Talk:Charr Salvage Kit

Cool
Prefer having some minor runes and +10energy with help of this now...two are needed per pre-searing/LDoA title - like the charr bags...maybe this will also be ~2k/Ea worse (for this price the bags are recently sold...) -- Zerpha The Improver 09:54, 23 June 2007 (CDT)


 * Yeah cool, my last chara left pre.- Chrisworld 11:55, 23 June 2007 (CDT)


 * Woot! --Armond Warblade (talk) 16:02, 23 June 2007 (CDT)


 * This will clearly have a large impact on the Pre-Sear market. Runes and weapon mods will sell good I guess. Before you needed to be level 11 or above to reach requirement for the Bonus Items you can get there, now you could at level 7 if you get hold of a Major rune. --Lexxor 16:11, 23 June 2007 (CDT)


 * Well, you can still use the bonus items before meeting the reqs, since the attack weapons will just scale down damage...ie. you take the Sundering Rhino's Charge at 2 Hammer Mastery, it will have a damage range of a req2 Hammer. So they are still useful. And for things like the Serrated Shield, it gives a flat +8AL if you don't meet req, better than anything else you're likely to find in Pre. The +30 health is also unconditional. Then there is the Soul Shrieker, which gives automatic +15 energy regardless, still useful...etc etc. I know what you're saying, though, now it is possible to perhaps get a Major Vigor, full rune set, max modded perfect Bonus items...Pre-Searing gets better and better all the time. [[Image:Entropy Sig.jpg]] (T/C) 16:16, 23 June 2007 (CDT)