User talk:Tennessee Ernie Ford/Wish I Had Known

Highly Salvageable is Lowly?
Highly Salvageable items in Pre aren't worth salvaging. At least that's what I've found. I don't even bother buying the kit, because then I'm wasting space storing the kit and materials in my backpack, and "highly" only yields 2-3 pieces anyway. Hardly worth the trouble. You are correct about IDing everything non-white. RoseOfKali 07:27, 7 April 2009 (UTC)


 * Here's my comparison, outside of Northlands (if you can farm Charr, you don't need to worry about this)

!Strategy || Net Profit || Costs || Income || Notes but call it 2.5 units * 4.5, which is still 11
 * Sell HS Item || 1.5 || ID 2 || Item 3.5 || rough average sale price
 * Salvage || &gt; 5 || ID &amp; Salv 6 || Salvage 11 || min 2 – max 4  = 8 – 20,
 * Salvage || &gt; 5 || ID &amp; Salv 6 || Salvage 11 || min 2 – max 4  = 8 – 20,
 * Salvage || &gt; 5 || ID &amp; Salv 6 || Salvage 11 || min 2 – max 4  = 8 – 20,
 * }


 * In the worst case (bit of wood), you break even. In the best case, (lots of iron), it makes enough to make up for the lost inventory slot. If you want dust, having the salv kit also allows you to convert webs (instead of using a dust and a web slot). Is it worth the tedium factor? Again, if you can farm char, then certainly not. But if Charr farmers aren't the intended audience. For me, when I started, it meant I could afford that Charr Bag just a bit sooner.  &mdash; Tennessee Ernie Ford ( TEF ) 07:56, 7 April 2009 (UTC)