Bone Fiends are Minions created by the Necromancer Skill Animate Bone Fiend. They can be encountered as enemies (raised by opposing Necromancers) or allies. Unlike all other Necromancer Minions, Bone Fiends attack at range by shooting spikes out of their double tails, similar to ranged Devourers.
Level 18 Bone Fiend damage versus an AL60 target in the Isle of the Nameless ranges from 17 to 49 including both critical and non-critical hits, with a mean damage of 27.5. The critical hit rate and specific critical and non-critical damage ranges are currently unknown.
Bone fiend armor increases by roughly 3 per level and health increases by 20 per level.
A level 18 Bone Fiend has 440 health and 54 armor against physical damage.
Bone fiends attack roughly once per 1.9 seconds (30 attacks in 58 seconds).
Because they are ranged attackers, Bone Fiends clump together and thus may be easier to heal or nuke.