User talk:Zerris17087

 Archives: 
 * March 27, 2007
 * April 13, 2007
 * April 27, 2007
 * May 20, 2007

Direct Links
My page is now covered in red build links. Anybody wanna make a way to link to PvXWiki? Like if you type Meteor it direct links to the Wikipedia article on Meteors, perhaps somebody could make a similar link to PvXWiki? Or, if it already exists, tell me how. --   23:44, 11 May 2007 (CDT)
 * I'm just going to try and work out how to. I think it will end in each person editing their monobook.css files, until an admin changes main.css or the other one, I can't remember what it's called.  &mdash;[[Image:Alert.PNG]] Ebany Salmonderiel (T•C•[ M]) 04:22, 30 May 2007 (CDT)
 * Since I have no idea about wikimedia technology, I'll leave that up to you. Just don't crash anything. :p --[[image:rollerzerris.jpg|50x19px]]    07:27, 30 May 2007 (CDT)

Today's Whacky Idea
Suicide Bombing, the real way. For Team Arenas.

Healer 2
Both Necros maintain BiP on their respective Monks. They then go out and suicide, trying to die in range of the the monks. The monks both cast Glyph of Concentration and Unyielding Aura on their Bomber. Heal Number 1 should cast Dwayna's Sorrow on the Bombers (and any minions), who then cast all their enchantments, run up to the same target, and explode for 596 Damage and 4 degen, along with healing both monks for 106 (or more) Health. The Monks should then res them. While one monk resses, the other should stand gaurd, using healing seed to help out and infuse health for spikes. The non-ressing monk should be far enough back that the enemies cannot reach them within 3 seconds. Then the monks switch roles. The Bombers can make minions out of anybody who died, and enchant them with Death Nova. Just before using Sandstorm, they should both hit Putrid Flesh to add as much pre-spike pressure as possible. Rinse and repeat. The monks are designed to be able to keep each other alive assuming constant 8 energy regen from BiP (6 with both enchants maintained). If need be, they can play their own mini-healing ball with Heal Area and Healing Seed. Both Bombers should take +30/-2 energy sets, as Unyielding Aura will give them full energy. --   17:12, 14 May 2007 (CDT)

Today's Whacky Idea (Discussion)
Funny idea...not bad. Obviously, Im not gona try this because none of my friedns would do it and I love ritspiking in TA.&mdash; Cheese Slaya  ( Talk ) 18:16, 14 May 2007 (CDT)
 * If ya want, I can do it this saturday if you get more people. My guild has a vent server we can "Temporarily" use. I'll play one of the Monk, I suck at BiP :). Readem (talk *contribs ) 21:25, 14 May 2007 (CDT)
 * I don't know why, but I doubt it would work. I'd want to try it some time to see why.  My guess is the single monk will die while the other monk is busy too often, due to a lack of major self heal.  Not sure though. --[[image:rollerzerris.jpg|50x19px]]    17:07, 15 May 2007 (CDT)
 * Ahh who cares, lets try it anyway. It's either that or finding PUGS ;P. Readem (talk *contribs ) 20:44, 15 May 2007 (CDT)
 * OK then, I call a necro! :D&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 00:23, 16 May 2007 (CDT)
 * Changed Holy Veil to Deny Hexes, since Aura will always be recharging. --[[image:rollerzerris.jpg|50x19px]]   16:36, 16 May 2007 (CDT)

How did this...uh...work out? I'm so very tempted to try it. Spen 22:34, 19 May 2007 (CDT)
 * Nobody tried it. They only had two (Cheese Slaya and Readem) and never did it.  If you wanna join, I could be 4th if we can co-ordinate it.  I still assume it'll fail, but don't know why. --[[image:rollerzerris.jpg|50x19px]]    22:44, 19 May 2007 (CDT)
 * Hehe, we tried it. Kinda. We did however, figure out UA doesnt give a full energy return. Thus making the build almost impossible. Readem (talk *contribs ) 23:10, 20 May 2007 (CDT)

Hard Mode Skills
I am currently editing the hard mode skill set for every monster in the game, one by one. If you have actual proof to counter one of my changes, please post it here on my talk page. I am editing per format in Style and formatting/Bestiary. --   14:18, 20 May 2007 (CDT) --   23:34, 20 May 2007 (CDT)
 * Charr done excluding Charr Warrior, Ember Bearer, Charr Scout, Flame Keeper.
 * Grawl done excluding Mighty Grawl, Barbed Grawl.
 * Devourer done.
 * Gargoyle done.
 * Rider done, excluding Smoke Walker.
 * Hydra done.
 * Troll done, excluding Fen Troll.
 * Scarab done.


 * This will only take eight years. Readem (talk *contribs ) 23:53, 20 May 2007 (CDT)
 * I'm betting I can do it in under one. Remember what I did with Unfavored Skills? --[[image:rollerzerris.jpg|50x19px]]    23:56, 20 May 2007 (CDT)
 * True, but that was just scary :p. Readem (talk *contribs ) 18:19, 21 May 2007 (CDT)
 * Motivated people without lives are very scary people. --[[image:rollerzerris.jpg|50x19px]]   18:33, 21 May 2007 (CDT)


