Bonus Mission Pack

Overview
The Guild Wars Bonus Mission Pack allows you to play through four pivotal moments in Guild Wars history. Earn unique rewards as you go face-to-face with Palawa Joko and his undead army as one of the key figures in the Battle of Jahai. Experience part of Cantha's turbulent past as you witness the violent Tengu Wars. Learn firsthand how the White Mantle rose to power in Kryta. And, finally, discover what became of Gwen after the Charr invaded her home and the Searing destroyed everything she'd ever known.

The Guild Wars Bonus Mission Pack was made available on November 29, 2007 to all accounts that spent $29 USD (€26/£17) or more in the Official Guild Wars (online) Store between July 5, 2007 and October 31, 2007. This promotion was limited to one per account. The Guild Wars Mission Pack is not transferable and was only available to the exact account that fulfilled the criteria of this promotion.

The Guild Wars Bonus Mission Pack is available to purchase from the Guild Wars Online Store, the PlayNC Store, and a variety of retail partners located throughout North America and Europe starting on the 28th of January 2008 for a retail price of $9.99 / €8.99 / £5.99.

Gameplay
"Each mission is a single-player adventure that lets you play as the historical character—Gwen, Turai Ossa, Master Togo, and Saul D'Alessio—complete with a custom Skill Bar and specialized attributes created just for that legendary personality."

Missions take place at locations within existing Guild Wars world maps, however the events all take place in the past.


 * To access the Bonus Mission Pack missions, speak to Durmand [Historian] in any of the major port cities: Lion's Arch, Kaineng Center, or Kamadan.
 * For each mission, you will receive a book that tells the story leading up to the mission, along with any weapons your character will use during that mission.
 * To launch the mission, equip any provided weapons and click the “enter mission” button found inside the story book.
 * The Bonus Mission Pack missions are all single player adventures where you play the role of the main character from each story book. You will become that character for the duration of the mission and your normal skill bar will be replaced with that character's set of skills.
 * Upon completing a Bonus Mission Pack mission, you will be returned to the port city you were in previously or to your character's home port city. Your story book will have three new pages added at this point, summarizing the events that occurred during the mission as well as the effect those events had on the Guild Wars world.
 * You can take completed books back to Durmand to have the stories authorized. You can then trade in authorized stories to one of the four story scribes (located next to Durmand in each port city) for a customized weapon from the historic period you witnessed during the mission. However, you will no longer be able to keep the book in your Xunlai storage once it has been authorized.
 * Completing each mission also unlocks “Discovery Mode” for that mission, adding three hidden, bonus goals for you to discover. For each bonus goal you complete, Durmand will give any one character on your account an additional authorized story. The additional stories can only be earned once for each account, but the only real value of these books are as time savers; they offer nothing that can't be obtained through simply running the missions repeatedly. Note that you only need to complete a mission once per account to unlock discovery mode for that mission for all characters on that account.

Dialogues
Imperial Herald:
 * "The Guild Wars Mission Pack releases in November 2007 to all qualifying accounts. The contents will then be available permanently to those accounts. One Bonus Mission Pack per account. The Guild Wars Mission Pack is not transferable and will only be available to the account of the person who fulfills this promotion and will be accessible as long as the account remains in good standing."