Talk:Consumable

I'm not sure if this should go on the page, since it's probably a bug that will be fixed at some point. However when I was crafting Perfect Salvage Kits from Eyja, I noticed that if I were to produce kits in bulk, the number of skill points required stayed as one, regardless of how many kits I crafted with one action. A quick check showed that this applied to all of the consumables, with the exception of the Scroll of Resurrection(which you cannot increase the number crafted in a single action).

To Clarify, by changing the number to craft, while the material and gold costs scale correctly, the skillpoint cost remains as one. --82.41.0.155 17:27, 25 August 2007 (CDT)

Finally, a use for those 100+ extra skillpoints that I don't want to waste on useless secondary professions that I will never use. I mean, I could buy Tomes but that does not use Skillpoints. I could buy skills from the Trainers, but that is 1 plat each. These "Consumables" are nice, because I have craploads of spare materials and they are all cheaper than 1 plat. (T/C) 10:00, 26 August 2007 (CDT)

Buying a skillpoint will be always more or atleast equal to buying a skill, however it might be usefull for people who don 't have enough cap sigs to complete their elite capping titles. Also the perfect salvage kit contributes to the wisdom title track alot. And the scroll of resurection can be a valid replacement for a rez.Badbybirth 07:53, 27 August 2007 (CDT)
 * "Also the perfect salvage kit contributes to the wisdom title track alot." - how do you mean? I'd think to the contrary, that it makes the wisdom title almost useless. Foo 10:13, 27 August 2007 (CDT)

Perfect Salvage kit bug
I think that the bug information for the perfect salvage kit should stay on it's page. and the page for Ejya and Edwin should list the multiple craft bug info. 16:48, 28 August 2007 (CDT)

to add
Lunar Fortunes, Red Gift Bags, 3 types of fireworks, wintergreen candy canes, all alcohol, and probably more. Foo 19:24, 29 August 2007 (CDT)