GuildWiki:Community portal

Welcome to GuildWiki
This page is used as a task list to keep our efforts in the wiki coordinated and help new contributors finding issues that need attendence. Additionally, this page's discussion page is used for discussions that affect the wiki in general.

Also check out Category:Research needed for research specific tasks, Category:Helping Out for more informations about the wiki, and Category:Votes for issues that are being decided/debated by the community.

If you need to reach the special pages, and the link in the tool box turn up blank, use Specialpages.

Mark your language!
Putting the Babel box on your user page will allow other users to find out which language you understand. This will come in especially handy in allowing users who don't speak fluent English to find help!

Sign our petition for Elite Fansite status
If you haven't already signed the petition, and you believe that Guild Wiki is worthy of a little more than an "also ran" status in the Global Fansite Tournament, please go to Fansite status/Elite Status Request and sign your name. You do not have to provide your real name, but do provide the names of your prominent GuildWiki/Guild Wars personas.

Completable Tasks
These tasks have a well defined stopping point. The usual style is to indicate the subtasks with bullets, and strike them out as they are completed. Add new completable taks to the bottom of this section.

Explorable Areas Descriptions

 * Go through the Explorable Areas and finish descriptions. --Tetris L 16:42, 25 Aug 2005 (EST)
 * Areas that need descriptions/expansion
 * Regent Valley (Pre-Searing)
 * Diessa Lowlands Also missing map which makes the keyed notes kind of useless. Does anyone know where the map went? I'm assuming there was one considering the amount of work that went into making the article. Removed map stuff for map that was never uploaded.
 * Iron Horse Mine
 * Ice Floe
 * Icedome
 * Spearhead Peak
 * Tasca's Demise
 * Talmark Wilderness
 * Tears of the Fallen
 * Stingray Strand
 * Twin Serpent Lakes
 * Sage Lands
 * Dry Top
 * Tangle Root
 * Salt Flats
 * Please keep in mind in adding these areas I only checked whether they had a description or not (whether they were called description, overview, general, etc), not the quality or quantity of the descriptions. Some are one line entries and some a multi-paragraph entries (Admittly some of the areas can be describled in one line and some require multiple paragraphs).--William Blackstaff 19:49, 18 November 2005 (UTC)

Collector Reward Tables

 * Using info already available from the General collectors, and using Mesmer Collector Weapons as a completed example, fill out the tables for:
 * Necromancer Collector Weapons '' needs Kryta and Maguuma Jungle


 * Find out unknown bow characteristics for Ranger Collector Weapons. --PanSola 20:53, 19 November 2005 (UTC)

Our Own Clean version of SF map
According to Karlos, Gameamp reject our request to use their SF map. Since no one else seems to have a clean SF map, we'd have to make our own. It is an undertaking that is beyond my attention span/interest, but I really want a clean map so that we can copy it and make various special-purpose SF map (like Sorrow's Furnace Boss Locations). Whoever wants to work on it, sign up here so if more than one person is interested, you can split up the screen-shooting jobs. -PanSola 13:27, 8 December 2005 (UTC)

I'd be totally interested in this, but would like to, I don't know, found a "GuildWiki Cartographer Society". Not a proper guild, just some of us that team up and go around getting maps. How about it? --Nunix 18:38, 14 December 2005 (UTC)


 * Best way to capture Sorrow's Furnace is with a free program by the name of irfanview.com, it has an automatic image capture feature to take a screenshot every X seconds, and then save and label it in a folder, as for the abillity to explore, the sorrow's furnace taks for galen trask would be the best as there is not much fighting involved, and much exploring. -- Delarosa 17:27, 1 February 2006


 * Nice big PITA to put the shots all together then, though. &mdash; Lunarbunny 03:39, 2 February 2006 (UTC)


 * How about, what's wrong with this?? Kidburla 08:30, 17 February 2006 (CST)


 * We would need GWOnline's permission to edit and use it. Seeing as how they actually BAN people on the forums for just linking to other fansites, I'm not sure how cooperative they would be. -PanSola 08:56, 16 March 2006 (CST)


 * How about contacting the original creator instead? His names are on the map. --Xeeron 22:10, 30 March 2006 (CST)


 * I'll be glad to clear any area for maping's sake. got every character but ele, and can be found IG as Miss Foo or Widow Foo. Foo 04:33, 19 April 2006 (CDT)

Complete Category:Templates
Hunt down each and every template used in this wiki and drag it into the appropriate category. --Xeeron 23:44, 10 February 2006 (CST)


 * The Hunt -SolaPan 17:20, 21 March 2006 (CST)

Profession Combinations; Take 2
Check the new profession combinations including Assassins and Ritualists in Category:Profession Combinations and lift them to wiki levels. --Xeeron 22:10, 30 March 2006 (CST)

Upgrade Armor box template
See Style and formatting/Armor for new format. I've already went through the mesmer C1 section. Still need to get the rest done. -SolaPan 09:36, 20 March 2006 (CST)
 * For reference, these pages need to be upgraded.

