Talk:Animate Flesh Golem

Switch Flesh Golem (skill) and Flesh Golem
Shouldn't the name itself link to the skill rather than the mob? &mdash; Stabber 21:03, 6 March 2006 (CST)


 * I am guessing that most likely this is premature and the skill will be Animate Flesh Golem... we will see though. --Ravious 22:05, 6 March 2006 (CST)


 * I agree. --Karlos 22:09, 6 March 2006 (CST)


 * Does this mean that you can use this as Minion Bomber, and once it dies, you immediately make another Golem, cast death nova and bomb again... and again...?


 * No. The 30 second recharge prevents that exploit. With two 20/20 items, Serpents Quickness and Quickening Zephyr, one might be able to get it down to 5 seconds per explosion, but then the energy cost would kill you. One could run a team of these though, but not a solo necro LordKestrel 05:12, 29 March 2006 (CST)


 * Wouldn't Soul Reaping make it feasible then?


 * No, that would spread your attributes to thin, with 16 Death magic, and the attirbutes needed for Serpents and Zephyr, another would be more or less impossible.

Minion Properties
When someone gets this skill, I am hoping armor, health, and attack damage can be tested. If they have enough armor (compared to warriors), theoretically you could use this with a bunch of Animate Vampiric Horrors to help casters to avoid taking damage from Warrior mobs.--Life Infusion 13:17, 9 April 2006 (CDT)
 * The new Guild Scrimmage should be useful for testing the health and armour. All you need is 2 people and a guildhall. As for damage, you can test that on Isle of the Nameless. -- Gordon Ecker 18:04, 27 April 2006 (CDT)

More than one Golem
While I've had as many as 7 golems up using the Verata's/CoP combo it appears that the June 1 update had as a part of it a fix to the Golems, and you can no longer control more than one Golem. --Epinephrine 05:42, 2 June 2006 (CDT)