FFF

Fast faction farming is to quickly gain faction by completing a quest, unlike Balthazar Faction Farming or waiting for extended periods of time in Alliance Battles.

Run Description
A run requires minimum of 3 players and optimal of 5 for efficiency. Normally a group consists of 4 runners and 1 door, but having additional runner as backup for some of the locations can improve the overall success ratio, and thus making the run more consistant.

Before starting a run, the roles of each player should be established to avoid confusion. In a run, each runners heads to their assigned destination and suicide. Once all four locations are done, the door grabs the quest and reward, and travel back into the town using the map (not the portal). The door then move to stand next to the portal and wait for the team to come back. For the door, it is desired to invite the team as soon as they set their foot in the town, and zone back once the group is joined up again.

Reward
 * 2,000 experience points
 * 400 Kurzick faction
 * 150 gold

Builds
Each runner uses an Assassin as a primary or secondary class so that they can use the spell Shadow Form. The Monk enchantment Spell Breaker and Dervish enchantment Vow of Silence are also used by those with respective primary classes because Divine Favor and Mysticism attributes are primary.

Map
Map with run destinations and possible paths:




 * Marked red dot for "shore" destination
 * Marked green dot for "stairs"
 * Marked blue dot for "mushroom"
 * Marked yellow dot for "bridge"

Slang
Each runner has a specific location they must run to and each has an abbreviation. Here is a list of all abbreviations use in FFFing.
 * Shore = sh
 * Stairs = st
 * Mushroom = mu
 * Bridge = br
 * Door = dr/do
 * Sacrifice = sac
 * Backup = bu (additional runner for a location)
 * Done = d (after any run area, example shd)
 * Failed = f (after any run area, example shf)