Talk:Arc Lightning

This skill would appear to perform equal or better than lightning strike for every possible situation. At least with Smite and Spear of Light, there's the slight attack versus spell differences, even if spear is better for nearly every instance. --68.142.14.52 16:00, 19 May 2006 (CDT)
 * The recharge on this is 8 seconds vs. 5 seconds for lightning strike...
 * Lightning strike is better, unless you want to lose 3 seconds for every cast. This is only good if you want to mix two attributes in a build, which is commonly done with lightning and water anyway. Otherwise, this skill is only good in pve. Lann 1:54, 10 July 2007

Chain Lightning
How is that related to this? They are both air magic but one deals more damage, hits more foes unconditionally and has exuasion.....if im wrong tell me. --The Gates Assassin 15:44, 14 July 2007 (CDT)


 * I think the point is that it is one of the few Air Magic spells that will hit multiple targets. However, since they have lots of differences, I dunno if they would be related. The Style and Formatting guide for related skills says to list "Skills that serve the same purpose or would otherwise be used as a replacement". I don't think Chain Lightning fits those criteria...Like you say, it's unconditional, causes Exhaustion, does more damage, hits more foes...The Exhaustion and unconditional are the most important aspects, though. [[Image:Entropy Sig.jpg]] (T/C) 16:23, 14 July 2007 (CDT)

This skill does not jump
Skills like Chain Lightning and Invoke Lightning hit 1 target, then the next, then the next. This skill hits 1 target + another one if under a water hex, at the same time. Please read Style_and_formatting/Skills before you add any other related skills. Somebody please remove them so I don't have to break GW:1RV. --Macros 14:52, 24 July 2007 (CDT)