Talk:Arcane Thievery

The new Usage section from anonymous probably needs some cleanup (your milage may vary). --JoDiamonds 16:29, 24 October 2005 (EST)
 * 149.169 makes some good notes often. My concern is verbosity and sometimes flashes of excessive color. In these notes, I like the note about invoking the skill 3 times may still only get one skill. It's good to know. Thus, I believe it can be rewritten in 2 lines. I have summarized some of the earlier stuff, but it's too late now and time for bed for me. --Karlos 19:01, 24 October 2005 (EST)

Help! I was trying to make the progression box 17 spaces long and kept messing it up - I finally managed to set it back to rights, but can't figure out how to expand the progression properly; since all mesmer attibutes other than fastcasting should be able to have a 17 (conditional +1 bonus) I figured the progressions should be expanded. How does one do it without breaking it? (I had the aquisition and notes popping into the progression box...)--Epinephrine 23:21, 23 February 2006 (CST)


 * This seems to use the old style hardcoded progression tables. It should be updated to use Template:Progression. For an example of how to use it, see, for instance, Enfeeble. &mdash; Stabber 23:31, 23 February 2006 (CST)

I don't really want to touch the editing page in fear that I may wipe out the whole article, but it said that it could steal Shock.. which is impossible, as it's a skill (akin to vampiric touch, blackout.. etc) rather than a spell.
 * Thanks for the heads up! Taken care of.  If you see something obvious like that, don't hesitate to correct it.  Editing isn't too difficult, the difficulty is in the proofreading :) - Evil_Greven 18:40, 9 March 2006 (CST)

Stolen Spell
It says in the article that a skill that is already shut down will likely not be stolen, but when I used this and it's Factions duplicate I occasionally stole the same skill twice. I think the note is inaccurate and the stealing is completely at random within the foe's spells. Shandy 07:24, 23 May 2006 (CDT)

Stealing Maintained Enchantments
If you happen to steal a maintained enchantment and cast it on yourself, the enchantment is not lost when you lose the spell from your skillbar.--Xis10al 03:15, 4 June 2006 (CDT)

Monster Spells
Can this spell disable monster spells? If so, it could keep three monster spells disabled at a time, which would be more than enough to shut down Wurm Siege, Glint's hexes or Kuunavang's spores and scales. -- Gordon Ecker 00:21, 22 July 2006 (CDT)
 * Inspired Enchantment doesn't steal monster spells, I'm guessing this doesn't either. -- Macros† (talk) 18:00, 19 August 2006 (CDT)