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*Every 25 kills, there is a random bonus granted to everyone under a hunt. These bonuses are:
 
*Every 25 kills, there is a random bonus granted to everyone under a hunt. These bonuses are:
 
**Extra reputation points, depending on the number of kills made. Under the Dwarven hunt, this bonus also grants a [[Morale Boost]].
 
**Extra reputation points, depending on the number of kills made. Under the Dwarven hunt, this bonus also grants a [[Morale Boost]].
**Hunt Rank Up: Your rank increases by 1.
+
**Hunt Rank Up: The Hunt blessing is upgraded by 1, increasing the number of points per kill.
 
**[[Boss Bounty]]: If the party kills a boss in the next five minutes, the party earns +200 bonus reputation points.
 
**[[Boss Bounty]]: If the party kills a boss in the next five minutes, the party earns +200 bonus reputation points.
 
**[[Hunt Point Bonus]]: For 60 seconds, each kill awards +4, +6 or +10 reputation points.
 
**[[Hunt Point Bonus]]: For 60 seconds, each kill awards +4, +6 or +10 reputation points.
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**[[Strength of the Norn]] (Norn Hunting Party only): Maximum health increases by 100 for 60 seconds.
 
**[[Strength of the Norn]] (Norn Hunting Party only): Maximum health increases by 100 for 60 seconds.
 
**[[Vanguard Commendation]] (Vanguard Patrol only): +4 Energy Regeretation for 60 seconds.
 
**[[Vanguard Commendation]] (Vanguard Patrol only): +4 Energy Regeretation for 60 seconds.
**Hunt Rank Up: The blessing is upgraded, increasing the number of points per kill.
 
 
*Talk to the NPCs that grant the hunts after you have made kills in the area. If the party has made enough kills, the party members will receive bonus reputation points. More points are awarded if the party has made many kills. Sometimes the NPC upgrades the bounty to the next rank instead of providing points.
 
*Talk to the NPCs that grant the hunts after you have made kills in the area. If the party has made enough kills, the party members will receive bonus reputation points. More points are awarded if the party has made many kills. Sometimes the NPC upgrades the bounty to the next rank instead of providing points.
   

Revision as of 07:44, 9 September 2007

General Description

Bounties (also known as "conscription orders" or "hunts") are blessings offered by NPC's next to a resurrection shrine that allow you to collect Sunspear Promotion Points or Lightbringer Points.

In Normal Mode:

Blessing. You gain double XP from <Species> and earn N <Sunspear Promotion Point(s) / Lightbringer point(s)> for each <Species> you slay.

In Hard Mode:

Blessing. You earn N <Sunspear Promotion Point(s) / Lightbringer point(s)> for each <Species> you slay. When you slay a <Species> boss, you gain N additional <Sunspear Promotion Point(s) / Lightbringer point(s)> (maximum N*25) for each <Species> slain while under the effects of this bounty.

Each bounty is for a certain species of foe that currently poses a threat to the area.

A bounty blessing lasts until you leave the current zone. A bounty blessing will not cost anything. The bounty will only benefit players who take it, however, it will count any kills made by the party, even those by members who are outside of the danger zone radius. As such, multiple players can take on a blessing and then spread out in different directions to kill the designated monsters with each kill gaining promotion points for all players no matter how far apart.

Resurrected monsters and monsters summoned with Call to the Torment, are not counted by bounties.

Any number of different bounties can be active at the same time.

Cut-off

As a character increases in level and Sunspear/Lightbringer rank, bounty-givers eventually stop offering bounties in order to prevent easy farming for promotion points. The exact rules seem to be complex and are not known in detail. It is believed that the cut-off point is determined by either the average level of foes of the designated species in the area relative to the character level and rank. Another theory is that there are two independent caps, a rank-based cap based on region, and a level-based cap which is applied when all non-boss foes of the appropriate type are too low in level to yield experience. To see and discuss the research of the bounty cutoffs, go to the discussion page.

