User:Nova11623

Woof.

I am a relatively new user on Guild Wiki, but I am also relatively experienced in Guild Wars. I like PvE and think PvP is far too official, although I enjoy skirmishing in 4v4 arenas once in a while. I also occasionally play in the fast-paced Heroes' Ascent. My rank is 21/25. I will resume HA when I get back home, as Heroway has been nerfed (Hooray!!) Please forgive me if I make stupid mistakes.

My real name is Charles. My dog is named Nova. I own only Prophecies, but I plan to get Factions soon. I think it's nice to have ArenaNet make all the major updates, bug removals, and nerfs before I start playing.

My Guild is Team Narf [NARF].

Chuck Shadow Caster
lvl 20 Prophecies Ranger(/Monk, Warrior, Elementalist, Necromancer, Mesmer) Has completed all Missions and Bonuses except Bonus of Iron Mines of Moladune. Has completed half of the Titan quests.

Builds played:

R/E Fireslinger

I use a customized Zealous Longbow of Enchanting.

R/Mo Barrage/Pet

I use Elswyth's Recurve Bow.

I trap in UW, as well as occasionally use the R/Me Condition Spreader (Fevered Dreams, Pin Down, Hunter's Shot, Concussion Shot, Throw Dirt, Apply Poison, Troll Unguent, Res Sig) For that I use the Rotwing Recurve Bow.

R/Mo Melandru's Runner

Pretty much a basic runner. Many variants. Switch to R/W and replace VB and HS with Balanced Stance and "I Will Survive!" This one is probably better, actually... and knock Tactics to 6...

I use Melandru's Resilience cuz it rocks and Escape is for dweebs. Like seriously, comparing Escape & Dodge... same energy, same recharge. At 12 Expertise, Dodge is faster by 33% (25%*1.33 ~ 33%), so you would be assuming it would be 3/4 block chance of Escape's (56%). But no, it's higher, it's 65% block. So, when you boil it down, the Speed and Block cut each other out (except Dodge is slightly better by 9%) and therefore Escape is really only 3-4 seconds longer (not 5 cuz of the 9% extra block when boiled down) at the cost of an elite slot. 3 seconds longer for an elite spot. *ahem* No thank you! :D

I plan on testing the R/E Quick Flamer, as well as the R/Me Underworld Solo Trapper, and using R/Me to test the solo variant of Me/Mo Power Block Farmer.

Healer Henchie Lfg
lvl 20 Prophecies Monk(/Mesmer, Warrior) Completed like 5 missions.

Healer Henchie Lfg was a 55 monk, and that was why he is level 20 and has completed only ~5 missions. I enjoyed killing Trolls outside of Droknar's Forge solo at level 10. Thanks to the awesome group that let me go with them to cap Shield of Judgment. 55 farming still works! I will upload a screenshot when I find out how to.

Builds played:

Mo/Me 55 Invincimonk

Attributes vary, skills are as follows:

I sac then use the awesome Totem Axe and -20 offhand from Pre.

I also WoH in HA sometimes. My build is strikingly different from the ones usually used, but I find that it works (much better, actually, as my energy is almost never a problem... just need to work on my reflexes!!) With my build, if I'm healing someone, they don't die. It's fun saving Ghostly's life over and over and over again. My monk can almost tank, too, rofl. I will not reveal my build, however, for fear of being called a noob/idiot, etc.

Vengeful Blazestar
lvl ~19 Prophecies Necromancer/Mesmer Just arrived at Druid's Overlook. Made sure EVERY QUEST AND MISSION BONUS was completed on the way. As a result, I have many skills on this charater and lots of experience. Got run to Droks for the armour.

Builds played:

N/Me SS Nuker, with the attributes and skills changed a little.

I also MM, but my skills change very often depending on the situation.

Paladin Blazestar
lvl 7 Permanant Pre-Searing Warrior/Ranger I have remade this character perhaps 4 times.. each time I got to level 10, got bored, went to post, got a -50hp cesta, sold it, and remade Paladin. This time, however, I am going to make this actually be a Perma-Pre. I have completed most of the quests, and got rewards for only a few. Still working toward levelling.

