Talk:Lockpick

It doesn't even exist yet. wtf? Sirocco 07:23, 30 March 2007 (CDT)
 * Omg they are desperate to imitate WoW..&mdash;[[User:Sigm@|Sig mA

]] 14:39, 5 April 2007 (CDT)
 * Uh, what? You've never heard of lock picks until WoW came out? Oh please. Morrowind had lockpicks, Deus Ex had lockpicks. WoW is not the only game in the world you know? Sirocco 15:01, 5 April 2007 (CDT)

It's the only game I play actually. --&mdash;Sig mA   15:59, 5 April 2007 (CDT)

They're out now. Cost 1500 gold. For instance, Tesserai, Merchant in Mehtani Keys sells it.
 * 1500? Ouch... and I thought normal keys were expensive... Tycn 01:09, 20 April 2007 (CDT)

Where exactly is this formula for survival rate coming from? Lorik 01:58, 20 April 2007 (CDT)
 * The lockpick themselves show the survival rate, however I don't see the need for level/2 for this as only lvl 20 characters can go into hard mode to use one. Did someone just look at a lockpick on a lower character to find this number? -Ezekiel 02:01, 20 April 2007 (CDT)
 * Lockpicks aren't usable exclusively in hard mode, but are required to open hard mode chests. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   02:14, 20 April 2007 (CDT)

Two pieces of info I don't see yet that I'd like to know, but can't check until I get out of work. Do lockpicks stack? Does using them give points toward the treasure hunter and/or lucky (when they survive) title? DZwart 13:47, 20 April 2007 (CDT)
 * Lockpicks do stack. However, I'm also wondering if they give points to the treasure hunter and/or lucky title --149.89.1.32 14:10, 20 April 2007 (CDT)
 * Thus far I've only used them in hard mode, so those chests are considered 'high end' and give Treasure Hunter points. However, whether they break or not does not appear to affect the Lucky title.  &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   17:37, 20 April 2007 (CDT)

Hard mode chance vs. normal mode chance?
Tested on normal mode: 44% chance to retain lockpick after using Luxon chest (I have 14% chance normally with level 2 Lucky title). Please post yours so that we could figure out possible formula. --Mira 03:14, 20 April 2007 (CDT)
 * normal shiverpeak chest: 42%. lucky 1. btw that note about the scaling of percents needs to be more specific... &mdash; JediRogue  [[Image:JediRogueSig.jpg]] (talk |contribs) 04:46, 20 April 2007 (CDT)
 * It's an automatic +30%, confirmed by me and several guildies. --Dragonaxe 09:10, 20 April 2007 (CDT)
 * Shing Jea chest in normal mode has 68% chance (level 2 lucky), so it's not flat +30%. I think we'll need some kind of chart that lists key price in correlation with chance to retain lockpick. --Mira 18:58, 20 April 2007 (CDT)
 * Margonite chest: +25% (I had 16% + 25% = 41%).

