Elite skills by capture location (Eye of the North)

These are elite skills organized by their capture location in Eye of the North. To see the elite skill locations in other continents, see Skills by capture location

Legend

 * For each skill, the boss to capture it from (using a Signet of Capture) is linked with a preceding "&rArr;". Each "&rArr;" represents a different boss, so multiple bosses in the same zone with the same skill will be shown with multiple "&rArr;" symbols.
 * The letter in parentheses indicates which campaign the skill is from: Core, Prophecies, Factions, or Nightfall.
 * For skills in dungeons, the number(s) in parentheses indicate which floor(s) of the dungeon the boss is found on.
 * A Q in parentheses (with or without a modifier symbol) indicates that the boss's appearance depends on the status of a certain quest. The Q will be a link to the relevant quest; see the quest and boss articles for complete details.
 * Q by itself indicates that the boss only spawns during the quest.
 * !Q indicates that the boss will not spawn while the quest is active.
 * &lt;Q indicates that the boss only spawns before completing the quest.
 * Q&gt; indicates that the boss only spawns after completing the quest.
 * The relevant dungeon quest is always required to access bosses in dungeons, even though it is not noted in this table.
 * A * in parentheses indicates other special conditions required for the boss to spawn; see the boss article for details.

Warning!

 * You cannot capture skills from a campaign that you do not own on your account. The Signet of Capture window will show all inaccessible skills as locked.

Far Shiverpeaks
{| class="stdt" !width=10%|Location !width=9% class="warrior"| Warrior !width=9% class="ranger"| Ranger !width=9% class="monk"| Monk !width=9% class="necromancer"| Necromancer !width=9% class="mesmer"| Mesmer !width=9% class="elementalist"| Elementalist !width=9% class="assassin"| Assassin !width=9% class="ritualist"| Ritualist !width=9% class="paragon"| Paragon !width=9% class="dervish"| Dervish
 * colspan="11" style="text-align:center"|
 * colspan="11" style="text-align:center"|

Bjora Marches

 * class="warrior"| &rArr; (P) Eviscerate

&rArr; (*,P) Earthshaker
 * class="ranger"|
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"| &rArr; (*,C) Mind Freeze
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"| &rArr; (N) Wounding Strike

Drakkar Lake

 * class="warrior"| &rArr; (<Q,C) Cleave

&rArr; (Q) &rArr; (Q,P) Skull Crack

&rArr; (*,P) Earthshaker
 * class="ranger"| &rArr; (P) Crippling Shot
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"| &rArr; (*,F) Lyssa's Aura
 * class="elementalist"|
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"| &rArr; (N) Onslaught

Ice Cliff Chasms

 * class="warrior"|
 * class="ranger"| &rArr; (N) Prepared Shot
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"| &rArr; (P) Water Trident
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|

Jaga Moraine

 * class="warrior"| &rArr; (Q,P) Dwarven Battle Stance
 * class="ranger"|
 * class="monk"|
 * class="necromancer"| &rArr; (N) Jagged Bones
 * class="mesmer"|
 * class="elementalist"| &rArr; (&lt;Q,F) Shockwave

&rArr; (Q&gt;,P) Mind Shock

&rArr; (F) Shatterstone
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|

Norrhart Domains

 * class="warrior"| &rArr; (P) Skull Crack

&rArr; (N) Crippling Slash

&rArr; (*,P) Earthshaker
 * class="ranger"|
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"|
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|

Varajar Fells

 * class="warrior"| &rArr; (*,P) Earthshaker

&rArr; (Q,P) Gladiator's Defense
 * class="ranger"| &rArr; (Q,P) Melandru's Resilience
 * class="monk"| &rArr; (Q,C) Shield of Regeneration
 * class="necromancer"| &rArr; (Q,P) Life Transfer

&rArr; (Q,C) Grenth's Balance
 * class="mesmer"| &rArr; (Q,P) Mantra of Recall
 * class="elementalist"| &rArr; (*,C) Mind Freeze
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"| &rArr; (N) Reaper's Sweep

