Talk:Game updates/20070219

Trade errors
Sounds dangerous. Anyone willing to clue me in what error it was? Kessel 21:39, 19 February 2007 (CST)
 * From my understanding, it wasn't properly displaying the quantity of items traded.--Sykoone 22:10, 19 February 2007 (CST)
 * Yes, that is correct. The quantity of items were not always equal to what was entered.--Ashley Snowdon 23:57, 19 February 2007 (CST)
 * From what I have heared, one (1) item in the trade window was displayed as a stack of one hundred (100) items and there was no way of telling that this was wrong, except for the displayed value of the item (and honestly, who looks at that?). --84-175 (talk) 02:48, 20 February 2007 (CST)

Worm Update
This has droks runner all over it. Anyone else? I haven't tried running it from the update, although it does sound like a nerf to me.


 * No, it has "fix Dunes of Despair" written all over it. The NF worm behavior was really screwing up some missions; read the talk page there for more info. ChaoticCoyote 11:58, 20 February 2007 (CST)


 * Care to point out which section of the talk page you're talking about? --Rainith 12:07, 20 February 2007 (CST)
 * It's most of that talk page actually. I doubt it's just for this mission though as the update states wurm movement as well as behavior and the wurms in Dunes of Despair don't move.  This may be related to Droks, this may be related to Dunes, it may be related to every wurm in Prophecies... I guess we'll find out.--[[Image:VallenIconwhitesmall.JPG]]  Vallen Frostweaver  13:23, 20 February 2007 (CST)\
 * If they don't fix Dunes of Despair in this update to Wurms, I'll go and start a protest movement. Seriously...I'll summarize the problems. (1) Wurm aggro range was greatly extended, to the point where they would attack the Ghostly Hero while he stood at the altar. (2) Damage from Wurm Siege was increased. It was possible to reach as high as 100 AoE damage. This is disastrous for people trying to use henchmen, hard on Heroes, and difficult at best for human players. (3) Wurm aggro behavior was changed, so that they would no longer stop attacking something when players moved out of their range. If they couldn't hit players, they hit the Ghostly. (4) Wurm target priorities changed. They preferred to attack the Ghostly even when human players were in range.  .... so yes, this made the mission much harder, and Bonus very very difficult. I hope these issues get addressed. I'm all for a change to Droks run, and if they make Sand Wurm and Wurm in Ring of Fire easier to kill? No complaints... Now if only they'd "fix" Leah Stone! [[Image:Entropy Sig.jpg]] (T/C) 13:49, 20 February 2007 (CST)
 * Not that it's dealing with the same update but what's wrong with Leah Stone? I've never had a problem with her.--[[Image:VallenIconwhitesmall.JPG]]  Vallen Frostweaver  15:32, 20 February 2007 (CST)
 * She always insists on backtracking on the path...she follows up the stairs, but instead of going straight and heading into the small "depression" and out the fortress, she always makes a right turn and walks backwards to the bridge where you started out under...it is incredibly annoying and takes like 10 minutes of waiting for her to walk all the way down, turn around, and come back, and then walk the right way. And on top of that she is s l o w in the fortress. Even when she gets running outside, you can catch up when holding a bundle. I know it's not a bug but it's just stupid and a waste of time...makes that bonus one of the most frustrating in the game because it requires patience! patience! It's not hard to clear out enemies so the way is clear...it's hard to sit around waiting and following a slow NPC! That's why I think she should be fixed up... [[Image:Entropy Sig.jpg]] (T/C) 15:43, 20 February 2007 (CST)