User:Wizardboy777/Reversal of Armor

Mechanics
As this skill's wording can be somewhat confusing, here's how it works:
 * 'Base Armor' refers only to the armor level supplied by the the target's equipment, including shields, weapon mods, etc. It does NOT refer to armor effects that only take effect during certain actions, such as the +15 armor while attacking from the nightstalker's insignia.
 * So a warrior with maxed armor and full surivor armor normally has 100 AL vs. physical and 80 AL vs. Elemental. If a monk with 15 Smiting Prayers cast this on him, he would have:
 * 45 AL vs. Physical
 * 45 AL vs. Elemental
 * However, if that same warrior was then enchanted with Shield of Regeneration, he would have:
 * 45 AL + (100% - (10 * 100 (original AL) / 10)%) of 40 AL = 45 AL + 0% of 40 AL = 45 AL vs. Physical.
 * 45 AL + (100% - (10 * 80 / 10)%) of 40 AL = 45 AL + 20% of 40 AL = 53 AL vs. Elemental.
 * A monk, who typically would have 60 AL, is hexed with this would have:
 * 45 AL
 * When that same monk is enchanted with shield of regeneration:
 * 45 AL + (100% - (10 * 60 / 10)%) of 40 AL = 45 AL + 40% of 40AL = 61AL
 * So Basically, everyone hit by this has the same armor, but those who had more armor originally can't counteract it's effects with armor increasing skills as well.
 * Skills like Healing Signet that decrease armor decrease it by the normal amount.
 * With high Smiting prayers, someone hexed with this can actually decrease their armor trying to increase it.