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[[Talk:40/40|Technically]], the sets provide these bonuses for a single attribute:
 
[[Talk:40/40|Technically]], the sets provide these bonuses for a single attribute:
* 32% chance of [[HCT]],
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* 36% chance of [[HCT]],
* 4% chance of quartering casting time
 
 
* 36% chance<sup>§</sup> of [[HSR]]
 
* 36% chance<sup>§</sup> of [[HSR]]
   
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== Notes ==
 
== Notes ==
*<sup>§</sup> Skill recharge times cannot be reduced lower than 50% (see the ''Historical note'' below).
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*<sup>§</sup> Skill recharge time reductions cannot be stacked above 50%, and activation time reductions cannot be stacked above 25%. Higher reductions are possible if they come from a single source, which is why it is still possible for activation time to be halved by a 40/40 set. (see the ''Historical notes'' below).
 
* 40/40 benefits only apply to [[spell]]s, not skills in general. Therefore, they are generally only valuable when using builds with at least 4 spells from the same attribute ''or'' to increase the number of potential castings of 1&ndash;2 critical spells.
 
* 40/40 benefits only apply to [[spell]]s, not skills in general. Therefore, they are generally only valuable when using builds with at least 4 spells from the same attribute ''or'' to increase the number of potential castings of 1&ndash;2 critical spells.
* Veterans consistently use the technically incorrect, ''40/40'' terminology, although ''32(4)/36'' or even ''36/36'' would be more accurate.
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* Veterans consistently use the technically incorrect, ''40/40'' terminology, although ''36/36'' would be more accurate.
* On average, use of a 40/40 set will reduce (for relevant spells) casting times by 19% and recharge times by 18%. By comparison, a 20/20 set provides only a 10% average reduction.
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* On average, use of a 40/40 set will reduce (for relevant spells) casting and recharge times by 18%. By comparison, a 20/20 set provides only a 10% average reduction.
   
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{{historical|The [[Game updates/20100521|May 21, 2010 update]] placed a [[Stack#Effects_stacking|stacking cap]] on activation time reduction modifiers, preventing a 40/40 set from quartering casting time.}}
 
{{historical|The [[Game updates/20060713|July 13, 2006 update]] placed a [[Stack#Effects_stacking|cap]] on skill recharge reduction modifiers, effectively removing "quarter recharge time" effects from the game.}}
 
{{historical|The [[Game updates/20060713|July 13, 2006 update]] placed a [[Stack#Effects_stacking|cap]] on skill recharge reduction modifiers, effectively removing "quarter recharge time" effects from the game.}}
   

Revision as of 07:36, 23 May 2010

A 40/40 weapon set uses a wand and a focus, with two modifiers for each: 20% chance of Half Casting Time and 20% chance of Half Skill Recharge of Spells. Due to the available upgrades in the game, 40/40 sets can only be used to benefit a single attribute.

Technically, the sets provide these bonuses for a single attribute:

  • 36% chance of HCT,
  • 36% chance§ of HSR

Set components

A 40/40 set consists of a wand and a focus with the same base attribute:

Alternatively, various Collectors and Weaponsmiths offer uninscribable and/or non-upgradeable weapons that provide the equivalent benefits.

Notes

  • § Skill recharge time reductions cannot be stacked above 50%, and activation time reductions cannot be stacked above 25%. Higher reductions are possible if they come from a single source, which is why it is still possible for activation time to be halved by a 40/40 set. (see the Historical notes below).
  • 40/40 benefits only apply to spells, not skills in general. Therefore, they are generally only valuable when using builds with at least 4 spells from the same attribute or to increase the number of potential castings of 1–2 critical spells.
  • Veterans consistently use the technically incorrect, 40/40 terminology, although 36/36 would be more accurate.
  • On average, use of a 40/40 set will reduce (for relevant spells) casting and recharge times by 18%. By comparison, a 20/20 set provides only a 10% average reduction.
Historical note Historical note: The May 21, 2010 update placed a stacking cap on activation time reduction modifiers, preventing a 40/40 set from quartering casting time.
Historical note Historical note: The July 13, 2006 update placed a cap on skill recharge reduction modifiers, effectively removing "quarter recharge time" effects from the game.

See also