&rArr; (Q,N) Pious Renewal
 * colspan="11" style="text-align:center"|
 * colspan="11" style="text-align:center"|

Darkrime Delves

 * class="warrior"| &rArr; (1,2,3) &rArr; (2,P) Skull Crack
 * class="ranger"|
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"|
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|

Frostmaw's Burrows

 * class="warrior"|
 * class="ranger"| &rArr; (2,3,4,5,C) Barrage
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"|
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|

Heart of the Shiverpeaks

 * class="warrior"|
 * class="ranger"|
 * class="monk"| &rArr; (1,F) Ray of Judgment
 * class="necromancer"| &rArr; (1,P) Virulence

&rArr; (1,N) Toxic Chill
 * class="mesmer"|
 * class="elementalist"|
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"| &rArr; (1,N) Song of Restoration
 * class="dervish"|

Raven's Point

 * class="warrior"|
 * class="ranger"|
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"| &rArr; (1,2,F) Shatterstone

&rArr; (Q,1,N) Invoke Lightning
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"| &rArr; (1,2,N) Wounding Strike

Sepulchre of Dragrimmar

 * class="warrior"|
 * class="ranger"|
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"| &rArr; (1) &rArr; (1,F) Shatterstone
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|
 * colspan="11" style="text-align:center"|
 * colspan="11" style="text-align:center"|

Attack on Jalis's Camp

 * class="warrior"| &rArr; (P) Dwarven Battle Stance
 * class="ranger"| &rArr; (P) Melandru's Arrows
 * class="monk"|
 * class="necromancer"| &rArr; (N) Jagged Bones
 * class="mesmer"| &rArr; (C) Crippling Anguish
 * class="elementalist"|
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|

Blood Washes Blood

 * class="warrior"| &rArr; (P) Eviscerate
 * class="ranger"| &rArr; (C) Barrage
 * class="monk"| &rArr; (F) Healing Light
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"| &rArr; (N) Mind Blast
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|

Cold As Ice

 * class="warrior"|
 * class="ranger"|
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"|
 * class="assassin"|
 * class="ritualist"| &rArr; (F) Ritual Lord
 * class="paragon"|
 * class="dervish"|

Destruction's Depths

 * class="warrior"| &rArr; (C) Battle Rage
 * class="ranger"|
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"|
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"| &rArr; (N) Onslaught

Service: In Defense of the Eye

 * class="warrior"|
 * class="ranger"| &rArr; (P) Crippling Shot
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"|
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|
 * }

Charr Homelands
{| class="stdt" !width=10%|Location !width=9% class="warrior"| Warrior !width=9% class="ranger"| Ranger !width=9% class="monk"| Monk !width=9% class="necromancer"| Necromancer !width=9% class="mesmer"| Mesmer !width=9% class="elementalist"| Elementalist !width=9% class="assassin"| Assassin !width=9% class="ritualist"| Ritualist !width=9% class="paragon"| Paragon !width=9% class="dervish"| Dervish
 * colspan="11" style="text-align:center"|
 * colspan="11" style="text-align:center"|

Dalada Uplands

 * class="warrior"| &rArr; (N) Headbutt

&rArr; (Q&gt;,P) Backbreaker
 * class="ranger"|
 * class="monk"| &rArr; (C) Shield of Regeneration
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"| &rArr; (P) Mist Form
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|

Grothmar Wardowns

 * class="warrior"|
 * class="ranger"| &rArr; (&lt;Q,C) Barrage
 * class="monk"| '''&rArr; (*,F) Life Sheath
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"| &rArr; (F) Ride the Lightning
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|

Sacnoth Valley

 * class="warrior"| &rArr; (Q,F) Forceful Blow

&rArr; (Q) &rArr; (P) Eviscerate

&rArr; (C) Battle Rage
 * class="ranger"|
 * class="monk"|
 * class="necromancer"| &rArr; (P) Life Transfer