Build played...

I replace Res Sig with Read the Wind (to help with pulling) for soloing Charr.

When Paladin Blazestar was W/Mo, the skill bar used to be...

And, I replaced Res Sig with Bane Signet for soloing.

Sometimes, when I moved Paladin Blazestar to Post, I would immediately take on this build:

and go kick butt in Ascalon Arena.

Chuck Shadow Caster

 * Getting to the ruined Hall of Heroes in RoToPK for the first time as Barrage/Pet.
 * Capping a spider with no spirits and two other trappers, one of which was unexperienced and the other one hadn't trapped for a long time. They were, however, the most good-hearted obedient people I have EVER met on Guild Wars. Shows how anything can happen, and good attitude counts.
 * My first Ecto, also from in the Underworld.
 * Doing Defend North Kryta Province with two other guys and heroes. We did it, they left, leaving me in command of an army of Heroes.
 * Completing Sanctum Cay with three people. Killed a watchtower man and he dropped a gold bow. I was soo pissed.
 * Killing all the Charr in the Great Northern Wall mission. PBAoE Nukes FTW.

Healer Henchie Lfg

 * The excitement of 55 farming.
 * Killing Mountain trolls at ~level 10.
 * Capping SoJ with a very kind group.
 * My first times trying out 55/SS UW. Those were tense, fun times.
 * 55ing my first White Dye.
 * Fun with Starburst and Dual Smite groups... until Starburst went out of commission and Dual Smite was nerfed... *weep*
 * Fun with [NARF] Paragon Holding in HA. Until that got nerfed, too...
 * Beating a stupid Heroway team for the first time.

Vengeful Blazestar
Constant regen and life/energy stealing kept me going. Minions for a bit of help.
 * Nearly soloing many of the Ascalon Missions. Used this build:
 * First time MMing. So fun, watching these little dudes do the killing for you.
 * Capping SS at a low level (I forget) with Henchmen in the Southern Shiverpeaks.
 * First time SSing. Funny how fast monsters can kill themselves. It's so fast, I hardly ever get good screenshots :(

Paladin Blazestar

 * Rampaging and clearing out every square foot of the Northlands.
 * Killing Vatlaaw Doomtooth during the quest Trouble in the Woods.
 * Helping various people. Getting full silver armor and then someone told me it looked gray :'( ANet needs to make silver look a LOT more shiny now.

Team - Rotscale
E/Me Starburst x 2

Runes: 3 Attunements

MoP Monk x 2

Runes: 2 Attunements

Armor: Ascetics, if possible

Weapon: A weapon with an "of Enchanting" mod on it, such as Gardock's Staff. If not available, replace Orison of Healing with Blessed Aura.

GB/Battery Support

Runes: 1 Vigor + 4 Vitae (use Blood Magic Helm, not rune)

Ranger Support (Runner)

Runes: 2 Attunements

Ranger Support (Damage Dealer)

Runes: 2 Attunement

Tank Pretty much a tank. Should be equipped with one or two running skills.

Usage:

