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Name Number Target Stats Notes Skill type Attr Cam
Antidote Signet Antidote Signet Special Self
        1 Activation 4 Recharge
Removes Poison, Disease, & Blindness, and 1 additional condition Signet RangerNone C
Blessed Light Blessed Light 1 Ally
    10 Energy ¾ Activation 3 Recharge
+Health, -1 Hex Elite Spell MonkDF F
Contemplation of Purity Contemplation of Purity 1...7 Self
    5 Energy ¼ Activation 10 Recharge
For each lost enchantment, +Health, -1 Hex, -1 Condition Skill MonkDF P
Peace and Harmony Peace and Harmony 0..7 Ally
    5 Energy ¼ Activation 10 Recharge
Conditions and hexes expire 90% faster for 1...3 seconds Elite Enchantment Spell MonkDF P
Spotless Soul Spotless Soul 1 per 3sec Other Ally
    5 Energy ¼ Activation 12 Recharge
1 every 3 seconds for 1..12 seconds Enchantment Spell MonkHeal E
Dismiss Condition Dismiss Condition 1 Ally
    5 Energy ¾ Activation 3 Recharge
If under the effects of enchantment give Health Spell MonkProt N
Divert Hexes Divert Hexes 1...3 Ally
    10 Energy 1 Activation 5 Recharge
Lose 1 for each removed hex; up to 3. Bonus health per hex. Elite Spell MonkProt N
Draw Conditions Draw Conditions all Other Ally
    5 Energy ¼ Activation 4 Recharge
Transfer to self, gain Health for each gained condition Spell MonkProt C
Extinguish Extinguish 1 Party
    15 Energy 1 Activation 12 Recharge
Healed if relieved of burning Spell MonkProt F
Life Sheath Life Sheath 0...2 Ally
    5 Energy ¼ Activation 2 Recharge
For 8 seconds, next damage or life steal suffered by ally is converted to healing (max 20...84) Elite Enchantment Spell MonkProt F
Mend Ailment Mend Ailment 1 Ally
    5 Energy ¾ Activation 5 Recharge
For each remaining condition, give +Health Spell MonkProt C
Mend Condition Mend Condition 1 Other Ally
    5 Energy ¾ Activation 2 Recharge
If condition removed, give +Health Spell MonkProt P
Mending Touch Mending Touch 2 Touched Ally
    5 Energy ¾ Activation 6 Recharge
Health for each removed condition Spell MonkProt N
Purifying Veil Purifying Veil All Ally
-1 Upkeep 5 Energy 1 Activation 6 Recharge
conditions expire 5...41% faster, remove condition when enchant removed Enchantment Spell MonkProt E
Restore Condition Restore Condition All Other Ally
    5 Energy ¾ Activation 2 Recharge
For each removed condition, give bonus health Elite Spell MonkProt P
Smite Condition Smite Condition 1 Ally
    5 Energy 1 Activation 7 Recharge
If a condition was removed, foes in the area take 10...50 holy damage. Spell MonkSmite E
Empathic Removal Empathic Removal 1 each Self & Other Ally
    5 Energy 1 Activation 7 Recharge
Each lose one hex and one condition and are healed for 50 Elite Spell MonkNone F
Martyr Martyr All Allies
    5 Energy 1 Activation 10 Recharge
Transfer all conditions to you. Elite Spell MonkNone C
Purge Conditions Purge Conditions All Ally.
    5 Energy ¼ Activation 20 Recharge
Spell MonkNone C
Purge Signet Purge Signet all Ally
        2 Activation 20 Recharge
For each hex or condition removed, lose 10 energy Signet MonkNone C
Signet of Removal Signet of Removal 1 Ally
        1 Activation 5 Recharge
If target is enchanted, -1 Hex & -1 Condition Elite Signet MonkNone N
Plague Sending Plague Sending 1...3 Self
10% Sacrifice 1 Energy 1 Activation 5 Recharge
Conditions transfered to target foe and adjacent Spell NecromancerCurses P
Plague Signet Plague Signet all Self
        1 Activation 4 Recharge
Transfer all conditions to target foe, lengthened durations by 0...80% Elite Signet NecromancerCurses C
Plague Touch Plague Touch 1...3 Self
    5 Energy ¾ Activation  
Transfer a condition to target touched foe Skill NecromancerCurses C
Infuse Condition Infuse Condition Special Self
    5 Energy 1 Activation 20 Recharge
For duration, transfer all acquired condition to your closest minion Enchantment Spell NecromancerDeath P
Tainted Flesh Tainted Flesh 1 Ally
    5 Energy 1 Activation  
Removes Disease only, for duration target is immune to disease & foes striking target become diseased Elite Enchantment Spell NecromancerDeath C
Verata's Sacrifice Verata's Sacrifice All Undead allies
15% Sacrifice 10 Energy 2 Activation 60 Recharge
Undead allies gain +10 Health regen, transfer all conditions to you Spell NecromancerDeath P
Foul Feast Foul Feast all Other Ally
    5 Energy ¼ Activation 4 Recharge
Transfer to self, gain Health/Energy for each gained condition; half recharge if Disease is removed Spell NecromancerSR E
Illusion of Haste Illusion of Haste Crippled Self
    5 Energy 1 Activation 5 Recharge
When cast. Gives speed boost, on end causes Crippled Enchantment Spell MesmerIll C
