Tahnnakai Temple (mission)

Objectives
Stop the Spirit Binder from consuming Vizu.
 * You have freed X souls out of 8.
 * Togo must survive.
 * Mhenlo must survive.

Walkthrough
Players start with 10 minutes to free Vizu from the Spirit Binder, and gain 4 additional minutes for each soul freed.

This mission is comprised of a chain of rooms, each containing a Bound Hero boss, a number of Afflicted, and usually a few Temple Guardians. To proceed to the next room, the bound hero must be defeated, releasing the hero who will unlock the gate to the next room. Usually, the boss is not grouped with the surrounding afflicted, allowing the afflicted to be dispatched without encountering the boss. Likewise, Temple Guardians often are able to be pulled without drawing the attention of nearby afflicted. Thus, proper pulling techniques will increase the chance of survival. Beware of the Temple Guardians AoE attacks, as they can be devastating when stacked. Finally, with a boss in every room, Resurrection Signets are recharged often.

Bound Kitah (Room 1)
Pairs of Temple Guardians guard each door and can be pulled without aggro to nearby afflicted. A mix of afflicted monks, ritualists, and rangers reside in the center along with the mesmer hero, Kitah. It helps to kill casters first to keep them from resurrecting and healing their allies.

Bound Naku (Room 2)
This room has three pathways. The center contains the necromancer hero, Naku, along with Temple Guardians while the other two contain afflicted. Each group can be pulled separately, but it can be tricky to keep from coming into aggro range of others. The afflicted on the right fork may be ignored altogether if not aggroed.

Bound Teinai (Room 3)
Walkways surround a pitted courtyard in this room. In the pit, a group of mainly necromancer and warrior afflicted are led by the elementalist hero, Teinai. All of the afflicted save a single monk are grouped together, so it is very difficult to separate them. It is best to pull back, keeping Teinai far out of aggro range while keeping from being pincered between the oncoming afflicted. When facing Teinai, be very careful, as Sliver Armor may kill anyone nearby in seconds and Star Burst can cause a massive spike on the unwary. Shield of Absorption makes a good defense against Sliver Armor and Protective Spirit is advised to handle Star Burst.

Bound Karei (Room 4)
Temple Guardians stand between the gates and a raised platform populated by afflicted and the monk hero, Karei. The four Temple Guardians on the floor may be pulled in pairs apart from the rest of the enemies and thus can be easily defeated. When taking on the platform group, it is advisable to eliminate the remaining two Temple Guardians first before finishing off the afflicted. In spite of being a monk, Karei falls quite easily under pressure. Another way to do this room is to go down the stairs, keep to the right and stand near the next door, since luring from there will save you from having to kill the whole mob. Lure the first 2 Guardians, then the Afflicted Ranger and Necro, once they are dead you should be able to lure Karei alone with a longbow or flatbow.

Bound Jaizhanju (Room 5)
Afflicted warriors, monks, and elementalists guard the warrior hero, Jaizhanju, in this room. If pulled, the afflicted warriors will often be out of range of the monks towards the back. The main danger is the group of three afflicted elementalists that can cause heavy amounts of damage if their fire is concentrated. There are two exits to this room, both guarded by a small group of afflicted. It is advised to kill both groups before moving on; otherwise, the untouched group will run into the next room, making the following fight much more difficult.

Bound Zojun (Room 6)
In the sixth room, four Temple Guardians stand between the gates and a raised platform on which afflicted and the ranger hero, Zojun, resides. It is advised to walk in until just outside of the aggro range of the Temple Guardians. The afflicted will now start patrolling. Back off a little bit and kill the patrols when they get to you before you start engaging the Temple Guardians.

Bound Kaolai (Room 7)
Oriented similarly to the fifth room, the danger of this room lies in the patrol of Afflicted Elementalists marching around the ritualist hero, Kaolai. They will often spike the same target; a high armored warrior or ranger (as it is elemental damage) should attempt to draw their initial volley of spells. A pair of Temple Guardians and another elementalist guard the exit gate and are easily aggroed during the battle. The elementalist may be pulled quite easily, but the Temple Guardians are sometimes more difficult. Also keep in mind that Kaolai casts the Restoration spirit, acting as an AoE resurrect if the afflicted are not pulled away from it.

Bound Vizu (Room 8)
The final room is a circular rim connected to a central island by four bridges. Each path is guarded by a pair of Temple Guardians, and afflicted rangers patrol both clockwise and counter-clockwise around the rim. In the center, a sizable group of afflicted led by the assassin hero, Vizu, await. To finish the mission, all afflicted on the central island and Vizu must be defeated. The Temple Guardians and surrounding afflicted may be left alone. It is best to clear a bridge to the center then pull the afflicted to the bridge, thus grouping them for AoE attacks and allowing warriors to body block. Should assassins wish to capture Vizu's elite, she needs to be defeated before the last afflicted is killed.

Tips for Masters

 * As with any mission with a large number of Afflicted, corpses abound, so bringing along a Minion Master can help immensely. Just be aware that the minions may inadvertantly aggro unwanted groups.
 * A ranger's Edge of Extinction spirit can help to quickly mow down the Afflicted. A couple of deaths is usually enough to get a chain reaction going. Be aware, however, that use of this spirit can prove counter-productive if there is a minion master in the same group.
 * Consider bringing a warrior with the "Charge!" elite skill to help the party move quickly between rooms.
 * It is advisable to have elementalists with AoE spells, as well as tanks and minions to body block the afflicted so that the elementalists can cast their spells.
 * It is advisable that you have a time remaining of 19:30 at the time that you leave the room with the ritualist. However, this can vary, based on your speed in the completion of the final room.

