User:TheAyalaFamialy

About Me
My first character was a warrior/necromancer. The idea was that I could stab guys to death and then raise their corapses like an MM. Shortly after I learned that was a n00b dream. I soon realized that there was a party, and a solo build like that was dumb. So I focoused myself on what I meant to a party and how we could work together. Well since I was early in the game nobody worked well together except henchmen. I soon became a master of henchmen and beat both Prophecies and Factions. There were parts later on in Factions where I regained my trust in humanity. What was left for me next? Creating new characters? I did a bit of that, didn't realy enjoy it as much as my w/n. So I got into AB (About time I contributed to my build. I'm a great example of fine officermanship). There I learned that I suck as a tank. I can't take a beating. But I really don't want to be a W/Mo like every other bozo you see in game. So I set out to create a W/N build that can tank, something uniqely mine, and uniqly awsome. Check out the "My build" section to see how that turned out.

Me and my Guild
I'm an officer in The Zerg Hydralisk [ZERG]. It's just finished going through it's growing pains. My role in the guild is I'm the leader's left hand man (Important but doesn't realy do anything. Just sits around and looks wise). Though the guild is unimpressive, unfocoused, and full of n00bs. My devotion is unquestionable. I don't want to just join some big ass aliance with 99,999,999 aliance, I want to make an aliance like that. The guys in my guild are great guys, I've put my faith in them.

My Build
Some sort of plauge demonic blood knight warrior tank thing. I love it because it's made a tank that sacrafices health effective.

Attributes and Skills

 * Suggest a few optional skill(s) if you included an Optional slot in the skill bar.

Equipment

 * Armor
 * Full 15k Kurzick Dreadnaugh
 * Deulest's helm
 * Weapons
 * Sundering Katana of Swordsmanship
 * 15-22 DMG
 * 15% more DMG above 50% HP.
 * Sundering 19%
 * Swordsmanship 20%
 * Runes
 * Superior Swordsmanship
 * Superior Absorbtion
 * Superior Viggor
 * Minor Tactics
 * Minor Strength

Usage
Cast Aura of the Lich Befor confrontation, use demonic flesh. Now you have almost as much health as when you started and you take half damage. Use Blood Renewal and Barbed Signet to heal. The sacrafices are considered damage and are cut in half causing them to be vastly more effective. Your weakness is effects that cause HP degeneration, Plauge touch will help rid of most of these. The rest of the slots are just for beating people with sticks. Recast Auro of the Lich when it wears off.

Counters
Anti-enchanters, HP drain hex casters, and inturupters, all pose a big threat.

Variants
Since the build focouses on using necromancer skills for near invunerability, consider all the warrior skills as recomendations and exchange them out to fit whatever weapon you prefer. Barbed Signet doesn't come in handy too often and possibly can be replaced.