Imprisoned Spirits

Overview
Summary:
 * 1) Defend the Released Spirits while they escape from the Pit.
 * 2) Protect the Released Spirits while they travel to the Reaper.
 * 3) Return to the Reaper of the Bone Pits for your reward.

Obtained from:
 * Reaper of the Bone Pits in The Underworld

Requirements:
 * Clear the Chamber
 * Free the Reaper of the Bone Pits by destroying the Terrorweb Dryders by the statue of Grenth in the Bone Pits.

Reward:
 * 10,000 XP

Dialogue:
 * "While I was trapped by the Terrorwebs, many souls which should not have been consigned to such a fate were cast down into the pit. Most have been lost forever, but a few remain who have not yet been driven to madness. I shall make it possible for them to escape the realm of torment. Do not allow these Released Spirits to be destroyed."

Reward Dialogue:
 * "The Released Spirits have been sent to the Hall of Judgment, where Grenth shall select for them a fate befitting the measure of their mortal lives. You have served the God of Death well this day."

Followup:
 * None

Walkthrough

 * As soon as any member in your party takes this quest, the spirits will spawn by the large pit with the four giant bone arms sticking out of it. It's a short walk from the reaper back to them, but hurry down. Three groups of three Terrorweb Dryders will spawn near the cave at the entrance to the bone pits. You need to rush past the spirits and face the Dryders before they attack the spirits. Also, keep an eye on the Chained Souls that appear every now and then in the area. They are harmless, but because they are hostile, the spirits will run to them and attack them, further slowing you down.


 * For an extra precaution, have one party member take the quest while the rest of your party is at the location where the spiders spawn.


 * Gathering the Terrorwebs into a tightly knit group will making destroying them much easier than fighting them one at a time. This requires good tanking skill.


 * Protect the spirits at all costs! If one of them is killed, your whole party will die and you will be transfered back to the last visited outpost.