Add Gallery section to each Armor page
See Stylish Armor, Enchanter's Armor, and Enchanter's Armor (15k) for examples. Pretty much every new gallery section will be stubbed, since they are probably missing most of the pics. In general, for the "overview"/"at a glance" section, use images that is alreayd in the armor box (which will eventually be replaced by the inventory icon of the armor). -SolaPan 03:09, 23 March 2006 (CST)

Skill categorization

 * Stage 1: add campaign suffix categories &mdash; completed 03:38, 8 April 2006 (CDT)
 * Stage 2: untitlecase attribute categories &mdash; completed 20:42, 10 April 2006 (CDT)
 * Stage 3: untitlecase type categories &mdash; completed 20:42, 10 April 2006 (CDT)
 * Stage 3a: Reverting some mistaken moves &mdash; completed, 13 April, 2006.
 * Stage 4: manually verify that all skills are in the proper type/attribute categories
 * Warrior skills ( attributes, types)
 * Ranger skills (attributes, types)
 * Monk skills (attributes, types)
 * Necro skills (attributes, types)
 * Mesmer ekills (attributes, types)
 * Ele skills (attributes, types)
 * Assassin skills (attributes, types)
 * Ritualist skills (attributes, types)
 * Stage 5: categories cleanup
 * Remove all other categories from skills and reorder
 * Categories at the bottom of article
 * More specific cats first. Use the order: type, attribute, campaign
 * Make/edit the following bureaucratic categories
 * Category:Skills by type
 * Category:Attack skills
 * Category:Spells
 * Category:Rituals

For reference


 * A vote was held on titlecasing categories, and the prevailing opinion was that categories should not be titlecased.
 * For clarification, the prevailing opinion was to use whatever the game uses if available. If it's not in the game, then use standard English casing.  If the game uses title case than the category name should be title case. -PanSola 20:36, 10 April 2006 (CDT)
 * I've followed that scheme wherever applicable. For instance, it's Category:Beast Mastery skills, not Category:Beast mastery skills, because the game treats "Beast Mastery" as a keyphrase. &mdash; Stabber (talk) 20:42, 10 April 2006 (CDT)

Skill icons revamp
The following subtasks have been completed:
 * Uploading the new FSK icons
 * Linking the new FSK icons from the skill articles
 * Redirecting the skill icons' image pages to the respective skill articles
 * Updating the skill bar templates to use the new icons
 * Convert existing Faction skill screenshot png icons to jpg and reupload them.
 * Deleting the old PNG images
 * Putting faux borders on the Factions skills that are still missing them (also on image:Bull's Charge.jpg).
 * Adding the missing skill icons for the Factions skills.

The following subtasks are incomplete:

Prepare for GW:Factions release

 * Convert existing PvE Missions to "Prophecies Campaign."
 * Convert existing PvE Locations to "Prophecies Campaign."
 * Convert existing PvE Quests to "Prophecies Campaign."
 * Convert existing PvE Non-Player Character lists to "Prophecies Campaign."
 * Convert existing PvE Storyline to "Prophecies Campaign."
 * Convert existing PvE Maps to "Prophecies Campaign."
 * Convert existing PvE everything else to "Prophecies Campaign."
 * Decide how to differentiate new Factions-only skills that will be coming for the existing professions versus the Prophecies-only skills and the common core-skills.
 * Per this - for the moment I have just put them on the individual profession pages, although I do not anticipate that being their final home... Kidburla 08:29, 17 February 2006 (CST)

We've still got a while until Chapter 2 is released, but we've also got a very large number of articles about Chapter 1. Obviously we can't know how much overlap will exist until it is released, but the sooner we start converting existing articles, the less confusion when we need to add a whole new campaign. -- unregistered GuildWiki Fan, 27 January 2006


 * Good idea, make Category: Prophecies campaign and put.. uhh everything in it then? :) 02:56, 13 February 2006 (CST)
 * we might have to make it capital C, Category: Prophecies Campaign -PanSola 06:43, 16 February 2006 (CST)
 * Check the discussions and votes here and here. --Xeeron 22:20, 30 March 2006 (CST)

Deprecate the ch2 template

 * Remove  from all pages that have them. &mdash; Stabber (talk) 03:53, 18 April 2006 (CDT)


 * See Template talk:Ch2 for discussion on whether or NOT to do this. -18:59, 18 April 2006 (CDT) Edit: "whether or not to just pull the tempate, vs phasing it out as data is confirmed from post-release." -PanSola 21:36, 18 April 2006 (CDT)


 * Note: unless the plan is to keep these in the wiki forever, we will eventually have to do it. &mdash; Stabber (talk) 20:47, 18 April 2006 (CDT)


 * what about bot-replacing them with and  tags? gets the "prerelease" bit off and still markes them as needing updates. --Honorable Sarah 10:38, 27 April 2006 (CDT)

Our own clean version of GuildWars.com
Transcribe all the older newsposts from the guildwars.com site to GuildWars.com news.


