Talk:Expose Defenses

This skill is really underused, but it's great for RA.
 * Is this superior to Warrior's Cunning in all ways possible or am I missing something? -213.84.52.71 15:55, 26 October 2006 (CDT)
 * Easier to remove. Doesn't switch targets with you. But, with the new patch, it's got a much longer duration. And Rigor Mortis is still superior as a support skill. But, yeah, I like this one quite a bit. &mdash; 130.58 (talk) 16:57, 26 October 2006 (CDT)

Even though in the update it says the duration has been increased, it is just as bad as before. With a longer duration, this skill, together with lots of healing, would be a solution to killing riposte warriors!
 * The solution to killing Riposte warriors is to ignore them and let a nuker or hexer kick their butts. Even 15 seconds is already a nice long time for a spike (enough time to build up adrenaline and spike, even, if you're a W/A rather than an assassin). This skill is optimal against Distortion users or teams supported by Prot monks (with Guardian and Aegis) rather than warriors, anyway. &mdash; 130.58 (talk) 18:58, 26 October 2006 (CDT)

The hell? The duration still isn't increased. With 10 points in DA the duration is still a shitty 8 seconds. Pretty damned useless for the most part if it's just EIGHT seconds. By the time the foe runs and turns around the hex is over. ~ Melton 01:19, 29 October 2006 (CDT)

OMG I cant stand this! I even bought a 15k mask of deadly arts for a whole new build when I saw the skill balance update, and the damn skill hasnt changed! Please change it! And fast!
 * It's been changed, finally. This skill is kicks arse now. Entheos Geon  [[image:Dervish-icon-small.png]]‎ 20:09, 5 November 2006 (CST)

This has got to be the best Assassin hex ever. Low recharge, long duration, it practically guarantees you will land all your hits, and as a bonus it enables at least a few skills that require a hex. It hasn't left my skillbar since the first time I tried my 'sin in PvP. - Insidious420 20:42, 4 January 2007 (CST)

Not quite guarantee, you can still miss :P--Devils Apprentice 18:46, 24 January 2007 (CST)

Numbers off?
As Arenanet has a spread of 5...20 seconds in their update notes, which are usually from 0-15 attribute, I would say that the 0-12 spread (aka the skill description) should read 5...17 seconds. 193.110.129.66 03:17, 31 October 2006 (CST)

The numbers themselves are entirely wrong. The skill still isn't updated yet, sadly for assassins. Stances still kill our combos. ~ Melton 03:00, 1 November 2006 (CST)

Hex only affects caster?
Does this hex, once cast on a foe, disallow foe to block any attacks, or does it only disallow blocking attacks from the assassin that cast the hex? I was thinking of unlocking it for a hero, but if it only affects the caster (as in, no one else gets unblockable hits), then it is severely limited in usefulness and not worth it. Queen Schmuck 17:40, 9 April 2007 (CDT)
 * Only the caster, but unlock it if you ever want to play a BoA sin. In HA, it's invaluable with dealing against Aegis, Ward against Meele, w/e have you.--Nog64Talk [[Image:Yaaaay.png|19px]] 17:41, 9 April 2007 (CDT)
 * I can easily see that causing large amounts of nastiness in PvP. *cringe* I might even be tempted to use my PvP A for a IAS unblockable quick combo killing machine.  Thanks for the low down on it being wasted for hero use only.  :P  Queen Schmuck 17:44, 9 April 2007 (CDT)
 * Assassin skills are selfish, get use to it lol. All skills in the assassin profesion are either mentioning YOU or TARGET FOE. there is ONE skill, ONE SKILL that hits more than one other foe(Death blossum) Also its an amazingly good skill, the reason? 10 second cast time aout 17 second duration? Also the effect is that can't block???ummm...why isFox's Promise an elite and not this lol.

Rigor Mortis may be what you want &mdash; Skuld 03:53, 12 April 2007 (CDT)
 * Yeah, only I was wanting a non-necro faster recharge version. :(  Guess I will stick to what I have been doing before, enchant strip and wild blow Dervish.  Queen Schmuck 18:28, 12 April 2007 (CDT)

Really pointless nerf.
Why'd this go up to 15 second RC? If it was intended to nerf SP/TS (again...), it really didn't do anything. (Forgot to log in, LavaEdge324)