Profession

A Profession is a set of attributes and skills that define your character's abilities. All characters have both a primary profession - which has access to an Exclusive attribute and defines which types of Armor you can use - and a secondary profession. A character has access to all skills of both of his professions, and a player's choice of Professions does not limit the types of Weapons and other Items that character can carry (although that character may not have the attribute points to use a certain weapon or item at full capability).

A character's primary Profession is determined during the Character Creation process. His secondary Profession can be determined during the pre-Searing quest A second Profession, and can be any Profession other than the primary Profession, which makes for a total of 30 possible Profession combinations. After Ascension, the secondary Profession can be changed, after solving a number of optional quests.

Your primary Profession also determine the character model and what varieties of Emotes are performed.

[[Image:Warrior-icon.png]]Warrior

 * *Strength: Every rank gives an additional 1% armor penetration on attack skills and increases the effectiveness of Strength-based skills
 * Swordsmanship: Increases damage and effectiveness of sword strikes and Sword-based skills
 * Axe Mastery: Increases damage and effectiveness of axe strikes and Axe-based skills
 * Hammer Mastery: Increases damage and effectiveness of hammer strikes and Hammer-based skills
 * Tactics: Increases duration and effectiveness of Shouts and Stances

[[Image:Ranger-icon.png]]Ranger

 * *Expertise: Every rank in Expertise reduces energy costs on any attack skills, preparations, or traps by 4%.
 * Marksmanship: Increases the effectiveness of all skills linked to it.
 * Wilderness Survival: Affects the power of all linked skills such as preparations, traps and rituals.
 * Beast Mastery: Improves all skills linked to capturing and containing your pets.

[[Image:Monk-icon.png]]Monk

 * *Divine Favor: Every rank gives 3.2 Health (rounded down) each time a Monk spell is casted on an ally
 * Healing Prayers: Increases effectiveness of Healing Prayers
 * Protection Prayers: Increases effectiveness of Protection Prayers
 * Smiting Prayers: Increases damage and effectiveness of Smiting Prayers

[[Image:Necromancer-icon.png]]Necromancer

 * *Soul Reaping: Every rank gives back one energy each time someone dies in combat
 * Blood Magic: Increases damage and effectiveness of Blood magic. Blood magic can give you health from the enemy or you can sacrifice your own health to aide allies and harm foes.
 * Curses: Increases damage and effectiveness of Curses
 * Death Magic: Increases damage and effectiveness of Death magic. Death magic allow Necromancers to play with the dead. This skill allows them to bring back minions from corpses and cause harm from corpses.

[[Image:Mesmer-icon.png]]Mesmer

 * *Fast Casting: Every rank increases the casting speed of spells
 * Inspiration Magic: Increases damage and effectiveness of Inspiration magic
 * Domination Magic: Increases damage and effectivsdfsdfwasdeness of Domination magic
 * Illusion Magic: Increases damage and effectiveness of Illusion magic

[[Image:Elementalist-icon.png]]Elementalist

 * *Energy Storage: Every rank increases energy capacity by three
 * Fire Magic: Increases damage and effectiveness of Fire magic
 * Water Magic: Increases damage and effectiveness of Water magic
 * Air Magic: Increases damage and effectiveness of Air magic
 * Earth Magic: Increases damage and effectiveness of Earth magic