Talk:Succor

It's name says it all. Succor Suxxorz
 * Hah. 82.17.103.240 12:08, 4 March 2007 (CST)
 * Actually, it has a lot of uses - two Dervishes can cast it on each other to count as an enchantment (for armor bonus, Mystic Regeneration, or countless other skills that get more powerful with the number of enchantments they have on them.) 64.105.36.31 21:42, 4 March 2007 (CST)

Removed this from page: '''* As of 3/3/2007 heroes will cancel enchantments which require maintenance immediately after casting them. So attempting to use this spell by a hero monk results in wasted energy and a wasted skill slot.'''

Yes, heroes do auto-cancel maintained enchantments, unless you shift-click their skill (to disable it) then manually casting it by clicking on the target then clicking on the skill on their skill bar. There is no need for this note here, nor any other skill page, as it is addressed on the Hero page. Queen Schmuck 00:17, 5 March 2007 (CST)


 * Haven't tested it yet, but does this skill stack ?, i mean if 2 people cast it on me ? do i get +2 regen of both skills ? or does the 2e cast remove the skill from caster 1 ? Else my idea is kinda out of the question that i had in mind... :P--OMEGA-ThundeR 03:50, 8 March 2007 (CST)
 * The target will have one extra regen but both casters will be maintaining it. If it gets hit by enchant removal, both copies will get removed by a single removal.  The general rule is an enchanted character will never benefit from multiple copies of an enchantment, though multiple people can put essence on the same person to benefit or for non-maintained enchantments, it can help to extend durations.  --Fyren 03:58, 8 March 2007 (CST)
 * Not really the answer i was looking for. Lets say ur in a party of 3, i am person 1 and the other 2 have succor. they both cast it on me. do I get an extra +2 health and energy regen ? or do i get only +1 regen because the skill won't stack ?--OMEGA-ThundeR 04:03, 8 March 2007 (CST)
 * [[Image:User-Queen_Schmuck-test-Succor.jpg|thumb]]Just to make sure what I was thinking was correct, I tested this in PvE. Three characters (Dunkoro, Tahlkora, and myself) had enough maintained enchantments going so that we were at 0 energy regeneration.  I then used blessed signet to get back to full energy on all three characters.  Each of the three characters had  Succor cast on Master of Whispers (MoW), which gave MoW +1 energy and +1 hp extra regeneration, for a total of +1 hp and +5 energy (+4 energy regen normally).  MoW did not get any extra benefits from having 3 copies of the enchantment cast on him.  When MoW cast a single spell, all three characters maintaining Succor lost 1 energy (the energy loss affected all that maintained Succor).
 * The end result is that having more than one character cast Succor on a single target is a complete waste of energy. But, if each character cast Succor on a different target (Joe casts on Jill, Jill casts on Jane, Jane casts on Mike, Mike casts on Joe), the entire group would get +1 hp regeneration, with the side effect of a character losing 1 energy anytime their Succor target cast a spell. While this would work great on a group of warriors and rangers casting on themselves (since they rarely if ever cast spells), this would usually work terribly on any other classes, as the energy lost would not be worth +1 hp regen.
 * usually - if a warrior was pure adrenaline based, energy would be of no use anyway, so that character could give Succor to up to 2 other targets
 * Succor will not end on the target until all maintainers remove it. I am 99.99% sure that one "remove enchantment" would completely remove Succor from MoW (as it is just one enchantment, only cast multiple times).
 * Queen Schmuck 18:36, 8 March 2007 (CST)


 * I did answer the question in my first sentence. The rest was an explanation.  --Fyren 19:57, 8 March 2007 (CST)

Note
This note sucks: "If two or more players cast Succor on each other, it will cancel out the upkeep cost and offer free health regeneration. Useful with warriors as they can use non-spell skills."

I REALLY don't think we should encourage 2 wammos in a group to give up skill slots for 1 regen... Tain 00:56, 26 October 2007 (UTC)


 * Yea, mending is so much better =o... 75.186.77.107 06:16, 8 November 2007 (UTC)
 * Haha, I put that there sooo long ago, pwns mending tho, no investment.--Relyk 01:40, 22 March 2008 (UTC)
 * Better than mending doesn't mean much ;) +1 regen isn't worth the skill slot, even if it's free. Tain 02:55, 22 March 2008 (UTC)
 * BUT you could have +6 regen with only two pips!--[[Image:AlariSig.jpg]] 03:16, 22 March 2008 (UTC)