Talk:Game updates/Archive19

current H/H AI
Still has problems. It was too aggressive when they would run off to attack unprovoked. But sometimes I think it is not aggressive enough now. I will for example be attacking a foe with a Flatbow, even without a height advantage. Unless the foe comes within earshot/spellcasting range of the H/H, they will not move or attack back. It's especially a problem if they are actually taking damage from this foe, and won't move out to attack them. Even if I call the target, nothing happens... :\

I really liked the AI where if you called a target, the Warriors and other frontliners would then advance to the target, but no one else. And they would also not rush out until you called or such. It made a number of difficult encounters much easier for me, by drawing aggro and diverting opening spells.

On the other hand, Argo still likes to advance to melee range for Bed of Coals, and (sometimes) Monk H/H to touch range for Healing Touch. So maybe all is not lost. (T/C) 12:56, 14 September 2008 (UTC)
 * I have noticed this too. My normal PvE position is an Imbagon or some ranger, both of which I don't like being targeted. It's a lot harder to send the H/H in now.
 * On an unrelated note, do you know what would be great? Pre-protting algorithms. Drag nmn   talk cont  15:06, 14 September 2008 (UTC)


 * What, you mean having Spirit Bond and Protective Spirit cast on the first person to take ANY damage isn't pre-protting? :p [[Image:Entropy Sig.jpg]] (T/C) 15:14, 14 September 2008 (UTC)


 * My normal PvE position is monk, so I've been noticing this A LOT (not coincidentally, I've started running SoD in PvE again so when everything goes for me I don't die). When you call a target, the heroes and henchman should not need to wait for you to aggro it first before attacking. The point is that the human player is not always something that should even be attacking, much less drawing aggro >.> Anet ftl  &not; Wizårdbõÿ777  ( talk ) 16:48, 14 September 2008 (UTC)


 * What happened to flagging? Anyways, my gretaest woe is still the castcancelling. When my Tahlkora is behind a bit (edge of aggro bubble) and I ask her to cast Sig of Devotion for once, she continually cancelcasts it until I cancel the order, and then finishes casting... >.>" --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  17:42, 14 September 2008 (UTC)


 * When you flag them, all of them (not just the warriors) run up, and they all have to reach the flag before they start doing anything else. As opposed to going a little bit out of aggro range, pinging a target, and having all the heroes/henchies take appropriate action (e.g. - sousuke/zhed run into casting range and start casting savannah heat while devona and M.O.X charge in)  &not; Wizårdbõÿ777  ( talk ) 18:09, 14 September 2008 (UTC)


 * Don't flag em in the middle of a mob, but on the edge of the aggro bubble. It helps :) --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  19:49, 14 September 2008 (UTC)


 * Heroes set to aggressive react to called foes up to a half an aggro circle from their range (rangers with long bows react from the farthest range, melees react from the shortest. It's only really useful for frontliners though, because if all the party attacks at once, the AI is going to pick the weakest armored/lowest health anyways. Mentioned it here as well, but no one pays attention to me. /emo. &mdash; Powersurge360  23:20, 14 September 2008 (UTC)


 * But I can't change how the henchmen react. Most times I have 2 Monk hero and someone else. It is bad idea to send in caster by themselves, if I am taking one...Vekk to frontlines nothx. :L [[Image:Entropy Sig.jpg]] (T/C) 23:25, 14 September 2008 (UTC)


