Talk:Game updates/Archive11

Archived
Archived! -- Warwick (Talk ) (Contr. ) 17:01, 7 December 2007 (UTC)
 * Thank you so much! X Deity X  [[Image:xdeityx.png]] 17:02, 7 December 2007 (UTC)

Holiday keys?
What are holiday keys? Sephiroth907 01:41, 8 December 2007 (UTC)
 * Seconded. Zeek Aran 02:05, 8 December 2007 (UTC)
 * That's what I want to know too!
 * Probably Holiday special offers for guild wars? From the online store? >.>69.105.23.85 02:24, 8 December 2007 (UTC)
 * See Visit the Eye of the North for the Holidays. --Wolfie [[Image:Wolfie_sig.jpg|19px]] (talk|contribs) 02:34, 8 December 2007 (UTC)

Ahhh... i was thinking in terms of chest keys Sephiroth907 04:34, 9 December 2007 (UTC)

Journey to the North Buff
This is not a 100% great buff - Glyph of elemental power does not work. Also i have had my Fire Magic skill taken down (as the weapon i have currently is rubbish!) and i have 2x lvl 9 ranks and nothing else...Also heroes are unaffected (Tahlkora has health 320). - Dyra 13:19 8 December 2007 GMT
 * It's a gift that they're trying to do anything at all for low levels...--Carmine 19:40, 8 December 2007 (UTC)
 * Agreed with Carmine. Just get the reward Pyrewood Staff from the hero training quest.  You only get additional attributes set to 9 if you have spells equipped from those attributes or if your weapon does not match your skills. If you only use Fire Magic and Energy Storage spells and weapons, then you will only get those two buffed.  Also, you get 2 level 20 heroes as soon as you get in, and they don't need the buff anyway.  With the buff applied to heroes, people would abuse it to quickly level their low level heroes in the more difficult areas. RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 20:49, 8 December 2007 (UTC)

Can you HONESTLY complain about this buff? this buff is completely godlike. None of my level 20 characters can have 640~670hp, with 12 - 9 - 9 - 9 attributes. Not only does this make you a level 20 character, but it makes you a darn good one. In order to get 12 - 9 - 9 - 9 attributes, you'd have to do something like 10 + 1 + 1, 8 + 1, 9, 9. That'd give you 12 - 9 - 9 - 9, but still lose out on 20hp. Plus, you'd have needed to do both the 15 attribute quests, wich is much harder in prophecies, and be level 20 to boot. A level 10 character with stats like that? Not... Overpowered or anything, but good, and you can easily work on survivor this way, by having high attributes without sacrificing health. 69.104.219.129 21:04, 8 December 2007 (UTC)
 * Hey they didn't make EotN easier - it's still an area for lvl 20 chars and that's why they gave this buff to low level chars. They wouldn't enjoy anything otherwise. Survivor my arse - lol. With a good Norn title active you get even more hp. Also who uses 12-9-9-9 attributes? It's more like 15-11-9 (as for a eotn ele: fire, ene, earth) for real lvl 20 chars. It's just a mere EotN campagne (did it sell so badly?) with nothing really interesting for ppl that don't have low level chars anymore. Not even the points you can collect towards a title are doubled (now that's be interesting for the old players that already have played EotN). Disappointing. --Birchwooda Treehug 10:07, 9 December 2007 (UTC)


