User talk:Quizzical/Random Thoughts

Nice thoughts! Some of mine in return: ''Suppose that you could instantly complete any mission, quest, dungeon, or title by typing “iwin”. Would you do so?'' Yes, just to try it out. In defense of circumventing challenges: GW has some linear gameplay, mitigated by side quests (and, actually, running past missions in Prophesies). I am in the happy circumstance of coming to the game late, so when I get fed up with one storyline, I travel to another campaign and play there for awhile. Having iwin for titles would get rid of some peer pressure for some. That said, in general I advise people that if they can't do this challenge now they won't be able to do the challenges after either, and they'll be in a place where learning to master them is more difficult.

Why is it that when one player congratulates another in the game, it is usually for getting a lucky drop? As a habit, I congratulate people on leveling. In the case of farming, getting a lucky drop is the reward for persistence, so people who farm as part of their playing style are more likely to gratulate for that, I suppose.

There is no such thing as a "fair" price -- well, yes, there is. Apart from coffee, a fair price is one that is not too far out of market equilibrium elsewhere in the game (buying black dyes in Ascalon for 100g is unfair), and a fair price rewards a player in proportion to the effort required to aquire a certain article. Subjectively, of course, another player's effort is often viewed as less than one's own, and thus stems your perception that other people's selling prices are too high while one's own are too low.

Therefore, the level cap should be low. I don't see how that follows from the premise. mendel 09:01, 30 May 2008 (UTC)