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Bleeding visual
In-game description:

Bleeding

Condition. While suffering from this injury, you lose Health over time.


Character inflicted with bleeding suffer 3 health degeneration (6 health each second).

Notes[ | ]

  • Immediately after being affected by bleeding a character will be surrounded by a ring of red mist. Bleeding turns a creature's health bar pale pink.
  • Poison and Disease, when applied on a bleeding target, will negate the pink of the health bar, making it green instead. The Bleeding will remain in effect.
  • Barbed weapon upgrades lengthen the duration of bleeding by 33%.
  • Bleeding only affects fleshy creatures.

Sources[ | ]

Name Target Duration Stats Notes Skill type Attr Cam
Lacerating Chop Lacerating Chop Foe 5...17s
    5 Adrenaline    
Deal +5...17 damage, if knocked down inflict bleeding Axe Attack WarriorAxe F
Barbarous Slice Barbarous Slice Foe 5...13s
    6 Adrenaline    
+5...25 damage, if not in a stance inflict bleeding Sword Attack WarriorSword N
Crippling Slash Crippling Slash Foe 10..22s
    6 Adrenaline    
Also inflict crippled Elite Sword Attack WarriorSword N
Seeking Blade Seeking Blade Foe 1...16s
    5 Energy   4 Recharge
+1...16 damage and if blocked inflict bleeding and deal 1...16 damage Sword Attack WarriorSword C
Sever Artery Sever Artery Foe 5...21s
    4 Adrenaline    
Sword Attack WarriorSword C
Deadly Riposte Deadly Riposte Foe 3...21s
    5 Energy   10 Recharge
For 8 seconds with sword, block next melee attack, foe takes +damage & give bleeding Skill WarriorTact P
Desperation Blow Desperation Blow Foe 25s
    5 Energy   7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact P
Drunken Blow Drunken Blow Foe 25s
    5 Energy   7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact F
Feral Lunge Feral Lunge Foe 5...21s
    5 Energy   10 Recharge
Pet does +damage, give bleeding if foe attacking Pet Attack RangerBeast P
Lacerate Lacerate All spirit range 5...21s
    10 Energy 3 Activation 15 Recharge
While spirit is alive, give 2 health degeneration to bleeding creatures, give bleeding when spirit dies if health < 90% Elite Nature Ritual RangerBeast F
Strike as One Strike as One foe 5..13s
    5 Energy   10 Recharge
pet shadow steps to target foe, inflicts bleeding with next attack Elite Shout RangerBeast N
Glass Arrows Glass Arrows Targeted foes 10...18s
    5 Energy 2 Activation 12 Recharge
For +duration, +damage, give bleeding if blocked Elite Preparation RangerExp F
Hunter's Shot Hunter's Shot Foe 3...21s
    5 Energy 1 Activation 10 Recharge
Bow Attack RangerMarks C
Melandru's Shot Melandru's Shot Foe 5..21s
    5 Energy 1 Activation 8 Recharge
Elite Bow Attack RangerMarks F
Screaming Shot Screaming Shot Foe 5...17s
    10 Energy   8 Recharge
+damage & give bleeding if within earshot Bow Attack RangerMarks N
Barbed Arrows Barbed Arrows Targeted foes 3...13s
    10 Energy 2 Activation 12 Recharge
Preparation RangerWS N
Barbed Trap Barbed Trap Nearby foes 3...21s
    15 Energy 2 Activation 20 Recharge
Causes cripple for 3...21s, hits for 7...20 damage Trap RangerWS C
Brambles Brambles All spirit range 5...17s
    10 Energy 5 Activation 60 Recharge
For +duration give bleeding and 5 damage if knocked down Nature Ritual RangerWS F
Melandru's Arrows Melandru's Arrows Targeted foes 3...21s
    5 Energy 2 Activation 12 Recharge
For 18 seconds, give bleeding, if enchanted, +damage Elite Preparation RangerWS P
