Talk:Game updates/Archive9

11th January update
Ever since the update the other day (jan 11th) ive been getting 007 errors everytime i leave a town. And also another update a month or so ago has made all my Female npcs do a "running and jumping" emote non stop. e.g. Storage Xunlai agents run then jump, stop and then apear back at there location and do it again. I emailed anet about this but they didnt reply, big suprise there lol. I have heard of lots of people with this problem. I was in a party with 1 guy and we tried to enter a mission had to retry 5 times to get him to connect properly. Ive asked around in towns about the problem with the NPCs but no one knows how to fix it and they have sent away to anet as well. If anyone can help that would be great. thanks

Dejct Rejct


 * i've noticed errors like this before the update. A message briefly flashes on the screen saying "Your party is already waiting to begin the mission," then the game disconnects the user and throws you back to the login scren with a 007 error code. This typically happens to me at the entrace of Raisu Palace in Kaineng Center, but it's happened to me at the entrance of Viznuah Square (Local Quarter) in The Undercity. Its an intermittent bug that reeks of a software glitch to me. FlameoutAlchemist 17:59, 14 January 2007 (CST)


 * Actually this is a bug that many people have been complaining about since the removal of Wintersday 2006. Check out this forum here http://www.guildwarsguru.com/forum/showthread.php?t=10104343 Lady Cometfish 22:40, 16 January 2007 (CST)


 * This looks like it is related to the bug patch "Fixed a bug that allowed some players to bypass teleportation portals." 24.247.41.84 02:10, 17 January 2007 (CST)

I have the same "Running and Jumping" glitch, but i've had i since the 21st of December. It happens to about 40% of npc's (Males)

Odd bug on client-start as of January 17, 3:00 EST (with new GW build)
Mere minutes ago I restarted the game due to the "new build available" message at the bottom of the chat window. It downloaded successfully, but now when I attempt to start the client, it gives an error saying it "failed to install" the game itself. Hence I can not get on the game, which is bothering me quite a bit. This is odd, considering it's already installed (all 3 campaigns), and only did this after the new build. I can include a picture if you would like, but has anyone else noticed this? EDIT: I should also mention that I own the computer and also am its sole user (so yes, I have admin access), and have 37 gigabytes of free space, so I'm pretty much 100% certain that I'm not low on space, if anyone mentions the possibility. The error states:

"Unable to install

The installer could not write Guild Wars to the specified directory. Please check that you have administrative access, that you have permission to install programs in the specified directory, and that there is sufficient space available on the drive." ('OK button' with ArenaNet logo at bottom of window)

Hopefully that's descriptive enough, I considered uploading a picture of it, but thought that might be a waste. Shas&#39;o Kauyon 15:10, 17 January 2007 (CST)


 * no problems for me &mdash; Skuld 15:28, 17 January 2007 (CST)


 * The problem might be solved by defragmenting. --[[Image:Gem-icon-sm.png]] (talk) 15:33, 17 January 2007 (CST)
 * http://www.guildwarsguru.com/forum/showthread.php?t=10037429 for defragmenting, the new update just added another fragment and might've placed something in the wrong area


 * I have had friends where their GW.exe became corrupted. Best advice would be to uninstall Guild Wars and download the client package(it's free) and reinstall it. In case your unaware as well, uninstalling the client on your machine does nothing to your account. &mdash; Gares 15:49, 17 January 2007 (CST)


 * Well, at the moment I'm taking Gem's advice, and it seems that it might just do the trick (will know in about a minute or two, defrag near done). I know that un-install won't harm my account (done it before since I've repartitioned my hard drive a few times), I don't think I suggested it did?  I just expressed frustration at the issue.  But anyways, I'm more curious what this new build adds.  I'll mention whether or not the defrag worked shortly, I believe it will considering GW.dat itself was pretty much 100% fragmented after update.  Odd, since I do daily defrags.  Shas&#39;o Kauyon 15:54, 17 January 2007 (CST)


 * Is GW installed in a different location other than its default (IE C:\Program Files\Guild Wars\)? --SK [[Image:Warrior-icon-small.png]] 15:57, 17 January 2007 (CST)


 * No, standard directory. Defrag is done, and the same bug is occurring, so I'm going to go ahead and re-install.  Also already checked the shortcut's target path and tried running from the directory itself, to no avail.  Hopefully the re-install will fix it.  Shas&#39;o Kauyon 16:01, 17 January 2007 (CST)


