Talk:Weapon upgrade

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Missing Suffixes
I remember there is a "of Earth Magic" for staff. Probably exist for most other caster attributes too. Like the suffix "of BLAH-slaying", they cannot be unlocked for PvP, though I don't know why, when sword etc can. -PanSola 23:22, 20 October 2005 (EST)
 * Just got a Raven Staff of Fire Magic today, so at least Fire Magic suffix definitely exist, and I added it in. The one I got has 11% chance, but I automatically assumes it ranges from 10%~20%.  If people only one confirmed info, then replace the percentage with question mark for the time being I guess? -PanSola 18:18, 21 October 2005 (EST)
 * I'm pretty sure there is a suffix weapon upgrade for each and every attribute. Instead of creating a separate line for each of them, can we list just one line saying "... of : +1  (10-20% chance while using skills). --Tetris L 18:35, 28 October 2005 (EST)

Salvage Chance
Is it just me, or is the chance for salvaging a prefix or suffix not 50/50? For example: At least 75% of the Axe upgrades I have salvaged are grips, less than 25% hafts. Similar for Swords: >75% hilts, <25% pommels. (Note that for axes it's the suffix that has the higher chance, while for swords its the prefix.)

And even more: Among the Axe Grips that I've salvaged, the chance of salvage seems to decrease in the following order: Defense, Warding, Shelter, Fortitude, Enchanting, ... Defense has clearly the highest chance. About half of the axe grips that I've salvaged are axe grips of defense.

Can anybody confirm my impression? If yes, should we mention this in the article, even though we don't have precise numbers for the chances? -- 04:30, 27 November 2005 (UTC)
 * I think that might just be your impression. I seem to have no luck salvaging suffixes while prefixes I salvage all the time.  That is regardless of what the weapon is.  Especially if the weapon only has a suffix, I will salvage crafting materials, I'd say, 90% of the time, while only 10% of the time will I get that suffix.  Whereas if the weapon has a prefix with no suffix, I seem to almost always salvage that prefix and rarely salvage crafting materials.  --Rainith 04:46, 27 November 2005 (UTC)

do certain attribute upgrades exist?
Specifically Strength, Tactics, Expertise, Beast Mastery, and Wilderness Survival. -PanSola 12:53, 4 December 2005 (UTC)
 * No. The article currently implies this with how the description is written.  --Fyren 14:45, 4 December 2005 (UTC)
 * Consider this quote from the Raven Staff article:
 * Note: The linked attribute is random choice, but only between the attributes as listed under Staff. For example, you will never find a Monk Raven Staff with a requirement in Healing Prayers or Protection Prayers.
 * The Weapon upgrade article currently can be interpreted as there are no +1 Healing Prayers or +1 Protection Prayers, which I do not think is true. I'll try to think of something more explicit to replace how the article is currently written, unless someone beats me to it. -PanSola 19:21, 4 December 2005 (UTC)
 * Umm, before I figure out how to rewrite, I need to figure out: are there staff wrappings of Fast Casting, Soul Reaping, Divine Favor, and/or Energy Storage? -PanSola 22:12, 6 December 2005 (UTC)
 * Well, that just means the "same as swords, etc." is incorrect. It's still true for non-staves.  I have no idea if there are wrappings for those primary attributes.  --Fyren 23:09, 6 December 2005 (UTC)
 * Revised note. Only confirmed Divine Favor and Fire Magic because I personally found them.  Not sure of the rest of the old chart was generated based on educated guess or actual finding of upgrades. -PanSola 23:22, 6 December 2005 (UTC)

of slaying
The old table used to list each species in its own row. With the new format, there doesn't seem to be an easy way to find out which -slaying has been confirmed to exist... Not until an article is created for each of them and file them under their own sub-category at least )-: -PanSola 12:58, 4 December 2005 (UTC)


 * I agree, I think we should take that out. As far as I know we do NOT know that there is a "species" slaying weapon for every species. In addition some have different names like Deathbane. I have never seen a weapon of "drakeslaying" or "impslaying" or even "demonslaying" --Karlos 06:23, 5 December 2005 (UTC)


 * Does anyone have a confirmed list? I know I've found: Charr, Undead, Skeleton, Giant, Plant. There are often collector weapons that do extra damage against a species (the weaponsmith in Yak's Bend sells several + vs Dwarf, frex, but they're not actually "of Dwarfslaying", just a mod) but that's not quite the same thing. --Nunix 20:54, 12 January 2006 (UTC)


 * Oh, ...of Dwarfslaying definately exists. My favorite weapon for the Southern Shiverpeaks: [[image:Dwarfslaying.jpg]]  --Rainith 23:04, 12 January 2006 (UTC)
 * Edit - And there is also an ...of Trollslaying mod available too. --Rainith 23:06, 12 January 2006 (UTC)


 * Undeadslaying may have been renamed to Deathbane. I salvaged a Sword of Deathbane and got a Sword Pommel of Deathbane.  --Selflove 03:32, 15 February 2006 (UTC)
 * I'm confused. Hasn't it ALWAYS been named Deathbane?  -PanSola 19:45, 15 February 2006 (CST)

Melee upgrades working on cast spells?
Can someone confirm this? As far as I know it has fluctuated between either rumour, or "common knowledge" without any tests to back it up. Toss a Cruel on a sword or axe and then cast, say, Phantom Pain, and see if the Deep Wound lasts longer. If this is true, it should be mentioned in the article somewhere; it's certainly an argument for condition casters to carry around a sword or two. --Nunix 04:50, 8 January 2006 (UTC)


 * I got myself bleeding with Signet of Agony and transferred it to a foe with Plague Touch while wielding a Barbed sword. The foe bled not 25, but roughly 45 seconds, which is kinda strange, because that is even a lot more than the +33% that Barbed should have caused. I'll do further tests and report. --Fisherman's Friend 05:45, 8 January 2006 (UTC)


 * This time I used a stopwatch to measure it:
 * The duration of bleeding caused by Sever Artery is lengthened from 21 to about 28 seconds (= ca. +33%) by a barbed sword.
 * The duration of bleeding caused by Signet of Agony+Plague Touch is lengthened from 24 to about 42 seconds (= ca. +75%) by a barbed sword.
 * Odd, very odd. The only possible explanation I could think of is that the +33% multiplier is applied twice, once when you use Signet of Agony and once when you transfer the bleeding to the foe, so it is 133% x 133% = 175% --Fisherman's Friend 08:22, 8 January 2006 (UTC)

of {Magic type}
I have a 20% protection prayers +1 wrap, I think it's safe to say that there is one for all caster types except special attributes 15:01, 28 January 2006 (UTC)