User:PanSola/B/P ranger

Weapons

 * Shortbow - for regular barraging
 * Inscription: Damage +15%; Energy -5
 * Bow string: Vampiric +5/-1
 * Bow grip: of Marksmanship 10% ; or of -slaying 20%


 * Flatbow - for pulling and casting spells (weapon-swapping)
 * Inscription: Halves skill recharge of spells 10%
 * Bow string: Crippling, Barbed, or Poisonous (if you have any way to cause those conditions)
 * Bow grip: of Enchanting (if you have skills that are enchantments)


 * Longbow - when aggro is messed up, but you are still fighting
 * Inscription: Energy +5
 * Bow string: Crippling (if you have any way to cause cripple)
 * Bow grip: of Fortitude +30


 * Other - when running for your life
 * Primary weapon:
 * If you have any self-healing spells, get a 20/20 wand of the corresponding attribute
 * Otherwise, get a Spear with Energy +5 inscription, and of Fortitude +30 Spear grip
 * Shield - you might not meet the requirement for the 16 Armor, but still better than nothing
 * Shield inscription: ?
 * Shield handle: of Fortitude +30

Highly needed skills

 * (every ranger) or (just a few copies)
 * (just a few copies)
 * (just a few copies)
 * or or

Attack buffs
Note that Preparations do not work with Barrage
 * - compound AoE

WARNING - the following skills conflicts with team builds using Orders necro and/or Winnowing.
 * - synergizes with an Elementalist using Mark of Rodgort.
 * - synergizes with a Necromancer using Spinal Shivers / Shivers of Dread
 * - synergizes with an Elementalist using Glimmering Mark.

Heals

 * - just kidding
 * - just kidding
 * - just kidding
 * - just kidding

Interrupts

 * - anti-caster
 * - anti-martial

IAS

 * - Con: disables non-attack skills
 * - Con: very long recharge
 * - Con: you take double damage (ideally you shouldn't be taking damage, can use a cancel stance)
 * - Pro: Charged by 4 adrenalin; Con: move 33% slower (ideally you shouldn't need to run, can use a cancel stance)