Talk:Arachni's Haunt

Commander Hixx, the quest npc, is at a shrine close to the entrance of the dungeon, in the south-west corner of magus stones. There is also a spider boss close by; Ashlyn Spiderfriend: Wakers

Can someone explain why all the Monsters here are level 1 or 2? (T/C) 17:36, 3 September 2007 (CDT)
 * They are found on levels 1 and 2. --Macros 18:09, 3 September 2007 (CDT)
 * I blame the page layout, in that case. [[Image:Entropy Sig.jpg]] (T/C) 18:25, 3 September 2007 (CDT)

Dungeon Key never spawned for me. I ran up to the dungeon lock, no luck and then up to the door (which was closed) and it zoned me to level 2.
 * the key didnt spawn for me either, and i was also able to zone to lvl 2 with the door closed.Sephine 14:40, 9 September 2007 (CDT)
 * just finished it, the key spawned for me. And the combo minion master and mass aoe damage really works. Consider bringing "shields up" aswell, as most of the enemies are rangers. Frantic 08:17, 10 September 2007 (CDT)

The large hidden area seems to have been truncated, with only 2 short dead end halls from the first room. The rez is gone, and the light skill only provides a dwarven ghost ally.--NichePlayer 22:24, 19 September 2007 (CDT)

Unless there are two ranger bosses on level one, the name is actual Brood Warden, not Brood Weaver. - 66.82.9.86 12:16, 8 September 2007 (CDT)

Level 2 of this dungeon is the same map as another I went through, I want to say it was Vloxen Excavations? - 66.82.9.87 12:41, 8 September 2007 (CDT)

Question : I just got into the dungeon (second time), just for the hidden treasures and the hidden area. Well the hidden area was wall-blocked for me so I got to see only a very small amount of it. Has this happened to anyone else ?? Ne33us 11:37, 22 September 2007 (CDT)

yes it seems like they removed most of the hidden area... want the old big hidden area back... 87.160.116.159 08:26, 26 September 2007 (CDT)

Deldrimor goodies not fixed
I found a Dwarven Ghost on the second level rather than a Hidden Treasure. This suggests that the Light of Deldrimor rewards aren't fixed. SarielV

Level 2 - Every time there, have found 1 Dwarven Ghost and 2 Hidden Treasures. The Ghost has always been next to the center coffin. However, the 2 Treasure locations have varied considerably.
 * They must have moved the treasures around for me then SarielV 06:03, 17 September 2007 (CDT)

just to say its incorrect about the secret passage being empty, i found 2 things with light of deldrimor

Note to those doing this with H/H...the ooze in Hard Mode seem to divide MUCH more than in normal. I've taken a break -- after dying for the 5th time from the earth ooze -- to make this comment. What started as 15 ooze are now -- at last count -- up over 25. Over half of them are earth ele. Try pulling small groups, but usually get a group of 6-8; with 4 earth ele at lvl 26...one hit and my whole team is down. As far as doing this dungeon in HM in 2 hours...guess it depends on the team makeup.

I took 2 MM's with me.. cause wiki says it works.. but when u get to the big group of Oozes your minion master are both useless since oozes don't leave exploitable corpses. we died too much.. so we stopped at first floor. 86.91.128.247 21:39, 27 December 2007 (UTC)

Area Map Bug
I was doing Scrambled Reinforcements yesterday and on the area map of the first level had the door leading to area two as the exit to Magnus Stones and the area where we entered as the entrance to Level 2.sdcmgs 08:00, 16 September 2007 (CDT)sdcmgs
 * I think this bug has been fixed. It looks correct on my U map now.24.96.212.250 18:41, 14 October 2007 (UTC)

dies
This may well be luck, but I received a far higher % of die drops when I did this mission. 2 purple, 1 white, 1 brown, 1 orange, 1 green, 1 yellow (7 total). One of those may have come from walking to the dungeon, but I think they were all from spiders of some sort. Seemed to happen when the lv14 spiders were around. --Mooseyfate 19:22, 20 September 2007 (CDT)
 * I got 1 brown and 1 orange in the entire trip. Your luck was just that I think, luck. PS, the word is "dye", NOT "die" 66.169.114.32 04:52, 25 September 2007 (CDT)
 * Could also be that the high number of low level spiders caused a high amount of dye drops(more kills=more drops)--Devils Apprentice 00:31, 12 October 2007 (UTC)

chest reward
I just did the dungeon with a guildie for the first time. He was able to open the chest and get a goldie, I couldnt. Anyone knows how that could be? a bug perhaps? --Strike When Ready

Well, the chest did open for me, but all it dropped were absolutely crap golds..one req 13, the other 11 with just stupid mods....3 hours for this....

Polymock Piece Drop
Completed this dungeon tonight with some guildies in Hard Mode and got the Mantis Dreamweaver Polymock Piece. Just for anyone who wants to edit the main page for the dungeon on the list of available drops. I'm afraid to edit it. XD196.25.255.218 22:04, 23 October 2007 (UTC)Ryn Shaia

secret room lvl 1
Wow...some of the most gorgeous scenery i've seen in EOTN in this room..real nice reward...even without chests it was amazing to see...took like 20 shots. There other rooms like this in dungeons?--Warior kronos 20:19, 4 November 2007 (UTC)

Monster Bug
Flame Djinn's ignored me, they did not attack at all. They we're just moving and renewing their enchantments.Big Bow 06:58, 18 November 2007 (UTC)

Trivia
The names of the 3 asura in this mission are a reference to the film Aliens. Commander Hixx = Corporate Hicks in the film, Hudd = Hudson and Vask = Vasquez.

Also like the film, you have to torch a load of egg sacs.--~Guile
 * See Scrambled_Reinforcements. [[Image:Felix_Omni_Signature.png]] 01:35, 2 January 2008 (UTC)