 * Pfeh, 16-16-3 is the way to go. 12-9-9-9 may not be used much, but I agree with the anon that being able to hit the attribute max without losing any Health can be quite nice. I wonder if I should use this opportunity to get my L2 Mule to EotN :P [[Image:Entropy Sig.jpg]] (T/C) 10:23, 9 December 2007 (UTC)
 * Just for the sake of discussion, I'd argue that 16-16-3 may often be the way to go, but not always. In other words, you can't make it a blanket statement.  As with most things, it will depend on your profession and particular build at the time.  For example one of my favorite PvE Rit builds is spirit-heavy.  Many Rit spirit skills summon the spirit at rank 16 at the same level as rank 14.  As long as you have no other skills in that attribute that would benefit from the points, it makes sense to keep it at rank 14 and invest the extra points in something else, like spawning power or a secondary attribute.  Shadowlance 16:12, 9 December 2007 (UTC)
 * Wait, how can you get two attributes at level 16? You would need to be wearing two headgears at once... Silver40596
 * Rune?? Falafel 20:27, 9 December 2007 (UTC)
 * No; with a superior rune you'd only have 15. You need the headgear to get 16. Silver40596 (Edit: Unless they changed things so 12 isn't the max you can set an attribute to without modifiers.)
 * Blessings and Consumables and other stuff like that. Also, +1/20 modifiers. It's not a "hard" 16 but it is close enough. [[Image:Entropy Sig.jpg]] (T/C) 22:47, 9 December 2007 (UTC)
 * 18-16-5? Tho you don't get any blessings of this kind in EotN - and +1/20% is not a given +1 it's just a 20% chance... like every 5th spell will use +1 to its attribute. whatever, this has become to a pointless discussion XD --Birchwooda Treehug 12:27, 10 December 2007 (UTC)

(resetting indent) about that "survivor my arse" comment, my ranger beat cantha, killed shiro twice, killed glint, and beat EoTN all without dying once and failing survivor. I used all hero/hench teams, and 12 - 11 - 8 attributes, with all survivor/vitae/vigor, for 640 health. Hardest part was the great destroyer, and shiro.. didn't do enough damage to get him out of the meditation of the reaper, and he almost killed me the first time, and the great destroyer... well, that wasn't quite as bad. But my point is, you can very easily use this buff and work on survivor. (one thing I did was siege devourer farming to help get xp easily, and get ebon vanguard to level 10)69.104.173.90 08:15, 10 December 2007 (UTC)
 * claps* Do you want a medal now and a certificate? How high do you set the chance that this is common? muahaha have seen survivors dying in simple missions like bastion in nf - well my survivor mesmer also still didn't die. --Birchwooda Treehug 12:27, 10 December 2007 (UTC)
 * No, I'm merely stating that it's not all that hard to get survivor as long as you take the proper precautions, and a buff like this would allow you to have high health, further reducing your chances of failing. Also, you would have level 20 health, but not be level 20, so you would gain extra experience and level up faster. 69.105.52.57 21:43, 10 December 2007 (UTC)
 * This buff doesn't last long enough to make any serious progress on Survivor, unfortunately... [[Image:Entropy Sig.jpg]] (T/C) 21:45, 10 December 2007 (UTC)
 * Not the later ranks, no, but for someone (like me) who is aiming merely for level 20, being able to basically be a level 20 while I work on it? Just awesome. I can get my actual level 20's through EotN without dying, so I don't see how it would be a problem for me to get a level 10 with level 20 health and attributes through in the same way. (let's not forget that free max armor buff as well.) --[[image:GEO-logo.png]] Jïörüjï Ðērākō.> .cнаt^  22:48, 10 December 2007 (UTC)
 * I always recommend Factions and Nightfall to work on Survivor. Faction is the fastest XP out there in any of the campaigns, and Nightfall has good XP and heroes. Prophecies is too slow. GW:EN is too risky. Really, you are more likely to lose your Survivor in GW:EN than any other campaign. I think if people use that buff to get from lvls 10 to 20 in GW:EN, then they've earned their title. Alaris 15:10, 11 December 2007 (UTC)
 * I think GW:EN can be a great way to earn the title, if you're really careful. There's some fairly simple quests mixed in there, with rewards of 15k EXP and stuff... I read that Kilroy's Punchout Tournament grants so big EXP numbers as well (and with everyone getting set skills, it shouldn't be any harder for any one character over another). Factions always has simple quests for leveling (once I get a character to Kaineng Center, it's simple enough to hit level 20 from quests there alone), Factions is also simple to get from newbie island to mainland. --[[image:GEO-logo.png]] Jïörüjï Ðērākō.> .cнаt^  21:40, 13 December 2007 (UTC)

