GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
m (→‎Notes: caps can be determined from the section above, FGJ affect all adren gain, no need to mention it here)
m (Adding de: language link)
 
(9 intermediate revisions by 6 users not shown)
Line 4: Line 4:
 
'''[[Signet of Capture]]''':
 
'''[[Signet of Capture]]''':
 
*[[Factions]]
 
*[[Factions]]
**[[Bound Jaizhanju]] ([[Tahnnakai Temple (Mission)]])
+
**[[Bound Jaizhanju]] ([[Tahnnakai Temple (mission)]])
**[[Sword Ancient Kai]] ([[Raisu Palace (Mission)]], [[Raisu Palace (Explorable)]])
+
**[[Sword Ancient Kai]] ([[Raisu Palace (mission)]], [[Raisu Palace (explorable)]])
 
*[[Nightfall]]
 
*[[Nightfall]]
 
**[[Bound Tiendi]] ([[Domain of Fear]], during [[A History of Violence]])
 
**[[Bound Tiendi]] ([[Domain of Fear]], during [[A History of Violence]])
   
 
== Notes ==
 
== Notes ==
 
*You will block the next attack even if it would normally miss (such as if your attacker is [[blind]]ed). Therefore, this skill will guarantee that the next attack against you will provide you with adrenaline (which may not otherwise happen; see the [[adrenaline]] article).
*With 13 or more [[Tactics]], you can hit once, block, and use the extra adrenaline to charge up [[Riposte]] or [["Fear Me!"]] completely. You can then either wait for Auspicious Parry to recharge or use a skill such as [[Deadly Riposte]].
 
  +
*You can use this skill outside of battle to build and maintain adrenaline, provided you have the initial adrenaline to activate it.
*Remember that you will block the next attack even if it would normally miss (such as if your attacker is [[blind]]ed). Therefore, this skill will guarantee that the next attack against you will provide you with adrenaline (which may not otherwise happen; see the [[adrenaline]] article).
 
*As this skill has a recharge time (unlike most adrenal skills), its own effect will not recharge itself unless a block occurs ''after'' this skill recharges.
 
   
 
==Related skills==
 
==Related skills==
Line 24: Line 23:
 
*[[Gain adrenaline skills quick reference]]
 
*[[Gain adrenaline skills quick reference]]
 
*[[Stance skills quick reference]]
 
*[[Stance skills quick reference]]
  +
  +
[[de:Günstige Abwehr]]

Latest revision as of 03:09, 7 December 2010

Skill details
Auspicious Parry
Auspicious Parry
Campaign Factions Warrior
Profession Warrior
Attribute Tactics
Type Elite Stance
    1 Adrenaline     2 Recharge

Full: For 8 seconds, the next attack against you is blocked. You gain 1...3...4 strikes of adrenaline when this stance ends.

Concise: (8 seconds.) Blocks one attack. End effect: you gain 1...3...4 strikes of adrenaline.

Tactics 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Adrenaline gain 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5

Acquisition[ | ]

Signet of Capture:

Notes[ | ]

  • You will block the next attack even if it would normally miss (such as if your attacker is blinded). Therefore, this skill will guarantee that the next attack against you will provide you with adrenaline (which may not otherwise happen; see the adrenaline article).
  • You can use this skill outside of battle to build and maintain adrenaline, provided you have the initial adrenaline to activate it.

Related skills[ | ]

Related articles[ | ]