Talk:Lyssa's Balance

Given the 30 recharge, aren't there better ways to remove ONE enchantment? --Life Infusion 08:23, 28 March 2006 (CST)


 * Especially since inspired enchantment is now duped with revealed enchantment. With three points in inspiration (which can sometimes be reached with just spare points), inspired/revealed break even with the cost of Lyssa's, cast faster, recharge faster, and don't have the "you need fewer enchantments" condition.  --68.142.14.36 12:32, 28 March 2006 (CST)


 * This spell would make more sense with "looses all enchantments till you have the same number of enchantments". --Xeeron 17:54, 28 March 2006 (CST)


 * Down to 15 recharge I think it might be usable - Anryla 29 June 18:40

This is a great skill. As long as you're not enchanted yourself, you can remove an enchant every 15 seconds for a mere 5 energy, and no need to spend any attribute points. I use this in Fort Aspenwood (Luxon) to disbond gatekeepers before a spike and for general enchant removal/spike preparation. Arshay Duskbrow 01:51, 29 August 2006 (CDT)

Why does this skill not get enough love? Tarinoc 12:25, 4 October 2006 (CDT)

I certainly feel it to be underappreciated. Pretty much every other mesmer enchant strip either costs more energy or has a longer recharge, or (usually) both. Arshay Duskbrow 15:37, 4 October 2006 (CDT)
 * Because for opening up a target for a spike, it's sorely outclassed by Gaze of Contempt and Rend Enchantments, though they're both necromancer spells, and for mesmers, Drain Enchantment, Shatter Enchantment, and Feedback are used for their secondary effects that come with the enchantment removal. Vs. enchantment heavy builds, it's nigh-impossible to keep up:  There are too many cheap, quick casting enchantments that are thrown up.   That being said, I actually like Lyssa's Balance.  It's not great alone, but when I'm running Mantra of Recovery, it becomes quite fast at stripping enchantments, fairly often. Merengue 14:00, 15 October 2006 (CDT)