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{{location-stub}}
 
{{location-stub}}
  +
{{LocationInfo
{{location box
 
 
| type = Dungeon
|image=[[Image:Bloodstone Caves.jpg|200px]]
 
|campaign= Eye of the North
+
| campaign = Eye of the North
 
| region = Depths of Tyria
|type=[[Dungeon]]
 
  +
| levels = 3
|parent=[[Depths of Tyria]]
 
  +
| quest = Crystal Method
|neighbors=
 
  +
| chest = Eldritch Chest
|map=[[Image:Bloodstone Caves Map.JPG|200px]]
 
  +
| neighbors = Sparkfly Swamp
  +
| services = Collector
 
}}
 
}}
 
 
==Description==
 
==Description==
''Many adventurers have told legends of the Bloodstone, and a few brave souls claim to have seen them. Even after hearing these stories, standing in the presence of such power is still quite... intoxicating. A brilliant Asuran researcher named Gadd assisted us in our search for another Bloodstone. With our help, the Asura would have to decipher a series of insciptions placed by the guardians... odd creatures called inscribed ettins... before we could reach the legendary relic. The guardians were busy shoring up their defenses, and our allies in the Shining Blade had taken an interest in their activities. Their scouts, always on the lookout for enchanted weaponry to use in their struggle against the White Mantle, noticed the Ettins returning to this place repeatedly, where they harvested some sort of magical essences. Barthalos believed they could be weaponized for the Shining Blade's war effort.
+
''Many adventurers have told legends of the Bloodstone, and a few brave souls claim to have seen them. Even after hearing these stories, standing in the presence of such power is still quite... intoxicating. A brilliant Asuran researcher named Gadd assisted us in our search for another Bloodstone. With our help, the Asura would have to decipher a series of insciptions placed by the guardians... odd creatures called inscribed ettins... before we could reach the legendary relic. The guardians were busy shoring up their defenses, and our allies in the Shining Blade had taken an interest in their activities. Their scouts, always on the lookout for enchanted weaponry to use in their struggle against the White Mantle, noticed the Ettins returning to this place repeatedly, where they harvested some sort of magical essences. Bartholos believed they could be weaponized for the Shining Blade's war effort.''
   
-[[Master Dungeon Guide]]''
+
-[[Master Dungeon Guide]]
   
==Getting There==
+
==Getting there==
 
Go straight east from [[Gadd's Encampment]], hugging the south wall. With careful manuevering you can avoid any fights on the way there.
 
Go straight east from [[Gadd's Encampment]], hugging the south wall. With careful manuevering you can avoid any fights on the way there.
*When you get there, it will look like its blocked by a stone wall. The wall will begin to animate and lift out of the way. '''If you are in a hurry, you can walk through the stone wall to get to the portal.'''
+
*When you get there, it will look like its blocked by a stone wall, which begins to animate and lift out of the way as you approach. You can walk through the door as soon as it activates without waiting for the animation to complete.
   
 
==Quests==
 
==Quests==
Completing this dungeon requires three linked quests, all given by [[Saerin]] in [[Gadd's Encampment]]:
+
The quest giver for this dungeon, [[Saerin]] in [[Gadd's Encampment]], offers 3 quests that take place here.
  +
*[[The Blade's Essence]]: Level 1: Killing [[Paranoia Ettin]] he will drop the dungeon key required to proceed to level two. He will also drop the quest item [[Shimmering Essence]], required to get your quest reward from [[Saerin]].
 
*[[The Arrow's Point]]: Level 2: Killing the [[Crystal Ettin]] will drop the dungeon key required to proceed to level three. He will also drop the quest item [[Arcane Crystal Shard]], required to get your quest reward from [[Saerin]].
+
*[[The Blade's Essence]]: Kill the [[Paranoia Ettin]] on the first floor. He will drop the dungeon key required to proceed to floor two, as well as the [[Shimmering Essence]], the required item for this quest.
*[[Crystal Method]]: Level 3: Killing the [[Eldritch Ettin]] will drop the quest item [[Spectral Crystal]], required to get your quest reward from [[Saerin]]. Killing him will also complete the dungeon and spawn the Eldritch Chest. The chest will give one drop (gem, gold or green) for each party member. This quest is repeatable.
+
*[[The Arrow's Point]]: Kill the [[Crystal Ettin]] on the second floor. He will drop the dungeon key required to proceed to floor three, as well as the [[Arcane Crystal Shard]], the required item for this quest.
  +
*[[Crystal Method]]: Kill the [[Eldritch Ettin]] on the third floor. He will drop the [[Spectral Crystal]], the required item for this quest. Killing him will also complete the dungeon and spawn the [[Eldritch Chest]].
  +
  +
Only the Crystal Method quest is required to complete the dungeon. The other two are non-repeatable.
   
