Talk:Index of skill lists

Important Note for Editing Skill List Pages Skill categories will have a blank line between them, sometimes several across multiples. This exists because in some browsers the skill tables will render incorrectly when this (blank) line is not present. (Dubby 14:13, 9 March 2007 (CST))

I agree with the merge --Hewus 12:26, 14 Aug 2005 (EST)

If you want a merge, discuss it here, don't marr the article with it. The merge template falls under "Ollj's undiscussed additions to wiki policy," and I'm systematically removing it. Anyone wishing to propose a merge tag/category should do so on Talk:Main Page. &mdash;Tanaric 22:03, 16 Aug 2005 (EST)

I propose this page take on a new name/identity of "Index of Skill Lists" or simply "Skill Lists". --Rezyk 13:42, 14 Oct 2005 (EST)


 * I guess I'll start moving it in this direction and see what the reaction is... --Rezyk 11:20, 25 October 2005 (EST)


 * Why do you want to do this? Perhaps if you make a case for the request people will participate. As it stands now, all we have is that you wish to do this. --Karlos 16:50, 25 October 2005 (EST)


 * I'm not out to get participation unless there is an objection. =) The basic reason is: it would make for a generally better reference page. --Rezyk 17:21, 26 October 2005 (EST)


 * I'm fine with that. I think all it needs is List of skills by type. --Karlos 22:53, 26 October 2005 (EST)

why so many elite lists?
Okay, I just don't get why we need these "elite skills by locations lists." See Warrior elite skill locations. These seem completely redundant. We've got the very nice Elite skills list which allows you to click whatever skill your actually interested in and find out where it is. We've also got the location pages themselves which crossreference all the different skills you can find in the area. These two things alone, allow us to look up skills by class/name AND by location. Not to mention the regular profession quick reference pages (like Warrior_Skills_Quick_Reference) that list the elites along with the regular skills. So what is it that these additional "elite skills of x profession by location pages" really add except even more places to update changes? Although i respect the amount of work that someone put into these, it doesn't seem like having all the locations on a single page is really worth the data duplication. --Squeg 01:43, 29 October 2005 (EST)


 * More never decided stuff. Look at the talk page for elite skills list. --Fyren 06:05, 29 October 2005 (EST)


 * Hmmmm... An interesting history.  I'll comment there, I guess.  But i have to say, I really like the Elite skills list as it is now, without locations/bosses to clutter it up.  There are two ways people approach lookin for elites... they say where can i look for skill x, so they look up skill x to see.  Or they say what skills can I find in location alpha, and they check alpha's location (or mission) page to see what's there.  Anything else seems like overkill. --Squeg 07:24, 29 October 2005 (EST)


 * I like the list by location quite much. In fact, I think it would be very useful to extend to non-elite skills that can be captured before they become available from quests/trainers. I could think of Balthazar's Aura, Dryder's Defenses or Aftershock in that category. What do you think? I would be glad to add the ones I know if other people think it is a good idea. --SDC 07:55, 3 November 2005 (EST)


 * Hi SDC, could you clarify: are you talking about the "elite skills by Capture Location" list at Index of Skill Lists, or the lists linked at Elite skill locations? --Rezyk 08:42, 3 November 2005 (EST)


 * Hi Rezyk, my comment was not very clear indeed... I meant the one at Index of Skill Lists. This could instead be called skills by Capture Location. Then, in the location page, a section could be added for normal skills as well as elite skills. Of course, to avoid clutter, only skills that really make sense to acquire should be listed. I modify Aurora Glade to show you what I mean, feel free to roll back if you don't like it. --SDC 09:06, 3 November 2005 (EST)


 * Ahh, I see. In case there was any confusion, this section of discussion was about the other lists.  For your suggestion, I think you might want to bring it up in GuildWiki_talk:Style_and_formatting/Locations instead, as it is really about a change to Location pages.  (Personally, I think it is a good idea.) Also you might want to see GuildWiki_talk:Style_and_formatting/Skills and User_talk:Hamster, which discusses that capture data on Skill pages.  --Rezyk 10:30, 3 November 2005 (EST)

