Talk:Signet of Judgment

useless elite signets competition
Which one wins the most useless award? This one or Keystone Signet? &mdash; Stabber 01:27, 21 March 2006 (CST)
 * I think this does. I've used it, the knockdown is nice, and the damage isn't bad for a free skill, but once every 30 seconds is pretty pitiful.  Keystone may not be much better put has the potential to improve with the added signets from Factions, while this will stay crappy.  --Epinephrine 01:32, 21 March 2006 (CST)


 * You have to use Mantra of Inscriptions for most signets to be effective. In my Signet build, I use Signet of Judgment, but the build is more for fun than anything. A pure signet build is almost useless, unless you want to maintain enchantments. --Gares Redstorm 01:50, 21 March 2006 (CST)


 * Using Mantra of Inscriptions doesn't alter the relationship between the two signets though - it speeds both KS and SoJ up, so retain their "crappiness ratios" with respect to each other. Yes, SoJ can be useful, in particular as a source of damage that is unaffected by spellbreakers etc... thus SoJ spiking, but it's hard to come up with much else for it.  Keystone signet however will benefit the new signets in factions (Signet of Disruption, Signet of Disenchantment, Hex-Eater Signet, Unnatural Signet etc...) so with an expanding signet list I have to give the edge to KS, which was already stronger in my book anyway. --Epinephrine 00:32, 24 March 2006 (CST)


 * This skill is basically a no-energy, armor-ignoring, shorter cast, shorter recharge Meteor (without knocking down the adjacent foes). It does less damage against low-armored opponents, and more damage against high-armored opponents. Personally, I have used this skill extensively to great effect in both PvE and the RA. I created a build-stub to illustrate my build using this skill, W/Mo Holy Smiter. I basically completed the whole high-end PvE campaign, with henchmen even, with this build. Combined with Bane Signet, Holy Strike, Symbol of Wrath, and Smite Hex, you can do prodigious spike damage. True, 3 of the skills have a recharge of 25 seconds or longer, but spaced evenly you can do pretty serious damage every 8 seconds. Throw Banish into the mix to add to any particular spike, and there's really no defense against it other than Protective Spirit or the damage reducing bonds (or simply running away). I have killed many foes in the RA outright within the first several seconds of combat. That being said, it is a little fragile against interrupts, so taking Warrior stances like Shield Stance or Disciplined Stance is almost a necessity. Anyway, I would say that Keystone Signet will NEVER be good in either PvE or PvP, and Signet of Judgment is vastly superior in my estimation. If you disagree, try my build out for a bit and see if you change your mind. --Tjoneil 21:35, 2 May 2006 (CDT


 * I agree. SOJ is an underrated skill. For PVE usage, it is generally a better skill than energy surge, Aecho + surge does damage in a large area, SOJ + mantra of signets does about the same. It is a free knockdown too, that cuts through spellbreaker. Also, it is good shutdown, especially when used with mantra of signets (2x SOJ, gives 4 total sec of knockdown) then activate mantra of inscriptions and get another in around 12 sec. In PVE this devastates bosses, and even is enough shutdown to pull an all henchie group through tougher bosses such as Willa the Unpleasant and Coventina. SOJ twice, then follow with bane sig, for 6 sec knockdown. An all signet smiting build (mo/mes or mes/mo) works quite pleasantly, since you have many signet skills that do respectable damage and with inscriptions, the recharge time is quite fast. Also, all the signets are essentially free, so you can maintain a few enchants if needed.