Talk:Game updates/20060727

sloooooooooow ;( maybe we'll get the new skills visable in pvp with this &mdash; Skuld 17:31, 27 July 2006 (CDT)
 * long DL plus another DL ingame - I hope so :) [[Image:ST47logo.jpg|User:ST47|50px]] (talk) 17:36, 27 July 2006 (CDT)
 * Not visible yet. --68.142.14.19 17:38, 27 July 2006 (CDT)
 * This update is definitely loading all stuff for the new professions. A lot of GREAT documented updates too! Minion decay and mission timer stop during cutscenes, new effect for dead people, new key bindings and new PvP character templates. Yay!
 * Btw, did the whole GW population rush to see it in the wiki? It's sooooo slooooow to load new pages. --[[Image:Gem-icon-sm.png]] (talk) 17:41, 27 July 2006 (CDT)

d/mo prenurf =p &mdash; Skuld 17:37, 27 July 2006 (CDT)

Not just slow, rather unstable too. I've been dropped twice in 10 minutes after finally getting on. :) -- Bishop [ rap|con ] 18:29, 27 July 2006 (CDT)

The view of death
"Added a new effect that desaturates screen colors when your character is dead." &mdash;I sure hope ANet could learn more from Blizzard's art department, but isn't this a little blatant? -- Ledrug 17:40, 27 July 2006 (CDT)
 * Yeah, I remember now! :D (isn't Anet an evolution of a part of blizzard?) Foo 17:43, 27 July 2006 (CDT)


 * Do you think we could get a screenshot of that happening upon death? I haven't got time to go on the game till tommorrow! This update is ace! -- Saintly  17:46, 27 July 2006 (CDT)
 * if noone else does, I will after the D/Ls [[Image:ST47logo.jpg|User:ST47|50px]] (talk) 17:54, 27 July 2006 (CDT)
 * Can't see anything, sac'd on isle of nameless, some1 check arenas &mdash; Skuld 17:58, 27 July 2006 (CDT)
 * Death is apparently part of the post-processing (see graphics options).
 * [[Image:Death visual.jpg|400px]]
 * no post-process, alive
 * no post-process, dead
 * post-process, alive
 * post-process, dead
 * -- Ledrug 18:13, 27 July 2006 (CDT)




 * They wouldn't necessarily have to copy that from blizzard. Colour fading upon death is quite an old hat. Ultima Online did already fade to greyscale back in the late 90's. I don't remember how death looked like at Diablo, but I wouldn't be surprised if other games did something like this waaay before that. ;) --84-175 (talk) 19:09, 27 July 2006 (CDT)

New characters
Ooh &mdash; Skuld 17:47, 27 July 2006 (CDT)


 * What happens if you click Elona? [[Image:ST47logo.jpg|User:ST47|50px]] (talk) 17:56, 27 July 2006 (CDT)
 * New skins. no point me getting shots, im running 640x480 on lowest settings :p 4 faces, 4 hair etc &mdash; Skuld 17:58, 27 July 2006 (CDT)
 * nice - ill take screens if they look good [[Image:ST47logo.jpg|User:ST47|50px]] (talk) 18:00, 27 July 2006 (CDT)

"Updated the list of available PVP character templates to include the templates designed by the Esoteric Warriors guild"
 * Hm, do we have any kind of overview and/or listing of the premades the includes trivia and availability times? (As in: when was this premade introduced) I think that could be quite interesting, and a great way to follow the development of the metagame. -- [[Image:Bishop_icon2.png]] Bishop [ rap|con ] 18:02, 27 July 2006 (CDT)







Hair Change
why wouldnt the hair change be classified as a bug? --Sami 18:06, 27 July 2006 (CDT)



UI sounds
Anyone know what this option does? (talk) 18:33, 27 July 2006 (CDT)


 * Seems logical to me that it would turn on or off the sounds the game makes when you click UI elements. -- [[Image:Bishop_icon2.png]] Bishop [ rap|con ] 18:40, 27 July 2006 (CDT)

VoD Change?
VoD at 20 mins now?