User:Tycn/Ideas

Mo/Me Signet Bonder
Energy management overkill, use the optional slot for anything expensive (Heal Other comes to mind).

N/D Cultist Saccer
Pretty insane DPS, but insane saccing as well. Each spell nets about 150 armor-ignoring damage, with 100 of that dealt to all adjacent foes, but incurs a 26% health sacrifice.

D/W Dervish Thumper
Inspired by Iamakonlol. Frenzy is dangerous for a Dervish, but using Avatar of Balthazar can be used to negate the double damage, as well as provide a speed boost, similar to RaO. If Frenzy was -40 armor, it would be so much more useful.

55hp Assassin
Can't believe no one's submitted this yet. Probably works, I just need someone to test it.

W/N Blood Farmer
Just a concept ATM, uses Warrior's Endurance to fuel Necromancer skills for damage and self healing. I'd appreciate it if someone would try it out and give feedback.

E/N Toucher
Inferior to the R/N, Ether Prodigy energy isn't as unlimited as you think :)

Team - Suicide Spike
This team is designed to create a massive AoE spikes centered on dying teammates.

The Bombs

The Monk

Optional slots should be filled with skills to keep the team alive.

Before the battle, the Bombs spam Offering of Spirit to kill themselves. The monk resurrects all of them with Unyielding Aura.

When going into battle, the bombs cast Cruel Was Daoshen and their 3 enchantments, and the monk casts Death Nova on all of them. To spike, they should cast Cruel Was Daoshen again, followed immediately by Mystic Sandstorm.

The total damage for a 4 person team is:


 * 85 * 3 from Death Nova
 * 122 * 6 from Cruel Was Daoshen
 * 63 * 3 from Mirage Cloak
 * 130 * 3 from Mystic Sandstorm

Which adds up to 1566 damage, all in about 1.5 seconds.

Team - Enchantment Spam
The Warriors

D/N Orders

D/Mo RC

D/Mo DH

D/Mo SoR

Team - Rageway
4 Raging IWAY Warriors

1 D/N Orders

1 Smoke Trapper

RC Prot

LoD Infuser

Team - Ritualist Spike
7 Spiking Ritualists

1 Spiking Dervish