User:DesiAdame

My name is Desiree Adame and I am new to the Wiki. At the moment I am archiving some of the builds I have recently used because I have heard of the upcoming Build Page Wipe.

A/E UW Farmer
This build uses high damage PBAoE spells combined with the immunity given by Shadow Form in order to accomplish the smites run/farm in UW.

Gear

 * Radiant or Shrouded Armor.
 * 20% enchanting, +5 energy weapon, such as a Totem Axe. Wand or Staff, max damage rec. fire to deal with Dying Nightmares.
 * +12 energy rec. fire focus.

Usage
Walk up and take the quest from the Lost Soul. Watch out for any Dying Nightmare popping up.

Then cast in this order: wait to get max energy back... Then quickly grab one or two groups of graspings and run back. Then cast skills in this order:
 * Fire Attunement
 * Flame Djinn's Haste
 * Shadow Form
 * Glyph of Elemental Power
 * Meteor Shower
 * Bed of Coals
 * Lava Font
 * Flame Djinn's Haste
 * Feigned Neutrality

There should be no survivors amongst the graspings. If they are any graspings remaining, they are at this time fleeing from your AoE damage, so Feigned Neutrality should give you sufficient defense and life back to stay alive in order to recast one or two offensive spells to finish them or wanding them. You have a 24s invulnerability with Shadow Form on for the pull and the killing, so you can take your time to insure your AoE spike.

Another option for the bravest, is to cast Fire Attunement + Shadow Form and to go straight ahead into the big group of graspings, Bladed Aatxes and an eventual Dying Nightmare, and then unleash hell on them, finishing the graspings off with Flame Djinn's Haste and running away with the speed boost after the spike (because the Bladed Aatxes are not really friendy!).

Once all the graspings have been eliminated, do the typical run to the smites using Flame Djinn's Haste. You can make a stop just before passing the arch if you have misjudged the path of Bladed Aatxes or graspings and Dying Nightmare patrol. If a Dying Nightmare pops up while you run and follow you, just pull him in a safe place and while going close kill him with a Flame Djinn's Haste burst. Anytime during the run you can use Shadow Form if you find yourself in danger (remind that you should be far from danger at the end of Shadow Form), with a 24s duration time (with a +20% enchanting) you should have plenty of time to reach the smites area.

In order to pull large groups of smites or while waiting before they are all balled up around you, you can start by using Feigned Neutrality to assure some good defense and survival. Then cast the skills:
 * Shadow Form
 * Glyph of Elemental Power
 * Meteor Shower
 * Bed of Coals
 * Lava Font
 * Flame Djinn's Haste
 * Feigned Neutrality (that should be reloaded even if used in the beginning of the pull)

If any smites survives, do the same tactics as stated above for graspings or if anything goes really bad, you still can run away with Flame Djinn's Haste. Keep Fire Attunement up while casting fire spells as it's your only energy managment.

For the Coldfire Nights, your best solution is to avoid them, but if you get caught, this build is safer than any other one, cast Shadow Form and stay far as they use Frozen Burst, the only spell that can hit you through Shadow Form and slow you down. Then hit your running enchantment and go out of their reach.

Counters

 * Bad timing is the only real counter here.
 * Energy Degen
 * Knockdown/Interupt by grasping

N/Mo Solo Aatxe and Graspings UW
This build is meant to solo farm the Bladed Aatxe in the Underworld for ectos and to solo the Grasping Darkness for gold drops and other rare items.

Attributes and Skills

 * Consider replacing Vigorous Spirit with Suffering so that you can use it as a cover hex and be able to solo the Smite Crawlers.

Equipment

 * Use cheap radiant armor, or cheap armor that gives you extra energy, and 5 superior runes to bring your health down to 105.
 * Use a sword, or axe with a 20% enchantment mod (this is critical, because vigorous spirit's effect will activate slower with a wand, scythe etc.)
 * The -50 HP grim cesta is also needed for this.

