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[[Condition]]s are negative status effects that are placed upon a character either by a [[skill]] or by their environment. A single character can only be affected by a single instance of a particular condition at a time, though re-imposing a condition will reset its duration. Conditions can be removed by some [[:Category:Monk Skills|monk skills]]. Several skills, particularly certain [[:Category:Warrior skills|warrior skills]], only achieve their maximum effect if the target is already suffering from a condition. Each condition has a unique icon that shows up on the [[Effects Monitor]], additionally, a creature suffering from a condition has a brown, downward arrow at the right end of their health bar. Non-[[fleshy creature]]s are immune to the [[bleeding]], [[disease]] and [[poison]] conditions and [[spirit]]s are immune to all conditions.
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[[Condition]]s are negative status effects that are placed upon a character either by a [[skill]] or by their environment. A single character can only be affected by a single instance of a particular condition at a time, though re-imposing a condition will reset its duration. There are several spells from different professions than can remove conditions, with [[:Category:Monk skills|monk skills]] being the most effective. Several skills, particularly certain [[:Category:Warrior skills|warrior skills]], only achieve their maximum effect if the target is already suffering from a condition. Each condition has a unique icon that shows up on the [[Effects Monitor]], additionally, a creature suffering from a condition has a brown down arrow at the right end of their health bar. Non-[[fleshy creature]]s are immune to the [[bleeding]], [[disease]] and [[poison]] conditions and [[spirit]]s are immune to all conditions except [[burning]].
   
 
Conditions include:
 
Conditions include:
*[[Image:Bleeding.JPG|36px]] [[Bleeding]], -3 Health degeneration
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*[[Image:Bleeding.jpg|36px]] [[Bleeding]], -3 Health degeneration
*[[Image:Blindness.jpg|36px]] [[Blind]], 90% chance to miss
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*[[Image:Blind.jpg|36px]] [[Blind]], 90% chance to miss
 
*[[Image:Burning.jpg|36px]] [[Burning]], -7 Health degeneration
 
*[[Image:Burning.jpg|36px]] [[Burning]], -7 Health degeneration
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*[[Image:Cracked Armor.jpg|36px]] [[Cracked Armor]], -20 armor, minimum 60 armor
 
*[[Image:Crippled.jpg|36px]] [[Crippled]], 50% slower movement
 
*[[Image:Crippled.jpg|36px]] [[Crippled]], 50% slower movement
 
*[[Image:Dazed.jpg|36px]] [[Dazed]], twice as long to cast spells, spells are easily interrupted
 
*[[Image:Dazed.jpg|36px]] [[Dazed]], twice as long to cast spells, spells are easily interrupted
*[[Image:DeepWound.JPG|36px]] [[Deep Wound]], 20% less maximum health, 20% less healing on this character
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*[[Image:Deep Wound.jpg|36px]] [[Deep Wound]], 20% less maximum health, 20% less healing on this character
 
*[[Image:Disease.jpg|36px]] [[Disease]], -4 Health degeneration, contagious to all adjacent of the same species
 
*[[Image:Disease.jpg|36px]] [[Disease]], -4 Health degeneration, contagious to all adjacent of the same species
 
*[[Image:Poison.jpg|36px]] [[Poison]], -4 Health degeneration
 
*[[Image:Poison.jpg|36px]] [[Poison]], -4 Health degeneration
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==Condition Transferring Skills==
 
==Condition Transferring Skills==
 
See [[Transfer condition skills quick reference]].
 
See [[Transfer condition skills quick reference]].
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==Self Condition Inflict Skills==
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See [[Self condition inflict skills quick reference]]
   
 
==Other condition-related skills==
 
==Other condition-related skills==
This list does not include skills that only depend on specific condition types. (Refer to the specific condition articles for those.)
 
 
* {{w}} [["Victory is Mine!"]] (Health and energy for conditions suffered by foe)
 
* {{w}} [["Victory is Mine!"]] (Health and energy for conditions suffered by foe)
 
* {{w}} [[Heavy Blow]] (causes [[knock down]] if the target has [[Weakness]].)
 
* {{w}} [["I Will Survive!"]] (Health regeneration for each condition you suffer)
 
* {{w}} [["I Will Survive!"]] (Health regeneration for each condition you suffer)
 
* {{r}} [[Melandru's Resilience]] (Health and energy regeneration for each condition and hex you suffer)
 
* {{r}} [[Melandru's Resilience]] (Health and energy regeneration for each condition and hex you suffer)
* {{r}} [[Scavenger Strike]] (Extra damage if foe is suffering from a condition)
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* {{r}} [[Brambles]] (causes [[Bleeding]] to anyone who is [[knocked down]].)
* {{r}} [[Scavenger's Focus]] (Extra damage against foes suffering from a condition)
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* {{r}} [[Scavenger Strike]] (Gain energy if foe is suffering from a condition)
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* {{r}} [[Scavenger's Focus]] (Gain energy when hitting foes suffering from a condition)
 
* {{e}} [[Slippery Ground]] (causes [[knock down]] if the target is [[Blind]].)
 
