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Skill details
Blood of the Master
Blood of the Master
Campaign Core Necromancer
Profession Necromancer
Attribute Death Magic
Type Spell
5% Sacrifice 5 Energy 1 Activation 2 Recharge

Full: All of your undead allies are healed for 30...99...116 Health. You sacrifice an additional 2% maximum Health per minion healed in this way.

Concise: Heals your undead servants for 30...99...116. Healing cost: +2% Health sacrifice per servant healed.

Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Healing 30 36 41 47 53 59 64 70 76 82 87 93 99 105 110 116 122 127 133 139 145 150


Progression

Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Healing 30 36 41 47 53 59 64 70 76 82 87 93 99 105 110 116 122 127 133 N/A N/A

Acquisition

Skill Quests:

Skill Trainers:

Usage

Warning: Due to an update when Factions was released, Blood of the Master now heals all allied minions. If you have at least 5 Minion Masters in the party, you can actually kill yourself using this skill.

The sacrifice works like so:

Minions Healed 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Sacrifice 5% 7% 9% 11% 13% 15% 17% 19% 21% 23% 25% 27% 29% 31% 33% 35% 37% 39% 41% 43% 45%

If you keep this progression up, 4 minion masters with 10 minions each tied to them is an 85% sacrifice. With 5 or more minion masters controlling 48 minions between them, this skill will sacrifice 101%; in effect killing your character outright regardless of your points in Death Magic.

The use of Aura of the Lich helps to counter the sacrifice costs. A swarm of 4-5 Vampiric Horrors is usually enough to counter all sacrifice costs for about 10 Minions altogether, while spamming Blood of the Master.

Notes

  • The mentioned update that caused Blood of the Master to heal all minions also effectively made maintaining minions less of a hassle. See the general minion mastery guide.


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