Talk:Shock Arrow

Eh? Whats with shock arrow and lightening hammer, are these elementalist skills or not? :D 06:21, 11 March 2006 (CST)
 * They are. It is just their names are misleading.--Life Infusion 08:30, 28 March 2006 (CST)


 * I wonder... will this be affected by Favorable Winds, or blocked by Deflect Arrows? Will be a hoot if so. F G 20:12, 24 April 2006 (CDT)


 * I can see room for this skill in my skill bar - it's one of the few skills I unlocked during the FPE! Shandy 03:33, 25 April 2006 (CDT)

I removed the note, since with flare's new damage, this now does slightly lower damage than flare even with the penetration (versus the example 80 AL). --68.142.14.31 17:40, 27 April 2006 (CDT)

"...flies swiftly toward target foe." Does that mean the projectile moves faster than normal (normal being Lightning Javelin, for example)? --8765 12:50, 1 September 2006 (CDT)

I tried it, it deos travel faster then lighting orb

I fail to see how this is that great of a skill. Thoughtful 15:33, 10 May 2007 (CDT)
 * You fail to see it, because it is not a great skill. Readem (talk *contribs ) 15:55, 10 May 2007 (CDT)

It's for spamming. &mdash;Sig mA  15:35, 10 May 2007 (CDT)

You need to use Mantra of Recovery to get the most out of it, I'd say. --Deathwing 15:58, 10 May 2007 (CDT)
 * Why? The cast time is the same length as the recharge, so reducing the recharge is pointless. A primary Mesmer, on the other hand... --Bonjela 09:28, 14 May 2007 (CDT)
 * That doesn't particularly make sense. Reducing the recharge will always help no matter what the cast time, unless the recharge is already less than the aftercast.  --Fyren 19:46, 14 May 2007 (CDT)
 * More specifically, you can't reduce it below 1 second recharge anyway, no matter how much you try. Cast time on the other hand, you can manipulate as much as you want. --Kale Ironfist 19:51, 14 May 2007 (CDT)
 * Come on guys, it was a joke. While it is true, lower recharge would benefit this skill, as would Echo, it still is crap. No matter how many times you polish it, dog shit is still dog shit. --DEATHWING 20:20, 14 May 2007 (CDT)
 * As one of the few spammable air damage spells, it's quite comparable to Lightning Javelin. Javelin gets 5 more damage at 15 air, gets a chance to interrupt but takes one second longer to recharge and isn't a fast moving projectile. --Kale Ironfist 22:14, 14 May 2007 (CDT)
 * Not that there is any reason to use this skill anyway. -210.3.39.32 22:19, 14 May 2007 (CDT)
 * Well there is, I like using this skill as it combines well with lightning javelin, means that I can ALWAYS cast something while my high hitters are still recharging. Napalm Flame 12:51, 22 May 2007 (CDT)

Note
isn't Lightning Javelin also a projectile? Shadow X 22:37, 29 August 2007 (CDT)


 * Where does it say Lightning Javelin? --Gimmethegepgun 22:40, 29 August 2007 (CDT)

Favorable Winds
Tested, Favorable Winds does have effect on this skill. --164.113.31.209 17:10, 26 November 2007 (UTC)
 * O_o --[[Image:Progr.jpg]] -- talkpage 17:11, 26 November 2007 (UTC)


 * It is, and stays a spell...... --- [[Image:VipermagiSig.JPG]] -- (s)talkpage 17:19, 26 November 2007 (UTC)