Talk:Game updates/20060601

Its taking you longer to 'refix it' after reverting my changes than it would have been to simply copy & paste your changes over the ones I accidently overwrote, Koyashi... - Greven 23:43, 1 June 2006 (CDT)


 * Your wikifications changed several pieces of text. The general policy is to leave the original text sacrosanct. Koyashi 23:45, 1 June 2006 (CDT)


 * So you could have simply copied my changes over the part you hadn't done. Instead you wasted time, and I tried to fix it but it had instantly been reverted & conflicted, since you're basically hogging the article every minute. - Greven 23:48, 1 June 2006 (CDT)


 * It's too much work to fix your mistakes. You should have let me do it instead of overwriting in the first place. Koyashi 23:49, 1 June 2006 (CDT)


 * Yes, highlight + CTRL+C and highlight + CTRL+V is a lot of work. I didn't realize I aws overwriting anything important due to the fact that my browser's cache messed up or something, when I checked the conflicting copy it looked the same as before. - Greven 23:52, 1 June 2006 (CDT)

Strange after this update the water in caracter selection screen seems diferent collor --Phoenix 00:32, 2 June 2006 (CDT)
 * problem with my videocard apparently, no change --Phoenix 14:04, 2 June 2006 (CDT)

Glad for the warning, deleted my 'sin and started a mesmer =) Bloodspike took quite a hit.. &mdash; Skuld  01:13, 2 June 2006 (CDT)


 * I don't entirely agree that blood spike took a terrible hit. Remember that spirit-spamming-as-energy-management was a late development in the Blood Spike saga. The Zaishen were already owning halls weeks before this kind of energy management became obscenely popular. The only significant change I see is that the necros will have to BR each other now or sacrifice Shield of Deflection or Martyr for Offering of Blood. &mdash; Stabber &#x270d; 01:20, 2 June 2006 (CDT)

So who else bought a bunch of Major Runes to resell in anticipation of the price increase? =) --aCynicalPie 02:40, 2 June 2006 (CDT)
 * Actually, I don't expect much of a price increase for major runes. Sure, there will be a small spike, but I doubt they will become really valuable on the long term. 15 health doesn't make [i]that[/i] much of a difference, but at least now they aren't utter crap anymore. :) On a side note, as of this writing, major axe, sword, strength and protection prayers are completely sold out. That I find a little surprising. --84-175 (talk) 03:23, 2 June 2006 (CDT)


 * I don't find it surprising in the least, per the above. Those runes are sold out because they were bought by people expecting to resell them at a profit. Whether that will work out for them remains to be seen. --Bishop (rap|con) 04:54, 2 June 2006 (CDT)


 * "Existing runes are unaffected." So much for profiteering. (I'm allowed to laugh... I just had to rebuy all my warrior armor because of the Dragon/Wyvern/Platemail Armor changes not propagating to existing sets.) &mdash; 130.58 (talk) ( 11:42, 2 June 2006 (CDT) )


 * Major Healing Prayers is already up to 360 gold, which is more than Minor Healing Prayers. Most of the warrior major runes are also up. --aCynicalPie 22:50, 2 June 2006 (CDT)


 * I might also note that this actually changes an entire dynamic. A combination of two major runes is only -70 health (+2 to two different attributes), where one superior rune and one minor is -75 (+3 and +1 to two attributes). This may help people that are drawing power for their skill set from two attributes. --aCynicalPie 23:13, 2 June 2006 (CDT)


 * Soul reaping and expertise have gone above 100 gold, that is understandable though &mdash; Skuld  04:37, 2 June 2006 (CDT)

Faction gain display
I just noticed that after accepting a quest reward, gained Kurzick faction was displayed as a blue number above my character's head. I never actually payed attention to that, but that's new, too, isn't it? --84-175 (talk) 12:32, 2 June 2006 (CDT) Looks new. iirc, faction battles only show the faction gain in the chat window.--128.200.127.102 13:27, 2 June 2006 (CDT)
 * I've never seen it before either &mdash; Skuld  03:44, 3 June 2006 (CDT)

about 51/60 revert
Anet skill calculation clarification: As of a while back, maybe 9 or so months or so, anet decided to show the skills from the attribute range 0-15 instead of 0-12. --Draygo Korvan 13:23, 2 June 2006 (CDT)

Glyph of Sacrifice
I'm pretty certain this skill didn't change at all, and that it was previously changed (some time ago) to be the +30 seconds on recharge as described. I've been using it, so I think this text just got mentioned again for no reason. Could anyone confirm before I actually put it in wiki notes? --JoDiamonds 22:19, 2 June 2006 (CDT)
 * The game description changed a while ago but the actual effect was still the old 90s. I saw this mentioned on... I guess GWOnline's forum, but I don't think I'd be able to find the post again.  I tested when I read it and verified the game said 30s but it was still really 90s.  This was before ANet posted about the then upcoming skill balancing.  --68.142.14.52 23:08, 2 June 2006 (CDT)

Flesh Golem
So now that you cannot have more than 1 flesh golem under your control, what happens when you use verata's aura or verata's gaze (on an unbound flesh golem)? This might be worth noting in the article. --8765 22:39, 2 June 2006 (CDT)