 
==NPCs==
 
==NPCs==
  +
*[[Collector]]
*Collectors
 
 
**{{x}} [[Pekk]]
 
**{{x}} [[Pekk]]
 
   
 
===Allies===
 
===Allies===
 
 
Revealed by [[Light of Deldrimor]]:
 
Revealed by [[Light of Deldrimor]]:
  +
'''Level 1'''
  +
 
*{{w}} 24 [[Dwarven Ghost]] ally, near the [[Area Map]]. Close to the steps to floor 2.A hidden treasure spawns next to it.
 
* Hidden treasure at start of dungeon.
  +
* Hidden treasure in the room where the Paranoia Ettin spawns.
  +
* Hidden treasure just south east of Paranoia Ettin.
   
  +
'''Level 2'''
*{{w}} 24 [[Dwarven Ghost]] ally, near the [[Area Map]] on level 1 - Close to the steps to level 2
 
 
* {{w}} 24 [[Dwarven Ghost]] ally at first Beacon.
 
* 3 Hidden treasures next to Poison cloud traps in the first room.
 
*{{w}} 24 [[Dwarven Ghost]] ally, by the Middle shrine on floor 2
  +
* Two Hidden treasure in the passage between the middle and end shrine, beside the second of three poison traps.
  +
*{{w}} 24 [[Dwarven Ghost]] ally, near the end Shrine on floor 2.
   
  +
'''Level 3'''
* Hidden treasure at start of dungeon
 
 
* Secret Switch on the ground under poison trap next to 2nd [[Beacon of Droknar]] on floor 3 that opens the door located at the beginning of floor 3
* 3 Hidden treasures next to Poison cloud traps on level 2
 
 
* Hidden treasure to the left of the Bloodstone
*{{w}} 24 [[Dwarven Ghost]] ally, by the Middle shrine on level 2
 
 
* Hidden treasure to the right of the Bloodstone
*{{w}} 24 [[Dwarven Ghost]] ally, near the end Shrine on level 2
 
 
* Hidden treasure by the bridge leading out of the main chamber
* Secret Switch on the ground under poison trap next to 2nd [[Beacon of Droknar]] on level 3 that opens the door located at the beginning of level 3
 
 
* Secret Area Floor 3
* Hidden Treasure to the left of the Bloodstone
 
* Hidden Treasure to the right of the Bloodstone
+
** Hidden treasure, take the right passage at the fork, just before the bridge
* Hidden Treasure by the bridge leading out of the main chamber
 
* Secret Area Level 3
 
** Hidden treasure take the right passage at the fork, just before the bridge
 
 
**{{w}} 24 [[Dwarven Ghost]] ally - take left passage at fork, on top of hill
 
**{{w}} 24 [[Dwarven Ghost]] ally - take left passage at fork, on top of hill
** Hidden treasure take left passage at fork, to the right of the hill
+
** Hidden treasure, take left passage at fork, to the right of the hill
   
 
==Bestiary==
 
==Bestiary==
   
 
===Monsters===
 
===Monsters===
*[[Incubus]]
+
*[[Incubus|Incubi]]
**{{w}} 20 [[Cryptwing Incubus]] (Levels 1 and 2)
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**{{w}} 20 [[Cryptwing Incubus]] (floors 1 and 2)
**{{n}} 20 [[Bloodthirst Incubus]] (Levels 1 and 2)
+
**{{n}} 20 [[Bloodthirst Incubus]] (floors 1 and 2)
**{{e}} 20 [[Stormcloud Incubus]] (Levels 1 and 2)
+
**{{e}} 20 [[Stormcloud Incubus]] (floors 1 and 2)
 
