Talk:Tiger Stance

Flurry lasts a short time and reduces damage, TF and Frenzy are long lasting and don't reduce damage &mdash; Skuld  02:34, 6 July 2006 (CDT)
 * The whole purpose of Flurry is it makes you attack quicker. Just like Frenzy, Tiger's Fury and Tiger Stance.  Why wouldn't it fit in Related skills?  Related skills to me are skills that are alike. --SK [[Image:Monk-icon-small.png]]  03:20, 6 July 2006 (CDT)
 * Same argument As whether hammer bash is related to meteor shower, some are more relavent for others. Link to

if you want &mdash; Skuld  03:30, 6 July 2006 (CDT)
 * IAS skills

"While this stance claims that it will end if any attacks fail to hit, this excludes being interrupted or knocked down during an attack. Only a block, evade, or miss due to blindness will cause this stance to end." That seems to exclude Well of Darkness, Reckless Haste, Spirit of Failure, Price of Failure... (?)
 * ...as well as "obstructed", "dodged", or "stray" arrows. An attack is not the whole process of swinging, but only the last moment, when the weapon actually hits (or fails to hit) the target. If an attacker is interrupted or knocked down while swinging, then an attack that could fail didn't happen to begin with. So in case of knockdown or interrupt, it's not really some hard-coded exception, but just the way the game mechanics work. I didn't test it, but I strongly suspect the note is bogus. --RolandOfGilead 13:48, 18 December 2006 (CST)

related
there were no good links between the 'related' and tiger stance, except they were all IAS. As such the 'IAS skills quick reference' link below rendered them obsolete. Phool 17:26, 28 March 2007 (CDT)

dual attacks
this is probably the prime #2 option with boa nerfed for sin spikes. On a dual attack, if half the attack is blocked and the other makes it through, will TS end? Phool 14:13, 12 April 2007 (CDT)