User talk:Phool12226

Quick Question
On my Rt/any Alternative Restorer build, you said, "Some nice stuff here but Weapon of Remedy combines poorly with passive weapon spells. A greater focus on either passive (warding) or active (vengeful) is more effective." So, I was wondering whether you thought I would be better off with two skill bars, one a Vengeful spammer, the other a Warder. Thoughts? Defiant Elements 16:45, 25 January 2007 (CST)
 * In retrospect that comment may have been shortsighted as it's partially based on the assumption only 1-2 people are being pressured. By not being able to stack weapon spells means you can't get the most use out of your elite imo. I'm not sure how effective a pure warder will be - perhaps wait until 2 Feb for that - but overall I do think a more dedicated vengeful spammer, with any other healing coming from combos like GwT+soothing (which you've got and imo is sufficient) would be less limiting, and allow room for utility such as hex removal which the build lacks (when I played a similar build, SV necros were terrifying). Spawning power does little for this build so there's a lot of room for any change. As for turning it into 2 builds, tbh a purely passive weapon rt is imho quite a bit inferior to a monk for sheer versatility (SoA, prot spirit, holy veil, CoP...) so unless rts get a decent buff (seems likely) I would merely remove a couple of skills for a little more utility/energy management, I suggest channeling, and take vengeful weapon in addition to remedy. I don't know if you have, but it might be interesting to watch a gvg or 2 and have a look what the rts use there in small splits, something similar to this usually afaik. It's still a good build and I wouldn't be surprised to see it favoured. Phool 02:23, 26 January 2007 (CST)
 * What about something like this:

This way you have an optional skill for a utility (i.e. Hex Removal). For now I will leave in Renewing Memories, but I will probably just make a note under the skill bar. Defiant Elements 20:32, 26 January 2007 (CST)

Just thought you might be interested, I changed my Weapon of Remedy Restorer a little so you might take another look. Defiant Elements 17:29, 30 January 2007 (CST)

I'm gonna wait til 2nd Feb and we get a better idea what weapon spells will look like in future, in the last test weekend there were massive buffs across the board for rts, weapons spells in particular (5e resilient, 1 sec warding...)- it's just 2 days ;) I'll re-evaluate it then. Phool 02:54, 31 January 2007 (CST)

why is nuking troll hunter build slow exactly...
it is incredibly quik to use! and not at all complicated, (a lot easier to master than SS nuker, one of the most effective build in the game, and incredibly effective! so why?
 * No it's not complicated, but considering just running up to them and hitting frenzy works (which is actually faster, as you can kill them before they use endure pain with DW)... As for speed, it has no running skills which immediately makes it obsolete compared to anything with storm djinn's haste, pious haste, charging strike, etc, though the actual killing time is ok. Phool

Lol
Phool: -Ph + F :P:P --Sig mA   16:33, 24 March 2007 (CDT)
 * lol believe it or not when I created the name I was aware of the similarity, u could even say that's why ^^ Phool 16:35, 24 March 2007 (CDT)

Farming Nahpui HM
Hey, I saw your comment on Nahpui Quarter (Mission) that farming is somewhat better there in HM. Well, I did just that and got a celestial longbow from the first run. However, as soon as I run into a Caromi Light (Rt), it would sooner or later cast Vengeful Weapon and steal health.(hence death :P) Perhaps I'm taking the wrong route (I'm starting from Kirin boss) or I could add run a variant of 55 SV farming. If you do know, I'd very much appreciate your help. Gabe 00:21, 23 May 2007 (CDT)