Talk:Mokele Smash

Is this skill really worth it. I hardly have place for a 20 second sleeper on my skillbar just to gain some extra damage I could have with irresistible blow and 2 adrenaline. --Long 05:32, 11 October 2006 (CDT)

Try 3 adrenalin, as you gain 2 ontop of the hit caused... But, i dont really think its worth it either. 207.81.78.84 17:28, 25 October 2006 (CDT)

Good point, it definately needs to be reduced to <10sec. I haven't found a skill trainer, but I ran into this boss who you can cap it from, I added it to the page. My first edit too, wohoo! :D

It works well on a rampage thumper &mdash; Skuld 10:02, 23 November 2006 (CST)
 * it woks amazing on an RaO thummper. the cooldown isnt really that long. it lets you get deep wount on your target 2 swings sooner.--Coloneh RIP[[Image:Coloneh.png]] 14:29, 28 December 2006 (CST)

Flourish. Now its not a 20 second cooldown. Aarkshark 21:19, 9 December 2006 (CST)
 * I don't see why you would use Flourish and a skill that gives you adrenaline in the same skill bar. Isn't the whole point of Flourish to enable you to use loads of energy skills? SnowWhiteTan 06:36, 24 February 2007 (CST)
 * Flourish is not good energy management. It is, first and foremost, an attack skill recharger, with an inbuilt energy giver to make use of those recharged attack skills. If you want to use lots of energy attack skills, have a look at Warrior's Endurance. --220.233.103.77 18:37, 24 February 2007 (CST)

Wow...combine this baby with "For Great Justice!" and in 1 hit you gain 6 adrenaline! I think that's worth a 20 second cooldown, even though I wish it were less. Third
 * Or Enraging Charge. Or both. GD Defender 11:52, 26 April 2007 (CDT)


 * you dont get 6 adren from using FGJ with this, it adds +50% not +1005, it would give 4.5 adrenaline. &mdash; ~ Soqed Hozi ~  04:43, 24 May 2007 (CDT)
 * I know this is way old, but now you DO get +100% XD 82.31.0.246 18:09, 11 August 2007 (CDT)
 * the energy based Warrior with Flourish was good. Now it's.... completely unchanged. Right. gg. Seb2net 22:05, 6 March 2008 (UTC)
 * This is good imo. --Shadowcrest 22:06, 6 March 2008 (UTC)

March 6th Buff
Sweet, with a 12 second cooldown this makes for a very nice opener in some of the adrenaline hammer chains. Especially with FGJ.
 * Not anymore, f'k you Izzy. --[[Image:Takisig.jpg]] Taki Fujiko  22:05, 20 March 2008 (UTC)

It has a 12 second cooldown now so i'll remove the "combines well with Flourish" part TheDrunkenHobo 13:06, 21 March 2008 (UTC)