Skill Lists by Profession
I really preferred the bulletted list over the new one Rezyk just put in. The icons are pretty, but the "quick reference links (the ones i absolutely find more useful than any of the others) are way to hard to find. I don't care at all about those location links, as stated above, and the category page doesn't offer nearly the information that the quick ref pages do. I want to go back.  Anyone else?  --Squeg 07:47, 29 October 2005 (EST)


 * What are your thoughts on this new version? I took out the location links as there's discussion about deleting those articles anyways. --Rezyk 07:53, 29 October 2005 (EST)


 * It's better, but i'd really like the so called "quick reference" links to be the primary link for the profession. It offers a lot more information than just the category.  If we really need the category links, then i propose doing something like (category) after the quick ref link and renaming those links to something other than "quick reference".  I'll take quick stab at it so I'm not foisting it all on you. As for removing locations, I love it.  But so far, I think i'm the only that's said as much. --Squeg 07:59, 29 October 2005 (EST)


 * I went ahead and made my suggested changes... Alternatively, we could try something like the following:

Warrior skills
 * by category
 * Elite skills by location

Ranger skills
 * by category
 * Elite skills by location

Monk skills
 * by category
 * Elite skills by location

Necromancer skills
 * by category
 * Elite skills by location

Mesmer skills
 * by category
 * Elite skills by location

Elementalist skills
 * by category
 * Elite skills by location

I'm generally fine with your new version. One thing I've also been considering is that attribute links might be worth having:
 * Monk skills (by category)
 * Divine Favor
 * Healing Prayers
 * Protection Prayers
 * Smiting Prayers

I think any vertical expansion might be best used for this instead. --Rezyk 08:27, 29 October 2005 (EST)


 * Given that these are all just really subsections of the main page and that the main page already has a table of contents at the top to allow you to jump to the attribute you want without even incurring a page load, I don't really see taking up space listing all the attributes again on this page. --Squeg 11:18, 29 October 2005 (EST)


 * Well, it would also be a way to support links to the attribute skills categories. --Rezyk 11:29, 29 October 2005 (EST)

Pending the discussion of their deletion, I readded the "elites with location" in the form of a link to Elite skill locations. --Rezyk 08:42, 29 October 2005 (EST)


 * I like the Attribute idea, but with the increased number of users and skills now these skill pages are taking a long time to load. Keeping the whole skill list is nice but it might also be an idea to split each attribute into its own article also just to try to help keep loading times down? --SK [[Image:Monk-icon-small.png]]  07:27, 24 September 2006 (CDT)

skill categories
I took out the (category) links in this section and just linked the actual category names... I've always hated that this list didn't just link the titles anyway and once it was truncated down to (category) it just didn't make sense to seperate the link from what it was linking to like that. --Squeg 05:33, 2 November 2005 (EST)


 * I ... don't really agree with the header change from "Skill Lists by Type" to "Skill Categories". Skill Categories would also include the profession skill categories, Category:Skill stubs, Category:Monster Skills, Category:Elite Skills, etc, and I don't think that's the best direction to go. --Rezyk 06:28, 2 November 2005 (EST)


 * The header "skill lists by type" is both overly long and innaccurate. I could compromise on Skill Types instead of Skill Categories, but the word "list" does not belong. The only thing in this list are "category" pages.  By context, you can tell these are category links, because everything in the section is a category, so no need to redundantly link as whatever i really want to link to (category).


 * The "skill stubs" category obviously does NOT belong in this list because it's a made up category for use by the wiki that has nothing to do with the game itself. Elite's are included both within these categories and in their own sections below, so no need to list them again for the millionth time.  And monster skills... I don't care about a generic list of monster skills and i'd imagine that it's pretty rare that anyone else has use for one either.  If you feel strongly that because it's  "category" it should be part of this list, then add it to the end.  I don't think it makes a huge difference either way.


