Secondary professions for a Necromancer

Necromancers have some of the most powerful spells, with the longest recharge and highest energy cost.

Always remember, when choosing secondary skills, that native skills often have better synergy with the profession's purpose, interact better with the profession's other skills, and benefit from runes.

Necromancer Warrior

 * This profession combination provides little benefit for a Necromancer primary. Necromancer and Warrior skills have very little synergy.
 * Healing Signet is a cheap but risky way to recover health lost from sacrifice skills.

Necromancer Ranger

 * This profession combination provides little benefit for a Necromancer primary. Necromancer and Ranger skills have very little synergy.
 * Although generally situational, Nature Rituals can be used to support the party, and Soul Reaping allows energy to be gained when the spirits die. Winnowing is also useful for minions.

Necromancer Monk

 * The 55hp solo Necromancer is a very effective farming tactic.
 * Because they are balanced to account for the bonus from Divine Favor, Healing Prayers skills generally heal for less than comparable Restoration Magic skills.
 * Minion Masters sometimes use Heal Area as minion maintenance with Blood of the Master, although this split can draw points from other necromancer attributes where it would be more useful.
 * Martyr can be combined with Plague Sending to transfer conditions from the party to foes.
 * Mending Touch is a quick, cheap and powerful condition removal skill.
 * A reusable resurrection skill is useful for any character.

Necromancer Mesmer

 * Accumulated Pain can be used to finish off a foe in hex-heavy builds.
 * Echo and Arcane Echo can be used to increase the damage potential of some of the longer recharging necromancer skills.
 * Mantra of Inscriptions combines with Signet of Lost Souls for energy management.

Necromancer Elementalist

 * Glyph of Lesser Energy can be used for energy management.
 * Soul Reaping works well in PvE with expensive, spammable, fast-rechanging spells such as Searing Flames.

Necromancer Assassin

 * Enduring Toxin and other deadly arts hexes combine well with Soul Barbs.
 * Signet of Malice can be an effective condition removal skill, as many Necromancer skills inflict conditions.
 * Signet of Toxic Shock and other deadly arts skills combines well with Toxic Chill.

Necromancer Ritualist

 * A Necromancer spirit spammer rarely has to worry about running out of energy.
 * A Necromancer can function as a healer using Restoration Magic, managing energy with the Soul Reaping bonus.
 * A reusable resurrection skill is useful for any character.

Necromancer Paragon

 * A minion master can use "Fall Back!" to heal his army on the move and "Go for the Eyes!" to increase minion damage, however these are among the few shouts which affect minions.
 * "It's just a flesh wound." can be used with Plague Sending to remove conditions from an ally and then inflict Deep Wound on a group of foes.

Necromancer Dervish

 * Mystic Regeneration can combine with necromancer enchantments such as Dark Bond and Aura of the Lich, but this tactic is easily outpaced by Blood Renewal.