Do the math
Can someone do the math, and count from what point are the lockpicks better then keys? :P &mdash; Poki#3, 03:22, 20 April 2007 (CDT)
 * They are always better than keys in HM. :P  Off the top of my head I would say at 30% or so for 600g chests.  Queen Schmuck 03:37, 20 April 2007 (CDT)
 * Ok, here's some math: the number of uses you get (in average) from a lock pick is S = 1 / (1 - X) where X is the probability (a number between 0 and 1) that the lock pick is retained. Assuming that the formula for the probability is similar in the normal mode + some bonus, and using the remarks given above, it looks like the bonus for (at least for the 600g chest) is 0.3. So, if you use lock picks to open 600g chests in normal mode, you'll get in average 1.667 uses out of each if you have no ranks in either relevant title. However, since a lock pick is much more expensive, you want to know how many uses per platinum you get. A 600g key gives 1.667 uses per platinum (UPP) whereas a lock pick with no ranks gives only 1.111 UPP. You only reach the 600g key efficiency with lock picks when you have 4 ranks in both treasure hunting and lucky titles, i.e., an additional 0.2 probability from titles. Thus it looks like you only benefit from lock picks in normal mode if you're quite advanced in both titles.--Tmakinen 07:12, 20 April 2007 (CDT)
 * Lovely analysis (-: -User:PanSola (talk to the [[Image:follower of Lyssa.png]]) 09:35, 20 April 2007 (CDT)
 * I had wondered about this as well. Nice work. I TOTALLY missed the displayed % when using my picks. Do all normal mode chests have 30% bonus, if not can we get the %'s for other chests? And perhaps develop a "Key vs. Lockpick (UPP)" table?   [[Image:jkr.jpg]]     10:14, 20 April 2007 (CDT)
 * Which means that 750 gold keys give 1.3333 use per platimun, making its worth debatable with little title investment. and elite mission keys have now 0.8 use per platimun which makes them inferior to lockpiks even with 0 titles. Yay, now I can stop storing all the stoneroot keys I will never use. Grima.worm@seznam.cz 11:59, 20 April 2007 (CDT) (logged off)
 * Great Tmakinen. Now we just have to write up a table for all key prices from 600 and add it to the article ^^ &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 17:03, 20 April 2007 (CDT)
 * If a pick has a 40% (10 always +30 normal mode bonus) chance of surviving, u would need to have it survive twice and open a third to make it cost effective for 600g chests, the chance of surviving 2 chests is 16%. 16% is not good odds for 600g chests.  HOWEVER, i think lockpicks will have great value in the FoW and elite miss, 250g less, and have a 40% of opening another chest.  UW, desolation, and SF chests only have to survive once to make them cost effective,  and its up to you to decide if 20% is good betting odds. Just to finish off the "table" idea: 50g key=20 UPP; 80g key=12.5 UPP; 200g key=5 UPP; 300g key=3.375 UPP; 450g key=2.22 UPP; 1.25plat key=.8 UPP;  Eric368 20:56, 21 April 2007 (CDT)
 * I added the break-even point information for each type of key in the table. For updates and further reference, the formula in question is R = 1 - B - C/P where R and B are the fractional (between 0 and 1) retention rate and bonus, and C and P are the cost of the key and the lock pick, respectively. Unsurprisingly, it's a bad idea to use lock picks for starter chests. A bit surprising is that it's always better to have lock picks than highest level keys.--Tmakinen 04:32, 23 April 2007 (CDT)
 * In other words, once you got treasure hunter (4) and lucky (4), (or (5)+(3) or (6)+(1) or (7)+(0)), it makes sense to carry a bunch of lockpicks instead of multiple kinds of 'high-end' keys. still, a luxury for few players. Foo 14:04, 23 April 2007 (CDT)

Rename page?
Since the ingame use is "lockpick", can we change page's name to that, then redirect "lock pick" to lockpick? Queen Schmuck 03:37, 20 April 2007 (CDT)
 * I also agree with this. The standard is to label pages based on the games spelling (even if the game uses an incorrect term/spelling). I added the redirect as a stop-gap measure, until someone could rename the main page.   [[Image:jkr.jpg]]     09:38, 20 April 2007 (CDT)

Just Missions?
So the lockpicks only work in missions? Or do they work on all chests? -AJ75
 * Chests that appear as Locked Chests appear in Hard Mode of explorbale areas also.--Renegade26 16:46, 20 April 2007 (CDT)
 * To clarify that:
 * all chests in all areas of Hard Mode are Locked Chests
 * the only item that can open a Locked Chest is a lockpick
 * The only exceptions would be normally unlocked chests due to quests, but since they are unlocked it doesn't matter anyway. Queen Schmuck 17:54, 20 April 2007 (CDT)

Titles

 * Can anyone confirm if retaining the lockpick after use works towards the lucky title? And make sure that opening chests goes towards the treasure hunter title? Rhia Aryx 18:56, 20 April 2007 (CDT)
 * i don't know about the lucky part but i can confirm the chests do count towards treasure hunter --Fatigue 19:05, 20 April 2007 (CDT)

survival chart
i just added this basic survival chance chart: i am pretty new at editing stuff in gwiki though. I'd like to make the chart like the one below except having the "Lucky" text centered over the 0...5 columns

someone's help would be greatly appreciated. making it better in any way would be appreciated, but thats just what id like to see. thanks --Fatigue 19:03, 20 April 2007 (CDT)
 * fixed. Queen Schmuck 19:15, 20 April 2007 (CDT)

Locked Chests
Would someone mind adding a section on the Locked Chests, please? I was wondering what kind of treasure chests Hard Mode had to offer. I had to go to the Lockpick, and then from there search for "Locked Chests" to get my answer. (I'd add it myself, but I haven't even touched Hard Mode yet. ^_^;) Gwen Shadowsound 11:09, 20 April 2007 (CDT)
 * I think we really shouldn't and something here about the locked chests. It should be, imho, a seperate page dealing with the drops.  in case you're wondering, my party of 3 ppl 1 hero in plains of jarin encountered 3 locked chests.  out of the 9 drops from the chests 7 golds 2 grapes.  5 golds were maxed stats w/ non max mods.  2 golds were non maxed w/ non max mods.  the 2 graps were max w/ non max mods.  Lowest req from our run was 10, highest 12.  maybe we should actually work on one of those chest drops pages from the statistic project?  Ferdoc 11:29, 20 April 2007 (CDT)
 * Well, yeah. Sorry, that's not what I meant. Drop rates should stay on their separate pages. What I meant was that someone should add a little line saying that, for example, "A chest in Hard Mode will always be labeled as a Locked Chest, regardless of the region." But I don't even know if that's true yet, which is why I haven't added it. Gwen Shadowsound 18:54, 20 April 2007 (CDT)
 * True to my knowledge. Only Locked Chests. &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae   04:36, 21 April 2007 (CDT)

