User:Sir On The Edge

These are my collection of builds made by me:

W/Me Devastating Resistance - Tested
These are the current builds I'm working on:

=A/D Disciple of Death=

These builds work with the high damage generated from a critical hit by a scythe and the fact a scythe can hit multiple targets.

=A/D Perfect Disciple of Death=

Attributes and Skills
For greater health gain and for a near total condition removal (exept blind) plus a cheep damage and Deep Wound inflictor without it's usual drawbacks:

Varients

 * You can swap Reap Impurities for Crippling Sweep in PvP.
 * You can swap Wearying Strike for Crippling Sweep and Assassin's Remedy for Critical Eye for better energy manigement.

=A/D Whirling Disciple of Death=

For increased damage and critical hits per second:

Varients

 * You can swap Wearying Strike for Crippling Sweep and Assassin's Remedy for Critical Eye for better energy manigement.

Equipment

 * It is recomended that you use Vanguard's Armor Guise with Nightstalker's Armor Leggings, Gloves and Shoes.
 * A staff with +5 energy of Enchanting 20%.
 * Use a Sundering Scythe of Enchanting 20%, Damage +15% (while enchanted) for PvE.
 * Use a Ebon or Icy Scythe of Enchanting 20%, Damage +15% (while enchanted) for PvP.
 * The Icy Soulbreaker of Enchanting gained from a preorder key is optimum for PvP.

Usage

 * Switch to your staff approximately 6 seconds before you get into a fight, use the first 5 skill on your skill bar, and then switch to your scythe and attack. Recast the first 4 skills whenever they run out.
 * Recast Critical Defenses when nessesary and possible.
 * Use Reap Impurities on someone who is bleeding or crippled to regain health.
 * Use Crippling Sweep against kiting and running targets.
 * While not attacking, switch to the staff to regain energy faster.

Counters

 * Anything that takes off enchantments.
 * Evasions, if people do use these against you it is recomended to choose a diferent target.
 * Being blinded.

Team Play
This build, although perfectly viable in it's standalone form, was made in conjunction with the P/Any Disrupting Strike build so using them together is recomended if possable.

Equipment
Use a:
 * Silencing Spear of Fortitude, Energy +5
 * Shield with +30 Health and Received physical damage -5 (20% Chance)

Variants
Instead of a Resurrection Signet you may wish to change your secondary profession to a Monk for repeatable use resurrect skills

Usage

 * As well as the anti caster effects you also can deal some nice damage to armoured foes with Spear of Lightning which ignores a quarter of their armour.
 * Use the spear skill combination on a spell casters and keep hitting him with it so all his attempts to cast a spell are disrupted.
 * Use the Chants and Shouts to buff yourself and your allies whenever it seems necessary.
 * The skills "Find Their Weakness!" and "Go for the Eyes!" are meant to be used in tandem.
 * Leader's Comfort is your only self heal so make sure your in a good position to use it when you need it most.

Counters

 * Kiting
 * Running

Team Play
This build, although perfectly viable in it's standalone form, was made in conjunction with the A/D Disciple of Death build so using them together is recomended if possable.

=N/Any Weaken the Enemy= This build like many mesmer builds, stops the enemy from using there skills to there full potential/completely. Any one with many enchantments will take large spike damage, shouts can't be used and attacks are vastly slowed down. The build is self reliant when energy is concerned and can start to spam a lot of damage when dead bodies are around. The build also takes some pressure off the healers in your team.

Equipment

 * Wayward Wand for Curses and Villnar's Glove.
 * Tormentor's Armor, Revenant's Armor or Scar Pattern Armor.

Usage

 * Use Signet of Lost Souls whenever you need energy.
 * Use Signet of Sorrow while the enimy is near someone dead.
 * Use Blood of the Aggressor as your main attack at the start of a battle on an enemy that is attacking.
 * Use Parasitic Bond whenever you get the chance to reduce pressure on your monk or to cover the other hex Tattered Bonds.
 * Use Gaze of Contempt strait after casting Tattered Bonds on a target coverd heavaly in enchantments to cause spike damage.
 * Use Vocal Minority an an enemy that uses a lot of shouts to tempereroly shut them down.

Counters

 * Energy Denile
 * Hex Removal generaly does not effect you because the spike can be done so fast and Parasitic Bond heals you when removed.

=P/R Battery Discharge=

This build allows you to quickly charge all your shouts and is extreemly energy eficient.

Equipment
Switch Between:
 * Vamparic Bow of Fortitude
 * Shield with +30 Health and Received physical damage -5 (20% Chance)

Usage

 * Use Natural Temper followed by Barrage to charge all your shouts, then use them.
 * Repete.
 * When you use Barrage a second time you have a high chance to deal some nice damadge as well as charging your shouts again.

Counters

 * Adrenaline Denial