Projectile

Projectiles are the energy/arrows from long ranged weapons and some long-ranged spells.

Mechanics

 * A projectile requires a clear line of sight, however it does not require a clear flight path.
 * A projectile's trajectory is calculated based on the location and velocity of the target. Projectiles can be dodged by moving out of their paths. Projectiles can also be caused to stray by stopping before moving into their path
 * Projectiles are usually off center if used while blind(easier for enemies to dodge)
 * All projectile weapons have unlimited ammunition.
 * All projectile weapons have increased range and damage when used against lower targets and decreased range and damage when used against higher targets.

Attacks

 * arrows from Bows
 * Spears
 * magical projectile attacks
 * attacks from Staves
 * attacks from Wands
 * attacks from bone fiends, as well as the projectiles fired by monsters using regular attacks or ranged attack skills.
 * various ranged monster attacks.
 * ranged Junundu attacks.

Skills

 * All Bow and Spear attack skills


 * Elementalist Spells
 * Flare
 * Fireball
 * Meteor*(falls straight down, moving away faster than normal will dodge it)
 * Lava Arrows(up to three projectiles)
 * Phoenix
 * Lightning Javelin
 * Lightning Orb
 * Lightning Bolt
 * Shock Arrow
 * Stone Daggers
 * Stoning
 * Ebon Hawk
 * Ice Spear
 * Shard Storm(the only projectile hex)
 * Water Trident
 * Monk Spells
 * Spear of Light
 * Assassin Spells
 * Crippling Dagger
 * Disrupting Dagger
 * Dancing Daggers(three projectiles)
 * Monster Spells
 * Wurm Siege
 * Junundu skills
 * Burning Breath
 * Junundu Siege
 * Temporary Mission-specific Spells
 * Vial of Purified Water

Skills that affect Projectiles
Note: These only affect projectile attacks, not projectile spells.
 * Lightning Reflexes
 * "Shields Up!"
 * Whirling Defense
 * Swirling Aura