Talk:Watchful Healing

Shoving it down the throat
As if the skill mechanics weren't obvious enough, ANet has to beat you over the head with the icon to make it clear: "USE THIS ON A DERVISH" :D --RolandOfGilead 14:11, 26 September 2006 (CDT)
 * It's in divine favor. --Ufelder 03:10, 27 September 2006 (CDT)

By which he means cast it on a dervish. :P Arshay Duskbrow 03:42, 27 September 2006 (CDT)
 * Ahhhhh... thanks for that. I'm still a little rusty on Dervishes work. --Ufelder 06:35, 28 September 2006 (CDT)
 * LOL Insane healing for dervishes. At least they made some non dervish enchantments that are advantageous when ended. --Life Infusion 19:01, 28 September 2006 (CDT)

This skill is also probly going to be a standard for Pve monks since almost every monster group has some sort of disenchantment. ~ Zero rogue x 21:52, 3 October 2006 (CDT)

So it's created to be removed by CoP. However not everybody has Prophecies...Archeont 07:57, 22 October 2006 (CDT)

BTW I really think it's good not only for dervishes, but also for healing [not prot.] monks. It's not "target other ally". It heals for >100 health. This + divine favour bonus + CoP is really nice helath boon... much better than healing touch, but the recharge is not so good  Archeont 14:46, 7 November 2006 (CST)
 * It dosnt heal for >100 unless it is removed/ended which is a pretty risky condition to base a major heal on.--Coloneh RIP[[Image:Coloneh.png]] 17:09, 27 November 2006 (CST)
 * At 13 DF it heals for more than Orison with 16 HP and 13 DF. It's not a primary heal, but it heals for more than Orison and it's more energy efficient than Healing Breeze. It would probably provide decent healing support for a protection monk. -- Gordon Ecker 21:36, 29 November 2006 (CST)
 * Numbers check. At DF and Heal of 13: Breeze does 8 regen for 10 seconds, Watchfull Healing does 4 regen for 10 secs, 1/2 as much for 1/2 the cost, or just as effective as breeze.  Orizon does 63 straight heal.  WH does 4 regen=8/sec for 5 secs or 40 health overall, or 2/3rds as effective as Orizon.  Protection: Shielding Hands only needs to protect for 3 hits in 10 seconds to match 40, and Reversal of Fortune has potential for 142 but will usually do more than 40.  Thus, this Watchful Spirit MUST have solid potential for ending prematurely before its to be considered.  That means Dervishes who are expecting it or monks with CoP.  Hoping a foe strips it for you is asking too much. Oye 03:20, 10 December 2006 (CST)
 * 1 health regeneration = 2 health per second. It took me a while to figure that out too, I don't think it's in any of the manuals. -- Gordon Ecker 01:59, 19 December 2006 (CST)
 * In PvP this could be used as a cover enchantment for things like Protective Spirit, Shield of Absorption, or Spell Breaker, as you can be almost certain that the target of a spike will be hit with enchantment removal. In that case if it -isn't- removed, the spike will fail due to damage reducing enchants anyways. Either way you win... though -mass- enchantment removal and feints will still be a problem.
 * By the time you know who the spike target is you don't want to spend 1s plus aftercast to get this out. --Fyren 13:33, 18 January 2007 (CST)

Mentioned: Dervishes. CoP. Anyone check this out with Release Enchantments yet? --Crazytreeboy 22:38, 29 November 2006 (CST)

Pretty usefull as a cover enchantment to protect valuable bonds. Worked for me to counter disenchantments like Shatter Enchantment :) --Maxxbrazuca 16:02, 29 November 2006 (CST)