Talk:Game updates/20061025

First to notice ArenaNet's hidden update! I expect there are a lot more. The alcohol disclaimer is quite funny. --Zinger314 22:50, 25 October 2006 (CDT)


 * It looks more like an item description than a disclaimer. Red Bean Cakes also have descriptions added. -- Gordon Ecker 05:46, 26 October 2006 (CDT)

Another hidden update: Spirit Bond has been nerfed so it only lasts for the next 10 attacks or spells. PedroPickles 22:53, 25 October 2006 (CDT) (forgot to log in lol)

Seems to be a big issue with staffs at the moment. Lots of them seems to have lost +energy and +1 to skills mods. Ghial's for example is now only energy+10, and HCT/HSR 20%. --Kanga 22:54, 25 October 2006 (CDT)
 * Gaile has confirmed on Guru that is a bug and it will be fixed. It's punishment for being a staff-noob. --Zinger314 23:02, 25 October 2006 (CDT)

I overwrote what was there. I believe my version was better formatted. --Karlos 23:14, 25 October 2006 (CDT)
 * Did you remove the GuildWiki notes that had been added on purpose or on accident? Kamiawolf 23:19, 25 October 2006 (CDT)

armor bug
when you log in it and it shows your character it shows random colors for armor and starter looking armor wondering if this made you lose your armor or the bug goes away later 67.72.98.84 23:35, 25 October 2006 (CDT)


 * This seems to happen with updates that affect armour. It doesn't mean anything, log out and back in again and you should be fine. --[[Image:SmallMapleLeaf.jpg|User:ImbrilShadowfire]] Imbril Shadowfire  23:37, 25 October 2006 (CDT)


 * Or do what I did, panic about your assassin's purple armor and wait for it to fix itself while you panic. Takes about fifteen seconds-ish. --Armond Warblade (talk) 23:38, 25 October 2006 (CDT)

Skill bar bug
Is anyone else's skill bar really pixellated/fuzzy? &mdash; kyrasantae   23:38, 25 October 2006 (CDT)
 * Hmm, what graphics card do you have, and have you ensured you're using the latest drivers? -- Jugalator [AB] 03:12, 26 October 2006 (CDT)
 * I doubt it's a driver problem. I run the game with -dx8 with graphics on lowest (I have a crap card and it's the only settings that won't kill the FPS) so it shouldn't be any post-processing stuff messing it up.  It was fine until the update, and it was certainly okay during the WPE...  &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   04:27, 26 October 2006 (CDT)
 * Particually noticable on my machine this morning when running windowed. (Radeon Xpress200 mobile Using DirectX8 switch with all wistles and bells turned off). At work now so can't test any tweaks.--JP 07:04, 26 October 2006 (CDT)

Green staff issues
there are currently numerous issues with green staffs, such as them missing important upgrades ( such as Illyana's missing 30hp and 5 energy.) There is talk this is a bug being corrected.

also, NEW FEATURE : You can now control click your skillbar to say all the skills you are currently carrying in your selected chat.


 * New feature is mentioned. Green staff bug is confirmed a bug. As I type this I'm waiting to get back in as an "emergency build update" is being applied. (They kinda kicked me off without warning and are messing with the system.) --Armond Warblade (talk) 00:11, 26 October 2006 (CDT)
 * I confirm some kind of rollback is underway, i got booted too, and my GW client is "rebuilding (something or other, the font is too big to fit the small window)"(talk).


 * NOOOOOOOOOOOOOOO!! Just after I finish updating all the damn unique item quick references for casters they go and change most of them! >.< --NieA7 03:47, 26 October 2006 (CDT)


 * &rarr; moved from talk:game updotes
 * What's this about green staves losing their prefix upgrades? My Illyana's Staff still has the +5 energy prefix mod, the only difference is that the HSR 10 was replaced with HSR 20. The only undocumented green item change I've noticed is that the icons of coloured green items are incorrectly displaying as undyed. -- Gordon Ecker 05:02, 26 October 2006 (CDT)


 * I guess they fixed the staff upgrade bug, unless it only affected some copies of a given green staff. -- Gordon Ecker 05:36, 26 October 2006 (CDT)


 * Even if they fixed the bug they still changed them all anyway - "Green item staffs, crafted staffs, and collector staffs with any sort of recharge bonus have been updated to reduce the recharge time of all spells with a chance of 20% instead of the attribute-specific bonuses they had previously." And it's crafted too, not just unique Bah. I'll work on the Assassin unique stuff for now. --NieA7 05:44, 26 October 2006 (CDT)

SS Scatter
I don't agree that the update causes SS scatter. I was just w/ a 55 in UW trying to work out a new 2 man strategy. We were able to make some progress (cleared AAtxes and Grasps). I had SS on multiple foes several times and they didn't scatter. Instead, what seems to happen is they go after the foe causing damage to them.


