Blood Renewal

Description
Sacrifice 25% maximum Health. For 10 seconds, you gain +(3...5) Health regeneration. When Blood Renewal ends, you gain (40...160) Health.

Acquisition
Skill Quests: Skill Trainers: Signet of Capture:
 * The Power of Blood (Green Hills County - Pre-Searing)
 * Sir Bertran (Ascalon City)
 * Dakk (Ember Light Camp)
 * Facet of Darkness (Dragon's Lair (Mission))
 * ... more to be added ...

Usage

 * This skill is attuned to the sacrificing necromancer. The time delay is made so that the necromancer cannot really use it as a direct healing spell in the middle of the fray, instead, it is for the battery necro lurking in the back to be able to sacrifice generously and then regenrate his/her health without being a burden on the party's monks.
 * It is possible to stack this enchantment, though the health regeneration will not stack. This allows you to cast it once, wait, then cast it again before it wears off, so that the 25% sacrifice is quickly followed by the health returned from the previous Blood Renewal ending. This approach requires a +10-20% longer enchanting mod on a weapon or, alternatively, a way to decrease the recharge time.