Talk:Armor of Sanctity

A cheap (if conditional), self only, maintainable Shielding Hands... hmm, lovely! Ubermancer 03:50, 12 September 2006 (CDT)

Awesome. Combine with Aura of Thorns for continuous protection against anything nearby. Arshay Duskbrow 07:38, 26 September 2006 (CDT)
 * Screw Aura, combine with Veil of Thorns. --Shattered Self 08:25, 26 September 2006 (CDT)

I thought of that as well, but the thing is, Veil requires you to be hit once before the cripple triggers, and if you were against multiple foes each would get their shot at you before it happened. Aura proactively causes conditions to all foes nearby, no need to take the damage first, and is half the cost and casts more quickly as well. If you use another skill to end Aura at the right time, you'd need to recast it less often of the two. Also, Aura affects foes not targeting you specifically. On the other hand, Veil would appear to work on ranged attackers. So I suppose it comes down to what you're facing. If it's a swarm of melee attackers, Aura. If you're up against ranged foes, Veil. They're both good, anyway. Arshay Duskbrow 08:57, 26 September 2006 (CDT)

Added a place to grab it early for those Dervs not quite to Gates of Torment yet --Rydrogan 20:15, 19 November 2006 (CST)

Is the amount correct, i have that at 12 it reduces by 17 dmg... could we double check? Baron 18:52, 5 December 2006 (CST)

the table is correct, wording is wrong. the wording has been taken from Anet's scaling, 0 to 15, so yes, 12 IS 17 damage, i'll fix that --My Name Is Not Dan 16:07, 8 December 2006 (CST)

I believe the Skill Trainer in Kamadan is incorrect. I went there to buy it, but I had to get on a toon that completed the game and buy it at the gate of torment before I could buy it from Kamadan.--209.112.221.9 10:25, 30 December 2006 (CST)

rv'd notes, veil is the only one worth listing &mdash; Skuld 13:49, 30 December 2006 (CST)

Does this reduce all damage? The reaso I ask is because I still took the same amount of damage from the Kournan Bowmen's Whirling Defense when I used it. Watch this screenshot: http://gw.gamewikis.org/wiki/Image:Gw467.jpg Yaki 10:25, 31 January 2007 (CST)

Armor of Sanctity + Protective Spirit
I was thinking if Armor of Sanctity would be able to work with Protective Spirit for a 55 build, but it absorbs the damage BEFORE the PS 10% mark comes in, so it won't do much. Just pointing that out.


 * Are you sure? Which did you use first? If I've got it right, enchantments takes effect in the order you apply them, so using PS first and then AoS would reduce the damage to 0. Yaki 10:22, 31 January 2007 (CST)
 * I tried both ways, neither worked. Too bad really, it's a lot easier to get off and maintain than SoA. 74.244.17.119 19:13, 9 April 2007 (CDT)

Related Skills
Shouldn't Shielding Hands be a related skill? S ora267  21:27, 5 March 2007 (CST)


 * Yes, as well as Shield of Absorption. I added them both to the page. - Lord Xivor 12:07, 19 March 2007 (CDT)

Critical Hits
While in Consulate Docks, against those Zealots, Malicious Strike and Critical Strike both did normal amounts of damge when they hit, despite this being up. So did Wild Strike when I notice the energy from a critical pop up. Anyone wanna test if this is ignored by crits? --Gimmethegepgun 16:11, 11 April 2007 (CDT)


 * Err, nvm, seems normal --Gimmethegepgun 16:13, 11 April 2007 (CDT)

Dervish Tank
I was just thinking that you could make a D/N with Enfeebling Blood and Armor of Sanctity, even though foes of choice would have to deal physical damage, but, in theory, you could tank almost infinitely. And even if that isn't enough to negate all the damage, use a few more enchantments and add in Mystic Regeneration/Mystic Vigor, because the combination of Armor of Sanctity and weakness would subtract a large chunk of the damage, which Mystic Regeneration (or Mystic Vigor) could easily recover.

I was kinda thinking AoS + Tainted flesh for physical tanking/farming. (68.63.233.200 12:55, 20 September 2007 (CDT)