The Wilds (mission)

Objectives
Hunt down the Shining Blade Kidnappers, and rescue the Chosen they have taken hostage.
 * Chase the fleeing Shining Blade.
 * Rescue the Chosen.
 * Discover how the Shining Blade navigates the jungle.
 * BONUS Defeat the two Centaur chieftains.

Primary
Follow the path in order to chase the Shining Blade Scouts and rescue the Chosen. Some places along the path are occupied by Entangling Roots, which will block the way. Kill the Entangling Roots to remove the plant wall blocking the way. After the first cut-scene, a large number of centaurs will come at you, so try to deal with one mob at a time (marked A on the map). After the second cut-scene, kill the spiders to save the Chosen and complete the mission.

Bonus
Early on in this mission you will reach an easily-missed crossroads. In addition to the path you came from and the path that goes forward (mission path), there are paths to the left and right. Go left and watch out for a path leading off from it, to the left. At the end of that path you will see two Centaur Scouts (marked 1 on the map). This is the most critical part of the bonus - Do not attack them. The centaurs will begin talking about two centaur clan leaders meeting to discuss banding against the humans. Wait until their conversation is over, or you will not be able to complete the bonus. After they have finished talking, a bonus objective will appear, telling you to defeat them. Now it is safe to attack. They will drop a Vine Seed. Take it with you and continue with your quest.

With the Vine Seed, return to the crossroads and continue down the mission path.

Further on in the mission, you will get to a cut-scene where you see the person you're chasing running and a large number of centaurs rushing towards you. Kill them, and then head up the path the centaurs ran down (northwards and eastwards). You will find a glowing circle where you can plant your Vine Seed to create a Vine Bridge (marked 2 on the map). Then you will need to kill quite a number of centaurs and centaur bosses, including the two centaur bosses mentioned by the conversing scouts, whose deaths will complete the bonus objective (marked 3 on the map).

Note: If doing the bonus solo with an all-hench party, be very careful not to aggro more than one group of centaur at a time. There are at least three patrol groups before the vine bridge and it is easy to be blindsided. Take it slowly and don't hesitate to retreat: because of the low levels of the henchmen compared to the enemies, any deaths will become very noticeable, and you will quickly be overwhelmed.

Tip: While more time-consuming, it is often safer to fight your way to the vine bridge before eavesdropping on the Centaur scouts and securing the Vine Seed. This also allows you to make up for any Death Penalty accrued while fighting to the bridge, since there will be many easy enemies to dispatch.

Tip 2: Due to the update allowing characters to command henchmen, if you are using an all-hench party you can command the henchmen's position somewhere else using the compass pin method to avoid careless aggro.

Bosses (Skill Captures)

 * Maguuma Centaurs
 * 18 Rapa Ironhaunch
 * 18 Maila Arrowmane
 * 18 Tama Blessedhoof (Watchful Spirit, unavailable before Maguuma Stade or The Amnoon Oasis)
 * 19 Kara Bloodtail
 * Order of Pain (unavailable before Port Sledge)
 * Signet of Agony (unavailable before A Belated Betrothal in Seeker's Passage)
 * 19 Fawa Torncalf
 * 19 Horm Frostrider
 * 19 Ramtha Brokenhoof
 * Plants
 * 18 Tree of Vitality (Protective Bond, not available before Maguuma Stade or The Amnoon Oasis)
 * Riders
 * 18 Chott Stormsinger
 * 18 Wydd Kindlerun (Maelstrom, unavailable before Maguuma Stade or The Amnoon Oasis)
 * Scarabs
 * 18 Grech Trundle
 * Spiders
 * 18 Kezra Spindleweb
 * Trolls
 * 18 Grook Plugalug

Dialogues
Briefing from Witness Giselle.

Follow-up

 * Upon completion of the mission players will find themselves in: Bloodstone Fen.