Talk:Boss

Instead of placing this article within the bosses category, maybe making a link to the category in the article would be better? --Thundergrace 22:24, 12 Sep 2005 (EST)

Res Signet
I thought the res signet thing only worked during missions. Can anyone confirm that this works outside of missions? If not this should be noted in the article. --Rainith 02:25, 15 Sep 2005 (EST)
 * It does. --Fyren 04:47, 15 Sep 2005 (EST)

Bosses w/no Names
Any thought on how we should handle the few bosses that have no special names? I know there is a minotaur warrior boss in Anvil Rock that is just labeled as Minotaur and a snow ettin monk boss in Griffon's Mouth that is just labeled as Snow Ettin. Does anyone have any better suggestions than Snow Ettin (Boss) and Minotaur (Boss) or is that the best way to handle them? --Rainith 20:47, 25 Sep 2005 (EST)


 * Well, for a start, Minotaur (Boss) will not work, because there is another unnamed Minotaur boss at the begniing of the Frost Gate mission. How about Minotaur Boss (Frost Gate Mission)!! :) --Karlos 20:55, 25 Sep 2005 (EST)


 * I would assume that those two Minotaurs are the same. Some named bosses, like Whuup Buumbuul for instance, can be found in two different areas, too. I don't have a better idea then Minotaur (Boss) either. Oh, to make things more complicated: There are six unnamed Frostfire Dryder bosses in Iron Horse Mine, each one with a different profession. :) --Eightyfour-onesevenfive 21:02, 25 Sep 2005 (EST)


 * Hmmm, maybe Frostfire Dryder (Monk Boss), Frostfire Dryder (Necromancer Boss), etc... and for the Minotaur, is the one in the Frost Gate a warrior? I don't remember seeing him, he must be at the beginning with all the minotaurs tho.  I know the one in Anvil Rock was a warrior.  If so, since they're both in the same region, they're probably the same creature.  --Rainith 08:01, 26 Sep 2005 (EST)


 * How about we come up with names for them? Like Hurricaine names? :) Ivan the FrostDryder and Rita the Minotaur! :) --Karlos 16:33, 26 Sep 2005 (EST)


 * If they aren't in the same article, we would need a disambiguation note for the general article, which I just added for Frostfire Dryder. I personally prefer them to be merged.  Otherwise, mobs with same name and different levels should be split into diff articles too.  I see the two as the same issue which we currently give different treatment.  We got multiple things with the exact same name, many similarities, and some differences.  -PanSola 08:58, 26 November 2005 (UTC)


 * It seems simple to me, we treat bosses different from standard mobs. So does the game, that's what that glowing aura is around the creature, it indicates a boss.  As for the Frostfire Dryders, I know 84.175 stated that there were six of them, but I've been through there quite a few times, and have only seen the three that I added.  --Rainith 22:07, 26 November 2005 (UTC)


 * I actually agree on a tangent. I think we should split pages for creatures that have different levels that vary greatly. Like the Minotaurs in the Northern Shiverpeaks and the ones in the Desert. They have the same name, but they are different minotaurs. Likewise for the high-level Grawl in Witman's Folly and the low level ones in Ascalon. I fixed the Frostfire Dryder article by moving the large note to tnotes and just placing a short note at the top. --Karlos 23:42, 26 November 2005 (UTC)


 * Another possible way to handle the Dryders is to have Frostfire Dryder be a pure disambiguation page (for example, like Lift) that points to each creature and each creature points to. --Rezyk 18:46, 28 November 2005 (UTC)


 * There are several Bosses in the Northern Shiver Peaks, especially some Mursaat in the Ice Floe and some other bosses, that are unnamed, right?