  • The same bounty may no longer be available in one place, but may still be available at another shrine.
  • Within the same area, one bounty may no longer be available, but another bounty still is.
  • In normal mode, characters are unable to receive any bounties in Istan after reaching Sunspear Commander (rank 6).
  • Once you reach Sunspear Castellan (rank 8), you won't be able to receive any Sunspear bounties in normal mode.
  • Sunspear and Lightbringer Bounties are always available in Hard Mode, even after reaching the maximum rank.

Sunspear Bounties

Point Gain

In the different regions of Elona, Sunspear bounties will yield various amounts of promotion points.

Though perhaps obvious, it is worth noting that you will not gain points for killing pets of enemies (most notably those of the Beast Sworn Heket).

Region Given by Normal Mode Hard Mode
Points Rank Cap Points Boss Bonus Cap
Istan Sunspear Scout 1 Sunspear Commander (6) 4 100
Kourna Wandering Priest 4 Sunspear Castellan (8) 4 100
Vabbi Sunspear Scout
Vabbian Scout
7 Sunspear Castellan (8) 8 200
The Desolation Ghostly Scout 7 Sunspear Castellan (8) 8 200

Available Bounties

These bounties earn Sunspear Promotion Points for the Sunspear title:

Corsair Bounty

Corsair Bounty
Corsairs
Location List

Giant Bounty

Giant Hunt
Giants
Location List

Harpy Bounty

Harpy Bounty
Skree harpies
Location List

Heket Hunt

Heket Hunt
Heket
Location List

Insect Hunt

Insect Hunt
Insects and Spiders
Location List

Kournan Bounty

Kournan Bounty
Kournan military
Location List

Mandragor Hunt

Mandragor Hunt
Mandragors
Location List

Minotaur Hunt

Minotaur Hunt
Minotaurs
Location List

Monster Hunt

Monster Hunt
Great beasts
Location List

Plant Hunt

Plant Hunt
Sentient Plants
Location List

Skale Hunt

Skale Hunt
Skales
Location List

Undead Hunt

Undead Hunt
Undead
Location List

Lightbringer Bounties

Point Gain

In the different regions of Elona, Lightbringer bounties will yield various amounts of promotion points.

Region Given by Normal Mode Hard Mode
Points Rank Cap Points Boss Bonus Cap
Kourna Whispers Informant 1 Lightbringer(1) or Castellan(8)* 4 100
Vabbi Whispers Informant 2 unknown 6 150
The Desolation Ghostly Priest 2 unknown 6 150
Realm of Torment Forgotten Warden 2 Holy Lightbringer (8) or none 6 150
Domain of Anguish Whispers Informant 2 unknown 8 N/A
  • Research is currently being done on the Normal Mode cutoffs, see the Talk:Bounty page for more information. Currently, it appears there are set cutoffs for the Bounties until you reach the Chantry of Secrets and talk to the Seeker of Whispers.

Available Bounties

These bounties earn Lightbringer Points for the Lightbringer title:

Anguish Hunt

Anguish Hunt
Domain of Anguish creatures
Location List

Demon Hunt

Demon Hunt
Demons
Location List

Dhuum Battle

Dhuum Battle
Dhuum's servants
(Terrorweb Dryders)
Location List

Elemental Hunt

Elemental Hunt
Elementals
Location List

Margonite Battle

Margonite Battle
Margonites
Location List

Menzies Battle

Menzies Battle
Servants of Menzies
(Shadow Army)
Location List

Graven Monolith Hunt

Monolith Hunt
Graven Monoliths
Location List

Monster Hunt (Lightbringer)

Monster Hunt
Torment creatures
Location List

Titan Hunt

Titan Hunt
Titans
Location List

Blessings of the Kurzicks and Luxons

Although not technically bounties, these blessings are included here for convenience. Unlike bounties, these blessings cost 100 gold, provide faction points instead of promotion points, and do not provide any experience bonus.

