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*As this skill has a recharge time (unlike most adrenal skills), its own effect will not recharge itself unless a block occurs ''after'' this skill recharges.
 
*As this skill has a recharge time (unlike most adrenal skills), its own effect will not recharge itself unless a block occurs ''after'' this skill recharges.
   
*Combines well with For Great Justice! to get double the adrenaline benefit from the parry.
+
*Combines well with [["For Great Justice!"]] to get double the adrenaline benefit from the parry.
 
*Although this is a skill of the [[Factions]] campaign, it can be captured in [[Nightfall]].
 
*Although this is a skill of the [[Factions]] campaign, it can be captured in [[Nightfall]].
   

Revision as of 16:06, 12 June 2008

Skill details
Auspicious Parry
Auspicious Parry
Campaign Factions Warrior
Profession Warrior
Attribute Tactics
Type Elite Stance
    1 Adrenaline     2 Recharge

Full: For 8 seconds, the next attack against you is blocked. You gain 1...3...4 strikes of adrenaline when this stance ends.

Concise: (8 seconds.) Blocks one attack. End effect: you gain 1...3...4 strikes of adrenaline.

Tactics 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Adrenaline gain 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5

Acquisition

Signet of Capture:

Notes

  • With 13 or more Tactics, you can hit once, block, and use the extra adrenaline to charge up Riposte or "Fear Me!" completely. You can then either wait for Auspicious Parry to recharge or use a skill such as Deadly Riposte.
  • Remember that you will block the next attack even if it would normally miss (such as if your attacker is blinded). Therefore, this skill will guarantee that the next attack against you will provide you with adrenaline (which may not otherwise happen; see the adrenaline article).
  • As this skill has a recharge time (unlike most adrenal skills), its own effect will not recharge itself unless a block occurs after this skill recharges.

Related skills

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