 * This has been done upto April 2005 using a bot. Whether it is worth going further back or not is currently being debated on Talk:GuildWars.com news. &mdash; Stabber 07:53, 22 April 2006 (CDT)

Syncing Boss Info with Bestiary/RawDump

 * Check individual boss articles with the Rawdump, sync them, add note in boss's talk page, then remove corresponding entry from the Rawdump. Use your own judgement if a boss skill list was confirmed by SoC but differs from the rawdump, as Anet might've adjusted the boss's skills at one point.

Factions Tasks

 * If the color of their aura is fixed, retake pictures of Category:Ritualist Bosses and Category:Assassin Bosses
 * Arius, Dark Apostle
 * Chkkr Brightclaw
 * Chkkr Locust Lord
 * Cho, Spirit Empath
 * Ssaresh Rattler
 * Ssyn Coiled Grasp
 * The Pain Eater
 * The Skill Eater
 * Tomton Spiriteater
 * Urkal the Ambusher
 * Warden of Saprophytes
 * Whispering Ritual Lord


 * Figure out what to do about the following now-obsolete articles.
 * Kurzick Settlement
 * Luxon Settlement
 * Kurzick Kommandant and Kurzick Scribe (w.r.t. guild halls)
 * Luxon Navigator and Luxon Scribe (w.r.t. guild halls)
 * Book trick
 * Gear Tank
 * Bundle tank
 * Lionguard Neiro &mdash; has anyone seen him recently?


 * Builds and guides that require serious reworking in light of the skill changes
 * General minion mastery guide, N/Mo Minion Meister, N/R Minion Master and most other traditional MM builds are now pointless, excepting posibly Death Bomber and N/E Renewal Minion Master.
 * Team - Minion Factory
 * R/Me Weariness Ranger
 * Me/Mo Surge Mesmer


 * Articles waiting for some kind soul to write them:
 * Instructor Ng mine! --Honorable Sarah 10:07, 28 April 2006 (CDT)

Perennial Tasks
These are tasks that have no stop date. Usually, these are administrative tasks, or tasks that require collecting a potentially infinite amount of data. Add new perennial tasks to the bottom of this section.

Builds
--Xeeron 14:06, 18 November 2005 (UTC)
 * Review Build stubs:
 * Try out build stubs in PvP or PvE, vouch for those that are useful
 * Move vouched for builds into the correct category (PvP, PvE, Farming)
 * NEW: Review all old builds and check whether the Post-championship skill changes affect the build (please leave a note on the talk page)
 * Create new articles for builds
 * Use "Team - Buildname" as naming convention for team builds
 * Add common builds from the metagame
 * Team - Pokeway
 * Team - Rodgort's Spike
 * Team - Deathly Spike

Collect data for Drop Rate research
If you're farming out there and committing all kinds of crimes against computer-controlled monsters, take a moment to open a spread sheet and jot down the drops of the monsters you take down. See, the Drop rate article for what data to collect.

Furnish Missing images

 * See Old image requests for old image requests


 * Armor:
 * Warrior Headgear
 * Weapons:


 * Items:


 * Creatures:
 * Dredge Spirit Caller
 * Scale Fleshrend


 * Icons, in style/size similar to icons for energy, exhaustion, and sacrifice etc, for:
 * Lead attack [[Image:LeadAttack.png]]
 * Offhand attack [[Image:OffHand.png]]
 * Dual attack [[Image:DualAttack.png]]
 * Enchantment (up arrow)
 * Hex (down arrow)
 * Poison (poison-green left arrow)
 * Bleeding (pale-pink left arrow)
 * Hex-degen (pink left arrow)


 * Misc:

Special Event Tasks
These are tasks that pertain to special events.

Factions Preview Event tasks

 * Ritual Lord, does it work on Nature Rituals as well? How about Item Spells (don't laugh, someone actually said "but I was under the assumption that that actually worked for the Ashes Rituals. I honestly didn't even think of Ritualist Binding Rituals", and we should clear up any potential for confusion)?
 * Ritualist Spawning Power, does it work with animal companion?
 * Soothing Memories and Channeled Strike, do the skills only work with the Item Spells, or do they even work for "real" things like the Scepter of Orr.
 * Does holding ashes attract mob aggro like other bundle items? since the April 25th update, nothing attracts mobs anymore.
 * Are the Assassin armor bonus +15 AL (while attacking) and Ritualist armor bonus +15 AL (while using skills) global like the Mesmer +15 AL while casting bonus?
 * Daggers, attack speed big research done on this already

Historical Notes
''See Old Tasks for... Umm... Old Tasks.''