Talk:Game updates/20081211

All skill templates have been updated. I took care of some quick references starting around the midpoint, but they should be double-checked anyway. And of course the skill articles themselves will need to be checked for now-irrelevant notes. &mdash;Dr Ishmael 06:01, 12 December 2008 (UTC)

quotes removed
The following skills had the quotes removed from the skill names, but I can't stay up any later to move the articles/templates around.


 * "Charge!"
 * "For Great Justice!" / "For Great Justice!" (PvP)
 * "Shields Up!"
 * "Watch Yourself!" / "Watch Yourself!" (PvP)


 * "Let's Get 'Em!"
 * "Mmmm. Snowcone!"

&mdash;Dr Ishmael 07:15, 12 December 2008 (UTC)
 * "Victory or Death!"
 * "Victory is Ours!"

It doesn't make sense, damn you!
Stupid Anet, they keep changing the skill functions, which is fine, but now some of them don't match their names at all. "Incoming" is now essentially "Charge!" with health gain, or "Fall Back" w/o the conditional ending. So imo, it's more useless now, since "Fall Back" did just fine as a quick boost, and didn't take your elite. And "IJAFW" now gives you a move speed bonus? If Anet's gonna do this, they should at least change the names or make an effort to make the name match the function >_____________>--Darksyde  02:15, 15 December 2008 (UTC)


 * I think they did make an effort - in the dev notes, when they discuss the change to Aura of the Lich, they say they used the skill name as a starting point for the redesign. And Signet of Ghostly Might actually matches the name better now, since it doesn't affect the obviously non-ghostly minions anymore.  Also, compare the number of redesigned skills whose effects don't match the name now to how many do still match the name.
 * However, I agree that when they redesign a skill so that it no longer fits the name, they should rename the skill. I seem to recall that a few Prophecies era skills got renamed in the first year, but I can't remember which skills they were.  I think now they're afraid that changing the names would outrage a lot of players for some reason - in the dev notes, they say, "The only thing sacred is the skill name."  I just don't see why, though: if you're going to completely change the skill's function, people are going to have to re-learn the skill anyway, so why not change the name?  Give them a new function with a new name, instead of forcing them to unlearn the old function and re-associate the name with the new function.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 04:34, 15 December 2008 (UTC)
 * ESPECIALLY when you can't even use the name as a REFERENCE for what it does, because it doesn't do anything REMOTELY related to it's name (I'm looking at you, "It's just a flesh wound."!) --Gimmethegepgun 04:41, 15 December 2008 (UTC)

Here's another good laugh "Because Weaken Knees provided knockdown to a profession that did not normally have this ability, it was difficult to make it powerful enough to be useful without Darksyde  05:52, 15 December 2008 (UTC)


 * If they changed the name it would probably mean having to recap them. Take a look at combining faction over accounts. They couldn't do it the same way, they had to create a new faction and then add to it as the player logged in. So if they did change the name it would mean a bunch of problems with people that already had the titles for captures, and QQing from people having to pay to buy cap signets. At least that is the way I think it works. [[Image:Spikeicon.png]]Tenetke Mekko 07:08, 15 December 2008 (UTC)
 * No, it doesn't work that way. The game software refers to the skills by number (the Skill ID), and it would be as easy to change the name as it would be to add a translation. However, the wiki would be able to document the changes better if we were able to keep the pages for obsolete skills under their no-longer-used names. --◄mendel► 07:15, 15 December 2008 (UTC)
 * Such as Nonsensical Spear. [[Image:Entropy Sig.jpg]] (T/C) 08:02, 15 December 2008 (UTC)