User:DSG/Mesmer builds

[[Image:Mesmer-icon.png]]Fort Aspenwood (Luxon) build ver 1.0
This build is designed to protect the Siege Turtles from warriors and assassins. Cast Ineptitude when they have begun attacking the turtle to blind and damage them. Follow with Empathy and the smart ones will cease attacking. With Complicate you can counter the Healing Signet. Try to finish them off with basic attacks and Energy Burn. Should they turn their attention to you, use Distortion and Ether Feast to keep you alive until your teammates take care of the brutes. Use Drain Enchantment to benefit from the Warriors' Mending and the assassins' Shadow Refuge. Punish them for hexing you by getting real close and using Shatter Hex.

[[Image:Mesmer-icon.png]]Anti-Warrior build ver 1.0
Cast SV on your team's tank and follow with AV when SV is about to end. Use Complicate to interrupt and disable the Healing Signet.

[[Image:Mesmer-icon.png]]Anti-Mage build ver 1.0
Blackout should follow the interrupt chain to ensure that the enemy caster cannot use any spells while your skills recharge. Use Power Drain, Energy Tap and Drain Enchantment to regain energy and Ether Feast to regain health.

[[Image:Mesmer-icon.png]]Illusionary Weaponry build ver 1.0
Illusion of Weakness and Life Attunement are covers for IW. Cast Essence Bond on the team's tanking warrior to regain energy while in fight. Since Distortion drains so much energy (activation 5 + per evaded move 2) you often have to rely on Ether Signet. Use Spirit of Failure on bosses and tougher enemies.