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Combat is one of the most important parts of Guild Wars.
 
Combat is one of the most important parts of Guild Wars.
[[Image:Combat_Pose.jpg|thumb|right|Characters in hunched up and normal poses]]
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[[Image:Combat_Pose.jpg|thumb|right|Characters in battle alert(above) and idle(below) poses]]
   
== Hunched up pose ==
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== Battle alert pose ==
Characters assume a hunched up alert pose with more labored breathing as the default pose after attacking, taking damage, or an enemy begins to use a skill on you. However, other animations override this pose. The pose restores to normal after approximately 15 seconds of neither attacking nor taking damage.
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Characters assume a battle alert pose after attacking, taking damage, when an enemy begins to use a skill against the character. The character returns to the idle pose after approximately 15 seconds of neither attacking nor taking damage.
   
 
== "In Combat" ==
 
== "In Combat" ==
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== Fought Recently ==
 
== Fought Recently ==
Having "fought recently" means the character have been "in combat" within the last 15-second window (approximation). Note that being attacked does not constitute having fought recently. The only visual indicator of having fought recently is the henched up pose, which may be caused by other sources too (for example, taking damage).
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Having "fought recently" means the character have been "in combat" within the last 15-second window (approximation). Note that being attacked does not constitute having fought recently. The only visual indicator of having fought recently is the battle alert pose, which may be caused by other sources too (for example, taking damage).
   
 
You cannot drop items while having fought recently.
 
You cannot drop items while having fought recently.

Revision as of 06:14, 26 March 2007


Combat is one of the most important parts of Guild Wars.

Combat Pose

Characters in battle alert(above) and idle(below) poses

Battle alert pose

Characters assume a battle alert pose after attacking, taking damage, when an enemy begins to use a skill against the character. The character returns to the idle pose after approximately 15 seconds of neither attacking nor taking damage.

"In Combat"

"In combat" is while the character is attacking. When an ally NPC is attacking, they will refuse to start a conversation or continue one, but instead yell out phrases telling you to stop talking and start fighting.

Fought Recently

Having "fought recently" means the character have been "in combat" within the last 15-second window (approximation). Note that being attacked does not constitute having fought recently. The only visual indicator of having fought recently is the battle alert pose, which may be caused by other sources too (for example, taking damage).

You cannot drop items while having fought recently.

Related Concepts