Point Gain

Region Given by Normal Mode Hard Mode
Points Boss Bonus Cap Points Boss Bonus Cap
Pongmei Valley,
Echovald Forest,
The Jade Sea
Kurzick Priest,
Luxon Priest
5 125 10 250


Boss Bonus

Boss bonus faction is determined by the number of foes slain times the faction points given per foe kill up to 25 foes.

Available Blessings

These blessings provide Kurzick or Luxon faction:

Effect details
Blessing of the Luxons
Holy Blessing
Campaign: Factions
Type: Blessing
Price: 100 Gold
Level 20+ non-animal foes
Luxon-controlled explorable areas

You have +25 maximum Health and +3 Health regeneration. You gain Luxon faction for hunting in this area. Boss creatures provide bonus faction.

Acquisition

Factions

Offered by:

Note: If you talk to a Luxon priest while you have more Kurzick faction than Luxon faction, the priest will initially refuse to let you use the resurrection shrine, and will not offer any blessings. He will, however, offer you the choice whether you want to "fight or bribe". Bribing him will cost 50 gold, will activate the shrine and gain you +10 faction. If you speak to the priest again after bribing him he will offer you the blessing for 100 gold.

Point Gain

Region Given by Normal Mode Hard Mode
Points Boss Bonus Cap Points Boss Bonus Cap
Pongmei Valley,
Jade Sea
Luxon Priest 10 125 20 250
Faction gained in Normal Mode when killing a boss is equal to the formula 5 x (foes killed) = (maximum 125)
Faction gained in Hard mode when killing a boss is equal to the formula 10 x (foes killed) = (maximum 250)

Notes

  • This bounty is not mutually exclusive with Blessing of the Kurzicks.
  • As with all other methods of faction gain, you do not gain faction for the same foe twice. If a foe is resurrected, you don't get more faction.
  • The boss bonus is based on the number of foes killed including the boss, and when a boss is killed, they provide the standard faction per kill in addition to the boss bonus. For example, in normal mode, if a boss is the 10th foe killed while under the effect of this blessing, the boss will yield 10 faction like any other kill and a boss bonus of 50 faction.

See also

Effect details
Blessing of the Kurzicks
Holy Blessing
Campaign: Factions
Type: Blessing
Price: 100 Gold
Level 20+ non-animal foes
Kurzick-controlled explorable areas

You have +25 maximum Health and +3 Health regeneration. You gain Kurzick faction for hunting in this area. Boss creatures provide bonus faction.

Acquisition

Factions

Offered by:

Note: If you talk to a Kurzick priest while you have more Luxon faction than Kurzick faction, the priest will initially refuse to let you use the resurrection shrine, and will not offer any blessings. He will, however, offer you the choice whether you want to "fight or bribe". Bribing him will cost 50 gold and will activate the shrine and gain you +10 faction. If you speak to the priest again after bribing him he will offer you the blessing for 100 gold.

Point Gain

Region Given by Normal Mode Hard Mode
Points Boss Bonus Cap Points Boss Bonus Cap
Pongmei Valley,
Echovald Forest
Kurzick Priest 10 125 20 250
Faction gained in Normal Mode when killing a boss is equal to the formula 5 x (foes killed) = (maximum 125)
Faction gained in Hard mode when killing a boss is equal to the formula 10 x (foes killed) = (maximum 250)

Notes

  • This bounty is not mutually exclusive with Blessing of the Luxons
  • Blessings are restricted to player characters only. Heroes and Henchmen do not receive benefits like exp from bounties in Nightfall.
  • The boss bonus is based on the number of foes killed including the boss, and when a boss is killed, they provide the standard faction per kill in addition to the boss bonus. For example, in normal mode, if a boss is the 10th foe killed while under the effect of this blessing, the boss will yield 10 faction like any other kill and a boss bonus of 50 faction.

