GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Line 2: Line 2:
 
{{BeastInfo | name = Archer| image=[[Image:Archer.jpg|128px]]| species = [[Human]]| prof = [[Ranger]]| icon = [[Image:Ranger-icon.png]]| level = 20}}
 
{{BeastInfo | name = Archer| image=[[Image:Archer.jpg|128px]]| species = [[Human]]| prof = [[Ranger]]| icon = [[Image:Ranger-icon.png]]| level = 20}}
 
== Description ==
 
== Description ==
The Archer has 480hp and 80 armour against everything (no ranger bonuses). Due to this fact, plus the high regeneration from Troll Unguent, the archer can take a long time to kill one on one for those unsuited against it. Against a prepared foes, however, the Archer will fall quickly. Archers are often located on raised areas near entrances to Team Bases. With [[Pin Down]], this mercanary can make it difficult to reach a Guild Lord or give an advantage to the defending team.
+
The Archer has 480hp and 80 armour against everything (no ranger bonuses). Due to this fact, plus the high regeneration from Troll Unguent (+7), the archer can take a long time to kill one on one for those unsuited against it. Against a prepared foes, however, the Archer will fall quickly. Archers are often located on raised areas near entrances to Team Bases. With [[Pin Down]], this mercanary can make it difficult to reach a Guild Lord or give an advantage to the defending team.
   
 
==Skills Used==
 
==Skills Used==

Revision as of 13:36, 15 January 2007

Archer
Archer
Classification
Species: Human
Profession: Ranger Ranger-icon
Level(s): 20

Description

The Archer has 480hp and 80 armour against everything (no ranger bonuses). Due to this fact, plus the high regeneration from Troll Unguent (+7), the archer can take a long time to kill one on one for those unsuited against it. Against a prepared foes, however, the Archer will fall quickly. Archers are often located on raised areas near entrances to Team Bases. With Pin Down, this mercanary can make it difficult to reach a Guild Lord or give an advantage to the defending team.

Skills Used

See Also