Talk:Secondary professions for an Assassin

the assain/warrior section is out of date because of the change to Watch Yourself dstroyer 666 62.252.32.13 07:24, 27 December 2006 (CST).
 * well then update it... Xeon 07:41, 27 December 2006 (CST)

yay jamaica!

I removed some areas of the A/W and A/Mo article and changed some parts as some of the suggestions were a bit far fetched (A/mo with Reversal of Fortune). I also changed some of the wording that was clearly point of view, and very argueably correct. I might get back to editing this later, but anyone else is welcome to clean it up. I also have no idea what the last sentence of the A/mo paragraph means. If someone could please help me with that.

Edit: Whoever wrote the article to begin with seems to have some kind of dislike for the assassin, and maybe they don't know how to play it so well, as they continualy focus on "frailness" and "lack of healing". Maybe someone could focus the article toward how the assassin is played, not as a tank or a healer, but as a hit-run mass damage dealer. --Sagius Truthbarron 04:49, 12 February 2007 (CST) lol

delete
see Category talk:Profession combinations --Honorable Sarah 22:36, 11 May 2007 (CDT)

Assassin/Dervish
Anyone know why this combo would be good? As of now, the article has absolutely no useful information (we already know that critical strikes improves the damage of EVERY weapon, not just scythes) --Krin 20:54, 2 June 2007 (CDT)
 * Scythes have the highest max damage in the game, and they hit multiple enemies. --DEATHWING 21:41, 2 June 2007 (CDT)
 * Yes, but they also have one of the slowest attack speeds and thus, the energy management function of the Assassin primary is less effective.--Krin 22:37, 7 June 2007 (CDT)
 * If they hit the maximum of 3 enemies at a time, the attack speed is actually faster than daggers. 3 "hits" every 1.75 seconds compared to 3 hits every 3 seconds with daggers. Not saying that it is a fantastic idea, just saying why. --DEATHWING 08:58, 8 June 2007 (CDT)

Rending Sweep. -Auron  09:46, 8 June 2007 (CDT)

Malicious Strike. Solus  10:31, 8 June 2007 (CDT)
 * Well... that's an assassin skill, no need to go /D for it :P -Auron [[Image:Elit Druin.jpg|19px||My Talk]] 10:33, 8 June 2007 (CDT)

The scythe mate. Solus  10:35, 8 June 2007 (CDT)

Assasin/Warrior
Since the add of the sunspear skills, the line "Assassins do not have any attack speed enhancing skills" is out of date. Should we remove it?
 * Sunspear skills are PvE only. If you play an assassin in PvP you still need to grab a secondary profession if you're looking for faster attacks.  Perhaps a note should be made, but - as far as PvP is concerned - the comment is still valid.  &mdash;DaveK   01:17, 20 June 2007 (GMT)

Butcher Job
Some notes I can understand removing....but: Why remove that? It was very widely used by assassins for a long time and is still very usable. --DEATHWING 16:45, 2 July 2007 (CDT)
 * The knockdown from Shock can drive an attack chain, though it is no longer as popular as other skills such as hexes to drive the attack chain.
 * Mostly because HotO does the exact same thing...better. Readem (talk *contribs ) 16:52, 2 July 2007 (CDT)

That is assuming that they are not close to anybody, and it's not like HotO is a new skill or anything. --DEATHWING 17:00, 2 July 2007 (CDT)
 * Neither is Shock. Readem (talk *contribs ) 17:30, 2 July 2007 (CDT)
 * Shock is fine tbh, warriors take shock all the time and they only have 2 pips of regen and nobody complains about them. Sins usually use shock in a more... cheesy way, but it's still viable. - Auron 17:32, 2 July 2007 (CDT)

A/N
Is Parasitic Bond actually used for "must strike a hexed foe" or "if target is hexed" assassin skills. More importantly, does it work well? I know Parasitic Bond has a set duration of 20 but, it costs you a secondary and the hex has very little synergy with assassin skills other than being a hex. Siphon has 5 recharge, but it's just so much more useful to assassins by default. And this spares up a secondary for an IAS. 67.162.10.70 13:17, 6 July 2007 (CDT)
 * Is it worth mentioning Plague Touch? Personally I feel it is, especially if the only /Mo advice is Mending Touch. Perrsun 13:50, 6 July 2007 (CDT)

Mending Touch
You removed the Mending Touch note why? --DEATHWING 22:38, 6 July 2007 (CDT)
 * I'm guessing it was removed because it's redundant with the note in the general secondary professions article. -- Gordon Ecker 22:54, 6 July 2007 (CDT)
 * Mending Touch removes conditions, that is very true... Readem (talk *contribs ) 23:26, 6 July 2007 (CDT)

A/P...
How bout GftE spam? Or remove warr fear me spam... frvwfr2  (talk)(contributions) 23:02, 6 July 2007 (CDT)
 * Um, possibly because assassins have a thing known as Critical Strikes O.o? Readem (<font color="Red">talk *<font color="Black">contribs ) 23:26, 6 July 2007 (CDT)
 * I just crunched the numbers ...


 * The table assumes 14 Dagger Mastery, 13 Critical Strikes, a level 20 attacker and target, an AL 60 target, an unmodded white weapon and the additive stacking of critical hit rate bonuses and an extremely unrealistic (unless it's on a hero) 100% success rate for activating GftE in the middle of double strikes. I don't know if giving the party a 39% chance of a ~41% damage boost on their next attack every ~3.9 seconds is worth it, but it looks decent if you've got a CS / Dagger build that's light on skills and heavy on energy consumption, or have a Paragon in the party who uses a lot of Finales. -- Gordon Ecker 00:31, 7 July 2007 (CDT)