Talk:Armor penetration

Your math is bad, Ollj. No matter what someone's AL is, if they increase it by 40 (assuming the damage dealer is level 20 for spells and has 12 in the attribute for weapons), the damage received will be halved. --Fyren 04:51, 13 Aug 2005 (EST)

my math is from [here], whats your source, general rumors? death penalty is NOT simply subtracted fron the armor (though its a nice simplification that works fine within lower AL) !


 * Fine, let's use that site. With base damage of 100 and armor of 67, to use one of your examples, damage dealt is 88.58.  Your text said the "half life" for 67 armor would be 44 armor.  67 + 44 = 111.  Base damage of 100 and armor of 111 results in 41.32.  88.58 / 2 != 41.32.  With 100 base damage and 107 armor, resulting damage is 44.29.  This is half of 88.58.  Adding 40 armor halved the damage.  Your own source refutes your numbers.


 * The formula empirically derived by SonOfRah for weapons is actual_damage = damage * 2 ^ ((attribute * 5 - AL * (1 - penetration)) / 40) for an attribute of 0-12. For spells, actual_damage = damage * 2 ^ ((caster_level * 3 - AL * (1 - penetration))/ 40).  "Damage" is either the spell's listed damage or the random roll from the weapon's range.  There are other modifiers, of course, but this is the basic gist of it.  --Fyren 05:23, 13 Aug 2005 (EST)


 * Also, death penalty has nothing to do with armor. --Fyren 05:24, 13 Aug 2005 (EST)

hey fyren. you should read my text more closely and stop confirming it if you want to prove it wrong! your examples are all limited to 0% armor penetration, mine are not! 100 damage on 60/100/140 armor with 0% armor penetration, shows a half life evers 40 AL. 100 Damage on 75/125/175 armor with 20% armor penetration shows a half life every 50 AL. btw we are all using the same formular, I just understand it! in (y)our formular 1-"penetration" gets multiplied with "AL"/40. casterlevel doesnt have to be variable, however the half live depends on "penetration"

This page, as written is FUBAR
Ollg, it is apparent that English is not your first language. Please, please, refrain from wholesale edits requiring the competent and extensive use of it. You have almost completely trasmogrified this article into a nigh incomprehensible explanation of armor level, and invoked terms from chemistry to obfuscate an already complicated value.

IMO, my rewrite left this article clearly defined this term as RELATIVE to the AL of the situation in question, something your rewrite completely ignores. Armor penetration DOES effectively modify the AL of the attackee, although other factors go into the actual calculation of damage, I noted this.

Take a step back and see how astray this article has become. Define the TERM. --Jackel 07:39, 13 Aug 2005 (EST)


 * For the record, I am an engineer, I studied math and physics in college, and I am an experienced player who's been around since almost when the game was first started and I want to state for the record that I have no idea what this article is talking about. None. What is "Armor half life"? How did Gordon Freeman get in this website? :)
 * More importantly, if your math is from that site, then how about you refer readers to that site, instead of reporting it as if you actually came up with it? Isn't that the honest thing to do? --Karlos 09:03, 13 Aug 2005 (EST)
 * this is not about armor level. its about armor penetration. of course thats linked to armor.
 * half life is more than a game by valve, it has a physical (and matematical) meaning: http://en.wikipedia.org/wiki/Half_life . you must have missed that in college.
 * I think you're the one missing my point. The article is NOT readable. I promise you this: I will rewrite it, and I will rewrite it into English rather than Gibberish and I will move the Gibberish to a spearate math article and free the users from your oppressive reign of mathematical terror over their articles! :) You have to understand that the average user clicking on Armor Penetration wants to know what it means, that's it. --Karlos 09:22, 15 Aug 2005 (EST)