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Combat in Guild Wars affects many things. |
Combat in Guild Wars affects many things. |
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− | [[Image:Combat_Pose.jpg|thumb|right|Characters in |
+ | [[Image:Combat_Pose.jpg|thumb|right|Characters in hunched up and normal poses]] |
== Hunched up pose == |
== Hunched up pose == |
Revision as of 07:32, 5 April 2006
Combat in Guild Wars affects many things.
Hunched up pose
Characters assume a hunched up alert pose with more labored breathing as the default pose after attacking or taking damage. However, other animations override this pose. The pose restores to normal after approximately 15 seconds of not attacking nor taking damage.
"In Combat"
"In combat" is while the character is attacking. When an ally NPC is attacking, they will not display quest conversations or anything, but instead yell out phrases telling you to stop talking and start fighting.
Fought Recently
Having "fought recently" means the character have been "in combat" within the last 15-second window (approximation). Note that being attacked does not constitute having fought recently. The only visual indicator of having fought recently is the henched up pose, which may be caused by other sources too (for example, taking damage).
You cannot do the following things while having fought recently:
Related Concepts
See also Category:Combat stubs