- In-game description:
Condition. While suffering from this injury, you lose Health over time.
Character inflicted with bleeding suffer 3 health degeneration (6 health each second).
Notes[ | ]
- Immediately after being affected by bleeding a character will be surrounded by a ring of red mist. Bleeding turns a creature's health bar pale pink.
- Poison and Disease, when applied on a bleeding target, will negate the pink of the health bar, making it green instead. The Bleeding will remain in effect.
- Barbed weapon upgrades lengthen the duration of bleeding by 33%.
- Bleeding only affects fleshy creatures.
Sources[ | ]
Name | Target | Duration | Stats | Notes | Skill type | Attr | Cam | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[edit] Lacerating Chop
|
Foe | 5...17s |
|
Deal +5...17 damage, if knocked down inflict bleeding | Axe Attack | Axe | F | |||||||||
[edit] Barbarous Slice
|
Foe | 5...13s |
|
+5...25 damage, if not in a stance inflict bleeding | Sword Attack | Sword | N | |||||||||
[edit] Crippling Slash
|
Foe | 10..22s |
|
Also inflict crippled | Elite Sword Attack | Sword | N | |||||||||
[edit] Seeking Blade
|
Foe | 1...16s |
|
+1...16 damage and if blocked inflict bleeding and deal 1...16 damage | Sword Attack | Sword | C | |||||||||
[edit] Sever Artery
|
Foe | 5...21s |
|
Sword Attack | Sword | C | ||||||||||
[edit] Deadly Riposte
|
Foe | 3...21s |
|
For 8 seconds with sword, block next melee attack, foe takes +damage & give bleeding | Skill | Tact | P | |||||||||
[edit] Desperation Blow
|
Foe | 25s |
|
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) | Melee Attack | Tact | P | |||||||||
[edit] Drunken Blow
|
Foe | 25s |
|
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) | Melee Attack | Tact | F | |||||||||
[edit] Feral Lunge
|
Foe | 5...21s |
|
Pet does +damage, give bleeding if foe attacking | Pet Attack | Beast | P | |||||||||
[edit] Lacerate
|
All spirit range | 5...21s |
|
While spirit is alive, give 2 health degeneration to bleeding creatures, give bleeding when spirit dies if health < 90% | Elite Nature Ritual | Beast | F | |||||||||
[edit] Strike as One
|
foe | 5..13s |
|
pet shadow steps to target foe, inflicts bleeding with next attack | Elite Shout | Beast | N | |||||||||
[edit] Glass Arrows
|
Targeted foes | 10...18s |
|
For +duration, +damage, give bleeding if blocked | Elite Preparation | Exp | F | |||||||||
[edit] Hunter's Shot
|
Foe | 3...21s |
|
Bow Attack | Marks | C | ||||||||||
[edit] Melandru's Shot
|
Foe | 5..21s |
|
Elite Bow Attack | Marks | F | ||||||||||
[edit] Screaming Shot
|
Foe | 5...17s |
|
+damage & give bleeding if within earshot | Bow Attack | Marks | N | |||||||||
[edit] Barbed Arrows
|
Targeted foes | 3...13s |
|
Preparation | WS | N | ||||||||||
[edit] Barbed Trap
|
Nearby foes | 3...21s |
|
Causes cripple for 3...21s, hits for 7...20 damage | Trap | WS | C | |||||||||
[edit] Brambles
|
All spirit range | 5...17s |
|
For +duration give bleeding and 5 damage if knocked down | Nature Ritual | WS | F | |||||||||
[edit] Melandru's Arrows
|
Targeted foes | 3...21s |
|
For 18 seconds, give bleeding, if enchanted, +damage | Elite Preparation | WS | P | |||||||||
[edit] Barbed Signet
|
Target foe +adjacent foes | 3...12s |
|
Signet | Blood | C | ||||||||||
[edit] Blood Drinker
|
Self | 10s |
|
Steal +health from target foe, give bleeding if your health > 50% | Spell | Blood | F | |||||||||
[edit] Cultist's Fervor
|
Self | 10s |
|
Each time you cast a Necro spell. Also reduces cost of Necro spells by 1...6. | Elite Enchantment Spell | Blood | F | |||||||||
[edit] Signet of Agony
|
Self | 25s |
|
Deals 10...58 dmg to nearby foes | Signet | Blood | C | |||||||||
[edit] Signet of Suffering
|
Self +special | 6s |
|
Target of next Necromancer skill also Bleeds 2...13s | Elite Signet | Blood | N | |||||||||
[edit] Rip Enchantment
|
Foe | 5...21s |
|
also removes 1 enchantment | Spell | Curses | N | |||||||||
[edit] Ulcerous Lungs
|
Foe | 3...13s |
|
When shout or chant used, foe & nearby foe suffer -4 health degeneration and bleeding | Hex Spell | Curses | N | |||||||||
[edit] Animate Shambling Horror
|
Special | 30s |
|
Create minion. When minion dies, summons Jagged Horror. Jagged Horror's melee hits cause bleeding. | Spell | Death | N | |||||||||
[edit] Jagged Bones
|
Special | 30s |
|
Summons Jagged Horror when target minion dies. Jagged Horror's melee hits cause bleeding. | Elite Enchantment Spell | Death | N | |||||||||
[edit] Sharpen Daggers
|
Special | 5...13s |
|
For 5...25s, your dagger attacks cause bleeding | Enchantment Spell | Crit | F | |||||||||
[edit] Twisting Fangs
|
Foe | 5...17s |
|
+damage, give deep wound & bleeding | Dual Attack | Crit | F | |||||||||
[edit] Jagged Strike
|
Foe | 5...17s |
|
Lead Attack | Dagger | F | ||||||||||
[edit] Barbed Spear
|
Foe | 5...17s |
|
Spear Attack | Spear | N | ||||||||||
[edit] Aura of Thorns
|
Nearby foes | 5...13s |
|
Gives bleeding, for 30s does nothing, when enchant ends, give crippled | Flash Enchantment Spell | Earth | N | |||||||||
[edit] Aura Slicer
|
Foe | 5...13s |
|
Also inflicts Cracked Armor 1...8s if you are enchanted. | Melee Attack | Myst | E | |||||||||
[edit] Wounding Strike
|
Foe | 5...17s |
|
Inflicts bleeding on hit. If a Dervish enchantment was removed, foe also suffers from deep wound for 5...17s | Elite Scythe Attack | Scythe | N |
PvE only[ | ]
Name | Target | Duration | Stats | Notes | Skill type | Attr | Cam | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[edit] Black Powder Mine
|
Trapped foes | 7...10s |
|
+bleeding, +damage | Trap | Deldrimor | E | |||||||||
[edit] Ear Bite
|
touched foe | 15...25s |
|
Skill | Deldrimor | E | ||||||||||
[edit] Deft Strike
|
foe | 18...30s |
|
if target has Cracked Armor; +damage | Ranged Attack | Vanguard | E | |||||||||
[edit] Ebon Vanguard Sniper Support
|
target foe | 5...25s |
|
10% chance of +540...900 damage; 25% chance if target foe is a Charr | Spell | Vanguard | E |
Related skills[ | ]
- Lacerate (-2 degeneration on bleeding creatures)
- Gash (if Bleeding, strike for more damage and foe suffers a Deep Wound)
- Ulcerous Lungs (if Bleeding, suffer health degeneration)
- Maiming Spear (if Bleeding, foe is Crippled)
- Signet of Infection (if Bleeding, foe is Diseased)
Related articles[ | ]
Conditions |
Bleeding • Blind • Burning • Cracked Armor • Crippled • Dazed • Deep Wound • Disease • Poison • Weakness |