Talk:Summon Spirits

SWEET! Mobile Spirit Spammers FTW. Solus  20:40, 15 June 2007 (CDT)
 * Very nice indeed. How come necromancers got the shaft? Spen 20:41, 15 June 2007 (CDT)
 * Now we're talking.--&raquo; Life Infusion &laquo;T&raquo; 21:53, 15 June 2007 (CDT)
 * Hole Lee Sh!t Is there any other skill that can heal all your spirits? I never bring Draw Spirit to move one spirit at a time... but THIS is a different story! Pre-cast your spirits, run up to a mob, summon... run away.  [[Image:jkr.jpg]]     22:01, 15 June 2007 (CDT)


 * The recharge on this is awesome as well. Solus  [[Image:DiscipleSymbol2.jpg|19px]] 22:10, 15 June 2007 (CDT)

This skill alone makes damage spirits, like, a billion times more viable than they were before. 23:58, 15 June 2007 (CDT)


 * I don't want to rain on anyone's parade, but putting all your spirits in one place is asking for someone to eat them, but it's still really good for PvE (the only place you can use it).


 * With a 10 sec recharge you can easily place em to a different spot before they get nuked or w/e, of course spirit spammers will need to watch where they use this skill.--Marth Reynolds 04:30, 16 June 2007 (CDT)

Will two destruction spirits placed far enough apart, teleport to you then die? Or even more Destruction spirits if you have GoR or the like.--RedFeather 05:16, 16 June 2007 (CDT)

Radar range?
Does this skill only teleport your spirits that are in range, or is it literally ALL? And btw, Rit PvE only skills are like sooo great
 * It's probably got the same limitations for Shadow-Stepping... either it only grabs the ones in range, or it grabs them all, and not all of them actually make it all the way to you. Just a guess though. --[[image:GEO-logo.png]] Jioruji Derako.> 08:36, 16 June 2007 (CDT)