Secondary profession

A Secondary Profession is a chance for players to use skills from another profession other than their primary profession. Players choose their secondary profession during the Pre-Searing quest "A Second Profession" which is necessary before you can move on to Post-Searing.

Choosing a second profession immediately gives you access to all of that profession's skills, but not all of its attributes. You can learn and equip all skills of the secondary profession (including elites). You can spend attribute points in all attributes of the secondary except the primary attribute of that profession (e.g. Strength for warriors). You also cannot use the armor or runes of your secondary profession. Taking a secondary profession doesn't affect your appearance.

The main purpose of a secondary profession is to broaden your character's range of skills. When choosing a secondary profession, it is best to pick the profession, attributes and skills that best complement your character and your playing style. For example: Fire Magic is a poor choice for a warrior. Warriors have only 20 energy points but many of the powerful skills in Fire cost 25 energy points. On the other hand, Earth Magic has several useful skills that cost only 5 or 10 energy or are centered around the caster.

There are no definitive second professions to each current profession. It's all a matter of playing style, and what players feel their character is lacking in.

In the PvE campaign, a secondary profession cannot be changed until very late in the game. So, for the duration of the campaign, players need to make a wise decision. Once players Ascend they can change their secondary profession by doing the appropriate quest among these:
 * The Elementalist's Path
 * The Mesmer's Path
 * The Monk's Path
 * The Necromancer's Path
 * The Ranger's Path
 * The Warrior's Path