User:XT-8147

My characters and the PvE builds they run

Could also be interpreted as proven builds for these class combinations, except as noted, and with notable exception to my two newest characters who don't have a lot of options open to them skill-wise yet.

Changed the format of the page slightly, to allow more builds to be listed. Side effect is that any of these builds can be considered for inclusion in the Builds section.

Rie Tanaka
Named after my favorite Japanese voice actress, because Nami Tamaki was already taken.

Usual class combos: Necromancer/Monk, Necromancer/Mesmer

Armor: Full 1.5k Scar Armor, dyed blue. Separate head scars for Blood/Death/Curses (use red dye to turn those head scars blue). Alternate foot armor (Bloodstained Boots) for MM or when I want to speed up a well with blood magic, the one energy difference between the foot scar and the boots isn't all that problematic.

I'm going for Fissure armor! Wish me luck and ectos/shards!

Builds I usually play:
 * PvE Blood Spike (works pretty well actually, you need very few warriors and even then they're just there to absorb damage. Get a decent MM in the party and you can go all ranged/caster.)
 * N/Mo Factions-enhanced Minion Master
 * Echo SS/SV (I did a bunch of oro farming in SF before the book trick nerf. Haven't done any 2-man UW yet, don't have very many guildies with 55 monks who want to go into UW)

Pedro No Es Pequeno
Small explanation: besides the fact that Pequeno really should be Peque&ntilde;o (yay for English character limitation), the name translates to "Pedro is not small". When I made him, I set his height as short as possible so he'd be in denial. This name itself originates from my archer named Pedro that I had back when I still played Champions of Norrath. That was most likely a reference to the character from Excel Saga.

Usual class combos: Ranger/Monk, Ranger/Warrior

Armor: Full 15k Druid's Armor, mask undyed, coat/gloves dyed silver, leggings/boots dyed blue. Separate (1.5k) gloves/boots for swapping in/out superior runes (I usually run two superior runes, I've found that if you stay the hell back like you're supposed to that the health hit really isn't that much of a problem)

Titles I'm going for with Pedro:
 * Tyrian Grandmaster Cartographer (currently at 95.6%)
 * Protector of Tyria
 * Drunkard (whether or not I continue on for Incorrigible Ale Hound remains to be seen)
 * Skill Hunter (at the very least, the first level of this track)
 * the Wisdom track (kinda halfheartedly, I haven't been saving gold items found with other characters for him to identify)

I also wish that more of these titles were account-wide. Cartographer and Protector I understand being character-specific though. Also, why isn't there a title track for quest completion? And furthermore, why can I never find a group for Defend North Kryta Province in The Temple of Ages?

Builds I usually play:
 * Quick Shot Gunner
 * Runner (I don't run for money)
 * Beast Master
 * Bunny Thumper

Past (retired) builds:
 * Mobile Disruption Sniper
 * JI Sniper

Dance The Nite Away
Named him that solely to make fun of the Mesmer's dance.

Usual class combo: Mesmer/Monk

Armor: 1.5k Enchanter's on everything but the feet, Courtly boots for the +15 armor while casting SCREW YOU ANERF. Dyed random colors using the dyes I had available at the time, actually looks semi-decent.

Builds I usually play:
 * My own piece of crap build that needs to be thrown out and redone entirely, possibly integrating some of those fun new skills from Factions

Holy Sheryl
Name intended to have the first syllable of Sheryl stretched when spoken, just for fun.

Class combo: Monk/Mesmer

Armor: 1.5k Ascetic's Armor (Dragon), dyed red, with a set of cheapie Ascetic's Armor (Star) for 55 monking

Builds I usually play:
 * My take on a healing monk
 * 55 monk

I've gotten into the habit of using Rebirth at the exact point in Mantra of Recall's recharge time that Mantra of Recall ends shortly after Rebirth takes all my energy, thus easily allowing me to do three Rebirths in succession with a weapon switch involved as well.

Usual healing build:

Bob The Victorious
Bob is possibly the best name ever. He's Bob The Victorious because Bob The Warrior, Bob The Fighter, and Bob The Gladiator were already taken. He's a hammer warrior because I like to play the builds that aren't the most popular.

Armor is a big mix and looks strange since it's Prophecies armor. Hammer Mastery helm with Major Hammer Mastery, Gladiator's Chest and Leggings for the energy (also containing a Major Vigor and a Minor Tactics rune), Stonefist Gauntlets to lengthen my knockdowns (Minor Strength rune), and Ascalon Boots for the damage reduction (plus a Superior Absorption rune) SCREW YOU ANERF.

