Trainer locations

Every class in Guild Wars learns new skills by talking to a class trainer. They're spread all over the world, and sometimes a player is left wondering when that next skill is coming along. Here then, is a list of all skill trainer locations, and what skills they provide you with. They're seperated by class, for easy browsing.

The Catacombs (Pre-Searing)
Animate Bone Horror, Deathly Swarm, Faintheartedness, Life Siphon, Soul Barbs

Ascalon City (Post-Searing)

 * Sir Bertran
 * Soul Barbs
 * Faintheartedness

Yak's Bend

 * Captain Osric
 * Shadow of Fear


 * Unknown
 * Defile Flesh, Necrotic Traversal, Suffering, Well of Blood

Old Ascalon
Weaken Armor

Beetleturn

 * Ephaz (Skills)
 * Touch of Agony

Old Ascalon (Post-Searing)

 * Sir Bertran
 * Blinding Flash
 * Lightning Javelin

Ashford Abbey

 * Brother Mhenlo

Old Ascalon

 * Brother Mhenlo

Yak's Bend
Channeling, Fragility, Mantra of Frost, Power Spike

Serenity Temple
Diversion, Shatter Hex

Sardelac Sanatarium
Energy Burn, Illusion of Haste

Beacon's Perch
Inspired Hex, Shatter Enchantment

Misc Locations
Distortion - Old Ascalon (next to Breach), Illusion of Weakness - Nebo Village (West of the Ascalon Settlement, in Nebo Terrace), Inspired Enchantment - Beetletun, Leech Signet - Ascalon Settlement (Outside Lionâ€™s Arch).

Piken Square
Dismember, Mighty Blow

Yak's Bend
Irresistable Blow, Protector's Strike, Seeking Blade, Swift Chop

Old Ascalon
Power Attack, Sprint

Ascalon City

 * Sir Bertran
 * Resurrection Signet, Charm Animal, Comfort Animal, Dual Shot, Ignite Arrows, Point Blank Shot, Power Shot, Read the Wind, Troll Unguent

Grendich Courthouse

 * Taltosh
 * Kindle Arrows, Predator's Pounce

Yak's Bend

 * Captain Osric
 * Call of Haste, Called Shot, Distracting Shot, Dodge, Favorable Winds, Feral Lunge, Hunter's Shot, Lightning Reflexes, Penetrating Attack, Quickening Zephyr

Ice Tooth Cave

 * Marna
 * Melandru's Assault, Revive Animal

Lion's Arch

 * Firstwatch Sergio
 * Call of Protection, Debilitating Shot, Pin Down, Serpent's Quickness, Whirling Defense, Winter

Ascalon Settlement

 * Captain Greywind
 * Apply Poison. Healing Spring

Quarrel Falls

 * Sorim
 * Signet of Capture, Bestial Pounce, Determined Shot, Otyugh's Cry, Throw Dirt

Henge of Denravi

 * Master Scout Kiera
 * Signet of Capture, Bestial Pounce, Determined Shot, Otyugh's Cry, Throw Dirt

Maguuma Stade

 * Avena
 * Maiming Strike, Scavenger Strike

Fisherman's Haven

 * Mazzim
 * Brutal Strike, Fertile Season

The Amnoon Oasis

 * Tengsao
 * Antidote Signet, Barbed Trap, Predatory Season, Savage Shot, Storm Chaser

Droknar's Forge

 * Bartoch
 * Choking Gas, Concussion Shot, Dust Trap, Edge of Extinction, Flame Trap, Precision Shot, Tiger's Fury, Winnowing

Port Sledge

 * Thengen
 * Disrupting Lunge, Energizing Wind

Camp Rankor

 * Steig
 * Nature's Renewal, Symbiotic Bond

Copperhammer Mines

 * Gammel
 * Muddy Terrain, Primal Echoes

Marhan's Grotto

 * Harnil
 * Dryder's Defenses, Frozen Soil, Symbiosis

= Credit =

Parts of this list were originally sourced from Citizen, in a post on the [guild-hall.net forums http://www.guild-hall.net/forum/showthread.php?t=12850].