Peace and Harmony

Description
For 30...78 seconds, target ally gains +1 energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that does not target an ally. This is an elite skill.

Acquisition

 * Snake Dance: Signet of Capture, Marnta Doomspeaker

Usage Notes

 * In an optimum case, when the energy pool never reaches its maximum and thus the energy will be regenerated over the whole time the enchantment is active, 10 to 26 energy will be regenerated. Less the energy cost this will result in an energy gain of 5 to 21 over a time of 30 to 78 seconds.


 * The energy cost is amortised after 15 seconds of activating the enchantment.


 * Note that spells that must target the caster (such as Divine Boon) or all party members (such as Heal Party) will end Peace and Harmony prematurely.