Crasher17446@legacy41699648 (talk | contribs) (→Notes) |
Dr ishmael (talk | contribs) m (wrong section for that, and it was already kinda mentioned anyway) |
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{{location-stub}} |
{{location-stub}} |
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+ | {{LocationInfo |
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− | {{location box |
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⚫ | |||
− | |image=[[Image:Bloodstone Caves.jpg|200px]] |
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− | + | | campaign = Eye of the North |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | quest = Crystal Method |
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− | |neighbors= |
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+ | | chest = Eldritch Chest |
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− | |map=[[Image:Bloodstone Caves Map.JPG|200px]] |
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+ | | neighbors = Sparkfly Swamp |
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⚫ | |||
+ | | services = Collector |
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}} |
}} |
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− | |||
==Description== |
==Description== |
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− | ''Many adventurers have told legends of the Bloodstone, and a few brave souls claim to have seen them. Even after hearing these stories, standing in the presence of such power is still quite... intoxicating. A brilliant Asuran researcher named Gadd assisted us in our search for another Bloodstone. With our help, the Asura would have to decipher a series of insciptions placed by the guardians... odd creatures called inscribed ettins... before we could reach the legendary relic. The guardians were busy shoring up their defenses, and our allies in the Shining Blade had taken an interest in their activities. Their scouts, always on the lookout for enchanted weaponry to use in their struggle against the White Mantle, noticed the Ettins returning to this place repeatedly, where they harvested some sort of magical essences. |
+ | ''Many adventurers have told legends of the Bloodstone, and a few brave souls claim to have seen them. Even after hearing these stories, standing in the presence of such power is still quite... intoxicating. A brilliant Asuran researcher named Gadd assisted us in our search for another Bloodstone. With our help, the Asura would have to decipher a series of insciptions placed by the guardians... odd creatures called inscribed ettins... before we could reach the legendary relic. The guardians were busy shoring up their defenses, and our allies in the Shining Blade had taken an interest in their activities. Their scouts, always on the lookout for enchanted weaponry to use in their struggle against the White Mantle, noticed the Ettins returning to this place repeatedly, where they harvested some sort of magical essences. Bartholos believed they could be weaponized for the Shining Blade's war effort.'' |
− | -[[Master Dungeon Guide]] |
+ | -[[Master Dungeon Guide]] |
− | ==Getting |
+ | ==Getting there== |
Go straight east from [[Gadd's Encampment]], hugging the south wall. With careful manuevering you can avoid any fights on the way there. |
Go straight east from [[Gadd's Encampment]], hugging the south wall. With careful manuevering you can avoid any fights on the way there. |
||
− | *When you get there, it will look like its blocked by a stone wall |
+ | *When you get there, it will look like its blocked by a stone wall, which begins to animate and lift out of the way as you approach. You can walk through the door as soon as it activates without waiting for the animation to complete. |
==Quests== |
==Quests== |
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− | + | The quest giver for this dungeon, [[Saerin]] in [[Gadd's Encampment]], offers 3 quests that take place here. |
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+ | |||
− | *[[The Blade's Essence]]: Floor 1: Killing [[Paranoia Ettin]] he will drop the dungeon key required to proceed to floor two. He will also drop the quest item [[Shimmering Essence]], required to get your quest reward from [[Saerin]]. |
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− | *[[The |
+ | *[[The Blade's Essence]]: Kill the [[Paranoia Ettin]] on the first floor. He will drop the dungeon key required to proceed to floor two, as well as the [[Shimmering Essence]], the required item for this quest. |
− | *[[ |
+ | *[[The Arrow's Point]]: Kill the [[Crystal Ettin]] on the second floor. He will drop the dungeon key required to proceed to floor three, as well as the [[Arcane Crystal Shard]], the required item for this quest. |
+ | *[[Crystal Method]]: Kill the [[Eldritch Ettin]] on the third floor. He will drop the [[Spectral Crystal]], the required item for this quest. Killing him will also complete the dungeon and spawn the [[Eldritch Chest]]. |
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+ | |||
+ | Only the Crystal Method quest is required to complete the dungeon. The other two are non-repeatable. |
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==NPCs== |
==NPCs== |
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+ | *[[Collector]] |
