User talk:Theonemephisto

/Archive1

Dude. Zerris' build was better with the +40 hammer damage every hit. That was kind of the point to have a 2 adren attack, being able to spam with infuriating heat. Caramel Ni 16:17, 2 April 2007 (CDT)
 * As I've said, pure, predictable pressure doesn't kill things. All the enemy needs to do is throw up a couple spirit bonds, sit back, and do a full-team retreat if the pressure is getting to them.  Especially in a TA environment, retreats give no tactical disadvantage, and the enemy team can simply keep retreating whenever their energy gets low as they spike you out.
 * What kills things is high pressure combined with the creation of opportunities to kill. If a monk is fairly low on energy, but not low enough to retreat, and suddenly gets KD'd while a teammate who the monk thought would be okay gets spiked out, that's what kills people.  When a monk is bottomed out, calls a retreat, and while retreating gets KD'd and ganged up on, that's what kills people.  When a critical eviscerate goes straight into a critical sundering executioner's strike while the monk is trying to prot the target that's getting KD'd and smashed by the hammer warrior, that's what kills people. --Theonemephisto 20:46, 2 April 2007 (CDT)

boo

and 50- 70 damage every second kills people too...Caramel Ni 18:44, 7 April 2007 (CDT)