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'''Note:''' [[Life stealing]] and [[degeneration]] do not count for aggressiveness.<noinclude>
 
'''Note:''' [[Life stealing]] and [[degeneration]] do not count for aggressiveness.<noinclude>
 
[[Category:Glossary]]
 
[[Category:Glossary]]
 
[[de:Aggressivität]]
 
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[[de:Aggressivität]]
 

Latest revision as of 17:47, 12 January 2011

Aggression is a measurement that determines the outcome of a GvG match if it lasts the full duration of 28 minutes. The team with the highest amount of aggression then wins.

Aggressiveness is currently tabulated by the following rules:

Note: Life stealing and degeneration do not count for aggressiveness.