Minion

Overview
Minions are Undead servants animated by a Necromancer. A necromancer can exploit any nearby corpse to raise from it one or more undead minions. These minions are very handy as they follow their master closely and serve as tanks and cannon fodder. At high levels, they become formidable damage dealers in great numbers. Their biggest drawback is their constant health degeneration.

Minion Properties
There are three kinds of minions in the game:
 * Bone Horrors
 * Bone Fiends
 * Bone Minions

The following are some properties of minions:
 * Like all undead they take double damage from Holy damage.
 * A minion's level is dependant on caster's Death Magic attribute rank and minion type. Higher level minions have more health, greater armor, and stronger attacks.
 * Minions are subject to constant health degeneration, starting at 1 "pip" of degen at summoning, and increasing by 1 pip of degeration every 20 seconds. (One pip of degeneration is -2 health per second.) While their actual health will never experience degeneration greater than -10 pips (20 health per second), they can have hidden degeneration greater than -10, if they have been "alive" long enough, that will counteract any regeneration from such skills as Veretta's Sacrifice or healing breeze
 * Friendly minions count as allies and may be the target of single-target and location-based spells that benefit allies.
 * Minions do not count as party members and do not benefit from spells that target the casters entire party. These include Aegis, Heal Party, Order of Pain, and Order of the Vampire.
 * Minions do not use pet AI. They do not neccessarily attack what their master attacks, and will attack any hostile creature that enters their agro circle. Similarly, they do not respond to called targets.
 * There is no limit on the number of minions a necromancer can raise. A necromancer can have as many as he/she can keep alive.
 * Raising minions requires a supply of corpses. An area empty of corpses, or that has creatures that do not leave corpses (like Golems), will greatly trouble a minion master.
 * All minions do physical damage unless under the influence of another skill that alters damage types. See Greater Conflagration, Judge's Insight.

Minion Creation

 * Animate Bone Fiend
 * Animate Bone Horror
 * Animate Bone Minions
 * Malign Intervention

Minion As Skill Target

 * Blood of the Master (heal adjacent ally animated undead)
 * Dark Bond (self-enchantment that transfers 75% of incoming damage to nearest ally animated undead)
 * Death Nova (turn ally animated undead or teammates into AoE bombs when they die)
 * Infuse Condition (self-enchantment that transfers incoming conditions to nearest ally animated undead)
 * Taste of Death (steal Health from ally animated undead)
 * Verata's Aura (all hostile animated undead become bound to you for some time)
 * Verata's Gaze (unbind/steal hostile animated undead)
 * Verata's Sacrifice (Health Regeneration of 10 for ally animated undead)

Minion Health Degeneration
The effect of health degeneration is capped at 10, meaning that a minion will at most lose health at a rate of 10 health every 0.5 seconds. However, minion health degeneration will become increasingly difficult to counteract over time. This is because the total (raw, uncapped) degeneration rate can still increase beyond 10, and this is the value that regeneration effects (e.g. from Verata's Sacrifice and Healing Breeze) are calculated against.

If a minion's raw health degeneration has increased to -20 pips over time, the minion will suffer from -10 pips because of the degeneration cap. If Verata's Sacrifice is cast to give the minion +10 pips, the minion will experience -20 + 10 = -10 pips, which is the same as if Verata's Sacrifice had not been cast.