Talk:Secondary professions for a Warrior

I have to fight the strong temptation to type something like 'Never, and that REALLY means NEVER bring a W/Mo or one of those [censored] tanks which can't deal damage if they are not under attack to PvP' - Lavvaran 09:33, 31 August 2006 (CDT) A.K.A Tanks, and why not? That's an easy 25 faction for me. ^o^ -Onlyashadow 09:40, 31 August 2006 (CDT)

No fun when this creature is in my team... - Lavvaran 10:50, 31 August 2006 (CDT) I just quit out of RA when I see mending or live vic going up.-Onlyashadow 11:19, 31 August 2006 (CDT)

The fun thing starts when you see that the warrior hasn't got that. INSTEAD the warrior has ripostes and some defensive stances. And deals 1-3 damage per hit. Nothing more. (YES. I'm steaming off for all those times this happened to be in my team lol) - Lavvaran 12:26, 31 August 2006 (CDT)

Wow, this needs some serious fixing -.- Mirror of Ice! &mdash; Skuld 09:47, 22 February 2007 (CST)
 * agreed, and people are forgetting warrior/elementalists now commonly use the 'conjure' skills to gain a damage boost. Napalm Flame 09:06, 10 April 2007 (CDT)
 * true dat. holy crap there is one line for w/p, c'mon.

For P/W maybe use Anthem of Guidance and other adrenaline shouts.

On another nots, why not include the IWAY in the ranger section, for the use of pets? Lots of pvp warriors use it...--Kurzspear 17:41, 17 April 2007 (CDT)


 * No, they don't. &mdash; Skuld 17:43, 17 April 2007 (CDT)

W/D's with a scythe instead of a Warrior weapon are actually really useful. If you make good use of condition skills like Wounding Strike you can really make enemies feel the hurt.Demonscarnage 10:57, 6 May 2007 (CDT)

Why would you want consume soul and BiP if you have cripslash? Olddd stuff &mdash; Skuld 09:50, 9 May 2007 (CDT)
 * I know, but it's worth noting. Kinda. Like, IF you need a BiP or Consume Soul for some retarded reason, PvE, or hard counter, or maybe for some reason spirits became good again (lol?), that's the option. But whatever. -Silk Weaker 09:51, 9 May 2007 (CDT)
 * Oh, also, for the record, BiP does something unique, wheras there's no real reason to take plague when you have mending, not really. -Silk Weaker 23:34, 9 May 2007 (CDT)

omg
The following note are border on retarded (no offense). They just are bad advice through and through. The parts I think are absolutely idiotic are in bold.

Warrior/Ranger

 * The Ranger line offers a few alternative IAS skills.

Warrior/Elementalist

 * Shock can be used as a snare and interrupt, however exhaustion will certainly be felt with a Warrior's low energy pool.
 * Grasping Earth can be used as a AoE snare to keep groups of enemies from kiting as efficiently.
 * The conjure skills, such as Conjure Frost can provide additional damage when wielding an elemental weapon for a very small investment of energy.

Warrior/Mesmer
*Hex Breaker is otfen useful as a cancel stance and for hex prevention. (Um when? Pretty much everything is better then this...)*Web of Disruption can be used as an interrupt in a build with little energy skills. (Um. Enough said.)
 * Wise use of Physical Resistance, Elemental Resistance or elemental mantras can add additional survivability to solo or tanking builds. (Should add PvE only note)

Warrior/Monk

 * The condition and hex removal skills of the Monk close a critical gap in the warrior skill line. Skills such as Mending Touch, Purge Signet and Empathic Removal are good utility skills. (Dear god remove empathatic!)
 * Despite the popularity, Healing Prayers skills are less effective then a warrior's self healing skills, and should be avoided. This is especially true of Mending, which is often considered a laughable build element. (Needed?)
 * Though expensive, Healing Breeze can, when paired with a defensive stance and high armor, provide a safe self heal, however, the same investment in Tactics for Healing Signet can provide more health, at the cost of some defense. On the other hand, Restful Breeze can provide a cheap heal and relatively low levels of Healing Prayers. Though it cannot be used whilst attacking, it can be useful in some situation, such as in a retreat. Despite its drawbacks, it could be better than Healing Signet in that it is less prone to interrupts, does not decrease armor, can be used on other players, and heals for more under the same attribute level, especially if switched to an enchanting mod. (Omg...please shoot me! Healing breeze...-_- Must I say more?)

Warrior/Necromancer

 * The most common usage of the Necromancer secondary is for condition removal via Plague Touch.
 * Blood is Power can be used for energy management for the group. (Where and when is BoP used on a Tank -_-...)
 * Rend Enchantments can be used as an enchantment removal. (Never seen this used...probably never will.)

Warrior/Assassin

 * The Assassin has a wide range of snares and shadow steps that can serve a Warrior well. Shadow Prison is an outstanding skill in this vein. (Um, isn't Shadow Axe nerfed O.o? Energy issues.)
 * Signet of Malice can provide free condition removal.
 * Dash is an excellent speed boost that also serves as a quickly recharging cancel stance for Frenzy.
 * Death's Charge is useful for closing distance in battel, but take care not to outrun your party's support.
 * Iron Palm can be an alternative to Shock. (Maybe, doubt this though...)
 * Disrupting Dagger is a useful interrupt that cannot be blocked or miss.

Warrior/Ritualist

 * Spare use of Weapon skills can benefit a Warrior; Splinter Weapon can be combined with Triple Chop or Hundred Blades. Ritualist primaries, however, far outclass Warriors at spamming weapon spells.
 * Consume Soul can be used to counter Spirit spamming, as a warrior is fairly dangerous even without an elite skill. (Why have this note at all -_-?)
 * Death Pact Signet can be used in a situation where you can control deaths effectively (such as in PvE). Alternatively, Flesh of My Flesh could be used as a hard rez.

Warrior/Paragon

 * Remedy Signet may be used with no attribute points for a quick, energy-free method of condition removal.

Warrior/Dervish
*Pious Haste Note should be added.
 * Many Scythe Mastery skills are general-purpose Melee Attacks (i.e. Rending Sweep) rather than weapon-specific skills, which allows them to be used with axes, hammers, and swords.
 * The Warrior can make use of the Dervish's cheap Enchantments to add damage types and other effects to attacks.
 * A scythe can work in a Steady Stance/Drunken Blow/Desperation Blow build. (Needed...? Sure it works, but no one uses it, ever.)
 * Rending Touch can be used as an enchant removal.

Readem (talk *contribs ) 18:16, 9 May 2007 (CDT)


 * You have no idea about past metas do you? Empathic Paladins? BiP wars? HEX BREAKER WARS? Perhaps past their time, they still function, and arguably could do a decent job in the right hands. Not optimized, but good enough that a superior team using it will still beat an inferior one. Of course, you have to find out where to draw the line, but I think it's a decent place to draw it since top guilds have used it, could work again if the meta changes.-Silk Weaker 23:34, 9 May 2007 (CDT)


 * I know about most of the past meta's. But the key word here is PAST. Sure, they used to run Emp remov, but is it used now? NO. Never! It plain, downright, sucks. It's like telling a war to use Purge Conditions, when clearly Mending Touch is better, just because it was "once" used. So stop telling me I know nothing and that I am full of shit, and get with the times! New skills replace old ones, it will happen in GW:EN, as well as the camp after that, so get used to it. Readem (talk *contribs ) 00:48, 10 May 2007 (CDT)