Crystal Wave Crystal Wave All Adjacent foes
    15 Energy ¾ Activation 15 Recharge
Deals 10...70 dmg + 5...15 dmg/condition Spell ElementalistEarth P
Assassin's Remedy Assassin's Remedy Special Self
    5 Energy 1 Activation 20 Recharge
For 30s, the next 1...8 attack skills remove a condition Enchantment Spell AssassinCrit N
Signet of Malice Signet of Malice Special Self
        ¼ Activation 5 Recharge
1 per condition on target foe Signet AssassinNone F
Mend Body and Soul Mend Body and Soul For each Spirit within earshot Ally
    5 Energy ¾ Activation 3 Recharge
Give +Health Spell RitualistRest F
Pure Was Li Ming Pure Was Li Ming 1...3 Allies within earshot
    10 Energy 1 Activation 20 Recharge
While you hold her ashes, Conditions on you expire 10...42% faster. Lose conditions when dropped Item Spell RitualistRest E
Resilient Was Xiko Resilient Was Xiko 1...3 Self
    5 Energy 1 Activation 10 Recharge
For each hex & condition, gain +3 Health regen. Lose conditions when dropped Item Spell RitualistRest F
Weapon of Remedy Weapon of Remedy 1 Ally
    5 Energy ¼ Activation 3 Recharge
On next damage hit, that ally steals +Health, target loses a condition Elite Weapon Spell RitualistRest N
Sight Beyond Sight Sight Beyond Sight Blind Self
    5 Energy ¼ Activation 15 Recharge
For 8...18 seconds, you cannot be Blinded. Enchantment Spell RitualistSpawn N
Spirit's Gift Spirit's Gift Special Allies near created creature.
    10 Energy 1 Activation 45 Recharge
For duration, on create creature, allies near creature, gain +Health & -1 Condition Enchantment Spell RitualistSpawn N
Wielder's Remedy Wielder's Remedy Special Ally
    5 Energy 1 Activation 10 Recharge
For duration, when you cast weapon spell on ally, that ally loses a condition Enchantment Spell RitualistSpawn N
"It's Just a Flesh Wound." "It's Just a Flesh Wound." All Other ally
    5 Energy   2 Recharge
Ally moves 25% faster for 1..8s if a condition is removed Elite Shout ParagonMotiv N
Lyric of Purification Lyric of Purification Special Allies within earshot
    5 Energy 1 Activation 20 Recharge
While affected, on next signet use, lose 1 condition Chant ParagonMotiv N
Purifying Finale Purifying Finale Special Ally
    5 Energy 1 Activation 10 Recharge
For duration, a condition is lost when a chant or shout ends on target Echo ParagonMotiv N
Song of Purification Song of Purification 1...3 Allies within earshot
    5 Adrenaline 2 Activation  
For duration, allies lose a condition when they use a skill Elite Chant ParagonMotiv N
Spear of Redemption Spear of Redemption 1 Self
    3 Adrenaline    
If this attack fails Spear Attack ParagonSpear E
Cautery Signet Cautery Signet All Party
        2 Activation 15 Recharge
Remove all conditions on party members, you burn 1s for each condition Elite Signet ParagonNone N
Remedy Signet Remedy Signet 1 Self
        1 Activation 4 Recharge
Signet ParagonNone N
Conviction Conviction 1...2 Self
    5 Energy   10 Recharge
10s of +10 armor if under a condition and +1...3 Health regen for each condition. 1..2 conditions removed at end Flash Enchantment Spell DervishEarth N
Avatar of Melandru Avatar of Melandru 1 Self
    5 Energy 2 Activation 20 Recharge
When a Dervish enchantment ends: 1 condition removed from self and in PvE all allies in earshot. Also, +30 AL vs. elemental, attacks deal earth damage, +150 health Elite Form DervishMyst N
Reap Impurities Reap Impurities 1 Struck foes
    5 Adrenaline    
Deals 10...34 holy damage to foes adjacent to target Melee Attack DervishScythe N
Grenth's Fingers Grenth's Fingers 1...2 Self
    5 Energy   10 Recharge
10...34 cold damage to nearby foes. Attacks deal cold damage for 30s. Transfer conditions on end. Flash Enchantment Spell DervishWind N
Grenth's Grasp Grenth's Grasp Special Self
    5 Energy   10 Recharge
Attack skills cripple and transfer one condition when using a cold weapon Elite Flash Enchantment Spell DervishWind N
Guiding Hands Guiding Hands Blind Self
    10 Energy ¼ Activation 10 Recharge
For 20s, next 0...2 attacks cannot be blocked Enchantment Spell DervishWind N
Harrier's Grasp Harrier's Grasp Crippled and 1 more Self
    10 Energy   15 Recharge
Removes cripple and one other. For 5..21s cripples 1..3 moving foes on hit for 2..8s Flash Enchantment Spell DervishWind N
Enchanted Haste Enchanted Haste 1 Self
    10 Energy   15 Recharge
Removed on premature end Flash Enchantment Spell DervishNone N

PvE only[ | ]

Name # Target Stats Notes Skill type Attr Cam
Breath of the Great Dwarf Breath of the Great Dwarf Burning Party
    10 Energy ¼ Activation 15 Recharge
heal party for 50...60 Health Spell Deldrimor E

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