User talk:Warrior Nation/Rt/any Attuned Channeler

Rate-a-build
''Please test and vote on new builds. Please do not vote on a build until you have actually tested it.''

Favoured:
 * 1) Yeah, spam builds ftw! -- SigmA 17:45, 16 February 2007 (CST)
 * 2) Even w/o some of my favorite skills in the bar, this build's DPS is already higher than the continual channeller due to the AoE spammage from Spirit Rift. Lania Elderfire[[Image:Pinkribbonsig.gif|My Talk]] 15:19, 17 February 2007 (CST)
 * 3) Sure, why not.  Defiant Elements 00:28, 19 February 2007 (CST)
 * 4) I'd switch a couple of skills (where is ancestor's gaze or essence strike?) but it's solid. NightAngel 12:19, 1 March 2007 (CST)

Unfavoured:
 * 1) (your vote here)

Discussion
This build is still in testing. I would be grateful for any suggestions that could be made. --Azaya 04:43, 4 December 2006 (CST)

This is really just a variant of the Rt/Any Continual Channeler build which fills in the elite and switches a couple of skills. Defiant Elements 21:30, 4 December 2006 (CST)
 * I guess so, but I thought the use of Empowerment and Attuned made it a little different. It uses some of the same skills, but most nuker builds use some of the same skills, too. That's a channeling build, this is a channeling build. --Azaya 02:31, 5 December 2006 (CST)
 * It dosnt look that similar to me actually. its just another channeling builds. but i would suggest adding in Ghostly Haste aand casting the spirit>ghostly haste>Attuned>other spells. that way you can maintain holding the ashes forever.--Coloneh RIP[[Image:Coloneh.png]] 22:26, 8 December 2006 (CST)
 * Ok i need to remember to use the screll wheel on my mouse, but i do think that should be that standard of the build.--Coloneh RIP[[Image:Coloneh.png]] 22:32, 8 December 2006 (CST)
 * Okay, I'll go ahead and make the change then. --Azaya 01:58, 9 December 2006 (CST)
 * The build looks good on paper, with Attuned acting as the Ritualist's Elemental Attunement. I'm a bit worried about Empowerment dying by a player at a bad time, although Attuned should be enough. I don't like the lack of self healing, but I'll have to test it when I get home. --Nyc Elite 12:10, 23 December 2006 (CST)
 * I haven't found Empowerment dying to be much of a problem, and to be honest, even when it does energy isn't a problem. Self-healing (hopefully) isn't as necessary in PVE, though of course any little bit helps to take pressure off the monks. In AB, of course, it would be more crucial. &mdash; Azaya 11:29, 24 December 2006 (CST)
 * If Empowerment's death does become a problem, you can try Destruction as a variant, with a faster recharge. Although when the update comes (as long as Empowerment keeps its lowered recharge) I don't think it would matter much. 69.230.182.31 11:32, 28 January 2007 (CST)
 * Yes, I actually tried this out during the trial update, and it functioned much better than it does now. Not that it doesn't work as it is, it was just.. better. &mdash; [[image:Offering of Spirit.jpg|20px]] Azaya 22:36, 28 January 2007 (CST)

