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− | [[Block]]ing is a game mechanic that can prevent [[attack]]s from [[hit]]ting. Blocked attacks deal no [[damage]], and are represented visually by the text "block" briefly floating above a player. [[Blocking skills quick reference|Skills that give blocking]] come in varying degrees of effectiveness, depending on both the percent of the time that they block attacks, and on what types of attacks can be blocked. Multiple sources of blocking stack |
+ | [[Block]]ing is a game mechanic that can prevent [[attack]]s from [[hit]]ting. Blocked attacks deal no [[damage]], and are represented visually by the text "block" briefly floating above a player. [[Blocking skills quick reference|Skills that give blocking]] come in varying degrees of effectiveness, depending on both the percent of the time that they block attacks, and on what types of attacks can be blocked. Multiple sources of blocking stack multiplicatively, so combining two blocking skills with fifty percent chances of blocking each gives a total block rate of seventy-five percent. |
==Related Skills== |
==Related Skills== |
Revision as of 20:02, 16 March 2007
Blocking is a game mechanic that can prevent attacks from hitting. Blocked attacks deal no damage, and are represented visually by the text "block" briefly floating above a player. Skills that give blocking come in varying degrees of effectiveness, depending on both the percent of the time that they block attacks, and on what types of attacks can be blocked. Multiple sources of blocking stack multiplicatively, so combining two blocking skills with fifty percent chances of blocking each gives a total block rate of seventy-five percent.
Related Skills
- Blocking skills quick reference
- Negate blocking skills quick reference
- Blocked effect skills quick reference