Talk:Horde of Darkness

any guide to this quest?--Shade Murtagh 15:25, 26 November 2006 (CST)

Could the title of this quest be a reference to the old movie "Army of Darkness"? 129.120.244.25 01:02, 24 January 2007 (CST)


 * There is already a FoW quest by the name of Army of Darkness, so this could either a similar reference, or a complete and total coincidence, just referring to the monster of the same name called the Horde of Darkness which this quest just happens to involve. ;-) --Wolfie [[Image:Wolfie_sig.jpg|19px]] (talk|contribs) 01:29, 24 January 2007 (CST)

The Horde of Darkness mobs seem to be invulnerable to damage from any junundu skill except for Junundu Seige. Somehow I ended up taking only melee henchies and heroes on this quest (W/D/A) and taking them out took several minutes, cos only the ranged attacking monk henchies were using seige attacks, all others were too close to use it /doh --BramStoker 16:10, 3 March 2007 (CST)

Back again... Trekking across the ravines to get to Alkali Pan after killing the elder seige wurms got a bit boring (I'm putting 4 chars thru the game in parallel) until I realised a time saving shortcut. After getting the elite skill, the party can all use /resign to self suicide and then return to Bone Palace. From there, you can head out into the Alkali Pan for a much quicker run to the hordes of darkness.--BramStoker 19:26, 3 March 2007 (CST)


 * Just to clarify, using '/resign' does not actually suicide the party as such, ie, it does not incur a "death count" under your '/deaths' counter, but yes, can be used in most explorable places to return the party to the last output / town they left (providing everyone types the command). --Wolfie [[Image:Wolfie_sig.jpg|19px]] (talk|contribs) 04:33, 4 March 2007 (CST)
 * My bad for not making that clear :/ --BramStoker 04:08, 5 March 2007 (CST)