 * Huh... They scattered for me... But I was the 55, not the SS. Perhaps it was something else one of us cast...? Could have been me starting up Symbol of Wrath or whatever it's called (looks like a blue mushroom cloud). --Armond Warblade (talk) 00:12, 26 October 2006 (CDT)


 * My guess is that the enemy AI change is making them scatter regardless of what skills you use. --[[Image:Monk-icon-small.png]]Tadjinar &#91;talk&#93; 00:19, 26 October 2006 (CDT)
 * Pft. Who cares. They aren't SS idiots anymore. Now necros actually have to work for their money again!


 * What we did is I (The SS) setup as a 55 Necro with with the usual UW SS Skill Set + Mantra of Resolve, while the monk setup as usual skillwise, but wasn't 55. Then he cast all his enchants on me instead, and I took aggro. I then SSed all the aatxes and grasps. In only one instance did I lose aggro and I think that's because he cast on me just as I moved accidentially. It was true when we tried to do it the usual way, every time I cast SS he lost aggro. Therefore, it seemed to me, watching the foes behaviour, that they broke aggro based on who was doing damage to them. Tknorris 00:34, 26 October 2006 (CDT)

Expertise no longer affects...

 * Non-Ranger stances.
 * Non-Ranger shouts.
 * Non-Ranger non-touch skills, such as Critical Eye.
 * Chants, Echoes, and Forms, assuming it did before.
 * Glyphs.
 * Signets under the influence of Primal Echoes.

Am I forgetting anything? Not that there isn't enough to cry about already....in particular, Non-Ranger Stances.... :( Arshay Duskbrow 00:18, 26 October 2006 (CDT)


 * So, wait, Vampiric Touch and Vampiric Bite aren't affected? --Armond Warblade (talk) 00:22, 26 October 2006 (CDT)

They are still affected. They're "touch skills", which are included in the new description. Nevermind that that isn't an actual skill type... -_- Arshay Duskbrow 00:45, 26 October 2006 (CDT)

Omg... this is so depressing...  Vallen Frostweaver  07:02, 26 October 2006 (CDT)

Crappy skills
Lmao i love how they buffed some skills that were never used like keystone signet and PnH. Maybe they will actually be used now. Time to come up with some builds. Er... after testing it, keystone signet still takes 20 seconds to recharge instead of 1.--69.181.153.135 00:18, 26 October 2006 (CDT)

-- Could be cause they changed only casttime not recharge. Slashy 04:40, 26 October 2006 (CDT)

Headgear bug
My 15k kurzick necromancer headpieces don't give +1 energy. Anyone else having this issue?--DeathByPepsi 00:30, 26 October 2006 (CDT)

Polish words when downloading the update
Am I the only one from Poland who noticed this? Maybe they have already finished translating GWP and GWF? -- Torins (talk) 00:50, 26 October 2006 (CDT)
 * Nvm, it seems only the words "downloading" "decompressing", "files left" were changed.... --[[Image:Animate_Flesh_Golem.jpg|25px]] Torins (talk) 00:53, 26 October 2006 (CDT)

New runes?
What new runes? --Karlos 02:00, 26 October 2006 (CDT)
 * A guildie or two found some...I believe they're "Runes of Attunement" or similar. They provide energy bonuses. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   02:04, 26 October 2006 (CDT)
 * Apparently there's two new types. More in this GWO post: here  &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   02:13, 26 October 2006 (CDT)
 * There are more than two, as you can see in the PvP builder screen, so I made the note generic. --68.106.220.201 02:33, 26 October 2006 (CDT)
 * All I could find at the Priest of Balthazar are the Rune of Vitae, wich seems to be a copy of the Rune of Vigor and the aforementioned Rune of Attunement, which gives an energy bonus. Armor insignia are listed with the runes, too. --84-175 (talk) 04:24, 26 October 2006 (CDT)
 * I've posted screenshot collages of all of the new Runes, inscriptions, and currently visible armor insignia (aka no D/P insignia yet) here. Word is that the Rune of Vitae stacks. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae  04:27, 26 October 2006 (CDT)

The boot
Everyone was booted because after the update, the new salvage system allowed players to salvage mods off their preorder items (i.e. the Insightful Staff Head off the Insightful Spiritbinder). Someone informed Gaile Gray right before my eyes about this and she told the devs. In a few minutes, we were all booted out. And when we came back, lo and behold, it no longer worked. :) --Karlos 02:00, 26 October 2006 (CDT)

"Features"... lol
"but many of the other features of Nightfall are available today as free updates". It's a Farce that ArenaNet titles the destruction of fundamental gaming principles "features". They are, once again favourising one type of farming (chests) and nerving another. What's the point except loosing thousands of paying customers and changing the "sacred" economy?.


 * And what type of play exactly did they nerf? --84-175 (talk) 04:25, 26 October 2006 (CDT)


 * People are just mad because their precious farming tactics were fixed. And how does Anet 'favorising' chest farmers? Did you ever stop to think that the updates were to prevent bots and eBay selling gold farmers? Dear me, you can't get your third pair of FoW, excuse my simpathy, or lack there of. Wanna make money now? Do what I'm doing. Solo Ascalon and hunt for White Dye :P Alt F Four 04:44, 26 October 2006 (CDT)


 * Not only that, but they properly randomised chest drops now - chest farming teams won't got as many golds now.


