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Full: For each foe within earshot (maximum 1...5...6), you gain one strike of adrenaline. For 10...18...20 seconds, your maximum Health is increased by 10...50...60.
Concise: (10...18...20 seconds.) You have +10...50...60 maximum Health. Initial effect: you gain one strike of adrenaline for each foe within earshot (maximum 1...5...6).
When running past a group of foes, this skill can be used to gain Adrenaline without stopping and fighting. This Adrenaline can then be used with skills which aid in running, such as Rush, Riposte, "Watch Yourself!", Battle Rage, or Bonetti's Defense.