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Full: For 10...74...90 seconds, you have +150 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment, all party members in earshot lose 1 condition. This skill is disabled for 45 seconds.
Concise: (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds.
While in this Form, character animations (emotes, attacks, casts, etc.) will be the same as a Female Ranger's.
Because of the extra 150 health, using skills that reward you for having more health than your opponent (such as Chilling Victory or Victorious Sweep) are much more reliable.
Any action (including movement) will be canceled when this form's duration ends.
Be wary of the large Health drop when this skill ends. Much like Endure Pain, Vital Weapon or other similar skills, when this skill ends you lose 150 HP from your maximum health and from your current health.
Will combine well with Veil of Thorns versus elemental spells--extra armor and damage reduction (as well as Intimidating Aura with its potential further damage reduction; see point 2 above).
Heroes in this avatar form are comparatively smaller than humans.