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'''Combat''' is one of the most important parts of Guild Wars.
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[[Image:Combat_Pose.jpg|thumb|right|Characters in battle alert(above) and idle(below) poses]]
[[Category:Slang & Terminology]]
 
   
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== Battle alert pose ==
 
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Characters assume a battle alert pose after [[Attack|attacking]], taking [[damage]], when an enemy begins to use a [[skill]] against the character, or when the character uses a skill with an activation time. The character returns to the idle pose after approximately 15 seconds of neither attacking nor taking damage.
Combat in Guild Wars affects many things.
 
   
 
== "In Combat" ==
 
== "In Combat" ==
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"In combat" is while the character is attacking. When an allied [[NPC]] is attacking, they will refuse to start a conversation or continue one, but instead yell out phrases telling you to stop talking and start fighting, or indicating that they are busy.
The game tracks whether or not you are "in combat". You enter combat when you attack an enemy, an enemy attacks you, you use a skill on an enemy, or an enemy uses a skill on you. You stop being in combat about fifteen seconds after any of these things happen and you are not suffering from any negative status modifiers such as [[hex]]es or [[condition]]s. There is no consistent visual indicator within the game showing whether or not you are in combat; however, if your avatar is "in combat", it will assume a hunched up alert pose with more labored breathing. Any other animation will override this pose, however. For example, you can be [[command|dancing]] while under attack and the game will treat it as being "in combat."
 
   
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== Fought Recently ==
In particular, you '''cannot''' do the following things while in combat:
 
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Having "fought recently" means the character has been "in combat" within the last 15 seconds (approximately). Note that being attacked does not constitute having fought recently. The only visual indicator of having fought recently is the battle alert pose, which may be caused by other sources too (for example, taking damage).
* [[Identify]] items.
 
* [[Salvage]] items.
 
* Gain [[health]] from natural regeneration.
 
 
Natural health regeneration ends when you lose health (such as from using a [[sacrifice]] skill), but this does not necessarily put you in combat.
 
   
 
== Related Concepts ==
 
== Related Concepts ==
 
* [[Attack]]
 
* [[Attack]]
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* [[Target]]
 
* [[Experience]]
 
* [[Experience]]
* [[Target]]
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* [[Loot]]
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* [[Health#Natural Health Regeneration|Natural health regeneration]]
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[[Category:Glossary]]

Latest revision as of 20:16, 31 March 2007

Combat is one of the most important parts of Guild Wars.

Combat Pose

Characters in battle alert(above) and idle(below) poses

Battle alert pose[ | ]

Characters assume a battle alert pose after attacking, taking damage, when an enemy begins to use a skill against the character, or when the character uses a skill with an activation time. The character returns to the idle pose after approximately 15 seconds of neither attacking nor taking damage.

"In Combat"[ | ]

"In combat" is while the character is attacking. When an allied NPC is attacking, they will refuse to start a conversation or continue one, but instead yell out phrases telling you to stop talking and start fighting, or indicating that they are busy.

Fought Recently[ | ]

Having "fought recently" means the character has been "in combat" within the last 15 seconds (approximately). Note that being attacked does not constitute having fought recently. The only visual indicator of having fought recently is the battle alert pose, which may be caused by other sources too (for example, taking damage).

Related Concepts[ | ]