Heal

Player gets health up to his maximum health. Healer and Healed player see blue numbers that show how much they (get) heal(ed). This is distinguished from health regeneration, which also gives a player health.

Skills that can cause Healing:

 * Ranger
 * Comfort Animal
 * Healing Spring
 * Monk
 * Contemplation of Purity
 * Divine Boon
 * Divine Healing
 * Divine Intervention
 * Draw Conditions
 * Dwayna's Kiss
 * Heal Area
 * Heal Other
 * Heal Party
 * Healing Hands
 * Healing Seed
 * Healing Touch
 * Infuse Health
 * Live Vicariously
 * Mark of Protection
 * Mend Ailment
 * Mend Condition
 * Orison of Healing
 * Restore Condition
 * Signet of Devotion
 * Vigorous Spirit
 * Watchful Spirit
 * Word of Healing
 * Necromancer
 * Aura of the Lich
 * Blood of the Master
 * Parasitic Bond
 * Mesmer
 * Ether Feast
 * Elementalist
 * Aura of Restoration

Skills that can cause "health gain" (or steal health):

 * Warrior
 * Healing Signet
 * "Victory is Mine!"
 * Ranger
 * Predator's Pounce
 * Predatory Season
 * Necromancer
 * Blood Renewal
 * Consume Corpse
 * Feast of Corruption
 * Grenth's Balance
 * Insidious Parasite
 * Order of the Vampire
 * Soul Feast
 * Soul Leech
 * Taste of Death
 * Unholy Feast
 * Vampiric Gaze
 * Vampiric Touch
 * Elementalist
 * Ether Renewal

Skills that impact or trigger off Healing:

 * Ranger
 * Predatory Season
 * Monk
 * Aura of Faith
 * Life Attunement
 * Scourge Healing
 * Necromancer
 * Aura of the Lich
 * Defile Flesh
 * Lingering Curse