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**[[Dakk]] ([[Ember Light Camp]])
 
**[[Dakk]] ([[Ember Light Camp]])
 
*[[Factions]]
 
*[[Factions]]
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**[[Skill trainers (Factions)|See Factions skill trainers]]
**[[Michiko]] ([[Kaineng Center]])
 
**[[Akane]] ([[Senji]])
 
**[[Zenaida]] ([[Harvest Temple]])
 
**[[Tombo]] ([[Zin Ku Corridor]])
 
**[[Yokuni]] ([[Maatu Keep]])
 
**[[Zytka]] ([[House Zu Heltzer]])
 
 
*[[Nightfall]]
 
*[[Nightfall]]
 
**[[Zendeht]] ([[Gate of Torment]])
 
**[[Zendeht]] ([[Gate of Torment]])

Revision as of 07:59, 17 April 2007

Skill details
"Shields Up!"
"Shields Up!"
Campaign Core Warrior
Profession Warrior
Attribute Tactics
Type Shout
    10 Energy     30 Recharge

Full: For 5...10...11 seconds, you and all party members within earshot gain +60 armor against incoming projectile attacks.

Concise: (5...10...11 seconds.) Party members in earshot have +60 armor against projectile attacks.

Tactics 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 5 5 6 6 7 7 7 8 8 9 9 9 10 10 11 11 11 12 12 13 13 13

Acquisition

Skill Quests:

Skill Trainers:

Signet of Capture:

Notes

  • The armor bonus actually applies versus all projectiles, not versus piercing damage.
  • This skill can be of great use in places like the Fissure of Woe where the enemies are known to have Barrage. This can take some pressure off your healers since it doesn't actually require the party to have a shield to block incoming projectiles. This, combined with Ward Against Melee provide a nice protection against the oncoming enemy without the use of a protection monk.

Trivia

  • Throughout all of the "Star Trek" series, the generic statement used by the person in command of a ship at the beginning of a battle was "Shields Up!".

Related skills

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