Talk:Skill Chaining

Animate Bone Minions?
How does the Necromancer skill "Animate Bone Minions" work for this course? Is there a corpse in the dojo for you to to use? Imor Metchem 22:00, 7 January 2007 (CST)
 * There are a few corpses on the floor. Issa Dabir 14:54, 7 April 2007 (CDT)

Flawed logic
I was unable to complete this course initially as a Monk/Mesmer as I assuemd that I should be using the skills assigned for the task.

The Monk skill chain is "Draw Conditions/Zealot's fire" however Draw Condition is Target Other Ally - and you arn't provided with an ally to use it on and trigger zealot's fire. While the Mesmer skill chain is Mantra of Persistance/Imagined Burden - effective, but not going to defeat your attackers.

Eventually I got pissed off, relogged and came back with a bucket of mesmer attack skills and just hammered both the instructors into the floor, at which point they passed me but. Small oversight anyone?
 * Your task is to hold out for 2-3 minutes. You can bypass this by reducing their health to below 50% or so. --Kale Ironfist 06:21, 16 July 2007 (CDT)
 * This didn't work on my monk. I stayed alive for about 5 minutes, didn't win. Twitch3z 04:32, 4 November 2007 (UTC)
 * Yeah, some skill combos are just plain bad for this quest. Tip: Ignore given skills and bring your own. [[Image:Entrea Sumatae.png]]  Entrea Sumatae 06:15, 10 November 2007 (UTC)
 * There is no countdown for this quest. As an E/Mo I used Bane signet, followed by Ash blast to dispose of the enemies quickly. I suppose GoLE + any skill would meet the requirements though...mindfeeder 19:26, 7 October 2008 (UTC)