Talk:Punishing Shot

Where does this note at the bottom of the skill come from? I've never heard of any such thing. 131.128.142.226 23:31, 28 March 2006 (CST)


 * I vaguely remember having heard something about delay to nerf ranger spike once. Not sure about this skill though. --Xeeron 23:47, 28 March 2006 (CST)


 * Game_updates/2005September. And here's an interesting anecdote to go with it:
 * Basically, with something to buff your per-hit damage (orders, kindle arrows, vampiric, whatever), you could chain dual, punishing, savage (and maybe even distracting, too) under tiger's fury or frenzy to deal massive damage in a very short period of time. The attack speed boost would cut down the 1/2s activations so from the time dual hit till the savage hit would be so fast you'd see the damage for all the attacks at the same time.  Tons of yellow numbers popping up at almost the same time on your screen.  I guess the spread would be 1/2-3/4s.  You'd be hitting with four (or five, if you wanted to throw in the distracting) arrows, so a potential +26 from dual orders (since you could still stack them then) and another +5 from a vampiric per arrow was significant.  And then throw in 10% penetration from a horn bow.  Even if it was an expensive spike, it was fast and a single ranger could deal 250+ damage.  --68.142.14.36 00:33, 29 March 2006 (CST)


 * If the note is talking about a delay using Punishing Shot again after using it once, of course there is. Its called an 8 second recharge :P
 * I use Punishing Shot with my Interrupt Ranger and I think there is a little time before you can fire off another shot. I'll have to check when I get off work.
 * Both Savage Shot and Distracting Shot both have notes regarding delays. Distracting Shot says, "After this skill has been used, there is a 3/4 second delay before the next can be activated." If the next means next skill I can already say that comment is false without even testing it again. --Gares Redstorm 00:55, 29 March 2006 (CST)