User:GW-Amokk

=Team Builds in Testing - Templates=

E-Denial - Enraged Smash 2.0
1) Charge! Caller - Fear Me!

2) Evis - Fear Me and Shields Up for base Push.

3)Hammer - Fear Me

4) Mesmer | Monk - Incomplete

5) Mesmer | Monk - Incomplete

6) Suicide Prevention Monk - Backline

7) Runner/Trapper - Famine, Utility with Dark Fury...but has to stay close to front lines between runs for Dark to work...

8) Ninja Healer - Plays All Zones, needs Word of Healing! Death Prevention Skills Galore.

End Notes:

Protective Spirit or Spirit Bond? which is better for what situation... Repetitive damage Solutions...Ranger Spike < Healing Hands/Shelter/Healing Seed/Shielding Hands/Mark of Protection...or just run "Shields up!"
 * Cry of Frustration...
 * 2 Monks/Mes = Sympathetic Visage? Spirit Shackles? More control...Pacifism - Amity ( wont work with aoe Deep Freeze, Frozen Burst...have to watch out for the trapper or bring a Air Ele Runner instead of Water Ele...)

Template to Start From...

Monk/Mesmer

- Reversal of Fortune - Guardian - Mend Condition - Gift of Health - Energy Drain [Elite] - Inspired Hex - Contemplation of Purity - Divine Boon
 * run with Sympathetic Visage

Monk/Assassin(teh lily monk)

- Blessed Light [Elite] - Orison of Healing - Ethereal Light - Mend Condition - Signet of Devotion - Heart of Shadow - Dark Escape - Return

Mesmer/Monk

- Expel Hexes [Elite] - Shatter Enchantment - Drain Enchantment - Cry of Frustration - Energy Burn - Draw Conditions - Diversion - Resurrection Chant

1 Shut-Down Mesmer As posted by Johnny: Me/E General Shutdown 10 Fast Cast (9+1) 8 Illusion (7+1) 14 Domination (10+4) 10 Inspiration (9+1) 5 Air Magic

Power Leak Gale (to interrupt signets and long cast spells if power leak is down) Arcane Thievery (use on enemy mesmers to have best chance for a spell u can use) Drain Enchant Distortion Esurge (E) Eburn Lyssa's Balance (excellent second enchant removal, recharges fast and 5 energy)

Optional Runner

Test