Bloodstone

A Bloodstone is one of five stones that control magic in the world of Tyria.

When the Gods of Tyria created the world of Tyria, they presented the races of Tyria with the gift of magic. This gift was misused by the races of Tyria, and eventually King Doric made a plea to the Gods in the city of Arah that they intervene.

The Gods gathered all the magic from all the races into one tall stone and smashed it into five parts. Four of them were named Stones of Magic, each representing one school of magic: Preservation, Destruction, Aggression and Denial. The fifth stone was required to reassemble the other four. This they called the Keystone. Never again would any one person control all types of magic.

Following that, the Gods sealed the stones with the blood of King Doric (hence the name Bloodstones) and placed him and his dynasty in charge of guarding these stones. The stones were dropped into Abaddon's Mouth, the great volcano in the Ring of Fire Islands. Content that the stones were sealed away, the Gods left Tyria that same year, which became known as the year of the Exodus.

One hundred years later, however, the volcano erupted, spewing forth the Bloodstones back into the world and prompting a regression to the feudal ways of old.

In the current world of Guild Wars, the locations of the following Bloodstones are known:
 * The Bloodstone at Bloodstone Fen in the Maguuma Jungle which can only be accessed through the mission. This stone is under the control of the White Mantle and is used for their ritual sacrifices of the Chosen.
 * The Bloodstone at the caldera of the great volcano Abaddon's Mouth, which is used to power the Door of Komalie and keep it locked, probably the keystone.
 * At the end of the Dragon's Lair mission Glint says that there is a bloodstone in the Southern Shiverpeaks which the White Mantle planned to sacrifice Evennia and Saidra on. It is possibly in the mission Ice Caves of Sorrow.