The Support Ranger and Tank do a dual run to Majesty's Rest. From there on, the team briefly fights to the bridge. After the bridge is clear, the strategy becomes rather complex:
 * The Rangers and Tank guard the back of the bridge for any Smoke Phantom spawns.
 * The Elementalists use Fire Attunement, wait for Energy regen, use Mantra of Resolve, wait for energy regen, then they use Arcane Mimicry to get Aura of Displacement off the Ranger Runner. They simutaneously use Meteor Shower on the same target, then they use Aura of Displacement, Star Burst, Inferno, and Flame Burst. Then they take off Aura of Displacement and run towards the middle of the bridge. Anything within range of the nukes should be dead.
 * One MoP Monk is assigned to each Elementalist. When they see their Elementalist using Arcane Mimicry, they use Protective Spirit on them. Heal any damage done to them while casting Meteor Shower. The moment casting is complete, the Monks use Mark of Protection on their Elementalist. Of course, if you do not have a weapon with Enchanting mod, cast Blessed Aura before all this.
 * When the Necromancer sees the Elementalists using Arcane Mimicry, he/she Blood Rituals them both as fast as possible, then backs off from any attacks.
 * After all this, wait for Skills and Energy Regen/Recharge. Repeat as necessary to clear out the monsters around Rotscale and to kill the Smoke Phantom spawn at end of bridge.
 * Once only Rotscale is left alive and everything else is dead, make sure the Smoke Phantoms have already been spawned & killed, then head to the plateau where Rotscale is. Have the tank immediately begin engaging Rotscale. The Monk should attempt to heal the Rangers and Tanks at this point. The Rangers set up spirits and start interrupting and generally engaging Rotscale as well. Everyone else should head to the very west of the plateau, far from Rotscale.
 * The Elementalists should throw off their attack chain whenever possible.
 * The Necromancer should use the GB chain (Vital Blessing -> Demonic Flesh -> Sacrifice -> Grenth's Balance) whenever possible.
 * That's pretty much all there is to it.

Notes:


 * Have Necromancer use Pacifism if things are getting out of hand to stop Rotscale for a few seconds so Monks can heal and stuff. Kind of dumb for Pacifism on a battery, but he already has a good amount in Protection Prayers, so...
 * Deafening Roar is not a huge problem, as the Elementalists should get in two of the three PBAoE nukes before it occurs. Even then, Mantra of Resolve will cover them up.
 * If something goes wrong, the Monks can use Glyph of Sacrifice + Rebirth to get a Resurrect through the 5 second recasting of Frozen Soil.
 * The Ranger is not really supposed to use Aura of Displacement, it's just there for the mimicry.
 * Elementalists should nuke the closest enemies on the plateau first, then proceed to the ones further back. This is because they are most vulnerable while casting the 5 second Meteor Shower. (If Energy is not a problem, replace Fire Attunement with Glyph of Sacrifice.) Once Mark of Protection is cast, they are by all means, nearly invincible. If, by some wacky chance that enemies up by Rotscale has Enchantment Removal, it will remove Aura of Displacement first, teleporting the Ele back to safety.
 * This build is theoretical and has not been tested. Feel free to give your opinion on my Talk Page.

Quiz Results
75%    Monk     69%     Assassin     63%     Warrior     56%     Elementalist     56%     Ritualist     50%     Mesmer     38%     Necromancer     25%

Thanks to Phoenix for giving the URL to whoever I got the URL from. :D

I like Rangers. Monks are nice too, I'm going to make an Assassin when I get Factions. I could tell which questions were for Elementalist (the ant colony one, the matches one, etc.) I selected "Miss" for those cuz you should never PLAY with matches (cuz you might burn your $300 000 house down), you USE them and also cuz I prefer not to kill innocent little ants. Nuking stuff that aren't so innocent appeals very much to me, however. They should have a statement like "In FPSs, you tend to choose grenade launchers and other powerhouse weapons as opposed to sniping weapons." That's me, all the way. :D

Stuff
'''YAY! I'm home!!''' Hawaii was fun. My High Speed Internet will be available starting January 22nd. I will be available In-Game from then on. Scratch that. I have high speed now already, lol, a couple of days early, for some reason. So, I'm available In-Game now.

'YAY! NOVA'S HOME!!'' Her breeder took care of her while I was away. It's so lonely without a dog at home... :'(

I don't know my current IP, but I won't forget to log in now because I saved my password.

User:58.24.194.160 is NOT my sockpuppet, shoepuppet, or whatever it is called. It was simply my user before I got an account. I am no longer connected with that IP. All comments can be disregarded.

I don't know how userboxes work, as well as how to make a good userpage. Hopefully, I will learn. I really need to start learning Wiki formatting as I have many things to put on my user page. I find it embarrasing to fill a page with text, text, text when other users have fancy userpages with colour and :-O graphics!!!!!

I am Canadian, and I live in SW Ontario. Thanks for viewing my userpage.

Thanks to Defiant Elements for one userbox. Firefox really pwns IE.