Talk:Consumable

I'm not sure if this should go on the page, since it's probably a bug that will be fixed at some point. However when I was crafting Perfect Salvage Kits from Eyja, I noticed that if I were to produce kits in bulk, the number of skill points required stayed as one, regardless of how many kits I crafted with one action. A quick check showed that this applied to all of the consumables, with the exception of the Scroll of Resurrection(which you cannot increase the number crafted in a single action).

To Clarify, by changing the number to craft, while the material and gold costs scale correctly, the skillpoint cost remains as one. --82.41.0.155 17:27, 25 August 2007 (CDT)

Finally, a use for those 100+ extra skillpoints that I don't want to waste on useless secondary professions that I will never use. I mean, I could buy Tomes but that does not use Skillpoints. I could buy skills from the Trainers, but that is 1 plat each. These "Consumables" are nice, because I have craploads of spare materials and they are all cheaper than 1 plat. (T/C) 10:00, 26 August 2007 (CDT)

Buying a skillpoint will be always more or atleast equal to buying a skill, however it might be usefull for people who don 't have enough cap sigs to complete their elite capping titles. Also the perfect salvage kit contributes to the wisdom title track alot. And the scroll of resurection can be a valid replacement for a rez.Badbybirth 07:53, 27 August 2007 (CDT)
 * "Also the perfect salvage kit contributes to the wisdom title track alot." - how do you mean? I'd think to the contrary, that it makes the wisdom title almost useless. Foo 10:13, 27 August 2007 (CDT)

So would these be considered performance enhancing drugs?--&mdash; xis10al   02:48, 13 December 2007 (UTC)

Birthday gifts and salvage kits?
Can they go here? RT | Talk 09:20, 10 November 2007 (UTC)

Perfect Salvage kit bug
I think that the bug information for the perfect salvage kit should stay on it's page. and the page for Ejya and Edwin should list the multiple craft bug info. 16:48, 28 August 2007 (CDT)

to add
Lunar Fortunes, Red Gift Bags, 3 types of fireworks, wintergreen candy canes, all alcohol, and probably more. Foo 19:24, 29 August 2007 (CDT)

Just noticed this is also missing both types of flames of balthazar (normal and golden). I don't know how to add, so I'll leave it to someone else.--John deathblade 15:08, 16 September 2007 (CDT)

Quest rewards: sugary blue drink
it should be mentioned on the page that you aren't able to do this anymore, as it was an event quest. i'd even remove this... —  Zerpha The Improver  18:25, 5 September 2007 (CDT)

Star
the star of tranference is a quest reward in tarnished coast might want to add it to quest rewards ////update the quest is The Cipher of Kormir I Owned u 17:24, 21 September 2007 (CDT)

Wintersday items
We should probably update the list to indicate that Wintersday items are now available year-round as rewards from the chest in the snowmen dungeon. Aliana Stoneskye

Polymock
Itested an essence of celerity in polymock and they do not work. Coruskane 00:05, 18 March 2008 (UTC)

Stackable?
I was considering bringing a piece of pumpkin pie on a vanquishing run with my guild, we had a full conset and I was running HB monk. I decided not to bring it since we would have celerity and i didnt want to risk them not stacking, as far as skill activation goes. Can somebody confirm if these stack our not? And btw, I was using HB, holy haste, and celerity. Just out of curiousity, can somebody figure the casting time of heal touch with HB, holy haste, celerity, piece of pumpkin pie (assuming it stacks) and getting a HCS from a staff mod? Too lazy to calculate myself lol. 68.187.16.3 06:06, 20 March 2008 (UTC) Gabe
 * Whenever I run HB or LoD/Mimic in UW clears, I always bring Essence + Pie especially for the 4 horsemen. I think it's safe to say they stack, but I'm not sure if having one of every single consumable on you would make sense. There must be a cap somewhere, but the pie definitely helped me out. Test this and get back to us ;)- Am er  ic  an  Wr  ath // Ta  lk  06:37, 20 March 2008 (UTC)
 * Just tested, they stack. But, I'm not sure what the limit is either for using cons to reduce casting. I also attempted to calculate the speed of a 1/4 spell such as healing touch, and by my calculations i arrived at 1/64 of a second, which i believe is covered on some page as *appearing* to have the same casting as a stance. However, it breaks animations like running or dancing, etc. I agree about using every con on u at one time is silly xD. I was just curious if they stacked or not. 68.187.16.3 23:16, 20 March 2008 (UTC) Gabe
 * They do count. The limit is stancecast, and thats the fastest speed you can get. &mdash;♥May♥ Wick♥ 23:17, 20 March 2008 (UTC)

Missing Halloween consumables
This article is missing Halloween consumables like Candy Corns. I suspect there are other consumables missing as well. Carinae Dragonblood 02:50, 22 April 2008 (UTC)

jununundu and death
where do we keep track of which consumables end if you die and which ones last indefinitely and where do we keep track of which ones end for various other reasons like entering a junundu? &mdash;♥ Jedi ♥ Rogue ♥ 03:40, 22 April 2008 (UTC)

Siege Devourers
I've just noticed that once I enter a Siege Devourer, my consumbles (Armor, Grail, Essence) stop working for my character only. I've done this twice now and both times I lost the effects although my heroes had it fine. I really noticed when my h/h kept running and stopping to keep up with me (since they were obviously faster than I). At least that's something to look at.

Igneous Summoning Stone
An anon has removed Igneous Summoning Stone from the list. We've always listed objects with unlimited use next to their single-use versions. If you had a magic bottle of beer that would never go empty, would that make the beer any less consumable? I vote for listing Igneous Summoning Stone here, next to the Automaton Summoning Stone, and revert accordingly. --◄mendel► 15:18, 22 September 2008 (UTC)