User talk:Tupu/Build Archive/Build:Mo/D Divine Wind Runner

Attention!
This build has been changed from its original version to conform with community consensus! Please read about the differences and similarities between this build and other Monk Running Builds. If you voted, please assess the build again.--Ninjatek 15:58, 15 March 2007 (CDT)

Comments
Hello. This is my second build here on the Wiki. I looked through tested, untested, and unfavored builds and found nothing similar to this. I tested this build in a number of locations and it worked very, very well. Unfortunately, I am a bad runner, and have yet to make it through Lornar's Pass. I imagine though, that this build would be excellent in reaching Droknar's Forge in the hands of someone more capable than myself. I hope that you have had as much fun with this as I have.--Ninjatek 19:25, 3 January 2007 (CST)

Rate-a-build
Favored: Unfavored:
 * 1) I ran from LA ro Sanctum fairly moderately with this build. Favored...PoG 07:19, 10 January 2007 (CST)
 * 2) I ran from Ascalon City to Lions Arch Easily, Needs some work but overall a nice build
 * 3) Works fine.  I found Mystic Regeneration to be useful in place of fleeting stability when there are no knockdowns. BrotherGilburt 21:40, 13 March 2007 (CDT)
 * 1) Poor defense and Signet of Devotion is a bad heal. LA to Sanctum can be easily done by the Mo/R Shiverpeak Runner and the Mo/W Bold Forge Runner is far superior at places with knockdowns. I like the idea of a Dervish secondary for running, but so far you haven't it the nail.--Apathy 12:48, 19 January 2007 (CST)
 * The skills in question have been changed. Please take another look.  Also, the Shiverpeak runner has no knockdown protection.  This build does.  The Bold Forge Runner doesn't use Spell Breaker.  This build does.--Ninjatek 15:28, 15 March 2007 (CDT)


 * 1) Mo/R runner is better imo. &mdash; Rapta  [[image:Rapta_Icon1.gif|19px]] (talk|contribs) 22:20, 23 February 2007 (CST)
 * 2) Mo/W is better for knockdown areas, Mo/R is better for areas without knockdown.Ibreaktoilets 11:07, 1 March 2007 (CST)
 * 3) I don't think you can judge a build by running pity runs such as beacons to la. This build needs to be judged on droks run or something.  This build has too many useless skills that could be replaced by far more useful ones.   is a better choice since it has greater healing and can run droks.--Natures Own 06:52, 17 March 2007 (CDT)
 * I disagree with your choice to call something "better." On what grounds are those builds "better?"  Neither of the builds you're referring to utilize Spell Breaker - and that's one of the things that makes this build different and successful.  Keep in mind that there is no universally excellent or "best" running build.  You've got to tailor the build for the areas that need to be run.  For heaving casting areas that require protection, this is an excellent build.--Ninjatek 07:49, 8 March 2007 (CST)
 * You are incorrect. There is a tested build, the "Mo/R Shiverpeaks Runner" in the favored builds specializes in Spell Breaker as a way to handle the many hexes in its prefered zone, and it handles far more than just the Shiverpeaks.  Moreover, it is not your place to call your own build excellent, leave that to the community.  Though I do think your build has merits.  -DV
 * Regarding The "Shiverpeaks Runner"- you're right; I see now that it uses Spell Breaker. But what about knockdown prevention?  As I've said already, one or two inopportune knockdowns is all it takes to ruin a run.  So again, this build offers protection against knockdowns, while the Shiverpeaks Runner does not.  Regarding the Bold Forge Runner however, that build doesn't even use spell breaker, and it uses Charge as the elite.  It's an entirely different build, so it's difficult to compare the two and say that one is "better" than the other.  Allow me to also address your comment on my choice to call this build "excellent."  If you scroll up, you'll see that I say that this build is excellent in certain areas, particularly those that are heavy in casting and knockdowns.  This is different than claiming that one build is "better" or "best," like some people have stated.  Those qualifiers should be reserved for the community, but as individuals, we reserve the right to say that something is excellent, or displays excellence based on performance.--Ninjatek 15:28, 15 March 2007 (CDT)