I think we could leave them with the name "Creature Name ([Class] Boss)". But what abaut creating a page, lising all these bosses with localation? I'd be glad if someone could explain me how to do this. :) ( sry, im not very adepted with editing, i also wonder if i have to type my name behind my comment, like... --Zerpha The Improver 13:18, 4 February 2006 )

Non-capturable bosses
Which bosses cannot be signet-of-captured from? (Generally because you are always whisked away from the corpse)
 * Henge Guardian
 * end bosses of Gates of Kryta
 * end bosses of The Wilds (? just guessing)
 * I think with careful coordination of teammates, you can kill the boss spider before two other spiders, thus capping from it. -PanSola 08:59, 26 November 2005 (UTC)
 * (what else?)

--Rezyk 00:53, 21 November 2005 (UTC)


 * The following bosses trigger the ending cutscenes of their respective missions: Bonfaaz Burntfur in Nolani Academy, the boss at the end of the siege in Ruins of Surmia, the boss at the end of Fort Ranik, the end bosses (two usually) of the Gates of Kryta, Justiciar Hablion in Bloodstone Fen, the Henge Guardian in Aurora Glade and the Mursaat boss at the end of the Ring of Fire.
 * If you kill any of these bosses, the cuscene will trigger regardless of how many remaining foes. I have skipped the ones that are not "proper bosses with auras" like confessor Dorian and the Lich Lord. The ones that do not rotate into other spots in the mission are, I think, Bonfaaz, Hablion and the Henge Guardian. --Karlos 23:52, 26 November 2005 (UTC)


 * Ahh, much thanks! --Rezyk 18:46, 28 November 2005 (UTC)


 * I have serious doubts about some of those "non capturable" bosses. I know that I got Life Transfer from the necro boss in the end of Ring of Fire by killing it first. Similarly, I've had Gates of Kryta hang once or twice until we went back and killed every single skeleton ranger and grasping ghoul. The boss in Ruins of Surmia can be killed before the siege begins if Rurik is not brought along. Simply killing Justiciar Hablion doesn't end Bloodstone Fen to the best of my knowledge -- you have to kill the abbot and seeker also, and possibly both the side patrols. &mdash; Stabber (talk) 18:58, 28 November 2005 (UTC)
 * Agree on Surmia. I could clear the entire zone before lowering the bridge to let Ruric across.  New charr reinforcements (no boss in there) only spawn right when the gate opens, to be used by the cutscene. -PanSola 19:36, 28 November 2005 (UTC)


 * I'd like to challenge your statements, Stabber, but I'm not gonna be replaying any of those missions any time soon. (my latest char is in the desert). So, umm, I have no comment. :) --Karlos 20:34, 28 November 2005 (UTC)


 * Hey, I haven't PvE'd for a while. Let me dust off my storage necro and see if I can scare up some guildies or pugs to test out the Ring of Fire hypothesis at least. Will update in an hour or two with the results. &mdash; Stabber (talk) 23:46, 28 November 2005 (UTC)
 * another uncapturable boss is Vatlaaw Doomtooth because there is no capture sig when you get to him --Larry Moe Cheese 21:37, 14 June 2007 (CDT)

assassin aura
it was only white for the FpE, the rit boss auras were white too

New Section
Am thinking Category:Bosses needs to be split into Tyrian and Canthan bosses.

--I say three sections: Prophecies, Factions and Nightfall. Also to continually be edited if new expansions come out.

--Umm talking of new campaigns ive been farming some of the new greens and the bosses seem to have an increased recharge time, prime research ' Mobrin, Lord of the Marsh ' for example, his twisting jaws (recharge of 20 seconds) seems to be able to spam twice when i am blocking using 20 second duration skill 'can't touch this', he also seems to be able to use power attack (3 second recharge) every attack


 * Can't Touch This doesnt make a skill recharge, and PA just has 1.5sec downtime, seeing hes a boss --Vipermagi 13:07, 22 September 2007 (CDT)