*[[Enchanted Weapon]]s
 
*[[Enchanted Weapon]]s
**{{w}} 24 [[Enchanted Shield]] (all Levels)
+
**{{w}} 24 [[Enchanted Shield]] (all floors)
**{{d}} 24 [[Enchanted Scythe]] (all Levels)
+
**{{d}} 24 [[Enchanted Scythe]] (all floors)
 
*[[Ettin]]s
 
*[[Ettin]]s
**{{w}} 28 [[Forge Master]] (all Levels)
+
**{{w}} 28 [[Forge Master]] (all floors)
**{{w}} 28 [[Tomb Ettin]] (all Levels)
+
**{{w}} 28 [[Tomb Ettin]] (all floors)
 
*[[Undead]]
 
*[[Undead]]
**{{r}}24 [[Skeleton Archer]] (end of level 2 only)
+
**{{r}}24 [[Skeleton Archer]] (end of floor 2 only)
**{{me}}24 [[Skeleton Illusionist]] (end of level 2 only)
+
**{{me}}24 [[Skeleton Illusionist]] (end of floor 2 only)
**{{e}}24 [[Skeleton Wizard]] (end of level 2 only)
+
**{{e}}24 [[Skeleton Wizard]] (end of floor 2 only)
   
 
===Bosses===
 
===Bosses===
 
*[[Ettin]]s
 
*[[Ettin]]s
**{{w}} 28 [[Paranoia Ettin]] (Level 1)
+
**{{w}} 28 [[Paranoia Ettin]] (floor 1)
**{{w}} 28 [[Crystal Ettin]] (Level 2)
+
**{{w}} 28 [[Crystal Ettin]] (floor 2)
**{{w}} 28 [[First Inscribed]] (all levels)
+
**{{w}} 28 [[First Inscribed]] (all floors)
   
===[[Boss-like foes]]===
+
===[[Boss-like foe]]s===
 
*[[Ettin]]
 
*[[Ettin]]
**{{w}} 29 [[Eldritch Ettin]] (Level 3)
+
**{{w}} 29 [[Eldritch Ettin]] (floor 3)
   
 
==Rewards==
 
==Rewards==
 
*1500 [[Deldrimor Title Track|Dwarven reputation point]]s (2250 in [[Hard Mode]]) for a first time completion, and half the points for repeats.
 
*When opened, the [[drop rate/Eldritch Chest|Eldritch Chest]] spawns 1 item for each player (2 in [[Hard Mode]])
 
*When opened, the [[drop rate/Eldritch Chest|Eldritch Chest]] spawns 1 item for each player (2 in [[Hard Mode]])
 
*Items rewards may be:
 
*Items rewards may be:
**A [[Unique item]] exclusive to this chest:
+
**A [[unique item]] exclusive to this chest:
 
***{{w}} [[Eldritch Sword]]
 
***{{w}} [[Eldritch Sword]]
 
***{{w}} [[Eldritch Maul]]
 
***{{w}} [[Eldritch Maul]]
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****[[Ancient Moss Staff]]
 
****[[Ancient Moss Staff]]
 
****[[Topaz Scepter]]
 
****[[Topaz Scepter]]
****[[Imposing Scepter of Memory]]
 
 
**[[Rare crafting material]]s
 
**[[Rare crafting material]]s
 
***[[Diamond]]
 
***[[Diamond]]
 
***[[Onyx Gemstone]]
 
***[[Onyx Gemstone]]
 
**A [[Mantis Dreamweaver Polymock Piece]]
 
**A [[Mantis Dreamweaver Polymock Piece]]
*1500 [[Deldrimor Title Track|Dwarven reputation point]]s (2250 in [[Hard Mode]])
 
   
 
==Notes==
 
==Notes==
 
*Killing Forge Masters, Tomb Ettins, First Inscribed, as well as Paranoia, Crystal, and the Eldritch Ettin causes their Enchanted Shields to vanish. (Enchanted Scythes are not included with the Ettin/Forgemaster mobs and will not disappear if a nearby Ettin or Forge Master are killed)
 
