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==From [[Amnoon Oasis]] to [[Augury Rock]]==
Exit from The Amnoon Oasis, defeat the few enemies outside. Devourers and Scarabs pop up from the ground every now and then, so I recommend that You rest between fights.
 
   
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This is an extremely easy run, as long as you don't go wildly off route, there are few-to-no enemies who can slow you down or knock you down, as well as no narrow areas where enemies can block you in and keep you from proceeding. The only things needing consideration is the fact that there are a good few beetles around near the end of the trip which put down traps, keeping an eye out for these or keeping to safe areas could be important.
Continue south from Amnoon until you come to a cliff where you can see an oasis directly south. Continue east. You can only go south from there, and there is a teleporter there.
 
   
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Runners may also want to take a detour around the teleporter if they can, seeing as how it's likely they're going to be mobbed while activating it due to all the critters in the area that will still be right behind them when they get there. Unfortunately, the only route around will take you down into the greenery-filled canyon and lead you on a bit of a detour, so having someone distract the locals while you activate the teleporter, or just being damn quick about it, may be preferred.
Step onto the teleporter, and You will see that the "Teleporter Switches" light up for a second. Now take a few steps north and turn around. Now it's time for a small puzzle..
 
If you activate a "Teleporter Switch", it will light up. If it is the wrong one, all will light up for a second, and then return to it's original state.
 
   
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Once past the canyon, either by teleporter or otherwise, it's a straightforward run, the patrols that can't simply be avoided can easily be outdistanced since none of them have speed-enhancing skills. The only possibly problem is the one or two [[Hydra|Hydras]] in the area, who can knock you down and hammer you good with their [[Meteor]] spell.
   
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If you choose to use the first teleporter, you may be able to save a few seconds of time by using a second teleporter a short distance to the southeast of your arrival point after using the first one.
[Teleporter]
 
   
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On the very last stretch of the journey the only threat, as noted, are [[Rockshot Devourer|Rockshot Devourers]] who drop down [[Flame Trap|Flame Traps]] and [[Dust Trap|Dust Traps]] all over the place.
[Switch] [Switch] [Switch] [Switch]
 
4 2 1 3
 
 
Activate the switches in that order, and the teleporter will start to shine. Step into it.
 
 
You will find a path in front of you, as you step out of the teleporter. Follow it and you will find that it forks into two new paths. Follow the one one that points North-east. Soon the path turns so that it almost looks like You are going back, but You are not. Here is also a "Hydra" Mesmer boss waiting for you. Follow the path that goes South-west, and as you step up on the dune you can see Augury Rock. Follow the path South-west until it forks, then walk East along the path to get to Augury Rock. The path will take some turns around a few dunes, but You will with no doubt find Your way to Augury Rock from there.
 
   
 
[[Category:Running guides]]
 
[[Category:Running guides]]

Revision as of 14:31, 31 March 2007

From Amnoon Oasis to Augury Rock

This is an extremely easy run, as long as you don't go wildly off route, there are few-to-no enemies who can slow you down or knock you down, as well as no narrow areas where enemies can block you in and keep you from proceeding. The only things needing consideration is the fact that there are a good few beetles around near the end of the trip which put down traps, keeping an eye out for these or keeping to safe areas could be important.

Runners may also want to take a detour around the teleporter if they can, seeing as how it's likely they're going to be mobbed while activating it due to all the critters in the area that will still be right behind them when they get there. Unfortunately, the only route around will take you down into the greenery-filled canyon and lead you on a bit of a detour, so having someone distract the locals while you activate the teleporter, or just being damn quick about it, may be preferred.

Once past the canyon, either by teleporter or otherwise, it's a straightforward run, the patrols that can't simply be avoided can easily be outdistanced since none of them have speed-enhancing skills. The only possibly problem is the one or two Hydras in the area, who can knock you down and hammer you good with their Meteor spell.

If you choose to use the first teleporter, you may be able to save a few seconds of time by using a second teleporter a short distance to the southeast of your arrival point after using the first one.

On the very last stretch of the journey the only threat, as noted, are Rockshot Devourers who drop down Flame Traps and Dust Traps all over the place.