Gates of Kryta (mission)

This mission is very hard with just henchmen as there are pools of poisoned water, into which henchmen will gladly stand until they die. When poisoned they will also heal forever instead of resurrecting you.

Primary
Secure a safe place for your people to settle. Travel along the path, mostly south, killing undead until you reach the village. After speaking to the Justicar, continue through the gate and south to a double-bridge and cross it to reach Justicar Hablion.

Help Hablion clear the swamps of the undead: When you get this task a boss spawns in the north of the swamp (we know because we had cleared the swamp first !). Kill this boss and return to Hablion to finish the mission.

It can be quite hard to clear the swamps, even with the extra soldiers provided, since you tend to get overrun, and even player controlled characters tend to stand in the poison needlessly ! If you get in trouble run back to the soldiers standing above the swamp and they will help kill for you.

Bonus
Find and return the Tome to the Historian To get this bonus you have to talk to a pig "Oink" just left of the entrance, and return him to his owner in the village (who is the son of the historian). When approaching them do not talk to either as this has broken the bonus on at least one occasion. Instead wait for the conversation between them to finish, and the son will suddenly say "thank you for returning Oink" and you will be awarded the bonus from his father.

If you are not interested in the bonus, Oink has an amazing armour class, and appears indestructable. During a 1 person left without resurect wipe (PuG!), Oink singlehandedly took down a skeleton mesmer :), helping us to complete.

Collect the tome from the north end of the river in a chest, and return it to the historian in the village. Be careful as opening the chest will trigger some quite high level spawns (L16 Ghosts, 3 at a time). You will also be ambushed twice more while in the river returning the tome to the historian. One way down to the river is beyond the southernmost bridge, but the shortest, with extra mobs to kill, is left immediately after leaving the village and again left down a hidden ramp before the lookout point.

Side Note
There is a back way around to the end of this mission, which involves a lot of killing, and screws up the main plot, but not to the extent that it is no longer completable. If you want to do the bonus you'll have to go the correct way around.

Basically you finish without ever passing through the village (follow the route infested with a mass of undead including hellhounds to the left of the village). You then end up clearing the swamp from the north before being asked to clear it (again) from the south.