NPCs

 * 20 Master Togo
 * 20 Brother Mhenlo
 * 20 Kitah
 * 20 Naku
 * 20 Teinai
 * 20 Karei
 * 20 Jaizhanju
 * 20 Zojun
 * 20 Kaolai
 * 20 Vizu

Monsters

 * Afflicted:
 * 20 Afflicted Warrior
 * 20 Afflicted Ranger
 * 20 Afflicted Monk
 * 20 Afflicted Necromancer
 * 20 Afflicted Mesmer
 * 20 Afflicted Elementalist
 * 20 Afflicted Ritualist
 * Stone Guardians:
 * 20 Temple Guardian

Bosses (Elite Skill Captures)

 * 24 Bound Jaizhanju &rarr; (Auspicious Parry)
 * 24 Bound Zojun &rarr; (Famine)
 * 24 Bound Karei &rarr; (Spell Breaker)
 * 24 Bound Naku &rarr; (Wail of Doom)
 * 24 Bound Kitah &rarr; (Arcane Languor)
 * 24 Bound Teinai &rarr; (Star Burst)
 * 24 Bound Vizu &rarr; (Shroud of Silence)
 * 24 Bound Kaolai &rarr; (Defiant Was Xinrae)

Dialogues

 * Brother Mhenlo: This is a part of Cantha that I wish I had explored more of while I was here in my early years.
 * Master Togo: Come, let us find Vizu. There is no time to waste!
 * Master Togo: We do not have much time before Vizu is bound. Perhaps if we free the other spirits, they can lend their strength to Vizu.

When nearing first room:


 * Master Togo: Kei na Kai! The temple guardians have been awakened!

First Room:


 * Bound Kitah: I cannot stop it!
 * Bound Kitah: It controls my powers!
 * Bound Kitah: I cannot stop it!
 * Bound Kitah: You must release me!

After freeing Kitah:


 * Kitah: You have released me. I owe you an enormous debt of gratitude.
 * Master Togo: Shiro has bound the heroes into these creatures. It is worse than blasphemy: Shiro plays in the fields of the gods!
 * Brother Mhenlo: Rest assured, Master, we will make him pay for what he has done...and what he plans to do.
 * Kitah: If anyone can stop Shiro, it is you. Good luck, friends.
 * Master Togo: We must proceed with caution. The guardians see us neither as friend nor foe, but they will kill us if they perceive we are a threat.


 * Bound Naku: It is using me like a puppet! I cannot stop it!
 * Naku: I shudder to think what would have happened had you not released me from the Spirit Binder. You have my gratitude. I shall lend my strength to Vizu!


 * Master Togo: We must destroy each construct to free the soul bound within it.


 * Brother Mhenlo: Binding the Canthan heroes was a clever move by Shiro, but I'm afraid that this is just a taste of what's to come...


 * Master Togo: Quickly! It looks like the constructs are attempting to bind Vizu. We must hurry...we have very little time!
 * Master Togo: I believe that Vizu has knowledge of Shiro that helped her to take part in his destruction 200 years ago. That knowledge will help us destroy him once again.
 * Naku: Shiro must be stopped. I pray you are successful in this mission.


 * Brother Mhenlo: The plague seems to have spread much further than we originally imagined.


 * Teinai: You have released me! I cannot tell you how horrifying that was! To be forced to do Shiro's bidding...to know my own body is betraying me... As a token of my gratitude, I shall transfer some of my strength to Vizu for now.
 * Teinai: You have important work to do this day. It is imperative that you stop Shiro. The citizens of Cantha depend on you.


 * Bound Karei: It forces me to harm you! Make it stop!
 * Bound Karei: I have no control! Stop me before I kill you!


 * Karei: I am sorry, friends. It was not my wish to harm you, but I had no control over my body's actions, Vizu: take my strength for a few minutes to fend off the Spirit Binder that now holds you.
 * Karei: May Bathazar grant you strength and courage and Dwayna keep you safe from harm. Go now. You must stop Shiro before he can wreak more havoc.


 * Master Togo: Ah, there she is! Quickly, this way!


 * Bound Vizu: Get away from me, demons! Ah Sang beh!
 * Bound Vizu: I serve Cantha, not that huu na mang! He is a traitor to his Emperor!


 * Bound Jaizhanju: I am fighting against it, but it is...very...strong...
 * Bound Jaizhanju: Argh! It...controls my limbs.... I cannot stop!


 * Jaizhanju: I am shamed that I was not able to fight off the Spirit Binder. Without you, I would have been forced to do more evil.... Now, I shall lend some of my strength to Vizu, in hopes that she can hold out until you find her.


 * Jaizhanju: It is important work that you go to do now, and failure is not an option. May the gods give you strength an courage for this task.


 * Bound Zojun: I do not control this body, but it steals my Energy....


 * Zojun: Thank you for releasing me from the Spirit Binder, friends. I believe Vizu is in need of our help. I shall send her some of my strength, but you must get to her quickly.
 * Zojun: I wish you luck friends. It is not an easy task you undertake, but your success...or failure...could change Cantha's future.


 * Bound Kaolai: Ah raion ii!


 * Kaolai: Ah ja singka ra beh! Ah ka Vizu jai! Behnu ra fan kuu!


 * Kaolai: Ah him ra beh yan.


 * Master Togo: We must hurry. If Shiro succeeds in binding Vizu, we may never get the information we need!


 * Bound Vizu: You! You are Weh no Su! You can see me! Come to my aid, and I will aid you in return.

Follow-up

 * Upon completion of the mission players will find themselves in: Zin Ku Corridor
 * To continue the storyline, take on the following Primary Quest: A Meeting With the Emperor