D'Alessio Seaboard (mission)

Mission Objectives
Lend aid to the White Mantle in their fight against the undead.
 * Hurry to the Temple of Tolerance.
 * Discuss the undead menace with Confessor Dorian.
 * ADDED Clear out the undead from the village of Hakewood.
 * BONUS Deliver the village's offering intact to the statue of Melandru.
 * ADDED Protect Confessor Dorian from the undead.
 * ADDED Head to the southwest. Locate Dinas and the Scepter of Orr.

Primary
Follow the path to the town and defeat the undead in the town. You will earn a 2% morale bonus for each villager saved. After defeating the undead in the village, make your way to the Temple of Tolerance (Point A on the map). At the temple, defend Confessor Dorian from the undead hordes. The undead will attack from each side of the temple, one group at a time. After defending Confessor Dorian, go and talk to Dinas to complete the mission (Point B on the map).

NOTE: Confessor Dorian usually sends you to Dinas before all the undead have attacked. All remaining undead in the vicinity of the temple should be dealt with before finding Dinas. Otherwise, they may kill Confessor Dorian before you can complete the mission, which will cause you to fail the mission.

Bonus
In order to receive the bonus, you must save Benji Makala in the village of Hakewood. As you enter the town, do not follow the path straight ahead to Benji. Take the first left and start with that section of the town. Kill the packs of undead starting from there and work your way up to Benji (point 1 on the map). Benji will be under attack, but he should be locked in a stalemate and will continue to heal himself (as long as the only thing attacking him is the boss, which should be the case). It is advisable to have one party member, preferably a secondary monk, keep an eye on Benji.

NOTE: Benji's survival depends a lot on which boss attacks him; sometimes he gets killed before you can reach him. One boss in particular, Nizza the Sickle, all but guarantees Benji's demise, as he is a very strong hammer warrior and will annihlate Benji in almost one hit if he activates Healing Signet (which he will).

If you do save Benji first, he will charge back down and attack any remaining undead. In most cases he will die, as most random parties fail to work together. What is important is to have the party split up, with at least a secondary healer and a tank following and supporting Benji. The remaining members should concentrate on killing the Zombie Warlocks as soon as possible, as they will have plenty of corpses to use Animate Bone Minions on.

After saving Benji and receiving the bonus, exit from the right-most gate (on high ground); not the left gate which, is closer to the fountain. Gate Guard Makala will thank you for saving his brother and let you through the gate (point 2 on the map). Follow the path and you will get to a gate with a lever. Before opening that gate, head up the path a little more and you will find the urn (point 3 on the map).

NOTE: Do not drop the urn. If the player carrying the urn drops it for any reason (or dies), the urn shatters and will respawn at the pedestal where you first picked it up. Your urn-carrier will then have to backtrack all the way there to retrieve it again. Because of this, you may want to have a caster carry the urn, since weapons cannot be used while carrying an item. On the other hand, if you are in an all-hench party and you are not a caster, you are in for a very rough time as you will be nearly helpless all the way until the completion of the bonus. In this case it may actually save time to defend Dorian and clear all the enemies before going after the urn. Some people believe the urn will not respawn, but his is false and you can go back for a new urn.

After picking up the urn, go through the gate and back onto the main path. At this point, defend Confessor Dorian as normal. After you finish defending him, instead of going directly to Dinas, take a side path to the north-west. You will see some Gypsie Ettins. Kill these and the Ancient Oakhearts on the way to the urn's resting place. Place the urn on its resting place by clicking on the pedestal and you will have completed the bonus (point 4 on the map). Note that you do not need to kill the enemies to complete the bonus; you just need to place the urn on the resting place.

Tip: As you backtrack after picking up the urn, you should notice a closed gate with a lever nearby. It is a shortcut which will save you quite a bit of time, so open it. Note that it may only be opened from one side (on the path to the urn), so you can only use it as an exit.

Monsters
Ettins Plants Undead
 * 15 Gypsie Ettin
 * 17 Tree of Renewal
 * 11 Grasping Ghoul
 * ... to be added ...
 * Skeletons
 * 12 Skeleton Monk
 * ... to be added ...

Bosses
Ettin Bosses Plant Bosses Skale Bosses Undead Bosses
 * Droog Stoneclub
 * Tree of Renewal
 * Muga Riptide
 * Skigg the Tongue
 * Plook Wavebreaker
 * Rago the Scaled
 * Nizza the Sickle
 * Abijah the Decayed
 * Kemal the Deadened
 * Bane Darkfist
 * Gezna Shadowstalker

Skill Capture

 * Barbed Trap from Tree of Renewal (not available before The Price of Steel quest in Silverwood).
 * Edge of Extinction from Abijah the Decayed (not available before The Lost Princess quest in Fishermen's Haven).
 * Protective Spirit from Muga Riptide (not available before Blood and Smoke quest at Ettin's Back).
 * Vengeance from Kemal the Deadened (not available before The Forgotten Ones quest in Destiny's Gorge).
 * Blessed Signet from Muga Riptide (not available before The False Gods quest in Temple of the Ages).
 * Death Nova from Bane Darkfist (not available before Dropping Eaves quest in Ettin's Back).
 * Earthquake from Gezna Shadowstalker (not available before The Lost Princess quest in Fishermen's Haven).

Additional Notes
The players will be in Divinity Coast at the completion of this mission.