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**{{d}}20 (26) [[Becalmed Djinn]] (level 3)
 
**{{d}}20 (26) [[Becalmed Djinn]] (level 3)
 
*[[Ettin]]s:
 
*[[Ettin]]s:
**{{w}}28 (30) [[Forge Master]] (Level 1)
+
**{{w}}28 (30) [[Forge Master]] (level 1)
 
*[[Elemental]]s:
 
*[[Elemental]]s:
**{{me}}20 (26) [[Roaring Ether]] (level 1 and 2)
+
**{{me}}20 (26) [[Roaring Ether]] (levels 1 and 2)
**{{e}}24 (26) [[Flowstone Elemental]] (level 2 and 3)
+
**{{e}}24 (26) [[Flowstone Elemental]] (levels 2 and 3)
 
*[[Enchanted Weapon]]s:
 
*[[Enchanted Weapon]]s:
**{{w}}24 (26) [[Enchanted Sword (Eye of the North)|Enchanted Sword]] (level 1 and 2)
+
**{{w}}24 (26) [[Enchanted Sword (Eye of the North)|Enchanted Sword]] (levels 1 and 2)
 
*[[Imp]]s:
 
*[[Imp]]s:
 
**{{rt}}24 (26) [[Forge Imp]] (level 2)
 
**{{rt}}24 (26) [[Forge Imp]] (level 2)
 
*[[Ooze (species)|Ooze]]:
 
*[[Ooze (species)|Ooze]]:
**{{n}}24 (26) [[Magma Blister]] (level 1, 2 and 3)
+
**{{n}}24 (26) [[Magma Blister]] (levels 1, 2 and 3)
 
**{{n}}20 (26) [[Ominous Ooze]] (level 2)
 
**{{n}}20 (26) [[Ominous Ooze]] (level 2)
 
*[[Plant]]s
 
*[[Plant]]s
 
**{{rt}}20 (26) [[Cave Aloe]] (level 2)
 
**{{rt}}20 (26) [[Cave Aloe]] (level 2)
 
*[[Spider]]s:
 
*[[Spider]]s:
**{{r}}20 (26) [[Needling Lavastrider]] (level 1 and 2)
+
**{{r}}20 (26) [[Needling Lavastrider]] (levels 1 and 2)
 
**{{r}}24 (26) [[Needling Lavastrider]] (level 3)
 
**{{r}}24 (26) [[Needling Lavastrider]] (level 3)
**{{a}}20 (26) [[Deadly Lavastrider]] (level 1, 2, and 3)
+
**{{a}}20 (26) [[Deadly Lavastrider]] (levels 1, 2, and 3)
 
*[[Wurm]]s:
 
*[[Wurm]]s:
 
**{{x}}24 (26) [[Infernal Wurm]] (level 2)
 
**{{x}}24 (26) [[Infernal Wurm]] (level 2)
 
**{{x}}24 (26) [[Raging Infernal Wurm]] (Level 2)
 
**{{x}}24 (26) [[Raging Infernal Wurm]] (Level 2)
**{{x}}24 (26) [[Infernal Siege Wurm]] (level 1, 2 and 3)
+
**{{x}}24 (26) [[Infernal Siege Wurm]] (levels 1, 2 and 3)
 
*Various:
 
*Various:
**{{e}}20 (26) [[Flame Guardian]] (level 1 and 3)
+
**{{e}}20 (26) [[Flame Guardian]] (levels 1 and 3)
   
 
===[[Boss]]es===
 
===[[Boss]]es===

Revision as of 09:34, 12 November 2008

Catacombs of Kathandrax
File:Catacombs Of Kathandrax.JPG
Basic Info
Campaign: Eye of the North
Type: Dungeon
Levels: 3
Part of: Charr Homelands
Neighbor(s)
Sacnoth Valley
Map
File:Catacombs Of Kathandrax Map.JPG
(click to enlarge)

Description

Remnants of the Ebon Vanguard survived in the Catacombs of Kathandrax. While on a mission to recover a legendary weapon, they were ambushed by overwhelming Charr forces. Captain Langmar made it clear to his [sic] troops: recovering Kathandrax's Crusher was of the utmost importance. Broken and weary, the remaining Vanguard found little solace, for they found the caves infested with fire elementals and other terrible creatures. Their numbers few, they no longer had the strength to reach the artifact. Because its immense power would surely aid the Ebon Vanguard in the ongoing battle against the Charr, we had no choice but to help them retrieve it. Kathadrax's[sic] Crusher was hidden deep beneath the raging fires of Sacnoth Valley, protected by a fiery elemental lord.

