User:Peej/PRSG

=Profession Role Style Guide=

Basic description

 * what does this role do?
 * typical situations you might be in as this role

Role difficulty level - add up total number for a 1-7 difficulty rating
note that required is absolute: just because an elite will make a role better doesn't mean it is required for that role (but some definitely are, e.g. SS Necro); also, feel free to suggest more of these, because it could be hard to change later
 * requires precise timing? yes/no
 * requires elite skills? yes/no
 * requires superior vigor? yes/no
 * number of campaigns required? 1/2/3
 * requires specialty weapon? yes/no

Basic, necessary skills - sometimes elites are necessary

 * a short description of why you picked each skill (different than just a description of the skill)

Attribute point spread

 * show the best way to fill in attributes (ideal situation [all 200], and what you would do if you have less [max one? spread evenly? etc])
 * make a note if the build becomes unusable without a certain amount of points

Necessary/recommended equipment

 * describe best choice(s) of armor (and why)
 * if one type is absolutely needed (for example, for energy management), note that fact
 * same thing for runes (what is required? recommended? why?)

Usage/tips

 * describe how the role fits into the team (run ahead? stay in back? avoid combat?)
 * general usage/strategy

Major variants
unsure about this part: what distinguishes (be specific) a role variant from just a separate role/build?
 * small changes aren't major variants, big changes are likely different roles or builds
 * the only example I can think of off the top of my head that is major enough to document but similar enough to count as the same role is the difference between sword-warrior, axe-warrior, and hammer-warrior

=Examples=

Sample role difficulties
(example builds that could be roles)

Build:R/Me Underworld Speed Trap Solo Difficulty: 4
 * requires precise timing? yes
 * requires elite skills? yes (without Echo, this is useless)
 * requires superior vigor? no
 * number of campaigns required? 1 (prophecies)
 * requires specialty weapon? yes (high energy staff)

Touch ranger Difficulty: 2
 * requires precise timing? no
 * requires elite skills? no (assume you can run a weaker version without OoB?)
 * requires superior vigor? no (recommended, however)
 * number of campaigns required? 2 (prophecies, factions)
 * requires specialty weapon? no