Catapult

Location
There are two Catapults situated on the following guild hall maps:

Warrior's Isle

Hunter's Isle

Wizard's Isle

They are found on the high ground just outside and to the left of the main entrances to the Guild Hall and Away Team Base.

Uses
They can be used during GvG matches do deal huge amounts of damage to any player or NPC caught in the blast of their projectile impact. Catapult strikes will normally Kill and NPC or Player Character right out. They cannot be aimed; the landing area of the projectile impact is always in the place, just within the Hall or Base behind the Gate.

Repairing
The Catapult must first be repaired with the Repair Kit; this item can be picked up from the high round just outside and to the right of the Hall and Base Entrances. It must then be carried to the Catapult and activated by clicking on the Leaver of the Catapult while carrying the Repair Kit.

The Repair Process takes 4 seconds, once finished the Catapult will be ready to Load.

Loading
The Catapult must be loaded before firing by clicking on the Leaver of the Catapult once more. The Loading process takes 6 seconds.

Firing
Firing the loaded Catapult is achieved by clicking on the Catapult Leaver. The Time from Firing (Clinking on the Leaver) to the impact landing and exploding is 7 seconds.

Catapult Tactics
Stashing the Repair Kit: Stash the Repair kit from outside your Base or Hall at the start of a GvG match inside your Base or Hall. This is very important as it ensures you will always have access to a repair kit if needed, and ensures the opponent team will not have access to your repair kit. If your opponent neglects to use this tactic you should endeavour to repair his catapult with his own kit as soon as possible.

Preparing the Catapult: You should try and Repair and Load the Catapult outside the opponent’s Base or Hall as soon as possible in a GvG match. Having the catapult pre loaded and ready to fire will save time should you need to fire it off quickly.

When to Fire: There are 3 main opportunities for you to use the catapult.

The first is to disrupt the opponent team’s flag runner by firing the catapult and killing the runner or forcing the runner to stay back from the gate and the side exit.

If you have pushed back the opposing team to their Hall or Base entrance have a player ready to fire the catapult should they retreat to within the Hall or Base. The Catapult will kill any players which have fallen back through the doorway, including your own so make sure your team knows you are firing the catapult and they do not follow the opponents into their Base or Hall.

Catapult Coup de Gra: This is a common tactic used by many Guilds when GvG’ing in Guild Halls with Catapults, and can turn the game around for a Guild which is loosing. On the 30th minute of a GvG what Victory or Death (VoD) occurs all the reaming NPC’s aside from the Guild Lord March out towards the middle of the map via the front door of the Guild Hall. A well timed Catapult shot can kill all an opponents NPC’s in one fell swoop.

The bodyguards who are the rearmost NPC’s to march out from the Hall or Base take 29 seconds to walk from their starting spots to the Doorway of the Hall or Base and the optimum Catapult blast zone. Assuming the catapult is pre loaded you will need to fire the catapult at 30:22 to compensate for the 7 seconds flight time of the projectile, this is known as 'Enders Shift'. (30:29 – 7 = 30:22)

Counter Catapult Tactics
You can avoid the Catapult Coup de Gra of your own NPC’s by using one of the following methods.

Body block the catapult restricting your opponent’s access to the leaver as your NPC’s move safely out of the catapults range.

Pre Fire the Catapult after the opponent as repaired and pre loaded it so when they go to fire it to eliminate your NPC’s they will first have to load it again, which will throw off their timing.

Using a Spirit combination of Shelter and Union within range of the NPC’s as they exit the wall will enable you NPC’s to survive the Catapult blast, also some Monk Protection Skills such as Protective Spirit can be used to defence individual NPC’s from the Catapults damage.

Anti Counter Catapult Tactics
If you miss this opportunity due to your opponent body blocking or pre firing the catapult or if the catapult wasn’t repaired and loaded in time then you can place one of you team mates or a spirit in the opponents Hall or Base doorway. The NPC’s coming out will stop to attack your team mate thus giving you enough time to fire the delayed shot and hit the NPC’s where they stand.