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*[[Factions]]
 
*[[Factions]]
 
**[[Zhao Di]] ([[Shing Jea Monastery]])
 
**[[Zhao Di]] ([[Shing Jea Monastery]])
*[[Nightfall]]
+
*[[Guild Wars Nightfall|Nightfall]]
**[[Dau]] ([[The Mouth of Torment]])
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**[[Zendeht]] ([[Gate of Torment]])
Zendeht (Gate of Torment)
 
   
 
== Notes ==
 
== Notes ==
* The extra damage will not trigger if you are enchanted with [[Illusionary Weaponry]] or [[Judge's Insight]] even if the physical weapon you are wielding is a cold weapon.
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* The extra damage will not trigger if you are enchanted with [[Illusionary Weaponry]] as your attacks don't actually hit.
* You can use a [[Icy]] [[weapon upgrade|upgrade]] prefix for your non-staff weapon to enchant it with the element that '''Conjure Frost''' uses.
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* You can use an [[Icy]] [[weapon upgrade|upgrade]] for your martial weapons so that it will deal cold damage.
  +
*Even if you are wielding a weapon that deals cold damage the affects will not trigger if you are under the affects of skills that change damage type away from cold. Likewise if your weapon doesn't deal cold damage, you could use one of the skills that changed damage type to cold to achieve the desired affect. See [[Damage conversion skills quick reference|Damage conversion skills]] for more references.
* Often used on [[Barrage]] [[Ranger]]/[[Elementalist]] because it stacks with Barrage and [[preparation | preparations]] do not.
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* Often used by [[Ranger]]/[[Elementalist]] because it is usable with [[Barrage]], as it is not a [[preparation]].
  +
* Even though the damage type is "cold," this extra damage is unaffected by increased armor against elemental or cold damage.
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* [[Heroes]] will use this skill in combat even if the condition isn't met.
   
 
== Related skills ==
 
== Related skills ==
 
*{{skill icon|Conjure Flame}}
 
*{{skill icon|Conjure Flame}}
 
*{{skill icon|Conjure Lightning}}
 
*{{skill icon|Conjure Lightning}}
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  +
== Related articles ==
  +
*[[Enchantment spell skills quick reference]]
  +
  +
[[de:Frost beschwören]]

Latest revision as of 04:47, 7 December 2010

Skill details
Conjure Frost
Conjure Frost
Campaign Core Elementalist
Profession Elementalist
Attribute Water Magic
Type Enchantment Spell
    10 Energy 1 Activation 45 Recharge

Full: For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...17...20 cold damage.

Concise: (60 seconds.) Your attacks hit for +5...17...20 cold damage. No effect unless your weapon deals cold damage.

Water Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Cold damage 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26

Acquisition[ | ]

Skill Quests:

Skill Trainers:

Notes[ | ]

  • The extra damage will not trigger if you are enchanted with Illusionary Weaponry as your attacks don't actually hit.
  • You can use an Icy upgrade for your martial weapons so that it will deal cold damage.
  • Even if you are wielding a weapon that deals cold damage the affects will not trigger if you are under the affects of skills that change damage type away from cold. Likewise if your weapon doesn't deal cold damage, you could use one of the skills that changed damage type to cold to achieve the desired affect. See Damage conversion skills for more references.
  • Often used by Ranger/Elementalist because it is usable with Barrage, as it is not a preparation.
  • Even though the damage type is "cold," this extra damage is unaffected by increased armor against elemental or cold damage.
  • Heroes will use this skill in combat even if the condition isn't met.

Related skills[ | ]

Related articles[ | ]