He hasn't ascended yet but if I remember correctly he has done the first 15 attribute point quest. I'm using him and my ele as mules currently. I would love it if they would offer those extra character slots already.

His weapon is a Victo's Maul that I had lying around. I liked the look of the Summit Hammer he had before that better, but oh well. I actually want a Mursaat Hammer for him, just because I like the skin.

Before he got Gladiator's armor, he had a problem whereby high enough death penalty would prevent him from using "For Great Justice!" or resurrecting people. I had solved this at the time by carrying a crappy white staff on my weapon switch that added extra energy. While I still do carry a crappy white staff that adds extra energy, I now use it for acheiving two Rebirths in quick succession. Rebirth one dead party member with hammer active, queue up a switch to the staff. Once the staff has been switched to, use second Rebirth. Fairly simple to get the hang of and it helps get the party back up faster after a wipe.

Arcanist Michelle
My elementalist! Named after a character in a story I wrote about some mages (to put it simply). She's level 17 and is at The Wilds.

Armor is 1.5k Archmage's Canthan Armor. Dye mix is 3 blue + 1 silver, not quite what I was looking for but every attempt to make it better just made it worse :(

I estimate my target skill bar to be something like this:

Rebirth seems like a waste of energy on an elementalist and I don't really want to spare the attribute points to make Restore Life viable, hence I stick with Resurrect. I might try a Ritualist secondary for Flesh of My Flesh.

She now uses both Flint's Wand and Flint's Artifact.

I love getting near a bunch of clumped foes and using Ice Spikes and Frozen Burst to cause AoE scatter. Normally it would be bad to do this, but they barely go anywhere when they're slowed by 66%.

I realize that by reading this character list you may have noticed that all of my characters typically have a Monk secondary. I much prefer having an easily reusable resurrection spell to a single-use "must kill a boss to use again" signet.

Arcane Ritual
My ritualist. Hasn't done much so far, I really just wanted to create her.

PvP Character
Currently my PvP character is my touch ranger, Taunting Stick. I'm finding PvP in Factions to be a lot more interesting and attention-grabbing than Prophecies PvP ever was. Maybe because there's things to do while you kill the enemies and actual rewards for doing it, so there's a lot more strategy to it than just "take a damage build and hope you win and if you lose the rest of your team was noobs".

Criticize me all you want for playing a touch ranger, they're actually quite vulnerable to attack. Knockdowns, interrupts, skill disables, etc. etc. all completely mess with a touch ranger. Pin Down or Crippling Shot and kite before they can use Plague Touch. Touch rangers die so easily, that after having played one I wonder why people want it nerfed. Maybe because they're too lazy to swap in the skills that would kill them? Dunno.

Common things I see people doing to try and avoid a touch ranger or kill them that just don't work:
 * Whirling Defense
 * Gladiator's Defense
 * Guardian
 * Reversal of Fortune
 * Spiteful Spirit (touches steal more than the damage it deals)
 * Stolen Speed
 * Backfire
 * Empathy

Things that seemed to work well to kill me:
 * Massive degen through hexes
 * Kite into the area of a shrine
 * Energy denial
 * Shock warrior with shocking weapon and conjure lightning

Things that slowed me down but didn't necessarily stop me:
 * Distracting Shot
 * Savage Shot
 * Traps (usually I'd run through these and then go plague touch the conditions to someone else ;) )
 * Kiting+coordinated body blocking (just had to run around the guys)

Stupid things I kept doing:
 * Not using Offering of Blood nearly often enough, need to really start using it around half energy for it to be effective.

Weaknesses aside, it's an easy build to play and quite fun because people don't know how to counter it even though the answer is literally right in front of them. I also love the flexibility of the build, considering I'm playing it in Alliance Battles where I can take an 8th skill in place of Resurrection Signet. I put leftover points into Beast Mastery and take Primal Echoes to screw with warriors using Healing Signet. Go me. I need to reroll and put a minor beast mastery rune on so I can get a better duration on that.

Other stuff
I might write random articles from time to time that have no real place on GuildWiki other than my user page. They'll be listed here.

Skill reviews
Every arbitrarily-lengthed time period, I'll pick a skill, use it a bunch, and write up an article about it explaining strengths/weaknesses, good synergies with other skills, possible party builds, etc. This is because I have too much time on my hands.


 * Escape

Party Build Ideas

 * Synergy with Brambles

Token User Page Links

 * Elite Skills

Random stuff

 * "Ni!" - Sleep deprivation combined with habitual reading of talk pages