This skill may be earned from a quest. See skill information for details.
This skill causes Exhaustion.
Air Magic
Air Attunement [edit]
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Enchantment Spell. For 36...55...60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic. |
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Core | |||||||||||||
Arc Lightning [edit]
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Spell. Target foe is struck for 5...33...40 lightning damage. If you are Overcast, two foes near your target are struck for 15...71...85 lightning damage. Damage from Arc Lightning has 25% armor penetration. |
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Blinding Flash [edit]
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Spell. Target foe is Blinded for 3...7...8 seconds. |
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Core | |||||||||||||
Blinding Surge [edit]
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Elite Spell. Target foe is struck for 5...41...50 lightning damage. That foe and all adjacent foes are Blinded for 3...7...8 seconds. This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage. |
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Nightfall | |||||||||||||
Chain Lightning [edit]
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Spell. Target foe and up to two other foes near your target are struck for 10...70...85 lightning damage. This spell has 25% armor penetration. |
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Prophecies | |||||||||||||
Chilling Winds [edit]
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Hex Spell. Target foe and all adjacent foes are struck for 30...54...60 cold damage. For 10 seconds, the next Water Magic hex targeting a hexed foe lasts 25...85...100% longer. |
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Nightfall | |||||||||||||
Conjure Lightning [edit]
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Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17...20 lightning damage. |
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Core | |||||||||||||
Enervating Charge [edit]
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Spell. Target foe is struck for 25...45...50 lightning damage and suffers from Weakness for 5...17...20 seconds. This spell has 25% armor penetration. |
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Core | |||||||||||||
Gale [edit]
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Spell. Knock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.) |
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Core | |||||||||||||
Glimmering Mark [edit]
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Elite Hex Spell. For 10 seconds, target foe and all foes adjacent to your target take 5...21...25 damage each second. Foes using attack skills are Blinded for 3 seconds. This hex ends if you use a skill that targets this foe. |
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Prophecies | |||||||||||||
Glyph of Swiftness [edit]
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Glyph. For 15 seconds, your next 1...4...5 spells recharge 25% faster and projectiles from the affected spells move 200% faster. |
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Eye of the North | |||||||||||||
Gust [edit]
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Elite Spell. For 5...10...11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15...59...70 cold damage. Foes struck by Gust while attacking or moving are knocked down. |
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Factions | |||||||||||||
Invoke Lightning [edit]
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Elite Spell. Target foe and up to two other foes near your target are struck for 10...74...90 lightning damage. This spell has 25% armor penetration. |
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Nightfall | |||||||||||||
Lightning Bolt [edit]
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Spell. Send out a Lightning Bolt that strikes for 5...41...50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5...41...50 additional lightning damage. This spell has 25% armor penetration. |
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Nightfall | |||||||||||||
Lightning Hammer [edit]
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Spell. Target foe is struck for 10...82...100 lightning damage and applies Cracked Armor for 5...17...20 seconds. Lightning Hammer has 25% armor penetration. |
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Factions | |||||||||||||
Lightning Javelin [edit]
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Spell. Send out a Lightning Javelin that strikes for 15...43...50 lightning damage if it hits. Lightning Javelin interrupts attacking foes. This spell has 25% armor penetration and strikes all foes between you and your target. |
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Prophecies | |||||||||||||
Lightning Orb [edit]
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Spell. Send out a Lightning Orb that strikes target foe for 10...82...100 lightning damage. This spell has 25% armor penetration. |
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Core | |||||||||||||
Lightning Strike [edit]
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Hex Spell. Strike target foe for 5...41...50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5...41...50 lightning damage. |
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Core | |||||||||||||
Lightning Surge [edit]
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Elite Hex Spell. After 3 seconds, target foe is knocked down, struck for 14...83...100 lightning damage, and has Cracked Armor for 5...17...20 seconds. This spell has 25% armor penetration. |
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Core | |||||||||||||
Lightning Touch [edit]
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Skill. Target touched foe and all adjacent foes are struck for 10...50...60 lightning damage, are Blinded for 1...3...4 seconds, and have Cracked Armor for 1...8...10 seconds. This skill has 25% armor penetration. |
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Core | |||||||||||||
Mind Shock [edit]
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Elite Spell. Target foe suffers 10...42...50 lightning damage. If you have more Energy than target foe, that foe suffers 10...42...50 more lightning damage and is knocked down. This spell has 25% armor penetration. |
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Prophecies | |||||||||||||
Ride the Lightning [edit]
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Elite Spell. You Ride the Lightning to target. All adjacent foes are Blinded for 1...4...5 seconds. If your target is a foe, it is struck for 10...58...70 lightning damage. This spell has 25% armor penetration. |
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Factions | |||||||||||||
Shell Shock [edit]
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Spell. Target foe is struck for 10...26...30 lightning damage and has Cracked Armor for 5...17...20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes. |
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Eye of the North | |||||||||||||
Shock [edit]
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Skill. Target touched foe is knocked down and struck for 10...50...60 lightning damage. This skill has 25% armor penetration. |
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Prophecies | |||||||||||||
Shock Arrow [edit]
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Spell. Send out a shocking arrow that flies swiftly toward target foe, striking for 5...41...50 lightning damage. If Shock Arrow strikes a foe with cracked armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration. |
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Storm Djinn's Haste [edit]
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Enchantment Spell. For 10...22...25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy. |
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Nightfall | |||||||||||||
Teinai's Wind [edit]
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Spell. Target foe and all adjacent foes take 10...34...40 cold damage. Burning foes struck by Teinai's Wind take an additional 40...72...80 damage and are interrupted. |
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Factions | |||||||||||||
Thunderclap [edit]
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Elite Spell. Create a massive shockwave at target foe's location. Deals 10...42...50 lightning damage to target and all adjacent foes. Struck foes are interrupted and suffer from Cracked Armor and Weakness for 5...17...20 seconds. This spell has 25% armor penetration. |
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Prophecies | |||||||||||||
Whirlwind [edit]
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Spell. All adjacent foes take 15...63...75 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent. |
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Prophecies | |||||||||||||
Windborne Speed [edit]
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Enchantment Spell. For 5...11...13 seconds, target ally moves 33% faster. |
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Prophecies |