GW-Rho@legacy41689303 (talk | contribs) m (→Notes) |
GW-Shrill@legacy41689457 (talk | contribs) (Moved the skillbox) |
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− | {{skill box<includeonly> qr</includeonly> |
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− | | campaign = Core |
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− | | profession = Monk |
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− | | attribute = Divine Favor |
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− | | type = Signet |
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− | | description = |
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− | For each [[enchantment]] you are [[maintain]]ing, you gain 3 [[energy]], maximum '''3...20'''. |
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− | | stat2 = Activation | val2 = 2 |
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− | | stat3 = Recharge | val3 = 10 |
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− | }} |
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<noinclude> <!-- the noinclude is important; do not remove it --> |
<noinclude> <!-- the noinclude is important; do not remove it --> |
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== Progression == |
== Progression == |
Revision as of 16:19, 5 June 2006
Blessed Signet | ||||||||||||
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Full: For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3...20...24 Energy in this way.
Concise: You gain 3 Energy for each enchantment you are maintaining. You cannot gain more than 3...20...24 Energy in this way.
Divine Favor | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Max Energy gain | 3 | 4 | 6 | 7 | 9 | 10 | 11 | 13 | 14 | 16 | 17 | 18 | 20 | 21 | 23 | 24 | 25 | 27 | 28 | 30 | 31 | 32 |
Progression
Divine Favor | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Maximum Energy | 3 | 4 | 6 | 7 | 9 | 10 | 11 | 13 | 14 | 16 | 17 | 18 | 20 | 21 | 23 | 24 | 25 | 27 | ? | N/A | N/A |
Acquisition
- Muga Riptide (D'Alessio Seaboard (Mission))
- Yerk Plopsquirt (Nebo Terrace)
- Gack Splotchplunk (Watchtower Coast)
- Leaps Thunderclap (North Kryta Province)
Notes
"Maintaining" strictly means enchantments that require an upkeep cost of -1 energy regeneration. No other enchantments count.
Since Blessed Signet has a 2 second activation and 10 second recharge, it can be used once every 12 seconds. Over 12 seconds, one pip of energy degen will cost 4 energy. Since Blessed Signet gives 3 energy for each maintained enchantment, the caster will experience a net loss of 1 energy every 12 seconds per maintained enchantment, essentially reducing the upkeep of maintained enchantments to a quarter of a pip instead of the normal 1 pip. However, this assumes that the caster has a high enough Divine Favor to get 3 energy for each enchantment, that the signet is used every 12 seconds (with a 2 second activation, the caster would spend about 17% of the time casting), and that the signet is not interrupted.
While maintaining a large number of enchantments, this signet can be recharged faster using the Mesmer skill Mantra of Inscriptions.