Talk:Deactivating R.O.X.

The bonuses for the various gods are as follows:
 * (The progression refers to the number of monks you send to pray at each shrine)

I don't know what format you guys want to put this in on the main page, but here's the raw data at least. I tested this by sending all of the monks at various intervals to the same shrine and recording the values as each of them got there. It should probably be noted that the best configuration here depends on your team setup. If you've got mostly warriors, you could do 3 balthazar, 1 dwayna, 1 grenth. If you've got a lot of casters, 3 lyssa, 1 dwayna, 1 melandru, things like that.~Avatarian 86 05:18, 6 September 2008 (UTC)
 * Balthazar (10...14...18...22...26)% faster attack speed
 * Melandru +(50...60...70...80...90) maximum HP
 * Dwayna +(10...14...18...22...26) armor
 * Lyssa +(10...14...18...22...26) maximum energy
 * Grenth (5...6...7...8...9) hp stolen per attack
 * wow, in the time it took me to type all of that, someone already went and added the skill effects with progression tables. That'll teach me to contribute :P ~Avatarian 86 05:19, 6 September 2008 (UTC)
 * Heh, I did the same testing you did, apparently at the exact same time - I've just been around here for a while so I know how skill/effect articles work (I wrote the effect template, actually >.>). If you want to add tips about how to distribute the acolytes based on team setup, go right ahead.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 06:49, 6 September 2008 (UTC)