Talk:Bull's Strike

The formula is (5/3) * attribute + 5

How does the skill actually work?
I don't like the current usage note, as it almost implies that the skill is primarily useful against crippled opponents. Something I don't believe is the case at all. Additionally, in my experience crippled opponents tend to stand their ground once they realize what's happened. No point in running and missing attacks, when someone's just going to pound on your backside the whole time.

But I do wonder a bit about how the skill works... What does "fleeing" mean here? Is it any moving foe or do you need to hit a moving target in the back? Anyone know? I'm assuming that if you hit a stationary target they will never be knocked down.

If anyone has this information, i think it would make an excellent addition to the notes section. --Squeg 06:18, 14 Oct 2005 (EST)


 * Seems to mean hit a moving target in the back. I've had very little success with either bull move, so I just gave up on them.  --Fyren 06:28, 14 Oct 2005 (EST)


 * Agreed. MUST mean hit a moving target in the back. Sure, the AI most probably has a "flee" flag for the mobs but how would the software distinguish between a human player that is running away and one that is simpy running? Of course it wouldn't work this way too, if the opponent was fleeing towards you :P. --Ishmaeel 06:17, 27 February 2006 (CST)
 * I've never gotten this spell to work in situations where I'm chasing a warrior who's running towards one of my teammates. Seems like selecting someone and hitting "attack" is enough to qualify as not fleeing even with your back turned. Has anyone tested this more thoroughly? --130.58 06:49, 27 February 2006 (CST)

One excellent Usage is preventing an Opponent from leaving an AoE Spell (f.i. casted by your favorite Elementalist). Foe realizes the AoE-Attack, tries to run (so is fleeing) und gets knocked down, therefore stays in the Damage Area and additionally can be abused further :-) (See Description of Bull%27s_Charge)