Talk:Spectral Vaettir

Alright: Vengeful Was Khanhei, Resilient Weapon, Riposte, Healing Signet, Enraged Charge, Sprint, "I Am Unstoppable!" at 11+4 tactics, 12 Restoration, 6 Str works quite "ok" if you were to farm them One at the time. Must never attack and keep Resilient Weapon up and have less then 5-10 energy all the time. Biz 05:36, 26 August 2007 (CDT)


 * This is the build I use: OACjAuiKpSOT+gfTlTnTRbVTDgA
 * Cast BoC and your spirits all in order, move just short of aggro'ing the monster and use summon spirits followed by painful bond. Make sure you do this one enemy at a time. I was able to do this with 0 henchmen/heroes; the only tricky part is avoiding the bison and running past a few other monsters but shouldn't be too hard for anyone.

I believe these guys have 160 AL against fire damage. Tested with flare, supposed to do 68, but only did 12.-- (T)(C) 11:52, 26 August 2007 (CDT)
 * Damage from Physical sources is similarly reduced. It's as if they have innate Physical and Elemental Resistance.--Semantic 17:50, 28 August 2007 (CDT)

You guys are all really smart, expect for one small (oh wait, HUGE) detail: Glacial Stones are NOT exempt from loot scaling! This means that with a 1 person party, you get 8 times less than with an 8 person party...except with an 8 person party you get 8 times less for YOURSELF. What this means is that either way the number of stones YOU personally get is the same, but I imagine killing these with 8 people is a tad faster than alone.24.186.207.198 16:49, 26 August 2007 (CDT)
 * Youve got the numbers off a bit, solo farming items that are not exempted from loot scaling will still produce twice as many items then in a 8 man party. Considering you not always get stones you end up with chances like 1/30 in a full party while soloing is easy 1/7. Biz 04:46, 27 August 2007 (CDT)


 * Maybe you're right, I don't know but I'm going by what I've personally noticed. Solo farming has produced better results than with heroes.


 * The number of party members you need to "disable" loot scaling is not equal to the maximum party size for an area. I think, it's 2 in Jaga Moraine. If you go there with a team of 2 human players, you get a drop every kill. I don't know of monsters dropping more than one item per kill. --[[Image:Warrior's_Endurance.jpg|18px]] numma_cway 18:05, 26 August 2007 (CDT)
 * Bosses =D Biz 04:49, 27 August 2007 (CDT)
 * Where is it that you farm these guys?--81.103.41.86 13:54, 17 September 2007 (CDT)
 * Believe it or not, I actually had one of these things drop a glacial stone AND a little pile of 70-something gold. This was in a party of 3... was this just a total fluke, or has anyone else gotten two items from one non-boss creature before? Wulfgast 18:46, 3 October 2007 (UTC)

AL
Why is it "estimated"? They do have 160 AL against elemental dmg.-- (Talk) (Contr.) 11:14, 8 September 2007 (CDT)
 * Because that number was there when I edited it and I had no confirmation if it was the right number. --Macros 23:44, 8 September 2007 (CDT)
 * Confirmation was already above^^^, unless you didn't believe me.--[[Image:Marcopolo47 signature new.jpg]] (Talk) (Contr.) 23:45, 8 September 2007 (CDT)
 * It was during the preview. And I was too lazy to test the numbers myself. --Macros 23:47, 8 September 2007 (CDT)
 * Are you sure they don't just use Elemental Resistance or a Mantra or something? That's a pretty damn high AL for a normal monster! And, how do you know it is for all elements? [[Image:Entropy Sig.jpg]] (T/C) 23:47, 8 September 2007 (CDT)
 * Well, I've tested with fire and earth damage, have never seen them use elemental resistance (yet), and I think Macros tested with an element other than fire.--[[Image:Marcopolo47 signature new.jpg]] (Talk) (Contr.) 23:49, 8 September 2007 (CDT)
 * I'll do some more testing on it though.--[[Image:Marcopolo47 signature new.jpg]] (Talk) (Contr.) 23:50, 8 September 2007 (CDT)
 * Air. And I never saw them use Elemental Resistance either. I think the AL is to prevent farming (though of course someone has already found a way around it). --Macros 23:51, 8 September 2007 (CDT)
 * On an unrelated note, I know they can be farmed since I bought quite a bit of stones from a person who said "rangers can farm them." When I asked how, they ignored me. --Macros 23:54, 8 September 2007 (CDT)
 * I would think that Trapping works fine. [[Image:Entropy Sig.jpg]] (T/C) 23:55, 8 September 2007 (CDT)
 * Ok, just finished checking water, 160 AL again.--[[Image:Marcopolo47 signature new.jpg]] (Talk) (Contr.) 23:58, 8 September 2007 (CDT)
 * The knockdown skill of the bear deals only 16 damage instead of 90!
 * (resetting indent) Actually the easiest way I've found to farm these is with... (gasp!) a toucher. use melandru's resiliance, self-inflict bleed, 2 touches, and awaken the blood. that's all you need. (plus anything to GET there)76.173.217.181 01:16, 11 September 2007 (CDT)
 * Fastest way i use is 55, kills them all in one. Protective Spirit, Mystic Regeneration, Shield of Regeneration, Kirin's Wrath, Symbol of Wrath, Blessed Aura, Essence Bond, Balthazar's Spirit. 12+1+3 smite, 7+3 prot, 8 earth, 8+3 divine. Bunch them all up, run to a wall get them between a wall and you and SoJ, Kirins, wait 3 seconds, symbol. Quick and fast, they normally run away so just wait for soj to come back and then kirin and symbol again. -- Xeon 01:24, 11 September 2007 (CDT)
 * I'm not always a fan of 55s, they seem too... faffy. As for the Toucher idea I considered a similar line, except I just used the 2 touch skills and Soul Leech. Just cast the Soul Leech first and then all you'll need is 3-4 touches on them and they're dead, Troll Unguent and running skills can fill up the rest of the bar (leaving two slots free). Perhaps consider using Barbed Signet if having trouble with energy -arual 13:11, 14 September 2007 (CDT)
 * I don't get how you get 160 - a video on PvXWiki shows Vaettir taking -19 damage at R16 earth in HM using aftershock. With a base damage of 105 using the every 40 = 1/2 damage (so appx 1/6), I was expecting -17 or -18.  The real damage calculation always boggles my brain, so maybe there's something I'm missing.  They also are 6 levels higher, if that matters (it does for their damage, not sure about reduction) --Falseprophet 17:21, 20 March 2008 (UTC)

