User:Bubbinska1737

Bubbinska
My name is Bubbinska, I'm an Australian GuildWars player. I lead the [SoDM] Guild, an Australian social guild. We're all very friendly, and play all aspects of the game, from PvP arenas to PvE exploration. Though most of the guild consists of real life friends, we are very open and friendly to strangers and new players.

Characters
Please note - This list is currently incomplete due to time restrictions.

Castor Zenith 

Born: Regent Valley, 1040 AE

Alignment: Balthazar, Melandru, Lyssa.

Specialization: Geomancy and Pyromancy.

Favourite Spells: Rodgort's Invocation, Kinetic Armor.

''Born to a priestess of Lyssa and a corrupt Elementalist, Castor Zenith was born and raised during the trauma of the Guild Wars. A natural fighter, he was initially trained as a Warrior under the Ascalon Army. His superiors quickly realized, however, that his true skills lay in command of the Elements. Also a natural leader, Castor Zenith eventually formed and lead his own guild, The Sons of Dark Magicians. The guild rapidly became feared on the battlefront, as stories of their ruthless and surprising tactics spread. The guild had taken back large amounts of land for Ascalon in the months leading up to the searing, before their forces were decimated by the Charr. Castor now seeks to re-assert his infamous guild's sway in world events, by intervening in the Luxon/Kurzick conflict in Cantha. ''

Bubbinska Kochekh 

Born: Snowholt, 1038 AE

Alignment: Melandru, Dwayna.

Specialization: Marksmanship, and Wilderness Survival

Favourite Skills: Needling Shot, Bestial Fury.

''Kochekh was born in Snowholt, a small Human settlement in the Northern Shiverpeaks, to an ex-Ascalon Archer and his mute Ritualist wife. He was raised detached from other humans, his only friends dwarves from Yak's Bend. During his teenage years, his father isolated him from other people for three years, in the hope that he would gain an affinity with nature, its progression and cycle. When he returned, he found his parents slain at the hands of an unknown killer. In the following months he joined up with Castor Zenith's guild and became their foreward scout, trying desperately to quench his desire for revenge. Although quiet and docile, he is a ferocious combatant, skilled with both bow and sword. His close bond with the Goddess Melandru has given him an almost supernatural talent for pathfinding, and his pet bear, Vorotnyi is an extremely loyal companion.''

Walks Without Sound 

Born: Unknown, 1562 CC

Alightment: Grenth, Lyssa.

Specialization: Single-target assassination.

Favourite Skills: Death Blossom, Black Lotus Strike.

''Walks Without Sound was the name given to her by Silent Palm, a famed Assassin turned hermit. She was left at his door as a newborn, wrapped in a small blanket, with a Lotus brooch clipped on. Silent Palm began training her in the deadly arts from a very young age, while her mind was still fresh and pure. The solitary pupil of a famous and very honorable Assassin, Walks Without Sound aligned herself with the Luxon Clan of the Serpent, and first met Castor Zenith during the Convocation, and travelled with his guild for some time, before being called away for business matters. When she arrived at her target's home, she was caught in an ambush by an Am Fah Assassination Squad. She fought and killed 10 men by herself, but was soon subdued by their sheer numbers. Just as she was being prepared for execution, Fook Fighting and Cpl Darky came to her aid, matching the Am Fah's numbers with undead. The battle was over shortly, and Fook Fighting untied the captive's bonds. Since then, Walks Without Sound has been a permenant member of the Sons of Dark Magicians.''