Template talk:Effect box

Alright, I'm putting this up as-is for now so I can get started fixing up the various effects articles. There are probably a few categories I missed, and I know the color on the box header sucks. Suggestions for improvement are more than welcome. &mdash;Dr Ishmael 02:29, 22 April 2008 (UTC)

Is there any need to "modulate" this template on the effects articles like we do with skills? We do skills that way because of the Quick References, but I don't see why we'd need to do that for effects, so I'm commenting out the "edit details" link. &mdash;Dr Ishmael 03:16, 22 April 2008 (UTC)
 * Do any effects have different concise descriptions? It kinda seems ointless if both are the same.[[Image:Entrea Sumatae.png|Entrea Sumatae]]Entrea  [Talk]  03:24, 22 April 2008 (UTC)
 * Yes. Any that have a duration are different (since the concise puts that in parentheses), and a lot of the rest were reworded.  That's still a good point, though - any effects where they are the same don't need to have both displayed.  It should say Full/Concise: to show that they are the same.  But how to do that...  Add a boolean parameter, "concise_identical = yes"?  Or say "concise_description = (Full)"?  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 03:53, 22 April 2008 (UTC)
 * type? which ones aren't environmental effects? what other types are there? perhaps we can include info on location? or is that not templateable?&mdash;♥ Jedi ♥ Rogue ♥ 03:42, 22 April 2008 (UTC)
 * I refer you to Category:Effects. There are item-induced effects, disguises, conditions, blessings, and bounties.  Location would certainly be templateable, I hadn't thought of that.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 03:54, 22 April 2008 (UTC)
 * Ahh, well then for item effects we probably want to include what causes the effect. &mdash;♥ Jedi ♥ Rogue ♥ 04:00, 22 April 2008 (UTC)