User:The Gates Assassin

The Gates Assassin
Profession : Assassin

Age : 19

Weapons: Zodiac Sword and Diamond Aegis, Ancient Daggers, Steel Daggers, Platinum Staff and Aureate Daggers.

Things to Accomplish:

Get 4 sets of cool daggers

Beat all three games

Solo Shiro

Solo at least one boss using daggers (No Farming Builds)

Get cool looking armor

Unlock all Assassin Skills for this character.



Surviving Sin
Profession : Assassin

Age : 24

Weapons : Jade Daggers, Ceremonial Daggers, Steel Daggers, Dead Staff and Aureate Daggers.

Things to Accomplish:

Get 4 sets of cool looking daggers

Get cool looking armor

Solo Shiro

Beat all three games

Solo at least one boss using daggers (No Farming Builds)

Unlock all Assassin Skills for this character.

Challenges
Become a god walking amungst us mere mortals.

Kill Willa the Unpleasant on hard mode.

Run from Old Ascolon to Sanctum Cay on Hard Mode.

Complete the quest A Show of Force on hard mode without using Junundi to kill everything in the temple

Kill Droajam, Mage of the Sands on hard mode.

Take halls with at least 1 hero.

Earn at least 1 fame in a "Randomway" group in Hero's Asent.

Interupt a 3/4 casting time skill with any mesmer interupt on purpose.

Kill Maw the Mountain Heart on hard mode.

Earn 10,000,000 experience point on a character.

Kill the suit of 100 armor in under 5 seconds after it first takes damage (Timer starts when you first damage it in any way)

Kill Shiro in under a minute.

Become UAX

Beat every profession at least once in a 1 v 1 scrimage with the same profession.

Builds
= Assassin =

My own Creation

My own Creation

My own Creation My own Creation

Recently made Obviously not mine My own Creation My own Creation My own Creation My own Creation Made by a friend

Old Build Old Build Not mine, still owns

The ultimate guide to assassins
[SIZE=14][COLOR=yellow][CENTER]The Ultimate Guide to Assassins[/CENTER][/COLOR][/SIZE] [CENTER]By The Gates Assassin [/CENTER] [LINE]

Table of Contents:

X.Terminology 1.The Profession -1.A Purpose -1.B Weaknesses -1.C History -1.D Skill Naming --1.1.A Golden --1.1.B Black --1.1.C Mantis --1.1.D Ox --1.1.E Defense --1.1.F Powder --1.1.G Way of ___ --1.1.H Siphon --1.1.I Palm --1.1.J Dagger --1.1.K Prison --1.1.L Lotus --1.1.M Falling --1.1.N Fox --1.1.O Fang(s) (1 Acception) --1.1.P Spider -1.E Critical Hits -1.F Dual Striking -1.G Dagger Chains 2.Tactics -2.A PvE --2.1.A Positioning --2.1.B Shadow Stepping --2.1.C Targeting --2.1.D Escaping --2.1.E Build Type -2.B PvP --2.2.A Positioning --2.2.B Shadow Stepping --2.2.C Targeting --2.2.D Build Type 3.Build Creation -3.1 Purpose --3.1.1 Spiking ---3.1.A Deep Wound ---3.1.B Degeneration ---3.1.C Increased Attack Speed (IAS) ---3.1.D High Damage ---3.1.E Snare ---3.1.F Extra Effects ---3.1.G Pre-Made Builds --3.2. Pressure ---3.2.A Consistant Damage ---3.2.B Extra Effects ---3.2.C Pre-Made Builds --3.3 Running ---3.3.A Running Skills ---3.3.B Protection Skills ---3.3.C Condition/Hex Removal ---3.3.D Pre-Made Builds --3.4 Farming ---3.4.A Sliver Sin ---3.4.B Solo Tombs Sin ---3.4.C Elemental Farmer HM -3.Thing NOT to do 4.The Skills -4.1 Critical Strikes -4.2 Dagger Mastery -4.3 Deadly Arts -4.4 Shadow Arts -4.5 No Attribute 5.Secondary Professions -5.1 Mesmer -5.2 Monk -5.3 Warrior -5.4 Elementalist -5.5 Necromancer -5.6 Ranger -5.7 Ritualist -5.8 Dervish -5.9 Paragon 6.Myths/Rumors 7.Dagger Modification Selection -7.1 Tang -7.2 Handle -7.3 Iscrition 8.Runes/Attributes 9.Armor

= Purpose =

Assassins are a complicated class which has many different purposes in both PvE and PvP. They are most notable for their expertise in spiking solo as they have high additional damage which is uneffected by armor and dual attacks, allowing assassins to attack twice in the same second. Also they have some of the quickest and most deadly skills which containt deep wounds allowing for easier spikes (for example Impale or twisting fangs).

They are also great for pressure, or consistant damage with some builds. Builds like the many moebius strikes builds deal great amounts of pressure as well as using combos with recharges that are very short so by the time that the dual attack is finished, the lead attack has recharged.

Assassins can be very effective runners using the elite Shadow Form, which makes all spells against you fail and all attacks miss, making runs much easier so long as you can either survive until the recharge (If you run out in the middle of a mob) or have it run out where there are no mobs. Also skills like dash make for a faster run but also it is a great deaggro skill.

