Talk:Wearying Strike

I would assume this used to be Exhausting Strike. --Fyren 00:10, 22 September 2006 (CDT)
 * Same image, definitely. --Fyren 00:11, 22 September 2006 (CDT)
 * Good catch. Lets wait a few hours and see which page needs to be updated. [[Image:Chuiu Me Icon.png]] (T/C) 00:12, 22 September 2006 (CDT)
 * It's actually up now. You can go see.  There was no patch.  --Fyren 00:13, 22 September 2006 (CDT)
 * No changes are showing up for me... [[Image:Chuiu Me Icon.png]] (T/C) 00:14, 22 September 2006 (CDT)
 * Correction, I can see the skills but I cannot create a Paragon/Dervish. Exhausting Strikes name didnt change but keep in mind it still might. Onslaught shows up as Celerity. [[Image:Chuiu Me Icon.png]] (T/C) 00:21, 22 September 2006 (CDT)

Hmm...would the Weakness refresh every time you use this? I wonder if +25 every two seconds + 33% of your normal damage output would be worth it. Arshay Duskbrow 20:20, 27 September 2006 (CDT)
 * avitar of melandru would solve ur weakness problem. AngelOfChaos 13:56, 18 October 2006 (CDT)
 * or plauge touch to cover the deep wound with your weakness (I noted that in the entry since I think it's kinda a big deal) Jmz 13:18, 27 October 2006 (CDT)
 * plauge touch would have 2 be used after every use of this skill. I think spaming it due to its large damage bonus and low energy cost would work nice. I think avitar of melandru would keep the draw back of this skill from happening. plauge touch could work better if you are not intending on spamming this skill, maby even use it for attacker management. AngelOfChaos 13:24, 31 October 2006 (CST)


 * What the hell, isn't this better than Eviserate? Ditto with Reaper's Sweep.--Silk Weaker 02:54, 5 November 2006 (CST)


 * Well, this causes weakness, and reaper's needs them to be below 50%. But yes, it seems a little too close in worth with Eviserate.--Randomguy

Template incompatible with quick reference
I would put this under the template page, but no one will see it there. Wearying Strike is currently the only skill that gives both the user a condition and the target a condition, weakness and deep wound respectively. This is incompatible with the quick reference templates for those conditions because skills are simplified to say who the skill targets and applies a condition to, not specifically what condition, just a condition. This causes a problem, because Wearying Strike causes two different conditions for two different targets. The generic form doesn't work. So either the templates for the quick reference pages must be changed (see note) as well as the skill templates for all the other skills that cause those conditions OR Wearying Strike needs a special template to use in those quick reference pages. I hope this post is coherent.

Note: Template:Skill box inflict deep wound and Template:Skill box inflict weakness : note the use of a generic "inflictconditiontarget" --72.194.109.3 02:05, 20 January 2007 (CST)
 * I know about this problem, im trying to make a solution without rewriting all the pages. -- Xeon 02:15, 20 January 2007 (CST)