Weapon

Well, I am back! Got plenty of working proxies ready to go, and I have all day. Bring it on, ban me.

Well, I am back! Got plenty of working proxies ready to go, and I have all day. Bring it on, ban me.

Equipping/Unequipping Weapons
To equip a weapon, drag and drop it to its weapon slot or any background area in the inventory panel. Alternately, just double-click on the weapon. If another weapon was originally equipped in the same slot, the two weapons will be swapped.

To unequip a weapon, drag it from the weapon slot and drop it over an empty slot in the inventory or storage. In explorable areas and missions, weapon can be unequipped by directly dropping it on the ground too.

Up to four Weapon Sets are available to quickly change the weapons equipped.

Equipment in general cannot be equipped or changed during the activation of a skill or the swing of an attack. Attempt to equip/change equipment during said action will not be queued, and must be reattempted after the previous action was completed.

Linked Attribute
Generally every player can equip any weapon. However, mid to high end weapons all have an attribute requirement for their primary stat. If the character's rank in the required attribute is not high enough, one of two stats can be used:
 * If the weapon is a collectors, crafter, quest reward, or unique weapon, then the stat used is the one for a starter weapon of the same type.
 * If the weapon is a dropped item, then the stat used is half of the current stat. For example, a max 6-28 axe will have a damage range of 3-14 when you do not meet requirements.

Certain attributes also increases damage dealt using specific types of weapons as their inherent effect.

Weapon Types

 * Non-magical
 * Sword, Axe, Hammer, Shield
 * Bow
 * Daggers
 * Magical (all caster professions)
 * Wand (generalization of all one-handed primary caster weapon)
 * Staff
 * Focus item