Talk:Song of Power

Stacks wonderfully with teamates, who are touchers. --67.165.22.236 10:08, 30 July 2006 (CDT)


 * And trappers! --Thervold 12:28, 1 August 2006 (CDT)
 * and assassins, and energy warriors and pretty much anyone who used non-spell skills. might make brutal barrager worth doing. bites to be the monk, thou... --Honorable Sarah [[image:Honorable_Icon.gif]] 12:44, 1 August 2006 (CDT)
 * Too bad Brutal Weapon is a spell. You would have to time it so you cast it just before the paragon starts the aria. But you're right, it will help with assassins (until they shadow refuge) and energy warriors. --Thervold 13:02, 1 August 2006 (CDT)


 * I bet this is nerfed in the first update :( it's too good to stay-OaS


 * After reading the description, I full expected this to be an Elite. Nerf indeed. RolandOfGilead 19:45, 9 September 2006 (CDT)


 * shrug* it is 25 energy after all. Oh wow.. chants aren't spells so expertise....oh nm.. I saw the paragon's primary attribute.  Nerfed it shall be :) (Not a fifty five 10:30, 21 September 2006 (CDT))


 * This has to be nerfed, the possibilities are never ending (but I want to make an all W/p P/w IWAY copy-cat build once before this gets nerfed ... warriors with 6 energy regen chanting and slashing their way, it going to be epic hehe). --Xeeron 05:52, 23 September 2006 (CDT)

Alas, Babylon!
The description isn't right. It ends when any skill is used. So the skill is rubbish at the moment. --Buzzer 13:02, 23 September 2006 (CDT)
 * you sure? its not when they cats a spell? (Not a fifty five 13:15, 23 September 2006 (CDT))
 * If it lasts until a skill is used, than that's more like what I expected. There are a bit of "bonus until skill is used" skills in Nightfall, so I had a feeling that's what this skill really was (Or surely will be). DancingZombies 20:35, 23 September 2006 (CDT)
 * Yeah it had to be. 25 energy was a lot for a paragon but not for an ele >.<
 * Wow this skill sucks now. --Spura 08:26, 29 September 2006 (CDT)
 * It's still quite good to bring to restore the team's energy quickly, for an adrenaline-focussed paragon...
 * What the hell does adrenaline have to do with anything? Chant ends on any party member using any skill separately. So party is gaining 1.33 energy for each second of not healing, not casting, not chanting, not using attack skills. It's a freaking disaster of a skill. It will end on other party members regardless of what paragon is doing, so equipping adrenaline skills doesn't make crap of difference. They also count as skills.
 * You misunderstood me.. I was referring to the 25 energy cost - for some paragons, that's not such a big deal. Especialy when retreating, this skill is powerful. In mid-battle it is useless of course.. I can see it used in GvG; after an attack on the enemy base, the sword warrior shouts Charge! and the paragon chants this, and everyone gets back to base/flagstand. By the time they get there, their energy is completely recharged.

E/P?
Wouldn't this be more likely to be used on a E/P as a team energy recharger than a P/any?