Boss new super powers
Anyone know any documentation or quantification on the new boss super powers? The damage they deal now is ridiculous. Deathly swarm doin 202 dmg to my 60 AL ele, Star Burst doing like 280, Earthquake 176.. What is going on here? An encounter with an ele boss now is like an enouncter with certain death! :( --Karlos 01:42, 4 May 2006 (CDT)
 * I guess they got 20 attribute points per level after 20, and all focused on single attribute lines? ~_~""" -PanSola 01:44, 4 May 2006 (CDT)
 * In fact, that'd be an interesting project: Contributors collect data on the armor they are wearing plus the damage they receive from specific bosses of known levels. Then damage gurus like me back-solve to figure out what rank the Boss's attributes are.  See if they are constant for different bosses of the same level etc. -PanSola 01:46, 4 May 2006 (CDT)
 * Umm, having trouble coming up with exact figures. Deathly Swarm deals cold damage.  Your ele's AL against cold wouldn't be exactly 60 would it?  which set were you wearing? -PanSola 01:54, 4 May 2006 (CDT)
 * I tried Level 24, 28, and 30 damage levels. None seems to deal 202 Deathly Swarm damage against 60AL, though I need to check my rounding. -PanSola 01:57, 4 May 2006 (CDT)
 * Faction Bosses seem to me to simply deal double damage - in addition to having very high attribute levels. This assumption is based on a mesmer boss dealing 180 damage with Energy Surge (iirc). Normally, that skill maxes out at 80 damage. It could be possible to reach 90 with a higher attribute, as the progression table is unfinished. There are, of course, regions players can't reach. Still, 180 damage would need an attribute level of what? 30? Assuming the increase is linear. --84-175 (talk) 02:42, 4 May 2006 (CDT)
 * Blah, guess Damage Level wouldn't matter for Energy Surge. Double damage is the most reasonable guess then. -PanSola 02:47, 4 May 2006 (CDT)
 * Extrapolating, the boss could have 44-46 domination, which would burn 18 energy. Energy surge would be a very easy way to test if they have a really high attribute or just deal double damage, since you can see how much energy you lose.  84.175, do you remember how much energy you lost, if you were the one targeted?  --68.142.13.105 03:32, 4 May 2006 (CDT)
 * I don't remember losing any energy at all, the boss probably hit one of my henchies with that. :) But you're right, it should be easy enough to figure out whether it's a high attribute by seeing how long effects (hexes, conditions) caused by a boss last. --84-175 (talk) 03:59, 4 May 2006 (CDT)


 * PanSola, I can't remember the exact figure for Deathly Swarm (202 or 206), and I was wearing Battlemage armor (which 60AL vs cold), you can test it easily. From Eredon Terrace, head straight south, it's Sessk Woe Spreader. --Karlos 09:21, 4 May 2006 (CDT)
 * It's only easily tested for me after June 30th. -PanSola 10:29, 5 May 2006 (CDT)

I read something in GWG earlier, it seems cry of frustration normally does 44 at 16 dom, but bosses do 88, I'm thinking they get double power Skuld  09:32, 4 May 2006 (CDT)


 * Just tested it again. His Discord did 158 damage. that's 79 (at rank 16) times 2. I think we have a clear pattern here. Anyone wanna test on the Prophecies bosses to see if they changed too? --Karlos 10:46, 4 May 2006 (CDT)
 * Its double damage, a real easy way to check is the afflicted explosion when an afflicted normal and boss die. Normal is 110, boss is 220. --Draygo Korvan 10:50, 4 May 2006 (CDT)

Working off another example here... At AL 60 my Ritualist was taking 336 damage from a fireball hurled by some dredge boss outside House zu Heltzer. If that is correct than he has 47 in Fire Magic. Which would explain why he continually SOLO wiped my party of henchmen. | Chuiu 10:55, 4 May 2006 (CDT)


 * Yeah, I don't think it's that simple. Or maybe for ele damage it gets magnified because (if I recall correctly) level difference determines your resistence to the dmg. I just fought some Yeti ele boss Chewbacca something or another and he did 95 damage with Churning earth to my 60 AL ele. Ninety Five is not double of 36, it's not triple of 36. Something is amiss. --Karlos 00:31, 5 May 2006 (CDT)