 * Well, uninstalled and used the client download, and same error. I'm going to goof around with my router settings to see if there's any security functions that could be causing a problem (I've had issues with it before in Half-life 2, not sure why it would suddenly "pop up" like this though), and short of that I'm not sure what else to do, other than contact Anet support.  And I should probably stop the indentation increasing. Argh, I need to remember to sign, or for that matter, start a user page. Shas&#39;o Kauyon 16:10, 17 January 2007 (CST)


 * Well, I think it's working now, though it's not all good news either, because it seems to me as if someone was somehow acessing my client on my own PC. The reason I believe so is because for some time, it would not allow me to delete GW.exe due to it being in use by another person or program, even AFTER killing nearly every running process on the PC via alt+ctrl+del (down to 13 processes, 100% Windows necessary services), yet I disconnected from the internet, restarted the pc and then it uninstalled fine (then reconnected just before re-install).  Bah, good news=GW works, bad news=potential hacking :( .  Scares me because I don't use any third party programs, and I spyware-sweep every day, so no idea why it would happen. If something goes wrong again, I'll edit this message instead of adding a new segment, this has gotten way too long since I'm so long-winded.  Shas&#39;o Kauyon 16:29, 17 January 2007 (CST)


 * Killing all the processes doesn't necessarily mean all the locks have been removed. Also hard killing a process (using kill -9 if you're familiar with linux) doesn't necessarily remove locks and will prevent a process from executing any normal cleanup/removal code.  Lojiin 16:30, 17 January 2007 (CST)


 * Windows does mysterious stuff with your files without telling you or doesn't remove the 'lock' so it was probably just windows itself preventing you to delete it. --[[Image:Gem-icon-sm.png]] (talk) 16:32, 17 January 2007 (CST)


 * Thank you Lojiin and Gem, you've managed to quell my raving paranoia :P. Back to normal then (game is working now, Huzzah for GuildWiki!), and thank you all VERY much for your help, it's greatly appreciated.  Sorry I wasted so much space on this, by the way.  If you want you can delete this segment, as the problem is solved now and it's somewhat of an eyesore.  I should really set up a Debian/Windows multi-boot again (used to have it dual-partitioned, but Cedega and Wine hate ATI cards so couldn't play any games...) Shas&#39;o Kauyon 16:40, 17 January 2007 (CST)


 * Using space isn't a problem. Old stuff is archived when the page gets too long. (See the archive links at the top of the page) --[[Image:Gem-icon-sm.png]] (talk) 16:52, 17 January 2007 (CST)

The actual update
Any noticeable changes ? I couldn't find any. --  n 00kie  (Ping) 17:01, 17 January 2007 (CST)
 * Probably preparation for the weekend. --[[Image:Gem-icon-sm.png]] (talk) 17:03, 17 January 2007 (CST)
 * There where... five files if I'm not mistaken. A bit too small for a "preparation" of you ask me :/ Anyway, I don't see any difference yet. If anyone finds something maybe it will actually be worth making an article :P &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 17:44, 17 January 2007 (CST)

Well, now that my client works again, the "actual update" has at least added something rather hilarious to my Koss! I've never actually seen their icon with the hardhat. Also, the white blob shifts with the model. (the text on the hardhat guy says "Under construction) EDIT: The hardhat guy is over what used to be the GUI icon for an Adamantine Falchion, if anyone wants to check their weapons. Shas&#39;o Kauyon 20:59, 17 January 2007 (CST)

Well, it seems the issue is actually the Adamantine Falchion. I took it off of him, and he's fine again. I can apply it to myself, and the same thing occurs. If anyone else has an Adamantine Falchion they'd like to test with, I have a feeling it will do the same thing. Shas&#39;o Kauyon 21:40, 17 January 2007 (CST)
 * Don't worry about that glitch. I had it happen when I formatted my computer a couple months back.  Basically I think it is something about some skins not being loaded or something yet.  It went away after not too long.  Just give it some time and it should work itself out. --RabiesTurtle 21:49, 17 January 2007 (CST)

Yep, gone now. Shas&#39;o Kauyon 21:55, 17 January 2007 (CST)

It did that to me on the first day Nightfall came out. My bonus items had the "Under Construction" symbol, but they were gone when i closed and restarted Guild Wars Shortay35424 22:11, 17 January 2007 (CST)


 * Someone reported that his keyless chest was totally empty at GWO: http://guildwars.incgamers.com/forums/showthread.php?t=439321 - something that should be checked. I do not really want to do it, and already opened 90% of the chests. Any volunteers?  --Long 01:28, 18 January 2007 (CST)


