Maelstrom

Description
Create a maelstrom at target foe's location. For 10 seconds, foes in that area are struck for 10...22 cold damage each second. Maelstrom interrupts spell-casting when it hits. This spell causes exhaustion.

Acquisition

 * Skill Trainer:
 * Avena (Maguuma Stade)
 * Dakk (Ember Light Camp)
 * Tengsao (The Amnoon Oasis)
 * Signet of Capture:
 * Maak Frostfiend (Witman's Folly)
 * Scale Fleshrend (Twin Serpent Lakes / Talmark Wilderness)
 * Skitt Skizzle (Ice Floe)
 * Wydd Kindlerun (The Wilds (Mission))

Usage Notes

 * Because of the high cost and long activation time, this spell is not for interrupting a specific spell, but rather for shutting down spell casting in an area.
 * Glyph of Energy complements this spell well, because Maelstrom costs so much energy and causes exhaustion too.
 * Maelstrom is easily avoided by leaving the area of effect. That makes this skill more useful in PvE than in PvP. In PvE it can completely shutdown a group of enemy casters singlehandedly (computer controlled enemies will not move out of the area). Even in PvP, this spell can cause havoc among a group of spell-casters standing next to each other as well as spell-casters who like to tank the opposing team's warriors (like a protection/smiting monk). Maelstrom will disrupt a few of their spells and as they panic and try to run, the warriors will inflict a lot more damage.
 * One of the most useful spells without investing in their linked attribute. The damage of the spell is not that high, the appeal is the effect of 10 seconds of interrupts every second. This effect is achieved even with 0 Water Magic.
 * Beware of Maelstrom against your henchmen. They too will not flee from under its effects. You must run and force them to move.