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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Communing

Anguish Anguish Binding Ritual. Create a level 1...9...11 spirit. This spirit's attacks deal 5...17...20 damage and deal double damage to hexed foes. This spirit dies after 15...39...45 seconds.
    15 Energy ¾ Activation 45 Recharge
Nightfall    
Armor of Unfeeling Armor of Unfeeling Skill. For 10...30...35 seconds, your spirits within earshot take 50% less damage and are immune to critical hits.
    5 Energy 1 Activation 20 Recharge
Factions    
Binding Chains Binding Chains Hex Spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1...24...30 damage each second while moving.
    10 Energy 1 Activation 15 Recharge
Factions    
Brutal Weapon Brutal Weapon Weapon Spell. Give target ally a Brutal Weapon for 10...34...40 seconds. The bearer's weapon strikes for +5...13...15 damage as long as the bearer is under no enchantments.
    10 Energy 1 Activation 15 Recharge
Factions   Can be obtained through a quest
Disenchantment Disenchantment Binding Ritual. Create a level 1...10...12 spirit. This spirit deals 5...17...20 damage and anyone struck by its attack loses one enchantment. This spirit dies after 10...30...35 seconds.
    15 Energy 1 Activation 30 Recharge
Factions    
Displacement Displacement Binding Ritual. Create a level 1...11...14 spirit. All non-spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this spirit takes 60 damage. This spirit dies after 30...54...60 seconds.
    15 Energy ¾ Activation 45 Recharge
Factions    
Dissonance Dissonance Binding Ritual. Create a level 1...10...12 spirit. This spirit deals 5...17...20 damage and anyone struck by its attack is interrupted. This spirit dies after 10...22...25 seconds.
    25 Energy 1 Activation 45 Recharge
Factions   Can be obtained through a quest
Dulled Weapon Dulled Weapon Hex Spell. For 5...13...15 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 1...12...15 less damage.
    15 Energy 1 Activation 20 Recharge
Factions    
Earthbind Earthbind Binding Ritual. Create a level 1...11...14 spirit. All non-spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50...30...25 Health. This spirit dies after 15...39...45 seconds.
    15 Energy 1 Activation 30 Recharge
Factions    
Ghostly Weapon Ghostly Weapon Weapon Spell. For 5...17...20 seconds, target other ally's next attack cannot be blocked.
    5 Energy ¼ Activation 1 Recharge
Eye of the North    
Guided Weapon Guided Weapon Weapon Spell. For 4...9...10 seconds, target ally's attacks cannot be blocked.
    15 Energy 2 Activation 5 Recharge
Factions    
Mighty Was Vorizun Mighty Was Vorizun Item Spell. Hold Vorizun's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy.
    5 Energy 2 Activation 30 Recharge
Factions    
Pain Pain Binding Ritual. Create a level 1...10...12 spirit. This spirit's attacks deal 5...25...30 damage. This spirit dies after 30...126...150 seconds.
    5 Energy ¾ Activation 30 Recharge
Factions   Can be obtained through a quest
Restoration Restoration Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, all party members in the area are resurrected with 5...41...50% Health and zero Energy. This spirit dies after 30 seconds.
    10 Energy 1 Activation 30 Recharge
Factions    
Shadowsong Shadowsong Binding Ritual. Create a level 1...8...10 spirit. This spirit's attacks deal 5...17...20 damage and cause Blindness for 1...5...6 seconds. This spirit dies after 30 seconds.
    15 Energy 1 Activation 30 Recharge
Factions   Can be obtained through a quest
Shelter Shelter Binding Ritual. Create a level 1...10...12 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75...51...45 Health. This spirit lasts 30...54...60 seconds.
    25 Energy 1 Activation 45 Recharge
Factions    
Signet of Ghostly Might Signet of Ghostly Might Elite Signet. For 5...17...20 seconds, all spirits you control within earshot attack 33% faster and deal +5...9...10 damage.
        1 Activation 15 Recharge
Nightfall    
Soothing Soothing Binding Ritual. Create a level 1...10...12 spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after 15...39...45 seconds.
    15 Energy 1 Activation 45 Recharge
Factions    
Sundering Weapon Sundering Weapon Weapon Spell. For 4...9...10 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5...17...20 seconds.
    5 Energy 1 Activation 10 Recharge
Eye of the North    
Union Union Binding Ritual. Create a level 1...10...12 spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54...60 seconds.
    15 Energy ¾ Activation 45 Recharge
Factions   Can be obtained through a quest
Vital Weapon Vital Weapon Weapon Spell. For 5...25...30 seconds, target ally has a Vital Weapon and has +40...148...175 maximum Health.
    5 Energy 1 Activation 2 Recharge
Factions    
Wanderlust Wanderlust Elite Binding Ritual. Create a level 1...10...12 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70...54...50 Health. This spirit dies after 30...54...60 seconds.
    10 Energy 1 Activation 45 Recharge
Factions    
Weapon of Quickening Weapon of Quickening Elite Weapon Spell. For 5...21...25 seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 33% faster.
    10 Energy 2 Activation 5 Recharge
Factions    
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