Second Wind

Acquisition
Signet of Capture:
 * Snapjaw Windshell (Archipelagos)

Usage Notes

 * This skill is obviously much more powerful when used on primary Elementalists with high Energy Storage, because you can afford a relatively large amount of exhaustion without it being debilitating.
 * The first time this is activated, if the caster doesn't have any exhaustion from other skills, this skill will only provide nine energy, due to recovery from exhaustion during the two second activation time (which only nets +4 total). Repeated castings increase this amount.
 * Increasing your exhaustion to be more than half of your total energy ends up being fairly wasteful, as you will gain more energy than you can have. In general, it is often best to aim at keeping your exhaustion between 1/3 and 1/2 of your total energy.
 * Note that Second Wind has a two second activation time, longer than similar skills (and notably more Thinterruptable than Energy Boon, Ether Prodigy, Mantra of Recall, or Offering of Blood).

Energy Gain


The Energy Gain/ second is a theoretical value, if you meet the following assumptions:
 * wearing caster armor with a base Energy of 30 Energy
 * casting Second Wind, when your Exhaustion level is about 10 points lower, then your half maximum Energy
 * casting Second Wind, when you have just 5 Energy left
 * recasting it every 30 seconds, so Exhaustion at the moment of casting will stay constant

Related Skills

 * Energy Boon
 * Ether Prodigy
 * Offering of Blood
 * Mantra of Recall