Talk:Pious Renewal


 * Minor factoid: With 16 Mysticism, this gives 8+2 energy when it ends, for a net of +5. If you are only fairly quick about it and keep it going every 9 seconds (perfect would be 8.25 seconds), you get +5 energy / 9 seconds (or +5/9 energy per second, or 0.55 e/s).  This obviously doesn't really stack up to elite energy renewal skills (Mantra of Recall gives 0.9 e/s), but it also heals you for 48 + 27 => 75 health (75h/9s => 8.33, or equivalent to slightly more than 4 pips of health regen), which seems like a good deal.  And for non-elite energy renewal skills, this is about as good as anything else gets (even if you don't cast any other enchantments on yourself).
 * This is also excellent on the D/Mo Prot healer I've been running, making it so I can heal myself endlessly against "conventional" enemies. (Life stealing, interrupts, Desecrate Enchantments, or Mesmer shutdown skills can wrecked this, of course.)  I wouldn't be too surprised if there are slight nerfs to this skill or Mysticism (but, as noted, there are plenty of counters, so maybe it's fine).  --JoDiamonds 12:32, 30 July 2006 (CDT)
 * Note that your calculations only apply if Pious Renewal is the only enchant you cast on yourself. For every additional enchant you throw around, which is the whole point of Dervish, this skill gets better. RolandOfGilead 08:13, 24 September 2006 (CDT)

A boss at the south end of the crossroads mission (south of Mirza's cell) has this. --Fyren 22:32, 27 October 2006 (CDT)
 * And a boss just south of the chantry in Yahtendi canyons. --Fyren 01:50, 28 October 2006 (CDT)
 * Hm, two bosses in Yatendi Canyons? DeepSearch 02:02, 29 October 2006 (CST)
 * There's only one boss with Pious Renewal in Yatendi Canyons. Tain the Corrupter is a necromancer, I'll correct the list. -- Gordon Ecker 02:23, 16 November 2006 (CST)

Combo idea use Extend Enchantments along with this, shielding hands, reversal of fortune. Shielding hands will work as a strong cover if nothing else wile the quick ending reversal will boost up your energy quickly not to mention provide quite a bit of healing. With a 15 in misticism you'll get 7e (15/3 + 2) each time enchantments end and reversal only costs 5 to start with. Might even want to throw in contemplation of purity to nock of a hex and a condition befor extend wears off. (granted thats alot of skills for defence but just throwing out some ideas)NovaTalon 21:44, 31 October 2006 (CST)

Useless after nerf?
Wow this was nerfed and heavily. 2 energy is the max energy gain now? More of a joke rly for an elite. The difference between 2 and three is pretty strong here considering just how many enchants D/Mos can drop off (Not a fifty five 18:44, 21 November 2006 (CST))

Not exactly a nerf so much as a more limiting use, it appears as though this Elite only really shines during mass enchantment removal such as Mystic Sandstorm. Still, very limiting and unfortunate for an Elite but it essentially tacks on an additional 8 attribute points towards Mysticism's innate effect. --Katko 12:47, 29 November 2006 (CST)