*Killing Forge Masters, Tomb Ettins, First Inscribed, as well as Paranoia, Crystal, and the Eldritch Ettin causes their Enchanted Shields to vanish. (Enchanted Scythes are not included with the Ettin/Forgemaster mobs and will not disappear if a nearby Ettin or Forge Master are killed)
*Many of the foes are "non-fleshy" enemies, making builds that focus upon using corpses (as minion masters) less effective. However, there should be enough corpses to make a minion master useful inside the dungeon.
+
*Many of the foes are "non-fleshy" enemies, making builds that focus upon using corpses (as minion masters) less effective. However, there should be enough corpses to make a minion master useful inside the dungeon. Just beware of the [[Enchanted Scythe]]s, who have [[Banishing Strike]].
 
*There are many spawn points, and the dungeon is rather short. However, be prepared for interruptions and daze.
 
*There are many spawn points, and the dungeon is rather short. However, be prepared for interruptions and daze.
*Make sure NOT to activate the Inscription Stone outside of the entrance, or you will be repeating [[Finding the Bloodstone]]. If you did so then you can resign and will be right at the entrance to the dungeon.
+
*Make sure NOT to activate the Inscription Stone outside of the entrance, or you will be repeating [[Finding the Bloodstone]]. If you did so then you can resign and will be right at the entrance to the dungeon. (Can be used to remove DP, though.)
*If you're going to take henchmen, take [[Lo Sha]], he has Ineptitude and is great for taking out all the warriors (and the boss at the end)
+
*If you're going to take henchmen, take [[Lo Sha]], as he has [[Ineptitude]] and is great for taking out all the warriors (and the boss at the end). As always, [[Zho]] is a great interrupter.
*The final boss group and the two nearby groups (with an Inscribed Ettin in each) are difficult to pull separately, but with care it can be done.
+
*The final boss group and the two nearby groups (with an Inscribed Ettin in each) are difficult to pull separately. But the groups can be dispatched simultaneously, even in Hard Mode, by most competent parties.
*The key boss at the end of level 2 can be pulled very far out of his large group of undead that become hostile when you attack the ettin.
+
*The boss key at the end of floor 2 can be pulled very far out of his large group of undead that become hostile when you attack the ettin.
 
*The Bloodstone Cave dungeon is dungeon #11 according to the [[Master Dungeon Guide]].
 
*The Bloodstone Cave dungeon is dungeon #11 according to the [[Master Dungeon Guide]].
  +
*It's possible to stand in the area right before the bloodstone, just far enough away, so that the ettin and its group come towards you and retreat, ad infinitum, without taking much damage.
  +
  +
==Trivia==
  +
*At the end of level 2 there appears to be 2 broken [[Graven Monolith]]s.
   
[[Category:Dungeons]]
 
 
{{DungeonsNavBox}}
 
{{DungeonsNavBox}}
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[[Category:Gives Dwarven points]][[Category:Dungeons]]
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[[de:Blutstein-Höhlen]]

Latest revision as of 12:31, 16 June 2011

Bloodstone Caves
Bloodstone Caves
Dungeon
Campaign Eye of the North
Region Depths of Tyria
Levels 3
Dungeon quest Crystal Method
Reward chest Eldritch Chest
Map area n/a
Neighbors Sparkfly Swamp
Services Collector
Map
Bloodstone Caves map

Description[ | ]

Many adventurers have told legends of the Bloodstone, and a few brave souls claim to have seen them. Even after hearing these stories, standing in the presence of such power is still quite... intoxicating. A brilliant Asuran researcher named Gadd assisted us in our search for another Bloodstone. With our help, the Asura would have to decipher a series of insciptions placed by the guardians... odd creatures called inscribed ettins... before we could reach the legendary relic. The guardians were busy shoring up their defenses, and our allies in the Shining Blade had taken an interest in their activities. Their scouts, always on the lookout for enchanted weaponry to use in their struggle against the White Mantle, noticed the Ettins returning to this place repeatedly, where they harvested some sort of magical essences. Bartholos believed they could be weaponized for the Shining Blade's war effort.

