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Bloodstone Caves
Bloodstone Caves
Basic Info
Campaign: Eye of the North
Type: Dungeon
Part of: Depths of Tyria
Neighbor(s)
Map
File:Bloodstone Caves Map.JPG
(click to enlarge)

General Description

Getting There

Go straight east from Gadd's Encampment, hugging the south wall. With careful manuevering you can avoid any fights on the way there.

  • When you get there, it will look like its blocked by a stone wall. The wall will begin to animate and lift out of the way. If you are in a hurry, you can walk through the stone wall to get to the portal.

Quests

Completing this dungeon requires three linked quests, all given by Saerin in Gadd's Encampment:

NPCs


Allies

Revealed by Light of Deldrimor:

  • Didden treasure at start of dungeon
  • 3 Hidden treasures next to Poison cloud traps on level 2
  • Warrior 24 Dwarven Ghost ally, by the Middle shrine on level 2
  • Warrior 24 Dwarven Ghost ally, near the end Shrine on level 2
  • Secret Switch on the ground under poison trap next to 2nd Beacon of Droknar on level 3 that opens the door located at the beginning of level 3
  • Hidden Treasure to the left of the Bloodstone
  • Hidden Treasure to the right of the Bloodstone
  • Hidden Treasure by the bridge leading out of the main chamber
  • Secret Area Level 3
    • Hidden treasure take the right passage at the fork, just before the bridge
    • Warrior 24 Dwarven Ghost ally - take left passage at fork, on top of hill
    • Hidden treasure take left passage at fork, to the right of the hill

Bestiary

Monsters

Bosses

Boss-like foes

Rewards

Notes

  • Killing Forge Masters, Tomb Ettins, First Inscribed, as well as Paranoia, Crystal, and the Eldritch Ettin causes their Enchanted Shields to vanish. (Enchanted Scythes are not included with the Ettin/Forgemaster mobs and will not disappear if a nearby Ettin or Forge Master are killed)
  • Many of the foe's are "non-fleshy" enemies, making builds that focus upon using corpses (as minion masters) less effective. However, there should be enough corpses to make a minion master useful inside the dungeon.
  • There are many spawn points, and the dungeon is rather short. However, be prepared for interruptions and daze.
  • Make sure NOT to activate the Inscription Stone outside of the entrance, or you will be repeating Finding the Bloodstone. If you did so then you can resign and will be right at the entrance to the dungeon.
  • If you're going to take henchmen, take Lo Sha, he has Ineptitude and is great for taking out all the warriors (and the boss at the end)
  • The final boss group and the two nearby groups (with an Inscribed Ettin in each) are difficult to pull separately, but with care it can be done.
  • The key boss at the end of level 2 can be pulled very far out of his large group of undead that become hostile when you attack the ettin.
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