 * Yeah, seems to me like the simplest fix would be to implement Aggressive hero behavior into Henchmen frontliners. And it's funny you should say that, because I was using Vekk to tank hydras in HM Crystal Desert not too long ago because I couldn't manage the henchmen AI to tank the damn things. Protective spirit is amazing, especially when you bind it to a key, lol. &mdash; Powersurge360  23:28, 14 September 2008 (UTC)

while on the subject of Henchmen
I really wish they would fix the bug where male Warriors make male Assassin sounds, and most female casters make the female Assassin sound. It's been there for a looooong time now. (T/C) 05:46, 15 September 2008 (UTC)
 * Lol, I never noticed that one, but that may have something to do with me changing my volume settings after playing with Talon for a while - holy cow he's more annoying than the blue jays outside my mom's window early in the morning! (Edit:I don't live with my mom, I've just visited her early before... ^_^; - felt a need to clarify that one...) RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 17:11, 15 September 2008 (UTC)
 * ...yeah, your mom's room can get quite loud...you raise a good point... :P (GW-Kiron 19:23, 15 September 2008 (UTC))
 * oho slapdown --BeeD 10:11, 16 September 2008 (UTC)
 * Beed, I think Kiron just meant that he has heard these birds in the morning before... (After looking at his userpage, anyways.) That was uncalled for. RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 17:01, 16 September 2008 (UTC)
 * Ha ha, Yeah, we christians are not allowed 'your mom' jokes, i forgot :P (131.95.165.201 22:34, 16 September 2008 (UTC))GW-Kiron 22:35, 16 September 2008 (UTC)
 * Untrue, I use them dozens of times a day. [[Image:Felix_Omni_Signature.png]] 22:36, 16 September 2008 (UTC)
 * Ok, then, how mature... RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 02:32, 17 September 2008 (UTC)
 * That's what she said [[Image:Entropy Sig.jpg]] (T/C) 02:33, 17 September 2008 (UTC)
 * Who? What? O_o RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 02:40, 17 September 2008 (UTC)
 * That was my first "your mum" joke in over a year. gimme a break D: At my age, a little immaturity is a good thing, keeps my perspective... wherever it's pointed --BeeD 10:48, 17 September 2008 (UTC)
 * *resisting....resisting....forget it* Your mother's perspective is pointed. (GW-Kiron 19:42, 18 September 2008 (UTC))

Heroes failing to cast spells
On the 22nd of August an update was made to force heroes to stop casting if they are out of range (or something like that). I never had a problem with it before, now after the update, the monk heroes will run out as if trying to heal or rez. and then stop casting (which burns up the energy of the spell) and then run back to me or the flag, then repeat. and sometimes they'll just stand there and try to cast, fail, try again, fail again, repeat.. I have seen a hero burn through ALL of their energy before giving up. and many times it is done so fast that i don't even realize what is happening until it is to late. A hero monk with no energy is a bit of a problem. Is anyone else having this problem? Varuuth 13:31, 17 September 2008 (UTC)


 * Yes. It's annoying.. Esp. when I want them to cast something like Meteor.. Bye bye, Energy. Hello exhaustion :( I also noted it above, with a different example. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  13:37, 17 September 2008 (UTC)


 * I've only seen this happen once or twice. What I get more annoyed about it that Tahlkora will keep moving to stop casting Signet of Devotion, but Zho has no problem lagging waaay behind the party trying to keep Read the Wind up 100%. X( [[Image:Entropy Sig.jpg]] (T/C) 19:28, 17 September 2008 (UTC)
 * Happens all the time to me, ever since that awful AI update. --Macros 19:49, 17 September 2008 (UTC)

Lionguards are Corsairs
when was it documented that Lionguards became Corsairs ?? Big Bow 22:34, 18 September 2008 (UTC)


 * It's just part of the talk like a pirate day --Gimmethegepgun 22:40, 18 September 2008 (UTC)