* {{e}} [[Stoning]] (causes [[knock down]] if the target has [[Weakness]].)
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* {{mo}} [[Purifying Veil]] (Conditions expire faster, lose condition at end)
 
* {{mo}} [[Words of Comfort]] (Additional healing if ally is suffering from a condition)
 
* {{mo}} [[Words of Comfort]] (Additional healing if ally is suffering from a condition)
 
* {{n}} [[Discord]] (if suffering condition and hexed or enchanted then take damage)
 
* {{n}} [[Discord]] (if suffering condition and hexed or enchanted then take damage)
 
* {{n}} [[Necrosis]] (Damage when foe is suffering from a condition or hex)
 
* {{n}} [[Necrosis]] (Damage when foe is suffering from a condition or hex)
* {{n}} [[Vile Miasma]] (if foe is suffering from a condition then suffers degen also)
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* {{n}} [[Vile Miasma]] (if foe is suffering from a condition, then it receives a degeneration hex)
 
* {{me}} [[Fragility]] (Damage when foe suffers or recovers from a new condition)
 
* {{me}} [[Fragility]] (Damage when foe suffers or recovers from a new condition)
* {{me}} [[Extend Conditions]] (Lengthens durations of existing conditions on a foe)
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* {{me}} [[Extend Conditions]] (Transfers all conditions from target foe to nearby foes and lengthens their durations)
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* {{me}} [[Epidemic]] (Transfers all conditions from target foe to adjacent foes)
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* {{me}} [[Hypochondria]] (Transfers all conditions from foes in the area to target foe)
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* {{me}} [[Fevered Dreams]] (Whenever target hexed foe suffers a new condition, all foes in the area suffer the same condition)
 
* {{a}} [[Falling Spider]] (causes [[Poison]] if the target is [[knocked down]].)
 
* {{a}} [[Iron Palm]] (causes [[knock down]] if the target has any condition or hex.)
 
* {{a}} [[Signet of Malice]] (Remove a condition for each one a target foe has)
 
* {{a}} [[Signet of Malice]] (Remove a condition for each one a target foe has)
 
* {{a}} [[Trampling Ox]] (causes [[knock down]] if the target is [[Crippled]].)
* {{rt}} [[Resilient Was Xiko]] (+3 health regen per condition or hex you are suffering, when dropped lose conditions)
 
* {{rt}} [[Resilient Weapon]] (+5 health regen and +24 armor if suffering from a hex or condition)
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* {{a}} [[Malicious Strike]] (Bonus damage and critical hit if it hits a foe with a condition)
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* {{a}} [[Signet of Deadly Corruption]] (Damage for each Condition on target foe)
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* {{a}} [[Signet of Toxic Shock]] (Damage if the target is [[Poisoned]])
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* {{rt}} [[Recovery]] (Conditions expire faster)
 
* {{rt}} [[Resilient Was Xiko]] (+3 health regeneration per condition or hex you are suffering, when dropped lose conditions)
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* {{rt}} [[Resilient Weapon]] (+5 health regeneration and +24 armor if suffering from a hex or condition)
 
* {{d}} [[Mystic Corruption]] (Lengthens durations of conditions you apply to a foe)
 
* {{d}} [[Mystic Corruption]] (Lengthens durations of conditions you apply to a foe)
 
* {{d}} [[Reap Impurities]] (Health for conditions suffered by struck foes)
 
* {{d}} [[Reap Impurities]] (Health for conditions suffered by struck foes)
* {{d}} [[Featherfoot Grace]] (Move 25% faster and Conditions expire 50% faster)
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* {{d}} [[Featherfoot Grace]] (Move 25% faster and Conditions expire 25% faster)
 
* {{p}} [[Disrupting Throw]] (interrupts foe suffering from a condition)
 
* {{p}} [[Disrupting Throw]] (interrupts foe suffering from a condition)
 
* {{p}} [[Spear of Fury]] (Gain adrenaline when foe is suffering from a condition)
 
* {{p}} [[Spear of Fury]] (Gain adrenaline when foe is suffering from a condition)
   
 
==Condition Chain==
 
==Condition Chain==
Skills that require one condition, including knock down, to cause another make the following chain:
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Skills that require one condition to cause another one:
 
 
* {{w}} [[Axe Rake]] (causes [[Crippled|Crippling]] if the target suffers a [[Deep Wound]].)
 
* {{w}} [[Axe Rake]] (causes [[Crippled|Crippling]] if the target suffers a [[Deep Wound]].)
 
* {{w}} [[Axe Twist]] (causes [[Weakness]] if target suffers a [[Deep Wound]].)
 
* {{w}} [[Axe Twist]] (causes [[Weakness]] if target suffers a [[Deep Wound]].)
* {{w}} [[Belly Smash]] (causes [[Blindness]] if the target is [[knocked down]].)
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* {{w}} [[Body Blow]] (causes a [[Deep Wound]] if the target target has [[Cracked Armor]].)
* {{w}} [[Crushing Blow]] (causes a [[Deep Wound]] if the target is [[knocked down]].)
 
