Name |
Target |
Armor |
Duration |
Stats |
Notes |
Skill type |
Attr |
Cam
|
|
Defy Pain
|
Self
|
+20
|
20s
|
|
|
5
|
|
|
|
|
|
|
+Max Health, damage reduction
|
Elite Skill
|
Str
|
P
|
|
Dolyak Signet
|
Self
|
+10...34
|
8...18s
|
|
|
|
|
|
|
20
|
|
|
Cannot be knocked down, move 75% slower
|
Signet
|
Str
|
P
|
|
Defensive Stance
|
Self
|
+10
|
1...4s
|
|
|
5
|
|
|
|
8
|
|
|
75% chance to block physical attacks, end if a skill is used
|
Stance
|
Tact
|
C
|
|
Disciplined Stance
|
Self
|
+10
|
1...3s
|
|
|
5
|
|
|
|
15
|
|
|
75% chance to block attacks, end if adrenal skill used
|
Stance
|
Tact
|
P
|
|
Healing Signet
|
Self
|
-40
|
Activation time
|
|
|
|
|
2
|
|
4
|
|
|
Gain +Health when ends
|
Signet
|
Tact
|
C
|
|
"Shields Up!"
|
Earshot
|
+60
|
5...10s
|
|
|
10
|
|
|
|
30
|
|
|
Against projectile attacks
|
Shout
|
Tact
|
C
|
|
"Watch Yourself!"
|
Earshot
|
+5...21
|
10s
|
|
|
4
|
|
|
|
4
|
|
|
ends after 10 attacks
|
Shout
|
Tact
|
C
|
|
Fertile Season
|
Spirit Range
|
+8
|
15...39s
|
|
+Max Health
|
Nature Ritual
|
Beast
|
P
|
|
Barbed Arrows
|
Self
|
-40
|
Activation time
|
|
Arrows cause Bleeding for 3...13 seconds
|
Preparation
|
WS
|
N
|
|
Dryder's Defenses
|
Self
|
+34...55 vs elemental damage
|
5...10s
|
|
|
5
|
|
|
|
60
|
|
|
75% chance to evade attacks
|
Stance
|
WS
|
P
|
|
Convert Hexes
|
Target other ally
|
Special
|
8...18s
|
|
Remove hexes, for each necro hex gain +10 armor
|
Spell
|
Prot
|
C
|
|
Shield of Deflection
|
Target ally
|
+15...27
|
1...9s
|
|
75% chance to block attacks
|
Elite Enchantment Spell
|
Prot
|
P
|
|
Shield of Regeneration
|
Target ally
|
+40
|
5..11..13s
|
|
+Health regen
|
Elite Enchantment Spell
|
Prot
|
C
|
|
Elemental Resistance
|
Self
|
+40 vs elemental damage, -24...-12 vs physical damage
|
30...78s
|
|
|
10
|
|
|
|
20
|
|
|
|
Stance
|
Insp
|
P
|
|
Physical Resistance
|
Self
|
+40 vs physical damage, -24...-12 vs elemental damage
|
30...78s
|
|
|
10
|
|
|
|
20
|
|
|
|
Stance
|
Insp
|
P
|
|
Armor of Earth
|
Self
|
+24...53
|
30s
|
|
Move 50...21% slower
|
Enchantment Spell
|
Earth
|
C
|
|
Iron Mist
|
Self
|
+15
|
8...15s
|
|
Also grants -25% activation/recharge of Air Magic spells that target a foe, but adds cost of 3 overcast
|
Enchantment Spell
|
Earth
|
P
|
|
Kinetic Armor
|
Self
|
+20...68
|
8s
|
|
Renew this spell when a spell is cast
|
Enchantment Spell
|
Earth
|
P
|
|
Obsidian Flesh
|
Self
|
+20
|
8...18s
|
|
Cannot be targeted by spells, cannot attack, -2 energy degeneration
|
Elite Enchantment Spell
|
Earth
|
C
|
|
Stone Sheath
|
Self + ally
|
+1...28
|
5...17s
|
|
Doublecast, also crit immunity; initially hits nearby foes for 15...59 earth dmg and Weakness 5...17s
|
Elite Enchantment Spell
|
Earth
|
N
|
|
Ward Against Elements
|
Ward
|
+24 vs elemental damage
|
8...18s
|
|
|
Ward Spell
|
Earth
|
P
|
|
Armor of Frost
|
Self
|
+40 vs physical damage
|
10...29s
|
|
+1 Water Magic
|
Enchantment Spell
|
Water
|
P
|
|
Armor of Mist
|
Self
|
+10...34
|
8...18s
|
|
Movement +33%
|
Enchantment Spell
|
Water
|
P
|
|
Frigid Armor
|
Self
|
+10...34 vs physical damage
|
5...22s
|
|
Cannot be set on fire.