 * Just the caster's level, not the level difference, matters for spell damage (when there's no ignoring armor like discord and energy surge). The attribute changes the base damage listed for the skill but the caster's level is what gets used with the enemy AL to scale the damage.
 * Working it out from a from a level 28 boss with 16 death using deathly swarm versus 60 AL comes out to 127 or 255 damage, depending on if it's doubled or not. I assumed level 28 from Sessk's page here and 16 death because of the note about discord earlier.  Working the other way around from 202/206 damage and assuming that boss levels have a diminishing return (like high weapon attributes) doesn't yield anything obvious for a solution.
 * Chuiu, do you remember the elementalist boss's level? 28?  --68.142.13.105 11:21, 5 May 2006 (CDT)
 * I'm pretty sure he was. I found another boss to go off of, Zarnas Stonewrath (yeah we're missing his article I'll update it in a few).  His Stone Daggers deal 88 damage to me (each individual hit) at AL60.  That means his attribute level is about the same as the other boss I mentioned.  You can find him by going outside Altrumm Ruins and heading down the path to the left then making a right when you see the Necromancer boss and following that path.  Pretty easy to get to. | Chuiu 11:40, 5 May 2006 (CDT)
 * 88 damage works out fine assuming double damage, level 28, and 16 earth. Fireball with similar numbers should be 361, though, not 336.  --68.142.13.105 18:45, 6 May 2006 (CDT)
 * I'm not seeing your math here. 88 / 2 = 44 which is nowhere near 16 earth.  Chuiu (T/C)  18:30, 8 May 2006 (CDT)
 * At level 28, you have to multiple the base damage by 2^(24/40) (assuming target wears 60AL armor). 29 * 2^(24/40) = 43.96 (rounded) -PanSola 18:58, 8 May 2006 (CDT)

What about healing and life stealing? Healing could only really be tested accurately against a boss with Karei's Healing Circle. -- Gordon Ecker 18:57, 18 September 2006 (CDT)

Hexes
Canthan bosses donot have 1/2 hex like they do in tyria... --Sami 01:43, 23 May 2006 (CDT)


 * I think I used a wrong boss to test that one out. Somehow Tahkayun Tsi, a level 10 assassin boss in the Kinya Province had natural resistance. I wonder if other mantis bosses have it. 84.249.19.118 19:25, 6 December 2006 (CST)

Category:Needs SoC confirmation ?
I was thinking perhaps we need this category so it makes it clearer to our data finders which bosses still need SoC confirmations. It sounds reasonable to me. --Jamie  05:51, 21 June 2006 (CDT)
 * Sounds good to me -User:PanSola (talk to the [[Image:follower of Lyssa.png]]) 06:04, 21 June 2006 (CDT)
 * I know this is a little late, but there's a Category:Unconfirmed as well. - Greven 03:02, 27 June 2006 (CDT)

Free Roaming Bosses
Would it be useful to create a category for bosses that are not "connected" with any particular mob, and can be pulled away with a longbow or long range weapon? I would find this extremely helpful in my green farming attempts. If not a category, can this be placed within the boss description? --Silent Sanity 12:02, 11 July 2006 (CDT)

Respawn?
One time, I was exploring along Watchtower coast, and I killed Gack Splotchplunk, along with a number of other bosses. So later, I'm doing Malaquire's Test, and I want to cap his Blessed Signet, so I go to the place where I killed him before, and he's not there. I figure he may be somewhere else, so I go to all the places in Watchtower Caost I remember there being a boss, and I don't find him, or any other boss for that matter. My question is, when you kill a boss in an explorable area, do they come back when you re-zone or are they gone forever? Imor Metchem 11:54, 4 December 2006 (CST)
 * In Prophecies, not all bosses will always spawn. --Fyren 18:38, 4 December 2006 (CST)

