User:Xenodius/A/W Devastating Eye Jabber

This build has the role of a spiker, Decapitate totals to nearly 200 damage with deep wound, Executioners adds a very large amount of starting damage, and Critical Chop is an excellent follow up to DC. PS: If this appears on the build page right now, I am gonna puke cause I thought I removed those tags, lol.

Usage

 * Build Adrenaline on caster targets, and try to avoid damage using either (Whichever is applicable) Way of Perfection/Critical Defenses, OR Deaths Retreat/Charge.
 * Note that this build is designed for spikes, and focused single-target damage.
 * Use Critical Eye and a Zealous Axe of Fortitude ((+1e/-1pip)(HP+30))

Counters

 * General anti-melee counters, e.g. Blind, Ineptitude.
 * Evasive or blocking stances.

Equipment

 * Zealous Axe of Fortitude
 * Nightstalkers or Shrouded armor works best.

Variations

 * Deaths Charge; Useful for teleporting in for spikes.
 * Deaths Retreat; Useful for a hasty retreat.
 * Shadow Refuge; Useful for self heals if overextended, etc.
 * Way of Perfection; Useful for heals-over-time, not quite as useful in this build as some others.
 * Critical Defenses; Useful against warriors, particularly if you can maintain it for a decent amount of time.
 * Siphon Speed; Useful as an anti-kiting tool.
 * Malicious Strike; Useful only if your target is suffering from a condition, this skill costs and causes a 5 energy loss/gain respectively. Best with a poison/bleed/tainted.
 * Wild Blow; Not quite as potent as Malicious Strike in some cases, however it has the advantage of not requiring a condition and also the very rare stance removal capability.