Full: For 8...18...20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
Concise: (8...18...20 seconds.) You cannot be knocked-down and do not take extra damage from critical hits.
- This skill is often combined with "Charge!" for running, such as for the Droknar Run.
- Can be used to counter the side-effect of Desperation Blow and Drunken Blow.
- Very good skill for Monks and Ritualists in preventing knockdown by enemies.