Necromancer



The Necromancer is a class that focuses on manipulating Health: spending it, stealing it, altering rates of regeneration and degeneration, and even exploiting a body when it hits zero Health. When the Necromancer wants to hurt a target directly, it's generally Shadow damage or Cold damage, and often as part of a Hex. They are also the only class that can summon undead minions from the corpses of both friend and foe. The patron god of necromancers is Grenth.

As their armor is not the most sturdy stuff, Necromancers usually aren't on the front lines, unless they've weakened the enemy up with their Curses and sent in some of their undead minions first. However, their ability to trade Health back and forth or their abilities to decrease armor can make a good combination with a Warrior profession, especially if they have undead minions watching their back.

The Primary Necromancer's base armor provides low protection, +10 Energy and +2 Energy Recovery. A starting Primary Necromancer can expect to have 30 Maximum Energy and 4 Energy Recovery.

The Necromancer's primary attribute is Soul Reaping, it can only be used by a primary Necromancer.

Attributes

 * Soul Reaping (Primary): Gain Energy whenever something near you dies.
 * Soul Reaping skills
 * Blood Magic: Skills dealing with the redistribution of Health.
 * Blood Magic skills
 * Death Magic: Direct damage and undead minions are the province of Death Magic.
 * Death Magic skills
 * Curses: Hexes that weaken and cripple your enemies.
 * Curses skills
 * Unlinked Necromancer Skills

Profession Combinations
see Secondary professions for a Necromancer

Related Articles

 * Skills quick reference
 * Skills by category
 * Armor types
 * Armor crafting quick reference
 * Collector armors
 * Collector weapons
 * Unique items quick reference
 * Effective necromancer guide
 * General minion mastery guide