User:The Gates Assassin/Mono

Profession Specifics
A mono is greek or something for Monk, which is exactly what this is. It works exactly like the one in guild wars, with a few major differences.

Instead of Divine Favor, they will have a new primary attribute called Faith. For each point in Faith, your hymns last 1% longer. Hymns are different from enchantment spells, which also exist in this game. They are unstripable, and a somewhat like shouts, but they all have cast times of 2 seconds. They can either have possitive effects for your allies or negative effects for your enemies.

They follow the same path as monks, however smiting prayers, instead of boring direct damage skills, follows a path very focused on punishment rather than just more damage for attacking.

Healing prayers aren't going to suck.

Base
60

Extra
+5 while under the effects of a Hymn.

Health
1000

Weapon
Staff/Wand/Off-hand

Skills
Hymns are the new thing to this. They work like weapon spells, but they only help you and never hurt others.

Cures

 * Restore - Elite Spell. Heal Target ally for 30..115 health. If he was suffering from a condition or curse, this heals for double. (5e, 3r, 3/4c)


 * Relief - Spell. Heal target ally for 10..20 for each thing effecting him. (5e, 8r, 1c) (Note: This in guild wars would include everything on the effects monitor on the top left corner)


 * Savior - Spell. Heal target ally for 80..340. You lose half your current health. (10e, 15r, 1/4c)


 * Hymn of Restoration - Hymn. BORING (5e, 10r, 1c)


 * Hymn of Faith - Hymn. For 1..5 seconds, the next time target ally's health would go below 1..10%, that ally is healed for 300. If that ally is healed by this hymn, you lose something? (5e, 10r, 1/2c)

Protection

 * Recovery - Elite Spell. Target other ally loses all conditions. For each one removed, that ally loses one curse. For each curse removed, that ally is healed for 10...20. (5e, 3r, 1c)