GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement

Normal Mode Chests[ | ]

The landscapes of Tyria, Cantha, Elona, and the known parts of the mists, are all dotted with randomly positioned locked chests, which are guaranteed to contain uncommon or rare items. Whenever your party finds a locked chest, multiple party members can each use their own keys to unlock the chest and get their own loot. Monsters randomly drop chest keys, and you can also buy chest keys from Merchants. Chests differ in regions and can only be unlocked with the appropriate key. A chest can only be opened once per player per time of visiting the area where the chest is in.

A player can open a chest with the corresponding key (i.e. a Krytan Key will open a Krytan Chest). Whoever opens the chest is granted a piece of loot. Therefore, if you open a chest it is not possible for the loot to be assigned to anyone else in your party. Usually, the farther through the game you are the better the loot becomes. The chest loot is randomized for each player so that players may get items of different rarity.

With few exceptions, an explorable area ideally has five locked chests.(Tombs Of Primeval Kings contain 3 chests, so you might want to get 3 phantom keys before entering.) Locked chests will always spawn along with a monster group. Therefore it's not possible to find unguarded locked chests. However, sometimes a chest will be associated with a monster group that has yet to spawn (i.e. a hidden pop-up group like Oni) at which case, approaching the chest will cause them to pop-up.

In areas where there are groups that spawn as a result of taking quests or causing certain triggers (like Luxon groups in the Echovald Forest or Stygian groups in the Stygian Veil), the chest will not appear until the group has been triggered. Previously, such chests were unguarded, but since the February 14th, 2007 update they now only appear when their attached spawns are also able to appear.

Normal mode chest loot[ | ]

Loot in locked chests is usually similar to loot dropped by monsters in the explorable area.

For example, Darkstone Chests in Ring of Fire area display these properties:

Thus, when aiming for specific loot, look for chests that are in an explorable area with monsters that can drop the desired item.

Locked Chests[ | ]

Hard Mode Locked Chest

Locked Chests (chests marked only as the aforementioned) are found in both hard mode and Eye of the North areas, and only lockpicks can open them. The open chest dialog will show your chance of opening chest without breaking the lockpick. Hard mode Locked Chests generally contain much higher quality loot than you would otherwise find.

Unlocked Chests[ | ]

In Pre-Searing, players will find lots of unlocked Hidden Stashes. But in Post-Searing, unlocked chests are uncommon. However, in the Ascalon region players will find piles of Wreckage that may contain some gold or goods.

Unlocked chests are chests that do not require a key, and can be opened by anyone. However, the loot can be assigned to anyone in your party. In the Realms of the Gods, completing a quest will usually reveal a chest near the reward giver that is also an unlocked chest.

These chests can also be found at the end of most dungeons in Eye of the North, after beating the dungeon's boss, however, they do not count towards the Treasure Hunter title for opening each one.

Mission/Quest Chests[ | ]

Several quests include chests (e.g. the quest "The Royal Papers"). These are unlocked and reveal quest items when opened.

List of unlocked chests[ | ]

Prophecies campaign[ | ]

Factions campaign[ | ]

Nightfall campaign[ | ]

1 Stygian Chests, Titan Chests, Torc'qua Chests, Tormented Chests, and Citadel Chests work like locked chests except that they don't require a key. The number of anguish gemstones in normal mode is 1 for the first chest opened on a run, 2 for the second chest opened on a run, 3 for the third, and 4 for the fourth; twice the amount in hard mode.

Eye of the North expansion[ | ]

Core[ | ]

Images[ | ]

