Alliance

Alliances are strategic cooperations formed between guilds.

Features

 * All members of the guilds may talk on the alliance chat channel.
 * All members of the alliance can visit each other's Guild Hall and participate in scrimmages.
 * Players who own Guild Wars Factions can also participate in Alliance Battles in Cantha.
 * Alliances can control outposts, and the Capital City of the Luxons or the Kurzicks (depending on the faction the guild is allied with) in the game.
 * Control is based on accumulating Alliance Faction. This Faction could instead be exchanged for gold in game.
 * At the price of exchanging massive amounts of Faction (some alliances have donated an equivelant of 27,000,000 gold to hold the capital), an alliance can gain access to an outpost. Owning an outpost gives members of the alliance access to the exclusive area in that outpost, containing a merchant with a 20% discount on common items. It has been suggested that donating large amounts of factions (refered to as "grinding") is not worth the amount of gained from a 20% discount. But many enjoy owning a town because of the honor it brings.
 * Possibilities of control include that the highest alliance rating on a particular side gets the "capital" (Cavalon, House zu Heltzer), and the next highest rated alliances get the next farthest away outposts from the capital.
 * Currently the guild 'The Lost Saracens' owns the town 'House Zu Heltzer.

Requirements

 * Only the leader of the guilds can make alliances.
 * Each alliance can be comprised up to 9 member guilds and the leader guild.
 * Alliances can only be formed with a guild of the same Faction (Luxon or Kurzick).
 * The alliance leader cannot transfer leadership to a different guild, or withdraw from the alliance.