Damage/Damage Modifiers

Damage Modifiers
{| border=1px ! Modifier || Short Hand || Stack by || How to identify || Examples || Notes !

Damage Enhancer
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 * DEnhance || Addition || +x% damage (on weapons) ||
 * +20% (customized)
 * +15% enchanted
 * Only damages that use the weapon as a baseline uses DEnhance.

Damage Scaler
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 * DScale || Multiplication || x% more/less damage from skills ||
 * Life Attunement (0.7)
 * Flurry (0.75)
 * Weakness (0.34)
 * Currently all known DScale reduce damage

Damage Shifter
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 * DShift || Addition || fixed amount of + or - damange ||
 * Strength of Honor
 * Absorption runes
 * "Received damage -x"
 * Power Shot
 * Shielding Hands
 * "x additional damage" is NOT a damage modifier. It's a separate damage.

Damage Multiplier
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 * DMult || Multiplication || "Double" or "Half" ||
 * Frenzy (&times;2).
 * Aura of the Lich (&times;1/2).

Damage Negator

 * DNeg || Addition || gets healed instead of taking damage ||
 * Reversal of Fortune
 * Mark of Protection
 * The skill functions as "Up to x damage gets canceled, and target is healed for same amount as the canceled damage".
 * The healing effect is not part of the damage calculation.
 * }
 * }

DEnhance, DScale, and DMult are by default 1; whereas DShift and DNegate are by default 0.