Draw Conditions

Description
All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6...22 health.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * None
 * Gammel (Copperhammer Mines)
 * Dakk (Ember Light Camp)
 * Rif Telourau (Diessa Lowlands)
 * Dracul Cadava (Riverside Province)
 * Farik Earthtuner (Sanctum Cay (Mission))
 * Selwin the Fervent (Sanctum Cay (Mission))
 * Willa the Unpleasant (Abaddon's Mouth (Mission))
 * ... more to be added ...

Usage Notes

 * This skill is more useful than it at first seems, because of two factors to consider
 * More often then not, if two or more party members are afflicted with conditions, they are suffering from the same conditions as each other due to area of effect condition spreaders like all traps, Epidemic, or anything that causes Disease.
 * "Taking" the same condition from seperate allies does not cause the duration of these conditions to add up, merely the condition with the longest duration is the condition that you suffer. So, taking bleeding with a duration of 20 seconds from one ally and bleeding of 15 seconds would cause you to suffer bleeding for 20 seconds, not 35.
 * In essence, by casting Draw Conditions on all three Warriors who were suffering from bleeding and cripple from a Barbed Trap and disease from a nasty Necromancer, you have "subtracted" the total amount of targets suffering from conditions from 3 to 1. In doing this, you have also gained 180 health or even more.  Now you just need to cure the conditions on yourself by using such skills as Purge Conditions or Mend Ailment.
 * Mathematically, you have just saved 25 energy from doing this. You casted Draw Conditions three times, than Purge Conditions, for a total of 20 energy.  Casting Mend Ailment or Mend Condition 9 times would have cost 45 energy (and taken forever).  You save more energy if your allies suffer from greater numbers of conditions (particularly if they are all suffering from the same conditions).
 * Note that the elite spells Restore Condition and Martyr are always better than Draw Conditions unless you want the health boost from Draw Conditions (or want your elite skill slot for something else).