User:NieA7/Build:N/any Dedicated Minion Master

As part of an 6 or 8 strong PvE team a minion master should ideally concentrate on only two things - their minions and their health. This build is designed to create minions as fast as possible whilst ensuring their master's safety.

Equipment

 * Minion Master's Armor with Bloodstained Boots
 * A 20/20 Death Magic focus and a Death Magic wand that reduces skill recharge

Usage

 * Hang back while the rest of your team secures the kills.
 * As soon as a body becomes available cast Animate Flesh Golem, followed by Dark Bond (which should be kept up continually).
 * As other bodies are created cast Animate Vampiric Horror, or, if Animate Vampiric Horror is recharging, Animate Bone Horror.
 * Cast Blood of the Master when your health is full.
 * Cast Death Nova on any minion, pet or team mate who seems close to death, but don't allow this to distract you from raising and maintaining minions.

Variants
For a more resilient minion wall at the expense of a powerful golem, replace Animate Flesh Golem with Aura of the Lich - this will mitigate sacrifice costs, allowing you to spam Blood of the Master more frequently.

In an area where conditions are common Death Nova can be substituted for Infuse Condition.

If you're a secondary Monk Rebirth is a better choice than a Resurrection Signet.

Aggressive Minion Master

 * Cast Rotting Flesh as soon as you can to allow disease to spread among the enemy.
 * Use Well of Suffering when the enemy are bunched together.
 * For a more hit and run style of play replace Well of Suffering with Rising Bile. Cast both this and Rotting Flesh then move out of aggro range for a long period of health degeneration followed by a damage spike.

This variation requires more starting energy - use Ghial's Staff, or a 20/20 Death Magic focus with a +15/-1 energy wand (the Wailing Wand from Honglei Sun is ideal).