Talk:Smoke Powder Defense

new return for monks?

Depends on the situation. Return gets you out of trouble by movement (essentially super-kiting) while Smoke Powder Defense is a very short-lived, melee-only defense. If you're just running from Wars, Sins, or Dervs, this is probably fine and the recharge is a bit more reasonable. However, teleporting away from an incoming Broad Head Arrow or such is also great. Another problem is that this skill provides almost negligible benefits at zero attribute rank...2 seconds Blind is laughable, even if it is AoE. Return, on the other hand, teleports you unconditionally and the Cripple is just icing usually. I suppose you could use both if you really wanted - SPD to anger them, then Return out. Heh. (T/C) 06:54, 4 August 2007 (CDT)

What a cheesy name. The Hobo 06:55, 4 August 2007 (CDT)

"Vanish" would be a nicer name...you literally disappear for a split second and become half-intangible in a cloud of smoke. Poof! Or perhaps "Throw Deku Nut" to appease Zelda fans out there :P (T/C) 06:58, 4 August 2007 (CDT)

it was better when it was 30 second blind:( but a little imba

If its smoke powder shouldn't it cause blind and daze? Smoke Trap --74.171.70.24 04:50, 5 August 2007 (CDT)

My god....they stole my idea for a skill. i mean my original idea was much better, but it was elite also. I was thinking like stance, next time you take meele damage, all nearby foes are blinded and dazed for 1...4 seconds and you have a 75% chance to block incoming attacks for 5...10 seconds. That was my idea, but they kinda ripped it off and made it lame! Kalle Damos
 * This skill sucks :p.--Diddy Bow 11:13, 6 August 2007 (CDT)