Spell

Spell: "A skill that results in a one-time effect, such as damage, healing, Energy loss or gain."

Spells are skills particular to Monks, Mesmers, Necromancers, Elementalists, Assassins, Ritualists and Dervishes which vary widely in effect and target. All but flash enchantments have activation times; and some spells do not have recharge times.

"Spell" is a major subset of skills, and includes sub-types such as the following, which don't have the immediate effect that a simple spell has:


 * Enchantment spell
 * Flash Enchantment spell
 * Hex spell
 * Item Spell
 * Ward spell
 * Weapon Spell
 * Well Spell

Related articles

 * Skill - All spells are skills, and so fall under this definition as well.
 * Category:Spells contains all spells available.

Zauber