User:GW-Moochy

Salvaged Mesmer 'Faster Caster' build. Primarily for personal use.

The Faster Caster uses almost maximum fast casting for full time 50% reduction in recharge and cast times of all spells. This build is not recommended for people with slow reflexes as it is an interrupt heavy build targeting hex-users and spellcasters.

Equipment

 * Savant's Armor for the +10 armor in a stance
 * 20/20 domination wand, 20/20 inspiration focus

Usage

 * Keep Mantra of Recovery up at all times. At 15 Fast cast, it should last 20 seconds with a 20 second recharge time. No skills are over 20 recharge, which means all skills have less than 10 second recharge under this stance.
 * Watch out for wild blow warriors, wild throw paragons, and wild strike assassins. They will end the stance!
 * Use Power Spike on spells you think you can interrupt. This deals damage.
 * Use Power Drain on spells you think you can interrupt when low on energy. This gives a net energy gain when you use it.
 * Use Cry of Frustration when there is a non-spell skill you want to interrupt. Do not use this on spells as its damage is pitiful for the energy compared to Power Spike.
 * Use Drain enchantment for energy and to remove an enchantment from your target. This gives a net energy gain when you use it.
 * Use Draw Conditions frequently, that avoids burdening your monks.
 * Use Remove Hex for hexes that may hurt your party. With Mantra of Recovery and 15 Fast Cast, it should have roughly a 1 second cast and 4 second recharge.
 * Always be the first to resurrect, because you have the fastest cast time.

Counters

 * Wild Blow, Wild Strike, Wild Throw (stance breakers)
 * Mass poison/condition based health degeneration. On the other hand, your team will be safe from these.
 * High Spike damage such as Elementalist and Ritualist bosses' spike damage

PvE

 * Use Shatter Enchantment instead of Drain Enchantment for a more offensive build. Do keep in mind you lose one of your energy management skills.
 * Shatter Hex instead of Remove Hex for a more offensive (but more energy intensive) build. This is not recommended because of the extremely high energy cost of Shatter Hex.

PvP

 * Complicate, instead of Cry of Frustration. It will disable signets of the foe for a short duration so it is best to save this for signets (especially Healing Signet or Resurrection Signet).
 * To participate in a spike, exchange two interrupts with Energy Burn and Shatter Enchantment.