-Master Dungeon Guide

Getting there[ | ]

Go straight east from Gadd's Encampment, hugging the south wall. With careful manuevering you can avoid any fights on the way there.

  • When you get there, it will look like its blocked by a stone wall, which begins to animate and lift out of the way as you approach. You can walk through the door as soon as it activates without waiting for the animation to complete.

Quests[ | ]

The quest giver for this dungeon, Saerin in Gadd's Encampment, offers 3 quests that take place here.

Only the Crystal Method quest is required to complete the dungeon. The other two are non-repeatable.

NPCs[ | ]

Allies[ | ]

Revealed by Light of Deldrimor: Level 1

  • Warrior 24 Dwarven Ghost ally, near the Area Map. Close to the steps to floor 2.A hidden treasure spawns next to it.
  • Hidden treasure at start of dungeon.
  • Hidden treasure in the room where the Paranoia Ettin spawns.
  • Hidden treasure just south east of Paranoia Ettin.

Level 2

  • Warrior 24 Dwarven Ghost ally at first Beacon.
  • 3 Hidden treasures next to Poison cloud traps in the first room.
  • Warrior 24 Dwarven Ghost ally, by the Middle shrine on floor 2
  • Two Hidden treasure in the passage between the middle and end shrine, beside the second of three poison traps.
  • Warrior 24 Dwarven Ghost ally, near the end Shrine on floor 2.

Level 3

  • Secret Switch on the ground under poison trap next to 2nd Beacon of Droknar on floor 3 that opens the door located at the beginning of floor 3
  • Hidden treasure to the left of the Bloodstone
  • Hidden treasure to the right of the Bloodstone
  • Hidden treasure by the bridge leading out of the main chamber
  • Secret Area Floor 3
    • Hidden treasure, take the right passage at the fork, just before the bridge
    • Warrior 24 Dwarven Ghost ally - take left passage at fork, on top of hill
    • Hidden treasure, take left passage at fork, to the right of the hill

Bestiary[ | ]

Monsters[ | ]

Bosses[ | ]

Boss-like foes[ | ]

Rewards[ | ]

Notes[ | ]

  • Killing Forge Masters, Tomb Ettins, First Inscribed, as well as Paranoia, Crystal, and the Eldritch Ettin causes their Enchanted Shields to vanish. (Enchanted Scythes are not included with the Ettin/Forgemaster mobs and will not disappear if a nearby Ettin or Forge Master are killed)
  • Many of the foes are "non-fleshy" enemies, making builds that focus upon using corpses (as minion masters) less effective. However, there should be enough corpses to make a minion master useful inside the dungeon. Just beware of the Enchanted Scythes, who have Banishing Strike.
  • There are many spawn points, and the dungeon is rather short. However, be prepared for interruptions and daze.
  • Make sure NOT to activate the Inscription Stone outside of the entrance, or you will be repeating Finding the Bloodstone. If you did so then you can resign and will be right at the entrance to the dungeon. (Can be used to remove DP, though.)
  • If you're going to take henchmen, take Lo Sha, as he has Ineptitude and is great for taking out all the warriors (and the boss at the end). As always, Zho is a great interrupter.
  • The final boss group and the two nearby groups (with an Inscribed Ettin in each) are difficult to pull separately. But the groups can be dispatched simultaneously, even in Hard Mode, by most competent parties.
  • The boss key at the end of floor 2 can be pulled very far out of his large group of undead that become hostile when you attack the ettin.
  • The Bloodstone Cave dungeon is dungeon #11 according to the Master Dungeon Guide.
  • It's possible to stand in the area right before the bloodstone, just far enough away, so that the ettin and its group come towards you and retreat, ad infinitum, without taking much damage.

Trivia[ | ]


Dungeons
Arachni's HauntBloodstone CavesBogroot GrowthsCatacombs of KathandraxCathedral of FlamesDarkrime DelvesFronis Irontoe's LairFrostmaw's BurrowsHeart of the ShiverpeaksOola's LabOoze PitRaven's PointRragar's MenagerieSecret Lair of the SnowmenSepulchre of DragrimmarShards of OrrSlavers' ExileVloxen Excavations