See also

Asuran Bodyguard / Dwarven Raider / Norn Hunting Party / Vanguard Patrol

These blessings work much like the Nightfall bounties, except that they count kills of every species you encounter in the area. Killing foes while under such a hunt increases reputation with one of the four major allied groups in Eye of the North, namely the Asura, Deldrimor Dwarves, the Ebon Vanguard and the Norns. Reputation with the groups is measured in ranks of their respective titles, the Asura Title Track, Deldrimor Title Track, the Ebon Vanguard Title Track, and the Norn Title Track, respectively.

Blessing. Earn 1 <Asura / Dwarf / Norn / Vanguard> reputation point for each creature your party slays in this area. After every 25 kills, you receive a random bonus.

As part of the random rewards, you can be awarded a upgraded verison of that blessing:

Asuran Bodyguard / Dwarven Raider / Norn Hunting Party / Vanguart Patrol Rank 2 / 3 / 4:

Blessing. You earn an additional +2 / +3 / +4 reputation points per kill.

Availability

  • Asuran Bodyguard is available at every Resurrection Shrine in the Tarnished Coast.
  • Dwarven Raider is available at every Resurrection Shrine in dungeons. Talk to one of the Beacons of Droknar, which are near these Resurrection Shrines.
  • Norn Hunting Party is available at every Resurrection Shrine in the Far Shiverpeaks. One member of the Norn is waiting at each shrine, granting the blessing for free. To receive a hunt from a Norn, the party has to impress that Norn by defeating him in battle. When the party has defeated the Norn, each party member will receive 25 points towards the Norn title track. Each of these Norn can be fought only once, and from then on, that Norn will grant the hunt if asked.
  • Vangurad Patrol is available at every Resurrection Shrine in the Charr Homelands.

Point gain and other effects

  • Every kill counts 1 point towards the respective title track.
  • Boss kills provide 50, 100, 150, 200, 250 or 300 depending on kills.
  • Every 25 kills, there is a random bonus granted to everyone under a hunt. These bonuses are:
    • Extra reputation points, depending on the number of kills made. Under the Dwarven hunt, this bonus also grants a Morale Boost.
    • Hunt Rank Up: The Hunt blessing is upgraded by 1, increasing the number of points per kill.
    • Boss Bounty: If the party kills a boss in the next five minutes, the party earns +200 bonus reputation points.
    • Hunt Point Bonus: For 60 seconds, each kill awards +4, +6 or +10 reputation points.
    • Hunt Rampage: For 45 seconds. The party gains double reputation points from killing foes. Rampage ends if the party hasn't killed a foe in 45 seconds.
    • Time Attack: if the party kills 10 foes in the next 150 seconds, the party earns 200 bonus reputation points.
    • Energy Channel (Asuran Bodyguard only): For 60 seconds, you gain 5 Energy every time you kill a foe.
    • Great Dwarf's Blessing (Dwarven Raider only): For 60 seconds, you have +20 armour .
    • Strength of the Norn (Norn Hunting Party only): Maximum health increases by 100 for 60 seconds.
    • Vanguard Commendation (Vanguard Patrol only): +4 Energy Regeretation for 60 seconds.
  • Talk to the NPCs that grant the hunts after you have made kills in the area. If the party has made enough kills, the party members will receive bonus reputation points. More points are awarded if the party has made many kills. Sometimes the NPC upgrades the bounty to the next rank instead of providing points.

Notes

  • Insight Scroll's Experience bonuses stack with bounties.
  • Hard Mode Bounties do not offer an experience bonus. Possible reason is the fact that any kill in Hard Mode gives +50% experience.
  • For Blessing of the Luxons / Kurzicks, the boss bonus stacks with the standard faction gained for killing a foe.
  • During the quest A Land of Heroes, a Kournan Bounty and a Corsair Bounty are given, both worth four faction points per kill, despite taking place on Istan. The maximum rank you can achieve through this quest is six.
  • Killing animals does not grant reputation points.

Trivia

  • The writing on the bounty icons bears a superficial resemblance to the Runic Alphabet.