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[[Talk:40/40|Technically]], the sets provide these bonuses for a single attribute: |
[[Talk:40/40|Technically]], the sets provide these bonuses for a single attribute: |
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− | * |
+ | * 36% chance of [[HCT]], |
− | * 4% chance of quartering casting time |
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* 36% chance<sup>§</sup> of [[HSR]] |
* 36% chance<sup>§</sup> of [[HSR]] |
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== Notes == |
== Notes == |
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− | *<sup>§</sup> Skill recharge |
+ | *<sup>§</sup> Skill recharge time reductions cannot be stacked above 50%, and activation time reductions cannot be stacked above 25%. Higher reductions are possible if they come from a single source, which is why it is still possible for activation time to be halved by a 40/40 set. (see the ''Historical notes'' below). |
* 40/40 benefits only apply to [[spell]]s, not skills in general. Therefore, they are generally only valuable when using builds with at least 4 spells from the same attribute ''or'' to increase the number of potential castings of 1–2 critical spells. |
* 40/40 benefits only apply to [[spell]]s, not skills in general. Therefore, they are generally only valuable when using builds with at least 4 spells from the same attribute ''or'' to increase the number of potential castings of 1–2 critical spells. |
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− | * Veterans consistently use the technically incorrect, ''40/40'' terminology, although |
+ | * Veterans consistently use the technically incorrect, ''40/40'' terminology, although ''36/36'' would be more accurate. |
− | * On average, use of a 40/40 set will reduce (for relevant spells) casting |
+ | * On average, use of a 40/40 set will reduce (for relevant spells) casting and recharge times by 18%. By comparison, a 20/20 set provides only a 10% average reduction. |
+ | {{historical|The [[Game updates/20100521|May 21, 2010 update]] placed a [[Stack#Effects_stacking|stacking cap]] on activation time reduction modifiers, preventing a 40/40 set from quartering casting time.}} |
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{{historical|The [[Game updates/20060713|July 13, 2006 update]] placed a [[Stack#Effects_stacking|cap]] on skill recharge reduction modifiers, effectively removing "quarter recharge time" effects from the game.}} |
{{historical|The [[Game updates/20060713|July 13, 2006 update]] placed a [[Stack#Effects_stacking|cap]] on skill recharge reduction modifiers, effectively removing "quarter recharge time" effects from the game.}} |
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Revision as of 07:36, 23 May 2010
A 40/40 weapon set uses a wand and a focus, with two modifiers for each: 20% chance of Half Casting Time and 20% chance of Half Skill Recharge of Spells. Due to the available upgrades in the game, 40/40 sets can only be used to benefit a single attribute.
Technically, the sets provide these bonuses for a single attribute:
Set components
A 40/40 set consists of a wand and a focus with the same base attribute:
- The Wand includes a Wand Wrapping of Memory and an Aptitude not Attitude Inscription
- The Focus has a Focus Core of Aptitude and a Forget Me Not Inscription.
Alternatively, various Collectors and Weaponsmiths offer uninscribable and/or non-upgradeable weapons that provide the equivalent benefits.
Notes
- § Skill recharge time reductions cannot be stacked above 50%, and activation time reductions cannot be stacked above 25%. Higher reductions are possible if they come from a single source, which is why it is still possible for activation time to be halved by a 40/40 set. (see the Historical notes below).
- 40/40 benefits only apply to spells, not skills in general. Therefore, they are generally only valuable when using builds with at least 4 spells from the same attribute or to increase the number of potential castings of 1–2 critical spells.
- Veterans consistently use the technically incorrect, 40/40 terminology, although 36/36 would be more accurate.
- On average, use of a 40/40 set will reduce (for relevant spells) casting and recharge times by 18%. By comparison, a 20/20 set provides only a 10% average reduction.