Corpse denial

Corpse denial is the process by which players or enemy AI attempt to exploit as many corpses as possible using their own skills mainly in order to deny enemies the use of those corpses for their skills. Such strategies are effective against necromancers - especially those specializing in Death Magic or Blood Magic. The main tactics that corpse denial tries to counter are minion mastery and wells.

A good example of corpse denial would be the Forgotten Cursebearers in the Crystal Desert or the Shadow Beasts of the Fissure of Woe. Both creatures will invoke Consume Corpse as soon as a creature that leaves corpses dies thereby making them unavailable for any other necromancers.

Corpse Denial skills
Corpse denial skills are all necromancer skills and they differ in what they have to offer. The following is a list of skills that many players find useful in corpse denial and the characteristics of each:
 * Consume Corpse: Cost: 10 Energy, Activation: 1 Sec, Recharge: 0, Other: Travel to exploited corpse, gain energy.
 * Necrotic Traversal: Cost: 5 Energy, Activation: 1/4 Sec, Recharge: 0, Other: Travel to exploited corpse, poison nearby foes.
 * Putrid Explosion: Cost: 10 Energy, Activation: 1 Sec, Recharge: 5 Sec, Other: Large amount of armor-ignoring damage.
 * Soul Feast: Cost: 10 Energy, Activation: 1 Sec, Recharge: 0, Other: Massive self-heal.