User talk:Alucard pwns all

Can some one help me? i don't know how to upload pics to wiki yet still experimenting tho. (i just made this page today, got sick of being an annon when I put in edits)
 * link the picture with [[image:Alucard.jpg]] then click the new link and upload the file. --Honorable Sarah [[image:Honorable_Icon.gif]] 14:06, 24 August 2006 (CDT)
 * oops! how do i get it as a link instead of a huge pic? well i guess that will work for the screen shots so thx alot sarah!


 * add an extra colon image:Honorable Sarah.jpg --Honorable Sarah [[image:Honorable_Icon.gif]] 14:16, 24 August 2006 (CDT)


 * ohhh ok I c, ty i can upload the stuff when i get back home (at work + very bored) again thanks Sarah, and whats with the infinite indents?

test image:fmacolonelsdog.jpg IT WORKS =D
 * ty sarah; by the way is tht kurzick monks?

Equipment Suggestions
1) Any max damage scythe: Would be best if it had inherint +15% while enchanted or the new insciption that give +5 energy while above 50%hp.

2) Armor inscriptions that give bonus health and energy. I myself have a survivor inscrip. that add 30hp, a Radiant inscrip. on legs for +2 energy, Rune of Attuenment (+2 energy), and a Dervish Windwalker inscip. ( like minnion master armor bonus but for enchants: +5 armor for 1 enchant, +5 for 3 enchants,...ect)


 * Note these are just what i run because I'm kinda cheap and I'm saving for 15k endgame armor. If you like and you have the monney you can add the Vigor runes and more Attuenment runes and what ever else you want to make this work even better.

Usage

 * Basically you cast Faithful Intervention when you zone in since it's permanent till removed.


 * Then you go out and find a group of around 3-4 to be most effective ( for groups any bigger you just have to repeat the process or improvise depending on health).


 * As soon as you get the melee enemies around; spike using the enchants in this order Grenth's Fingers then Heart of Holy Flame.


 * Will the enchants are on for 30 seconds pop Mystic Twister to hit at least 3 enemies in the area for around 100+ dmg (and thats no counting any weakness to cold damage; I've had it hit lvl24 termites for 280+)


 * Now if you remember we have three enchants, this is why you cast Holy Flame second, use Moon Sweep to remove the Holy Flame enchant to set the surronding (remaining) targets on fire for 3 seconds and gain 50+ health from the skill, 3 energy for mysticism, and you get to Double Strike! (six hits total if you have a full mob)


 * If you have standard energy you pretty much out of options for a few seconds but I run runes that ended giving me +4 energy so after that I usualy have 8 energy so only a moment later I can finish the chain with a Chilling Victory.


 * This totals to far over 500dmg but due to different effectiveness on higher armor lvls I haven't found a base number yet.

Side Notes

 * Avatar of balthazar is used on certain occasions and can be replaced as you see fit, at the moment i've been running Reaper's Sweep since it only cost 5 energy and can cap out the above chain easily.
 * The optional slot is exactly that, I either run the sunspear rebirth sig when in real person parties or Plague touch to get rid of poison and disease (since the new enemies have found such likings to those conditions)
 * Also you could use Attacker's Insight to reduce Chilling Victories cost to zero and it will give you a forth enchant for Mystic twister but you HAVE to remember it only has a 20 second life span and the combo takes far less but finding a living target thats not running away is the hard part (hench the use of Grenth's Fingers)

As far as I see it this build is very effectively balanced since it doesn't rely on one certain thing (like enchants, spells, attacks, ect...) and if one of the enchants gets taken off you still have a buffer of 2 left, not including what a monk might add, ecspecial prot. monks: my monk hero is protect and I think the highest I counted at one time was ~11 since all 8 of his skills are prot. enchants, and if one does get taken off the surronding targets still take the ending effect. Even after the enchants there are still 2 attack skills standard without using Reaper's Sweep or things of the such. So i really like my build and I put it here to let others know since this is what I used from lvl 4 on up apart from the elites and used it to solo Plains of Jarin to get Sunspear promo points <- *hint, hint* (got to First Sunspear (4) by lvl 6).