Mesmer

Mesmers are experts in indirect damage and subtle magic. Mesmers are best suited in preventing their opponent from achieving their goals, whether that be to heal, cast spells or attack. In order to do this they make use of several spells, hexes and enchantments. Illusion skills makes the opponent suffer terrible halucinations that lower their resolve. Domination skills alters some aspect of the opponent making them recieve damage for carrying out a common action, such as attacking or casting a spell. Inspiration skills allows the Mesmer to steal health and energy from their opponents, preventing magic-casting professions from being as effective.

The Primary Mesmer's base armor provides low protection, +10 Energy and +2 Energy Recovery. A starting Primary Mesmer can expect to have 30 Maximum Energy and 4 Energy Recovery.

Only a Primary Mesmer receives the Fast Casting Attribute.

Attributes

 * Fast Casting: Increases the speed with which you can cast spells.
 * Fast Casting skills
 * Domination: No inherent effect.
 * Domination skills
 * Illusion: No inherent effect.
 * Illusion skills
 * Inspiration: No inherent effect.
 * Inspiration skills