOOMMMMMM!!!!!- AOTT, after disbanding FOMJ
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Player Achievements

 * Aided in the war against the Kurzicks
 * Paid for almost half of all FOMJ Guild resources personally.
 * Paid for the creation of the Guilds TRA and NOMJ
 * Has coordinated Guild Events and Activities for FOMJ since the creation of the Guild.
 * Has developed Guild PvP Builds for FOMJ since the creation of the Guild.
 * Developed the Vile Archer.
 * Started the FOMJ Alliance


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FOMJ Stats
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 * DISBANDED*
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Characters
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Alice of the Twist
A primary PvE Necromancer, has switched between several secondary classes including Elementalist, Monk, and Mesmer, and recently Ritualist. {N/E/Mo/Me/Rt} Thus her skillset is very diverse. A quick thought on Necromancers:
 * I have always considered Necromancers to be the most powerful class in every game that I have played. The ability to turn enemies into undead allies, to manipulate the very life force of enemies and steal strength and vitality for myself has always made the necromancer my class of choice when it comes to just about any application.  In small encounters, a Necromancer is no more powerful than any other class, but under siege-like circumstances, where there are vast numbers of enemies and chaos everywhere, the Necromancer ends up on top, turning corpses into allies, turning the tide of any battle in the favor of the Necromnacer.  Whether I am creating wells or minions or exploding corpses like mines, The Necromancer has been more than a support class for me.  It is the ultimate expression and manifestation of power on the battlefield.


 * Tyrian Character
 * 2,488,158 XP (1/3/07)
 * 265 Skill Points earned
 * All Tyrian Necromancer Non-Elite Skills
 * All Canthan Necromancer Non-Elite Skills
 * All Elonian Necromancer Non-Elite Skills
 * All Tyrian Elementalist Non-Elite Skills
 * All Canthan Monk Non-Elite Skills
 * All Tyrian Necromancer Elites
 * All Canthan Necromancer Elites
 * All Tyrian Monk Elites
 * All Canthan Monk Elites
 * All Tyrian Elementalist Elites
 * All Canthan Elementalist Elites
 * All Tyrian Mesmer Elites
 * All Canthan Mesmer Elites
 * 118 Elite Skills (Skill Hunter Rank 1)
 * Ascended AND Weh No Su AND whatever the NF equivalent is.
 * Tyrian Master Cartographer (95.7%)
 * Canthan Pathfinder (77.2%)
 * Protector of Tyria (Defeated Prophecies)
 * Sunspear Castellan (rank 8)
 * Brave Lightbringer (rank 3)
 * Defeated Factions Campaign (Luxon side)
 * Defeated Factions Campaign (Kurzick side)
 * Wears 15k Necrotics (from Marhan's Grotto)
 * Wears 15k Luxon Armor (Mixed) (from Leviathan Pits)
 * Scar, Boneweave, Boneweave, Minion Master, Bloodstained Boots.


 * 2714 Deaths (1/3/07)
 * Owner of Miniature Siege Turtle
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AOTT Hippie
A primary PvE Ranger, has switched between being a Mesmer secondary and a Necromancer secondary. At one point she was a Monk secondary, but it only lasted a day. Currently a R/N. (Not playing as a toucher for those of you who are immediately drawing that assumption. Something far, far nastier.) My thoughts on Rangers:
 * The Ranger is the most versatile of all classes.


 * Tyrian Character
 * All Tyrian Ranger Non-Elite Skills
 * All Canthan Ranger Non-Elite Skills
 * All Tyrian Mesmer Non-Elite Skills
 * All Tyrian Ranger Elites
 * All Canthan Ranger Elites
 * Ascended AND Weh No Su
 * Tyrian Trailblazer
 * Defeated Prophecies Campaign
 * Defeated Factions Campaign
 * Owner of Miniature Whiptail Devourer


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AOTT Almighty
A primary PvE Monk, has switched from a Mesmer secondary to a Warrior secondary. While still missing a few skills, AOTT Almighty has proven to be a decent bonder. Currently fighting through the Factions campaign.
 * Tyrian Character
 * Ascended
 * All prophecies Non-Elite Monk Skills
 * All Factions Non-Elite Monk Skills
 * Defeated Prophecies Campaign
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AOTT Pandora Panic
A primary PvE Warrior, AOTT Pandora Panic has finished the Tyrian campaign and is now working towards Protector of Tyria.
 * Tyrian Character
 * All Tyrian Non-Elite Warrior Skills
 * All Canthan Non-Elite Warrior Skills
 * All Tyrian Warrior Elites
 * All Canthan Warrior Elites
 * 32 Elites total
 * Ascended/Weh No Su
 * Finished Prophecies Campaign
 * Canthan 1.5k Beserker's Armor
 * Canthan 1.5k Legionnaire's Armor
 * Temporarily parked in The Deep.


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AOTT Armageddon
A primary Assassin, has switched from being a Necromancer secondary to a Monk secondary. Unfortunately, I was being pathologically cheap and she also rides the short bus with AOTT Almighty.
 * Factions Character
 * Weh No Su


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AOTT Rose Red
Primary Mesmer
 * Factions Character
 * Weh No Su
 * Has traveled back to Ascalon City.
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AOTT Silvershine
Primary Paragon
 * Nightfall Character


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AOTT Legend
Primary Dervish
 * Nightfall Character
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AOTT Blue
A PvP Character. She can be anything.
 * PvP Character
 * Friend of the Luxons (250,000 Luxon Faction donated)
 * All Tyrian N/E/Me/R/W/Mo skills unlocked
 * All Canthan Necromancer Skills unlocked
 * 27 fame (Rank 1) (I don't get to Heroes' Ascent often.)
 * All Tyrian Runes unlocked
 * Probably more that I'm too lazy to remember.
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