Bottle of Grog etc.
So what's the matter that this undocumented pirate-day update is not in the news on the mainpage nor anything mentioned here in the update news? But something as unimportant as some hero skill trainer (wtf) needs a note? --Birchwooda Treehug 11:25, 20 September 2008 (UTC)
 * The wiki was very quiet yesterday (everybody drunk on grog?), so why don't you add it? I haven't had time to play GW myself. --◄mendel► 13:11, 20 September 2008 (UTC)
 * I can add stuff pretty well in broken English here (guess I'll try) ;D But how to add it in the News on the mainpage? Ok, seeing the code in the editing page, I can't add new updates. Thought I could directly type the text there. As information at least: The undocumented pirate event started on Thursday 21st 9pm CET (8pm GMT). WoW is "celebrating" it too, but there the characters got transformed in pirate themed figures... must be pretty ugly tho, because my WoW friend wouldn't show me a screenshot of this char :S --Birchwooda Treehug 13:41, 20 September 2008 (UTC)

grammar error?
..."Rescued Kamadan's kidnapped Hero Skill Trainer, Pikin, from his corsair captives." ??? how do you rescue someone from their captives?! shouldn't it be captors? sorry if that was lame/unecessary Omnipresentgnome 03:20, 22 September 2008 (UTC)
 * Nice catch :P I totally missed that xD  &not; Wizårdbõÿ777  ( talk ) 04:31, 22 September 2008 (UTC)
 * Yeah, nice catch :), btw, archive soon anyone? Shogankiller 12:07, 24 September 2008 (UTC)

zzz.. fix the fucking SV thing, zzz. 217.120.229.159 08:05, 4 October 2008 (UTC)
 * What's wrong with Spoil Victor/Sympathetic Visage (dunno which you mean)? [[Image:Entropy Sig.jpg]] (T/C) 00:18, 5 October 2008 (UTC)
 * There's an exploit of sorts that people use in GvG with Spoil Victor. All 8 players have a pet and stand next to the enemy guild lord. They hex the lord with sv who then uses cyclone axe and asplodes. Silver Sunlight [[Image:SSunlight.jpg|19px]] 00:25, 5 October 2008 (UTC)
 * That's a bug with the Guild Lord, not so much with SV itself. But yeah, this goes to show again that I don't know anything of PvP. :( [[Image:Entropy Sig.jpg]] (T/C) 00:36, 5 October 2008 (UTC)
 * There are some rather good videos of the exploit in action on youTube, if you care to look. [[Image:Felix_Omni_Signature.png]] 01:02, 5 October 2008 (UTC)
 * Yes Entropy, every one is scared of them nerfing SV. They should just fix the amulet of protection so that it includes life loss. Or remove cyclone axe from the lord's skill bar. SV in itself is not overpowered. Silver Sunlight [[Image:SSunlight.jpg|19px]] 12:00, 5 October 2008 (UTC)
 * The problem isn't that it doesn't include life loss (I believe it does). The problem is that, since all of the damage packets are simultaneous, the amulet of protection checks to see if every single damage packet is allowed before the guild lord actually takes them - meaning every one is permitted, because when it checks, the guild lord still hasn't taken any damage.  &not; Wizårdbõÿ777  ( talk ) 18:10, 5 October 2008 (UTC)
 * Have a link to one of those video's? I couldn't find any searching on Youtube GW-Viruzzz 18:35, 5 October 2008 (UTC)
 * http://www.youtube.com/watch?v=MCahF84nXnI Just found it there :P looks sweet :D  }{ Ipo™ }{  18:39, 5 October 2008 (UTC)


 * The other way around, Wiz; First the Lord takes all the damage (1800? ) and then the amu checks if he has taken >25 DPS. But, the Amu is disabled because the lord is already dead by then. The Amu should check the amount of damage before the end-hp is calculated. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  18:56, 5 October 2008 (UTC)
 * Prove to me that SV is a problem outside of GvG. (You can't use it to kill Cyndr etc. anymore.) [[Image:Entropy Sig.jpg]] (T/C) 19:08, 5 October 2008 (UTC)
 * Aha... sorry for that mistake :P SV is fine every where else. It's a strong skill, but it's not overpowered. Silver Sunlight [[Image:SSunlight.jpg|19px]] 19:16, 5 October 2008 (UTC)


 * It's great fun on Sins in RA when you lack a Monk <3 Usually they die along with their target. Or the target lives on, which isn't too uncommon. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  19:49, 5 October 2008 (UTC)