 * To be honest, I don't really understand why this list is here in the first place, as everything falls underneath the skills category. It would make more sense just to have one link that said, "skills by category." If that category page doesn't do a good job of listing the availabe skills subcategories, then it should be changed/updated, instead of creating a bunch of other pages to do the same job (see duplication comment below). This section has been horrendously ugly since it was added to this page. If it has to stay on this page, then it really ought to be as simplified as much as possible. Feel free to address it in another manner if you like, but what was here was the equivalent of saying "to see my really cool site, click here, when what you really ought to do is type My really cool site and let the links provide the contextual information. People do the former all the time, but that doesn't make it any less annoying.--Squeg 11:35, 2 November 2005 (EST)


 * I changed all the headers to address lengthiness/inaccuracy (although the page name is still inaccurate if one discounts categories as lists). --Rezyk 12:14, 2 November 2005 (EST)


 * Collapsing the verbosity down into the primary name is fine, except that it clashes with the links of the profession primary names. I think page-level (not just section-level) consistency is pretty important here.  Really, I'd have no problem with keeping this change if profession names also linked to category space, but I know you expressed distaste at that. --Rezyk 14:02, 2 November 2005 (EST)


 * It seems like your impression is that this section was meant to index the skill category structure, which it really wasn't. It was meant to organize all the skill lists on the site that grouped primarily by skill type, which is nicely orthogonal to the profession/attribute and acquisition method groupings (and it just turned out that they were almost all categories). If what you mean is that all the category links (including profession) don't really need to be here...I guess I can see that -- categories are meant to be naturally organized and we're starting to get there on this site. =)  I'll try making that change and see how badly I get flamed... --Rezyk 14:02, 2 November 2005 (EST)


 * Assuming a revert to the "by Type" header, I also don't care for linking these names (as is) to the categories. There ought to be some consistency in telling whether you'll get a category or table or bullet list before clicking each link, and it clashes with the profession names being links to tables. --Rezyk 06:28, 2 November 2005 (EST)

additional dupliation
While poking around in the skill categories, I ran into: Skill_type. This page does pretty much what the category list does. It tries to add some additional explanation but i'm not sure how successful that is. This page is linked from the top of the skills category page. Since we seem to be moving towards using this one page for all this information, I'm going to suggest deleting Skill type and linking to the #Skill Categories subsection of this page from the the skills category's description page. Unless of course anyone has any better ideas. --Squeg 05:33, 2 November 2005 (EST)

Mission Icons
Can we take a vote or something on the mission icons being used in the capture lists? Personally, I think they make the lists harder to read and screw up the spacing. I think icons make good bullets and table headers, but don't really belong in horizontal lists. --Squeg 06:22, 6 November 2005 (EST)

I have removed the icons and put the missions in bold instead - what do you think? --SDC 06:59, 6 November 2005 (EST)


 * Much better, although I suggest using italics instead of bold. I've been thinking that the elite and non-elite lists can be merged (since they overlap), and bold would be good to mark the locations that have elites. --Rezyk 07:04, 6 November 2005 (EST)


 * I've removed the distinction of elites, it starts at a set point (Desert), no need to bold the lower half of the list, makes the bolding useless. For missions, I opted for an asterisk. Italics mixed heavily with regular text tend to blur into the text after a while. An asterisk simply stands out without a fuss. --Karlos 13:27, 6 November 2005 (EST)

Faction skills to profession skill list
You guys think it's time too add Faction skills to the profesion skill list? or do we wait for Faction's release?
 * i have started adding Factions skills now. If most people deem that it is too early then the changes can be reverted now and copy pasted hen the next campaign comes out. Chakra 17:03 30 Mar 2006 (GMT)

Skill information layout
I just thought I'd add this here at the end. Many of the new assassin skills are chained, and it would be a great idea to label very clearly in one area what kind of skill it is. Instead of putting "dual attack" off to the right, and "off-hand attack" off to the left, sometimes off by half a page, it would be best to have, at the beginning of the skill's description something like

Off-hand attack (can only be used after lead attack).

because some of the skills are very different, and do not set up for a following attack. like

Spell (must follow a lead attack).

