Talk:The Rise of the White Mantle

Complete the mission within 25 minutes to get the third discovery. Lalenthar Tracker 06:42, 30 November 2007 (UTC)
 * Thanks for the update. Discoveries section has been updated. --The Deathmonger 08:54, 30 November 2007 (UTC)

Yet another 300 refference
As you are sneaking through the charr encampment, one of them yells "Kryta will burn to the ground!", spun off from the well known persian quote "Sparta will burn to the ground!" I'unno where to put it in the page, or if it even belongs in this specific page. Trivia section? --Knux 09:40, 30 November 2007 (UTC)
 * Yes. Because something as generic as that is completely original to 300. Yes --Blue.rellik 09:45, 30 November 2007 (UTC)
 * Chances are that it is indeed a 300 reference. Ask Emily if you want to be sure. [[Image:Riven-sig.png]]   15:46, 30 November 2007 (UTC)

Loop to equipping different weapons
As any character(Saul, Gwen etc), pressing F9 or I does nothing, but the other inventory related F-Keys, F8 for example, work and your normal inventory comes up, letting you change the equipped weapon. Id guess this is a bug, but just wondering if i should add it/someone else wants to? Id assume its the case with all the bonus missions. not tried yet though - Xav 13:13, 30 November 2007 (UTC)
 * Hmm, interesting, that'd mean that you can use consumables, too I'm guessing. [[Image:Riven-sig.png]]   15:47, 30 November 2007 (UTC)
 * You can use consumables, but they have no effect. Used a Candy Apple, but I didn't get any health or energy bonus.--Murdoc the Mad 21:25, 30 November 2007 (UTC)


 * That is because your health and energy numbers are set in stone. --- [[Image:VipermagiSig.JPG]] -- (s)talkpage 21:26, 30 November 2007 (UTC)
 * Essance of Clerity or Pie Induced Ecstasy should still work as usual...76.174.13.77 04:14, 1 December 2007 (UTC)

Bonus Tips Anyone ?
Well, is there any tips for the first bonus? How could we save all villagers??? If we run in the middle, its saul who almost die every time not mention that villagers run into the fight.... i am sure there is a a trick but what is it? if someone has done this part of the bonus, please post !
 * AMHEM GW:SIGN RT | Talk 22:38, 30 November 2007 (UTC)

Run in right away, and stand on the far side of the well, but far enough away to not aggro the enemies. When they come in, they'll go after your "party" instead, but one group (of two) at a time.

More specific please? a screenshot would be helpful. 66.32.57.12 16:01, 2 December 2007 (UTC) forgot to log in-Cnk3
 * id like to know to cause i was just 4 or 5 more charr away with no villagers killed, then all of the sudden 1 ran in and died randomly...Raisu 20:26, 2 December 2007 (UTC)

This is how I did it. Honestly it was nothing special. I immediately ran and picked up an explosives and ran and stood between the oncoming charr and the well, but more on the right side. One group of axe fiends runs by you on the left hand side of the well, leave em alone for now. Another group runs through you on the right hand side of the well. Drop the explosives on em, and then immediately use your stance and ward. Turn your focus onto the casters directly in front of you, and let the white mantle knights and your allies take care of the axe fiends. Help them after the casters are dead. Now comes the dangerous part, where the Krytan Villagers will get stupid and charge the remaining charr. So I "got stupid" as well, and ran in before they got there, drawing their focus. I kept the ward up and hammered them with every signet I could get my hands on. It worked for me.

Map
Here's a path map, if anyone wants to add to main article or edit as you please. The three wait spots are where you can wait to avoid a charr patrol. There may be more. RoseOfKali 10:33, 1 December 2007 (UTC)

charr groups that need to be killed
Which groups need to be killed for the discovery? Can anyone make a map or some sort of description of where they are? Thanks. RoseOfKali 19:28, 2 December 2007 (UTC)