The new guild hall NPCs
How ridiculous to pay 10k for a guy to show you other guild halls. Why not, for a change, just give us these guys? Maybe not the hat maker, but the other NPCs you might use once more after getting a guild, and for the cape, a couple of times max. Silly.
 * Well GuildWars needs gold sinks (no not the kind that a plumber would fix) in order to keep economic balance, and this is a major source of that. BTW, I think there should also be a consumables NPC.--[[Image:Marcopolo47 signature new.jpg]] (Talk) (Contr.) 20:36, 9 December 2007 (UTC)
 * They sure have a great way to make one, screw us non-farmers to occasional-farmers to slightly damage a few mega farmers with no life. --Sefre  [[Image:Sefresig.jpg|15px|]] Talk*Cont. 04:58, 9 December 2007 (UTC)
 * The only remotely useful NPCs you can buy for the GH are the skill trainer and the Priest of Balthazar. All the others are pointless since they can be found in the first city of each campaign, and everyone will have access to one of them. Also, MAYBE the festival hat maker if people want to give their PvP chars one... for some reason... Skill trainer is useful though since you can buy SoC there, and Priest of Balthazar can help with unlocks when you're there with PvP chars, but other than that they're all worthless. Especially the weaponsmith --Gimmethegepgun 05:03, 9 December 2007 (UTC)
 * I personally have a Merchant and Rune Trader in my GH, being able to zip to my GH from anywhere to empty inventory is great, and I often need quick access to a Rune Trader when I want to reset armor. --[[image:GEO-logo.png]] Jïörüjï Ðērākō.> .cнаt^  05:49, 9 December 2007 (UTC)
 * But a one-time-10k-payment is nothing. Weird gold sink XD And the Skill Trainer WOULD be useful if he would offer all unlocked skills. As he is now that NPC is only useful for the cap signet, nothing else. The only useful NPCs are the merchant and storage, while the storage woman is annoying too... just the storage is good enough. --Birchwooda Treehug 10:11, 9 December 2007 (UTC)
 * I find all the "Trader" NPCs to be useful. It is true that you could find the exact same NPCs in Ascalon City, Kamadan, Shing Jea, etc. But, there are always other players there, and it can get oh so annoying to listen to their spam. I am too lazy to turn all the chat off, especially in case I actually miss something good. Being able to play the markets in the peace of your own Guild hall is a privilege. [[Image:Entropy Sig.jpg]] (T/C) 10:18, 9 December 2007 (UTC)
 * Here's a hint, don't like the price, don't buy it? You're not FORCED to buy them, it's not as though having a full guild benefits you in any way aside from having all the resources you bought avaiable to you. You don't like it? don't buy it. Aside from that, it's a welcome addition you can add if you'd like. And as for the cost? It's fairly trivial. I've merched my black bandana 3 times now for crying out loud, the blasted thing is damn near invisible in my inventory. black dye, materials, and 30k, that's roughly 50k wasted.69.104.173.90 08:20, 10 December 2007 (UTC)
 * I love how people talk about being screwed over by anet.... as if this is something they MUST buy.... and as if it is even expensive....gg LOL 82.17.91.13 08:34, 10 December 2007 (UTC)
 * Replied to the wrong tree of this discussion you two? ;) No-one complains about expensive NPCs here, the one who does is somewhere above me first reply . And the only thing I like about the gh is that you can easily travel back to the place you were before (wish the balthazar temple would have that option too). Personally I also don't like large cities, takes much longer to load (most annoying), further to walk (also annoying) and chats need to be disabled (ok that's quickly done). But all this doesn't make a NPC like the lame Skill Trainer useful (but for the cap sig). --Birchwooda Treehug 12:34, 10 December 2007 (UTC)
 * I'd say the fact that there are people bragging about "wasting" 50k means that Anet's doing nowhere close to enough gold sinking. :P -- Peej 14:19, 10 December 2007 (UTC)
 * I'm not bragging about wasting, and it was wasted. xD The damned things are invisible, I keep merching them. 69.105.52.57 21:45, 10 December 2007 (UTC)
 * How do you manage to keep accidentally selling it? Just put stuff you don't want sold between quest items like a hero handbook.
 * I keep important stuff in my Belt Pouch, and extra armor/weapons in the last bag. That way, everything I sell is only from the first bag. (Although I have occasionally sold gold weapons I needed by mistake...) --[[image:GEO-logo.png]] Jïörüjï Ðērākō.> .cнаt^  20:33, 11 December 2007 (UTC)
 * I just use a random quest item as a barrier between stuff I want to not sell and stuff I want to sell. That when when I go to the merchant and just jam on the sell button it stops and tells me I can't sell the quest item.  Takes up an extra space in inventory but I rarely fill up all the way.  -- mechasoupx 20:55, 11 December 2007 (UTC)
 * Yeah thats exactly what I do. But it does fill up a little more space but I can get by that. --Hellbringer loves emo slut druggies (T/C) 20:55, 11 December 2007 (UTC)
 * I put items I don't want to accidentally sell in the last bag, and then "uncheck" it from the merchant's sell interface. It remains unchecked so I don't even see those items when selling.  I like using the last bag for the keepers since loot fills up from the first bag and moves back.  Shadowlance 21:43, 11 December 2007 (UTC)
 * I only have my backpack checked for merchants. If I have more stuff to sell, I sell the backpack empty and move the rest to the backpack. I can then safely hold anything important in the bags and belt pouch. -- [[Image:User Gem sig.png|Gem]] (gem / talk) 21:51, 11 December 2007 (UTC)

