Talk:Shadow Sanctuary

A more less conditional Feigned Neutrality me thinks. Solus  20:39, 15 June 2007 (CDT)

well yeah, bring signet of malice along with jagged strike.--76.174.118.57 20:51, 15 June 2007 (CDT)

Plague touch would work well with this skill. Rcollins779x 21:45, 15 June 2007 (CDT)

Also works great on a dervish with Extend Enchantments + sand shards. Rcollins779x 21:50, 15 June 2007 (CDT)
 * Totally, this just made my Dervish wet himself >:3 MasterSaji 22:19, 15 June 2007 (CDT)

I'm thinking use on a caster, personally. --Armond Warblade (talk) 22:50, 15 June 2007 (CDT)


 * Yeah same here. Though this is still sexy on an Assassin. --NYC Elite 22:51, 15 June 2007 (CDT)

Isn't there a skill with rits that gives u immunity to blindedness? Woefpoef 04:12, 16 June 2007 (CDT)

Contagion, but then +40 armor are wasted against melee Nemren 04:28, 16 June 2007 (CDT)
 * the 30 second recharge on this isn't to usefull but perhaps you could work something out with Deadly Paradox and Contagion but even then you'll have 5.25 seconds of no blinding the enemies... --Marth Reynolds 04:51, 16 June 2007 (CDT)
 * ...Feigned Neutrality is 25 seconds. -- Nova  [[Image:Neo-NovaSmall.jpg]] --  (contribs) 07:29, 16 June 2007 (CDT)

This vs. Feigned Neutrality
At first I thought this was pointless because feigned Neutrality adds +80 armor and has a shorter recharge. This also needs a bit of rank to even be on par to the recharge. Sure you could attack, but you are blinded. Then it occurred to me, You don't need to spend any attribute points to get the maximum bonus out of this skill, whereas to make feigned neutrality useful you need a few points in an attribute. I think many of these skills are powerful because you can use them without any attribute points. Kelvin Greyheart 07:51, 16 June 2007 (CDT)