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(Undo revision 1177371 by 82.170.208.134 (Talk)-listed on the eternal aura page)
(Duration at Myst 0 is 10 now for every Form -> Eternal Aura (30 sec recharge) cannot counter this anymore.)
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* Because of the limited energy of characters that are not [[Elementalist]]s, it is suggested that you have items that would increase your energy to something above 30 before you use this skill; otherwise DP may restrict your use of this skill.
 
* Because of the limited energy of characters that are not [[Elementalist]]s, it is suggested that you have items that would increase your energy to something above 30 before you use this skill; otherwise DP may restrict your use of this skill.
 
*Human [[Hero]]es in this avatar form are comparatively smaller than humans. This also affects non-human heroes.
 
*Human [[Hero]]es in this avatar form are comparatively smaller than humans. This also affects non-human heroes.
*Being that this and all other Avatars are "Dervish Skills", they are recharged by [[Eternal Aura]]. This allows this or any other Avatar to be kept up indefinitely (in PvE).
+
*All Avatars can be recharged with [[Eternal Aura]] (though not kept up indefinitely at Mysticism 0 since the duration change).
   
 
== Related skills ==
 
== Related skills ==

Revision as of 01:15, 30 March 2008

Disambiguous This article is about the skill named "Avatar of Melandru". For information about the avatar of Melandru, see Melandru's Watcher.
Skill details
Avatar of Melandru
Avatar of Melandru
Campaign Nightfall Dervish
Profession Dervish
Attribute Mysticism
Type Elite Form
    5 Energy 2 Activation 20 Recharge

Full: For 10...74...90 seconds, you have +150 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment, all party members in earshot lose 1 condition. This skill is disabled for 45 seconds.

Concise: (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds.

Mysticism 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 10 15 21 26 31 37 42 47 53 58 63 69 74 79 85 90 95 101 106 111 117

Acquisition

Signet of Capture:

Notes

Melandru form

This image shows how the user appears while under the influence of this skill.

  • While in this Form, character animations (emotes, attacks, casts, etc.) will be the same as a Female Ranger's.
  • Because of the extra 100 health, using skills that reward you for having more health than your opponent (such as Chilling Victory or Victorious Sweep) are much more reliable since this skill makes it very likely you'll have more health than your opponent.
  • Combined with Wearying Strike, this allows for a damage skill without having to worry about the downside of Weakness.
  • When a condition is applied to you, it will have a duration of zero, expiring immediately. However, Fragility will only trigger once.
  • All conditions will be lost when this skill is activated.
  • Any action (including movement) will be canceled when this form's duration ends.
  • Be wary of the large Health drop when this skill ends. Much like Endure Pain, Vital Weapon, Demonic Flesh, or other similar skills, when this skill ends you lose 100 HP from your maximum health and from your current health.
  • Skills such as Serpent's Quickness that reduce skill recharge rates have no effect on this skill, due to the fact that this skill is disabled instead of recharging.
  • Because of the limited energy of characters that are not Elementalists, it is suggested that you have items that would increase your energy to something above 30 before you use this skill; otherwise DP may restrict your use of this skill.
  • Human Heroes in this avatar form are comparatively smaller than humans. This also affects non-human heroes.
  • All Avatars can be recharged with Eternal Aura (though not kept up indefinitely at Mysticism 0 since the duration change).

Related skills

Related articles