Talk:Magebane Shot

By the goddess....there's no way this won't be nerfed. Instant recharge, savage/punishing speed activation, and no attribute? If only it could stay like this. Casters would never cast again. :P Arshay Duskbrow 17:38, 23 September 2006 (CDT)


 * Wouldn't be so sure, the 1/2 second activation time will catch a lot of people out when trying to go for 1 second spells, although if it were to come to something like shutting down a necro or some elementalists, it will definitely show it's mark. But a nerf? I highly doubt it. Kamahl 23:19, 23 September 2006 (CDT)


 * Probably just something like 10 energy. Note how its unlinked. Ubermancer 23:38, 23 September 2006 (CDT)


 * Eh, it doesn't distract like distracting shot, and cannot be used to interrupt skills effectively. Distracting shot on a devotion signet hurts energy management, on RoF is just funny, whereas this is rather crappy if used to interrupt signets, touch skills, or anything non spells. I imagine it'd be annoying on, say a Dervish or Necro, but mesmers cast too fast, monks recharge fast, and eles don't cast long spells except for Aegis which has too high a recharge anyway. What, are you going to interrupt Blinding Flash? --Silk Weaker 08:09, 25 September 2006 (CDT)
 * Um, since when a) is Aegis an elementalist spell and b) do elementalists not cast long spells? &mdash;Aranth 03:20, 2 October 2006 (CDT)
 * No-one said it was an ele spell. Eles happen to have access to /Mo, y'know? &mdash; Skuld 04:38, 2 October 2006 (CDT)
 * It's hardly an elementalist staple, though, unless I'm missing something... Definitely, definitely not a good spell to use as the example of one of the "few" long-cast elementalist skills. &mdash;Aranth 21:51, 2 October 2006 (CDT)
 * It's pretty staple... but fine. It dropped out of common usage ever since dual/triple smite got popular, I'll give it that, so instead I'll use Heal Party as an example, and Ether Prism now that it's getting popular. Lighting Orb could be possible, but I imagine that orbs would also become unpopular. Wards, yes, it'd interrupt wards too. All these spells are that they aren't spammable ANYWAY, so a 5-10 recharging savage and distracting shot would fill the role just as nicely, not to mention the 20 second disabling and damage bonus. We know for a fact that eles are rarely made for damage. At most they pump out lighting strikes, orbs, and obsidian flames now and then, and of course the gimmick builds which magebane shot can't counter anyway. All you're left with now are extinguish, heal party, wards, ether prodigy, etc. I can imagine it being decent against a monk, but 1/4 cast time spells and now with holy haste and such, it's going to be far harder for spams. Might be best to predict when, and in these casts savage shot would probably be safer and distracting more fatal. --Silk Weaker
 * Oh, yeah, I don't disagree, I would probably never take this skill into pvp- it would pretty much only be useful in some cases, and even in those, generally something else is more useful, like you said. But, in lower-expertise pvp, elementalists tend to cast a lot of longer spells (in my experience anyway), and I would think that, for the majority of people the majority of the time, they're going to be participating in pvp at a lower degree of sophistication.&mdash;Aranth 18:02, 3 October 2006 (CDT)
 * GvG is not the only thing in the game you know, Silk Weaker... -- Macros† ( talk / contribs ) 20:00, 25 October 2006 (CDT)
 * Indeed, but in HA, glyphs (edit: sacrifice) are often used with Meteor Shower. In RA/TA, long casting spammable spells (edit: from good players) are rare. I could think of say, chain lightning which is decent, resurrects. PvE, I guess that's okay, but that would depend on the area, and I dare say daze would do better if there are lots of long casting spells. Broad Head Arrow, that is. There aren't that many good long casting/frequent spells. Guardian counts too I guess... uhm... anything else? I could be missing them, but they aren't that common. Most long skills are signets or natural ritualist. Other long casting spells often have slow recharge anyway, so the fast recharge may not be that helpful. --210.3.39.32 20:13, 25 October 2006 (CDT)

This skill rules. Imagine a poor boon prot or whatever desperately trying to heal his team. After being interrupted, he WILL queue his next skill (probably a spell), which can be distracted again. Together with DS, this will be hell.

