Game updates/20061130

Update - Thursday November 30

 * Made preparations for the Domain of Anguish event.
 * Added 2 new quests in Istan and 6 new quests in the Realm of Torment.
 * Modified monster behavior so that they now prefer targets within their guard ranges.
 * Fixed several reported bugs with follower NPCs in order to improve their combat performance.
 * Removed the "kiting" behavior of henchmen in the first round of basic training in order to give new players an easier introduction to PvP.

Skill Updates:

 * Aria of Zeal: Increased casting time to 2 seconds.
 * Cyclone Axe: Modified so that it now requires an enemy target.
 * Energizing Finale: Increased the Energy cost to 10 and reduced the amount of energy gained per shout or chant to 1.
 * "Incoming!": Increased Energy cost to 10 and decreased duration to 1..5 seconds.
 * Jagged Bones: Modified so that it may now be used on allied minions.
 * Restful Breeze: Modified so that its behavior more accurately matches its description.
 * Stand Your Ground (sic): Increased energy cost to 10.
 * "Watch Yourself!": Changed armor gain to 5..25, based on the Tactics attribute.

GuildWiki notes

 * The new quests are:
 * Istan (2 Missing):
 * Realm of Torment (4 missing):
 * Gate of Torment:
 * The Missing Patrol, Good Demon Hunting


 * Razah is now available for unlocking at the Priests of Balthazar, for 50,000 faction.
 * The Miniature Varesh is now bigger and yields a scythe.
 * The Xunlai Tournament Agents are not walking around Kamadan (and other cities?) telling world about the Wintergreen Tournament.