Charr

General
The Charr are a race of horned humanoid-lions. They are one of the most diverse species in Tyria. Like Humans, the Charr have a complex culture, specializing into all six professions (see below).

The Charr worship a god of fire, to which they build impressive flaming monuments and temples. These monuments give the Charr increased power. When traveling, the Charr will erect burning effigies in their camps for their god. These effigies can be used to tell if the Charr are still present or have left.

The Charr are native to the area far north of Ascalon, and for a long time they were deadlocked with Ascalon in constant warfare, but were held back by the Great Northern Wall. They eventually broke through the Wall after the Searing. Still, the lands north of the Wall are far more infested by them.

The Charr Invasion
At around the time of 1070 AE, when the three Kingdoms were busy fighting each other in the Guild Wars, none of them took the Charr seriously enough. At that time they were still restricted by the Great Northern Wall. But the Charr had gathered all their forces and found a way to summon a great devastating magic from the skies. How they organized themselves so well and how they mastered such arcane powers, remains a mystery. They set out to conquer all humans:


 * During the Searing, with their powerful magics, they rained fire on the lands of Ascalon past the Great Northern Wall and effectively brought Ascalon to its knees. The beautiful land of green hills and lush foliage was completely ravaged and turned into a scortched and dry land, with little to no plants or water. Most of the major cities and settlements were destroyed and turned into ruins.


 * After Ascalon fell, their armies rushed towards the Kingdom of Orr. The Orrians believed their armies would hold back the Charr, but quickly faced crushing defeat and the Charr were marching on the capital, Arah. In a moment of desperation (or malicious calculation) the personal advisor of the King of Orr, Vizier Khilbron, invoked powerful forbidden magic to defeat the invading Charr forces. The result was a powerful explosion that wiped out those Charr and most of peninsula of Orr. This event is referred to as The Cataclysm.


 * The Kingdom of Kryta at first faltered before the Charr hordes and the ruling family fled. Then a man by the name of Saul D'Alessio lead the fight against the Charr, and aided by gods he called the Unseen Ones he was able to turn the tide. The followers of Saul formed the White Mantle which has ruled and protected Kryta ever since.

Sub-Types
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[[Image:Elementalist-icon.png]] Elementalist

 * Charr Fire Caller
 * Charr Flame Wielder
 * Flame Keeper
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[[Image:Warrior-icon.png]] Warrior

 * Charr Axe Fiend
 * Charr Axe Warrior
 * Charr Blade Storm
 * Charr Blade Warrior
 * Ember Bearer
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[[Image:Monk-icon.png]] Monk

 * Charr Martyr
 * Charr Overseer
 * Charr Shaman
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[[Image:Mesmer-icon.png]] Mesmer

 * Charr Chaot
 * Charr Mind Spark
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[[Image:Necromancer-icon.png]] Necromancer

 * Charr Ash Walker
 * Charr Ashen Claw
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[[Image:Ranger-icon.png]] Ranger

 * Charr Hunter
 * Charr Stalker
 * }

See also: Category:Charr.