User:Lying10096

Reference list for me, skills which are just horrible.

gotta try the new version When they say random location, what they really mean is "random if you are not targeting anybody". Instead you just move back in a straight line away from your target. They should make it truly random or cut out the faulty description. high recharge, no damage Permasins are a plague. I want them to die. For 1-3 seconds (barely anything) TOUCHED target foe cannot cast spells. Oh and it has 30 second recharge, as well as disabling your spells too.

What part of "End effect: lose 3 Health for each point of Energy you have. Lose all enchantments. You are Exhausted." sounds elite worthy? Also add the fact that you cannot prevent that from happening, even if you do use the skill before it ends.

Nice effect with non-attack skills, but it still takes 2 seconds to cast and 20 seconds to recharge. Conditional energy loss, way too long recharge. WAY too conditional. How many enchantments are applied en masse to a party? And you can't really tell who has what anyways. Mantra of Persistence is way better than this. This wastes time and more energy. Interrupt 1 attack every 15 seconds. Bad. Signet based enchantment removal (good for SF, Obsidian Flesh, Spell Shield, Vow of Silence). Nice skill, till I noticed the "you lose all energy" part. You give up 4 pips of energy regeneration to get energy back. Sure, there are ways to get more energy regen, but how often do you bring stuff like that? Also hurts anybody maintaining enchantments. Like Glyph of Renewal but only for Signets and instantly full recharge. 20 second recharge too. Killer looking icon though.

45 second recharge, casting icon and effect on others not obvious so it's easily undone by others. 45 second recharge. 2 second casting time is asking for it, plus no Divine Favor bonus. Ruins Jade Quarry. Basically high energy Mending crossed with spike heal. Could be useful but I don't see it happening much.

Not really sure what the point of this is. Life steal but sacrifice needed, 2 seconds to use, 20 second recharge.

I don't think I'd take auto reapplied cracked armor on any profession. The PvE version effects everybody and you can predict touchers there, but the PvP version only lets it be used on you yet still has a recharge of 20 seconds! Either make it party wide for PvP or make it lower recharge, you or other targeted ally. Worthless! Requires shout spam and doesn't' even give that much energy back. And it could be an echo! 20 second recharge and you lose all adrenaline. Antidote Signet is vastly superior to this. Why would I want to waste my elite on the ability to give allies 1 energy!? I don't care if it's 4 adrenaline or not!
 * Most Motivation skills.
 * "Can't Touch This!".jpg "Can't Touch This!" (PvP)
 * "Can't Touch This!".jpg "Can't Touch This!" (PvP)


 * Most Beast Mastery
 * Pets

Love the potential but it dies extremely fast, not to mention high energy cost, casting time, AND recharge (60 seconds). Meant to give back what is taken away when you use a weapon skill but long recharge and weak effect. Could give more energy. I don't care how much healing I can get/give, it destroys ALL allied spirits, even ones I didn't make. Not nice. Conditional (them, not you), low damage, high recharge, 1 sec casting time can't make up for it's armor ignoring damage.
 * Displacement.jpg Displacement (PvP)
 * Earthbind.jpg Earthbind (PvP)
 * Empowerment.jpg Empowerment (PvP)