Usage

 * Enter the Underworld
 * Aggro the Bladed Aatxe group on the left, or right, and run in the oppisite direction to the oppisite corner.
 * The Bladed Aatxe group should not follow you, but if there was a Dying Nightmare near the Bladed Aatxe group then it should have followed you, cast vigorous spirit and wait for the Dying Nightmare to remove it with Rend Enchantments, now use Protective Spirit and wand the Dying Nightmare to death.
 * Stand in a safe spot, and cast all of your maintained enchantments. You should have at least 25 energy after the enchantments before you begin to aggro the Bladed Aatxe group.
 * Cast Vigorous Spirit before you aggro the group of Bladed Aatxe, now use Protective Spirit, target a Bladed Aatxe and use Spoil Victor
 * Begin attacking the Bladed Aatxe with your sword or axe. Health gained from Vigorous Spirit should be enough for a group of 2 Bladed Aatxe.
 * Maintain Protective Spirit and Vigorous Spirit while fighting the group. If you have health problems, and your health stays steady at half full, use Healing Breeze.
 * Apply Spoil Victor to your target(s) when it recharges. Most of the time 1 cast of Spoil Victor will fully kill a Bladed Aatxe or a Grasping Darkness, but if not recast it.
 * Repeat steps 2-9 for the second Bladed Aatxe group.
 * Kill the Bladed Aatxe groups on the right and left, be sure to also include the lone Bladed Aatxe that walks around to both groups frequently (you can kill the middle group, but if there is a nightmare spawn and you run, the entire group will follow you).
 * Take the quest after the Bladed Aatxe on the right and left are killed.
 * Use steps 2-9 for the Grasping Darkness
 * If dazed use Plague Touch on a Grasping Darkness.
 * Usually the health gained from Vigorous Spirit is enough without Healing Breeze to maintain stably high health against a group of 3 or 4 Grasping Darkness.
 * Continue on through the chamber with in the direction of the Smite Crawlers and you will find more Bladed Aatxe and Grasping Darkness to farm.
 * Be sure not to aggro more than 2-4 groups at a time.

Counters

 * Rend Enchantments from a Dying Nightmare that you did not take action upon when the Dying Nightmare spawned.
 * Interrupt.

Pious Renewal/Mystic Sandstorm
This build takes advantage of Pious Renewal's energy and health gain when removing multiple enchantments with Mystic Sandstorm, resulting in spike damage and bringing you back to near full health and energy to remove downtime.

Equipment

 * Radiant armor.
 * Insightful Staff of Enchanting
 * +2 Earth Prayers rune, +3 Mysticism rune, Superior Vigor rune, and two Runes of Attunement.

Usage
Before engaging, cast in order of Enchantment duration:
 * Aura of Thorns --> Heart of Holy Flame --> Vital Boon --> Armor of Sanctity --> Mirage Cloak --> Pious Renewal then get near an enemy or a group of enemies and hit Mystic Sandstorm. This will result in:


 * 130 damage from Mystic Sandstorm to nearby enemies.
 * 75 damage from Mirage Cloak to nearby enemies.
 * +30 energy from Mysticism.
 * +12 energy and +60 health from Pious Renewal
 * +200 health from Vital Boon
 * 4 seconds of burning from Heart of Holy Flame
 * 15 seconds of bleeding from Aura of Thorns.

Casting Armor of Sanctity shortly after sandstorm can help reduce damage against those you inflicted bleeding and/or burning on.

The health and energy gain should leave you enough energy to repeat the process.

Counters

 * Massive enchantment removal before Mystic Sandstorm is launched.
 * Anything preventing the casting of enchantments on you.
 * Repetitive knockdowns and interrupts to fail enchantment spells.
 * Kiting.

Variants

 * Pious Renewal can be replaced with Arcane Zeal. This reduces your health gain after using Mystic Sandstorm, but it allows for more costly, more powerful enchantments to be used instead. For example:


 * By sacrificing a few points in Earth Prayers and placing them instead in Scythe Mastery, you can provide yourself with an acceptable alternative should you find yourself up against an enchantment-remvoing or interrupting foe.
 * Despite the health spike after casting Mystic Sandstorm, it's very easy to get killed while casting the enchantments. For this reason, Mystic Regeneration works very well when used as your first enchantment.