User:JediRogue/Mafia

I'm organizing a game after RT's which is after Warwick's which is after Shadowcrest's. Needs time to work out the kinks but you can still sign up mad early if you want lol. You can also make suggestions for how to make the roles more exciting so that the game has some cool twists. I am endevoring to make it so that townies can talk out of game but make it risky enough to be dangerous. People may be bold and take risks and decide to trust but you can never be sure. The mafia has the ability to fake some of the actions of the townies to make things challenging.

Welcome to Mafia version X
No single day or night can last longer than a week.

Days
Days cannot end until everyone has voted or abstained. You must either vote or abstain. Once everyone has voted or abstained the day will continue until a majority is reached. Days cannot end until everyone votes. Non-mafia members cannot speak out of game during the day phase.

Nights
Townies can speak at night privately at their own risk. Townies cannot speak publicly at night. Nights cannot end until everyone with night actions has contacted the moderator with either a decision to take no action or to inform the moderator of their actions.

Roles
There will only be one of each role. Remember that using the special abilities offered by your role will usually alert someone to your identity. When a player is killed, only their allegiance is revealed, not their role.

Townies
Can raise one undead minion from a dead player each day. The minion can vote but cannot speak otherwise. the minion has to vote for the same person the necromancer voted for. The Necromancer can privately animate this person (necromancer contacts him out of game and tells them to be animated). The same person can be animated more than once. Can contact a dead person to speak each day. This person cannot vote but can express an opinion or tell others what they know. If the Necromancer and the Ritualist use the same dead person, that person can vote and speak. (Will alert the necro and rit to each other). The same person can be summoned more than once. That person cannot speak outside of the game at all. Must vote for the same person. If they disagree one or both may chose to abstain. The twins know each other. Each twin can rez the other twin once. The twins share a special pact. If they each vote for two different people, they will both die. Cannot be killed at night once. Can use "Watch Yourself!" to wake everyone early and end the night phase (this can only be done once; this cancels all mafia night actions. No one who hasn't performed their night action prior to this will be able to do their night action. Non-mafia night actions which already happened still are valid. ) Can protect one person each night. Cannot protect themselves. Can protect the same person more than once. Can chose to resurrect one person instead of protecting someone twice (twice the monk may chose to use their ability to resurrect someone instead of using their ability to protect). Resurrected players may no speak or be spoken to out of game. (They are weakened from the attacks on their lives and cannot wake up at night to confer with other townies). Can vote twice or persuade someone to change their vote each day. Cannot do both in one day. Will reveal their role to the mafia. Cannot abstain from voting. Killing this person at night will incur the wrath of the gods and kill the assassin. If the assassin was being protected by the monk, then another random mafia member will be killed in their place. Can meditate and learn the identity of 2 people. This can be done at any point while the Dervish is alive. If one of those people identified is a twin, it will also identify the other twin. Can cast Ward Against Foes around the campsite once. This will prevent any mafia members from killing any townies during the night. If this is the same night that the mafia choose to fake an attack on the Mesmer, the faked attack will still go through. (will alert the earth ele of the mesmer's identity). Holds the ashes of all dead players. Knows the role of all deceased players. If they are killed, the ashes are dropped and the roles of all dead players are revealed. Cannot speak outside of the game (is tired from holding all the ashes and has to sleep).
 * The Necromancer
 * The Ritualist;
 * The Twins:
 * The Warrior
 * The Monk
 * The Paragon
 * The Dervish
 * The Earth Elementalist
 * The Item Ritualist

Mafia
Can drop a meteor on one person one night. This person is killed independently of the mafia’s vote and the assassin’s kill. Can snare the a single person once. This person will not be able to speak the following day. (They are trapped in a water hex outside of the camp). Has a pet who can also vote. (can vote twice). Will reveal their role to the paragon. Does the actual killing for the mafia (contacts the moderator and tells them who to kill). Can chose to kill someone that disagrees with the mafia consensus if they chose. If they are killed, another mafia member is chosen by the mafia to replace them. The mafia may choose to fake an attack on this person once (a fake attack has the same appearence as an attack on a protected person or the warrior). Can use Blackout to end the day phase early and prevent a lynching. This can only be done once. Any day actions (including votes) are discounted if they occured after the timestamp on the email notifyin moderator of the skill usage. If the actions are one use only, they can be redone later in the game. Everyone will still know if you have those abilities however. Can cast Splinter Weapon on the Assassin once. This will cause the closest townie to the Assassin's target to also be killed (This will be a random person. Cannot be the person protected by the monk. If the Dervish is chosen, it will still kill the Assassin).
 * The Fire Elementalist
 * The Water Elementalist
 * The Ranger
 * The Assassin
 * The Mesmer
 * The Weapon Rit

Sign up here

 * 1) Shadowcrest
 * 2) Misfate
 * 3) --[[image:GEO-logo.png]] Jïörüjï Ðērākō.> .cнаt^
 * 4) - [[Image:VipermagiSig.JPG]]-- (s)talkpage
 * 5) - Matrim [[Image:Squirrel_crossbow.png]]


 * 1) --[[Image:Warwick sig.JPG]] Warwick (Talk)/(Contr. ) 21:58, 28 February 2008 (UTC)
 * 2) Thought I had signed up already RT 21:58, 28 February 2008 (UTC)
 * 3) Cress Arvein(Talk) 00:06, 29 February 2008 (UTC)
 * 4) --[[Image:Progr.jpg]] -- talkpage 21:24, 2 March 2008 (UTC)
 * 5) --[[Image:OrgXSignature.jpg]] 16:05, 3 March 2008 (UTC)
 * 6) --[[Image:Felix_Omni_Signature.png]] rofl oops
 * 7) -- [[Image:Isk8.png]] Sk8 (T)  (C)
 * 8) --hmm, thought I had signed up...--Varon Searer 06:15, 5 March 2008 (UTC)
 * 9) Lยкץ๒๏ץ  talk  15:49, 9 March 2008 (UTC)
 * 10) -- [[Image:merty_sign.gif]]-- ( talk ) 21:42, 12 March 2008 (UTC) Ok, looks like fun, but have patience with me, this the first mafia game for me...
 * 11) I wanna play too >.> --Paradoxical Ambiance  22:21, 12 March 2008 (UTC)
 * 12) Only if I'm mafia.-- Yellowmama   TALK TO MEH!!  22:21, 12 March 2008 (UTC)
 * 13) Am I too late lawl &mdash;  Nova  [[Image:Neo-NovaSmall.jpg]] &mdash;  (contribs) 20:47, 18 March 2008 (UTC)
 * 14) Thought ful  [[Image:Thoughtful Sig.png|19.px]]
 * 15) Macros If there's still room...
 * 16) Cookie™ Sounds Like Fun =]-- (Talk |Contribs) 23:17, 28 March 2008 (UTC)
 * 17) - [[Image:AdVictoriam1.PNG|19px]]Ad Victoriam  01:57, 15 April 2008 (UTC) Sure.
 * 18) Im in if im not too late, also, timestamp phails [[Image:Cobalt6.jpg|50x19px]] - (<font color="Blue">Talk </B>/<font color="Green">Contribs</B> )
 * 19) <font color="#DD2200">Lord Belar  04:18, 27 April 2008 (UTC)