Talk:Iron Mines of Moladune (mission)

Karlos, I omitted that bit about skipping the cinematic because I've run that mission several times, and regardless of whether my group skipped or watched it through to the end, the monsters on our tail were never there. Can you confirm otherwise? --Jackel 04:00, 26 Jul 2005 (EST)
 * Yes, without skipping, if there were monsters near the entrance of the caves (usually the Shadows), they will walk to your party while they speak to the Seer and keep hitting one of them. This didn't kill anyone I was with, but after the cutscene you'll have to fight them. On the other hand if you skip, they stop dead in their tracks. I have experienced this twice, once before they fixed infusion, and once about two weeks ago. --Karlos 07:17, 26 Jul 2005 (EST)
 * Well, I've been trying like hell to get the "right" boss from this mission so I can cap his skill and move on, and just last night I was in groups that twice watched the cutscene to its conclusion, and both times the shadows that had been on our tail were not even on the radar afterward. I say we at least make the wording reflect this ambiguity.--Jackel 09:08, 26 Jul 2005 (EST)
 * Back when you had to do 1 infusion run for every piece of armor, there were a few occasions (about 1 in 3) where you had to skip the cinematic. I would like it to stay in, unless someone can prove that it's no longer a problem. 10:28, 26 Jul 2005 (EST)

Anyone interested in doing a new map for this? The A-B-C points are in red.. the exact color and size as the walk-trail dots. Spent ten minutes staring at this thing today trying to figure out where in hell "point A" was from the walkthrough. ;p *Nunix 00:41, 30 November 2005 (UTC)


 * Fixed them. --Karlos 02:37, 30 November 2005 (UTC)