High end chests
Core chests
Phantom Chest
The Underworld
Ruins of the Tomb of the Primeval Kings
Drop rate
PhantomChest
Obsidian Chest
The Fissure of Woe
Drop rate
ObsidianChest
Locked Chest
All hard mode and
Eye of the North areas
Drop rate
Locked Chest
Hall of Heroes Chest
The Hall of Heroes
Drop rate
HoH chest
Zaishen Chest
Zaishen Chest
Drop rate
Zaishen chest
Underworld Chest
The Underworld
Drop rate
Underworld Chest
Chest of Woe
The Fissure of Woe
Drop rate
Chest of Woe
Prophecies Chests
Ascalonian Chest
Ascalon
Drop rate
AscalonianChest
Steel Chest
Northern Shiverpeaks
Drop rate
SteelChest
Krytan Chest
Kryta
Drop rate
KrytanChest
Maguuma Chest
Maguuma Jungle
Drop rate
MaguumaChest
Elonian Chest
Crystal Desert
Drop rate
ElonianChest
Shiverpeak Chest
Southern Shiverpeaks
Drop rate
ShiverpeakChest
Darkstone Chest
Ring of Fire Islands
Drop rate
DarkstoneChest
Miner's Chest
Sorrow's Furnace
Drop rate
MinersChest
Phantom Chest
Ruins of the Tomb of the Primeval Kings
Drop rate
PhantomChest
Factions chests
Shing Jea Chest
Shing Jea Island
Drop rate
Shing Jea Chest
Canthan Chest
Kaineng City
Drop rate
Canthan Chest
Kurzick Chest
Echovald Forest
Drop rate
Kurzick Chest
Luxon Chest
Jade Sea
Drop rate
Luxon Chest
Forbidden Chest
Raisu Palace
Drop rate
Forbidden Chest
Stoneroot Chest
Urgoz's Warren
Drop rate
Stoneroot Chest
Deep Jade Chest
The Deep
Drop rate
File:Deep Jade Chest.jpg
Nightfall chests
Istani Chest
Istan
Drop rate
Istani Chest
Kournan Chest
Kourna
Drop rate
Kournan Chest
Vabbi Chest
Vabbi
Drop rate
Vabbi Chest
Ancient Elonian Chest
The Desolation
Drop rate
Ancient Elonian Chest
Margonite Chest
Realm of Torment and
Nightfallen Garden
Drop rate
Margonite Chest
Demonic Chest
Domain of Anguish
Drop rate
Demonic Chest


Eye of the North Dungeon Chests
Chest of Kathandrax
Catacombs of Kathandrax: Level 3
Drop rate
Chest of Kathandrax Hidesplitter's Chest
Rragar's Menagerie: Level 3
Hidesplitter's Chest
Drop rate
Hidesplitter's Chest Murakai's Chest
Cathedral of Flames: Level 3
Drop rate
Murakaichest Prismatic Chest
Ooze Pit: Level 1
Drop rate
Prismatic Chest
Havok's Chest
Darkrime Delves: Level 3
Drop rate
Havok's Chest Chest of Burrows
Frostmaw's Burrows: Level 5
Drop rate
Chest of Burrows Dragrimmar Chest
Sepulchre of Dragrimmar: Level 2
Drop rate
Dragrimmar Chest Destroyer Chest
Raven's Point: Level 3
Drop rate
Destroyer chest
Zoldark's Chest
Vloxen Excavations: Level 3
Drop rate
File:Zoldark's Chest.jpg Bogroot's Chest
Bogroot Growths
Drop rate
Bogroot Chest Eldritch Chest
Bloodstone Caves: Level 3
Drop rate
Eldritch Chest Fendi's Chest
Shards of Orr: Level 3
Drop rate
Fendi's Chest
Oola's Chest
Oola's Lab: Level 3
Drop rate
Oola's Chest Arachni's Spoils
Arachni's Haunt: Level 2
Drop rate
Aracni's Chest Chest of the Slaver
Slavers' Exile: Level 3
Drop rate
Chest of the Slaver Hierophant's Chest
Slavers' Exile: Level 4
Hierophant's Chest
Drop rate
Hierophant's Chest
Irontoe's Chest
Fronis Irontoe's Lair: Level 1
Drop rate
Irontoe's Chest Chest of Wintersday Past
Secret Lair of the Snowmen: Level 1
Drop rate
Chest of WIntersday Past Mountain Heart Chest
Heart of the Shiverpeaks: Level 3
Drop rate
Mountain Heart Chest Chest of the Brotherhood
Glint's Challenge: Level 1
Drops Cloth of the Brotherhood and Destroyer Core
Chest of the Brotherhood

Notes[ | ]

Bug Bug! In some quests and missions NPCs will become stuck on randomly placed boxes during the run to their target spot and will be unable to move. You will have to restart and the box will be randomly placed again.

Trivia[ | ]

  • There used to be three unlocked chests, one in Dreadnought's Drift, one in Tasca's Demise, and one in Ice Floe that would occasionally appear just outside the exit from Thunderhead Keep. These were removed in the March 2, 2006 update.
  • At launch all chests in the Prophecies campaign were unlocked and would randomly produce two to five items of blue to gold quality when opened which were assigned to random party members. While these chests were relatively inaccessible in many areas, other areas, such as Witman's Folly, were easily farmed by single players. In the Sorrow's Furnace update, the key system was introduced, negating the easy profits of such chest runs while improving quality to compensate for the reduced volume and initial cost.

Related articles[ | ]

Advertisement