Animate Bone Minions

Usage Notes

 * The animated bone minions will slowly lose health. They may be healed but the longer they are alive the faster they will lose health. As of April 26th, you are now limited to a total of 2 undead minions, plus 1 per 2 levels of Death Magic (10 at Death Magic level 16.)


 * Even with Death Magic maximized, these minions are quite fragile, especially near end game. One common strategy that takes advantage of this is to cast Death Nova on the minions and trigger the "walking bombs" with Taste of Death.


 * 6 or more points in Soul Reaping results in an overall gain in energy while using minions (+6 from the original death, -15 cost, +6*2 on minions deaths, net +3 energy), and each additional point results in 3 more energy gained.
 * This also tends to mean any fellow necromancers in your party will never be low on energy, as you essentially triple the number of deaths from foes with corpses.


 * Animate Bone Minions will trigger the bonus from Boon of Creation twice, as well as triggering Explosive Growth twice, once for each minion.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * The Royal Papers (Fishermen's Haven)
 * Skill Chaining (Shing Jea Monastery)
 * Bartoch (Droknar's Forge)
 * Dakk (Ember Light Camp)
 * Bakkir the Forsaken (Gates of Kryta (Mission))
 * Bane Darkfist (D'Alessio Seaboard (Mission))
 * Zukra Cadava (Divinity Coast (Mission))
 * Amir the Overripe (Nebo Terrace)

Related Skills

 * Animate Bone Fiend
 * Animate Bone Horror

Related Articles

 * Minion - Detailed discussion of the necromancer's various summoned pets and their related skills.
 * Corpse Exploitation