Talk:Unique items list (Factions)

By User:Nebosuke:


 * This seems a bit weird. Not max damage, req 5 and dropped from random level 14 monster. Is Anet going to change the idea of greens or is this a photoshopped image? --Gem [[Image:Gem-icon-sm.png]] 12:50, 27 April 2006 (CDT)


 * hmmmm ... now that Canthan bosses drop non-max greens at an absurd rate, it really makes the greens much less "unique". I can't help wondering if these were originally intended to be golds.
 * Can mods from non-max damage greens be salvaged to apply elsewhere, or are they locked like Tyrian greens? --161.88.255.140 12:54, 27 April 2006 (CDT)


 * This is a great idea, giving bosses more character, I think 161.88.255.140 (above) has the wrong idea about green items, if you're so worried about green items being less unique then look at how many green items are being sold every day in most major cities in tyria, The idea of a green item is it is unique to the boss, it is a weapon which that boss once used, there for the most highly acclaim prize you can gain from a boss --Jamie 08:12, 28 April 2006 (CDT)


 * Jamie you hit the spot! This is actually a great idea now that I think of it, although perfect greens should be differentiated insome way to avoid scamming new people. --Gem [[Image:Gem-icon-sm.png]] 08:14, 28 April 2006 (CDT)


 * Infact, ANet never said that green items are supposed to be max damage or particulary valuable. All they said is that they are unique, dropped only by a certain boss. Low level bosses drop low level items. C'est ca. --Tetris L [[Image:TurningL sml.gif]]  08:21, 28 April 2006 (CDT)


 * ^^, That's the problem with the mass concensus, so used to seeing a certain thing a certain way for so long, it is hard to change their mind to new ways. Maybe in a few weeks, they'll understand. --Jamie 08:24, 28 April 2006 (CDT)


 * I did understand right away, but I still think that it is not wise to do this like it was done. This opens a way to scam new players. "Selling perfect greens! Only ...k" --Gem [[Image:Gem-icon-sm.png]] 08:27, 28 April 2006 (CDT)

End of game Greens
Obviously this article needs to be brought up to the standards of the original Unique list but here's a thread with screens of all the end game items: http://forums.gwonline.net/showthread.php?t=396638 --Crasher 20:35, 30 April 2006 (CDT)

Table Style
How about: {| width="100%" style="background: transparent;"
 * valign="top" width="25%" style="background: #FFEC80; border: 1px solid #E3AD35; padding: .5em 1em; margin: 1em;"|

[[Image:Warrior-icon.png]] Warrior

 * A


 * valign="top" width="25%" style="background: #DEFFB3; border: 1px solid #72C900; padding: .5em 1em; margin: 1em;"|

[[Image:Ranger-icon.png]] Ranger

 * A


 * valign="top" width="25%" style="background: #B8E2FF; border: 1px solid #0090FF; padding: .5em 1em; margin: 1em;"|

[[Image:Monk-icon.png]] Monk

 * A


 * valign="top" width="25%" style="background: #BFFFD4; border: 1px solid #00D245; padding: .5em 1em; margin: 1em;"|

[[Image:Necromancer-icon.png]] Necromancer

 * A


 * valign="top" width="25%" style="background: #FFE5FE; border: 1px solid #FF36F7; padding: .5em 1em; margin: 1em;"|
 * valign="top" width="25%" style="background: #FFE5FE; border: 1px solid #FF36F7; padding: .5em 1em; margin: 1em;"|

[[Image:Mesmer-icon.png]] Mesmer

 * A


 * valign="top" width="25%" style="background: #FFDBD0; border: 1px solid #FF6A3D; padding: .5em 1em; margin: 1em;"|

[[Image:Elementalist-icon.png]] Elementalist

 * A


 * valign="top" width="25%" style="background: #FFBBFF; border: 1px solid #EE00EE; padding: .5em 1em; margin: 1em;"|

[[Image:Assassin-icon.png]] Assassin

 * A


 * valign="top" width="25%" style="background: #E0FFFF; border: 1px solid #00FFFF; padding: .5em 1em; margin: 1em;"|

[[Image:Ritualist-icon.png]] Ritualist

 * A
 * }

OR

{| width="100%" style="background: transparent;"
 * valign="top" style="background: #FFEC80; border: 1px solid #E3AD35; padding: .5em 1em; margin: 1em;" colspan="2"|

[[Image:Warrior-icon.png]] Warrior

 * A


 * valign="top" style="background: #DEFFB3; border: 1px solid #72C900; padding: .5em 1em; margin: 1em;" colspan="2"|

[[Image:Ranger-icon.png]] Ranger

 * A


 * valign="top" style="background: #B8E2FF; border: 1px solid #0090FF; padding: .5em 1em; margin: 1em;" colspan="2"|

[[Image:Monk-icon.png]] Monk

 * A


 * valign="top" style="background: #BFFFD4; border: 1px solid #00D245; padding: .5em 1em; margin: 1em;" colspan="2"|
 * valign="top" style="background: #BFFFD4; border: 1px solid #00D245; padding: .5em 1em; margin: 1em;" colspan="2"|

[[Image:Necromancer-icon.png]] Necromancer

 * A


 * valign="top" style="background: #FFE5FE; border: 1px solid #FF36F7; padding: .5em 1em; margin: 1em;" colspan="2"|

[[Image:Mesmer-icon.png]] Mesmer

 * A


 * valign="top" style="background: #FFDBD0; border: 1px solid #FF6A3D; padding: .5em 1em; margin: 1em;" colspan="2"|

[[Image:Elementalist-icon.png]] Elementalist

 * A


 * valign="top" style="background: #FFBBFF; border: 1px solid #EE00EE; padding: .5em 1em; margin: 1em;" colspan="3"|
 * valign="top" style="background: #FFBBFF; border: 1px solid #EE00EE; padding: .5em 1em; margin: 1em;" colspan="3"|

[[Image:Assassin-icon.png]] Assassin

 * A


 * valign="top" style="background: #E0FFFF; border: 1px solid #00FFFF; padding: .5em 1em; margin: 1em;" colspan="3"|

[[Image:Ritualist-icon.png]] Ritualist

 * A
 * }

Instead of the current setup? | 209.34.209.160 11:34, 2 May 2006 (CDT)


 * The first is very good as long as all names fit in one line. (the star could be removed too). the second one good in the way that it seperated in a gentle way the core characters from the faction ones. eventualy, I think I would go for the second. Foo 11:49, 2 May 2006 (CDT)


 * I'd prefer option 1, but they're both good. Also, I just cleaned up the Divine Path section.-- Gordon Ecker 18:30, 2 May 2006 (CDT)