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− | *Collectors |
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**{{x}} [[Pekk]] |
**{{x}} [[Pekk]] |
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− | |||
===Allies=== |
===Allies=== |
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− | |||
Revealed by [[Light of Deldrimor]]: |
Revealed by [[Light of Deldrimor]]: |
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+ | '''Level 1''' |
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− | *{{w}} 24 [[Dwarven Ghost]] ally, near the [[Area Map]] |
+ | *{{w}} 24 [[Dwarven Ghost]] ally, near the [[Area Map]]. Close to the steps to floor 2.A hidden treasure spawns next to it. |
− | * Hidden treasure at start of dungeon |
+ | * Hidden treasure at start of dungeon. |
− | * Hidden treasure |
+ | * Hidden treasure in the room where the Paranoia Ettin spawns. |
+ | * Hidden treasure just south east of Paranoia Ettin. |
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− | * Ghostly Ally at first Beacon on 2nd floor |
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+ | |||
⚫ | |||
+ | '''Level 2''' |
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+ | * {{w}} 24 [[Dwarven Ghost]] ally at first Beacon. |
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⚫ | |||
*{{w}} 24 [[Dwarven Ghost]] ally, by the Middle shrine on floor 2 |
*{{w}} 24 [[Dwarven Ghost]] ally, by the Middle shrine on floor 2 |
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− | * Hidden treasure in the passage between the middle and end shrine, beside the second of three poison traps |
+ | * Two Hidden treasure in the passage between the middle and end shrine, beside the second of three poison traps. |
− | *{{w}} 24 [[Dwarven Ghost]] ally, near the end Shrine on floor 2 |
+ | *{{w}} 24 [[Dwarven Ghost]] ally, near the end Shrine on floor 2. |
+ | |||
+ | '''Level 3''' |
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* Secret Switch on the ground under poison trap next to 2nd [[Beacon of Droknar]] on floor 3 that opens the door located at the beginning of floor 3 |
* Secret Switch on the ground under poison trap next to 2nd [[Beacon of Droknar]] on floor 3 that opens the door located at the beginning of floor 3 |
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− | * Hidden |
+ | * Hidden treasure to the left of the Bloodstone |
− | * Hidden |
+ | * Hidden treasure to the right of the Bloodstone |
− | * Hidden |
+ | * Hidden treasure by the bridge leading out of the main chamber |
* Secret Area Floor 3 |
* Secret Area Floor 3 |
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− | ** Hidden treasure take the right passage at the fork, just before the bridge |
+ | ** Hidden treasure, take the right passage at the fork, just before the bridge |
**{{w}} 24 [[Dwarven Ghost]] ally - take left passage at fork, on top of hill |
**{{w}} 24 [[Dwarven Ghost]] ally - take left passage at fork, on top of hill |
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− | ** Hidden treasure take left passage at fork, to the right of the hill |
+ | ** Hidden treasure, take left passage at fork, to the right of the hill |
==Bestiary== |
==Bestiary== |
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===Monsters=== |
===Monsters=== |
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− | *[[Incubus]] |
+ | *[[Incubus|Incubi]] |
**{{w}} 20 [[Cryptwing Incubus]] (floors 1 and 2) |
**{{w}} 20 [[Cryptwing Incubus]] (floors 1 and 2) |
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**{{n}} 20 [[Bloodthirst Incubus]] (floors 1 and 2) |
**{{n}} 20 [[Bloodthirst Incubus]] (floors 1 and 2) |
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==Rewards== |
==Rewards== |
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⚫ | |||
*When opened, the [[drop rate/Eldritch Chest|Eldritch Chest]] spawns 1 item for each player (2 in [[Hard Mode]]) |
*When opened, the [[drop rate/Eldritch Chest|Eldritch Chest]] spawns 1 item for each player (2 in [[Hard Mode]]) |
||
*Items rewards may be: |
*Items rewards may be: |
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− | **A [[ |
+ | **A [[unique item]] exclusive to this chest: |
***{{w}} [[Eldritch Sword]] |
***{{w}} [[Eldritch Sword]] |
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***{{w}} [[Eldritch Maul]] |
***{{w}} [[Eldritch Maul]] |
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***[[Onyx Gemstone]] |
***[[Onyx Gemstone]] |
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**A [[Mantis Dreamweaver Polymock Piece]] |
**A [[Mantis Dreamweaver Polymock Piece]] |
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⚫ | |||
==Notes== |
==Notes== |
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*Many of the foes are "non-fleshy" enemies, making builds that focus upon using corpses (as minion masters) less effective. However, there should be enough corpses to make a minion master useful inside the dungeon. Just beware of the [[Enchanted Scythe]]s, who have [[Banishing Strike]]. |
*Many of the foes are "non-fleshy" enemies, making builds that focus upon using corpses (as minion masters) less effective. However, there should be enough corpses to make a minion master useful inside the dungeon. Just beware of the [[Enchanted Scythe]]s, who have [[Banishing Strike]]. |
