Talk:Game updates/20060925

"Hourglass"
Can I say something? I HATE IT!! I can imagine, that it's there to reduce RAM consumption by loading the icons that are actually needed, but right now I can't tell quick enough what skills the enemy, ally is casting in time <_<. There should be ether an option for disabling it, or there should be a skill check made, and all the icons used by all the players and monsters on a particular map should be preloaded upon entering the map <_< &mdash; Poki#3 12:08, 27 September 2006 (CDT)
 * All Image Data is on our computers so there is nothing to load. The Hourglasses are totally unneeded. It works before without them so it has to work now, too. [[Image:Poke.gif]] Poke 15:28, 27 September 2006 (CDT)
 * I'm wondering what variable is causing this for some users ... I've seen it a few times in my skill bar even before the Nightfall event, and more frequently now. But I'm yet to see it in the skill or effects monitors.  Those always go straight to the icon for me.  I'll explore some additional areas and see if I can get it to happen in some zones or arenas. --- Barek (talk • contribs) - 15:50, 27 September 2006 (CDT)
 * I can't interupt now with my mesmer. Unless I only ever use Cry Of Frustration --SK [[Image:Monk-icon-small.png]]  15:59, 27 September 2006 (CDT)
 * Supposedly it's a workaround for a major bug that appeared just before the preview went live. ANet didn't want to delay the start even further, so they applied this temporary fix, and they are now working on a permanent fix. So hopefully the hourglasses will be gone very soon. --[[Image:TurningL sml.gif|Tetris L]] 17:00, 27 September 2006 (CDT)
 * You need to load the skills icons in video memory. I'm assuming with Nightfall it is no longer possible for everyone to have all of them loaded all at the same time and the game engine has to page some in and out of memory. --Theeth (talk)   17:18, 27 September 2006 (CDT)
 * Yes, I was talking about loading the icons to the RAM, just like textures. I'm thinking that the additional skill icons are just starting to be too much for lower-end computers, and by no means do I want the game requirements to be boosted unnecessarily, but this thing is annoying -_-. Hope they fix it soon... &mdash; Poki#3 [[Image:Poki.jpg|20px|My Talk Page :o]] 18:17, 27 September 2006 (CDT)
 * Well, once they hit Campaign 12 there are going to be literally hundreds of skills in your skill menu on a loadup and too many skills being used against you for a computer to handle. What I'd like to know is if users with very high-performance systems are seeing these hourglasses as often - if they are seeing less of this it could be an indication that the best way forward would be to, you know, up your system specs. *grin* Kessel 07:36, 28 September 2006 (CDT)

Secondary profession lost
Damn, why didn't I change my secondary profession to D or P to have it removed after the preview? I've always wanted to be a pure monk. :/ -- 17:03, 27 September 2006 (CDT)
 * You could have even run around without a secondary at all during the preview, then you'd also be stuck without a sec. :P 17:31, 27 September 2006 (CDT)
 * ^whoops that was me &mdash; [[Image:Fin_sig.gif]] kyrasantae  &#91;t |c &#93; 18:24, 27 September 2006 (CDT)
 * Just wait a month till the release of Nightfall when the new GUI will be permanent. You will be able to change your profession from the Skills and Attributes page to any Second profession you "Unlocked" on that char, including the "No profession" profession :P &mdash; Poki#3 [[Image:Poki.jpg|20px|My Talk Page :o]] 18:17, 27 September 2006 (CDT)
 * I'd never change my profession to a pure in PvP because it would cause opponents to guess at what you're doing less. >> Kessel 07:34, 28 September 2006 (CDT)