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Skill details
Clumsiness
Clumsiness
Campaign Core Mesmer
Profession Mesmer
Attribute Illusion Magic
Type Hex Spell
    10 Energy 2 Activation 8 Recharge

Full: For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76...92 damage.

Concise: (4 seconds.) Also hexes adjacent foes. Interrupts next attack. Interruption effect: deals 10...76...92 damage.

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 10 15 21 26 32 37 43 48 54 59 65 70 76 81 87 92 97 103 108 114 119 125

Acquisition[ | ]

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes[ | ]

  • Clumsiness triggers a fraction of a second before the attack action is completed, which means that an attack skill with a long activation time can be canceled before Clumsiness triggers.
  • As Clumsiness interrupts the attack, skills that trigger on attack such as Empathy and Ineptitude will not trigger.
  • If a foe is hexed with both Clumsiness and Wandering Eye, both will deal the damage.

Related skills[ | ]

Related articles[ | ]

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