 * "No, the chests are for the holidays. They are not permanent." from . Took along a guildie whose new character had not yet opened the chest at Mehtani Keys -- when they tried to open it it was empty Fox Bloodraven 04:06, 18 January 2007 (CST)


 * Then she lied before. There's a post somewhere with her saying they are permanent.  The sole reason I didn't spend the Xmas period chest running these things.  Great work again ANet... --SK [[Image:Warrior-icon-small.png]]  04:20, 18 January 2007 (CST)
 * Edit - Here we are --SK [[Image:Warrior-icon-small.png]] 04:25, 18 January 2007 (CST)
 * They're supposed to be permanent. If they're not working, it's a bug, not a stealth-nerf. Report it. -Immortius 04:26, 18 January 2007 (CST)


 * I did take my warrior to the chest just outside Gate of Pain, and found it empty. I guessed that I just forgot I already took it there, but now I'm not that sure. Foo 04:24, 18 January 2007 (CST)


 * Maybe your folks chests are just bugged. Recently (on a NF character, post Xmas) I opened two or three unlocked chests in Issnur Isles and Mehtani Keys - a Buried Treasure, a Treasure Chest, and a something else. Got ~500 gold and a gold weapon from each one. They seem permanent to me. Entropy 04:36, 18 January 2007 (CST)


 * There may be a bug in these treasures. I went with a friend to the Buried Treasure on Issnur Isles and opened it. I got the gold (around 500) a golden weapon, but my friend got nothing. He also couldn't use it after me. We rezoned and went there again, he even went there alone, nothing. For him, the treasure is used without getting anything. But that was before the patch. -Khan Reaper Kerensky 05:28, 18 January 2007 (CST)


 * I just (2 minutes ago) got a Drop & Gold from the Treasure Chest in Mehtani Keys, I will check the other "keyless" drops ASAP. [[Image:Raxous_wiki_sig.png]]- Raxous -[[Image:Raxous_wiki_sig.png]] 05:48, 18 January 2007 (CST)

Gaile has stated the update was to change server configuration in China (see here). Any undocumented side effects? -Immortius 06:20, 18 January 2007 (CST)
 * 2MB of config file is HUGE. I don't get why they needed to update the rest of the world. Is China even able to play GW ? (I'm referring to their firewall) And if they are, why don't they have a territory yet ? --  n 00kie  (Ping) 08:59, 18 January 2007 (CST)
 * Taiwan, Macao and Hong Kong have a Territory. China is currently in Beta Testing. All players have the same client. Even if you're in the USA you can select a variety of European and Asian languages. There's just no practical reason to have separate clients in different parts of the world. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 10:04, 18 January 2007 (CST)
 * Think of the players. Is it fair for someone holding hoh for 30 minutes to be booted because a friggin chinese server needs a new config ? And yes, you can select languages, but you can't switch your territory so that shouldn't matter. I also think it's exaggerated that MY game client received a 2MB update because of a change in configuration on a server I don't and probably will never interact with. --  n 00kie  (Ping) 10:31, 18 January 2007 (CST)
 * Nookie, consider it this way - if you didn't get that one config change, then each game client around the world would start to diversify - there would be code in China clients that you didn't have and vice versa. It would be harder to apply something related (like changing North American servers), to apply fixes to a bug in one client as compared to another... game changes would take longer to bring into effect & test on different clients, and it would eventually break things down. Craw   10:57, 18 January 2007 (CST)
 * You can complain all you want, but it just doesn't make sense for ANet to have separate clients for each country. That would mean a lot more code to look after with move potential bugs.  Not to mention that 99.9% of the code would be the same anyway besides the language and server information.  --RabiesTurtle 10:59, 18 January 2007 (CST)
 * /ragequit :p --  n 00kie  (Ping) 11:16, 18 January 2007 (CST)

Need to archive this page
This page is getting large enough that an archive is in order, IMO. &mdash;The preceding unsigned comment was added by 24.247.41.84 (talk &bull; contribs) 17:34, January 19, 2007 (CST).
 * Done. Although anyone can do an archive - including yourself. --- Barek (talk • contribs) - 18:12, 19 January 2007 (CST)

