Poison


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''Condition. While suffering from this ailment, you lose Health over time.''
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A poisoned character suffers -4 health degeneration (8 health each second).

Poison causes the victim's health bar to turn green.

Poisonous weapon upgrades lengthen the duration of poison by 33%.

Poisoned characters are easily spotted by the green skull that orbits above their head, trailing a green mist.

Poison only affects fleshy creatures.

Condition Removal Skills
See Condition removal quick reference.

Condition Transferring Skills
See Transfer condition skills quick reference.