Attribute point spending

A player's attributes are of vital importance in enhancing the skills used during play (specifically, the Linked Skills, which vary wildly at different attribute levels).

A player only has available a certain number of attribute points at a given level, so it's important to balance the amount of points spent on each attribute against the number of attributes desired. As the number of points required to raise an attribute by one point increases based on its existing level, most players spread the majority of their points over a few attributes for efficiency.

There are a number of typical attribute point spreads, roughly categorised by the number of 'high' attributes (7 points or more). The following tables assume that the character is level 20 and has completed both attribute quests so has the maximum number of points available.

Two High Attributes
This spread aims for only two main attributes, with whatever points left over being inconsequential. These options are very tightly focused, at the severe expense of flexibility. Every skill on the Skill Bar will potentially be very powerful, making each use an efficient use of time and energy. However, one Power Block and a build like this can be in a lot of trouble.

Three High Attributes
As can be seen, there's a fairly small drop down to 11 or 10 provides enough spare points to fill an entire skill up to a quite high level. The 11/10/10 and 12/10/8 spreads are popular with those who want decent performance from a skill line in their secondary profession while retaining power in their primary one.

(yet to be categorised)
These are all the possible ways to allocate 200 attribute points under these restrictions:
 * no nonzero attribute is below 4
 * no more than one nonzero attribute is below 8
 * no other way (within these restrictions) is strictly better