||
*There are many spawn points, and the dungeon is rather short. However, be prepared for interruptions and daze. |
*There are many spawn points, and the dungeon is rather short. However, be prepared for interruptions and daze. |
||
− | *Make sure NOT to activate the Inscription Stone outside of the entrance, or you will be repeating [[Finding the Bloodstone]]. If you did so then you can resign and will be right at the entrance to the dungeon. |
+ | *Make sure NOT to activate the Inscription Stone outside of the entrance, or you will be repeating [[Finding the Bloodstone]]. If you did so then you can resign and will be right at the entrance to the dungeon. (Can be used to remove DP, though.) |
*If you're going to take henchmen, take [[Lo Sha]], as he has [[Ineptitude]] and is great for taking out all the warriors (and the boss at the end). As always, [[Zho]] is a great interrupter. |
*If you're going to take henchmen, take [[Lo Sha]], as he has [[Ineptitude]] and is great for taking out all the warriors (and the boss at the end). As always, [[Zho]] is a great interrupter. |
||
*The final boss group and the two nearby groups (with an Inscribed Ettin in each) are difficult to pull separately. But the groups can be dispatched simultaneously, even in Hard Mode, by most competent parties. |
*The final boss group and the two nearby groups (with an Inscribed Ettin in each) are difficult to pull separately. But the groups can be dispatched simultaneously, even in Hard Mode, by most competent parties. |
||
*The boss key at the end of floor 2 can be pulled very far out of his large group of undead that become hostile when you attack the ettin. |
*The boss key at the end of floor 2 can be pulled very far out of his large group of undead that become hostile when you attack the ettin. |
||
*The Bloodstone Cave dungeon is dungeon #11 according to the [[Master Dungeon Guide]]. |
*The Bloodstone Cave dungeon is dungeon #11 according to the [[Master Dungeon Guide]]. |
||
− | *Per the note on [[Crystal Method]], "Once the dungeon is completed the first time, only this quest is offered / required to gain an entry in your Master Dungeon Guide." |
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*It's possible to stand in the area right before the bloodstone, just far enough away, so that the ettin and its group come towards you and retreat, ad infinitum, without taking much damage. |
*It's possible to stand in the area right before the bloodstone, just far enough away, so that the ettin and its group come towards you and retreat, ad infinitum, without taking much damage. |
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+ | ==Trivia== |
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− | [[Category:Dungeons]] |
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+ | *At the end of level 2 there appears to be 2 broken [[Graven Monolith]]s. |
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+ | |||
{{DungeonsNavBox}} |
{{DungeonsNavBox}} |
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+ | |||
+ | [[Category:Gives Dwarven points]][[Category:Dungeons]] |
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+ | |||
+ | [[de:Blutstein-Höhlen]] |
Latest revision as of 12:31, 16 June 2011
Bloodstone Caves | ||||||||||||||||
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Dungeon | ||||||||||||||||
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Map | ||||||||||||||||
Description[ | ]
Many adventurers have told legends of the Bloodstone, and a few brave souls claim to have seen them. Even after hearing these stories, standing in the presence of such power is still quite... intoxicating. A brilliant Asuran researcher named Gadd assisted us in our search for another Bloodstone. With our help, the Asura would have to decipher a series of insciptions placed by the guardians... odd creatures called inscribed ettins... before we could reach the legendary relic. The guardians were busy shoring up their defenses, and our allies in the Shining Blade had taken an interest in their activities. Their scouts, always on the lookout for enchanted weaponry to use in their struggle against the White Mantle, noticed the Ettins returning to this place repeatedly, where they harvested some sort of magical essences. Bartholos believed they could be weaponized for the Shining Blade's war effort.
Getting there[ | ]
Go straight east from Gadd's Encampment, hugging the south wall. With careful manuevering you can avoid any fights on the way there.
- When you get there, it will look like its blocked by a stone wall, which begins to animate and lift out of the way as you approach. You can walk through the door as soon as it activates without waiting for the animation to complete.
Quests[ | ]
The quest giver for this dungeon, Saerin in Gadd's Encampment, offers 3 quests that take place here.
- The Blade's Essence: Kill the Paranoia Ettin on the first floor. He will drop the dungeon key required to proceed to floor two, as well as the Shimmering Essence, the required item for this quest.
- The Arrow's Point: Kill the Crystal Ettin on the second floor. He will drop the dungeon key required to proceed to floor three, as well as the Arcane Crystal Shard, the required item for this quest.
