User:Leonim/Build/Possessed Drunkard

Attributes

 * Mysticism : 9 + 1 + 2
 * Scythe Mastery : 9 + 3
 * Tactics : 12

Equipment

 * Weapon enhancements : Sundering or Vampiric upgrade.
 * Armor : any will do, but health bonuses could cover the use of high-level runes.

Usage
Do erratic things! ;)

It is a fun-inspirated build, so feel free to roleplay your state of stupor :
 * taunt your opponents,
 * walk steadily among them,
 * deal some multiple blows around you,
 * ponder the situation,
 * then wander off - bonetti's style - as if not interested anymore... or in, if you're wishing for more...

...until you become the embodiement of a god and strike fear in the heart of the unfaithful.

Tips

 * Bonetti's Defense will be charged up by the use of those self-knockdown blows combined with Steady Stance, so keep it up before dealing them.
 * Additionally, if you want to use a high-energy skill before entering into wandering mode, you will always have enough energy at that time.

Variants
These variant proposals keep the main druken style (skill slots 1 to 4) untouched and focus on changes which could be made to the second part (skill slots 6 and 7, with a potential 5 if needed).

Worhsip attitude
First, you could choose any of the six gods as your patron, but you will have to be really drunk to find that Abaddon's form, probably better to keep your Vow of Silence. As a side-note, each of the avatar has its own advised combo skill usage...

Balthazar
Notably, Balthazar's Rage health gains fit wells with Avatar of Balthazar armor and mobility.

Dwayna
Avatar of Dwayna is the more versatile form, so any skill might fit. But if you want to stay in the spirit of worship, use this opportunity to Imbue Health to your fellow party members once in a while.

Grenth
Since the Avatar of Grenth powers manifest in the attack skills, better arm yourself with an additional one (preferably with low recharge) :
 * Penitent Strike since you have no enchantment on you,
 * Banishing Strike due to the continuing holy damage and bonus effect on summoned creatures,
 * Eremite's Attack is decent if you think you can handle the overnumbering heat,
 * or Reap Impurities to (ab)use the other half of the build : conditions matter.

Lyssa
Avatar of Lyssa become even more deadly while having an attack-speed enhancing Heart of Fury with a nasty Vampiric scythe readied.

Melandru
As everyone knows, the side-effect of Wearying Strike will be cancelled by Avatar of Melandru, nonetheless Chilling Victory situational effects will kick in more often (especially with the energy gain from the build) and deal a lot of cold damage around you.

Hammer
A Hammer-based build could put a good use to Forceful Blow and deal knockdowns as well as those random conditions, but won't benefit from AoE spreading effect of the scythe.

Silence
Between each reapply of your Vow of Silence, cast one of your two long-beneficial enchantments (one replacing the Wild Blow) and continue to use the infamous drunken style combo.

Counters
For the experienced eyes, many weaknesses can be spotted in this build, since it is not designed to fight spellcasters (especially anti-melee, degeneration or life-stealing) without an allied support : so keep your back covered.

Synergy
Even if you're a good addition to a team, you still don't have much to combine with your fellow team members, but quite a number of builds are based on conditions anyway and you deal damage like wild fire.