Talk:Lockpick

It doesn't even exist yet. wtf? Sirocco 07:23, 30 March 2007 (CDT)
 * Omg they are desperate to imitate WoW..&mdash;[[User:Sigm@|Sig mA

]] 14:39, 5 April 2007 (CDT)
 * Uh, what? You've never heard of lock picks until WoW came out? Oh please. Morrowind had lockpicks, Deus Ex had lockpicks. WoW is not the only game in the world you know? Sirocco 15:01, 5 April 2007 (CDT)

It's the only game I play actually. --&mdash;Sig mA   15:59, 5 April 2007 (CDT)

They're out now. Cost 1500 gold. For instance, Tesserai, Merchant in Mehtani Keys sells it.
 * 1500? Ouch... and I thought normal keys were expensive... Tycn 01:09, 20 April 2007 (CDT)

Where exactly is this formula for survival rate coming from? Lorik 01:58, 20 April 2007 (CDT)
 * The lockpick themselves show the survival rate, however I don't see the need for level/2 for this as only lvl 20 characters can go into hard mode to use one. Did someone just look at a lockpick on a lower character to find this number? -Ezekiel 02:01, 20 April 2007 (CDT)
 * Lockpicks aren't usable exclusively in hard mode, but are required to open hard mode chests. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   02:14, 20 April 2007 (CDT)

Hard mode chance vs. normal mode chance?
Tested on normal mode: 44% chance to retain lockpick after using Luxon chest (I have 14% chance normally with level 2 Lucky title). Please post yours so that we could figure out possible formula. --Mira 03:14, 20 April 2007 (CDT)
 * normal shiverpeak chest: 42%. lucky 1. btw that note about the scaling of percents needs to be more specific... &mdash; JediRogue  [[Image:JediRogueSig.jpg]] (talk |contribs) 04:46, 20 April 2007 (CDT)
 * It's an automatic +30%, confirmed by me and several guildies. --Dragonaxe 09:10, 20 April 2007 (CDT)

Do the math
Can someone do the math, and count from what point are the lockpicks better then keys? :P &mdash; Poki#3, 03:22, 20 April 2007 (CDT)
 * They are always better than keys in HM. :P  Off the top of my head I would say at 30% or so for 600g chests.  Queen Schmuck 03:37, 20 April 2007 (CDT)
 * Ok, here's some math: the number of uses you get (in average) from a lock pick is S = 1 / (1 - X) where X is the probability (a number between 0 and 1) that the lock pick is retained. Assuming that the formula for the probability is similar in the normal mode + some bonus, and using the remarks given above, it looks like the bonus for (at least for the 600g chest) is 0.3. So, if you use lock picks to open 600g chests in normal mode, you'll get in average 1.667 uses out of each if you have no ranks in either relevant title. However, since a lock pick is much more expensive, you want to know how many uses per platinum you get. A 600g key gives 1.667 uses per platinum (UPP) whereas a lock pick with no ranks gives only 1.111 UPP. You only reach the 600g key efficiency with lock picks when you have 4 ranks in both treasure hunting and lucky titles, i.e., an additional 0.2 probability from titles. Thus it looks like you only benefit from lock picks in normal mode if you're quite advanced in both titles.--Tmakinen 07:12, 20 April 2007 (CDT)
 * Lovely analysis (-: -User:PanSola (talk to the [[Image:follower of Lyssa.png]]) 09:35, 20 April 2007 (CDT)
 * I had wondered about this as well. Nice work. I TOTALLY missed the displayed % when using my picks. Do all normal mode chests have 30% bonus, if not can we get the %'s for other chests? And perhaps develop a "Key vs. Lockpick (UPP)" table?    [[Image:jkr.jpg]]    10:14, 20 April 2007 (CDT)

Rename page?
Since the ingame use is "lockpick", can we change page's name to that, then redirect "lock pick" to lockpick? Queen Schmuck 03:37, 20 April 2007 (CDT)
 * I also agree with this. The standard is to label pages based on the games spelling (even if the game uses an incorrect term/spelling). I added the redirect as a stop-gap measure, until someone could rename the main page.    [[Image:jkr.jpg]]    09:38, 20 April 2007 (CDT)