Boss auras
Is it me or were the boss auras recently changed? They appear to use a different effect. -- Gordon Ecker 04:06, 9 January 2007 (CST)
 * I have noticed that some bosses appear "shinier" if that's what you mean - more glossy, sheen like coloring scheme. Otherwise they seem pretty much the same. Entropy 04:08, 9 January 2007 (CST)
 * It looks like they may have switched from a diffuse effect to a phong effect. -- Gordon Ecker 23:30, 10 January 2007 (CST)
 * Not sure what they did exactly, but they definitely changed it. Take a look at the pic I took today vs the one PanSola took a while back.  Unless the one from today is supposed to have stripes to make it look like a candy cane.  --Rainith 17:36, 11 January 2007 (CST)

seems theyve changed this again, i have a dead boss pic--Shale 19:20, 8 April 2007 (CDT)here
 * Right now, some bosses have the new ambient aura, while other bosses have the old diffuse aura. -- Gordon Ecker 02:30, 19 April 2007 (CDT)

This has been finally fixed now. All bosses ant team NPCs have a brighter glossy aura. Mithran 17:39, 20 April 2007 (CDT)
 * Should we remove the notes about the bugged boss auras then? Specifically There are currently two styles of boss auras. Some bosses have a bright sheen of their profession color, while others have a solid glow of their profession color. and Plexus Shadowhook, a Dryder Mesmer boss with the "glow" aura. --[[image:Goteki-45.jpg]] Goteki-45  07:15, 9 May 2007 (CDT)

Ummmm....
Why is it stated that Nightfall bosses have natural resistance? In my experience, they do not; hexes last the full duration on them. I have not tested conditions, but to say the NF bosses are like tyrian bosses is clearly an error
 * Yeah, I had remembered this error before and was about to go change it, looks like it's been taken care of. Conditions do last the full length on NF bosses, I've dazed quite a few caster bosses with BHA and the condition has always lasted the full duration except when removed by another enemy's skill.--Maoric 08:21, 15 February 2007 (CST)

Boss health?
How much health does a level 30 boss have? I don't think it is 680HP (480+20*10), because Glint/Shiro seem to have much more than that. Is it possible that it is 680*2=1360?
 * dude, shiro is an end game boss and as glint is a higher more important boss, as i think Kuunavang has a lot more as well, because there more important than your everyday boss that you meet outside a mission--Shale 20:00, 31 March 2007 (CDT)

I really need to find out the answer. if you know, please share that knowledge. Thx --Icyangel Strawberry 18:42, 20 February 2007 (CST)


 * Shiro, Glint, Rotscale, the lich... they are different and do not follow the '+20 HP per level rule'. I can kill level 30 titans in a few seconds, so it's impossible they have the 6000HP Shiro and Glint have. In Normal mode, maximum enemy hp is the one a levle 28 enemy has, level 29, 30 and 31 are 'special'. In hard mode, levels 31, 32 and 33 are ones that are special. Mithran 06:38, 23 April 2007 (CDT)

Copycat bosses
THose are just 'copies' of other bosses, that have the same skill and drops, but different names, they mainly found in Canthan quests, but I have seen then inside missions and during quests. I'll try to note that on the 'Notes' sectios of each copycat boss, such as 'Maximole'. It may be useful to know that, since some copies appear in better places than original ones, and since they drop the same green items, that would make those items easier to get. A copycat boss is confirmed once they drop the green of the 'original', or when they show the same skillbar if the original has no green drop. Mithran 06:43, 23 April 2007 (CDT)

Discrepancy
Official Wiki says Proph bosses have +2 regen, we say +3. Which is right? - Ayumbhara 21:27, 7 August 2007 (CDT)
 * I'm pretty sure it's +3, as this was tested a long time ago. However, that +2 was added by Bexor, so a re-test is in order. Possibly a typo. --Kale Ironfist 21:40, 7 August 2007 (CDT)
 * Preliminary testing (2 necro bosses in Old Ascalon) indicates that they have +1. Phantom Pain at 16 Illusion causes -3 Degen. They used Life Siphon, causing +1 Regen. Even with that, they still seemed to suffer degen. I think I remember one of the Devs saying something about this on the official wiki. - Ayumbhara [[Image:Ayumsig.jpg]] 12:33, 8 August 2007 (CDT)

