Armor types

Looks vs Functionality
In the land of Tyria (the Prophecies campaign), each armor type generally is distinctive in both appearance and stat bonuses. For example, warrior Gladiator's Armor offers energy bonus, while Wyvern Armor has higher AL against elemental damages, and they have very different looks. The major exception is the Obsidian Armor type, which has the same appearance within a profession, regardless of stat bonuses.

In Cantha, however, this has been changed. Functionality and appearance have been decoupled, so at any crafter, one can craft armors of all functional types, but all with a specific visual style, or "art". For example, for a profession, all armors crafted in Cavalon will look exactly the same ("Luxon Armor" style), regardless of their functions.

Also, a lot of armor function/art types have their corresponding "ascended", or colloquially "15k", types, which have the same functionalities as their "normal" counterparts, but have different appearances, and most players consider them better looking. They are available only to Roleplaying characters, and only in towns that can be reached deeper into the game progression, with much higher price tags in both gold and materials. Roughly the same can be said about Obsidian Armor, except only that they are even more difficult and expensive to obtain.

Special Events Armor

 * Pumpkin Crown (Headgear) - Halloween 2005
 * Yule Cap (Headgear) - Christmas 2005
 * Horns of Grenth (Headgear) - Christmas 2005
 * Tengu Mask (Headgear) - Day of the Tengu

Discontinued Sets
These armor sets can be found at some fansites, but they have been discontinued. They are listed here for historical purposes, and to eliminate confusion when comparing this list to those on other sites. Most were either only around during the beta, or are the orginal names of some of the current armors.
 * Adept's Armor (Elementalist)
 * Regal Armor (Mesmer)
 * Silk Armor (Monk)
 * Blasphemer's Armor (Necromancer)
 * Pagan Armor (Necromancer)

Using Dye Removers
Using dye removers on armors makes them a default, profession-dependent color, which is not always the same as when the player first obtained them. because some armors come already dyed.

The following is a list of default colors on armors for each profession:
 * Warrior: Yellow-gold
 * Ranger: Yellow-brown
 * Monk: Yellow (blue on ascetics)
 * Necromancer: Red
 * Mesmer: Green
 * Elementalist: Purple
 * Assassin: Blue
 * Ritualist: Orange