Morale boost

A Morale Boost is a temporary positive boost to your Health and Energy of a fixed percentage. Every time you earn a morale boost, all skills and signets are instantly recharged (including the Resurrection Signet) and the amount is added to your current total; this amount cannot exceed +10%. A Morale Boost is the opposite of a Death Penalty, although both are added together for a cumulative effect.

Note: The terms "morale boost" and "death penalty" are also used to describe whether this cumulative effect is positive or negative.

PvE
Morale boosts in PvE are generally gained in 2% increments. Morale boosts in PvE are earned by:


 * Defeating a boss
 * Making an "Offering of Courage" to a god's avatar
 * Completing certain mission objectives:
 * Killing a Stone Summit Engineer in The Frost Gate or other anti-Stone Summit missions.
 * Killing a Sand Giant in Thirsty River.
 * Destroying the Corsair ships in Chakbek Village.

PvP
Morale boosts in PvP come in 10% increments and can be earned through the following methods:


 * Holding the Flag stand for two minutes in a Guild Battle
 * Killing an opposing Ghostly Hero
 * Holding the altar in King of the hill matches for two minutes


 * Note: Killing an opposing guild member in a guild battle will remove 2% death penalty but will not provide a boost above 0%.

Removal

 * When a player is killed, a death penalty of 15% is applied to the character. As the maximum morale boost is 10%, this will totally remove any boost, leaving the character with a 5% death penalty.
 * Using map travel or leaving an explorable area for a staging area removes all effects -- including any morale boost/death penalty.
 * Candy Canes, which were available during the Wintersday event in 2005, reset the character's death penalty to 0%. They do not erase morale boost.