Guild Lord


 * For information on the NPC who sells Guild Hall Services, see Guild Lord (services).

The Guild Lord is an NPC who appears in Guild versus Guild. Killing him is the main objective of the GvG battle. Each team has a level 20 Guild Lord in their base. He is a powerful NPC with 2400hp and 5 pips of health regeneration. Hexes and conditions only last half as long on him (see natural resistance).

At the start of the game, the Guild Lord can lose no more than 50 health per second. Over the first approximately 15 minutes of the game, the health loss limit gradually increases up to 250 health per second.

If the Guild Lord takes damage that would exceed this limit, the difference is negated by his Amulet of Protection. If the Guild Lord loses Health due to damage-over-time effects or other direct loss of Health, then once every second, his amulet heals him for the amount of Health he lost that exceeds the limit.

The limit increases at a constant rate of 11.6% per minute, starting when the game clock reads 0:00 and the gates open. The limit reaches 100 at 6:19, 150 at 10:00, 200 at 12:37, and 250 at 14:39, after which it remains at 250 for the rest of the game.

He wields an Amber Longbow and a Sephis Axe.