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(Moved Cracked Armor to put the list back in alphabetical order)
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* {{w}} [[Axe Twist]] (causes [[Weakness]] if target suffers a [[Deep Wound]].)
 
* {{w}} [[Axe Twist]] (causes [[Weakness]] if target suffers a [[Deep Wound]].)
 
* {{w}} [[Belly Smash]] (causes [[Blindness]] if the target is [[knocked down]].)
 
* {{w}} [[Belly Smash]] (causes [[Blindness]] if the target is [[knocked down]].)
  +
* {{w}} [[Body Blow]] (causes a [[Deep Wound]] if the target target has [[Cracked Armor]].)
 
* {{w}} [[Crushing Blow]] (causes a [[Deep Wound]] if the target is [[knocked down]].)
 
* {{w}} [[Crushing Blow]] (causes a [[Deep Wound]] if the target is [[knocked down]].)
 
* {{w}} [[Gash]] (causes a [[Deep Wound]] if the target is [[Bleeding]].)
 
* {{w}} [[Gash]] (causes a [[Deep Wound]] if the target is [[Bleeding]].)
 
* {{w}} [[Heavy Blow]] (causes [[knock down]] if the target has [[Weakness]].)
 
* {{w}} [[Heavy Blow]] (causes [[knock down]] if the target has [[Weakness]].)
 
* {{w}} [[Lacerating Chop]] (causes [[Bleeding]] if the target is [[knocked down]].)
 
* {{w}} [[Lacerating Chop]] (causes [[Bleeding]] if the target is [[knocked down]].)
  +
* {{w}} [[Pulverizing Smash]] (causes [[Weakness]] and a [[Deep Wound]] if the target is [[knocked down]].)
 
* {{r}} [[Brambles]] (causes [[Bleeding]] to anyone who is [[knocked down]].)
 
* {{r}} [[Brambles]] (causes [[Bleeding]] to anyone who is [[knocked down]].)
 
* {{r}} [[Hunter's Shot]] (causes [[Bleeding]] if the target is moving or [[knocked down]].)
 
* {{r}} [[Hunter's Shot]] (causes [[Bleeding]] if the target is moving or [[knocked down]].)
 
* {{n}} [[Virulence]] (causes [[Weakness]], [[Poison]] and [[Disease]] if the target has any condition.)
 
* {{n}} [[Virulence]] (causes [[Weakness]], [[Poison]] and [[Disease]] if the target has any condition.)
  +
* {{e}} [[Slippery Ground]] (causes [[knock down]] if the target is [[Blind]].)
 
* {{e}} [[Steam]] (causes [[Blindness]] if the target is [[Burning]].)
 
* {{e}} [[Steam]] (causes [[Blindness]] if the target is [[Burning]].)
 
* {{e}} [[Stoning]] (causes [[knock down]] if the target has [[Weakness]].)
 
* {{e}} [[Stoning]] (causes [[knock down]] if the target has [[Weakness]].)
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* {{a}} [[Falling Spider]] (causes [[Poison]] if the target is [[knocked down]].)
 
* {{a}} [[Falling Spider]] (causes [[Poison]] if the target is [[knocked down]].)
 
* {{a}} [[Iron Palm]] (causes [[knock down]] if the target has any condition or hex.)
 
* {{a}} [[Iron Palm]] (causes [[knock down]] if the target has any condition or hex.)
  +
* {{a}} [[Trampling Ox]] (causes [[knock down]] if the target is [[Crippled]].)
  +
* {{p}} [[Chest Thumper]] (causes a [[Deep Wound]] if the target target has [[Cracked Armor]].)
  +
* {{p}} [[Maiming Spear]] (causes [[Crippled|Crippling]] if the target is [[Bleeding]].)
 
* {{p}} [[Stunning Strike]] (causes [[Dazed]] if the target has any condition.)
 
* {{p}} [[Stunning Strike]] (causes [[Dazed]] if the target has any condition.)
   

Revision as of 06:47, 16 September 2007

Conditions are negative status effects that are placed upon a character either by a skill or by their environment. A single character can only be affected by a single instance of a particular condition at a time, though re-imposing a condition will reset its duration. Conditions can be removed by some monk skills. Several skills, particularly certain warrior skills, only achieve their maximum effect if the target is already suffering from a condition. Each condition has a unique icon that shows up on the Effects Monitor, additionally, a creature suffering from a condition has a brown, downward arrow at the right end of their health bar. Non-fleshy creatures are immune to the bleeding, disease and poison conditions and spirits are immune to all conditions.

Conditions include:

Condition Removal Skills

See Condition removal quick reference.

Condition Transferring Skills

See Transfer condition skills quick reference.

Other condition-related skills

This list does not include skills that only depend on specific condition types. (Refer to the specific condition articles for those.)

Condition Chain

Skills that require one condition, including knock down, to cause another make the following chain:

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