 
* {{w}} [[Gash]] (causes a [[Deep Wound]] if the target is [[Bleeding]].)
 
* {{w}} [[Gash]] (causes a [[Deep Wound]] if the target is [[Bleeding]].)
* {{w}} [[Heavy Blow]] (causes [[knock down]] if the target has [[Weakness]].)
 
* {{w}} [[Lacerating Chop]] (causes [[Bleeding]] if the target is [[knocked down]].)
 
* {{r}} [[Brambles]] (causes [[Bleeding]] to anyone who is [[knocked down]].)
 
* {{r}} [[Hunter's Shot]] (causes [[Bleeding]] if the target is moving or [[knocked down]].)
 
 
* {{n}} [[Virulence]] (causes [[Weakness]], [[Poison]] and [[Disease]] if the target has any condition.)
 
* {{n}} [[Virulence]] (causes [[Weakness]], [[Poison]] and [[Disease]] if the target has any condition.)
 
* {{e}} [[Steam]] (causes [[Blindness]] if the target is [[Burning]].)
 
* {{e}} [[Steam]] (causes [[Blindness]] if the target is [[Burning]].)
* {{e}} [[Stoning]] (causes [[knock down]] if the target has [[Weakness]].)
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* {{p}} [[Chest Thumper]] (causes a [[Deep Wound]] if the target target has [[Cracked Armor]].)
* {{e}} [[Ash Blast]] (causes [[blindness]] if the target is [[knocked down]].)
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* {{p}} [[Maiming Spear]] (causes [[Crippled|Crippling]] if the target is [[Bleeding]].)
* {{a}} [[Falling Spider]] (causes [[Poison]] if the target is [[knocked down]].)
 
* {{a}} [[Iron Palm]] (causes [[knock down]] if the target has any condition or hex.)
 
 
* {{p}} [[Stunning Strike]] (causes [[Dazed]] if the target has any condition.)
 
* {{p}} [[Stunning Strike]] (causes [[Dazed]] if the target has any condition.)
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== Conditions on knockdown ==
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All these skills only inflict conditions when the target is [[knocked down]]:
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* {{w}} [[Belly Smash]] (causes [[Blindness]] if the target is knocked down.)
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* {{w}} [[Crushing Blow]] (causes a [[Deep Wound]] if the target is knocked down.)
 
* {{w}} [[Lacerating Chop]] (causes [[Bleeding]] if the target is knocked down.)
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* {{w}} [[Pulverizing Smash]] (causes [[Weakness]] and a [[Deep Wound]] if the target is knocked down.)
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* {{r}} [[Melandru's Shot]] (causes [[Bleeding]] and [[Cripple]] if the target is moving or knocked down.)
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* {{e}} [[Ash Blast]] (causes [[blindness]] if the target is knocked down.)
   
 
== Related Articles ==
 
== Related Articles ==
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*[[Knockdown]]
 
*[[Knockdown]]
 
*[[Morale Boost]]
 
*[[Morale Boost]]
 
[[Category:Glossary]]
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[[Category:Game mechanics]]
   
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[[de:Zustand]]
[[Category:Glossary]][[Category:Game mechanics]]
 

Latest revision as of 04:47, 7 December 2010

Conditions are negative status effects that are placed upon a character either by a skill or by their environment. A single character can only be affected by a single instance of a particular condition at a time, though re-imposing a condition will reset its duration. There are several spells from different professions than can remove conditions, with monk skills being the most effective. Several skills, particularly certain warrior skills, only achieve their maximum effect if the target is already suffering from a condition. Each condition has a unique icon that shows up on the Effects Monitor, additionally, a creature suffering from a condition has a brown down arrow at the right end of their health bar. Non-fleshy creatures are immune to the bleeding, disease and poison conditions and spirits are immune to all conditions except burning.

Conditions include:

  • Bleeding Bleeding, -3 Health degeneration
  • Blind Blind, 90% chance to miss
  • Burning Burning, -7 Health degeneration
  • Cracked Armor Cracked Armor, -20 armor, minimum 60 armor
  • Crippled Crippled, 50% slower movement
  • Dazed Dazed, twice as long to cast spells, spells are easily interrupted
  • Deep Wound Deep Wound, 20% less maximum health, 20% less healing on this character
  • Disease Disease, -4 Health degeneration, contagious to all adjacent of the same species
  • Poison Poison, -4 Health degeneration
  • Weakness Weakness, 66% less damage dealt in combat, -1 to all attributes

Condition Removal Skills[ | ]

See Condition removal quick reference.

Condition Transferring Skills[ | ]

See Transfer condition skills quick reference.

Self Condition Inflict Skills[ | ]

See Self condition inflict skills quick reference

Other condition-related skills[ | ]

Condition Chain[ | ]

Skills that require one condition to cause another one:

Conditions on knockdown[ | ]

All these skills only inflict conditions when the target is knocked down:

Related Articles[ | ]