User:GW-Nerubian

This is a high pressure Warrior similar to the Bunny Thumper but with more damage due to high Strength and Hammer Mastery and importantly, self condition removal. The build uses the elite skill Flourish and a carefully sequenced order of attacks to maintain a cycle of 100% energy regain for every skill used.

Equipment

 * Gladiator's Armor
 * Sundering Haft, Hammer Mastery Grip

Usage

 * Start with Crushing Blow then Irresistable Blow, Griffon's Sweep and finally Flourish. This should result in +21 energy if you get all 3 on cooldown. Follow this with Irresistible Blow then Griffon's Sweep then repeat the first combination. The basic rule is to always use Irresistible blow and Griffon's Sweep after Flourish, then use the triple combo. This way the cooldowns of all 4 skills are always kept in sync with each other. I recommend you practice the cycle on trainer dummies first.
 * The energy gain from this combo if timed well will keep you permanently supplied even if your attacks miss and therefore able to spam your +damage attack skills constantly. If your regen cycle gets out of sync and unsustainable just auto attack for a few seconds and regenerate.
 * Rush lasts 19 seconds with your strength so it will be easy to keep it up almost permenently.
 * Use Plague Touch to remove crippling conditions such as blind and weakness, but not to often as it will unbalance your regen cycle. Watch your energy carefully when using this and adjust your combo timing accordingly.
 * Use Hammer Bash to knockdown opponents followed by the start of your main combo to get the deep wound from Crushing Blow. Do not break your regen cycle for an out of sync deep wound, Hammer Bash can be used any time but only use Crushing Blow after it if its part of your normal cycle.
 * Be careful not to run out of energy completely as this will result in long downtime as your method of renewal requires you to spend energy to make energy.
 * If your target uses a Blocking skill against you you can use Irresistible Blow first to go for a knockdown and follow up with Crushing Blow to get a deep wound.

Counters

 * Usual Hexes
 * Energy denial

Variants
Crushing Blow > Bull's Strike > Irresistible Blow > Flourish. Bull's Strike > Irresistible Blow > Crushing Blow > Irresistable Blow > Bull's Strike > Flourish. Then repeat the second combination continually.
 * Swap Griffon's Sweep for Bull's Strike for more knockdown ability. The sequence of attacks for 100% regain with this change is:-

This gives you more knockdowns but abit a bit less damage due to no bonus on stationary targets and the 10s over 4s cooldown.
 * Swap Rush for a IAS skill but this will not be spammable due to energy constraints (See Notes).
 * Hammer Bash could be swapped for Wild Blow for a stance killer.

Equipment

 * Armor, Any
 * Zealous Tang, Fortitude Grip

Usage

 * Pick someone who is standing near allies or is likely to move near some.
 * Prep a target with Fevered Dreams. Do your combo.
 * Not only have you done high damage to your target but you have also applied Cripple, Poison, Bleeding and Deepwound to multiple enemies possibly even the entire enemy team.
 * Rinse and Repeat.

Varients

 * The last 2 attack skills as shown are interchangable to whatever you require.

Counters

 * Hex Removal
 * Evasion/Blocking defenses
 * Usual anti melee Hex/Condition debuffs on yourself
 * Martyr

Attributes and Skills
-

A/R Critical Interupter

This build uses disrupting arrows

A/W Blash

Blah

Attributes and Skills
-

This is a pressure and spike build using the elite form of Lyssa. At 16 Myst you will deal +53 unmitigated damage on top of your regular sycthe damage/attack skills to an opponent who is activating any type of attack skill or spell. To further increase this damage you have +33% attack speed for 25 out of every 30 seconds. The build also cripples, deep wound's, weaken's and has self protection from anti melee conditions like blind.

Equipment

 * Armor +3e chest +2e legs +armor on the rest
 * Sundering 20% Snathe, Enchanting 20% Grip

Usage

 * Shift form, when about to engage use Heart of Fury then cover it with Vital Boon as protection and limited healing.
 * Use Crippling Sweep to cripple your target then Wearying Strike for a deep wound then Plage Touch to remove weakness from yourself and cover your crip/dw at the same time. If you are fighting a physical opponent you also gimp their damage.
 * Spamm Victorious Sweep when its ready and re-apply Cripple/Deep Wound when necessary.
 * Use Plague Touch to transfer conditions from yourself such as Blind and Weakness.

Varients

 * Change Vital Boon for another enchant of your choice. If you are not worried about Heart of Fury being removed Watchfull Intervention lasts 60 seconds and heals for 210 health when you hit 25% health but it is 10e so abit expensive to use continually as a cover for Heart of Fury.
 * Change Victorious Sweep for Pious Assault for slightly more controlled healing from Vital Boon but at the expense of more micro management required.

Counters

 * Evasion/Blocking defenses
 * Usual anti melee Hex/Condition debuffs on yourself

Usage

 * Change form and use Vital Boon. Run to your target and do Crippling Sweep, then Wearying Strike and Plague Touch. Your target is now crippled and deep wounded which are covered by weakness. Activate Heart of Fury and use Victorious Sweep whenever its ready. When Cripple and DW end just go through the sequence again. Your damage comes from +33% attk speed, VStrike and +53 unmitigated damage when ever you hit a target using any form of attack skill or spell.