Thanks, I hope you read this suggestion and I hope it was helpful.


 * The thing is that almost all off-hand attacks follow a lead attack and almost all dual attacks follow an off-hand attack, but any attack that doesnt follow this rule is listed in the skill description (and should if it doesn't). That said I have wanted to add the grey symbols that tell what the attack must follow for quick reference. --Mystic 11:34, 02 May 2006


 * Wow, nevermind with the grey symbols, someone beat me to it. --Mystic 11:40, 02 May 2006

Addition of a related skills category
How about traps? That seems to be missing...

Skills related to attack speed should be in the list too shouldn't they?

...teleportation is also missing

I would like a "degeneration" skills related -Coran

Triggers Category
Hello -- first post, sorry if I don't get the formatting right.

I have an idea: often I'd like to search through skills organized by triggers or effects. For example, "when target foe attacks" or "when target ally casts a spell". If we added such a list, could we add links in each skill description back to the trigger category?

Amount of skills in Guildwars
Does anyone else think it would be a neat, nice intro to the page if we point out how many skills are now in Guildwars?--69.231.162.56 23:36, 15 October 2006 (CDT)
 * There's a table in Talk:Skill. Dunno if it's pretty enough to put into an article.  --Fyren 03:46, 16 October 2006 (CDT)
 * i think it would be nice if above a category (like divine favor or earth magic) it would have the total number of skills in that category(Soul Reaping (5 skills total)) . also maybe a total skill count per class, chapter, and an all together total of all skills. this would be useful for people wanting to get all the skills for whatever category, as it would tell them how many skill points and how much money they would need to get all of those skills.

Irregular skills
How do we incorporate these into the skill lists? -- Gordon Ecker 04:13, 27 October 2006 (CDT)
 * Resurrection Signet
 * Signet of Capture
 * Celestial skills
 * Sunspear Rebirth Signet, Lightbringer's Gaze and Lightbringer's Focus
 * The new mission-specific skills that Nightall will apparently have
 * Wurm skills
 * Event skills


 * General Skills, using the icon on Index_of_skill_lists under By profession/attribute sub header. I was looking for these darn things, had to manually search for them grr. There is bound to be more in further releases of gw. Xeon 04:04, 12 December 2006 (CST)

hero trainers mark suggestion
So, we have a green exclamation mark in quick skill reference lists which says "This skill may be earned from a quest. See skill information for details." How about, say, a blue exclamatiom mark which says; "This skill may be earned from a Hero Skill Trainers in Elona. See skill information for details." I think this will be really handy. -- 195.218.147.150
 * I like the idea. Also, skills gained from profession trainers are also not things that you'd want to use skill points on. (Especially if you're an Expert Skill Hunter.) -- Dashface [[Image:Dashface.png]] 07:18, 5 January 2007 (CST)

General/Special skills proposal
Proposal to put a link to the skills that are not on a complete quick reference list. under dervish in the By profession/attribute sub header


 * General/Special skills

The list is at User:Xeon/generallisttest. Feel free to edit the lists if they need to be changed. I purposely left the event ones out because you can not get them unless an event is happening. Xeon 06:29, 12 December 2006 (CST)


