User talk:Ubermancer15866

Hi, if the image is yours then please upload it to the wiki, but don't link to outside images like that. =) --Rainith 00:17, 20 January 2006 (UTC)

I like your dreadnaught's drift guide a lot :) &mdash; Skuld  04:29, 19 June 2006 (CDT)

User page
Hi! You might want to edit User:Ubermancer, instead of User:71.81.242.21?! -- 02:44, 19 June 2006 (CDT)


 * Thanks, still trying to get ahold of this. --Ubermancer

E/A Assassin's Promise Nuker
why'd you reverse the attributes? none of the other builds use that order. --Honorable Sarah 16:58, 10 August 2006 (CDT)
 * It is easier to read. If you right justify the unaltered values, they form a column. One off from the right is the runes, and then the third is the headpiece... It simply reads easier to have things fall into predictable columns. Id prefer it if it remained that way, small inconsistancy as it is.
 * In fact, I would go so far as to suggest that the standard should be changed to something this: headpiece + rune + base = total


 * I may be alone in this, but I find it difficult to absorb data readily if its presented in a counter-intuitive fashion (which I consider the current standard to be). I make assumptions about the presentation of the data, and have to reread it once I realize that the obvious choice of lining the numbers up for purposes of clarity was not taken.. indeed, just the opposite! Ubermancer 17:44, 10 August 2006 (CDT)
 * i doubt the 12+2=14 is required, basic mathmatics is assumed of most readers. perhaps it's simply that i read from left to right more then in tables, but i think the 12 +3 +1 is easer to understand then +1 +3 12. it's minor enough that the inconsistancy can be ignored. --Honorable Sarah [[image:Honorable_Icon.gif]] 17:49, 10 August 2006 (CDT)
 * You two and your quick edits -_- I agree with Ubermancer on this point, Although it is not too much of a hassle to change things mentally, Ubermancer's format does seem slightly easier to use. Could just be me and him though. Lorik 17:52, 10 August 2006 (CDT)

Style_and_formatting/Builds prescribes "rank + headgear + rune." Bring up the issue in talk there if you think it should be changed. --68.142.14.39 18:46, 10 August 2006 (CDT)

Shiro's health...
Please provide proof of how you calculated that number. Thanks. --Karlos 08:51, 24 August 2006 (CDT)


 * Simple Parasitic Bond + Obsidian Flame, with timed, automatic screenshots allowing for pixel analysis. Ubermancer 00:03, 31 August 2006 (CDT)

Read your remark. I am afraid you'll need to expound a bit further. How does Parasitic Bond even fit into the whole math issue? You mean to prevent the boss regen? How do you know it's +1? Maybe it's +2? Also, when you state that "Shiro's health is 6300" that makes it sound liek fact, when it is, at best, an extrapolation. --Karlos 00:14, 31 August 2006 (CDT)


 * Parasitic Bond causes a known 2 damage per second. Watching the effects of Parasitic + Obsidian Flame vs just Obsidian Flame with automatic twice-a-second screenshots, then reverse engineering the behavior of when their health bar looses a pixel, versus known behavior in a scrimmage with a verifiable health. Using this technique I was able to accurately guess the HP of targets with very large (3k+) HP totals in scrimmages using Symbiosis. Ubermancer 00:27, 31 August 2006 (CDT)


 * Please show the math with the screen shots. --Karlos 02:48, 31 August 2006 (CDT)