Noble Intentions Plan B

Overview
Summary
 * 1) Find Ural Highstone.
 * 2) Keep Orozar Highstone alive as he leads you to the exit of Sorrow's Furnace. Bring the shackled Ural Highstone with you.

Obtained from
 * Orozar Highstone in Sorrow's Furnace

Requirements
 * Noble Intentions

Reward
 * 4,000 XP

Dialogue
 * "Well, uh, that didn't go so well. Seems money can't buy everything. Guess we'll have to improvise. If ye'll continue to assist me in my efforts to retrieve my brother, there will be something extra in it for ye."

Followup
 * None

Walkthrough
This is a very challenging quest that needs to be done with care. One of the best preparations for this quest is to bring a Necromancer who can conjure a lot of minions. The biggest challenge of this quest is that as you flee, Orozar will engage enemies at the front, but enemies will also catch up to you from the back. A minion-master can provide a cushion at the back to prevent the enemies from overrunning your spell-casters.

The quest is very straight forward. Speak to Orozar, he will determine that he must face his brother. Follow him and slay the groups that he engages. When he meets his brother Ural, you will see a cut scene in which Orozar will ensnare him with an enchantment. As soon as the cutscene is over, have two party members pick up Ural and a master gear from the gearbox next to you. Then everyone follow Orozar to the bridge and lower it.

The idea of the quest is to flee back to the entrance without getting overwhelmed. Still, because you cannot simply run (Orozar will stop to engage enemies), you will get sandwiched between the groups blocking your escape route, and the group chasing you from behind.

Here are some helpful tips to overcome the sandwich:
 * One of the easiest ways to do this quest is to do most of the work before taking it. After speaking to Orozar to get the reward of Noble Intentions, do not speak to him again. Instead, leave this room and go back to the main hall (general direction is NW). As you approach the passage leading to the exit you'll see another path leading off to the right (it's the path you take to get to the Crushers in the quest "Cold One"). This is the path that Orozar will bring you through to escape. Take this path and fight and clear all monsters along the way, keeping to the right. The path will turn and rise until you get to the other side of the bridge. You cannot lower it from there, but since the path forward is now clear, you will not be overwhelmed from both sides. You can simply make a stand and defend yourself when enemies coming from behind catch up. You can now go all the way back and talk to Orozar to start the quest. Once you cross the bridge, you will still encounter enemies approaching from ahead even if you already cleared the path, but you will face a much easier challenge. Head toward the exit and then speak with Orozar for your reward. Note: This trick seems to have been fixed in an update, as patrols will now eventually find and kill Orozar while he's waiting to give you the Plan B quest.  (Perhaps these patrols could be located and eliminated?...)  However, you can can still accomplish the same thing by abandoning Orozar during Plan A immediately after the first skirmish, when he runs ahead to complain to the stone summit.  As long as you do not get close enough to trigger the conversation there, Orozar will remain unmolested while you kill many of the stone summit for Plan B as described above.  (This also appears to have been fixed, as after about 10 to 15 minutes in this position patrols will find Orozar again)
 * There is a glitch in the quest where sometimes a group of hostiles will pass under the bridge. If this happens, Orozar will be stuck. He will try to engage them, but since there is no way to get to them he will stand there and so will they. In this case, you can simply turn and face the other way and defeat the group coming to chase you before killing that small group under the bridge (with spells) and releasing Orozar. This technique will most likely be fixed away by an update, so do not rely on it.
 * The group immediately after the bridge is a small group. You can try to leave Orozar fighting them, with your monks healing him of course, and then turn your sights to the group coming form behind.

Note: There was an extremely easy way to complete this quest and avoid the sandwich altogether, although it was a design error that has now been partially fixed:
 * Speak to Orozar as normal, and go retrieve Ural. Once you arrive at the bridge, do not lower it.  Simply leave Orozar there, and take Ural back to the entrance by retracing your path.  You will have to fight some enemies along the way, but now you don't have to worry about Orozar.  Once you drop Ural at the entrance (be careful not to leave Sorrow's Furnace), your Quest Log will be updated.  Now you can return to the bridge and speak to Orozar for your reward.
 * If you do this quest this way, make sure to eliminate all patrols around the bridge area, as a group could make its way to where Orozar is and kill him, causing you to fail.
 * This route back used to be free of enemies, but if you attempt this method now, the enemies you defeated in Part A respawn in Sorrow's Belly, blocking your easy escape. However you can still fight your way out along the same route.

Note: A test by Valenya Goldhammer on the 3rd of December 2006, indicated that this quest can still be done easily and with a henchman party, using the above mentioned method.