Talk:Smoldering Embers

Might be combined with Shameful Fear I'm guessing.--Life Infusion 08:52, 28 March 2006 (CST)
 * or Enduring Toxin. But it's just weeeeaaaak and nobody uses this skill - smoldering embers even now is weak (it was boosted some time ago) Archeont 14:24, 6 April 2007 (CDT)
 * Could be fun to dunk on attacking warriors. Kessel 09:47, 22 May 2006 (CDT)

Soul Barbs
This should trigger Soul Barbs, and it has the same damage as SF. Only 7 recharge, maybe you could make a build out of this. M s4 22:35, 12 June 2007 (CDT)
 * Soul Barbs is best left to hex spammers. --Heelz 23:33, 12 June 2007 (CDT)
 * I was thinking of something reminiscent of an icy veins spike. M s4 10:09, 13 June 2007 (CDT)
 * Then again, this isn't really that practical. An extra spiker would net in maybe 30 less damage but it's easier to use and harder to catch. M s4 10:11, 13 June 2007 (CDT)

Relativity
I can see how you don't agree with Incendary Bonds, but Fireball is most definetly related. Zulu Inuoe 06:32, 5 October 2007 (UTC)
 * Fireball Has the exact same damage, skill line, casting time energy cost, and recharge.
 * Incendiary Bonds Is a fire hex(Low number of 'em) with same casting time and burning effect after three seconds.


 * Incendiary Bonds is indeed related, but that's what the quick-reference is there for; despite the similarities in the delay and whatnot, they both fit nicely into the quick reference, so the related skills isn't needed.
 * Fireball though, seems more likely. Like you mentioned, same damage, attribute, cast, cost, and recharge; only difference is this one causes burning, while the other hits in AoE. That sounds about right to me... --[[image:GEO-logo.png]] Jïörüjï Ðērākō.> .cнаt^  07:09, 5 October 2007 (UTC)
 * Yet it's been removed twice now, and the person isn't talking about it here. Zulu Inuoe 20:15, 5 October 2007 (UTC)