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Full: For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76...92 damage.
Concise: (4 seconds.) Also hexes adjacent foes. Interrupts next attack. Interruption effect: deals 10...76...92 damage.
Clumsiness triggers a fraction of a second before the attack action is completed, which means that an attack skill with a long activation time can be canceled before Clumsiness triggers.
As Clumsiness interrupts the attack, skills that trigger on attack such as Empathy and Ineptitude will not trigger.
If a foe is hexed with both Clumsiness and Wandering Eye, both will deal the damage.