User:Erszebet/Sandbox

Just a test - removed images

Objectives
Scout for Bonfaaz Burntfur's Charr forces.
 * Search north of the Wall to find the Charr.
 * Report your findings to Captain Calhaan.
 * ADDED Find a new way back. Run to the Wall.
 * BONUS Recover the four pieces of Kilnn Testibrie's armor and return to his tomb.

Primary
The primary objective is pretty easy: simply follow the path northwards, fighting your way through the devourers, gargoyles and grawl. You will encounter one boss near a closed gate (which you must open with a lever), and another near a skirmish between gargoyles and grawl. When you encounter into the Charr boss and his group, you're almost at the end (point A on the map). Watch the cut scene, and then it's a mad-dash back to Captain Calhaan. Do not stop to fight the two devourers you will run into, and definitely do not try to fight the Charr that are pursuing you as there is another group of Charr chasing you on a parallel route that intersects with your route further on. It is enough for one party member to reach the captain; if for some reason you get held up and the enemy forces get too close, someone can try to grab their attention for a few seconds, buying the others some time and probably dying in the process. You have around three and a half minutes to make the run, which you can complete with just over a minute to spare, if you don't stop anywhere. Talking to the captain triggers the second cut scene and the end of the mission.

Bonus
Once the first cut scene and the end sequence is triggered, you will not have enough time to do the bonus. Therefore, finish the bonus before fighting the Charr boss.

Kilnn Testibrie's armor is found in the wreckage you find scattered about the second part of the map, past the levered door. Kilnn's tomb is located in the northeastern part of the second area. The quickest path to him is to go under the short bridge adjacent to the tarpit (where the grawls and gargoyles were/are having a brawl), and follow the snaking passage until you see his tomb to the right. Talk to Kilnn to get the bonus objective.

There are four pieces of armor; their locations are marked on the map to the right.


 * 1) Kilnn Testibrie's Crest behind a broken wall
 * 2) Kilnn Testibrie's Cuisse up some steps to the side of a round arena
 * 3) Kilnn Testibrie's Greaves up a hill, just before the Charr boss (Drub Gorefang)
 * 4) Kilnn Testibrie's Pauldron in a corner, guarded by a Grawl (Makani Ookook) or Devourer boss

You can pick them up as you complete the primary objective. First pick up the crest, then go through the narrow ravine to the ruined arena for the cuisse. Go past the fighting grawl and gargoyles (and the boss), over the bridge and to the left to the greaves on a ledge. Finally, backtrack slightly and take the looped track to the pauldron; a boss will be guarding this wreckage. Stay on the loop to encounter Kilnn again, this time to your left.

Note: This bonus is occasionally buggy: the player finds only three armor pieces, with one of the wreckage piles yielding nothing. The bug can be worked around: as the armor pieces stay in your inventory, simply repeat the mission, retrieving the pieces of armor in a different order. Almost certainly, you will obtain the missing piece (in addition to duplicates of two pieces). When you talk to Kilnn, he will take all the armor pieces, including duplicates.

NPCs

 * Human
 * 5 Ascalon Veteran
 * 6 Captain Calhaan
 * Ghost
 * 15 Kilnn Testibrie

Monsters

 * Charr:
 * 5,6 Charr Blade Warrior
 * 6 Charr Axe Warrior
 * 6,8 Charr Scout
 * 8 Charr Axe Fiend
 * 5,6 Charr Stalker
 * 8 Charr Hunter
 * 7 Charr Shaman
 * Devourers:
 * 4 Carrion Devourer
 * 4 Whiptail Devourer
 * 3 Plague Devourer
 * Gargoyles:
 * 4 Shatter Gargoyle
 * 3 Flash Gargoyle
 * Grawl:
 * 4 Grawl
 * 3 Grawl Ulodyte

Bosses (Skill Captures)
&rArr;Below is a fictional example. Group by species, list by (asc.): profession - lvl - alphabet. &rArr;profession listing done as in-game: W, R, Mo, N, Me, E, A, Rt, P, D.
 * Humans:
 * {| border="0" cellspacing="2" cellpadding="2" align="left"


 * 18 Ghostly Hero ||
 * 18 Headmaster Vhang ||
 * 20 Cynn ||
 * 5 Master Togo ||
 * }
 * 5 Master Togo ||
 * }
 * }
 * }


 * Undead:
 * {| border="0" cellspacing="2" cellpadding="2" align="left"


 * colspan="2"|15 Ijan the Cursed
 * width="20" | || (unavailable before The Royal Papers at Fishermen's Haven)
 * width="20" | || (unavailable before The Forgotten Ones quest at Destiny's Gorge)
 * }
 * width="20" | || (unavailable before The Forgotten Ones quest at Destiny's Gorge)
 * }
 * }
 * }

Well, it was a nice thought anyway...


 * Devourers:
 * 6 Igg Fecpelter
 * 6 Fleck Grokspit
 * Gargoyle
 * 6 Spazz Mindrender
 * 6 Claw Fleshfixer
 * Grawl
 * 6 Onaona Kubkub
 * 6 Makani Ookook

Dialogues
See Squire Zachery for mission debriefing. (we should keep the link imo)

Captain Calhaan

 * "We fear the Charr General Bonfaaz Burntfur is planning a mass raid on the Wall. Head north into enemy territory and find out what that mangy beast has planned."

Ascalon Veterans
&rArr; Upon receiving the primary objective, 2 Ascalon Veterans share toughts:
 * "It's been awfully quiet around here. No Charr patrols for days."
 * "yeah. It's eerie. Everyone's on edge."
 * "I don't think Ascalon could hold back another Charr invasion."
 * "They're planning something. I know it."

Kilnn Testibrie
&rArr; To receive the bonus objective:

"In life, I was known as the Champion of Surmia. In death I am but a restless spirit. Please help me. The enchanted armor that sealed my tomb has been stolen. Find it and return it to me, so that I may pass into the Rift."

&rArr; After finishing the bonus:
 * "Thank you! I will remember your kindness when we meet again in the Underworld."

Cut-scene Dialogue 1

 * "The Charr invasion force. Captain Calhaan was right."
 * "They've spotted us. Back to the Wall!"

Cut-scene Dialogue 2

 * "You're back. Well done. What news of the Charr?"
 * "We found Bonfaaz Burntfur and the Carr army, sir, in a valley to the north. But I'm afraid we were spotted. They come for the Wall as we speak!"
 * "There are too many. We'll never hold them back. The Wall is lost. We must fall back."
 * "Retreat! Retreat! Regroup at the bunkers just north of Fort Ranik. We can't let the Charr make it to the capital."

Follow-up

 * Upon completion of the mission players will find themselves in: Fort Ranik.
 * To continue the story line, talk to Lord Darrin.