User talk:Solus/Disciple

Alright Peeps, either Hand-to-Hand Combat or Blades that re-tract from your wrist band. I'll post a few pics example if I can find any. Solus  23:47, 15 April 2007 (CDT)

Go with blades, I am making the profession that uses Hand-to-Hand: User:Defiant Elements/Drunken Master. And no, it isn't a joke. *Defiant Elements*  +talk  23:53, 15 April 2007 (CDT)

I made it first :D, anyway Wrist blades pwns. Solus  00:10, 16 April 2007 (CDT)

Instead of the Holy Warrior stuff, should I make Disciples kinda of Medieval comandos? Or simplier to Crusaders? Solus  03:16, 16 April 2007 (CDT)

So, what's the attack speed and damage for the wrist blades? This sounds interesting... Tycn 04:12, 16 April 2007 (CDT)

Same as a normal sword, the weapons are double handed. Solus  05:28, 16 April 2007 (CDT)

Wow, wammo on crack :D --Rickyvantof 11:10, 16 April 2007 (CDT)

I like the holy warrior idea. And do you think it should be like fist weapons instead of wrist blades? then you could have like spikes or something... I don't know... @v 18:36, 17 April 2007 (CDT)

They kinda are spikes, do you suggest something like Wrist Weapon Mastery? And have various skills for the weapon you are using rather serparate the attributes. Solus  01:04, 18 April 2007 (CDT)
 * Maybe, but it could make it all very confusing... Unless you put: While wielding a spiked gauntlet or... bladed gauntlet you cause dazed for 10...20 seconds. (attribute Wrist Weapon mastery).

That's what I was thinking, skills that require a certain weapon in the same attribute. Spikes would obviously have different effects to blade skills. Solus  01:54, 19 April 2007 (CDT)
 * yeah, like spiked weapons deal piercing and deep wound and bladed ones deal slashing and cause bleeding. [[Image:FordSig.gif|22px]] @v™ 09:06, 20 April 2007 (CDT)