Talk:Painful Bond

It's worth noting that a number of spirits attack at range: Pain, Bloodsong, Dissonance, Shadowsong, Wanderlust. (A few of the other passive spirits seem to defend themselves when attacked.) Painful Bond's damage triggers for each of those attacks (and they do their own damage as well). This requires a bit of setup time but produces a fair amount of damage output at high levels of Communing/Channeling. Chrysoula 17:29, 3 June 2006 (CDT)


 * I dont think Dark Escape reduces the damage from this, could anyone double check this? [[Image:Chuiu Me Icon.png]] (T/C) 23:26, 10 June 2006 (CDT)

Does this hex spread to all adjacent to the enemy you cast it on? It seems to but I am not 100% sure. Was thinking of a possible hex-nuke build using this, but Ritualists get so few hexes and the slow recharge sucks.
 * "Nearby" and "adjacent" refer to different ranges, but yes, enemies around the target enemy will be hexed. --68.142.14.34 20:52, 4 July 2006 (CDT)

AoE enemy scattering?
Will multiple triggers of Painful Bond eventually get PvE monsters to scatter from the area, like what happens with any AoE spell or something like Ignite Arrows?
 * No, because it's not AoE. The hex ITSELF is AoE, but the damage isn't. Shido 20:45, 27 October 2006 (CDT)

Vampirism not triggering
Vampirism's attacks do not trigger this hex's dmg. --Heurist 23:30, 2 August 2007 (CDT)

because vampirism only steals life, it doesnt deal dmg

Tested at the Isle of The Nameless with the dummys, Painful Bond does trigger with Vampirism and Bloodsong. Vainity And Sorrow 00:13, 3 October 2007 (UTC)


 * Vampirism and Bloodsong both do zero damage, and their lifestealing attack. The zero still registers as an attack, and thus triggers any needed effects. 76.7.190.150 14:33, 21 October 2007 (UTC)
 * It used to not work with this, it was fixed in some update. --Macros 14:34, 21 October 2007 (UTC)