Who knows--85.214.63.253 10:13, 30 August 2007 (CDT)


 * I bet it differs from place to place. 6hp/s is not nothing if your main damage is from Flare (only an example), while 6hp/s is not much if you have 14+ Fire Magic and use Rodgort's Invocation... Perhaps something to test? --84.24.206.123 10:16, 30 August 2007 (CDT)

Hmm have to check then--85.214.63.253 10:17, 30 August 2007 (CDT)

Update for EotN Bosses?
It only gives info about Proph, Factions, and Nf bosses, not EotN bosses. And I'm not sure about specifics but I'm pretty sure EotN bosses still have the double damage and the rest as factions and NF bosses. Nilator 10:57, 3 September 2007 (CDT)
 * GWEN Bosses do double damage (even the boss-like foes in dungeons), or close to it. However, my testing didn't include normal bosses (I don't have any soloing build with my characters that can go to GWEN, so I can't really test the natural resistance thing as a party of 8 kills stuff pretty fast) but I can say that boss-like foes (all dungeon final fights, and other places) don't have the natural resistance. Daze lasts all 16 of its 16 seconds @ 11 Marks on caster boss-like foes in the far shiverpeaks and the Charr lands. I don't know about bosses like Havok Soulwail since I don't use BHA on them. Mesodreth Blackwing 19:30, 8 October 2007 (UTC)

Question about GW:EN bosses: If you do not own, say, Nightfall, and you run into a boss that uses a Nightfall elite, can you still cap the skill with a Sig of Capture? - Anon 1:07 (MDT) 18 September 2007


 * I believe that in cases like this, you can cap the elite. However, it will be "Locked" and you won't actually be able to use it. I am not sure if this also applies to Heroes. [[Image:Entropy Sig.jpg]] (T/C) 02:12, 18 September 2007 (CDT)
 * An in-game pic showed you couldn't cap elites that belong to other campaigns. --Kale Ironfist 02:35, 18 September 2007 (CDT)

Just to note, bosses in EotN do NOT have natural resistance. I was very frustrated when I was trying to use wastrel's worry on a necro boss. &mdash; Powersurge360 Melancholia  21:25, 3 May 2008 (UTC)


 * Powersurge is hexed with Frustration! --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage 21:27, 3 May 2008 (UTC)

NF bosses + hexes?
Do hexes really last only 1/2 as long on bosses in Elona? Since Wastrel's Worry would wear off in half the time if this were true, I remember bringing it for that reason but it would not wear off in the time it should according to the page. Is this true? --Shadowcrest 19:54, 23 October 2007 (UTC)


 * According to the Natural resistance discussion page, it seems the only bosses in Nightfall with halved hex and condition durations are on Istan island. Maybe this article should be changed to match if this is indeed true?151.201.248.168 21:06, 3 April 2008 (UTC)

Splinter Weapon
Here's an interesting note, splinter weapon cast from a non-boss ritualist, onto a boss, deals higher damage than normal, yet not double damage. the splinters cast on non-bosses dealt roughly 60 damage, whilst the ones on the boss dealt 100. Near double, but not quite. Is it possible that all effects on bosses are increased by 6+ attribute points, including ones they themselves did not use? I noticed this from that frogman warrior boss in the northwest corner outside rata sum, by oola's lab. One of the ritualist monsters cast splinter weapon on him, dealing 100 damage per hit, whilst the other splinters dealt normal damage.76.174.13.77 22:27, 27 November 2007 (UTC)

Boss auras on pages about skill capping?
Just to make it easier, for newer players who don't know the boss professions off by heart, would it be a good idea to have on the page (Profession) elite skill locations (I.E. Ritualist elite skill locations) just a note about the aura. For example, ritualist bosses are colored cyan. RT | Talk  11:53, 12 January 2008 (UTC)
 * Yeah, I think that would be useful. --:-) GlennThePaladin (Talk,Contrib) 15:10, 12 January 2008 (UTC)

