GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.
Full: For 1...8...10 seconds, you run 33% faster. Your next successful melee hit does +10...34...40 damage and this stance ends. This stance ends if you use a skill.
Concise: (1...8...10 seconds.) You move 33% faster and deal +10...34...40 damage with your next melee hit. Ends when you hit or if you use a skill.
This skill can be used as a running stance. As a Warrior recovers 5 energy after 7.5 seconds, you'll need at least 11 Strength to keep it up indefinitely.
Charging Strike ends before another skill is used. Because of this, the bonus damage does not stack with attack skills.
Although this skill grants bonus damage, it is not an attack skill and the modified attack will not penetrate armor.