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+ | '''Chant''':''"A Chant bestows a benefit (or '[[buff]]') on [[allies]] within its [[area of effect]] who meet its requirements."'' |
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− | {{C3}} |
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+ | ==Description== |
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+ | [[Image:chant wings up animation.jpg|thumb|Animation while activating a chant]] |
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− | '''Chant''': A [[skill]] type that grants all [[ally|allies]] within [[Range|earshot]] a one time boon.<br><br> |
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+ | [[Image:chant wings down animation.jpg|thumb|The wings appear spread out, then beat downwards once]] |
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+ | '''Chants''' are a type of [[Skill]] currently exclusive to [[Paragon|Paragons]] which allows them to give Party Members or Allies [[within earshot]] a [[buff]]. |
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+ | Each Chant has a trigger condition which ends it prematurely (although one chant, [[Song of Purification]], can be triggered multiple times before it ends). Most chants provide their bonuses when they are triggered. Some chants, such as [[Defensive Anthem]] and [[Song of Power]], provide bonuses which last until they are triggered. |
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− | '''Chants''' are skills particular to [[Paragon]]s which allow the Paragon to give themselves and all allies within earshot a boost to their next [[Attack]] skill, [[Signet]], or [[Spell]]. These chants can have either an [[Energy]] or an [[Adrenaline]] cost, and a one or two second [[Activation Time]]. <br><br> |
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+ | Chants can have either an [[Energy]] or an [[Adrenaline]] cost, and have a one or two second [[Activation Time]]. |
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− | + | Chants can only be ended prematurely by their trigger condition, or by death. Paragons possess Chants in three of their [[Attribute|attributes]]: [[Command]], [[Motivation]], and [[Leadership]]. |
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+ | Chants also trigger the leadership attribute effect, granting the Paragon one energy for each Ally affected by a Chant, up to a maximum of 1 energy per 2 points of Leadership for each Chant activation. |
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⚫ | It is important to differentiate between [[Shout |
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⚫ | It is important to differentiate between [[Shout]]s and Chants. The most important distinction is that Chants have an activation time and thus can be [[interrupt]]ed. Additionally, Chant skill titles are not in quotation marks, and are not shown above the character's head in a chat bubble when activated. Instead, chant activation can be identified by the glowing wings animation that appears behind the character during activation. |
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− | *Anthems give their bonus the next time that ally uses an [[Attack]] Skill |
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− | *Choruses give their bonus the next time that ally uses a [[Chant]] or [[Shout]] |
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− | *Lyrics give their bonus the next time that ally uses a [[Signet]] |
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− | *Songs give their bonus the next time that ally uses a [[Skill]] of any type |
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+ | ==Subtypes and trigger conditions== |
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− | *[[Leadership]] gives energy whenever a Chant or Shout affects an ally |
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+ | *Anthem: Triggered by [[Attack (skill type)|Attack Skill]] usage. |
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− | *[[Echo (skill type)]] is a skill type that is reapplied whenever a Chant or Shout ends |
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+ | *Aria: Triggered by [[Spell]] usage. |
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− | *[[Skills]] |
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+ | *Lyric: Triggered by [[Signet]] activation. |
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+ | *Songs: Triggered by the use of any [[Skill]]. |
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+ | *[[Chant skills quick reference]] |
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+ | *[[Leadership]] |
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+ | *[[Echo (skill type)|Echo]] |
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+ | [[de:Anfeuerungsruf]] |
Latest revision as of 04:40, 7 December 2010
Chant:"A Chant bestows a benefit (or 'buff') on allies within its area of effect who meet its requirements."
Description[ | ]
Chants are a type of Skill currently exclusive to Paragons which allows them to give Party Members or Allies within earshot a buff.
Each Chant has a trigger condition which ends it prematurely (although one chant, Song of Purification, can be triggered multiple times before it ends). Most chants provide their bonuses when they are triggered. Some chants, such as Defensive Anthem and Song of Power, provide bonuses which last until they are triggered. Chants can have either an Energy or an Adrenaline cost, and have a one or two second Activation Time.
Chants can only be ended prematurely by their trigger condition, or by death. Paragons possess Chants in three of their attributes: Command, Motivation, and Leadership.
Chants also trigger the leadership attribute effect, granting the Paragon one energy for each Ally affected by a Chant, up to a maximum of 1 energy per 2 points of Leadership for each Chant activation.
It is important to differentiate between Shouts and Chants. The most important distinction is that Chants have an activation time and thus can be interrupted. Additionally, Chant skill titles are not in quotation marks, and are not shown above the character's head in a chat bubble when activated. Instead, chant activation can be identified by the glowing wings animation that appears behind the character during activation.
Subtypes and trigger conditions[ | ]
Chants are broken into several different types depending on their skill name and trigger condition:
- Anthem: Triggered by Attack Skill usage.
- Aria: Triggered by Spell usage.
- Ballad: Triggered the next time each affected party member takes Damage.
- Chorus: Triggered the next time that each affected ally uses a Chant or Shout.
- Lyric: Triggered by Signet activation.
- Songs: Triggered by the use of any Skill.