Energy regeneration?
Do bosses have energy regen as well as the +3 health? I kept waiting for a monk boss with 5 unyielding auras to run out of energy and he didn't over a good 30 minutes &mdash;The preceding unsigned comment was added by 71.146.82.68 (contribs) 21:27, 13 April 2008.
 * Monsters in pve have an additional +1 energy regen. I assume bosses do as well. --Shadowcrest  21:29, 13 April 2008 (UTC)
 * It's presently believed that all AI mobs have more than 4 pips of regen. --Powersurge360 21:30, 13 April 2008 (UTC)

Healing
Mentioned briefly above, but never answered, do healing spells heal for double when cast by, say, a monk boss? &mdash; Powersurge360 Violencia  03:44, 29 May 2008 (UTC)

Weapons
Have bosses always spawned with weapons that had upgrades on them? I was farming a bit earlier and when I aggroed a nearby ranger boss and I kept seeing the life steal icon pop up over my head when he hit me, meaning he had a vampiric bow. what confused me even more is he dropped a furious hammer instead. I've never observed normal monsters doing this so I'm guessing this is unique to bosses.-- franc likes tacos 16:44, 22 June 2008 (UTC)
 * That is strange. It's not unheard of for a monster to be wielding a weapon with particular specific characteristics and upgrades, but generally that exact weapon should be dropped when the monster is killed. Which boss was it? [[Image:Felix_Omni_Signature.png]] 16:48, 22 June 2008 (UTC)


 * A boss can drop up to 5 items at once on HM, and up to 3 at once in NM. So it could be he "dropped" a bow too, but it was sent to a pile of unused itamz claimed by Heroes and Henches. Just an idea... --- [[Image:VipermagiSig.JPG|Ohaider!]]--  (s)talkpage  16:52, 22 June 2008 (UTC)
 * Now that Viper mentions it, that's almost definitely what happened. I saw "farming" and assumed you were soloing, but of course the two aren't mutually inclusive. Silly me, jajaja. [[Image:Felix_Omni_Signature.png]] 16:56, 22 June 2008 (UTC)
 * The boss was Dahr the Diseased; I was out in Nebo Terrace trying to level up my moa. I was literally soloing by myself, so unless the bow randomly went to my moa, then I'm not sure what happened.-- franc likes tacos 16:59, 22 June 2008 (UTC)


 * Proph bosses have always been the odd ones out. Anyhow, this phenomenom also appears on normal monsters. I myself have experienced it right outside of Bergen, and thus, ironically, also in Nebo. And in Tahnakkai, once. It's not often it'll occur, let alone you'll notice it. --- [[Image:VipermagiSig.JPG|Ohaider!]]-- (s)talkpage  17:06, 22 June 2008 (UTC)


 * And of course, even when you're soloing, you're not guaranteed even one drop from each monster you kill. In this case, even though the boss had an "inventory" of multiple weapons, only one was randomly selected to drop, and it wasn't the one the boss was actually using.  &mdash;Dr Ishmael [[Image:Diablo_the_chicken.gif]] 17:45, 22 June 2008 (UTC)

The difference between the greens
From the very first day I played guild wars, I've always heard and read people say that the ranger boss aura is a light green, the necro aura is dark green. Is it just me, or is this backwards? To me, the necro is the light green, practically lime green, and the ranger is dark, more of a forest green. It's been nearly 3 years since I noticed this, and not once has someone else brought it up. Is it just me? --Macros 08:27, 25 June 2008 (UTC)

Something interesting about Boss AI
I've found that Bosses have different AI sometimes.
 * Take for example the Ritualists construct outside Unwaking Waters(Kurzick)
 * I've found that in rare cases it has a different AI that causes it to be hardly defeatable while farming.
 * The change in this AI is: The construct uses skills WAY more often, and focuses on keeping itself alive through spirit transfer
 * The interesting thing: Whenever the AI was "hard", the thing dropped its green.
 * I don't think this is coincidence!
 * I never noticed any difference in how hard a particular boss is, I have my doubts about this being true. GW-Viruzzz 17:19, 9 November 2008 (UTC)