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*[[Image:Crippled.jpg|36px]] [[Crippled]], 50% slower movement
 
*[[Image:Crippled.jpg|36px]] [[Crippled]], 50% slower movement
 
*[[Image:Dazed.jpg|36px]] [[Dazed]], twice as long to cast spells, spells are easily interrupted
 
*[[Image:Dazed.jpg|36px]] [[Dazed]], twice as long to cast spells, spells are easily interrupted
*[[Image:DeepWound.JPG|36px]] [[Deep Wound]], 20% less maximum health, 20% less healing on this character
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*[[Image:DeepWound.JPG|36px]] [[Deep Wound]], 20% less maximum health, 33% less healing on this character
 
*[[Image:Disease.jpg|36px]] [[Disease]], -4 Health degeneration, contagious to all adjacent of the same species
 
*[[Image:Disease.jpg|36px]] [[Disease]], -4 Health degeneration, contagious to all adjacent of the same species
 
*[[Image:Poison.jpg|36px]] [[Poison]], -4 Health degeneration
 
*[[Image:Poison.jpg|36px]] [[Poison]], -4 Health degeneration

Revision as of 19:38, 22 February 2007

Conditions are negative status effects that are placed upon a character either by a skill or by their environment. A single character can only be affected by a single instance of a particular condition at a time, though re-imposing a condition will reset its duration. Conditions can be removed by some monk skills. Several skills, particularly certain warrior skills, only achieve their maximum effect if the target is already suffering from a condition. Each condition has a unique icon that shows up on the Effects Monitor, additionally, a creature suffering from a condition has a brown, downward arrow at the right end of their health bar. Non-fleshy creatures are immune to the bleeding, disease and poison conditions and spirits are immune to all conditions.

Conditions include:

Condition Removal Skills

See Condition removal quick reference.

Condition Transferring Skills

See Transfer condition skills quick reference.

Other condition-related skills

This list does not include skills that only depend on specific condition types. (Refer to the specific condition articles for those.)

Condition Chain

Skills that require one condition, including knock down, to cause another make the following chain:

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