Discussion
Looks interesting, but Signet of Devotion is probably a bad idea. Stopping to cast a two second heal in the middle of a run is not a very smart move. Holy Veil is probably a better idea to remove those nasty hexes. Just my two cents. Defiant Elements 19:26, 3 January 2007 (CST)
 * Regarding the Hexes, the idea is to use Spell Breaker to prevent getting hexed. Signet of Devotion should be cast when there's downtime on the run, similar to a Warrior pausing to cast Healng Signet.  Additionally, a 100 AL warrior using Healing Signet has the same Armor as a Monk using Signet of Devotion (60 AL)--Ninjatek 19:36, 3 January 2007 (CST)
 * I added a recommendation for a variant for those who may be concerned about getting hexed during Spell Breaker's downtime. Thank you for the input.--Ninjatek 19:40, 3 January 2007 (CST)

Where exactly have run with this build? Just interested. Defiant Elements 16:43, 8 January 2007 (CST)
 * Indeed. If this build is for GvG-flag running, then I can't say I've tried it, but it doesn't look too good. However, I am running the same thing on my PvE monk, got 100% cantha, and working on elona. Furthermore however (and whatever other transition statements), there's no room for mistakes with your setup. Watchful Spirit >>> Watchful Healing. First off, there's no way for you to remove W-Healing to get the heal bonus, especially if you have SB on too. Second, you'll either have to precast, or stop & cast, W-Healing if you want to stay alive. True, W-Healing is cheaper than W-Spirit, but W-Spirit heals for more. This is what is use most of the time:

Fleeting Stability is swapped out for healing breeze, depending on if there's much kd or not. Smite Hex is there for mostly "just in case." I pretty much ran all of cantha with that build, and some of elona, without having to change more than 1 skill at a time. --8765 23:45, 8 January 2007 (CST)
 * Holy Veil > Smite Hex IMO and Divine Intervention might also be nice. Defiant Elements 16:50, 9 January 2007 (CST)
 * Holy Veil is wasteful if left on (see above on SB). I guess Divine Intervention would work too, though canceling W-Spirit does the same. It's a good variant depending on where you're running. --8765 21:32, 9 January 2007 (CST)
 * I agree that holy veil is wasteful if left on. I've got much of this already listed in the Variations section.--Ninjatek 14:40, 10 January 2007 (CST)

We already have the Mo/W forge runner to counter knockdown runs, and the Mo/R Shiverpeaks Runner to use everywhere else. --Apathy 06:52, 10 January 2007 (CST)

I have made changes that reflect some of the feedback received here in the discussion section. Thanks to those who have left feedback, and thanks to those who have taken it upon themselves to edit and imporove upon this build. Further testing and feedback would be appreciated.--Ninjatek 18:30, 31 January 2007 (CST)

Droks Run Varient
This is a droks run variety that CAN be successful.

Though since a monks armor is so low. you use Protective Spirit to shield spikes by avicara ect. You keep mending on for constant healing. Use a shield when possible but when energy is required switch to staff then back to shield.

use Watchfu Spirit for spike healing when needed. (Helping after the 2 main large clumps of Tundra giants in snake run. - Natures Own

Swapout Variations and Mo/R Comparison
First off - I read the input above about Watchful Healing, Smite Hex and, Mending Touch. I believe that I already had those listed as possible variations. If not, I will add it. And yes, of course, I concur that sometimes, depending on the area, some skills work better than others.

Second - I want to address the comparison to the. Yes, the builds are similar in that they rely on a primary monk with Spell breaker and running skills. And yes, condition removal and running skills can be juggled according to need. But the Divine Wind Runner build allows for something that the Mo/R does not - and that is knockdown protection. Even one inopportune  knockdown can spoil a run.

