User:NieA7/Build:E/any Dual Attunement Air Spiker

This build is a damage-focused Elementalist suitable for PvE groups. By utlizing both Air Attunement and Elemental Attunement, you get a huge energy return for each Air Magic spell cast, resulting in the ability to spam high energy cost skills repeatedly and continously without running out of energy.

Equipment

 * Any armor with Max AL can be used with this build, but Tempest Armor is preferred for its Armor bonus while enchanted.
 * An Insightful Air Staff of Enchanting or a Runar's Brimstone Staff is ideal.

Usage

 * Cast and maintain Elemental Attunement and Air Attunement, in that order.
 * Use Blinding Flash on approaching enemy attackers to negate any physical attacks. You can easily keep 2 targets blinded.
 * Deal heavy damage to multiple targets with Chain Lightning.
 * Lightning Hammer and Lightning Orb are your high damage, single-target skills.
 * Use Lightning Strike for a faster casting damage spell.

Counters

 * Interrupts.
 * Upon casting/action hexes, such as Backfire.
 * Enchantment removal, while not immediately devastating, will make energy management difficult, reducing the build's overall effectiveness.
 * Protective Spirit.

Variants

 * Enervating Charge for ensured damage reduction when facing attacking foes.
 * Aura of Restoration for self-healing and for covering the attunements.
 * Gale can be used as a Knockdown. This is recommended for Arena use.
 * Replace Blinding Flash with another damaging skill when in areas with few attackers.
 * Chain Lightning has 3-seconds casting time. It is usually not recommended to bring for spiking.
 * Instead of bringing Resurrection Signet for AB, an air enchantment that gives speed boost would be more useful.
 * Replace Chain Lightning with Mystic Regeneration (with an 8 spec in Earth Prayers) to both add to survivability and as a cheap cover to your attunements.

Related Builds

 * [Build:E/any Air Spiker]

Template
equipment template: RmGY6kNWKqiZmm0TzZmmMs8IujkKdZmiMsuZmi0D