Alliance Battle

Overview
Alliance Battles are large-scale, strategic PvP battles that allow factions to conquer new territory.

Each faction fields a team of twelve. This team is automatically formed from groups of four players that form a party and choose the 'Enter Battle' button.

The battlefield map varies depending on where the alliance border currently is between the two factions. The more territory one faction has, the "harder" the map will be for them (with most control points starting closer to the losing faction's team's base).

Entering an Alliance Battle
First, the guild you are in needs to be already allied with the Luxons or the Kurzicks. To enter the outpost for an alliance battle, simply travel to your guild hall and talk to the Luxon Navigator or the Kurzick Navigator (whichever alliance you are in). From there, accept the request to fight for your side, and you will be automatically teleported to the set outpost. It is there where you assemble your group of 4. The party leader will press the "Enter Battle" button and your party will be sent into the alliance battle, providing there are twelve individuals (three teams of 4 people) on the other side waiting to enter as well.

Control Points
There are usually seven control points on the map which are captured by having more players and NPCs than the other team in the area. Once captured they spawn a few NPC guards (which count towards holding the control point) and offer some other special ability (resurrecting allies closer to the battle, a melee bonus to people in the arena, elemental protection, spawning resurrection orbs, creating NPCs that follow players around, etc). The NPC guards do not respawn unless the point is lost and then recaptured so it can often be advantageous to kill one even if it means your character's death.

For each control point, the faction currently controlling it gains 1 point in short intervals of time (~5 seconds). Additionally, each team gets 1 point for each opponent player killed. The game ends when at least one team has earned 500 points, or the entire opposing team has left the match. The remaining team or the team with more points wins.

Additional Win Conditions: Hold all 7 shrines for 60 consecutive seconds.

The winning team earns an amount of faction points equal to their winning point total plus a bonus of 250. The losing team earns faction points equal to their current point total. In case of a tie, neither side receives faction points.

Strategy
There is no Death Penalty during alliance battles and characters are respawned quickly(20 seconds or instantly). This makes Minion Masters and IWAY Warriors quite powerful, as there are almost always corpses lying around to use.

It is important to spread out and focus on gaining shrines rather than directly fighting the enemy. A clumped up team can't easily capture or defend multiple control points. Sometimes it is worth giving up a control point and then recapturing it in order to respawn your NPC guards.

A tutorial to the current map is offered by a NPC in the outpost. Be sure to have read the instructions before forming a group.

Locations

 * Saltspray Beach
 * Etnaran Keys
 * Kanaaki Cliffs
 * Grenz Frontier
 * Ancestral Lands