I wouldn't claim that one build is necessarily better than the other, but they are sufficiently different such that they can be used in dfferent ways, for different purposes. I believe the build in itself is good, workable, and sufficiently customizable.--Ninjatek 14:40, 10 January 2007 (CST)
 * Well I think W-Healing is a poor choice/variant for this build. The explanation is above, but basically, W-Spirit is solid healing on-demand. Dismiss condition is also inferior since mending touch is essentially double the power of dismiss, with only a trivial 1 sec longer cd. There maybe times when using those instead of my suggestion is appropriate, but if you expect this build to stand up against the vetted builds, you'll need to display the variant that is best overall. This is all assuming this a is pve-monk runner build; but even for gvg flag running, it still looks subpar to other builds. --8765 18:13, 10 January 2007 (CST)

GMC Titles
Is it this build can be used tor each the Grand Master Cartographer Title ? I looking for a monk build to get this title, If neone have one pm me in game plz: Benoit Flageol. --Benoit flageol 19:09, 18 February 2007 (CST)
 * I have obtained elona and cantha GMC titles with this build. It's harder for monks to run overall, but it's very possible to obtain GMC. --8765 17:57, 21 February 2007 (CST)

Updates
Signet of Devotion has been replaced with Smite Hex (variant). Watchful Healing has been replaced with Watchful Spirit for quicker on the spot healing. The following areas have been successfully run with this build: If you've already participated in discussing this build, please consider the changes and the success in running certain areas with Spell Breaker. I encourage you to reevaluate the build.--Ninjatek 07:56, 8 March 2007 (CST)
 * Beacon's Perch to Droknar's Forge
 * Lion's Arch to Sanctum Cay
 * Ascalon to Lion's Arch
 * To and from Augury rock and the Crystal Desert missions/outposts.
 * Build has also been utilized to obtain Grandmaster Cartographer titles on two continents.

This Build VS Other Monk Running Builds
I've tried to make these points clear previously, but I think they got lost in all the chatter. Please consider these points:

VS
 * Similarities: The Shiverpeaks Runner is generally accepted to be a great build. These two builds both use Spell Breaker as the elite, both have speed bosting skills, condition removal, heals, and hex removal.
 * Differences: However, if you NEED knockdown protection, the Shiverpeak runner won't work. Because neither Monks nor Rangers have a steady anti-knockdown skill, you MUST use a different build if you need knockdown protection.

VS Build:Mo/W_Bold_Forge_Monk
 * Similarities: The Bold Forge Monk is another good build. Both have ample knockdown protection, speed boosts, condition removal, heals, and hex removal.
 * Differences: However, the Bold Forge Monk lacks Spell Breaker and instead uses a running skill as the elite. Also, the Bold Forge Monk's Balanced Stance has downtime between recharges, whereas the Divine Wind Runner's Enchanted Haste can be kept up indefinitely if desired.  The Bold Forge Monk also uses Sprint which, because it's linked to Strength, cannot be boosted beyond the minimal 8 second duration.  The Divine Wind Runner can run indefinitely.

In conclusion, it is evident that the Divine Wind Runner (this build), the Shiverpeaks Runner, and the Bold Forge Monk are all very different builds - each build offers something that the others lack entirely. One build isn't necessarily "better" than the other. I encourage you to consider this build as simply another Monk running option that provides options that the others do not.--Ninjatek 15:54, 15 March 2007 (CDT)

There's no 1-end-all running build.
That should be obvious if you actually tried for a GMC title. The core of the Mo/D is simply

Constant speed boost and spell protection. Everything after that is utility. Let's break it down and see your options. So what's the point? Flexibility. I'm certian there's more options, but those above is what I've tried some place or another. These are not necessarily all the best choices, but you should be able to get at least 95% of GMC picking some combo out of the above. --8765 17:39, 20 March 2007 (CDT)
 * Healing: healing touch, HB, heal area, sig of devotion, watchful healing +sig of pious light, dwayna's touch
 * Emergency Healing: watchful spirit, divine intervention, vital boon +sig of pious light
 * Hexes (during SB downtime usually): smite hex, holy veil
 * Conditions: mending touch, purge conditions
 * KD (ok not much options): fleeting stability