- Crystal Method: Kill the Eldritch Ettin on the third floor. He will drop the Spectral Crystal, the required item for this quest. Killing him will also complete the dungeon and spawn the Eldritch Chest.
Only the Crystal Method quest is required to complete the dungeon. The other two are non-repeatable.
NPCs[ | ]
Allies[ | ]
Revealed by Light of Deldrimor: Level 1
- 24 Dwarven Ghost ally, near the Area Map. Close to the steps to floor 2.A hidden treasure spawns next to it.
- Hidden treasure at start of dungeon.
- Hidden treasure in the room where the Paranoia Ettin spawns.
- Hidden treasure just south east of Paranoia Ettin.
Level 2
- 24 Dwarven Ghost ally at first Beacon.
- 3 Hidden treasures next to Poison cloud traps in the first room.
- 24 Dwarven Ghost ally, by the Middle shrine on floor 2
- Two Hidden treasure in the passage between the middle and end shrine, beside the second of three poison traps.
- 24 Dwarven Ghost ally, near the end Shrine on floor 2.
Level 3
- Secret Switch on the ground under poison trap next to 2nd Beacon of Droknar on floor 3 that opens the door located at the beginning of floor 3
- Hidden treasure to the left of the Bloodstone
- Hidden treasure to the right of the Bloodstone
- Hidden treasure by the bridge leading out of the main chamber
- Secret Area Floor 3
- Hidden treasure, take the right passage at the fork, just before the bridge
- 24 Dwarven Ghost ally - take left passage at fork, on top of hill
- Hidden treasure, take left passage at fork, to the right of the hill
Bestiary[ | ]
Monsters[ | ]
- Incubi
- 20 Cryptwing Incubus (floors 1 and 2)
- 20 Bloodthirst Incubus (floors 1 and 2)
- 20 Stormcloud Incubus (floors 1 and 2)
- Enchanted Weapons
- 24 Enchanted Shield (all floors)
- 24 Enchanted Scythe (all floors)
- Ettins
- 28 Forge Master (all floors)
- 28 Tomb Ettin (all floors)
- Undead
- 24 Skeleton Archer (end of floor 2 only)
- 24 Skeleton Illusionist (end of floor 2 only)
- 24 Skeleton Wizard (end of floor 2 only)
Bosses[ | ]
- Ettins
- 28 Paranoia Ettin (floor 1)
- 28 Crystal Ettin (floor 2)
- 28 First Inscribed (all floors)
Boss-like foes[ | ]
- Ettin
- 29 Eldritch Ettin (floor 3)
Rewards[ | ]
- 1500 Dwarven reputation points (2250 in Hard Mode) for a first time completion, and half the points for repeats.
- When opened, the Eldritch Chest spawns 1 item for each player (2 in Hard Mode)
- Items rewards may be:
- A unique item exclusive to this chest:
- A gold item
- Weapons exclusive to this reward chest:
- Rare crafting materials
- A Mantis Dreamweaver Polymock Piece
Notes[ | ]
- Killing Forge Masters, Tomb Ettins, First Inscribed, as well as Paranoia, Crystal, and the Eldritch Ettin causes their Enchanted Shields to vanish. (Enchanted Scythes are not included with the Ettin/Forgemaster mobs and will not disappear if a nearby Ettin or Forge Master are killed)
- Many of the foes are "non-fleshy" enemies, making builds that focus upon using corpses (as minion masters) less effective. However, there should be enough corpses to make a minion master useful inside the dungeon. Just beware of the Enchanted Scythes, who have Banishing Strike.
- There are many spawn points, and the dungeon is rather short. However, be prepared for interruptions and daze.
- Make sure NOT to activate the Inscription Stone outside of the entrance, or you will be repeating Finding the Bloodstone. If you did so then you can resign and will be right at the entrance to the dungeon. (Can be used to remove DP, though.)
- If you're going to take henchmen, take Lo Sha, as he has Ineptitude and is great for taking out all the warriors (and the boss at the end). As always, Zho is a great interrupter.
- The final boss group and the two nearby groups (with an Inscribed Ettin in each) are difficult to pull separately. But the groups can be dispatched simultaneously, even in Hard Mode, by most competent parties.
- The boss key at the end of floor 2 can be pulled very far out of his large group of undead that become hostile when you attack the ettin.
- The Bloodstone Cave dungeon is dungeon #11 according to the Master Dungeon Guide.
- It's possible to stand in the area right before the bloodstone, just far enough away, so that the ettin and its group come towards you and retreat, ad infinitum, without taking much damage.
Trivia[ | ]
- At the end of level 2 there appears to be 2 broken Graven Monoliths.