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Overview

Quest Summary:

  1. Champion's Dawn must not fall to the corsairs.
  2. Speak to Quarrymaster Bohanna when all members of your party are ready to defend Champion's Dawn!
  3. Hold off the initial assault against Champion's Dawn.
  4. Seize the corsair landing points.
  5. Destroy the corsair chain of command by striking back at their war camps.
  6. See Castellan Puuba for your reward.
  7. Your party is engaged in a mini-mission. If your party dies during this quest you will not be resurrected at a resurrection shrine.

Obtained from:

Quarrymaster Bohanna in Champion's Dawn

Requirements:

Securing Champion's Dawn
Only Tyrian-born (Prophecies) or Canthan-born (Factions) characters can get this quest

Reward:

Dialogue (Quarrymaster Bohanna)

"I have lost a lot of good men between the travesty at Fahranur and various monster queen attacks on the quarry, so I can offer little in the way of assistance. What men I do have are attacking the main corsair camps to the west. With luck, they can keep them busy while you push your forces forward from the east. At least, that's how Kormir explained it to me. She is waiting for you on the Cliffs of Dohjok. Are you ready to defend Champion's Dawn?"
Accept: "We shouldn't keep her waiting any longer."
Reject: "What? I thought she brought me here for a vacation!"

Intermediate Dialogue (Quarrymaster Bohanna)

"Your entire party will leave this outpost and be taken to the front line in the battle against the attacking corsair army. Are you ready to defend Champion's Dawn?"
Accept: "Ready as ever!"
Reject: "Not quite yet..."

Intermediate Dialogue (Kormir)

After reaching Kormir.

Kormir: Prepare yourselves! We are all that stand between Istan and destruction!

After defeating the initial assault.

Kormir: You see the armored troops among the corsairs? They are Warmarshal Varesh's Kournan warriors. They did not expect to face such heroes from foreign lands as yourselves.
Kormir: Quickly! Make your way to the water's edge and seize the corsair landing points. Slay any corsairs and Kournans you encounter.

After capturing Landing Point One.

Kormir: The three provinces of Elona...Kourna, Istan, and Vabbi...have long known peace and prosperity. The Kournans came to Istan under the banner of friendship.
Kormir: But Varesh Ossa, warmarshal of Kourna, enlisted our traditional enemies, the corsairs, to attack Istan and distract the Sunspears from even more nefarious plans.
Kormir: She means to destroy Istan and conquer all of Elona. We cannot let her succeed!

After capturing Landing Point Two.

Kormir: Varesh Ossa's treacherous dealings with the corsairs are the least of her crimes. She has dabbled with dark, inhuman forces and sought forbidden knowledge.
Kormir: One of Varesh's generals unleashed a great evil within the ruins of the First City of Fahranur.
Kormir: I believe she is trafficking with great, malevolent powers. Should she succeed, night will most surely fall upon Elona.

After capturing Landing Point Three.

Kormir: Varesh's plans threaten not only Elona, but the entire world. Her actions are causing ruptures to appear across the realms, from which fell creatures emerge.
<party leader>: You mean the demons that invaded our cities and attacked our homelands?
Kormir: Indeed. That is the fate Varesh Ossa has planned for the world. First we must defeat her allies. Then we must take the battle to Kourna.

After capturing Landing Point Four.

Kormir: All that remain now are the corsair camps.
Kormir: Once we have dealt with these corsairs, we can deal with Varesh herself, in Gandara!

Reward Dialogue

"Well done, <name>! From the sound of it, those corsairs won't be coming back any time soon. Now, if you still wish to help our cause, the Sunspears could certainly use your leadership skills in the assault on Gandara. You would do well by helping Kormir raise troop morale before the coming battle."

Follow-up Quest

The Time is Nigh

Walkthrough

This quest is a "mini mission". If all party members are killed, you will not respawn at a Resurrection Shrine, but instead you'll be kicked back to Champion's Dawn.

You will have to defend an area outside Champion's Dawn from repeated corsairs attacks. Their levels range from 9-18. After you have defeated the waves of corsairs you will be told to seize the landing sites. This can get quite difficult, since each landing site (or war camp, which is practically the same) has one lvl 18 boss and 3 groups of 4 kournans (lvl 16) and corsairs (lvl 9-16). Since you only have a party of four members, try to pull them. They will spread after a minute or so, and then get back together. By pulling you can defeat one group of four enemies each time which is much easier. Aside of the war camps there are several istani miners which are being attacked by kournans. Don't worry, you don't need to keep them alive or something, they have nothing to do with the quest. And it's probably impossible to keep them all alive anyway.

--Note-- this quest is very nice, because you can capture some elite skills already without having to complete half of the game. You can defeat the first boss, capture his elite, get back to the outpost and start the quest again. Then you can capture the next boss' elite skill, get back to camp start mission again, and so on..

After clearing all the objectives, you will be transferred to the Sunspear Great Hall.

Creatures

Monsters

Corsairs

Kournan military

Bosses

Notes

  • This quest was added to the game in the 20 December 2006 update.
  • If you have a Sunspear rank of less than "Commander" (1,000 Sunspear Points), you automatically receive a Bounty for Corsairs and Kournans at beginning of quest for double XP and 4 Sunspear points per kill. On top of that, players gain 70 undocumented bonus Sunspear points for each killed boss. Due to the very large number of foes and bosses killed in the process, this makes the quest a good resource for Sunspear point farming, even making it worth to restart the quest a few times before claiming the reward.
  • There is a bug in responding to Quarrymaster Bohanna's intermediate dialog. Clicking "Not quite yet..." will still transport your party to Cliffs of Dohjok, just as answering "Ready as ever!" does.
  • Kormir must survive for receiving the reward. This quest objective is not stated within the quest information. However, Kormir being killed does not trigger the "Your party was defeated ..." message.
  • There will be a grace delay of about 30 seconds after the last enemy is killed before everybody is teleported out of the area, so don't worry if your party kills the Monk boss last. You will still have plenty of time to capture the skill.
  • It is possible for a person who has the quest active on his questlog to "ferry" Elonian characters (or characters who have already completed the quest) to the mini mission location, in order to allow them to capture the Elite skills (which are otherwise not available early in the game), or to farm Sunspear points.
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