Divinity Coast (explorable)

Description
After some "negotiation" with Livia, the Asuran golemancers Blimm and Zinn (along with their golem G.O.X.) are set up with a lab beside old crypts near Shaemoor. This place is considered safe and far enough away from the White Mantle's positions, so they can make some magical experiments to aid the Shining Blade in their War in Kryta.

Exits

 * Talmark Wilderness (via a Secret Passage)

NPCs

 * Shining Blade
 * 20 Livia
 * Asura:
 * 20 Blimm
 * 20 Zinn
 * Various:
 * 29 G.O.X.
 * 20 Golem Sentry
 * 10 Villager

Monsters

 * White Mantle
 * 20 (26) White Mantle Knight
 * 20 (26) White Mantle Abbot
 * 20 (26) White Mantle Priest
 * 20 (26) White Mantle Sycophant
 * 20 (26) White Mantle Adherent
 * 20 (26) White Mantle Savant
 * 20 (26) White Mantle Ritualist
 * 20 (26) White Mantle Champion
 * Peacekeeper
 * 24 (30) Peacekeeper Enforcer
 * 24 (30) Peacekeeper Goon
 * 24 (30) Peacekeeper Marksman
 * 24 (30) Peacekeeper Huntsman
 * 24 (30) Divine Peacekeeper
 * 24 (30) Grim Peacekeeper
 * 24 (30) Charming Peacekeeper
 * 24 (30) Peacekeeper Firebrand
 * 24 (30) Silent Peacekeeper
 * 24 (30) Peacekeeper Clairvoyant
 * 24 (30) Peacekeeper Mentor
 * Drake
 * 20 (26) Drake
 * Jade
 * 24 (30) Jade Cloak

Bosses

 * White Mantle
 * 24 (28) Vess the Disputant&rarr;Elemental Attunement
 * Jade
 * 28 (30) Cairn the Berserker

Trivia

 * On a platform in front of Blimm, there seems to be the corpse of a Seer.