Map?
Hey can anyone post a map of where to find them in any of the areas? I cant seem to find them ANYWHERE in Jaga.
 * Southeast Jaga Moraine, near the portal to Bjora Marches. --Kale Ironfist 19:11, 22 September 2007 (CDT)

Hard mode
Theres a huge lot of em in hard mode, maybe this could be worth farming on that mode?

In Hard mode you will find 60 Vaettirs in the area. They are easily farmed in hard mode with an elementalist/mesmer using the following build:

Template: OgVEMFSJz78VLFSfthBgHmNWiA

Essential for success is a weapon or staff with 20% enchantments last longer.
 * Why so many points in Energy Storage since you have massive energy management from Mantra of Earth? If you go 0 Energy Storage and 12 Air Magic instead you will have your Glyph of Swiftness effect 3 spells instead, which will let you use that glyph on the crystals from time to time to deal out more dmg... --Soulflame 09:21, 25 November 2007 (UTC)

Earth Damage
Is it worth a mention that these guys do earth damage? They trigger Mantra of Earth when wanding, makes for great e-management when farming in hard mode. Luminarus 05:56, 14 November 2007 (UTC)

I haven't confirmed damage type, but most people who use mantra of earth also use Stone Striker... wich triggers earth for all damage types >.>76.174.13.77 07:01, 15 November 2007 (UTC)
 * They do definitely do some form of elemental damage - it triggers storm chaser... great for touchers! [[Image:klumpeeticon.jpg|19px]] Kumpeet  talk | contribs  16:29, 22 November 2007 (UTC)
 * Touchers use Melandru's Resilience because of energy and health regeneration... &mdash; Abedeus  [[Image:Sandstorm.jpg|19px]] 17:54, 24 November 2007 (UTC)
 * Confirmed. They deal earth damage with their attacks. --Timeoffire45 18:06, 25 November 2007 (UTC)

Yep they activate mantra without stonestriker (frees up a skill slot when farming).


 * Wow... Should we be awaiting a nerf to these? Was the staff drunk when they chose the damage type?  I mean, Mesmers dealing Earth damage is rather... weird, but hey, works for me.  Someone gave me the farming build and I was sitting there scratching my head "Why does this work without Stone Striker? O_O"  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 00:50, 9 August 2008 (UTC)

Kegspam farming with Budger

 * I'd assume the common farming method as perma Assa with Budger (http://img505.imageshack.us/img505/1713/vaettirfarm2008kl3.jpg) is much faster than Me, E anyway and thus wouldn't need a nerf. --Birchwooda Treehug 11:42, 31 October 2008 (UTC)


 * Budger needs a nerf, that's all :P Really, it's ridiculous. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  12:02, 31 October 2008 (UTC)


 * After Halloween, Viper :p [[Image:Entropy Sig.jpg]] (T/C) 16:51, 31 October 2008 (UTC)


 * Human ego is so amazing ;) --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  17:23, 31 October 2008 (UTC)


