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Aggression is a measurement that determines the outcome of a [[GvG]] match if it lasts the full duration of 28 minutes. The team with the highest amount of aggression then wins. |
Aggression is a measurement that determines the outcome of a [[GvG]] match if it lasts the full duration of 28 minutes. The team with the highest amount of aggression then wins. |
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*Every [[enchantment]] or [[weapon spell]] cast on Guild Lord = -50 points of aggression. |
*Every [[enchantment]] or [[weapon spell]] cast on Guild Lord = -50 points of aggression. |
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− | ==Note== |
+ | ===Note=== |
*[[Life stealing]] and [[degeneration]] do not count for aggressiveness. |
*[[Life stealing]] and [[degeneration]] do not count for aggressiveness. |
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+ | <noinclude>[[Category:Glossary]]</noinclude> |
Revision as of 13:03, 17 January 2009
Aggression is a measurement that determines the outcome of a GvG match if it lasts the full duration of 28 minutes. The team with the highest amount of aggression then wins.
Aggressiveness is currently tabulated by the following rules:
- 1 point of damage to Guild Lord = 1 point of aggression
- Every enchantment or weapon spell cast on Guild Lord = -50 points of aggression.
Note
- Life stealing and degeneration do not count for aggressiveness.