Talk:The Scar

Found a bug around, I went to that "non-workin'" teleport in start... as I tried to start killin' the hydra's around my stupid healers scattered around and aggroed every hydra around, got killed... respawned next to entrance to thirsty river

Broken Teleporter Doesn't Work By Turning On Every Working Teleporter I've just been out vanquishing The Scar, and the non-working teleport thing is curious. No one mentioned here if they ever tried, so I'll mention it. Just in case, I made sure to turn on every teleport pad in the map (each side of the working four pairs elsewhere in the map.) I made sure to go through each one, forwards and backwards, too. The non-working one still doesn't work. Kneeling in it and around it doesn't do anything that I can see either. Oh well, worth a shot. Would've been a neat little easter-eggy thing if it did. LicensedLuny 23:37, 30 January 2008 (UTC)
 * I'm pretty sure all of the Teleporters work? --[[Image:Warwick sig.JPG]] Warwick (Talk)/(Contr. ) 17:54, 3 March 2008 (UTC)
 * According to a guildie, the lack of the ability to activate the teleporters, means she could not complete vanquishing the area. There were enemies inside the space she couldn't access, and had no nuking class able to kill them.  -- [[Image:Isk8.png]] Sk8  (T / C)  18:32, 21 March 2008 (UTC)
 * You do not need to use any teleporters to vanquish as all areas are accessible by foot. Some roundabout ways, but its possible.
 * Just vanquished this area and there were no enemies in that small inaccessible area by the broken teleporter for me. If your guildie had some enemies in that area, it must have just been a very bad luck spawn.  Also it looks like there's a cave entrance on the inner east side of that small inaccessible area by the broken teleporter.  Obviously it's not a cave we can get to or explore, but it's just another curiosity of this area.  Shadowlance 20:32, 22 May 2008 (UTC)