 * I've always been wondering what's the use of Budger there anyway (but for farming purposes). They nerfed him in Heart of Shiverpeaks dungeon. It was such a nice farming place XD (when Onyx was still 8k/ea) --Birchwooda Treehug 23:30, 31 October 2008 (UTC)
 * He's not nerfed outside of HotS, so you use kegspam to kill everywith with an A/E. A good number of nice greens can be got this way. [[Image:Entropy Sig.jpg]] (T/C) 04:10, 1 November 2008 (UTC)
 * But that's my question, why was he added? He isn't useful for anything but farming. Greens are lame XD Greens are for people who can't afford the skin in gold with good stats ;) I think those Vaettirs there are the only kind that don't drop any Vaettir Essences oO --Birchwooda Treehug 19:26, 1 November 2008 (UTC)
 * You PvElitists make me cry. Budger's dialogue states that he's for hire to "help" you, and I think ANet knew perfectly well what they were doing by letting people still kegspam, since Shadow Form is still perfectly maintainable. [[Image:Entropy Sig.jpg]] (T/C) 23:53, 1 November 2008 (UTC)
 * The garbage greens don't matter at all. It's the golds you get from farming Vaettir. I've gotten as many as 8 golds from a single instance of them. [[Image:Felix_Omni_Signature.png]] 23:55, 1 November 2008 (UTC)
 * Then you got lucky, or is that normal for you in every run? I got 0-5 (while 5 is rarer than 0), average I'd say 1-2 each run. But without the event I've no interest in farming anyway :P (as I've no use for unid gold without pushing the treasure hunter title as well, and as for money the Vaettirs drop junk, so selling them as unid for 800g/ea is best you can do). --Birchwooda Treehug 15:40, 3 November 2008 (UTC)
 * Well, it can bump you up on Wisdom (rather easily), and once you're done, fund you some extra lockpicks for Treasure Hunter. :)  I usually don't pick up anything white (other than stones) or blue when farming, and end up leaving with a dozen or two of golds in a few runs.  Depends on luck.  The purples are just some spare cash.  The only interesting drops here are Fiery Blade Axes and Domination Stone Chakrams Wooden Chakrams (which I happen to like on my Mesmer).  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 19:27, 4 November 2008 (UTC)

I've been trying to figure this kegspam farming out just from you people talking about it. So based on what it says on Budger's article, you leave Sifhalla into Drakkar Lake, hire him, then run south to Norrhart Domains, east to Bjora Marches, then head north and finally finish the spiral in Jaga Moraine. Sounds like a lot of wasted time just getting there. o.O What's the efficiency of this run, plat/hour kind of thing? &mdash;Dr Ishmael 19:45, 4 November 2008 (UTC)


 * No kidding... I'm not sure if Budger re-appears after you once you use a town. Also, this run is not very efficient for cash, but does produce and nice number of golds per time invested compared to other runs that I know about.  Faster than farming cash and buying unid golds if you want Wisdom.  And you get a bunch of free Glacial Gauntlets in the process.  (I've given up trying to sell them unless I see someone buying by chance...)  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 19:50, 4 November 2008 (UTC)
 * I can confidently say it is more cash-efficient than Raptor farming for festival drops, but otherwise it's just a ton of golds and Glacial Stones, yeah. Mesmer tomes too though. [[Image:Felix_Omni_Signature.png]] 21:24, 4 November 2008 (UTC)
 * Yeah, forgot tomes and occasional lockpicks. Every time I've leeched off of a Raptor farmer, I sat there wondering to myself "Why do they do this?"  Plus, golds and tomes are not subject to loot scaling. XD RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 21:30, 4 November 2008 (UTC)
 * Well this'll certainly be nice once I shift into Wisdom/Treasure-farming mode (need 60k for last armor, then I'm done with cash-farming). &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 21:39, 4 November 2008 (UTC)
 * Oooooh... I like. Spent about an hour (I think, didn't look at the clock when I started >.>) as a Vaettir Demolitionist; I got 168 ToT Bags, 7 mez tomes, 9 dyes (incl. 1 each black/white/silver), and 29 gold items worth ~10k.  The last 3-4 runs weren't yielding any golds, though - stupid loot fatigue - so I could've stopped sooner to improve efficiency.  The only thing I have to do tomorrow is get a haircut, so I know what I'm doing the rest of the day. :D  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 07:28, 8 November 2008 (UTC)
 * I didn't think gold items were subject to loot scaling. Are there other algorithms at work? RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 08:17, 8 November 2008 (UTC)
 * Loot scaling is based on party size. Loot "fatigue" (duuno if there's an actual/official term for it) is when you farm the same bunch of creatures over and over and they run out of loot to drop.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 16:36, 8 November 2008 (UTC)
 * Yeah, I knew that ^_^, I got them mixed up or something... Anyway, I never saw any info on it on the wiki, so there really should be a page.  And if it exists, well, it's not easy to find. :P I never could figure out exactly how it works, and what you need to do to "shake it off" in a particular farming spot. RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 19:23, 9 November 2008 (UTC)


 * Anti-farm code is a term commonly used for that. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  19:53, 9 November 2008 (UTC)

Yeah, but there's nothing on this wiki that I can find that describes how it works. RoseOfKali 22:04, 9 November 2008 (UTC)
 * There use to be a screenshot on the farming page, I think, of in-game notice which appears after you farm too much. It say: "You have been killing these same monster over and over, and they are starting to get tired and run out of loot." or something like that [[Image:Entropy Sig.jpg]] (T/C) 23:29, 9 November 2008 (UTC)