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m (Undo revision 949199 by Timekeeper (Talk) not until eotn is released)
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*[[Image:Poison.jpg|36px]] [[Poison]], -4 Health degeneration
 
*[[Image:Poison.jpg|36px]] [[Poison]], -4 Health degeneration
 
*[[Image:Weakness.jpg|36px]] [[Weakness]], 66% less damage dealt in combat, -1 to all attributes
 
*[[Image:Weakness.jpg|36px]] [[Weakness]], 66% less damage dealt in combat, -1 to all attributes
*[[Image:Cracked Armor.jpg|36px]] [[Cracked Armor]], -20 armor, minimum 60
 
   
 
==Condition Removal Skills==
 
==Condition Removal Skills==

Revision as of 11:34, 6 August 2007

Conditions are negative status effects that are placed upon a character either by a skill or by their environment. A single character can only be affected by a single instance of a particular condition at a time, though re-imposing a condition will reset its duration. Conditions can be removed by some monk skills. Several skills, particularly certain warrior skills, only achieve their maximum effect if the target is already suffering from a condition. Each condition has a unique icon that shows up on the Effects Monitor, additionally, a creature suffering from a condition has a brown, downward arrow at the right end of their health bar. Non-fleshy creatures are immune to the bleeding, disease and poison conditions and spirits are immune to all conditions.

Conditions include:

Condition Removal Skills

See Condition removal quick reference.

Condition Transferring Skills

See Transfer condition skills quick reference.

Other condition-related skills

This list does not include skills that only depend on specific condition types. (Refer to the specific condition articles for those.)

Condition Chain

Skills that require one condition, including knock down, to cause another make the following chain:

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