Guild Wars Prophecies

Introduction
Guild Wars Prophecies was globally released on April 28, 2005 as ArenaNet's first campaign in the Guild Wars world. It is also commonly referred to as Chapter One, Campaign One, and while not initially was later to also be known as Prophecies Campaign, or just Prophecies.

Relationship with other Guild Wars campaigns
Guild Wars Prophecies is a stand alone product and doesn't require the player to own any other campaign. However, there is a high degree of interaction between campaigns if the retail keys are linked to the one player account. They will be able to compete in PvP and players who own multiple campaigns are able to take any PvE Prophecies characters that has reached Lion's Arch over to other lands. Also characters from other campaigns that reach a particular location in those, will be able to travel to Lion's Arch

Story
While the original campaign was simply titled Guild Wars, the title Prophecies was later added during the introduction of the Factions campaign to distinguish the two, the name chosen because the story of the first campaign loosely revolves around the Flameseeker Prophecies taking place on the continent of Tyria.

Features
The following features were released with Guild Wars Prophecies:
 * The continent of Tyria:
 * 8 Regions
 * The Tutorial Region: Pre-Searing Ascalon
 * Post-Searing Ascalon
 * The Shiverpeak Mountains
 * Northern Shiverpeaks
 * Southern Shiverpeaks
 * Kryta
 * The Maguuma Jungle
 * The Crystal Desert
 * The Ring of Fire Islands
 * 124 towns and areas For a list of Prophecies locations see: Locations (Prophecies)
 * 25 missions with a two-tier (normal/bonus) reward system''
 * 205 quests For a list of Prophecies quests see: Quests (Prophecies)
 * 6 core professions:
 * Warrior
 * Ranger
 * Mesmer
 * Monk
 * Necromancer
 * Elementalist
 * Henchmen to accompany you if human-players unavailable
 * Character slots'''
 * Four slots total for a stand-alone Prophecies Campaign account
 * Four slots plus two additonal slots for each combined campaign
 * (More character slots can be purchased separately)
 * 214 new Skills, incl. 60 Elite Skills:
 * 32-39 skills for each core profession
 * Equipment:
 * 72 armor types (54 exclusive to Prophecies, 18 shared with Factions)
 * Weapons and items
 * New green items
 * Creatures:
 * ??? monsters
 * 9 additional pets for Rangers ''For a list of Prophecies pets see: Pets (Prophecies)
 * PvP and GvG features:
 * 8 Guild Halls