Talk:Blessing

Can blessings that increase attribute points be stacked?--Daniel Rendat 06:53, 10 July 2006 (CDT)
 * Blessings are status effects, and you can only have one instance of a given status effect on you at a time (except for Morale Boost / Death Penalty, which stack with themselves within the -60% to +10% range). As for different blessings, you can have as many different blessings on you as you want. If you're talking about combining two different blessings to get +2 to a given attribute, that isn't possible since each attribute only has one blessing that enhances it. The only exceptions are the morale boosts from 'to Courage' and 'Favor of the Gods', which not technically blessings. -- Gordon Ecker 01:00, 19 July 2006 (CDT)
 * By the way, do the Conquest and Courage blessings affect the whole party? I think they do, but I can't remember. -- Gordon Ecker 01:07, 19 July 2006 (CDT)

Max Skill level now 21
I would like to point out the obvious: the maximum Skill level is now 21 because of Blessings. Over time, Skill description articles should reflect that.
 * (12 + 3 + 1) (+ 2) ( +1) ( +1) Runes + Glyph of Elemntal Power/Awaken the Blood + 10..20% Focus/Shield + Blessing. I get 20, where is the extra 1? &mdash; Skuld 09:35, 30 August 2006 (CDT)
 * Both weapon and off-hand item can have the +1/x% ability.
 * Just off-hand and staves. &mdash; Skuld 09:51, 30 August 2006 (CDT)

How to handle Nightfall Blessings?
It seems Nightfall blessings are equal to Factions Blessings, only with additional blessings for the new classes, which are distributed among the avatars, analogous to the Elementalist blessings. How do we deal with this, template-wise? My proposal would be to create sub-templates for each individual blessing. For example, we create a "Necromancer of Grenth", a "Disciple of Ice", etc. template and include these into their respective Blessing/GrenthFactions and Blessing/GrenthNightfall master template which in turn replace the current Blessing/Grenth template. This way, the Blessing article remains readable in its code and the Avatar templates are easily extensible for future chapters. I'm not asking that anyone does the work, just if you think it's a good idea or if you have a better one. Do you? RolandOfGilead 18:11, 22 September 2006 (CDT)
 * I think the name should be Blessing/Grenth (Factions) and Blessing/Grenth (Nightfall).&mdash; ├ A ratak  ┤  21:08, 22 September 2006 (CDT)

Does Blessing article need overhaul?
Can anyone tell me what Blessings a player without Factions gets in the NFPE? Is it only Core+Nightfall or is it Core+Factions+Nightfall? In either case, the article needs a layout overhaul to not become bloated with Nightfall and beyond.

research done / article modified
I have asked several players without Factions how Blessings work for them, and they all said they can get all Blessings, including Factions blessings. So it made no sense anymore to split the blessings into Core/Factions/Nightfall/etc., because all Blessings are available in all post-prophecies campaigns, regardless of purchased campaigns. That's why all new blessings can simply be filed under their respective Avatar and it will be right for all players. No modularity needed. So, as you can see, I have just woven in all the new blessings as they are, re-wrote the labels in the headlines and explained it in the notes in 2 sentences. That should do it. RolandOfGilead 22:09, 22 September 2006 (CDT)

Merging  Hunt articles into one article
If Kourna and Vabbi have Sunspear Scouts too, the number of hunt blessing article will be damn big, means a lot of mainatinance. I suggest that we merge all the  Hunt articles into one article, as they are all the same, so we have to maintain only one article and make all other articles redirects. The one article would include a big table showing which hunt blessing is available from which scout. -- 06:39, 24 September 2006 (CDT)