Holy Wrath

Description:
While you maintain this "Enchantment," whenever target ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of 5...17 damage), and you lose 10 Energy.

Usage:
Using this enchantment on one player causes your energy to be at 0 almost all the time, but it does not go away when taking attack damage with less than 10 energy. So you just cast it on multiple targets and enjoy staying at 0 energy as long as someone takes attack damage, almost always.

This Skill combines nicely with Retribution (cast retribution first) and the following primary class setups: And without Retribution and not more than 2 Holy Wrath's:
 * The Holy Wrath Mesmer just uses signets and needs no energy.
 * The Holy Wrath Necromancer gains some energy right when the Warrior and Ranger attacks stop, quess how.
 * The Holy Wrath Warrior with adrenaline skills and signets barely ever needs the energy.
 * The Holy Wrath Ranger with more than 12 Expertise and only cheap skills and signets.

With this skill you (have to) kill Warriors and Rangers first.

Acquisition:

 * North Kryta Province: Trainer, Captain Greywind
 * Henge of Denravi: Trainer, Master Scout Kiera
 * Iron Mines of Moladune (Mission): Signet of Capture, Balt Duskstrider