User:Epinephrine3938

Epinephrine: epiÂ·nephÂ·rine also epiÂ·nephÂ·rin /"e-p&-'ne-fr&n/ Function: noun Etymology: Greek epi at, on + Greek nephros kidney
 * a colorless crystalline feebly basic sympathomimetic hormone C9H13NO3 that is the principal blood-pressure raising hormone secreted by the adrenal medulla and is used medicinally especially as a heart stimulant, a vasoconstrictor in controlling hemorrhages of the skin, and a muscle relaxant in bronchial asthma -- called also adrenaline

Contact
Homepage: eMail: epinephrine(a)sof-guild.com

In-Game
Server: North America

Guild: Servants of Fortuna (SoF)

Role Playing Characters:



! No. || Prof. || Name || Created || Activity (Active-o-Meter™) || Activities
 * 1 || || Lana Erenid || April '05 Tyria || >>>>>>>>>> ||
 * Prophecies: Completed (Protector, Grandmaster Cartographer, all R and W skills)
 * Factions: Completed (Protector, Grandmaster Cartographer all R, W, and A skills)
 * Nightfall: Completed (Protector, Grandmaster Cartographer all R, W and A skills, and all P spear skills and elite skills)
 * assorted other skills to support play with common builds
 * Armors:
 * Fur-Lined Armour (dyed blue+green)
 * Druid's Armour (dyed in shades of green, each piece slightly different)
 * 15k Cathan Armour (dyed purple+silver)
 * 2 || || Andrea Nile || April '05 Tyria || >> ||
 * Prophecies: completed (Protector, all N ands Mo skills)
 * Factions: completed (Protector, all N and Mo skills)
 * Nightfall: on mainland (completed consulate docks)
 * Armor: Fanatic's Armour (dyed purple+red+dye remover+dye remover)
 * 3 || || Daniela Ren || June '05 Tyria || >> ||
 * Prophecies: completed (all Me and E skills)
 * Factions: completed (all Me and E skills)
 * Nightfall: at Command Post
 * Armor: Rogue's Armour and Courtly Armour mixed (dyed red+silver)
 * 4 || || Neal Andrei || Aug. '05 Tyria || >>>>>>>> ||
 * Prophecies: in desert
 * Factions: Completed (Protector, all Rt skills)
 * Nightfall: Completed (all Rt skills, all P Command and Motivation skills)
 * Armor: Canthan Armour
 * }
 * Factions: Completed (Protector, all Rt skills)
 * Nightfall: Completed (all Rt skills, all P Command and Motivation skills)
 * Armor: Canthan Armour
 * }
 * }

PvP Characters: (Unfortunately, many of my names have been stolen - I have lost Epi Demic, Epi Centre, Epi Phany, Epi Tome and others)
 * Epi Stle, Epi Thelial, Epi Dermis, Epi Glottis, Epi Siotomy, etc...

Gaming Life
GuildWars is my first CORPG. I tried MMORPGs and didn't enjoy them. Computer RPGs are shallow mockeries of pen and paper RPGs in terms of role-playing anyway, and I despise the term "RPG" when referring to them - you play no more of a role in Guild Wars than you do in Counterstrike or Day of Defeat - if you ran around pretending to actually be a soldier while playing Day of Defeat you'd be role playing; hitting monsters in a fantasy setting isn't.

I began role-playing in 1980 I believe, with my first Dungeons and Dragons set, the Basic edition - I quickly moved on to other versions. To date I've played dozens of forms of pen and paper role-playing, and while I no longer actively do so I know most of the systems out there. As for computers, my first gaming was on a Kaypro 2, but I bought myself a TI99/4a shortly after, and fell in love with the dungeon crawl in Tunnels of Doom

I became a Magic: The Gathering player when the Arabian Nights expansion had just left shelves; the age of overpowered cards was waxing, with Moxes and Black Lotuses everywhere, and the metagame was just starting to form; decks were largely thrown together, with Shivan Dragons roaming free, Nightmares stampeding and the power of Channel + Fireball just raising its head. One of my early decks got a 2nd round kill in a local tournement, with a multiply giant growthed Llanowar Elf Beserking across the board to demolish my enemy. Ah, the good old days. I played MtG for ages, hence the enormous appeal of team building and the metagame in Guild Wars. Not surprisingly, my taste in decks changed, from the early quick-kill green and red decks I loved to the subtle blue-white and blue-black (and later, blue-green) decks that could control the play without the need for overpowered monstrosities or weenie hordes.

I got into online gaming recently, and played in a Day of Defeat clan for years - actually, it ended up being the top ranked DoD clan on csports.net for about a year; Fraggers Central. Unfortunately, my interest in DoD waned, and with the release of DoD:Source was completely extinguished - I had hoped that it would revitalise my gaming, instead it was a horrible change to the game.

I heard about GW about a year and a half before release, on a Diablo II forum, and checked out the ANet page. Unfortunately, I was on vacation during E3 for everyone, and missed that chance, but have been in on every beta weekend and the halloween preview, so I've been playing now for over 2 years. I knew I would want a good home for my time in GW, and looked around for a guild that would suit me - luckily enough SoF was recruiting during the last beta weekends, and I joined up and haven't looked back.

Real Life
Canadian, male, 33 years old, married, 2.925 kids, 1.86 m (6'1") tall, statistical researcher with neuroscience background, moving into epidemiology.

Task List
Seems a bit ambitious to set out tasks for myself, so far just cleaning up some errors, adding tidbits and such.

Of particular interest is anything to do with ranger animal companions - you may see me poking around trying to iron things out there.

Credits
I realise many include this - so I'll try: Tetris L told me to make a page, so I stole a bunch from him. I don't actually remember where I got everything, if I see something I like it gets put in, but I tend to stick to pretty simple things.