Talk:Aggression

So are straight heals gonna be the only thing to be used for the guild lord? I was thinking maybe a maintained enchantment, so a bit of a setback, but its semi-permanent. Unless you're gonna lose otherwise anyways, you probably should just skip enchantments altogether. I don't know how to approach this. Arcdash 19:47, 26 September 2008 (UTC)
 * If an enchantment can prevent the guild lord from taking more than 50 damage, it's worth it to place it, because your penalty is less than the other party's gain would be. --◄mendel► 23:06, 26 September 2008 (UTC)
 * Angelic Bond spam anyone? It stacks. Four Paragons could reduce damage to their guild lord by 93.75% with no penalty. [[Image:Felix_Omni_Signature.png]] 23:15, 26 September 2008 (UTC)
 * You are using 4 elites on the guild lord. I think that the lack in offensive power would lead the other team to just start punching the monks81.206.253.73 23:48, 26 September 2008 (UTC)
 * Well first off, Paragons typically don't need their elites to be offensive powerhouses, but yeah, this would essentially be a healball gimmick. You'd probably have 3 monks and then a single team member who'd run off to outdamage the other team on his own, similar to what the dev page on GWW claims brought on the update the other day. If it worked, though, I hope they would simply add shouts to the aggression penalty rule rather than nerfing Angelic Bond, as I rather like it. [[Image:Felix_Omni_Signature.png]] 23:52, 26 September 2008 (UTC)
 * They don't have to, there are some nice counters such as: Vocal Minority, Well of Silence, Ulcerous Lungs and Roaring Wind. It would occupy a slot, but if you are facing a Paragon metagame it would be worth it. 81.206.253.73 23:57, 26 September 2008 (UTC)
 * That would be true, except that I goofed. Angelic Bond is a Skill, not a Shout. Sorry. :X [[Image:Felix_Omni_Signature.png]] 23:58, 26 September 2008 (UTC)
 * I should have checked it XD 81.206.253.73 00:01, 27 September 2008 (UTC)

IMO, this change was terrible. The problem they were trying to address is defense ball builds, that combine a ton of defense from different party members (aegises, wards, Defensive Anthems, wowarding, guardian spam, and then defensive damage spells like ineptitude, clumsiness, wandering eye, etc). The problem is... the vast majority of those defense ball skills never touch the Lord. If they wanted to address that problem, they need to fix aggression to drop every time one of those skills is used period, not just on the guild lord. - Auron 00:29, 27 September 2008 (UTC)
 * I think a defensive build that does not use it defensive skills on the Guild Lord won't survive long :) First, they can not defend the Lord without losing agression and second they won't compete in damage (on the enemy lord). If the other team knows to survive a defensive team ^^ it will also win the match. Alleycat! 01:02, 27 September 2008 (UTC)