Talk:Glass Arrows

Worst elite skill in the game? 213.84.230.131 05:07, 26 May 2006 (CDT)
 * One of, Archer's Signet isn't exactly great Skuld  05:10, 26 May 2006 (CDT)
 * Shared Burden is easily the worst elite. Kessel 11:31, 27 June 2006 (CDT)
 * I'd say shared burden is not even a contender for worst elite. --68.142.14.40 11:58, 27 June 2006 (CDT)
 * i think that dubious "honor" goes to Ride the Lightning. at only twice the energy cost of Lightning Strike, you can do 10 extra damage, and save your target the trouble of comming to get you. --Honorable Sarah [[image:Honorable_Icon.gif]] 13:26, 27 June 2006 (CDT)
 * The spark of a debate. After looking at Shared Burden once more and considering its worth in those pesky competitive missions I revise. I think Shove is a pretty bad elite, but I could be missing out on something. Kessel 04:13, 28 June 2006 (CDT)


 * Shove's worth is in getting a knockdown without building adrenaline, only warrior skill that does that. A KD/AS warrior's dream skill :) --Karlos 04:20, 28 June 2006 (CDT)


 * YAY debate! in order, ending with the number 1 worst elite:
 * Archer's Signet has good uses, imagine a spike build with four spike skills, triger them all and pay... nothing. wait for them to recycle and begin your normal spike again.
 * shove is a pretty mediocre elite, but it has some very very good uses (ex. Kanaxai). it's an energy touch skill, so no build-up, works with Expertise, not affected by Blind, slips under Empathy unaffected.
 * Shared Burden seems like Imagined Burden times Area. snare a whole group of warriors with one cast. it is a bit weak for an elite, esp when compaired to some of the other mesmer elites.
 * Glass Arrows, however, is a hedge skill. do damage, or cause bleeding, but never both.
 * Ride the Lightning has low damage, long recharge, and drags a squishy backline caster into the middle of the fray. this is the same reason people never use shock on elementalists
 * --Honorable Sarah [[image:Honorable_Icon.gif]] 17:48, 28 June 2006 (CDT)
 * Is it me, or does Glass Arrow add the highest raw damage of all preperations? I mean, it's higher than read the wind, and Melandru's Arrows is conditional, although a pretty good one...Silk Weaker 07:55, 20 July 2006 (CDT)
 * Ignite and kindle are higher for all but the lowest attribute ranks (and kindle is much higher at the high end). --68.142.14.19 08:07, 20 July 2006 (CDT)
 * The damage is fire damage, and counted seperately. Actual damage against a higher armor opponent is greatly reduced, whereas with Needling shot, FW, vamp mod and glass arrows equal to 43 armor ignoring damage. Kinda narrow in use, but that's all I could think of now. Pure damage though, it is the highest of all preps. Silk Weaker 06:05, 22 July 2006 (CDT)
 * At 12 expertise/wildnerness, the bonus damage is 13 versus 20. Working backwards, this means versus 84 AL they'll end up doing the same amount of bonus damage with glass arrows dealing more for higher ALs and kindle dealing more for lower ALs.  For above 12 attribute, the AL breakpoint raises (and for below, it lowers).  Overall damage is probably close for non-pyro elementalist and +elemental monk armors.  I guess for pyro armor glass arrows would be better, but I didn't work it out.  For warriors, besides those wearing the 100 base AL armor, overall kindle will do more because of the base damage being fire even though the bonus damage will be lower when the warrior has a shield.  Rangers will obviously not be a good target for kindle.  For everything else kindle deals more.  If you're talking about PvE... then I have no idea, heh.  --68.142.14.19 06:38, 22 July 2006 (CDT)