User talk:Lullysing/The Warrior Union

PuGs
PuGs are shit, use heroes and don't worry yourself! But do be sure that you don't actually suck ;p &mdash; Skuld 11:17, 19 March 2007 (CDT)
 * While i do agree that generally speaking the quality of Pick-up Groups is generally fair at best, for some people with small/non busy guilds, PuGs comprise 95% of the GW PVE gameplay. Now let's be honest :  Some people do suck. It's a fact of life.  I myself tend to be generally well liked, and people have been impressed by my effectiveness in the past.  But then again, i try to go for balance in my builds.  Speaking of which, I wonder how my general warrior builds would be evaluated by builds crew *shudders*( which described from other sources have been refered to as "like a pack of rabid hyenas hell bent on proving their e-peen to their peers")--Lullysing 12:28, 19 March 2007 (CDT)
 * For what it's worth ... I have a guild, and still managed to solo all of the main storyline of Nightfall. The introduction of Heroes really eliminate the need for PuGs for all but the most difficult areas.  Granted, PuGs are still needed for much of Prophecies and Factions ... but once you get to where you can cross over to Elona, you can pick up Heroes then return to the other campaigns to solo the rest. --- Barek (talk • contribs) - 12:43, 19 March 2007 (CDT)
 * I would say over-reliance on heroes and henchies does have it's downsides, such as whenever ANET decides to "improve" the NPC/Heroes behavior  ( Example: one of the latter updates made it that heroes/henchies would not raise dead teamates.  Or only start raising them when most of the team was dead already.  Contrasted with the earlier "update" which made it all heroes and henchies would drop whatever they were doing and raise immediatly whoever died.  Which means 3-4 of your guys were trying to raise the same guy.) While i do my fair share of soloing with heroes and henchies, the essence of TWU is generally based on the more or less "end-game" stuff like the tombs, Fow, UW, Elite missions like the domain of anguish...And then, there's also certain missions which are simply ridiculous to do with npc/heroes for all manners of reasons.  For those, the warrior is DEFINITLY at the tail-end of the pecking order. ( in fact, i've NEVER been able to get into a Tombs team as a warrior. NEVER.) etc.--Lullysing 13:16, 19 March 2007 (CDT)

!About
The idea for the warrior Union came from a discussion with friends about the sad state of affairs of my beloved favorite profession. And when the discussion turned from that to the role of each professions as a social class, the warrior came off as the most "Blue-collar" of them all. Eventually the idea of "A warrior's Union" came to be, with imagined examples of warriors refusing to gimp themselves and their dignity by adopting the cookie-cutter-build-du-jour by saying "I'm sorry, but the Warrior union wouldn't like that..." made the idea so popular in my little circle of friends that the idea became a running joke.

Eventually, i figured the joke could be a way to humorously portray the problems with the warrioring profession, in the tradition of humor-laced social commentary. Hence the decision to create TWU on guildwiki as a tongue-in-cheek attempt at discussion and debunking of the myths of the "suckass warrior class".

Why?
I think the reason for the Warrior dislike is because many inexperienced newbs (newbs not noobs) who choose the warrior profession because its the classic RPGer. I have nothing against warriors, but some people who play them, eg rushing in and aggroing lots of mobs. The warrior class is great, but their problem is the people that play them. Dont get me wrong, the good ones are great and without them a party can fall apart.