Talk:Critical hit

It seems to me that only melee weapons and bows are subject to critical hits. Wands and staffs do not seem to generate them. If this is true, I'd like to add it to this article. Can anyone confirm one way or the other? --Squeg 06:31, 19 October 2005 (EST)

Ensign published results of some critical hit testing, 2 level 20s, one serving as a punching bag for the other, along with the raw data, in the thread here, and a linear fit gave a rate of y = 0.0144x + 0.0027, with y being the critical hit chance; roughly 1.44% per attribute level, and 17.5% or so at level 12. The excel file with his raw data can be found here, though the confidence intervals can be pulled in a bit by using +/- z(a/2)((p(1-p))/n)^0.5 instead. Ensign sampled nearly 8000 hits, so the data has a degree of accuracy surpassing most studies, and I feel confident correcting the page based on it. --Epinephrine 23:16, 16 March 2006 (CST)

How do critical hits work with dual dagger attacks? Do both hits get a critical or are those independent too?

The skill Critical strike produces two critical hits, but I think they are calculated as two attacks. After all, the first one can mis/be blocked/evaded, and the second could still hit.

How about adding this article to the Game Mechanics category?

Circumstances of critical hits?
Do the chances for critical hits change when attacking moving foes? Knocked down foes? Foes from above? Foes from behind?

Change to formula
For now, I've reverted the anon edit for the simple reason that it did not contain justification, yet changed the formula without modifying the results. If the new formula was correct, it should be explained in the edit summary box. --- Barek (talk • contribs) - 19:03, 7 August 2006 (CDT)