Knockdown

Effect: A knocked down target will fall down to the ground. Usually targets will get up quickly, but some knock-downs last for longer time (for example Backbreaker and Gale).

Knockdowns interrupt the target's current action, whether it is an attack or casting a spell. A knocked-down character cannot move, attack or cast spells while laying on the ground, though they can still activate some skills such as stances.

Like Weakness, knockdowns are especially effective when combined with other attacks. A popular choice is Aftershock, a strategy often abbreviated to KD/AS.

Very large creatures can not be knocked down.

Sources: Many Warrior skills espcially Hammer attacks as well as some Air Magic, Earth Magic and Smiting Prayers.

Removal: Cannot be removed. May be prevented by Balanced Stance and Dolyak Signet.