Heroes' Ascent (Tournament Map)

This is the first match of the Global Tournament. To proceed to the actual PvP tournament, the party first has to defeat a group of Zaishen:


 * Zaishen monks (Word of Healing, Healing Touch, Protective Spirit, Reversal of Fortune, Divine Intervention)
 * Zaishen mesmers (Diversion, Backfire, Clumsiness, Ineptitude, Energy Tap)
 * Zaishen warriors (Healing Signet, Power Attack, Skull Crack, Griffon's Sweep, "To the Limit!", Resurrection Signet)
 * Zaishen rangers (Dust Trap, Dual Shot, Power Shot, Kindle Arrows, Resurrection Signet, Healing Spring)
 * Zaishen elementalist (Ward Against Melee, Ward Against Harm, Maelstrom, Frozen Burst, Glyph of Lesser Energy)
 * Zaishen necromancer (Life Transfer, Rend Enchantments, Vampiric Gaze, Plague Touch, Putrid Explosion)

''Note: The group consists of a number of Zaishen. The Monks and Elementalist will always appear, the others are a mix with a caster in front of the monks.''

While fighting the Zaishen, the party has a Ghostly Hero. The hero will stay out of the way though and thus is not involved in the battle.

Defeating the Zaishen fast enough gives the Party a Morale Boost:


 * Under 30 seconds: 10%(most teams who get this time will be getting to or close to The Hall of Heros)
 * Under 60 seconds: 8%
 * Under 80 seconds: 6%
 * Under 100 seconds: 4%(strugly to make it to this point of seconds means you will most likely not make it threw the next battle)
 * Under 120 seconds: 2%

(Note that the time must be UNDER the given value, that is, 29 seconds will give the full 10% morale, but 30 seconds will not, giving 8% instead.)

The timer which tracks the morale bonus is not started until one player walks off the platform that the team starts on and walks onto the ground. Until a player touches the ground, the times will not start. This gives the party time to organize their attack.