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Quest-medium This skill may be earned from a quest. See skill information for details.

Exhaustion This skill causes Exhaustion.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Air Magic

Air Attunement Air Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.
    10 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Arc Lightning Arc Lightning Spell. Target foe is struck for 5...33...40 lightning damage. If you are Overcast, two foes near your target are struck for 15...71...85 lightning damage. Damage from Arc Lightning has 25% armor penetration.
    5 Energy 1½ Activation 8 Recharge
Factions    
Blinding Flash Blinding Flash Spell. Target foe is Blinded for 3...7...8 seconds.
    10 Energy ¾ Activation 8 Recharge
Core   Can be obtained through a quest
Blinding Surge Blinding Surge Elite Spell. Target foe is struck for 5...41...50 lightning damage. That foe and all adjacent foes are Blinded for 3...7...8 seconds. This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage.
    10 Energy ¾ Activation 6 Recharge
Nightfall    
Chain Lightning Chain Lightning Spell. Target foe and up to two other foes near your target are struck for 10...70...85 lightning damage. This spell has 25% armor penetration.
5 Overcast 10 Energy 2 Activation 6 Recharge
Prophecies    
Chilling Winds Chilling Winds Hex Spell. Target foe and all adjacent foes are struck for 30...54...60 cold damage. For 10 seconds, the next Water Magic hex targeting a hexed foe lasts 25...85...100% longer.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Conjure Lightning Conjure Lightning Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17...20 lightning damage.
    10 Energy 1 Activation 45 Recharge
Core    
Enervating Charge Enervating Charge Spell. Target foe is struck for 25...45...50 lightning damage and suffers from Weakness for 5...17...20 seconds. This spell has 25% armor penetration.
    10 Energy 1 Activation 8 Recharge
Core    
Gale Gale Spell. Knock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.)
10 Overcast 10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Glimmering Mark Glimmering Mark Elite Hex Spell. For 10 seconds, target foe and all foes adjacent to your target take 5...21...25 damage each second. Foes using attack skills are Blinded for 3 seconds. This hex ends if you use a skill that targets this foe.
    10 Energy 1 Activation 15 Recharge
Prophecies    
Glyph of Swiftness Glyph of Swiftness Glyph. For 15 seconds, your next 1...4...5 spells recharge 25% faster and projectiles from the affected spells move 200% faster.
    5 Energy 1 Activation 10 Recharge
Eye of the North    
Gust Gust Elite Spell. For 5...10...11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15...59...70 cold damage. Foes struck by Gust while attacking or moving are knocked down.
    10 Energy ¾ Activation 10 Recharge
Factions    
Invoke Lightning Invoke Lightning Elite Spell. Target foe and up to two other foes near your target are struck for 10...74...90 lightning damage. This spell has 25% armor penetration.
5 Overcast 10 Energy 1 Activation 6 Recharge
Nightfall    
Lightning Bolt Lightning Bolt Spell. Send out a Lightning Bolt that strikes for 5...41...50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5...41...50 additional lightning damage. This spell has 25% armor penetration.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Lightning Hammer Lightning Hammer Spell. Target foe is struck for 10...82...100 lightning damage and applies Cracked Armor for 5...17...20 seconds. Lightning Hammer has 25% armor penetration.
    25 Energy 2 Activation 4 Recharge
Factions    
Lightning Javelin Lightning Javelin Spell. Send out a Lightning Javelin that strikes for 15...43...50 lightning damage if it hits. Lightning Javelin interrupts attacking foes. This spell has 25% armor penetration and strikes all foes between you and your target.
    5 Energy 1 Activation 5 Recharge
Prophecies   Can be obtained through a quest
Lightning Orb Lightning Orb Spell. Send out a Lightning Orb that strikes target foe for 10...82...100 lightning damage. This spell has 25% armor penetration.
    15 Energy 2 Activation 5 Recharge
Core   Can be obtained through a quest
Lightning Strike Lightning Strike Hex Spell. Strike target foe for 5...41...50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5...41...50 lightning damage.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Lightning Surge Lightning Surge Elite Hex Spell. After 3 seconds, target foe is knocked down, struck for 14...83...100 lightning damage, and has Cracked Armor for 5...17...20 seconds. This spell has 25% armor penetration.
    10 Energy 1 Activation 10 Recharge
Core    
Lightning Touch Lightning Touch Skill. Target touched foe and all adjacent foes are struck for 10...50...60 lightning damage, are Blinded for 1...3...4 seconds, and have Cracked Armor for 1...8...10 seconds. This skill has 25% armor penetration.
    5 Energy ¾ Activation 10 Recharge
Core    
Mind Shock Mind Shock Elite Spell. Target foe suffers 10...42...50 lightning damage. If you have more Energy than target foe, that foe suffers 10...42...50 more lightning damage and is knocked down. This spell has 25% armor penetration.
5 Overcast 5 Energy 1 Activation 8 Recharge
Prophecies    
Ride the Lightning Ride the Lightning Elite Spell. You Ride the Lightning to target. All adjacent foes are Blinded for 1...4...5 seconds. If your target is a foe, it is struck for 10...58...70 lightning damage. This spell has 25% armor penetration.
5 Overcast 10 Energy 1 Activation 5 Recharge
Factions    
Shell Shock Shell Shock Spell. Target foe is struck for 10...26...30 lightning damage and has Cracked Armor for 5...17...20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.
    5 Energy 1 Activation 8 Recharge
Eye of the North    
Shock Shock Skill. Target touched foe is knocked down and struck for 10...50...60 lightning damage. This skill has 25% armor penetration.
10 Overcast 5 Energy ¾ Activation 10 Recharge
Prophecies    
Shock Arrow Shock Arrow Spell. Send out a shocking arrow that flies swiftly toward target foe, striking for 5...41...50 lightning damage. If Shock Arrow strikes a foe with cracked armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.
    5 Energy 1 Activation 8 Recharge
Factions    
Storm Djinn's Haste Storm Djinn's Haste Enchantment Spell. For 10...22...25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Teinai's Wind Teinai's Wind Spell. Target foe and all adjacent foes take 10...34...40 cold damage. Burning foes struck by Teinai's Wind take an additional 40...72...80 damage and are interrupted.
    5 Energy 1 Activation 8 Recharge
Factions    
Thunderclap Thunderclap Elite Spell. Create a massive shockwave at target foe's location. Deals 10...42...50 lightning damage to target and all adjacent foes. Struck foes are interrupted and suffer from Cracked Armor and Weakness for 5...17...20 seconds. This spell has 25% armor penetration.
    10 Energy 1 Activation 8 Recharge
Prophecies    
Whirlwind Whirlwind Spell. All adjacent foes take 15...63...75 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent.
    5 Energy ¾ Activation 8 Recharge
Prophecies   Can be obtained through a quest
Windborne Speed Windborne Speed Enchantment Spell. For 5...11...13 seconds, target ally moves 33% faster.
    10 Energy ¾ Activation 5 Recharge
Prophecies   Can be obtained through a quest
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