Needs more Spirit Rift --Deathwing 13:25, 1 February 2007 (CST)
 * I'll put that in variants. Personally I'll like Spirit Rift more if the testing weekend changes go through.. 10 energy and 1 second cast time as opposed to 15 energy and 2 seconds cast time. &mdash; [[image:Offering of Spirit.jpg|20px]] Azaya 18:53, 1 February 2007 (CST)
 * Yay, they did. &mdash; [[image:Offering of Spirit.jpg|20px]] Azaya 04:07, 4 February 2007 (CST)
 * IMO spirit rift is now almost overpowered for PvE especially since enemy casters tend to stand still most of the time. I even echo it using arcane echo and just spam it... a mob of margonite warlocks... are dead :-) --Lania Elderfire 00:34, 6 February 2007 (CST)
 * IMO, this build should be changed to deal AoE damage, with Ancestors' Rage and Spirit Rift. Renewing Surge is a conditional weaker version of flare. Essence Strike is energy management, but Attuned should be way more than enough energy management. I suggest switching them for Spirit Rift and Ancestors' Rage......my two cents --Deathwing 14:33, 6 February 2007 (CST)
 * Well, the whole point of the build is to spam Renewing for almost free, so I don't think I'll be changing that. You're right about Spirit Rift though. &mdash; [[image:Offering of Spirit.jpg|19px]] Azaya 11:53, 7 February 2007 (CST)
 * Spamming renewing surge = a weaker flare spammer. Sorry, but it's true. I'm not trying to be mean, I actually want this build to succeed, but renewing surge is just a subpar skill. It does synergize well with Attuned, but even fully synergized, it is still weaker than flare+attunement. I would even suggest adding in Splinter Weapon, its a great skill to prebuff your melee attackers with. But it is up to you really, I would vote unfavored for a build based around spamming renewing surge, just like a specialized flare spammer is still just a flare spammer. --Deathwing 12:33, 7 February 2007 (CST)
 * Renewing Surge is great for spamming between stronger spells to keep up DPS and pressure, but a build made around it isn't too powerful. Spirit Rift is very good since the update to it <>Spark 12:40, 7 February 2007 (CST)
 * Well, feel free to change things around. It doesn't offend me or anything. &mdash; [[image:Offering of Spirit.jpg|19px]] Azaya 22:39, 7 February 2007 (CST)
 * Here is my suggested skill bar....
 * This provides an attacking spirit, for a little additional damage, Splinter Weapon to get a large amount of AoE damage from pre-casting it before battle on the melee, Spirit Rift for its borderline overpowered AoE, Ancestors' Rage for even more AoE, and keeps Channeled Strike for the large amount of damage it does. Ghostly Haste swapped out for Serpent's Quickness just because Serpent's is a stance, so does not require activation, but you can still maintain Attuned indefinitely, even at zero wilderness survival....my two cents. --Deathwing 09:50, 8 February 2007 (CST)
 * That's interesting, but completely different. I'll give it a try today. &mdash; [[image:Offering of Spirit.jpg|19px]] Azaya 13:31, 8 February 2007 (CST)
 * Well.. that works, but my opinion remains that it's totally different. The point of this is supposed to be to deal damage with Channeling spells and while they recharge keep the damage going with Renewing. But I'll yield to public opinion if it goes your way. &mdash; [[image:Offering of Spirit.jpg|19px]] Azaya 20:16, 8 February 2007 (CST)
 * Well, it is still an Attuned Channeler :P but yeah, it is probably different enough to be on its own build page, but yeah whatever, its all good. Not trying to make you yield to my opinion, Just think it would do more damage, but if thats not what ya had pictured in your mind that works too. Peace...--Deathwing 20:37, 8 February 2007 (CST)
 * I like that massive AoE damage... I especially like splinter weapon after the update, --Lania Elderfire 20:46, 8 February 2007 (CST)
 * Don't get me wrong, I like the massive AoE damage too. Perhaps we could combine the ideas? &mdash; [[image:Offering of Spirit.jpg|19px]] Azaya 12:13, 9 February 2007 (CST)
 * The there shouldn't be that much down time to spam renewing though. The average recharge is about 5-6 seconds, the longest recharge being 8 seconds. The bloodsong swapped out for empowerment probably does more damage than the renewing surge since it is armor ignoring, and just as steady. Not trying to be mean...but Renewing Surge is just a crap skill, if it was buffed, and had some armor penetration then it might be worthwhile, but I just really don't like the skill as it is. The only good application is the level 28 boss in Nightfall that has half activation time and double damage with it, he might be able to kill a person or two, but the skill bar I posted would most likely be a party wipe. Maybe I'm wrong, wouldn't be the first time. --Deathwing 13:11, 9 February 2007 (CST)
 * IMO renewing charge is kinda like spamming earth daggers, flare etc and they aren't exactly great use even with fastcasting which a ritualist doesn't have. Splinter weapon is great, especially since the AoE damage is armor ignoring so it works great against a large mob or mobs that like to clump. Also you can use it on yourself to power wielder's strike since splinter weapon lasts so long since you won't be attacking most of the time.  --Lania Elderfire 16:14, 9 February 2007 (CST)
 * I have no problems with that skill bar, however I don't think it has anything much in common with this one. If the general consensus is that yours is superior, cool, post that and I'll see if this one can be flagged for deletion. No sense in two attuned channelers ;) &mdash; [[image:Offering of Spirit.jpg|19px]] Azaya 16:13, 11 February 2007 (CST)
 * I have no problems with that skill bar, however I don't think it has anything much in common with this one. If the general consensus is that yours is superior, cool, post that and I'll see if this one can be flagged for deletion. No sense in two attuned channelers ;) &mdash; [[image:Offering of Spirit.jpg|19px]] Azaya 16:13, 11 February 2007 (CST)

I like deathwing's bar better too. I also use SQ for my attuned restorer, makes sense to use it for an Attuned Channeler. NightAngel 06:56, 12 February 2007 (CST)
 * Well, most likely everyone will like his better except me :P I don't mind though. The only reason I didn't use SQ on the original build was because, well, I didn't think of it. &mdash; [[image:Offering of Spirit.jpg|19px]] Azaya 08:19, 12 February 2007 (CST)