Talk:Disc of Chaos

Shift
he used a skill called "rolling shift", i didnt get a chance to see what it did but i know he used it
 * can some1 who finished EoTN go there and see what it is and maybe get a picture of him? I'd go but the Asura are annoying the hell out of me :P Cardsharp 03:32, 9 September 2007 (CDT)

I noticed it too, it says it causes him to shift between battle modes or something. I did see he sorta changed shape, from horizontal to vertical rotation. He can also stand on for "legs" while the rest of his "body" is rotating like the wings of a mill. I didn't notice any difference in his attack style. He has and extremely fast cast and reasonably low damage output which could suggest he's actually a mesmer (I don't think he had a boss aura so...). He can be knocked down (tested with you move like a dwarf), it actually looks kinda funny but you'll have to give it a good look. His normal attacks are melee. He has extremely high armor and an abnormal amount of health, much more even then the Great Destroyer itself. I thought I noticed he had a much larger casting range than normal.


 * The shift thing changes from ranged to melee attacks. --84.24.206.123 13:28, 16 September 2007 (CDT)

Easy Win
For anyone having trouble with him just use Pain inverter and some form of energy denial. Even with Mind Blast he is very easily drained, and then you can just beat on him until he dies. My only energy denial was E-surge and he had no energy from about half way to dead. I think he has a low energy total for a boss.--Gig ath rash 18:20, 24 September 2007 (CDT)


 * Side note: Your talk page is a rash? (link in your name) --[[Image:VipermagiSig.JPG]] -- (s)talkpage 20:59, 4 October 2007 (UTC)
 * i found it easy to win if you use Alkar's Alchemical Acid and have a warrior player set ALL 3 golems to defensive. so when the golemes heal the warrior from the PBAoE spells the Disc of Chaos takes 100dmg per goloem or a total of 300dmg


 * Interesting, I had no problem at all using ranged heroes/henchies and setting two golems on ranged and one on defensive--hardly any loss of health and no deaths. Brought Zho with his Broad Head Arrow.  If you stay at top of stair, Disc does not come close enough to use Flame Burst, it seems.
 * Zho = her. --[[Image:Hellbringer siggy.jpg]] ¿ĤëĻĺßŔîÑģЄŗ? [[Image:Hellbringer siggy.jpg]] (talk|contribs) 18:08, 12 November 2007 (UTC)

Pictures
Sorry for the bad lighting and other characters, hard to get a good shot during that.-- (Talk) (Contr.) 01:23, 5 November 2007 (UTC)
 * You could perhaps use a image editting program of some sort to "brighten" the image (Image:Disc of Chaos2.jpg might be the better?). Also, best to stick to using only one boss image in the BeastInfo box, as keeps all the boss articles in a more standard format. --Wolfie [[Image:Wolfie_sig.jpg|19px]] (talk|contribs) 01:37, 5 November 2007 (UTC)
 * Got a higher res image of the first one and a secondary picture of its shifted form. Gave a little bit of gamma enchancement to both images for clarity. --Ckal Ktak 21:53, 19 November 2007 (UTC)
 * Also have a picture here of its third form, a sort of crab like affair [[Image:Discofchaoscrab.jpg|160px|thumb|Giant Enemy Crab]], anyone think that it's worth placing on the article itself? --Ckal Ktak 11:37, 3 January 2008 (UTC)

Killing
Is it just me or when you change all the golems to melee they block it and it only attacks then so the monks keep healing the golems while they killed it. thats what happened to me.--70.231.163.75 20:07, 13 January 2008 (UTC)
 * Rewrite that comment in english please. --Ckal Ktak 22:58, 13 January 2008 (UTC)

HP?
Anyone got an estimate on this bish's HP? It's not that hard to take down, but it sure can take one hell of a beating. --Franzwald
 * several thousand. as in, more than three thousand.  couldn't tell you more precisely :/.--Reason.decrystallized 22:01, 15 June 2008 (UTC)

easy?
anyone else find this easy when all three golems are set to melee?--Balistic Pve 22:45, 15 March 2008 (UTC)
 * defense mode = way better. (GW-Kiron 19:26, 18 June 2008 (UTC))
 * setting all three golems to melee and having 1 real monk and 1 hero monk seemed to do fine.