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*This skill can only be used in PvE, and is unusable by heroes.
 
*This skill can only be used in PvE, and is unusable by heroes.
 
*There is a duplicate of this skill for both [[Kurzick]] and [[Luxon]] [[Allegiance rank]]. They differ only in appearance, and in which [[Allegiance rank]] they use for their progression. Players may equip only one of these duplicate skills at a time.
 
*There is a duplicate of this skill for both [[Kurzick]] and [[Luxon]] [[Allegiance rank]]. They differ only in appearance, and in which [[Allegiance rank]] they use for their progression. Players may equip only one of these duplicate skills at a time.
*Although useful for Warrior primaries, it can be even more useful for [[Paragon]]s, who benefit less from the armor on themselves (as they are not at the front of the battle), and gain [[Leadership|special benefits]] from using Shouts. Additionally, if used in combination with adrenaline gain skills like [[Focused Anger]], [["For Great Justice!"]], [[Dark Fury]] or [[Mark of Fury]], it can be maintained almost all of the time with a high Allegiance title or an Increased Attack Speed.
+
*Although useful for Warrior primaries, it can be even more useful for [[Paragon]]s, who benefit less from the armor on themselves (as they are not at the front of the battle), and gain [[Leadership|special benefits]] from using Shouts. Additionally, if used in combination with adrenaline gain skills like [[Focused Anger]], [["For Great Justice!"]], [[Dark Fury]], [[Mark of Fury]], or [[Weapon of Fury]], it can be maintained almost all of the time with a high Allegiance title or an Increased Attack Speed.
 
*Aside from the obvious use of protecting allies, it also helps with [[aggro]] control. Monsters like to target the enemy with the lowest armor level, and with the entire team (excluding the user) under a +100 armor boost, they are likely to all collapse on the user or allies that aren't in the party, giving monks an easy time.
 
*Aside from the obvious use of protecting allies, it also helps with [[aggro]] control. Monsters like to target the enemy with the lowest armor level, and with the entire team (excluding the user) under a +100 armor boost, they are likely to all collapse on the user or allies that aren't in the party, giving monks an easy time.
 
*An armor bonus of 100 reduces armor-affected [[damage]] by 82.32%.
 
*An armor bonus of 100 reduces armor-affected [[damage]] by 82.32%.

Revision as of 01:43, 7 May 2008

Skill details
"Save Yourselves!"
Kurzick
Kurzick
Luxon
Luxon
Campaign Factions Warrior
Profession Warrior
Attribute Allegiance Title
Type Shout
    8 Adrenaline        

Full: For 4...6 seconds, all other party members gain +100 armor.

Concise: (4...6 seconds.) All other party members gain +100 armor.

Allegiance Title 0 1 2 3 4 5 6 7 8 9 10 11 12
Duration 4 4 5 5 5 6 6 6 6 6 6 6 6

Progression

Allegiance rank 0 1 2 3 4 5 6 7 8 9 10 11 12
Duration 3 3 3 4 4 4 4 5 5 5 5 6 6

Acquisition

Faction Rewards:

Notes

  • This skill can only be used in PvE, and is unusable by heroes.
  • There is a duplicate of this skill for both Kurzick and Luxon Allegiance rank. They differ only in appearance, and in which Allegiance rank they use for their progression. Players may equip only one of these duplicate skills at a time.
  • Although useful for Warrior primaries, it can be even more useful for Paragons, who benefit less from the armor on themselves (as they are not at the front of the battle), and gain special benefits from using Shouts. Additionally, if used in combination with adrenaline gain skills like Focused Anger, "For Great Justice!", Dark Fury, Mark of Fury, or Weapon of Fury, it can be maintained almost all of the time with a high Allegiance title or an Increased Attack Speed.
  • Aside from the obvious use of protecting allies, it also helps with aggro control. Monsters like to target the enemy with the lowest armor level, and with the entire team (excluding the user) under a +100 armor boost, they are likely to all collapse on the user or allies that aren't in the party, giving monks an easy time.
  • An armor bonus of 100 reduces armor-affected damage by 82.32%.
  • Like all player shouts, the area of effect of this shout is Earshot even though the description does not specify.

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