User talk:24.47.250.185

COuld you please stop re-adding the information to the Critical Fox variant build? In case you didn't already know, the format GuildWiki uses for attributes is always current attribute level + modifier from headgear + modifier from rune. So 12 + 1 + 3 means you've got 12 points in the attribute, one point from your headgear, and three points from a superior rune. The way you keep editing the variant, it seems like there's two headgears on at once, and unless someone's got a two-headed assassin, there's no way anyone can follow these instructions. -- Jioruji Derako.> 18:31, 7 March 2007 (CST)

ok but due the daggers are set for 1 + 3 not critical hits ps i made that build i am cary123...


 * Alright, fair enough. Just remember, if you want the critical strikes up higher, change the number from + 1 to + 2, etc... one other thing to note is on the critical hit page. Your weapon attribute level (Dagger Mastery, in this case) also affects your chance of landing a critical hit, and each level in Dagger Mastery will actually raise your chances slightly more then a level in Critical Strikes. So purely for getting as high a crit. chance as possible, getting Daggery Mastery maxed out is important too. So that's why I may have modified the attributes from what you originally posted. Oh, and if you try to post something but it keeps getting removed or reverted, just mention it on the article's talk page so people know what you're trying to do. Otherwise, someone (like me) might not understand what you're trying to change, and keep reverting it. :P --[[image:GEO-logo.png]] Jioruji Derako.> 21:56, 7 March 2007 (CST)