Talk:Game updates/Archive9

Whats this for
The page has this listed. Skills listed here use a 0...15 attribute level progression. GuildWiki uses a 0...12 attribute level progression when displaying skill information. Which has nothing to do with this article.--67.67.161.12 01:14, 6 June 2007 (CDT)
 * It is there because whenever a skill change is in a recent update, it lists the skill variance between 0 and 15 attribute points. This is confusing to most random visitors because the common and wiki method for variation on values in skills is on a 0 to 12 level.  This note may not have much purpose on every single update, but it definitely has merit on those updates which include skill updates. — RabiesTurtle (contribs) 01:23, 6 June 2007 (CDT)
 * Yeah, we use 0...12 because that's the range used for the Skill Monitor tooltip. -- Gordon Ecker 01:56, 6 June 2007 (CDT)

June 1 Update

 * Updated some creatures so that they no longer have two elite skills in Hard Mode.

Which monsters and which skills? This is super-vague and I'd like for our notes to reflect on what they actually changed. -- JadeWarrior 22:47, 6 June 2007 (CDT)
 * Agreed, but due to the rather sparse notations on which monsters had which skills in Hard Mode before the change (and even still after it), we may never know. --Valentein 23:07, 6 June 2007 (CDT)
 * Southern Shiverpeak Grawl had "Victory is Mine!" and Battle Rage IIRC. --Kale Ironfist 23:23, 6 June 2007 (CDT)

June 1st Stealth Update?
I noticed that since the June 1st update, bow names that aren't specifically listed as their type now have a added little info bit after the "Two-handed" line, Image. L u i g i   (T/C) 10:29, 7 June 2007 (CDT)
 * It was in the May 24 update.&mdash; ├ A ratak ┤  10:36, 7 June 2007 (CDT)
 * Okay, thanks. Illiteracy for the lose. L u i g i   [[Image:Luigi shodansig.jpg]] (T/C) 11:10, 7 June 2007 (CDT)