 * A point the reg users on guilds wiki prove everyday :P. Readem (<font color="Red">talk *<font color="Black">contribs ) 20:14, 23 May 2007 (CDT)

zomg remove
Aghhh! I beg you Zerris, remove Adventure quest! Think of the children ;(! <font color="Black">Readem (<font color="Red">talk *<font color="Black">contribs ) 23:12, 20 May 2007 (CDT)
 * Please, end the Battleon madness! It's almost as bad as maplestory, where you get these really crappy graphics, a guy one centimeter, tall, and you fight mushrooms and ride snowboards.&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 15:20, 21 May 2007 (CDT)
 * whaaaat are you people talking about? Last time I checked, it had decent graphics for a 2D game, and a *minor* plot. --[[image:rollerzerris.jpg|50x19px]]    17:51, 21 May 2007 (CDT)
 * And servers filled deliberately to the limit. And messages like "PAY UP, PAL!". And items for money. I hate items for money -_- &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 18:05, 21 May 2007 (CDT)
 * Servers filled to the limit is annoying, but there's a solution. Just get on on a weekday during school, then just leave it on.  Poof, problem solved.  And just ignore the items for money... use the gold old fasioned free ones. --[[image:rollerzerris.jpg|50x19px]]    18:12, 21 May 2007 (CDT)
 * And then you will the server even more, so someone else can't play. Furthermore, they ask you for Guardianship everywhere. Half of the quests in locked, half of the levels, half of the events, half of the locations. Ha! Besides, the graphics look like it's made in Microsoft Paint (TM). SNES had better graphics. &mdash; Poki#3 [[Image:Poki.jpg|19px|My Talk Page :o]], 18:41, 21 May 2007 (CDT)
 * I'm gonna hit you over the head with the word "free" soon. --[[image:rollerzerris.jpg|50x19px]]   18:44, 21 May 2007 (CDT)
 * Hehe, I like the advertisement flash games where they make it impossible to lose more. <font color="Black">Readem (<font color="Red">talk *<font color="Black">contribs ) 18:54, 21 May 2007 (CDT)

zomg add
Madness Interactive, it owns. Solus  05:50, 21 May 2007 (CDT)
 * Leave a link and I'll check it out. --[[image:rollerzerris.jpg|50x19px]]   05:51, 21 May 2007 (CDT)

Invited
Greetings noobcake!You are such a nubcake that you get to join (if you wish) Cheese's Nooby Guildhall Challenge! Have a good time and...if the hall page isn't very descriptive now, it will be soon...so live with it:D.&mdash;  Cheese Slaya  ( Talk ) 19:12, 22 May 2007 (CDT)
 * Niiiiiice follow up contest. I should have thought of that.  But what about the "Design a User-box for the winner of the 'Design a User-box for the winner of the Guild Hall challenge' " challenge?  It could go on forever! --[[image:rollerzerris.jpg|50x19px]]    20:25, 22 May 2007 (CDT)
 * Great idea!&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 20:26, 22 May 2007 (CDT)
 * Some days I don't even know if it's sarcasm. It's like the joke about the difference between Ignorance and Apathy: "I Don't Know and I Don't Care." --[[image:rollerzerris.jpg|50x19px]]    20:29, 22 May 2007 (CDT)
 * You never know.&mdash;[[Image:Cheese.jpg|50x19px]] Cheese Slaya  ( Talk ) 20:35, 22 May 2007 (CDT)

What you said
When you told me to redirect it useing #REDIRECT User:Banditda I don't understand how to do this properly, because when I added that to the edit and saved that was the only thing that showed up on the page.--]] 19:59, 23 May 2007 (CDT)
 * nvm I figured it out--User:Banditda 20:02, 23 May 2007 (CDT)
 * but now I don't know what to type in the sig section of my prefs--User:Banditda 20:03, 23 May 2007 (CDT)
 * What I do is create a page like this. Then make your signature in there. (Like [[Image:Clone self2.JPG|19px]]~Banditda)  Now, go to preferences, and put  where it says "Custom signature" and check the box that says "Raw signatures (without automatic link)".  That allows you to do whatever you want to your signature, though be aware that the signatures do have to fit certain guidelines, and thus detailed images are not the best. --[[image:rollerzerris.jpg|50x19px]]    20:25, 23 May 2007 (CDT)

Thanks how do you like it 21:53, 23 May 2007 (CDT)
 * Image is 3 pix too tall. Also, there is a maximum signature code length, and yours is a bit long. :p --[[image:rollerzerris.jpg|50x19px]]    22:11, 23 May 2007 (CDT)
 * is this better--[[image:Banditmask.jpg|22px]] B A N D I T D A  09:04, 24 May 2007 (CDT)
 * Much better. :) --[[image:rollerzerris.jpg|50x19px]]   16:10, 24 May 2007 (CDT)

Compromise
Ok, keep AQ :p. BUT AT LEAST get rid of the title. (Erase "good" ;) <font color="Black">Readem (<font color="Red">talk *<font color="Black">contribs ) 22:07, 23 May 2007 (CDT)
 * *Highfive* 75.162.248.235 01:59, 29 May 2007 (CDT)

Yay!
Goal completed! *makes loud "Ding" noise* --   06:35, 25 May 2007 (CDT)
 * lol, *Dings* ... &mdash;<font color=#d8be01>Shady <font color=#2a7510>Guy [[Image:Sigm@Oo.gif|19px]] 06:42, 25 May 2007 (CDT)

Contest
Meh, thought this would be fun. The goal is to find a mystery message I have hidden somewhere on either PvX or Guild Wiki. Using clues I have hidden, you can find the message. Just something to do if you are bored, which I am sure you are :p. First Clue is on my PvX Page, look careful nd you'll find it. <font color="Black">Readem (<font color="Red">talk *<font color="Black">contribs ) 01:53, 28 May 2007 (CDT)

Happy
I am happy. Very happy. No, I'm not saying why. --   01:06, 1 June 2007 (CDT)