Talk:Consumable

I'm not sure if this should go on the page, since it's probably a bug that will be fixed at some point. However when I was crafting Perfect Salvage Kits from Eyja, I noticed that if I were to produce kits in bulk, the number of skill points required stayed as one, regardless of how many kits I crafted with one action. A quick check showed that this applied to all of the consumables, with the exception of the Scroll of Resurrection(which you cannot increase the number crafted in a single action).

To Clarify, by changing the number to craft, while the material and gold costs scale correctly, the skillpoint cost remains as one. --82.41.0.155 17:27, 25 August 2007 (CDT)

Finally, a use for those 100+ extra skillpoints that I don't want to waste on useless secondary professions that I will never use. I mean, I could buy Tomes but that does not use Skillpoints. I could buy skills from the Trainers, but that is 1 plat each. These "Consumables" are nice, because I have craploads of spare materials and they are all cheaper than 1 plat. (T/C) 10:00, 26 August 2007 (CDT)