[reset] So... doesn't it warn you when you try to sell armor? You can't "accidentally" sell a bandana without confirming it... You must get really carried away with selling stuff if you hit "Yes, I want to sell my 50k bandana" without even looking at the warning first. O_O RoseOfKali 07:50, 13 December 2007 (UTC)
 * I don't remember seeing warnings on my own armor when I sell it, it only warns you when you try to sell something you've got equipped. Obviously, if you're selling armor, you're not wearing it, so wave goodbye. --[[image:GEO-logo.png]] Jïörüjï Ðērākō.> .cнаt^  21:42, 13 December 2007 (UTC)


 * Iirc, such a warning occurs with customized items. My ele once customized a pair of shitdaggers (was testing something), and the warning occured when trying to sell. I was wielding a Destroyer Staff at the time of selling, btw. --- [[Image:VipermagiSig.JPG]]-- (s)talkpage 21:55, 13 December 2007 (UTC)
 * I sold a weapon that was equipped in a second weapon set, and that gave me a warning. Never had warnings for anything other then that. Did you have the shitdaggers equipped on a second weapon set? --[[image:GEO-logo.png]]<font color="#237d00"> Jïörüjï Ðērākō.> <font color="#237d00">.cнаt^  22:08, 13 December 2007 (UTC)


 * Hmmm... Probably. Don't remember that though... --- [[Image:VipermagiSig.JPG]]-- (s)talkpage 22:11, 13 December 2007 (UTC)


 * It only costs 10g to customize, I'll try it out next time a crappy weapon drops for me. And if I ever sell a piece of armor (my Monk is low-level, so I'll probably cycle through a few armor sets on my way to max), I'll test that too. --[[image:GEO-logo.png]]<font color="#237d00"> Jïörüjï Ðērākō.> <font color="#237d00">.cнаt^  04:25, 14 December 2007 (UTC)

Added items dropping in Eye of the North section under Guildwiki Notes
I just added that Sparklers, Honeycombs, and Hunter's Ales are randomly dropping from monsters in Eye of the North on the main page. Any other items anyone notice?
 * No that was confirmed to be the only items dropping.--[[Image:Marcopolo47 signature new.jpg]] (Talk) (Contr.) 04:49, 9 December 2007 (UTC)

