User:Flesh Over Steel/Build:Mo/Any Speed Healer

This build is designed for quick heals in the PvE setting. Healer's Boon strengthens healing spells allowing for less casting. There is no energy management.

Equipment

 * Either Radiant Armor for extra energy, Survivor Armor for extra health, or Blessed Armor for extra armor.
 * Minor Rune of Protection or Smiting depending on rez and hex removal choices.
 * Best Rune of Vigor.
 * Rune of Attunement or Vitae.
 * Divine Favor hat with Superior Rune of Divine Favor.
 * Staff of Divine Favor Mastery.
 * Any focus and offhand combination, or staff, can work with this build. Ideally you want a Healing Prayers Mastery, increased recharge time for Healing Prayers, or extra energy.

Usage

 * With the Divine Favor hat and Staff of mastery cast Healer's Boon and recast until "next 33 spells" is obtained. Right before entering combat cast Holy Haste and switch back to your normal weapon set and HP hat.
 * Since there is no energy management and reduced energy regeneration, use your spells when ally is around 50%.
 * Dwayna's Kiss, Ethereal Light, and Orison of Healing, are your main heals listed in order of preference. Spam them if necessary, but be aware that long periods of heavy healing without pauses can drain you, although not immediately. Note each spell's special effects.
 * Your heals will be quite powerful and very quick so bringing them from near death is relatively easy even while they continue to take damage.
 * Ethereal Light can give ~200 hp heal. Cast time is quite fast so interuption is less likely. Can be used as self heal in emergencies.
 * Dwayna's Kiss is very efficient at healing targets with Hexes or Enchantments on them and will heal for ~170 hp with only one hex or enchantment on ally.
 * Orison of Healing is the most basic heal for ~150 hp. Use this one if the target is not affected by Hexes/Enchantments and Ethereal Light is recharging. Use as self heal if Healing Touch is recharging.
 * Healing Touch is an extremely useful self heal. Use it whenever your health is low. If someone in your party has lost quite a bit of health but is not in any particular danger, you may wish to heal them with this skill as well.
 * Use Smite Hex to remove dangerous Hexes that affect your party.
 * Rebirth is used for party wipe.

Counters

 * Enchantment removal will obviously slow your heals but you will still be able to heal.
 * No energy management so energy denial can pose a problem.
 * Skills that increase recharge time such as Diversion can be devastating if more than one primary healing skill is struck by it, however do to your casting speed skills such as Distracting Shot becomes less of a problem.

Variants

 * Replace Rebirth and/or Orison of Healing with:
 * Mend Ailment, Dismiss Condition, or Mend Condition for Condition removal.
 * Heal Party and Glyph of Lesser Energy for areas with party wide degen like Dragon's Lair. It might be better to take Light of Deliverance instead of Healer's Boon due to the high energy cost of Heal Party.
 * Infuse Health for a stronger and faster Spike heal. Follow immediately with Healing Touch on self.
 * Healing Ring can be beneficial if your party contains any Minion Masters.
 * Restore Life for mid-battle rezzing followed by Healing Touch. Resurrection Chant for parties with few or no other casters.  Put points into smiting instead of protection for small damage increase when removing hexes.
 * Healing Whisper for extra heal (instead of rez) or more powerful heal (instead of Orison). Be careful of reduced range.
 * Use Remove Hex in place of Smite Hex if you dislike the 15 second recharge time and can tolerate the 2 second cast time.
 * Replace Smite Hex with condition removal for areas where hexes are rare.


 * Could possibly be used by E/Mo and replacing Holy Haste with condtion removal, extra heal, or party heal.