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m (Aftercast moved to Aftercast delay: the precious "aftercast" word is still there, this is clearer)
(edited recursive redirect.)
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[[Aftercast]] refers to the period of time after a character uses a non-[[attack]] [[skill]] in which they cannot move or use [[skill]]s besides [[stance]]s or [[shout]]s with no [[activation time]]s. The [[ranger]] 0.5 second activation attack skills are exceptions to this as they have aftercasts. The duration of an aftercast is 0.75 seconds for all skills except for [[PBAoE]]s, such as [[Crystal Wave]] and [[Aftershock]], where it is 1.75 seconds.
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[[Aftercast delay]] refers to the period of time after a character uses a non-[[attack]] [[skill]] in which they cannot move or use [[skill]]s besides [[stance]]s or [[shout]]s with no [[activation time]]s. The [[ranger]] 0.5 second activation attack skills are exceptions to this as they have aftercasts. The duration of an aftercast is 0.75 seconds for all skills except for [[PBAoE]]s, such as [[Crystal Wave]] and [[Aftershock]], where it is 1.75 seconds.
   
 
[[Category:Glossary]][[Category:Research needed]]
 
[[Category:Glossary]][[Category:Research needed]]

Revision as of 10:29, 15 October 2006

Aftercast delay refers to the period of time after a character uses a non-attack skill in which they cannot move or use skills besides stances or shouts with no activation times. The ranger 0.5 second activation attack skills are exceptions to this as they have aftercasts. The duration of an aftercast is 0.75 seconds for all skills except for PBAoEs, such as Crystal Wave and Aftershock, where it is 1.75 seconds.