 * NPC/special shouldn't really be under "by profession" since monster and NPC really aren't professions. Expand the last section and separate out the ones on your page into core/Factions/Nightfall PvE-only QRs maybe (assuming the snowball stuff is available this year to everone to make them essentially core).  The two common signets perhaps could get their own common QR.  Monster and NPC skills... I doubt anyone cares much about.  Maybe lump them all into one non-player skills QR or separated by campaign if you care enough.  --Fyren 08:39, 12 December 2006 (CST)
 * This list doesn't list any monster or NPC skills, these are strictly player usable skills. Xeon
 * Oh and I don't care about the monster skills or npc skills, i have just been annoyed that there still isn't a general skills list of the ones that can not be captured or put under a profession that can be used by the players. --Xeon 09:06, 12 December 2006 (CST)
 * Ok i made those changes you said, split into Core, Factions PvE, Nightfall PvE. I still dont know about the event skills, if they are back this winter, i guess they should be added until then i think they should be left off the list. The only other issue now is where to link to this page. the other thing i can think of is something like


 * Player: Core/PvE skills
 * under the dervish one. It would go in with the Non-Player: line well. Xeon 00:49, 13 December 2006 (CST)


 * Added a quick-jump navigation list by class abbreviation to all class's quick reference for skills. This makes browsing between class skill sets much easier and more convienent.  However I was unable to figure out how to replace abbreviations with icons. (Dubby 23:45, 25 February 2007 (CST))

Is 20 the max for skill attibutes?
I thought I'd like to try ele fire nuking at level 21 attrib in fire, so I set off with a lunar fortune +1 skill attrib, a golden egg +1 skill attrib a +1 on fire from shrine of balthazar giving me a 'base' of 19 attrib in fire. However when I used Glyph of elemental power my fire attib only went to 20 and not the 21 it should have jumped to. So is 20 the max possible and if so should the skills tables list the stats for level 21 ? Erolz 20:44, 26 April 2007 (CDT)
 * If the max is 20, then level 21 should be removed. But more testing would be required imo --Buzzer 22:40, 27 April 2007 (CDT)


 * Are you sure it was 19 before you used the glyph? Was it the +1 effect from lunar fortune and golden egg didn't stack? --Michfho 22:46, 27 April 2007 (CDT)


 * I agree that someone else should check this. Yes I am sure that my attrib level was 19 before using the glyph. The egg and fortune definately stacked. Whilst I had these and not the shrine aura my fire attrib showed as 18 and under glyph as 20. When I added the shrine aura it showed as 19 but under glyph it still only went to 20 and not the 21 I was expecting. Really wanted to drop a level 21 MS nuke but wasnt to be :( Erolz 00:45, 28 April 2007 (CDT)


 * I heard from Skuld as well that this is true. If so, then removing the values over 20 from progression tables is fine. We also need to put a note about it in attribute or something. --Karlos 19:39, 1 May 2007 (CDT)
 * I've seen reports that lots of bosses in hard mode have 20 points in this or that attribute, and I can't help but wonder if this applies to mobs as well as players. Might be something interesting to confirm as well.  -Mechasoupx 22:10, 1 May 2007 (CDT)

PvE Skills
This page needs links to the new PvE only skills Ajax Baby Eater 11:42, 16 June 2007 (CDT)

Should we be updating these pages with the new skills introduced 6/14/2007? If so, what should they be updated under, their own heading or under no attribute? Cyricx 18:12, 17 June 2007 (CDT)

Redundant lists?
Currently, we have Title skills, which contains everything found in Sunspear skills quick reference, plus the contents of Kurzick/Luxon skills quick reference, plus a couple others. Are all three lists really required? Having all of them seems unnecesary to me. --- Barek (talk • contribs) - 20:10, 17 June 2007 (CDT)

Change History
I'd like to be able to load up a skill and see when it was last altered by A-Net (or a list of updates to it). I think this would help people who don't keep up with every update and remember all the skill changes, to realize why their build isn't working any more. Is there a reason, besides it being alot of work, that we shouldn't do that? To clarify, I mean actual changes to the working of the skill, not just page edits. --Loonsbury 05:22, 23 August 2007 (CDT)