Talk:Steady Stance

this skill could be great with drunken blow and desperation blow BMW 16:01, 22 September 2006 (CDT)
 * Mmm, tricky! &mdash; 130.58 (talk) 16:28, 22 September 2006 (CDT)
 * I was just thinking how bloody useless it was until I saw first comment above. Kessel 10:34, 23 September 2006 (CDT)
 * To wit - Steady -> Desperation -> Steady -> Drunken -> Hammer Bash or something. Kessel 05:30, 8 October 2006 (CDT)


 * Could be useful in The Dragon's Lair, too. -- Dashface [[Image:Dashface.png]] 02:02, 12 October 2006 (CDT)


 * How about running Droks, as energy management against Wurms? And then get Rush instead, as a second running skill. --Mgrinshpon 17:47, 28 September 2006 (CDT)

yup i definetly just fell in love with this skill, 5 flawlesses in a row til anet came with a new build BMW 22:25, 22 September 2006 (CDT)
 * The description is vague.. do you still get knocked down, or does it negate the KD effect, aswell as give you adren and energy?
 * Description is not vague. Next time you would be knocked down, you gain adrenaline and energy instead... Celestial Patch
 * Instead means no, of course not. And yes, this skill looks really, really awesome. Tarinoc 19:48, 8 October 2006 (CDT)

unfortuneatly it has a 5 recharge so i cant see it working with desperation + drunken blow. unless u really steady yourself on how often the desp + drunk blow are used.

Fleeting Stability as an anti KD while stance running, when it expires, Steady Stance to regain Energy and cast/run again. --Amokk 12:05, 19 October 2006 (CDT)