Urgoz's Warren (mission)

Urgoz's Warren is an Elite Mission accessed from the Kurzick capital House zu Heltzer.

Mission Objectives
Kill Urgoz.

Area 1 (Weakness)
After you spawn in immediatly backup to the doors behind you. Once back have one person run towards the doors at the end of the hall. Two groups will spawn. First one in front of doors, second one where everyone spawned in. Pull the ones at the spawn point, once their all dead pull the second group. Continue moving forward staying out of aggro range pulling groups a safe distance. Once only the tree in the main area is left kill it to disable the weakness ability. Proceed forward to the stairs. Pull the group in the center and kill it. Have one person walk just inside the door so the groups to the right and left come toward the guardian. Pull the groups and then kill the guardian to open the door to the next area. If there is a chest in the door to the right or left have one person walk to the door so the group of Bloodfeeders spawn and then kill them to get the chest.

Area 2 (Life Drain)
In this area all party members will be afflicted with a life drain ability that gives them -15 health degen until the tree is killed. Have one person pull all groups. When the area is clear have everyone get close together to heal area before engaging the tree. Bloodfeeders will spawn nearby. After the tree is dead continue to clear through the area (Bloodfeeders will continue to spawn around the room as you go through it) and kill the guardian.

Area 3 (No effect)
Have all party members run underneath the bridge. Have everyone in group continue to use offensive spells until all the monsters are dead. The wont be able to hit very often when people are under the bridge. Once they are dead use the portal to warp onto the bridge and hit the locks to open the next gate. Note, if the portal doesnt work have a character sacrifice themselves (Veratas Sacrifice works good for this) and have a monk stand underneath the lowest part of the bridge and use rebirth. The necro will warp onto the bridge and can unlock the door then use the teleporter to return to the party.

Area 4 (Fire Flowers)
As soon as someone begins to cross the bridge in the next room the fire flowers act as turrets shooting arrows that cause burning and cripple as you cross the bridge. At various parts of the bridge hound creatures will spawn. Kill these and move on (they hit hard so focus fire them one at a time for best efficiency). Kill the guardian at the end to open the next gate.

Area 5 (Exhaustion)
My group did not make it past this area. If anyone can provide information it will be greatly helpful.