User:130.58/sandbox

The $NAMEHERE is a PVE build designed for a high rate of sustained damage output and fast target switching. It uses adrenaline-control skills from the Factions and Nightfall campaigns to quickly charge into battle and unleash a torrent of rapid attacks (3 attacks every 2 seconds while all buffs are in effect) to bring down foes. Reliable self-healing and condition removal make this build fairly self-sufficient, though it functions optimally in a team environment, of course.

Attributes and Skills

 * The optional slot is for an area-specific utility skill. In most cases, Plague Touch is a good choice, as it provides fast and easy condition removal. If conditions are a non-issue (e.g. the team includes a strong condition-removing monk), use Distracting Blow for an interrupt or Bull's Strike or Hamstring to deal with the occasional fleeing enemy. Alternatively, Warrior's Cunning can allow the $BUILDNAME to more easily strike targets that make heavy use of stances or other defensive abilities.

Equipment

 * Runes of Superior Vigor, Superior Swordsmanship, Minor Tactics, Minor Strength, and Superior Absorption.
 * Legionnaire's Armor (Factions) or Sentry's Armor (Nightfall) synergizes well with this build's nearly-continuous use of stances.
 * Any sword with additional damage while in a stance or while your health is over 50% will do. Consider a Vampiric weapon for high damage output and an elemental-damage weapon to deal with enemy warriors.
 * Any Strength- or Tactics- based shield will do. A shield with "while in a Stance" bonuses like Arrahhsh's Aegis is ideal, though any shield with general bonuses (such as an Exalted Aegis) will do.

Usage

 * As you near the enemy, activate Enraging Charge to quickly close to melee range. This will give you an initial burst of energy as you enter the fray. Try to set yourself up near multiple enemies so you can switch quickly from foe to foe in mid-battle.
 * The adrenaline gained from Enraging Charge allows you to activate Flail as soon as you strike your first target.
 * For a fast strike, activate "For Great Justice!" as soon as you are in melee. To maximize overall damage output, wait until your natural adrenaline gain charges Sun and Moon Slash before using the shout.
 * Begin attacking with Sun and Moon Slash and Dragon Slash as soon as they are charged. As long as "For Great Justice!" is active, you should be able to continuously alternate between the two attacks. Maintain Flail. Try to avoid enemies you can't hit with every attack.
 * Use Lion's Comfort to heal yourself as needed. It should recharge quite quickly thanks to Flail and Dragon Slash.
 * When there are no more targets in your immediate area, you can use Enraging Charge to cancel Flail and quickly move to the next target. If you are engaged in a protracted melee, Enraging Charge can be used to gain a few extra strikes of adrenaline while "For Great Justice!" is recharging instead.

Counters
On-attack hexes will trigger often due to the high attack rate. This build's major weakness is adrenaline denial.

Variants
Many variants can be constructed by replacing the resurrection skill with one of the skills in the "Optional" list.

It is also possible to replace Lion's Comfort with Vigorous Spirit, moving points from Tactics to Healing Prayers appropriately, in order to take advantage of the very fast attack rate. This provides sustained healing but a weaker spike heal.

In high-level Nightfall PVE areas, consider adding Lightbringer's Gaze.