Template:Skill box data

name$ $icon$ $campaign$ $profession$ $attribute$ $elite$ possible value: yes $type$ possible values: Skill, Echo $description$ $concise_description$ $energy$$activation$ $recharge$ $req$ Lead attack required, possible values: lead, offhand, dual, hex, enchantment, ... $upkeep$ $sacrifice$ $adrenaline$ $progression_0_effect$$progression_0_0$$progression_0_15$ $progression_1_effect$$progression_1_0$$progression_1_15$ $progression_2_effect$$progression_2_0$$progression_2_15$ $progression_3_effect$$progression_3_0$$progression_3_15$ $inflictconditiontarget$ $inflictblindduration$$inflictblindnote$ $enchantbenefittarget$$enchantbenefitwho$$enchantbenefitnotes$ $raiseminiontype$$raiseminionnotes$ $removestancenote$ $selfconditioninflictcondition$$selfconditioninflictduration$$selfconditioninflictnotes$ $shadowsteptarget$$shadowstepnotes$ $signetnegativetarget$$signetnegativeduration$$signetnegativenote$ $signetpositivetarget$$signetpositiveduration$$signetpositivenote$ $transferconditionnumber$$transferconditionoriginaltarget$$transferconditiontarget$$transferconditionnote$

Comments
These are the attributes used in Blinding Surge; there are more, and this section needs to be expanded. The aim is to have all possible skill attributes in there. The use is to get a big string that can be parsed with explode on the "$" token. There may be no whitespace between $ and the attribute name because then prepending pvp_ breaks.

This has been extracted from the template using this awk script: BEGIN{RS="|"; OFS="$";} /=/{ print "", $1,""  }