Weekend skills
I think we should clarify this. Should we update the descriptions for the skills that will be altered during the weekend or not? It's not going to be a permanent change (for now) so we shouldn't have to bother, however reverting back will be easy. Any statements? &mdash; Poki#3, 21:23, 18 January 2007 (CST)
 * Well if it's going to actualy change to them it would be easy to change them to new versions and then revert once event finsihed, and then if the changes are implemented revert them back to the version they were durring event.-- Sefre  [[image:Prepared_Shot.jpg|22px|]] 21:26, 18 January 2007 (CST)
 * Anet claims, that they will be watching matches and gathering feedback and change the skills according to that, so this balance isn't final... &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 22:41, 18 January 2007 (CST)
 * Hell, I say leave them alone on the Wiki since we basically are trying to represent what it is in-game permanently. Not worth doing for just a 3 day weekend since if they do change, they likely will be tweaked slightly anyway.  On another note, is anyone else bothered by the fact that it seems all of the skills are balanced just based on PvP and not on how PvE goes? That is why E class gets nerfed so much and is nearly worthless in PvE at times.--RabiesTurtle 23:19, 18 January 2007 (CST)
 * I agree that it's not worth changing all the skill pages, then reverting everything once the weekend is over. Sounds completely pointless, to be honest. Those that will be curious as to how the skills have changed will undoubtly just read the notes for that update. --Dirigible 23:36, 18 January 2007 (CST)
 * There are things that are good for PvE, but would never work in PvP and Vice Versa. Although I'm a PvE player, I do agree that skill balanceing should be based on PvP, where 2 thinking groups try to outwhit each other, and not PvE where a group of mindless monsters chargers at you from all directions and fires all the skills they can at random on you, hoping to catch you offguard or overwhelm you with there levels / HP / overpowerness / monster skills. Don't you agree? ^^; &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 23:42, 18 January 2007 (CST)
 * PS: Someone, please Archive this page :o
 * The problem comes is that the AI is way different from human reactions. Sure, balance PvP, but it seems there should be a time to separate the way things work in PvP from how they work in PvE. They are meant to be different.  Trying to make them the same will basically just force players out of the game.  Look at Searing Flames for instance.  In PvP I have faced some "morons" who basically all bunched up and I owned them with the skill.  However, PvE they don't group nearly as tight in many instances (or at least there are enough of them where I don't wipe out a patrol in one swipe)..... but this skill will surely be nerfed because of the PvP aspect and possibly make it worthless.  PvE has a LOT more enemies and AI instead of human intelligence/mistakes... it should be different than the PvP interaction, and so should the skill usage. --RabiesTurtle 23:52, 18 January 2007 (CST)
 * They are already doing that with making SF burning duration 1..5 and glowing gaze recharge 8 seconds. There's the start of the nerf. --Nightslayer 19:01, 19 January 2007 (CST)
 * People are going to end up making the changes no matter what we decide. It's whether we do it ourselves and revert or end up continually watching and reverting as others do it.  --Fyren 00:06, 19 January 2007 (CST)
 * In terms of us updating only the skills that change in the final skill-update, wouldn't it be easier to make sure all the current skill details remain the same since the update will contain a list of the skills which do change? Basically, wouldn't it be easier to watch this weekend and revert to current since they are temporary.  Would help to prevent changing one now which may not be changed in the end.  Whatever you guys decide though. --RabiesTurtle 01:26, 19 January 2007 (CST)
 * I just want to say I approve of 95% of what they've done. Mightywayne 18:11, 19 January 2007 (CST)

Elementalist Skills Seems to me that they tried to nerf SF from PvP. Anyone else? Also they made other skills a lot more compatible with Mist Form

Warrior Stances Got nerfed hard! I really hope they keep at least one defensive stance longer than 10 seconds or something. It's nice that they lowered the recharges, but some of those stances still cost 10 energy. Shield Stance - used to last ~18 seconds, now it's 8. I'm not happy about it. ><

I guess, though, overall the changes are balanced, since most of the offensive skills got a nice boost. Still it's sad that Tactics tanks are becoming less and less viable in PvE, which is the only place you'd likely find one anyways...sigh. 24.6.147.36 23:36, 19 January 2007 (CST)

