User talk:Savio

I hear he loves sundering and is just trying to get prices to go down.
 * LOL you're getting eviscerated :p Skuld  00:01, 11 April 2006 (CDT)

Welcome aboard. :) --Karlos 02:03, 11 April 2006 (CDT)
 * I've been here for a while now :p I just haven't really gotten around to fact-checking a lot of things. I'm getting off my lazy bum now because there were some egregious errors in the Absorption article that someone had linked to, which makes me mad enough on the forums. And yes, I checked it once again before I edited all the articles, as there always is someone who says "But didn't the last update fix it?" Sigh... off to quell misinformation again. -Savio 07:41, 11 April 2006 (CDT)
 * Great edits. I especially noticed the Arena updates, which definitely needed some help (... and I'd done some of it).  Also, I share  some of your rage, especially the Holy / Light damage issue.  I have to restrain myself from making a scene when Judge's Insight comes up, doing the best I can to try and make the things factually accurate without having to argue too much.  Also, Guru rocks, being the other place I spend any real amount of time reading about guildwars.  Glad to see you getting active.  --JoDiamonds 23:18, 11 April 2006 (CDT)
 * If we go by the available evidence, then holy and light are different damage types. The former is armor ignoring, and the latter isn't, similar to the situation with the shadow and dark damage pair. In this sense it is simply incorrect to say that holy and light damage are functionally the same. Judge's Insight is an anomalous skill that I believe should say "light" instead of "holy". The alternative is to treat holy damage dealing skills are inherently armor ignoring, but the "skills are inherently armor ignoring or not" schema is both aesthetically unsatisfactory and imperspicuous. Not to put too fine a point on it, but hating players for thinking that holy and light are different damage types is just directing your hatred arbitrarily. &mdash; Stabber (talk) 23:38, 11 April 2006 (CDT)
 * I don't hate players, just bad ideas. The current facts are:
 * Both Light and Holy damage triggers the Tormentor's +5 damage against Holy attacks. (A simple test is to run around Ascalon with full Tormentor's armor; one of the Monk Charr, I think the Shaman (might be the Martyr though, or possibly both), wields a Smiting Rod. The +20 damage is noticeable when you have 70 AL.)
 * Both Light and Holy damage do double damage versus Undead.
 * All weapons that deal Light damage do not ignore armor. In fact, all weapons do not ignore armor.
 * All skills that deal Holy damage ignore armor.
 * Judge's Insight does not deal any damage on its own, it only changes weapon type. In other words, it's not like Illusionary Weaponry, which specifically states it does a certain amount of damage. It does not cause the target's weapon to ignore armor.


 * The "Holy and Light are different" theory tries to eliminate the whole "depends on skill" necessity, but still has problems with several skills, such as Whirling Defense, Dust Trap, and Judge's Insight. The "depends on skill" theory may not make for fast, hard definitions of skills and damage types, but at least it doesn't have to keep coming up with excuses for itself. Linkie to old discussion.


 * Also as a side note, I don't know what the obelisk arena in Random Arenas is called, and there's almost no mention of it anywhere. How can I make an article about it if I don't even have a name? -Savio 00:39, 12 April 2006 (CDT)


 * If you notice, I was part of that thread! You might also be interested in List of skill anomalies, which was created contemporaneously with that thread (and each cites the other, I believe). &mdash; Stabber (talk) 00:41, 12 April 2006 (CDT)