User:Zamanee/Fear Famine

This HA team build is designed to shut down your enemy's energy supply and deal tremendous amounts of damage with the ranger spirit Famine. It consists of:


 * 3 "Fear Me!" Assassins
 * 1 Famine Ranger
 * 1 LoD infuser
 * 1 Divert Hexes prot Monk
 * 1 Barbed Necro
 * 1 SV-AV Support Healer

3 "Fear Me!" Assassins
each assassin can cause approximately -4.5 energy degen in AoE without "For Great Justice!", and slightly less than -9 with it.


 * This assassin is to bring a running skill, such as Dash, Dark Escape, or Shadow of Haste for flag or relic running.


 * Caltrops is to be used as a snare

Equipment for assassins

 * Radiant armor
 * One set of Furious Daggers of enchanting with +5 energy mod, one set of Vampiric Daggers of Enchanting with +15% damage ^50 health, or +5 energy mod.

Usage of assassins
Put enchantments up before engaging a target you call. It does not matter if you choose the same target or 2 different ones. once fighting, you may switch from your furious to vampiric daggers (but don't have to!). keep Flurry up as much as possible, along with enchantments, and use For Great Justice when possible. Use the adrenaline to spam Fear me as much as possible, dealing devastating Energy Denial. Use Wild Blow only to rid stances, as it cannot double-strike.

Usage for Ranger
Lay famine down. While it is recharging, keep serpent's quickness on. to prevent interruption of Famine or the Ghostly Hero's Claim Resource, use Song of Concentration. Use pin down to snare targets that an assassin may call.

Divert Hexes Prot Monk

 * Return may be replaced with Death's Retreat

Note pertaining to monks
The assassin secondary may be switched out with anything else, and is only in this build to shadow step away from the current FoTM, which involves a Savannah Heat spike.

Barbed Necro

 * Either Depravity or Wither can go in the optional slot.
 * Barbs and MoF are to be used on an assassin's called target, while the necromancer's own energy denial is to be used on another target (with the exception of Malaise, which may be spammed on an assassin's target to deal 50 damage a casting.)

Notes pertaining to signet of creation
The spirit spammer is to use this signet, possibly in conjunction with Signet of Binding and/or Draw Spirit to keep famine alive, while laying spirits of its own. It is NOT to use these signets on its own spirits, the exceptions possibly being protective spirits such as union, or others such as wanderlust.

Counters

 * Anti-Melee that is not swiftly remedied
 * opposite team spreading apart
 * anti-spirit skills