GuildWiki:Sandbox

This build utilizes Mystic Regeneration in conjunction with two, "permanent," enchantments and other low-cost enchantments to keep up a high level of health regeneration for solo-farming medium to high level monsters.

Equipment

 * Max Armor, anything with + energy is good, as is anything that adds armor for enchantments (such as Windwalker Insignias)
 * Earth Prayers hood
 * Any good scythe, although better scythes are, quite obviously, better

Usage
Upon spawning in an area, promptly cast Faithful Intervention and Balthazar's Spirit. Before encountering and aggro'ing monsters, cast first Mystic Regeneration, and then Vital Boon. Keep those two enchantments up as necessary, letting Vital Boon fully run out for the health boost before recasting it if need be. Use Chilling Victory and Mystic Sweep alternately, in a roughly 1:2 ratio, to destroy groups of enemies at a time; try to position yourself so as to take advantage of the sweeping attack of the scythe, if possible. Use Avatar of Balthazar for the additional armor before confronting an abnormally large mob, or to escape; in the latter case, cast the Avatar, and then run a short distance, then recast first Mystic Regeneration, and then Vital Boon, especially if you're anticipating enemies further along the path of escape. Smite Hex can be used against enemies that periodically cast hexes (such as Soul Barbs) to simulataneously damage the mob as a whole for 50 damage (with a level 8 Smiting Prayers) and remove a single hex. If your health ever drops below half and Faithful Intervention is activated, simply recast it at the next available time, if for no other reason than to compliment Mystic Regeneration.

Counters
As this build relies almost completely on enchantments for survival, farmers should avoid monsters known for removing enchantments. Lower level Necromancer and Mesmer monsters should be ok, except in specific cases, but as a general rule, avoid, "pink-bar casters."