Holy Damage[]
I didn't really know where to put this, so I thought this might be the best place. I just noticed that the phantom bosses DO NOT take double damage from holy, unlike the normal phantoms. I thought it was kinda weird, seeing as undead bosses still get double dmg, right? Why the exeption?--El_Nazgir 09:49, 11 November 2008 (UTC)
- Some bosses take half damage, maybe this is why? If you deal double but they take half, you will deal normal. Not sure :S Supervillain-ToX 09:53, 11 November 2008 (UTC)
- The only reason bosses take half damage (sometimes) is because they have higher armor, which obviously wouldn't affect armor-ignoring damage. It probably has to do with the fact that, if you have a normal skeleton enemy (which is not fleshy and doesn't leave an exploitable corpse), then have a boss version of that enemy, the boss IS fleshy and leaves and exploitable corpse. The same goes for knockdown. Bosses don't have the same vulnerabilities/invulnerabilities as regular enemies. --Macros 10:35, 11 November 2008 (UTC)
- Smoke Phantom doesn't take double damage from Holy. (T/C) 10:44, 11 November 2008 (UTC)
- The only reason bosses take half damage (sometimes) is because they have higher armor, which obviously wouldn't affect armor-ignoring damage. It probably has to do with the fact that, if you have a normal skeleton enemy (which is not fleshy and doesn't leave an exploitable corpse), then have a boss version of that enemy, the boss IS fleshy and leaves and exploitable corpse. The same goes for knockdown. Bosses don't have the same vulnerabilities/invulnerabilities as regular enemies. --Macros 10:35, 11 November 2008 (UTC)
- Some bosses take half damage, maybe this is why? If you deal double but they take half, you will deal normal. Not sure :S Supervillain-ToX 09:53, 11 November 2008 (UTC)