Maximum damage

Description
Many high-level players on Guild Wars will only use or buy a weapon from another player if it is a "max damage" weapon (a weapon that inflicts the best damage its class has to offer). Also mastery requirements for weapons vary even if all of them are maximum damage weapons, however if it is a maximum damage weapon expect the requirements to be at least level 7 or higher (i.e. Storm Bow Dmg. 15-28 Piercing Damage 'Requires Lv. 11 Marksmanship'). Savvy players will try to find a weapon that has the lowest requirement available and maximum damage at the same time. Here is a list of the maximum damage values for each type of weapon.

Hammers
Maximum damage for hammers is 19-35. Damage type is blunt damage, but can vary with hammer haft application.

Axes
Maximum damage for axes is 6-28. Damage type is either slashing damage or piercing damage, but can vary with axe haft application.

Swords
Maximum damage for swords is 15-22. Damage type is slashing damage, but can vary with sword hilt application. Note 1: All Fiery Dragon Swords come with fire damage, and Icy Dragon Swords with cold. The hilt on these special swords can not be changed. Note 2: The Jitte introduced in Factions has blunt damage by default.

Bows
Maximum damage for bows is 15-28. Damage type is piercing damage, but can vary with bow string application.

Staves & Wands
Two handed staves and one handed wands have a maximum damage of 11-22. Damage type varies with staff/wand drop and type, always ranged, fire damage, cold damage, lightning damage, earth damage, chaos damage, dark damage, light damage.

Daggers
Maximum damage for daggers is 7-17. Damage type is piercing damage or slashing damage, and can be changed by dagger tang application.

Scythes
Maximum damage for scythes is 9-41. Damage type is slashing damage, but can vary with scythe snathe application.

Spears
Maximum damage for spears is 14-27. Damage type is piercing damage, but can vary with spearhead application.