Thursday, December 20
Ok I just grabbed the new update. For some reason I can't sign into the last player I was on before I grabbed the update, all the others work. Most were in my guild hall, and it lists their location as "Guild Hall". The last character I was on, who was also in the guild hall, has his location listed as "Isle of the Dead" and I get error 050. I tried one other char, worked. Tried the busted one again, failed. Tried the previously working char, failed, as well as another. I managed to sign onto a character finally, but I don't know what the deal with this is. Any ideas? 76.224.18.8 02:26, 21 December 2007 (UTC)
 * A bit more testing, if I sign out of a char and they are in the guild hall now I can't sign back in on that char. I can sign on, off, and back on to, any char I don't leave in the guild hall.  If they are left in the guild hall the most recent one has their location as Isle of the Dead (or whatever your guild hall is) and others, even the ones that don't work, simply say Guild Hall.  76.224.18.8 02:30, 21 December 2007 (UTC)
 * My character is in Kodash Bazaar, and loaded in just fine. [[Image:Isk8.png|24px]]Isk8 02:36, 21 December 2007 (UTC)


 * Tested, it doesn't happen to me. TulipVorlax 02:38, 21 December 2007 (UTC)
 * I can load fine, but I can't go to the Guild Hall. My best guess would be because of the recent Guild Hall glitch that allows ppl to ferry someone else to anywhere in the game.--[[Image:Marcopolo47 signature new.jpg]] (Talk) (Contr.) 02:41, 21 December 2007 (UTC)
 * Yeah I've talked to some players in game and a few have this problem, one said he couldn't map travel anywhere, etc. Probably a glitch in the fix to the problem Marco mentioned.  76.224.18.8 02:46, 21 December 2007 (UTC)
 * Edit edit edit yet again, it seems to work now. Probably a weird issue with the servers, it's all good.  76.224.18.8 02:56, 21 December 2007 (UTC)

Game page all updated and Wiki'fied :D Isk8 02:48, 21 December 2007 (UTC)

"Fixed a bug that gave players premature access to an area they haven't visited yet."

...Eh? What is ANet talking about? 24.6.147.36 16:06, 21 December 2007 (UTC)
 * There was a bug that let people ferry characters to any location in the game, even if they hadn't visited it before. Think lvl 1 being taken to imperial sanctum, gets green, remakes char, rinse, repeat. Lord of all tyria 16:08, 21 December 2007 (UTC)
 * There was a bug, that involved the Canthan Guild Hall Ambassador, that caused the game to forget that one person of a party may not have been to the place you were going to when you finally left your guild hall. There were a small number of lvl 3 characters in Domain of Anguish, who got there by exploiting the bug. 82.16.137.96 16:12, 21 December 2007 (UTC)
 * Bug seems to be back. People are "ferrying" others to places they do not have or cannot access yet. Think another "mass ban" from Anet will occur on people who innocently got pulled into this mess? Friend said he could "run me anywhere" and out of curiosity I joined and he took me to Gate of Fear. Now I fear for my account. =( &mdash;The preceding unsigned comment was added by 96.232.145.231(contribs) 20:49, 29 December 2007.


 * Yeah right now, im thinking anet will be banning all those who does this exploit with the bug, i suggest all those who do this should STOP IMMEDIATLY. My friend told me on vent he was banned ;/ &mdash;The preceding unsigned comment was added by 96.224.108.196 (contribs).
 * I don't think this deserves a mass ban. If they are willing to find the players who exploited the bug, it wouldn't take much longer to find the cities that were reached by exploitation (no uncovered map path to the area), and simply block those cities.  This wasn't a get rich quick scheme like the armbrace one, and won't have much of an effect, other than seeing a level 3 with ancient armor. No big deal if it goes "untreated."  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 07:23, 31 December 2007 (UTC)
 * Or, if they really want to punish the exploiters, they could just erase their whole map and make them re-explore everything again, from the first outpost. Most people who used this weren't very far along, so this wouldn't have "epic" consequences, but could still be a nasty slap in the face.  Still, I don't think this is reason enough to actually ban people.  It's just a map.  RoseOfKali [[Image:RoseOfKaliSIG.jpg]] 07:27, 31 December 2007 (UTC)