Crasher17446@legacy41699648 (talk | contribs) (→Notes) |
GW-Fyren@legacy41688417 (talk | contribs) m (first note explains it) |
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*This skill may have been designed in mind to use with other professions or to be used with little investment into Wind Prayers, as no Dervish attack costs more than 10 base energy. |
*This skill may have been designed in mind to use with other professions or to be used with little investment into Wind Prayers, as no Dervish attack costs more than 10 base energy. |
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*Useful for triggering the bonus from mysticism, further reducing the cost of the attack or allowing this spell to pay for itself. |
*Useful for triggering the bonus from mysticism, further reducing the cost of the attack or allowing this spell to pay for itself. |
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− | *Some examples of some good crossclass combinations- |
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− | -[[Temple Strike]] |
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− | -[[Hamstring]] |
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− | -[[Concussion Shot]] or [[Broad Head Arrow]](especially usefull) |
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− | -[[Harrier's Toss]] |
Revision as of 20:07, 24 February 2007
Skill details
Attacker's Insight | ||||||||||||
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Full: For 3...9...10 seconds, you have a 50% chance to block while attacking. When this enchantment ends you inflict Weakness on all adjacent foes for 3...13...15 seconds.
Concise: (3...9...10 seconds.) Gives 50% block chance while attacking. End Effect: Causes Weakness 3...13...15 seconds to adjacent foes.
Wind Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Weakness | 3 | 4 | 5 | 5 | 6 | 7 | 8 | 9 | 9 | 10 | 11 | 12 | 13 | 13 | 14 | 15 | 16 | 17 | 17 | 18 | 19 |
Duration | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 | 10 | 11 | 11 | 12 | 12 |
Acquisition
Notes
- This skill may have been designed in mind to use with other professions or to be used with little investment into Wind Prayers, as no Dervish attack costs more than 10 base energy.
- Useful for triggering the bonus from mysticism, further reducing the cost of the attack or allowing this spell to pay for itself.