Talk:Energy Drain

Regarding the comparaison with Mantra of Recall, someone added: "When you're scraping for every point of energy toward the end of a battle, you're more likely to have 5 spare points to invest than 10!". This is incorrect. As Mantra of Recall is cast beforehand and gives you back the energy bonus right when it's recharged (unless stripped), you'll always have enough energy to recast it as soon as it ends, giving a net 15 energy gain every 20 secs (more or less 2.25 pips of energy regen). I didn't want to start a revert war, so I'd thought I'd ask for oppinions first. --theeth 20:26, 1 February 2006 (UTC)


 * I agree. --Karlos 02:41, 2 February 2006 (UTC)

I really agree. When you have a 20/20 recharge focus/wand as well, ive gone from 6 to 45 energy in all of 3 seconds... It kicks in when you need it. (Basically, i cast Mantra, got a 10s recharge, used CoP, Mantra, CoP, and boom! :-) I prefer it over Energy Drain greatly.


 * => Believes in MoR. And that note is wrong. --Xeeron 07:37, 4 April 2006 (CDT)

"Energy Drain provides slightly less energy over time than Mantra of Recall, but without the Mantra's awkward delayed energy gain and vulnerability to being shattered. "

That is not necessary a negative impact of Mantra Of Recall as the statement is implying. When Mantra of Recall is shattered/stripped/drained/rended/etc, you end up Gaining the energy back. That works even better in conjunction with Contemplation of Purity. --64.229.218.88 22:42, 18 April 2006 (CDT)