&rArr; (Q) &rArr; (Q,N) Reaper's Mark
 * class="mesmer"| &rArr; (P) Power Block
 * class="elementalist"| &rArr; (N) Searing Flames

&rArr; (P) Ward Against Harm

&rArr; (Q,P) Ether Prodigy
 * class="assassin"|
 * class="ritualist"| &rArr; (F) Preservation
 * class="paragon"|
 * class="dervish"|
 * colspan="11" style="text-align:center"|
 * colspan="11" style="text-align:center"|

Catacombs of Kathandrax

 * class="warrior"| &rArr; (3,P) Flourish
 * class="ranger"|
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"| &rArr; (1,2,N) Savannah Heat
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|

Cathedral of Flames

 * class="warrior"|
 * class="ranger"|
 * class="monk"|
 * class="necromancer"| &rArr; (1,P) Life Transfer &rArr; (2,N) Jagged Bones &rArr; (3,N) Corrupt Enchantment
 * class="mesmer"| &rArr; (1,P) Power Block
 * class="elementalist"| &rArr; (2,P) Ether Prodigy
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"| &rArr; (2,N) Soldier's Fury
 * class="dervish"|

Ooze Pit

 * class="warrior"| &rArr; (N) Headbutt
 * class="ranger"|
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"| &rArr; (P) Water Trident
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|

Rragar's Menagerie

 * class="warrior"| &rArr; (Q,1,P) Eviscerate
 * class="ranger"| &rArr; (1,N) Burning Arrow &rArr; (2,N) Scavenger's Focus
 * class="monk"|
 * class="necromancer"| &rArr; (3,N) Toxic Chill
 * class="mesmer"|
 * class="elementalist"|
 * class="assassin"| &rArr; (Q,1,N) Golden Skull Strike
 * class="ritualist"|
 * class="paragon"| &rArr; (2,3,N) Cruel Spear
 * class="dervish"|
 * colspan="11" style="text-align:center"|
 * colspan="11" style="text-align:center"|

Against the Charr

 * class="warrior"| &rArr; (P) Eviscerate
 * class="ranger"| &rArr; (C) Barrage
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"| &rArr; (P) Power Block
 * class="elementalist"| &rArr; (P) Ward Against Harm
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|

Assault on the Stronghold

 * class="warrior"|
 * class="ranger"|
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"| &rArr; (P) Ether Prodigy
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|

Warband of Brothers

 * class="warrior"| &rArr; (1,2,3,P) Eviscerate
 * class="ranger"|
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"| &rArr; (3,N) Mind Blast
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"| &rArr; (2,N) Stunning Strike
 * class="dervish"|
 * }

Tarnished Coast
{| class="stdt" !width=10%|Location !width=9% class="warrior"| Warrior !width=9% class="ranger"| Ranger !width=9% class="monk"| Monk !width=9% class="necromancer"| Necromancer !width=9% class="mesmer"| Mesmer !width=9% class="elementalist"| Elementalist !width=9% class="assassin"| Assassin !width=9% class="ritualist"| Ritualist !width=9% class="paragon"| Paragon !width=9% class="dervish"| Dervish
 * colspan="11" style="text-align:center"|
 * colspan="11" style="text-align:center"|

Alcazia Tangle

 * class="warrior"|
 * class="ranger"| &rArr; (Q,P) Melandru's Resilience
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"| &rArr; (P) Ineptitude
 * class="elementalist"|
 * class="assassin"| &rArr; (N) Golden Skull Strike
 * class="ritualist"| &rArr; (F) Spirit Light Weapon
 * class="paragon"|
 * class="dervish"|

Arbor Bay

 * class="warrior"|
 * class="ranger"|
 * class="monk"| &rArr; (C) Word of Healing
 * class="necromancer"|
 * class="mesmer"| &rArr; (C) Crippling Anguish
 * class="elementalist"|
 * class="assassin"|
 * class="ritualist"| &rArr; (Q,N) Weapon of Fury
 * class="paragon"|
 * class="dervish"| &rArr; (Q,N) Pious Renewal

