Talk:Establish the Kurzick Settlement

Is it just me or is this quest no longer available? -- 15:18, 30 March 2006 (CST)
 * Neither this one of the Luxon one is available anymore, the settlements are established now. --Rainith 15:38, 30 March 2006 (CST)
 * Damn, missed 2 x 2.500 easy XP. >:( -- 15:44, 30 March 2006 (CST)

Delete?
Why delete this when we keep the Christmas quests? Did we ever decide on what we are going to do about historical data? I am all for wiping this out, but I thought there was a push to chronicle them some how. --Karlos 17:00, 30 March 2006 (CST)


 * I am a proponent of the teachings of the great philosopher Karlos, who writes, "We do not maintain how the game was, but how the game is." 17:38, 30 March 2006 (CST)


 * The great philosopher Karlos was faced with much opposition in a nearby talk page and suggestions of Legacy categories and the like. Thus, the great philosopher Karlos wanted to make sure, as he always does, that there are processes in place, not individual human whims (because he prefers the Dredge more). The decision of that discussion, affects this quest. That is all the great philosopher Karlos is saying. --Karlos 18:15, 30 March 2006 (CST)


 * Well.. I know my opinion on this matter. I'm certain that we lose nothing by keeping this article (stamped with the legacy tag). If we get rid of it, then new players who perhaps hear references to this quest won't have an easy explanation at hand. It might not be particularly utilitarian but I don't think there is anything wrong with keeping legacy articles just for the fact they are interesting. Shandy 18:32, 30 March 2006 (CST)

The following is moved from talk:Establish the Luxon Settlement:

Quest no longer available? -- 15:39, 30 March 2006 (CST)
 * If it's no longer available, I suggest saving the existing content on this talk page, just in case when Factions comes out this quest is avaialble again. Assume of course, that only the article gets deleted and the talk page remains. -SolaPan 16:59, 30 March 2006 (CST)
 * I second that. The content should be saved for historical interest regardless of the fate of this page itself. --Rain Over Pebbles 23:52, 30 March 2006 (CST)

It would be nice for histrorical referance but it would not work as a guide for people who still have the quest since when u go into the zone the level 24 boss is still there but it just gets complted right away.


 * Why would ANet take back these quests so soon before the release of Factions? And when only 3 of my 15 characters have done it? :P At least one of my accounts has around 2000 Luxon and 3500 Kurzick points. Shhh.... --Gares Redstorm 01:21, 31 March 2006 (CST)


 * The quest is not available to take it new. But it is available if you have not done it yet. Before the Update of March 29 I did the Kurzick settlement quest. I failed to finish the Luxon settlement quest. Today the buildings were there on both spots. While there were Kurzick people at the Kurzick settlement, there have been still the Ettins at the Luxon settlement. After completing the quest, getting the payment and returning to the settlement the people of Luxon had arrived. We may not know exactly when this quest will be finished yet. As long as there is a player out with an open quest on that, it may still be valid until the next update will erase it from the logs. My opinion: keep it with a special remark on this situation. As I am a newbie in changing content here, I would suggest that somebody more experienced than me will find a decision with this information. -- Michael57 03:38, 31 March 2006 (CST)


 * Why delete this? It is definitly more relevant and interesting than Snowball. And as mentioned above: We can never be sure that there is no character left that has this quest. --Xeeron 06:08, 31 March 2006 (CST)

By all appearances, this was intended to be a fairly short term quest, leading up to the preview. I think it's definitely useful to keep something around for historical reasons (players are probably interested in knowing that there are such things as quests that exist for short periods of time, and the history of them, as much as they would want to know about holiday events). I don't know that we need to keep it exactly the way it is, necessarily, but maybe just a big fat ==NOTE== would suffice. Basically, this is something players would want to know about, so we should keep it. We show the history of Tyria, as presented currently in the game. I see no compelling reason not to chronicle major events in the history of the game itself, as long as we are very clear on the subject. --JoDiamonds 06:56, 31 March 2006 (CST)