Update locked me out of campaign!
Whoa this is looking serious. I've just now logged in for the first time after this weekend's update, AND MY FACTIONS CAMPAIGN HAS BEEN LOCKED as if I had never bought it. I have 3 Canthan characters, all of which I can't play because it gives me an Error 165, and on all other characters, my Factions skills have been locked as well, I can't travel to Cantha, etc. etc.. I could not test re-entering my Factions key because I have bought it via eBay (new & unused, from a reliable commercial trader), it was sent to my by eMail (cutting the price considerably), and unless NCSoft or ANet or whoever just re-activates Factions for me, I have to hope my seller still has the key from back then (which I somehow doubt). Damn. --RolandOfGilead 10:16, 19 January 2007 (CST)
 * http://www.guildwars.com/support/ report it. -- Xeon 10:23, 19 January 2007 (CST)
 * That's what I did first of course. I just hope they're not going bureaucratic on me. --RolandOfGilead 10:27, 19 January 2007 (CST)
 * I believe they won't. I've had 2 tickets open with them and they were very nice and helpful about it.--  n 00kie  (Ping) 18:48, 19 January 2007 (CST)

glitch
After the update, has anyone noticed random "Block"s when the target has nothing that lets them block, or how it seems all "Evade"s have been turned into "Block"s? In aspenwood, I noticed several random blocks against my attacks when they had nothing on them that COULD block, and ward against melee turned up blocks and so did displacement --Gimmethegepgun 18:47, 19 January 2007 (CST)
 * Permanent change: The “evade” mechanic has been removed from the game. All skills that used this mechanic have been changed to use “block” instead. --  n 00kie  (Ping) 18:49, 19 January 2007 (CST)

Inaccurate info
The update claims to have changed Discord to 30...110 dmg, but the actually the skill now does 94 damage at 12 death magic (115 damage at 16) --Jogden 19:36, 19 January 2007 (CST)
 * Anet does x...x from 1...15. &mdash;[[Image:BlastedtSigleft.jpg]]Blastedt[[Image:BlastedtSigright.jpg]]&mdash; 19:38, 19 January 2007 (CST)
 * that's odd... --Jogden 20:22, 19 January 2007 (CST)
 * Yea, I just figure that out too. That's pretty lame. Giangn626 20:38, 19 January 2007 (CST)

Tombs Glitch
The new update has caused a glitch in the Ruins of the Tombs of the Primevil Kings. Sometimes (possible always) when entering the fourth (last) level you spawn in the wrong place, which is occupied by enemies. It is close the the original spawn location, except surrounded by enemies. Hopefully this is very temporary.

Game Balances
Is it just me or do they want to make the paragon more useless?Sacraficia 18:32, 19 January 2007 (CST)
 * Paragon took quite a hit, but builds like zergway are still effective. Played with it in HA after the update, and still won several flawless matches. Generally I guess this was a pretty good rebalance but only time will tell. Glad to see a lot of Rt boosts anyway, they were kind of lacking lately. KazDoran 19:02, 19 January 2007 (CST)
 * SoA nerf isn't fatal but unnecessary. Assassin boost mostly uncalled for. Beguiling Haze is hot now. Paragons overly nerfed- could have done with more substantial boosts to its non-healing roles. Searing Flames nerf fairly modest, but twinned with the Glowing Gaze nerf it looks like they were targeting some specific build ;). Really appreciated the Ele boosts for the lesser used skills.
 * Agreed on the Ele boosts and the SF/GG build nerf (still works, not as easy to use, that's fair). I don't get Lightning Hammer's change, though - 2 sec recharge on a 25e skill? It wasn't worth the energy before, casting it more often doesn't help that. — HarshLanguage [[Image:qswearing_small.png|HarshLanguage]] 22:19, 19 January 2007 (CST)
 * Paragons weren't nerfed. They're simply being shifted in focus from a defensive role to a more aggressive one instead. And you won't hear me complaining about that, that's for sure. --Dirigible 19:17, 19 January 2007 (CST)
 * I'm upset about some of the Paragon skills being hit a bit unfairly. However, with the shortening durations of many of these skills, especially rezzes and such, I'd expect combat would be more intense and more chances for interruption. However... Warriors have trouble with their energy supply as it is... With all the shortened stance durations, tanking is just that much harder. 132.203.83.38 19:34, 19 January 2007 (CST)

POWER LEAK <3 --Silk Weaker 22:11, 19 January 2007 (CST)

I'm liking the changes, especially because I'm a Sin. They made useless things useful, Overused less useful (feigned neutrality, still good but it was a little, how to say, a tool of the masses), and made all sorts of good balances for all classes (except nightfall ones, sorry Dervs and Paragons!). I'm hoping they won't leave out too many changes. Impale was great and now it's UB3R! -Isidore Robespierre

The Ritualist got some love. I'm going back to my ritualist again. Giangn626 01:08, 20 January 2007 (CST)