Hammer

General
A Hammer is a two handed weapon. Most hammers cause blunt damage, but the Colossal Pick causes piercing damage.


 * Dictionary Definition: "A hand tool that has a handle with a perpendicularly attached head of metal or other heavy rigid material, and is used for striking or pounding." - []."

The Warrior's Hammer Mastery attribute improves damage dealt by the hammer and related skills, and is often a requirement for this weapon type.

Hammer Attacks can only be performed when equipped with a hammer. For a list of hammer attacks, see: Warrior Skills Quick Reference.

Damage Stats
Being two-handed weapons, hammers offer one of the highest damage range of all weapons in Guild Wars, second only to the scythe, but at the cost of negating the benefit of a left hand item like a shield or focus item.

The maximum damage range for hammers is 19-35 and the minimum damage range is 3-5. Hammers with maximum damage have been observed with attribute requirements as low as 8, hammers with an attribute requirement of 0 have been observed with damage ranges as high as 10-14.

Hammers are slower than other melee weapons, and swing once every 1.75 seconds vs 1.33 for Axes and Swords.

The speciality of Hammers compared to other melee weapons is that hammers can be used to knock down a foe. Scroll down for details.

Upgrades and Modifiers
A Hammer can be equipped with a magic Hammer Haft (name prefix) and/or Hammer Grip (name suffix) to add extra bonuses to the weapon.

Furthermore a hammer may come with a number of non-salvagable magic modifiers.

See "Weapon Upgrades" for details.

Knocking Down
The speciality of Hammers compared to other melee weapons is that hammers can be used to knock down a foe, which will interrupt the target's current action, whether it is an attack or casting a spell.

The following hammer attack skills cause knock-down:
 * Backbreaker (4 seconds)
 * Counter Blow (against attacking foes)
 * Devastating Hammer (causes Weakness too)
 * Earth Shaker (all adjacent foes)
 * Hammer Bash
 * Heavy Blow (against foes suffering from weakness)
 * Irresistible Blow (against foes who block)
 * Magehunter's Smash (against enchanted foes)

When a foe has been knocked down, use Belly Smash or Crushing Blow to deal additional damage or blind him.

Tip: Warriors can use Stonefist Gauntlets to increase the knock-down time by 1 second, but cannot exceed 3 seconds total.

Hammer Types
''Note: The visual appearance has no influence whatsoever on the weapon stats. A Foehammer with damage 19-35 is just as good as a Ball Hammer with damage 19-35. Which look you prefer is merely a matter of taste. However, the damage type will have influence on the damage dealt, depending on the foe's armor.''

The following hammer types can be found in GuildWars: {|
 * - valign=top
 * colspan=3 |

Core

 * Ball Hammer
 * Break Hammer
 * Foehammer
 * PvP Hammer
 * Ram's Hammer
 * Righteous Maul
 * Runic Hammer
 * Starter Hammer
 * Twin Hammer
 * War Hammer

Tyrian

 * Ascalon Maul
 * Dwarven Hammer
 * Giant Slayers Hammer
 * Magmas Arm
 * Mursaat Hammer
 * Shining Maul
 * Summit Hammer
 * Swamp Club


 * Unique Hammers:
 * Bludgeoner
 * Thorgall's Stone Smasher
 * Malinon's Skull Crusher
 * Malinon's Malign Hammer
 * The Ice Breaker
 * Victo's Maul

Canthan

 * Hammers that cause Blunt damage
 * Bludgeoner (hammer type)
 * Celestial Hammer
 * Clouded Maul
 * Gavel of the Nephilim
 * Glowing Runic Maul
 * Golden Maul
 * Jade Hammer
 * Marble Hammer
 * Melon Hammer
 * Plagueborn Maul
 * Runic Maul
 * Spiked Club
 * Stone Crusher
 * Supreme Bludgeoner
 * Tetsubo Hammer
 * Wolf Hammer
 * Zodiac Hammer
 * Hammers that cause Piercing damage
 * Colossal Pick
 * Unique Hammers:
 * Gavel of the Nephilim (Unique Item)
 * Hanjuu's Bludgeoner
 * Kanaxai's Mallet
 * Sentasi's Jade Hammer
 * The Stonebreaker (Hammer)
 * The Ugly Stick
 * Vera

Elonian

 * Hammers that cause Blunt damage
 * Barrel Hammer
 * Granite Hammer
 * Iron Hammer
 * Ivory Hammer
 * Stonehead Hammer
 * }