Talk:Meditation

Looks good either way. Lose an enchantment to fuel your assault, or if you have no enchantments (rare, and a dangerous situation), you gain health.193.61.111.50

I don't know, the 2 second cast time puts me off. I can't see doing that in the midst of a melee for 4 energy, and if you are out of enchants and need health, you're probably dying, which is not a good time to stand there casting for that long. Susceptible to interrupts as well. It seems like there are much better heals among the other Dervish skills, though admittedly, most of them count on you being enchanted. I'd use Signet of Piety instead. Even if you're not enchanted, it heals as much as this does, no energy cost, and half the cast time. Arshay Duskbrow 13:44, 27 September 2006 (CDT)

It seems te me like it would be a decent skill if it recharged instantly when an enchantmen is removed.--Coloneh  17:15, 19 October 2006 (CDT)


 * Yes please, then I can spam OoP, OoV, DF and goodness knows what else all day long ^^ &mdash; Skuld 07:57, 18 December 2006 (CST)


 * I find it interesting that Dervishes can accomplish meditation and inner peace in a mere one second. Odd name for a skill. And the icon should be switched with Channeling imo. Entropy 20:24, 30 December 2006 (CST)

Energy Gain
The energy gain is wrong. I have 16 Mysticsm and it says for me +8 energy. They must have dulled it down a bit.

This skill's description is outdated:

Lose one Enchantment. If an Enchantment is removed in this way, you gain 4...9 Energy, otherwise you are healed for 20...104 Health.

It is these days: If an Enchantment is removed in this way, you gain 3...7 Energy, otherwise you are healed for 20...104 Health.

--mariano 10:19, 11 March 2007 (CDT)

Why's this suck so much?
=D-Skakid9090 19:15, 3 June 2007 (CDT)
 * Recharge time, if it were shorter, I'd consider using it as my primary heal on my forsaken dervish build. --Ckal Ktak 12:36, 5 July 2007 (CDT)