Barbed Signet Barbed Signet Target foe +adjacent foes 3...12s
8% Sacrifice     1 Activation 10 Recharge
Signet NecromancerBlood C
Blood Drinker Blood Drinker Self 10s
    5 Energy 2 Activation 8 Recharge
Steal +health from target foe, give bleeding if your health > 50% Spell NecromancerBlood F
Cultist's Fervor Cultist's Fervor Self 10s
    5 Energy 1 Activation 25 Recharge
Each time you cast a Necro spell. Also reduces cost of Necro spells by 1...6. Elite Enchantment Spell NecromancerBlood F
Signet of Agony Signet of Agony Self 25s
10% Sacrifice     ¾ Activation 8 Recharge
Deals 10...58 dmg to nearby foes Signet NecromancerBlood C
Signet of Suffering Signet of Suffering Self +special 6s
          4 Recharge
Target of next Necromancer skill also Bleeds 2...13s Elite Signet NecromancerBlood N
Rip Enchantment Rip Enchantment Foe 5...21s
    5 Energy 1 Activation 15 Recharge
also removes 1 enchantment Spell NecromancerCurses N
Ulcerous Lungs Ulcerous Lungs Foe 3...13s
    15 Energy 2 Activation 10 Recharge
When shout or chant used, foe & nearby foe suffer -4 health degeneration and bleeding Hex Spell NecromancerCurses N
Animate Shambling Horror Animate Shambling Horror Special 30s
    15 Energy 3 Activation 25 Recharge
Create minion. When minion dies, summons Jagged Horror. Jagged Horror's melee hits cause bleeding. Spell NecromancerDeath N
Jagged Bones Jagged Bones Special 30s
    5 Energy 1 Activation 15 Recharge
Summons Jagged Horror when target minion dies. Jagged Horror's melee hits cause bleeding. Elite Enchantment Spell NecromancerDeath N
Sharpen Daggers Sharpen Daggers Special 5...13s
    5 Energy 1 Activation 20 Recharge
For 5...25s, your dagger attacks cause bleeding Enchantment Spell AssassinCrit F
Twisting Fangs Twisting Fangs Foe 5...17s
OffHand required   10 Energy   15 Recharge
+damage, give deep wound & bleeding Dual Attack AssassinCrit F
Jagged Strike Jagged Strike Foe 5...17s
    5 Energy ½ Activation 1 Recharge
Lead Attack AssassinDagger F
Barbed Spear Barbed Spear Foe 5...17s
    2 Adrenaline    
Spear Attack ParagonSpear N
Aura of Thorns Aura of Thorns Nearby foes 5...13s
    5 Energy   10 Recharge
Gives bleeding, for 30s does nothing, when enchant ends, give crippled Flash Enchantment Spell DervishEarth N
Aura Slicer Aura Slicer Foe 5...13s
    4 Adrenaline    
Also inflicts Cracked Armor 1...8s if you are enchanted. Melee Attack DervishMyst E
Wounding Strike Wounding Strike Foe 5...17s
    5 Energy   3 Recharge
Inflicts bleeding on hit. If a Dervish enchantment was removed, foe also suffers from deep wound for 5...17s Elite Scythe Attack DervishScythe N

PvE only[ | ]

Name Target Duration Stats Notes Skill type Attr Cam
Black Powder Mine Black Powder Mine Trapped foes 7...10s
    10 Energy 2 Activation 20 Recharge
+bleeding, +damage Trap Deldrimor E
Ear Bite Ear Bite touched foe 15...25s
    4 Adrenaline ¾ Activation  
Skill Deldrimor E
Deft Strike Deft Strike foe 18...30s
    5 Energy ½ Activation 8 Recharge
if target has Cracked Armor; +damage Ranged Attack Vanguard E
Ebon Vanguard Sniper Support Ebon Vanguard Sniper Support target foe 5...25s
    10 Energy 1 Activation 15 Recharge
10% chance of +540...900 damage; 25% chance if target foe is a Charr Spell Vanguard E

Related skills[ | ]

Related articles[ | ]


Conditions
Bleeding Bleeding Blind Blind Burning Burning Cracked Armor Cracked Armor Crippled Crippled Dazed Dazed Deep Wound Deep Wound Disease Disease Poison Poison Weakness Weakness
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