Lockpicking
Just a brief voicing of my opinion. I don't care for titles influencing gameplay like this. Luck title is very bad because of the scenseless grinding required to attain it. Treasure hunter is bad because of it being character based, not account based. I also am still not a fan of salvage skill being based on character based titles. It your salvage skill is going to be effected by treasure hunter and wisdom, then treasure hunter and wisdom should be account based. The only title effects I approve of are sunspear and lightbringer. But at the same time I dissaprove of PvE only skills. Just the opinion of a single vocal minority... so I guess it doesn't matter. However, I do like that they consolidated keys into just one type for hard. --Mooseyfate 13:43, 20 April 2007 (CDT)


 * Yeah, it sucks that I have to storage, log out and log in as my monk if I want to salvage valuable items, she is the only character with any sort of high Wisdom, these should be based on my account. I am also not sure I like Sunspear and Lightbringer being per character, I am getting a bit tired of grinding for those titles so I can play my 8th character through game. While on the subject, Skill Hunter should also be per account, there is no sane (outside of wanting the title) reason that any character would need all the Elites from all the professions, I should only need to have each skill once to have the title across my account (though that creates problems if I delete a character). --Heurist 14:57, 20 April 2007 (CDT)

Treasure hunter
I assume opening with a lockpick counts towards treasure hunter, yes?-Silk Weaker 23:36, 20 April 2007 (CDT)
 * Look above, Kyrasantae says you get Treasure Hunter points, but not (Un)Lucky points. --Thervold 02:46, 21 April 2007 (CDT)
 * I don't know about using lockpicks on low-level chests though. (Why one would is beyond me.) &mdash; [[Image:Fin_sig.gif|User:Kyrasantae]] kyrasantae  04:35, 21 April 2007 (CDT)
 * I'm going to go do it now, in the name of SCIENCE. (Even though I'm broke) &mdash;Aranth 14:56, 21 April 2007 (CDT)
 * No, it doesn't give title points. Unsurprising, on reflection... on the plus side, with a 65% chance to retain the pick, I successfully retained it :D &mdash;Aranth 15:07, 21 April 2007 (CDT)

FoW/UW
How useful are lockpicks in areas such as FoW and the UW?
 * Depends on where you stand, title-wise. See the break-even point info on key bonus table--Tmakinen 04:39, 23 April 2007 (CDT)

Break even
I duno who added that Break-even thing, but personally i do NOT understand that. so iether explain it better or take it out. Right now its to confusing.
 * It's telling you what your lockpick survival chance (from the first chart) must be for lockpicks to be as cost-effective as keys. Specifically, it let's you know whether you should buy keys or lockpicks for the chests in the area you intend to enter. BigAstro 14:58, 23 April 2007 (CDT)
 * It might be better to call it something else than "break even". Perhaps it should be called "Minimum Survival Rate Required to make the Lockpick more Cost-Effect than the Key". A bit verbose but if I'm correct in understanding what its supposed to be, it seems quite a bit clearer.&mdash; JediRogue  [[Image:JediRogueSig.jpg]] (talk |contribs) 15:23, 23 April 2007 (CDT)
 * Well, only the 750 and 1250 keys are of any concern. Basically, you would always want to use lockpicks on 1250 key chests. But yeah, a quick read of that table doesn't tell you much until you think about it for a bit. --8765 15:28, 23 April 2007 (CDT)
 * I didn't understand it either until I went back and read it. The second column in the chart is the bonus obtained from normal mode.  I edited the chart to clarify this.  Hopefully it should be more clear.
 * lol? Hard mode only has one type of chests, the "Locked Chests". Of course the other are for Normal Mode <.< &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 23:54, 24 April 2007 (CDT)

Lucky/Unlcuky
Well I just had my first chest in Hard Mode with a lockpick and have 25 unlucky now... however a question I have is... If you use the lockpicks in low end areas and they are retained... does that count toward lucky?

Thats the exact same question that was on my mind--Blade (talk|contribs) 19:59, 26 April 2007 (CDT)