User:Darunian/PvP Episode 1

=Darunian's PvP Episode 1=

Hello, this is Darunian and I'm going to start writing articles with my personal opinion on HA here in a series of "episodes." And so, without anything else for me to say, Let's begin.

DISCLAIMER: This article is not written or endorsed by Arenanet, NCSoft, or any of its affiliates. This article expresses the opionion of the sole writer and does not reflect any views of the Guild Wars creators.

The Mesmer
The role of the mesmer in HA has dropped severely. With the current popularity of builds such as RaOs, Ranger Spikes, and various other builds. Very few builds include the mesmer anymore. Some might say," Yeah, because they aren't very helpful, or we don't need them." However, the mesmer is probably one of the most necessary characters to bring second only to monks. The reason is because mesmers are incredibly gifted with the ability to shutdown enemy characters and stop them from functioning, mainly monks.

In a build, at least one mesmer should be brought, even if the build is a spike. If the mesmer is able to shutdown the enemy monk(s) the opposing team will fall apart faster than a frenzy heal sig warrior. With no healing, the enemy team's members will last a lot less, be killed easier in spikes, and accumulate dp faster than a 55 monk without prot spirit. And yet, it seems no current meta builds seem to realize this and exploit this simple truth.

So my message is, when deciding what the last member in your team should be, consider a mesmer, and let them do their stuff. Or even make your mesmer the first choice you make! Whatever you do, don't leave them at the Guild Hall.