Catacombs of Kathandrax is a three-floor dungeon. The objective is to kill Ilsundur, Lord of Fire, who is the final boss here. To receive the quest Kathandrax's Crusher for the dungeon, talk with Swithin Nye near the entrance.

Getting There

Catacombs of Kathandrax is located in the South East of Sacnoth Valley

NPCs

Bestiary

Monsters

Bosses

Boss-like foes

Walkthrough

Level 1

Level 2

Level 3

Tips

  • If using Henchmen, Devona and Zho are particularly useful for this dungeon. Devona's skill set has 4 knockdown skills and Zho packs Broadhead Arrow as well as two interrupts.
  • Burning is a nearly constant problem in this dungeon. Extinguish and Breath of the Great Dwarf are effective remedies; Light of Deliverance is very useful for party-wide healing due to degeneration.
  • Ward Against Harm is of particular use in this dungeon.
  • Killing Flame Guardians disables traps.
  • On level 2, towards the end, two Siege Wurms are immersed in lava and killing them can be quite challenging. Fortunately, they can be bypassed rather easily by simply running past them around the bend where their projectiles cannot reach.
  • Killing a Becalmed Djinn on level 3 will cause a number of hidden monsters to spawn, which instantly aggro on the party.
  • At the start of the boss fight, two giant fireballs appear around Ilsundur and start to roll around the boss area in a circular path. When fighting Ilsundur, it is recommended to bring dazing or knockdown skills to interrupt his spells (for example, Broad Head Arrow).

Light of Deldrimor Rewards

Dwarven Ghosts on level 1

  • At the Beacon of Droknar near the northen area map.
  • At the Beacon of Droknar just above the dungeon key location.
  • At the Beacon of Droknar at the dungeon lock.

Hidden Treasure on level 1

  • Two in the large furnace room. One near southern furnace and one between the two furnaces.
  • In the room with the Dungeon Key.
  • Near Area Map just past dungeon door
  • Last room to right of bridge just before dungeon level exit.

Hidden Treasure on level 2

  • One at each area map.
  • At the second Resurrection Shrine (note : its not a Beacon of Droknar), on your way to the dungeon key, in the middle of the first 'hall' you go through.
  • Just behind the Regent of Flame that drops the dungeon key.
  • Sometimes one before dungeon gate
  • Sometimes there is one in lava

Hidden Treasure on level 3

  • In the middle of the first room, near the Beacon of Droknar.
  • In the second room past the boss lock, near the fire dart in the south-west (opposite to the Area Map).
  • The third room (past the first flame guardian), close to the entrance. (sometimes two in this area)

Rewards

Notes

  • As of the February 29th, 2008 game update, health regeneration has been removed from Ilsundur "to be consistent with other dungeon boss encounters and to reduce the difficulty of the encounter".
  • Although the dungeon up to the final boss is easily accomplished with heroes equipped with Frigid Armor, you may encounter extreme difficulty in trying to kill Ilsundur, Lord of Fire due to the large rolling fire boulders, the Firebombs Ilsundur throws that you have to drop, and his use of Savannah Heat which heroes are not good at avoiding. Some people have succeeded by using interrupt heroes.
  • You can easily defeat Ilsundur in hard mode with just Pain Inverter and a hench party. Flag all the hero/hench into a tight ball just outside Ilsundur's aggro and wait for a boulder to come near, then cast Pain Inverter on Ilsundur and run yourself into the boulder. The boss will nuke himself and you will not suffer death penalty unless Shield of Fire killed you, allowing you to do this over and over (usually 4 to 5 times) until the boss is defeated.


Dungeons
Arachni's HauntBloodstone CavesBogroot GrowthsCatacombs of KathandraxCathedral of FlamesDarkrime DelvesFronis Irontoe's LairFrostmaw's BurrowsHeart of the ShiverpeaksOola's LabOoze PitRaven's PointRragar's MenagerieSecret Lair of the SnowmenSepulchre of DragrimmarShards of OrrSlavers' ExileVloxen Excavations