 * You don't see that they nerved things??? What about chest running? Soloing (except FoW and some other builds)? This were two of the things you could do when you don't have hours to spend in GW... Now they are mostly gone.
 * Concering chests: What's good when you extract the only reason to form groups when your aim is to open chests? Now everyone will solo chest run to gain the two titles to raise the propability of salvaging! That's what I meant with favourising one type of farm... ---84.163.202.53 05:02, 26 October 2006 (CDT)


 * When did ANet ever say the economy was sacred? The faq says a lot of stuff about rewarding player skill more than grinding and a lot of stuff about game balance, but I can't seem to find anything about a sacred economy. If the economy and farming tactics were sacred, they never would've introduced green items and locked chests, nerfed 55 monks or added the AoE AI update about a year back. -- Gordon Ecker 05:36, 26 October 2006 (CDT)

AI
&rarr; Moved from talk:game updates Regarding the "broken" Monster AI, I have noticed that some monsters do not actually break aggro or take a longer time in doing so -- while chest running in Witman's Folly, whenever I encountered a Grawl Crone, they would continue to chase me across Witman's Folly. Kind of unnerving running to a "safe area", stopping to rest, then suddenly seeing 4 red dots appear on the compass, coming directly for you. lol. --DaveBaggins 03:16, Oct 26 2006 (CST)
 * I'd noticed that the melee AIs desire to run away while attacking you may be dependent on the number of melee attackers - a small number and they stay with you and continue to attack, more than 5 or 6 and they start to cycle, some attacking, some regenning away from you. I also had a grawl crone following me for quite some time never attacking, or casting a spell.  If I tried to say hello - it would chilblains and poison me, but it was like having a grawl pet. :) --Aspectacle 06:45, 26 October 2006 (CDT)

dyed items bug
Dyed items I had lost thier dye. a sword and a shield. Foo 05:16, 26 October 2006 (CDT)


 * The same thing happened to the icons of some or all of my greens, but the items look normal on my character. -- Gordon Ecker 05:36, 26 October 2006 (CDT)
 * Same for me. The icon in the inventory or weapon bar isn't dyed, but the item in game still is. --Carth 06:43, 26 October 2006 (CDT)

Dye preview?
How can you see the Dye preview mentioned? &mdash; Stylva  05:48, 26 October 2006 (CDT)
 * Click to apply the dye to an item. When you do, a little screen will come up showing what the item will look like dyed, with a sidebar for 4 slots of dye(whichever one you clicked to apply will be in the top of the sidebar). You can then add up to 3 more dyes from your inventory to the side bar to see what the item would look like with that combo of dyes. After you're done previewing, you can choose apply(which will apply any dyes in the sidebar to the item) or cancel, which will not apply any dye to the item. DKS01 06:04, 26 October 2006 (CDT)
 * Dye preview is a very nice thing. Finally we don't have to blow countless platinums out of the window, just to notice that mixing black and red won't give a dark red on this particular type of armor, but a pale pink... :) What I don't like at it is that the background of the preview window changes color, too. This tampers with the impression of how the dyed result looks. --84-175 (talk) 08:42, 26 October 2006 (CDT)

Dye changes.
&rarr; moved from talk:game updates Dyes now appear a slightly different colour to those dropped before the update. They also do not stack. 05:25, 26 October 2006 (CDT)
 * Err, they stack just fine for me... DKS01 06:05, 26 October 2006 (CDT)
 * He means that they do not stack with existing dyes you may have had which claim to be the same colour. If you compare them on the screen you can see that they are subtly different colours. --Aspectacle 06:27, 26 October 2006 (CDT)
 * A new droped dye did not stack with my old ones. Foo 06:36, 26 October 2006 (CDT)
 * Yeah I've got the same.. very annoying because I can't get new dyes into my storage with the old ones. Here is a picture: on the left is a dye dropped just now, on the right is the dye from my storage. They won't stack. Both are called "Vial of Dye [Blue]". --Carth 06:41, 26 October 2006 (CDT)

expose defences
Despite it saying its updated, it does not actually seem to have changed form its old status 129.31.68.225 06:31, 26 October 2006 (CDT)

Pathing improved?
I realised I no longer get stuck when trying to reach the Rare Scroll Trader and Rune trader in Kaineng, aswell as trying to reach storage from the merchant. Now my char just walks around if there is something in the way, she didn't yesterday.. &mdash; Stylva  07:05, 26 October 2006 (CDT)

/stuck
So I wonder how this will work now. If I'm stuck by scenery will /stuck pop me 1 foot away to get me out of it? What if I'm trapped by my pet? What if I'm body blocked by an opposing team (or friendly for that matter)? I hope this doesn't allow people to /stuck their way through a body blocking wall in an attempt to cheat.  Vallen Frostweaver  08:42, 26 October 2006 (CDT)