Assassins can also be farmers too with a few select builds. 2/3 of them use shadow form because it makes you virtually invisible while you can deal large amounts of damage to mobs or as seen in the sliver sin, bosses.(See below for build and expliation)

While in PvP they are very strong and can be what loses it for some teams, mostly in Random and Team Arenas, and most notably Hero Battles, many people (Not as much anymore with recent buffs made) believe that assassins are very weak in PvE. This is because many see assassins as a spiking class, which is utterly useless in PvE due to the fact that most mobs in Factions, Nightfall and GW:EN have much larger mobs. However certain elites and build combinations prove that wrong such as Moebius Strike and Assassin's Promise.

= Weakness =

With such high DPS and the ability to have most people on the floor in about 5 seconds there has to be a balancing factor, which there are many.

First off, interupting or making one peice of a chain miss can throw off a spike and leave assassins useless until recharge.

Second their healing relies on enchantments, which are very easily removed in both PvE and PvP.

Third they're normal attacks don't deal over 40 damage even on critical hits, and thats 16 dagger master.

Fourth, since they use both hands they can only have 1 fortitude mod, putting them back 30 health.

Fifth, which can also be a strength, is their ablility to attack twice in a second, skills like insidious parasite will activate twice and there is no stopping the second strike.

= History =

Assassins, as they first came out, were thought of as a very weak class, because as mentioned before, they are a spiking class. As if this wasn't enough, people used them as if they where another warrior class and would rush in first into the battle or worse, death's charge in. Doing that put them very far away from the monks making them a very easily killed target.

Slowly but surely they became more accepted as strong builds like the shock and shove sin came out and farming builds such as the sliver sin. In Gvg they were very commonly sent into the opposing teams base to gank all of the NPCs before VoD with the AoD Shock build (Mentioned later). The skill shadow of haste use to last longer than its recharge, making it a great yet annoying tactical skill for Gvg. This was even more used when Nightfall came out and Shadow prison hit the meta making assassins the best gankers. Even in PvE this was used for soloing Tombs and FoW. This skill was later nerfed to its state it is in now.

= Skill Naming =

Golden
If the skill name has the word golden in it, it requires an enchantment to get an effect whether it be a deep wound or for it to just hit.

Black
If the skill name has the word black in it, it requires a hex to get an effect whether it be to hit or to cripple the foe.

Mantis
If the skill name has the word mantis in it, it has the ability to cripple a foe but has to meet certain conditions.

Ox
If the skill name has the word Ox in it, it has the ability to knockdown a foe but has to meet certain conditions.

Defense
If the skill name has the word Defense in it, it gives a condition to the next foe that hits you.

Powder
If the skill name has the word Powder in it, it is a skill that causes blind, but it is not an attack.

Way of ___
If the skill name has the word Way of (the) ___, it enhances your attacks/attack skills.

Siphon
If the skill name has the word Siphon in it, it degrades a foe in one way and buffs you in the same way.

Palm
If the skill name has the word Palm in it, it deals damage by touching the foe, and has a 3/4 casting time.

Dagger
If the skill name has the word dagger in it, it throws a dagger at the enemy, and has a half range casting range.

Prison
If the skill name has the word prison in it, you shadow step to that foe and they move slower.

Lotus
If the skill name has the word lotus in it, you gain energy if you hit.

Falling
If the skill name has the word falling in it, it requires a knocked down foe to hit.

Fox
If the skill name has the word fox in it, it makes your attack, or attacks unblockable (Way of the fox or fox fangs for example)

Fang(s) (1 Acception)
If the skill name has the word fangs in it, it gives deep wound, however fox fangs does not fit to this rule.

Spider
If the skill name has the word spider in it, it causes poison.

Dagger Chains
= Tactics =

Positioning
In PvE, depending on the group, assassins are a combination of a backline and a frontline character. In Pug groups where monks are not as good as they could be most of the time, it is best to play it safe. If you start to take damage, run to the backline(Or at least until the enemies deaggro). In good groups with relyable monks it is ok to stay in the frontline because enemies most of the time will deaggro by themselves if you start taking no damage or are enchanted heavily. This isn't to say you are a tank, rush in and stay in fighting. It just means you are more free if you trust your monks. If you can see your monks have good builds then your set.

Shadow Stepping
This is tricky and doesn't follow the rules of normal positioning. Wait for your group to aggro the enemies, meaning stay in the backline. Then once the monks are close enough that if you do shadow step, you aren't completely out of range and extremely vulnerable. Rushing in and shadow stepping once YOU are in range means the monks have to catch up to you and they are 1/2 of the aggro bubble in back of you.

When you equip a shadow step it is common for some people to take another shadow step to get out, making them a hit and run assassin. Shadow walk and dash are very common example of this. It allows you to quickly get in and do lots of damage to your enemies and if you run into trouble you have a quick way to deaggro them, usually closer to the monks.

Not all shadow stepping takes you to a target. A few skills like Viper's Defense and Heart of Shadow shadow step you to a random nearby area. This can be helpful when a few things happen:

1. You rubber band, these skills fix this and puts you out of danger.

2. You are surrounded by melee enemies, this shadowsteps around them.

3. You are low on health, this gets you out of danger and in Heart of Shadow's case, it heals you as well. This gives monks more time to save you.

Although many say that these skills may take you too far away, this is most of the time false. About 90% of the time you will still be in the aggro bubble of your monks especially if they are heros. These skills can be extremely helpful when trying to get the survivor title, but don't want to resort to Critical Barrage type builds (Shown later).

Targeting
Your targets should normally be spell casters, unless there are none. In that case go for which ever is causing the most damage to your team. In the case that there are spell casters a lot of the time you want to go for the monks, however most smite monks you should just skip. Then if you see an elementalist they are a huge target especially ones like Rain Titans, Rain of Terrors or Siege Ice Golems. Here's an example: