Talk:Secret Underground Lair

I want a lair like that. It looks sooooo cool. Eerie entrance and then that gigantic open space with all the machines. You'd want to map travel there though. Drag nmn   talk cont  19:29, 8 September 2008 (UTC)

Kicking Mox
M.O.X. is required for entry, for certain. I ran out to the Secret Lair entrance without him to see what would happen. Zinn's book suggests that without M.O.X. you will be subject to the Lair's defenses. The only way this can happen is if a group with at least two players heads out to the Lair, and the any players that have added M.O.X. would leave the group before entering the Lair. Anyone willing to try this? SarielV 22:26, 8 September 2008 (UTC)

Multiple pages for one item
We have a page here for Zinn's Lair and another one for Secret Underground Lair (the official name for the place). We should consolidate the two. &mdash;The preceding unsigned comment was added by SarielV (talk &bull; contribs) 22:28, 8 September 2008 (UTC).
 * Done.[[Image:Entrea Sumatae.png|Entrea Sumatae]] Entrea   [Talk]  22:38, 8 September 2008 (UTC)

Location
Did anyone notice that this not only has the same layout as Oola's Lab, but you actually ARE in Oola's Lab? Look at the map while there, it shows your location to be the Lab. Good Gods, Anet, could you at least TRY to hide your recycling... -.-' 19:16, 19 September 2008 (UTC)

Getting in
I didn't complete the quests at all and it didn't let me in. Although my friend who had completed them was in the party and when he talked to The Falls it let him in. All I got was a dialog box with no interaction buttons.--96.30.148.240 09:03, 6 March 2009 (UTC)
 * Ah, after reading on the official wiki "The character who has his or her M.O.X. in the party must be the one to click "The Falls" to gain entrance for the entire party." I realized I didn't have my M.O.X.--96.30.148.240 09:05, 6 March 2009 (UTC)