Game updates/20060801

Update – Tuesday, August 1, 2006

 * Restored the original cycle of maps to the Random and Team Arenas now that the Nightfall PvP Preview Event is over.
 * Added new guild emblems based on winning concepts from the recent Factions Guild Emblem Contest.
 * Fixed a bug that caused henchmen and certain NPCs to run incorrectly into the midst of combat.
 * Fixed a bug that caused Obsidian Keys and Phantom Keys to stop dropping in the Fissure of Woe and the Underworld.
 * Fixed a bug that allowed players to earn Gladiator Title points in Zaishen arenas.
 * Fixed a bug that prevented teams smaller than 4 from entering the Team Arena.
 * Fixed a bug that prevented some teams from entering the Heroes' Ascent tournament.
 * Fixed a bug that caused some players to crash during cinematics.
 * Removed all PvP spears and scythes from player inventories.

SKILL UPDATES

 * Assassin's Promise: no longer recharges the caster's skills when the caster dies.
 * Restored the following skills to their normal behavior now that the Nightfall PvP Preview Event is over:
 * Balthazar's Aura: restored duration to 10 seconds.
 * Divine Boon: restored recharge time to 1 second.
 * Zealot's Fire: restored recharge time to 30 seconds.
 * Reduced earshot range to its original radius.

GuildWiki notes

 * Removed Zaishen Supply Masters from the Great Temple of Balthazar.
 * Zaishen Medallions are no longer awarded to players after winning PvP matches.
 * You no longer have a blue cape when joining a group in Team Arenas before going to combat.
 * The "Enter Mission" button in Challenge Missions has been changed to say "Begin Challenge," differentiating Challenge Missions from other missions.
 * The "Enter Mission" button in Arenas has been changed to say "Enter Battle."
 * The henchmen bug was not fixed although the update claims so.
 * Players sometimes do not show their class and level above their heads when not in a party.