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===Using adrenaline===
 
===Using adrenaline===
 
You can only use adrenaline skills that are fully charged with adrenaline. They cost 0 Energy.
 
You can only use adrenaline skills that are fully charged with adrenaline. They cost 0 Energy.
When you use an adrenaline skill, all adrenaline skills in your bar lose 25 points. These lost 25 points can be recovered with your next hit (including the adrenaline attack itself), or by taking as much damage as 25% of your maximum health. Although using an adrenaline skill empties it's pool, it also gains 25 points if it hits.
+
When you use an adrenaline skill, all adrenaline skills in your bar lose 25 points. These lost 25 points can be recovered with your next hit (including the adrenaline attack itself), or by taking as much damage as 25% of your maximum health. Although using an adrenaline skill empties its pool, it also gains 25 points if it hits.
   
 
===Losing adrenaline===
 
===Losing adrenaline===

Revision as of 02:59, 26 June 2006


Certain Warrior skills are fueled by adrenaline rather than energy. It is gradually built up each time the Warrior hits or is struck in combat, each such blow being added to the characters adrenaline level. Some skills increase the rate of adrenaline build up, while others expend it entirely.

Adrenaline Points

Adrenaline is not actually gained in strikes, but in points.
Every adrenaline skill stores its own adrenaline points displayed by rising flames from 0 until fully charged.
See this table for approximate number of adrenaline points needed for skills.

Adrenaline strikes needed Skills Points needed
2 Enraged Smash 40
4 Cleave, Battle Rage, Rush, Riposte, "Fear Me!", "Watch Yourself!" 80
41 Sever Artery, Counter Blow 100
5 Penetrating Blow, Penetrating Chop 120
6 Heavy Blow, Staggering Blow, Hammer Bash, Defy Pain 130
61 Fierce Blow 140
62 Disrupting Chop, Lacerating Chop, "On Your Knees!" 150
7 Axe Rake, Axe Twist, Dismember, Mighty Blow, Gash, Standing Slash, Yeti Smash 160
71 Devastating Hammer 180
8 Eviscerate, , Executioner's Strike, Auspicious Blow, Earth Shaker, Galrath Slash, Silverwing Slash, Sun and Moon Slash, Bonetti's Defense 200
9 Furious Axe, Skull Crack 220
10 Backbreaker, Final Thrust 240

1 4 "strikes" on Cleave do not equal 4 "strikes" on Sever Artery. The "Points needed" column increases linearly; the "adrenaline strikes needed" in the skill descriptions are a simplification. A "strike" of adrenaline in the skill description equals 20-25 points. A real "strike" of adrenaline gives 25 points.

Gaining adrenaline

Gaining adrenaline means every adrenaline skill in your bar gains that many points.
For every attack you make that hits, you gain 25 adrenaline points.
For every 1% of health lost from your maximum, you gain 1 point of adrenaline. Runes count against the maximum health. Gain is calculated on a per-attack basis.
For every 25% of your health lost, you gain approximately 1 "strike" of adrenaline--the equivalent of an attack landing. Note that health lost includes ranged attacks but excludes health degeneration. Commonly, 4 strike skills are charged in about 3 hits time, because you take some damage at the same time, assuming that the opponent is attacking you.

  • Mesmer Soothing Images sets all adrenaline gain to 0. You can still use adrenaline attacks under Soothing Images if they are charged; the skill just prevents you gaining any more adrenaline until it ends.

Using adrenaline

You can only use adrenaline skills that are fully charged with adrenaline. They cost 0 Energy. When you use an adrenaline skill, all adrenaline skills in your bar lose 25 points. These lost 25 points can be recovered with your next hit (including the adrenaline attack itself), or by taking as much damage as 25% of your maximum health. Although using an adrenaline skill empties its pool, it also gains 25 points if it hits.

Losing adrenaline

Losing adrenaline means every adrenaline skill in your bar loses its full load of adrenaline. For attack skills with this attribute, the effect comes after the 25 points each skill gains if the attack hits, so all pools will be at 0. You lose all adrenaline after you have not been attacked, and do not attack for 20 seconds, or when you die.

Skills that boost adrenaline

Reference

Research done by Ensign and Silmor. Original GW Guru thread. Further discussion and research.