Talk:Magebane Shot

By the goddess....there's no way this won't be nerfed. Instant recharge, savage/punishing speed activation, and no attribute? If only it could stay like this. Casters would never cast again. :P Arshay Duskbrow 17:38, 23 September 2006 (CDT)


 * Wouldn't be so sure, the 1/2 second activation time will catch a lot of people out when trying to go for 1 second spells, although if it were to come to something like shutting down a necro or some elementalists, it will definitely show it's mark. But a nerf? I highly doubt it. Kamahl 23:19, 23 September 2006 (CDT)


 * Probably just something like 10 energy. Note how its unlinked. Ubermancer 23:38, 23 September 2006 (CDT)


 * Eh, it doesn't distract like distracting shot, and cannot be used to interrupt skills effectively. Distracting shot on a devotion signet hurts energy management, on RoF is just funny, whereas this is rather crappy if used to interrupt signets, touch skills, or anything non spells. I imagine it'd be annoying on, say a Dervish or Necro, but mesmers cast too fast, monks recharge fast, and eles don't cast long spells except for Aegis which has too high a recharge anyway. What, are you going to interrupt Blinding Flash? --Silk Weaker 08:09, 25 September 2006 (CDT)
 * Um, since when a) is Aegis an elementalist spell and b) do elementalists not cast long spells? &mdash;Aranth 03:20, 2 October 2006 (CDT)
 * No-one said it was an ele spell. Eles happen to have access to /Mo, y'know? &mdash; Skuld 04:38, 2 October 2006 (CDT)
 * It's hardly an elementalist staple, though, unless I'm missing something... Definitely, definitely not a good spell to use as the example of one of the "few" long-cast elementalist skills. &mdash;Aranth 21:51, 2 October 2006 (CDT)
 * It's pretty staple... but fine. It dropped out of common usage ever since dual/triple smite got popular, I'll give it that, so instead I'll use Heal Party as an example, and Ether Prism now that it's getting popular. Lighting Orb could be possible, but I imagine that orbs would also become unpopular. Wards, yes, it'd interrupt wards too. All these spells are that they aren't spammable ANYWAY, so a 5-10 recharging savage and distracting shot would fill the role just as nicely, not to mention the 20 second disabling and damage bonus. We know for a fact that eles are rarely made for damage. At most they pump out lighting strikes, orbs, and obsidian flames now and then, and of course the gimmick builds which magebane shot can't counter anyway. All you're left with now are extinguish, heal party, wards, ether prodigy, etc. I can imagine it being decent against a monk, but 1/4 cast time spells and now with holy haste and such, it's going to be far harder for spams. Might be best to predict when, and in these casts savage shot would probably be safer and distracting more fatal. --Silk Weaker
 * Oh, yeah, I don't disagree, I would probably never take this skill into pvp- it would pretty much only be useful in some cases, and even in those, generally something else is more useful, like you said. But, in lower-expertise pvp, elementalists tend to cast a lot of longer spells (in my experience anyway), and I would think that, for the majority of people the majority of the time, they're going to be participating in pvp at a lower degree of sophistication.&mdash;Aranth 18:02, 3 October 2006 (CDT)
 * GvG is not the only thing in the game you know, Silk Weaker... -- Macros† ( talk / contribs ) 20:00, 25 October 2006 (CDT)
 * Indeed, but in HA, glyphs are often used with Meteor Shower. In RA/TA, long casting spammable spells are rare. I could think of say, chain lightning which is decent, resurrects. PvE, I guess that's okay, but that would depend on the area, and I dare say daze would do better if there are lots of long casting spells. Broad Head Arrow, that is. There aren't that many good long casting/frequent spells. Guardian counts too I guess... uhm... anything else? I could be missing them, but they aren't that common. Most long skills are signets or natural ritualist. Other long casting spells often have slow recharge anyway, so the fast recharge may not be that helpful. --210.3.39.32 20:13, 25 October 2006 (CDT)

This skill rules. Imagine a poor boon prot or whatever desperately trying to heal his team. After being interrupted, he WILL queue his next skill (probably a spell), which can be distracted again. Together with DS, this will be hell.

Eles don't cast long spells? I beg to differ. No matter where I go I see Eles trying to cast 2-3 second spells, they never learn. Monks recharge fast, but that won't help their dying teammates if they can't get their spells off, and yes, this completely owns Necros. Arshay Duskbrow 18:36, 25 September 2006 (CDT)
 * I second the notion this will be great for rangers. Combined with a few other (2-3) interurpts, you got a hevay-duty interrupter without a full interrupt bar.
 * If anything this is another reason to make a ranger for me. Haven't gotten around to it, but with this on the line for Nightfall I should probably start soon. -- &raquo; Life Infusion &middot;&middot;&middot; 22:53, 1 October 2006 (CDT)

Maybe add Psychic Distraction to the "related" list? They both serve a similar purpose - allowing you to interrupt consistently with only one skill (albeit Elite) on the bar. -Flypaper

If nothing else, it'll make for a really fun PvE skill. &mdash; Feurin Longcastle 18:35, 25 October 2006 (CDT)

Does this recharge fast if it hits a spell but doesn't interrupt? Say, if you hit someone's meteor shower while they have Glyph of Concentration or Mantra of Resolve on them? --Kit Engel 01:54, 17 November 2006 (CST)