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Full: Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 10...34...40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
Concise: Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Causes knock-down to foes moving faster than normal.
The foe must actually be moving when Churning Earth pulses in order for the knockdown to trigger (simply having an IMS effect active is not sufficient).
Works very well in Hard Mode because of the enemies' increased movement speed.