GuildWiki:Sandbox

This build is designed to cause both consistent damage from Searing Flames and constant degen from fire. The build is meant to be able to deal with both groups and single attackers as well as maintain a high energy level and the ability to continue attacking for as long as possible. In addition, the build is meant to be able to continue to do damage and debilitate physical attack foes even when faced with hex and condition removal.

Equipment

 * Armor that adds defense as long as you are enchanted, armor with extra health, or armor with protection against an element you are likely to face
 * Staffs or wand/focus combos that give bonuses to the recharge of spells, cast time of fire magic, or +1 to fire magic are suggested. +5 energy, health, or armor as you see fit.

Usage

 * Start by casting Fire Attunement followed by Aura of Restoration.
 * Cast Glyph of Lesser Energy right before the battle and whenever charged and you can cast two 15 energy spells.
 * If you are likely to face hex removal you may wish to save your energy by not casting Mark of Rodgort or cast Blurred Vision as a cover. If not, cast Mark of Rodgort either on your highest priority target, nearby that target, or in the center of the group of enemies you wish to nuke.
 * Cast Searing Flame as often as possible.
 * Cast Glowing Gaze whenever it is charged and the enemy is on fire.
 * Cast Steam only when enemy is on fire and is causing problems for you or your group. Cast Blurred Vision only when you can disable 2 more enemies and even then, only when truely needed.

Counters

 * Interupt builds.
 * Enchantment removal.

Variants

 * Remove Blurred Vision or Mark of Rodgort for a res sig, or make your secondary profession something that will give you access to a resurrect you can use multiple times.