Rubikon13221@legacy41695837 (talk | contribs) m (altered related skills capitalisation) |
Crasher17446@legacy41699648 (talk | contribs) (→Notes) |
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<!-- Testable with Devastating Hammer, (180 point cost) recharges in 4 hits with the combo up, indicating 45, not 42 adrenaline per hit --> |
<!-- Testable with Devastating Hammer, (180 point cost) recharges in 4 hits with the combo up, indicating 45, not 42 adrenaline per hit --> |
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*A general misconception is that attacking 33% faster makes you have 133% as many swings. The number of swings is actually around 150%, see [[Flurry]] for details. |
*A general misconception is that attacking 33% faster makes you have 133% as many swings. The number of swings is actually around 150%, see [[Flurry]] for details. |
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+ | *Berserker stance will end before [[Barbarous Slice]] or [[Pure Strike]] checks for a stance |
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== Related skills == |
== Related skills == |
Revision as of 05:06, 8 August 2007
Skill details
Berserker Stance | ||||||||||||
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Full: For 5...10...11 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill.
Concise: (5...10...11 seconds.) You attack 33% faster and gain 50% more adrenaline. Ends if you use a skill.
Strength | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Duration | 5 | 5 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 9 | 9 | 9 | 10 | 10 | 11 | 11 | 11 | 12 | 12 | 13 | 13 | 13 |
Acquisition
Notes
- Berserker Stance and "For Great Justice!" do stack, additively, for a net 100% boost to adrenaline gain from melee attacks. Remember to use "For Great Justice!" first to avoid Berserker Stance cancelling.
- A general misconception is that attacking 33% faster makes you have 133% as many swings. The number of swings is actually around 150%, see Flurry for details.
- Berserker stance will end before Barbarous Slice or Pure Strike checks for a stance