Talk:Grapple

doylak signet maybe?.
 * The general point of knockdowns is to lineback, to prevent kiting, or to interrupt. This can serve as an interrupt, but if for only that purpose, you could use distracting blow or disrupting dagger. For the other two purposes, it's redundant to have a fast recharging knockdown when you're moving as slow as, well, a dolyak. --Foblove 08:24, 2 August 2007 (CDT)
 * touche but uhhh doylaks are pretty fast lol they even use rush.

Stances
"You lose all stances." All stances? As in, you can possibly have more than one active? That makes no sense. Anyone care to explain? PaintballerOWNZ 17:56, 31 July 2007 (CDT)
 * I would have never noticed that. Maybe they're changing the only one stance active thing (I hope not)? I guess the description could be changed before the actual release.
 * Probably just because most of the skills that will make you "loose all x" is worded because one can loose all of those. Will probably get re-worded. But if they're gonna implement the ability to use more than one stance, that's gonna suck a bit. Copper Elf 18:15, 31 July 2007 (CDT)
 * I'm not so sure "you lose your stance" or "lose stance" sounds better then "you lose all stances" Its probably just for the sake of avoiding the extra wording of "You lose your stance if you are in a stance" Eric368 00:56, 1 August 2007 (CDT)


 * Just for talk trivia, originally this skill didn't make you lose a stance which made A steady stance warrior even more godly --Blue.rellik 08:28, 2 August 2007 (CDT)