Eles don't cast long spells? I beg to differ. No matter where I go I see Eles trying to cast 2-3 second spells, they never learn. Monks recharge fast, but that won't help their dying teammates if they can't get their spells off, and yes, this completely owns Necros. Arshay Duskbrow 18:36, 25 September 2006 (CDT)
 * I second the notion this will be great for rangers. Combined with a few other (2-3) interurpts, you got a hevay-duty interrupter without a full interrupt bar.
 * If anything this is another reason to make a ranger for me. Haven't gotten around to it, but with this on the line for Nightfall I should probably start soon. -- &raquo; Life Infusion &middot;&middot;&middot; 22:53, 1 October 2006 (CDT)
 * Give me examples of long spells eith the exception of heal party, fireball, lightning orb. --Silk Weaker 02:57, 25 November 2006 (CST)

Maybe add Psychic Distraction to the "related" list? They both serve a similar purpose - allowing you to interrupt consistently with only one skill (albeit Elite) on the bar. -Flypaper

If nothing else, it'll make for a really fun PvE skill. &mdash; Feurin Longcastle 18:35, 25 October 2006 (CDT)

Does this recharge fast if it hits a spell but doesn't interrupt? Say, if you hit someone's meteor shower while they have Glyph of Concentration or Mantra of Resolve on them? --Kit Engel 01:54, 17 November 2006 (CST)
 * Tested against MoR, no interrupt but still instant recharge, I'll find someone with Glyph of Concentration to test on, then I'll make a note in article --waywrong 23:15, 17 November 2006 (CST)
 * Hehe, I'm just imagining this against an ele casting meteor shower. Just spam magebane shot with Orders and Read the Wind on, watch him die. That's gotta be decently entertaining. --Kit Engel 23:34, 17 November 2006 (CST)
 * Okay, tested on Glyph, as well as both Glyph and MoR together, both times resulted in no interrupts, but instant recharge. Which is, in essence like spamming Needling Shot over and over again. I'm going to add it to notes.  --waywrong 23:56, 17 November 2006 (CST)
 * Uhm, don't interrupts have aftercast? So it's a 1 1/2 cast needling shot. Not really better than an IAS. --Silk Weaker 02:57, 25 November 2006 (CST)


 * Ive never noticed an after cast on ranger inturrupts, i infact have used them to accelerate my damage frequently doing Tombs. Or is it just that even with the aftercast its still faster than a flatbow?--TypoNinja 03:40, 14 January 2007 (CST)


 * This has the same aftercast as the other ranger interrupts. --Fyren 06:36, 14 January 2007 (CST)

icon
Someone tell me what it's supposed to be? Looks like a flower in a swamp or something? --Carth 10:39, 5 December 2006 (CST)
 * Yeah, there's a plant called Magebane. So I've been told, anyway...and if that's true then this is a flower of some sort. ~ Discount Bob 15:21, 15 January 2007 (CST)

I dont see this skill getting much use, for spammable inturrupt right now the favorie is R/W choking gas/flurry, Cheaper more realiable and doesnt tie up your elite slot &mdash;The preceding unsigned comment was added by TypoNinja (contribs) 17:49, 6 December 2006.


 * Choking gas ranger makes you bring Practiced Stance, which is pretty much the only use for that ranger elite. It also devotes most of its bar to only interrupting spells by spam (i.e. luck). Bringing Magebane Shot means you have 1 skill as your interrupt. It can be used every 10 seconds, or every second if it interrupts a spell, meaning you have the rest of your bar for something else. --Carth 13:11, 6 December 2006 (CST)


 * The beauty of the skill is not the interrupt, it is the insta-recharge if it hits a spell. Considering more than half of the professsions are spell heavy it is very useful. On a human ranger,you can choose to lock on a spellcaster. With heros, it is pretty crazy too but you have to make sure they don't target a melee mob or a foe that doesn't use spells (lol).-- &middot;&middot;&middot;&raquo; Life Infusion &middot;&middot;&middot; 13:16, 22 December 2006 (CST)

Holy Veil
Imagine this combined with Holy veil O_O Every hex against you will take ages to cast and will be begging for interrupts.....common anti-attack skills like Empathy, SS, etc, can all easily be interrupted with Magebane. P A R A S I T I C 17:38, 10 January 2007 (CST)

Yes, I like the way you think. The Hobo 05:19, 27 January 2007 (CST)