|
Enchantment Spell
|
Water
|
N
|
|
Ward Against Harm
|
Allies in ward
|
+12...22
|
5...13s
|
|
Double armor bonus vs elemental dmg, +1...3 Health regen
|
Elite Ward Spell
|
Water
|
P
|
|
Feigned Neutrality
|
Self
|
+80
|
4...9s
|
|
+Health regen, end if attack or use skill.
|
Enchantment Spell
|
Shadow
|
N
|
|
Shadowy Burden
|
Target foe
|
-20 vs caster's attacks
|
3...13s
|
|
Moves 25% slower, if no other hex on, -armor
|
Hex Spell
|
Shadow
|
F
|
|
Mighty Was Vorizun
|
Self
|
+15
|
15...51s
|
|
+30 Max Energy
|
Item Spell
|
Comm
|
F
|
|
Protective Was Kaolai
|
Self
|
+10
|
15...51s
|
|
Heal party 10...70 health when dropped
|
Item Spell
|
Rest
|
F
|
|
Resilient Weapon
|
Target ally
|
+24
|
3...10s
|
|
Require hex or condition active for +armor & +Health regen
|
Weapon Spell
|
Rest
|
F
|
|
Tranquil Was Tanasen
|
Self
|
+10...22
|
5...17s
|
|
Cannot be interrupted
|
Elite Item Spell
|
Rest
|
F
|
|
"Stand Your Ground!"
|
Earshot
|
+24
|
5...17s
|
|
|
10
|
|
|
|
20
|
|
|
While not moving
|
Shout
|
Comm
|
N
|
|
Aggressive Refrain
|
Self
|
-20
|
5...21s
|
|
25% IAS. Reapplies whenever a shout/chant ends on user
|
Echo
|
Lead
|
N
|
|
Soldier's Fury
|
Self
|
-20
|
10...30s
|
|
While under effects of shout/chant, 33% IAS, gain 33% more adrenaline
|
Elite Echo
|
Lead
|
N
|
|
Avatar of Balthazar
|
Self
|
+20
|
10...74s
|
|
Against physical only; +25% adrenaline; attacks deal holy; inflict 1..3s Burning on nearby foes on dervish enchantment end.
|
Elite Form
|
Myst
|
N
|
|
Avatar of Melandru
|
Self
|
+30
|
10...74s
|
|
Against Elemental damage only. +150 health, attacks deal earth damage, and when a Dervish enchantment ends: 1 condition lost from self and in PvE all allies in earshot.
|
Elite Form
|
Myst
|
N
|
|
Conviction
|
Self
|
+10
|
10s
|
|
|
5
|
|
|
|
10
|
|
|
If you have a condition on you for 10s. Also gives +1...3 regen per condition, and removes 1...2 conditions on end.
|
Flash Enchantment Spell
|
Earth
|
N
|
|
Vow of Piety
|
Self
|
+24
|
20
|
|
Also gives +1...3 regen. Renews whenever an enchantment on you ends.
|
Enchantment Spell
|
Wind
|
N
|