Talk:Game updates/20071113

Assassin
Yay for this update. Also, first comment!--Darksyde Never Again 01:46, 14 November 2007 (UTC)
 * I feel so proud of myself, I updated it all on my own after making the wrong page. (Mp47 helped a bit too)--[[Image:Gigathrash_sig_G.jpg]]igathrash  Talk^Cont 01:48, 14 November 2007 (UTC)
 * Triple whammy for BLS - not only does it return less energy, but it now is a lead attack and it still needs a hex to use. Thanks alot you stupid burster jackasses --Gimmethegepgun 01:49, 14 November 2007 (UTC)
 * They should of changed BLS energy cost from 10 to 5. --Lann 02:58, 14 November 2007 (UTC)
 * And HOTO was my favorite skill :(. --Lann 03:01, 14 November 2007 (UTC)
 * Wee HotO were totally nerfed I don't see a way to use them now --Korineczek 13:47, 14 November 2007 (UTC)
 * All it is is utility now :( Lann 21:20, 14 November 2007 (UTC)

Ranger
"Player Pets: no longer leave exploitable corpses." Bugger! :( --Wolfie (talk|contribs) 01:51, 14 November 2007 (UTC)


 * Ah who cares. Something more productive they could do (to reduce the tard level) would be to make it so you can't have Charm Animal and Barrage on the same bar. Would make people do so much more damage... --Gimmethegepgun 01:53, 14 November 2007 (UTC)
 * Rofl, Barragers got fed up, there elite got buffed but the build got kicked in the gonads.--[[Image:Gigathrash_sig_G.jpg]]igathrash Talk^Cont 01:55, 14 November 2007 (UTC)
 * Would be very nice not having to "lose" a skill slot for Charm Animal, can't see Anet being that nice to us though. --Wolfie [[Image:Wolfie_sig.jpg|19px]] (talk|contribs) 01:56, 14 November 2007 (UTC)


 * Would be nice if you weren't allowed to have Charm Animal on your bar (with a pet attached to it, just going out and capping is fine) unless you meet a certain level of beastmastery, determined by a formula to account for levels --Gimmethegepgun 01:58, 14 November 2007 (UTC)
 * I don't mind using a slot for a pet, but having to use a second slot to res them is annoying. -Ezekiel 02:06, 14 November 2007 (UTC)
 * My point is, without a decent allocation of beastmastery, pets are completely worthless and should never be used, but people do anyway --Gimmethegepgun 02:14, 14 November 2007 (UTC)
 * Personally the only time I've ever used one seriously was as a renewable corpse in tombs. Directly tying Charm to beast mastery would be nice though. -Ezekiel 02:18, 14 November 2007 (UTC)
 * Possibly more for the "role play" aspect of it (what would "The Phantom" be without "Devil" by his side :), but yeah, if a ranger is serious about having an animal companion as a useful damage contributor to the team, then have to be prepared to be a full-on beastmaster now that the "portable" body for minion master option is gone :D --Wolfie [[Image:Wolfie_sig.jpg|19px]] (talk|contribs) 02:22, 14 November 2007 (UTC)
 * You guys are missing the point. Suppling minions was a secondary benefit from pets. They were and most likely will continue to be used as tanks. Even in tombs. Lann 02:56, 14 November 2007 (UTC)
 * Only now your team will actually have to be able to kill a decent number of enemies to get a good minion wall. --Curse You 05:55, 14 November 2007 (UTC)
 * Jagged bomber hero. --Carmine 20:39, 14 November 2007 (UTC)
 * Not every tomb group ran with a MM. Many pugs I played with prefered a Paragon or Paragon Hero with GftE and AoF. --Lann 21:21, 14 November 2007 (UTC)

play balanced
play balanced LOL-good name for it. ineptude got f*cked,dual assa ssplit 2, sway sway got a hit from it could never stand up agn --Dunkoro 17:13, 14 November 2007 (UTC)
 * Ineptitude has a 5 second longer recharge...hardly fucked by any account Ineptitude is a very nice elite against non-casters (and decent against caster foes in PvE), so the 20s recharge is reasonable.--Carmine 20:42, 14 November 2007 (UTC)
 * Ineptitude was way overpowered anyway, especially in RA. Could keep a melee out of the fight 2/3s of the time. Just use a higher HSR%. Cry me a river. Build me a bridge. Get over it. --Lann 21:23, 14 November 2007 (UTC)