User talk:Viktor

Channeling Rit
Another Channeling ritualist fan :) Nice to know I'm not the only one. &mdash; Azaya 14:39, 15 February 2007 (CST)
 * The second I saw the 1:st of February 2007 patch I fell in love with Channeling attribute. It's so fun to play as channeling Rt, high damage and high heal can it get any better?, not to forget the versatility or the channeling skilltree; Warmonger's Weapon as well as Nightmare Weapon are 2 weaponspells that I find hard to live without :P and splinter weapon + barrage in PvE MMMMMmmmmmmmmmmm... - Viktor

Build:N/Me E-Denial Pressure
Hey, you voted favored on my Depravity Pressure build. That build was merged with another of my builds, the link to which is the title. If you still support the build being favored (and you like the main build on the page), you will need to put your signature on that build since the other is going to be deleted. Defiant Elements 22:06, 21 February 2007 (CST)
 * I remeber meeting a similar Depravity build (your is better), we the guy using it disabled both our monk and me, even if we won the match I noticed Depravity's pontential and it along with Signet of Humility wich usually is a monks main energy management skill your build disables them pretty quick - Viktor

Riddle
Anyone that solved my riddle I promise that you will be suprised if you do, due to the great rewards and simpleness of the answere or should I say instructions? - Viktor

Build:Rt/N Palpatine
Ok, at first glance: I think you will have much better success with the build if you go N/Rt, and employ a mixture of spirits and Channeling spells. The spirits can provide a little offense, but are mostly used for their e-mgmt. This would allow you to use the channeling magic spells with more proficiency. If you were looking to be more Necro-ish, you might want to try hex stacking and making use of Signet of Suffering. Personally, I think you should watch Ob Mode for a Spiritway team and see what their N/Rts are using, and copy their builds. - Krowman (talk • contribs)  00:20, 26 March 2007 (CDT)
 * This could only be considered a spike when used in conjuction with a number of other players.
 * You have chosen Rt/N for a not-so-great Elite and IP.
 * You have no cover hexes, meaning that your hexes will be easily removed.
 * Your build is extremely unfocused.
 * There is barely any synergy among the skills you have chosen.
 * You need better energy management for a spell spammer.
 * The damage you deal is ok; not bad, but not great.
 * The way you have written the build article makes it seem like a joke.
 * Ok I havent tried this build in HA and TA only in RA/AB and I found it to be very useful there the way as it is, one fact about flexible or "unfocused builds" as you call it is that they can support their team agains a wider range of oponents. If I ask you nicely will you test the build in RA? I can remove the TA, HA and AB tags but its IMO defently a valid RA build due to its flexibility. A build that only focus on one type of oponents in RA run a big risk of losing when faced with the wrong oponent, without Insidious Parasite the build wont have any counter agains armored weapon users (besides from Nightmare Weapon). Without an enchantmentremover the build will suffer problems while dealing with monks. I will change the article to make it less homuristic, as for the energymanagement problem you mentioned I have had no problem with that while within earshot of a spirit. I only use Insidious Parasite while Im the target of attacks and it should not be used as a "spamming" skill. If you could test the build once or twice in RA (until you get in a decent team without any leavers...) then make your statment I would be pleased, you may very well make the same statment as before but your statement will carry more weight to me after you have tested it since I beleve you are underestimating the build. Btw while I was creating the build I tested using parasitic bond in the build instead of IP but in RA due to the major amount of melee oponents I had no chance as a soft target on the other hand while using IP my team made 10 in a row without a monk and it was agains some pretty good teams (not saying that this proves anything its just the result of my tests). I made the build after testing and valuation of skills diffrent skills btw did you know that Corrupt Enchantment once its condition is forfilled not only removes an enchantment but also deals the same damage as burning would for 10 seconds (140 dmg), if a monk chooses to remove the hex he will endup losing more energy than me since he probably casted the protecting enchantment at himself in the first place making his energyloss dubbled or more in comparison to mine in whitch case he will endup with insufficient energy very quickly being unable to counterheal the spikes that my build delivers, Corrupt Enchantment is an underestimated Elite. I will admit that my build has three major weaknesses first if my spirit is destroyed my spike becomes considerably much weaker although while placing the spirit its importatnt to choose a prefered hidden location or at the far back of the team, if Im facing rangers my build will deal insignificant damage taking in consideration that rangers very often brings blocking skills and interuption aswell so my Nightmare Weapon will lose its effect and last against mesmers while being backfired or diverted there is not much the build can do.--[[Image:vik.PNG]] ( √ iktor ) 07:18, 26 March 2007 (CDT)
 * Truth is, testing in RA is a joke. Maybe this is the venue where your flexible and unfocused theory works best, but anything works in RA. Defiant Elements, the user on whose talk page you originally posted on, can attest to this, as he has won a glad point in RA with only Echo/Arcane Echo/Mending on his skill bar. Testing there is not a fair judgement of a build's quality. To be honest, though, I did give it a whirl there, as I didn't think I would be able to find anyone in TA looking for this build in there group. After a few tries, I have to restate my original issues with the build. Energy does run low when pulling off the combo of damage spells. You really do need a cover hex (i.e. Parasitic Bond), otherwise your hexes will be stripped. One additional thing I notced while testing was that this build is especially prone to interruptions. Your combo takes quite a while to get off. I suggested it before, but if you really like combination spiking-hex stacking, you might want to try a build centred around Signet of Suffering, even if it's not a great skill. If you want to try a really good Hexer-spiker, you've got to try the Build:Me/N Virulence Spiker. It is excellent, especially when paired with warriors, rangers, sins, or paras that cause their own conditions. If you really like the idea of Rit spiking, you should try some of the Channeling spike builds you see on Observer mode. Take note, though, that those builds are never used as one-man spikes; they are always used in conjunction with other players. In RA, your build should be more self-sufficient. Since you seem to hate all the melee builds toddling about RA, a WoR Restoration rit might be good as both a defensive and offensive build. For the most part, though, once I tested the build, my original opinions of it were strengthened. There are better ways to hex stack, better ways to rit spike, and this build blends the a poor spiker and hexer into one ineffective hybrid. CE certainly is a good elite; however, it can only be used when a foe is enchanted, and since you have no cover hex, it is easily removed. - [[Image:Candle.jpg|12px]] Krowman (talk • contribs) 21:24, 26 March 2007 (CDT)

Credit
I am pretty sure you stole some of the userboxes on your page and the color scheme/layout from my page. Can I get some credit please? Defiant Elements (talk ~ contribs) 02:10, 26 March 2007 (CDT)
 * Sure, like this? --[[Image:vik.PNG]] ( √ iktor ) 02:38, 26 March 2007 (CDT)