Talk:Skill type

skill groups are just suggestions. -- I don't think I like the description of signets as bieng long-casting or having long recharge times; it is somewhat accurtae, but also fairly subjective. What is a "long" casting time? What is a "long" recharge time? Can Plague Signet, at 1 second to cast, 10 seconds to recharge really be considered long in either way? Signet of Midnight, at 1 second and 15 seconds? Signet of Agony, at 3/4 seconds to activate (I prefer "activate" to "casting time" for signets") and a 15 second recharge? Even looking at 2 second activation times on signets, the majority of hexes have 2+ second activation times.  I'd hardly call a 2 second skill "slow".  Dolyak Signet activates instantly, like a stance, and has a faster recharge time than most stances - you can't call it slow that way.--Epinephrine 23:58, 13 February 2006 (CST)

projectile attacks
Should we make Bow Attack and Spear Attack subcategories of projectile attack? There aren't any skills with projectile attack as the skill type, but several defensive skills only protect against projectile attacks, and Whirling Defense has an effect that only procs when it blocks a projectile attack. -- Gordon Ecker 01:02, 2 August 2006 (CDT)
 * other things are projectiles too. --Honorable Sarah [[image:Honorable_Icon.gif]] 01:06, 2 August 2006 (CDT)
 * I already don't particularly like the made up "dagger attack" in the article. I don't want to add in another of our own devising.  I don't think it really matters that it makes sense when the game doesn't have such a type.  --68.142.14.106 10:08, 2 August 2006 (CDT)
 * Ditto. Dagger attacks are borderline acceptable -- they all do require daggers. Currently I see no reason to find a category just to fit Bow and Spear attacks under. - 11:20, 2 August 2006 (CDT)