Trainer locations

Every profession in Guild Wars can learn new skills by talking to a skill trainer. They're located all over Tyria. This list organises Skill Trainers by location in alphabetical order.

=Locations=

Amnoon Oasis

 * Tengsao
 * Barbed Signet, Dark Bond, Death Nova, Rend Enchantments, Well of Suffering
 * Air Attunement, Conjure Frost, Iron Mist, Meteor, Stone Daggers
 * Contemplation of Purity, Healing Seed, Protective Spirit, Rebirth, Smite Hex
 * "I Will Survive!", Axe Rake, Crushing Blow, Pure Strike, Shield Stance
 * Antidote Signet, Barbed Trap, Predatory Season, Savage Shot, Storm Chaser

Ascalon City (Post-Searing)

 * Sir Bertran
 * Animate Bone Horror, Blood Renewal, Deathly Swarm, Faintheartedness, Life Siphon, Soul Barbs, Vampiric Gaze, Vampiric Touch
 * Aura of Restoration, Blinding Flash, Fire Storm, Flare, Glyph of Lesser Energy, Lightning Javelin
 * Resurrection Signet, Charm Animal, Comfort Animal, Dual Shot, Ignite Arrows, Point Blank Shot, Power Shot, Read the Wind, Troll Unguent

Ascalon Settlement

 * Leech Signet
 * Apply Poison, Healing Spring
 * Apply Poison, Healing Spring

Ashford Abbey

 * Brother Mhenlo

Beacon's Perch

 * Inspired Hex, Shatter Enchantment
 * Inspired Hex, Shatter Enchantment

Beetletun

 * Ephaz
 * Malign Intervention, Rigor Mortis, Touch of Agony
 * Arcane Echo, Cry of Frustration, Signet of Capture
 * Inspired Enchantment

Camp Rankor

 * Steig
 * Barbs, Consume Corpse
 * Nature's Renewal, Symbiotic Bond

Copperhammer Mines

 * Gammel
 * Verata's Aura, Verata's Gaze, Verata's Sacrifice
 * Muddy Terrain, Primal Echoes

Droknar's Forge

 * Bartoch
 * Animate Bone Fiend, Animate Bone Minions, Chilblains, Demonic Flesh, Malaise, Price of Failure, Signet of Agony, Well of the Profane
 * Choking Gas, Concussion Shot, Dust Trap, Edge of Extinction, Flame Trap, Precision Shot, Tiger's Fury, Winnowing

Fishermen's Haven

 * Mazzim
 * Awaken the Blood, Spinal Shivers
 * Aegis, Purge Signet
 * Deadly Riposte, Thrill of Victory
 * Brutal Strike, Fertile Season

Grendich Courthouse

 * Taltosh
 * Judge's Insight, Restore Life
 * Disrupting Chop, Wary Stance
 * Kindle Arrows, Predator's Pounce

Henge of Denravi

 * Master Scout Kiera
 * Blood Ritual, Blood of the Master, Dark Aura, Enfeeble, Plague Touch
 * Signet of Capture, Bestial Pounce, Determined Shot, Otyugh's Cry, Throw Dirt

Ice Tooth Cave

 * Marna
 * Mark of Subversion
 * Melandru's Assault, Revive Animal

Lion's Arch

 * Firstwatch Sergio
 * Defile Flesh, Necrotic Traversal, Rotting Flesh, Strip Enchantment, Suffering, Well of Blood
 * Conjure Flame, Ice Prison, Ice Spear, Lightning Strike, Ward Against Foes, Whirlwind
 * Call of Protection, Debilitating Shot, Pin Down, Serpent's Quickness, Whirling Defense, Winter

Maguuma Stade

 * Avena
 * Deathly Chill, Unholy Feast
 * Signet of Capture, Arcane Mimicry, Power Drain
 * Maiming Strike, Scavenger Strike

Marhan's Grotto

 * Harnil
 * Dryder's Defenses, Frozen Soil, Symbiosis

Nebo Village

 * Illusion of Weakness
 * Illusion of Weakness

North Kryta Province

 * Captain Greywind
 * Plague Sending, Taste of Death

Old Ascalon

 * Distortion
 * Power Attack, Sprint
 * Power Attack, Sprint

Piken Square

 * Dismember, Mighty Blow
 * Dismember, Mighty Blow

Port Sledge

 * Thengen
 * Infuse Condition, Order of Pain
 * Disrupting Lunge, Energizing Wind

Quarrel Falls

 * Sorim
 * Blood Ritual, Blood of the Master, Dark Aura, Enfeeble, Plague Touch
 * Illusion of Weakness, Inspired Enchantment, Leech Signet, Wastrel's Worry
 * Signet of Capture, Bestial Pounce, Determined Shot, Otyugh's Cry, Throw Dirt

Sardelac Sanitarium

 * Energy Burn, Illusion of Haste
 * Energy Burn, Illusion of Haste

Serenity Temple

 * Diversion, Shatter Hex
 * Diversion, Shatter Hex

Yak's Bend

 * Captain Osric
 * Dark Pact, Insidious Parasite, Mark of Pain, Parasitic Bond, Putrid Explosion, Shadow Strike, Shadow of Fear, Soul Feast, Vile Touch, Weaken Armor
 * Armor of Earth, Earth Attunement, Eruption, Fireball, Frozen Burst, Ice Spikes, Lava Font, Magnetic Aura, Shard Storm, Ward Against Elements
 * Channeling, Fragility, Mantra of Frost, Power Spike
 * Irresistible Blow, Protector's Strike, Seeking Blade, Swift Chop
 * Call of Haste, Called Shot, Distracting Shot, Dodge, Favorable Winds, Feral Lunge, Hunter's Shot, Lightning Reflexes, Penetrating Attack, Quickening Zephyr

= Credit =

Parts of this list were originally sourced from Citizen, in a post on the [guild-hall.net

forums http://www.guild-hall.net/forum/showthread.php?t=12850]. gfdg