User:Zamanee/Build:Team - Fear Famine

This Team is designed to shut down your enemy's energy supply and deal tremendous amounts of damage with the ranger spirit Famine. It consists of:


 * 2 "Fear Me!" Assassins
 * 1 Famine Ranger
 * 1 LoD infuser
 * 1 Divert Hexes prot Monk
 * 1 Spirit Spammer
 * 1 E-Denial Mesmer
 * 1 SV-AV Support Healer

"Fear Me!" Assassins
each assassin can cause approximately -4.5 energy degen in AoE without "For Great Justice!", and slightly less than -9 with it.


 * at least one assassin should bring Wild Blow expressly to counter stances, the other may bring a snare such as Caltrops

Equipment

 * Radiant armor
 * One set of Furious Daggers of enchanting with +5 energy mod, one set of Vampiric Daggers of Enchanting with +15% damage ^50 health, or +5 energy mod.

Usage
Put enchantments up before engaging a target you call. It does not matter if you choose the same target or 2 different ones. once fighting, you may switch from your furious to vampiric daggers (but don't have to!). keep Flurry up as much as possible, along with enchantments, and use For Great Justice when possible. Use the adrenaline to spam Fear me as much as possible, dealing devastating Energy Denial. Use Wild Blow only to rid stances, as it cannot double-strike.

Famine Ranger

 * Apply Poison may be replaced by Choking Gas

Usage
Lay famine down. While it is recharging, keep serpent's quickness on. to prevent interruption of Famine or the Ghostly Hero's Claim Resource, use Song of Concentration. Use pin down to snare targets that an assassin may call.

Spirit Spammer
OR

Counters

 * Anti-Melee that is not swiftly remedied
 * opposite team spreading apart
 * anti-spirit skills