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m (revise: type of bow not a factor in damage range)
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A [[Two-Handed]] [[ranged]] [[weapon]] that causes [[Piercing damage]], there are a variety of bows in Guild Wars. The [[Ranger]]'s [[Marksmanship]] [[attribute]] improves and is sometimes a requirement for this weapon type. Skills from this attribute can only be performed when equiping a bow.
 
A [[Two-Handed]] [[ranged]] [[weapon]] that causes [[Piercing damage]], there are a variety of bows in Guild Wars. The [[Ranger]]'s [[Marksmanship]] [[attribute]] improves and is sometimes a requirement for this weapon type. Skills from this attribute can only be performed when equiping a bow.
   
Maximum damage for bows is 15-28. Different bows offer different ranges, damage and reload times, refer to the table below for specifics:
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Maximum damage for bows is 15-28. Different bows offer different ranges, and firing rates, refer to the table below for specifics:
   
 
{{Weapon properties}}
 
{{Weapon properties}}

Revision as of 21:31, 8 October 2005

A Two-Handed ranged weapon that causes Piercing damage, there are a variety of bows in Guild Wars. The Ranger's Marksmanship attribute improves and is sometimes a requirement for this weapon type. Skills from this attribute can only be performed when equiping a bow.

Maximum damage for bows is 15-28. Different bows offer different ranges, and firing rates, refer to the table below for specifics:

Template:Weapon properties

Edit: Axe/Sword speed is actually one swing per 1.33 seconds, hammer is one swing per 1.75 seconds.

Bows may have have their grips and/or strings upgraded to add extra bonuses to the weapon.