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m (not worth noting, we're not going to say that on every stance)
m (removed or rephrased note(s))
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== Notes ==
 
== Notes ==
 
*With high enough [[Tactics]], you can hit once, block and use the extra adrenaline to charge up [[Riposte]] or [["Fear Me!"]] completely. You can then either wait for Auspicious Parry to recharge, do something else, or use [[Deadly Riposte]] if you can.
*A quick way to gain adrenaline. Keep using this while spamming adrenaline based attacks.
 
*With high enough [[Tactics]], you can hit once, charge up Auspicious Parry, then block and use the extra adrenaline to charge up [[Riposte]] completely. You can then either wait for Auspicious Parry to recharge, do something else, or use [[Deadly Riposte]] if you can.
 
 
*Remember that you will block the next attack even if it would normally miss (such as if your attacker is [[blind]]ed). Therefore, this skill will guarantee that the next attack against you will provide you with adrenaline (which may not otherwise happen; see the [[adrenaline]] article).
 
*Remember that you will block the next attack even if it would normally miss (such as if your attacker is [[blind]]ed). Therefore, this skill will guarantee that the next attack against you will provide you with adrenaline (which may not otherwise happen; see the [[adrenaline]] article).
*Since this skill has a recharge time (unlike most adrenal skills) its own effect will not recharge itself unless a block occurs ''after'' this skill recharges.
+
*As this skill has a recharge time (unlike most adrenal skills), its own effect will not recharge itself unless a block occurs ''after'' this skill recharges.
   
 
==Related skills==
 
==Related skills==

Revision as of 21:21, 20 March 2007

Skill details
Auspicious Parry
Auspicious Parry
Campaign Factions Warrior
Profession Warrior
Attribute Tactics
Type Elite Stance
    1 Adrenaline     2 Recharge

Full: For 8 seconds, the next attack against you is blocked. You gain 1...3...4 strikes of adrenaline when this stance ends.

Concise: (8 seconds.) Blocks one attack. End effect: you gain 1...3...4 strikes of adrenaline.

Tactics 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Adrenaline gain 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5

Acquisition

Signet of Capture:

Notes

  • With high enough Tactics, you can hit once, block and use the extra adrenaline to charge up Riposte or "Fear Me!" completely. You can then either wait for Auspicious Parry to recharge, do something else, or use Deadly Riposte if you can.
  • Remember that you will block the next attack even if it would normally miss (such as if your attacker is blinded). Therefore, this skill will guarantee that the next attack against you will provide you with adrenaline (which may not otherwise happen; see the adrenaline article).
  • As this skill has a recharge time (unlike most adrenal skills), its own effect will not recharge itself unless a block occurs after this skill recharges.

Related skills

Related articles