User talk:Eloc jcg/Builds/W/Mo Strength of Judgment

Rate-a-build
''Please test and vote on new builds. Testing is required.''

Favored:
 * 1) (your vote here)

Unfavored:
 * 1) Absolutely horrible. Signet of Judgment + Bane Signet is problematic enough on a primary Smiting Monk or a Me/Mo, but on a Warrior? You must be kidding me. -.- Even with Stonefist Gauntlets it is pointless. One of the main attractions of KD and Hammers is Crushing Blow for a Deep Wound. You can do that with the Holy Combo of Sever + Gash, sure. But that is so cliche. Sever, Gash, Galrath/Final Thrust. Even if you are only using Core skills (which I might add, is a silly choice). It's the My First Warrior 101 skillbar...Attributes are spread very thinly. Less points to Swords = low damage output from melee attacks, and Strength of Honor is not enough to cover that. Mending is bad. Healing Signet with no defensive cover stance is bad. No speed buff is bad. No IAS is bad. No way to deal with Conditions, when you have Monk secondary, is very bad. The whole build just rankles. I would almost say a traditional Healing Hands wammo is better. >< [[Image:Entrophic Sig.jpg]] (T/C) 01:42, 19 February 2007 (CST)
 * Bane Signet can be replaced for Purge Signet (read Variants)
 * I chose Core skills because that is what my Guilds Current Tournament theme is right now
 * 14 Swordsmanship is fine. Not every build has to have 16 w/e
 * Can't have a stance because they cost energy to use and I don't have any with this build.
 * Rankles? Wtf?
 * Healing Hands build isn't Core. Just try this one 1v1 in a Core match. It works perfectly fine. And use SoJ to knockdown and heal, by the time they are up you are healed.
 * Eloc jcg 03:35, 19 February 2007 (CST)
 * Purge Signet has a very long recharge and costs you a lot of energy. You actually have 13 Swordsmanship. Try Bonetti's Defense, though that wouldn't work here. Rankles = sucks horribly, to explain it in simple terms. 1v1 match? Lol, that is pure crap. There is no such thing as a 1v1 match. SoJ = 20 second recharge, pitiful defense cover for selfheal. Same for Bane Signet. This build just sucks, period. [[Image:Entrophic Sig.jpg]] (T/C) 03:41, 19 February 2007 (CST)
 * Purge Signet costs me no energy because I am not using any energy.
 * 1v1 matches do exist. Wtf do you think Scrimmage matches are.
 * I screwed up on the attributes. I am fixing them up. I should have 14 Swordsmanship
 * Eloc jcg 03:44, 19 February 2007 (CST)
 * It still has a horrid recharge. I'll quote you, "Wtf do you think Scrimmage matches are." They are not 1v1, they're GvG. Making it into a 1v1 means absolutely nothing, since 1v1 combat is meaningless and proves nothing. We don't make builds for 1v1 combat on Wiki. You might as well argue that "Dodgeball" is a legitimate form of PvP and develop a build for it. [[Image:Entrophic Sig.jpg]] (T/C) 03:48, 19 February 2007 (CST)
 * LMFAO, what do you think the Dragon Arena was? It was based off of dogeball. And why not have 1v1 builds in Guildwiki? I don't see anywhere saying you can't. Eloc jcg 03:51, 19 February 2007 (CST) Oh ya, what makes you able to rate this build. # You say you hate PvP meaning that you don't PvP meaning you never even tested the build in the first place.
 * Yes, but you are the one that has this build as unlabeled. It does not specify where it should be used, therefore, he could easily test it in some setting other than the one that you exactly had in mind.  He's not psychic.  What if he tested it in AB?  Besides, testing is NOT required.  Suggested, but not required.  Regardless of whether this seems fair or not, it's the current policy.Cyrogenic 04:08, 19 February 2007 (CST)
 * Irrelevant, that was a minigame and had no connection to ANY player skills or class or what ever. And it no longer exists, GG. And why not have 1v1 builds in GWiki? Because several reasons. (1) Limited usage - can't be used in any other form of PvP, can't be used in PvE, can't do anything except fight a self-imposed "1v1 battle". (2) Totally separate from every other aspect of Guild Wars. Game mechanics change, strategies change, skill usage change. It takes everything that makes GW, out of combat. That is why we have other builds than the Cripshot ranger, which is pretty much ideal for "1v1". (3) Until we have a Gladiator arena there is no official "1v1" and hence no reason to make builds for it. It's a player-created type of gameplay and the Wiki isn't here to post builds for it. (4) How many other people do you honestly think want to post "1v1 builds"? (5) Past precedent. Many builds have been unfavored for the exact reason that "we don't do 1v1 builds". (6) If we did 1v1 builds, every Wammo build would automatically be favored, since they wtfpwn in 1v1, and that's about it. (7) "But it works in 1v1" is the typical defense for crappy builds that aren't viable for anything else. We don't need more crappy builds.
 * You don't know the Vetting policy, do you? I don't have to give a fucking damn reason why I vote on a build, I don't have to test the piece of crap build, I don't even have to read the fucking page if I don't want to. And hell, you're going to say I'm unqualified to rate a crappy build because of a Userbox? LMFAO indeed. [[Image:Entrophic Sig.jpg]] (T/C) 04:01, 19 February 2007 (CST)
 * 1) I'm gonna have to say that any standard hammer warrior will outmatch this build... spread WAAAAAY too thin. --Debug0x2a 02:24, 19 February 2007 (CST)
 * How is it spread way to thin? Not every build needs 16 w/e in an attribute. Eloc jcg 03:37, 19 February 2007 (CST)
 * He means that your attributes are spread in too many lines. For instance, you put healing up to 8 and tactics up to 9, just for healing, when, in all honesty, heal sig is all you have in tactics.  Tactics could be dropped entirely, and a skill from healing prayers could be used, such as healing touch.  (or something similar, just using that as an example, yes I know it doesn't heal as much).  Furthermore, you're having to raise smiting fairly high, just for a little extra damage and a kd.  This could done with the strength attribute (as a higher strength will raise your damage on it's own), rather than relying on secondary skills.  And finally, that would free up strength and honor for something else.  Anywho, I don't vote on builds I actually haven't tested, regardless of what I think, but I'd recommend knocking this down to a build stub and asking for help in developing the page at least.Cyrogenic 04:02, 19 February 2007 (CST)
 * 1) (your vote here).

Discussion
This build gives wammos a bad name. --SBR 18:40, 18 February 2007 (CST)
 * How come? Eloc jcg 19:12, 18 February 2007 (CST) Also, wammo is a prettye lame name.

* agrees with SBR* If you want to go KD, go hammer please. –Ichigo724 20:01, 18 February 2007 (CST)
 * Keep in mind it is only Core skills I am using and only have a choice of 100 skills.Eloc jcg 20:25, 18 February 2007 (CST)

Attributed are spread too thin. General effectiveness is crap. I suppose it's an ok idea in theory, but really, if you want to knockdown, hammers and eles do it better. 132.203.83.38 00:16, 19 February 2007 (CST)

It's not good, but it's not horrible either (being VERY generous here). Mending is a useless skill, replace it with Vigorous Spirit or Live Vicariously. With a better healing spell you can replace Healing Signet with Steelfang Slash. Drop Bane Signet and bring along a rez.
 * Ok, the skills you mentioned, not core, not core and it is a 1v1 build. Eloc jcg 03:38, 19 February 2007 (CST)