Talk:Cracked Armor

new conditions ftl imo 67.162.10.70 23:47, 26 July 2007 (CDT)

If it really has a 60 armor cap then IMO its going to be pretty much useless. Sure, vs warriors it'd be nice, but the amount of skills that can cause this conditions are going to be severly limited, beings that theres only 10 new skills per proffesion. Not to mention how ez it is to remove conditions. Eric368 00:17, 27 July 2007 (CDT)

Just checked it. There's only 4 whole skills that cause cracked armor. Were never going to see this condition. Antiarchangel 00:28, 27 July 2007 (CDT)
 * Maybe if it treated the target as if they had 60 armor (since every class has some method of increasing their armor over 60), it might have some uses. Otherwise, a set -20 armor isn't anything spectacular. --8765 00:29, 27 July 2007 (CDT)


 * There's going to be at least 6 because they're making Weaken Armor and Shadowy Burden cause it as well. Capcom 00:38, 27 July 2007 (CDT)


 * Why are articles being created for things that do not technically exist, they should be allowed in talk pages but the articles should not. Cracked armor is also inflicted by some monster skills as well and some of the current skills may be modified to give cracked armor. 02:35, 27 July 2007 (CDT)

As of now (according to offical wiki) then, only necros, mesmers, eles, assassins, and rits can cause this condition. However warriors, rangers, paras, and dervs are the only ones that have skills that benift from cracked armor (like gash on a bleeding enemy) Basicly, your either going to have to use ur secondary profession to get a condition (seems like a bad idea IMO) or rely on ur teamates to cause it for you. I doubt many people will be using this unless its changed. Eric368 17:21, 27 July 2007 (CDT)