m (→Notes: caps can be determined from the section above, FGJ affect all adren gain, no need to mention it here) |
Bot ishmael@legacy41684885 (talk | contribs) m (Adding de: language link) |
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'''[[Signet of Capture]]''': |
'''[[Signet of Capture]]''': |
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*[[Factions]] |
*[[Factions]] |
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− | **[[Bound Jaizhanju]] ([[Tahnnakai Temple ( |
+ | **[[Bound Jaizhanju]] ([[Tahnnakai Temple (mission)]]) |
− | **[[Sword Ancient Kai]] ([[Raisu Palace ( |
+ | **[[Sword Ancient Kai]] ([[Raisu Palace (mission)]], [[Raisu Palace (explorable)]]) |
*[[Nightfall]] |
*[[Nightfall]] |
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**[[Bound Tiendi]] ([[Domain of Fear]], during [[A History of Violence]]) |
**[[Bound Tiendi]] ([[Domain of Fear]], during [[A History of Violence]]) |
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== Notes == |
== Notes == |
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⚫ | |||
− | *With 13 or more [[Tactics]], you can hit once, block, and use the extra adrenaline to charge up [[Riposte]] or [["Fear Me!"]] completely. You can then either wait for Auspicious Parry to recharge or use a skill such as [[Deadly Riposte]]. |
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+ | *You can use this skill outside of battle to build and maintain adrenaline, provided you have the initial adrenaline to activate it. |
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⚫ | |||
− | *As this skill has a recharge time (unlike most adrenal skills), its own effect will not recharge itself unless a block occurs ''after'' this skill recharges. |
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==Related skills== |
==Related skills== |
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*[[Gain adrenaline skills quick reference]] |
*[[Gain adrenaline skills quick reference]] |
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*[[Stance skills quick reference]] |
*[[Stance skills quick reference]] |
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+ | [[de:Günstige Abwehr]] |
Latest revision as of 03:09, 7 December 2010
Skill details
Auspicious Parry | ||||||||||||
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Full: For 8 seconds, the next attack against you is blocked. You gain 1...3...4 strikes of adrenaline when this stance ends.
Concise: (8 seconds.) Blocks one attack. End effect: you gain 1...3...4 strikes of adrenaline.
Tactics | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Adrenaline gain | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 |
Acquisition[ | ]
Notes[ | ]
- You will block the next attack even if it would normally miss (such as if your attacker is blinded). Therefore, this skill will guarantee that the next attack against you will provide you with adrenaline (which may not otherwise happen; see the adrenaline article).
- You can use this skill outside of battle to build and maintain adrenaline, provided you have the initial adrenaline to activate it.