Magus Stones

 * class="warrior"| &rArr; (F) Dragon Slash &rArr; (N) Steady Stance
 * class="ranger"| &rArr; (F) Enraged Lunge
 * class="monk"|
 * class="necromancer"| &rArr; (C) Plague Signet
 * class="mesmer"| &rArr; (C) Crippling Anguish

&rArr; (Q,P) Mantra of Recall
 * class="elementalist"|
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"| &rArr; (Q,N) Stunning Strike
 * class="dervish"|

Riven Earth

 * class="warrior"|
 * class="ranger"| &rArr; (P) Crippling Shot &rArr; (C) Barrage
 * class="monk"| &rArr; (Q,C) Shield of Regeneration
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"| &rArr; (F) Shockwave
 * class="assassin"| &rArr; (F) Assassin's Promise
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|

Sparkfly Swamp

 * class="warrior"| &rArr; (N) Crippling Slash

&rArr; (Q,C) Devastating Hammer
 * class="ranger"|
 * class="monk"|
 * class="necromancer"| &rArr; (Q,C) Grenth's Balance
 * class="mesmer"| &rArr; (P) Migraine
 * class="elementalist"|
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"| &rArr; (N) Ebon Dust Aura

Verdant Cascades

 * class="warrior"| &rArr; (Q,P) Gladiator's Defense
 * class="ranger"| &rArr; (F) Glass Arrows
 * class="monk"| &rArr; (F) Withdraw Hexes
 * class="necromancer"|
 * class="mesmer"| &rArr; (P) Migraine
 * class="elementalist"|
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|
 * colspan="11" style="text-align:center"|
 * colspan="11" style="text-align:center"|

Arachni's Haunt

 * class="warrior"|
 * class="ranger"| &rArr; (1,P) Crippling Shot
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"| &rArr; (1,N) Savannah Heat
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"| &rArr; (1,2,N) Stunning Strike
 * class="dervish"|

Bloodstone Caves

 * class="warrior"| &rArr; (1) &rArr; (2) &rArr; (1,2,3,P) Backbreaker
 * class="ranger"|
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"|
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|

Bogroot Growths

 * class="warrior"|
 * class="ranger"|
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"|
 * class="assassin"|
 * class="ritualist"| &rArr; &rArr; (1,2,N) Spirit's Strength
 * class="paragon"|
 * class="dervish"|

Oola's Lab

 * class="warrior"| &rArr; (2,F) Enraged Smash

&rArr; (2,N) Steady Stance
 * class="ranger"|
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"| &rArr; (2) &rArr; (1,3,C) Elemental Attunement
 * class="assassin"| &rArr; (1,N) Shadow Prison
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|

Shards of Orr

 * class="warrior"|
 * class="ranger"|
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"| &rArr; (1,2,3,N) Blinding Surge
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|

Vloxen Excavations

 * class="warrior"| &rArr; (1,P) Dwarven Battle Stance
 * class="ranger"| &rArr; (2,P) Poison Arrow
 * class="monk"|
 * class="necromancer"| &rArr; (2,N) Jagged Bones
 * class="mesmer"| &rArr; (2,C) Crippling Anguish
 * class="elementalist"|
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"| &rArr; (3,N) Soldier's Fury
 * class="dervish"|
 * colspan="11" style="text-align:center"|
 * colspan="11" style="text-align:center"|

Finding the Bloodstone

 * class="warrior"| &rArr; (C) Devastating Hammer
 * class="ranger"|
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"|
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|

Genius Operated Living Enchanted Manifestation

 * class="warrior"| &rArr; (P) Skull Crack
 * class="ranger"|
 * class="monk"|
 * class="necromancer"|
 * class="mesmer"|
 * class="elementalist"|
 * class="assassin"|
 * class="ritualist"|
 * class="paragon"|
 * class="dervish"|
 * }